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'These are hard, but necessary decisions' — Xbox pulled funding for Io Interactive's 'Project Fantasy' but the developer will continue working on the game independently
By Demi Williams Published
After Xbox pulled funding for its online fantasy RPG, IOI has announced that it will close one of its studios and lay off an unspecified number of staff.

'We want an experience that is close to a pen-and-paper RPG' — The Blood of Dawnwalker director says the game's big choices will offer more player freedom and 'boost immersion'
By Demi Williams Published
The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants the game to feel like a "pen-and-paper RPG" that provides an immersive experience.

The Blood of Dawnwalker director says without previous experience from The Witcher 3: Wild Hunt and Cyberpunk 2077 'it wouldn't be possible to create a game like this'
By Demi Williams Published
The Blood of Dawnwalker might not exist if not for the experienced developers at Rebel Wolves who worked on The Witcher 3: Wild Hunt and Cyberpunk 2077.

'We said it's expensive as hell, but we thought it's worth it, because it's unique and different' — The Blood of Dawnwalker director says the RPG's day and night system with its human and vampire gameplay loops is 'almost two different games'
By Demi Williams Published
Rebel Wolves knew The Blood of Dawnwalker's day and night system was going to be challenging, but wanted to deliver a "unique" experience for players.

'The world is living and it's not waiting for you' — The Blood of Dawnwalker director says the RPG's 30-day timer gives the story a 'sense of urgency' and 'emotional impact'
By Demi Williams Published
The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants players to feel driven by a "sense of urgency" with the RPG's unconventional 30-day timer.

'Clair Obscur showed that you can take a genre and do it in a different and interesting way' — The Blood of Dawnwalker director says the ambitious game was made out of a 'love for RPGs'
By Demi Williams Published
The Blood of Dawnwalker director says the ambitious game was made out of a "love for RPGs" and a drive to make something unique.

'No way THIS is the first tweet PlayStation puts out after 6 days' — Instead of responding to the physical disc controversy, PlayStation is trying to advertise its new fight stick as fans refuse to back down
By Demi Williams Published
Sony is trying to advertise its new PlayStation fight stick amid physical disc controversy, but fans aren't having it.

Valve has posted a fix for the Steam Machine 'red line of death'
By David Nield Published
Find out what you need to do if your Steam Machine is displaying a worrying red indicator light.

A classic WW2 strategy franchise is being reimagined as a roguelike survival game
By Dashiell Wood Published
Company of Heroes 3: Final Stand is set to deliver a standalone, roguelike experience.

'Physical media is what makes consoles the best place to play' — PlayStation fans pushing back against Sony's plan to end physical discs have managed to amass over 170,000 signatures in a bid to reverse the decision
By Demi Williams Published
PlayStation fans have created a petition to urge Sony to reverse its decision to end physical disc production, and it's already surpassed 170,000 signatures.
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