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                            <title><![CDATA[ Latest from TechRadar UK in Nintendo ]]></title>
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                                                            <title><![CDATA[ The FiiO FG3 is a gaming headset aimed at audiophiles, but after several weeks, I'm not totally convinced ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-fiio-fg3-one-minute-review"><span>FiiO FG3: one-minute review</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3046px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="WgBxescxyrysf7F8PwzLbE" name="FiiO FG3 folded" alt="The FiiO FG3 folded on a desk, next to the audio controller and a keyboard." src="https://cdn.mos.cms.futurecdn.net/WgBxescxyrysf7F8PwzLbE.jpg" mos="" align="middle" fullscreen="" width="3046" height="1714" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As an audio journalist, I’ve covered FiiO plenty of times; the brand is known for beloved digital audio players like the <a href="https://www.techradar.com/audio/portable-media-players/fiio-jm21-portable-music-player-review">JM21 </a>and digital-audio converters like the <a href="https://www.techradar.com/audio/hi-fi/fiio-ka15-review">FA15</a>. But I was surprised to see the brand enter a totally different market, trying its hand at a gaming headset.</p><p>The FiiO FG3 is the resulting device, and it clearly bears some of the audiophile DNA that FiiO is known for. It offers a coaxial dual-driver set-up, which is uncommon in games-focused headphones, and also totes a lightweight DAC control module to jump between audio presets. </p><p>So it should be a gaming gem, right? <em>Right? </em>Well, I think something was lost in translation.</p><p>FiiO’s hardware is fantastic for music, and the FG3 is the same, with the dual-driver set-up and handy EQ modes working well. However, it’s not quite as good for gaming, which isn’t ideal for a 'gaming' headset.</p><p>Audio is often too muddy and rumbly to do justice to the layered sound design of an immersive environment or frantic battlefield. It’s largely the low-end which lets the side down, with higher-pitched sounds cutting through pretty effectively. This won’t affect all games, and dialogue-heavy or rhythm ones will benefit massively from the tuning.</p><p>The fit of the headphones isn’t perfect either. While the cups are incredibly soft, the headphones squeeze and the headband is too firm. I had to take breaks from long gaming sessions to avoid my head hurting.</p><p>That all may sound like a series of criticisms, but there’s a lot to like here too. The cans are easily portable, and the control app being online-only is a breath of fresh air in this bloatware-riddled world (even if it rules out EQ control when you’ve got no internet). </p><p>The FG3 is also, crucially, pretty affordable, and I can see a discount or two making it an absolute bargain. If you’re reading this when they’re even $10 / £10 off, they’ll be an absolute bargain.</p><p>So it’s easy to look past some of the more annoying elements, or rougher edges, of FiiO’s sound tuning and design. But I can’t help but hope that the brand’s second foray into gaming headsets makes some improvements on what we’ve currently got.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2917px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="JCwi5pb8DJonpduRYRxyxD" name="FiiO FG3 single cup" alt="The FiiO FG3's cup on a table." src="https://cdn.mos.cms.futurecdn.net/JCwi5pb8DJonpduRYRxyxD.jpg" mos="" align="middle" fullscreen="" width="2917" height="1641" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-price-and-availability"><span>FiiO FG3: Price and availability</span></h2><ul><li><strong>List price: $69.99 / £69.99 (around AU$140)</strong></li><li><strong>Available in the US, UK and Europe</strong></li><li><strong>Matches RIG R5 Spear Pro HS, undercuts other rivals</strong></li></ul><p>The FiiO FG3 sells for $69.99 / £69.99 (about AU$140, though at the time of writing, it’s not on sale in Australia), and was unveiled in June, 2026.</p><p>At that price, it undercuts many of the <a href="https://www.techradar.com/news/best-wired-gaming-headsets-2021-plug-and-play">best wired gaming headsets</a>, though it matches our top-rated pick: the catchily-titled <a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review">RIG R5 Spear Pro HS</a>. That makes it fairly good value for a gaming headset, with many alternatives going for three-figure sums.</p><p>For your money, you get the headset as well as a removable microphone, control cable and USB adaptor (which lets you plug the USB-C control cable into a USB-A port, if that’s what you have available).</p><h2 class="article-body__section" id="section-fiio-fg3-specs"><span>FiiO FG3: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (3.5mm or USB-C)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3179px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="PqCAWsELqqzubKjd2D6ypD" name="FiiO FG3 logo" alt="The FiiO FG3's logo." src="https://cdn.mos.cms.futurecdn.net/PqCAWsELqqzubKjd2D6ypD.jpg" mos="" align="middle" fullscreen="" width="3179" height="1788" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-design-and-features"><span>FiiO FG3: design and features</span></h2><p>The FiiO FG3 comes with a non-removable cable, which connects into a 3.5mm jack. It’s not long, but it’ll reach a hand-held controller. However, it’s best to connect it to a control module which comes in the box; this offers you the ability to mute, change EQ or modify volume, and has a much longer cable which connects to a device via USB-C (or USB-A, thanks to an included adaptor).</p><p>These cans aren’t particularly unique-looking, although the cups are slightly canted, which helps them fit a head shape better. They rotate a little horizontally and vertically, which also helps with the fit, though some other elements like the thin metal headband or certain cheap-feeling plastic elements discourage any notion of these being premium headphones. There are no on-cup controls either.</p><p>While the ear pads are soft and comfortable, I did find that the padded headband wasn’t padded enough. Longer gaming stints ended in growing aches; the FG3 fit isn’t as comfortable as other gaming headsets I’ve used. A slight squeeze offered by the cans didn’t help either.</p><p>You can fold the cups in on each other, and remove the microphone, transforming the headset into a compact unit which is easy to transport (though it doesn’t come with any kind of carry case). Combined with a feature we’ll get to later, it’s a great headset for people who game in different venues.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3253px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="2RzkpjcaqyqfxjafQfYeDE" name="FiiO FG3 top grille" alt="Grille decor on the FiiO FG3's cups." src="https://cdn.mos.cms.futurecdn.net/2RzkpjcaqyqfxjafQfYeDE.jpg" mos="" align="middle" fullscreen="" width="3253" height="1830" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Now onto the feature set. A potentially-divisive feature of the FiiO FG3 is that you don’t need to download a control app to clutter up your PC. Instead, <a href="https://fiiocontrol.fiio.com/next/game-config/game"><u>FiiO’s website</u></a> offers the ability to change EQ and flick between presets. </p><p>I loved the fact I didn’t need to download more bloating software onto my rig, and that I could tote the FG3 between different systems and locations and still customize them, but it does mean that you get no control while offline.</p><p>The control site lets you choose three presets, which the control module lets you change between: a gaming mode, a cinema one, and a music one. The latter list, which includes the custom mode, is the one I found myself using most.</p><p>This module also means you can still jump between your EQ presets when you're on a console or handheld, so your decision to play on a Switch, PlayStation or Xbox doesn't mean you're banned from customizable sound.</p><p>Don’t expect any Active Noise Cancellation (ANC) here. I found that the Passive Noise Cancellation (PNC) or natural ear cup blocking, managed to cut out annoying background sounds from my street, as did the closed-back design. But it won’t save you from louder interruptions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3660px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WVJjqSMXfpLd4c62EVc2bE" name="FiiO FG3 inner cups" alt="The insides of the FiiO FG3 cups." src="https://cdn.mos.cms.futurecdn.net/WVJjqSMXfpLd4c62EVc2bE.jpg" mos="" align="middle" fullscreen="" width="3660" height="2059" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-performance"><span>FiiO FG3: performance</span></h2><p>True to its audiophile heritage, FiiO has packed the FG3 with two drivers per cup: one 50mm dynamic driver designed to handle mid- and low-end, and a smaller 16mm dynamic driver for higher-end sounds. The benefit of dual drivers, rather than the sole unit found in most gaming headsets, is twofold: firstly, each being dedicated to different frequencies means that they can be better catered to them. Secondly, simultaneous sounds can be delivered with better clarity.</p><p>This latter is certainly true of the FiiO FG3, which has a distinct V-shaped sound profile; that means that bass and treble are well-defined and clear, though mids are a little lost. This isn’t a huge issue for gaming, as most sound effects are low or high ones, but it’s audible in music (including game scores). </p><p>It’s also clear that the high-end dynamic driver does its job well. Dialogue is easy to make out, even in frantic battles, including in-game audio and friends’ voice chats during gameplay. It’s also easy to make out nearby footsteps or the twinkle of a distant collectible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2565px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="6RaokYPBuyhHJxdmiFjj7E" name="FiiO FG3 mic backup" alt="The FiiO FG3's microphone, attached to the headset." src="https://cdn.mos.cms.futurecdn.net/6RaokYPBuyhHJxdmiFjj7E.jpg" mos="" align="middle" fullscreen="" width="2565" height="1443" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>However, I’m not as sold on the bass capabilities of the larger driver. In music it’s scooping and well-defined, but while gaming it lacks the power or ‘oomph’ of some other headsets I’ve tested. This means the chatter of your gunfire sounds a little dulled, nearby explosions lose a visceral edge, and roaring monsters sound like they have a sore throat.</p><p>Perhaps most importantly, the background rumble of a city or busy landscape which so often defines an alive-feeling open world felt a little too ‘rumbly’ for me. Some of FiiO’s equalization modes go some way to fix its issues, but not the whole way; I never found a way to stop the sound feeling a little muddy, and sometimes even made it worse.</p><p>A much-touted selling point of the FG3 is the use of Virtual 7.1, an algorithm which spreads sound to give a feeling of surround sound, without using 8 speakers (which would simply be 7.1 sound). It helps a little in spreading environmental and atmospheric sounds about you, though you’ll never forget that you’re simply getting spread-out headphone sound.</p><p>The removable microphone is… fine for purpose, but won’t deliver especially crystalline audio. Even recording onto my PC’s own voice recorder app, speech is a little crackly. However, I appreciate how dexterous the strut holding the microphone is: you can move it to different angles or heights, and there’s far more versatility than in many other headsets I’ve used.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3735px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZR6fNjHHE9vxjmCgQ2T6bE" name="FiiO FG3 connector" alt="The FiiO FG3's audio connector." src="https://cdn.mos.cms.futurecdn.net/ZR6fNjHHE9vxjmCgQ2T6bE.jpg" mos="" align="middle" fullscreen="" width="3735" height="2101" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-fiio-fg3"><span>Should I buy the FiiO FG3?</span></h2><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>You need something easily portable</strong><br>Between the removable microphone, the foldable build, and the fact that you can use the control app anywhere, this is perfect for going to a friend's LAN party.</p></div><div class="product"><p><strong>You like customizing your sound</strong><br>The online EQ platform offers you loads of presets and plenty of control over your sound. Plus, the DAC control panel lets you jump between them easily.</p></div><h2 id="don-39-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You need something suited for long gaming stints</strong><br>After a few hours with the FG3, my head and ears were asking for a break. It's not the ideal headset for day-long binges, or even a full workday.</p></div><div class="product"><p><strong>You want the best video game sound</strong><br>If all you care about is the sound of your games, then the FiiO will disappoint you. It's not bad, but its muddy sound profile means you're never getting the best audio possible.</p></div><h2 class="article-body__section" id="section-fiio-fg3-also-consider"><span>FiiO FG3: Also consider</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3063px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U65vDfXY2bkfEmkrGqn8PE" name="FiiO FG3 with microphone" alt="The FiiO FG3 perched on a candle, with Total War: Pharoah app in the background." src="https://cdn.mos.cms.futurecdn.net/U65vDfXY2bkfEmkrGqn8PE.jpg" mos="" align="middle" fullscreen="" width="3063" height="1723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Here are two more gaming headsets that we've given positive reviews to, if you're not sold on the FiiO FG3.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>FiiO FG3</strong></p></td><td  ><p><strong>RIG R5 Spear Pro HS</strong></p></td><td  ><p><strong>Turtle Beach Atlas 200</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$59.99 / £49.99 (around AU$100)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td><td  ><p>0.74lbs / 0.34kg</p></td><td  ><p>0.62lbs / 0.28kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td><td  ><p>40mm graphene</p></td><td  ><p>50mm Nanoclear</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (3.5mm)</p></td><td  ><p>Wired (3.5mm)</p></td></tr></tbody></table></div><div class="product"><p><strong>RIG R5 Spear Pro HS</strong><br>This same-price rival offers great sound and a more comfortable fit. However, there's no way of customizing your sound, and you can't remove the microphone.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review" data-dimension112="ac77c532-9a2e-11f1-8815-bb6e1ddfcf9c" data-action="Deal Block" data-label="Read our full RIG R5 Spear Pro HS review" data-dimension48="Read our full RIG R5 Spear Pro HS review" data-dimension25=""><strong>RIG R5 Spear Pro HS review</strong></a></p></div><div class="product"><p><strong>Turtle Beach Atlas 200</strong><br>For even less than the FiiO, this Turtle Beach alternative offers a well-designed mesh headband and great mic quality. But its feature set is weighted towards PC gamers.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-atlas-200-review" data-dimension112="ac77c58c-9a2e-11f1-b49d-554935b3468c" data-action="Deal Block" data-label="Read our full Turtle Beach Atlas 200 review" data-dimension48="Read our full Turtle Beach Atlas 200 review" data-dimension25=""><strong>Turtle Beach Atlas 200 review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-fiio-fg3"><span>How I tested the FiiO FG3</span></h2><ul><li><strong>Used for three weeks</strong></li><li><strong>Tested for gaming and other tasks </strong></li><li><strong>Mainly connected to gaming PC</strong></li></ul><p>I tested the FiiO FG3 for roughly three weeks in order to write the review. Through this time, I used the headset while connected to my gaming PC; I tried to plug it into my Android phone, but the connection was stuttery.</p><p>The majority of the testing was done gaming; predominantly <em>Nioh 3</em> and <em>Total War: Pharaoh</em>, but with time also spent on Old School <em>Runescape</em>, <em>Isonzo</em>, <em>Slay The Spire</em>, <em>Crying Suns</em> and the <em>Mortal Shell 2</em> beta. I also used the headset to stream music while at work, and watch YouTube videos and TV shows.</p><p>Since I review audio products for a living, I have plenty of experience testing gaming headsets (and using other headphones for gaming purposes). I've also tested other FiiO products.</p><p><em>First reviewed August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fiio-fg3-review</link>
                                                                            <description>
                            <![CDATA[ The FiiO FG3 looks promising on paper, and works well for certain titles, but some weak areas let it down. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ tom.bedford@hotmail.co.uk (Tom Bedford) ]]></author>                    <dc:creator><![CDATA[ Tom Bedford ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xgco9qz6uEc9KxXNtDVQkk.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tom Bedford joined TechRadar in early 2019 as a staff writer, and left the team as deputy phones editor in late 2022 to work for entertainment site What To Watch. He continues to contribute on a freelance basis for several sections including phones, audio and fitness, as well as many other websites.&lt;/p&gt;&lt;p&gt;He graduated in American Literature and Creative Writing from the University of East Anglia. Prior to working on TechRadar, he freelanced in tech, gaming and entertainment, and also spent many years working as a mixologist.&lt;/p&gt;&lt;p&gt;He grew up in Bristol, UK, and has also lived in Norwich, UK, Salt Lake City, UT, and currently resides in London, UK. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The FiiO FG3 perched on a candle, with the Control app in the background.]]></media:description>                                                            <media:text><![CDATA[The FiiO FG3 perched on a candle, with the Control app in the background.]]></media:text>
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                                <h2 class="article-body__section" id="section-fiio-fg3-one-minute-review"><span>FiiO FG3: one-minute review</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3046px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="WgBxescxyrysf7F8PwzLbE" name="FiiO FG3 folded" alt="The FiiO FG3 folded on a desk, next to the audio controller and a keyboard." src="https://cdn.mos.cms.futurecdn.net/WgBxescxyrysf7F8PwzLbE.jpg" mos="" align="middle" fullscreen="" width="3046" height="1714" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As an audio journalist, I’ve covered FiiO plenty of times; the brand is known for beloved digital audio players like the <a href="https://www.techradar.com/audio/portable-media-players/fiio-jm21-portable-music-player-review">JM21 </a>and digital-audio converters like the <a href="https://www.techradar.com/audio/hi-fi/fiio-ka15-review">FA15</a>. But I was surprised to see the brand enter a totally different market, trying its hand at a gaming headset.</p><p>The FiiO FG3 is the resulting device, and it clearly bears some of the audiophile DNA that FiiO is known for. It offers a coaxial dual-driver set-up, which is uncommon in games-focused headphones, and also totes a lightweight DAC control module to jump between audio presets. </p><p>So it should be a gaming gem, right? <em>Right? </em>Well, I think something was lost in translation.</p><p>FiiO’s hardware is fantastic for music, and the FG3 is the same, with the dual-driver set-up and handy EQ modes working well. However, it’s not quite as good for gaming, which isn’t ideal for a 'gaming' headset.</p><p>Audio is often too muddy and rumbly to do justice to the layered sound design of an immersive environment or frantic battlefield. It’s largely the low-end which lets the side down, with higher-pitched sounds cutting through pretty effectively. This won’t affect all games, and dialogue-heavy or rhythm ones will benefit massively from the tuning.</p><p>The fit of the headphones isn’t perfect either. While the cups are incredibly soft, the headphones squeeze and the headband is too firm. I had to take breaks from long gaming sessions to avoid my head hurting.</p><p>That all may sound like a series of criticisms, but there’s a lot to like here too. The cans are easily portable, and the control app being online-only is a breath of fresh air in this bloatware-riddled world (even if it rules out EQ control when you’ve got no internet). </p><p>The FG3 is also, crucially, pretty affordable, and I can see a discount or two making it an absolute bargain. If you’re reading this when they’re even $10 / £10 off, they’ll be an absolute bargain.</p><p>So it’s easy to look past some of the more annoying elements, or rougher edges, of FiiO’s sound tuning and design. But I can’t help but hope that the brand’s second foray into gaming headsets makes some improvements on what we’ve currently got.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2917px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="JCwi5pb8DJonpduRYRxyxD" name="FiiO FG3 single cup" alt="The FiiO FG3's cup on a table." src="https://cdn.mos.cms.futurecdn.net/JCwi5pb8DJonpduRYRxyxD.jpg" mos="" align="middle" fullscreen="" width="2917" height="1641" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-price-and-availability"><span>FiiO FG3: Price and availability</span></h2><ul><li><strong>List price: $69.99 / £69.99 (around AU$140)</strong></li><li><strong>Available in the US, UK and Europe</strong></li><li><strong>Matches RIG R5 Spear Pro HS, undercuts other rivals</strong></li></ul><p>The FiiO FG3 sells for $69.99 / £69.99 (about AU$140, though at the time of writing, it’s not on sale in Australia), and was unveiled in June, 2026.</p><p>At that price, it undercuts many of the <a href="https://www.techradar.com/news/best-wired-gaming-headsets-2021-plug-and-play">best wired gaming headsets</a>, though it matches our top-rated pick: the catchily-titled <a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review">RIG R5 Spear Pro HS</a>. That makes it fairly good value for a gaming headset, with many alternatives going for three-figure sums.</p><p>For your money, you get the headset as well as a removable microphone, control cable and USB adaptor (which lets you plug the USB-C control cable into a USB-A port, if that’s what you have available).</p><h2 class="article-body__section" id="section-fiio-fg3-specs"><span>FiiO FG3: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (3.5mm or USB-C)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3179px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="PqCAWsELqqzubKjd2D6ypD" name="FiiO FG3 logo" alt="The FiiO FG3's logo." src="https://cdn.mos.cms.futurecdn.net/PqCAWsELqqzubKjd2D6ypD.jpg" mos="" align="middle" fullscreen="" width="3179" height="1788" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-design-and-features"><span>FiiO FG3: design and features</span></h2><p>The FiiO FG3 comes with a non-removable cable, which connects into a 3.5mm jack. It’s not long, but it’ll reach a hand-held controller. However, it’s best to connect it to a control module which comes in the box; this offers you the ability to mute, change EQ or modify volume, and has a much longer cable which connects to a device via USB-C (or USB-A, thanks to an included adaptor).</p><p>These cans aren’t particularly unique-looking, although the cups are slightly canted, which helps them fit a head shape better. They rotate a little horizontally and vertically, which also helps with the fit, though some other elements like the thin metal headband or certain cheap-feeling plastic elements discourage any notion of these being premium headphones. There are no on-cup controls either.</p><p>While the ear pads are soft and comfortable, I did find that the padded headband wasn’t padded enough. Longer gaming stints ended in growing aches; the FG3 fit isn’t as comfortable as other gaming headsets I’ve used. A slight squeeze offered by the cans didn’t help either.</p><p>You can fold the cups in on each other, and remove the microphone, transforming the headset into a compact unit which is easy to transport (though it doesn’t come with any kind of carry case). Combined with a feature we’ll get to later, it’s a great headset for people who game in different venues.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3253px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="2RzkpjcaqyqfxjafQfYeDE" name="FiiO FG3 top grille" alt="Grille decor on the FiiO FG3's cups." src="https://cdn.mos.cms.futurecdn.net/2RzkpjcaqyqfxjafQfYeDE.jpg" mos="" align="middle" fullscreen="" width="3253" height="1830" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Now onto the feature set. A potentially-divisive feature of the FiiO FG3 is that you don’t need to download a control app to clutter up your PC. Instead, <a href="https://fiiocontrol.fiio.com/next/game-config/game"><u>FiiO’s website</u></a> offers the ability to change EQ and flick between presets. </p><p>I loved the fact I didn’t need to download more bloating software onto my rig, and that I could tote the FG3 between different systems and locations and still customize them, but it does mean that you get no control while offline.</p><p>The control site lets you choose three presets, which the control module lets you change between: a gaming mode, a cinema one, and a music one. The latter list, which includes the custom mode, is the one I found myself using most.</p><p>This module also means you can still jump between your EQ presets when you're on a console or handheld, so your decision to play on a Switch, PlayStation or Xbox doesn't mean you're banned from customizable sound.</p><p>Don’t expect any Active Noise Cancellation (ANC) here. I found that the Passive Noise Cancellation (PNC) or natural ear cup blocking, managed to cut out annoying background sounds from my street, as did the closed-back design. But it won’t save you from louder interruptions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3660px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WVJjqSMXfpLd4c62EVc2bE" name="FiiO FG3 inner cups" alt="The insides of the FiiO FG3 cups." src="https://cdn.mos.cms.futurecdn.net/WVJjqSMXfpLd4c62EVc2bE.jpg" mos="" align="middle" fullscreen="" width="3660" height="2059" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-performance"><span>FiiO FG3: performance</span></h2><p>True to its audiophile heritage, FiiO has packed the FG3 with two drivers per cup: one 50mm dynamic driver designed to handle mid- and low-end, and a smaller 16mm dynamic driver for higher-end sounds. The benefit of dual drivers, rather than the sole unit found in most gaming headsets, is twofold: firstly, each being dedicated to different frequencies means that they can be better catered to them. Secondly, simultaneous sounds can be delivered with better clarity.</p><p>This latter is certainly true of the FiiO FG3, which has a distinct V-shaped sound profile; that means that bass and treble are well-defined and clear, though mids are a little lost. This isn’t a huge issue for gaming, as most sound effects are low or high ones, but it’s audible in music (including game scores). </p><p>It’s also clear that the high-end dynamic driver does its job well. Dialogue is easy to make out, even in frantic battles, including in-game audio and friends’ voice chats during gameplay. It’s also easy to make out nearby footsteps or the twinkle of a distant collectible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2565px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="6RaokYPBuyhHJxdmiFjj7E" name="FiiO FG3 mic backup" alt="The FiiO FG3's microphone, attached to the headset." src="https://cdn.mos.cms.futurecdn.net/6RaokYPBuyhHJxdmiFjj7E.jpg" mos="" align="middle" fullscreen="" width="2565" height="1443" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>However, I’m not as sold on the bass capabilities of the larger driver. In music it’s scooping and well-defined, but while gaming it lacks the power or ‘oomph’ of some other headsets I’ve tested. This means the chatter of your gunfire sounds a little dulled, nearby explosions lose a visceral edge, and roaring monsters sound like they have a sore throat.</p><p>Perhaps most importantly, the background rumble of a city or busy landscape which so often defines an alive-feeling open world felt a little too ‘rumbly’ for me. Some of FiiO’s equalization modes go some way to fix its issues, but not the whole way; I never found a way to stop the sound feeling a little muddy, and sometimes even made it worse.</p><p>A much-touted selling point of the FG3 is the use of Virtual 7.1, an algorithm which spreads sound to give a feeling of surround sound, without using 8 speakers (which would simply be 7.1 sound). It helps a little in spreading environmental and atmospheric sounds about you, though you’ll never forget that you’re simply getting spread-out headphone sound.</p><p>The removable microphone is… fine for purpose, but won’t deliver especially crystalline audio. Even recording onto my PC’s own voice recorder app, speech is a little crackly. However, I appreciate how dexterous the strut holding the microphone is: you can move it to different angles or heights, and there’s far more versatility than in many other headsets I’ve used.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3735px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZR6fNjHHE9vxjmCgQ2T6bE" name="FiiO FG3 connector" alt="The FiiO FG3's audio connector." src="https://cdn.mos.cms.futurecdn.net/ZR6fNjHHE9vxjmCgQ2T6bE.jpg" mos="" align="middle" fullscreen="" width="3735" height="2101" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-fiio-fg3"><span>Should I buy the FiiO FG3?</span></h2><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>You need something easily portable</strong><br>Between the removable microphone, the foldable build, and the fact that you can use the control app anywhere, this is perfect for going to a friend's LAN party.</p></div><div class="product"><p><strong>You like customizing your sound</strong><br>The online EQ platform offers you loads of presets and plenty of control over your sound. Plus, the DAC control panel lets you jump between them easily.</p></div><h2 id="don-39-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You need something suited for long gaming stints</strong><br>After a few hours with the FG3, my head and ears were asking for a break. It's not the ideal headset for day-long binges, or even a full workday.</p></div><div class="product"><p><strong>You want the best video game sound</strong><br>If all you care about is the sound of your games, then the FiiO will disappoint you. It's not bad, but its muddy sound profile means you're never getting the best audio possible.</p></div><h2 class="article-body__section" id="section-fiio-fg3-also-consider"><span>FiiO FG3: Also consider</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3063px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U65vDfXY2bkfEmkrGqn8PE" name="FiiO FG3 with microphone" alt="The FiiO FG3 perched on a candle, with Total War: Pharoah app in the background." src="https://cdn.mos.cms.futurecdn.net/U65vDfXY2bkfEmkrGqn8PE.jpg" mos="" align="middle" fullscreen="" width="3063" height="1723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Here are two more gaming headsets that we've given positive reviews to, if you're not sold on the FiiO FG3.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>FiiO FG3</strong></p></td><td  ><p><strong>RIG R5 Spear Pro HS</strong></p></td><td  ><p><strong>Turtle Beach Atlas 200</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$59.99 / £49.99 (around AU$100)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td><td  ><p>0.74lbs / 0.34kg</p></td><td  ><p>0.62lbs / 0.28kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td><td  ><p>40mm graphene</p></td><td  ><p>50mm Nanoclear</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (3.5mm)</p></td><td  ><p>Wired (3.5mm)</p></td></tr></tbody></table></div><div class="product"><p><strong>RIG R5 Spear Pro HS</strong><br>This same-price rival offers great sound and a more comfortable fit. However, there's no way of customizing your sound, and you can't remove the microphone.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review" data-dimension112="ac77c532-9a2e-11f1-8815-bb6e1ddfcf9c" data-action="Deal Block" data-label="Read our full RIG R5 Spear Pro HS review" data-dimension48="Read our full RIG R5 Spear Pro HS review" data-dimension25=""><strong>RIG R5 Spear Pro HS review</strong></a></p></div><div class="product"><p><strong>Turtle Beach Atlas 200</strong><br>For even less than the FiiO, this Turtle Beach alternative offers a well-designed mesh headband and great mic quality. But its feature set is weighted towards PC gamers.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-atlas-200-review" data-dimension112="ac77c58c-9a2e-11f1-b49d-554935b3468c" data-action="Deal Block" data-label="Read our full Turtle Beach Atlas 200 review" data-dimension48="Read our full Turtle Beach Atlas 200 review" data-dimension25=""><strong>Turtle Beach Atlas 200 review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-fiio-fg3"><span>How I tested the FiiO FG3</span></h2><ul><li><strong>Used for three weeks</strong></li><li><strong>Tested for gaming and other tasks </strong></li><li><strong>Mainly connected to gaming PC</strong></li></ul><p>I tested the FiiO FG3 for roughly three weeks in order to write the review. Through this time, I used the headset while connected to my gaming PC; I tried to plug it into my Android phone, but the connection was stuttery.</p><p>The majority of the testing was done gaming; predominantly <em>Nioh 3</em> and <em>Total War: Pharaoh</em>, but with time also spent on Old School <em>Runescape</em>, <em>Isonzo</em>, <em>Slay The Spire</em>, <em>Crying Suns</em> and the <em>Mortal Shell 2</em> beta. I also used the headset to stream music while at work, and watch YouTube videos and TV shows.</p><p>Since I review audio products for a living, I have plenty of experience testing gaming headsets (and using other headphones for gaming purposes). I've also tested other FiiO products.</p><p><em>First reviewed August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Onimusha: Way of the Sword is another goliath in the action-adventure genre, satiating my appetite for epic, cinematic, and addictive sword-fighting encounters, despite some tedious segments ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Onimusha: Way of the Sword</em> has blown me away after 30 hours with its engaging, emotional, and immersive narrative, filled with epic combat encounters. Capcom nailed the sword-fighting in almost all areas, further aided by some of the best boss battles I've ever played in the action-adventure genre.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> PC<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2<br><strong>Release date: </strong>September 4, 2026</p></div></div><p>The enemy variety in <em>Way of the Sword</em> appears a little weak initially, but fortunately, there is surprisingly a decent number of diverse enemy types to tackle, some of which will put players' skills to the test, and enemies that tie directly to some of the darker and morbid aspects of the story — giving me every bit of motivation to defeat those responsible. </p><p>Much like previous games in the <em>Onimusha</em> series, upgrades and enhancements work by collecting red souls from defeating enemies or by finding other necessary resources to stay well-equipped for more difficult encounters or boss fights (because there are many of them).</p><p>Capcom has blended elements from the beloved franchise with modern elements (notably thanks to the RE Engine, used in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>), creating a sword-fighting, narrative-driven experience that successfully revitalizes the franchise for future entries — and yet again, it proves that it's in the best form it's ever been in.</p><h2 id="what-it-takes-to-be-the-strongest">What it takes to be the strongest</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qDyPPJzbgLtfL8fStavLD9" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/qDyPPJzbgLtfL8fStavLD9.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>In <em>Onimusha: Way of the Sword</em>, we follow Miyamoto Musashi, a confident young samurai looking to climb to the very top to be the best swordsman there is, battling rivals and those with the same goal. When an encounter with a fierce rival, Sasaki Ganryu, goes wrong, both Musashi and Ganryu are thrust into lives and roles neither could ever expect.</p><p>Genma (demons) are seeping into Kyoto, Japan, from the depths of hell, and chaos is unfolding, with the lives of innocents taken brutally, and formidable Genma tormenting those who are vulnerable.</p><p>Musashi and Ganryu seek the same goal: master the blade and become the ultimate swordsman. However, both will eventually learn that far more important matters are at stake: humanity's attempt to repel Genma is in dire need of attention, and with Ganryu led astray, it's up to Musashi to forge the right path to heroism.</p><p>Equipped with Oni gauntlets, Musashi and Ganryu possess strengths far above the ordinary human, with plenty of abilities to challenge and defeat Genma. However, as expected, with that power comes plenty of responsibility.</p><p>Do strength and power derive from one's own efforts? Is it honorable to seek absolute power with the sacrifice of innocents? These are questions Musashi is left to answer throughout his journey, learning through victory but also through trial and error, ultimately creating an engaging rollercoaster that kept me on the edge of my seat.</p><p>Musashi is far from perfect in his use of Oni powers, but the character's development throughout the <em>Way of the Sword</em> and his bravado (significantly amped by the face model of the late and legendary Toshiro Mifune)<em> </em>are the strongest aspects of the game, keeping you coming back for more after each main story mission.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4"></video></div><p><strong>Miyamoto Musashi shines in every single cutscene, with a level of charisma that accurately represents the legendary Japanese figure, Musashi himself, and Toshiro Mifune's prowess. </strong>(<em>Video Credit: Capcom</em>)</p><p>As much as <em>Onimusha: Way of the Sword</em> maintains a strong focus on sword combat, it's very much a strong cinematic experience, with cutscenes that are absolutely phenomenal. The level of detail in every character's facial expressions and speech makes it feel like you're watching a movie at times.</p><p>Unfortunately, that makes the switch back to gameplay and dialogue sequences quite jarring. It's not that the visuals aren't great during gameplay; it just doesn't match up to those cinematic sequences, and I found myself constantly wishing gameplay looked as great as those important cutscenes — but ultimately, those beautiful visuals are designed for what's most important: the story.</p><h2 id="exceptional-addictive-sword-combat">Exceptional, addictive sword combat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJhdNHSBXrcXVULVnDsmwF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding sword" src="https://cdn.mos.cms.futurecdn.net/mJhdNHSBXrcXVULVnDsmwF.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Unsurprisingly, the combat in <em>Onimusha: Way of the Sword</em> is fantastic, taking fundamentals from what series veterans are accustomed to, alongside new and exciting skills, making every encounter entertaining.</p><p>As <a href="https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss">mentioned in my preview</a>, the Issen technique makes its return, allowing players to viciously strike enemies right before being hit, and it makes for an incredible spectacle.</p><p>More importantly, parrying and deflecting are pivotal to overcoming foes in <em>Way of the Sword</em>. Just like <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a> by FromSoftware, both defence options significantly deplete enemy stamina or 'posture', leaving them open to attacks for huge damage.</p><p><em>Way of the Sword</em> treats <em>Sekiro</em>'s 'deathblows' slightly differently; instead of one central area to attack, players have several options for areas to strike against bosses. </p><p>In scenarios where Musashi runs out of Hozuki (used for quick healing), most bosses will have a limb or part of a weapon (notably with the Byakue boss) highlighted in purple that is filled with red, yellow, blue, and purple souls, but does less damage to the enemy compared to the traditional main attack.</p><p>It's an aspect of combat that creates a dynamic back-and-forth between Musashi and various bosses, especially if you need more yellow souls for health from dealing too much damage earlier on. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4"></video></div><p><strong>Patience is key when attempting to execute Issen or Chain Issen, as the timing window is very narrow, more so than those for parries and deflects. When mastered, though, you'll overcome most enemies with ease. </strong>(<em>Video Credit: Capcom</em>)</p><p>Capcom did promise that enemies further into the game's story would be more difficult, after players voiced concerns that the demo was too easy. While I can say that endgame enemies are certainly more formidable and aggressive, some even making me sweat when in larger numbers, <em>most </em>basic enemy encounters are still easy.</p><p>This is directly due to Capcom's design for <em>Way of the Sword</em>'s combat, which is very obviously focused on replicating samurai-like fights, taking after historical samurai duels that often ended in a single strike. Enemies won't attack Musashi in groups, making clashes with enemies easy, but I can see what director Satoru Nihei was aiming for with slower, more deliberate, and steadily paced sword clashes.</p><p>Fortunately, once you beat the game, you'll unlock the hard mode, Carnage, which is encouraged for use in New Game Plus. This raises the stakes to a new level, as a single hit could result in death, similar to Sucker Punch's <a href="https://www.techradar.com/reviews/ghost-of-tsushima-review"><em>Ghost of Tsushima</em></a> and its Lethal difficulty.</p><p>While that doesn't directly address the fundamental aspect of enemies not attacking Musashi all at once, it will keep players on their toes to remain efficient in combat.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MxsENPQ5Nc53EWphd9ztLQ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding katana in Onimusha: Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:407,cw:2560,ch:1440,q:80/MxsENPQ5Nc53EWphd9ztLQ.png" mos="" align="middle" fullscreen="" width="3440" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Musashi is an absolute badass in every scenario he's put in </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p><em>Onimusha: Way of the Sword</em> genuinely has some of the best animations I've ever seen in any video game, particularly when parrying. Musashi oozes so much swagger in every single fight, making his confident and cocky attitude shine through combat, not just dialogue and cutscenes.</p><p>At the same time, I was slightly disappointed to see that Musashi's katana is the only primary weapon to use throughout the game. Yes, you'll find Oni Armaments on the journey, which effectively act as secondary weapons, but they require blue souls to pull off special attacks. It's a step away from a series tradition, where characters like Samonsuke or Jean Reno had a wide arsenal of weapons to use on the fly.</p><p>The game excels at its parry and deflect animations, but is surprisingly lacking in the number of animations for enemy finishers — and I couldn't help but feel like another primary weapon besides the katana would instantly fix that.</p><p>Nonetheless, <em>Onimusha: Way of the Sword</em>'s boss fights make up for it, as they are easily the standout in an already immersive and addictive game experience. While some of the boss encounters are repeated too often, particularly during the game's climax, they are easily among some of the most epic boss battles I've played in games.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4"></video></div><p><strong>Besides the final boss battle, Dohatsu-ten is a strong favourite of mine, putting my reflexes to parry fast attacks to the test, and its design reminds me of Capcom's very own familiar and beloved half-demon, half-human demon hunter, Dante. </strong>(<em>Video Credit: Capcom</em>)<strong> </strong></p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ2dTjfrjJi2K3z86pTAxg" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" caption="" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/KJ2dTjfrjJi2K3z86pTAxg.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Onimusha: Way of the Sword</strong></em><strong> has several breathtaking boss encounters from start to finish, but the very final boss fight is perhaps now among the best I've ever played in gaming. Without diving into spoiler territory, it was a battle that gave me the true sword fighting back-and-forth I was yearning for throughout the game. Capcom nailed this boss encounter, as it quite literally pushes you utilize every single skill and maneuver Musashi has learned, to overcome an incredibly ferocious and fast foe — and I can only imagine how challenging it will be on the hard mode difficulty. </strong></p></div></div><p>If difficulty is a major concern, fear not, because not only are the boss fights a fantastic spectacle, but they're also very challenging. Bosses will often launch attacks (where swords have a purple glow) that can't be dodged or blocked, so players must parry or deflect them or lose plenty of souls in the process.</p><p>Losing souls from being hit by an enemy's unblockable attack is very risky, as they'll be collected and used to make them even stronger mid-fight — and this is the last thing you'll want to happen during the final boss fight, which I won't spoil.</p><p>Players will also have to look out for bosses attempting to grab Musashi by hitting the dodge button just before it lands, as mistiming this results in serious damage and can single-handedly decide a fight. Pulling off well-timed dodges, parries, deflects, and counters to grabs makes the entire combat experience addictive, and once you unlock the Oni transformation, the game takes a new leap to greater heights.</p><h2 id="what-about-performance">What about performance?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QwFt6CNj6kkdKatQodBuTF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi, Shizuka, and Okuni in Onimusha Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/QwFt6CNj6kkdKatQodBuTF.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>I played <em>Onimusha: Way of the Sword</em> on my main desktop gaming PC, equipped with an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a> and an AMD Ryzen 7 5700X3D processor, and performance was the least of my concerns. Through most of my 30-hour playthrough, I played at maximum graphics settings at the 3440x1440 display resolution, with DLSS Quality enabled, and consistently stayed above the 100 fps mark.</p><p>When testing the game on my Lenovo Legion Go S Z1 Extreme handheld gaming PC, I could easily hit around 40fps with graphics settings preset to medium, with FSR set to balanced, at around 24W (power consumption). </p><p>This is another Capcom game that runs very smoothly, which was a worry considering some of its semi-open world hubs. The RE Engine seems to struggle in open-world (open-area) games like <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> and <a href="https://www.techradar.com/gaming/monster-hunter-wilds-review"><em>Monster Hunter Wilds</em></a>, rather than those with linear environments in Capcom's <em>Resident Evil</em> games.</p><p>I did experience a few odd moments of heavy frame rate dips during some cutscenes, but these were few and far between, so it didn't break the flow of important narrative development.</p><p>There is full ultrawide support in both cutscenes and gameplay, which isn't exactly common for PC ports, as the former is often restricted to the 16:9 aspect ratio.</p><h2 id="should-you-play-onimusha-way-of-the-sword">Should you play Onimusha: Way of the Sword?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You love games that heavily rely on parries and counters</strong><br><em>Onimusha: Way of the Sword </em>is a sword-fighting fan's dream, with enough combat and duels that will keep you addicted to rematching the toughest bosses, and frankly, should be enough to encourage a second playthrough.</p></div><div class="product"><p><strong>You love the Onimusha games</strong><br>Without a doubt, <em>Onimusha: Way of the Sword</em> is the best game in the Onimusha series, with Capcom managing to keep mechanics from the original games while adding new content for a modern audience, thanks to the help of the RE Engine.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You're looking for a soulslike challenging experience</strong><br>Onimusha has never been, and seemingly never will be, the franchise that follows in the footsteps of soulslike experiences. <em>Way of the Sword</em> is challenging, but it doesn't punish players for mistakes in the same way something like <em>Elden Ring</em> or <em>Lies of P</em> would. </p></div><div class="product"><p><strong>You hate repetitive boss encounters</strong><br>Boss fights are the highlight of Onimusha: Way of the Sword, but it's clear to see that there are far too many boss battles that are repeated at different segments of the game.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Onimusha: Way of the Sword</em> has plenty of accessibility options, notably color blindness aids alongside visual and auditory accessibility presets. Within those presets lie options such as subtitles (toggle on or off), subtitle size, subtitle background, menu text size, and HUD size.</p><p>There are also numerous options to change the blood color, disable dismemberment, remove action prompts, and motion sickness reduction settings.</p><p>Players can also change keybinds for mouse and keyboard play, while there are several different options for sprint control (toggle or hold), deflect control, menu cursor speed, and even one to disable the Windows key's functionality.</p><p>The game ships with DLSS 4.5 and FSR 3 frame generation, CPU performance presets, and ray tracing, which doesn't seem heavy to run — at least on a high-end gaming system.</p><h2 id="how-i-reviewed-onimusha-way-of-the-sword">How I reviewed Onimusha: Way of the Sword</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rtVqTX8ja3Fq86CSt8mkuZ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi defeating Genma" src="https://cdn.mos.cms.futurecdn.net/rtVqTX8ja3Fq86CSt8mkuZ.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Most of my 30-hour playthrough of <em>Onimusha: Way of the Sword</em> was on my main gaming PC, using the LG 45GS95QE OLED ultrawide display, providing exceptional immersion thanks to its 800R curvature. </p><p>During my trip to Gamescom, I put <em>Onimusha</em>'s performance to the test by lowering my Lenovo Legion Go S handheld's TDP as much as possible, and was quite impressed by how steady it was around 40fps. It's certainly possible to achieve 60fps, but it would require lowering graphics settings further and increasing the TDP.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/onimusha-way-of-the-sword-review</link>
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                            <![CDATA[ Capcom has nailed it yet again, this time with Onimusha: Way of the Sword, with an entry that is bound to fully revitalize the franchise. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Miyamoto Musashi]]></media:description>                                                            <media:text><![CDATA[Miyamoto Musashi]]></media:text>
                                <media:title type="plain"><![CDATA[Miyamoto Musashi]]></media:title>
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                                <p><em>Onimusha: Way of the Sword</em> has blown me away after 30 hours with its engaging, emotional, and immersive narrative, filled with epic combat encounters. Capcom nailed the sword-fighting in almost all areas, further aided by some of the best boss battles I've ever played in the action-adventure genre.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> PC<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2<br><strong>Release date: </strong>September 4, 2026</p></div></div><p>The enemy variety in <em>Way of the Sword</em> appears a little weak initially, but fortunately, there is surprisingly a decent number of diverse enemy types to tackle, some of which will put players' skills to the test, and enemies that tie directly to some of the darker and morbid aspects of the story — giving me every bit of motivation to defeat those responsible. </p><p>Much like previous games in the <em>Onimusha</em> series, upgrades and enhancements work by collecting red souls from defeating enemies or by finding other necessary resources to stay well-equipped for more difficult encounters or boss fights (because there are many of them).</p><p>Capcom has blended elements from the beloved franchise with modern elements (notably thanks to the RE Engine, used in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>), creating a sword-fighting, narrative-driven experience that successfully revitalizes the franchise for future entries — and yet again, it proves that it's in the best form it's ever been in.</p><h2 id="what-it-takes-to-be-the-strongest">What it takes to be the strongest</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qDyPPJzbgLtfL8fStavLD9" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/qDyPPJzbgLtfL8fStavLD9.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>In <em>Onimusha: Way of the Sword</em>, we follow Miyamoto Musashi, a confident young samurai looking to climb to the very top to be the best swordsman there is, battling rivals and those with the same goal. When an encounter with a fierce rival, Sasaki Ganryu, goes wrong, both Musashi and Ganryu are thrust into lives and roles neither could ever expect.</p><p>Genma (demons) are seeping into Kyoto, Japan, from the depths of hell, and chaos is unfolding, with the lives of innocents taken brutally, and formidable Genma tormenting those who are vulnerable.</p><p>Musashi and Ganryu seek the same goal: master the blade and become the ultimate swordsman. However, both will eventually learn that far more important matters are at stake: humanity's attempt to repel Genma is in dire need of attention, and with Ganryu led astray, it's up to Musashi to forge the right path to heroism.</p><p>Equipped with Oni gauntlets, Musashi and Ganryu possess strengths far above the ordinary human, with plenty of abilities to challenge and defeat Genma. However, as expected, with that power comes plenty of responsibility.</p><p>Do strength and power derive from one's own efforts? Is it honorable to seek absolute power with the sacrifice of innocents? These are questions Musashi is left to answer throughout his journey, learning through victory but also through trial and error, ultimately creating an engaging rollercoaster that kept me on the edge of my seat.</p><p>Musashi is far from perfect in his use of Oni powers, but the character's development throughout the <em>Way of the Sword</em> and his bravado (significantly amped by the face model of the late and legendary Toshiro Mifune)<em> </em>are the strongest aspects of the game, keeping you coming back for more after each main story mission.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4"></video></div><p><strong>Miyamoto Musashi shines in every single cutscene, with a level of charisma that accurately represents the legendary Japanese figure, Musashi himself, and Toshiro Mifune's prowess. </strong>(<em>Video Credit: Capcom</em>)</p><p>As much as <em>Onimusha: Way of the Sword</em> maintains a strong focus on sword combat, it's very much a strong cinematic experience, with cutscenes that are absolutely phenomenal. The level of detail in every character's facial expressions and speech makes it feel like you're watching a movie at times.</p><p>Unfortunately, that makes the switch back to gameplay and dialogue sequences quite jarring. It's not that the visuals aren't great during gameplay; it just doesn't match up to those cinematic sequences, and I found myself constantly wishing gameplay looked as great as those important cutscenes — but ultimately, those beautiful visuals are designed for what's most important: the story.</p><h2 id="exceptional-addictive-sword-combat">Exceptional, addictive sword combat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJhdNHSBXrcXVULVnDsmwF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding sword" src="https://cdn.mos.cms.futurecdn.net/mJhdNHSBXrcXVULVnDsmwF.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Unsurprisingly, the combat in <em>Onimusha: Way of the Sword</em> is fantastic, taking fundamentals from what series veterans are accustomed to, alongside new and exciting skills, making every encounter entertaining.</p><p>As <a href="https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss">mentioned in my preview</a>, the Issen technique makes its return, allowing players to viciously strike enemies right before being hit, and it makes for an incredible spectacle.</p><p>More importantly, parrying and deflecting are pivotal to overcoming foes in <em>Way of the Sword</em>. Just like <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a> by FromSoftware, both defence options significantly deplete enemy stamina or 'posture', leaving them open to attacks for huge damage.</p><p><em>Way of the Sword</em> treats <em>Sekiro</em>'s 'deathblows' slightly differently; instead of one central area to attack, players have several options for areas to strike against bosses. </p><p>In scenarios where Musashi runs out of Hozuki (used for quick healing), most bosses will have a limb or part of a weapon (notably with the Byakue boss) highlighted in purple that is filled with red, yellow, blue, and purple souls, but does less damage to the enemy compared to the traditional main attack.</p><p>It's an aspect of combat that creates a dynamic back-and-forth between Musashi and various bosses, especially if you need more yellow souls for health from dealing too much damage earlier on. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4"></video></div><p><strong>Patience is key when attempting to execute Issen or Chain Issen, as the timing window is very narrow, more so than those for parries and deflects. When mastered, though, you'll overcome most enemies with ease. </strong>(<em>Video Credit: Capcom</em>)</p><p>Capcom did promise that enemies further into the game's story would be more difficult, after players voiced concerns that the demo was too easy. While I can say that endgame enemies are certainly more formidable and aggressive, some even making me sweat when in larger numbers, <em>most </em>basic enemy encounters are still easy.</p><p>This is directly due to Capcom's design for <em>Way of the Sword</em>'s combat, which is very obviously focused on replicating samurai-like fights, taking after historical samurai duels that often ended in a single strike. Enemies won't attack Musashi in groups, making clashes with enemies easy, but I can see what director Satoru Nihei was aiming for with slower, more deliberate, and steadily paced sword clashes.</p><p>Fortunately, once you beat the game, you'll unlock the hard mode, Carnage, which is encouraged for use in New Game Plus. This raises the stakes to a new level, as a single hit could result in death, similar to Sucker Punch's <a href="https://www.techradar.com/reviews/ghost-of-tsushima-review"><em>Ghost of Tsushima</em></a> and its Lethal difficulty.</p><p>While that doesn't directly address the fundamental aspect of enemies not attacking Musashi all at once, it will keep players on their toes to remain efficient in combat.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MxsENPQ5Nc53EWphd9ztLQ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding katana in Onimusha: Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:407,cw:2560,ch:1440,q:80/MxsENPQ5Nc53EWphd9ztLQ.png" mos="" align="middle" fullscreen="" width="3440" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Musashi is an absolute badass in every scenario he's put in </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p><em>Onimusha: Way of the Sword</em> genuinely has some of the best animations I've ever seen in any video game, particularly when parrying. Musashi oozes so much swagger in every single fight, making his confident and cocky attitude shine through combat, not just dialogue and cutscenes.</p><p>At the same time, I was slightly disappointed to see that Musashi's katana is the only primary weapon to use throughout the game. Yes, you'll find Oni Armaments on the journey, which effectively act as secondary weapons, but they require blue souls to pull off special attacks. It's a step away from a series tradition, where characters like Samonsuke or Jean Reno had a wide arsenal of weapons to use on the fly.</p><p>The game excels at its parry and deflect animations, but is surprisingly lacking in the number of animations for enemy finishers — and I couldn't help but feel like another primary weapon besides the katana would instantly fix that.</p><p>Nonetheless, <em>Onimusha: Way of the Sword</em>'s boss fights make up for it, as they are easily the standout in an already immersive and addictive game experience. While some of the boss encounters are repeated too often, particularly during the game's climax, they are easily among some of the most epic boss battles I've played in games.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4"></video></div><p><strong>Besides the final boss battle, Dohatsu-ten is a strong favourite of mine, putting my reflexes to parry fast attacks to the test, and its design reminds me of Capcom's very own familiar and beloved half-demon, half-human demon hunter, Dante. </strong>(<em>Video Credit: Capcom</em>)<strong> </strong></p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ2dTjfrjJi2K3z86pTAxg" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" caption="" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/KJ2dTjfrjJi2K3z86pTAxg.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Onimusha: Way of the Sword</strong></em><strong> has several breathtaking boss encounters from start to finish, but the very final boss fight is perhaps now among the best I've ever played in gaming. Without diving into spoiler territory, it was a battle that gave me the true sword fighting back-and-forth I was yearning for throughout the game. Capcom nailed this boss encounter, as it quite literally pushes you utilize every single skill and maneuver Musashi has learned, to overcome an incredibly ferocious and fast foe — and I can only imagine how challenging it will be on the hard mode difficulty. </strong></p></div></div><p>If difficulty is a major concern, fear not, because not only are the boss fights a fantastic spectacle, but they're also very challenging. Bosses will often launch attacks (where swords have a purple glow) that can't be dodged or blocked, so players must parry or deflect them or lose plenty of souls in the process.</p><p>Losing souls from being hit by an enemy's unblockable attack is very risky, as they'll be collected and used to make them even stronger mid-fight — and this is the last thing you'll want to happen during the final boss fight, which I won't spoil.</p><p>Players will also have to look out for bosses attempting to grab Musashi by hitting the dodge button just before it lands, as mistiming this results in serious damage and can single-handedly decide a fight. Pulling off well-timed dodges, parries, deflects, and counters to grabs makes the entire combat experience addictive, and once you unlock the Oni transformation, the game takes a new leap to greater heights.</p><h2 id="what-about-performance">What about performance?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QwFt6CNj6kkdKatQodBuTF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi, Shizuka, and Okuni in Onimusha Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/QwFt6CNj6kkdKatQodBuTF.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>I played <em>Onimusha: Way of the Sword</em> on my main desktop gaming PC, equipped with an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a> and an AMD Ryzen 7 5700X3D processor, and performance was the least of my concerns. Through most of my 30-hour playthrough, I played at maximum graphics settings at the 3440x1440 display resolution, with DLSS Quality enabled, and consistently stayed above the 100 fps mark.</p><p>When testing the game on my Lenovo Legion Go S Z1 Extreme handheld gaming PC, I could easily hit around 40fps with graphics settings preset to medium, with FSR set to balanced, at around 24W (power consumption). </p><p>This is another Capcom game that runs very smoothly, which was a worry considering some of its semi-open world hubs. The RE Engine seems to struggle in open-world (open-area) games like <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> and <a href="https://www.techradar.com/gaming/monster-hunter-wilds-review"><em>Monster Hunter Wilds</em></a>, rather than those with linear environments in Capcom's <em>Resident Evil</em> games.</p><p>I did experience a few odd moments of heavy frame rate dips during some cutscenes, but these were few and far between, so it didn't break the flow of important narrative development.</p><p>There is full ultrawide support in both cutscenes and gameplay, which isn't exactly common for PC ports, as the former is often restricted to the 16:9 aspect ratio.</p><h2 id="should-you-play-onimusha-way-of-the-sword">Should you play Onimusha: Way of the Sword?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You love games that heavily rely on parries and counters</strong><br><em>Onimusha: Way of the Sword </em>is a sword-fighting fan's dream, with enough combat and duels that will keep you addicted to rematching the toughest bosses, and frankly, should be enough to encourage a second playthrough.</p></div><div class="product"><p><strong>You love the Onimusha games</strong><br>Without a doubt, <em>Onimusha: Way of the Sword</em> is the best game in the Onimusha series, with Capcom managing to keep mechanics from the original games while adding new content for a modern audience, thanks to the help of the RE Engine.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You're looking for a soulslike challenging experience</strong><br>Onimusha has never been, and seemingly never will be, the franchise that follows in the footsteps of soulslike experiences. <em>Way of the Sword</em> is challenging, but it doesn't punish players for mistakes in the same way something like <em>Elden Ring</em> or <em>Lies of P</em> would. </p></div><div class="product"><p><strong>You hate repetitive boss encounters</strong><br>Boss fights are the highlight of Onimusha: Way of the Sword, but it's clear to see that there are far too many boss battles that are repeated at different segments of the game.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Onimusha: Way of the Sword</em> has plenty of accessibility options, notably color blindness aids alongside visual and auditory accessibility presets. Within those presets lie options such as subtitles (toggle on or off), subtitle size, subtitle background, menu text size, and HUD size.</p><p>There are also numerous options to change the blood color, disable dismemberment, remove action prompts, and motion sickness reduction settings.</p><p>Players can also change keybinds for mouse and keyboard play, while there are several different options for sprint control (toggle or hold), deflect control, menu cursor speed, and even one to disable the Windows key's functionality.</p><p>The game ships with DLSS 4.5 and FSR 3 frame generation, CPU performance presets, and ray tracing, which doesn't seem heavy to run — at least on a high-end gaming system.</p><h2 id="how-i-reviewed-onimusha-way-of-the-sword">How I reviewed Onimusha: Way of the Sword</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rtVqTX8ja3Fq86CSt8mkuZ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi defeating Genma" src="https://cdn.mos.cms.futurecdn.net/rtVqTX8ja3Fq86CSt8mkuZ.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Most of my 30-hour playthrough of <em>Onimusha: Way of the Sword</em> was on my main gaming PC, using the LG 45GS95QE OLED ultrawide display, providing exceptional immersion thanks to its 800R curvature. </p><p>During my trip to Gamescom, I put <em>Onimusha</em>'s performance to the test by lowering my Lenovo Legion Go S handheld's TDP as much as possible, and was quite impressed by how steady it was around 40fps. It's certainly possible to achieve 60fps, but it would require lowering graphics settings further and increasing the TDP.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ I’m catching up on two of the best time loop games from 2021 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Recently I’ve been playing <em>Deathloop</em>, <em>Twelve Minutes</em> and <em>The Forgotten City</em>: three time loop games all released in 2021.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That year produced a bumper crop of time loop games, with games released one after another in the span of three months. But while I’d first experienced — and since replayed — <em>Twelve Minutes</em> when it was first released in August 2021, <em>The Forgotten City</em> and <a href="https://www.techradar.com/news/deathloop-didnt-initially-click-with-me-but-when-it-did"><em>Deathloop </em></a>had been stuck in my backlog for a while, their critical acclaim placing them high on my priority list until I finally made time for them.</p><p>Time loops fascinate me because, in a way, the device is endemic to videogames. If you can’t get past a certain segment in a game, you would play through it over and over again, the repetitions of these game loops a facsimile of these temporal cycles. The key difference, at least in a time loop game, is the character’s growing knowledge of their circumstances, as they are driven to figure out why this seemingly inescapable reality is happening to them.</p><p>As such, time loop games become a nifty narrative puzzle, with new details fed to them in every cycle, while introducing wrinkles in gameplay that transform a typical game loop, be it exploration or point-and-click, into invigorating, investigative work.</p><p>What I’ve learned playing these games is that time loops are also a way to invite introspection. While <em>Twelve Minutes</em> is a stylishly intimate nightmare of Freudian proportions, <em>The Forgotten City</em> reckons with the concept of immortality and morality, set in the days of the Roman Empire. </p><p>Then there’s <em>Deathloop</em>, in which the very people who stay on Blackreef Island wield the time loop anomaly as a device to be abused. The games are all remarkably evocative from the very first loop, although some are eventually ensnared by the repetitive, sometimes verbose trappings of this narrative device.</p><p>And for these three games, the loops have unravelled the mysteries at their core in vastly divergent ways.</p><h2 id="cycles-of-brutality">Cycles of brutality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hhdQwa8Ez7n9JPXGLPVQnd" name="ss_6e3873b36cb5a80adcefbc750d4a93f55074a2d9.1920x1080" alt="A screenshot of the video game Twelve Minutes." src="https://cdn.mos.cms.futurecdn.net/hhdQwa8Ez7n9JPXGLPVQnd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Annapurna Interactive)</span></figcaption></figure><p>Let’s start with <em>Twelve Minutes</em>, a star-studded affair that features the voice talents of Hollywood heavyweights Daisy Ridley, James McAvoy and Willem Dafoe. </p><p>A top-down point-and-click game, it begins with you arriving home after work and settling down for dinner with your wife. Some minutes later, a cop barges in to interrogate both of you, resulting in a violent scuffle that you would eventually pass out from. The cycle restarts, and you’re returning home from work once again.</p><p>It’s an extremely gripping start, and changing your circumstances means tinkering with objects in the vicinity, from a hidden, unopened present to even fiddling around with a light switch. And as the cycles inevitably continue, you’ll see patterns emerge, like your wife reading a book, or her anticipation as she waits to break an exciting piece of news. In a world where the perimeters of time have disintegrated, these become routines that you simply must disrupt in order to glean more insights.</p><p>The unfortunate reality, however, is the sheer violence it inspires. <em>Twelve Minutes</em> is ultimately bogged down by these cycles of brutality, with the consequences-free nature of these cycles meaning you can even stab your own wife just to see what happens. At the same time, these routines soon become dreary and tedious to relive over and over again. </p><p>Then there’s its twist ending about your wife’s actual identity, a revelation that remains just as distasteful when I experienced it again years later.</p><h2 id="historical-loops">Historical loops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LxeynjbjYMidX7sZrQUufk" name="ss_e76976fc3cac87feee5cbe4d950d7ebf53c814f0.1920x1080" alt="The Forgotten City" src="https://cdn.mos.cms.futurecdn.net/LxeynjbjYMidX7sZrQUufk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dear Villagers)</span></figcaption></figure><p><em>The Forgotten City</em>, on the other hand, uses the time loop mechanic to tell a vastly different tale of historical fiction. </p><p>You stumble upon a portal that takes you back centuries and into an underground city in ancient Rome, where its denizens have to obey the Golden Rule at all costs: when one sins, everyone will be turned to gold. </p><p>The point is to break the cycle, and your first lead is to discover the identity of a would-be sinner who may doom the whole city. Unspooling the narrative thread that holds <em>The Forgotten City</em> means exploiting the time loop, as each cycle introduces new information that can reshape the outcome of its mystery. </p><p>What’s notable is that <em>The Forgotten City</em> takes its time to portray its denizens as folks with very personal stakes in this hellish reality, with some even bringing up intriguing theories about the Golden Rule. It’s a deftly written tale rooted in a historically accurate setting, filled with fascinating twists and turns that hardly become overwrought.</p><p>Yet some quibbles persist. The incredibly helpful Galarius will be your best guide and buddy in this city, but his tendency to dash off and fulfill tasks you’ve completed in previous cycles (so you don’t have to do them again), unquestioningly, is an oddity you’ll need to overlook, alongside some inexplicable coincidences the story throws at you. </p><p>Then there’s the game’s finale, which concludes on a cheesy and self-aggrandizing note that slightly sours the experience. </p><p>For a game predicated on tightly conjured twists and in-depth discussions on morality, it’s a pity that <em>The Forgotten City</em> struggles to find its footing towards the end.</p><h2 id="breaking-the-cycle">Breaking the cycle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B2zSCHSroYPumaPcCe7kRK" name="DEATHLOOP_Screenshot_HALPSPrototype_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/B2zSCHSroYPumaPcCe7kRK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>But perhaps my favourite time loop game from 2021 is <em>Deathloop</em>, which wields the time loop conceit without falling prey to tedious repetitions. </p><p>Like <em>Twelve Minutes</em> and <em>The Forgotten City</em>, <em>Deathloop </em>doesn’t steer far from the basic structure of investigating and breaking the loop, but it does inject new ideas into this formula so the cycles never feel trite. Waking up every morning at a deserted beach, you eventually realize that you’ll need to kill eight individuals in Blackreef within a single day. </p><p>It’s a seemingly impossible objective initially, but becomes within reach as you tamper with the events through your knowledge of the time loop. But rather than chuck you in a constrained space, there are four different districts, across four time periods (morning, noon, afternoon and night) to visit. </p><p>Every cycle still remains compelling to revisit even after your day ends and the loop restarts, as Deathloop drips tantalizing leads and revelations to you gradually.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sQCMnVeGXYfx3UZiko4pRK" name="DEATHLOOP_Screenshot_PaintBomber_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/sQCMnVeGXYfx3UZiko4pRK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Each district, too, will differ depending on the time of your visit. Certain events may render a part of the map inaccessible until a specific hour; for instance, one of your targets may be hosting a party only at night in the Updaam district, and another would be busy tinkering away at their research in the afternoon at the Complex. </p><p>Making your jaunt across these places even more hair-raising is the abrupt appearance of your arch-nemesis Julianna, the only other person on this island who retains her memories across these temporal cycles. She’s hellbent on stopping your progress, and her appearance tends to ratchet the tension to a thrilling degree. </p><p>Yet the inability to quick save and exit the game at any point is extremely aggravating. This is by design — a means, perhaps, to avoid save-scumming — but quitting the game before you exit a district means losing whatever progress you’ve made in the same visit.</p><p>One thread that ties these three games together is the need to achieve the perfect, flawless run. It’s a trait that harkens to the original, endemic loop of videogames, and therein lies the lasting appeal of time loop games as well; you keep trying, and trying again, to make sure you eviscerate every foe, uncover every conspiracy, and discover the reason behind the time loop’s existence. </p><p>You’re neatly checking off every task in the list. It’s the ultimate display of efficiency and accomplishment — a satisfying way to complete and bring these games to the finish line.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/im-catching-up-on-two-of-the-best-time-loop-games-from-2021</link>
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                            <![CDATA[ I’m catching up on Deathloop and The Forgotten City, two of the best time-loop games from 2021. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Khee Hoon Chan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ArfNw28NwfuGgMK8vcEdoP.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Khee Hoon is a freelance journalist and editor from Singapore who writes about games, music and culture. Their bylines includes Polygon, Rock Paper Shotgun, PC Gamer and Eurogamer. Ask them about the weather on Twitter: @crapstacular.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Annapurna Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the video game Twelve Minutes.]]></media:description>                                                            <media:text><![CDATA[A screenshot of the video game Twelve Minutes.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of the video game Twelve Minutes.]]></media:title>
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                                <p>Recently I’ve been playing <em>Deathloop</em>, <em>Twelve Minutes</em> and <em>The Forgotten City</em>: three time loop games all released in 2021.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That year produced a bumper crop of time loop games, with games released one after another in the span of three months. But while I’d first experienced — and since replayed — <em>Twelve Minutes</em> when it was first released in August 2021, <em>The Forgotten City</em> and <a href="https://www.techradar.com/news/deathloop-didnt-initially-click-with-me-but-when-it-did"><em>Deathloop </em></a>had been stuck in my backlog for a while, their critical acclaim placing them high on my priority list until I finally made time for them.</p><p>Time loops fascinate me because, in a way, the device is endemic to videogames. If you can’t get past a certain segment in a game, you would play through it over and over again, the repetitions of these game loops a facsimile of these temporal cycles. The key difference, at least in a time loop game, is the character’s growing knowledge of their circumstances, as they are driven to figure out why this seemingly inescapable reality is happening to them.</p><p>As such, time loop games become a nifty narrative puzzle, with new details fed to them in every cycle, while introducing wrinkles in gameplay that transform a typical game loop, be it exploration or point-and-click, into invigorating, investigative work.</p><p>What I’ve learned playing these games is that time loops are also a way to invite introspection. While <em>Twelve Minutes</em> is a stylishly intimate nightmare of Freudian proportions, <em>The Forgotten City</em> reckons with the concept of immortality and morality, set in the days of the Roman Empire. </p><p>Then there’s <em>Deathloop</em>, in which the very people who stay on Blackreef Island wield the time loop anomaly as a device to be abused. The games are all remarkably evocative from the very first loop, although some are eventually ensnared by the repetitive, sometimes verbose trappings of this narrative device.</p><p>And for these three games, the loops have unravelled the mysteries at their core in vastly divergent ways.</p><h2 id="cycles-of-brutality">Cycles of brutality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hhdQwa8Ez7n9JPXGLPVQnd" name="ss_6e3873b36cb5a80adcefbc750d4a93f55074a2d9.1920x1080" alt="A screenshot of the video game Twelve Minutes." src="https://cdn.mos.cms.futurecdn.net/hhdQwa8Ez7n9JPXGLPVQnd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Annapurna Interactive)</span></figcaption></figure><p>Let’s start with <em>Twelve Minutes</em>, a star-studded affair that features the voice talents of Hollywood heavyweights Daisy Ridley, James McAvoy and Willem Dafoe. </p><p>A top-down point-and-click game, it begins with you arriving home after work and settling down for dinner with your wife. Some minutes later, a cop barges in to interrogate both of you, resulting in a violent scuffle that you would eventually pass out from. The cycle restarts, and you’re returning home from work once again.</p><p>It’s an extremely gripping start, and changing your circumstances means tinkering with objects in the vicinity, from a hidden, unopened present to even fiddling around with a light switch. And as the cycles inevitably continue, you’ll see patterns emerge, like your wife reading a book, or her anticipation as she waits to break an exciting piece of news. In a world where the perimeters of time have disintegrated, these become routines that you simply must disrupt in order to glean more insights.</p><p>The unfortunate reality, however, is the sheer violence it inspires. <em>Twelve Minutes</em> is ultimately bogged down by these cycles of brutality, with the consequences-free nature of these cycles meaning you can even stab your own wife just to see what happens. At the same time, these routines soon become dreary and tedious to relive over and over again. </p><p>Then there’s its twist ending about your wife’s actual identity, a revelation that remains just as distasteful when I experienced it again years later.</p><h2 id="historical-loops">Historical loops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LxeynjbjYMidX7sZrQUufk" name="ss_e76976fc3cac87feee5cbe4d950d7ebf53c814f0.1920x1080" alt="The Forgotten City" src="https://cdn.mos.cms.futurecdn.net/LxeynjbjYMidX7sZrQUufk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dear Villagers)</span></figcaption></figure><p><em>The Forgotten City</em>, on the other hand, uses the time loop mechanic to tell a vastly different tale of historical fiction. </p><p>You stumble upon a portal that takes you back centuries and into an underground city in ancient Rome, where its denizens have to obey the Golden Rule at all costs: when one sins, everyone will be turned to gold. </p><p>The point is to break the cycle, and your first lead is to discover the identity of a would-be sinner who may doom the whole city. Unspooling the narrative thread that holds <em>The Forgotten City</em> means exploiting the time loop, as each cycle introduces new information that can reshape the outcome of its mystery. </p><p>What’s notable is that <em>The Forgotten City</em> takes its time to portray its denizens as folks with very personal stakes in this hellish reality, with some even bringing up intriguing theories about the Golden Rule. It’s a deftly written tale rooted in a historically accurate setting, filled with fascinating twists and turns that hardly become overwrought.</p><p>Yet some quibbles persist. The incredibly helpful Galarius will be your best guide and buddy in this city, but his tendency to dash off and fulfill tasks you’ve completed in previous cycles (so you don’t have to do them again), unquestioningly, is an oddity you’ll need to overlook, alongside some inexplicable coincidences the story throws at you. </p><p>Then there’s the game’s finale, which concludes on a cheesy and self-aggrandizing note that slightly sours the experience. </p><p>For a game predicated on tightly conjured twists and in-depth discussions on morality, it’s a pity that <em>The Forgotten City</em> struggles to find its footing towards the end.</p><h2 id="breaking-the-cycle">Breaking the cycle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B2zSCHSroYPumaPcCe7kRK" name="DEATHLOOP_Screenshot_HALPSPrototype_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/B2zSCHSroYPumaPcCe7kRK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>But perhaps my favourite time loop game from 2021 is <em>Deathloop</em>, which wields the time loop conceit without falling prey to tedious repetitions. </p><p>Like <em>Twelve Minutes</em> and <em>The Forgotten City</em>, <em>Deathloop </em>doesn’t steer far from the basic structure of investigating and breaking the loop, but it does inject new ideas into this formula so the cycles never feel trite. Waking up every morning at a deserted beach, you eventually realize that you’ll need to kill eight individuals in Blackreef within a single day. </p><p>It’s a seemingly impossible objective initially, but becomes within reach as you tamper with the events through your knowledge of the time loop. But rather than chuck you in a constrained space, there are four different districts, across four time periods (morning, noon, afternoon and night) to visit. </p><p>Every cycle still remains compelling to revisit even after your day ends and the loop restarts, as Deathloop drips tantalizing leads and revelations to you gradually.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sQCMnVeGXYfx3UZiko4pRK" name="DEATHLOOP_Screenshot_PaintBomber_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/sQCMnVeGXYfx3UZiko4pRK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Each district, too, will differ depending on the time of your visit. Certain events may render a part of the map inaccessible until a specific hour; for instance, one of your targets may be hosting a party only at night in the Updaam district, and another would be busy tinkering away at their research in the afternoon at the Complex. </p><p>Making your jaunt across these places even more hair-raising is the abrupt appearance of your arch-nemesis Julianna, the only other person on this island who retains her memories across these temporal cycles. She’s hellbent on stopping your progress, and her appearance tends to ratchet the tension to a thrilling degree. </p><p>Yet the inability to quick save and exit the game at any point is extremely aggravating. This is by design — a means, perhaps, to avoid save-scumming — but quitting the game before you exit a district means losing whatever progress you’ve made in the same visit.</p><p>One thread that ties these three games together is the need to achieve the perfect, flawless run. It’s a trait that harkens to the original, endemic loop of videogames, and therein lies the lasting appeal of time loop games as well; you keep trying, and trying again, to make sure you eviscerate every foe, uncover every conspiracy, and discover the reason behind the time loop’s existence. </p><p>You’re neatly checking off every task in the list. It’s the ultimate display of efficiency and accomplishment — a satisfying way to complete and bring these games to the finish line.</p>
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                                                            <title><![CDATA[ After playing The Duskbloods network test, I was stunned by — and couldn’t get enough of — its breakneck pacing ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Duskbloods </em>has been one of my most anticipated games of 2026 ever since it was announced back at that first <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a>-centric Nintendo Direct. Now, having finally had the chance to play it briefly in the game’s recent network test, I’m pretty confident it will be one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>... For the most part.</p><p>It all began with a tutorial segment that lulled me into a false sense of security. Being a solo instance, it taught all the basics of <em>The Duskbloods </em>like melee and ranged attacks, character skills, general game flow, and what you should be planning to do during an online match. I was able to go about these tutorials at a leisurely pace, which absolutely isn’t the case when you hop online against real players.</p><p>My biggest takeaway from <em>The Duskbloods </em>network test is that, during an online match, you should always be on the move. Much like <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring Nightreign</em></a><em>, </em>it’s massively beneficial to be thinking several steps ahead. And that turns out to be quite difficult; avoiding bloodthirsty players is hard enough, but it’s even harder when you’re so tempted to stop and whiff the blood-tinged roses of <em>The Duskbloods’ </em>delectably macabre world.</p><h2 id="it-s-zork-s-world-now-we-re-all-just-living-in-it">It’s Zork’s world now, we’re all just living in it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ccREvXrsBgjx7qaDWFnUbQ" name="NintendoSwitch2_The_Duskbloods_Screenshot_01" alt="A cathedral in The Duskbloods, bathing under a crimson moonlight. Gravestones populate the foreground" src="https://cdn.mos.cms.futurecdn.net/ccREvXrsBgjx7qaDWFnUbQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>To quickly go over the rules of engagement, matches in <em>The Duskbloods </em>take place over several phases, each around five minutes in length. </p><p>After selecting a Bloodsworn (the game’s playable characters), you’ll choose a point to spawn in the small-but-dense map. During the first phase, you’re encouraged to start building up Virtue by killing enemies, looting items, and lighting the skulls of corpses sat on thrones (it’s a FromSoftware game, did you expect anything less?).</p><p>Virtue comes in many forms, and can also be accrued by fulfilling your character’s Sigil requirements in each phase. Sigils are optional, but can drastically alter how you play. Sigil of a Sworn Enemy, for example, tasks you with defeating a marked opponent in each phase. Sigil of an Old Friend is the opposite, and has you seeking out another player to ally with. These are extremely useful for gaining Virtue, and you’ll need a lot of it, as the two players with the least amount of Virtue at the end of a phase are ‘culled’, removing them from the game.</p><p>On that note, I think <em>The Duskbloods </em>features one of FromSoftware’s most compelling approaches to co-op I’ve seen in one of its games to date. At any time, you can highlight a player you come across and request an alliance with them. If they accept, you’ll no longer be able to harm each other and can work together to build up Virtue. However, the bond is broken in the final phase in which the remaining players battle it out in good old-fashioned PvP.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68LT3YW3ijoyP87oNSbQzZ" name="NintendoSwitch2_The_Duskbloods_Screenshot_02" alt="Bloodhand Jan (a playable character in The Duskbloods) raises his axe. He wears a metal helmet obscuring his eyes, and a white jacket coated in blood" src="https://cdn.mos.cms.futurecdn.net/68LT3YW3ijoyP87oNSbQzZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Players can also engage in co-op by answering calls to help against formidable boss enemies. Doing so and defeating the boss will net you huge amounts of Virtue. However, it does so for all other participating players, too, so knowing when to partner up and when to go it alone is an important decision in and of itself.</p><p>In short, I’m already in love with <em>The Duskbloods </em>and its uniquely fast-paced approach to PvPvE multiplayer. Its playable characters have universal aspects, but differ greatly in skills and appearance. Deep-sea diver and human rocket Zork is a clear standout, and while he seemed a little overtuned in the network test thanks to his tremendously powerful ranged abilities, not a single one felt weak or disadvantaged.</p><p>I really can’t wait to see how <em>The Duskbloods </em>opens up in the full release, especially as we know there’ll be even more maps and Bloodsworn to experience. There’s no release date for <em>The Duskbloods </em>just yet, but it’s expected to launch sometime in 2026 exclusively on Nintendo Switch 2.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-duskbloods-network-test-preview</link>
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                            <![CDATA[ The Duskbloods feels like FromSoftware’s unique multiplayer philosophy at its best, but its time limits can be alarmingly demanding. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:description>                                                            <media:text><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:title>
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                                <p><em>The Duskbloods </em>has been one of my most anticipated games of 2026 ever since it was announced back at that first <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a>-centric Nintendo Direct. Now, having finally had the chance to play it briefly in the game’s recent network test, I’m pretty confident it will be one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>... For the most part.</p><p>It all began with a tutorial segment that lulled me into a false sense of security. Being a solo instance, it taught all the basics of <em>The Duskbloods </em>like melee and ranged attacks, character skills, general game flow, and what you should be planning to do during an online match. I was able to go about these tutorials at a leisurely pace, which absolutely isn’t the case when you hop online against real players.</p><p>My biggest takeaway from <em>The Duskbloods </em>network test is that, during an online match, you should always be on the move. Much like <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring Nightreign</em></a><em>, </em>it’s massively beneficial to be thinking several steps ahead. And that turns out to be quite difficult; avoiding bloodthirsty players is hard enough, but it’s even harder when you’re so tempted to stop and whiff the blood-tinged roses of <em>The Duskbloods’ </em>delectably macabre world.</p><h2 id="it-s-zork-s-world-now-we-re-all-just-living-in-it">It’s Zork’s world now, we’re all just living in it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ccREvXrsBgjx7qaDWFnUbQ" name="NintendoSwitch2_The_Duskbloods_Screenshot_01" alt="A cathedral in The Duskbloods, bathing under a crimson moonlight. Gravestones populate the foreground" src="https://cdn.mos.cms.futurecdn.net/ccREvXrsBgjx7qaDWFnUbQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>To quickly go over the rules of engagement, matches in <em>The Duskbloods </em>take place over several phases, each around five minutes in length. </p><p>After selecting a Bloodsworn (the game’s playable characters), you’ll choose a point to spawn in the small-but-dense map. During the first phase, you’re encouraged to start building up Virtue by killing enemies, looting items, and lighting the skulls of corpses sat on thrones (it’s a FromSoftware game, did you expect anything less?).</p><p>Virtue comes in many forms, and can also be accrued by fulfilling your character’s Sigil requirements in each phase. Sigils are optional, but can drastically alter how you play. Sigil of a Sworn Enemy, for example, tasks you with defeating a marked opponent in each phase. Sigil of an Old Friend is the opposite, and has you seeking out another player to ally with. These are extremely useful for gaining Virtue, and you’ll need a lot of it, as the two players with the least amount of Virtue at the end of a phase are ‘culled’, removing them from the game.</p><p>On that note, I think <em>The Duskbloods </em>features one of FromSoftware’s most compelling approaches to co-op I’ve seen in one of its games to date. At any time, you can highlight a player you come across and request an alliance with them. If they accept, you’ll no longer be able to harm each other and can work together to build up Virtue. However, the bond is broken in the final phase in which the remaining players battle it out in good old-fashioned PvP.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68LT3YW3ijoyP87oNSbQzZ" name="NintendoSwitch2_The_Duskbloods_Screenshot_02" alt="Bloodhand Jan (a playable character in The Duskbloods) raises his axe. He wears a metal helmet obscuring his eyes, and a white jacket coated in blood" src="https://cdn.mos.cms.futurecdn.net/68LT3YW3ijoyP87oNSbQzZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Players can also engage in co-op by answering calls to help against formidable boss enemies. Doing so and defeating the boss will net you huge amounts of Virtue. However, it does so for all other participating players, too, so knowing when to partner up and when to go it alone is an important decision in and of itself.</p><p>In short, I’m already in love with <em>The Duskbloods </em>and its uniquely fast-paced approach to PvPvE multiplayer. Its playable characters have universal aspects, but differ greatly in skills and appearance. Deep-sea diver and human rocket Zork is a clear standout, and while he seemed a little overtuned in the network test thanks to his tremendously powerful ranged abilities, not a single one felt weak or disadvantaged.</p><p>I really can’t wait to see how <em>The Duskbloods </em>opens up in the full release, especially as we know there’ll be even more maps and Bloodsworn to experience. There’s no release date for <em>The Duskbloods </em>just yet, but it’s expected to launch sometime in 2026 exclusively on Nintendo Switch 2.</p>
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                                                            <title><![CDATA[ I wasn't convinced by Elden Ring Tarnished Edition until I played it on Nintendo Switch 2 — now I think it's one of the system's most impressive ports yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/elden-ring-tarnished-edition-switch-2-review</link>
                                                                            <description>
                            <![CDATA[ I was skeptical at first, but Elden Ring Tarnished Edition is simply a delight on Nintendo Switch 2. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Abbie Stone ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Abbie Stone used to work for one of the world’s most successful game studios, but decided she’d rather write about bad &lt;em&gt;Star Fox&lt;/em&gt; games instead.  She loves detective titles, Metroidvanias, and bothering her two cats when she should be working.&lt;/p&gt;&lt;p&gt;She&#039;s written scalding-hot takes for Edge, PC Gamer, GamesRadar, and now TechRadar Gaming and is excited to release her own indie game and get a taste of her own medicine when it gets a 1 on Metacritic.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring for Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Elden Ring for Nintendo Switch 2]]></media:text>
                                <media:title type="plain"><![CDATA[Elden Ring for Nintendo Switch 2]]></media:title>
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                            <article>
                                <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Get ready for even more game reveals — here's how to watch the Future Games Show at Gamescom 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The Future Games Show will return with three digital showcases at Gamescom 2026</strong></li><li><strong>It will air on August 26, offering a look at over 40 games</strong></li><li><strong>FGS Live From Gamescom will immediately follow, and the FGS Best Of Gamescom will return on August 30</strong></li></ul><p><a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2026">Opening Night Live</a> has officially wrapped, but there's plenty more to come from Gamescom 2026, as the Future Games Show will return with three digital showcases — here's how you can watch. </p><p>Future Games Show at Gamescom is the first of the three broadcasts and will air the same day the industry event kicks off, on August 26 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>You can tune in to the digital showcase at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>Hosted by <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano, fans can expect a guide through more than 40 games, including 13 world premieres, exclusive reveals, and developer deep dives "from some of the industry’s most exciting and creative studios."</p><p>Some of those include a behind-the-scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, a new trailer for <em>Moonlighter 2: The Endless Vault</em> from Digital Sun Games, and a trailer for <em>Trees Hate You</em>, a comedy adventure, and many more.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by FGS channel presenters Nathan and Jules, and feature more world premieres, trailers, news, and interviews from the Gamescom Koelnmesse convention centre. </p><p>This includes <em>Apart</em>, a new third-person adventure horror game from Turnkey Games; <em>Nivalis Nights</em>, a slice-of-life sim set in a cyberpunk city; a cozy coop horror game called <em>Haunted Paws</em>; <em>We Are So Cooked</em>, a 1-4 player co-op physics-stealth game; and the sequel to retro first-person shooter (FPS) <em>Warhammer 40,000: Boltgun</em>.</p><p>Finally, FGS Best Of Gamescom will return on August 30 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST, and bring viewers the "best of" the Gamescom show floor, including gameplay demos, booth tours, exclusive developer interviews, and a recap of all the week’s biggest announcements.    </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/get-ready-for-even-more-game-reveals-heres-how-to-watch-the-future-games-show-at-gamescom-2026</link>
                                                                            <description>
                            <![CDATA[ The Future Games Show returns with three digital showcases at Gamescom 2026 — here's how you can watch. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 21:17:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>The Future Games Show will return with three digital showcases at Gamescom 2026</strong></li><li><strong>It will air on August 26, offering a look at over 40 games</strong></li><li><strong>FGS Live From Gamescom will immediately follow, and the FGS Best Of Gamescom will return on August 30</strong></li></ul><p><a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2026">Opening Night Live</a> has officially wrapped, but there's plenty more to come from Gamescom 2026, as the Future Games Show will return with three digital showcases — here's how you can watch. </p><p>Future Games Show at Gamescom is the first of the three broadcasts and will air the same day the industry event kicks off, on August 26 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>You can tune in to the digital showcase at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>Hosted by <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano, fans can expect a guide through more than 40 games, including 13 world premieres, exclusive reveals, and developer deep dives "from some of the industry’s most exciting and creative studios."</p><p>Some of those include a behind-the-scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, a new trailer for <em>Moonlighter 2: The Endless Vault</em> from Digital Sun Games, and a trailer for <em>Trees Hate You</em>, a comedy adventure, and many more.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by FGS channel presenters Nathan and Jules, and feature more world premieres, trailers, news, and interviews from the Gamescom Koelnmesse convention centre. </p><p>This includes <em>Apart</em>, a new third-person adventure horror game from Turnkey Games; <em>Nivalis Nights</em>, a slice-of-life sim set in a cyberpunk city; a cozy coop horror game called <em>Haunted Paws</em>; <em>We Are So Cooked</em>, a 1-4 player co-op physics-stealth game; and the sequel to retro first-person shooter (FPS) <em>Warhammer 40,000: Boltgun</em>.</p><p>Finally, FGS Best Of Gamescom will return on August 30 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST, and bring viewers the "best of" the Gamescom show floor, including gameplay demos, booth tours, exclusive developer interviews, and a recap of all the week’s biggest announcements.    </p>
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                                                            <title><![CDATA[ Gotta munch ‘em all: I tried the new Pokémon x Krispy Kreme donuts to find out if they’re actually worth buying ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It’s my job to review all sorts of things here at TechRadar, whether that be phones, speakers, video games, chargers…you name it. But today, I’m taking a journey into the unknown. I’m reviewing some donuts.</p><p>Not just any donuts, though. I’m talking about the Pokémon x Krispy Kreme collaboration. The new donuts are available now across a number of markets, including the US, Canada, and here in the UK, with a number of options to choose from. In the UK, you’re able to try out a Pikachu, Jigglypuff, Charmander, or Poké Ball donut, though some markets also get the Gen 1 icons Bulbasaur and Squirtle… lucky.</p><p>So, are the new Pokémon x Krispy Kreme donuts any good? I’ve tried all of the available options in the UK, and my answer is clear. I’ll break down all of the designs, flavors, and more, and give my rating for each donut as we go. So, gotta munch ‘em all? Here’s what I think.</p><h2 id="1-pikachu">1. Pikachu</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="fjUduYHPWN5mY85rfdfmE5" name="1787302077048" alt="Pikachu donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/fjUduYHPWN5mY85rfdfmE5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It only seems right to kick things off with the series mascot, Pikachu. </p><p>This is a filled donut, with lemon sherbet cream inside, lemon-flavored icing, ‘fizzy’ thunderbolt sprinkles, and an edible Pikachu plaque. The design has plenty of flair and personality, and captures Pikachu’s signature move nicely, making it arguably the most eye-catching in the set.</p><p>Look, I’ll put my cards on the table. I’m not a big fan of lemon desserts, like lemon drizzle or lemon tarts. As a result, this was the donut I was probably the least excited to try. But you know what? I ended up enjoying it a lot more than I’d expected. </p><p>The sweetness of the icing cuts through the sourness of the lemon, resulting in a well-balanced, satisfying flavor. The thunderbolt sprinkles weren’t very fizzy, but still added a nice dash of zest into the mix, and the edible Pikachu (Pika-chew?) is, as you’d expect, pretty delicious. </p><p>If you can satisfy a non-lemon lover, that’s got to net you a good score.</p><ul><li><strong>Pikachu donut rating: 4/5</strong></li></ul><h2 id="2-jigglypuff">2. Jigglypuff</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48x5e9b2MG8Rh3domWwRh5" name="1787302077062" alt="Jigglypuff donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/48x5e9b2MG8Rh3domWwRh5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Jigglypuff is another iconic first-generation Pokémon that had starring roles in the anime and has even become a staple of the <em>Super Smash Bros.</em> roster — I can totally see why it made the cut.</p><p>This item is essentially one of Krispy Kreme’s standard Original Glazed donuts, but has strawberry frosting, strawberry biscuit crumbs, and an edible Jigglypuff plaque. It has a cute and charming look which is very on-brand for the character, but does it have the flavor to match?</p><p>Yes, yes it does. The Jigglypuff donut was another one that surprised me. I do like strawberry, but it’s not one of my favorite flavors out there. But this donut was absolutely delightful. I’m a big fan of the usual Original Glazed flavor, and the strawberry frosting was sweet but not overpowering at all, with a subtle fruity taste that instantly won me over.</p><p>The strawberry biscuit crumbs also add a healthy dosage of crunch to the donut, and I did prefer this one to the Pikachu overall. If you’re looking for a donut that looks as sweet as it tastes, but isn’t too bold and overpowering, this is the perfect option for you.</p><ul><li><strong>Jigglypuff donut rating: 4.5/5</strong></li></ul><h2 id="3-charmander">3. Charmander</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4b4Kym8XeDbo2QfL5dGth5" name="1787302077115" alt="Charmander donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/4b4Kym8XeDbo2QfL5dGth5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Charmander is one of the most beloved Pokémon of all time. It’s a starter option in <em>Pokémon Red</em> and Blue and their remakes <em>Pokémon FireRed</em> and <em>LeafGreen</em>, and evolves into the mighty Charizard, known for featuring on extremely expensive trading cards and being a dragon, yet not actually being a dragon type…anyway… I digress. </p><p>This is another filled donut, with a dulce de leche (similar to caramel) and marshmallow filling, topped with caramel icing, red and gold sugar, and a Charmander edible plaque. Its vivid orange icing matches the fiery nature of Charmander to a T, but how does it taste? Well, this wasn’t just my favorite donut in the collection. It was one of the best donuts I’ve ever eaten.</p><p>Where to start? The creaminess of the dulce de leche, the elegant marshmallow filling, the crunch of the red and gold sugar…it all comes together beautifully. I typically prefer something more minimalist, but this donut really worked for me. Its sweet yet rich flavors balanced against an eye-catching, vibrant look culminated in a top-tier eating experience, and if I had to recommend one donut from this collab, it would have to be Charmander’s.</p><ul><li><strong>Charmander donut rating: 5/5</strong></li></ul><h2 id="4-poke-ball">4. Poké Ball</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WwtfmpG64zNgdENAQjNBi5" name="1787302077073" alt="Poké Ball donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/WwtfmpG64zNgdENAQjNBi5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Is the Poké Ball the most interesting donut in the collection? Not really. But it feels like a must due to the whole circular thing. It’s more akin to the Jigglypuff item, taking the form of an Original Glazed donut, but coming with white icing and red sprinkles.</p><p>If you’re looking to play it a bit safe, or if you’re not so keen on the other flavors, then the Poké Ball should be your go-to. It's more understated, with sweet yet simple icing complimenting the reliable Original Glazed recipe to perfection. </p><p>There’s some brown icing in the middle, meant to represent the center band of the Poké Ball that has a chocolatey flavor, and is pleasantly rich and flavorsome. Yep, no complaints from me — great donut!</p><ul><li><strong>Poké Ball donut rating: 4.5/5</strong></li></ul><h2 id="verdict-should-you-buy-the-pokemon-donuts-at-krispy-kreme">Verdict: should you buy the Pokémon donuts at Krispy Kreme?</h2><p>I have to say, this was one of the most fun reviews I’ve done so far, and I was impressed with the quality of this collaboration. All of the donuts — even if they had flavors I’d typically skip — tasted great and had attention-grabbing designs to match.</p><p>Sure, they’re not the cheapest, coming in at £2.99 each (though I got a dozen to share for £21.99), but the quality feels worth the outlay in my opinion. So, there you have it. </p><p>This collab’s a hit in my book. But will you be trying the Pokémon x Krispy Kreme donuts, or have you already given them a go and want to share your thoughts? Let me know in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORMjVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORMjVW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gotta-munch-em-all-i-tried-the-new-pokemon-x-krispy-kreme-donuts-to-find-out-if-theyre-actually-worth-buying</link>
                                                                            <description>
                            <![CDATA[ I tried the Pokémon x Krispy Kreme collection — here's how I'd rate each donut. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:description>                                                            <media:text><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>It’s my job to review all sorts of things here at TechRadar, whether that be phones, speakers, video games, chargers…you name it. But today, I’m taking a journey into the unknown. I’m reviewing some donuts.</p><p>Not just any donuts, though. I’m talking about the Pokémon x Krispy Kreme collaboration. The new donuts are available now across a number of markets, including the US, Canada, and here in the UK, with a number of options to choose from. In the UK, you’re able to try out a Pikachu, Jigglypuff, Charmander, or Poké Ball donut, though some markets also get the Gen 1 icons Bulbasaur and Squirtle… lucky.</p><p>So, are the new Pokémon x Krispy Kreme donuts any good? I’ve tried all of the available options in the UK, and my answer is clear. I’ll break down all of the designs, flavors, and more, and give my rating for each donut as we go. So, gotta munch ‘em all? Here’s what I think.</p><h2 id="1-pikachu">1. Pikachu</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="fjUduYHPWN5mY85rfdfmE5" name="1787302077048" alt="Pikachu donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/fjUduYHPWN5mY85rfdfmE5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It only seems right to kick things off with the series mascot, Pikachu. </p><p>This is a filled donut, with lemon sherbet cream inside, lemon-flavored icing, ‘fizzy’ thunderbolt sprinkles, and an edible Pikachu plaque. The design has plenty of flair and personality, and captures Pikachu’s signature move nicely, making it arguably the most eye-catching in the set.</p><p>Look, I’ll put my cards on the table. I’m not a big fan of lemon desserts, like lemon drizzle or lemon tarts. As a result, this was the donut I was probably the least excited to try. But you know what? I ended up enjoying it a lot more than I’d expected. </p><p>The sweetness of the icing cuts through the sourness of the lemon, resulting in a well-balanced, satisfying flavor. The thunderbolt sprinkles weren’t very fizzy, but still added a nice dash of zest into the mix, and the edible Pikachu (Pika-chew?) is, as you’d expect, pretty delicious. </p><p>If you can satisfy a non-lemon lover, that’s got to net you a good score.</p><ul><li><strong>Pikachu donut rating: 4/5</strong></li></ul><h2 id="2-jigglypuff">2. Jigglypuff</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48x5e9b2MG8Rh3domWwRh5" name="1787302077062" alt="Jigglypuff donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/48x5e9b2MG8Rh3domWwRh5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Jigglypuff is another iconic first-generation Pokémon that had starring roles in the anime and has even become a staple of the <em>Super Smash Bros.</em> roster — I can totally see why it made the cut.</p><p>This item is essentially one of Krispy Kreme’s standard Original Glazed donuts, but has strawberry frosting, strawberry biscuit crumbs, and an edible Jigglypuff plaque. It has a cute and charming look which is very on-brand for the character, but does it have the flavor to match?</p><p>Yes, yes it does. The Jigglypuff donut was another one that surprised me. I do like strawberry, but it’s not one of my favorite flavors out there. But this donut was absolutely delightful. I’m a big fan of the usual Original Glazed flavor, and the strawberry frosting was sweet but not overpowering at all, with a subtle fruity taste that instantly won me over.</p><p>The strawberry biscuit crumbs also add a healthy dosage of crunch to the donut, and I did prefer this one to the Pikachu overall. If you’re looking for a donut that looks as sweet as it tastes, but isn’t too bold and overpowering, this is the perfect option for you.</p><ul><li><strong>Jigglypuff donut rating: 4.5/5</strong></li></ul><h2 id="3-charmander">3. Charmander</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4b4Kym8XeDbo2QfL5dGth5" name="1787302077115" alt="Charmander donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/4b4Kym8XeDbo2QfL5dGth5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Charmander is one of the most beloved Pokémon of all time. It’s a starter option in <em>Pokémon Red</em> and Blue and their remakes <em>Pokémon FireRed</em> and <em>LeafGreen</em>, and evolves into the mighty Charizard, known for featuring on extremely expensive trading cards and being a dragon, yet not actually being a dragon type…anyway… I digress. </p><p>This is another filled donut, with a dulce de leche (similar to caramel) and marshmallow filling, topped with caramel icing, red and gold sugar, and a Charmander edible plaque. Its vivid orange icing matches the fiery nature of Charmander to a T, but how does it taste? Well, this wasn’t just my favorite donut in the collection. It was one of the best donuts I’ve ever eaten.</p><p>Where to start? The creaminess of the dulce de leche, the elegant marshmallow filling, the crunch of the red and gold sugar…it all comes together beautifully. I typically prefer something more minimalist, but this donut really worked for me. Its sweet yet rich flavors balanced against an eye-catching, vibrant look culminated in a top-tier eating experience, and if I had to recommend one donut from this collab, it would have to be Charmander’s.</p><ul><li><strong>Charmander donut rating: 5/5</strong></li></ul><h2 id="4-poke-ball">4. Poké Ball</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WwtfmpG64zNgdENAQjNBi5" name="1787302077073" alt="Poké Ball donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/WwtfmpG64zNgdENAQjNBi5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Is the Poké Ball the most interesting donut in the collection? Not really. But it feels like a must due to the whole circular thing. It’s more akin to the Jigglypuff item, taking the form of an Original Glazed donut, but coming with white icing and red sprinkles.</p><p>If you’re looking to play it a bit safe, or if you’re not so keen on the other flavors, then the Poké Ball should be your go-to. It's more understated, with sweet yet simple icing complimenting the reliable Original Glazed recipe to perfection. </p><p>There’s some brown icing in the middle, meant to represent the center band of the Poké Ball that has a chocolatey flavor, and is pleasantly rich and flavorsome. Yep, no complaints from me — great donut!</p><ul><li><strong>Poké Ball donut rating: 4.5/5</strong></li></ul><h2 id="verdict-should-you-buy-the-pokemon-donuts-at-krispy-kreme">Verdict: should you buy the Pokémon donuts at Krispy Kreme?</h2><p>I have to say, this was one of the most fun reviews I’ve done so far, and I was impressed with the quality of this collaboration. All of the donuts — even if they had flavors I’d typically skip — tasted great and had attention-grabbing designs to match.</p><p>Sure, they’re not the cheapest, coming in at £2.99 each (though I got a dozen to share for £21.99), but the quality feels worth the outlay in my opinion. So, there you have it. </p><p>This collab’s a hit in my book. But will you be trying the Pokémon x Krispy Kreme donuts, or have you already given them a go and want to share your thoughts? Let me know in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORMjVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORMjVW.js" async></script>
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                                                            <title><![CDATA[ 'There was never really any big plan that these two games would both release next to each other' — FromSoftware president suggests a return to single-player games after Nightreign and The Duskbloods ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>FromSoftware president Hidetaka Miyazaki says, "there was never really any big plan" to release </strong><em><strong>Elden Ring: Nightreign</strong></em><strong> and </strong><em><strong>The Duskbloods</strong></em><strong> back-to-back</strong></li><li><strong>Miyazaki still has "a heavy focus on single-player content"</strong></li><li><strong>He suggests the studio will return to making single-player games after </strong><em><strong>The Duskbloods</strong></em><strong> arrives</strong></li></ul><p>FromSoftware president Hidetaka Miyazaki has suggested the studio could return to making single-player games after <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring: Nightreign</em></a> and <a href="https://www.techradar.com/gaming/nintendo-switch-2-exclusive-the-duskbloods-was-originally-meant-to-be-switch-game-but-then-fromsoftware-was-approached-by-nintendo-with-talk-of-switch-2"><em>The Duskbloods</em></a>.</p><p>Many fans were surprised when FromSoftware announced its PvPvE action game, <em>The Duskbloods,</em> so soon after releasing its multiplayer, roguelike <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a> spin-off, <em>Nightreign</em>.</p><p>However, according to game director Miyazaki, who also helmed <em>Elden Ring</em>, <em>Bloodborne</em>, and <em>Dark Souls</em>, releasing two multiplayer games back-to-back wasn't intentional.</p><p>"It's funny because there was never really any big plan that these two games would both release next to each other," Miyazaki told <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, explaining that since <em>Nightreign</em> was led by a different director, Junya Ishizaki, both ideas "just coincided with being multiplayer games."</p><p>"It's not necessarily some big reveal saying that this is the direction we plan to go moving forward," Miyazaki continued. "We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did."</p><p>The director then suggested the studio could dive back into making single-player games after <em>The Duskbloods</em> arrives, saying: "But it's like, the more you work on something multiplayer for a long time, if anything, it scratches that itch only to want to make something single-player again."</p><p>The studio's last single-player experience was <em>Elden Ring</em>, which launched in 2022, followed by the multiplayer spin-off, <em>Nighreign</em>, in 2025. </p><p>Next up for FromSoftware is <em>The Duskbloods</em>, which was announced last year as a PvPvE and Nintendo Switch 2 exclusive. <a href="https://www.techradar.com/gaming/the-duskbloods-network-test-has-finally-revealed-a-few-new-details-about-fromsoftwares-upcoming-switch-2-game-including-multiplayer-matches-with-up-to-eight-players">Network tests</a> are underway, but a release date hasn't been set.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/there-was-never-really-any-big-plan-that-these-two-games-would-both-release-next-to-each-other-fromsoftware-president-suggests-a-return-to-single-player-games-after-nightreign-and-the-duskbloods</link>
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                            <![CDATA[ FromSoftware president Hidetaka Miyazaki has suggested the studio could return to making single-player games after Elden Ring: Nightreign and The Duskbloods. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:40:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods]]></media:description>                                                            <media:text><![CDATA[The Duskbloods]]></media:text>
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                                <ul><li><strong>FromSoftware president Hidetaka Miyazaki says, "there was never really any big plan" to release </strong><em><strong>Elden Ring: Nightreign</strong></em><strong> and </strong><em><strong>The Duskbloods</strong></em><strong> back-to-back</strong></li><li><strong>Miyazaki still has "a heavy focus on single-player content"</strong></li><li><strong>He suggests the studio will return to making single-player games after </strong><em><strong>The Duskbloods</strong></em><strong> arrives</strong></li></ul><p>FromSoftware president Hidetaka Miyazaki has suggested the studio could return to making single-player games after <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring: Nightreign</em></a> and <a href="https://www.techradar.com/gaming/nintendo-switch-2-exclusive-the-duskbloods-was-originally-meant-to-be-switch-game-but-then-fromsoftware-was-approached-by-nintendo-with-talk-of-switch-2"><em>The Duskbloods</em></a>.</p><p>Many fans were surprised when FromSoftware announced its PvPvE action game, <em>The Duskbloods,</em> so soon after releasing its multiplayer, roguelike <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a> spin-off, <em>Nightreign</em>.</p><p>However, according to game director Miyazaki, who also helmed <em>Elden Ring</em>, <em>Bloodborne</em>, and <em>Dark Souls</em>, releasing two multiplayer games back-to-back wasn't intentional.</p><p>"It's funny because there was never really any big plan that these two games would both release next to each other," Miyazaki told <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, explaining that since <em>Nightreign</em> was led by a different director, Junya Ishizaki, both ideas "just coincided with being multiplayer games."</p><p>"It's not necessarily some big reveal saying that this is the direction we plan to go moving forward," Miyazaki continued. "We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did."</p><p>The director then suggested the studio could dive back into making single-player games after <em>The Duskbloods</em> arrives, saying: "But it's like, the more you work on something multiplayer for a long time, if anything, it scratches that itch only to want to make something single-player again."</p><p>The studio's last single-player experience was <em>Elden Ring</em>, which launched in 2022, followed by the multiplayer spin-off, <em>Nighreign</em>, in 2025. </p><p>Next up for FromSoftware is <em>The Duskbloods</em>, which was announced last year as a PvPvE and Nintendo Switch 2 exclusive. <a href="https://www.techradar.com/gaming/the-duskbloods-network-test-has-finally-revealed-a-few-new-details-about-fromsoftwares-upcoming-switch-2-game-including-multiplayer-matches-with-up-to-eight-players">Network tests</a> are underway, but a release date hasn't been set.</p>
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                                                            <title><![CDATA[ Logitech sued for keeping US tariff refunds instead of returning them to customers ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Logitech facing a class action lawsuit over tariff refunds, with the lawsuit alleging the company raised the price of some products to pass the cost of tariffs onto customers</strong></li><li><strong>The US government collected an estimated $166 billion in IEEA tariffs which are to be returned to businesses, but their are no mechanisms in place to return the cost of tariff-inflated goods back to customers</strong></li><li><strong>Nintendo and Sony are also facing lawsuits over tariff cost refunds</strong></li></ul><p>Following President Donald Trump’s return to power in January 2025, he almost immediately levied numerous International Emergency Economic Powers Act (IEEA) tariffs on imports of almost all goods coming into the United States.</p><p>According to Trump, the tariffs were imposed to boost domestic production of goods, and increase the purchasing of products manufactured in the US. Somewhat shortsightedly, the US was not able to suddenly change to the mass production of most imported goods and the tariffs were passed on to consumers as part of the price of imported goods.</p><p>Many of these and subsequent tariffs were deemed illegal by the Supreme Court of the United States, with around $166 billion in IEEA tariff revenue collected by the government to be refunded to businesses. Unfortunately, many businesses don’t really want to hand that money back to consumers, and Logitech is now being taken to court for it.</p><h2 id="tariffs-refunded-to-businesses-but-not-passed-on-to-consumers">Tariffs refunded to businesses but not passed on to consumers</h2><p>A class action lawsuit has been filed by Cotchett, Pitre & McCarthy, LLP, by the District Court for the Northern District of California, San Jose Division, against Logitech.</p><p>The lawsuit alleges Logitech raised the price of many of its products to cover the costs of the import tariffs, but the company has not made it possible for customers to claim back the tariff costs they covered.</p><p>As the companies were the ones who paid the tariffs, there is no mechanism in place for consumers to claim back the costs that companies silently imposed on them.</p><p>According to the <a href="https://www.cpmlegal.com/cases/investigations/lawsuit-filed-against-logitech-over-tariff-refunds-which-the-company-has-not-returned-to-customers" target="_blank" rel="nofollow">lawsuit</a>, Logitech investors were told by its executives that the price of its products had to be raised to offset the cost of the tariffs.</p><p>Around half of the Logitech product catalog saw price rises at around 14%, but the costs of some products were raised by as much as 25%.</p><h2 id="nintendo-and-sony-also-in-hot-water">Nintendo and Sony also in hot water</h2><p>While the lawsuit singles out Logitech, numerous other companies have also been accused of raising the costs of goods to cover tariffs and then keeping the refunds for themselves.</p><p>For example, Nintendo’s operating profits were reported to <a href="https://www.gamesradar.com/games/nintendo-records-150-percent-increase-in-year-on-year-profits-mainly-due-to-usd300-million-in-us-tariff-refunds-that-switch-2-buyers-wont-see-a-dime-of/" target="_blank" rel="nofollow">be around $902 million between April 1 and June 30</a>. But during the same period the previous year, the operating profit was around $360 million.</p><p>While some of this profit increase can be attributed to a boom in games sales and software purchases for the Switch and Switch 2, much of the profit has been alleged to have actually come from tariff refunds.</p><p>Nintendo claims to have covered the costs of tariffs itself despite the price of both Switch consoles rising by as much as $50 in 2025.</p><p><a href="https://www.techradar.com/gaming/nintendo-is-demanding-a-refund-for-tariffs-it-paid-in-the-us-but-dont-expect-to-see-the-refund-passed-on-to-you">Nintendo has filed a lawsuit</a> against the US government, demanding that the refunds from the “sweeping” and “constantly changing” tariffs be paid back with interest. <a href="https://www.techradar.com/gaming/nintendo-switch/nintendo-fans-are-suing-the-company-for-a-tariff-refund-but-theyre-unlikely-to-succeed">Nintendo is also battling a lawsuit</a> in court that demands the tariff refunds are also passed on to consumers.</p><p>Sony has been handed an estimated $508 million tariff refund, but raised the prices of key products such as the PlayStation 5 to cover the costs of the importation tariffs. <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-getting-most-of-sonys-estimated-usd508-million-tariff-refund-but-despite-lawsuits-there-are-no-apparent-plans-to-give-refunds-for-price-hiked-ps5s/" target="_blank" rel="nofollow">A lawsuit has been filed</a>, but Sony has made no indication that consumers who bought PlayStation consoles at elevated prices will see a dime back.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/pro/logitech-sued-for-keeping-us-tariff-refunds-instead-of-returning-them-to-customers</link>
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                            <![CDATA[ Logitech accused for allegedly keeping tariff refunds for itself despite raising the consumer cost of products to silently pay for tariffs. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 10:35:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Pro]]></category>
                                                                                                <author><![CDATA[ benedict.collins@futurenet.com (Benedict Collins) ]]></author>                    <dc:creator><![CDATA[ Benedict Collins ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jEvqGv8wvH7PWZ4XPURyyB.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Benedict is a Senior Security Writer at TechRadar Pro, where he has specialized in covering the intersection of geopolitics, cyber-warfare, and business security.&lt;/p&gt;&lt;p&gt;Benedict provides detailed analysis on state-sponsored threat actors, APT groups, and the protection of critical national infrastructure, with his reporting bridging the gap between technical threat intelligence and B2B security strategy.&lt;/p&gt;&lt;p&gt;Benedict holds an MA (Distinction) in Security, Intelligence, and Diplomacy from the University of Buckingham Centre for Security and Intelligence Studies (BUCSIS), with his specialization providing him with an elite academic framework for deconstructing complex international conflicts and intelligence operations. He also holds a BA in Politics with Journalism, providing him with a strong investigative nature and the ability to translate complex security data into clear, actionable insights.&lt;/p&gt;&lt;p&gt;When he isn’t analyzing the latest data breach or security threats, Benedict enjoys running and cycling throughout the UK countryside.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Logitech facing a class action lawsuit over tariff refunds, with the lawsuit alleging the company raised the price of some products to pass the cost of tariffs onto customers</strong></li><li><strong>The US government collected an estimated $166 billion in IEEA tariffs which are to be returned to businesses, but their are no mechanisms in place to return the cost of tariff-inflated goods back to customers</strong></li><li><strong>Nintendo and Sony are also facing lawsuits over tariff cost refunds</strong></li></ul><p>Following President Donald Trump’s return to power in January 2025, he almost immediately levied numerous International Emergency Economic Powers Act (IEEA) tariffs on imports of almost all goods coming into the United States.</p><p>According to Trump, the tariffs were imposed to boost domestic production of goods, and increase the purchasing of products manufactured in the US. Somewhat shortsightedly, the US was not able to suddenly change to the mass production of most imported goods and the tariffs were passed on to consumers as part of the price of imported goods.</p><p>Many of these and subsequent tariffs were deemed illegal by the Supreme Court of the United States, with around $166 billion in IEEA tariff revenue collected by the government to be refunded to businesses. Unfortunately, many businesses don’t really want to hand that money back to consumers, and Logitech is now being taken to court for it.</p><h2 id="tariffs-refunded-to-businesses-but-not-passed-on-to-consumers">Tariffs refunded to businesses but not passed on to consumers</h2><p>A class action lawsuit has been filed by Cotchett, Pitre & McCarthy, LLP, by the District Court for the Northern District of California, San Jose Division, against Logitech.</p><p>The lawsuit alleges Logitech raised the price of many of its products to cover the costs of the import tariffs, but the company has not made it possible for customers to claim back the tariff costs they covered.</p><p>As the companies were the ones who paid the tariffs, there is no mechanism in place for consumers to claim back the costs that companies silently imposed on them.</p><p>According to the <a href="https://www.cpmlegal.com/cases/investigations/lawsuit-filed-against-logitech-over-tariff-refunds-which-the-company-has-not-returned-to-customers" target="_blank" rel="nofollow">lawsuit</a>, Logitech investors were told by its executives that the price of its products had to be raised to offset the cost of the tariffs.</p><p>Around half of the Logitech product catalog saw price rises at around 14%, but the costs of some products were raised by as much as 25%.</p><h2 id="nintendo-and-sony-also-in-hot-water">Nintendo and Sony also in hot water</h2><p>While the lawsuit singles out Logitech, numerous other companies have also been accused of raising the costs of goods to cover tariffs and then keeping the refunds for themselves.</p><p>For example, Nintendo’s operating profits were reported to <a href="https://www.gamesradar.com/games/nintendo-records-150-percent-increase-in-year-on-year-profits-mainly-due-to-usd300-million-in-us-tariff-refunds-that-switch-2-buyers-wont-see-a-dime-of/" target="_blank" rel="nofollow">be around $902 million between April 1 and June 30</a>. But during the same period the previous year, the operating profit was around $360 million.</p><p>While some of this profit increase can be attributed to a boom in games sales and software purchases for the Switch and Switch 2, much of the profit has been alleged to have actually come from tariff refunds.</p><p>Nintendo claims to have covered the costs of tariffs itself despite the price of both Switch consoles rising by as much as $50 in 2025.</p><p><a href="https://www.techradar.com/gaming/nintendo-is-demanding-a-refund-for-tariffs-it-paid-in-the-us-but-dont-expect-to-see-the-refund-passed-on-to-you">Nintendo has filed a lawsuit</a> against the US government, demanding that the refunds from the “sweeping” and “constantly changing” tariffs be paid back with interest. <a href="https://www.techradar.com/gaming/nintendo-switch/nintendo-fans-are-suing-the-company-for-a-tariff-refund-but-theyre-unlikely-to-succeed">Nintendo is also battling a lawsuit</a> in court that demands the tariff refunds are also passed on to consumers.</p><p>Sony has been handed an estimated $508 million tariff refund, but raised the prices of key products such as the PlayStation 5 to cover the costs of the importation tariffs. <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-getting-most-of-sonys-estimated-usd508-million-tariff-refund-but-despite-lawsuits-there-are-no-apparent-plans-to-give-refunds-for-price-hiked-ps5s/" target="_blank" rel="nofollow">A lawsuit has been filed</a>, but Sony has made no indication that consumers who bought PlayStation consoles at elevated prices will see a dime back.</p>
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                                                            <title><![CDATA[ I've played every Metal Gear Solid multiple times, and Master Collection Vol.2 feels like the best way to experience two of the series’ most legendary games ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Metal Gear Solid 4: Guns of the Patriots </em>has become something of a legend over the years, being the one big game in the franchise that never left its original platform – the <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps3-1099856/review">PlayStation 3</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, PC, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Finally, the port once thought impossible has returned in the new <a href="https://www.techradar.com/gaming/consoles-pc/another-metal-gear-solid-master-collection-is-coming-but-it-could-take-a-while-to-arrive"><em>Metal Gear Solid Master Collection Vol.2</em></a>. The <a href="https://www.techradar.com/gaming/consoles-pc/metal-gear-solid-master-collection-vol-1-review">first collection</a> packaged the classic stealth trilogy with the MSX and NES games that preceded it, and this time around the package is headlined by the return of <em>Metal Gear Solid 4</em> and the duo of the PlayStation Portable’s excellent <em>Peace Walker</em> and underrated Game Boy Color spinoff <em>Ghost Babel. </em></p><p>Off the bat, it may seem like a bit of a raw deal for the second to only feature one bonus title compared to the first collection, which offers three of the greatest games ever made along with four bonus titles and two graphic novels.</p><p>However, the work done on <em>Metal Gear Solid 4</em> is far more than the bare-bones re-releases of the first game and Bluepoint's 2011 HD Collection versions of <em>Metal Gear Solid 2</em> and 3<em> </em>found in its predecessor, while <em>Peace Walker</em> is a phenomenal mainline entry and <em>Ghost Babel</em> ranks among the series' greatest spinoffs (and is better than the NES games at least). </p><p>It's a fairer trade than the numbers suggest.</p><h2 id="war-has-changed">War has changed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Za2ayfvZe9r9tx2SDZaMpF" name="1a019da38b091-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Za2ayfvZe9r9tx2SDZaMpF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Metal Gear Solid 4</em> is the crown jewel of this collection, and unlike the first – which had some major issues at launch – I'm happy to report that this is a phenomenal port. Running at 4K and a solid 60 frames per second (fps) throughout with massively improved loading times between areas, it's hard to see any flaws in this version of the stealth classic… well, aside from those that were already there. </p><p>Long thought unportable due to being made specifically for the esoteric PS3 system architecture and a hefty number of licensed products appearing in-game, <em>Metal Gear Solid 4</em> remains mostly intact. </p><p>You still have the iPod; you still see the PS3 console in your plane. However, Konami has gone back and remixed some elements to make sense on modern consoles, with the famous "we're on PS3" scene changed to your platform of choice – even if the almost 20-year difference in Christopher Randolph's voice is pretty obvious. </p><p>In fact, the only thing I noticed that was missing was the now-redundant installation menu featuring Snake smoking between chapters.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FEcF8GU5auU94T52QrEMpF" name="1a019daae8083-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/FEcF8GU5auU94T52QrEMpF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Despite its notoriety, <em>Metal Gear Solid 4</em> is a <em>strange </em>game. I'd even argue it's the worst of the six main games in the series, even if it is still a great time. </p><p>It gets off to a really strong start with chapters set in the Middle East and South America, featuring some incredible stealth gameplay with a unique battlefield stealth mechanic which allows you to manipulate the ongoing war between rebel militia and PMC groups. </p><p>It's a genius bit of game design, and it’s a shame that it's abandoned by the end of the second chapter. </p><p>After an Act 3, which boils down to a not-so-great tailing mission, <em>Metal Gear Solid 4</em> goes off the rails with its plot, lengthy cutscenes, and gameplay segments. </p><p>Some of these are highlights of the game, such as the entirety of Act 4 or the final boss fight that ranks among the best in the series. However, some plot decisions and retcons make for the messiest story in the franchise's history – I won't go into detail, but a particular retcon about <em>Metal Gear Solid 3</em>'s Para-Medic is a terrible choice that I'm still bugged by years later.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Uk4LmQJfc6sK5PskDccoaF" name="1a019da491113-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Uk4LmQJfc6sK5PskDccoaF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>What's there is still a great game I'd recommend to anyone, though it's a shame some of the most interesting gameplay elements are abandoned almost entirely, even if the rollercoaster ride of set-piece and fan-service moments is a joy to play through. </p><p>The opening to Act 4 in particular is one of my favorite gaming moments ever and still gives me chills to this day. </p><h2 id="we-re-nomads-and-we-always-will-be">We're nomads, and we always will be</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tJHNvs9vLyipenMPTsSwoF" name="1a019dadb9518-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/tJHNvs9vLyipenMPTsSwoF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em>, on the other hand, is an unsung part of the saga. Originally released on the PSP, it was somewhat overlooked, but this game <em>is Metal Gear Solid 5</em> in all but name. </p><p>Taking place between <em>Snake Eater and The Phantom Pain, Peace Walke</em>r is <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, with a mission-based design that allows for short bursts of play. It introduced base management, weapon development, and nicking soldiers via balloon aspects that <em>The Phantom Pain</em> would later expand upon.</p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gEnjjZ5cSBF9LrKjJvGLoE" name="1a019da0dfa1-screenshotUrl" caption="" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/gEnjjZ5cSBF9LrKjJvGLoE.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Returning to Shadow Moses in Act 4 of </strong><em><strong>Metal Gear Solid 4 </strong></em><strong>is one of the greatest bits of fan service ever deployed in a game, and the needle drop of The Best Is Yet To Come still sends chills down my spine almost 20 years later.</strong></p></div></div><p>While not quite on the level of the original trilogy, <em>Peace Walker</em> has a great story, which helps show how Big Boss eventually became the person we saw as a villain in the original MSX games – arguably better than <em>The Phantom Pain</em> did. It also features one of the best supporting casts in the series, with Kazuhira Miller returning from <em>Metal Gear Solid</em> and being fleshed out into one of the series' best, while the likes of Amanda, Paz, and Professor Galvez are memorable additions to the series canon. </p><p>I say <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, but nowhere is that more felt than in the bossfights, which have you take on massive mecha over a prolonged period. While I like this in theory, these bosses are unfortunately the worst the series has to offer – and aside from the titular Peace Walker and true final boss – are not memorable in the slightest.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N8v2gHGEaWrC6UUtqoegHF" name="1a019dafa5d27-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/N8v2gHGEaWrC6UUtqoegHF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em> also features co-op and versus multiplayer modes, which are present in this new collection, though I wasn’t able to test them over the review period. From my experiences with the HD Collection version, <em>Peace Walker</em> multiplayer is a blast. </p><p>This port is a bit rougher than <em>Metal Gear Solid 4</em>, mostly because there isn't too much you can do to make PSP assets shine in 4K. However, the addition of new higher-quality versions of the comic-book-like cutscenes by Ashley Wood is a welcome bonus</p><h2 id="it-s-not-over-yet">It's not over yet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j5EKU6Nwgcx65tJXHGxT3F" name="1a019e35ffc52-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/j5EKU6Nwgcx65tJXHGxT3F.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If you played <em>Master Collection Vol 1</em>, you will have a good idea of what to expect this time around. Both main games come with a Screenplay Book and Master Book, which features rundowns of the story, background info on characters, and strategy-guide-esque details to let you find secrets in-game. </p><p>There are also soundtrack selections and the ability to download other language versions of the games if you please. The <em>Metal Gear Solid 4</em> edition also features the <em>Metal Gear Solid 4 Database</em> app, which was released on PS3 around the launch of the original game, although sadly its version of<em> Metal Gear Online</em> is not present. </p><p>And while the bonus titles included the original MSX2 version of <em>Metal Gear and Metal Gear 2</em> – which <a href="https://www.techradar.com/features/metal-gear-solid-wasnt-the-first-great-game-in-the-series">I wrote about how good they are a few years back</a> – and the less-good NES versions of them, this time around the only additional title is <em>Metal Gear: Ghost Babel</em> for the Game Boy Color.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6hYgSCyURx8owTe95RjmoF" name="1a019db630e55-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/6hYgSCyURx8owTe95RjmoF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Ghost Babel</em> takes gameplay akin to <em>Metal Gear 2</em>, but fuses it with some elements of the PS1 classic while adapting it to a stage-based formula for handheld. While it doesn't quite match the main series, <em>Ghost Babel</em> should not be slept on, as it's one of the best spinoff titles the franchise has to offer. </p><p>Sadly, that's it though. It's a shame, as the likes of <em>Metal Gear Acid or Metal Gear Rising</em> would've been much appreciated additions.</p><p><em>Metal Gear Solid Master Collection Vol.2</em> is another package of two fantastic games, with some great bonuses included. While it's mostly a vehicle to get <em>Metal Gear Solid 4</em> out of PS3 jail, <em>Peace Walker and Ghost Babel</em> are two brilliant additions that you might have missed the first time around.</p><h2 id="should-you-play-metal-gear-solid-master-collection-vol-2">Should you play Metal Gear Solid Master Collection Vol.2?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You didn't have a PS3</strong><br><em>Metal Gear Solid 4</em> is out of PS3 jail after almost 20 years. For those who have been waiting, this is one of the biggest dream ports to finally get, and being able to play it in a version that sticks to a solid 4K resolution and 60fps is worth a return trip even if you did play it on PS3.</p></div><div class="product"><p><strong>You never played Metal Gear Solid: Peace Walker</strong><br>Yes, <em>Metal Gear Solid 4</em> is the main event of this collection, but <em>Peace Walker</em> is one of the best games the series has to offer. Not to mention an essential part of the storyline heading into <em>Metal Gear Solid 5.</em> </p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You haven't played Metal Gear Solid Master Collection Vol 1.</strong><br><em>Metal Gear Solid 4</em> was made with the idea that you'll have the knowledge of the original trilogy of Metal Gear Solid games at a bare minimum, leading to a plot that will be extremely hard to follow for anyone not caught up. Not to mention that all of the emotional impact will be nullified without prior knowledge</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p>Both <em>Metal Gear Solid 4 and Peace Walker</em> have subtitles and controller remapping features, but otherwise the accessibility features included in this collection are the same as they were back in the original releases. </p><p>This means no color blind support, audio description, or gameplay tweaks are available – which could cause issues during moments in both games when tons of button mashing is required.</p><h2 id="how-i-reviewed-metal-gear-solid-master-collection-vol-2">How I reviewed Metal Gear Solid Master Collection Vol.2</h2><p>I played 12 hours of <em>Metal Gear Solid Master Collection Vol.2 </em>on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> using a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, on an <a href="https://www.techradar.com/televisions/lg-c5-oled-tv-review">LG C5 OLED TV</a> with an LG-US70TY soundbar.</p><p>During this time, I played a full run of Metal Gear Solid 4 while skipping most cutscenes (as I had replayed the game very recently for comparison) through to the end of Act 4. I played through to the end of Chapter 1 of Metal Gear Solid Peace Walker, and roughly half of Metal Gear: Ghost Babel. I have played all of these games multiple times before this review, and was able to compare to other versions where applicable. </p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/metal-gear-solid-master-collection-vol-2-review</link>
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                            <![CDATA[ Metal Gear Solid Master Collection Vol.2 brings back two of the best stealth-action games ever made in a solid new collection. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/mJErMWgpNntzqFfbeasinn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Scott has been freelancing for over two years across a number of different gaming publications, first appearing on TechRadar in 2022. He has also written for the likes of PC Gamer, Eurogamer, Push Square, The Daily Mirror, and others. He&#039;s typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that never get sequels.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Solid Snake in Metal Gear Solid Master Collection Vol.2]]></media:description>                                                            <media:text><![CDATA[Solid Snake in Metal Gear Solid Master Collection Vol.2]]></media:text>
                                <media:title type="plain"><![CDATA[Solid Snake in Metal Gear Solid Master Collection Vol.2]]></media:title>
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                                <p><em>Metal Gear Solid 4: Guns of the Patriots </em>has become something of a legend over the years, being the one big game in the franchise that never left its original platform – the <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps3-1099856/review">PlayStation 3</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, PC, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Finally, the port once thought impossible has returned in the new <a href="https://www.techradar.com/gaming/consoles-pc/another-metal-gear-solid-master-collection-is-coming-but-it-could-take-a-while-to-arrive"><em>Metal Gear Solid Master Collection Vol.2</em></a>. The <a href="https://www.techradar.com/gaming/consoles-pc/metal-gear-solid-master-collection-vol-1-review">first collection</a> packaged the classic stealth trilogy with the MSX and NES games that preceded it, and this time around the package is headlined by the return of <em>Metal Gear Solid 4</em> and the duo of the PlayStation Portable’s excellent <em>Peace Walker</em> and underrated Game Boy Color spinoff <em>Ghost Babel. </em></p><p>Off the bat, it may seem like a bit of a raw deal for the second to only feature one bonus title compared to the first collection, which offers three of the greatest games ever made along with four bonus titles and two graphic novels.</p><p>However, the work done on <em>Metal Gear Solid 4</em> is far more than the bare-bones re-releases of the first game and Bluepoint's 2011 HD Collection versions of <em>Metal Gear Solid 2</em> and 3<em> </em>found in its predecessor, while <em>Peace Walker</em> is a phenomenal mainline entry and <em>Ghost Babel</em> ranks among the series' greatest spinoffs (and is better than the NES games at least). </p><p>It's a fairer trade than the numbers suggest.</p><h2 id="war-has-changed">War has changed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Za2ayfvZe9r9tx2SDZaMpF" name="1a019da38b091-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Za2ayfvZe9r9tx2SDZaMpF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Metal Gear Solid 4</em> is the crown jewel of this collection, and unlike the first – which had some major issues at launch – I'm happy to report that this is a phenomenal port. Running at 4K and a solid 60 frames per second (fps) throughout with massively improved loading times between areas, it's hard to see any flaws in this version of the stealth classic… well, aside from those that were already there. </p><p>Long thought unportable due to being made specifically for the esoteric PS3 system architecture and a hefty number of licensed products appearing in-game, <em>Metal Gear Solid 4</em> remains mostly intact. </p><p>You still have the iPod; you still see the PS3 console in your plane. However, Konami has gone back and remixed some elements to make sense on modern consoles, with the famous "we're on PS3" scene changed to your platform of choice – even if the almost 20-year difference in Christopher Randolph's voice is pretty obvious. </p><p>In fact, the only thing I noticed that was missing was the now-redundant installation menu featuring Snake smoking between chapters.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FEcF8GU5auU94T52QrEMpF" name="1a019daae8083-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/FEcF8GU5auU94T52QrEMpF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Despite its notoriety, <em>Metal Gear Solid 4</em> is a <em>strange </em>game. I'd even argue it's the worst of the six main games in the series, even if it is still a great time. </p><p>It gets off to a really strong start with chapters set in the Middle East and South America, featuring some incredible stealth gameplay with a unique battlefield stealth mechanic which allows you to manipulate the ongoing war between rebel militia and PMC groups. </p><p>It's a genius bit of game design, and it’s a shame that it's abandoned by the end of the second chapter. </p><p>After an Act 3, which boils down to a not-so-great tailing mission, <em>Metal Gear Solid 4</em> goes off the rails with its plot, lengthy cutscenes, and gameplay segments. </p><p>Some of these are highlights of the game, such as the entirety of Act 4 or the final boss fight that ranks among the best in the series. However, some plot decisions and retcons make for the messiest story in the franchise's history – I won't go into detail, but a particular retcon about <em>Metal Gear Solid 3</em>'s Para-Medic is a terrible choice that I'm still bugged by years later.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Uk4LmQJfc6sK5PskDccoaF" name="1a019da491113-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Uk4LmQJfc6sK5PskDccoaF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>What's there is still a great game I'd recommend to anyone, though it's a shame some of the most interesting gameplay elements are abandoned almost entirely, even if the rollercoaster ride of set-piece and fan-service moments is a joy to play through. </p><p>The opening to Act 4 in particular is one of my favorite gaming moments ever and still gives me chills to this day. </p><h2 id="we-re-nomads-and-we-always-will-be">We're nomads, and we always will be</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tJHNvs9vLyipenMPTsSwoF" name="1a019dadb9518-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/tJHNvs9vLyipenMPTsSwoF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em>, on the other hand, is an unsung part of the saga. Originally released on the PSP, it was somewhat overlooked, but this game <em>is Metal Gear Solid 5</em> in all but name. </p><p>Taking place between <em>Snake Eater and The Phantom Pain, Peace Walke</em>r is <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, with a mission-based design that allows for short bursts of play. It introduced base management, weapon development, and nicking soldiers via balloon aspects that <em>The Phantom Pain</em> would later expand upon.</p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gEnjjZ5cSBF9LrKjJvGLoE" name="1a019da0dfa1-screenshotUrl" caption="" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/gEnjjZ5cSBF9LrKjJvGLoE.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Returning to Shadow Moses in Act 4 of </strong><em><strong>Metal Gear Solid 4 </strong></em><strong>is one of the greatest bits of fan service ever deployed in a game, and the needle drop of The Best Is Yet To Come still sends chills down my spine almost 20 years later.</strong></p></div></div><p>While not quite on the level of the original trilogy, <em>Peace Walker</em> has a great story, which helps show how Big Boss eventually became the person we saw as a villain in the original MSX games – arguably better than <em>The Phantom Pain</em> did. It also features one of the best supporting casts in the series, with Kazuhira Miller returning from <em>Metal Gear Solid</em> and being fleshed out into one of the series' best, while the likes of Amanda, Paz, and Professor Galvez are memorable additions to the series canon. </p><p>I say <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, but nowhere is that more felt than in the bossfights, which have you take on massive mecha over a prolonged period. While I like this in theory, these bosses are unfortunately the worst the series has to offer – and aside from the titular Peace Walker and true final boss – are not memorable in the slightest.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N8v2gHGEaWrC6UUtqoegHF" name="1a019dafa5d27-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/N8v2gHGEaWrC6UUtqoegHF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em> also features co-op and versus multiplayer modes, which are present in this new collection, though I wasn’t able to test them over the review period. From my experiences with the HD Collection version, <em>Peace Walker</em> multiplayer is a blast. </p><p>This port is a bit rougher than <em>Metal Gear Solid 4</em>, mostly because there isn't too much you can do to make PSP assets shine in 4K. However, the addition of new higher-quality versions of the comic-book-like cutscenes by Ashley Wood is a welcome bonus</p><h2 id="it-s-not-over-yet">It's not over yet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j5EKU6Nwgcx65tJXHGxT3F" name="1a019e35ffc52-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/j5EKU6Nwgcx65tJXHGxT3F.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If you played <em>Master Collection Vol 1</em>, you will have a good idea of what to expect this time around. Both main games come with a Screenplay Book and Master Book, which features rundowns of the story, background info on characters, and strategy-guide-esque details to let you find secrets in-game. </p><p>There are also soundtrack selections and the ability to download other language versions of the games if you please. The <em>Metal Gear Solid 4</em> edition also features the <em>Metal Gear Solid 4 Database</em> app, which was released on PS3 around the launch of the original game, although sadly its version of<em> Metal Gear Online</em> is not present. </p><p>And while the bonus titles included the original MSX2 version of <em>Metal Gear and Metal Gear 2</em> – which <a href="https://www.techradar.com/features/metal-gear-solid-wasnt-the-first-great-game-in-the-series">I wrote about how good they are a few years back</a> – and the less-good NES versions of them, this time around the only additional title is <em>Metal Gear: Ghost Babel</em> for the Game Boy Color.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6hYgSCyURx8owTe95RjmoF" name="1a019db630e55-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/6hYgSCyURx8owTe95RjmoF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Ghost Babel</em> takes gameplay akin to <em>Metal Gear 2</em>, but fuses it with some elements of the PS1 classic while adapting it to a stage-based formula for handheld. While it doesn't quite match the main series, <em>Ghost Babel</em> should not be slept on, as it's one of the best spinoff titles the franchise has to offer. </p><p>Sadly, that's it though. It's a shame, as the likes of <em>Metal Gear Acid or Metal Gear Rising</em> would've been much appreciated additions.</p><p><em>Metal Gear Solid Master Collection Vol.2</em> is another package of two fantastic games, with some great bonuses included. While it's mostly a vehicle to get <em>Metal Gear Solid 4</em> out of PS3 jail, <em>Peace Walker and Ghost Babel</em> are two brilliant additions that you might have missed the first time around.</p><h2 id="should-you-play-metal-gear-solid-master-collection-vol-2">Should you play Metal Gear Solid Master Collection Vol.2?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You didn't have a PS3</strong><br><em>Metal Gear Solid 4</em> is out of PS3 jail after almost 20 years. For those who have been waiting, this is one of the biggest dream ports to finally get, and being able to play it in a version that sticks to a solid 4K resolution and 60fps is worth a return trip even if you did play it on PS3.</p></div><div class="product"><p><strong>You never played Metal Gear Solid: Peace Walker</strong><br>Yes, <em>Metal Gear Solid 4</em> is the main event of this collection, but <em>Peace Walker</em> is one of the best games the series has to offer. Not to mention an essential part of the storyline heading into <em>Metal Gear Solid 5.</em> </p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You haven't played Metal Gear Solid Master Collection Vol 1.</strong><br><em>Metal Gear Solid 4</em> was made with the idea that you'll have the knowledge of the original trilogy of Metal Gear Solid games at a bare minimum, leading to a plot that will be extremely hard to follow for anyone not caught up. Not to mention that all of the emotional impact will be nullified without prior knowledge</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p>Both <em>Metal Gear Solid 4 and Peace Walker</em> have subtitles and controller remapping features, but otherwise the accessibility features included in this collection are the same as they were back in the original releases. </p><p>This means no color blind support, audio description, or gameplay tweaks are available – which could cause issues during moments in both games when tons of button mashing is required.</p><h2 id="how-i-reviewed-metal-gear-solid-master-collection-vol-2">How I reviewed Metal Gear Solid Master Collection Vol.2</h2><p>I played 12 hours of <em>Metal Gear Solid Master Collection Vol.2 </em>on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> using a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, on an <a href="https://www.techradar.com/televisions/lg-c5-oled-tv-review">LG C5 OLED TV</a> with an LG-US70TY soundbar.</p><p>During this time, I played a full run of Metal Gear Solid 4 while skipping most cutscenes (as I had replayed the game very recently for comparison) through to the end of Act 4. I played through to the end of Chapter 1 of Metal Gear Solid Peace Walker, and roughly half of Metal Gear: Ghost Babel. I have played all of these games multiple times before this review, and was able to compare to other versions where applicable. </p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Nintendo has confirmed the Nintendo Switch 2's new UK price — it's only going up by £24 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The Nintendo Switch 2 UK price will go from £395.99 to £419.99 next month</strong></li><li><strong>Nintendo announced the changes for the US, Canada, Europe, and Japan in May</strong></li><li><strong>The new pricing comes into effect on September 1, 2026</strong></li></ul><p>Nintendo has officially confirmed the new UK price of the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, which is set to increase next month.</p><p>Back in May, the <em>Mario</em> maker announced <a href="https://www.techradar.com/gaming/nintendo/nintendo-announces-price-increase-for-switch-2-handheld-but-you-still-have-time-to-beat-it">fresh Switch 2 price increases for the US, Canada, Japan, and Europe</a>. Effective September 1, 2026, they were billed as a "response to various market conditions, which are expected to extend over the medium to long term."</p><p>"We understand that pricing changes can be challenging for customers and deeply appreciate the continued enthusiasm of our fans for Nintendo products and experiences," Nintendo <a href="https://www.nintendo.com/us/whatsnew/price-revision-for-nintendo-switch-2-system/" target="_blank">shared</a> at the time.</p><p>The US price will rise from $449.99 to $499.99, while Canada will see a $50 increase from $629.99 to $679.99. Europe will rise by €30 from €469.99 to €499.99, and Japan will jump from ¥49,980 to ¥59,980.</p><p>There was no confirmation at the time for the UK, but now, in a new <a href="https://x.com/NintendoStoreUK/status/2090393411626893689?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2090393411626893689%7Ctwgr%5Eaa735254acd5135bad3502a10a0dbe743fe06490%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fas-switch-2-prices-are-set-to-increase-next-month-nintendo-has-now-confirmed-the-new-uk-price%2F" target="_blank">X</a> post from Nintendo Store UK, it's revealed that the Switch 2's price will increase by £24, bringing the Switch 2 from £395.99 to £419.99.</p><p>The new Switch 2 pricing comes as no surprise, as the <a href="https://www.techradar.com/pro/why-is-ram-so-expensive-right-now-its-more-complicated-than-you-think">global RAM crisis</a>, driven primarily by the rapid demand for AI data centers, continues to impact consoles and hardware manufacturing.</p><p>Microsoft has increased the price of its  <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and  <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a> consoles multiple times this year, including <a href="https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk">earlier this month in the UK</a>, which saw the 512GB Series S shoot up from £299.99 to £429.99, and the Xbox Series X 1TB skyrocket from £349.99 to £519.99.</p><p><a href="https://www.techradar.com/gaming/the-playstation-portal-ps5-and-ps5-pro-are-getting-huge-price-hikes-next-month-sony-confirms">The PS5 and PS5 Pro consoles also received price changes earlier this year</a>, with the base PS5 jumping $100 / £100 from $549.99 / £479.99 to  $649.99 / £569.99.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-has-confirmed-the-nintendo-switch-2s-new-uk-price-its-only-going-up-by-gbp24</link>
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                            <![CDATA[ Nintendo has officially confirmed the new UK price for the Nintendo Switch 2, which increases next month. ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 16:53:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Nintendo Switch 2 and a controller in front of a red background]]></media:description>                                                            <media:text><![CDATA[The Nintendo Switch 2 and a controller in front of a red background]]></media:text>
                                <media:title type="plain"><![CDATA[The Nintendo Switch 2 and a controller in front of a red background]]></media:title>
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                                <ul><li><strong>The Nintendo Switch 2 UK price will go from £395.99 to £419.99 next month</strong></li><li><strong>Nintendo announced the changes for the US, Canada, Europe, and Japan in May</strong></li><li><strong>The new pricing comes into effect on September 1, 2026</strong></li></ul><p>Nintendo has officially confirmed the new UK price of the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, which is set to increase next month.</p><p>Back in May, the <em>Mario</em> maker announced <a href="https://www.techradar.com/gaming/nintendo/nintendo-announces-price-increase-for-switch-2-handheld-but-you-still-have-time-to-beat-it">fresh Switch 2 price increases for the US, Canada, Japan, and Europe</a>. Effective September 1, 2026, they were billed as a "response to various market conditions, which are expected to extend over the medium to long term."</p><p>"We understand that pricing changes can be challenging for customers and deeply appreciate the continued enthusiasm of our fans for Nintendo products and experiences," Nintendo <a href="https://www.nintendo.com/us/whatsnew/price-revision-for-nintendo-switch-2-system/" target="_blank">shared</a> at the time.</p><p>The US price will rise from $449.99 to $499.99, while Canada will see a $50 increase from $629.99 to $679.99. Europe will rise by €30 from €469.99 to €499.99, and Japan will jump from ¥49,980 to ¥59,980.</p><p>There was no confirmation at the time for the UK, but now, in a new <a href="https://x.com/NintendoStoreUK/status/2090393411626893689?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2090393411626893689%7Ctwgr%5Eaa735254acd5135bad3502a10a0dbe743fe06490%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fas-switch-2-prices-are-set-to-increase-next-month-nintendo-has-now-confirmed-the-new-uk-price%2F" target="_blank">X</a> post from Nintendo Store UK, it's revealed that the Switch 2's price will increase by £24, bringing the Switch 2 from £395.99 to £419.99.</p><p>The new Switch 2 pricing comes as no surprise, as the <a href="https://www.techradar.com/pro/why-is-ram-so-expensive-right-now-its-more-complicated-than-you-think">global RAM crisis</a>, driven primarily by the rapid demand for AI data centers, continues to impact consoles and hardware manufacturing.</p><p>Microsoft has increased the price of its  <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and  <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a> consoles multiple times this year, including <a href="https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk">earlier this month in the UK</a>, which saw the 512GB Series S shoot up from £299.99 to £429.99, and the Xbox Series X 1TB skyrocket from £349.99 to £519.99.</p><p><a href="https://www.techradar.com/gaming/the-playstation-portal-ps5-and-ps5-pro-are-getting-huge-price-hikes-next-month-sony-confirms">The PS5 and PS5 Pro consoles also received price changes earlier this year</a>, with the base PS5 jumping $100 / £100 from $549.99 / £479.99 to  $649.99 / £569.99.</p>
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                                                            <title><![CDATA[ Leaker claims Nintendo Switch 2 version of Diablo 4 will finally arrive two days after BlizzCon and include two expansions ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Leaker Billbil-kun claims the Nintendo Switch 2 version of </strong><em><strong>Diablo 4</strong></em><strong> will launch on September 15</strong></li><li><strong>The "</strong><em><strong>Age of Hatred Collection</strong></em><strong>" will reportedly include the base game and the </strong><em><strong>Vessel of Hatred</strong></em><strong> and </strong><em><strong>Lord of Hatred </strong></em><strong>expansions</strong></li><li><strong>The physical edition will have a code in the box</strong></li></ul><p>The long-rumored <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> port of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> could reportedly launch very soon after BlizzCon 2026.</p><p>That's according to reliable leaker '<a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">billbil-kun</a>' of French outlet Dealabs (via <a href="https://www.resetera.com/threads/billbil-kun-diablo-iv-releases-on-switch-2-on-september-15th-69-99-includes-age-of-hatred-collection.1605874/" target="_blank">Resetera</a>), who originally reported on the Switch 2 version of <em>Diablo 4</em> <a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">earlier this month</a>. </p><p>Now, they claim that <em>Diablo 4</em> will arrive on Switch 2 on September 15, nearly three years after its release on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, PS4, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, Xbox One, and PC, two days after BlizzCon 2026, which takes place between September 12 and September 13.</p><p>The edition will be called the "<em>Age of Hatred Collection,</em>" and will include the base game and its two expansions, <a href="https://www.techradar.com/gaming/consoles-pc/new-expansion-diablo-4-vessel-of-hatred-will-bring-a-brand-new-class-to-the-franchise" target="_blank"><em>Vessel of Hatred</em></a> and <a href="https://www.techradar.com/gaming/diablo-4-lord-of-hatred-opinion-feature" target="_blank"><em>Lord of Hatred</em></a><em>, </em>and will cost $69.99 / £62.99 / €69.99.</p><p>Pre-orders are expected to begin on September 12, coinciding with the opening of BlizzCon 2026, and it appears that the physical version won't have a cartridge, but will offer a code in a box instead.</p><p>Billbil-kun couldn't determine when the game will be announced, but suggested that an official reveal could be made during Gamescom 2026 next week, where Xbox has confirmed its presence, but it's currently unclear. The announcement could just as well arrive at BlizzCon, too.</p><p><em>Diablo 4</em> launched in 2023 and is regarded as one of the best isometric, open-world role-playing games (RPGs). In TechRadar Gaming's <a href="https://www.techradar.com/reviews/diablo-4-review">five-star review</a>, freelance contributor Cat Bussell praised the game's "darkly compelling fantasy world," "fluid combat that scales well in single and multiplayer," and "endlessly customizable characters."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/leaker-claims-nintendo-switch-2-version-of-diablo-4-will-finally-arrive-two-days-after-blizzcon-and-include-two-expansions</link>
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                            <![CDATA[ The long-rumored Nintendo Switch 2 port of Diablo 4 could reportedly launch very soon after BlizzCon 2026. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 03:01:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A barbarian, druid and sorceress from Diablo 4 battle a horde of zombies in classical  pastiche]]></media:description>                                                            <media:text><![CDATA[A barbarian, druid and sorceress from Diablo 4 battle a horde of zombies in classical  pastiche]]></media:text>
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                                <ul><li><strong>Leaker Billbil-kun claims the Nintendo Switch 2 version of </strong><em><strong>Diablo 4</strong></em><strong> will launch on September 15</strong></li><li><strong>The "</strong><em><strong>Age of Hatred Collection</strong></em><strong>" will reportedly include the base game and the </strong><em><strong>Vessel of Hatred</strong></em><strong> and </strong><em><strong>Lord of Hatred </strong></em><strong>expansions</strong></li><li><strong>The physical edition will have a code in the box</strong></li></ul><p>The long-rumored <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> port of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> could reportedly launch very soon after BlizzCon 2026.</p><p>That's according to reliable leaker '<a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">billbil-kun</a>' of French outlet Dealabs (via <a href="https://www.resetera.com/threads/billbil-kun-diablo-iv-releases-on-switch-2-on-september-15th-69-99-includes-age-of-hatred-collection.1605874/" target="_blank">Resetera</a>), who originally reported on the Switch 2 version of <em>Diablo 4</em> <a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">earlier this month</a>. </p><p>Now, they claim that <em>Diablo 4</em> will arrive on Switch 2 on September 15, nearly three years after its release on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, PS4, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, Xbox One, and PC, two days after BlizzCon 2026, which takes place between September 12 and September 13.</p><p>The edition will be called the "<em>Age of Hatred Collection,</em>" and will include the base game and its two expansions, <a href="https://www.techradar.com/gaming/consoles-pc/new-expansion-diablo-4-vessel-of-hatred-will-bring-a-brand-new-class-to-the-franchise" target="_blank"><em>Vessel of Hatred</em></a> and <a href="https://www.techradar.com/gaming/diablo-4-lord-of-hatred-opinion-feature" target="_blank"><em>Lord of Hatred</em></a><em>, </em>and will cost $69.99 / £62.99 / €69.99.</p><p>Pre-orders are expected to begin on September 12, coinciding with the opening of BlizzCon 2026, and it appears that the physical version won't have a cartridge, but will offer a code in a box instead.</p><p>Billbil-kun couldn't determine when the game will be announced, but suggested that an official reveal could be made during Gamescom 2026 next week, where Xbox has confirmed its presence, but it's currently unclear. The announcement could just as well arrive at BlizzCon, too.</p><p><em>Diablo 4</em> launched in 2023 and is regarded as one of the best isometric, open-world role-playing games (RPGs). In TechRadar Gaming's <a href="https://www.techradar.com/reviews/diablo-4-review">five-star review</a>, freelance contributor Cat Bussell praised the game's "darkly compelling fantasy world," "fluid combat that scales well in single and multiplayer," and "endlessly customizable characters."</p>
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                                                            <title><![CDATA[ Here’s 6Kingdom Hearts 4 worlds I think we’ll see following Coco’s official D23 reveal — including the one Tetsuya Nomura has ‘always’ wanted to include ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the weekend, we were treated to <a href="https://www.techradar.com/streaming/entertainment/disney-parks-d23-keynote-was-packed-heres-everything-new-coming-to-disney-world-and-disneyland-including-piston-peak-avengers-campus-and-villains-land" target="_blank">Disney’s annual D23 showcase</a>, and while many will be soaking up the major Marvel Cinematic Universe reveals (including the <em>X-Men</em> cast announcement), I was far more interested in the brand-new <em>Kingdom Hearts 4</em> trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/lybMpYeO9L8" allowfullscreen></iframe></div></div><p>Not only was the Late 2027 release date set in stone, but it revealed the arrival of <em>Coco</em> to the series and gave us plenty of juicy details about the wider story while still keeping plenty a secret — such as which other worlds we’ll be visiting.</p><p>However, I’ve gone through every detail of the trailers we have so far, as well as comments made by series creator Tetsuya Nomura during a D23 Kingdom Hearts Deep Dive panel, to pick out six worlds I believe are shoo-ins for <em>Kingdom Hearts 4</em>.</p><p>Think I’m right or completely disagree? Vote in my poll at the bottom of the page, or comment below which world you most want to see when <em>Kingdom Hearts 4 </em>releases next year.</p><h2 id="1-onward">1. Onward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PTmPdrERY6FRWepALmsWn" name="Onward - Oltre la magia.jpg" alt="Onward - Oltre la magia" src="https://cdn.mos.cms.futurecdn.net/8PTmPdrERY6FRWepALmsWn.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Onward - Oltre la magia)</span></figcaption></figure><p>Based on <em>Coco</em>’s inclusion and the plot details trailers have revealed so far,<em> </em>it is seemingly safe to assume that several <em>Kingdom</em> <em>Hearts 4</em> worlds will have an afterlife or otherworldly theme. We also know that Donald and Goofy are on a quest to find and contact Sora — and a Disney Pixar film that combines both of these ideas is <em>Onward</em>.</p><p>The 2020 animated adventure follows brothers Ian and Barley Lightfoot (played by Tom Holland and Chris Pratt, respectively) as they set out on a mission to cast a visitation spell so they can speak to their deceased father one last time. A quest I’m sure Sora’s friends would want to join to talk to their lost friend.</p><p>It’s a fantastical setting with plenty of space for magic and combat to suit <em>Kingdom</em> <em>Hearts’ </em>gameplay, and based on its story alone, it makes perfect sense as a world for Sora’s friends to visit. Its release date would also fit well within KH4’s development timeline, which leads me to believe we’ll see <em>Onward</em> as a world in the next game.</p><h2 id="2-star-wars">2. Star Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUoAod7j8DjLzqb9HTgmsT" name="luke-skywalker-return-of-the-jedi" alt="Luke Skywalker grimacing as he holds his green lightsaber in Star Wars Episode VI: Return of the Jedi" src="https://cdn.mos.cms.futurecdn.net/hUoAod7j8DjLzqb9HTgmsT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lucasfilm)</span></figcaption></figure><p>According to fans, <em>Star Wars</em> has already been revealed in <em>Kingdom Hearts 4’s</em> very first teaser trailer. A forest scene looks exactly like <a href="https://www.reddit.com/r/KingdomHearts/comments/ucu6aw/this_essentially_confirms_that_the_forest_moon_of/">a view from the forest moon of Endor</a>, and there’s also an object that looks <a href="https://www.reddit.com/r/KingdomHearts/comments/u0n9e8/another_thread_about_the_apparent_atst_foot_in/">distinctly like an AT-ST foot</a> at the edge of a shot. In the most recent trailer, Donald and Goofy are also briefly seen as blue projections that look a lot <a href="https://www.reddit.com/r/KingdomHearts/comments/1vp1t4k/force_ghosts/">like Force ghosts</a><strong>.</strong></p><p>I don’t think any more confirmation is needed, frankly. My question is, how does this world fit into <em>Kingdom Hearts 4</em>? Besides just being a cool inclusion fans have been begging for since Disney bought the franchise, that is. Well, I have two theories.</p><p>Perhaps after failing to bring Sora to them in <em>Onward</em>’s world, his friends instead try to reach out to him using the help of someone like Luke Skywalker or Yoda to project a manifestation of themselves to wherever their friend is.</p><p>Alternatively, perhaps knowing that Sora is stuck in Unreality — a realm beyond the regular universe — his friends may try venturing in the Gummi Ship far beyond anywhere they have traveled before; i.e., to a galaxy far, far away</p><p>Regardless of the reason why it appears, I think many safely assume Star Wars will feature in <em>Kingdom Hearts</em>, and I’ll be certain they’re on the money until I’m proven otherwise.</p><h2 id="3-moana">3. Moana</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h768QP7sxPkuHhwYTkdewe" name="Moana-2_Disney-Plus" alt="An animated girl holds up a paddle with a whale behind her" src="https://cdn.mos.cms.futurecdn.net/h768QP7sxPkuHhwYTkdewe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney )</span></figcaption></figure><p>There’s one other teaser <a href="https://www.resetera.com/threads/kh4-elemental-or-moana.1546957/">fans have spotted</a> in previous <em>Kingdom Hearts 4</em> trailers, but the community is divided over whether it’s for <em>Moana</em> or <em>Elemental</em>. That’s because all we’ve seen is a Keyblade design blending fire/lava and water, which could fit with either of these stories.</p><p>I was <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">previously on the <em>Elemental </em>side of the aisle</a>, but I’m changing my tune. Admittedly, my actual belief is we’ll see both, but if it must be either/or, I’m now leaning towards <em>Moana</em>.</p><p>The driving factor is the theme of the underworld/afterlife. While one character does seemingly sacrifice themself in <em>Elemental</em> the afterlife isn’t a core part of the movie — but in <em>Moana</em> we do visit the underworld in the form of Lalotai.</p><p>It’s more a realm of monsters than a place of the undead, but it still makes sense as a place for Sora’s friends to look to find him, and the neon underwater fluorescence would be a beautiful environment to explore with interesting, unique Heartless designs to battle against.</p><p>Tamatoa would also be the perfect final boss.</p><p>Admittedly this theory butts up against the keyblade’s design as it would maybe look more like treasure from Tamatoa’s horde than of the fiery aspect of Te Fiti -– Te Kā — creating havoc for the watery world above, but as I said before I believe we’ll see both <em>Elemental </em>and <em>Moana</em>; <em>Moana</em> for its underworld, and <em>Elemental</em> as a palette cleanser that suits <em>KH’s </em>wider themes but isn’t directly associated with the otherworldliness we’re assuming will be present in most worlds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jqRYFaRcc6fqfLZJdBkVL" name="Elemental Pixar.jpg" alt="Wade and Ember smile at each other Pixar's Elemental movie" src="https://cdn.mos.cms.futurecdn.net/5jqRYFaRcc6fqfLZJdBkVL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pixar/Disney)</span></figcaption></figure><h2 id="4-bambi">4. Bambi</h2><p>During D23’s Kingdom Hearts panel, series creator Tetsuya Nomura let slip that another <em>Kingdom Hearts 4 </em>world will be one <a href="https://www.reddit.com/r/KingdomHearts/comments/1vq402m/small_summary_of_kh_panel_information/" target="_blank">he has always wanted to include</a>. In fact, it was almost in <em>Kingdom Hearts 3</em> but was cut because of development issues.</p><p>Now, the internet has pointed to <em>Cars</em> as this secret world. <a href="https://www.reddit.com/r/KingdomHearts/comments/1f0y8x0/the_kingdom_hearts_3_premium_showcase_recently/"><em>KH3 </em>leaks</a> from a few years ago seem to prove the Pixar franchise was in consideration for long enough to be referenced in a demo version of the game. </p><p>However, despite this evidence, I have a different pick based on Nomura’s “always” comment — if taken literally, it would need to be a Disney franchise older than 2002 (when <em>KH1 was released</em>), which 2006’s Cars isn’t. </p><p>But <em>Bambi</em> is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MmqzJ87Unv9aGhcM7aFyHG" name="bambi.jpg" alt="Bambi" src="https://cdn.mos.cms.futurecdn.net/MmqzJ87Unv9aGhcM7aFyHG.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Besides its age, <em>Bambi</em> ticks a few boxes that make it a prime candidate for inclusion in the series, <em>KH4</em> specifically. It’s a story about friendship (a core <em>Kingdom Hearts</em> theme), but also the loss of loved ones, which is a key aspect in this next installment of the Disney meets Square Enix franchise.</p><p>Bambi has also appeared in <em>Kingdom Hearts </em>before: as a Summon in the very first game. Clearly, the source material was on Nomura’s mind during development of the first title.</p><p>It’s also one of only two of those Summons to never appear again in <em>Kingdom Hearts</em> (ignoring remakes and <em>Chain of Memories</em>, which has you re-experience the first game’s events). All the others have since appeared in their own <em>KH</em> world except for Bambi and Dumbo — who may be tricky to add given his story’s reliance on racist stereotypes.</p><p>Given the other part of Nomura’s statement, a <em>Bambi</em> setting would also likely cause development issues. The team would need to create forest animal models for Sora (and his companions) to don in this space — and work out how Sora’s critter form would wield a Keyblade.</p><p>In the same panel, Nomura apparently said he likes to try and include curveball picks in his games, starting with <em>The Nightmare Before Christmas</em> all the way back in <em>KH1</em>. Perhaps I’m merely high on my own supply, but I don't think anything would be more of a curveball than this.</p><h2 id="5-wreck-it-ralph">5. Wreck-it Ralph</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9n5AQxCuR3YuFwsFFS4xmj" name="Wreck-It-Ralph.jpg" alt="Wreck-it-Ralph characters walking forwards" src="https://cdn.mos.cms.futurecdn.net/887d412ebe33bf617c3ccd348abc0b99.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Rounding things off with two picks that are a little more sensible, I suspect we’ll see <em>Wreck-It Ralph</em> in <em>Kingdom Hearts 4</em> — specifically <em>Ralph Breaks the Internet</em>.</p><p>This Disney series has appeared in <em>Kingdom Hearts</em> twice before, once as a Summon in <em>Kingdom Hearts 3</em>, and as a collection of worlds visitable in the mobile spin-off title <em>Unchained-X</em>. So a more full-on inclusion in a mainline entry would fit.</p><p>My belief, however, mostly centers on Yozora: a video game character we see in Verum Rex in the <em>Toy Story</em> world who also appears in <em>KH3</em>’s DLC as a boss you fight in Quadratum — the otherworldly space Sora now finds himself trapped in. The <em>Kingdom Hearts</em> series has played with the idea of digital worlds before, and so perhaps Verum Rex contains a digital version of Quadratum. </p><p><em>Wreck-It Ralph</em> comes in as the series sees its characters hopping between digital worlds, and could perhaps be a way for Sora’s friends to either find an original ‘true’ copy of Verum Rex, or to somehow locate the real world it is based on. I feel this idea fits better with the internet-hopping second movie, which has its characters hunting down a game as I’ve pitched, and we’ve already seen the first movie recreated in <em>Kingdom Hearts</em> (even if it was via a spin-off).</p><h2 id="6-the-princess-and-the-frog">6. The Princess and the Frog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="MgvuZUuff37PokULFqKEmN" name="tiana.jpg" alt="Princess Tiana holding a frog in her hand and smiling in The Princess and the Frog." src="https://cdn.mos.cms.futurecdn.net/MgvuZUuff37PokULFqKEmN.jpg" mos="" align="middle" fullscreen="" width="1980" height="1114" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Lastly, I think we’ll visit New Orleans from <em>The Princess and the Frog</em>. </p><p>The <em>Kingdom Hearts</em> franchise puts special emphasis on Disney’s princesses as so-called Princesses of Heart, and Tiana is a notable example we have yet to see represented in the series. Though my belief yet again comes down to how Sora’s allies need help contacting a friend on the other side, something this movie’s antagonist, Dr. Facilier, is an expert in. </p><p>His use of the power of darkness, even being called the Shadow Man in the movie itself, also feels so superbly <em>Kingdom Hearts</em> that I’m surprised Facillier has yet to feature in the game series — and if <em>Kingdom Hearts 4</em> sees us playing more as characters other than Sora (which the trailer suggests) this land could be one that’s perfect for Riku to visit given his history.</p><p>I’d also love to see Riku’s reaction to being turned into a frog, or some other Bayou critter, and needing to battle swampy Heartless after a deal he makes with Facillier goes wrong.</p><p>So am I on the money or trapped in the Realm of Sleep? Vote in my poll, or comment below which world you think is most likely to appear in <em>Kingdom Hearts 4</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONq31W"></div>                            </div>                            <script src="https://kwizly.com/embed/ONq31W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/heres-6-kingdom-hearts-4-worlds-i-think-well-see-following-cocos-official-d23-reveal-including-the-one-tetsuya-nomura-has-always-wanted-to-include</link>
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                            <![CDATA[ I don’t just want these six Kingdom Hearts 4 worlds to be in the game; I know they will be. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 03:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 08:34:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Disney Plus]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Disney / Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:description>                                                            <media:text><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:text>
                                <media:title type="plain"><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:title>
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                                <p>Over the weekend, we were treated to <a href="https://www.techradar.com/streaming/entertainment/disney-parks-d23-keynote-was-packed-heres-everything-new-coming-to-disney-world-and-disneyland-including-piston-peak-avengers-campus-and-villains-land" target="_blank">Disney’s annual D23 showcase</a>, and while many will be soaking up the major Marvel Cinematic Universe reveals (including the <em>X-Men</em> cast announcement), I was far more interested in the brand-new <em>Kingdom Hearts 4</em> trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/lybMpYeO9L8" allowfullscreen></iframe></div></div><p>Not only was the Late 2027 release date set in stone, but it revealed the arrival of <em>Coco</em> to the series and gave us plenty of juicy details about the wider story while still keeping plenty a secret — such as which other worlds we’ll be visiting.</p><p>However, I’ve gone through every detail of the trailers we have so far, as well as comments made by series creator Tetsuya Nomura during a D23 Kingdom Hearts Deep Dive panel, to pick out six worlds I believe are shoo-ins for <em>Kingdom Hearts 4</em>.</p><p>Think I’m right or completely disagree? Vote in my poll at the bottom of the page, or comment below which world you most want to see when <em>Kingdom Hearts 4 </em>releases next year.</p><h2 id="1-onward">1. Onward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PTmPdrERY6FRWepALmsWn" name="Onward - Oltre la magia.jpg" alt="Onward - Oltre la magia" src="https://cdn.mos.cms.futurecdn.net/8PTmPdrERY6FRWepALmsWn.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Onward - Oltre la magia)</span></figcaption></figure><p>Based on <em>Coco</em>’s inclusion and the plot details trailers have revealed so far,<em> </em>it is seemingly safe to assume that several <em>Kingdom</em> <em>Hearts 4</em> worlds will have an afterlife or otherworldly theme. We also know that Donald and Goofy are on a quest to find and contact Sora — and a Disney Pixar film that combines both of these ideas is <em>Onward</em>.</p><p>The 2020 animated adventure follows brothers Ian and Barley Lightfoot (played by Tom Holland and Chris Pratt, respectively) as they set out on a mission to cast a visitation spell so they can speak to their deceased father one last time. A quest I’m sure Sora’s friends would want to join to talk to their lost friend.</p><p>It’s a fantastical setting with plenty of space for magic and combat to suit <em>Kingdom</em> <em>Hearts’ </em>gameplay, and based on its story alone, it makes perfect sense as a world for Sora’s friends to visit. Its release date would also fit well within KH4’s development timeline, which leads me to believe we’ll see <em>Onward</em> as a world in the next game.</p><h2 id="2-star-wars">2. Star Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUoAod7j8DjLzqb9HTgmsT" name="luke-skywalker-return-of-the-jedi" alt="Luke Skywalker grimacing as he holds his green lightsaber in Star Wars Episode VI: Return of the Jedi" src="https://cdn.mos.cms.futurecdn.net/hUoAod7j8DjLzqb9HTgmsT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lucasfilm)</span></figcaption></figure><p>According to fans, <em>Star Wars</em> has already been revealed in <em>Kingdom Hearts 4’s</em> very first teaser trailer. A forest scene looks exactly like <a href="https://www.reddit.com/r/KingdomHearts/comments/ucu6aw/this_essentially_confirms_that_the_forest_moon_of/">a view from the forest moon of Endor</a>, and there’s also an object that looks <a href="https://www.reddit.com/r/KingdomHearts/comments/u0n9e8/another_thread_about_the_apparent_atst_foot_in/">distinctly like an AT-ST foot</a> at the edge of a shot. In the most recent trailer, Donald and Goofy are also briefly seen as blue projections that look a lot <a href="https://www.reddit.com/r/KingdomHearts/comments/1vp1t4k/force_ghosts/">like Force ghosts</a><strong>.</strong></p><p>I don’t think any more confirmation is needed, frankly. My question is, how does this world fit into <em>Kingdom Hearts 4</em>? Besides just being a cool inclusion fans have been begging for since Disney bought the franchise, that is. Well, I have two theories.</p><p>Perhaps after failing to bring Sora to them in <em>Onward</em>’s world, his friends instead try to reach out to him using the help of someone like Luke Skywalker or Yoda to project a manifestation of themselves to wherever their friend is.</p><p>Alternatively, perhaps knowing that Sora is stuck in Unreality — a realm beyond the regular universe — his friends may try venturing in the Gummi Ship far beyond anywhere they have traveled before; i.e., to a galaxy far, far away</p><p>Regardless of the reason why it appears, I think many safely assume Star Wars will feature in <em>Kingdom Hearts</em>, and I’ll be certain they’re on the money until I’m proven otherwise.</p><h2 id="3-moana">3. Moana</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h768QP7sxPkuHhwYTkdewe" name="Moana-2_Disney-Plus" alt="An animated girl holds up a paddle with a whale behind her" src="https://cdn.mos.cms.futurecdn.net/h768QP7sxPkuHhwYTkdewe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney )</span></figcaption></figure><p>There’s one other teaser <a href="https://www.resetera.com/threads/kh4-elemental-or-moana.1546957/">fans have spotted</a> in previous <em>Kingdom Hearts 4</em> trailers, but the community is divided over whether it’s for <em>Moana</em> or <em>Elemental</em>. That’s because all we’ve seen is a Keyblade design blending fire/lava and water, which could fit with either of these stories.</p><p>I was <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">previously on the <em>Elemental </em>side of the aisle</a>, but I’m changing my tune. Admittedly, my actual belief is we’ll see both, but if it must be either/or, I’m now leaning towards <em>Moana</em>.</p><p>The driving factor is the theme of the underworld/afterlife. While one character does seemingly sacrifice themself in <em>Elemental</em> the afterlife isn’t a core part of the movie — but in <em>Moana</em> we do visit the underworld in the form of Lalotai.</p><p>It’s more a realm of monsters than a place of the undead, but it still makes sense as a place for Sora’s friends to look to find him, and the neon underwater fluorescence would be a beautiful environment to explore with interesting, unique Heartless designs to battle against.</p><p>Tamatoa would also be the perfect final boss.</p><p>Admittedly this theory butts up against the keyblade’s design as it would maybe look more like treasure from Tamatoa’s horde than of the fiery aspect of Te Fiti -– Te Kā — creating havoc for the watery world above, but as I said before I believe we’ll see both <em>Elemental </em>and <em>Moana</em>; <em>Moana</em> for its underworld, and <em>Elemental</em> as a palette cleanser that suits <em>KH’s </em>wider themes but isn’t directly associated with the otherworldliness we’re assuming will be present in most worlds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jqRYFaRcc6fqfLZJdBkVL" name="Elemental Pixar.jpg" alt="Wade and Ember smile at each other Pixar's Elemental movie" src="https://cdn.mos.cms.futurecdn.net/5jqRYFaRcc6fqfLZJdBkVL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pixar/Disney)</span></figcaption></figure><h2 id="4-bambi">4. Bambi</h2><p>During D23’s Kingdom Hearts panel, series creator Tetsuya Nomura let slip that another <em>Kingdom Hearts 4 </em>world will be one <a href="https://www.reddit.com/r/KingdomHearts/comments/1vq402m/small_summary_of_kh_panel_information/" target="_blank">he has always wanted to include</a>. In fact, it was almost in <em>Kingdom Hearts 3</em> but was cut because of development issues.</p><p>Now, the internet has pointed to <em>Cars</em> as this secret world. <a href="https://www.reddit.com/r/KingdomHearts/comments/1f0y8x0/the_kingdom_hearts_3_premium_showcase_recently/"><em>KH3 </em>leaks</a> from a few years ago seem to prove the Pixar franchise was in consideration for long enough to be referenced in a demo version of the game. </p><p>However, despite this evidence, I have a different pick based on Nomura’s “always” comment — if taken literally, it would need to be a Disney franchise older than 2002 (when <em>KH1 was released</em>), which 2006’s Cars isn’t. </p><p>But <em>Bambi</em> is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MmqzJ87Unv9aGhcM7aFyHG" name="bambi.jpg" alt="Bambi" src="https://cdn.mos.cms.futurecdn.net/MmqzJ87Unv9aGhcM7aFyHG.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Besides its age, <em>Bambi</em> ticks a few boxes that make it a prime candidate for inclusion in the series, <em>KH4</em> specifically. It’s a story about friendship (a core <em>Kingdom Hearts</em> theme), but also the loss of loved ones, which is a key aspect in this next installment of the Disney meets Square Enix franchise.</p><p>Bambi has also appeared in <em>Kingdom Hearts </em>before: as a Summon in the very first game. Clearly, the source material was on Nomura’s mind during development of the first title.</p><p>It’s also one of only two of those Summons to never appear again in <em>Kingdom Hearts</em> (ignoring remakes and <em>Chain of Memories</em>, which has you re-experience the first game’s events). All the others have since appeared in their own <em>KH</em> world except for Bambi and Dumbo — who may be tricky to add given his story’s reliance on racist stereotypes.</p><p>Given the other part of Nomura’s statement, a <em>Bambi</em> setting would also likely cause development issues. The team would need to create forest animal models for Sora (and his companions) to don in this space — and work out how Sora’s critter form would wield a Keyblade.</p><p>In the same panel, Nomura apparently said he likes to try and include curveball picks in his games, starting with <em>The Nightmare Before Christmas</em> all the way back in <em>KH1</em>. Perhaps I’m merely high on my own supply, but I don't think anything would be more of a curveball than this.</p><h2 id="5-wreck-it-ralph">5. Wreck-it Ralph</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9n5AQxCuR3YuFwsFFS4xmj" name="Wreck-It-Ralph.jpg" alt="Wreck-it-Ralph characters walking forwards" src="https://cdn.mos.cms.futurecdn.net/887d412ebe33bf617c3ccd348abc0b99.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Rounding things off with two picks that are a little more sensible, I suspect we’ll see <em>Wreck-It Ralph</em> in <em>Kingdom Hearts 4</em> — specifically <em>Ralph Breaks the Internet</em>.</p><p>This Disney series has appeared in <em>Kingdom Hearts</em> twice before, once as a Summon in <em>Kingdom Hearts 3</em>, and as a collection of worlds visitable in the mobile spin-off title <em>Unchained-X</em>. So a more full-on inclusion in a mainline entry would fit.</p><p>My belief, however, mostly centers on Yozora: a video game character we see in Verum Rex in the <em>Toy Story</em> world who also appears in <em>KH3</em>’s DLC as a boss you fight in Quadratum — the otherworldly space Sora now finds himself trapped in. The <em>Kingdom Hearts</em> series has played with the idea of digital worlds before, and so perhaps Verum Rex contains a digital version of Quadratum. </p><p><em>Wreck-It Ralph</em> comes in as the series sees its characters hopping between digital worlds, and could perhaps be a way for Sora’s friends to either find an original ‘true’ copy of Verum Rex, or to somehow locate the real world it is based on. I feel this idea fits better with the internet-hopping second movie, which has its characters hunting down a game as I’ve pitched, and we’ve already seen the first movie recreated in <em>Kingdom Hearts</em> (even if it was via a spin-off).</p><h2 id="6-the-princess-and-the-frog">6. The Princess and the Frog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="MgvuZUuff37PokULFqKEmN" name="tiana.jpg" alt="Princess Tiana holding a frog in her hand and smiling in The Princess and the Frog." src="https://cdn.mos.cms.futurecdn.net/MgvuZUuff37PokULFqKEmN.jpg" mos="" align="middle" fullscreen="" width="1980" height="1114" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Lastly, I think we’ll visit New Orleans from <em>The Princess and the Frog</em>. </p><p>The <em>Kingdom Hearts</em> franchise puts special emphasis on Disney’s princesses as so-called Princesses of Heart, and Tiana is a notable example we have yet to see represented in the series. Though my belief yet again comes down to how Sora’s allies need help contacting a friend on the other side, something this movie’s antagonist, Dr. Facilier, is an expert in. </p><p>His use of the power of darkness, even being called the Shadow Man in the movie itself, also feels so superbly <em>Kingdom Hearts</em> that I’m surprised Facillier has yet to feature in the game series — and if <em>Kingdom Hearts 4</em> sees us playing more as characters other than Sora (which the trailer suggests) this land could be one that’s perfect for Riku to visit given his history.</p><p>I’d also love to see Riku’s reaction to being turned into a frog, or some other Bayou critter, and needing to battle swampy Heartless after a deal he makes with Facillier goes wrong.</p><p>So am I on the money or trapped in the Realm of Sleep? Vote in my poll, or comment below which world you think is most likely to appear in <em>Kingdom Hearts 4</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONq31W"></div>                            </div>                            <script src="https://kwizly.com/embed/ONq31W.js" async></script>
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                                                            <title><![CDATA[ Xenoblade Chronicles 2's Nintendo Switch 2 edition could have been perfection — but unending menus left me burning with rage like Pyra ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I made the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> my opportunity to experience a wider breadth of the titles in the Japanese company’s repertoire; moving past simply the latest <em>Super Mario</em> or<em> Legend of Zelda </em>story and into the entries I only knew about through <em>Super Smash Bros.</em> Among this list of experiments was <em>Xenoblade Chronicles 2</em>.</p><p>My complete lack of knowledge about the first game thankfully didn’t hold me back (outside of a not overly important detail in the ending) from mastering the Blades-based combat system and finishing Rex and Pyra’s quest. </p><p>Unfortunately, the melodramatic story, staccato cutscenes, and some general tediousness to side-quests and menu management meant I exited the<em> Xenoblade</em> franchise; content with what I had sampled but with no desire to order a second course.</p><p>Despite that initial assessment, the series and this game specifically have re-entered my life through the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> edition — a standalone title for newcomers, or upgrade pack for returning players — as Nintendo works to bring the <em>Xenoblade Chronicles</em> trilogy to its latest console.</p><p>With <em>Xenoblade Chronicles 2’s</em> enhanced edition comes visual updates — specifically the promise of 4K resolution and 60 frames per second (fps) in docked mode, and full-HD 60fps in handheld — plus a few minor new content treats.</p><p>The trouble is the update misses a few much-needed improvements that would turn this undeniably definitive way to play <em>XC2</em> into the perfect way to experience the adventure I had hoped it would be,</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gFTqYX2WxPAM9VNmw5TQJh" name="5250" alt="Pyra fighting off another blade" src="https://cdn.mos.cms.futurecdn.net/gFTqYX2WxPAM9VNmw5TQJh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A battle for the Aegis </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="back-to-basics">Back to basics</h2><p>Just like previous Switch 2 refreshes, we’ve seen the story and gameplay remain almost entirely unchanged.</p><p>As with the Switch version, protagonist Rex yet again finds himself the Driver of a powerful and sought-after blade known as the Aegis — or Pyra as she prefers to call herself — following a salvaging gig-gone-wrong. And after saving his life, the pair venture out together with the goal of reaching  Elysium — a place which could hold the answers to the troubles facing the world of Alrest, such as the steady decline of its Titans.</p><p>On this quest, Rex and his allies recruit Blades (living weapons) who fight alongside them. Most are obtained through gacha-style Cores that spit out either unique rare or generic common Blades — purchased using in-game currency. You can also find rare blades through special crystals obtained through completing specific objectives meaning progress isn’t entirely luck-based.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EJEh5AS68HoH7t5jnv6DNh" name="5247" alt="Momo from Xenoblade Chronicles 2 Switch 2 edition" src="https://cdn.mos.cms.futurecdn.net/EJEh5AS68HoH7t5jnv6DNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Momo is the Switch 2 exclusive Blade </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Among these guaranteed unlocks is the Switch 2 exclusive Blade Momo. She’s a healer-class given to the player about halfway through Chapter 2 and has the special ability to change her attribute between Light and Dark. I’ve had a blast using her and her bunny ball weapon, though it seems she’s a solid starting-out ally and not a Blade that’ll carry all the way into the post-game.</p><p>Every Blade has its own weapon, attribute, role, and moveset. Finding and building a synergistic collection of Blades for each character will help massively with challenging combats, though I never found it essential to complete the main story.</p><p><em>Xenoblade Chronicles 2</em>’s Blades combat is also much the same as it was before.</p><p>Characters and their Blade will automatically attack their target when in range while more powerful moves (known as Arts) charge up. Using Arts will then charge your Special attack, and these Special attacks can be chained in a specific order to pull off devastating combos.</p><p>There’s a few other mechanics at play on top of this, and admittedly <em>XC2 </em>can feel like that board game your friend swears isn’t as complex as the dozens of pages-long rule book implies — you’ll learn a lot be doing, but I feel the game’s explanations could be snappier and more effective (the tutorial can be a slog, and even on my replay I left it feeling not entirely confident until I checked out a guide online).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iZwJwBvQCvo94PfuTChCNh" name="5246" alt="Xenoblade Chronicles 2 characters fighting a bird" src="https://cdn.mos.cms.futurecdn.net/iZwJwBvQCvo94PfuTChCNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>That said, the auto-battle nature and recharge time on Arts makes <em>XC2’s </em>combat feel very turn-based in gameplay while being real-time in nature. If you find fast-paced action games inaccessible but are tired of turn-based combat, I suspect the slower pace of <em>XC2 </em>could be a happy middle ground for you.</p><p>It’s not all old stuff gameplay-wise. The Switch 2 edition also includes the brand-new Merc Assault mode.</p><p>In the original, Merc Missions are a passive way to use your unequipped Blades to complete tasks and earn rewards. The passive option gameplay remains; however, Assault mode, once unlocked, allows you to actively control blades while they’re out on a subset of these missions.</p><p>You’ll get additional Core Crystal, EXP, Gold, and other rewards as a bonus for taking a more active part in the mission.</p><p>I’d say it’s a fun novelty and is a lot quicker than waiting the time for a passive Merc Mission to complete (assuming you’re successful), but It’s not an all-out upgrade on what came before.</p><h2 id="filling-frustration">Filling frustration</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XeWdTxWyuPKPSUTd9gaBNh" name="5249" alt="Morag diverting first with her sword" src="https://cdn.mos.cms.futurecdn.net/XeWdTxWyuPKPSUTd9gaBNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Couldn't have said it better myself </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>“Not an all-out upgrade” describes much of how I felt about the rest of the game. Because despite being the community’s most common gripe with the original, the Switch 2 update doesn’t do much to solve the general tedium present in <em>Xenoblade Chronicles 2</em>.</p><p>There are so many different menus and tutorial screens tied to different buttons rather than being consolidated to one or two places, and far too frequently there’s no easy way — or, in the case of Tiger! Tiger!’s menu, any way — to quickly back out of the menu if you accidentally enter it. This forces you to click through multiple screens to finally exit (or, in the worst instances, exit and then re-enter if you fall into the spiralling trap of button mashing in your frustration only to over-mash and get caught in an unending menu cycle).</p><p>Speaking of that Tiger! Tiger! minigame, much like the original, there's also no way to swiftly reset it, making the quest to complete perfect runs (which are needed for some character upgrade requirements) that little bit more laborious than it needs to be.</p><p>You can’t even mass sell items from your inventory, or mass release Blades if your collection is bursting with common duds. I’d also love the option to open Core Crystals in bulk and just choose the Blades I want to keep, releasing the rest. </p><p>I’d also have hoped something could be done to improve the flow of cutscenes, as the odd gaps between characters speaking can make conversations feel noticeably disjointed, or maybe just add voice acting to a few scenes that lack it.</p><p>What’s perhaps worst of all is it’s not like the original’s tedium hasn’t been touched at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q9RNFAqEmvoxPiVFrhbnP3" name="xenoblade.jpg" alt="Rex and Pyra fighting a bug" src="https://cdn.mos.cms.futurecdn.net/q9RNFAqEmvoxPiVFrhbnP3.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It feels like I'm still playing this earlier draft of the game at times </span><span class="credit" itemprop="copyrightHolder">(Image credit: Monolith Soft)</span></figcaption></figure><p>Field skills have been fixed so that you no longer need the Blade actively in your party, just in your collection, for it to aid with in-world interactions like breaking into chests or harvesting more goodies from collection points.</p><p>Interacting with collection points also looks to have been sped up, letting you more quickly collect resources.</p><p>Clearly some identified issues were addressed by the update, but too many more were missed.</p><p>Quality of life changes aren’t as flashy as new characters or game modes, but when they were such a frustrating part of <em>Xenoblade Chronicles 2</em> on the Switch, I can’t help but feel like these small improvements would be perfect for the <em>S</em>witch 2<em> </em>enhancement.</p><p>Not just perfect for, but expected from such an upgrade.</p><p>For new Switch 2 players, this enhanced edition is of course the one to opt for now that it’s available. As for returning players, while the update is neat, I’m not convinced it’s worth picking up unless you’re a <em>Xenoblade</em> diehard who has been wanting an excuse to replay the game since launch.</p><p>That’s not me.  While I've experienced some slight nostalgia on this jaunt, I’m ready to leave <em>Xenoblade</em> behind once more. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/xenoblade-chronicles-2s-nintendo-switch-2-edition-could-have-been-perfection-but-unending-menus-left-me-burning-with-rage-like-pyra</link>
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                            <![CDATA[ Xenoblade Chronicles 2 on the Nintendo Switch 2 should be the perfect way to play the game. It isn't. ]]>
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                                                                        <pubDate>Sun, 16 Aug 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Rex rushing forward in anger]]></media:description>                                                            <media:text><![CDATA[Rex rushing forward in anger]]></media:text>
                                <media:title type="plain"><![CDATA[Rex rushing forward in anger]]></media:title>
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                                <p>I made the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> my opportunity to experience a wider breadth of the titles in the Japanese company’s repertoire; moving past simply the latest <em>Super Mario</em> or<em> Legend of Zelda </em>story and into the entries I only knew about through <em>Super Smash Bros.</em> Among this list of experiments was <em>Xenoblade Chronicles 2</em>.</p><p>My complete lack of knowledge about the first game thankfully didn’t hold me back (outside of a not overly important detail in the ending) from mastering the Blades-based combat system and finishing Rex and Pyra’s quest. </p><p>Unfortunately, the melodramatic story, staccato cutscenes, and some general tediousness to side-quests and menu management meant I exited the<em> Xenoblade</em> franchise; content with what I had sampled but with no desire to order a second course.</p><p>Despite that initial assessment, the series and this game specifically have re-entered my life through the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> edition — a standalone title for newcomers, or upgrade pack for returning players — as Nintendo works to bring the <em>Xenoblade Chronicles</em> trilogy to its latest console.</p><p>With <em>Xenoblade Chronicles 2’s</em> enhanced edition comes visual updates — specifically the promise of 4K resolution and 60 frames per second (fps) in docked mode, and full-HD 60fps in handheld — plus a few minor new content treats.</p><p>The trouble is the update misses a few much-needed improvements that would turn this undeniably definitive way to play <em>XC2</em> into the perfect way to experience the adventure I had hoped it would be,</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gFTqYX2WxPAM9VNmw5TQJh" name="5250" alt="Pyra fighting off another blade" src="https://cdn.mos.cms.futurecdn.net/gFTqYX2WxPAM9VNmw5TQJh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A battle for the Aegis </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="back-to-basics">Back to basics</h2><p>Just like previous Switch 2 refreshes, we’ve seen the story and gameplay remain almost entirely unchanged.</p><p>As with the Switch version, protagonist Rex yet again finds himself the Driver of a powerful and sought-after blade known as the Aegis — or Pyra as she prefers to call herself — following a salvaging gig-gone-wrong. And after saving his life, the pair venture out together with the goal of reaching  Elysium — a place which could hold the answers to the troubles facing the world of Alrest, such as the steady decline of its Titans.</p><p>On this quest, Rex and his allies recruit Blades (living weapons) who fight alongside them. Most are obtained through gacha-style Cores that spit out either unique rare or generic common Blades — purchased using in-game currency. You can also find rare blades through special crystals obtained through completing specific objectives meaning progress isn’t entirely luck-based.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EJEh5AS68HoH7t5jnv6DNh" name="5247" alt="Momo from Xenoblade Chronicles 2 Switch 2 edition" src="https://cdn.mos.cms.futurecdn.net/EJEh5AS68HoH7t5jnv6DNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Momo is the Switch 2 exclusive Blade </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Among these guaranteed unlocks is the Switch 2 exclusive Blade Momo. She’s a healer-class given to the player about halfway through Chapter 2 and has the special ability to change her attribute between Light and Dark. I’ve had a blast using her and her bunny ball weapon, though it seems she’s a solid starting-out ally and not a Blade that’ll carry all the way into the post-game.</p><p>Every Blade has its own weapon, attribute, role, and moveset. Finding and building a synergistic collection of Blades for each character will help massively with challenging combats, though I never found it essential to complete the main story.</p><p><em>Xenoblade Chronicles 2</em>’s Blades combat is also much the same as it was before.</p><p>Characters and their Blade will automatically attack their target when in range while more powerful moves (known as Arts) charge up. Using Arts will then charge your Special attack, and these Special attacks can be chained in a specific order to pull off devastating combos.</p><p>There’s a few other mechanics at play on top of this, and admittedly <em>XC2 </em>can feel like that board game your friend swears isn’t as complex as the dozens of pages-long rule book implies — you’ll learn a lot be doing, but I feel the game’s explanations could be snappier and more effective (the tutorial can be a slog, and even on my replay I left it feeling not entirely confident until I checked out a guide online).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iZwJwBvQCvo94PfuTChCNh" name="5246" alt="Xenoblade Chronicles 2 characters fighting a bird" src="https://cdn.mos.cms.futurecdn.net/iZwJwBvQCvo94PfuTChCNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>That said, the auto-battle nature and recharge time on Arts makes <em>XC2’s </em>combat feel very turn-based in gameplay while being real-time in nature. If you find fast-paced action games inaccessible but are tired of turn-based combat, I suspect the slower pace of <em>XC2 </em>could be a happy middle ground for you.</p><p>It’s not all old stuff gameplay-wise. The Switch 2 edition also includes the brand-new Merc Assault mode.</p><p>In the original, Merc Missions are a passive way to use your unequipped Blades to complete tasks and earn rewards. The passive option gameplay remains; however, Assault mode, once unlocked, allows you to actively control blades while they’re out on a subset of these missions.</p><p>You’ll get additional Core Crystal, EXP, Gold, and other rewards as a bonus for taking a more active part in the mission.</p><p>I’d say it’s a fun novelty and is a lot quicker than waiting the time for a passive Merc Mission to complete (assuming you’re successful), but It’s not an all-out upgrade on what came before.</p><h2 id="filling-frustration">Filling frustration</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XeWdTxWyuPKPSUTd9gaBNh" name="5249" alt="Morag diverting first with her sword" src="https://cdn.mos.cms.futurecdn.net/XeWdTxWyuPKPSUTd9gaBNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Couldn't have said it better myself </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>“Not an all-out upgrade” describes much of how I felt about the rest of the game. Because despite being the community’s most common gripe with the original, the Switch 2 update doesn’t do much to solve the general tedium present in <em>Xenoblade Chronicles 2</em>.</p><p>There are so many different menus and tutorial screens tied to different buttons rather than being consolidated to one or two places, and far too frequently there’s no easy way — or, in the case of Tiger! Tiger!’s menu, any way — to quickly back out of the menu if you accidentally enter it. This forces you to click through multiple screens to finally exit (or, in the worst instances, exit and then re-enter if you fall into the spiralling trap of button mashing in your frustration only to over-mash and get caught in an unending menu cycle).</p><p>Speaking of that Tiger! Tiger! minigame, much like the original, there's also no way to swiftly reset it, making the quest to complete perfect runs (which are needed for some character upgrade requirements) that little bit more laborious than it needs to be.</p><p>You can’t even mass sell items from your inventory, or mass release Blades if your collection is bursting with common duds. I’d also love the option to open Core Crystals in bulk and just choose the Blades I want to keep, releasing the rest. </p><p>I’d also have hoped something could be done to improve the flow of cutscenes, as the odd gaps between characters speaking can make conversations feel noticeably disjointed, or maybe just add voice acting to a few scenes that lack it.</p><p>What’s perhaps worst of all is it’s not like the original’s tedium hasn’t been touched at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q9RNFAqEmvoxPiVFrhbnP3" name="xenoblade.jpg" alt="Rex and Pyra fighting a bug" src="https://cdn.mos.cms.futurecdn.net/q9RNFAqEmvoxPiVFrhbnP3.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It feels like I'm still playing this earlier draft of the game at times </span><span class="credit" itemprop="copyrightHolder">(Image credit: Monolith Soft)</span></figcaption></figure><p>Field skills have been fixed so that you no longer need the Blade actively in your party, just in your collection, for it to aid with in-world interactions like breaking into chests or harvesting more goodies from collection points.</p><p>Interacting with collection points also looks to have been sped up, letting you more quickly collect resources.</p><p>Clearly some identified issues were addressed by the update, but too many more were missed.</p><p>Quality of life changes aren’t as flashy as new characters or game modes, but when they were such a frustrating part of <em>Xenoblade Chronicles 2</em> on the Switch, I can’t help but feel like these small improvements would be perfect for the <em>S</em>witch 2<em> </em>enhancement.</p><p>Not just perfect for, but expected from such an upgrade.</p><p>For new Switch 2 players, this enhanced edition is of course the one to opt for now that it’s available. As for returning players, while the update is neat, I’m not convinced it’s worth picking up unless you’re a <em>Xenoblade</em> diehard who has been wanting an excuse to replay the game since launch.</p><p>That’s not me.  While I've experienced some slight nostalgia on this jaunt, I’m ready to leave <em>Xenoblade</em> behind once more. </p>
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                                                            <title><![CDATA[ Exclusive: 'If we're going to do it half-assed, let's not do it at all' — Co-founder reveals how a Batman chair changed Secretlab forever ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Founded in 2014 by competitive <em>Starcraft 2 </em>players Ian Ang and Alaric Choo, Secretlab has steadily grown from one of Singapore’s countless plucky start-ups to one of the most recognizable gaming chair brands in the world.</p><p>The award-winning Secretlab Titan Evo 2022 is its flagship product (named one of the best gaming chairs on the market in our <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">review</a>). The brand also manufactures a successful line of desks and this year branched into the productivity-focused task chair market with its <a href="https://www.techradar.com/gaming/secretlabs-already-perfected-the-gaming-chair-and-now-its-going-for-the-home-office-market-with-its-new-atlas-model">new Atlas model</a>.</p><p>Special edition gear has steadily become a key part of the offering as well. Shoppers can scoop up officially licensed products tied to some of the biggest games like <em>Overwatch </em>and <em>Cyberpunk 2077</em>, massive multimedia franchises including <em>Pokémon </em>and <em>Warhammer, </em>popular esports teams, or even luxury car brands McLaren and Lamborghini.</p><p>But it all began with a certain caped crusader.</p><h2 id="the-batman-blueprint">The Batman blueprint</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xuLnSETPXaLQmYMcrskziE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8vPpz2ekbsgS4YMxVWThZE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/39fvMbdVob2mmPziP4GdpE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“I chose <em>Batman </em>at the start,” Choo, who also heads the company’s partnerships, explains as I relax on a sofa in his corner office at the brand’s HQ. A pile of material samples amassed over years of research and development sits on the glass coffee table in front of me: strips of bright orange fabric designed to look like <em>Dragon Ball </em>hero Goku’s iconic robes, a moulded plate inspired by the front of a supercar, a detailed print of the Marauder's Map from <em>Harry Potter</em>, and countless other items.</p><p>“We were much smaller back then, so we didn't have many options, but <em>Batman </em>was such a huge IP, and I just felt like it made sense for us,” he continues. This was nine years ago and, although other gaming furniture brands have embraced similar collaborations in the years since, Choo says a crossover gaming chair was a novel idea at the time. </p><p>“DC was kind of like, 'we have a lot of license categories. We have everything. We have figures, we have statues, we have cups, we have shirts and bags, but we've never done a chair.’"</p><p>In such uncharted territory, Choo reckons that it took a whole year to work out how to approach the product’s design. “It sounds obvious now: a Batman chair is black, right? But do you go with the iconic Batman, where it's a yellow logo and retro? We were coming off the armor and whatnot — the [<em>Dark Knight]</em> movie was out at the time, so we went that direction.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AGW3Ze7fhHHHvyDSzmohyE" name="IMG_20260424_170235" alt="Limited Edition Secretlab chairs at the company's head office." src="https://cdn.mos.cms.futurecdn.net/AGW3Ze7fhHHHvyDSzmohyE.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“We were thinking about what Batman would sit in; what chair would he have in his bat cave?” reveals Choo. The final design is sleek and understated, adorned with a subtle bat emblem and a carbon-fiber-like pattern.  It looks like something that could exist in the world of comics, and this approach immediately resonated not just with franchise owner Warner Bros. but also with consumers.</p><p>Warner Bros. entered Secretlab in the 2021 Licensing International Excellence Awards, where it won ‘Best Licensed Product’ in the home décor category, and the chair remains one of the company’s most popular designs. It even caught the attention of Batman artist Jim Lee, who snuck the Secretlab logo onto the hero’s personal seat in <a href="https://geekculture.co/batmans-batchair-is-made-by-secretlab/"><em>Batman </em>comic book issue #159</a>.</p><p>“It was crazy. [A picture of the panel] was just sent to us randomly,” laughs Choo. “I bought three copies: I kept one for myself. I sent one to the guy that's in charge of Warner Bros. in Singapore, and then the third one I showed my mom.”</p><h2 id="becoming-the-experts">Becoming the experts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u33Yiamr2EvrUWFUYKQgSf" name="IMG_20260424_112707" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/u33Yiamr2EvrUWFUYKQgSf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The success of the Batman chair gave Secretlab plenty of reason to pursue future collaborations, and informed how it approaches each one to this day. “We don't want to just put logos on things and call it a day. We want to go in depth. We want to know the lore,” begins Choo. </p><p>Whether it's poring over comic book panels, diving into video games, or watching all the movies or cartoons in a particular series, the team isn’t afraid to go deep into the source material of any intellectual property they are working with. “If we weren't originally fans of the IP before, we become experts,” he adds.</p><p>Choo does admit there are occasions when this isn’t possible though, like the build-up to a new release where details are kept under wraps: “Sometimes we're designing stuff with very little information. We don't like to do that, but sometimes we have to do it.”</p><p>Walking around the company’s global headquarters, it’s easy to see that employees are encouraged not to shy away from the properties they love. Desks are covered in figurines and other collectibles based on a wide range of games, comic books, manga, movies, and more. Even Choo’s own space is adorned with nerdy memorabilia.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UsDfa4h5oGR8jn7ek27SGF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5n9whMAXos6YtEbzmhWHFF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mUW8gkdzdiingFocPAWsEF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9HM6nLazhpPkqZroyQVzDF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/msWqEMQTnJg9V7GCHr7HDF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“All the IP that we work with, even currently, a lot of it is stuff that we are very, very passionate about. “I'm a <em>Pokémon </em>fan, so I don't just want to put whatever on a chair. I want to go deep into it with them; I want to collaborate at a high level. I want to come up with, like, assembly manuals that have custom art and that kind of thing,” he continues, gesturing to a colorful <em>Genshin Impact </em>print.</p><p>Secretlab currently has three separate <em>Pokémon </em>chair<em> </em>designs inspired by Pikachu, Gengar, and Eevee. You might assume that choosing which characters to base designs on is a simple popularity contest. Still, Choo argues that the team is actually more concerned with coming up with ideas that are unique and fit Secretlab’s premium brand image.</p><p>“Sometimes a popular Pokémon doesn't have a good color scheme, for example, and it would be off brand for us. We also need to think about Pokémon's guidelines as well; it's one of those things where there are so many rules,” he explains. “If it's all color, then it's too loud as well. Only a kid would want it. How do I make it tasteful in a way where an older fan can have it in their house, and it will be a good fit?</p><h2 id="consistent-quality">Consistent quality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r5bSdJ6wFny82BsVv263Lf" name="IMG_20260424_113639" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/r5bSdJ6wFny82BsVv263Lf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Secretlab collaborations are characterized by a careful attention to detail, with intricate design elements that often incorporate new materials and manufacturing techniques.</p><p>“I think we've always gone all out on all of our collabs,” says Choo. “We have certain manufacturing methods that have become more viable to use. One of the things that we talk about a lot is the embroidery. It's something that I think companies don't like to use because it's very expensive. It's very time-consuming. We have certain panels that can take seven, eight hours to do.”</p><div><blockquote><p>We've always gone all out on all of our collabs</p><p>Alaric Choo, co-founder and technical & partnerships director at Secretlab</p></blockquote></div><p>Secretlab’s crossovers with luxury car brands stand out as perhaps the most materially complex in its portfolio. The most premium Automobili Lamborghini editions, for example, are decked out in the same Dinamica microsuede material found on high-end car dashboards and lightweight carbon fiber plating. </p><p>“Lamborghini is one of the greatest luxury names, so we were thinking about how we can elevate the partnership,” Choo explains as I examine a sturdy black panel from the table. “When we look at Lamborghinis, there is a lot of carbon fiber usage. The weave that they use and how they put it together — carbon fiber is a pain in the ass to work with. It's like you're layering different sheets, and it bubbles very easily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v4kx2PNRgoRzDUY95D7pWf" name="IMG_20260424_113345" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/v4kx2PNRgoRzDUY95D7pWf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“When we did it, we looked at the shape of the carbon fiber on Lamborghini cars, and we were like, ‘We think that this is it.’ We had to come up with a mounting method and learn to use carbon fiber. Obviously, we used it sometimes in certain prototypes, but we hadn’t actually mass-produced it, so it was a first for us.”</p><p>Creating new manufacturing processes and tools can be expensive, but Choo isn’t worried that the added cost could hurt profits. “It may not always directly translate financially, but we don't think about things in so much of the short term,” he says. “In the overall term, it pays off that when we do something, we do it properly. I think that's the main point for us: if we're going to do it half-assed, let's not do it at all.” </p><p>He thinks that consumers appreciate the overall “consistency” and have come to expect a lot of effort from the brand: “Holding yourself to a very high standard pays off over time.”</p><p>A privately held company, Secretlab can afford to invest in developing this kind of relationship with consumers in a way that some of its biggest competitors perhaps can’t. With the company’s value estimated to be nearing the billion-dollar<a href="https://www.techinasia.com/secretlab-singapores-billiondollar-company" target="_blank"> mark back in 2021</a>, Choo’s long-term thinking is obviously paying off.</p><div data-widget-type="multimodelreview" data-widget-title="Today's best Secretlab deals" data-model-name="Secretlab Titan Evo 2022,Secretlab Atlas"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/co-founder-reveals-how-a-batman-chair-changed-secretlab-forever</link>
                                                                            <description>
                            <![CDATA[ We discuss Secretlab’s expansive collab product line with co-founder and head of partnerships, Alaric Choo. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Limited Edition Secretlab chairs at the company&#039;s head office.]]></media:description>                                                            <media:text><![CDATA[Limited Edition Secretlab chairs at the company&#039;s head office.]]></media:text>
                                <media:title type="plain"><![CDATA[Limited Edition Secretlab chairs at the company&#039;s head office.]]></media:title>
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                            <article>
                                <p>Founded in 2014 by competitive <em>Starcraft 2 </em>players Ian Ang and Alaric Choo, Secretlab has steadily grown from one of Singapore’s countless plucky start-ups to one of the most recognizable gaming chair brands in the world.</p><p>The award-winning Secretlab Titan Evo 2022 is its flagship product (named one of the best gaming chairs on the market in our <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">review</a>). The brand also manufactures a successful line of desks and this year branched into the productivity-focused task chair market with its <a href="https://www.techradar.com/gaming/secretlabs-already-perfected-the-gaming-chair-and-now-its-going-for-the-home-office-market-with-its-new-atlas-model">new Atlas model</a>.</p><p>Special edition gear has steadily become a key part of the offering as well. Shoppers can scoop up officially licensed products tied to some of the biggest games like <em>Overwatch </em>and <em>Cyberpunk 2077</em>, massive multimedia franchises including <em>Pokémon </em>and <em>Warhammer, </em>popular esports teams, or even luxury car brands McLaren and Lamborghini.</p><p>But it all began with a certain caped crusader.</p><h2 id="the-batman-blueprint">The Batman blueprint</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xuLnSETPXaLQmYMcrskziE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8vPpz2ekbsgS4YMxVWThZE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/39fvMbdVob2mmPziP4GdpE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“I chose <em>Batman </em>at the start,” Choo, who also heads the company’s partnerships, explains as I relax on a sofa in his corner office at the brand’s HQ. A pile of material samples amassed over years of research and development sits on the glass coffee table in front of me: strips of bright orange fabric designed to look like <em>Dragon Ball </em>hero Goku’s iconic robes, a moulded plate inspired by the front of a supercar, a detailed print of the Marauder's Map from <em>Harry Potter</em>, and countless other items.</p><p>“We were much smaller back then, so we didn't have many options, but <em>Batman </em>was such a huge IP, and I just felt like it made sense for us,” he continues. This was nine years ago and, although other gaming furniture brands have embraced similar collaborations in the years since, Choo says a crossover gaming chair was a novel idea at the time. </p><p>“DC was kind of like, 'we have a lot of license categories. We have everything. We have figures, we have statues, we have cups, we have shirts and bags, but we've never done a chair.’"</p><p>In such uncharted territory, Choo reckons that it took a whole year to work out how to approach the product’s design. “It sounds obvious now: a Batman chair is black, right? But do you go with the iconic Batman, where it's a yellow logo and retro? We were coming off the armor and whatnot — the [<em>Dark Knight]</em> movie was out at the time, so we went that direction.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AGW3Ze7fhHHHvyDSzmohyE" name="IMG_20260424_170235" alt="Limited Edition Secretlab chairs at the company's head office." src="https://cdn.mos.cms.futurecdn.net/AGW3Ze7fhHHHvyDSzmohyE.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“We were thinking about what Batman would sit in; what chair would he have in his bat cave?” reveals Choo. The final design is sleek and understated, adorned with a subtle bat emblem and a carbon-fiber-like pattern.  It looks like something that could exist in the world of comics, and this approach immediately resonated not just with franchise owner Warner Bros. but also with consumers.</p><p>Warner Bros. entered Secretlab in the 2021 Licensing International Excellence Awards, where it won ‘Best Licensed Product’ in the home décor category, and the chair remains one of the company’s most popular designs. It even caught the attention of Batman artist Jim Lee, who snuck the Secretlab logo onto the hero’s personal seat in <a href="https://geekculture.co/batmans-batchair-is-made-by-secretlab/"><em>Batman </em>comic book issue #159</a>.</p><p>“It was crazy. [A picture of the panel] was just sent to us randomly,” laughs Choo. “I bought three copies: I kept one for myself. I sent one to the guy that's in charge of Warner Bros. in Singapore, and then the third one I showed my mom.”</p><h2 id="becoming-the-experts">Becoming the experts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u33Yiamr2EvrUWFUYKQgSf" name="IMG_20260424_112707" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/u33Yiamr2EvrUWFUYKQgSf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The success of the Batman chair gave Secretlab plenty of reason to pursue future collaborations, and informed how it approaches each one to this day. “We don't want to just put logos on things and call it a day. We want to go in depth. We want to know the lore,” begins Choo. </p><p>Whether it's poring over comic book panels, diving into video games, or watching all the movies or cartoons in a particular series, the team isn’t afraid to go deep into the source material of any intellectual property they are working with. “If we weren't originally fans of the IP before, we become experts,” he adds.</p><p>Choo does admit there are occasions when this isn’t possible though, like the build-up to a new release where details are kept under wraps: “Sometimes we're designing stuff with very little information. We don't like to do that, but sometimes we have to do it.”</p><p>Walking around the company’s global headquarters, it’s easy to see that employees are encouraged not to shy away from the properties they love. Desks are covered in figurines and other collectibles based on a wide range of games, comic books, manga, movies, and more. Even Choo’s own space is adorned with nerdy memorabilia.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UsDfa4h5oGR8jn7ek27SGF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5n9whMAXos6YtEbzmhWHFF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mUW8gkdzdiingFocPAWsEF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9HM6nLazhpPkqZroyQVzDF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/msWqEMQTnJg9V7GCHr7HDF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“All the IP that we work with, even currently, a lot of it is stuff that we are very, very passionate about. “I'm a <em>Pokémon </em>fan, so I don't just want to put whatever on a chair. I want to go deep into it with them; I want to collaborate at a high level. I want to come up with, like, assembly manuals that have custom art and that kind of thing,” he continues, gesturing to a colorful <em>Genshin Impact </em>print.</p><p>Secretlab currently has three separate <em>Pokémon </em>chair<em> </em>designs inspired by Pikachu, Gengar, and Eevee. You might assume that choosing which characters to base designs on is a simple popularity contest. Still, Choo argues that the team is actually more concerned with coming up with ideas that are unique and fit Secretlab’s premium brand image.</p><p>“Sometimes a popular Pokémon doesn't have a good color scheme, for example, and it would be off brand for us. We also need to think about Pokémon's guidelines as well; it's one of those things where there are so many rules,” he explains. “If it's all color, then it's too loud as well. Only a kid would want it. How do I make it tasteful in a way where an older fan can have it in their house, and it will be a good fit?</p><h2 id="consistent-quality">Consistent quality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r5bSdJ6wFny82BsVv263Lf" name="IMG_20260424_113639" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/r5bSdJ6wFny82BsVv263Lf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Secretlab collaborations are characterized by a careful attention to detail, with intricate design elements that often incorporate new materials and manufacturing techniques.</p><p>“I think we've always gone all out on all of our collabs,” says Choo. “We have certain manufacturing methods that have become more viable to use. One of the things that we talk about a lot is the embroidery. It's something that I think companies don't like to use because it's very expensive. It's very time-consuming. We have certain panels that can take seven, eight hours to do.”</p><div><blockquote><p>We've always gone all out on all of our collabs</p><p>Alaric Choo, co-founder and technical & partnerships director at Secretlab</p></blockquote></div><p>Secretlab’s crossovers with luxury car brands stand out as perhaps the most materially complex in its portfolio. The most premium Automobili Lamborghini editions, for example, are decked out in the same Dinamica microsuede material found on high-end car dashboards and lightweight carbon fiber plating. </p><p>“Lamborghini is one of the greatest luxury names, so we were thinking about how we can elevate the partnership,” Choo explains as I examine a sturdy black panel from the table. “When we look at Lamborghinis, there is a lot of carbon fiber usage. The weave that they use and how they put it together — carbon fiber is a pain in the ass to work with. It's like you're layering different sheets, and it bubbles very easily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v4kx2PNRgoRzDUY95D7pWf" name="IMG_20260424_113345" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/v4kx2PNRgoRzDUY95D7pWf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“When we did it, we looked at the shape of the carbon fiber on Lamborghini cars, and we were like, ‘We think that this is it.’ We had to come up with a mounting method and learn to use carbon fiber. Obviously, we used it sometimes in certain prototypes, but we hadn’t actually mass-produced it, so it was a first for us.”</p><p>Creating new manufacturing processes and tools can be expensive, but Choo isn’t worried that the added cost could hurt profits. “It may not always directly translate financially, but we don't think about things in so much of the short term,” he says. “In the overall term, it pays off that when we do something, we do it properly. I think that's the main point for us: if we're going to do it half-assed, let's not do it at all.” </p><p>He thinks that consumers appreciate the overall “consistency” and have come to expect a lot of effort from the brand: “Holding yourself to a very high standard pays off over time.”</p><p>A privately held company, Secretlab can afford to invest in developing this kind of relationship with consumers in a way that some of its biggest competitors perhaps can’t. With the company’s value estimated to be nearing the billion-dollar<a href="https://www.techinasia.com/secretlab-singapores-billiondollar-company" target="_blank"> mark back in 2021</a>, Choo’s long-term thinking is obviously paying off.</p><div data-widget-type="multimodelreview" data-widget-title="Today's best Secretlab deals" data-model-name="Secretlab Titan Evo 2022,Secretlab Atlas"></div>
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                                                            <title><![CDATA[ This massive standing desk is everything I need and more — and best of all the Eureka Ergonomic Aero Pro won’t demolish your bank account ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Standing desks boast a variety of comfort and long-term health benefits over sitting in your chair all day, and if you’re looking for one that won’t just serve as a simple desk but a command center for your setup — be it for working from home, content creation, or gaming, or a mixture of all three — you’ll love the Eureka Ergonomic Aero Pro, and it's one of the <a href="https://www.techradar.com/news/best-standing-desk">best standing desks </a>we've tested.</p><p>I’ve been testing it for the past couple of months, and this frankly giant station has all the space you could need. My previous gaming desk always felt too cramped, whereas now I have more freedom than I know what to do with. To this end, while the Aero Pro is just fine as a desk only one person will use, it feels especially good for a shared space — I have enough room for all my gear, and whenever I’m not working from home, my partner has been able to easily set up her laptop to work without needing to shove my gear out the way.</p><p>Despite its size, this desk feels supremely stable, even at its max height. I’ve gone as far as to shake the desk a fair amount, and I never had any fear it would collapse and destroy my home setup.</p><p>Adjusting the desk’s height is as easy as pushing a button to control the electric motors, and with memory presets it’s no trouble at all to adjust the desk between your preferred settings.</p><p>My only gripes are that the lighting it boasts is a tad lackluster and that the price, while more than reasonable for what you get, pushes this desk firmly out of the affordable tier. The size is also something of a double-edged sword — the Aero Pro can consume a more compact room.</p><p>That said, if you're looking to pick up a standing desk that’s spacious enough for pretty much any setup, and will encourage you to not stay seated all day, then the Eureka Ergonomic Aero Pro is one to keep your eyes on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="PDS4wXT6uQUK8mPkNJEnED" name="20260522_174124" alt="The Eureka Ergonomic Aero Pro's main desk with a notebook and MTG deck" src="https://cdn.mos.cms.futurecdn.net/PDS4wXT6uQUK8mPkNJEnED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-price-and-availability">Eureka Ergonomic Aero Pro: Price and Availability</h2><ul><li><strong>Prices start at $619 (around £460 / AU$865)</strong></li><li><strong>Only available in the US, but does ship to the UK</strong></li><li><strong>Multiple sizes and material choices available</strong></li></ul><p>Premium gaming desks, especially standing desks, don’t come cheap, but the Eureka Ergonomic Aero Pro comes in at a decidedly mid-range price point despite its impressive size and useful features.</p><p>The more affordable 63"x23" size option will set you back $619 (around £460 / AU$865), while the larger 72"x23" model I’ve been testing starts at $799 (around £595 / AU$1,115) — with solid wood designs costing more than the MDF alternatives if you’re after something with a little extra style and durability.</p><p>The larger size doesn’t just boast more main desk space; it comes with a pull-out under-shelf for your keyboard and mouse, which offers added ergonomic comfort — otherwise both designs are identical in terms of their shape.</p><p>As for availability, Eureka Ergonomics primarily sells to the United States, though they do have retail partners in the UK and select European companies — unfortunately, they don’t sell their desks in Australia, so you’re out of luck there for the Aero Pro and the company’s other designs.</p><ul><li><strong>Value score: 4.5/5</strong></li></ul><h2 id="eureka-ergonomic-aero-pro-specs">Eureka Ergonomic Aero Pro: Specs</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td></tr><tr><td class="firstcol " ><p>Dimensions (H x W x D)</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Lvikv6DkSyx82hk7fUoJED" name="20260522_174156" alt="The Eureka Ergonomic Aero Pro's undershelf lighting" src="https://cdn.mos.cms.futurecdn.net/Lvikv6DkSyx82hk7fUoJED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-design">Eureka Ergonomic Aero Pro: Design</h2><ul><li><strong>Lots of usable space across multiple levels</strong></li><li><strong>Shelves for up to a three monitor setup</strong></li><li><strong>Lighting is a let down</strong></li></ul><p>The wing-shaped Aero Pro from Eureka Ergonomics feels at times less like a standing desk and more like a standing station — especially if you opt for the larger 72x23 inch model I’ve been testing. The huge size is more than you could ever need for gaming, working, or streaming, and the winged shape’s slight curve immerses you in your chosen setup (though it’s in an approachable way, rather than seeming like your desk might swallow you whole).</p><p>What compounds the sense of spaciousness this desk provides is that not only are you treated to a massive main desk space — which offers plenty of room for a laptop, a desktop music setup, your notebooks, or a playmat for an online TCG match — but you also have a trio of monitor shelves at your disposal.</p><p>These are ideal for, well, monitors but also your PC speakers, or something like a streaming setup. I have a dual-monitor setup across two, with my mic, prompter and light attached to the third shelf. On smaller desks this practical but busy setup has felt crowded, but with the Aero Pro I have it all set up neatly with plenty of room left over — my desk feels usable, not cluttered.</p><p>This spaciousness also means the desk can easily serve as a shared space. I don’t mean two people using it at once, but when I’ve not been working from home, my partner has found she can come and use this standing desk with no trouble; there’s all the room she could need to set up her laptop without needing to disassemble or move my gear. When I come home, I can just close the laptop lid and get back to using my PC.</p><p>Part of this lack of clutter is helped by the larger Aero Pro model’s other upgrade: its fourth shelf. This adjustable one slides out from underneath the desk and is ideal for your keyboard and mouse. I’ve found it helps me find the comfort sweet spot for my PC peripherals, and again keeps the main desk clutter-free.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="RF3waRApKgfnboBHF7v28D" name="20260522_174247" alt="A mug in the Eureka Ergonomic Aero Pro cup holder" src="https://cdn.mos.cms.futurecdn.net/RF3waRApKgfnboBHF7v28D.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Whichever size you choose, the Aero Pro comes with a couple of extra design features that range from just fine to very useful. Under the desk you’ll find a hanging controller station on the left which supports a pair of handsets, a cupholder on the right for which I have yet to find a cup/mug/glass that it isn’t an ideal size for, and a pair of brackets which are a massive help for cable management — I use them to support my monitor’s power cable bricks. </p><p>Speaking of, I appreciated the various cable management solutions the desk comes with. My current setup isn’t perfect, but I have plenty of tools to make it better, and the only part I feel I’m missing is a bracket to hang my desktop from the desk so that the changing height doesn’t put as much strain on my HDMI cables.</p><p>On the desk itself are a pair of small troughs which are perfect for propping up a phone or tablet. Plus, with the small holes in the bottom to run a USB-C cable through, you can charge your gadget up while it’s docked in the desk.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="S9pydwDfpNofTeZeaEVFED" name="20260522_174318" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/S9pydwDfpNofTeZeaEVFED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Lastly, there’s under-shelf lighting, though it’s nothing to write home about. It’s a tad annoying to turn/off or change, and even when you do get it working, the lighting isn’t all that bright — limiting their usefulness and aesthetic appeal.</p><p>When it comes to assembling this desk, the instructions are easy enough to follow, but I’d highly recommend building this desk in as clear a space as possible, and with a second pair of hands.</p><p>I did successfully build this desk entirely on my own without the need for any additional equipment — all of the tools you’ll need come in the Aero Pro’s box. However, I wish I’d given myself more space to assemble this beast and had an extra hand for a couple of portions of the build. (especially when flipping the desk over).</p><ul><li><strong>Design score:</strong> 5/5</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gs3Q98UoubHjZdU5cgAapC" name="20260522_174302" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/gs3Q98UoubHjZdU5cgAapC.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-features">Eureka Ergonomic Aero Pro: Features</h2><ul><li><strong>Adjustable height between 29.5 and 48-inches</strong></li><li><strong>Quiet yet speedy electric motor</strong></li><li><strong>Three memory options you can set to your preferred heights</strong></li></ul><p>Of course, the core feature of a standing desk is that it can be raised or lowered so you can use it sitting in a gaming chair or while standing upright. For the Eureka Ergonomic Aero Pro, its lowest height is 29.5 inches, while the max height is 48 inches.</p><p>To change the height, there’s an electric motor that is controlled with a simple panel. The Plus and Minus buttons raise or lower the desk height gradually between its extremes, and there’s a trio of memory options which can be set to three preferred heights — and pressing one of these options after it's set will see the Aero Pro automatically adjust itself to the current position.</p><p>If you’re worried about squashing anything under your desk, there’s a built-in safety sensor that, based on my testing, works effectively at detecting any obstructions. If the Aero Pro does bump into anything, it will retreat to a safe height so you can make necessary adjustments before telling it to descend again.</p><p>Plus the motor is fairly quiet. There's a noticeable whir when it goes, but it’s not especially loud or grating. Though if anyone does find it annoying, the desk’s adjustments are at least fairly speedy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="sNS87xHbtvRXfCRcsWG3ED" name="20260522_174104" alt="The controls for the Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/sNS87xHbtvRXfCRcsWG3ED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><ul><li><strong>Feature score: </strong>4/5</li></ul><h2 id="should-i-buy-the-eureka-ergonomic-aero-pro">Should I buy the Eureka Ergonomic Aero Pro?</h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You want a great standing desk at a reasonable price</strong><br>This mid-range standing desk option is solid value for money given its size and feature set</p></div><div class="product"><p><strong>You don’t need fancy aesthetics</strong><br>This desk is curved, but otherwise boasts a classic look that I adore.</p></div><div class="product"><p><strong>You need space</strong><br>If your desk setup snakes other stations feel overcrowded, the Aero Pro could be the spacious solution you’ve been after.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You love gamer glow</strong><br>If your gaming setup must be infused with RGB glow in every way, this desk’s lighting might not be what you’re after.</p></div><div class="product"><p><strong>You have a small office</strong><br>This desk’s large size is a blessing and a curse. In smaller offices it will take over the room.</p></div><h2 id="also-consider">Also consider…</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td><td  ><p><strong>Corsair Platform:4</strong></p></td><td  ><p><strong>Secretlab Magnus Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td><td  ><p>$699.99 / £799.99 / around AU$1,600 or $899.99 / £999.99 (Elevate) / around AU$2,000</p></td><td  ><p>$799 / £770</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td><td  ><p>29in / 74cm (up to 48in / 122cm Elevate)</p></td><td  ><p>25.6-49.2in / 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td><td  ><p>330lbs / 150kg</p></td><td  ><p>264.6lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td><td  ><p>Steel, laminate / birchwood</p></td><td  ><p>Steel, wood fiberboard</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td><td  ><p>29in / 74cm x 47in / 120cm x 30in / 76cm</p></td><td  ><p>59.1 x 27.6 x 25.6-49.2in / 150 x 70 x 65-125cm</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair Platform:4</strong><br>The ultimate high-end gaming desk, ideal for creators and those who crave high-quality materials and Elgato support. It's expensive, yes, but the functionality feels almost endless.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/corsair-platform-4-review" data-dimension112="3ab9445a-9495-11f1-8832-83ff89def72d" data-action="Deal Block" data-label="For more information, check out our full Corsair Platform:4 review" data-dimension48="For more information, check out our full Corsair Platform:4 review" data-dimension25=""><strong>Corsair Platform:4 review</strong></a></p></div><div class="product"><p><strong>Secretlab Magnus Pro</strong><br>A rival for the Platform:4, but in a Secretlab package? Probably, with exceptional cable management, a great built-in controller, sleek and professional, and with a ton of magnetic accessories, it's seriously slick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/pro/secretlab-magnus-pro-standing-desk-review" data-dimension112="3ab944c8-9495-11f1-a705-c1b6ba427774" data-action="Deal Block" data-label="For more information, check out our full Secretlab Magnus Pro review" data-dimension48="For more information, check out our full Secretlab Magnus Pro review" data-dimension25=""><strong>Secretlab Magnus Pro review</strong></a></p></div><h2 id="how-i-tested-the-eureka-ergonomic-aero-pro-standing-desk">How I tested the Eureka Ergonomic Aero Pro Standing Desk</h2><p>I used this desk in my home office over a couple of months, relying on it every day for my work, PC gaming, and other desk needs. My partner also shares this office with her own desk, and so I got a sense of how it fits into a more compact space — which is to say, it can take over a room.</p><p>As I mentioned earlier in my review, I made sure to assemble this desk entirely on my own to get a sense of how easy/difficult the task is: it’s doable, but getting your partner/housemate/a buddy to lend a hand will make the process a lot smoother.</p><p><em>First reviewed May 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/eureka-ergonomic-aero-pro-desk-review</link>
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                            <![CDATA[ This standing desk will be the perfect home for any gaming or work setup, but be warned: it's massive. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Hamish Hector]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Eureka Ergonomic Aero Pro]]></media:description>                                                            <media:text><![CDATA[The Eureka Ergonomic Aero Pro]]></media:text>
                                <media:title type="plain"><![CDATA[The Eureka Ergonomic Aero Pro]]></media:title>
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                                <p>Standing desks boast a variety of comfort and long-term health benefits over sitting in your chair all day, and if you’re looking for one that won’t just serve as a simple desk but a command center for your setup — be it for working from home, content creation, or gaming, or a mixture of all three — you’ll love the Eureka Ergonomic Aero Pro, and it's one of the <a href="https://www.techradar.com/news/best-standing-desk">best standing desks </a>we've tested.</p><p>I’ve been testing it for the past couple of months, and this frankly giant station has all the space you could need. My previous gaming desk always felt too cramped, whereas now I have more freedom than I know what to do with. To this end, while the Aero Pro is just fine as a desk only one person will use, it feels especially good for a shared space — I have enough room for all my gear, and whenever I’m not working from home, my partner has been able to easily set up her laptop to work without needing to shove my gear out the way.</p><p>Despite its size, this desk feels supremely stable, even at its max height. I’ve gone as far as to shake the desk a fair amount, and I never had any fear it would collapse and destroy my home setup.</p><p>Adjusting the desk’s height is as easy as pushing a button to control the electric motors, and with memory presets it’s no trouble at all to adjust the desk between your preferred settings.</p><p>My only gripes are that the lighting it boasts is a tad lackluster and that the price, while more than reasonable for what you get, pushes this desk firmly out of the affordable tier. The size is also something of a double-edged sword — the Aero Pro can consume a more compact room.</p><p>That said, if you're looking to pick up a standing desk that’s spacious enough for pretty much any setup, and will encourage you to not stay seated all day, then the Eureka Ergonomic Aero Pro is one to keep your eyes on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="PDS4wXT6uQUK8mPkNJEnED" name="20260522_174124" alt="The Eureka Ergonomic Aero Pro's main desk with a notebook and MTG deck" src="https://cdn.mos.cms.futurecdn.net/PDS4wXT6uQUK8mPkNJEnED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-price-and-availability">Eureka Ergonomic Aero Pro: Price and Availability</h2><ul><li><strong>Prices start at $619 (around £460 / AU$865)</strong></li><li><strong>Only available in the US, but does ship to the UK</strong></li><li><strong>Multiple sizes and material choices available</strong></li></ul><p>Premium gaming desks, especially standing desks, don’t come cheap, but the Eureka Ergonomic Aero Pro comes in at a decidedly mid-range price point despite its impressive size and useful features.</p><p>The more affordable 63"x23" size option will set you back $619 (around £460 / AU$865), while the larger 72"x23" model I’ve been testing starts at $799 (around £595 / AU$1,115) — with solid wood designs costing more than the MDF alternatives if you’re after something with a little extra style and durability.</p><p>The larger size doesn’t just boast more main desk space; it comes with a pull-out under-shelf for your keyboard and mouse, which offers added ergonomic comfort — otherwise both designs are identical in terms of their shape.</p><p>As for availability, Eureka Ergonomics primarily sells to the United States, though they do have retail partners in the UK and select European companies — unfortunately, they don’t sell their desks in Australia, so you’re out of luck there for the Aero Pro and the company’s other designs.</p><ul><li><strong>Value score: 4.5/5</strong></li></ul><h2 id="eureka-ergonomic-aero-pro-specs">Eureka Ergonomic Aero Pro: Specs</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td></tr><tr><td class="firstcol " ><p>Dimensions (H x W x D)</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Lvikv6DkSyx82hk7fUoJED" name="20260522_174156" alt="The Eureka Ergonomic Aero Pro's undershelf lighting" src="https://cdn.mos.cms.futurecdn.net/Lvikv6DkSyx82hk7fUoJED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-design">Eureka Ergonomic Aero Pro: Design</h2><ul><li><strong>Lots of usable space across multiple levels</strong></li><li><strong>Shelves for up to a three monitor setup</strong></li><li><strong>Lighting is a let down</strong></li></ul><p>The wing-shaped Aero Pro from Eureka Ergonomics feels at times less like a standing desk and more like a standing station — especially if you opt for the larger 72x23 inch model I’ve been testing. The huge size is more than you could ever need for gaming, working, or streaming, and the winged shape’s slight curve immerses you in your chosen setup (though it’s in an approachable way, rather than seeming like your desk might swallow you whole).</p><p>What compounds the sense of spaciousness this desk provides is that not only are you treated to a massive main desk space — which offers plenty of room for a laptop, a desktop music setup, your notebooks, or a playmat for an online TCG match — but you also have a trio of monitor shelves at your disposal.</p><p>These are ideal for, well, monitors but also your PC speakers, or something like a streaming setup. I have a dual-monitor setup across two, with my mic, prompter and light attached to the third shelf. On smaller desks this practical but busy setup has felt crowded, but with the Aero Pro I have it all set up neatly with plenty of room left over — my desk feels usable, not cluttered.</p><p>This spaciousness also means the desk can easily serve as a shared space. I don’t mean two people using it at once, but when I’ve not been working from home, my partner has found she can come and use this standing desk with no trouble; there’s all the room she could need to set up her laptop without needing to disassemble or move my gear. When I come home, I can just close the laptop lid and get back to using my PC.</p><p>Part of this lack of clutter is helped by the larger Aero Pro model’s other upgrade: its fourth shelf. This adjustable one slides out from underneath the desk and is ideal for your keyboard and mouse. I’ve found it helps me find the comfort sweet spot for my PC peripherals, and again keeps the main desk clutter-free.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="RF3waRApKgfnboBHF7v28D" name="20260522_174247" alt="A mug in the Eureka Ergonomic Aero Pro cup holder" src="https://cdn.mos.cms.futurecdn.net/RF3waRApKgfnboBHF7v28D.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Whichever size you choose, the Aero Pro comes with a couple of extra design features that range from just fine to very useful. Under the desk you’ll find a hanging controller station on the left which supports a pair of handsets, a cupholder on the right for which I have yet to find a cup/mug/glass that it isn’t an ideal size for, and a pair of brackets which are a massive help for cable management — I use them to support my monitor’s power cable bricks. </p><p>Speaking of, I appreciated the various cable management solutions the desk comes with. My current setup isn’t perfect, but I have plenty of tools to make it better, and the only part I feel I’m missing is a bracket to hang my desktop from the desk so that the changing height doesn’t put as much strain on my HDMI cables.</p><p>On the desk itself are a pair of small troughs which are perfect for propping up a phone or tablet. Plus, with the small holes in the bottom to run a USB-C cable through, you can charge your gadget up while it’s docked in the desk.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="S9pydwDfpNofTeZeaEVFED" name="20260522_174318" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/S9pydwDfpNofTeZeaEVFED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Lastly, there’s under-shelf lighting, though it’s nothing to write home about. It’s a tad annoying to turn/off or change, and even when you do get it working, the lighting isn’t all that bright — limiting their usefulness and aesthetic appeal.</p><p>When it comes to assembling this desk, the instructions are easy enough to follow, but I’d highly recommend building this desk in as clear a space as possible, and with a second pair of hands.</p><p>I did successfully build this desk entirely on my own without the need for any additional equipment — all of the tools you’ll need come in the Aero Pro’s box. However, I wish I’d given myself more space to assemble this beast and had an extra hand for a couple of portions of the build. (especially when flipping the desk over).</p><ul><li><strong>Design score:</strong> 5/5</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gs3Q98UoubHjZdU5cgAapC" name="20260522_174302" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/gs3Q98UoubHjZdU5cgAapC.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-features">Eureka Ergonomic Aero Pro: Features</h2><ul><li><strong>Adjustable height between 29.5 and 48-inches</strong></li><li><strong>Quiet yet speedy electric motor</strong></li><li><strong>Three memory options you can set to your preferred heights</strong></li></ul><p>Of course, the core feature of a standing desk is that it can be raised or lowered so you can use it sitting in a gaming chair or while standing upright. For the Eureka Ergonomic Aero Pro, its lowest height is 29.5 inches, while the max height is 48 inches.</p><p>To change the height, there’s an electric motor that is controlled with a simple panel. The Plus and Minus buttons raise or lower the desk height gradually between its extremes, and there’s a trio of memory options which can be set to three preferred heights — and pressing one of these options after it's set will see the Aero Pro automatically adjust itself to the current position.</p><p>If you’re worried about squashing anything under your desk, there’s a built-in safety sensor that, based on my testing, works effectively at detecting any obstructions. If the Aero Pro does bump into anything, it will retreat to a safe height so you can make necessary adjustments before telling it to descend again.</p><p>Plus the motor is fairly quiet. There's a noticeable whir when it goes, but it’s not especially loud or grating. Though if anyone does find it annoying, the desk’s adjustments are at least fairly speedy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="sNS87xHbtvRXfCRcsWG3ED" name="20260522_174104" alt="The controls for the Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/sNS87xHbtvRXfCRcsWG3ED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><ul><li><strong>Feature score: </strong>4/5</li></ul><h2 id="should-i-buy-the-eureka-ergonomic-aero-pro">Should I buy the Eureka Ergonomic Aero Pro?</h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You want a great standing desk at a reasonable price</strong><br>This mid-range standing desk option is solid value for money given its size and feature set</p></div><div class="product"><p><strong>You don’t need fancy aesthetics</strong><br>This desk is curved, but otherwise boasts a classic look that I adore.</p></div><div class="product"><p><strong>You need space</strong><br>If your desk setup snakes other stations feel overcrowded, the Aero Pro could be the spacious solution you’ve been after.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You love gamer glow</strong><br>If your gaming setup must be infused with RGB glow in every way, this desk’s lighting might not be what you’re after.</p></div><div class="product"><p><strong>You have a small office</strong><br>This desk’s large size is a blessing and a curse. In smaller offices it will take over the room.</p></div><h2 id="also-consider">Also consider…</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td><td  ><p><strong>Corsair Platform:4</strong></p></td><td  ><p><strong>Secretlab Magnus Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td><td  ><p>$699.99 / £799.99 / around AU$1,600 or $899.99 / £999.99 (Elevate) / around AU$2,000</p></td><td  ><p>$799 / £770</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td><td  ><p>29in / 74cm (up to 48in / 122cm Elevate)</p></td><td  ><p>25.6-49.2in / 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td><td  ><p>330lbs / 150kg</p></td><td  ><p>264.6lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td><td  ><p>Steel, laminate / birchwood</p></td><td  ><p>Steel, wood fiberboard</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td><td  ><p>29in / 74cm x 47in / 120cm x 30in / 76cm</p></td><td  ><p>59.1 x 27.6 x 25.6-49.2in / 150 x 70 x 65-125cm</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair Platform:4</strong><br>The ultimate high-end gaming desk, ideal for creators and those who crave high-quality materials and Elgato support. It's expensive, yes, but the functionality feels almost endless.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/corsair-platform-4-review" data-dimension112="3ab9445a-9495-11f1-8832-83ff89def72d" data-action="Deal Block" data-label="For more information, check out our full Corsair Platform:4 review" data-dimension48="For more information, check out our full Corsair Platform:4 review" data-dimension25=""><strong>Corsair Platform:4 review</strong></a></p></div><div class="product"><p><strong>Secretlab Magnus Pro</strong><br>A rival for the Platform:4, but in a Secretlab package? Probably, with exceptional cable management, a great built-in controller, sleek and professional, and with a ton of magnetic accessories, it's seriously slick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/pro/secretlab-magnus-pro-standing-desk-review" data-dimension112="3ab944c8-9495-11f1-a705-c1b6ba427774" data-action="Deal Block" data-label="For more information, check out our full Secretlab Magnus Pro review" data-dimension48="For more information, check out our full Secretlab Magnus Pro review" data-dimension25=""><strong>Secretlab Magnus Pro review</strong></a></p></div><h2 id="how-i-tested-the-eureka-ergonomic-aero-pro-standing-desk">How I tested the Eureka Ergonomic Aero Pro Standing Desk</h2><p>I used this desk in my home office over a couple of months, relying on it every day for my work, PC gaming, and other desk needs. My partner also shares this office with her own desk, and so I got a sense of how it fits into a more compact space — which is to say, it can take over a room.</p><p>As I mentioned earlier in my review, I made sure to assemble this desk entirely on my own to get a sense of how easy/difficult the task is: it’s doable, but getting your partner/housemate/a buddy to lend a hand will make the process a lot smoother.</p><p><em>First reviewed May 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Just as I recovered from my months-long Pokopia fixation, the new Bubbly Basin DLC is here to reel me straight back in ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Whether you haven’t played <em>Pokémon Pokopia</em> since the town-builder launched earlier this year or you’ve been waiting to dive in, you might want to mosey on down to your favorite cozy gaming corner and download the free update. Especially when paired with the newly released Expansion Pass, the game (which <a href="https://www.techradar.com/gaming/pokemon-pokopia-review">I already gave five stars, our highest score,</a> and called one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>) reaches new heights. Or rather, depths. </p><p>Bubbly Basin is the first of a three-part DLC package (with parts two and three releasing in late 2026 and sometime in 2027, respectively), bringing a new underwater town based on Cerulean City and a tonne of aquatic Pokémon to discover. </p><p>Facilitating this expansion is a free update that gives Ditto a new ability — Dive — which select Pokémon like Smeargu and Tinkmaster can also learn to help you build and decorate underwater. </p><p>That’s not all that came with the free update; a raft of quality-of-life updates mean most criticisms I had of <em>Pokopia</em> after months of play are next to non-existent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gtp3R2wGnxLENC4tFLmFmE.jpg" alt="Ditto meets Manaphy in Bubbly Basin" /><figcaption>Introductory dialogue remains a real strong-suit<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/U2PZtiTr6NtmASSN38JUkE.jpg" alt="Ditto meets Staryu in Bubbly Basin" /><figcaption>Pray, tell me more, Staryu<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EMjjh6JH9ajFK8FrQFoNWE.jpg" alt="Ditto meets Barboach in Bubbly Basin" /><figcaption>Crying tears as big as your head must be pretty exhausting<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2L6VkWsEH8rzapeANwWZLE.jpg" alt="Ditto meets Starmie in Bubbly Basin" /><figcaption>Starmie gets philosophical<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KoQexBMMpmP82xMVz5PLSE.jpg" alt="Ditto meets Wugtrio in Bubbly Basin" /><figcaption>No, sir, I am trying to figure out how these spotlights work underwater<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="under-the-sea">Under the sea</h2><p>But first, let’s start with Bubbly Basin. I’ve spent most of the last week exploring its depths, and for several reasons, it’s my new favorite town in <em>Pokopia</em>. </p><p>I’ve always had a soft spot for Cerulean City, the inspiration behind Bubbly Basin; Misty is one of my favorite characters from the franchise, and I favor water-type Pokémon. Now almost entirely submerged, it’s the perfect playground to explore with the new Dive ability and get creative with underground building.</p><p>Water levels are notoriously a pain across all areas of gaming, but building-based games in particular can suffer (I’m looking at you, <em>Minecraft</em>). Thankfully, Game Freak and Koei Tecmo's Omega Force prove adept at thinking ahead; there are few instances where removing or placing blocks leads to any disruption to the water (glass panes and roof tiles can cause a very brief empty block), and the only time I’ve been able to cause any unseemly flowing water tiles is when messing with the surface layer; even that has been mitigated impressively, though that's another component of the 2.0.0 free update. Navigation, as we’ll touch on in the free updates section, is a doddle once you get to grips with the swimming controls, too. </p><p>Much like Rocky Ridges and Sparkling Skyland, there’s a lot of verticality to the town too, with flooded subterranean tunnels, a few ruins above sea level and new murky depths that need to be lit so you can better take in your surroundings. Amongst the ruins, you’ll find treasure maps that help you locate the six Pokéballs necessary to build Starmie’s habitat, which gives a bit more purpose to the dowsing tool and search abilities.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LnRe6bQzMBYmcCx8xnidnE.jpg" alt="Ditto on adventures around Bubbly Basin" /><figcaption>Bubbly Basin definitely feels like one of the most photogenic towns in the game<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Djoe7pPRg9bhzysCARjNaE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jSP7YqWPM3584cJWh32BsE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BTeafYjt7HzYTyVpKDaDUE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8o5yYaXZYiwHnnZ4HGvafE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="and-we-lived-beneath-the-waves">And we lived beneath the waves</h2><p>There’s plenty to work through in terms of quests and activities, and it’s really well paced, with 50 new Pokémon and 36 habitats to restore. I’ve especially loved working to connect and re-imagine the various hotspots in Bubbly Basin more than in any other town so far; bridging the deep ravine, tunneling through hillsides and transforming all of its many nooks and crannies into unique dwellings for local Pokémon has never felt more fun.</p><p>It’s probably the best-looking town too; it’s vibrant and teeming with life, and though clearing out the sand is a bit of a pain, it’s at least far less of an eyesore than the compressed junk, ash, and black sludge that plague the base game towns. The new flora follows suit; I can’t wait to put some time into adding coral and the new Seafloor Algae blocks to Bleak Beach and Palette Town to spruce up the somewhat dismal coastlines there, too.</p><p>Two new building and furniture aesthetics are introduced in Bubble Basin, both of which I love: a seashell- and coral-inspired set, but also Japanese temple-themed furniture and building blocks. </p><p>The latter might not feel particularly native to the Cerulean town we know, but <a href="https://www.reddit.com/r/Pokopia/comments/1vgtgkm/a_japanese_folktale_reference_in_pokopias_bubbly/"><u>one Reddit user</u></a> speculates it’s a reference to Ryūgū-jō, the mythical undersea palace belonging to the dragon god of the sea in Japanese folklore. It’s a nice touch and brings a great set of new blocks to design with. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MjLeQg7NVbTuXCEeKtFpyE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPW7S6y2xX4WqSMTM4XNuE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2jt9hCNpc6hLZQjaovtX4F.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NcYgm7BSruXQcEe2JG2LoE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FTJyS5MfyZyeCkFYGHAZaE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="the-best-things-in-life-are-free">The best things in life are free</h2><p>A huge part of what makes Bubbly Basin so enjoyable is the free updates that came with the 2.0.0 patch, which added a range of quality-of-life features. Dive is fantastically implemented; swimming feels fluid and free, and it’s still super easy to build even without Magnet Rise. It’s really important to pay attention during the tutorial, though; I missed two huge time-saving moves (underwater surf and spinning to sink), which wasted a <em>lot</em> of time. </p><p>There’s much more to it than Dive, though. Now, you can build a safe but also a portal pod, a universal storage system which can be accessed in all locations. I’ve taken to keeping one on me at all times as a kind of backpack-extender, and it’s making moving items between worlds a whole lot easier.</p><p>There are new recipes, new emotes, hair colors, and more paintable items too, but perhaps my favorite additions are the simplest. You can now bulk move items between the storage box and bag, but also delete items placed inside trash cans.</p><p>Some tweaks have been made to annoying in-game quirks, too; if you destroy a Pokémon’s habitat and rebuild it nearby, it’ll move back in of its own accord, you can open your bag and inhale items while using Rollout, and Leafage can now return farm soil to a normal soil block. This, plus a raft of bug fixes, makes the game more frictionless than ever before.</p><p>Such a hearty version 2.0 update so soon after the game’s release is a huge win for <em>Pokopia</em> fans; hype for the game has just barely subsided, and with in-game events being a little middling at best thus far, I for one am hoping this is just the beginning of Game Freak and Omega Force’s plans to keep the game feeling fresh and fun for players old and new. And if Bubbly Basin is anything to go by, the next town (which arrives as the final part of the Expansion Pass next year) could be a magnum opus for <em>Pokopia</em>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/just-as-i-recovered-from-my-months-long-pokopia-fixation-the-new-bubbly-basin-dlc-is-here-to-reel-me-straight-back-in</link>
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                            <![CDATA[ Pokopia released its hotly anticipated Bubbly Basin DLC alongside an array of free update features, and it’s exactly what many players have been dreaming of. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ josephine.watson@futurenet.com (Josephine Watson) ]]></author>                    <dc:creator><![CDATA[ Josephine Watson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HvpGKcNNvrNZunUL6mqd8c.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josephine Watson is TechRadar&#039;s Managing Editor - Social &amp; Engagement, overseeing TechRadar&#039;s team of new format and operational efficiency experts. Josephine is an award-winning journalist (PPA 30 under 30 2024), having previously written on a variety of topics, from lifestyle to pop culture to gaming and even the energy industry, joining TechRadar to support general site management. She is based in London.&lt;/p&gt;&lt;p&gt;Growing up living and breathing technology, Josephine was part of the first wave of internet-literate young people and developed a love of all things online content, especially when it comes to gaming, pop culture, or science. She is a huge advocate for internet safety and education, appearing on Channel 4 News in her teenage years to challenge reports of rampant online dangers and encourage wider education on internet safety and protocols. Throughout her career, she has also made a point of using her position to fight for progression in the treatment of diversity and inclusion, mental health, and neurodiversity in corporate settings. Josephine is responsible for TechRadar&#039;s recent push into sustainability-related content, as well as starring in the &lt;a href=&quot;https://www.youtube.com/@techradar&quot;&gt;TechRadar podcast&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Josephine received her Bachelor of the Arts in English Literature from Queen Mary, University of London, having spent a year abroad studying at Hunter College in New York. She has also completed a L3 People Leadership qualification as well as a L7 Senior Journalism apprenticeship through the University of Sunderland. &lt;/p&gt;&lt;p&gt;In her spare time, you&#039;ll find Josephine fiddling with smart home devices, playing whichever Nintendo game she&#039;s recently acquired, developing an obsession over some new creative hobby she&#039;ll drop in a few months or watching Disney movies. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Game Freak / Omega Force]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ditto on adventures around Bubble Basin]]></media:description>                                                            <media:text><![CDATA[Ditto on adventures around Bubble Basin]]></media:text>
                                <media:title type="plain"><![CDATA[Ditto on adventures around Bubble Basin]]></media:title>
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                                <p>Whether you haven’t played <em>Pokémon Pokopia</em> since the town-builder launched earlier this year or you’ve been waiting to dive in, you might want to mosey on down to your favorite cozy gaming corner and download the free update. Especially when paired with the newly released Expansion Pass, the game (which <a href="https://www.techradar.com/gaming/pokemon-pokopia-review">I already gave five stars, our highest score,</a> and called one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>) reaches new heights. Or rather, depths. </p><p>Bubbly Basin is the first of a three-part DLC package (with parts two and three releasing in late 2026 and sometime in 2027, respectively), bringing a new underwater town based on Cerulean City and a tonne of aquatic Pokémon to discover. </p><p>Facilitating this expansion is a free update that gives Ditto a new ability — Dive — which select Pokémon like Smeargu and Tinkmaster can also learn to help you build and decorate underwater. </p><p>That’s not all that came with the free update; a raft of quality-of-life updates mean most criticisms I had of <em>Pokopia</em> after months of play are next to non-existent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gtp3R2wGnxLENC4tFLmFmE.jpg" alt="Ditto meets Manaphy in Bubbly Basin" /><figcaption>Introductory dialogue remains a real strong-suit<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/U2PZtiTr6NtmASSN38JUkE.jpg" alt="Ditto meets Staryu in Bubbly Basin" /><figcaption>Pray, tell me more, Staryu<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EMjjh6JH9ajFK8FrQFoNWE.jpg" alt="Ditto meets Barboach in Bubbly Basin" /><figcaption>Crying tears as big as your head must be pretty exhausting<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2L6VkWsEH8rzapeANwWZLE.jpg" alt="Ditto meets Starmie in Bubbly Basin" /><figcaption>Starmie gets philosophical<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KoQexBMMpmP82xMVz5PLSE.jpg" alt="Ditto meets Wugtrio in Bubbly Basin" /><figcaption>No, sir, I am trying to figure out how these spotlights work underwater<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="under-the-sea">Under the sea</h2><p>But first, let’s start with Bubbly Basin. I’ve spent most of the last week exploring its depths, and for several reasons, it’s my new favorite town in <em>Pokopia</em>. </p><p>I’ve always had a soft spot for Cerulean City, the inspiration behind Bubbly Basin; Misty is one of my favorite characters from the franchise, and I favor water-type Pokémon. Now almost entirely submerged, it’s the perfect playground to explore with the new Dive ability and get creative with underground building.</p><p>Water levels are notoriously a pain across all areas of gaming, but building-based games in particular can suffer (I’m looking at you, <em>Minecraft</em>). Thankfully, Game Freak and Koei Tecmo's Omega Force prove adept at thinking ahead; there are few instances where removing or placing blocks leads to any disruption to the water (glass panes and roof tiles can cause a very brief empty block), and the only time I’ve been able to cause any unseemly flowing water tiles is when messing with the surface layer; even that has been mitigated impressively, though that's another component of the 2.0.0 free update. Navigation, as we’ll touch on in the free updates section, is a doddle once you get to grips with the swimming controls, too. </p><p>Much like Rocky Ridges and Sparkling Skyland, there’s a lot of verticality to the town too, with flooded subterranean tunnels, a few ruins above sea level and new murky depths that need to be lit so you can better take in your surroundings. Amongst the ruins, you’ll find treasure maps that help you locate the six Pokéballs necessary to build Starmie’s habitat, which gives a bit more purpose to the dowsing tool and search abilities.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LnRe6bQzMBYmcCx8xnidnE.jpg" alt="Ditto on adventures around Bubbly Basin" /><figcaption>Bubbly Basin definitely feels like one of the most photogenic towns in the game<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Djoe7pPRg9bhzysCARjNaE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jSP7YqWPM3584cJWh32BsE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BTeafYjt7HzYTyVpKDaDUE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8o5yYaXZYiwHnnZ4HGvafE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="and-we-lived-beneath-the-waves">And we lived beneath the waves</h2><p>There’s plenty to work through in terms of quests and activities, and it’s really well paced, with 50 new Pokémon and 36 habitats to restore. I’ve especially loved working to connect and re-imagine the various hotspots in Bubbly Basin more than in any other town so far; bridging the deep ravine, tunneling through hillsides and transforming all of its many nooks and crannies into unique dwellings for local Pokémon has never felt more fun.</p><p>It’s probably the best-looking town too; it’s vibrant and teeming with life, and though clearing out the sand is a bit of a pain, it’s at least far less of an eyesore than the compressed junk, ash, and black sludge that plague the base game towns. The new flora follows suit; I can’t wait to put some time into adding coral and the new Seafloor Algae blocks to Bleak Beach and Palette Town to spruce up the somewhat dismal coastlines there, too.</p><p>Two new building and furniture aesthetics are introduced in Bubble Basin, both of which I love: a seashell- and coral-inspired set, but also Japanese temple-themed furniture and building blocks. </p><p>The latter might not feel particularly native to the Cerulean town we know, but <a href="https://www.reddit.com/r/Pokopia/comments/1vgtgkm/a_japanese_folktale_reference_in_pokopias_bubbly/"><u>one Reddit user</u></a> speculates it’s a reference to Ryūgū-jō, the mythical undersea palace belonging to the dragon god of the sea in Japanese folklore. It’s a nice touch and brings a great set of new blocks to design with. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MjLeQg7NVbTuXCEeKtFpyE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPW7S6y2xX4WqSMTM4XNuE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2jt9hCNpc6hLZQjaovtX4F.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NcYgm7BSruXQcEe2JG2LoE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FTJyS5MfyZyeCkFYGHAZaE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="the-best-things-in-life-are-free">The best things in life are free</h2><p>A huge part of what makes Bubbly Basin so enjoyable is the free updates that came with the 2.0.0 patch, which added a range of quality-of-life features. Dive is fantastically implemented; swimming feels fluid and free, and it’s still super easy to build even without Magnet Rise. It’s really important to pay attention during the tutorial, though; I missed two huge time-saving moves (underwater surf and spinning to sink), which wasted a <em>lot</em> of time. </p><p>There’s much more to it than Dive, though. Now, you can build a safe but also a portal pod, a universal storage system which can be accessed in all locations. I’ve taken to keeping one on me at all times as a kind of backpack-extender, and it’s making moving items between worlds a whole lot easier.</p><p>There are new recipes, new emotes, hair colors, and more paintable items too, but perhaps my favorite additions are the simplest. You can now bulk move items between the storage box and bag, but also delete items placed inside trash cans.</p><p>Some tweaks have been made to annoying in-game quirks, too; if you destroy a Pokémon’s habitat and rebuild it nearby, it’ll move back in of its own accord, you can open your bag and inhale items while using Rollout, and Leafage can now return farm soil to a normal soil block. This, plus a raft of bug fixes, makes the game more frictionless than ever before.</p><p>Such a hearty version 2.0 update so soon after the game’s release is a huge win for <em>Pokopia</em> fans; hype for the game has just barely subsided, and with in-game events being a little middling at best thus far, I for one am hoping this is just the beginning of Game Freak and Omega Force’s plans to keep the game feeling fresh and fun for players old and new. And if Bubbly Basin is anything to go by, the next town (which arrives as the final part of the Expansion Pass next year) could be a magnum opus for <em>Pokopia</em>.</p>
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                                                            <title><![CDATA[ The Corsair HS35 v3 wireless headset strips back a gaming headset to exactly what matters: premium quality at a reasonable price ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-corsair-hs35-v3-one-minute-reivew"><span>Corsair HS35 v3: One-minute reivew</span></h2><p>The Corsair HS35 v3 <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> is an underdog in the mid-range category. It doesn't feature a huge number of flourishes to help set it above its competitors, but instead hones in on what really matters: audio quality and microphone performance. </p><p>It delivers crystal clear audio no matter what you're using it for, whether that's gaming, calls, or getting some tunes in while you work. There's no software to fiddle around with, and barely any buttons to get used to. If you need something that's good to go as soon as it's out of the box, this headset definitely suits. </p><p>Comfort is also clearly key with the Corsair HS35 v3. Between the floating headband design, the soft, cushioned earcups, and the lightweight design, at no point did I have to readjust the headset, my glasses, or take a break from wearing it. Again, for a mid-range headset, it feels surprisingly high-quality. </p><p>Although I appreciate its simplicity, there are definitely a few things that are bound to put a competitive gamer off, and most of that comes through its lack of customisation. It's great that the headset is good to go as soon as it's out of the box, rather than having to worry about downloading any more software, but if you want to make the most of its full audio capabilities, the lack of these features might be make-or-break. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VvQVL5BQqQaXJ8uu5PqZT8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 box, showing yellow and black branding and details about the headset, against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VvQVL5BQqQaXJ8uu5PqZT8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-price-and-availability"><span>Corsair HS35 v3: Price and Availability </span></h2><ul><li><strong>Priced at $79.99/£69.99/$124.99AU</strong></li><li><strong>Available via Corsair and major retailers</strong></li><li><strong>White and black versions available</strong></li></ul><p>The Corsair HS35 v3 will set you back a reasonable $79.99 / £69.99 / AU$124.99, so it's by no means a premium headset. But it's certainly not a budget pick either. Fortunately, it manages to justify its price through the quality of its audio and microphone, making it a worthy option for anyone looking to upgrade their current setup, or looking to stray from the typical features of a wireless gaming headset. </p><p>In fact, the only reason the headset isn't more expensive is probably due to its lack of additional software, and the fact that there are no typical flourishes you'd usually find on a gaming headset like an input switch button, a microphone that tucks away on the headset itself, or a separate mic mute button. Despite these "missing" features, though, the core expectation of the headset, providing high-quality sound during gaming, is definitely met. </p><h2 class="article-body__section" id="section-corsair-hs35-v3-specs"><span>Corsair HS35 v3: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatability</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwGiSdGBF9PDyNjzrKRVF8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headband showing corsair branding in white, with earcups in background against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/SwGiSdGBF9PDyNjzrKRVF8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-design-and-features"><span>Corsair HS35 v3: Design and features</span></h2><ul><li><strong>Incredibly lightweight design</strong></li><li><strong>Doesn't look as bulky as other gaming headsets</strong></li><li><strong>Sleek, all-black design </strong></li></ul><p>Straight out of the box, the Corsair HS35 v3 doesn't look too dissimilar to the vast majority of wireless gaming headsets available. Its entirely black design is sleek, with subtle Corsair logos in a black gloss on each ear cup, alongside branding in white across the top of the headband. This is definitely my preferred style, rather than having any RGB flair for the sake of it, just because it feels like something you can use for everything, rather than having to swap out your rather garish gaming headset when you want to listen to music or attend a meeting. </p><p>In fact, there aren't any flourishes at all on the Corsair HS35 v3. Aside from the incredibly subtle branding, the only thing that offers a pop of colour is two yellow bands that connect the ear cups to the headband. The rest of the headset maintains the stylish black appearance, and it's certainly better for it. If I didn't spend so much time tethered to my PC or console, I'd definitely be content in taking this headset out on a commute rather than a pair of earphones. It's definitely one of the simpler headsets I've ever used. Not only in terms of design, but also how simple its layout is. </p><p>One thing that immediately stood out was the lack of wheels or dials to control your volume. I didn't realise how much of a make-or-break this was to me, but as it turns out, I actually like being able to tune my audio volume to the decibel. The Corsair HS35 v3 exchanges the wheel I know and love in favour of a little toggle/lever which takes your audio up or down two at a time. It's such a small frustration, but it definitely felt like I had less control over exactly how I wanted my audio to be. Especially after using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for so long, alongside other similarly priced headsets such as the <a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review">JBL Quantum 360X wireless</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pqHoqakKrzvu2wvV5quJ98" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset with mic plugged in close up against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/pqHoqakKrzvu2wvV5quJ98.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>In fact, the ear cups are surprisingly bare. Alongside the aforementioned toggle, you've got the power button, alongside the USB-C port on the left ear cup. On the right, you've got absolutely nothing. There's not even a separate mic mute button; you just push in the volume toggle. It's great for someone like me who always takes an embarrassingly long time to get used to the layout of a new headset; this definitely felt like a blessing in disguise. As a result, the headset feels incredibly straightforward to set up and use. Though this does feel like you're sacrificing some of the customisation you'd usually get. </p><p>Additional software which helps you to customise your listening profiles, like the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-pro-wired-gaming-headset-review#section-how-i-tested-the-steelseries-arctis-arctis-nova-pro">SteelSeries Arctis Nova Pro</a>, definitely feels like a more premium add-on. Since the Corsair HS35 v3 is a mid-range headset, it's not surprising that it doesn't boast the same features. But if you're looking to replace your headset for a slightly cheaper model, this lack of complete control and customisation definitely might put buyers off. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8nNVx6uvvprY6iH6QN498" name="Corsair HS35 v3 wireless gaming headset" alt="Close up of the Corsair HS35 v3 headset ear cups on a white hardwood background" src="https://cdn.mos.cms.futurecdn.net/B8nNVx6uvvprY6iH6QN498.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-performance"><span>Corsair HS35 v3: Performance</span></h2><ul><li><strong>30-hour battery life </strong></li><li><strong>Comfortable for long sessions due to floating headband</strong></li><li><strong>Fantastic audio quality</strong></li></ul><p>I've been using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for well over a year now, so "downgrading" to a more reasonably priced headset definitely raised some concerns about overall audio quality. However, the Corsair HS35 v3 delivers clear audio with no issues, and even though it's by no means a premium headset, it still boasts impressive audio quality. When gaming, you can pick up on all the more subtle sound effects, be that enemy footsteps or audio cues in horror games like The Outlast Trials. </p><p>The only time the audio feels low quality is when you switch the headset on, and the muffled, not-quite-human "power on, toggle connected" line plays. Aside from that, it's really easy to block out external noise to focus on your game, which is especially impressive given the headset isn't noise-cancelling in any way. Which, is actually a feature I found with the JBL Quantum 360X too, the design itself feels noise cancelling rather than the actual hardware. </p><p>This is massively helped by the 30-hour battery life of the set, which I pushed to its absolute limit in my testing. For several weeks, I used this headset for everything in my daily life: meetings, gaming, and listening to music in between. And it's safe to say that the 30-hour battery life really does help to keep you immersed in whatever you're playing, or locked in on whatever you're working on. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VM6eH6DaKHjjhsqcdZYBJ8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 ear cups showing subtle corsair branding against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VM6eH6DaKHjjhsqcdZYBJ8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It also only takes three hours to fully charge. Sure, that's not the rapid 15-minute charge for two hours of play that the Razer Blackshark V3 offers, but for the price you're paying, it's definitely worth it. Plus, the cable provided with the headset is long enough for you to still be able to continue playing without feeling constrained by the cable. A nice design touch is that the interior of the USB and USB-C is the same yellow colour as the bands linking the earcups to the headband too, but that'll probably go unnoticed to the average gamer. </p><p>It's also an incredibly comfortable headset to wear for long sessions. The lightweight frame and cushioned earcups feel much looser without ever feeling like it'll slip off your head, rather than the usual firm padding and pleather-esque material we're used to seeing in slightly cheaper headsets like the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review">Turtle Beach Stealth 500</a>. </p><p>The microphone quality is where this headset really shines, though. Nothing about the mic when you pull it out of the box screams premium quality. It's got no foam muffler or pop filter, so I expected the audio quality to be pretty lackluster. But when testing across Google Meet and Discord, the audio is genuinely astounding for a mid-range headset. It's crystal clear and picks up incredibly quiet talking without any of the annoying background noises like chewing, breathing, or keyboard clicks. It never peaks when speaking loudly either, which is a huge plus. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dn2qaxt9VkKdmqQ9WGjsb8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset earcup and dongle and headset on a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/dn2qaxt9VkKdmqQ9WGjsb8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-you-buy-the-corsair-hs35-v3"><span>Should you buy the Corsair HS35 v3?</span></h2><h2 id="buy-it-if-3">Buy it if...</h2><div class="product"><p><strong>You prioritise comfort over customisation</strong><br>The Corsair HS35 v3 is one of the most comfortable headsets I've ever used, which is incredibly high praise. If you prefer something that's comfortable over something you can get into the nuts and bolts of to create a more niche listening experience, then the Corsair HS35 v3 definitely prioritises this. </p></div><div class="product"><p><strong>You need a headset primarily for meetings or calls</strong><br>There are no faults with the Corsair HS35 v3 when gaming, but the audio quality of the microphone is definitely wasted if you're not using it for calls. Even if you're just playing games with proximity chat, like <em>R.E.P.O</em> or <em>Big Walk,</em> you'll still be making the most of the biggest selling point of the set. </p></div><h2 id="don-t-buy-it-if-2">Don't buy it if...</h2><div class="product"><p><strong>You like tailoring your audio profiles to your gaming preferences</strong><br>Between the lack of a volume scroll wheel and no software to help you create custom audio settings, for an extreme gamer it might seem like there's a lot of customisation missing for a mid-range price tag. It's not a complete bust, as there are still so many positives for the headset, but I can still see why this would put a competitive gamer off. </p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Still not sold on the Corsair HS35 v3 Wireless headset? Here's how it compares to two similar wireless gaming headsets. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3 Wireless headset</strong></p></td><td  ><p><strong>Turtle Beach Stealth 500</strong></p></td><td  ><p><strong>JBL Quantum 360X wireless headset</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td><td  ><p>$79.99 / £79.99 / AU$139</p></td><td  ><p>$64.95 / £63.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td><td  ><p>8.22oz / 233g</p></td><td  ><p>8.9oz / 253g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile</p></td><td  ><p>PC, Xbox Series X|S, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired (3.5mm)</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td><td  ><p>40 hours</p></td><td  ><p>22 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td><td  ><p>Swarm II</p></td><td  ><p>JBL QuantumENGINE</p></td></tr></tbody></table></div><div class="product"><p><strong>Turtle Beach Stealth 500</strong><br>The Turtle Beach Stealth 500 is a decent wireless headset available at a similar price point, and despite its shorter battery life, it's still got a few impressive features such as powerful spatial audio and variable mic monitoring. With the addition of the Swarm II software, you've also got the wiggle room for a more personal listening experience, unlike the Corsair HS35 v3.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review" data-dimension112="b681dc48-91a0-11f1-88c0-c33b62a77271" data-action="Deal Block" data-label="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension48="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension25=""><strong>Turtle Beach Stealth 500 review</strong></a><strong></strong></p></div><div class="product"><p><strong>Also consider the JBL Quantum 360X wireless headset</strong><br>If you're after a headset which feels more specialised for gaming, the JBL Quantum 360X might be just that. Not only does it have a more gamer-esque appearance courtesy of its black and green design, but it also blocks out background noise thanks to its ear cup design, and has a pretty decent sound profile considering its mid-range price tag. You also have the option to alter your audio with the JBL QuantumENGINE software, too. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review" data-dimension112="b681dcb6-91a0-11f1-9dde-d1ac5061b138" data-action="Deal Block" data-label="For more information, check out our full JBL Quantum 360X review" data-dimension48="For more information, check out our full JBL Quantum 360X review" data-dimension25=""><strong>JBL Quantum 360X review</strong></a><strong></strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TtxtFazH9apv2Qc3u3XeB8" name="Corsair HS35 v3 wireless gaming headset" alt="contents of the Corsair HS35 v3 headset box including the headset, mic, dongle, and USB C cable against a white hardwood floor background" src="https://cdn.mos.cms.futurecdn.net/TtxtFazH9apv2Qc3u3XeB8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-corsair-hs35-v3"><span>How I tested the Corsair HS35 v3 </span></h2><ul><li><strong>Tested across six weeks </strong></li><li><strong>Used for PC and PlayStation gaming </strong></li><li><strong>Used for Discord and Google Meet calls </strong></li></ul><p>I tested the Corsair HS35 v3 wireless headset across the course of six weeks, abandoning my beloved Razer Blackshark V3. Throughout that time, I used the HS35 v3 for all my daily duties, whether that was jumping in and out of meetings, listening to music throughout the day, or hopping on Discord with my friends in the evening. The long battery life meant I never had to worry about my headset switching off mid-session, and the mic quality guaranteed my audio would never cut out. </p><p>When gaming, I also made sure to test the headset in games where in-game chat is essential, like <em>Big Walk</em> and <em>Content Warning</em>. I also played several hours of <em>The Outlast Trials</em> with friends to test the full depth of the headset's capabilities, and even the quietest footsteps and audio cues came through clearly. </p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a> </p><p><em>First reviewed August 2026.</em> </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/corsair-hs35-v3-review</link>
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                            <![CDATA[ The Corsair HS35 v3 wireless headset takes a headset back to absolute basics, without cutting any corners in quality. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kara Phillips ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ypsd4aHw3rKJCpJhfpE6N7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kara is an Evergreen writer at TechRadar Gaming. With a degree in Journalism and a passion for the weird and wonderful, she&#039;s spent the last few years as a freelance video game journalist, with bylines at NintendoLife, Attack of the Fanboy, Prima Games, and sister publication, GamesRadar+. Outside of gaming, you&#039;ll find her re-watching Gilmore Girls or trying to cram yet another collectible onto a shelf that desperately needs some organizing.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Corsair HS35 v3 headset mid shot showing entire headset with no mic attached against a white hardwood floor]]></media:description>                                                            <media:text><![CDATA[Corsair HS35 v3 headset mid shot showing entire headset with no mic attached against a white hardwood floor]]></media:text>
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                                <h2 class="article-body__section" id="section-corsair-hs35-v3-one-minute-reivew"><span>Corsair HS35 v3: One-minute reivew</span></h2><p>The Corsair HS35 v3 <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> is an underdog in the mid-range category. It doesn't feature a huge number of flourishes to help set it above its competitors, but instead hones in on what really matters: audio quality and microphone performance. </p><p>It delivers crystal clear audio no matter what you're using it for, whether that's gaming, calls, or getting some tunes in while you work. There's no software to fiddle around with, and barely any buttons to get used to. If you need something that's good to go as soon as it's out of the box, this headset definitely suits. </p><p>Comfort is also clearly key with the Corsair HS35 v3. Between the floating headband design, the soft, cushioned earcups, and the lightweight design, at no point did I have to readjust the headset, my glasses, or take a break from wearing it. Again, for a mid-range headset, it feels surprisingly high-quality. </p><p>Although I appreciate its simplicity, there are definitely a few things that are bound to put a competitive gamer off, and most of that comes through its lack of customisation. It's great that the headset is good to go as soon as it's out of the box, rather than having to worry about downloading any more software, but if you want to make the most of its full audio capabilities, the lack of these features might be make-or-break. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VvQVL5BQqQaXJ8uu5PqZT8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 box, showing yellow and black branding and details about the headset, against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VvQVL5BQqQaXJ8uu5PqZT8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-price-and-availability"><span>Corsair HS35 v3: Price and Availability </span></h2><ul><li><strong>Priced at $79.99/£69.99/$124.99AU</strong></li><li><strong>Available via Corsair and major retailers</strong></li><li><strong>White and black versions available</strong></li></ul><p>The Corsair HS35 v3 will set you back a reasonable $79.99 / £69.99 / AU$124.99, so it's by no means a premium headset. But it's certainly not a budget pick either. Fortunately, it manages to justify its price through the quality of its audio and microphone, making it a worthy option for anyone looking to upgrade their current setup, or looking to stray from the typical features of a wireless gaming headset. </p><p>In fact, the only reason the headset isn't more expensive is probably due to its lack of additional software, and the fact that there are no typical flourishes you'd usually find on a gaming headset like an input switch button, a microphone that tucks away on the headset itself, or a separate mic mute button. Despite these "missing" features, though, the core expectation of the headset, providing high-quality sound during gaming, is definitely met. </p><h2 class="article-body__section" id="section-corsair-hs35-v3-specs"><span>Corsair HS35 v3: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatability</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwGiSdGBF9PDyNjzrKRVF8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headband showing corsair branding in white, with earcups in background against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/SwGiSdGBF9PDyNjzrKRVF8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-design-and-features"><span>Corsair HS35 v3: Design and features</span></h2><ul><li><strong>Incredibly lightweight design</strong></li><li><strong>Doesn't look as bulky as other gaming headsets</strong></li><li><strong>Sleek, all-black design </strong></li></ul><p>Straight out of the box, the Corsair HS35 v3 doesn't look too dissimilar to the vast majority of wireless gaming headsets available. Its entirely black design is sleek, with subtle Corsair logos in a black gloss on each ear cup, alongside branding in white across the top of the headband. This is definitely my preferred style, rather than having any RGB flair for the sake of it, just because it feels like something you can use for everything, rather than having to swap out your rather garish gaming headset when you want to listen to music or attend a meeting. </p><p>In fact, there aren't any flourishes at all on the Corsair HS35 v3. Aside from the incredibly subtle branding, the only thing that offers a pop of colour is two yellow bands that connect the ear cups to the headband. The rest of the headset maintains the stylish black appearance, and it's certainly better for it. If I didn't spend so much time tethered to my PC or console, I'd definitely be content in taking this headset out on a commute rather than a pair of earphones. It's definitely one of the simpler headsets I've ever used. Not only in terms of design, but also how simple its layout is. </p><p>One thing that immediately stood out was the lack of wheels or dials to control your volume. I didn't realise how much of a make-or-break this was to me, but as it turns out, I actually like being able to tune my audio volume to the decibel. The Corsair HS35 v3 exchanges the wheel I know and love in favour of a little toggle/lever which takes your audio up or down two at a time. It's such a small frustration, but it definitely felt like I had less control over exactly how I wanted my audio to be. Especially after using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for so long, alongside other similarly priced headsets such as the <a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review">JBL Quantum 360X wireless</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pqHoqakKrzvu2wvV5quJ98" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset with mic plugged in close up against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/pqHoqakKrzvu2wvV5quJ98.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>In fact, the ear cups are surprisingly bare. Alongside the aforementioned toggle, you've got the power button, alongside the USB-C port on the left ear cup. On the right, you've got absolutely nothing. There's not even a separate mic mute button; you just push in the volume toggle. It's great for someone like me who always takes an embarrassingly long time to get used to the layout of a new headset; this definitely felt like a blessing in disguise. As a result, the headset feels incredibly straightforward to set up and use. Though this does feel like you're sacrificing some of the customisation you'd usually get. </p><p>Additional software which helps you to customise your listening profiles, like the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-pro-wired-gaming-headset-review#section-how-i-tested-the-steelseries-arctis-arctis-nova-pro">SteelSeries Arctis Nova Pro</a>, definitely feels like a more premium add-on. Since the Corsair HS35 v3 is a mid-range headset, it's not surprising that it doesn't boast the same features. But if you're looking to replace your headset for a slightly cheaper model, this lack of complete control and customisation definitely might put buyers off. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8nNVx6uvvprY6iH6QN498" name="Corsair HS35 v3 wireless gaming headset" alt="Close up of the Corsair HS35 v3 headset ear cups on a white hardwood background" src="https://cdn.mos.cms.futurecdn.net/B8nNVx6uvvprY6iH6QN498.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-performance"><span>Corsair HS35 v3: Performance</span></h2><ul><li><strong>30-hour battery life </strong></li><li><strong>Comfortable for long sessions due to floating headband</strong></li><li><strong>Fantastic audio quality</strong></li></ul><p>I've been using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for well over a year now, so "downgrading" to a more reasonably priced headset definitely raised some concerns about overall audio quality. However, the Corsair HS35 v3 delivers clear audio with no issues, and even though it's by no means a premium headset, it still boasts impressive audio quality. When gaming, you can pick up on all the more subtle sound effects, be that enemy footsteps or audio cues in horror games like The Outlast Trials. </p><p>The only time the audio feels low quality is when you switch the headset on, and the muffled, not-quite-human "power on, toggle connected" line plays. Aside from that, it's really easy to block out external noise to focus on your game, which is especially impressive given the headset isn't noise-cancelling in any way. Which, is actually a feature I found with the JBL Quantum 360X too, the design itself feels noise cancelling rather than the actual hardware. </p><p>This is massively helped by the 30-hour battery life of the set, which I pushed to its absolute limit in my testing. For several weeks, I used this headset for everything in my daily life: meetings, gaming, and listening to music in between. And it's safe to say that the 30-hour battery life really does help to keep you immersed in whatever you're playing, or locked in on whatever you're working on. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VM6eH6DaKHjjhsqcdZYBJ8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 ear cups showing subtle corsair branding against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VM6eH6DaKHjjhsqcdZYBJ8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It also only takes three hours to fully charge. Sure, that's not the rapid 15-minute charge for two hours of play that the Razer Blackshark V3 offers, but for the price you're paying, it's definitely worth it. Plus, the cable provided with the headset is long enough for you to still be able to continue playing without feeling constrained by the cable. A nice design touch is that the interior of the USB and USB-C is the same yellow colour as the bands linking the earcups to the headband too, but that'll probably go unnoticed to the average gamer. </p><p>It's also an incredibly comfortable headset to wear for long sessions. The lightweight frame and cushioned earcups feel much looser without ever feeling like it'll slip off your head, rather than the usual firm padding and pleather-esque material we're used to seeing in slightly cheaper headsets like the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review">Turtle Beach Stealth 500</a>. </p><p>The microphone quality is where this headset really shines, though. Nothing about the mic when you pull it out of the box screams premium quality. It's got no foam muffler or pop filter, so I expected the audio quality to be pretty lackluster. But when testing across Google Meet and Discord, the audio is genuinely astounding for a mid-range headset. It's crystal clear and picks up incredibly quiet talking without any of the annoying background noises like chewing, breathing, or keyboard clicks. It never peaks when speaking loudly either, which is a huge plus. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dn2qaxt9VkKdmqQ9WGjsb8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset earcup and dongle and headset on a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/dn2qaxt9VkKdmqQ9WGjsb8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-you-buy-the-corsair-hs35-v3"><span>Should you buy the Corsair HS35 v3?</span></h2><h2 id="buy-it-if-3">Buy it if...</h2><div class="product"><p><strong>You prioritise comfort over customisation</strong><br>The Corsair HS35 v3 is one of the most comfortable headsets I've ever used, which is incredibly high praise. If you prefer something that's comfortable over something you can get into the nuts and bolts of to create a more niche listening experience, then the Corsair HS35 v3 definitely prioritises this. </p></div><div class="product"><p><strong>You need a headset primarily for meetings or calls</strong><br>There are no faults with the Corsair HS35 v3 when gaming, but the audio quality of the microphone is definitely wasted if you're not using it for calls. Even if you're just playing games with proximity chat, like <em>R.E.P.O</em> or <em>Big Walk,</em> you'll still be making the most of the biggest selling point of the set. </p></div><h2 id="don-t-buy-it-if-2">Don't buy it if...</h2><div class="product"><p><strong>You like tailoring your audio profiles to your gaming preferences</strong><br>Between the lack of a volume scroll wheel and no software to help you create custom audio settings, for an extreme gamer it might seem like there's a lot of customisation missing for a mid-range price tag. It's not a complete bust, as there are still so many positives for the headset, but I can still see why this would put a competitive gamer off. </p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Still not sold on the Corsair HS35 v3 Wireless headset? Here's how it compares to two similar wireless gaming headsets. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3 Wireless headset</strong></p></td><td  ><p><strong>Turtle Beach Stealth 500</strong></p></td><td  ><p><strong>JBL Quantum 360X wireless headset</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td><td  ><p>$79.99 / £79.99 / AU$139</p></td><td  ><p>$64.95 / £63.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td><td  ><p>8.22oz / 233g</p></td><td  ><p>8.9oz / 253g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile</p></td><td  ><p>PC, Xbox Series X|S, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired (3.5mm)</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td><td  ><p>40 hours</p></td><td  ><p>22 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td><td  ><p>Swarm II</p></td><td  ><p>JBL QuantumENGINE</p></td></tr></tbody></table></div><div class="product"><p><strong>Turtle Beach Stealth 500</strong><br>The Turtle Beach Stealth 500 is a decent wireless headset available at a similar price point, and despite its shorter battery life, it's still got a few impressive features such as powerful spatial audio and variable mic monitoring. With the addition of the Swarm II software, you've also got the wiggle room for a more personal listening experience, unlike the Corsair HS35 v3.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review" data-dimension112="b681dc48-91a0-11f1-88c0-c33b62a77271" data-action="Deal Block" data-label="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension48="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension25=""><strong>Turtle Beach Stealth 500 review</strong></a><strong></strong></p></div><div class="product"><p><strong>Also consider the JBL Quantum 360X wireless headset</strong><br>If you're after a headset which feels more specialised for gaming, the JBL Quantum 360X might be just that. Not only does it have a more gamer-esque appearance courtesy of its black and green design, but it also blocks out background noise thanks to its ear cup design, and has a pretty decent sound profile considering its mid-range price tag. You also have the option to alter your audio with the JBL QuantumENGINE software, too. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review" data-dimension112="b681dcb6-91a0-11f1-9dde-d1ac5061b138" data-action="Deal Block" data-label="For more information, check out our full JBL Quantum 360X review" data-dimension48="For more information, check out our full JBL Quantum 360X review" data-dimension25=""><strong>JBL Quantum 360X review</strong></a><strong></strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TtxtFazH9apv2Qc3u3XeB8" name="Corsair HS35 v3 wireless gaming headset" alt="contents of the Corsair HS35 v3 headset box including the headset, mic, dongle, and USB C cable against a white hardwood floor background" src="https://cdn.mos.cms.futurecdn.net/TtxtFazH9apv2Qc3u3XeB8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-corsair-hs35-v3"><span>How I tested the Corsair HS35 v3 </span></h2><ul><li><strong>Tested across six weeks </strong></li><li><strong>Used for PC and PlayStation gaming </strong></li><li><strong>Used for Discord and Google Meet calls </strong></li></ul><p>I tested the Corsair HS35 v3 wireless headset across the course of six weeks, abandoning my beloved Razer Blackshark V3. Throughout that time, I used the HS35 v3 for all my daily duties, whether that was jumping in and out of meetings, listening to music throughout the day, or hopping on Discord with my friends in the evening. The long battery life meant I never had to worry about my headset switching off mid-session, and the mic quality guaranteed my audio would never cut out. </p><p>When gaming, I also made sure to test the headset in games where in-game chat is essential, like <em>Big Walk</em> and <em>Content Warning</em>. I also played several hours of <em>The Outlast Trials</em> with friends to test the full depth of the headset's capabilities, and even the quietest footsteps and audio cues came through clearly. </p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a> </p><p><em>First reviewed August 2026.</em> </p>
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                                                            <title><![CDATA[ New leak claims the first special edition Nintendo Switch 2 will be released to celebrate The Legend of Zelda's 40th anniversary — and yes, there are pictures ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>A </strong><em><strong>Legend of Zelda</strong></em><strong> Nintendo Switch 2 and Pro Controller have reportedly leaked</strong></li><li><strong>New images posted online appear to show the packaging for 40th anniversary </strong><em><strong>Zelda</strong></em><strong> editions of the console and Pro Controller</strong></li><li><strong>Nintendo has yet to formally announce new special edition hardware</strong></li></ul><p>Nintendo could be planning to release a special edition <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> and <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a> inspired by <a href="https://www.techradar.com/uk/tag/legend-of-zelda"><em>The Legend of Zelda</em></a>, after leaked images were posted online.</p><p>That's according to the Centro LEAKS account on <a href="https://x.com/CentroLeaks/status/2087196417433485448" target="_blank">X</a> (via <a href="https://www.videogameschronicle.com/news/images-of-a-40th-anniversary-legend-of-zelda-switch-2-and-pro-controller-have-reportedly-leaked/" target="_blank">VGC</a>), which posted two images showing the packaging for the themed Switch 2 and Pro Controller, which are seemingly designed to celebrate Zelda's 40th anniversary.</p><p>The Switch 2 has black and green Joy-Cons with the iconic Triforce emblem on one side, while the dock itself has the more elaborate design, showing the gold Triforce on the front.</p><p>Similarly, the Pro Controller has black and green grips, with a different gold Triforce in the center. Looking more closely at the packaging, you can also see a 40th anniversary logo.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087196417433485448"><p lang="en" dir="ltr">First limited edition Nintendo Switch 2 coming soon pic.twitter.com/cli7icFkbp<a href="https://twitter.com/cantworkitout/status/2087196417433485448">August 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Brazilian journalist and Universo Nintendo editor-in-chief ‘Necro’ Felipe Lima previously claimed to have been shown both products, and in a separate <a href="https://x.com/necrolipe/status/2087197132822282504?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2087197132822282504%7Ctwgr%5E7e336585cb16458f4cdf5cbf59123ed461ea7428%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fimages-of-a-40th-anniversary-legend-of-zelda-switch-2-and-pro-controller-have-reportedly-leaked%2F" target="_blank">post</a>, said the new images are "exactly as I saw it previously."</p><p>If these leaks are real, I'm glad I waited to purchase a Switch 2. However, Nintendo hasn't made an official announcement just yet, but it would be the first special edition Switch 2 since the console launched.</p><p>Additionally, while some speculated that Nintendo would release a new special edition Switch 2 alongside <a href="https://www.techradar.com/gaming/the-rumors-were-true-the-legend-of-zelda-ocarina-of-time-will-be-reborn-on-nintendo-switch-2-this-year"><em>The Legend of Zelda: Ocarina of Time remake</em></a>, which is due to arrive this year, it appears the supposed leaked console may not be inspired by the game.</p><p><em>The Ocarina of Time remake</em> was announced this summer and will be a Switch 2 exclusive, though a launch date hasn't been set.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/new-leak-claims-the-first-special-edition-nintendo-switch-2-will-be-released-to-celebrate-the-legend-of-zeldas-40th-anniversary-and-yes-there-are-pictures</link>
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                            <![CDATA[ Nintendo could be planning to release a special edition Nintendo Switch 2 and Pro Controller inspired by The Legend of Zelda. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:12:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Längtar du också efter nästa äventyr med Link? Här är allt vi vet om The Legend of Zelda: Tears of the Kingdom hittills.]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda: Tears of the Kingdom key art]]></media:text>
                                <media:title type="plain"><![CDATA[The Legend of Zelda: Tears of the Kingdom key art]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>A </strong><em><strong>Legend of Zelda</strong></em><strong> Nintendo Switch 2 and Pro Controller have reportedly leaked</strong></li><li><strong>New images posted online appear to show the packaging for 40th anniversary </strong><em><strong>Zelda</strong></em><strong> editions of the console and Pro Controller</strong></li><li><strong>Nintendo has yet to formally announce new special edition hardware</strong></li></ul><p>Nintendo could be planning to release a special edition <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> and <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a> inspired by <a href="https://www.techradar.com/uk/tag/legend-of-zelda"><em>The Legend of Zelda</em></a>, after leaked images were posted online.</p><p>That's according to the Centro LEAKS account on <a href="https://x.com/CentroLeaks/status/2087196417433485448" target="_blank">X</a> (via <a href="https://www.videogameschronicle.com/news/images-of-a-40th-anniversary-legend-of-zelda-switch-2-and-pro-controller-have-reportedly-leaked/" target="_blank">VGC</a>), which posted two images showing the packaging for the themed Switch 2 and Pro Controller, which are seemingly designed to celebrate Zelda's 40th anniversary.</p><p>The Switch 2 has black and green Joy-Cons with the iconic Triforce emblem on one side, while the dock itself has the more elaborate design, showing the gold Triforce on the front.</p><p>Similarly, the Pro Controller has black and green grips, with a different gold Triforce in the center. Looking more closely at the packaging, you can also see a 40th anniversary logo.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087196417433485448"><p lang="en" dir="ltr">First limited edition Nintendo Switch 2 coming soon pic.twitter.com/cli7icFkbp<a href="https://twitter.com/cantworkitout/status/2087196417433485448">August 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Brazilian journalist and Universo Nintendo editor-in-chief ‘Necro’ Felipe Lima previously claimed to have been shown both products, and in a separate <a href="https://x.com/necrolipe/status/2087197132822282504?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2087197132822282504%7Ctwgr%5E7e336585cb16458f4cdf5cbf59123ed461ea7428%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fimages-of-a-40th-anniversary-legend-of-zelda-switch-2-and-pro-controller-have-reportedly-leaked%2F" target="_blank">post</a>, said the new images are "exactly as I saw it previously."</p><p>If these leaks are real, I'm glad I waited to purchase a Switch 2. However, Nintendo hasn't made an official announcement just yet, but it would be the first special edition Switch 2 since the console launched.</p><p>Additionally, while some speculated that Nintendo would release a new special edition Switch 2 alongside <a href="https://www.techradar.com/gaming/the-rumors-were-true-the-legend-of-zelda-ocarina-of-time-will-be-reborn-on-nintendo-switch-2-this-year"><em>The Legend of Zelda: Ocarina of Time remake</em></a>, which is due to arrive this year, it appears the supposed leaked console may not be inspired by the game.</p><p><em>The Ocarina of Time remake</em> was announced this summer and will be a Switch 2 exclusive, though a launch date hasn't been set.</p>
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                                                            <title><![CDATA[ Nintendo is now warning customers about upcoming Switch 2 price hike in stores — and it's a reminder to buy ASAP if you want one ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Nintendo is warning customers about an upcoming Switch 2 price increase via in-store kiosks</strong></li><li><strong>The Nintendo Switch 2 will retail at $499.99 starting on September 1, 2026</strong></li><li><strong>Consumers are praising Nintendo for giving ample time to purchase before the price increase</strong></li></ul><p>Price hikes across PC and game consoles are running rampant due to the RAM crisis, and one case requires urgent action from interested customers.</p><p>As reported by <a href="https://www.notebookcheck.net/Nintendo-warns-about-Switch-2-price-increase-on-console-kiosks-contrasting-PS5-approach.1366900.0.html" target="_blank">Notebookcheck</a>, Nintendo is now warning customers about the Switch 2's price hike at kiosks in stores. The retail price for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> will increase from $449.99 (£395 / AU$699.95) to $499.99 (around £430 / AU$769.95), starting on September 1, 2026.</p><p>This was highlighted on <a href="https://www.reddit.com/r/NintendoSwitch2/comments/1vmhnyd/switch_2_kiosks_are_warning_people_about_the/" target="_blank">Reddit</a>, where users are praising Nintendo's generosity in informing customers long before price changes come into effect — a move not every PC or game console manufacturer has replicated.</p><p>Unsurprisingly, this is a direct result of the RAM crisis, with DRAM shortages impacting almost all hardware manufacturers. Nintendo seemingly managed to avoid any price increases after the Switch 2's launch, but shortages have persisted.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/NintendoSwitch2/comments/1vmhnyd/switch_2_kiosks_are_warning_people_about_the">Switch 2 kiosks are warning people about the console's price increase that will happen next month.</a><figcaption><cite> from <a href="https://www.reddit.com/r/NintendoSwitch2">r/NintendoSwitch2</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><h2 id="nintendo-worthy-of-praise">Nintendo worthy of praise?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hhsnh4zE2MrQgZeU9cPzS6" name="IMG_3668" alt="Switch 2" src="https://cdn.mos.cms.futurecdn.net/Hhsnh4zE2MrQgZeU9cPzS6.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The price increase itself isn't exactly a major one, at least compared to PlayStation ($90 increase) and <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">Xbox ($150 increase)</a> console price hikes. It's also worth noting that the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> was subjected to a price hike in August 2025.</p><p>So it's fair to say that the writing has been on the wall for an eventual Switch 2 price increase, and Nintendo has given customers ample time to get their hands on the handheld gaming device.</p><p>Frankly, Nintendo, Microsoft, and Sony are not to blame for the price increases, as it's well reported that memory shortages are directly impacting manufacturing costs, and that's been the case for most of 2026. </p><p>The crisis is only expected to get worse, with Samsung, one of the big three RAM manufacturers, anticipating even more <a href="https://www.techradar.com/computing/memory/samsungs-latest-report-suggests-the-ram-crisis-is-only-just-getting-started-could-we-be-looking-at-a-new-normal">significant shortages in 2027, 2028, and beyond</a>.</p><p>However, consumers will only hope that good measures such as Nintendo's (giving consumers time to avoid paying more) can become a new normal across the gaming and tech industry. Will that happen, though? Probably not.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo/nintendo-is-now-warning-customers-about-upcoming-switch-2-price-hike-in-stores-and-its-a-reminder-to-buy-asap-if-you-want-one</link>
                                                                            <description>
                            <![CDATA[ The clock is ticking as Nintendo urges customers to buy a Switch 2 before the big September price increase. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 14 Aug 2026 05:25:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                <ul><li><strong>Nintendo is warning customers about an upcoming Switch 2 price increase via in-store kiosks</strong></li><li><strong>The Nintendo Switch 2 will retail at $499.99 starting on September 1, 2026</strong></li><li><strong>Consumers are praising Nintendo for giving ample time to purchase before the price increase</strong></li></ul><p>Price hikes across PC and game consoles are running rampant due to the RAM crisis, and one case requires urgent action from interested customers.</p><p>As reported by <a href="https://www.notebookcheck.net/Nintendo-warns-about-Switch-2-price-increase-on-console-kiosks-contrasting-PS5-approach.1366900.0.html" target="_blank">Notebookcheck</a>, Nintendo is now warning customers about the Switch 2's price hike at kiosks in stores. The retail price for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> will increase from $449.99 (£395 / AU$699.95) to $499.99 (around £430 / AU$769.95), starting on September 1, 2026.</p><p>This was highlighted on <a href="https://www.reddit.com/r/NintendoSwitch2/comments/1vmhnyd/switch_2_kiosks_are_warning_people_about_the/" target="_blank">Reddit</a>, where users are praising Nintendo's generosity in informing customers long before price changes come into effect — a move not every PC or game console manufacturer has replicated.</p><p>Unsurprisingly, this is a direct result of the RAM crisis, with DRAM shortages impacting almost all hardware manufacturers. Nintendo seemingly managed to avoid any price increases after the Switch 2's launch, but shortages have persisted.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/NintendoSwitch2/comments/1vmhnyd/switch_2_kiosks_are_warning_people_about_the">Switch 2 kiosks are warning people about the console's price increase that will happen next month.</a><figcaption><cite> from <a href="https://www.reddit.com/r/NintendoSwitch2">r/NintendoSwitch2</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><h2 id="nintendo-worthy-of-praise">Nintendo worthy of praise?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hhsnh4zE2MrQgZeU9cPzS6" name="IMG_3668" alt="Switch 2" src="https://cdn.mos.cms.futurecdn.net/Hhsnh4zE2MrQgZeU9cPzS6.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The price increase itself isn't exactly a major one, at least compared to PlayStation ($90 increase) and <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">Xbox ($150 increase)</a> console price hikes. It's also worth noting that the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> was subjected to a price hike in August 2025.</p><p>So it's fair to say that the writing has been on the wall for an eventual Switch 2 price increase, and Nintendo has given customers ample time to get their hands on the handheld gaming device.</p><p>Frankly, Nintendo, Microsoft, and Sony are not to blame for the price increases, as it's well reported that memory shortages are directly impacting manufacturing costs, and that's been the case for most of 2026. </p><p>The crisis is only expected to get worse, with Samsung, one of the big three RAM manufacturers, anticipating even more <a href="https://www.techradar.com/computing/memory/samsungs-latest-report-suggests-the-ram-crisis-is-only-just-getting-started-could-we-be-looking-at-a-new-normal">significant shortages in 2027, 2028, and beyond</a>.</p><p>However, consumers will only hope that good measures such as Nintendo's (giving consumers time to avoid paying more) can become a new normal across the gaming and tech industry. Will that happen, though? Probably not.</p>
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                                                            <title><![CDATA[ I’ve played Fire Emblem: Fortune’s Weave, and it could be the epic tactical RPG that defines the Nintendo Switch 2 — here’s why it’s already got me hooked ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The year was 2013. I can remember the sheer excitement I felt as I stepped into my local video game store and laid eyes on the title that I’d been desperate to play for months. I’d brought a bag filled with Nintendo DS games that I’d played to near death, traded them in at the counter, and finally got my hands on the 3DS release that changed my gaming life for good: <em>Fire Emblem Awakening</em>.</p><p><em>Awakening </em>was the game that truly got me into RPGs. Its vibrant cast of characters, its stellar strategic gameplay, its engrossing narrative — twelve-year-old me was enraptured by its brilliance.</p><p>Now, 13 years on, those feelings of excitement and enthusiasm have been reawakened. And that’s because I got the chance to play <em>Fire Emblem: Fortune’s Weave</em>, a title which — so far — has encapsulated everything that made me fall in love with the series all those years ago. Here’s how I’ve found my time with <em>Fortune’s Weave</em>, and why I think it could be the epic tactical RPG that defines the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><h2 id="enter-the-flame-lords">Enter the Flame Lords</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QphW53dcWNVw7yCHktXrZ7" name="fire-emblem-fortunes-weave-preview (6)" alt="Theodora looks on in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/QphW53dcWNVw7yCHktXrZ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Theodora is one of the four Flame Lords you can play as in <em>Fire Emblem: Fortune's Weave</em> </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Our adventure is centered around the land of Dagda, a kingdom enjoying a period of relative prosperity under the rule of Divine Sovereign Solel. A grand event is soon to take place in Dagda’s capital, Dagsion, which is drawing great warriors from around the kingdom and beyond: the Heroic Games. This tournament’s victor is to be granted one wish of their choosing, and the city is abuzz with anticipation. But little do the combatants know that a great calamity is soon to befall the world around them.</p><p>Five years after the Heroic Games have concluded, turmoil runs rife across Dagda. The demonic god, Balor, has returned, and the forces of the underworld have humanity hanging by a thread. One individual — you, the main protagonist — is tasked by the goddess Sothis to bring about salvation for humanity and drive away the darkness. And this is where we get into the real meat of <em>Fortune’s Weave</em>.</p><p>Four great warriors from the Heroic Games, known as the Flame Lords, have vanished. With the help of the goddess Fortuna, you are able to go back in time, alter the causality across each hero’s path, and recruit them to assist in the battle for Dagda’s deliverance.</p><p>As the player, you get to travel back to the time of the Heroic Games and delve into four individual campaigns that enable you to control each of the four Flame Lords: Cai, Dietrich, Theodora, and Leda. Meanwhile, you, the main protagonist, will appear as the Pale Raven, and be able to give advice on upcoming battles and watch over the Flame Lords along their journey.</p><p>It may sound like a lot to take in, and a lot of back and forths along the timeline, but the storytelling in the early section of the game — which I’ll be discussing here — is incredibly tight, clear, and gripping.</p><h2 id="walk-the-path-of-great-heroes">Walk the path of great heroes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cZmnc9YunnVtm9mbrGGAC7" name="fire-emblem-fortunes-weave-preview (3)" alt="Dietrich stands beside a large cat in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/cZmnc9YunnVtm9mbrGGAC7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Here we have Dietrich, stood beside an abnormally large black cat </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>After completing a brief prologue, you’re given the chance to pick from any of the four heroes, although you’re able to swap between each individual storyline whenever you feel like. I started by following Dietrich’s path, and wow. What a way to kick off my adventure.</p><p>First of all, I have to shout out the character design. Dietrich himself is a truly majestic specimen (something pointed out by many through your journey), and his chilling killer instincts and thirst for battle are reflected in his visceral combat style to perfection. He’s joined by a brilliantly charismatic cast, including the mysterious and eccentric priest, Fabio, the young and skilled Esmeralda, and the former mercenary Mikaela, to name a few.</p><p>Each character is surprisingly layered and full of charisma and intrigue, not to mention the absolutely phenomenal voice acting, which is already shaping up to be some of the best the series has ever produced. Naturally, you can build your support with each member of your party and view special conversations, just as you could in previous instalments.</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div><p>Although Dietrich’s path has been my favorite so far, I’ve dipped into the story of each protagonist, and all offer a strong lineup of characters, distinct yet interwoven narratives, and unique mechanics to drill into. </p><p>For instance, Theodora can assign battalions, which can boost a unit’s attack power and inflict status effects on foes, and Dietrich can learn new combat arts from wandering warriors. It keeps each pathway feeling fresh and distinct, and incentivized me to try out each and every one of the Flame Lords’ campaigns.</p><p>Although you’ll spend a decent amount of time on main story battles, you’ll also be given free time here and there. With this time, you can access training facilities to strengthen a unit's skill with certain weapons or magic, you can serve at a temple to earn favor from the gods, or you can dine at an inn to build up support with allies and regain motivation (required for certain tasks). </p><p>This is just a taste of what’s on offer, but the bottom line is, I found that there was never a shortage of things to do during my free time, and the variety on offer breathes vibrancy and life into Dagsion, making it feel like the esteemed capital it’s presented as.</p><h2 id="gameplay-and-combat-timeless-fundamentals-with-some-neat-twists">Gameplay and combat: timeless fundamentals with some neat twists</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cPBgT7ZjR4vk3KsiLHT2Q7" name="fire-emblem-fortunes-weave-preview (7)" alt="Protagonist battles a hologram in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/cPBgT7ZjR4vk3KsiLHT2Q7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Combat is as great as ever in <em>Fortune's Weave</em>, with some new mechanics such as Blaze Arts helping the experience feel fresh for returning fans </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Let’s talk about the core gameplay on offer, though, which will be the most exciting aspect for a lot of returning fans. </p><p>A lot of the bones are the same. Other than some dungeon sections, which incorporate a mild amount of action combat and 3D exploration, you’re mainly playing a tactical JRPG with the usual grid-based combat. Each map is a blast to play through, and although things start out very easy, you’ll soon have to be considerate of which units you select, how you position them, and how you approach the enemy. </p><p>At its core, <em>Fortune’s Weave </em>is a continuation of what made the series great, and whether you play in Casual (where units return to your ranks after defeat), or Classic (where units are gone forever if they fall in battle), you’ll find that just about each decision you make on the battlefield matters — and building the perfect units and reclassing them to vanquish your opponent is still outrageously enjoyable.</p><p>Combat Arts are back, which degrade weapon durability in exchange for powerful actions, and Blessings from the gods give you boons in combat, such as a reduction in damage received or a higher chance of avoiding attacks. But there are also some new additions. Perhaps the most high-profile, and one I’ve been loving, is Blaze Arts.</p><p>Blaze Arts sacrifice a portion of your HP in return for powerful moves, but aren’t available to all units. Dietrich, for example, can warp forward multiple spaces and attack afterwards. Or Theodora can unleash an especially long-range attack on distant foes. The HP sacrifice prevents you from using them without consequence, and the abilities can help you clutch up in tense situations.</p><p>I’ve also been loving the battle animations, which add solid immersion to the action. The way that some units will parry attacks and swiftly retaliate, and the elaborate Blaze Arts animations, are both clear standouts and make battles feel like the spectacle they’re intended to be.</p><p>Outside of the excellent combat, it’s a lot of fun to just stroll through Dagsion, and movement feels both rapid and responsive. Fast travel is also an option if you want to get from A to B in an instant, but sometimes I just wanted to walk through the city and take in some of the amazing music. Whether it’s beautiful acoustic arrangements or ambient synth-led tracks, <em>Fortune’s Weave </em>is brimming with memorable music, and I can see myself coming back to the OST for years to come.</p><p>My only small nitpick about traversing Dagsion is that some of the NPCs provide incredibly repetitive dialogue. I heard “you’re looking well” and its many variations a lot more times than I’d care to mention in my first few hours with the game.</p><h2 id="graphics-and-performance-a-clear-step-up-on-switch-2">Graphics and performance: a clear step-up on Switch 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yp8aMMpjRDMhfC2kNGGHa7" name="fire-emblem-fortunes-weave-preview (2)" alt="Fortuna looks to the side in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/Yp8aMMpjRDMhfC2kNGGHa7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Characters are bursting with personality and color in <em>Fire Emblem: Fortune's Weave</em> </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Moving on to performance now, and I have to say, I’m satisfied with what I’ve experienced from <em>Fortune’s Weave </em>so far. </p><p>The Switch 2 has added some much-needed firepower, and the improvement from <em>Three Houses </em>is substantial. Character models, such as that of Fortuna, look excellent, with her beaming yellow and rich purple hair really popping on-screen. I’d argue that a few textures on environmental elements, such as trees, perhaps look a bit basic, but it doesn’t feel like the game’s first priority is to be a graphical marvel.</p><p>Drawn characters look impressive during dialogue sections too, and have some animations to add emotion and depth to them. Beyond this, cinematic sequences are epic, and a couple of them reminded me of the grandeur exhibited by the opening of <em>Fire Emblem Awakening </em>(one that felt unskippable all those years ago).</p><p>One interesting inclusion in <em>Fortune’s Weave </em>is mouse controls, which, as expected, are as smooth and effective as ever on Switch 2. I honestly didn’t use them much, as I prefer to stick with traditional controls, but it’s always good to see a new title make use of the Switch 2’s new technological capabilities.</p><p>The game also runs really smoothly, and the Switch 2’s enhanced resolution makes for a more detailed experience than ever. Most of the time, loading screens are very brief too, although I did occasionally experience some minor delays when opening doors in Dagsion, for instance — nothing particularly grating though.</p><h2 id="my-final-thoughts-so-far">My final thoughts (so far)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ySVnqRVYbkBtALg4CgrAG7" name="fire-emblem-fortunes-weave-preview (4)" alt="Esmeralda interacts with Pale Raven in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/ySVnqRVYbkBtALg4CgrAG7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can interact with the protagonist in the form of the Pale Raven, and boost your support points as you journey through each Flame Lord's path — and if your chat goes well, you can even achieve Perfect Bird Time. Pretty neat, right? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Of course, there are a lot of battles that lie ahead, and there’s a lot more story to sink my teeth into, but the early signs are incredibly positive for <em>Fire Emblem: Fortune’s Weave</em>.</p><p>So far, the captivating storytelling, brilliant cast of characters, refined turn-based tactical combat, and immersive world of <em>Fortune’s Weave </em>have got me hooked, and I can’t wait to spend more time with the game. These qualities really took me back in time to when I first fell in love with the series, and if my initial hours are anything to go by, I think long-time fans will appreciate the distinct yet interwoven stories, challenging battles, and high stakes.</p><p>I should note that I had a good time with <em>Fire Emblem: Three Houses</em>, but the opening of <em>Fortune’s Weave </em>feels like it’s building on everything that made that entry click in a meaningful, substantive way. </p><p>I’m sure there’ll be lots more to discuss when the full game launches in September, so keep your eyes peeled for our full review when the time comes, but until then, I’m going to enjoy my ride on the Fire Emblem hype train.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7APQW"></div>                            </div>                            <script src="https://kwizly.com/embed/X7APQW.js" async></script> ]]></dc:content>
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                            <![CDATA[ The first few hours of Fire Emblem: Fortune’s Weave are reminding me of why I fell in love with the series. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dietrich and Fabio stand beside one another in Fire Emblem: Fortune&#039;s Weave]]></media:description>                                                            <media:text><![CDATA[Dietrich and Fabio stand beside one another in Fire Emblem: Fortune&#039;s Weave]]></media:text>
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                                <p>The year was 2013. I can remember the sheer excitement I felt as I stepped into my local video game store and laid eyes on the title that I’d been desperate to play for months. I’d brought a bag filled with Nintendo DS games that I’d played to near death, traded them in at the counter, and finally got my hands on the 3DS release that changed my gaming life for good: <em>Fire Emblem Awakening</em>.</p><p><em>Awakening </em>was the game that truly got me into RPGs. Its vibrant cast of characters, its stellar strategic gameplay, its engrossing narrative — twelve-year-old me was enraptured by its brilliance.</p><p>Now, 13 years on, those feelings of excitement and enthusiasm have been reawakened. And that’s because I got the chance to play <em>Fire Emblem: Fortune’s Weave</em>, a title which — so far — has encapsulated everything that made me fall in love with the series all those years ago. Here’s how I’ve found my time with <em>Fortune’s Weave</em>, and why I think it could be the epic tactical RPG that defines the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><h2 id="enter-the-flame-lords">Enter the Flame Lords</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QphW53dcWNVw7yCHktXrZ7" name="fire-emblem-fortunes-weave-preview (6)" alt="Theodora looks on in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/QphW53dcWNVw7yCHktXrZ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Theodora is one of the four Flame Lords you can play as in <em>Fire Emblem: Fortune's Weave</em> </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Our adventure is centered around the land of Dagda, a kingdom enjoying a period of relative prosperity under the rule of Divine Sovereign Solel. A grand event is soon to take place in Dagda’s capital, Dagsion, which is drawing great warriors from around the kingdom and beyond: the Heroic Games. This tournament’s victor is to be granted one wish of their choosing, and the city is abuzz with anticipation. But little do the combatants know that a great calamity is soon to befall the world around them.</p><p>Five years after the Heroic Games have concluded, turmoil runs rife across Dagda. The demonic god, Balor, has returned, and the forces of the underworld have humanity hanging by a thread. One individual — you, the main protagonist — is tasked by the goddess Sothis to bring about salvation for humanity and drive away the darkness. And this is where we get into the real meat of <em>Fortune’s Weave</em>.</p><p>Four great warriors from the Heroic Games, known as the Flame Lords, have vanished. With the help of the goddess Fortuna, you are able to go back in time, alter the causality across each hero’s path, and recruit them to assist in the battle for Dagda’s deliverance.</p><p>As the player, you get to travel back to the time of the Heroic Games and delve into four individual campaigns that enable you to control each of the four Flame Lords: Cai, Dietrich, Theodora, and Leda. Meanwhile, you, the main protagonist, will appear as the Pale Raven, and be able to give advice on upcoming battles and watch over the Flame Lords along their journey.</p><p>It may sound like a lot to take in, and a lot of back and forths along the timeline, but the storytelling in the early section of the game — which I’ll be discussing here — is incredibly tight, clear, and gripping.</p><h2 id="walk-the-path-of-great-heroes">Walk the path of great heroes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cZmnc9YunnVtm9mbrGGAC7" name="fire-emblem-fortunes-weave-preview (3)" alt="Dietrich stands beside a large cat in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/cZmnc9YunnVtm9mbrGGAC7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Here we have Dietrich, stood beside an abnormally large black cat </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>After completing a brief prologue, you’re given the chance to pick from any of the four heroes, although you’re able to swap between each individual storyline whenever you feel like. I started by following Dietrich’s path, and wow. What a way to kick off my adventure.</p><p>First of all, I have to shout out the character design. Dietrich himself is a truly majestic specimen (something pointed out by many through your journey), and his chilling killer instincts and thirst for battle are reflected in his visceral combat style to perfection. He’s joined by a brilliantly charismatic cast, including the mysterious and eccentric priest, Fabio, the young and skilled Esmeralda, and the former mercenary Mikaela, to name a few.</p><p>Each character is surprisingly layered and full of charisma and intrigue, not to mention the absolutely phenomenal voice acting, which is already shaping up to be some of the best the series has ever produced. Naturally, you can build your support with each member of your party and view special conversations, just as you could in previous instalments.</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div><p>Although Dietrich’s path has been my favorite so far, I’ve dipped into the story of each protagonist, and all offer a strong lineup of characters, distinct yet interwoven narratives, and unique mechanics to drill into. </p><p>For instance, Theodora can assign battalions, which can boost a unit’s attack power and inflict status effects on foes, and Dietrich can learn new combat arts from wandering warriors. It keeps each pathway feeling fresh and distinct, and incentivized me to try out each and every one of the Flame Lords’ campaigns.</p><p>Although you’ll spend a decent amount of time on main story battles, you’ll also be given free time here and there. With this time, you can access training facilities to strengthen a unit's skill with certain weapons or magic, you can serve at a temple to earn favor from the gods, or you can dine at an inn to build up support with allies and regain motivation (required for certain tasks). </p><p>This is just a taste of what’s on offer, but the bottom line is, I found that there was never a shortage of things to do during my free time, and the variety on offer breathes vibrancy and life into Dagsion, making it feel like the esteemed capital it’s presented as.</p><h2 id="gameplay-and-combat-timeless-fundamentals-with-some-neat-twists">Gameplay and combat: timeless fundamentals with some neat twists</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cPBgT7ZjR4vk3KsiLHT2Q7" name="fire-emblem-fortunes-weave-preview (7)" alt="Protagonist battles a hologram in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/cPBgT7ZjR4vk3KsiLHT2Q7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Combat is as great as ever in <em>Fortune's Weave</em>, with some new mechanics such as Blaze Arts helping the experience feel fresh for returning fans </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Let’s talk about the core gameplay on offer, though, which will be the most exciting aspect for a lot of returning fans. </p><p>A lot of the bones are the same. Other than some dungeon sections, which incorporate a mild amount of action combat and 3D exploration, you’re mainly playing a tactical JRPG with the usual grid-based combat. Each map is a blast to play through, and although things start out very easy, you’ll soon have to be considerate of which units you select, how you position them, and how you approach the enemy. </p><p>At its core, <em>Fortune’s Weave </em>is a continuation of what made the series great, and whether you play in Casual (where units return to your ranks after defeat), or Classic (where units are gone forever if they fall in battle), you’ll find that just about each decision you make on the battlefield matters — and building the perfect units and reclassing them to vanquish your opponent is still outrageously enjoyable.</p><p>Combat Arts are back, which degrade weapon durability in exchange for powerful actions, and Blessings from the gods give you boons in combat, such as a reduction in damage received or a higher chance of avoiding attacks. But there are also some new additions. Perhaps the most high-profile, and one I’ve been loving, is Blaze Arts.</p><p>Blaze Arts sacrifice a portion of your HP in return for powerful moves, but aren’t available to all units. Dietrich, for example, can warp forward multiple spaces and attack afterwards. Or Theodora can unleash an especially long-range attack on distant foes. The HP sacrifice prevents you from using them without consequence, and the abilities can help you clutch up in tense situations.</p><p>I’ve also been loving the battle animations, which add solid immersion to the action. The way that some units will parry attacks and swiftly retaliate, and the elaborate Blaze Arts animations, are both clear standouts and make battles feel like the spectacle they’re intended to be.</p><p>Outside of the excellent combat, it’s a lot of fun to just stroll through Dagsion, and movement feels both rapid and responsive. Fast travel is also an option if you want to get from A to B in an instant, but sometimes I just wanted to walk through the city and take in some of the amazing music. Whether it’s beautiful acoustic arrangements or ambient synth-led tracks, <em>Fortune’s Weave </em>is brimming with memorable music, and I can see myself coming back to the OST for years to come.</p><p>My only small nitpick about traversing Dagsion is that some of the NPCs provide incredibly repetitive dialogue. I heard “you’re looking well” and its many variations a lot more times than I’d care to mention in my first few hours with the game.</p><h2 id="graphics-and-performance-a-clear-step-up-on-switch-2">Graphics and performance: a clear step-up on Switch 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yp8aMMpjRDMhfC2kNGGHa7" name="fire-emblem-fortunes-weave-preview (2)" alt="Fortuna looks to the side in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/Yp8aMMpjRDMhfC2kNGGHa7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Characters are bursting with personality and color in <em>Fire Emblem: Fortune's Weave</em> </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Moving on to performance now, and I have to say, I’m satisfied with what I’ve experienced from <em>Fortune’s Weave </em>so far. </p><p>The Switch 2 has added some much-needed firepower, and the improvement from <em>Three Houses </em>is substantial. Character models, such as that of Fortuna, look excellent, with her beaming yellow and rich purple hair really popping on-screen. I’d argue that a few textures on environmental elements, such as trees, perhaps look a bit basic, but it doesn’t feel like the game’s first priority is to be a graphical marvel.</p><p>Drawn characters look impressive during dialogue sections too, and have some animations to add emotion and depth to them. Beyond this, cinematic sequences are epic, and a couple of them reminded me of the grandeur exhibited by the opening of <em>Fire Emblem Awakening </em>(one that felt unskippable all those years ago).</p><p>One interesting inclusion in <em>Fortune’s Weave </em>is mouse controls, which, as expected, are as smooth and effective as ever on Switch 2. I honestly didn’t use them much, as I prefer to stick with traditional controls, but it’s always good to see a new title make use of the Switch 2’s new technological capabilities.</p><p>The game also runs really smoothly, and the Switch 2’s enhanced resolution makes for a more detailed experience than ever. Most of the time, loading screens are very brief too, although I did occasionally experience some minor delays when opening doors in Dagsion, for instance — nothing particularly grating though.</p><h2 id="my-final-thoughts-so-far">My final thoughts (so far)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ySVnqRVYbkBtALg4CgrAG7" name="fire-emblem-fortunes-weave-preview (4)" alt="Esmeralda interacts with Pale Raven in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/ySVnqRVYbkBtALg4CgrAG7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can interact with the protagonist in the form of the Pale Raven, and boost your support points as you journey through each Flame Lord's path — and if your chat goes well, you can even achieve Perfect Bird Time. Pretty neat, right? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Of course, there are a lot of battles that lie ahead, and there’s a lot more story to sink my teeth into, but the early signs are incredibly positive for <em>Fire Emblem: Fortune’s Weave</em>.</p><p>So far, the captivating storytelling, brilliant cast of characters, refined turn-based tactical combat, and immersive world of <em>Fortune’s Weave </em>have got me hooked, and I can’t wait to spend more time with the game. These qualities really took me back in time to when I first fell in love with the series, and if my initial hours are anything to go by, I think long-time fans will appreciate the distinct yet interwoven stories, challenging battles, and high stakes.</p><p>I should note that I had a good time with <em>Fire Emblem: Three Houses</em>, but the opening of <em>Fortune’s Weave </em>feels like it’s building on everything that made that entry click in a meaningful, substantive way. </p><p>I’m sure there’ll be lots more to discuss when the full game launches in September, so keep your eyes peeled for our full review when the time comes, but until then, I’m going to enjoy my ride on the Fire Emblem hype train.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7APQW"></div>                            </div>                            <script src="https://kwizly.com/embed/X7APQW.js" async></script>
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                                                            <title><![CDATA[ 'Everyone who bought this game should be eligible for a full refund': A digital-only Nintendo Switch game just became unplayable for those who paid for it — showing exactly why gamers are rebelling against Sony's disc-free PlayStation plans ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Aliens: Fireteam Elite </strong></em><strong>has been shut down on Nintendo Switch</strong></li><li><strong>The game was offered as a cloud version on the platform, which meant it relied on being streamed from a server over the internet</strong></li><li><strong>Those that spent money on the game do not appear to have been refunded</strong></li></ul><p>The Nintendo Switch version of <em>Aliens: Fireteam Elite </em>has been shut down, rendering it unplayable for those who bought it.</p><p>The game launched on Nintendo Switch on April 26, 2023, and unlike the versions available on other platforms, was a cloud version. That means it relied on being streamed from a server over an internet connection. A short demo version was available to try for free, but access to the full game cost $29.99. </p><p>There was even a $59.99 Ultimate Edition on offer, which threw in a raft of DLC, and means that some players would have paid 60 bucks for something that they can now no longer access at all.</p><p>Developer Cold Iron Studios quietly announced the shutdown back in March this year, sending a message to players thanking them for their support and confirming that the game "will be accessible until August 5, 2026" at which point buyers would "no longer be able to access the game."</p><p>It continued: "We apologize to our loyal customers for any inconvenience this may cause, and we appreciate your understanding. We hope you will continue to enjoy our other game titles."</p><p>Noticeably, there was no mention of any kind of refund for those who spent money on the game, and it doesn't appear that any affected players got one.</p><p>The news has picked up some steam on the <a href="https://www.reddit.com/r/gaming/s/HDzOnzU3cN" target="_blank">r/gaming subreddit</a>, with commenters rallying against cloud gaming and referencing fears surrounding the recent confirmation that Sony would be discontinuing the production of physical game discs in 2028 — pushing gamers towards digital formats.</p><p>"Everyone who bought this game should be eligible for a full refund," reads the top-rated comment. "This is why you don't buy a 'Cloud' version of a game," added another commenter. "It is a ticking clock."</p><p>One user wrote: "This is going to happen more and more as an all-digital future becomes standard... You don't own anything, you're just paying for the license to play something until it gets taken away."</p><p>A sequel, <em>Aliens: Fireteam Elite 2</em>, is expected to launch this year for PC, PlayStation 5, and Xbox Series X and Xbox Series S on August 25. It's also expected to come to Nintendo Switch 2 at a later date. Importantly, it won't be a cloud version, which will likely come as a relief to potential buyers. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo/everyone-who-bought-this-game-should-be-eligible-for-a-full-refund-a-digital-only-nintendo-switch-game-just-became-unplayable-for-those-who-paid-for-it-showing-exactly-why-gamers-are-rebelling-against-sonys-disc-free-playstation-plans</link>
                                                                            <description>
                            <![CDATA[ The Nintendo Switch version of Aliens: Fireteam Elite has shut down, rendering it unplayable for buyers. ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 15:50:07 +0000</pubDate>                                                                                                                                <updated>Tue, 11 Aug 2026 16:19:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Cold Iron Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Aliens: Fireteam Elite marines face off against the xenomorph swarm]]></media:description>                                                            <media:text><![CDATA[Aliens: Fireteam Elite marines face off against the xenomorph swarm]]></media:text>
                                <media:title type="plain"><![CDATA[Aliens: Fireteam Elite marines face off against the xenomorph swarm]]></media:title>
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                                <ul><li><em><strong>Aliens: Fireteam Elite </strong></em><strong>has been shut down on Nintendo Switch</strong></li><li><strong>The game was offered as a cloud version on the platform, which meant it relied on being streamed from a server over the internet</strong></li><li><strong>Those that spent money on the game do not appear to have been refunded</strong></li></ul><p>The Nintendo Switch version of <em>Aliens: Fireteam Elite </em>has been shut down, rendering it unplayable for those who bought it.</p><p>The game launched on Nintendo Switch on April 26, 2023, and unlike the versions available on other platforms, was a cloud version. That means it relied on being streamed from a server over an internet connection. A short demo version was available to try for free, but access to the full game cost $29.99. </p><p>There was even a $59.99 Ultimate Edition on offer, which threw in a raft of DLC, and means that some players would have paid 60 bucks for something that they can now no longer access at all.</p><p>Developer Cold Iron Studios quietly announced the shutdown back in March this year, sending a message to players thanking them for their support and confirming that the game "will be accessible until August 5, 2026" at which point buyers would "no longer be able to access the game."</p><p>It continued: "We apologize to our loyal customers for any inconvenience this may cause, and we appreciate your understanding. We hope you will continue to enjoy our other game titles."</p><p>Noticeably, there was no mention of any kind of refund for those who spent money on the game, and it doesn't appear that any affected players got one.</p><p>The news has picked up some steam on the <a href="https://www.reddit.com/r/gaming/s/HDzOnzU3cN" target="_blank">r/gaming subreddit</a>, with commenters rallying against cloud gaming and referencing fears surrounding the recent confirmation that Sony would be discontinuing the production of physical game discs in 2028 — pushing gamers towards digital formats.</p><p>"Everyone who bought this game should be eligible for a full refund," reads the top-rated comment. "This is why you don't buy a 'Cloud' version of a game," added another commenter. "It is a ticking clock."</p><p>One user wrote: "This is going to happen more and more as an all-digital future becomes standard... You don't own anything, you're just paying for the license to play something until it gets taken away."</p><p>A sequel, <em>Aliens: Fireteam Elite 2</em>, is expected to launch this year for PC, PlayStation 5, and Xbox Series X and Xbox Series S on August 25. It's also expected to come to Nintendo Switch 2 at a later date. Importantly, it won't be a cloud version, which will likely come as a relief to potential buyers. </p>
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                                                            <title><![CDATA[ I’d recommend this Switch 2 all-in-one case over Nintendo’s official version having tested them both — and there’s one clear reason why ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review"><span>Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2: review</span></h2><p>The Turtle Beach PlayTrek 2-in-1 makes a good first impression. It’s quite sleek for a large Switch 2 carrying case, and also rather stylish. This is thanks to the dark grey color and the surprisingly elegant suede strip that runs around it, offset to the right. It features subtle blue and orange stitching, a nice detail and a nod to the color coding of the Joy-Con 2 controllers. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="hr3S8e3BKPEqSkWdUHFbc7" name="Imported image 1 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/hr3S8e3BKPEqSkWdUHFbc7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The material of the entire unit also impressed me with its ruggedness. The shell of the main compartment feels solid, too, with only a slight amount of flex. As for the detachable travel case on top, I appreciated the small rubber strip that runs along its back edge, as it provides a little more durability and protection when opening it up. What’s more, the entire case is pleasingly light and slender, which is all the more impressive considering what it’s designed to carry. </p><p>The zips are similarly well-made, with a reasonably long string and a thin plastic topper that’s easy to grip. However, I did find them a little awkward to open at times, as the lids of both the travel case and main compartment have a tendency to sag inwards, slightly obscuring the teeth. This is a minor issue, though, and not one that’s likely to frustrate.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="uHd27YpqAn68seySM4MGg7" name="Imported image 2 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/uHd27YpqAn68seySM4MGg7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It’s quite versatile in terms of storage. As mentioned, and as the name suggests, there are two elements to the PlayTrek 2-in-1. The first is the travel case, which is attached via hook-and-loop fastening. This feels quite strong, so I wasn’t worried about it detaching unintentionally. The case houses the console and up to 14 game cards, courtesy of the elastic slots attached to the screen protector flap. The inner part of the lid features zipped netting for storing other accessories, such as cables and the like. There’s no carrying handle, though, which is an oversight.</p><p>The fit for the console is very snug, and the case itself is thin all over with next to no extraneous bulk. This makes it great for tucking into a backpack, like the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>. However, it isn’t a hard shell; it flexes quite readily, so I wouldn’t be confident stacking anything heavy on top of it. </p><p>By contrast, the main compartment feels sturdy. The sides can bend inwards quite easily, but the same isn’t true of its corners, so I wouldn’t be concerned if it were subjected to outward forces. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="sUMtyBBGNdYdhZo6dvRQg7" name="Imported image 3 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sUMtyBBGNdYdhZo6dvRQg7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Inside there are inserts for the console, the dock, the Joy-Cons, the charger, and a large gamepad, such as the <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>. I managed to fit the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a> here instead, which is one of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers </a>you can buy, with ease. The fit was snug and secure, as it was for all the other parts. Nothing moved out of place when I threw the loaded case up and down and spun it upside down several times.</p><p>The mold material is also just about soft enough to prevent scratching or marking the items within. However, during the course of my test, the glue adhering one side of the mold base to the bottom of the case failed, coming loose. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="S8mtd2Nx2GL5NWkWusChm7" name="Imported image 4 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/S8mtd2Nx2GL5NWkWusChm7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Obviously this was disappointing, although it’s possible I got unlucky with my particular unit. Regardless, it at least suggests some quality control issues. Despite the failure, I wasn’t too concerned that this would compromise the security of my contents: the other side of the base remained affixed, and since it sits tightly within the compartment, I wouldn’t be worried if all the glue came unstuck.</p><p>There are two straps adorning the main compartment. There’s a small carrying handle with a soft neoprene cover that’s very soft and comfortable in the hand. It provides just enough slack, although it's quite tight, which makes it awkward to move out of the way when accessing the main compartment and detaching the travel case; the handle slid out of one of its buckles accidentally on numerous occasions. On the other hand, this tightness does help to pin down the travel case on top, adding an extra layer of security to the hook-and-loop fastening. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="Urvy9TNL8UbYBNQHBzypm7" name="Imported image 5 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/Urvy9TNL8UbYBNQHBzypm7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The shoulder strap is a typical affair, with its nylon design and plastic karabiners. It's a small shame these and the buckles aren’t made of metal, but I guess this helps to keep the weight down. Fortunately, the karabiners are very solid, which can make them a little tough to remove, but this is a price I’m willing to pay for the security they offer in return.</p><p>The length of the strap is adjustable to a reasonable degree, although it could   perhaps offer more slack to more easily accommodate taller users. The padded cover over the adjustment buckle is a little thin and lacks the cushioning of the neoprene carrying handle, but I still found it sufficient to prevent the strap digging into my skin.</p><p>At $50, the PlayTrek 2-in-1 is a reasonable price for such a feature-filled carrying case. It also has the quality to match, aside from the aforementioned issue with the inner mold. And since it’s cheaper than Nintendo’s own counterpart, it’s a compelling alternative. </p><h2 class="article-body__section" id="section-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review-price-specs"><span>Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 review: Price & specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$49.99 / £39.99 (about AU$70)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.83 x 12.60 x 7.99in / 148 x 320 x 203mm</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>1.78lbs / 809g</p></td></tr><tr><td class="firstcol " ><p>Number of game card slots</p></td><td  ><p>14</p></td></tr><tr><td class="firstcol " ><p>Compartments</p></td><td  ><p>7</p></td></tr><tr><td class="firstcol " ><p>Handle</p></td><td  ><p>Yes</p></td></tr><tr><td class="firstcol " ><p>Color</p></td><td  ><p>Grey</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-should-i-buy-the-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2"><span>Should I buy the Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2?</span></h2><h2 id="scorecard">Scorecard</h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Attributes</strong></p></td><td  ><p><strong>Notes</strong></p></td><td  ><p><strong>Rating</strong></p></td></tr><tr><td class="firstcol " ><p>Design</p></td><td  ><p>Light and bulk-free, while still providing enough protection. The travel case is a bit too soft, though.</p></td><td  ><p>4 / 5</p></td></tr><tr><td class="firstcol " ><p>Storage</p></td><td  ><p>There’s plenty of room for your entire gaming setup, which is all the more impressive given its slender form.</p></td><td  ><p>5 / 5</p></td></tr><tr><td class="firstcol " ><p>Value</p></td><td  ><p>It’s not exactly cheap, but it’s cheaper than Nintendo’s equivalent, yet has more features and storage space.</p></td><td  ><p>4.5 / 5</p></td></tr></tbody></table></div><h2 id="buy-it-if-4">Buy it if…</h2><div class="product"><p><strong>You want versatility</strong><br>With its detachable travel case and space for your Switch 2 and its accessories, this really is the all-encompassing solution for transporting your setup.</p></div><div class="product"><p><strong>You want to keep the bulk down</strong><br>It’s relatively slender and pleasingly light without being too flimsy.</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if…</h2><div class="product"><p><strong>You want a tough travel case</strong><br>The detachable travel case isn’t as solid as many others, which is a shame.</p></div><div class="product"><p><strong>You want an unfussy handle</strong><br>The strap handle is awkward to move out of the way when opening the main compartment.</p></div><h2 class="article-body__section" id="section-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review-also-consider"><span>Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 review: Also consider</span></h2><p><strong>Nintendo Switch 2 All-In-One Carrying Case</strong><br>As Nintendo’s official carrying case, you’d imagine the quality would be high here. And indeed it is, but it’s more expensive than the PlayTrek, yet less solid and with fewer features. There aren’t as many game card slots, and there’s no detachable travel case. Read our full <a href="https://www.techradar.com/gaming/gaming-accessories/nintendo-switch-2-all-in-one-carrying-case-review">Nintendo Switch 2 All-In-One Carrying Case review</a>.</p><h2 class="article-body__section" id="section-how-i-tested-the-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2"><span>How I tested the Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="tNWmjzi5CQHjEu9zUJuhn7" name="Imported image 6 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/tNWmjzi5CQHjEu9zUJuhn7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I tested this case for a few days, storing the Switch 2 in the travel case compartment, as well as in the main compartment along with the dock, Joy-Cons, and a large controller.</p><p>I carried the case around, via both the handle and the shoulder strap, and regularly removed and replaced the handle to test how easy this was. I also tested the zips thoroughly by opening and closing them repeatedly. </p><p>I threw the case up and down and spun it upside down several times to test both the hold of the detachable travel case and the hold provided by the inner molds of the main compartment.</p><ul><li>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></li><li><em>First reviewed: July 2026</em></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review</link>
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                            <![CDATA[ Turtle Beach’s all-in-one solution challenges Nintendo’s own — is it better? ]]>
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                                                                        <pubDate>Sun, 09 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Gaming Accessories]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Three-quarter view of Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 on a desk with pink wall in background]]></media:description>                                                            <media:text><![CDATA[Three-quarter view of Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 on a desk with pink wall in background]]></media:text>
                                <media:title type="plain"><![CDATA[Three-quarter view of Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 on a desk with pink wall in background]]></media:title>
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                                <h2 class="article-body__section" id="section-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review"><span>Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2: review</span></h2><p>The Turtle Beach PlayTrek 2-in-1 makes a good first impression. It’s quite sleek for a large Switch 2 carrying case, and also rather stylish. This is thanks to the dark grey color and the surprisingly elegant suede strip that runs around it, offset to the right. It features subtle blue and orange stitching, a nice detail and a nod to the color coding of the Joy-Con 2 controllers. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="hr3S8e3BKPEqSkWdUHFbc7" name="Imported image 1 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/hr3S8e3BKPEqSkWdUHFbc7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The material of the entire unit also impressed me with its ruggedness. The shell of the main compartment feels solid, too, with only a slight amount of flex. As for the detachable travel case on top, I appreciated the small rubber strip that runs along its back edge, as it provides a little more durability and protection when opening it up. What’s more, the entire case is pleasingly light and slender, which is all the more impressive considering what it’s designed to carry. </p><p>The zips are similarly well-made, with a reasonably long string and a thin plastic topper that’s easy to grip. However, I did find them a little awkward to open at times, as the lids of both the travel case and main compartment have a tendency to sag inwards, slightly obscuring the teeth. This is a minor issue, though, and not one that’s likely to frustrate.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="uHd27YpqAn68seySM4MGg7" name="Imported image 2 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/uHd27YpqAn68seySM4MGg7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It’s quite versatile in terms of storage. As mentioned, and as the name suggests, there are two elements to the PlayTrek 2-in-1. The first is the travel case, which is attached via hook-and-loop fastening. This feels quite strong, so I wasn’t worried about it detaching unintentionally. The case houses the console and up to 14 game cards, courtesy of the elastic slots attached to the screen protector flap. The inner part of the lid features zipped netting for storing other accessories, such as cables and the like. There’s no carrying handle, though, which is an oversight.</p><p>The fit for the console is very snug, and the case itself is thin all over with next to no extraneous bulk. This makes it great for tucking into a backpack, like the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>. However, it isn’t a hard shell; it flexes quite readily, so I wouldn’t be confident stacking anything heavy on top of it. </p><p>By contrast, the main compartment feels sturdy. The sides can bend inwards quite easily, but the same isn’t true of its corners, so I wouldn’t be concerned if it were subjected to outward forces. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="sUMtyBBGNdYdhZo6dvRQg7" name="Imported image 3 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sUMtyBBGNdYdhZo6dvRQg7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Inside there are inserts for the console, the dock, the Joy-Cons, the charger, and a large gamepad, such as the <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>. I managed to fit the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a> here instead, which is one of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers </a>you can buy, with ease. The fit was snug and secure, as it was for all the other parts. Nothing moved out of place when I threw the loaded case up and down and spun it upside down several times.</p><p>The mold material is also just about soft enough to prevent scratching or marking the items within. However, during the course of my test, the glue adhering one side of the mold base to the bottom of the case failed, coming loose. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="S8mtd2Nx2GL5NWkWusChm7" name="Imported image 4 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/S8mtd2Nx2GL5NWkWusChm7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Obviously this was disappointing, although it’s possible I got unlucky with my particular unit. Regardless, it at least suggests some quality control issues. Despite the failure, I wasn’t too concerned that this would compromise the security of my contents: the other side of the base remained affixed, and since it sits tightly within the compartment, I wouldn’t be worried if all the glue came unstuck.</p><p>There are two straps adorning the main compartment. There’s a small carrying handle with a soft neoprene cover that’s very soft and comfortable in the hand. It provides just enough slack, although it's quite tight, which makes it awkward to move out of the way when accessing the main compartment and detaching the travel case; the handle slid out of one of its buckles accidentally on numerous occasions. On the other hand, this tightness does help to pin down the travel case on top, adding an extra layer of security to the hook-and-loop fastening. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="Urvy9TNL8UbYBNQHBzypm7" name="Imported image 5 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/Urvy9TNL8UbYBNQHBzypm7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The shoulder strap is a typical affair, with its nylon design and plastic karabiners. It's a small shame these and the buckles aren’t made of metal, but I guess this helps to keep the weight down. Fortunately, the karabiners are very solid, which can make them a little tough to remove, but this is a price I’m willing to pay for the security they offer in return.</p><p>The length of the strap is adjustable to a reasonable degree, although it could   perhaps offer more slack to more easily accommodate taller users. The padded cover over the adjustment buckle is a little thin and lacks the cushioning of the neoprene carrying handle, but I still found it sufficient to prevent the strap digging into my skin.</p><p>At $50, the PlayTrek 2-in-1 is a reasonable price for such a feature-filled carrying case. It also has the quality to match, aside from the aforementioned issue with the inner mold. And since it’s cheaper than Nintendo’s own counterpart, it’s a compelling alternative. </p><h2 class="article-body__section" id="section-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review-price-specs"><span>Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 review: Price & specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$49.99 / £39.99 (about AU$70)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.83 x 12.60 x 7.99in / 148 x 320 x 203mm</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>1.78lbs / 809g</p></td></tr><tr><td class="firstcol " ><p>Number of game card slots</p></td><td  ><p>14</p></td></tr><tr><td class="firstcol " ><p>Compartments</p></td><td  ><p>7</p></td></tr><tr><td class="firstcol " ><p>Handle</p></td><td  ><p>Yes</p></td></tr><tr><td class="firstcol " ><p>Color</p></td><td  ><p>Grey</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-should-i-buy-the-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2"><span>Should I buy the Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2?</span></h2><h2 id="scorecard">Scorecard</h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Attributes</strong></p></td><td  ><p><strong>Notes</strong></p></td><td  ><p><strong>Rating</strong></p></td></tr><tr><td class="firstcol " ><p>Design</p></td><td  ><p>Light and bulk-free, while still providing enough protection. The travel case is a bit too soft, though.</p></td><td  ><p>4 / 5</p></td></tr><tr><td class="firstcol " ><p>Storage</p></td><td  ><p>There’s plenty of room for your entire gaming setup, which is all the more impressive given its slender form.</p></td><td  ><p>5 / 5</p></td></tr><tr><td class="firstcol " ><p>Value</p></td><td  ><p>It’s not exactly cheap, but it’s cheaper than Nintendo’s equivalent, yet has more features and storage space.</p></td><td  ><p>4.5 / 5</p></td></tr></tbody></table></div><h2 id="buy-it-if-4">Buy it if…</h2><div class="product"><p><strong>You want versatility</strong><br>With its detachable travel case and space for your Switch 2 and its accessories, this really is the all-encompassing solution for transporting your setup.</p></div><div class="product"><p><strong>You want to keep the bulk down</strong><br>It’s relatively slender and pleasingly light without being too flimsy.</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if…</h2><div class="product"><p><strong>You want a tough travel case</strong><br>The detachable travel case isn’t as solid as many others, which is a shame.</p></div><div class="product"><p><strong>You want an unfussy handle</strong><br>The strap handle is awkward to move out of the way when opening the main compartment.</p></div><h2 class="article-body__section" id="section-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2-review-also-consider"><span>Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 review: Also consider</span></h2><p><strong>Nintendo Switch 2 All-In-One Carrying Case</strong><br>As Nintendo’s official carrying case, you’d imagine the quality would be high here. And indeed it is, but it’s more expensive than the PlayTrek, yet less solid and with fewer features. There aren’t as many game card slots, and there’s no detachable travel case. Read our full <a href="https://www.techradar.com/gaming/gaming-accessories/nintendo-switch-2-all-in-one-carrying-case-review">Nintendo Switch 2 All-In-One Carrying Case review</a>.</p><h2 class="article-body__section" id="section-how-i-tested-the-turtle-beach-playtrek-2-in-1-case-for-nintendo-switch-2"><span>How I tested the Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="tNWmjzi5CQHjEu9zUJuhn7" name="Imported image 6 - 1785413199853" alt="Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/tNWmjzi5CQHjEu9zUJuhn7.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I tested this case for a few days, storing the Switch 2 in the travel case compartment, as well as in the main compartment along with the dock, Joy-Cons, and a large controller.</p><p>I carried the case around, via both the handle and the shoulder strap, and regularly removed and replaced the handle to test how easy this was. I also tested the zips thoroughly by opening and closing them repeatedly. </p><p>I threw the case up and down and spun it upside down several times to test both the hold of the detachable travel case and the hold provided by the inner molds of the main compartment.</p><ul><li>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></li><li><em>First reviewed: July 2026</em></li></ul>
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                                                            <title><![CDATA[ It doesn't seem like Nintendo plans to drop cartridges anytime soon, as the Switch 2 maker reports 38.5% of its sales are physical ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Nintendo has reported that 61.5% of its sales between March 30 and June 30, 2026, were digital purchases</strong></li><li><strong>This means 38.5% were physical sales</strong></li><li><strong>Digital sales also include other add-on software and downloadable content (DLC)</strong></li></ul><p>While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical.</p><p>That's according to Nintendo's latest <a href="https://www.nintendo.co.jp/ir/pdf/2026/260806_2e.pdf" target="_blank">financial report for the first quarter of fiscal year ending March 2027</a>, which confirms that between March 30 and June 30, 2026, 61.5% of Nintendo's sales were from digital purchases, meaning 38.5% came from physical sales.</p><p>The <em>Mario</em> maker reports that in the previous quarter, it earned 132.7 billion yen from digital sales alone, a 90% year-on-year increase and a 2.2% increase in the proportion of digital sales compared to the same time last year. </p><p>Software sales for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> also increased by 9.2% year-on-year to 9.46 million units, and original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> software increased by 38.6% year-on-year to 33.81 million units.</p><p>However, Nintendo confirmed the 61.5% digital sales include other software, such as Switch Online subscriptions, Switch 2 Edition upgrades, download-only titles, and downloadable content (DLC) purchases, which would boost digital sales. It also doesn't include digital copies of <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, that would be bundled with a console. </p><p>Meanwhile, for physical units, net sales for software bundled with hardware are classified as hardware sales.</p><p>"As a result, although bundled software such as <em>Mario Kart World</em> is included in the number of software units sold, the corresponding revenue is not recognized as software sales or digital sales," Nintendo said.</p><p>Nevertheless, the ratio is significant, and 38.5% in physical sales suggests that Nintendo doesn't plan to abandon boxed games any time soon, unlike Sony.</p><p>The PlayStation company shared its <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">plan to retire the production of game discs by January 2028</a> last month, and has recently confirmed that it is "cautiously" moving forward with its decision despite the backlash (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>Although some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, Capcom has recently stated it's unlikely to be significantly impacted by the death of physical games, because <a href="https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games">90% of its unit sales are digital</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/it-doesnt-seem-like-nintendo-plans-to-drop-cartridges-anytime-soon-as-the-switch-2-maker-reports-38-5-percent-of-its-sales-come-are-physical</link>
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                            <![CDATA[ While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 14:03:46 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 14:03:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2]]></media:text>
                                <media:title type="plain"><![CDATA[Nintendo Switch 2]]></media:title>
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                                <ul><li><strong>Nintendo has reported that 61.5% of its sales between March 30 and June 30, 2026, were digital purchases</strong></li><li><strong>This means 38.5% were physical sales</strong></li><li><strong>Digital sales also include other add-on software and downloadable content (DLC)</strong></li></ul><p>While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical.</p><p>That's according to Nintendo's latest <a href="https://www.nintendo.co.jp/ir/pdf/2026/260806_2e.pdf" target="_blank">financial report for the first quarter of fiscal year ending March 2027</a>, which confirms that between March 30 and June 30, 2026, 61.5% of Nintendo's sales were from digital purchases, meaning 38.5% came from physical sales.</p><p>The <em>Mario</em> maker reports that in the previous quarter, it earned 132.7 billion yen from digital sales alone, a 90% year-on-year increase and a 2.2% increase in the proportion of digital sales compared to the same time last year. </p><p>Software sales for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> also increased by 9.2% year-on-year to 9.46 million units, and original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> software increased by 38.6% year-on-year to 33.81 million units.</p><p>However, Nintendo confirmed the 61.5% digital sales include other software, such as Switch Online subscriptions, Switch 2 Edition upgrades, download-only titles, and downloadable content (DLC) purchases, which would boost digital sales. It also doesn't include digital copies of <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, that would be bundled with a console. </p><p>Meanwhile, for physical units, net sales for software bundled with hardware are classified as hardware sales.</p><p>"As a result, although bundled software such as <em>Mario Kart World</em> is included in the number of software units sold, the corresponding revenue is not recognized as software sales or digital sales," Nintendo said.</p><p>Nevertheless, the ratio is significant, and 38.5% in physical sales suggests that Nintendo doesn't plan to abandon boxed games any time soon, unlike Sony.</p><p>The PlayStation company shared its <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">plan to retire the production of game discs by January 2028</a> last month, and has recently confirmed that it is "cautiously" moving forward with its decision despite the backlash (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>Although some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, Capcom has recently stated it's unlikely to be significantly impacted by the death of physical games, because <a href="https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games">90% of its unit sales are digital</a>.</p>
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                                                            <title><![CDATA[ GHS Wireless InfinitePlay isn’t just a marketing name — I’ve used this Glorious gaming headset for weeks and the battery life really is (almost) infinite ]]></title>
                                                                                                <dc:content><![CDATA[ <h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-one-minute-review"><span>Glorious GHS Wireless InfinitePlay: one-minute review</span></h3><p>There’s something deeply satisfying about the way Glorious goes about speccing its gaming peripherals. The company has a sharp eye for nonsense, and ruthlessly strips it out of the mice and, now, the headset that it brings to the gaming market. Behold, then, the GHS Wireless InfinitePlay, a <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> featuring precisely zero RGB, built around normal-sized 40mm drivers, just quietly getting on with giving you multiplatform audio with infinite battery life and two mic options for $230. </p><p>With one swappable battery pack placed in the base station, it’s charging ready for use while you have the other one of the pair in your headset. Each one offers 85 hours of use from a full charge, and in case that wasn’t enough, a ‘guardian’ 45mAh built-in battery handles the changeover so you don’t need to turn the headset back on again after you swap. Handy.</p><p>That same ‘you won’t need it, but just in case…’ ethos is evident in the mic spec. You’ve got a detachable 70Hz-10KHz noise-cancelling mic for when you’re seated, locked in and ready to absolutely bellow at your team-mates away from prying eyes, and a built-in mic to use when you’re out and about using the Bluetooth connection to a mobile device or Nintendo Switch, and don’t fancy looking like an air traffic controller. Yes, it has 2.4GHz and Bluetooth 5.4 connections, swappable with one button press.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uzTGd7aT4JswwXfjZueoX5" name="9804E2EA-4775-4A01-95F1-AC9EB5D26C9B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/uzTGd7aT4JswwXfjZueoX5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And that’s a very impressive feature set at any price, but especially for $229.99 / £199.99 / AU$239.99. It’s not even super clear where the concessions have been made to hit the price point. The audio quality is simply good rather than audiophile-grade, but that’s totally in line with what this headset is for: gaming. It’s trying to articulate useful audio cues, not trick your ears into thinking they’re in the expensive seats at an IMAX cinema.</p><p>Similarly, the construction materials are almost exclusively lightweight, brushed black plastic rather than anything showier, but that serves the sprightly 360g headset weight. </p><p>One area of that headset build and design I did run into issues with is the headband. Your experience will vary depending on your head size, but I found a degree of pressure that becomes slightly uncomfortable during longer sessions. This being an elasticated suspended band design, it’s possible that this may ease as the band slackens over time, but during the month I’ve been using my unit I do still notice discomfort.</p><p>Besides that, there’s very little to grumble about. The power button isn’t clearly labelled, and the Bluetooth button can easily be confused for it, but this is a one-time issue. Once you know what’s what, that moment of unintuitive design becomes moot and you can enjoy the fantastic feature set of these cans. </p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-price-and-availability"><span>Glorious GHS Wireless InfinitePlay: Price and availability</span></h3><ul><li><strong>List price:</strong> <strong>$229.99 / £199.99 / AU$239.99</strong></li><li><strong>Swappable batteries like the Arctis Nova Pro Wireless, for less</strong></li><li><strong>Packed with useful extras</strong></li></ul><p>The extremely competitive pricing of this package is certainly one of its biggest assets. Packing a dual swappable battery design for less than Steelseries’ <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> is a great way to announce one’s presence in the headset market, and Glorious backs that head-turning spec up with a number of handy additions that justify the price point. </p><p>Namely, a choice of mics (detachable or built-in) and a ‘guardian’ built-in battery that kicks in when you swap between the rechargeable packs, along with some serious configuration flexibility offered by the base station and dongle. </p><p>In this challenging economy, to put it mildly, you’d simply expect to see this package priced higher. The construction materials aren’t comparable with ultra-high-end models like the <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2 </a>or the <a href="https://www.techradar.com/gaming/astro-a50-x-review">Logitech Astro A50 X</a>, but they’re sturdy and finished to a high standard.</p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-specs"><span>Glorious GHS Wireless InfinitePlay: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours per pack</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td></tr><tr><td class="firstcol " ><p><strong>Connectivity</strong></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td></tr><tr><td class="firstcol " ><p><strong>Microphone</strong></p></td><td  ><p>16-bit/48KHz</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-design-and-features"><span>Glorious GHS Wireless InfinitePlay: Design and features</span></h3><ul><li><strong>Black and orange design is Valve-esque</strong></li><li><strong>Prioritises light weight over looks</strong></li><li><strong>Battery packs look like retro FPS keycards</strong></li></ul><p>There’s a duality here to Glorious’ headset stylings. On the one hand, it's extremely restrained with the brushed black plastic on the base station and headset, an elegant amount of orange contrast trim on the whole package, and battery packs that look like they’d unlock a door in a ‘90’s shooter. </p><p>On the other hand, the company’s fundamental branding is based on a joke that got old quite a while ago. The brand's name references the glorious PC gaming master race meme and subreddit, which worked as a self-aware joke about PC gaming elitism in 2008 and 2011, but in 2026 works… less so. Look, this could just be an age thing, but to me the GabeN-like brand logo and ‘GGWP’ text on the lower-left earcup feel just a few steps away from a ‘Keep out mom, I’m gaming!’ poster. Given that this headset works with PS5, PS4, Switch and mobile devices (there’s no Xbox version), it’s also just confusing branding at this point. </p><p>With that chiding out of the way, I do like the look of this headset. The orange trim feels Valve-esque in the right way, like someone very clever sat and thought about this for a long time. The base station is compact and smart, with indicator lights to show when it’s connected to your headset and the charge status of the battery pack slotted into it. Two USB-C ports to the rear connect to a wireless dongle which sits flush with the base station when connected, and a USB-C-to-USB-C cable to connect to your PC or console. A USB-C to A adapter is also provided.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="diwJJew3dGAWXCTycjWKe5" name="8C87A786-D26E-456C-A42C-F5D5C22DAF3B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/diwJJew3dGAWXCTycjWKe5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The base station, dongle, cables, and Bluetooth connection create tons of setup configurations. You can ditch the base station and just use the dongle if you like, although that does mean you don’t have a spare battery charging while you use it. You can even ditch the dongle too and connect the headset with the USB-C cable, although I haven’t found a use case yet where that makes sense, since the built-in battery has a few hours of life even when both swappable packs are depleted. </p><p>The headset itself is pretty lightweight for a wireless model with a battery pack, eschewing flashy finishes for an all-plastic body with a fabric headband on suspended elastic, and breathable fabric earcups covering reasonably plush memory foam cushions. If you love that pulsing, sealed-in feeling of closed-back headphones like the HyperX Cloud, these aren’t your cans. They’re certainly closed-back, but the fabric around the earcups does affect the way you experience the audio from its 40mm drivers, producing a flat, detailed but not very low-end heavy response that’s reminiscent of Steelseries’ excellent Arctis Nova 7 and upwards.   </p><p>I don’t get on with the physical control layout here, though. The location of the (unmarked) power button on the upper-left earcup threw me initially, and I think this control and its right-hand earcup mate are trying to do too much. Both are rotary dials as well as buttons, and while the left controls chat mix, profile swapping and battery status, the right controls volume and media controls. I’m all for minimalist design, but try navigating that while you’re concentrating on something in-game. It took me a couple of weeks to memorise how to perform all those actions. </p><p>Just one more gripe – the battery status readout would be much better if it gave you a percentage rather than simply an ‘ok’ or ‘charge now’. Maybe one for a future firmware update.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQKuWtasi48wJnVokdQQA5" name="D45F6F86-9428-4291-B5CB-8A06030B2081.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/KQKuWtasi48wJnVokdQQA5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-performance"><span>Glorious GHS Wireless InfinitePlay: Performance</span></h3><ul><li><strong>Tuned for gaming performance</strong></li><li><strong>Good suite of software tweaks</strong></li><li><strong>Battery life true to claims</strong></li></ul><p>We all know by now that buying a mouse, keyboard, or headset doesn’t turn you into a Faze Clan member, and the gaming performance gains in the headset vertical are especially marginal. That said, if you’re listening out for footsteps in <em>PUBG Battlegrounds</em> and your 2014 cans with their 60mm grotesquely tuned drivers are too busy making a far-off gunfight sound like a drum and bass gig, you might notice a bit of an advantage when you update your audio hardware. </p><p>That’s why it’s important that these drivers are tuned with a nice flat EQ response. That means that they don’t strongly emphasise one particular area of the EQ spectrum, unlike the aforementioned early 2010s models with their ‘scooped’ profiles that boosted the lows and highs like a sound engineer at a Metallica gig.</p><p>Sticking with a roughly even volume distribution along the spectrum means that the GHS Wireless InfinitePlay gives all frequencies space to voice and be heard. It might not sound mind-blowing like Audio-Technica or Audeze drivers, but it’s well-suited to games that reward a keen ear, from competitive shooters to singleplayer titles. </p><p>I find headsets tuned this way really useful in racing sims too, where I need to hear brake lockups and tire squeals as early as possible, and as prominently in the mix as I can. </p><p>Over in Glorious Core, the accompanying software, there’s a welcome and well-judged suite of options including a sidetone toggle, EQ tuning including some basic provided profiles, mic settings like noise cancellation toggling, and several options to tweak the headset behaviour, like when it auto-powers down and whether it gives you voice prompts. I don’t love that it’s taking up 0.99GB of my SSD space to do that, though, and would much prefer a browser-based tuning app. </p><p>The battery life really is as long per pack as Glorious states, and swapping them out is easy while you’re mid-session. Just take the spent one out, let the ‘guardian’ battery take over until the end of the round or the next quiet moment, then swap in the other pack.</p><p>I didn’t run into any setup issues when I used this with PC, PS5 or Switch, and found that the dual-wireless is pretty rock solid. It’s less suited as a console headset, particularly the Switch, since it really needs the base station to be connected in order to keep a battery pack charged and ready. But as a multiplatform solution (marketing types like to call these ‘battle station’ setups), it offers a no-fuss means to switch between devices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uXziG78WCErbNsJEWyQG5" name="317014A2-65BB-4C37-BF7D-E4AE6D7AF2C4.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/3uXziG78WCErbNsJEWyQG5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-glorious-ghs-wireless-infiniteplay"><span>Should you buy the Glorious GHS Wireless InfinitePlay?</span></h3><h2 id="buy-it-if-5">Buy it if...</h2><div class="product"><p><strong>Running out of charge = death</strong><br>This is a hilariously extreme three-battery solution to the age-old wireless dilemma, and it works.</p></div><div class="product"><p><strong>You play on a few devices</strong><br>The base station and dongle configuration options make this ideal for multiplatform use.</p></div><div class="product"><p><strong>You’ve got a thing for retro shooter keycards</strong><br>These battery packs are unspeakably satisfying to swap in and out. You’ll feel like Doomguy every time. </p></div><h2 id="don-t-buy-it-if-4">Don't buy it if...</h2><div class="product"><p><strong>You need Xbox compatibility.</strong><br>There’s a long list of devices this headset supports, but Xbox isn’t one of them. If that's what you need, you should look at other models by. </p></div><div class="product"><p><strong>Tighter headbands tend to dig in and cause you discomfort</strong><br>There’s some adjustability to this headband, but not loads. If this is a frequent issue, try before you buy.</p></div><div class="product"><p><strong>The old PC master race meme makes you cringe</strong><br>When you build your brand on a meme that predates <em>Skyrim</em>, high cringe levels in 2026 are inevitable. </p></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-also-consider"><span>Glorious GHS Wireless InfinitePlay: Also consider</span></h3><p>Not feeling like swapping in this wireless headset? Consider these premium wireless alternatives. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td><td  ><p><strong>Steelseries Arctis Nova Pro Wireless</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td><td  ><p>$349.99 / £329.99 / AU$520</p></td><td  ><p>$349 (£329, AU$649)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td><td  ><p>490g / 1.1lbs</p></td><td  ><p>0.75lbs / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours</p></td><td  ><p>80 hours</p></td><td  ><p>36 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td><td  ><p>2.4GHz wireless, digital wired (USB-C), analog wired (3.5mm audio jack), Bluetooth</p></td><td  ><p>Bluetooth, 2.4GHz wireless </p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p><p><br></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td><td  ><p>PC, Xbox (Xbox version only), PS5 (PlayStation version only), Switch, MacOS, iOS, Android</p></td><td  ><p>Playstation 4/5, PC, Nintendo Switch, iOS, Android</p></td></tr></tbody></table></div><div class="product"><p><strong>Steelseries Arctis Nova Pro Wireless</strong><br>Featuring Steelseries’ unique dual-battery charging solution, premium looks, plus ANC implementation, the Nova Pro Wireless is a premium headset option with few faults. No Xbox version, though, sadly.</p><p><strong>For more information, check out our full SteelSeries</strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="7a57b5d4-8f30-11f1-b211-bb4c336b3fe3" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong> Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>Goodness, these headphones sound great. The raw audio fidelity out of the box is benchmark-setting and the build quality is audiophile-grade, but Glorious’ model is in the same conversation for a lot less. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="7a57b642-8f30-11f1-9c7b-7fc67158e809" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-glorious-ghs-wireless-infiniteplay"><span>How I tested the Glorious GHS Wireless InfinitePlay</span></h3><ul><li><strong>One month of use on PC, PS5, Switch and mobile.</strong></li><li><strong>All configurations tested</strong></li><li><strong>Tested with shooters, battle royales, racing games and more</strong></li></ul><p>Something about the black and orange design of this headset and base station gave me an overwhelming urge to replay <em>Half-Life 2</em> episodes 1 and 2, so that is where I began. Hearing those familiar audio files through new drivers is a good reference point, actually, which helps to suss out how good the GHS Wireless InfinitePlay is at positional audio. </p><p>I’ve also been playing <em>PUBG Battlegrounds</em>, <em>Counter-Strike 2 </em>and <em>F1 25</em> with this headset, and putting the mic through its paces with amateur found footage horror simulator, <em>Content Warning</em>. </p><p>Since it offers an array of connection types – with or without the base station, wired connection – I’ve spent some time playing on all of them, across my PC, Switch, and PS5. </p><p>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></p><p><em>First reviewed April 2026.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/glorious-ghs-wireless-infiniteplay-review</link>
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                            <![CDATA[ This headset knows what gamers want — loads of charge, flat EQ response, rage proof build quality and a strong mic. It delivers on all fronts. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:54:10 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 11:54:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Phil Iwaniuk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SFEp2YiRSTYzqCXeSmTADm.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:description>                                                            <media:text><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:text>
                                <media:title type="plain"><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:title>
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                                <h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-one-minute-review"><span>Glorious GHS Wireless InfinitePlay: one-minute review</span></h3><p>There’s something deeply satisfying about the way Glorious goes about speccing its gaming peripherals. The company has a sharp eye for nonsense, and ruthlessly strips it out of the mice and, now, the headset that it brings to the gaming market. Behold, then, the GHS Wireless InfinitePlay, a <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> featuring precisely zero RGB, built around normal-sized 40mm drivers, just quietly getting on with giving you multiplatform audio with infinite battery life and two mic options for $230. </p><p>With one swappable battery pack placed in the base station, it’s charging ready for use while you have the other one of the pair in your headset. Each one offers 85 hours of use from a full charge, and in case that wasn’t enough, a ‘guardian’ 45mAh built-in battery handles the changeover so you don’t need to turn the headset back on again after you swap. Handy.</p><p>That same ‘you won’t need it, but just in case…’ ethos is evident in the mic spec. You’ve got a detachable 70Hz-10KHz noise-cancelling mic for when you’re seated, locked in and ready to absolutely bellow at your team-mates away from prying eyes, and a built-in mic to use when you’re out and about using the Bluetooth connection to a mobile device or Nintendo Switch, and don’t fancy looking like an air traffic controller. Yes, it has 2.4GHz and Bluetooth 5.4 connections, swappable with one button press.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uzTGd7aT4JswwXfjZueoX5" name="9804E2EA-4775-4A01-95F1-AC9EB5D26C9B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/uzTGd7aT4JswwXfjZueoX5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And that’s a very impressive feature set at any price, but especially for $229.99 / £199.99 / AU$239.99. It’s not even super clear where the concessions have been made to hit the price point. The audio quality is simply good rather than audiophile-grade, but that’s totally in line with what this headset is for: gaming. It’s trying to articulate useful audio cues, not trick your ears into thinking they’re in the expensive seats at an IMAX cinema.</p><p>Similarly, the construction materials are almost exclusively lightweight, brushed black plastic rather than anything showier, but that serves the sprightly 360g headset weight. </p><p>One area of that headset build and design I did run into issues with is the headband. Your experience will vary depending on your head size, but I found a degree of pressure that becomes slightly uncomfortable during longer sessions. This being an elasticated suspended band design, it’s possible that this may ease as the band slackens over time, but during the month I’ve been using my unit I do still notice discomfort.</p><p>Besides that, there’s very little to grumble about. The power button isn’t clearly labelled, and the Bluetooth button can easily be confused for it, but this is a one-time issue. Once you know what’s what, that moment of unintuitive design becomes moot and you can enjoy the fantastic feature set of these cans. </p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-price-and-availability"><span>Glorious GHS Wireless InfinitePlay: Price and availability</span></h3><ul><li><strong>List price:</strong> <strong>$229.99 / £199.99 / AU$239.99</strong></li><li><strong>Swappable batteries like the Arctis Nova Pro Wireless, for less</strong></li><li><strong>Packed with useful extras</strong></li></ul><p>The extremely competitive pricing of this package is certainly one of its biggest assets. Packing a dual swappable battery design for less than Steelseries’ <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> is a great way to announce one’s presence in the headset market, and Glorious backs that head-turning spec up with a number of handy additions that justify the price point. </p><p>Namely, a choice of mics (detachable or built-in) and a ‘guardian’ built-in battery that kicks in when you swap between the rechargeable packs, along with some serious configuration flexibility offered by the base station and dongle. </p><p>In this challenging economy, to put it mildly, you’d simply expect to see this package priced higher. The construction materials aren’t comparable with ultra-high-end models like the <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2 </a>or the <a href="https://www.techradar.com/gaming/astro-a50-x-review">Logitech Astro A50 X</a>, but they’re sturdy and finished to a high standard.</p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-specs"><span>Glorious GHS Wireless InfinitePlay: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours per pack</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td></tr><tr><td class="firstcol " ><p><strong>Connectivity</strong></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td></tr><tr><td class="firstcol " ><p><strong>Microphone</strong></p></td><td  ><p>16-bit/48KHz</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-design-and-features"><span>Glorious GHS Wireless InfinitePlay: Design and features</span></h3><ul><li><strong>Black and orange design is Valve-esque</strong></li><li><strong>Prioritises light weight over looks</strong></li><li><strong>Battery packs look like retro FPS keycards</strong></li></ul><p>There’s a duality here to Glorious’ headset stylings. On the one hand, it's extremely restrained with the brushed black plastic on the base station and headset, an elegant amount of orange contrast trim on the whole package, and battery packs that look like they’d unlock a door in a ‘90’s shooter. </p><p>On the other hand, the company’s fundamental branding is based on a joke that got old quite a while ago. The brand's name references the glorious PC gaming master race meme and subreddit, which worked as a self-aware joke about PC gaming elitism in 2008 and 2011, but in 2026 works… less so. Look, this could just be an age thing, but to me the GabeN-like brand logo and ‘GGWP’ text on the lower-left earcup feel just a few steps away from a ‘Keep out mom, I’m gaming!’ poster. Given that this headset works with PS5, PS4, Switch and mobile devices (there’s no Xbox version), it’s also just confusing branding at this point. </p><p>With that chiding out of the way, I do like the look of this headset. The orange trim feels Valve-esque in the right way, like someone very clever sat and thought about this for a long time. The base station is compact and smart, with indicator lights to show when it’s connected to your headset and the charge status of the battery pack slotted into it. Two USB-C ports to the rear connect to a wireless dongle which sits flush with the base station when connected, and a USB-C-to-USB-C cable to connect to your PC or console. A USB-C to A adapter is also provided.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="diwJJew3dGAWXCTycjWKe5" name="8C87A786-D26E-456C-A42C-F5D5C22DAF3B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/diwJJew3dGAWXCTycjWKe5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The base station, dongle, cables, and Bluetooth connection create tons of setup configurations. You can ditch the base station and just use the dongle if you like, although that does mean you don’t have a spare battery charging while you use it. You can even ditch the dongle too and connect the headset with the USB-C cable, although I haven’t found a use case yet where that makes sense, since the built-in battery has a few hours of life even when both swappable packs are depleted. </p><p>The headset itself is pretty lightweight for a wireless model with a battery pack, eschewing flashy finishes for an all-plastic body with a fabric headband on suspended elastic, and breathable fabric earcups covering reasonably plush memory foam cushions. If you love that pulsing, sealed-in feeling of closed-back headphones like the HyperX Cloud, these aren’t your cans. They’re certainly closed-back, but the fabric around the earcups does affect the way you experience the audio from its 40mm drivers, producing a flat, detailed but not very low-end heavy response that’s reminiscent of Steelseries’ excellent Arctis Nova 7 and upwards.   </p><p>I don’t get on with the physical control layout here, though. The location of the (unmarked) power button on the upper-left earcup threw me initially, and I think this control and its right-hand earcup mate are trying to do too much. Both are rotary dials as well as buttons, and while the left controls chat mix, profile swapping and battery status, the right controls volume and media controls. I’m all for minimalist design, but try navigating that while you’re concentrating on something in-game. It took me a couple of weeks to memorise how to perform all those actions. </p><p>Just one more gripe – the battery status readout would be much better if it gave you a percentage rather than simply an ‘ok’ or ‘charge now’. Maybe one for a future firmware update.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQKuWtasi48wJnVokdQQA5" name="D45F6F86-9428-4291-B5CB-8A06030B2081.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/KQKuWtasi48wJnVokdQQA5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-performance"><span>Glorious GHS Wireless InfinitePlay: Performance</span></h3><ul><li><strong>Tuned for gaming performance</strong></li><li><strong>Good suite of software tweaks</strong></li><li><strong>Battery life true to claims</strong></li></ul><p>We all know by now that buying a mouse, keyboard, or headset doesn’t turn you into a Faze Clan member, and the gaming performance gains in the headset vertical are especially marginal. That said, if you’re listening out for footsteps in <em>PUBG Battlegrounds</em> and your 2014 cans with their 60mm grotesquely tuned drivers are too busy making a far-off gunfight sound like a drum and bass gig, you might notice a bit of an advantage when you update your audio hardware. </p><p>That’s why it’s important that these drivers are tuned with a nice flat EQ response. That means that they don’t strongly emphasise one particular area of the EQ spectrum, unlike the aforementioned early 2010s models with their ‘scooped’ profiles that boosted the lows and highs like a sound engineer at a Metallica gig.</p><p>Sticking with a roughly even volume distribution along the spectrum means that the GHS Wireless InfinitePlay gives all frequencies space to voice and be heard. It might not sound mind-blowing like Audio-Technica or Audeze drivers, but it’s well-suited to games that reward a keen ear, from competitive shooters to singleplayer titles. </p><p>I find headsets tuned this way really useful in racing sims too, where I need to hear brake lockups and tire squeals as early as possible, and as prominently in the mix as I can. </p><p>Over in Glorious Core, the accompanying software, there’s a welcome and well-judged suite of options including a sidetone toggle, EQ tuning including some basic provided profiles, mic settings like noise cancellation toggling, and several options to tweak the headset behaviour, like when it auto-powers down and whether it gives you voice prompts. I don’t love that it’s taking up 0.99GB of my SSD space to do that, though, and would much prefer a browser-based tuning app. </p><p>The battery life really is as long per pack as Glorious states, and swapping them out is easy while you’re mid-session. Just take the spent one out, let the ‘guardian’ battery take over until the end of the round or the next quiet moment, then swap in the other pack.</p><p>I didn’t run into any setup issues when I used this with PC, PS5 or Switch, and found that the dual-wireless is pretty rock solid. It’s less suited as a console headset, particularly the Switch, since it really needs the base station to be connected in order to keep a battery pack charged and ready. But as a multiplatform solution (marketing types like to call these ‘battle station’ setups), it offers a no-fuss means to switch between devices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uXziG78WCErbNsJEWyQG5" name="317014A2-65BB-4C37-BF7D-E4AE6D7AF2C4.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/3uXziG78WCErbNsJEWyQG5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-glorious-ghs-wireless-infiniteplay"><span>Should you buy the Glorious GHS Wireless InfinitePlay?</span></h3><h2 id="buy-it-if-5">Buy it if...</h2><div class="product"><p><strong>Running out of charge = death</strong><br>This is a hilariously extreme three-battery solution to the age-old wireless dilemma, and it works.</p></div><div class="product"><p><strong>You play on a few devices</strong><br>The base station and dongle configuration options make this ideal for multiplatform use.</p></div><div class="product"><p><strong>You’ve got a thing for retro shooter keycards</strong><br>These battery packs are unspeakably satisfying to swap in and out. You’ll feel like Doomguy every time. </p></div><h2 id="don-t-buy-it-if-4">Don't buy it if...</h2><div class="product"><p><strong>You need Xbox compatibility.</strong><br>There’s a long list of devices this headset supports, but Xbox isn’t one of them. If that's what you need, you should look at other models by. </p></div><div class="product"><p><strong>Tighter headbands tend to dig in and cause you discomfort</strong><br>There’s some adjustability to this headband, but not loads. If this is a frequent issue, try before you buy.</p></div><div class="product"><p><strong>The old PC master race meme makes you cringe</strong><br>When you build your brand on a meme that predates <em>Skyrim</em>, high cringe levels in 2026 are inevitable. </p></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-also-consider"><span>Glorious GHS Wireless InfinitePlay: Also consider</span></h3><p>Not feeling like swapping in this wireless headset? Consider these premium wireless alternatives. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td><td  ><p><strong>Steelseries Arctis Nova Pro Wireless</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td><td  ><p>$349.99 / £329.99 / AU$520</p></td><td  ><p>$349 (£329, AU$649)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td><td  ><p>490g / 1.1lbs</p></td><td  ><p>0.75lbs / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours</p></td><td  ><p>80 hours</p></td><td  ><p>36 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td><td  ><p>2.4GHz wireless, digital wired (USB-C), analog wired (3.5mm audio jack), Bluetooth</p></td><td  ><p>Bluetooth, 2.4GHz wireless </p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p><p><br></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td><td  ><p>PC, Xbox (Xbox version only), PS5 (PlayStation version only), Switch, MacOS, iOS, Android</p></td><td  ><p>Playstation 4/5, PC, Nintendo Switch, iOS, Android</p></td></tr></tbody></table></div><div class="product"><p><strong>Steelseries Arctis Nova Pro Wireless</strong><br>Featuring Steelseries’ unique dual-battery charging solution, premium looks, plus ANC implementation, the Nova Pro Wireless is a premium headset option with few faults. No Xbox version, though, sadly.</p><p><strong>For more information, check out our full SteelSeries</strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="7a57b5d4-8f30-11f1-b211-bb4c336b3fe3" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong> Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>Goodness, these headphones sound great. The raw audio fidelity out of the box is benchmark-setting and the build quality is audiophile-grade, but Glorious’ model is in the same conversation for a lot less. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="7a57b642-8f30-11f1-9c7b-7fc67158e809" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-glorious-ghs-wireless-infiniteplay"><span>How I tested the Glorious GHS Wireless InfinitePlay</span></h3><ul><li><strong>One month of use on PC, PS5, Switch and mobile.</strong></li><li><strong>All configurations tested</strong></li><li><strong>Tested with shooters, battle royales, racing games and more</strong></li></ul><p>Something about the black and orange design of this headset and base station gave me an overwhelming urge to replay <em>Half-Life 2</em> episodes 1 and 2, so that is where I began. Hearing those familiar audio files through new drivers is a good reference point, actually, which helps to suss out how good the GHS Wireless InfinitePlay is at positional audio. </p><p>I’ve also been playing <em>PUBG Battlegrounds</em>, <em>Counter-Strike 2 </em>and <em>F1 25</em> with this headset, and putting the mic through its paces with amateur found footage horror simulator, <em>Content Warning</em>. </p><p>Since it offers an array of connection types – with or without the base station, wired connection – I’ve spent some time playing on all of them, across my PC, Switch, and PS5. </p><p>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></p><p><em>First reviewed April 2026.</em></p>
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                                                            <title><![CDATA[ The Legend of Zelda Movie has found its Ganondorf and Impa — and the new Nintendo film will also include a poignant final big-screen role for the late Sam Neill ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong> has reportedly found its Ganondorf and Impa</strong></li><li><strong>Uli Latukefu and Dichen Lachmann are set to play the aforementioned pair</strong></li><li><strong>The film also expected to feature Yvonna Strahovski and the late Sam Neill</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a> just got a big cast update — and now we know who'll play the franchise's primary villain in Ganondorf.</p><p>Per <a href="https://deadline.com/2026/08/legend-of-zelda-uli-latukefu-ganondorf-1237027872/" target="_blank">Deadline</a>, relative newcomer and Australian actor Uli Latukefu (<em>Young Rock</em>, <em>Marco Polo</em>) will play the imposing Big Bad in Sony's live-action film adaptation of Nintendo's beloved videogame franchise.</p><p>Deadline's report also claims that Latukefu has inked a multi-picture deal — a crucial detail that implies that, should the <em>Zelda</em> film be a critical and commercial success, Latukefu will return as the power-hungry Gerudo warlock in at least one sequel.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VxYHiFKFyvkNF6imgac9eK" name="severance-season-2-gemma" alt="A close up of a seated Gemma in Severance season 2" src="https://cdn.mos.cms.futurecdn.net/VxYHiFKFyvkNF6imgac9eK.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dichen Lachmann will play Impa in The Legend of Zelda Movie </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>Latukefu isn't the only actor who's all but confirmed to appear in <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>'s big-screen reimagining.</p><p>In a separate article, <a href="https://deadline.com/2026/08/legend-of-zelda-sam-neill-yvonne-strahovski-dichen-lachman-1237027957/" target="_blank">Deadline</a> reported that <a href="https://www.techradar.com/tag/severance"><em>Severance</em></a> star Dichen Lachmann will portray Zelda's bodyguard Impa in the live-action film. This apparent confirmation comes months after Lachmann was supposedly spotted on set with Bo Bragason's Zelda — <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">the latter of whom was announced as the titular character in July 2025</a>. Benjamin Evan Ainsworth was also revealed to be playing Link, aka <em>The Legend of Zelda</em>'s male protagonist and hero, at the same time.</p><p>Furthermore, Deadline's sources have suggested that Yvonna Strahovski (<em>The Handmaid's Tale</em>) and the late, great actor Sam Neill (<em>Jurassic Park</em>) are also set to feature, though the identities of their characters is unknown.</p><h2 id="who-are-sam-neill-and-yvonne-strahovski-playing-in-the-legend-of-zelda-movie">Who are Sam Neill and Yvonne Strahovski playing in The Legend of Zelda Movie?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QPCr3RNeW4tVrQpdzUyM5c" name="sam neill jim bell tyson.jpg" alt="Sam Neill's Sheriff Tyson examines a crop circle in Apple's Invasion TV show" src="https://cdn.mos.cms.futurecdn.net/QPCr3RNeW4tVrQpdzUyM5c.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sam Neill is best known for appearing in the Jurassic Park film series </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>According to Deadline's sources, Strahovski will portray an unnamed queen. Immediately, fans' attentions will immediately turn to Princess Zelda's mother, who's never actually showed up in a <em>Legend of Zelda</em> game. </p><p>However, there are numerous other female monarchs who Strahovski could portray. That includes Queen Sonia, who — spoiler — is revealed to be Hyrule's co-founder in <em>The Legend of Zelda: Tears of the Kingdom</em>. This game, which is the latest entry in Nintendo's long-running and universally adored franchise, is the sequel to <em>Breath of the Wild</em>, which, based on <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on"><em>The Legend of Zelda Movie</em>'s first-look images</a>, many fans think the film is largely inspired by. If that's the case, it's possible that Strahovski could play Queen Sonia in a flashback sequence if the <em>Zelda</em> film incorporates aspect of <em>Tears of the Kingdom</em>'s story into its plot.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONqmnW"></div>                            </div>                            <script src="https://kwizly.com/embed/ONqmnW.js" async></script><p>As for Neill, who passed away from pneumonia in mid-July after a lengthy cancer battle, he might play King Rauru, aka Queen Sonia's husband. Other alternatives — in my mind, anyway — that Neill could embody in one of his final on-screen performances include King Rhoam, aka the last ruler of Hyrule, the 100-year-old Sheikh scientist Doctor Robbie, or a popular member of the Goron tribe, such as Daruk or Bludo.</p><p>Who do you think Strahovski and Neill are playing? Let me know in the comments. Once you have, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything we know so far about <em>The Legend of Zelda Movie</em></a>, which is now <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected">set to land in theaters worldwide on April 30, 2027</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-has-found-its-ganondorf-and-impa-and-the-new-nintendo-film-will-also-include-a-poignant-final-big-screen-role-for-the-late-sam-neill</link>
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                            <![CDATA[ An unlikely actor is reportedly set to play Ganondorf in Nintendo and Sony's live-action Zelda movie. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 11:57:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ tom.power@futurenet.com (Tom Power) ]]></author>                    <dc:creator><![CDATA[ Tom Power ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Tom joined TechRadar&#039;s entertainment team in February 2021. The senior entertainment reporter for the world&#039;s best-known technology website, Tom covers the movie, TV and entertainment industries in as much detail as possible, and regularly finds himself producing content on the world&#039;s biggest films, TV shows, streaming services, and studios.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Tom qualified as an NCTJ-accredited journalist in February 2016. Before he joined TechRadar, he produced articles on a freelance basis for some of the biggest newspapers, magazines, and websites in the world. You may have seen one of his many bylines in publications including The New York Times, IGN, Total Film, Wired, VG247, Eurogamer, Metro UK, Digital Spy, FourFourTwo magazine, Gamepur, 90min, Flood magazine, and Observer.com.&lt;br&gt;
&lt;br&gt;
On TechRadar, you&#039;ll regularly find Tom covering movies and TV shows produced by Marvel Studios, Disney, Warner Bros, Amazon Studios, Apple, Paramount, Netflix, Universal, and Sony. He&#039;s your go-to source for projects concerning the Marvel Cinematic Universe, DC Extended Universe, Star Wars, Netflix, Prime Video, Disney Plus, and Apple TV Plus. That coverage comes in many forms, too, including news items, reviews, interview-led features, analytical pieces, op-eds, listicles, and &#039;best of&#039; articles.&lt;br&gt;
&lt;br&gt;
Away from work, Tom has numerous hobbies. If he&#039;s not checking out the latest video game to drop or hanging out with friends and family, you&#039;ll find listening to music, staying fit at the gym, immersing himself in his favorite sporting pastime of football, reading the many unread books on his shelf, and befriending every dog he comes across. Start a conversation with him on Spider-Man, though, and you&#039;ll be sitting there hours later as he tells you about his favorite villains, comic series runs, and why Andrew Garfield&#039;s webslinger film franchise wasn&#039;t actually&lt;em&gt; that&lt;/em&gt; bad.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Warner Bros. Pictures/Nintendo]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Uli Latukefu is set to play Ganondorf in the live-action Legend of Zelda film]]></media:description>                                                            <media:text><![CDATA[A collage of actor Uli Latukefu and Ganondorf]]></media:text>
                                <media:title type="plain"><![CDATA[A collage of actor Uli Latukefu and Ganondorf]]></media:title>
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                                <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong> has reportedly found its Ganondorf and Impa</strong></li><li><strong>Uli Latukefu and Dichen Lachmann are set to play the aforementioned pair</strong></li><li><strong>The film also expected to feature Yvonna Strahovski and the late Sam Neill</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a> just got a big cast update — and now we know who'll play the franchise's primary villain in Ganondorf.</p><p>Per <a href="https://deadline.com/2026/08/legend-of-zelda-uli-latukefu-ganondorf-1237027872/" target="_blank">Deadline</a>, relative newcomer and Australian actor Uli Latukefu (<em>Young Rock</em>, <em>Marco Polo</em>) will play the imposing Big Bad in Sony's live-action film adaptation of Nintendo's beloved videogame franchise.</p><p>Deadline's report also claims that Latukefu has inked a multi-picture deal — a crucial detail that implies that, should the <em>Zelda</em> film be a critical and commercial success, Latukefu will return as the power-hungry Gerudo warlock in at least one sequel.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VxYHiFKFyvkNF6imgac9eK" name="severance-season-2-gemma" alt="A close up of a seated Gemma in Severance season 2" src="https://cdn.mos.cms.futurecdn.net/VxYHiFKFyvkNF6imgac9eK.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dichen Lachmann will play Impa in The Legend of Zelda Movie </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>Latukefu isn't the only actor who's all but confirmed to appear in <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>'s big-screen reimagining.</p><p>In a separate article, <a href="https://deadline.com/2026/08/legend-of-zelda-sam-neill-yvonne-strahovski-dichen-lachman-1237027957/" target="_blank">Deadline</a> reported that <a href="https://www.techradar.com/tag/severance"><em>Severance</em></a> star Dichen Lachmann will portray Zelda's bodyguard Impa in the live-action film. This apparent confirmation comes months after Lachmann was supposedly spotted on set with Bo Bragason's Zelda — <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">the latter of whom was announced as the titular character in July 2025</a>. Benjamin Evan Ainsworth was also revealed to be playing Link, aka <em>The Legend of Zelda</em>'s male protagonist and hero, at the same time.</p><p>Furthermore, Deadline's sources have suggested that Yvonna Strahovski (<em>The Handmaid's Tale</em>) and the late, great actor Sam Neill (<em>Jurassic Park</em>) are also set to feature, though the identities of their characters is unknown.</p><h2 id="who-are-sam-neill-and-yvonne-strahovski-playing-in-the-legend-of-zelda-movie">Who are Sam Neill and Yvonne Strahovski playing in The Legend of Zelda Movie?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QPCr3RNeW4tVrQpdzUyM5c" name="sam neill jim bell tyson.jpg" alt="Sam Neill's Sheriff Tyson examines a crop circle in Apple's Invasion TV show" src="https://cdn.mos.cms.futurecdn.net/QPCr3RNeW4tVrQpdzUyM5c.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sam Neill is best known for appearing in the Jurassic Park film series </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>According to Deadline's sources, Strahovski will portray an unnamed queen. Immediately, fans' attentions will immediately turn to Princess Zelda's mother, who's never actually showed up in a <em>Legend of Zelda</em> game. </p><p>However, there are numerous other female monarchs who Strahovski could portray. That includes Queen Sonia, who — spoiler — is revealed to be Hyrule's co-founder in <em>The Legend of Zelda: Tears of the Kingdom</em>. This game, which is the latest entry in Nintendo's long-running and universally adored franchise, is the sequel to <em>Breath of the Wild</em>, which, based on <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on"><em>The Legend of Zelda Movie</em>'s first-look images</a>, many fans think the film is largely inspired by. If that's the case, it's possible that Strahovski could play Queen Sonia in a flashback sequence if the <em>Zelda</em> film incorporates aspect of <em>Tears of the Kingdom</em>'s story into its plot.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONqmnW"></div>                            </div>                            <script src="https://kwizly.com/embed/ONqmnW.js" async></script><p>As for Neill, who passed away from pneumonia in mid-July after a lengthy cancer battle, he might play King Rauru, aka Queen Sonia's husband. Other alternatives — in my mind, anyway — that Neill could embody in one of his final on-screen performances include King Rhoam, aka the last ruler of Hyrule, the 100-year-old Sheikh scientist Doctor Robbie, or a popular member of the Goron tribe, such as Daruk or Bludo.</p><p>Who do you think Strahovski and Neill are playing? Let me know in the comments. Once you have, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything we know so far about <em>The Legend of Zelda Movie</em></a>, which is now <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected">set to land in theaters worldwide on April 30, 2027</a>.</p>
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                                                            <title><![CDATA[ I spent three hours with Onimusha: Way of the Sword — and its spectacular sword action has me more convinced than ever that Capcom can’t miss ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new entry in Capcom's cult-classic <em>Onimusha</em> franchise has been a long time coming, and there was no better time than now for its resurgence, during the developer's largely successful RE Engine era.</p><p>So far, it seems that the resurgence will pay off extremely well: I spent three hours with the upcoming demon-hunting slasher, <em>Onimusha: Way of the Sword</em>, and I came away absolutely amazed by just how well Capcom has taken the formula from previous entries and modernized it brilliantly.</p><p><em>Onimusha: Way of the Sword</em> absolutely shines within every combat encounter, with its weighty, methodical, and stylish sword clashes. It very much reminds me of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a>, which might sound concerning for those who aren't fans of excessively hard souls games.</p><p>You can throw that thought out, though: <em>Way of the Sword</em> is a challenging but very accessible and enjoyable experience, with a variety of boss battles that will test your mettle.</p><p>However, with enough practice via boss rematches or against standard enemies in training arenas, similar to previous entries, you'll become accustomed to its combat in no time.</p><h2 id="poised-to-be-the-best-yet">Poised to be the best yet</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Rasho-gan's boss battle was intense; a clash with one of the best-designed demons in the game I saw. The opening cutscene was creepy, and it quickly became apparent how cruel the demons are.</strong> <em>(Video credit: Capcom)</em><strong> </strong></p><p><em>Onimusha: Way of the Sword</em> is poised to be the best entry in the franchise, without a doubt. It's fair to say that potential acclaim is heavily carried by Capcom's magical RE Engine, responsible for major hits like <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em> </a>(2023), <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, <a href="https://www.techradar.com/news/monster-hunter-world-review"><em>Monster Hunter World</em></a>, and other titles in both franchises for almost a decade.</p><p>Visuals are at their best in <em>Onimusha:</em> <em>Way of the Sword</em>. Character models, environment details, and the art style all lend to the immersive samurai demon-hunting experience Capcom is trying to deliver — but it's not just about visuals.</p><p>I spoke highly of the animations during combat in my <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026">coverage of the public demo</a>. After the three-hour preview, I'm convinced that <em>Onimusha: Way of the Sword </em>will set a new standard for sword clashes and how detailed they are.</p><p>The 'Issen' technique (evident in the video above) was a core aspect of combat in previous titles and is back and better than ever. It allows players to perform a deadly counterattack right before an enemy attack, and it was a maneuver I spent plenty of time practicing during the preview. </p><p>It's not easy to pull off, as it requires very precise timing, but it comes in clutch when outnumbered or facing off against the three tough bosses during my preview (which I won't spoil), by doing plenty of stagger damage. Once I unlocked Chain Issen, I could take out multiple enemies in rapid fashion — and the new flashy and stylish animation makes it so much more satisfying.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Byakue is the hardest boss I've come across in Way of the Sword so far, with constant erratic and unpredictable movements. You've got to have your guard up at all times against this one. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>My mention of stagger damage is important because <em>Onimusha: Way of the Sword</em>'s combat, especially during boss battles where parries are pivotal, reminds me very much of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a><em>. </em>Again, this isn't a souls-like, so don't expect much similarity to <em>Sekiro</em> elsewhere, and thankfully, <em>Way of the Sword</em> is much more forgiving for mistimed parries. </p><p>However, the sword clashes with bosses like Byakue are incredibly well designed, with audio and visuals that are fantastically gripping, creating the same back-and-forth flow that worked so well in <em>Sekiro</em>. </p><p>The great thing is that it seems as though Capcom has used <em>Sekiro</em> as inspiration for combat and built on it, adding extra details like a brief slowdown and zoom when a perfect parry is performed, creating openings for further attacks.</p><p><em>Onimusha: Way of the Sword</em> is also not heavily reliant on parries in normal enemy encounters or boss battles, thanks to the presence of perfect dodges and Issen. Those three elements combined make for a pleasant experience — and outside of the practice arena, there are side quests you can take on for non-player characters (NPCs) with semi-open hubs (similar to <em>Resident Evil 4</em>'s boat segment) to explore. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Wind-Whipper is a secondary weapon, but it's certainly a room clearer. It saved me numerous times when encountering more formidable foes while travelling across one of the game's semi-open hubs. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>Perhaps the only worry I do have is that <em>Way of the Sword</em> seemingly won't have any other primary weapons for Miyamoto Musashi, the main protagonist, to wield. There are indeed secondary weapons, but they are seemingly limited to Oni Armaments, which can only be used when their meters are filled when engaging in duels. </p><p>Don't get me wrong, those secondary weapons like the Two Celestials (dual blades) and the Wind-Whipper spear-like weapon I unlocked in my three-hour run are great — but I'm hoping there are enough skills for Musashi's katana to keep gameplay fresh through the game's runtime.</p><p>Either way, I'm incredibly excited for <em>Onimusha: Way of the Sword</em>'s launch on September 4, 2026, releasing on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC — and I'm sure it will be yet another massive hit.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss</link>
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                            <![CDATA[ Onimusha: Way of the Sword is yet another sign that Capcom is on its greatest run of all time, and I can't wait to play more. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:description>                                                            <media:text><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:text>
                                <media:title type="plain"><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:title>
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                                <p>A new entry in Capcom's cult-classic <em>Onimusha</em> franchise has been a long time coming, and there was no better time than now for its resurgence, during the developer's largely successful RE Engine era.</p><p>So far, it seems that the resurgence will pay off extremely well: I spent three hours with the upcoming demon-hunting slasher, <em>Onimusha: Way of the Sword</em>, and I came away absolutely amazed by just how well Capcom has taken the formula from previous entries and modernized it brilliantly.</p><p><em>Onimusha: Way of the Sword</em> absolutely shines within every combat encounter, with its weighty, methodical, and stylish sword clashes. It very much reminds me of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a>, which might sound concerning for those who aren't fans of excessively hard souls games.</p><p>You can throw that thought out, though: <em>Way of the Sword</em> is a challenging but very accessible and enjoyable experience, with a variety of boss battles that will test your mettle.</p><p>However, with enough practice via boss rematches or against standard enemies in training arenas, similar to previous entries, you'll become accustomed to its combat in no time.</p><h2 id="poised-to-be-the-best-yet">Poised to be the best yet</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Rasho-gan's boss battle was intense; a clash with one of the best-designed demons in the game I saw. The opening cutscene was creepy, and it quickly became apparent how cruel the demons are.</strong> <em>(Video credit: Capcom)</em><strong> </strong></p><p><em>Onimusha: Way of the Sword</em> is poised to be the best entry in the franchise, without a doubt. It's fair to say that potential acclaim is heavily carried by Capcom's magical RE Engine, responsible for major hits like <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em> </a>(2023), <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, <a href="https://www.techradar.com/news/monster-hunter-world-review"><em>Monster Hunter World</em></a>, and other titles in both franchises for almost a decade.</p><p>Visuals are at their best in <em>Onimusha:</em> <em>Way of the Sword</em>. Character models, environment details, and the art style all lend to the immersive samurai demon-hunting experience Capcom is trying to deliver — but it's not just about visuals.</p><p>I spoke highly of the animations during combat in my <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026">coverage of the public demo</a>. After the three-hour preview, I'm convinced that <em>Onimusha: Way of the Sword </em>will set a new standard for sword clashes and how detailed they are.</p><p>The 'Issen' technique (evident in the video above) was a core aspect of combat in previous titles and is back and better than ever. It allows players to perform a deadly counterattack right before an enemy attack, and it was a maneuver I spent plenty of time practicing during the preview. </p><p>It's not easy to pull off, as it requires very precise timing, but it comes in clutch when outnumbered or facing off against the three tough bosses during my preview (which I won't spoil), by doing plenty of stagger damage. Once I unlocked Chain Issen, I could take out multiple enemies in rapid fashion — and the new flashy and stylish animation makes it so much more satisfying.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Byakue is the hardest boss I've come across in Way of the Sword so far, with constant erratic and unpredictable movements. You've got to have your guard up at all times against this one. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>My mention of stagger damage is important because <em>Onimusha: Way of the Sword</em>'s combat, especially during boss battles where parries are pivotal, reminds me very much of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a><em>. </em>Again, this isn't a souls-like, so don't expect much similarity to <em>Sekiro</em> elsewhere, and thankfully, <em>Way of the Sword</em> is much more forgiving for mistimed parries. </p><p>However, the sword clashes with bosses like Byakue are incredibly well designed, with audio and visuals that are fantastically gripping, creating the same back-and-forth flow that worked so well in <em>Sekiro</em>. </p><p>The great thing is that it seems as though Capcom has used <em>Sekiro</em> as inspiration for combat and built on it, adding extra details like a brief slowdown and zoom when a perfect parry is performed, creating openings for further attacks.</p><p><em>Onimusha: Way of the Sword</em> is also not heavily reliant on parries in normal enemy encounters or boss battles, thanks to the presence of perfect dodges and Issen. Those three elements combined make for a pleasant experience — and outside of the practice arena, there are side quests you can take on for non-player characters (NPCs) with semi-open hubs (similar to <em>Resident Evil 4</em>'s boat segment) to explore. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Wind-Whipper is a secondary weapon, but it's certainly a room clearer. It saved me numerous times when encountering more formidable foes while travelling across one of the game's semi-open hubs. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>Perhaps the only worry I do have is that <em>Way of the Sword</em> seemingly won't have any other primary weapons for Miyamoto Musashi, the main protagonist, to wield. There are indeed secondary weapons, but they are seemingly limited to Oni Armaments, which can only be used when their meters are filled when engaging in duels. </p><p>Don't get me wrong, those secondary weapons like the Two Celestials (dual blades) and the Wind-Whipper spear-like weapon I unlocked in my three-hour run are great — but I'm hoping there are enough skills for Musashi's katana to keep gameplay fresh through the game's runtime.</p><p>Either way, I'm incredibly excited for <em>Onimusha: Way of the Sword</em>'s launch on September 4, 2026, releasing on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC — and I'm sure it will be yet another massive hit.</p>
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                                                            <title><![CDATA[ Resident Evil Requiem's Leon and Grace will co-host the Future Games Show: 'Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The actors behind </strong><em><strong>Resident Evil Requiem</strong></em><strong>'s Leon S. Kennedy and Grace Ashcroft, Nick Apostolides and Angela Sant’Albano, will co-host the Future Games Show at Gamescom</strong></li><li><strong>The showcase will feature more than 40 games from AAA and indie studios</strong></li><li><strong>Fans can expect "exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games"</strong></li></ul><p>The <a href="https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios">Future Games Show at Gamescom 2026</a> has found its co-hosts in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano.</p><p>Apostolides and Sant’Albano played Leon S. Kennedy and Grace Ashcroft in the most recent <a href="https://www.techradar.com/gaming/its-hard-to-equal-resident-evil-4s-quality-but-capcom-did-that-for-me-with-resident-evil-requiem-it-just-needs-one-more-thing-for-perfection"><em>Resident Evil</em></a> entry, and they will reunite once more on August 26 for the Future Games Show at Gamescom, which begins at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>"I’m thrilled to be co-hosting the Future Games Show at Gamescom alongside Angela Sant’Albano on August 26!" said Apostolides. "I can't wait to share an incredible lineup of games with fans around the world. Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store. Join us for one hell of a show."</p><p>The showcase is expected to feature more than 40 games from some of the industry's biggest AAA and indie studioes, including a behind the scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, and an interview with Neon Giant for their immersive open-world game on their new immersive open world game <em>NO LAW</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LKKUL9KyAwgsbpSR4e3dSS" name="Future Games Show" alt="Future Games Show co-hosts Nick Apostolides and Angela Sant’Albano." src="https://cdn.mos.cms.futurecdn.net/LKKUL9KyAwgsbpSR4e3dSS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future Games Show)</span></figcaption></figure><p>"I'm thrilled to be joining Nick Apostolides to co-host the Future Games Show at gamescom on 26 August," Sant’Albano said. "We’re putting the zombie-dodging to one side to bring you world premieres, exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games. Nick and I can't wait to share it all with you - see you there!"</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor.</p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. </p><p>You'll be able to tune in and watch the Future Games Show at Gamescom 2026 at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/resident-evil-requiems-leon-and-grace-will-co-host-the-future-games-show-whether-youre-into-pulse-pounding-horror-samurai-adventures-or-anything-in-between-weve-got-first-looks-exciting-reveals-and-plenty-of-surprises-in-store</link>
                                                                            <description>
                            <![CDATA[ The Future Games Show at Gamescom 2026 has found its co-hosts in Resident Evil Requiem actors Nick Apostolides and Angela Sant’Albano. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:53:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:description>                                                            <media:text><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:text>
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                                <ul><li><strong>The actors behind </strong><em><strong>Resident Evil Requiem</strong></em><strong>'s Leon S. Kennedy and Grace Ashcroft, Nick Apostolides and Angela Sant’Albano, will co-host the Future Games Show at Gamescom</strong></li><li><strong>The showcase will feature more than 40 games from AAA and indie studios</strong></li><li><strong>Fans can expect "exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games"</strong></li></ul><p>The <a href="https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios">Future Games Show at Gamescom 2026</a> has found its co-hosts in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano.</p><p>Apostolides and Sant’Albano played Leon S. Kennedy and Grace Ashcroft in the most recent <a href="https://www.techradar.com/gaming/its-hard-to-equal-resident-evil-4s-quality-but-capcom-did-that-for-me-with-resident-evil-requiem-it-just-needs-one-more-thing-for-perfection"><em>Resident Evil</em></a> entry, and they will reunite once more on August 26 for the Future Games Show at Gamescom, which begins at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>"I’m thrilled to be co-hosting the Future Games Show at Gamescom alongside Angela Sant’Albano on August 26!" said Apostolides. "I can't wait to share an incredible lineup of games with fans around the world. Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store. Join us for one hell of a show."</p><p>The showcase is expected to feature more than 40 games from some of the industry's biggest AAA and indie studioes, including a behind the scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, and an interview with Neon Giant for their immersive open-world game on their new immersive open world game <em>NO LAW</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LKKUL9KyAwgsbpSR4e3dSS" name="Future Games Show" alt="Future Games Show co-hosts Nick Apostolides and Angela Sant’Albano." src="https://cdn.mos.cms.futurecdn.net/LKKUL9KyAwgsbpSR4e3dSS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future Games Show)</span></figcaption></figure><p>"I'm thrilled to be joining Nick Apostolides to co-host the Future Games Show at gamescom on 26 August," Sant’Albano said. "We’re putting the zombie-dodging to one side to bring you world premieres, exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games. Nick and I can't wait to share it all with you - see you there!"</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor.</p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. </p><p>You'll be able to tune in and watch the Future Games Show at Gamescom 2026 at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p>
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                                                            <title><![CDATA[ The SteelSeries Arctis Nova Pro Omni offers a souped-up, 2026 upgrade for my beloved Nova Pro Wireless and is perfect for multiplatform gamers ]]></title>
                                                                                                <dc:content><![CDATA[ <h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-one-minute-review"><span>SteelSeries Arctis Nova Pro Omni: One-minute review</span></h3><p>The most succinct way to describe the SteelSeries Arctis Nova Pro Omni gaming headset is that it feels like a 2026-ified version of its excellent predecessor, the <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> — one of my favorite gaming headsets ever.</p><p>The Omni is a fantastic <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> and offers a whole heap of improvements and enhancements over its older brethren, and in its own right, will tick every box most gamers can think of. Each feature that’s been tweaked or upgraded might not be huge in isolation, but every single one adds up, and it absolutely is greater than the sum of its parts when everything’s considered. </p><p>The design and build will be very familiar to anyone who’s used any of the Nova line, as it shares identical design language and aesthetics, while retaining a robust build quality you can have confidence in. The GameHub dongle is also identical in form to the one found on the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a> and the Nova Pro Wireless, but is boosted to offer an upgraded level of connectivity: you can connect and mix up to four different inputs on the Omni, which is somewhat ludicrous but offers excellent versatility.</p><p>The audio quality, microphone, and overall performance of the Omni is spectacular, and can’t really be faulted. I think I might just prefer the bottom-end audio of my <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> over the Omni, but that’s nitpicking as the overall audio experience is fantastic, no matter which platform you're connected to. Being able to change EQ on the fly with the Arctis Companion App is a great boost over the Nova Pro Wireless and an excellent feature of modern Nova headsets. </p><p>It’s an excellent headset, no doubt, but its pricing and the fact that Nova Pro Wireless will still be available mean the Omni’s place in the lineup is a little muddy for me. It performs fantastically, offers the full set of gaming headset features you could ask for, but I’m just not totally convinced it’s a great value option right now.</p><p>In isolation, however, this is a fantastic multiplatform wireless gaming headset and probably the one to go for if you really want the maximum flexibility and versatility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="othRVHMkM7Mb9MeDFiYwt9" name="20260411_164715" alt="The SteelSeries Arctis Nova Pro Omni headset with its GameHub sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/othRVHMkM7Mb9MeDFiYwt9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-price-and-availability"><span>SteelSeries Arctis Nova Pro Omni: Price and availability</span></h3><ul><li><strong>List price: $399.99 / £349.99 / AU$799</strong></li><li><strong>Closely priced to the Nova Pro Wireless, which will inevitably be cheaper</strong></li><li><strong>Way under the Nova Elite, but in direct competition to headsets like the Audeze Maxwell 2</strong></li></ul><p>In isolation, the Arctis Nova Pro Omni is pretty well placed price-wise at $399.99 / £349.99. However, its position alongside the rest of the Nova lineup raises an eyebrow.</p><p>A large part of this is because of the continued availability of the headset that the Omni feels like it was made to replace: the Nova Pro Wireless. With the latter now readily available for far less than the Omni’s list price, I think — as a fan of both — that the value proposition of the Omni is lessened. </p><p>Unless you really really want the four-device connectivity (as opposed to two), and really want the latest and greatest in a SteelSeries headset without going for the much more premium Nova Elite, then I still think the Nova Pro Wireless is going to be a better value purchase for you. Especially if you’re on just one platform.</p><p>The Omni is also up against formidable competition outside of its own brethren at this price point. My absolute favorite headset right now, and my top pick ever in terms of pure audio quality, the Audeze Maxwell 2 is in the same price territory and would be my recommendation for someone prioritizing that. </p><p>Then there’s also the likes of the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-pro-2-review">Turtle Beach Stealth Pro 2</a>, and the <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a> in the $300-ish zone, along with the likes of the <a href="https://www.techradar.com/gaming/fractal-design-scape-review">Fractal Scape</a> and the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a> that come in slightly cheaper and all offer incredible wireless gaming headset experiences with a host of features.</p><p>Having said all that, the Omni does do a lot in and of itself to justify its price tag as a high-end, brilliantly flexible and top-performing wireless headset. It will definitely be the best wireless option in this part of the Nova lineup when or if the Nova Pro Wireless ceases to be made, but until then it’s not a slam dunk for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="tuzMNZjUwQq9vUjPiAva5F" name="20260411_164532" alt="The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/tuzMNZjUwQq9vUjPiAva5F.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-specs"><span>SteelSeries Arctis Nova Pro Omni: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro - Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-design-features"><span>SteelSeries Arctis Nova Pro Omni: Design & features</span></h3><ul><li><strong>Class-leading set of features and connectivity options</strong></li><li><strong>Reliable and fantastic build quality and battery solution</strong></li><li><strong>Very much from the Nova line of SteelSeries headsets</strong></li></ul><p>Straight out of the box, you’d be forgiven for thinking that the Omni really is a Nova Pro Wireless in disguise, as all the parts are there. That isn’t a criticism, as the Omni is simply another SteelSeries headset cut from the Arctis Nova cloth. </p><p>It’s a familiar design to anyone who’s seen or held a Nova headset, but it does have a tangible level of robustness and solidity that instils confidence — I’ve already dropped my unit a few times, but you wouldn’t be able to tell. The ear cushions are incredibly comfortable too, and I’ve been able to wear this headset for full work days without ever fully realising it too.</p><p>The GameHub is basically the same as on other Nova headsets that use it, but there are a few more options within the OLED display, and the addition of a texture to the navigation wheel is a welcome touch.</p><p>It’s this kind of small design change that’s present in a few areas across the Nova Pro Omni too: the multi-function volume wheel on the left cup has a new texture to it, the ear cushions are thicker and more padded compared to the Nova Pro Wireless, the mic is new and improved, and so on.</p><p>On top of intuitive controls, Arctis Companion App integration, boosted connectivity (Bluetooth 5.3 features here), greater battery life, and quicker fast charge, and more, all the Omni’s improvements over the Nova Pro Wireless do stand on their own feet, and, importantly, add up to a wonderfully designed and feature-filled wireless gaming headset that will offer everything even those with three consoles and a PC could ever want.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="YMYzvXNK2WrbAL9bAr5TD9" name="20260411_164808" alt="The SteelSeries Arctis Nova Pro Omni's GameHub in front of the product box and a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/YMYzvXNK2WrbAL9bAr5TD9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-performance"><span>SteelSeries Arctis Nova Pro Omni: Performance</span></h3><ul><li><strong>Fantastic SteelSeries audio quality out of the box</strong></li><li><strong>Every upgrade feels worthwhile </strong></li><li><strong>Audio quality and overall performance still close to its predecessor</strong></li></ul><p>In terms of performance, the audio is the least difficult thing to cast an opinion on: it’s fantastic. Once again, this is from the SteelSeries Arctis Nova line so shares in all the excellent out-of-the-box audio quality the series is known for and does not disappoint in any way. </p><p>What’s more, the audio is now Hi-Res certified, and on PC you’ll be getting 96kHz/24bit, which is a sheer, immersive joy to behold in games like<em> </em><a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>, and even the atmospheric noises in <a href="https://www.techradar.com/gaming/frostpunk-2-review"><em>Frostpunk 2</em></a> are detailed and clear. But even away from that, on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> (Sony’s console can’t take advantage of 96kHz audio), the gaming audio delivered by the Omni is, predictably, a treat. </p><p>Sea shanties, explosive ship combat, and swashbuckling sword action in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> are fantastically vivid and rich; the audio in <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> is even more cinematic and bombastic; and even audio in older online games like my go-to, <em>Tom Clancy’s The Division 2</em>, is elevated excellently, with enemy audio presented accurately, and the action and soundtrack mixed perfectly.</p><p>The ability to change EQ presets for individual games and preferences via the Arctis Companion App remains a brilliant feature too, expanding the Omni’s already excellent versatility. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gJJpioWcXLVYfPud9Se6AH" name="20260411_164845" alt="The SteelSeries Arctis Nova Pro Omni in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/gJJpioWcXLVYfPud9Se6AH.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>On top of that, being wireless but plugged into a host of different devices <em>as well</em> as Bluetooth on my phone was very handy — in my particular setup. If you do have a multi-device setup and are looking for one headset that can be used on all of them with ease, even if not simultaneously, then this is a quality feature. For others on single-device setups, this is a bit overkill.</p><p>Away from games, music and entertainment is superb on the Omni, and using it for work calls - and multiplayer gaming sessions —  with its new (compared with the Nova Pro Wireless) omnidirectional ClearCast Pro mic is brilliant. I found the overall quality of the mic to be excellent, though its omnidirectional design did mean a little more background noise escaped to my friends down the line at times, and it’s certainly a big step up over the Nova Pro Wireless’ microphone.</p><p>The way the headset feels to use is also a notable step up over the Nova Pro Wireless, and thus feels closer to the Nova Elite too. The wheel on the left ear cup is incredibly pleasing to use, the GameHub that offers more options is intuitive and easy to use, the new ear cushions are thicker and more comfy than the Pro Wireless (but only just), and there’s also improved ANC which I found worked well, as well as a hoist of boosts to Bluetooth (up to 5.3), longer battery life on the batteries and faster quick charge, and a few more to boot.</p><p>Each of the improvements over the Nova Pro Wireless do add up to something much greater than each in isolation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="zSrpwNTz6HJeauEtTpFTAT" name="20260411_164742" alt="The SteelSeries Arctis Nova Pro Omni and it's GameHub in front on a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zSrpwNTz6HJeauEtTpFTAT.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-arctis-nova-pro-omni"><span>Should I buy the SteelSeries Arctis Nova Pro Omni?</span></h3><h2 id="buy-it-if-6">Buy it if...</h2><div class="product"><p><strong>You want something close to the complete, multiplatform wireless headset</strong><br>If you are looking for one of the most complete wireless multiplatform headset options for the money, then the Omni is hard to beat, especially if you want all the features you could need for a one-and-done set.</p></div><div class="product"><p><strong>You’re overdue for an upgrade to a quality wireless gaming headset</strong><br>If you simply want or need a high-end wireless gaming headset upgrade in the north-of-$300 territory, then the Omni is an absolutely belting wireless set that you simply must consider.</p></div><div class="product"><p><strong>You’re a multiplatform, single-setup gamer</strong><br>If you’ve got a multi-device gaming setup and are in need of a high-quality wireless gaming headset that has all the trimmings, plus wonderful audio, then the Omni is a no-brainer.</p></div><h2 id="don-t-buy-it-if-5">Don't buy it if...</h2><div class="product"><p><strong>You can find the Nova Pro Wireless on a great deal</strong><br>As great as the Omni is, I can’t help but feel the Nova Pro Wireless is still going to offer even better value for money for a vast number of gamers, especially when it’s discounted. If the Nova Pro Wireless is still being made and its price dips or drops because the Omni is out, then the Nova Pro Wireless is going to be incredibly hard to beat value-wise.</p></div><div class="product"><p><strong>You simply don’t need a multi-connectivity and feature-rich gaming headset</strong><br>At $400 / £350, the Omni is still a sizable investment for a gaming accessory, and a lot of its attraction will lie in its versatility and multi-connectivity for some folks. However, it will still be overkill for many, and for the same amount of money, those on one platform or two who might prioritize sheer audio quality instead, for example, could well be better served by others on the market.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the SteelSeries Arctis Nova Pro Omni might seem overkill in some departments, then check out these two fine offerings as alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td><td  ><p>$379.99 / £329.99 / AU$739</p></td><td  ><p>$329 / £339 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td><td  ><p>9.5oz / 266g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td><td  ><p>40mm Neodymium</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PS4, PS4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PlayStation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C), Bluetooth 5.3 </p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (Auracast, LE Audio, LC3, LC3plus, LDAC, AAC, SBC, Multipoint)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td><td  ><p>Companion App, 40mm Neodymium magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td><td  ><p>SLAM acoustic management technology, detachable hypercardioid mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td><td  ><p>Audeze App (PC & mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>While it’s still being made and/or in circulation at retailers, the Arctis Nova Pro Wireless is a quality headset even in the face of the Omni’s advancements. With the Pro Wireless’ price likelyto dip now, it’ll likely offer incredible value for money at the expense of a few features while retaining that SteelSeries awesomeness.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="af47d6f4-90ff-11f1-b197-ed2757d4fa95" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The Omni’s price tag puts it squarely in competition with my favorite gaming headset of the day right now, the Audeze Maxwell 2, and the latter could very well be the option to go for if you want to spend big but prioritize audio quality above all else. I simply haven’t tested a better-sounding gaming headset in all my time reviewing hardware.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="af47d74e-90ff-11f1-ab13-951d56395d47" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong> and </strong><a href="https://www.techradar.com/gaming/our-own-review-gave-the-audeze-maxwell-2-four-stars-but-its-such-a-brilliant-gaming-headset-that-i-would-have-given-it-five"><strong>my thoughts on why it should have scored even higher</strong></a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="vV8dqoUAz6Cuo9J7qgEwsK" name="20260411_164925" alt="A close up of the SteelSeries Arctis Nova Pro Omni's left ear cup" src="https://cdn.mos.cms.futurecdn.net/vV8dqoUAz6Cuo9J7qgEwsK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-arctis-nova-pro-omni"><span>How I tested the SteelSeries Arctis Nova Pro Omni</span></h3><ul><li><strong>Used as a daily driver for a few months</strong></li><li><strong>Tested on PC, PS5, and mobile</strong></li><li><strong>Deployed across a host of games, as well as daily work calls and more</strong></li></ul><p>The SteelSeries Arctis Nova Pro Omni headset has been my sole unit for gaming on PS5 and PC, as well as work tasks and calls, for the best part of three months.</p><p>I have used it to play a bunch of <em>007 First Light</em>, a full review playthrough and subsequent platinum playthrough of <em>Assassin’s Creed Black Flag Resynced</em>, and a whole host of <em>Tom Clancy’s The Division 2 </em>on PS5, and also dived into <em>Cyberpunk 2077</em>, <em>Frostpunk 2</em>, and <em>Crusader Kings 3</em> on <a href="https://www.techradar.com/computing/gaming-computers/gaming-pcs/acer-predator-orion-5000-review-2026">Acer Predator Orion 5000</a> <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a> (supplied by Acer) teamed with a productivity monitor and an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer Predator X32QFS</a> gaming monitor (also supplied by Acer).</p><p>For a lot of that game-time testing, the Omni was connected to my PC and PS5 simultaneously on one setup, deploying its multi-connectivity. I was then also able to use it for all my work calls, and listening to music.</p><p>During this time, I was able to directly compare the Omni with some other gaming headsets I had to hand, such as the SteelSeries Arctis Nova Pro Wireless and Nova Elite, as well as the Audeze Maxwell 2 and Maxwell 2 ANC.</p><p><em>First reviewed May-August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/steelseries-arctis-nova-pro-omni-review</link>
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                            <![CDATA[ After a couple of months with the SteelSeries Arctis Nova Pro Omni, it’s proved a worthy successor to the Nova Pro Wireless, but I’m torn on which one to recommend ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:title>
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                                <h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-one-minute-review"><span>SteelSeries Arctis Nova Pro Omni: One-minute review</span></h3><p>The most succinct way to describe the SteelSeries Arctis Nova Pro Omni gaming headset is that it feels like a 2026-ified version of its excellent predecessor, the <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> — one of my favorite gaming headsets ever.</p><p>The Omni is a fantastic <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> and offers a whole heap of improvements and enhancements over its older brethren, and in its own right, will tick every box most gamers can think of. Each feature that’s been tweaked or upgraded might not be huge in isolation, but every single one adds up, and it absolutely is greater than the sum of its parts when everything’s considered. </p><p>The design and build will be very familiar to anyone who’s used any of the Nova line, as it shares identical design language and aesthetics, while retaining a robust build quality you can have confidence in. The GameHub dongle is also identical in form to the one found on the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a> and the Nova Pro Wireless, but is boosted to offer an upgraded level of connectivity: you can connect and mix up to four different inputs on the Omni, which is somewhat ludicrous but offers excellent versatility.</p><p>The audio quality, microphone, and overall performance of the Omni is spectacular, and can’t really be faulted. I think I might just prefer the bottom-end audio of my <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> over the Omni, but that’s nitpicking as the overall audio experience is fantastic, no matter which platform you're connected to. Being able to change EQ on the fly with the Arctis Companion App is a great boost over the Nova Pro Wireless and an excellent feature of modern Nova headsets. </p><p>It’s an excellent headset, no doubt, but its pricing and the fact that Nova Pro Wireless will still be available mean the Omni’s place in the lineup is a little muddy for me. It performs fantastically, offers the full set of gaming headset features you could ask for, but I’m just not totally convinced it’s a great value option right now.</p><p>In isolation, however, this is a fantastic multiplatform wireless gaming headset and probably the one to go for if you really want the maximum flexibility and versatility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="othRVHMkM7Mb9MeDFiYwt9" name="20260411_164715" alt="The SteelSeries Arctis Nova Pro Omni headset with its GameHub sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/othRVHMkM7Mb9MeDFiYwt9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-price-and-availability"><span>SteelSeries Arctis Nova Pro Omni: Price and availability</span></h3><ul><li><strong>List price: $399.99 / £349.99 / AU$799</strong></li><li><strong>Closely priced to the Nova Pro Wireless, which will inevitably be cheaper</strong></li><li><strong>Way under the Nova Elite, but in direct competition to headsets like the Audeze Maxwell 2</strong></li></ul><p>In isolation, the Arctis Nova Pro Omni is pretty well placed price-wise at $399.99 / £349.99. However, its position alongside the rest of the Nova lineup raises an eyebrow.</p><p>A large part of this is because of the continued availability of the headset that the Omni feels like it was made to replace: the Nova Pro Wireless. With the latter now readily available for far less than the Omni’s list price, I think — as a fan of both — that the value proposition of the Omni is lessened. </p><p>Unless you really really want the four-device connectivity (as opposed to two), and really want the latest and greatest in a SteelSeries headset without going for the much more premium Nova Elite, then I still think the Nova Pro Wireless is going to be a better value purchase for you. Especially if you’re on just one platform.</p><p>The Omni is also up against formidable competition outside of its own brethren at this price point. My absolute favorite headset right now, and my top pick ever in terms of pure audio quality, the Audeze Maxwell 2 is in the same price territory and would be my recommendation for someone prioritizing that. </p><p>Then there’s also the likes of the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-pro-2-review">Turtle Beach Stealth Pro 2</a>, and the <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a> in the $300-ish zone, along with the likes of the <a href="https://www.techradar.com/gaming/fractal-design-scape-review">Fractal Scape</a> and the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a> that come in slightly cheaper and all offer incredible wireless gaming headset experiences with a host of features.</p><p>Having said all that, the Omni does do a lot in and of itself to justify its price tag as a high-end, brilliantly flexible and top-performing wireless headset. It will definitely be the best wireless option in this part of the Nova lineup when or if the Nova Pro Wireless ceases to be made, but until then it’s not a slam dunk for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="tuzMNZjUwQq9vUjPiAva5F" name="20260411_164532" alt="The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/tuzMNZjUwQq9vUjPiAva5F.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-specs"><span>SteelSeries Arctis Nova Pro Omni: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro - Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-design-features"><span>SteelSeries Arctis Nova Pro Omni: Design & features</span></h3><ul><li><strong>Class-leading set of features and connectivity options</strong></li><li><strong>Reliable and fantastic build quality and battery solution</strong></li><li><strong>Very much from the Nova line of SteelSeries headsets</strong></li></ul><p>Straight out of the box, you’d be forgiven for thinking that the Omni really is a Nova Pro Wireless in disguise, as all the parts are there. That isn’t a criticism, as the Omni is simply another SteelSeries headset cut from the Arctis Nova cloth. </p><p>It’s a familiar design to anyone who’s seen or held a Nova headset, but it does have a tangible level of robustness and solidity that instils confidence — I’ve already dropped my unit a few times, but you wouldn’t be able to tell. The ear cushions are incredibly comfortable too, and I’ve been able to wear this headset for full work days without ever fully realising it too.</p><p>The GameHub is basically the same as on other Nova headsets that use it, but there are a few more options within the OLED display, and the addition of a texture to the navigation wheel is a welcome touch.</p><p>It’s this kind of small design change that’s present in a few areas across the Nova Pro Omni too: the multi-function volume wheel on the left cup has a new texture to it, the ear cushions are thicker and more padded compared to the Nova Pro Wireless, the mic is new and improved, and so on.</p><p>On top of intuitive controls, Arctis Companion App integration, boosted connectivity (Bluetooth 5.3 features here), greater battery life, and quicker fast charge, and more, all the Omni’s improvements over the Nova Pro Wireless do stand on their own feet, and, importantly, add up to a wonderfully designed and feature-filled wireless gaming headset that will offer everything even those with three consoles and a PC could ever want.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="YMYzvXNK2WrbAL9bAr5TD9" name="20260411_164808" alt="The SteelSeries Arctis Nova Pro Omni's GameHub in front of the product box and a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/YMYzvXNK2WrbAL9bAr5TD9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-performance"><span>SteelSeries Arctis Nova Pro Omni: Performance</span></h3><ul><li><strong>Fantastic SteelSeries audio quality out of the box</strong></li><li><strong>Every upgrade feels worthwhile </strong></li><li><strong>Audio quality and overall performance still close to its predecessor</strong></li></ul><p>In terms of performance, the audio is the least difficult thing to cast an opinion on: it’s fantastic. Once again, this is from the SteelSeries Arctis Nova line so shares in all the excellent out-of-the-box audio quality the series is known for and does not disappoint in any way. </p><p>What’s more, the audio is now Hi-Res certified, and on PC you’ll be getting 96kHz/24bit, which is a sheer, immersive joy to behold in games like<em> </em><a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>, and even the atmospheric noises in <a href="https://www.techradar.com/gaming/frostpunk-2-review"><em>Frostpunk 2</em></a> are detailed and clear. But even away from that, on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> (Sony’s console can’t take advantage of 96kHz audio), the gaming audio delivered by the Omni is, predictably, a treat. </p><p>Sea shanties, explosive ship combat, and swashbuckling sword action in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> are fantastically vivid and rich; the audio in <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> is even more cinematic and bombastic; and even audio in older online games like my go-to, <em>Tom Clancy’s The Division 2</em>, is elevated excellently, with enemy audio presented accurately, and the action and soundtrack mixed perfectly.</p><p>The ability to change EQ presets for individual games and preferences via the Arctis Companion App remains a brilliant feature too, expanding the Omni’s already excellent versatility. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gJJpioWcXLVYfPud9Se6AH" name="20260411_164845" alt="The SteelSeries Arctis Nova Pro Omni in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/gJJpioWcXLVYfPud9Se6AH.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>On top of that, being wireless but plugged into a host of different devices <em>as well</em> as Bluetooth on my phone was very handy — in my particular setup. If you do have a multi-device setup and are looking for one headset that can be used on all of them with ease, even if not simultaneously, then this is a quality feature. For others on single-device setups, this is a bit overkill.</p><p>Away from games, music and entertainment is superb on the Omni, and using it for work calls - and multiplayer gaming sessions —  with its new (compared with the Nova Pro Wireless) omnidirectional ClearCast Pro mic is brilliant. I found the overall quality of the mic to be excellent, though its omnidirectional design did mean a little more background noise escaped to my friends down the line at times, and it’s certainly a big step up over the Nova Pro Wireless’ microphone.</p><p>The way the headset feels to use is also a notable step up over the Nova Pro Wireless, and thus feels closer to the Nova Elite too. The wheel on the left ear cup is incredibly pleasing to use, the GameHub that offers more options is intuitive and easy to use, the new ear cushions are thicker and more comfy than the Pro Wireless (but only just), and there’s also improved ANC which I found worked well, as well as a hoist of boosts to Bluetooth (up to 5.3), longer battery life on the batteries and faster quick charge, and a few more to boot.</p><p>Each of the improvements over the Nova Pro Wireless do add up to something much greater than each in isolation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="zSrpwNTz6HJeauEtTpFTAT" name="20260411_164742" alt="The SteelSeries Arctis Nova Pro Omni and it's GameHub in front on a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zSrpwNTz6HJeauEtTpFTAT.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-arctis-nova-pro-omni"><span>Should I buy the SteelSeries Arctis Nova Pro Omni?</span></h3><h2 id="buy-it-if-6">Buy it if...</h2><div class="product"><p><strong>You want something close to the complete, multiplatform wireless headset</strong><br>If you are looking for one of the most complete wireless multiplatform headset options for the money, then the Omni is hard to beat, especially if you want all the features you could need for a one-and-done set.</p></div><div class="product"><p><strong>You’re overdue for an upgrade to a quality wireless gaming headset</strong><br>If you simply want or need a high-end wireless gaming headset upgrade in the north-of-$300 territory, then the Omni is an absolutely belting wireless set that you simply must consider.</p></div><div class="product"><p><strong>You’re a multiplatform, single-setup gamer</strong><br>If you’ve got a multi-device gaming setup and are in need of a high-quality wireless gaming headset that has all the trimmings, plus wonderful audio, then the Omni is a no-brainer.</p></div><h2 id="don-t-buy-it-if-5">Don't buy it if...</h2><div class="product"><p><strong>You can find the Nova Pro Wireless on a great deal</strong><br>As great as the Omni is, I can’t help but feel the Nova Pro Wireless is still going to offer even better value for money for a vast number of gamers, especially when it’s discounted. If the Nova Pro Wireless is still being made and its price dips or drops because the Omni is out, then the Nova Pro Wireless is going to be incredibly hard to beat value-wise.</p></div><div class="product"><p><strong>You simply don’t need a multi-connectivity and feature-rich gaming headset</strong><br>At $400 / £350, the Omni is still a sizable investment for a gaming accessory, and a lot of its attraction will lie in its versatility and multi-connectivity for some folks. However, it will still be overkill for many, and for the same amount of money, those on one platform or two who might prioritize sheer audio quality instead, for example, could well be better served by others on the market.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the SteelSeries Arctis Nova Pro Omni might seem overkill in some departments, then check out these two fine offerings as alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td><td  ><p>$379.99 / £329.99 / AU$739</p></td><td  ><p>$329 / £339 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td><td  ><p>9.5oz / 266g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td><td  ><p>40mm Neodymium</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PS4, PS4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PlayStation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C), Bluetooth 5.3 </p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (Auracast, LE Audio, LC3, LC3plus, LDAC, AAC, SBC, Multipoint)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td><td  ><p>Companion App, 40mm Neodymium magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td><td  ><p>SLAM acoustic management technology, detachable hypercardioid mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td><td  ><p>Audeze App (PC & mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>While it’s still being made and/or in circulation at retailers, the Arctis Nova Pro Wireless is a quality headset even in the face of the Omni’s advancements. With the Pro Wireless’ price likelyto dip now, it’ll likely offer incredible value for money at the expense of a few features while retaining that SteelSeries awesomeness.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="af47d6f4-90ff-11f1-b197-ed2757d4fa95" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The Omni’s price tag puts it squarely in competition with my favorite gaming headset of the day right now, the Audeze Maxwell 2, and the latter could very well be the option to go for if you want to spend big but prioritize audio quality above all else. I simply haven’t tested a better-sounding gaming headset in all my time reviewing hardware.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="af47d74e-90ff-11f1-ab13-951d56395d47" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong> and </strong><a href="https://www.techradar.com/gaming/our-own-review-gave-the-audeze-maxwell-2-four-stars-but-its-such-a-brilliant-gaming-headset-that-i-would-have-given-it-five"><strong>my thoughts on why it should have scored even higher</strong></a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="vV8dqoUAz6Cuo9J7qgEwsK" name="20260411_164925" alt="A close up of the SteelSeries Arctis Nova Pro Omni's left ear cup" src="https://cdn.mos.cms.futurecdn.net/vV8dqoUAz6Cuo9J7qgEwsK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-arctis-nova-pro-omni"><span>How I tested the SteelSeries Arctis Nova Pro Omni</span></h3><ul><li><strong>Used as a daily driver for a few months</strong></li><li><strong>Tested on PC, PS5, and mobile</strong></li><li><strong>Deployed across a host of games, as well as daily work calls and more</strong></li></ul><p>The SteelSeries Arctis Nova Pro Omni headset has been my sole unit for gaming on PS5 and PC, as well as work tasks and calls, for the best part of three months.</p><p>I have used it to play a bunch of <em>007 First Light</em>, a full review playthrough and subsequent platinum playthrough of <em>Assassin’s Creed Black Flag Resynced</em>, and a whole host of <em>Tom Clancy’s The Division 2 </em>on PS5, and also dived into <em>Cyberpunk 2077</em>, <em>Frostpunk 2</em>, and <em>Crusader Kings 3</em> on <a href="https://www.techradar.com/computing/gaming-computers/gaming-pcs/acer-predator-orion-5000-review-2026">Acer Predator Orion 5000</a> <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a> (supplied by Acer) teamed with a productivity monitor and an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer Predator X32QFS</a> gaming monitor (also supplied by Acer).</p><p>For a lot of that game-time testing, the Omni was connected to my PC and PS5 simultaneously on one setup, deploying its multi-connectivity. I was then also able to use it for all my work calls, and listening to music.</p><p>During this time, I was able to directly compare the Omni with some other gaming headsets I had to hand, such as the SteelSeries Arctis Nova Pro Wireless and Nova Elite, as well as the Audeze Maxwell 2 and Maxwell 2 ANC.</p><p><em>First reviewed May-August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Secretlab Titan Evo owners can now freshen up their gaming chair with three new Pokémon Pixel Art skins inspired by Venusaur, Charizard, and Blastoise ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Secretlab has revealed new skins for its Pokémon Titan Evo collection</strong></li><li><strong>Three new skins inspired by Grass-, Fire-, and Water-Type Pokémon will be included in the collection</strong></li><li><strong>The designs highlight fan-favorite Pokémon Venusaur, Charizard, and Blastoise</strong></li></ul><p>Following the launch of its <a href="https://www.techradar.com/gaming/secretlab-just-unveiled-a-new-pokemon-collection-with-materials-intended-to-emulate-the-softness-of-pikachu">Secretlab Pokémon Collection</a> for its <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Titan Evo</a> gaming chair, Secretlab is expanding the collaboration with three new <a href="https://www.techradar.com/uk/tag/pokemon"><em>Pokémon</em></a>-inspired skins.</p><p>The Secretlab SKINS Pokémon Pixel Art Collection celebrates Grass, Fire, and Water-Type Pokémon, including the fan-favorite First Partner Evolutions: Venusaur, Charizard, and Blastoise.</p><p>Each design is tailored to each Pokémon, with stunning green, orange, and blue gradients that fade from light to dark along the backrest. Patterned panels along the side feature more pixel art themed after Grass, Fire, and Water-Type Pokémon, like Arcanine, Bulbasaur, Vaporeon, and many more. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEmpx79sscB7YV5VUstADf" name="Secretlab" alt="Secretlab" src="https://cdn.mos.cms.futurecdn.net/CEmpx79sscB7YV5VUstADf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secretlab)</span></figcaption></figure><p>"The Secretlab SKINS Pokémon Pixel Art Fire-Type Edition sports a scorching hot look, just like Charizard's Flamethrower," reads one description. "Charmander, Charmeleon, Arcanine, Rapidash, Flareon, and more round out the fiery company."</p><p>The designs rendered in adorable pixel art for Venusaur, Charizard, and Blastoise are featured in the middle of the chair, showcasing your chosen Pokémon.</p><p>Currently, the Pokémon Titan Evo collection includes the Pokémon Pikachu Edition, the Pokémon Eevee Edition, and the Pokémon Gengar Edition.</p><p>"We wanted this chair collection to speak to the inner child in all of us, while still being elevated with craftmanship that would appeal to our now grown-up selves," said Secretlab senior product graphic designer Irene Tee of the chair designs.</p><p>With these three new Pokémon Secretlab skins, you can easily slip the sleeve over a Titan Evo chair, one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, and you're done. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/choose-your-pokemon-with-secretlabs-expanded-titan-evo-pokemon-collection-featuring-adorable-pixel-art-designs-of-venusaur-charizard-and-blastoise</link>
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                            <![CDATA[ Following the launch of its Secretlab Pokémon Collection, Secretlab is expanding the collaboration with three new Pokémon-inspired skins. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SecretLab]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:description>                                                            <media:text><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:text>
                                <media:title type="plain"><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:title>
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                                <ul><li><strong>Secretlab has revealed new skins for its Pokémon Titan Evo collection</strong></li><li><strong>Three new skins inspired by Grass-, Fire-, and Water-Type Pokémon will be included in the collection</strong></li><li><strong>The designs highlight fan-favorite Pokémon Venusaur, Charizard, and Blastoise</strong></li></ul><p>Following the launch of its <a href="https://www.techradar.com/gaming/secretlab-just-unveiled-a-new-pokemon-collection-with-materials-intended-to-emulate-the-softness-of-pikachu">Secretlab Pokémon Collection</a> for its <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Titan Evo</a> gaming chair, Secretlab is expanding the collaboration with three new <a href="https://www.techradar.com/uk/tag/pokemon"><em>Pokémon</em></a>-inspired skins.</p><p>The Secretlab SKINS Pokémon Pixel Art Collection celebrates Grass, Fire, and Water-Type Pokémon, including the fan-favorite First Partner Evolutions: Venusaur, Charizard, and Blastoise.</p><p>Each design is tailored to each Pokémon, with stunning green, orange, and blue gradients that fade from light to dark along the backrest. Patterned panels along the side feature more pixel art themed after Grass, Fire, and Water-Type Pokémon, like Arcanine, Bulbasaur, Vaporeon, and many more. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEmpx79sscB7YV5VUstADf" name="Secretlab" alt="Secretlab" src="https://cdn.mos.cms.futurecdn.net/CEmpx79sscB7YV5VUstADf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secretlab)</span></figcaption></figure><p>"The Secretlab SKINS Pokémon Pixel Art Fire-Type Edition sports a scorching hot look, just like Charizard's Flamethrower," reads one description. "Charmander, Charmeleon, Arcanine, Rapidash, Flareon, and more round out the fiery company."</p><p>The designs rendered in adorable pixel art for Venusaur, Charizard, and Blastoise are featured in the middle of the chair, showcasing your chosen Pokémon.</p><p>Currently, the Pokémon Titan Evo collection includes the Pokémon Pikachu Edition, the Pokémon Eevee Edition, and the Pokémon Gengar Edition.</p><p>"We wanted this chair collection to speak to the inner child in all of us, while still being elevated with craftmanship that would appeal to our now grown-up selves," said Secretlab senior product graphic designer Irene Tee of the chair designs.</p><p>With these three new Pokémon Secretlab skins, you can easily slip the sleeve over a Titan Evo chair, one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, and you're done. </p>
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                                                            <title><![CDATA[ Lies of P: Complete Edition is excellent on Nintendo Switch 2, packing solid performance and the excellent Overture expansion ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I still consider <em>Lies of P </em>to be the very best of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> you can play today. Others have come close, like the tremendously underrated <a href="https://www.techradar.com/gaming/wuchang-fallen-feathers-review"><em>Wuchang: Fallen Feathers</em></a><em> </em>(I also have a soft spot for 2023's flawed-but-interesting <a href="https://www.techradar.com/gaming/lords-of-the-fallen-review"><em>Lords of the Fallen</em></a>), but none have been able to match this macabre take on the tale of Pinocchio. And I'm happy to report the game really shines on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> with the arrival of <em>Lies of P: Complete Edition.</em></p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>August 6, 2026</p></div></div><p>It's very much the same game that fans have loved since its 2023 release. However, <em>Lies of P: Complete Edition </em>also bundles in the phenomenal <em>Overture </em>expansion and all previously released cosmetic downloadable content (DLC).</p><p>As a result, this review will broadly focus on the game's performance on Nintendo Switch 2 and its overall value for money of <em>Lies of P: Complete Edition. </em>Be sure to read our original <a href="https://www.techradar.com/gaming/lies-of-p-review"><em>Lies of P </em>review</a> for a more complete rundown of the game itself, as well as our <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture </em>review</a> if you're curious about the unmissable massive expansion that released last year.</p><p>If you own a Nintendo Switch 2 and you've been waiting for a chance to play <em>Lies of P, </em>then you'll be well-served with <em>Lies of P: Complete Edition. </em>Not only does it bundle the base game and the expansion at a reasonable asking price, but it's also a winner in the performance department with robust graphics options and speedy load times. I really can't recommend it enough, especially after completing my third playthrough of the game via this <em>Complete Edition.</em></p><p>It's not a perfect package; the more quality-centric graphics options are perhaps a tad too ambitious, leading to a very noticeable performance compromise. Plus, the inability to disable motion blur means you'll probably get sick of the smeary image created whenever you adjust the in-game camera.</p><p>But if you stick to the performance- or balance-oriented graphics modes in either docked or handheld play, you'll find that <em>Lies of P </em>mostly plays like a dream on Nintendo Switch 2.</p><h2 id="arms-length">Arms' length</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cysAcEiAz9tbtagqCXis8a" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-7" alt="Lies of P: Complete Edition screenshot showcasing a powerful Fable Arts attack against a malfunctioning puppet" src="https://cdn.mos.cms.futurecdn.net/cysAcEiAz9tbtagqCXis8a.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshrine Games)</span></figcaption></figure><p>As a quick catch-up (though once again I'll direct you to the review links above if you want to really learn more about the game before making a purchasing decision), <em>Lies of P </em>is a soulslike action game in the vein of FromSoftware-developed titles like <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a><em> </em>and the <em>Dark Souls </em>trilogy.</p><p>That means you can expect a high level of difficulty, with tough boss encounters and tricky enemies. You can also expect intricate level design with plenty to explore off the beaten path, and robust build variety that lets you craft a playstyle that suits your preferences.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PHva3qt6g49T7znukxmf3i" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-5" caption="" alt="Lies of P: Complete Edition screenshot showing the protagonist unleash a bolt of electricity at an early game boss" src="https://cdn.mos.cms.futurecdn.net/PHva3qt6g49T7znukxmf3i.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Lies of P: Complete Edition </strong></em><strong>not only packs in the awesome </strong><em><strong>Overture </strong></em><strong>expansion with the base game, but it offers plenty of graphics options to help you play the way you prefer. While only the performance-centered option offers 60 frames per second (fps; in docked mode only; a day-one patch will add a similar graphics option for handheld play), I found the 'Balanced' option to offer the best compromise between graphics quality and game performance.</strong></p></div></div><p>Where <em>Lies of P </em>sets itself apart is in its gameplay particulars. The player character, as a puppet, can equip a variety of Legion Arms, which offer effects like applying harmful status elements, pulling enemies toward you, or laying down proximity mines for crowd control.</p><p>You can also mix and match the blade and hilt of most of the game's weapons, with different combinations changing how you swing the weapon, as well as the special moves it has access to. Finally, exploring is greatly incentivized by Quartz - a rare item that lets you unlock strong passive abilities via your P-Organ setup at the homebase of Hotel Krat. Such passives include more healing item uses, more amulet slots for applying strong combat effects, and greater effectiveness of your dodge roll.</p><p><em>Lies of P </em>can be an extremely tough game, but there are two easier difficulty options if you'd prefer a more casual experience. These can be changed at any time, so feel free to switch them around if you find you're having too hard (or too easy) of a time; the game does not punish you or lock away any content on those easier difficulties.</p><h2 id="p-for-performance">P for Performance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tUY5QVMgh7SudmaVNjanx3" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-4" alt="Lies of P: Complete Edition screenshot in which the protagonist decimates a boss with a powerful attack" src="https://cdn.mos.cms.futurecdn.net/tUY5QVMgh7SudmaVNjanx3.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>So let's break down how <em>Lies of P: Complete Edition </em>runs on Nintendo Switch 2, specifically. In docked mode, on TV, you have three settings. The performance-centered option lets you play at a full 60fps, and it's tremendously smooth with little in the way of hiccups. The downside here is you lose quite a bit of graphical detail, with greatly simplified environmental detail and particle effects. </p><p>The quality-centered option swings a bit too far in the opposite direction, and while it does offer some nice-looking ray-tracing, the Switch 2 isn't quite able to keep up the pace and performance really suffers as a result. This setting also makes the camera-based motion blur very apparent, creating a Vaseline-like smear whenever you shift the camera in-game. There's no option to turn off the motion blur, either, so I would recommend avoiding this setting in both docked and handheld modes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hXXhZuSGz5qAoujoz9tUo8" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-6" alt="Lies of P: Complete Edition screenshot in which the protagonist uses an umbrella-like weapon" src="https://cdn.mos.cms.futurecdn.net/hXXhZuSGz5qAoujoz9tUo8.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I personally found that the 'Balanced' setting offered the best results. This had the best balance between frame rate (a stable 30fps) and graphical detail. If you're going to play on TV, this is the graphics option I would strongly recommend.</p><p>There are still some caveats that are apparent across all graphics modes, though. There's very noticeable object pop-in for distant objects, especially in the game's denser areas like the Lorenzini Arcade or <em>Overture's </em>Krat Zoo. It's not game-breaking by any means, but it shows that some compromises had to be made for more stable performance on Switch 2.</p><p>Another annoying thing about this Switch 2 version is that you can only change graphics options from the title screen menu. That means you'll have to back out from the game to the menu every single time you want to change things up. This is another reason why I recommend just setting the game to Balanced mode from the jump. It offers the best visual quality to performance balance, and I would only suggest swapping to the performance-centered mode if you're desperate for 60fps gameplay.</p><p>On that note, a 60fps graphics option is coming to handheld mode via a day-one patch, so I was unable to test that during the review period.</p><h2 id="should-i-play-lies-of-p-complete-edition">Should I play Lies of P: Complete Edition?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You're checking Lies of P out for the first time</strong><br><em>Lies of P: Complete Edition </em>includes the base game, the <em>Overture </em>expansion, and all previously released cosmetic DLC and quality-of-life updates. It's the full package, so it's ideal if you're playing for the first time.</p></div><div class="product"><p><strong>You want a chunky, satisfying adventure on the go</strong><br>Your first playthrough of <em>Lies of P </em>will take roughly 40-50 hours with the <em>Overture </em>expansion. Pair that with the impressive handheld performance here, and <em>Lies of P: Complete Edition </em>makes for a lengthy and enjoyable game for those who regularly play portably.</p></div><div class="product"><p><strong>Soulslikes typically intimidate you</strong><br><em>Lies of P </em>is hard, but its easier difficulty options provide a fantastic onboarding experience if you really want to get into games like it, but are maybe a bit unnerved by the high difficulty.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You want peak visual clarity</strong><br>While it looks and runs great in most graphics modes, its quality-centered options are a letdown. I'd stick to the PC version if you really want to see <em>Lies of P </em>looking its best.</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p><em>Lies of P: Complete Edition </em>has a basic set of accessibility options. There are three colorblind modes (protanopia, deuteranopia, and tritanopia), as well as the option to adjust subtitle display and size. Full button rebinding is also supported, and as mentioned in the review, there are two easier difficulty options if the going gets a bit too tough.</p><h2 id="how-i-reviewed-lies-of-p-complete-edition">How I reviewed Lies of P: Complete Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rG2By6JTCiFBJRVBo6UbD" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-2" alt="Lies of P: Complete Edition screenshot in which the protagonist finishes off a late game boss" src="https://cdn.mos.cms.futurecdn.net/7rG2By6JTCiFBJRVBo6UbD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I played <em>Lies of P: Complete Edition </em>for 20 hours for this review. That playtime included most of the base game and the first handful of areas within the <em>Overture </em>DLC. I tested all graphics modes available during the review period, including quality, performance, and balanced options.</p><p>I played <em>Lies of P: Complete Edition </em>primarily in docked mode on an <a href="https://www.techradar.com/reviews/lg-cx-oled-tv">LG CX OLED TV</a> with a <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>, swapping over to handheld mode every so often to get a feel for overall performance there, too. I also hooked up my <a href="https://www.techradar.com/gaming/the-rig-r5-spear-pro-hs-is-my-new-favorite-wired-gaming-headset-heres-why-you-should-have-it-on-your-radar-this-black-friday">RIG R5 Spear Pro HS</a> gaming headset for more immersive audio while playing in handheld mode.</p><p><em>First reviewed July-August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/lies-of-p-complete-edition-review</link>
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                            <![CDATA[ Lies of P: Complete Edition shows that the Switch 2 is a fantastic place to play this masterpiece soulslike for the first time. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Fireshine Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:description>                                                            <media:text><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:text>
                                <media:title type="plain"><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:title>
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                                <p>I still consider <em>Lies of P </em>to be the very best of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> you can play today. Others have come close, like the tremendously underrated <a href="https://www.techradar.com/gaming/wuchang-fallen-feathers-review"><em>Wuchang: Fallen Feathers</em></a><em> </em>(I also have a soft spot for 2023's flawed-but-interesting <a href="https://www.techradar.com/gaming/lords-of-the-fallen-review"><em>Lords of the Fallen</em></a>), but none have been able to match this macabre take on the tale of Pinocchio. And I'm happy to report the game really shines on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> with the arrival of <em>Lies of P: Complete Edition.</em></p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>August 6, 2026</p></div></div><p>It's very much the same game that fans have loved since its 2023 release. However, <em>Lies of P: Complete Edition </em>also bundles in the phenomenal <em>Overture </em>expansion and all previously released cosmetic downloadable content (DLC).</p><p>As a result, this review will broadly focus on the game's performance on Nintendo Switch 2 and its overall value for money of <em>Lies of P: Complete Edition. </em>Be sure to read our original <a href="https://www.techradar.com/gaming/lies-of-p-review"><em>Lies of P </em>review</a> for a more complete rundown of the game itself, as well as our <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture </em>review</a> if you're curious about the unmissable massive expansion that released last year.</p><p>If you own a Nintendo Switch 2 and you've been waiting for a chance to play <em>Lies of P, </em>then you'll be well-served with <em>Lies of P: Complete Edition. </em>Not only does it bundle the base game and the expansion at a reasonable asking price, but it's also a winner in the performance department with robust graphics options and speedy load times. I really can't recommend it enough, especially after completing my third playthrough of the game via this <em>Complete Edition.</em></p><p>It's not a perfect package; the more quality-centric graphics options are perhaps a tad too ambitious, leading to a very noticeable performance compromise. Plus, the inability to disable motion blur means you'll probably get sick of the smeary image created whenever you adjust the in-game camera.</p><p>But if you stick to the performance- or balance-oriented graphics modes in either docked or handheld play, you'll find that <em>Lies of P </em>mostly plays like a dream on Nintendo Switch 2.</p><h2 id="arms-length">Arms' length</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cysAcEiAz9tbtagqCXis8a" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-7" alt="Lies of P: Complete Edition screenshot showcasing a powerful Fable Arts attack against a malfunctioning puppet" src="https://cdn.mos.cms.futurecdn.net/cysAcEiAz9tbtagqCXis8a.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshrine Games)</span></figcaption></figure><p>As a quick catch-up (though once again I'll direct you to the review links above if you want to really learn more about the game before making a purchasing decision), <em>Lies of P </em>is a soulslike action game in the vein of FromSoftware-developed titles like <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a><em> </em>and the <em>Dark Souls </em>trilogy.</p><p>That means you can expect a high level of difficulty, with tough boss encounters and tricky enemies. You can also expect intricate level design with plenty to explore off the beaten path, and robust build variety that lets you craft a playstyle that suits your preferences.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PHva3qt6g49T7znukxmf3i" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-5" caption="" alt="Lies of P: Complete Edition screenshot showing the protagonist unleash a bolt of electricity at an early game boss" src="https://cdn.mos.cms.futurecdn.net/PHva3qt6g49T7znukxmf3i.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Lies of P: Complete Edition </strong></em><strong>not only packs in the awesome </strong><em><strong>Overture </strong></em><strong>expansion with the base game, but it offers plenty of graphics options to help you play the way you prefer. While only the performance-centered option offers 60 frames per second (fps; in docked mode only; a day-one patch will add a similar graphics option for handheld play), I found the 'Balanced' option to offer the best compromise between graphics quality and game performance.</strong></p></div></div><p>Where <em>Lies of P </em>sets itself apart is in its gameplay particulars. The player character, as a puppet, can equip a variety of Legion Arms, which offer effects like applying harmful status elements, pulling enemies toward you, or laying down proximity mines for crowd control.</p><p>You can also mix and match the blade and hilt of most of the game's weapons, with different combinations changing how you swing the weapon, as well as the special moves it has access to. Finally, exploring is greatly incentivized by Quartz - a rare item that lets you unlock strong passive abilities via your P-Organ setup at the homebase of Hotel Krat. Such passives include more healing item uses, more amulet slots for applying strong combat effects, and greater effectiveness of your dodge roll.</p><p><em>Lies of P </em>can be an extremely tough game, but there are two easier difficulty options if you'd prefer a more casual experience. These can be changed at any time, so feel free to switch them around if you find you're having too hard (or too easy) of a time; the game does not punish you or lock away any content on those easier difficulties.</p><h2 id="p-for-performance">P for Performance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tUY5QVMgh7SudmaVNjanx3" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-4" alt="Lies of P: Complete Edition screenshot in which the protagonist decimates a boss with a powerful attack" src="https://cdn.mos.cms.futurecdn.net/tUY5QVMgh7SudmaVNjanx3.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>So let's break down how <em>Lies of P: Complete Edition </em>runs on Nintendo Switch 2, specifically. In docked mode, on TV, you have three settings. The performance-centered option lets you play at a full 60fps, and it's tremendously smooth with little in the way of hiccups. The downside here is you lose quite a bit of graphical detail, with greatly simplified environmental detail and particle effects. </p><p>The quality-centered option swings a bit too far in the opposite direction, and while it does offer some nice-looking ray-tracing, the Switch 2 isn't quite able to keep up the pace and performance really suffers as a result. This setting also makes the camera-based motion blur very apparent, creating a Vaseline-like smear whenever you shift the camera in-game. There's no option to turn off the motion blur, either, so I would recommend avoiding this setting in both docked and handheld modes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hXXhZuSGz5qAoujoz9tUo8" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-6" alt="Lies of P: Complete Edition screenshot in which the protagonist uses an umbrella-like weapon" src="https://cdn.mos.cms.futurecdn.net/hXXhZuSGz5qAoujoz9tUo8.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I personally found that the 'Balanced' setting offered the best results. This had the best balance between frame rate (a stable 30fps) and graphical detail. If you're going to play on TV, this is the graphics option I would strongly recommend.</p><p>There are still some caveats that are apparent across all graphics modes, though. There's very noticeable object pop-in for distant objects, especially in the game's denser areas like the Lorenzini Arcade or <em>Overture's </em>Krat Zoo. It's not game-breaking by any means, but it shows that some compromises had to be made for more stable performance on Switch 2.</p><p>Another annoying thing about this Switch 2 version is that you can only change graphics options from the title screen menu. That means you'll have to back out from the game to the menu every single time you want to change things up. This is another reason why I recommend just setting the game to Balanced mode from the jump. It offers the best visual quality to performance balance, and I would only suggest swapping to the performance-centered mode if you're desperate for 60fps gameplay.</p><p>On that note, a 60fps graphics option is coming to handheld mode via a day-one patch, so I was unable to test that during the review period.</p><h2 id="should-i-play-lies-of-p-complete-edition">Should I play Lies of P: Complete Edition?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You're checking Lies of P out for the first time</strong><br><em>Lies of P: Complete Edition </em>includes the base game, the <em>Overture </em>expansion, and all previously released cosmetic DLC and quality-of-life updates. It's the full package, so it's ideal if you're playing for the first time.</p></div><div class="product"><p><strong>You want a chunky, satisfying adventure on the go</strong><br>Your first playthrough of <em>Lies of P </em>will take roughly 40-50 hours with the <em>Overture </em>expansion. Pair that with the impressive handheld performance here, and <em>Lies of P: Complete Edition </em>makes for a lengthy and enjoyable game for those who regularly play portably.</p></div><div class="product"><p><strong>Soulslikes typically intimidate you</strong><br><em>Lies of P </em>is hard, but its easier difficulty options provide a fantastic onboarding experience if you really want to get into games like it, but are maybe a bit unnerved by the high difficulty.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You want peak visual clarity</strong><br>While it looks and runs great in most graphics modes, its quality-centered options are a letdown. I'd stick to the PC version if you really want to see <em>Lies of P </em>looking its best.</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p><em>Lies of P: Complete Edition </em>has a basic set of accessibility options. There are three colorblind modes (protanopia, deuteranopia, and tritanopia), as well as the option to adjust subtitle display and size. Full button rebinding is also supported, and as mentioned in the review, there are two easier difficulty options if the going gets a bit too tough.</p><h2 id="how-i-reviewed-lies-of-p-complete-edition">How I reviewed Lies of P: Complete Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rG2By6JTCiFBJRVBo6UbD" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-2" alt="Lies of P: Complete Edition screenshot in which the protagonist finishes off a late game boss" src="https://cdn.mos.cms.futurecdn.net/7rG2By6JTCiFBJRVBo6UbD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I played <em>Lies of P: Complete Edition </em>for 20 hours for this review. That playtime included most of the base game and the first handful of areas within the <em>Overture </em>DLC. I tested all graphics modes available during the review period, including quality, performance, and balanced options.</p><p>I played <em>Lies of P: Complete Edition </em>primarily in docked mode on an <a href="https://www.techradar.com/reviews/lg-cx-oled-tv">LG CX OLED TV</a> with a <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>, swapping over to handheld mode every so often to get a feel for overall performance there, too. I also hooked up my <a href="https://www.techradar.com/gaming/the-rig-r5-spear-pro-hs-is-my-new-favorite-wired-gaming-headset-heres-why-you-should-have-it-on-your-radar-this-black-friday">RIG R5 Spear Pro HS</a> gaming headset for more immersive audio while playing in handheld mode.</p><p><em>First reviewed July-August 2026</em></p>
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                                                            <title><![CDATA[ 7 new movies and TV shows to watch on Netflix, Prime Video, HBO Max, and more this weekend (July 31) ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's time to bid farewell to July 2026 — and, if you won't be heading out to catch <a href="https://www.techradar.com/tag/spider-man-brand-new-day"><em>Spider-Man: Brand New Day</em></a> this weekend, you're going to need something to watch at home instead.</p><p>Thankfully, the world's <a href="https://www.techradar.com/uk/best/best-tv-streaming-service-cord-cutting-compare">best streaming services</a> have plenty of great-looking <a href="https://www.techradar.com/streaming/entertainment/new-movies-2026-guide">new movies</a> and shows for you to check out before Monday arrives once more. Don't delay, then — scroll on to see what you'll be adding to your watchlist ahead of the new working week. — <em>Tom Power, senior entertainment reporter</em></p><h2 id="the-devil-wears-prada-2-hulu-disney">The Devil Wears Prada 2 (Hulu/Disney+)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PMd1at7OwiE" allowfullscreen></iframe></div></div><p>Gird your loins, people: <em>The Devil Wears Prada</em> 2 is finally available to stream on <a href="https://www.techradar.com/streaming/hulu">Hulu</a> and <a href="https://www.techradar.com/streaming/disney-plus">Disney+</a>. As an 11-year old girl who grew up wanting to be Andy Sachs, I can safely say that nothing has changed 20 years later.</p><p>This time around, Andy is brought back into the Runway Magazine fold when Miranda comes under fire for printing false information in an article. As the new Features Editor, it's Andy's job to navigate a PR crisis fit for the 2020s, which includes getting a little help from Emily.</p><p>With all of the nostalgia and dreamy fashion montages you could hope for, and an new original song by Doechii and Lady Gaga that slaps, I'll be watching this over and again. <em>— Jasmine Valentine, entertainment reporter</em></p><ul><li><a href="https://www.hulu.com/movie/the-devil-wears-prada-2-34bc6b99-813f-4d5d-bbe7-f3099b45879b" target="_blank"><strong>Watch </strong><em><strong>The Devil Wears Prada 2</strong></em><strong> on Hulu</strong></a><strong> (US) and </strong><a href="https://www.disneyplus.com/browse/entity-34bc6b99-813f-4d5d-bbe7-f3099b45879b" target="_blank"><strong>Disney+</strong></a><strong> (internationally)</strong></li></ul><div data-widget-type="review" data-model-name="Hulu, Disney Plus"></div><h2 id="the-super-mario-galaxy-movie-peacock">The Super Mario Galaxy Movie (Peacock)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GuCejewteF8" allowfullscreen></iframe></div></div><p>Yahoo! Almost fourh months after it initially landed in theaters, <em>The Super Mario Galaxy Movie</em> has finally made its official streaming debut on <a href="https://www.techradar.com/news/peacock-tv-how-to-watch-for-free-cost-devices-shows-movies-and-more">Peacock</a>.</p><p>Mario's latest animated adventure is way more polarizing than its predecessor, yet it still managed to pull in $1 billion at the worldwide box office. For that reason alone, it's probably worth giving it a whirl — but, seeing as you'll need something to entertain the kids for 90 minutes or so, it's <em>definitely</em> worth putting on.</p><p>But, I digress. For those who might not know: this time around, Mario and his allies traverse the cosmos as they attempt to stop Bowser and Bowser Jr from enacting a new masterplan that would see them kidnap Princess Rosalina and drain her cosmic powers to build a super weapon. Expect plenty of Nintendo Easter eggs and references in this multiverse-esque sequel that certainly acts as a jumping off point for a shared Nintendo cinematic universe. — <em>TP</em></p><ul><li><a href="https://www.peacocktv.com/stream-movies/the-super-mario-galaxy-movie" target="_blank"><strong>Watch </strong><em><strong>The Super Mario Galaxy Movie</strong></em><strong> on Peacock</strong></a></li></ul><div data-widget-type="review" data-model-name="Peacock TV"></div><h2 id="the-drama-hbo-max">The Drama (HBO Max)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6zmKcUa4Xxk" allowfullscreen></iframe></div></div><p>The first of three films that Zendaya and Robert Pattinson appear in this year, A24's dark rom-com drama called, well, <em>The Drama</em> has made its debut on <a href="https://www.techradar.com/streaming/hbo-max">HBO Max</a>.</p><p>Starring the aforementioned A-listers, it tells the tale of soon-to-be-newlyweds Emma and Charlie, whose forthcoming wedding is derailed when a particularly dark secret comes to light. The twist in question? Honestly, it's best if you go into the movie knowing as little as humanly possible, because it's such a blind-siding narrative device that it's too good to spoil here. Get it watched ASAP, because I imagine it's all you and your work colleagues will be talking about come Monday. — <em>TP</em></p><ul><li><a href="https://www.hbomax.com/pt/en/movies/drama/fad09d13-9973-4de6-9387-8698ba6ef4cf" target="_blank"><strong>Watch </strong><em><strong>The Drama</strong></em><strong> on HBO Max</strong></a></li></ul><div data-widget-type="review" data-model-name="HBO Max"></div><h2 id="the-bombing-of-pan-am-103-netflix">The Bombing of Pan Am 103 (Netflix)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5fYWCkoDSeU" allowfullscreen></iframe></div></div><p>There are some national tragedies that are so horrifically terrible, history is forever changed. In Scotland and the US, this was the Bombing of Pan Am 103, which is now a <a href="https://techradar.com/tag/netflix">Netflix</a> docuseries of the same name.</p><p>In a nutshell: on 21 December 1988, flight Pan Am 103 was en route from Heathrow to JFK when a bomb exploded in its hold over Lockerbie, killing all 270 people, including 43 British citizens and 190 Americans, on board, and spawning an international investigation involving local law enforcement and the FBI.</p><p>The community of Lockerbie has definitely never been the same since, with the attack leading to the Aviation Security Improvement Act of 1990. Be prepared for a difficult yet emotionally poignant watch. — <em>JV</em></p><ul><li><a href="https://www.netflix.com/title/81685713" target="_blank"><strong>Watch </strong><em><strong>The Bombing of Pan Am 103</strong></em><strong> on Netflix</strong></a></li></ul><div data-widget-type="review" data-model-name="Netflix"></div><h2 id="batman-caped-crusader-season-2-prime-video">Batman: Caped Crusader season 2 (Prime Video)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pNhijtUqyeg" allowfullscreen></iframe></div></div><p><a href="https://www.techradar.com/tag/batman">Batman</a> is back — well, in Amazon's animated TV show, that is. That's right, season 2 of <em>Batman: Caped Crusader</em> has made its <a href="https://www.techradar.com/streaming/amazon-prime-video">Prime Video</a> debut, so fans of the Dark Knight have some new content to consume while the wait for <a href="https://www.techradar.com/tag/the-batman-part-ii"><em>The Batman Part II</em></a> goes on.</p><p>This season, the eponymous vigilante and friends are forced to navigate an increasingly combustible turf war and the arrival of new iterations of the Caped Crusader's packed rogues gallery. Eager to see the Big Bad Bat go up against Joker, Scarecrow, Riddler, and more for the umpteenth time? <em>Caped Crusader </em>season 2 should be your first streaming port of call this weekend. — <em>TP</em></p><ul><li><a href="https://www.amazon.co.uk/Batman-Caped-Crusader-Season-2/dp/B0H556QGHF" target="_blank"><strong>Watch </strong><em><strong>Batman: Caped Crusader</strong></em><strong> season 2 on Prime Video</strong></a></li></ul><div data-widget-type="review" data-model-name="Amazon Prime"></div><h2 id="furious-hulu-disney">Furious (Hulu/Disney+)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UBSqPDxmNZs" allowfullscreen></iframe></div></div><p>Female police chasing female serial killers? It's almost as if the glory days of <em>Killing Eve</em><a href="https://www.techradar.com/streaming/netflix/killing-eve-is-enjoying-a-renaissance-on-netflix-and-the-hit-show-has-got-an-unlikely-group-to-thank-for-its-success"><em> </em></a>are back. This time, the dynamic comes courtesy of <em>Furious</em>, which has already been described by critics as one of the best shows of 2026, which is seriously high praise. </p><p>I've got a hunch that this is mostly down to its leads in <em>Shameless</em>' Emmy Rossum, and Lola Petticrew, who was absolutely astonishing in <em>Trespasses</em><a href="https://www.techradar.com/streaming/forget-netflix-and-prime-video-channel-4-has-the-best-tv-binge-of-the-week-and-you-can-stream-the-full-series-now"><em> </em></a>and <em>Say Nothing</em>.  What's even better is that it's set in the 1980s and allegedly has a vert satisfying payoff. Ticks all of the great crime drama boxes, if you ask me. — <em>JV</em></p><ul><li><a href="https://www.hulu.com/series/furious-5d4924b7-1cde-47c3-8852-f30bdd7fe979" target="_blank"><strong>Watch</strong><em><strong> Furious</strong></em><strong> on Hulu</strong></a><strong> (US) and </strong><a href="https://www.disneyplus.com/en-es/browse/entity-5d4924b7-1cde-47c3-8852-f30bdd7fe979" target="_blank"><strong>Disney+ </strong></a><strong>(internationally)</strong></li></ul><h2 id="lioness-season-3-paramount">Lioness season 3 (Paramount+)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OrunH41K3Ps" allowfullscreen></iframe></div></div><p>We've been without a new Taylor Sheridan show for the first time in 2026 this month, but never fear... <a href="https://www.techradar.com/streaming/paramount-plus/lioness-season-3"><em>Lioness </em>season 3</a> is here. And, by here, I mean on <a href="https://www.techradar.com/streaming/paramount-plus">Paramount+</a>.</p><p>Joe continues to walk the line between duty and home as "unseen forces" circle her world. Frankly, I think this means that we should do a fan sweepstake on just how many minutes of each episode she's going to be shouting for. My guess is 42 out of 48 minutes.</p><p>What's even more impressive is how <em>Lioness </em>season 3 has managed to retain Nicole Kidman and Morgan Freeman in their supporting roles. That's the brilliance of a Taylor Sheridan series, I guess. — <em>JV</em></p><ul><li><a href="https://www.paramountplus.com/shows/lioness/" target="_blank"><strong>Watch </strong><em><strong>Lioness </strong></em><strong>season 3 on Paramount+</strong></a></li></ul><div data-widget-type="review" data-model-name="Paramount Plus"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/streaming/7-new-movies-and-tv-shows-to-watch-on-netflix-prime-video-hbo-max-and-more-this-weekend-july-31</link>
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                            <![CDATA[ With three terrific new movies and four absorbing TV shows to choose from, this week's streaming round-up is a doozy. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Streaming]]></category>
                                                                                                <author><![CDATA[ tom.power@futurenet.com (Tom Power) ]]></author>                    <dc:creator><![CDATA[ Tom Power ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/9Ee6jPwfdb6BEZLuSWhASZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tom joined TechRadar&#039;s entertainment team in February 2021. The senior entertainment reporter for the world&#039;s best-known technology website, Tom covers the movie, TV and entertainment industries in as much detail as possible, and regularly finds himself producing content on the world&#039;s biggest films, TV shows, streaming services, and studios.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Tom qualified as an NCTJ-accredited journalist in February 2016. Before he joined TechRadar, he produced articles on a freelance basis for some of the biggest newspapers, magazines, and websites in the world. You may have seen one of his many bylines in publications including The New York Times, IGN, Total Film, Wired, VG247, Eurogamer, Metro UK, Digital Spy, FourFourTwo magazine, Gamepur, 90min, Flood magazine, and Observer.com.&lt;br&gt;
&lt;br&gt;
On TechRadar, you&#039;ll regularly find Tom covering movies and TV shows produced by Marvel Studios, Disney, Warner Bros, Amazon Studios, Apple, Paramount, Netflix, Universal, and Sony. He&#039;s your go-to source for projects concerning the Marvel Cinematic Universe, DC Extended Universe, Star Wars, Netflix, Prime Video, Disney Plus, and Apple TV Plus. That coverage comes in many forms, too, including news items, reviews, interview-led features, analytical pieces, op-eds, listicles, and &#039;best of&#039; articles.&lt;br&gt;
&lt;br&gt;
Away from work, Tom has numerous hobbies. If he&#039;s not checking out the latest video game to drop or hanging out with friends and family, you&#039;ll find listening to music, staying fit at the gym, immersing himself in his favorite sporting pastime of football, reading the many unread books on his shelf, and befriending every dog he comes across. Start a conversation with him on Spider-Man, though, and you&#039;ll be sitting there hours later as he tells you about his favorite villains, comic series runs, and why Andrew Garfield&#039;s webslinger film franchise wasn&#039;t actually&lt;em&gt; that&lt;/em&gt; bad.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The Devil Wears Prada 2 is out now on Hulu and Disney+? Groundbreaking.]]></media:description>                                                            <media:text><![CDATA[Miranda and Andy stand side by side wearing sunglasses]]></media:text>
                                <media:title type="plain"><![CDATA[Miranda and Andy stand side by side wearing sunglasses]]></media:title>
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                            <article>
                                <p>It's time to bid farewell to July 2026 — and, if you won't be heading out to catch <a href="https://www.techradar.com/tag/spider-man-brand-new-day"><em>Spider-Man: Brand New Day</em></a> this weekend, you're going to need something to watch at home instead.</p><p>Thankfully, the world's <a href="https://www.techradar.com/uk/best/best-tv-streaming-service-cord-cutting-compare">best streaming services</a> have plenty of great-looking <a href="https://www.techradar.com/streaming/entertainment/new-movies-2026-guide">new movies</a> and shows for you to check out before Monday arrives once more. Don't delay, then — scroll on to see what you'll be adding to your watchlist ahead of the new working week. — <em>Tom Power, senior entertainment reporter</em></p><h2 id="the-devil-wears-prada-2-hulu-disney">The Devil Wears Prada 2 (Hulu/Disney+)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PMd1at7OwiE" allowfullscreen></iframe></div></div><p>Gird your loins, people: <em>The Devil Wears Prada</em> 2 is finally available to stream on <a href="https://www.techradar.com/streaming/hulu">Hulu</a> and <a href="https://www.techradar.com/streaming/disney-plus">Disney+</a>. As an 11-year old girl who grew up wanting to be Andy Sachs, I can safely say that nothing has changed 20 years later.</p><p>This time around, Andy is brought back into the Runway Magazine fold when Miranda comes under fire for printing false information in an article. As the new Features Editor, it's Andy's job to navigate a PR crisis fit for the 2020s, which includes getting a little help from Emily.</p><p>With all of the nostalgia and dreamy fashion montages you could hope for, and an new original song by Doechii and Lady Gaga that slaps, I'll be watching this over and again. <em>— Jasmine Valentine, entertainment reporter</em></p><ul><li><a href="https://www.hulu.com/movie/the-devil-wears-prada-2-34bc6b99-813f-4d5d-bbe7-f3099b45879b" target="_blank"><strong>Watch </strong><em><strong>The Devil Wears Prada 2</strong></em><strong> on Hulu</strong></a><strong> (US) and </strong><a href="https://www.disneyplus.com/browse/entity-34bc6b99-813f-4d5d-bbe7-f3099b45879b" target="_blank"><strong>Disney+</strong></a><strong> (internationally)</strong></li></ul><div data-widget-type="review" data-model-name="Hulu, Disney Plus"></div><h2 id="the-super-mario-galaxy-movie-peacock">The Super Mario Galaxy Movie (Peacock)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GuCejewteF8" allowfullscreen></iframe></div></div><p>Yahoo! Almost fourh months after it initially landed in theaters, <em>The Super Mario Galaxy Movie</em> has finally made its official streaming debut on <a href="https://www.techradar.com/news/peacock-tv-how-to-watch-for-free-cost-devices-shows-movies-and-more">Peacock</a>.</p><p>Mario's latest animated adventure is way more polarizing than its predecessor, yet it still managed to pull in $1 billion at the worldwide box office. For that reason alone, it's probably worth giving it a whirl — but, seeing as you'll need something to entertain the kids for 90 minutes or so, it's <em>definitely</em> worth putting on.</p><p>But, I digress. For those who might not know: this time around, Mario and his allies traverse the cosmos as they attempt to stop Bowser and Bowser Jr from enacting a new masterplan that would see them kidnap Princess Rosalina and drain her cosmic powers to build a super weapon. Expect plenty of Nintendo Easter eggs and references in this multiverse-esque sequel that certainly acts as a jumping off point for a shared Nintendo cinematic universe. — <em>TP</em></p><ul><li><a href="https://www.peacocktv.com/stream-movies/the-super-mario-galaxy-movie" target="_blank"><strong>Watch </strong><em><strong>The Super Mario Galaxy Movie</strong></em><strong> on Peacock</strong></a></li></ul><div data-widget-type="review" data-model-name="Peacock TV"></div><h2 id="the-drama-hbo-max">The Drama (HBO Max)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6zmKcUa4Xxk" allowfullscreen></iframe></div></div><p>The first of three films that Zendaya and Robert Pattinson appear in this year, A24's dark rom-com drama called, well, <em>The Drama</em> has made its debut on <a href="https://www.techradar.com/streaming/hbo-max">HBO Max</a>.</p><p>Starring the aforementioned A-listers, it tells the tale of soon-to-be-newlyweds Emma and Charlie, whose forthcoming wedding is derailed when a particularly dark secret comes to light. The twist in question? Honestly, it's best if you go into the movie knowing as little as humanly possible, because it's such a blind-siding narrative device that it's too good to spoil here. Get it watched ASAP, because I imagine it's all you and your work colleagues will be talking about come Monday. — <em>TP</em></p><ul><li><a href="https://www.hbomax.com/pt/en/movies/drama/fad09d13-9973-4de6-9387-8698ba6ef4cf" target="_blank"><strong>Watch </strong><em><strong>The Drama</strong></em><strong> on HBO Max</strong></a></li></ul><div data-widget-type="review" data-model-name="HBO Max"></div><h2 id="the-bombing-of-pan-am-103-netflix">The Bombing of Pan Am 103 (Netflix)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5fYWCkoDSeU" allowfullscreen></iframe></div></div><p>There are some national tragedies that are so horrifically terrible, history is forever changed. In Scotland and the US, this was the Bombing of Pan Am 103, which is now a <a href="https://techradar.com/tag/netflix">Netflix</a> docuseries of the same name.</p><p>In a nutshell: on 21 December 1988, flight Pan Am 103 was en route from Heathrow to JFK when a bomb exploded in its hold over Lockerbie, killing all 270 people, including 43 British citizens and 190 Americans, on board, and spawning an international investigation involving local law enforcement and the FBI.</p><p>The community of Lockerbie has definitely never been the same since, with the attack leading to the Aviation Security Improvement Act of 1990. Be prepared for a difficult yet emotionally poignant watch. — <em>JV</em></p><ul><li><a href="https://www.netflix.com/title/81685713" target="_blank"><strong>Watch </strong><em><strong>The Bombing of Pan Am 103</strong></em><strong> on Netflix</strong></a></li></ul><div data-widget-type="review" data-model-name="Netflix"></div><h2 id="batman-caped-crusader-season-2-prime-video">Batman: Caped Crusader season 2 (Prime Video)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pNhijtUqyeg" allowfullscreen></iframe></div></div><p><a href="https://www.techradar.com/tag/batman">Batman</a> is back — well, in Amazon's animated TV show, that is. That's right, season 2 of <em>Batman: Caped Crusader</em> has made its <a href="https://www.techradar.com/streaming/amazon-prime-video">Prime Video</a> debut, so fans of the Dark Knight have some new content to consume while the wait for <a href="https://www.techradar.com/tag/the-batman-part-ii"><em>The Batman Part II</em></a> goes on.</p><p>This season, the eponymous vigilante and friends are forced to navigate an increasingly combustible turf war and the arrival of new iterations of the Caped Crusader's packed rogues gallery. Eager to see the Big Bad Bat go up against Joker, Scarecrow, Riddler, and more for the umpteenth time? <em>Caped Crusader </em>season 2 should be your first streaming port of call this weekend. — <em>TP</em></p><ul><li><a href="https://www.amazon.co.uk/Batman-Caped-Crusader-Season-2/dp/B0H556QGHF" target="_blank"><strong>Watch </strong><em><strong>Batman: Caped Crusader</strong></em><strong> season 2 on Prime Video</strong></a></li></ul><div data-widget-type="review" data-model-name="Amazon Prime"></div><h2 id="furious-hulu-disney">Furious (Hulu/Disney+)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UBSqPDxmNZs" allowfullscreen></iframe></div></div><p>Female police chasing female serial killers? It's almost as if the glory days of <em>Killing Eve</em><a href="https://www.techradar.com/streaming/netflix/killing-eve-is-enjoying-a-renaissance-on-netflix-and-the-hit-show-has-got-an-unlikely-group-to-thank-for-its-success"><em> </em></a>are back. This time, the dynamic comes courtesy of <em>Furious</em>, which has already been described by critics as one of the best shows of 2026, which is seriously high praise. </p><p>I've got a hunch that this is mostly down to its leads in <em>Shameless</em>' Emmy Rossum, and Lola Petticrew, who was absolutely astonishing in <em>Trespasses</em><a href="https://www.techradar.com/streaming/forget-netflix-and-prime-video-channel-4-has-the-best-tv-binge-of-the-week-and-you-can-stream-the-full-series-now"><em> </em></a>and <em>Say Nothing</em>.  What's even better is that it's set in the 1980s and allegedly has a vert satisfying payoff. Ticks all of the great crime drama boxes, if you ask me. — <em>JV</em></p><ul><li><a href="https://www.hulu.com/series/furious-5d4924b7-1cde-47c3-8852-f30bdd7fe979" target="_blank"><strong>Watch</strong><em><strong> Furious</strong></em><strong> on Hulu</strong></a><strong> (US) and </strong><a href="https://www.disneyplus.com/en-es/browse/entity-5d4924b7-1cde-47c3-8852-f30bdd7fe979" target="_blank"><strong>Disney+ </strong></a><strong>(internationally)</strong></li></ul><h2 id="lioness-season-3-paramount">Lioness season 3 (Paramount+)</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OrunH41K3Ps" allowfullscreen></iframe></div></div><p>We've been without a new Taylor Sheridan show for the first time in 2026 this month, but never fear... <a href="https://www.techradar.com/streaming/paramount-plus/lioness-season-3"><em>Lioness </em>season 3</a> is here. And, by here, I mean on <a href="https://www.techradar.com/streaming/paramount-plus">Paramount+</a>.</p><p>Joe continues to walk the line between duty and home as "unseen forces" circle her world. Frankly, I think this means that we should do a fan sweepstake on just how many minutes of each episode she's going to be shouting for. My guess is 42 out of 48 minutes.</p><p>What's even more impressive is how <em>Lioness </em>season 3 has managed to retain Nicole Kidman and Morgan Freeman in their supporting roles. That's the brilliance of a Taylor Sheridan series, I guess. — <em>JV</em></p><ul><li><a href="https://www.paramountplus.com/shows/lioness/" target="_blank"><strong>Watch </strong><em><strong>Lioness </strong></em><strong>season 3 on Paramount+</strong></a></li></ul><div data-widget-type="review" data-model-name="Paramount Plus"></div>
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                                                            <title><![CDATA[ I asked, you answered: here’s whether you think the Nintendo Switch 2 is a hit or a flop, plus thoughts from industry insiders ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Nintendo Switch was nothing short of a phenomenon. It won the hearts of millions, possesses one of the greatest games libraries in console history, and became one of the highest selling systems of all time. It brought the best parts of its failing predecessor, the Wii U, forward, assuming an ultra-convenient hybrid form, and during the COVID 19 pandemic, it felt like everyone and their dog were building their perfect island on <em>Animal Crossing: New Horizons</em>,<em> </em>or racing to the finish line in <em>Mario Kart 8 Deluxe</em>. </p><p>All of that is to say, that whatever came next would have huge shoes to fill. And so, in came the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — a system that appeared to be less of a revolution, and more of an evolution. It took what made the Switch great and ran with it, offering higher resolution and refresh rates, a larger screen for handheld mode, and even a mouse mode.</p><p>And in some respects, the Switch 2 has hit the ground running. It’s the <a href="https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle">second-fastest selling games console in recorded US history</a>, and at just over a year old it's already seen multiple exclusives (such as <a href="https://www.techradar.com/gaming/donkey-kong-bananza-review"><em>Donkey Kong Bananza</em></a><em> </em>and <a href="https://www.techradar.com/gaming/pokemon-pokopia-review"><em>Pokémon Pokopia</em></a>) release to critical acclaim. But at the same time, some have been disappointed over the lack of a 3D Mario or truly new Zelda title on the horizon, while issues around battery life and pricing have also proved to be a turn off for others.</p><p>So, this got me thinking. Would gamers consider the Switch 2 to be more of a hit, or a flop? Sure, its sales figures have been impressive, but are users satisfied with the hardware upgrades? What are their thoughts on its game catalogue? </p><p>I spoke with industry experts, fellow journalists — and most importantly, you, our wonderful readers, and it proved to be a fascinating experience. I heard a lot of varying viewpoints, and now I’m here to report back.</p><h2 id="hit-or-miss-the-expert-take">Hit or miss: the expert take</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nHWNRfzi5YrwinUHTL9xFh" name="1784041073044" alt="Mario Kart World being played on Switch 2, on shelf with various amiibo" src="https://cdn.mos.cms.futurecdn.net/nHWNRfzi5YrwinUHTL9xFh.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>To begin with, I spoke with Mat Piscatella, Executive Director of Games at the Market Research firm Circana, who had some excellent insight into the commercial performance of the Nintendo Switch 2.</p><p>“Well, over its first 12 months in the market, Nintendo Switch 2 hit 5.9M units sold in the US,” Piscatella told me. </p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div><p>This, he noted, ensured it became the second fastest-selling video game hardware in the US since Circana’s records began in 1995 — finishing behind the Game Boy Advance only. “If that's not considered a hit, I'm not sure what would be,” he remarked.</p><p>“For the 2026 year-to-date period ending May, US hardware spending in total was up 37% compared to the same period a year ago,” Piscatella said. He stated that this was “entirely driven by Nintendo Switch 2 as double-digit percentage sales declines were experienced across the other in market platforms”. </p><p>He also highlighted high sales of software, such as <em>Donkey Kong Bananza</em>, <a href="https://www.techradar.com/gaming/metroid-prime-4-beyond-review"><em>Metroid Prime 4: Beyond</em></a>,<em> </em><a href="https://www.techradar.com/gaming/nintendo-switch/pokemon-legends-z-a-review"><em>Pokémon Legends: Z-A</em></a>,<em> </em><a href="https://www.techradar.com/gaming/i-can-genuinely-see-pokemon-pokopia-being-my-game-of-the-year-but-i-really-wish-it-didnt-have-this-one-issue"><em>Pokémon: Pokopia</em></a>,<em> </em>and <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, a game which was largely obtained via a bundle with the system.</p><div><blockquote><p>With one year in the books, it would be hard to ask for much more when it comes to the sales performance of the Nintendo Switch 2</p><p>Mat Piscatella, Executive Director of Games at Circana</p></blockquote></div><p>So far so good, then, for Piscatella, who also highlighted the benefit of the Switch 2’s backwards compatibility — giving users access to thousands of unique titles from the original system. </p><p>He did flag that June date may indicate “tough year-on-year comp for the system,” largely due to sales being compared to the launch month. “After that we should see Switch 2 continue to perform well into its announced September price increase. Then we'll have to see what happens."</p><h2 id="what-does-the-techradar-team-think">What does the TechRadar team think?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o6ma7kN5TK5RPshsXuVRPR" name="switch-2-audio-upgrade-list" alt="Nintendo Switch 2 with Sony WH-1000XM6 headphones and Sennheiser IE 200 IEMs" src="https://cdn.mos.cms.futurecdn.net/o6ma7kN5TK5RPshsXuVRPR.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>The early signs have been promising, commercially speaking, but our Managing Editor of Social & Engagement (and Nintendo enthusiast), Josephine Watson, says that “the Switch 2 needed more than sales to break Nintendo’s generational curse of yo-yo-ing console success. It needed sticking power”. So, one year on, has it stuck the landing?</p><p>She argued that the Switch 2’s weaker holiday sales and subsequent production cuts suggest that “the console has yet to prove its mettle in the same way the first-generation [Switch] did, even with such high sales figures in its first year.” Despite this, she did acknowledge the mid-lifecycle boom that the OG Switch experienced, largely due to the release of <em>Animal Crossing: New Horizons </em>during the pandemic.</p><p>In terms of games, Watson had a somewhat mixed take, arguing that the Switch 2 had “a concerningly hollow launch title line-up carried mostly by <em>Mario Kart World</em>,” though she did suggest that the system gained momentum moving into the new year, especially with titles like <em>Pokémon Pokopia</em> and strong third-party additions like <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>.</p><p>Is the Switch 2 a success one year on for Watson? “No — but yes, kinda,” she said. She lamented the lackluster battery life and pointed to how Nintendo could’ve done more to eradicate stick drift from the Joy-Con 2 controllers, but did express satisfaction with the improved processing power and refined eShop. And even though her views on the game library haven’t been entirely positive, the <a href="https://www.techradar.com/gaming/the-rumors-were-true-the-legend-of-zelda-ocarina-of-time-will-be-reborn-on-nintendo-switch-2-this-year"><em>Legend of Zelda: Ocarina of Time</em> remake</a>, scheduled for release in 2026, “is the game-changer,” she said. </p><p>TechRadar Senior Writer, Hamish Hector, admitted that he was “a little skeptical” of the Nintendo Switch 2 — both a little before and a little after its launch. But since grabbing one in the latter stages of 2025, those worries seem to have largely dissipated.</p><p>“It has cemented itself as my go-to gaming handheld,” Hector told me. “While it doesn’t have the raw power or library breadth of my <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a> — a handheld gaming PC with access to Steam’s vast suite of games — the Switch 2 does still boast a solid selection of AAA ports, incredible first-party hits and superb indie darlings”.</p><p>He noted how some AAA third-party ports have varied in quality, although hit the mark more often than they miss, and most issues manifest themselves as simple “graphical performance hitches” rather than “anything majorly frustrating”. He even hailed the Switch 2’s value for money, emphasizing that “At $449.99 / £395.99 it’s much more affordable than any worthwhile PC handheld, and even after its upcoming price hike to $499.99 it’ll still be a solid pickup”.</p><iframe title="Have your say" description="Do you think the Nintendo Switch 2 has been a hit or a flop?" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h2 id="here-s-what-our-audience-has-to-say">Here’s what our audience has to say</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3zDVT7n4N2mJuVe6oCc6nR" name="Snakebyte Starter Kit S2 for Nintendo Switch 2" alt="A man holds the Joy-Con 2, showing off the Snakebyte silicone grips that have been applied to them." src="https://cdn.mos.cms.futurecdn.net/3zDVT7n4N2mJuVe6oCc6nR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We’ve heard a range of views so far, albeit generally positive ones. It feels as if the general consensus is that the Nintendo Switch 2 has been an overall success, with a strong start in terms of sales and a commendable library to match. But I was most excited to hear from were you, our audience. So, I asked, and you answered: here’s whether you considered the Switch 2 to be a hit or a flop.</p><p>I asked our audience about their feelings on the Switch 2 across multiple platforms. With our poll here on the TechRadar website and over on WhatsApp, users were given four choices: 'It’s a hit'; 'it’s pretty good'; 'it’s a little disappointing'; and 'it’s a flop'. We got 892 votes, and the breakdown was as follows.</p><div ><table><caption>Is the Nintendo Switch 2 a hit or a flop? Main poll results</caption><thead><tr><th class="firstcol " ><p>Response</p></th><th  ><p>Votes (raw numbers)</p></th><th  ><p>Votes (as % of total)</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>It’s a hit</p></td><td  ><p>224</p></td><td  ><p>25.1%</p></td></tr><tr><td class="firstcol " ><p>It’s pretty good</p></td><td  ><p>197</p></td><td  ><p>22.1%</p></td></tr><tr><td class="firstcol " ><p>It’s a little disappointing</p></td><td  ><p>378</p></td><td  ><p>42.4%</p></td></tr><tr><td class="firstcol " ><p>It’s a flop</p></td><td  ><p>93</p></td><td  ><p>10.4%</p></td></tr></tbody></table></div><p>Over on YouTube, we wanted to try a more direct approach and gave our audience only two options: hit or flop. We received 446 votes (at the time of writing), with 61% selecting ‘hit’, and 39% going with ‘flop’.</p><p>But what do these results actually tell us? At a glance, the picture seems pretty divided. Across all of our polls on our website, WhatsApp, and YouTube, we received 1,338 responses. Of those, 693 (51.8%) were generally positive on the Switch 2 (respondents called it ‘a hit’ or ‘pretty good’), whereas 645 (48.2%) were generally more negative (respondents either selected ‘it’s a little disappointing’ or ‘it’s a flop’).</p><p>Over on our Facebook page, the reasons for such division became clear, with a wide range of differing opinions floating around.</p><div class="fb-root"></div><figure><div class="fb-post" data-href="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl" data-width="500"><div class="fb-xfbml-parse-ignore"><blockquote cite="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl"><figcaption><cite>Posted by <a href="#" role="button">TechRadar</a> on </cite></figcaption><a href="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl"></a></blockquote></div></div></figure><p>Of course, the very meaning of ‘hit or flop’ in itself can be interpreted in a number of ways. One commenter, Andreas Carmblad, stated that “hit or flop is reflected in the sales figures,” suggesting that Nintendo’s new console has been a success so far. </p><p>Others were more focused on the quality of the system’s software lineup, with most talking up the first-party line-up — though one commenter described the current set of exclusives as “woeful,” adding “hopefully a few big releases can turn it around [like] OoT and a new 3D Mario game”.</p><p>Elsewhere, commenters expressed disappointment over the console’s battery life in handheld mode — understandable given that it can run flat in around 2 hours with more demanding games. </p><p>However, many considered the new hardware changes to be a hit, with Tim McDougall saying “It's an improvement in almost every way [over the original Switch] and it's now much closer in performance to the current gen home consoles. It's 99% backwards compatible with the first Switch, with many performance benefits. I'd say it's a success”.</p><p>I was slightly surprised to see so many members of our poll select ‘slightly’ disappointed in our poll, and I expect that this comes down to a sentiment that the console is still a few games short of being a true must-have for all gamers. However, with Zelda and Pokémon games releasing soon, a lot of opinions could be swayed — and I suspect a blockbuster Mario title would only seal the deal.</p><p>What I was pleased to see, however, is that very few members of our audience (10.4% in our main poll) consider the Switch 2 to be an outright flop. After all, the sales speak for themselves, and there have been a lot of very well received exclusives early in the system’s lifecycle.</p><h2 id="some-personal-thoughts">Some personal thoughts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bdMVg7JiwBQGLFbevFPbKh" name="Nintendo_Switch_2_Carrying_Case_Screen_Protector_.JPG" alt="Official Nintendo Switch 2 Carrying Case with a pink and a blue yarn Yoshi amiibo together on the right hand side" src="https://cdn.mos.cms.futurecdn.net/bdMVg7JiwBQGLFbevFPbKh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This brings me onto my personal thoughts. I pre-ordered the Nintendo Switch 2, and my expectations were high for the new system. Although I loved the original Switch’s library and appreciated its flexibility, the truth is, I actually didn’t love it all that much. For me, quality often felt overly compromised in handheld mode, with a lot of intensive titles struggling to reach up to 60fps. But the Switch 2 changed everything.</p><p>Now, I can enjoy titles in full HD at 60fps (and sometimes up to 120fps) in handheld mode, and I feel like the gap in quality when playing on the go — rather than in front of the TV — has shortened. What’s more, the Switch 2’s <a href="https://www.techradar.com/gaming/i-tried-the-nintendo-switch-2s-new-handheld-boost-feature-and-i-couldnt-believe-how-good-these-smash-hit-switch-games-looked">Handheld Mode Boost</a> means that I can enjoy my original Switch games as if I was playing them with my system docked  — a truly fantastic feature.</p><p>Then there’s the games. Controversially, I consider <em>Mario Kart World </em>to be the series’ best entry since the Wii generation, with a return to the true chaos and zaniness that made the games great in the first place — with knockout mode and the bizarre cast of characters being highlights for me. I’ve also had a blast with DK and <em>Pokémon Pokopia</em>, have spent countless hours racing in <em>Kirby Air Riders</em>, and exploring in <a href="https://www.techradar.com/gaming/yoshi-and-the-mysterious-book-review"><em>Yoshi and the Mysterious Book</em></a>. </p><p>The Switch 2 has also managed to do what the original model never could for me, in that I now often choose Nintendo for third party experiences. The brilliant combination of portability and higher fidelity visuals has made grinding in <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest I & II HD-2D Remake</em></a><em> </em>or playing detective in <a href="https://www.techradar.com/gaming/nintendo/raidou-remastered-the-mystery-of-the-soulless-army-review"><em>Raidou Remastered: The Mystery of the Soulless Army</em></a> feel free of compromise.</p><p>Pair that with impressive sales performance, more convenient magnetic Joy-Cons, and even some pretty <a href="https://www.techradar.com/gaming/after-more-than-eight-months-with-the-nintendo-switch-2-i-still-cant-get-over-this-one-performance-upgrade-and-its-got-nothing-to-do-with-visuals-or-framerate">impressive virtual surround sound processing</a>, and the Switch 2, in my eyes, is a sure-fire hit.</p><p>Yes, I share many users’ battery life gripes, and I personally believe that some of the first party games are far too pricey — I mean, $79.99 / £74.99 / AU$119.95 for a physical copy of <em>Mario Kart World</em>? Really? But even with incoming price hikes, I’d consider Nintendo’s latest hardware to offer plenty of bang for your buck, and although I’d love to get <em>Super Mario Odyssey 2 </em>within the next year or so, I’m perfectly satisfied with the current, and upcoming crop of titles at this stage.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tQsoCyb0rYY" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/i-asked-you-answered-heres-whether-you-think-the-nintendo-switch-2-is-a-hit-or-a-flop-plus-thoughts-from-industry-insiders</link>
                                                                            <description>
                            <![CDATA[ I polled our audience on the success of the Nintendo Switch 2 just over a year from launch. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:50:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                <p>The Nintendo Switch was nothing short of a phenomenon. It won the hearts of millions, possesses one of the greatest games libraries in console history, and became one of the highest selling systems of all time. It brought the best parts of its failing predecessor, the Wii U, forward, assuming an ultra-convenient hybrid form, and during the COVID 19 pandemic, it felt like everyone and their dog were building their perfect island on <em>Animal Crossing: New Horizons</em>,<em> </em>or racing to the finish line in <em>Mario Kart 8 Deluxe</em>. </p><p>All of that is to say, that whatever came next would have huge shoes to fill. And so, in came the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — a system that appeared to be less of a revolution, and more of an evolution. It took what made the Switch great and ran with it, offering higher resolution and refresh rates, a larger screen for handheld mode, and even a mouse mode.</p><p>And in some respects, the Switch 2 has hit the ground running. It’s the <a href="https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle">second-fastest selling games console in recorded US history</a>, and at just over a year old it's already seen multiple exclusives (such as <a href="https://www.techradar.com/gaming/donkey-kong-bananza-review"><em>Donkey Kong Bananza</em></a><em> </em>and <a href="https://www.techradar.com/gaming/pokemon-pokopia-review"><em>Pokémon Pokopia</em></a>) release to critical acclaim. But at the same time, some have been disappointed over the lack of a 3D Mario or truly new Zelda title on the horizon, while issues around battery life and pricing have also proved to be a turn off for others.</p><p>So, this got me thinking. Would gamers consider the Switch 2 to be more of a hit, or a flop? Sure, its sales figures have been impressive, but are users satisfied with the hardware upgrades? What are their thoughts on its game catalogue? </p><p>I spoke with industry experts, fellow journalists — and most importantly, you, our wonderful readers, and it proved to be a fascinating experience. I heard a lot of varying viewpoints, and now I’m here to report back.</p><h2 id="hit-or-miss-the-expert-take">Hit or miss: the expert take</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nHWNRfzi5YrwinUHTL9xFh" name="1784041073044" alt="Mario Kart World being played on Switch 2, on shelf with various amiibo" src="https://cdn.mos.cms.futurecdn.net/nHWNRfzi5YrwinUHTL9xFh.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>To begin with, I spoke with Mat Piscatella, Executive Director of Games at the Market Research firm Circana, who had some excellent insight into the commercial performance of the Nintendo Switch 2.</p><p>“Well, over its first 12 months in the market, Nintendo Switch 2 hit 5.9M units sold in the US,” Piscatella told me. </p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div><p>This, he noted, ensured it became the second fastest-selling video game hardware in the US since Circana’s records began in 1995 — finishing behind the Game Boy Advance only. “If that's not considered a hit, I'm not sure what would be,” he remarked.</p><p>“For the 2026 year-to-date period ending May, US hardware spending in total was up 37% compared to the same period a year ago,” Piscatella said. He stated that this was “entirely driven by Nintendo Switch 2 as double-digit percentage sales declines were experienced across the other in market platforms”. </p><p>He also highlighted high sales of software, such as <em>Donkey Kong Bananza</em>, <a href="https://www.techradar.com/gaming/metroid-prime-4-beyond-review"><em>Metroid Prime 4: Beyond</em></a>,<em> </em><a href="https://www.techradar.com/gaming/nintendo-switch/pokemon-legends-z-a-review"><em>Pokémon Legends: Z-A</em></a>,<em> </em><a href="https://www.techradar.com/gaming/i-can-genuinely-see-pokemon-pokopia-being-my-game-of-the-year-but-i-really-wish-it-didnt-have-this-one-issue"><em>Pokémon: Pokopia</em></a>,<em> </em>and <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, a game which was largely obtained via a bundle with the system.</p><div><blockquote><p>With one year in the books, it would be hard to ask for much more when it comes to the sales performance of the Nintendo Switch 2</p><p>Mat Piscatella, Executive Director of Games at Circana</p></blockquote></div><p>So far so good, then, for Piscatella, who also highlighted the benefit of the Switch 2’s backwards compatibility — giving users access to thousands of unique titles from the original system. </p><p>He did flag that June date may indicate “tough year-on-year comp for the system,” largely due to sales being compared to the launch month. “After that we should see Switch 2 continue to perform well into its announced September price increase. Then we'll have to see what happens."</p><h2 id="what-does-the-techradar-team-think">What does the TechRadar team think?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o6ma7kN5TK5RPshsXuVRPR" name="switch-2-audio-upgrade-list" alt="Nintendo Switch 2 with Sony WH-1000XM6 headphones and Sennheiser IE 200 IEMs" src="https://cdn.mos.cms.futurecdn.net/o6ma7kN5TK5RPshsXuVRPR.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>The early signs have been promising, commercially speaking, but our Managing Editor of Social & Engagement (and Nintendo enthusiast), Josephine Watson, says that “the Switch 2 needed more than sales to break Nintendo’s generational curse of yo-yo-ing console success. It needed sticking power”. So, one year on, has it stuck the landing?</p><p>She argued that the Switch 2’s weaker holiday sales and subsequent production cuts suggest that “the console has yet to prove its mettle in the same way the first-generation [Switch] did, even with such high sales figures in its first year.” Despite this, she did acknowledge the mid-lifecycle boom that the OG Switch experienced, largely due to the release of <em>Animal Crossing: New Horizons </em>during the pandemic.</p><p>In terms of games, Watson had a somewhat mixed take, arguing that the Switch 2 had “a concerningly hollow launch title line-up carried mostly by <em>Mario Kart World</em>,” though she did suggest that the system gained momentum moving into the new year, especially with titles like <em>Pokémon Pokopia</em> and strong third-party additions like <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>.</p><p>Is the Switch 2 a success one year on for Watson? “No — but yes, kinda,” she said. She lamented the lackluster battery life and pointed to how Nintendo could’ve done more to eradicate stick drift from the Joy-Con 2 controllers, but did express satisfaction with the improved processing power and refined eShop. And even though her views on the game library haven’t been entirely positive, the <a href="https://www.techradar.com/gaming/the-rumors-were-true-the-legend-of-zelda-ocarina-of-time-will-be-reborn-on-nintendo-switch-2-this-year"><em>Legend of Zelda: Ocarina of Time</em> remake</a>, scheduled for release in 2026, “is the game-changer,” she said. </p><p>TechRadar Senior Writer, Hamish Hector, admitted that he was “a little skeptical” of the Nintendo Switch 2 — both a little before and a little after its launch. But since grabbing one in the latter stages of 2025, those worries seem to have largely dissipated.</p><p>“It has cemented itself as my go-to gaming handheld,” Hector told me. “While it doesn’t have the raw power or library breadth of my <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a> — a handheld gaming PC with access to Steam’s vast suite of games — the Switch 2 does still boast a solid selection of AAA ports, incredible first-party hits and superb indie darlings”.</p><p>He noted how some AAA third-party ports have varied in quality, although hit the mark more often than they miss, and most issues manifest themselves as simple “graphical performance hitches” rather than “anything majorly frustrating”. He even hailed the Switch 2’s value for money, emphasizing that “At $449.99 / £395.99 it’s much more affordable than any worthwhile PC handheld, and even after its upcoming price hike to $499.99 it’ll still be a solid pickup”.</p><iframe title="Have your say" description="Do you think the Nintendo Switch 2 has been a hit or a flop?" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h2 id="here-s-what-our-audience-has-to-say">Here’s what our audience has to say</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3zDVT7n4N2mJuVe6oCc6nR" name="Snakebyte Starter Kit S2 for Nintendo Switch 2" alt="A man holds the Joy-Con 2, showing off the Snakebyte silicone grips that have been applied to them." src="https://cdn.mos.cms.futurecdn.net/3zDVT7n4N2mJuVe6oCc6nR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We’ve heard a range of views so far, albeit generally positive ones. It feels as if the general consensus is that the Nintendo Switch 2 has been an overall success, with a strong start in terms of sales and a commendable library to match. But I was most excited to hear from were you, our audience. So, I asked, and you answered: here’s whether you considered the Switch 2 to be a hit or a flop.</p><p>I asked our audience about their feelings on the Switch 2 across multiple platforms. With our poll here on the TechRadar website and over on WhatsApp, users were given four choices: 'It’s a hit'; 'it’s pretty good'; 'it’s a little disappointing'; and 'it’s a flop'. We got 892 votes, and the breakdown was as follows.</p><div ><table><caption>Is the Nintendo Switch 2 a hit or a flop? Main poll results</caption><thead><tr><th class="firstcol " ><p>Response</p></th><th  ><p>Votes (raw numbers)</p></th><th  ><p>Votes (as % of total)</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>It’s a hit</p></td><td  ><p>224</p></td><td  ><p>25.1%</p></td></tr><tr><td class="firstcol " ><p>It’s pretty good</p></td><td  ><p>197</p></td><td  ><p>22.1%</p></td></tr><tr><td class="firstcol " ><p>It’s a little disappointing</p></td><td  ><p>378</p></td><td  ><p>42.4%</p></td></tr><tr><td class="firstcol " ><p>It’s a flop</p></td><td  ><p>93</p></td><td  ><p>10.4%</p></td></tr></tbody></table></div><p>Over on YouTube, we wanted to try a more direct approach and gave our audience only two options: hit or flop. We received 446 votes (at the time of writing), with 61% selecting ‘hit’, and 39% going with ‘flop’.</p><p>But what do these results actually tell us? At a glance, the picture seems pretty divided. Across all of our polls on our website, WhatsApp, and YouTube, we received 1,338 responses. Of those, 693 (51.8%) were generally positive on the Switch 2 (respondents called it ‘a hit’ or ‘pretty good’), whereas 645 (48.2%) were generally more negative (respondents either selected ‘it’s a little disappointing’ or ‘it’s a flop’).</p><p>Over on our Facebook page, the reasons for such division became clear, with a wide range of differing opinions floating around.</p><div class="fb-root"></div><figure><div class="fb-post" data-href="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl" data-width="500"><div class="fb-xfbml-parse-ignore"><blockquote cite="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl"><figcaption><cite>Posted by <a href="#" role="button">TechRadar</a> on </cite></figcaption><a href="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl"></a></blockquote></div></div></figure><p>Of course, the very meaning of ‘hit or flop’ in itself can be interpreted in a number of ways. One commenter, Andreas Carmblad, stated that “hit or flop is reflected in the sales figures,” suggesting that Nintendo’s new console has been a success so far. </p><p>Others were more focused on the quality of the system’s software lineup, with most talking up the first-party line-up — though one commenter described the current set of exclusives as “woeful,” adding “hopefully a few big releases can turn it around [like] OoT and a new 3D Mario game”.</p><p>Elsewhere, commenters expressed disappointment over the console’s battery life in handheld mode — understandable given that it can run flat in around 2 hours with more demanding games. </p><p>However, many considered the new hardware changes to be a hit, with Tim McDougall saying “It's an improvement in almost every way [over the original Switch] and it's now much closer in performance to the current gen home consoles. It's 99% backwards compatible with the first Switch, with many performance benefits. I'd say it's a success”.</p><p>I was slightly surprised to see so many members of our poll select ‘slightly’ disappointed in our poll, and I expect that this comes down to a sentiment that the console is still a few games short of being a true must-have for all gamers. However, with Zelda and Pokémon games releasing soon, a lot of opinions could be swayed — and I suspect a blockbuster Mario title would only seal the deal.</p><p>What I was pleased to see, however, is that very few members of our audience (10.4% in our main poll) consider the Switch 2 to be an outright flop. After all, the sales speak for themselves, and there have been a lot of very well received exclusives early in the system’s lifecycle.</p><h2 id="some-personal-thoughts">Some personal thoughts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bdMVg7JiwBQGLFbevFPbKh" name="Nintendo_Switch_2_Carrying_Case_Screen_Protector_.JPG" alt="Official Nintendo Switch 2 Carrying Case with a pink and a blue yarn Yoshi amiibo together on the right hand side" src="https://cdn.mos.cms.futurecdn.net/bdMVg7JiwBQGLFbevFPbKh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This brings me onto my personal thoughts. I pre-ordered the Nintendo Switch 2, and my expectations were high for the new system. Although I loved the original Switch’s library and appreciated its flexibility, the truth is, I actually didn’t love it all that much. For me, quality often felt overly compromised in handheld mode, with a lot of intensive titles struggling to reach up to 60fps. But the Switch 2 changed everything.</p><p>Now, I can enjoy titles in full HD at 60fps (and sometimes up to 120fps) in handheld mode, and I feel like the gap in quality when playing on the go — rather than in front of the TV — has shortened. What’s more, the Switch 2’s <a href="https://www.techradar.com/gaming/i-tried-the-nintendo-switch-2s-new-handheld-boost-feature-and-i-couldnt-believe-how-good-these-smash-hit-switch-games-looked">Handheld Mode Boost</a> means that I can enjoy my original Switch games as if I was playing them with my system docked  — a truly fantastic feature.</p><p>Then there’s the games. Controversially, I consider <em>Mario Kart World </em>to be the series’ best entry since the Wii generation, with a return to the true chaos and zaniness that made the games great in the first place — with knockout mode and the bizarre cast of characters being highlights for me. I’ve also had a blast with DK and <em>Pokémon Pokopia</em>, have spent countless hours racing in <em>Kirby Air Riders</em>, and exploring in <a href="https://www.techradar.com/gaming/yoshi-and-the-mysterious-book-review"><em>Yoshi and the Mysterious Book</em></a>. </p><p>The Switch 2 has also managed to do what the original model never could for me, in that I now often choose Nintendo for third party experiences. The brilliant combination of portability and higher fidelity visuals has made grinding in <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest I & II HD-2D Remake</em></a><em> </em>or playing detective in <a href="https://www.techradar.com/gaming/nintendo/raidou-remastered-the-mystery-of-the-soulless-army-review"><em>Raidou Remastered: The Mystery of the Soulless Army</em></a> feel free of compromise.</p><p>Pair that with impressive sales performance, more convenient magnetic Joy-Cons, and even some pretty <a href="https://www.techradar.com/gaming/after-more-than-eight-months-with-the-nintendo-switch-2-i-still-cant-get-over-this-one-performance-upgrade-and-its-got-nothing-to-do-with-visuals-or-framerate">impressive virtual surround sound processing</a>, and the Switch 2, in my eyes, is a sure-fire hit.</p><p>Yes, I share many users’ battery life gripes, and I personally believe that some of the first party games are far too pricey — I mean, $79.99 / £74.99 / AU$119.95 for a physical copy of <em>Mario Kart World</em>? Really? But even with incoming price hikes, I’d consider Nintendo’s latest hardware to offer plenty of bang for your buck, and although I’d love to get <em>Super Mario Odyssey 2 </em>within the next year or so, I’m perfectly satisfied with the current, and upcoming crop of titles at this stage.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tQsoCyb0rYY" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Final Fantasy 14: Evercold will revitalize the long-running MMO with all-new content and gameplay features — here are the top three things I can't wait to try ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Square Enix is gearing up to kick off a brand new era of <em>Final Fantasy 14</em> with the release of the <a href="https://www.techradar.com/gaming/final-fantasy-14-is-finally-coming-to-switch-2-just-in-time-for-the-evercold-expansion-but-youll-need-to-buy-a-separate-subscription-even-if-you-play-on-another-platform"><em>Evercold</em></a> expansion. The beginning of the "Godless Realms Saga" story arc, it arrives after the epic conclusion of a decade-long saga, and follows on from <a href="https://www.techradar.com/gaming/final-fantasy-14-dawntrail-review"><em>Dawntrail</em></a> which laid the groundwork for this new adventure.</p><p>Game producer and director Naoki "Yoshi-P" Yoshida has already teased the new threat players will face in the DLC, which I'm beyond excited for, as well as a number of incredible quality-of-life system updates, new content, and improvements to outdated gameplay features.</p><p>It's looking to be a mighty expansion that will hopefully draw in even more players when the massively multiplayer online game (MMO) officially hits <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> next month, but there are a few things I'm particularly eager to experience.</p><h2 id="buckle-up-we-re-saving-the-world-again">Buckle up, we're saving the world again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgVPoa2G9DRu5DdfuzEVpH" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/JgVPoa2G9DRu5DdfuzEVpH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em><strong>Final Fantasy 14</strong></em><strong> story spoilers ahead</strong></p><p>After a decade of buildup, the <em>Shadowbringers</em> and <em>Endwalker</em> expansions saw the pieces of an overarching story finally come together and conclude the Hydaelyn-Zodiark saga, resulting in one of the best <em>Final Fantasy</em> stories ever to be told. </p><p>While some events were wrapped up with resolute endings, some lingering questions were left open that presented new possibilities for the MMO, and it all starts with the Reflections: mirror worlds created by the Sundering, a great calamity that saw the Source shattered into 13 Shards. </p><p>Players have visited other Reflections in past expansions, but in <em>Evercold</em> we'll visit the Fourth Reflection, which was beset by a calamity of ice. This means an entire new world to explore, and from the trailers and concept art, it appears that SE is leaning heavily into the fantastical style I adored in <em>Shadowbringers</em> and <em>Endwalker</em>, and drawing from what looks like Norse mythology for inspiration.</p><p>A new, unexpected threat to all Reflections has also emerged with the recent release of Patch 7.5, the Solstice, which will bring about the natural Rejoining of the Shards and threatens to wipe out all life on the Source and its Reflections.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AY53t8hAGkxz4CHrxezhBW" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/AY53t8hAGkxz4CHrxezhBW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"In the time of the Ancients, Etheirys was divided across ten and three reflections to avert a terrible calamity," the expansion description reads. "Thus, for twelve thousand years did the star survive, and by its enduring hope did the Warrior of Light at last thwart its Final Days. Yet victory comes at a cost, and fate now demands its due. </p><p>"Faced with the new threat of the Solstice, the Warrior of Light is summoned to the Fourth reflection. But what do they hope to gain from wandering a world lost to ice?"</p><p>It's a bold move on the writers' part to thrust players back into a situation where they'll be dealing with the end of the world <em>again</em>; however, <em>Dawntrail</em>'s subsequent patches have done a great job of building the foundations to make it a story worth telling.</p><p>I'm a <em>FF14</em> player who looks forward to new story content most of all, and in <em>Evercold</em>, with the way the main scenario has been playing out, I'm certain our trip to the Fourth will open new avenues to explore and deepen the lore of the Ancients, which had been drip-fed to us over the years. In particular, the mystery behind the creation of Ethos, the key that opens up the path to these Reflections, and how this new ability to world-hop will play into the larger story.</p><p>Alongside these huge stakes, we've got a new "big bad" to face, the Winterers and the Ascian Halmarut, who are working in the shadows to prevent the Solstice. </p><p>Halmarut is unique in that she is sympathetic to mankind's current state and will do anything to ensure it survives the Solstice; however, her plan of controlled Rejoinings comes at the cost of mass death and destruction, believing that it's better to sacrifice some lives so humanity has a chance. But as the Warrior of Light, we can't go along with that idea.</p><p>Interestingly, unlike other Ascians before her, Halamurut encouraged the player to find their own way to deal with the Solstice. The Ascian was only introduced in recent patches, but given how superbly the writers developed its past villains (namely the best <em>Final Fantasy</em> baddie ever, Emet-Selch), I'm eager to see how SE will handle another multidimensional antagonist with a world-ending goal.</p><h2 id="raid-content-galore">Raid content galore</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XPgiQBcRT6xHrG2d8fCo39" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/XPgiQBcRT6xHrG2d8fCo39.png" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has always excelled at crossover raid content, whether that be the Yorha: Dark Apocalypse Alliance raid series, developed in collaboration with <em>Nier</em> developers Yoko Taro and Yosuke Saito, or the major raid series inspired by previous <em>Final Fantasy</em> games, like <em>Final Fantasy 3</em>, <em>Final Fantasy 8</em>, <em>Tactics</em>, and more.</p><p><em>Dawntrail</em>'s major Alliance raid series, Echoes of Vana'diel<strong>, </strong>wrapped up with the latest patch, a 24-player crossover celebrating <em>Final Fantasy 6</em>, that offered incredible bosses and a challenging yet rewarding experience. </p><p>For <em>Evercold</em>, SE revealed that the Alliance raid series will be based on the hit series Evangelion, titled "Ghosts of Desire", which acclaimed director and animator Mahiro Maeda will join as a special guest artist and designer. Like the <em>Nier</em> raid series, I'm expecting a high-quality experience with some unbelievable boss encounters that push the boundaries of the MMO; however, I'm more excited about the eight-player raid series SE has just announced at FanFest EU.</p><p>In the next expansion, <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>FF7 Remake</em></a> series director Naoki Hamaguchi and Yoshi-P took to the stage to unveil "Beyond the Lifestream," a <em>FF7</em>-themed raid series. </p><p>It feels like I've waited years for a proper <em>FF7</em> collaboration, and the series will come just in time for <a href="https://www.techradar.com/gaming/final-fantasy-7-revelation-lets-you-jump-out-of-an-airship-fortnite-style"><em>Final Fantasy 7 Revelation</em></a>, the final installment in the remake series. </p><p>Ahead of <em>Evercold</em>'s release, <em>FF14</em> will also be getting a <em>FF7</em>-themed adjacent feature in the MMO's Gold Saucer on October 28, Keybound Brawler, a new mini-game that will reward players with a glamour bundle inspired by Tifa and Barret's outfits from <em>FF7</em>; a teaser for what's to come.</p><p>While SE has yet to share the full raid details, I'm expecting the usual crossover gear (I'm begging for Cloud, Sephiroth, and Aerith outfits, please!), elaborate boss fights inspired by some of <em>FF7</em>'s most iconic moments; a confrontation with Safer-Sephiroth while a remixed medley of the <em>FF14</em> and One-Winged Angel themes plays in the background is surely a given.</p><p>Raid maps are also always incredible in <em>FF14</em>; I remember my first time entering the first raid of the YoRHa series and being blown away by the scale of the set pieces and attention to detail, so with Hamaguchi's team working alongside the <em>FF14</em> team, I'm anticipating something next-level; hopefully a recreation of the dystopian metropolis of Midgar?</p><h2 id="it-s-time-for-improvements">It's time for improvements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aZHD75wSDggJ375iqjvUqG" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/aZHD75wSDggJ375iqjvUqG.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has been running for more than a decade after it was rebooted into <em>A Realm Reborn</em> in 2013. Since then, the MMO has seen innumerable changes, including to Jobs, a huge graphics overhaul that modernized the game's visuals, not to mention the upcoming expanded character customization options that players have been yearning for. </p><p>But some things have always remained the same, primarily the battle system and activity features. With the release of <em>Evercold</em>, <em>FF14</em> will receive a significant overhaul with the introduction of the 'Reborn' and 'Evolved' modes. </p><p>Reborn mode will be based on the current combat system and Job mechanics, while Evolved mode offers greater emphasis on "job identity", updating combat rotations and changing some abilities, and will only apply to existing Jobs.</p><p>It's an exciting new change, because while Jobs occasionally get rebalanced, this is the first time the game is getting a significant gameplay revamp that will allow long-time players to experiment with a new way of playing, and newcomers have two options at their disposal.</p><p>What's more, the expansion will also see an overhauled gear progression system with the introduction of 'Adventurer Activity.' In its current state, <em>FF14</em> requires players to log in every day to complete daily roulettes to earn XP and accrue their weekly cap of 450 Allagan Tomestones, which are exchanged for high-level gear; however, this can be a downside, especially for players who can't log in every day. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6fds9CQrbVJtKYJnfyuwR" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14's playable character Meteor wearing Reaper Job armor in the Evercold trailer." src="https://cdn.mos.cms.futurecdn.net/i6fds9CQrbVJtKYJnfyuwR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>With Adventurer Activity, this redesigned framework will change from a daily to a weekly-based reward system, remove the exhausting grind of completing daily roulettes, and instead offer more player freedom.</p><p>Adventurer Activity (which may look like a battle pass system, but Yoshi P insisted it absolutely is not!) will let players complete a series of missions to amass activity points instead, whether it be dungeons, PvP, Trials, and more, and SE is even considering allowing unearned points from previous weeks to be collected if players miss out.</p><p>This is perfect for people like me who sometimes don't really feel like running roulettes and also gives players a chance to explore other content they wouldn't normally engage with. </p><p><em>Final Fantasy 14: Evercold</em> will arrive in January 2027 for PC, PS4, PS5, Xbox Series X and Series S, and Nintendo Switch 2.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/final-fantasy-14-evercold-will-revitalize-the-long-running-mmo-with-all-new-content-and-gameplay-features-here-are-the-top-3-things-i-cant-wait-to-try</link>
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                            <![CDATA[ Final Fantasy 14: Evercold is looking to be a mighty expansion filled with major updates and playable content, but here are the things I'm excited to try out. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:39:10 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 15:39:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy XIV: Evercold]]></media:title>
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                                <p>Square Enix is gearing up to kick off a brand new era of <em>Final Fantasy 14</em> with the release of the <a href="https://www.techradar.com/gaming/final-fantasy-14-is-finally-coming-to-switch-2-just-in-time-for-the-evercold-expansion-but-youll-need-to-buy-a-separate-subscription-even-if-you-play-on-another-platform"><em>Evercold</em></a> expansion. The beginning of the "Godless Realms Saga" story arc, it arrives after the epic conclusion of a decade-long saga, and follows on from <a href="https://www.techradar.com/gaming/final-fantasy-14-dawntrail-review"><em>Dawntrail</em></a> which laid the groundwork for this new adventure.</p><p>Game producer and director Naoki "Yoshi-P" Yoshida has already teased the new threat players will face in the DLC, which I'm beyond excited for, as well as a number of incredible quality-of-life system updates, new content, and improvements to outdated gameplay features.</p><p>It's looking to be a mighty expansion that will hopefully draw in even more players when the massively multiplayer online game (MMO) officially hits <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> next month, but there are a few things I'm particularly eager to experience.</p><h2 id="buckle-up-we-re-saving-the-world-again">Buckle up, we're saving the world again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgVPoa2G9DRu5DdfuzEVpH" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/JgVPoa2G9DRu5DdfuzEVpH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em><strong>Final Fantasy 14</strong></em><strong> story spoilers ahead</strong></p><p>After a decade of buildup, the <em>Shadowbringers</em> and <em>Endwalker</em> expansions saw the pieces of an overarching story finally come together and conclude the Hydaelyn-Zodiark saga, resulting in one of the best <em>Final Fantasy</em> stories ever to be told. </p><p>While some events were wrapped up with resolute endings, some lingering questions were left open that presented new possibilities for the MMO, and it all starts with the Reflections: mirror worlds created by the Sundering, a great calamity that saw the Source shattered into 13 Shards. </p><p>Players have visited other Reflections in past expansions, but in <em>Evercold</em> we'll visit the Fourth Reflection, which was beset by a calamity of ice. This means an entire new world to explore, and from the trailers and concept art, it appears that SE is leaning heavily into the fantastical style I adored in <em>Shadowbringers</em> and <em>Endwalker</em>, and drawing from what looks like Norse mythology for inspiration.</p><p>A new, unexpected threat to all Reflections has also emerged with the recent release of Patch 7.5, the Solstice, which will bring about the natural Rejoining of the Shards and threatens to wipe out all life on the Source and its Reflections.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AY53t8hAGkxz4CHrxezhBW" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/AY53t8hAGkxz4CHrxezhBW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"In the time of the Ancients, Etheirys was divided across ten and three reflections to avert a terrible calamity," the expansion description reads. "Thus, for twelve thousand years did the star survive, and by its enduring hope did the Warrior of Light at last thwart its Final Days. Yet victory comes at a cost, and fate now demands its due. </p><p>"Faced with the new threat of the Solstice, the Warrior of Light is summoned to the Fourth reflection. But what do they hope to gain from wandering a world lost to ice?"</p><p>It's a bold move on the writers' part to thrust players back into a situation where they'll be dealing with the end of the world <em>again</em>; however, <em>Dawntrail</em>'s subsequent patches have done a great job of building the foundations to make it a story worth telling.</p><p>I'm a <em>FF14</em> player who looks forward to new story content most of all, and in <em>Evercold</em>, with the way the main scenario has been playing out, I'm certain our trip to the Fourth will open new avenues to explore and deepen the lore of the Ancients, which had been drip-fed to us over the years. In particular, the mystery behind the creation of Ethos, the key that opens up the path to these Reflections, and how this new ability to world-hop will play into the larger story.</p><p>Alongside these huge stakes, we've got a new "big bad" to face, the Winterers and the Ascian Halmarut, who are working in the shadows to prevent the Solstice. </p><p>Halmarut is unique in that she is sympathetic to mankind's current state and will do anything to ensure it survives the Solstice; however, her plan of controlled Rejoinings comes at the cost of mass death and destruction, believing that it's better to sacrifice some lives so humanity has a chance. But as the Warrior of Light, we can't go along with that idea.</p><p>Interestingly, unlike other Ascians before her, Halamurut encouraged the player to find their own way to deal with the Solstice. The Ascian was only introduced in recent patches, but given how superbly the writers developed its past villains (namely the best <em>Final Fantasy</em> baddie ever, Emet-Selch), I'm eager to see how SE will handle another multidimensional antagonist with a world-ending goal.</p><h2 id="raid-content-galore">Raid content galore</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XPgiQBcRT6xHrG2d8fCo39" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/XPgiQBcRT6xHrG2d8fCo39.png" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has always excelled at crossover raid content, whether that be the Yorha: Dark Apocalypse Alliance raid series, developed in collaboration with <em>Nier</em> developers Yoko Taro and Yosuke Saito, or the major raid series inspired by previous <em>Final Fantasy</em> games, like <em>Final Fantasy 3</em>, <em>Final Fantasy 8</em>, <em>Tactics</em>, and more.</p><p><em>Dawntrail</em>'s major Alliance raid series, Echoes of Vana'diel<strong>, </strong>wrapped up with the latest patch, a 24-player crossover celebrating <em>Final Fantasy 6</em>, that offered incredible bosses and a challenging yet rewarding experience. </p><p>For <em>Evercold</em>, SE revealed that the Alliance raid series will be based on the hit series Evangelion, titled "Ghosts of Desire", which acclaimed director and animator Mahiro Maeda will join as a special guest artist and designer. Like the <em>Nier</em> raid series, I'm expecting a high-quality experience with some unbelievable boss encounters that push the boundaries of the MMO; however, I'm more excited about the eight-player raid series SE has just announced at FanFest EU.</p><p>In the next expansion, <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>FF7 Remake</em></a> series director Naoki Hamaguchi and Yoshi-P took to the stage to unveil "Beyond the Lifestream," a <em>FF7</em>-themed raid series. </p><p>It feels like I've waited years for a proper <em>FF7</em> collaboration, and the series will come just in time for <a href="https://www.techradar.com/gaming/final-fantasy-7-revelation-lets-you-jump-out-of-an-airship-fortnite-style"><em>Final Fantasy 7 Revelation</em></a>, the final installment in the remake series. </p><p>Ahead of <em>Evercold</em>'s release, <em>FF14</em> will also be getting a <em>FF7</em>-themed adjacent feature in the MMO's Gold Saucer on October 28, Keybound Brawler, a new mini-game that will reward players with a glamour bundle inspired by Tifa and Barret's outfits from <em>FF7</em>; a teaser for what's to come.</p><p>While SE has yet to share the full raid details, I'm expecting the usual crossover gear (I'm begging for Cloud, Sephiroth, and Aerith outfits, please!), elaborate boss fights inspired by some of <em>FF7</em>'s most iconic moments; a confrontation with Safer-Sephiroth while a remixed medley of the <em>FF14</em> and One-Winged Angel themes plays in the background is surely a given.</p><p>Raid maps are also always incredible in <em>FF14</em>; I remember my first time entering the first raid of the YoRHa series and being blown away by the scale of the set pieces and attention to detail, so with Hamaguchi's team working alongside the <em>FF14</em> team, I'm anticipating something next-level; hopefully a recreation of the dystopian metropolis of Midgar?</p><h2 id="it-s-time-for-improvements">It's time for improvements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aZHD75wSDggJ375iqjvUqG" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/aZHD75wSDggJ375iqjvUqG.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has been running for more than a decade after it was rebooted into <em>A Realm Reborn</em> in 2013. Since then, the MMO has seen innumerable changes, including to Jobs, a huge graphics overhaul that modernized the game's visuals, not to mention the upcoming expanded character customization options that players have been yearning for. </p><p>But some things have always remained the same, primarily the battle system and activity features. With the release of <em>Evercold</em>, <em>FF14</em> will receive a significant overhaul with the introduction of the 'Reborn' and 'Evolved' modes. </p><p>Reborn mode will be based on the current combat system and Job mechanics, while Evolved mode offers greater emphasis on "job identity", updating combat rotations and changing some abilities, and will only apply to existing Jobs.</p><p>It's an exciting new change, because while Jobs occasionally get rebalanced, this is the first time the game is getting a significant gameplay revamp that will allow long-time players to experiment with a new way of playing, and newcomers have two options at their disposal.</p><p>What's more, the expansion will also see an overhauled gear progression system with the introduction of 'Adventurer Activity.' In its current state, <em>FF14</em> requires players to log in every day to complete daily roulettes to earn XP and accrue their weekly cap of 450 Allagan Tomestones, which are exchanged for high-level gear; however, this can be a downside, especially for players who can't log in every day. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6fds9CQrbVJtKYJnfyuwR" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14's playable character Meteor wearing Reaper Job armor in the Evercold trailer." src="https://cdn.mos.cms.futurecdn.net/i6fds9CQrbVJtKYJnfyuwR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>With Adventurer Activity, this redesigned framework will change from a daily to a weekly-based reward system, remove the exhausting grind of completing daily roulettes, and instead offer more player freedom.</p><p>Adventurer Activity (which may look like a battle pass system, but Yoshi P insisted it absolutely is not!) will let players complete a series of missions to amass activity points instead, whether it be dungeons, PvP, Trials, and more, and SE is even considering allowing unearned points from previous weeks to be collected if players miss out.</p><p>This is perfect for people like me who sometimes don't really feel like running roulettes and also gives players a chance to explore other content they wouldn't normally engage with. </p><p><em>Final Fantasy 14: Evercold</em> will arrive in January 2027 for PC, PS4, PS5, Xbox Series X and Series S, and Nintendo Switch 2.</p>
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                                                            <title><![CDATA[ Hori won me back with its Wireless Horipad Turbo for Nintendo Switch 2, but some annoying design quirks stop it short of greatness ]]></title>
                                                                                                <dc:content><![CDATA[ <h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-one-minute-review"><span>Wireless Horipad Turbo for Nintendo Switch 2: One-minute review</span></h3><p>The Wireless Horipad Turbo for Nintendo Switch 2 is far from being one of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers</a>, but it gets a lot right, and in my testing I found it to be a solid—if unremarkable—stand-in for the official <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Nintendo Switch 2 Pro Controller</a>.</p><p>After I reviewed the frankly terrible <a href="https://www.techradar.com/gaming/horipad-for-steam-controller-review">Horipad for Steam</a>, I didn't have high hopes for the Wireless Horipad Turbo. I've been rendered pleasantly surprised, as there is plenty to like about the brand's latest Nintendo-facing controller. There are a decent number of features for the price, and build quality is generally solid. It's just a shame that a few limitations and design quirks stop it short of an outright recommendation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JeNxrX2cyPwsTC6jTbMXHT" name="IMG_4325" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/JeNxrX2cyPwsTC6jTbMXHT.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Let's frontload the review with the good, though. Hori has opted for anti-drift thumbsticks that feel great and ensure longevity. That's something the Wireless Horipad Turbo has over the Switch 2 Pro Controller, which utilizes traditional analog sticks and is thus more likely to develop stick drift over time.</p><p>Build quality is generally nice, too. While larger than the Pro Controller (and thus better suited to big adult hands), it feels solid enough, and a selection of colorways is always really nice to see. </p><p>I'm a fan of the feature set, too, with the Wireless Horipad Turbo offering a robust Turbo button option, as well as two remappable rear buttons and a button lock switch that disables utility buttons like Start, Select, Home, and Capture (for taking screenshots). There's even a GameChat button for quick access to social gaming sessions.</p><p>It's a shame, then, that the Wireless Horipad Turbo doesn't quite stick the landing in a few key areas. Battery life is paltry, falling well short of the Switch 2 Pro Controller's 40- to 50-hour gold standard. The d-pad and triggers, specifically, aren't the best—feeling incredibly mushy during play, which really isn't something you want for digital triggers in particular.</p><p>Lastly, a lack of PC compatibility means this is strictly a Nintendo Switch 2 controller. That's not necessarily a bad thing if that's solely what you're after (and it's likely a result of this being an officially licensed Nintendo product). But it does make it a less versatile controller than the likes of the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w9yEQDnnbGDV99GTjN6YKW" name="IMG_4327" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/w9yEQDnnbGDV99GTjN6YKW.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-price-and-availability"><span>Wireless Horipad Turbo for Nintendo Switch 2: Price and availability</span></h2><ul><li><strong>Costs $64.99 / £54.99 (around AU$93)</strong></li><li><strong>Available to buy now at Hori's store page, Amazon, or local retailers</strong></li><li><strong>Cheaper than the Switch 2 Pro Controller, and offers several colorways</strong></li></ul><p>The Wireless Horipad Turbo for Nintendo Switch 2 is available to buy now, and you've got options as to where you purchase it from. You can get it directly from Hori, Amazon, or local retailers based on your region, such as Best Buy in the US and Argos in the UK.</p><p>It'll run you $64.99 / £54.99 (around AU$93), which is a good deal cheaper than the Nintendo Switch 2 Pro Controller ($89.99 / £74.99 / AU$119.95). You'll also find a healthy amount of colorways to choose from. Hori sent me the standard Black and Frost variants for review, but there's also an Aqua model, as well as special liveries based on Nintendo properties like Kirby and Super Mario.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-specs"><span>Wireless Horipad Turbo for Nintendo Switch 2: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-design-and-features"><span>Wireless Horipad Turbo for Nintendo Switch 2: Design and features</span></h3><ul><li><strong>Eye-catching translucent design</strong></li><li><strong>Handy Turbo and button lock features</strong></li><li><strong>Generally solid build quality</strong></li></ul><p>One way for a controller to win me over is if it sports a translucent design. It's a style I'm happy to see come in vogue again over the last few years, at least when it comes to controllers, and it helps the Wireless Horipad Turbo for Nintendo Switch 2 really stand out. I'm a huge fan of the crystal-clear Frost colorway, especially.</p><p>It doesn't just win out in the looks department, though. Build quality is really solid here; a huge step up from the listless Horipad for Steam, which I reviewed prior to this. It's not as premium as the Nintendo Switch 2 Pro Controller, but the Wireless Horipad Turbo feels really solid and secure in the hands, with just the right amount of weight to it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rRNxAmY4MuNVX2wK4JrbiZ" name="IMG_4326" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/rRNxAmY4MuNVX2wK4JrbiZ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The titular 'Turbo' feature is niche; not everyone will find a use for it, but it's a nice-to-have for retro games or ones that require frequent, rapid button presses. Holding down the central Hori logo button in tandem with 'A' will then let you assign a button for the Turbo input. You can also press the Start and Select buttons to adjust the speed of the Turbo setting by three increments, too.</p><p>Another feature I quite like (but again, it is probably quite niche) is the button lock switch. It's off by default, but one setting completely disables the Hori, Home, and Capture buttons, while another turns those off in addition to Start and Select.</p><p>I know I've accidentally hit the Home button instead of Start more times than I care to admit on the Pro Controller, so this is a thoughtful addition. The button lock switch doesn't extend to the pair of remappable buttons on the rear, but you can just leave these unassigned if you prefer.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-performance"><span>Wireless Horipad Turbo for Nintendo Switch 2: Performance</span></h3><ul><li><strong>Performant TMR thumbsticks</strong></li><li><strong>Poor battery life</strong></li><li><strong>Weak-feeling triggers and mushy d-pad</strong></li></ul><p>Controllers that make use of TMR (that's tunneling magnetoresistance) thumbsticks are a dime a dozen in today's gaming hardware marketplace. It's more common to find them than not now, but this is the first time I've tested a Hori controller with TMR. And I'm glad the brand has opted for them with the Wireless Horipad Turbo. They feel fantastically smooth during play, and as it's a form of Hall effect technology, it should ensure the pad's longevity for years to come.</p><p>Otherwise, this is a fairly unremarkable but inoffensive controller purely from a play standpoint. It lacks things like HD Rumble, an NFC touchpoint for amiibo scanning, and 'press to wake' functionality for the console itself. However, as these are niceties reserved for Nintendo's own hardware, it's hard to leverage this as a complaint at Hori. The lack of a 3.5mm port for wired headphones does irk me, though, because wireless audio via Bluetooth on Switch 2 is shoddy at best.</p><p>I'm also not a big fan of the controller's d-pad. It feels rather mushy to press, which at worst can often lead to inputs very occasionally not registering. Much the same is true of the triggers, which are supposed to be digital, but kind of feel like they're made of sponge.</p><p>Thankfully, connectivity isn't an issue. The controller paired immediately to my Switch 2 console, and I never experienced dropouts or noticeable input delay. And that's for the best, as this is a wireless-first controller.</p><p>You can still plug in the controller via the included USB-C for charging purposes and carry on playing. And you might be doing that frequently, as the Wireless Horipad Turbo tops out at just 10 hours of charge. That's not much better than PlayStation's <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, and falls well short of the Switch 2 Pro Controller's monster 40-hour battery life.</p><p>Lastly, it is unfortunate that the Wireless Horipad Turbo can't be used for PC gaming. The Switch 2 Pro Controller can't either, so I suspect this is a Nintendo-issued requirement, as the Turbo bears the company's seal of approval. It just means that it's not as versatile as third-party pads from the likes of 8BitDo and GameSir.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cpKt5DZqmc9YSQth7iQETc" name="IMG_4324" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/cpKt5DZqmc9YSQth7iQETc.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-wireless-horipad-turbo-for-nintendo-switch-2">Should I buy the Wireless Horipad Turbo for Nintendo Switch 2?</h2><h2 id="buy-it-if-7">Buy it if…</h2><div class="product"><p><strong>You want a performant Switch 2 controller that's built to last</strong><br>TMR sticks will ensure this controller's longevity, and as a result, it shouldn't fall victim to stick drift even after months or years of usage.</p></div><div class="product"><p><strong>You don't have the budget for a Switch 2 Pro Controller</strong><br>The Wireless Horipad Turbo is significantly cheaper than the console's official gamepad option. And with nice colorways and some neat features, it's really not a bad fallback option.</p></div><h2 id="don-t-buy-it-if-6">Don’t buy it if…</h2><div class="product"><p><strong>You want beefier battery life</strong><br>At just 10 hours of charge, you'll be topping this thing up very frequently if you regularly play your Switch or Switch 2 in docked mode.</p></div><div class="product"><p><strong>You want something multiplatform</strong><br>If you like to game on multiple devices away from your Switch or Switch 2 (like PC or mobile), you might want to look elsewhere as this is strictly a Nintendo-facing pad.</p></div><h2 id="also-consider-2">Also consider...</h2><p>If the Wireless Horipad Turbo has a few too many issues for your liking, consider the following alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td><td  ><p><strong>Nintendo Switch 2 Pro Controller</strong></p></td><td  ><p><strong>8BitDo Pro 3</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td><td  ><p>$89.99 / £74.99 / AU$119.95</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.5oz / 242g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td><td  ><p>5.8 x 4.1 x 2.4in / 148 x 105 x 60mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Switch 2, Switch</p></td><td  ><p>Switch 2</p></td><td  ><p>Switch, Switch 2, PC, iOS, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td><td  ><p>Wireless (Bluetooth), Wired (USB Type-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td><td  ><p>Around 40 hours</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Nintendo Switch 2 Pro Controller</strong><br>Still the premium standard on Switch 2 more than a year on from release. And it's little wonder; Nintendo's official pad has a luxurious feel, and is stuffed with features including HD Rumble, NFC, remappable buttons, and enviable battery life.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review" data-dimension112="cca07e08-7ddc-11f1-ab6a-21725a90880e" data-action="Deal Block" data-label="Read our full Nintendo Switch 2 Pro Controller review" data-dimension48="Read our full Nintendo Switch 2 Pro Controller review" data-dimension25=""><strong>Nintendo Switch 2 Pro Controller review</strong></a></p></div><div class="product"><p><strong>8BitDo Pro 3</strong><br>My favorite Nintendo Switch 2 controller, and one that's very hard to argue with at its budget-friendly price point. Honestly, it does everything the Wireless Horipad Turbo does, but better, and more besides.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="cca07e76-7ddc-11f1-bc0c-65d8346d058c" data-action="Deal Block" data-label="Read our full 8BitDo Pro 3 review" data-dimension48="Read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-wireless-horipad-turbo-for-nintendo-switch-2"><span>How I tested the Wireless Horipad Turbo for Nintendo Switch 2</span></h3><ul><li><strong>Tested for one week</strong></li><li><strong>Tested on Nintendo Switch 2 with a variety of modern and retro titles</strong></li><li><strong>Used features like the Turbo functionality and button lock switch</strong></li></ul><p>For this review, I tested the Wireless Horipad Turbo for Nintendo Switch 2 on the console of the same name for about a week. I played a good mix of modern and old-school titles with the controller, including <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a><em>, </em><a href="https://www.techradar.com/gaming/street-fighter-6-switch-2-review"><em>Street Fighter 6</em></a><em>, </em><a href="https://www.techradar.com/gaming/rhythm-heaven-groove-review"><em>Rhythm Heaven Groove</em></a><em>, </em>as well as <em>Ridge Racer 64 </em>and <em>Super Mario 64 </em>via Nintendo Switch Online's N64 library.</p><p>During testing, I made use of the Turbo functionality to enable easier, rapid button presses in classic titles like <em>Metal Slug 3. </em>Meanwhile, I went back and forth with the button lock switch, and I can confidently say it stopped me from accidentally backing out to the Home dashboard on a few occasions. I'd love to see this feature make a comeback for future Hori products.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/wireless-horipad-turbo-for-nintendo-switch-2-review</link>
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                            <![CDATA[ The Wireless Horipad Turbo for Nintendo Switch 2 is a decent Pro Controller alternative with some frustrating flaws. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                <h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-one-minute-review"><span>Wireless Horipad Turbo for Nintendo Switch 2: One-minute review</span></h3><p>The Wireless Horipad Turbo for Nintendo Switch 2 is far from being one of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers</a>, but it gets a lot right, and in my testing I found it to be a solid—if unremarkable—stand-in for the official <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Nintendo Switch 2 Pro Controller</a>.</p><p>After I reviewed the frankly terrible <a href="https://www.techradar.com/gaming/horipad-for-steam-controller-review">Horipad for Steam</a>, I didn't have high hopes for the Wireless Horipad Turbo. I've been rendered pleasantly surprised, as there is plenty to like about the brand's latest Nintendo-facing controller. There are a decent number of features for the price, and build quality is generally solid. It's just a shame that a few limitations and design quirks stop it short of an outright recommendation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JeNxrX2cyPwsTC6jTbMXHT" name="IMG_4325" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/JeNxrX2cyPwsTC6jTbMXHT.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Let's frontload the review with the good, though. Hori has opted for anti-drift thumbsticks that feel great and ensure longevity. That's something the Wireless Horipad Turbo has over the Switch 2 Pro Controller, which utilizes traditional analog sticks and is thus more likely to develop stick drift over time.</p><p>Build quality is generally nice, too. While larger than the Pro Controller (and thus better suited to big adult hands), it feels solid enough, and a selection of colorways is always really nice to see. </p><p>I'm a fan of the feature set, too, with the Wireless Horipad Turbo offering a robust Turbo button option, as well as two remappable rear buttons and a button lock switch that disables utility buttons like Start, Select, Home, and Capture (for taking screenshots). There's even a GameChat button for quick access to social gaming sessions.</p><p>It's a shame, then, that the Wireless Horipad Turbo doesn't quite stick the landing in a few key areas. Battery life is paltry, falling well short of the Switch 2 Pro Controller's 40- to 50-hour gold standard. The d-pad and triggers, specifically, aren't the best—feeling incredibly mushy during play, which really isn't something you want for digital triggers in particular.</p><p>Lastly, a lack of PC compatibility means this is strictly a Nintendo Switch 2 controller. That's not necessarily a bad thing if that's solely what you're after (and it's likely a result of this being an officially licensed Nintendo product). But it does make it a less versatile controller than the likes of the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w9yEQDnnbGDV99GTjN6YKW" name="IMG_4327" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/w9yEQDnnbGDV99GTjN6YKW.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-price-and-availability"><span>Wireless Horipad Turbo for Nintendo Switch 2: Price and availability</span></h2><ul><li><strong>Costs $64.99 / £54.99 (around AU$93)</strong></li><li><strong>Available to buy now at Hori's store page, Amazon, or local retailers</strong></li><li><strong>Cheaper than the Switch 2 Pro Controller, and offers several colorways</strong></li></ul><p>The Wireless Horipad Turbo for Nintendo Switch 2 is available to buy now, and you've got options as to where you purchase it from. You can get it directly from Hori, Amazon, or local retailers based on your region, such as Best Buy in the US and Argos in the UK.</p><p>It'll run you $64.99 / £54.99 (around AU$93), which is a good deal cheaper than the Nintendo Switch 2 Pro Controller ($89.99 / £74.99 / AU$119.95). You'll also find a healthy amount of colorways to choose from. Hori sent me the standard Black and Frost variants for review, but there's also an Aqua model, as well as special liveries based on Nintendo properties like Kirby and Super Mario.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-specs"><span>Wireless Horipad Turbo for Nintendo Switch 2: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-design-and-features"><span>Wireless Horipad Turbo for Nintendo Switch 2: Design and features</span></h3><ul><li><strong>Eye-catching translucent design</strong></li><li><strong>Handy Turbo and button lock features</strong></li><li><strong>Generally solid build quality</strong></li></ul><p>One way for a controller to win me over is if it sports a translucent design. It's a style I'm happy to see come in vogue again over the last few years, at least when it comes to controllers, and it helps the Wireless Horipad Turbo for Nintendo Switch 2 really stand out. I'm a huge fan of the crystal-clear Frost colorway, especially.</p><p>It doesn't just win out in the looks department, though. Build quality is really solid here; a huge step up from the listless Horipad for Steam, which I reviewed prior to this. It's not as premium as the Nintendo Switch 2 Pro Controller, but the Wireless Horipad Turbo feels really solid and secure in the hands, with just the right amount of weight to it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rRNxAmY4MuNVX2wK4JrbiZ" name="IMG_4326" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/rRNxAmY4MuNVX2wK4JrbiZ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The titular 'Turbo' feature is niche; not everyone will find a use for it, but it's a nice-to-have for retro games or ones that require frequent, rapid button presses. Holding down the central Hori logo button in tandem with 'A' will then let you assign a button for the Turbo input. You can also press the Start and Select buttons to adjust the speed of the Turbo setting by three increments, too.</p><p>Another feature I quite like (but again, it is probably quite niche) is the button lock switch. It's off by default, but one setting completely disables the Hori, Home, and Capture buttons, while another turns those off in addition to Start and Select.</p><p>I know I've accidentally hit the Home button instead of Start more times than I care to admit on the Pro Controller, so this is a thoughtful addition. The button lock switch doesn't extend to the pair of remappable buttons on the rear, but you can just leave these unassigned if you prefer.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-performance"><span>Wireless Horipad Turbo for Nintendo Switch 2: Performance</span></h3><ul><li><strong>Performant TMR thumbsticks</strong></li><li><strong>Poor battery life</strong></li><li><strong>Weak-feeling triggers and mushy d-pad</strong></li></ul><p>Controllers that make use of TMR (that's tunneling magnetoresistance) thumbsticks are a dime a dozen in today's gaming hardware marketplace. It's more common to find them than not now, but this is the first time I've tested a Hori controller with TMR. And I'm glad the brand has opted for them with the Wireless Horipad Turbo. They feel fantastically smooth during play, and as it's a form of Hall effect technology, it should ensure the pad's longevity for years to come.</p><p>Otherwise, this is a fairly unremarkable but inoffensive controller purely from a play standpoint. It lacks things like HD Rumble, an NFC touchpoint for amiibo scanning, and 'press to wake' functionality for the console itself. However, as these are niceties reserved for Nintendo's own hardware, it's hard to leverage this as a complaint at Hori. The lack of a 3.5mm port for wired headphones does irk me, though, because wireless audio via Bluetooth on Switch 2 is shoddy at best.</p><p>I'm also not a big fan of the controller's d-pad. It feels rather mushy to press, which at worst can often lead to inputs very occasionally not registering. Much the same is true of the triggers, which are supposed to be digital, but kind of feel like they're made of sponge.</p><p>Thankfully, connectivity isn't an issue. The controller paired immediately to my Switch 2 console, and I never experienced dropouts or noticeable input delay. And that's for the best, as this is a wireless-first controller.</p><p>You can still plug in the controller via the included USB-C for charging purposes and carry on playing. And you might be doing that frequently, as the Wireless Horipad Turbo tops out at just 10 hours of charge. That's not much better than PlayStation's <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, and falls well short of the Switch 2 Pro Controller's monster 40-hour battery life.</p><p>Lastly, it is unfortunate that the Wireless Horipad Turbo can't be used for PC gaming. The Switch 2 Pro Controller can't either, so I suspect this is a Nintendo-issued requirement, as the Turbo bears the company's seal of approval. It just means that it's not as versatile as third-party pads from the likes of 8BitDo and GameSir.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cpKt5DZqmc9YSQth7iQETc" name="IMG_4324" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/cpKt5DZqmc9YSQth7iQETc.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-wireless-horipad-turbo-for-nintendo-switch-2">Should I buy the Wireless Horipad Turbo for Nintendo Switch 2?</h2><h2 id="buy-it-if-7">Buy it if…</h2><div class="product"><p><strong>You want a performant Switch 2 controller that's built to last</strong><br>TMR sticks will ensure this controller's longevity, and as a result, it shouldn't fall victim to stick drift even after months or years of usage.</p></div><div class="product"><p><strong>You don't have the budget for a Switch 2 Pro Controller</strong><br>The Wireless Horipad Turbo is significantly cheaper than the console's official gamepad option. And with nice colorways and some neat features, it's really not a bad fallback option.</p></div><h2 id="don-t-buy-it-if-6">Don’t buy it if…</h2><div class="product"><p><strong>You want beefier battery life</strong><br>At just 10 hours of charge, you'll be topping this thing up very frequently if you regularly play your Switch or Switch 2 in docked mode.</p></div><div class="product"><p><strong>You want something multiplatform</strong><br>If you like to game on multiple devices away from your Switch or Switch 2 (like PC or mobile), you might want to look elsewhere as this is strictly a Nintendo-facing pad.</p></div><h2 id="also-consider-2">Also consider...</h2><p>If the Wireless Horipad Turbo has a few too many issues for your liking, consider the following alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td><td  ><p><strong>Nintendo Switch 2 Pro Controller</strong></p></td><td  ><p><strong>8BitDo Pro 3</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td><td  ><p>$89.99 / £74.99 / AU$119.95</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.5oz / 242g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td><td  ><p>5.8 x 4.1 x 2.4in / 148 x 105 x 60mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Switch 2, Switch</p></td><td  ><p>Switch 2</p></td><td  ><p>Switch, Switch 2, PC, iOS, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td><td  ><p>Wireless (Bluetooth), Wired (USB Type-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td><td  ><p>Around 40 hours</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Nintendo Switch 2 Pro Controller</strong><br>Still the premium standard on Switch 2 more than a year on from release. And it's little wonder; Nintendo's official pad has a luxurious feel, and is stuffed with features including HD Rumble, NFC, remappable buttons, and enviable battery life.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review" data-dimension112="cca07e08-7ddc-11f1-ab6a-21725a90880e" data-action="Deal Block" data-label="Read our full Nintendo Switch 2 Pro Controller review" data-dimension48="Read our full Nintendo Switch 2 Pro Controller review" data-dimension25=""><strong>Nintendo Switch 2 Pro Controller review</strong></a></p></div><div class="product"><p><strong>8BitDo Pro 3</strong><br>My favorite Nintendo Switch 2 controller, and one that's very hard to argue with at its budget-friendly price point. Honestly, it does everything the Wireless Horipad Turbo does, but better, and more besides.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="cca07e76-7ddc-11f1-bc0c-65d8346d058c" data-action="Deal Block" data-label="Read our full 8BitDo Pro 3 review" data-dimension48="Read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-wireless-horipad-turbo-for-nintendo-switch-2"><span>How I tested the Wireless Horipad Turbo for Nintendo Switch 2</span></h3><ul><li><strong>Tested for one week</strong></li><li><strong>Tested on Nintendo Switch 2 with a variety of modern and retro titles</strong></li><li><strong>Used features like the Turbo functionality and button lock switch</strong></li></ul><p>For this review, I tested the Wireless Horipad Turbo for Nintendo Switch 2 on the console of the same name for about a week. I played a good mix of modern and old-school titles with the controller, including <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a><em>, </em><a href="https://www.techradar.com/gaming/street-fighter-6-switch-2-review"><em>Street Fighter 6</em></a><em>, </em><a href="https://www.techradar.com/gaming/rhythm-heaven-groove-review"><em>Rhythm Heaven Groove</em></a><em>, </em>as well as <em>Ridge Racer 64 </em>and <em>Super Mario 64 </em>via Nintendo Switch Online's N64 library.</p><p>During testing, I made use of the Turbo functionality to enable easier, rapid button presses in classic titles like <em>Metal Slug 3. </em>Meanwhile, I went back and forth with the button lock switch, and I can confidently say it stopped me from accidentally backing out to the Home dashboard on a few occasions. I'd love to see this feature make a comeback for future Hori products.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ 'Young people today don’t have the opportunity to play games from 10 years ago' — Nintendo's Miyamoto defends remakes like Ocarina of Time ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Nintendo legend Shigeru Miyamoto has defended the company's recent remakes, like </strong><em><strong>The Legend of Zelda: Ocarina of Time</strong></em></li><li><strong>He says remakes allow younger gamers to experience older titles that aren't accessible anymore</strong></li><li><strong>Miyamoto says remakes lead to "future developments"</strong></li></ul><p>Nintendo executive and representative director Shigeru Miyamoto has defended the company's recent remake releases, suggesting they'll lead to sequels.</p><p>After launching <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a>, a remake of <em>Star Fox 64</em>, on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> last month, Nintendo is scheduled to launch another remake for <a href="https://www.techradar.com/gaming/nintendo-switch/im-excited-for-legend-of-zelda-ocarina-of-time-on-the-switch-2-but-i-wish-it-was-a-sequel-to-majoras-mask-instead"><em>The Legend of Zelda: Ocarina of Time</em></a> sometime this year.</p><p>While many fans are excited for a modern version of the beloved <em>Zelda</em> game, Nintendo has been criticised for frequently re-releasing old, classic titles for its current hardware; <em>Ocarina of Time</em> was first released on N64 in 1998, then received a Nintendo 3DS remaster in 2011, which makes the upcoming Switch 2 title its third iteration.</p><p>Now, speaking in an interview with  <a href="https://www.famitsu.com/" target="_blank">Famitsu</a>(via <a href="https://nintendoeverything.com/miyamoto-defends-the-idea-that-there-are-too-many-remakes-explains-why-nintendo-releases-them/" target="_blank">Nintendo Everything</a>), the <em>Mario</em> creator has addressed concerns that Nintendo is releasing too many remakes, explaining that the projects allow younger gamers to experience older titles that aren't accessible anymore and that the games will eventually lead to "future developments."</p><p>"Some people might say there are a lot of remakes, but after five years, a lot of people have outgrown games and stop playing them," Miyamoto said. "Young people today don’t have the opportunity to play games from 10 years ago, so remaking them to be more playable and releasing them again is a good way to meet the demand."</p><p>He added, "Letting people know the original games also leads to future developments, so we’ve been actively pursuing that recently."</p><p>It's this last comment that suggests Nintendo is actively working on projects that will follow these remakes, but whether they'll be direct sequels or projects within the same franchise, we'll have to wait and see.</p><p>In 2021, Nintendo released remakes of two games in the <em>Famicom Detective Club</em> series, <em>The Missing Heir</em> and <em>The Girl Who Stands Behind</em>, which were then followed by a brand new <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> sequel, <a href="https://www.techradar.com/gaming/emio-the-smiling-man-famicom-detective-club-review"><em>Emio - The Smiling Man</em></a><em>.</em></p><p>It also released a remake of <em>Metroid</em> on 3DS, which led to <em>Metroid Dread</em> on Switch, as well as a <a href="https://www.techradar.com/reviews/the-legend-of-zelda-links-awakening-review"><em>The Legend of Zelda: Link's Awakening</em></a> remake, followed by the spiritual successor in 2024, <a href="https://www.techradar.com/gaming/the-legend-of-zelda-echoes-of-wisdom-review"><em>The Legend of Zelda: Echoes of Wisdom</em></a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/young-people-today-dont-have-the-opportunity-to-play-games-from-10-years-ago-nintendos-miyamoto-defends-remakes-like-ocarina-of-time</link>
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                            <![CDATA[ Nintendo legend Shigeru Miyamoto has defended the company's recent remake releases, suggesting they'll lead to sequels. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 12:54:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda: Ocarina of Time remake screenshot showing a sleeping Link.]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda: Ocarina of Time remake screenshot showing a sleeping Link.]]></media:text>
                                <media:title type="plain"><![CDATA[The Legend of Zelda: Ocarina of Time remake screenshot showing a sleeping Link.]]></media:title>
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                                <ul><li><strong>Nintendo legend Shigeru Miyamoto has defended the company's recent remakes, like </strong><em><strong>The Legend of Zelda: Ocarina of Time</strong></em></li><li><strong>He says remakes allow younger gamers to experience older titles that aren't accessible anymore</strong></li><li><strong>Miyamoto says remakes lead to "future developments"</strong></li></ul><p>Nintendo executive and representative director Shigeru Miyamoto has defended the company's recent remake releases, suggesting they'll lead to sequels.</p><p>After launching <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a>, a remake of <em>Star Fox 64</em>, on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> last month, Nintendo is scheduled to launch another remake for <a href="https://www.techradar.com/gaming/nintendo-switch/im-excited-for-legend-of-zelda-ocarina-of-time-on-the-switch-2-but-i-wish-it-was-a-sequel-to-majoras-mask-instead"><em>The Legend of Zelda: Ocarina of Time</em></a> sometime this year.</p><p>While many fans are excited for a modern version of the beloved <em>Zelda</em> game, Nintendo has been criticised for frequently re-releasing old, classic titles for its current hardware; <em>Ocarina of Time</em> was first released on N64 in 1998, then received a Nintendo 3DS remaster in 2011, which makes the upcoming Switch 2 title its third iteration.</p><p>Now, speaking in an interview with  <a href="https://www.famitsu.com/" target="_blank">Famitsu</a>(via <a href="https://nintendoeverything.com/miyamoto-defends-the-idea-that-there-are-too-many-remakes-explains-why-nintendo-releases-them/" target="_blank">Nintendo Everything</a>), the <em>Mario</em> creator has addressed concerns that Nintendo is releasing too many remakes, explaining that the projects allow younger gamers to experience older titles that aren't accessible anymore and that the games will eventually lead to "future developments."</p><p>"Some people might say there are a lot of remakes, but after five years, a lot of people have outgrown games and stop playing them," Miyamoto said. "Young people today don’t have the opportunity to play games from 10 years ago, so remaking them to be more playable and releasing them again is a good way to meet the demand."</p><p>He added, "Letting people know the original games also leads to future developments, so we’ve been actively pursuing that recently."</p><p>It's this last comment that suggests Nintendo is actively working on projects that will follow these remakes, but whether they'll be direct sequels or projects within the same franchise, we'll have to wait and see.</p><p>In 2021, Nintendo released remakes of two games in the <em>Famicom Detective Club</em> series, <em>The Missing Heir</em> and <em>The Girl Who Stands Behind</em>, which were then followed by a brand new <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> sequel, <a href="https://www.techradar.com/gaming/emio-the-smiling-man-famicom-detective-club-review"><em>Emio - The Smiling Man</em></a><em>.</em></p><p>It also released a remake of <em>Metroid</em> on 3DS, which led to <em>Metroid Dread</em> on Switch, as well as a <a href="https://www.techradar.com/reviews/the-legend-of-zelda-links-awakening-review"><em>The Legend of Zelda: Link's Awakening</em></a> remake, followed by the spiritual successor in 2024, <a href="https://www.techradar.com/gaming/the-legend-of-zelda-echoes-of-wisdom-review"><em>The Legend of Zelda: Echoes of Wisdom</em></a>. </p>
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                                                            <title><![CDATA[ It looks like someone has managed to get Grand Theft Auto 5 running on an original Switch, and now I'm wondering what GTA 6 could look like on Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Someone may have ported </strong><em><strong>Grand Theft Auto 5</strong></em><strong> to Nintendo Switch</strong></li><li><strong>Performance appears poor and reaches 22FPS at most</strong></li><li><strong>It makes me wonder what </strong><em><strong>Grand Theft Auto 6</strong></em><strong> could look like running on Switch 2 </strong></li></ul><p>While we wait for <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, someone has seemingly managed to port <a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> to the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>.</p><p>The port was apparently created by <a href="https://x.com/M0jso" target="_blank">M0jso</a> and posted to <a href="https://www.reddit.com/r/GTA/comments/1v3p05c/someone_has_apparently_ported_gta_5_to_the/" target="_blank">Reddit</a>, where footage apparently shows a native v2699 (2023) version of the 13-year-old game, running on the original Switch, albeit rather poorly.</p><p>The performance overlay shows that the frame rate reaches 22FPS at most, and declines to 11FPS in some places, but it does appear to be playable.</p><p>A user explained that the footage had been taken down a while ago, but it looks like the project is in progress again. M0jso showcased more videos on X, explaining that rendering can be broken in some places, crashes are frequent, but they have seemingly managed to play <em>GTA 5</em> on a real Switch console.</p><p>However, overall, performance appears poor, and the odds of the game reaching console or PC-level quality seem slim. It made me wonder what <em>GTA 6</em> could look like running on the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, a more advanced system that boasts 4K and 1440p resolutions and 60FPS.</p><p>For now, Rockstar hasn't shared any plans to port the game to Switch 2 - a PC version hasn't been announced either - but we've seen demanding games such as <a href="https://www.techradar.com/gaming/cyberpunk-2077-ultimate-edition-nintendo-switch-2-review"><em>Cyberpunk 2077</em></a> and <a href="https://www.techradar.com/reviews/hogwarts-legacy"><em>Hogwarts Legacy</em></a> functioning on the console with minor frame rate issues.</p><p>That being said, <em>GTA 6</em> will be a massive game, with a map possibly even bigger than <em>Cyberpunk 2077</em> and <em>GTA 5</em>'s. Not to mention the dense locations and level of detail that <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> will also need to contend with. </p><p>While the game's performance features haven't been revealed yet, reports have claimed that <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">it's likely to run at 30FPS on PS5 consoles due to CPU limitations</a>, which could make the likelihood of a Switch 2 port rather slim.</p><p>According to <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro" target="_blank">Digital Foundry</a>, <em>GTA 6</em> running at 60FPS on current-gen might be pushing it, but a 40FPS mode could be possible.</p><p>There's still just under five months to go before the game launches on November 19, so we could learn more about performance, potential graphics modes, and even get a third trailer soon.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/it-looks-like-someone-has-managed-to-get-grand-theft-auto-5-running-on-an-original-switch-and-now-im-wondering-what-gta-6-could-look-like-on-switch-2</link>
                                                                            <description>
                            <![CDATA[ While we wait for Grand Theft Auto 6, someone has seemingly managed to port Grand Theft Auto 5 to the Nintendo Switch. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 12:51:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:description>                                                            <media:text><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:title>
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                                <ul><li><strong>Someone may have ported </strong><em><strong>Grand Theft Auto 5</strong></em><strong> to Nintendo Switch</strong></li><li><strong>Performance appears poor and reaches 22FPS at most</strong></li><li><strong>It makes me wonder what </strong><em><strong>Grand Theft Auto 6</strong></em><strong> could look like running on Switch 2 </strong></li></ul><p>While we wait for <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, someone has seemingly managed to port <a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> to the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>.</p><p>The port was apparently created by <a href="https://x.com/M0jso" target="_blank">M0jso</a> and posted to <a href="https://www.reddit.com/r/GTA/comments/1v3p05c/someone_has_apparently_ported_gta_5_to_the/" target="_blank">Reddit</a>, where footage apparently shows a native v2699 (2023) version of the 13-year-old game, running on the original Switch, albeit rather poorly.</p><p>The performance overlay shows that the frame rate reaches 22FPS at most, and declines to 11FPS in some places, but it does appear to be playable.</p><p>A user explained that the footage had been taken down a while ago, but it looks like the project is in progress again. M0jso showcased more videos on X, explaining that rendering can be broken in some places, crashes are frequent, but they have seemingly managed to play <em>GTA 5</em> on a real Switch console.</p><p>However, overall, performance appears poor, and the odds of the game reaching console or PC-level quality seem slim. It made me wonder what <em>GTA 6</em> could look like running on the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, a more advanced system that boasts 4K and 1440p resolutions and 60FPS.</p><p>For now, Rockstar hasn't shared any plans to port the game to Switch 2 - a PC version hasn't been announced either - but we've seen demanding games such as <a href="https://www.techradar.com/gaming/cyberpunk-2077-ultimate-edition-nintendo-switch-2-review"><em>Cyberpunk 2077</em></a> and <a href="https://www.techradar.com/reviews/hogwarts-legacy"><em>Hogwarts Legacy</em></a> functioning on the console with minor frame rate issues.</p><p>That being said, <em>GTA 6</em> will be a massive game, with a map possibly even bigger than <em>Cyberpunk 2077</em> and <em>GTA 5</em>'s. Not to mention the dense locations and level of detail that <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> will also need to contend with. </p><p>While the game's performance features haven't been revealed yet, reports have claimed that <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">it's likely to run at 30FPS on PS5 consoles due to CPU limitations</a>, which could make the likelihood of a Switch 2 port rather slim.</p><p>According to <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro" target="_blank">Digital Foundry</a>, <em>GTA 6</em> running at 60FPS on current-gen might be pushing it, but a 40FPS mode could be possible.</p><p>There's still just under five months to go before the game launches on November 19, so we could learn more about performance, potential graphics modes, and even get a third trailer soon.</p>
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                                                            <title><![CDATA[ Square Enix just dropped Final Fantasy 10 and 10-2 for Nintendo Switch 2 with some key upgrades — but there's bad news for existing Switch version owners ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Square Enix just released </strong><em><strong>Final Fantasy 10 </strong></em><strong>and </strong><em><strong>Final Fantasy 10-2 </strong></em><strong>for Nintendo Switch 2</strong></li><li><strong>The bundle now runs at a higher resolution with improved textures and some quality of life additions</strong></li><li><strong>There is no upgrade path for existing owners of the original Switch version, however</strong></li></ul><p>Square Enix just released new versions of its iconic role-playing games <em>Final Fantasy 10  </em>and <em>Final </em><a href="https://www.techradar.com/gaming/consoles-pc/final-fantasy-10-2-at-20-how-breaking-the-series-golden-rule-changed-final-fantasy-forever"><em>Fantasy 10-2</em></a><em> </em>for Nintendo Switch 2, but there's some bad news if you own the existing Switch editions.</p><p>The two games come as a combined HD Remaster bundle, which is currently available on the Switch 2 eShop for $49.99 / 44.99 / AU$79.95.  There's no upgrade path if you bought the same remasters when they released for the original Nintendo Switch back in 2019. This means if, like me, you have a copies for Nintendo Switch, your only option to get your hands on these new ports is to buy them again at full price.</p><p>It's a huge shame, especially considering the fact that the Nintendo Switch 2 ports do look better in my experience.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ty5GfJ48tiNKBEMxPxFu8L.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DEVYk8qDzv9f7Wct4ooyVS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MpbCLSYfwfMhF4ZufFdeBL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/o4kn6ADMZehQxaPjuNV3fS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ihZ5V9aS5iQB4L4xZJP5CL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fkjaFngWnCuzXAbaifZhWS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qKidqZfjBXD2TF8rT8AUCL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QznPQtyrFgbhmF3Q4ZMqQS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure></figure><p>The publisher provided a copy of the Switch 2 game earlier this morning and, weirdly, it turns out that it does not offer a save transfer feature — so I've only been able to compare very early sections in <em>Final Fantasy 10</em>. </p><p>Still, as you can see from the images above (captured in handheld mode), the Switch 2 port has a noticeably higher resolution picture (even with the Switch 2's handheld mode boost option enabled) and much better looking textures — especially if you pay attention to the background terrain while characters are speaking.</p><p>Unfortunately, it seems like the game is still locked to 30fps, though that shouldn't come as much of a surprise as every version so far has had the same restriction.</p><p>The Switch 2 edition also comes with some quality of life features that were previously added to the PC port of the games but absent on the original Switch. This includes the ability to speed up the game, turn off annoying random encounters, give yourself loads of items, and so on.</p><p>It's the kind of extra content that you would want from a $10 upgrade, but certainly does not justify paying full price. If you haven't played <em>Final Fantasy 10  and Final Fantasy 10-2  </em>this new port is likely to be a more tempting option, as these small changes still mean that it is the best version on Nintendo platforms right now.</p><p>First released in 2001 for PlayStation 2, <em>Final Fantasy 10 </em>sees protagonist Tidus as he navigates a fictional world inspired by the tropical islands of Southeast Asia in a quest to defeat a powerful evil creature. </p><p>Despite its age, it's considered one of the <a href="https://www.techradar.com/news/best-rpgs">best RPGs</a> with fans praising its distinctive art direction and emotional narrative. Its sequel, <em>Final Fantasy 10-2</em>, dropped in 2003 and continues the story in the same setting.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo/square-enix-just-dropped-final-fantasy-10-and-10-2-for-nintendo-switch-2-with-some-key-upgrades-but-theres-bad-news-for-existing-switch-version-owners</link>
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                            <![CDATA[ Final Fantasy 10 and 10-2 just dropped on Nintendo Switch 2. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 10:47:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Banner art for Final Fantasy X and X2 on Switch 2.]]></media:description>                                                            <media:text><![CDATA[Banner art for Final Fantasy X and X2 on Switch 2.]]></media:text>
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                                <ul><li><strong>Square Enix just released </strong><em><strong>Final Fantasy 10 </strong></em><strong>and </strong><em><strong>Final Fantasy 10-2 </strong></em><strong>for Nintendo Switch 2</strong></li><li><strong>The bundle now runs at a higher resolution with improved textures and some quality of life additions</strong></li><li><strong>There is no upgrade path for existing owners of the original Switch version, however</strong></li></ul><p>Square Enix just released new versions of its iconic role-playing games <em>Final Fantasy 10  </em>and <em>Final </em><a href="https://www.techradar.com/gaming/consoles-pc/final-fantasy-10-2-at-20-how-breaking-the-series-golden-rule-changed-final-fantasy-forever"><em>Fantasy 10-2</em></a><em> </em>for Nintendo Switch 2, but there's some bad news if you own the existing Switch editions.</p><p>The two games come as a combined HD Remaster bundle, which is currently available on the Switch 2 eShop for $49.99 / 44.99 / AU$79.95.  There's no upgrade path if you bought the same remasters when they released for the original Nintendo Switch back in 2019. This means if, like me, you have a copies for Nintendo Switch, your only option to get your hands on these new ports is to buy them again at full price.</p><p>It's a huge shame, especially considering the fact that the Nintendo Switch 2 ports do look better in my experience.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ty5GfJ48tiNKBEMxPxFu8L.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DEVYk8qDzv9f7Wct4ooyVS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MpbCLSYfwfMhF4ZufFdeBL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/o4kn6ADMZehQxaPjuNV3fS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ihZ5V9aS5iQB4L4xZJP5CL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fkjaFngWnCuzXAbaifZhWS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qKidqZfjBXD2TF8rT8AUCL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QznPQtyrFgbhmF3Q4ZMqQS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure></figure><p>The publisher provided a copy of the Switch 2 game earlier this morning and, weirdly, it turns out that it does not offer a save transfer feature — so I've only been able to compare very early sections in <em>Final Fantasy 10</em>. </p><p>Still, as you can see from the images above (captured in handheld mode), the Switch 2 port has a noticeably higher resolution picture (even with the Switch 2's handheld mode boost option enabled) and much better looking textures — especially if you pay attention to the background terrain while characters are speaking.</p><p>Unfortunately, it seems like the game is still locked to 30fps, though that shouldn't come as much of a surprise as every version so far has had the same restriction.</p><p>The Switch 2 edition also comes with some quality of life features that were previously added to the PC port of the games but absent on the original Switch. This includes the ability to speed up the game, turn off annoying random encounters, give yourself loads of items, and so on.</p><p>It's the kind of extra content that you would want from a $10 upgrade, but certainly does not justify paying full price. If you haven't played <em>Final Fantasy 10  and Final Fantasy 10-2  </em>this new port is likely to be a more tempting option, as these small changes still mean that it is the best version on Nintendo platforms right now.</p><p>First released in 2001 for PlayStation 2, <em>Final Fantasy 10 </em>sees protagonist Tidus as he navigates a fictional world inspired by the tropical islands of Southeast Asia in a quest to defeat a powerful evil creature. </p><p>Despite its age, it's considered one of the <a href="https://www.techradar.com/news/best-rpgs">best RPGs</a> with fans praising its distinctive art direction and emotional narrative. Its sequel, <em>Final Fantasy 10-2</em>, dropped in 2003 and continues the story in the same setting.</p>
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                                                            <title><![CDATA[ The Super Mario Galaxy Movie 4K Blu-ray might not be my favorite movie of the year, but my god it's an awesome new reference disc for testing TVs and Dolby Atmos sound system ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As TechRadar’s AV tester, I’m always on the lookout for new 4K Blu-rays to test the <a href="https://www.techradar.com/news/best-tv">best TVs</a> and <a href="https://www.techradar.com/televisions/soundbars/the-best-soundbars-for-all-budgets">best soundbars</a> with. While I have a pretty healthy catalog, with some top-notch discs, as a 4K Blu-ray fan, it’s exciting to check out new discs to keep testing fresh. </p><p>Last month, <a href="https://www.techradar.com/televisions/blu-ray/one-of-the-best-dolby-vision-and-dolby-atmos-4k-blu-rays-ive-ever-tested-speed-racer-on-4k-is-so-good-its-going-to-be-my-new-go-to-disc-for-tv-and-soundbar-testing">I tested the <em>Speed Racer</em> 4K Blu-ray</a> and it was a powerhouse. Not only did it deliver staggeringly vibrant colors, but it also had a superb Dolby Atmos soundtrack that demonstrated power and precision, particularly during race sequences. It was one of my top discs of the <a href="https://www.techradar.com/televisions/blu-ray/7-discs-new-4k-blu-rays-to-add-to-your-collection-from-june-2026">June 2026 Blu-ray Bounty</a>, and it’s easily one of the most impressive I’ve tested. </p><p>This month, a new disc has caught my eye: <em>The Super Mario Galaxy Movie</em>. The second entry in the new <em>Mario Bros</em> set of films, first started in 2023 with <em>The Super Mario Bros.,</em> I’m anticipating that <em>The Super Mario Galaxy</em> <em>Movie</em> will have bright, crisp visuals and, hopefully, a great Dolby Atmos soundtrack. </p><p>While this was one of <a href="https://www.techradar.com/televisions/blu-ray/i-test-4k-blu-ray-for-a-living-and-these-are-the-4-discs-im-most-looking-forward-to-testing-in-july-2026">my most anticipated discs of July 2026</a>, a first impressions <a href="https://www.reddit.com/r/4kbluray/comments/1u4kovf/mario_galaxy_impressions/" target="_blank">Reddit thread on r/4K Blu-ray from user u/nacthenud</a> got me even more hyped. Not only did they rate the movie’s HDR performance, but also mentioned it in the same breath as <em>Speed Racer</em>. So, I decided to check out how the disc fared on our reference <a href="https://www.techradar.com/televisions/lg-g6-oled-tv-review">LG G6 OLED TV</a>, one of the <a href="https://www.techradar.com/televisions/the-best-oled-tvs">best OLED TVs</a> I’ve tested this year. </p><h2 id="phenomenal-colors">Phenomenal colors </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tzRnTemMpfaKmAiz82QwPM" name="The Super Mario Galaxy Movie 4K Blu-ray - Rosalina and the Lumas" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Rosalina with the group of Lumas by a fire" src="https://cdn.mos.cms.futurecdn.net/tzRnTemMpfaKmAiz82QwPM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text"><em>The Super Mario Galaxy</em> 4K Blu-ray delivers astonshing colors, shown here by the bold and bright Lumas </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>From the moment <em>The Super Mario Galaxy Movie</em> starts, it’s clear just how stunning the 4K disc’s color reproduction is. As Princess Rosalina reads a bedtime story to the Lumas, the small creatures dazzle on screen. Every color, including yellow, green, red and so on, look natural and punchy in equal measure. Thanks to the high HDR highlight brightness, coupled with Dolby Vision support, the Lumas really popped on the LG G6’s screen. If your TV has high brightness with good highlights, you’ll be rewarded in this scene alone. </p><p>Soon after, as Rosalina battles Bowser Jr. in his giant robot, the sparkle from her magic, which comes out in vibrant blues, pinks and purples, shimmers on screen. This is also true later as the yellow Luma turns into a star, with the glittery stardust jumping on screen. Again, it’s another showcase of how impactful HDR highlights can look. </p><p>Later, as we see Mario and Luigi meet Yoshi for the first time, the 4K presentation gets to show the authenticity of its colors. Yes, Mario’s red jumpsuit and the green of Luigi’s overalls and Yoshi’s skin are striking, but the colors look realistic too. While I expected the colors in this movie to explode on screen as I’d seen in animated flicks like <em>Elemental</em>, these particular colors reminded me more of the lifelike colors I’d seen in <em>The Wild Robot</em>, exhibiting the wonderful depth and realism I liked in the latter. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y7XjEvfTRXgjP8eTVjDZoM" name="The Super Mario Galaxy Movie 4K Blu-ray - Peach and Mario" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Peach and Mario talking, with Peach looking frustrated" src="https://cdn.mos.cms.futurecdn.net/y7XjEvfTRXgjP8eTVjDZoM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Colors are both vibrant and authentic throughout the movie, really popping on the LG G6 I used. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>In complete opposition to that, the neon signs of the games in the casino Peach and Toad arrive at really burst with color. This is where the G6’s highlights and peak brightness were really tested, and it did a great job. If you have a TV with high peak brightness, then again you’ll be rewarded. The same is true with the gold detail on the furnishings around Peach’s castle, as they sparkle as well. </p><p>Peach and Rosalina’s dresses are highlights in themselves, really delivering that candy-colored pop alongside the shimmer they both seem to produce. While they’re colors aren’t as natural as the Mario Bros and Yoshi, they’re accurate for the movie and really deliver a nice impact. </p><h2 id="dolby-atmos-power">Dolby Atmos power</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2aN42euFwTepm4YHteFVqM" name="The Super Mario Galaxy Movie 4K Blu-ray - Lumas in night sky" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing the Lumas flying through the night sky" src="https://cdn.mos.cms.futurecdn.net/2aN42euFwTepm4YHteFVqM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Overhead height channels are well utilized, delivering strong, immersive Dolby Atmos  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>While I anticipated this disc to be a showcase for color, I didn’t expect it to be such a perfect audio powerhouse. Bass is frequently hefty, pushing the limits of the subwoofer of the Samsung HW-Q990C soundbar I was using. As Bowser Jr’s robot stomps towards Rosalina, the rumble from the Q990C’s subwoofer rattled the room and reverberated through the floor. Later, as Fox ignites the engines of the Arwing, this produces some meaty bass, akin to the igniting of the Batmobile’s engine from <em>The Batman</em>, my go-to audio testing scene. </p><p>The Dolby Atmos soundtrack here is also very precise. As Luigi launches fire in a panic in a cave, the flames’ trajectory was accurately mapped to the front channels, travelling from right to left across the soundbar. In another scene, as Peach and Toad first fly into space, the sound of the twinkling flight path of the trail behind them is not only mapped accurately, but clearly audible among the rousing, horn-led score, showing the soundtrack’s excellent balance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ijouUfbNCk6kMuHBS6gpiM" name="The Super Mario Galaxy Movie 4K Blu-ray - star" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing the Luma in its star form" src="https://cdn.mos.cms.futurecdn.net/ijouUfbNCk6kMuHBS6gpiM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The star's flight path is one of the highlights of the disc's Dolby Atmos soundtrack.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>Surround and height channels are also fully utilized. During the climactic space battle, as Fox pilots the Arwing towards Bowser Jr’s ship, the Arwing travels around the whole ship. This was mapped with real precision first to the front channels, then the rear right, to the rear left and back again, creating a fully immersive feel. It reminded me of the time-bending music sequence in <em>Sinners</em>, which also moved around each channel. </p><p>Throughout, there are numerous scenes where characters fly through space, using the star to move from galaxy to galaxy. These are a great demonstration for Atmos, with overhead flight paths actually coming from overhead. The same was true with Fox’s Arwing. As it avoided Bowser’s minions in the space battle, anytime the Arwing moved to the top of the screen, Atmos rendered accurate overhead flight. </p><h2 id="another-reference-disc">Another reference disc</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ujqngYRGLgyMcEBCKexwmM" name="The Super Mario Galaxy Movie 4K Blu-ray - Yoshi, Luigi and the Toads" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Luigi, Yoshi and a group of Toads as the Lumas fall from the sky" src="https://cdn.mos.cms.futurecdn.net/ujqngYRGLgyMcEBCKexwmM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text"><em>The Super Galaxy Movie</em> is yet another astonishing, reference-quality 4K Blu-ray  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>After watching <em>The Super Mario Galaxy Movie</em>, it’s definitely entering my testing rotation. Not only does it deliver on color and sound, but animation is crisp throughout, with clean-looking animation. Contrast is also powerful, with the dark blues of space contrasting well with the stars, Lumas and even the bright outfits of the main characters. </p><p>There are also plenty of bright scenes that will show off a TV’s HDR highlights and brightness, plus there’s some lovely shadow detail. Any scenes with strong light, such as Mario and Luigi with their flames in the cave, or at sunset as Peach gets frustrated, there’s strong shadows cast that look realistic. </p><p>This really is a superb 4K disc, and if you’re looking for a bold, colorful and dynamic movie to show off your home theater system, this is one to consider. </p><div data-widget-type="review" data-model-name="The Super Mario Galaxy Movie 4K Blu-ray"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/televisions/blu-ray/the-super-mario-galaxy-movie-4k-blu-ray-might-not-be-my-favorite-movie-of-the-year-but-my-god-its-an-awesome-new-reference-disc-for-testing-tvs-and-dolby-atmos-sound-system</link>
                                                                            <description>
                            <![CDATA[ Another month, another reference-quality 4K Blu-ray: and this time, it's The Super Mario Galaxy Movie. ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Blu-ray]]></category>
                                                    <category><![CDATA[Televisions]]></category>
                                                    <category><![CDATA[Home Theater]]></category>
                                                                                                <author><![CDATA[ james.davidson@futurenet.com (James Davidson) ]]></author>                    <dc:creator><![CDATA[ James Davidson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fXWXcCW3VY6Vcup2P2YqHH.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;James is the TV Hardware Staff Writer at TechRadar. After studying English Literature and Creative Writing at Bath Spa University, he rekindled a childhood love for writing and creating stories that soon translated into the world of freelance writing, primarily for music blogs. Eventually getting into the world of TV and hi-fi, James honed a knowledge and passion for all things audio and visual. He is now bringing this experience to Tech Radar to write about the latest TV- related tech and give readers all the info they need. When not writing and reading about the latest audio and visual goodies, James can be found gaming, reading, watching rugby or coming up with another idea for a novel.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nintendo / Universal Pictures / Future ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Mario and Luigi standing either side of Yoshi ]]></media:description>                                                            <media:text><![CDATA[The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Mario and Luigi standing either side of Yoshi ]]></media:text>
                                <media:title type="plain"><![CDATA[The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Mario and Luigi standing either side of Yoshi ]]></media:title>
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                                <p>As TechRadar’s AV tester, I’m always on the lookout for new 4K Blu-rays to test the <a href="https://www.techradar.com/news/best-tv">best TVs</a> and <a href="https://www.techradar.com/televisions/soundbars/the-best-soundbars-for-all-budgets">best soundbars</a> with. While I have a pretty healthy catalog, with some top-notch discs, as a 4K Blu-ray fan, it’s exciting to check out new discs to keep testing fresh. </p><p>Last month, <a href="https://www.techradar.com/televisions/blu-ray/one-of-the-best-dolby-vision-and-dolby-atmos-4k-blu-rays-ive-ever-tested-speed-racer-on-4k-is-so-good-its-going-to-be-my-new-go-to-disc-for-tv-and-soundbar-testing">I tested the <em>Speed Racer</em> 4K Blu-ray</a> and it was a powerhouse. Not only did it deliver staggeringly vibrant colors, but it also had a superb Dolby Atmos soundtrack that demonstrated power and precision, particularly during race sequences. It was one of my top discs of the <a href="https://www.techradar.com/televisions/blu-ray/7-discs-new-4k-blu-rays-to-add-to-your-collection-from-june-2026">June 2026 Blu-ray Bounty</a>, and it’s easily one of the most impressive I’ve tested. </p><p>This month, a new disc has caught my eye: <em>The Super Mario Galaxy Movie</em>. The second entry in the new <em>Mario Bros</em> set of films, first started in 2023 with <em>The Super Mario Bros.,</em> I’m anticipating that <em>The Super Mario Galaxy</em> <em>Movie</em> will have bright, crisp visuals and, hopefully, a great Dolby Atmos soundtrack. </p><p>While this was one of <a href="https://www.techradar.com/televisions/blu-ray/i-test-4k-blu-ray-for-a-living-and-these-are-the-4-discs-im-most-looking-forward-to-testing-in-july-2026">my most anticipated discs of July 2026</a>, a first impressions <a href="https://www.reddit.com/r/4kbluray/comments/1u4kovf/mario_galaxy_impressions/" target="_blank">Reddit thread on r/4K Blu-ray from user u/nacthenud</a> got me even more hyped. Not only did they rate the movie’s HDR performance, but also mentioned it in the same breath as <em>Speed Racer</em>. So, I decided to check out how the disc fared on our reference <a href="https://www.techradar.com/televisions/lg-g6-oled-tv-review">LG G6 OLED TV</a>, one of the <a href="https://www.techradar.com/televisions/the-best-oled-tvs">best OLED TVs</a> I’ve tested this year. </p><h2 id="phenomenal-colors">Phenomenal colors </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tzRnTemMpfaKmAiz82QwPM" name="The Super Mario Galaxy Movie 4K Blu-ray - Rosalina and the Lumas" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Rosalina with the group of Lumas by a fire" src="https://cdn.mos.cms.futurecdn.net/tzRnTemMpfaKmAiz82QwPM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text"><em>The Super Mario Galaxy</em> 4K Blu-ray delivers astonshing colors, shown here by the bold and bright Lumas </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>From the moment <em>The Super Mario Galaxy Movie</em> starts, it’s clear just how stunning the 4K disc’s color reproduction is. As Princess Rosalina reads a bedtime story to the Lumas, the small creatures dazzle on screen. Every color, including yellow, green, red and so on, look natural and punchy in equal measure. Thanks to the high HDR highlight brightness, coupled with Dolby Vision support, the Lumas really popped on the LG G6’s screen. If your TV has high brightness with good highlights, you’ll be rewarded in this scene alone. </p><p>Soon after, as Rosalina battles Bowser Jr. in his giant robot, the sparkle from her magic, which comes out in vibrant blues, pinks and purples, shimmers on screen. This is also true later as the yellow Luma turns into a star, with the glittery stardust jumping on screen. Again, it’s another showcase of how impactful HDR highlights can look. </p><p>Later, as we see Mario and Luigi meet Yoshi for the first time, the 4K presentation gets to show the authenticity of its colors. Yes, Mario’s red jumpsuit and the green of Luigi’s overalls and Yoshi’s skin are striking, but the colors look realistic too. While I expected the colors in this movie to explode on screen as I’d seen in animated flicks like <em>Elemental</em>, these particular colors reminded me more of the lifelike colors I’d seen in <em>The Wild Robot</em>, exhibiting the wonderful depth and realism I liked in the latter. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y7XjEvfTRXgjP8eTVjDZoM" name="The Super Mario Galaxy Movie 4K Blu-ray - Peach and Mario" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Peach and Mario talking, with Peach looking frustrated" src="https://cdn.mos.cms.futurecdn.net/y7XjEvfTRXgjP8eTVjDZoM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Colors are both vibrant and authentic throughout the movie, really popping on the LG G6 I used. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>In complete opposition to that, the neon signs of the games in the casino Peach and Toad arrive at really burst with color. This is where the G6’s highlights and peak brightness were really tested, and it did a great job. If you have a TV with high peak brightness, then again you’ll be rewarded. The same is true with the gold detail on the furnishings around Peach’s castle, as they sparkle as well. </p><p>Peach and Rosalina’s dresses are highlights in themselves, really delivering that candy-colored pop alongside the shimmer they both seem to produce. While they’re colors aren’t as natural as the Mario Bros and Yoshi, they’re accurate for the movie and really deliver a nice impact. </p><h2 id="dolby-atmos-power">Dolby Atmos power</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2aN42euFwTepm4YHteFVqM" name="The Super Mario Galaxy Movie 4K Blu-ray - Lumas in night sky" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing the Lumas flying through the night sky" src="https://cdn.mos.cms.futurecdn.net/2aN42euFwTepm4YHteFVqM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Overhead height channels are well utilized, delivering strong, immersive Dolby Atmos  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>While I anticipated this disc to be a showcase for color, I didn’t expect it to be such a perfect audio powerhouse. Bass is frequently hefty, pushing the limits of the subwoofer of the Samsung HW-Q990C soundbar I was using. As Bowser Jr’s robot stomps towards Rosalina, the rumble from the Q990C’s subwoofer rattled the room and reverberated through the floor. Later, as Fox ignites the engines of the Arwing, this produces some meaty bass, akin to the igniting of the Batmobile’s engine from <em>The Batman</em>, my go-to audio testing scene. </p><p>The Dolby Atmos soundtrack here is also very precise. As Luigi launches fire in a panic in a cave, the flames’ trajectory was accurately mapped to the front channels, travelling from right to left across the soundbar. In another scene, as Peach and Toad first fly into space, the sound of the twinkling flight path of the trail behind them is not only mapped accurately, but clearly audible among the rousing, horn-led score, showing the soundtrack’s excellent balance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ijouUfbNCk6kMuHBS6gpiM" name="The Super Mario Galaxy Movie 4K Blu-ray - star" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing the Luma in its star form" src="https://cdn.mos.cms.futurecdn.net/ijouUfbNCk6kMuHBS6gpiM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The star's flight path is one of the highlights of the disc's Dolby Atmos soundtrack.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>Surround and height channels are also fully utilized. During the climactic space battle, as Fox pilots the Arwing towards Bowser Jr’s ship, the Arwing travels around the whole ship. This was mapped with real precision first to the front channels, then the rear right, to the rear left and back again, creating a fully immersive feel. It reminded me of the time-bending music sequence in <em>Sinners</em>, which also moved around each channel. </p><p>Throughout, there are numerous scenes where characters fly through space, using the star to move from galaxy to galaxy. These are a great demonstration for Atmos, with overhead flight paths actually coming from overhead. The same was true with Fox’s Arwing. As it avoided Bowser’s minions in the space battle, anytime the Arwing moved to the top of the screen, Atmos rendered accurate overhead flight. </p><h2 id="another-reference-disc">Another reference disc</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ujqngYRGLgyMcEBCKexwmM" name="The Super Mario Galaxy Movie 4K Blu-ray - Yoshi, Luigi and the Toads" alt="The Super Mario Galaxy Movie 4K Blu-ray on the LG G6 showing Luigi, Yoshi and a group of Toads as the Lumas fall from the sky" src="https://cdn.mos.cms.futurecdn.net/ujqngYRGLgyMcEBCKexwmM.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text"><em>The Super Galaxy Movie</em> is yet another astonishing, reference-quality 4K Blu-ray  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo / Universal Pictures / Future )</span></figcaption></figure><p>After watching <em>The Super Mario Galaxy Movie</em>, it’s definitely entering my testing rotation. Not only does it deliver on color and sound, but animation is crisp throughout, with clean-looking animation. Contrast is also powerful, with the dark blues of space contrasting well with the stars, Lumas and even the bright outfits of the main characters. </p><p>There are also plenty of bright scenes that will show off a TV’s HDR highlights and brightness, plus there’s some lovely shadow detail. Any scenes with strong light, such as Mario and Luigi with their flames in the cave, or at sunset as Peach gets frustrated, there’s strong shadows cast that look realistic. </p><p>This really is a superb 4K disc, and if you’re looking for a bold, colorful and dynamic movie to show off your home theater system, this is one to consider. </p><div data-widget-type="review" data-model-name="The Super Mario Galaxy Movie 4K Blu-ray"></div>
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                                                            <title><![CDATA[ With wonderfully designed missions and a plethora satisfying progression systems, Splatoon Raiders is a must-play for Nintendo Switch 2 owners ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you’ve always loved the world of the <em>Splatoon </em>series but have been — understandably — put off by the prospect of its sweaty competitive multiplayer modes, then this latest <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> exclusive third-person shooter is for you.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>July 23, 2026</p></div></div><p><em>Splatoon Raiders </em>offers an incredibly compelling, single-player take on the series’ trademark ink-spewing action. It’s all underpinned by the same excellent shooting mechanics that make online matches of <a href="https://www.techradar.com/reviews/splatoon-3"><em>Splatoon 3</em></a><em> </em>such a blast, now smartly recontextualized in a wholly player versus environment (PvE) format and enhanced with a plethora of satisfying progression systems that allow you to experiment with countless impactful character builds.</p><p>The sheer volume of content here is formidable: there are a vast number of highly replayable missions that can be tackled in multiple difficulty levels, more than a hundred weapons to wield, and even lend others a hand in online co-op for more unlockable rewards. This is comfortably one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a> and I know I’ll be coming back to it, even now I’ve seen the credits roll.</p><h2 id="fishy-business">Fishy business</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FGFu6Lmo6MrkpFDoe7hrjQ" name="2026071316370100_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/FGFu6Lmo6MrkpFDoe7hrjQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>While the main <em>Splatoon </em>games are known for their clean urban aesthetics, <em>Splatoon Raiders </em>sets itself apart with a much grimier, more salvaged look. Set on the distant Spirhalite Islands, it follows an unnamed mechanic working for the Deep Cut trio — the iconic TV show hosts from <em>Splatoon 3 </em>who apparently moonlight as treasure hunters. With the group stranded on a raft after their latest treasure hunting expedition goes awry, they’re forced to improvise gear and track down the resources necessary to escape.</p><p>Fashioned from wooden crates and metal grates, the raft functions as your hub world in between missions and can be outfitted with a range of useful features like a customizable firing range and a range of upgrade stations, in addition to more whimsical options like an arcade cabinet that offers some cute pixel-art minigames. You always feel like there’s a meaningful upgrade that you’re working towards, and watching your craft develop from a ramshackle structure into a fully-fledged mobile base as you progress through the story is immensely satisfying.</p><p>That’s not to say that you need much encouragement to complete missions, however, as they’re a load of fun. There are three main types: quickfire dens that have you beating a few waves of foes in a short time limit, longer raids where you drop into large semi-open environments to secure nearby treasure chests, and dungeons that challenge you to get to a goal with a set loadout. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m27Nc7ePY2o2mKfzKJmcfQ" name="2026070823090500_s" caption="" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/m27Nc7ePY2o2mKfzKJmcfQ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>I love the character creator in </strong><em><strong>Splatoon Raiders</strong></em><strong>. It lets you choose between an Inkling or Octoling protagonist, with customizable facial features and a range of cute hairstyles that are perfect for expressing yourself in co-op. The generous selection of unlockable outfits is lovely too.</strong></p></div></div><p>It seems pretty basic at first, but there are an incredible number of unique twists that keep each new mission feeling fresh. A den, for example, might throw hundreds of the same area-denial enemies at you — coating the small arena with noxious slime that chips away at your health and forces you to stay on your feet — while a raid could surprise you with tricky platforming sections and a strict time limit.</p><p>The dungeons, meanwhile, are more focused around puzzles and cleverly serve to tutorialize many of the weapons and abilities that you can unlock.</p><h2 id="in-the-tank">In the tank</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CfKnQAQHFmRx5i9DAoMxGR" name="2026071316365900_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/CfKnQAQHFmRx5i9DAoMxGR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Your character can carry one of three ink tanks (which basically determine your chosen ‘class’), designed for raw power, speed, or more careful ranged tactics. They all play completely differently, with their own roster of powerful gadgets to unlock and an overall power level that gradually ticks up with use.</p><p>I mainly relied on the Power Tank, which, true to its name, is all about big, bombastic attacks that deal massive damage. My favorite gadgets include the inky hatchet with its huge slashing strike that is invaluable for taking out tankier foes and a charging rocket launcher that wonderfully shreds through groups of smaller ones. </p><p>It might be tempting to rely on one favorite, but there are plenty of good reasons to try the others. Fully upgrading one tank requires you to spend time with the others, and some dungeons even have specific rewards depending on which you use to complete them. I initially thought that this might prove a frustrating barrier to progression, but soon came to appreciate being made to step out of my comfort zone because all three tanks are equally enjoyable to use with a huge variety of gadgets to discover.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AuFQS6ghLG5q35Yyq3dxGR" name="2026071021035900_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/AuFQS6ghLG5q35Yyq3dxGR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Every gadget is highly customizable as well, with a plethora of collectible parts that do everything from minor stat upgrades to fundamentally change how they work. You can only add a certain number of parts at a time, so you’ll need to think carefully in order to craft a new build to successfully overcome a particularly tricky challenge.</p><p>There’s just as much depth to the wide selection of weapons. The 11 types on offer will all be familiar if you’ve played <em>Splatoon 3</em>, with a good mix of long-range shooters, nimble pistols, sloshing buckets, and so on, all with their own mechanics to master. Tackling more difficult missions rewards more powerful weapons at a strong pace, which, alongside the steady introduction of new rarities with their own unique qualities, further stops everything from becoming stale.</p><p>The same is true of the many enemy types. It’s the same malevolent Salmonids from the Salmon Run side modes of <a href="https://www.techradar.com/how-to/splatoon-2-tips-and-tricks"><em>Splatoon 2</em></a><em> </em>and <em>3</em>, but with a healthy number of new varieties to surprise even the most seasoned fish hunters.</p><p>It all comes together for an experience that, even when some of the more difficult challenges force you to grind up your power level, remains fresh and exciting like a delicious piece of sashimi throughout.</p><h2 id="should-i-play-splatoon-raiders">Should I play Splatoon Raiders?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You’ve always wanted a single-player Splatoon</strong><br><em>Splatoon Raiders </em>finally delivers the single-player <em>Splatoon </em>experience that many have been waiting for, giving you a new way to discover the franchise without the pressure of PvP.</p></div><div class="product"><p><strong>You want something to play for the long haul</strong><br>With its wealth of meaty progression systems, <em>Splatoon Raiders </em>gives you loads of goals to work towards. Pick this up if you want a game that you can dip into over and over again.</p></div><div class="product"><p><strong>You’re after a meaty co-op experience</strong><br>Although primarily a single-player experience, <em>Splatoon Raiders </em>supports online co-op that lets you tackle the majority of its missions with up to three friends.</p></div><h2 id="don-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You’re not interested in Splatoon</strong><br><em>Splatoon Raiders </em>is a superb game, but it’s not going to win you over if you already disliked the series’ third-person, ink-based combat.</p></div><h2 id="accessibility-features-5">Accessibility features</h2><p>Like most modern Nintendo releases, <em>Splatoon Raiders </em>is lacking when it comes to accessibility features. It offers the ability to invert both thumbsticks, or use motion controls to aim. </p><p>The color of ink is usually random, but you can lock it to either blue or purple in order to be easier to see. In addition to offering harder versions of most missions, the game features three overall difficulty modes which decreases or increases the power of enemies. </p><h2 id="how-i-reviewed-splatoon-raiders">How I reviewed Splatoon Raiders</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8h7YhuEVHNBcd6ynpZoHR" name="2026071123540000_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/B8h7YhuEVHNBcd6ynpZoHR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>I played nearly 20 hours of <em>Splatoon Raiders </em>on Nintendo Switch 2 using the <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy-Con 2 controllers</a> in handheld mode. For audio, I used the system’s built-in speaker setup. </p><p>I experienced the whole of the game’s story, hitting the credits having tackled all of the major missions on the standard difficulty mode, in addition to some online co-op play.</p><p><em>First reviewed June 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/splatoon-raiders-review</link>
                                                                            <description>
                            <![CDATA[ Splatoon Raiders delivers a fantastic solo experience filled with enjoyable shooting, loads of satisfying progression, and smartly designed levels. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 21 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/5ZcaGaLgL4ZaUJgNf8fRHR-1280-80.jpg">
                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.]]></media:description>                                                            <media:text><![CDATA[A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.]]></media:text>
                                <media:title type="plain"><![CDATA[A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>If you’ve always loved the world of the <em>Splatoon </em>series but have been — understandably — put off by the prospect of its sweaty competitive multiplayer modes, then this latest <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> exclusive third-person shooter is for you.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>July 23, 2026</p></div></div><p><em>Splatoon Raiders </em>offers an incredibly compelling, single-player take on the series’ trademark ink-spewing action. It’s all underpinned by the same excellent shooting mechanics that make online matches of <a href="https://www.techradar.com/reviews/splatoon-3"><em>Splatoon 3</em></a><em> </em>such a blast, now smartly recontextualized in a wholly player versus environment (PvE) format and enhanced with a plethora of satisfying progression systems that allow you to experiment with countless impactful character builds.</p><p>The sheer volume of content here is formidable: there are a vast number of highly replayable missions that can be tackled in multiple difficulty levels, more than a hundred weapons to wield, and even lend others a hand in online co-op for more unlockable rewards. This is comfortably one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a> and I know I’ll be coming back to it, even now I’ve seen the credits roll.</p><h2 id="fishy-business">Fishy business</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FGFu6Lmo6MrkpFDoe7hrjQ" name="2026071316370100_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/FGFu6Lmo6MrkpFDoe7hrjQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>While the main <em>Splatoon </em>games are known for their clean urban aesthetics, <em>Splatoon Raiders </em>sets itself apart with a much grimier, more salvaged look. Set on the distant Spirhalite Islands, it follows an unnamed mechanic working for the Deep Cut trio — the iconic TV show hosts from <em>Splatoon 3 </em>who apparently moonlight as treasure hunters. With the group stranded on a raft after their latest treasure hunting expedition goes awry, they’re forced to improvise gear and track down the resources necessary to escape.</p><p>Fashioned from wooden crates and metal grates, the raft functions as your hub world in between missions and can be outfitted with a range of useful features like a customizable firing range and a range of upgrade stations, in addition to more whimsical options like an arcade cabinet that offers some cute pixel-art minigames. You always feel like there’s a meaningful upgrade that you’re working towards, and watching your craft develop from a ramshackle structure into a fully-fledged mobile base as you progress through the story is immensely satisfying.</p><p>That’s not to say that you need much encouragement to complete missions, however, as they’re a load of fun. There are three main types: quickfire dens that have you beating a few waves of foes in a short time limit, longer raids where you drop into large semi-open environments to secure nearby treasure chests, and dungeons that challenge you to get to a goal with a set loadout. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m27Nc7ePY2o2mKfzKJmcfQ" name="2026070823090500_s" caption="" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/m27Nc7ePY2o2mKfzKJmcfQ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>I love the character creator in </strong><em><strong>Splatoon Raiders</strong></em><strong>. It lets you choose between an Inkling or Octoling protagonist, with customizable facial features and a range of cute hairstyles that are perfect for expressing yourself in co-op. The generous selection of unlockable outfits is lovely too.</strong></p></div></div><p>It seems pretty basic at first, but there are an incredible number of unique twists that keep each new mission feeling fresh. A den, for example, might throw hundreds of the same area-denial enemies at you — coating the small arena with noxious slime that chips away at your health and forces you to stay on your feet — while a raid could surprise you with tricky platforming sections and a strict time limit.</p><p>The dungeons, meanwhile, are more focused around puzzles and cleverly serve to tutorialize many of the weapons and abilities that you can unlock.</p><h2 id="in-the-tank">In the tank</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CfKnQAQHFmRx5i9DAoMxGR" name="2026071316365900_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/CfKnQAQHFmRx5i9DAoMxGR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Your character can carry one of three ink tanks (which basically determine your chosen ‘class’), designed for raw power, speed, or more careful ranged tactics. They all play completely differently, with their own roster of powerful gadgets to unlock and an overall power level that gradually ticks up with use.</p><p>I mainly relied on the Power Tank, which, true to its name, is all about big, bombastic attacks that deal massive damage. My favorite gadgets include the inky hatchet with its huge slashing strike that is invaluable for taking out tankier foes and a charging rocket launcher that wonderfully shreds through groups of smaller ones. </p><p>It might be tempting to rely on one favorite, but there are plenty of good reasons to try the others. Fully upgrading one tank requires you to spend time with the others, and some dungeons even have specific rewards depending on which you use to complete them. I initially thought that this might prove a frustrating barrier to progression, but soon came to appreciate being made to step out of my comfort zone because all three tanks are equally enjoyable to use with a huge variety of gadgets to discover.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AuFQS6ghLG5q35Yyq3dxGR" name="2026071021035900_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/AuFQS6ghLG5q35Yyq3dxGR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Every gadget is highly customizable as well, with a plethora of collectible parts that do everything from minor stat upgrades to fundamentally change how they work. You can only add a certain number of parts at a time, so you’ll need to think carefully in order to craft a new build to successfully overcome a particularly tricky challenge.</p><p>There’s just as much depth to the wide selection of weapons. The 11 types on offer will all be familiar if you’ve played <em>Splatoon 3</em>, with a good mix of long-range shooters, nimble pistols, sloshing buckets, and so on, all with their own mechanics to master. Tackling more difficult missions rewards more powerful weapons at a strong pace, which, alongside the steady introduction of new rarities with their own unique qualities, further stops everything from becoming stale.</p><p>The same is true of the many enemy types. It’s the same malevolent Salmonids from the Salmon Run side modes of <a href="https://www.techradar.com/how-to/splatoon-2-tips-and-tricks"><em>Splatoon 2</em></a><em> </em>and <em>3</em>, but with a healthy number of new varieties to surprise even the most seasoned fish hunters.</p><p>It all comes together for an experience that, even when some of the more difficult challenges force you to grind up your power level, remains fresh and exciting like a delicious piece of sashimi throughout.</p><h2 id="should-i-play-splatoon-raiders">Should I play Splatoon Raiders?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You’ve always wanted a single-player Splatoon</strong><br><em>Splatoon Raiders </em>finally delivers the single-player <em>Splatoon </em>experience that many have been waiting for, giving you a new way to discover the franchise without the pressure of PvP.</p></div><div class="product"><p><strong>You want something to play for the long haul</strong><br>With its wealth of meaty progression systems, <em>Splatoon Raiders </em>gives you loads of goals to work towards. Pick this up if you want a game that you can dip into over and over again.</p></div><div class="product"><p><strong>You’re after a meaty co-op experience</strong><br>Although primarily a single-player experience, <em>Splatoon Raiders </em>supports online co-op that lets you tackle the majority of its missions with up to three friends.</p></div><h2 id="don-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You’re not interested in Splatoon</strong><br><em>Splatoon Raiders </em>is a superb game, but it’s not going to win you over if you already disliked the series’ third-person, ink-based combat.</p></div><h2 id="accessibility-features-5">Accessibility features</h2><p>Like most modern Nintendo releases, <em>Splatoon Raiders </em>is lacking when it comes to accessibility features. It offers the ability to invert both thumbsticks, or use motion controls to aim. </p><p>The color of ink is usually random, but you can lock it to either blue or purple in order to be easier to see. In addition to offering harder versions of most missions, the game features three overall difficulty modes which decreases or increases the power of enemies. </p><h2 id="how-i-reviewed-splatoon-raiders">How I reviewed Splatoon Raiders</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8h7YhuEVHNBcd6ynpZoHR" name="2026071123540000_s" alt="A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode." src="https://cdn.mos.cms.futurecdn.net/B8h7YhuEVHNBcd6ynpZoHR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>I played nearly 20 hours of <em>Splatoon Raiders </em>on Nintendo Switch 2 using the <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy-Con 2 controllers</a> in handheld mode. For audio, I used the system’s built-in speaker setup. </p><p>I experienced the whole of the game’s story, hitting the credits having tackled all of the major missions on the standard difficulty mode, in addition to some online co-op play.</p><p><em>First reviewed June 2026</em></p>
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                                                            <title><![CDATA[ I've spent weeks testing the Razer Hammerhead V3 HyperSpeed gaming earbuds and it's left me desperate to go back to my SteelSeries Arctis GameBuds ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-two-minute-review"><span>Razer Hammerhead V3 HyperSpeed: two-minute review</span></h2><p>The first thing I thought when I pulled the Razer Hammerhead V3 HyperSpeed <a href="https://www.techradar.com/news/best-gaming-earbuds">gaming earbuds</a> out of their box was “Wow, these are ugly.” </p><p>Not exactly the strongest first impression, but it’s unavoidable when each bud has a weird, bulbous design that gives them an appearance like a pair of obese <a href="https://www.techradar.com/opinion/airpods-pro-2s-noise-cancellation-is-so-good-i-need-to-retrain-my-brain">AirPods</a>. The shiny black plastic material looks cheap, as does the printed Razer logo on the outside, which (despite all the Razer Chroma branding on the box) is just a decal that doesn't illuminate. </p><p>They’re thankfully not uncomfortable to wear, but even in your ears they’re nowhere near as stylish as similarly priced competitors like the <a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review">SteelSeries Arctis GameBuds</a>. </p><p>With much flatter sound, they’re significantly less versatile (especially if you’re after a pair of gaming earbuds that you can also use to listen to music) and offer fewer features than that model to boot, with inferior active noise cancellation (ANC) that fails to block out most background noise when you’re out and about.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TWkdwvxDCz6Ft4Q9QuaLk3" name="15034" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/TWkdwvxDCz6Ft4Q9QuaLk3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Razer buds’ biggest benefit is the use of the latest Bluetooth 6.0 standard, which allows for ultra-low-latency connectivity with compatible devices and is ideal if you’re a serious mobile gamer looking for something to use with the latest phones. The included 2.4GHz Razer HyperSpeed Wireless dongle is also impressively compact and offers similar low-latency performance on PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and handhelds like the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><p>This alone might be worth the compromises elsewhere if you’re a really serious mobile gamer, though there are a few more things worthy of praise. The included case is well-designed and feels pretty high quality, with an attractive RGB strip that is illuminated to denote pairing or charging status. I also really like how you don’t have to take the dongle if you want to use it: simply plug the case into your machine, and you’re ready to go, which makes it basically impossible to leave behind.</p><p>Find the Razer Hammerhead V3 HyperSpeed gaming earbuds at the right price - and they could be a good pick.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-price-availability"><span>Razer Hammerhead V3 HyperSpeed review: price & availability</span></h2><ul><li><strong>Costs $129.99 / £129.99 / AU$229.95</strong></li><li><strong>Available via Razer right now</strong></li><li><strong>Availability at other retailers seems spotty</strong></li></ul><p>The Razer Hammer V3 HyperSpeed gaming earbuds cost $129.99 / £129.99 / AU$229.95 if you buy them directly from Razer, which is where I would recommend getting them, as stock at other retailers seems spotty. </p><p>If you do choose to buy from the likes of Amazon, be mindful not to accidentally purchase the cheaper Razer Hammerhead V3 X or older Razer Hammerhead True Wireless X model, as they look very similar.</p><p>At this price, the earbuds are going head to head with the likes of the SteelSeries Arctis GameBuds, which originally launched at $159.99 / £159.99 / AU$359 but are now regularly discounted to around $130 / £100 in the US and UK.</p><p>Even factoring in the added $30 / £30 at full price, I think the Arctis GameBuds are much better value. They offer a much more stylish design, versatile sound that you can easily customize with hundreds of selectable EQ profiles, in addition to slightly better overall battery life.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-specs"><span>Razer Hammerhead V3 HyperSpeed review: specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead True Wireless X</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-design-and-features"><span>Razer Hammerhead V3 HyperSpeed review: design and features</span></h2><ul><li><strong>Look bulky and dated</strong></li><li><strong>THX Spatial Audio support</strong></li><li><strong>Case is good</strong></li></ul><p>You should know by now that I’m not a big fan of how these earbuds look. They have a basic stemmed in-ear design with quite a bulbous body constructed from shiny black plastic and a cheap-looking green Razer decal on the back. They honestly look like something you’d buy on Amazon for under 50 bucks rather than a product from a premium gaming brand.</p><p>The case is much better, at least. It’s large, but still easily pocketable, and has a pleasant matte texture to its exterior and a very robust hinge with satisfyingly strong magnets. There’s a subtle strip of LED lighting on it as well, which lights up in an attractive rainbow pattern when the case is opened. It also illuminates different colors to denote charging or pairing status, battery level, and so on, which makes it surprisingly practical as well.</p><p>Inside the case, there’s plenty of space for the two earbuds and a little slot for the compact HyperSpeed Wireless dongle. When in the case, the dongle is nestled inside a Type-C port with passthrough connectivity. This means you can plug the entire case directly into your PC or console in order to pair the buds, which is pretty handy and helps keep everything in one place.</p><p>Aside from this, the Razer Hammerhead V3 HyperSpeed gaming earbuds don’t have a particularly expansive feature set compared to the offerings of other brands. The earbuds support ANC and a transparency mode, in addition to automatic pausing when removed from your ears. The compatible software offers three default EQ profiles (for gaming, music, and movies, respectively) plus the ability to create your own.</p><p>On PC, the buds come with a license key for THX Spatial Audio, which simulates 360-degree sound decently well and is a solid bonus.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gfqbx9bfvGFdFeytSYR6q3" name="15036" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/gfqbx9bfvGFdFeytSYR6q3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-performance"><span>Razer Hammerhead V3 HyperSpeed review: performance</span></h2><ul><li><strong>Sound is okay</strong></li><li><strong>ANC is poor</strong></li><li><strong>Decent battery life</strong></li></ul><p>Although it is impressively low-latency and thus suited for competitive gaming, I found the sound of the Razer Hammerhead V3 HyperSpeed to be so-so compared to similarly priced alternatives. In the default gaming preset, the bass is plenty punchy, but they lack clarity and sounds quite muffled in the high end. It’s good enough for the likes of <a href="https://www.techradar.com/how-to/playerunknown-battlegrounds-tips-and-tricks"><em>PUBG: Battlegrounds</em></a><em> </em>or <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>, but would be an incredibly poor fit for more story-driven titles.</p><p>The music-listening experience is bad, and no amount of EQ tweaking could remedy the uninspiring sound. I would recommend swerving the default music EQ as well, as it’s absolutely rancid and tanks not only the bass but also the low mids, leading to sound that’s not dissimilar to that produced by the free earbuds you get on an airplane.</p><p>Alternating between the Razer Hammerhead V3 HyperSpeed and the SteelSeries Arctis GameBuds, there is simply no contest: the SteelSeries pair sounds better no matter what you throw at it, and the fact that it can handle music too means that you don’t need to buy a second pair to use with your phone.</p><p>The ANC also underperforms compared to alternatives, be they the GameBuds or others such as the Sony Inzone Buds. It fails to block out much background sound and even struggles to drown out the consistent, low noise from a desk fan. If you want to take these on a plane, just forget about it.</p><p>The microphones are okay, but not particularly reliable. With any kind of background noise, they can begin to struggle to pick up your voice - which had me relying on my desktop mic instead. Touch controls are quite awkward as well. They feel unresponsive and struggle to pick up inputs, leading to frequent accidental pauses or skips if you’re trying to use them for your tunes.</p><p>The battery life is at least one area where the Razer Hammerhead V3 HyperSpeed doesn't disappoint. I easily managed 7-8 hours per charge with the buds, and the case holds enough to fully top them up about four times when you're on the go. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7JkZq6KD9VfNS2oBren9d3" name="15032" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/7JkZq6KD9VfNS2oBren9d3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-razer-hammerhead-v3-hyperspeed"><span>Should I buy the Razer Hammerhead V3 HyperSpeed?</span></h2><h2 id="buy-it-if-8">Buy it if…</h2><div class="product"><p><strong>You’re after low latency at all costs</strong><br>These are some of the few gaming earbuds with Bluetooth 6.0 support, which might be a compelling reason to buy if that’s what you’re after.</p></div><h2 id="don-t-buy-it-if-7">Don’t buy it if…</h2><div class="product"><p><strong>You crave premium sound</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds deliver unexceptional sound for the price. You can easily find alternatives that sound better for the same money.</p></div><div class="product"><p><strong>You want more features</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="6951608c-7bad-11f1-be36-21d14c21dbe3" data-action="Deal Block" data-label="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension48="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-also-consider"><span>Razer Hammerhead V3 HyperSpeed review: also consider</span></h2><p>Here are two more compelling options to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead V3 HyperSpeed</strong></p></td><td  ><p><strong>SteelSeries Arctis GameBuds</strong></p></td><td  ><p><strong>PlayStation Pulse Explore earbuds</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td><td  ><p>$159.99 / £159.99 / AU$359</p></td><td  ><p>$199.99 / £199.99 / AU$329</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td><td  ><p>0.19oz / 5.3g (each bud); 1.7oz / 48.7g (case)</p></td><td  ><p>0.2oz / 6.5g (one earbud with medium tip)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td><td  ><p>Xbox, PlayStation, Nintendo Switch, PC</p></td><td  ><p>PS5, PlayStation Portal, PC, mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td><td  ><p>2.4Ghz (via USB-C), Bluetooth 5.3 (mobile)</p></td><td  ><p>PlayStation Link wireless, Bluetooth (mobile)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td><td  ><p>Up to 40 hours (buds 10 hours; case 30 hours)</p></td><td  ><p>5 hours with 10 hours from the charging case</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td><td  ><p>360° Spatial Audio, Qi Wireless Charging Case, 6mm neodymium drivers, four-mic ANC, transparency mode, in-ear detection/sensor, IP55 rating, fast charge, companion app with more than 100 presets</p></td><td  ><p>Planar Magnetic Drivers, AI-enhanced noise rejection, Dual Device connectivity, 3 sets of ear tips</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td><td  ><p>Arctis Companion App (mobile), SteelSeries Sonar (PC)</p></td><td  ><p>N/A</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis GameBuds</strong><br>The SteelSeries Arctis GameBuds are the wireless gaming earbuds to beat right now. They offer great sound out of the box, plus hundreds of customizable EQ presets that make them perfect no matter what you are playing.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review" data-dimension112="69516258-7bad-11f1-bb62-ab610f6228d8" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension48="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension25=""><strong>SteelSeries Arctis GameBuds review</strong></a></p></div><div class="product"><p><strong>PlayStation Pulse Explore earbuds</strong><br>If you’re shopping for earbuds to use with a PS5, then the official PlayStation Pulse Explore earbuds are a decent pick. They sound far better than the Hammerhead V3 HyperSpeed pair thanks to their planar magnetic drivers.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/playstation-pulse-explore-earbuds-review" data-dimension112="695162f8-7bad-11f1-92fe-05323acfd168" data-action="Deal Block" data-label="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension48="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension25=""><strong>PlayStation Pulse Explore earbuds review</strong></a><strong></strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-razer-hammerhead-v3-hyperspeed"><span>How I tested the Razer Hammerhead V3 HyperSpeed</span></h3><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used with PC and mobile</strong></li><li><strong>Compared to other gaming earbuds</strong></li></ul><p>I tested the Razer Hammerhead V3 HyperSpeed gaming earbuds for multiple weeks across both PC and mobile, playing a range of different games. </p><p>This included plenty of <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>, <em>PUBG: Battlegrounds</em>, <em>Battlefield 6</em>, <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, <em>Grand Theft Auto 5</em>,<em> </em>and more, in addition to mobile titles like <em>Neverness to Everness, </em>and <em>Call of Duty Mobile</em>.</p><p>Throughout my time with the buds, I compared the experience to my hands-on testing of other gaming earbuds, including the SteelSeries Arctis GameBuds and other products featured on our best gaming earbuds guide.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/razer-hammerhead-v3-hyperspeed-gaming-earbuds-review</link>
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                            <![CDATA[ The Razer Hammerhead V3 HyperSpeed earbuds are a premium gaming product that fail to deliver. ]]>
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                                                                        <pubDate>Sun, 19 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                <h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-two-minute-review"><span>Razer Hammerhead V3 HyperSpeed: two-minute review</span></h2><p>The first thing I thought when I pulled the Razer Hammerhead V3 HyperSpeed <a href="https://www.techradar.com/news/best-gaming-earbuds">gaming earbuds</a> out of their box was “Wow, these are ugly.” </p><p>Not exactly the strongest first impression, but it’s unavoidable when each bud has a weird, bulbous design that gives them an appearance like a pair of obese <a href="https://www.techradar.com/opinion/airpods-pro-2s-noise-cancellation-is-so-good-i-need-to-retrain-my-brain">AirPods</a>. The shiny black plastic material looks cheap, as does the printed Razer logo on the outside, which (despite all the Razer Chroma branding on the box) is just a decal that doesn't illuminate. </p><p>They’re thankfully not uncomfortable to wear, but even in your ears they’re nowhere near as stylish as similarly priced competitors like the <a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review">SteelSeries Arctis GameBuds</a>. </p><p>With much flatter sound, they’re significantly less versatile (especially if you’re after a pair of gaming earbuds that you can also use to listen to music) and offer fewer features than that model to boot, with inferior active noise cancellation (ANC) that fails to block out most background noise when you’re out and about.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TWkdwvxDCz6Ft4Q9QuaLk3" name="15034" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/TWkdwvxDCz6Ft4Q9QuaLk3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Razer buds’ biggest benefit is the use of the latest Bluetooth 6.0 standard, which allows for ultra-low-latency connectivity with compatible devices and is ideal if you’re a serious mobile gamer looking for something to use with the latest phones. The included 2.4GHz Razer HyperSpeed Wireless dongle is also impressively compact and offers similar low-latency performance on PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and handhelds like the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><p>This alone might be worth the compromises elsewhere if you’re a really serious mobile gamer, though there are a few more things worthy of praise. The included case is well-designed and feels pretty high quality, with an attractive RGB strip that is illuminated to denote pairing or charging status. I also really like how you don’t have to take the dongle if you want to use it: simply plug the case into your machine, and you’re ready to go, which makes it basically impossible to leave behind.</p><p>Find the Razer Hammerhead V3 HyperSpeed gaming earbuds at the right price - and they could be a good pick.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-price-availability"><span>Razer Hammerhead V3 HyperSpeed review: price & availability</span></h2><ul><li><strong>Costs $129.99 / £129.99 / AU$229.95</strong></li><li><strong>Available via Razer right now</strong></li><li><strong>Availability at other retailers seems spotty</strong></li></ul><p>The Razer Hammer V3 HyperSpeed gaming earbuds cost $129.99 / £129.99 / AU$229.95 if you buy them directly from Razer, which is where I would recommend getting them, as stock at other retailers seems spotty. </p><p>If you do choose to buy from the likes of Amazon, be mindful not to accidentally purchase the cheaper Razer Hammerhead V3 X or older Razer Hammerhead True Wireless X model, as they look very similar.</p><p>At this price, the earbuds are going head to head with the likes of the SteelSeries Arctis GameBuds, which originally launched at $159.99 / £159.99 / AU$359 but are now regularly discounted to around $130 / £100 in the US and UK.</p><p>Even factoring in the added $30 / £30 at full price, I think the Arctis GameBuds are much better value. They offer a much more stylish design, versatile sound that you can easily customize with hundreds of selectable EQ profiles, in addition to slightly better overall battery life.</p><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-specs"><span>Razer Hammerhead V3 HyperSpeed review: specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead True Wireless X</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-design-and-features"><span>Razer Hammerhead V3 HyperSpeed review: design and features</span></h2><ul><li><strong>Look bulky and dated</strong></li><li><strong>THX Spatial Audio support</strong></li><li><strong>Case is good</strong></li></ul><p>You should know by now that I’m not a big fan of how these earbuds look. They have a basic stemmed in-ear design with quite a bulbous body constructed from shiny black plastic and a cheap-looking green Razer decal on the back. They honestly look like something you’d buy on Amazon for under 50 bucks rather than a product from a premium gaming brand.</p><p>The case is much better, at least. It’s large, but still easily pocketable, and has a pleasant matte texture to its exterior and a very robust hinge with satisfyingly strong magnets. There’s a subtle strip of LED lighting on it as well, which lights up in an attractive rainbow pattern when the case is opened. It also illuminates different colors to denote charging or pairing status, battery level, and so on, which makes it surprisingly practical as well.</p><p>Inside the case, there’s plenty of space for the two earbuds and a little slot for the compact HyperSpeed Wireless dongle. When in the case, the dongle is nestled inside a Type-C port with passthrough connectivity. This means you can plug the entire case directly into your PC or console in order to pair the buds, which is pretty handy and helps keep everything in one place.</p><p>Aside from this, the Razer Hammerhead V3 HyperSpeed gaming earbuds don’t have a particularly expansive feature set compared to the offerings of other brands. The earbuds support ANC and a transparency mode, in addition to automatic pausing when removed from your ears. The compatible software offers three default EQ profiles (for gaming, music, and movies, respectively) plus the ability to create your own.</p><p>On PC, the buds come with a license key for THX Spatial Audio, which simulates 360-degree sound decently well and is a solid bonus.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gfqbx9bfvGFdFeytSYR6q3" name="15036" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/gfqbx9bfvGFdFeytSYR6q3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-performance"><span>Razer Hammerhead V3 HyperSpeed review: performance</span></h2><ul><li><strong>Sound is okay</strong></li><li><strong>ANC is poor</strong></li><li><strong>Decent battery life</strong></li></ul><p>Although it is impressively low-latency and thus suited for competitive gaming, I found the sound of the Razer Hammerhead V3 HyperSpeed to be so-so compared to similarly priced alternatives. In the default gaming preset, the bass is plenty punchy, but they lack clarity and sounds quite muffled in the high end. It’s good enough for the likes of <a href="https://www.techradar.com/how-to/playerunknown-battlegrounds-tips-and-tricks"><em>PUBG: Battlegrounds</em></a><em> </em>or <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>, but would be an incredibly poor fit for more story-driven titles.</p><p>The music-listening experience is bad, and no amount of EQ tweaking could remedy the uninspiring sound. I would recommend swerving the default music EQ as well, as it’s absolutely rancid and tanks not only the bass but also the low mids, leading to sound that’s not dissimilar to that produced by the free earbuds you get on an airplane.</p><p>Alternating between the Razer Hammerhead V3 HyperSpeed and the SteelSeries Arctis GameBuds, there is simply no contest: the SteelSeries pair sounds better no matter what you throw at it, and the fact that it can handle music too means that you don’t need to buy a second pair to use with your phone.</p><p>The ANC also underperforms compared to alternatives, be they the GameBuds or others such as the Sony Inzone Buds. It fails to block out much background sound and even struggles to drown out the consistent, low noise from a desk fan. If you want to take these on a plane, just forget about it.</p><p>The microphones are okay, but not particularly reliable. With any kind of background noise, they can begin to struggle to pick up your voice - which had me relying on my desktop mic instead. Touch controls are quite awkward as well. They feel unresponsive and struggle to pick up inputs, leading to frequent accidental pauses or skips if you’re trying to use them for your tunes.</p><p>The battery life is at least one area where the Razer Hammerhead V3 HyperSpeed doesn't disappoint. I easily managed 7-8 hours per charge with the buds, and the case holds enough to fully top them up about four times when you're on the go. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7JkZq6KD9VfNS2oBren9d3" name="15032" alt="The Razer Hammerhead HyperSpeed gaming earbuds on a blank desktop surfcase." src="https://cdn.mos.cms.futurecdn.net/7JkZq6KD9VfNS2oBren9d3.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-razer-hammerhead-v3-hyperspeed"><span>Should I buy the Razer Hammerhead V3 HyperSpeed?</span></h2><h2 id="buy-it-if-8">Buy it if…</h2><div class="product"><p><strong>You’re after low latency at all costs</strong><br>These are some of the few gaming earbuds with Bluetooth 6.0 support, which might be a compelling reason to buy if that’s what you’re after.</p></div><h2 id="don-t-buy-it-if-7">Don’t buy it if…</h2><div class="product"><p><strong>You crave premium sound</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds deliver unexceptional sound for the price. You can easily find alternatives that sound better for the same money.</p></div><div class="product"><p><strong>You want more features</strong><br>The Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="6951608c-7bad-11f1-be36-21d14c21dbe3" data-action="Deal Block" data-label="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension48="You want more featuresThe Razer Hammerhead V3 HyperSpeed gaming earbuds also have fewer features than the competition, particularly the likes of the SteelSeries Arctis GameBuds with its many software options." data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-razer-hammerhead-v3-hyperspeed-review-also-consider"><span>Razer Hammerhead V3 HyperSpeed review: also consider</span></h2><p>Here are two more compelling options to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Hammerhead V3 HyperSpeed</strong></p></td><td  ><p><strong>SteelSeries Arctis GameBuds</strong></p></td><td  ><p><strong>PlayStation Pulse Explore earbuds</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$229.95</p></td><td  ><p>$159.99 / £159.99 / AU$359</p></td><td  ><p>$199.99 / £199.99 / AU$329</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.19oz / 5.6g (each bud); 2.22oz / 63g (case)</p></td><td  ><p>0.19oz / 5.3g (each bud); 1.7oz / 48.7g (case)</p></td><td  ><p>0.2oz / 6.5g (one earbud with medium tip)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, mobile, Nintendo Switch, Nintendo Switch 2</p></td><td  ><p>Xbox, PlayStation, Nintendo Switch, PC</p></td><td  ><p>PS5, PlayStation Portal, PC, mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz HyperSpeed Wireless / Bluetooth 6.0</p></td><td  ><p>2.4Ghz (via USB-C), Bluetooth 5.3 (mobile)</p></td><td  ><p>PlayStation Link wireless, Bluetooth (mobile)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~40 hours</p></td><td  ><p>Up to 40 hours (buds 10 hours; case 30 hours)</p></td><td  ><p>5 hours with 10 hours from the charging case</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>THX Spatial Audio license included</p></td><td  ><p>360° Spatial Audio, Qi Wireless Charging Case, 6mm neodymium drivers, four-mic ANC, transparency mode, in-ear detection/sensor, IP55 rating, fast charge, companion app with more than 100 presets</p></td><td  ><p>Planar Magnetic Drivers, AI-enhanced noise rejection, Dual Device connectivity, 3 sets of ear tips</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Audio (mobile) / Razer Synapse (PC)</p></td><td  ><p>Arctis Companion App (mobile), SteelSeries Sonar (PC)</p></td><td  ><p>N/A</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis GameBuds</strong><br>The SteelSeries Arctis GameBuds are the wireless gaming earbuds to beat right now. They offer great sound out of the box, plus hundreds of customizable EQ presets that make them perfect no matter what you are playing.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review" data-dimension112="69516258-7bad-11f1-bb62-ab610f6228d8" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension48="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension25=""><strong>SteelSeries Arctis GameBuds review</strong></a></p></div><div class="product"><p><strong>PlayStation Pulse Explore earbuds</strong><br>If you’re shopping for earbuds to use with a PS5, then the official PlayStation Pulse Explore earbuds are a decent pick. They sound far better than the Hammerhead V3 HyperSpeed pair thanks to their planar magnetic drivers.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/playstation-pulse-explore-earbuds-review" data-dimension112="695162f8-7bad-11f1-92fe-05323acfd168" data-action="Deal Block" data-label="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension48="For more information, check out our full PlayStation Pulse Explore earbuds review" data-dimension25=""><strong>PlayStation Pulse Explore earbuds review</strong></a><strong></strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-razer-hammerhead-v3-hyperspeed"><span>How I tested the Razer Hammerhead V3 HyperSpeed</span></h3><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used with PC and mobile</strong></li><li><strong>Compared to other gaming earbuds</strong></li></ul><p>I tested the Razer Hammerhead V3 HyperSpeed gaming earbuds for multiple weeks across both PC and mobile, playing a range of different games. </p><p>This included plenty of <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>, <em>PUBG: Battlegrounds</em>, <em>Battlefield 6</em>, <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, <em>Grand Theft Auto 5</em>,<em> </em>and more, in addition to mobile titles like <em>Neverness to Everness, </em>and <em>Call of Duty Mobile</em>.</p><p>Throughout my time with the buds, I compared the experience to my hands-on testing of other gaming earbuds, including the SteelSeries Arctis GameBuds and other products featured on our best gaming earbuds guide.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ Dragon's Dogma 2 producer says Capcom is improving performance on PS5 and Xbox ahead of Dark Arisen's launch and that the Switch 2 version is 'exceeding' expectations ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Dragon's Dogma 2</strong></em><strong> producer Naoto Oyama says Performance Mode will reach 60FPS on console ahead of the </strong><em><strong>Dark Arisen</strong></em><strong> release</strong></li><li><strong>Oyama says the Switch 2 version will hit 30FPS and "even higher"</strong></li><li><strong>He adds that Capcom's RE Engine has been "a really great fit" for Switch 2</strong></li></ul><p><a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> is coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> later this year alongside the launch of its <a href="https://www.techradar.com/gaming/capcom-has-finally-announced-a-major-dragons-dogma-2-expansion-and-theres-a-huge-quality-of-life-update-available-now"><em>Dark Arisen</em></a> expansion, and Capcom has been making some major improvements to the base game in preparation.</p><p>Speaking in an interview with <a href="https://www.eurogamer.net/dragons-dogma-2-switch-2-development" target="_blank">Eurogamer</a> about the process of porting the fantasy role-playing game (RPG) to Switch 2, producer Naoto Oyama said that Capcom's RE Engine "has actually been a really great fit for Nintendo Switch 2."</p><p>He explained that the team has been able to use knowledge of previous Switch 2 ports, like <a href="https://www.techradar.com/gaming/pragmata-review"><em>Pragmata</em></a> and <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, and the improvements made to the RE engine to create a solid port for <em>Dragon's Dogma</em>.</p><p>"Because this is an internal [Capcom-owned] engine, we've been able to accumulate knowledge and know-how from other teams," Oyama said. "And that means that the improvements that are made to the engine with each title, and the different features that are added with new games, get to stay with us - and we get to benefit from them on future titles. It's a really positive cycle for us."</p><p>The producer confirmed that the team has also been working to improve the game's overall performance, not just on Switch 2, but also on the launch <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> platforms.</p><p>"In particular, we've been trying to find as many small tweaks as we can make so we can build up and have a big performance improvement on consoles when it comes to Performance Mode itself," he said, adding that this will be a feature of the August title update, allowing the game to reach 60FPS in Performance Mode on console.</p><p>Oyama continued, confirming that the game can reach 30FPS on Switch 2 and "even higher" during many scenes.</p><p>"That means that, commensurately, all that effort we've put into the PS5 and Xbox Series X/S versions of the game also pays off in the Switch 2 version," he said, "and we're currently seeing a minimum 30 frames per second rate performance on that hardware (and, in many scenes, it's even higher!).</p><p>"So it's a little while to go until the game releases, but it's exceeding our expectations on Switch 2, and I hope the players agree that we've done a great job again with bringing this game to that platform."</p><p><em>Dragon's Dogma 2: Dark Arisen</em>, which introduces a new region, Norgan, new armor, weapons, dungeons, and more, launches on October 9.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/dragons-dogma-2-producer-says-capcom-is-improving-performance-on-ps5-and-xbox-ahead-of-dark-arisens-launch-and-that-the-switch-2-version-is-exceeding-expectations</link>
                                                                            <description>
                            <![CDATA[ Dragon's Dogma 2 will see performance improvements with the arrival of Dark Arisen and the Nintendo Switch 2 version. ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 15:24:07 +0000</pubDate>                                                                                                                                <updated>Thu, 16 Jul 2026 15:24:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:description>                                                            <media:text><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:text>
                                <media:title type="plain"><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:title>
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                                <ul><li><em><strong>Dragon's Dogma 2</strong></em><strong> producer Naoto Oyama says Performance Mode will reach 60FPS on console ahead of the </strong><em><strong>Dark Arisen</strong></em><strong> release</strong></li><li><strong>Oyama says the Switch 2 version will hit 30FPS and "even higher"</strong></li><li><strong>He adds that Capcom's RE Engine has been "a really great fit" for Switch 2</strong></li></ul><p><a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> is coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> later this year alongside the launch of its <a href="https://www.techradar.com/gaming/capcom-has-finally-announced-a-major-dragons-dogma-2-expansion-and-theres-a-huge-quality-of-life-update-available-now"><em>Dark Arisen</em></a> expansion, and Capcom has been making some major improvements to the base game in preparation.</p><p>Speaking in an interview with <a href="https://www.eurogamer.net/dragons-dogma-2-switch-2-development" target="_blank">Eurogamer</a> about the process of porting the fantasy role-playing game (RPG) to Switch 2, producer Naoto Oyama said that Capcom's RE Engine "has actually been a really great fit for Nintendo Switch 2."</p><p>He explained that the team has been able to use knowledge of previous Switch 2 ports, like <a href="https://www.techradar.com/gaming/pragmata-review"><em>Pragmata</em></a> and <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, and the improvements made to the RE engine to create a solid port for <em>Dragon's Dogma</em>.</p><p>"Because this is an internal [Capcom-owned] engine, we've been able to accumulate knowledge and know-how from other teams," Oyama said. "And that means that the improvements that are made to the engine with each title, and the different features that are added with new games, get to stay with us - and we get to benefit from them on future titles. It's a really positive cycle for us."</p><p>The producer confirmed that the team has also been working to improve the game's overall performance, not just on Switch 2, but also on the launch <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> platforms.</p><p>"In particular, we've been trying to find as many small tweaks as we can make so we can build up and have a big performance improvement on consoles when it comes to Performance Mode itself," he said, adding that this will be a feature of the August title update, allowing the game to reach 60FPS in Performance Mode on console.</p><p>Oyama continued, confirming that the game can reach 30FPS on Switch 2 and "even higher" during many scenes.</p><p>"That means that, commensurately, all that effort we've put into the PS5 and Xbox Series X/S versions of the game also pays off in the Switch 2 version," he said, "and we're currently seeing a minimum 30 frames per second rate performance on that hardware (and, in many scenes, it's even higher!).</p><p>"So it's a little while to go until the game releases, but it's exceeding our expectations on Switch 2, and I hope the players agree that we've done a great job again with bringing this game to that platform."</p><p><em>Dragon's Dogma 2: Dark Arisen</em>, which introduces a new region, Norgan, new armor, weapons, dungeons, and more, launches on October 9.</p>
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                                                            <title><![CDATA[ The Duskbloods network test has finally revealed a few new details about FromSoftware's upcoming Switch 2 game, including multiplayer matches with 'up to eight players' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Duskbloods</strong></em><strong> closed network tests begin next month</strong></li><li><strong>Players can sign up to participate and test the game from August 21 to August 24</strong></li><li><strong>The Nintendo Switch 2 exclusive will allow up to eight-player multiplayer matches</strong></li></ul><p>FromSoftware has announced the dates for <em>The Duskbloods</em>' closed network test happening next month.</p><p>The Nintendo Switch 2 exclusive was announced over a year ago, and details about the renowned <a href="https://www.google.com/search?q=techradar+elden+ring&rlz=1C1ONGR_enGB1071GB1071&oq=techradar+elden+ring&gs_lcrp=EgZjaHJvbWUqBggAEEUYOzIGCAAQRRg7MgYIARBFGEAyBggCECMYJzIHCAMQABjvBTIKCAQQABiABBiiBDIKCAUQABiABBiiBDIGCAYQRRg8MgYIBxBFGDzSAQgyNjA3ajBqNKgCALACAA&sourceid=chrome&ie=UTF-8"><em>Elden Ring</em></a> studio's next PvPvE multiplayer have been few and far between. </p><p>After <a href="https://www.techradar.com/gaming/hold-out-for-a-little-longer-fromsoft-fans-the-duskbloods-will-get-a-closed-network-test-this-summer-but-a-release-date-for-the-full-game-has-yet-to-be-announced">teasing the closed network test last month alongside a new trailer</a>, FromSoftware has confirmed that there will be four tests over four days, between August 21 and August 24. You can check out the start dates and times below.</p><p>"To all prospective Bloodsworn, your participation in the coming Dusk Battles is eagerly awaited!" a post from Nintendo reads on <a href="https://x.com/NintendoEurope/status/2077393549113323670" target="_blank">X</a>.</p><p>Fans can apply <a href="https://campaign.theduskbloods.jp/p/event/networktest/?region=europe&locate=GB&lang=en-uk" target="_blank">here</a>, starting July 22 at 4PM CEST / 3PM BST until July 28 at 3:59PM CEST / 2:59PM BST.</p><p>The player selection announcement will be revealed on August 7 at 3PM CEST / 2PM BST.</p><h2 id="the-duskbloods-closed-network-test">The Duskbloods Closed Network Test</h2><ul><li>August 21 - 12PM to 4PM CEST / 11 AM to 3 PM BST</li><li>August 22 - 4AM to 8AM CEST / 3 AM to 7 AM BST</li><li>August 22 - 8PM to 12AM CEST / 7 PM to 11 PM BST</li><li>August 23 - 12PM to 4PM CEST / 11 AM to 3 PM BST</li><li>August 24 - 4AM to 8AM CEST / 3 AM to 7 AM BST</li></ul><p>"A network test involves using a pre-release version of the game to test performance prior to the commencement of service. We plan to conduct large-scale network load tests to check different technical aspects of the game's online systems," FromSoftware explained on its website.</p><p>The campaign will be able to test server load, gameplay balance, and various problems that may occur when multiple people play together across different network environments.</p><p><em>The Duskbloods</em> was one of the highlights of the Nintendo Switch 2 Direct last year, but unfortunately, there's still no release date. </p><p>There's also not a lot of information regarding gameplay, setting, and story; however, the studio has confirmed that the network test will feature multiplayer matches that "allows for up to eight players to participate together."</p><p>I didn't buy a Switch 2 at launch; I've been holding off on getting one for the time being - I'm keeping my fingers crossed for a limited edition <em>The Legend of Zelda: </em><a href="https://www.techradar.com/gaming/the-rumors-were-true-the-legend-of-zelda-ocarina-of-time-will-be-reborn-on-nintendo-switch-2-this-year"><em>Ocarina of Time</em></a> console - but <em>The Duskbloods</em>, and the upcoming closed network tests have me seriously considering finally investing in the console sooner.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-duskbloods-network-test-has-finally-revealed-a-few-new-details-about-fromsoftwares-upcoming-switch-2-game-including-multiplayer-matches-with-up-to-eight-players</link>
                                                                            <description>
                            <![CDATA[ FromSoftware has announced the dates for The Duskbloods' closed network test happening next month. ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 09:52:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods]]></media:description>                                                            <media:text><![CDATA[The Duskbloods]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods]]></media:title>
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                                <ul><li><em><strong>The Duskbloods</strong></em><strong> closed network tests begin next month</strong></li><li><strong>Players can sign up to participate and test the game from August 21 to August 24</strong></li><li><strong>The Nintendo Switch 2 exclusive will allow up to eight-player multiplayer matches</strong></li></ul><p>FromSoftware has announced the dates for <em>The Duskbloods</em>' closed network test happening next month.</p><p>The Nintendo Switch 2 exclusive was announced over a year ago, and details about the renowned <a href="https://www.google.com/search?q=techradar+elden+ring&rlz=1C1ONGR_enGB1071GB1071&oq=techradar+elden+ring&gs_lcrp=EgZjaHJvbWUqBggAEEUYOzIGCAAQRRg7MgYIARBFGEAyBggCECMYJzIHCAMQABjvBTIKCAQQABiABBiiBDIKCAUQABiABBiiBDIGCAYQRRg8MgYIBxBFGDzSAQgyNjA3ajBqNKgCALACAA&sourceid=chrome&ie=UTF-8"><em>Elden Ring</em></a> studio's next PvPvE multiplayer have been few and far between. </p><p>After <a href="https://www.techradar.com/gaming/hold-out-for-a-little-longer-fromsoft-fans-the-duskbloods-will-get-a-closed-network-test-this-summer-but-a-release-date-for-the-full-game-has-yet-to-be-announced">teasing the closed network test last month alongside a new trailer</a>, FromSoftware has confirmed that there will be four tests over four days, between August 21 and August 24. You can check out the start dates and times below.</p><p>"To all prospective Bloodsworn, your participation in the coming Dusk Battles is eagerly awaited!" a post from Nintendo reads on <a href="https://x.com/NintendoEurope/status/2077393549113323670" target="_blank">X</a>.</p><p>Fans can apply <a href="https://campaign.theduskbloods.jp/p/event/networktest/?region=europe&locate=GB&lang=en-uk" target="_blank">here</a>, starting July 22 at 4PM CEST / 3PM BST until July 28 at 3:59PM CEST / 2:59PM BST.</p><p>The player selection announcement will be revealed on August 7 at 3PM CEST / 2PM BST.</p><h2 id="the-duskbloods-closed-network-test">The Duskbloods Closed Network Test</h2><ul><li>August 21 - 12PM to 4PM CEST / 11 AM to 3 PM BST</li><li>August 22 - 4AM to 8AM CEST / 3 AM to 7 AM BST</li><li>August 22 - 8PM to 12AM CEST / 7 PM to 11 PM BST</li><li>August 23 - 12PM to 4PM CEST / 11 AM to 3 PM BST</li><li>August 24 - 4AM to 8AM CEST / 3 AM to 7 AM BST</li></ul><p>"A network test involves using a pre-release version of the game to test performance prior to the commencement of service. We plan to conduct large-scale network load tests to check different technical aspects of the game's online systems," FromSoftware explained on its website.</p><p>The campaign will be able to test server load, gameplay balance, and various problems that may occur when multiple people play together across different network environments.</p><p><em>The Duskbloods</em> was one of the highlights of the Nintendo Switch 2 Direct last year, but unfortunately, there's still no release date. </p><p>There's also not a lot of information regarding gameplay, setting, and story; however, the studio has confirmed that the network test will feature multiplayer matches that "allows for up to eight players to participate together."</p><p>I didn't buy a Switch 2 at launch; I've been holding off on getting one for the time being - I'm keeping my fingers crossed for a limited edition <em>The Legend of Zelda: </em><a href="https://www.techradar.com/gaming/the-rumors-were-true-the-legend-of-zelda-ocarina-of-time-will-be-reborn-on-nintendo-switch-2-this-year"><em>Ocarina of Time</em></a> console - but <em>The Duskbloods</em>, and the upcoming closed network tests have me seriously considering finally investing in the console sooner.</p>
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                                                            <title><![CDATA[ Is the Nintendo Switch 2 a hit or a flop? Despite high sales, the console's been relatively contentious — and I have a feeling I know why ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> has been out for just over a year now, and it’s had a fascinating start to life. </p><p>It’s undoubtedly been a commercial success, becoming <a href="https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle">the second-fastest selling console in recorded US history</a>, and it’s already seen its fair share of hits, whether that be the phenomenon that is <a href="https://www.techradar.com/gaming/pokemon-pokopia-review"><em>Pokémon Pokopia</em></a> or the 2025 Game of the Year nominee, <a href="https://www.techradar.com/gaming/donkey-kong-bananza-review"><em>Donkey Kong Bananza</em></a>. But some are still unconvinced.</p><p>It’s not a stretch to say that, in spite of its high sales, the console has been highly contentious among gamers. While many speak with positivity about the Switch 2, there have been criticisms around the consoles battery life and performance, for instance.</p><p>Some gamers have also noted concerns around the lack of big first party hitters, such as a brand new 3D <em>Mario</em>, a new entry in the <em>Legend of Zelda</em> series (rather than a remake), and the system’s slightly patchy release schedule for 2026. Bundle that with some high-priced software and incoming console price rises, and I can see why some fans are yet to be won over.</p><iframe title="Have your say" description="Do you think the Nintendo Switch 2 has been a hit or a flop?" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h2 id="my-thoughts-a-brief-summary">My thoughts: a brief summary</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CWiaF7dVBpaMqzmLrZcgij" name="1784041073011" alt="Yoshi popcorn bucket holding Nintendo Switch 2 system" src="https://cdn.mos.cms.futurecdn.net/CWiaF7dVBpaMqzmLrZcgij.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>In my personal opinion, though, the Switch 2 has had a pretty strong start. Growing up, I saw the messy launch of consoles such as the PlayStation 3, and the simply woeful launch titles for its successor, the PlayStation 4 and its counterpart, the Xbox One. Meanwhile, the Switch 2 has some great multiplayer fun in titles like <em>Mario Kart World </em>and <em>Kirby Air Riders</em>, some exceptional single player experiences like the aforementioned <em>Donkey Kong </em>and <em>Pokémon </em>games, and a healthy dosage of third-party support to boot.</p><p>What’s more, I’d argue that performance is pretty strong, and with a 1080p 120fps display for handheld mode, it no longer feels like I’m sacrificing too much quality just to play without my TV. Throw in 4K visuals in docked mode, far comfier <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy Con 2</a> controllers, and <a href="https://www.techradar.com/gaming/after-more-than-eight-months-with-the-nintendo-switch-2-i-still-cant-get-over-this-one-performance-upgrade-and-its-got-nothing-to-do-with-visuals-or-framerate">surprisingly good virtual surround sound</a>, and I for one am happy with the hardware upgrade brought to the table by Nintendo’s new hybrid console.</p><p>I do wish that some games were a little more affordable — $79.99 / £74.99 / AU$119.95 for a physical copy of <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a><em> </em>definitely feels excessive, even with modern pricing standards. And I really wish the console’s battery life was a bit better too, <a href="https://www.techradar.com/gaming/nintendo-switch/disappointed-by-the-nintendo-switch-2s-battery-life-i-quadrupled-it-with-this-cheap-accessory">even if I have found a workaround of sorts</a>. </p><p>All in all, though, I’ve had a great first year with the Switch 2, and its prolific sales are there for all to see. But I’m not just here to share my view — there’s something else I’m far more interested in.</p><h3 class="article-body__section" id="section-tell-us-what-you-think-about-the-switch-2"><span>Tell us what you think about the Switch 2</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdCYxLDKeTqhoRbTCsnuPj" name="1784041072986" alt="Woman playing Pokémon Pokopia on Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/GdCYxLDKeTqhoRbTCsnuPj.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>That’s right: TechRadar Gaming wants to hear from you. </p><p>I’ve briefly spoken about some contentious points, but I want to gauge the thoughts and feelings of all of you out there. Do you think the Nintendo Switch 2 has been a hit or a flop?</p><p>Below, you’ll find a poll, where you can tell us what you think.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV73O"></div>                            </div>                            <script src="https://kwizly.com/embed/exV73O.js" async></script><p>However, I’m also really keen to draw some specifics from our readers. If you’d like, you can comment below and make your voice heard — has the Switch 2 been a disappointment for you? Is it already among the console elite? We want to hear it all — and your comments may even feature in an upcoming article!</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tQsoCyb0rYY" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/is-the-nintendo-switch-2-a-hit-or-a-flop-poll</link>
                                                                            <description>
                            <![CDATA[ Tell us what you think about Nintendo’s new console, just over a year after its release. ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 15:47:02 +0000</pubDate>                                                                                                                                <updated>Wed, 15 Jul 2026 10:03:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Woman playing Mario Kart World on Nintendo Switch 2 in front of amiibo figures]]></media:description>                                                            <media:text><![CDATA[Woman playing Mario Kart World on Nintendo Switch 2 in front of amiibo figures]]></media:text>
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                                <p>The <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> has been out for just over a year now, and it’s had a fascinating start to life. </p><p>It’s undoubtedly been a commercial success, becoming <a href="https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle">the second-fastest selling console in recorded US history</a>, and it’s already seen its fair share of hits, whether that be the phenomenon that is <a href="https://www.techradar.com/gaming/pokemon-pokopia-review"><em>Pokémon Pokopia</em></a> or the 2025 Game of the Year nominee, <a href="https://www.techradar.com/gaming/donkey-kong-bananza-review"><em>Donkey Kong Bananza</em></a>. But some are still unconvinced.</p><p>It’s not a stretch to say that, in spite of its high sales, the console has been highly contentious among gamers. While many speak with positivity about the Switch 2, there have been criticisms around the consoles battery life and performance, for instance.</p><p>Some gamers have also noted concerns around the lack of big first party hitters, such as a brand new 3D <em>Mario</em>, a new entry in the <em>Legend of Zelda</em> series (rather than a remake), and the system’s slightly patchy release schedule for 2026. Bundle that with some high-priced software and incoming console price rises, and I can see why some fans are yet to be won over.</p><iframe title="Have your say" description="Do you think the Nintendo Switch 2 has been a hit or a flop?" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h2 id="my-thoughts-a-brief-summary">My thoughts: a brief summary</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CWiaF7dVBpaMqzmLrZcgij" name="1784041073011" alt="Yoshi popcorn bucket holding Nintendo Switch 2 system" src="https://cdn.mos.cms.futurecdn.net/CWiaF7dVBpaMqzmLrZcgij.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>In my personal opinion, though, the Switch 2 has had a pretty strong start. Growing up, I saw the messy launch of consoles such as the PlayStation 3, and the simply woeful launch titles for its successor, the PlayStation 4 and its counterpart, the Xbox One. Meanwhile, the Switch 2 has some great multiplayer fun in titles like <em>Mario Kart World </em>and <em>Kirby Air Riders</em>, some exceptional single player experiences like the aforementioned <em>Donkey Kong </em>and <em>Pokémon </em>games, and a healthy dosage of third-party support to boot.</p><p>What’s more, I’d argue that performance is pretty strong, and with a 1080p 120fps display for handheld mode, it no longer feels like I’m sacrificing too much quality just to play without my TV. Throw in 4K visuals in docked mode, far comfier <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy Con 2</a> controllers, and <a href="https://www.techradar.com/gaming/after-more-than-eight-months-with-the-nintendo-switch-2-i-still-cant-get-over-this-one-performance-upgrade-and-its-got-nothing-to-do-with-visuals-or-framerate">surprisingly good virtual surround sound</a>, and I for one am happy with the hardware upgrade brought to the table by Nintendo’s new hybrid console.</p><p>I do wish that some games were a little more affordable — $79.99 / £74.99 / AU$119.95 for a physical copy of <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a><em> </em>definitely feels excessive, even with modern pricing standards. And I really wish the console’s battery life was a bit better too, <a href="https://www.techradar.com/gaming/nintendo-switch/disappointed-by-the-nintendo-switch-2s-battery-life-i-quadrupled-it-with-this-cheap-accessory">even if I have found a workaround of sorts</a>. </p><p>All in all, though, I’ve had a great first year with the Switch 2, and its prolific sales are there for all to see. But I’m not just here to share my view — there’s something else I’m far more interested in.</p><h3 class="article-body__section" id="section-tell-us-what-you-think-about-the-switch-2"><span>Tell us what you think about the Switch 2</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GdCYxLDKeTqhoRbTCsnuPj" name="1784041072986" alt="Woman playing Pokémon Pokopia on Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/GdCYxLDKeTqhoRbTCsnuPj.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>That’s right: TechRadar Gaming wants to hear from you. </p><p>I’ve briefly spoken about some contentious points, but I want to gauge the thoughts and feelings of all of you out there. Do you think the Nintendo Switch 2 has been a hit or a flop?</p><p>Below, you’ll find a poll, where you can tell us what you think.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV73O"></div>                            </div>                            <script src="https://kwizly.com/embed/exV73O.js" async></script><p>However, I’m also really keen to draw some specifics from our readers. If you’d like, you can comment below and make your voice heard — has the Switch 2 been a disappointment for you? Is it already among the console elite? We want to hear it all — and your comments may even feature in an upcoming article!</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tQsoCyb0rYY" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Three 'massive' Future Games digital showcases will air next month during Gamescom 2026, offering viewers world premieres and exclusive trailers from 'some of the industry’s most creative studios' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Future Games Show will return for Gamescom 2026</strong></li><li><strong>The main showcase will begin on August 26, followed by the FGS Live, and the FGS Best Of Gamescom will air on August 30</strong></li><li><strong>Future Games Show at Gamescom will feature world premieres, new trailers, and more</strong></li></ul><p>The Future Games Show will officially return next month for Gamescom 2026 with three digital showcases.</p><p>Future Games Show at Gamescom will air the same day the industry event kicks off, on August 26, and feature new announcements from "some of the industry’s most creative studios," including world premieres, exclusive trailers, developer deep dives, and brand-new game demos.</p><p>The recent Future Game Show Summer Showcase in June included 40+ games and 11 world premieres, and reached over 17.8 million live and launch-weekend views, so viewers should expect some more exciting game reveals.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, be hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor. </p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. Those tuning in can also expect exclusive booth tours, developer interviews, and a recap of Gamescom’s most exciting announcements.</p><p>All three digital shows can be watched on Future Games Shows' <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>"The Future Games Show is the best place to discover new games, from indie gems like acclaimed-puzzler Blue Prince to AAA blockbusters such as sci-fi RPG Exodus," said Daniel Dawkins, Content Director of Future Games Show at Future. "Our Summer Showcase delivered 3.72 wishlists per live viewer, comfortably outperforming industry averages, thanks to our super-engaged viewers.</p><p>"Since launching in 2020, we have been proud to showcase the industry's most exciting titles alongside premier hosts like Troy Baker, Alix Wilton Regan and Ben Starr. This Gamescom, we are delivering three massive digital showcases packed with the latest news and world premieres for PC and consoles. Don’t miss it!”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios</link>
                                                                            <description>
                            <![CDATA[ The Future Games Show will officially return next month for Gamescom 2026 with three digital showcases. ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 11:27:25 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Jul 2026 11:28:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Future Games Show will return for Gamescom 2026</strong></li><li><strong>The main showcase will begin on August 26, followed by the FGS Live, and the FGS Best Of Gamescom will air on August 30</strong></li><li><strong>Future Games Show at Gamescom will feature world premieres, new trailers, and more</strong></li></ul><p>The Future Games Show will officially return next month for Gamescom 2026 with three digital showcases.</p><p>Future Games Show at Gamescom will air the same day the industry event kicks off, on August 26, and feature new announcements from "some of the industry’s most creative studios," including world premieres, exclusive trailers, developer deep dives, and brand-new game demos.</p><p>The recent Future Game Show Summer Showcase in June included 40+ games and 11 world premieres, and reached over 17.8 million live and launch-weekend views, so viewers should expect some more exciting game reveals.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, be hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor. </p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. Those tuning in can also expect exclusive booth tours, developer interviews, and a recap of Gamescom’s most exciting announcements.</p><p>All three digital shows can be watched on Future Games Shows' <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>"The Future Games Show is the best place to discover new games, from indie gems like acclaimed-puzzler Blue Prince to AAA blockbusters such as sci-fi RPG Exodus," said Daniel Dawkins, Content Director of Future Games Show at Future. "Our Summer Showcase delivered 3.72 wishlists per live viewer, comfortably outperforming industry averages, thanks to our super-engaged viewers.</p><p>"Since launching in 2020, we have been proud to showcase the industry's most exciting titles alongside premier hosts like Troy Baker, Alix Wilton Regan and Ben Starr. This Gamescom, we are delivering three massive digital showcases packed with the latest news and world premieres for PC and consoles. Don’t miss it!”</p>
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                                                            <title><![CDATA[ Nintendo's iOS and Android racer Mario Kart Tour will shut down later this year, with no offline mode planned ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Mario Kart Tour</strong></em><strong> will shut down on September 29</strong></li><li><strong>Nintendo has confirmed that an offline mode is not planned for release</strong></li><li><strong>Nintendo said "We sincerely thank the many players who have loved and supported the game since service began so long ago"</strong></li></ul><p>Nintendo has announced that the servers for <em>Mario Kart Tour</em> will be shut down later this year.</p><p>The company notified players in a new <a href="https://faq.mariokarttour.com/hc/en-us/articles/55861637745305-Mario-Kart-Tour-End-of-Service-Notification" target="_blank">blog post</a>, confirming that the mobile racing spin-off, which first launched in 2019 for iOS and Android, will cease operating on September 29 at 11PM PT / 2AM ET / 7AM BST.</p><p>"Service for the <em>Mario Kart Tour</em> game for smart devices will come to an end as of 11:00 p.m. Pacific on September 29," the post reads. </p><p>"We sincerely thank the many players who have loved and supported the game since service began so long ago. Thank you for playing <em>Mario Kart Tour</em>."</p><p>In the FAQ, Nintendo confirmed that "An offline version is not scheduled for release," meaning it's officially the end of the mobile <em>Mario Kart</em> game for now.</p><p>All automatic subscription renewals and new subscriptions to the <em>Mario Kart Tour</em> Gold Pass were stopped during the game's maintenance on July 7, in conjunction with the game's end-of-service time frame.</p><p><em>Mario Kart Tour</em> was centered around a race seasons mode and featured online multiplayer that allowed players to compete in live races against others around the world.</p><p>The mobile game also featured tracks that were later added to <em>Mario Kart 8 Deluxe</em> as part of the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> game's Booster Course Pack DLC. </p><p>Nintendo didn't offer a reason for the game's shutdown, although the company may be attempting to encourage more mobile players to make the jump to the recently released <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/mobile-gaming/nintendos-ios-and-android-racer-mario-kart-tour-will-shut-down-later-this-year-with-no-offline-mode-planned</link>
                                                                            <description>
                            <![CDATA[ Nintendo has announced that the servers for Mario Kart Tour will be shut down later this year. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 14:04:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mario Kart Tour]]></media:description>                                                            <media:text><![CDATA[Mario Kart Tour]]></media:text>
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                            <article>
                                <ul><li><em><strong>Mario Kart Tour</strong></em><strong> will shut down on September 29</strong></li><li><strong>Nintendo has confirmed that an offline mode is not planned for release</strong></li><li><strong>Nintendo said "We sincerely thank the many players who have loved and supported the game since service began so long ago"</strong></li></ul><p>Nintendo has announced that the servers for <em>Mario Kart Tour</em> will be shut down later this year.</p><p>The company notified players in a new <a href="https://faq.mariokarttour.com/hc/en-us/articles/55861637745305-Mario-Kart-Tour-End-of-Service-Notification" target="_blank">blog post</a>, confirming that the mobile racing spin-off, which first launched in 2019 for iOS and Android, will cease operating on September 29 at 11PM PT / 2AM ET / 7AM BST.</p><p>"Service for the <em>Mario Kart Tour</em> game for smart devices will come to an end as of 11:00 p.m. Pacific on September 29," the post reads. </p><p>"We sincerely thank the many players who have loved and supported the game since service began so long ago. Thank you for playing <em>Mario Kart Tour</em>."</p><p>In the FAQ, Nintendo confirmed that "An offline version is not scheduled for release," meaning it's officially the end of the mobile <em>Mario Kart</em> game for now.</p><p>All automatic subscription renewals and new subscriptions to the <em>Mario Kart Tour</em> Gold Pass were stopped during the game's maintenance on July 7, in conjunction with the game's end-of-service time frame.</p><p><em>Mario Kart Tour</em> was centered around a race seasons mode and featured online multiplayer that allowed players to compete in live races against others around the world.</p><p>The mobile game also featured tracks that were later added to <em>Mario Kart 8 Deluxe</em> as part of the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> game's Booster Course Pack DLC. </p><p>Nintendo didn't offer a reason for the game's shutdown, although the company may be attempting to encourage more mobile players to make the jump to the recently released <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>.</p>
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                                                            <title><![CDATA[ Quote of the day by former Nintendo President Satoru Iawata: 'It will require many years and months for the majority of video game purchases to become digital' — correctly predicting dominance of digital games today back in 2009 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The way that consumers buy video games is changing, with Sony recently announcing that it would cease the production of new PlayStation game discs in January 2028 in a bid to push consumers towards more profitable digital purchases. </p><p>It's a big shift for the $500+ billion dollar video game industry, which once had a significant retail presence in the US, but one that has been predicted for some time.</p><h2 id="a-matter-of-time">A matter of time</h2><p>Speaking in an investor Q&A session all the way back in 2009, then Nintendo president and Satoru Iwata correctly stated that it would take "20 years or so" for digital distribution to render physical copies in stores obsolete.</p><div  class="fancy-box"><div class="fancy_box-title">Quote of the day</div><div class="fancy_box_body"><p class="fancy-box__body-text">This article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/qotd">Read the full series here</a>.</p></div></div><p>He dismissed notions that it could happen sooner as "radical" and argued that it would take a significant number of years for consumer behaviour to change.</p><p>His belief has been proven correct by empirical data as Nintendo's <a href="https://www.nintendo.co.jp/ir/pdf/2026/260508_4e.pdf" target="_blank">latest financial report</a> revealed that the proportion of digital sales have just surpassed physical ones for the first time in the company's 137 year history.</p><p>While it seems safe assume that Sony's next console will not feature disc reader, and <a href="https://www.gamesindustry.biz/xbox-is-reportedly-considering-dropping-disc-drives-as-it-tests-new-feature-that-lets-players-digitize-physical-games" target="_blank">credible reports</a> suggest Microsoft-owned competitor Xbox headed the same way, Nintendo is ironically the last major industry player that seems fully committed to physical releases — at least for the time being.</p><h2 id="part-of-a-wider-trend">Part of a wider trend</h2><p>Digital game sales are even more dominant on other platforms, hence the Sony decision to ditch physical formats entirely.</p><p>According to data from market research firm <a href="https://www.ampereanalysis.com/insight/sony-to-drop-support-for-physical-media-confirming-post-disc-gaming-world" target="_blank">Ampere Analysis</a>, when the PlayStation 4 originally launched in 2013 just 13% of games sold for Sony platforms were digital.</p><p>12 years later in 2025, and the share of digital game sales had steadily grown to almost 80%. Unless plans change, this will presumably be 100% come 2028 — almost exactly two decades since Iwata's 20 year prediction.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnm0Ae"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnm0Ae.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/pro/quote-of-the-day-by-former-nintendo-president-satoru-iawata-it-will-require-many-years-and-months-for-the-majority-of-video-game-purchases-to-become-digital-correctly-predicting-dominance-of-digital-games-today-back-in-2009</link>
                                                                            <description>
                            <![CDATA[ The then Nintendo President was on the money ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Pro]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kim White/Nintendo of America via Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[In this handout image provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., gives the keynote address at the Game Developers Conference March 2, 2011 in San Francisco, California. Iwata announced Super Mario in 3D for the Nintendo 3DS portable video game system.]]></media:description>                                                            <media:text><![CDATA[In this handout image provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., gives the keynote address at the Game Developers Conference March 2, 2011 in San Francisco, California. Iwata announced Super Mario in 3D for the Nintendo 3DS portable video game system.]]></media:text>
                                <media:title type="plain"><![CDATA[In this handout image provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., gives the keynote address at the Game Developers Conference March 2, 2011 in San Francisco, California. Iwata announced Super Mario in 3D for the Nintendo 3DS portable video game system.]]></media:title>
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                                <p>The way that consumers buy video games is changing, with Sony recently announcing that it would cease the production of new PlayStation game discs in January 2028 in a bid to push consumers towards more profitable digital purchases. </p><p>It's a big shift for the $500+ billion dollar video game industry, which once had a significant retail presence in the US, but one that has been predicted for some time.</p><h2 id="a-matter-of-time">A matter of time</h2><p>Speaking in an investor Q&A session all the way back in 2009, then Nintendo president and Satoru Iwata correctly stated that it would take "20 years or so" for digital distribution to render physical copies in stores obsolete.</p><div  class="fancy-box"><div class="fancy_box-title">Quote of the day</div><div class="fancy_box_body"><p class="fancy-box__body-text">This article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/qotd">Read the full series here</a>.</p></div></div><p>He dismissed notions that it could happen sooner as "radical" and argued that it would take a significant number of years for consumer behaviour to change.</p><p>His belief has been proven correct by empirical data as Nintendo's <a href="https://www.nintendo.co.jp/ir/pdf/2026/260508_4e.pdf" target="_blank">latest financial report</a> revealed that the proportion of digital sales have just surpassed physical ones for the first time in the company's 137 year history.</p><p>While it seems safe assume that Sony's next console will not feature disc reader, and <a href="https://www.gamesindustry.biz/xbox-is-reportedly-considering-dropping-disc-drives-as-it-tests-new-feature-that-lets-players-digitize-physical-games" target="_blank">credible reports</a> suggest Microsoft-owned competitor Xbox headed the same way, Nintendo is ironically the last major industry player that seems fully committed to physical releases — at least for the time being.</p><h2 id="part-of-a-wider-trend">Part of a wider trend</h2><p>Digital game sales are even more dominant on other platforms, hence the Sony decision to ditch physical formats entirely.</p><p>According to data from market research firm <a href="https://www.ampereanalysis.com/insight/sony-to-drop-support-for-physical-media-confirming-post-disc-gaming-world" target="_blank">Ampere Analysis</a>, when the PlayStation 4 originally launched in 2013 just 13% of games sold for Sony platforms were digital.</p><p>12 years later in 2025, and the share of digital game sales had steadily grown to almost 80%. Unless plans change, this will presumably be 100% come 2028 — almost exactly two decades since Iwata's 20 year prediction.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnm0Ae"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnm0Ae.js" async></script>
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                                                            <title><![CDATA[ A new Switch 2 with a replaceable battery will be available soon, as Nintendo announces that it will 'no longer sell' original Switch consoles in Europe ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Nintendo will release a new Switch 2 featuring a replaceable battery in Europe to comply with new EU legislation</strong></li><li><strong>Other Nintendo accessories will also be updated and available throughout the year and in early 2027</strong></li><li><strong>The sale of original Switch hardware will also end starting mid-February 2027</strong></li></ul><p>Nintendo has announced plans to sell a new <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> console featuring a replaceable battery in Europe later this year and confirmed that it will end the sale of all original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> hardware in early 2027.</p><p>Last month, the <em>Super Mario</em> creator shared a statement saying that it would <a href="https://www.techradar.com/gaming/nintendo-products-are-fully-compliant-with-these-requirements-a-new-nintendo-switch-2-model-featuring-a-removable-battery-will-be-released-in-the-eu-soon-to-meet-regulations">comply with a new regulation called the EU Batteries Legislation</a>, which was passed in 2023 and requires companies to make products with built-in batteries replaceable by February 18, 2027.</p><p>Now, in an updated <a href="https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Information-about-upcoming-battery-related-revisions-to-some-Nintendo-products-3132901.html?utm_medium=social&utm_source=twitter&utm_campaign=Nintendo%7CNULL%7CEUBatteryRegulationsAN%7Cm_id_bL8LZMuzbM%7C3132901" target="_blank">support post</a>, Nintendo has confirmed that it will launch new versions of the Switch 2 in the EU that will allow users to replace the battery, with the first revised hardware arriving this summer, with additional products becoming available later this year and early 2027.</p><p>"Starting summer 2026, in preparation for upcoming changes in European battery regulations coming into effect in mid-February 2027, selected Nintendo products in Europe will begin to be replaced on a rolling basis by revisions that contain a user-replaceable battery," Nintendo said.</p><p>The company noted, however, that "There is no difference in functionality between current products and revised products containing user-replaceable batteries."</p><p>"The first revised products are expected to become available from summer 2026, with additional products becoming available in autumn, winter, and early 2027. Due to a variety of factors, revised products may not become available in all European countries simultaneously."</p><p>The products that will be affected include: the Nintendo Switch 2, Joy-Con pair, Joy-Con (L&R) in Neon Blue and Red, Joy-Con 2 pair, Joy-Con 2 (L&R), Nintendo Switch 2 Pro Controller, N64 Controller for Nintendo Switch, and GameCube Controller for Nintendo Switch 2.</p><p>Seemingly as a result, the company also confirmed in the FAQ that it will stop selling all original Switch hardware next year, almost a decade after the console launched.</p><p>"From mid-February 2027, almost ten years after Nintendo Switch launched in March 2017, Nintendo will no longer sell to retailers hardware in the Nintendo Switch family of systems – specifically Nintendo Switch, Nintendo Switch Lite and Nintendo Switch – OLED Model," the company said. </p><p>"Sales of Nintendo Switch hardware on Nintendo Store will also end in mid-February 2027."</p><p>For now, the Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch – OLED Model will all continue to be manufactured for the rest of 2026 "and should be widely available in Europe all year."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/a-new-switch-2-with-a-replaceable-battery-will-be-available-soon-as-nintendo-announces-that-it-will-no-longer-sell-original-switch-consoles-in-europe</link>
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                            <![CDATA[ Nintendo will stop selling original Switch consoles from early 2027 in Europe, as it announces a new Switch 2 featuring a replaceable battery. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 10:17:47 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Jul 2026 12:36:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch]]></media:text>
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                                <ul><li><strong>Nintendo will release a new Switch 2 featuring a replaceable battery in Europe to comply with new EU legislation</strong></li><li><strong>Other Nintendo accessories will also be updated and available throughout the year and in early 2027</strong></li><li><strong>The sale of original Switch hardware will also end starting mid-February 2027</strong></li></ul><p>Nintendo has announced plans to sell a new <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> console featuring a replaceable battery in Europe later this year and confirmed that it will end the sale of all original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> hardware in early 2027.</p><p>Last month, the <em>Super Mario</em> creator shared a statement saying that it would <a href="https://www.techradar.com/gaming/nintendo-products-are-fully-compliant-with-these-requirements-a-new-nintendo-switch-2-model-featuring-a-removable-battery-will-be-released-in-the-eu-soon-to-meet-regulations">comply with a new regulation called the EU Batteries Legislation</a>, which was passed in 2023 and requires companies to make products with built-in batteries replaceable by February 18, 2027.</p><p>Now, in an updated <a href="https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Information-about-upcoming-battery-related-revisions-to-some-Nintendo-products-3132901.html?utm_medium=social&utm_source=twitter&utm_campaign=Nintendo%7CNULL%7CEUBatteryRegulationsAN%7Cm_id_bL8LZMuzbM%7C3132901" target="_blank">support post</a>, Nintendo has confirmed that it will launch new versions of the Switch 2 in the EU that will allow users to replace the battery, with the first revised hardware arriving this summer, with additional products becoming available later this year and early 2027.</p><p>"Starting summer 2026, in preparation for upcoming changes in European battery regulations coming into effect in mid-February 2027, selected Nintendo products in Europe will begin to be replaced on a rolling basis by revisions that contain a user-replaceable battery," Nintendo said.</p><p>The company noted, however, that "There is no difference in functionality between current products and revised products containing user-replaceable batteries."</p><p>"The first revised products are expected to become available from summer 2026, with additional products becoming available in autumn, winter, and early 2027. Due to a variety of factors, revised products may not become available in all European countries simultaneously."</p><p>The products that will be affected include: the Nintendo Switch 2, Joy-Con pair, Joy-Con (L&R) in Neon Blue and Red, Joy-Con 2 pair, Joy-Con 2 (L&R), Nintendo Switch 2 Pro Controller, N64 Controller for Nintendo Switch, and GameCube Controller for Nintendo Switch 2.</p><p>Seemingly as a result, the company also confirmed in the FAQ that it will stop selling all original Switch hardware next year, almost a decade after the console launched.</p><p>"From mid-February 2027, almost ten years after Nintendo Switch launched in March 2017, Nintendo will no longer sell to retailers hardware in the Nintendo Switch family of systems – specifically Nintendo Switch, Nintendo Switch Lite and Nintendo Switch – OLED Model," the company said. </p><p>"Sales of Nintendo Switch hardware on Nintendo Store will also end in mid-February 2027."</p><p>For now, the Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch – OLED Model will all continue to be manufactured for the rest of 2026 "and should be widely available in Europe all year."</p>
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                                                            <title><![CDATA[ Xbox announces 'the most significant restructure' in its history — and it'll cause 1,600 'painful' job losses today and numerous studio sales ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Xbox has announced that it is undergoing a "significant restructure"</strong></li><li><strong>This will include the loss of 3,200 jobs over the fiscal year</strong></li><li><strong>This includes 1,600 job losses today</strong></li></ul><p>Microsoft has announced that Xbox is to undergo the "most significant restructure" in the brand's history, with 1,600 jobs being cut today, for a total 3,200 jobs going over the coming months including four studios being jettisoned.</p><p>In another crushing blow for the people who make the games we love, these layoffs were strongly rumored to be coming this week — the sheer scale was unknown but predicted to be big. It turns out that was true.</p><p>In an email sent to Xbox employees that has now <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank">been made public via Xbox Wire</a>, Xbox CEO Asha Sharma began by saying, "After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave Xbox to new management."</p><p>Sharma added: "Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected."</p><p>As well as the total of 3,200 jobs going this fiscal year, four studios are also affected. Compulsion Games and Double Fine Productions are returning to being independent studios, while Ninja Theory and Undead Labs will gain new ownership with funding to complete their upcoming games, <em>Senua </em>and <em>State of Decay 3</em>. </p><p>Arkane — a studio many feared for in the run-up to this restructuring — is "beginning required consultation with its Works Council to review potential strategic options."</p><p>In a series of moves over the past decade or so, which has seen Microsoft acquire multiple studios, spend billions and billions of dollars, and make some curious decisions about Game Pass, prices, and more — all to take the brand from third in the console space to, well, third — this kind of feels like the bubble bursting before our very eyes. And the people who will pay the price will be the developers who make the games we all love playing.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales</link>
                                                                            <description>
                            <![CDATA[ The rumors were true: Xbox announces thousands of job layoffs and some serious studio restructuring ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 14:44:16 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 14:46:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Xbox has announced that it is undergoing a "significant restructure"</strong></li><li><strong>This will include the loss of 3,200 jobs over the fiscal year</strong></li><li><strong>This includes 1,600 job losses today</strong></li></ul><p>Microsoft has announced that Xbox is to undergo the "most significant restructure" in the brand's history, with 1,600 jobs being cut today, for a total 3,200 jobs going over the coming months including four studios being jettisoned.</p><p>In another crushing blow for the people who make the games we love, these layoffs were strongly rumored to be coming this week — the sheer scale was unknown but predicted to be big. It turns out that was true.</p><p>In an email sent to Xbox employees that has now <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank">been made public via Xbox Wire</a>, Xbox CEO Asha Sharma began by saying, "After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave Xbox to new management."</p><p>Sharma added: "Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected."</p><p>As well as the total of 3,200 jobs going this fiscal year, four studios are also affected. Compulsion Games and Double Fine Productions are returning to being independent studios, while Ninja Theory and Undead Labs will gain new ownership with funding to complete their upcoming games, <em>Senua </em>and <em>State of Decay 3</em>. </p><p>Arkane — a studio many feared for in the run-up to this restructuring — is "beginning required consultation with its Works Council to review potential strategic options."</p><p>In a series of moves over the past decade or so, which has seen Microsoft acquire multiple studios, spend billions and billions of dollars, and make some curious decisions about Game Pass, prices, and more — all to take the brand from third in the console space to, well, third — this kind of feels like the bubble bursting before our very eyes. And the people who will pay the price will be the developers who make the games we all love playing.</p>
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                                                            <title><![CDATA[ ‘Simple but reasonably effective’: This Joy-Con 2 grip is good value for money — but one feature prevents me from recommending it wholeheartedly ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review"><span>Snakebyte Ergo Grip S2 review</span></h2><p>The Snakebyte Ergo Grip 2 is a basic grip for the Switch 2’s Joy-Cons, although it has a few tricks up its sleeve. </p><p>Its design is very much a case of function over form. There’s no RGB lighting, and the all-black colorway leaves no room for levity. At least it's simple and unfussy, consisting merely of a central bar and two grip handles on either side. These handles are reasonably long but quite thin compared to more traditional controllers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="KW4rBPnyUeEPZELpHMegRe" name="Imported image 1 - 1780924819958" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/KW4rBPnyUeEPZELpHMegRe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The build quality isn’t particularly great, it has to be said. There’s quite a bit of flex to the whole unit, although it's solid enough and the plastic feels smooth in the hand. But it’s certainly not going to challenge the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers</a> on this front.</p><p>There’s a small switch underneath the Ergo Grip 2 to release the central bar from the bottom of the pad, allowing it to pivot upwards and out of the way of the grip handles so you can insert the Joy-Cons. This seems a little gimmicky, and what’s more, it’s not strictly necessary: by inserting my Joy-Cons at an angle, I managed to get around the handles while the center was locked down. </p><p>I think it would’ve been simpler to engineer a solution where the handles didn’t get in the way at all, rather than have a rotating mechanism. I’m also mildly concerned about the button that locks it down. I noticed a small amount of play while it’s locked down, which could spell failure further down the line. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="GwpqSbvuzcmAkLiKMoafYe" name="Imported image 2 - 1780924819959" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/GwpqSbvuzcmAkLiKMoafYe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Happily, the fit for the Joy-Cons is more secure. They slot into the Ergo Grip 2 just as well as they do into the Switch 2 itself. The hold feels strong, and the handles effectively partially cover their outsides, which prevents them from being prised out easily. </p><p>In action, it’s quite comfortable. The Joy-Cons sit fairly close together, but not so close as to cause issues. However, the grip handles took me a little while to get used to. At first, I had to slide my hands upwards to reach the Joy-Cons' bumpers when playing games such as <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form"><em>Super Mario Bros. Wonder</em></a>. However, I discovered that I could slot my last two fingers into the handles’ small indents for better purchase, which helped alleviate this problem somewhat. </p><p>But there are a few more ergonomic issues with the Ergo Grip 2. The bottom parts of the grips aren’t particularly long, and what’s more, they’re completely vertical, rather than angling outwards. This meant that they didn’t sit in the palms of my hands as well as more traditional gamepads, leading to a less secure feeling of grip.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="B6HWTi6Rb2o3yUFJRgYuTe" name="Imported image 3 - 1780924819961" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/B6HWTi6Rb2o3yUFJRgYuTe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This verticality extends to the orientation of the Joy-Cons. They don’t angle outwards at the bottom, which is part of the reason why reaching the bumpers can be a struggle. Other grips, such as the <a href="https://www.techradar.com/gaming/gaming-accessories/genki-dual-wield-dual-wield-nintendo-switch-2-charging-station-review">Genki Dual Wield</a>, create such an angle, which feels like a more natural way to use the Joy-Cons.</p><p>The Ergo Grip 2 features a USB-C port for charging while you play. There are LEDs on top to indicate charging status, although these are basic, merely lighting up red while charging and green once complete.</p><p>At 200cm, the included USB-C cable is quite long, but it's made from rubber. This contrasts with the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>, including other controllers and grips, that come with braided cables for better flexibility. Thankfully, the cable is quite light, so I didn’t feel much resistance while playing, and I wasn’t worried about the cable disconnecting. However, it’s quite hard to unbunch, meaning it fails to maximize its entire length. </p><p>At less than £20, though, such shortcomings are easier to swallow. If all you’re after is a cheap way to securely hold your Joy-Con 2 controllers and want to play and charge at the same time, you could do worse than the Ergo Grip 2.</p><h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review-price-and-availability"><span>Snakebyte Ergo Grip S2 review: Price and availability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="4Df9pA2P8XzKLT4UsD5uVe" name="Imported image 4 - 1780924819962" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/4Df9pA2P8XzKLT4UsD5uVe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Ergo Grip 2 can be ordered from Snakebyte’s website for €19.99, which is about £17. However, we have seen it for less than this at other retailers. This is a fair price for a Joy-Con 2 grip, especially one that features charge-and-play. </p><p>However, there are Switch 2 accessories that are arguably better value for money, including others from Snakebyte. Its <a href="https://www.techradar.com/gaming/nintendo/snakebyte-starter-kit-s2-for-nintendo-switch-2-review">Starter Kit S2</a>, for instance, includes Joy-Con 2 grips, a case, wired earbuds, joystick caps, and a screen protector — all for about the same price as the Ergo Grip 2.</p><h2 class="article-body__section" id="section-should-i-buy-the-snakebyte-ergo-grip-s2"><span>Should I buy the Snakebyte Ergo Grip S2?</span></h2><h2 id="buy-it-if-9">Buy it if…</h2><div class="product"><p><strong>You want your Joy-Cons secured</strong><br>The design of the Ergo Grip 2 means that your Joy-Cons are locked in place with nowhere to go.</p></div><div class="product"><p><strong>You want to play and charge at the same time</strong><br>Thanks to the USB-C port and cable, you can charge the Ergo Grip 2 as you play.</p></div><h2 id="don-t-buy-it-if-8">Don't buy it if…</h2><div class="product"><p><strong>You want formidable build quality</strong><br>The release button for the pivot mechanism doesn’t feel particularly solid, which is a slight concern.</p></div><div class="product"><p><strong>You want the best ergonomics</strong><br>The upright nature of the Ergo Grip 2 means you don’t get the same ergonomics of typical gamepads.</p></div><h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review-also-consider"><span>Snakebyte Ergo Grip S2 review: Also consider</span></h2><div class="product"><p><strong>Genki Dual Wield Nintendo Switch 2 charging station</strong><br>This accessory features two grips for two sets of Joy-Con 2s, as well as a charging station for them. The triangular shape of the grips creates a more natural playing angle for your Joy-Cons, although the completely flat surface of the grip and its small central hole hamper ergonomics somewhat. Still, for the price, the Dual Wield is a decent value.</p><p><strong>Read our full review </strong><a href="https://www.techradar.com/gaming/gaming-accessories/genki-dual-wield-dual-wield-nintendo-switch-2-charging-station-review" data-dimension112="12a50eef-f05a-4ced-8081-049bc8bfeaa7" data-action="Deal Block" data-label="Read our full review Genki Dual Wield Nintendo Switch 2 charging station review" data-dimension48="Read our full review Genki Dual Wield Nintendo Switch 2 charging station review" data-dimension25=""><strong>Genki Dual Wield Nintendo Switch 2 charging station review</strong></a><strong></strong></p></div><h2 class="article-body__section" id="section-how-i-tested-the-snakebyte-ergo-grip-s2"><span>How I tested the Snakebyte Ergo Grip S2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="h2Lt2CmdhPNqqeSGBX8fRe" name="Imported image 5 - 1780924819963" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/h2Lt2CmdhPNqqeSGBX8fRe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I tested the Ergo Grip 2 for several days. I played various games with it attached to my Joy-Cons, including <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form">Super Mario Bros. Wonder</a> and <a href="https://www.techradar.com/reviews/super-mario-3d-all-stars">Super Mario 3D All-Stars</a>. I attached and detached my Joy-Cons several times to test the fit and pivot mechanism of the grip. </p><p>I’ve been gaming for decades and have used many systems and controllers in that time. I’ve also reviewed other Switch 2 grips, as well as numerous controllers for the Switch, PC, Xbox, and mobile.</p><ul><li><a href="https://www.techradar.com/news/how-we-test"><u>Read TechRadar’s reviews guarantee</u></a></li><li><em>First reviewed: June 2026</em></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/snakebyte-ergo-grip-s2-review</link>
                                                                            <description>
                            <![CDATA[ The Snakebyte Ergo Grip S2 looks like a simple way to hold your Joy-Con 2 controllers — but is it as ergo-nomic as its name suggests? ]]>
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                                                                        <pubDate>Sun, 05 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Snakebyte Ergo Grip S2 with Joy-Con 2 controllers attached, leaning on a plinth on a desk with pink wall in background]]></media:description>                                                            <media:text><![CDATA[Snakebyte Ergo Grip S2 with Joy-Con 2 controllers attached, leaning on a plinth on a desk with pink wall in background]]></media:text>
                                <media:title type="plain"><![CDATA[Snakebyte Ergo Grip S2 with Joy-Con 2 controllers attached, leaning on a plinth on a desk with pink wall in background]]></media:title>
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                            <article>
                                <h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review"><span>Snakebyte Ergo Grip S2 review</span></h2><p>The Snakebyte Ergo Grip 2 is a basic grip for the Switch 2’s Joy-Cons, although it has a few tricks up its sleeve. </p><p>Its design is very much a case of function over form. There’s no RGB lighting, and the all-black colorway leaves no room for levity. At least it's simple and unfussy, consisting merely of a central bar and two grip handles on either side. These handles are reasonably long but quite thin compared to more traditional controllers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="KW4rBPnyUeEPZELpHMegRe" name="Imported image 1 - 1780924819958" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/KW4rBPnyUeEPZELpHMegRe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The build quality isn’t particularly great, it has to be said. There’s quite a bit of flex to the whole unit, although it's solid enough and the plastic feels smooth in the hand. But it’s certainly not going to challenge the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers</a> on this front.</p><p>There’s a small switch underneath the Ergo Grip 2 to release the central bar from the bottom of the pad, allowing it to pivot upwards and out of the way of the grip handles so you can insert the Joy-Cons. This seems a little gimmicky, and what’s more, it’s not strictly necessary: by inserting my Joy-Cons at an angle, I managed to get around the handles while the center was locked down. </p><p>I think it would’ve been simpler to engineer a solution where the handles didn’t get in the way at all, rather than have a rotating mechanism. I’m also mildly concerned about the button that locks it down. I noticed a small amount of play while it’s locked down, which could spell failure further down the line. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="GwpqSbvuzcmAkLiKMoafYe" name="Imported image 2 - 1780924819959" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/GwpqSbvuzcmAkLiKMoafYe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Happily, the fit for the Joy-Cons is more secure. They slot into the Ergo Grip 2 just as well as they do into the Switch 2 itself. The hold feels strong, and the handles effectively partially cover their outsides, which prevents them from being prised out easily. </p><p>In action, it’s quite comfortable. The Joy-Cons sit fairly close together, but not so close as to cause issues. However, the grip handles took me a little while to get used to. At first, I had to slide my hands upwards to reach the Joy-Cons' bumpers when playing games such as <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form"><em>Super Mario Bros. Wonder</em></a>. However, I discovered that I could slot my last two fingers into the handles’ small indents for better purchase, which helped alleviate this problem somewhat. </p><p>But there are a few more ergonomic issues with the Ergo Grip 2. The bottom parts of the grips aren’t particularly long, and what’s more, they’re completely vertical, rather than angling outwards. This meant that they didn’t sit in the palms of my hands as well as more traditional gamepads, leading to a less secure feeling of grip.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="B6HWTi6Rb2o3yUFJRgYuTe" name="Imported image 3 - 1780924819961" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/B6HWTi6Rb2o3yUFJRgYuTe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This verticality extends to the orientation of the Joy-Cons. They don’t angle outwards at the bottom, which is part of the reason why reaching the bumpers can be a struggle. Other grips, such as the <a href="https://www.techradar.com/gaming/gaming-accessories/genki-dual-wield-dual-wield-nintendo-switch-2-charging-station-review">Genki Dual Wield</a>, create such an angle, which feels like a more natural way to use the Joy-Cons.</p><p>The Ergo Grip 2 features a USB-C port for charging while you play. There are LEDs on top to indicate charging status, although these are basic, merely lighting up red while charging and green once complete.</p><p>At 200cm, the included USB-C cable is quite long, but it's made from rubber. This contrasts with the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>, including other controllers and grips, that come with braided cables for better flexibility. Thankfully, the cable is quite light, so I didn’t feel much resistance while playing, and I wasn’t worried about the cable disconnecting. However, it’s quite hard to unbunch, meaning it fails to maximize its entire length. </p><p>At less than £20, though, such shortcomings are easier to swallow. If all you’re after is a cheap way to securely hold your Joy-Con 2 controllers and want to play and charge at the same time, you could do worse than the Ergo Grip 2.</p><h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review-price-and-availability"><span>Snakebyte Ergo Grip S2 review: Price and availability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="4Df9pA2P8XzKLT4UsD5uVe" name="Imported image 4 - 1780924819962" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/4Df9pA2P8XzKLT4UsD5uVe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Ergo Grip 2 can be ordered from Snakebyte’s website for €19.99, which is about £17. However, we have seen it for less than this at other retailers. This is a fair price for a Joy-Con 2 grip, especially one that features charge-and-play. </p><p>However, there are Switch 2 accessories that are arguably better value for money, including others from Snakebyte. Its <a href="https://www.techradar.com/gaming/nintendo/snakebyte-starter-kit-s2-for-nintendo-switch-2-review">Starter Kit S2</a>, for instance, includes Joy-Con 2 grips, a case, wired earbuds, joystick caps, and a screen protector — all for about the same price as the Ergo Grip 2.</p><h2 class="article-body__section" id="section-should-i-buy-the-snakebyte-ergo-grip-s2"><span>Should I buy the Snakebyte Ergo Grip S2?</span></h2><h2 id="buy-it-if-9">Buy it if…</h2><div class="product"><p><strong>You want your Joy-Cons secured</strong><br>The design of the Ergo Grip 2 means that your Joy-Cons are locked in place with nowhere to go.</p></div><div class="product"><p><strong>You want to play and charge at the same time</strong><br>Thanks to the USB-C port and cable, you can charge the Ergo Grip 2 as you play.</p></div><h2 id="don-t-buy-it-if-8">Don't buy it if…</h2><div class="product"><p><strong>You want formidable build quality</strong><br>The release button for the pivot mechanism doesn’t feel particularly solid, which is a slight concern.</p></div><div class="product"><p><strong>You want the best ergonomics</strong><br>The upright nature of the Ergo Grip 2 means you don’t get the same ergonomics of typical gamepads.</p></div><h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review-also-consider"><span>Snakebyte Ergo Grip S2 review: Also consider</span></h2><div class="product"><p><strong>Genki Dual Wield Nintendo Switch 2 charging station</strong><br>This accessory features two grips for two sets of Joy-Con 2s, as well as a charging station for them. The triangular shape of the grips creates a more natural playing angle for your Joy-Cons, although the completely flat surface of the grip and its small central hole hamper ergonomics somewhat. Still, for the price, the Dual Wield is a decent value.</p><p><strong>Read our full review </strong><a href="https://www.techradar.com/gaming/gaming-accessories/genki-dual-wield-dual-wield-nintendo-switch-2-charging-station-review" data-dimension112="12a50eef-f05a-4ced-8081-049bc8bfeaa7" data-action="Deal Block" data-label="Read our full review Genki Dual Wield Nintendo Switch 2 charging station review" data-dimension48="Read our full review Genki Dual Wield Nintendo Switch 2 charging station review" data-dimension25=""><strong>Genki Dual Wield Nintendo Switch 2 charging station review</strong></a><strong></strong></p></div><h2 class="article-body__section" id="section-how-i-tested-the-snakebyte-ergo-grip-s2"><span>How I tested the Snakebyte Ergo Grip S2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="h2Lt2CmdhPNqqeSGBX8fRe" name="Imported image 5 - 1780924819963" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/h2Lt2CmdhPNqqeSGBX8fRe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I tested the Ergo Grip 2 for several days. I played various games with it attached to my Joy-Cons, including <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form">Super Mario Bros. Wonder</a> and <a href="https://www.techradar.com/reviews/super-mario-3d-all-stars">Super Mario 3D All-Stars</a>. I attached and detached my Joy-Cons several times to test the fit and pivot mechanism of the grip. </p><p>I’ve been gaming for decades and have used many systems and controllers in that time. I’ve also reviewed other Switch 2 grips, as well as numerous controllers for the Switch, PC, Xbox, and mobile.</p><ul><li><a href="https://www.techradar.com/news/how-we-test"><u>Read TechRadar’s reviews guarantee</u></a></li><li><em>First reviewed: June 2026</em></li></ul>
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