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                            <title><![CDATA[ Latest from TechRadar UK in Reviews ]]></title>
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                                                            <title><![CDATA[ The SteelSeries Arctis Nova Pro Omni offers a souped-up, 2026 upgrade for my beloved Nova Pro Wireless and is perfect for multiplatform gamers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steelseries-arctis-nova-pro-omni-review</link>
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                            <![CDATA[ After a couple of months with the SteelSeries Arctis Nova Pro Omni, it’s proved a worthy successor to the Nova Pro Wireless, but I’m torn on which one to recommend ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:title>
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                                <h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-one-minute-review"><span>SteelSeries Arctis Nova Pro Omni: One-minute review</span></h3><p>The most succinct way to describe the SteelSeries Arctis Nova Pro Omni gaming headset is that it feels like a 2026-ified version of its excellent predecessor, the <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> — one of my favorite gaming headsets ever.</p><p>The Omni is a fantastic <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> and offers a whole heap of improvements and enhancements over its older brethren, and in its own right, will tick every box most gamers can think of. Each feature that’s been tweaked or upgraded might not be huge in isolation, but every single one adds up, and it absolutely is greater than the sum of its parts when everything’s considered. </p><p>The design and build will be very familiar to anyone who’s used any of the Nova line, as it shares identical design language and aesthetics, while retaining a robust build quality you can have confidence in. The GameHub dongle is also identical in form to the one found on the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a> and the Nova Pro Wireless, but is boosted to offer an upgraded level of connectivity: you can connect and mix up to four different inputs on the Omni, which is somewhat ludicrous but offers excellent versatility.</p><p>The audio quality, microphone, and overall performance of the Omni is spectacular, and can’t really be faulted. I think I might just prefer the bottom-end audio of my <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> over the Omni, but that’s nitpicking as the overall audio experience is fantastic, no matter which platform you're connected to. Being able to change EQ on the fly with the Arctis Companion App is a great boost over the Nova Pro Wireless and an excellent feature of modern Nova headsets. </p><p>It’s an excellent headset, no doubt, but its pricing and the fact that Nova Pro Wireless will still be available mean the Omni’s place in the lineup is a little muddy for me. It performs fantastically, offers the full set of gaming headset features you could ask for, but I’m just not totally convinced it’s a great value option right now.</p><p>In isolation, however, this is a fantastic multiplatform wireless gaming headset and probably the one to go for if you really want the maximum flexibility and versatility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="othRVHMkM7Mb9MeDFiYwt9" name="20260411_164715" alt="The SteelSeries Arctis Nova Pro Omni headset with its GameHub sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/othRVHMkM7Mb9MeDFiYwt9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-price-and-availability"><span>SteelSeries Arctis Nova Pro Omni: Price and availability</span></h3><ul><li><strong>List price: $399.99 / £349.99 / AU$799</strong></li><li><strong>Closely priced to the Nova Pro Wireless, which will inevitably be cheaper</strong></li><li><strong>Way under the Nova Elite, but in direct competition to headsets like the Audeze Maxwell 2</strong></li></ul><p>In isolation, the Arctis Nova Pro Omni is pretty well placed price-wise at $399.99 / £349.99. However, its position alongside the rest of the Nova lineup raises an eyebrow.</p><p>A large part of this is because of the continued availability of the headset that the Omni feels like it was made to replace: the Nova Pro Wireless. With the latter now readily available for far less than the Omni’s list price, I think — as a fan of both — that the value proposition of the Omni is lessened. </p><p>Unless you really really want the four-device connectivity (as opposed to two), and really want the latest and greatest in a SteelSeries headset without going for the much more premium Nova Elite, then I still think the Nova Pro Wireless is going to be a better value purchase for you. Especially if you’re on just one platform.</p><p>The Omni is also up against formidable competition outside of its own brethren at this price point. My absolute favorite headset right now, and my top pick ever in terms of pure audio quality, the Audeze Maxwell 2 is in the same price territory and would be my recommendation for someone prioritizing that. </p><p>Then there’s also the likes of the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-pro-2-review">Turtle Beach Stealth Pro 2</a>, and the <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a> in the $300-ish zone, along with the likes of the <a href="https://www.techradar.com/gaming/fractal-design-scape-review">Fractal Scape</a> and the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a> that come in slightly cheaper and all offer incredible wireless gaming headset experiences with a host of features.</p><p>Having said all that, the Omni does do a lot in and of itself to justify its price tag as a high-end, brilliantly flexible and top-performing wireless headset. It will definitely be the best wireless option in this part of the Nova lineup when or if the Nova Pro Wireless ceases to be made, but until then it’s not a slam dunk for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="tuzMNZjUwQq9vUjPiAva5F" name="20260411_164532" alt="The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/tuzMNZjUwQq9vUjPiAva5F.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-specs"><span>SteelSeries Arctis Nova Pro Omni: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro - Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-design-features"><span>SteelSeries Arctis Nova Pro Omni: Design & features</span></h3><ul><li><strong>Class-leading set of features and connectivity options</strong></li><li><strong>Reliable and fantastic build quality and battery solution</strong></li><li><strong>Very much from the Nova line of SteelSeries headsets</strong></li></ul><p>Straight out of the box, you’d be forgiven for thinking that the Omni really is a Nova Pro Wireless in disguise, as all the parts are there. That isn’t a criticism, as the Omni is simply another SteelSeries headset cut from the Arctis Nova cloth. </p><p>It’s a familiar design to anyone who’s seen or held a Nova headset, but it does have a tangible level of robustness and solidity that instils confidence — I’ve already dropped my unit a few times, but you wouldn’t be able to tell. The ear cushions are incredibly comfortable too, and I’ve been able to wear this headset for full work days without ever fully realising it too.</p><p>The GameHub is basically the same as on other Nova headsets that use it, but there are a few more options within the OLED display, and the addition of a texture to the navigation wheel is a welcome touch.</p><p>It’s this kind of small design change that’s present in a few areas across the Nova Pro Omni too: the multi-function volume wheel on the left cup has a new texture to it, the ear cushions are thicker and more padded compared to the Nova Pro Wireless, the mic is new and improved, and so on.</p><p>On top of intuitive controls, Arctis Companion App integration, boosted connectivity (Bluetooth 5.3 features here), greater battery life, and quicker fast charge, and more, all the Omni’s improvements over the Nova Pro Wireless do stand on their own feet, and, importantly, add up to a wonderfully designed and feature-filled wireless gaming headset that will offer everything even those with three consoles and a PC could ever want.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="YMYzvXNK2WrbAL9bAr5TD9" name="20260411_164808" alt="The SteelSeries Arctis Nova Pro Omni's GameHub in front of the product box and a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/YMYzvXNK2WrbAL9bAr5TD9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-performance"><span>SteelSeries Arctis Nova Pro Omni: Performance</span></h3><ul><li><strong>Fantastic SteelSeries audio quality out of the box</strong></li><li><strong>Every upgrade feels worthwhile </strong></li><li><strong>Audio quality and overall performance still close to its predecessor</strong></li></ul><p>In terms of performance, the audio is the least difficult thing to cast an opinion on: it’s fantastic. Once again, this is from the SteelSeries Arctis Nova line so shares in all the excellent out-of-the-box audio quality the series is known for and does not disappoint in any way. </p><p>What’s more, the audio is now Hi-Res certified, and on PC you’ll be getting 96kHz/24bit, which is a sheer, immersive joy to behold in games like<em> </em><a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>, and even the atmospheric noises in <a href="https://www.techradar.com/gaming/frostpunk-2-review"><em>Frostpunk 2</em></a> are detailed and clear. But even away from that, on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> (Sony’s console can’t take advantage of 96kHz audio), the gaming audio delivered by the Omni is, predictably, a treat. </p><p>Sea shanties, explosive ship combat, and swashbuckling sword action in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> are fantastically vivid and rich; the audio in <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> is even more cinematic and bombastic; and even audio in older online games like my go-to, <em>Tom Clancy’s The Division 2</em>, is elevated excellently, with enemy audio presented accurately, and the action and soundtrack mixed perfectly.</p><p>The ability to change EQ presets for individual games and preferences via the Arctis Companion App remains a brilliant feature too, expanding the Omni’s already excellent versatility. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gJJpioWcXLVYfPud9Se6AH" name="20260411_164845" alt="The SteelSeries Arctis Nova Pro Omni in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/gJJpioWcXLVYfPud9Se6AH.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>On top of that, being wireless but plugged into a host of different devices <em>as well</em> as Bluetooth on my phone was very handy — in my particular setup. If you do have a multi-device setup and are looking for one headset that can be used on all of them with ease, even if not simultaneously, then this is a quality feature. For others on single-device setups, this is a bit overkill.</p><p>Away from games, music and entertainment is superb on the Omni, and using it for work calls - and multiplayer gaming sessions —  with its new (compared with the Nova Pro Wireless) omnidirectional ClearCast Pro mic is brilliant. I found the overall quality of the mic to be excellent, though its omnidirectional design did mean a little more background noise escaped to my friends down the line at times, and it’s certainly a big step up over the Nova Pro Wireless’ microphone.</p><p>The way the headset feels to use is also a notable step up over the Nova Pro Wireless, and thus feels closer to the Nova Elite too. The wheel on the left ear cup is incredibly pleasing to use, the GameHub that offers more options is intuitive and easy to use, the new ear cushions are thicker and more comfy than the Pro Wireless (but only just), and there’s also improved ANC which I found worked well, as well as a hoist of boosts to Bluetooth (up to 5.3), longer battery life on the batteries and faster quick charge, and a few more to boot.</p><p>Each of the improvements over the Nova Pro Wireless do add up to something much greater than each in isolation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="zSrpwNTz6HJeauEtTpFTAT" name="20260411_164742" alt="The SteelSeries Arctis Nova Pro Omni and it's GameHub in front on a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zSrpwNTz6HJeauEtTpFTAT.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-arctis-nova-pro-omni"><span>Should I buy the SteelSeries Arctis Nova Pro Omni?</span></h3><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>You want something close to the complete, multiplatform wireless headset</strong><br>If you are looking for one of the most complete wireless multiplatform headset options for the money, then the Omni is hard to beat, especially if you want all the features you could need for a one-and-done set.</p></div><div class="product"><p><strong>You’re overdue for an upgrade to a quality wireless gaming headset</strong><br>If you simply want or need a high-end wireless gaming headset upgrade in the north-of-$300 territory, then the Omni is an absolutely belting wireless set that you simply must consider.</p></div><div class="product"><p><strong>You’re a multiplatform, single-setup gamer</strong><br>If you’ve got a multi-device gaming setup and are in need of a high-quality wireless gaming headset that has all the trimmings, plus wonderful audio, then the Omni is a no-brainer.</p></div><h2 id="don-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You can find the Nova Pro Wireless on a great deal</strong><br>As great as the Omni is, I can’t help but feel the Nova Pro Wireless is still going to offer even better value for money for a vast number of gamers, especially when it’s discounted. If the Nova Pro Wireless is still being made and its price dips or drops because the Omni is out, then the Nova Pro Wireless is going to be incredibly hard to beat value-wise.</p></div><div class="product"><p><strong>You simply don’t need a multi-connectivity and feature-rich gaming headset</strong><br>At $400 / £350, the Omni is still a sizable investment for a gaming accessory, and a lot of its attraction will lie in its versatility and multi-connectivity for some folks. However, it will still be overkill for many, and for the same amount of money, those on one platform or two who might prioritize sheer audio quality instead, for example, could well be better served by others on the market.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the SteelSeries Arctis Nova Pro Omni might seem overkill in some departments, then check out these two fine offerings as alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td><td  ><p>$379.99 / £329.99 / AU$739</p></td><td  ><p>$329 / £339 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td><td  ><p>9.5oz / 266g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td><td  ><p>40mm Neodymium</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PS4, PS4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PlayStation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C), Bluetooth 5.3 </p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (Auracast, LE Audio, LC3, LC3plus, LDAC, AAC, SBC, Multipoint)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td><td  ><p>Companion App, 40mm Neodymium magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td><td  ><p>SLAM acoustic management technology, detachable hypercardioid mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td><td  ><p>Audeze App (PC & mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>While it’s still being made and/or in circulation at retailers, the Arctis Nova Pro Wireless is a quality headset even in the face of the Omni’s advancements. With the Pro Wireless’ price likelyto dip now, it’ll likely offer incredible value for money at the expense of a few features while retaining that SteelSeries awesomeness.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="af47d6f4-90ff-11f1-b197-ed2757d4fa95" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The Omni’s price tag puts it squarely in competition with my favorite gaming headset of the day right now, the Audeze Maxwell 2, and the latter could very well be the option to go for if you want to spend big but prioritize audio quality above all else. I simply haven’t tested a better-sounding gaming headset in all my time reviewing hardware.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="af47d74e-90ff-11f1-ab13-951d56395d47" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong> and </strong><a href="https://www.techradar.com/gaming/our-own-review-gave-the-audeze-maxwell-2-four-stars-but-its-such-a-brilliant-gaming-headset-that-i-would-have-given-it-five"><strong>my thoughts on why it should have scored even higher</strong></a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="vV8dqoUAz6Cuo9J7qgEwsK" name="20260411_164925" alt="A close up of the SteelSeries Arctis Nova Pro Omni's left ear cup" src="https://cdn.mos.cms.futurecdn.net/vV8dqoUAz6Cuo9J7qgEwsK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-arctis-nova-pro-omni"><span>How I tested the SteelSeries Arctis Nova Pro Omni</span></h3><ul><li><strong>Used as a daily driver for a few months</strong></li><li><strong>Tested on PC, PS5, and mobile</strong></li><li><strong>Deployed across a host of games, as well as daily work calls and more</strong></li></ul><p>The SteelSeries Arctis Nova Pro Omni headset has been my sole unit for gaming on PS5 and PC, as well as work tasks and calls, for the best part of three months.</p><p>I have used it to play a bunch of <em>007 First Light</em>, a full review playthrough and subsequent platinum playthrough of <em>Assassin’s Creed Black Flag Resynced</em>, and a whole host of <em>Tom Clancy’s The Division 2 </em>on PS5, and also dived into <em>Cyberpunk 2077</em>, <em>Frostpunk 2</em>, and <em>Crusader Kings 3</em> on <a href="https://www.techradar.com/computing/gaming-computers/gaming-pcs/acer-predator-orion-5000-review-2026">Acer Predator Orion 5000</a> <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a> (supplied by Acer) teamed with a productivity monitor and an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer Predator X32QFS</a> gaming monitor (also supplied by Acer).</p><p>For a lot of that game-time testing, the Omni was connected to my PC and PS5 simultaneously on one setup, deploying its multi-connectivity. I was then also able to use it for all my work calls, and listening to music.</p><p>During this time, I was able to directly compare the Omni with some other gaming headsets I had to hand, such as the SteelSeries Arctis Nova Pro Wireless and Nova Elite, as well as the Audeze Maxwell 2 and Maxwell 2 ANC.</p><p><em>First reviewed May-August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Beast of Reincarnation is an emotional journey from start to finish and excels with its Sekiro-like combat that is guaranteed to make players come back for more ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/beast-of-reincarnation-review</link>
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                            <![CDATA[ Beast of Reincarnation blends elements of some of the best sword-fighting games and delivers an immersive gameplay and narrative experience. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Game Freak]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Emma and Koo in Beast of Reincarnation]]></media:description>                                                            <media:text><![CDATA[Emma and Koo in Beast of Reincarnation]]></media:text>
                                <media:title type="plain"><![CDATA[Emma and Koo in Beast of Reincarnation]]></media:title>
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                                <p><em>Beast of Reincarnation</em> is a fantastic and immersive action-adventure role-playing game (RPG) with an emotional narrative that keeps you guessing at the end of every chapter. Game Freak, the developer responsible for the beloved <em>Pokémon</em> games, has taken a step into a completely new direction and done so in fine fashion.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>August 4, 2026</p></div></div><p>Throughout the journey, you'll encounter formidable foes, from basic enemies to mini and major bosses, in combat encounters with an excellent feel of ebb and flow. Game Freak has nailed the concept of traversing a rundown yet beautiful post-apocalyptic Japan, with abilities that let players explore multiple regions and uncover a plethora of secrets.</p><p>I didn't expect <em>Beast of Reincarnation</em> to deliver an immersive and engaging experience to this degree; certainly not within the story, combat, and atmospheric aspects of the experience. </p><p>While it's far from perfect, due to some quality-of-life issues, a slightly overstayed welcome, and effectively little to no cosmetic customization, it's still a game I expect to keep playing long after rolling the credits.</p><h2 id="what-it-means-to-be-human">What it means to be human</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s7pfC3rCbrMsg6WgdckjTG" name="EMBARGOED UNTIL AUGUST 3 5PM PT Beast of Reincarnation" alt="Emma in Beast of Reincarnation" src="https://cdn.mos.cms.futurecdn.net/s7pfC3rCbrMsg6WgdckjTG.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Game Freak)</span></figcaption></figure><p>In <em>Beast of Reincarnation</em>, a post-apocalyptic Japan set in the year 4026 is center stage. The parasitic entity or force known as the blight has taken over the world, corrupting animals, humans, and just about every living creature there is.</p><p>You play as Emma, a blight-stained young girl alongside her blighted wolf-dog companion, Koo. As a purifier, Emma is humanity's last hope to defeat the beast of reincarnation and restore the world from blight. She will need to absorb Nushi, the corrupt (or blight-stained) monsters that come in all different shapes, species, and sizes. </p><p>During the journey, Emma will discover what it's like to be human and consider a very specific aspect of her nature — avoiding spoilers, you'll slowly unravel what that means for Emma, those closest to her, and, frankly, humanity's fate.</p><p>While <em>Beast of Reincarnation</em> is focused on the restoration of the world, one of its central themes is love and what one will do to embrace it. It's very much an emotional rollercoaster, full of surprises that I genuinely couldn't see coming, and by the time the credits rolled, I was clapping and tearing up just a little.</p><p><em>Beast of Reincarnation</em> also features a rapport system, specifically with Koo and other supporting characters like Kagura. Essentially, the more interactions you have with these characters, such as feeding Koo when hungry, can increase the rapport, resulting in benefits such as extra skill or equipment slots.</p><p>The rapport with these characters directly ties into the story, specifically with how they respond to Emma or help. Fortunately, it doesn't take too much effort to increase rapport, and with the emotional weight of Emma's story arc, you'll want to interact with other characters as much as possible.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/6jPmRU9HCS2aG5FvVfLTC9/vlc-record-2026-08-02-03h00m39s-Beast%20Of%20Reincarnation%20%20-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/6jPmRU9HCS2aG5FvVfLTC9/vlc-record-2026-08-02-03h00m39s-Beast%20Of%20Reincarnation%20%20-.mp4"></video></div><p><strong>Aside from being incredibly adorable, Koo is easily one of the best companions in gaming, providing support in and out of intense combat sequences.</strong><em> (Video Credit: Game Freak)</em></p><p>Game Freak's inspirations for <em>Beast of Reincarnation</em> are clear as day. It almost certainly draws from PlatinumGames' <em>Nier: Automata</em> and Shift Up's <a href="https://www.techradar.com/gaming/stellar-blade-review"><em>Stellar Blade</em></a>, and Square Enix's <a href="https://www.techradar.com/gaming/final-fantasy-16-review"><em>Final Fantasy 16</em></a>. </p><p>Again, without spoiling story details, Emma will often encounter human non-player characters (NPCs) or even Golems (who were once human) that will label her 'stained' and act disgusted. It's <em>very </em>reminiscent of how <em>Final Fantasy 16</em>'s Clive Rosfield was treated early on in the story, often labelled 'branded'.</p><p>That alone creates an interesting predicament; Emma is humanity's only hope, yet humans essentially despise her due to her blight-stained nature. It dives into some of the story's darker and more lonely aspects, especially when acknowledging Emma's emotional vulnerability.</p><p>While the narrative kept me invested, wanting to find out what happens next, I feel the game's runtime could've been shorter. There are constant cliffhangers at the end of each chapter, where answers to questions about Emma, the post-apocalyptic world, and the beast of reincarnation itself are unnecessarily withheld.</p><p>Ultimately, many of the cliffhangers and small-scale cutscenes feel like padding, rather than ones to help progress the story. I appreciated some of those 'padded' dialogue moments, giving Emma and other characters a little more depth — so it's not all bad, but it's worth noting if you hate long-winded cutscenes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tpVipMLVN5t4WTBvUc9MLG" name="EMBARGOED UNTIL AUGUST 3 5PM PT Beast of Reincarnation" alt="Image of Emma in Beast of Reincarnation" src="https://cdn.mos.cms.futurecdn.net/tpVipMLVN5t4WTBvUc9MLG.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Game Freak)</span></figcaption></figure><p>Outside of the story, <em>Beast of Reincarnation</em>'s soundtrack is undoubtedly one of its strongest assets, and I couldn't stop thinking about <em>Nier Automata</em>'s orchestral, melancholic, yet magnificent soundtrack. While traversing many of Game Freak's incredible in-game regions, I was accompanied by amazing vocals, which manage to fit each scenario perfectly.</p><p>The only frustration I had with <em>Beast of Reincarnation</em>'s original soundtrack is that it can get repetitive as you progress. Sometimes, the same soundtrack from a previous chapter would play again in a new environment, and unless you're in combat or watching a cutscene, the music never stops — and it's one of the only complaints I had for <em>Stellar Blade</em> too.</p><p>Nonetheless, it's still a fantastic listen, especially<em> </em>in the final chapters, where I was particularly blown away by the soundtrack playing during the final boss battle — and I'm already itching to start my second playthrough just to experience it again.</p><h2 id="spectacular-sekiro-like-combat">Spectacular Sekiro-like combat</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/uwJ6oXpmKeEUkucNexNpuA/vlc-record-2026-08-02-04h32m07s-Beast%20Of%20Reincarnation%20%20-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/uwJ6oXpmKeEUkucNexNpuA/vlc-record-2026-08-02-04h32m07s-Beast%20Of%20Reincarnation%20%20-.mp4"></video></div><p><strong>Just imagine those satisfying sword-clashing sounds from Sekiro, but then dial it up to 11. That's exactly what you get in Beast of Reincarnation during combat.</strong><em> (Video Credit: Game Freak)</em></p><p>Simply put, Game Freak absolutely nailed the combat. Much like traditional <em>Final Fantasy</em> games (i.e., <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>Final Fantasy 7</em> Remake</a>), <em>Beast of Reincarnation</em> features a blend of real-time action and turn-based combat, where players control Emma engaging in fierce sword battles while also turning to Koo for blight attacks.</p><p>The more you pull off successful parries, the more Florescence Points (FP) you gain for Koo to select and pull off special attacks. At the same time, the more you parry, the more an enemy's stun gauge increases, causing a stagger and an opening for a finishing blow.</p><p>In this manner, <em>Beast of Reincarnation</em>'s combat is what I would describe as <em>Sekiro-like</em>, with From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a> featuring some of the best sword combat in games. </p><p>Parrying is key for Emma in almost all combat encounters. Players do have the option to dodge attacks, and need to for unbloackables. However, parrying will allow you to overcome all foes once they're stunned, and will also help you maximize the efficacy of Koo.</p><p>Also, if you thought Sekiro's sword clashing sound effects were great, <em>Beast of Reincarnation</em> gives it a run for its money. Game Freak's sound design for combat encounters single-handedly elevates enemy and boss encounters to another level; one duo boss encounter in particular left me hyped on the edge of my seat, in what was a challenging but extremely immersive back-and-forth clash.</p><p>One annoying issue, though, is one supporting character with Emma, who constantly says, "Remember to use Koo's skills too." This happens in <em>every single </em>combat encounter whenever Koo's FP meter is full, and it drove me wild on more than a few occasions. </p><p>Emma herself does the same when finding a new campsite or spotting an enemy, and it's one of those minor quality-of-life aspects that can very quickly become a major one, since it's bothersome after playing for hours. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/nGnPpFpj74njBEhUU8vBXB/Beast%20Of%20Reincarnation%20%20%202026-07-28%2020-50-29.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/nGnPpFpj74njBEhUU8vBXB/Beast%20Of%20Reincarnation%20%20%202026-07-28%2020-50-29.mp4"></video></div><p><strong>There were many times I could choose to be stealthy, but decided against it. Why? The back-and-forth sword clashes are incredible!</strong><em> (Video Credit: Game Freak)</em></p><p>Throughout the game, you'll find different armor and swords to use, each with unique properties like elemental effects for the latter that will come in handy against enemies with different weaknesses.</p><p>There are two skill trees, one dedicated to Emma and another for Koo, and there are <em>plenty </em>of abilities to unlock. I finished the game at the 20-hour mark, and I only had around half the skills in both trees unlocked, which should give you an idea of just how much there is to add to Emma and Koo's skill set.</p><p>Fortunately, that will aid a second playthrough perfectly; and yes, <em>Beast of Reincarnation</em> has a New Game Plus run ready to go as soon as you finish the game, with a new difficulty (which I won't name... it's a potential spoiler). There's a fair amount of replay value, since almost all regions are explorable, with side content like mini bosses waiting to be found.</p><p>The latter makes traversal very important, and fortunately, it's a very strong highlight. Emma's hair allows her to reach high terrain and find loot that is pivotal to weapon progression, and finding new ingredients for Kagura to use for cooking. </p><p>I was quite disappointed to see that the new armor found for Emma has absolutely no cosmetic changes. It feels like a massive missed opportunity for Game Freak to give players a deeper layer of customization, besides equipping gear simply for better stat boosts.</p><h2 id="but-how-does-it-perform">But how does it perform?</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/g47Nj8kc2e5beQso4Fhnem/vlc-record-2026-08-02-15h31m07s-Beast%20Of%20Reincarnation%20%20-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/g47Nj8kc2e5beQso4Fhnem/vlc-record-2026-08-02-15h31m07s-Beast%20Of%20Reincarnation%20%20-.mp4"></video></div><p><strong>4026 post-apocalyptic Japan is really a beautiful place to explore, but does Game Freak's ambitious action-adventure RPG run well enough to enjoy the landscape?</strong> <em>(Video Credit: Game Freak)</em></p><p>I played <em>Beast of Reincarnation</em> on my main rig, using an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">Nvidia GeForce RTX 4080 Super</a>, at 4K and 1440p. Instead of the 3440x1440 ultrawide display resolution, I was limited to 2560x1440, as the game doesn't have any 21:9 aspect ratio support — in 2026, this is unacceptable and, frankly, a <em>massive </em>disappointment for PC players. </p><p>At 4K, using DLSS (unclear which model it's using) quality, I was able to stay above 60 frames per second (fps), often between the 75 to 90fps range. I did have occasional frame rate dips, typically when there were numerous enemies on screen, but for Unreal Engine standards, it's not horrible performance.</p><p>At 1440p, it consistently stayed above the 90fps mark, and again, aside from odd moments of frame rate dips, performance wasn't a major concern for me. </p><p>Performance on the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> Z1 Extreme was a little rougher than I expected. I could barely reach a stable 60fps even with the lowest graphics preset and FSR 3 performance enabled. What's worse is that the upscaler is constantly reset every time you restart the game.</p><p>Hopefully, Game Freak will include ultrawide support and FSR 4 in a future update, as only FSR 3.1 games can use FSR 4 via AMD's Adrenalin software.</p><h2 id="should-you-play-beast-of-reincarnation">Should you play Beast of Reincarnation?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You're looking for a less punishing Sekiro-style game</strong><br><em>Beast of Reincarnation</em> scratches the itch of parry-based combat without the unforgiving difficulty of <em>Sekiro: Shadows Die Twice, </em>and there are multiple difficulties, including one unlocked for New Game Plus for a far more challenging experience.</p></div><div class="product"><p><strong>You're a fan of gripping stories set in post-apocalyptic worlds</strong><br>Much like <em>Nier: Automata</em> and <em>Stellar Blade</em>, <em>Beast of Reincarnation </em>features a post-apocalyptic world to explore, with regions overgrown with nature and monstrous enemies to battle.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You want an action-adventure RPG with cosmetic options</strong><br>If you're expecting to find any cosmetic options in <em>Beast of Reincarnation, </em>you'll be severely disappointed. While there is new gear and weapons to find, Emma's look remains the same throughout the game's runtime.</p></div><div class="product"><p><strong>You hate a narrative with info-dumping</strong><br>While <em>Beast of Reincarnation</em>'s narrative is an interesting and immersive one, plot twists and surprises can be slightly underwhelming, as some are told via character explanations instead of shown.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Beast of Reincarnation</em> allows players to adjust controller button configurations and key bindings. Only English and Japanese are available as voice-over languages — I tested both throughout my playthrough.</p><p>There are no field-of-view options, which it desperately needs. The camera angle during some boss fights can easily be the cause of defeat, as sometimes enemies are too big, and you can't see Emma while they're still attacking you.</p><p>There are options to show speaker names via subtitles, but there isn't an option to make subtitles bigger. It's a little problematic as subtitles are small, and sometimes bright scenery in games can make it difficult to read.</p><p>Menu navigation with a mouse also isn't very good, as it requires the right mouse button to exit each section, instead of simply selecting another on the fly.</p><h2 id="how-i-reviewed-beast-of-reincarnation">How I reviewed Beast of Reincarnation</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qListNsWrEu9Kyum8jXVHH" name="EMBARGOED UNTIL AUGUST 3 5PM PT Beast of Reincarnation" alt="Emma and Koo in Beast of Reincarnation" src="https://cdn.mos.cms.futurecdn.net/qListNsWrEu9Kyum8jXVHH.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Game Freak)</span></figcaption></figure><p>I tested <em>Beast of Reincarnation</em> on my main RTX 4080 Super rig, my second SteamOS AMD Radeon RX 9060 XT 16 GB powered PC, and the Lenovo Legion Go S Z1 Extreme. With the RX 9060 XT 16GB, it was a struggle to hit 60fps at 4K without using FSR 3 and lowering some graphics settings.</p><p>I used my TCL QM8 55-inch mini-LED 4K TV and my LG UltraGear 45GS95QE ultrawide OLED, despite the lack of ultrawide support from Game Freak.</p><p>Game Freak notes that while <em>Beast of Reincarnation</em> is on Steam, it's working on optimizing the game for the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a>, so expect potential performance improvements at launch or in the future.</p><p><em>First reviewed July 2026.</em></p>
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                                                            <title><![CDATA[ Lies of P: Complete Edition is excellent on Nintendo Switch 2, packing solid performance and the excellent Overture expansion ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo-switch/lies-of-p-complete-edition-review</link>
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                            <![CDATA[ Lies of P: Complete Edition shows that the Switch 2 is a fantastic place to play this masterpiece soulslike for the first time. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Fireshine Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:description>                                                            <media:text><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:text>
                                <media:title type="plain"><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:title>
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                                <p>I still consider <em>Lies of P </em>to be the very best of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> you can play today. Others have come close, like the tremendously underrated <a href="https://www.techradar.com/gaming/wuchang-fallen-feathers-review"><em>Wuchang: Fallen Feathers</em></a><em> </em>(I also have a soft spot for 2023's flawed-but-interesting <a href="https://www.techradar.com/gaming/lords-of-the-fallen-review"><em>Lords of the Fallen</em></a>), but none have been able to match this macabre take on the tale of Pinocchio. And I'm happy to report the game really shines on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> with the arrival of <em>Lies of P: Complete Edition.</em></p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>August 6, 2026</p></div></div><p>It's very much the same game that fans have loved since its 2023 release. However, <em>Lies of P: Complete Edition </em>also bundles in the phenomenal <em>Overture </em>expansion and all previously released cosmetic downloadable content (DLC).</p><p>As a result, this review will broadly focus on the game's performance on Nintendo Switch 2 and its overall value for money of <em>Lies of P: Complete Edition. </em>Be sure to read our original <a href="https://www.techradar.com/gaming/lies-of-p-review"><em>Lies of P </em>review</a> for a more complete rundown of the game itself, as well as our <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture </em>review</a> if you're curious about the unmissable massive expansion that released last year.</p><p>If you own a Nintendo Switch 2 and you've been waiting for a chance to play <em>Lies of P, </em>then you'll be well-served with <em>Lies of P: Complete Edition. </em>Not only does it bundle the base game and the expansion at a reasonable asking price, but it's also a winner in the performance department with robust graphics options and speedy load times. I really can't recommend it enough, especially after completing my third playthrough of the game via this <em>Complete Edition.</em></p><p>It's not a perfect package; the more quality-centric graphics options are perhaps a tad too ambitious, leading to a very noticeable performance compromise. Plus, the inability to disable motion blur means you'll probably get sick of the smeary image created whenever you adjust the in-game camera.</p><p>But if you stick to the performance- or balance-oriented graphics modes in either docked or handheld play, you'll find that <em>Lies of P </em>mostly plays like a dream on Nintendo Switch 2.</p><h2 id="arms-length">Arms' length</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cysAcEiAz9tbtagqCXis8a" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-7" alt="Lies of P: Complete Edition screenshot showcasing a powerful Fable Arts attack against a malfunctioning puppet" src="https://cdn.mos.cms.futurecdn.net/cysAcEiAz9tbtagqCXis8a.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshrine Games)</span></figcaption></figure><p>As a quick catch-up (though once again I'll direct you to the review links above if you want to really learn more about the game before making a purchasing decision), <em>Lies of P </em>is a soulslike action game in the vein of FromSoftware-developed titles like <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a><em> </em>and the <em>Dark Souls </em>trilogy.</p><p>That means you can expect a high level of difficulty, with tough boss encounters and tricky enemies. You can also expect intricate level design with plenty to explore off the beaten path, and robust build variety that lets you craft a playstyle that suits your preferences.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PHva3qt6g49T7znukxmf3i" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-5" caption="" alt="Lies of P: Complete Edition screenshot showing the protagonist unleash a bolt of electricity at an early game boss" src="https://cdn.mos.cms.futurecdn.net/PHva3qt6g49T7znukxmf3i.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Lies of P: Complete Edition </strong></em><strong>not only packs in the awesome </strong><em><strong>Overture </strong></em><strong>expansion with the base game, but it offers plenty of graphics options to help you play the way you prefer. While only the performance-centered option offers 60 frames per second (fps; in docked mode only; a day-one patch will add a similar graphics option for handheld play), I found the 'Balanced' option to offer the best compromise between graphics quality and game performance.</strong></p></div></div><p>Where <em>Lies of P </em>sets itself apart is in its gameplay particulars. The player character, as a puppet, can equip a variety of Legion Arms, which offer effects like applying harmful status elements, pulling enemies toward you, or laying down proximity mines for crowd control.</p><p>You can also mix and match the blade and hilt of most of the game's weapons, with different combinations changing how you swing the weapon, as well as the special moves it has access to. Finally, exploring is greatly incentivized by Quartz - a rare item that lets you unlock strong passive abilities via your P-Organ setup at the homebase of Hotel Krat. Such passives include more healing item uses, more amulet slots for applying strong combat effects, and greater effectiveness of your dodge roll.</p><p><em>Lies of P </em>can be an extremely tough game, but there are two easier difficulty options if you'd prefer a more casual experience. These can be changed at any time, so feel free to switch them around if you find you're having too hard (or too easy) of a time; the game does not punish you or lock away any content on those easier difficulties.</p><h2 id="p-for-performance">P for Performance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tUY5QVMgh7SudmaVNjanx3" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-4" alt="Lies of P: Complete Edition screenshot in which the protagonist decimates a boss with a powerful attack" src="https://cdn.mos.cms.futurecdn.net/tUY5QVMgh7SudmaVNjanx3.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>So let's break down how <em>Lies of P: Complete Edition </em>runs on Nintendo Switch 2, specifically. In docked mode, on TV, you have three settings. The performance-centered option lets you play at a full 60fps, and it's tremendously smooth with little in the way of hiccups. The downside here is you lose quite a bit of graphical detail, with greatly simplified environmental detail and particle effects. </p><p>The quality-centered option swings a bit too far in the opposite direction, and while it does offer some nice-looking ray-tracing, the Switch 2 isn't quite able to keep up the pace and performance really suffers as a result. This setting also makes the camera-based motion blur very apparent, creating a Vaseline-like smear whenever you shift the camera in-game. There's no option to turn off the motion blur, either, so I would recommend avoiding this setting in both docked and handheld modes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hXXhZuSGz5qAoujoz9tUo8" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-6" alt="Lies of P: Complete Edition screenshot in which the protagonist uses an umbrella-like weapon" src="https://cdn.mos.cms.futurecdn.net/hXXhZuSGz5qAoujoz9tUo8.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I personally found that the 'Balanced' setting offered the best results. This had the best balance between frame rate (a stable 30fps) and graphical detail. If you're going to play on TV, this is the graphics option I would strongly recommend.</p><p>There are still some caveats that are apparent across all graphics modes, though. There's very noticeable object pop-in for distant objects, especially in the game's denser areas like the Lorenzini Arcade or <em>Overture's </em>Krat Zoo. It's not game-breaking by any means, but it shows that some compromises had to be made for more stable performance on Switch 2.</p><p>Another annoying thing about this Switch 2 version is that you can only change graphics options from the title screen menu. That means you'll have to back out from the game to the menu every single time you want to change things up. This is another reason why I recommend just setting the game to Balanced mode from the jump. It offers the best visual quality to performance balance, and I would only suggest swapping to the performance-centered mode if you're desperate for 60fps gameplay.</p><p>On that note, a 60fps graphics option is coming to handheld mode via a day-one patch, so I was unable to test that during the review period.</p><h2 id="should-i-play-lies-of-p-complete-edition">Should I play Lies of P: Complete Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You're checking Lies of P out for the first time</strong><br><em>Lies of P: Complete Edition </em>includes the base game, the <em>Overture </em>expansion, and all previously released cosmetic DLC and quality-of-life updates. It's the full package, so it's ideal if you're playing for the first time.</p></div><div class="product"><p><strong>You want a chunky, satisfying adventure on the go</strong><br>Your first playthrough of <em>Lies of P </em>will take roughly 40-50 hours with the <em>Overture </em>expansion. Pair that with the impressive handheld performance here, and <em>Lies of P: Complete Edition </em>makes for a lengthy and enjoyable game for those who regularly play portably.</p></div><div class="product"><p><strong>Soulslikes typically intimidate you</strong><br><em>Lies of P </em>is hard, but its easier difficulty options provide a fantastic onboarding experience if you really want to get into games like it, but are maybe a bit unnerved by the high difficulty.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You want peak visual clarity</strong><br>While it looks and runs great in most graphics modes, its quality-centered options are a letdown. I'd stick to the PC version if you really want to see <em>Lies of P </em>looking its best.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Lies of P: Complete Edition </em>has a basic set of accessibility options. There are three colorblind modes (protanopia, deuteranopia, and tritanopia), as well as the option to adjust subtitle display and size. Full button rebinding is also supported, and as mentioned in the review, there are two easier difficulty options if the going gets a bit too tough.</p><h2 id="how-i-reviewed-lies-of-p-complete-edition">How I reviewed Lies of P: Complete Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rG2By6JTCiFBJRVBo6UbD" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-2" alt="Lies of P: Complete Edition screenshot in which the protagonist finishes off a late game boss" src="https://cdn.mos.cms.futurecdn.net/7rG2By6JTCiFBJRVBo6UbD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I played <em>Lies of P: Complete Edition </em>for 20 hours for this review. That playtime included most of the base game and the first handful of areas within the <em>Overture </em>DLC. I tested all graphics modes available during the review period, including quality, performance, and balanced options.</p><p>I played <em>Lies of P: Complete Edition </em>primarily in docked mode on an <a href="https://www.techradar.com/reviews/lg-cx-oled-tv">LG CX OLED TV</a> with a <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>, swapping over to handheld mode every so often to get a feel for overall performance there, too. I also hooked up my <a href="https://www.techradar.com/gaming/the-rig-r5-spear-pro-hs-is-my-new-favorite-wired-gaming-headset-heres-why-you-should-have-it-on-your-radar-this-black-friday">RIG R5 Spear Pro HS</a> gaming headset for more immersive audio while playing in handheld mode.</p><p><em>First reviewed July-August 2026</em></p>
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                                                            <title><![CDATA[ I've spent a bunch of time with the SteelSeries Stratus+, and it’s OK on PC but struggles on Android ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steelseries-stratus-plus-review</link>
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                            <![CDATA[ The SteelSeries Stratus+ is a hybrid wireless controller designed for mobile gaming and PC play. When heavily discounted, it's a passable budget PC pad, but a disappointing mobile controller at any price. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alex Berry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tKiNz6yuCf5joz34mirfzB.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;With a background in sports media leading Northamptonshire cricket club’s communications for five years, these days Alex has turned his attention more to virtual grass than real turf. A fan of all things simulation and sandbox, you’ll often find him behind the wheel of an F1 sim rig or agonizing over individual rock placements in &lt;em&gt;Planet Coaster &lt;/em&gt;or &lt;em&gt;Cities: Skylines&lt;/em&gt;. Having &lt;a href=&quot;https://twitch.tv/heylookitsalex&quot;&gt;streamed on Twitch for the best part of a decade&lt;/a&gt;, he’s tried and tested more microphones, mixers, cameras, and controllers than you can imagine, writing for GamesRadar, Trusted Reviews, Mediaberry, and now TechRadar.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface]]></media:description>                                                            <media:text><![CDATA[The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface]]></media:text>
                                <media:title type="plain"><![CDATA[The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface]]></media:title>
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                                <p>The SteelSeries Stratus+ is a wireless Bluetooth controller built primarily for Android mobile gaming, with wired USB-C support for Windows PCs. </p><p>It launched back in 2022 at $59.99 / £64.99, but has since tumbled to sale prices around $25 / £25. It’s a welcome price drop because it’s about the only thing that keeps it in with a shot of being worth picking up, and on the periphery of the <a href="https://www.techradar.com/gaming/best-mobile-controllers">best mobile controller</a> conversation — but only just. </p><p>SteelSeries positions the Stratus+ as delivering a console-quality mobile experience, and in theory, it has most of the ingredients to do that. A traditional shape that blends Xbox and PlayStation design elements with a removable phone mount, Hall Effect triggers, and a claimed 90-hour battery life via Bluetooth LE. In practice, however, the phone mount that should be the controller's defining feature ends up being its biggest weakness. It’s tricky to install, and once it’s in, it wobbles, spoils the balance, and worst of all, it has a habit of turning your phone off altogether. </p><p>Once you have found the sweet spot to mount your phone, game compatibility is then a mixed bag. <em>Fortnite </em>on mobile is often kind on controller compatibility and worked well here, but more finicky titles like <em>Call of Duty Mobile</em> and <em>Need for Speed</em> didn't work at all. Xbox Cloud Gaming fared better, performing well enough with <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, though compounding Bluetooth latency with remote gaming meant noticeable enough input lag that it forced me into pre-empting inputs rather than driving naturally.</p><p>For a mobile controller, the Stratus+ actually performs best as a wired <a href="https://www.techradar.com/best/best-pc-controllers">PC controller</a>. Plug it in via USB-C, and it's instantly recognized as an XInput device, fully mapped in Steam, and perfectly functional as a basic controller. The problem is that it's a particularly competitive market, and it does very little to stand out. You could pick up an actual <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a> for not much more and get a better, more comfortable pad that still pairs to your Android phone. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7SBxAAFijL9NpA5Rjqhgk3" name="SteelSeries-Stratus-8" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/7SBxAAFijL9NpA5Rjqhgk3.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-stratus-review-price-and-availability"><span>SteelSeries Stratus+ review: Price and availability</span></h3><ul><li><strong>List price: $59.99 / £64.99 / AU$159.99</strong></li><li><strong>Now often found as low as $25 / £25 from third parties</strong></li><li><strong>Available from SteelSeries and retailers</strong></li></ul><p>The SteelSeries Stratus+ has been around a little while now, first launching in May 2022 at $59.99, though fast-forward to 2026 and that list price isn’t holding up. It’s now often available much cheaper from retailers, and I saw it selling for less than half its list price while pulling together this review.</p><p>At full price, the Stratus+ is stuck trying to compete with options like the first-party Xbox Wireless Controller and sits uncomfortably close to the excellent <a href="https://www.techradar.com/gaming/gamesir-g8-galileo-review">GameSir G8 Galileo</a> mobile grip or the <a href="https://www.techradar.com/gaming/gamesir-g8-plus-bluetooth-review">GameSir G8+ Bluetooth controller</a>, all of which offer better experiences in their own way. </p><p>At its current discounted price, however, it’s cheap enough to be worth a look as a budget PC gamepad.</p><h3 class="article-body__section" id="section-steelseries-stratus-review-specs"><span>SteelSeries Stratus+ review: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Stratus+</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$59.99 / £64.99 / AU$159.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>5.9 x 4.3 x 2.5in / 150 x 110 x 63.2 mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.6oz / 244g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth LE, USB-C (Windows only)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Android, Chromebook, PC</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-stratus-review-design-and-features"><span>SteelSeries Stratus+ review: Design and features</span></h3><ul><li><strong>Blends elements from Xbox and PlayStation controllers into a familiar shape</strong></li><li><strong>Included phone mount isn’t really fit for purpose</strong></li><li><strong>Solid D-pad and Hall Effect triggers are the highlight </strong></li></ul><p>Before you start messing around with the phone mount, the SteelSeries Stratus+ looks like a perfectly generic controller. The sort of thing you’d see in a film to avoid giving brand recognition to either side of the console war. It borrows PlayStation’s symmetrical thumbstick layout and pairs it with Xbox-style ABXY buttons and a black shell. It's inoffensive, generic, and unexciting.</p><p>Holding it, though, something feels off. Despite being almost identical in width to an Xbox Series X controller and actually a touch taller, the Stratus+ somehow feels cramped. Part of that is down to the symmetrical stick placement, I’m sure, as it naturally sits lower on the body and makes the whole controller feel shorter than it physically is. I have reasonably large hands and am very used to an offset stick layout, so it never quite settled. Some  of this is obviously personal preference, and if you’re coming from a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, I’m sure you’ll adapt quicker, though I doubt you’ll escape that sense of being on top of yourself.</p><p>The phone mount is where things stray from the norm and, unfortunately, not particularly successfully. SteelSeries includes a detachable clip that slots into the top of the Stratus+ via two metal bars to turn this from a controller into a mobile controller. It doesn’t work well, though, and almost feels like a third-party modkit for a controller, rather than a first-party USP. It’s fiddly to install, and even with the bars fully inserted, there's noticeable wobble before you've even added a phone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="omdYBQVSXdcC3LrUwGPGc3" name="SteelSeries-Stratus-5" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/omdYBQVSXdcC3LrUwGPGc3.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><p>Once you do seat a device, the controller becomes top-heavy and unbalanced, constantly wanting to tip backward when placed on a surface and feeling like it’s trying to spill forward out of your hands. The mount clamps your phone from the sides rather than end-to-end, which helps with universality, but means it's also constantly trying to press your phone's power and volume buttons. During testing with a POCO X5 Pro, I had to significantly offset the phone to the right of the cradle to avoid it turning my phone off. </p><p>The D-pad is probably the highlight of the entire controller, not something I’ve often said, so it’s nice to see it get its moment to shine. It's firm with a satisfyingly soft press and rock solid with zero wiggle. The ABXY face buttons are generic but functional, and the bumpers are quiet, soft, and responsive. </p><p>There are Hall Effect sensors in the triggers with a mid-length travel and linear mapping, though there’s no hair trigger mode and no companion app to set dead zones. The ALPS thumbsticks offer fairly high resistance and felt fine during testing with no drift out of the box, though it's worth noting that these sticks don't carry the same drift-resistance guarantees as Hall Effect alternatives.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4794px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="esFmDggLbzLKrLUezGbFd3" name="SteelSeries-Stratus-4" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/esFmDggLbzLKrLUezGbFd3.jpg" mos="" align="middle" fullscreen="" width="4794" height="2697" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-stratus-review-performance"><span>SteelSeries Stratus+ review: Performance</span></h3><ul><li><strong>Bluetooth latency is noticeable at times</strong></li><li><strong>Mobile game compatibility is inconsistent</strong></li><li><strong>Wired PC performance is where it’s at its best</strong></li></ul><p>The SteelSeries Stratus+ is trying to be two controllers in one, and in testing, the experience was certainly a tale of two halves.</p><p>Connected to my Windows gaming PC via USB-C, the Stratus+ was instantly recognized as an XInput controller and fully mapped as a generic gamepad in Steam. You’d think that’d be the bare minimum experience, but it’s actually refreshing to see it just work, as that isn’t always the case, I’ve found. </p><p>I jumped across a few titles in both Steam and Xbox Cloud Gaming, and there's nothing here that would give you reason to reach for a different controller. It’s perfectly fine but equally, there’s nothing worth shouting about, or that would make you recommend this one specifically. It looks like a generic game controller, and it plays like one, but most importantly these days it’s priced like one too, so that’s not a bad thing.</p><p>Sticking that weird phone mount into the top and heading to mobile, the experience is considerably less convincing. The SteelSeries Stratus+ connected to my POCO X5 Pro without issue, but game support is a guessing game. <em>Fortnite</em> recognized the controller and played well overall, but displayed PlayStation button prompts on screen despite the Stratus+ using an ABXY layout.</p><p>The firm resistance of the sticks offered me plenty of fine control, and any input lag was small enough to be below my skill cap. <em>Call of Duty Mobile</em> and <em>NFS No Limits</em> simply didn't work at all, with no controller recognition and no hardware mapping workaround available. </p><p>Again, this isn’t a SteelSeries-specific issue, but competitors like GameSir have built compatibility solutions via their companion apps, so while those games don’t have great native controller support, it’s possible with a little effort by brands.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sKadTVd5q9XrafBXSdEAW" name="SteelSeries-Stratus-3" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/sKadTVd5q9XrafBXSdEAW.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><p>Xbox Cloud Gaming fared better, recognizing the controller natively and without any button mapping issues. <em>Forza Horizon 6</em> played OK, but this is where the Bluetooth latency became most apparent when stacked on top of the small amount of remote gaming input lag. Racing games demand reactive inputs and a feeling of being connected to your car, and with the Stratus+, there was enough delay to force me into adapting my play style.</p><p>Rather than reacting naturally to what was happening on screen as I would normally, I found myself having to preempt my next movement while still executing the last one, building in a mental delay to compensate. It's not catastrophic, and it's less noticeable in games that don't demand constant precision, like the charming <em>Sledding Game </em>or<em> Stardew Valley</em>, which both played fine.</p><p>SteelSeries claims 90+ hours of battery life, and while I unfortunately couldn’t devote nearly four straight days to gaming, I can see those numbers being true enough. Despite regular use over a week of testing, the battery percentage reported by Android barely seemed to drop, and any time I was gaming on PC was passively juicing it up again anyway. Curiously, when charging, I noticed there was often quite a discrepancy between what the controller's own LED indicators showed versus what my phone reported.</p><p>At one point, I had three solid lights and one flashing during charging, suggesting it should be 75%, yet my phone's Bluetooth settings reported just 47% battery. There’s fast charging available here, so ultimately it isn’t a dealbreaker, as I doubt you’ll be plugged in often, but I’d be inclined to trust the more pessimistic software number over the lights.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CGfWMAWbvWrUoTZZeAaqW3" name="SteelSeries-Stratus-6" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/CGfWMAWbvWrUoTZZeAaqW3.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-stratus-review"><span>Should I buy the SteelSeries Stratus+ review?</span></h3><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>You're looking for a budget wired PC controller and nothing more</strong><br>At its current street price, the Stratus+ is a functional, no-frills wired gamepad that works out of the box with Steam on Windows. If you need a cheap controller for casual gaming on a PC, it'll do the job.</p></div><div class="product"><p><strong>You want a casual Bluetooth pad for </strong><em><strong>Fortnite</strong></em><strong> or cloud gaming</strong><br>For supported mobile titles like <em>Fortnite</em>, the Stratus+ is perfectly fine. The same is true for Xbox cloud gaming, though be mindful that compound input lag can be tricky to work with for titles requiring reactive controls.</p></div><h2 id="don-t-buy-it-if-2">Don't buy it if...</h2><div class="product"><p><strong>You want a genuine mobile-first gaming controller</strong><br>The phone mount is poorly designed, the Bluetooth latency is noticeable at times, and without a companion app, there are real limits to game compatibility. A telescopic controller or even a standard Xbox Wireless Controller paired via Bluetooth will give you a substantially better mobile experience.</p></div><div class="product"><p><strong>You're paying full retail price</strong><br>The Stratus+ isn’t worth its MSRP and is still not particularly compelling until you get close to the half-off mark it can often now be found at. There are simply far too many better options in the same price bracket if you’re stuck paying full price.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If you're looking for something else in either the dedicated mobile or PC controller space then consider these fine options.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Stratus+</strong></p></td><td  ><p><strong>GameSir G8+ Bluetooth</strong></p></td><td  ><p><strong>Xbox Wireless Controller</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$59.99 / £64.99 / AU$159.99</p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$59.99 / £54.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>5.9 x 4.3 x 2.5in / 150 x 110 x 63.2mm</p></td><td  ><p>9.06 x 4.21 x 2.17in / 230 x 107 x 55mm</p></td><td  ><p>6.0 x 4.0 x 2.5in / 153 x 102 x 63mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.6oz / 244g</p></td><td  ><p>10.72oz / 314g</p></td><td  ><p>10.1oz / 287g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth LE, USB-C (Windows only)</p></td><td  ><p>Bluetooth 5.3, Wired (USB-C), Dongle (sold separately)</p></td><td  ><p>Xbox Wireless, Bluetooth, Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Android, Chromebook, PC</p></td><td  ><p>Android, iOS, Nintendo Switch, PC, macOS</p></td><td  ><p>Xbox, Windows PC, Android, iOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td><td  ><p>GameSir App (Android only)</p></td><td  ><p>Xbox Accessories app</p></td></tr></tbody></table></div><div class="product"><p><strong>GameSir G8+ Bluetooth</strong><br>If mobile gaming is your priority, something from the GameSir G8+ family is likely a better bet. The telescopic cradle design eliminates all the phone mount problems entirely; Hall Effect sticks and triggers offer drift resistance, and the GameSir companion app provides hardware mapping for unsupported games. It costs more, but the experience is in a different league.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/gamesir-g8-plus-bluetooth-review" data-dimension112="cf55019e-8031-11f1-93f7-7d7812ccad7b" data-action="Deal Block" data-label="For more information, check out our full GameSir G8+ Bluetooth review" data-dimension48="For more information, check out our full GameSir G8+ Bluetooth review" data-dimension25=""><strong>GameSir G8+ Bluetooth review</strong></a></p></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>You’ll need to find somewhere to prop up your phone or grab a third-party case/clip, but you can always just pair a first-party Xbox Wireless Controller to an Android phone over Bluetooth. It’ll be a more comfortable solution with more robust native game support, and it plays great on PC too.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="cf55020c-8031-11f1-9c68-fbe3f559771e" data-action="Deal Block" data-label="For more information, check out our full Xbox Wireless Controller (2020) review" data-dimension48="For more information, check out our full Xbox Wireless Controller (2020) review" data-dimension25=""><strong>Xbox Wireless Controller (2020) review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-stratus"><span>How I tested the SteelSeries Stratus+</span></h3><ul><li><strong>I spent a week gaming with the Stratus+ across a POCO X5 Pro (Android) and a Windows PC</strong></li><li><strong>I tested native Android games like </strong><em><strong>Fortnite </strong></em><strong>and </strong><em><strong>Call of Duty Mobile</strong></em><strong>, </strong><em><strong>Forza Horizon 6</strong></em><strong> and </strong><em><strong>Sledding Game</strong></em><strong> via Xbox Cloud Gaming, and Steam titles via wired USB-C</strong></li><li><strong>I paid particular attention to things like Bluetooth latency, game compatibility, and phone mount stability</strong></li></ul><p>I approached testing the Stratus+ independently as both a mobile controller and a PC gamepad over the course of a week, along with considering whether it successfully comes together as one hybrid unit. On Android, I tested both local titles and cloud gaming, while on PC, I tested through Steam's controller interface and games, along with Xbox Cloud Gaming, to evaluate its viability as a wired desktop pad.</p><p>I used a POCO X5 Pro in the included phone mount, paying particular attention to stability, balance, and how comfortable the overall experience was in this arrangement. I played both at home on the couch and at a desk, as well as taking the controller out and about to see how it fared on the move.</p><p><em>First reviewed May-July 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ I convinced my boss to let me play all 279 Apple Arcade games in one week to find out whether the service is actually worth it in 2026 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/reviews/apple-arcade</link>
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                            <![CDATA[ Apple Arcade has been out for almost seven years. Here’s how it stacks up today. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 17:49:55 +0000</pubDate>                                                                                                                                <updated>Sat, 01 Aug 2026 19:34:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Phones]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ David Lumb ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Apple / Future]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Apple Arcade]]></media:description>                                                            <media:text><![CDATA[The Ultimate Guide to Apple Arcade header image.]]></media:text>
                                <media:title type="plain"><![CDATA[The Ultimate Guide to Apple Arcade header image.]]></media:title>
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                                <h3 class="article-body__section" id="section-two-minute-review"><span>Two-minute review</span></h3><p>It’s been almost seven years since Apple Arcade launched, and we’ve seen the service grow from one that focuses predominantly on experimental indie games to something more diverse and broadly appealing. Big exclusive releases like <em>Hello Kitty Island Adventure</em> and <em>Fantasian </em>successfully put it on the map and helped justify the subscription cost, but where exactly does Apple Arcade sit now that many of its best titles have come to traditional console and PC platforms?</p><div  class="fancy-box"><div class="fancy_box-title">Ultimate Guide to Apple Arcade</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rgkcCt9eiG77s6VcrKCrXm" name="Hub Lead Image" caption="" alt="TechRadar's Ultimate Guide to Apple Arcade." src="https://cdn.mos.cms.futurecdn.net/rgkcCt9eiG77s6VcrKCrXm.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Apple / Future)</span></figcaption></figure><p class="fancy-box__body-text">This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/ultimate-guide-to-apple-arcade" target="_blank">the full series here</a>.</p></div></div><p>Although I’ve dabbled with it on and off over the years (mainly through the various free trials available to Apple users), I put my head down and spent the last week truly immersing myself in the service with a shiny new iPhone 17 Pro Max to find out. I’ve now played all 279 games (yes, every single one — even those designed for literal toddlers like <em>Thomas & Friends: Let’s Roll+</em> or <em>My Little Pony: Mane Merge</em>. The latter is surprisingly good, to be fair).</p><p>First and foremost, the thing I’ve enjoyed the most about my time with the service has been just how seamless it all is. Finding something to play is as easy as opening up the dedicated Arcade tab in the App Store or the dedicated Arcade app and having a quick scroll. Everything included with the service is neatly categorized into key genres like strategy, sports, card, puzzle, and so on, with new and popular games prominently displayed in case anything catches your eye.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L7FU85usngpqt4fnoFrSUT" name="28429" alt="Apple Arcade being used on an iPhone 17 Pro Max in a grassy outdoor space." src="https://cdn.mos.cms.futurecdn.net/L7FU85usngpqt4fnoFrSUT.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Once you’ve chosen a game and got it installed, you simply boot it up, and you can get right to playing with no annoying sign-in screens, additional downloads, or intrusive pop-up ads. It all just works, which is the kind of premium experience you would expect from the Apple brand. You can even access everything offline and, as someone who has loaded my phone up with games before a 14-hour flight only to discover with horror that they all require internet account linking or substantial content downloads, it’s hard to overstate how valuable that can be.</p><p>The actual game library is pretty compelling too. The fact that many once-flagship games have come to consoles and PC does definitely diminish the appeal slightly if you have access to other platforms, but it’s still a good offering on the whole. It ranges all the way from full-on console to mobile conversions such as <em>Sid Meier’s Civilization 7 Arcade Edition</em>, <em>MySims Kingdom</em>, and <em>Cult of the Lamb Arcade Edition </em>to high-quality originals like <em>Sonic Dream Team</em>. </p><p>Loads of nostalgic mobile titles are also present in enhanced, ad-free form, and I’ve really enjoyed going back to the moreish endless running action of <em>Subway Surfers </em>in <em>Subway Surfers+ </em>and <em>Jetpack Joyride </em>in <em>Jetpack Joyride+</em> and its exclusive follow-up <em>Jetpack Joyride 2</em>. That’s not to say that everything here is a winner, though. Some of the games, like racer <em>Gear.Club Stradale </em>seem fun at first but offer little depth, while a small chunk of the library are just samey card games (<em>Gin Rummy+, Crazy Eights+, Spades+, Hearts+,</em> etc.) with reused animations, assets, and sound effects that just feel like filler.</p><p>Still, there’s plenty to sink your teeth into for the relatively modest monthly price, and it’s well worth checking out if you have a compatible device. If you’re a subscriber to any Apple One plan, you already have access to Apple Arcade, so giving the service a go is a no-brainer.</p><h3 class="article-body__section" id="section-price-and-availability"><span>Price and availability</span></h3><ul><li><strong>Costs $6.99 / £6.99 / AU$9.99 a month</strong></li><li><strong>12 month $49.99 / £49.99 / AU$79.99 plan available</strong></li><li><strong>Also part of Apple One</strong></li></ul><p>When it originally launched in 2019, Apple Arcade cost just $4.99 / £4.99 / AU$7.99 a month. This has since gone up to $6.99 / £6.99 / AU$9.99, representing a slight $2 / £2 / AU$2 increase. Even with this factored in, the service is still decent value: it currently offers more than 270 games, and if you play just a few of those every few weeks you’ll definitely be getting your money’s worth.</p><p>You can save some cash and make it even better value by purchasing a 12-month plan, which is priced at $49.99 / £49.99 / AU$79.99. Various free trials are also available, with most new Apple devices including a complimentary three-month subscription. If you subscribe to any Apple One plan, access to Apple Arcade is already included.</p><h3 class="article-body__section" id="section-features-and-interface"><span>Features and interface</span></h3><ul><li><strong>Built-in to the App Store</strong></li><li><strong>Also part of the dedicated Games app</strong></li><li><strong>Offers family sharing</strong></li></ul><p>For a mobile gaming service, Apple Arcade has a decent set of features. You can access the service through a prominent tab in the App Store, or via the dedicated Games app. You can add friends from your contact list in order to see what they are playing and compare your high scores. </p><p>If you want to play together, the likes of <em>Crossy Road Castle </em>offer full online multiplayer while titles such as <em>Mini Motorways</em> or <em>Pac-Man 256+ </em>let you set up competitive score-based challenges with a shared leaderboard in the Games app. These challenges last a set number of days and don’t require everyone to be playing at once, smartly helping you stay connected without the pressure of working out a dedicated play time that works with everyone’s busy schedules.</p><p>Unless you’re accessing the service through the Apple One Individual plan, you can share your Apple Arcade subscription with up to six family members at no extra cost, which means you shouldn’t struggle to find people to play with.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hMMnzrJaA6vczXZvw3xLgT" name="28428" alt="Apple Arcade being used on an iPhone 17 Pro Max in a grassy outdoor space." src="https://cdn.mos.cms.futurecdn.net/hMMnzrJaA6vczXZvw3xLgT.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As with most Apple services, the entire Apple Arcade interface is simple but effective. The Arcade tab on the App Store is simply laid out with a good number of categories to browse. New or popular additions alongside games with ongoing events are highlighted so you can jump right in. It all looks and feels carefully curated, which is a big plus.</p><p>Although I tested the service using an iPhone, Apple Arcade is also available on a wide range of other Apple devices. It’s also compatible with iPad (and I’ve used it in the past on an iPad Mini), Apple TV, Mac, and even Apple Vision Pro. </p><p>Of course, game availability, compatibility, and performance can vary between devices, but it’s still good that you can access your games in a wide variety of formats.</p><p>The vast majority of titles can be played without a controller, though many still allow you to hook up a compatible gamepad such as the DualSense Wireless Controller, Xbox Wireless Controller, or many of the best mobile controllers if you prefer. </p><p>This is definitely the way to go on Apple TV, where the small included remote could otherwise be quite limiting.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/aXEQ7VQSU6uGYeTLjHzTqV.png" alt="The Apple Arcade UI" /><figcaption><small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Edn8sujkha5ruke9uiAysV.png" alt="The Apple Arcade UI" /><figcaption><small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tigd5PvEpimTTj9cUFeBvV.png" alt="The Apple Arcade UI" /><figcaption><small role="credit">Apple</small></figcaption></figure></figure><h3 class="article-body__section" id="section-game-library"><span>Game library</span></h3><ul><li><strong>Solely focuses on games</strong></li><li><strong>Some good exclusive titles</strong></li><li><strong>A little bit of filler</strong></li></ul><p>The Apple Arcade library is entirely devoted to games, and it includes a good range of them. The absolute highlights for me are the exclusive entries in popular console franchises, like <em>Cooking Mama: Cuisine!, Taiko no Tatsujin Pop Tap Beat</em>, or <em>Puyo Puyo Puzzle Pop</em>. They take key series mechanics and smartly rework them for a touch screen format while sprinkling in a few interesting twists.  </p><p><em>Sonic Dream Team</em> is a particularly good example of this, borrowing heavily from other Sonic the Hedgehog titles but introducing a unique dream-world setting and the ability to swap between multiple characters on the fly with their own distinct abilities.</p><p>They’re all graphically impressive and run smoothly, at least on recent iPhones. Many of them would hold up right alongside the full console entries, which really helps Apple Arcade feel like its own platform rather than a collection of mobile ports.</p><p>That’s not to say that there aren’t many ports available on the service. You can play versions of big hitters like <em>Sid Meier’s Civilization 7</em>, <em>Cult of the Lamb, Disney Dreamlight Valley, Stardew Valley</em>, <em>PowerWash Simulator</em>, <em>Vampire Survivors</em>, <em>Dredge</em>, both <em>MySims </em>and <em>MySims Kingdom</em>, and much more. The selection definitely skews towards older games, however, which is somewhat of a shame.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kFcPdus6rKn37PcsCMDCM.png" alt="Sonic Dream Team on Apple Arcade." /><figcaption><small role="credit">Sega</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RGasgc5aizE8HMfqLPCsS.png" alt="Puyo Puyo on Apple Arcade." /><figcaption><small role="credit">Sega</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HqhefRe8rB3WEZJPBwFzQE.png" alt="Angry Birds Reloaded" /><figcaption><small role="credit">Rovio</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/u962tfJm3XqudSJiTYUtZE.png" alt="Disney Dreamlight Valley on Apple Arcade." /><figcaption><small role="credit">Gameloft</small></figcaption></figure></figure><p>There are also plenty of enhanced mobile classics like <em>Subway Surfers+</em>, <em>Smash Hit+</em>, and <em>Jetpack Joyride+</em>, which all have microtransactions and ads removed. There are also some cool exclusive sequels such as <em>Jetpack Joyride 2 </em>and even an excellent exclusive <em>Angry Birds </em>remake in <em>Angry Birds Reloaded</em>, which is crammed with new content.</p><p>More casual gamers have plenty of great experiences to choose from, and the family demographic is similarly well catered to with a number of titles specifically designed for younger children.</p><p>My only real complaint with the library is that there is definitely a bit of filler. Do you really need multiple apps for different card games, for example, or two competing Sudoku apps?</p><p>The number of great Apple Arcade exclusives that have been ported to console and PC is also unfortunate, namely games such as <em>Fantasian </em>and <em>Hello Kitty Island Adventure</em>. </p><p>On one hand, I’m glad that more players will be able to experience them, but on the other, losing exclusives does hurt the value proposition of the service. If you own other platforms and only want to play one or two games, it’s worth checking if they’re now available to buy outright elsewhere.</p><h3 class="article-body__section" id="section-should-i-use-apple-arcade"><span>Should I use Apple Arcade?</span></h3><h2 id="use-it-if"> Use it if…</h2><div class="product"><p><strong>You pay for Apple One</strong><br>If you pay for Apple One, then you already have access to Apple Arcade. Checking out some of the games on offer is a no-brainer. You might find a new favorite.</p></div><div class="product"><p><strong>Apple is your primary platform</strong><br>If you own multiple Apple devices and are interested in gaming, then Apple Arcade is perfect for you. One subscription allows you to play across iPhone, iPad, Mac, and Apple TV.</p></div><div class="product"><p><strong>You want a subscription for the whole family</strong><br>The game library is brilliantly varied, with picks for the entire family no matter what genres or types of games everyone prefers. With the ability to share your subscription with up to six family members, it’s a cost-effective choice.</p></div><h2 id="don-t-use-it-if"> Don’t use it if…</h2><div class="product"><p><strong>The games you want to play are available elsewhere</strong><br>Loads of great Apple Arcade titles have been ported to other platforms. If you own an Xbox, PlayStation, or Switch and are thinking about subscribing, it’s worth checking that the games you want to play are not already available there.</p></div><h3 class="article-body__section" id="section-how-i-tested-apple-arcade"><span>How I tested Apple Arcade</span></h3><ul><li><strong>Tested for over a week</strong></li><li><strong>Have previously used the service</strong></li><li><strong>Tested using an iPhone 17 Pro Max</strong></li></ul><p>I have used Apple Arcade on multiple occasions over the years, mainly through free trials and an Apple One family plan on my old iPhone 15 Plus and iPad Mini. I made the jump to Android back in 2025, so I lapsed until this week, which I spent rigorously testing all of the available games using an iPhone 17 Pro Max and a 12-month membership provided by Apple for coverage purposes.</p><p>I mainly played games using touch controls, but still evaluated the functionality of multiple compatible controllers, including the Xbox Wireless controller and DualSense Wireless Controller in addition to some of the best mobile controllers like the Razer Kishi V3 Pro, Backbone One and Backbone Pro.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed December 2019</em></p>
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                                                            <title><![CDATA[ Hori won me back with its Wireless Horipad Turbo for Nintendo Switch 2, but some annoying design quirks stop it short of greatness ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/wireless-horipad-turbo-for-nintendo-switch-2-review</link>
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                            <![CDATA[ The Wireless Horipad Turbo for Nintendo Switch 2 is a decent Pro Controller alternative with some frustrating flaws. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Wireless Horipad Turbo]]></media:description>                                                            <media:text><![CDATA[Wireless Horipad Turbo]]></media:text>
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                                <h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-one-minute-review"><span>Wireless Horipad Turbo for Nintendo Switch 2: One-minute review</span></h3><p>The Wireless Horipad Turbo for Nintendo Switch 2 is far from being one of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers</a>, but it gets a lot right, and in my testing I found it to be a solid—if unremarkable—stand-in for the official <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Nintendo Switch 2 Pro Controller</a>.</p><p>After I reviewed the frankly terrible <a href="https://www.techradar.com/gaming/horipad-for-steam-controller-review">Horipad for Steam</a>, I didn't have high hopes for the Wireless Horipad Turbo. I've been rendered pleasantly surprised, as there is plenty to like about the brand's latest Nintendo-facing controller. There are a decent number of features for the price, and build quality is generally solid. It's just a shame that a few limitations and design quirks stop it short of an outright recommendation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JeNxrX2cyPwsTC6jTbMXHT" name="IMG_4325" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/JeNxrX2cyPwsTC6jTbMXHT.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Let's frontload the review with the good, though. Hori has opted for anti-drift thumbsticks that feel great and ensure longevity. That's something the Wireless Horipad Turbo has over the Switch 2 Pro Controller, which utilizes traditional analog sticks and is thus more likely to develop stick drift over time.</p><p>Build quality is generally nice, too. While larger than the Pro Controller (and thus better suited to big adult hands), it feels solid enough, and a selection of colorways is always really nice to see. </p><p>I'm a fan of the feature set, too, with the Wireless Horipad Turbo offering a robust Turbo button option, as well as two remappable rear buttons and a button lock switch that disables utility buttons like Start, Select, Home, and Capture (for taking screenshots). There's even a GameChat button for quick access to social gaming sessions.</p><p>It's a shame, then, that the Wireless Horipad Turbo doesn't quite stick the landing in a few key areas. Battery life is paltry, falling well short of the Switch 2 Pro Controller's 40- to 50-hour gold standard. The d-pad and triggers, specifically, aren't the best—feeling incredibly mushy during play, which really isn't something you want for digital triggers in particular.</p><p>Lastly, a lack of PC compatibility means this is strictly a Nintendo Switch 2 controller. That's not necessarily a bad thing if that's solely what you're after (and it's likely a result of this being an officially licensed Nintendo product). But it does make it a less versatile controller than the likes of the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w9yEQDnnbGDV99GTjN6YKW" name="IMG_4327" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/w9yEQDnnbGDV99GTjN6YKW.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-price-and-availability"><span>Wireless Horipad Turbo for Nintendo Switch 2: Price and availability</span></h2><ul><li><strong>Costs $64.99 / £54.99 (around AU$93)</strong></li><li><strong>Available to buy now at Hori's store page, Amazon, or local retailers</strong></li><li><strong>Cheaper than the Switch 2 Pro Controller, and offers several colorways</strong></li></ul><p>The Wireless Horipad Turbo for Nintendo Switch 2 is available to buy now, and you've got options as to where you purchase it from. You can get it directly from Hori, Amazon, or local retailers based on your region, such as Best Buy in the US and Argos in the UK.</p><p>It'll run you $64.99 / £54.99 (around AU$93), which is a good deal cheaper than the Nintendo Switch 2 Pro Controller ($89.99 / £74.99 / AU$119.95). You'll also find a healthy amount of colorways to choose from. Hori sent me the standard Black and Frost variants for review, but there's also an Aqua model, as well as special liveries based on Nintendo properties like Kirby and Super Mario.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-specs"><span>Wireless Horipad Turbo for Nintendo Switch 2: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-design-and-features"><span>Wireless Horipad Turbo for Nintendo Switch 2: Design and features</span></h3><ul><li><strong>Eye-catching translucent design</strong></li><li><strong>Handy Turbo and button lock features</strong></li><li><strong>Generally solid build quality</strong></li></ul><p>One way for a controller to win me over is if it sports a translucent design. It's a style I'm happy to see come in vogue again over the last few years, at least when it comes to controllers, and it helps the Wireless Horipad Turbo for Nintendo Switch 2 really stand out. I'm a huge fan of the crystal-clear Frost colorway, especially.</p><p>It doesn't just win out in the looks department, though. Build quality is really solid here; a huge step up from the listless Horipad for Steam, which I reviewed prior to this. It's not as premium as the Nintendo Switch 2 Pro Controller, but the Wireless Horipad Turbo feels really solid and secure in the hands, with just the right amount of weight to it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rRNxAmY4MuNVX2wK4JrbiZ" name="IMG_4326" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/rRNxAmY4MuNVX2wK4JrbiZ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The titular 'Turbo' feature is niche; not everyone will find a use for it, but it's a nice-to-have for retro games or ones that require frequent, rapid button presses. Holding down the central Hori logo button in tandem with 'A' will then let you assign a button for the Turbo input. You can also press the Start and Select buttons to adjust the speed of the Turbo setting by three increments, too.</p><p>Another feature I quite like (but again, it is probably quite niche) is the button lock switch. It's off by default, but one setting completely disables the Hori, Home, and Capture buttons, while another turns those off in addition to Start and Select.</p><p>I know I've accidentally hit the Home button instead of Start more times than I care to admit on the Pro Controller, so this is a thoughtful addition. The button lock switch doesn't extend to the pair of remappable buttons on the rear, but you can just leave these unassigned if you prefer.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-performance"><span>Wireless Horipad Turbo for Nintendo Switch 2: Performance</span></h3><ul><li><strong>Performant TMR thumbsticks</strong></li><li><strong>Poor battery life</strong></li><li><strong>Weak-feeling triggers and mushy d-pad</strong></li></ul><p>Controllers that make use of TMR (that's tunneling magnetoresistance) thumbsticks are a dime a dozen in today's gaming hardware marketplace. It's more common to find them than not now, but this is the first time I've tested a Hori controller with TMR. And I'm glad the brand has opted for them with the Wireless Horipad Turbo. They feel fantastically smooth during play, and as it's a form of Hall effect technology, it should ensure the pad's longevity for years to come.</p><p>Otherwise, this is a fairly unremarkable but inoffensive controller purely from a play standpoint. It lacks things like HD Rumble, an NFC touchpoint for amiibo scanning, and 'press to wake' functionality for the console itself. However, as these are niceties reserved for Nintendo's own hardware, it's hard to leverage this as a complaint at Hori. The lack of a 3.5mm port for wired headphones does irk me, though, because wireless audio via Bluetooth on Switch 2 is shoddy at best.</p><p>I'm also not a big fan of the controller's d-pad. It feels rather mushy to press, which at worst can often lead to inputs very occasionally not registering. Much the same is true of the triggers, which are supposed to be digital, but kind of feel like they're made of sponge.</p><p>Thankfully, connectivity isn't an issue. The controller paired immediately to my Switch 2 console, and I never experienced dropouts or noticeable input delay. And that's for the best, as this is a wireless-first controller.</p><p>You can still plug in the controller via the included USB-C for charging purposes and carry on playing. And you might be doing that frequently, as the Wireless Horipad Turbo tops out at just 10 hours of charge. That's not much better than PlayStation's <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, and falls well short of the Switch 2 Pro Controller's monster 40-hour battery life.</p><p>Lastly, it is unfortunate that the Wireless Horipad Turbo can't be used for PC gaming. The Switch 2 Pro Controller can't either, so I suspect this is a Nintendo-issued requirement, as the Turbo bears the company's seal of approval. It just means that it's not as versatile as third-party pads from the likes of 8BitDo and GameSir.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cpKt5DZqmc9YSQth7iQETc" name="IMG_4324" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/cpKt5DZqmc9YSQth7iQETc.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-wireless-horipad-turbo-for-nintendo-switch-2">Should I buy the Wireless Horipad Turbo for Nintendo Switch 2?</h2><h2 id="buy-it-if-3">Buy it if…</h2><div class="product"><p><strong>You want a performant Switch 2 controller that's built to last</strong><br>TMR sticks will ensure this controller's longevity, and as a result, it shouldn't fall victim to stick drift even after months or years of usage.</p></div><div class="product"><p><strong>You don't have the budget for a Switch 2 Pro Controller</strong><br>The Wireless Horipad Turbo is significantly cheaper than the console's official gamepad option. And with nice colorways and some neat features, it's really not a bad fallback option.</p></div><h2 id="don-t-buy-it-if-3">Don’t buy it if…</h2><div class="product"><p><strong>You want beefier battery life</strong><br>At just 10 hours of charge, you'll be topping this thing up very frequently if you regularly play your Switch or Switch 2 in docked mode.</p></div><div class="product"><p><strong>You want something multiplatform</strong><br>If you like to game on multiple devices away from your Switch or Switch 2 (like PC or mobile), you might want to look elsewhere as this is strictly a Nintendo-facing pad.</p></div><h2 id="also-consider">Also consider...</h2><p>If the Wireless Horipad Turbo has a few too many issues for your liking, consider the following alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td><td  ><p><strong>Nintendo Switch 2 Pro Controller</strong></p></td><td  ><p><strong>8BitDo Pro 3</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td><td  ><p>$89.99 / £74.99 / AU$119.95</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.5oz / 242g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td><td  ><p>5.8 x 4.1 x 2.4in / 148 x 105 x 60mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Switch 2, Switch</p></td><td  ><p>Switch 2</p></td><td  ><p>Switch, Switch 2, PC, iOS, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td><td  ><p>Wireless (Bluetooth), Wired (USB Type-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td><td  ><p>Around 40 hours</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Nintendo Switch 2 Pro Controller</strong><br>Still the premium standard on Switch 2 more than a year on from release. And it's little wonder; Nintendo's official pad has a luxurious feel, and is stuffed with features including HD Rumble, NFC, remappable buttons, and enviable battery life.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review" data-dimension112="cca07e08-7ddc-11f1-ab6a-21725a90880e" data-action="Deal Block" data-label="Read our full Nintendo Switch 2 Pro Controller review" data-dimension48="Read our full Nintendo Switch 2 Pro Controller review" data-dimension25=""><strong>Nintendo Switch 2 Pro Controller review</strong></a></p></div><div class="product"><p><strong>8BitDo Pro 3</strong><br>My favorite Nintendo Switch 2 controller, and one that's very hard to argue with at its budget-friendly price point. Honestly, it does everything the Wireless Horipad Turbo does, but better, and more besides.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="cca07e76-7ddc-11f1-bc0c-65d8346d058c" data-action="Deal Block" data-label="Read our full 8BitDo Pro 3 review" data-dimension48="Read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-wireless-horipad-turbo-for-nintendo-switch-2"><span>How I tested the Wireless Horipad Turbo for Nintendo Switch 2</span></h3><ul><li><strong>Tested for one week</strong></li><li><strong>Tested on Nintendo Switch 2 with a variety of modern and retro titles</strong></li><li><strong>Used features like the Turbo functionality and button lock switch</strong></li></ul><p>For this review, I tested the Wireless Horipad Turbo for Nintendo Switch 2 on the console of the same name for about a week. I played a good mix of modern and old-school titles with the controller, including <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a><em>, </em><a href="https://www.techradar.com/gaming/street-fighter-6-switch-2-review"><em>Street Fighter 6</em></a><em>, </em><a href="https://www.techradar.com/gaming/rhythm-heaven-groove-review"><em>Rhythm Heaven Groove</em></a><em>, </em>as well as <em>Ridge Racer 64 </em>and <em>Super Mario 64 </em>via Nintendo Switch Online's N64 library.</p><p>During testing, I made use of the Turbo functionality to enable easier, rapid button presses in classic titles like <em>Metal Slug 3. </em>Meanwhile, I went back and forth with the button lock switch, and I can confidently say it stopped me from accidentally backing out to the Home dashboard on a few occasions. I'd love to see this feature make a comeback for future Hori products.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ The Valve Steam Machine should be the perfect 'couch gaming' PC—but after testing it out, I'm not convinced it's worth the price ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/gaming-laptops/steam-machine-review</link>
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                            <![CDATA[ Valve's long-awaited Steam Machine is finally here – but was it really worth the wait? I've gone hands-on to find out. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming PCs]]></category>
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                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming Computers]]></category>
                                                                                                <author><![CDATA[ christian.guyton@futurenet.com (Christian Guyton) ]]></author>                    <dc:creator><![CDATA[ Christian Guyton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8D2FGftszSumrx63sJCaeN.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Christian is TechRadar’s UK-based Computing Editor. He came to us from Maximum PC magazine, where he fell in love with computer hardware and building PCs. He was a regular fixture amongst our freelance review team before making the jump to TechRadar, and can usually be found drooling over the latest high-end graphics card or gaming laptop before looking at his bank account balance and crying.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;After attending university in Bath, Christian spent a while bouncing around different freelance jobs, covering expos and writing for industry publications in the leisure, architecture, and medical sectors. He always had a keen interest in PC gaming, though, which eventually drew him towards tech journalism. He can often be found squeezing in a cheeky round of Slay the Spire or a different tough-as-nails rougelike on his office lunch break.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Outside of work, Christian is a keen campaigner for LGBTQ+ rights and the owner of a charming rescue dog named Lucy, having adopted her after he beat cancer in 2021. She keeps him fit and healthy through a combination of face-licking and long walks, and only occasionally barks at him to demand treats when he’s trying to work from home.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Valve Steam Machine, pictured on a dark marble worktop.]]></media:description>                                                            <media:text><![CDATA[The Valve Steam Machine, pictured on a dark marble worktop.]]></media:text>
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                                <h2 class="article-body__section" id="section-valve-steam-machine-two-minute-review"><span>Valve Steam Machine: Two-minute review</span></h2><p>It's finally happening! Valve's long-awaited Steam Machine has landed at last, promising to bring gaming-PC-level performance to an ultra-compact console-style device ideal for couch gamers who want to dip their toes into PC gaming for the first time. This is Valve's second run at the console-style PC market, and the gaming giant seems a lot more committed this time around.</p><p>And... well, I'm not <em>entirely</em> underwhelmed by it, but it's also not overwhelmingly impressive. I guess you could say I'm distinctly whelmed by the Steam Machine; it's a lovingly crafted piece of hardware that arguably achieves what it sets out to do, but falls down in two extremely important areas.</p><p>As you might have already guessed, those areas are performance and pricing. At the default 1080p resolution, it's a capable little machine that should be able to give you a good gaming experience with minimal fuss, but anyone expecting beefy 4K performance on par with the existing slate of top-tier home consoles is going to be disappointed.</p><p>Of course, this boils down to what sort of games you want to play. If you've got a 4K TV in your living room and want a compact PC specifically so you can enjoy older games, or the sort of indie game experiences that aren't so freely available on consoles – I'm talking the low-budget viral titles that so frequently dominate TikTok and Instagram Reels – then the Steam Machine might actually be an excellent choice.</p><p>Another key aspect of Valve's new console-PC hybrid is <a href="https://www.techradar.com/gaming/consoles-pc/valve-releases-steamos-3-8-and-it-comes-with-the-biggest-hint-yet-that-the-steam-machine-is-about-to-arrive">SteamOS</a>, the recently updated operating system designed to provide a more console-like experience than conventional platforms like Windows and macOS. It's already available for anyone to put on their own PC, and of course powers Valve's own <a href="https://www.techradar.com/gaming/steam-deck-oled-review">Steam Deck</a> handheld. In a break from tradition for PC reviews, I've added an extra section to this review to specifically discuss SteamOS, but for now all I'll say is that it gets the job done well.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Lh58R9Nan7fYt4h8sfYFH5" name="PXL_20260720_153744230.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/Lh58R9Nan7fYt4h8sfYFH5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving on to pricing, it's painfully clear that the <a href="https://www.techradar.com/computing/memory/memory-expert-predicts-huge-ram-price-hikes-over-the-rest-of-2026-but-im-not-buying-it-the-forecast-or-the-ram">ongoing RAM crisis</a> has taken a toll on the Steam Machine's value proposition. Starting at <strong>$1,049 / £879 / AU$1,609</strong>, it's a fair bit more costly than the <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>, which my esteemed colleague Rob Dwiar already noted was "too expensive" for the average gamer in his review here on TechRadar - and that was before Sony hiked the price of its home consoles earlier this year.</p><p>Considering that the Steam Machine was widely expected to represent an accessible path into the world of PC gaming for those who have previously not ventured beyond the confines of the console market, that price tag is sure to upset some gamers who were eagerly awaiting Valve's return to the console market. Hell, you might even be better off <a href="https://www.techradar.com/computing/gaming-pcs/how-to-build-a-steam-machine-killing-compact-gaming-pc-for-less">building your own Steam Machine killer</a>.</p><p>But it's important to remember that the Steam Machine was probably <em>never</em> going to live up to the price-to-performance ratio of modern home consoles like the <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, even though it is ostensibly using newer, better hardware. This is due to the game development process and how developers implement platform optimization; if you're making a game for PS5, you're just making a game for PS5. You'll have to take the Pro model's specs into account now too, but at the end of the day you only need to optimize your game's performance for a specific set of hardware components with clearly defined limitations.</p><p>On the other hand, optimizing a game for PC means optimizing it for the uncountable millions of possible hardware configurations that exist across pre-built and custom gaming PCs, plus every gaming laptop on the market, plus handheld gaming PCs, and now plus the Steam Machine. It's a wildly different ballgame, and while some developers might skimp on good PC optimization, it's borderline impossible to get a game running consistently well on PC versus a specific console.</p><p>Does this entirely excuse the lackluster bang for your buck the Steam Machine offers? No, probably not. It's a mitigating factor that I have taken into account for this review – but quite frankly, I think Valve's second attempt at bringing PC gaming to the masses has slightly missed the mark.</p><h2 class="article-body__section" id="section-valve-steam-machine-review-price-availability"><span>Valve Steam Machine review: Price & availability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bqPVhNxxmisnfn9FFDamU4" name="PXL_20260720_154139630.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/bqPVhNxxmisnfn9FFDamU4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Starts at $1,049 / £879 / AU$1,609</strong></li><li><strong>Available now in the US, UK, and Australia</strong></li><li><strong>Steam Controller can be added as a bundle</strong></li></ul><p>As I mentioned already, the Steam Machine starts at a rather steep<strong> $1,049 / £879 / AU$1,609</strong>, which gets you the standard configuration with no controller and 512GB of high-speed SSD storage. The actual performance spec doesn't change if you upgrade to the 2TB SSD model for <strong>$1,349 / £1,149 / AU$2,109</strong>, so you're essentially just paying for the extra storage – and even by current component pricing standards, that's an expensive upgrade.</p><p>Whether you pick the 512GB or 2TB model – and despite the price, I'd definitely recommend the latter if you play triple-A PC games, since install sizes have become frighteningly bloated as of late – you get the same semi-custom AMD Zen 4 CPU and discrete AMD RDNA 3 GPU, along with 16GB of RAM and a separate 8GB of GDDR6 VRAM. </p><p>Both models can also be bundled with Valve's <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Steam Controller</a> (which also comes with a charging 'puck' and USB cable), which adds <strong>$79 / £59 / AU$119</strong> to the base price of either model. This is actually a pretty decent add-on, since the Steam Controller is a genuinely good gamepad and normally costs <strong>$99 / £85 / AU$149</strong> direct from Valve if you buy it separately. Unless you already own one of the <a href="https://www.techradar.com/best/best-pc-controllers">best PC controllers</a>, I'd strongly recommend getting the bundle.</p><p>It's also worth noting that pre-orders for the Steam Machine sold out almost immediately, so if you want to get your hands on one, you'll have to sign up for the waitlist directly through Steam.</p><ul><li><strong>Value: 2.5 / 5</strong></li></ul><h2 class="article-body__section" id="section-valve-steam-deck-review-specs"><span>Valve Steam Deck review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Base spec</strong></p></td><td  ><p><strong>Max spec (review config)</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$1,049 / £879 / AU$1,609</p></td><td  ><p>$1,349 / £1,149 / AU$2,109</p></td></tr><tr><td class="firstcol " ><p>CPU</p></td><td  ><p>Semi-custom AMD Zen 4, 6C / 12T</p></td><td  ><p>Semi-custom AMD Zen 4, 6C / 12T</p></td></tr><tr><td class="firstcol " ><p>Graphics</p></td><td  ><p>Semi-Custom AMD RDNA3, 28CUs, 8GB GDDR6 VRAM</p></td><td  ><p>Semi-Custom AMD RDNA3, 28CUs, 8GB GDDR6 VRAM</p></td></tr><tr><td class="firstcol " ><p>RAM</p></td><td  ><p>16GB DDR5</p></td><td  ><p>16GB DDR5</p></td></tr><tr><td class="firstcol " ><p>Storage</p></td><td  ><p>512GB NVMe SSD</p></td><td  ><p>2TB NVMe SSD</p></td></tr><tr><td class="firstcol " ><p>Ports and Connectivity</p></td><td  ><p>4x USB-A, 1x USB-C, 1x HDMI 2.0, 1x DisplayPort 1.4, 1x microSD card reader, 1x RJ-45 Ethernet; Wi-Fi 6E, Bluetooth 5.3</p></td><td  ><p>4x USB-A, 1x USB-C, 1x HDMI 2.0, 1x DisplayPort 1.4, 1x microSD card reader, 1x RJ-45 Ethernet; Wi-Fi 6E, Bluetooth 5.3</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>5.73lbs / 2.60kg</p></td><td  ><p>5.73lbs / ​2.60kg</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.98 x 6.38 x 6.14 inches / 15.2 x 16.2 x 15.6 cm</p></td><td  ><p>5.98 x 6.38 x 6.14 inches / 15.2 x 16.2 x 15.6 cm</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-valve-steam-machine-review-design"><span>Valve Steam Machine review: Design</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VMKgcaDNbTSdCRMzKFwqf4" name="PXL_20260720_153833447.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/VMKgcaDNbTSdCRMzKFwqf4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Compact, cubic design</strong></li><li><strong>Tidy internals and front lightbar</strong></li><li><strong>Somewhat limited port selection compared to most PCs</strong></li></ul><p>For a product that I found a little disappointing overall, I have to say that I have very little to criticize when it comes to the physical design of the Steam Machine.</p><p>Simply put, it looks great. The whole unit is a neat black cube of matte metal measuring roughly six inches along each edge and weighing a little under six pounds, with a thin indentation near the base on the front side, inside which nestles a bright LED lightbar. Beneath this, there's a power button with an additional LED (which stays illuminated while the Steam Machine is in sleep mode) along with two USB-A ports and a microSD card slot for easily adding extra storage. The cube sits atop four small rubber feet, which feel quite durable.</p><p>The 17-LED lightbar is more than just a simple power indicator, which I quite like. If your Steam Machine is downloading a game, it 'fills' from left to right to indicate the download's progress, and you can customize it with extra colors and functions in SteamOS too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nGJsGFPrcTWDxPDKA8k4x4" name="PXL_20260720_153946393.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/nGJsGFPrcTWDxPDKA8k4x4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It's significantly smaller than any current-gen home console and the vast majority of pre-built gaming PCs, and certainly a lot smaller than any custom desktop PC the average system-builder could assemble - you'd need to be seriously confident with graphics card disassembly and custom cooling to even get close to something this small.</p><p>In fact, it's immediately reminiscent of the Nintendo GameCube I treasured in my teenage years, though I promise I haven't let nostalgia cloud my opinion here. The closest you're likely to get to this sort of compact gaming PC now is probably the <a href="https://www.techradar.com/computing/gaming-pcs/asus-rog-nuc-2025-review">Asus ROG NUC</a> that I personally reviewed last year - and while that offers far superior performance, it's also so eye-wateringly expensive that it makes the Steam Machine look cheap.</p><p>The front panel is removable and can be easily swapped out with magnetic faceplates. If you spring for the 2TB model, you get two of these included: a red felt fabric one and a rather nice wood-effect one that matches my TV stand perfectly... it looks right at home there, actually. Wink wink, nudge nudge, Valve.</p><p>The power supply is (somehow) built into the breathtakingly compact chassis, meaning there's no chunky adapter brick here either - just a regular cable with a two-pin power connector. This is included in the box, along with an HDMI cable (though the rear I/O also features a DisplayPort 1.4 output, which may be preferable if you're connecting it to a desktop monitor rather than a TV).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DcH9J8z9qFSSBrjWUAMgC5" name="PXL_20260720_154735525.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/DcH9J8z9qFSSBrjWUAMgC5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>That rear I/O is where you'll find the rest of the ports: the aforementioned HDMI and DisplayPort, along with an RJ-45 Ethernet port, two USB-As, and one USB-C. I'll confess that as a fan of physical connectivity, I find this port selection a little lacking, but it's realistically going to be plenty for the target audience of the Steam Machine. It might be less than a fully-fledged desktop PC, but it's comparable to any modern home console. Wireless connectivity uses Wi-Fi 6E and Bluetooth 5.3 – I would've liked to see Wi-Fi 7 here, but it's not a dealbreaker.</p><p>The internals are very tidy, with a large air intake grille behind the magnetic faceplate behind which sits the mainboard. A single large upright fan draws air through and out of the rear exhaust. This is (surprisingly) an upgradable system, though it's more along the lines of a gaming laptop than the average desktop PC; you can swap out the M.2 SSD and the RAM, but that's it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EciE3Ym6vjtvAJLkchdCG5" name="PXL_20260720_153857357.MP" alt="The Valve Steam Controller with charging puck, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/EciE3Ym6vjtvAJLkchdCG5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Lastly, I'll briefly touch on the new Steam Controller. <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">We reviewed it separately here</a>, so I won't go into too much detail, but it's certainly good (if overpriced, like the Steam Machine itself). Pairing the pad and the 'puck' that doubles as a wireless transmitter and charging dock is a seamless process, and the controller itself feels good to use in games. The lack of an audio jack, as seen on other mainline console controllers, is a bit of a shame, however.</p><p>I have to admit that I really, genuinely love the design of the Steam Machine. My only real criticism here (and the only thing stopping me from giving it a perfect score in this section) is that it only has one single USB-C port, and it's on the rear. This is a minor gripe, though; for the most part, this is a very well-designed piece of hardware.</p><ul><li><strong>Design: 4.5 / 5</strong></li></ul><h2 class="article-body__section" id="section-valve-steam-machine-review-performance"><span>Valve Steam Machine review: Performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nnLBgDcubiEmskDxczoP95" name="PXL_20260720_154031186.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/nnLBgDcubiEmskDxczoP95.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Strong gaming performance at 1080p</strong></li><li><strong>Cracks start to show at 1440p; falls apart completely at 4K</strong></li><li><strong>Runs quietly and doesn't get too hot</strong></li></ul><div  class="fancy-box"><div class="fancy_box-title">Valve Steam Machine benchmarks</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Civilization VII: </strong>(1080p, AMD FSR 1 + MSAA Balanced, High): 114fps; (1080p, High):<strong> </strong>107fps; (4K, AMD FSR 1 + MSAA Balanced, High): 56fps; (4K, High):<strong> </strong>50fps <br><strong>Shadow of the Tomb Raider:</strong> (1080p, Highest): 131fps; (1080p, Low): 182fps; (4K, Highest): 47fps; (4K, Low): 91fps<br><strong>Total War: Warhammer III: Mirrors of Madness: </strong>(1080p, Ultra): 58fps; (1080p, Low): 110fps; (4K, Ultra): 24fps; (4K, Low): 35fps<br><strong>Cyberpunk 2077: </strong>(1080p, Ray Tracing: Ultra, Balanced upscaling): 33fps; (1080p, Ultra): 71fps; (1080p, Low): 114fps; (4K, Ray Tracing: Ultra, Balanced upscaling): 10fps; (4K, Ultra): 17fps; (4K, Low): 38fps<br><strong>Marvel Rivals: </strong>(1080p, Balanced upscaling, Ultra): 57ps; (1080p, Low): 82fps; (4K, Balanced upscaling, Ultra): 22ps; (4K, Low): 24fps</p><p class="fancy-box__body-text">No resolution upscaling or frame generation modes are used unless otherwise specified.</p></div></div><p>Benchmarking the Steam Machine was... interesting, to say the least. I had hoped to mostly stick to our usual suite of tests used for benchmarking the <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">best gaming PCs</a> and <a href="https://www.techradar.com/news/mobile-computing/laptops/best-gaming-laptops-top-5-gaming-notebooks-reviewed-1258471">best gaming laptops</a>, but the vast majority of those systems are running on Windows 10 or 11. SteamOS, while a very solid platform these days, simply doesn't have the same degree of flexibility as Microsoft's flagship operating system.</p><p>For starters, the Steam Machine locks itself to a maximum framerate based on the refresh rate of the monitor it's connected to, which meant I had to seek out a different high-refresh-rate display to get accurate results. Notably, the Steam Deck does something similar with its built-in 60/90Hz screen, so I suspect that this is a SteamOS quirk rather than any hardware-imposed limitation, but I wasn't able to find any way to disable it.</p><p>Then I got to the compatibility issues. Half the tests we usually run (most pertinently Geekbench and 3DMark) simply can't be installed and run natively in SteamOS's default Big Picture Mode, so I had to cut down my testing selection fairly significantly. To compensate (and to provide a better idea of how well the Steam Machine can actually handle gaming), I expanded my gaming tests to include more graphical configurations than usual.</p><p>Furthermore, you have to dig into the settings of SteamOS itself to uncap the resolution, which is set to FHD 1080p by default. Eagle-eyed gamers clocked prior to the Steam Machine's release that Valve had quietly lowered expectations by adjusting the language used in the product's store page from "4K gaming at 60 FPS" to "Up to 4K gaming with FSR", crushing hopes that <a href="https://www.techradar.com/gaming/steam-deck/looks-like-valves-steam-machine-might-finally-be-on-its-way">it would be a true competitor to the likes of the PS5 Pro</a>. Clearly, 1080p is the ideal target, which will no doubt be a disappointment for some potential customers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nGJsGFPrcTWDxPDKA8k4x4" name="PXL_20260720_153946393.MP" alt="The Valve Steam Machine with its magnetic faceplate removed, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/nGJsGFPrcTWDxPDKA8k4x4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Anyway, let's talk about the actual performance. At 1080p with graphical settings maxed out, the Steam Machine can handle almost anything you throw at it; the discrete semi-custom AMD RDNA 3 GPU inside this little black box was able to crack 60fps in most games I tested at FHD resolution (sometimes requiring the use of AMD's FSR upscaling tech, though this had virtually zero impact on visual fidelity), with the exception of titles that use ray tracing.</p><p>With ray tracing turned off, you'll be fine; turn it on, and you can expect framerates to tank even if you also switch on FSR. <em>Cyberpunk 2077</em> looked and played great at 1080p Ultra settings with no upscaling, but switching to the Ray Tracing Ultra preset (with AMD FSR 3 set to Balanced) saw my average framerate drop to a little over 30 in the built-in benchmark, while actual in-game performance was even choppier.</p><p>Annoyingly, some games don't seem to properly support the most recent version of FSR on SteamOS; while I've been able to use it in games like <em>Civilization VII </em>and <em>Shadow of the Tomb Raider</em> while testing Windows-based gaming laptops and PCs, FSR 3 was conspicuously absent from the settings menu of both games on the Steam Machine - <em>Civilization </em>would only let me select FSR 1, while <em>Shadow</em> had no upscaling options available at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dTugZNuMeEcvzEyXyxDGY4" name="PXL_20260720_154009843.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/dTugZNuMeEcvzEyXyxDGY4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Once I started to crank things up to 1440p and 4K resolution, though, the cracks started to show. Older titles (and 2D games, like my current obsession, <em>Slay the Spire 2</em>) largely run fine at higher resolutions - but unfortunately, I could probably say the same about any home console and plenty of cheaper desktop PCs.</p><p>Modern triple-A games start to struggle a little at 1440p, but remain playable provided you're willing to tone down the settings a bit. I've only included the full suite of 1080p and 4K results in the results box above, but to give you a few quick examples: <em>Cyberpunk 2077</em> remained playable with an average framerate of 68fps at 1440p Ultra with FSR 3 set to balanced (no ray tracing), while <em>Total War: Warhammer III</em> dropped to 45fps at Ultra - but could be salvaged to a stable 63fps with the Medium graphical preset.</p><p>At 4K, don't expect to be playing the latest hit games at high framerates; at least, not without some very significant graphical tweaks. The now eight-year-old <em>Shadow of the Tomb Raider</em> was the only game I tested that made it above 60fps at 4K resolution, and that was with the graphical settings turned down significantly. </p><p>As for more demanding titles, just don't bother. <em>Total War: Warhammer III </em>barely made it above a 30fps average at Low settings, with frequent drops into sub-30 territory, while <em>Cyberpunk 2077</em> gave abysmal benchmarking at anything above the lowest possible graphical settings, even with FSR upscaling turned on, and struggled heavily to maintain a consistent framerate during actual gameplay. Turning on FSR frame generation did technically give a stable 30fps at 4K Ultra, but with the added issue of some visual tearing and artifacting, especially during busy scenes. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rZ9unCDHRRekzmWdSciUq4" name="PXL_20260720_154916453.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/rZ9unCDHRRekzmWdSciUq4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I also experienced a small number of crashes during my testing process, specifically in <em>Total War: Warhammer III</em> and <em>Marathon</em>. It's possible that these were merely down to game instability rather than any specific fault with the Steam Machine or SteamOS (I've personally had <em>Marathon</em> crash at least once on my Windows 10 gaming desktop), so I won't mark it down for this, but I've opted to include it for the sake of comprehensiveness.</p><p>Lastly, I'd like to briefly discuss the thermal performance of the Steam Machine, which is a shining beacon amidst the otherwise fairly underwhelming overall performance. The large cooling fan at the rear of this little cube was whisper-quiet throughout all my testing, and the casing barely got more than a little warm. Whatever thermal wizardry Valve pulled off here, it clearly works.</p><ul><li><strong>Performance: 3 / 5</strong></li></ul><h2 class="article-body__section" id="section-valve-steam-machine-review-steamos"><span>Valve Steam Machine review: SteamOS</span></h2><ul><li><strong>SteamOS 3 is a very solid operating system</strong></li><li><strong>Accessible for newcomers, but still packs advanced features</strong></li><li><strong>Optional Linux desktop mode</strong></li></ul><p>A bonus section appears! Yes, I'm going to take a moment here to discuss SteamOS, since it's arguably the linchpin of the Steam Machine's whole 'console rival' mission statement. Does it really make PC gaming more accessible? I'm pleased to say yes, it certainly does.</p><p>An Arch Linux-based operating system, SteamOS is now in its third main iteration, and it's improved greatly from its humble beginnings as the full-screen version of the Steam desktop app. It's easy to set up and offers a pleasingly straightforward interface that even a gaming rookie should be able to navigate, while also packing the full suite of settings found in the Windows desktop version of Steam.</p><p>One nifty feature is the optional Linux desktop mode. It's quite effective, if basic, letting you install Linux-compatible programs like LibreOffice and the Firefox browser. It's neat, but it's a feature that will likely only be used by a small subset of buyers since it doesn't really offer anything for pure gaming users.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HYtiL8T8GDFczBbatpYZEo" name="PXL_20260720_153915995" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/HYtiL8T8GDFczBbatpYZEo.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Naturally, you can connect a keyboard and mouse as well as a controller, which is useful for games where typing is necessary, but it turned out to be even more vital. I wasn't actually able to complete the SteamOS setup without first connecting a mouse to select the system language, and when playing some other games after my initial benchmarking process, I found that I couldn't complete the initial setup for <em>Forza Horizon 5 </em>using just the Steam Controller, which was annoying.</p><p>As effective as SteamOS is, compatibility issues are an inevitability when dealing with a Linux-based system. While the vast majority of games on Steam are fully compatible, there will be specific outliers, and there are plenty of non-gaming programs that aren't available. And of course, you can't play games from other storefronts like Epic and GOG, unless you decide to go the whole hog and install Windows 11 on it instead - which is an option!</p><h2 class="article-body__section" id="section-should-i-buy-the-valve-steam-machine"><span>Should I buy the Valve Steam Machine?</span></h2><h2 id="valve-steam-machine-scorecard">Valve Steam Machine: Scorecard</h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Attributes</strong></p></td><td  ><p><strong>Notes</strong></p></td><td  ><p><strong>Rating</strong></p></td></tr><tr><td class="firstcol " ><p>Value</p></td><td  ><p>The Steam Machine is an expensive product for the specs and experience it offers, to the point where it struggles to compete with mainstream home consoles.</p></td><td  ><p>2.5 / 5</p></td></tr><tr><td class="firstcol " ><p>Design</p></td><td  ><p>A durable, high-quality chassis with an impressively compact design. The port selection is decent for a console-style device, and the swappable faceplates add a bit of visual flair.</p></td><td  ><p>4.5 / 5</p></td></tr><tr><td class="firstcol " ><p>Performance</p></td><td  ><p>1080p performance is great, but triple-A games start to struggle at 1440p and 4K. Considering the price, the gaming quality is decidedly lackluster, and you may encounter some compatibility issues with SteamOS.</p></td><td  ><p>3 / 5</p></td></tr><tr><td class="firstcol " ><p>Total Score</p></td><td  ><p>I really want to love the Steam Machine, and it arguably achieves its goal of competing with living room consoles, but the asking price is just a bit too high for what it offers.</p></td><td  ><p>3.33 / 5</p></td></tr></tbody></table></div><h2 id="buy-the-valve-steam-machine-if">Buy the Valve Steam Machine if…</h2><div class="product"><p><strong>You want living-room PC gaming</strong><br>The compact design and straightforward functionality of the Steam Machine make it great for a couch gaming setup.</p></div><div class="product"><p><strong>You're looking to make the jump to PC gaming</strong><br>Want to ditch your PS5 in the wake of Sony's new digital-only game policy? The Steam Machine offers a very accessible way to enter the PC gaming space without the complexities of PC-building.</p></div><h2 id="don-t-buy-it-if-4">Don't buy it if…</h2><div class="product"><p><strong>You're on a budget</strong><br>While you could easily spend a lot more on a compact gaming PC, the price of the Steam Machine is unfortunately a little too high to be appealing.</p></div><div class="product"><p><strong>You want to play games from multiple storefronts</strong><br>The best experience you'll get here is by sticking with SteamOS, but that will lock you out of playing games from other storefronts like Epic and Prime Gaming.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="2acab4b4-82b8-11f1-b0f1-63ed44abab1c" data-action="Deal Block" data-label="You want to play games from multiple storefrontsThe best experience you'll get here is by sticking with SteamOS, but that will lock you out of playing games from other storefronts like Epic and Prime Gaming." data-dimension48="You want to play games from multiple storefrontsThe best experience you'll get here is by sticking with SteamOS, but that will lock you out of playing games from other storefronts like Epic and Prime Gaming." data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-valve-steam-machine-review-also-consider"><span>Valve Steam Machine review: Also consider</span></h2><div class="product"><p><strong>Alienware Aurora</strong><br>It's a bit more expensive than the Steam Machine, but if you want a pre-built gaming PC that can comfortably tackle 1440p and potentially even 4K gaming, the more affordable configurations of the Alienware Aurora are a solid choice. <strong>Read our full </strong><a href="https://www.techradar.com/computing/gaming-pcs/alienware-aurora-act1250-gaming-desktop" data-dimension112="2acab59a-82b8-11f1-baf5-65a95affe876" data-action="Deal Block" data-label="Read our full Alienware Aurora review" data-dimension48="Read our full Alienware Aurora review" data-dimension25=""><strong>Alienware Aurora review</strong></a>.</p></div><div class="product"><p><strong>Asus ROG NUC</strong><br>If money is no object, the latest Asus ROG NUC gaming PC is unquestionably the one to pick if you want a compact system for a living-room gaming setup. This NUC probably has the best performance-to-size ratio of any gaming PC on the market right now. <strong>Read our full </strong><a href="https://www.techradar.com/computing/gaming-pcs/asus-rog-nuc-2025-review" data-dimension112="2acab612-82b8-11f1-89a0-35572527d0b8" data-action="Deal Block" data-label="Read our full Asus ROG NUC review" data-dimension48="Read our full Asus ROG NUC review" data-dimension25=""><strong>Asus ROG NUC review</strong></a>.</p></div><h2 class="article-body__section" id="section-how-i-tested-the-valve-steam-machine"><span>How I tested the Valve Steam Machine</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j3CSpkmoEiCGX4s2AT6yF5" name="PXL_20260720_154046363.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/j3CSpkmoEiCGX4s2AT6yF5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Ran multiple PC game benchmarks</strong></li><li><strong>Connected to my TV to use for 'couch gaming'</strong></li><li><strong>8+ years of experience reviewing dozens of laptops and PCs</strong></li></ul><p>My review process for the Steam Machine was a little different from how I'd usually approach a gaming PC or laptop review, due largely to SteamOS's Big Picture Mode not supporting our non-gaming tests.</p><p>Still, I ran the Machine through all the usual gaming tests, then took it downstairs to my living room and set it up on my TV stand to use it for some good old-fashioned couch gaming. As someone who was raised on Nintendo consoles but made the jump to PC gaming in my teens, I was keen to get the full intended experience out of the Steam Machine.</p><p>In addition to our usual game tests, I played a bunch of other games over a full weekend spent rigorously testing (read: having lots of fun with) the Steam Machine. These included <em>Marathon</em>, <em>Warframe</em>, <em>Ratchet & Clank: Rift Apart</em>, and the frighteningly addictive <em>Slay the Spire 2.</em></p><p>I've been testing and reviewing computer hardware for almost a decade, and I've been a gamer for much longer than that. Before joining the TechRadar team, I worked at the PC-building hobbyist magazine Maximum PC, so you can trust that I'm putting every ounce of knowledge and experience at my disposal into bringing you high-quality, insightful, and non-biased reviews.</p><ul><li><em>First reviewed: July 2026</em></li><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li></ul>
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                                                            <title><![CDATA[ Campaign Evolved proves that the first Halo adventure is still fun to play 25 years later ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/halo-campaign-evolved-review</link>
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                            <![CDATA[ Halo: Campaign Evolved brings the classic sci-fi shooter to modern standards. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;George Yang is a freelance writer contributing to TechRadar&#039;s gaming coverage. He&#039;s also written for publications such as IGN, Rolling Stone, The Verge, and NPR.&lt;/p&gt;&lt;p&gt;George enjoys a variety of video games, mainly Japanese RPGs, but isn&#039;t afraid to branch out to other genres. Outside of video game coverage, George likes to write about tech and music (especially Kpop). He also goes to the gym in his spare time.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:title>
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                                <p>The <em>Halo</em> series is in an awkward spot right now. With 2021’s <a href="https://www.techradar.com/reviews/halo-infinite"><em>Halo Infinite</em></a> being the last major release, the franchise’s status as a system seller isn’t as strong as it was two decades ago. <a href="https://www.techradar.com/gaming/the-original-code-is-in-this-game-halo-campaign-evolved-executive-producer-says-some-level-layouts-have-been-redesigned-to-avoid-repetiveness-but-you-are-playing-the-dna-of-the-original-game"><em>Halo: Campaign Evolved</em></a> is a safe yet surprisingly competent remake of <em>Halo: Combat Evolved</em> that attempts to bring back the glory days.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Xbox Series X<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>July 28, 2026</p></div></div><p>My earliest memory of <em>Combat Evolved</em> on the original Xbox was when I could barely read. My dad was visiting his university friends from back in the day, and he left me with their college-aged children. I remember getting absolutely cooked in PvP, as the only video game I had ever played before that point was <em>Pokémon</em>.</p><p>25 years later, I’ve played every major <em>Halo</em> release, and even revisited 2011’s <em>Halo: Combat Evolved Anniversary</em> remaster to see how it fared before diving into <em>Campaign Evolved</em>. When playing these two back-to-back, they really put into perspective how much small changes could yield substantially different experiences.</p><h2 id="the-same-old-story">The same old story</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bXLRBTVBwrnNMhHi95D26Q" name="HCE_Banshee_Hijack_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/bXLRBTVBwrnNMhHi95D26Q.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Like the original game, <em>Halo: Campaign Evolved</em> follows the space marine Master Chief after his starship, the Pillar of Autumn, crash-lands on a large ring world. The Covenant alien race wants to destroy Earth, and it's up to Master Chief, along with his AI companion Cortana, to fight back against them. It’s the same exact story told in the original. Although it’s not particularly deep, it sets up an enticing universe that makes you eager to discover more about the Covenant, as well as the secrets of this new ring world.</p><p><em>Campaign Evolved</em> offers three new bonus missions that, together, act as a prequel to the events of the main story. Here, Master Chief and Sergeant Johnson join up, and the duo infiltrates an enemy ship to steal some data that could point them towards the Covenant’s home world. In these missions, Master Chief doesn’t have Cortana yet and is surprisingly more of a chatterbox than his usual stoic self. He and Sergeant Johnson constantly exchange quips — Johnson’s sarcasm juxtaposes well with the Chief’s more nonchalant attitude.</p><p>However, it’s tonally inconsistent. Without going into spoilers, the ending doesn’t explain Master Chief’s stoicism in the following events of <em>Campaign Evolved</em>. Chief’s demeanor here would fit better in a post-Bungie universe, where the series became more character-driven beginning with <em>Halo 4</em>. But as a prequel to the original trilogy, his frequent yapping feels out of character.</p><p>Additionally, the three missions trade the original’s streamlined level design in favor of the more modern <em>Halo</em> combat arena approach. Large-scale firefights across long structures and domes are everywhere. <em>Halo</em> is no stranger to enemy skirmishes, but they were kept at close to medium range encounters. I won’t lie and say I didn’t have fun playing these, but I just wish Halo Studios kept the new levels more uniform with the original’s design philosophy.</p><p>The prequel missions also reintroduce the Jiralhanae brutes, which were first introduced in <em>Halo 2</em>. These furry monstrosities are a nice change of pace when considering that enemy variety was limited in the original.</p><h2 id="back-to-basics">Back to basics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rwXANyxn9zVUoJCySc3fWP" name="HCE_1P_EnergySword_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/rwXANyxn9zVUoJCySc3fWP.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The first-person-shooter gameplay isn’t as revolutionary as it was back in 2001, but I enjoyed going back to the more boots-on-the-ground experience compared to flying around everywhere with Chief’s grappling hook in <em>Infinite</em>. There are so many small adjustments and additions to the gameplay that actually made me take modern <em>Halo</em> gameplay mechanics for granted.</p><p>For starters, you can now hijack enemy vehicles, something you couldn’t do in the original or even the <em>Anniversary </em>remaster. You instead had to either shoot the enemy piloting the vehicle first, or blow it up, hoping that it was still operable afterwards. When I replayed <em>Anniversary </em>ahead of <em>Campaign Evolved</em>, years of muscle memory conditioned me to hijack a vehicle, only to remember that Chief can’t do that and subsequently get run over and die!</p><p>Along with the typical weapons like the pistols, assault rifles, and rocket launchers, <em>Campaign Evolved</em> includes new weapons found in later <em>Halo</em> games like the Needle Rifle and the Brute Spiker.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pf9qMvUV32fsqa6F5DX6fP" name="HCE_Tank_Cooridor_AOTCR" caption="" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Pf9qMvUV32fsqa6F5DX6fP.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Campaign Remix unlocks after completing the game once. This takes all of your discovered Skulls and randomly chooses at the start which ones to activate, providing a fun and unpredictable experience. It’s a zany approach to spice up subsequent playthroughs and increase replayability.</strong></p></div></div><p> These new weapons actually feel more of a fit for the bonus missions. The Needle Rifle almost felt like a cheat code when I used it during the main campaign. Energy Swords were also in the original game, but Chief couldn’t pick those up. Now he can, and I never got tired of hearing the satisfying sizzling plasma every time I pulled it out. Effectively doubling the total weapon count, the minute-to-minute gunplay is more varied and fun than ever.</p><p>The radar now also shows an arrow up or down on red dots to indicate whether an enemy is above or below you. Verticality was always a personal issue for me in these games, so this is much appreciated. Power-ups can be held like in <em>Infinite</em>, letting you activate them when you want rather than in older <em>Halo</em> games where they activated upon pickup. This had a tangible impact on how I approached certain levels compared to the original, like Truth and Reconciliation, where I could choose the optimal time to turn invisible and sneak past enemies.</p><p>On the surface, these changes may <em>seem</em> minuscule. But when actually playing <em>Campaign Evolved</em>, I came to appreciate the gameplay iterations that came with later <em>Halo</em> games.</p><h2 id="the-human-connection">The human connection</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HvBzVWq2mhhsqhdCeq2n2Q" name="HCE_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/HvBzVWq2mhhsqhdCeq2n2Q.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Whereas the original only supported two-player co-op, <em>Campaign Evolved</em> can support up to four. This increase makes shootouts even more hectic and exciting, especially during the bonus missions where having a full team fits the combat design ethos. Online co-op is an easy process, as all you need to do is invite other players to your fireteam. Crossplay between PC, PlayStation, and Xbox players is a big plus too. </p><p>Performance is solid, even with bullets and explosions going off every second, although cutscenes can lag sometimes.</p><p>You can also find skull collectibles scattered throughout the campaign, which are gameplay modifiers that make your runs easier or harder, like enabling infinite ammo or disabling your sprint function. There’s a whopping 42 skulls to find, so not only do finding the skulls add more replayability to the campaign, but also turning them on does too.</p><p>The biggest letdown of <em>Campaign Evolved</em> is the lack of any PvP multiplayer. It’s a staple of the <em>Halo</em> series that makes this remake feel a bit lesser.</p><p>Even with the lack of PvP multiplayer, <em>Halo: Campaign Evolved</em> is comfortably the best way to play the first <em>Halo</em> adventure with all the bells and whistles that come with the modernized features of later games. The new bonus missions are fun if not a bit uneven. <em>Campaign Evolved</em> feels good to play, whether solo or with friends.</p><h2 id="should-i-play-halo-campaign-evolved">Should I play Halo: Campaign Evolved?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You love the series</strong><br>This goes without saying, but if you’re a fan of <em>Halo</em>, it’s well worth checking out Campaign Evolved for its updated gameplay mechanics and revisiting a classic.</p></div><div class="product"><p><strong>You like first-person shooters</strong><br><em>Halo</em> is <em>the</em> console-defining first-person shooter game that set the bar for many other modern franchises. The gunplay feels as slick and precise as ever in this remake.</p></div><div class="product"><p><strong>You like a more streamlined experience</strong><br>Compared to more recent <em>Halo</em> games like <em>Halo Infinite</em>, <em>Campaign Evolved </em>harkens back to more old-school level design rather than an open world.</p></div><h2 id="don-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You’re looking for PvP multiplayer</strong><br>Unfortunately, as the game’s title suggests, this remake only includes the campaign. If you want to experience multiplayer, go play <em>Halo: Combat Evolved Anniversary</em> via the <em>Master Chief Collection</em>.</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p><em>Halo: Campaign Evolved</em> has an extensive suite of accessibility features. This includes text options like subtitles, HUD text, and voice chat text size. You can also adjust font, line spacing, and dialogue color for friends and foes.</p><p>There’s screen narration with volume and speed sliders, as well as color filters. You can adjust color correction strength, brightness, and contrast. Furthermore, you can turn on and off screen shake, flashing effects, and motion blur. For crosshairs, you can change the size, color, opacity, and thickness to see what works best for you.</p><p>There are also options to change directional damage indicators, navigation points, and even teammate markers to make finding things easier. Things like voice chat volume, widget opacity, and fade-out timer can be adjusted too.</p><h2 id="how-i-reviewed-halo-campaign-evolved">How I reviewed Halo: Campaign Evolved</h2><p>I played about 15 hours of<em> Halo: Campaign Evolved</em> (and counting) on <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>with a SANSUI 34-Inch Curved Gaming Monitor UWQHD. I finished the campaign, finding as many collectibles as I could along the way. I also played through the three prequel missions, as well as participated in a few missions with other reviewers in co-op.</p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ I’ve been gaming with 8BitDo's Xbox mobile controller grip and I’ve never used my Game Pass subscription more ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/8bitdo-ultimate-mobile-gaming-controller-xbox-edition-review</link>
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                            <![CDATA[ The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition nails the cloud gaming experience but falls short in a few basic areas ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
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                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alex Berry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tKiNz6yuCf5joz34mirfzB.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;With a background in sports media leading Northamptonshire cricket club’s communications for five years, these days Alex has turned his attention more to virtual grass than real turf. A fan of all things simulation and sandbox, you’ll often find him behind the wheel of an F1 sim rig or agonizing over individual rock placements in &lt;em&gt;Planet Coaster &lt;/em&gt;or &lt;em&gt;Cities: Skylines&lt;/em&gt;. Having &lt;a href=&quot;https://twitch.tv/heylookitsalex&quot;&gt;streamed on Twitch for the best part of a decade&lt;/a&gt;, he’s tried and tested more microphones, mixers, cameras, and controllers than you can imagine, writing for GamesRadar, Trusted Reviews, Mediaberry, and now TechRadar.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface.]]></media:description>                                                            <media:text><![CDATA[The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface.]]></media:title>
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                                <h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-one-minute-review"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: One-minute review</span></h3><p>The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition takes the brand’s existing wireless <a href="https://www.techradar.com/gaming/best-mobile-controllers">mobile controller</a> grip and makes a couple of surface-level changes. </p><p>The overall shape, style, and functions remain, but official Xbox licensing sees the Turbo button swapped for a dedicated Xbox button. It retains the $49.99 / £43.99 / AU$89 price tag of the original, meaning it's significantly cheaper than alternatives like the <a href="https://www.techradar.com/gaming/backbone-one-2nd-gen-review">Backbone One</a> or <a href="https://www.techradar.com/gaming/gamesir-g8-mfi-review">GameSir G8</a>.</p><p>The <a href="https://www.techradar.com/gaming/hall-effect-technology-explained-the-gold-standard-for-your-controllers-thumbsticks-and-triggers">Hall effect</a> joysticks and triggers from the original are still here too, with clicky bumpers and what 8BitDo describes as a refined D-pad, though it felt pretty standard to me. For Xbox Cloud Gaming specifically, which is what I imagine most gamers would turn to this option for, it’s excellent on the whole. Cruising the streets of Japan in <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em> </a>across iOS, Android, and Mac was smooth and responsive, with no perceptible latency over its wireless Bluetooth connection. The telescopic grip is the most secure I've seen in this category, confidently holding an <a href="https://www.techradar.com/phones/iphone/i-ditched-my-new-iphone-17-pro-for-the-iphone-air-and-for-the-first-time-in-years-apple-has-blown-me-away">iPhone 17 Pro</a> with a case without any flex or creaking, and it’s comfortable enough for longer sessions. </p><p>The problems start when you step outside cloud gaming and into native mobile titles. <em>Call of Duty Mobile</em> refused to recognize the controller on both iOS and Android, and games that do work natively, like <em>Fortnite</em>, display PlayStation button prompts on screen despite the controller's physical ABXY layout and Xbox branding. The two back paddle buttons, a feature prominently listed on the spec sheet, also weren't recognized in any game or cloud gaming scenario I tested. </p><p>The core experience, however, is a pleasant one. If Xbox Cloud Gaming is your primary use case, the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is close to a bargain. For native mobile gaming, the experience is a harder sell, and you’d be better off exploring other options on our list of the <a href="https://www.techradar.com/gaming/best-mobile-controllers">best mobile controllers</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3845px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="taCDKfikCCcR32QWysJfwH" name="8bitdoultimatexbox" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." src="https://cdn.mos.cms.futurecdn.net/taCDKfikCCcR32QWysJfwH.jpg" mos="" align="middle" fullscreen="" width="3845" height="2163" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-price-and-availability"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Price and availability</span></h3><ul><li><strong>List price: $49.99 / ~£43.99 / AU$89</strong></li><li><strong>Retains the same price as the original and undercuts similar competitors</strong></li><li><strong>Available in white or black from 8BitDo and retailers</strong></li></ul><p>The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition launched in July 2025, half a year after the non-branded version, keeping the same $49.99 / £43.99 / AU$89 price. You’ll find it at a range of retailers, though 8BitDo is keen to push you towards Amazon, as well as from its own online store. </p><p>It’s worth checking out different options because at the time of writing, 8BitDo's store has it on sale for $38.99 in the US, making an already competitive price even more attractive.</p><p>For context, the Backbone One 2nd Gen runs $99.99, and the GameSir G8 Wireless sits at $79.99, so even at full price, the 8BitDo undercuts its closest competitors by a comfortable margin. </p><p>If you’re not too fussed about that Xbox tie-in, it’s worth noting that the original version of this controller now shares the same iOS and Android compatibility and has been spotted as low as $25 on sale. The day-to-day differences are extremely minor, so if budget is a concern, it’s worth keeping an eye on both.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3356px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="zRXSiVdHZ7Y3sYTWBMqpGJ" name="8bitdoultimatexbox" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zRXSiVdHZ7Y3sYTWBMqpGJ.jpg" mos="" align="middle" fullscreen="" width="3356" height="1888" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-specs"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>8BitDo Ultimate Mobile Gaming Controller Xbox Edition</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$49.99 / £43.99 / AU$89</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.32oz / 236g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth LE 5.0, USB-C (Windows only)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iOS, Android, PC, macOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>8BitDo Ultimate Software V2 (iOS, Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-design-and-features"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Design and features</span></h3><ul><li><strong>The most secure phone grip I've tested in a mobile controller</strong></li><li><strong>Hall effect sticks and triggers are impressive at this price</strong></li><li><strong>Quite a small overall profile</strong></li></ul><p>The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition carries that familiar 8BitDo styling with rounded edges everywhere that almost look like they’re gently melting. It’s not, thankfully, and build quality is good across the board. </p><p>The textured rubber surface on the back of the phone deck is a highlight with a fun input-themed pattern, and the small amount of texture on the back of the main grips feels nice under your fingers. It’s available in your choice of black or white. I’ve been testing the former, and it’s a magnet for greasy marks, and I can see it getting shiny over time. Keep a microfibre cloth handy.</p><p>I don’t have massive hands, but the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition feels slightly small to hold, and it’s the length of the main grips that is the culprit. The left stick falls in a natural position, but the right one ends up nearly at the base of my thumb, and I essentially had to claw-grip the right side to reach it. It's not a dealbreaker, though coming from the stock <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a> or even another mobile grip like the GameSir G8, it’s certainly a downgrade in comfort.</p><p>Where this controller definitely impresses is the phone deck. The telescopic action extends smoothly, and in testing, it held both my phones in a reassuringly sturdy way. This is the first mobile controller grip I've tested that confidently holds both a super slim POCO X5 Pro 5G and a chunky iPhone 17 Pro with a case still on without any sense that the phone might pop loose. There are no replaceable pads or removable elements to fiddle with; it’s just a good base design that’s wonderfully fit for purpose.</p><p>Feedback from the bumpers is sharp and clicky, with a responsiveness that feels better than you'd expect at this price point. The face buttons are a more standard fare, neither exceptional nor disappointing, though they are a little rattly. The D-pad has a noticeable wobble before the input registers, though the actual click is short and responsive once it fires.</p><p>There are Hall effect sticks and triggers on offer here, which is impressive for the price, and the sticks feel great with just the right amount of resistance. The triggers have a good level of detail but have a quirk: both left and right complete their full input range before the trigger is physically all the way down, leaving roughly 5% of dead travel at the bottom of the press. They don’t have the longest travel to begin with, so it’s a shame not to be using all of it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t9RQotbvCVcaKi2xqBSYDJ" name="8bitdoultimatexbox" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." src="https://cdn.mos.cms.futurecdn.net/t9RQotbvCVcaKi2xqBSYDJ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-performance"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Performance</span></h3><ul><li><strong>Xbox Cloud Gaming works excellently across iOS, Android, and Mac</strong></li><li><strong>Native mobile game compatibility is highly inconsistent</strong></li><li><strong>Back buttons weren't recognized in any scenario I tested</strong></li></ul><p>Given its name, it should be no surprise that the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is at its best when playing games via Xbox Cloud Gaming. I’d even go so far as to say that if you’re not a Game Pass subscriber, you can probably stop reading now and look to another mobile grip instead. </p><p>Initial pairing to devices is straightforward, and thankfully, there are no multiple connectivity modes to fumble with like on the GameSir G8 Bluetooth. The whole experience works smoothly out of the box, and I didn’t even need to consult the user guide for pairing mode instructions. I took a punt on holding a button until a light flashed, and I was right.</p><p>Switching the controller between devices wasn’t quite so simple, though admittedly my testing environment is a real stress test for this kind of thing. I attempted to jump around between my iPhone, MacBook Air, and Android phone, and things got rather temperamental. </p><p>The controller seemed to want to cling on to a previously paired device, even if Bluetooth was now switched off on it, so moving between a phone and a laptop usually required repairing from scratch rather than reconnecting to a previously paired device. If you’re not hopping back and forth as I have been, this won’t be an issue, though after a few days of testing I’ve ended up with four separate "Ultimate MGX" entries in my Android Bluetooth list.</p><p>No matter which of those devices I was connected to, the Xbox Cloud Gaming experience was excellent. I drove around Japan in <em>Forza Horizon 6</em> without a hitch; the controls were responsive, and there was no noticeable Bluetooth latency. </p><p>The triggers offer plenty of granular control for working the throttle, though that dead zone at the end I mentioned earlier took some getting used to when it came to small throttle lifts around high-speed corners. There's no rumble or vibration support, but I’ll happily admit I didn't miss it. Cloud gaming and mobile titles rarely lean heavily on haptic feedback anyway.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/taCDKfikCCcR32QWysJfwH.jpg" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aAQ7WKw9pBPsBEgTV84HGJ.jpg" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Steam had a love-hate relationship with the controller, depending on the platform. Connecting to my MacBook Air over Bluetooth had Steam recognizing it as a different, previously paired controller, which then failed to work in-game. Plugging it in via USB-C looked promising at first with macOS referencing it by name, but it was never seen by Steam or Xbox Cloud Gaming. </p><p>Windows fared much better across both Steam and cloud; over USB-C, it was instantly set up as a general XInput device, fully mapped and compatible with both.</p><p>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition gains a dedicated Xbox home button on the front, replacing the turbo button from the standard version. When in the cloud gaming app, this button opens the guide just like it would on console; outside cloud gaming, it’ll open either the Apple Gaming app or act as a home button on Android. It’s a nice-to-have sort of feature rather than a game-changing one, but I’ll admit I did use it a few times in testing and wouldn’t have looked twice at a turbo button.</p><p>The moment you step into native mobile games, however, things start to get messier, and you’re at the mercy of individual developers. <em>Fortnite</em> recognized the controller immediately on both iOS and Android, and the gameplay experience was responsive and reliable. But the on-screen button labels display PlayStation symbols (Circle, Cross, Square, Triangle) despite the controller's physical ABXY layout and Xbox branding. </p><p>That’s a little awkward. This usually happens because the controller identifies itself as a generic gamepad rather than as an actual Xbox controller, which means the Xbox licensing doesn't extend to how games see it. <em>Call of Duty Mobile</em>, one of the biggest mobile shooters on the planet, simply doesn't recognize the controller at all. Not on iOS, not on Android, and there’s no hardware mapping workaround either.</p><p>Depending on your play style, the back paddle buttons are perhaps the most frustrating limitation. They're physically well-designed, nicely positioned, and require just the right amount of force to trigger, but they weren't recognized in any scenario I tested. Not in Fortnite, not in cloud gaming, not anywhere. Even after binding them to specific inputs through the 8BitDo Ultimate Software V2 app, games simply didn't see them. </p><p>Speaking of the app, it’s incredibly basic and falls far behind competitors in this space. Firstly, there are confusingly two versions on the App Store; V1 doesn't recognize the controller at all, and V2 requires you to manually select and pair your controller model during setup despite the device already being Bluetooth-paired to your phone. </p><p>Once you're in, the customization options are barebones: button remapping, dead zone adjustments, and trigger tuning. It worked on both iOS and Android, though anything you configure is device-specific and doesn’t save on the controller itself.</p><h3 class="article-body__section" id="section-shoudl-you-buy-the-8bitdo-ultimate-mobile-gaming-controller-xbox-edition"><span>Shoudl you buy the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition?</span></h3><h2 id="buy-it-if-4">Buy it if...</h2><div class="product"><p><strong>You’re an Xbox Game Pass subscriber who plays on mobile</strong><br>This is the controller's strongest use case by a wide, wide margin. Cloud gaming works flawlessly on iOS, Android, and Mac; the build quality is excellent for the price, and the phone grip is the most secure I've tested.</p></div><div class="product"><p><strong>You value portability or have smaller hands</strong><br>While it doesn’t fold down completely, the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition is more compact than competitors, with shorter grips that are well suited to smaller hands.</p></div><h2 id="don-t-buy-it-if-5">Don't buy it if...</h2><div class="product"><p><strong>You play a lot of native mobile games</strong><br>The Ultimate Mobile Gaming Controller is inconsistent when it comes to native game recognition. Some titles play fine but with the wrong labels, while others simply don’t work at all. If onboard titles are your main focus, look elsewhere.</p></div><div class="product"><p><strong>You use rear buttons a lot</strong><br>The two rear paddle buttons are physically well-placed but functionally useless in every scenario I tested. Even cloud gaming, which works so well in general, fails to recognize them or allow their use in games.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>Here are two strong alternatives to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>8BitDo Ultimate Mobile Gaming Controller Xbox Edition</strong></p></td><td  ><p><strong>GameSir G8+ Bluetooth</strong></p></td><td  ><p><strong>Backbone One 2nd Gen</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$49.99 / £43.99 / AU$89</p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$99.99 / £99.99 / AU$179.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm</p></td><td  ><p>9.06 x 4.21 x 2.17in / 230 x 107 x 55mm</p></td><td  ><p>6.93 x 3.70 x 1.34in / 176 x 93.98 x 34.03mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.32oz / 236g</p></td><td  ><p>10.72oz / 314g</p></td><td  ><p>4.86oz / 138g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth LE 5.0, USB-C (Windows only)</p></td><td  ><p>Bluetooth 5.3, Wired (USB-C), Dongle (sold separately)</p></td><td  ><p>Wired (USB-C / Lightning)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iOS, Android, PC, macOS</p></td><td  ><p>Android, iOS, Nintendo Switch, PC, macOS</p></td><td  ><p>Android, iOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>8BitDo Ultimate Software V2 (iOS, Android)</p></td><td  ><p>GameSir App (Android only)</p></td><td  ><p>Backbone App</p></td></tr></tbody></table></div><div class="product"><p><strong>GameSir G8+ Galileo Wireless</strong><br>This is your closest direct competitor, offering Bluetooth 5.3 connectivity, Hall effect sticks and triggers, back buttons, and broader platform support including Nintendo Switch. It costs more at $79.99, but the larger grips, additional connectivity options, and stronger local game compatibility make it a more versatile wireless mobile controller.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/gamesir-g8-galileo-review" data-dimension112="77529b62-7ead-11f1-a2db-e1394b72ffb8" data-action="Deal Block" data-label="For more information, check out our full GameSir G8+ Galileo Wireless review" data-dimension48="For more information, check out our full GameSir G8+ Galileo Wireless review" data-dimension25=""><strong>GameSir G8+ Galileo Wireless review</strong></a></p></div><div class="product"><p><strong>Backbone One (2nd Gen)</strong><br>The Backbone One remains our top pick for portable mobile controllers thanks to its compact form factor, reliable USB-C passthrough connection, and broad game compatibility. It's basically double the price and lacks Hall effect sticks, but if native game support and portability matter more than cloud gaming value, it's the safer bet.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/backbone-one-2nd-gen-review" data-dimension112="77529bc6-7ead-11f1-ae26-73c592bb6b48" data-action="Deal Block" data-label="For more information, check out our full Backbone One 2nd Gen review" data-dimension48="For more information, check out our full Backbone One 2nd Gen review" data-dimension25=""><strong>Backbone One 2nd Gen review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-8bitdo-ultimate-mobile-gaming-controller-xbox-edition"><span>How I tested the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition</span></h3><ul><li><strong>Spent several days testing across multiple devices and platforms</strong></li><li><strong>I tested native mobile games, Xbox Cloud Gaming, and Steam on Mac and Windows</strong></li><li><strong>Tried the companion app on both iOS and Android</strong></li></ul><p>I tested the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition with an iPhone 17 Pro and a POCO X5 Pro 5G for mobile gaming, as well as a Mac and Windows PC for cloud gaming and Steam. I tested native mobile games, including <em>Fortnite</em> (on both iOS and Android), and attempted <em>Call of Duty Mobile</em> on both platforms. Cloud gaming testing focused on <em>Forza Horizon 6</em> via Xbox Cloud Gaming on all devices.</p><p>I evaluated the companion app experience on both iOS and Android, including firmware checking, profile setup, and button remapping. I tested the back paddle buttons across multiple scenarios, including native games, cloud gaming, and through the 8BitDo Ultimate Software V2 app. I also tested the controller's behavior on Steam, including calibration and in-game recognition.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ With wonderfully designed missions and a plethora satisfying progression systems, Splatoon Raiders is a must-play for Nintendo Switch 2 owners ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/splatoon-raiders-review</link>
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                            <![CDATA[ Splatoon Raiders delivers a fantastic solo experience filled with enjoyable shooting, loads of satisfying progression, and smartly designed levels. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.]]></media:description>                                                            <media:text><![CDATA[A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.]]></media:text>
                                <media:title type="plain"><![CDATA[A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.]]></media:title>
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                                <p>If you’ve always loved the world of the <em>Splatoon </em>series but have been — understandably — put off by the prospect of its sweaty competitive multiplayer modes, then this latest <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> exclusive third-person shooter is for you.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>July 23, 2026</p></div></div><p><em>Splatoon Raiders </em>offers an incredibly compelling, single-player take on the series’ trademark ink-spewing action. It’s all underpinned by the same excellent shooting mechanics that make online matches of <a href="https://www.techradar.com/reviews/splatoon-3"><em>Splatoon 3</em></a><em> </em>such a blast, now smartly recontextualized in a wholly player versus environment (PvE) format and enhanced with a plethora of satisfying progression systems that allow you to experiment with countless impactful character builds.</p><p>The sheer volume of content here is formidable: there are a vast number of highly replayable missions that can be tackled in multiple difficulty levels, more than a hundred weapons to wield, and even lend others a hand in online co-op for more unlockable rewards. This is comfortably one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a> and I know I’ll be coming back to it, even now I’ve seen the credits roll.</p><h2 id="fishy-business">Fishy business</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FGFu6Lmo6MrkpFDoe7hrjQ" name="2026071316370100_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/FGFu6Lmo6MrkpFDoe7hrjQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>While the main <em>Splatoon </em>games are known for their clean urban aesthetics, <em>Splatoon Raiders </em>sets itself apart with a much grimier, more salvaged look. Set on the distant Spirhalite Islands, it follows an unnamed mechanic working for the Deep Cut trio — the iconic TV show hosts from <em>Splatoon 3 </em>who apparently moonlight as treasure hunters. With the group stranded on a raft after their latest treasure hunting expedition goes awry, they’re forced to improvise gear and track down the resources necessary to escape.</p><p>Fashioned from wooden crates and metal grates, the raft functions as your hub world in between missions and can be outfitted with a range of useful features like a customizable firing range and a range of upgrade stations, in addition to more whimsical options like an arcade cabinet that offers some cute pixel-art minigames. You always feel like there’s a meaningful upgrade that you’re working towards, and watching your craft develop from a ramshackle structure into a fully-fledged mobile base as you progress through the story is immensely satisfying.</p><p>That’s not to say that you need much encouragement to complete missions, however, as they’re a load of fun. There are three main types: quickfire dens that have you beating a few waves of foes in a short time limit, longer raids where you drop into large semi-open environments to secure nearby treasure chests, and dungeons that challenge you to get to a goal with a set loadout. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m27Nc7ePY2o2mKfzKJmcfQ" name="2026070823090500_s" caption="" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/m27Nc7ePY2o2mKfzKJmcfQ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>I love the character creator in </strong><em><strong>Splatoon Raiders</strong></em><strong>. It lets you choose between an Inkling or Octoling protagonist, with customizable facial features and a range of cute hairstyles that are perfect for expressing yourself in co-op. The generous selection of unlockable outfits is lovely too.</strong></p></div></div><p>It seems pretty basic at first, but there are an incredible number of unique twists that keep each new mission feeling fresh. A den, for example, might throw hundreds of the same area-denial enemies at you — coating the small arena with noxious slime that chips away at your health and forces you to stay on your feet — while a raid could surprise you with tricky platforming sections and a strict time limit.</p><p>The dungeons, meanwhile, are more focused around puzzles and cleverly serve to tutorialize many of the weapons and abilities that you can unlock.</p><h2 id="in-the-tank">In the tank</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CfKnQAQHFmRx5i9DAoMxGR" name="2026071316365900_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/CfKnQAQHFmRx5i9DAoMxGR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Your character can carry one of three ink tanks (which basically determine your chosen ‘class’), designed for raw power, speed, or more careful ranged tactics. They all play completely differently, with their own roster of powerful gadgets to unlock and an overall power level that gradually ticks up with use.</p><p>I mainly relied on the Power Tank, which, true to its name, is all about big, bombastic attacks that deal massive damage. My favorite gadgets include the inky hatchet with its huge slashing strike that is invaluable for taking out tankier foes and a charging rocket launcher that wonderfully shreds through groups of smaller ones. </p><p>It might be tempting to rely on one favorite, but there are plenty of good reasons to try the others. Fully upgrading one tank requires you to spend time with the others, and some dungeons even have specific rewards depending on which you use to complete them. I initially thought that this might prove a frustrating barrier to progression, but soon came to appreciate being made to step out of my comfort zone because all three tanks are equally enjoyable to use with a huge variety of gadgets to discover.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AuFQS6ghLG5q35Yyq3dxGR" name="2026071021035900_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/AuFQS6ghLG5q35Yyq3dxGR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Every gadget is highly customizable as well, with a plethora of collectible parts that do everything from minor stat upgrades to fundamentally change how they work. You can only add a certain number of parts at a time, so you’ll need to think carefully in order to craft a new build to successfully overcome a particularly tricky challenge.</p><p>There’s just as much depth to the wide selection of weapons. The 11 types on offer will all be familiar if you’ve played <em>Splatoon 3</em>, with a good mix of long-range shooters, nimble pistols, sloshing buckets, and so on, all with their own mechanics to master. Tackling more difficult missions rewards more powerful weapons at a strong pace, which, alongside the steady introduction of new rarities with their own unique qualities, further stops everything from becoming stale.</p><p>The same is true of the many enemy types. It’s the same malevolent Salmonids from the Salmon Run side modes of <a href="https://www.techradar.com/how-to/splatoon-2-tips-and-tricks"><em>Splatoon 2</em></a><em> </em>and <em>3</em>, but with a healthy number of new varieties to surprise even the most seasoned fish hunters.</p><p>It all comes together for an experience that, even when some of the more difficult challenges force you to grind up your power level, remains fresh and exciting like a delicious piece of sashimi throughout.</p><h2 id="should-i-play-splatoon-raiders">Should I play Splatoon Raiders?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You’ve always wanted a single-player Splatoon</strong><br><em>Splatoon Raiders </em>finally delivers the single-player <em>Splatoon </em>experience that many have been waiting for, giving you a new way to discover the franchise without the pressure of PvP.</p></div><div class="product"><p><strong>You want something to play for the long haul</strong><br>With its wealth of meaty progression systems, <em>Splatoon Raiders </em>gives you loads of goals to work towards. Pick this up if you want a game that you can dip into over and over again.</p></div><div class="product"><p><strong>You’re after a meaty co-op experience</strong><br>Although primarily a single-player experience, <em>Splatoon Raiders </em>supports online co-op that lets you tackle the majority of its missions with up to three friends.</p></div><h2 id="don-t-play-it-if-4">Don't play it if...</h2><div class="product"><p><strong>You’re not interested in Splatoon</strong><br><em>Splatoon Raiders </em>is a superb game, but it’s not going to win you over if you already disliked the series’ third-person, ink-based combat.</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p>Like most modern Nintendo releases, <em>Splatoon Raiders </em>is lacking when it comes to accessibility features. It offers the ability to invert both thumbsticks, or use motion controls to aim. </p><p>The color of ink is usually random, but you can lock it to either blue or purple in order to be easier to see. In addition to offering harder versions of most missions, the game features three overall difficulty modes which decreases or increases the power of enemies. </p><h2 id="how-i-reviewed-splatoon-raiders">How I reviewed Splatoon Raiders</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8h7YhuEVHNBcd6ynpZoHR" name="2026071123540000_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/B8h7YhuEVHNBcd6ynpZoHR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>I played nearly 20 hours of <em>Splatoon Raiders </em>on Nintendo Switch 2 using the <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy-Con 2 controllers</a> in handheld mode. For audio, I used the system’s built-in speaker setup. </p><p>I experienced the whole of the game’s story, hitting the credits having tackled all of the major missions on the standard difficulty mode, in addition to some online co-op play.</p><p><em>First reviewed June 2026</em></p>
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                                                            <title><![CDATA[ I've spent weeks testing the Razer Hammerhead V3 HyperSpeed gaming earbuds and it's left me desperate to go back to my SteelSeries Arctis GameBuds ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/razer-hammerhead-v3-hyperspeed-gaming-earbuds-review</link>
                                                                            <description>
                            <![CDATA[ The Razer Hammerhead V3 HyperSpeed earbuds are a premium gaming product that fail to deliver. ]]>
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                                                                        <pubDate>Sun, 19 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Razer Hammerhead V3 HyperSpeed]]></media:description>                                                            <media:text><![CDATA[Razer Hammerhead V3 HyperSpeed]]></media:text>
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                                <h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-two-minute-review"><span>Razer Hammerhead V3 HyperSpeed: two-minute review</span></h2><p>The first thing I thought when I pulled the Razer Hammerhead V3 HyperSpeed <a href="https://www.techradar.com/news/best-gaming-earbuds">gaming earbuds</a> out of their box was “Wow, these are ugly.” </p><p>Not exactly the strongest first impression, but it’s unavoidable when each bud has a weird, bulbous design that gives them an appearance like a pair of obese <a href="https://www.techradar.com/opinion/airpods-pro-2s-noise-cancellation-is-so-good-i-need-to-retrain-my-brain">AirPods</a>. The shiny black plastic material looks cheap, as does the printed Razer logo on the outside, which (despite all the Razer Chroma branding on the box) is just a decal that doesn't illuminate. </p><p>They’re thankfully not uncomfortable to wear, but even in your ears they’re nowhere near as stylish as similarly priced competitors like the <a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review">SteelSeries Arctis GameBuds</a>. </p><p>With much flatter sound, they’re significantly less versatile (especially if you’re after a pair of gaming earbuds that you can also use to listen to music) and offer fewer features than that model to boot, with inferior active noise cancellation (ANC) that fails to block out most background noise when you’re out and about.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TWkdwvxDCz6Ft4Q9QuaLk3" name="15034" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/TWkdwvxDCz6Ft4Q9QuaLk3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Razer buds’ biggest benefit is the use of the latest Bluetooth 6.0 standard, which allows for ultra-low-latency connectivity with compatible devices and is ideal if you’re a serious mobile gamer looking for something to use with the latest phones. The included 2.4GHz Razer HyperSpeed Wireless dongle is also impressively compact and offers similar low-latency performance on PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and handhelds like the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><p>This alone might be worth the compromises elsewhere if you’re a really serious mobile gamer, though there are a few more things worthy of praise. The included case is well-designed and feels pretty high quality, with an attractive RGB strip that is illuminated to denote pairing or charging status. I also really like how you don’t have to take the dongle if you want to use it: simply plug the case into your machine, and you’re ready to go, which makes it basically impossible to leave behind.</p><p>Find the Razer Hammerhead V3 HyperSpeed gaming earbuds at the right price - and they could be a good pick.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-price-availability"><span>Razer Hammerhead V3 HyperSpeed review: price & availability</span></h2><ul><li><strong>Costs $129.99 / £129.99 / AU$229.95</strong></li><li><strong>Available via Razer right now</strong></li><li><strong>Availability at other retailers seems spotty</strong></li></ul><p>The Razer Hammer V3 HyperSpeed gaming earbuds cost $129.99 / £129.99 / AU$229.95 if you buy them directly from Razer, which is where I would recommend getting them, as stock at other retailers seems spotty. </p><p>If you do choose to buy from the likes of Amazon, be mindful not to accidentally purchase the cheaper Razer Hammerhead V3 X or older Razer Hammerhead True Wireless X model, as they look very similar.</p><p>At this price, the earbuds are going head to head with the likes of the SteelSeries Arctis GameBuds, which originally launched at $159.99 / £159.99 / AU$359 but are now regularly discounted to around $130 / £100 in the US and UK.</p><p>Even factoring in the added $30 / £30 at full price, I think the Arctis GameBuds are much better value. They offer a much more stylish design, versatile sound that you can easily customize with hundreds of selectable EQ profiles, in addition to slightly better overall battery life.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-specs"><span>Razer Hammerhead V3 HyperSpeed review: specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead True Wireless X</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-design-and-features"><span>Razer Hammerhead V3 HyperSpeed review: design and features</span></h2><ul><li><strong>Look bulky and dated</strong></li><li><strong>THX Spatial Audio support</strong></li><li><strong>Case is good</strong></li></ul><p>You should know by now that I’m not a big fan of how these earbuds look. They have a basic stemmed in-ear design with quite a bulbous body constructed from shiny black plastic and a cheap-looking green Razer decal on the back. They honestly look like something you’d buy on Amazon for under 50 bucks rather than a product from a premium gaming brand.</p><p>The case is much better, at least. It’s large, but still easily pocketable, and has a pleasant matte texture to its exterior and a very robust hinge with satisfyingly strong magnets. There’s a subtle strip of LED lighting on it as well, which lights up in an attractive rainbow pattern when the case is opened. It also illuminates different colors to denote charging or pairing status, battery level, and so on, which makes it surprisingly practical as well.</p><p>Inside the case, there’s plenty of space for the two earbuds and a little slot for the compact HyperSpeed Wireless dongle. When in the case, the dongle is nestled inside a Type-C port with passthrough connectivity. This means you can plug the entire case directly into your PC or console in order to pair the buds, which is pretty handy and helps keep everything in one place.</p><p>Aside from this, the Razer Hammerhead V3 HyperSpeed gaming earbuds don’t have a particularly expansive feature set compared to the offerings of other brands. The earbuds support ANC and a transparency mode, in addition to automatic pausing when removed from your ears. The compatible software offers three default EQ profiles (for gaming, music, and movies, respectively) plus the ability to create your own.</p><p>On PC, the buds come with a license key for THX Spatial Audio, which simulates 360-degree sound decently well and is a solid bonus.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gfqbx9bfvGFdFeytSYR6q3" name="15036" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/gfqbx9bfvGFdFeytSYR6q3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-performance"><span>Razer Hammerhead V3 HyperSpeed review: performance</span></h2><ul><li><strong>Sound is okay</strong></li><li><strong>ANC is poor</strong></li><li><strong>Decent battery life</strong></li></ul><p>Although it is impressively low-latency and thus suited for competitive gaming, I found the sound of the Razer Hammerhead V3 HyperSpeed to be so-so compared to similarly priced alternatives. In the default gaming preset, the bass is plenty punchy, but they lack clarity and sounds quite muffled in the high end. It’s good enough for the likes of <a href="https://www.techradar.com/how-to/playerunknown-battlegrounds-tips-and-tricks"><em>PUBG: Battlegrounds</em></a><em> </em>or <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>, but would be an incredibly poor fit for more story-driven titles.</p><p>The music-listening experience is bad, and no amount of EQ tweaking could remedy the uninspiring sound. I would recommend swerving the default music EQ as well, as it’s absolutely rancid and tanks not only the bass but also the low mids, leading to sound that’s not dissimilar to that produced by the free earbuds you get on an airplane.</p><p>Alternating between the Razer Hammerhead V3 HyperSpeed and the SteelSeries Arctis GameBuds, there is simply no contest: the SteelSeries pair sounds better no matter what you throw at it, and the fact that it can handle music too means that you don’t need to buy a second pair to use with your phone.</p><p>The ANC also underperforms compared to alternatives, be they the GameBuds or others such as the Sony Inzone Buds. It fails to block out much background sound and even struggles to drown out the consistent, low noise from a desk fan. If you want to take these on a plane, just forget about it.</p><p>The microphones are okay, but not particularly reliable. With any kind of background noise, they can begin to struggle to pick up your voice - which had me relying on my desktop mic instead. Touch controls are quite awkward as well. They feel unresponsive and struggle to pick up inputs, leading to frequent accidental pauses or skips if you’re trying to use them for your tunes.</p><p>The battery life is at least one area where the Razer Hammerhead V3 HyperSpeed doesn't disappoint. I easily managed 7-8 hours per charge with the buds, and the case holds enough to fully top them up about four times when you're on the go. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7JkZq6KD9VfNS2oBren9d3" name="15032" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/7JkZq6KD9VfNS2oBren9d3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-razer-hammerhead-v3-hyperspeed"><span>Should I buy the Razer Hammerhead V3 HyperSpeed?</span></h2><h2 id="buy-it-if-5">Buy it if…</h2><div class="product"><p><strong>You’re after low latency at all costs</strong><br>These are some of the few gaming earbuds with Bluetooth 6.0 support, which might be a compelling reason to buy if that’s what you’re after.</p></div><h2 id="don-t-buy-it-if-6">Don’t buy it if…</h2><div class="product"><p><strong>You crave premium sound</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds deliver unexceptional sound for the price. You can easily find alternatives that sound better for the same money.</p></div><div class="product"><p><strong>You want more features</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="6951608c-7bad-11f1-be36-21d14c21dbe3" data-action="Deal Block" data-label="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension48="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-also-consider"><span>Razer Hammerhead V3 HyperSpeed review: also consider</span></h2><p>Here are two more compelling options to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead V3 HyperSpeed</strong></p></td><td  ><p><strong>SteelSeries Arctis GameBuds</strong></p></td><td  ><p><strong>PlayStation Pulse Explore earbuds</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td><td  ><p>$159.99 / £159.99 / AU$359</p></td><td  ><p>$199.99 / £199.99 / AU$329</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td><td  ><p>0.19oz / 5.3g (each bud); 1.7oz / 48.7g (case)</p></td><td  ><p>0.2oz / 6.5g (one earbud with medium tip)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td><td  ><p>Xbox, PlayStation, Nintendo Switch, PC</p></td><td  ><p>PS5, PlayStation Portal, PC, mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td><td  ><p>2.4Ghz (via USB-C), Bluetooth 5.3 (mobile)</p></td><td  ><p>PlayStation Link wireless, Bluetooth (mobile)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td><td  ><p>Up to 40 hours (buds 10 hours; case 30 hours)</p></td><td  ><p>5 hours with 10 hours from the charging case</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td><td  ><p>360° Spatial Audio, Qi Wireless Charging Case, 6mm neodymium drivers, four-mic ANC, transparency mode, in-ear detection/sensor, IP55 rating, fast charge, companion app with more than 100 presets</p></td><td  ><p>Planar Magnetic Drivers, AI-enhanced noise rejection, Dual Device connectivity, 3 sets of ear tips</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td><td  ><p>Arctis Companion App (mobile), SteelSeries Sonar (PC)</p></td><td  ><p>N/A</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis GameBuds</strong><br>The SteelSeries Arctis GameBuds are the wireless gaming earbuds to beat right now. They offer great sound out of the box, plus hundreds of customizable EQ presets that make them perfect no matter what you are playing.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review" data-dimension112="69516258-7bad-11f1-bb62-ab610f6228d8" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension48="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension25=""><strong>SteelSeries Arctis GameBuds review</strong></a></p></div><div class="product"><p><strong>PlayStation Pulse Explore earbuds</strong><br>If you’re shopping for earbuds to use with a PS5, then the official PlayStation Pulse Explore earbuds are a decent pick. They sound far better than the Hammerhead V3 HyperSpeed pair thanks to their planar magnetic drivers.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/playstation-pulse-explore-earbuds-review" data-dimension112="695162f8-7bad-11f1-92fe-05323acfd168" data-action="Deal Block" data-label="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension48="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension25=""><strong>PlayStation Pulse Explore earbuds review</strong></a><strong></strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-razer-hammerhead-v3-hyperspeed"><span>How I tested the Razer Hammerhead V3 HyperSpeed</span></h3><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used with PC and mobile</strong></li><li><strong>Compared to other gaming earbuds</strong></li></ul><p>I tested the Razer Hammerhead V3 HyperSpeed gaming earbuds for multiple weeks across both PC and mobile, playing a range of different games. </p><p>This included plenty of <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>, <em>PUBG: Battlegrounds</em>, <em>Battlefield 6</em>, <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, <em>Grand Theft Auto 5</em>,<em> </em>and more, in addition to mobile titles like <em>Neverness to Everness, </em>and <em>Call of Duty Mobile</em>.</p><p>Throughout my time with the buds, I compared the experience to my hands-on testing of other gaming earbuds, including the SteelSeries Arctis GameBuds and other products featured on our best gaming earbuds guide.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ Don't bother buying the Switch 2's official N64 controller — get 8BitDo's brilliant take on it instead ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/8bitdo-64-bluetooth-controller-review</link>
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                            <![CDATA[ The 8BitDo 64 Bluetooth Controller is a fine companion for the Nintendo Switch Online game catalog. ]]>
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                                                                        <pubDate>Sun, 12 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[8BitDo 64 Bluetooth Controller]]></media:description>                                                            <media:text><![CDATA[8BitDo 64 Bluetooth Controller]]></media:text>
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                                <h2 class="article-body__section" id="section-8bitdo-64-bluetooth-controller-two-minute-review"><span>8BitDo 64 Bluetooth Controller: Two-minute review</span></h2><p>The 8BitDo 64 Bluetooth Controller was primarily created for the <a href="https://www.techradar.com/gaming/analogue-3d-review">Analogue 3D</a>—a third-party console that emulates N64 hardware and requires real cartridges. However, it's also compatible with <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC (as well as Android devices).</p><p>Now, I don't own an Analogue 3D personally (limited stock and an even more limited wallet have seen to that), but I do have a Switch 2, and the 8BitDo 64 Bluetooth Controller shines just as brightly on Nintendo's current-gen machine. I've been playing Nintendo Switch Online's roster of N64 titles with it and found it to be a fantastic (and not to mention, cheaper) alternative to the official Switch Nintendo 64 controller.</p><p>The 8BitDo 64 Bluetooth Controller comes in a wide variety of colorways, most of which are available to buy at the brand's Amazon store page. The standard black and white variants can be bought for $39.99 / £34.99 (around AU$60). Meanwhile, the version that bears the N64 controller's iconic color scheme (alongside several translucent models) is a touch pricier in the US at $44.99 / £34.99 (around AU$65).</p><p>I was sent the 'Grey' model for this review, and it perfectly mimics the look and feel of the original N64 controller. The grey finish of the shell and the colored Start, A, B, and C-buttons are all accurately rendered.</p><p>The major difference is that the 8BitDo 64 Bluetooth Controller opts for a more contemporary layout, sporting two controller grips as opposed to the original N64 controller's odd but strangely comfortable trident-esque design.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VGq4c6iEQBLZWMotuNQ7Bg" name="IMG_4322" alt="8BitDo 64 Bluetooth Controller" src="https://cdn.mos.cms.futurecdn.net/VGq4c6iEQBLZWMotuNQ7Bg.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There are pros and cons to this approach. The 8BitDo 64 Bluetooth Controller's more modern flourishes do make it comfortable to hold. Additions like a Hall effect thumbstick also make for a pad that's built to last. Basically, the thing won't fall apart after a few heated sessions of <em>Mario Party. </em>Though the stick retains that rugged, contoured design of the original, meaning your hand won't be any better off if you stick to the 'palm method' of getting high scores in certain minigames.</p><p>Where this modern design falters slightly, though, is in the triggers and shoulder buttons. While they feel perfectly fine, the default layout in some games might feel off if you're used to the original N64 controller. That's because, with Nintendo Switch Online, the 'ZR' button is reserved for the quick menu. This relegates the left trigger as the dedicated 'Z' button by default.</p><p>That kind of was the case with the original N64 pad, too, where the Z button sat at the center-rear for your left index finger to rest on. It can just make things feel occasionally awkward on the 8BitDo 64 Bluetooth Controller.</p><p>Take <em>Star Fox 64, </em>for example. Because the right trigger is reserved for the quick menu, it means the left trigger and right bumper are used to barrel roll by default. In <em>GoldenEye 007, </em>meanwhile, the left trigger fires your weapon, while the left bumper activates manual aiming. As a result, you might find you have to dive into the quick menu and adjust control schemes on a per-game basis, which can be a bit frustrating.</p><p>Thankfully, that's the only major issue I have with the 8BitDo 64 Bluetooth Controller, and it's one that wasn't hugely difficult to get used to. I did find myself bringing up the quick menu by accident, annoyingly often, though.</p><p>At least battery life is solid, at around 15-20 hours on a full charge. That's about standard for the brand's controllers like the <a href="https://www.techradar.com/gaming/8bitdo-ultimate-2-review">8BitDo Ultimate 2</a> and <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>. Not class-leading by any means, but certainly gets the job done.</p><h2 class="article-body__section" id="section-8bitdo-64-bluetooth-controller-specifications"><span>8BitDo 64 Bluetooth Controller: Specifications</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>8BitDo 64 Bluetooth Controller</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$44.99 / £34.99 (around AU$65)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.93oz / 225g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.6 x 4.1 x 2.4in / 141 x 104 x 61mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Analogue 3D, Nintendo Switch, Nintendo Switch 2, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth 5.0, Bluetooth LE, USB-C</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WUfsTiMWCRrN4mzzdHmuqj" name="IMG_4321" alt="8BitDo 64 Bluetooth Controller" src="https://cdn.mos.cms.futurecdn.net/WUfsTiMWCRrN4mzzdHmuqj.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-8bitdo-64-bluetooth-controller-scorecard"><span>8BitDo 64 Bluetooth Controller: Scorecard</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Category</p></td><td  ><p>Comment</p></td><td  ><p>Score</p></td></tr><tr><td class="firstcol " ><p>Value</p></td><td  ><p>Whether you go for the standard colorways or a special edition like the N64 livery, it's cheaper than the official Switch-compatible N64 controller.</p></td><td  ><p>4.5/5</p></td></tr><tr><td class="firstcol " ><p>Design </p></td><td  ><p>It really nails the look and feel of the original N64 controller, down to how the buttons, d-pad, and thumbstick feel. Build quality is solid, and the Hall effect stick means longevity is a factor.</p></td><td  ><p>4.5/5</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>The controller is fairly light on features overall. There is a dedicated Turbo button, but I found little use for it within the N64 library.</p></td><td  ><p>3/5</p></td></tr><tr><td class="firstcol " ><p>Performance</p></td><td  ><p>While I take issue with the awkward trigger/bumper layout, the controller is perfectly performant with excellent connectivity and solid battery life.</p></td><td  ><p>4/5</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>It's a fantastic alternative to the official N64 pad on Switch, and I'd handily recommend it as the better, cheaper option. Some layout issues aside, it's another winner for 8BitDo.</p></td><td  ><p>4/5</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-8bitdo-64-bluetooth-controller-should-i-buy"><span>8BitDo 64 Bluetooth Controller: Should I buy?</span></h2><h2 id="buy-it-if-6">Buy it if...</h2><div class="product"><p><strong>You want a modern way to play N64 games</strong><br>The 8BitDo 64 Bluetooth Controller's modern layout makes it very accessible for contemporary audiences who might balk at the three-pronged design of the original pad.</p></div><div class="product"><p><strong>You're on a budget</strong><br>As with many 8BitDo controllers, this N64-inspired pad is incredibly friendly on the wallet, and even comes in cheaper than Nintendo's official option.</p></div><div class="product"><p><strong>You have a Nintendo Switch Online subscription</strong><br>While it's primarily designed for N64 games, you'll find the 8BitDo 64 Bluetooth Controller is also well-suited to other retro titles with limited button layouts, such as the NES and Game Boy libraries.</p></div><h2 id="don-t-buy-it-if-7">Don't buy it if...</h2><div class="product"><p><strong>You want something for modern games</strong><br>The lack of a second stick (you're still getting those four C-buttons here) means that you probably won't want to use the 64 Bluetooth Controller for modern hits like <a href="https://www.techradar.com/gaming/cyberpunk-2077-ultimate-edition-nintendo-switch-2-review" data-dimension112="6b70e1bc-e90c-4fe8-97cd-1b5b0c395078" data-action="Deal Block" data-label="Cyberpunk 2077 Ultimate Edition" data-dimension48="Cyberpunk 2077 Ultimate Edition" data-dimension25=""><em>Cyberpunk 2077 Ultimate Edition</em></a><em> </em>or <a href="https://www.techradar.com/gaming/donkey-kong-bananza-review"><em>Donkey Kong Bananza</em></a><em>.</em></p></div><div class="product"><p><strong>That trigger/bumper issue sounds like too much of a pain</strong><br>Having your index fingers rest on the left trigger and right bumper is pretty awkward and goes against modern controller design sensibilities. You can ease the issue by altering button layouts within Nintendo Switch Online, but it can be annoying to have to do this for every game you choose to play.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>8BitDo 64 Bluetooth Controller</strong></p></td><td  ><p><strong>8BitDo Pro 3</strong></p></td><td  ><p><strong>Nintendo Switch 2 GameCube Controller</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$44.99 / £34.99 (around AU$65)</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td><td  ><p>$64.99 / £58.99 / AU$89.95</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.93oz / 225g</p></td><td  ><p>8.5oz / 242g</p></td><td  ><p>7.4oz / 210g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.6 x 4.1 x 2.4in / 141 x 104 x 61mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td><td  ><p>5.5 x 3.9 x 2.6in / 140 x 100 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Analogue 3D, Nintendo Switch, Nintendo Switch 2, Android</p></td><td  ><p>Nintendo Switch, Nintendo Switch 2, PC, iOS, Android</p></td><td  ><p>Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth 5.0, Bluetooth LE, USB-C</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (Switch 2 native)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-20 hours</p></td><td  ><p>15-20 hours</p></td><td  ><p>Around 25-30 hours</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="aa140b67-627c-49bb-abdd-f3870a8e1185" data-action="Deal Block" data-label="For more information, read our full 8BitDo Pro 3 review" data-dimension48="For more information, read our full 8BitDo Pro 3 review" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="qEJC6KWNUXErzJm9jMdYvY" name="8bitdo-pro-3-bluetooth-controller-for-sw-8477f870-f9a8-48bc-b951-a11495cf78c7.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/qEJC6KWNUXErzJm9jMdYvY.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>8BitDo Pro 3</strong><br>For my money, this is the best controller that can be bought for less than $60 / £40, period. It also has a retro-inspired design, but comes with so many modern flourishes and features, like drift-beating TMR sticks, swappable face buttons, a charging dock, and a beautiful d-pad. This one's great for both modern and retro titles, and I really can't sing its praises enough.</p><p><strong>For more information, read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="aa140b67-627c-49bb-abdd-f3870a8e1185" data-action="Deal Block" data-label="For more information, read our full 8BitDo Pro 3 review" data-dimension48="For more information, read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a></p></div><div class="product"><a data-dimension112="882e0f64-4659-4326-a8d3-81cd61955aa4" data-action="Deal Block" data-label="For more information, read our full Nintendo Switch 2 GameCube controller review" data-dimension48="For more information, read our full Nintendo Switch 2 GameCube controller review" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JwgkbXHZDTvY4QqMzi5tQD" name="GameCube" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/JwgkbXHZDTvY4QqMzi5tQD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Nintendo Switch 2 GameCube Controller</strong><br>Pretty obviously, this is a bespoke official controller for Nintendo Switch Online's GameCube library on Switch 2. It's wireless and boasts some pretty impressive battery life. It's a warts-and-all revisiting, but it arguably barely needed changing at all given how nice the original GameCube controller is. This one's also great for retro titles and is broadly compatible with Switch and Switch 2 games.</p><p><strong>For more information, read our full </strong><a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-gamecube-controller-review" data-dimension112="882e0f64-4659-4326-a8d3-81cd61955aa4" data-action="Deal Block" data-label="For more information, read our full Nintendo Switch 2 GameCube controller review" data-dimension48="For more information, read our full Nintendo Switch 2 GameCube controller review" data-dimension25=""><strong>Nintendo Switch 2 GameCube controller review</strong></a><strong>.</strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-8bitdo-64-bluetooth-controller"><span>How I tested the 8BitDo 64 Bluetooth Controller</span></h3><p>I tested the 8BitDo 64 Bluetooth Controller for about a week, putting it through its paces with Nintendo Switch Online's dedicated N64 library. Titles played include <em>F-Zero X, Ridge Racer 64, Star Fox 64, Pilotwings 64, Sin and Punishment, Mario Tennis, </em>and <em>The Legend of Zelda: Ocarina of Time.</em></p><p>I tested the controller wirelessly on Nintendo Switch 2 to get a feel for battery life and connectivity, with my display of choice being the <a href="https://www.techradar.com/reviews/lg-cx-oled-tv">LG CX OLED TV</a>. For audio, I find that wired is best on Switch 2 due to Bluetooth audio delay, and thus opted for the <a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review">RIG R5 Spear Pro HS</a> gaming headset.</p><p><em>First reviewed June - July 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ The Secretlab Atlas is a capable Herman Miller competitor — with one big flaw ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/secretlab-atlas-review</link>
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                            <![CDATA[ The Secretlab Atlas is a capable task chair with one weird oversight. ]]>
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                                                                        <pubDate>Fri, 03 Jul 2026 14:07:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Secretlab Atlas on show at the brand&#039;s Singapore showroom and office.]]></media:description>                                                            <media:text><![CDATA[The Secretlab Atlas on show at the brand&#039;s Singapore showroom and office.]]></media:text>
                                <media:title type="plain"><![CDATA[The Secretlab Atlas on show at the brand&#039;s Singapore showroom and office.]]></media:title>
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                                <h3 class="article-body__section" id="section-secretlab-atlas-two-minute-review"><span>Secretlab Atlas: Two-minute review</span></h3><p>With the <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Secretlab Titan Evo</a> firmly cemented as one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a>, the Singaporean furniture giant is now gunning for the office market with the launch of its first dedicated task chair: the Secretlab Atlas.</p><p>Back in April 2026 I flew out to the brand's HQ for an early hands-on and a look behind the scenes of its development. And — having used it for multiple weeks now — I can confirm that it's a sublime seat for work and play... albeit with one design flaw.</p><p>Aesthetically, the Secretlab Atlas looks great. It's distinctly Secretlab, with echoes of the Titan Evo in its overall silhouette, but not too garish for an office setup. All of the color options, which range from basic black and white to the slightly more adventurous Dune or Cookies & Cream, are appropriately subdued and should blend in well in most home office settings.</p><p>With prices starting at $499 / £399, the materials are suitably premium and feel great to the touch. I'm testing one of the fabric variants, which boasts the brand's SoftWave Plus weave, and while it's still very early days I can say that other Secretlab chairs I've tested with the same finish still look practically brand new after years of use.</p><p>The Secretlab Atlas is also refreshingly no-nonsense to actually sit in. There's built-in lumbar support, but it's adjusted automatically cutting the need to fiddle with various dials and agonize over getting it just right. It feels quite firm at first (especially compared to the soft rubbery mesh of my usual <a href="https://www.techradar.com/gaming/herman-miller-sayl-gaming-chair-review">Herman Miller Sayl</a>) but the support is definitely there, and I've found it perfectly comfortably on my back.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4HZWwQS3umB9jwvffxAge9" name="IMG_20260424_142849" alt="The Secretlab Atlas on show at the brand's Singapore showroom and office." src="https://cdn.mos.cms.futurecdn.net/4HZWwQS3umB9jwvffxAge9.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You can, of course, still customize the rotation of the armrests (not by a full 360 degrees, but rather three distinct positions), move the seat base forward or backwards, and tweak the amount of force required to recline the backrest or lock it in a static spot when you just want to lie back for a little rest.</p><p>The chair's height is adjustable too, though this is where my only real issue with the product comes in. </p><p>The first thing that you will notice when you sit in the Secretlab Atlas is that it's a low chair, with its height capping out at about 16.7in / 42.5cm from the ground. This is actually intentional, and apparently designed to make it easier to plant your feet on the ground, but I really wish that it could go a little higher.</p><p>I'm roughly 6ft 2in / 188cm tall and testing the large variant of the chair, but the Atlas' maximum height is just scraping the borderline of what I find pleasant. My legs have to be slightly extended for my feet to sit comfortably flat on the floor, and just feels so much less natural than chairs that can go just a few cm higher.</p><p>I'm not alone either, and I've seen <a href="https://www.reddit.com/r/secretlab/comments/1u34p5v/my_review_of_the_new_secretlab_atlas_from_a_6year/" target="_blank">posts from fans on r/secretlab</a> complaining about its low height. I am at least confident that this will be easy to fix and, knowing how Secretlab closely monitors feedback, I wouldn't be surprised if there's a revised version that can go a little higher soon. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="by36b9M82BwCFJ2tKqTqf9" name="IMG_20260424_112410" alt="The Secretlab Atlas on show at the brand's Singapore showroom and office." src="https://cdn.mos.cms.futurecdn.net/by36b9M82BwCFJ2tKqTqf9.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-secretlab-atlas-price-and-availability"><span>Secretlab Atlas: Price and Availability</span></h3><ul><li><strong>Secretlab Atlas starts at $499 / £399</strong></li><li><strong>Premium range starts at $699 / £599</strong></li><li><strong>Available via the Secretlab website</strong></li></ul><p>The standard Secretlab Atlas starts at<strong> </strong>$499 / £399 and is available in two finishes: Neo Hybrid Leatherette and SoftWeave Plus Fabric. Leatherette buyers can choose from Classic Black and Moon (a kind of light grey and black) while those on the fabric side get Black, Cookies & Cream (a grey and black weave), or a sandy Dune color.</p><p>You can upgrade to the premium range for some extra cash, with prices starting at $699 / £599. This adds a layer of NanoFoam Composite designed to make the chair more comfortable, and swaps out the black armrests, hydraulics, and wheel bases of the standard versions for perfectly color-matched alternatives.</p><p>Again there are two finishes: NanoGen Edition (with the brand's ultra-soft <a href="https://www.techradar.com/gaming/secretlab-titan-evo-nanogen-edition-review">NanoGen leatherette</a>), which comes in Pure White+ or Pure Back+ and SoftWeave Plus Fabric which is available in Black+ or Dune+.</p><p>Two size options are available: regular and large. The regular design is intended for those under 5ft 10in / 178cm tall and weighing less than 200lbs / 100kg with large for everyone else.</p><p>You can buy the Secretlab Atlas direct from the <a href="secretlab.co/atlas" target="_blank">Secretlab website</a>.</p><h3 class="article-body__section" id="section-secretlab-atlas-specs"><span>Secretlab Atlas: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$499 / £399 (Premium range $699 / £599)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>47.6 x 27.6 x 20.5in / 121 x 70 x 52cm </p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>Regular: 220lbs / 100kg </p><p>Large: 265lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p>Max seat height</p></td><td  ><p>~16.7in / 42.5cm</p></td></tr><tr><td class="firstcol " ><p>Seat width</p></td><td  ><p>17.3in / 44cm</p></td></tr><tr><td class="firstcol " ><p>WarrantyTBD</p></td><td  ><p>3-year</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-secretlab-atlas-design-and-aesthetics"><span>Secretlab Atlas: Design and Aesthetics</span></h3><ul><li><strong>Looks very stylish</strong></li><li><strong>Lots of attractive color options</strong></li><li><strong>Multiple finishes on offer</strong></li></ul><p>The Secretlab Atlas is definitely more stylish than your standard office chair. </p><p>Its backrest has a shape that looks almost like a cross between the racing-seat style Secretlab Titan Evo gaming throne and more traditional office models such as Boulies Nubi or Desktronic SitOne. It's distinctly Secretlab, but not in a way that makes it appear unsuitable for serious workspaces. </p><p>Unlike some of the more elaborate Titan Evo limited edition models, this isn't a chair that is going to look embarrassing if you're in a video call to your boss.</p><p>I think all of the available color options and finishes are pretty sleek, but I'm particularly fond of the Dune and Dune+ colorways. The sandy pale hue perfectly complements a white or light oak desk and adds a little color to your setup without going totally overboard.</p><p>If you prize aesthetics, the more premium range is definitely the one to go for. The color matched armrests and so on definitely elevate the look and help it look extra premium.</p><p>The inclusion of a magnetic head pillow regardless of the model you choose is also very welcome.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uXxdX8X37oiYJrqZcdyJY9" name="IMG_20260424_132243" alt="The Secretlab Atlas on show at the brand's Singapore showroom and office." src="https://cdn.mos.cms.futurecdn.net/uXxdX8X37oiYJrqZcdyJY9.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-secretlab-atlas-comfort-and-adjustability"><span>Secretlab Atlas: Comfort and adjustability</span></h3><ul><li><strong>Firm but supportive</strong></li><li><strong>Automatic lumbar adjustment</strong></li><li><strong>A fantastic head pillow</strong></li></ul><p>As I mentioned earlier, the Secretlab Atlas feels pretty firm at first, which took a little bit of getting used to. It's been extremely comfortable for my back in spite of this though, and has felt very supportive so far.</p><p>The integrated lumbar system does seem to work and, while I was initially skeptical of the lack of ways to adjust it, does the job well automatically. If you focus your attention on your back and shift around on the chair, you can actually feel it moving a little bit under your weight to redistribute the pressure.</p><p>The backrest's inherent curve is also impressively effective. Secretlab told me that it was designed using over a decade of data and testing, and you can really tell. It's easy to sink into and provides plenty of support right up to your shoulders.</p><p>Although it can be removed, I've had the included head pillow practically glued to the chair. It's by far the nicest that I've ever seen included with a chair, with some wonderfully soft memory foam that provides support in all the right places. I could sleep on it, and this is coming from that someone that usually doesn't bother using any additional accessories.</p><p>I also appreciate the fact that it can be attached to basically any point near the top of the headrest so that it can cushion either your neck or the back of your head.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6QKxHEa8QuzrReFEB9QpJ9" name="IMG_20260424_112525" alt="The Secretlab Atlas on show at the brand's Singapore showroom and office." src="https://cdn.mos.cms.futurecdn.net/6QKxHEa8QuzrReFEB9QpJ9.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The chair's controls are worthy of some praise too. A lever on the left-hand side lets you unlock the seat base to adjust its depth, or lock and unlock the backrest by flipping a big switch. The switch is accompanied by an indicator that either shows words 'unlocked' (in green) or 'locked' (in red), letting you check your setting at a glance.</p><p>It's also quite nice that the backrest actually remains momentarily locked when you unlock it, requiring you to lean back in order to bring it forward and avoiding it awkwardly springing forward and hitting you like on some other chairs.</p><p>The tilt force adjustment mechanism found on the opposite side is well labelled too, with up to four red squares appearing to denote its current level. It's positioned next to the height adjustment level which brings the seat base up or down.</p><p>The design of the controls is a little unusual, but I love the distinct tactile feel of each mechanism, and have learned how to operate it all very quickly.</p><p>My only problem is the maximum height of the seat base. It's a little lower than I would like, and has forced me to reposition my monitor to keep it at an ergonomic level. It also means that footrests and other under-desk accessories would be a complete no-go. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sLeefCuCNzhZLjipo2s3G9" name="IMG_20260424_112446" alt="The Secretlab Atlas on show at the brand's Singapore showroom and office." src="https://cdn.mos.cms.futurecdn.net/sLeefCuCNzhZLjipo2s3G9.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-secretlab-atlas-assembly"><span>Secretlab Atlas: Assembly</span></h3><ul><li><strong>Very well packaged</strong></li><li><strong>Easy and quick assembly process</strong></li><li><strong>All necessary tools included</strong></li></ul><p>When it comes to the assembly process, there are few brands as consistent as Secretlab. I've never had an issue building one of their chairs, and the Atlas is no exception.</p><p>My box arrived pretty banged up with a few visible gashes (presumably the result of some rough handling in the courier's warehouse) but the condition of everything inside was flawless thanks to a liberal quantity of perfectly sculpted packing foam.</p><p>Assembly instructions are provided on a huge piece of laminated paper and are very meticulous. You're also given all the tools that you would need in the box: a hex key, magnetic screwdriver, and even a foam sheet to protect your floor. This makes the whole process very newcomer friendly and, while I'm experienced building furniture for review, I'm confident that almost anyone would be able to put this together without issue.</p><p>In total, the whole process (which involves assembling the wheel base and attaching the armrests and backrest) took about 20 minutes from unpacking the box to being seated at my desk.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mq79PJJzWtRxcQGVyqLdwL" name="20482" alt="The Secretlab Atlas chair being assembled." src="https://cdn.mos.cms.futurecdn.net/Mq79PJJzWtRxcQGVyqLdwL.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-secretlab-atlas"><span>Should I buy the Secretlab Atlas?</span></h2><h2 id="buy-it-if-7">Buy it if...</h2><div class="product"><p><strong>You want a smart, quality seat</strong><br>The Secretlab Atlas is a fantastic looking chair and would be just as at home in an office as your personal gaming setup. It's a good choice if you want something that looks nice, without being overly flashy.</p></div><div class="product"><p><strong>You're sick of complicated adjustments</strong><br>The Atlas is a refreshingly no-nonsense chair when it comes to its adjustments. The lumbar support is all automatic, so you don't need to fiddle around to get it just right.</p></div><h2 id="don-t-buy-it-if-8">Don't buy it if...</h2><div class="product"><p><strong>You're a taller person or have long legs</strong><br>The maximum low seat height is unavoidably going to be an issue if you're particularly tall (think over 6ft 2in / 188cm) or have longer legs.</p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Here are some capable Secretlab Atlas alternatives from across the price spectrum.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Secretlab Atlas</strong></p></td><td  ><p><strong>Secretlab Titan Evo 2022</strong></p></td><td  ><p><strong>Herman Miller Sayl</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$499 / £399 (Premium range $699 / £599)</p></td><td  ><p>$549 / £469 / AU$799</p></td><td  ><p>$1,020 / £755</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>47.6 x 27.6 x 20.5in / 121 x 70 x 52cm</p></td><td  ><p>51.2 x 27.6 x 19.3in / 130 x 70 x 49cm</p></td><td  ><p>1035mm x 622mm x 502mm / 40.75in x 24.49in x 19.76</p></td></tr><tr><td class="firstcol " ><p><strong>Max user weight</strong></p></td><td  ><p>Regular: 220lbs / 100kg </p><p>Large: 265lbs / 120kg</p></td><td  ><p>285lbs / 130kg</p></td><td  ><p>159kg / 350lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Min seat height</strong></p></td><td  ><p>~16.7in / 42.5cm</p></td><td  ><p>17.7in / 45cm</p></td><td  ><p>22 inches</p></td></tr><tr><td class="firstcol " ><p><strong>Seat width</strong></p></td><td  ><p>17.3in / 44cm</p></td><td  ><p>18.5in / 470mm</p></td><td  ><p>18 inches</p></td></tr><tr><td class="firstcol " ><p><strong>Warranty</strong></p></td><td  ><p>3-year</p></td><td  ><p>3 years</p></td><td  ><p>12 years</p></td></tr></tbody></table></div><div class="product"><p><strong>Secretlab Titan Evo 2022</strong><br>If you're after something more geared towards gaming, then the Titan Evo 2022 is still one of the very best models on the market.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022" data-dimension112="b0bf3161-c978-41a2-a9eb-749c3641d8ba" data-action="Deal Block" data-label="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension48="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension25=""><strong>Secretlab Titan Evo 2022 review</strong></a></p></div><div class="product"><p><strong>Herman Miller Sayl</strong><br>The Herman Miller Sayl is my personal chair of choice when it comes to my own home office. It's stylish, compact, and extremely well built. It is very expensive, though, and lacks neck or head support.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/herman-miller-sayl-gaming-chair-review" data-dimension112="26879c54-a51d-47c3-9bdc-8583861a9331" data-action="Deal Block" data-label="For more information, check out our full Herman Miller Sayl review" data-dimension48="For more information, check out our full Herman Miller Sayl review" data-dimension25=""><strong>Herman Miller Sayl review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-secretlab-atlas"><span>How I tested the Secretlab Atlas</span></h2><ul><li><strong>Tested over two months</strong></li><li><strong>Sat in for hundreds of hours</strong></li><li><strong>Compared to other office and gaming chairs</strong></li></ul><p>I received the Secretlab Atlas sample a few weeks after my visit to Secretlab's office for some early hands-on testing. I published a review-in-progress after roughly two weeks of use, which was then updated into the full report that you are reading now after an additional six weeks of testing to really crystalize my thoughts.</p><p>Throughout my time with the chair, I compared the experience to my hands-on testing many of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> (including the ones sold by Secretlab in addition to competitors like Razer and Asus) along with some of the <a href="https://www.techradar.com/best/best-office-chairs">best office chairs</a> such as those from Herman Miller. </p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ Star Fox isn’t the most exciting remake, but it’s still a fun time ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/star-fox-review</link>
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                            <![CDATA[ Star Fox is an enjoyable remake given its strong foundations, but it’s undeniably short and lacking in new content. ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 24 Jun 2026 12:11:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Star Fox on Nintendo Switch 2 screenshot.]]></media:description>                                                            <media:text><![CDATA[A Star Fox on Nintendo Switch 2 screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Star Fox on Nintendo Switch 2 screenshot.]]></media:title>
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                                <p>With protagonist Fox McCloud appearing in a surprise cameo in the recent<em> Super Mario Galaxy Movie</em>, it’s clear that Nintendo wants to bring its niche on-rail space shooter series to a wider audience. To that end, this new <em>Star Fox </em>makes a lot of sense. It’s a remake of the 1997 title <em>Star Fox 64</em>, which is beloved by fans and a good starting point if you’ve never played one of the games before.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>June 25, 2026</p></div></div><p>The problem for me is that this is far from the first time that Nintendo has brought <em>Star Fox 64 </em>back. I grew up with the <a href="https://www.techradar.com/reviews/gaming/games-consoles/new-nintendo-3ds-1281493/review">Nintendo 3DS</a>, and experienced it as <em>Star Fox 64 3D</em>. This was followed by some hands-on time with the <a href="https://www.techradar.com/reviews/gaming/games-consoles/nintendo-wii-u-1084120/review">Wii U</a> reimagining <a href="https://www.techradar.com/gaming/nintendo/the-upcoming-star-fox-64-remake-is-too-conservative-but-wouldnt-you-overcorrect-after-a-disaster-like-star-fox-zero"><em>Star Fox Zero</em></a>,<em> </em>and then finally a playthrough of the original release when it came to <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> via Nintendo Switch Online.</p><p>Every single mainline <em>Star Fox </em>game that’s come out since I was about eight years old has been a version of <em>Star Fox 64,</em> and now, as an adult, I’m getting yet another one in <em>Star Fox </em>for <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>. </p><p>I really wish the gaming giant had been a little bolder with this release, adding even just a smidge of new gameplay to freshen up the old campaign. Still, <em>Star Fox 64 </em>is a cult classic for a reason, and thanks to its strong base, this remake is still plenty of fun to play through for what is, hopefully, one last time</p><h2 id="into-the-lylat-wars">Into the Lylat Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ykzyZ3rNi3iNSatPQFSD" name="2026061620454400_s" alt="A Star Fox on Nintendo Switch 2 screenshot." src="https://cdn.mos.cms.futurecdn.net/2ykzyZ3rNi3iNSatPQFSD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The premise is simple, if a little unconventional. You’re a dashing fox in a universe populated by anthropomorphic animals where civilization has managed to crack space colonization despite an apparent lack of opposable thumbs. </p><p>Rather than rooting through sci-fi bins, you’re the leader of a mercenary squad (staffed by you, the bird-like Falco, the lagomorphic Peppy, and slimy Slippy toad) that lends its services to the highest bidder — in this case an intergalactic army that’s waging war against the evil scientist dictator Andross.</p><p>Fully voiced and animated cutscenes to convey all this information are one of this remake’s biggest new additions, and they feel like a natural inclusion. They’re not super long or expansive by any means, but all flow well and are decently acted throughout even if there are a few moments where the animation can look a bit cheap.</p><p>They provide some much-needed downtime in between each of the levels, which are hectic, high-score challenges that see you steering your ship, the Arwing, through intense battles. The action unfurls in a largely on-rails format, but that doesn't mean that this isn’t a degree of strategy to it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ovsYarVx83zn8KyBpt5cC" name="2026062122135700_s" alt="A Star Fox on Nintendo Switch 2 screenshot." src="https://cdn.mos.cms.futurecdn.net/ovsYarVx83zn8KyBpt5cC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>You can swerve all across the screen, hitting barrel rolls to deflect incoming fire and blasting your laser canons. Your craft very much exists in a 3D space, so enemies often come up behind you, requiring evasive maneuvers like somersaults or hitting the brakes.</p><p>There's a boost too, which, deployed at the right time, can see you zooming under falling debris or through closing gaps — often picking up a power-up or two in the process. It’s all remarkably smooth to control, and sections where you pilot other vehicles keep the stages feeling fresh.</p><p>Each campaign is extremely short, taking just over an hour to complete, and has you working your way through a map of the galaxy littered with 16 unique planets. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MRZSv42RXj5JLRuU6onA23" name="2026061721210300_s" caption="" alt="A Star Fox on Nintendo Switch 2 screenshot." src="https://cdn.mos.cms.futurecdn.net/MRZSv42RXj5JLRuU6onA23.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>The challenge mode lets you replay all of the levels from the campaign but with some new tricky objectives. These reward you with unlocks like profile badges and lore to read, and I can already see it being a huge hit with completionists.</strong></p></div></div><p>You can’t visit all of them in one playthrough, which, alongside the two main story paths, gives you plenty of reasons to replay it at least a couple of times. That said even when you bear that in mind, the experience is still pretty fleeting and doesn’t feel befitting of the $49.99 / £41.99 / AU$84.95 digital (or $59.99 / £44.99 /  AU$99.95 physical) asking price.</p><p>This is especially true if you’ve played all the other versions of <em>Star Fox 64</em>, as you’re basically just paying for a new, admittedly quite pretty, coat of paint.</p><p>There is thankfully a new battle mode to try out, and it’s pretty good on the whole. It’s in an online 4v4 player versus player (PvP) format, with one team playing as the Star Fox squad and the other cast as their rivals Star Wolf. Each of the three maps has its own associated game mode, ranging from simple control point capture to fighting to drag limited space cargo back to base. </p><p>I’ve had a great time with it so far, though I can imagine that online populations will quickly dwindle given the small map pool. Hopefully a post-launch update will add some more.</p><h2 id="should-i-play-star-fox">Should I play Star Fox?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You’ve never tried Star Fox 64</strong><br>If you’ve never experienced <em>Star Fox 64 </em>before, then <em>Star Fox </em>is the best version that’s readily available right now. The updated graphics are pleasant, and it feels fantastic to control.</p></div><div class="product"><p><strong>You find it on sale</strong><br>My main issue with <em>Star Fox </em>is its high asking price. If you can find it heavily discounted, then it’s well worth picking up.</p></div><h2 id="don-t-play-it-if-5">Don't play it if...</h2><div class="product"><p><strong>You’re sick of the Nintendo 64 game</strong><br>If you’ve played the previous <em>Star Fox 64 </em>remakes, then I would recommend skipping <em>Star Fox</em>. It looks pleasant, sure, but it really doesn't add much new beyond its cutscenes. </p></div><h2 id="accessibility-features-5">Accessibility features</h2><p>As with most first-party Nintendo releases, the accessibility features here are thin. Subtitles are used throughout the game, though their appearance cannot be customized. You can invert the axis of the control scheme and disable features like controller rumble, but that’s basically it.</p><h2 id="how-i-reviewed-star-fox">How I reviewed Star Fox</h2><p>I played <em>Star Fox </em>on Nintendo Switch 2 for roughly eight hours, experiencing all of its major campaign routes, unlocking every planet, and trying out challenge mode. </p><p>I also dived into its multiplayer offering, using my earlier hands-on experience with other players when trying it at Nintendo HQ and testing matches against bots. I mainly played the game in handheld mode using the <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy-Con 2 controllers</a>, though I did briefly test it in docked mode on a 4K Samsung TV to ensure the performance and <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Nintendo Switch 2 Pro Controller</a> support is up to scratch.</p><p><em>First reviewed June 2026</em></p>
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                                                            <title><![CDATA[ I wanted to recommend this Hori gamepad as a cheap Steam Controller alternative, but it's just not worth your money ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/horipad-for-steam-controller-review</link>
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                            <![CDATA[ The Horipad for Steam controller has its highlights, but it's let down massively by a cheap feel and underwhelming performance. ]]>
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                                                                        <pubDate>Sun, 21 Jun 2026 20:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hori Wireless HORIPAD for Steam]]></media:description>                                                            <media:text><![CDATA[Hori Wireless HORIPAD for Steam]]></media:text>
                                <media:title type="plain"><![CDATA[Hori Wireless HORIPAD for Steam]]></media:title>
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                                <h3 class="article-body__section" id="section-horipad-for-steam-one-minute-review"><span>Horipad for Steam: One-minute review</span></h3><p>The Horipad for Steam is a dedicated PC controller built with Steam integration in mind. This means that Valve's monolithic game launcher recognizes the controller immediately, granting quick access to Big Picture Mode and various settings like deadzone and gyro calibration.</p><p>I went into my time with the Horipad for Steam thinking it could be a worthwhile cheap <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Valve Steam Controller (2026)</a> alternative with that in mind. But after nearly two weeks of testing, I'm thinking I'd recommend almost any other PC-compatible controller over this one.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BDWTudUehyyJWWgkLGuauB" name="IMG_4261" alt="Hori Wireless HORIPAD for Steam" src="https://cdn.mos.cms.futurecdn.net/BDWTudUehyyJWWgkLGuauB.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Horipad for Steam is awful; an alarming step-back for a brand that typically delivers solid (if rarely spectacular) budget-friendly controllers and accessories. From its flimsy build quality to the bizarre lack of even Hall effect stick tech, this is a shoddy controller that isn't built to last in the same way many of its competitors are.</p><p>Before I get too negative, there are things to like here. For one, it's ergonomically sound and sits in the hands rather comfortably. I also really enjoy the pressure-sensitive triggers, which worked surprisingly well in supported games like <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a><em>. </em>A trigger lock option for digital presses is welcome, too.</p><p>That's about where the praise ends, though, because the Horipad for Steam ultimately provides a poor-feeling play experience. The face buttons, d-pad, and bumpers all somehow feel both stiff and mushy simultaneously. The included Bluetooth adapter also isn't fit for purpose - sometimes taking forever to pair and prone to disconnections.</p><p>Yet most baffling of all are what Hori calls the 'touch capacitive' thumbsticks. You can assign an input to these in your Steam launcher's controller settings, and they literally activate on touch. By which I mean, the simple act of placing your thumb on the stick will activate your chosen input. At best, this is completely useless, and at worst, it renders your games unplayable as your assigned input will go off if you so much as brush your thumb against the stick. I have no idea why Hori thought this was a worthwhile feature, especially as the controller already has four dedicated buttons for secondary input assignment!</p><p>There is practically no scenario where I can confidently recommend the Horipad for Steam. It's not cheap enough to be a legitimate budget choice, especially when rivals like the tremendous <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a> are offering a much better experience for even less. I would also strongly consider buying the Valve Steam Controller (2026) instead if you're able to do so. As far as the <a href="https://www.techradar.com/lists/best/best-pc-controllers">best PC controllers</a> are concerned, there's no shortage of excellent options.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5JMCdkZiQuZHrKSJAeSQyE" name="IMG_4265" alt="Hori Wireless HORIPAD for Steam" src="https://cdn.mos.cms.futurecdn.net/5JMCdkZiQuZHrKSJAeSQyE.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-horipad-for-steam-price-and-availability"><span>Horipad for Steam: Price and availability</span></h2><ul><li><strong>Costs $59.99 / £54.99 (around AU$85)</strong></li><li><strong>Available to buy now at Hori's store page</strong></li><li><strong>More desirable options match or beat this controller on price</strong></li></ul><p>You can get the Horipad for Steam now from the brand's website, where it's available for $59.99 / £54.99 (around AU$85). This puts it roughly in the same ballpark as other excellent PC controllers like the 8BitDo Pro 3 and the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">Xbox Wireless Controller</a>.</p><p>And 'excellent' sort of is the keyword here, but not for the Horipad for Steam. The fact is that this controller's price is something of a sweet spot, at least in the PC space. You'll be able to find similarly-priced controllers from brands like 8BitDo, GameSir, Victrix, and more, all outperforming the Horipad for Steam by basically every metric.</p><h3 class="article-body__section" id="section-horipad-for-steam-specs"><span>Horipad for Steam: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$59.99 / £54.99 (around AU$85)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>6.5oz / 185g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.1 x 4.3 x 2.3in / 155 x 110 x 60mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>Around 12 hours</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-horipad-for-steam-design-and-features"><span>Horipad for Steam: Design and features</span></h3><ul><li><strong>Integrated Steam functionality</strong></li><li><strong>Extremely lightweight</strong></li><li><strong>Hollow, plasticky build</strong></li></ul><p>I've tested countless controllers in my time at TechRadar, and I would recommend almost all of them over the Horipad for Steam. But to give the brand a bit of credit, this controller does set itself apart from the crowd with its official Steam integration. </p><p>The PC gaming launcher recognizes the controller instantly, and the bulk of its customization options (more so than the official Hori Device Manager software) can be tweaked within Steam. That includes stick deadzones, trigger and gyro sensitivity, and ancillary features like those capacitive touch thumbsticks.</p><p>The central Steam button grants immediate access to Big Picture mode, and a dedicated Quick Access button to its right opens a handy sidebar where you can check out your notifications, friends list, and quick settings like game recording. It's all pretty nice and convenient.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fETDkLeXyVN7uoWsarGoUJ" name="IMG_4263" alt="Hori Wireless HORIPAD for Steam" src="https://cdn.mos.cms.futurecdn.net/fETDkLeXyVN7uoWsarGoUJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I don't hate the Horipad for Steam's overall design, either. It's incredibly lightweight and sits very comfortably in the hands. Referencing the <a href="https://www.techradar.com/gaming/hori-fighting-stick-alpha-review">Hori Fighting Stick Alpha</a> and <a href="https://www.techradar.com/gaming/hori-mario-kart-racing-wheel-pro-deluxe-review">Hori Mario Kart Racing Wheel Pro Deluxe</a> (yes, it really is called that), the brand has always been good at delivering solid look and feel on tighter budgets. </p><p>I also quite like the LED display on the Horipad for Steam, wrapping around the d-pad and right thumbstick, and showing things like battery life and Steam connectivity. There are some neat ideas here.</p><p>The issue is everything else. That overly lightweight build isn't down to some ingenious engineering. The Horipad for Steam is made from cheap parts, and feels cheap as a result. That extends to the bumpers, face buttons, and d-pad especially, which all feel simultaneously stiff and listless; a feat I didn't know was possible until now.</p><h3 class="article-body__section" id="section-8bitdo-pro-3-performance"><span>8BitDo Pro 3: Performance</span></h3><ul><li><strong>Lovely, customizable triggers</strong></li><li><strong>Thumbsticks feel nice, though the lack of drift resistance is concerning</strong></li><li><strong>Inclusions like touch capacitive thumbsticks are baffling at best</strong></li></ul><p>It's a similar story on the performance front; the Horipad for Steam has some nice ideas, but is ultimately ruined by the execution. Firstly, I will say that Hori has done a fantastic job with the triggers here. You can swap between a true digital press or pressure-sensitivity via a switch on the rear of the pad. The latter feels surprisingly solid for racing games, especially when applying more force depending on how firmly you hold the triggers down. It's a genuinely cool solution that you just don't see in the modern controller market anymore. So props for that.</p><p>It's a shame that everything else feels so shoddy. I mentioned the buttons in the previous section, but I truly hate the Horipad for Steam's d-pad. Somehow feeling both stiff and mushy at the same time, it's among the worst I've ever used. And as mentioned, that feeling extends to the face buttons and bumpers, which offer annoyingly clunky presses during play.</p><p>Your wireless connectivity options are also alarmingly limited here. A Bluetooth receiver is included in the box, and it's a tiny thing that I can see being easily lost. Bluetooth connectivity is spotty at best, too, as I experienced bouts of input lag and the odd reconnection while playing games on Steam. Bizarrely, gyro functionality can't be used during wireless play, so you'll need to hook up via USB-C if you want to use that. And I'm sure you can imagine how awful that feels with a cable weighing the pad down slightly.</p><p>Battery life is another swing-and-miss. You're getting around 12 hours here, which isn't horrendous. But on average, contemporary PC controllers are putting up 15-20 hours, sometimes more.</p><p>Yet by far the worst thing about the Horipad for Steam is its 'touch capacitive' thumbsticks. You can activate these in the controller's Steam settings, and essentially activate an input of your choosing via a quick tap of the thumbstick's top.</p><p>The problem here is the input activates no matter what, whether you quickly tap the stick or hold your thumb down. This essentially means that your chosen input is going to go off every single time your thumb meets the top of the stick. In my testing, this renders the controller unusable for normal play, and I couldn't find a single use-case where such a feature would be worthwhile. It's annoying at best, game-breaking at worst.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QHocwQeTmygg96LN4tT9YN" name="IMG_4264" alt="Hori Wireless HORIPAD for Steam" src="https://cdn.mos.cms.futurecdn.net/QHocwQeTmygg96LN4tT9YN.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-horipad-for-steam">Should I buy the Horipad for Steam?</h2><h2 id="buy-it-if-8">Buy it if…</h2><div class="product"><p><strong>You want a dedicated Steam controller for less</strong><br>The built-in Steam functionality is useful here, providing quick access for Big Picture Mode and various settings within the Steam launcher quickly and easily.</p></div><h2 id="don-t-buy-it-if-9">Don’t buy it if…</h2><div class="product"><p><strong>You want better battery life and wireless options</strong><br>The lack of 2.4GHz connectivity hurts, and could have saved the Horipad for Steam from its Bluetooth woes. A measly 12 hours of battery life doesn't really help either.</p></div><div class="product"><p><strong>You want something that feels more premium</strong><br>Build quality is a real letdown here. There are cheaper or similarly-priced controllers out there, like the 8BitDo Pro 3, that are built with more care and polish. And of course, there's always the official Steam Controller at a slightly higher markup, if you've the budget.</p></div><h2 id="also-consider-2">Also consider...</h2><p>You don't have to settle for the Horipad for Steam controller if you're looking for a dedicated PC pad. Consider the following alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Horipad for Steam</strong></p></td><td  ><p><strong>Valve Steam Controller (2026)</strong></p></td><td  ><p><strong>8BitDo Pro 3</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$59.99 / £54.99 (around AU$85)</p></td><td  ><p>$99.99 / £84.99 / around AU$149</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>6.5oz / 185g</p></td><td  ><p>10.3oz / 292g</p></td><td  ><p>8.5oz / 242g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.1 x 4.3 x 2.3in / 155 x 110 x 60mm</p></td><td  ><p>6.3 x 4.4 x 2.2in / 159 x 111 x 57mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC</p></td><td  ><p>PC, Mac, iOS, Android</p></td><td  ><p>Switch, Switch 2, PC, iOS, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth), Wired (USB-C)</p></td><td  ><p>Steam Controller Puck, USB, Bluetooth</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>12 hours</p></td><td  ><p>Around 35 hours</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Valve Steam Controller (2026)</strong><br>Currently my go-to PC controller, Valve's second go at a gamepad is a triumph. Excellent build quality meets superb performance via TMR thumbsticks, handy touchpads, and world-class 35 hour battery life. The included Puck doubles as a charger and wireless connectivity device, too.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026" data-dimension112="e9ba3c3e-0d3b-4735-9ba4-1d8b33e6fa8d" data-action="Deal Block" data-label="Read our full Valve Steam Controller (2026) review" data-dimension48="Read our full Valve Steam Controller (2026) review" data-dimension25=""><strong>Valve Steam Controller (2026) review</strong></a></p></div><div class="product"><p><strong>8BitDo Pro 3</strong><br>I think the 8BitDo Pro 3 is perhaps the best budget-friendly controller I've ever tested. It costs the same as the Horipad for Steam in the US (and is much cheaper in the UK), while offering better build quality and a metric ton of customization options. Just buy this instead and thank me later.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="d2e508d8-8c4e-4088-9d5a-d82f0b8b2bf6" data-action="Deal Block" data-label="Read our full 8BitDo Pro 3 review" data-dimension48="Read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-horipad-for-steam"><span>How I tested the Horipad for Steam</span></h3><ul><li><strong>Tested for two weeks</strong></li><li><strong>Primarily tested on PC with a variety of games via Big Picture Mode</strong></li><li><strong>Used features like capacitive touch thumbsticks and gyro aiming</strong></li></ul><p>For this review, I tested the Horipad for Steam for around two weeks, utilizing a mixture of wired (USB-C) and wireless (Bluetooth) connectivity. I played a wide variety of games with the controller, including <a href="https://www.techradar.com/reviews/street-fighter-6-review"><em>Street Fighter 6</em></a><em>, Final Fantasy 14 Online, Dark Souls Remastered, </em>and <em>Forza Horizon 6. </em>I also made sure to test features like those capacitive thumbsticks, trying and failing to find a decent use-case for them with a variety of inputs.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed June 2026</em></p>
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                                                            <title><![CDATA[ I've spent over 30 hours customizing my ship, recruiting crew members, collecting bounties, and combating aliens in Starfield on PS5, and I've still barely scratched the surface of Bethesda's sci-fi RPG ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/starfield-ps5-review</link>
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                            <![CDATA[ Bethesda's spacefaring RPG finally has its definitive version on PlayStation 5. ]]>
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                                                                        <pubDate>Fri, 12 Jun 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Matt Cabral ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/szuHWUeAZqi3eLLgBWZhWW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A full-time writer and game consultant hailing from Lizzie Borden&#039;s hometown of Fall River, Massachusetts, Matt has been covering video games, tech, film, television, and theme parks for nearly 20 years. When not contributing&amp;nbsp;to the likes of IGN, CNN, Forbes, Fandango, Netflix,&amp;nbsp; Entertainment Weekly, StarWars.com, and many more, Matt can be found in the basement of a haunted asylum hoarding all the med-kits, ammo crates, and canned goods.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Starfield promotional screenshot taken on a recent build of the game showing some of its recent content.]]></media:description>                                                            <media:text><![CDATA[A Starfield promotional screenshot taken on a recent build of the game showing some of its recent content.]]></media:text>
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                                <p>If you're a gamer with a pulse, you may have noticed that a few <a href="https://www.techradar.com/news/live/summer-game-fest-2026-live">new titles were announced at this year's Summer Game Fest</a>. Of course, if you're a Bethesda Softworks stalwart who'd hoped the event would yield fresh intel on the game maker's next<em> Fallout</em> and <em>Elder Scrolls</em> entries, then, well, you may have been more disappointed than delighted by its many reveals.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PlayStation 5 Pro<br><strong>Available on:</strong> Xbox Series X|S, PC, PS5<br><strong>Release date:</strong> April 7, 2026</p></div></div><p>While both<em> Fallout 76</em> and <em>The Elder Scrolls Online</em> shared peeks of future updates – and a <em>Doom: The Dark Ages </em>expansion was announced – details on the studio's most anticipated, long-awaited games were sadly a no-show. All that said, one of Bethesda's biggest, most ambitious efforts has recently been released on PlayStation platforms.</p><p>Arriving two-plus years after its exclusive launch on PC and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, sprawling sci-fi role-playing game<em> </em><a href="https://www.techradar.com/gaming/starfield-review"><em>Starfield</em></a> has finally landed on Sony's systems…but with little fanfare. That's a bit surprising, as the 2023 role-playing game (RPG) is not only one of Bethesda's best original efforts in recent years, but one that has reserved its most polished, content-packed version for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and <a href="https://www.techradar.com/gaming/ps5-pro-review">PlayStation 5 Pro</a> owners.</p><h2 id="a-bethesda-rpg-evolved">A Bethesda RPG, evolved</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FgMNFKA3CFtnoN5omBz9Qg" name="Trackers Alliance Screenshot - The Lovers" alt="A Starfield promotional screenshot taken on a recent build of the game showing some of its recent content." src="https://cdn.mos.cms.futurecdn.net/FgMNFKA3CFtnoN5omBz9Qg.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>If you're a new Constellation recruit, let's catch you up real quick. <em>Starfield </em>is a big, ambitious Bethesda RPG not unlike the studio's other staple series within the genre. While it's not exactly <em>The Elder Scrolls </em>in space, its systems-fueled gameplay, expansive open-world, and author-your-own-adventure formula will feel comfortably familiar to anyone who's sunk hours into the fantasy RPG series or the <em>Fallout</em> franchise. </p><p><em>Starfield </em>essentially refines, polishes, and expands on those games' enduring formulas…then recruits you as a starship captain and hurtles you into the scary expanse of the cosmic frontier. As you might expect, there's plenty of enemies to eviscerate, massive progression paths to evolve, resources to gather, items to craft, factions to tangle with, mysteries to uncover, and so much more.</p><p>But as a galaxy-exploring, planet-hopping sci-fi RPG, you can also count on deep starship customization, crew member recruitment, dogfights among the stars, and ugly extraterrestrials looking to turn you to pulp. <em>Starfield </em>allows you to dig deep into all of these elements while also steering and shaping your journey, molding it to your playstyle and preference at every turn. </p><p>While you're certainly welcome to stick to the critical path and closely adhere to the game's narrative, it's at its best when you're fulfilling your own sci-fi fantasies – whether that's becoming a pistol-packing bounty hunter, peace-keeping diplomat, or just some dude who really digs collecting and customizing a fleet of cool starships.</p><h2 id="a-galaxy-of-updates-and-improvements">A galaxy of updates and improvements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WT96jfzGp5gp2BTUna39Xf" name="Terran Armada Screenshot - New Ships" alt="A Starfield promotional screenshot taken on a recent build of the game showing some of its recent content." src="https://cdn.mos.cms.futurecdn.net/WT96jfzGp5gp2BTUna39Xf.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>Despite giving players the keys to a lightspeed-capable craft and encouraging them to author their own sci-fi epic, <em>Starfield</em> wasn't without its share of flaws when it was originally released. From empty-feeling planets and a <a href="https://www.techradar.com/gaming/consoles-pc/i-spent-5-years-studying-economics-and-i-still-dont-understand-how-money-works-in-starfield">confusing economy</a> to clunky combat, sometimes sluggish travel, and an overall lack of charm and personality, it left some players as cold as deep space.</p><p>But like any ambitious AAA game with two-plus years' worth of updates, patches, and expansions in its rearview, <em>Starfield</em> has benefited from a spaceport full of improvements and polish since releasing in the summer of 2023. On top of countless quality-of-life tweaks, it's also seen several significant updates, like the awesome planet-roving REV-8 vehicle that makes exploring even the most boring expanses a rubber-burning blast.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YNaoKn2RJhusABm7ftMagg" name="Trackers Alliance Screenshot - Seokguh Oni" alt="A Starfield promotional screenshot taken on a recent build of the game showing some of its recent content." src="https://cdn.mos.cms.futurecdn.net/YNaoKn2RJhusABm7ftMagg.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>But<em> Starfield</em>'s biggest update by far has nicely coincided with the game's PS5 release, leading to what Bethesda producer Tim Lamb called its <a href="https://www.techradar.com/gaming/lead-producer-says-huge-new-update-isnt-starfield-2-0-but-still-the-best-version-of-the-game-2-0-isnt-really-how-id-describe-it">"best version"</a> in a recent interview with TechRadar. The substantial offering introduces a ton more tweaks, improvements, and even fresh content, from a powerful new resource that deepens customization to an adorable alien pet companion you can adopt.</p><p>The update's biggest game-changers, however, are its "Free Lanes" and "Cruise Mode" additions, which blow some of <em>Starfield</em>'s more tedious elements out an airlock. Combined, these enhancements introduce seamless, smoother, and more satisfying space travel, allowing for easier planet-to-planet navigation, as well as the ability to manage many of the game's complex systems while casually cruising through the stars.</p><p>While this latest update will likely feel long overdue for existing fans, it's just an organic, out-of-the-box part of the experience for those earning their captain stripes in the PS5 version. Those same new recruits are also treated to the game's story-based expansions, <em>Shattered Space</em> and the more recent <em>Terran Armada</em>, which add hours of content and are included in the premium edition's $70 price.</p><h2 id="boldly-going-where-previous-versions-have-not">Boldly going where previous versions have not</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2kGdDxFaRyYXSDmUKD4wFe" name="Terran Armada Screenshot - Terran Robots (2)" alt="A Starfield promotional screenshot taken on a recent build of the game showing some of its recent content." src="https://cdn.mos.cms.futurecdn.net/2kGdDxFaRyYXSDmUKD4wFe.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>In addition to all previous patches and enhancements – as well as the new update – PS5 players are treated to some Sony platform-specific features when they strap into the cockpit. <em>Starfield </em>doesn't skimp on the extras that smartly leverage the consoles' unique elements and – in the PlayStation 5 Pro's case – considerable horsepower. </p><p>PS5 players can choose between a graphics-favoring Visual mode and a frame-rate-focused Performance option. The former delivers 4K resolution – with PSSR upscaling doing some of the heavy lifting – at 30fps, while the latter ups the frames to 60-per-second at the cost of dropping the resolution to 1080p. The Pro also gets its own Enhanced mode, which further optimizes specific visual features, like foliage and draw distances, at 30fps.</p><p>I primarily played on the Pro, and found the Visual mode to offer the best overall experience, delivering fantastic fidelity and a peppy framerate that never felt compromised. I also found that the Pro's performance mode actually offered a slight visual bump over the base PS5's graphics mode. All that said, the game ran smoothly and looked great on the standard system.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ab9pQEsJpAnSmmQHoz6Lrb" name="Terran Armada Screenshot (2)" caption="" alt="A Starfield promotional screenshot taken on a recent build of the game showing some of its recent content." src="https://cdn.mos.cms.futurecdn.net/ab9pQEsJpAnSmmQHoz6Lrb.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p class="fancy-box__body-text"><strong>No, </strong><em><strong>Starfield </strong></em><strong>is not a </strong><em><strong>Star Wars</strong></em><strong> game, but that tiny detail didn't keep me from becoming the best bounty hunter its Settled Systems had ever seen. The game encourages you to carve your own galaxy-spanning path, and that's just what I did – complete with a cool jetpack and lethal hand cannon. Toss in brimming bounty boards with targets just begging to be brought in, dead or alive, and Boba Fett has nothing on me.</strong></p></div></div><p>More impressive is what the game accomplishes with the DualSense across all PS5 platforms. While plenty of ports take advantage of the controller's adaptive trigger and haptic feedback tech, <em>Starfield </em>goes above and beyond, fully integrating these features, but also leveraging the peripheral's light bar and built-in speaker to significantly up the immersion. The game ultimately serves as a great showcase of what the controller's unique features can bring to an interactive entertainment experience when fully utilized.</p><p>Much like Bethesda Softworks' PS5 port of<a href="https://www.techradar.com/gaming/playstation/indiana-jones-and-the-great-circle-ps5-review"><em> Indiana Jones and the Great Circle</em></a>, the studio's latest looks and plays better than ever on Sony's systems. But <em>Starfield</em>'s PlayStation debut actually shares more with Obsidian Entertainment's<em> </em><a href="https://www.techradar.com/gaming/avowed-ps5-review"><em>Avowed</em></a>, which arrived on PS5 consoles not only with the usual graphical and performance bumps, but also with a host of welcome updates and new content that made it the definitive version of the game. </p><p>Thanks to two-plus years of tweaks and enhancements – as well as a recent, significant update adding even more polish, improvements, and content – that's exactly what fans are getting with<em> Starfield</em>'s latest release, a definitive experience that makes an already fantastic game out of this world.</p><h2 id="should-i-play-starfield-on-ps5">Should I play Starfield on PS5?</h2><h2 id="play-it-if-6">Play it if…</h2><div class="product"><p><strong>It felt a bit rough around the edges the first time around</strong><br>While<em> Starfield</em> wasn't riddled with bugs upon release, it did suffer from a number of minor issues that have since been addressed via patches and updates. It now plays smoother, more seamlessly, and feels like a complete, polished experience on PS5.</p></div><div class="product"><p><strong>You were waiting for the definitive edition</strong><br><em>Starfield'</em>s PS5 release is the complete package, not only benefiting from two-plus years of fixes, patches, and polish, but also including all previously released content. In addition to a major new update addressing some of the game's most glaring issues,<em> Starfield</em>'s $70 premium edition packs two full story expansions, including the new <em>Terran Armada</em>. </p></div><div class="product"><p><strong>You want a game that leverages the PS5 Pro's power</strong><br>More than a mere port, <em>Starfield</em> arrives on the PS5 Pro with three modes – Visual, Performance, and Enhanced – as well as full integration of the DualSense's unique features. If you're seeking the best looking – and performing – version of the game, while also wanting to experience the increased immersion the controller can deliver, you should dock your craft with the Pro.  </p></div><h2 id="don-t-play-it-if-6">Don’t play it if…</h2><div class="product"><p><em><strong>Starfield</strong></em><strong>'s setting, story, and characters didn't click with you before</strong><br><em>Starfield's </em>PlayStation 5 release benefits from a host of updates and improvements, but most apply primarily to the game's various systems and mechanics. While there's some fun new narrative elements to be found in the<em> Terran Armada</em> expansion, the game has not changed stylistically, with its story, setting, and characters remaining the same.</p></div><h2 id="accessibility">Accessibility</h2><p><em>Starfield</em>'s accessibility features feel pretty bare bones, offering some standard options for adjusting audio settings, as well as different selections for subtitles, captions, and fonts. </p><p>There's plenty in the way of controller mapping options, but little depth in other areas. And some features that have become fairly standard, like color filter modes and other assists for visually-impaired players, are notably absent here. </p><h2 id="how-i-reviewed-starfield-on-ps5">How I reviewed Starfield on PS5</h2><p>I spent 30-plus hours exploring, battling, and adventuring through <em>Starfield</em>'s Settled Systems. During my time on planet surfaces and among the stars, I focused on the many updates the game has received since its launch, from its dozens of quality-of-life tweaks to its more significant inclusions and enhancements. </p><p>I also tested the various quality and performance modes on both my PS5 and PS5 Pro. Finally, I paid particular attention to how the game looked and played today – on Sony's consoles – versus how it felt when I first experienced it on my Xbox Series X. I played on my TCL 4K TV, with HDR enabled, using Sony's <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite </a>headset for audio.</p><p><em>First reviewed June 2026</em></p>
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                                                            <title><![CDATA[ The Scuf Omega is a great PS5 controller, but its price and some annoying design quirks make it difficult to fully recommend ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/scuf-omega-review</link>
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                            <![CDATA[ The Scuf Omega excels at providing a premium gaming experience, but I can’t help but lurch at the price and some of its design choices. ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Scuf Omega]]></media:description>                                                            <media:text><![CDATA[Scuf Omega]]></media:text>
                                <media:title type="plain"><![CDATA[Scuf Omega]]></media:title>
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                                <h2 class="article-body__section" id="section-scuf-omega-one-minute-review"><span>Scuf Omega: one-minute review</span></h2><p>The Scuf Omega is the Corsair subsidiary’s latest PlayStation 5-compatible controller. It’s received the PlayStation seal of approval as an officially-licensed product, so you’d expect it to be of at least a reasonably high quality, right?</p><p>Here’s the thing. I’ve reviewed loads of the <a href="https://www.techradar.com/best/best-ps5-controllers-in-2023">best PS5 controllers</a>, including a bunch of those at the premium price level, including the <a href="https://www.techradar.com/gaming/razer-raiju-v3-pro-review">Razer Raiju V3 Pro</a>, <a href="https://www.techradar.com/reviews/dualsense-edge-review-the-best-gets-slightly-better">DualSense Edge</a>, and the <a href="https://www.techradar.com/gaming/victrix-pro-bfg-reloaded-review">Victrix Pro BFG Reloaded</a>. The Scuf Omega hasn’t outshone any of them in my testing, even though, on paper, it should win out with its feature set and customization options.</p><p>So, where has Scuf gone wrong? Much of it comes down to build quality. While it’s solid enough in the hands - and actually very comfortable - most individual parts can be removed, like the faceplate, touchpad plate, d-pad, face buttons, and the thumbsticks. In isolation, these parts (and the accessories included in the box, like button and paddle blanks and optional long-shaft thumbsticks) feel cheap and flimsy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4TfTCkdr6Evotc2U7xiszM" name="IMG_4270" alt="Scuf Omega" src="https://cdn.mos.cms.futurecdn.net/4TfTCkdr6Evotc2U7xiszM.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I’m also not at all a fan of the optional paddle buttons on the sides of the controller. These are far too easy to press accidentally, and because they come pre-mapped out of the box, even gently tapping one mid-game can feel like the video game equivalent of stepping on a Lego brick.</p><p>I’ll get into other issues I have with the Scuf Omega below, but I want to stress it’s not all bad news. Those side buttons and paddles are removable and can be replaced with included blanking plates, preventing accidental presses entirely if you don’t really feel like using them (though this is a controller squarely aimed at players who do appreciate these additional input options).</p><p>And in general, actually playing games with the Scuf Omega is a pretty wonderful experience. The d-pad and face buttons are extremely tactile with a ludicrously short travel. The textured grips are comfortable, and the controller just sits in your hands so nicely. I adore the digital trigger option here, too, giving them the exact same immediacy as the buttons you’ll be pressing the most.</p><p>Again, there’s plenty Scuf has gotten right with the Omega, but I just can’t recommend it at the triple-digit sticker price when it’s not as solidly or thoughtfully built as competing premium options.</p><h2 class="article-body__section" id="section-scuf-omega-price-and-availability"><span>Scuf Omega: price and availability</span></h2><ul><li><strong>List price: $219.99 / £209.99 (around AU$300)</strong></li><li><strong>Available to buy now from Scuf’s website</strong></li><li><strong>Many special liveries are available, but they are a tad pricier</strong></li></ul><p>It’s easy to baulk at the price of the Scuf Omega. However, this is the bracket where most third-party PS5 controllers sit. For example, the Razer Raiju V3 Pro comes in at $219.99 / £199.99, while the official DualSense Edge can be had for $199.99 / £199.99. Meanwhile, there’s the similarly modular Victrix Pro BFG Reloaded, which will set you back $209.99 / £179.99. It’s an expensive space.</p><p>The thing is, if you want to buy a PS5 controller that isn’t the standard DualSense, options outside of that premium space are practically non-existent. I could forgive many of the Scuf Omega’s shortcomings if it were made available at a more tempting mid-range price.</p><p>We know that Sony can be challenging to work with for third-parties, especially as it reserves features like haptic feedback, adaptive triggers, and native PS5 wireless connectivity for its own controller hardware. That often means that brands stick to PC, Xbox, or Nintendo consoles, thus drying up any meaningful budget-to-mid-range alternatives on PlayStation.</p><p>Still, when I look at controllers in other spaces, like the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a> or <a href="https://www.techradar.com/gaming/gamesir-tarantula-pro-review">GameSir Tarantula Pro</a>, I’m seeing similar premium features on those pads, like Tunnel Magnetoresistance (TMR) sticks and extra remappable buttons. All available for much, much less.</p><p>My two cents right now? Wait for a sale. If you see the Scuf Omega drop by around 20-25% over a major sales period, then I’d say that’s a good time to consider picking one up.</p><h2 class="article-body__section" id="section-scuf-omega-specs"><span>Scuf Omega: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Scuf Omega</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$219.99 / £209.99 (around AU$300)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.9oz / 254g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.5 x 4.5 x 2.5in / 164 x 115 x 64mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>Around 17 hours</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mNaWQkCtXDcTVq43g7ummR" name="IMG_4275" alt="Scuf Omega" src="https://cdn.mos.cms.futurecdn.net/mNaWQkCtXDcTVq43g7ummR.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-omega-design-and-features"><span>Scuf Omega: design and features</span></h2><ul><li><strong>Wonderful ergonomics</strong></li><li><strong>Lightweight and comfortable in hand</strong></li><li><strong>Removable parts feel a bit cheap and flimsy</strong></li></ul><p>The Scuf Omega is a mixed bag on the design front, but it has nailed it on the ergonomics front. The controller feels fantastic in the hands, resting snugly and firmly, thanks to the rugged textured grips on the back half of the controller. It’s close in shape to the DualSense Wireless Controller, though the Omega’s row of G1 to G5 buttons at the bottom between the grips adds some slight extra volume.</p><p>If you read that last sentence and thought “wow, that’s a lot of buttons,” then you’d be right. The Scuf Omega is not wanting when it comes to ancillary features. Those G1 to G5 buttons mainly govern headset volume and mic muting (which is lovely to have on the controller itself), though G1 and G5 are remappable on PS5.</p><p>Beyond those, you have a dedicated profile switching button, four paddle buttons on the back (two of which can be removed and replaced with the included blanking panels), a pair of side bumpers (one on each flank), and trigger locks that are built right into the triggers themselves. </p><p>The central touchpad also works as it would on a DualSense, enabling cursor movement and gestures in supporting games. That isn’t something you see often with third-party PS5 controllers, which often opt for the basic touchpad clicks and no actual touch functionality.</p><p>One design aspect I do find to be a bit finicky is how the Omega handles connectivity options. You can swap between 2.4GHz, Bluetooth, and wired connections with one switch, and PS5 and PC connectivity with another. That isn’t uncommon for third-party PS5 controllers. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8MKtH2hUDkaUUKNfqNFrVM" name="IMG_4273" alt="The Scuf Omega PS5 controller sitting on a wooden surface with its front buttons front and centre" src="https://cdn.mos.cms.futurecdn.net/8MKtH2hUDkaUUKNfqNFrVM.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The problem is that these switches are hidden beneath the Omega’s faceplate. So yes, that means you have to remove the faceplate every time you want to make a connectivity change. It’s not the end of the world, but it’s an irksome extra step you’ll need to contend with if you regularly swap between PS5 and PC play, for example.</p><p>It’s not just the faceplate that’s removable here, though. Practically every module on the Omega - from the sticks and touchpad plate to the rear paddles, d-pad, and face buttons - can all be taken out and swapped for other parts (many of which are sold on Scuf’s website separately). On the one hand, I like this; it gives the Omega the kind of customizable flair usually reserved for speciality controllers like fight sticks.</p><p>On the other hand, it reveals the Omega’s build quality isn’t at all what it seems. When put together, it feels solid enough. However, its individual parts in isolation feel rather cheap. Especially the faceplate, which feels brittle enough to snap in half with little effort. Obviously, I would never do this, and I imagine you wouldn’t, either. But a mischievous nephew might. Just something to be cautious about if you choose to buy the Scuf Omega yourself.</p><p>There are also some instances where the controller just doesn’t feel all that thoughtfully put together. Those blanking plates for the rear and side paddles can start to feel loose, and I often need to secure them back in place. The touchpad plate almost has the opposite issue, where it can sometimes get wedged to the left or right. While this didn’t have a profound impact on play, it does add to that feeling of cheapness that I shouldn’t expect from a controller that costs as much as the Omega does.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z7rtKMPcVKDoRB2myFfWXU" name="IMG_4271" alt="Scuf Omega" src="https://cdn.mos.cms.futurecdn.net/z7rtKMPcVKDoRB2myFfWXU.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-omega-performance"><span>Scuf Omega: Performance</span></h2><ul><li><strong>Marvelous play experience</strong></li><li><strong>Around 17 hours of battery life</strong></li><li><strong>Some of the nicest-feeling buttons in the business</strong></li></ul><p>I’m going to keep this section short because I have virtually no complaints (I have one, but I’ll get to that) about the Scuf Omega’s game performance. It may fall short of the competition on build quality, but when it comes to actually playing games, the Omega does it better than any PS5 controller I’ve tested to date. Yes, even Sony’s own DualSense Edge.</p><p>Performance is where the Scuf Omega just about clinches a four-star rating from me. I adore the clicky immediacy of its d-pad and face buttons, both of which are powered by the brand’s own Omron mechanical switches. And on the thumbsticks front, you’ll have no issues with drift, thanks to Scuf leveraging Hall effect-like TMR tech here.</p><p>I think my favorite aspect of the Scuf Omega is its two-way trigger locks, though. These are housed on the underside of the triggers themselves, which is a really thoughtful design touch. I love the digital trigger press here, which provides fast, fluid inputs for shooters like <em>Fortnite </em>and <em>Call of Duty. </em>You can switch back to a more traditional analog pull at any time, too, which makes the Omega a dab hand at racing games like <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a><em>.</em></p><p>It'd be almost a slam dunk if it weren’t for the awkward and frankly annoying side bumpers. Aesthetically, they’re horrible, jutting out of the sides of the pad where your fingers can accidentally press them all too easily. And because they come pre-mapped, my first hour or so with the Omega came with no shortage of mispresses in-game. </p><p>Sure, there’s a use case for pro players who like quick and easy access to input shortcuts, but they’re wholly unnecessary for casual folks. After a bit of testing, I swiftly swapped them out for the side blanking paddles.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nzPnhydcKqeuyTVKAwBhTX" name="IMG_4274" alt="Scuf Omega" src="https://cdn.mos.cms.futurecdn.net/nzPnhydcKqeuyTVKAwBhTX.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-scuf-omega"><span>Should I buy the Scuf Omega?</span></h2><h2 id="buy-it-if-9">Buy it if...</h2><div class="product"><p><strong>You want super customization</strong><br>You can swap everything here, and I do mean everything. Faceplates, buttons, d-pad, sticks, and even the touchpad. Whether it’s for aesthetic or gameplay purposes, you’ll find an extraordinarily malleable controller in the Scuf Omega.</p></div><div class="product"><p><strong>You’re after something high-performance</strong><br>You do get what you pay for in terms of controller performance. Most modules feel fantastic to use on the Omega, and while I personally dislike those side buttons, having up to 11 extra remappable buttons is nice for those who like to make use of shortcuts and secondary inputs.</p></div><h2 id="don-t-buy-it-if-10">Don't buy it if...</h2><div class="product"><p><strong>You were hoping for better build quality</strong><br>The controller itself is solid enough when it’s all put together. But the individual parts have a noticeably cheap feel to them when removed. For my money, both the DualSense Edge and Victrix Pro BFG Reloaded are more well-put-together devices.</p></div><div class="product"><p><strong>You’re on a budget</strong><br>This one’s probably a bit obvious, but I wouldn’t at all blame you for turning your nose up at a controller that is north of $200 / £200. The Scuf Omega is absolutely a luxury purchase that won’t be for everyone.</p></div><h2 class="article-body__section" id="section-scuf-omega-also-consider"><span>Scuf Omega: Also consider</span></h2><p>If you’re not quite feeling the Scuf Omega, here’s a quick glance at a couple of other PS5-facing third-party options.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Scuf Omega</strong></p></td><td  ><p><strong>Victrix Pro BFG Reloaded</strong></p></td><td  ><p><strong>Razer Raiju V3 Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$219.99 / £209.99 (around AU$300)</p></td><td  ><p>$209.99 / £179.99 (around AU$322)</p></td><td  ><p>$219.99 / £199.99 (around AU$339)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.9oz / 254g</p></td><td  ><p>9.3oz / 265g</p></td><td  ><p>9.8oz / 279g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td><td  ><p>6.3 x 4.1 x 2.4in / 160 x 105 x 60mm</p></td><td  ><p>6.6 x 4.2 x 2.6in / 168 x 105 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PC</p></td><td  ><p>PS5, PS4, PC (Xbox version sold separately)</p></td><td  ><p>PS5, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>Around 17 hours</p></td><td  ><p>Around 20 hours</p></td><td  ><p>Around 10 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Victrix Pro BFG Reloaded</strong><br>My favorite ‘pro’ PS5 controller to date, the Victrix Pro BFG Reloaded nails practically everything I would expect from its premium price tag. Superb build quality, high level of customization, and even the option to swap out stick and button modules. I’m especially a fan of the included Fightpad module, which is ideal for fighting games.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/victrix-pro-bfg-reloaded-review" data-dimension112="15faa11e-de70-4a39-b7eb-43ed09fdb4d5" data-action="Deal Block" data-label="Read our full Victrix Pro BFG Reloaded review" data-dimension48="Read our full Victrix Pro BFG Reloaded review" data-dimension25=""><strong>Victrix Pro BFG Reloaded review</strong></a></p></div><div class="product"><p><strong>Razer Raiju V3 Pro</strong><br>While it loses out on the battery life front, Razer’s first go at a dedicated PS5 controller is still a winner. Sublime TMR sticks, wonderfully clicky rear bumpers, and handy trigger locks all make for a top-notch feature set. Build quality isn’t quite as robust as what we saw with the Razer Wolverine V3 Pro, but the Raiju honestly isn’t far off.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/razer-raiju-v3-pro-review" data-dimension112="0a363f09-6a1a-4144-9996-6980eb6ca45e" data-action="Deal Block" data-label="Read our full Razer Raiju V3 Pro review" data-dimension48="Read our full Razer Raiju V3 Pro review" data-dimension25=""><strong>Razer Raiju V3 Pro review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-scuf-omega"><span>How I tested the Scuf Omega</span></h2><ul><li><strong>Tested for two weeks</strong></li><li><strong>Tested on both PS5 and PC</strong></li><li><strong>Played a variety of single and multiplayer games</strong></li></ul><p>I tested the Scuf Omega for roughly two weeks for this review. In that time, I made use of the controller’s broad swathe of features, including its remappable buttons and swappable modules. Games I played with the Scuf Omega include <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin’s Creed Shadows</em></a><em> </em>and <a href="https://www.techradar.com/gaming/saros-review"><em>Saros</em></a><em> </em>on PS5, as well as <em>Final Fantasy 14 Online </em>and <em>Forza Horizon 6 </em>on PC, broadly aiming to test out a variety of game genres with the controller.</p><p><em>First reviewed May 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ I tried the SteelSeries Nimbus Cloud and feel like it’s just trying to do too much ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steelseries-nimbus-cloud-review</link>
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                            <![CDATA[ The SteelSeries Nimbus Cloud aims to be the only controller you need. A hybrid option that extends to become a USB-C mobile grip and collapses into a standalone Bluetooth gamepad. ]]>
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                                                                        <pubDate>Sat, 06 Jun 2026 14:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 08 Jun 2026 11:50:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alex Berry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tKiNz6yuCf5joz34mirfzB.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;With a background in sports media leading Northamptonshire cricket club’s communications for five years, these days Alex has turned his attention more to virtual grass than real turf. A fan of all things simulation and sandbox, you’ll often find him behind the wheel of an F1 sim rig or agonizing over individual rock placements in &lt;em&gt;Planet Coaster &lt;/em&gt;or &lt;em&gt;Cities: Skylines&lt;/em&gt;. Having &lt;a href=&quot;https://twitch.tv/heylookitsalex&quot;&gt;streamed on Twitch for the best part of a decade&lt;/a&gt;, he’s tried and tested more microphones, mixers, cameras, and controllers than you can imagine, writing for GamesRadar, Trusted Reviews, Mediaberry, and now TechRadar.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A photograph of the SteelSeries Nimbus Cloud mobile gaming controller.]]></media:description>                                                            <media:text><![CDATA[A photograph of the SteelSeries Nimbus Cloud mobile gaming controller.]]></media:text>
                                <media:title type="plain"><![CDATA[A photograph of the SteelSeries Nimbus Cloud mobile gaming controller.]]></media:title>
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                                <h3 class="article-body__section" id="section-one-minute-review"><span>One-minute review</span></h3><p>The SteelSeries Nimbus Cloud positions itself as the “world's first true dual-mode cloud controller”. It starts out as a generic-looking Bluetooth gamepad before doing its best Autobot impersonation and extending out to become a mobile grip that connects to your phone via USB-C, too. </p><p>It’s a clever idea and it’s backed up by an impressive spec sheet that ticks all the usual premium controller boxes. Hall Effect thumbsticks and triggers, mechanical face buttons, programmable rear buttons, and compatibility with Mac, PC, iOS, and Android.</p><p>That all sounds great, but after a week of using the Nimbus Cloud, it sadly lived up to its name. Cumulonimbus clouds are the type that bring heavy rain and thunderstorms, and my parade has been well and truly rained on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="StuixoSZ775iKWJ5TMrvwK" name="SteelSeries-Nimbus-Cloud-3" alt="A photograph of the SteelSeries Nimbus Cloud mobile gaming controller." src="https://cdn.mos.cms.futurecdn.net/StuixoSZ775iKWJ5TMrvwK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>When it works, it’s not a bad controller and falls neatly in line with the likes of the stock <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a>. However, for a $149.99 / £129.99 / AU$359.99 controller, the Nimbus Cloud simply has too many flaws that spoil the day-to-day experience. There’s a list of buts coming here and it doesn’t make for particularly pleasant reading.</p><p>Build quality is fine, but it’s generic rather than carrying any kind of premium vibe. The triggers use Hall Effect sensors, which is good, but they feel mushy and throttle control in racing games proved a frustrating experience. The mechanical face buttons are crisp, but over both Bluetooth and USB-C I encountered missed inputs when pressing them more than once. </p><p>My iPhone 17 Pro fit, but it was far from a secure hold and it required the removal of the rubber inserts, leaving the phone resting and rubbing against bare plastic. SteelSeries lists Mac as a compatible platform, but my testing on a MacBook Air was a mess, with inverted sticks, wrongly mapped inputs, and Steam not playing nice either.</p><p>If this were a cheaper option or first attempt from a challenger brand then I’d find it easier to focus on the decent core elements and look past the finer details. However, at $149.99, you're paying over the odds for an under par experience, regardless of which mode you’re running it in.</p><h2 class="article-body__section" id="section-steelseries-nimbus-cloud-price-and-availability"><span>SteelSeries Nimbus Cloud: Price and availability</span></h2><ul><li><strong>Costs</strong> <strong>$149.99 / £129.00 / AU$359.99</strong></li><li><strong>Available from SteelSeries and some third-party retailers</strong></li><li><strong>Released September 2025</strong></li></ul><p>The SteelSeries Nimbus Cloud is a relatively new addition to the range, launching in the back half of 2025 at $149.99 / £129.99 / AU$359.99. That’s top-end territory for a mobile grip or PC controller on its own, though it’s certainly more palatable for a device aiming to be both in one.</p><p>For comparison, the <a href="https://www.techradar.com/gaming/backbone-pro-review">Backbone Pro</a> mobile grip and <a href="https://www.techradar.com/gaming/razer-wolverine-v3-pro-review">Razer Wolverine V3 Pro</a> PC controller will both set you back around the same on their own. But you could grab both the <a href="https://www.techradar.com/gaming/gamesir-g8-mfi-review">GameSir G8+ </a>for mobile and <a href="https://www.techradar.com/gaming/8bitdo-ultimate-2-review">8BitDo Ultimate 2 </a>for PC and have a little budget to spare. </p><p>It is worth shopping around, too, because the price seems to vary dramatically. Apple lists the Nimbus Cloud £20 higher in the UK than SteelSeries on its own website. And I’ve seen the price drop as low as £64 while writing this piece.</p><h2 class="article-body__section" id="section-steelseries-nimbus-cloud-specs"><span>SteelSeries Nimbus Cloud: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$149.99 / £129.99 / AU$359.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>6 x 3.5 x 7.2 in / 154 x 90 x 182 mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.1 oz / 252g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>USB-C (mobile only), Bluetooth LE</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iPhone 15+, Android, iPad, Apple TV, Mac, PC, Chromebook, Smart TV</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>N/A</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-steelseries-nimbus-cloud-design-and-features"><span>SteelSeries Nimbus Cloud: Design and features</span></h2><ul><li><strong>Cleverly extends from a compact PC controller to a full-width mobile controller grip</strong></li><li><strong>Broad compatibility across platforms</strong></li><li><strong>Nicely sized and positioned rear buttons</strong></li></ul><p>Pick up the SteelSeries Nimbus Cloud in its collapsed form, and, apart from a curious split down the middle, you'd be forgiven for thinking it's a fairly standard Bluetooth gamepad. It has the familiar Xbox-style stick layout, ABXY face buttons, bumpers, triggers, a d-pad, and view/menu buttons. </p><p>There's no center button like an Xbox guide button, though there is a Home button that directs you to your device's home screen or, on iOS, Apple's Games app. It’s all pretty standard stuff.</p><p>Build quality is alright rather than impressive. I wasn’t blown away by how it felt in my hands but equally there wasn’t any area of particular concern. It's surprisingly light at just over 250g, which is welcome for a mobile controller with a battery, but that lightness comes with a hollow feeling that doesn't scream premium. </p><p>Nothing rattles or creaks, but it's no better than a stock Xbox controller and lacks the little premium touches like rubberized or textured grips that you’d expect for $150. SteelSeries says the battery is good for 20 hours of play over Bluetooth and that seems about right based on my testing. There’s passthrough USB-C charging too, but no 3.5mm audio output.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pekR4ir4CYe2DkfomHBCSL" name="SteelSeries-Nimbus-Cloud-5" alt="A photograph of the SteelSeries Nimbus Cloud mobile gaming controller." src="https://cdn.mos.cms.futurecdn.net/pekR4ir4CYe2DkfomHBCSL.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The magic trick is when it engages Transformer mode (an unofficial name I’m giving it). Pull the two halves apart and the Nimbus Cloud unfurls into a telescopic mobile grip, revealing a USB-C connector on the upper right side that plugs directly into your phone. </p><p>The mechanism involves multiple overlapping sections that extend, and credit where it's due, it's a very clever bit of mechanical design. It just seems to keep going with more and more phone deck appearing from nowhere. It’s satisfying in a fidget-toy sort of way and while using it in PC controller mode I caught myself idly expanding and collapsing it a few times during cutscenes.</p><p>Phone compatibility is a mixed bag and unlike other dedicated mobile grips it’s not simply a matter of case on vs case off. I tested with both an iPhone 17 Pro and a POCO X5 Pro. The POCO has a slim, nearly flat profile and fit physically with the stock set of rubber inserts. </p><p>By design your phone is seated in the upper half of the grip rather than centrally, though, which leaves it feeling somewhat exposed and prone to knocks. The iPhone 17 Pro was almost a non-starter as with either size of the included rubber inserts the camera bump was too thick to fit neatly. </p><p>Even after removing the inserts entirely, which leaves the phone resting against bare hard plastic, it didn't fit in a way I’d consider usable long term. Beyond worries about it getting scratched to bits, I was concerned about the amount of stress going through the USB-C connector. There's noticeable movement and wobble with the phone inserted, it never feels square, and one bad bump feels like it could snap the connector off inside your phone's port.</p><p>The rear of the SteelSeries Nimbus Cloud has two programmable buttons that sit in a natural resting position for your middle fingers. I’d call them a hybrid between a paddle and a button and it’s a design that works well ergonomically, requiring just the right amount of force to activate while avoiding accidental clicks. </p><p>However, the lack of any official companion app means you can only bind or remap these through iOS's built-in Game Controller settings. On Android, I couldn't remap them at all. </p><p>For a controller at this price from a brand with the resources of SteelSeries, the absence of a dedicated app for customization is difficult to understand. Competitors like Razer, GameSir, and Backbone all offer robust software companions, and some of those are half the price.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NHa8MUGJzgmKKXCUEofCSL" name="SteelSeries-Nimbus-Cloud-6" alt="A photograph of the SteelSeries Nimbus Cloud mobile gaming controller." src="https://cdn.mos.cms.futurecdn.net/NHa8MUGJzgmKKXCUEofCSL.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-steelseries-nimbus-cloud-performance"><span>SteelSeries Nimbus Cloud: Performance</span></h2><ul><li><strong>Hall Effect sticks and mechanical face buttons feel great</strong></li><li><strong>Triggers are mushy and lack control</strong></li><li><strong>Connectivity and compatibility is a real mixed bag across platforms</strong></li></ul><p>Whether in controller or grip trim, the Hall Effect thumbsticks are the SteelSeries Nimbus Cloud's strongest performing feature. </p><p>They're quite firm with a relatively fast spring-back and slightly shorter travel than some competitors I've tested. That means they're precise enough for shooters and responsive enough for general gaming, though the smaller range of movement might take some adjustment. Unlike some competitors, there’s no option to swap or adjust the sticks and SteelSeries has played it reasonably safe with a shortish stick height and traditional caps. </p><p>The triggers also use Hall Effect sensors, but they’re muddy and I didn’t feel like they consistently recreated their physical movement in game. It's hard to explain, but where good thumbsticks let you feel dialed in when playing racing games like <em>Forza Horizon 6</em>, on the Nimbus Cloud I felt disconnected when trying to modulate the throttle. This was the same whether I was playing locally on my PC or via cloud gaming on mobile, so wasn’t a Bluetooth latency issue.</p><p>The mechanical face buttons are super clicky, tactile, and satisfying to press, as is the d-pad. They’re responsive for general gameplay; however, I noticed the Nimbus Cloud would occasionally miss inputs in situations where I was pressing the same button repeatedly. </p><p>This originally cropped up when spam jumping waiting for the Battle Bus in a <em>Fortnite</em> lobby and I was able to confirm it with dedicated testing after getting eliminated. Interestingly, this didn't seem to be an issue when pressing a combination of buttons so appears to be a debounce problem. The face buttons are pretty quiet but the same can’t be said for the bumpers. It’s nice to see these use mechanical switches, but unlike the face buttons they’re<strong> </strong>loud and almost sound like a cheap old-fashioned mouse.</p><p>When stretched out in mobile grip mode the SteelSeries Nimbus Cloud performs well. On both iOS and Android it was immediately recognized, though the controller itself is a little shy in confirming this for you. The four battery LEDs do briefly light up initially, but I’d like a persistent indicator like you find on rivals. </p><p>Both <em>Fortnite </em>and <em>Call of Duty Mobile</em> recognized the controller on launch with no extra config or mapping needed, as did Xbox Cloud Gaming. It all worked nicely and naturally out of the box, which is just as well, because without an app you’d be completely stuck otherwise. I mentioned it before, but the Nimbus Cloud having no companion app feels like a real misstep. Rivals like the GameSir G8+ allow for deep customization like dead zone adjustment and hair trigger modes, both of which are notably absent here on a controller that costs nearly twice as much.</p><p>Where things fell apart completely in my testing was when I tried to use the Nimbus Cloud with macOS. SteelSeries lists Mac as a compatible platform, but in my experience it was borderline unusable. It happily connected via Bluetooth without any fuss, but that’s where the joy ended. </p><p>In <em>Forza Horizon 6 </em>via Xbox Cloud Gaming I was greeted by the left stick input being inverted and triggers that were mapped to start and select. It turned out the bumpers were acting as triggers instead, and while I attempted to remap through macOS system settings, it didn't seem to be respected in game. This wasn’t a <em>Forza </em>problem; either, <em>Stardew Valley</em> didn’t even recognize it at all. Steam fared just as badly, albeit in a different way. There it detected the Nimbus Cloud as two separate controllers simultaneously, neither of which worked correctly.</p><p>The good news is that I was actually quite impressed with how the SteelSeries Nimbus Cloud performed over Bluetooth (as long as you’re not a Mac main, of course). My iPad Pro immediately recognized the Nimbus Cloud without issue and playing <em>Fortnite</em> natively could easily have been mistaken for a scaled-down console experience. </p><p>Connected to my Windows gaming PC I happily spent a couple of hours in <em>Roadcraft</em> and at this slower pace the Nimbus Cloud kept up nicely. I did have to go through the full Steam controller setup procedure, however, something I’ve not needed to do with controllers in the past. Cloud gaming was fine on Windows too, up was up, down was down, and triggers were triggers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Tok6jzAGQ96mKHZ2Dpf4LL" name="SteelSeries-Nimbus-Cloud-2 (1)" alt="A photograph of the SteelSeries Nimbus Cloud mobile gaming controller." src="https://cdn.mos.cms.futurecdn.net/Tok6jzAGQ96mKHZ2Dpf4LL.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-steelseries-nimbus-cloud"><span>Should I buy the SteelSeries Nimbus Cloud?</span></h2><h2 id="buy-it-if-10">Buy it if...</h2><div class="product"><p><strong>You consistently jump between mobile and desktop devices</strong><br>The Nimbus Cloud combines two controllers into one. The extending mechanism works well to stretch out into a mobile grip and the form factor in both modes is comfortable to hold for longer sessions.</p></div><h2 id="don-t-buy-it-if-11">Don't buy it if...</h2><div class="product"><p><strong>You mainly game on PC</strong><br>While the Windows experience is good enough, there are many better dedicated PC controllers that’ll set you back far less. Gaming on macOS? Look elsewhere, the Nimbus Cloud is barely compatible.</p></div><div class="product"><p><strong>You have a larger phone</strong><br>While SteelSeries does include a couple of sizes of rubber insert, larger phones like the iPhone 17 Pro don’t sit securely in the Nimbus Cloud. You’ll be left with your phone rubbing against hard plastic which is unlikely to end well.</p></div><h2 id="also-consider-3">Also consider</h2><p>After a more consistent experience? Here are two capable alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Nimbus Cloud</strong></p></td><td  ><p><strong>GameSir G8+ MFi </strong></p></td><td  ><p><strong>Backbone Pro</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$149.99 / £129.99 / AU$359.99</p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$169.99 / £169.99 / AU$299.95</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>6 x 3.5 x 7.2 in / 154 x 90 x 182 mm</p></td><td  ><p>9.02 x 4.20 x 2.13in / 229 x 106.8 x 54.2mm</p></td><td  ><p>7.1 x 11.1 x 2in / 181 x 281 x 50mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.1 oz / 252g</p></td><td  ><p>10.72oz / 304g</p></td><td  ><p>0.44lbs / 203g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>USB-C (mobile only), Bluetooth</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (Type-C), Bluetooth</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iPhone 15+, Android, iPad, Apple TV, Mac, PC, Chromebook, Smart TV</p></td><td  ><p>Android, iOS</p></td><td  ><p>iPhone 15 Series, Android, PC, smart TV, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>N/A</p></td><td  ><p>GameSir App</p></td><td  ><p>Backbone App</p></td></tr></tbody></table></div><div class="product"><p><strong>GameSir G8+ MFi </strong><br>The GameSir G8+ lacks the Nimbus Cloud's dual-mode trick, but it's a better mobile controller in virtually every other way. You get Hall Effect sticks and triggers, dual vibration motors, MFi certification for iPhone and iPad Mini, a companion app for full customization, and swappable ABXY button caps, all for $79.99 / £79.99 / AU$129.99. </p><p>For more information, check out our full <a href="https://www.techradar.com/gaming/gamesir-g8-mfi-review" data-dimension112="9fe3d059-05d1-4f14-8178-b3cc78aef369" data-action="Deal Block" data-label="GameSir G8+ MFi review" data-dimension48="GameSir G8+ MFi review" data-dimension25="">GameSir G8+ MFi review</a></p></div><div class="product"><p><strong>Backbone Pro</strong><br>The Backbone Pro is the Nimbus Cloud's most direct competitor. It costs a touch more and doesn’t fully fold down to a conventional controller form factor, but in return you get a polished companion app, a 3.5mm headphone jack, double the battery life, and reliable cross-platform Bluetooth. Its sticks aren't Hall Effect, but the overall package is refined and, crucially, actually works on every platform it claims to support.</p><p>For more information, check out our full <a href="https://www.techradar.com/gaming/backbone-pro-review" data-dimension112="e6fd164a-7a29-48dc-8cda-4562fac0b7fe" data-action="Deal Block" data-label="Backbone Pro review" data-dimension48="Backbone Pro review" data-dimension25="">Backbone Pro review</a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-steelseries-nimbus-cloud"><span>How I tested the SteelSeries Nimbus Cloud</span></h2><ul><li><strong>I spent a few days testing across devices, including an iPhone 17 Pro and POCO X5 Pro, an iPad Pro, a MacBook Air, and a gaming PC</strong></li><li><strong>I played</strong><em><strong> Fortnite</strong></em><strong> and </strong><em><strong>Call of Duty Mobile</strong></em><strong> natively on mobile and iPad, </strong><em><strong>Roadcraft</strong></em><strong> on desktop, and </strong><em><strong>Forza Horizon 6 </strong></em><strong>via Xbox Cloud Gaming.</strong></li><li><strong>I tested it in both collapsed and expanded modes</strong></li></ul><p>Over the course of a week I tested the SteelSeries Nimbus Cloud across multiple platforms and game genres. Mobile testing was split between an iPhone 17 Pro and a POCO X5 Pro, covering both iOS and Android in the extended USB-C mode. I played a mix of native mobile games and cloud-streamed titles via Xbox GamePass.</p><p>For Bluetooth testing, I paired the Nimbus Cloud with a Windows PC and a MacBook Air, looking at games on Steam and cloud gaming on both platforms. When I noticed potential missed button inputs during regular gameplay, I used a dedicated button testing app to verify.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2025</em></p>
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                                                            <title><![CDATA[ 007 First Light delivers a blockbuster Bond origin story packed with spycraft, stealth and explosive action set pieces  ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/007-first-light-review</link>
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                            <![CDATA[ 007 First Light is undeniably cinematic, perfectly immersing you in Ian Fleming’s Bond with a high-stakes linear narrative, sleek gadget mechanics and globe-trotting levels. ]]>
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                                                                        <pubDate>Tue, 26 May 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 13:02:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ amelia.schwanke@futurenet.com (Amelia Schwanke) ]]></author>                    <dc:creator><![CDATA[ Amelia Schwanke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3o4q8fTaBfwJaZo8trQWiV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Meet Amelia, TechRadar&#039;s Senior Editor for Home Entertainment in the UK. With more than eight years experience running the day-to-day production for well-respected tech and finance publications – her previous titles include Editor-In-Chief of Opto magazine and Senior Journalist at Institutional Investor – today you&#039;ll find her on the hunt for the latest and best hardware to enhance your home theater experience. In the ever-evolving world of home entertainment, Amelia is dedicated to keeping our readers up to speed on market trends and innovations. When she&#039;s not tinkering with the latest tech, you’ll find her watching movies, taking pictures on her Sony A7 and exploring the great outdoors.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Lana Del Ray wrote the song &#039;First Light&#039; for the opening title sequence. ]]></media:description>                                                            <media:text><![CDATA[A screengrab from 007 First Light showing a Bond character aiming down the sight of a barrel ]]></media:text>
                                <media:title type="plain"><![CDATA[A screengrab from 007 First Light showing a Bond character aiming down the sight of a barrel ]]></media:title>
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                                <p>It was somewhere between sprinting to capture a flag, evading instructors and shooting moving targets in a Maltese training course during my playthrough of <em>007 First Light</em> that I realized IO Interactive has managed to make a third person shooter game that truly feels like you’re playing a James Bond in a movie. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5 Pro<br><strong>Available on: </strong>PS5,<strong> </strong>Xbox Series X|S, PC and Nintendo Switch 2<br><strong>Release date: </strong>May 27, 2026, (Nintendo<strong> </strong>Switch 2 TBC)</p></div></div><p>The sequence plays out like a classic training montage straight out of a <em>Rocky</em> film, quickly switching you from one exercise to the next. One minute you’re learning hand-to-hand combat mechanics like parrying and throwing your opponent into walls, the next you’re driving around a historical fort looking to set a new record for your fastest lap.</p><p>That blockbuster energy runs throughout this reboot, which introduces players to a younger version of the spy before he became 007. Meeting Bond as a fresh-faced, 26-year-old Royal Navy air crewman means there’s no Daniel Craig or Pierce Brosnan shadow hanging over him, making this an original take that shows him still learning when to follow orders and when to improvise. </p><h2 id="the-heart-of-the-matter">The heart of the matter </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YNse25Zy85gRgFuqPymBgD" name="007-First-Light_5" alt="A screengrab from 007 First Light of James Bond doing pushups in a training ground" src="https://cdn.mos.cms.futurecdn.net/YNse25Zy85gRgFuqPymBgD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">While it's been done before, this training montage sequence is the most creatively put together I've ever seen. </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>After washing up on an Icelandic shore as the lone survivor of a helicopter crash, Bond quickly finds himself on an M16 mission without any security clearance or training. </p><p>Relying solely on quick reflexes and some Montenegrin he picked up during past travels, it doesn’t take long before he’s recruited into M16 and thrown into a conspiracy involving rogue agents, buried secrets and, as is now a permanent plot device of various action movies of the 21st century (think <em>Minority Report </em>crossed with <em>Mission Impossible — The Final Reckoning</em>), dangerous experimental technology. </p><p>Patrick Gibson’s version of Bond is cocky, impulsive and occasionally "a bit of a b***end", as Moneypenny, voiced by Kiera Lester, puts it at one point. I can't say I don't agree with her, either, after hearing all those repetitive smart ass quips about how enemies take their tea while you lob cups and saucers at them during tense combat sequences — it's more eye-roll inducing than funny.</p><p>Often the immaturity works in the game’s favour, though, as this is Bond before the polished charm and cold professionalism fully set in. After all, Bond is more than just a generic run-and-gun action hero — and this is where IO Interactive’s expertise in stealth action games comes in. </p><p>Much of the game revolves around learning new ways to stealthily approach situations, from disguising yourself as valet to infiltrate a world chess championship competition to pickpocketing an invitation to get into an exclusive gala in Kensington. </p><p>These more open world sections of the game allow for the most experimentation outside of the cutscenes and platforming that features throughout the game, creating an undeniable rhythm. </p><p>Missions often begin back at M16 with a briefing from Moneypenny before sending Bond downstairs to the brilliant Q (who’s voiced by Alastair Mackenzie) to field test some new gadgets. From there, you’re deployed into luxury hotels, hostile compounds, crowded marketplaces and snowy mountains, where you almost always manage to devise a cunning escape worthy of an IMAX screen. </p><h2 id="a-matter-of-considerable-delicacy">A matter of considerable delicacy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wpC5htcs7BquUbUQDymbHX" name="007-First-Light_1" alt="A screengrab from 007 First Light of a masked villain walking up to a tied up Bond" src="https://cdn.mos.cms.futurecdn.net/wpC5htcs7BquUbUQDymbHX.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Every Bond needs a villain, or two... or three...  </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Let’s get one thing out of the way, the stealth sandbox gameplay isn’t quite as open-ended or realistic as IO Interactive's<em> Hitman</em> series. Instead, it’s more of a stripped back version of the studio's gaming DNA. </p><p>The core suite of mechanics are here, though, letting you quietly infiltrate guarded areas in several different ways by either bluffing out of conversations or creating distractions to reach your objective unnoticed. </p><p>Just don’t expect the same unforgiving realism, where if you look or do something suspicious you’ll immediately trigger the NPCs to be cautious of you, stopping you from progressing and making you restart the level. <em>007 First Light </em>is much more forgiving — even letting you take down enemies in the same room without others reacting (more on this later). </p><p>That’s not say that you don’t have the same varied gameplay, though. The standout mission for me was in Mauritania, where Bond infiltrates a dusty shipping graveyard settlement built around the wreckage of a giant cargo ship in the Sahara Desert. In order to enter a criminal auction, you first need to raise enough money through underground brawls, shooting contests and other side activities scattered around a dense marketplace. </p><p>It’s one of the missions where the game fully embraces player freedom, and it feels closest to IO Interactive’s work with <em>Hitman </em>as you don't have to complete every side mission available to progress to the next section, making the level varied enough for multiple playthroughs on different difficulties.<em> </em>   </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><p class="fancy-box__body-text">My favorite part of <em>007 First Light</em> was an unassuming moment during an action sequence where I was battling mercenaries while trying to escape a building. After flanking two hostile henchmen, I swiftly shot a red fuel canister clearing the path ahead of me to escape with a confidence that only a truly lethal secret agent could have.</p></div></div><p>In true Bond fashion, gadgets also play a big role. From hacking electronics to disabling lights with your Omega watch, there's a variety of spy tools that you can access through a gadget wheel reminiscent of <em>Batman: Arkham. </em>These mechanics are crucial to the stealth sections of the game, allowing you to create distractions and progress through locked down buildings.</p><p>Punctuating every stealth mission are enormous set pieces very clearly inspired by Naughty Dog's <em>Uncharted </em>series of adventure games that see you evading a sniper's fire while running across rooftops, jumping onto airplanes and car chases that feel ripped straight from a Bond finale. There's even that signature platforming and few puzzles thrown in for good measure.  </p><h2 id="against-the-odds">Against the odds </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U2PktitiBM2goYVHezSLHd" name="007-First-Light_3" alt="A screengrab from 007 First Light of a crouched James Bond beside the Aston Martin Valhalla" src="https://cdn.mos.cms.futurecdn.net/U2PktitiBM2goYVHezSLHd.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Please let me drive the Aston Martin Valhalla more next time, IO Interactive.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>At times, though, the game's cinematic action pieces can break that sense of immersion with bugs pre-emptively triggering a cutscene that suddenly repositions Bond to a place he was otherwise nowhere near a moment ago. During one sequence, the game forced Bond onto a mobile staircase because a cutscene had been triggered, despite me being in the middle of a shootout on the other side of the tarmac. (Although, it's worth noting a new update has just rolled out).         </p><p>The stealth areas occasionally interrupted the realism, too. For instance, when I was given a 'license to kill', which is the game's shoot-em-up mode, I would abandon stealth entirely to fight my way through, bashing enemies into nearby walls and tables, only for nearby NPCs to seemingly ignore the chaos unfolding in the room they're closely guarding. </p><p>While I can fully appreciate the certain restrictions IO Interactive has made to make you play the game in a certain way, I can't help but feel slightly cheated by the driving mechanic. It felt tacked on because of the spy franchise's iconic vehicles and not nearly as dynamic as it could've been — this might very well all be stemming from my frustrations around not being able to drive the Aston Martin Valhalla more than two-feet though, so take it with a pinch of salt as I had been excited to get behind the wheel ever since catching a glimpse of it in M16 headquarters.  </p><p>Thankfully, these frustrations rarely outweigh the sheer expansiveness of what IO Interactive has created here. <em>007First Light </em>brings to life what makes Bond so thrilling beyond the explosions, weaving together a multi-layered espionage plot, sophisticated spy toys and stunning locations that you don't want to leave.  </p><p>While its stealth gameplay isn't quite as polished as<em> Hitman</em> and its cinematic pacing occasionally cuts through the spell, it's easy to see past. IO Interactive has delivered the most immersive Bond game in years. </p><h2 id="should-i-play-007-first-light">Should I play 007 First Light? </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n4F6KQWjMWm5FynibFgn77" name="007-First-Light_4" alt="A screengrab from 007 First Light of James Bond playing a piano opposite a robot playing a piano" src="https://cdn.mos.cms.futurecdn.net/n4F6KQWjMWm5FynibFgn77.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I can still hear Sampha's '(No One Knows Me) Like The Piano' since finishing 007 First Light. </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><h2 id="play-it-if-7">Play it if... </h2><div class="product"><p><strong>You love big campaigns</strong><br>Expect cinematic action sequences similar to <em>Uncharted </em>threading together a linear narrative that's as multilayered as a Bond movie. <a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="2c91b0a0-fddc-4748-a45f-a8ceca1f9660" data-action="Deal Block" data-label="You love big campaignsExpect cinematic action sequences similar to Uncharted threading together a linear narrative that's as multilayered as a Bond movie." data-dimension48="You love big campaignsExpect cinematic action sequences similar to Uncharted threading together a linear narrative that's as multilayered as a Bond movie." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You want to feel like Bond</strong><br>Forget drinking martinis, <em>007 First Light </em>lets you experience nearly every facet of what being Bond entails with a hyper-competence you can dream of.   <a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="a2f30ba9-1780-4194-82e4-7d96c5cf5dc9" data-action="Deal Block" data-label="You want to feel like BondForget drinking martinis, 007 First Light lets you experience nearly every facet of what being Bond entails with a hyper-competence you can dream of." data-dimension48="You want to feel like BondForget drinking martinis, 007 First Light lets you experience nearly every facet of what being Bond entails with a hyper-competence you can dream of." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You love 007's spycraft</strong><br>Similar to <em>Batman: Arkham</em>'s<em> </em>gadget mechanics<em>, 007 First Light </em>brings to life a variety of classic 007 spy tools from the movies. <em> </em></p></div><h2 id="don-t-play-it-if-7">Don't play it if... </h2><div class="product"><p><strong>You're expecting the </strong><em><strong>exact</strong></em><strong> same gameplay as Hitman</strong><br>IO Interactive has stripped back some of the stealth sandbox mastery from<em> Hitman </em>to create a more streamlined tactical experience.  </p></div><div class="product"><p><strong>You can't stand a lot of cutscenes</strong><br><em>007 First Light </em>blurs the line of playing a game and watching a movie, with lengthy set pieces that you won't want to skip.  </p></div><h2 id="accessibility-2">Accessibility</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LCHdApXHFoccgvGATHgh9K" name="007-First-Light_6" alt="A screengrab from 007 First Light of James Bond being served a drink in a resort while sitting on a lounge chair" src="https://cdn.mos.cms.futurecdn.net/LCHdApXHFoccgvGATHgh9K.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Well, this is a bit different — a baby Bond that doesn't have a signature drink.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive )</span></figcaption></figure><p><em>007 First Light </em>has most of the usual controls and accessibility features you'd find on a AAA game, including subtitles, adjustable difficulty settings, which you can change anytime throughout, tutorials, as well as motion and sensitivity controls. </p><p>Because the game is so linear, you don't have a map to help guide you through the more sandbox-style levels but that doesn't matter too much as it allows for experimentation to occur.</p><h2 id="how-i-reviewed-007-first-light">How I reviewed 007 First Light</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nucjz99EQVRsTxeDqPvUCe" name="007 First Light" alt="007 First Light" src="https://cdn.mos.cms.futurecdn.net/Nucjz99EQVRsTxeDqPvUCe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Alright then, let's see if there's another way I can raise $100,000.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>I played <em>007 First Light </em>for just under 20 hours on a PlayStation 5 Pro hooked up to a Sky Glass TV and Sonos sound system made up of two speakers, a soundbar and subwoofer. </p><p>I completed the story during that time, and even replayed a couple of sections to test out the variations that could occur depending on the way I played the game. However, I did not unlock everything, so I'm sure there's plenty more worth exploring. </p>
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                                                            <title><![CDATA[ The AndaSeat Phantom 4 Pro brings a lot to the table, but comfort takes a back seat for impressive ergonomics ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/andaseat-phantom-4-pro-review</link>
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                            <![CDATA[ The AndaSeat Phantom 4 Pro has impressive lumbar support, but loses out on comfort. ]]>
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                                                                        <pubDate>Mon, 18 May 2026 17:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Storey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oHHRKW382qQJG2t3uixXS3.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak is one of TechRadar&#039;s multi-faceted freelance tech journalists. He&#039;s written for an absolute plethora of tech publications over the years and has worked for Techradar on and off since 2015. Most famously, Zak led Maximum PC as its Editor-in-Chief from 2020 through to the end of 2021, having worked his way up from Staff Writer. Zak currently writes for Maximum PC, TechRadar, PCGamesN, and Trusted Reviews. He also had a stint working as Corsair&#039;s Public Relations Specialist in the UK, which has given him a particularly good insight into the inner workings of larger companies in the industry. He left in 2023, coming back to journalism once more. When he&#039;s not building PCs, reviewing hardware, or gaming, you can often find Zak working at his local coffee shop as First Barista, or out in the Wye Valley shooting American Flat Bows.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC.]]></media:description>                                                            <media:text><![CDATA[The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC.]]></media:text>
                                <media:title type="plain"><![CDATA[The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC.]]></media:title>
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                                <h3 class="article-body__section" id="section-andaseat-phantom-4-pro-one-minute-review"><span>AndaSeat Phantom 4 Pro: One-minute review</span></h3><p>I've reviewed pretty much every AndaSeat gaming chair launched in the last two years, and I've got to say the Phantom 4 Pro line is the most confusing of the lot. It doesn't quite know what it wants to be, straddling two lanes of design decisions, compromising on one more so than the other.</p><p>The big talking point is the adaptive lumbar support that AndaSeat has built into the Phantom 4 Pro. It flexes, shifts, moves with your spine, providing support for any and all angles, and you can (after much fiddling) shift it back and forth to really dial in exactly how you sit.</p><p>But critically, although yes, the Phantom 4 Pro line does indeed hit all of the ergonomic standards it needs to (with full certification) it feels like a bit of a swing and a miss. The brand has sacrificed a lot to hit those heady heights, and I'm not sure it's worth it, certainly not if it's aiming to be one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> money can buy.</p><p>It's just not comfortable. Not in the same way that the <a href="https://www.techradar.com/gaming/andaseat-kaiser-4-review">Kaiser</a> is, or even the <a href="https://www.techradar.com/gaming/andaseat-novis-review">Novis (my personal budget favorite)</a>. And that's an issue, because this is inherently first and foremost, a gaming chair (albeit one that you're going to have in your home office) and one you’re expected to spend countless hours sat in day-in, day-out.</p><p>And I know why this is. There's two prevailing trains of thought when it comes to how you design office chairs. The first mostly revolves around comfort: "How can we take a design we've already established and make it even better to sit in next time?". Squishier padding, memory foam, plenty of bounce, encapsulating supports, spongey adjustable arm-rests, magnetic headrest pillows, soft fabrics, you name it. This is typically where brands have fun with bucket seats and exciting new features.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nYFbPrGzMAjTiSv3GfCQHJ" name="andaseat-phantom4-h3" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/nYFbPrGzMAjTiSv3GfCQHJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Then there's the other line of thinking. Ergonomics first. Heavy lumbar support, mesh weave, lightweight, integrated headrests, a hard seat base, all designed to tick off health and safety check-boxes, or ensure your butt doesn't atrophy after months of use (the <a href="https://www.techradar.com/gaming/andaseat-x-air-pro-mesh-gaming-chair-review">AndaSeat X-Air</a> is an example of a very similar style to this), and that the wheels don't roll too fast in case of a fire (it's a genuine EU convention I promise: EN 1335 / BIFMA).</p><p>The problem is that these two design methodologies are so paradoxically juxtaposed to one another, that they can't exist equally in tandem, implemented to a high degree of efficacy. That's a long way of saying, if it's comfy, it's probably not good for you, and if it's good for you, it's probably not comfy.</p><p>Sadly, the Phantom 4 Pro falls in the latter category. Yes, its features are quite impressive on paper, but it lacks that element of comfort that, if I'm honest, it looks like it should have. Which is a shame. It might, ergonomically, be <a href="https://www.techradar.com/best/best-office-chairs">the best office chair</a>, but it certainly isn't the nicest to sit in.</p><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-price-and-availability"><span>AndaSeat Phantom 4 Pro: Price and Availability</span></h3><ul><li><strong>Costs $389 (around £290 or AU$545)</strong></li><li><strong>Only available in the US at launch</strong></li><li><strong>Multiple colorways and fabric options</strong></li></ul><p>Right now, you can pick one of these bad boys up in the US for $389, directly from the AndaSeat webstore. You've got your choice of upholstery, Linen Fabric, or the Premium PVC leather, and some fairly muted colorways as well. </p><p>That's quite the surprising development in of itself, as AndaSeat's webstore gives you access to some store exclusives, and a wider array of color options. Not so today. Instead, you've got "Elegant Black" (PVC leather) and "Royal Black" (PVC leather with some orange, or goldish stitching), and "Ash Grey" (fabric) and a "Carbon Black" option as well.</p><p>Intriguingly, there's also no XL variant on offer here like there usually is, either, so if you sit outside of the realms of AndaSeat's proposed height and weights, you're up a particular creek without a movement device.</p><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-specs"><span>AndaSeat Phantom 4 Pro: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$389 (around £290 or AU$545)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>53 x 27.56 x 27.56 in / 134.5 x 70 x 70 cm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>220 lbs / 100 kg</p></td></tr><tr><td class="firstcol " ><p>Max seat height</p></td><td  ><p>20.2 in / 51.5 cm</p></td></tr><tr><td class="firstcol " ><p>Seat depth</p></td><td  ><p>22 in / 56 cm</p></td></tr><tr><td class="firstcol " ><p>Recline angle</p></td><td  ><p>90–135° (with 15° rocking)</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>5-Years</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Premium PVC Napa Leather, Breathable Linen Fabric</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-design-and-aesthetics"><span>AndaSeat Phantom 4 Pro: Design and Aesthetics</span></h3><ul><li><strong>Impressive appearance</strong></li><li><strong>Black PVC leather is especially good</strong></li><li><strong>Doesn't look overly gamer</strong></li></ul><p>Visually, the Phantom 4 Pro looks pretty damn impressive. Especially the black leather edition I have here. At first glance, this thing is clean. You've got some bolstering, sure, but it's not too dramatic, treading a fine line between gaming and office chair. </p><p>On a call with your CEO? They're not going to be put off by any glaring seatbelt grommet holes from a bucket design lifted straight out of Recaro's back catalog, and there's no snake-based logos or RGB glimmering away in the background telling you to buy Gamersupps either.</p><p>The leather in particular looks utterly lush. It's smooth with a fine grain appearance, and the stitching is remarkably tight, with even the embroidered logo looking far cleaner than it has done in the past. It's not quite at the old <a href="https://www.techradar.com/gaming/noblechairs-legend-review">Noblechairs Legend</a> level, but it's close, and that's seriously impressive, given the cost.</p><p>The caster base, too, is nice. It doesn't have the cleanest weld lines, but let's be fair, you're not going to be looking at the undercarriage of this thing that often. The wheels are super smooth and glossy, gliding nicely along the floor. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T6LEcHSiSqF2G55qFMPjJJ" name="andaseat-phantom4-d4" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/T6LEcHSiSqF2G55qFMPjJJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Before I get into the two big show-stoppers, though, I do want to cover the added accessories that AndaSeat provides, because, well, the list is quite sparse. You do get a magnetic memory foam headrest pillow that sticks on quite nicely to the headrest area, and two spare bolts and an Allen key, and that's about it. If you're looking for a nice care package, you'd better look elsewhere.</p><p>So, onto the key features then starting with the armrests. The ones here are a bit controversial. In short, they're fully adjustable across three axes, including, what I'm dubbing as an infinite rotation angle, or 360 degrees. You can just continually spin them. That might sound odd, and it kind of is, but it's insanely useful to move them out of the way during assembly. Otherwise, they're still padded, mildly squishy, with that soft sand-blasted-style coating that you've seen on a hundred other gaming chairs.</p><p>Two of two features. Gotta be that lumbar support, right? I've got a lot to say about that in a minute (curse these pesky design subsections limiting my editorial flow), but the tl;dr is that it's a fully fledged, "dynamic", "auto-tracking" lumbar support. Basically, sit in the thing, and it pivots and twists depending on how dapper your spine is, with 15 individual depth locking positions that, fortunately, you can adjust in between (with a bit of effort).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AMnupV8D3kZv4dWvLrGJJJ" name="andaseat-phantom4-h1" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/AMnupV8D3kZv4dWvLrGJJJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-comfort-and-adjustability"><span>AndaSeat Phantom 4 Pro: Comfort and adjustability</span></h3><ul><li><strong>Seatbase is tough</strong></li><li><strong>Lumbar support is aggressive and complex</strong></li><li><strong>Armrests are impressive but also might be controversial</strong></li></ul><p>I've spent a lot of time testing the Phantom 4 Pro. Trying to understand it. Trying to come to terms with that aggressive lumbar support. And it is aggressive. I almost always come into these reviews as best I can, fully blind. I do get the pitch for the product, but I tend to try and forget everything between that and when it arrives purely so I can go into the review with fresh eyes as a buyer would.</p><p>The lumbar support caught me entirely off guard. After I built it, the lumbar was fully extended in its maximum position, and, try as I might, I just couldn't adjust it. I looked at the manual. I tried moving in and out, and nothing worked. It was only when I accidentally grabbed it with one hand, in the crevice at the bottom, then pulled it forward that I figured out it was actually possible to adjust it. Which is nuts. At its full extension, my head couldn't reach the headrest pillow, and I was practically perched on the very edge of my seat if I wanted to lean back and put my feet up.</p><p>Once I figured out that you can actually grab it from underneath, and then ratchet it forward with your hand, or pull it all the way out and then reset it back flush to the chair, I was convinced it was actually worth it. It's frustrating to say the least. AndaSeat, I know you read these so make a better instruction manual please. </p><p>Moving on to the seat base, and boy is it tough to sit on. The Phantom 4 Pro uses 55 kg/m3 cold-cure foam, which is a high-density design (albeit the lowest density in AndaSeat's chair range). </p><p>It's a bit of a staple of AndaSeat's arsenal of gaming chairs in fact. The <a href="https://www.techradar.com/gaming/andaseat-kaiser-3e-xl-review">Kaiser 3E</a> and the Novis use a 60 kg/m3 setup, and the <a href="https://www.techradar.com/gaming/andaseat-kaiser-3-pro-review">Kaiser 3 Pro</a> and 3 have a 65 kg/m3. More density doesn't necessarily mean softer either, as it depends on how the bolstering is set up, and how that foam is tuned, plus the general thickness of it. </p><p>It can still be 55 kg/m3, and harder, despite having fewer cells in a broader space. The bad news is, the Phantom 4 Pro is, well, quite hard. It's not that there's no padding, but compared to those softer options, like the Novis, the difference is palpable.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LdqAoaCF29fFCJtFavUXFJ" name="andaseat-phantom4-d1" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/LdqAoaCF29fFCJtFavUXFJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Lastly, we have the armrests, and I'm torn on these. One of my biggest criticisms of a number of AndaSeat chairs in the past is the fact that the armrest ends are often either too big or a bit abrasive, and almost feel like they should've been oriented in the opposite direction. With the Phantom 4 Pro, you actually have the latter as a choice. You can spin it entirely so the lightly embossed AndaSeat logo is situated at the rear, and has a smooth, curved end facing forward. Or alternatively, spin it a complete 180 degrees from there, and instead have the flat-end facing forward. A one-off decision for 90% of us, maybe, but it's a nice touch.</p><p>The price you pay for that flexibility is a lack of quick access to lateral movement (side-to-side). If you want to shift the armrests out, even slightly, you have to take an Allen wrench to the underside of the chair and move the entire armrest. It still moves up and down vertically, but you lose that sideways movement, which is surprisingly useful from time to time, particularly for us cross-legged sitters. Plus, as they constantly spin, you can't actually put that much pressure on them without movement occurring. Lean sideways, or push on them to get up, and they'll move outwards away from you.</p><p>I could deal without the lateral movement, sure, a lack of that is fine, but a locking button to stop the spin that you press in to rotate would be a quick-fire fix for sure.</p><p>Other than that, the usual bells and whistles are here: you've got the recline adjustment, tilt, seat base height adjustment, gas piston, you know the drill, and it works; there's little more that needs adding.</p><p>One final thing I'll add, that does frustrate me quite a bit, is how limited the Phantom 4 Pro chair is in terms of human capacity, too. Max load is just 100KG or 220lbs, and max height is 6 '1 or 185cm. That's not a lot of flexibility there. Particularly given there's no XL variant yet either.</p><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-assembly"><span>AndaSeat Phantom 4 Pro: Assembly</span></h3><ul><li><strong>Easy build process</strong></li><li><strong>Done in 20 minutes</strong></li><li><strong>Seat back bolts were tight</strong></li></ul><p>There's not a whole lot to say about the build process. Overall, it was very consistent with every other gaming chair I've ever constructed. You grab the base, plug in the casters, pop the piston in, and add the covers. Fit the armrests to the seat base. Attach that to the seat back, then install the seat base mount, with its levers, and slot it onto the piston. </p><p>AndaSeat includes everything you need to get it built, and a fairly hefty instruction manual, but as I've already mentioned, the lack of a guide on how to use that adjustable lumbar support is painful.</p><p>One other thing I will say is that there are bolts included in the seat back that you need to remove by default, and they are incredibly tight, so you might need a second set of hands, or a bigger Allen key, or a power drill. Depends how strong you are. Similarly, they're quite the challenge to get back in, too, once you've got the seatback slotted into position.</p><p>Otherwise, it’s an easy build.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DcubsiePWQjVExukSrUkEJ" name="andaseat-phantom4-d6" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/DcubsiePWQjVExukSrUkEJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-andaseat-phantom-4-pro"><span>Should You Buy The AndaSeat Phantom 4 Pro?</span></h3><h2 id="buy-it-if-11">Buy it if...</h2><div class="product"><p><strong>You want aggressive lumbar support baked in</strong><br>Like your spine perfectly cradled? Need a certificate to show HR? The Phantom 4 Pro is your guy, it might not be the most cushiest of chairs out there, but there's no denying it supports you where it counts.</p></div><div class="product"><p><strong>You're after a gaming chair that doesn't scream gaming</strong><br>One word to define the Phantom 4 Pro line? Understated. It's crisp, clean, with beautiful materials and designs. There's no outlandish colorways or insane logos, just pure class.</p></div><h2 id="don-t-buy-it-if-12">Don't buy it if...</h2><div class="product"><p><strong>You prioritize comfort over ergonomics</strong><br>Look, ergonomics are great, they really are, but an obsession over them in favor of comfort? Less so. Some of us just want a comfortable, cushy seat to sit in after a long day at work. This ain't it.</p></div><div class="product"><p><strong>You're not a perfectly sized human</strong><br>Heavier than 100kg or 220lbs? Taller than 6'1 or 185cm, then sling your hook, pal, the Phantom 4 Pro ain't for you, and there's no XL edition either (yet).</p></div><h2 id="also-consider-4">Also consider...</h2><p>Not a fan of AndaSeat's lumbar implementation and want something with a bit more cush? Try these alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>AndaSeat Phantom 4 Pro</strong></p></td><td  ><p><strong>Secretlab Titan Evo 2022</strong></p></td><td  ><p><strong>Razer Iskur V2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$389 (around £290 or AU$545)</p></td><td  ><p> $519 / £414 / AU$724</p></td><td  ><p>$649.99 / £599.99</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>53 x 27.56 x 27.56 in / 134.5 x 70 x 70 cm</p></td><td  ><p>54.3–58.3 x 27.6 x 27.6 in / 138–148 x 70 x 70 cm</p></td><td  ><p>23.62in x 27.56in x 51.18in / 600mm x 700mm x 1300m</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>220 lbs / 100 kg</p></td><td  ><p>285 lbs / 130 kg</p></td><td  ><p>299 lbs / 136 kg</p></td></tr><tr><td class="firstcol " ><p>Max seat height</p></td><td  ><p>20.2 in / 51.5 cm</p></td><td  ><p>21.9 in / 55.5 cm</p></td><td  ><p>14 inches / 355.6mm</p></td></tr><tr><td class="firstcol " ><p>Seat depth</p></td><td  ><p>22 in / 56 cm</p></td><td  ><p>20.9 in / 53 cm</p></td><td  ><p>15 inches / 381mm</p></td></tr><tr><td class="firstcol " ><p>Recline angle</p></td><td  ><p>90–135° (with 15° rocking)</p></td><td  ><p>85–165°</p></td><td  ><p>152°</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>5-Years</p></td><td  ><p>5-Years (extended warranty)</p></td><td  ><p>3 years</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Premium PVC Napa Leather, Breathable Linen Fabric</p></td><td  ><p>NEO Hybrid Leatherette, SoftWeave Plus Fabric, Napa Leather</p></td><td  ><p>Black</p></td></tr></tbody></table></div><div class="product"><p><strong>Secretlab Titan Evo 2022</strong><br>An absolute legend in the world of Techradar's gaming chair coverage, and with good reason. With exceptional comfort, removable magnetic lumbar support, and a size range that the Phantom 4 just can't cover, despite being four years old at this point, it's still a fine pick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022" data-dimension112="5b95c59c-08c8-4e78-9341-9aedb7db9ee8" data-action="Deal Block" data-label="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension48="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension25=""><strong>Secretlab Titan Evo 2022 review</strong></a></p></div><div class="product"><p><strong>Razer Iskur V2</strong><br>In many ways, a similar concept to the Phantom 4 Pro, Razer's Iskur v2 with its built-in lumbar support still performs admirably, with a remarkable build quality, and solid armrests all around. Also, it kinda just looks good, you know? Albeit at a slightly inflated price.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/razer-iskur-v2-review" data-dimension112="80841291-bbd0-42fe-b3b3-ec7592204d3d" data-action="Deal Block" data-label="For more information, check out our full Razer Iskur V2 review" data-dimension48="For more information, check out our full Razer Iskur V2 review" data-dimension25=""><strong>Razer Iskur V2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-andaseat-phantom-4-pro"><span>How I tested the AndaSeat Phantom 4 Pro</span></h3><ul><li><strong>Tested over 3 weeks of constant use</strong></li><li><strong>Fully built by hand with included tools</strong></li><li><strong>Used in all manner of configurations possible</strong></li></ul><p>Testing gaming chairs and office chairs generally is quite challenging. You need a broad knowledge of other gaming chairs in the area, otherwise everything looks and feels good. These are premium products designed to encourage comfort or ergonomics, so having a broad sense of the industry is pivotal. </p><p>Fortunately I've reviewed practically every AndaSeat gaming chair in the last three years, and a few more besides that. I actively compared the Phantom 4 Pro, to my experience with the Kaiser 3E XL (my daily driver), alongside the Novis, the Kaiser 4, the 4 Pro, and the X-Air too. </p><p>Predominantly I used the Phantom 4 Pro as my daily driver for around three weeks before writing up my review, keeping an active diary of any bug-bears or issues that arose during my time with it. Comfort issues that might be apparent on day one typically shift over time, so it's important to keep a running log.</p><p>I also got my partner (a dinky 5'5 lady) to sit in and provide me with her feedback, along with a few members of my close friends and family as well, asking for their opinions and direct feedback, questioning them on comfort, the feel, the build quality, and what their experiences are with it, providing me with a broad spectrum of qualitative views from multiple body types.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test.</a></p><p><em>First reviewed May 2026</em></p>
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