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The new Kirby Air Riders update is an absolute game-changer — here's why
By Harry Padoan published
I love the new Kirby Air Riders update, especially with the inclusion of this excellent multiplayer feature.

Razer won’t make the gaming chair of my dreams a reality — but the DXRacer Martian Pro proves it should
By Hamish Hector published
Razer hasn't made Project Arielle real, but the DX Racer Martian Pro proves it should.

Seeing BAFTA-winning game music live was an experience I think any gaming fan would love
By Roland Moore-Colyer published
The BAFTA Games in Concert blew me away, and nearly brought a tear to my eye

'With RPGs, it's all about offering players things that they only get to experience in the game' — Sea of Remnants creative director outlines vision behind upcoming free-to-play pirate epic
By Dashiell Wood published
I sit down with the product lead of Sea of Remnants to discuss the production of the massive upcoming free-to-play game.

Sea of Remnants developer on building the ultimate open-world pirate playground
By Dashiell Wood published
We discuss the impressive scale and ambition of upcoming open-world pirate RPG Sea of Remnants with the game’s creative director.

Why Sea of Remnants is shaping up to be one of the most ambitious free games ever
By Dashiell Wood published
I go hands-on with the upcoming free-to-play pirate RPG Sea of Remnants, diving deep into the vast ocean of content it offers.

Forget Marvel Super Heroes, I can't wait for Secrets of Strixhaven
By Hamish Hector published
We've got a better look at the Marvel decks coming to Magic: The Gathering, but I'm much more excited for Secrets of Strixhaven.

I'm excited for Fable, but worried about the combat — what do you think?
By Roland Moore-Colyer published
Fable looks great, but the combat has me a little concerned.

I’m going to be one sad puppy if Nintendogs doesn’t get a Switch 2 sequel — here’s why
By Harry Padoan published
I played Nintendogs for the first time, and now I need to see it arrive on Switch 2.

‘Why do they climb mountains? Why do they sacrifice everything and take so many risks just to climb a rock – nobody asked them to?’ — Cairn’s creative director unpacks the studio's survival-climber
By Sarah Thwaites published
We sat down with The Game Bakers' Creative Director, Emeric Thoa, and got granular about the studio’s survival-climbing experience, Cairn.
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