Star Fox programmer thinks modern efforts in the franchise miss elements

Box art of Star Fox: Assault.
(Image credit: Nintendo)

Star Fox is one of Nintendo’s most iconic franchises, but Dylan Cuthbert, who served as a programmer on the original title (and in total was a lead developer on four of the series’ games), believes that “some of the more recent titles” missed out important elements that made the original game what it was. 

Speaking to VGC, Cuthbert said he's “sure” that the series will return at some point, and said: “They keep trying, don’t they? They keep trying, not quite achieving the original.”

“It’s the combination of all those things that I suppose was what made Star Fox what it was,” he speculated. 

“So some of the more recent titles - maybe, say, the Namco version, for example - are all great games, but there’s always that one element missing, that sort of UK old-school 3D shooting game element missing from it,” he continued, referring to the 2005 GameCube title, Star Fox: Assault.

Catherine Lewis
News Writer, TechRadar Gaming

Catherine is a News Writer for TechRadar Gaming. Armed with a journalism degree from The University of Sheffield, she was sucked into the games media industry after spending far too much time on her university newspaper writing about Pokémon and cool indie games, and realising that was a very cool job, actually. She previously spent 19 months working at GAMINGbible as a full-time journalist. She loves all things Nintendo, and will never stop talking about Xenoblade Chronicles.