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ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'
By Demi Williams Published
ArenaNet has revealed more about Guild Wars 3's new momentum system, a feature that blends all actions and combat abilities to ensure constant "fluid" movement.

A Diablo 5 new class has already been revealed with the Plague Knight being 'a walking death' across the battlefield — while two returning classes have also been confirmed
By Rob Dwiar Published
A new class, The Plague Knight, will head up the largest ever roster of classes in a Diablo game.

The tone of Diablo 5 is 'really doubling down on darkness' say the devs — 'I think that's really the tone, the atmosphere'
By Rob Dwiar Published
Diablo 5 devs say that doubling down on the darkness of Diablo 4 is the way to go to set the scene for Diablo 5.

Creative Assembly says it was 'a big deal' to have player customization be a 'must-have' part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby
By Demi Williams Published
Creative Assembly says it was "a big deal" to have player customization be a "must-have" part of Total War: Warhammer 40,000.

Diablo 5 devs say that the game's player character will have a "unique bond" with Diablo himself
By Rob Dwiar Published
Diablo 5 developers shed a little bit of light on the player character, the Heir of Westmarch, during BlizzCon 2026.

Diablo 5's Sanctuary has become 'an outpost of hell' where 'humanity has fallen into ruin' which paints an incredibly bleak picture that I can't wait for
By Rob Dwiar Published
Diablo 5's version of Sanctuary has been totally overrun by the forces of hell, say the devs behind the game.

NYT Connections hints and answers for Sunday, September 13 (game #1190)
By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

Diablo 5 announced and fully embraces bleakness, defeat, darkness, and hopelessness for Sanctuary, as Blizzard also confirms Diablo 4 is coming to Switch 2
By Rob Dwiar Published
Diablo V was a surprise announcement at BlizzCon 2026 and looks to double down on the darkness of its predecessor

Tomb Raider: Legacy of Atlantis creative director confirms the game has difficulty levels for combat, puzzles, and traversal that can be individually tweaked — 'We have prepared it in a way that I'm pretty sure everyone can set it to their own pleasure
By Demi Williams Published
Tomb Raider: Legacy of Atlantis will feature difficulty-scaling levels, which offer players a personalized experience.

'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette futurism' inspired Alien Deathstorm with an engineer protagonist who 'felt like a natural fit'
By Demi Williams Published
Rebellion has revealed the influences behind Alien Deathstorm and explained why it chose an engineer protagonist for its first-person survival horror game.
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