Dragon Age: The Veilguard will be 'mission-based' not open world

Dragon Age: The Veilguard
(Image credit: BioWare)

Bioware has confirmed that Dragon Age: The Veilguard will not be open-world, but "mission-based".

Speaking to IGN during Summer Game Fest 2024, director Corinne Busche was able to clarify that the new locations players will be able to explore in The Veilguard are more linear than those of Dragon Age: Inquisition. 

"Yeah, so it is a mission-based game," Busche said. "Everything is hand-touched, hand-crafted, very highly curated. We believe that's how we get the best narrative experience, the best moment-to-moment experience. 

"However, along the way, these levels that we go to do open up, some of them have more exploration than others. Alternate branching paths, mysteries, secrets, optional content you're going to find and solve. So it does open up, but it is a mission-based, highly curated game."

In terms of what this means for completing side quests in the world of Thedas, Busche explained that some are highly curated, "especially when it involves the motivations and the experiences of the companions."

"You're really along on this journey with them," the director continued. "Others, you're investigating a missing family… and the entirety of this bog is open up to you. You're searching for clues, finding a way to solve their disappearance. So really it's not a one-size-fits-all solution. But I do want to emphasize that hand-crafted and curated is our approach."

In the 20-minute walkthrough, players were introduced to all manner of features, including a lovely new art style, a unique cast of companions, an updated combat system, as well as a glimpse into new locations. 

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Demi is a freelance games journalist for TechRadar Gaming. She's been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about Star Wars on X.