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                            <title><![CDATA[ Latest from TechRadar UK in Gaming ]]></title>
                <link>https://www.techradar.com/uk/gaming</link>
        <description><![CDATA[ All the latest gaming content from the TechRadar  UK team ]]></description>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Saturday, August 1 (game #1147) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-1-august-2026</link>
                                                                            <description>
                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Friday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-31-july-2026"><strong>NYT Connections hints and answers for Friday, July 31 (game #1146)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-1-august-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-1-august-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1147-today-s-words"><span>NYT Connections today (game #1147) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fyPuLPzzdtmdV8pMY28aCE" name="TR_nyt_connections-hints-1147" alt="NYT Connections hints for game 1147 on a purple background" src="https://cdn.mos.cms.futurecdn.net/fyPuLPzzdtmdV8pMY28aCE.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>WALTZ</li><li>LOAFER</li><li>SHAM</li><li>BORE</li><li>REAM</li><li>BOULEVARD</li><li>SHEET</li><li>BALE</li><li>THROW</li><li>BUNDLE</li><li>JORDAN</li><li>ROLLS-ROYCE</li><li>PHOENIX</li><li>DRILL</li><li>COMFORTER</li><li>COUNTERSINK</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1147-hint-1-group-hints"><span>NYT Connections today (game #1147) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Sleep under or on it</li><li><strong>GREEN: </strong>Movie icons</li><li><strong>BLUE: </strong>Make a dent in things</li><li><strong>PURPLE: </strong>Ready, steady, bake</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1147-hint-2-group-answers"><span>NYT Connections today (game #1147) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>BEDDING</li><li><strong>GREEN: </strong>OSCAR-WINNING ACTORS SINCE 2010</li><li><strong>BLUE: </strong>PERFORM SOME HOLE MACHINING OPERATION</li><li><strong>PURPLE: </strong>STARTING WITH BREAD SHAPES</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1147-the-answers"><span>NYT Connections today (game #1147) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e4CX4ccDe5piXjEqSxvPGE" name="TR_nyt_connections-answers-1147" alt="NYT Connections answers for game 1147 on a purple background" src="https://cdn.mos.cms.futurecdn.net/e4CX4ccDe5piXjEqSxvPGE.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1147, are…</p><ul><li><strong>YELLOW: BEDDING: </strong>COMFORTER, SHAM, SHEET, THROW</li><li><strong>GREEN: OSCAR-WINNING ACTORS SINCE 2010: </strong>BALE, JORDAN, PHOENIX, WALTZ</li><li><strong>BLUE: PERFORM SOME HOLE MACHINING OPERATION: </strong>S BORE, COUNTERSINK, DRILL, REAM</li><li><strong>PURPLE: STARTING WITH BREAD SHAPES: </strong>BOULEVARD, BUNDLE, LOAFER, ROLLS-ROYCE</li></ul><ul><li><strong>My rating:</strong> Easy</li><li><strong>My score: </strong>Perfect</li></ul><p>I usually jump straight in when I have a hunch, but today I held back until I was certain.</p><p>The result was that I went through this game without any mistakes, however I also missed out on a “purple first”, as hesitancy held me back when I was feeling sure that roll, bun and loaf at the start of ROLLS-ROYCE, BUNDLE and LOAFER was no coincidence.</p><p>Alas, being unfamiliar with boule (it’s a type of French bread) meant I couldn't follow up on my half-baked theory.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-friday-july-31-2026-game-1146"><span>Yesterday's NYT Connections answers (Friday, July 31, 2026, game #1146)</span></h3><ul><li><strong>YELLOW: CONSTRUCT: </strong>FASHION, MODEL, MOLD, SHAPE</li><li><strong>GREEN: SUPER MARIO FIGURES: </strong>DINOSAUR, MUSHROOM, PLUMBER, PRINCESS</li><li><strong>BLUE: FRUITS PLUS STARTING LETTER: </strong>DAPPLE, JDATE, SLIME, SPEAR</li><li><strong>PURPLE: STARTING WITH MERRIMENTS: </strong>CHEERIOS, FUNGUS, GLEEK, JOYSTICK</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ 'We've set this company up in preparation for this moment' — as PlayStation scraps discs, these companies are ready to keep physical games alive ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive</link>
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                            <![CDATA[ I spoke to some of the companies keeping physical games media alive in the wake of PlayStation's pivot to a digital-only future, and what they're continuing to do to provide fans with the experience they want from physical goods. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 18:55:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / iam8bit / Limited Run Games / ModRetro]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A split image featuring a collector&#039;s edition of Blue Prince, a collector&#039;s edition of Hi Fi Rush, and a ModRetro M64.]]></media:description>                                                            <media:text><![CDATA[A split image featuring a collector&#039;s edition of Blue Prince, a collector&#039;s edition of Hi Fi Rush, and a ModRetro M64.]]></media:text>
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                                <p>When Sony announced that it would no longer be producing physical PlayStation discs from 2028, the response was not positive, to put it lightly. Yes, PC gaming may now be almost entirely digital, and things have certainly been moving in a similar direction with consoles over the last few years, but ceasing production of physical games entirely? It’s a significant step many didn’t want to happen so soon.</p><p>PlayStation fans have been vocal in calling out the negatives of Sony’s decision, specifically what this means for game ownership, preservation, and collectors who enjoy buying physical. The company has been reticent to address the backlash, but the comments section of every blog entry, social media post, or trailer release since the announcement is full of anger, pleas to reverse the decision, and glib remarks at Sony’s expense.</p><p>For anyone, like myself, who has enjoyed building a collection of physical games over the years across multiple console generations, it’s devastating news. </p><p>And I don’t think Sony’s refusal to address any of the feedback is helping matters. Yes, we’ve seen fan uproar dissipate into nothingness with countless hot-button issues in a matter of days in the past — but the vociferous fans don’t appear to be going away right now.</p><p>But I think some companies aren’t letting physical games go anywhere either.</p><h2 id="a-new-challenger-approaches">A new challenger approaches</h2><p>“What we've seen and what I have taken from all of the discourse is that there is an incredible passion for physical games and other physical objects. The digital space can never provide the same kind of satisfaction that people get from a tangible good.”</p><p>This is the view of Amanda White, co-founder of iam8bit. After starting out hosting pop culture workshops, the company has since produced countless pieces of video game merch and memorabilia over the past 20 years, as well as vinyl releases for popular soundtracks and physical editions for games across several platforms. Yes, they have standard boxed releases for games on PS5, Xbox, and Switch, but the company truly stands out for its jam-packed and reverential physical collector’s editions.</p><p>Scroll through the store now, and you’ll see a copy of <em>Lies of P</em> that comes with a wood-carved and hand-crafted marionette puppet, a <em>Blue Prince</em> bundle that includes printed versions of two memorable picture books from the game, and a <em>The Outer Wilds</em> set featuring a traveller’s bag and a replica of Chert’s bandana.</p><p>If you’ve played and are a fan of any of those games, you’ll immediately understand the connection between the extras that are included and the game itself, and why people are willing to part with their cash to own something that they can add to a collection, display at home, or carry around with them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8fjGcA2Tesuvbs9rcbngC5" name="1785491341.jpg" alt="A physical release of Scott Pilgrim EX, including posters" src="https://cdn.mos.cms.futurecdn.net/8fjGcA2Tesuvbs9rcbngC5.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“We started to realise that there was something that people saw as incredibly valuable in these tangible goods,” Amanda explains of the company’s origins. “These unique tangible goods held memories for them that related to these community experiences they were having.</p><p>“So, we want to put in the extraordinary effort required to get the gasps of delight when something lands in someone's mailbox and they open it and experience it for the first time.”</p><h2 id="let-s-get-physical">Let's get physical</h2><p>It’s the same fan passion that drives Limited Run Games: a similar outfit that’s published over 1,000 physical and digital game releases since its inception in 2015. Its motto, ‘Forever Physical’, defines the exact mindset of the PlayStation fans who are disappointed with Sony’s pivot to a fully digital future and what’s lost by moving in this direction.</p><p>“I think you're losing a key part of the experience, right?” suggests Brendan Madigan, CFO and General Manager at Limited Run. “Because, obviously, the actual media is a key part of that, and I think that's where we, at Limited Run, have a responsibility to our fans to innovate and to improve the experience.”</p><p>“I think where our fans have been clear in what they want is that they want collectible products that hold value, and they want the product to be an experience,” he continues. “I’ve always viewed our product as different from a retail offering anyway, because it's highly collectable, it’s very curated, with tonnes of added features and pack-ins to it. The delivery mechanism will always change…but nothing changes about the core experience that the collector wants to have.”</p><div><blockquote><p>One thing we do know is that standard code in box isn't really a favourite, certainly for the console buyers.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>It comes down to the fact that the physical offering from the traditional industry has only grown more sparse over the years. Open a PS5 or Nintendo Switch game box now and you’re more often than not presented with the sad sight of a lonely disc or tiny cartridge set into an empty expanse of plastic. You’re lucky if you get a quick start guide, or a sheet of paper with a DLC code. A full manual? You must be joking.</p><p>Similar to iam8bit, the store pages of Limited Run are filled with physical game releases that span the entire range of consoles and generations — from bulky NES cartridges to the slim cases of Nintendo Switch titles. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sk4RgQC2nkPYJe9KiNoi6m" name="1785490431.jpg" alt="A selection of physical releases available from Limited Run Games, including 3 PS5 game boxes and a Nintendo Switch box" src="https://cdn.mos.cms.futurecdn.net/Sk4RgQC2nkPYJe9KiNoi6m.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Limited Run Games)</span></figcaption></figure><p>The products that stand out most, again, are the most recent limited edition launches, with games like Tomb Raider, Silent Hill, and Star Wars Zero Company in beautiful presentation boxes that are filled with soundtrack CDs, trinkets, posters, and other unique extras relevant to the game or its universe.</p><p>Sales figures discussed by analysts might <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">paint a grim picture for physical releases</a>, but iam8bit and Limited Run both emphasize just how quickly some of their releases sell out — and how even restocks of older products that were brought back by fan demand are scooped up in no time. The audience and the demand do not appear to be shrinking from their perspective.</p><h2 id="digital-is-inevitable-but-there-is-hope">Digital is inevitable, but there is hope</h2><p>As for fans signing petitions trying to convince Sony to reverse its decision, Limited Run’s Chief Operating Officer, Nic Ashford, is unfortunately not hopeful for the outcome they're seeking, but does see what they're standing for as an opportunity.</p><p>“Look at the numbers; they're not going to change, they're not going to go back. They can't afford to and it doesn't make sense. But that doesn't mean a company like Limited Run couldn't come in and say, look, we certainly know that 350,000 people want you to keep this going, and it could go up. How about working with us to come up with a solution that works?</p><p>“We've got to find the right solution for the number of people who are out there in the minority who still buy physical product,” says Nic. “Some might say, outside the industry, that’s a somewhat flawed business model. But, in fact, it isn't, because those people who seek that type of product will always seek that product out.”</p><div><blockquote><p>We made it abundantly clear that this is an opportunity – it has to be seen as one.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>He likens it to this wider push, primarily from younger generations, who want to reconnect to the physical world in our increasing digital age. In the same way that 4K Blu-ray, CDs, and, of course, vinyl, are all in various states of resurgence, it seemed inevitable that video games would also be swept up in this growing demand for and appreciation of physical goods.</p><p>“We have, over the last couple of years, set this company up in preparation for this moment,” continues Nic. “Physical is something that we’re intrinsically involved in, and we've been aware that this was going to be coming for several years — practically over a couple of decades. So, we focused on making things more of an experience for the fans and adding value.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VuPYLaS3rYLPKuJH9bKTAc" name="1785491204.jpg" alt="A vinyl release of the Hyper Light Drifter soundtrack by iam8bit" src="https://cdn.mos.cms.futurecdn.net/VuPYLaS3rYLPKuJH9bKTAc.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“They are actively going out and seeking a connection with something real, something you can hold, something you can touch, and that you can own. That's encouraging. Today's generation and the next generation of physical buyers are going to be people who have that or grow into that, but they'll have a component of nostalgia in there as well.”</p><h2 id="blowing-on-the-cartridge-is-here-to-stay">Blowing on the cartridge is here to stay</h2><p>Nostalgia brings me nicely onto another aspect of why physical games are so important to many — one that grows even more important as gaming and console generations keep moving forward. Preservation.</p><p>If you buy a game digitally, then there’s the fear that it could disappear and no longer be accessible at any moment. Sure, Sony isn’t going to turn off PS5 game downloads any time soon, but the <a href="https://www.techradar.com/gaming/sony-announces-that-the-ps3-and-vita-stores-are-going-offline-on-the-same-day-it-tells-us-we-wont-be-able-to-buy-physical-games-in-future-this-is-why-physical-media-matters">PlayStation Store on the PS3 and PS Vita is about to close</a>. </p><p>And while the company has promised downloads will be possible “for the foreseeable future,” there’s always the thought in the back of your mind that, eventually, they’ll switch it off for good.</p><p>So, being able to scan your shelf or dive into a box and find that old copy of something you’ve been craving to play is clearly a driving factor for many physical game buyers — be it a rare PS1 cult classic like Parasite Eve 2, a slightly dusty but incredibly valuable Conker’s Bad Fur Day N64 cart, or a copy of Pokémon Red on the Game Boy that you last remember playing by the light of streetlamps in the back of a car.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPr48tCfmrZv2HFUJ6XrSh" name="modretro-m64-5" alt="Close up of the ModRetro M64 console" src="https://cdn.mos.cms.futurecdn.net/WPr48tCfmrZv2HFUJ6XrSh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ModRetro)</span></figcaption></figure><p>One company whose goal is to preserve classic games and ensure you can play them as authentically as possible is ModRetro. </p><p>It started by launching the Game Boy-inspired Chromatic and just recently launched the M64, a modern take on the Nintendo 64 that <a href="https://www.techradar.com/gaming/i-spent-a-month-with-the-modretro-m64-and-i-think-theres-no-better-way-to-play-your-classic-nintendo-64-games">I found was a terrific way to play that console’s games in 2026</a>.</p><p>“We wanted to basically design these exactly with this core intention to preserve the authenticity of the gameplay experience,” explains ModRetro CEO Torin Herndon. “That's also why we publish games and re-release games, too. In terms of retro games, the collecting of them is a bigger thing than the playing of them, and one of the goals of ModRetro is to make those games playable again and make them accessible again.”</p><div><blockquote><p>The games and the preservation of those games are the primary reasons why we make these consoles.</p><p>Torin Herndon, ModRetro CEO</p></blockquote></div><p>Original Game Boy and Nintendo 64 cartridges are simply slotted into the Chromatic or the M64 as you would with any standard version of the respective console. </p><p>And while some modern quality-of-life touches make things easier or smoother compared to the classic consoles, you’re effectively playing the exact same physical game that you may have owned for years or picked up in a second-hand store earlier that day. With a digital-only future upon us, that won’t be possible.</p><p>“The thing that's upsetting to people on the surface is this idea of ownership: that if you don't physically own a game where the game is on physical media, it can easily lose support at any moment. It can effectively be taken away from you in some sense,” says Torin in response to the reaction to Sony’s announcement. “And given that you paid AAA prices for some of these games, that is not a super consumer-friendly option.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrqVO"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrqVO.js" async></script><p>“Obviously, these companies don't have a choice but to move away from physical media, because the overall business model of these companies is kind of reliant on having moved away from them in the first place. Most of the physical media that you can buy is actually just a key that allows you to unlock the game and download it. </p><p>"That’s another thing that I think is interesting, maybe more interesting even than ownership, is that back in the day these games were baked onto physical media and were more reliably baked before you bought it.”</p><h2 id="overcoming-tech-challenges">Overcoming tech challenges</h2><p>That’s less of an issue when we’re discussing the Game Boy and Nintendo 64 games that ModRetro is focused on, but there will come a point when these same conversations will be happening about more modern games that are reliant on day-one updates and DLC. </p><p>The topic is big enough for a different discussion entirely, but it’s a challenge that companies like iam8bit and Limited Run Games also need to be aware of with physical media in the modern era.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:805px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="5xcgKdyM67oRSMATmaQQJW" name="1785490722.jpg" alt="Physical copies of Sonic the Hedgehog and Sonic the Hedgehog on Sega Mega Drive" src="https://cdn.mos.cms.futurecdn.net/5xcgKdyM67oRSMATmaQQJW.jpg" mos="" align="middle" fullscreen="" width="805" height="452" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>Jon Gibson, co-founder of iam8bit, responds to this by saying: “We've been on the side of positivity always, and we're looking at this from a perspective of, OK, you can't change what you can't change. But how can we pivot to embrace what we do so well and to give fans things that they will enjoy and cherish and love in that physical form?</p><div><blockquote><p>There’s happiness that comes from seeing those things actualised. When you're that emotionally invested, it's just a beautiful thing.</p><p>Jon Gibson, co-founder of iam8bit</p></blockquote></div><p>“We hope that 20 years from now, 30 years from now, 50 years from now, people are going to find a copy of a game, or a record, or a CD that we minted that they had never heard of and they give it a shot. They pop it into their console, or they put it on the record player. That's really exciting to think about that we helped to give that thing staying power, whereas, otherwise, it might be deleted digitally when a licence expires.”</p><p>That optimism is echoed by Amanda. “As John said, we're going to lean into this aspect of what we already do and have been doing for 20 years, and we'll continue to do it. If that means we need to pivot a little bit so that we're making goods that are sitting beside PlayStation products, rather than direct physical PlayStation games, then we'll do that. We’ll still do our best to make those fans happy and build a robust experience around the IP they love.”</p><p>What’s clear speaking to iam8bit, Limited Run Games, and ModRetro is that the passion for games is there in abundance, as is the drive to provide their fans of today and in the future with ways to experience and enjoy the games they love in a physical form, not just as the ones and zeros they’re made from.</p>
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                                                            <title><![CDATA[ Magic: The Gathering’s most controversial change is coming to Dungeons & Dragons — starting with its first official World of Warcraft expansion ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/magic-the-gatherings-most-controversial-change-is-coming-to-dungeons-and-dragons-starting-with-its-first-official-world-of-warcraft-expansion</link>
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                            <![CDATA[ Universes Beyond is perfect for Dungeons & Dragons, and it's starting with World of Warcraft. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Wizards of the Coast / Blizzard Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A raid facing down a dragon boss]]></media:description>                                                            <media:text><![CDATA[A raid facing down a dragon boss]]></media:text>
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                                <p>The world’s most famous MMMORPG is officially joining the world’s best TTRPG, as Wizards of the Coast just revealed that <a href="https://www.techradar.com/news/world-of-warcraft-shadowlands-reminds-me-why-i-love-the-franchise-so-much"><em>World of Warcraft</em></a> will get an official <a href="https://www.techradar.com/computing/artificial-intelligence/i-played-dungeons-and-dragons-with-chatgpt-and-it-was-far-better-than-i-expected"><em>Dungeons & Dragons</em></a> release later this year — letting you bring Azeroth’s species, locations, bosses, and player builds to your table.</p><p>The gameplay expansion is due to launch as part of <em>D&D</em>’s Season of Champions on November 17, 2026, and it kickstarts a new-ish approach for the tabletop game — one that arguably borrows the most controversial aspect of Wizards’ other hit game, <a href="https://www.techradar.com/gaming/im-a-massive-final-fantasy-fan-and-these-new-magic-the-gathering-cards-are-the-best-homage-to-the-series-ive-ever-seen" target="_blank"><em>Magic: The Gathering</em></a>. However, you won’t catch me complaining.</p><p>Because while the promise of nine new and updated subclasses, seven <em>WoW</em> dungeons to explore, over 60 spells to play around with among so many other additions is exciting, two words might overshadow this launch as they tease the arrival of plenty more otherworldly tie-ins (It has already told us <em>Star Wars</em> is coming down the line).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tqbSZ9UyM9sj8sDkPGK34Z" name="DnD - WoW_344976" alt="A dwarf riding a griffon while summoning lightning" src="https://cdn.mos.cms.futurecdn.net/tqbSZ9UyM9sj8sDkPGK34Z.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wizards of the Coast / Blizzard Entertainment)</span></figcaption></figure><p>This W<em>orld of Warcraft</em> expansion will kickstart <em>D&D</em>’s Universes Beyond era. And whatever you think of UB in <em>Magic</em>, it’s easily most at home in this <em>Dungeons & Dragons</em> form.</p><div style="min-height: 550px;">                                <div class="kwizly-quiz kwizly-O928LX"></div>                            </div>                            <script src="https://kwizly.com/embed/O928LX.js" async></script><h2 id="a-multiverse-of-wonder">A multiverse of wonder</h2><p>For the uninitiated, Universes Beyond is the branding used in <em>Magic: The Gathering </em>to denote cards featuring an IP that Wizards hasn’t developed. It has brought us game pieces featuring characters and places from<em> Lord of the Rings</em>, <em>Jurassic Park</em>, <em>Marvel</em>, and soon <em>Star Trek, </em>among plenty more.</p><p>I love it. I first picked up the TCG because of its tie-ins (after seeing <em>D&D</em> and <em>Stranger Things</em> inspired cards), and having <a href="https://www.techradar.com/gaming/mark-rosewaters-infectious-love-of-marvel-has-changed-my-mind-on-magic-the-gatherings-next-universes-beyond-set">heard designers like Mark Rosewater</a> talk so passionately about their approach to Universes Beyond card design, I can’t help but mimic their infectious joy.</p><p>Though I can’t pretend the whole community shares my feelings.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:6331px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nGASDfBLYcRoRSQTwqzpKZ" name="DemonHunter" alt="A demon hunter ready to strike" src="https://cdn.mos.cms.futurecdn.net/nGASDfBLYcRoRSQTwqzpKZ.jpg" mos="" align="middle" fullscreen="" width="6331" height="3561" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wizards of the Coast / Blizzard Entertainment)</span></figcaption></figure><p>Whether it’s because UB now makes up three of every six sets released each year and the bloat some believe this many releases in general adds, the higher costs that come with UB products compared to in-universe expansions, or simply a dislike for the external IP and a belief its vibe doesn’t gel with <em>Magic’s,</em> you can find many reasons for Universes Beyond hatred.</p><p><em>Dungeons & Dragons</em>, however, should dodge a lot of these community complaints. In fact, I could see the Universes Beyond expansion being widely loved by the community.</p><h2 id="above-and-beyond">Above and Beyond</h2><p>For a start, if anyone hates this approach, they can ignore it. This same strategy has been suggested by Wizards to folks who dislike UB in <em>Magic: The Gathering,</em> but outside of fan-made formats like Planar Standard it’s simply not viable — in competitive formats you have to follow the meta. In Commander you have to accept that your opponents will play the legal cards they want to play.</p><p>In <em>D&D,</em> however, the game is designed for you to pick and choose what is/isn’t incorporated into the world. Some DMs ban certain subclasses, or only accept a small selection of spells. In contrast, others (like myself) will invite not only all official content but plenty of homebrew sources to their tables.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:7443px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zeAW8AUZaKP5iLzMGCb8bZ" name="DeathKnight" alt="Death knights preparing for battle" src="https://cdn.mos.cms.futurecdn.net/zeAW8AUZaKP5iLzMGCb8bZ.jpg" mos="" align="middle" fullscreen="" width="7443" height="4187" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wizards of the Coast / Blizzard Entertainment)</span></figcaption></figure><p>Speaking of, either through unofficial fan creations or official adaptations created using the free Open Game License / System Reference Document (which allows folks to create their own 5e-compatible content using the core <em>Dungeons & Dragons</em> rules) there’s already a lot of external IP ready to access — either in roundabout ways like through <em>Steinhardt’s Guide to the Eldritch Hunt’s Bloodborne </em>inspirations, or in more explicit capacities like <em>Doctors and Daleks</em>.</p><p>I think we’ve all also played in a game where someone has taken inspiration from pop culture to build a character. I’ve built a tarroka deck-wielding Fire Genasi Bard to recreate <em>X-Men</em>’s Gambit, and in one of my earliest <em>D&D</em> games two people at the table were clearly playing fantasy Han Solo and Chewbacca (and will likely love the offical <em>Star Wars </em>expansion<em> D&D </em>is offering up after<em> WoW)</em>. </p><p>Entering <em>D&D</em>’s weird world of roleplaying can be a tough experience at first, so being able to lean on familiarity, especially in an official capacity like Universe Beyond, makes the game more accessible and also simply helps players have the fun they want to have.</p><p>That’s already the approach for in-universe expansions. There’s Greyhawk for high fantasy lovers, Dark Sun if you want a more mature, violent setting, Spelljammer if you want a space-themed adventure,  and Strixhaven if you want to enjoy magic school drama, to name a few.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AasTSkD9cckuEMPKx4s7EY.jpg" alt="A watercolor of a beautiful forest lake" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2fUsQm2hrjfk5BqH9BQ4UZ.jpg" alt="A gory battlefield scene" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hjMbppdi5FnwBxS2WqubkV.jpg" alt="Minsc and Boo ride a dragon through space" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4NBWhYRh9LDLHAYAcHvJJV.jpg" alt="Students studying magic" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure></figure><p>We’ll have to wait and see how <em>D&D’s </em>approach to Universes Beyond evolves over time, but I don’t see any downsides. </p><p>It’s a game all about creating the adventure you want to have. Universes Beyond won’t change that. If anything, it should only make that goal a heck of a lot easier for so many players.</p>
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                                                            <title><![CDATA[ I'm incredibly excited for The Witcher 4 - but CD Projekt Red needs to avoid the same performance issues The Witcher 3 and Cyberpunk 2077 once had ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/im-incredibly-excited-for-the-witcher-4-but-cd-projekt-red-needs-to-avoid-the-same-performance-issues-the-witcher-3-and-cyberpunk-2077-once-had</link>
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                            <![CDATA[ The Witcher 4 is my most anticipated RPG, but I hope CDPR has learned its lesson from Cyberpunk 2077's launch and prioritizes optimization over a massive world. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 15:28:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 4]]></media:description>                                                            <media:text><![CDATA[The Witcher 4]]></media:text>
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                                <p>When CD Projekt Red finally announced <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a> was in development and dropped the first cinematic trailer at The Game Awards 2024, showcasing Ciri in all her butt-kicking glory, I jumped out of bed at midnight and did a backflip. Like most fans, I've been waiting for a new <em>Witcher</em> game for over a decade, and the news that the sequel will star Ciri on her own adventure easily made the game shoot up my most anticipated role-playing games (RPGs) list.</p><p>While the game is still in active development and there's no release date at this time, CDPR showcased a <a href="https://www.techradar.com/gaming/the-witcher-4-gets-new-tech-demo-showcasing-our-first-look-at-open-world-gameplay-and-it-gave-me-goosebumps">tech demo</a> last year, offering an early glimpse into the Unreal Engine 5.6 features that will be used in <em>The Witcher 4</em>. It was confirmed that the demo wasn't actual gameplay, but rather an example of the cutting-edge technology, Unreal Animation Framework and Nanite Foliage rendering, that will power the game. Still, it's clear that CDPR has a huge ambition for the sequel.</p><p><em>The Witcher 3: Wild Hunt</em> is a massive game, and as a certified fantasy RPG lover, I've spent hundreds of hours across multiple playthroughs exploring it as deeply as possible; so we should expect something similar for <em>The Witcher 4</em>, though I expect the graphical fidelity and attention to detail to be more impressive. </p><p>Game director Sebastian Kalemba and executive producer Gosia Mitręga have previously confirmed that the upcoming RPG will feature <a href="https://www.techradar.com/gaming/consoles-pc/the-witcher-4-will-introduce-new-regions-but-the-map-will-remain-more-or-less-the-same-size-as-the-witcher-3">new regions never before seen in a <em>Witcher</em> game, but fans should expect a map size "more or less" the same as The Witcher 3's</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="89Va7nHho2HWdPqJAcmYKg" name="The Witcher 3: Wild Hunt" alt="The Witcher 3: Wild Hunt screenshow showing Geralt riding Roach through a valley in Toussaint." src="https://cdn.mos.cms.futurecdn.net/89Va7nHho2HWdPqJAcmYKg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projket Red)</span></figcaption></figure><p>"The map is definitely more or less when it comes to size, the amount of quests, more or less the same," Kalemba said at the time. "Again, the game is going to be big. But also, the ambition of the entire team is huge. So first and foremost, we want to deliver a super compelling experience.</p><p>"Again, quality over quantity. But definitely, what we can promise: Yes, this game is going to be pretty big. It's going to be big compared to everything we've prepared so far..."</p><p>I won't lie and say I'm not looking forward to getting lost in the world of <em>The Witcher 4</em>; sprawling landscapes, intricately built cities, hidden dungeons, all wrapped in a sense of realism and reactivity that the Polish studio is best known for? I'll be there day one. That being said, as impressive as a highly detailed fantasy open world can be, it's hard not to worry about the game's launch.</p><p>We've seen the same song and dance before. Ambitious open-world RPGs launching in a sorry state, hindered by performance issues, bugs, and crashes, and CDPR's games are no exception.</p><p><em>The Witcher 3</em>, while an exceptional experience today, launched with plenty of instability bugs, and while it took a while for the game to overcome them, it's the studio's futuristic action-RPG <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a><em>,</em> in particular, that is remembered in history for having one of the worst game launches of all time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JGkY2qyVd5AXdBp2G3TaXf" name="Cyberpunk 2077" alt="Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/JGkY2qyVd5AXdBp2G3TaXf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>If you didn't play the game when it released in 2020, let me briefly set the stage. It's 2013, and CDPR just released the first <em>Cyberpunk 2077</em> cinematic teaser trailer, sparking overwhelming excitement among the studio's fanbase. But it wasn't until five years later that the official trailer was released, promising an expansive and interactive Night City, complex NPC routines and crowds, and incredible levels of character and gameplay customization. It was all the internet seemed to talk about.</p><p>It was the most anticipated game ever at the time, and excitement levels hit an all-time high when, in 2019, it was revealed that actor Keanu Reeves would star in the game, as well. An April 2020 release date was set, but the game was delayed twice, until <em>Cyberpunk 2077</em> finally launched in November 2020. And... it was disastrous.</p><p>There were many factors that led <em>Cyberpunk</em>'s terrible launch, many of which were down to crunch and rushed time management schedules, marketing promises that set expectations too high, and pressure from executives to release the game on last-gen consoles, which <a href="https://www.techradar.com/news/the-cyberpunk-2077-console-launch-mess-is-somehow-even-worse-now">the studio was forced to work on until the very last moment</a>. </p><p>"After three delays, we as the Management Board were too focused on releasing the game," said former CDPR president and joint CEO Adam Kiciński at the time, "We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs."</p><p>You couldn't ignore the performance issues that persisted, making the game largely unplayable on console; they were so bad on PS4 and PS5 that <a href="https://www.techradar.com/news/sony-pulls-cyberpunk-2077-from-playstation-store-offers-full-refund">Sony issued full refunds and temporarily removed the game from the PlayStation Store,</a> and it <a href="https://www.techradar.com/news/cyberpunk-2077s-return-to-the-playstation-store-is-in-sonys-hands">didn't return until a year later</a>.</p><p>Miraculously, <em>Cyberpunk 2077</em> experienced a renaissance, and over the years, CDPR delivered on its promise to fix the game and release a steady stream of significant patches that smoothed out the critical performance issues plaguing it across all platforms. Those updates even included new content, improved gameplay features, and the critically acclaimed <a href="https://www.techradar.com/gaming/cyberpunk-2077-phantom-liberty-is-a-dlc-masterclass"><em>Phantom Liberty</em></a> expansion. Now, despite all its launch woes, it's regarded as one of the <a href="https://www.techradar.com/news/best-rpgs">best RPGs you can play today</a>.</p><p>While CDPR managed to save <em>Cyberpunk</em> in the end, I don't want <em>The Witcher 4</em> to have to suffer the same fate at launch. Even though the studio has switched from its in-house REDengine to Unreal Engine 5 for this project, which boasts specialized tools that offer better stability, Unreal Engine isn't without its faults; I think it's in its best interest to address PC and console optimization first over an impressive and massive open world that could cause problems down the road. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EhMGUriRpDCzuT5Rg9hjn5" name="The Witcher 4" alt="The Witcher 4" src="https://cdn.mos.cms.futurecdn.net/EhMGUriRpDCzuT5Rg9hjn5.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> director Konrad Tomaszkiewicz, who also directed <em>The Witcher 3: Wild Hunt</em>, recently <a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-without-previous-experience-from-the-witcher-3-wild-hunt-and-cyberpunk-2077-it-wouldnt-be-possible-to-create-a-game-like-this">spoke to TechRadar Gaming about Rebel Wolves' upcoming dark-fantasy RPG</a>, explaining that the game wouldn't exist if it weren't for the experience of former <em>The</em> <em>Witcher 3</em> and <em>Cyberpunk 2077</em> developers.</p><p>Since the game has so many "complex choices and consequences, with so many unique mechanics," he explained that the team built on what it learned at CDPR. He also confirmed that the team prioritised optimization at the start of development to avoid the same launch issues as <em>The Witcher 3</em> and <em>Cyberpunk 2077</em>.</p><p>"We learned how to approach the optimization of the game," he said. "When we started work on <em>The Blood of the Dawnwalker</em>, we already had people working on the optimization of our game all the time, right from the beginning.</p><p>"We didn’t want to be in a situation where we deliver a great game, but there are problems when we release it on consoles or some performance problems."</p><p>This is exactly what CDPR needs to do to avoid a messy<em> Witcher 4 </em>launch. Of course, the talented developers should take all the time they need to build the worthy <em>Witcher 3</em> successor they dream of, but the magic of that experience will be lost if the game releases in rough shape. Focusing on optimization and ensuring that the game runs on current-gen and PC first and foremost, with no major performance issues, should be the priority.</p><p>CDPR recently confirmed that <a href="https://www.techradar.com/gaming/consoles-pc/cd-projekt-red-announces-the-witcher-4-has-now-entered-full-scale-production"><em>The Witcher 4</em> is in full production</a> and recent comments from CDPR technical writers Jarosław Ruciński and Adrian Fulneczek (via <a href="https://www.gamesradar.com/games/the-witcher/we-learned-our-lesson-the-witcher-4-and-cyberpunk-2-wont-repeat-the-development-mistakes-of-cyberpunk-2077-cd-projekt-red-says/" target="_blank">GamesRadar</a>) revealed that the studio is focused on documenting the technical process of its new games, something it wasn't able to do with older projects and which led to major development problems for games like <em>Cyberpunk 2077</em>.</p><p>"The future looks really promising for us," Fulneczek said of <em>The Witcher 4</em> and <em>Cyberpunk 2</em>. "We learned our lesson. We've got some new requirements, especially a new definition of 'done'. So as you know, any project, any game goes through development stages, and right now, every stage ends with a gate. Part of the requirements to pass that gate is the documentation, which wasn't the case before."</p><p>Ruciński added, "Unlike in the past, now, today our knowledge isn't locked between specific teams' permissions. It's a shared asset. If a team working on, let's say, <em>The Witcher</em> figures out a solution for a specific issue, the <em>Cyberpunk</em> team can see it, benefit from it, take it into their own code, modify it probably a little bit." </p><p>He explained that "problems aren't being solved multiple times by different teams, and also that if a breakthrough happens on one of the projects, the whole company benefits."</p><p>While not necessarily a direct comment on performance optimization, I'm cautiously optimistic that this means CDPR has taken lessons learned from <em>Cyberpunk</em>'s launch to deliver a <em>Witcher 4</em> launch experience worth remembering, positively this time.</p>
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                                                            <title><![CDATA[ I asked, you answered: here’s whether you think the Nintendo Switch 2 is a hit or a flop, plus thoughts from industry insiders ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-asked-you-answered-heres-whether-you-think-the-nintendo-switch-2-is-a-hit-or-a-flop-plus-thoughts-from-industry-insiders</link>
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                            <![CDATA[ I polled our audience on the success of the Nintendo Switch 2 just over a year from launch. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:50:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Nintendo]]></media:credit>
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                                <p>The Nintendo Switch was nothing short of a phenomenon. It won the hearts of millions, possesses one of the greatest games libraries in console history, and became one of the highest selling systems of all time. It brought the best parts of its failing predecessor, the Wii U, forward, assuming an ultra-convenient hybrid form, and during the COVID 19 pandemic, it felt like everyone and their dog were building their perfect island on <em>Animal Crossing: New Horizons</em>,<em> </em>or racing to the finish line in <em>Mario Kart 8 Deluxe</em>. </p><p>All of that is to say, that whatever came next would have huge shoes to fill. And so, in came the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — a system that appeared to be less of a revolution, and more of an evolution. It took what made the Switch great and ran with it, offering higher resolution and refresh rates, a larger screen for handheld mode, and even a mouse mode.</p><p>And in some respects, the Switch 2 has hit the ground running. It’s the <a href="https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle">second-fastest selling games console in recorded US history</a>, and at just over a year old it's already seen multiple exclusives (such as <a href="https://www.techradar.com/gaming/donkey-kong-bananza-review"><em>Donkey Kong Bananza</em></a><em> </em>and <a href="https://www.techradar.com/gaming/pokemon-pokopia-review"><em>Pokémon Pokopia</em></a>) release to critical acclaim. But at the same time, some have been disappointed over the lack of a 3D Mario or truly new Zelda title on the horizon, while issues around battery life and pricing have also proved to be a turn off for others.</p><p>So, this got me thinking. Would gamers consider the Switch 2 to be more of a hit, or a flop? Sure, its sales figures have been impressive, but are users satisfied with the hardware upgrades? What are their thoughts on its game catalogue? </p><p>I spoke with industry experts, fellow journalists — and most importantly, you, our wonderful readers, and it proved to be a fascinating experience. I heard a lot of varying viewpoints, and now I’m here to report back.</p><h2 id="hit-or-miss-the-expert-take">Hit or miss: the expert take</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nHWNRfzi5YrwinUHTL9xFh" name="1784041073044" alt="Mario Kart World being played on Switch 2, on shelf with various amiibo" src="https://cdn.mos.cms.futurecdn.net/nHWNRfzi5YrwinUHTL9xFh.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>To begin with, I spoke with Mat Piscatella, Executive Director of Games at the Market Research firm Circana, who had some excellent insight into the commercial performance of the Nintendo Switch 2.</p><p>“Well, over its first 12 months in the market, Nintendo Switch 2 hit 5.9M units sold in the US,” Piscatella told me. </p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div><p>This, he noted, ensured it became the second fastest-selling video game hardware in the US since Circana’s records began in 1995 — finishing behind the Game Boy Advance only. “If that's not considered a hit, I'm not sure what would be,” he remarked.</p><p>“For the 2026 year-to-date period ending May, US hardware spending in total was up 37% compared to the same period a year ago,” Piscatella said. He stated that this was “entirely driven by Nintendo Switch 2 as double-digit percentage sales declines were experienced across the other in market platforms”. </p><p>He also highlighted high sales of software, such as <em>Donkey Kong Bananza</em>, <a href="https://www.techradar.com/gaming/metroid-prime-4-beyond-review"><em>Metroid Prime 4: Beyond</em></a>,<em> </em><a href="https://www.techradar.com/gaming/nintendo-switch/pokemon-legends-z-a-review"><em>Pokémon Legends: Z-A</em></a>,<em> </em><a href="https://www.techradar.com/gaming/i-can-genuinely-see-pokemon-pokopia-being-my-game-of-the-year-but-i-really-wish-it-didnt-have-this-one-issue"><em>Pokémon: Pokopia</em></a>,<em> </em>and <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, a game which was largely obtained via a bundle with the system.</p><div><blockquote><p>With one year in the books, it would be hard to ask for much more when it comes to the sales performance of the Nintendo Switch 2</p><p>Mat Piscatella, Executive Director of Games at Circana</p></blockquote></div><p>So far so good, then, for Piscatella, who also highlighted the benefit of the Switch 2’s backwards compatibility — giving users access to thousands of unique titles from the original system. </p><p>He did flag that June date may indicate “tough year-on-year comp for the system,” largely due to sales being compared to the launch month. “After that we should see Switch 2 continue to perform well into its announced September price increase. Then we'll have to see what happens."</p><h2 id="what-does-the-techradar-team-think">What does the TechRadar team think?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o6ma7kN5TK5RPshsXuVRPR" name="switch-2-audio-upgrade-list" alt="Nintendo Switch 2 with Sony WH-1000XM6 headphones and Sennheiser IE 200 IEMs" src="https://cdn.mos.cms.futurecdn.net/o6ma7kN5TK5RPshsXuVRPR.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Nintendo)</span></figcaption></figure><p>The early signs have been promising, commercially speaking, but our Managing Editor of Social & Engagement (and Nintendo enthusiast), Josephine Watson, says that “the Switch 2 needed more than sales to break Nintendo’s generational curse of yo-yo-ing console success. It needed sticking power”. So, one year on, has it stuck the landing?</p><p>She argued that the Switch 2’s weaker holiday sales and subsequent production cuts suggest that “the console has yet to prove its mettle in the same way the first-generation [Switch] did, even with such high sales figures in its first year.” Despite this, she did acknowledge the mid-lifecycle boom that the OG Switch experienced, largely due to the release of <em>Animal Crossing: New Horizons </em>during the pandemic.</p><p>In terms of games, Watson had a somewhat mixed take, arguing that the Switch 2 had “a concerningly hollow launch title line-up carried mostly by <em>Mario Kart World</em>,” though she did suggest that the system gained momentum moving into the new year, especially with titles like <em>Pokémon Pokopia</em> and strong third-party additions like <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>.</p><p>Is the Switch 2 a success one year on for Watson? “No — but yes, kinda,” she said. She lamented the lackluster battery life and pointed to how Nintendo could’ve done more to eradicate stick drift from the Joy-Con 2 controllers, but did express satisfaction with the improved processing power and refined eShop. And even though her views on the game library haven’t been entirely positive, the <a href="https://www.techradar.com/gaming/the-rumors-were-true-the-legend-of-zelda-ocarina-of-time-will-be-reborn-on-nintendo-switch-2-this-year"><em>Legend of Zelda: Ocarina of Time</em> remake</a>, scheduled for release in 2026, “is the game-changer,” she said. </p><p>TechRadar Senior Writer, Hamish Hector, admitted that he was “a little skeptical” of the Nintendo Switch 2 — both a little before and a little after its launch. But since grabbing one in the latter stages of 2025, those worries seem to have largely dissipated.</p><p>“It has cemented itself as my go-to gaming handheld,” Hector told me. “While it doesn’t have the raw power or library breadth of my <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a> — a handheld gaming PC with access to Steam’s vast suite of games — the Switch 2 does still boast a solid selection of AAA ports, incredible first-party hits and superb indie darlings”.</p><p>He noted how some AAA third-party ports have varied in quality, although hit the mark more often than they miss, and most issues manifest themselves as simple “graphical performance hitches” rather than “anything majorly frustrating”. He even hailed the Switch 2’s value for money, emphasizing that “At $449.99 / £395.99 it’s much more affordable than any worthwhile PC handheld, and even after its upcoming price hike to $499.99 it’ll still be a solid pickup”.</p><iframe title="Have your say" description="Do you think the Nintendo Switch 2 has been a hit or a flop?" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h2 id="here-s-what-our-audience-has-to-say">Here’s what our audience has to say</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3zDVT7n4N2mJuVe6oCc6nR" name="Snakebyte Starter Kit S2 for Nintendo Switch 2" alt="A man holds the Joy-Con 2, showing off the Snakebyte silicone grips that have been applied to them." src="https://cdn.mos.cms.futurecdn.net/3zDVT7n4N2mJuVe6oCc6nR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We’ve heard a range of views so far, albeit generally positive ones. It feels as if the general consensus is that the Nintendo Switch 2 has been an overall success, with a strong start in terms of sales and a commendable library to match. But I was most excited to hear from were you, our audience. So, I asked, and you answered: here’s whether you considered the Switch 2 to be a hit or a flop.</p><p>I asked our audience about their feelings on the Switch 2 across multiple platforms. With our poll here on the TechRadar website and over on WhatsApp, users were given four choices: 'It’s a hit'; 'it’s pretty good'; 'it’s a little disappointing'; and 'it’s a flop'. We got 892 votes, and the breakdown was as follows.</p><div ><table><caption>Is the Nintendo Switch 2 a hit or a flop? Main poll results</caption><thead><tr><th class="firstcol " ><p>Response</p></th><th  ><p>Votes (raw numbers)</p></th><th  ><p>Votes (as % of total)</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>It’s a hit</p></td><td  ><p>224</p></td><td  ><p>25.1%</p></td></tr><tr><td class="firstcol " ><p>It’s pretty good</p></td><td  ><p>197</p></td><td  ><p>22.1%</p></td></tr><tr><td class="firstcol " ><p>It’s a little disappointing</p></td><td  ><p>378</p></td><td  ><p>42.4%</p></td></tr><tr><td class="firstcol " ><p>It’s a flop</p></td><td  ><p>93</p></td><td  ><p>10.4%</p></td></tr></tbody></table></div><p>Over on YouTube, we wanted to try a more direct approach and gave our audience only two options: hit or flop. We received 446 votes (at the time of writing), with 61% selecting ‘hit’, and 39% going with ‘flop’.</p><p>But what do these results actually tell us? At a glance, the picture seems pretty divided. Across all of our polls on our website, WhatsApp, and YouTube, we received 1,338 responses. Of those, 693 (51.8%) were generally positive on the Switch 2 (respondents called it ‘a hit’ or ‘pretty good’), whereas 645 (48.2%) were generally more negative (respondents either selected ‘it’s a little disappointing’ or ‘it’s a flop’).</p><p>Over on our Facebook page, the reasons for such division became clear, with a wide range of differing opinions floating around.</p><div class="fb-root"></div><div class="fb-post" data-href="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl" data-width="500"><div class="fb-xfbml-parse-ignore"><blockquote cite="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl">Posted by <a href="#" role="button">TechRadar</a> on <a href="https://www.facebook.com/TechRadar/posts/pfbid0rrGuX4KKv9yS3g4FeBT2n8rjvQpdTiWv4SoX7m4eNDJDRuJtqkgqSnJcaRM4iDYWl"></a></blockquote></div></div><p>Of course, the very meaning of ‘hit or flop’ in itself can be interpreted in a number of ways. One commenter, Andreas Carmblad, stated that “hit or flop is reflected in the sales figures,” suggesting that Nintendo’s new console has been a success so far. </p><p>Others were more focused on the quality of the system’s software lineup, with most talking up the first-party line-up — though one commenter described the current set of exclusives as “woeful,” adding “hopefully a few big releases can turn it around [like] OoT and a new 3D Mario game”.</p><p>Elsewhere, commenters expressed disappointment over the console’s battery life in handheld mode — understandable given that it can run flat in around 2 hours with more demanding games. </p><p>However, many considered the new hardware changes to be a hit, with Tim McDougall saying “It's an improvement in almost every way [over the original Switch] and it's now much closer in performance to the current gen home consoles. It's 99% backwards compatible with the first Switch, with many performance benefits. I'd say it's a success”.</p><p>I was slightly surprised to see so many members of our poll select ‘slightly’ disappointed in our poll, and I expect that this comes down to a sentiment that the console is still a few games short of being a true must-have for all gamers. However, with Zelda and Pokémon games releasing soon, a lot of opinions could be swayed — and I suspect a blockbuster Mario title would only seal the deal.</p><p>What I was pleased to see, however, is that very few members of our audience (10.4% in our main poll) consider the Switch 2 to be an outright flop. After all, the sales speak for themselves, and there have been a lot of very well received exclusives early in the system’s lifecycle.</p><h2 id="some-personal-thoughts">Some personal thoughts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bdMVg7JiwBQGLFbevFPbKh" name="Nintendo_Switch_2_Carrying_Case_Screen_Protector_.JPG" alt="Official Nintendo Switch 2 Carrying Case with a pink and a blue yarn Yoshi amiibo together on the right hand side" src="https://cdn.mos.cms.futurecdn.net/bdMVg7JiwBQGLFbevFPbKh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This brings me onto my personal thoughts. I pre-ordered the Nintendo Switch 2, and my expectations were high for the new system. Although I loved the original Switch’s library and appreciated its flexibility, the truth is, I actually didn’t love it all that much. For me, quality often felt overly compromised in handheld mode, with a lot of intensive titles struggling to reach up to 60fps. But the Switch 2 changed everything.</p><p>Now, I can enjoy titles in full HD at 60fps (and sometimes up to 120fps) in handheld mode, and I feel like the gap in quality when playing on the go — rather than in front of the TV — has shortened. What’s more, the Switch 2’s <a href="https://www.techradar.com/gaming/i-tried-the-nintendo-switch-2s-new-handheld-boost-feature-and-i-couldnt-believe-how-good-these-smash-hit-switch-games-looked">Handheld Mode Boost</a> means that I can enjoy my original Switch games as if I was playing them with my system docked  — a truly fantastic feature.</p><p>Then there’s the games. Controversially, I consider <em>Mario Kart World </em>to be the series’ best entry since the Wii generation, with a return to the true chaos and zaniness that made the games great in the first place — with knockout mode and the bizarre cast of characters being highlights for me. I’ve also had a blast with DK and <em>Pokémon Pokopia</em>, have spent countless hours racing in <em>Kirby Air Riders</em>, and exploring in <a href="https://www.techradar.com/gaming/yoshi-and-the-mysterious-book-review"><em>Yoshi and the Mysterious Book</em></a>. </p><p>The Switch 2 has also managed to do what the original model never could for me, in that I now often choose Nintendo for third party experiences. The brilliant combination of portability and higher fidelity visuals has made grinding in <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest I & II HD-2D Remake</em></a><em> </em>or playing detective in <a href="https://www.techradar.com/gaming/nintendo/raidou-remastered-the-mystery-of-the-soulless-army-review"><em>Raidou Remastered: The Mystery of the Soulless Army</em></a> feel free of compromise.</p><p>Pair that with impressive sales performance, more convenient magnetic Joy-Cons, and even some pretty <a href="https://www.techradar.com/gaming/after-more-than-eight-months-with-the-nintendo-switch-2-i-still-cant-get-over-this-one-performance-upgrade-and-its-got-nothing-to-do-with-visuals-or-framerate">impressive virtual surround sound processing</a>, and the Switch 2, in my eyes, is a sure-fire hit.</p><p>Yes, I share many users’ battery life gripes, and I personally believe that some of the first party games are far too pricey — I mean, $79.99 / £74.99 / AU$119.95 for a physical copy of <em>Mario Kart World</em>? Really? But even with incoming price hikes, I’d consider Nintendo’s latest hardware to offer plenty of bang for your buck, and although I’d love to get <em>Super Mario Odyssey 2 </em>within the next year or so, I’m perfectly satisfied with the current, and upcoming crop of titles at this stage.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/tQsoCyb0rYY" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Friday, July 31 (game #1146) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-31-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Thursday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-30-july-2026"><strong>NYT Connections hints and answers for Thursday, July 30 (game #1145)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-31-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-31-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1146-today-s-words"><span>NYT Connections today (game #1146) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9DZzH3g4fmUh3hsuVjUFS" name="TR_nyt_connections-hints-1146" alt="NYT Connections hints for game 1146 on a purple background" src="https://cdn.mos.cms.futurecdn.net/9DZzH3g4fmUh3hsuVjUFS.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>MOLD</li><li>SPEAR</li><li>DAPPLE</li><li>PRINCESS</li><li>MUSHROOM</li><li>JOYSTICK</li><li>SLIME</li><li>FUNGUS</li><li>CHEERIOS</li><li>DINOSAUR</li><li>FASHION</li><li>MODEL</li><li>GLEEK</li><li>SHAPE</li><li>PLUMBER</li><li>JDATE</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1146-hint-1-group-hints"><span>NYT Connections today (game #1146) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Well built</li><li><strong>GREEN: </strong>Featured in Luigi’s world</li><li><strong>BLUE: </strong>Produce</li><li><strong>PURPLE: </strong>Happy start</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1146-hint-2-group-answers"><span>NYT Connections today (game #1146) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>CONSTRUCT</li><li><strong>GREEN: </strong>SUPER MARIO FIGURES</li><li><strong>BLUE: </strong>FRUITS PLUS STARTING LETTER</li><li><strong>PURPLE: </strong>STARTING WITH MERRIMENTS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1146-the-answers"><span>NYT Connections today (game #1146) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oRTN55wa3MBHW6KaexAqU" name="TR_nyt_connections-answers-1146" alt="NYT Connections answers for game 1146 on a purple background" src="https://cdn.mos.cms.futurecdn.net/oRTN55wa3MBHW6KaexAqU.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1146, are…</p><ul><li><strong>YELLOW: CONSTRUCT: </strong>FASHION, MODEL, MOLD, SHAPE</li><li><strong>GREEN: SUPER MARIO FIGURES: </strong>DINOSAUR, MUSHROOM, PLUMBER, PRINCESS</li><li><strong>BLUE: FRUITS PLUS STARTING LETTER: </strong>DAPPLE, JDATE, SLIME, SPEAR</li><li><strong>PURPLE: STARTING WITH MERRIMENTS: </strong>CHEERIOS, FUNGUS, GLEEK, JOYSTICK</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>All four SUPER MARIO FIGURES are permanently imprinted on my retinas thanks to the hours I dedicated to my Nintendo DS, so that’s where I began, but after this easy connection I floundered.</p><p>My mistake came by collecting SLIME, FUNGUS, and MOLD and then fudging a fourth tile into the mix — I went for GLEEK, as I had no idea what it meant.</p><p>Finally, my ignorance over what JDATE was (I have subsequently learned) helped me see the four FRUITS PLUS STARTING LETTER.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-thursday-july-30-2026-game-1145"><span>Yesterday's NYT Connections answers (Thursday, July 30, 2026, game #1145)</span></h3><ul><li><strong>YELLOW: VIRTUOUS: </strong>FAIR, GOOD, JUST, RIGHT</li><li><strong>GREEN: ACTIVITIES WITH MULTIPLE BALLS: </strong>BEER PONG, BINGO, JUGGLING, POOL</li><li><strong>BLUE: CRUISE LINES: </strong>CARNIVAL, CELEBRITY, PRINCESS, VIKING</li><li><strong>PURPLE: ON THE __, TO MEAN "PRECISE": </strong>DOT, MARK, MONEY, NOSE</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Final Fantasy 14: Evercold will revitalize the long-running MMO with all-new content and gameplay features — here are the top three things I can't wait to try ]]></title>
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                            <![CDATA[ Final Fantasy 14: Evercold is looking to be a mighty expansion filled with major updates and playable content, but here are the things I'm excited to try out. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:39:10 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 15:39:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
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                                <p>Square Enix is gearing up to kick off a brand new era of <em>Final Fantasy 14</em> with the release of the <a href="https://www.techradar.com/gaming/final-fantasy-14-is-finally-coming-to-switch-2-just-in-time-for-the-evercold-expansion-but-youll-need-to-buy-a-separate-subscription-even-if-you-play-on-another-platform"><em>Evercold</em></a> expansion. The beginning of the "Godless Realms Saga" story arc, it arrives after the epic conclusion of a decade-long saga, and follows on from <a href="https://www.techradar.com/gaming/final-fantasy-14-dawntrail-review"><em>Dawntrail</em></a> which laid the groundwork for this new adventure.</p><p>Game producer and director Naoki "Yoshi-P" Yoshida has already teased the new threat players will face in the DLC, which I'm beyond excited for, as well as a number of incredible quality-of-life system updates, new content, and improvements to outdated gameplay features.</p><p>It's looking to be a mighty expansion that will hopefully draw in even more players when the massively multiplayer online game (MMO) officially hits <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> next month, but there are a few things I'm particularly eager to experience.</p><h2 id="buckle-up-we-re-saving-the-world-again">Buckle up, we're saving the world again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgVPoa2G9DRu5DdfuzEVpH" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/JgVPoa2G9DRu5DdfuzEVpH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em><strong>Final Fantasy 14</strong></em><strong> story spoilers ahead</strong></p><p>After a decade of buildup, the <em>Shadowbringers</em> and <em>Endwalker</em> expansions saw the pieces of an overarching story finally come together and conclude the Hydaelyn-Zodiark saga, resulting in one of the best <em>Final Fantasy</em> stories ever to be told. </p><p>While some events were wrapped up with resolute endings, some lingering questions were left open that presented new possibilities for the MMO, and it all starts with the Reflections: mirror worlds created by the Sundering, a great calamity that saw the Source shattered into 13 Shards. </p><p>Players have visited other Reflections in past expansions, but in <em>Evercold</em> we'll visit the Fourth Reflection, which was beset by a calamity of ice. This means an entire new world to explore, and from the trailers and concept art, it appears that SE is leaning heavily into the fantastical style I adored in <em>Shadowbringers</em> and <em>Endwalker</em>, and drawing from what looks like Norse mythology for inspiration.</p><p>A new, unexpected threat to all Reflections has also emerged with the recent release of Patch 7.5, the Solstice, which will bring about the natural Rejoining of the Shards and threatens to wipe out all life on the Source and its Reflections.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AY53t8hAGkxz4CHrxezhBW" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/AY53t8hAGkxz4CHrxezhBW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"In the time of the Ancients, Etheirys was divided across ten and three reflections to avert a terrible calamity," the expansion description reads. "Thus, for twelve thousand years did the star survive, and by its enduring hope did the Warrior of Light at last thwart its Final Days. Yet victory comes at a cost, and fate now demands its due. </p><p>"Faced with the new threat of the Solstice, the Warrior of Light is summoned to the Fourth reflection. But what do they hope to gain from wandering a world lost to ice?"</p><p>It's a bold move on the writers' part to thrust players back into a situation where they'll be dealing with the end of the world <em>again</em>; however, <em>Dawntrail</em>'s subsequent patches have done a great job of building the foundations to make it a story worth telling.</p><p>I'm a <em>FF14</em> player who looks forward to new story content most of all, and in <em>Evercold</em>, with the way the main scenario has been playing out, I'm certain our trip to the Fourth will open new avenues to explore and deepen the lore of the Ancients, which had been drip-fed to us over the years. In particular, the mystery behind the creation of Ethos, the key that opens up the path to these Reflections, and how this new ability to world-hop will play into the larger story.</p><p>Alongside these huge stakes, we've got a new "big bad" to face, the Winterers and the Ascian Halmarut, who are working in the shadows to prevent the Solstice. </p><p>Halmarut is unique in that she is sympathetic to mankind's current state and will do anything to ensure it survives the Solstice; however, her plan of controlled Rejoinings comes at the cost of mass death and destruction, believing that it's better to sacrifice some lives so humanity has a chance. But as the Warrior of Light, we can't go along with that idea.</p><p>Interestingly, unlike other Ascians before her, Halamurut encouraged the player to find their own way to deal with the Solstice. The Ascian was only introduced in recent patches, but given how superbly the writers developed its past villains (namely the best <em>Final Fantasy</em> baddie ever, Emet-Selch), I'm eager to see how SE will handle another multidimensional antagonist with a world-ending goal.</p><h2 id="raid-content-galore">Raid content galore</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XPgiQBcRT6xHrG2d8fCo39" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/XPgiQBcRT6xHrG2d8fCo39.png" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has always excelled at crossover raid content, whether that be the Yorha: Dark Apocalypse Alliance raid series, developed in collaboration with <em>Nier</em> developers Yoko Taro and Yosuke Saito, or the major raid series inspired by previous <em>Final Fantasy</em> games, like <em>Final Fantasy 3</em>, <em>Final Fantasy 8</em>, <em>Tactics</em>, and more.</p><p><em>Dawntrail</em>'s major Alliance raid series, Echoes of Vana'diel<strong>, </strong>wrapped up with the latest patch, a 24-player crossover celebrating <em>Final Fantasy 6</em>, that offered incredible bosses and a challenging yet rewarding experience. </p><p>For <em>Evercold</em>, SE revealed that the Alliance raid series will be based on the hit series Evangelion, titled "Ghosts of Desire", which acclaimed director and animator Mahiro Maeda will join as a special guest artist and designer. Like the <em>Nier</em> raid series, I'm expecting a high-quality experience with some unbelievable boss encounters that push the boundaries of the MMO; however, I'm more excited about the eight-player raid series SE has just announced at FanFest EU.</p><p>In the next expansion, <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>FF7 Remake</em></a> series director Naoki Hamaguchi and Yoshi-P took to the stage to unveil "Beyond the Lifestream," a <em>FF7</em>-themed raid series. </p><p>It feels like I've waited years for a proper <em>FF7</em> collaboration, and the series will come just in time for <a href="https://www.techradar.com/gaming/final-fantasy-7-revelation-lets-you-jump-out-of-an-airship-fortnite-style"><em>Final Fantasy 7 Revelation</em></a>, the final installment in the remake series. </p><p>Ahead of <em>Evercold</em>'s release, <em>FF14</em> will also be getting a <em>FF7</em>-themed adjacent feature in the MMO's Gold Saucer on October 28, Keybound Brawler, a new mini-game that will reward players with a glamour bundle inspired by Tifa and Barret's outfits from <em>FF7</em>; a teaser for what's to come.</p><p>While SE has yet to share the full raid details, I'm expecting the usual crossover gear (I'm begging for Cloud, Sephiroth, and Aerith outfits, please!), elaborate boss fights inspired by some of <em>FF7</em>'s most iconic moments; a confrontation with Safer-Sephiroth while a remixed medley of the <em>FF14</em> and One-Winged Angel themes plays in the background is surely a given.</p><p>Raid maps are also always incredible in <em>FF14</em>; I remember my first time entering the first raid of the YoRHa series and being blown away by the scale of the set pieces and attention to detail, so with Hamaguchi's team working alongside the <em>FF14</em> team, I'm anticipating something next-level; hopefully a recreation of the dystopian metropolis of Midgar?</p><h2 id="it-s-time-for-improvements">It's time for improvements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aZHD75wSDggJ375iqjvUqG" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/aZHD75wSDggJ375iqjvUqG.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has been running for more than a decade after it was rebooted into <em>A Realm Reborn</em> in 2013. Since then, the MMO has seen innumerable changes, including to Jobs, a huge graphics overhaul that modernized the game's visuals, not to mention the upcoming expanded character customization options that players have been yearning for. </p><p>But some things have always remained the same, primarily the battle system and activity features. With the release of <em>Evercold</em>, <em>FF14</em> will receive a significant overhaul with the introduction of the 'Reborn' and 'Evolved' modes. </p><p>Reborn mode will be based on the current combat system and Job mechanics, while Evolved mode offers greater emphasis on "job identity", updating combat rotations and changing some abilities, and will only apply to existing Jobs.</p><p>It's an exciting new change, because while Jobs occasionally get rebalanced, this is the first time the game is getting a significant gameplay revamp that will allow long-time players to experiment with a new way of playing, and newcomers have two options at their disposal.</p><p>What's more, the expansion will also see an overhauled gear progression system with the introduction of 'Adventurer Activity.' In its current state, <em>FF14</em> requires players to log in every day to complete daily roulettes to earn XP and accrue their weekly cap of 450 Allagan Tomestones, which are exchanged for high-level gear; however, this can be a downside, especially for players who can't log in every day. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6fds9CQrbVJtKYJnfyuwR" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14's playable character Meteor wearing Reaper Job armor in the Evercold trailer." src="https://cdn.mos.cms.futurecdn.net/i6fds9CQrbVJtKYJnfyuwR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>With Adventurer Activity, this redesigned framework will change from a daily to a weekly-based reward system, remove the exhausting grind of completing daily roulettes, and instead offer more player freedom.</p><p>Adventurer Activity (which may look like a battle pass system, but Yoshi P insisted it absolutely is not!) will let players complete a series of missions to amass activity points instead, whether it be dungeons, PvP, Trials, and more, and SE is even considering allowing unearned points from previous weeks to be collected if players miss out.</p><p>This is perfect for people like me who sometimes don't really feel like running roulettes and also gives players a chance to explore other content they wouldn't normally engage with. </p><p><em>Final Fantasy 14: Evercold</em> will arrive in January 2027 for PC, PS4, PS5, Xbox Series X and Series S, and Nintendo Switch 2.</p>
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                                                            <title><![CDATA[ Control Resonant lead gameplay designer isn't worried about the game launching so close to GTA 6, says 'it's not really been a big consideration for us' ]]></title>
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                            <![CDATA[ Remedy Entertainment isn't worried about launching Control Resonant so close to Grand Theft Auto 6. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Isaiah Williams ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:description>                                                            <media:text><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:text>
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                                <ul><li><em><strong>Control Resonant </strong></em><strong>lead gameplay designer Sergey Mohov isn't worried about launching the game close to </strong><em><strong>GTA 6</strong></em></li><li><strong>He says the game's release date has been locked in for a while</strong></li><li><strong>Mohov explains that "It's not really been a big consideration for us"</strong></li></ul><p>Remedy Entertainment isn't worried about launching <a href="https://www.techradar.com/gaming/control-resonant-sgf-2026-preview"><em>Control Resonant</em></a> so close to <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p><em>GTA 6</em> is the most anticipated game of the year, if not of all time, and is <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">on track to earn over $5 billion by the end of its launch week</a>, so it's understandable if some studios want to avoid releasing their games so close to its launch for fear of being overshadowed. </p><p>After Rockstar Games formally announced that its game will arrive on November 19, Playground Games delayed <a href="https://www.techradar.com/gaming/if-you-kill-every-fable-npc-playground-games-says-the-world-will-stay-empty-for-some-time-before-being-repopulated-by-full-npcs"><em>Fable</em></a> to February 2027 "so it can have the dedicated moment it deserves."</p><p>However, games like <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> and <a href="https://www.techradar.com/news/phantom-blade-zero-release-date-gameplay-trailers"><em>Phantom Blade Zero</em></a> are still locked in for their Fall releases, so not every studio is worried about competing with <em>GTA 6</em> or is happy with the amount of breathing room they do have, at least.</p><p>Speaking in an interview with TechRadar Gaming about the upcoming release of <em>Control Resonant, </em>lead gameplay designer Sergey Mohov explained that he's looking forward to <em>GTA 6</em> like everybody else, but doesn't think the game's launch affects Remedy "at all."</p><p>"Honestly, first of all, personally, I'm looking forward to <em>GTA</em> as much as everybody else," he said. "I'm a fan of [<em>GTA</em>] <em>Vice City</em>. But I don't think it's affected us at all, to be honest."</p><p><em>Control Resonant</em> launches on September 24, which is eight weeks before <em>GTA 6</em>, so the Rockstar game shouldn't overshadow the former, and Mohov explained that Remedy's release date has been "locked in for a while." </p><p>"We expect it to be a very complete experience on day one when it comes out," he said. "We've been planning to release this game in September, for as long as I can remember. It's not really been a big consideration for us."</p><p>He added, "Obviously, this is a really exciting year to be a gamer. We're gonna be playing all of these [games] same as everybody else, but hopefully, you pick up, and your readers pick up <em>Control Resonant</em> as well."</p><p><em>Control Resonant</em> will be available for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div>
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                                                            <title><![CDATA[ Sony and Microsoft are destroying console and PC gaming — here’s why the experts think Valve can save the day with SteamOS ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/sony-and-microsoft-are-destroying-console-and-pc-gaming-heres-why-the-experts-think-valve-can-save-the-day-with-steamos</link>
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                            <![CDATA[ PC gamers are tired of Windows, PlayStation and Xbox — can Valve and SteamOS save the day? ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 10:31:24 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 12:26:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                <p>Loath as I am to say it, the future of gaming platforms isn’t looking so rosy right now. Windows is increasingly becoming more recalcitrant, constantly throwing hurdles in the faces of PC gamers in the form of <a href="https://www.digitalfoundry.net/news/2025/11/proof-that-recent-windows-update-harms-gaming-performance">performance-ruining updates</a> and <a href="https://www.techradar.com/computing/windows/think-ai-actions-in-windows-11-are-pointless-microsoft-is-letting-you-banish-them-from-the-right-click-menu">unsolicited AI implementations</a>. And in the console world, Sony has irked everyone by <a href="https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future">ditching physical games from January 2028</a>, while the <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">recent bout of mass layoffs</a> at Xbox belies its ‘back on track’ messaging.</p><p>Meanwhile, Valve appears to be going in the opposite direction. It already has a big advantage in the form of Steam, near enough the default storefront and launcher for PC gamers everywhere. Why, it’s <a href="https://www.pcgamer.com/gaming-industry/steam-has-raked-in-an-estimated-usd11-1-billion-gross-revenue-so-far-this-year-says-market-analyst-its-biggest-ever-six-months/">generated an estimated $11.1bn in gross revenue in the first half of this year </a>already. With pockets as deep as these, and without having to divert its earnings to shareholders (given it’s still, for now, a private company), that’s cash it can invest in expansion.</p><p>So is now the perfect time for Valve to break out, capitalize on its competitors’ floundering and shoot its shot at making SteamOS the next big platform?</p><h2 id="steamos-vs-windows">SteamOS vs Windows</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rcsfGGQQS7g3Pb4aeTbx76" name="split-image-1920" alt="Composite image featuring back of PC gamer sitting in chair and Steam Deck" src="https://cdn.mos.cms.futurecdn.net/rcsfGGQQS7g3Pb4aeTbx76.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Future)</span></figcaption></figure><p>There’s no question that SteamOS has been quite the success already. This is almost entirely thanks to the success of the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a>, Valve’s hugely popular device that launched in 2022 and kickstarted a mini revolution in handheld gaming. It runs SteamOS 3, which is based on the Arch Linux distribution and far superior to its initial Debian iterations. These were used on the original Steam Machines of 2015, and are no doubt part of the reason for the discontinuation of the units in 2018.</p><p>The big advantage of SteamOS 3 is its support for Proton, the compatibility layer that allows Windows games to run on Linux devices. Although it predates the Steam Deck, Proton found its calling on the handheld, proving a lot of doubters wrong by running a large library of modern games well on a small, portable device. Even AAA titles such as <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a><em> </em>and <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a><em> </em>are perfectly playable, <a href="https://www.protondb.com/">along with plenty of others</a>.</p><p>But Valve is no longer confining its operating system to the Steam Deck and <a href="https://www.techradar.com/computing/gaming-laptops/steam-machine-review">Steam Machine</a>. It’s recently <a href="https://www.techradar.com/gaming/consoles-pc/valve-releases-steamos-3-8-and-it-comes-with-the-biggest-hint-yet-that-the-steam-machine-is-about-to-arrive">expanded support to ARM, AMD and Intel devices</a>, which means it can run on more devices such as the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> and the <a href="https://www.techradar.com/computing/gaming-laptops/asus-rog-ally-x">Asus ROG Ally</a>. Chris Hewish, a former Executive Producer at Activision and current President of gaming MoR Xsolla, explains the advantages of running SteamOS on such devices over Windows 11.</p><p>“With the SteamOS 3.8 release in June, Valve officially took the OS beyond the Steam Deck to the ROG Ally line, and Lenovo's Legion Go family, and early Intel support is starting to pull devices like the MSI Claw into the fold," he tells me. "On the same hardware, reviewers keep finding it ahead of Windows 11 where handheld players actually feel it: battery life, sleep and resume, and an interface built for a controller instead of a desktop squeezed onto a seven-inch screen.”</p><p>So, does the continued success of SteamOS rely on expanding to more hardware? Greg Weller, Head of Gaming Partnerships at Generation Media, and someone with over 20 years of industry experience — which includes stints at Rockstar Games and Bethesda Softworks — thinks so.</p><p>“The opportunity is significantly bigger if SteamOS continues to be device agnostic," he says. "The Steam Deck proved Valve could build a fantastic hardware experience, but the bigger strategic opportunity is allowing consumers to carry their Steam ecosystem across multiple devices rather than tying it to one piece of hardware.” </p><p>He continues: “We're seeing the same evolution across other entertainment sectors, like music, film and television, which have largely moved beyond device-specific experiences. People increasingly expect their content to follow them rather than the other way around. So, Valve hardware can absolutely remain the benchmark experience, but if SteamOS becomes the connective layer between a player's library, identity and multiple devices, that's a much bigger opportunity.”</p><p>However, not everyone in the industry shares this view. “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself,” says André Pimenta Ribeiro, CEO and co-founder of Anybrain, whose behavioral AI tools are used in popular online games such as <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025">Arc Raiders</a> and <a href="https://www.techradar.com/gaming/the-finals-review">The Finals</a>.</p><p>He adds: “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself. I think Valve’s best case here is to grow to a broader, more casual audience through its own hardware and by offering its massive library to the mainstream player base, rather than exporting SteamOS to more devices in general. Once Valve hardware or SteamOS reach more mainstream adoption, then opening up the ecosystem makes sense. For now it feels mostly like a development play.”</p><h2 id="sticking-points">Sticking points</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fB4xhGeRkAJAnQZ5YUNiLR" name="shutterstock_1740255407.jpg" alt="Sad looking person holding head in hands sat at a gaming PC" src="https://cdn.mos.cms.futurecdn.net/fB4xhGeRkAJAnQZ5YUNiLR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / aslysun)</span></figcaption></figure><p>If SteamOS wants a larger slice of the gaming pie, though, there are certain obstacles it needs to overcome. Hewish points to one of the system’s major sticking points: its incompatibility with games requiring anti-cheat tools.</p><p>“Kernel-level anti-cheat either does not run on Linux or has not been enabled there," he says. "Until the biggest competitive games work reliably through Proton, SteamOS is not a no-compromise choice. It is an 'as long as you don't play those games' choice, and those games are some of the most played in the world.”</p><p>Another problem is what Hewish calls “hardware breadth,” explaining that: “Windows still has the deepest compatibility layer for the long tail: niche peripherals, capture cards, VR headsets, external GPUs. If the reports about official GeForce support come to pass, that closes a meaningful piece of the gap, since SteamOS has effectively been an AMD platform until now.”</p><p>Of course, the other advantage of Windows is that once you’re done gaming, you can switch to using it as an everyday computer. “SteamOS is deliberately narrow, a console-like shell, and that focus is a strength on a handheld,” says Hewish. “But if it wants to take on Windows more broadly, the path into desktop mode for a browser, schoolwork, or a spreadsheet has to get smoother.”</p><h2 id="steamos-vs-consoles">SteamOS vs consoles</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S3F3CVb227WfpYyv3imNqZ" name="split-image-1920 (1)" alt="Composite image featuring Steam Deck, PS5, and Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/S3F3CVb227WfpYyv3imNqZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft / Sony / Future)</span></figcaption></figure><p>But what about SteamOS as a console competitor? The revitalized Steam Machine launched in June this year was hotly anticipated, and looked like a serious contender to the PlayStation-Xbox-Nintendo triumvirate. Russell Kay, a former Grand Theft Auto developer and Head of popular 2D engine GameMaker, believes it was a success in bringing SteamOS to a wider audience.</p><p>“In the living room, SteamOS is now a proper alternative to a console,” he says. "The library is already there, and so is the audience. Millions of people have a huge digital collection sitting on Steam, and SteamOS finally gives them a way to put that under the TV instead of on a console. That's a real advantage no other platform has.”</p><p>However, he says: “The real problem is the price — Steam Machines cost more than a console. A gap that’s unlikely to close anytime soon thanks to the rising cost of RAM and hardware.”</p><p>And there are other issues for SteamOS in the console space. Hewish explains: “The Steam Machine needs reasons to exist beyond ‘runs your existing library’. Consoles win on curation and exclusives as much as hardware. That fight is about habit and content, not benchmarks. Close the anti-cheat gap and keep the hardware momentum, and ‘the default handheld OS’ is realistic within a couple of years. [But] the living room is a longer climb no matter what the software does.”</p><p>Ribeiro, meanwhile, thinks: "[Valve] can make a splash against this weaker console market, but right now it's still a niche system for a specific subset of people — growing beyond that depends on where they take it. Valve is known for doing its own thing, and that’s not always conducive to serving the broader global ecosystem of casual players. I think it makes sense from the perspective that they want to grow beyond a distribution platform, but the extent of impact and its longevity is still to be seen.”</p><p>He concludes: “I already see Steam devices akin to consoles, such as the Steam Deck and Steam Machine. I wouldn’t replace my Windows PC or mobile device with it, but vs the existing console ecosystem, that’s more a toss-up.”</p><h2 id="the-future-of-steamos">The future of SteamOS</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bx8fPhUoHLYdN39sZtNWZk" name="Steam logo" alt="Logo of Steam with game covers in the background" src="https://cdn.mos.cms.futurecdn.net/bx8fPhUoHLYdN39sZtNWZk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>It seems fairly clear-cut, then, that SteamOS is clearly leading the way when it comes to handheld gaming. But a push beyond that realm to usurp Windows or seriously challenge consoles is less certain. </p><p>Ultimately, Hewish sees it this way: “Windows still wins in two places: games with kernel-level anti-cheat, and anything you want to do that is not gaming. And in the living room it is early days. The new Steam Machine only started shipping at the end of June. So I would put it this way: [SteamOS is] a genuine competitor on handhelds today, and a credible but very young challenger in the living room.”</p><p>Of course, the high price of the Steam Machine certainly dampened its appeal. The consensus seems to be that while it was a capable device, it was too expensive to present a viable challenge to the living room market. Of course, the seemingly interminable RAM crisis threw a spanner in the works, even crashing the Steam Deck’s party thanks to a price hike that put a <a href="https://www.techradar.com/gaming/steam-deck/new-estimate-suggests-valves-steam-deck-sales-have-decreased-by-82-percent-and-the-reason-shouldnt-be-a-surprise">serious dent in its sales</a>. But the fact remains the PS5, Switch 2, and Xbox Series X|S all undercut the Steam Machine considerably.</p><p>But perhaps there’s hope yet for the Gabecube and other SteamOS implementations besides handhelds. After all, Hewish makes the point that having one platform dominate isn’t especially useful for game developers.</p><p>He says: “If you make games for a living, you do not actually want any single platform to win outright, even one you like. Concentration is where leverage goes to die. When one storefront or operating system controls the path to players, it eventually controls the terms, the fees, and the relationship. The healthiest ending to this story is not SteamOS replacing Windows. It is real competition at the platform layer, because that is what forces every gatekeeper to treat developers and players better. SteamOS taking a real share does exactly that.”</p><p>He further adds: “My bet is SteamOS becomes the preferred choice for people buying a device specifically to game, and Windows holds wherever one device has to do it all.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bJkLMU7QGpBYmgP7gK2RxW" name="8de982f25edad9dbf7ccf0739d844d3c" alt="Official Steam hardware." src="https://cdn.mos.cms.futurecdn.net/bJkLMU7QGpBYmgP7gK2RxW.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>Weller sees another benefit to the gradual permeation of SteamOS.</p><p>He says: “SteamOS has already established itself as a credible competitor, but not in the way people traditionally define competition. Rather than trying to replace Windows or persuade console players to switch overnight, SteamOS is reducing friction between players and the game libraries they've already invested in, allowing people to take their Steam ecosystem into more places and devices.”</p><p>“This reflects a much bigger shift happening across entertainment. Historically, consumers bought hardware first and then built a content library around it. Now, they're increasingly buying into ecosystems. Players care less about the operating system they're using and more about whether their games, saves, achievements, friends and purchases move seamlessly between devices.”</p><p>Gaming ecosystems have become important for another reason. “Our research found 72% of players discover games through social media, 67% through YouTube and 53% through platform stores such as Steam, PlayStation Store and Xbox Store," Weller explains. "Platform ecosystems have become both the storefront and the discovery engine. So SteamOS isn't simply an operating system but another touchpoint within a much broader ecosystem.”</p><p>“Valve's long-term competitive advantage has never been selling games, but focusing on the surrounding ecosystem: community features, recommendations, cloud saves, and overall experience of staying connected to your library. Those are the areas where Valve can continue to differentiate, rather than relying on exclusivity.”</p><p>The point about community features is an important one. The community around Steam has played a major role in the platform cultivating its loyal fanbase and the general good will of gamers. Its openness to mods and add-ons via its Workshop is a large part of this. And, as Kay points out, although games purchased on its storefront do contain DRM, “[it has] been one of the better stories when it comes to DRM". So if SteamOS wants to expand its horizons beyond handhelds, it needs to retain the element that sets it apart from other, closed-off gaming platforms. </p><p><em>Do you think SteamOS is going to be the next big platform in gaming? Vote in the poll below, and if you want to say more, why not leave a comment as well?</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODqE7X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODqE7X.js" async></script>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Thursday, July 30 (game #1145) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-30-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Wednesday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-29-july-2026"><strong>NYT Connections hints and answers for Wednesday, July 29 (game #1144)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-30-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-30-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1145-today-s-words"><span>NYT Connections today (game #1145) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cRDAizcQj76WJmUkp6PtfP" name="TR_nyt_connections-hints-1145" alt="NYT Connections hints for game 1145 on a purple background" src="https://cdn.mos.cms.futurecdn.net/cRDAizcQj76WJmUkp6PtfP.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>JUGGLING</li><li>CARNIVAL</li><li>DOT</li><li>FAIR</li><li>BINGO</li><li>RIGHT</li><li>POOL</li><li>NOSE</li><li>MONEY</li><li>GOOD</li><li>BEER PONG</li><li>CELEBRITY</li><li>VIKING</li><li>MARK</li><li>PRINCESS</li><li>JUST</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1145-hint-1-group-hints"><span>NYT Connections today (game #1145) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Doing the correct thing</li><li><strong>GREEN: </strong>Many spherical objects are involved</li><li><strong>BLUE: </strong>Big ship fleets</li><li><strong>PURPLE: </strong>Expressions meaning exact</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1145-hint-2-group-answers"><span>NYT Connections today (game #1145) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>VIRTUOUS</li><li><strong>GREEN: </strong>ACTIVITIES WITH MULTIPLE BALLS</li><li><strong>BLUE: </strong>CRUISE LINES</li><li><strong>PURPLE: </strong>ON THE __, TO MEAN "PRECISE"</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1145-the-answers"><span>NYT Connections today (game #1145) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AzTzraVrtmCNc8evboBWgP" name="TR_nyt_connections-answers-1145" alt="NYT Connections answers for game 1145 on a purple background" src="https://cdn.mos.cms.futurecdn.net/AzTzraVrtmCNc8evboBWgP.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1145, are…</p><ul><li><strong>YELLOW: VIRTUOUS: </strong>FAIR, GOOD, JUST, RIGHT</li><li><strong>GREEN: ACTIVITIES WITH MULTIPLE BALLS: </strong>BEER PONG, BINGO, JUGGLING, POOL</li><li><strong>BLUE: CRUISE LINES: </strong>CARNIVAL, CELEBRITY, PRINCESS, VIKING</li><li><strong>PURPLE: ON THE __, TO MEAN "PRECISE": </strong>DOT, MARK, MONEY, NOSE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>Apart from CRUISE LINES, which I saw immediately, this was a game where I sort of knew what the groups were about, but also sort of didn’t.</p><p>My mistake came in collecting VIRTUOUS and thinking that this was all about alignment and making something measure up correctly — so I had RIGHT, JUST, GOOD, and NOSE, as in “on the NOSE”, which I never considered could be a group.</p><p>Then I collected the four ACTIVITIES WITH MULTIPLE BALLS, but thought they were something about games that happen at parties; not that I have ever been to a party where a game of BINGO broke out.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-wednesday-july-29-2026-game-1144"><span>Yesterday's NYT Connections answers (Wednesday, July 29, 2026, game #1144)</span></h3><ul><li><strong>YELLOW: FASTENERS: </strong>NAIL, RIVET, SCREW, STAPLE</li><li><strong>GREEN: NONDESCRIPT: </strong>BASIC, MID, PLAIN, VANILLA</li><li><strong>BLUE: UNITS OF WISDOM: </strong>GEM, NUGGET, PEARL, WORD</li><li><strong>PURPLE: ____BOARDS IN A CLASSROOM: </strong>BLACK, CHALK, CORK, WHITE</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Playing Black Flag Resynced on the PS5 Pro and a 120Hz display has confirmed my love of 40fps modes on console — and given me more confidence if GTA 6  can’t hit 60fps ]]></title>
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                            <![CDATA[ The rise of the PS5's balanced 40fps mode in games this generation has been a dream for fidelity-appreciating but console-focused players like me ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
                                <media:title type="plain"><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:title>
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                                <p>The <a href="https://www.techradar.com/gaming/playstation/the-ps5-pro-has-made-me-realize-i-hate-choice">PlayStation 5 Pro</a> has been my primary, booted-up-nearly-every-day console since the premium PS5 variant launched in late 2024. I’ve used it a lot on both a 60Hz display and a 120Hz display, and the experience it gives me on both for my <a href="https://www.techradar.com/best/best-ps5-games">PS5 games</a> has been basically flawless.</p><p>The extra power, chops, and graphical prowess that it offers have been superb for a console enthusiast like me. It makes both fidelity-focused and performance-focused game settings better, but has also paved the way for a new middle ground between the two.</p><p>This in-between mode, often labeled as ‘Balanced’, allows players with a 120Hz display to enjoy a host of enhanced ray tracing features and boosted image quality, with a bunch of extra frames per second, giving it a clear boost over standard fidelity modes, which are normally locked at 30fps. What’s even better is that you can often engage this mode on base <a href="https://www.techradar.com/reviews/ps5">PS5</a> or <a href="https://www.techradar.com/gaming/ps5-slim-review">PS5 Slim</a> consoles when those are teamed with a 120Hz-capable display too, and it’s proving once again to be a saving grace for fidelity-chasers this generation.</p><p>This Balanced mode is absolutely excellent in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> and is the only way I’d recommend a PS5 or PS5 Pro user to play what is one of the <a href="https://www.techradar.com/best/best-assassins-creed-games">best Assassin's Creed games</a>. It combines the sheer beauty of the Anvil-engine-powered Caribbean setting with loads of water, shadow, and particle detail to boot, with a 40fps frame rate that, while not as super slick as 60fps, is absolutely noticeably better than 30fps. The difference is huge.</p><p>Two and a half years ago, I wrote how I was <a href="https://www.techradar.com/gaming/you-dont-have-to-chase-numbers-on-console-playing-at-4k-and-30-frames-per-second-is-a-superb-experience">happy with 4K 30fps on console</a>. But, after spending time with a PS5 Pro, I will happily admit that my preferences and opinions have changed — and that gives me much confidence when it comes to <a href="https://www.techradar.com/tag/gta-6"><em>Grand Theft Auto 6</em></a>.</p><h2 id="perfectly-balanced">Perfectly balanced</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YFhir4K9ZcP9UMAY42pAbb" name="assets_2026_05_1778744324_ACBFR_Screenshot_04_Underwater" alt="A screenshot of Edward Kenway swimming underwater in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/YFhir4K9ZcP9UMAY42pAbb.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Not that long ago, <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">stories were circulating saying that <em>GTA 6</em> having a 60fps mode on console would be unlikely</a>. And it was something to take note of too, given it was coming from the brilliant tech analysts over at <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro">Digital Foundry</a>. </p><p>I don’t think many folks were truly surprised at this. The amount of technical brilliance and sheer detail that will likely go into <em>GTA 6</em> will surely translate into the amount of demand on a console’s GPU and CPU. Think of the poor old <a href="https://www.techradar.com/reviews/xbox-series-s">Series S </a>trying to run such a behemoth. Godspeed, little Xbox.</p><p>However, playing<em> Assassin’s Creed Black Flag Resynced</em> on its Balanced mode right now has me feeling a bit more confident in the prospects of what we may have to settle for on <em>GTA 6</em>.</p><p>While the smoothness of 60fps is a joy on a console like the PS5 or PS5 Pro, I am one to chase graphical fidelity wherever I can. </p><p>I’m a sucker but also quasi-expert on video game landscapes and environments in a way, so I will always desire to see more detail like the edges of leaves, the fluttering of foliage in the wind, and expansive vistas across lands as far as the eye can see, views scattered with landscape features, ruins, and blissful seas — all at the expense of a few more frames. And that’s what <em>Resynced</em>’s 40fps mode does.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KcZd5CMMXmdQZ2KudypkDF" name="assets_2026_04_1776929556_ACBFR_Screenshot_Static_16x9_NavalGameplay_230426_615PMCEST" alt="A screenshot from Assassin's Creed Black Flag Resynced showing the Jackdaw engaging in naval battle with a Spanish war ship." src="https://cdn.mos.cms.futurecdn.net/KcZd5CMMXmdQZ2KudypkDF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The glorious beauty and image quality that’s on offer in the balanced mode isn’t far off the fidelity-focused 30fps mode <em>at all</em>. The overall fidelity in balanced mode is fantastic. I can enjoy all the detail of plants and foliage, and every landscape element and urban rooftop or dwelling is a sight to behold, genuinely.</p><p>Sony’s enhanced PlayStation Spectral Super Resolution (PSSR) tech, and the benefits of variable refresh rate (VRR) play a big part in how good it looks on PS5 Pro too, of course. The former offers excellent boosts to anti-aliasing, overall image detail and quality (at least in my eye), and things like the flickering of fire and light — something again noticed by <a href="https://youtu.be/O22z4HOqEig?si=fFdykfMAbi6ESRrd&t=376">Digital Foundry</a>. The latter, VRR, does — as usual, in my experience — a great job of smoothing out any potential frame rate drops to reduce tearing, too, but it’s not something I’ve been hugely concerned about generally with <em>Resynced</em>.</p><p>The extended ray tracing is also excellent in this mode on PS5 Pro, with shadows being fantastic, reflections being lifelike and adding an extra mirror-like quality to views, and particles of dust or vegetation fluttering beautifully in the wind. The water is absolutely lovely too, with each splash from Edward Kenway’s swimming perfectly natural and evocative of how the seas would behave, and the glistening rocks and sand of every beach. Blissful at every glance.</p><h2 id="a-reason-to-be-confident">A reason to be confident</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RMsa4UZsHje9bRJpYtynNL" name="1776960820.jpg" alt="A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway in combat with dual swords" src="https://cdn.mos.cms.futurecdn.net/RMsa4UZsHje9bRJpYtynNL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>As I said above, the difference between 30 and 40fps is absolutely noticeable and tangible, and while the jump to 60 is even smoother, I concede that the fact that one can cling on to extended ray tracing and high levels of detail at 40fps is a triumph and offers a super balance. For someone who, for one reason or another, but happily, has settled on one platform in PlayStation consoles, as one’s main way to play games, and has a penchant for quality <em>and </em>performance, then <em>Resynced</em> has nailed that sweet spot.</p><p>Combine<em> Resynced</em>’s excellence in this mode with the likes of the <em>Horizon </em>games, <a href="https://www.techradar.com/tag/the-last-of-us"><em>The Last of Us</em></a><em> </em>games, <em>Marvel’s Spider-Man</em> games and more on PS5 and PS5 Pro, and the 40fps modes are the reason I’m more confident in <em>GTA 6</em> if 60fps really is off the table and it does indeed end up having a balanced mode ‘instead’ of a performance mode. Plus, given Rockstar’s track record of squeezing all the graphical excellence it can out of even standard consoles — how Rockstar made <em>Red Dead Redemption 2</em> look <em>that</em> good on base <a href="https://www.techradar.com/reviews/gaming/games-consoles/original-2013-ps4-review-1131803/review">PS4 </a>is actual witchcraft — the detail, lighting, reflections, and image quality we can expect in Vice City’s urban and natural landscapes, as well as characters adn cars, is going to be immense.</p><p>Of course, I would prefer there were a 60fps mode for <em>GTA 6</em>. Heck, I’d hope for the three settings we’ve grown a bit used to on the PS5 Pro covering 30, 40, and 60 frames per second modes.</p><p>But if compromises have to be made due to the likely enormous demand made by <em>GTA 6</em> on consoles, then this sweet, sweet 40fps mode in the middle could be the door to excellence on PS5 and PS5 Pro, given the evidence we have so far of it being the perfect middle ground for superb graphical fidelity and deliciously smooth frame rates.</p>
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                                                            <title><![CDATA[ I asked Control Resonant's gameplay designer all my burning questions — how the combat's 'melee focus' differs from the original, and why you 'haven't played anything exactly like' what you'll see in its 30-hour length ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-asked-control-resonants-gameplay-designer-all-my-burning-questions-how-the-combats-melee-focus-differs-from-the-original-and-why-you-havent-played-anything-exactly-like-what-youll-see-in-its-30-hour-length</link>
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                            <![CDATA[ Control Resonant appears to be one of 2026's potential biggest hits in gaming, and after speaking with its gameplay designer, I can't wait for September 24. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 16:06:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Remedy Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:description>                                                            <media:text><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:title>
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                                <p>There are few games as eagerly anticipated as <em>Control Resonant</em>, Remedy Entertainment's upcoming action-adventure RPG. After all, we've endured a long wait  since 2019's <a href="https://www.techradar.com/reviews/control-review"><em>Control</em></a> introduced us to the Lynchian world of the red-hued Hiss and the Federal Bureau of Control.</p><p>The good news is that the wait is nearly over — because Resonant arrives in less than two months. And the really good news is that it looks great; so great, in fact, that we gave it one of our <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Best of Summer Games Fest awards</a>.</p><p>So, what will the sequel bring to the table to stand out from its predecessor in a notable way? After playing a <a href="https://www.techradar.com/gaming/control-resonants-ray-tracing-is-a-heavy-demand-on-the-rtx-5090-but-its-an-absolute-delight-to-the-eyes">lengthy two-hour preview of <em>Control Resonant</em></a> recently, I had a chance to speak with the lead gameplay designer, Sergey Mohov, and put that question to him, among others. </p><h2 id="melee-masterpiece">Melee masterpiece</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uxBYs36p5XCsvPbYAHkk43" name="CTRL_R_Preorder_Combat_12" alt="A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat" src="https://cdn.mos.cms.futurecdn.net/uxBYs36p5XCsvPbYAHkk43.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Unsurprisingly, combat is the centerpiece in <em>Resonant</em>, just as it was in the original. In that game, you played as Jesse Faden, equipped with a trusty shapeshifting handgun and tasked with finding her brother, Dylan — who is now the main character in <em>Resonant</em>. </p><p>You could unlock several different ammo types that would essentially act as different gun types: shotgun, automatic machine gun, grenade launcher, and so on. Those were joined by various powers, some of which allowed players to levitate or hurl objects at enemies.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBzpAe"></div>                            </div>                            <script src="https://kwizly.com/embed/eBzpAe.js" async></script><p>In <em>Resonant</em>, Remedy seeks to double down on that combat-heavy gamplay, but specifically with melee, using a shapeshifting weapon, the Aberrant, and other supernatural abilities. The result reminds me of the best hack-and-slash games, such as Capcom's <a href="https://www.techradar.com/reviews/devil-may-cry-5-review"><em>Devil May Cry 5</em></a>.</p><p>Despite my hack-and-slash comparisons, though, <em>Resonant</em>'s combat was developed mostly with its predecessor in mind, and that's what both the preview build and Mohov's answers make clear right away.</p><p>"We actually have a pretty long and eclectic list of references, and they're not all video games," Mohov says.  "If I had to name one game that this game [Resonant] is trying to be like, it would be the original <em>Control</em>. That's our number one reference for everything.</p><p>"With our creative director, we started figuring out what makes <em>Control</em>, <em>Control</em>? That was a big question, because we wanted to make a sequel that is spiritually and experientially similar to the first game, so it still feels like a <em>Control</em> game. But we also wanted to have more of this melee-focused, in-your-face, aggressive gameplay at the same time."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gUMvxWoRXcK3W99DEUzExF" name="Control Resonant" alt="Gameplay of Control Resonant Entity boss fight" src="https://cdn.mos.cms.futurecdn.net/gUMvxWoRXcK3W99DEUzExF.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>While <em>Resonant</em>'s structure and identity draw primarily from <em>Control</em>, Mohov stresses that the Remedy team also wasn't shy about incorporating elements from other games as well.</p><p>"We use references for the individual parts of the experience. I'm a big fan of <em>DMC 2</em> and <em>DMC 3</em>, and PlatinumGames' titles. It's really hard to name one single reference, but I think if you play the game more, you'll notice that there are things that have been done in other games, but I don't think you can directly say Resonant is 'exactly like this other thing.'</p><p>"We learn lessons from all of these other projects to see what works and what doesn't, but I think you probably haven't played anything that is exactly like this."</p><p>Admittedly, the first <em>Control</em> was a game that I couldn't stick with throughout its runtime, mostly due to its somewhat convoluted storyline and combat being limited to Jesse Faden's shapeshifting gun.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dmuULUSgvbUtEdRFXUXGv5" name="Control Resonant" alt="Secondary weapon forms in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/dmuULUSgvbUtEdRFXUXGv5.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Mohov confirms that the "core experience" in <em>Resonant </em>should be around "30 hours", while the completionist experience is expected to be within the "50 hours" ballpark. </p><p>That means it'll be longer than the first game, but with the impressive RPG elements on display, and with numerous weapon and skill types to choose from, it's an even more appealing experience than before — and one that doesn't require a full playthrough of the first entry.</p><p>"I don't think you have to play the first <em>Control</em> game to play Resonant," says Mohov, "but if you do, it will enrich your experience, especially narratively. We put in a <em>Control</em> recap, right at the top of the main menu, though, so you don't need to [play it]."</p><p>Walking away from my two-hour playtest and conversation with Mohov, I'm more convinced than ever that Remedy's step into a full melee-focused <em>Control</em> experience is going to pay off, and I can't wait to get my hands on it when it launches on September 24, on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Silent Hill: Townfall is shaping up to be a great analog horror take on the series ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playstation/silent-hill-townfall-is-shaping-up-to-be-a-great-analog-horror-take-on-the-series</link>
                                                                            <description>
                            <![CDATA[ Silent Hill: Townfall goes big on analog horror. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;George Yang is a freelance writer contributing to TechRadar&#039;s gaming coverage. He&#039;s also written for publications such as IGN, Rolling Stone, The Verge, and NPR.&lt;/p&gt;&lt;p&gt;George enjoys a variety of video games, mainly Japanese RPGs, but isn&#039;t afraid to branch out to other genres. Outside of video game coverage, George likes to write about tech and music (especially Kpop). He also goes to the gym in his spare time.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Silent Hill: Townfall promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Silent Hill: Townfall promotional screenshot.]]></media:text>
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                                <p>Having been put on Konami’s backburner for over a decade, <em>Silent Hill</em>’s resurgence has been nothing short of extraordinary. </p><p>A tepid start with <em>Ascension </em>and <a href="https://www.techradar.com/gaming/playstation/silent-hill-the-short-message-is-available-to-play-for-free-right-now-for-ps5-owners"><em>The Short Message</em></a> was counterbalanced by the excellent <a href="https://www.techradar.com/gaming/silent-hill-2-remake-review"><em>Silent Hill 2 </em></a>remake from Bloober Team and the homegrown Japanese horrors of <a href="https://www.techradar.com/gaming/silent-hill-f-review"><em>Silent Hill f </em></a>from NeoBards. The series seems like it’s now heading further in the right direction with the next game, <em>Silent Hill: Townfall</em>.</p><p>Early this month I played three hours of <em>Silent Hill: Townfall</em> and spoke with both Screen Burn director Jon McKellan and Konami series producer Motoi Okamoto about the game’s approach to retro tech, the Scottish setting, and cultural authenticity.</p><h2 id="going-retro">Going retro</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xSu3CbXj5c9vKUoPojvdRi" name="CRTV Radio" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/xSu3CbXj5c9vKUoPojvdRi.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Silent Hill: Townfall</em> follows a man named Simon Ordell in the fictional town of St. Amelia, Scotland. As he wakes up, he finds the entire place shrouded in fog. Slowly walking around, I eventually pick up a pocked CRTV television, which is used for both gameplay and narrative reasons. It's <em>Townfall</em>’s primary mechanic and star of the show. Through it, you can see old static video recordings of Simon’s mysterious partner, Zoe Ellis, who is seemingly his connection to this island.</p><p>The radio’s screen also typically shows you the next place to go, which means it’s up to you to search around town until you find the correct spot. Additionally, you can hold up the radio to see through walls to check a monster’s position. It’s a wonderful twist on a common trope. In similar games, protagonists sometimes come with a ‘radar’ sense so that players can stay stealthy and avoid enemy detection. Implementing the radar into the radio itself is not only clever, but reinforces that Simon is, after all, just human, in an unrelenting world filled with monsters.</p><p>The time period that <em>Townfall</em> takes place in is paramount to its horror themes. A puzzle hints that the current year is 1996, which is where the mass adoption of technologies like the internet and home dial-up started happening. The transition to an increasingly connected world filled people with anxieties. Simon’s CRTV radio is just advanced enough, but is nowhere near the cutting edge technology we see today.</p><p>“The world was on a technological cusp around the mid 90s, where the internet was starting to become a thing. But you were too early to have Google Maps in your pocket and you didn't have this magic bullet for all the problems that might come up,” McKellan explained.</p><p>He continued, “So with analog tech, you feel like you can't quite rely on it. It’s a little bit uncertain, and  I think that's a great place to be for horror.”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CvN3dP92wxU" allowfullscreen></iframe></div></div><p>Another theme that was prominently was medicine and healthcare. As I strolled through St. Amecia, I saw protest signs littered around the town square with phrases about “taking this town back”. </p><p>I picked up collectibles and notes about St. Amecia’s local hospital, vaguely hinting at some sort of institution providing “protection.” As an American citizen in a country with mainly for-profit healthcare, my mind immediately began trying to connect the dots and figure out the story’s direction. Scotland has a public system, but perhaps some private healthcare provider came in and tried to take over? And what about the “protection” aspect? Did Simon, or someone else, snitch?</p><p>The medical symbolism doesn’t end there. Zoe herself is a nurse, and Simon also has an IV bag strapped to his arm. With ingredients found scattered throughout town, he can craft items <em>Resident Evil</em>-style. These include items like blood bags for his IV, which let him resurrect with a sliver of health after being killed by an enemy.</p><p>Thankfully, <em>Townfall</em>’s combat feels much smoother compared to <em>Silent Hill f</em>’s. In the latter, there always felt like a second of awkward hit stun when your melee weapons made contact with enemies. Here, smashing planks over their heads feels satisfying. The way their bodies all of sudden go limp simultaneously gives me a feeling of surprise relief every time. </p><p>Simon also eventually gets a powerful pistol that one-hit kills many monsters, rivalling even Grace Ashcroft’s Requiem from <em>Resident Evil Requiem</em>. The downside is that it makes a ton of noise when fired, so enemies nearby will zero in on your location. With limited ammo, it’s definitely your last resort weapon, and it’s gratifying every time it goes off.</p><p>McKellen ensured that social commentary would be at the heart of the story, similar to how <em>Silent Hill f</em>’s overarching message was around gender expectations. “There are a few different threads in this game that start to coalesce as the game progresses, and I think it takes people in kind of unexpected places,” he explained. McKellen is hoping that people (like me) have an idea of what’s happening, then excitedly twist our expectations.</p><p>So why does Simon have a cannula in his hand, and why does it bring him back when he dies? They’re not just gameplay gimmicks—they represent something. McKellen adds, “There's a lot behind it, and we pride ourselves as developers that everything in the game has some relevance. Nothing is there just because or to fill a void.”</p><h2 id="crafting-different-silent-hills">Crafting different Silent Hills</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1867px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="VRMbRcv6KdXDenvMCvxVJi" name="Pistol" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/VRMbRcv6KdXDenvMCvxVJi.png" mos="" align="middle" fullscreen="" width="1867" height="1050" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Over the years, the setting for most of the <em>Silent Hill</em> games were, well, Silent Hill. But recently, Konami has expanded settings for the series to explore other areas. <em>Silent Hill: The Short Message</em> introduced “Silent Hill” as a phenomenon, where similar psychological and experiences occur outside of the titular town in Kettenstadt, Germany. <em>Silent Hill f</em> took the series back to its hometown in the fictional town of Ebisugaoka in 1960s Japan.</p><p>“Our current approach in branding is to introduce that concept and show similar types of psychological experiences and narratives that place outside of the boundaries of Silent Hill,” Okamoto said.</p><p>Screen Burn, headquartered in Glasgow, Scotland, has a wide age range within its developers. Some grew up with the older games, while others recently discovered it through the newer releases. But the big lesson that the team learned about what’s essential to <em>Silent Hill</em>’s DNA is the understated nature of the stories. They’re not explicit, with plenty of room for interpretation but still feeling satisfied after finishing the game.</p><p>“You can walk away from a <em>Silent Hill</em> game feeling like you know something, but whether you know everything or need to discuss that with someone else was one of the big things that came out,” McKellan explained. “People were saying that after every game they would end up talking to someone else about it and having different theories.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1934px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="7xLf6Kp7LyxUFNptggs4Pi" name="St Amelia" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/7xLf6Kp7LyxUFNptggs4Pi.png" mos="" align="middle" fullscreen="" width="1934" height="1088" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>The studio’s last game was the sci-fi horror adventure <em>Observation</em> (which is also one of my favorites that you should check out), and the team grew from the game before that, S<em>tories Untold</em>. Both of them had technology as a major theme to convey gameplay, with <em>Stories Untold </em>having players interacting with computers and <em>Observation</em> switching between different cameras in a space station. </p><p>You can see the theme of technology rearing its head again in <em>Townfall</em> through the analog CRTV, as well as the phone booth players call to manually save their progress.</p><p><em>Townfall</em> is also Screen Burn’s biggest game to date. The most notable departure is the freedom that players have in exploring the town. “<em>Townfall</em> feels like a Screen Burn game unleashed. We’re taking our narrative sensibilities, puzzle design, and attention to detail, and blowing that out to something much larger with the support of Konami and Annapurna,” said McKellan. </p><p>“So if you've played our previous games, you'll probably see a lot of common ground there.”</p><h2 id="the-future-of-silent-hill">The future of Silent Hill</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1856px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gcXNruJhvJ3WK7sT6uzyuh" name="CRTV radar" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/gcXNruJhvJ3WK7sT6uzyuh.png" mos="" align="middle" fullscreen="" width="1856" height="1044" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Looking ahead, Bloober Team’s remake of the first <em>Silent Hill</em> is set to come out after <em>Townfall</em>. Okamoto understood the worry players had about the series potentially becoming annualized, perhaps resulting in fatigue or lapse in quality. That's why Konami was open to new takes on the iconic horror franchise. <em>The Short Message</em> focused on social media, <em>Silent Hill f</em> was distinctly Japanese, and now <em>Townfall</em> is in Scotland.</p><p>With the rising cost of game development, it’s a wise idea to have other studios take on notable IP rather than just having your internal studios handle them. Not only does this result in more games being released, but outside talent can revitalize interest. I mean, Bloober Team and NeoBards are proof enough. </p><p>Okamoto, however, explained that this method was more about portraying cultural authenticity than anything else, and dependent on the kinds of projects Konami is working on.</p><p>“For example, the <em>Metal Gear</em> team has their own philosophy and approach for how they develop games,” Okamoto said. “At least from our perspective, with the goal being trying to create a wider, richer, and more culturally varied universe for <em>Silent Hill</em>, we feel that partnering with third-party developers works best.”</p><p><em>Silent Hill: Townfall</em> launches on September 24 for PC and PlayStation 5.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Wednesday, July 29 (game #1144) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-29-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Tuesday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-28-july-2026"><strong>NYT Connections hints and answers for Tuesday, July 28 (game #1143)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-29-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-29-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1144-today-s-words"><span>NYT Connections today (game #1144) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ePrCuJKi6rgfrovQX4MEFm" name="TR_nyt_connections-hints-1144" alt="NYT Connections hints for game 1144 on a purple background" src="https://cdn.mos.cms.futurecdn.net/ePrCuJKi6rgfrovQX4MEFm.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>CORK</li><li>PEARL</li><li>BASIC</li><li>STAPLE</li><li>MID</li><li>WORD</li><li>CHALK</li><li>WHITE</li><li>BLACK</li><li>VANILLA</li><li>GEM</li><li>NAIL</li><li>RIVET</li><li>NUGGET</li><li>SCREW</li><li>PLAIN</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1144-hint-1-group-hints"><span>NYT Connections today (game #1144) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Attach to a wall with these</li><li><strong>GREEN: </strong>Same old, same old</li><li><strong>BLUE: </strong>Deliverance of insight</li><li><strong>PURPLE: </strong>Teachers use these</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1144-hint-2-group-answers"><span>NYT Connections today (game #1144) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>FASTENERS</li><li><strong>GREEN: </strong>NONDESCRIPT</li><li><strong>BLUE: </strong>UNITS OF WISDOM</li><li><strong>PURPLE: </strong>____BOARDS IN A CLASSROOM</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1144-the-answers"><span>NYT Connections today (game #1144) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LBUN44Ru4tmxQGP4YwPSKm" name="TR_nyt_connections-answers-1144" alt="NYT Connections answers for game 1144 on a purple background" src="https://cdn.mos.cms.futurecdn.net/LBUN44Ru4tmxQGP4YwPSKm.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1144, are…</p><ul><li><strong>YELLOW: FASTENERS: </strong>NAIL, RIVET, SCREW, STAPLE</li><li><strong>GREEN: NONDESCRIPT: </strong>BASIC, MID, PLAIN, VANILLA</li><li><strong>BLUE: UNITS OF WISDOM: </strong>GEM, NUGGET, PEARL, WORD</li><li><strong>PURPLE: ____BOARDS IN A CLASSROOM: </strong>BLACK, CHALK, CORK, WHITE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>3 mistakes</li></ul><p>I made hard work of a relatively simple, trap-free game.</p><p>My first two errors came in collecting the group of NONDESCRIPT words first, including STAPLE instead of MID — which is understandable, as STAPLE describes something regular and average, and then WHITE which is not understandable, although whiteness does imply boring, which is where I think my brain went.</p><p>Sadly, my errors didn’t end there as I initially thought UNITS OF WISDOM was a collection of valuable things, so after connecting GEM, NUGGET and PEARL I added CORK as it is a fairly expensive material.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-tuesday-july-28-2026-game-1143"><span>Yesterday's NYT Connections answers (Tuesday, July 28, 2026, game #1143)</span></h3><ul><li><strong>YELLOW: COMMAND: </strong>CAPTAIN, DIRECT, HEAD, LEAD</li><li><strong>GREEN: HOW DO YOU LIKE THEM APPLES: </strong>EMPIRE, FUJI, GALA, HONEYCRISP</li><li><strong>BLUE: SHOE BRANDS STARTING WITH "C": </strong>CAMPER, CLARKS, CONVERSE, CROCS</li><li><strong>PURPLE: STARTING WITH PALINDROMIC NAMES: </strong>ANNAPOLIS, BOBSLED, EVEREST, OTTOMAN</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ A bard, a sorceress, a witcher? Find out which character from The Witcher 3: Wild Hunt you are ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/take-our-quiz-to-find-out-which-character-from-the-witcher-3-wild-hunt-you-are</link>
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                            <![CDATA[ Which character from The Witcher 3: Wild Hunt are you? Let's find out. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 14:16:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt]]></media:text>
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                                <p>Are you a fan of CD Projekt Red's <em>The Witcher</em> game series? Have you ever fantasized about what type of character you'd be if you were somehow sucked through a magic portal and found yourself in the fantasy world of The Continent? Do you think you'd be a princess, a bard, a sorceress, or even a witcher?</p><p>A brand-new <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a> expansion, <a href="https://www.techradar.com/gaming/cd-projekt-red-says-the-witcher-3-songs-of-the-past-expansion-was-supposed-to-launch-this-year-but-a-delay-to-2027-was-the-best-possible-result"><em>Songs of the Past</em></a>, has been announced, and it's launching sometime next year. While we don't have plot details yet, the story will once again follow Geralt of Rivia ahead of <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a><em>.</em></p><p>This means an all-new journey to experience with everyone's favorite witcher, and, hopefully, one that will feature the return of the rest of the gang, like Ciri, Yennefer, and Dandelion.</p><p>CD Projekt Red has promised to share more about Songs of the Past next month, so we'll have to wait and see.</p><p>In the meantime, I've put together a fun little personality quiz that will help you figure out which <em>Witcher</em> character is your kindred spirit. Are you the protective, titular witcher himself? His daughter, Child of Destiny and cabale fighter, Ciri, or the fierce sorceress Yennefer? Maybe you're the merciless King of the Wild Hunt...</p><p>Everyone has a favorite, but which character are you <em>really</em>? Find out below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVo3qO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVo3qO.js" async></script><p>Did you get the character you expected or someone completely opposite to your expectations? Let us know in the comments!</p>
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                                                            <title><![CDATA[ 'People should have the choice to buy games in the format that suits them best': top G2A executive says physical games still have a place, as Sony and Rockstar look to a disk-free future ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future</link>
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                            <![CDATA[ Game discs on PlayStation will be gone starting in 2028, and the chief business officer of G2A, a digital game key site, isn't siding with Sony's choice. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 14:25:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[The writing looks to be on the wall for game discs]]></media:description>                                                            <media:text><![CDATA[Undisputed and EA Sports FC 26 game cases, alongside Sony&#039;s PlayStation 5 controller]]></media:text>
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                                <p>Gaming is edging closer towards a divisive new normal, with Sony set to stop releasing physical game discs for PlayStation consoles in 2028, and Rockstar Games announcing that physical copies of <em>Grand Theft Auto 6</em> will come with a download code in the box, rather than a disc.</p><p>Unsurprisingly, <a href="https://www.techradar.com/gaming/gamers-make-your-voices-heard-from-playstation-going-discless-to-the-endless-layoffs-at-xbox-what-do-you-think-are-the-biggest-issues-with-gaming-right-now">gamers attached to their physical media aren’t happy with either development</a>, and the backlash online has been fierce, <a href="https://www.techradar.com/gaming/ps5/the-playstation-physical-games-debacle-is-taking-over-everything-sony-does">with PlayStation’s social media posts</a> being met with furious demands for Sony to reverse course.</p><p>Sony’s plans, and the fact that <a href="https://www.techradar.com/gaming/xbox-might-be-following-playstations-lead-as-new-reports-claim-microsoft-is-testing-a-new-disc-to-digital-game-feature-called-positron-and-the-next-gen-project-helix-console-wont-have-a-disc-drive">Microsoft is seemingly set to follow suit,</a> also mean <em>GTA 6</em>, one of the most anticipated games of all-time, likely won’t ever<em> </em>be available as a physical copy.</p><p>I spoke with Katarzyna Jakubiec, the chief business officer at<a href="https://www.g2a.com/"> G2A</a>, an online marketplace that provides digital game keys. She told me that interest in PlayStation Store gift cards was already at record levels on the site before Sony’s and Rockstar's announcements, and <em>GTA 6</em> pre-order openings have only further highlighted that trend.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrqVO"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrqVO.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2yk6TrsX2CQKNEix3cZHBg" name="Undisputed PS5 game disc" alt="PS5 game disc of Undisputed boxing game in case" src="https://cdn.mos.cms.futurecdn.net/2yk6TrsX2CQKNEix3cZHBg.jpg" mos="" align="middle" fullscreen="" width="3200" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Appreciating discs while they last... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Isaiah Williams)</span></figcaption></figure><p>G2A has become an increasingly popular way for players to save big on purchases as one of the few options for cheaper digital games. However, Jakubiec makes it clear that both physical and digital formats are pivotal in gaming.</p><p>"GTA 6 pre-orders have reinforced a trend we were already seeing rather than changing the market overnight," Jakubiec said. "During the pre-sale period, PlayStation gift card purchases on G2A reached record levels and continue to grow as anticipation for the launch builds, showing that many players are planning their purchases well ahead of release rather than waiting until launch day.</p><p>"While more players are embracing digital formats for the flexibility and convenience they offer, it's equally clear that physical copies continue to mean a great deal to many gamers, whether that's because of ownership, collection, or simply the experience of buying a physical game.</p><p>"We don't see this as an either-or conversation, and in an ideal world, people should have the choice to buy games in the format that suits them best. Physical and digital both have an important place within gaming, and different people will always have different preferences."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aNbkJLS7vkjGQ898Axz828" name="GTA 6 & PS5" alt="Screenshot of Jason Duval in GTA 6 and PS5 console" src="https://cdn.mos.cms.futurecdn.net/aNbkJLS7vkjGQ898Axz828.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games / Sony)</span></figcaption></figure><p>Unfortunately, that's not how Sony sees it; in fact, Sony's stance aligns with the idea that more consumers are purchasing more games digitally, as it makes the controversial decision to end game discs based on 'shifting trends in consumer preference', suggesting that physical game copies are becoming obsolete.</p><p>However, the reaction online and from key game industry figures like Dan Houser (Rockstar Games co-founder), who is no longer working at the game studio, indicate that gamers aren't, and frankly, never will be, done with physical game copies — and Jakubiec believes it's why figureheads within the industry need to adhere to players' different preferences.</p><p>"The reaction has been just as telling as the decision itself," she adds. "It highlights how passionate and diverse the gaming community is, and why major industry decisions need to consider the different ways people choose to buy, own, and experience their games.</p><p>She says that whether Sony decides to reconsider its plans is "ultimately for them to determine" — which seems unlikely, given that Sony has so far refused to reverse its decision, and shows no sign of changing its mind.</p><p>Jakubiec adds, "Whatever direction the industry takes, moments like this reinforce the need to listen to players and communicate those decisions clearly."</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div>
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                                                            <title><![CDATA[ I travelled across time in Square Enix’s all-new HD-2D adventure, and loved its swashbuckling combat — but it isn't an instant classic for these key reasons ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-adventures-of-elliot-the-millennium-tales-review</link>
                                                                            <description>
                            <![CDATA[ I wanted to love The Adventures of Elliot: The Millennium Tales, but it didn't quite live up to my high expectations. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 11:49:27 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jul 2026 09:07:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
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                                <p>When I first caught a glimpse of <em>The Adventures of Elliot: The Millennium Tales</em>, it sparked a great sense of anticipation within me. After all, Square Enix and Claytechworks were collaborating to bring a brand new HD-2D RPG to the table, which appeared to combine sprinklings of classic <em>Zelda </em>titles with the visual, sonic, and environmental grandeur from series such as <em>Mana </em>and <em>Dragon Quest</em>. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Nintendo Switch 2, Xbox Series X and Series S, PC<br><strong>Release date: </strong>June 18, 2026</p></div></div><p>I’m a huge fan of the HD-2D graphical style, and massively enjoyed recent releases such as <em>Final Fantasy: The Ivalice Chronicles </em>and <em>Dragon Quest 1 & 2 HD-2D Remake</em>, but I still wasn’t quite sure if I’d love <em>The Adventures of Elliot</em>. Was the action combat going to be polished and engaging enough? Was the world going to deliver the spectacle and appeal conjured up with other series? Would the narrative have me hooked?</p><p>Well, after playing the game for more than 25 hours now, I have an answer to all of those questions. Here’s what I made of <em>The Adventures of Elliot: The Millennium Tales</em>.</p><h2 id="the-good-combat-that-exceeds-expectations">The good: combat that exceeds expectations</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ExiZDF9kr5dFjQv5inGmR7" name="the-adventures-of-elliot (5)" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/ExiZDF9kr5dFjQv5inGmR7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Let’s start by addressing my curiosity surrounding combat in <em>The Adventures of Elliot</em> — just how good is it? Well, I’m pleased to report that I had a lot of fun with the action in this game. It clearly pulls on 2D <em>Zelda</em>, with real-time combat that challenges you to use a variety of weapons to overcome your foes.</p><p>You can equip two weapons at once, and while I typically used my sword for close range attacks and bow for projectiles, I found genuine utility in a lot of equipment, be that bombs, a hammer, spear, and more. Combat feels fluid, responsive, and well balanced. You can also defend or parry with a shield, and using this to avoid big damage can be crucial. </p><p>There’s a pretty fast, high-octane feel to battles, big or small, and by defeating multiple foes in a row, you can build up a streak to obtain better drops. This adds a layer of fun to combat, and gives you a genuine reason to seek out and destroy random creatures in your vicinity — I had a lot of fun pushing myself to get that streak as high as possible.</p><p>Combat is absolutely at its best during boss fights, though. These can offer genuine challenges, and often require you to switch up attacks, defend with care, and employ a variety of weapons to get the win. The satisfaction I got when evading a robotic titan’s assault and slashing it to smithereens with my blade was nothing short of exhilarating.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s93w7ALjhXoUe4x7rNKSJ7" name="the-adventures-of-elliot (4)" caption="" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/s93w7ALjhXoUe4x7rNKSJ7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p class="fancy-box__body-text"><strong>The highlight of this game is without question its majestic boss battles. Whether I was taking on Minister Kaifried or a bunch of deadly robotic guardians, I enjoyed making use of my full arsenal of weapons in order to emerge victorious.</strong></p></div></div><p>What’s more, you can customize weapons with something called Magicite, which imparts specific abilities to help you wipe out the opposition with greater ease. This is executed very well, and helps you to raise attack power, unlock elemental attacks, and extend the reach of your attacks, for instance. </p><p>By spending more Tul (the in-universe currency), you can use more Magicite, and this helps you scale in terms of power as the game unfolds, making progression feel natural and well-paced.</p><p>Other gameplay elements are solid too. Platforming isn’t a massive part of the game, but feels precise and smooth. Your companion for most of the journey, Faie, also has abilities such as dashing and warping, which make traversing environments and  taking down enemies even more varied and seamless, and you can unlock more of — and improve on — said abilities as the game progresses.</p><h2 id="the-not-so-good-a-narrative-missing-its-spark">The not-so good: a narrative missing its spark</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xZ5Bf8BiDDJKDyTJYtUcs6" name="the-adventures-of-elliot (7)" alt="Clifftop view in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/xZ5Bf8BiDDJKDyTJYtUcs6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>So, the gameplay in <em>The Adventures of Elliot </em>is a hit, in my book. The brilliant bosses and close contests against frogs, robots, slugs, and more kept me coming back for more. But unfortunately, some things made me feel reluctant to indulge in long, uninterrupted play sessions — namely, the game’s narrative and dialogue.</p><p>Simply put, the story in <em>The Adventures of Elliot </em>lacks the spark that I was looking for. It often feels flat, lacking moments of surprise and suspense, and its largely predictable plot points paired with sluggish and dull dialogue meant that I was tempted, at times, to skip through a few scenes — something I never do with story-driven RPGs.</p><p>On top of this, the cast of characters is surprisingly weak for a Square Enix game. The protagonist, Elliot, feels somewhat hollow, and spends much of the game telling people to follow their heart, chase their dreams, and to believe in themselves. To be blunt, it feels a bit sappy, and despite his striking appearance, he’s actually quite an uninteresting lead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iMrPsxzrjgGnqxJfCxqTY7" name="the-adventures-of-elliot (10)" alt="Forest area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/iMrPsxzrjgGnqxJfCxqTY7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>A lot of the other characters are written in a slightly wooden way, too. Elliot will meet them, they’ll reveal something that troubles them — be that isolation, missing a loved one, or seeking connection with others — the hero will do something to assist them, and then you move on. As a result, characters often lack nuance or depth, and it feels hard to care about the various individuals involved.</p><p>Like a lot of other players have pointed out online, your companion, Faie, is also rather irritating. She speaks up…a lot…and her hand-holdy, pointless interjections can feel grating. You can mute your companion, thankfully, which is a good thing given that the fairy’s high-pitched tone is still haunting me.</p><p>Much of the game is centered around time travel, another element that could’ve been handled more effectively in my view. A lot of the environments look identical across different eras, and enemy variety can be pretty limited across time as well. </p><p>I did like the discoveries you could make across different ages, though, and hunting for new weapons in the various dungeons, and general exploration, was pretty enjoyable. My critique here, however, is that the puzzles within various areas are very easy, and require little effort to overcome. Therefore, anyone seeking out the ingenious design of classic Zelda dungeons may be left wanting more. </p><h2 id="final-thoughts-a-new-ip-with-growing-pains">Final thoughts: a new IP with growing pains</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwbnyKVSbsdbb7NMcNXAj7" name="the-adventures-of-elliot (12)" alt="Swamp area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/SwbnyKVSbsdbb7NMcNXAj7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>The Adventures of Elliot </em>still nails a lot of the fundamentals, with a beautiful soundtrack, gorgeous HD-2D visuals, and a neat UI. But when I look at the full package, I’m left feeling conflicted.</p><p>While the combat is slick and enticing, the underwhelming story and lack of variation in environments and enemies slightly disappointed me. </p><p>Although I still had a decent time with <em>The Adventures of Elliot</em>, and I enjoyed its delicious HD-2D graphics and high-octane battles, it’s clear that the new IP has gone through a few growing pains. And unfortunately, its forgettable characters and lacking dialogue bring the overall experience down a touch, meaning it doesn’t quite hit the highest of heights.</p><h2 id="should-you-play-the-adventures-of-elliot-the-millennium-tales">Should you play The Adventures of Elliot: The Millennium Tales?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BTq3z7Z9fvWz8ujp4TmWT7" name="the-adventures-of-elliot (2)" alt="Trial area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/BTq3z7Z9fvWz8ujp4TmWT7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You love classic Zelda combat</strong><br>If you’re a sucker for combat in 2D Zelda games, then this title will surely hit the spot for you. The pace of battle and numerous weapon types keep combat feeling varied and exciting throughout the game’s runtime.</p></div><div class="product"><p><strong>You’re a fan of the HD-2D visual style</strong><br>If, like me, you’ve enjoyed the HD-2D visual style before, you'll almost certainly love it again here. The game is full of beautiful backdrops and environments, and the expressive 16-bit style sprites really pop.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You’re expecting a gripping story</strong><br>The biggest weakness of this title is its underwhelming story, with dull dialogue and an uninspired cast of characters holding the overall experience back from greatness.</p></div><div class="product"><p><strong>You want tough puzzles</strong><br>Although in-game dungeons hold some highly entertaining boss fights, reaching them can often feel like a formality. That’s largely because puzzles are very straightforward, with little challenge involved.</p></div><h2 id="accessibility-features">Accessibility features</h2><p>There are a number of ways to customize the experience in <em>The Adventures of Elliot: The Millennium Tales</em>. There are a handful of text languages, and you can swap between English or Japanese voices. You can alter text display speed, and set dialogue to auto if you want to watch scenes unfurl naturally. </p><p>There are a range of difficulty modes too, and you can remap controls to your liking for a more custom experience. Unfortunately, there’s no colorblind mode, or similar.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KzpaUm8kz3YCH7Rv7kv2S6" name="the-adventures-of-elliot (3)" alt="Menu in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/KzpaUm8kz3YCH7Rv7kv2S6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="how-i-reviewed-dragon-quest-i-ii-hd-2d-remake">How I reviewed Dragon Quest I & II HD-2D Remake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NuwS6HytwfmyygYsUSArH7" name="the-adventures-of-elliot (1)" alt="Elliot walking in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/NuwS6HytwfmyygYsUSArH7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I spent more than 25 hours playing through the main story and side quests in <em>The Adventures of Elliot: The Millennium Tales</em>. I played on Normal difficulty in this instance.</p><p>For the most part, I played the game on my <a href="https://www.techradar.com/reviews/ps5">PS5</a>, which is connected up to my <a href="https://www.techradar.com/televisions/sky-glass-gen-2-review">Sky Glass Gen 2</a> TV and <a href="https://www.techradar.com/televisions/soundbars/marshall-heston-120-review">Marshall Heston 120</a> soundbar. However, I occasionally dipped into the title on my <a href="https://www.techradar.com/gaming/playstation-portal-review">PS Portal</a>, and used the <a href="https://www.techradar.com/audio/earbuds-airpods/sennheiser-cx-80u-review">Sennheiser CX 80U</a> to enjoy in-game audio while on the go.</p><p>More generally, I’ve reviewed a wide range of games here at TechRadar, though my main focus has been on RPGs, including Square Enix titles like <a href="https://www.techradar.com/gaming/final-fantasy-tactics-the-ivalice-chronicles-review"><em>Final Fantasy: The Ivalice Chronicles</em></a> and <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest 1 & 2 HD-2D Remake</em></a>. </p><p><em>First reviewed: July 2026</em></p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Tuesday, July 28 (game #1143) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-28-july-2026</link>
                                                                            <description>
                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Monday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-27-july-2026"><strong>NYT Connections hints and answers for Monday, July 27 (game #1142)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-28-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-28-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1143-today-s-words"><span>NYT Connections today (game #1143) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KTswSPrxehpAzGRZ5oMWFS" name="TR_nyt_connections-hints-1143" alt="NYT Connections hints for game 1143 on a purple background" src="https://cdn.mos.cms.futurecdn.net/KTswSPrxehpAzGRZ5oMWFS.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>CAPTAIN</li><li>CLARKS</li><li>OTTOMAN</li><li>EMPIRE</li><li>ANNAPOLIS</li><li>BOBSLED</li><li>CAMPER</li><li>DIRECT</li><li>EVEREST</li><li>FUJI</li><li>GALA</li><li>HEAD</li><li>CONVERSE</li><li>LEAD</li><li>HONEYCRISP</li><li>CROCS</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1143-hint-1-group-hints"><span>NYT Connections today (game #1143) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Take charge</li><li><strong>GREEN: </strong>Varieties of a type of fruit</li><li><strong>BLUE: </strong>Footwear</li><li><strong>PURPLE: </strong>The same backward and forward</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1143-hint-2-group-answers"><span>NYT Connections today (game #1143) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>COMMAND</li><li><strong>GREEN: </strong>HOW DO YOU LIKE THEM APPLES</li><li><strong>BLUE: </strong>SHOE BRANDS STARTING WITH "C"</li><li><strong>PURPLE: </strong>STARTING WITH PALINDROMIC NAMES</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1143-the-answers"><span>NYT Connections today (game #1143) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HSLm75v9S3XV6nKH4EGm9S" name="TR_nyt_connections-answers-1143 (1)" alt="NYT Connections answers for game 1143 on a purple background" src="https://cdn.mos.cms.futurecdn.net/HSLm75v9S3XV6nKH4EGm9S.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1143, are…</p><ul><li><strong>YELLOW: COMMAND: </strong>CAPTAIN, DIRECT, HEAD, LEAD</li><li><strong>GREEN: HOW DO YOU LIKE THEM APPLES: </strong>EMPIRE, FUJI, GALA, HONEYCRISP</li><li><strong>BLUE: SHOE BRANDS STARTING WITH "C": </strong>CAMPER, CLARKS, CONVERSE, CROCS</li><li><strong>PURPLE: STARTING WITH PALINDROMIC NAMES: </strong>ANNAPOLIS, BOBSLED, EVEREST, OTTOMAN</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>I knew that HONEYCRISP and GALA were apple varieties, but I struggled to find the other pair and made a mistake picking CAPTAIN instead of FUJI.</p><p>In my defence these are unavailable in the UK, where I am based, where we are all about the Granny Smith and the Golden Delicious. HOW DO YOU LIKE THEM APPLES? Very much, actually.</p><p>After munching my way through this troublesome quartet the remaining three groups came together relatively easy, with the SHOE BRANDS STARTING WITH "C" appearing ahead of COMMAND — both of which remind me of the Clarks Commandos shoes I coveted as a small child, largely because they came with a compass in the sole; very useful for a six-year-old.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-monday-july-27-2026-game-1142"><span>Yesterday's NYT Connections answers (Monday, July 27, 2026, game #1142)</span></h3><ul><li><strong>YELLOW: GYMNASTICS APPARATUS: </strong>BEAM, HORSE, RINGS, VAULT</li><li><strong>GREEN: LONG TAPERED THINGS: </strong>CARROT, ICICLE, KNITTING NEEDLE, STALACTITE</li><li><strong>BLUE: KINDS OF SHIFTS: </strong>DOPPLER, GRAVEYARD, PARADIGM, STICK</li><li><strong>PURPLE: ICONS ON A SHOPPING SITE: </strong>BELL, CART, HEART, MAGNIFYING GLASS</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ A $400 SSD that was previously as low as $79.99 shows just how bleak PC gaming is in 2026 — are the days of good deals over? ]]></title>
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                            <![CDATA[ Prices for PC gaming components have skyrocketed in recent months — is there now no hope for good deals for PC builders, or are there ways to mitigate the damage? ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Computing Components]]></category>
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                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / Samsung / Corsair / Edited with Gemini]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A line graph showing the price progressively going up in a vibrant green and black color palette, with a Samsung SSD and Corsair RAM superimposed.]]></media:description>                                                            <media:text><![CDATA[A line graph showing the price progressively going up in a vibrant green and black color palette, with a Samsung SSD and Corsair RAM superimposed.]]></media:text>
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                                <p>My day usually starts with a scan around major retailers, specialist sites, and deals aggregators to get a snapshot of the best tech offers that are available - and then I share the very best with you. Results can be mixed, depending on the time of year and whether there’s a major sale on, but there’s been one consistent theme lately: the deals on most PC components are atrocious.</p><p>If you’re a regular in this space, then you’re probably already well aware of the situation with RAM and storage prices over the past few months. It’s got to the point where I’ve all but given up on finding any good deals in this space, especially when there are no signs that it's improving.</p><h2 id="where-did-all-the-deals-go">Where did all the deals go?</h2><p>There’s no clearer evidence of just how dire the situation is with <a href="https://www.amazon.com/Samsung-SATA-Read-Speeds-560MB/dp/B08QB93S6R?th=1">this Samsung SSD ‘deal’ that’s currently live on Amazon</a>. This Samsung 870 EVO is advertised as a whopping 62% off. But that’s from the current list price of, um, $1,039.99. With that price cut, it’s now down to $399.99. Almost $400 for a 2TB SATA SSD? One that has been as low as $79.99 in the past? And this counts as a deal?</p><p>That’s just a snapshot of how bleak it is shopping for PC gaming components in 2026. Worst of all, there doesn’t seem to be any positive news on the horizon. You have <a href="https://www.techradar.com/computing/memory/the-pc-component-crisis-isnt-going-away-retail-market-for-ssds-has-almost-disappeared-were-told-and-ddr5-ram-prices-refuse-to-drop">SSD controller manufacturers saying that “the retail SSD market has almost disappeared”</a>, RAM prices have increased by at least 400% in some regions, and now <a href="https://www.techradar.com/computing/memory/brace-yourself-for-more-ram-misery-ddr5-is-now-getting-pricier-and-theres-a-rumor-that-cpus-will-be-more-expensive-next-year">one chip maker says its production costs are set to increase by 10% next year</a> - so CPUs are potentially next up for price hikes.</p><p>It puts into perspective just how lucky I was when I chose to upgrade my PC towards the end of 2025. There were rumblings of price increases and stock shortages in those few months towards the end of the year, but it hadn’t reached the disastrous depths we find ourselves in now for wannabe PC builders. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/QXqvRK9h5BdC8R6ttqHg84.jpg" alt="A graph showing the price history for the Samsung 870 EVO SSD at Amazon" /><figcaption>Here's the price history for the Samsung 870 EVO SSD at Amazon in the US<small role="credit">Future / Keepa</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qLMUfHJnvGXL2oC6JgptSH.jpg" alt="A price history for the Corsair Vengeance DDR5 RAM at Amazon UK" /><figcaption>And this is how the price of a 32GB kit of Corsair Vengeance DDR5 (CL36) RAM has changed over 12 months.<small role="credit">Future / Keepa</small></figcaption></figure></figure><p>I did have to wait a few months for my RAM to arrive, after the manufacturer I was about to buy RAM from completely shut down, but the cost didn’t make up nearly 50% of my entire budget like it would in today’s prices.</p><p>And my PC is very much a mid-range device with a Ryzen 9600x, a 9060XT, 32GB of RAM, and a 2TB NVMe SSD, which is about all I wanted given I mostly use it for work. I do like to play the occasional game on PC that I can’t get on the PS5, or if there’s one I would prefer to play on that platform, or when prices make the PC version a more sensible choice. Those specs cover my needs nicely at a reasonable budget.</p><p>Calculating what the spend would be these days for the same spec is a terrifying exercise. It’s over £1,600 now, when I was comfortably under £1,000 at the end of last year.</p><h2 id="what-does-the-future-hold">What does the future hold?</h2><p>With everything pointing to similar or increasing prices for a long time ahead, anyone looking for a PC upgrade has no choice but to put up with these prices for the foreseeable future. Yes, there will be a chance for some savings during Black Friday in November, but we are still looking at a significant markup compared to the savings of old.</p><p>In fact, and I usually wouldn't recommend this, but with the way component prices are lately, I'd actually lean more towards buying a pre-built PC if you're shopping around now. Sure, these companies are still suffering from the same price increases, but you can actually find some good value rigs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2752px;"><p class="vanilla-image-block" style="padding-top:55.81%;"><img id="vd3JhP78iehVNhFmqV52Lh" name="collections-preview-image-2-2026-07-02T10-35-39" alt="An iBuyPower RDY gaming PC on a table with a grey concrete background" src="https://cdn.mos.cms.futurecdn.net/vd3JhP78iehVNhFmqV52Lh.jpg" mos="" align="middle" fullscreen="" width="2752" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / iBuyPower / Edited by Gemini)</span></figcaption></figure><p>Most recently, for example, the <a href="https://www.techradar.com/gaming/pc-gaming/avoid-the-stress-i-went-through-hunting-components-during-the-ram-crisis-this-pre-built-gaming-pc-with-32gb-of-ddr5-6000mhz-ram-and-an-rx-9070-xt-is-a-steal">Presidents' Day and 4th of July sales at iBuyPower</a> had some strong discounts on high-end gaming PC, with extra savings of up to $350 available on PCs with a Ryzen 7 7800X3D, an RX 9070 XT, and 32GB of RAM.</p><p>That would be my advice based on the poor quality of deals that are available on many PC components. Yes, there are still a few genuinely good offers out there that I've seen on the likes of CPUs and GPUs, but storage and RAM are certainly beyond saving right now — and I'd move quickly if there's anything good on the former, as those deals may be disappearing before long as well.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqRAe"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqRAe.js" async></script>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Monday, July 27 (game #1142) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-27-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Sunday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-26-july-2026"><strong>NYT Connections hints and answers for Sunday, July 26 (game #1141)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-27-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-27-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1142-today-s-words"><span>NYT Connections today (game #1142) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u3mcnUQBZpDYiiRqRWfNTZ" name="TR_nyt_connections-hints-1142" alt="NYT Connections hints for game 1142 on a purple background" src="https://cdn.mos.cms.futurecdn.net/u3mcnUQBZpDYiiRqRWfNTZ.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>CART</li><li>HORSE</li><li>CARROT</li><li>STICK</li><li>KNITTING NEEDLE</li><li>MAGNIFYING GLASS</li><li>BEAM</li><li>GRAVEYARD</li><li>BELL</li><li>ICICLE</li><li>RINGS</li><li>HEART</li><li>PARADIGM</li><li>STALACTITE</li><li>DOPPLER</li><li>VAULT</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1142-hint-1-group-hints"><span>NYT Connections today (game #1142) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Equipment used by Simone Biles and co</li><li><strong>GREEN: </strong>Thin and skinny</li><li><strong>BLUE: </strong>A word that rhymes with “lift” in common</li><li><strong>PURPLE: </strong>As seen whilst making a purchase</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1142-hint-2-group-answers"><span>NYT Connections today (game #1142) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>GYMNASTICS APPARATUS</li><li><strong>GREEN: </strong>LONG TAPERED THINGS</li><li><strong>BLUE: </strong>KINDS OF SHIFTS</li><li><strong>PURPLE: </strong>ICONS ON A SHOPPING SITE</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1142-the-answers"><span>NYT Connections today (game #1142) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hkJsxfauPAnsQaVjYNu2UZ" name="TR_nyt_connections-answers-1142" alt="NYT Connections answers for game 1142 on a purple background" src="https://cdn.mos.cms.futurecdn.net/hkJsxfauPAnsQaVjYNu2UZ.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1142, are…</p><ul><li><strong>YELLOW: GYMNASTICS APPARATUS: </strong>BEAM, HORSE, RINGS, VAULT</li><li><strong>GREEN: LONG TAPERED THINGS: </strong>CARROT, ICICLE, KNITTING NEEDLE, STALACTITE</li><li><strong>BLUE: KINDS OF SHIFTS: </strong>DOPPLER, GRAVEYARD, PARADIGM, STICK</li><li><strong>PURPLE: ICONS ON A SHOPPING SITE: </strong>BELL, CART, HEART, MAGNIFYING GLASS</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>Perfect</li></ul><p>I managed to get through today’s game without making any mistakes but I am still classing it as a tricky game.</p><p>The reason for this is that I got extremely lucky once the game got down to eight tiles; unable to find a group, I just went with the four tiles that were in a line.</p><p>GRAVEYARD shift and PARADIGM shift I may have got, but DOPPLER and STICK needed a Google. Meanwhile, perhaps I do not do enough online shopping but CART aside the other three icons didn’t trigger me to connect them.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-sunday-july-26-2026-game-1141"><span>Yesterday's NYT Connections answers (Sunday, July 26, 2026, game #1141)</span></h3><ul><li><strong>YELLOW: BABY MILESTONES: </strong>CRAWLING, FIRST WORDS, ROLLING OVER, SOLID FOOD</li><li><strong>GREEN: OUTMODED CONSUMER TECH: </strong>BLACKBERRY, DISCMAN, DVD PLAYER, PLASMA TV</li><li><strong>BLUE: EXPRESSIONS FOR RAIN: </strong>APRIL SHOWERS, LIQUID SUNSHINE, SCOTCH MIST, WET WEATHER</li><li><strong>PURPLE: WHAT "SHELL" MIGHT REFER TO: </strong>CARAPACE, GAS STATION, PASTRY CRUST, ROWING BOAT</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ I tested the GameSir G8+ Bluetooth across Android and iOS — iPhone users are getting the roughest deal ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gamesir-g8-plus-bluetooth-review</link>
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                            <![CDATA[ The GameSir G8+ Bluetooth is the wireless version of a popular mobile controller, but cutting the cord comes with some compromises. ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alex Berry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tKiNz6yuCf5joz34mirfzB.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;With a background in sports media leading Northamptonshire cricket club’s communications for five years, these days Alex has turned his attention more to virtual grass than real turf. A fan of all things simulation and sandbox, you’ll often find him behind the wheel of an F1 sim rig or agonizing over individual rock placements in &lt;em&gt;Planet Coaster &lt;/em&gt;or &lt;em&gt;Cities: Skylines&lt;/em&gt;. Having &lt;a href=&quot;https://twitch.tv/heylookitsalex&quot;&gt;streamed on Twitch for the best part of a decade&lt;/a&gt;, he’s tried and tested more microphones, mixers, cameras, and controllers than you can imagine, writing for GamesRadar, Trusted Reviews, Mediaberry, and now TechRadar.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A black model of the GameSir G8 Plus Bluetooth mobile controller on a clean grey surface.]]></media:description>                                                            <media:text><![CDATA[A black model of the GameSir G8 Plus Bluetooth mobile controller on a clean grey surface.]]></media:text>
                                <media:title type="plain"><![CDATA[A black model of the GameSir G8 Plus Bluetooth mobile controller on a clean grey surface.]]></media:title>
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                                <h3 class="article-body__section" id="section-gamesir-g8-bluetooth-one-minute-review"><span>GameSir G8+ Bluetooth: One-minute review</span></h3><p>The GameSir G8+ Bluetooth is the wireless <a href="https://www.techradar.com/gaming/best-mobile-controllers">mobile controller</a> in the G8 family and bolsters compatibility from being simply mobile, to the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>, tablets, and PC. The same full-size grips, Hall effect joysticks and triggers, and programmable back buttons that made the wired versions of the G8 so impressive remain, and at $79.99 / £79.99 / AU$129, so does the price. </p><p>On paper, you’d think it’s a no-brainer to go wireless, particularly with the addition of a six-axis gyroscope adding to that strong core experience, but the wireless freedom you gain comes with meaningful trade-offs. Noticeably, the lack of passthrough charging and the lack of a headphone jack, both obvious casualties of the move to Bluetooth. </p><p>More importantly for iPhone gamers, the GameSir iOS app doesn't recognize the controller, which means the stick calibration, dead zone tuning, hair-trigger configuration, and back button mapping that make the G8 Plus so compelling as an option on other platforms go completely to waste. The Bluetooth connection itself also feels less locked-in than the wired experience on iPhone, with small stick movements occasionally getting lost along the way.</p><p>On Android and PC, the experience is significantly better. The app works, the back buttons are configurable, and there’s haptic feedback on offer as well (albeit with patchy support, particularly on mobile). For the first time, you can even use the G8 Plus with your Nintendo Switch. But if an iPhone is your primary device, the wired <a href="https://www.techradar.com/gaming/gamesir-g8-mfi-review">GameSir G8+ MFi</a> delivers a more complete, more reliable experience for the same money.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xv5dYYNUN4F4kAuXjGdpXA" name="GameSir-G8-Wireless-5" alt="A black model of the GameSir G8 Plus Bluetooth mobile controller on a clean grey surface." src="https://cdn.mos.cms.futurecdn.net/Xv5dYYNUN4F4kAuXjGdpXA.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-gamesir-g8-bluetooth-price-and-availability"><span>GameSir G8+ Bluetooth: Price and availability</span></h3><ul><li><strong>List price: $79.99 / £79.99 / AU$129</strong></li><li><strong>Available from GameSir and major retailers</strong></li><li><strong>Same price as the rest of the G8 range</strong></li></ul><p>The middle sibling, the GameSir G8+ Bluetooth launched in mid-2024 at $79.99 / £79.99 / AU$129, matching the rest of the G8 family. </p><p>Each variant has pros and cons, so the consistent price puts the onus firmly on the buyer to decide which set of trade-offs works best for their setup. GameSir has also released a couple of special edition color variants in some regions, including a Hulk and a Thanos Edition, which will set you back slightly more.</p><p>At this price, it remains highly competitive against the <a href="https://www.techradar.com/gaming/backbone-one-2nd-gen-review">Backbone One 2nd Gen</a> and is significantly cheaper than the <a href="https://www.techradar.com/gaming/razer-kishi-ultra-review">Razer Kishi Ultra</a>, though the Bluetooth limitations on iPhone mean it's not the straightforward recommendation the wired models are. </p><h3 class="article-body__section" id="section-gamesir-g8-bluetooth-specs"><span>GameSir G8+ Bluetooth: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GameSir G8+ Bluetooth</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £79.99 / AU$129</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>9.06 x 4.21 x 2.17 in / 230 x 107 x 55mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.69 lbs / 314g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth 5.3, Wired USB-C (PC), Wireless Dongle (sold separately)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iOS, Android, Nintendo Switch, PC, macOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>GameSir App (Android only)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-gamesir-g8-bluetooth-design-and-features"><span>GameSir G8+ Bluetooth: Design and features</span></h3><ul><li><strong>Comfortable, console controller-like ergonomics shared with the rest of the G8 range</strong></li><li><strong>Bluetooth versatility across five platforms, but mode switching is a hassle</strong></li><li><strong>Special edition designs are only available in certain markets</strong></li></ul><p>The G8+ Bluetooth is the first and only member of the G8 family that cuts the cord entirely. Wireless freedom and the versatility it brings are the entire pitch, and it helps broaden the G8’s platform compatibility too. </p><p>Unlike the original G8 Galileo and the G8+ MFi, which are limited to mobile only, this controller works with iOS, Android, the Nintendo Switch, PC (via wired USB-C or Bluetooth, with a wireless dongle sold separately), and macOS. Console gaming aside, in theory, that means the G8+ is ready to follow you anywhere on your gaming journey.</p><p>The reality, unfortunately, is a little more complicated. Each platform requires its own Bluetooth pairing mode, triggered by holding different button combinations on the controller. If you're a one-device person, this is a simple pair-once-and-forget situation, and you can skip to the next paragraph.</p><p>If you're hopping between platforms, as I was during testing, it gets tedious fast. Switching modes caused regular reconnection failures with devices the controller had previously been paired with, and keeping track of which mode goes with which platform isn't intuitive. It's workable, and we’re in first-world problem territory here for sure, but it's not the seamless experience it should be.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/j4uJQ6WC5sibDSC6yaVqz9.jpg" alt="A black model of the GameSir G8 Plus Bluetooth mobile controller on a clean grey surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FoNL4U2yLbHPvrSgqZwNPA.jpg" alt="A black model of the GameSir G8 Plus Bluetooth mobile controller on a clean grey surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>On the plus side, turning it on couldn’t be simpler because stretching the controller open automatically powers it on and letting it close fully again powers it down. This isn’t a life-changing feature but certainly a nice convenience that worked reliably throughout testing. </p><p>A 1000mAh battery sits split across both grips, charging via USB-C. The GameSir app tracks each side independently, which is how I discovered the left and right grips drain at slightly different rates despite charging as a single unit. I saw a couple of percent drop over half an hour of active use, and the rated eight-hour battery life seems about right based on that. </p><p>The black colorway is a clean, classic look that feels more like a traditional controller than the grey and grey-and-white of its wired siblings. GameSir has also released rather jazzy Hulk- and Thanos-themed special editions in some regions, making this the only G8 variant with cosmetic variety, though they’ll set you back a little more for the paint job. </p><p>The build quality and overall shape match the rest of the family; it’s well designed and well built with the same full-size, Xbox-like grips, textured backs and a solid chassis. It’s comfortable to hold for extended sessions, and while at 11oz/314g it's the heaviest of the three on paper, the balance is good, and the weight didn't register during testing.</p><p>Case compatibility is a mixed bag, as is often the case with mobile controller grips. Without a USB-C connector going into the phone, there's no port angle to stress about, thankfully, but the physical cradle can still be tight. </p><p>My iPhone 17 Pro fit with a slim case on but sat at a noticeable angle towards the left side, which saw it protrude more than I’d like. There is a rubber pad on the phone deck that appears to serve the same purpose as the G8+ MFi's removable magnetic panel for camera bump clearance, but this one is glued down rather than magnetically attached. </p><p>GameSir’s marketing suggests this is still meant to be removed to accommodate camera bumps, but it really didn't feel like it wanted to come off, and I wasn't willing to force it. If you do take it off, don’t expect it to go back on neatly and expect to trap plenty of dust in the residue.</p><p>The D-pad shares the same feel as the rest of the G8 family: slightly mushy initial movement but with a clicky, short-travel feel once you commit to an input. Swappable ABXY caps and thumbstick caps carry over, too, as do the three alternate stick options, and they’re easily adjusted by popping off the magnetic faceplates. </p><p>Once again, however, GameSir only includes one of each of these replaceable sticks, so you can’t run the same option on both sides. One annoyance that cropped up here for the first time on any G8 I’ve tested: on iOS, the controller connects as a DualShock controller, so all on-screen UI elements in compatible games display PlayStation button labels. </p><p>GameSir doesn't include any PlayStation-legended alternative keycaps in the box, so you’ll need to remember that triangle is Y, for example.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4612px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="Pd8Sdo8wvdho3dSDg9QzcA" name="GameSir-G8-Wireless-8" alt="A black model of the GameSir G8 Plus Bluetooth mobile controller on a clean grey surface." src="https://cdn.mos.cms.futurecdn.net/Pd8Sdo8wvdho3dSDg9QzcA.jpg" mos="" align="middle" fullscreen="" width="4612" height="2594" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-gamesir-g8-bluetooth-performance"><span>GameSir G8+ Bluetooth: Performance</span></h3><ul><li><strong>Hall effect inputs are excellent and responsive, but Bluetooth feels a step behind wired</strong></li><li><strong>iPhone users lose app support, back buttons, and customization entirely</strong></li><li><strong>Vibration motors remain largely a spec-sheet feature with no real-world use</strong></li></ul><p>As you’d expect, the core gameplay experience with the G8+ Bluetooth mirrors the other options in the G8 range. The Hall effect thumbsticks and triggers are smooth and precise with a high level of sensitivity. </p><p>Resistance in these is just right for my taste; I found I was able to confidently hold the sticks at a midpoint for fine adjustments without the sense that the stick was itching to return to its starting point. The triggers offer full analog travel with a responsive hair-trigger mode (assuming you can enable it, more on that shortly). In analog mode, I felt like I had a nice level of control and was able to modulate the throttle in <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6 </em></a>with plenty of detail. </p><p>That said, the Bluetooth connection introduced a subtle but noticeable difference in feel I hadn’t experienced before with a GameSir G8. I couldn’t quite quantify it, but I didn't feel as locked-in using the G8+ Wireless as I did with the wired equivalents.</p><p>It's not consistent, obvious latency, or any kind of genuine stutter or interference; it's more that small thumbstick movements occasionally felt like they were getting lost along the way. Everything was perfectly playable, and my skill as a gamer is certainly not high enough for this to be a make-or-break thing, but if you're serious about your gaming, the wired experience is definitely tighter.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mv7DsXBZ3CL5rfPSPn7VSA" name="GameSir-G8-Wireless-7" alt="A black model of the GameSir G8 Plus Bluetooth mobile controller on a clean grey surface." src="https://cdn.mos.cms.futurecdn.net/Mv7DsXBZ3CL5rfPSPn7VSA.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The biggest issue I came across, and the one that separates this controller from the rest of the G8 family, is the iPhone experience. It’s somewhat lacking. Because iOS sees the controller as a DualShock 4, the GameSir app doesn’t recognize the G8+ Bluetooth. That means no stick calibration, no deadzone adjustment, no hair-trigger toggling, and no back button mapping. </p><p>The two rear programmable buttons, labeled M1 and M2, ship unbound by default, and there's no way to configure them on iOS. They don't appear in the iPhone's native controller settings either because iOS thinks this is a DualShock 4, which doesn't have back buttons. On macOS, I was able to rebind other buttons through native system options, but back button mapping wasn't available there either for the same reason.</p><p>On Android, the picture is much better. The app recognized the controller (though admittedly it took a couple of attempts at first), and once connected, all the usual calibration, deadzone, hair-trigger, and back button configuration options were available. Gaming on the POCO X5 Pro was a smooth experience, with <em>Fortnite</em> and <em>Call of Duty Mobile</em> both running well after the usual game-side controller recognition quirks.</p><p>PC gaming was the most pleasant surprise. Connected via either USB-C or Bluetooth, the controller was recognized immediately as a PlayStation 4 controller and was fully mapped out of the box for both local and cloud gaming. Gyro tracking worked here too, which is a nice bonus for games that support it. On macOS, things were less smooth. </p><p>The controller initially tried to connect as a "GameSir G8" which required manual Steam configuration and then wasn't recognized in-game. Reverting to DualShock mode fixed the issue, and games worked with automated mapping after that.</p><h3 class="article-body__section" id="section-shoudl-you-buy-the-gamesir-g8-bluetooth"><span>Shoudl you buy the GameSir G8+ Bluetooth?</span></h3><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>You're an Android user who wants one controller for phone, Switch, and PC</strong><br>The Bluetooth versatility and full GameSir app support on Android make the G8+ Bluetooth a seriously flexible, wireless option. If you play across multiple platforms and want a single controller to handle them all, this could well be it.</p></div><div class="product"><p><strong>You value wireless convenience over raw precision</strong><br>No connections mean a simpler experience and fewer points of failure. It also brings a wider variety of devices into play.</p></div><h2 id="don-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You're primarily an iPhone user</strong><br>While it does work natively for games that play nicely with a physical controller, the lack of GameSir app support, non-functional back buttons, and DualShock workaround make the iPhone experience feel like an afterthought. The wired G8+ MFi is the better choice for the same money and with little drawback.</p></div><div class="product"><p><strong>You want the tightest possible input response</strong><br>Don’t get me wrong, the Bluetooth connection is perfectly playable, but it doesn't feel as precise and instantly responsive as the wired G8 controllers. If competitive precision matters to you, go wired.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>Trying to work out if the GameSir G8+ Bluetooth is the one to get? Here's how it compares to other, similar controller grips.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GameSir G8+ Bluetooth</strong></p></td><td  ><p><strong>GameSir G8+ MFi Galileo MFi</strong></p></td><td  ><p><strong>Scuf Nomad</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$99.99 / £89.99 / around AU$179.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>9.06 x 4.21 x 2.17in / 230 x 107 x 55mm</p></td><td  ><p>9.02 x 4.20 x 2.13in / 229 x 106.8 x 54.2mm</p></td><td  ><p>6.93 x 3.70 x 1.34in / 176 x 93.98 x 34.03mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>10.72oz / 314g</p></td><td  ><p>10.72oz / 304g</p></td><td  ><p>0.5 lbs / 228 g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth 5.3, Wired (USB-C), Dongle (sold separately)</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wireless (Bluetooth)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Android, iOS, Nintendo Switch, PC, macOS</p></td><td  ><p>Android, iOS</p></td><td  ><p>iOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>GameSir App (Android only)</p></td><td  ><p>GameSir App</p></td><td  ><p>Scuf Nomad Companion App (iOS)</p></td></tr></tbody></table></div><div class="product"><p><strong>GameSir G8+ MFi</strong><br>The G8+ MFi is the wired, Apple-friendly equivalent from the same family. It offers MFi certification, full GameSir app support on both iOS and Android, passthrough charging, a headphone jack, and functional back buttons on every platform. If you don't need wireless or Switch/PC compatibility, it's the more complete package.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/gamesir-g8-mfi-review" data-dimension112="0feaa220-7ea9-11f1-ab9e-73af87ff3552" data-action="Deal Block" data-label="For more information, check out our full GameSir G8+ MFi review" data-dimension48="For more information, check out our full GameSir G8+ MFi review" data-dimension25=""><strong>GameSir G8+ MFi review</strong></a></p></div><div class="product"><p><strong>Scuf Nomad</strong><br>The Scuf Nomad is an iPhone-only Bluetooth alternative with a lighter build, 16 hours of battery life, and an app that actually works on iOS. It's more compact, handles phone cases better, and has configurable rear paddles. The trade-off is no Android, Switch, or PC support and a higher price tag.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/scuf-nomad-review" data-dimension112="0feaa28e-7ea9-11f1-bbc5-afe932d548a7" data-action="Deal Block" data-label="For more information, check out our full Scuf Nomad review" data-dimension48="For more information, check out our full Scuf Nomad review" data-dimension25=""><strong>Scuf Nomad review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-gamesir-g8-bluetooth"><span>How I tested the GameSir G8+ Bluetooth</span></h3><ul><li><strong>Tested with multiple devices</strong></li><li><strong>A wide variety of games tried</strong></li><li><strong>Compared to other mobile controllers</strong></li></ul><p>I spent several days testing across iOS, Android, PC, and macOS, with a focus on comparing the experience to the wired G8 and G8+ MFi I'd previously reviewed.</p><p>I tested on an <a href="https://www.techradar.com/phones/iphone/four-months-with-the-iphone-17-pro-has-changed-the-way-i-use-my-phone-the-jury-is-still-out-whether-thats-for-the-better-or-worse">iPhone 17 Pro</a> and POCO X5 Pro 5G, playing <em>Fortnite</em>, <em>Call of Duty Mobile</em>, and <em>Forza Horizon 6</em> via <a href="https://www.techradar.com/news/xbox-cloud-gaming-just-made-waiting-for-downloads-a-thing-of-the-past-on-xbox-series-xors">Xbox Cloud Gaming</a> on mobile, and <em>Stardew Valley</em> via Steam on PC. I evaluated Bluetooth connectivity, app compatibility, back button functionality, latency feel, vibration motors, and cross-platform mode switching.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed June-July 2026</em></p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Sunday, July 26 (game #1141) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-26-july-2026</link>
                                                                            <description>
                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Saturday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-25-july-2026"><strong>NYT Connections hints and answers for Saturday, July 25 (game #1140)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-26-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-26-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1141-today-s-words"><span>NYT Connections today (game #1141) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vb4b2htRxZLm2ovABR5YZY" name="TR_nyt_connections-hints-1141" alt="NYT Connections hints for game 1141 on a purple background" src="https://cdn.mos.cms.futurecdn.net/Vb4b2htRxZLm2ovABR5YZY.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>SOLID FOOD</li><li>PASTRY CRUST</li><li>ROLLING OVER</li><li>LIQUID SUNSHINE</li><li>PLASMA TV</li><li>SCOTCH MIST</li><li>BLACKBERRY</li><li>GAS STATION</li><li>ROWING BOAT</li><li>FIRST WORDS</li><li>APRIL SHOWERS</li><li>DISCMAN</li><li>WET WEATHER</li><li>CARAPACE</li><li>DVD PLAYER</li><li>CRAWLING</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1141-hint-1-group-hints"><span>NYT Connections today (game #1141) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>A little one’s achievements</li><li><strong>GREEN: </strong>Outdated electronics</li><li><strong>BLUE: </strong>Getting soaked</li><li><strong>PURPLE: </strong>Connected by a word that rhymes with “well”</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1141-hint-2-group-answers"><span>NYT Connections today (game #1141) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>BABY MILESTONES</li><li><strong>GREEN: </strong>OUTMODED CONSUMER TECH</li><li><strong>BLUE: </strong>EXPRESSIONS FOR RAIN</li><li><strong>PURPLE: </strong>WHAT "SHELL" MIGHT REFER TO</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1141-the-answers"><span>NYT Connections today (game #1141) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JjMp5QFDCSpLyo2PSsYPbY" name="TR_nyt_connections-answers-1141" alt="NYT Connections answers for game 1141 on a purple background" src="https://cdn.mos.cms.futurecdn.net/JjMp5QFDCSpLyo2PSsYPbY.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1141, are…</p><ul><li><strong>YELLOW: BABY MILESTONES: </strong>CRAWLING, FIRST WORDS, ROLLING OVER, SOLID FOOD</li><li><strong>GREEN: OUTMODED CONSUMER TECH: </strong>BLACKBERRY, DISCMAN, DVD PLAYER, PLASMA TV</li><li><strong>BLUE: EXPRESSIONS FOR RAIN: </strong>APRIL SHOWERS, LIQUID SUNSHINE, SCOTCH MIST, WET WEATHER</li><li><strong>PURPLE: WHAT "SHELL" MIGHT REFER TO: </strong>CARAPACE, GAS STATION, PASTRY CRUST, ROWING BOAT</li></ul><ul><li><strong>My rating:</strong> Easy</li><li><strong>My score: </strong>Perfect</li></ul><p>If you’re like me then tiles such as today’s — mostly made up of two words – make you feel confused and discombobulated.</p><p>However, once the brain has calmed these types of games tend to be far easier than the appear at first sight.</p><p>That said there were several tiles here that were new to me — LIQUID SUNSHINE seems like an odd way to describe a rainy day, although, my goodness there are plenty of them (I like mizzle, which is misty drizzle) and I thought CARAPACE was an Ecuadorian cyclist, but I now know it’s the word for a tortoise shell.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-saturday-july-25-2026-game-1140"><span>Yesterday's NYT Connections answers (Saturday, July 25, 2026, game #1140)</span></h3><ul><li><strong>YELLOW: SPANISH RELATIVES: </strong>ABUELA, HIJO, MADRE, PRIMO</li><li><strong>GREEN: START TO CRY, WITH "UP": </strong>CHOKE, MIST, TEAR, WELL</li><li><strong>BLUE: AFRICAN CURRENCIES: </strong>KWANZA, LEONE, NAIRA, RAND</li><li><strong>PURPLE: STRIP____: </strong>CLUB, MALL, POKER, STEAK</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ This cozy tidying sim racked up millions of views on TikTok — here's why it should be in your library ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/pc-gaming/this-cozy-tidying-sim-wracked-up-millions-of-views-on-tiktok-heres-why-it-should-be-in-your-library</link>
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                            <![CDATA[ I never knew tidying could be so cozy, until I found this game. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 19:30:12 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Grace Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ni4F56tLh3CSFALxmYdeei.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Grace is a freelance writer for TechRadar. She&#039;s been writing about entertainment for over ten years, covering the latest TV shows, movies, and keeping up with the abundance of streaming platforms. As a journalist, she&#039;s contributed to WhatToWatch, Space.com, Tom&#039;s Guide, and many more. She&#039;s got a special interest in sci-fi, rom-coms, and captivating dramas, so when she&#039;s not writing about them, you&#039;ll usually find her engrossed in the latest titles (or rewatching some of her favourite shows).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Librarian: Tidy Up the Arcane Library! with an Under the Radar badge applied.]]></media:description>                                                            <media:text><![CDATA[A screenshot from Librarian: Tidy Up the Arcane Library! with an Under the Radar badge applied.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Librarian: Tidy Up the Arcane Library! with an Under the Radar badge applied.]]></media:title>
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                                <p>There’s nothing I like more than playing a game that lets me switch off entirely. Mundane tasks that require minimal brain power are my greatest escape (apart from a good book) and it’s even better when I’m able to gain a deep sense of achievement from completing them. </p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>I’ve played countless hours of <em>The Sims 4</em> and <em>Stardew Valley</em> over the years, or more recently <em>Starsand Island</em>. These titles earn their impressive ratings and big sales for providing exactly what cozy gamers like me want – a place to unwind, relax and tick boxes. But, I’m always on the hunt more. Little did I know that an evening scroll on TikTok was about to kick up my next cozy obsession that almost went <a href="https://www.techradar.com/uk/tag/under-the-radar">Under the Radar</a>.</p><p>As if by magic, videos were appearing on my feed of a library littered with thousands of books, all out of place. The players gaze over the chaotic collection with a visual aesthetic akin to <em>Harry Potter</em> saying things like: “You’re seriously telling me I have to put all these back away where they’re supposed to go” and “Oh my god, there’s a second floor.” And that’s when I got really intrigued. </p><p><em>Librarian: Tidy Up the Arcane Library! </em>is exactly as the name suggests, a game where you become the librarian and <em>must</em> tidy everything up. </p><h2 id="serenely-sorting-shelves">Serenely sorting shelves</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rjxzMAtdhdf64CB9vGii9N" name="librarian_utr_1" alt="Carrying books in Librarian: Tidy Up the Arcane Librarian" src="https://cdn.mos.cms.futurecdn.net/rjxzMAtdhdf64CB9vGii9N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ArtRising / Future)</span></figcaption></figure><p>It’s a big, big mess. Huge. There are books strewn everywhere, piled on tables, disordered in corners like some massive puzzle you need to solve. The task is simple, really, even if it does require you to sort out over 3,000 books. But, with a cozy vibe and a lot of time on my hands, I was so utterly ready to get stuck in.</p><p>What <em>Tidy Up the Arcane Library! </em>wants you to do is place all the books on the correct shelves, in the correct order, before you’re allowed to leave. There’s a couple of maps on the walls explaining which category of book belongs on which shelf and to start, you just need to, well, get going.</p><p>Don’t get me wrong, I was a little worried that the sheer mess would unsettle any promise of coziness. It’s not quite the same as tending to your crops or gathering resources, but it was the kind of task I get a kick out of – and I’m hopeful comfort gamers will agree. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmtnsBXXu7SU4G7Tc4Hr7N" name="librarian_utr_2" alt="The staircases and ceiling in Librarian: Tidy Up the Arcane Librarian" src="https://cdn.mos.cms.futurecdn.net/HmtnsBXXu7SU4G7Tc4Hr7N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ArtRising / Future)</span></figcaption></figure><p>It reminds me of silly little tasks I’ve always loved to do like sorting out coins or writing addresses on a tower of envelopes, but no-one ever threw all those coins or envelopes haphazardly across a room and asked me to tidy them up. Fortunately, my worries were quickly cast aside when the game began, offering me the chance to play a specifically-made <em>cozy</em> mode with no time restraints, just chilled out sorting.</p><p>Every time you put a book on the shelf in the right place, it glitters gold and I almost felt like I was shimmering with satisfaction. The dopamine rush in games like these are hard to beat, especially when it’s so simply gained. </p><p>But, if you put a book in the wrong place, there’s no glimmering reward, only a desperation to figure out where it goes instead. But, no bother, I told myself, there are always more books to sort.</p><h2 id="list-slaying">List-slaying</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yE9x44ZeC4HM5jTedj8stM" name="librarian_utr_4" alt="The magical abilities in a book in Librarian: Tidy Up the Arcane Librarian" src="https://cdn.mos.cms.futurecdn.net/yE9x44ZeC4HM5jTedj8stM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ArtRising / Future)</span></figcaption></figure><p>Now, it’s worth mentioning here that book-sorting isn’t something you have to take on alone. No, you can also harness a little bit of <em>magic</em>. As you begin to fill up shelves correctly, you level up, unlocking points that can be spent on different magical abilities. </p><p>From illuminating the correct shelf for the top book you’re holding to placing the book onto said shelf without you having to lift a finger, it’s entirely up to you if you want to tackle <em>Tidy Up the Arcane Library!</em> without using any magic. But, if you want to protect your peace, I strongly recommend you do.</p><p>It’s also entirely up to you whether you spent your points on all the abilities. I didn’t. While Sort automatically arranges the books in your possession in numerical order, I actually quite liked just taking my time over it, rifling through my books like a proper librarian. But, I did lean heavily on the other abilities to make sure I didn’t go crazy. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Fw61OdZYs0g" allowfullscreen></iframe></div></div><p>I even ended up using those TikTok videos that led me here in the first place to teach me about the hidden keys that transformed me into a much more efficient librarian – carrying more books, moving faster and even jumping.</p><p>I’ve worked in a library, I’ve also worked in a bookshop, but I can safely say that the calmness and magic of <em>Tidy Up the Arcane Library!</em> makes it a far cozier experience than real life, especially with absolutely no customers. </p><p>I’m still clocking up hours in the game taking my sweet, sweet time because I know once it’s over, I’ll miss it. If you're interested in playing too, you can pick it up on <a href="https://store.steampowered.com/app/4197610/Librarian_Tidy_Up_the_Arcane_Library/" target="_blank">Steam</a>.</p>
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                                                            <title><![CDATA[ Hori won me back with its Wireless Horipad Turbo for Nintendo Switch 2, but some annoying design quirks stop it short of greatness ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/wireless-horipad-turbo-for-nintendo-switch-2-review</link>
                                                                            <description>
                            <![CDATA[ The Wireless Horipad Turbo for Nintendo Switch 2 is a decent Pro Controller alternative with some frustrating flaws. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wireless Horipad Turbo]]></media:description>                                                            <media:text><![CDATA[Wireless Horipad Turbo]]></media:text>
                                <media:title type="plain"><![CDATA[Wireless Horipad Turbo]]></media:title>
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                                <h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-one-minute-review"><span>Wireless Horipad Turbo for Nintendo Switch 2: One-minute review</span></h3><p>The Wireless Horipad Turbo for Nintendo Switch 2 is far from being one of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers</a>, but it gets a lot right, and in my testing I found it to be a solid—if unremarkable—stand-in for the official <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Nintendo Switch 2 Pro Controller</a>.</p><p>After I reviewed the frankly terrible <a href="https://www.techradar.com/gaming/horipad-for-steam-controller-review">Horipad for Steam</a>, I didn't have high hopes for the Wireless Horipad Turbo. I've been rendered pleasantly surprised, as there is plenty to like about the brand's latest Nintendo-facing controller. There are a decent number of features for the price, and build quality is generally solid. It's just a shame that a few limitations and design quirks stop it short of an outright recommendation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JeNxrX2cyPwsTC6jTbMXHT" name="IMG_4325" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/JeNxrX2cyPwsTC6jTbMXHT.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Let's frontload the review with the good, though. Hori has opted for anti-drift thumbsticks that feel great and ensure longevity. That's something the Wireless Horipad Turbo has over the Switch 2 Pro Controller, which utilizes traditional analog sticks and is thus more likely to develop stick drift over time.</p><p>Build quality is generally nice, too. While larger than the Pro Controller (and thus better suited to big adult hands), it feels solid enough, and a selection of colorways is always really nice to see. </p><p>I'm a fan of the feature set, too, with the Wireless Horipad Turbo offering a robust Turbo button option, as well as two remappable rear buttons and a button lock switch that disables utility buttons like Start, Select, Home, and Capture (for taking screenshots). There's even a GameChat button for quick access to social gaming sessions.</p><p>It's a shame, then, that the Wireless Horipad Turbo doesn't quite stick the landing in a few key areas. Battery life is paltry, falling well short of the Switch 2 Pro Controller's 40- to 50-hour gold standard. The d-pad and triggers, specifically, aren't the best—feeling incredibly mushy during play, which really isn't something you want for digital triggers in particular.</p><p>Lastly, a lack of PC compatibility means this is strictly a Nintendo Switch 2 controller. That's not necessarily a bad thing if that's solely what you're after (and it's likely a result of this being an officially licensed Nintendo product). But it does make it a less versatile controller than the likes of the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w9yEQDnnbGDV99GTjN6YKW" name="IMG_4327" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/w9yEQDnnbGDV99GTjN6YKW.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-price-and-availability"><span>Wireless Horipad Turbo for Nintendo Switch 2: Price and availability</span></h2><ul><li><strong>Costs $64.99 / £54.99 (around AU$93)</strong></li><li><strong>Available to buy now at Hori's store page, Amazon, or local retailers</strong></li><li><strong>Cheaper than the Switch 2 Pro Controller, and offers several colorways</strong></li></ul><p>The Wireless Horipad Turbo for Nintendo Switch 2 is available to buy now, and you've got options as to where you purchase it from. You can get it directly from Hori, Amazon, or local retailers based on your region, such as Best Buy in the US and Argos in the UK.</p><p>It'll run you $64.99 / £54.99 (around AU$93), which is a good deal cheaper than the Nintendo Switch 2 Pro Controller ($89.99 / £74.99 / AU$119.95). You'll also find a healthy amount of colorways to choose from. Hori sent me the standard Black and Frost variants for review, but there's also an Aqua model, as well as special liveries based on Nintendo properties like Kirby and Super Mario.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-specs"><span>Wireless Horipad Turbo for Nintendo Switch 2: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-design-and-features"><span>Wireless Horipad Turbo for Nintendo Switch 2: Design and features</span></h3><ul><li><strong>Eye-catching translucent design</strong></li><li><strong>Handy Turbo and button lock features</strong></li><li><strong>Generally solid build quality</strong></li></ul><p>One way for a controller to win me over is if it sports a translucent design. It's a style I'm happy to see come in vogue again over the last few years, at least when it comes to controllers, and it helps the Wireless Horipad Turbo for Nintendo Switch 2 really stand out. I'm a huge fan of the crystal-clear Frost colorway, especially.</p><p>It doesn't just win out in the looks department, though. Build quality is really solid here; a huge step up from the listless Horipad for Steam, which I reviewed prior to this. It's not as premium as the Nintendo Switch 2 Pro Controller, but the Wireless Horipad Turbo feels really solid and secure in the hands, with just the right amount of weight to it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rRNxAmY4MuNVX2wK4JrbiZ" name="IMG_4326" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/rRNxAmY4MuNVX2wK4JrbiZ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The titular 'Turbo' feature is niche; not everyone will find a use for it, but it's a nice-to-have for retro games or ones that require frequent, rapid button presses. Holding down the central Hori logo button in tandem with 'A' will then let you assign a button for the Turbo input. You can also press the Start and Select buttons to adjust the speed of the Turbo setting by three increments, too.</p><p>Another feature I quite like (but again, it is probably quite niche) is the button lock switch. It's off by default, but one setting completely disables the Hori, Home, and Capture buttons, while another turns those off in addition to Start and Select.</p><p>I know I've accidentally hit the Home button instead of Start more times than I care to admit on the Pro Controller, so this is a thoughtful addition. The button lock switch doesn't extend to the pair of remappable buttons on the rear, but you can just leave these unassigned if you prefer.</p><h3 class="article-body__section" id="section-wireless-horipad-turbo-for-nintendo-switch-2-performance"><span>Wireless Horipad Turbo for Nintendo Switch 2: Performance</span></h3><ul><li><strong>Performant TMR thumbsticks</strong></li><li><strong>Poor battery life</strong></li><li><strong>Weak-feeling triggers and mushy d-pad</strong></li></ul><p>Controllers that make use of TMR (that's tunneling magnetoresistance) thumbsticks are a dime a dozen in today's gaming hardware marketplace. It's more common to find them than not now, but this is the first time I've tested a Hori controller with TMR. And I'm glad the brand has opted for them with the Wireless Horipad Turbo. They feel fantastically smooth during play, and as it's a form of Hall effect technology, it should ensure the pad's longevity for years to come.</p><p>Otherwise, this is a fairly unremarkable but inoffensive controller purely from a play standpoint. It lacks things like HD Rumble, an NFC touchpoint for amiibo scanning, and 'press to wake' functionality for the console itself. However, as these are niceties reserved for Nintendo's own hardware, it's hard to leverage this as a complaint at Hori. The lack of a 3.5mm port for wired headphones does irk me, though, because wireless audio via Bluetooth on Switch 2 is shoddy at best.</p><p>I'm also not a big fan of the controller's d-pad. It feels rather mushy to press, which at worst can often lead to inputs very occasionally not registering. Much the same is true of the triggers, which are supposed to be digital, but kind of feel like they're made of sponge.</p><p>Thankfully, connectivity isn't an issue. The controller paired immediately to my Switch 2 console, and I never experienced dropouts or noticeable input delay. And that's for the best, as this is a wireless-first controller.</p><p>You can still plug in the controller via the included USB-C for charging purposes and carry on playing. And you might be doing that frequently, as the Wireless Horipad Turbo tops out at just 10 hours of charge. That's not much better than PlayStation's <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, and falls well short of the Switch 2 Pro Controller's monster 40-hour battery life.</p><p>Lastly, it is unfortunate that the Wireless Horipad Turbo can't be used for PC gaming. The Switch 2 Pro Controller can't either, so I suspect this is a Nintendo-issued requirement, as the Turbo bears the company's seal of approval. It just means that it's not as versatile as third-party pads from the likes of 8BitDo and GameSir.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cpKt5DZqmc9YSQth7iQETc" name="IMG_4324" alt="Wireless Horipad Turbo" src="https://cdn.mos.cms.futurecdn.net/cpKt5DZqmc9YSQth7iQETc.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-wireless-horipad-turbo-for-nintendo-switch-2">Should I buy the Wireless Horipad Turbo for Nintendo Switch 2?</h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You want a performant Switch 2 controller that's built to last</strong><br>TMR sticks will ensure this controller's longevity, and as a result, it shouldn't fall victim to stick drift even after months or years of usage.</p></div><div class="product"><p><strong>You don't have the budget for a Switch 2 Pro Controller</strong><br>The Wireless Horipad Turbo is significantly cheaper than the console's official gamepad option. And with nice colorways and some neat features, it's really not a bad fallback option.</p></div><h2 id="don-t-buy-it-if-2">Don’t buy it if…</h2><div class="product"><p><strong>You want beefier battery life</strong><br>At just 10 hours of charge, you'll be topping this thing up very frequently if you regularly play your Switch or Switch 2 in docked mode.</p></div><div class="product"><p><strong>You want something multiplatform</strong><br>If you like to game on multiple devices away from your Switch or Switch 2 (like PC or mobile), you might want to look elsewhere as this is strictly a Nintendo-facing pad.</p></div><h2 id="also-consider">Also consider...</h2><p>If the Wireless Horipad Turbo has a few too many issues for your liking, consider the following alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Wireless Horipad Turbo for Nintendo Switch 2</strong></p></td><td  ><p><strong>Nintendo Switch 2 Pro Controller</strong></p></td><td  ><p><strong>8BitDo Pro 3</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$64.99 / £54.99 (around AU$93)</p></td><td  ><p>$89.99 / £74.99 / AU$119.95</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.3oz / 235g</p></td><td  ><p>8.5oz / 242g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.7 x 4.5 x 2.2in / 145 x 114 x 57mm</p></td><td  ><p>5.8 x 4.1 x 2.4in / 148 x 105 x 60mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Switch 2, Switch</p></td><td  ><p>Switch 2</p></td><td  ><p>Switch, Switch 2, PC, iOS, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (Bluetooth)</p></td><td  ><p>Wireless (Bluetooth), Wired (USB Type-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>10 hours</p></td><td  ><p>Around 40 hours</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Nintendo Switch 2 Pro Controller</strong><br>Still the premium standard on Switch 2 more than a year on from release. And it's little wonder; Nintendo's official pad has a luxurious feel, and is stuffed with features including HD Rumble, NFC, remappable buttons, and enviable battery life.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review" data-dimension112="cca07e08-7ddc-11f1-ab6a-21725a90880e" data-action="Deal Block" data-label="Read our full Nintendo Switch 2 Pro Controller review" data-dimension48="Read our full Nintendo Switch 2 Pro Controller review" data-dimension25=""><strong>Nintendo Switch 2 Pro Controller review</strong></a></p></div><div class="product"><p><strong>8BitDo Pro 3</strong><br>My favorite Nintendo Switch 2 controller, and one that's very hard to argue with at its budget-friendly price point. Honestly, it does everything the Wireless Horipad Turbo does, but better, and more besides.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="cca07e76-7ddc-11f1-bc0c-65d8346d058c" data-action="Deal Block" data-label="Read our full 8BitDo Pro 3 review" data-dimension48="Read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-wireless-horipad-turbo-for-nintendo-switch-2"><span>How I tested the Wireless Horipad Turbo for Nintendo Switch 2</span></h3><ul><li><strong>Tested for one week</strong></li><li><strong>Tested on Nintendo Switch 2 with a variety of modern and retro titles</strong></li><li><strong>Used features like the Turbo functionality and button lock switch</strong></li></ul><p>For this review, I tested the Wireless Horipad Turbo for Nintendo Switch 2 on the console of the same name for about a week. I played a good mix of modern and old-school titles with the controller, including <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a><em>, </em><a href="https://www.techradar.com/gaming/street-fighter-6-switch-2-review"><em>Street Fighter 6</em></a><em>, </em><a href="https://www.techradar.com/gaming/rhythm-heaven-groove-review"><em>Rhythm Heaven Groove</em></a><em>, </em>as well as <em>Ridge Racer 64 </em>and <em>Super Mario 64 </em>via Nintendo Switch Online's N64 library.</p><p>During testing, I made use of the Turbo functionality to enable easier, rapid button presses in classic titles like <em>Metal Slug 3. </em>Meanwhile, I went back and forth with the button lock switch, and I can confidently say it stopped me from accidentally backing out to the Home dashboard on a few occasions. I'd love to see this feature make a comeback for future Hori products.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ The Valve Steam Machine should be the perfect 'couch gaming' PC—but after testing it out, I'm not convinced it's worth the price ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/gaming-laptops/steam-machine-review</link>
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                            <![CDATA[ Valve's long-awaited Steam Machine is finally here – but was it really worth the wait? I've gone hands-on to find out. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming PCs]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming Computers]]></category>
                                                                                                <author><![CDATA[ christian.guyton@futurenet.com (Christian Guyton) ]]></author>                    <dc:creator><![CDATA[ Christian Guyton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8D2FGftszSumrx63sJCaeN.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Christian is TechRadar’s UK-based Computing Editor. He came to us from Maximum PC magazine, where he fell in love with computer hardware and building PCs. He was a regular fixture amongst our freelance review team before making the jump to TechRadar, and can usually be found drooling over the latest high-end graphics card or gaming laptop before looking at his bank account balance and crying.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;After attending university in Bath, Christian spent a while bouncing around different freelance jobs, covering expos and writing for industry publications in the leisure, architecture, and medical sectors. He always had a keen interest in PC gaming, though, which eventually drew him towards tech journalism. He can often be found squeezing in a cheeky round of Slay the Spire or a different tough-as-nails rougelike on his office lunch break.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Outside of work, Christian is a keen campaigner for LGBTQ+ rights and the owner of a charming rescue dog named Lucy, having adopted her after he beat cancer in 2021. She keeps him fit and healthy through a combination of face-licking and long walks, and only occasionally barks at him to demand treats when he’s trying to work from home.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Valve Steam Machine, pictured on a dark marble worktop.]]></media:description>                                                            <media:text><![CDATA[The Valve Steam Machine, pictured on a dark marble worktop.]]></media:text>
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                                <h2 class="article-body__section" id="section-valve-steam-machine-two-minute-review"><span>Valve Steam Machine: Two-minute review</span></h2><p>It's finally happening! Valve's long-awaited Steam Machine has landed at last, promising to bring gaming-PC-level performance to an ultra-compact console-style device ideal for couch gamers who want to dip their toes into PC gaming for the first time. This is Valve's second run at the console-style PC market, and the gaming giant seems a lot more committed this time around.</p><p>And... well, I'm not <em>entirely</em> underwhelmed by it, but it's also not overwhelmingly impressive. I guess you could say I'm distinctly whelmed by the Steam Machine; it's a lovingly crafted piece of hardware that arguably achieves what it sets out to do, but falls down in two extremely important areas.</p><p>As you might have already guessed, those areas are performance and pricing. At the default 1080p resolution, it's a capable little machine that should be able to give you a good gaming experience with minimal fuss, but anyone expecting beefy 4K performance on par with the existing slate of top-tier home consoles is going to be disappointed.</p><p>Of course, this boils down to what sort of games you want to play. If you've got a 4K TV in your living room and want a compact PC specifically so you can enjoy older games, or the sort of indie game experiences that aren't so freely available on consoles – I'm talking the low-budget viral titles that so frequently dominate TikTok and Instagram Reels – then the Steam Machine might actually be an excellent choice.</p><p>Another key aspect of Valve's new console-PC hybrid is <a href="https://www.techradar.com/gaming/consoles-pc/valve-releases-steamos-3-8-and-it-comes-with-the-biggest-hint-yet-that-the-steam-machine-is-about-to-arrive">SteamOS</a>, the recently updated operating system designed to provide a more console-like experience than conventional platforms like Windows and macOS. It's already available for anyone to put on their own PC, and of course powers Valve's own <a href="https://www.techradar.com/gaming/steam-deck-oled-review">Steam Deck</a> handheld. In a break from tradition for PC reviews, I've added an extra section to this review to specifically discuss SteamOS, but for now all I'll say is that it gets the job done well.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Lh58R9Nan7fYt4h8sfYFH5" name="PXL_20260720_153744230.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/Lh58R9Nan7fYt4h8sfYFH5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving on to pricing, it's painfully clear that the <a href="https://www.techradar.com/computing/memory/memory-expert-predicts-huge-ram-price-hikes-over-the-rest-of-2026-but-im-not-buying-it-the-forecast-or-the-ram">ongoing RAM crisis</a> has taken a toll on the Steam Machine's value proposition. Starting at <strong>$1,049 / £879 / AU$1,609</strong>, it's a fair bit more costly than the <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>, which my esteemed colleague Rob Dwiar already noted was "too expensive" for the average gamer in his review here on TechRadar - and that was before Sony hiked the price of its home consoles earlier this year.</p><p>Considering that the Steam Machine was widely expected to represent an accessible path into the world of PC gaming for those who have previously not ventured beyond the confines of the console market, that price tag is sure to upset some gamers who were eagerly awaiting Valve's return to the console market. Hell, you might even be better off <a href="https://www.techradar.com/computing/gaming-pcs/how-to-build-a-steam-machine-killing-compact-gaming-pc-for-less">building your own Steam Machine killer</a>.</p><p>But it's important to remember that the Steam Machine was probably <em>never</em> going to live up to the price-to-performance ratio of modern home consoles like the <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, even though it is ostensibly using newer, better hardware. This is due to the game development process and how developers implement platform optimization; if you're making a game for PS5, you're just making a game for PS5. You'll have to take the Pro model's specs into account now too, but at the end of the day you only need to optimize your game's performance for a specific set of hardware components with clearly defined limitations.</p><p>On the other hand, optimizing a game for PC means optimizing it for the uncountable millions of possible hardware configurations that exist across pre-built and custom gaming PCs, plus every gaming laptop on the market, plus handheld gaming PCs, and now plus the Steam Machine. It's a wildly different ballgame, and while some developers might skimp on good PC optimization, it's borderline impossible to get a game running consistently well on PC versus a specific console.</p><p>Does this entirely excuse the lackluster bang for your buck the Steam Machine offers? No, probably not. It's a mitigating factor that I have taken into account for this review – but quite frankly, I think Valve's second attempt at bringing PC gaming to the masses has slightly missed the mark.</p><h2 class="article-body__section" id="section-valve-steam-machine-review-price-availability"><span>Valve Steam Machine review: Price & availability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bqPVhNxxmisnfn9FFDamU4" name="PXL_20260720_154139630.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/bqPVhNxxmisnfn9FFDamU4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Starts at $1,049 / £879 / AU$1,609</strong></li><li><strong>Available now in the US, UK, and Australia</strong></li><li><strong>Steam Controller can be added as a bundle</strong></li></ul><p>As I mentioned already, the Steam Machine starts at a rather steep<strong> $1,049 / £879 / AU$1,609</strong>, which gets you the standard configuration with no controller and 512GB of high-speed SSD storage. The actual performance spec doesn't change if you upgrade to the 2TB SSD model for <strong>$1,349 / £1,149 / AU$2,109</strong>, so you're essentially just paying for the extra storage – and even by current component pricing standards, that's an expensive upgrade.</p><p>Whether you pick the 512GB or 2TB model – and despite the price, I'd definitely recommend the latter if you play triple-A PC games, since install sizes have become frighteningly bloated as of late – you get the same semi-custom AMD Zen 4 CPU and discrete AMD RDNA 3 GPU, along with 16GB of RAM and a separate 8GB of GDDR6 VRAM. </p><p>Both models can also be bundled with Valve's <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Steam Controller</a> (which also comes with a charging 'puck' and USB cable), which adds <strong>$79 / £59 / AU$119</strong> to the base price of either model. This is actually a pretty decent add-on, since the Steam Controller is a genuinely good gamepad and normally costs <strong>$99 / £85 / AU$149</strong> direct from Valve if you buy it separately. Unless you already own one of the <a href="https://www.techradar.com/best/best-pc-controllers">best PC controllers</a>, I'd strongly recommend getting the bundle.</p><p>It's also worth noting that pre-orders for the Steam Machine sold out almost immediately, so if you want to get your hands on one, you'll have to sign up for the waitlist directly through Steam.</p><ul><li><strong>Value: 2.5 / 5</strong></li></ul><h2 class="article-body__section" id="section-valve-steam-deck-review-specs"><span>Valve Steam Deck review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Base spec</strong></p></td><td  ><p><strong>Max spec (review config)</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$1,049 / £879 / AU$1,609</p></td><td  ><p>$1,349 / £1,149 / AU$2,109</p></td></tr><tr><td class="firstcol " ><p>CPU</p></td><td  ><p>Semi-custom AMD Zen 4, 6C / 12T</p></td><td  ><p>Semi-custom AMD Zen 4, 6C / 12T</p></td></tr><tr><td class="firstcol " ><p>Graphics</p></td><td  ><p>Semi-Custom AMD RDNA3, 28CUs, 8GB GDDR6 VRAM</p></td><td  ><p>Semi-Custom AMD RDNA3, 28CUs, 8GB GDDR6 VRAM</p></td></tr><tr><td class="firstcol " ><p>RAM</p></td><td  ><p>16GB DDR5</p></td><td  ><p>16GB DDR5</p></td></tr><tr><td class="firstcol " ><p>Storage</p></td><td  ><p>512GB NVMe SSD</p></td><td  ><p>2TB NVMe SSD</p></td></tr><tr><td class="firstcol " ><p>Ports and Connectivity</p></td><td  ><p>4x USB-A, 1x USB-C, 1x HDMI 2.0, 1x DisplayPort 1.4, 1x microSD card reader, 1x RJ-45 Ethernet; Wi-Fi 6E, Bluetooth 5.3</p></td><td  ><p>4x USB-A, 1x USB-C, 1x HDMI 2.0, 1x DisplayPort 1.4, 1x microSD card reader, 1x RJ-45 Ethernet; Wi-Fi 6E, Bluetooth 5.3</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>5.73lbs / 2.60kg</p></td><td  ><p>5.73lbs / ​2.60kg</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>5.98 x 6.38 x 6.14 inches / 15.2 x 16.2 x 15.6 cm</p></td><td  ><p>5.98 x 6.38 x 6.14 inches / 15.2 x 16.2 x 15.6 cm</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-valve-steam-machine-review-design"><span>Valve Steam Machine review: Design</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VMKgcaDNbTSdCRMzKFwqf4" name="PXL_20260720_153833447.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/VMKgcaDNbTSdCRMzKFwqf4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Compact, cubic design</strong></li><li><strong>Tidy internals and front lightbar</strong></li><li><strong>Somewhat limited port selection compared to most PCs</strong></li></ul><p>For a product that I found a little disappointing overall, I have to say that I have very little to criticize when it comes to the physical design of the Steam Machine.</p><p>Simply put, it looks great. The whole unit is a neat black cube of matte metal measuring roughly six inches along each edge and weighing a little under six pounds, with a thin indentation near the base on the front side, inside which nestles a bright LED lightbar. Beneath this, there's a power button with an additional LED (which stays illuminated while the Steam Machine is in sleep mode) along with two USB-A ports and a microSD card slot for easily adding extra storage. The cube sits atop four small rubber feet, which feel quite durable.</p><p>The 17-LED lightbar is more than just a simple power indicator, which I quite like. If your Steam Machine is downloading a game, it 'fills' from left to right to indicate the download's progress, and you can customize it with extra colors and functions in SteamOS too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nGJsGFPrcTWDxPDKA8k4x4" name="PXL_20260720_153946393.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/nGJsGFPrcTWDxPDKA8k4x4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It's significantly smaller than any current-gen home console and the vast majority of pre-built gaming PCs, and certainly a lot smaller than any custom desktop PC the average system-builder could assemble - you'd need to be seriously confident with graphics card disassembly and custom cooling to even get close to something this small.</p><p>In fact, it's immediately reminiscent of the Nintendo GameCube I treasured in my teenage years, though I promise I haven't let nostalgia cloud my opinion here. The closest you're likely to get to this sort of compact gaming PC now is probably the <a href="https://www.techradar.com/computing/gaming-pcs/asus-rog-nuc-2025-review">Asus ROG NUC</a> that I personally reviewed last year - and while that offers far superior performance, it's also so eye-wateringly expensive that it makes the Steam Machine look cheap.</p><p>The front panel is removable and can be easily swapped out with magnetic faceplates. If you spring for the 2TB model, you get two of these included: a red felt fabric one and a rather nice wood-effect one that matches my TV stand perfectly... it looks right at home there, actually. Wink wink, nudge nudge, Valve.</p><p>The power supply is (somehow) built into the breathtakingly compact chassis, meaning there's no chunky adapter brick here either - just a regular cable with a two-pin power connector. This is included in the box, along with an HDMI cable (though the rear I/O also features a DisplayPort 1.4 output, which may be preferable if you're connecting it to a desktop monitor rather than a TV).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DcH9J8z9qFSSBrjWUAMgC5" name="PXL_20260720_154735525.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/DcH9J8z9qFSSBrjWUAMgC5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>That rear I/O is where you'll find the rest of the ports: the aforementioned HDMI and DisplayPort, along with an RJ-45 Ethernet port, two USB-As, and one USB-C. I'll confess that as a fan of physical connectivity, I find this port selection a little lacking, but it's realistically going to be plenty for the target audience of the Steam Machine. It might be less than a fully-fledged desktop PC, but it's comparable to any modern home console. Wireless connectivity uses Wi-Fi 6E and Bluetooth 5.3 – I would've liked to see Wi-Fi 7 here, but it's not a dealbreaker.</p><p>The internals are very tidy, with a large air intake grille behind the magnetic faceplate behind which sits the mainboard. A single large upright fan draws air through and out of the rear exhaust. This is (surprisingly) an upgradable system, though it's more along the lines of a gaming laptop than the average desktop PC; you can swap out the M.2 SSD and the RAM, but that's it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EciE3Ym6vjtvAJLkchdCG5" name="PXL_20260720_153857357.MP" alt="The Valve Steam Controller with charging puck, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/EciE3Ym6vjtvAJLkchdCG5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Lastly, I'll briefly touch on the new Steam Controller. <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">We reviewed it separately here</a>, so I won't go into too much detail, but it's certainly good (if overpriced, like the Steam Machine itself). Pairing the pad and the 'puck' that doubles as a wireless transmitter and charging dock is a seamless process, and the controller itself feels good to use in games. The lack of an audio jack, as seen on other mainline console controllers, is a bit of a shame, however.</p><p>I have to admit that I really, genuinely love the design of the Steam Machine. My only real criticism here (and the only thing stopping me from giving it a perfect score in this section) is that it only has one single USB-C port, and it's on the rear. This is a minor gripe, though; for the most part, this is a very well-designed piece of hardware.</p><ul><li><strong>Design: 4.5 / 5</strong></li></ul><h2 class="article-body__section" id="section-valve-steam-machine-review-performance"><span>Valve Steam Machine review: Performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nnLBgDcubiEmskDxczoP95" name="PXL_20260720_154031186.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/nnLBgDcubiEmskDxczoP95.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Strong gaming performance at 1080p</strong></li><li><strong>Cracks start to show at 1440p; falls apart completely at 4K</strong></li><li><strong>Runs quietly and doesn't get too hot</strong></li></ul><div  class="fancy-box"><div class="fancy_box-title">Valve Steam Machine benchmarks</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Civilization VII: </strong>(1080p, AMD FSR 1 + MSAA Balanced, High): 114fps; (1080p, High):<strong> </strong>107fps; (4K, AMD FSR 1 + MSAA Balanced, High): 56fps; (4K, High):<strong> </strong>50fps <br><strong>Shadow of the Tomb Raider:</strong> (1080p, Highest): 131fps; (1080p, Low): 182fps; (4K, Highest): 47fps; (4K, Low): 91fps<br><strong>Total War: Warhammer III: Mirrors of Madness: </strong>(1080p, Ultra): 58fps; (1080p, Low): 110fps; (4K, Ultra): 24fps; (4K, Low): 35fps<br><strong>Cyberpunk 2077: </strong>(1080p, Ray Tracing: Ultra, Balanced upscaling): 33fps; (1080p, Ultra): 71fps; (1080p, Low): 114fps; (4K, Ray Tracing: Ultra, Balanced upscaling): 10fps; (4K, Ultra): 17fps; (4K, Low): 38fps<br><strong>Marvel Rivals: </strong>(1080p, Balanced upscaling, Ultra): 57ps; (1080p, Low): 82fps; (4K, Balanced upscaling, Ultra): 22ps; (4K, Low): 24fps</p><p class="fancy-box__body-text">No resolution upscaling or frame generation modes are used unless otherwise specified.</p></div></div><p>Benchmarking the Steam Machine was... interesting, to say the least. I had hoped to mostly stick to our usual suite of tests used for benchmarking the <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">best gaming PCs</a> and <a href="https://www.techradar.com/news/mobile-computing/laptops/best-gaming-laptops-top-5-gaming-notebooks-reviewed-1258471">best gaming laptops</a>, but the vast majority of those systems are running on Windows 10 or 11. SteamOS, while a very solid platform these days, simply doesn't have the same degree of flexibility as Microsoft's flagship operating system.</p><p>For starters, the Steam Machine locks itself to a maximum framerate based on the refresh rate of the monitor it's connected to, which meant I had to seek out a different high-refresh-rate display to get accurate results. Notably, the Steam Deck does something similar with its built-in 60/90Hz screen, so I suspect that this is a SteamOS quirk rather than any hardware-imposed limitation, but I wasn't able to find any way to disable it.</p><p>Then I got to the compatibility issues. Half the tests we usually run (most pertinently Geekbench and 3DMark) simply can't be installed and run natively in SteamOS's default Big Picture Mode, so I had to cut down my testing selection fairly significantly. To compensate (and to provide a better idea of how well the Steam Machine can actually handle gaming), I expanded my gaming tests to include more graphical configurations than usual.</p><p>Furthermore, you have to dig into the settings of SteamOS itself to uncap the resolution, which is set to FHD 1080p by default. Eagle-eyed gamers clocked prior to the Steam Machine's release that Valve had quietly lowered expectations by adjusting the language used in the product's store page from "4K gaming at 60 FPS" to "Up to 4K gaming with FSR", crushing hopes that <a href="https://www.techradar.com/gaming/steam-deck/looks-like-valves-steam-machine-might-finally-be-on-its-way">it would be a true competitor to the likes of the PS5 Pro</a>. Clearly, 1080p is the ideal target, which will no doubt be a disappointment for some potential customers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nGJsGFPrcTWDxPDKA8k4x4" name="PXL_20260720_153946393.MP" alt="The Valve Steam Machine with its magnetic faceplate removed, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/nGJsGFPrcTWDxPDKA8k4x4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Anyway, let's talk about the actual performance. At 1080p with graphical settings maxed out, the Steam Machine can handle almost anything you throw at it; the discrete semi-custom AMD RDNA 3 GPU inside this little black box was able to crack 60fps in most games I tested at FHD resolution (sometimes requiring the use of AMD's FSR upscaling tech, though this had virtually zero impact on visual fidelity), with the exception of titles that use ray tracing.</p><p>With ray tracing turned off, you'll be fine; turn it on, and you can expect framerates to tank even if you also switch on FSR. <em>Cyberpunk 2077</em> looked and played great at 1080p Ultra settings with no upscaling, but switching to the Ray Tracing Ultra preset (with AMD FSR 3 set to Balanced) saw my average framerate drop to a little over 30 in the built-in benchmark, while actual in-game performance was even choppier.</p><p>Annoyingly, some games don't seem to properly support the most recent version of FSR on SteamOS; while I've been able to use it in games like <em>Civilization VII </em>and <em>Shadow of the Tomb Raider</em> while testing Windows-based gaming laptops and PCs, FSR 3 was conspicuously absent from the settings menu of both games on the Steam Machine - <em>Civilization </em>would only let me select FSR 1, while <em>Shadow</em> had no upscaling options available at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dTugZNuMeEcvzEyXyxDGY4" name="PXL_20260720_154009843.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/dTugZNuMeEcvzEyXyxDGY4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Once I started to crank things up to 1440p and 4K resolution, though, the cracks started to show. Older titles (and 2D games, like my current obsession, <em>Slay the Spire 2</em>) largely run fine at higher resolutions - but unfortunately, I could probably say the same about any home console and plenty of cheaper desktop PCs.</p><p>Modern triple-A games start to struggle a little at 1440p, but remain playable provided you're willing to tone down the settings a bit. I've only included the full suite of 1080p and 4K results in the results box above, but to give you a few quick examples: <em>Cyberpunk 2077</em> remained playable with an average framerate of 68fps at 1440p Ultra with FSR 3 set to balanced (no ray tracing), while <em>Total War: Warhammer III</em> dropped to 45fps at Ultra - but could be salvaged to a stable 63fps with the Medium graphical preset.</p><p>At 4K, don't expect to be playing the latest hit games at high framerates; at least, not without some very significant graphical tweaks. The now eight-year-old <em>Shadow of the Tomb Raider</em> was the only game I tested that made it above 60fps at 4K resolution, and that was with the graphical settings turned down significantly. </p><p>As for more demanding titles, just don't bother. <em>Total War: Warhammer III </em>barely made it above a 30fps average at Low settings, with frequent drops into sub-30 territory, while <em>Cyberpunk 2077</em> gave abysmal benchmarking at anything above the lowest possible graphical settings, even with FSR upscaling turned on, and struggled heavily to maintain a consistent framerate during actual gameplay. Turning on FSR frame generation did technically give a stable 30fps at 4K Ultra, but with the added issue of some visual tearing and artifacting, especially during busy scenes. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rZ9unCDHRRekzmWdSciUq4" name="PXL_20260720_154916453.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/rZ9unCDHRRekzmWdSciUq4.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I also experienced a small number of crashes during my testing process, specifically in <em>Total War: Warhammer III</em> and <em>Marathon</em>. It's possible that these were merely down to game instability rather than any specific fault with the Steam Machine or SteamOS (I've personally had <em>Marathon</em> crash at least once on my Windows 10 gaming desktop), so I won't mark it down for this, but I've opted to include it for the sake of comprehensiveness.</p><p>Lastly, I'd like to briefly discuss the thermal performance of the Steam Machine, which is a shining beacon amidst the otherwise fairly underwhelming overall performance. The large cooling fan at the rear of this little cube was whisper-quiet throughout all my testing, and the casing barely got more than a little warm. Whatever thermal wizardry Valve pulled off here, it clearly works.</p><ul><li><strong>Performance: 3 / 5</strong></li></ul><h2 class="article-body__section" id="section-valve-steam-machine-review-steamos"><span>Valve Steam Machine review: SteamOS</span></h2><ul><li><strong>SteamOS 3 is a very solid operating system</strong></li><li><strong>Accessible for newcomers, but still packs advanced features</strong></li><li><strong>Optional Linux desktop mode</strong></li></ul><p>A bonus section appears! Yes, I'm going to take a moment here to discuss SteamOS, since it's arguably the linchpin of the Steam Machine's whole 'console rival' mission statement. Does it really make PC gaming more accessible? I'm pleased to say yes, it certainly does.</p><p>An Arch Linux-based operating system, SteamOS is now in its third main iteration, and it's improved greatly from its humble beginnings as the full-screen version of the Steam desktop app. It's easy to set up and offers a pleasingly straightforward interface that even a gaming rookie should be able to navigate, while also packing the full suite of settings found in the Windows desktop version of Steam.</p><p>One nifty feature is the optional Linux desktop mode. It's quite effective, if basic, letting you install Linux-compatible programs like LibreOffice and the Firefox browser. It's neat, but it's a feature that will likely only be used by a small subset of buyers since it doesn't really offer anything for pure gaming users.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HYtiL8T8GDFczBbatpYZEo" name="PXL_20260720_153915995" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/HYtiL8T8GDFczBbatpYZEo.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Naturally, you can connect a keyboard and mouse as well as a controller, which is useful for games where typing is necessary, but it turned out to be even more vital. I wasn't actually able to complete the SteamOS setup without first connecting a mouse to select the system language, and when playing some other games after my initial benchmarking process, I found that I couldn't complete the initial setup for <em>Forza Horizon 5 </em>using just the Steam Controller, which was annoying.</p><p>As effective as SteamOS is, compatibility issues are an inevitability when dealing with a Linux-based system. While the vast majority of games on Steam are fully compatible, there will be specific outliers, and there are plenty of non-gaming programs that aren't available. And of course, you can't play games from other storefronts like Epic and GOG, unless you decide to go the whole hog and install Windows 11 on it instead - which is an option!</p><h2 class="article-body__section" id="section-should-i-buy-the-valve-steam-machine"><span>Should I buy the Valve Steam Machine?</span></h2><h2 id="valve-steam-machine-scorecard">Valve Steam Machine: Scorecard</h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Attributes</strong></p></td><td  ><p><strong>Notes</strong></p></td><td  ><p><strong>Rating</strong></p></td></tr><tr><td class="firstcol " ><p>Value</p></td><td  ><p>The Steam Machine is an expensive product for the specs and experience it offers, to the point where it struggles to compete with mainstream home consoles.</p></td><td  ><p>2.5 / 5</p></td></tr><tr><td class="firstcol " ><p>Design</p></td><td  ><p>A durable, high-quality chassis with an impressively compact design. The port selection is decent for a console-style device, and the swappable faceplates add a bit of visual flair.</p></td><td  ><p>4.5 / 5</p></td></tr><tr><td class="firstcol " ><p>Performance</p></td><td  ><p>1080p performance is great, but triple-A games start to struggle at 1440p and 4K. Considering the price, the gaming quality is decidedly lackluster, and you may encounter some compatibility issues with SteamOS.</p></td><td  ><p>3 / 5</p></td></tr><tr><td class="firstcol " ><p>Total Score</p></td><td  ><p>I really want to love the Steam Machine, and it arguably achieves its goal of competing with living room consoles, but the asking price is just a bit too high for what it offers.</p></td><td  ><p>3.33 / 5</p></td></tr></tbody></table></div><h2 id="buy-the-valve-steam-machine-if">Buy the Valve Steam Machine if…</h2><div class="product"><p><strong>You want living-room PC gaming</strong><br>The compact design and straightforward functionality of the Steam Machine make it great for a couch gaming setup.</p></div><div class="product"><p><strong>You're looking to make the jump to PC gaming</strong><br>Want to ditch your PS5 in the wake of Sony's new digital-only game policy? The Steam Machine offers a very accessible way to enter the PC gaming space without the complexities of PC-building.</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if…</h2><div class="product"><p><strong>You're on a budget</strong><br>While you could easily spend a lot more on a compact gaming PC, the price of the Steam Machine is unfortunately a little too high to be appealing.</p></div><div class="product"><p><strong>You want to play games from multiple storefronts</strong><br>The best experience you'll get here is by sticking with SteamOS, but that will lock you out of playing games from other storefronts like Epic and Prime Gaming.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="2acab4b4-82b8-11f1-b0f1-63ed44abab1c" data-action="Deal Block" data-label="You want to play games from multiple storefrontsThe best experience you'll get here is by sticking with SteamOS, but that will lock you out of playing games from other storefronts like Epic and Prime Gaming." data-dimension48="You want to play games from multiple storefrontsThe best experience you'll get here is by sticking with SteamOS, but that will lock you out of playing games from other storefronts like Epic and Prime Gaming." data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-valve-steam-machine-review-also-consider"><span>Valve Steam Machine review: Also consider</span></h2><div class="product"><p><strong>Alienware Aurora</strong><br>It's a bit more expensive than the Steam Machine, but if you want a pre-built gaming PC that can comfortably tackle 1440p and potentially even 4K gaming, the more affordable configurations of the Alienware Aurora are a solid choice. <strong>Read our full </strong><a href="https://www.techradar.com/computing/gaming-pcs/alienware-aurora-act1250-gaming-desktop" data-dimension112="2acab59a-82b8-11f1-baf5-65a95affe876" data-action="Deal Block" data-label="Read our full Alienware Aurora review" data-dimension48="Read our full Alienware Aurora review" data-dimension25=""><strong>Alienware Aurora review</strong></a>.</p></div><div class="product"><p><strong>Asus ROG NUC</strong><br>If money is no object, the latest Asus ROG NUC gaming PC is unquestionably the one to pick if you want a compact system for a living-room gaming setup. This NUC probably has the best performance-to-size ratio of any gaming PC on the market right now. <strong>Read our full </strong><a href="https://www.techradar.com/computing/gaming-pcs/asus-rog-nuc-2025-review" data-dimension112="2acab612-82b8-11f1-89a0-35572527d0b8" data-action="Deal Block" data-label="Read our full Asus ROG NUC review" data-dimension48="Read our full Asus ROG NUC review" data-dimension25=""><strong>Asus ROG NUC review</strong></a>.</p></div><h2 class="article-body__section" id="section-how-i-tested-the-valve-steam-machine"><span>How I tested the Valve Steam Machine</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j3CSpkmoEiCGX4s2AT6yF5" name="PXL_20260720_154046363.MP" alt="The Valve Steam Machine, pictured on a dark marble worktop." src="https://cdn.mos.cms.futurecdn.net/j3CSpkmoEiCGX4s2AT6yF5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Ran multiple PC game benchmarks</strong></li><li><strong>Connected to my TV to use for 'couch gaming'</strong></li><li><strong>8+ years of experience reviewing dozens of laptops and PCs</strong></li></ul><p>My review process for the Steam Machine was a little different from how I'd usually approach a gaming PC or laptop review, due largely to SteamOS's Big Picture Mode not supporting our non-gaming tests.</p><p>Still, I ran the Machine through all the usual gaming tests, then took it downstairs to my living room and set it up on my TV stand to use it for some good old-fashioned couch gaming. As someone who was raised on Nintendo consoles but made the jump to PC gaming in my teens, I was keen to get the full intended experience out of the Steam Machine.</p><p>In addition to our usual game tests, I played a bunch of other games over a full weekend spent rigorously testing (read: having lots of fun with) the Steam Machine. These included <em>Marathon</em>, <em>Warframe</em>, <em>Ratchet & Clank: Rift Apart</em>, and the frighteningly addictive <em>Slay the Spire 2.</em></p><p>I've been testing and reviewing computer hardware for almost a decade, and I've been a gamer for much longer than that. Before joining the TechRadar team, I worked at the PC-building hobbyist magazine Maximum PC, so you can trust that I'm putting every ounce of knowledge and experience at my disposal into bringing you high-quality, insightful, and non-biased reviews.</p><ul><li><em>First reviewed: July 2026</em></li><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li></ul>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Saturday, July 25 (game #1140) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-25-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Friday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-24-july-2026"><strong>NYT Connections hints and answers for Friday, July 24 (game #1139)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-25-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-25-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1140-today-s-words"><span>NYT Connections today (game #1140) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CWmpjGpAYuyRgptZ269TXh" name="TR_nyt_connections-hints-1140" alt="NYT Connections hints for game 1140 on a purple background" src="https://cdn.mos.cms.futurecdn.net/CWmpjGpAYuyRgptZ269TXh.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>STEAK</li><li>LEONE</li><li>PRIMO</li><li>MALL</li><li>MADRE</li><li>MIST</li><li>POKER</li><li>CHOKE</li><li>CLUB</li><li>RAND</li><li>TEAR</li><li>NAIRA</li><li>HIJO</li><li>KWANZA</li><li>WELL</li><li>ABUELA</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1140-hint-1-group-hints"><span>NYT Connections today (game #1140) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Family members in another language</li><li><strong>GREEN: </strong>Sob</li><li><strong>BLUE: </strong>Money on the second largest continent</li><li><strong>PURPLE: </strong>Begin with a word that rhymes with “dip”</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1140-hint-2-group-answers"><span>NYT Connections today (game #1140) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>SPANISH RELATIVES</li><li><strong>GREEN: </strong>START TO CRY, WITH "UP"</li><li><strong>BLUE: </strong>AFRICAN CURRENCIES</li><li><strong>PURPLE: </strong>STRIP____</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1140-the-answers"><span>NYT Connections today (game #1140) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KHU46Uia8QqvdjjQrFKEbh" name="TR_nyt_connections-answers-1140" alt="NYT Connections answers for game 1140 on a purple background" src="https://cdn.mos.cms.futurecdn.net/KHU46Uia8QqvdjjQrFKEbh.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1140, are…</p><ul><li><strong>YELLOW: SPANISH RELATIVES: </strong>ABUELA, HIJO, MADRE, PRIMO</li><li><strong>GREEN: START TO CRY, WITH "UP": </strong>CHOKE, MIST, TEAR, WELL</li><li><strong>BLUE: AFRICAN CURRENCIES: </strong>KWANZA, LEONE, NAIRA, RAND</li><li><strong>PURPLE: STRIP____: </strong>CLUB, MALL, POKER, STEAK</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>Perfect</li></ul><p>Well this was annoying. As I was submitting AFRICAN CURRENCIES I couldn’t help but think to myself “I bet this bit of knowledge is worth a purple”, but no.</p><p>Sadly, knowing that KWANZA is used in Angola, the RAND in South Africa, LEONE in Sierra Leone, and NAIRA in Nigeria was only worth a blue. So where was the purple?</p><p>The answer came in the form of, in my view, the far easier thread of STRIP____.</p><p>I ended without any mistakes on what felt like a tricky game, so I’m not that annoyed really.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-friday-july-24-2026-game-1139"><span>Yesterday's NYT Connections answers (Friday, July 24, 2026, game #1139)</span></h3><ul><li><strong>YELLOW: TALK AT LENGTH: </strong>BABBLE, DRONE, RAMBLE, YAK</li><li><strong>GREEN: OUTCOMES FOR A BATTER: </strong>HOME RUN, SINGLE, STRIKEOUT, WALK</li><li><strong>BLUE: BRING TO MIND, AS A MEMORY: </strong>JOG, PROMPT, REFRESH, SPARK</li><li><strong>PURPLE: HOMOPHONES OF RELIGIOUS ROLES: </strong>CANTER, FRYER, LLAMA, NONE</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ The voice actors behind Anakin Skywalker and the Clone Troopers in The Clone Wars are returning for Star Wars Zero Company ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-voice-actors-behind-anakin-skywalker-and-the-clone-troopers-in-the-clone-wars-are-returning-for-star-wars-zero-company</link>
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                            <![CDATA[ Bit Reactor has revealed the stacked cast for Star Wars Zero Company, featuring some very familiar, fan-favorite voice actors from The Clone Wars. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 18:42:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
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                                <ul><li><strong>The </strong><em><strong>Star Wars Zero Company</strong></em><strong> cast has been revealed</strong></li><li><strong>The player character Hawks will be played by Jonathan Freeman (masculine) and Erica Luttrell (feminine)</strong></li><li><strong>The Clone Wars stars Matt Lanter and Dee Bradley Baker will also return to voice Anakin Skywalker and a new Clone Trooper, Trick, respectively</strong></li></ul><p>Bit Reactor and Lucasfilm Games have revealed the stacked cast for <a href="https://www.techradar.com/uk/tag/star-wars"><em>Star Wars</em></a><em> Zero Company</em>, featuring some very familiar, fan-favorite voice actors from <a href="https://www.techradar.com/best/best-star-wars-the-clone-wars-episodes">The Clone Wars</a>.</p><p>Announced ahead of San Diego Comic Con on <a href="https://www.starwars.com/news/sdcc-star-wars-zero-company-cast-announce" target="_blank">StarWars.com</a>, it's confirmed that the player character, Hawks, will be played by Goliath actor Jonathan Freeman (masculine) and Erica Luttrell (feminine), who has also starred in another Star Wars game in the past, <a href="https://www.techradar.com/news/star-wars-squadrons-has-almost-made-me-a-vr-convert"><em>Squadrons</em></a>.</p><p>"As the leader of <em>Zero Company</em>, an unconventional outfit of professionals for hire from across the galaxy, which includes a Clone Trooper, a Mandalorian, a Jedi Padawan and more, players must hunt down and stop Kundri Fathom (Rekha Sharma), the ruthless leader of the Separatist-aligned cult known as the Infinite Coil," a press release informs us.</p><p>In <em>Zero Company</em>, players will meet a collection of characters beyond their team members, and they're all played by some amazing talent. </p><p>Some of these characters include Kabb Uppercut, played by <a href="https://www.techradar.com/streaming/netflix/arcane-season-2-opinion-piece">Arcane</a>'s JB Blanc; Jae Mordant, played by Judy Alice Lee of <a href="https://www.techradar.com/gaming/marvel-rivals-review"><em>Marvel Rivals</em></a>; and Neesh Renark, played by <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em></a>'s Jim Pirri. There's also D.C. Douglas, best known for <em>Mass Effect 2</em> and <a href="https://www.techradar.com/reviews/star-wars-jedi-survivor-review-star-tours"><em>Star Wars Jedi: Survivor</em></a>, who will play M-3VO ('Meevo').</p><p>The game will also feature two veteran Star Wars voice cast performers, Matt Lanter and Dee Bradley Baker. Lanter played Anakin Skywalker in the hit animated series The Clone Wars and will reprise this role in <em>Zero Company</em>. </p><p>Baker is best known for voicing the Clone Troopers in the show, including Captain Rex and Commander Cody, as well as others in <a href="https://www.techradar.com/news/star-wars-the-bad-batch-is-worth-a-watch-even-if-you-didnt-see-the-clone-wars">The Bad Batch</a>, but will star in <em>Zero Company</em> as the Clone Trooper, Trick.</p><p>You can read the full cast list below:</p><ul><li>Hawks (Masculine): Jonathan Freeman</li><li>Hawks (Feminine): Erica Luttrell</li><li>Kundri Fathom: Rekha Sharma</li><li>Trick: Dee Bradley Baker</li><li>Anakin Skywalker: Matt Lanter</li><li>Runa Blask: Vic Michaelis</li><li>Kabb Uppercut: JB Blanc</li><li>Jae Mordant: Judy Alice Lee</li><li>Cly Kullervo: Alex McKenna</li><li>Bennic Halloren: Leo Howard</li><li>Visser: Dylan Kenin</li><li>Tel-Rea: Nicole Rainteau</li><li>Neesh Renark: Jim Pirri</li><li>M-3VO / Meevo: D.C. Douglas</li><li>Typhon: Hunter Smith</li></ul><p><em>Star Wars Zero Company</em> launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p><p>Bit Reactor has confirmed that the turn-based tactics game <a href="https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode">will take 30-40 hours to beat, "depending on your difficulty level and experience with the strategy genre," and it won't feature a New Game Plus mode</a>.</p>
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                                                            <title><![CDATA[ Ubisoft CEO suggests there are pros and cons to Sony's plan to end the production of discs, 'but I think it will not disturb the industry too much' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ubisoft-ceo-suggests-there-are-pros-and-cons-to-sonys-plan-to-end-the-production-of-discs-but-i-think-it-will-not-disturb-the-industry-too-much</link>
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                            <![CDATA[ Ubisoft CEO Yves Guillemot doesn't think Sony's decision to retire the production of physical game discs will have a considerable impact on the industry. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 15:25:22 +0000</pubDate>                                                                                                                                <updated>Fri, 24 Jul 2026 15:34:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Ubisoft CEO Yves Guillemot says Sony's plan to end physical game disc production won't have a major impact on the industry</strong></li><li><strong>Guillemot says there are pros and cons to the decision</strong></li><li><strong>He says, "I think it will not disturb the industry too much"</strong></li></ul><p>Ubisoft CEO Yves Guillemot doesn't think <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to retire the production of physical game discs</a> will have a considerable impact on the industry.</p><p>Guillemot's comment comes from an earnings call following the release of its <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/YIcpZgz0odIOM2V7Uz1ho/c6ee19fdfacb61d5483f0ca98d578ac7/Ubisoft_FY27_Q1_PR_English_vF.pdf" target="_blank">first-quarter 2026-27 sales</a> (via <a href="https://www.videogameschronicle.com/news/ubisoft-ceo-yves-guillemot-says-sony-scrapping-discs-wont-disturb-the-industry-too-much/" target="_blank">VGC</a>), during which the CEO was asked if Sony's plan to end disc production starting January 2028 could have a positive or negative effect on the future of the games industry.</p><p>While many disagree with Sony's decision, and some <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">analysts predict it will endanger the $7.2 billion second-hand game market</a>, Guillemot doesn't believe it will have a major impact on the industry at large.</p><h2 id="bold-statements">Bold statements</h2><p>"What we saw on the PC is that it helped to grow the market," Guillemot said. "There’s also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would think.</p><p>"As you said, there are pluses and minuses, but I think it will not disturb the industry too much."</p><p>Sony announced its plan earlier this month and saw <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">overwhelming backlash from fans</a>. According to Wedbush Securities managing director of strategic planning Michael Pachter, Sony's plan to phase out discs in two years is now a threat to the used game market.</p><p>"Realistically, at least one-third of games have been sold historically as used, and the games that were sold also provided currency to the gamer who traded them in as cash to pay for new games," Pachter said. "Brick and mortar game retail is doomed."</p><p><a href="https://www.techradar.com/gaming/sega-president-says-we-still-value-the-culture-of-physical-media-but-believe-that-a-digital-shift-is-crucial">Sega president Shuji Utsumi has also addressed the controversy</a> and said that while the digital shift is "crucial," the company still understands the importance of physical media. </p><p>Similarly, <a href="https://www.techradar.com/gaming/they-may-never-have-considered-what-physical-editions-mean-to-the-people-who-value-them-disgaea-creator-disagrees-with-sonys-decision-to-end-the-production-of-game-discs">former Nippon Ichi Software CEO Sohei Niikawa understands the decision "from a purely business perspective" but says physical editions are still "very important" to fans.</a></p><p>"If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too," Niikawa said. "A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."</p>
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                                                            <title><![CDATA[ Sega president says 'we still value the culture of physical media' but 'believe that a digital shift is crucial' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sega-president-says-we-still-value-the-culture-of-physical-media-but-believe-that-a-digital-shift-is-crucial</link>
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                            <![CDATA[ Sega president Shuji Utsumi has addressed the controversy surrounding Sony's decision to end the production of game discs in 2028. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 12:56:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Sega president Shuji Utsumi has addressed Sony's decision to end the production of game discs</strong></li><li><strong>Utsumi says, "We still value the culture of physical media," but "a digital shift is crucial"</strong></li><li><strong>He adds, "It is important to strengthen our digitalisation" in the current market</strong></li></ul><p>Sega president Shuji Utsumi has addressed the controversy surrounding <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to end the production of game discs in 2028</a>, acknowledging the importance of physical media but that the digital shift is "crucial."</p><p>In a recent interview with Japanese publication <a href="https://www.famitsu.com/article/202607/81143" target="_blank">Famitsu</a> (via <a href="https://www.eurogamer.net/playstation-physical-media-sega-ceo" target="_blank">Eurogamer</a>), Utsumi explained that the digital market needs to be cultivated and Sega believes in bolstering digitalisation.</p><p>"When it comes to titles we call 'full games' for consoles and PCs, we believe that a digital shift is crucial," Utsumi said. "Of course, consoles are important, but the proportion of people who play on PCs is steadily increasing. Even in areas where consoles are not widely available, there are many people who say, 'I can play it on PC.'"</p><p>He added, "In order to cultivate that market, we believe it is important to strengthen our digitalisation. We tend to think from a physical perspective, so I think we need to be more digitally conscious and become more global."</p><p>Utsumi then touched on Sega's hardware history, saying that while it isn't in the console market anymore and now primarily publishes games, the company hasn't forgotten its roots and the importance of physical media.</p><p>"We were originally a platform provider, and of course, we still value the culture of physical media," the president said. "Rather than completely abandoning that, we are currently challenging ourselves to shift so that we can think about and act on the important aspects of digital media in parallel."</p><p>Sony announced its plan to retire new physical discs earlier this month, explaining that the transition to all-digital games "will enable us to align more closely with how most of our community prefers to access and play games today."</p><p>PlayStation fans continue to <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">push back against the decision</a>, but analysts believe the <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">company won't change its mind</a>. </p><p>It's also said that <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">the $7.2 billion second-hand video game market could be in danger as a result of Sony's decision</a>, with Wedbush Securities managing director of strategic planning, Michael Pachter, reporting that "Brick and mortar game retail is doomed."</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/they-may-never-have-considered-what-physical-editions-mean-to-the-people-who-value-them-disgaea-creator-disagrees-with-sonys-decision-to-end-the-production-of-game-discs">Former Nippon Ichi Software CEO has objected to the plan</a>, saying that while he understands it "From a purely business perspective," Sony doesn't "understand the feelings of those fans."</p><p>"If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too," he said. "A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."</p>
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                                                            <title><![CDATA[ 'Young people today don’t have the opportunity to play games from 10 years ago' — Nintendo's Miyamoto defends remakes like Ocarina of Time ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/young-people-today-dont-have-the-opportunity-to-play-games-from-10-years-ago-nintendos-miyamoto-defends-remakes-like-ocarina-of-time</link>
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                            <![CDATA[ Nintendo legend Shigeru Miyamoto has defended the company's recent remake releases, suggesting they'll lead to sequels. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 12:54:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Nintendo legend Shigeru Miyamoto has defended the company's recent remakes, like </strong><em><strong>The Legend of Zelda: Ocarina of Time</strong></em></li><li><strong>He says remakes allow younger gamers to experience older titles that aren't accessible anymore</strong></li><li><strong>Miyamoto says remakes lead to "future developments"</strong></li></ul><p>Nintendo executive and representative director Shigeru Miyamoto has defended the company's recent remake releases, suggesting they'll lead to sequels.</p><p>After launching <a href="https://www.techradar.com/gaming/star-fox-review"><em>Star Fox</em></a>, a remake of <em>Star Fox 64</em>, on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> last month, Nintendo is scheduled to launch another remake for <a href="https://www.techradar.com/gaming/nintendo-switch/im-excited-for-legend-of-zelda-ocarina-of-time-on-the-switch-2-but-i-wish-it-was-a-sequel-to-majoras-mask-instead"><em>The Legend of Zelda: Ocarina of Time</em></a> sometime this year.</p><p>While many fans are excited for a modern version of the beloved <em>Zelda</em> game, Nintendo has been criticised for frequently re-releasing old, classic titles for its current hardware; <em>Ocarina of Time</em> was first released on N64 in 1998, then received a Nintendo 3DS remaster in 2011, which makes the upcoming Switch 2 title its third iteration.</p><p>Now, speaking in an interview with  <a href="https://www.famitsu.com/" target="_blank">Famitsu</a>(via <a href="https://nintendoeverything.com/miyamoto-defends-the-idea-that-there-are-too-many-remakes-explains-why-nintendo-releases-them/" target="_blank">Nintendo Everything</a>), the <em>Mario</em> creator has addressed concerns that Nintendo is releasing too many remakes, explaining that the projects allow younger gamers to experience older titles that aren't accessible anymore and that the games will eventually lead to "future developments."</p><p>"Some people might say there are a lot of remakes, but after five years, a lot of people have outgrown games and stop playing them," Miyamoto said. "Young people today don’t have the opportunity to play games from 10 years ago, so remaking them to be more playable and releasing them again is a good way to meet the demand."</p><p>He added, "Letting people know the original games also leads to future developments, so we’ve been actively pursuing that recently."</p><p>It's this last comment that suggests Nintendo is actively working on projects that will follow these remakes, but whether they'll be direct sequels or projects within the same franchise, we'll have to wait and see.</p><p>In 2021, Nintendo released remakes of two games in the <em>Famicom Detective Club</em> series, <em>The Missing Heir</em> and <em>The Girl Who Stands Behind</em>, which were then followed by a brand new <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> sequel, <a href="https://www.techradar.com/gaming/emio-the-smiling-man-famicom-detective-club-review"><em>Emio - The Smiling Man</em></a><em>.</em></p><p>It also released a remake of <em>Metroid</em> on 3DS, which led to <em>Metroid Dread</em> on Switch, as well as a <a href="https://www.techradar.com/reviews/the-legend-of-zelda-links-awakening-review"><em>The Legend of Zelda: Link's Awakening</em></a> remake, followed by the spiritual successor in 2024, <a href="https://www.techradar.com/gaming/the-legend-of-zelda-echoes-of-wisdom-review"><em>The Legend of Zelda: Echoes of Wisdom</em></a>. </p>
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                                                            <title><![CDATA[ It looks like someone has managed to get Grand Theft Auto 5 running on an original Switch, and now I'm wondering what GTA 6 could look like on Switch 2 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/it-looks-like-someone-has-managed-to-get-grand-theft-auto-5-running-on-an-original-switch-and-now-im-wondering-what-gta-6-could-look-like-on-switch-2</link>
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                            <![CDATA[ While we wait for Grand Theft Auto 6, someone has seemingly managed to port Grand Theft Auto 5 to the Nintendo Switch. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 12:51:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:description>                                                            <media:text><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:text>
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                                <ul><li><strong>Someone may have ported </strong><em><strong>Grand Theft Auto 5</strong></em><strong> to Nintendo Switch</strong></li><li><strong>Performance appears poor and reaches 22FPS at most</strong></li><li><strong>It makes me wonder what </strong><em><strong>Grand Theft Auto 6</strong></em><strong> could look like running on Switch 2 </strong></li></ul><p>While we wait for <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, someone has seemingly managed to port <a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> to the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>.</p><p>The port was apparently created by <a href="https://x.com/M0jso" target="_blank">M0jso</a> and posted to <a href="https://www.reddit.com/r/GTA/comments/1v3p05c/someone_has_apparently_ported_gta_5_to_the/" target="_blank">Reddit</a>, where footage apparently shows a native v2699 (2023) version of the 13-year-old game, running on the original Switch, albeit rather poorly.</p><p>The performance overlay shows that the frame rate reaches 22FPS at most, and declines to 11FPS in some places, but it does appear to be playable.</p><p>A user explained that the footage had been taken down a while ago, but it looks like the project is in progress again. M0jso showcased more videos on X, explaining that rendering can be broken in some places, crashes are frequent, but they have seemingly managed to play <em>GTA 5</em> on a real Switch console.</p><p>However, overall, performance appears poor, and the odds of the game reaching console or PC-level quality seem slim. It made me wonder what <em>GTA 6</em> could look like running on the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, a more advanced system that boasts 4K and 1440p resolutions and 60FPS.</p><p>For now, Rockstar hasn't shared any plans to port the game to Switch 2 - a PC version hasn't been announced either - but we've seen demanding games such as <a href="https://www.techradar.com/gaming/cyberpunk-2077-ultimate-edition-nintendo-switch-2-review"><em>Cyberpunk 2077</em></a> and <a href="https://www.techradar.com/reviews/hogwarts-legacy"><em>Hogwarts Legacy</em></a> functioning on the console with minor frame rate issues.</p><p>That being said, <em>GTA 6</em> will be a massive game, with a map possibly even bigger than <em>Cyberpunk 2077</em> and <em>GTA 5</em>'s. Not to mention the dense locations and level of detail that <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> will also need to contend with. </p><p>While the game's performance features haven't been revealed yet, reports have claimed that <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">it's likely to run at 30FPS on PS5 consoles due to CPU limitations</a>, which could make the likelihood of a Switch 2 port rather slim.</p><p>According to <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro" target="_blank">Digital Foundry</a>, <em>GTA 6</em> running at 60FPS on current-gen might be pushing it, but a 40FPS mode could be possible.</p><p>There's still just under five months to go before the game launches on November 19, so we could learn more about performance, potential graphics modes, and even get a third trailer soon.</p>
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                                                            <title><![CDATA[ Marvel's Wolverine just got a new story trailer spotlighting Jean Grey, The Hand, and... is that Troy Baker? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/marvels-wolverine-just-got-a-new-story-trailer-spotlighting-jean-grey-the-hand-and-is-that-troy-baker</link>
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                            <![CDATA[ Insomniac Games has revealed brand new story details for Marvel's Wolverine alongside an official story trailer. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 11:21:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
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                                <ul><li><strong>The official story trailer for </strong><em><strong>Marvel's Wolverine</strong></em><strong> has been released</strong></li><li><strong>The trailer features Jean Grey, Team X, and a multitude of villains</strong></li><li><strong>It looks like </strong><em><strong>The Last of Us</strong></em><strong> actor Troy Baker will also star in the game</strong></li></ul><p>Insomniac Games has revealed brand new story details for <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> alongside an official story trailer, featuring bloody battles, mutants, and a ton of villains.</p><p>Revealed at San Diego Comic-Con, the trailer kicks off with Logan, aka Wolverine, confronting Jean Grey in what looks to be the aftermath of a battle. The pair clearly share a lot of history in this story, and Jean can be shown accompanying Logan on missions as they rescue mutants and investigate threats as part of Team X.</p><p>"New allies and formidable adversaries emerge in the clash for mutant survival," the new story description reads. "As Wolverine, unite with Jean Grey to protect those most vulnerable. Fight alongside Team X to confront the world’s deadliest villains in the caliber of Bolivar Trask, Omega Red, and Deathstrike, and stand against oppressive forces like The Reavers and The Hand."</p><p>We also get a look at more members of Team X - the X-Men don't exist in this story - which includes Sabretooth, Mystique, and Sunfire. At one point, we also see a quick glimpse of another unnamed character, who appears to be played by <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us</em></a> actor Troy Baker.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>There are plenty of shots of Logan in different cities around the world as he takes on enemies like Deathstrike and, notably, The Hand, which you might be familiar with because they're one of the major villainous organizations of the Daredevil TV series and the upcoming movie, <a href="https://www.techradar.com/streaming/entertainment/spider-man-4-hub">Spider-Man: Brand New Day</a>.</p><p>Insomniac also dropped some brand new <a href="https://blog.playstation.com/2026/07/23/marvels-wolverine-story-trailer-new-art-composer-details-and-more/" target="_blank">artwork</a> for the game as well, showing Logan taking on The Hand, and it looks awesome.</p><p>In addition to a new story trailer, the studio also announced a collaboration with Arc System Works to bring Wolverine’s suit from <em>Marvel Tōkon: Fighting Souls</em> to <em>Marvel’s Wolverine</em>, as well as revealed a digital prequel comic book that takes place before the game.</p><p>It was also confirmed that award-winning composer David Fleming crafted the music behind Marvel’s Wolverine, which will be released on August 28, but fans can listen to the first track, "Logan," on available platforms like <a href="https://open.spotify.com/album/1UljqvpAOZtw0vkAda75VG" target="_blank">Spotify</a>, <a href="https://apple.co/4ykYjlf" target="_blank">Apple</a>, <a href="https://music.youtube.com/browse/MPREb_4vKwLITMZEW" target="_blank">YouTube</a>, and <a href="https://www.amazon.com/music/player?trackAsin=B0H8X5CDSG" target="_blank">Amazon</a>.</p><p>Marvel's Wolverine launches exclusively on PlayStation 5 on September 15.</p>
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                                                            <title><![CDATA[ Square Enix just dropped Final Fantasy 10 and 10-2 for Nintendo Switch 2 with some key upgrades — but there's bad news for existing Switch version owners ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo/square-enix-just-dropped-final-fantasy-10-and-10-2-for-nintendo-switch-2-with-some-key-upgrades-but-theres-bad-news-for-existing-switch-version-owners</link>
                                                                            <description>
                            <![CDATA[ Final Fantasy 10 and 10-2 just dropped on Nintendo Switch 2. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 10:47:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Banner art for Final Fantasy X and X2 on Switch 2.]]></media:description>                                                            <media:text><![CDATA[Banner art for Final Fantasy X and X2 on Switch 2.]]></media:text>
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                                <ul><li><strong>Square Enix just released </strong><em><strong>Final Fantasy 10 </strong></em><strong>and </strong><em><strong>Final Fantasy 10-2 </strong></em><strong>for Nintendo Switch 2</strong></li><li><strong>The bundle now runs at a higher resolution with improved textures and some quality of life additions</strong></li><li><strong>There is no upgrade path for existing owners of the original Switch version, however</strong></li></ul><p>Square Enix just released new versions of its iconic role-playing games <em>Final Fantasy 10  </em>and <em>Final </em><a href="https://www.techradar.com/gaming/consoles-pc/final-fantasy-10-2-at-20-how-breaking-the-series-golden-rule-changed-final-fantasy-forever"><em>Fantasy 10-2</em></a><em> </em>for Nintendo Switch 2, but there's some bad news if you own the existing Switch editions.</p><p>The two games come as a combined HD Remaster bundle, which is currently available on the Switch 2 eShop for $49.99 / 44.99 / AU$79.95.  There's no upgrade path if you bought the same remasters when they released for the original Nintendo Switch back in 2019. This means if, like me, you have a copies for Nintendo Switch, your only option to get your hands on these new ports is to buy them again at full price.</p><p>It's a huge shame, especially considering the fact that the Nintendo Switch 2 ports do look better in my experience.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ty5GfJ48tiNKBEMxPxFu8L.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DEVYk8qDzv9f7Wct4ooyVS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MpbCLSYfwfMhF4ZufFdeBL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/o4kn6ADMZehQxaPjuNV3fS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ihZ5V9aS5iQB4L4xZJP5CL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fkjaFngWnCuzXAbaifZhWS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qKidqZfjBXD2TF8rT8AUCL.jpg" alt="Final Fantasy X on Nintendo Switch." /><figcaption>Nintendo Switch (running on Nintendo Switch 2 with handheld mode boost enabled).<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QznPQtyrFgbhmF3Q4ZMqQS.jpg" alt="Final Fantasy X on Nintendo Switch 2." /><figcaption>Native Nintendo Switch 2 version.<small role="credit">Square Enix</small></figcaption></figure></figure><p>The publisher provided a copy of the Switch 2 game earlier this morning and, weirdly, it turns out that it does not offer a save transfer feature — so I've only been able to compare very early sections in <em>Final Fantasy 10</em>. </p><p>Still, as you can see from the images above (captured in handheld mode), the Switch 2 port has a noticeably higher resolution picture (even with the Switch 2's handheld mode boost option enabled) and much better looking textures — especially if you pay attention to the background terrain while characters are speaking.</p><p>Unfortunately, it seems like the game is still locked to 30fps, though that shouldn't come as much of a surprise as every version so far has had the same restriction.</p><p>The Switch 2 edition also comes with some quality of life features that were previously added to the PC port of the games but absent on the original Switch. This includes the ability to speed up the game, turn off annoying random encounters, give yourself loads of items, and so on.</p><p>It's the kind of extra content that you would want from a $10 upgrade, but certainly does not justify paying full price. If you haven't played <em>Final Fantasy 10  and Final Fantasy 10-2  </em>this new port is likely to be a more tempting option, as these small changes still mean that it is the best version on Nintendo platforms right now.</p><p>First released in 2001 for PlayStation 2, <em>Final Fantasy 10 </em>sees protagonist Tidus as he navigates a fictional world inspired by the tropical islands of Southeast Asia in a quest to defeat a powerful evil creature. </p><p>Despite its age, it's considered one of the <a href="https://www.techradar.com/news/best-rpgs">best RPGs</a> with fans praising its distinctive art direction and emotional narrative. Its sequel, <em>Final Fantasy 10-2</em>, dropped in 2003 and continues the story in the same setting.</p>
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                                                            <title><![CDATA[ 'They may never have considered what physical editions mean to the people who value them' — Disgaea creator disagrees with Sony's decision to end the production of game discs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/they-may-never-have-considered-what-physical-editions-mean-to-the-people-who-value-them-disgaea-creator-disagrees-with-sonys-decision-to-end-the-production-of-game-discs</link>
                                                                            <description>
                            <![CDATA[ Former Nippon Ichi Software CEO Sohei Niikawa has objected to Sony's plan to end disc production, saying the company might as well eliminate hardware too. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 10:21:03 +0000</pubDate>                                                                                                                                <updated>Fri, 24 Jul 2026 12:48:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 discs for 007 First Light and Resident Evil Requiem]]></media:description>                                                            <media:text><![CDATA[PS5 discs for 007 First Light and Resident Evil Requiem]]></media:text>
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                                <ul><li><strong>Former Nippon Ichi Software CEO Sohei Niikawa has criticized Sony's decision to end the production of game discs</strong></li><li><strong>The </strong><em><strong>Disgaea</strong></em><strong> creator says the company doesn't "understand the feelings" of physical game fans</strong></li><li><strong>He adds, "If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too"</strong></li></ul><p>Former Nippon Ichi Software CEO and creator of the tactical role-playing video game series <em>Disgaea</em>, Sohei Niikawa, has objected to <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's plan to end disc production</a>, saying the company might as well eliminate hardware too.</p><p>Sony announced its decision earlier this month, calling it a "natural direction" for the company that will come into effect by January 2028. It means that in the future, PlayStation owners won't be able to purchase discs for new games. </p><p><a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">Fans have been vocal about their anger at the decision</a> and have called on Sony to change its mind. Even Former PlayStation Worldwide Studios boss <a href="https://www.techradar.com/gaming/ex-playstation-boss-calls-sonys-plan-to-kill-physical-disc-production-fairly-dramatic-and-remembers-a-time-when-digital-sales-were-zero-percent-because-we-didnt-have-a-digital-market">Shawn Layden has called the plan to move all-digital "a fairly dramatic decision."</a></p><p>Now, speaking to <a href="https://noisypixel.net/disgaea-creator-playstation-end-physical-games-hardware/" target="_blank">Noisy Pixel </a>at Anime Expo 2026, Niikawa has also criticized Sony, saying that while he understands the plan "From a purely business perspective," it will hurt PlayStation fans.</p><p>"I think physical editions of games are very important," Niikawa said, explaining that fans who buy physical copies can hold a "great deal of value" and memories, and can even be taken to events to be signed by their creators.</p><p>"Physical games are important because they can carry that kind of meaning," he said.</p><p>"I can understand why the people at Sony would make that decision. However, the executives who decided it have probably never experienced coming to an event like Anime Expo and having someone approach them with a physical game to ask for an autograph. </p><p>"I don’t think they understand the feelings of those fans, and they may never have considered what physical editions mean to the people who value them."</p><p>He added, "If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too. A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."</p><p>For now, Sony appears firm in its decision, and analysts have determined that <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">it won't change its mind</a>, despite the backlash, arguing that "Digital is just too lucrative," in the current business. </p><p>Circana's Mat Piscatella also believes that Sony is taking advantage of the current digital market, and recently reported that <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">only seven PlayStation games have sold more than 100,000 physical units year-to-date in the US</a>.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Friday, July 24 (game #1139) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-24-july-2026</link>
                                                                            <description>
                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Thursday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-23-july-2026"><strong>NYT Connections hints and answers for Thursday, July 23 (game #1138)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-24-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-24-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1139-today-s-words"><span>NYT Connections today (game #1139) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kUFYux6iXE67f9QxAJstGd" name="TR_nyt_connections-hints-1139" alt="NYT Connections hints for game 1139 on a purple background" src="https://cdn.mos.cms.futurecdn.net/kUFYux6iXE67f9QxAJstGd.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>SPARK</li><li>CANTER</li><li>LLAMA</li><li>JOG</li><li>WALK</li><li>YAK</li><li>SINGLE</li><li>NONE</li><li>RAMBLE</li><li>PROMPT</li><li>FRYER</li><li>DRONE</li><li>REFRESH</li><li>STRIKEOUT</li><li>BABBLE</li><li>HOME RUN</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1139-hint-1-group-hints"><span>NYT Connections today (game #1139) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Chat for too long</li><li><strong>GREEN: </strong>Baseball terms</li><li><strong>BLUE: </strong>Reboot the brain</li><li><strong>PURPLE: </strong>Sounds divine</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1139-hint-2-group-answers"><span>NYT Connections today (game #1139) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>TALK AT LENGTH</li><li><strong>GREEN: </strong>OUTCOMES FOR A BATTER</li><li><strong>BLUE: </strong>BRING TO MIND, AS A MEMORY</li><li><strong>PURPLE: </strong>HOMOPHONES OF RELIGIOUS ROLES</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1139-the-answers"><span>NYT Connections today (game #1139) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ahbB7TamfYLWqcsjumAMMd" name="TR_nyt_connections-answers-1139" alt="NYT Connections answers for game 1139 on a purple background" src="https://cdn.mos.cms.futurecdn.net/ahbB7TamfYLWqcsjumAMMd.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1139, are…</p><ul><li><strong>YELLOW: TALK AT LENGTH: </strong>BABBLE, DRONE, RAMBLE, YAK</li><li><strong>GREEN: OUTCOMES FOR A BATTER: </strong>HOME RUN, SINGLE, STRIKEOUT, WALK</li><li><strong>BLUE: BRING TO MIND, AS A MEMORY: </strong>JOG, PROMPT, REFRESH, SPARK</li><li><strong>PURPLE: HOMOPHONES OF RELIGIOUS ROLES: </strong>CANTER, FRYER, LLAMA, NONE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>2 mistakes</li></ul><p>Yesterday, “baseball” was one of the tiles and today it appeared to be one of the categories. However, I was wary of a trap so decided to steer clear of HOME RUN, WALK and STRIKEOUT until later in the game — not least because I couldn’t see a fourth obvious baseball term.</p><p>Instead, I decided to collect WALK, RAMBLE, JOG and CANTER in a group I was thinking signified slow movement. Alas, I was very wrong. Finally, I saw the correct group for RAMBLE and was on my way.</p><p>Feeling brave, I added SINGLE to my baseball list and landed the OUTCOMES FOR A BATTER group and then successfully saw the four tiles connected to BRING TO MIND, AS A MEMORY. Close to a STRIKEOUT, but far from a HOME RUN.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-thursday-july-23-2026-game-1138"><span>Yesterday's NYT Connections answers (Thursday, July 23, 2026, game #1138)</span></h3><ul><li><strong>YELLOW: SPHERICAL THINGS: </strong>BASEBALL, GLOBE, MARBLE, ORANGE</li><li><strong>GREEN: IN AN ANXIOUS STATE: </strong>EXCITED, FEBRILE, FRENETIC, INTENSE</li><li><strong>BLUE: PARTS OF AN AIRPORT: </strong>APRON, HANGAR, RUNWAY, TERMINAL</li><li><strong>PURPLE: ENDING IN GEOMETRY TERMS: </strong>APPOINT, DEPLANE, FELINE, JANGLE</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ I was impressed by the spec of this budget gaming keyboard — but there’s one feature it desperately needs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/keyboards/keychron-k2-ultra-8k-review</link>
                                                                            <description>
                            <![CDATA[ The Keychron K2 Ultra 8K has the spec of a top-tier mechanical keyboard without the high price tag — but can it really challenge the best of them? ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Keyboards]]></category>
                                                    <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Peripherals &amp; Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Three-quarter view of Keychron K2 Ultra 8K on a desk with pink wall in background]]></media:description>                                                            <media:text><![CDATA[Three-quarter view of Keychron K2 Ultra 8K on a desk with pink wall in background]]></media:text>
                                <media:title type="plain"><![CDATA[Three-quarter view of Keychron K2 Ultra 8K on a desk with pink wall in background]]></media:title>
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                                <h2 class="article-body__section" id="section-keychron-k2-ultra-8k-one-minute-review"><span>Keychron K2 Ultra 8K: One-minute review</span></h2><p>The K2 Ultra 8K is a wireless mechanical keyboard that aims to compete with the big names in the space.</p><p>It adopts a fairly basic design, harking back to keyboards of yore with its chunky chassis and tall keycaps. This substantial form is complimented by a reassuring weight that keeps the unit in place, without being too heavy to move around when needed.</p><p>The aluminum frame is also welcome thanks to its pleasingly solidity, although its texture isn’t the most alluring. The keycaps are of a better quality, though, since they’re Double Shot PBT, which often adorns the <a href="https://www.techradar.com/news/gaming/10-best-gaming-keyboards-1295703">best gaming keyboards</a>. Their opaque lettering means the backlighting fails to shine through them, which is an oversight committed by many Keychron keyboards.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1094px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="96Le5v7GutDCd7V2b25uiK" name="Imported image 1 - 1784537999367" alt="Keychron K2 Ultra 8K" src="https://cdn.mos.cms.futurecdn.net/96Le5v7GutDCd7V2b25uiK.jpg" mos="" align="middle" fullscreen="" width="1094" height="615" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>To customize the inputs of the K2 Ultra 8K, you can use Keychron’s Web App. There are plenty of remapping options here, with numerous system and media commands available. There’s also a SOCD feature with a few different modes to choose from. You can also adjust the bounce time of both down and up strokes.</p><p>My review unit came with Red switches, which performed quite well. They were slightly lubed and well-damped, while still retaining a certain snappiness. However, I found their actuation a little too deep, which did result in some of my presses failing to register. Also, the sheer thickness of the keyboard did cause my wrists to ache after a while. </p><p>Using the WASD position when gaming was a little more comfortable than a typing position, and the generous spacing of the keys made navigating them quite easy. The quick rebound of the keys was also something I appreciated, and helped to make up somewhat for that aforementioned deep actuation point. Both wireless connectivity options worked well, and hot-swapping between devices was easy, thanks to the switch on the side of the unit. </p><p>The K2 Ultra 8K is competitively priced for a wireless mechanical keyboard with hot-swappable hardware. It can’t match the sheer performance and premium designs of its more notable rivals, such as the <a href="https://www.techradar.com/computing/keyboards/razer-blackwidow-v4-pro-75-percent-review">Razer BlackWidow V4 Pro 75%</a> and the <a href="https://www.techradar.com/computing/keyboards/hyperx-origins-2-1800-review">HyperX Origins 2 1800</a>, but considering all that it offers, the K2 Ultra 8K is good value.</p><h2 class="article-body__section" id="section-keychron-k2-ultra-8k-review-price-and-availability"><span>Keychron K2 Ultra 8K review: Price and availability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1094px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="xWTSFDUpUd3FeKKwUBrboK" name="Imported image 2 - 1784537999368" alt="Keychron K2 Ultra 8K" src="https://cdn.mos.cms.futurecdn.net/xWTSFDUpUd3FeKKwUBrboK.jpg" mos="" align="middle" fullscreen="" width="1094" height="615" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>$119.99 (about £90 / AU$170) </strong></li><li><strong>Available now with various switch types</strong></li><li><strong>Reasonable for a wireless gaming keyboard</strong></li></ul><p>The K2 Ultra 8K costs $119.99 (about £90 / AU$170) and is available now. Three stock switches are available to choose from: Red, Brown, or Banana. </p><p>This is a reasonable price for a hot-swappable, wireless mechanical keyboard with premium materials and numerous customizations available. Equivalent models from bigger brands are generally more expensive. Take the <a href="https://www.techradar.com/computing/keyboards/razer-blackwidow-v4-pro-75-percent-review">Razer BlackWidow V4 Pro 75%</a>, which is an eyewatering $299 / £299 / AU$499. However, this is one of the best mechanical gaming keyboards I’ve ever tested, and it offers a wealth of customizations that put many others, including the K2 Ultra 8K, to shame.</p><p>Then there’s the <a href="https://www.techradar.com/computing/keyboards/hyperx-origins-2-1800-review">HyperX Origins 2 1800</a>, another superb mechanical keyboard, but one that’s only marginally more expensive than the K2 Ultra 8K. Again, I thought this performed better than the K2 Ultra 8K when I tested it, although its customizations aren’t as extensive. It’s also wired only, which diminishes its value somewhat relative to the K2 Ultra 8K.</p><ul><li><strong>Value: 4.5 / 5</strong></li></ul><h2 class="article-body__section" id="section-keychron-k2-ultra-8k-review-specs"><span>Keychron K2 Ultra 8K review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Layout</p></td><td  ><p>TKL</p></td></tr><tr><td class="firstcol " ><p>Switch</p></td><td  ><p>Keychron Apex Switch (mechanical)</p></td></tr><tr><td class="firstcol " ><p>Programmable keys</p></td><td  ><p>Yes</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>12.3 x 4.8 x 1.2 inches / 311.5 x 121.5 x 31.2mm</p></td></tr><tr><td class="firstcol " ><p>RGB or backlighting</p></td><td  ><p>Yes (customizable)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-keychron-k2-ultra-8k-review-design-and-features"><span>Keychron K2 Ultra 8K review: Design and features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1094px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="XpsSSvjTFYDYwTgCsmYDuK" name="Imported image 3 - 1784537999368" alt="Keychron K2 Ultra 8K" src="https://cdn.mos.cms.futurecdn.net/XpsSSvjTFYDYwTgCsmYDuK.jpg" mos="" align="middle" fullscreen="" width="1094" height="615" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Very thick</strong></li><li><strong>Solid aluminum frame</strong></li><li><strong>Numerous customizations via web app</strong></li></ul><p>The K2 Ultra 8K has a somewhat retro design with some modern touches. The chunky chassis and squared off frame are certainly throwbacks to simpler time, but the keycaps are more contemporary affairs, thanks to their soft, rounded form. </p><p>With that thick body comes a considerable weight. This helps keep the K2 Ultra 8K planted, yet it’s not too heavy to make moving it around a chore when needed. It also contributes to the unit’s durability, as does the aluminum construction of the frame. This doesn’t feel quite as premium as others, owing to its slightly rough texture, but it’s welcome all the same. Better are the keycaps, since they’re Double Shot PBT, which is the gold standard in the keyboard world.</p><p>Somewhat unusually, the USB-C port is located on the left side of the K2 Ultra 8K rather than the rear. This may prove inconvenient for certain setups, but thankfully it’s positioned quite far back, so the difference isn’t that huge. Also, the provided USB cable has an L-shaped jack, so it doesn’t protrude outwards all that much, with the cable naturally running towards the likely location of your device. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1094px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="CF9BY6s9J35mnpTF26nHoK" name="Imported image 4 - 1784537999368" alt="Keychron K2 Ultra 8K" src="https://cdn.mos.cms.futurecdn.net/CF9BY6s9J35mnpTF26nHoK.jpg" mos="" align="middle" fullscreen="" width="1094" height="615" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There is some RGB backlighting on the K2 Ultra 8K, but like other Keychron keyboards, this is quite lackluster. It barely shines through the spaces between each keycap and since the keycap symbols are opaque, you still can’t make them out in a dark environment, which rather defeats the point of backlighting in the first place. Keychron does sell transparent keycaps, but this is an add-on you have to purchase separately rather than being a configurable substitute.</p><p>At least this lighting can be customized, either by using the dedicated key in the top-right corner or Keychron’s Web App. This app contains a lot of options for patterns and colors. It also features input customizations, with a wealth of rebinding options that includes various media and system shortcuts. </p><p>There aren’t any advanced performance-based features here, save for bounce time settings and an SOCD function. The former lets you set the press and reset times independently for keys. There are two sliders for this purpose with a range of 10-50ms, with millisecond increments. The latter lets you adjust key priority when two are pressed at the same time — you can set the first pressed key to take priority, a chosen key to always take priority, or both to cancel. </p><p>As web apps go, Keychron’s is fast and easy to use. I didn’t encounter any frustrating loading times and or major bugs. Still, I would’ve preferred a standalone app for the sake of convenience, saving you from having to load your browser every time. </p><ul><li><strong>Design and features: 4 / 5</strong></li></ul><h2 class="article-body__section" id="section-keychron-k2-ultra-8k-review-performance"><span>Keychron K2 Ultra 8K review: Performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1094px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="dXwkEvXHrzvk67Q9sXbJvK" name="Imported image 5 - 1784537999368" alt="Keychron K2 Ultra 8K" src="https://cdn.mos.cms.futurecdn.net/dXwkEvXHrzvk67Q9sXbJvK.jpg" mos="" align="middle" fullscreen="" width="1094" height="615" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Actuation too deep for effective typing</strong></li><li><strong>Good key spacing and response for gaming</strong></li><li><strong>Unit thickness can cause discomfort</strong></li></ul><p>My review unit came with Keychron’s Red switches, which felt a little heavier than I’m used to. They’re damped and lubed to a reasonable degree, though, which made their operation smooth, and I found the clicky impact at the end of a key’s travel quite satisfying. </p><p>I was less enamored with the actuation point. It felt like I had to press down quite far for inputs to register, which caused me issues when typing fast, as characters were often missed. Typing isn’t helped by the tall keycaps, either: as someone who usually prefers a low profile, my ability to glide around the board was limited. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1094px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="Z8LegF9d9zsddAFXiv3i4L" name="Imported image 6 - 1784537999368" alt="Keychron K2 Ultra 8K" src="https://cdn.mos.cms.futurecdn.net/Z8LegF9d9zsddAFXiv3i4L.jpg" mos="" align="middle" fullscreen="" width="1094" height="615" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What’s more, that aforementioned thickness of the chassis caused me some discomfort after a while, even with the feet folded out, as I had to angle my wrists a fair amount. The K2 Ultra 8K is crying out for a wrist rest, but alas it doesn’t come with one.</p><p>Thankfully, I found gaming in the WASD position less problematic. Despite the compact nature of the layout, the keys are still generously separated, while the ergonomic shape makes navigating them quite easy. They also rebound quickly, too, which somewhat makes up for that deep actuation point.</p><p>I didn’t have any issues when connecting the K2 Ultra 8K to my PCs wirelessly via the 2.4GHz USB dongle or via Bluetooth. Hot-switching between two devices was also easy and effective, thanks to the slider on the side of the unit.</p><ul><li><strong>Performance: 3.5 / 5</strong></li></ul><h2 class="article-body__section" id="section-should-i-buy-the-keychron-k2-ultra-8k"><span>Should I buy the Keychron K2 Ultra 8K?</span></h2><h2 id="scorecard">Scorecard</h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Attributes</strong></p></td><td  ><p><strong>Notes</strong></p></td><td  ><p><strong>Rating</strong></p></td></tr><tr><td class="firstcol " ><p>Value</p></td><td  ><p>Not many mechanical keyboards offer better value than this.</p></td><td  ><p>4.5 / 5</p></td></tr><tr><td class="firstcol " ><p>Design and features</p></td><td  ><p>Very solid and quite heavy. The keycaps are high quality, too, although the backlighting is poor. It sorely needs a wrist rest, too. </p></td><td  ><p>4 / 5</p></td></tr><tr><td class="firstcol " ><p>Performance</p></td><td  ><p>Presses are satisfying and quite quick, although it requires a heavier touch than I would’ve preferred.</p></td><td  ><p>3.5 / 5</p></td></tr><tr><td class="firstcol " ><p>Overall rating</p></td><td  ><p>Considering its spec, the K2 Ultra 8K is good value for money, but its key registering issues and uncomfortable thickness dent its appeal somewhat.</p></td><td  ><p>3.5 / 5</p></td></tr></tbody></table></div><h2 id="buy-it-if-3">Buy it if…</h2><div class="product"><p><strong>You want a tough unit</strong><br>The aluminum frame and substantial weight make the K2 Ultra 8K a durable board.</p></div><div class="product"><p><strong>You want to save money</strong><br>There aren’t many keyboards offering this kind of spec at such a low price point.</p></div><h2 id="don-t-buy-it-if-4">Don't buy it if…</h2><div class="product"><p><strong>You have a light touch</strong><br>With the Red switches at least, the K2 Ultra 8K doesn’t always respond to light presses, especially when typing quickly.</p></div><div class="product"><p><strong>You don’t have a wrist rest</strong><br>The K2 Ultra 8K is a very thick unit, and using it can get uncomfortable after a while if you have no wrist support.</p></div><h2 class="article-body__section" id="section-keychron-k2-ultra-8k-review-also-consider"><span>Keychron K2 Ultra 8K review: Also consider</span></h2><div class="product"><p><strong>HyperX Origins 2 1800</strong><br>The Origins 2 1800 isn’t much more expensive than the K2 Ultra 8K, but it feels slightly more upmarket. It also performed better in my testing. It doesn’t quite have the same level of input customization, and this model isn’t wireless, but it’s still a great mechanical experience. Read our full <a href="https://www.techradar.com/computing/keyboards/hyperx-origins-2-1800-review" data-dimension112="5bbb7314-841c-11f1-805b-09e6b14ec317" data-action="Deal Block" data-label="HyperX Origins 2 1800 review" data-dimension48="HyperX Origins 2 1800 review" data-dimension25="">HyperX Origins 2 1800 review</a>.</p></div><div class="product"><p><strong>Razer BlackWidow V4 Pro 75%</strong><br>I don’t think I’ve tried a better mechanical keyboard than this. The feedback and satisfaction from key presses is second to none, and the amount of customization is fantastic. However, it’s vastly more expensive than the K2 Ultra 8K — and many other gaming keyboards. Read our full <a href="https://www.techradar.com/computing/keyboards/razer-blackwidow-v4-pro-75-percent-review" data-dimension112="5bbb738c-841c-11f1-802b-b19b651d0afe" data-action="Deal Block" data-label="Razer BlackWidow V4 Pro 75% review" data-dimension48="Razer BlackWidow V4 Pro 75% review" data-dimension25="">Razer BlackWidow V4 Pro 75% review</a>.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1094px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="swVjiK3uUqXai7AVmcpNxK" name="Imported image 7 - 1784537999368" alt="Keychron K2 Ultra 8K" src="https://cdn.mos.cms.futurecdn.net/swVjiK3uUqXai7AVmcpNxK.jpg" mos="" align="middle" fullscreen="" width="1094" height="615" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-keychron-k2-ultra-8k"><span>How I tested the Keychron K2 Ultra 8K</span></h2><ul><li><strong>Tested for a few days</strong></li><li><strong>Used for a variety of tasks</strong></li><li><strong>Plenty keyboard reviewing experience</strong></li></ul><p>I used the Keychron K2 Ultra 8K for a couple of days, during which time I used it for working, gaming, and general browsing. I connected to two different Windows 11 PCs, one via the 2.4GHz dongle and the other via Bluetooth. I also used it in wired mode with the supplied cable. </p><p>I played games such as <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> and <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>, both of which are good tests for the responsiveness of key presses and the comfort of using the all-important WASD position. </p><p>I’ve been using keyboards for decades for all sorts of purposes, from working to gaming. I’ve also reviewed a large number of them, from budget offerings to high-performing, feature-filled extravagances.</p><ul><li><a href="https://www.techradar.com/news/how-we-test"><u>Read TechRadar’s reviews guarantee</u></a></li><li><em>First reviewed: July 2026</em></li></ul>
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                                                            <title><![CDATA[ Zach Cregger's Resident Evil just got a new trailer and eagle-eyed fans have already spotted some video game easter eggs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/zach-creggers-resident-evil-just-got-a-new-trailer-and-eagle-eyed-fans-have-already-spotted-some-video-game-easter-eggs</link>
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                            <![CDATA[ A new trailer for Zach Cregger's Resident Evil film has been released, and it's filled with easter eggs from the beloved video game series. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 16:16:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil]]></media:description>                                                            <media:text><![CDATA[Resident Evil]]></media:text>
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                                <ul><li><strong>A new trailer for Zach Cregger's </strong><em><strong>Resident Evil</strong></em><strong> film has just been released</strong></li><li><strong>The full-length trailer offers a deeper look at the story, setting, and main character Bryan</strong></li><li><strong>It also features several references and easter eggs related to the video game series</strong></li></ul><p>A new trailer for Zach Cregger's <em>Resident Evil</em> film has been released, and it's filled with easter eggs referring the beloved video game series.</p><p><a href="https://www.techradar.com/streaming/entertainment/the-first-resident-evil-movie-trailer-from-weapons-director-zach-cregger-is-finally-here-and-it-looks-like-the-horror-video-game-series-is-getting-the-adaptation-it-deserves">The first teaser</a> for the upcoming adaptation already had me sold, but the latest full-length official trailer has convinced me that it could be as good as Cregger's other horror flicks, <a href="https://www.techradar.com/streaming/entertainment/weapons-review"><em>Weapons</em></a> and <em>Barbarian</em>.</p><p>"In an all-new story, <em>Resident Evil </em>follows Bryan (Austin Abrams), a medical courier who unwittingly finds himself in an action-packed, non-stop race for survival as one fateful, horrifying night collapses around him in chaos," the official synopsis reads.</p><p>The trailer features Bryan, who is on his way to Raccoon City to deliver medical materials to the general hospital, when he crashes into what looks like a zombie. It seems like a call-back to the <a href="https://www.techradar.com/reviews/resident-evil-2-remake-review"><em>Resident Evil 2</em></a> opening sequence and is just one of many easter eggs and references fans have also picked up on in the trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9Aiv1cqmH4w" allowfullscreen></iframe></div></div><p>In classic <em>Resident Evil</em> fashion, Bryan finds a shotgun on a wall but no ammo, and he can be seen desperately searching a creepy, abandoned home while hiding from a zombie.</p><p>When he does eventually find some shotgun shells, they're very clearly the same ones featured in <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em></a>, oddly enough. There is also a quick shot of a dark room, and a typewriter can be seen on the desk, a neat little reference to the save points in safe rooms from the games.</p><p>It's confirmed that the Cregger adaptation is set in 1998 during the events of <em>Resident Evil 2</em>, but the director has confirmed Leon S. Kennedy and Claire Redfield won't make an appearance.</p><p><em>Resident Evil</em> releases in theatres on September 18.</p>
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                                                            <title><![CDATA[ Amazon Luna boss thinks rising hardware prices could push more hardcore gamers to cloud gaming — 'You're going to see more people that are priced out of the market' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-industry/amazon-luna-boss-thinks-rising-hardware-prices-could-push-more-hardcore-gamers-to-cloud-gaming-youre-going-to-see-more-people-that-are-priced-out-of-the-market</link>
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                            <![CDATA[ Amazon's GM of gaming thinks the rising cost of consoles and PC components could push more hardcore gamers towards cloud streaming. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 16:07:15 +0000</pubDate>                                                                                                                                <updated>Thu, 23 Jul 2026 17:58:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Cloud Computing]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Amazon has launched a new Luna gaming platform]]></media:description>                                                            <media:text><![CDATA[Amazon Luna]]></media:text>
                                <media:title type="plain"><![CDATA[Amazon Luna]]></media:title>
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                                <ul><li><strong>Amazon's gaming boss thinks ballooning hardware prices could push more hardcore gamers towards cloud streaming services</strong></li><li><strong>He argued that the price of consoles increasing by 'six, seven times' would mean some gamers become 'priced out of the market'</strong></li><li><strong>He thinks the RAM crisis, and rising prices, will not be 'going away anytime soon'</strong></li></ul><p>Amazon GM of gaming Jeff Gattis thinks the rising cost of consoles and PC components could push more hardcore gamers towards cloud streaming, via services such as Amazon's own <a href="https://www.techradar.com/gaming/amazon-luna-review">Luna</a>.</p><p>In a recent interview about the service, I asked whether Gattis anticipates cloud gaming becoming a more popular option for core players as traditional systems become much more expensive. </p><p>"Yeah. I wouldn't have said that 18 months ago, and I will say our business model is not really predicated on this this massive shift where everybody turns in their consoles and PCs and comes over to cloud" he said.</p><p>"But gosh, when you start to see the prices of the Steam Machine and the rumors of PlayStation and Xbox. As you get to $1,000, $1,500 hardware [...] you're going to see more people that are priced out of the market. They're going to consider other technologies". </p><p>Gattis, who previously led platform and subscriptions at Xbox, went on to share an anecdote to illustrate just how much prices have risen.</p><p>"I was telling somebody the other day that when I was back at Xbox a couple of years ago, we had our Series S console on discount [for a] holiday. I think it was about $199. To think in a span of two to three years we've gone from $200 to what's likely going to be six, seven times that price.</p><p>"I understand it's a it's a RAM crisis, it's worldwide, but I don't think that's going away anytime soon."</p><p>He was, however, careful to clarify that hardcore gamers moving to the cloud isn't a core part of Amazon's strategy: "It's not our strategy to accelerate that, but it's a nice tailwind if it does happen, and it's realistic to think that it might."</p><p>The comments come as Amazon rolls out a Fire TV update that <a href="https://www.techradar.com/gaming/prime-video-just-got-a-massive-free-upgrade-that-lets-you-instantly-play-games-like-fallout-on-your-tv-not-enough-people-know-about-it-says-amazon-gaming-head">gives Amazon Prime subscribers the ability to stream games like <em>Fallout 4 </em>or <em>Fortnite </em>from directly within Prime Video</a> via Luna in a bid to get more eyes on the service.</p>
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                                                            <title><![CDATA[ Valve launches two big Steam updates, and one of them arrives at a perfect time ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/pc-gaming/valve-launches-two-big-steam-updates-and-one-of-them-arrives-at-a-perfect-time</link>
                                                                            <description>
                            <![CDATA[ Valve continues to make the user experience on Steam easier via numerous updates, and two recent updates serve as major overhauls. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 15:50:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                <ul><li><strong>Steam gifting and wishlists have received big improvements in recent updates from Valve</strong></li><li><strong>Users can now gift games to friends and family directly via email</strong></li><li><strong>Wishlists now have categories and a new 'Demo Available' highlight</strong></li></ul><p>Valve's updates to Steam have consistently enhanced the user experience for PC gamers, and fortunately, two of its most recent additions continue that trend.</p><p>On <a href="https://store.steampowered.com/news/app/593110/" target="_blank">Steam News Hub</a>, Valve announced two major improvements to the Steam gifting system and wishlists: users can now gift games to friends and family via guest checkout, without being limited to digital gift cards and hardware purchases, and gift games via email.</p><p>As for wishlists: categories are now available, with options to filter the wishlist via category name, a new 'Demo Available' highlight once a demo becomes available, and share a link to a specific category or filtered view of a wishlist, ultimately allowing users to sort further and organize wishlisted titles.</p><p>Both updates have made wishlisting and gifting much easier, especially since the latter now has cross-region gifting. Essentially, in a scenario where a friend is in a higher-priced region, Steam will 'calculate the cost in your friend's region' at checkout – but it's important to note that this <em>must</em> be a friend for this type of gift to work.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.50%;"><img id="bPpKWB64ayUitQsUfB7Yqm" name="Steam wishlists" alt="GIF of Valve's new Steam wishlist update" src="https://cdn.mos.cms.futurecdn.net/bPpKWB64ayUitQsUfB7Yqm.gif" mos="" align="middle" fullscreen="" width="800" height="452" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">New wishlist update </span><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>Most importantly, the improvements made to Steam wishlists should come in handy for future purposes beyond 2026, but also arrive at the ideal time considering the very busy game release schedule this year.</p><p>Not only do gamers have plenty of triple-A titles to look forward to on Steam (notably in September), with the likes of <a href="https://www.techradar.com/gaming/after-4-hours-the-blood-of-dawnwalker-feels-like-everything-i-want-from-a-witcher-3-successor"><em>The Blood of Dawnwalker</em></a>, <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026"><em>Onimusha: Way of the Sword</em></a>, and <a href="https://www.techradar.com/gaming/control-resonant-sgf-2026-preview"><em>Control Resonant</em></a><em> </em>all in the same month, but numerous indie games are arriving too, like <a href="https://store.steampowered.com/app/3639070/BLACKWOOD/" target="_blank"><em>Blackwood</em></a>.</p><p>The demo highlight is a necessary update as well, since there are a significant number of games that either launch in early access or have been in development for years with long-running demo requests (i.e., <a href="https://store.steampowered.com/app/1731290/SPINE__This_is_Gun_Fu/" target="_blank"><em>Spine</em></a>).</p><p>Updates as such are great for SteamOS PCs, especially the Steam Machine, and the more improvements made for each feature on the Steam client, the better.</p>
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                                                            <title><![CDATA[ Campaign Evolved proves that the first Halo adventure is still fun to play 25 years later ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/halo-campaign-evolved-review</link>
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                            <![CDATA[ Halo: Campaign Evolved brings the classic sci-fi shooter to modern standards. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;George Yang is a freelance writer contributing to TechRadar&#039;s gaming coverage. He&#039;s also written for publications such as IGN, Rolling Stone, The Verge, and NPR.&lt;/p&gt;&lt;p&gt;George enjoys a variety of video games, mainly Japanese RPGs, but isn&#039;t afraid to branch out to other genres. Outside of video game coverage, George likes to write about tech and music (especially Kpop). He also goes to the gym in his spare time.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:text>
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                                <p>The <em>Halo</em> series is in an awkward spot right now. With 2021’s <a href="https://www.techradar.com/reviews/halo-infinite"><em>Halo Infinite</em></a> being the last major release, the franchise’s status as a system seller isn’t as strong as it was two decades ago. <a href="https://www.techradar.com/gaming/the-original-code-is-in-this-game-halo-campaign-evolved-executive-producer-says-some-level-layouts-have-been-redesigned-to-avoid-repetiveness-but-you-are-playing-the-dna-of-the-original-game"><em>Halo: Campaign Evolved</em></a> is a safe yet surprisingly competent remake of <em>Halo: Combat Evolved</em> that attempts to bring back the glory days.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Xbox Series X<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>July 28, 2026</p></div></div><p>My earliest memory of <em>Combat Evolved</em> on the original Xbox was when I could barely read. My dad was visiting his university friends from back in the day, and he left me with their college-aged children. I remember getting absolutely cooked in PvP, as the only video game I had ever played before that point was <em>Pokémon</em>.</p><p>25 years later, I’ve played every major <em>Halo</em> release, and even revisited 2011’s <em>Halo: Combat Evolved Anniversary</em> remaster to see how it fared before diving into <em>Campaign Evolved</em>. When playing these two back-to-back, they really put into perspective how much small changes could yield substantially different experiences.</p><h2 id="the-same-old-story">The same old story</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bXLRBTVBwrnNMhHi95D26Q" name="HCE_Banshee_Hijack_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/bXLRBTVBwrnNMhHi95D26Q.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Like the original game, <em>Halo: Campaign Evolved</em> follows the space marine Master Chief after his starship, the Pillar of Autumn, crash-lands on a large ring world. The Covenant alien race wants to destroy Earth, and it's up to Master Chief, along with his AI companion Cortana, to fight back against them. It’s the same exact story told in the original. Although it’s not particularly deep, it sets up an enticing universe that makes you eager to discover more about the Covenant, as well as the secrets of this new ring world.</p><p><em>Campaign Evolved</em> offers three new bonus missions that, together, act as a prequel to the events of the main story. Here, Master Chief and Sergeant Johnson join up, and the duo infiltrates an enemy ship to steal some data that could point them towards the Covenant’s home world. In these missions, Master Chief doesn’t have Cortana yet and is surprisingly more of a chatterbox than his usual stoic self. He and Sergeant Johnson constantly exchange quips — Johnson’s sarcasm juxtaposes well with the Chief’s more nonchalant attitude.</p><p>However, it’s tonally inconsistent. Without going into spoilers, the ending doesn’t explain Master Chief’s stoicism in the following events of <em>Campaign Evolved</em>. Chief’s demeanor here would fit better in a post-Bungie universe, where the series became more character-driven beginning with <em>Halo 4</em>. But as a prequel to the original trilogy, his frequent yapping feels out of character.</p><p>Additionally, the three missions trade the original’s streamlined level design in favor of the more modern <em>Halo</em> combat arena approach. Large-scale firefights across long structures and domes are everywhere. <em>Halo</em> is no stranger to enemy skirmishes, but they were kept at close to medium range encounters. I won’t lie and say I didn’t have fun playing these, but I just wish Halo Studios kept the new levels more uniform with the original’s design philosophy.</p><p>The prequel missions also reintroduce the Jiralhanae brutes, which were first introduced in <em>Halo 2</em>. These furry monstrosities are a nice change of pace when considering that enemy variety was limited in the original.</p><h2 id="back-to-basics">Back to basics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rwXANyxn9zVUoJCySc3fWP" name="HCE_1P_EnergySword_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/rwXANyxn9zVUoJCySc3fWP.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The first-person-shooter gameplay isn’t as revolutionary as it was back in 2001, but I enjoyed going back to the more boots-on-the-ground experience compared to flying around everywhere with Chief’s grappling hook in <em>Infinite</em>. There are so many small adjustments and additions to the gameplay that actually made me take modern <em>Halo</em> gameplay mechanics for granted.</p><p>For starters, you can now hijack enemy vehicles, something you couldn’t do in the original or even the <em>Anniversary </em>remaster. You instead had to either shoot the enemy piloting the vehicle first, or blow it up, hoping that it was still operable afterwards. When I replayed <em>Anniversary </em>ahead of <em>Campaign Evolved</em>, years of muscle memory conditioned me to hijack a vehicle, only to remember that Chief can’t do that and subsequently get run over and die!</p><p>Along with the typical weapons like the pistols, assault rifles, and rocket launchers, <em>Campaign Evolved</em> includes new weapons found in later <em>Halo</em> games like the Needle Rifle and the Brute Spiker.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pf9qMvUV32fsqa6F5DX6fP" name="HCE_Tank_Cooridor_AOTCR" caption="" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Pf9qMvUV32fsqa6F5DX6fP.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Campaign Remix unlocks after completing the game once. This takes all of your discovered Skulls and randomly chooses at the start which ones to activate, providing a fun and unpredictable experience. It’s a zany approach to spice up subsequent playthroughs and increase replayability.</strong></p></div></div><p> These new weapons actually feel more of a fit for the bonus missions. The Needle Rifle almost felt like a cheat code when I used it during the main campaign. Energy Swords were also in the original game, but Chief couldn’t pick those up. Now he can, and I never got tired of hearing the satisfying sizzling plasma every time I pulled it out. Effectively doubling the total weapon count, the minute-to-minute gunplay is more varied and fun than ever.</p><p>The radar now also shows an arrow up or down on red dots to indicate whether an enemy is above or below you. Verticality was always a personal issue for me in these games, so this is much appreciated. Power-ups can be held like in <em>Infinite</em>, letting you activate them when you want rather than in older <em>Halo</em> games where they activated upon pickup. This had a tangible impact on how I approached certain levels compared to the original, like Truth and Reconciliation, where I could choose the optimal time to turn invisible and sneak past enemies.</p><p>On the surface, these changes may <em>seem</em> minuscule. But when actually playing <em>Campaign Evolved</em>, I came to appreciate the gameplay iterations that came with later <em>Halo</em> games.</p><h2 id="the-human-connection">The human connection</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HvBzVWq2mhhsqhdCeq2n2Q" name="HCE_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/HvBzVWq2mhhsqhdCeq2n2Q.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Whereas the original only supported two-player co-op, <em>Campaign Evolved</em> can support up to four. This increase makes shootouts even more hectic and exciting, especially during the bonus missions where having a full team fits the combat design ethos. Online co-op is an easy process, as all you need to do is invite other players to your fireteam. Crossplay between PC, PlayStation, and Xbox players is a big plus too. </p><p>Performance is solid, even with bullets and explosions going off every second, although cutscenes can lag sometimes.</p><p>You can also find skull collectibles scattered throughout the campaign, which are gameplay modifiers that make your runs easier or harder, like enabling infinite ammo or disabling your sprint function. There’s a whopping 42 skulls to find, so not only do finding the skulls add more replayability to the campaign, but also turning them on does too.</p><p>The biggest letdown of <em>Campaign Evolved</em> is the lack of any PvP multiplayer. It’s a staple of the <em>Halo</em> series that makes this remake feel a bit lesser.</p><p>Even with the lack of PvP multiplayer, <em>Halo: Campaign Evolved</em> is comfortably the best way to play the first <em>Halo</em> adventure with all the bells and whistles that come with the modernized features of later games. The new bonus missions are fun if not a bit uneven. <em>Campaign Evolved</em> feels good to play, whether solo or with friends.</p><h2 id="should-i-play-halo-campaign-evolved">Should I play Halo: Campaign Evolved?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You love the series</strong><br>This goes without saying, but if you’re a fan of <em>Halo</em>, it’s well worth checking out Campaign Evolved for its updated gameplay mechanics and revisiting a classic.</p></div><div class="product"><p><strong>You like first-person shooters</strong><br><em>Halo</em> is <em>the</em> console-defining first-person shooter game that set the bar for many other modern franchises. The gunplay feels as slick and precise as ever in this remake.</p></div><div class="product"><p><strong>You like a more streamlined experience</strong><br>Compared to more recent <em>Halo</em> games like <em>Halo Infinite</em>, <em>Campaign Evolved </em>harkens back to more old-school level design rather than an open world.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You’re looking for PvP multiplayer</strong><br>Unfortunately, as the game’s title suggests, this remake only includes the campaign. If you want to experience multiplayer, go play <em>Halo: Combat Evolved Anniversary</em> via the <em>Master Chief Collection</em>.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Halo: Campaign Evolved</em> has an extensive suite of accessibility features. This includes text options like subtitles, HUD text, and voice chat text size. You can also adjust font, line spacing, and dialogue color for friends and foes.</p><p>There’s screen narration with volume and speed sliders, as well as color filters. You can adjust color correction strength, brightness, and contrast. Furthermore, you can turn on and off screen shake, flashing effects, and motion blur. For crosshairs, you can change the size, color, opacity, and thickness to see what works best for you.</p><p>There are also options to change directional damage indicators, navigation points, and even teammate markers to make finding things easier. Things like voice chat volume, widget opacity, and fade-out timer can be adjusted too.</p><h2 id="how-i-reviewed-halo-campaign-evolved">How I reviewed Halo: Campaign Evolved</h2><p>I played about 15 hours of<em> Halo: Campaign Evolved</em> (and counting) on <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>with a SANSUI 34-Inch Curved Gaming Monitor UWQHD. I finished the campaign, finding as many collectibles as I could along the way. I also played through the three prequel missions, as well as participated in a few missions with other reviewers in co-op.</p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ Star Wars Zero Company takes 30-40 hours to beat 'depending on your difficulty level and experience with the strategy genre' but won't have a New Game Plus mode ]]></title>
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                            <![CDATA[ Bit Reactor has confirmed that Star Wars Zero Company will take up to 40 hours to finish, and it won't have a New Game Plus mode. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 13:44:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Star Wars Zero Company </strong></em><strong>will take 30-40 hours to beat the main campaign</strong></li><li><strong>The game won't feature New Game Plus mode, romance systems, or branching story paths</strong></li><li><strong>Post-launch content is also unconfirmed at this time</strong></li></ul><p>Bit Reactor has confirmed that <em>Star Wars Zero Company </em>will take up to 40 hours to finish, and it won't have a New Game Plus mode.</p><p>The single-player turn-based tactics game is one of my most anticipated titles of the year, and ahead of its launch next month, the studio has conducted a <a href="https://store.steampowered.com/news/?emclan=103582791475110523&emgid=706651749010638589" target="_blank">community Q&A</a> to answer a long series of questions.</p><p>One of the first questions asked how long the campaign will be, and lead producer Caydence Funk has confirmed that "Depending on your difficulty level and experience with the strategy genre," it's estimated that it can take between 30 and 40 hours for the average player to beat. </p><p>It's also confirmed that the story will be linear with no romance systems or branching paths.</p><p>"While we are excited about pushing the genre forward with a more cinematic approach, this is still a turn-based tactics game at its heart where adept skill and strategy are needed to overcome tense combat challenges," Bit Reactor said. "That said, there are story moments that can alter based on who you have in your squad, but the overall story is a linear one from beginning to end."</p><p>Personally, 40 hours is the ideal length, and a linear story means I can experience everything the story without having to worry about missing out on additional storylines. </p><p>"As far as exploration goes, yes, you’ll have the ability to explore a section of some planets prior to engaging in turn-based combat on them," the studio added.</p><p>"This is a minor facet of the game that we feel adds a unique, immersive quality to <em>Star Wars Zero Company</em>. These small segments are a chance for you, as Hawks, to conduct the espionage that Zero Company excels at, and are main-story-only segments that can affect the subsequent combat by granting Intel and Advantage Points."</p><p>Unfortunately, the game won't launch with New Game Plus mode, so new playthroughs will have to be completely fresh, "but players will unlock certain customization options on subsequent playthroughs" through progress.</p><p><em>Zero Company</em> is set during one of my favorite <a href="https://www.techradar.com/uk/tag/star-wars">Star Wars</a> eras, the Clone Wars, so I'm very excited to experience a new story during this time period.</p><p>We can expect battles across the galaxy with the Separatist Alliance, a team consisting of a Clone Trooper, a Mandalorian, a Jedi Padawan, an Umbaran sniper, and more, as well as the appearance of Anakin Skywalker.</p><p>Customization will also play a big role in the game, and while players can't have an entire team of Clone Troopers, Bit Reactor confirmed that you'll have access to Clone armor cosmetics with the ability to customize your team's armor from the start. Outfits don't impact gameplay, but Clone Trooper helmets will provide a voice modulation effect, which sounds neat!</p><p>Even cooler, <a href="https://www.techradar.com/best/best-star-wars-the-clone-wars-episodes">The Clone Wars</a> TV series voice actor Dee Bradley Baker will provide his iconic voice to the character Trick and additional Clone Troopers, but the full cast has yet to be announced.</p><p>As for additional content, good news, there are no plans for microtransactions to be added to the game; however, the "Arc Trooper" Armor Set is only part of the "Grand Army of the Republic" Cosmetic Pack for the Deluxe Edition, but players will still have access to other cosmetic options in the base game.</p><p>The game also won't have mod support, and "right now" post-launch content isn't confirmed because Bit Reactor is "focused on making the best game we can at launch."</p><p>Star Wars Zero Company launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p>
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                                                            <title><![CDATA[ Prime Video just got a massive free upgrade that lets you instantly play games like Fallout on your TV — 'Not enough people know about it' says Amazon gaming head ]]></title>
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                            <![CDATA[ Amazon has brought its Luna service right into the Prime Video app for Fire TV devices. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Amazon Prime Video]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The new Games tab on Amazon Prime Video.]]></media:description>                                                            <media:text><![CDATA[The new Games tab on Amazon Prime Video.]]></media:text>
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                                <p>Prime Video just got a massive free upgrade that should be on your radar if you're interested in playing popular video games like <em>Fallout 4</em>, <em>Fortnite</em>, and <em>EA Sports FC 26 </em>on your TV at no extra cost.</p><p>From today, Amazon Prime subscribers using Fire TV devices in the US or UK will be able to access <a href="https://www.techradar.com/gaming/amazon-luna-review">Amazon Luna</a> titles from directly within the <a href="https://www.techradar.com/streaming/amazon-prime-video">Prime Video</a> app. Luna is the company's cloud gaming service, and lets you play entire games by streaming them directly to your device like you would a TV show or movie — simply pick what you want to play in the new games tab, connect your phone (or a compatible gamepad) to use as a controller, and you can dive straight in, with no download required.</p><p>You don't need to pay extra for this either, as a formidable library of games is already included with your Prime subscription. This includes a wide range of casual <a href="https://www.techradar.com/gaming/massive-amazon-prime-upgrade-lets-you-play-loads-of-great-games-for-free-including-party-favorites-for-the-whole-family">GameNight </a>titles designed for playing with a group of family or friends (including an exclusive <em>Angry Birds </em>and digital versions of popular board games like <em>Clue </em>and <em>Exploding Kittens</em>), in addition to some more hardcore titles available on a rotating basis.</p><p>If you want even more games, you can upgrade to Luna Premium for an additional $9.99 / £8.99 per month. </p><h2 id="prime-placement">Prime placement</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xTvqxq2OMX4" allowfullscreen></iframe></div></div><p>The move comes as Amazon tries to get more eyes on its game streaming service, which many Prime subscribers don't even know they have access to.</p><p>"You could argue we're the largest paid gaming subscription in the world," Amazon GM of gaming Jeff Gattis laughs in a conversation ahead of today's reveal. "Problem is, not enough people know about it."</p><p>Although he argues that the service is "really easy to get to if you know where you're going," he reckons the decision to initially roll it out via a dedicated Luna website and app that you "have to actively seek out and go find" has inadvertently created too many "friction points" for otherwise potentially interested users. </p><p>"It's crazy how much value we're putting in to the Prime tier," he added. "The fact that we just had the World Cup, and the you could play <em>FC 26</em> if you're a Prime member for essentially free is is amazing. But again, it's only as good as people's ability to know about it."</p><p>In addition to the prominent positioning of the new games tab, Amazon is currently working on brand awareness campaigns to help get the word out.</p><p>According to Gattis, Fire TV is also just the beginning of a wider rollout that might see the update coming to the Prime Video mobile app, and so be in front of even more eyes, in future. "The grander vision is to get it to everywhere Prime Video is, and so we're excited just for more people to discover the benefit," he teased.</p><p>Overall, he believes that all of this will help align Luna more closely with the core principles that make other Amazon services like its e-commerce offering so successful. "It's convenience," he adds, "and I think it's value. And when you think about Amazon, what are the things that it does well worldwide?" </p>
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                                                            <title><![CDATA[ Gamers, make your voices heard — from PlayStation going discless to the endless layoffs at Xbox, what do you think are the biggest issues with gaming right now? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gamers-make-your-voices-heard-from-playstation-going-discless-to-the-endless-layoffs-at-xbox-what-do-you-think-are-the-biggest-issues-with-gaming-right-now</link>
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                            <![CDATA[ Gaming in 2026 isn’t looking too bright — but what's your biggest worry? ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 11:26:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                <p>From the <a href="https://www.techradar.com/gaming/at-least-theyre-honest-about-it-tomb-raider-legacy-of-atlantis-is-the-latest-game-to-come-with-an-ai-generated-content-disclosure">scourge of Generative AI</a> to the <a href="https://www.techradar.com/computing/memory/brace-yourself-for-more-ram-misery-ddr5-is-now-getting-pricier-and-theres-a-rumor-that-cpus-will-be-more-expensive-next-year">RAM crisis</a>, from <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">PlayStation axing discs</a> to <a href="https://www.gamesradar.com/games/fps/doom-developer-id-software-is-essentially-dead-duke-nukem-3d-co-creator-says-after-layoffs-reportedly-cut-almost-half-of-the-studio/">Xbox cutting legendary studios off at the knees</a>, it seems like gaming is under attack from every angle. The industry is in dire straits, with studios seemingly no longer able to bank on the success of AAA blockbusters or Live Service behemoths like it used to. Even the biggest game ever, the upcoming <em>Grand Theft Auto</em><em><strong> </strong></em><em>6</em>, has had a troubled announcement, with its <a href="https://www.techradar.com/gaming/is-gta-6-too-expensive-we-asked-and-lots-of-you-said-rockstar-just-lost-a-sale-but-a-surprising-number-of-people-are-willing-to-buy-it-anyway">$80 price tag and discless contents</a> getting people’s backs up. </p><p>It’s easy to feel helpless when seemingly insurmountable problems hit a medium you love, and speaking out feels like you’re merely howling into the void. But based on historic events, it's true that when enough gamers make themselves heard — and when they vote with their wallets — positive changes can occur, bad decisions can be reversed and better futures can be laid. Hey, even <a href="https://www.techradar.com/gaming/xbox/call-of-duty-games-coming-to-xbox-game-pass-on-day-one-lasted-all-of-two-releases-as-microsoft-announces-big-changes-and-a-welcome-price-cut">Xbox rolled back its Game Pass price hike (to an extent)</a>.</p><p>So we want to hear from you — which issue are you most concerned about? Participate in our poll below and tell everyone what you think. No doubt many if not all of these issues are interconnected. For instance, I can’t help but laugh at the cruel irony of the RAM being used to power the Gen AI tools for the purposes of developing games more cheaply is pushing up the price of the systems for playing those games. Of course, there’s no easy fix to any one of them, but we’ll follow up by dissecting the results and discussing the potential routes to bring gaming out from the dark place it’s currently stuck in.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ev1y6X"></div>                            </div>                            <script src="https://kwizly.com/embed/ev1y6X.js" async></script>
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                                                            <title><![CDATA[ 'Brick and mortar game retail is doomed' — Analysts report $7.2 billion second-hand game market could be in danger thanks to Sony's plan to retire the production of physical discs ]]></title>
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                            <![CDATA[ The second-hand video game market could be in danger as a result of Sony's decision to end production of physical discs starting in January 2028. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 10:42:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Dataintelo reports that the used video game market is worth $7.2 billion</strong></li><li><strong>The firm thinks that Sony's decision to end the production of discs will cause it to decline</strong></li><li><strong>Analysts say the market will "keep shrinking and eventually disappear"</strong></li></ul><p>The second-hand video game market could be in danger as a result of <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to end production of physical discs starting in January 2028</a>.</p><p>A new story from <a href="https://www.cnbc.com/2026/07/22/sonys-playstation-disc-decision-threatens-a-7-billion-resale-market-.html" target="_blank">CNBC </a>included analysis from market research firm <a href="https://dataintelo.com/report/global-second-hand-game-platform-market" target="_blank">Dataintelo</a>, which reported that the used game market was worth $7.2 billion in 2025 and predicted it could grow to $13.8 billion by 2034.</p><p>The figure represents all pre-owned games, console hardware, accessories, and peripherals, but consoles account for 42.3% of revenue, with North America being the biggest part of the market. That's compared to Europe, which captured 28.3% of global second-hand revenue last year.</p><p>The company explained that the second-hand game market is fuelled mainly by affordability concerns, an interest in retro gaming, and a "digital-to-physical gaming transition."</p><p>With Sony's plan to phase out discs in just two years, there's now a threat to the used game market.</p><p>"Realistically, at least one-third of games have been sold historically as used, and the games that were sold also provided currency to the gamer who traded them in as cash to pay for new games," said Wedbush Securities managing director of strategic planning, Michael Pachter. "Brick and mortar game retail is doomed."</p><p>However, physical discs and the second-hand market aren't likely to disappear all at once. Kazunori Ito, director of equity research at Morningstar, explained that the market will "keep shrinking and eventually disappear."</p><p>"There is an important difference between players accepting that shift because they see value in it, and having it effectively forced on them by taking away the alternative," Ito said. </p><p>"Most would prefer to make that transition in their own way and at their own pace, rather than having it driven by the end of physical discs."</p><p>In Sony's announcement earlier this month, it called it a "natural direction" for the company, arguing that the transition from physical to digital discs "will enable us to align more closely with how most of our community prefers to access and play games today."</p><p>While <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">fans continue to push back against the decision</a>, analysts have determined that <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">the PlayStation company won't change its mind</a>.</p><p>"Their current profit margin has been too weak for years now, so they feel like they must act," explained Dr. Serkan Toto, CEO of Japanese game industry consultancy firm Kantan Games. "From an economic perspective, digital sales just make too much sense especially for platform holders."</p><p>A recent report from Circana senior director and video game industry advisor Mat Piscatella also suggested that the digital market is in Sony's favor right now, explaining that <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">only seven PlayStation games "have sold more than 100,000 physical units year-to-date" in the US</a>.</p>
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                                                            <title><![CDATA[ I love this wacky 47g sci-fi gaming mouse – and it's one of the best I've tested all year ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/mice/angrymiao-am-infinity-97</link>
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                            <![CDATA[ AngryMiao's ultralight AM Infinity.97 packs a 30,000 DPI sensor, 8000Hz wireless polling and a genuinely clever swappable battery system into a sub-50g, sci-fi-styled chassis — though its basic software and premium price mean it isn't the easiest sell. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 10:12:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mice]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Peripherals &amp; Accessories]]></category>
                                                                                                                    <dc:creator><![CDATA[ Reece Bithrey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Kd4JG2adXQj2MkSZijBrTH.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Reece Bithrey is a freelance journalist with credits in Trusted Reviews, Digital Foundry, PC Gamer, TechRadar, PCGamesN, and Custom PC magazine reviewing all sorts of computing gubbins, including keyboards, mice, laptops, and more. He also has his own blog, UNTITLED, has bylines for WatchGecko&#039;s online magazine, and graduated from the University of Leeds with a degree in International History and Politics in 2023. When not writing, you&#039;ll usually find him bellowing at virtual footballers on Football Manager or tinkering with mechanical keyboards.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[AngryMiao AM Infinity.97 gaming mouse on a colorful desk]]></media:description>                                                            <media:text><![CDATA[AngryMiao AM Infinity.97 gaming mouse on a colorful desk]]></media:text>
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                                <h2 class="article-body__section" id="section-angrymiao-am-infinity-97-two-minute-review"><span>AngryMiao AM Infinity.97: two-minute review</span></h2><p>It seems everyone and their dog is betting on where the high end gaming mouse market is going next, and the AngryMiao AM Infinity.97 is betting big on super light and powerful mice that nail the basics. </p><p>Okay, we've already seen this with the <a href="https://www.techradar.com/computing/mice/razer-viper-v4-pro-review"><u>Razer Viper V4 Pro</u></a>, but AngryMiao takes a different approach, with a heavily perforated chassis that looks like it's escaped from a sci-fi film rather than the gaming section of a branch of Currys or Best Buy.</p><p>Look past the aesthetics, though, and there's a genuinely accomplished mouse underneath. A sub-50g weight with or without a battery, a zippy 30,000 DPI PixArt PAW3950 sensor and true 8000Hz wireless polling put it right up there with the best ultralight mice I've tested this year, and its swappable battery system is a genuinely clever solution to the age-old wireless mouse problem of battery anxiety, with spares stashed inside the wireless receiver box for whenever you need them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3wcPTAmaKFBFfZvGw3kUw7" name="AngryMiao AM Infinity.97 TR 12" alt="AngryMiao AM Infinity.97 gaming mouse on a colorful desk" src="https://cdn.mos.cms.futurecdn.net/3wcPTAmaKFBFfZvGw3kUw7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It's not a mouse without its flaws, though. The companion software is basic and has an annoying habit of running in the background, there's no dedicated DPI button or clutch anywhere on the chassis, and at $189 it's more expensive than its direct rivals. Whether that's a dealbreaker depends on how much you value standing out from the crowd.</p><p>That's ultimately what I feel you're paying for here. The AM Infinity.97 looks and feels like nothing else on the market, and backs that up with performance that goes toe-to-toe with mice from far bigger names. If you want a boutique ultralight mouse that doesn't sacrifice substance for style, this is one of the most compelling options I've tested all year.</p><h2 class="article-body__section" id="section-angrymiao-am-infinity-97-review-price-release-date"><span>AngryMiao AM Infinity.97 review: Price & release date</span></h2><ul><li><strong>$189 (approx £141/AU$270) </strong></li><li><strong>Released in January 2026</strong></li><li><strong>Towards the top end of the market</strong></li></ul><p>The AM Infinity.97 costs $189, and that puts it right at the top of the ultralight gaming mouse market against some genuinely excellent competition. The<a href="https://www.techradar.com/computing/mice/logitech-g-pro-x2-superstrike-review"> <u>Logitech G Pro X2 Superstrike</u></a> costs $179.99, and the<a href="https://www.techradar.com/computing/mice/razer-viper-v4-pro-review"> <u>Razer Viper V4 Pro</u></a> is $159.99 — meaning AngryMiao's boutique option is comfortably the priciest of the three.</p><p>It launched in January 2026 as the slightly smaller brother to the brand's original AM Infinity mouse, offering a different take on the highly competitive ultralight mouse sector from a brand better known for its keyboards than such potent mice.</p><p>For the price, it's competitive in features, too, with a flagship wireless sensor and polling rate specs, clever swappable batteries and a magnesium alloy chassis that's lighter than both Razer and Logitech's choices. In terms of features. It's perhaps closer to the Viper V4 Pro in that it seeeks to nail the basics of being a competitive ultralight mouse, rather than introducing new features such as rapid trigger, as the G Pro X2 Superstrike does.</p><h2 class="article-body__section" id="section-angrymiao-am-infinity-97-review-specs"><span>AngryMiao AM Infinity.97 review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Sensor</p></td><td  ><p>PixArt PAW3950</p></td></tr><tr><td class="firstcol " ><p>DPI</p></td><td  ><p>100 - 30,000</p></td></tr><tr><td class="firstcol " ><p>Polling Rate</p></td><td  ><p>125 - 8,000Hz</p></td></tr><tr><td class="firstcol " ><p>Connectivity</p></td><td  ><p>Wired, Bluetooth, 2.4GHz Wireless</p></td></tr><tr><td class="firstcol " ><p>Switches</p></td><td  ><p> TTC Orange Dot Optical V2</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>39g (without battery),  47g (with battery)</p></td></tr><tr><td class="firstcol " ><p>Battery</p></td><td  ><p>340mAh swappable (up to 165 hours at 1KHz)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-angrymiao-am-infinity-97-review-design"><span>AngryMiao AM Infinity.97 review: Design</span></h2><ul><li><strong>Sci-fi-inspired looks</strong></li><li><strong>Magnesium alloy chassis keeps things sturdy</strong></li><li><strong>Software has very little frills</strong></li></ul><p>AngryMiao is a brand I associate more for its wacky keyboards than mice, but its house style is unmistakeable. As with the likes of Gravastar, it leans into a sci-fi aesthetic with a perforated chassis in keeping with the older guard of what ultralight gaming mice used to look like.</p><p>Intriguingly, it's slightly smaller than rivals, too, being only 97% of the size of a standard gaming mouse. That's because of AngryMiao's own market research that demonstrated this kind of size was what players preferred, not least for a mouse designed more for claw grippers than palm or fingertip users. Saying that, I had no issues using this high-power rodent with my usual palm grip, and the little orange piece on the rear of the chassis acts as a useful grip that does more of the heavy lifting than you might initially expect.</p><p>The AM Infinity.97 is available in three colors: black, white, and pink. I asked for my sample in the vivid pink, but ended up with a white one – no harm done, though, as it's a nice white that's almost got a creamy, off-white hue in some lighting environments.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y3LbQekXAhso4zosWVJyx7" name="AngryMiao AM Infinity.97 TR 7" alt="AngryMiao AM Infinity.97 gaming mouse on a colorful desk" src="https://cdn.mos.cms.futurecdn.net/y3LbQekXAhso4zosWVJyx7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>At 47g with the battery in, it's one of the lightest mice I've used this year, and pulling out the battery for wired use drops that to a genuinely absurd 39g. That's a fair bit lighter than both Logitech and Razer's choices, although not quite as light as the Corsair Sabre V2 Pro, which weighs 36g with its internal battery.</p><p>That lightness doesn't feel flimsy, either. The AM Infinity.97's chassis is magnesium-aluminium alloy, and it's properly sturdy under the fingers, with gentle contouring to to sit well in the hand and a cool metallic touch that's oddly pleasant during longer sessions.</p><p>The button layout here is sensible, with two main clickers and a scroll wheel on top, side buttons within easy reach on the left, and a Bluetooth/2.4GHz toggle tucked underneath. What you don't get is a dedicated DPI button – an odd omission at this price, and the first real crack in an otherwise polished package. The main clicks use custom TTC Orange Dot Optical V2 switches, and I've become a big fan of these in my two weeks with this mouse. They're snappy and positive under finger, and because they're optical rather than mechanical, they're also noticeably quicker to register than more traditional gaming mice.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y8ALhuBQRF3cCg9qnyw5v7" name="AngryMiao AM Infinity.97 TR 9" alt="AngryMiao AM Infinity.97 gaming mouse on a colorful desk" src="https://cdn.mos.cms.futurecdn.net/y8ALhuBQRF3cCg9qnyw5v7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Okay, there isn't the rapid trigger or haptic feedback you'll get from the <a href="https://www.techradar.com/computing/mice/logitech-g-pro-x2-superstrike-review">Logitech G Pro X2 Superstrike</a>, but the short, sharp travel with ample tactility still feels pleasantly brisk and solid under finger.</p><p>If there's one area where things get less impressive for this AngryMiao mouse, it's th software. Being a web-based UI means things should be lightweight, although  it's paired with a a downloadable executable that has an annoying habit of nibbling away at system resources you'd rather it left alone when running in the background. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dd2bccpjwsDacr4X6hrAv7" name="AngryMiao AM Infinity.97 TR 10" alt="AngryMiao AM Infinity.97 gaming mouse on a colorful desk" src="https://cdn.mos.cms.futurecdn.net/Dd2bccpjwsDacr4X6hrAv7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>When you do open it, it's easy enough to navigate, but there isn't much to it — DPI and polling rate, remapping, macros, profiles, lift-off distance and acceleration is about where the feature list ends. The bigger brand rivals offer much more complete software customisation.</p><ul><li><strong>Design score: </strong>4.5 / 5</li></ul><h2 class="article-body__section" id="section-angrymiao-am-infinity-97-review-performance"><span>AngryMiao AM Infinity.97 review: Performance</span></h2><ul><li><strong>Flagship 30,000 DPI sensor</strong></li><li><strong>8000Hz wireless polling</strong></li><li><strong>Innovative swappable batteries</strong></li></ul><p>AngryMiao has fitted the AM Infinity.97 with a 30,000 DPI PixArt PAW3950 sensor, one I've put through its paces in plenty of other mice as a top-end flagship sensor, and it's every bit as sharp and responsive here either for general navigation or for getting stuck into <em>Counter Strike 2</em> – my usual test for peripherals. </p><p>You won't get away for using the full 30,000 DPI all the time, as it turns this rodent into a jittery nightmare, hence why it can be moved down to a number of preset levels between 100 and 30,000 DPI in the mouse's software. Somewhere between 1600 DPI and 3200 DPI is where I ended up, preferring the former for more precise aiming in CS2, and the latter for navigating Windows and productivity workloads.</p><p>Alongside the beefy sensor, the AM Infinity.97 benefits from true 8000Hz polling across both wired and 2.4GHz connectivity, plus you get Bluetooth as an added bonus. In my testing, both wireless connectivity methods felt rock solid throughout testing, whether I was on Bluetooth with a MacBook Pro or the 2.4GHz receiver box on my Windows <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5qvAgtSaUejE8qs6QaDUx7" name="AngryMiao AM Infinity.97 TR 15" alt="AngryMiao AM Infinity.97 gaming mouse on a colorful desk" src="https://cdn.mos.cms.futurecdn.net/5qvAgtSaUejE8qs6QaDUx7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As much as 8000Hz wireless polling isn't the standout feature it was a couple of years ago, and <a href="https://www.techradar.com/computing/mice/polling-rates-explained"><u>its efficacy for normal folks is debatable</u></a>, it's still very nice to see for a competitive oriented rodent such as this AngryMiao choice. It's something competitive players will feel more than us normal folks, but is still handy for peace of mind your mouse is performing at its best.</p><p>The fact is that the high DPI sensor, fast wireless polling, superlight chassis and snappy optical switches combine to make the AM Infinity.97 one of the best gaming mice I've tested this year, and I've given both the G Pro X2 Superstrike and <a href="https://www.techradar.com/computing/mice/razer-viper-v4-pro-review">Viper V4 Pro</a> a run for their money, too. I'd wager it's closer in philosophy to Razer, nailing the fundamentals rather than throwing haptics and rapid trigger into a light chassis the way Logitech does — but as a first impression, it's a knockout.</p><p>I found its low mass makes wrist flicks and sweeping <em>CS2</em> movements almost effortless, while those optical switches give you brisk, satisfying clicks and its sensor felt dead accurate to boot.This is a mouse that nails the basics and turns that into something genuinely excellent.</p><p>The AM Infinity.97 also has one further trick up its sleeve with a feature I've only seen on a couple of other gaming mice – the Glorious Model O3 and D3 Wireless – with swappable batteries. In this instance, the batteries clip on magnetically to the underside of the mouse, and can be swapped out for a spare kept inside the 2.4GHz wireless receiver box that connects to your PC with the bundled USB-C to USB-A cable. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LJpEurDsAA2LvgmhVcJ7f7" name="AngryMiao AM Infinity.97 TR 2" alt="AngryMiao AM Infinity.97 gaming mouse on a colorful desk" src="https://cdn.mos.cms.futurecdn.net/LJpEurDsAA2LvgmhVcJ7f7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The mouse also works wired, so a dead battery is never really a crisis. What you don't get is an internal backup cell, meaning if both external batteries die, you're out of luck until you plug in – Glorious has a 'Guardian battery' inside the mouse chassis itself, which is the one area where I think they win.</p><p>This swappable battery system leads AngryMiao to claim 'infinite' battery life in its marketing bumf, although a little further down the product page, it's more reasonable. With 1,000Hz polling, you'll see up to 165 hours, while at the full 8,000Hz, this drops to up to 30 hours. For reference, I was getting between 25 or so hours on a charge on one battery with 8,000Hz enabled, demonstrating just how thirsty a higher polling rate continues to be.</p><ul><li><strong>Performance score: </strong>4.5 / 5</li></ul><h2 class="article-body__section" id="section-should-i-buy-the-angrymiao-am-infinity-97"><span>Should I buy the AngryMiao AM Infinity.97?</span></h2><div ><table><caption>AngryMiao AM Infinity.97 scorecard</caption><thead><tr><th class="firstcol " ><p>Attribute</p></th><th  ><p>Notes</p></th><th  ><p>Score</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Design</p></td><td  ><p>The AM Infinity.97 features adistinctive sci-fi-inspired magnesium alloy chassis that's remarkably light without sacrificing rigidity, plus sensible button placement and snappy optical switches. Basic software and the lack of a dedicated DPI button are the only real drawbacks in my book.</p></td><td  ><p>4.5/5</p></td></tr><tr><td class="firstcol " ><p>Performance</p></td><td  ><p>We've got flagship-grade sensor performance, true 8,000Hz wireless polling and excellent optical switches that combine to deliver one of the fastest, most responsive ultralight gaming mice I've tested, with clever swappable batteries adding genuine practicality. Just watch out for the drop-off if using 8,000Hz polling all the time.</p></td><td  ><p>4.5/5</p></td></tr><tr><td class="firstcol " ><p>Value</p></td><td  ><p>It's the most expensive of the other two rivals I've put the AM Infinity.97 against, but you can get it more affordably on sales, and it's still very competitive given the feature set.</p></td><td  ><p>4/5</p></td></tr><tr><td class="firstcol " ><p>Average Rating</p></td><td  ><p>The AM Infinity.97 is a striking mouse from a brand better known for its keyboards, and it backs up the looks with genuine substance. It's one of the most responsive, comfortable ultralight mice I've used all year, with a genuinely clever swappable battery system to boot. Basic software and a steeper price than its rivals stop it from being such an easy recommendation, but as a statement piece that also performs, it's a very compelling option.</p></td><td  ><p>4.5/5</p></td></tr></tbody></table></div><h2 id="buy-it-if-4">Buy it if…</h2><div class="product"><p><strong>You want flagship-level performance: </strong><br>The AM Infinity.97 delivers some of the most responsive, accurate performance of any mouse I've tested this year, backed by a genuinely clever swappable battery system.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="f72ef0ce-867d-11f1-a23c-6115d3948ffb" data-action="Deal Block" data-label="You want flagship-level performance: The AM Infinity.97 delivers some of the most responsive, accurate performance of any mouse I've tested this year, backed by a genuinely clever swappable battery system." data-dimension48="You want flagship-level performance: The AM Infinity.97 delivers some of the most responsive, accurate performance of any mouse I've tested this year, backed by a genuinely clever swappable battery system." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You want a mouse that looks like nothing else: </strong><br>Its perforated alloy chassis and sci-fi styling make it stand out instantly against a sea of similarly shaped ultralight rivals.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="f72ef132-867d-11f1-8a0e-f38639684e99" data-action="Deal Block" data-label="You want a mouse that looks like nothing else: Its perforated alloy chassis and sci-fi styling make it stand out instantly against a sea of similarly shaped ultralight rivals." data-dimension48="You want a mouse that looks like nothing else: Its perforated alloy chassis and sci-fi styling make it stand out instantly against a sea of similarly shaped ultralight rivals." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You want virtually infinite battery life:</strong><br>AngryMiao's magnetically swappable batteries is a genuine innovation in this highly competitive sector, and can unlock virtually endless battery life if you play your cards right.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="f72ef18c-867d-11f1-8a2f-17e86daa4250" data-action="Deal Block" data-label="You want virtually infinite battery life:AngryMiao's magnetically swappable batteries is a genuine innovation in this highly competitive sector, and can unlock virtually endless battery life if you play your cards right." data-dimension48="You want virtually infinite battery life:AngryMiao's magnetically swappable batteries is a genuine innovation in this highly competitive sector, and can unlock virtually endless battery life if you play your cards right." data-dimension25="">View Deal</a></p></div><h2 id="don-t-buy-it-if-5">Don’t buy it if…</h2><div class="product"><p><strong>You want something more affordable:</strong><br>The big thing with this AngryMiao mouse is a higher price tag against its rivals, although they trade on innovative features and overall mass.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="f72ef1fa-867d-11f1-af54-fdb1311eaab2" data-action="Deal Block" data-label="You want something more affordable:The big thing with this AngryMiao mouse is a higher price tag against its rivals, although they trade on innovative features and overall mass." data-dimension48="You want something more affordable:The big thing with this AngryMiao mouse is a higher price tag against its rivals, although they trade on innovative features and overall mass." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You want a subtler-looking mouse:</strong><br>The heavily perforated chassis is a statement piece rather than something built to blend in, and if you'd prefer an understated rodent, then key rivals will serve you better.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="f72ef254-867d-11f1-bf57-1ba860434bf5" data-action="Deal Block" data-label="You want a subtler-looking mouse:The heavily perforated chassis is a statement piece rather than something built to blend in, and if you'd prefer an understated rodent, then key rivals will serve you better." data-dimension48="You want a subtler-looking mouse:The heavily perforated chassis is a statement piece rather than something built to blend in, and if you'd prefer an understated rodent, then key rivals will serve you better." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You want more polished software</strong>:<br>The AM Infinity.97's web-based companion app is basic, prone to running in the background, and offers far less depth than rivals when it comes to customisation.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="f72ef2b8-867d-11f1-8f4a-6f14c4929f65" data-action="Deal Block" data-label="You want more polished software:The AM Infinity.97's web-based companion app is basic, prone to running in the background, and offers far less depth than rivals when it comes to customisation." data-dimension48="You want more polished software:The AM Infinity.97's web-based companion app is basic, prone to running in the background, and offers far less depth than rivals when it comes to customisation." data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider</span></h2><div class="product"><p><strong>Razer Viper V4 Pro</strong>:</p><p>If you want the basics nailed brilliantly without the boutique price tag, the Viper V4 Pro is $30 cheaper and matches the AM Infinity.97 for pure responsiveness while also being especially light. It skips the swappable battery gimmick, but has much stronger software and remains an excellent pick for competitive play. </p><p><strong>Read our full</strong><a href="https://www.techradar.com/computing/mice/razer-viper-v4-pro-review" data-dimension112="f72ef31c-867d-11f1-a674-c11cc910f6b6" data-action="Deal Block" data-label="Read our full" data-dimension48="Read our full" data-dimension25=""><strong> </strong><u><strong>Razer Viper V4 Pro review</strong></u></a><strong>.</strong><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="f72ef31c-867d-11f1-a674-c11cc910f6b6" data-action="Deal Block" data-label="Read our full" data-dimension48="Read our full" data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>Logitech G Pro X2 Superstrike:</strong></p><p>The G Pro X2 Superstrike goes further than either AngryMiao or Razer on features with its clever HITS system that enables haptic feedback and rapid trigger and packs it into a familiar chassis to anyone who's used a G Pro X Superlight 2, albeit it is heavier than either Razer or AngryMiao's option. That being said, it undercuts the AM Infinity.97 on price. </p><p><strong>Read our full</strong><a href="https://www.techradar.com/computing/mice/logitech-g-pro-x2-superstrike-review" data-dimension112="f72ef380-867d-11f1-a9c4-5117b37b5e41" data-action="Deal Block" data-label="Read our full" data-dimension48="Read our full" data-dimension25=""><strong> </strong><u><strong>Logitech G Pro X2 Superstrike review</strong></u></a><strong>.</strong><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="f72ef380-867d-11f1-a9c4-5117b37b5e41" data-action="Deal Block" data-label="Read our full" data-dimension48="Read our full" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-angrymiao-am-infinity-97"><span>How I tested the AngryMiao AM Infinity.97</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tjfaMGQ5UX2ai3KCuBXaw7" name="AngryMiao AM Infinity.97 TR 4" alt="AngryMiao AM Infinity.97 gaming mouse on a colorful desk" src="https://cdn.mos.cms.futurecdn.net/tjfaMGQ5UX2ai3KCuBXaw7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Tested over two weeks of use</strong></li><li><strong>Used across both Windows and macOS</strong></li><li><strong>Extensive gaming mouse review experience</strong></li></ul><p>I used the AM Infinity.97 for a couple of weeks across both a Windows gaming PC and a MacBook Pro, testing it over Bluetooth, the bundled 2.4GHz receiver, and wired via USB-C.</p><p><em>Counter-Strike 2</em> formed the backbone of my performance testing, given how heavily it leans on quick, accurate mouse movement, alongside general everyday use for browsing and productivity to assess comfort and grip over longer sessions. I also used the web-based software extensively to test each of its functions.</p><p>I've been a tech journalist for the best part of a decade, and have reviewed plenty of gaming and productivity mice in that time from brands big and small from up and down the price ladder.</p><ul><li><a href="https://www.techradar.com/news/how-we-test"><u>Read TechRadar’s reviews guarantee</u></a></li><li><em>First reviewed: July 2026</em></li></ul>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Thursday, July 23 (game #1138) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-23-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Wednesday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-22-july-2026"><strong>NYT Connections hints and answers for Wednesday, July 22 (game #1137)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-23-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-23-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1138-today-s-words"><span>NYT Connections today (game #1138) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C2iyiH6rBkRnqAd5VfwVse" name="TR_nyt_connections-hints-1138" alt="NYT Connections hints for game 1138 on a purple background" src="https://cdn.mos.cms.futurecdn.net/C2iyiH6rBkRnqAd5VfwVse.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>JANGLE</li><li>INTENSE</li><li>ORANGE</li><li>FELINE</li><li>FEBRILE</li><li>BASEBALL</li><li>MARBLE</li><li>APRON</li><li>APPOINT</li><li>TERMINAL</li><li>EXCITED</li><li>RUNWAY</li><li>FRENETIC</li><li>HANGAR</li><li>DEPLANE</li><li>GLOBE</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1138-hint-1-group-hints"><span>NYT Connections today (game #1138) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Round stuff</li><li><strong>GREEN:</strong>On edge</li><li><strong>BLUE: </strong>Elements of an airline’s hub</li><li><strong>PURPLE: </strong>Math final</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1138-hint-2-group-answers"><span>NYT Connections today (game #1138) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>SPHERICAL THINGS</li><li><strong>GREEN: </strong>IN AN ANXIOUS STATE</li><li><strong>BLUE: </strong>PARTS OF AN AIRPORT</li><li><strong>PURPLE: </strong>ENDING IN GEOMETRY TERMS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1138-the-answers"><span>NYT Connections today (game #1138) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e5BM56NmbUtonrJfQGjnue" name="TR_nyt_connections-answers-1138" alt="NYT Connections answers for game 1138 on a purple background" src="https://cdn.mos.cms.futurecdn.net/e5BM56NmbUtonrJfQGjnue.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1138, are…</p><ul><li><strong>YELLOW: SPHERICAL THINGS: </strong>BASEBALL, GLOBE, MARBLE, ORANGE</li><li><strong>GREEN: IN AN ANXIOUS STATE: </strong>EXCITED, FEBRILE, FRENETIC, INTENSE</li><li><strong>BLUE: PARTS OF AN AIRPORT: </strong>APRON, HANGAR, RUNWAY, TERMINAL</li><li><strong>PURPLE: ENDING IN GEOMETRY TERMS: </strong>APPOINT, DEPLANE, FELINE, JANGLE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>2 mistakes</li></ul><p>I made two, what I will call, good mistakes today. 'Good', as in I was on the right track and the errors helped me hone in on the correct quartet.</p><p>The first was picking JANGLE instead of EXCITED. I correctly thought the group was about anxiety and picked JANGLE because that's how I feel when I’m nervous or on edge.</p><p>Then, after successfully spotting PARTS OF AN AIRPORT, I decided to collect the math words hidden in some tiles and picked ORANGE, because of range, over DEPLANE. Meanwhile, how I completely overlooked SPHERICAL THINGS is uncertain.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-wednesday-july-22-2026-game-1137"><span>Yesterday's NYT Connections answers (Wednesday, July 22, 2026, game #1137)</span></h3><ul><li><strong>YELLOW: SYMPTOMS OF AN ALLERGIC REACTION: </strong>HIVES, ITCHING, RASH, REDNESS</li><li><strong>GREEN: ON A GOLF SCORECARD: </strong>HOLE, PAR, SCORE, STROKES</li><li><strong>BLUE: PLATFORM-SPECIFIC POSTS: </strong>PINS, SNAPS, TWEETS, VINES</li><li><strong>PURPLE: FEATURES OF A ZEBRA: </strong>HOOVES, MANE, TAIL, WHITE STRIPES</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ I’ve been gaming with 8BitDo's Xbox mobile controller grip and I’ve never used my Game Pass subscription more ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/8bitdo-ultimate-mobile-gaming-controller-xbox-edition-review</link>
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                            <![CDATA[ The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition nails the cloud gaming experience but falls short in a few basic areas ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
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                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alex Berry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tKiNz6yuCf5joz34mirfzB.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;With a background in sports media leading Northamptonshire cricket club’s communications for five years, these days Alex has turned his attention more to virtual grass than real turf. A fan of all things simulation and sandbox, you’ll often find him behind the wheel of an F1 sim rig or agonizing over individual rock placements in &lt;em&gt;Planet Coaster &lt;/em&gt;or &lt;em&gt;Cities: Skylines&lt;/em&gt;. Having &lt;a href=&quot;https://twitch.tv/heylookitsalex&quot;&gt;streamed on Twitch for the best part of a decade&lt;/a&gt;, he’s tried and tested more microphones, mixers, cameras, and controllers than you can imagine, writing for GamesRadar, Trusted Reviews, Mediaberry, and now TechRadar.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface.]]></media:description>                                                            <media:text><![CDATA[The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface.]]></media:title>
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                                <h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-one-minute-review"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: One-minute review</span></h3><p>The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition takes the brand’s existing wireless <a href="https://www.techradar.com/gaming/best-mobile-controllers">mobile controller</a> grip and makes a couple of surface-level changes. </p><p>The overall shape, style, and functions remain, but official Xbox licensing sees the Turbo button swapped for a dedicated Xbox button. It retains the $49.99 / £43.99 / AU$89 price tag of the original, meaning it's significantly cheaper than alternatives like the <a href="https://www.techradar.com/gaming/backbone-one-2nd-gen-review">Backbone One</a> or <a href="https://www.techradar.com/gaming/gamesir-g8-mfi-review">GameSir G8</a>.</p><p>The <a href="https://www.techradar.com/gaming/hall-effect-technology-explained-the-gold-standard-for-your-controllers-thumbsticks-and-triggers">Hall effect</a> joysticks and triggers from the original are still here too, with clicky bumpers and what 8BitDo describes as a refined D-pad, though it felt pretty standard to me. For Xbox Cloud Gaming specifically, which is what I imagine most gamers would turn to this option for, it’s excellent on the whole. Cruising the streets of Japan in <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em> </a>across iOS, Android, and Mac was smooth and responsive, with no perceptible latency over its wireless Bluetooth connection. The telescopic grip is the most secure I've seen in this category, confidently holding an <a href="https://www.techradar.com/phones/iphone/i-ditched-my-new-iphone-17-pro-for-the-iphone-air-and-for-the-first-time-in-years-apple-has-blown-me-away">iPhone 17 Pro</a> with a case without any flex or creaking, and it’s comfortable enough for longer sessions. </p><p>The problems start when you step outside cloud gaming and into native mobile titles. <em>Call of Duty Mobile</em> refused to recognize the controller on both iOS and Android, and games that do work natively, like <em>Fortnite</em>, display PlayStation button prompts on screen despite the controller's physical ABXY layout and Xbox branding. The two back paddle buttons, a feature prominently listed on the spec sheet, also weren't recognized in any game or cloud gaming scenario I tested. </p><p>The core experience, however, is a pleasant one. If Xbox Cloud Gaming is your primary use case, the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is close to a bargain. For native mobile gaming, the experience is a harder sell, and you’d be better off exploring other options on our list of the <a href="https://www.techradar.com/gaming/best-mobile-controllers">best mobile controllers</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3845px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="taCDKfikCCcR32QWysJfwH" name="8bitdoultimatexbox" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." src="https://cdn.mos.cms.futurecdn.net/taCDKfikCCcR32QWysJfwH.jpg" mos="" align="middle" fullscreen="" width="3845" height="2163" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-price-and-availability"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Price and availability</span></h3><ul><li><strong>List price: $49.99 / ~£43.99 / AU$89</strong></li><li><strong>Retains the same price as the original and undercuts similar competitors</strong></li><li><strong>Available in white or black from 8BitDo and retailers</strong></li></ul><p>The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition launched in July 2025, half a year after the non-branded version, keeping the same $49.99 / £43.99 / AU$89 price. You’ll find it at a range of retailers, though 8BitDo is keen to push you towards Amazon, as well as from its own online store. </p><p>It’s worth checking out different options because at the time of writing, 8BitDo's store has it on sale for $38.99 in the US, making an already competitive price even more attractive.</p><p>For context, the Backbone One 2nd Gen runs $99.99, and the GameSir G8 Wireless sits at $79.99, so even at full price, the 8BitDo undercuts its closest competitors by a comfortable margin. </p><p>If you’re not too fussed about that Xbox tie-in, it’s worth noting that the original version of this controller now shares the same iOS and Android compatibility and has been spotted as low as $25 on sale. The day-to-day differences are extremely minor, so if budget is a concern, it’s worth keeping an eye on both.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3356px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="zRXSiVdHZ7Y3sYTWBMqpGJ" name="8bitdoultimatexbox" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zRXSiVdHZ7Y3sYTWBMqpGJ.jpg" mos="" align="middle" fullscreen="" width="3356" height="1888" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-specs"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>8BitDo Ultimate Mobile Gaming Controller Xbox Edition</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$49.99 / £43.99 / AU$89</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.32oz / 236g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth LE 5.0, USB-C (Windows only)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iOS, Android, PC, macOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>8BitDo Ultimate Software V2 (iOS, Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-design-and-features"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Design and features</span></h3><ul><li><strong>The most secure phone grip I've tested in a mobile controller</strong></li><li><strong>Hall effect sticks and triggers are impressive at this price</strong></li><li><strong>Quite a small overall profile</strong></li></ul><p>The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition carries that familiar 8BitDo styling with rounded edges everywhere that almost look like they’re gently melting. It’s not, thankfully, and build quality is good across the board. </p><p>The textured rubber surface on the back of the phone deck is a highlight with a fun input-themed pattern, and the small amount of texture on the back of the main grips feels nice under your fingers. It’s available in your choice of black or white. I’ve been testing the former, and it’s a magnet for greasy marks, and I can see it getting shiny over time. Keep a microfibre cloth handy.</p><p>I don’t have massive hands, but the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition feels slightly small to hold, and it’s the length of the main grips that is the culprit. The left stick falls in a natural position, but the right one ends up nearly at the base of my thumb, and I essentially had to claw-grip the right side to reach it. It's not a dealbreaker, though coming from the stock <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a> or even another mobile grip like the GameSir G8, it’s certainly a downgrade in comfort.</p><p>Where this controller definitely impresses is the phone deck. The telescopic action extends smoothly, and in testing, it held both my phones in a reassuringly sturdy way. This is the first mobile controller grip I've tested that confidently holds both a super slim POCO X5 Pro 5G and a chunky iPhone 17 Pro with a case still on without any sense that the phone might pop loose. There are no replaceable pads or removable elements to fiddle with; it’s just a good base design that’s wonderfully fit for purpose.</p><p>Feedback from the bumpers is sharp and clicky, with a responsiveness that feels better than you'd expect at this price point. The face buttons are a more standard fare, neither exceptional nor disappointing, though they are a little rattly. The D-pad has a noticeable wobble before the input registers, though the actual click is short and responsive once it fires.</p><p>There are Hall effect sticks and triggers on offer here, which is impressive for the price, and the sticks feel great with just the right amount of resistance. The triggers have a good level of detail but have a quirk: both left and right complete their full input range before the trigger is physically all the way down, leaving roughly 5% of dead travel at the bottom of the press. They don’t have the longest travel to begin with, so it’s a shame not to be using all of it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t9RQotbvCVcaKi2xqBSYDJ" name="8bitdoultimatexbox" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." src="https://cdn.mos.cms.futurecdn.net/t9RQotbvCVcaKi2xqBSYDJ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-8bitdo-ultimate-mobile-gaming-controller-xbox-edition-performance"><span>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Performance</span></h3><ul><li><strong>Xbox Cloud Gaming works excellently across iOS, Android, and Mac</strong></li><li><strong>Native mobile game compatibility is highly inconsistent</strong></li><li><strong>Back buttons weren't recognized in any scenario I tested</strong></li></ul><p>Given its name, it should be no surprise that the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is at its best when playing games via Xbox Cloud Gaming. I’d even go so far as to say that if you’re not a Game Pass subscriber, you can probably stop reading now and look to another mobile grip instead. </p><p>Initial pairing to devices is straightforward, and thankfully, there are no multiple connectivity modes to fumble with like on the GameSir G8 Bluetooth. The whole experience works smoothly out of the box, and I didn’t even need to consult the user guide for pairing mode instructions. I took a punt on holding a button until a light flashed, and I was right.</p><p>Switching the controller between devices wasn’t quite so simple, though admittedly my testing environment is a real stress test for this kind of thing. I attempted to jump around between my iPhone, MacBook Air, and Android phone, and things got rather temperamental. </p><p>The controller seemed to want to cling on to a previously paired device, even if Bluetooth was now switched off on it, so moving between a phone and a laptop usually required repairing from scratch rather than reconnecting to a previously paired device. If you’re not hopping back and forth as I have been, this won’t be an issue, though after a few days of testing I’ve ended up with four separate "Ultimate MGX" entries in my Android Bluetooth list.</p><p>No matter which of those devices I was connected to, the Xbox Cloud Gaming experience was excellent. I drove around Japan in <em>Forza Horizon 6</em> without a hitch; the controls were responsive, and there was no noticeable Bluetooth latency. </p><p>The triggers offer plenty of granular control for working the throttle, though that dead zone at the end I mentioned earlier took some getting used to when it came to small throttle lifts around high-speed corners. There's no rumble or vibration support, but I’ll happily admit I didn't miss it. Cloud gaming and mobile titles rarely lean heavily on haptic feedback anyway.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/taCDKfikCCcR32QWysJfwH.jpg" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aAQ7WKw9pBPsBEgTV84HGJ.jpg" alt="The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition with the background of a wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Steam had a love-hate relationship with the controller, depending on the platform. Connecting to my MacBook Air over Bluetooth had Steam recognizing it as a different, previously paired controller, which then failed to work in-game. Plugging it in via USB-C looked promising at first with macOS referencing it by name, but it was never seen by Steam or Xbox Cloud Gaming. </p><p>Windows fared much better across both Steam and cloud; over USB-C, it was instantly set up as a general XInput device, fully mapped and compatible with both.</p><p>8BitDo Ultimate Mobile Gaming Controller - Xbox Edition gains a dedicated Xbox home button on the front, replacing the turbo button from the standard version. When in the cloud gaming app, this button opens the guide just like it would on console; outside cloud gaming, it’ll open either the Apple Gaming app or act as a home button on Android. It’s a nice-to-have sort of feature rather than a game-changing one, but I’ll admit I did use it a few times in testing and wouldn’t have looked twice at a turbo button.</p><p>The moment you step into native mobile games, however, things start to get messier, and you’re at the mercy of individual developers. <em>Fortnite</em> recognized the controller immediately on both iOS and Android, and the gameplay experience was responsive and reliable. But the on-screen button labels display PlayStation symbols (Circle, Cross, Square, Triangle) despite the controller's physical ABXY layout and Xbox branding. </p><p>That’s a little awkward. This usually happens because the controller identifies itself as a generic gamepad rather than as an actual Xbox controller, which means the Xbox licensing doesn't extend to how games see it. <em>Call of Duty Mobile</em>, one of the biggest mobile shooters on the planet, simply doesn't recognize the controller at all. Not on iOS, not on Android, and there’s no hardware mapping workaround either.</p><p>Depending on your play style, the back paddle buttons are perhaps the most frustrating limitation. They're physically well-designed, nicely positioned, and require just the right amount of force to trigger, but they weren't recognized in any scenario I tested. Not in Fortnite, not in cloud gaming, not anywhere. Even after binding them to specific inputs through the 8BitDo Ultimate Software V2 app, games simply didn't see them. </p><p>Speaking of the app, it’s incredibly basic and falls far behind competitors in this space. Firstly, there are confusingly two versions on the App Store; V1 doesn't recognize the controller at all, and V2 requires you to manually select and pair your controller model during setup despite the device already being Bluetooth-paired to your phone. </p><p>Once you're in, the customization options are barebones: button remapping, dead zone adjustments, and trigger tuning. It worked on both iOS and Android, though anything you configure is device-specific and doesn’t save on the controller itself.</p><h3 class="article-body__section" id="section-shoudl-you-buy-the-8bitdo-ultimate-mobile-gaming-controller-xbox-edition"><span>Shoudl you buy the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition?</span></h3><h2 id="buy-it-if-5">Buy it if...</h2><div class="product"><p><strong>You’re an Xbox Game Pass subscriber who plays on mobile</strong><br>This is the controller's strongest use case by a wide, wide margin. Cloud gaming works flawlessly on iOS, Android, and Mac; the build quality is excellent for the price, and the phone grip is the most secure I've tested.</p></div><div class="product"><p><strong>You value portability or have smaller hands</strong><br>While it doesn’t fold down completely, the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition is more compact than competitors, with shorter grips that are well suited to smaller hands.</p></div><h2 id="don-t-buy-it-if-6">Don't buy it if...</h2><div class="product"><p><strong>You play a lot of native mobile games</strong><br>The Ultimate Mobile Gaming Controller is inconsistent when it comes to native game recognition. Some titles play fine but with the wrong labels, while others simply don’t work at all. If onboard titles are your main focus, look elsewhere.</p></div><div class="product"><p><strong>You use rear buttons a lot</strong><br>The two rear paddle buttons are physically well-placed but functionally useless in every scenario I tested. Even cloud gaming, which works so well in general, fails to recognize them or allow their use in games.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>Here are two strong alternatives to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>8BitDo Ultimate Mobile Gaming Controller Xbox Edition</strong></p></td><td  ><p><strong>GameSir G8+ Bluetooth</strong></p></td><td  ><p><strong>Backbone One 2nd Gen</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$49.99 / £43.99 / AU$89</p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$99.99 / £99.99 / AU$179.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm</p></td><td  ><p>9.06 x 4.21 x 2.17in / 230 x 107 x 55mm</p></td><td  ><p>6.93 x 3.70 x 1.34in / 176 x 93.98 x 34.03mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.32oz / 236g</p></td><td  ><p>10.72oz / 314g</p></td><td  ><p>4.86oz / 138g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth LE 5.0, USB-C (Windows only)</p></td><td  ><p>Bluetooth 5.3, Wired (USB-C), Dongle (sold separately)</p></td><td  ><p>Wired (USB-C / Lightning)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iOS, Android, PC, macOS</p></td><td  ><p>Android, iOS, Nintendo Switch, PC, macOS</p></td><td  ><p>Android, iOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>8BitDo Ultimate Software V2 (iOS, Android)</p></td><td  ><p>GameSir App (Android only)</p></td><td  ><p>Backbone App</p></td></tr></tbody></table></div><div class="product"><p><strong>GameSir G8+ Galileo Wireless</strong><br>This is your closest direct competitor, offering Bluetooth 5.3 connectivity, Hall effect sticks and triggers, back buttons, and broader platform support including Nintendo Switch. It costs more at $79.99, but the larger grips, additional connectivity options, and stronger local game compatibility make it a more versatile wireless mobile controller.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/gamesir-g8-galileo-review" data-dimension112="77529b62-7ead-11f1-a2db-e1394b72ffb8" data-action="Deal Block" data-label="For more information, check out our full GameSir G8+ Galileo Wireless review" data-dimension48="For more information, check out our full GameSir G8+ Galileo Wireless review" data-dimension25=""><strong>GameSir G8+ Galileo Wireless review</strong></a></p></div><div class="product"><p><strong>Backbone One (2nd Gen)</strong><br>The Backbone One remains our top pick for portable mobile controllers thanks to its compact form factor, reliable USB-C passthrough connection, and broad game compatibility. It's basically double the price and lacks Hall effect sticks, but if native game support and portability matter more than cloud gaming value, it's the safer bet.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/backbone-one-2nd-gen-review" data-dimension112="77529bc6-7ead-11f1-ae26-73c592bb6b48" data-action="Deal Block" data-label="For more information, check out our full Backbone One 2nd Gen review" data-dimension48="For more information, check out our full Backbone One 2nd Gen review" data-dimension25=""><strong>Backbone One 2nd Gen review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-8bitdo-ultimate-mobile-gaming-controller-xbox-edition"><span>How I tested the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition</span></h3><ul><li><strong>Spent several days testing across multiple devices and platforms</strong></li><li><strong>I tested native mobile games, Xbox Cloud Gaming, and Steam on Mac and Windows</strong></li><li><strong>Tried the companion app on both iOS and Android</strong></li></ul><p>I tested the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition with an iPhone 17 Pro and a POCO X5 Pro 5G for mobile gaming, as well as a Mac and Windows PC for cloud gaming and Steam. I tested native mobile games, including <em>Fortnite</em> (on both iOS and Android), and attempted <em>Call of Duty Mobile</em> on both platforms. Cloud gaming testing focused on <em>Forza Horizon 6</em> via Xbox Cloud Gaming on all devices.</p><p>I evaluated the companion app experience on both iOS and Android, including firmware checking, profile setup, and button remapping. I tested the back paddle buttons across multiple scenarios, including native games, cloud gaming, and through the 8BitDo Ultimate Software V2 app. I also tested the controller's behavior on Steam, including calibration and in-game recognition.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ Xbox's surprise announcement of PC backwards compatibility is great to see — and one more reason not to buy a console ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/xbox/xboxs-surprise-announcement-of-pc-backwards-compatibility-is-great-to-see-and-one-more-reason-not-to-buy-a-console</link>
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                            <![CDATA[ Xbox is bringing some classic games to PC with its new backward compatibility program. ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 16:46:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An Xbox Rog Ally handheld playing a classic Xbox game.]]></media:description>                                                            <media:text><![CDATA[An Xbox Rog Ally handheld playing a classic Xbox game.]]></media:text>
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                                <ul><li><strong>Four original Xbox titles just arrived on PC</strong></li><li><strong>The games are all available to buy or via any Xbox Game Pass plan</strong></li><li><strong>They're part of a new Xbox backward compatibility on PC program</strong></li></ul><p>Microsoft just launched a new Xbox backward compatibility on PC program that makes it possible to officially play a selection of original Xbox games on Windows for the very first time.</p><p>As detailed in a new <a href="https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/" target="_blank">Xbox Wire post</a>, the program is geared towards both traditional laptops and desktops in addition to handheld PCs such as the ROG Xbox Ally and Xbox Ally X and currently includes four games: <em>Blinx: The Time Sweeper</em>, <em>Conker: Live and Reloaded</em>, <em>Crimson Skies: High Road</em> <em>to Revenge</em>, and <em>Fuzion Frenzy</em>. These can be purchased individually or accessed with any Xbox Game Pass plan (yes, even the budget-oriented Essential tier).</p><p>All of these titles have never been officially released on PC before. They were, however, already available on Xbox consoles via backward compatibility and if you have previously purchased a license on Xbox One or Xbox Series X and Series S it will now carry over to PC.</p><p>They're not just basic ports either. There are new graphics features like up to 4x resolution upscaling, vsync, anisotropic filtering, and enhanced anti-aliasing. A new achievement system is also in the works and will be added to these four titles some time in the coming months.</p><p>The release of these games is presumably just the beginning, and I'm hoping that we will see more and more original Xbox exclusives come over to PC.  It not only gives consumers a convenient way to experience classic games on a new platform, but also forms an important part of digital preservation by keeping these releases readily accessible on modern hardware.</p><p>It's also a big win for PC gamers, who previously would have had to shell out for dedicated Xbox console hardware in order to play these releases.</p><p>If you're interested in checking any of them out, you can see the minimum and recommended system requirements below to make sure your machine is up to scratch.</p><p>Minimum system requirements: </p><ul><li><strong>GPU: </strong>Nvidia GTX 950 or AMD Radeon RX 550 or Intel UHD 770 or Intel Arc A310</li><li><strong>CPU: </strong>Min 4 Cores Intel Core i3-8100 or AMD Ryzen 3 1200 or AMD Ryzen Z2 A Processor</li><li><strong>RAM: </strong>8GB</li><li><strong>OS: </strong>Windows 11</li></ul><p>Recommended system requirements: </p><ul><li><strong>GPU</strong>: Radeon RX 68005 or Nvidia GTX 1070 Ti or Intel Arc A770 </li><li><strong>CPU</strong>: 6 cores and 12 threads Intel Core i5-10400 or AMD Ryzen 5 3600 or AMD Ryzen AI Z2 Extreme </li><li><strong>DirectX Version</strong>: DirectX12 API, Hardware Feature Level 11 </li><li><strong>GPU VRAM: </strong>8GB </li><li><strong>OS</strong>: Windows 11</li></ul><p>Also make sure that your operating system and drivers are up to date.</p>
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                                                            <title><![CDATA[ Nvidia tries again to get gamers to accept DLSS 5 — and doesn't entirely succeed ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/gpu/nvidia-tries-again-to-get-gamers-to-accept-dlss-5-and-doesnt-entirely-succeed</link>
                                                                            <description>
                            <![CDATA[ Nvidia shows how DLSS 5 gives developers control — but many gamers remain skeptical and accusations of 'Slopvidia' abound. ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 16:04:44 +0000</pubDate>                                                                                                                                <updated>Wed, 22 Jul 2026 16:05:10 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <ul><li><strong>Nvidia again showed off DLSS 5 at its Siggraph 2026 keynote</strong></li><li><strong>Team Green made it clear that developers will have a level of control, with a choice of three different AI models</strong></li><li><strong>There will be two sliders to play with, and masks to keep DLSS 5 from interfering with game assets where it's not wanted – but many gamers think devs should have much more control than this</strong></li></ul><p>Nvidia has given us another showing of DLSS 5, the incoming tech for its GeForce GPUs which received a <a href="https://www.techradar.com/computing/gpu/i-could-see-where-theyre-coming-from-i-dont-love-ai-slop-myself-nvidia-ceo-tries-to-defend-dlss-5-again-shortly-after-telling-gamers-theyre-completely-wrong">very stormy reception when first revealed at GTC 2026</a> – and unsurprisingly, changes have been made in the past few months.</p><p><a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time" target="_blank">Tom's Hardware reports</a> that Nvidia revealed more about how DLSS 5 will be implemented at Siggraph 2026 over in Los Angeles, where the tech was the foremost topic in Team Green's keynote.</p><p>Nvidia was keen to point out how it has changed the neural rendering model in some key ways since DLSS 5 was first announced. Of course, it's obvious that a lot of this is about combating the idea that the <a href="https://www.techradar.com/computing/gpu/why-do-gamers-already-hate-dlss-5-here-are-3-key-reasons-and-why-history-suggests-nvidia-will-win-them-over-eventually">tech is 'AI slop' which makes games look worse</a> rather than better, and characters (particularly faces) look bad and have that undesirable 'uncanny valley' effect. And indeed the criticism that DLSS 5 is messing with the art direction and overall feel of a game's graphics.</p><p>On the latter point, back at the original reveal, Nvidia stressed that it would give game developers control over the end result with DLSS 5, and now we're seeing how this will work. Team Green has brought in three different AI models which offer varying levels of detail (and impact on performance), so devs can choose between three different filters, essentially.</p><p>This isn't a game-wide choice, though, as the developer can apply any of those models to any different scene, mixing and matching as needed. There are also two sliders to adjust the 'structure' and 'tone' intensity of the effects.</p><p>On top of that, the developer can mask off any game asset where they don't want DLSS 5 to be applied. That's good news as it means that, for example, character's heads (and faces) could be marked as out-of-bounds, and therefore not subject to Nvidia's tech. The developer could just get DLSS 5 to enhance background objects and details, and maybe only in a relatively minor way (by toning down those intensity sliders).</p><p>To clarify, DLSS 5 is essentially an AI filter that sits atop the existing DLSS suite of technology. Underneath that, you still have upscaling (and frame generation), and Nvidia applies what's essentially a photorealism filter on top of that in the form of this new neural rendering model.</p><p>If you want to grab some popcorn, Nvidia's full Siggraph presentation is available to watch on YouTube, check it out below. All the DLSS 5 stuff is at the start (well, past the usual preamble).</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vXDetI2TUWw" allowfullscreen></iframe></div></div><h2 id="analysis-a-step-forward-but-the-doubters-remain">Analysis: a step forward, but the doubters remain</h2><p>Has Nvidia managed to placate the DLSS 5 haters, then? No, in a word. Did you really think it would?</p><p>As one <a href="https://www.reddit.com/r/pcmasterrace/comments/1v2iscl/comment/oywii02/" target="_blank">Redditor put it</a>: "I had so much hope for DLSS in the early days, what a dumpster fire it's turned into."</p><p><a href="https://www.reddit.com/r/pcmasterrace/comments/1v2iscl/comment/oyvlmv6/" target="_blank">Another observed</a>: "So just confirming what anyone with a basic understanding of AI already knew. Glorified Instagram filter."</p><p>To be fair, in general the reaction has been somewhat more positive compared to the original reveal, and clearly it's a good thing that game developers can at least keep 'yassified' faces out of the mix with characters. Clearly, there is a level of control here, but despite Nvidia treading more carefully in this respect, there's still a feeling that it isn't doing enough.</p><p>A choice of three AI models and a pair of intensity sliders is relatively limited, really, and a far cry from anything like a full level of control over how DLSS 5 imposes itself on a game. Although admittedly there's still some way to go before DLSS 5 comes out – it'll supposedly arrive later this year, in the fall (so theoretically any time from September through to November) – and Nvidia could put in additional controls before the launch.</p><p>Aside from disappointment around the level of control Nvidia is giving devs, the other beef being raised is how much of a performance hit this AI filter might be burdened with. When Nvidia first demoed DLSS 5, it was running on a pair of RTX 5090 <a href="https://www.techradar.com/news/computing-components/graphics-cards/best-graphics-cards-1291458">graphics cards</a>, and in this more recent outing, there's no mention of the hardware involved.</p><p>It's fairly easy to guess that the GPU demands haven't been meaningfully reduced yet, otherwise Nvidia would likely be shouting about that – and this is being read as a worry by some. I get where they're coming from, although Nvidia has clarified that the tech will run on a single graphics card (it'll have to, of course), adding at Siggraph that DLSS 5 is "VRAM efficient" (a nicely vague assertion).</p><p>I'd expect it probably won't run on anything less than an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5080-review">RTX 5080</a> to begin with, or indeed an RTX 5090. And the other fear is that the initial incarnation could be quite rough in terms of artifacts and the like, and that's a danger with the first take on any tech. Just look at the original DLSS (version 1), which suffered from blurriness and glitches, before they were polished out and it became a seriously impressive upscaler. Perhaps the same will be true of DLSS 5, but there's a long road ahead yet, and notably, a lot more doubts and question marks here.</p>
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                                                            <title><![CDATA[ New estimate suggests Valve's Steam Deck sales have decreased by 82%, and the reason shouldn't be a surprise ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steam-deck/new-estimate-suggests-valves-steam-deck-sales-have-decreased-by-82-percent-and-the-reason-shouldnt-be-a-surprise</link>
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                            <![CDATA[ Price increases have ultimately spoiled the hype around the Steam Deck, and it explains why demand has reportedly fallen so low. ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 15:28:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Steam Deck]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                <ul><li><strong>Valve's Steam Deck has reportedly seen 82% fewer units sold, due to price increases</strong></li><li><strong>The estimates are based on the handheld's position in Steam's global weekly top seller rankings</strong></li><li><strong>The purported demand plummet suggests the hype for handheld gaming PCs may be spoiled, as a result of the RAM crisis</strong></li></ul><p>It's fair to say that Valve was largely responsible for the resurgence in popularity of handheld gaming with the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a> (of course, Nintendo also played its part with its Switch console), but the RAM crisis has apparently undone a lot of the work.</p><p>According to an analysis from <a href="https://boilingsteam.com/the-great-steam-deck-volume-crash/" target="_blank">Boiling Steam</a>, the Steam Deck's sales have reportedly fallen by 82% on average, due to the price increase for both LCD and OLED models. The analysis is based on the Steam Deck's position in the <a href="https://store.steampowered.com/charts/topselling/global" target="_blank">weekly top seller rankings on Steam</a>, including calculations and estimates made regarding revenue from the devices.</p><p>Boiling Steam claims that a 72% revenue contraction and a 54% price increase have "completely shut down the demand" for the Steam Deck, which has ultimately resulted in the suggested 82% fewer units sold on average. </p><p>These certainly aren't far-fetched suggestions, especially because some of the official data from Valve indicates that. In the global weekly top seller rankings, the Steam Deck is currently in 14th place, a drastic fall from a position in the top five. </p><p>It's also worth noting that the LCD model is discontinued (still pending discontinuation in Australia), meaning the minimum consumers would have to spend for a Steam Deck would be $789 / £649 / AU$1,199 for the 512GB OLED model. Stock for the latter and its 1TB counterpart is also intermittent due to RAM and memory shortages.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7QzbhXsVZTHq2L2bgSGJpS" name="Steam Deck OLED" alt="GIF of Valve's Steam Deck OLED handheld" src="https://cdn.mos.cms.futurecdn.net/7QzbhXsVZTHq2L2bgSGJpS.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><h2 id="worse-value">Worse value</h2><p>Most importantly, both OLED models are priced much closer to the <a href="https://www.techradar.com/gaming/consoles-pc/the-steam-machine-is-overpriced-yet-its-sold-out-already-in-japan-but-be-careful-about-buying-a-cheap-clone">Steam Machine</a> ($1,049 / £879 / AU$1,609) than before, which is a more powerful fully-fledged desktop gaming PC — and perhaps that explains why the mini gaming PC is currently third in weekly top seller rankings on Steam (even if it's only been there for a week).</p><p>The Steam Deck is also an aging device, with more powerful mobile hardware for handheld gaming having been released since the launch of Valve's handheld. The Steam Deck used to get a pass as it was a lot cheaper than newer, more powerful, competitors, but due to the price increase that's no longer the case.</p><p>It's not all Valve's fault, as the RAM crisis has effectively hit every PC manufacturer in 2026. After all, it's the reason why the Steam Machine costs as much as it does, as the market conditions forced Valve's hand to avoid selling at a loss.</p><p>However, the supposed significant drop in Steam Deck demand from consumers, combined with the $1,000+ prices for other handheld gaming PCs, serves as a strong indication that handheld PC gaming is becoming a very niche option for gamers once again — and it wasn't exactly mainstream to begin with.</p>
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