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'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons
By Demi Williams Published
Invoke Studios has explained why it chose a warlock protagonist for Warlock: Dungeons & Dragons, explaining that "creative magic" was central to gameplay.

Scuf Valor Wired with TMR review: this Xbox controller offers ace features at a great price
By Josh Russell Published
The new Scuf Valor Wired controller I tested rocks great features such as TMR thumbsticks and dual-mode triggers for a truly fantastic price.

Lord Of The Rings: War In The North Legacy Edition review: A competent orc-slicing adventure
By Matt Evans Published
Lord of the Rings: War In The North Legacy Edition is an inconsistent grey-brown mess at times, but a surprisingly deep action RPG experience at others.

5 reasons why I'm hopeful that Nvidia DLSS 5 could revolutionize PC games
By Darren Allan Published
It's been a big week for Nvidia's next instalment of DLSS, with the tech seemingly reaching a major turning point.

My first 90 minutes wandering through Silent Hill: Townfall's 90s Scottish town were atmospheric… and aimless
By Alan Wen Published
We go hands-on with an extended section of the next Silent Hill release at Gamescom 2026.

From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse — 'We shouldn't judge the player' says director
By Dashiell Wood Published
From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse

Ace Combat 8: Wings of Theve delivers Top Gun thrills, but I was hoping to see more of its story and the bonds with your wingmen
By Alan Wen Published
We go hands-on with the next Ace Combat game at Gamescom 2026.

Afterworld director explains the fantasy post-apocalyptic setting, and the pub trip that inspired the game
By Dashiell Wood Published
The director of Afterworld explains why he wanted to "do something different" to historical games.
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