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‘Never say never’ – we ask Hitman developer if Project 007 is coming to VR, and learn how Hitman VR was fixed for PSVR 2
By Hamish Hector published
IO Interactive’s Eskil Mohl talks Hitman's PSVR 2 launch, what's next for the series, and IO Interactives' future with Project 007.

South of Midnight's audio team shed light on the game's unique approach: 'Games tend to follow certain formulas, and this wasn’t one of them'
By Ural Garrett published
How South of Midnight blends southern gothic storytelling with a revolutionary soundtrack.

If Nintendo Switch 2 is getting GameCube support, here are the seven games I most want to see
By Rhys Wood published
In light of recent Nintendo Switch 2 GameCube speculation, here are seven games I’d love to see.

GTA 6's console-only launch reminds me of how much I despise console exclusivity - is it worth waiting years for PC ports?
By Isaiah Williams published
GTA 6 will be launching on PS5 and Xbox Series X|S, and I can't help but writhe in frustration about the exclusion of PC at launch and timed exclusivity.

MercurySteam CEO discusses upcoming new IP Blades of Fire: 'We love third person action adventure games and we wanted to revisit the genre'
By Dashiell Wood published
We go hands-on with the upcoming third person action adventure game Blades of Fire from developer MercurySteam and discuss it with the studio’s co-founder.

Atomfall art director breaks down the survival game's condensed Lake District setting: 'It wasn't so much about how far you travel, but how many things you see along the way'
By Dashiell Wood published
We go hands-on with upcoming survival game Atomfall and discuss its more compact take on the Lake District with its art director.

Clair Obscur: Expedition 33 blends Western gaming sensibilities with JRPG panache in 2025’s weirdest role-playing game
By Tom Regan published
Life is but a dream in this uniquely French take on the JRPG.

'We clearly need to have a car', Blizzard developers open up on the philosophy behind World of Warcraft's massive new Undermine(d) update
By Alex Whitelock published
Two Blizzard developers explain the thoughts and influences behind the World of Warcraft's massive Undermine(d) update.
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