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                            <title><![CDATA[ Latest from TechRadar UK in Playstation ]]></title>
                <link>https://www.techradar.com/uk/gaming/consoles-pc/playstation</link>
        <description><![CDATA[ All the latest playstation content from the TechRadar  UK team ]]></description>
                                    <lastBuildDate>Wed, 12 Aug 2026 16:24:12 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Sony announces new Ghost of Yotei expansion and Complete Edition, but the upgrade cost is a slap in the face for day-one buyers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sony-announces-new-ghost-of-yotei-expansion-and-complete-edition-but-the-upgrade-cost-is-a-slap-in-the-face-for-day-one-buyers</link>
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                            <![CDATA[ The upgrade cost is a slap in the face for day-one buyers — but at least it's coming out on disc. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 16:24:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost of Yōtei Complete Edition on PS5 Pro.]]></media:description>                                                            <media:text><![CDATA[Ghost of Yōtei Complete Edition on PS5 Pro.]]></media:text>
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                                <ul><li><strong>Sony has just revealed a new version of </strong><em><strong>Ghost of Yotei</strong></em></li><li><strong>The Complete Edition launches on October 1 and comes with a new expansion called </strong><em><strong>Echoes of Sekigahara</strong></em></li><li><strong>Existing owners will have to pay to upgrade their copies</strong></li></ul><p>Sony has announced a new Complete Edition version of 2025's <em>Ghost of Yotei </em>that comes bundled with an all-new expansion called <em>Echoes of Sekigahara</em>.</p><p><em>Echoes of Sekigahara </em>is said to be a narrative-based addition that focuses on a new figure from protagonist Atsu's past. It introduces a previously unseen valley with new enemies, heavy weapons, armor sets, dyes, and more to discover.</p><p>It launches on October 1, 2026, alongside a single-player survival mode called <em>Most Wanted</em>. Andrew Goldfarb, the senior communications manager at developer Sucker Punch Productions, described this as the studio's "spin on a roguelike" in a new <a href="https://blog.playstation.com/2026/08/12/ghost-of-yotei-complete-edition-comes-to-ps5-october-1/" target="_blank">PlayStation Blog post</a>.</p><p>"You’ll accept bounties in order to start new runs, where taking down enemies will earn you perks, as well as unlock additional characters to play as," he wrote, and teased that there will be "more to show soon".</p><p>Alongside these two new arrivals, the <em>Ghost of Yotei Complete Edition </em>contains all of the content previously part of the digital deluxe edition. It will cost just $69.99 / £69.99, which is the same price the standard edition cost at launch and $10 / £10 cheaper than the digital deluxe version was.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/2bQrrWCRkMY" allowfullscreen></iframe></div></div><p>If you haven't bought the game yet, then this package seems like a great deal and you can actually buy it right now — though bear in mind you won't be able to access the new content until October 1. </p><p>There is, however, a big catch if you already own a copy of <em>Ghost of Yotei</em>. </p><p>Existing owners will have to splash out $14.99 / around £10 to upgrade their copy to the Complete Edition version, which is pretty egregious in my eyes — especially for digital deluxe buyers. </p><p>Those players will be parting with a total of $94.98 to experience what everyone who waited just one year can now get for 70 bucks.</p><p>What a way to reward some of your biggest fans, Sony!</p><p>There is some good news though. Even if you don't pay for the upgrade, all owners of the game will benefit from a new patch on October 1 which includes a range of quality of life features and a cool Beauty of Yotei mode with screensaver-like environmental shots.</p><p>According to the description of the new trailer on YouTube, there will be a physical PlayStation 5 version available as well, which might come as a surprise given Sony's plan to <a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership">wind down the production of game discs</a>.</p>
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                                                            <title><![CDATA[ Capturing the 'primal energy of Wolverine' in a new look, Sony is going all-in on Marvel’s Wolverine with a new PS5 collection that includes covers, a DualSense, and a limited-edition console ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ps5/capturing-the-primal-energy-of-wolverine-in-a-new-look-sony-is-going-all-in-on-marvels-wolverine-with-a-new-ps5-collection-that-includes-covers-a-dualsense-and-a-limited-edition-console</link>
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                            <![CDATA[ Sony is giving Marvel’s Wolverine the full PlayStation treatment with a new collection of Battle Yellow and Adamantium PS5 hardware, including console covers for PS5 and PS5 Pro, DualSense controllers, and a limited-edition PS5 console. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 22:02:58 +0000</pubDate>                                                                                                                                <updated>Tue, 11 Aug 2026 22:04:03 +0000</updated>
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                                                                                                <author><![CDATA[ jacob.krol@futurenet.com (Jacob Krol) ]]></author>                    <dc:creator><![CDATA[ Jacob Krol ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hKSCqxtWYDuUtwZseV9E3C.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jacob Krol is the US Managing Editor for News at TechRadar overseeing the daily rollout of content and coordinating with various section leads. He joined TechRadar in May of 2024 and is based out of New York City. &lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Jacob was Senior Editor, Technology and Commerce at TheStreet focusing on covering the latest products in the consumer tech space from how to pre-order to finding the best deals with reviews, analysis, and features in between. Before that, Jacob was a founding member at CNN Underscored, building and growing the electronics section. He also assisted in building out social media channels, programming the homepage, and establishing protocols for testing various products for one-off reviews and best-of guides. Prior to starting at CNN, Jacob was a Tech Writer at Mashable focusing on news, reviews, and evergreen content. &lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;He has experience covering major players in the space like Apple, Samsung, Google, and Microsoft as well as testing products like smartphones, tablets, smartwatches, smart home gadgets, speakers, earbuds, headphones, TVs, and more futuristic tech like smart glasses.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Jacob received a Bachelor of Arts in Media &amp; Communication cum laude with a minor in Innovation and Entrepreneurship from Muhlenberg College. During his time on campus, he interned at CNET, Fox News, CNN, and CNBC, while also running his own tech blog, NJTechReviews, which he founded in 2010.&lt;/p&gt;&lt;p&gt;When not playing with a new gadget or breaking down the latest news, you can find Jacob listening to Bruce Springsteen, posting on TikTok, building a Lego set, watching a Star Wars show, or playing with his family dogs, Georgia and Charlie.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories]]></media:description>                                                            <media:text><![CDATA[Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories]]></media:title>
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                                <p>It wouldn’t be a PlayStation exclusive without some matching hardware, right?</p><p>It’s an approach we’ve seen the gaming giant take before, and personally, I’ve always had a soft spot for the various <a href="https://www.techradar.com/gaming/ps5/sony-has-just-revealed-a-limited-edition-spider-man-2-ps5-bundle">Spider-Man-themed PS5 editions</a>. Those consoles understood that a limited-edition PlayStation doesn’t necessarily need to reinvent the hardware itself. Rather, the right colors and a design that makes the console feel like part of the game.</p><p>Sony is taking a very similar approach with Marvel’s Wolverine, by unveiling a collection of matching hardware, including a limited-edition PS5 Digital Edition console — just be ready for the price, though. </p><p>More critically, though, we also have two DualSense controllers and console covers for both <a href="https://www.techradar.com/gaming/ps5-slim-review">PS5 Slim</a> and <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>. And, perhaps unsurprisingly, you get your pick between Wolverine's iconic yellow and a more subtle but still on-theme choice of 'Adamantium'.</p><p>Here's the full lineup, which lands on September 15, 2026, but will go up for preorder on August 19, 2026.</p><ul><li>DualSense Wireless Controller in Marvel’s Wolverine Battle Yellow Limited Edition: $84.99 / £74.99</li><li>DualSense Wireless Controller in Marvel’s Wolverine Adamantium Limited Edition: $84.99 / £74.99</li><li>PlayStation 5 Cover in Battle Yellow Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Pro Cover in Marvel’s Wolverine Battle Yellow Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Pro Cover in Marvel’s Wolverine Adamantium Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Digital in Marvel’s Wolverine Battle Yellow Limited Edition Bundle with DualSense controller: $649.99 / £569.99</li></ul><p>The center of the collection is Marvel’s Wolverine Battle Yellow Limited Edition PS5 Digital Edition bundle. This pairs the iconic yellow console with a matching DualSense controller and a copy of the game. The design is inspired by Insomniac’s “Battle Reborn” suit, with the familiar yellow finish broken up by claw marks across the hardware.</p><p>And it works quite well, as rather than slapping a Wolverine logo onto a yellow PS5, Sony has made the console look as though Wolverine himself has gotten his claws on and into it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1616px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="64u5gEgR92yKu2uxWq4LrT" name="1-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" alt="Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" src="https://cdn.mos.cms.futurecdn.net/64u5gEgR92yKu2uxWq4LrT.jpg" mos="" align="middle" fullscreen="" width="1616" height="909" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>That design language carries over to the standalone Battle Yellow DualSense, as well as limited-edition console covers for existing PS5 and PS5 Pro owners. So you don't necessarily need to buy another PS5 to bring a little Wolverine into your setup, which is especially good news considering the price increases. And yes, the bundle does carry a hefty $649.99 / £569.99 price tag, but you can get the Wolverine yellow DualSense for $84.99 / £74.99 or snap up a PS5 cover for $74.99 / £64.99.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3600px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="6vCrmcBg3SoGmX6ZHFPTGb" name="4-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" alt="4-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" src="https://cdn.mos.cms.futurecdn.net/6vCrmcBg3SoGmX6ZHFPTGb.jpg" mos="" align="middle" fullscreen="" width="3600" height="2024" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Sony's also giving you the option of trading the yellow finish for a metallic look inspired by the Adamantium material bonded to Logan. It’s a much more understated design, but arguably a better fit if you want something a little more subtle. This will be available as a cover for the PS5 Pro exclusively or as a DualSense Controller.</p><p>“I wanted to show Wolverine at his fiercest for Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories,” explained Jock, a graphic artist who worked on Marvel’s Wolverine, who starts by drawing and was excited to ‘marry cutting-edge hardware with the energy and looseness of hand-drawn ink.’</p><p>“I’m stunned by how well the console and accessories captured the raw energy of the drawing, bringing Wolverine to life in a completely unique way,” concluded Jock. And it does look stunning and instantly recognizable as Wolverine. </p><p>You can see that philosophy pretty clearly in the final designs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1628px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="RhqpaV8moVGobehStsoNTf" name="3-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" alt="Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" src="https://cdn.mos.cms.futurecdn.net/RhqpaV8moVGobehStsoNTf.jpg" mos="" align="middle" fullscreen="" width="1628" height="916" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Preorders for Marvel’s Wolverine limited-edition hardware begin August 19 at 10 a.m. local time, with everything releasing and launching officially September 15 alongside the game.</p><p>So, yes, it wouldn't really be a major PlayStation exclusive without some matching hardware, and if Sony’s goal was to make a PS5 look like Wolverine had personally gotten his claws into it, mission accomplished. </p><p>There is something to be said about doubling down on physical products as Sony is pushing the charge with ending discs for titles. Good news is that along with the title art for <em>Marvel’s Wolverine</em>, Insomniac has confirmed a physical disc is in the box and will launch the game properly as well.</p>
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                                                            <title><![CDATA[ GTA 6 leverages the PS5's ultra-high-speed SSD for 'near-instant load times', but fans reckon Rockstar has been quietly revealing the game's loading screens for months ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-6-leverages-the-ps5s-ultra-high-speed-ssd-for-near-instant-load-times-but-fans-reckon-rockstar-has-been-quietly-revealing-the-games-loading-screens-for-months</link>
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                            <![CDATA[ Grand Theft Auto 6 fans think Rockstar Games has been slowly revealing the game's loading screens for months. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 16:30:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> fans think Rockstar Games has been revealing the game's loading screens</strong></li><li><strong>They're convinced the promotional character artwork will be featured as loading screen in-game</strong></li><li><strong>The game is said to have "near-instant load times" but loading screens will likely still be present</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans think Rockstar Games has been slowly revealing the game's loading screens for months.</p><p>Ever since <em>GTA 6</em> was announced, Rockstar has been drip-feeding us new information, whether it's a new teaser trailer or a fancy new website filled with details on game features. The studio has also released some artwork along the way, depicting an assortment of characters, including the co-protagonists Lucia and Jason. </p><p>Now, fans reckon these promotional pieces could actually be the loading screens we'll see in the game.</p><p>"Has Rockstar Been Secretly Revealing <em>GTA 6</em>’s Loading Screens?" a <a href="https://www.reddit.com/r/GTA6/comments/1vkmh6b/has_rockstar_been_secretly_revealing_gta_6s/" target="_blank">Redditor</a> posted on the game's subreddit along with a collection of the artwork. </p><p>Many seem to agree, since previous<em> </em><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>GTA</em></a> games typically showcase moving character artwork while loading a save.</p><p>"To be fair, their loading screen were always this concept art so yeah," one user replied, "pretty much guaranteed that some of these will be used as the loading screens."</p><p>However, another fan suggested that the game may not feature loading screens because the game "leverages the <a href="https://www.techradar.com/reviews/ps5">PS5</a>’s ultra-high speed SSD" according to the <a href="https://blog.playstation.com/2026/06/24/grand-theft-auto-vi-plays-best-on-ps5-november-19/" target="_blank">PlayStation Blog</a>, "enabling you to experience the expansive world of Leonida with near-instant load times."</p><p>While load times will certainly be much faster on PS5 compared to <em>GTA 5</em> on last-gen, they most likely won't be completely absent from the game, considering the game's scale.</p><p>Think <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em></a>; those load times are very short on current-gen, but they're still there, and <em>Spider-Man 2</em>'s open world is a lot smaller than <em>GTA 6</em>'s, </p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, but fans can get a new look at the game when <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look'</a> premieres on Netflix on August 27. Fingers crossed for a gameplay trailer that really showcases how big the game is.</p>
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                                                            <title><![CDATA[ Insomniac confirms Marvel's Wolverine is 'fully playable on the disc' out of the box — just months before Sony ends physical game production for good ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/insomniac-confirms-marvels-wolverine-is-fully-playable-on-the-disc-out-of-the-box-just-months-before-sony-ends-physical-game-production-for-good</link>
                                                                            <description>
                            <![CDATA[ Insomniac Games has confirmed Marvel's Wolverine will be "fully playable" on the PlayStation 5 disc following Sony's decision to end their production. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 16:26:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine holding out his hand to a young mutant in Marvel’s Wolverine.]]></media:description>                                                            <media:text><![CDATA[Wolverine holding out his hand to a young mutant in Marvel’s Wolverine.]]></media:text>
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                                <ul><li><strong>Marvel's Wolverine is "fully playable" on a PS5 disc</strong></li><li><strong>Insomniac Games says it encourages players to download the day-one patch when it arrives</strong></li><li><strong>The studio's comments come after Sony shared its plan to quit making discs</strong></li></ul><p>Insomniac Games has clarified that <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> will be "fully playable" on disc following <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to end physical disc production</a>.</p><p>Speaking to <a href="https://www.eurogamer.net/marvels-wolverine-ps5-disc-insomniac" target="_blank">Eurogamer</a>, senior project director Jess Reiner-Reed essentially confirmed that the upcoming superhero game will be among the last <a href="https://www.techradar.com/reviews/ps5">PS5</a> games to be fully playable on disc, before they're phased out in January 2028.</p><p>"<em>Marvel's Wolverine</em> will come out in digital and physical [versions] and the game will be fully playable on the disc when you purchase it," Reiner-Reed said, but urged players to download the day-one update.</p><p>"With that said," the developer said, "we want people or encourage people to download that day-one patch because we are right now working on - or we're continuing over the next few months before release - to work on polish and some bug fixing."</p><p>Head of technology Mike Fitzgerald added, "I would say we're perfectionists. We take every minute we can get to just tweak this little thing, make everything a little bit better - we're gonna squeeze as much out of it as we can. And so if players download that patch, they get that little bit of extra time."</p><p>Despite the backlash that followed Sony's announcement to quit making physical discs, the company <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">recently committed to its plan</a>. PlayStation fans are still making their feelings known, however, and even <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">descended on the latest <em>Wolverine</em> trailer to share how much they care for physical games</a>.</p><p>Eurogamer also asked Insomniac about the situation at the game's preview event, but Fitzgerald said it wanted to focus on the game.</p><p>"We have been working on this for so long," he said, "we're so excited to have everyone in the office getting to spend time with the game, and I want to make sure we spend time talking about that."</p><p><em>Marvel's Wolverine</em> launches on PS5 on September 16.</p>
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                                                            <title><![CDATA[ Star Wars Zero Company is XCOM set in a galaxy far, far away, and even those unfamiliar with turn-based tactics games like me can easily get hooked by it ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it</link>
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                            <![CDATA[ I've never played XCOM, but after playing over 15 hours of Bit Reactor's Star Wars Zero Company, I'm seriously impressed. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Zero Company]]></media:title>
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                                <p>I've never played the wildly popular <em>XCOM </em>series, but despite my lack of experience with those games, when Bit Reactor, a studio founded by former Firaxis Games and <em>XCOM </em>veterans, announced its first project was a Star Wars game, I was keen to see what they had in store. <em>Star Wars Zero Company</em> is a turn-based tactics (TBT) strategy game, and I've recently been playing a preview build of the game, specifically the first "18 cycles" that resulted in more than 15 hours of gameplay, and so far, I'm very impressed.</p><p><em>Zero Company</em> is set in 20BBY during the Clone Wars, which game director Greg Foertsch said during the preview event's presentation "was the perfect fit for us," and after my time hands-on with the game, I have to agree. The characters, story, and overall atmosphere of the game have a strong Star Wars authenticity that feels very gritty and grounded in this time period; it almost feels like a story arc pulled straight from The Clone Wars animated series. </p><p>The player character is Hawks, an interesting sort and former captain in the Grand Army of the Republic, who now leads Zero Company. Hawks is a clever and decisive leader with a checkered past who's just looking to finish the job and get paid, until Republic Intelligence offers them a gig: an opportunity not only to make a ton of credits, but also to take down a sinister threat known as The Infinite Coil, led by Kundri Fathom. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CE9WxtjHkovKf9BBbb5ugg" name="Star Wars Zero Company" alt="Star Wars Zero Company - Hawks" src="https://cdn.mos.cms.futurecdn.net/CE9WxtjHkovKf9BBbb5ugg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The Coil is a Separatist-aligned, paramilitary cult infected with the Shadow Plague, a mysterious disease that grants unnatural resilience and deadly abilities and which preys on vulnerable populations across Republic worlds to spread their plague and grow their ranks.</p><p>Building <em>Zero Company</em>, gathering intel, and intercepting The Coil is the primary mission early on, and it was a gradual buildup as I took on separate tactical missions across the galaxy. The cult is an intriguing and distinctive threat that feels original enough to create a compelling storyline around, and I'm eager to dive deeper into it, especially since I stopped playing just when events started getting really exciting. I won't get into spoilers, but if you've seen the trailer, you'll know that Anakin Skywalker plays a role in this game, and I can't wait to continue playing to find out more.</p><h2 id="this-is-where-the-fun-begins">This is where the fun begins</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ffeyZdxdvBTu37CTpfSKRS" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/ffeyZdxdvBTu37CTpfSKRS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>As the story progresses, authored heroes, such as Ore-Baroness Jae Mordant, the Mandalorian bounty hunter Cly Kullervo, the Jedi Padawan Tel-Rea Vokoss, and more, will join Zero Company. But besides these Operators, the game deepens its player freedom with a system that lets you hire additional Operators via the Recruitment Facility.</p><p>These Operators can be defined by the player in a separate character creator in the main menu, where you have access to a broader range of Star Wars species to choose from, and I had a great time spending a few creative hours designing my very own band of Clone Troopers, each with unique looks, builds, and backstories that I could later add to my team.</p><p>Customization is plentiful in <em>Zero Company</em>, and there are many options at your disposal when designing your own version of Hawks —  I definitely spent too long creating mine — whether that be a human, Mirialan, Twi'lek, Togruta, Devaronian, or Zabrak. But it's not just appearances that matter. Specializations, which include Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier, each have specific Talents, which can result in very different playthroughs depending on your build. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ArssxvqF4MngZSwf7RcXRg" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/ArssxvqF4MngZSwf7RcXRg.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Tactical gameplay is extremely satisfying and heavily reliant on calculating your next move. Each character has three Action Points (AP) per turn, so you can't just go in all guns blazing and expect a successful outcome; missions can take a while to complete for this reason, but the learning curve is so rewarding when all the pieces perfectly fall into place.</p><p>I also hugely enjoyed the game's permadeath mode, which means Operators can permanently die if they suffer three injuries. With this mode on, I had to think ahead and chose to give my Hawks the Medic specialization for that extra sense of security. I'm usually a coward when this feature is in other games, but I was drawn to it when Bit Reactor explained it was the "intended" way to play; this is Star Wars, so the feature makes the risks of losing companions during wartime more realistic. </p><p>I played plenty of tactical missions, the core of <em>Zero Company</em>'s gameplay, all with varying objectives and threat levels, and permadeath mode definitely upped the stakes and forced me to plan how I was going to spend my squad's three AP more strategically. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BjuXdH8pRqJiYwXsJWeuqF" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/BjuXdH8pRqJiYwXsJWeuqF.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>One of my favorite actions is Overwatch, which lets Operators automatically attack enemies that walk within their zones; whenever the HUD alerted me that enemy reinforcements were incoming, I would tactfully set up my Operators to target those areas with Overwatch, ambushing them and negating any first-turn moves.</p><p>There are also many team compositions you can come up with and I had a ton of fun experimenting with this, with my favorite loadout early on being Hawks, Trick, Jae, and Tel-Rea; I equipped my Hawks with a longarm blaster, and with Overwatch enabled, I would pick off any stragglers as I sent Tel sweeping forward to deliver heavy hits with her lightsaber or Force abilities and Jae's Final Shot talent would finish them off with one shot.</p><p>I also dabbled in the Scoundrel spec before my preview time ran out, which felt vastly different from Medic, and I already know I'm going to want to experiment with the rest when the game releases.</p><h2 id="good-soldiers-follow-orders">Good soldiers follow orders</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dXxYTZKZaQTSPgjhxk3Ev4" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/dXxYTZKZaQTSPgjhxk3Ev4.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The Den is Zero Company's base of operations on the Ring of Kafrene (shoutout Rogue One) and is where you plot your next incursions on the huge Galaxy Map, gather vital currencies like Intel, Credits, and Influence in exchange for game-changing gear, upgrade facilities that have a lasting impact on missions, and recruit and outfit Operators. </p><p>Outside of tactical missions, the camera perspective shifts from the isometric overview to third-person, which I appreciated a lot because it brought a more personal touch to the experience as you regularly check in, get to know Operators, and learn their perspectives on unfolding events.</p><p>The Bond system is another very cool feature that really drove home the sense of camaraderie you have with your fellow Operators and instilled the importance of strategy. While not unlike an approval meter, each pair of Operators, whether that be Hawks and Trick, or Trick and Jae, begins with an initial relationship, typically neutral or negative, and stronger Bonds, which can also be tested outside of combat, can result in consequences, as well as new talents, focus points to upgrade skill trees, training sessions to gain a permanent stat bonus, and a secondary specialization that you can unlock.<strong> </strong></p><p>This system is essentially the key to successful missions. Trick was a personal favorite during my session, and I frequently included him on my teams, not only because he's an interesting character I want to become my Hawks' best friend, but because his Hero Talent — which lets him withstand getting Downed and can automatically revive during the next turn in battle — blended really well with my Hawks' Medic specialization. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q5XeKtAvbWZZJB9P4CZ8z8" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/q5XeKtAvbWZZJB9P4CZ8z8.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Playing with permadeath enabled almost made the risk greater, and so I used my Medic skills to bolster Trick further. Similarly, Tel-Rea has Jedi Force abilities at her disposal, and while she can deliver some powerful attacks and has a Hero Talent that allows her to improve lightsaber deflection and attack damage, she can be a bit spongy against melee enemies; therefore, keeping her from getting injured was beneficial not just for a successful mission, but for building Bonds.</p><p>Some Star Wars fans who have never played a TBT game might feel put off from trying <em>out Zero Company</em>, so the question is: Can fans unfamiliar with the TBT genre still enjoy this game? I would say absolutely!</p><p>As a massive Star Wars fan and someone who enjoys TBT but has never played <em>XCOM</em>, <em>Zero Company</em> easily made me familiar with the mechanics and, so far, offers a cohesive experience that combines the joy of Star Wars storytelling with compelling tactical gameplay.</p><h2 id="i-have-a-really-bad-feeling-about-this">I have a really bad feeling about this</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2vC7VNTZjzGbD6Lu6e2Li7" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/2vC7VNTZjzGbD6Lu6e2Li7.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>While I didn't experience any game-breaking bugs or crashes during my session on PC, a few enemy AI hiccups being the exception, I did come across performance snags that hindered my experience in some places. But it's worth mentioning that Bit Reactor informed us that the preview build wasn't the final product and it's still finalizing the game.</p><p>The first few hours of play went by smoothly; I was hitting 60 frames per second (fps) at high settings in gameplay on my mid-to-high-range build with an Nvidia RTX 3060Ti graphics card and Ryzen 7 5700X 8-Core processor, which is way above the minimum specs, with the odd dip during cinematics, but nothing too major.</p><p>However, once I reached the planet Courtsilius, a very visually demanding area where I had my first real run-in with The Coil, my performance took a drastic turn. From there, cinematics were struggling in the 20 to 30fps range, while gameplay, whether that be walking around The Den or playing tactical missions, ranged between 30 and 40fps. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TzyaAdsnWgKGdmc62tQ2r" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/TzyaAdsnWgKGdmc62tQ2r.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>It was particularly noticeable during hyperspace loading screens, where screen tearing is terrible, on the aforementioned planet, and on a few others like Bespin, but frame rates strangely improved on planets like Lothal, whether it was due to a less populated and detailed environment, I can't be sure. </p><p><em>Zero Company</em> looks terrific all around; characters and isometric maps look stunning, no matter the graphics preset. However, I had to spend a fair bit of time testing different settings and couldn't find a solution that gave me the best balance between good picture quality and smooth performance. That's with Nvidia's DLSS and Reflex enabled and boosted, adjusting graphics options to low and medium settings, and tweaking resolutions. </p><p>If Bit Reactor can overcome these stability and performance issues and keep me hooked with its story and addictive gameplay, I think <em>Zero Company</em> could be a real hit of 2026. <em>Star Wars Zero Company </em>launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>.</p>
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                                                            <title><![CDATA[ 'Our goal is to deliver way more value to consumers than what we charge them' — Take-Two CEO says GTA 6 'will be an incredible bargain' at its $80 base price ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/our-goal-is-to-deliver-way-more-value-to-consumers-than-what-we-charge-them-take-two-ceo-says-gta-6-will-be-an-incredible-bargain-at-its-usd80-base-price</link>
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                            <![CDATA[ Take-Two Interactive CEO Strauss Zelnick has defended Grand Theft Auto 6's $80 base price, saying Rockstar Games will "overdeliver" on the experience. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 12:53:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick defends </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s $80 base price</strong></li><li><strong>He says, "Our goal is to deliver way more value to consumers than what we charge them"</strong></li><li><strong>The CEO says </strong><em><strong>GTA 6</strong></em><strong> will be "an incredible bargain"</strong></li></ul><p>Take-Two Interactive CEO Strauss Zelnick has defended <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s $80 base price, saying Rockstar Games will "overdeliver" on the experience.</p><p>Speaking during a Q&A session after the publisher's <a href="https://www.take2games.com/ir" target="_blank">Q1 FY27 financial report</a>, Zelnick explained that the game's cost has everything to do with maximizing price by delivering on an experience that will last for consumers.</p><p>"Our goal is to deliver way more value to consumers than what we charge them," Zelnick said when asked why it decided to leave <em>NBA 2K27</em>'s base pricing at $70 compared to <em>GTA 6</em>, which is priced at $80, and how Take-Two will go forward with pricing other "premium" AAA titles. "And the truth is that the real cost of a AAA video game is a whole lot lower today than it was 20 years ago. </p><p>"Pricing has not kept pace with inflation. And our goal is to continue to overdeliver for our consumers because how you feel about any experience is the intersection of the experience itself and what you paid for it."</p><p>He continued, "So, to say that we expect that <em>Grand Theft Auto 6</em> will be an incredible bargain as experiences go is a gross understatement, because Rockstar Games is known for overdelivering."</p><p>Zelnick also pointed to <em>GTA Online</em>, which is now 13 years old but continues to draw in millions of players every year, suggesting that a premium experience will keep players engaged, no matter the cost.</p><p>"Remember, we're 13 years after <em>GTA Online</em> was launched and people are still highly engaged," he said. "We have record-setting engagement at times. So, that's our goal. </p><p>"Our goal is not to maximize price. So, in this case, I think what we've decided to do makes a whole lot of sense in the context of what we're delivering. And that's the lens through which we're going forward as well."</p><p><em>GTA 6 </em>will launch on November 19 with two editions: the Standard and Ultimate Edition. While the former costs $79.99 / £69.99, the more expensive $99.99 / £89.99 Ultimate Edition will offer additional content. While initially criticized by fans, <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">Zelnick told analysts during the Q&A that it's selling more than the Standard Edition</a>. </p><p>Take-Two also <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">reported earnings of $1.39 billion during <em>GTA 6</em>'s pre-order period</a>, which Zelnick called an "exceptional start to pre-orders," but couldn't share specific sales numbers.</p>
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                                                            <title><![CDATA[ Take-Two CEO defends timed Netflix exclusive GTA 6 extended look, says it's 'part of Rockstar Games' marketing strategy' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/take-two-ceo-defends-timed-netflix-exclusive-gta-6-extended-look-says-its-part-of-rockstar-games-marketing-strategy</link>
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                            <![CDATA[ Take-Two Interactive CEO Strauss Zelnick has defended the upcoming Grand Theft Auto 6 extended look, which will premiere on Netflix. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 11:50:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Grand Theft Auto 6 screenshot provided by Rockstar Games.]]></media:description>                                                            <media:text><![CDATA[A Grand Theft Auto 6 screenshot provided by Rockstar Games.]]></media:text>
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                                <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick has defended the 'Grand Theft Auto 6: An Extended Look', which premieres on Netflix</strong></li><li><strong>He said it's a "first-of-its-kind partnership with Netflix" and it's a "great marketing partner for us"</strong></li><li><strong>Zelnick suggested the timed exclusivity isn't an issue, as it will arrive on YouTube hours later</strong></li></ul><p>Take-Two Interactive CEO Strauss Zelnick has defended the upcoming <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> extended look video being available exclusively on Netflix for a time.</p><p>During a Q&A after the publisher's <a href="https://www.take2games.com/ir" target="_blank">Q1 FY27 financial report</a>, the CEO was asked why the decision was made to have the '<a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Grand Theft Auto 6: An Extended Look</a>' be a timed Netflix exclusive when it releases on August 27.</p><p>The premiere, which kicks <em>GTA 6</em>'s marketing into top gear ahead of the game's launch later this year, was <a href="https://www.techradar.com/gaming/locking-a-gameplay-trailer-behind-a-netflix-subscription-is-a-new-level-of-greed-gta-6-callout-rockstar-for-paywalling-the-games-extended-look">criticised by some because it means fans without a Netflix subscription will need to pay a fee to watch</a>. However, this doesn't seem to be a concern for Take-Two, since it will arrive six hours later on YouTube for free.</p><p>"This is a first-of-its-kind partnership with Netflix," Zelnick said. "They're a great marketing partner for us and distribution partner, as you know. </p><p>"We also work with virtually every social media outlet on Earth. This is part of Rockstar Games' marketing strategy. We're excited for everyone to see an extended look of <em>Grand Theft Auto 6</em>."</p><p>As for what fans can expect, Zelnick couldn't offer any hints, although it's speculated that the extended look could finally feature the long-awaited gameplay trailer.</p><p>"I'm not prepared to tell you how it's going to go," he said, "but I feel really good about it. And of course, some six hours after the initial launch on Netflix will be available on [the] Rockstar Games channel on YouTube, and I think ultimately many other outlets."</p><p>GTA 6 launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and according to Zelnick, the game's <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">$100 Ultimate Edition is selling more than the Standard Edition, despite some controversy</a> regarding the price.</p>
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                                                            <title><![CDATA[ GTA 6 Ultimate Edition is selling more than Standard, says Take-Two CEO, despite the price controversy: 'The most avid consumers are the ones who are pre-ordering now' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now</link>
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                            <![CDATA[ According to Take-Two Interactive CEO Strauss Zelnick, the Grand Theft Auto 6 Ultimate Edition is selling more than the Standard Edition. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 11:25:32 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 06:21:51 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick says more fans are pre-ordering the </strong><em><strong>Grand Theft Auto 6</strong></em><strong> Ultimate Edition over the Standard Edition</strong></li><li><strong>He says the sales are "skewing more" to the $100 Ultimate Edition</strong></li><li><strong>Zelnick also can't guarantee whether the game will get a discount for Black Friday or Christmas</strong></li></ul><p>According to Take-Two Interactive CEO Strauss Zelnick, the <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> Ultimate Edition is selling more than the Standard Edition.</p><p>In a recent interview with <a href="https://www.youtube.com/watch?v=CJUBFzFkfpE" target="_blank">CNBC</a> (via <a href="https://www.ign.com/articles/gta-6-boss-says-more-people-are-pre-ordering-the-100-version-of-the-game" target="_blank">IGN</a>), when asked whether the pre-order numbers could be equal across both versions, the CEO said the game's $99.99 / £89.99 Ultimate Edition, which features the base game and additional bonus content, is being pre-ordered by more fans than the $79.99 / £69.99 Standard Edition.</p><p>"Actually, it is skewing more to the premium edition," Zelnick said, and suggested that it may be a result of die-hard fans pre-ordering it. "That might be a reflection of the fact that the most avid consumers are the ones who are pre-ordering now."</p><p>We don't have the actual sales numbers at this time, but if what Zelnick said is accurate, it suggests the Ultimate Edition is performing extremely well despite the initial backlash from fans.</p><p>When Rockstar Games announced the editions in June alongside <a href="https://www.techradar.com/gaming/gta-6-pre-orders-go-live-at-midnight-local-time-as-rockstar-unveils-the-ultimate-edition-that-amplifies-the-experience-with-exclusive-items">pre-orders</a>, fans <a href="https://www.techradar.com/gaming/gta-6-fans-say-locking-content-behind-the-ultimate-edition-is-scummy-but-it-looks-like-an-upgrade-will-be-available-post-launch">called out the studio for its "scummy" tactics, which see exclusive content locked behind the game's Ultimate Edition</a>. It's understood that a separate upgrade will be available at some point for those who purchase the Standard Edition, but Rockstar has yet to announce the add-on.</p><p>Unlike the Standard Edition, which comes with the base game, the more expensive Ultimate Edition features a ton of extra goodies, including premium and exclusive content such as missions, Vice City shops, locations, and outfits. </p><p><em>GTA 6</em> launches on November 19, before Black Friday and Christmas, and in the same interview with CNBC, Zelnick was asked whether we could see a discount on the upcoming game.</p><p>The CEO couldn't say, but explained that <a href="https://www.techradar.com/tag/grand-theft-auto"><em>GTA 5</em></a>'s price was "preserved" for years, saying, "We obviously establish our pricing, and storefronts can do what they wish."</p><p>"We don't have any capability to control that," Zelnick continued. "So if they reduce their price, they reduce their margin on the sale. There are situations where certain retailers will price down to drive demand for other things they will sell. I can't tell you what will happen. I will tell you we preserved our pricing on <em>Grand Theft Auto 5</em> for a very long time, much longer than a standard release of an entertainment property."</p><p>During Take-Two's most recent earnings report, <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">the Rockstar parent company reported earnings of $1.39 billion during <em>GTA 6</em>'s pre-order period</a>, which Zelnick called an "exceptional start to pre-orders."</p><p>Fans can also look forward to <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look,'</a> which will premiere on Netflix on August 27.</p>
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                                                            <title><![CDATA[ Wondering why GTA 6 is a code in a box? Take-Two CEO says it’s because gaming is now ‘well over 90% digital’ ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital</link>
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                            <![CDATA[ Take-Two CEO Strauss Zelnick has defended the publisher's decision to release physical editions of Grand Theft Auto 6  with a digital download code in the box. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 16:20:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Take-Two CEO Strauss Zelnick has explained why physical copies of </strong><em><strong>Grand Theft Auto 6</strong></em><strong> come with a code in a box</strong></li><li><strong>Zelnick said the company's business is "well over 90% digital"</strong></li><li><strong>He adds that Rockstar priced the Standard and Ultimate Editions well and that "the pre-orders have been exceptional"</strong></li></ul><p>Take-Two CEO Strauss Zelnick has defended the publisher's decision to release physical editions of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>  with just a digital download code in the box rather than a game disc.</p><p>During an investor Q&A session, Zelnick was asked to comment on Sony's plan to end production of game discs in January 2028. While the CEO didn't directly address the matter, he did suggest that a physical edition of <em>GTA 6</em> won't matter because its business is over 90% digital (via <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3msilkyu2ic2q" target="_blank">Jason Schreier</a>).</p><p>"Our business is well over 90% digitally distributed," Zelnick said. "It's already a digital business."</p><p>When Rockstar Games finally announced the price of <em>GTA 6</em>, it also confirmed that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies won't come with a disc</a>, but a code instead which stirred up a bit of controversy. </p><p>Until now, Take-Two hasn't addressed the situation, but it seems that the publisher's decision to forgo discs is down to digital sales being more lucrative for the company.</p><p>Speaking separately with <a href="https://www.thegamebusiness.com/p/could-no-physical-disc-and-a-trade?utm_source=post-email-title&publication_id=4150086&post_id=210227940&utm_campaign=email-post-title&isFreemail=true&r=3lsrf5&triedRedirect=true&utm_medium=email" target="_blank">The Game Business</a> about the same matter, the outlet mentioned that retail has been a key marketing channel for games such as <em>GTA</em>, which Zelnick said was "a good point" and "is why we offer code-in-a-box," and once again mentioned that its business "is well over 90% digital."</p><p>Take-Two also revealed (via <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>) that it <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">earned $1.39 billion from <em>GTA 6</em> pre-orders </a>in just five days with what Zelnick called "unprecedented and astonishing" sales.</p><p>Players have the option to choose between <a href="https://www.techradar.com/gaming/the-gta-6-editions-arent-what-we-expected-heres-whats-included-in-the-standard-and-ultimate">a $79.99 / £69.99 Standard Edition and a $99.99 / £89.99 Ultimate Edition</a>, the latter of which comes with an exclusive collection of additional content, which has also rubbed some fans the wrong way.</p><p>But according to Zelnick, Rockstar priced the editions just right.</p><p>"I think that Rockstar got it right in terms of the pricing of this standard edition and the pricing of the deluxe edition [Ultimate Edition], and I think there’s no doubt that consumers are really excited about both,” Zelnick said.</p><p>"And I think depending on your own ability to pay and how avid a consumer you are, you can choose between them. But the pre-orders have been exceptional, and we’re happy with the mix as well."</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. A new look at the game, titled <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look,'</a> will premiere on Netflix on August 27.</p>
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                                                            <title><![CDATA[ 'The level of pre-orders is unprecedented' — Take-Two reportedly made $1.39 billion in sales during GTA 6's pre-order period ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period</link>
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                            <![CDATA[ Take-Two Interactive has reported earnings of $1.39 billion during Grand Theft Auto 6's pre-order period. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 16:09:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Take-Two Interactive says it drew in $1.39 billion in sales during </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s pre-order period</strong></li><li><strong>Take-Two CEO Strauss Zelnick says the game had an "exceptional start to pre-orders"</strong></li><li><strong>Specific sales numbers are undisclosed, but Zelnick says "the level of pre-orders is unprecedented and astonishing"</strong></li></ul><p>Take-Two Interactive has reported earnings of $1.39 billion during <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s pre-order period.</p><p>As reported by <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>, during a recent call with analysts, the Rockstar Games parent company said the sales were recorded from April 1 to June 30, the quarter in which it opened <em>GTA 6</em> pre-orders. It's worth highlighting that pre-orders were open for just five days during this quarter, which makes them numbers especially astonishing.</p><p>Take-Two CEO Strauss Zelnick said that the game had an "exceptional start to pre-orders", but couldn't disclose specific sales numbers.</p><p>"I can say that the level of pre-orders is unprecedented and astonishing, and we’re very grateful for that,” Zelnick said. “But they are so unprecedented that we just don’t know how it’ll translate into sales, which is a question I answered earlier. We genuinely don’t, and we just don’t believe in claiming victory before it occurs."</p><p>The publisher's $1.39 billion in total net bookings for the quarter wasn't broken down by title in the report, explaining the figure reflected “better-than-expected performance” from the <em>NBA 2K,</em> which was up 7%, and <em>GTA</em> franchises, which rose by 3%.</p><p><em>GTA 6</em> launches on November 19, and <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">analysts have determined that the biggest game of all time could generate over $5 billion by the end of its launch week</a>.</p><p>Video game market research firm <a href="https://resources.newzoo.com/hubfs/Newzoo%20Insights_GTA%206_PreRelease_July2026.pdf?utm_campaign=45929649-GTA%20Online%20Revenue%20Analysis%202026&utm_medium=email&_hsmi=428700192&utm_content=428700192&utm_source=hs_email" target="_blank">Newzoo </a>previously reported that the game earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June, which kicked off "the strongest pre-order campaign ever recorded."</p><p>"Placed on the sales curve <em>GTA 6 </em>is likely to follow, that puts it on pace for $3.3 - $5.2 billion in cumulative global sales by the end of launch week," it said.</p><p>There is just under four months to <em>GTA 6</em>'s launch, but fans will be able to get a fresh look at the game on August 27 with <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">the premiere of 'Grand Theft Auto 6: An Extended Look<em>'</em> on Netflix</a>.</p>
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                                                            <title><![CDATA[ It doesn't seem like Nintendo plans to drop cartridges anytime soon, as the Switch 2 maker reports 38.5% of its sales are physical ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/it-doesnt-seem-like-nintendo-plans-to-drop-cartridges-anytime-soon-as-the-switch-2-maker-reports-38-5-percent-of-its-sales-come-are-physical</link>
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                            <![CDATA[ While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 14:03:46 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 14:03:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2]]></media:text>
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                                <ul><li><strong>Nintendo has reported that 61.5% of its sales between March 30 and June 30, 2026, were digital purchases</strong></li><li><strong>This means 38.5% were physical sales</strong></li><li><strong>Digital sales also include other add-on software and downloadable content (DLC)</strong></li></ul><p>While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical.</p><p>That's according to Nintendo's latest <a href="https://www.nintendo.co.jp/ir/pdf/2026/260806_2e.pdf" target="_blank">financial report for the first quarter of fiscal year ending March 2027</a>, which confirms that between March 30 and June 30, 2026, 61.5% of Nintendo's sales were from digital purchases, meaning 38.5% came from physical sales.</p><p>The <em>Mario</em> maker reports that in the previous quarter, it earned 132.7 billion yen from digital sales alone, a 90% year-on-year increase and a 2.2% increase in the proportion of digital sales compared to the same time last year. </p><p>Software sales for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> also increased by 9.2% year-on-year to 9.46 million units, and original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> software increased by 38.6% year-on-year to 33.81 million units.</p><p>However, Nintendo confirmed the 61.5% digital sales include other software, such as Switch Online subscriptions, Switch 2 Edition upgrades, download-only titles, and downloadable content (DLC) purchases, which would boost digital sales. It also doesn't include digital copies of <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, that would be bundled with a console. </p><p>Meanwhile, for physical units, net sales for software bundled with hardware are classified as hardware sales.</p><p>"As a result, although bundled software such as <em>Mario Kart World</em> is included in the number of software units sold, the corresponding revenue is not recognized as software sales or digital sales," Nintendo said.</p><p>Nevertheless, the ratio is significant, and 38.5% in physical sales suggests that Nintendo doesn't plan to abandon boxed games any time soon, unlike Sony.</p><p>The PlayStation company shared its <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">plan to retire the production of game discs by January 2028</a> last month, and has recently confirmed that it is "cautiously" moving forward with its decision despite the backlash (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>Although some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, Capcom has recently stated it's unlikely to be significantly impacted by the death of physical games, because <a href="https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games">90% of its unit sales are digital</a>.</p>
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                                                            <title><![CDATA[ GHS Wireless InfinitePlay isn’t just a marketing name — I’ve used this Glorious gaming headset for weeks and the battery life really is (almost) infinite ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/glorious-ghs-wireless-infiniteplay-review</link>
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                            <![CDATA[ This headset knows what gamers want — loads of charge, flat EQ response, rage proof build quality and a strong mic. It delivers on all fronts. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:54:10 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 11:54:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Phil Iwaniuk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SFEp2YiRSTYzqCXeSmTADm.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:description>                                                            <media:text><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:text>
                                <media:title type="plain"><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:title>
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                                <h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-one-minute-review"><span>Glorious GHS Wireless InfinitePlay: one-minute review</span></h3><p>There’s something deeply satisfying about the way Glorious goes about speccing its gaming peripherals. The company has a sharp eye for nonsense, and ruthlessly strips it out of the mice and, now, the headset that it brings to the gaming market. Behold, then, the GHS Wireless InfinitePlay, a <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> featuring precisely zero RGB, built around normal-sized 40mm drivers, just quietly getting on with giving you multiplatform audio with infinite battery life and two mic options for $230. </p><p>With one swappable battery pack placed in the base station, it’s charging ready for use while you have the other one of the pair in your headset. Each one offers 85 hours of use from a full charge, and in case that wasn’t enough, a ‘guardian’ 45mAh built-in battery handles the changeover so you don’t need to turn the headset back on again after you swap. Handy.</p><p>That same ‘you won’t need it, but just in case…’ ethos is evident in the mic spec. You’ve got a detachable 70Hz-10KHz noise-cancelling mic for when you’re seated, locked in and ready to absolutely bellow at your team-mates away from prying eyes, and a built-in mic to use when you’re out and about using the Bluetooth connection to a mobile device or Nintendo Switch, and don’t fancy looking like an air traffic controller. Yes, it has 2.4GHz and Bluetooth 5.4 connections, swappable with one button press.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uzTGd7aT4JswwXfjZueoX5" name="9804E2EA-4775-4A01-95F1-AC9EB5D26C9B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/uzTGd7aT4JswwXfjZueoX5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And that’s a very impressive feature set at any price, but especially for $229.99 / £199.99 / AU$239.99. It’s not even super clear where the concessions have been made to hit the price point. The audio quality is simply good rather than audiophile-grade, but that’s totally in line with what this headset is for: gaming. It’s trying to articulate useful audio cues, not trick your ears into thinking they’re in the expensive seats at an IMAX cinema.</p><p>Similarly, the construction materials are almost exclusively lightweight, brushed black plastic rather than anything showier, but that serves the sprightly 360g headset weight. </p><p>One area of that headset build and design I did run into issues with is the headband. Your experience will vary depending on your head size, but I found a degree of pressure that becomes slightly uncomfortable during longer sessions. This being an elasticated suspended band design, it’s possible that this may ease as the band slackens over time, but during the month I’ve been using my unit I do still notice discomfort.</p><p>Besides that, there’s very little to grumble about. The power button isn’t clearly labelled, and the Bluetooth button can easily be confused for it, but this is a one-time issue. Once you know what’s what, that moment of unintuitive design becomes moot and you can enjoy the fantastic feature set of these cans. </p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-price-and-availability"><span>Glorious GHS Wireless InfinitePlay: Price and availability</span></h3><ul><li><strong>List price:</strong> <strong>$229.99 / £199.99 / AU$239.99</strong></li><li><strong>Swappable batteries like the Arctis Nova Pro Wireless, for less</strong></li><li><strong>Packed with useful extras</strong></li></ul><p>The extremely competitive pricing of this package is certainly one of its biggest assets. Packing a dual swappable battery design for less than Steelseries’ <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> is a great way to announce one’s presence in the headset market, and Glorious backs that head-turning spec up with a number of handy additions that justify the price point. </p><p>Namely, a choice of mics (detachable or built-in) and a ‘guardian’ built-in battery that kicks in when you swap between the rechargeable packs, along with some serious configuration flexibility offered by the base station and dongle. </p><p>In this challenging economy, to put it mildly, you’d simply expect to see this package priced higher. The construction materials aren’t comparable with ultra-high-end models like the <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2 </a>or the <a href="https://www.techradar.com/gaming/astro-a50-x-review">Logitech Astro A50 X</a>, but they’re sturdy and finished to a high standard.</p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-specs"><span>Glorious GHS Wireless InfinitePlay: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours per pack</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td></tr><tr><td class="firstcol " ><p><strong>Connectivity</strong></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td></tr><tr><td class="firstcol " ><p><strong>Microphone</strong></p></td><td  ><p>16-bit/48KHz</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-design-and-features"><span>Glorious GHS Wireless InfinitePlay: Design and features</span></h3><ul><li><strong>Black and orange design is Valve-esque</strong></li><li><strong>Prioritises light weight over looks</strong></li><li><strong>Battery packs look like retro FPS keycards</strong></li></ul><p>There’s a duality here to Glorious’ headset stylings. On the one hand, it's extremely restrained with the brushed black plastic on the base station and headset, an elegant amount of orange contrast trim on the whole package, and battery packs that look like they’d unlock a door in a ‘90’s shooter. </p><p>On the other hand, the company’s fundamental branding is based on a joke that got old quite a while ago. The brand's name references the glorious PC gaming master race meme and subreddit, which worked as a self-aware joke about PC gaming elitism in 2008 and 2011, but in 2026 works… less so. Look, this could just be an age thing, but to me the GabeN-like brand logo and ‘GGWP’ text on the lower-left earcup feel just a few steps away from a ‘Keep out mom, I’m gaming!’ poster. Given that this headset works with PS5, PS4, Switch and mobile devices (there’s no Xbox version), it’s also just confusing branding at this point. </p><p>With that chiding out of the way, I do like the look of this headset. The orange trim feels Valve-esque in the right way, like someone very clever sat and thought about this for a long time. The base station is compact and smart, with indicator lights to show when it’s connected to your headset and the charge status of the battery pack slotted into it. Two USB-C ports to the rear connect to a wireless dongle which sits flush with the base station when connected, and a USB-C-to-USB-C cable to connect to your PC or console. A USB-C to A adapter is also provided.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="diwJJew3dGAWXCTycjWKe5" name="8C87A786-D26E-456C-A42C-F5D5C22DAF3B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/diwJJew3dGAWXCTycjWKe5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The base station, dongle, cables, and Bluetooth connection create tons of setup configurations. You can ditch the base station and just use the dongle if you like, although that does mean you don’t have a spare battery charging while you use it. You can even ditch the dongle too and connect the headset with the USB-C cable, although I haven’t found a use case yet where that makes sense, since the built-in battery has a few hours of life even when both swappable packs are depleted. </p><p>The headset itself is pretty lightweight for a wireless model with a battery pack, eschewing flashy finishes for an all-plastic body with a fabric headband on suspended elastic, and breathable fabric earcups covering reasonably plush memory foam cushions. If you love that pulsing, sealed-in feeling of closed-back headphones like the HyperX Cloud, these aren’t your cans. They’re certainly closed-back, but the fabric around the earcups does affect the way you experience the audio from its 40mm drivers, producing a flat, detailed but not very low-end heavy response that’s reminiscent of Steelseries’ excellent Arctis Nova 7 and upwards.   </p><p>I don’t get on with the physical control layout here, though. The location of the (unmarked) power button on the upper-left earcup threw me initially, and I think this control and its right-hand earcup mate are trying to do too much. Both are rotary dials as well as buttons, and while the left controls chat mix, profile swapping and battery status, the right controls volume and media controls. I’m all for minimalist design, but try navigating that while you’re concentrating on something in-game. It took me a couple of weeks to memorise how to perform all those actions. </p><p>Just one more gripe – the battery status readout would be much better if it gave you a percentage rather than simply an ‘ok’ or ‘charge now’. Maybe one for a future firmware update.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQKuWtasi48wJnVokdQQA5" name="D45F6F86-9428-4291-B5CB-8A06030B2081.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/KQKuWtasi48wJnVokdQQA5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-performance"><span>Glorious GHS Wireless InfinitePlay: Performance</span></h3><ul><li><strong>Tuned for gaming performance</strong></li><li><strong>Good suite of software tweaks</strong></li><li><strong>Battery life true to claims</strong></li></ul><p>We all know by now that buying a mouse, keyboard, or headset doesn’t turn you into a Faze Clan member, and the gaming performance gains in the headset vertical are especially marginal. That said, if you’re listening out for footsteps in <em>PUBG Battlegrounds</em> and your 2014 cans with their 60mm grotesquely tuned drivers are too busy making a far-off gunfight sound like a drum and bass gig, you might notice a bit of an advantage when you update your audio hardware. </p><p>That’s why it’s important that these drivers are tuned with a nice flat EQ response. That means that they don’t strongly emphasise one particular area of the EQ spectrum, unlike the aforementioned early 2010s models with their ‘scooped’ profiles that boosted the lows and highs like a sound engineer at a Metallica gig.</p><p>Sticking with a roughly even volume distribution along the spectrum means that the GHS Wireless InfinitePlay gives all frequencies space to voice and be heard. It might not sound mind-blowing like Audio-Technica or Audeze drivers, but it’s well-suited to games that reward a keen ear, from competitive shooters to singleplayer titles. </p><p>I find headsets tuned this way really useful in racing sims too, where I need to hear brake lockups and tire squeals as early as possible, and as prominently in the mix as I can. </p><p>Over in Glorious Core, the accompanying software, there’s a welcome and well-judged suite of options including a sidetone toggle, EQ tuning including some basic provided profiles, mic settings like noise cancellation toggling, and several options to tweak the headset behaviour, like when it auto-powers down and whether it gives you voice prompts. I don’t love that it’s taking up 0.99GB of my SSD space to do that, though, and would much prefer a browser-based tuning app. </p><p>The battery life really is as long per pack as Glorious states, and swapping them out is easy while you’re mid-session. Just take the spent one out, let the ‘guardian’ battery take over until the end of the round or the next quiet moment, then swap in the other pack.</p><p>I didn’t run into any setup issues when I used this with PC, PS5 or Switch, and found that the dual-wireless is pretty rock solid. It’s less suited as a console headset, particularly the Switch, since it really needs the base station to be connected in order to keep a battery pack charged and ready. But as a multiplatform solution (marketing types like to call these ‘battle station’ setups), it offers a no-fuss means to switch between devices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uXziG78WCErbNsJEWyQG5" name="317014A2-65BB-4C37-BF7D-E4AE6D7AF2C4.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/3uXziG78WCErbNsJEWyQG5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-glorious-ghs-wireless-infiniteplay"><span>Should you buy the Glorious GHS Wireless InfinitePlay?</span></h3><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>Running out of charge = death</strong><br>This is a hilariously extreme three-battery solution to the age-old wireless dilemma, and it works.</p></div><div class="product"><p><strong>You play on a few devices</strong><br>The base station and dongle configuration options make this ideal for multiplatform use.</p></div><div class="product"><p><strong>You’ve got a thing for retro shooter keycards</strong><br>These battery packs are unspeakably satisfying to swap in and out. You’ll feel like Doomguy every time. </p></div><h2 id="don-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You need Xbox compatibility.</strong><br>There’s a long list of devices this headset supports, but Xbox isn’t one of them. If that's what you need, you should look at other models by. </p></div><div class="product"><p><strong>Tighter headbands tend to dig in and cause you discomfort</strong><br>There’s some adjustability to this headband, but not loads. If this is a frequent issue, try before you buy.</p></div><div class="product"><p><strong>The old PC master race meme makes you cringe</strong><br>When you build your brand on a meme that predates <em>Skyrim</em>, high cringe levels in 2026 are inevitable. </p></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-also-consider"><span>Glorious GHS Wireless InfinitePlay: Also consider</span></h3><p>Not feeling like swapping in this wireless headset? Consider these premium wireless alternatives. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td><td  ><p><strong>Steelseries Arctis Nova Pro Wireless</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td><td  ><p>$349.99 / £329.99 / AU$520</p></td><td  ><p>$349 (£329, AU$649)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td><td  ><p>490g / 1.1lbs</p></td><td  ><p>0.75lbs / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours</p></td><td  ><p>80 hours</p></td><td  ><p>36 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td><td  ><p>2.4GHz wireless, digital wired (USB-C), analog wired (3.5mm audio jack), Bluetooth</p></td><td  ><p>Bluetooth, 2.4GHz wireless </p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p><p><br></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td><td  ><p>PC, Xbox (Xbox version only), PS5 (PlayStation version only), Switch, MacOS, iOS, Android</p></td><td  ><p>Playstation 4/5, PC, Nintendo Switch, iOS, Android</p></td></tr></tbody></table></div><div class="product"><p><strong>Steelseries Arctis Nova Pro Wireless</strong><br>Featuring Steelseries’ unique dual-battery charging solution, premium looks, plus ANC implementation, the Nova Pro Wireless is a premium headset option with few faults. No Xbox version, though, sadly.</p><p><strong>For more information, check out our full SteelSeries</strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="7a57b5d4-8f30-11f1-b211-bb4c336b3fe3" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong> Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>Goodness, these headphones sound great. The raw audio fidelity out of the box is benchmark-setting and the build quality is audiophile-grade, but Glorious’ model is in the same conversation for a lot less. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="7a57b642-8f30-11f1-9c7b-7fc67158e809" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-glorious-ghs-wireless-infiniteplay"><span>How I tested the Glorious GHS Wireless InfinitePlay</span></h3><ul><li><strong>One month of use on PC, PS5, Switch and mobile.</strong></li><li><strong>All configurations tested</strong></li><li><strong>Tested with shooters, battle royales, racing games and more</strong></li></ul><p>Something about the black and orange design of this headset and base station gave me an overwhelming urge to replay <em>Half-Life 2</em> episodes 1 and 2, so that is where I began. Hearing those familiar audio files through new drivers is a good reference point, actually, which helps to suss out how good the GHS Wireless InfinitePlay is at positional audio. </p><p>I’ve also been playing <em>PUBG Battlegrounds</em>, <em>Counter-Strike 2 </em>and <em>F1 25</em> with this headset, and putting the mic through its paces with amateur found footage horror simulator, <em>Content Warning</em>. </p><p>Since it offers an array of connection types – with or without the base station, wired connection – I’ve spent some time playing on all of them, across my PC, Switch, and PS5. </p><p>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></p><p><em>First reviewed April 2026.</em></p>
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                                                            <title><![CDATA[ 'Locking a gameplay trailer behind a Netflix subscription is a new level of greed' — GTA 6 fans callout Rockstar for 'paywalling' the game's extended look ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/locking-a-gameplay-trailer-behind-a-netflix-subscription-is-a-new-level-of-greed-gta-6-callout-rockstar-for-paywalling-the-games-extended-look</link>
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                            <![CDATA[ Grand Theft Auto 6 fans have called out Rockstar Games for "paywalling" the game's upcoming extended look. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:33:05 +0000</pubDate>                                                                                                                                <updated>Mon, 10 Aug 2026 07:33:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> fans have criticized Rockstar Games' most recent marketing stunt</strong></li><li><strong>The studio is releasing an extended look at the game, which premieres on Netflix before other platforms</strong></li><li><strong>Fans have called the move "greedy" and "everything that's wrong with gaming in 2026"</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans have called out developer Rockstar for "paywalling" the upcoming extended look at the game.</p><p>The biggest game launch of all time is getting closer by the day, and Rockstar officially kicked <em>GTA 6</em>'s marketing into full gear with the announcement that a <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">special preview for <em>GTA 6</em> will be revealed on August 27 on Netflix, </a>titled 'Grand Theft Auto 6: An Extended Look.'</p><p>The presentation, which many expect will be something of an official gameplay trailer, will premiere on the subscription service first and later be released on YouTube. However, while plenty of fans are excited to finally have something to look forward to in the lead-up to the game's release, some have criticised the decision.</p><p>"Locking a gameplay trailer behind a Netflix subscription is a new level of greed," one user wrote on <a href="https://x.com/IIstura/status/2085338113090457955?s=20" target="_blank">X</a>. </p><p>It's true that if fans want to watch the extended look premiere on Netflix, they'll have to pay a subscription fee, or wait six hours before it's released on YouTube, which might cause some FOMO.</p><p>"No disc, so you'll never own the game," another user began, referring to the fact that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical"><em>GTA 6</em> physical editions won't have a disc</a>. "100 euro if you want all content, and now you need a Netflix subscription for an early look at gameplay even if pre-orders have already started. Truly everything that's wrong with gaming in 2026."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085342581073031641"><p lang="en" dir="ltr">Paid Subscription required just to watch an advertisement. We are truly living in the future. 🥱 pic.twitter.com/dlyzxW7isQ<a href="https://twitter.com/cantworkitout/status/2085342581073031641">August 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Making us sub to netflix to watch an advertisement is next level greed, scum and villainy," another wrote in the replies, as someone else said, "Making their trailers pay-to-watch is a crazy move."</p><p>The announcement post is filled with similar responses, but even with the negativity surrounding the move, there's no doubt that <em>GTA 6</em> will perform well when it launches on November 19.</p><p>Despite the controversy surrounding the game's physical editions, it's reported that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy"><em>GTA 6</em> is a top seller at multiple retailers</a>. </p><p>According to analysts, <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">the game reportedly achieved the strongest pre-order period ever and is on track to earn over $5 billion by the end of its launch week</a>, which would be an estimated 51 million copies sold.</p>
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                                                            <title><![CDATA[ The latest firmware beta update automatically enables PSSR 2.0 on PS5 Pro, giving supported games 'sharper and clearer' graphics ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-latest-firmware-beta-update-automatically-enables-pssr-2-0-on-ps5-pro-giving-supported-games-sharper-and-clearer-graphics</link>
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                            <![CDATA[ Sony has released a new PS5 firmware update for its beta program that automatically enables PSSR 2.0 (PlayStation Spectral Super Resolution) on PS5 Pro. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 09:59:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of the PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[A close-up of the PlayStation 5 Pro]]></media:text>
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                                <ul><li><strong>A new PlayStation 5 firmware update has been released for testing</strong></li><li><strong>The update automatically enables PSSR 2.0 on PS5 Pro, even for games that support the previous version of PSSR</strong></li><li><strong>This means better image quality for titles yet to receive the 2.0 upgrade</strong></li></ul><p>Sony has released a new <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> firmware update for its beta program that automatically enables <a href="https://www.techradar.com/gaming/ps5/what-is-pssr-explained">PSSR</a> 2.0 (PlayStation Spectral Super Resolution) on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>.</p><p>That's according to a new <a href="https://www.resetera.com/threads/new-ps5-system-software-beta-enables-enhance-pssr-by-default.1596796/" target="_blank">ResetEra</a> post, which claims that emails have been sent to beta users allowing them to test out the upcoming features before they're released.</p><p>The most significant update is the addition of PSSR 2.0, the latest version of Sony's enhanced-performance technology, built for PS5 Pro. With this beta firmware patch, the 'Enhance PSSR Image Quality' option is automatically enabled by default, but can be toggled on or off in the settings menu.</p><p>As per the patch notes (thanks, <a href="https://www.pushsquare.com/news/2026/08/new-ps5-beta-firmware-is-available-now-here-are-all-the-patch-notes" target="_blank">PushSquare</a>), when players enable this feature, enhanced PSSR is used "even for games that support the previous version of PSSR so you can enjoy a sharper and clearer visual experience."</p><p>PSSR 2.0 began rolling out in February, with <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> becoming <a href="https://www.techradar.com/gaming/sony-confirms-resident-evil-requiem-is-the-first-game-to-use-the-ps5-pros-updated-pssr-upscaler-tech-the-upgraded-pssr-has-allowed-us-to-elevate-our-expressiveness-by-successfully-processing-these-details-and-textural-particularities-says-capcom">the first game to receive the update</a> before a handful of other titles.</p><p>"The upgraded PSSR represents another step in our commitment to evolving the PS5 Pro experience," Sony said at the time. "Moving forward, most new PS5 Pro titles will launch with support for this enhanced PSSR, ensuring players continue to see improvements in image quality and performance."</p><p>Supported games include <a href="https://www.techradar.com/gaming/silent-hill-f-review"><em>Silent Hill f,</em></a><em> </em><a href="https://www.techradar.com/gaming/monster-hunter-wilds-review"><em>Monster Hunter Wilds</em></a><em>, </em><a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a><em>, </em><a href="https://www.techradar.com/gaming/dragon-age-the-veilguard-review"><em>Dragon Age: The Veilguard</em></a><em>, </em><a href="https://www.techradar.com/reviews/control-review"><em>Control</em></a><em>, </em><a href="https://www.techradar.com/gaming/alan-wake-2-review"><em>Alan Wake 2</em></a><em>, </em>and more. </p><p>With the latest PS5 Pro beta update, players will be able to enjoy improved image quality for PSSR-supported games yet to be upgraded to PSSR 2.0.</p><p>Alongside this feature, Sony has added an option to turn off Bluetooth in certain countries or regions, in order to manage controller connections at esports venues and similar locations. You can check out the full patch notes below.</p><ul><li>We've turned on Enhance PSSR Image Quality as a default setting. When you update the system software, this setting automatically turns on. When you enable this feature, enhanced PSSR is used even for games that support the previous version of PSSR so you can enjoy a sharper and clearer visual experience.　<ul><li>To turn off this setting, go to Settings > Screen and Video > Video Output > Enhance PSSR Image Quality.</li><li>This feature is available only on PS5 Pro.</li></ul></li><li>We’ve changed the following features for PS5 consoles and PS5 Pro consoles in certain countries or regions.<ul><li>If you go to Settings > Accessories > General > Advance Settings and select Turn Off Bluetooth, you’re no longer able to put your console into rest mode. Additionally, HDMI link is no longer supported when you select Turn Off Bluetooth.</li><li>The Turn Off Bluetooth function is for managing controller connections at esports venues and similar locations. Do not use this feature for any other purpose.</li></ul></li><li>We've improved system software performance and stability.</li></ul>
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                                                            <title><![CDATA[ I didn't think the Inzone M10S gaming monitor could get much better, then I tried the new Inzone M10S II ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sony-inzone-m10s-2-review</link>
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                            <![CDATA[ The Sony Inzone M10S II takes a winning esports monitor and upgrades it even further with some key improvements. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 23:30:12 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 15:58:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:description>                                                            <media:text><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:text>
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                                <h2 class="article-body__section" id="section-sony-inzone-m10s-ii-two-minute-review"><span>Sony Inzone M10S II: Two-minute review</span></h2><p>The Sony Inzone M10S was one of the <a href="https://www.techradar.com/news/best-gaming-monitor">best gaming monitors</a> of 2024, offering uncompromising performance and a suite of practical tournament-ready features that made it the perfect choice for both professional and aspiring esports players. </p><p>Now Sony is back with the Inzone M10S II, a successor that delivers a number of small but nevertheless impactful upgrades while maintaining everything that made the original so good. It’s the same 2560 x 1440 resolution, but feels even snappier thanks to an increased 540Hz refresh rate and a lower 0.02ms response time. There’s even a dual mode, letting you bump the resolution down to 720p for a staggering 720Hz picture — invaluable for <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a><em> </em>or <em>Rocket League</em>.</p><p>If that wasn’t enough, it’s now even brighter, coming in at up to 1,500 nits rather than 1,300, with the same rich colors and impressive contrast. There’s a new anti-glare coating on this model as well, which does a fantastic job of keeping glare at bay. You barely see any kind of reflections, even in a brightly lit room with ring lights and lamps pointed directly at the screen, preventing possible distractions in a tournament setting. </p><p>I did note that the matte texture makes it prone to smudging and quite hard to clean, though, which might be a little frustrating if you accidentally touch the panel while setting up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2342px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="P8z9US7Fjwen6roJ7SbgXd" name="IMG_20260714_221455_edit_817664947463292" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/P8z9US7Fjwen6roJ7SbgXd.jpg" mos="" align="middle" fullscreen="" width="2342" height="1317" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Like its predecessor, the Inzone M10S II is packed with handy esports features like a dedicated 24.5-inch display mode, the ability to set up on-screen timers and crosshairs, or an option to display a frame rate counter to check your performance. </p><p>They’re all accessible via the monitor’s options menu, or the easy-to-use Inzone Hub software. The software even lets you import and export your setup, meaning you can take your at-home profile to a competition and replicate the same settings every time. </p><p>As this is a Sony product, it shouldn't come as much of a surprise that it also has a dedicated <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> mode, which is activated automatically when the system is plugged in and optimizes the picture for console play.</p><p>It’s all brought together by a market-leading stand. The base included with the original Sony Inzone M10S is one of the best I’ve ever used, with a low-profile disc-shaped base that fits underneath your keyboard, plenty of vertical adjustment, and a full 360 degrees of rotation. The version that comes with the Inzone M10S is even better, benefiting from an additional few degrees of tilt to ensure a comfortable viewing experience no matter how you’re seated.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CuxLxVf9voCxYAsVCvEKzd" name="IMG_20260714_213516_edit_817710740283743" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/CuxLxVf9voCxYAsVCvEKzd.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-price-and-availability"><span>Sony Inzone M10S II: Price and availability</span></h2><ul><li><strong>Costs $1,099.99 / £1,199 / roughly AU$2,300</strong></li><li><strong>Same price that the original M10S launched at</strong></li><li><strong>The older model is now cheaper, though</strong></li></ul><p>The Sony Inzone M10S II is far from cheap, but it’s not really competing with most other gaming monitors. You can easily find capable 4K screens for far less than this price, such as the <a href="https://www.techradar.com/reviews/gigabyte-m32uc">Gigabyte M32UC</a>, which is going to be a better fit for those seeking to play cinematic games like <a href="https://www.techradar.com/reviews/horizon-forbidden-west"><em>Horizon Forbidden West</em></a><em> </em>or <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us Part 1</em></a><em> </em>on PC or console.</p><p>The Inzone M10S II is instead positioned as an alternative to models offered by dedicated esports brands such as BenQ Zowie. The Zowie XL2586X+ is a good point of comparison, as it’s very similarly priced at roughly $1,000 / £1,150 / AU$1,799. That model features a 600Hz 1080p TN panel designed for the best possible motion clarity. While technically faster, you lose out on the higher-resolution picture, more vibrant OLED colors, and stylish design of the M10S II.</p><p>If you’re looking at the Inzone M10S II, then the original<a href="https://www.techradar.com/gaming/sony-inzone-m10s-review"> Sony Inzone M10S</a>, which is still sold alongside this newer model, is also a viable alternative. The M10S is now easy to find around $900 / £990 / roughly AU$1,600, so it comes in a decent chunk cheaper —  though you do lose the spec upgrades.</p><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-specs"><span>Sony Inzone M10S II: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S II</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR10</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-design-and-features"><span>Sony Inzone M10S II: Design and features</span></h2><ul><li><strong>Sleek and attractive</strong></li><li><strong>Brilliant included stand</strong></li><li><strong>Wealth of ports</strong></li></ul><p>The design of the Sony Inzone M10S II hasn’t changed that much from the original M10S — but that’s certainly not a bad thing. This is a sleek and attractive-looking monitor that comes bundled with a fantastic stand. Its base is a low-profile, 4 mm thin metal disk that fits comfortably underneath a keyboard and connects to a robust stand that keeps the monitor impressively stable.</p><p>You get the same full 360-degree rotation too, so you can freely show your screen to teammates in a match. The large power button and the thumbstick used to edit settings are still as intuitive and easy to use as before, and it retains smart design features like a power indicator LED that’s set off to the side so that it doesn’t shine in your eyes as you play.</p><p>The ports are identical to the original M10S as well: DisplayPort, two HDMI 2.1 ports, an upstream USB Type-C alongside two downstream USB Type-A ports for peripherals, a 3.5mm audio jack, and a single USB Type-A port reserved for software updates (accomplished with a USB stick). Its major software features are also unchanged, so you still get support for Nvidia G-Sync, HDR, and a suite of visual modes including an FPS Pro+ mode developed in collaboration with esports team Fnatic. </p><p>This isn’t the best looking aesthetically, but it makes it far easier to see key visual cues like the red dots that indicate rival players in a match of <a href="https://www.techradar.com/news/live/call-of-duty-black-ops-7-launch-live"><em>Call of Duty: Black Ops 7</em></a><em> </em>or even obscured enemies in <em>Valorant</em>.</p><p>In terms of what’s actually new, it’s a subtle distinction, but the M10S II benefits from a wider -5 to 35 degree tilt range (its predecessor tilted at -5 to 25 degrees), which allows for even more flexibility in your seating position (the monitor also supports a 100 x 100 mm VESA mount, if you would prefer to use a third-party arm).</p><p>The Inzone M10S II is also coated with a new ‘Super Anti-glare Film’. It’s incredibly effective, and means you can play unimpeded with a literal torch pointed at the display. The matte texture does make it very prone to picking up smudges, though.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AaYdPrLLfKJyGJqUTYJezd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FYN5hwAjzXtTEY7i8gMczd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-performance"><span>Sony Inzone M10S II: Performance</span></h2><ul><li><strong>540Hz refresh rate is incredibly smooth</strong></li><li><strong>Beautiful, vibrant colors and strong brightness</strong></li><li><strong>Perfect for competitive games</strong></li></ul><p>The Sony Inzone M10S II looks pretty dim and unimpressive out of the box. The culprit? The power-saving mode is on by default. Once you turn that off and crank the brightness up to about 80%, the vibrant OLED colors are absolutely lush and look gorgeous. The sRGB profile is a good choice if you want color accuracy, and is usually my preference when using monitors, but I found the slightly poppier appearance of the standard preset very appealing.</p><p>The enhanced brightness of this model is immediately noticeable compared to the original M10s and, along with the effective anti-glare coating, ensures that the picture remains visible in even harsh lighting conditions like direct sunlight or with the display positioned next to a desk lamp.</p><p>In games, the performance is simply perfect. The 540Hz refresh rate is beautifully smooth, and motion is impressively clear. It elevates titles like <em>Counter-Strike 2</em>, where the enhanced smoothness genuinely helps with target tracking. The 0.02ms GtG response time certainly helps everything feel snappy, and sits among the fastest on the market.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6mo5PJvXdb62L2FrRb3w5e" name="IMG_20260714_221743_edit_817633741337887" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/6mo5PJvXdb62L2FrRb3w5e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Although my <a href="https://www.techradar.com/reviews/nvidia-geforce-rtx-4080">Nvidia RTX 4080</a> Ti-powered rig didn’t break a sweat achieving a stable 540fps frame rate at 1440p, you can comfortably lower the resolution to 1080p and maintain a decent level of picture quality — especially in the dedicated 23.5-inch display mode. Things feel even better if you take advantage of the dual-mode feature and crank it up even further to 720Hz at 720p, though this does come at a noticeable cost to picture quality.</p><p>Competitive first-person shooter titles are what this monitor was made for, but that doesn’t mean that it delivers poor performance in other genres. The grim world of <a href="https://www.techradar.com/gaming/warhammer-40000-space-marine-2-review"><em>Warhammer: 40,000 Space Marine 2</em></a><em> </em>looked absolutely gorgeous with expressive colors and strong contrast, while <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a><em> </em>benefitted hugely from the smoothness of VRR. </p><p>Even if I wouldn’t recommend buying the Inzone M10S II exclusively to play those kinds of games when cheaper 4K options are available, it’s good to know that you will still be able to enjoy a wide range of titles if you’re an aspiring esports player who picks one up for both practice sessions and home use.</p><h2 class="article-body__section" id="section-should-you-buy-the-sony-inzone-m10s-ii"><span>Should you buy the Sony Inzone M10S II?</span></h2><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>You need the best esports performance</strong><br>The Sony Inzone M10S II is perfect for competitive play thanks to its smooth 540Hz refresh, excellent motion clarity, and suite of tournament-ready software features. </p></div><div class="product"><p><strong>You want a versatile display as well</strong><br>When you’re not practicing for your next tournament, the Sony Inzone M10S II is still a capable display with vibrant OLED colors that benefit a wide range of genres.</p></div><div class="product"><p><strong>You’re after top-tier design</strong><br>Although the design of the Sony Inzone M10S II is almost identical to its predecessor, that’s not a bad thing. Its stand is still one of the best on the market</p></div><h2 id="don-t-buy-it-if-2">Don't buy it if...</h2><div class="product"><p><strong>You’re not serious about competitive play</strong><br>When you’re spending this amount of money on a display, you need to be serious about competitive play. Otherwise, there are cheaper 4K options available that are better suited to general use.</p></div><h2 id="also-consider">Also consider</h2><p>Here’s how the Sony Inzone M10S II stacks up against the original model, plus a 4K alternative for those who want something for general use.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S 2</strong></p></td><td  ><p><strong>Sony Inzone M10S</strong></p></td><td  ><p><strong>Gigabyte M32UC</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td><td  ><p>~$900 / £990 / around AU$1,900 </p></td><td  ><p>$799 / £681 / around AU$1,500</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>32in / 81.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td><td  ><p>OLED</p></td><td  ><p>LCD</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td><td  ><p>2560 x 1440</p></td><td  ><p>3840 x 2160</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td><td  ><p>1300 nit</p></td><td  ><p>350 nits</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td><td  ><p>0.03ms gray-to-gray</p></td><td  ><p>1 ms</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td><td  ><p>480Hz</p></td><td  ><p>144Hz</p></td></tr></tbody></table></div><div class="product"><p><strong>Sony Inzone M10S</strong><br>The original Sony Inzone M10S is now available for a bit cheaper than the M10S II. You lose a few key upgrades, but it’s worth considering if you want to spend a little less on an otherwise capable esports display.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/sony-inzone-m10s-review" data-dimension112="90639840-91a9-11f1-a499-7dda2eddf450" data-action="Deal Block" data-label="Read our full Sony Inzone M10S review" data-dimension48="Read our full Sony Inzone M10S review" data-dimension25=""><strong>Sony Inzone M10S review</strong></a></p></div><div class="product"><p><strong>Gigabyte M32UC</strong><br>The Gigabyte M32UC is the monitor I point to when I recommend something for general use. It’s 4K at 144Hz and perfect for PS5 and PC. It’s not a good fit for esports, but it’s much cheaper than the Inzone M10S II.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/gigabyte-m32uc" data-dimension112="9063989a-91a9-11f1-9f59-bd0b9829b6b0" data-action="Deal Block" data-label="Read our full Gigabyte M32UC review" data-dimension48="Read our full Gigabyte M32UC review" data-dimension25=""><strong>Gigabyte M32UC review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-sony-inzone-m10s-ii"><span>How I tested the Sony Inzone M10S II</span></h2><ul><li><strong>Tested for over two weeks</strong></li><li><strong>Used as primary display</strong></li><li><strong>Evaluated with a wide range of games </strong></li></ul><p>I tested the Sony Inzone M10S II for more than two weeks, using it as my primary monitor for PC, PS5, and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>. Throughout my time with it, I tested a wide range of titles, ranging from esports favorites <em>Counter-Strike 2, Rocket League, Fortnite</em>, and<em> Tom Clancy’s Rainbow Six Siege </em>to popular shooters such as <em>Battlefield 6 </em>and <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>.</p><p> I also tried a selection of more traditional games, such as <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin’s Creed Shadows</em></a> and <a href="https://www.techradar.com/gaming/stellar-blade-review"><em>Stellar Blade</em></a><em>, </em>to elevate its more general performance. During my time with the monitor, I endeavored to test each of its available features using both the built-in settings options and the compatible Inzone Hub software.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Capcom says 'approximately 90%' of its sales are digital — and isn't worried about the death of physical games ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games</link>
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                            <![CDATA[ Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:32:21 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 05:25:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Leon S Kennedy holding the Requiem in RE9]]></media:description>                                                            <media:text><![CDATA[Leon S Kennedy holding the Requiem in RE9]]></media:text>
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                                <ul><li><strong>Capcom doesn't think it will be impacted by the physical game market's decline</strong></li><li><strong>The </strong><em><strong>Resident Evil</strong></em><strong> publisher says "approximately 90% of our unit sales are digital" and it doesn't "anticipate a significant impact at this time"</strong></li><li><strong>Sony recently announced plans to end the production of game discs</strong></li></ul><p>Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market.</p><p>Things are not looking great for physical media. We recently learned that Sony plans to <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">end physical disc production</a> by January 2028, a decision that has driven a huge wedge between it and the PlayStation fanbase. </p><p>Organizations like the <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">Entertainment Retailers Association (ERA) have also condemned the plan</a>, calling it "a triumph of corporate convenience over consumer choice" and said that "the industry should be embracing every legitimate way consumers want to buy games, not narrowing their choices."</p><p>"Digital distribution has transformed gaming and is hugely popular, but it should complement physical formats, not replace them," CEO Kim Bayley said. "Consumers deserve the freedom to choose how they buy their entertainment. Removing discs doesn’t represent progress – it simply removes choice. That’s bad for gamers, bad for retailers and ultimately bad for the long-term health and preservation of our games industry."</p><p>With Sony seemingly <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">steadfast in its decision</a> despite the backlash, there's also speculation that <a href="https://www.techradar.com/gaming/analysts-say-sonys-digital-only-plan-almost-certainly-guarantees-that-the-ps6-wont-arrive-until-2028-at-the-earliest-and-wont-have-a-disc-drive">the PS6 could be an all-digital console</a>. Xbox is also reportedly working on a <a href="https://www.techradar.com/gaming/leaked-document-suggests-microsofts-rumored-disc-to-digital-feature-will-roll-out-this-month-and-allow-users-to-play-the-xbox-360-catalogue-on-project-helix">disc-to-digital feature</a>, which would allow players to digitize their existing physical Xbox game library, and it all seems to be pointing towards a future where digital will reign over physical media; analysts also determine that <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">the $7.2 billion second-hand video game market could be in danger as a result of Sony's decision</a>.</p><p>While some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, others such as Capcom don't necessarily see it as a negative for the company, for now.</p><p>During its latest <a href="https://www.capcom.co.jp/ir/english/data/result.html" target="_blank">investor Q&A</a> (via <a href="https://www.ign.com/articles/death-of-physical-games-will-not-have-a-significant-impact-on-sales-resident-evil-publisher-capcom-says" target="_blank">IGN</a>), the <em>Resident Evil</em> publisher responded to a query about whether it would be impacted by these recent developments to the physical game market. </p><p>"Approximately 90% of our unit sales are digital," Capcom said. "We do not anticipate a significant impact at this time."</p><p>In its Q1 financial results, the publisher also revealed that <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> has now sold over eight million units, noting that the series continues to "increase in popularity with a broad, global audience while sales of the previous titles in the series also grew steadily due to pricing initiatives." However, it's unclear what the divide is between digital and physical sales.</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/sony-is-reportedly-putting-important-notice-labels-on-ps5-consoles-warning-buyers-that-disc-production-ends-in-2028">Sony is reportedly notifying consumers of its decision to end physical disc production in less than two years, with new labels on PS5 consoles</a>.</p>
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                                                            <title><![CDATA[ Ghost Recon Wildlands finally gets a 4K 60fps mode for current-gen consoles and PC, a time of day feature, new difficulty options, and more as Ubisoft aims to increase 'player freedom' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ghost-recon-wildlands-finally-gets-a-4k-60fps-mode-for-current-gen-consoles-and-pc-a-time-of-day-feature-new-difficulty-options-and-more-as-ubisoft-aims-to-increase-player-freedom-in-the-third-person-tactical-shooter</link>
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                            <![CDATA[ Ubisoft has announced a free Ghost Recon Wildlands 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:25:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost Recon Wildlands]]></media:description>                                                            <media:text><![CDATA[Ghost Recon Wildlands]]></media:text>
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                                <ul><li><em><strong>Ghost Recon Wildlands</strong></em><strong> is getting a new 60fps 4K resolution mode for current-gen consoles and PC</strong></li><li><strong>Additional gameplay and UI features have also been added "to improve immersion"</strong></li><li><strong>Game director Benjamin Lemaire says the team wanted to "give more tools to imagine scenarios while respecting the game systems"</strong></li></ul><p>As <em>Tom Clancy's Ghost Recon</em> series celebrates its 25th anniversary, Ubisoft has announced a free <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements.</p><p>Revealed during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the 60fps 4K resolution update will be available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><p>Ubisoft Bordeaux's creative director Olivier Leonardia and game director Benjamin Lemaire shared more details about the patch, explaining that the team has "listened to all your comments and suggestions" and wanted to deliver on the feature.</p><p>But that's not all. The development team went "further" and delivered something called "Ghost Parameters," new gameplay and UI features for both casual and role-playing enthusiasts.</p><p>"We wanted to find new ways to improve immersion," Lemaire said, "to give more tools to imagine scenarios while respecting the game systems."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Some of these tools include features that were previously exclusive to the Ghost and other PvE modes, such as authentic reloading, the choice between one or two primary weapons, and optional friendly fire "to enable more realistic play."</p><p>"It basically gives more freedom to create the craziest possible scenarios," the game director explained. </p><p>On the UI side, players can tune more game elements to their liking, including an intel HUD, input reminders, deactivating the glow on highlighted items and weapon crates, deactivating the preview of throwable items, and more. </p><p>The update also adds a time of day feature, a way to define weather controls and fix it to your preference, "so if you want to play a specific mission or scenario at night in the rain, you can do so."</p><p>On top of all this, difficulty levels are changing to presets, so players can tweak difficulty parameters however they like. Whether that be adjusting the health regeneration delay, enemy endurance, or vehicle breakability, this option offers "more freedom and a more personalized experience."</p><p>Alongside these new features and 60fps/4K resolutions, Ubisoft has launched a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission and a "complex antagonist" known as La Llorona.</p>
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                                                            <title><![CDATA[ Ghost Recon Wildlands gets a new story mission called Last Rites that introduces 'a new kind of danger' as Ubisoft confirms the next game is in development and is now 'ready to put it to the test' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ghost-recon-wildlands-gets-a-new-story-mission-called-last-rites-that-introduces-a-new-kind-of-danger-as-ubisoft-also-confirms-the-next-ghost-recon-game-is-in-development-and-is-now-ready-to-put-it-to-the-test-with-an-insider-program</link>
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                            <![CDATA[ Ubisoft has confirmed that a new Ghost Recon game is in development as it launches a free story mission for Ghost Recon Wildlands, titled Last Rites. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost Recon Wildlands - The Last Rites DLC]]></media:description>                                                            <media:text><![CDATA[Ghost Recon Wildlands - The Last Rites DLC]]></media:text>
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                                <ul><li><strong>A new </strong><em><strong>Ghost Recon</strong></em><strong> game is in development</strong></li><li><strong>Ubisoft is asking players to sign up for its Ghost Recon Insider Program for closed testing</strong></li><li><strong>A free </strong><em><strong>Ghost Recon Wildlands</strong></em><strong> DLC, </strong><em><strong>Last Rites</strong></em><strong>, has also been released</strong></li></ul><p>Ubisoft has confirmed that a new <em>Ghost Recon </em>game is in development as it launches a free story mission for <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> titled <em>Last Rites</em>.</p><p>Announced during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the publisher confirmed that "For the past few years, we've been building the next chapter of Ghost Recon," and it's now ready for private testing.</p><p>"We want to deliver a fun, fresh experience that stays true to everything that defines <em>Ghost Recon</em>: tactical action, large scale operations, credible military storytelling, and of course, the Ghost Unit," said Live Producer Irina-Gabriela Popa.</p><p>With the launch of the new Ghost Recon Insider Program, players who sign up at via the official website will get early access to closed tests and provide feedback to the development team.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Alongside news of a brand new game and the return of the fan-favorite Predator mission, Ubisoft has also released <em>Last Rites</em>, a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission.</p><p>In <em>Last Rites</em>, players will face a new threat named La Llorona in Bolivia, a "complex antagonist" with a dark backstory, on the path to redemption, but also revenge, as well as her cultists, Los Penitentes.</p><p>"We crafted this new experience with a view to keeping players on the back foot. So think low visibility, difficult terrain, little to no support, and new gameplay elements that introduce a new kind of danger," said creative director Olivier Leonardia.</p><p>"As for La Llorona, players will progressively come to realize that things are not exactly as they were when they started the mission. As they gradually peel off the layers of her world, the mission shifts into something far more unsettling."</p><p>Leonardia added, "<em>Ghost Recon </em>wouldn’t be where it is today without the passion, dedication, and feedback of its community over the past 25 years. With <em>Last Rites</em>, we wanted to create an experience that honours that legacy—something that feels authentic to longtime Ghosts, celebrates what makes this franchise special, and reflects our appreciation for the players who have been with us every step of the way."</p><p>Ubisoft has also confirmed that a 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements and features, will be added to <em>Wildlands</em>.</p><p>To celebrate the series' anniversary, <em>Ghost Recon Wildlands</em> and <em>Ghost Recon Breakpoint</em> will be free to play from August 6 to August 10, and fans can claim <em>Ghost Recon: Future Soldier</em> for free on PC through Ubisoft Connect from August 6 to August 13.</p><p>In September, the Ghost Recon Breakpoint 25th Anniversary Bundle will also be available and will include free items such as the M4A1 Tactical Brown, Wolf Enhanced Helmet, and Opheis Mk.II Hunter. </p>
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                                                            <title><![CDATA[ I spent three hours with Onimusha: Way of the Sword — and its spectacular sword action has me more convinced than ever that Capcom can’t miss ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss</link>
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                            <![CDATA[ Onimusha: Way of the Sword is yet another sign that Capcom is on its greatest run of all time, and I can't wait to play more. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:description>                                                            <media:text><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:text>
                                <media:title type="plain"><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:title>
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                                <p>A new entry in Capcom's cult-classic <em>Onimusha</em> franchise has been a long time coming, and there was no better time than now for its resurgence, during the developer's largely successful RE Engine era.</p><p>So far, it seems that the resurgence will pay off extremely well: I spent three hours with the upcoming demon-hunting slasher, <em>Onimusha: Way of the Sword</em>, and I came away absolutely amazed by just how well Capcom has taken the formula from previous entries and modernized it brilliantly.</p><p><em>Onimusha: Way of the Sword</em> absolutely shines within every combat encounter, with its weighty, methodical, and stylish sword clashes. It very much reminds me of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a>, which might sound concerning for those who aren't fans of excessively hard souls games.</p><p>You can throw that thought out, though: <em>Way of the Sword</em> is a challenging but very accessible and enjoyable experience, with a variety of boss battles that will test your mettle.</p><p>However, with enough practice via boss rematches or against standard enemies in training arenas, similar to previous entries, you'll become accustomed to its combat in no time.</p><h2 id="poised-to-be-the-best-yet">Poised to be the best yet</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Rasho-gan's boss battle was intense; a clash with one of the best-designed demons in the game I saw. The opening cutscene was creepy, and it quickly became apparent how cruel the demons are.</strong> <em>(Video credit: Capcom)</em><strong> </strong></p><p><em>Onimusha: Way of the Sword</em> is poised to be the best entry in the franchise, without a doubt. It's fair to say that potential acclaim is heavily carried by Capcom's magical RE Engine, responsible for major hits like <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em> </a>(2023), <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, <a href="https://www.techradar.com/news/monster-hunter-world-review"><em>Monster Hunter World</em></a>, and other titles in both franchises for almost a decade.</p><p>Visuals are at their best in <em>Onimusha:</em> <em>Way of the Sword</em>. Character models, environment details, and the art style all lend to the immersive samurai demon-hunting experience Capcom is trying to deliver — but it's not just about visuals.</p><p>I spoke highly of the animations during combat in my <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026">coverage of the public demo</a>. After the three-hour preview, I'm convinced that <em>Onimusha: Way of the Sword </em>will set a new standard for sword clashes and how detailed they are.</p><p>The 'Issen' technique (evident in the video above) was a core aspect of combat in previous titles and is back and better than ever. It allows players to perform a deadly counterattack right before an enemy attack, and it was a maneuver I spent plenty of time practicing during the preview. </p><p>It's not easy to pull off, as it requires very precise timing, but it comes in clutch when outnumbered or facing off against the three tough bosses during my preview (which I won't spoil), by doing plenty of stagger damage. Once I unlocked Chain Issen, I could take out multiple enemies in rapid fashion — and the new flashy and stylish animation makes it so much more satisfying.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Byakue is the hardest boss I've come across in Way of the Sword so far, with constant erratic and unpredictable movements. You've got to have your guard up at all times against this one. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>My mention of stagger damage is important because <em>Onimusha: Way of the Sword</em>'s combat, especially during boss battles where parries are pivotal, reminds me very much of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a><em>. </em>Again, this isn't a souls-like, so don't expect much similarity to <em>Sekiro</em> elsewhere, and thankfully, <em>Way of the Sword</em> is much more forgiving for mistimed parries. </p><p>However, the sword clashes with bosses like Byakue are incredibly well designed, with audio and visuals that are fantastically gripping, creating the same back-and-forth flow that worked so well in <em>Sekiro</em>. </p><p>The great thing is that it seems as though Capcom has used <em>Sekiro</em> as inspiration for combat and built on it, adding extra details like a brief slowdown and zoom when a perfect parry is performed, creating openings for further attacks.</p><p><em>Onimusha: Way of the Sword</em> is also not heavily reliant on parries in normal enemy encounters or boss battles, thanks to the presence of perfect dodges and Issen. Those three elements combined make for a pleasant experience — and outside of the practice arena, there are side quests you can take on for non-player characters (NPCs) with semi-open hubs (similar to <em>Resident Evil 4</em>'s boat segment) to explore. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Wind-Whipper is a secondary weapon, but it's certainly a room clearer. It saved me numerous times when encountering more formidable foes while travelling across one of the game's semi-open hubs. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>Perhaps the only worry I do have is that <em>Way of the Sword</em> seemingly won't have any other primary weapons for Miyamoto Musashi, the main protagonist, to wield. There are indeed secondary weapons, but they are seemingly limited to Oni Armaments, which can only be used when their meters are filled when engaging in duels. </p><p>Don't get me wrong, those secondary weapons like the Two Celestials (dual blades) and the Wind-Whipper spear-like weapon I unlocked in my three-hour run are great — but I'm hoping there are enough skills for Musashi's katana to keep gameplay fresh through the game's runtime.</p><p>Either way, I'm incredibly excited for <em>Onimusha: Way of the Sword</em>'s launch on September 4, 2026, releasing on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC — and I'm sure it will be yet another massive hit.</p>
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                                                            <title><![CDATA[ GTA 5 actor says 'I must've auditioned for over 60 characters' for GTA 6, but Rockstar ghosted him — 'I feel like someone who's in love with a girl and then she just dumped me' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-5-actor-says-i-mustve-auditioned-for-over-60-characters-for-gta-6-but-rockstar-ghosted-him-i-feel-like-someone-whos-in-love-with-a-girl-and-then-she-just-dumped-me</link>
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                            <![CDATA[ Grand Theft Auto 5 actor Robert Bogue has revealed that he auditioned for more than 60 roles in Grand Theft Auto 6, but Rockstar Games never called back. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 14:48:13 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Aug 2026 15:21:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Grand Theft Auto 5</strong></em><strong> actor Robert Bogue says he auditioned for over 60 GTA 6 roles</strong></li><li><strong>He says he "badly wanted to work on </strong><em><strong>GTA 6</strong></em><strong>," but Rockstar Games never called him back</strong></li><li><strong>Bogue is known for playing FIB agent Steve Haines in </strong><em><strong>GTA 5</strong></em></li></ul><p><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> actor Robert Bogue has revealed that he auditioned for more than 60 roles in <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, but Rockstar Games never called back.</p><p>This comes from a recent chat conducted by X user <a href="https://x.com/andersonburak" target="_blank">Burak</a>, who direct messaged Bogue on Instagram to ask him questions about <em>GTA 6</em> (via <a href="https://www.ign.com/articles/gta-5-actor-auditioned-for-60-roles-in-gta-6-but-heard-nothing-from-rockstar" target="_blank">IGN</a>). </p><p>The actor, who is known for playing FIB agent Steve Haines in <em>GTA 5</em>, revealed that he auditioned for over 60 characters, big and small, but Rockstar didn't respond or provide any other feedback.</p><p>"I'm a little bit down on Rockstar right now," Bogue told Burak. "I had such a great time working with them. [...] I so badly wanted to work on GTA 6. I must've auditioned for over 60 characters. Some were big, some were small. I didn't care. I just wanted to be in it. I didn't get any of them, and they never called me about any of them. I was so disappointed.</p><p>"I thought maybe they have an unofficial policy where they don't reuse actors, because I thought, 'You're gonna say no to me 60 times? Even for a small character?' So, I'm a little frustrated by them. I feel like someone who's in love with a girl and then she just dumped me."</p><p>Bogue stated he doesn't know any details about <em>GTA 6</em> beyond what's been released to the public, and following the chat, said that he didn't want to put Rockstar in hot water with his comments, but it was the truth.</p><p>"I'm sorry to throw Rockstar under the bus publicly about how many auditions I've had, but the truth is the truth," he said. "At the end of the day, the actor's life is about rejection. It's just, sometimes you need a victory once in a while."</p><p><em>GTA 6</em> arrives on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p><p>In case you missed it, <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Rockstar just announced that a special presentation for <em>GTA 6</em> will be revealed on August 27</a>. Titled Grand Theft Auto 6: An Extended Look, the video will premiere on Netflix and later be available on YouTube.</p>
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                                                            <title><![CDATA[ We could finally be getting the next GTA 6 trailer as Rockstar announces a special 'extended look' that will premiere on... Netflix? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix</link>
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                            <![CDATA[ Rockstar Games has announced that a special extended look at Grand Theft Auto 6 will premiere on Netflix later this month. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 13:20:03 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 04:52:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Rockstar Games has announced the </strong><em><strong>Grand Theft Auto 6</strong></em><strong>: An Extended Look</strong></li><li><strong>It will premiere on Netflix on August 27 and later launch on YouTube</strong></li><li><strong>The extended look could finally reveal gameplay</strong></li></ul><p>Rockstar Games has announced that a special extended look at <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> will premiere on Netflix later this month.</p><p>There are four months to go until the biggest game launch of all time, and seemingly out of nowhere, Rockstar has revealed that the 'Grand Theft Auto 6: An Extended Look' will be released on August 27, amid Gamescom 2026.</p><p>While there are no details to confirm what exactly this extended look entails, we know it will premiere on <a href="https://www.netflix.com/title/83035795" target="_blank">Netflix</a> at 3PM ET / 12PM PT / 8PM BST and later launch on the studio's YouTube channel at 9PM ET / 6PM PT / 2AM BST.</p><p>Fans have been eagerly awaiting Trailer 3, so the premiere may finally showcase just that, or the much-anticipated gameplay deep dive. However, given that it's releasing on Netflix, the event seems like a big deal and could suggest a documentary-style video. </p><p>I imagine it could be similar to a behind-the-scenes developer film, something reminiscent of Naughty Dog's Grounded documentaries for <em>The Last of Us</em> and <em>The Last of Part 2</em>, which will ramp up the game's marketing phase.</p><p>Rockstar also hasn't confirmed the duration of the extended look, so we'll have to wait and see what's in store.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qq76pQsI1iw" allowfullscreen></iframe></div></div><p>The announcement also came with brand new <em>GTA 6</em> artwork, showing off the game's co-protagonists, Lucia and Jason, wearing balaclavas in front of a gas station.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p>
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                                                            <title><![CDATA[ Sony is reportedly putting ‘important notice’ labels on PS5 consoles — warning buyers that disc production ends in 2028 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sony-is-reportedly-putting-important-notice-labels-on-ps5-consoles-warning-buyers-that-disc-production-ends-in-2028</link>
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                            <![CDATA[ Sony is reportedly notifying consumers of its decision to end physical disc production in less than two years, with new labels on PS5 consoles. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 11:29:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Sony has reportedly started putting labels on PS5 boxes, informing buyers of its plan to end physical disc production</strong></li><li><strong>The label allegedly features an "important notice" for consumers</strong></li><li><strong>Sony's plan comes into effect in January 2028</strong></li></ul><p>Sony is reportedly notifying consumers of <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">its decision to end physical disc production in</a> less than two years, with new labels on <a href="https://www.techradar.com/reviews/ps5">PS5</a> consoles.</p><p>As <a href="https://www.videogameschronicle.com/news/sony-is-reportedly-putting-warning-labels-on-ps5s-about-decision-to-ditch-discs/" target="_blank">VGC</a> reports, X user and content creator Behind the Games posted a photo of what they claim is a new sticker on the back of a PS5 box that alerts buyers of its plan to end the production of game discs by January 2028.</p><p>"IMPORTANT NOTICE: From Jan. 2028, newly released games on PlayStation will be available for purchase on PlayStation Store and at retailers in digital format only," the message allegedly reads. "Discs for games released before Jan. 2028 can continue to be played on this console."</p><p>Behind the Games added that the photo is not theirs but from a "trusted source," but it's important to mention that the label hasn't been verified just yet.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085059320694100095"><p lang="en" dir="ltr">⚠️ Ya están empezando a llegar remesas de consolas PS5 a las tiendas con este mensaje en la caja:AVISO IMPORTANTE: A partir de enero de 2028, los nuevos lanzamientos de juegos para PlayStation estarán disponibles para su compra en PlayStation Store y a través de minoristas… pic.twitter.com/E7dpJSnFb2<a href="https://twitter.com/cantworkitout/status/2085059320694100095">August 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony shared its plan last month</a> and received overwhelming backlash from PlayStation fans. Organizations like the <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">Entertainment Retailers Association (ERA) have also condemned the plan</a>, calling it "a triumph of corporate convenience over consumer choice."</p><p>After remaining silent against the pushback for weeks, Sony CFO Lin Tao addressed the situation during the company's Q1 2026 earnings announcement, confirming that it is "cautiously" moving forward with its decision (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>"There are various reasons we made this decision, the biggest being that digitalisation of contents overall has been progressing, that’s the big factor. It’s not just for PlayStation, but for all kinds of content, digitalisation is progressing," Tao said.</p><p>"And so, when we think about the future, we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we’re going to cautiously move this forward."</p>
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                                                            <title><![CDATA[ Resident Evil Requiem's Leon and Grace will co-host the Future Games Show: 'Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-industry/resident-evil-requiems-leon-and-grace-will-co-host-the-future-games-show-whether-youre-into-pulse-pounding-horror-samurai-adventures-or-anything-in-between-weve-got-first-looks-exciting-reveals-and-plenty-of-surprises-in-store</link>
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                            <![CDATA[ The Future Games Show at Gamescom 2026 has found its co-hosts in Resident Evil Requiem actors Nick Apostolides and Angela Sant’Albano. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:53:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:description>                                                            <media:text><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:text>
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                                <ul><li><strong>The actors behind </strong><em><strong>Resident Evil Requiem</strong></em><strong>'s Leon S. Kennedy and Grace Ashcroft, Nick Apostolides and Angela Sant’Albano, will co-host the Future Games Show at Gamescom</strong></li><li><strong>The showcase will feature more than 40 games from AAA and indie studios</strong></li><li><strong>Fans can expect "exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games"</strong></li></ul><p>The <a href="https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios">Future Games Show at Gamescom 2026</a> has found its co-hosts in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano.</p><p>Apostolides and Sant’Albano played Leon S. Kennedy and Grace Ashcroft in the most recent <a href="https://www.techradar.com/gaming/its-hard-to-equal-resident-evil-4s-quality-but-capcom-did-that-for-me-with-resident-evil-requiem-it-just-needs-one-more-thing-for-perfection"><em>Resident Evil</em></a> entry, and they will reunite once more on August 26 for the Future Games Show at Gamescom, which begins at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>"I’m thrilled to be co-hosting the Future Games Show at Gamescom alongside Angela Sant’Albano on August 26!" said Apostolides. "I can't wait to share an incredible lineup of games with fans around the world. Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store. Join us for one hell of a show."</p><p>The showcase is expected to feature more than 40 games from some of the industry's biggest AAA and indie studioes, including a behind the scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, and an interview with Neon Giant for their immersive open-world game on their new immersive open world game <em>NO LAW</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LKKUL9KyAwgsbpSR4e3dSS" name="Future Games Show" alt="Future Games Show co-hosts Nick Apostolides and Angela Sant’Albano." src="https://cdn.mos.cms.futurecdn.net/LKKUL9KyAwgsbpSR4e3dSS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future Games Show)</span></figcaption></figure><p>"I'm thrilled to be joining Nick Apostolides to co-host the Future Games Show at gamescom on 26 August," Sant’Albano said. "We’re putting the zombie-dodging to one side to bring you world premieres, exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games. Nick and I can't wait to share it all with you - see you there!"</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor.</p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. </p><p>You'll be able to tune in and watch the Future Games Show at Gamescom 2026 at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p>
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                                                            <title><![CDATA[ The SteelSeries Arctis Nova Pro Omni offers a souped-up, 2026 upgrade for my beloved Nova Pro Wireless and is perfect for multiplatform gamers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steelseries-arctis-nova-pro-omni-review</link>
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                            <![CDATA[ After a couple of months with the SteelSeries Arctis Nova Pro Omni, it’s proved a worthy successor to the Nova Pro Wireless, but I’m torn on which one to recommend ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:title>
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                                <h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-one-minute-review"><span>SteelSeries Arctis Nova Pro Omni: One-minute review</span></h3><p>The most succinct way to describe the SteelSeries Arctis Nova Pro Omni gaming headset is that it feels like a 2026-ified version of its excellent predecessor, the <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> — one of my favorite gaming headsets ever.</p><p>The Omni is a fantastic <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> and offers a whole heap of improvements and enhancements over its older brethren, and in its own right, will tick every box most gamers can think of. Each feature that’s been tweaked or upgraded might not be huge in isolation, but every single one adds up, and it absolutely is greater than the sum of its parts when everything’s considered. </p><p>The design and build will be very familiar to anyone who’s used any of the Nova line, as it shares identical design language and aesthetics, while retaining a robust build quality you can have confidence in. The GameHub dongle is also identical in form to the one found on the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a> and the Nova Pro Wireless, but is boosted to offer an upgraded level of connectivity: you can connect and mix up to four different inputs on the Omni, which is somewhat ludicrous but offers excellent versatility.</p><p>The audio quality, microphone, and overall performance of the Omni is spectacular, and can’t really be faulted. I think I might just prefer the bottom-end audio of my <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> over the Omni, but that’s nitpicking as the overall audio experience is fantastic, no matter which platform you're connected to. Being able to change EQ on the fly with the Arctis Companion App is a great boost over the Nova Pro Wireless and an excellent feature of modern Nova headsets. </p><p>It’s an excellent headset, no doubt, but its pricing and the fact that Nova Pro Wireless will still be available mean the Omni’s place in the lineup is a little muddy for me. It performs fantastically, offers the full set of gaming headset features you could ask for, but I’m just not totally convinced it’s a great value option right now.</p><p>In isolation, however, this is a fantastic multiplatform wireless gaming headset and probably the one to go for if you really want the maximum flexibility and versatility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="othRVHMkM7Mb9MeDFiYwt9" name="20260411_164715" alt="The SteelSeries Arctis Nova Pro Omni headset with its GameHub sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/othRVHMkM7Mb9MeDFiYwt9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-price-and-availability"><span>SteelSeries Arctis Nova Pro Omni: Price and availability</span></h3><ul><li><strong>List price: $399.99 / £349.99 / AU$799</strong></li><li><strong>Closely priced to the Nova Pro Wireless, which will inevitably be cheaper</strong></li><li><strong>Way under the Nova Elite, but in direct competition to headsets like the Audeze Maxwell 2</strong></li></ul><p>In isolation, the Arctis Nova Pro Omni is pretty well placed price-wise at $399.99 / £349.99. However, its position alongside the rest of the Nova lineup raises an eyebrow.</p><p>A large part of this is because of the continued availability of the headset that the Omni feels like it was made to replace: the Nova Pro Wireless. With the latter now readily available for far less than the Omni’s list price, I think — as a fan of both — that the value proposition of the Omni is lessened. </p><p>Unless you really really want the four-device connectivity (as opposed to two), and really want the latest and greatest in a SteelSeries headset without going for the much more premium Nova Elite, then I still think the Nova Pro Wireless is going to be a better value purchase for you. Especially if you’re on just one platform.</p><p>The Omni is also up against formidable competition outside of its own brethren at this price point. My absolute favorite headset right now, and my top pick ever in terms of pure audio quality, the Audeze Maxwell 2 is in the same price territory and would be my recommendation for someone prioritizing that. </p><p>Then there’s also the likes of the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-pro-2-review">Turtle Beach Stealth Pro 2</a>, and the <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a> in the $300-ish zone, along with the likes of the <a href="https://www.techradar.com/gaming/fractal-design-scape-review">Fractal Scape</a> and the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a> that come in slightly cheaper and all offer incredible wireless gaming headset experiences with a host of features.</p><p>Having said all that, the Omni does do a lot in and of itself to justify its price tag as a high-end, brilliantly flexible and top-performing wireless headset. It will definitely be the best wireless option in this part of the Nova lineup when or if the Nova Pro Wireless ceases to be made, but until then it’s not a slam dunk for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="tuzMNZjUwQq9vUjPiAva5F" name="20260411_164532" alt="The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/tuzMNZjUwQq9vUjPiAva5F.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-specs"><span>SteelSeries Arctis Nova Pro Omni: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro - Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-design-features"><span>SteelSeries Arctis Nova Pro Omni: Design & features</span></h3><ul><li><strong>Class-leading set of features and connectivity options</strong></li><li><strong>Reliable and fantastic build quality and battery solution</strong></li><li><strong>Very much from the Nova line of SteelSeries headsets</strong></li></ul><p>Straight out of the box, you’d be forgiven for thinking that the Omni really is a Nova Pro Wireless in disguise, as all the parts are there. That isn’t a criticism, as the Omni is simply another SteelSeries headset cut from the Arctis Nova cloth. </p><p>It’s a familiar design to anyone who’s seen or held a Nova headset, but it does have a tangible level of robustness and solidity that instils confidence — I’ve already dropped my unit a few times, but you wouldn’t be able to tell. The ear cushions are incredibly comfortable too, and I’ve been able to wear this headset for full work days without ever fully realising it too.</p><p>The GameHub is basically the same as on other Nova headsets that use it, but there are a few more options within the OLED display, and the addition of a texture to the navigation wheel is a welcome touch.</p><p>It’s this kind of small design change that’s present in a few areas across the Nova Pro Omni too: the multi-function volume wheel on the left cup has a new texture to it, the ear cushions are thicker and more padded compared to the Nova Pro Wireless, the mic is new and improved, and so on.</p><p>On top of intuitive controls, Arctis Companion App integration, boosted connectivity (Bluetooth 5.3 features here), greater battery life, and quicker fast charge, and more, all the Omni’s improvements over the Nova Pro Wireless do stand on their own feet, and, importantly, add up to a wonderfully designed and feature-filled wireless gaming headset that will offer everything even those with three consoles and a PC could ever want.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="YMYzvXNK2WrbAL9bAr5TD9" name="20260411_164808" alt="The SteelSeries Arctis Nova Pro Omni's GameHub in front of the product box and a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/YMYzvXNK2WrbAL9bAr5TD9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-performance"><span>SteelSeries Arctis Nova Pro Omni: Performance</span></h3><ul><li><strong>Fantastic SteelSeries audio quality out of the box</strong></li><li><strong>Every upgrade feels worthwhile </strong></li><li><strong>Audio quality and overall performance still close to its predecessor</strong></li></ul><p>In terms of performance, the audio is the least difficult thing to cast an opinion on: it’s fantastic. Once again, this is from the SteelSeries Arctis Nova line so shares in all the excellent out-of-the-box audio quality the series is known for and does not disappoint in any way. </p><p>What’s more, the audio is now Hi-Res certified, and on PC you’ll be getting 96kHz/24bit, which is a sheer, immersive joy to behold in games like<em> </em><a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>, and even the atmospheric noises in <a href="https://www.techradar.com/gaming/frostpunk-2-review"><em>Frostpunk 2</em></a> are detailed and clear. But even away from that, on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> (Sony’s console can’t take advantage of 96kHz audio), the gaming audio delivered by the Omni is, predictably, a treat. </p><p>Sea shanties, explosive ship combat, and swashbuckling sword action in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> are fantastically vivid and rich; the audio in <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> is even more cinematic and bombastic; and even audio in older online games like my go-to, <em>Tom Clancy’s The Division 2</em>, is elevated excellently, with enemy audio presented accurately, and the action and soundtrack mixed perfectly.</p><p>The ability to change EQ presets for individual games and preferences via the Arctis Companion App remains a brilliant feature too, expanding the Omni’s already excellent versatility. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gJJpioWcXLVYfPud9Se6AH" name="20260411_164845" alt="The SteelSeries Arctis Nova Pro Omni in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/gJJpioWcXLVYfPud9Se6AH.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>On top of that, being wireless but plugged into a host of different devices <em>as well</em> as Bluetooth on my phone was very handy — in my particular setup. If you do have a multi-device setup and are looking for one headset that can be used on all of them with ease, even if not simultaneously, then this is a quality feature. For others on single-device setups, this is a bit overkill.</p><p>Away from games, music and entertainment is superb on the Omni, and using it for work calls - and multiplayer gaming sessions —  with its new (compared with the Nova Pro Wireless) omnidirectional ClearCast Pro mic is brilliant. I found the overall quality of the mic to be excellent, though its omnidirectional design did mean a little more background noise escaped to my friends down the line at times, and it’s certainly a big step up over the Nova Pro Wireless’ microphone.</p><p>The way the headset feels to use is also a notable step up over the Nova Pro Wireless, and thus feels closer to the Nova Elite too. The wheel on the left ear cup is incredibly pleasing to use, the GameHub that offers more options is intuitive and easy to use, the new ear cushions are thicker and more comfy than the Pro Wireless (but only just), and there’s also improved ANC which I found worked well, as well as a hoist of boosts to Bluetooth (up to 5.3), longer battery life on the batteries and faster quick charge, and a few more to boot.</p><p>Each of the improvements over the Nova Pro Wireless do add up to something much greater than each in isolation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="zSrpwNTz6HJeauEtTpFTAT" name="20260411_164742" alt="The SteelSeries Arctis Nova Pro Omni and it's GameHub in front on a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zSrpwNTz6HJeauEtTpFTAT.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-arctis-nova-pro-omni"><span>Should I buy the SteelSeries Arctis Nova Pro Omni?</span></h3><h2 id="buy-it-if-3">Buy it if...</h2><div class="product"><p><strong>You want something close to the complete, multiplatform wireless headset</strong><br>If you are looking for one of the most complete wireless multiplatform headset options for the money, then the Omni is hard to beat, especially if you want all the features you could need for a one-and-done set.</p></div><div class="product"><p><strong>You’re overdue for an upgrade to a quality wireless gaming headset</strong><br>If you simply want or need a high-end wireless gaming headset upgrade in the north-of-$300 territory, then the Omni is an absolutely belting wireless set that you simply must consider.</p></div><div class="product"><p><strong>You’re a multiplatform, single-setup gamer</strong><br>If you’ve got a multi-device gaming setup and are in need of a high-quality wireless gaming headset that has all the trimmings, plus wonderful audio, then the Omni is a no-brainer.</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if...</h2><div class="product"><p><strong>You can find the Nova Pro Wireless on a great deal</strong><br>As great as the Omni is, I can’t help but feel the Nova Pro Wireless is still going to offer even better value for money for a vast number of gamers, especially when it’s discounted. If the Nova Pro Wireless is still being made and its price dips or drops because the Omni is out, then the Nova Pro Wireless is going to be incredibly hard to beat value-wise.</p></div><div class="product"><p><strong>You simply don’t need a multi-connectivity and feature-rich gaming headset</strong><br>At $400 / £350, the Omni is still a sizable investment for a gaming accessory, and a lot of its attraction will lie in its versatility and multi-connectivity for some folks. However, it will still be overkill for many, and for the same amount of money, those on one platform or two who might prioritize sheer audio quality instead, for example, could well be better served by others on the market.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the SteelSeries Arctis Nova Pro Omni might seem overkill in some departments, then check out these two fine offerings as alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td><td  ><p>$379.99 / £329.99 / AU$739</p></td><td  ><p>$329 / £339 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td><td  ><p>9.5oz / 266g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td><td  ><p>40mm Neodymium</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PS4, PS4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PlayStation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C), Bluetooth 5.3 </p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (Auracast, LE Audio, LC3, LC3plus, LDAC, AAC, SBC, Multipoint)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td><td  ><p>Companion App, 40mm Neodymium magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td><td  ><p>SLAM acoustic management technology, detachable hypercardioid mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td><td  ><p>Audeze App (PC & mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>While it’s still being made and/or in circulation at retailers, the Arctis Nova Pro Wireless is a quality headset even in the face of the Omni’s advancements. With the Pro Wireless’ price likelyto dip now, it’ll likely offer incredible value for money at the expense of a few features while retaining that SteelSeries awesomeness.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="af47d6f4-90ff-11f1-b197-ed2757d4fa95" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The Omni’s price tag puts it squarely in competition with my favorite gaming headset of the day right now, the Audeze Maxwell 2, and the latter could very well be the option to go for if you want to spend big but prioritize audio quality above all else. I simply haven’t tested a better-sounding gaming headset in all my time reviewing hardware.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="af47d74e-90ff-11f1-ab13-951d56395d47" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong> and </strong><a href="https://www.techradar.com/gaming/our-own-review-gave-the-audeze-maxwell-2-four-stars-but-its-such-a-brilliant-gaming-headset-that-i-would-have-given-it-five"><strong>my thoughts on why it should have scored even higher</strong></a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="vV8dqoUAz6Cuo9J7qgEwsK" name="20260411_164925" alt="A close up of the SteelSeries Arctis Nova Pro Omni's left ear cup" src="https://cdn.mos.cms.futurecdn.net/vV8dqoUAz6Cuo9J7qgEwsK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-arctis-nova-pro-omni"><span>How I tested the SteelSeries Arctis Nova Pro Omni</span></h3><ul><li><strong>Used as a daily driver for a few months</strong></li><li><strong>Tested on PC, PS5, and mobile</strong></li><li><strong>Deployed across a host of games, as well as daily work calls and more</strong></li></ul><p>The SteelSeries Arctis Nova Pro Omni headset has been my sole unit for gaming on PS5 and PC, as well as work tasks and calls, for the best part of three months.</p><p>I have used it to play a bunch of <em>007 First Light</em>, a full review playthrough and subsequent platinum playthrough of <em>Assassin’s Creed Black Flag Resynced</em>, and a whole host of <em>Tom Clancy’s The Division 2 </em>on PS5, and also dived into <em>Cyberpunk 2077</em>, <em>Frostpunk 2</em>, and <em>Crusader Kings 3</em> on <a href="https://www.techradar.com/computing/gaming-computers/gaming-pcs/acer-predator-orion-5000-review-2026">Acer Predator Orion 5000</a> <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a> (supplied by Acer) teamed with a productivity monitor and an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer Predator X32QFS</a> gaming monitor (also supplied by Acer).</p><p>For a lot of that game-time testing, the Omni was connected to my PC and PS5 simultaneously on one setup, deploying its multi-connectivity. I was then also able to use it for all my work calls, and listening to music.</p><p>During this time, I was able to directly compare the Omni with some other gaming headsets I had to hand, such as the SteelSeries Arctis Nova Pro Wireless and Nova Elite, as well as the Audeze Maxwell 2 and Maxwell 2 ANC.</p><p><em>First reviewed May-August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Secretlab Titan Evo owners can now freshen up their gaming chair with three new Pokémon Pixel Art skins inspired by Venusaur, Charizard, and Blastoise ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/choose-your-pokemon-with-secretlabs-expanded-titan-evo-pokemon-collection-featuring-adorable-pixel-art-designs-of-venusaur-charizard-and-blastoise</link>
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                            <![CDATA[ Following the launch of its Secretlab Pokémon Collection, Secretlab is expanding the collaboration with three new Pokémon-inspired skins. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Secretlab has revealed new skins for its Pokémon Titan Evo collection</strong></li><li><strong>Three new skins inspired by Grass-, Fire-, and Water-Type Pokémon will be included in the collection</strong></li><li><strong>The designs highlight fan-favorite Pokémon Venusaur, Charizard, and Blastoise</strong></li></ul><p>Following the launch of its <a href="https://www.techradar.com/gaming/secretlab-just-unveiled-a-new-pokemon-collection-with-materials-intended-to-emulate-the-softness-of-pikachu">Secretlab Pokémon Collection</a> for its <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Titan Evo</a> gaming chair, Secretlab is expanding the collaboration with three new <a href="https://www.techradar.com/uk/tag/pokemon"><em>Pokémon</em></a>-inspired skins.</p><p>The Secretlab SKINS Pokémon Pixel Art Collection celebrates Grass, Fire, and Water-Type Pokémon, including the fan-favorite First Partner Evolutions: Venusaur, Charizard, and Blastoise.</p><p>Each design is tailored to each Pokémon, with stunning green, orange, and blue gradients that fade from light to dark along the backrest. Patterned panels along the side feature more pixel art themed after Grass, Fire, and Water-Type Pokémon, like Arcanine, Bulbasaur, Vaporeon, and many more. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEmpx79sscB7YV5VUstADf" name="Secretlab" alt="Secretlab" src="https://cdn.mos.cms.futurecdn.net/CEmpx79sscB7YV5VUstADf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secretlab)</span></figcaption></figure><p>"The Secretlab SKINS Pokémon Pixel Art Fire-Type Edition sports a scorching hot look, just like Charizard's Flamethrower," reads one description. "Charmander, Charmeleon, Arcanine, Rapidash, Flareon, and more round out the fiery company."</p><p>The designs rendered in adorable pixel art for Venusaur, Charizard, and Blastoise are featured in the middle of the chair, showcasing your chosen Pokémon.</p><p>Currently, the Pokémon Titan Evo collection includes the Pokémon Pikachu Edition, the Pokémon Eevee Edition, and the Pokémon Gengar Edition.</p><p>"We wanted this chair collection to speak to the inner child in all of us, while still being elevated with craftmanship that would appeal to our now grown-up selves," said Secretlab senior product graphic designer Irene Tee of the chair designs.</p><p>With these three new Pokémon Secretlab skins, you can easily slip the sleeve over a Titan Evo chair, one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, and you're done. </p>
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                                                            <title><![CDATA[ 'Acoustically speaking, we are developing the sound of all future PlayStation audio products' — Audeze marketing director teases what's next for its Sony collaboration, including new audio hardware that is in 'various stages of development' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/acoustically-speaking-we-are-developing-the-sound-of-all-future-playstation-audio-products-audeze-marketing-director-teases-whats-next-for-its-sony-collaboration-including-new-audio-hardware-that-is-in-various-stages-of-development</link>
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                            <![CDATA[ Audeze, the premier headphone brand, is growing its partnership with Sony and is currently "deeply involved" with the development of future PlayStation audio hardware. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 13:07:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Audeze Maxwell on a burgundy mat]]></media:description>                                                            <media:text><![CDATA[Audeze Maxwell on a burgundy mat]]></media:text>
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                                <ul><li><strong>Audeze is "deeply involved" with the creation of future PlayStation audio tech</strong></li><li><strong>Peter James, marketing director at Audeze, says there are products in "various stages of development"</strong></li><li><strong>He adds that it's Audeze's goal to bring gamers "better sound"</strong></li></ul><p>Premier audio brand Audeze is growing its partnership with Sony and is currently "deeply involved" with the development of future PlayStation audio hardware.</p><p>Sony acquired Audeze, a leading audio technology brand and pioneer of high-end gaming headphones, in 2023 to continue its focus on innovation in PlayStation audio. Audeze still operates independently and continues to develop multi-platform products, while also benefiting from access to the PlayStation ecosystem.</p><p>Speaking to TechRadar Gaming Managing Editor, Rob Dwiar, during a visit to its California HQ, marketing director Peter James called the partnership "unique" considering Audeze still runs as its own brand.</p><p>However, Audeze's "primary function within PlayStation is to develop the next generation of PlayStation audio" and to always offer the "best performance" and "the best sound," he went on to say.</p><p>"We're more deeply involved with the creation of PlayStation audio products [than ever before], where you could kind of think of us as the audio Skunk Works for PlayStation."</p><p>In terms of specific ways of approaching PlayStation audio products' development, James said, "acoustically speaking, we are developing the sound of all future PlayStation audio products," while he also revealed that there are products that have yet to be released and are in "various stages of development."</p><p>The marketing director described how Audeze aims to bring the audio quality of planar magnetic drivers to a wider range of people, and being part of Sony and PlayStation can boost that enormously. "[We're] bringing people to better sound, who in many cases wouldn't know what planar magnetic technology is, [and] wouldn't know why it sounds better."</p><p>"They're going to buy [an official headset] because it's a PlayStation headset, but now they're getting an elevated audio experience, and potentially, once they become aware of it, chasing down even more elevated experiences," James said.</p><p>"The more people get those [drivers], the more that raises their expectation of the next headphone they buy", he went on to say. </p><p>He added that the path ahead is going to make Audeze hardware and the tech more  "more ubiquitous" and more accessible: "Previously, the most accessible planar gaming headset was $299, and then we went with Sony and made it $149 [with the <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">Pulse Elite headset</a>], so it's slowly pushing its way down to be much more accessible."</p><p>And with Audeze adding another planar magnetic gaming headset to the market in its Audeze Maxwell 2 ANC, as well as being part of every PlayStation audio product henceforth, the future is looking bright and full of premium audio for gamers.</p>
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                                                            <title><![CDATA[ GTA 6 fans waiting for Trailer 3 are convinced they've spotted an easter egg in GTA Online referencing the game's map ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-6-fans-waiting-for-trailer-3-are-convinced-theyve-spotted-an-easter-egg-in-gta-online-referencing-the-games-map</link>
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                            <![CDATA[ Grand Theft Auto 6 fans are convinced they've spotted an easter egg for the game's map in GTA Online. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 12:58:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto 6.]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto 6.]]></media:text>
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                                <ul><li><em><strong>GTA 6</strong></em><strong> fans claim to have spotted an easter egg in </strong><em><strong>GTA Online</strong></em></li><li><strong>A painting seemingly portrays </strong><em><strong>GTA 6</strong></em><strong>'s map</strong></li><li><strong>Fans are convinced it was intentionally placed by Rockstar</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans are convinced they've spotted an easter egg for the game's map in <em>GTA Online</em>.</p><p>The long-awaited Rockstar game is four months away, and while we may have recently received a ton of new information about <em>GTA 6</em> following its <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock">pre-order release</a>, Trailer 3 is still nowhere in sight, despite comments from Take-Two Interactive CEO Strauss Zelnick suggesting the game's marketing campaign should kick off this summer.</p><p>In the meantime, fans are spending their time unpacking every single frame of the first two trailers, trying to find anything new, including a <a href="https://www.techradar.com/gaming/new-gta-6-details-spotted-including-the-appearance-of-a-wolverine-actor-and-an-odd-easter-egg-that-fans-believe-is-a-nod-to-another-gta-game">split-second nod to fan-favorite <em>Vice City </em>character Tommy Vercetti</a>.</p><p>Now, fans claim that an easter egg has been slipped into the latest <em>GTA Online</em> update, The Kortz Center Heist. Redditor JaneBunnFan posted their find on the <a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it/?sort=top" target="_blank"><em>GTA 6</em> subreddit</a>, showing a framed painting, which honestly looks like an abstract green blob to me, but the user is convinced it's the <em>GTA 6</em> map, Leonida.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it">This is the GTA 6 map isn't it</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Others seem to agree, with one fan suggesting that if you rotate the image at a certain angle, it looks like <a href="https://map.stateofleonida.net/?lang=en" target="_blank"><em>GTA 6</em>'s fan-made mapping project</a>. </p><p>"100% has to be. They said their marketing is going to be creative," one fan said.</p><p>Others put their Adobe Photoshop skills to use to compare their scales, while others have marked off certain shapes from the painting to show the similarities to the map, claiming that it could be Lake Leonida, not the entire map.</p><p>"OKAY SO..." another user began, "If you zoom in, crop, rotate approximately 200 degrees, reverse it by mirroring the image (which makes sense to do because it’s hanging on the wall.  Mirrors hang), you DEFINITELY get what looks to be a shape similar to what the <em>GTA VI</em> mapping project has come up with and therefore we must conclude…. I BOTH HATE AND LOVE THIS SUB."</p><p><em>GTA 6</em> officially launches on November 19, but <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies don't come with a disc, but a digital download code</a>. Despite the initial controversy surrounding the decision, reports suggest that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy">the physical edition is a top seller at multiple retailers</a>.</p><p>Trailer 3 could arrive this month <a href="https://www.techradar.com/gaming/rockstar-could-be-following-the-red-dead-redemption-2-playbook-with-gta-6s-release-heres-what-that-could-mean-for-trailer-3-the-gameplay-reveal-and-more">if Rockstar goes ahead and follows its <em>Red Dead Redemption 2</em> playbook</a>.</p>
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                                                            <title><![CDATA[ No shade Sony, but Hideo Kojima is celebrating his love of physical discs with a new limited edition version of my favorite mini CD player ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/audio/portable-media-players/no-shade-sony-but-hideo-kojima-is-celebrating-his-love-of-physical-discs-with-a-new-limited-edition-version-of-my-favorite-mini-cd-player</link>
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                            <![CDATA[ Kojima Productions is collaborating with audio brand km5 on a cute limited edition CD player. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 04 Aug 2026 07:40:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Portable Media Players]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Audio]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[KM5 / Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Instant Disc Audio CP1 DEATH STRANDING 2 Model (Limited Edition)]]></media:description>                                                            <media:text><![CDATA[Instant Disc Audio CP1 DEATH STRANDING 2 Model (Limited Edition)]]></media:text>
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                                <ul><li><strong>km5 is collaborating with Kojima Productions on a limited edition CD player</strong></li><li><strong>The Cp1 features Bluetooth 5.3, a 3.5mm headphone jack and more</strong></li><li><strong>It's inspired by </strong><em><strong>Death Stranding 2: On the Beach </strong></em><strong>and comes in neon orange </strong></li></ul><p>Sony might be planning to <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">wind down its production of PlayStation game discs</a>, but physical media still has plenty of fans. Among them is auteur game director Hideo Kojima, whose studio Kojima Productions just announced a new collaboration with boutique Japanese audio brand km5 to celebrate that fact. </p><p>You can now buy an official <em>Death Stranding 2: On the Beach </em>version of km5's Cp1, a compact CD player that looks like a minimalist picture frame. It features wireless Bluetooth 5.3 connectivity so you can hook it up to one of the <a href="https://www.techradar.com/audio/wireless-bluetooth-speakers/best-bluetooth-speaker">best Bluetooth speakers</a>, or your wireless earbuds, in addition to a 3.5mm headphone jack if you'd prefer a more retro vibe. </p><p>It's got all the expected controls (a Bluetooth pairing button, play/pause, stop, fast forward, and rewind) in a row of clicky tactile buttons, and even a built-in battery which supports roughly eight hours of playtime, so you can take it on the go. And unlike retro players with nasty AA-type batteries, charging here is via USB Type-C. There's also a little LED display, which shows the current track number, and a little sleeve that you can use to display album art.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1707px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="sLkxNZTG9bFobmH7GsPjbC" name="kjm_0879" alt="Instant Disc Audio CP1 DEATH STRANDING 2 Model (Limited Edition)" src="https://cdn.mos.cms.futurecdn.net/sLkxNZTG9bFobmH7GsPjbC.jpg" mos="" align="middle" fullscreen="" width="1707" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: KM5 / Kojima Productions)</span></figcaption></figure><p>The <em>Death Stranding 2 </em>edition is, naturally, translucent neon orange and is designed to look like the BB Pod from the game — that's the glowing jar that contains the adorable baby that you use to detect invisible enemies. It's got a few little decals to really drive home the look, including little text warnings like 'ensure lock is tight', and comes nestled in special packaging alongside a card insert inspired by the series.</p><p>It looks like a lovely collectible and I already know that it's a capable little CD player, having used its big brother, the Cp2, for a few years now — the only real difference between the two models being the addition of a small speaker on the Cp2. I picked it up in Tokyo before the brand was more readily available worldwide, wanting a cute CD player that would be compact enough to fit on my shelf next to my extensive (and dare I say, pretty impressive) J-pop collection.</p><p>I normally have mine hooked up to my beefy JBL Boombox 4 (in a setup that TechRadar audio expert Matt Bolton once described as "insanity") blasting tunes as I work — right now Ano's single <a href="https://www.youtube.com/watch?v=84kkLscAJUM" target="_blank"><em>Kill Love</em></a>. While the fidelity is obviously not quite as good as lossless streaming, there's simply nothing quite like the properly exploring a beautifully made physical album or the tactile sensation of popping in a new disc.</p><p>If you want to get your hands on this limited edition CD player, you can grab it online via the <a href="https://km5.co.jp/en-au/products/instant-disc-audio-cp1-death-stranding" target="_blank">km5 website</a> for $199 / £175 / AU$315, excluding shipping and any customs duties. That makes it about $40 / £40 / AU$60 more than the standard model. You might want to make haste though, as I expect it to sell out fast.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey45BX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey45BX.js" async></script>
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                                                            <title><![CDATA[ I defected to the PS5 after 30 years of PC gaming — here's why I have no regrets about swapping the RAM crisis for the disc crisis ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ps5/i-defected-to-the-ps5-after-30-years-of-pc-gaming-heres-why-i-have-no-regrets-about-swapping-the-ram-crisis-for-the-disc-crisis</link>
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                            <![CDATA[ Disc-less Elysium: I'm a veteran PC gamer who vowed not to buy a PS5 — but I changed my mind, and I don't regret switching to Sony's console for a second. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The PS5 Pro console on a wooden desk in front of a white brick background and next to a potted plant]]></media:description>                                                            <media:text><![CDATA[The PS5 Pro console on a wooden desk in front of a white brick background and next to a potted plant]]></media:text>
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                                <p>I've been an avid PC gamer since the early 1990s. My first computer, <a href="https://www.techradar.com/news/game-changers-the-pc-gaming-moments-which-have-most-wowed-us-in-the-last-30-years">bought specifically to play <em>Star Wars: X-Wing</em></a>, was a plucky 486DX running at 33MHz (cutting-edge at the time — well, only behind the 486DX2, but that was too pricey). I have fond memories of playing Doom on the office LAN and getting addicted to Quake when online gaming began (thanks to QuakeWorld, which made dial-up modem play viable as opposed to an utter lag-fest).</p><p>I could ramble on with nostalgic gaming recollections, but the point is I played Quake obsessively — to a high competitive level in a clan — then I lived and breathed EverQuest for several years, and down the line, I was totally lost in World of Warcraft for another few years, and so on. </p><p>I've always been a PC gamer, through and through — I did swear off MMORPGs, mind, as I can't be trusted not to lose large chunks of my life to them. From time-to-time, I've owned a console too, but it's always been by backup, second-string gaming machine, used sparingly.</p><p>Not anymore, though. My PC is now used just for work, and I haven't played a game on it for a year or so. </p><p>I am now, officially, a PS5 gamer. A console is my main gaming machine for the first time in my life. So, how did that happen?</p><h2 id="a-vow-revoked-and-a-lesson-learned">A vow revoked and a lesson learned</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ALgnRxnk9dzfRK4H74qXj5" name="DualSense and RTX 4080 Super PC" alt="PS5 DualSense controller and gaming PC" src="https://cdn.mos.cms.futurecdn.net/ALgnRxnk9dzfRK4H74qXj5.jpg" mos="" align="middle" fullscreen="" width="3200" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Isaiah Williams)</span></figcaption></figure><p>If you happen to have read my past articles, you may recall that at the end of 2024, <a href="https://www.techradar.com/computing/gaming-pcs/why-im-skipping-the-ps5-pro-in-2025-and-upgrading-my-gaming-pc-instead">I vowed I wasn't going to buy a PS5 Pro last year</a>. My masterplan was to avoid purchasing a new console, and use my gaming PC on the main TV in the living room for couch co-op sessions with my wife instead, while still being able to game in the study with my computer if I wanted.</p><p>Then came Black Friday in November of 2025, and I did a complete 180. I pulled the trigger on a good deal on a PS5 Pro bundle.</p><p>What changed during the course of 2025? Firstly, I realized that running cables from a PC in the study through to the living room TV is more of a hassle than I'd anticipated. Getting everything set up at the end of each week, ahead of my weekend gaming sessions, quickly became tiresome.</p><p>Moreover, I found my long HDMI cable wasn't reliable enough. The picture on my Sony OLED TV kept flickering, which was maddening, frankly. And for no apparent reason, too — sometimes it'd happen, sometimes it wouldn't. I never found out why. I also had occasional issues with my game controllers (typical PC hardware gremlins that were perfectly resolvable, but still a pain).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3648px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tGWwKWvatKSfZLSWGDG9cj" name="IOGear USB 2.0 Booster Extension Cable" alt="IOGear USB 2.0 Booster Extension Cable on a desk" src="https://cdn.mos.cms.futurecdn.net/tGWwKWvatKSfZLSWGDG9cj.jpg" mos="" align="middle" fullscreen="" width="3648" height="2052" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / IOGear)</span></figcaption></figure><p>On top of that, having held off on buying a GPU upgrade for my PC — my plan for the money I would've spent on a PS5 (and did eventually spend on the console) — I was put off by issues around the RTX 5070 when it arrived. This was the graphics card I really had my eye on, but it was a <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5070">disappointing incarnation in terms of its performance upgrade</a> (and that 12GB of VRAM). The initial above-MSRP price only rubbed salt into these wounds.</p><p>The prices of AMD's rival GPUs were off-putting, too, in the early days of RDNA 4 — although that did change, and I came close to buying an RX 9070 XT when pricing finally settled down. </p><p>However, at that point, it was too late. I was already frustrated with my whole piping-the-PC-from-the-study situation, and by the time that Black Friday PS5 Pro bundle bargain popped up (it really was a great deal), I just couldn't resist.</p><p>I absolutely don't regret that decision, nor am I upset about buying a console with the money that was earmarked for upgrading my ailing RTX 2060 Super. That's not to say I don't miss some things about PC gaming, or that I'm not super-annoyed about Sony's latest stunt regarding discs.</p><p>I'm going to cover both sides of this gaming coin here. First, I'll tell you why I'm loving my time with the PS5 Pro now, before discussing what I don't like on the Sony side of the fence, and the clear, undeniable strengths of PC gaming.</p><h2 id="playstation-bliss">PlayStation bliss</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FUp5FibmoqZrA5qczcNzqe" name="PS5 Pro.png" alt="PS5 Pro" src="https://cdn.mos.cms.futurecdn.net/FUp5FibmoqZrA5qczcNzqe.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I did own a PS4 Pro before — as my second-string gaming device, backing up my PC — and it's striking just how much slicker the PS5 Pro is. For one thing, I found my PS4 Pro to be the noisiest console I've ever had, by far. It was noisier than any PC I've owned, and some vacuum cleaners for that matter.</p><p>The PS5 Pro is nicely quiet, super-fast to boot up, and more importantly to wake and sleep. This means it's dead easy to fire up the console for a very quick gaming session if I only have 10 minutes to spare and just want to dip into something briefly, or to pause a session (put the console in rest mode) if I need to pop out. It all feels very seamless, and there's not a snaking USB extension cable or HDMI lead in sight.</p><p>Visually, everything looks top-notch on my 4K OLED TV, too. <em>Baldur's Gate 3</em> — yes, I was very late to the RPG — looked nothing short of fantastic, and the PS5 allowed me to <a href="https://www.techradar.com/best/best-co-op-games#:~:text=credit%3A%20Larian%20Studios)-,Baldur%27s%20Gate%203,-Gather%20your%20party">play the adventure co-op</a> with my wife in what was the best co-operative gaming experience I've ever had. Being able to dip in and out so easily, as we cooked dinner, then ate, then fed the dog, going back and forth to the living room in-between, was a major boon.</p><p>The PS5 has reminded me just how good couch co-op can be, and I've been enjoying indie games like <em>Dysmantle</em>, which has same-screen co-op (like <em>Baldur's Gate 3</em>). We've been playing a bunch of these games — it's the <em>Diablo 4</em> expansions next, if you're curious (we played the base game on PS4, so I'm keen to see how good the game looks on its successor console).</p><p>The PS5 controllers were an unexpected bonus, too. They're so much better than the PS4, and they even fit my wife's smaller hands (she finds many controllers too big and painfully cumbersome, but not the DualSense).</p><p>Of course, a clear benefit of the PS5 over the PC is that there's no messing about with GPU drivers. By which I mainly mean poring through Reddit 'megathreads' worrying about whether the latest Game Ready installment is actually going to be a step backwards for my PC, perhaps in terms of performance for a particular game or bugs (or broken features). Windows 11 bugs are another issue, too. (Yes, there can be software glitches on the PlayStation, but nothing like what some PC gamers must endure at times.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qSUFejGsZEmdG4wG43RTPC" name="power" alt="A masculine hand holding an Nvidia GeForce RTX 5080 showing off the power connector" src="https://cdn.mos.cms.futurecdn.net/qSUFejGsZEmdG4wG43RTPC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Then there's the RAM crisis. Buying PC components is just getting more and more painful. Obviously RAM and SSD prices are through the roof already, but PC gamers waiting on a GPU upgrade (as I was) are facing unpleasant hikes due to the price of video memory (VRAM). Indeed, the latest rumor from YouTube channel <a href="https://www.youtube.com/watch?v=_3zXeeSdE98" target="_blank">Hardware Unboxed</a> is potential price hikes to the tune of 40% in some cases with Nvidia GeForce GPUs. Add plenty of seasoning with that assertion, of course, but it's clear enough that GPUs are <a href="https://www.techradar.com/computing/gpu/nvidia-gpu-prices-might-be-on-the-rise-again-and-it-makes-rtx-3090-dual-gpu-setups-like-this-more-appealing-than-ever">getting pricier due to VRAM increases</a>, especially for graphics cards loaded up with more of this memory (naturally). CPUs are in line to get more expensive, too.</p><p>The crisis in general is predicted to intensify as this year rolls on, and 2027 could be worse still — <a href="https://www.techradar.com/computing/memory/ceo-of-big-memory-chip-maker-says-2027-could-be-the-worst-year-in-the-industrys-history-and-other-ram-crisis-rumblings-back-up-that-dire-prediction">perhaps the worst ever year for the memory industry</a>, alarmingly. With no need to upgrade my desktop, I'm glad to be out of this gloomy environment of spiraling costs. The situation has turned planning PC upgrade paths, which used to be a rather fun, sometimes even exciting, exercise, into a thoroughly depressing experience.</p><p>You might now be shouting at your screen about Sony hiking PlayStation prices, too, and that's a fair point. But I won't have to worry about upgrading my console, and it will happily sit in my living room for the next few years, blissfully not needing any new components (while my work PC can carry on happily with its RTX 2060 Super).</p><p>Granted, that's just my personal situation, and if you are thinking about buying a Sony console, with the new price of the PS5 Pro, I don't know if I'd recommend pushing for it over the vanilla PS5 now. (I got mine on sale for about 60% of the current lowest retail price). <a href="https://www.techradar.com/gaming/ps5/ps5-pro-vs-ps5#section-ps5-pro-vs-ps5-verdict">The base PS5 is still a great console</a>, though, and it'll likely make a lot more sense for the average gamer — especially come Black Friday, when with any luck, there'll be some good deals around once again.</p><h2 id="pc-strong-suits">PC strong suits</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.95%;"><img id="C7Vj4Vwz4n44LVhoTL64kR" name="shutterstock_1175861143.jpg" alt="A PC Gamer looking happy sat in front of their desktop monitor" src="https://cdn.mos.cms.futurecdn.net/C7Vj4Vwz4n44LVhoTL64kR.jpg" mos="" align="middle" fullscreen="" width="2000" height="1139" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>There are a good number of plus points for PC gaming versus consoles, so as promised, I'll examine the other side of the equation here, and pick out what I particularly miss.</p><p>There are some notable downsides with console gaming, including that you need to pay for a subscription to access online multiplayer (in the main, although obviously that doesn't include free games like Fortnite). This doesn't bother me personally because I don't really play online anymore — as I said early, it's mostly about local co-op for me these days. But I totally get why having to pay for a monthly plan irks gamers who want to play the latest shooter, strategy epic, or whatever else, online.</p><p>What does bother me, though, is the price of the actual games on the PlayStation. One of the major strengths of the PC is that games are cheaper than they are on console, from big-name releases (which still command a weighty premium... just not as hefty as on consoles) through to a raft of indie titles, which are often very competitively priced.</p><p>Not only this, but you get regular Steam sales where some games get huge discounts (and you can pick up older titles in particular for a song), or value-crammed GOG bundles, and also the likes of Epic giving away some compelling offerings for free. You don't get any of this on the PlayStation, and Sony's store does seem to like to charge a lot, even for older titles. For me, this is probably the biggest drawback with shifting over to being a PS5 gamer.</p><p>A recent development compounded the situation, too, when we learned that <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony is doing away with physical discs</a> for the PlayStation. I was already aware of the situation with the price of PlayStation games, of course, which is why when I bought my PS5, I chose a bundle with a disc drive. </p><p>That meant I could pick up, for example, the physical disc copy of <em>Split Fiction</em> for 40% less than the digital copy on the PlayStation Store. I can also currently purchase second-hand, older games on disc at a considerable saving. But all these possibilities are heading rapidly out the window when 2028 rolls around, and Sony enacts its plan to push physical media completely aside with the PlayStation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMAz38AYp7DQp74jgyqyKj" name="PS5" alt="PS5 discs for 007 First Light and Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/KMAz38AYp7DQp74jgyqyKj.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I won't go into this controversy in depth here – we've <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">covered it</a> extensively <a href="https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future">elsewhere</a> — but suffice it to say that I'm not happy about the idea at all, and it feels like a cynical and generally anti-consumer practice. And no matter how many gamers sign petitions (<a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">here have been a <em>lot</em></a>) it doesn't seem like Sony is going to backtrack on this one (aside from maybe niche collector's editions or the like, and if we're lucky enough to get those, they will of course cost a fortune).</p><p>You could argue that the PC is digital-only already: desktops don't come with disc drives anymore, those days are long gone. But what Sony is doing is quite different, given that PC gaming is an open platform bristling with different stores and options for digital purchases, whereas Sony has the PlayStation ecosystem locked down to its store. With physical media banished, a key choice and avenue for money-saving (don't forget, you can also recoup money by selling on your disc copy of a game) is removed, and Sony has an unhealthy level of control over the whole shooting match.</p><p>Okay, so I don't feel like the PlayStation disc drive I bought is useless — it'll be good for a long while yet, and I'll still be able to play older games on it, including my PS4 back catalog, plus I can use it for Blu-rays. Regardless, this Sony decision is a painful kick in the shin.</p><p>Finally, another obvious plus point for PC gaming is the variety of mods floating around and customization possibilities in general, which you don't get with a console. The PC is quite simply a more open platform all-round — although in my case, modding isn't something that I'm all that into anyway.</p><h2 id="disc-less-elysium">Disc-less Elysium</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5184px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZQCoDD2rCqs4YviNh2Zjne" name="PS5" alt="Person playing PS5 games on a TV with a DualSense wireless controller" src="https://cdn.mos.cms.futurecdn.net/ZQCoDD2rCqs4YviNh2Zjne.jpg" mos="" align="middle" fullscreen="" width="5184" height="2916" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Mohsen Vaziri)</span></figcaption></figure><p>Let me finish by pointing out the obvious: a lot of this is very subjective. You may have quite different opinions. You might live and breathe mods. You might want games to look out-of-this-world, with visual options cranked to the max (and be able to afford the necessary PC hardware to achieve that). You may never want to play a shooter without a mouse and keyboard (I get that one, but I'm okay with a controller now — and I don't play competitively anymore).</p><p>You may never, ever, abandon your gaming PC. They may have to extract it from your cold, hardened claws after rigor mortis has set in, having expired clutching the object you love most in the world, in the hopes somehow taking it with you into the afterlife.</p><p>The point is, there are all sorts of pros and cons to be tailored for your own personal take on the gaming PC versus console debate. But for me, I'm really happy with my PS5 and I am looking forward to enjoying my living room, and co-op, gaming experiences for years to come... discs or no discs.</p>
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                                                            <title><![CDATA[ I finally got Flight Simulator 2024 off the runway — and it’s far more gorgeous and far more grueling than I ever imagined ]]></title>
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                            <![CDATA[ I’ve been trying my flying skills out on the gorgeous Flight Simulator 2024 at last. Brace yourself — it’s been a very rough journey. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox Series X | S]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Consoles &amp; PC]]></category>
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                                                                                                <author><![CDATA[ josh.russell@futurenet.com (Josh Russell) ]]></author>                    <dc:creator><![CDATA[ Josh Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YPWYdoWTKnfU3wLMNrMj2E.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Cessna 172 flies over the enormous chasm of the Grand Canyon; there&#039;s a badge in the top-right hand corner reading &#039;From the Backlog&#039;.]]></media:description>                                                            <media:text><![CDATA[A Cessna 172 flies over the enormous chasm of the Grand Canyon; there&#039;s a badge in the top-right hand corner reading &#039;From the Backlog&#039;.]]></media:text>
                                <media:title type="plain"><![CDATA[A Cessna 172 flies over the enormous chasm of the Grand Canyon; there&#039;s a badge in the top-right hand corner reading &#039;From the Backlog&#039;.]]></media:title>
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                                <p><a href="https://www.techradar.com/gaming/microsoft-flight-simulator-2024-review"><em>Microsoft Flight Simulator 2024</em></a> has become a bit of a meme in my house. It’s basically the only game that my non-gaming partner and I were equally excited about on its release. Every time I’ve gotten my hands on a new gaming machine, the immediate question was ‘can it run <em>Flight Simulator</em>?’, to which the answer was always, regrettably, no.</p><p>Which is why when I recently picked up a second-hand <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and subscribed to <a href="https://www.techradar.com/reviews/xbox-game-pass-ultimate">Game Pass Ultimate</a>, there was a lot of excitement when I realized we could finally play <em>Flight Simulator</em> in all its graphical glory. I jumped at the chance to finally lose my chocks, slip the surly bonds of earth, and crash my plane into the face of god.</p><h2 id="what-a-wonderful-world">What a wonderful world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D9eGUdB52xsdLMHtbkCHMK" name="Flight Simulator 2024" alt="A Cessna 172 flying above the Andes with clouds fogging the screen." src="https://cdn.mos.cms.futurecdn.net/D9eGUdB52xsdLMHtbkCHMK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>My eldest brother was a bit of a <em>Flight Sim</em> nerd back in the day. So my impression of flight simulators was pretty firmly defined by their late 1980s incarnations — essentially just some flat polygons and super-aliased lines in two-point perspective, accompanied by a bunch of truly incomprehensible dials. Having utterly ignored the development of flight simulators ever since, it’s safe to say that when I saw how far they’d come in the last almost four decades, it was a bit of a shock to the system.</p><p>A lot of the praise that was heaped on <em>Flight Simulator 2024</em> when it was released centered on how gorgeous the graphics were. And even playing now, some two years down the line, that praise holds up. Lighting effects are exquisite, with sunsets over enormous bodies of water like Lake Titicaca looking almost absurdly true to life. Weather effects and realistic day/night cycles only emphasise this, making the world around you feel fluid and organic.</p><p>But the biggest graphical draw for me is knowing that there’s a whole world meticulously rebuilt from satellite data for me to soar over. Flying down the Grand Canyon, the scale is still absolutely breathtaking, and I couldn’t resist the temptation to gun my little prop plane down over all the rapids in the Colorado River. Likewise, when I flew over Machu Picchu, the landscape is truly stunning, and there’s a real joy in winding along the surrounding valleys, watched over by lofty mountains. The level of detail is genuinely mind-blowing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vxpDp7suDKEZMzS6GuthEK" name="Flight Simulator 2024" alt="A Cessna 172 flies over the enormous chasm of the Grand Canyon." src="https://cdn.mos.cms.futurecdn.net/vxpDp7suDKEZMzS6GuthEK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>While cities aren’t quite as perfectly rendered as the landscape — the game’s algorithm makes a lot of assumptions when filling in the gaps from the satellite data — visiting places you know well is genuinely a bit uncanny. I landed my little prop plane in my street, and it felt a little surreal to stare at my own front door when I was sat mere feet away inside. Flight Sim also does a wonderful job of recreating local landmarks: it was so fun checking out Bath’s Royal Crescent, even if the game’s algorithm insisted on popping little corner shops at the base of every Georgian townhouse.</p><p>Given it’s based on satellite data, some areas are a little less exciting than others. For example, I decided to check out the thick Congolese rainforest and was rewarded with a flat, unbroken canopy for 100 miles in every direction. I know, right? Bro shocked a rainforest contains trees. But not every journey is going to be a scenic smorgasbord, so some flights are going to be more droolworthy than others.</p><p>Still, playing <em>Flight Simulator 2024</em> is one heck of a visual treat. And I would regularly fire up the game just so I could check out a favorite landmark or explore a new patch of sky.</p><h2 id="brace-for-landing">Brace for landing</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nC4mJij9yiFy9n5ruv9cGK" name="Flight Simulator 2024" alt="A Cessna 172 flies between giant, forested hills in Peru." src="https://cdn.mos.cms.futurecdn.net/nC4mJij9yiFy9n5ruv9cGK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Okay, so we’ve established that <em>Flight Simulator 2024</em> is a very pretty game. But there’s a reason there are as many flying enthusiasts working toward getting their pilot’s license as there are casual sightseers playing the game. Because, underneath all the gloss and sheen lies the cold steel endoskeleton of an unflinchingly brutal simulator.</p><p>Having invested 12 hours in <em>Flight Simulator 2024</em> so far, I’ve gone from being truly, hauntingly terrible at it to simply being really bad. Honestly, I’ve heard the word ‘stall’ so many times at this point, I’ll likely still wake up with it echoing in my ears in my sweat-drenched retirement home bed some half a century from now. Even though I’ve now qualified for my commercial licence, I feel nothing but pity for the virtual passengers that board my plane, as I know they have at best a 40% chance of reaching their destination in one piece.</p><p>Part of the reason for this is that the simulation is just staggeringly realistic. There’s an enormous number of variables to manage, all of which you can manage via controller shortcuts or direct from the cockpit controls, if you really want to double down on the masochism. Get the balance of these slightly wrong — for example, getting your pitch a few degrees off or mismanaging your throttle — and you’ll find yourself losing height too fast or hearing the Cessna 172’s dreaded ‘stall’ warning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L7jibMbhRaPL93HeohtMBK" name="Flight Simulator 2024" alt="A Cessna 172 flies over the Colorado River in the Grand Canyon." src="https://cdn.mos.cms.futurecdn.net/L7jibMbhRaPL93HeohtMBK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Don’t get me wrong. I’ve stopped making truly cringeworthy mistakes. I no longer get screamed at by air traffic control for failing to radio for clearance to hit the runway or drop out of the air ten seconds after takeoff because I’ve set my throttle too low. I’m pretty good at using trim to maintain my attitude while at cruising altitude, and I can comfortably use dead reckoning to navigate my way along my intended flight path.</p><p>But I still find landing a painful and protracted process of plate spinning that I understand in principle and yet rarely manage to nail in practice. I think I’ve hit the perfect glide path, only to find myself coming in far too low, forcing me to gun my throttle like Maverick just to avoid myself ending up a smear on the cliff face. Or I execute what I think is the perfect flare to raise my nose as I hit the tarmac, only to realize I’m going too fast and rapidly jackknife my plane face down into the runway. As Douglas Adams remarked, it’s not the fall that kills you: it’s hitting the ground at 85 knots.</p><p>All of this sounds like it should be deeply frustrating. And it is. But it’s also weirdly compelling: the more I flop off the end of the runway like a cat dripping off the edge of a table or bounce around on the tarmac like a drunken rabbit on a trampoline, the more I double down and want to nail it the next time. Because there’s something exciting about the unlimited horizons beckoning you onward.</p>
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                                                            <title><![CDATA[ I'm incredibly excited for The Witcher 4 - but CD Projekt Red needs to avoid the same performance issues The Witcher 3 and Cyberpunk 2077 once had ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/im-incredibly-excited-for-the-witcher-4-but-cd-projekt-red-needs-to-avoid-the-same-performance-issues-the-witcher-3-and-cyberpunk-2077-once-had</link>
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                            <![CDATA[ The Witcher 4 is my most anticipated RPG, but I hope CDPR has learned its lesson from Cyberpunk 2077's launch and prioritizes optimization over a massive world. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 15:28:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 4]]></media:description>                                                            <media:text><![CDATA[The Witcher 4]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 4]]></media:title>
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                                <p>When CD Projekt Red finally announced <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a> was in development and dropped the first cinematic trailer at The Game Awards 2024, showcasing Ciri in all her butt-kicking glory, I jumped out of bed at midnight and did a backflip. Like most fans, I've been waiting for a new <em>Witcher</em> game for over a decade, and the news that the sequel will star Ciri on her own adventure easily made the game shoot up my most anticipated role-playing games (RPGs) list.</p><p>While the game is still in active development and there's no release date at this time, CDPR showcased a <a href="https://www.techradar.com/gaming/the-witcher-4-gets-new-tech-demo-showcasing-our-first-look-at-open-world-gameplay-and-it-gave-me-goosebumps">tech demo</a> last year, offering an early glimpse into the Unreal Engine 5.6 features that will be used in <em>The Witcher 4</em>. It was confirmed that the demo wasn't actual gameplay, but rather an example of the cutting-edge technology, Unreal Animation Framework and Nanite Foliage rendering, that will power the game. Still, it's clear that CDPR has a huge ambition for the sequel.</p><p><em>The Witcher 3: Wild Hunt</em> is a massive game, and as a certified fantasy RPG lover, I've spent hundreds of hours across multiple playthroughs exploring it as deeply as possible; so we should expect something similar for <em>The Witcher 4</em>, though I expect the graphical fidelity and attention to detail to be more impressive. </p><p>Game director Sebastian Kalemba and executive producer Gosia Mitręga have previously confirmed that the upcoming RPG will feature <a href="https://www.techradar.com/gaming/consoles-pc/the-witcher-4-will-introduce-new-regions-but-the-map-will-remain-more-or-less-the-same-size-as-the-witcher-3">new regions never before seen in a <em>Witcher</em> game, but fans should expect a map size "more or less" the same as The Witcher 3's</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="89Va7nHho2HWdPqJAcmYKg" name="The Witcher 3: Wild Hunt" alt="The Witcher 3: Wild Hunt screenshow showing Geralt riding Roach through a valley in Toussaint." src="https://cdn.mos.cms.futurecdn.net/89Va7nHho2HWdPqJAcmYKg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projket Red)</span></figcaption></figure><p>"The map is definitely more or less when it comes to size, the amount of quests, more or less the same," Kalemba said at the time. "Again, the game is going to be big. But also, the ambition of the entire team is huge. So first and foremost, we want to deliver a super compelling experience.</p><p>"Again, quality over quantity. But definitely, what we can promise: Yes, this game is going to be pretty big. It's going to be big compared to everything we've prepared so far..."</p><p>I won't lie and say I'm not looking forward to getting lost in the world of <em>The Witcher 4</em>; sprawling landscapes, intricately built cities, hidden dungeons, all wrapped in a sense of realism and reactivity that the Polish studio is best known for? I'll be there day one. That being said, as impressive as a highly detailed fantasy open world can be, it's hard not to worry about the game's launch.</p><p>We've seen the same song and dance before. Ambitious open-world RPGs launching in a sorry state, hindered by performance issues, bugs, and crashes, and CDPR's games are no exception.</p><p><em>The Witcher 3</em>, while an exceptional experience today, launched with plenty of instability bugs, and while it took a while for the game to overcome them, it's the studio's futuristic action-RPG <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a><em>,</em> in particular, that is remembered in history for having one of the worst game launches of all time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JGkY2qyVd5AXdBp2G3TaXf" name="Cyberpunk 2077" alt="Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/JGkY2qyVd5AXdBp2G3TaXf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>If you didn't play the game when it released in 2020, let me briefly set the stage. It's 2013, and CDPR just released the first <em>Cyberpunk 2077</em> cinematic teaser trailer, sparking overwhelming excitement among the studio's fanbase. But it wasn't until five years later that the official trailer was released, promising an expansive and interactive Night City, complex NPC routines and crowds, and incredible levels of character and gameplay customization. It was all the internet seemed to talk about.</p><p>It was the most anticipated game ever at the time, and excitement levels hit an all-time high when, in 2019, it was revealed that actor Keanu Reeves would star in the game, as well. An April 2020 release date was set, but the game was delayed twice, until <em>Cyberpunk 2077</em> finally launched in November 2020. And... it was disastrous.</p><p>There were many factors that led <em>Cyberpunk</em>'s terrible launch, many of which were down to crunch and rushed time management schedules, marketing promises that set expectations too high, and pressure from executives to release the game on last-gen consoles, which <a href="https://www.techradar.com/news/the-cyberpunk-2077-console-launch-mess-is-somehow-even-worse-now">the studio was forced to work on until the very last moment</a>. </p><p>"After three delays, we as the Management Board were too focused on releasing the game," said former CDPR president and joint CEO Adam Kiciński at the time, "We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs."</p><p>You couldn't ignore the performance issues that persisted, making the game largely unplayable on console; they were so bad on PS4 and PS5 that <a href="https://www.techradar.com/news/sony-pulls-cyberpunk-2077-from-playstation-store-offers-full-refund">Sony issued full refunds and temporarily removed the game from the PlayStation Store,</a> and it <a href="https://www.techradar.com/news/cyberpunk-2077s-return-to-the-playstation-store-is-in-sonys-hands">didn't return until a year later</a>.</p><p>Miraculously, <em>Cyberpunk 2077</em> experienced a renaissance, and over the years, CDPR delivered on its promise to fix the game and release a steady stream of significant patches that smoothed out the critical performance issues plaguing it across all platforms. Those updates even included new content, improved gameplay features, and the critically acclaimed <a href="https://www.techradar.com/gaming/cyberpunk-2077-phantom-liberty-is-a-dlc-masterclass"><em>Phantom Liberty</em></a> expansion. Now, despite all its launch woes, it's regarded as one of the <a href="https://www.techradar.com/news/best-rpgs">best RPGs you can play today</a>.</p><p>While CDPR managed to save <em>Cyberpunk</em> in the end, I don't want <em>The Witcher 4</em> to have to suffer the same fate at launch. Even though the studio has switched from its in-house REDengine to Unreal Engine 5 for this project, which boasts specialized tools that offer better stability, Unreal Engine isn't without its faults; I think it's in its best interest to address PC and console optimization first over an impressive and massive open world that could cause problems down the road. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EhMGUriRpDCzuT5Rg9hjn5" name="The Witcher 4" alt="The Witcher 4" src="https://cdn.mos.cms.futurecdn.net/EhMGUriRpDCzuT5Rg9hjn5.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> director Konrad Tomaszkiewicz, who also directed <em>The Witcher 3: Wild Hunt</em>, recently <a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-without-previous-experience-from-the-witcher-3-wild-hunt-and-cyberpunk-2077-it-wouldnt-be-possible-to-create-a-game-like-this">spoke to TechRadar Gaming about Rebel Wolves' upcoming dark-fantasy RPG</a>, explaining that the game wouldn't exist if it weren't for the experience of former <em>The</em> <em>Witcher 3</em> and <em>Cyberpunk 2077</em> developers.</p><p>Since the game has so many "complex choices and consequences, with so many unique mechanics," he explained that the team built on what it learned at CDPR. He also confirmed that the team prioritised optimization at the start of development to avoid the same launch issues as <em>The Witcher 3</em> and <em>Cyberpunk 2077</em>.</p><p>"We learned how to approach the optimization of the game," he said. "When we started work on <em>The Blood of the Dawnwalker</em>, we already had people working on the optimization of our game all the time, right from the beginning.</p><p>"We didn’t want to be in a situation where we deliver a great game, but there are problems when we release it on consoles or some performance problems."</p><p>This is exactly what CDPR needs to do to avoid a messy<em> Witcher 4 </em>launch. Of course, the talented developers should take all the time they need to build the worthy <em>Witcher 3</em> successor they dream of, but the magic of that experience will be lost if the game releases in rough shape. Focusing on optimization and ensuring that the game runs on current-gen and PC first and foremost, with no major performance issues, should be the priority.</p><p>CDPR recently confirmed that <a href="https://www.techradar.com/gaming/consoles-pc/cd-projekt-red-announces-the-witcher-4-has-now-entered-full-scale-production"><em>The Witcher 4</em> is in full production</a> and recent comments from CDPR technical writers Jarosław Ruciński and Adrian Fulneczek (via <a href="https://www.gamesradar.com/games/the-witcher/we-learned-our-lesson-the-witcher-4-and-cyberpunk-2-wont-repeat-the-development-mistakes-of-cyberpunk-2077-cd-projekt-red-says/" target="_blank">GamesRadar</a>) revealed that the studio is focused on documenting the technical process of its new games, something it wasn't able to do with older projects and which led to major development problems for games like <em>Cyberpunk 2077</em>.</p><p>"The future looks really promising for us," Fulneczek said of <em>The Witcher 4</em> and <em>Cyberpunk 2</em>. "We learned our lesson. We've got some new requirements, especially a new definition of 'done'. So as you know, any project, any game goes through development stages, and right now, every stage ends with a gate. Part of the requirements to pass that gate is the documentation, which wasn't the case before."</p><p>Ruciński added, "Unlike in the past, now, today our knowledge isn't locked between specific teams' permissions. It's a shared asset. If a team working on, let's say, <em>The Witcher</em> figures out a solution for a specific issue, the <em>Cyberpunk</em> team can see it, benefit from it, take it into their own code, modify it probably a little bit." </p><p>He explained that "problems aren't being solved multiple times by different teams, and also that if a breakthrough happens on one of the projects, the whole company benefits."</p><p>While not necessarily a direct comment on performance optimization, I'm cautiously optimistic that this means CDPR has taken lessons learned from <em>Cyberpunk</em>'s launch to deliver a <em>Witcher 4</em> launch experience worth remembering, positively this time.</p>
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                                                            <title><![CDATA[ Final Fantasy 14: Evercold will revitalize the long-running MMO with all-new content and gameplay features — here are the top three things I can't wait to try ]]></title>
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                            <![CDATA[ Final Fantasy 14: Evercold is looking to be a mighty expansion filled with major updates and playable content, but here are the things I'm excited to try out. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:39:10 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 15:39:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy XIV: Evercold]]></media:title>
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                                <p>Square Enix is gearing up to kick off a brand new era of <em>Final Fantasy 14</em> with the release of the <a href="https://www.techradar.com/gaming/final-fantasy-14-is-finally-coming-to-switch-2-just-in-time-for-the-evercold-expansion-but-youll-need-to-buy-a-separate-subscription-even-if-you-play-on-another-platform"><em>Evercold</em></a> expansion. The beginning of the "Godless Realms Saga" story arc, it arrives after the epic conclusion of a decade-long saga, and follows on from <a href="https://www.techradar.com/gaming/final-fantasy-14-dawntrail-review"><em>Dawntrail</em></a> which laid the groundwork for this new adventure.</p><p>Game producer and director Naoki "Yoshi-P" Yoshida has already teased the new threat players will face in the DLC, which I'm beyond excited for, as well as a number of incredible quality-of-life system updates, new content, and improvements to outdated gameplay features.</p><p>It's looking to be a mighty expansion that will hopefully draw in even more players when the massively multiplayer online game (MMO) officially hits <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> next month, but there are a few things I'm particularly eager to experience.</p><h2 id="buckle-up-we-re-saving-the-world-again">Buckle up, we're saving the world again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgVPoa2G9DRu5DdfuzEVpH" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/JgVPoa2G9DRu5DdfuzEVpH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em><strong>Final Fantasy 14</strong></em><strong> story spoilers ahead</strong></p><p>After a decade of buildup, the <em>Shadowbringers</em> and <em>Endwalker</em> expansions saw the pieces of an overarching story finally come together and conclude the Hydaelyn-Zodiark saga, resulting in one of the best <em>Final Fantasy</em> stories ever to be told. </p><p>While some events were wrapped up with resolute endings, some lingering questions were left open that presented new possibilities for the MMO, and it all starts with the Reflections: mirror worlds created by the Sundering, a great calamity that saw the Source shattered into 13 Shards. </p><p>Players have visited other Reflections in past expansions, but in <em>Evercold</em> we'll visit the Fourth Reflection, which was beset by a calamity of ice. This means an entire new world to explore, and from the trailers and concept art, it appears that SE is leaning heavily into the fantastical style I adored in <em>Shadowbringers</em> and <em>Endwalker</em>, and drawing from what looks like Norse mythology for inspiration.</p><p>A new, unexpected threat to all Reflections has also emerged with the recent release of Patch 7.5, the Solstice, which will bring about the natural Rejoining of the Shards and threatens to wipe out all life on the Source and its Reflections.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AY53t8hAGkxz4CHrxezhBW" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/AY53t8hAGkxz4CHrxezhBW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"In the time of the Ancients, Etheirys was divided across ten and three reflections to avert a terrible calamity," the expansion description reads. "Thus, for twelve thousand years did the star survive, and by its enduring hope did the Warrior of Light at last thwart its Final Days. Yet victory comes at a cost, and fate now demands its due. </p><p>"Faced with the new threat of the Solstice, the Warrior of Light is summoned to the Fourth reflection. But what do they hope to gain from wandering a world lost to ice?"</p><p>It's a bold move on the writers' part to thrust players back into a situation where they'll be dealing with the end of the world <em>again</em>; however, <em>Dawntrail</em>'s subsequent patches have done a great job of building the foundations to make it a story worth telling.</p><p>I'm a <em>FF14</em> player who looks forward to new story content most of all, and in <em>Evercold</em>, with the way the main scenario has been playing out, I'm certain our trip to the Fourth will open new avenues to explore and deepen the lore of the Ancients, which had been drip-fed to us over the years. In particular, the mystery behind the creation of Ethos, the key that opens up the path to these Reflections, and how this new ability to world-hop will play into the larger story.</p><p>Alongside these huge stakes, we've got a new "big bad" to face, the Winterers and the Ascian Halmarut, who are working in the shadows to prevent the Solstice. </p><p>Halmarut is unique in that she is sympathetic to mankind's current state and will do anything to ensure it survives the Solstice; however, her plan of controlled Rejoinings comes at the cost of mass death and destruction, believing that it's better to sacrifice some lives so humanity has a chance. But as the Warrior of Light, we can't go along with that idea.</p><p>Interestingly, unlike other Ascians before her, Halamurut encouraged the player to find their own way to deal with the Solstice. The Ascian was only introduced in recent patches, but given how superbly the writers developed its past villains (namely the best <em>Final Fantasy</em> baddie ever, Emet-Selch), I'm eager to see how SE will handle another multidimensional antagonist with a world-ending goal.</p><h2 id="raid-content-galore">Raid content galore</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XPgiQBcRT6xHrG2d8fCo39" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/XPgiQBcRT6xHrG2d8fCo39.png" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has always excelled at crossover raid content, whether that be the Yorha: Dark Apocalypse Alliance raid series, developed in collaboration with <em>Nier</em> developers Yoko Taro and Yosuke Saito, or the major raid series inspired by previous <em>Final Fantasy</em> games, like <em>Final Fantasy 3</em>, <em>Final Fantasy 8</em>, <em>Tactics</em>, and more.</p><p><em>Dawntrail</em>'s major Alliance raid series, Echoes of Vana'diel<strong>, </strong>wrapped up with the latest patch, a 24-player crossover celebrating <em>Final Fantasy 6</em>, that offered incredible bosses and a challenging yet rewarding experience. </p><p>For <em>Evercold</em>, SE revealed that the Alliance raid series will be based on the hit series Evangelion, titled "Ghosts of Desire", which acclaimed director and animator Mahiro Maeda will join as a special guest artist and designer. Like the <em>Nier</em> raid series, I'm expecting a high-quality experience with some unbelievable boss encounters that push the boundaries of the MMO; however, I'm more excited about the eight-player raid series SE has just announced at FanFest EU.</p><p>In the next expansion, <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>FF7 Remake</em></a> series director Naoki Hamaguchi and Yoshi-P took to the stage to unveil "Beyond the Lifestream," a <em>FF7</em>-themed raid series. </p><p>It feels like I've waited years for a proper <em>FF7</em> collaboration, and the series will come just in time for <a href="https://www.techradar.com/gaming/final-fantasy-7-revelation-lets-you-jump-out-of-an-airship-fortnite-style"><em>Final Fantasy 7 Revelation</em></a>, the final installment in the remake series. </p><p>Ahead of <em>Evercold</em>'s release, <em>FF14</em> will also be getting a <em>FF7</em>-themed adjacent feature in the MMO's Gold Saucer on October 28, Keybound Brawler, a new mini-game that will reward players with a glamour bundle inspired by Tifa and Barret's outfits from <em>FF7</em>; a teaser for what's to come.</p><p>While SE has yet to share the full raid details, I'm expecting the usual crossover gear (I'm begging for Cloud, Sephiroth, and Aerith outfits, please!), elaborate boss fights inspired by some of <em>FF7</em>'s most iconic moments; a confrontation with Safer-Sephiroth while a remixed medley of the <em>FF14</em> and One-Winged Angel themes plays in the background is surely a given.</p><p>Raid maps are also always incredible in <em>FF14</em>; I remember my first time entering the first raid of the YoRHa series and being blown away by the scale of the set pieces and attention to detail, so with Hamaguchi's team working alongside the <em>FF14</em> team, I'm anticipating something next-level; hopefully a recreation of the dystopian metropolis of Midgar?</p><h2 id="it-s-time-for-improvements">It's time for improvements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aZHD75wSDggJ375iqjvUqG" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/aZHD75wSDggJ375iqjvUqG.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has been running for more than a decade after it was rebooted into <em>A Realm Reborn</em> in 2013. Since then, the MMO has seen innumerable changes, including to Jobs, a huge graphics overhaul that modernized the game's visuals, not to mention the upcoming expanded character customization options that players have been yearning for. </p><p>But some things have always remained the same, primarily the battle system and activity features. With the release of <em>Evercold</em>, <em>FF14</em> will receive a significant overhaul with the introduction of the 'Reborn' and 'Evolved' modes. </p><p>Reborn mode will be based on the current combat system and Job mechanics, while Evolved mode offers greater emphasis on "job identity", updating combat rotations and changing some abilities, and will only apply to existing Jobs.</p><p>It's an exciting new change, because while Jobs occasionally get rebalanced, this is the first time the game is getting a significant gameplay revamp that will allow long-time players to experiment with a new way of playing, and newcomers have two options at their disposal.</p><p>What's more, the expansion will also see an overhauled gear progression system with the introduction of 'Adventurer Activity.' In its current state, <em>FF14</em> requires players to log in every day to complete daily roulettes to earn XP and accrue their weekly cap of 450 Allagan Tomestones, which are exchanged for high-level gear; however, this can be a downside, especially for players who can't log in every day. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6fds9CQrbVJtKYJnfyuwR" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14's playable character Meteor wearing Reaper Job armor in the Evercold trailer." src="https://cdn.mos.cms.futurecdn.net/i6fds9CQrbVJtKYJnfyuwR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>With Adventurer Activity, this redesigned framework will change from a daily to a weekly-based reward system, remove the exhausting grind of completing daily roulettes, and instead offer more player freedom.</p><p>Adventurer Activity (which may look like a battle pass system, but Yoshi P insisted it absolutely is not!) will let players complete a series of missions to amass activity points instead, whether it be dungeons, PvP, Trials, and more, and SE is even considering allowing unearned points from previous weeks to be collected if players miss out.</p><p>This is perfect for people like me who sometimes don't really feel like running roulettes and also gives players a chance to explore other content they wouldn't normally engage with. </p><p><em>Final Fantasy 14: Evercold</em> will arrive in January 2027 for PC, PS4, PS5, Xbox Series X and Series S, and Nintendo Switch 2.</p>
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                                                            <title><![CDATA[ Control Resonant lead gameplay designer isn't worried about the game launching so close to GTA 6, says 'it's not really been a big consideration for us' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/control-resonant-lead-gameplay-designer-isnt-worried-about-the-game-launching-so-close-to-gta-6-says-its-not-really-been-a-big-consideration-for-us</link>
                                                                            <description>
                            <![CDATA[ Remedy Entertainment isn't worried about launching Control Resonant so close to Grand Theft Auto 6. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Isaiah Williams ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Remedy Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:description>                                                            <media:text><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:title>
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                                <ul><li><em><strong>Control Resonant </strong></em><strong>lead gameplay designer Sergey Mohov isn't worried about launching the game close to </strong><em><strong>GTA 6</strong></em></li><li><strong>He says the game's release date has been locked in for a while</strong></li><li><strong>Mohov explains that "It's not really been a big consideration for us"</strong></li></ul><p>Remedy Entertainment isn't worried about launching <a href="https://www.techradar.com/gaming/control-resonant-sgf-2026-preview"><em>Control Resonant</em></a> so close to <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p><em>GTA 6</em> is the most anticipated game of the year, if not of all time, and is <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">on track to earn over $5 billion by the end of its launch week</a>, so it's understandable if some studios want to avoid releasing their games so close to its launch for fear of being overshadowed. </p><p>After Rockstar Games formally announced that its game will arrive on November 19, Playground Games delayed <a href="https://www.techradar.com/gaming/if-you-kill-every-fable-npc-playground-games-says-the-world-will-stay-empty-for-some-time-before-being-repopulated-by-full-npcs"><em>Fable</em></a> to February 2027 "so it can have the dedicated moment it deserves."</p><p>However, games like <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> and <a href="https://www.techradar.com/news/phantom-blade-zero-release-date-gameplay-trailers"><em>Phantom Blade Zero</em></a> are still locked in for their Fall releases, so not every studio is worried about competing with <em>GTA 6</em> or is happy with the amount of breathing room they do have, at least.</p><p>Speaking in an interview with TechRadar Gaming about the upcoming release of <em>Control Resonant, </em>lead gameplay designer Sergey Mohov explained that he's looking forward to <em>GTA 6</em> like everybody else, but doesn't think the game's launch affects Remedy "at all."</p><p>"Honestly, first of all, personally, I'm looking forward to <em>GTA</em> as much as everybody else," he said. "I'm a fan of [<em>GTA</em>] <em>Vice City</em>. But I don't think it's affected us at all, to be honest."</p><p><em>Control Resonant</em> launches on September 24, which is eight weeks before <em>GTA 6</em>, so the Rockstar game shouldn't overshadow the former, and Mohov explained that Remedy's release date has been "locked in for a while." </p><p>"We expect it to be a very complete experience on day one when it comes out," he said. "We've been planning to release this game in September, for as long as I can remember. It's not really been a big consideration for us."</p><p>He added, "Obviously, this is a really exciting year to be a gamer. We're gonna be playing all of these [games] same as everybody else, but hopefully, you pick up, and your readers pick up <em>Control Resonant</em> as well."</p><p><em>Control Resonant</em> will be available for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div>
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                                                            <title><![CDATA[ Playing Black Flag Resynced on the PS5 Pro and a 120Hz display has confirmed my love of 40fps modes on console — and given me more confidence if GTA 6  can’t hit 60fps ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playing-black-flag-resynced-on-the-ps5-pro-and-a-120hz-display-has-confirmed-my-love-of-40fps-modes-on-console-and-given-me-more-confidence-if-gta-6-cant-hit-60fps</link>
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                            <![CDATA[ The rise of the PS5's balanced 40fps mode in games this generation has been a dream for fidelity-appreciating but console-focused players like me ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
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                                <p>The <a href="https://www.techradar.com/gaming/playstation/the-ps5-pro-has-made-me-realize-i-hate-choice">PlayStation 5 Pro</a> has been my primary, booted-up-nearly-every-day console since the premium PS5 variant launched in late 2024. I’ve used it a lot on both a 60Hz display and a 120Hz display, and the experience it gives me on both for my <a href="https://www.techradar.com/best/best-ps5-games">PS5 games</a> has been basically flawless.</p><p>The extra power, chops, and graphical prowess that it offers have been superb for a console enthusiast like me. It makes both fidelity-focused and performance-focused game settings better, but has also paved the way for a new middle ground between the two.</p><p>This in-between mode, often labeled as ‘Balanced’, allows players with a 120Hz display to enjoy a host of enhanced ray tracing features and boosted image quality, with a bunch of extra frames per second, giving it a clear boost over standard fidelity modes, which are normally locked at 30fps. What’s even better is that you can often engage this mode on base <a href="https://www.techradar.com/reviews/ps5">PS5</a> or <a href="https://www.techradar.com/gaming/ps5-slim-review">PS5 Slim</a> consoles when those are teamed with a 120Hz-capable display too, and it’s proving once again to be a saving grace for fidelity-chasers this generation.</p><p>This Balanced mode is absolutely excellent in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> and is the only way I’d recommend a PS5 or PS5 Pro user to play what is one of the <a href="https://www.techradar.com/best/best-assassins-creed-games">best Assassin's Creed games</a>. It combines the sheer beauty of the Anvil-engine-powered Caribbean setting with loads of water, shadow, and particle detail to boot, with a 40fps frame rate that, while not as super slick as 60fps, is absolutely noticeably better than 30fps. The difference is huge.</p><p>Two and a half years ago, I wrote how I was <a href="https://www.techradar.com/gaming/you-dont-have-to-chase-numbers-on-console-playing-at-4k-and-30-frames-per-second-is-a-superb-experience">happy with 4K 30fps on console</a>. But, after spending time with a PS5 Pro, I will happily admit that my preferences and opinions have changed — and that gives me much confidence when it comes to <a href="https://www.techradar.com/tag/gta-6"><em>Grand Theft Auto 6</em></a>.</p><h2 id="perfectly-balanced">Perfectly balanced</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YFhir4K9ZcP9UMAY42pAbb" name="assets_2026_05_1778744324_ACBFR_Screenshot_04_Underwater" alt="A screenshot of Edward Kenway swimming underwater in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/YFhir4K9ZcP9UMAY42pAbb.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Not that long ago, <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">stories were circulating saying that <em>GTA 6</em> having a 60fps mode on console would be unlikely</a>. And it was something to take note of too, given it was coming from the brilliant tech analysts over at <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro">Digital Foundry</a>. </p><p>I don’t think many folks were truly surprised at this. The amount of technical brilliance and sheer detail that will likely go into <em>GTA 6</em> will surely translate into the amount of demand on a console’s GPU and CPU. Think of the poor old <a href="https://www.techradar.com/reviews/xbox-series-s">Series S </a>trying to run such a behemoth. Godspeed, little Xbox.</p><p>However, playing<em> Assassin’s Creed Black Flag Resynced</em> on its Balanced mode right now has me feeling a bit more confident in the prospects of what we may have to settle for on <em>GTA 6</em>.</p><p>While the smoothness of 60fps is a joy on a console like the PS5 or PS5 Pro, I am one to chase graphical fidelity wherever I can. </p><p>I’m a sucker but also quasi-expert on video game landscapes and environments in a way, so I will always desire to see more detail like the edges of leaves, the fluttering of foliage in the wind, and expansive vistas across lands as far as the eye can see, views scattered with landscape features, ruins, and blissful seas — all at the expense of a few more frames. And that’s what <em>Resynced</em>’s 40fps mode does.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KcZd5CMMXmdQZ2KudypkDF" name="assets_2026_04_1776929556_ACBFR_Screenshot_Static_16x9_NavalGameplay_230426_615PMCEST" alt="A screenshot from Assassin's Creed Black Flag Resynced showing the Jackdaw engaging in naval battle with a Spanish war ship." src="https://cdn.mos.cms.futurecdn.net/KcZd5CMMXmdQZ2KudypkDF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The glorious beauty and image quality that’s on offer in the balanced mode isn’t far off the fidelity-focused 30fps mode <em>at all</em>. The overall fidelity in balanced mode is fantastic. I can enjoy all the detail of plants and foliage, and every landscape element and urban rooftop or dwelling is a sight to behold, genuinely.</p><p>Sony’s enhanced PlayStation Spectral Super Resolution (PSSR) tech, and the benefits of variable refresh rate (VRR) play a big part in how good it looks on PS5 Pro too, of course. The former offers excellent boosts to anti-aliasing, overall image detail and quality (at least in my eye), and things like the flickering of fire and light — something again noticed by <a href="https://youtu.be/O22z4HOqEig?si=fFdykfMAbi6ESRrd&t=376">Digital Foundry</a>. The latter, VRR, does — as usual, in my experience — a great job of smoothing out any potential frame rate drops to reduce tearing, too, but it’s not something I’ve been hugely concerned about generally with <em>Resynced</em>.</p><p>The extended ray tracing is also excellent in this mode on PS5 Pro, with shadows being fantastic, reflections being lifelike and adding an extra mirror-like quality to views, and particles of dust or vegetation fluttering beautifully in the wind. The water is absolutely lovely too, with each splash from Edward Kenway’s swimming perfectly natural and evocative of how the seas would behave, and the glistening rocks and sand of every beach. Blissful at every glance.</p><h2 id="a-reason-to-be-confident">A reason to be confident</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RMsa4UZsHje9bRJpYtynNL" name="1776960820.jpg" alt="A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway in combat with dual swords" src="https://cdn.mos.cms.futurecdn.net/RMsa4UZsHje9bRJpYtynNL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>As I said above, the difference between 30 and 40fps is absolutely noticeable and tangible, and while the jump to 60 is even smoother, I concede that the fact that one can cling on to extended ray tracing and high levels of detail at 40fps is a triumph and offers a super balance. For someone who, for one reason or another, but happily, has settled on one platform in PlayStation consoles, as one’s main way to play games, and has a penchant for quality <em>and </em>performance, then <em>Resynced</em> has nailed that sweet spot.</p><p>Combine<em> Resynced</em>’s excellence in this mode with the likes of the <em>Horizon </em>games, <a href="https://www.techradar.com/tag/the-last-of-us"><em>The Last of Us</em></a><em> </em>games, <em>Marvel’s Spider-Man</em> games and more on PS5 and PS5 Pro, and the 40fps modes are the reason I’m more confident in <em>GTA 6</em> if 60fps really is off the table and it does indeed end up having a balanced mode ‘instead’ of a performance mode. Plus, given Rockstar’s track record of squeezing all the graphical excellence it can out of even standard consoles — how Rockstar made <em>Red Dead Redemption 2</em> look <em>that</em> good on base <a href="https://www.techradar.com/reviews/gaming/games-consoles/original-2013-ps4-review-1131803/review">PS4 </a>is actual witchcraft — the detail, lighting, reflections, and image quality we can expect in Vice City’s urban and natural landscapes, as well as characters adn cars, is going to be immense.</p><p>Of course, I would prefer there were a 60fps mode for <em>GTA 6</em>. Heck, I’d hope for the three settings we’ve grown a bit used to on the PS5 Pro covering 30, 40, and 60 frames per second modes.</p><p>But if compromises have to be made due to the likely enormous demand made by <em>GTA 6</em> on consoles, then this sweet, sweet 40fps mode in the middle could be the door to excellence on PS5 and PS5 Pro, given the evidence we have so far of it being the perfect middle ground for superb graphical fidelity and deliciously smooth frame rates.</p>
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                                                            <title><![CDATA[ Silent Hill: Townfall is shaping up to be a great analog horror take on the series ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playstation/silent-hill-townfall-is-shaping-up-to-be-a-great-analog-horror-take-on-the-series</link>
                                                                            <description>
                            <![CDATA[ Silent Hill: Townfall goes big on analog horror. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;George Yang is a freelance writer contributing to TechRadar&#039;s gaming coverage. He&#039;s also written for publications such as IGN, Rolling Stone, The Verge, and NPR.&lt;/p&gt;&lt;p&gt;George enjoys a variety of video games, mainly Japanese RPGs, but isn&#039;t afraid to branch out to other genres. Outside of video game coverage, George likes to write about tech and music (especially Kpop). He also goes to the gym in his spare time.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Silent Hill: Townfall promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Silent Hill: Townfall promotional screenshot.]]></media:text>
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                                <p>Having been put on Konami’s backburner for over a decade, <em>Silent Hill</em>’s resurgence has been nothing short of extraordinary. </p><p>A tepid start with <em>Ascension </em>and <a href="https://www.techradar.com/gaming/playstation/silent-hill-the-short-message-is-available-to-play-for-free-right-now-for-ps5-owners"><em>The Short Message</em></a> was counterbalanced by the excellent <a href="https://www.techradar.com/gaming/silent-hill-2-remake-review"><em>Silent Hill 2 </em></a>remake from Bloober Team and the homegrown Japanese horrors of <a href="https://www.techradar.com/gaming/silent-hill-f-review"><em>Silent Hill f </em></a>from NeoBards. The series seems like it’s now heading further in the right direction with the next game, <em>Silent Hill: Townfall</em>.</p><p>Early this month I played three hours of <em>Silent Hill: Townfall</em> and spoke with both Screen Burn director Jon McKellan and Konami series producer Motoi Okamoto about the game’s approach to retro tech, the Scottish setting, and cultural authenticity.</p><h2 id="going-retro">Going retro</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xSu3CbXj5c9vKUoPojvdRi" name="CRTV Radio" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/xSu3CbXj5c9vKUoPojvdRi.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Silent Hill: Townfall</em> follows a man named Simon Ordell in the fictional town of St. Amelia, Scotland. As he wakes up, he finds the entire place shrouded in fog. Slowly walking around, I eventually pick up a pocked CRTV television, which is used for both gameplay and narrative reasons. It's <em>Townfall</em>’s primary mechanic and star of the show. Through it, you can see old static video recordings of Simon’s mysterious partner, Zoe Ellis, who is seemingly his connection to this island.</p><p>The radio’s screen also typically shows you the next place to go, which means it’s up to you to search around town until you find the correct spot. Additionally, you can hold up the radio to see through walls to check a monster’s position. It’s a wonderful twist on a common trope. In similar games, protagonists sometimes come with a ‘radar’ sense so that players can stay stealthy and avoid enemy detection. Implementing the radar into the radio itself is not only clever, but reinforces that Simon is, after all, just human, in an unrelenting world filled with monsters.</p><p>The time period that <em>Townfall</em> takes place in is paramount to its horror themes. A puzzle hints that the current year is 1996, which is where the mass adoption of technologies like the internet and home dial-up started happening. The transition to an increasingly connected world filled people with anxieties. Simon’s CRTV radio is just advanced enough, but is nowhere near the cutting edge technology we see today.</p><p>“The world was on a technological cusp around the mid 90s, where the internet was starting to become a thing. But you were too early to have Google Maps in your pocket and you didn't have this magic bullet for all the problems that might come up,” McKellan explained.</p><p>He continued, “So with analog tech, you feel like you can't quite rely on it. It’s a little bit uncertain, and  I think that's a great place to be for horror.”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CvN3dP92wxU" allowfullscreen></iframe></div></div><p>Another theme that was prominently was medicine and healthcare. As I strolled through St. Amecia, I saw protest signs littered around the town square with phrases about “taking this town back”. </p><p>I picked up collectibles and notes about St. Amecia’s local hospital, vaguely hinting at some sort of institution providing “protection.” As an American citizen in a country with mainly for-profit healthcare, my mind immediately began trying to connect the dots and figure out the story’s direction. Scotland has a public system, but perhaps some private healthcare provider came in and tried to take over? And what about the “protection” aspect? Did Simon, or someone else, snitch?</p><p>The medical symbolism doesn’t end there. Zoe herself is a nurse, and Simon also has an IV bag strapped to his arm. With ingredients found scattered throughout town, he can craft items <em>Resident Evil</em>-style. These include items like blood bags for his IV, which let him resurrect with a sliver of health after being killed by an enemy.</p><p>Thankfully, <em>Townfall</em>’s combat feels much smoother compared to <em>Silent Hill f</em>’s. In the latter, there always felt like a second of awkward hit stun when your melee weapons made contact with enemies. Here, smashing planks over their heads feels satisfying. The way their bodies all of sudden go limp simultaneously gives me a feeling of surprise relief every time. </p><p>Simon also eventually gets a powerful pistol that one-hit kills many monsters, rivalling even Grace Ashcroft’s Requiem from <em>Resident Evil Requiem</em>. The downside is that it makes a ton of noise when fired, so enemies nearby will zero in on your location. With limited ammo, it’s definitely your last resort weapon, and it’s gratifying every time it goes off.</p><p>McKellen ensured that social commentary would be at the heart of the story, similar to how <em>Silent Hill f</em>’s overarching message was around gender expectations. “There are a few different threads in this game that start to coalesce as the game progresses, and I think it takes people in kind of unexpected places,” he explained. McKellen is hoping that people (like me) have an idea of what’s happening, then excitedly twist our expectations.</p><p>So why does Simon have a cannula in his hand, and why does it bring him back when he dies? They’re not just gameplay gimmicks—they represent something. McKellen adds, “There's a lot behind it, and we pride ourselves as developers that everything in the game has some relevance. Nothing is there just because or to fill a void.”</p><h2 id="crafting-different-silent-hills">Crafting different Silent Hills</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1867px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="VRMbRcv6KdXDenvMCvxVJi" name="Pistol" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/VRMbRcv6KdXDenvMCvxVJi.png" mos="" align="middle" fullscreen="" width="1867" height="1050" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Over the years, the setting for most of the <em>Silent Hill</em> games were, well, Silent Hill. But recently, Konami has expanded settings for the series to explore other areas. <em>Silent Hill: The Short Message</em> introduced “Silent Hill” as a phenomenon, where similar psychological and experiences occur outside of the titular town in Kettenstadt, Germany. <em>Silent Hill f</em> took the series back to its hometown in the fictional town of Ebisugaoka in 1960s Japan.</p><p>“Our current approach in branding is to introduce that concept and show similar types of psychological experiences and narratives that place outside of the boundaries of Silent Hill,” Okamoto said.</p><p>Screen Burn, headquartered in Glasgow, Scotland, has a wide age range within its developers. Some grew up with the older games, while others recently discovered it through the newer releases. But the big lesson that the team learned about what’s essential to <em>Silent Hill</em>’s DNA is the understated nature of the stories. They’re not explicit, with plenty of room for interpretation but still feeling satisfied after finishing the game.</p><p>“You can walk away from a <em>Silent Hill</em> game feeling like you know something, but whether you know everything or need to discuss that with someone else was one of the big things that came out,” McKellan explained. “People were saying that after every game they would end up talking to someone else about it and having different theories.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1934px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="7xLf6Kp7LyxUFNptggs4Pi" name="St Amelia" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/7xLf6Kp7LyxUFNptggs4Pi.png" mos="" align="middle" fullscreen="" width="1934" height="1088" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>The studio’s last game was the sci-fi horror adventure <em>Observation</em> (which is also one of my favorites that you should check out), and the team grew from the game before that, S<em>tories Untold</em>. Both of them had technology as a major theme to convey gameplay, with <em>Stories Untold </em>having players interacting with computers and <em>Observation</em> switching between different cameras in a space station. </p><p>You can see the theme of technology rearing its head again in <em>Townfall</em> through the analog CRTV, as well as the phone booth players call to manually save their progress.</p><p><em>Townfall</em> is also Screen Burn’s biggest game to date. The most notable departure is the freedom that players have in exploring the town. “<em>Townfall</em> feels like a Screen Burn game unleashed. We’re taking our narrative sensibilities, puzzle design, and attention to detail, and blowing that out to something much larger with the support of Konami and Annapurna,” said McKellan. </p><p>“So if you've played our previous games, you'll probably see a lot of common ground there.”</p><h2 id="the-future-of-silent-hill">The future of Silent Hill</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1856px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gcXNruJhvJ3WK7sT6uzyuh" name="CRTV radar" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/gcXNruJhvJ3WK7sT6uzyuh.png" mos="" align="middle" fullscreen="" width="1856" height="1044" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Looking ahead, Bloober Team’s remake of the first <em>Silent Hill</em> is set to come out after <em>Townfall</em>. Okamoto understood the worry players had about the series potentially becoming annualized, perhaps resulting in fatigue or lapse in quality. That's why Konami was open to new takes on the iconic horror franchise. <em>The Short Message</em> focused on social media, <em>Silent Hill f</em> was distinctly Japanese, and now <em>Townfall</em> is in Scotland.</p><p>With the rising cost of game development, it’s a wise idea to have other studios take on notable IP rather than just having your internal studios handle them. Not only does this result in more games being released, but outside talent can revitalize interest. I mean, Bloober Team and NeoBards are proof enough. </p><p>Okamoto, however, explained that this method was more about portraying cultural authenticity than anything else, and dependent on the kinds of projects Konami is working on.</p><p>“For example, the <em>Metal Gear</em> team has their own philosophy and approach for how they develop games,” Okamoto said. “At least from our perspective, with the goal being trying to create a wider, richer, and more culturally varied universe for <em>Silent Hill</em>, we feel that partnering with third-party developers works best.”</p><p><em>Silent Hill: Townfall</em> launches on September 24 for PC and PlayStation 5.</p>
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                                                            <title><![CDATA[ A bard, a sorceress, a witcher? Find out which character from The Witcher 3: Wild Hunt you are ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/take-our-quiz-to-find-out-which-character-from-the-witcher-3-wild-hunt-you-are</link>
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                            <![CDATA[ Which character from The Witcher 3: Wild Hunt are you? Let's find out. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 14:16:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Wild Hunt]]></media:title>
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                                <p>Are you a fan of CD Projekt Red's <em>The Witcher</em> game series? Have you ever fantasized about what type of character you'd be if you were somehow sucked through a magic portal and found yourself in the fantasy world of The Continent? Do you think you'd be a princess, a bard, a sorceress, or even a witcher?</p><p>A brand-new <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a> expansion, <a href="https://www.techradar.com/gaming/cd-projekt-red-says-the-witcher-3-songs-of-the-past-expansion-was-supposed-to-launch-this-year-but-a-delay-to-2027-was-the-best-possible-result"><em>Songs of the Past</em></a>, has been announced, and it's launching sometime next year. While we don't have plot details yet, the story will once again follow Geralt of Rivia ahead of <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a><em>.</em></p><p>This means an all-new journey to experience with everyone's favorite witcher, and, hopefully, one that will feature the return of the rest of the gang, like Ciri, Yennefer, and Dandelion.</p><p>CD Projekt Red has promised to share more about Songs of the Past next month, so we'll have to wait and see.</p><p>In the meantime, I've put together a fun little personality quiz that will help you figure out which <em>Witcher</em> character is your kindred spirit. Are you the protective, titular witcher himself? His daughter, Child of Destiny and cabale fighter, Ciri, or the fierce sorceress Yennefer? Maybe you're the merciless King of the Wild Hunt...</p><p>Everyone has a favorite, but which character are you <em>really</em>? Find out below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVo3qO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVo3qO.js" async></script><p>Did you get the character you expected or someone completely opposite to your expectations? Let us know in the comments!</p>
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                                                            <title><![CDATA[ 'People should have the choice to buy games in the format that suits them best': top G2A executive says physical games still have a place, as Sony and Rockstar look to a disk-free future ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future</link>
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                            <![CDATA[ Game discs on PlayStation will be gone starting in 2028, and the chief business officer of G2A, a digital game key site, isn't siding with Sony's choice. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 14:25:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[The writing looks to be on the wall for game discs]]></media:description>                                                            <media:text><![CDATA[Undisputed and EA Sports FC 26 game cases, alongside Sony&#039;s PlayStation 5 controller]]></media:text>
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                                <p>Gaming is edging closer towards a divisive new normal, with Sony set to stop releasing physical game discs for PlayStation consoles in 2028, and Rockstar Games announcing that physical copies of <em>Grand Theft Auto 6</em> will come with a download code in the box, rather than a disc.</p><p>Unsurprisingly, <a href="https://www.techradar.com/gaming/gamers-make-your-voices-heard-from-playstation-going-discless-to-the-endless-layoffs-at-xbox-what-do-you-think-are-the-biggest-issues-with-gaming-right-now">gamers attached to their physical media aren’t happy with either development</a>, and the backlash online has been fierce, <a href="https://www.techradar.com/gaming/ps5/the-playstation-physical-games-debacle-is-taking-over-everything-sony-does">with PlayStation’s social media posts</a> being met with furious demands for Sony to reverse course.</p><p>Sony’s plans, and the fact that <a href="https://www.techradar.com/gaming/xbox-might-be-following-playstations-lead-as-new-reports-claim-microsoft-is-testing-a-new-disc-to-digital-game-feature-called-positron-and-the-next-gen-project-helix-console-wont-have-a-disc-drive">Microsoft is seemingly set to follow suit,</a> also mean <em>GTA 6</em>, one of the most anticipated games of all-time, likely won’t ever<em> </em>be available as a physical copy.</p><p>I spoke with Katarzyna Jakubiec, the chief business officer at<a href="https://www.g2a.com/"> G2A</a>, an online marketplace that provides digital game keys. She told me that interest in PlayStation Store gift cards was already at record levels on the site before Sony’s and Rockstar's announcements, and <em>GTA 6</em> pre-order openings have only further highlighted that trend.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrqVO"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrqVO.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2yk6TrsX2CQKNEix3cZHBg" name="Undisputed PS5 game disc" alt="PS5 game disc of Undisputed boxing game in case" src="https://cdn.mos.cms.futurecdn.net/2yk6TrsX2CQKNEix3cZHBg.jpg" mos="" align="middle" fullscreen="" width="3200" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Appreciating discs while they last... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Isaiah Williams)</span></figcaption></figure><p>G2A has become an increasingly popular way for players to save big on purchases as one of the few options for cheaper digital games. However, Jakubiec makes it clear that both physical and digital formats are pivotal in gaming.</p><p>"GTA 6 pre-orders have reinforced a trend we were already seeing rather than changing the market overnight," Jakubiec said. "During the pre-sale period, PlayStation gift card purchases on G2A reached record levels and continue to grow as anticipation for the launch builds, showing that many players are planning their purchases well ahead of release rather than waiting until launch day.</p><p>"While more players are embracing digital formats for the flexibility and convenience they offer, it's equally clear that physical copies continue to mean a great deal to many gamers, whether that's because of ownership, collection, or simply the experience of buying a physical game.</p><p>"We don't see this as an either-or conversation, and in an ideal world, people should have the choice to buy games in the format that suits them best. Physical and digital both have an important place within gaming, and different people will always have different preferences."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aNbkJLS7vkjGQ898Axz828" name="GTA 6 & PS5" alt="Screenshot of Jason Duval in GTA 6 and PS5 console" src="https://cdn.mos.cms.futurecdn.net/aNbkJLS7vkjGQ898Axz828.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games / Sony)</span></figcaption></figure><p>Unfortunately, that's not how Sony sees it; in fact, Sony's stance aligns with the idea that more consumers are purchasing more games digitally, as it makes the controversial decision to end game discs based on 'shifting trends in consumer preference', suggesting that physical game copies are becoming obsolete.</p><p>However, the reaction online and from key game industry figures like Dan Houser (Rockstar Games co-founder), who is no longer working at the game studio, indicate that gamers aren't, and frankly, never will be, done with physical game copies — and Jakubiec believes it's why figureheads within the industry need to adhere to players' different preferences.</p><p>"The reaction has been just as telling as the decision itself," she adds. "It highlights how passionate and diverse the gaming community is, and why major industry decisions need to consider the different ways people choose to buy, own, and experience their games.</p><p>She says that whether Sony decides to reconsider its plans is "ultimately for them to determine" — which seems unlikely, given that Sony has so far refused to reverse its decision, and shows no sign of changing its mind.</p><p>Jakubiec adds, "Whatever direction the industry takes, moments like this reinforce the need to listen to players and communicate those decisions clearly."</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div>
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                                                            <title><![CDATA[ I travelled across time in Square Enix’s all-new HD-2D adventure, and loved its swashbuckling combat — but it isn't an instant classic for these key reasons ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-adventures-of-elliot-the-millennium-tales-review</link>
                                                                            <description>
                            <![CDATA[ I wanted to love The Adventures of Elliot: The Millennium Tales, but it didn't quite live up to my high expectations. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 11:49:27 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jul 2026 09:07:25 +0000</updated>
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                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                <p>When I first caught a glimpse of <em>The Adventures of Elliot: The Millennium Tales</em>, it sparked a great sense of anticipation within me. After all, Square Enix and Claytechworks were collaborating to bring a brand new HD-2D RPG to the table, which appeared to combine sprinklings of classic <em>Zelda </em>titles with the visual, sonic, and environmental grandeur from series such as <em>Mana </em>and <em>Dragon Quest</em>. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Nintendo Switch 2, Xbox Series X and Series S, PC<br><strong>Release date: </strong>June 18, 2026</p></div></div><p>I’m a huge fan of the HD-2D graphical style, and massively enjoyed recent releases such as <em>Final Fantasy: The Ivalice Chronicles </em>and <em>Dragon Quest 1 & 2 HD-2D Remake</em>, but I still wasn’t quite sure if I’d love <em>The Adventures of Elliot</em>. Was the action combat going to be polished and engaging enough? Was the world going to deliver the spectacle and appeal conjured up with other series? Would the narrative have me hooked?</p><p>Well, after playing the game for more than 25 hours now, I have an answer to all of those questions. Here’s what I made of <em>The Adventures of Elliot: The Millennium Tales</em>.</p><h2 id="the-good-combat-that-exceeds-expectations">The good: combat that exceeds expectations</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ExiZDF9kr5dFjQv5inGmR7" name="the-adventures-of-elliot (5)" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/ExiZDF9kr5dFjQv5inGmR7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Let’s start by addressing my curiosity surrounding combat in <em>The Adventures of Elliot</em> — just how good is it? Well, I’m pleased to report that I had a lot of fun with the action in this game. It clearly pulls on 2D <em>Zelda</em>, with real-time combat that challenges you to use a variety of weapons to overcome your foes.</p><p>You can equip two weapons at once, and while I typically used my sword for close range attacks and bow for projectiles, I found genuine utility in a lot of equipment, be that bombs, a hammer, spear, and more. Combat feels fluid, responsive, and well balanced. You can also defend or parry with a shield, and using this to avoid big damage can be crucial. </p><p>There’s a pretty fast, high-octane feel to battles, big or small, and by defeating multiple foes in a row, you can build up a streak to obtain better drops. This adds a layer of fun to combat, and gives you a genuine reason to seek out and destroy random creatures in your vicinity — I had a lot of fun pushing myself to get that streak as high as possible.</p><p>Combat is absolutely at its best during boss fights, though. These can offer genuine challenges, and often require you to switch up attacks, defend with care, and employ a variety of weapons to get the win. The satisfaction I got when evading a robotic titan’s assault and slashing it to smithereens with my blade was nothing short of exhilarating.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s93w7ALjhXoUe4x7rNKSJ7" name="the-adventures-of-elliot (4)" caption="" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/s93w7ALjhXoUe4x7rNKSJ7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p class="fancy-box__body-text"><strong>The highlight of this game is without question its majestic boss battles. Whether I was taking on Minister Kaifried or a bunch of deadly robotic guardians, I enjoyed making use of my full arsenal of weapons in order to emerge victorious.</strong></p></div></div><p>What’s more, you can customize weapons with something called Magicite, which imparts specific abilities to help you wipe out the opposition with greater ease. This is executed very well, and helps you to raise attack power, unlock elemental attacks, and extend the reach of your attacks, for instance. </p><p>By spending more Tul (the in-universe currency), you can use more Magicite, and this helps you scale in terms of power as the game unfolds, making progression feel natural and well-paced.</p><p>Other gameplay elements are solid too. Platforming isn’t a massive part of the game, but feels precise and smooth. Your companion for most of the journey, Faie, also has abilities such as dashing and warping, which make traversing environments and  taking down enemies even more varied and seamless, and you can unlock more of — and improve on — said abilities as the game progresses.</p><h2 id="the-not-so-good-a-narrative-missing-its-spark">The not-so good: a narrative missing its spark</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xZ5Bf8BiDDJKDyTJYtUcs6" name="the-adventures-of-elliot (7)" alt="Clifftop view in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/xZ5Bf8BiDDJKDyTJYtUcs6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>So, the gameplay in <em>The Adventures of Elliot </em>is a hit, in my book. The brilliant bosses and close contests against frogs, robots, slugs, and more kept me coming back for more. But unfortunately, some things made me feel reluctant to indulge in long, uninterrupted play sessions — namely, the game’s narrative and dialogue.</p><p>Simply put, the story in <em>The Adventures of Elliot </em>lacks the spark that I was looking for. It often feels flat, lacking moments of surprise and suspense, and its largely predictable plot points paired with sluggish and dull dialogue meant that I was tempted, at times, to skip through a few scenes — something I never do with story-driven RPGs.</p><p>On top of this, the cast of characters is surprisingly weak for a Square Enix game. The protagonist, Elliot, feels somewhat hollow, and spends much of the game telling people to follow their heart, chase their dreams, and to believe in themselves. To be blunt, it feels a bit sappy, and despite his striking appearance, he’s actually quite an uninteresting lead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iMrPsxzrjgGnqxJfCxqTY7" name="the-adventures-of-elliot (10)" alt="Forest area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/iMrPsxzrjgGnqxJfCxqTY7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>A lot of the other characters are written in a slightly wooden way, too. Elliot will meet them, they’ll reveal something that troubles them — be that isolation, missing a loved one, or seeking connection with others — the hero will do something to assist them, and then you move on. As a result, characters often lack nuance or depth, and it feels hard to care about the various individuals involved.</p><p>Like a lot of other players have pointed out online, your companion, Faie, is also rather irritating. She speaks up…a lot…and her hand-holdy, pointless interjections can feel grating. You can mute your companion, thankfully, which is a good thing given that the fairy’s high-pitched tone is still haunting me.</p><p>Much of the game is centered around time travel, another element that could’ve been handled more effectively in my view. A lot of the environments look identical across different eras, and enemy variety can be pretty limited across time as well. </p><p>I did like the discoveries you could make across different ages, though, and hunting for new weapons in the various dungeons, and general exploration, was pretty enjoyable. My critique here, however, is that the puzzles within various areas are very easy, and require little effort to overcome. Therefore, anyone seeking out the ingenious design of classic Zelda dungeons may be left wanting more. </p><h2 id="final-thoughts-a-new-ip-with-growing-pains">Final thoughts: a new IP with growing pains</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwbnyKVSbsdbb7NMcNXAj7" name="the-adventures-of-elliot (12)" alt="Swamp area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/SwbnyKVSbsdbb7NMcNXAj7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>The Adventures of Elliot </em>still nails a lot of the fundamentals, with a beautiful soundtrack, gorgeous HD-2D visuals, and a neat UI. But when I look at the full package, I’m left feeling conflicted.</p><p>While the combat is slick and enticing, the underwhelming story and lack of variation in environments and enemies slightly disappointed me. </p><p>Although I still had a decent time with <em>The Adventures of Elliot</em>, and I enjoyed its delicious HD-2D graphics and high-octane battles, it’s clear that the new IP has gone through a few growing pains. And unfortunately, its forgettable characters and lacking dialogue bring the overall experience down a touch, meaning it doesn’t quite hit the highest of heights.</p><h2 id="should-you-play-the-adventures-of-elliot-the-millennium-tales">Should you play The Adventures of Elliot: The Millennium Tales?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BTq3z7Z9fvWz8ujp4TmWT7" name="the-adventures-of-elliot (2)" alt="Trial area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/BTq3z7Z9fvWz8ujp4TmWT7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You love classic Zelda combat</strong><br>If you’re a sucker for combat in 2D Zelda games, then this title will surely hit the spot for you. The pace of battle and numerous weapon types keep combat feeling varied and exciting throughout the game’s runtime.</p></div><div class="product"><p><strong>You’re a fan of the HD-2D visual style</strong><br>If, like me, you’ve enjoyed the HD-2D visual style before, you'll almost certainly love it again here. The game is full of beautiful backdrops and environments, and the expressive 16-bit style sprites really pop.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You’re expecting a gripping story</strong><br>The biggest weakness of this title is its underwhelming story, with dull dialogue and an uninspired cast of characters holding the overall experience back from greatness.</p></div><div class="product"><p><strong>You want tough puzzles</strong><br>Although in-game dungeons hold some highly entertaining boss fights, reaching them can often feel like a formality. That’s largely because puzzles are very straightforward, with little challenge involved.</p></div><h2 id="accessibility-features">Accessibility features</h2><p>There are a number of ways to customize the experience in <em>The Adventures of Elliot: The Millennium Tales</em>. There are a handful of text languages, and you can swap between English or Japanese voices. You can alter text display speed, and set dialogue to auto if you want to watch scenes unfurl naturally. </p><p>There are a range of difficulty modes too, and you can remap controls to your liking for a more custom experience. Unfortunately, there’s no colorblind mode, or similar.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KzpaUm8kz3YCH7Rv7kv2S6" name="the-adventures-of-elliot (3)" alt="Menu in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/KzpaUm8kz3YCH7Rv7kv2S6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="how-i-reviewed-dragon-quest-i-ii-hd-2d-remake">How I reviewed Dragon Quest I & II HD-2D Remake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NuwS6HytwfmyygYsUSArH7" name="the-adventures-of-elliot (1)" alt="Elliot walking in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/NuwS6HytwfmyygYsUSArH7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I spent more than 25 hours playing through the main story and side quests in <em>The Adventures of Elliot: The Millennium Tales</em>. I played on Normal difficulty in this instance.</p><p>For the most part, I played the game on my <a href="https://www.techradar.com/reviews/ps5">PS5</a>, which is connected up to my <a href="https://www.techradar.com/televisions/sky-glass-gen-2-review">Sky Glass Gen 2</a> TV and <a href="https://www.techradar.com/televisions/soundbars/marshall-heston-120-review">Marshall Heston 120</a> soundbar. However, I occasionally dipped into the title on my <a href="https://www.techradar.com/gaming/playstation-portal-review">PS Portal</a>, and used the <a href="https://www.techradar.com/audio/earbuds-airpods/sennheiser-cx-80u-review">Sennheiser CX 80U</a> to enjoy in-game audio while on the go.</p><p>More generally, I’ve reviewed a wide range of games here at TechRadar, though my main focus has been on RPGs, including Square Enix titles like <a href="https://www.techradar.com/gaming/final-fantasy-tactics-the-ivalice-chronicles-review"><em>Final Fantasy: The Ivalice Chronicles</em></a> and <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest 1 & 2 HD-2D Remake</em></a>. </p><p><em>First reviewed: July 2026</em></p>
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                                                            <title><![CDATA[ The voice actors behind Anakin Skywalker and the Clone Troopers in The Clone Wars are returning for Star Wars Zero Company ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-voice-actors-behind-anakin-skywalker-and-the-clone-troopers-in-the-clone-wars-are-returning-for-star-wars-zero-company</link>
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                            <![CDATA[ Bit Reactor has revealed the stacked cast for Star Wars Zero Company, featuring some very familiar, fan-favorite voice actors from The Clone Wars. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 18:42:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
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                                <ul><li><strong>The </strong><em><strong>Star Wars Zero Company</strong></em><strong> cast has been revealed</strong></li><li><strong>The player character Hawks will be played by Jonathan Freeman (masculine) and Erica Luttrell (feminine)</strong></li><li><strong>The Clone Wars stars Matt Lanter and Dee Bradley Baker will also return to voice Anakin Skywalker and a new Clone Trooper, Trick, respectively</strong></li></ul><p>Bit Reactor and Lucasfilm Games have revealed the stacked cast for <a href="https://www.techradar.com/uk/tag/star-wars"><em>Star Wars</em></a><em> Zero Company</em>, featuring some very familiar, fan-favorite voice actors from <a href="https://www.techradar.com/best/best-star-wars-the-clone-wars-episodes">The Clone Wars</a>.</p><p>Announced ahead of San Diego Comic Con on <a href="https://www.starwars.com/news/sdcc-star-wars-zero-company-cast-announce" target="_blank">StarWars.com</a>, it's confirmed that the player character, Hawks, will be played by Goliath actor Jonathan Freeman (masculine) and Erica Luttrell (feminine), who has also starred in another Star Wars game in the past, <a href="https://www.techradar.com/news/star-wars-squadrons-has-almost-made-me-a-vr-convert"><em>Squadrons</em></a>.</p><p>"As the leader of <em>Zero Company</em>, an unconventional outfit of professionals for hire from across the galaxy, which includes a Clone Trooper, a Mandalorian, a Jedi Padawan and more, players must hunt down and stop Kundri Fathom (Rekha Sharma), the ruthless leader of the Separatist-aligned cult known as the Infinite Coil," a press release informs us.</p><p>In <em>Zero Company</em>, players will meet a collection of characters beyond their team members, and they're all played by some amazing talent. </p><p>Some of these characters include Kabb Uppercut, played by <a href="https://www.techradar.com/streaming/netflix/arcane-season-2-opinion-piece">Arcane</a>'s JB Blanc; Jae Mordant, played by Judy Alice Lee of <a href="https://www.techradar.com/gaming/marvel-rivals-review"><em>Marvel Rivals</em></a>; and Neesh Renark, played by <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em></a>'s Jim Pirri. There's also D.C. Douglas, best known for <em>Mass Effect 2</em> and <a href="https://www.techradar.com/reviews/star-wars-jedi-survivor-review-star-tours"><em>Star Wars Jedi: Survivor</em></a>, who will play M-3VO ('Meevo').</p><p>The game will also feature two veteran Star Wars voice cast performers, Matt Lanter and Dee Bradley Baker. Lanter played Anakin Skywalker in the hit animated series The Clone Wars and will reprise this role in <em>Zero Company</em>. </p><p>Baker is best known for voicing the Clone Troopers in the show, including Captain Rex and Commander Cody, as well as others in <a href="https://www.techradar.com/news/star-wars-the-bad-batch-is-worth-a-watch-even-if-you-didnt-see-the-clone-wars">The Bad Batch</a>, but will star in <em>Zero Company</em> as the Clone Trooper, Trick.</p><p>You can read the full cast list below:</p><ul><li>Hawks (Masculine): Jonathan Freeman</li><li>Hawks (Feminine): Erica Luttrell</li><li>Kundri Fathom: Rekha Sharma</li><li>Trick: Dee Bradley Baker</li><li>Anakin Skywalker: Matt Lanter</li><li>Runa Blask: Vic Michaelis</li><li>Kabb Uppercut: JB Blanc</li><li>Jae Mordant: Judy Alice Lee</li><li>Cly Kullervo: Alex McKenna</li><li>Bennic Halloren: Leo Howard</li><li>Visser: Dylan Kenin</li><li>Tel-Rea: Nicole Rainteau</li><li>Neesh Renark: Jim Pirri</li><li>M-3VO / Meevo: D.C. Douglas</li><li>Typhon: Hunter Smith</li></ul><p><em>Star Wars Zero Company</em> launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p><p>Bit Reactor has confirmed that the turn-based tactics game <a href="https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode">will take 30-40 hours to beat, "depending on your difficulty level and experience with the strategy genre," and it won't feature a New Game Plus mode</a>.</p>
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                                                            <title><![CDATA[ Ubisoft CEO suggests there are pros and cons to Sony's plan to end the production of discs, 'but I think it will not disturb the industry too much' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ubisoft-ceo-suggests-there-are-pros-and-cons-to-sonys-plan-to-end-the-production-of-discs-but-i-think-it-will-not-disturb-the-industry-too-much</link>
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                            <![CDATA[ Ubisoft CEO Yves Guillemot doesn't think Sony's decision to retire the production of physical game discs will have a considerable impact on the industry. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 15:25:22 +0000</pubDate>                                                                                                                                <updated>Fri, 24 Jul 2026 15:34:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway firing a pistol in the Assassin&#039;s Creed Black Flag Resynced trailer.]]></media:description>                                                            <media:text><![CDATA[Edward Kenway firing a pistol in the Assassin&#039;s Creed Black Flag Resynced trailer.]]></media:text>
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                                <ul><li><strong>Ubisoft CEO Yves Guillemot says Sony's plan to end physical game disc production won't have a major impact on the industry</strong></li><li><strong>Guillemot says there are pros and cons to the decision</strong></li><li><strong>He says, "I think it will not disturb the industry too much"</strong></li></ul><p>Ubisoft CEO Yves Guillemot doesn't think <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to retire the production of physical game discs</a> will have a considerable impact on the industry.</p><p>Guillemot's comment comes from an earnings call following the release of its <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/YIcpZgz0odIOM2V7Uz1ho/c6ee19fdfacb61d5483f0ca98d578ac7/Ubisoft_FY27_Q1_PR_English_vF.pdf" target="_blank">first-quarter 2026-27 sales</a> (via <a href="https://www.videogameschronicle.com/news/ubisoft-ceo-yves-guillemot-says-sony-scrapping-discs-wont-disturb-the-industry-too-much/" target="_blank">VGC</a>), during which the CEO was asked if Sony's plan to end disc production starting January 2028 could have a positive or negative effect on the future of the games industry.</p><p>While many disagree with Sony's decision, and some <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">analysts predict it will endanger the $7.2 billion second-hand game market</a>, Guillemot doesn't believe it will have a major impact on the industry at large.</p><h2 id="bold-statements">Bold statements</h2><p>"What we saw on the PC is that it helped to grow the market," Guillemot said. "There’s also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would think.</p><p>"As you said, there are pluses and minuses, but I think it will not disturb the industry too much."</p><p>Sony announced its plan earlier this month and saw <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">overwhelming backlash from fans</a>. According to Wedbush Securities managing director of strategic planning Michael Pachter, Sony's plan to phase out discs in two years is now a threat to the used game market.</p><p>"Realistically, at least one-third of games have been sold historically as used, and the games that were sold also provided currency to the gamer who traded them in as cash to pay for new games," Pachter said. "Brick and mortar game retail is doomed."</p><p><a href="https://www.techradar.com/gaming/sega-president-says-we-still-value-the-culture-of-physical-media-but-believe-that-a-digital-shift-is-crucial">Sega president Shuji Utsumi has also addressed the controversy</a> and said that while the digital shift is "crucial," the company still understands the importance of physical media. </p><p>Similarly, <a href="https://www.techradar.com/gaming/they-may-never-have-considered-what-physical-editions-mean-to-the-people-who-value-them-disgaea-creator-disagrees-with-sonys-decision-to-end-the-production-of-game-discs">former Nippon Ichi Software CEO Sohei Niikawa understands the decision "from a purely business perspective" but says physical editions are still "very important" to fans.</a></p><p>"If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too," Niikawa said. "A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."</p>
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                                                            <title><![CDATA[ Sega president says 'we still value the culture of physical media' but 'believe that a digital shift is crucial' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sega-president-says-we-still-value-the-culture-of-physical-media-but-believe-that-a-digital-shift-is-crucial</link>
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                            <![CDATA[ Sega president Shuji Utsumi has addressed the controversy surrounding Sony's decision to end the production of game discs in 2028. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 12:56:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Sega president Shuji Utsumi has addressed Sony's decision to end the production of game discs</strong></li><li><strong>Utsumi says, "We still value the culture of physical media," but "a digital shift is crucial"</strong></li><li><strong>He adds, "It is important to strengthen our digitalisation" in the current market</strong></li></ul><p>Sega president Shuji Utsumi has addressed the controversy surrounding <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to end the production of game discs in 2028</a>, acknowledging the importance of physical media but that the digital shift is "crucial."</p><p>In a recent interview with Japanese publication <a href="https://www.famitsu.com/article/202607/81143" target="_blank">Famitsu</a> (via <a href="https://www.eurogamer.net/playstation-physical-media-sega-ceo" target="_blank">Eurogamer</a>), Utsumi explained that the digital market needs to be cultivated and Sega believes in bolstering digitalisation.</p><p>"When it comes to titles we call 'full games' for consoles and PCs, we believe that a digital shift is crucial," Utsumi said. "Of course, consoles are important, but the proportion of people who play on PCs is steadily increasing. Even in areas where consoles are not widely available, there are many people who say, 'I can play it on PC.'"</p><p>He added, "In order to cultivate that market, we believe it is important to strengthen our digitalisation. We tend to think from a physical perspective, so I think we need to be more digitally conscious and become more global."</p><p>Utsumi then touched on Sega's hardware history, saying that while it isn't in the console market anymore and now primarily publishes games, the company hasn't forgotten its roots and the importance of physical media.</p><p>"We were originally a platform provider, and of course, we still value the culture of physical media," the president said. "Rather than completely abandoning that, we are currently challenging ourselves to shift so that we can think about and act on the important aspects of digital media in parallel."</p><p>Sony announced its plan to retire new physical discs earlier this month, explaining that the transition to all-digital games "will enable us to align more closely with how most of our community prefers to access and play games today."</p><p>PlayStation fans continue to <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">push back against the decision</a>, but analysts believe the <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">company won't change its mind</a>. </p><p>It's also said that <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">the $7.2 billion second-hand video game market could be in danger as a result of Sony's decision</a>, with Wedbush Securities managing director of strategic planning, Michael Pachter, reporting that "Brick and mortar game retail is doomed."</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/they-may-never-have-considered-what-physical-editions-mean-to-the-people-who-value-them-disgaea-creator-disagrees-with-sonys-decision-to-end-the-production-of-game-discs">Former Nippon Ichi Software CEO has objected to the plan</a>, saying that while he understands it "From a purely business perspective," Sony doesn't "understand the feelings of those fans."</p><p>"If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too," he said. "A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."</p>
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                                                            <title><![CDATA[ It looks like someone has managed to get Grand Theft Auto 5 running on an original Switch, and now I'm wondering what GTA 6 could look like on Switch 2 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/it-looks-like-someone-has-managed-to-get-grand-theft-auto-5-running-on-an-original-switch-and-now-im-wondering-what-gta-6-could-look-like-on-switch-2</link>
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                            <![CDATA[ While we wait for Grand Theft Auto 6, someone has seemingly managed to port Grand Theft Auto 5 to the Nintendo Switch. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 12:51:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:description>                                                            <media:text><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:text>
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                                <ul><li><strong>Someone may have ported </strong><em><strong>Grand Theft Auto 5</strong></em><strong> to Nintendo Switch</strong></li><li><strong>Performance appears poor and reaches 22FPS at most</strong></li><li><strong>It makes me wonder what </strong><em><strong>Grand Theft Auto 6</strong></em><strong> could look like running on Switch 2 </strong></li></ul><p>While we wait for <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, someone has seemingly managed to port <a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> to the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>.</p><p>The port was apparently created by <a href="https://x.com/M0jso" target="_blank">M0jso</a> and posted to <a href="https://www.reddit.com/r/GTA/comments/1v3p05c/someone_has_apparently_ported_gta_5_to_the/" target="_blank">Reddit</a>, where footage apparently shows a native v2699 (2023) version of the 13-year-old game, running on the original Switch, albeit rather poorly.</p><p>The performance overlay shows that the frame rate reaches 22FPS at most, and declines to 11FPS in some places, but it does appear to be playable.</p><p>A user explained that the footage had been taken down a while ago, but it looks like the project is in progress again. M0jso showcased more videos on X, explaining that rendering can be broken in some places, crashes are frequent, but they have seemingly managed to play <em>GTA 5</em> on a real Switch console.</p><p>However, overall, performance appears poor, and the odds of the game reaching console or PC-level quality seem slim. It made me wonder what <em>GTA 6</em> could look like running on the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, a more advanced system that boasts 4K and 1440p resolutions and 60FPS.</p><p>For now, Rockstar hasn't shared any plans to port the game to Switch 2 - a PC version hasn't been announced either - but we've seen demanding games such as <a href="https://www.techradar.com/gaming/cyberpunk-2077-ultimate-edition-nintendo-switch-2-review"><em>Cyberpunk 2077</em></a> and <a href="https://www.techradar.com/reviews/hogwarts-legacy"><em>Hogwarts Legacy</em></a> functioning on the console with minor frame rate issues.</p><p>That being said, <em>GTA 6</em> will be a massive game, with a map possibly even bigger than <em>Cyberpunk 2077</em> and <em>GTA 5</em>'s. Not to mention the dense locations and level of detail that <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> will also need to contend with. </p><p>While the game's performance features haven't been revealed yet, reports have claimed that <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">it's likely to run at 30FPS on PS5 consoles due to CPU limitations</a>, which could make the likelihood of a Switch 2 port rather slim.</p><p>According to <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro" target="_blank">Digital Foundry</a>, <em>GTA 6</em> running at 60FPS on current-gen might be pushing it, but a 40FPS mode could be possible.</p><p>There's still just under five months to go before the game launches on November 19, so we could learn more about performance, potential graphics modes, and even get a third trailer soon.</p>
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                                                            <title><![CDATA[ Marvel's Wolverine just got a new story trailer spotlighting Jean Grey, The Hand, and... is that Troy Baker? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/marvels-wolverine-just-got-a-new-story-trailer-spotlighting-jean-grey-the-hand-and-is-that-troy-baker</link>
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                            <![CDATA[ Insomniac Games has revealed brand new story details for Marvel's Wolverine alongside an official story trailer. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 11:21:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
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                                <ul><li><strong>The official story trailer for </strong><em><strong>Marvel's Wolverine</strong></em><strong> has been released</strong></li><li><strong>The trailer features Jean Grey, Team X, and a multitude of villains</strong></li><li><strong>It looks like </strong><em><strong>The Last of Us</strong></em><strong> actor Troy Baker will also star in the game</strong></li></ul><p>Insomniac Games has revealed brand new story details for <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> alongside an official story trailer, featuring bloody battles, mutants, and a ton of villains.</p><p>Revealed at San Diego Comic-Con, the trailer kicks off with Logan, aka Wolverine, confronting Jean Grey in what looks to be the aftermath of a battle. The pair clearly share a lot of history in this story, and Jean can be shown accompanying Logan on missions as they rescue mutants and investigate threats as part of Team X.</p><p>"New allies and formidable adversaries emerge in the clash for mutant survival," the new story description reads. "As Wolverine, unite with Jean Grey to protect those most vulnerable. Fight alongside Team X to confront the world’s deadliest villains in the caliber of Bolivar Trask, Omega Red, and Deathstrike, and stand against oppressive forces like The Reavers and The Hand."</p><p>We also get a look at more members of Team X - the X-Men don't exist in this story - which includes Sabretooth, Mystique, and Sunfire. At one point, we also see a quick glimpse of another unnamed character, who appears to be played by <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us</em></a> actor Troy Baker.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>There are plenty of shots of Logan in different cities around the world as he takes on enemies like Deathstrike and, notably, The Hand, which you might be familiar with because they're one of the major villainous organizations of the Daredevil TV series and the upcoming movie, <a href="https://www.techradar.com/streaming/entertainment/spider-man-4-hub">Spider-Man: Brand New Day</a>.</p><p>Insomniac also dropped some brand new <a href="https://blog.playstation.com/2026/07/23/marvels-wolverine-story-trailer-new-art-composer-details-and-more/" target="_blank">artwork</a> for the game as well, showing Logan taking on The Hand, and it looks awesome.</p><p>In addition to a new story trailer, the studio also announced a collaboration with Arc System Works to bring Wolverine’s suit from <em>Marvel Tōkon: Fighting Souls</em> to <em>Marvel’s Wolverine</em>, as well as revealed a digital prequel comic book that takes place before the game.</p><p>It was also confirmed that award-winning composer David Fleming crafted the music behind Marvel’s Wolverine, which will be released on August 28, but fans can listen to the first track, "Logan," on available platforms like <a href="https://open.spotify.com/album/1UljqvpAOZtw0vkAda75VG" target="_blank">Spotify</a>, <a href="https://apple.co/4ykYjlf" target="_blank">Apple</a>, <a href="https://music.youtube.com/browse/MPREb_4vKwLITMZEW" target="_blank">YouTube</a>, and <a href="https://www.amazon.com/music/player?trackAsin=B0H8X5CDSG" target="_blank">Amazon</a>.</p><p>Marvel's Wolverine launches exclusively on PlayStation 5 on September 15.</p>
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                                                            <title><![CDATA[ 'They may never have considered what physical editions mean to the people who value them' — Disgaea creator disagrees with Sony's decision to end the production of game discs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/they-may-never-have-considered-what-physical-editions-mean-to-the-people-who-value-them-disgaea-creator-disagrees-with-sonys-decision-to-end-the-production-of-game-discs</link>
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                            <![CDATA[ Former Nippon Ichi Software CEO Sohei Niikawa has objected to Sony's plan to end disc production, saying the company might as well eliminate hardware too. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 10:21:03 +0000</pubDate>                                                                                                                                <updated>Fri, 24 Jul 2026 12:48:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Former Nippon Ichi Software CEO Sohei Niikawa has criticized Sony's decision to end the production of game discs</strong></li><li><strong>The </strong><em><strong>Disgaea</strong></em><strong> creator says the company doesn't "understand the feelings" of physical game fans</strong></li><li><strong>He adds, "If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too"</strong></li></ul><p>Former Nippon Ichi Software CEO and creator of the tactical role-playing video game series <em>Disgaea</em>, Sohei Niikawa, has objected to <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's plan to end disc production</a>, saying the company might as well eliminate hardware too.</p><p>Sony announced its decision earlier this month, calling it a "natural direction" for the company that will come into effect by January 2028. It means that in the future, PlayStation owners won't be able to purchase discs for new games. </p><p><a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">Fans have been vocal about their anger at the decision</a> and have called on Sony to change its mind. Even Former PlayStation Worldwide Studios boss <a href="https://www.techradar.com/gaming/ex-playstation-boss-calls-sonys-plan-to-kill-physical-disc-production-fairly-dramatic-and-remembers-a-time-when-digital-sales-were-zero-percent-because-we-didnt-have-a-digital-market">Shawn Layden has called the plan to move all-digital "a fairly dramatic decision."</a></p><p>Now, speaking to <a href="https://noisypixel.net/disgaea-creator-playstation-end-physical-games-hardware/" target="_blank">Noisy Pixel </a>at Anime Expo 2026, Niikawa has also criticized Sony, saying that while he understands the plan "From a purely business perspective," it will hurt PlayStation fans.</p><p>"I think physical editions of games are very important," Niikawa said, explaining that fans who buy physical copies can hold a "great deal of value" and memories, and can even be taken to events to be signed by their creators.</p><p>"Physical games are important because they can carry that kind of meaning," he said.</p><p>"I can understand why the people at Sony would make that decision. However, the executives who decided it have probably never experienced coming to an event like Anime Expo and having someone approach them with a physical game to ask for an autograph. </p><p>"I don’t think they understand the feelings of those fans, and they may never have considered what physical editions mean to the people who value them."</p><p>He added, "If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too. A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."</p><p>For now, Sony appears firm in its decision, and analysts have determined that <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">it won't change its mind</a>, despite the backlash, arguing that "Digital is just too lucrative," in the current business. </p><p>Circana's Mat Piscatella also believes that Sony is taking advantage of the current digital market, and recently reported that <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">only seven PlayStation games have sold more than 100,000 physical units year-to-date in the US</a>.</p>
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                                                            <title><![CDATA[ Star Wars Zero Company takes 30-40 hours to beat 'depending on your difficulty level and experience with the strategy genre' but won't have a New Game Plus mode ]]></title>
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                            <![CDATA[ Bit Reactor has confirmed that Star Wars Zero Company will take up to 40 hours to finish, and it won't have a New Game Plus mode. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 13:44:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Star Wars Zero Company </strong></em><strong>will take 30-40 hours to beat the main campaign</strong></li><li><strong>The game won't feature New Game Plus mode, romance systems, or branching story paths</strong></li><li><strong>Post-launch content is also unconfirmed at this time</strong></li></ul><p>Bit Reactor has confirmed that <em>Star Wars Zero Company </em>will take up to 40 hours to finish, and it won't have a New Game Plus mode.</p><p>The single-player turn-based tactics game is one of my most anticipated titles of the year, and ahead of its launch next month, the studio has conducted a <a href="https://store.steampowered.com/news/?emclan=103582791475110523&emgid=706651749010638589" target="_blank">community Q&A</a> to answer a long series of questions.</p><p>One of the first questions asked how long the campaign will be, and lead producer Caydence Funk has confirmed that "Depending on your difficulty level and experience with the strategy genre," it's estimated that it can take between 30 and 40 hours for the average player to beat. </p><p>It's also confirmed that the story will be linear with no romance systems or branching paths.</p><p>"While we are excited about pushing the genre forward with a more cinematic approach, this is still a turn-based tactics game at its heart where adept skill and strategy are needed to overcome tense combat challenges," Bit Reactor said. "That said, there are story moments that can alter based on who you have in your squad, but the overall story is a linear one from beginning to end."</p><p>Personally, 40 hours is the ideal length, and a linear story means I can experience everything the story without having to worry about missing out on additional storylines. </p><p>"As far as exploration goes, yes, you’ll have the ability to explore a section of some planets prior to engaging in turn-based combat on them," the studio added.</p><p>"This is a minor facet of the game that we feel adds a unique, immersive quality to <em>Star Wars Zero Company</em>. These small segments are a chance for you, as Hawks, to conduct the espionage that Zero Company excels at, and are main-story-only segments that can affect the subsequent combat by granting Intel and Advantage Points."</p><p>Unfortunately, the game won't launch with New Game Plus mode, so new playthroughs will have to be completely fresh, "but players will unlock certain customization options on subsequent playthroughs" through progress.</p><p><em>Zero Company</em> is set during one of my favorite <a href="https://www.techradar.com/uk/tag/star-wars">Star Wars</a> eras, the Clone Wars, so I'm very excited to experience a new story during this time period.</p><p>We can expect battles across the galaxy with the Separatist Alliance, a team consisting of a Clone Trooper, a Mandalorian, a Jedi Padawan, an Umbaran sniper, and more, as well as the appearance of Anakin Skywalker.</p><p>Customization will also play a big role in the game, and while players can't have an entire team of Clone Troopers, Bit Reactor confirmed that you'll have access to Clone armor cosmetics with the ability to customize your team's armor from the start. Outfits don't impact gameplay, but Clone Trooper helmets will provide a voice modulation effect, which sounds neat!</p><p>Even cooler, <a href="https://www.techradar.com/best/best-star-wars-the-clone-wars-episodes">The Clone Wars</a> TV series voice actor Dee Bradley Baker will provide his iconic voice to the character Trick and additional Clone Troopers, but the full cast has yet to be announced.</p><p>As for additional content, good news, there are no plans for microtransactions to be added to the game; however, the "Arc Trooper" Armor Set is only part of the "Grand Army of the Republic" Cosmetic Pack for the Deluxe Edition, but players will still have access to other cosmetic options in the base game.</p><p>The game also won't have mod support, and "right now" post-launch content isn't confirmed because Bit Reactor is "focused on making the best game we can at launch."</p><p>Star Wars Zero Company launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p>
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                                                            <title><![CDATA[ Gamers, make your voices heard — from PlayStation going discless to the endless layoffs at Xbox, what do you think are the biggest issues with gaming right now? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gamers-make-your-voices-heard-from-playstation-going-discless-to-the-endless-layoffs-at-xbox-what-do-you-think-are-the-biggest-issues-with-gaming-right-now</link>
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                            <![CDATA[ Gaming in 2026 isn’t looking too bright — but what's your biggest worry? ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 11:26:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                <p>From the <a href="https://www.techradar.com/gaming/at-least-theyre-honest-about-it-tomb-raider-legacy-of-atlantis-is-the-latest-game-to-come-with-an-ai-generated-content-disclosure">scourge of Generative AI</a> to the <a href="https://www.techradar.com/computing/memory/brace-yourself-for-more-ram-misery-ddr5-is-now-getting-pricier-and-theres-a-rumor-that-cpus-will-be-more-expensive-next-year">RAM crisis</a>, from <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">PlayStation axing discs</a> to <a href="https://www.gamesradar.com/games/fps/doom-developer-id-software-is-essentially-dead-duke-nukem-3d-co-creator-says-after-layoffs-reportedly-cut-almost-half-of-the-studio/">Xbox cutting legendary studios off at the knees</a>, it seems like gaming is under attack from every angle. The industry is in dire straits, with studios seemingly no longer able to bank on the success of AAA blockbusters or Live Service behemoths like it used to. Even the biggest game ever, the upcoming <em>Grand Theft Auto</em><em><strong> </strong></em><em>6</em>, has had a troubled announcement, with its <a href="https://www.techradar.com/gaming/is-gta-6-too-expensive-we-asked-and-lots-of-you-said-rockstar-just-lost-a-sale-but-a-surprising-number-of-people-are-willing-to-buy-it-anyway">$80 price tag and discless contents</a> getting people’s backs up. </p><p>It’s easy to feel helpless when seemingly insurmountable problems hit a medium you love, and speaking out feels like you’re merely howling into the void. But based on historic events, it's true that when enough gamers make themselves heard — and when they vote with their wallets — positive changes can occur, bad decisions can be reversed and better futures can be laid. Hey, even <a href="https://www.techradar.com/gaming/xbox/call-of-duty-games-coming-to-xbox-game-pass-on-day-one-lasted-all-of-two-releases-as-microsoft-announces-big-changes-and-a-welcome-price-cut">Xbox rolled back its Game Pass price hike (to an extent)</a>.</p><p>So we want to hear from you — which issue are you most concerned about? Participate in our poll below and tell everyone what you think. No doubt many if not all of these issues are interconnected. For instance, I can’t help but laugh at the cruel irony of the RAM being used to power the Gen AI tools for the purposes of developing games more cheaply is pushing up the price of the systems for playing those games. Of course, there’s no easy fix to any one of them, but we’ll follow up by dissecting the results and discussing the potential routes to bring gaming out from the dark place it’s currently stuck in.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ev1y6X"></div>                            </div>                            <script src="https://kwizly.com/embed/ev1y6X.js" async></script>
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                                                            <title><![CDATA[ 'Brick and mortar game retail is doomed' — Analysts report $7.2 billion second-hand game market could be in danger thanks to Sony's plan to retire the production of physical discs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs</link>
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                            <![CDATA[ The second-hand video game market could be in danger as a result of Sony's decision to end production of physical discs starting in January 2028. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 10:42:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Dataintelo reports that the used video game market is worth $7.2 billion</strong></li><li><strong>The firm thinks that Sony's decision to end the production of discs will cause it to decline</strong></li><li><strong>Analysts say the market will "keep shrinking and eventually disappear"</strong></li></ul><p>The second-hand video game market could be in danger as a result of <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to end production of physical discs starting in January 2028</a>.</p><p>A new story from <a href="https://www.cnbc.com/2026/07/22/sonys-playstation-disc-decision-threatens-a-7-billion-resale-market-.html" target="_blank">CNBC </a>included analysis from market research firm <a href="https://dataintelo.com/report/global-second-hand-game-platform-market" target="_blank">Dataintelo</a>, which reported that the used game market was worth $7.2 billion in 2025 and predicted it could grow to $13.8 billion by 2034.</p><p>The figure represents all pre-owned games, console hardware, accessories, and peripherals, but consoles account for 42.3% of revenue, with North America being the biggest part of the market. That's compared to Europe, which captured 28.3% of global second-hand revenue last year.</p><p>The company explained that the second-hand game market is fuelled mainly by affordability concerns, an interest in retro gaming, and a "digital-to-physical gaming transition."</p><p>With Sony's plan to phase out discs in just two years, there's now a threat to the used game market.</p><p>"Realistically, at least one-third of games have been sold historically as used, and the games that were sold also provided currency to the gamer who traded them in as cash to pay for new games," said Wedbush Securities managing director of strategic planning, Michael Pachter. "Brick and mortar game retail is doomed."</p><p>However, physical discs and the second-hand market aren't likely to disappear all at once. Kazunori Ito, director of equity research at Morningstar, explained that the market will "keep shrinking and eventually disappear."</p><p>"There is an important difference between players accepting that shift because they see value in it, and having it effectively forced on them by taking away the alternative," Ito said. </p><p>"Most would prefer to make that transition in their own way and at their own pace, rather than having it driven by the end of physical discs."</p><p>In Sony's announcement earlier this month, it called it a "natural direction" for the company, arguing that the transition from physical to digital discs "will enable us to align more closely with how most of our community prefers to access and play games today."</p><p>While <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">fans continue to push back against the decision</a>, analysts have determined that <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">the PlayStation company won't change its mind</a>.</p><p>"Their current profit margin has been too weak for years now, so they feel like they must act," explained Dr. Serkan Toto, CEO of Japanese game industry consultancy firm Kantan Games. "From an economic perspective, digital sales just make too much sense especially for platform holders."</p><p>A recent report from Circana senior director and video game industry advisor Mat Piscatella also suggested that the digital market is in Sony's favor right now, explaining that <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">only seven PlayStation games "have sold more than 100,000 physical units year-to-date" in the US</a>.</p>
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                                                            <title><![CDATA[ 'I can't say anything officially, but it doesn't feel like a crazy bet' — Assassin's Creed Black Flag Resynced director can't confirm post-launch content, but hopes fans continue playing even after GTA 6 comes out ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-cant-say-anything-officially-but-it-doesnt-feel-like-a-crazy-bet-assassins-creed-black-flag-resynced-director-cant-confirm-post-launch-content-but-hopes-fans-continue-playing-even-after-gta-6-comes-out</link>
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                            <![CDATA[ Assassin's Creed Black Flag Resynced game director Richard Knight hopes players will continue playing the game after Grand Theft Auto 6 releases. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 16:37:50 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 16:37:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The main cast of Assassin&#039;s Creed Black Flag Resynced standing at a table in the captain&#039;s quarters of the Jackdaw]]></media:description>                                                            <media:text><![CDATA[The main cast of Assassin&#039;s Creed Black Flag Resynced standing at a table in the captain&#039;s quarters of the Jackdaw]]></media:text>
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                                <ul><li><em><strong>Assassin's Creed Black Flag Resynced</strong></em><strong> game director Richard Knight is keeping future content plans under wraps for now</strong></li><li><strong>He says post-launch support "doesn't feel like a crazy bet"</strong></li><li><strong>He hopes fans will continue playing the game after </strong><em><strong>Grand Theft Auto 6</strong></em><strong> launches</strong></li></ul><p><a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a> game director Richard Knight can't confirm if the title will receive post-launch content yet, but he hopes players will continue playing after <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> releases.</p><p>In the same interview with <a href="https://www.youtube.com/watch?v=jiNNAlorH_o" target="_blank">YouTuber JorRaptor</a> where <a href="https://www.techradar.com/gaming/maybe-there-could-be-more-to-tell-there-assassins-creed-black-flag-resynced-director-says-staff-have-dlc-ideas-but-is-unsure-if-freedom-cry-will-get-remade-yet#viafoura-comments">Knight confirmed that <em>Resynced</em> will get a New Game Plus update at some point</a>, the director was asked to discuss the game's post-launch roadmap and the plans moving forward.</p><p>"I can't say anything officially, but you know, it doesn't feel like a crazy bet," Knight said. </p><p>"We definitely need to support the game. We need to fix bugs. Sorry for anyone running into bugs. They hurt. They're painful for us, too. And we do want to add some quality-of-life stuff. So it's a pretty reasonable guess."</p><p>Then, as if considering the stiff competition when the game launches on November 19, he joked, "Also, please play us when <em>GTA 6</em> comes out.” </p><p>As the first <em>Assassin's Creed</em> remake, it's unclear what the future holds for the game compared to new titles like <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Shadows</em></a> and <a href="https://www.techradar.com/gaming/assassins-creed-mirage-review"><em>Mirage</em></a>. While some hope for a remake of the original game's <em>Freedom Cry </em>expansion, Knight has said that it's still early days and plans aren't set in stone.</p><p>The director teased that there are team members who have "[DLC ideas," but balancing and updating the core game is currently the focus.</p><p>"Beyond that, I just want to say our focus with <em>Black Flag</em> remake has always been Edward," he added. "He's the kind of heart soul of the original game, and so you know maybe there could be more to tell there too."</p><p><em>Assassin's Creed Black Flag Resynced</em> is now available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ 'A reveal later this year has been planned' — Hold on to your sabers fellow Star Wars fans, a new report claims Knights of the Old Republic remake will finally be re-revealed soon ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-reveal-later-this-year-has-been-planned-hold-on-to-your-sabers-fellow-star-wars-fans-a-new-report-claims-knights-of-the-old-republic-remake-will-finally-be-re-revealed-soon</link>
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                            <![CDATA[ Five years after being announced, Star Wars: Knights of the Old Republic remake will reportedly be re-revealed later this year. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 15:40:23 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 16:15:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[KOTOR Remake ]]></media:description>                                                            <media:text><![CDATA[KOTOR Remake ]]></media:text>
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                                <ul><li><em><strong>Star Wars: Knights of the Old Republic remake</strong></em><strong> will reportedly be re-revealed later this year</strong></li><li><strong>A content creator reports that development at Saber Interactive has been "ramping up" and going "smoothly"</strong></li><li><strong>Recent reports suggest the game could launch in 2028</strong></li></ul><p>Five years after being announced, <a href="https://www.techradar.com/news/knights-of-the-old-republic-remake"><em>Star Wars: Knights of the Old Republic remake</em></a> will reportedly be re-revealed later this year.</p><p>That's according to reliable <a href="https://www.techradar.com/uk/tag/star-wars">Star Wars</a> insider and YouTuber <a href="https://www.youtube.com/watch?v=NTMixQGlcNY" target="_blank">100% Star Wars</a> (via <a href="https://bespinbulletin.com/star-wars-knights-of-the-old-republic-remake-reveal-planned-for-this-year-says-insider/" target="_blank">Bespin Bulletin</a>), who addressed reports that the <em>KOTOR</em> remake could launch in 2028. </p><p>In a new video, 100% Star Wars claims that Saber Interactive sources said the game's "best-case scenario" was a mid-to-late 2027 launch to coincide with the 50th anniversary of Star Wars, but a 2028 release window would align with the original 2003 game's 25th anniversary.</p><p>"A reveal later this year has been planned," 100% Star Wars said. </p><p>The <em>KOTOR</em> remake was announced in 2021 and was originally being developed by Aspyr Media. However, development was paused for some time before the project was eventually handed over to Saber Interactive in August 2022.</p><p>When <a href="https://www.techradar.com/gaming/saber-interactive-confirms-its-star-wars-knights-of-the-old-republic-remake-is-still-in-development">asked about the game's progress earlier this year</a>, Saber's chief creative officer, Tim Willits, said, "Yes, it is still in development. That's all I can say."</p><p>Aside from the teaser trailer revealed five years ago, we haven't heard or seen anything else about the game since, but according to 100% Star Wars, development has been smooth sailing since Saber took up the reins.</p><p>"I know about the extremely positive development cycle since the game has been at Saber since 2023," the YouTuber said. "Development on the game has not only been ramping up, but it’s been going extremely smoothly over the past 3 years since Saber started from scratch.</p><p>"They’ve been hiring some extremely high-end talent from across the industry and Saber is very much a unified front when it comes to the development of this game with resources and talent being pulled from all over the company."</p><p>While we wait for the <em>KOTOR remake</em>, Star Wars fans can look forward to <a href="https://www.techradar.com/gaming/the-game-awards-just-blew-my-mind-with-the-star-wars-fate-of-the-old-republic-announcement"><em>Star Wars: Fate of the Old Republic</em></a><em>,</em><em><strong> </strong></em>a role-playing game (RPG) from Arcnaut Studios being led by <em>KOTOR</em> and <em>Mass Effect</em> trilogy director Casey Hudson.</p><p>A new turn-based single-player game, <a href="https://www.techradar.com/gaming/ea-announces-star-wars-zero-company-a-new-turn-based-single-player-game-that-seems-right-up-my-alley"><em>Star Wars: Zero Company</em></a>, from Bit Reactor will also launch this year on August 27, as well as Fuse Games' <a href="https://www.techradar.com/gaming/star-wars-galactic-racer-sgf-2026-preview"><em>Star Wars: Galactic Racer</em></a>, which arrives on October 6.</p>
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                                                            <title><![CDATA[ Industry analyst reports only 7 PlayStation games 'have sold more than 100,000 physical units year-to-date' in the US, as fans demand Sony kill its plan to end the production of discs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs</link>
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                            <![CDATA[ Amid Sony's decision to retire the production of physical game discs, an analyst reports that physical PlayStation games aren't selling too well in the US. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 12:56:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel’s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel’s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel’s Wolverine]]></media:title>
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                                <ul><li><strong>Senior director and video game industry advisor at Circana, Mat Piscatella, reports only seven PlayStation games have sold more than 100,000 physical units year-to-date in the US</strong></li><li><strong>He says two games "sold more than 10,000 physical units in the US during the week ending July 11, 2026"</strong></li><li><strong>This comes as fans push Sony to reverse its plan to end the production of physical discs</strong></li></ul><p>In light of <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to retire the production of physical game discs</a>, an industry analyst has reported that physical PlayStation games aren't selling too well in the United States.</p><p>Last week, angry<a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer"> PlayStation fans descended on the comment section of the latest <em>Marvel's Wolverine</em> trailer</a>, another effort to push Sony to backtrack on its plan to end the production of physical discs starting January 2028.</p><p>As of writing, the video has over 12,600 comments, with the vast majority from fans sharing their thoughts on the decision.</p><p>Now, in response to a news story about the situation, Circana senior director and video game industry advisor Mat Piscatella has shared some interesting stats about the state of physical game sales in the US.</p><p>Writing on <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mr3tijrlts2w?ref_src=embed&ref_url=https%253A%252F%252Fwww.videogameschronicle.com%252Fnews%252Fonly-seven-playstation-games-have-sold-more-than-100000-physical-copies-in-the-us-this-year-analyst-says%252F" target="_blank">Bluesky</a>, Piscatella said, "Two PlayStation video games sold more than 10,000 physical units in the US during the week ending July 11, 2026.</p><p>"Seven have sold more than 100,000 physical units year-to-date." He also clarified later that the figures didn't refer just to first-party PlayStation games, but "total PlayStation. All games, all publishers, all PlayStation platforms."</p><p>Addressing the fan backlash, the analyst added, "Commenting is cool, use your voice and all that. But commenting is cheap, [I don't know] idk."</p><p>Which games those are is unclear, but global estimates shared earlier this month by <a href="https://alineaanalytics.substack.com/p/2026s-top-playstation-games-by-copies" target="_blank">Alinea Analytics</a> (via <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/" target="_blank">GamesRadar</a>) suggest <a href="https://www.techradar.com/gaming/i-spent-a-week-playing-ea-sports-fc-26-and-im-baffled-that-ea-has-found-new-ways-to-make-me-care"><em>EA Sports FC 26</em></a>, <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, and <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> could be among those seven. It's estimated for <em>Requiem</em> specifically that 27.8% of its 3.5 million copies sold came from physical discs.</p><p><a href="https://www.techradar.com/uk/tag/sony">Sony</a> has been notably quiet in the face of the backlash, and according to multiple analysts, despite the fan backlash, the <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">PlayStation maker won't reverse its decision because "digital is just too lucrative."</a></p><p>"They of course knew what the online reaction would look like, and they now wait for this storm to pass," said Dr. Serkan Toto, CEO of Japanese game industry consultancy firm Kantan Games. </p><p>"Sony has over 120 million active PlayStation users. Around 50 million people subscribe to PlayStation Plus. As a thought experiment, let's say 500,000 cancel in protest, that would be just 1% of that business gone — of course not enough to Sony to start rethinking. Digital is just too lucrative.</p><p>He added, "Their current profit margin has been too weak for years now, so they feel like they must act," Toto added. "From an economic perspective, digital sales just make too much sense especially for platform holders."</p>
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