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Visual novel Our Life is a cozy and thoughtful exploration of queer adolescence
By Harriette Chan published
Charming indie offering Our Life proves that visual novels are so much more than just words on a page.

Overwatch 2 is a disaster on Steam Deck
By James Daly published
Overwatch 2 may work on Switch but it has a fatal flaw on Valve’s handheld.

Double Dragon Gaiden: Rise of the Dragons director Raymond Teo on reinterpreting the legacy of a classic
By Catherine Lewis published
Double Dragon Gaiden: Rise of the Dragons director Raymond Teo says Secret Base's goal was to "reinterpret the legacy" of the classic series, not to create a modern version of it.

Baldur’s Gate 3 fixes problems that Dungeons & Dragons has struggled with for years
By Cat Bussell published
Baldur’s Gate 3 hasn’t just adapted Dungeons & Dragons 5th Edition but has improved it in ways that have been long overdue.

Overwatch 2: Invasions is great fun, but where's the rest of it?
By Elie Gould published
Overwatch 2: Invasions is great fun, but it's only reminded me of what we can't have.

From World of Warcraft to Final Fantasy 14, level boosts make MMOs worse
By Cat Bussell published
Level boosts are a double-edged sword that undercut narrative pacing and leave players high and dry in unfamiliar places with abilities they don’t understand.

Immortals of Aveum’s protagonist will be “polarizing”, says studio head
By Cat Bussell published
Immortals of Aveum director Bret Robbins divulges his plans for Immortals of Aveum’s “epic” story. In an interview with TRG, Robbins reveals his ambitions for the game and the new IP.

Lords of the Fallen preview - an Elden Ring for the rest of us
By Cat Bussell published
Lords of the Fallen’s opening few hours are a well-constructed gauntlet of Souls-like goodness, calibrated for newcomers and genre veterans alike.
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