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By Demi Williams Published
StarCraft will adopt the same "gritty" atmosphere of the original real-time strategy (RTS) game, according to Blizzard Entertainment.

By Demi Williams Published
Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5.

By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

By Isaiah Williams Published
Beats-branded game controllers for iPhones may be on the way, as rumors suggest Apple wants to take advantage of a growing market.

By James Pickard Published
I slither into battle with a power drill-wielding doll on my shoulder

By Demi Williams Published
Invoke Studios has confirmed that Warlock: Dungeons & Dragons has a smaller spell set, mainly for controller accessibility.

By Rob Dwiar Published
Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.

By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

By Lewis Maddison Published
The Drakong Challenger may be light on features, light on the scales, and light on your wallet — but it hits hard where it counts.

By Demi Williams Published
ArenaNet has revealed more about Guild Wars 3's new momentum system, a feature that blends all actions and combat abilities to ensure constant "fluid" movement.
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