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                            <title><![CDATA[ Latest from TechRadar UK in Gaming ]]></title>
                <link>https://www.techradar.com/uk/gaming</link>
        <description><![CDATA[ All the latest gaming content from the TechRadar  UK team ]]></description>
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                                                            <title><![CDATA[ Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — 'If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>StarCraft </strong></em><strong>general manager says that approaching the concept of scale was one of the biggest challenges in switching to the shooter genre</strong></li><li><strong>The shift from real-time strategy to an open world also introduced a huge change in perspective</strong></li><li><strong>But one of the biggest individual challenges was simple</strong></li></ul><p>The next <em>StarCraft</em> game will shift to an entirely new genre, jumping from real-time strategy (RTS) to an open-world shooter. The change led to some broad development challenges — as well as some very specific ones.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026, when asked about the development challenges in taking the RTS to another genre, <em>StarCraft </em>general manager Dan Hay gave one very particular example: "Was there a specific challenge? Doors."</p><p>Yes, doors. Literal doors. </p><p>"If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge, and we had to figure out how to make our doors [work in] that perspective," described Hay. "It's like, how does it all work?"</p><p>Hay went on to say that devs need to make "sure that the world feels logical" and that it "doesn't feel weird" to players.</p><p>Hay added: "You've got to be able to play with that perspective, and so from the standpoint of building the world and making sure that the world was logical, and that when I walked up to a door it [opened] and also worked for somebody who's in armor or not".</p><p>Beyond the simple challenge of doors, however, Hay did add that size and spectacle were a sticking point: "I think you got to think about scale, right? Because the moment you adjust a perspective, [everything] looks completely different to us".</p><p>Annalee Hartling, associate manager of development operations for <em>StarCraft</em>, went on to talk about the sense of scale being very impactful. </p><p>"When I saw the trailer, the most impactful portion of it for me was the barracks. The barracks flying in and seeing it from the perspective of every nook and cranny, not looking at it from above.</p><p>"I'm not seeing just the top of it. I'm looking at it from the point of view of it landing landing [in front of me], and those jets are going to come out, and the feet are going to come out, and they're going to they're going to touch the ground."</p><p>That sense of perspective and scale in an open-world shooter game was "incredibly powerful for a player," said Hartling. "It's emotional, it's fascinating, and it's beautiful," they continued.</p><p><em>StarCraft </em>is set to launch in 2030.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/blizzard-says-designing-a-starcraft-open-world-shooter-presents-specific-challenges-in-scale-and-perspective-if-youre-10-feet-tall-and-youre-wearing-something-that-weighs-1-000-pounds-doors-are-a-challenge</link>
                                                                            <description>
                            <![CDATA[ Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 15:01:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A still from the StarCraft teaser trailer showing a recruit looking into the giant power armor]]></media:description>                                                            <media:text><![CDATA[A still from the StarCraft teaser trailer showing a recruit looking into the giant power armor]]></media:text>
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                                <ul><li><em><strong>StarCraft </strong></em><strong>general manager says that approaching the concept of scale was one of the biggest challenges in switching to the shooter genre</strong></li><li><strong>The shift from real-time strategy to an open world also introduced a huge change in perspective</strong></li><li><strong>But one of the biggest individual challenges was simple</strong></li></ul><p>The next <em>StarCraft</em> game will shift to an entirely new genre, jumping from real-time strategy (RTS) to an open-world shooter. The change led to some broad development challenges — as well as some very specific ones.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026, when asked about the development challenges in taking the RTS to another genre, <em>StarCraft </em>general manager Dan Hay gave one very particular example: "Was there a specific challenge? Doors."</p><p>Yes, doors. Literal doors. </p><p>"If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge, and we had to figure out how to make our doors [work in] that perspective," described Hay. "It's like, how does it all work?"</p><p>Hay went on to say that devs need to make "sure that the world feels logical" and that it "doesn't feel weird" to players.</p><p>Hay added: "You've got to be able to play with that perspective, and so from the standpoint of building the world and making sure that the world was logical, and that when I walked up to a door it [opened] and also worked for somebody who's in armor or not".</p><p>Beyond the simple challenge of doors, however, Hay did add that size and spectacle were a sticking point: "I think you got to think about scale, right? Because the moment you adjust a perspective, [everything] looks completely different to us".</p><p>Annalee Hartling, associate manager of development operations for <em>StarCraft</em>, went on to talk about the sense of scale being very impactful. </p><p>"When I saw the trailer, the most impactful portion of it for me was the barracks. The barracks flying in and seeing it from the perspective of every nook and cranny, not looking at it from above.</p><p>"I'm not seeing just the top of it. I'm looking at it from the point of view of it landing landing [in front of me], and those jets are going to come out, and the feet are going to come out, and they're going to they're going to touch the ground."</p><p>That sense of perspective and scale in an open-world shooter game was "incredibly powerful for a player," said Hartling. "It's emotional, it's fascinating, and it's beautiful," they continued.</p><p><em>StarCraft </em>is set to launch in 2030.</p>
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                                                            <title><![CDATA[ Discord not loading? The gaming chat service was down for some users ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Update - Discord now says that it has implemented a fix and that services are recovering. The rest of the story remains as originally published below.</em></p><ul><li><strong>The gaming chat service Discord appears to have gone down</strong></li><li><strong>Users are reporting that the app is not loading</strong></li><li><strong>Discord says there are problems affecting availability right now</strong></li></ul><p>Popular gaming chat service Discord appears to have gone down, with many users reporting that they are currently unable to access the app on social media.</p><p>It's unclear which regions are affected right now, but here in the UK, I can no longer open the desktop application. The mobile app seems to be functioning properly, though, and I am able to both send and receive messages for the time being.</p><p>Those in the US also appear to be having problems, with many taking to X in order to voice their frustrations.</p><p>"Discord went down as soon as I was about to text somebody," <a href="https://x.com/ballooins/status/2099865572460675215?s=20">wrote one user</a> in a post that has already racked up hundreds of likes.</p><iframe title="Can you access Discord?" description="Let us know how you are getting on." minimumCommentCount="0" class="position-center" data-lazy-priority="high" data-lazy-src=""></iframe><p>Another <a href="https://x.com/shamwow0098/status/2099866422897787320?s=20">quipped</a>: "This is devastating for people who don't take showers."</p><p>At the beginning of this apparent outage, the official <a href="https://discordstatus.com/" target="_blank">Discord status</a> page reported that all servers were operational. It has since been updated to report an issue with "session availability" and states that the team is currently investigating.</p><p>It's unclear how long these issues will last, though I would recommend using alternative chat services for the time being until service has been fully restored.</p><p><em>This story is developing and will be updated shortly.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/discord-not-loading-the-gaming-chat-service-has-gone-down-for-some-users</link>
                                                                            <description>
                            <![CDATA[ Discord was down for some users today. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 14:27:21 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 15:04:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assorted video chat apps are seen on an iPhone, including Zoom, Skype, Google Meet, Discord, FaceTime, Messenger, Marco Polo, WhatsApp, and Cisco Webex Meetings.]]></media:description>                                                            <media:text><![CDATA[Assorted video chat apps are seen on an iPhone, including Zoom, Skype, Google Meet, Discord, FaceTime, Messenger, Marco Polo, WhatsApp, and Cisco Webex Meetings.]]></media:text>
                                <media:title type="plain"><![CDATA[Assorted video chat apps are seen on an iPhone, including Zoom, Skype, Google Meet, Discord, FaceTime, Messenger, Marco Polo, WhatsApp, and Cisco Webex Meetings.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><em>Update - Discord now says that it has implemented a fix and that services are recovering. The rest of the story remains as originally published below.</em></p><ul><li><strong>The gaming chat service Discord appears to have gone down</strong></li><li><strong>Users are reporting that the app is not loading</strong></li><li><strong>Discord says there are problems affecting availability right now</strong></li></ul><p>Popular gaming chat service Discord appears to have gone down, with many users reporting that they are currently unable to access the app on social media.</p><p>It's unclear which regions are affected right now, but here in the UK, I can no longer open the desktop application. The mobile app seems to be functioning properly, though, and I am able to both send and receive messages for the time being.</p><p>Those in the US also appear to be having problems, with many taking to X in order to voice their frustrations.</p><p>"Discord went down as soon as I was about to text somebody," <a href="https://x.com/ballooins/status/2099865572460675215?s=20">wrote one user</a> in a post that has already racked up hundreds of likes.</p><iframe title="Can you access Discord?" description="Let us know how you are getting on." minimumCommentCount="0" class="position-center" data-lazy-priority="high" data-lazy-src=""></iframe><p>Another <a href="https://x.com/shamwow0098/status/2099866422897787320?s=20">quipped</a>: "This is devastating for people who don't take showers."</p><p>At the beginning of this apparent outage, the official <a href="https://discordstatus.com/" target="_blank">Discord status</a> page reported that all servers were operational. It has since been updated to report an issue with "session availability" and states that the team is currently investigating.</p><p>It's unclear how long these issues will last, though I would recommend using alternative chat services for the time being until service has been fully restored.</p><p><em>This story is developing and will be updated shortly.</em></p>
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                                                            <title><![CDATA[ Valve says RAM crisis hasn't really changed its Steam Deck 2 plans, but hints that it could affect launch timing — and I'm all for a long delay if it's necessary ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>IGN asked Valve if the RAM crisis would impact the Steam Deck 2</strong></li><li><strong>Valve engineer Pierre-Loup Griffais said "not really", but added: "It's just a matter of looking at the current conditions and seeing how and when we can deliver"</strong></li><li><strong>This is effectively saying that the spec won't be compromised, but the release timeframe might slide</strong></li></ul><p>Valve is sticking with its plan for the Steam Deck 2 in terms of ensuring that the sequel will be a proper generational leap compared to the existing <a href="https://www.techradar.com/best/best-handheld-games-consoles">handheld</a>.</p><p><a href="https://www.ign.com/articles/valve-says-ram-crisis-hasnt-affected-plans-for-steam-deck-2" target="_blank">IGN interviewed</a> Valve engineer Pierre-Loup Griffais (along with Jeff Leinbaugh) and brought up the subject of whether the RAM crisis – which appears to be <a href="https://www.techradar.com/computing/memory/the-memory-chip-market-is-heading-toward-a-severe-shortage-analyst-firm-believes-ram-crisis-could-get-far-worse-in-2027-and-you-can-blame-ai-ramping-up">intensifying in an unpleasant manner as this year rolls on</a> – would affect the Steam Deck 2.</p><p>When asked if the memory supply shortage had changed <a href="https://www.techradar.com/gaming/pc-gaming/the-steam-deck-2-sounds-like-itll-be-a-huge-leap-in-performance-but-theres-one-big-reason-why-it-doesnt-exist-yet">Valve's plans for the sequel</a> of the Steam Deck, Griffais said "not really", adding "We've talked before about how we want to make sure there's a very delineated performance improvement for something like a future Steam Deck, and I think we're still looking at it in the same way."</p><p>Griffais continued: "It's just a matter of looking at the current conditions and seeing how and when we can deliver something like that. But from what we're working on, as far as the user experience goes and what the product that we're trying to build goes, it's very similar goals."</p><p>In other words, Valve still wants to make the Steam Deck 2 a major leap in handheld performance, and the only thing that pricier components (not just system RAM, but other elements of the device) will mean is that the "when" of the delivery timing might be altered.</p><p>So, I read this as essentially hinting that the release timeframe could be pushed back, but ultimately the spec of any Steam Deck sequel is not going to be messed with due to any component price rises.</p><h2 id="analysis-value-is-more-important-than-timing">Analysis: value is more important than timing</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2500px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="9kbHWY4vLgvva8iS3GRuRD" name="playing_deadCells.jpg" alt="Person holding a Steam Deck in their hands playing a game on it" src="https://cdn.mos.cms.futurecdn.net/9kbHWY4vLgvva8iS3GRuRD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2500" height="1667" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>I think this is a sensible stance. Having clearly laid out its stall from the get-go, shortly after the launch of the Steam Deck, in terms of making the sequel a considerably more powerful handheld, Valve can't go back on that really.</p><p>Well, it could, but it wouldn't be a good look, and I think this is basically what Griffais is getting at with that key "how and when we can deliver" comment. The <a href="https://www.techradar.com/computing/gaming-laptops/steam-machine-review">Steam Machine being released</a> at a less-than-ideal price hasn't done Valve's reputation any favors, and a lot of gamers have been seriously disappointed with the end result in terms of value there. I don't think that Valve can take the risk of a repeat performance with the Steam Deck 2, as that'd further erode the goodwill of gamers.</p><p>Personally, I'd prefer Valve to wait until after the RAM crisis has (mostly) blown over before introducing the Steam Deck sequel – even if that means a long delay, and the memory shortage continues for the rest of this decade (as some are predicting). I'd rather have a performant handheld with a palatable price tag – and wait however long that may take – than something that's expensive arriving sooner.</p><p>It sounds like Valve is very much thinking along those same lines, perhaps not surprisingly given that RAM-driven price hikes have reportedly had quite a <a href="https://www.techradar.com/gaming/steam-deck/new-estimate-suggests-valves-steam-deck-sales-have-decreased-by-82-percent-and-the-reason-shouldnt-be-a-surprise">negative impact on Steam Deck sales in recent times</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/steam-deck/valve-says-ram-crisis-hasnt-really-changed-its-steam-deck-2-plans-but-hints-that-it-could-affect-launch-timing-and-im-all-for-a-long-delay-if-its-necessary</link>
                                                                            <description>
                            <![CDATA[ Valve says that handheld will happen "when we can deliver" — hinting that pricing will be key. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 11:24:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Steam Deck]]></category>
                                                    <category><![CDATA[Gaming PCs]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming Computers]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Photo of Steam Deck handheld console]]></media:description>                                                            <media:text><![CDATA[Photo of Steam Deck handheld console]]></media:text>
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                                <ul><li><strong>IGN asked Valve if the RAM crisis would impact the Steam Deck 2</strong></li><li><strong>Valve engineer Pierre-Loup Griffais said "not really", but added: "It's just a matter of looking at the current conditions and seeing how and when we can deliver"</strong></li><li><strong>This is effectively saying that the spec won't be compromised, but the release timeframe might slide</strong></li></ul><p>Valve is sticking with its plan for the Steam Deck 2 in terms of ensuring that the sequel will be a proper generational leap compared to the existing <a href="https://www.techradar.com/best/best-handheld-games-consoles">handheld</a>.</p><p><a href="https://www.ign.com/articles/valve-says-ram-crisis-hasnt-affected-plans-for-steam-deck-2" target="_blank">IGN interviewed</a> Valve engineer Pierre-Loup Griffais (along with Jeff Leinbaugh) and brought up the subject of whether the RAM crisis – which appears to be <a href="https://www.techradar.com/computing/memory/the-memory-chip-market-is-heading-toward-a-severe-shortage-analyst-firm-believes-ram-crisis-could-get-far-worse-in-2027-and-you-can-blame-ai-ramping-up">intensifying in an unpleasant manner as this year rolls on</a> – would affect the Steam Deck 2.</p><p>When asked if the memory supply shortage had changed <a href="https://www.techradar.com/gaming/pc-gaming/the-steam-deck-2-sounds-like-itll-be-a-huge-leap-in-performance-but-theres-one-big-reason-why-it-doesnt-exist-yet">Valve's plans for the sequel</a> of the Steam Deck, Griffais said "not really", adding "We've talked before about how we want to make sure there's a very delineated performance improvement for something like a future Steam Deck, and I think we're still looking at it in the same way."</p><p>Griffais continued: "It's just a matter of looking at the current conditions and seeing how and when we can deliver something like that. But from what we're working on, as far as the user experience goes and what the product that we're trying to build goes, it's very similar goals."</p><p>In other words, Valve still wants to make the Steam Deck 2 a major leap in handheld performance, and the only thing that pricier components (not just system RAM, but other elements of the device) will mean is that the "when" of the delivery timing might be altered.</p><p>So, I read this as essentially hinting that the release timeframe could be pushed back, but ultimately the spec of any Steam Deck sequel is not going to be messed with due to any component price rises.</p><h2 id="analysis-value-is-more-important-than-timing">Analysis: value is more important than timing</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2500px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="9kbHWY4vLgvva8iS3GRuRD" name="playing_deadCells.jpg" alt="Person holding a Steam Deck in their hands playing a game on it" src="https://cdn.mos.cms.futurecdn.net/9kbHWY4vLgvva8iS3GRuRD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2500" height="1667" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>I think this is a sensible stance. Having clearly laid out its stall from the get-go, shortly after the launch of the Steam Deck, in terms of making the sequel a considerably more powerful handheld, Valve can't go back on that really.</p><p>Well, it could, but it wouldn't be a good look, and I think this is basically what Griffais is getting at with that key "how and when we can deliver" comment. The <a href="https://www.techradar.com/computing/gaming-laptops/steam-machine-review">Steam Machine being released</a> at a less-than-ideal price hasn't done Valve's reputation any favors, and a lot of gamers have been seriously disappointed with the end result in terms of value there. I don't think that Valve can take the risk of a repeat performance with the Steam Deck 2, as that'd further erode the goodwill of gamers.</p><p>Personally, I'd prefer Valve to wait until after the RAM crisis has (mostly) blown over before introducing the Steam Deck sequel – even if that means a long delay, and the memory shortage continues for the rest of this decade (as some are predicting). I'd rather have a performant handheld with a palatable price tag – and wait however long that may take – than something that's expensive arriving sooner.</p><p>It sounds like Valve is very much thinking along those same lines, perhaps not surprisingly given that RAM-driven price hikes have reportedly had quite a <a href="https://www.techradar.com/gaming/steam-deck/new-estimate-suggests-valves-steam-deck-sales-have-decreased-by-82-percent-and-the-reason-shouldnt-be-a-surprise">negative impact on Steam Deck sales in recent times</a>.</p>
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                                                            <title><![CDATA[ PUBG: Dednet director says the game is all about 'spreading the gospel of PUBG to an audience that hasn't historically connected with it' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>PUBG: Dednet </strong></em><strong>was revealed at Gamescom 2026</strong></li><li><strong>The upcoming shooter has roguelike elements and crazy abilities</strong></li><li><strong>Creative director Dave Curd says the game is meant to bring the franchise "to an audience that hasn't historically connected with it."</strong></li></ul><p>Upcoming <a href="https://www.techradar.com/news/pubg-is-now-free-to-play-and-there-are-rewards-for-those-who-already-own-it"><em>PUBG: Battlegrounds</em></a><em> </em>spinoff <em>Dednet </em>is intended to bring the franchise to a whole new audience. Revealed at Gamescom 2026, <em>Dednet </em>is a multiplayer shooter with a smattering of roguelike elements.</p><p>Speaking to TechRadar Gaming at the show, creative director Dave Curd explained how <em>Dednet </em>fits into the wider battle royale franchise.</p><p>"We're already getting into what <em>PUBG </em>is as an IP and what makes <em>PUBG</em>, <em>PUBG</em>," he said. "For me, it's not necessarily a closing circle or a level three helmet. <em>PUBG </em>is desperate survival. It's a dark sense of humour. It's survival of the fittest.</p><p>"<em>Dednet </em>is kind of my attempt at spreading the gospel of <em>PUBG </em>to an audience that hasn't historically connected with it."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/ED_kgsr8MkU" allowfullscreen></iframe></div></div><p>Curd also said that the game is being "developed console first" with matches that unfold at a much faster pace. "We're faster, leaner, and meaner, taking more fights and coming back."</p><p>Persistence is an important part of the formula too, with each match progressing you in a way that carries forward into the next.</p><p>He continued: "Between every match, you're gaining crazy abilities like sliding like a snake or having blade hands, and you're also gaining funny injuries like fumbling your weapon or sneezing in smoke. All on your way to chase a perfect build."</p><p>He described the team's overall mission as "to create an unhinged, f***** up adult sandbox" that allows "players [to] tell interesting stories."</p><p>In the same interview, the creative director also touched on <a href="https://www.techradar.com/gaming/im-pretty-confident-this-isnt-going-to-be-in-this-years-battlefield-update-pubg-dednet-director-dave-curd-explains-how-the-90s-inspired-multiplayer-shooter-stands-out-with-its-zany-abilities-and-unique-style">how the '90s-inspired multiplayer shooter stands out with its zany abilities and unique style</a>.</p><p>Although there's no official release date yet, players can <a href="https://ded.net/en" target="_blank">pre-register for the closed beta now</a> for an early taste of the action.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pubg-dednet-director-says-the-game-is-all-about-spreading-the-gospel-of-pubg-to-an-audience-that-hasnt-historically-connected-with-it</link>
                                                                            <description>
                            <![CDATA[ The PUBG: Dednet creative director discusses how the upcoming spin-off fits with the rest of the franchise. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 11:20:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A character from PUBG: Dednet shooting at a car in the forest next to a red and purple shipping container]]></media:description>                                                            <media:text><![CDATA[A character from PUBG: Dednet shooting at a car in the forest next to a red and purple shipping container]]></media:text>
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                                <ul><li><em><strong>PUBG: Dednet </strong></em><strong>was revealed at Gamescom 2026</strong></li><li><strong>The upcoming shooter has roguelike elements and crazy abilities</strong></li><li><strong>Creative director Dave Curd says the game is meant to bring the franchise "to an audience that hasn't historically connected with it."</strong></li></ul><p>Upcoming <a href="https://www.techradar.com/news/pubg-is-now-free-to-play-and-there-are-rewards-for-those-who-already-own-it"><em>PUBG: Battlegrounds</em></a><em> </em>spinoff <em>Dednet </em>is intended to bring the franchise to a whole new audience. Revealed at Gamescom 2026, <em>Dednet </em>is a multiplayer shooter with a smattering of roguelike elements.</p><p>Speaking to TechRadar Gaming at the show, creative director Dave Curd explained how <em>Dednet </em>fits into the wider battle royale franchise.</p><p>"We're already getting into what <em>PUBG </em>is as an IP and what makes <em>PUBG</em>, <em>PUBG</em>," he said. "For me, it's not necessarily a closing circle or a level three helmet. <em>PUBG </em>is desperate survival. It's a dark sense of humour. It's survival of the fittest.</p><p>"<em>Dednet </em>is kind of my attempt at spreading the gospel of <em>PUBG </em>to an audience that hasn't historically connected with it."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/ED_kgsr8MkU" allowfullscreen></iframe></div></div><p>Curd also said that the game is being "developed console first" with matches that unfold at a much faster pace. "We're faster, leaner, and meaner, taking more fights and coming back."</p><p>Persistence is an important part of the formula too, with each match progressing you in a way that carries forward into the next.</p><p>He continued: "Between every match, you're gaining crazy abilities like sliding like a snake or having blade hands, and you're also gaining funny injuries like fumbling your weapon or sneezing in smoke. All on your way to chase a perfect build."</p><p>He described the team's overall mission as "to create an unhinged, f***** up adult sandbox" that allows "players [to] tell interesting stories."</p><p>In the same interview, the creative director also touched on <a href="https://www.techradar.com/gaming/im-pretty-confident-this-isnt-going-to-be-in-this-years-battlefield-update-pubg-dednet-director-dave-curd-explains-how-the-90s-inspired-multiplayer-shooter-stands-out-with-its-zany-abilities-and-unique-style">how the '90s-inspired multiplayer shooter stands out with its zany abilities and unique style</a>.</p><p>Although there's no official release date yet, players can <a href="https://ded.net/en" target="_blank">pre-register for the closed beta now</a> for an early taste of the action.</p>
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                                                            <title><![CDATA[ Blizzard says StarCraft will have the same 'gritty' atmosphere and be inspired by the 'interstellar western' of the original RTS — 'Our real world has asymmetry to it, and so I think leveraging that and putting that into this world was key for us' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>StarCraft</strong></em><strong> will have the same "gritty" vibes as the original real-time strategy (RTS) game</strong></li><li><strong>General manager and creative director Dan Hay says the game was also influenced by the "interstellar western" of the original</strong></li><li><strong>Associate manager of development operations Annalee Hartling says watching the trailer was "emotional"</strong></li></ul><p><em>StarCraft</em> will adopt the same "gritty" atmosphere of the original real-time strategy (RTS) game, according to Blizzard Entertainment.</p><p>If you missed it, a new <em>StarCraft</em> game was announced at BlizzCon 2026, but unlike its predecessors, the title will take a new turn for the franchise and is a story-driven open-world shooter.</p><p>Speaking to TechRadar Gaming at BlizzCon, <em>StarCraft</em> general manager and creative director Dan Hay discussed the action-packed CGI trailer that debuted at the event and revealed the team's inspirations for the sequel.</p><p>"What I loved about <em>StarCraft,</em> the original, was that it was gritty, that it felt like it was on a frontier," Hay said. "It felt like a western. It felt like an interstellar western. That's what it felt like to me."</p><p>He continued by reminiscing about his time playing the original RTS game, explaining that he wanted to adapt the experiences he had in the new <em>StarCraft</em>, including the music, characters, and lore.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9eQUtOQXYgQ" allowfullscreen></iframe></div></div><p>"From the music, to the characters that I met, to the people that I ran into, to the moments that I had, to the entire lore of it, it felt like a gritty, sometimes dirty, [and] not ] perfect world, and it made the asymmetry of the different factions feel even better because it felt very real. Because our real world has asymmetry to it. </p><p>"And so I think leveraging that and putting that into this world was key for us."</p><p>Associate manager of development operations Annalee Hartling also shared her reaction to the trailer, saying that the moment you see the barracks flying in and touching down, not from a top-down perspective, but a more intimate angle, was "the most impactful portion of it" for her.</p><p>"Living that moment was like my childhood, you know?" Hartling said. "My early days of gaming had come alive. I'm like, 'This is what I've been waiting for.' I wanted to see that and have that emotion of, like, this barracks hitting the ground and then opening up, and I'm able to walk out and look. Oh my goodness, that is incredibly powerful for a player.</p><p>"I think, at least from my point of view, it's emotional, it's fascinating, and it's beautiful. So having that perspective of being boots on the ground down there, seeing it all happen, and then whatever else happens to be outside those doors when you come through the barracks."</p><p><em>StarCraft</em> is slated to launch in 2030. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/blizzard-says-starcraft-will-have-the-same-gritty-atmosphere-and-be-inspired-by-the-interstellar-western-of-the-original-rts-our-real-world-has-asymmetry-to-it-and-so-i-think-leveraging-that-and-putting-that-into-this-world-was-key-for-us</link>
                                                                            <description>
                            <![CDATA[ StarCraft will adopt the same "gritty" atmosphere of the original real-time strategy (RTS) game, according to Blizzard Entertainment. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 10:12:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[StarCraft]]></media:description>                                                            <media:text><![CDATA[StarCraft]]></media:text>
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                                <ul><li><em><strong>StarCraft</strong></em><strong> will have the same "gritty" vibes as the original real-time strategy (RTS) game</strong></li><li><strong>General manager and creative director Dan Hay says the game was also influenced by the "interstellar western" of the original</strong></li><li><strong>Associate manager of development operations Annalee Hartling says watching the trailer was "emotional"</strong></li></ul><p><em>StarCraft</em> will adopt the same "gritty" atmosphere of the original real-time strategy (RTS) game, according to Blizzard Entertainment.</p><p>If you missed it, a new <em>StarCraft</em> game was announced at BlizzCon 2026, but unlike its predecessors, the title will take a new turn for the franchise and is a story-driven open-world shooter.</p><p>Speaking to TechRadar Gaming at BlizzCon, <em>StarCraft</em> general manager and creative director Dan Hay discussed the action-packed CGI trailer that debuted at the event and revealed the team's inspirations for the sequel.</p><p>"What I loved about <em>StarCraft,</em> the original, was that it was gritty, that it felt like it was on a frontier," Hay said. "It felt like a western. It felt like an interstellar western. That's what it felt like to me."</p><p>He continued by reminiscing about his time playing the original RTS game, explaining that he wanted to adapt the experiences he had in the new <em>StarCraft</em>, including the music, characters, and lore.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9eQUtOQXYgQ" allowfullscreen></iframe></div></div><p>"From the music, to the characters that I met, to the people that I ran into, to the moments that I had, to the entire lore of it, it felt like a gritty, sometimes dirty, [and] not ] perfect world, and it made the asymmetry of the different factions feel even better because it felt very real. Because our real world has asymmetry to it. </p><p>"And so I think leveraging that and putting that into this world was key for us."</p><p>Associate manager of development operations Annalee Hartling also shared her reaction to the trailer, saying that the moment you see the barracks flying in and touching down, not from a top-down perspective, but a more intimate angle, was "the most impactful portion of it" for her.</p><p>"Living that moment was like my childhood, you know?" Hartling said. "My early days of gaming had come alive. I'm like, 'This is what I've been waiting for.' I wanted to see that and have that emotion of, like, this barracks hitting the ground and then opening up, and I'm able to walk out and look. Oh my goodness, that is incredibly powerful for a player.</p><p>"I think, at least from my point of view, it's emotional, it's fascinating, and it's beautiful. So having that perspective of being boots on the ground down there, seeing it all happen, and then whatever else happens to be outside those doors when you come through the barracks."</p><p><em>StarCraft</em> is slated to launch in 2030. </p>
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                                                            <title><![CDATA[ 'No old code exists': Tomb Raider: Legacy of Atlantis experience director confirms the 'reimagining' had to be built totally from the ground up on Unreal Engine 5 — but this meant Crystal Dynamics could add more tech upgrades ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Tomb Raider: Legacy of Atlantis </strong></em><strong>experience director Jeff Adams confirms "no old code exists" for the original 1996 game</strong></li><li><strong>This meant Crystal Dynamics had to build the game from the ground up on Unreal Engine 5</strong></li><li><strong>Adams says the engine also allowed the studio to create its own custom tech for the "reimagining" of the classic title</strong></li></ul><p>Crystal Dynamics has explained why it chose to build <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> from the ground up, instead of doing anything close to a remake of the 1996 game, revealing that no source code exists.</p><p>In a Q&A at Gamescom following an exclusive presentation that TechRadar Gaming attended, experience director Jeff Adams discussed what he's previously called <a href="https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway">a "reimagining" of the original Tomb Raider game</a> and what it meant for the development team, who built the game from the ground up using Unreal Engine 5.</p><p>"We are in Unreal Engine 5," Adams said, "no old code exists. We are basically taking it and remaking it, or not remaking, reimagining it. We are bringing it from the ground up."</p><p>When asked to talk about how effective Unreal Engine 5 has been for the team, Adams explained that it enabled them to "have our own custom implementation for physics in the engine," which means engineering their own features, custom physics, and general upgrades; this made <em>Legacy of Atlantis</em> a true, modern reimagining.</p><p>"Unreal creates a really great sandbox platform for building a game, but when we're making a specific type of experience, we're going to have things that we really want to target and get to a right fidelity level where we're happy with it," the developer continued.</p><p>"So while things like Nanite and Lumen [UE5's technologies that offer realistic graphics capability] allow us to make a beautiful game environment, there might be some things that we're saying, 'Hey, we wish it could do this a little bit better.' That's when we'll break out and say, our engineers will create something custom that helps solve that issue, so that we can make sure that we're delivering an authentic <em>Tomb Raider</em> experience on Unreal."</p><p>He added that Lara Croft's long braid, which reacts to her movement, is "a perfect example of that."</p><p><em>Tomb Raider: Legacy of Atlantis</em> launches on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/no-old-code-exists-tomb-raider-legacy-of-atlantis-experience-director-confirms-the-reimagining-had-to-be-built-totally-from-the-ground-up-on-unreal-engine-5-but-this-meant-crystal-dynamics-could-add-more-tech-upgrades</link>
                                                                            <description>
                            <![CDATA[ Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Crystal Dynamics / Flying Wild Hog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tomb Raider: Legacy of Atlantis]]></media:description>                                                            <media:text><![CDATA[Tomb Raider: Legacy of Atlantis]]></media:text>
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                                <ul><li><em><strong>Tomb Raider: Legacy of Atlantis </strong></em><strong>experience director Jeff Adams confirms "no old code exists" for the original 1996 game</strong></li><li><strong>This meant Crystal Dynamics had to build the game from the ground up on Unreal Engine 5</strong></li><li><strong>Adams says the engine also allowed the studio to create its own custom tech for the "reimagining" of the classic title</strong></li></ul><p>Crystal Dynamics has explained why it chose to build <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> from the ground up, instead of doing anything close to a remake of the 1996 game, revealing that no source code exists.</p><p>In a Q&A at Gamescom following an exclusive presentation that TechRadar Gaming attended, experience director Jeff Adams discussed what he's previously called <a href="https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway">a "reimagining" of the original Tomb Raider game</a> and what it meant for the development team, who built the game from the ground up using Unreal Engine 5.</p><p>"We are in Unreal Engine 5," Adams said, "no old code exists. We are basically taking it and remaking it, or not remaking, reimagining it. We are bringing it from the ground up."</p><p>When asked to talk about how effective Unreal Engine 5 has been for the team, Adams explained that it enabled them to "have our own custom implementation for physics in the engine," which means engineering their own features, custom physics, and general upgrades; this made <em>Legacy of Atlantis</em> a true, modern reimagining.</p><p>"Unreal creates a really great sandbox platform for building a game, but when we're making a specific type of experience, we're going to have things that we really want to target and get to a right fidelity level where we're happy with it," the developer continued.</p><p>"So while things like Nanite and Lumen [UE5's technologies that offer realistic graphics capability] allow us to make a beautiful game environment, there might be some things that we're saying, 'Hey, we wish it could do this a little bit better.' That's when we'll break out and say, our engineers will create something custom that helps solve that issue, so that we can make sure that we're delivering an authentic <em>Tomb Raider</em> experience on Unreal."</p><p>He added that Lara Croft's long braid, which reacts to her movement, is "a perfect example of that."</p><p><em>Tomb Raider: Legacy of Atlantis</em> launches on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Tuesday, September 15 (game #1192) ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Monday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-14-september-2026"><strong>NYT Connections hints and answers for Monday, September 14 (game #1191)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-15-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-15-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1192-today-s-words"><span>NYT Connections today (game #1192) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wTRGcSiLRS5w4rLkz2MD96" name="TR_nyt_connections-hints-1192" alt="NYT Connections hints for game 1192 on a purple background" src="https://cdn.mos.cms.futurecdn.net/wTRGcSiLRS5w4rLkz2MD96-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>PLANT</li><li>COACH</li><li>WHISTLE</li><li>DESSERT</li><li>HANDLE</li><li>CABOOSE</li><li>DECEMBER</li><li>SLEEPER</li><li>DIRECT</li><li>TRAIN</li><li>LID</li><li>ASSET</li><li>SPOUT</li><li>MOLE</li><li>EPILOGUE</li><li>GUIDE</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1192-hint-1-group-hints"><span>NYT Connections today (game #1192) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Tell someone what to do</li><li><strong>GREEN: </strong>Used to boil water for tea</li><li><strong>BLUE: </strong>Secret agent</li><li><strong>PURPLE: </strong>Tagged on</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1192-hint-2-group-answers"><span>NYT Connections today (game #1192) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>INSTRUCT</li><li><strong>GREEN: </strong>PARTS OF A WHISTLING KETTLE</li><li><strong>BLUE: </strong>UNDERCOVER OPERATIVE</li><li><strong>PURPLE: </strong>THINGS THAT APPEAR AT THE END</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1192-the-answers"><span>NYT Connections today (game #1192) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qEM5PUEGcq4KvgBV4pLv66" name="TR_nyt_connections-answers-1192" alt="NYT Connections answers for game 1192 on a purple background" src="https://cdn.mos.cms.futurecdn.net/qEM5PUEGcq4KvgBV4pLv66-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1192, are…</p><ul><li><strong>YELLOW: INSTRUCT: </strong>COACH, DIRECT, GUIDE, TRAIN</li><li><strong>GREEN: PARTS OF A WHISTLING KETTLE: </strong>HANDLE, LID, SPOUT, WHISTLE</li><li><strong>BLUE: UNDERCOVER OPERATIVE: </strong>ASSET, MOLE, PLANT, SLEEPER</li><li><strong>PURPLE: THINGS THAT APPEAR AT THE END: </strong>CABOOSE, DECEMBER, DESSERT, EPILOGUE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>2 mistakes</li></ul><p>I knew that CABOOSE is the car at the back of a train, but it took me three guesses to get the other three tiles for THINGS THAT APPEAR AT THE END.</p><p>My error was including LID and HANDLE instead of DECEMBER. Obvious when you see them all together.</p><p>Anyway, I was delighted to score my 54th 'Purple first' despite the struggle to get there.</p><p>The other groups were then easier to put together — my lifelong tea addiction and current <em>Slow Horses</em> binge being in my favor with PARTS OF A WHISTLING KETTLE and UNDERCOVER OPERATIVE.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-monday-september-14-2026-game-1191"><span>Yesterday's NYT Connections answers (Monday, September 14, 2026, game #1191)</span></h3><ul><li><strong>YELLOW: WATERBIRDS: </strong>COOT, GOOSE, LOON, TEAL</li><li><strong>GREEN: INFORMANT: </strong>CANARY, RAT, SNITCH, STOOLIE</li><li><strong>BLUE: COMMON SINGLE-USE PLASTIC ITEMS: </strong>BAG, CUTLERY, STIRRER, STRAW</li><li><strong>PURPLE: ____GRASS: </strong>BLUE, CRAB, LEMON, WHEAT</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-15-september-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Monday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-14-september-2026"><strong>NYT Connections hints and answers for Monday, September 14 (game #1191)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-15-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-15-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1192-today-s-words"><span>NYT Connections today (game #1192) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wTRGcSiLRS5w4rLkz2MD96" name="TR_nyt_connections-hints-1192" alt="NYT Connections hints for game 1192 on a purple background" src="https://cdn.mos.cms.futurecdn.net/wTRGcSiLRS5w4rLkz2MD96-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>PLANT</li><li>COACH</li><li>WHISTLE</li><li>DESSERT</li><li>HANDLE</li><li>CABOOSE</li><li>DECEMBER</li><li>SLEEPER</li><li>DIRECT</li><li>TRAIN</li><li>LID</li><li>ASSET</li><li>SPOUT</li><li>MOLE</li><li>EPILOGUE</li><li>GUIDE</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1192-hint-1-group-hints"><span>NYT Connections today (game #1192) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Tell someone what to do</li><li><strong>GREEN: </strong>Used to boil water for tea</li><li><strong>BLUE: </strong>Secret agent</li><li><strong>PURPLE: </strong>Tagged on</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1192-hint-2-group-answers"><span>NYT Connections today (game #1192) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>INSTRUCT</li><li><strong>GREEN: </strong>PARTS OF A WHISTLING KETTLE</li><li><strong>BLUE: </strong>UNDERCOVER OPERATIVE</li><li><strong>PURPLE: </strong>THINGS THAT APPEAR AT THE END</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1192-the-answers"><span>NYT Connections today (game #1192) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qEM5PUEGcq4KvgBV4pLv66" name="TR_nyt_connections-answers-1192" alt="NYT Connections answers for game 1192 on a purple background" src="https://cdn.mos.cms.futurecdn.net/qEM5PUEGcq4KvgBV4pLv66-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1192, are…</p><ul><li><strong>YELLOW: INSTRUCT: </strong>COACH, DIRECT, GUIDE, TRAIN</li><li><strong>GREEN: PARTS OF A WHISTLING KETTLE: </strong>HANDLE, LID, SPOUT, WHISTLE</li><li><strong>BLUE: UNDERCOVER OPERATIVE: </strong>ASSET, MOLE, PLANT, SLEEPER</li><li><strong>PURPLE: THINGS THAT APPEAR AT THE END: </strong>CABOOSE, DECEMBER, DESSERT, EPILOGUE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>2 mistakes</li></ul><p>I knew that CABOOSE is the car at the back of a train, but it took me three guesses to get the other three tiles for THINGS THAT APPEAR AT THE END.</p><p>My error was including LID and HANDLE instead of DECEMBER. Obvious when you see them all together.</p><p>Anyway, I was delighted to score my 54th 'Purple first' despite the struggle to get there.</p><p>The other groups were then easier to put together — my lifelong tea addiction and current <em>Slow Horses</em> binge being in my favor with PARTS OF A WHISTLING KETTLE and UNDERCOVER OPERATIVE.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-monday-september-14-2026-game-1191"><span>Yesterday's NYT Connections answers (Monday, September 14, 2026, game #1191)</span></h3><ul><li><strong>YELLOW: WATERBIRDS: </strong>COOT, GOOSE, LOON, TEAL</li><li><strong>GREEN: INFORMANT: </strong>CANARY, RAT, SNITCH, STOOLIE</li><li><strong>BLUE: COMMON SINGLE-USE PLASTIC ITEMS: </strong>BAG, CUTLERY, STIRRER, STRAW</li><li><strong>PURPLE: ____GRASS: </strong>BLUE, CRAB, LEMON, WHEAT</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Would you buy a Beats game controller? Apple is apparently working on its own iPhone controller, and the Beats team could be leading on how it looks and feels ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Apple is reportedly working on Beats-branded game controllers for iPhones</strong></li><li><strong>Mark Gurman says Apple has been working on them for almost a year</strong></li><li><strong>Gurman suggests the Beats team is leading on both 'product engineering and conception'</strong></li></ul><p>Apple seemingly continues to show its devotion to gaming with something that's in the pipeline for iOS gamers.</p><p>As reported by <a href="https://uk.pcmag.com/mobile-phone-accessories/167309/apple-is-reportedly-working-on-beats-branded-game-controllers-for-iphones" target="_blank">PC Mag</a>, macOS 26.7 code references two unreleased iPhone game controllers, and Bloomberg's Mark Gurman suggests Apple has been working on them for almost a year. More importantly, though, Gurman says these controllers could launch under the Beats brand.</p><p>The controllers are codenamed T6502 and T1057 according to <a href="https://www.macrumors.com/2026/09/04/macos-26-7-code-game-controllers/" target="_blank">MacRumors</a> (which discovered the references), with different haptic designs alongside a standard game controller's features. Beats, which was acquired by Apple in 2014, is a brand often used for its own popular audio products (of course), but also for USB-C cables and some iPhone cases.</p><p>Now, it appears as though Beats may well represent gaming accessories for Apple going forward, and Gurman claims these controllers are being led by Beats executives in both "product engineering and conception". </p><p>It's a potential move that comes at a convenient time for iPhone owners intrigued by gaming, as the <a href="https://www.techradar.com/computing/memory/the-memory-chip-market-is-heading-toward-a-severe-shortage-analyst-firm-believes-ram-crisis-could-get-far-worse-in-2027-and-you-can-blame-ai-ramping-up">RAM crisis continues to impact the PC hardware and games console market</a>. Gurman observes that Apple sees gaming accessories such as those for phones as a "growing market and wants in".</p><h2 id="game-controller-and-speaker-hybrid">Game controller and speaker hybrid?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4500px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="v6RKAh5W2jLPxnpWsb7ZhB" name="Final_251103_KITHMAS_MD_Lifestyle_Backbone_9371" alt="Backbone x Kith controller" src="https://cdn.mos.cms.futurecdn.net/v6RKAh5W2jLPxnpWsb7ZhB-1920-80.jpg" mos="" align="middle" fullscreen="" width="4500" height="2531" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Backbone)</span></figcaption></figure><p>If this does indeed happen, it seems somewhat bizarre to have Beats producing game controllers, as it's quite a switch from the traditional audio products. Fortunately though, it opens the door to some surprising designs, and I'm thinking specifically of the audio side of the equation when connecting the purported controllers to an iPhone.</p><p>Maybe Beats could look to do something similar to Asus and its ROG Phone AeroActive Coolers, which feature shoulder buttons for gaming alongside a built-in subwoofer for a significant boost in bass and audio quality. No, these ROG peripherals aren't full game controllers, but they effectively illustrate what could be realized with a hybrid speaker and controller combo.</p><p>Based on the brief design description from the references found in macOS, alongside Gurman's report, it's hard to say that the rumored peripherals will be anything other than simple controllers. But there are presumably opportunities for clever design twists, particularly given the Beats branding.</p><p>If this Beats rumor turns out to be true, it's clear that Apple is looking to serve a market that is growing amid the RAM crisis, and hoping to leverage the accessibility that comes with iPhones for gaming.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/mobile-gaming/would-you-buy-a-beats-game-controller-apple-is-apparently-working-on-its-own-iphone-controller-and-the-beats-team-could-be-leading-on-how-it-looks-and-feels</link>
                                                                            <description>
                            <![CDATA[ Beats-branded game controllers for iPhones may be on the way, as rumors suggest Apple wants to take advantage of a growing market. ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 16:38:20 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 05:57:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Phones]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Backbone One]]></media:description>                                                            <media:text><![CDATA[Backbone One]]></media:text>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>Apple is reportedly working on Beats-branded game controllers for iPhones</strong></li><li><strong>Mark Gurman says Apple has been working on them for almost a year</strong></li><li><strong>Gurman suggests the Beats team is leading on both 'product engineering and conception'</strong></li></ul><p>Apple seemingly continues to show its devotion to gaming with something that's in the pipeline for iOS gamers.</p><p>As reported by <a href="https://uk.pcmag.com/mobile-phone-accessories/167309/apple-is-reportedly-working-on-beats-branded-game-controllers-for-iphones" target="_blank">PC Mag</a>, macOS 26.7 code references two unreleased iPhone game controllers, and Bloomberg's Mark Gurman suggests Apple has been working on them for almost a year. More importantly, though, Gurman says these controllers could launch under the Beats brand.</p><p>The controllers are codenamed T6502 and T1057 according to <a href="https://www.macrumors.com/2026/09/04/macos-26-7-code-game-controllers/" target="_blank">MacRumors</a> (which discovered the references), with different haptic designs alongside a standard game controller's features. Beats, which was acquired by Apple in 2014, is a brand often used for its own popular audio products (of course), but also for USB-C cables and some iPhone cases.</p><p>Now, it appears as though Beats may well represent gaming accessories for Apple going forward, and Gurman claims these controllers are being led by Beats executives in both "product engineering and conception". </p><p>It's a potential move that comes at a convenient time for iPhone owners intrigued by gaming, as the <a href="https://www.techradar.com/computing/memory/the-memory-chip-market-is-heading-toward-a-severe-shortage-analyst-firm-believes-ram-crisis-could-get-far-worse-in-2027-and-you-can-blame-ai-ramping-up">RAM crisis continues to impact the PC hardware and games console market</a>. Gurman observes that Apple sees gaming accessories such as those for phones as a "growing market and wants in".</p><h2 id="game-controller-and-speaker-hybrid">Game controller and speaker hybrid?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4500px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="v6RKAh5W2jLPxnpWsb7ZhB" name="Final_251103_KITHMAS_MD_Lifestyle_Backbone_9371" alt="Backbone x Kith controller" src="https://cdn.mos.cms.futurecdn.net/v6RKAh5W2jLPxnpWsb7ZhB-1920-80.jpg" mos="" align="middle" fullscreen="" width="4500" height="2531" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Backbone)</span></figcaption></figure><p>If this does indeed happen, it seems somewhat bizarre to have Beats producing game controllers, as it's quite a switch from the traditional audio products. Fortunately though, it opens the door to some surprising designs, and I'm thinking specifically of the audio side of the equation when connecting the purported controllers to an iPhone.</p><p>Maybe Beats could look to do something similar to Asus and its ROG Phone AeroActive Coolers, which feature shoulder buttons for gaming alongside a built-in subwoofer for a significant boost in bass and audio quality. No, these ROG peripherals aren't full game controllers, but they effectively illustrate what could be realized with a hybrid speaker and controller combo.</p><p>Based on the brief design description from the references found in macOS, alongside Gurman's report, it's hard to say that the rumored peripherals will be anything other than simple controllers. But there are presumably opportunities for clever design twists, particularly given the Beats branding.</p><p>If this Beats rumor turns out to be true, it's clear that Apple is looking to serve a market that is growing amid the RAM crisis, and hoping to leverage the accessibility that comes with iPhones for gaming.</p>
                                                            </article>
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                                                            <title><![CDATA[ 'I'm pretty confident this isn't going to be in this year's Battlefield update' — PUBG: Dednet director Dave Curd explains how the '90s-inspired multiplayer shooter stands out with its zany abilities and unique style ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Krafton announced </strong><em><strong>PUBG: Dednet</strong></em><strong> at Gamescom this year</strong></li><li><strong>The '90s-inspired shooter features some bonkers abilities</strong></li><li><strong>"We're kind of finding our own way here," explains game director Dave Curd</strong></li></ul><p>Players slithering along the ground like snakes, swords for hands, a tiny doll wielding a power drill driving in a toy car — some of these wild sights seen in the debut trailer for <em>PUBG: Dednet</em> seem completely at odds with the realistic and reserved approach the defining battle royale series is known for. When I bring this up to the game's creative director, Dave Curd, he tells me that is entirely the point.</p><p>"If you want to excite and delight people, you have to give them something fresh," he says me in an interview at Gamescom. "If you want a cool, stoic, mil-sim, take your pick; they're everywhere. But what everyone else can't do, and maybe they don't want to, is my take on this world, this lore, these characters, these abilities."</p><p>Curd explains that the tone of <em>PUBG: Dednet</em> is like "my version of the 90s filtered through a meatgrinder," and you can certainly see that from the debut trailer. It's zany, over-the-top, and drenched in color, with gunfights taking place in arcades, car chases through rural towns lit up by neon signs, and a grungy, punk vibe throughout. Safe to say, it stands out.</p><p>"The audience will forgive almost anything but being bored," suggests Curd. "So, I think this trailer will get a lot of love and hate.</p><p>"As long as they're feeling something passionately, I think we've done a good job," he continues. "But if people look past that and their eyes glaze over, then that would be worrying."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7zh1OhGVsyo" allowfullscreen></iframe></div></div><p>While <em>Dednet </em>is still effectively a battle royale, pitting multiple teams of three against each other in a contest to be the last ones standing, it continues to mix things up not just in the tone and character abilities, but also in how your game progresses over time with several roguelite elements.</p><p>It starts with the concept of runs, where you might nominate how many wins or placements you can achieve before you hit a certain number of losses. Win or lose, at the end of a match, you're presented with choices that can alter or upgrade your chosen character's abilities and play style.</p><p>Perhaps you'll lean into more of a support role to assist your teammates with heals or protection with a riot shield made out of a car door? Or maybe you'll take that aforementioned doll, who can ride on your back into battle or stealthily sit on your opponent's shoulder and be a nuisance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CJNCU7a6QqENsZdn9jvuAM" name="1789391326.jpg" alt="A character from PUBG: Dednet shooting at a car in the forest next to a red and purple shipping container" src="https://cdn.mos.cms.futurecdn.net/CJNCU7a6QqENsZdn9jvuAM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Krafton)</span></figcaption></figure><p>"I'm pretty confident this isn't going to be in this year's <em>Battlefield </em>update," jokes Curd, when explaining how they came up with abilities like this for the multiplayer shooter. "I think our internal test is: does it make us laugh? Does it sound like an interesting challenge? And do we think about it the next day? We're kind of finding our own way here."</p><p>That neatly summarises how Dave Curd and the team are experimenting for <em>PUBG: Dednet</em> to create something unique and interesting in the space. It definitely caught my eye during this year's Gamescom, and if it got your attention too, you can <a href="https://ded.net/en">pre-register for the closed beta now</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/im-pretty-confident-this-isnt-going-to-be-in-this-years-battlefield-update-pubg-dednet-director-dave-curd-explains-how-the-90s-inspired-multiplayer-shooter-stands-out-with-its-zany-abilities-and-unique-style</link>
                                                                            <description>
                            <![CDATA[ I spoke to PUBG: Dednet director Dave Curd at Gamescom, who explained how the team is leaning into to the weird and wonderful with character abilities to make its vibrant and violent '90s-inspired shooter stand out. ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 13:16:46 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 15:18:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Krafton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A character from PUBG: Dednet wielding a gun with a doll holding a drill rides on his back]]></media:description>                                                            <media:text><![CDATA[A character from PUBG: Dednet wielding a gun with a doll holding a drill rides on his back]]></media:text>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>Krafton announced </strong><em><strong>PUBG: Dednet</strong></em><strong> at Gamescom this year</strong></li><li><strong>The '90s-inspired shooter features some bonkers abilities</strong></li><li><strong>"We're kind of finding our own way here," explains game director Dave Curd</strong></li></ul><p>Players slithering along the ground like snakes, swords for hands, a tiny doll wielding a power drill driving in a toy car — some of these wild sights seen in the debut trailer for <em>PUBG: Dednet</em> seem completely at odds with the realistic and reserved approach the defining battle royale series is known for. When I bring this up to the game's creative director, Dave Curd, he tells me that is entirely the point.</p><p>"If you want to excite and delight people, you have to give them something fresh," he says me in an interview at Gamescom. "If you want a cool, stoic, mil-sim, take your pick; they're everywhere. But what everyone else can't do, and maybe they don't want to, is my take on this world, this lore, these characters, these abilities."</p><p>Curd explains that the tone of <em>PUBG: Dednet</em> is like "my version of the 90s filtered through a meatgrinder," and you can certainly see that from the debut trailer. It's zany, over-the-top, and drenched in color, with gunfights taking place in arcades, car chases through rural towns lit up by neon signs, and a grungy, punk vibe throughout. Safe to say, it stands out.</p><p>"The audience will forgive almost anything but being bored," suggests Curd. "So, I think this trailer will get a lot of love and hate.</p><p>"As long as they're feeling something passionately, I think we've done a good job," he continues. "But if people look past that and their eyes glaze over, then that would be worrying."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7zh1OhGVsyo" allowfullscreen></iframe></div></div><p>While <em>Dednet </em>is still effectively a battle royale, pitting multiple teams of three against each other in a contest to be the last ones standing, it continues to mix things up not just in the tone and character abilities, but also in how your game progresses over time with several roguelite elements.</p><p>It starts with the concept of runs, where you might nominate how many wins or placements you can achieve before you hit a certain number of losses. Win or lose, at the end of a match, you're presented with choices that can alter or upgrade your chosen character's abilities and play style.</p><p>Perhaps you'll lean into more of a support role to assist your teammates with heals or protection with a riot shield made out of a car door? Or maybe you'll take that aforementioned doll, who can ride on your back into battle or stealthily sit on your opponent's shoulder and be a nuisance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CJNCU7a6QqENsZdn9jvuAM" name="1789391326.jpg" alt="A character from PUBG: Dednet shooting at a car in the forest next to a red and purple shipping container" src="https://cdn.mos.cms.futurecdn.net/CJNCU7a6QqENsZdn9jvuAM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Krafton)</span></figcaption></figure><p>"I'm pretty confident this isn't going to be in this year's <em>Battlefield </em>update," jokes Curd, when explaining how they came up with abilities like this for the multiplayer shooter. "I think our internal test is: does it make us laugh? Does it sound like an interesting challenge? And do we think about it the next day? We're kind of finding our own way here."</p><p>That neatly summarises how Dave Curd and the team are experimenting for <em>PUBG: Dednet</em> to create something unique and interesting in the space. It definitely caught my eye during this year's Gamescom, and if it got your attention too, you can <a href="https://ded.net/en">pre-register for the closed beta now</a>.</p>
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                                                            <title><![CDATA[ Warlock: Dungeons & Dragons will have a smaller set of spells with multiple uses rather than a large variety to make 'everything accessible on a controller,' Invoke says ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Warlock: Dungeons & Dragons</strong></em><strong> has a smaller spell set, each with multiple uses, for controller accessibility </strong></li><li><strong>Invoke studio head Dominic Guay says this also means the combat won't slow down if there were a spell wheel</strong></li><li><strong>He says there's also a bit of "resource management" to spells, and players will need to blend melee and magic combat </strong></li></ul><p>Invoke Studios has confirmed that <a href="https://www.techradar.com/gaming/invoke-studio-head-says-warlock-dungeons-and-dragons-imp-companion-can-aid-as-they-explore-and-serves-as-an-unreliable-guide-to-kaatris-journey-but-is-still-his-own-character"><em>Warlock: Dungeons & Dragons</em></a> has a smaller spell set, with each spell offering multiple uses, rather than a large variety, mainly for controller accessibility.</p><p>That's according to studio head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that a smaller spell set opened up new playable opportunities, making combat more approachable on a controller while also keeping the action fast-paced.</p><p>This meant abandoning a classic spell wheel and narrowing its spell options, so they're all accessible on the gamepad.</p><p>"The breakthrough for us, it started with making direct access to these spells on the controller," Guay said. "A lot of games in the past where you had powers or spells, you had a lot of stuff to select from, and that's cool, and that was even our first reflex. But when you do that, you slow things down, and there's a limit to going through a wheel and choosing powers. There's a limit to that."</p><p>He added, "By making everything accessible on a controller, we started playing with our spells a lot more."</p><p>During the same interview, Guay explained <a href="https://www.techradar.com/gaming/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in-gameplay-and-we-landed-on-warlocks-invoke-studios-head-explains-why-it-chose-to-highlight-the-arcane-class-in-warlock-dungeons-and-dragons">why the team chose a warlock protagonist, saying "creative magic" was central to the story and gameplay</a>.</p><p>The studio head also said it was a challenge to manage the game's magic system because, when you consider <em>Dungeons & Dragons</em>, "it can do everything," and Invoke needed to pick its spells wisely.</p><p>"Instead of adding like 100 spells, we thought, let's have less, which makes sense for a warlock also," he continued, "and let's make them more multiple-use cases, connect them, one to another. Connect them with some enemies. The way these enemies behave in a challenge."</p><p>Spells, which are anchored to magic objects, tomes, monsters, and more, also have their own upgradeable skill trees and can be used alongside melee combat. This creates a "rhythm," with Guay explaining that players can't just stick to long-range spells and will need to go into close quarters with enemies, which works well for protagonist Kaatri, a warrior-turned warlock.</p><p>Players can use spells to set up enemies, giving them an "advantage" for critical hits, and there are various ways to do this with different types of enemies.</p><p>"There's a bit of resource management too. You can't just do spells forever," Guay said. "There's a point where you're going to be low on ability to cast spells, so you're going to have to get in there at some point."</p><p><em>Warlock: Dungeons & Dragons</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/warlock-dungeons-and-dragons-will-have-a-smaller-set-of-spells-with-multiple-uses-rather-than-a-large-variety-to-make-everything-accessible-on-a-controller-invoke-says</link>
                                                                            <description>
                            <![CDATA[ Invoke Studios has confirmed that Warlock: Dungeons & Dragons has a smaller spell set, mainly for controller accessibility. ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Warlock: Dungeons & Dragons</strong></em><strong> has a smaller spell set, each with multiple uses, for controller accessibility </strong></li><li><strong>Invoke studio head Dominic Guay says this also means the combat won't slow down if there were a spell wheel</strong></li><li><strong>He says there's also a bit of "resource management" to spells, and players will need to blend melee and magic combat </strong></li></ul><p>Invoke Studios has confirmed that <a href="https://www.techradar.com/gaming/invoke-studio-head-says-warlock-dungeons-and-dragons-imp-companion-can-aid-as-they-explore-and-serves-as-an-unreliable-guide-to-kaatris-journey-but-is-still-his-own-character"><em>Warlock: Dungeons & Dragons</em></a> has a smaller spell set, with each spell offering multiple uses, rather than a large variety, mainly for controller accessibility.</p><p>That's according to studio head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that a smaller spell set opened up new playable opportunities, making combat more approachable on a controller while also keeping the action fast-paced.</p><p>This meant abandoning a classic spell wheel and narrowing its spell options, so they're all accessible on the gamepad.</p><p>"The breakthrough for us, it started with making direct access to these spells on the controller," Guay said. "A lot of games in the past where you had powers or spells, you had a lot of stuff to select from, and that's cool, and that was even our first reflex. But when you do that, you slow things down, and there's a limit to going through a wheel and choosing powers. There's a limit to that."</p><p>He added, "By making everything accessible on a controller, we started playing with our spells a lot more."</p><p>During the same interview, Guay explained <a href="https://www.techradar.com/gaming/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in-gameplay-and-we-landed-on-warlocks-invoke-studios-head-explains-why-it-chose-to-highlight-the-arcane-class-in-warlock-dungeons-and-dragons">why the team chose a warlock protagonist, saying "creative magic" was central to the story and gameplay</a>.</p><p>The studio head also said it was a challenge to manage the game's magic system because, when you consider <em>Dungeons & Dragons</em>, "it can do everything," and Invoke needed to pick its spells wisely.</p><p>"Instead of adding like 100 spells, we thought, let's have less, which makes sense for a warlock also," he continued, "and let's make them more multiple-use cases, connect them, one to another. Connect them with some enemies. The way these enemies behave in a challenge."</p><p>Spells, which are anchored to magic objects, tomes, monsters, and more, also have their own upgradeable skill trees and can be used alongside melee combat. This creates a "rhythm," with Guay explaining that players can't just stick to long-range spells and will need to go into close quarters with enemies, which works well for protagonist Kaatri, a warrior-turned warlock.</p><p>Players can use spells to set up enemies, giving them an "advantage" for critical hits, and there are various ways to do this with different types of enemies.</p><p>"There's a bit of resource management too. You can't just do spells forever," Guay said. "There's a point where you're going to be low on ability to cast spells, so you're going to have to get in there at some point."</p><p><em>Warlock: Dungeons & Dragons</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>StarCraft </strong></em><strong>is making a shift from the real-time strategy genre to the open-world shooter genre</strong></li><li><strong>The development team realised during early discussions that "we weren't talking about a game from above"</strong></li><li><strong>According to </strong><em><strong>StarCraft </strong></em><strong>general manager Dan Hay, "it was boots on the ground every time" when the team was talking about the game</strong></li></ul><p>The process of <em>StarCraft </em>shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about "the story we wanted to tell," as well as in-game moments, armor, exploration, discovery, and the desire to experience the world from ground level, according to the game's general manager, Dan Hay.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026 in Anaheim, Hay went on to describe the process that will see the series' perspective change entirely in the next <em>StarCraft </em>game: "Every time we drew a picture or every time we talked about it, it was boots on the ground every time."</p><p>These conversations then snowballed, gathering up other game features and elements, it seems, which kept the direction of travel going towards taking <em>StarCraft </em>into being a shooter. "We started to talk about perspective and how that's going to work; we started to talk about the armor, and we started to talk about what could attack that armor and how it could rip it apart if it needed to.</p><p>"We would talk about things with the characters [too], and we started to very quickly realize we weren't talking about a game from above; we were talking about a game down on the ground where you felt every inch of the game," described Hay.</p><p>He added, giving a nod to the narrative in store for players when <em>StarCraft </em>releases, that it was obvious that the game would be "down on the ground, and that just made sense for the story."</p><p>But as well as changing the player's perspective from looking down to looking out and around, the team looked at this change for the series to embrace the open-world exploration and discovery aspects of the upcoming game.</p><p>"[We wanted to] make sure that there is an opportunity to explore. Make sure that there's an opportunity to discover. See a thing off in the distance and go — 'is that something that I saw from the first game? Is it?' And then head off to it."</p><p><em>StarCraft </em>was teased with a cinematic trailer at BlizzCon 2026 and is slated to release in 2030.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/starcraft-general-manager-says-the-shift-to-open-world-shooter-came-about-because-every-time-we-drew-a-picture-or-every-time-we-talked-about-the-game-it-was-boots-on-the-ground-every-time</link>
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                            <![CDATA[ Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about. ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 00:04:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A still from the StarCraft reveal teaser trailer showing the trooper Holt firing his weapon into oncoming enemies]]></media:description>                                                            <media:text><![CDATA[A still from the StarCraft reveal teaser trailer showing the trooper Holt firing his weapon into oncoming enemies]]></media:text>
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                                <ul><li><em><strong>StarCraft </strong></em><strong>is making a shift from the real-time strategy genre to the open-world shooter genre</strong></li><li><strong>The development team realised during early discussions that "we weren't talking about a game from above"</strong></li><li><strong>According to </strong><em><strong>StarCraft </strong></em><strong>general manager Dan Hay, "it was boots on the ground every time" when the team was talking about the game</strong></li></ul><p>The process of <em>StarCraft </em>shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about "the story we wanted to tell," as well as in-game moments, armor, exploration, discovery, and the desire to experience the world from ground level, according to the game's general manager, Dan Hay.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026 in Anaheim, Hay went on to describe the process that will see the series' perspective change entirely in the next <em>StarCraft </em>game: "Every time we drew a picture or every time we talked about it, it was boots on the ground every time."</p><p>These conversations then snowballed, gathering up other game features and elements, it seems, which kept the direction of travel going towards taking <em>StarCraft </em>into being a shooter. "We started to talk about perspective and how that's going to work; we started to talk about the armor, and we started to talk about what could attack that armor and how it could rip it apart if it needed to.</p><p>"We would talk about things with the characters [too], and we started to very quickly realize we weren't talking about a game from above; we were talking about a game down on the ground where you felt every inch of the game," described Hay.</p><p>He added, giving a nod to the narrative in store for players when <em>StarCraft </em>releases, that it was obvious that the game would be "down on the ground, and that just made sense for the story."</p><p>But as well as changing the player's perspective from looking down to looking out and around, the team looked at this change for the series to embrace the open-world exploration and discovery aspects of the upcoming game.</p><p>"[We wanted to] make sure that there is an opportunity to explore. Make sure that there's an opportunity to discover. See a thing off in the distance and go — 'is that something that I saw from the first game? Is it?' And then head off to it."</p><p><em>StarCraft </em>was teased with a cinematic trailer at BlizzCon 2026 and is slated to release in 2030.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Monday, September 14 (game #1191) ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Sunday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-13-september-2026"><strong>NYT Connections hints and answers for Sunday, September 13 (game #1190)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-14-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-14-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1191-today-s-words"><span>NYT Connections today (game #1191) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2MzSEM6qyxB4aZ5ELremxP" name="TR_nyt_connections-hints-1191 (1)" alt="NYT Connections hints for game 1191 on a purple background" src="https://cdn.mos.cms.futurecdn.net/2MzSEM6qyxB4aZ5ELremxP-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>STRAW</li><li>CRAB</li><li>COOT</li><li>LEMON</li><li>BLUE</li><li>CANARY</li><li>TEAL</li><li>RAT</li><li>LOON</li><li>BAG</li><li>WHEAT</li><li>CUTLERY</li><li>SNITCH</li><li>GOOSE</li><li>STIRRER</li><li>STOOLIE</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1191-hint-1-group-hints"><span>NYT Connections today (game #1191) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Aquatic fowl</li><li><strong>GREEN: </strong>Tell-tale</li><li><strong>BLUE: </strong>Disposable things</li><li><strong>PURPLE: </strong>Add a green word</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1191-hint-2-group-answers"><span>NYT Connections today (game #1191) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>WATERBIRDS</li><li><strong>GREEN: </strong>INFORMANT</li><li><strong>BLUE: </strong>COMMON SINGLE-USE PLASTIC ITEMS</li><li><strong>PURPLE: </strong>____GRASS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1191-the-answers"><span>NYT Connections today (game #1191) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThJEQdz3ypa6hqNTx7qw2Q" name="TR_nyt_connections-answers-1191" alt="NYT Connections answers for game 1191 on a purple background" src="https://cdn.mos.cms.futurecdn.net/ThJEQdz3ypa6hqNTx7qw2Q-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1191, are…</p><ul><li><strong>YELLOW: WATERBIRDS: </strong>COOT, GOOSE, LOON, TEAL</li><li><strong>GREEN: INFORMANT: </strong>CANARY, RAT, SNITCH, STOOLIE</li><li><strong>BLUE: COMMON SINGLE-USE PLASTIC ITEMS: </strong>BAG, CUTLERY, STIRRER, STRAW</li><li><strong>PURPLE: ____GRASS: </strong>BLUE, CRAB, LEMON, WHEAT</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>3 mistakes</li></ul><p>This was a really difficult game for me, although thankfully the frustration didn’t extend beyond the first group.</p><p>Seeing COOT and GOOSE I automatically knew we were looking for bird-themed tiles, but I didn’t see that we were looking for WATERBIRDS and kept on trying to include CANARY. I got there eventually though, after remembering that TEAL was a type of duck.</p><p>From here, I completed the other groups in difficulty order — although after looking at the four groups afterwards, purple seemed the easiest of the lot.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-sunday-september-13-2026-game-1190"><span>Yesterday's NYT Connections answers (Sunday, September 13, 2026, game #1190)</span></h3><ul><li><strong>YELLOW: LACKING IN FIRMNESS: </strong>DROOPY, FLACCID, SAGGING, SLACK</li><li><strong>GREEN: U.S. PRESIDENTS: </strong>CLEVELAND, GARFIELD, GRANT, MADISON</li><li><strong>BLUE: WORDS THAT SOUND LIKE TWO LETTERS: </strong>EMPTY, EXCESS, KEWPIE, ODIE</li><li><strong>PURPLE: ENDING IN ELEVATED LANDFORMS: </strong>DOUBLESPEAK, HEATHCLIFF, PARAMOUNT, PORRIDGE</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-14-september-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Sunday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-13-september-2026"><strong>NYT Connections hints and answers for Sunday, September 13 (game #1190)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-14-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-14-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1191-today-s-words"><span>NYT Connections today (game #1191) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2MzSEM6qyxB4aZ5ELremxP" name="TR_nyt_connections-hints-1191 (1)" alt="NYT Connections hints for game 1191 on a purple background" src="https://cdn.mos.cms.futurecdn.net/2MzSEM6qyxB4aZ5ELremxP-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>STRAW</li><li>CRAB</li><li>COOT</li><li>LEMON</li><li>BLUE</li><li>CANARY</li><li>TEAL</li><li>RAT</li><li>LOON</li><li>BAG</li><li>WHEAT</li><li>CUTLERY</li><li>SNITCH</li><li>GOOSE</li><li>STIRRER</li><li>STOOLIE</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1191-hint-1-group-hints"><span>NYT Connections today (game #1191) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Aquatic fowl</li><li><strong>GREEN: </strong>Tell-tale</li><li><strong>BLUE: </strong>Disposable things</li><li><strong>PURPLE: </strong>Add a green word</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1191-hint-2-group-answers"><span>NYT Connections today (game #1191) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>WATERBIRDS</li><li><strong>GREEN: </strong>INFORMANT</li><li><strong>BLUE: </strong>COMMON SINGLE-USE PLASTIC ITEMS</li><li><strong>PURPLE: </strong>____GRASS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1191-the-answers"><span>NYT Connections today (game #1191) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThJEQdz3ypa6hqNTx7qw2Q" name="TR_nyt_connections-answers-1191" alt="NYT Connections answers for game 1191 on a purple background" src="https://cdn.mos.cms.futurecdn.net/ThJEQdz3ypa6hqNTx7qw2Q-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1191, are…</p><ul><li><strong>YELLOW: WATERBIRDS: </strong>COOT, GOOSE, LOON, TEAL</li><li><strong>GREEN: INFORMANT: </strong>CANARY, RAT, SNITCH, STOOLIE</li><li><strong>BLUE: COMMON SINGLE-USE PLASTIC ITEMS: </strong>BAG, CUTLERY, STIRRER, STRAW</li><li><strong>PURPLE: ____GRASS: </strong>BLUE, CRAB, LEMON, WHEAT</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>3 mistakes</li></ul><p>This was a really difficult game for me, although thankfully the frustration didn’t extend beyond the first group.</p><p>Seeing COOT and GOOSE I automatically knew we were looking for bird-themed tiles, but I didn’t see that we were looking for WATERBIRDS and kept on trying to include CANARY. I got there eventually though, after remembering that TEAL was a type of duck.</p><p>From here, I completed the other groups in difficulty order — although after looking at the four groups afterwards, purple seemed the easiest of the lot.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-sunday-september-13-2026-game-1190"><span>Yesterday's NYT Connections answers (Sunday, September 13, 2026, game #1190)</span></h3><ul><li><strong>YELLOW: LACKING IN FIRMNESS: </strong>DROOPY, FLACCID, SAGGING, SLACK</li><li><strong>GREEN: U.S. PRESIDENTS: </strong>CLEVELAND, GARFIELD, GRANT, MADISON</li><li><strong>BLUE: WORDS THAT SOUND LIKE TWO LETTERS: </strong>EMPTY, EXCESS, KEWPIE, ODIE</li><li><strong>PURPLE: ENDING IN ELEVATED LANDFORMS: </strong>DOUBLESPEAK, HEATHCLIFF, PARAMOUNT, PORRIDGE</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ “In terms of price-to-performance, it’s hard to beat”: This Xbox gamepad might be better value than Microsoft’s version — but there’s one feature I desperately wish it had ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-drakong-challenger-one-minute-review"><span>Drakong Challenger: One-minute review</span></h2><p>The Drakong Challenger takes aim at the budget controller market by offering a basic but high-performing pad. On the style front, the Challenger is very much a case of function over form. You’d be hard-pressed to tell it apart from your run-of-the-mill Xbox controller, although the green rings around the thumbsticks are one notable point of difference. </p><p>Just like that controller, the Challenger is very comfortable in the hand. It’s also surprisingly well-made, with a solid shell and planted buttons. What’s more, it’s pleasingly light, making it easy to use for long periods. All this makes it one of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox Controllers</a> at the budget end of the sector in terms of construction.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJbwnBdZz269jJ94ntrm5T" name="IMG_20260904_083902" alt="Top down three-quarter view of Drakong Challenger on a desk" src="https://cdn.mos.cms.futurecdn.net/mJbwnBdZz269jJ94ntrm5T-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Although there’s no software to accompany the Challenger, you can assign the back buttons quite easily using the M button. A rumble notifies you when your assignments have been confirmed, which is a useful indicator.</p><p>The Challenger impresses in action. The triggers and sticks are as smooth and precise as you would expect from their Hall Effect technology, while the D-pad and face buttons are satisfyingly damped and quick to respond and rebound. The back buttons are a little less tactile, but they suffice nonetheless.</p><p>Given how inexpensive it is, you’d seriously have to consider the Challenger over a standard Xbox controller or any other, for that matter, so long as wireless connectivity is something you’re willing to sacrifice.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7CD4YB7Pw9bvtgZRLNty2D" name="IMG_20260904_083852_1" alt="Close-up of headset jack on Drakong Challenger on a desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/7CD4YB7Pw9bvtgZRLNty2D-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-drakong-challenger-review-price-availability"><span>Drakong Challenger review: Price & availability</span></h2><ul><li><strong>$34.99 (about £25 / AU$50)</strong></li><li><strong>One month of Game Pass Ultimate included</strong></li><li><strong>Good price-to-performance ratio</strong></li></ul><p>The Drakong Challenger costs $34.99 (about £25 / AU$50) and is available now. It comes with a USB-C cable, as well as a code for a one-month free trial of Game Pass Ultimate.</p><p>The Challenger is cheaper than the official <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a>, although that gamepad has the advantage of wireless connectivity. However, it doesn’t include a rechargeable battery as standard, nor does it have customizable back buttons. </p><p>If you want something a little more feature-packed, but don’t want to spend a huge amount, the <a href="https://www.techradar.com/gaming/turtle-beach-pacific-skyline-wireless-controller-review">Turtle Beach Pacific Skyline</a> is a good alternative. It has companion software that can be used to remap buttons, as well as adjust vibration intensity and thumbstick dead zones. Also, the controller itself is far more vibrant than the Challenger — and many other controllers, for that matter.</p><h2 class="article-body__section" id="section-drakong-challenger-review-specs"><span>Drakong Challenger review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$34.99 (about £25 / AU$50)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.23oz / 205g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.3 x 2.5 x 4.4in / 160 x 63.5 x 111.8mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C), 3.5mm AUX (headset)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pdbfCxGDs2LdeJ2tKstYzH" name="IMG_20260904_083828" alt="Close-up of right shoulder buttons on Drakong Challenger, on a desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/pdbfCxGDs2LdeJ2tKstYzH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-drakong-challenger-review-design"><span>Drakong Challenger review: Design</span></h2><ul><li><strong>Classic Xbox controller design</strong></li><li><strong>Light yet solid construction</strong></li><li><strong>No accompanying software</strong></li></ul><p>As far as looks go, the Challenger barely departs from the traditional Xbox design. It has the same shape, size, and layout, with the only additional flourishes being green rings around the sticks and a subtle outline around the two halves of the pad. There’s no RGB lighting, despite what those aforementioned stick rings may lead you to believe. </p><p>However, all this isn’t to say the Challenger has a disappointing construction. After all, to many gamers, the Xbox controller form is comfortable and practical. And despite the plastics not feeling particularly premium, the Challenger is surprisingly solid and pleasingly light at the same time, which is always a winning combination. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vwbG2YPgbkD8BNhDMyUoaN" name="IMG_20260904_083810" alt="Close-up of center of Drakong Challenger, on a desk" src="https://cdn.mos.cms.futurecdn.net/vwbG2YPgbkD8BNhDMyUoaN-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What’s more, the sticks and buttons are well fitted with no play in them at all, which isn’t something that can be said about most budget controllers. The back of the handles is textured for added traction, but the improvement is marginal given how subtle this texture is.</p><p>There’s no software available to customize the Challenger, but there are two mappable back buttons. I couldn’t find information on how to map them anywhere, but thankfully it’s a fairly simple process to figure out. You simply press the M button and a back button simultaneously until you feel a rumble, then press the button you want to assign and another rumble will confirm its activation.</p><p>The Challenger has no wireless connectivity, which is a shame but understandable at this price point. The included USB cable is quite long, but it isn’t finished in a braided fabric, which is something you often find on the <a href="https://www.techradar.com/news/best-gaming-mouse">best gaming mice </a>to improve flexibility and reduce drag. It does at least seem quite durable, and the connection at either end was solid in my experience, despite the small amount of superficial wobbling at the controller end.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yUwHSZnkhb2t2GWaDsSYNn" name="IMG_20260904_083652_1" alt="Close-up of back button on Drakong Challenger, on a desk" src="https://cdn.mos.cms.futurecdn.net/yUwHSZnkhb2t2GWaDsSYNn-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-drakong-challenger-review-performance"><span>Drakong Challenger review: Performance</span></h2><ul><li><strong>Solid and responsive buttons</strong></li><li><strong>Precise and tactile triggers and sticks</strong></li><li><strong>Easy connectivity to Xbox and PC</strong></li></ul><p>The Drakong Challenger might be a budget controller, but that’s not something you’ll notice when gaming with it, as every input is smooth, solid, and precise. The face buttons are also well damped and very responsive, rebounding quickly to allow for easy spamming when needed. The same goes for the D-pad, and despite its traditional four-pronged hat, it felt comfortable in my thumb, even when performing rolls and frantic inputs in <a href="https://www.techradar.com/gaming/tekken-8-review"><em>Tekken 8</em></a>.</p><p>On the shoulder buttons, the texture is subtle but noticeable, and feels quite nice on the fingers, although I’m not sure it provides much in the way of traction. The Hall Effect triggers are light but offer a surprising amount of control, which was especially helpful when accelerating and braking in <em>Assetto Corsa</em>. The Hall Effect thumbsticks were accurate and responsive when steering, too, as well as when aiming in <a href="https://www.techradar.com/gaming/stalker-2-heart-of-chornobyl-ps5-review"><em>S.T.A.L.K.E.R. 2: Heart of Chornobyl</em></a>. I also appreciated their soft, grippy coating and textured rims for added purchase and feedback.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJbwnBdZz269jJ94ntrm5T" name="IMG_20260904_083902" alt="Top down three-quarter view of Drakong Challenger on a desk" src="https://cdn.mos.cms.futurecdn.net/mJbwnBdZz269jJ94ntrm5T-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The two back buttons are easy to reach, but they don’t feel quite as tactile as the other inputs, lacking depth of travel and dampening by comparison. Also, I found them quite easy to trigger accidentally, even when I didn’t have a particularly tight grip on the pad.</p><p>Surprisingly for an inexpensive controller, the Challenger features a headset jack. The cable connection is solid, and I didn’t notice any loss in audio quality relative to connections made elsewhere.</p><p>As for the pad itself, I had no issues connecting it via the USB cable to either an Xbox Series X or to my PC, being just as easy to use with the latter as the <a href="https://www.techradar.com/best/best-pc-controllers">best PC controllers</a>.</p><h2 class="article-body__section" id="section-should-i-buy-the-drakong-challenger"><span>Should I buy the Drakong Challenger?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want a solid build</strong><br>Despite how light it is, the Challenger’s shell and buttons are surprisingly sturdy.</p></div><div class="product"><p><strong>You want great value</strong><br>In terms of price-to-performance, it’s hard to beat this controller.</p></div><h2 id="don-39-t-buy-it-if">Don't buy it if…</h2><div class="product"><p><strong>You want to go wireless</strong><br>Part of the cost-cutting comes from its wired connectivity, which might seem a little outmoded in 2026.</p></div><div class="product"><p><strong>You want to tweak inputs</strong><br>You can remap the back buttons, but not any of the others. You can’t alter the behavior of the sticks and triggers, either — a missed opportunity given their Hall Effect tech. </p></div><h2 class="article-body__section" id="section-drakong-challenger-review-also-consider"><span>Drakong Challenger review: Also consider</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Drakong Challenger</strong></p></td><td  ><p><strong>Xbox Wireless Controller</strong></p></td><td  ><p><strong>Turtle Beach Pacific Skyline</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$34.99 (about £25 / AU$50)</p></td><td  ><p>$59.99 / £54.99 / AU$74.99</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.23oz / 205g</p></td><td  ><p>9.76oz / 275g</p></td><td  ><p>7.04oz / 200g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.3 x 2.5 x 4.4in / 160 x 63.5 x 111.8mm</p></td><td  ><p>6.02 x 4.01 x 2.40in / 153 x 102 x 61mm</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td><td  ><p>Xbox Series X, Xbox Series S, Xbox One, PC, Android, iOS</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C), 3.5mm AUX (headset)</p></td><td  ><p>Wireless (Xbox, Bluetooth), Wired (USB-C)</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>N/A</p></td><td  ><p>20-40 hours</p></td><td  ><p>~20 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>It’s hard to go wrong with Microsoft’s official controller for its console (and other platforms). But although it’s wireless, it doesn’t come with a rechargeable battery by default; that’s an optional extra on a controller that already costs more than the Challenger. It doesn’t have back buttons, either. Read our full <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="0022efa2-a6d4-11f1-836c-17aacea3079e" data-action="Deal Block" data-label="Xbox Wireless Controller review" data-dimension48="Xbox Wireless Controller review" data-dimension25="">Xbox Wireless Controller review</a>.</p></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>It’s hard to go wrong with Microsoft’s official controller for its console (and other platforms). But although it’s wireless, it doesn’t come with a rechargeable battery by default; that’s an optional extra on a controller that already costs more than the Challenger. It doesn’t have back buttons, either. Read our full <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="0022f038-a6d4-11f1-8d7c-dd088104fa57" data-action="Deal Block" data-label="Xbox Wireless Controller review" data-dimension48="Xbox Wireless Controller review" data-dimension25="">Xbox Wireless Controller review</a>.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9Ync5tW3A9SF4zSNdeGVw6" name="IMG_20260904_083915_1" alt="hand holding a Drakong Challenger with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/9Ync5tW3A9SF4zSNdeGVw6-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-drakong-challenger"><span>How I tested the Drakong Challenger</span></h2><ul><li><strong>Tested for several days</strong></li><li><strong>Played a variety of games</strong></li><li><strong>Experienced with many other gamepads</strong></li></ul><p>I tested the Challenger for several days, using it for a variety of games and on both PC and Xbox. </p><p>I played <em>Assetto Corsa </em>to test the triggers, and <a href="https://www.techradar.com/gaming/stalker-2-heart-of-chornobyl-ps5-review"><em>S.T.A.L.K.E.R. 2: Heart of Chornobyl</em></a> to test the precision of the sticks. I also played <a href="https://www.techradar.com/gaming/tekken-8-review"><em>Tekken 8</em></a><em> </em>to test the responsiveness and comfort of the D-pad and face buttons.</p><p>I’ve been gaming for decades and have used a wide variety of systems and controllers in that time. I’ve also reviewed a range of them, from simple budget-friendly affairs to feature-packed premium offerings.</p><ul><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li><li><em>First reviewed: September 2026</em></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/drakong-challenger-review</link>
                                                                            <description>
                            <![CDATA[ The Drakong Challenger may be light on features, light on the scales, and light on your wallet — but it hits hard where it counts. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Xbox Series X | S]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                <cf:isPaid>false</cf:isPaid>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Three-quarter view of Drakong Challenger on a desk with pink wall in background]]></media:description>                                                            <media:text><![CDATA[Three-quarter view of Drakong Challenger on a desk with pink wall in background]]></media:text>
                                <media:title type="plain"><![CDATA[Three-quarter view of Drakong Challenger on a desk with pink wall in background]]></media:title>
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                                <h2 class="article-body__section" id="section-drakong-challenger-one-minute-review"><span>Drakong Challenger: One-minute review</span></h2><p>The Drakong Challenger takes aim at the budget controller market by offering a basic but high-performing pad. On the style front, the Challenger is very much a case of function over form. You’d be hard-pressed to tell it apart from your run-of-the-mill Xbox controller, although the green rings around the thumbsticks are one notable point of difference. </p><p>Just like that controller, the Challenger is very comfortable in the hand. It’s also surprisingly well-made, with a solid shell and planted buttons. What’s more, it’s pleasingly light, making it easy to use for long periods. All this makes it one of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox Controllers</a> at the budget end of the sector in terms of construction.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJbwnBdZz269jJ94ntrm5T" name="IMG_20260904_083902" alt="Top down three-quarter view of Drakong Challenger on a desk" src="https://cdn.mos.cms.futurecdn.net/mJbwnBdZz269jJ94ntrm5T-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Although there’s no software to accompany the Challenger, you can assign the back buttons quite easily using the M button. A rumble notifies you when your assignments have been confirmed, which is a useful indicator.</p><p>The Challenger impresses in action. The triggers and sticks are as smooth and precise as you would expect from their Hall Effect technology, while the D-pad and face buttons are satisfyingly damped and quick to respond and rebound. The back buttons are a little less tactile, but they suffice nonetheless.</p><p>Given how inexpensive it is, you’d seriously have to consider the Challenger over a standard Xbox controller or any other, for that matter, so long as wireless connectivity is something you’re willing to sacrifice.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7CD4YB7Pw9bvtgZRLNty2D" name="IMG_20260904_083852_1" alt="Close-up of headset jack on Drakong Challenger on a desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/7CD4YB7Pw9bvtgZRLNty2D-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-drakong-challenger-review-price-availability"><span>Drakong Challenger review: Price & availability</span></h2><ul><li><strong>$34.99 (about £25 / AU$50)</strong></li><li><strong>One month of Game Pass Ultimate included</strong></li><li><strong>Good price-to-performance ratio</strong></li></ul><p>The Drakong Challenger costs $34.99 (about £25 / AU$50) and is available now. It comes with a USB-C cable, as well as a code for a one-month free trial of Game Pass Ultimate.</p><p>The Challenger is cheaper than the official <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a>, although that gamepad has the advantage of wireless connectivity. However, it doesn’t include a rechargeable battery as standard, nor does it have customizable back buttons. </p><p>If you want something a little more feature-packed, but don’t want to spend a huge amount, the <a href="https://www.techradar.com/gaming/turtle-beach-pacific-skyline-wireless-controller-review">Turtle Beach Pacific Skyline</a> is a good alternative. It has companion software that can be used to remap buttons, as well as adjust vibration intensity and thumbstick dead zones. Also, the controller itself is far more vibrant than the Challenger — and many other controllers, for that matter.</p><h2 class="article-body__section" id="section-drakong-challenger-review-specs"><span>Drakong Challenger review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$34.99 (about £25 / AU$50)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.23oz / 205g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.3 x 2.5 x 4.4in / 160 x 63.5 x 111.8mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C), 3.5mm AUX (headset)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pdbfCxGDs2LdeJ2tKstYzH" name="IMG_20260904_083828" alt="Close-up of right shoulder buttons on Drakong Challenger, on a desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/pdbfCxGDs2LdeJ2tKstYzH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-drakong-challenger-review-design"><span>Drakong Challenger review: Design</span></h2><ul><li><strong>Classic Xbox controller design</strong></li><li><strong>Light yet solid construction</strong></li><li><strong>No accompanying software</strong></li></ul><p>As far as looks go, the Challenger barely departs from the traditional Xbox design. It has the same shape, size, and layout, with the only additional flourishes being green rings around the sticks and a subtle outline around the two halves of the pad. There’s no RGB lighting, despite what those aforementioned stick rings may lead you to believe. </p><p>However, all this isn’t to say the Challenger has a disappointing construction. After all, to many gamers, the Xbox controller form is comfortable and practical. And despite the plastics not feeling particularly premium, the Challenger is surprisingly solid and pleasingly light at the same time, which is always a winning combination. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vwbG2YPgbkD8BNhDMyUoaN" name="IMG_20260904_083810" alt="Close-up of center of Drakong Challenger, on a desk" src="https://cdn.mos.cms.futurecdn.net/vwbG2YPgbkD8BNhDMyUoaN-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What’s more, the sticks and buttons are well fitted with no play in them at all, which isn’t something that can be said about most budget controllers. The back of the handles is textured for added traction, but the improvement is marginal given how subtle this texture is.</p><p>There’s no software available to customize the Challenger, but there are two mappable back buttons. I couldn’t find information on how to map them anywhere, but thankfully it’s a fairly simple process to figure out. You simply press the M button and a back button simultaneously until you feel a rumble, then press the button you want to assign and another rumble will confirm its activation.</p><p>The Challenger has no wireless connectivity, which is a shame but understandable at this price point. The included USB cable is quite long, but it isn’t finished in a braided fabric, which is something you often find on the <a href="https://www.techradar.com/news/best-gaming-mouse">best gaming mice </a>to improve flexibility and reduce drag. It does at least seem quite durable, and the connection at either end was solid in my experience, despite the small amount of superficial wobbling at the controller end.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yUwHSZnkhb2t2GWaDsSYNn" name="IMG_20260904_083652_1" alt="Close-up of back button on Drakong Challenger, on a desk" src="https://cdn.mos.cms.futurecdn.net/yUwHSZnkhb2t2GWaDsSYNn-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-drakong-challenger-review-performance"><span>Drakong Challenger review: Performance</span></h2><ul><li><strong>Solid and responsive buttons</strong></li><li><strong>Precise and tactile triggers and sticks</strong></li><li><strong>Easy connectivity to Xbox and PC</strong></li></ul><p>The Drakong Challenger might be a budget controller, but that’s not something you’ll notice when gaming with it, as every input is smooth, solid, and precise. The face buttons are also well damped and very responsive, rebounding quickly to allow for easy spamming when needed. The same goes for the D-pad, and despite its traditional four-pronged hat, it felt comfortable in my thumb, even when performing rolls and frantic inputs in <a href="https://www.techradar.com/gaming/tekken-8-review"><em>Tekken 8</em></a>.</p><p>On the shoulder buttons, the texture is subtle but noticeable, and feels quite nice on the fingers, although I’m not sure it provides much in the way of traction. The Hall Effect triggers are light but offer a surprising amount of control, which was especially helpful when accelerating and braking in <em>Assetto Corsa</em>. The Hall Effect thumbsticks were accurate and responsive when steering, too, as well as when aiming in <a href="https://www.techradar.com/gaming/stalker-2-heart-of-chornobyl-ps5-review"><em>S.T.A.L.K.E.R. 2: Heart of Chornobyl</em></a>. I also appreciated their soft, grippy coating and textured rims for added purchase and feedback.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJbwnBdZz269jJ94ntrm5T" name="IMG_20260904_083902" alt="Top down three-quarter view of Drakong Challenger on a desk" src="https://cdn.mos.cms.futurecdn.net/mJbwnBdZz269jJ94ntrm5T-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The two back buttons are easy to reach, but they don’t feel quite as tactile as the other inputs, lacking depth of travel and dampening by comparison. Also, I found them quite easy to trigger accidentally, even when I didn’t have a particularly tight grip on the pad.</p><p>Surprisingly for an inexpensive controller, the Challenger features a headset jack. The cable connection is solid, and I didn’t notice any loss in audio quality relative to connections made elsewhere.</p><p>As for the pad itself, I had no issues connecting it via the USB cable to either an Xbox Series X or to my PC, being just as easy to use with the latter as the <a href="https://www.techradar.com/best/best-pc-controllers">best PC controllers</a>.</p><h2 class="article-body__section" id="section-should-i-buy-the-drakong-challenger"><span>Should I buy the Drakong Challenger?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want a solid build</strong><br>Despite how light it is, the Challenger’s shell and buttons are surprisingly sturdy.</p></div><div class="product"><p><strong>You want great value</strong><br>In terms of price-to-performance, it’s hard to beat this controller.</p></div><h2 id="don-39-t-buy-it-if">Don't buy it if…</h2><div class="product"><p><strong>You want to go wireless</strong><br>Part of the cost-cutting comes from its wired connectivity, which might seem a little outmoded in 2026.</p></div><div class="product"><p><strong>You want to tweak inputs</strong><br>You can remap the back buttons, but not any of the others. You can’t alter the behavior of the sticks and triggers, either — a missed opportunity given their Hall Effect tech. </p></div><h2 class="article-body__section" id="section-drakong-challenger-review-also-consider"><span>Drakong Challenger review: Also consider</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Drakong Challenger</strong></p></td><td  ><p><strong>Xbox Wireless Controller</strong></p></td><td  ><p><strong>Turtle Beach Pacific Skyline</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$34.99 (about £25 / AU$50)</p></td><td  ><p>$59.99 / £54.99 / AU$74.99</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.23oz / 205g</p></td><td  ><p>9.76oz / 275g</p></td><td  ><p>7.04oz / 200g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.3 x 2.5 x 4.4in / 160 x 63.5 x 111.8mm</p></td><td  ><p>6.02 x 4.01 x 2.40in / 153 x 102 x 61mm</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td><td  ><p>Xbox Series X, Xbox Series S, Xbox One, PC, Android, iOS</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C), 3.5mm AUX (headset)</p></td><td  ><p>Wireless (Xbox, Bluetooth), Wired (USB-C)</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>N/A</p></td><td  ><p>20-40 hours</p></td><td  ><p>~20 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>It’s hard to go wrong with Microsoft’s official controller for its console (and other platforms). But although it’s wireless, it doesn’t come with a rechargeable battery by default; that’s an optional extra on a controller that already costs more than the Challenger. It doesn’t have back buttons, either. Read our full <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="0022efa2-a6d4-11f1-836c-17aacea3079e" data-action="Deal Block" data-label="Xbox Wireless Controller review" data-dimension48="Xbox Wireless Controller review" data-dimension25="">Xbox Wireless Controller review</a>.</p></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>It’s hard to go wrong with Microsoft’s official controller for its console (and other platforms). But although it’s wireless, it doesn’t come with a rechargeable battery by default; that’s an optional extra on a controller that already costs more than the Challenger. It doesn’t have back buttons, either. Read our full <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="0022f038-a6d4-11f1-8d7c-dd088104fa57" data-action="Deal Block" data-label="Xbox Wireless Controller review" data-dimension48="Xbox Wireless Controller review" data-dimension25="">Xbox Wireless Controller review</a>.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9Ync5tW3A9SF4zSNdeGVw6" name="IMG_20260904_083915_1" alt="hand holding a Drakong Challenger with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/9Ync5tW3A9SF4zSNdeGVw6-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-drakong-challenger"><span>How I tested the Drakong Challenger</span></h2><ul><li><strong>Tested for several days</strong></li><li><strong>Played a variety of games</strong></li><li><strong>Experienced with many other gamepads</strong></li></ul><p>I tested the Challenger for several days, using it for a variety of games and on both PC and Xbox. </p><p>I played <em>Assetto Corsa </em>to test the triggers, and <a href="https://www.techradar.com/gaming/stalker-2-heart-of-chornobyl-ps5-review"><em>S.T.A.L.K.E.R. 2: Heart of Chornobyl</em></a> to test the precision of the sticks. I also played <a href="https://www.techradar.com/gaming/tekken-8-review"><em>Tekken 8</em></a><em> </em>to test the responsiveness and comfort of the D-pad and face buttons.</p><p>I’ve been gaming for decades and have used a wide variety of systems and controllers in that time. I’ve also reviewed a range of them, from simple budget-friendly affairs to feature-packed premium offerings.</p><ul><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li><li><em>First reviewed: September 2026</em></li></ul>
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                                                            <title><![CDATA[ ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>ArenaNet studio head Colin Johanson has offered a deep dive into Guild Wars 3's momentum system</strong></li><li><strong>The feature offers "fluid" transitions between movement and combat, which Johanson says is a "first" for the MMORPG genre</strong></li><li><strong>Players can build momentum as they move around the world and in combat to deliver powerful attacks</strong></li></ul><p>ArenaNet has revealed more about <em>Guild Wars 3</em>'s newly introduced momentum system, a mechanic that blends all actions and combat abilities to ensure constant "fluid" movement.</p><p>During an exclusive presentation TechRadar Gaming attended at Gamescom, ArenaNet studio head Colin Johanson showcased the studio's action-adventure MMORPG and offered a deep dive into the game's story and open world, the combat system, multiplayer design, and more.</p><p>Johanson also touched on the game's new momentum system, saying <em>Guild Wars 3</em> will be the first MMORPG to offer smooth transitions between movement and combat.</p><p>"If you can picture with me for a second, movement in an MMO, you're riding through the world on your mount, and you get off your mount, and your character immediately stops moving," he explained. "And then you start moving again, and you go to glide, and you stop gliding, and your character immediately stops moving. Then you go into combat, and you use an ability, and then you move, and you'll stop moving again."</p><p>He continued: "There are no fluid transitions between movement and combat in MMOs, and <em>Guild Wars 3</em>'s momentum system introduces the first MMO that has truly fluid movement across the entire world."</p><p>With this system, <em>Guild Wars 3</em> players will be able to jump off a mountain, deploy a glider, dive, fly, or wall-run, all while carrying momentum, "creating a seamless sense of movement you'd expect to see in an action game, rather than an MMORPG."</p><p>Momentum is also part of combat; we previewed a warrior class that has a unique ability that uses their momentum and modifies their attacks when they come down from the sky. This increases damage output and the radius of attacks "based on his velocity or how much downward momentum" the warrior carries. The class can also run up walls and slam back down on enemies, delivering huge amounts of damage.</p><p>"Momentum also impacts battlefield control," Johanson said, adding that the faster the player is moving, the more momentum they have. </p><p>The environment, Johanson said, is also "part of the experience," and enemies can be knocked into walls to be stunned and damaged by building up momentum in combat, explaining that players will need to use their environment, whether it's the battlefield or terrain, to their advantage.</p><p>"This is another first for the MMORPG genre," he said.</p><p><em>Guild Wars 3</em> doesn't have a release date, but a beta is scheduled for Fall 2027. The game is coming to PC and <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-new-momentum-system-creates-a-seamless-sense-of-movement-youd-expect-to-see-in-an-action-game-by-connecting-all-movement-and-combat-abilities-to-create-fluid-movement</link>
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                            <![CDATA[ ArenaNet has revealed more about Guild Wars 3's new momentum system, a feature that blends all actions and combat abilities to ensure constant "fluid" movement. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Guild Wars 3]]></media:description>                                                            <media:text><![CDATA[Guild Wars 3]]></media:text>
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                                <ul><li><strong>ArenaNet studio head Colin Johanson has offered a deep dive into Guild Wars 3's momentum system</strong></li><li><strong>The feature offers "fluid" transitions between movement and combat, which Johanson says is a "first" for the MMORPG genre</strong></li><li><strong>Players can build momentum as they move around the world and in combat to deliver powerful attacks</strong></li></ul><p>ArenaNet has revealed more about <em>Guild Wars 3</em>'s newly introduced momentum system, a mechanic that blends all actions and combat abilities to ensure constant "fluid" movement.</p><p>During an exclusive presentation TechRadar Gaming attended at Gamescom, ArenaNet studio head Colin Johanson showcased the studio's action-adventure MMORPG and offered a deep dive into the game's story and open world, the combat system, multiplayer design, and more.</p><p>Johanson also touched on the game's new momentum system, saying <em>Guild Wars 3</em> will be the first MMORPG to offer smooth transitions between movement and combat.</p><p>"If you can picture with me for a second, movement in an MMO, you're riding through the world on your mount, and you get off your mount, and your character immediately stops moving," he explained. "And then you start moving again, and you go to glide, and you stop gliding, and your character immediately stops moving. Then you go into combat, and you use an ability, and then you move, and you'll stop moving again."</p><p>He continued: "There are no fluid transitions between movement and combat in MMOs, and <em>Guild Wars 3</em>'s momentum system introduces the first MMO that has truly fluid movement across the entire world."</p><p>With this system, <em>Guild Wars 3</em> players will be able to jump off a mountain, deploy a glider, dive, fly, or wall-run, all while carrying momentum, "creating a seamless sense of movement you'd expect to see in an action game, rather than an MMORPG."</p><p>Momentum is also part of combat; we previewed a warrior class that has a unique ability that uses their momentum and modifies their attacks when they come down from the sky. This increases damage output and the radius of attacks "based on his velocity or how much downward momentum" the warrior carries. The class can also run up walls and slam back down on enemies, delivering huge amounts of damage.</p><p>"Momentum also impacts battlefield control," Johanson said, adding that the faster the player is moving, the more momentum they have. </p><p>The environment, Johanson said, is also "part of the experience," and enemies can be knocked into walls to be stunned and damaged by building up momentum in combat, explaining that players will need to use their environment, whether it's the battlefield or terrain, to their advantage.</p><p>"This is another first for the MMORPG genre," he said.</p><p><em>Guild Wars 3</em> doesn't have a release date, but a beta is scheduled for Fall 2027. The game is coming to PC and <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>.</p>
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                                                            <title><![CDATA[ A Diablo 5 new class has already been revealed with the Plague Knight being 'a walking death' across the battlefield — while two returning classes have also been confirmed ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Diablo 5 devs confirmed a new class for the game at BlizzCon 2026</strong></li><li><strong>The Plague Knight will spread and then consume disease across the battlefield to their advantage</strong></li><li><strong>Two returning classes are already confirmed as well</strong></li></ul><p>Three <em>Diablo 5</em> classes have already been confirmed, and the developers behind the game have even shed light on a brand-new one coming to the game during the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim.</p><p>"The Plague Knight is the first new class that will be joining <em>Diablo 5</em>," said Joe Shely, game director. "This is a heavily armored class; it's a walking death."</p><p>Adding more detail, Shely said, "You're going to be roaming the battlefield, spreading disease and consuming it for power." This sounds incredibly deadly, poison-y, and downright unclean.</p><p>As well as confirming that the Demon Hunter and Monk classes will be returning for <em>Diablo 5</em>, Shely also added that "Diablo 5 is going to launch with more classes than ever before, and I don't just mean more classes than another Diablo game at ship. I mean more classes total."</p><p>The returning classes are likely to be very well received by the community</p><p>Finishing the description of the classes, Shely reinforced the key characteristics of Diablo classes, saying that "they're approachable. You can jump in; you can immediately have an exciting time playing them. But there's also deep ARPG mastery there, and a multitude of builds to explore."</p><p>I expect more classes and more class info to drop in the coming months as we hear more about the game in the long run-up to its release in Spring 2029.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/a-diablo-5-new-class-has-already-been-revealed-with-the-plague-knight-being-a-walking-death-across-the-battlefield-while-two-returning-classes-have-also-been-confirmed</link>
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                            <![CDATA[ A new class, The Plague Knight, will head up the largest ever roster of classes in a Diablo game. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 05:34:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art from Diablo 5 showing a the new character class, the Plague Knight]]></media:description>                                                            <media:text><![CDATA[Key art from Diablo 5 showing a the new character class, the Plague Knight]]></media:text>
                                <media:title type="plain"><![CDATA[Key art from Diablo 5 showing a the new character class, the Plague Knight]]></media:title>
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                                <ul><li><strong>Diablo 5 devs confirmed a new class for the game at BlizzCon 2026</strong></li><li><strong>The Plague Knight will spread and then consume disease across the battlefield to their advantage</strong></li><li><strong>Two returning classes are already confirmed as well</strong></li></ul><p>Three <em>Diablo 5</em> classes have already been confirmed, and the developers behind the game have even shed light on a brand-new one coming to the game during the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim.</p><p>"The Plague Knight is the first new class that will be joining <em>Diablo 5</em>," said Joe Shely, game director. "This is a heavily armored class; it's a walking death."</p><p>Adding more detail, Shely said, "You're going to be roaming the battlefield, spreading disease and consuming it for power." This sounds incredibly deadly, poison-y, and downright unclean.</p><p>As well as confirming that the Demon Hunter and Monk classes will be returning for <em>Diablo 5</em>, Shely also added that "Diablo 5 is going to launch with more classes than ever before, and I don't just mean more classes than another Diablo game at ship. I mean more classes total."</p><p>The returning classes are likely to be very well received by the community</p><p>Finishing the description of the classes, Shely reinforced the key characteristics of Diablo classes, saying that "they're approachable. You can jump in; you can immediately have an exciting time playing them. But there's also deep ARPG mastery there, and a multitude of builds to explore."</p><p>I expect more classes and more class info to drop in the coming months as we hear more about the game in the long run-up to its release in Spring 2029.</p>
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                                                            <title><![CDATA[ The tone of Diablo 5 is 'really doubling down on darkness' say the devs — 'I think that's really the tone, the atmosphere' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Devs say that they're "really doubling down on darkness" with Diablo 5's setting</strong></li><li><strong>This will build on Diablo 4's bleakness and darkness</strong></li><li><strong>And continue to contrast the relative vibrancy of Diablo 3</strong></li></ul><p>After the somewhat vibrancy of <em>Diablo 3 </em>that some fans raised an eyebrow at, the bleak darkness and misery of <em>Diablo 4</em> was a welcome change of vibes and atmosphere for many players — and it sounds like the developers are going to continue this into <em>Diablo 5</em>.</p><p>During the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim, some of the game's devs spoke openly about the dark and bleak setting that <em>Diablo 5</em> will have.</p><p>"I think that's really the tone, the atmosphere," said John Mueller, senior art director. "We're really doubling down on darkness, and what this means for the art team is we really get to explore all of what we learned from <em>Diablo 4</em> and expand on it further. You know, that desolation that we're going to see in the world is really the setting for the survivors of this story [in <em>Diablo 5</em>]." </p><p>This is something that I'm absolutely here for; Diablo games thrive and are at their bleakest best when they embrace a dark and miserable tone and atmosphere, and help to cement the sense of place Sanctuary has, as well as the overarching richness of the story and narrative.</p><p>This doubling down, to the extent of embracing a setting of defeat and one where Sanctuary has fallen, already makes for a compelling starting point that I can't wait for.</p><p>However, narrative director Jennifer Hepler went on to add that in the process of "making Sanctuary so, so dark, [and] trying to double down on this darkness of Diablo winning in this apocalyptic setting; we still need to make Sanctuary a place that's worth defending."</p><p>So there's a balancing act in play here, then, with the darkness and hopelessness of the setting being somewhat offset by the devs still wanting to make Sanctuary a "place that you want to save." </p><p>This narrative conflict and tension is something I'm really looking forward to properly and fully when the game releases in Spring 2029.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-tone-of-diablo-5-is-really-doubling-down-on-darkness-say-the-devs-i-think-thats-really-the-tone-the-atmosphere</link>
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                            <![CDATA[ Diablo 5 devs say that doubling down on the darkness of Diablo 4 is the way to go to set the scene for Diablo 5. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 04:47:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key artwork from Diablo 5 showing the bleak and barren world of Sanctuary]]></media:description>                                                            <media:text><![CDATA[Key artwork from Diablo 5 showing the bleak and barren world of Sanctuary]]></media:text>
                                <media:title type="plain"><![CDATA[Key artwork from Diablo 5 showing the bleak and barren world of Sanctuary]]></media:title>
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                                <ul><li><strong>Devs say that they're "really doubling down on darkness" with Diablo 5's setting</strong></li><li><strong>This will build on Diablo 4's bleakness and darkness</strong></li><li><strong>And continue to contrast the relative vibrancy of Diablo 3</strong></li></ul><p>After the somewhat vibrancy of <em>Diablo 3 </em>that some fans raised an eyebrow at, the bleak darkness and misery of <em>Diablo 4</em> was a welcome change of vibes and atmosphere for many players — and it sounds like the developers are going to continue this into <em>Diablo 5</em>.</p><p>During the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim, some of the game's devs spoke openly about the dark and bleak setting that <em>Diablo 5</em> will have.</p><p>"I think that's really the tone, the atmosphere," said John Mueller, senior art director. "We're really doubling down on darkness, and what this means for the art team is we really get to explore all of what we learned from <em>Diablo 4</em> and expand on it further. You know, that desolation that we're going to see in the world is really the setting for the survivors of this story [in <em>Diablo 5</em>]." </p><p>This is something that I'm absolutely here for; Diablo games thrive and are at their bleakest best when they embrace a dark and miserable tone and atmosphere, and help to cement the sense of place Sanctuary has, as well as the overarching richness of the story and narrative.</p><p>This doubling down, to the extent of embracing a setting of defeat and one where Sanctuary has fallen, already makes for a compelling starting point that I can't wait for.</p><p>However, narrative director Jennifer Hepler went on to add that in the process of "making Sanctuary so, so dark, [and] trying to double down on this darkness of Diablo winning in this apocalyptic setting; we still need to make Sanctuary a place that's worth defending."</p><p>So there's a balancing act in play here, then, with the darkness and hopelessness of the setting being somewhat offset by the devs still wanting to make Sanctuary a "place that you want to save." </p><p>This narrative conflict and tension is something I'm really looking forward to properly and fully when the game releases in Spring 2029.</p>
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                                                            <title><![CDATA[ Creative Assembly says it was 'a big deal' to have player customization be a 'must-have' part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Total War: Warhammer 40,000</strong></em><strong> battle product owner Dave Petry says it was important to implement player customization in the game</strong></li><li><strong>He says it was a "big deal" to bring those customization options from the hobby forward to the game</strong></li><li><strong>Petry adds that it was "awesome" to bring in the "core" features from the hobby</strong></li></ul><p><a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a> offers plenty of player customization options, which Creative Assembly has now revealed was an essential feature it wanted in the game from the start.</p><p>In an interview with TechRadar Gaming at Gamescom, battle product owner Dave Petry, alongside lead designer Joy Dey, said player customization in all aspects was always a "must-have," as the studio wanted to simulate the same experience for fans of the tabletop <em>Warhammer</em> game and beloved hobby.</p><p>"The second we picked this up, we knew we had to make a big deal of being able to tell your own story within this universe to bring in your own identity and get to be part of all of it," Petry said. </p><p>The developer also told TechRadar Gaming that it <a href="https://www.techradar.com/gaming/creative-assembly-says-it-wanted-to-authentically-simulate-the-warhammer-tabletop-experience-for-total-war-warhammer-40-000-by-adding-references-lore-and-more">worked closely with Games Workshop to ensure the player experience was as "authentic" to the tabletop game as possible</a>. This included simulating the tabletop's combat the way that fans are familiar with.</p><p>"We're trying to create an authentic sense of the lore and the kind of combat that's there, but the love for the tabletop absolutely is present," Petry said.</p><p>As for customization, Petry told us that it was "awesome" to bring in the "core" features from the hobby, and teased aesthetic unit personalization, loadout customization, and late-game progression.</p><p>Petry also confirmed that the game will feature the actual real-life paint colors used by Games Workshop too, so fans will be able to use the same ones they know and love and recreate their real-life armies or favorites in the game.</p><p>"In terms of what you can do, not just the aesthetic customization, colors, etc, etc," he went on, "but being able to specialize your units throughout a campaign and, over that campaign, take your intercessors, specialize them towards using, say, like bolt rifle, auto bolt rifles, or stalkers, leveling them up, kitting them out in different ways, and you know potentially ultimately getting them to be like stern guards. </p><p>"All of that sort of stuff is absolutely part of that core hobby that you experience this way."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/creative-assembly-says-it-was-a-big-deal-to-have-player-customization-be-a-must-have-part-of-total-war-warhammer-40-000-for-fans-of-the-tabletop-game-and-hobby</link>
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                            <![CDATA[ Creative Assembly says it was "a big deal" to have player customization be a "must-have" part of Total War: Warhammer 40,000. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Creative Assembly]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Total War: Warhammer 40,000]]></media:description>                                                            <media:text><![CDATA[Total War: Warhammer 40,000]]></media:text>
                                <media:title type="plain"><![CDATA[Total War: Warhammer 40,000]]></media:title>
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                                <ul><li><em><strong>Total War: Warhammer 40,000</strong></em><strong> battle product owner Dave Petry says it was important to implement player customization in the game</strong></li><li><strong>He says it was a "big deal" to bring those customization options from the hobby forward to the game</strong></li><li><strong>Petry adds that it was "awesome" to bring in the "core" features from the hobby</strong></li></ul><p><a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a> offers plenty of player customization options, which Creative Assembly has now revealed was an essential feature it wanted in the game from the start.</p><p>In an interview with TechRadar Gaming at Gamescom, battle product owner Dave Petry, alongside lead designer Joy Dey, said player customization in all aspects was always a "must-have," as the studio wanted to simulate the same experience for fans of the tabletop <em>Warhammer</em> game and beloved hobby.</p><p>"The second we picked this up, we knew we had to make a big deal of being able to tell your own story within this universe to bring in your own identity and get to be part of all of it," Petry said. </p><p>The developer also told TechRadar Gaming that it <a href="https://www.techradar.com/gaming/creative-assembly-says-it-wanted-to-authentically-simulate-the-warhammer-tabletop-experience-for-total-war-warhammer-40-000-by-adding-references-lore-and-more">worked closely with Games Workshop to ensure the player experience was as "authentic" to the tabletop game as possible</a>. This included simulating the tabletop's combat the way that fans are familiar with.</p><p>"We're trying to create an authentic sense of the lore and the kind of combat that's there, but the love for the tabletop absolutely is present," Petry said.</p><p>As for customization, Petry told us that it was "awesome" to bring in the "core" features from the hobby, and teased aesthetic unit personalization, loadout customization, and late-game progression.</p><p>Petry also confirmed that the game will feature the actual real-life paint colors used by Games Workshop too, so fans will be able to use the same ones they know and love and recreate their real-life armies or favorites in the game.</p><p>"In terms of what you can do, not just the aesthetic customization, colors, etc, etc," he went on, "but being able to specialize your units throughout a campaign and, over that campaign, take your intercessors, specialize them towards using, say, like bolt rifle, auto bolt rifles, or stalkers, leveling them up, kitting them out in different ways, and you know potentially ultimately getting them to be like stern guards. </p><p>"All of that sort of stuff is absolutely part of that core hobby that you experience this way."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Diablo 5 devs say that the game's player character will have a "unique bond" with Diablo himself ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Diablo 5's player character is the Heir of Westmarch, a fugitive from the forces of hell</strong></li><li><strong>Not much is know about them apart them having a "unique bond with Diablo"</strong></li><li><strong>This bond will apparently give us an "insight" into the big bad Diablo</strong></li></ul><p>During the<em> Diablo 5</em>  — Forging the Next Era panel, which we watched at the conference, <em>Diablo 5</em> devs revealed a couple of key details about the player character.</p><p>Instead of stepping into the shoes of another Wanderer or similar protagonist archetype, we now know you'll play as a character known as the Heir of Westmarch. </p><p>Not much is known about the Heir, aside from them being a fugitive on the run from the forces of hell, but what is particularly interesting and exciting is that the Heir will have a "unique bond with Diablo that you find out over the course of the game, why and how it came to be", according to Jennifer Hepler, narrative director.</p><p>This will allow the Heir of Westmarch to have some form of "insight into him [Diablo], but also a unique vulnerability to what he can do to you," which will apparently give us the chance to "spend the game defining yourself in opposition to the Lord of Terror." Does this imply there's some sort of mental connection between Diablo and our hero? Or some kind of means of direct communication or even control? </p><p>To make it even more intriguing, and provide possible insight into the closeness of this connection, Hepler added, "Can you resist his influence? Can you turn his powers against him? That's what the story and the gameplay are going to let you answer." Color me curious.</p><p>Also, according to Hepler, "the story really begins when you find out that you can enter the terror realm and survive."</p><p>This paints the portrait for a really interesting starting point for the player character, and I can't wait to find out more in the run-up to the game's release window of Spring 2029.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-5-devs-say-that-the-games-player-character-will-have-a-unique-bond-with-diablo-himself</link>
                                                                            <description>
                            <![CDATA[ Diablo 5 developers shed a little bit of light on the player character, the Heir of Westmarch, during BlizzCon 2026. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 01:16:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for the Heir of Westmarch in Diablo 5]]></media:description>                                                            <media:text><![CDATA[Key art for the Heir of Westmarch in Diablo 5]]></media:text>
                                <media:title type="plain"><![CDATA[Key art for the Heir of Westmarch in Diablo 5]]></media:title>
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                                <ul><li><strong>Diablo 5's player character is the Heir of Westmarch, a fugitive from the forces of hell</strong></li><li><strong>Not much is know about them apart them having a "unique bond with Diablo"</strong></li><li><strong>This bond will apparently give us an "insight" into the big bad Diablo</strong></li></ul><p>During the<em> Diablo 5</em>  — Forging the Next Era panel, which we watched at the conference, <em>Diablo 5</em> devs revealed a couple of key details about the player character.</p><p>Instead of stepping into the shoes of another Wanderer or similar protagonist archetype, we now know you'll play as a character known as the Heir of Westmarch. </p><p>Not much is known about the Heir, aside from them being a fugitive on the run from the forces of hell, but what is particularly interesting and exciting is that the Heir will have a "unique bond with Diablo that you find out over the course of the game, why and how it came to be", according to Jennifer Hepler, narrative director.</p><p>This will allow the Heir of Westmarch to have some form of "insight into him [Diablo], but also a unique vulnerability to what he can do to you," which will apparently give us the chance to "spend the game defining yourself in opposition to the Lord of Terror." Does this imply there's some sort of mental connection between Diablo and our hero? Or some kind of means of direct communication or even control? </p><p>To make it even more intriguing, and provide possible insight into the closeness of this connection, Hepler added, "Can you resist his influence? Can you turn his powers against him? That's what the story and the gameplay are going to let you answer." Color me curious.</p><p>Also, according to Hepler, "the story really begins when you find out that you can enter the terror realm and survive."</p><p>This paints the portrait for a really interesting starting point for the player character, and I can't wait to find out more in the run-up to the game's release window of Spring 2029.</p>
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                                                            <title><![CDATA[ Diablo 5's Sanctuary has become 'an outpost of hell' where 'humanity has fallen into ruin' which paints an incredibly bleak picture that I can't wait for ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Diablo 5 developers confirm that Sanctuary is overrun by hell in the upcoming game and has become an "outpost of hell"</strong></li><li><strong>Humanity has fallen and "some humans have been corrupted or raised to become dread commanders"</strong></li><li><strong>Diablo 5 was revealed at BlizzCon 2026 with a Spring 2029 release window</strong></li></ul><p>After the reveal of <em>Diablo 5</em> in the BlizzCon 2026 opening presentation, developers of the upcoming action role-playing game took to the stage to discuss several aspects of the game. The picture of Sanctuary that the devs painted in this <em>Diablo 5</em>  — Forging the Next Era panel that we watched live at BlizzCon 2026 was not cheery at all. </p><p>"All of it [Sanctuary] has been overrun. It's become an outpost of hell," said Joe Shely, game director. "There are hardly any humans who haven't bowed or become cultists." But wait, it gets worse, as "some powerful humans have been corrupted and raised to become dread commanders. They have the power of the Dukes of Hell, and anyone who has resisted gets put into a soul cage or pulled into the terror realm."</p><p>Make no mistake, the narrative and setting for <em>Diablo 5</em> isn't one that's built around the risk of the forces of evil entering Sanctuary, or the danger of the spread of evil: Sanctuary has fallen, and everything is on fire.</p><p>The official <a href="https://news.blizzard.com/en-us/article/24297204/diablo-v-forging-the-next-era" target="_blank">Blizzard blog post</a> describes the world further by saying, "This is not Sanctuary waiting for the apocalypse. It is already living through one. In <em>Diablo V</em>, humanity has fallen into ruin," and that it's a "haunting, desolate land shaped by despair, resilience, and the few survivors fighting to endure another day."</p><p>This full embrace of defeat, darkness, loss, and misery as the starting point for <em>Diablo 5</em> is really interesting, and extends the aforementioned doubling down on the darkness of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em>,</a> and makes for a deeply compelling setting, and one I can't wait to explore when it releases in Spring 2029.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-5s-sanctuary-has-become-an-outpost-of-hell-where-humanity-has-fallen-into-ruin-which-paints-an-incredibly-bleak-picture-that-i-cant-wait-for</link>
                                                                            <description>
                            <![CDATA[ Diablo 5's version of Sanctuary has been totally overrun by the forces of hell, say the devs behind the game. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 00:48:09 +0000</pubDate>                                                                                                                                <updated>Sun, 13 Sep 2026 00:50:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An image of Diablo&#039;s world, Sanctuary, destroyed in Diablo 5]]></media:description>                                                            <media:text><![CDATA[An image of Diablo&#039;s world, Sanctuary, destroyed in Diablo 5]]></media:text>
                                <media:title type="plain"><![CDATA[An image of Diablo&#039;s world, Sanctuary, destroyed in Diablo 5]]></media:title>
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                                <ul><li><strong>Diablo 5 developers confirm that Sanctuary is overrun by hell in the upcoming game and has become an "outpost of hell"</strong></li><li><strong>Humanity has fallen and "some humans have been corrupted or raised to become dread commanders"</strong></li><li><strong>Diablo 5 was revealed at BlizzCon 2026 with a Spring 2029 release window</strong></li></ul><p>After the reveal of <em>Diablo 5</em> in the BlizzCon 2026 opening presentation, developers of the upcoming action role-playing game took to the stage to discuss several aspects of the game. The picture of Sanctuary that the devs painted in this <em>Diablo 5</em>  — Forging the Next Era panel that we watched live at BlizzCon 2026 was not cheery at all. </p><p>"All of it [Sanctuary] has been overrun. It's become an outpost of hell," said Joe Shely, game director. "There are hardly any humans who haven't bowed or become cultists." But wait, it gets worse, as "some powerful humans have been corrupted and raised to become dread commanders. They have the power of the Dukes of Hell, and anyone who has resisted gets put into a soul cage or pulled into the terror realm."</p><p>Make no mistake, the narrative and setting for <em>Diablo 5</em> isn't one that's built around the risk of the forces of evil entering Sanctuary, or the danger of the spread of evil: Sanctuary has fallen, and everything is on fire.</p><p>The official <a href="https://news.blizzard.com/en-us/article/24297204/diablo-v-forging-the-next-era" target="_blank">Blizzard blog post</a> describes the world further by saying, "This is not Sanctuary waiting for the apocalypse. It is already living through one. In <em>Diablo V</em>, humanity has fallen into ruin," and that it's a "haunting, desolate land shaped by despair, resilience, and the few survivors fighting to endure another day."</p><p>This full embrace of defeat, darkness, loss, and misery as the starting point for <em>Diablo 5</em> is really interesting, and extends the aforementioned doubling down on the darkness of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em>,</a> and makes for a deeply compelling setting, and one I can't wait to explore when it releases in Spring 2029.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Sunday, September 13 (game #1190) ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Saturday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-12-september-2026"><strong>NYT Connections hints and answers for Saturday, September 12 (game #1189)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-13-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-13-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1190-today-s-words"><span>NYT Connections today (game #1190) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M2ay3FXcv9Recp4LSMZvsg" name="TR_nyt_connections-hints-1190" alt="NYT Connections hints for game 1190 on a purple background" src="https://cdn.mos.cms.futurecdn.net/M2ay3FXcv9Recp4LSMZvsg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>PORRIDGE</li><li>GARFIELD</li><li>DROOPY</li><li>EMPTY</li><li>HEATHCLIFF</li><li>EXCESS</li><li>GRANT</li><li>SLACK</li><li>ODIE</li><li>PARAMOUNT</li><li>SAGGING</li><li>MADISON</li><li>FLACCID</li><li>KEWPIE</li><li>CLEVELAND</li><li>DOUBLESPEAK</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1190-hint-1-group-hints"><span>NYT Connections today (game #1190) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Squishy</li><li><strong>GREEN: </strong>American leaders</li><li><strong>BLUE: </strong>Double characters</li><li><strong>PURPLE: </strong>Geographical endings</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1190-hint-2-group-answers"><span>NYT Connections today (game #1190) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>LACKING IN FIRMNESS</li><li><strong>GREEN: </strong>U.S. PRESIDENTS</li><li><strong>BLUE: </strong>WORDS THAT SOUND LIKE TWO LETTERS</li><li><strong>PURPLE: </strong>ENDING IN ELEVATED LANDFORMS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1190-the-answers"><span>NYT Connections today (game #1190) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZwuFbho7jSunC5sHyDhNsg" name="TR_nyt_connections-answers-1190" alt="NYT Connections answers for game 1190 on a purple background" src="https://cdn.mos.cms.futurecdn.net/ZwuFbho7jSunC5sHyDhNsg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1190, are…</p><ul><li><strong>YELLOW: LACKING IN FIRMNESS: </strong>DROOPY, FLACCID, SAGGING, SLACK</li><li><strong>GREEN: U.S. PRESIDENTS: </strong>CLEVELAND, GARFIELD, GRANT, MADISON</li><li><strong>BLUE: WORDS THAT SOUND LIKE TWO LETTERS: </strong>EMPTY, EXCESS, KEWPIE, ODIE</li><li><strong>PURPLE: ENDING IN ELEVATED LANDFORMS: </strong>DOUBLESPEAK, HEATHCLIFF, PARAMOUNT, PORRIDGE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>Not being as knowledgeable about US presidents as I should be, it took me until I had just eight tiles left to connect CLEVELAND, GARFIELD, GRANT, and MADISON.</p><p>Earlier, I had assumed the GARFIELD in question was the cartoon cat and we were looking for a quartet of comic strip felines — HEATHCLIFF is another and I took a punt on DROOPY and CLEVELAND.</p><p>The silver lining to my error was that it made me notice “cliff” at the end of HEATHCLIFF and I was able to spot the four tiles that made up ENDING IN ELEVATED LANDFORMS, thus snagging a relatively early purple group.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-saturday-september-12-2026-game-1189"><span>Yesterday's NYT Connections answers (Saturday, September 12, 2026, game #1189)</span></h3><ul><li><strong>YELLOW: WAYS TO PERSONALIZE A CAR: </strong>BUMPER STICKER, FUZZY DICE, HOOD ORNAMENT, VANITY PLATE</li><li><strong>GREEN: PEOPLE IN AN ONLINE FORUM: </strong>LURKER, POSTER, SPAMMER, TROLL</li><li><strong>BLUE: THINGS THAT BLINK: </strong>CURSOR, EYELIDS, SMOKE DETECTOR, TURN SIGNAL</li><li><strong>PURPLE: ______ ALERT: </strong>NERD, RED, SPOILER, WEATHER</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-13-september-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Saturday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-12-september-2026"><strong>NYT Connections hints and answers for Saturday, September 12 (game #1189)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-13-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-13-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1190-today-s-words"><span>NYT Connections today (game #1190) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M2ay3FXcv9Recp4LSMZvsg" name="TR_nyt_connections-hints-1190" alt="NYT Connections hints for game 1190 on a purple background" src="https://cdn.mos.cms.futurecdn.net/M2ay3FXcv9Recp4LSMZvsg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>PORRIDGE</li><li>GARFIELD</li><li>DROOPY</li><li>EMPTY</li><li>HEATHCLIFF</li><li>EXCESS</li><li>GRANT</li><li>SLACK</li><li>ODIE</li><li>PARAMOUNT</li><li>SAGGING</li><li>MADISON</li><li>FLACCID</li><li>KEWPIE</li><li>CLEVELAND</li><li>DOUBLESPEAK</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1190-hint-1-group-hints"><span>NYT Connections today (game #1190) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Squishy</li><li><strong>GREEN: </strong>American leaders</li><li><strong>BLUE: </strong>Double characters</li><li><strong>PURPLE: </strong>Geographical endings</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1190-hint-2-group-answers"><span>NYT Connections today (game #1190) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>LACKING IN FIRMNESS</li><li><strong>GREEN: </strong>U.S. PRESIDENTS</li><li><strong>BLUE: </strong>WORDS THAT SOUND LIKE TWO LETTERS</li><li><strong>PURPLE: </strong>ENDING IN ELEVATED LANDFORMS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1190-the-answers"><span>NYT Connections today (game #1190) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZwuFbho7jSunC5sHyDhNsg" name="TR_nyt_connections-answers-1190" alt="NYT Connections answers for game 1190 on a purple background" src="https://cdn.mos.cms.futurecdn.net/ZwuFbho7jSunC5sHyDhNsg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1190, are…</p><ul><li><strong>YELLOW: LACKING IN FIRMNESS: </strong>DROOPY, FLACCID, SAGGING, SLACK</li><li><strong>GREEN: U.S. PRESIDENTS: </strong>CLEVELAND, GARFIELD, GRANT, MADISON</li><li><strong>BLUE: WORDS THAT SOUND LIKE TWO LETTERS: </strong>EMPTY, EXCESS, KEWPIE, ODIE</li><li><strong>PURPLE: ENDING IN ELEVATED LANDFORMS: </strong>DOUBLESPEAK, HEATHCLIFF, PARAMOUNT, PORRIDGE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>Not being as knowledgeable about US presidents as I should be, it took me until I had just eight tiles left to connect CLEVELAND, GARFIELD, GRANT, and MADISON.</p><p>Earlier, I had assumed the GARFIELD in question was the cartoon cat and we were looking for a quartet of comic strip felines — HEATHCLIFF is another and I took a punt on DROOPY and CLEVELAND.</p><p>The silver lining to my error was that it made me notice “cliff” at the end of HEATHCLIFF and I was able to spot the four tiles that made up ENDING IN ELEVATED LANDFORMS, thus snagging a relatively early purple group.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-saturday-september-12-2026-game-1189"><span>Yesterday's NYT Connections answers (Saturday, September 12, 2026, game #1189)</span></h3><ul><li><strong>YELLOW: WAYS TO PERSONALIZE A CAR: </strong>BUMPER STICKER, FUZZY DICE, HOOD ORNAMENT, VANITY PLATE</li><li><strong>GREEN: PEOPLE IN AN ONLINE FORUM: </strong>LURKER, POSTER, SPAMMER, TROLL</li><li><strong>BLUE: THINGS THAT BLINK: </strong>CURSOR, EYELIDS, SMOKE DETECTOR, TURN SIGNAL</li><li><strong>PURPLE: ______ ALERT: </strong>NERD, RED, SPOILER, WEATHER</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Diablo 5 announced and fully embraces bleakness, defeat, darkness, and hopelessness for Sanctuary, as Blizzard also confirms Diablo 4 is coming to Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In quite a big surprise at BlizzCon 2026, Blizzard has confirmed <em>Diablo 5</em> is in development and is on for a Spring 2029 release.</p><p>And not content with simply maintaining the previous game's darkness, threat, and edge-of-apocalypse vibes and setting, <em>Diablo 5</em> looks to go fully bleak, fully miserable, and fully void of hope.</p><p>We're on the ground at BlizzCon 2026 in Anaheim and watched the teaser trailer live, which was full of fire, death, and bleakness, as you can see below, and has already set the tone for the next game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GxCN_AKYtts" allowfullscreen></iframe></div></div><p>Diablo has always had a specific brand and type of darkness, and almost always soaks its world and settings in a tangible sense of misery, darkness, dread, and hopelessness. And that's one reason why I love the games. </p><p>I'm not just being gloomy. That edge-of-apocalypse threat and sense of darkness give the Diablo games an excellent atmosphere and complement the universe's rich lore, as the place of Sanctuary in the battle of good vs. evil.</p><p><em>Diablo 3</em> received a little pushback when it came out due to it being a bit colorful and vibrant (literally), and while <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> brought a strong sense of bleakness, death, and darkness to Sanctuary, this early look at <em>Diablo 5</em> seems like it's doubling down on that original darkness and bleakness to return the series to its roots — as well as welcoming back the series' big bad bossman.</p><p>This seems true in both the setting and story. The trailer shows a world on fire, heroes being murdered and their bodies being gruesomely displayed, and, as Blizzard describes the game, instead of continually being on the edge, this is the first time that "players will enter a Sanctuary where Diablo has triumphed, and its heroes have been defeated."</p><p>The description goes on to say, "At the heart of Diablo V lies a defining question: what must you become when the world has already fallen?"</p><p>It sounds, frankly, awful, full of sorrow, sadness, and relentless bleakness. I can't wait.</p><h2 id="switch-2-players-finally-get-to-go-to-hell">Switch 2 players finally get to go to hell</h2><p>Alongside the <em>Diablo V</em> confirmation and teaser, Blizzard also confirmed the long-running rumor that Diablo 4 is indeed coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — and will do so on September 15, just a few days from now.</p><p>In one of gaming's worst-kept secrets in recent times, Blizzard confirmed that the game will come to the handheld in the form of a new edition: <em>Diablo IV: Age of Hatred Collection,</em> that bundle in the base game along with the Vessel of Hatred and Lord of Hatred expansions.</p><p>It's a natural fit, with the <em>Diablo 3: Eternal Collection</em> arriving on the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> and proving a great success and a fantastic way to play the game.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-v-announced-and-fully-embraces-bleakness-defeat-darkness-and-hopelessness-for-sanctuary-as-blizzard-also-confirms-diablo-4-is-coming-to-switch-2</link>
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                            <![CDATA[ Diablo V was a surprise announcement at BlizzCon 2026 and looks to double down on the darkness of its predecessor ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 20:21:22 +0000</pubDate>                                                                                                                                <updated>Sat, 12 Sep 2026 20:33:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                <p>In quite a big surprise at BlizzCon 2026, Blizzard has confirmed <em>Diablo 5</em> is in development and is on for a Spring 2029 release.</p><p>And not content with simply maintaining the previous game's darkness, threat, and edge-of-apocalypse vibes and setting, <em>Diablo 5</em> looks to go fully bleak, fully miserable, and fully void of hope.</p><p>We're on the ground at BlizzCon 2026 in Anaheim and watched the teaser trailer live, which was full of fire, death, and bleakness, as you can see below, and has already set the tone for the next game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GxCN_AKYtts" allowfullscreen></iframe></div></div><p>Diablo has always had a specific brand and type of darkness, and almost always soaks its world and settings in a tangible sense of misery, darkness, dread, and hopelessness. And that's one reason why I love the games. </p><p>I'm not just being gloomy. That edge-of-apocalypse threat and sense of darkness give the Diablo games an excellent atmosphere and complement the universe's rich lore, as the place of Sanctuary in the battle of good vs. evil.</p><p><em>Diablo 3</em> received a little pushback when it came out due to it being a bit colorful and vibrant (literally), and while <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> brought a strong sense of bleakness, death, and darkness to Sanctuary, this early look at <em>Diablo 5</em> seems like it's doubling down on that original darkness and bleakness to return the series to its roots — as well as welcoming back the series' big bad bossman.</p><p>This seems true in both the setting and story. The trailer shows a world on fire, heroes being murdered and their bodies being gruesomely displayed, and, as Blizzard describes the game, instead of continually being on the edge, this is the first time that "players will enter a Sanctuary where Diablo has triumphed, and its heroes have been defeated."</p><p>The description goes on to say, "At the heart of Diablo V lies a defining question: what must you become when the world has already fallen?"</p><p>It sounds, frankly, awful, full of sorrow, sadness, and relentless bleakness. I can't wait.</p><h2 id="switch-2-players-finally-get-to-go-to-hell">Switch 2 players finally get to go to hell</h2><p>Alongside the <em>Diablo V</em> confirmation and teaser, Blizzard also confirmed the long-running rumor that Diablo 4 is indeed coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — and will do so on September 15, just a few days from now.</p><p>In one of gaming's worst-kept secrets in recent times, Blizzard confirmed that the game will come to the handheld in the form of a new edition: <em>Diablo IV: Age of Hatred Collection,</em> that bundle in the base game along with the Vessel of Hatred and Lord of Hatred expansions.</p><p>It's a natural fit, with the <em>Diablo 3: Eternal Collection</em> arriving on the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> and proving a great success and a fantastic way to play the game.</p>
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                                                            <title><![CDATA[ Six years later, the PS5 is still light on exclusives — but this space-age shooter is an absolute must-play ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The article contains spoilers for <em>Returnal</em>.</p><p>I’ve always been a fan of roguelike games. One of my first PlayStation Plus downloads was an indie known as <em>Tower of Guns</em>, where you blast your way through the titular tower, only to start again each time you die. It hooked me immediately — I spent pretty much an entire summer holiday shooting through the tower’s many floors, only to get kicked back down to the start with each defeat.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That type of cyclical gameplay loop just scratches a deep itch in my brain. I’m the kind of player who plays carefully and hoards items for moments that may never appear. However, the high stakes of roguelike games have always given you focus, while the temporary nature of your loadout, abilities, and progress encourages experimentation. </p><p>In most story-driven games, player deaths have few consequences – dying in <em>God of War </em>or <em>Control </em>might set you back a few minutes, but you’ll typically carry on as if nothing happened. In contrast, the roguelike genre is <em>defined </em>by hard resets with each death. The issue is that it’s hard to tell an engaging story when you’re constantly sending the player back to square one.</p><p>But what if dying <em>was </em>part of the story? That’s the question at the centre of <em>Returnal</em>, the 2021 roguelike third-person shooter from Finnish developer Housemarque that launched as a PS5 exclusive before making its way to Windows. Crucially, <em>Returnal </em>makes its cycle of death and reawakening the central theme of its dense, mysterious narrative. </p><p>This summer, about a decade after downloading <em>Tower of Guns</em>, PS Plus delivered me another unforgettable roguelike experience with <em>Returnal</em> – and while I had heard some high praise for its gameplay, I wasn’t prepared for just how much its story would affect me. Keep reading for my take on why <em>Returnal </em>is worth returning to. </p><h2 id="life-on-loop">Life on loop</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2hivTKqdGytkBowotiby2Z" name="Return" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/2hivTKqdGytkBowotiby2Z-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p><em>Returnal</em> follows space-farer Selene Vassos, an astronaut and explorer who crash-lands on the uncharted world of Atropos. After emerging from the wreckage of her ship, Helios, players guide Selene through the jungles and ruins of Atropos, fighting through rooms of alien animals and humanoids to track the ‘White Shadow’ distress beacon she hopes to use to escape. </p><p>In theory, you can do this all in one life – but<em> Returnal</em> quickly makes it clear that everything on Atropos wants to kill you. And unless you’ve got the reaction times of an Olympic gymnast, something on Atropos is<em> going</em> to kill you. When you do eventually fall to one of the planet’s many hostile creatures, the game flashes through a series of visions before Selene wakes up at the crash site, which becomes the starting point for each subsequent run. In fact, the screen displays the message ‘Helios Abandoned’ each time you leave camp, to really set the mood. </p><p>On these follow-up attempts, you’ll come across corpses – your own corpses. Versions of Selene that didn’t make it to the White Shadow are dotted around Atropos, sometimes accompanied by voice recorders that begin to explain the planet’s war-torn history.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kQSYAzqeZVYWXNS8zhD9yY-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QYqKbg7Kwc63sfKBdKxxrY-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wU6Mhp9iJdkhqNhTimPa8Z-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure><p>The core gameplay of <em>Returnal</em> is that of a competent third-person shooter with light movement mechanics. It’s <em>Dark Souls</em> meets <em>Titanfall </em>meets <em>Resogun </em>after three cups of coffee – you move quickly, shoot quickly, and dodge dozens of on-screen projectiles. The controls are tight; the game feels incredibly responsive, fast but never floaty.</p><p>Various gameplay aspects come together to make <em>Returnal</em> feel addictive and alive. The game offers ten satisfying weapons, each with a few dozen modifiers, and carefully designed combat rooms that are rearranged with a dash of random number generation (RNG) on each new run. About a third of the way through the game, you unlock the best grappling hook in gaming since <em>Just Cause 3</em>, which is naturally a huge plus. </p><p>And while <em>Returnal</em> can be punishingly hard – looking at the PlayStation trophies reveals just under a third of players have beaten the first boss – it’s always incredibly fun to play. Even after beating the main game, I spent a few weeks scaling the Tower of Sisyphus, the endless mode added with a free DLC in 2022.</p><p>Our <a href="https://www.techradar.com/reviews/returnal-review"><em>Returnal </em>review</a> has a more detailed breakdown of the game’s mechanics, but it’s the game’s story that, in my opinion, makes it a must-play. </p><p>I was quickly hooked by <em>Returnal</em>’s enigmatic premise. It takes a relatively small idea – making the gameplay loop an essential part of the story – and runs with it, filling every spare moment with symbolism and intrigue. </p><p>An impossible Apollo-era astronaut stalks Selene around Atropos; Selene’s house appears in the overgrowth, seemingly plucked from its place on Earth and becoming a doorway to surreal cutscenes, and all the while Selene’s visions become infected with robotic beings and eldritch tentacles.</p><h2 id="mystery-and-mythology">Mystery and mythology</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="akqfmEfdc74fFYbNqcwScY" name="Boss 1" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/akqfmEfdc74fFYbNqcwScY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Being a fan of games like <em>Outer Wilds</em> and <em>Firewatch</em>, <em>Returnal</em>’s approach to scavenging lore and building your own interpretation of the narrative really clicked with me. The game has a Nolan-esque way of revealing its story (only with much better female characters). Its twists and turns work their way through the player’s expectations like the tentacles that plague Selene’s post-mortem hallucinations, and many of the big twists are hinted at from the beginning. </p><p>The first comes halfway, when Selene finds the White Shadow escape signal, is rescued and returned to Earth, lives a normal life, passes away, and wakes up… back on Atropos. The second comes at the end of the game, when it’s revealed that, back on Earth, Selene crashed into a lake after seeing the Astronaut that follows her around Atropos on a bridge, her own ‘white shadow’. In the back seat, a young boy is trapped – Helios, abandoned. </p><p>YouTube essayists and Reddit commenters have spent the last five years analysing this game to Atropos and back – some theories suggest that the planet is a manifestation of Selene’s guilt over the crash, while others point to the ghostly astronaut as an avatar of her emotionally distant mother, Theia.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yTLso45gwu942gC6CkUMfY" name="Boss 4" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/yTLso45gwu942gC6CkUMfY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Others point to <em>Returnal</em>’s layered Greek mythology references – Selene and Theia are named for the goddesses of the Moon and sky, with Atropos being the goddess of destiny. If you’re a lore-obsessive like me, now’s a great time to explore. </p><p>To me, <em>Returnal </em>is a fundamentally abstract piece of art that allows its themes to resonate with one another beyond the confines of a rigid narrative structure – at times, it feels like a sort of conceptual web, tying up ideas of motherhood, trauma, ambition, and release with no prescribed interpretation. Not bad for a shoot-em-up. </p><p>In fact, I found <em>Returnal</em> genuinely moving. In the second half of the game, as you fight through frozen wastelands and infinite ocean depths, Selene goes totally mad, talking only in prayer and prophecy. Actor Jane Perry does a phenomenal job of making her character seem both tragically lost and genuinely enlightened. Late-game cutscenes and lore drops put the focus on how much Selene gave up to become an astronaut, again tying this story to roguelike gameplay as Housemarque links sacrifice to pushing forward.</p><p>Housemarque released its latest game, <a href="https://www.techradar.com/gaming/saros-review"><em>Saros,</em> </a>earlier this year. Like <em>Returnal</em>, <em>Saros </em>offers Housemarque’s iconic third-person bullet hell gameplay and cryptic environmental storytelling – the difference is I won’t be waiting 5 years to play it.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/six-years-later-the-ps5-is-still-light-on-exclusives-but-this-space-age-shooter-is-an-absolute-must-play</link>
                                                                            <description>
                            <![CDATA[ Returnal can be a punishing playthrough, but its many mysteries kept me coming back again and again. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ jamie.richards@futurenet.com (Jamie Richards) ]]></author>                    <dc:creator><![CDATA[ Jamie Richards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LRJETRuNfZFmsjnWvCjdCi-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jamie is freelance journalist who has written for TechRadar and MusicRadar as well as various news outlets and music blogs. &lt;br&gt;&lt;br&gt;A lifelong tech-obsessive, Jamie began his writing career as a music blogger before studying journalism at Goldsmiths College, and worked at TechRadar between 2024 and 2026. He thinks the iPhone 5S is the greatest phone of all time, but is currently an Android user. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[From the Backlog Returnal.]]></media:description>                                                            <media:text><![CDATA[From the Backlog Returnal.]]></media:text>
                                <media:title type="plain"><![CDATA[From the Backlog Returnal.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The article contains spoilers for <em>Returnal</em>.</p><p>I’ve always been a fan of roguelike games. One of my first PlayStation Plus downloads was an indie known as <em>Tower of Guns</em>, where you blast your way through the titular tower, only to start again each time you die. It hooked me immediately — I spent pretty much an entire summer holiday shooting through the tower’s many floors, only to get kicked back down to the start with each defeat.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That type of cyclical gameplay loop just scratches a deep itch in my brain. I’m the kind of player who plays carefully and hoards items for moments that may never appear. However, the high stakes of roguelike games have always given you focus, while the temporary nature of your loadout, abilities, and progress encourages experimentation. </p><p>In most story-driven games, player deaths have few consequences – dying in <em>God of War </em>or <em>Control </em>might set you back a few minutes, but you’ll typically carry on as if nothing happened. In contrast, the roguelike genre is <em>defined </em>by hard resets with each death. The issue is that it’s hard to tell an engaging story when you’re constantly sending the player back to square one.</p><p>But what if dying <em>was </em>part of the story? That’s the question at the centre of <em>Returnal</em>, the 2021 roguelike third-person shooter from Finnish developer Housemarque that launched as a PS5 exclusive before making its way to Windows. Crucially, <em>Returnal </em>makes its cycle of death and reawakening the central theme of its dense, mysterious narrative. </p><p>This summer, about a decade after downloading <em>Tower of Guns</em>, PS Plus delivered me another unforgettable roguelike experience with <em>Returnal</em> – and while I had heard some high praise for its gameplay, I wasn’t prepared for just how much its story would affect me. Keep reading for my take on why <em>Returnal </em>is worth returning to. </p><h2 id="life-on-loop">Life on loop</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2hivTKqdGytkBowotiby2Z" name="Return" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/2hivTKqdGytkBowotiby2Z-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p><em>Returnal</em> follows space-farer Selene Vassos, an astronaut and explorer who crash-lands on the uncharted world of Atropos. After emerging from the wreckage of her ship, Helios, players guide Selene through the jungles and ruins of Atropos, fighting through rooms of alien animals and humanoids to track the ‘White Shadow’ distress beacon she hopes to use to escape. </p><p>In theory, you can do this all in one life – but<em> Returnal</em> quickly makes it clear that everything on Atropos wants to kill you. And unless you’ve got the reaction times of an Olympic gymnast, something on Atropos is<em> going</em> to kill you. When you do eventually fall to one of the planet’s many hostile creatures, the game flashes through a series of visions before Selene wakes up at the crash site, which becomes the starting point for each subsequent run. In fact, the screen displays the message ‘Helios Abandoned’ each time you leave camp, to really set the mood. </p><p>On these follow-up attempts, you’ll come across corpses – your own corpses. Versions of Selene that didn’t make it to the White Shadow are dotted around Atropos, sometimes accompanied by voice recorders that begin to explain the planet’s war-torn history.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kQSYAzqeZVYWXNS8zhD9yY-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QYqKbg7Kwc63sfKBdKxxrY-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wU6Mhp9iJdkhqNhTimPa8Z-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure><p>The core gameplay of <em>Returnal</em> is that of a competent third-person shooter with light movement mechanics. It’s <em>Dark Souls</em> meets <em>Titanfall </em>meets <em>Resogun </em>after three cups of coffee – you move quickly, shoot quickly, and dodge dozens of on-screen projectiles. The controls are tight; the game feels incredibly responsive, fast but never floaty.</p><p>Various gameplay aspects come together to make <em>Returnal</em> feel addictive and alive. The game offers ten satisfying weapons, each with a few dozen modifiers, and carefully designed combat rooms that are rearranged with a dash of random number generation (RNG) on each new run. About a third of the way through the game, you unlock the best grappling hook in gaming since <em>Just Cause 3</em>, which is naturally a huge plus. </p><p>And while <em>Returnal</em> can be punishingly hard – looking at the PlayStation trophies reveals just under a third of players have beaten the first boss – it’s always incredibly fun to play. Even after beating the main game, I spent a few weeks scaling the Tower of Sisyphus, the endless mode added with a free DLC in 2022.</p><p>Our <a href="https://www.techradar.com/reviews/returnal-review"><em>Returnal </em>review</a> has a more detailed breakdown of the game’s mechanics, but it’s the game’s story that, in my opinion, makes it a must-play. </p><p>I was quickly hooked by <em>Returnal</em>’s enigmatic premise. It takes a relatively small idea – making the gameplay loop an essential part of the story – and runs with it, filling every spare moment with symbolism and intrigue. </p><p>An impossible Apollo-era astronaut stalks Selene around Atropos; Selene’s house appears in the overgrowth, seemingly plucked from its place on Earth and becoming a doorway to surreal cutscenes, and all the while Selene’s visions become infected with robotic beings and eldritch tentacles.</p><h2 id="mystery-and-mythology">Mystery and mythology</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="akqfmEfdc74fFYbNqcwScY" name="Boss 1" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/akqfmEfdc74fFYbNqcwScY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Being a fan of games like <em>Outer Wilds</em> and <em>Firewatch</em>, <em>Returnal</em>’s approach to scavenging lore and building your own interpretation of the narrative really clicked with me. The game has a Nolan-esque way of revealing its story (only with much better female characters). Its twists and turns work their way through the player’s expectations like the tentacles that plague Selene’s post-mortem hallucinations, and many of the big twists are hinted at from the beginning. </p><p>The first comes halfway, when Selene finds the White Shadow escape signal, is rescued and returned to Earth, lives a normal life, passes away, and wakes up… back on Atropos. The second comes at the end of the game, when it’s revealed that, back on Earth, Selene crashed into a lake after seeing the Astronaut that follows her around Atropos on a bridge, her own ‘white shadow’. In the back seat, a young boy is trapped – Helios, abandoned. </p><p>YouTube essayists and Reddit commenters have spent the last five years analysing this game to Atropos and back – some theories suggest that the planet is a manifestation of Selene’s guilt over the crash, while others point to the ghostly astronaut as an avatar of her emotionally distant mother, Theia.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yTLso45gwu942gC6CkUMfY" name="Boss 4" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/yTLso45gwu942gC6CkUMfY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Others point to <em>Returnal</em>’s layered Greek mythology references – Selene and Theia are named for the goddesses of the Moon and sky, with Atropos being the goddess of destiny. If you’re a lore-obsessive like me, now’s a great time to explore. </p><p>To me, <em>Returnal </em>is a fundamentally abstract piece of art that allows its themes to resonate with one another beyond the confines of a rigid narrative structure – at times, it feels like a sort of conceptual web, tying up ideas of motherhood, trauma, ambition, and release with no prescribed interpretation. Not bad for a shoot-em-up. </p><p>In fact, I found <em>Returnal</em> genuinely moving. In the second half of the game, as you fight through frozen wastelands and infinite ocean depths, Selene goes totally mad, talking only in prayer and prophecy. Actor Jane Perry does a phenomenal job of making her character seem both tragically lost and genuinely enlightened. Late-game cutscenes and lore drops put the focus on how much Selene gave up to become an astronaut, again tying this story to roguelike gameplay as Housemarque links sacrifice to pushing forward.</p><p>Housemarque released its latest game, <a href="https://www.techradar.com/gaming/saros-review"><em>Saros,</em> </a>earlier this year. Like <em>Returnal</em>, <em>Saros </em>offers Housemarque’s iconic third-person bullet hell gameplay and cryptic environmental storytelling – the difference is I won’t be waiting 5 years to play it.</p>
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                                                            <title><![CDATA[ “Not even Secretlab’s Titan Evo has these”: I’ve never tested a gaming chair with features like this Boulies model — and it beats key rivals on price, too ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-boulies-master-rex-2026-one-minute-review"><span>Boulies Master Rex (2026): One-minute review</span></h2><p>The Boulies Master Rex (2026) follows up on the previous model with a few tweaks and some new additions, all in the name of improving comfort and versatility.</p><p>Just like its forebear, the 2026 version is a rather understated affair. The dark gray colorway of my review unit made it look all the more austere, although the lack of brash accents and branding help to impart a more professional veneer; this is a gaming chair that wouldn’t look out of place in an office.</p><p>The fabric finish of my review unit (there’s also a PU variant) seemed durable yet was soft to the touch, lacking the scratchy feel of cheaper examples and aligning more closely with the fabrics adorning the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a>. The stitching was very precise and strong, too.</p><p>The head pillow feels less premium, with its relatively meagre padding and elastic strap in place of a magnetic attachment as seen on more upmarket chairs. However, it was fit for purpose and provided sufficient comfort and height adjustments.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="Mm3jfkhZoGFcdutMwwQhH9" name="Imported image 1 - 1787127335412" alt="Close-up of head pillow attached to Boulies Master Rex (2026), with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/Mm3jfkhZoGFcdutMwwQhH9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As for the seat, it’s firmer than the previous model’s, and the front edge has a more prominent lip, which can dig into the underside of your thighs uncomfortably. The seat height has a fairly decent range, although it’s not the largest.</p><p>The Master Rex offers plenty of other adjustments, though. The back rest reclines all the way to 165 degrees and there’s also a rocking function, although this is quite stiff even on its loosest setting.</p><p>There’s built in lumbar support as well, which is adjustable for both height and prominence. However, the former lacks range, and didn’t go as low as I would’ve liked. What’s more, the dials for both settings require far too many turns, making them a chore to use. </p><p>For me, the standout feature of the Master Rex, though, is its 6D armrests. These provide all sorts of positions, thanks to their series of pivots and rotations. However, I struggled to find a benefit to their tilt function, and they still couldn’t go low enough for my liking — although admittedly this is a problem I have with many gaming chairs. Their padding is harder than on the previous model’s, too, and they can wobble around, although thankfully they remain stable during normal use.</p><p>The footrest is a far more basic affair that you simply pull out and flip. The cushioning is sufficient, but it doesn’t extend very far; I found that it supported my calves rather than my feet.</p><p>I managed to build the Master Rex without help. It was a relatively straightforward process, although attaching the tilt mechanism to the seat base was frustrating, since this heavy piece requires a very delicate placement to avoid moving the spacers out of place.</p><p>The Master Rex is reasonably well priced considering its build quality, adjustments, and integrated footrest. Its seat may be a little too firm for some, and the clever armrests aren’t without issues, but all things considered it makes for a compelling choice at this corner of the market.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="oFeatsCwFLCpMSc5yjpNT9" name="Imported image 2 - 1787127335412" alt="Close-up of recline level on Boulies Master Rex (2026), with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/oFeatsCwFLCpMSc5yjpNT9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-price-and-availability"><span>Boulies Master Rex (2026) review: Price and availability</span></h2><ul><li><strong>$479.99 / £409.99 (about AU$670)</strong></li><li><strong>Seen with significant discounts</strong></li><li><strong>Good price given its quality and features</strong></li></ul><p>The Master Rex costs $479.99 / £409.99 (about AU$670) and is available now. It comes in fabric and PU finishes, with black, grey, and green colorways optionable.</p><p>For a gaming chair of this caliber, it’s well-priced. Better yet, we’ve seen it with a considerable discount already, which only sweetens the deal. But even at its base price, the Master Rex is considerably cheaper than the <a href="https://www.techradar.com/gaming/razer-iskur-v2-newgen-review">Razer Iskur V2 NewGen</a>, a chair that has less adjustments to its armrests and lacks an integrated footrest.</p><p>Its 6D armrests are also a selling point; not even <a href="https://www.techradar.com/gaming/secretlab-titan-evo-nanogen-edition-review">Secretlab’s Titan Evo</a> has these, and the base model of that chair is still more expensive than the Master Rex. However, the Titan Evo is a stalwart in the gaming chair market and one of our favorites. It has a superior build quality to the Master Rex and more premium flourishes, such as the magnetic head pillow, but again lacks an integrated footrest as standard. </p><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-specs"><span>Boulies Master Rex (2026) review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$479.99 / £409.99 (about AU$670)</p></td></tr><tr><td class="firstcol " ><p>Backrest dimensions</p></td><td  ><p>29.9 x 22 inches / 760 x 560mm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>243lbs / 110kg</p></td></tr><tr><td class="firstcol " ><p>Max user height</p></td><td  ><p>5ft 11in / 180cm</p></td></tr><tr><td class="firstcol " ><p>Seat dimensions</p></td><td  ><p>18.9 x 20.9 inches / 48 x 53cm</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>2 years</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-design-and-aesthetics"><span>Boulies Master Rex (2026) review: Design and aesthetics</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="u5epYYwr66Bnz7gEfkeoT9" name="Imported image 3 - 1787127335413" alt="Close-up of lumbar dial on side of Boulies Master Rex (2026), against a pink background" src="https://cdn.mos.cms.futurecdn.net/u5epYYwr66Bnz7gEfkeoT9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Muted looks</strong></li><li><strong>Solid build quality</strong></li><li><strong>Armrests can wobble</strong></li></ul><p>The Master Rex has a fairly smart and stoic appearance. There’s hardly any branding, save for a small Boulies logo on the back and on the head pillow, and the muted colorways only serve to further downplay its presence (the dark grey finish of my review unit was probably the most dour of the bunch). Some small suede patches provide a marginal amount of interest, but hardly add much panache. Personally, though, I’m glad it has a smarter and perhaps broader appeal than the cliched ‘adolescent gamer’ aesthetic.</p><p>I was also thankful for the quality of the materials. The fabric upholstery is pleasingly soft, devoid of the nasty scratchiness of cheaper examples, and the stitching is also impressive, with its perfect alignment and durable feel. On top of this, the metal wheel base is sturdy and a cut above the plastic units of less premium gaming chairs. I also appreciated the curved edges of its spokes, dampening the impact of knocks with your heels. </p><p>Conversely, the construction of the armrests are a little disappointing. They appear to be made from a low-grade plastic, and there’s a fair amount of play to them, lacking the stability I would’ve expected. Thankfully, no wobbling occurs during normal use, but regardless it doesn’t speak well of their overall quality. </p><p>The head pillow also lacks the premium feel of those adorning more upmarket gaming chairs. It attaches via a basic elastic strap rather than magnetically, and it doesn’t have much padding inside, although it’s still fit for purpose and the outer material is soft if not velvety smooth.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="BFqMiFMfyxkqB7ZEEePjW9" name="Imported image 4 - 1787127335413" alt="Close-up of back of headrests on Boulies Master Rex (2026), with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/BFqMiFMfyxkqB7ZEEePjW9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-comfort-and-adjustability"><span>Boulies Master Rex (2026) review: Comfort and adjustability</span></h2><ul><li><strong>Firm but comfortable seat</strong></li><li><strong>Difficult lumbar adjustments</strong></li><li><strong>Mixed 6D armrests</strong></li></ul><p>The Master Rex is a comfortable chair to sit in. Its seat is sufficiently padded, although it’s noticeably firmer than the previous model’s, which might prove divisive. There’s also a more prominent lip to the front edge that rises upwards, something that can definitely be felt underneath your thighs. While this didn’t cause me any issues, I can imagine others finding it uncomfortable.</p><p>The seat height can be adjusted, although the range is somewhat disappointing. I found the minimum height low enough for my needs (I’ve sat in many gaming chairs that aren’t), but the maximum may not be high enough for taller users. Neither will the relatively short backrest; Boulies recommends the Master Rex for users who are 5’11” and under, and currently there are no larger variants.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="FqfM59JAixLPXBwQApwRb9" name="Imported image 5 - 1787127335413" alt="Close-up of lumbar dial on side of Boulies Master Rex (2026), against a pink background" src="https://cdn.mos.cms.futurecdn.net/FqfM59JAixLPXBwQApwRb9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As is standard on many gaming chairs, the Master Rex features a rocking mechanism. However, it’s stiffer than many others, even on its loosest setting, meaning it takes quite a bit of effort to rock it backwards from an upright position. Naturally, this becomes easier as you recline the backrest, as your weight provides more leverage. </p><p>Speaking of which, the recline function itself is easy to use. The lever only requires a relatively light pull to release, and adjustments are quite smooth. However, the notching can feel a little rough, which can make locking certain positions in place a little awkward. Also, the notches seem quite far apart, so you can’t dial in a precise angle — something that won't be ideal if you’re particularly picky about your backrest position. It can recline all the way to 165 degrees, which is reasonably far and is the same angle the <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Secretlab Titan Evo</a> can achieve. </p><p>The backrest itself is comfortable, thanks to its relatively thick padding. I appreciated the soft edges of the bolsters too, so they’re not uncomfortable if you knock your elbows against them.</p><p>Given it saves the need for an additional cushion, I also welcomed the integrated lumbar support. This is adjustable via two dials either side of the backrest: one for height and one for depth. I found them quite easy to reach and twist while seated, and they provide good feedback via their clicky notches. However, they require far too many turns to make meaningful adjustments, and what’s more the height range is limited, with the bar failing to go low enough for my liking.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="Esim72QuPLUGhTZuewDzN9" name="Imported image 6 - 1787127335413" alt="Close-up of armrests on Boulies Master Rex (2026), against a pink background" src="https://cdn.mos.cms.futurecdn.net/Esim72QuPLUGhTZuewDzN9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The 6D armrests are perhaps the centerpiece of the Master Rex. They can be rotated 360 degrees at two points, with one on top of the other. Since the mechanism for the lower point is offset, adjusting it alters not just the angle of the rests, but also how far apart and far forward they are when used in combination with the upper point. This means they offer far more possible positions than 4D armrests.</p><p>Despite this impressive showing, they’re not perfect. I wouldn't ever use the tilt adjustment for angling the armrests upwards or downwards, given that it lacks increments; you only get a binary choice between flat and what seems like 45 degrees, or close to it.</p><p>What’s more, the armrests don’t go low enough for my liking, although I concede this is an issue I have with many gaming chairs. And while they’re comfortable to lean on, they have less padding than those on the old Master Rex. Some of the various adjustments can also be unduly stiff, too.</p><p>A retractable footrest is also featured on the Master Rex. This operates smoothly and easily enough, requiring a gentle tug to slide it out. It doesn’t extend that far, though, with the result that it provided more of a rest for my calves than my feet. Still, there’s enough padding to use it comfortably for long periods.</p><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-assembly"><span>Boulies Master Rex (2026) review: Assembly</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="4RFYZ2fxhM7GbPLuzZuXn9" name="Imported image 7 - 1787127335413" alt="Close-up of footrest on Boulies Master Rex (2026)" src="https://cdn.mos.cms.futurecdn.net/4RFYZ2fxhM7GbPLuzZuXn9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Reasonably easy to assemble solo</strong></li><li><strong>Frustrating tilt mechanism attachment</strong></li><li><strong>Light backrest</strong></li></ul><p>Assembling the Master Rex was a relatively easy process, even by myself. The instructions are clear and the various parts are well labelled. Most of the various bolts and screws were easy to affix using the included tools, too.</p><p>However, attaching the tilt mechanism block to the seat base frame is needlessly difficult. Not only is the block very heavy, but the four plastic gaskets you have to place in between it and the frame are prone to moving out of place with the merest touch. </p><p>This means it’s all but inevitable they’ll fail to align with the bolt holes once you place the block on top of them — and thus require some slender fingers to realign them while holding the block (did I mention how heavy it is?) overhead. Oh, and you’ll have to pray the gaskets don’t move out of place so much that they fall off the frame altogether and into the tangle of webbing below. This process is as fiddly as it sounds, and not one I’ve encountered when assembling chairs from other brands. It’s a frankly baffling design choice from Boulies.</p><p>Thankfully, installing the backrest is much easier, given how light it is. It still requires some effort to push it down far enough to align the bolt holes with the brackets, but this isn’t too difficult in my experience. </p><h2 class="article-body__section" id="section-should-i-buy-the-boulies-master-rex-2026"><span>Should I buy the Boulies Master Rex (2026)?</span></h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You want plenty of armrest adjustments</strong><br>With its 6D armrests, the Master Rex offers plenty of scope for getting a comfortable position, although I do wish they went lower.</p></div><div class="product"><p><strong>You want a footrest</strong><br>Not every gaming chair comes with an integrated footrest, but the Master Rex does, and it's sufficiently supportive, if a little short.</p></div><h2 id="don-39-t-buy-it-if-2">Don't buy it if…</h2><div class="product"><p><strong>You’re tall</strong><br>The recommended maximum height for the Master Rex is 5’11”, which is quite low compared to many other gaming chairs. There’s only one model size as well — at least for now.</p></div><div class="product"><p><strong>You want an unfussy assembly</strong><br>The Master Rex is mostly easy to put together, but attaching the tilt mechanism will test your patience.</p></div><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-also-consider"><span>Boulies Master Rex (2026) review: Also consider</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Boulies Master Rex (2026)</strong></p></td><td  ><p><strong>Razer Iskur V2 NewGen</strong></p></td><td  ><p><strong>Secretlab Titan Evo</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$479.99 / £409.99 (about AU$670)</p></td><td  ><p>$649.99 / £649.99 / AU$999.95</p></td><td  ><p>From $529 / £469 / AU$799</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>29.9 x 22 inches / 760 x 560mm</p></td><td  ><p>33.5 x 21.3 inches / 850 x 540mm</p></td><td  ><p>35 x 22 inches / 890mm x 560mm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>243lbs / 110kg</p></td><td  ><p>299lbs / 136kg</p></td><td  ><p>396lbs / 180kg</p></td></tr><tr><td class="firstcol " ><p>Max user height</p></td><td  ><p>5ft 11in / 180cm</p></td><td  ><p>6ft 6in / 200cm</p></td><td  ><p>6ft 9in / 205cm</p></td></tr><tr><td class="firstcol " ><p>Seat width</p></td><td  ><p>20.9 inches / 530mm</p></td><td  ><p>15.7 inches / 400mm</p></td><td  ><p>22.8 inches / 580mm</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>2 years</p></td><td  ><p>5 years</p></td><td  ><p>5 years</p></td></tr></tbody></table></div><div class="product"><p><strong>Razer Iskur V2 NewGen</strong><br>Razer is one of the biggest names in gaming hardware, known for its quality and feature-rich products. Its Iskur V2 NewGen gaming chair is very much in the same vein, with its multitude of adjustments allowing for various sitting styles and cooling material designed to keep users fresh. However, when we reviewed it, we weren’t so keen on its awkwardly shaped neck pillow, or its high price. Read our full <a href="https://www.techradar.com/gaming/razer-iskur-v2-newgen-review" data-dimension112="9689c2c8-9ba7-11f1-aca1-83eb1acc080f" data-action="Deal Block" data-label="Razer Iskur V2 NewGen review" data-dimension48="Razer Iskur V2 NewGen review" data-dimension25="">Razer Iskur V2 NewGen review</a>.</p></div><div class="product"><p><strong>Secretlab Titan Evo</strong><br>The benchmark for gaming chairs, Secretlab’s Titan Evo has been around for a while yet it remains hard to beat, thanks to its all-round quality. It’s well made, comfortable, and provides good adjustments. It also commands a higher price than the Master Rex, and lacks some of its features, but it’s still a solid choice for many gamers. Read our full <a href="https://www.techradar.com/gaming/secretlab-titan-evo-nanogen-edition-review" data-dimension112="9689c34a-9ba7-11f1-8157-a7ac3a75bf29" data-action="Deal Block" data-label="Secretlab Titan Evo NanoGen Edition review" data-dimension48="Secretlab Titan Evo NanoGen Edition review" data-dimension25="">Secretlab Titan Evo NanoGen Edition review</a>.</p></div><h2 class="article-body__section" id="section-how-i-tested-the-boulies-master-rex-2026"><span>How I tested the Boulies Master Rex (2026)</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="6GB9AsZPMcCoFheJ7Cyyi9" name="Imported image 8 - 1787127335413" alt="Close-up of wheel on Boulies Master Rex (2026)" src="https://cdn.mos.cms.futurecdn.net/6GB9AsZPMcCoFheJ7Cyyi9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Tested for several days</strong></li><li><strong>Used for gaming and other tasks</strong></li><li><strong>Plentiful gaming and reviewing experience</strong></li></ul><p>I tested the Boulies Master Rex (2026) for several days, during which time I used it for gaming and working, as well as general browsing and relaxing. I made sure to try out all of its various adjustments, and assembled it myself following the included instructions and using the included tools.</p><p>I’ve been PC gaming for over a decade, and have used a variety of chairs during that time, from office and productivity-focused offerings to those designed for gaming. I’ve also reviewed a variety of them across a range of brands, and have also reviewed the previous generation of the Master Rex.</p><ul><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li><li><em>First reviewed: August 2026.</em></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/boulies-master-rex-2026-review</link>
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                            <![CDATA[ Boulies has a new version of its plush Master Rex gaming chair — but is it an improvement over the old model? ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Boulies Master Rex (2026) against a pink background]]></media:description>                                                            <media:text><![CDATA[Boulies Master Rex (2026) against a pink background]]></media:text>
                                <media:title type="plain"><![CDATA[Boulies Master Rex (2026) against a pink background]]></media:title>
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                                <h2 class="article-body__section" id="section-boulies-master-rex-2026-one-minute-review"><span>Boulies Master Rex (2026): One-minute review</span></h2><p>The Boulies Master Rex (2026) follows up on the previous model with a few tweaks and some new additions, all in the name of improving comfort and versatility.</p><p>Just like its forebear, the 2026 version is a rather understated affair. The dark gray colorway of my review unit made it look all the more austere, although the lack of brash accents and branding help to impart a more professional veneer; this is a gaming chair that wouldn’t look out of place in an office.</p><p>The fabric finish of my review unit (there’s also a PU variant) seemed durable yet was soft to the touch, lacking the scratchy feel of cheaper examples and aligning more closely with the fabrics adorning the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a>. The stitching was very precise and strong, too.</p><p>The head pillow feels less premium, with its relatively meagre padding and elastic strap in place of a magnetic attachment as seen on more upmarket chairs. However, it was fit for purpose and provided sufficient comfort and height adjustments.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="Mm3jfkhZoGFcdutMwwQhH9" name="Imported image 1 - 1787127335412" alt="Close-up of head pillow attached to Boulies Master Rex (2026), with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/Mm3jfkhZoGFcdutMwwQhH9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As for the seat, it’s firmer than the previous model’s, and the front edge has a more prominent lip, which can dig into the underside of your thighs uncomfortably. The seat height has a fairly decent range, although it’s not the largest.</p><p>The Master Rex offers plenty of other adjustments, though. The back rest reclines all the way to 165 degrees and there’s also a rocking function, although this is quite stiff even on its loosest setting.</p><p>There’s built in lumbar support as well, which is adjustable for both height and prominence. However, the former lacks range, and didn’t go as low as I would’ve liked. What’s more, the dials for both settings require far too many turns, making them a chore to use. </p><p>For me, the standout feature of the Master Rex, though, is its 6D armrests. These provide all sorts of positions, thanks to their series of pivots and rotations. However, I struggled to find a benefit to their tilt function, and they still couldn’t go low enough for my liking — although admittedly this is a problem I have with many gaming chairs. Their padding is harder than on the previous model’s, too, and they can wobble around, although thankfully they remain stable during normal use.</p><p>The footrest is a far more basic affair that you simply pull out and flip. The cushioning is sufficient, but it doesn’t extend very far; I found that it supported my calves rather than my feet.</p><p>I managed to build the Master Rex without help. It was a relatively straightforward process, although attaching the tilt mechanism to the seat base was frustrating, since this heavy piece requires a very delicate placement to avoid moving the spacers out of place.</p><p>The Master Rex is reasonably well priced considering its build quality, adjustments, and integrated footrest. Its seat may be a little too firm for some, and the clever armrests aren’t without issues, but all things considered it makes for a compelling choice at this corner of the market.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="oFeatsCwFLCpMSc5yjpNT9" name="Imported image 2 - 1787127335412" alt="Close-up of recline level on Boulies Master Rex (2026), with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/oFeatsCwFLCpMSc5yjpNT9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-price-and-availability"><span>Boulies Master Rex (2026) review: Price and availability</span></h2><ul><li><strong>$479.99 / £409.99 (about AU$670)</strong></li><li><strong>Seen with significant discounts</strong></li><li><strong>Good price given its quality and features</strong></li></ul><p>The Master Rex costs $479.99 / £409.99 (about AU$670) and is available now. It comes in fabric and PU finishes, with black, grey, and green colorways optionable.</p><p>For a gaming chair of this caliber, it’s well-priced. Better yet, we’ve seen it with a considerable discount already, which only sweetens the deal. But even at its base price, the Master Rex is considerably cheaper than the <a href="https://www.techradar.com/gaming/razer-iskur-v2-newgen-review">Razer Iskur V2 NewGen</a>, a chair that has less adjustments to its armrests and lacks an integrated footrest.</p><p>Its 6D armrests are also a selling point; not even <a href="https://www.techradar.com/gaming/secretlab-titan-evo-nanogen-edition-review">Secretlab’s Titan Evo</a> has these, and the base model of that chair is still more expensive than the Master Rex. However, the Titan Evo is a stalwart in the gaming chair market and one of our favorites. It has a superior build quality to the Master Rex and more premium flourishes, such as the magnetic head pillow, but again lacks an integrated footrest as standard. </p><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-specs"><span>Boulies Master Rex (2026) review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$479.99 / £409.99 (about AU$670)</p></td></tr><tr><td class="firstcol " ><p>Backrest dimensions</p></td><td  ><p>29.9 x 22 inches / 760 x 560mm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>243lbs / 110kg</p></td></tr><tr><td class="firstcol " ><p>Max user height</p></td><td  ><p>5ft 11in / 180cm</p></td></tr><tr><td class="firstcol " ><p>Seat dimensions</p></td><td  ><p>18.9 x 20.9 inches / 48 x 53cm</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>2 years</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-design-and-aesthetics"><span>Boulies Master Rex (2026) review: Design and aesthetics</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="u5epYYwr66Bnz7gEfkeoT9" name="Imported image 3 - 1787127335413" alt="Close-up of lumbar dial on side of Boulies Master Rex (2026), against a pink background" src="https://cdn.mos.cms.futurecdn.net/u5epYYwr66Bnz7gEfkeoT9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Muted looks</strong></li><li><strong>Solid build quality</strong></li><li><strong>Armrests can wobble</strong></li></ul><p>The Master Rex has a fairly smart and stoic appearance. There’s hardly any branding, save for a small Boulies logo on the back and on the head pillow, and the muted colorways only serve to further downplay its presence (the dark grey finish of my review unit was probably the most dour of the bunch). Some small suede patches provide a marginal amount of interest, but hardly add much panache. Personally, though, I’m glad it has a smarter and perhaps broader appeal than the cliched ‘adolescent gamer’ aesthetic.</p><p>I was also thankful for the quality of the materials. The fabric upholstery is pleasingly soft, devoid of the nasty scratchiness of cheaper examples, and the stitching is also impressive, with its perfect alignment and durable feel. On top of this, the metal wheel base is sturdy and a cut above the plastic units of less premium gaming chairs. I also appreciated the curved edges of its spokes, dampening the impact of knocks with your heels. </p><p>Conversely, the construction of the armrests are a little disappointing. They appear to be made from a low-grade plastic, and there’s a fair amount of play to them, lacking the stability I would’ve expected. Thankfully, no wobbling occurs during normal use, but regardless it doesn’t speak well of their overall quality. </p><p>The head pillow also lacks the premium feel of those adorning more upmarket gaming chairs. It attaches via a basic elastic strap rather than magnetically, and it doesn’t have much padding inside, although it’s still fit for purpose and the outer material is soft if not velvety smooth.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="BFqMiFMfyxkqB7ZEEePjW9" name="Imported image 4 - 1787127335413" alt="Close-up of back of headrests on Boulies Master Rex (2026), with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/BFqMiFMfyxkqB7ZEEePjW9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-comfort-and-adjustability"><span>Boulies Master Rex (2026) review: Comfort and adjustability</span></h2><ul><li><strong>Firm but comfortable seat</strong></li><li><strong>Difficult lumbar adjustments</strong></li><li><strong>Mixed 6D armrests</strong></li></ul><p>The Master Rex is a comfortable chair to sit in. Its seat is sufficiently padded, although it’s noticeably firmer than the previous model’s, which might prove divisive. There’s also a more prominent lip to the front edge that rises upwards, something that can definitely be felt underneath your thighs. While this didn’t cause me any issues, I can imagine others finding it uncomfortable.</p><p>The seat height can be adjusted, although the range is somewhat disappointing. I found the minimum height low enough for my needs (I’ve sat in many gaming chairs that aren’t), but the maximum may not be high enough for taller users. Neither will the relatively short backrest; Boulies recommends the Master Rex for users who are 5’11” and under, and currently there are no larger variants.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="FqfM59JAixLPXBwQApwRb9" name="Imported image 5 - 1787127335413" alt="Close-up of lumbar dial on side of Boulies Master Rex (2026), against a pink background" src="https://cdn.mos.cms.futurecdn.net/FqfM59JAixLPXBwQApwRb9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As is standard on many gaming chairs, the Master Rex features a rocking mechanism. However, it’s stiffer than many others, even on its loosest setting, meaning it takes quite a bit of effort to rock it backwards from an upright position. Naturally, this becomes easier as you recline the backrest, as your weight provides more leverage. </p><p>Speaking of which, the recline function itself is easy to use. The lever only requires a relatively light pull to release, and adjustments are quite smooth. However, the notching can feel a little rough, which can make locking certain positions in place a little awkward. Also, the notches seem quite far apart, so you can’t dial in a precise angle — something that won't be ideal if you’re particularly picky about your backrest position. It can recline all the way to 165 degrees, which is reasonably far and is the same angle the <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Secretlab Titan Evo</a> can achieve. </p><p>The backrest itself is comfortable, thanks to its relatively thick padding. I appreciated the soft edges of the bolsters too, so they’re not uncomfortable if you knock your elbows against them.</p><p>Given it saves the need for an additional cushion, I also welcomed the integrated lumbar support. This is adjustable via two dials either side of the backrest: one for height and one for depth. I found them quite easy to reach and twist while seated, and they provide good feedback via their clicky notches. However, they require far too many turns to make meaningful adjustments, and what’s more the height range is limited, with the bar failing to go low enough for my liking.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:46.12%;"><img id="Esim72QuPLUGhTZuewDzN9" name="Imported image 6 - 1787127335413" alt="Close-up of armrests on Boulies Master Rex (2026), against a pink background" src="https://cdn.mos.cms.futurecdn.net/Esim72QuPLUGhTZuewDzN9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="475" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The 6D armrests are perhaps the centerpiece of the Master Rex. They can be rotated 360 degrees at two points, with one on top of the other. Since the mechanism for the lower point is offset, adjusting it alters not just the angle of the rests, but also how far apart and far forward they are when used in combination with the upper point. This means they offer far more possible positions than 4D armrests.</p><p>Despite this impressive showing, they’re not perfect. I wouldn't ever use the tilt adjustment for angling the armrests upwards or downwards, given that it lacks increments; you only get a binary choice between flat and what seems like 45 degrees, or close to it.</p><p>What’s more, the armrests don’t go low enough for my liking, although I concede this is an issue I have with many gaming chairs. And while they’re comfortable to lean on, they have less padding than those on the old Master Rex. Some of the various adjustments can also be unduly stiff, too.</p><p>A retractable footrest is also featured on the Master Rex. This operates smoothly and easily enough, requiring a gentle tug to slide it out. It doesn’t extend that far, though, with the result that it provided more of a rest for my calves than my feet. Still, there’s enough padding to use it comfortably for long periods.</p><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-assembly"><span>Boulies Master Rex (2026) review: Assembly</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="4RFYZ2fxhM7GbPLuzZuXn9" name="Imported image 7 - 1787127335413" alt="Close-up of footrest on Boulies Master Rex (2026)" src="https://cdn.mos.cms.futurecdn.net/4RFYZ2fxhM7GbPLuzZuXn9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Reasonably easy to assemble solo</strong></li><li><strong>Frustrating tilt mechanism attachment</strong></li><li><strong>Light backrest</strong></li></ul><p>Assembling the Master Rex was a relatively easy process, even by myself. The instructions are clear and the various parts are well labelled. Most of the various bolts and screws were easy to affix using the included tools, too.</p><p>However, attaching the tilt mechanism block to the seat base frame is needlessly difficult. Not only is the block very heavy, but the four plastic gaskets you have to place in between it and the frame are prone to moving out of place with the merest touch. </p><p>This means it’s all but inevitable they’ll fail to align with the bolt holes once you place the block on top of them — and thus require some slender fingers to realign them while holding the block (did I mention how heavy it is?) overhead. Oh, and you’ll have to pray the gaskets don’t move out of place so much that they fall off the frame altogether and into the tangle of webbing below. This process is as fiddly as it sounds, and not one I’ve encountered when assembling chairs from other brands. It’s a frankly baffling design choice from Boulies.</p><p>Thankfully, installing the backrest is much easier, given how light it is. It still requires some effort to push it down far enough to align the bolt holes with the brackets, but this isn’t too difficult in my experience. </p><h2 class="article-body__section" id="section-should-i-buy-the-boulies-master-rex-2026"><span>Should I buy the Boulies Master Rex (2026)?</span></h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You want plenty of armrest adjustments</strong><br>With its 6D armrests, the Master Rex offers plenty of scope for getting a comfortable position, although I do wish they went lower.</p></div><div class="product"><p><strong>You want a footrest</strong><br>Not every gaming chair comes with an integrated footrest, but the Master Rex does, and it's sufficiently supportive, if a little short.</p></div><h2 id="don-39-t-buy-it-if-2">Don't buy it if…</h2><div class="product"><p><strong>You’re tall</strong><br>The recommended maximum height for the Master Rex is 5’11”, which is quite low compared to many other gaming chairs. There’s only one model size as well — at least for now.</p></div><div class="product"><p><strong>You want an unfussy assembly</strong><br>The Master Rex is mostly easy to put together, but attaching the tilt mechanism will test your patience.</p></div><h2 class="article-body__section" id="section-boulies-master-rex-2026-review-also-consider"><span>Boulies Master Rex (2026) review: Also consider</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Boulies Master Rex (2026)</strong></p></td><td  ><p><strong>Razer Iskur V2 NewGen</strong></p></td><td  ><p><strong>Secretlab Titan Evo</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$479.99 / £409.99 (about AU$670)</p></td><td  ><p>$649.99 / £649.99 / AU$999.95</p></td><td  ><p>From $529 / £469 / AU$799</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>29.9 x 22 inches / 760 x 560mm</p></td><td  ><p>33.5 x 21.3 inches / 850 x 540mm</p></td><td  ><p>35 x 22 inches / 890mm x 560mm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>243lbs / 110kg</p></td><td  ><p>299lbs / 136kg</p></td><td  ><p>396lbs / 180kg</p></td></tr><tr><td class="firstcol " ><p>Max user height</p></td><td  ><p>5ft 11in / 180cm</p></td><td  ><p>6ft 6in / 200cm</p></td><td  ><p>6ft 9in / 205cm</p></td></tr><tr><td class="firstcol " ><p>Seat width</p></td><td  ><p>20.9 inches / 530mm</p></td><td  ><p>15.7 inches / 400mm</p></td><td  ><p>22.8 inches / 580mm</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>2 years</p></td><td  ><p>5 years</p></td><td  ><p>5 years</p></td></tr></tbody></table></div><div class="product"><p><strong>Razer Iskur V2 NewGen</strong><br>Razer is one of the biggest names in gaming hardware, known for its quality and feature-rich products. Its Iskur V2 NewGen gaming chair is very much in the same vein, with its multitude of adjustments allowing for various sitting styles and cooling material designed to keep users fresh. However, when we reviewed it, we weren’t so keen on its awkwardly shaped neck pillow, or its high price. Read our full <a href="https://www.techradar.com/gaming/razer-iskur-v2-newgen-review" data-dimension112="9689c2c8-9ba7-11f1-aca1-83eb1acc080f" data-action="Deal Block" data-label="Razer Iskur V2 NewGen review" data-dimension48="Razer Iskur V2 NewGen review" data-dimension25="">Razer Iskur V2 NewGen review</a>.</p></div><div class="product"><p><strong>Secretlab Titan Evo</strong><br>The benchmark for gaming chairs, Secretlab’s Titan Evo has been around for a while yet it remains hard to beat, thanks to its all-round quality. It’s well made, comfortable, and provides good adjustments. It also commands a higher price than the Master Rex, and lacks some of its features, but it’s still a solid choice for many gamers. Read our full <a href="https://www.techradar.com/gaming/secretlab-titan-evo-nanogen-edition-review" data-dimension112="9689c34a-9ba7-11f1-8157-a7ac3a75bf29" data-action="Deal Block" data-label="Secretlab Titan Evo NanoGen Edition review" data-dimension48="Secretlab Titan Evo NanoGen Edition review" data-dimension25="">Secretlab Titan Evo NanoGen Edition review</a>.</p></div><h2 class="article-body__section" id="section-how-i-tested-the-boulies-master-rex-2026"><span>How I tested the Boulies Master Rex (2026)</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1030px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="6GB9AsZPMcCoFheJ7Cyyi9" name="Imported image 8 - 1787127335413" alt="Close-up of wheel on Boulies Master Rex (2026)" src="https://cdn.mos.cms.futurecdn.net/6GB9AsZPMcCoFheJ7Cyyi9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1030" height="579" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Tested for several days</strong></li><li><strong>Used for gaming and other tasks</strong></li><li><strong>Plentiful gaming and reviewing experience</strong></li></ul><p>I tested the Boulies Master Rex (2026) for several days, during which time I used it for gaming and working, as well as general browsing and relaxing. I made sure to try out all of its various adjustments, and assembled it myself following the included instructions and using the included tools.</p><p>I’ve been PC gaming for over a decade, and have used a variety of chairs during that time, from office and productivity-focused offerings to those designed for gaming. I’ve also reviewed a variety of them across a range of brands, and have also reviewed the previous generation of the Master Rex.</p><ul><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li><li><em>First reviewed: August 2026.</em></li></ul>
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                                                            <title><![CDATA[ Tomb Raider: Legacy of Atlantis creative director confirms the game has difficulty levels for combat, puzzles, and traversal that can be individually tweaked — 'We have prepared it in a way that I'm pretty sure everyone can set it to their own pleasure ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Tomb Raider: Legacy of Atlantis</strong></em><strong> has three difficulty-scaling options</strong></li><li><strong>Players can switch between hardcore, medium, and easy across combat, puzzles, and traversal</strong></li><li><strong>Flying Wild Hog creative director Michał Kuk says players can individually tweak each setting for a personalized experience</strong></li></ul><p>Crystal Dynamics and Flying Wild Hog have confirmed <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> will feature difficulty-scaling levels, offering players a personalized experience.</p><p>During a Q&A attended by TechRadar Gaming, following an exclusive presentation at Gamescom, experience director Jeff Adams and Flying Wild Hog creative director<strong> </strong>Michał Kuk discussed how the game was built from the ground up using Unreal Engine 5 and the game's modern features the developers were able to implement.</p><p><em>Legacy of Atlantis</em> won't be a simple remake or remaster of the classic 1996 game, but a "reimagining" for current-gen platforms, which means all-new upgrades and features that weren't available in the original.</p><p>Among these are three difficulty levels across three core aspects of the game: combat, puzzles, and traversal; players will be able to individually scale each setting to their preference, giving them more control over their experience.</p><p>"With difficulty levels, we have prepared it in a way that I'm pretty sure everyone can set it for their own pleasure," Kuk said.</p><p>He explained that players can, for example, set the puzzle difficulty to hardcore if they want something more familiar to the 1996 game, or switch combat to easy or medium, and traversal, personally, to medium.</p><p>"You can adjust the game basically however you want," he added.</p><p><em>Tomb Raider: Legacy of Atlantis</em> is set to release on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-creative-director-confirms-the-game-has-difficulty-levels-for-combat-puzzles-and-traversal-that-can-be-individually-tweaked-we-have-prepared-it-in-a-way-that-im-pretty-sure-everyone-can-set-it-to-their-own-pleasure</link>
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                            <![CDATA[ Tomb Raider: Legacy of Atlantis will feature difficulty-scaling levels, which offer players a personalized experience. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Crystal Dynamics]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis]]></media:description>                                                            <media:text><![CDATA[A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis]]></media:text>
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                                <ul><li><em><strong>Tomb Raider: Legacy of Atlantis</strong></em><strong> has three difficulty-scaling options</strong></li><li><strong>Players can switch between hardcore, medium, and easy across combat, puzzles, and traversal</strong></li><li><strong>Flying Wild Hog creative director Michał Kuk says players can individually tweak each setting for a personalized experience</strong></li></ul><p>Crystal Dynamics and Flying Wild Hog have confirmed <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> will feature difficulty-scaling levels, offering players a personalized experience.</p><p>During a Q&A attended by TechRadar Gaming, following an exclusive presentation at Gamescom, experience director Jeff Adams and Flying Wild Hog creative director<strong> </strong>Michał Kuk discussed how the game was built from the ground up using Unreal Engine 5 and the game's modern features the developers were able to implement.</p><p><em>Legacy of Atlantis</em> won't be a simple remake or remaster of the classic 1996 game, but a "reimagining" for current-gen platforms, which means all-new upgrades and features that weren't available in the original.</p><p>Among these are three difficulty levels across three core aspects of the game: combat, puzzles, and traversal; players will be able to individually scale each setting to their preference, giving them more control over their experience.</p><p>"With difficulty levels, we have prepared it in a way that I'm pretty sure everyone can set it for their own pleasure," Kuk said.</p><p>He explained that players can, for example, set the puzzle difficulty to hardcore if they want something more familiar to the 1996 game, or switch combat to easy or medium, and traversal, personally, to medium.</p><p>"You can adjust the game basically however you want," he added.</p><p><em>Tomb Raider: Legacy of Atlantis</em> is set to release on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ 'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette futurism' inspired Alien Deathstorm with an engineer protagonist who 'felt like a natural fit' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Alien Deathstorm</strong></em><strong> head of design Ben Fisher says the game's engineer protagonist "felt like a natural fit" in the game's environment and narrative</strong></li><li><strong>He says Rebellion wanted to match an interesting character with "interesting mechanics" and landed on an engineer</strong></li><li><strong>Producer Martin Willingham says "the motive was making the player feel immersed in the experience and exposed"</strong></li></ul><p>Rebellion has revealed the influences behind <em>Alien Deathstorm</em> and explained why it chose an engineer protagonist for its first-person survival horror game. </p><p>In an interview with TechRadar Gaming at Gamescom, producer Martin Willingham and head of design Ben Fisher shared that the team was, of course, inspired by the iconic Alien movies, but also looked at the broader influence of "90s cassette futurism" to create "that gritty, grounded sci-fi atmosphere."</p><p>"A lot of the tone came from our own 2008 comic series as well," Fisher said. "That kind of broad, pulpy, accessible sci-fi storytelling."</p><p>When discussing the intention behind having <em>Deathstorm</em>'s protagonist be a protagonist instead of a typical soldier, Willingham explained that the studio wanted to find an interesting character that matched "interesting mechanics," and an engineer "felt like a natural fit."</p><p>The perspective also enabled Rebellion to "explore the elements of the sandbox gameplay," and an engineer working to diagnose the problems within a dangerous environment surrounded by monsters worked well. </p><p>"So part of the motive was making the player feel immersed in the experience and exposed," Fisher said, "because if you're an engineer trying to survive in that situation, you're less trained than a space marine or something like that [or] some kind of future soldier.</p><p>"You're going to feel more at threat. So it amplifies that feeling of being isolated, doing the best in a difficult situation."</p><p>While that's one aspect, the developer also said that the other is the added "moments of anticipation" that come with the engineer role, like the build-up you get in a horror experience while trying to complete your objective. </p><p>"You've got to slow down and observe the space, so you're not just rushing to the next objective," he added. "You're actually getting immersed in the experience, and that means that when you start hearing the roar of a distant alien, that split of attention builds up a whole load of anticipation and a load of fear."</p><p><em>Alien Deathstorm</em> launches in Spring 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/part-of-the-motive-was-making-the-player-feel-immersed-in-the-experience-and-exposed-rebellion-says-90s-cassette-futurism-inspired-alien-deathstorm-with-an-engineer-protagonist-who-felt-like-a-natural-fit</link>
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                            <![CDATA[ Rebellion has revealed the influences behind Alien Deathstorm and explained why it chose an engineer protagonist for its first-person survival horror game. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Alien Deathstorm]]></media:description>                                                            <media:text><![CDATA[Alien Deathstorm]]></media:text>
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                                <ul><li><em><strong>Alien Deathstorm</strong></em><strong> head of design Ben Fisher says the game's engineer protagonist "felt like a natural fit" in the game's environment and narrative</strong></li><li><strong>He says Rebellion wanted to match an interesting character with "interesting mechanics" and landed on an engineer</strong></li><li><strong>Producer Martin Willingham says "the motive was making the player feel immersed in the experience and exposed"</strong></li></ul><p>Rebellion has revealed the influences behind <em>Alien Deathstorm</em> and explained why it chose an engineer protagonist for its first-person survival horror game. </p><p>In an interview with TechRadar Gaming at Gamescom, producer Martin Willingham and head of design Ben Fisher shared that the team was, of course, inspired by the iconic Alien movies, but also looked at the broader influence of "90s cassette futurism" to create "that gritty, grounded sci-fi atmosphere."</p><p>"A lot of the tone came from our own 2008 comic series as well," Fisher said. "That kind of broad, pulpy, accessible sci-fi storytelling."</p><p>When discussing the intention behind having <em>Deathstorm</em>'s protagonist be a protagonist instead of a typical soldier, Willingham explained that the studio wanted to find an interesting character that matched "interesting mechanics," and an engineer "felt like a natural fit."</p><p>The perspective also enabled Rebellion to "explore the elements of the sandbox gameplay," and an engineer working to diagnose the problems within a dangerous environment surrounded by monsters worked well. </p><p>"So part of the motive was making the player feel immersed in the experience and exposed," Fisher said, "because if you're an engineer trying to survive in that situation, you're less trained than a space marine or something like that [or] some kind of future soldier.</p><p>"You're going to feel more at threat. So it amplifies that feeling of being isolated, doing the best in a difficult situation."</p><p>While that's one aspect, the developer also said that the other is the added "moments of anticipation" that come with the engineer role, like the build-up you get in a horror experience while trying to complete your objective. </p><p>"You've got to slow down and observe the space, so you're not just rushing to the next objective," he added. "You're actually getting immersed in the experience, and that means that when you start hearing the roar of a distant alien, that split of attention builds up a whole load of anticipation and a load of fear."</p><p><em>Alien Deathstorm</em> launches in Spring 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Saturday, September 12 (game #1189) ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Friday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-11-september-2026"><strong>NYT Connections hints and answers for Friday, September 11 (game #1188)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-12-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-12-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1189-today-s-words"><span>NYT Connections today (game #1189) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3tzo8tMPeQJvcd9ViZK7Tb" name="TR_nyt_connections-hints-1189 (1)" alt="NYT Connections hints for game 1189 on a purple background" src="https://cdn.mos.cms.futurecdn.net/3tzo8tMPeQJvcd9ViZK7Tb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>TURN SIGNAL</li><li>WEATHER</li><li>POSTER</li><li>BUMPER STICKER</li><li>VANITY PLATE</li><li>CURSOR</li><li>SPOILER</li><li>TROLL</li><li>SMOKE DETECTOR</li><li>FUZZY DICE</li><li>SPAMMER</li><li>NERD</li><li>RED</li><li>EYELIDS</li><li>HOOD ORNAMENT</li><li>LURKER</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1189-hint-1-group-hints"><span>NYT Connections today (game #1189) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Vehicle adornments</li><li><strong>GREEN: </strong>Chatroom characters</li><li><strong>BLUE: </strong>Flickering on and off</li><li><strong>PURPLE: </strong>Add a word that means “be aware”</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1189-hint-2-group-answers"><span>NYT Connections today (game #1189) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>WAYS TO PERSONALIZE A CAR</li><li><strong>GREEN: </strong>PEOPLE IN AN ONLINE FORUM</li><li><strong>BLUE: </strong>THINGS THAT BLINK</li><li><strong>PURPLE: </strong>______ ALERT</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1189-the-answers"><span>NYT Connections today (game #1189) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WUK3XDpEfUDcqiukBEFyTb" name="TR_nyt_connections-answers-1189" alt="NYT Connections answers for game 1189 on a purple background" src="https://cdn.mos.cms.futurecdn.net/WUK3XDpEfUDcqiukBEFyTb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1189, are…</p><ul><li><strong>YELLOW: WAYS TO PERSONALIZE A CAR: </strong>BUMPER STICKER, FUZZY DICE, HOOD ORNAMENT, VANITY PLATE</li><li><strong>GREEN: PEOPLE IN AN ONLINE FORUM: </strong>LURKER, POSTER, SPAMMER, TROLL</li><li><strong>BLUE: THINGS THAT BLINK: </strong>CURSOR, EYELIDS, SMOKE DETECTOR, TURN SIGNAL</li><li><strong>PURPLE: ______ ALERT: </strong>NERD, RED, SPOILER, WEATHER</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>2 mistakes</li></ul><p>I missed the chance of completing the groups in difficulty order (yellow-green-blue-purple) by getting ___ ALERT ahead of THINGS THAT BLINK, but this was already a far from perfect game.</p><p>My two mistakes were logical, in my mind, as I tried SPOILER for both WAYS TO PERSONALIZE A CAR and PEOPLE IN AN ONLINE FORUM.</p><p>Speaking of bumper stickers, I recently spotted a niche one at a music festival that featured a picture of David Byrne with a speech bubble saying “How do I work this?” and “How did I get here?” and the legend “Keep honking — I have found myself behind the wheel of a large automobile” — lyrics from the Talking Heads classic <em>Once in a Lifetime</em>.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-friday-september-11-2026-game-1188"><span>Yesterday's NYT Connections answers (Friday, September 11, 2026, game #1188)</span></h3><ul><li><strong>YELLOW: PEOPLE HIRED FOR AN EVENT: </strong>BAND, FLORIST, PHOTOGRAPHER, PLANNER</li><li><strong>GREEN: INTERNALIZE: </strong>ABSORB, DIGEST, PROCESS, TAKE IN</li><li><strong>BLUE: WAYS TO PRACTICE SELF-CARE: </strong>EXERCISE, JOURNAL, MEDITATE, UNPLUG</li><li><strong>PURPLE: THINGS THAT ARE PUSHED METAPHORICALLY: </strong>AGENDA, ENVELOPE, LIMITS, LUCK</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-12-september-2026</link>
                                                                            <description>
                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Friday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-11-september-2026"><strong>NYT Connections hints and answers for Friday, September 11 (game #1188)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-12-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-12-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1189-today-s-words"><span>NYT Connections today (game #1189) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3tzo8tMPeQJvcd9ViZK7Tb" name="TR_nyt_connections-hints-1189 (1)" alt="NYT Connections hints for game 1189 on a purple background" src="https://cdn.mos.cms.futurecdn.net/3tzo8tMPeQJvcd9ViZK7Tb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>TURN SIGNAL</li><li>WEATHER</li><li>POSTER</li><li>BUMPER STICKER</li><li>VANITY PLATE</li><li>CURSOR</li><li>SPOILER</li><li>TROLL</li><li>SMOKE DETECTOR</li><li>FUZZY DICE</li><li>SPAMMER</li><li>NERD</li><li>RED</li><li>EYELIDS</li><li>HOOD ORNAMENT</li><li>LURKER</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1189-hint-1-group-hints"><span>NYT Connections today (game #1189) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Vehicle adornments</li><li><strong>GREEN: </strong>Chatroom characters</li><li><strong>BLUE: </strong>Flickering on and off</li><li><strong>PURPLE: </strong>Add a word that means “be aware”</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1189-hint-2-group-answers"><span>NYT Connections today (game #1189) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>WAYS TO PERSONALIZE A CAR</li><li><strong>GREEN: </strong>PEOPLE IN AN ONLINE FORUM</li><li><strong>BLUE: </strong>THINGS THAT BLINK</li><li><strong>PURPLE: </strong>______ ALERT</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1189-the-answers"><span>NYT Connections today (game #1189) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WUK3XDpEfUDcqiukBEFyTb" name="TR_nyt_connections-answers-1189" alt="NYT Connections answers for game 1189 on a purple background" src="https://cdn.mos.cms.futurecdn.net/WUK3XDpEfUDcqiukBEFyTb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1189, are…</p><ul><li><strong>YELLOW: WAYS TO PERSONALIZE A CAR: </strong>BUMPER STICKER, FUZZY DICE, HOOD ORNAMENT, VANITY PLATE</li><li><strong>GREEN: PEOPLE IN AN ONLINE FORUM: </strong>LURKER, POSTER, SPAMMER, TROLL</li><li><strong>BLUE: THINGS THAT BLINK: </strong>CURSOR, EYELIDS, SMOKE DETECTOR, TURN SIGNAL</li><li><strong>PURPLE: ______ ALERT: </strong>NERD, RED, SPOILER, WEATHER</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>2 mistakes</li></ul><p>I missed the chance of completing the groups in difficulty order (yellow-green-blue-purple) by getting ___ ALERT ahead of THINGS THAT BLINK, but this was already a far from perfect game.</p><p>My two mistakes were logical, in my mind, as I tried SPOILER for both WAYS TO PERSONALIZE A CAR and PEOPLE IN AN ONLINE FORUM.</p><p>Speaking of bumper stickers, I recently spotted a niche one at a music festival that featured a picture of David Byrne with a speech bubble saying “How do I work this?” and “How did I get here?” and the legend “Keep honking — I have found myself behind the wheel of a large automobile” — lyrics from the Talking Heads classic <em>Once in a Lifetime</em>.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-friday-september-11-2026-game-1188"><span>Yesterday's NYT Connections answers (Friday, September 11, 2026, game #1188)</span></h3><ul><li><strong>YELLOW: PEOPLE HIRED FOR AN EVENT: </strong>BAND, FLORIST, PHOTOGRAPHER, PLANNER</li><li><strong>GREEN: INTERNALIZE: </strong>ABSORB, DIGEST, PROCESS, TAKE IN</li><li><strong>BLUE: WAYS TO PRACTICE SELF-CARE: </strong>EXERCISE, JOURNAL, MEDITATE, UNPLUG</li><li><strong>PURPLE: THINGS THAT ARE PUSHED METAPHORICALLY: </strong>AGENDA, ENVELOPE, LIMITS, LUCK</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Banjo-Kazooie and Banjo-Tooie on the Evercade Nexus use the original Rare source code, which included 'a load of stuff' that the studio didn't even know about, Blaze Entertainment says ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Blaze Entertainment says it found hidden features in </strong><em><strong>Banjo-Kazooie</strong></em><strong> and </strong><em><strong>Banjo-Tooie</strong></em><strong>'s source code when developing the Evercade Nexus ports</strong></li><li><strong>Head of communications Sean Cleaver says Blaze worked closely with Rare, which handed over the game's original code</strong></li><li><strong>The team uncovered "loads" of unreleased features, including unreleased tracks and a level editor</strong></li></ul><p>Blaze Entertainment has revealed that it uncovered hidden features in the source code for <em>Banjo-Kazooie</em> and <em>Banjo-Tooie</em> while developing the <a href="https://www.techradar.com/gaming/this-upcoming-retro-handheld-looks-like-the-psp-successor-ive-been-waiting-for">Evercade Nexus</a> ports.</p><p>Earlier this year, the hardware company, which works to revive retro gaming, announced it was expanding its physical ecosystem with a new handheld console that handles physical game cartridges, the Evercade Nexus.</p><p>The new iteration is expected to launch on October 30 and comes with the new <em>Banjo-Kazooie</em> <em>Double Pack</em>, which includes both <em>Banjo-Kazooie</em> and <em>Banjo-Tooie</em>, and has been customized for the Evercade Nexus with "all the authenticity and playability of the originally released titles, as well as performance and graphical improvements.</p><p>In an interview with TechRadar Gaming at Gamescom, head of communications Sean Cleaver also discussed the <a href="https://evercade.co.uk/cartridges/the-doom-collection/">Evercade Nexus - Doom Edition</a>, also releasing on October 30, and said that Blaze worked closely with iD Software to give the game new life on the handheld.</p><p>Cleaver said there were no barriers between the companies and "They were really, really passionate about their product and their history," and "working with them has been great."</p><p>Blaze also worked closely with <em>Banjo-Kazooie</em> and <em>Banjo-Tooie</em> original creators, Rare, and shared more about their working relationship, revealing the studio handed over the original code for the N64 versions of both games, which had hidden features the team implemented in the Evercade Nexus ports.</p><p>"Working with Rare has been awesome," Cleaver said. "They shared the source code. We found a load of stuff that they didn't even know was in the source code, like old unreleased tracks, there's a level editor, and we put it all in. [Plus some] little unlockable bonuses, so it gives something new to people as well."</p><p>He elaborated, saying Blaze worked internally and with a few contracted people who are familiar with the nature of the work, and discovered "really, really cool things" in the code.</p><p>"So there's a lot of public knowledge about what is in the games, but that's decompiling against what's been released, not the source code," Cleaver explained. "So when you actually get the source code, the whole thing's open. You just go through it and find the little strands and the little nuggets."</p><p>The Evercade Nexus and the bundled <em>Banjo-Kazooie</em> <em>Double Pack</em> is priced at £169.99 / $199.99 / €199.99.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/banjo-kazooie-and-banjo-tooie-on-the-evercade-nexus-use-the-original-rare-source-code-which-included-a-load-of-stuff-that-the-studio-didnt-even-know-about-blaze-entertainment-says</link>
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                            <![CDATA[ Blaze Entertainment has revealed that it uncovered hidden features in the source code for Banjo-Kazooie and Banjo-Tooie while developing the Evercade Nexus ports. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Evercade / Blaze Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Evercade Nexus]]></media:description>                                                            <media:text><![CDATA[Evercade Nexus]]></media:text>
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                                <ul><li><strong>Blaze Entertainment says it found hidden features in </strong><em><strong>Banjo-Kazooie</strong></em><strong> and </strong><em><strong>Banjo-Tooie</strong></em><strong>'s source code when developing the Evercade Nexus ports</strong></li><li><strong>Head of communications Sean Cleaver says Blaze worked closely with Rare, which handed over the game's original code</strong></li><li><strong>The team uncovered "loads" of unreleased features, including unreleased tracks and a level editor</strong></li></ul><p>Blaze Entertainment has revealed that it uncovered hidden features in the source code for <em>Banjo-Kazooie</em> and <em>Banjo-Tooie</em> while developing the <a href="https://www.techradar.com/gaming/this-upcoming-retro-handheld-looks-like-the-psp-successor-ive-been-waiting-for">Evercade Nexus</a> ports.</p><p>Earlier this year, the hardware company, which works to revive retro gaming, announced it was expanding its physical ecosystem with a new handheld console that handles physical game cartridges, the Evercade Nexus.</p><p>The new iteration is expected to launch on October 30 and comes with the new <em>Banjo-Kazooie</em> <em>Double Pack</em>, which includes both <em>Banjo-Kazooie</em> and <em>Banjo-Tooie</em>, and has been customized for the Evercade Nexus with "all the authenticity and playability of the originally released titles, as well as performance and graphical improvements.</p><p>In an interview with TechRadar Gaming at Gamescom, head of communications Sean Cleaver also discussed the <a href="https://evercade.co.uk/cartridges/the-doom-collection/">Evercade Nexus - Doom Edition</a>, also releasing on October 30, and said that Blaze worked closely with iD Software to give the game new life on the handheld.</p><p>Cleaver said there were no barriers between the companies and "They were really, really passionate about their product and their history," and "working with them has been great."</p><p>Blaze also worked closely with <em>Banjo-Kazooie</em> and <em>Banjo-Tooie</em> original creators, Rare, and shared more about their working relationship, revealing the studio handed over the original code for the N64 versions of both games, which had hidden features the team implemented in the Evercade Nexus ports.</p><p>"Working with Rare has been awesome," Cleaver said. "They shared the source code. We found a load of stuff that they didn't even know was in the source code, like old unreleased tracks, there's a level editor, and we put it all in. [Plus some] little unlockable bonuses, so it gives something new to people as well."</p><p>He elaborated, saying Blaze worked internally and with a few contracted people who are familiar with the nature of the work, and discovered "really, really cool things" in the code.</p><p>"So there's a lot of public knowledge about what is in the games, but that's decompiling against what's been released, not the source code," Cleaver explained. "So when you actually get the source code, the whole thing's open. You just go through it and find the little strands and the little nuggets."</p><p>The Evercade Nexus and the bundled <em>Banjo-Kazooie</em> <em>Double Pack</em> is priced at £169.99 / $199.99 / €199.99.</p>
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                                                            <title><![CDATA[ Fool's Theory says the biggest 'challenge' developing Songs of the Past was making sure Dandelion's story didn't 'steal the show' since The Witcher 3 is about Geralt — 'There was a very big effort put into this fine balancing of the narrative' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>CD Projekt Red and Fool's Theory say there were narrative challenges when developing </strong><em><strong>The Witcher 3: Wild Hunt</strong></em><strong> </strong><em><strong>- Songs of the Past</strong></em></li><li><strong>The expansion is about Dandelion, but they didn't want him to "steal the show" from Geralt</strong></li><li><strong>There was also "pressure" to live up to the "legacy" of </strong><em><strong>The Witcher 3</strong></em><strong>'s previous expansions, but "pressure is what makes us better"</strong></li></ul><p>CD Projekt Red and Fool's Theory have said that developing <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, came with some narrative challenges and pressure to deliver.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom</a>, where Jakub Rokosz, CEO of Fool's Theory and game director on <em>Songs of the Past</em>, and senior quest designer Despoina Anetaki offered new details about the upcoming expansion, the pair revealed the process of developing a new story about Dandelion without stealing the spotlight from Geralt.</p><p><em>Songs of the Past</em> will be <em>The Witcher 3</em>'s final expansion and centers on Dandelion, Geralt's best friend, as the monster slayer unravels a new mystery within the bard's homeland of Letten.</p><p>Rokosz and Anetaki discussed how the expansion will "complete" <em>The Wild Hunt</em>'s story by giving Dandelion the spotlight he deserves, a chapter that CDPR felt was missing from the base game; however, it came with some challenges in how best to center the bard without losing the focus on Geralt as the protagonist.</p><p>"The narrative challenge of <em>Songs of the Past</em> was the biggest challenge; we knew we wanted to do an expansion about Dandelion, but he cannot steal the show, right? Because it's a game about Geralt," Rokosz said. </p><p>"So, all of us, straight away, we discarded certain ideas because they were too overwhelming. But then, at the same time, if it's a game about Geralt, there is a very fine line between when it's about Geralt and Dandelion and when it's about you just running around Dandelion's home, right?"</p><p>The former <em>Witcher 3</em> senior quest designer also said that the narrative approach was something his team at Fool's Theory spent "absolute days and weeks discussing." </p><p>He added, "So there was a very big effort put into this fine balancing of the narrative, where you are there for your friend, but it's still your adventure. But it is about him and his family's matters, you know. And your relationship with Dandelion as well."</p><p>Anetaki said another big narrative challenge was "living up to the legacy" of <em>The Witcher 3</em> and its critically acclaimed expansions, <em>Hearts of Stone</em> and, "especially," <em>Blood and Wine</em>. </p><p>"It's difficult to make something that is just as good or, if not better, right?" the developer said. "So it was really important for us, if we were to make an expansion, to make sure it's a compelling story, right?"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vb5MDDrQf5Nqb27x3qTZCU" name="The Witcher 3 Wild Hunt - Songs of the Past" alt="The Witcher 3 Wild Hunt - Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/vb5MDDrQf5Nqb27x3qTZCU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red / Fool's Theory)</span></figcaption></figure><p>While Anetaki acknowledged that this came with a lot of pressure, "pressure is what makes us better."</p><p>"It's motivating," Rokosz continued, "we always try to outdo ourselves, both Fool's Theory and CDPR. When you're working on a AAA game, there's always something that you want to improve, right? Even if you release a very good AAA game like <em>The Witcher 3</em>, you know there's something we'll improve 11 years later in it, right?</p><p>"So we always try to outdo ourselves," he added, before referencing <em>Songs of the Past</em>'s demo, which premiered at Gamescom and showcased the many visual and technical improvements.</p><p>"Everyone always tries to improve their own discipline, right?" Anetaki said. "Cinematics. A lot of them [developers] have a background in movies, and they try to hone their craft as the years go by, make it better. Same for quest design. We never rest on our laurels. We try to always improve our craft, make stories more nonlinear, more compelling, more memorable for our players. </p><p>"Writers have a background. A lot of them have published books, so they're excellent at what they do. They always try to tell amazing stories together with the quest designers and the cinematic designers. Art always tries to push the boundaries, tries to make everything fit the narrative and look as beautiful as possible. </p><p>"There are technical challenges that we always try to overcome, so it's always a journey upwards, right? We always try to push the quality."</p><p><em>Songs of the Past </em>is scheduled to launch in 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fools-theory-says-the-biggest-challenge-developing-songs-of-the-past-was-making-sure-dandelions-story-didnt-steal-the-show-since-the-witcher-3-is-about-geralt-there-was-a-very-big-effort-put-into-this-fine-balancing-of-the-narrative</link>
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                            <![CDATA[ CD Projekt Red and Fool's Theory have said that developing The Witcher 3: Wild Hunt's third expansion, Songs of the Past, came with some narrative challenges and pressure to deliver. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:text>
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                                <ul><li><strong>CD Projekt Red and Fool's Theory say there were narrative challenges when developing </strong><em><strong>The Witcher 3: Wild Hunt</strong></em><strong> </strong><em><strong>- Songs of the Past</strong></em></li><li><strong>The expansion is about Dandelion, but they didn't want him to "steal the show" from Geralt</strong></li><li><strong>There was also "pressure" to live up to the "legacy" of </strong><em><strong>The Witcher 3</strong></em><strong>'s previous expansions, but "pressure is what makes us better"</strong></li></ul><p>CD Projekt Red and Fool's Theory have said that developing <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, came with some narrative challenges and pressure to deliver.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom</a>, where Jakub Rokosz, CEO of Fool's Theory and game director on <em>Songs of the Past</em>, and senior quest designer Despoina Anetaki offered new details about the upcoming expansion, the pair revealed the process of developing a new story about Dandelion without stealing the spotlight from Geralt.</p><p><em>Songs of the Past</em> will be <em>The Witcher 3</em>'s final expansion and centers on Dandelion, Geralt's best friend, as the monster slayer unravels a new mystery within the bard's homeland of Letten.</p><p>Rokosz and Anetaki discussed how the expansion will "complete" <em>The Wild Hunt</em>'s story by giving Dandelion the spotlight he deserves, a chapter that CDPR felt was missing from the base game; however, it came with some challenges in how best to center the bard without losing the focus on Geralt as the protagonist.</p><p>"The narrative challenge of <em>Songs of the Past</em> was the biggest challenge; we knew we wanted to do an expansion about Dandelion, but he cannot steal the show, right? Because it's a game about Geralt," Rokosz said. </p><p>"So, all of us, straight away, we discarded certain ideas because they were too overwhelming. But then, at the same time, if it's a game about Geralt, there is a very fine line between when it's about Geralt and Dandelion and when it's about you just running around Dandelion's home, right?"</p><p>The former <em>Witcher 3</em> senior quest designer also said that the narrative approach was something his team at Fool's Theory spent "absolute days and weeks discussing." </p><p>He added, "So there was a very big effort put into this fine balancing of the narrative, where you are there for your friend, but it's still your adventure. But it is about him and his family's matters, you know. And your relationship with Dandelion as well."</p><p>Anetaki said another big narrative challenge was "living up to the legacy" of <em>The Witcher 3</em> and its critically acclaimed expansions, <em>Hearts of Stone</em> and, "especially," <em>Blood and Wine</em>. </p><p>"It's difficult to make something that is just as good or, if not better, right?" the developer said. "So it was really important for us, if we were to make an expansion, to make sure it's a compelling story, right?"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vb5MDDrQf5Nqb27x3qTZCU" name="The Witcher 3 Wild Hunt - Songs of the Past" alt="The Witcher 3 Wild Hunt - Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/vb5MDDrQf5Nqb27x3qTZCU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red / Fool's Theory)</span></figcaption></figure><p>While Anetaki acknowledged that this came with a lot of pressure, "pressure is what makes us better."</p><p>"It's motivating," Rokosz continued, "we always try to outdo ourselves, both Fool's Theory and CDPR. When you're working on a AAA game, there's always something that you want to improve, right? Even if you release a very good AAA game like <em>The Witcher 3</em>, you know there's something we'll improve 11 years later in it, right?</p><p>"So we always try to outdo ourselves," he added, before referencing <em>Songs of the Past</em>'s demo, which premiered at Gamescom and showcased the many visual and technical improvements.</p><p>"Everyone always tries to improve their own discipline, right?" Anetaki said. "Cinematics. A lot of them [developers] have a background in movies, and they try to hone their craft as the years go by, make it better. Same for quest design. We never rest on our laurels. We try to always improve our craft, make stories more nonlinear, more compelling, more memorable for our players. </p><p>"Writers have a background. A lot of them have published books, so they're excellent at what they do. They always try to tell amazing stories together with the quest designers and the cinematic designers. Art always tries to push the boundaries, tries to make everything fit the narrative and look as beautiful as possible. </p><p>"There are technical challenges that we always try to overcome, so it's always a journey upwards, right? We always try to push the quality."</p><p><em>Songs of the Past </em>is scheduled to launch in 2027.</p>
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                                                            <title><![CDATA[ This new Vampire: The Masquerade digital card game is perfect for quick matches on my commute — here's why it's replaced Marvel Snap on my phone ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Mobile card game <em>Vampire: The Masquerade Clans of London </em>understands the value of a funny character name.</p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>Where competitors like <em>Marvel Snap </em>let you unlock big hitters such as Luna Snow, Blade, and Spider-Man, <em>Clans of London </em>treats you to a barrage of veritable DeviantArt OCs with titles ranging from the gloriously alliterative Sid Scabies and Cathy Carmine to the positively pedestrian Helen Lloyd or Ms Harriot.</p><p>Rather than illustrations or CGI art, the <em>Clans of London </em>developers opted to use <a href="https://x.com/ClansofLondon/status/2095499074900308144">photographs of real-life actors</a> in makeup and costumes to represent the vampires on cards, too. The shots are all heavily Photoshopped, with wildly varying levels of believability, but demonstrate a level of care that you’re hard-pressed to find elsewhere in the mobile space. It’s hard to imagine other developers would take the time to organize real-life shoots, especially given the proliferation of sloppy AI assets on the platform.</p><p>There’s just something so gloriously amusing about whipping out a card of some dude named Robert Cavendish and throwing it down like he’s some sort of established superhero, especially when it’s adorned with an image of someone who looks like an office worker you’d pass on the street.</p><h2 id="bloody-battle">Bloody battle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4U8bqL2kShvhGji7hgeAj5" name="android-portrait-dual-mockup-blue-medium (1)" alt="Vampire: The Masquerade Clans of London" src="https://cdn.mos.cms.futurecdn.net/4U8bqL2kShvhGji7hgeAj5-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phoenix Games)</span></figcaption></figure><p>I’ve been playing every day for a week, and each new card that I unlock is an absolute treat to behold, but the game’s appeal extends far beyond its aesthetic. The roughly five-minute-long competitive online matches are perfect for breaking up my commute and offer a genuinely engaging tactical challenge.</p><p>Two players go head-to-head on either end of a board with 15 card slots that are split down the middle by a shared central row of three. The first row is for your pawns: ideally, low-level cards with simple effects you place early to support your hand later on. You might start by slapping down Abir, for example, a low-level vampire perfumer who automatically buffs the strength of the next card you deploy. </p><p>Above it are the rook slots, a good place to put some more powerful characters to defend against your foe if they start trying to set down cards in your territory. Allied cards can generally receive reinforcements from those adjacent to them in combat, adding their power levels together. As the highest number wins a fight, filling out these slots wisely can pay dividends later on when you contest the valuable middle row, which is home to two knight slots and one prince.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4Bmm5YrIR5k" allowfullscreen></iframe></div></div><p>The prince slot is by far the most valuable space on the board, as it awards its occupant a smattering of victory points determined by the number of cards they have in play at the end of each round. The knight slots are less significant, but possessing them still awards two victory points apiece — that’s a total of four if you control both, which often clinches a close win.</p><p>Naturally, placing cards requires a resource, blood, so you can’t just put down your entire hand right away. It’s in short supply in the first few rounds, forcing you to think carefully about how to use it.</p><p>As any unused blood is discarded at the end of each round, you can’t just sit back and steadily accumulate it to spam powerful cards in the final rounds either. There are only seven rounds in a match, so things move very quickly, and you risk being left behind if you sit around twiddling your thumbs.</p><h2 id="build-your-coterie">Build your coterie</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BtVnhWt2vbztqmv3uGCLZM" name="android-portrait-dual-mockup-blue-medium (2)" alt="Vampire: The Masquerade Clans of London" src="https://cdn.mos.cms.futurecdn.net/BtVnhWt2vbztqmv3uGCLZM-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phoenix Games)</span></figcaption></figure><p>Mechanically, it’s very <em>Marvel Snap</em>, but the overall theming smartly reflects <em>Vampire: The Masquerade </em>lore. </p><p>Fans will recognize the prince title as the one given to a powerful vampire controlling a specific domain. The game is set in modern-day London, a city that, in-universe, is still recovering from a massive vampire purge, so having different figures fighting over positions like this makes a lot of sense.</p><p>Many of the different vampire factions and types are represented too, often with appropriate special card effects to differentiate them from other cards in your deck. I’ve been focusing predominantly on Ventrue — a powerful clan embedded in the upper echelons of society — cards whose status effects center on buffing other Ventrue characters, leading to a highly satisfying domino effect of boosts and bonuses that makes it easy to steamroll later rounds.</p><p>More cards are unlocked for free as you win online matches, and I would recommend frequently trying out new combinations, as a lot of them come together in really interesting ways. There’s a cool ‘make me a deck’ button that automatically creates a fairly decent setup out of any card you fancy, taking the stress out of having to think too much about the way everything interacts.</p><p>It almost goes without saying that there’s a battle pass with both free and premium tiers to work through as well, plus daily and weekly challenges, so there’s something to chase every time you log on, even if you don’t want to part with any cash.</p><p>The whole formula is an awful lot of fun, and I expect that I will be playing for months to come. If you’re interested in giving it a go, you can download <em>Vampire: The Masquerade Clans of London </em>for free via the App Store or Google Play Store.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/mobile-gaming/this-new-vampire-the-masquerade-digital-card-game-is-perfect-for-quick-matches-on-my-commute-heres-why-its-replaced-marvel-snap-on-my-phone</link>
                                                                            <description>
                            <![CDATA[ Why this new Vampire: The Masquerade digital card game should be on your radar. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 11 Sep 2026 16:11:29 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 16:11:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Phoenix Games / Future]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The pride of my digital card collection: a max level Robert Cavendish.]]></media:description>                                                            <media:text><![CDATA[Vampire: The Masquerade Clans of London]]></media:text>
                                <media:title type="plain"><![CDATA[Vampire: The Masquerade Clans of London]]></media:title>
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                            <article>
                                <p>Mobile card game <em>Vampire: The Masquerade Clans of London </em>understands the value of a funny character name.</p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>Where competitors like <em>Marvel Snap </em>let you unlock big hitters such as Luna Snow, Blade, and Spider-Man, <em>Clans of London </em>treats you to a barrage of veritable DeviantArt OCs with titles ranging from the gloriously alliterative Sid Scabies and Cathy Carmine to the positively pedestrian Helen Lloyd or Ms Harriot.</p><p>Rather than illustrations or CGI art, the <em>Clans of London </em>developers opted to use <a href="https://x.com/ClansofLondon/status/2095499074900308144">photographs of real-life actors</a> in makeup and costumes to represent the vampires on cards, too. The shots are all heavily Photoshopped, with wildly varying levels of believability, but demonstrate a level of care that you’re hard-pressed to find elsewhere in the mobile space. It’s hard to imagine other developers would take the time to organize real-life shoots, especially given the proliferation of sloppy AI assets on the platform.</p><p>There’s just something so gloriously amusing about whipping out a card of some dude named Robert Cavendish and throwing it down like he’s some sort of established superhero, especially when it’s adorned with an image of someone who looks like an office worker you’d pass on the street.</p><h2 id="bloody-battle">Bloody battle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4U8bqL2kShvhGji7hgeAj5" name="android-portrait-dual-mockup-blue-medium (1)" alt="Vampire: The Masquerade Clans of London" src="https://cdn.mos.cms.futurecdn.net/4U8bqL2kShvhGji7hgeAj5-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phoenix Games)</span></figcaption></figure><p>I’ve been playing every day for a week, and each new card that I unlock is an absolute treat to behold, but the game’s appeal extends far beyond its aesthetic. The roughly five-minute-long competitive online matches are perfect for breaking up my commute and offer a genuinely engaging tactical challenge.</p><p>Two players go head-to-head on either end of a board with 15 card slots that are split down the middle by a shared central row of three. The first row is for your pawns: ideally, low-level cards with simple effects you place early to support your hand later on. You might start by slapping down Abir, for example, a low-level vampire perfumer who automatically buffs the strength of the next card you deploy. </p><p>Above it are the rook slots, a good place to put some more powerful characters to defend against your foe if they start trying to set down cards in your territory. Allied cards can generally receive reinforcements from those adjacent to them in combat, adding their power levels together. As the highest number wins a fight, filling out these slots wisely can pay dividends later on when you contest the valuable middle row, which is home to two knight slots and one prince.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4Bmm5YrIR5k" allowfullscreen></iframe></div></div><p>The prince slot is by far the most valuable space on the board, as it awards its occupant a smattering of victory points determined by the number of cards they have in play at the end of each round. The knight slots are less significant, but possessing them still awards two victory points apiece — that’s a total of four if you control both, which often clinches a close win.</p><p>Naturally, placing cards requires a resource, blood, so you can’t just put down your entire hand right away. It’s in short supply in the first few rounds, forcing you to think carefully about how to use it.</p><p>As any unused blood is discarded at the end of each round, you can’t just sit back and steadily accumulate it to spam powerful cards in the final rounds either. There are only seven rounds in a match, so things move very quickly, and you risk being left behind if you sit around twiddling your thumbs.</p><h2 id="build-your-coterie">Build your coterie</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BtVnhWt2vbztqmv3uGCLZM" name="android-portrait-dual-mockup-blue-medium (2)" alt="Vampire: The Masquerade Clans of London" src="https://cdn.mos.cms.futurecdn.net/BtVnhWt2vbztqmv3uGCLZM-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phoenix Games)</span></figcaption></figure><p>Mechanically, it’s very <em>Marvel Snap</em>, but the overall theming smartly reflects <em>Vampire: The Masquerade </em>lore. </p><p>Fans will recognize the prince title as the one given to a powerful vampire controlling a specific domain. The game is set in modern-day London, a city that, in-universe, is still recovering from a massive vampire purge, so having different figures fighting over positions like this makes a lot of sense.</p><p>Many of the different vampire factions and types are represented too, often with appropriate special card effects to differentiate them from other cards in your deck. I’ve been focusing predominantly on Ventrue — a powerful clan embedded in the upper echelons of society — cards whose status effects center on buffing other Ventrue characters, leading to a highly satisfying domino effect of boosts and bonuses that makes it easy to steamroll later rounds.</p><p>More cards are unlocked for free as you win online matches, and I would recommend frequently trying out new combinations, as a lot of them come together in really interesting ways. There’s a cool ‘make me a deck’ button that automatically creates a fairly decent setup out of any card you fancy, taking the stress out of having to think too much about the way everything interacts.</p><p>It almost goes without saying that there’s a battle pass with both free and premium tiers to work through as well, plus daily and weekly challenges, so there’s something to chase every time you log on, even if you don’t want to part with any cash.</p><p>The whole formula is an awful lot of fun, and I expect that I will be playing for months to come. If you’re interested in giving it a go, you can download <em>Vampire: The Masquerade Clans of London </em>for free via the App Store or Google Play Store.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Friday, September 11 (game #1188) ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-11-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-11-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1188-today-s-words"><span>NYT Connections today (game #1188) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hiTULpuSMhwx7XFRyJuaSN" name="TR_nyt_connections-hints-1188" alt="NYT Connections hints for game 1188 on a purple background" src="https://cdn.mos.cms.futurecdn.net/hiTULpuSMhwx7XFRyJuaSN-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>PROCESS</li><li>LUCK</li><li>JOURNAL</li><li>DIGEST</li><li>EXERCISE</li><li>ABSORB</li><li>PLANNER</li><li>ENVELOPE</li><li>UNPLUG</li><li>AGENDA</li><li>TAKE IN</li><li>BAND</li><li>PHOTOGRAPHER</li><li>MEDITATE</li><li>FLORIST</li><li>LIMITS</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1188-hint-1-group-hints"><span>NYT Connections today (game #1188) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Wedding employees</li><li><strong>GREEN: </strong>Deep thoughts</li><li><strong>BLUE: </strong>Look after your wellbeing</li><li><strong>PURPLE: </strong>Move forward</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1188-hint-2-group-answers"><span>NYT Connections today (game #1188) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>PEOPLE HIRED FOR AN EVENT</li><li><strong>GREEN: </strong>INTERNALIZE</li><li><strong>BLUE: </strong>WAYS TO PRACTICE SELF-CARE</li><li><strong>PURPLE: </strong>THINGS THAT ARE PUSHED METAPHORICALLY</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1188-the-answers"><span>NYT Connections today (game #1188) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M337BwqKWZDsd8GFVTodSN" name="TR_nyt_connections-answers-1188 (1)" alt="NYT Connections answers for game 1188 on a purple background" src="https://cdn.mos.cms.futurecdn.net/M337BwqKWZDsd8GFVTodSN-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1188, are…</p><ul><li><strong>YELLOW: PEOPLE HIRED FOR AN EVENT: </strong>BAND, FLORIST, PHOTOGRAPHER, PLANNER</li><li><strong>GREEN: INTERNALIZE: </strong>ABSORB, DIGEST, PROCESS, TAKE IN</li><li><strong>BLUE: WAYS TO PRACTICE SELF-CARE: </strong>EXERCISE, JOURNAL, MEDITATE, UNPLUG</li><li><strong>PURPLE: THINGS THAT ARE PUSHED METAPHORICALLY: </strong>AGENDA, ENVELOPE, LIMITS, LUCK</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>If only I had pushed the ENVELOPE I could have got a purple first.</p><p>Alas, before seeing THINGS THAT ARE PUSHED METAPHORICALLY I had already made a mistake, linking DIGEST, JOURNAL, AGENDA and PLANNER thinking these were forms of written documentation.</p><p>Fortunately, my error was a minor hiccup and some light thought, rather than the deep variety, helped me connect INTERNALIZE and WAYS TO PRACTICE SELF-CARE.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-thursday-september-10-2026-game-1187"><span>Yesterday's NYT Connections answers (Thursday, September 10, 2026, game #1187)</span></h3><ul><li><strong>YELLOW: CHEMICAL ELEMENTS </strong>ACTINIUM, KRYPTON, LEAD, SULFUR</li><li><strong>GREEN: WHAT YOU MIGHT SEE STICKING OUT OF A WINDOW </strong>AIR CONDITIONER, CATIO, CLOTHESLINE, FLOWER BOX</li><li><strong>BLUE: BRUCE SPRINGSTEEN CLASSICS: </strong>ATLANTIC CITY, BADLANDS, BORN TO RUN, THUNDER ROAD</li><li><strong>PURPLE: ENDING IN SYNONYMS FOR "HAPPENING NOW"</strong> ADULT CONTEMPORARY, ALTERNATING CURRENT, REPRESENT, SEXTANT</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-11-september-2026</link>
                                                                            <description>
                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 13:43:01 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 13:50:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                            <![CDATA[
                            <article>
                                <p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-11-september-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-11-september-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1188-today-s-words"><span>NYT Connections today (game #1188) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hiTULpuSMhwx7XFRyJuaSN" name="TR_nyt_connections-hints-1188" alt="NYT Connections hints for game 1188 on a purple background" src="https://cdn.mos.cms.futurecdn.net/hiTULpuSMhwx7XFRyJuaSN-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>PROCESS</li><li>LUCK</li><li>JOURNAL</li><li>DIGEST</li><li>EXERCISE</li><li>ABSORB</li><li>PLANNER</li><li>ENVELOPE</li><li>UNPLUG</li><li>AGENDA</li><li>TAKE IN</li><li>BAND</li><li>PHOTOGRAPHER</li><li>MEDITATE</li><li>FLORIST</li><li>LIMITS</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1188-hint-1-group-hints"><span>NYT Connections today (game #1188) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Wedding employees</li><li><strong>GREEN: </strong>Deep thoughts</li><li><strong>BLUE: </strong>Look after your wellbeing</li><li><strong>PURPLE: </strong>Move forward</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1188-hint-2-group-answers"><span>NYT Connections today (game #1188) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>PEOPLE HIRED FOR AN EVENT</li><li><strong>GREEN: </strong>INTERNALIZE</li><li><strong>BLUE: </strong>WAYS TO PRACTICE SELF-CARE</li><li><strong>PURPLE: </strong>THINGS THAT ARE PUSHED METAPHORICALLY</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><div data-model-name="Dyson HushJet Mini Cool Fan,JBL Xtreme 5,LG OLED evo AI C6 55-inch TV (2026),DJI Lito X1,Dali Kupid,De'Longhi Dedica Duo" data-widget-type="multimodelreview" data-widget-title="TechRadar 5-star reviewed devices"></div><h2 class="article-body__section" id="section-nyt-connections-today-game-1188-the-answers"><span>NYT Connections today (game #1188) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M337BwqKWZDsd8GFVTodSN" name="TR_nyt_connections-answers-1188 (1)" alt="NYT Connections answers for game 1188 on a purple background" src="https://cdn.mos.cms.futurecdn.net/M337BwqKWZDsd8GFVTodSN-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1188, are…</p><ul><li><strong>YELLOW: PEOPLE HIRED FOR AN EVENT: </strong>BAND, FLORIST, PHOTOGRAPHER, PLANNER</li><li><strong>GREEN: INTERNALIZE: </strong>ABSORB, DIGEST, PROCESS, TAKE IN</li><li><strong>BLUE: WAYS TO PRACTICE SELF-CARE: </strong>EXERCISE, JOURNAL, MEDITATE, UNPLUG</li><li><strong>PURPLE: THINGS THAT ARE PUSHED METAPHORICALLY: </strong>AGENDA, ENVELOPE, LIMITS, LUCK</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>If only I had pushed the ENVELOPE I could have got a purple first.</p><p>Alas, before seeing THINGS THAT ARE PUSHED METAPHORICALLY I had already made a mistake, linking DIGEST, JOURNAL, AGENDA and PLANNER thinking these were forms of written documentation.</p><p>Fortunately, my error was a minor hiccup and some light thought, rather than the deep variety, helped me connect INTERNALIZE and WAYS TO PRACTICE SELF-CARE.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-thursday-september-10-2026-game-1187"><span>Yesterday's NYT Connections answers (Thursday, September 10, 2026, game #1187)</span></h3><ul><li><strong>YELLOW: CHEMICAL ELEMENTS </strong>ACTINIUM, KRYPTON, LEAD, SULFUR</li><li><strong>GREEN: WHAT YOU MIGHT SEE STICKING OUT OF A WINDOW </strong>AIR CONDITIONER, CATIO, CLOTHESLINE, FLOWER BOX</li><li><strong>BLUE: BRUCE SPRINGSTEEN CLASSICS: </strong>ATLANTIC CITY, BADLANDS, BORN TO RUN, THUNDER ROAD</li><li><strong>PURPLE: ENDING IN SYNONYMS FOR "HAPPENING NOW"</strong> ADULT CONTEMPORARY, ALTERNATING CURRENT, REPRESENT, SEXTANT</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Grand Theft Auto 6 is already an official Guinness World Record holder, and it's expected to break even more records at launch — 'GTA 6’s release is a really global phenomenon in a way that few things are' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 6 </strong></em><strong>has already scooped up some Guinness World Records</strong></li><li><strong>The Guinness World Records Gamer’s Edition 2027 recognizes a GTA 6 trailer as the most-viewed game trailer in 24 hours</strong></li><li><strong>It's expected to break more records at launch, with the team keeping a "close eye" on it</strong></li></ul><p>The latest Guinness World Records Gamer’s Edition is here, and it shouldn't come as much surprise that the highly anticipated <a href="https://www.techradar.com/tag/grand-theft-auto"><em>Grand Theft Auto 6</em></a><em> </em>is already taking home records despite not having actually launched yet.</p><p>The Guinness World Records Gamer’s Edition 2027 officially lists a <em>GTA 6 </em>trailer as the most-viewed game trailer in 24 hours after it gained 475 million views in just one day.</p><p>As Guinness World Records Gamers Edition 2027 editor Alice Bell explains, "<em>Grand Theft Auto 6</em> started breaking records before it came out. The first trailer still has the most views in 24 hours of any video game trailer, and for a while, the second trailer had the biggest video launch of anything, of all time, <a href="https://www.hollywoodreporter.com/business/digital/grand-theft-auto-6-trailer-views-record-1236210396/">according to Rockstar</a>."</p><p>"This was later beaten by <em>Spider-Man: Brand New Day</em>," she adds, "but 475 million views across all platforms is about 6% of the planet's population, which is incredible when you stop and think about it."</p><p>The first <em>GTA 6 </em>trailer arrived in December 2023, with the second dropping in May 2025 and offering a slightly longer look at the game. This was followed up by an extended look trailer with just under 27 minutes of footage last month.</p><p>The extended look first premiered on Netflix, but was later made available on YouTube.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tJbzMqJGH4k" allowfullscreen></iframe></div></div><p>"Netflix play their cards close to their chest, but I wouldn’t be surprised if the extended look earlier this month broke viewing records there," Bell continues. </p><p>"I’m sure there will be player count and revenue records to check as well. And of course, we’ll be looking at things like the number of developers who worked on it (a record currently held by <em>Red Dead Redemption 2</em>). Needless to say, the contribution of every single developer who worked on <em>GTA 6</em> is important."</p><p>She goes on to say that the team will be "keeping a close eye on launch and post-launch events" for further record-breaking achievements, adding that "<em>GTA 6</em>'s release is a really global phenomenon in a way that few things are these days."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WJjRUNXBhcnXV9XCN2BRg5" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/WJjRUNXBhcnXV9XCN2BRg5-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Rockstar Games also holds plenty of other records under its belt. <em>Grand Theft Auto 5 </em>is listed as both the best-selling action-adventure video game, with 225 million copies sold as of February 2026, and the most-watched game on Twitch in 2024.</p><p>The book also explores the year's biggest hardware developments, popular video game characters and franchises, major content creators, and real-life stories with achievements outside the virtual world.</p><p>It retails for $15.99 / £12.99 and is <a href="https://www.amazon.com/Guinness-World-Records-Gamers-2027/dp/1806500264/ref=sr_1_1?crid=Y7JNX8L0CCXQ&dib=eyJ2IjoiMSJ9.EQv8tfSxi3XS4JpyH_DMERSMDEbo4ZkdUixrtTqEpEAzKzHogP1LXiBsJwWo3wVDoABi-qjoMUeOhj_BGrhJafsNmKABzcQauBCxCo_LTKd5LWQnvjaU2Bo_aprxGAVHp5KJfRiaW6tRbn5AxApSdhSYFf3U3wbDiwg6Wm2OXtB7MxkSfOGAY62FeZnWrAiG1SBE9x1EODmv7SmQZ9NFbi7PmDMNFFWvdfCp34tF1-M.KvFZ0vqLD6d9-6S_NgwnXmqIgDbqtx0RLGrTzYFjgGU&dib_tag=se&keywords=Guinness+World+Records+Gamer%27s+Edition+2027&qid=1789127242&sprefix=guinness+world+records+gamer%27s+edition+2027%2Caps%2C414&sr=8-1" target="_blank">available via Amazon</a> and in bookshops now.</p><p><em>Grand Theft Auto 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and Xbox Series consoles.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/grand-theft-auto-6-is-already-an-official-guinness-world-record-holder-and-its-expected-to-break-even-more-records-at-launch-gta-6s-release-is-a-really-global-phenomenon-in-a-way-that-few-things-are</link>
                                                                            <description>
                            <![CDATA[ The Guinness World Records Gamer’s Edition 2027 recognizes a GTA 6 trailer as the most-viewed game trailer in 24 hours. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 13:30:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 characters side by side. A woman sings into a microphone, a man stands in a backyard, and another man stands in a recording studio.]]></media:description>                                                            <media:text><![CDATA[GTA 6 characters side by side. A woman sings into a microphone, a man stands in a backyard, and another man stands in a recording studio.]]></media:text>
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                                <ul><li><em><strong>Grand Theft Auto 6 </strong></em><strong>has already scooped up some Guinness World Records</strong></li><li><strong>The Guinness World Records Gamer’s Edition 2027 recognizes a GTA 6 trailer as the most-viewed game trailer in 24 hours</strong></li><li><strong>It's expected to break more records at launch, with the team keeping a "close eye" on it</strong></li></ul><p>The latest Guinness World Records Gamer’s Edition is here, and it shouldn't come as much surprise that the highly anticipated <a href="https://www.techradar.com/tag/grand-theft-auto"><em>Grand Theft Auto 6</em></a><em> </em>is already taking home records despite not having actually launched yet.</p><p>The Guinness World Records Gamer’s Edition 2027 officially lists a <em>GTA 6 </em>trailer as the most-viewed game trailer in 24 hours after it gained 475 million views in just one day.</p><p>As Guinness World Records Gamers Edition 2027 editor Alice Bell explains, "<em>Grand Theft Auto 6</em> started breaking records before it came out. The first trailer still has the most views in 24 hours of any video game trailer, and for a while, the second trailer had the biggest video launch of anything, of all time, <a href="https://www.hollywoodreporter.com/business/digital/grand-theft-auto-6-trailer-views-record-1236210396/">according to Rockstar</a>."</p><p>"This was later beaten by <em>Spider-Man: Brand New Day</em>," she adds, "but 475 million views across all platforms is about 6% of the planet's population, which is incredible when you stop and think about it."</p><p>The first <em>GTA 6 </em>trailer arrived in December 2023, with the second dropping in May 2025 and offering a slightly longer look at the game. This was followed up by an extended look trailer with just under 27 minutes of footage last month.</p><p>The extended look first premiered on Netflix, but was later made available on YouTube.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tJbzMqJGH4k" allowfullscreen></iframe></div></div><p>"Netflix play their cards close to their chest, but I wouldn’t be surprised if the extended look earlier this month broke viewing records there," Bell continues. </p><p>"I’m sure there will be player count and revenue records to check as well. And of course, we’ll be looking at things like the number of developers who worked on it (a record currently held by <em>Red Dead Redemption 2</em>). Needless to say, the contribution of every single developer who worked on <em>GTA 6</em> is important."</p><p>She goes on to say that the team will be "keeping a close eye on launch and post-launch events" for further record-breaking achievements, adding that "<em>GTA 6</em>'s release is a really global phenomenon in a way that few things are these days."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WJjRUNXBhcnXV9XCN2BRg5" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/WJjRUNXBhcnXV9XCN2BRg5-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Rockstar Games also holds plenty of other records under its belt. <em>Grand Theft Auto 5 </em>is listed as both the best-selling action-adventure video game, with 225 million copies sold as of February 2026, and the most-watched game on Twitch in 2024.</p><p>The book also explores the year's biggest hardware developments, popular video game characters and franchises, major content creators, and real-life stories with achievements outside the virtual world.</p><p>It retails for $15.99 / £12.99 and is <a href="https://www.amazon.com/Guinness-World-Records-Gamers-2027/dp/1806500264/ref=sr_1_1?crid=Y7JNX8L0CCXQ&dib=eyJ2IjoiMSJ9.EQv8tfSxi3XS4JpyH_DMERSMDEbo4ZkdUixrtTqEpEAzKzHogP1LXiBsJwWo3wVDoABi-qjoMUeOhj_BGrhJafsNmKABzcQauBCxCo_LTKd5LWQnvjaU2Bo_aprxGAVHp5KJfRiaW6tRbn5AxApSdhSYFf3U3wbDiwg6Wm2OXtB7MxkSfOGAY62FeZnWrAiG1SBE9x1EODmv7SmQZ9NFbi7PmDMNFFWvdfCp34tF1-M.KvFZ0vqLD6d9-6S_NgwnXmqIgDbqtx0RLGrTzYFjgGU&dib_tag=se&keywords=Guinness+World+Records+Gamer%27s+Edition+2027&qid=1789127242&sprefix=guinness+world+records+gamer%27s+edition+2027%2Caps%2C414&sr=8-1" target="_blank">available via Amazon</a> and in bookshops now.</p><p><em>Grand Theft Auto 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and Xbox Series consoles.</p>
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                                                            <title><![CDATA[ Exclusive: 'Jason seems quite deadpan and monotone' — Former GTA dev says he wants to see more personality from the GTA 6 protagonist, since Rockstar 'usually gives us characters who are funny and have their own flair' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Former Rockstar Games developer Mike York says </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s Jason "seems quite deadpan and monotone"</strong></li><li><strong>York hopes Jason will show more personality, like </strong><em><strong>Grand Theft Auto 4</strong></em><strong>'s Niko Bellic</strong></li><li><strong>He also suggests co-protagonist Lucia will contrast Jason's more subdued personality</strong></li></ul><p>Former Rockstar Games developer Mike York has shared his thoughts on <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5"><em>Grand Theft Auto 6</em></a>'s big gameplay reveal, including his initial impressions of co-protagonists Jason and Lucia.</p><p>In an <a href="https://www.techradar.com/gaming/gaming-industry/exclusive-ex-rockstar-dev-gives-us-the-inside-scoop-on-what-gta-6s-extended-look-reveals-about-its-protagonists-jason-duval-is-a-robot-a-terminator">exclusive interview</a> with TechRadar Gaming, York, who previously worked on <em>GTA 5</em> and <em>GTA Online</em>, said Jason appeared to move around "very slow and methodical," almost like a "robot" or "a Terminator," and showed very little emotion. </p><p>The developer compared the character to other <em>GTA</em> protagonists, such as <em>GTA 4</em>'s Niko Bellic, a "great character" and one of his favorites in the series, who was "witty and had some great lines", and hopes <em>GTA 6</em> will show Jason in a similar light.</p><p>"I hope we see more of that because right now, Jason seems quite deadpan and monotone," York said. "Rockstar usually gives us a bunch of neat characters who are funny and have their own flair. I don't know if we're going to see that with Jason, but I hope we do."</p><p>Jason will serve as co-protagonist to Lucia, his partner in crime and girlfriend — <a href="https://www.techradar.com/gaming/rockstar-says-if-you-want-gta-6s-romance-between-jason-and-lucia-to-flourish-you-have-to-nurture-it-but-its-completely-optional-its-not-something-that-we-want-to-foist-upon-players">if you choose to romance her properly, that is</a>. From the extended gameplay footage, it's clear that Lucia is much livelier than Jason, sometimes taking the lead in certain situations; York agreed that as switchable characters, Lucia could serve as the Yin to Jason’s Yang.</p><p>"I think that's what they're going to do," he said, and addressed the cutscene where the duo arrives at the Effluvia rooftop bar in the trailer.</p><p>"There's that moment in the trailer where they get in an elevator, and he says: ‘Sometimes I'm just more comfortable when I have to use a gun’. She replies: ‘Just be charming!’ Lucia's got this attitude where you can tell she's trying to break him out of his shell. She's the one that probably goes into missions gung-ho, all guns blazing.”</p><p><em>GTA 6</em> launches on November 19 for PlayStation 5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. Rockstar has confirmed that it <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles at launch</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/exclusive-jason-seems-quite-deadpan-and-monotone-former-gta-dev-says-he-wants-to-see-more-personality-from-the-gta-6-protagonist-since-rockstar-usually-gives-us-characters-who-are-funny-and-have-their-own-flair</link>
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                            <![CDATA[ Former Rockstar Games developer Mike York has shared his thoughts on Grand Theft Auto 6's big gameplay reveal and co-protagonists Jason and Lucia. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 11:25:30 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 15:09:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Ben Gilbert ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>Former Rockstar Games developer Mike York says </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s Jason "seems quite deadpan and monotone"</strong></li><li><strong>York hopes Jason will show more personality, like </strong><em><strong>Grand Theft Auto 4</strong></em><strong>'s Niko Bellic</strong></li><li><strong>He also suggests co-protagonist Lucia will contrast Jason's more subdued personality</strong></li></ul><p>Former Rockstar Games developer Mike York has shared his thoughts on <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5"><em>Grand Theft Auto 6</em></a>'s big gameplay reveal, including his initial impressions of co-protagonists Jason and Lucia.</p><p>In an <a href="https://www.techradar.com/gaming/gaming-industry/exclusive-ex-rockstar-dev-gives-us-the-inside-scoop-on-what-gta-6s-extended-look-reveals-about-its-protagonists-jason-duval-is-a-robot-a-terminator">exclusive interview</a> with TechRadar Gaming, York, who previously worked on <em>GTA 5</em> and <em>GTA Online</em>, said Jason appeared to move around "very slow and methodical," almost like a "robot" or "a Terminator," and showed very little emotion. </p><p>The developer compared the character to other <em>GTA</em> protagonists, such as <em>GTA 4</em>'s Niko Bellic, a "great character" and one of his favorites in the series, who was "witty and had some great lines", and hopes <em>GTA 6</em> will show Jason in a similar light.</p><p>"I hope we see more of that because right now, Jason seems quite deadpan and monotone," York said. "Rockstar usually gives us a bunch of neat characters who are funny and have their own flair. I don't know if we're going to see that with Jason, but I hope we do."</p><p>Jason will serve as co-protagonist to Lucia, his partner in crime and girlfriend — <a href="https://www.techradar.com/gaming/rockstar-says-if-you-want-gta-6s-romance-between-jason-and-lucia-to-flourish-you-have-to-nurture-it-but-its-completely-optional-its-not-something-that-we-want-to-foist-upon-players">if you choose to romance her properly, that is</a>. From the extended gameplay footage, it's clear that Lucia is much livelier than Jason, sometimes taking the lead in certain situations; York agreed that as switchable characters, Lucia could serve as the Yin to Jason’s Yang.</p><p>"I think that's what they're going to do," he said, and addressed the cutscene where the duo arrives at the Effluvia rooftop bar in the trailer.</p><p>"There's that moment in the trailer where they get in an elevator, and he says: ‘Sometimes I'm just more comfortable when I have to use a gun’. She replies: ‘Just be charming!’ Lucia's got this attitude where you can tell she's trying to break him out of his shell. She's the one that probably goes into missions gung-ho, all guns blazing.”</p><p><em>GTA 6</em> launches on November 19 for PlayStation 5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. Rockstar has confirmed that it <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles at launch</a>.</p>
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                                                            <title><![CDATA[ Rebellion says Alien Deathstorm is a 'dynamically generated' survival horror game with sandbox elements and 'not another corridor shooter' — 'It's a rare beast' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Alien Deathstorm</strong></em><strong> producer Martin Willingham says the game is "not another corridor shooter"</strong></li><li><strong>Head of design Ben Fisher says it's a "dynamically generated" survival horror game</strong></li><li><strong>The Rebellion developers say it's a 360-degree sandbox experience</strong></li></ul><p>Rebellion Developments has said players can't expect its upcoming first-person survival horror game, <em>Alien Deathstorm</em>, to be another linear corridor shooter, calling it a "rare beast."</p><p><em>Alien Deathstorm</em> was revealed earlier this year by the developers behind the <em>Sniper Elite</em> series and <em>Atomfall</em> and is described as a "visceral first-person action horror experience, where second-to-second survival hinges on responding to a monstrous, constantly shifting threat on a storm-blasted off-world colony."</p><p>TechRadar Gaming recently went hands-on with the game at Gamescom and then later caught up with some Rebellion developers, who talked more about it at length, including the concept and design influences, replayability, and player freedom.</p><p>While <em>Alien Deathstorm</em> may look like your run-of-the-mill survival shooter with typical survival horror features, the team considers it a "dynamic" experience with sandbox elements where the player's actions can affect unscripted enemy encounters.</p><p>Producer Martin Willingham said this means, "the horror, the tension, can happen at any time in different ways between playthroughs and between difficulty camps as well.</p><p>"For me, that's one of the most exciting parts of the game because in horror games the experience is typically kind of very, very choreographed because it has to be to build up that anticipation set of those jump scares. But it means you can only play it once."</p><p>He continued, saying the team values replayability and sandbox freedom, which means "we had to do something dynamic," and "building the encounters around the player and the player's activities means it's a different experience."</p><p>Ben Fisher, head of design, called the game "dynamically generated," where levels are played sequentially, and each has its own sandbox, adding that "It's a rare beast."</p><p>"It's not another corridor shooter," Willingham added later. "You're in that sandbox. It's 360 degrees. The action could be coming from anywhere, rather than just at the end of that corridor."</p><p><em>Alien Deathstorm</em> doesn't have a release date yet, but you'll be able to play it in Spring 2027 on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/rebellion-says-alien-deathstorm-is-a-dynamically-generated-survival-horror-game-with-sandbox-elements-and-not-another-corridor-shooter-its-a-rare-beast</link>
                                                                            <description>
                            <![CDATA[ Rebellion Developments has said Alien Deathstorm isn't "another corridor shooter" but a "dynamically generated" sandbox horror game. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Alien Deathstorm</strong></em><strong> producer Martin Willingham says the game is "not another corridor shooter"</strong></li><li><strong>Head of design Ben Fisher says it's a "dynamically generated" survival horror game</strong></li><li><strong>The Rebellion developers say it's a 360-degree sandbox experience</strong></li></ul><p>Rebellion Developments has said players can't expect its upcoming first-person survival horror game, <em>Alien Deathstorm</em>, to be another linear corridor shooter, calling it a "rare beast."</p><p><em>Alien Deathstorm</em> was revealed earlier this year by the developers behind the <em>Sniper Elite</em> series and <em>Atomfall</em> and is described as a "visceral first-person action horror experience, where second-to-second survival hinges on responding to a monstrous, constantly shifting threat on a storm-blasted off-world colony."</p><p>TechRadar Gaming recently went hands-on with the game at Gamescom and then later caught up with some Rebellion developers, who talked more about it at length, including the concept and design influences, replayability, and player freedom.</p><p>While <em>Alien Deathstorm</em> may look like your run-of-the-mill survival shooter with typical survival horror features, the team considers it a "dynamic" experience with sandbox elements where the player's actions can affect unscripted enemy encounters.</p><p>Producer Martin Willingham said this means, "the horror, the tension, can happen at any time in different ways between playthroughs and between difficulty camps as well.</p><p>"For me, that's one of the most exciting parts of the game because in horror games the experience is typically kind of very, very choreographed because it has to be to build up that anticipation set of those jump scares. But it means you can only play it once."</p><p>He continued, saying the team values replayability and sandbox freedom, which means "we had to do something dynamic," and "building the encounters around the player and the player's activities means it's a different experience."</p><p>Ben Fisher, head of design, called the game "dynamically generated," where levels are played sequentially, and each has its own sandbox, adding that "It's a rare beast."</p><p>"It's not another corridor shooter," Willingham added later. "You're in that sandbox. It's 360 degrees. The action could be coming from anywhere, rather than just at the end of that corridor."</p><p><em>Alien Deathstorm</em> doesn't have a release date yet, but you'll be able to play it in Spring 2027 on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ The Switch 2 is finally getting VRR in docked mode for smoother performance with compatible TVs and monitors — but there's a classic Nintendo wrinkle ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Docked VRR finally arrives more than a year after Nintendo announced and then unannounced it</strong></li><li><strong>Requires a system update to both console and Dock</strong></li><li><strong>It seems to work on a title-by-title basis and will require games to update to use it</strong></li></ul><p>Nintendo's latest system update for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> is here and delivers a much-wanted new feature: VRR support in Docked mode. But there's a catch: a the moment, it only works on one game, and we're not sure how many more will follow, because it's reported to work on a "whitelist" system.</p><p>When the Switch 2 launched, <a href="https://www.techradar.com/news/what-is-vrr-variable-refresh-rate-explained">VRR (variable refresh rate)</a> was only supported when using the console in handheld mode. Having the same feature available in Docked mode means your display's refresh rate and the game's frame rate can be synchronized to get rid of any screen tearing or judder when you're playing on one of the <a href="https://www.techradar.com/news/best-gaming-tv">best gaming TVs</a> or the <a href="https://www.techradar.com/news/best-gaming-monitor">best gaming monitors</a> that supports VRR.</p><p>Unfortunately, the new VRR support in System Update 23.0.0 only appears to be available on a title-by-title basis, unlike the way that the PS5 can force VRR support at the system level on games that don't natively have it.</p><p>The big concern here is that <a href="https://www.digitalfoundry.net/news/2026/09/switch-2-update-adds-tv-vrr-support-but-it-only-works-in-one-game-right-now">Digital Foundry reports</a> that "the feature appears to operate on a whitelist, so only games that developers have flagged as supporting docked VRR will activate it" — and what's unclear is whether the whitelist will require a slow certification process by Nintendo, or whether developers can just quickly roll out an update with support. </p><p>It means that, at the time of writing, the list of titles with docked VRR support only includes Nintendo's <em>Switch 2 Welcome Tour</em>, which has just been <a href="https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Game-Updates/How-to-Update-Nintendo-Switch-2-Welcome-Tour-2858551.html" target="_blank">updated</a> to add the feature. That's it. We at least assumed Nintendo would be ready with updates for all its own games.</p><h2 id="what-39-s-new-in-the-switch-2-update">What's new in the Switch 2 update</h2><p>In the release notes Nintendo says: "<em>VRR output is now supported in TV mode. When both the software and the TV support it, the video will be output at a refresh rate that matches the game's processing speed."</em></p><p>We've known for a while that the Switch 2 Dock supports docked VRR, because Nintendo told us on its US website <a href="https://www.techradar.com/gaming/nintendo-quietly-removes-mentions-of-vrr-support-from-its-us-and-canada-switch-2-websites">before removing the text</a> last year. So it's nice to see the feature finally being implemented, even if it'll take a while for the appropriate game patches to arrive.</p><p>In addition to VRR the Switch 2 software update gives you the ability to make a complete data transfer from one Switch 2 to another. There's a new toggle for Switch 2 Boost saving you a trip into System Settings, improved accessibility support, background music in the Mii editor (which you can turn off if you don't want it) and the usual interface tweaks, unspecified bug fixes and optimizations.</p><p>Nintendo's support page for the new system update is <a href="https://www.nintendo.com/au/support/articles/system-update-information-for-nintendo-switch-2/" target="_blank">here</a>.</p><div data-widget-type="merchantlink" data-model-name="Nintendo Switch 2"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/the-switch-2-is-finally-getting-vrr-in-docked-mode-for-smoother-performance-with-compatible-tvs-and-monitors-but-theres-a-classic-nintendo-wrinkle</link>
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                            <![CDATA[ Docked variable refresh rate is here at last —but not all games will support it ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 16:05:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Carrie Marshall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xJGRRy6MkKwN3qJ5X6enZG-320-70.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Nintendo Switch 2 in docked mode in front of a TV, with an inset of the HDMI port on the Nintendo Switch 2&#039;s dock]]></media:description>                                                            <media:text><![CDATA[The Nintendo Switch 2 in docked mode in front of a TV, with an inset of the HDMI port on the Nintendo Switch 2&#039;s dock]]></media:text>
                                <media:title type="plain"><![CDATA[The Nintendo Switch 2 in docked mode in front of a TV, with an inset of the HDMI port on the Nintendo Switch 2&#039;s dock]]></media:title>
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                                <ul><li><strong>Docked VRR finally arrives more than a year after Nintendo announced and then unannounced it</strong></li><li><strong>Requires a system update to both console and Dock</strong></li><li><strong>It seems to work on a title-by-title basis and will require games to update to use it</strong></li></ul><p>Nintendo's latest system update for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> is here and delivers a much-wanted new feature: VRR support in Docked mode. But there's a catch: a the moment, it only works on one game, and we're not sure how many more will follow, because it's reported to work on a "whitelist" system.</p><p>When the Switch 2 launched, <a href="https://www.techradar.com/news/what-is-vrr-variable-refresh-rate-explained">VRR (variable refresh rate)</a> was only supported when using the console in handheld mode. Having the same feature available in Docked mode means your display's refresh rate and the game's frame rate can be synchronized to get rid of any screen tearing or judder when you're playing on one of the <a href="https://www.techradar.com/news/best-gaming-tv">best gaming TVs</a> or the <a href="https://www.techradar.com/news/best-gaming-monitor">best gaming monitors</a> that supports VRR.</p><p>Unfortunately, the new VRR support in System Update 23.0.0 only appears to be available on a title-by-title basis, unlike the way that the PS5 can force VRR support at the system level on games that don't natively have it.</p><p>The big concern here is that <a href="https://www.digitalfoundry.net/news/2026/09/switch-2-update-adds-tv-vrr-support-but-it-only-works-in-one-game-right-now">Digital Foundry reports</a> that "the feature appears to operate on a whitelist, so only games that developers have flagged as supporting docked VRR will activate it" — and what's unclear is whether the whitelist will require a slow certification process by Nintendo, or whether developers can just quickly roll out an update with support. </p><p>It means that, at the time of writing, the list of titles with docked VRR support only includes Nintendo's <em>Switch 2 Welcome Tour</em>, which has just been <a href="https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Game-Updates/How-to-Update-Nintendo-Switch-2-Welcome-Tour-2858551.html" target="_blank">updated</a> to add the feature. That's it. We at least assumed Nintendo would be ready with updates for all its own games.</p><h2 id="what-39-s-new-in-the-switch-2-update">What's new in the Switch 2 update</h2><p>In the release notes Nintendo says: "<em>VRR output is now supported in TV mode. When both the software and the TV support it, the video will be output at a refresh rate that matches the game's processing speed."</em></p><p>We've known for a while that the Switch 2 Dock supports docked VRR, because Nintendo told us on its US website <a href="https://www.techradar.com/gaming/nintendo-quietly-removes-mentions-of-vrr-support-from-its-us-and-canada-switch-2-websites">before removing the text</a> last year. So it's nice to see the feature finally being implemented, even if it'll take a while for the appropriate game patches to arrive.</p><p>In addition to VRR the Switch 2 software update gives you the ability to make a complete data transfer from one Switch 2 to another. There's a new toggle for Switch 2 Boost saving you a trip into System Settings, improved accessibility support, background music in the Mii editor (which you can turn off if you don't want it) and the usual interface tweaks, unspecified bug fixes and optimizations.</p><p>Nintendo's support page for the new system update is <a href="https://www.nintendo.com/au/support/articles/system-update-information-for-nintendo-switch-2/" target="_blank">here</a>.</p><div data-widget-type="merchantlink" data-model-name="Nintendo Switch 2"></div>
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                                                            <title><![CDATA[ Marvel's Wolverine's claw-fueled combat doesn't feel as deep as its systems suggest, but that didn't stop me from grinning ear to ear carving through its lengthy campaign ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Not long into <em>Marvel's Wolverine</em>, protagonist James "Logan" Howlett is joined by fellow mutant and Team X member Mystique. The blue-skinned shapeshifter is eager to share a shocking discovery with him: a sinister secret hidden behind a closed door. But I ignore her request, instead continuing down the hall to soak in the game's stunning visuals.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5 Pro<br><strong>Available on: </strong>PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>It's the natural-looking rain streaming down a window that initially catches my attention. But beyond the pelting precipitation, I also spy equally impressive smoke, flames, and burning embers spewing from a fiery explosion – the apparent fallout of Wolverine's enemy-eviscerating entrance. </p><p>The destruction below is contrasted by beautiful moonlight above, which is occasionally punctuated by eye-pleasing flashes of lightning.</p><h2 id="production-values-as-sharp-as-wolverine-39-s-claws">Production values as sharp as Wolverine's claws</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="neWEN2o6e2PqMLXsuF7fxm" name="MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/neWEN2o6e2PqMLXsuF7fxm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Of course, if you've played any recent first-party PlayStation game, these realism-rivaling effects probably won't come as a huge surprise. As expected, Insomniac Games' latest superhero romp is obscenely pretty, polished, and packing the sort of production values that've come to define Sony's single-player, story-driven output.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8swcwLdi6VFXTgqfmkKeLk" name="MW_SDCC_SentinelAction_2026" caption="" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/8swcwLdi6VFXTgqfmkKeLk-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Nearly invincible with indestructible claws to match, Wolverine begins the campaign as a feral, vengeance-fueled force of nature. But he somehow becomes even more powerful, leading to combo-fueled combat encounters that encourage you to creatively chain together a growing arsenal of epic, blood-spewing specials. From turning Logan's claws into a spinning tornado to spiraling him through enemies like a human drill, there's no shortage of ways to deal death with style – and entrails – to spare.</strong></p></div></div><p>This level of quality extends to <em>Wolverine</em>'s characters and storytelling as well. Supported by incredibly layered, emotional performances (Liam McIntyre and Troy Baker especially stand out as Logan and Nathaniel Essex, respectively), the former features unmatched facial details and visual fidelity. </p><p>And while the game's narrative doesn't quite achieve the extreme highs of its technical and artistic excellence, it works surprisingly well, spinning an engaging tale that'll please Marvel enthusiasts while also welcoming complete newcomers into this potentially complex universe.</p><p>There are a ton of familiar characters, both friends and foes, that fans will love spending time with. But the game's pre-X-Men tale also does a great job introducing these favorites without boring the established audience or relying on exposition dumps.</p><p>In <em>Wolverine</em>'s universe, for example, Logan and Jean Grey meet for the first time, challenging its writers to not only introduce these well-known characters to each other, but also to a potential new audience. The task is handled elegantly, however, in an early mission at Team X's HQ that sees the pair naturally sharing personal details while searching for drawings a mischievous mutant child has hidden for them.</p><h2 id="slice-and-dice-with-cinematic-style-to-spare">Slice and dice with cinematic style to spare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s3BHWG3yqdaZm7W7HYe8kC" name="Marvel’s Wolverine" alt="Marvel’s Wolverine" src="https://cdn.mos.cms.futurecdn.net/s3BHWG3yqdaZm7W7HYe8kC-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>This is a single instance, but the lengthy story often leverages these quieter, absorbing – and interactive – scenes to flesh out its nuanced characters and connect the larger story to the obscenely over-the-top bloodbaths that fill the rest of the campaign. While storytelling and characterizations certainly have their place in <em>Wolverine</em>, the game is, first and foremost, a visceral, action-packed power fantasy focused on showing fans what it feels like to get behind the titular mutant's adamantium death-dealers.</p><p>Of course, considering Logan is virtually indestructible and his signature retractable claws are capable of turning even a tank to ribbons, the developers also faced the daunting task of balancing the combat difficulty. How exactly do you ensure encounters are challenging and consequential when you're playing as someone who can return from the brink of death and cut through steel like it's warm butter?</p><p>Using a variety of creative systems and mechanics, Insomniac has mostly found a nice balance between allowing the beast-like protagonist to be the absolute badass you'd expect, without being ridiculously overpowered. At its core, the combat is an absolute button-mashing blast. Complemented by intuitive, snappy inputs, immersion-ratcheting DualSense effects, and environments filled with destructible items, simply shredding through hordes of enemies feels fantastic.</p><p>Reducing goons to piles of lopped limbs and red plasma is also as easy on the eyes as it is on the thumbs. Slick animations, cinematic finishing moves, and more blood and gore than you'll find on the floor of a slaughterhouse ensure every kill is as fun to watch as it is to execute. </p><p>The visual abuse Logan suffers is also a surprising highlight, as he too becomes soaked in viscera. But it goes deeper than that, literally, as his clothes become increasingly tattered, exposing ugly wounds and the highest fidelity sweat and body hair I've ever seen – enter photo mode at your own risk.</p><p>Whether you're taking on Bolivar Trask's cybernetic soldiers, chipping away at a towering Sentinel, or sinking your claws into any number of baddies and bosses we won't spoil here, slicing and dicing from behind Wolverine's shiny skewers is endlessly entertaining. But the game's attempts to deepen the combat beyond the animalistic amnesiac's rage-fueled hacking-and-slashing are a bit hit or miss.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OiBo_NgYI5Q" allowfullscreen></iframe></div></div><p> As Logan levels up, you can invest points to unlock new moves and special abilities, dubbed "Techniques." The former are primarily flashy skills and combos that build on the character's base attacks, parries, kicks, staggers, jumps, dodges, and other core skills. Adding these to your already considerable arsenal definitely has benefits, from delivering more damage and disarming enemies to recovering some health and even flinging foes into each other.</p><p>Most of all, these moves – which require specific button inputs to pull off – inject a ton of cinematic style into your kill sprees. But more often than not, that's exactly why I used them, as their offensive and defensive benefits alone didn't feel impactful enough, especially when I could achieve similar results by spamming basic "barrage" attacks, dodging from danger, and unleashing specials as they cued up. </p><p>Those latter attacks, however, do make a huge difference. Working off cooldown timers, these devastating moves put you a button-press away from barreling through targets like a human drill, spinning through hordes with the force of a tornado, and performing other table-turning abilities.</p><p>These special attacks can be upgraded and also include a nice healing option when you're at death's door. Speaking of Logan's regenerative superpower, he also has access to "Rage," a resource he builds during combat that supports a second wind-like mechanic and – as advertised – allows him to go full-on feral, ventilating targets even more viciously than usual. </p><p>When combined with the specials – and some other late-game enhancements I won't spoil here – both the basic and rage-fueled skills make for unquestionably thrilling encounters, albeit battles that aren't as deep as their designers intended.</p><h2 id="snikt-fueled-style-over-substance">Snikt!-fueled style over substance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fv2RDuYM5JXHPX5ZqcDQmm" name="MW_PREVIEWS_LOGAN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Fv2RDuYM5JXHPX5ZqcDQmm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Similar sentiments can be applied to<em> Wolverine</em>'s non-combat content as well. You'll spend most of your time in this globetrotting adventure painting cities and towns – across Canada, Japan, Madripoor, and more – plasma-red, but when not shish kebab-ing baddies, you'll retract your claws for some less violent activities. </p><p>In addition to the excellent story interludes, Logan does some investigating, chases fleeing enemies – on foot and while straddling a motorcycle – and a surprising amount of platforming.</p><p>None of these tasks are optional, and while they don't offer anything particularly special, they do deliver the occasional fun distraction. The bike chases, for example, are practically on rails, but it still never gets old slashing a pursuing vehicle's tires with your claws. </p><p>The platforming sections, meanwhile, generally get the job done, but sometimes kill the immersion when the mutant – who can often scurry up trees like a cat – suddenly can't scale a fence, crate, or wall. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WeDkrWhZoxxEXSgr5L3Nkm" name="MW_PREVIEWS_OMEGARED_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/WeDkrWhZoxxEXSgr5L3Nkm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p><em>Wolverine</em> makes no apologies for being a linear, scripted action-adventure, a quality that often works to its benefit. But it can also be a detriment, like during those fickle platforming moments. This heavily directed approach does afford players some freedom, encouraging them to sniff out collectible bottles of whiskey and timed challenges accessed in Logan's creepy "Nightmare Cabin." These mini-games, unfolding in his haunted memories, also shed a bit of light on his dark, foggy past. </p><p>Whether hunting for booze or conquering these timed tasks, you'll collect DNA strand-altering "Adaptation" points, a currency that feeds another character progression path. But these passive perks don't feel all that meaningful among Logan's already considerable arsenal. Toss in the fact that these cabin-diving diversions have you partaking in the same gameplay you're already doing on the critical path – only against a clock – and they feel like an undercooked attempt at optional content. </p><p>Suit crafting feels similarly half-baked. The game contains 30-plus costumes and accompanying claws, a fantastic, fan-pleasing inclusion. But the suits are purely cosmetic, and accessed by investing the same "materials" hidden around the world. </p><p>Donning Logan with a cowboy hat or dropping him in this hyper-realistic world as his anime-inspired <em>Marvel Tokon: Fighting Souls</em> persona is awesome, as is the permanent health bump you receive as you buy more suits. But with just the same single resource used and no gameplay effects added, calling it "crafting" is a stretch. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwZQQAKac7ZWuv4mFDBJpm" name="MW_PREVIEWS_RAVEN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/cwZQQAKac7ZWuv4mFDBJpm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>As a linear, single-player action-adventure, <em>Wolverine </em>works brilliantly, delivering a visually striking, cinematic blockbuster supported by engaging characters and emotional storytelling. It's also brimming with stylish, blood-soaked combat that kept a smile stretched across my face until the credits rolled. </p><p>When it strays from its heavily scripted path, however, attempting to layer strategic depth into its arcade-y encounters – as well as engaging, optional activities into its carefully crafted world – it does reveal some undeniable cracks in its adamantium armor.</p><h2 id="should-you-play-marvel-39-s-wolverine">Should you play Marvel's Wolverine?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You've always wondered what it would be like to unleash Wolverine's claws</strong><br>An action game at its core, <em>Wolverine</em>'s focus – first and foremost – is ensuring every slice, dice, hack, and slash feels rewarding as hell. Varied, violent, and soaked in enough viscera to rival a slasher movie, combat encounters are a thumb-blistering blast that puts you behind the mutant's unique skills like no game before it.</p></div><div class="product"><p><strong>You're a fan of linear, single-player, story-driven games</strong><br>If you're tired of open-worlds or overwhelmed by all the freedom RPGs offer you, <em>Wolverine</em> is just what the mad scientist ordered. Linear, scripted, filled with set pieces and incredibly cinematic, it paves an engrossing, action-packed story path – and guarantees you never stray from it.</p></div><div class="product"><p><strong>You're a Marvel enthusiast craving a fresh take on the fan-favorite X-Men member</strong><br><em>Wolverine</em> is largely an original, standalone story set before Logan was a member of the X-Men. It's an accessible tale for newcomers, but it's also packed with plenty of familiar characters – friends and foes – as well as settings and story beats that existing fans will enjoy. It also includes a ton of cool call-outs, deep-cut references, and Easter eggs Marvel enthusiasts will eat up.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You're expecting an experience similar to Sony's Spider-Man games</strong><br>While <em>Wolverine</em> is the latest superhero collaboration between Sony Interactive Entertainment and Insomniac Games, it is not another <em>Spider-Man</em> game reskinned with adamantium. Where the Spidey games were open-world romps packed with a ton of combat and traversal options – as well as massive maps brimming with optional activities – <em>Wolverine</em> is a linear, heavily scripted story experience with more straightforward hack-and-slash action and far less to do. </p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Marvel's Wolverine</em> includes an impressive suite of accessibility assists, beginning with plenty of options to tailor the blood, gore, violence, and profanity to any player's comfort level. </p><p>Beyond that, there are various difficulty settings, as well as ample gameplay assists to further tweak and tailor the challenge within those defaults. In addition to the expected inclusions for customizing subtitles, UI, and HUD elements, a huge selection of audio and visual assists are also available. </p><p>While a variety of high-contrast modes and color customizations are included, dedicated protanopia, deuteranopia, and tritanopia selections seem to be absent.</p><h2 id="how-i-reviewed-marvel-39-s-wolverine">How I reviewed Marvel's Wolverine</h2><p>I spent just over 25 hours with <em>Wolverine</em>, completing its<em> </em>campaign before replaying many missions to seek out collectibles and attempt optional time trial challenges. </p><p>I played the game on my PS5 Pro using my budget <a href="https://www.techradar.com/tag/tcl">TCL</a> 4K 65" TV, with HDR enabled. For audio, I tested with both the display's onboard stereo speakers and Sony's <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a> headset. </p><p><em>First reviewed September 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/marvels-wolverine-review</link>
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                            <![CDATA[ Insomniac Games trades open-world web-swinging for scripted blood-spilling in a solid superhero romp. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 22:32:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Cabral ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/szuHWUeAZqi3eLLgBWZhWW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A full-time writer and game consultant hailing from Lizzie Borden&#039;s hometown of Fall River, Massachusetts, Matt has been covering video games, tech, film, television, and theme parks for nearly 20 years. When not contributing&amp;nbsp;to the likes of IGN, CNN, Forbes, Fandango, Netflix,&amp;nbsp; Entertainment Weekly, StarWars.com, and many more, Matt can be found in the basement of a haunted asylum hoarding all the med-kits, ammo crates, and canned goods.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Marvel&#039;s Wolverine promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Marvel&#039;s Wolverine promotional screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Marvel&#039;s Wolverine promotional screenshot.]]></media:title>
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                                <p>Not long into <em>Marvel's Wolverine</em>, protagonist James "Logan" Howlett is joined by fellow mutant and Team X member Mystique. The blue-skinned shapeshifter is eager to share a shocking discovery with him: a sinister secret hidden behind a closed door. But I ignore her request, instead continuing down the hall to soak in the game's stunning visuals.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5 Pro<br><strong>Available on: </strong>PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>It's the natural-looking rain streaming down a window that initially catches my attention. But beyond the pelting precipitation, I also spy equally impressive smoke, flames, and burning embers spewing from a fiery explosion – the apparent fallout of Wolverine's enemy-eviscerating entrance. </p><p>The destruction below is contrasted by beautiful moonlight above, which is occasionally punctuated by eye-pleasing flashes of lightning.</p><h2 id="production-values-as-sharp-as-wolverine-39-s-claws">Production values as sharp as Wolverine's claws</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="neWEN2o6e2PqMLXsuF7fxm" name="MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/neWEN2o6e2PqMLXsuF7fxm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Of course, if you've played any recent first-party PlayStation game, these realism-rivaling effects probably won't come as a huge surprise. As expected, Insomniac Games' latest superhero romp is obscenely pretty, polished, and packing the sort of production values that've come to define Sony's single-player, story-driven output.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8swcwLdi6VFXTgqfmkKeLk" name="MW_SDCC_SentinelAction_2026" caption="" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/8swcwLdi6VFXTgqfmkKeLk-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Nearly invincible with indestructible claws to match, Wolverine begins the campaign as a feral, vengeance-fueled force of nature. But he somehow becomes even more powerful, leading to combo-fueled combat encounters that encourage you to creatively chain together a growing arsenal of epic, blood-spewing specials. From turning Logan's claws into a spinning tornado to spiraling him through enemies like a human drill, there's no shortage of ways to deal death with style – and entrails – to spare.</strong></p></div></div><p>This level of quality extends to <em>Wolverine</em>'s characters and storytelling as well. Supported by incredibly layered, emotional performances (Liam McIntyre and Troy Baker especially stand out as Logan and Nathaniel Essex, respectively), the former features unmatched facial details and visual fidelity. </p><p>And while the game's narrative doesn't quite achieve the extreme highs of its technical and artistic excellence, it works surprisingly well, spinning an engaging tale that'll please Marvel enthusiasts while also welcoming complete newcomers into this potentially complex universe.</p><p>There are a ton of familiar characters, both friends and foes, that fans will love spending time with. But the game's pre-X-Men tale also does a great job introducing these favorites without boring the established audience or relying on exposition dumps.</p><p>In <em>Wolverine</em>'s universe, for example, Logan and Jean Grey meet for the first time, challenging its writers to not only introduce these well-known characters to each other, but also to a potential new audience. The task is handled elegantly, however, in an early mission at Team X's HQ that sees the pair naturally sharing personal details while searching for drawings a mischievous mutant child has hidden for them.</p><h2 id="slice-and-dice-with-cinematic-style-to-spare">Slice and dice with cinematic style to spare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s3BHWG3yqdaZm7W7HYe8kC" name="Marvel’s Wolverine" alt="Marvel’s Wolverine" src="https://cdn.mos.cms.futurecdn.net/s3BHWG3yqdaZm7W7HYe8kC-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>This is a single instance, but the lengthy story often leverages these quieter, absorbing – and interactive – scenes to flesh out its nuanced characters and connect the larger story to the obscenely over-the-top bloodbaths that fill the rest of the campaign. While storytelling and characterizations certainly have their place in <em>Wolverine</em>, the game is, first and foremost, a visceral, action-packed power fantasy focused on showing fans what it feels like to get behind the titular mutant's adamantium death-dealers.</p><p>Of course, considering Logan is virtually indestructible and his signature retractable claws are capable of turning even a tank to ribbons, the developers also faced the daunting task of balancing the combat difficulty. How exactly do you ensure encounters are challenging and consequential when you're playing as someone who can return from the brink of death and cut through steel like it's warm butter?</p><p>Using a variety of creative systems and mechanics, Insomniac has mostly found a nice balance between allowing the beast-like protagonist to be the absolute badass you'd expect, without being ridiculously overpowered. At its core, the combat is an absolute button-mashing blast. Complemented by intuitive, snappy inputs, immersion-ratcheting DualSense effects, and environments filled with destructible items, simply shredding through hordes of enemies feels fantastic.</p><p>Reducing goons to piles of lopped limbs and red plasma is also as easy on the eyes as it is on the thumbs. Slick animations, cinematic finishing moves, and more blood and gore than you'll find on the floor of a slaughterhouse ensure every kill is as fun to watch as it is to execute. </p><p>The visual abuse Logan suffers is also a surprising highlight, as he too becomes soaked in viscera. But it goes deeper than that, literally, as his clothes become increasingly tattered, exposing ugly wounds and the highest fidelity sweat and body hair I've ever seen – enter photo mode at your own risk.</p><p>Whether you're taking on Bolivar Trask's cybernetic soldiers, chipping away at a towering Sentinel, or sinking your claws into any number of baddies and bosses we won't spoil here, slicing and dicing from behind Wolverine's shiny skewers is endlessly entertaining. But the game's attempts to deepen the combat beyond the animalistic amnesiac's rage-fueled hacking-and-slashing are a bit hit or miss.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OiBo_NgYI5Q" allowfullscreen></iframe></div></div><p> As Logan levels up, you can invest points to unlock new moves and special abilities, dubbed "Techniques." The former are primarily flashy skills and combos that build on the character's base attacks, parries, kicks, staggers, jumps, dodges, and other core skills. Adding these to your already considerable arsenal definitely has benefits, from delivering more damage and disarming enemies to recovering some health and even flinging foes into each other.</p><p>Most of all, these moves – which require specific button inputs to pull off – inject a ton of cinematic style into your kill sprees. But more often than not, that's exactly why I used them, as their offensive and defensive benefits alone didn't feel impactful enough, especially when I could achieve similar results by spamming basic "barrage" attacks, dodging from danger, and unleashing specials as they cued up. </p><p>Those latter attacks, however, do make a huge difference. Working off cooldown timers, these devastating moves put you a button-press away from barreling through targets like a human drill, spinning through hordes with the force of a tornado, and performing other table-turning abilities.</p><p>These special attacks can be upgraded and also include a nice healing option when you're at death's door. Speaking of Logan's regenerative superpower, he also has access to "Rage," a resource he builds during combat that supports a second wind-like mechanic and – as advertised – allows him to go full-on feral, ventilating targets even more viciously than usual. </p><p>When combined with the specials – and some other late-game enhancements I won't spoil here – both the basic and rage-fueled skills make for unquestionably thrilling encounters, albeit battles that aren't as deep as their designers intended.</p><h2 id="snikt-fueled-style-over-substance">Snikt!-fueled style over substance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fv2RDuYM5JXHPX5ZqcDQmm" name="MW_PREVIEWS_LOGAN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Fv2RDuYM5JXHPX5ZqcDQmm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Similar sentiments can be applied to<em> Wolverine</em>'s non-combat content as well. You'll spend most of your time in this globetrotting adventure painting cities and towns – across Canada, Japan, Madripoor, and more – plasma-red, but when not shish kebab-ing baddies, you'll retract your claws for some less violent activities. </p><p>In addition to the excellent story interludes, Logan does some investigating, chases fleeing enemies – on foot and while straddling a motorcycle – and a surprising amount of platforming.</p><p>None of these tasks are optional, and while they don't offer anything particularly special, they do deliver the occasional fun distraction. The bike chases, for example, are practically on rails, but it still never gets old slashing a pursuing vehicle's tires with your claws. </p><p>The platforming sections, meanwhile, generally get the job done, but sometimes kill the immersion when the mutant – who can often scurry up trees like a cat – suddenly can't scale a fence, crate, or wall. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WeDkrWhZoxxEXSgr5L3Nkm" name="MW_PREVIEWS_OMEGARED_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/WeDkrWhZoxxEXSgr5L3Nkm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p><em>Wolverine</em> makes no apologies for being a linear, scripted action-adventure, a quality that often works to its benefit. But it can also be a detriment, like during those fickle platforming moments. This heavily directed approach does afford players some freedom, encouraging them to sniff out collectible bottles of whiskey and timed challenges accessed in Logan's creepy "Nightmare Cabin." These mini-games, unfolding in his haunted memories, also shed a bit of light on his dark, foggy past. </p><p>Whether hunting for booze or conquering these timed tasks, you'll collect DNA strand-altering "Adaptation" points, a currency that feeds another character progression path. But these passive perks don't feel all that meaningful among Logan's already considerable arsenal. Toss in the fact that these cabin-diving diversions have you partaking in the same gameplay you're already doing on the critical path – only against a clock – and they feel like an undercooked attempt at optional content. </p><p>Suit crafting feels similarly half-baked. The game contains 30-plus costumes and accompanying claws, a fantastic, fan-pleasing inclusion. But the suits are purely cosmetic, and accessed by investing the same "materials" hidden around the world. </p><p>Donning Logan with a cowboy hat or dropping him in this hyper-realistic world as his anime-inspired <em>Marvel Tokon: Fighting Souls</em> persona is awesome, as is the permanent health bump you receive as you buy more suits. But with just the same single resource used and no gameplay effects added, calling it "crafting" is a stretch. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwZQQAKac7ZWuv4mFDBJpm" name="MW_PREVIEWS_RAVEN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/cwZQQAKac7ZWuv4mFDBJpm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>As a linear, single-player action-adventure, <em>Wolverine </em>works brilliantly, delivering a visually striking, cinematic blockbuster supported by engaging characters and emotional storytelling. It's also brimming with stylish, blood-soaked combat that kept a smile stretched across my face until the credits rolled. </p><p>When it strays from its heavily scripted path, however, attempting to layer strategic depth into its arcade-y encounters – as well as engaging, optional activities into its carefully crafted world – it does reveal some undeniable cracks in its adamantium armor.</p><h2 id="should-you-play-marvel-39-s-wolverine">Should you play Marvel's Wolverine?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You've always wondered what it would be like to unleash Wolverine's claws</strong><br>An action game at its core, <em>Wolverine</em>'s focus – first and foremost – is ensuring every slice, dice, hack, and slash feels rewarding as hell. Varied, violent, and soaked in enough viscera to rival a slasher movie, combat encounters are a thumb-blistering blast that puts you behind the mutant's unique skills like no game before it.</p></div><div class="product"><p><strong>You're a fan of linear, single-player, story-driven games</strong><br>If you're tired of open-worlds or overwhelmed by all the freedom RPGs offer you, <em>Wolverine</em> is just what the mad scientist ordered. Linear, scripted, filled with set pieces and incredibly cinematic, it paves an engrossing, action-packed story path – and guarantees you never stray from it.</p></div><div class="product"><p><strong>You're a Marvel enthusiast craving a fresh take on the fan-favorite X-Men member</strong><br><em>Wolverine</em> is largely an original, standalone story set before Logan was a member of the X-Men. It's an accessible tale for newcomers, but it's also packed with plenty of familiar characters – friends and foes – as well as settings and story beats that existing fans will enjoy. It also includes a ton of cool call-outs, deep-cut references, and Easter eggs Marvel enthusiasts will eat up.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You're expecting an experience similar to Sony's Spider-Man games</strong><br>While <em>Wolverine</em> is the latest superhero collaboration between Sony Interactive Entertainment and Insomniac Games, it is not another <em>Spider-Man</em> game reskinned with adamantium. Where the Spidey games were open-world romps packed with a ton of combat and traversal options – as well as massive maps brimming with optional activities – <em>Wolverine</em> is a linear, heavily scripted story experience with more straightforward hack-and-slash action and far less to do. </p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Marvel's Wolverine</em> includes an impressive suite of accessibility assists, beginning with plenty of options to tailor the blood, gore, violence, and profanity to any player's comfort level. </p><p>Beyond that, there are various difficulty settings, as well as ample gameplay assists to further tweak and tailor the challenge within those defaults. In addition to the expected inclusions for customizing subtitles, UI, and HUD elements, a huge selection of audio and visual assists are also available. </p><p>While a variety of high-contrast modes and color customizations are included, dedicated protanopia, deuteranopia, and tritanopia selections seem to be absent.</p><h2 id="how-i-reviewed-marvel-39-s-wolverine">How I reviewed Marvel's Wolverine</h2><p>I spent just over 25 hours with <em>Wolverine</em>, completing its<em> </em>campaign before replaying many missions to seek out collectibles and attempt optional time trial challenges. </p><p>I played the game on my PS5 Pro using my budget <a href="https://www.techradar.com/tag/tcl">TCL</a> 4K 65" TV, with HDR enabled. For audio, I tested with both the display's onboard stereo speakers and Sony's <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a> headset. </p><p><em>First reviewed September 2026</em></p>
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                                                            <title><![CDATA[ PlayStation hits the self-sabotage button again, cutting ties with Kojima Productions as Xbox takes over — and I think there's more than one reason why ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>PlayStation cuts ties with Kojima Productions for upcoming </strong><em><strong>Physint </strong></em><strong>game</strong></li><li><strong>Hideo Kojima states PlayStation tried to cancel </strong><em><strong>Physint</strong></em><strong>, so he decided to look for a new partnership</strong></li><li><strong>Xbox and Kojima Productions now have a partnership for </strong><em><strong>Physint </strong></em><strong>and future projects, including </strong><em><strong>OD</strong></em></li></ul><p>Sony dented its reputation in the gaming industry with its <a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership">announcement that it would be ending the production of physical game discs</a> — and the trend of controversial decisions is still going strong.</p><p>PlayStation has cut ties with Kojima Productions for its upcoming game, <em>Physint</em>, and Xbox has swooped in as a replacement in a new partnership with Hideo Kojima's video game and film production studio.</p><p>In a statement on <a href="https://x.com/PlayStation/status/2097875212427735146" target="_blank">X</a>, PlayStation says: "After careful consideration, we have made the difficult decision to step away from collaborating with Kojima Productions on its project, Physint. We continue to have great admiration for Hideo Kojima's vision for the game."</p><p>From that statement alone, it's not exactly clear why the split has occurred. However, Hideo Kojima took to X to weigh in on the matter himself, stating: "We unexpectedly received notice from PlayStation Studios that they would cancel the Physint project," which is PlayStation in form, at least based on its cancellations of multiple projects from its first-party studios.</p><p>"<em>Physint </em>is an important project both to me personally and to Kojima Productions. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. We found Xbox, a partner with whom we share a common vision for the future, and we have decided to team up with them once again."</p><p>Unsurprisingly, Xbox is more than happy to partner with the critically acclaimed developer, as its CEO, Asha Sharma, says: "We're honored that Kojima-san has chosen Xbox to work with Kojima Productions on <em>Physint</em>. His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox."</p><h2 id="sony-39-s-physint-cancellation-attempt-hints-at-bigger-concerns">Sony's Physint cancellation attempt hints at bigger concerns</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zzp7VdWysjEas9QPA7fpuh" name="Physint on Xbox" alt="Collaboration image between Xbox and Kojima Productions for Physint" src="https://cdn.mos.cms.futurecdn.net/zzp7VdWysjEas9QPA7fpuh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox / Kojima Productions)</span></figcaption></figure><p>Fortunately, <em>Physint</em> is in fine condition, with development still underway, as Kojima confirmed, calling it Kojima Productions' "genre-defining action-espionage title", which many have lauded as the next <em>Metal Gear</em>-style franchise since Kojima left Konami in 2015.</p><p>However, the bigger question remains: is the split between the companies <em>solely</em> due to the PlayStation's <em>Physint</em> cancellation attempt? Considering Kojima's stance against a digital-only future, which Sony has greenlit for games, it's hard to imagine that this didn't play a role in the partnership's collapse.</p><p>Kojima <a href="https://www.techradar.com/gaming/gaming-industry/hideo-kojima-describes-sonys-decision-to-end-physical-games-as-scary-warns-that-you-wont-own-the-data-theres-a-server-somewhere-and-you-only-have-the-right-to-turn-on-the-tap">highlighted his sadness about Sony's decision</a> to end the production of physical PlayStation game discs, considering the loss of ownership, which he described as a company suddenly stating, "You can turn on the tap for a certain amount of money each month." </p><p>That points towards fears of subscription services and how media will only be accessible by using them, and easy access to favorite movies and games will cease to exist.</p><p>It's not hard to imagine Kojima getting cold feet about launching <em>Physint</em> on PlayStation as an exclusive, without any physical game discs, as it directly highlights his fears of an all-digital future. It may not have been the direct factor behind the separation, but the timing (a few months after Sony's disc-axing announcement) certainly doesn't appear to be coincidental either.</p><p>Whether the blowback from this new decision will push Sony to reverse course is to be seen, but if Kojima's pushback on an all-digital future has anything to do with the disbanding, it wouldn't be a huge surprise to see other developers eventually do the same. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playstation/playstation-hits-the-self-sabotage-button-again-cutting-ties-with-kojima-productions-as-xbox-takes-over-and-i-think-theres-more-than-one-reason-why</link>
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                            <![CDATA[ PlayStation steps away from its collaboration with Kojima Productions as Xbox swoops in with a new partnership, and it's another bad move from Sony. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 14:07:36 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 22:19:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony / Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hermen Hulst and Hideo Kojima announcing collaboration backdrop]]></media:description>                                                            <media:text><![CDATA[Hermen Hulst and Hideo Kojima announcing collaboration backdrop]]></media:text>
                                <media:title type="plain"><![CDATA[Hermen Hulst and Hideo Kojima announcing collaboration backdrop]]></media:title>
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                                <ul><li><strong>PlayStation cuts ties with Kojima Productions for upcoming </strong><em><strong>Physint </strong></em><strong>game</strong></li><li><strong>Hideo Kojima states PlayStation tried to cancel </strong><em><strong>Physint</strong></em><strong>, so he decided to look for a new partnership</strong></li><li><strong>Xbox and Kojima Productions now have a partnership for </strong><em><strong>Physint </strong></em><strong>and future projects, including </strong><em><strong>OD</strong></em></li></ul><p>Sony dented its reputation in the gaming industry with its <a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership">announcement that it would be ending the production of physical game discs</a> — and the trend of controversial decisions is still going strong.</p><p>PlayStation has cut ties with Kojima Productions for its upcoming game, <em>Physint</em>, and Xbox has swooped in as a replacement in a new partnership with Hideo Kojima's video game and film production studio.</p><p>In a statement on <a href="https://x.com/PlayStation/status/2097875212427735146" target="_blank">X</a>, PlayStation says: "After careful consideration, we have made the difficult decision to step away from collaborating with Kojima Productions on its project, Physint. We continue to have great admiration for Hideo Kojima's vision for the game."</p><p>From that statement alone, it's not exactly clear why the split has occurred. However, Hideo Kojima took to X to weigh in on the matter himself, stating: "We unexpectedly received notice from PlayStation Studios that they would cancel the Physint project," which is PlayStation in form, at least based on its cancellations of multiple projects from its first-party studios.</p><p>"<em>Physint </em>is an important project both to me personally and to Kojima Productions. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. We found Xbox, a partner with whom we share a common vision for the future, and we have decided to team up with them once again."</p><p>Unsurprisingly, Xbox is more than happy to partner with the critically acclaimed developer, as its CEO, Asha Sharma, says: "We're honored that Kojima-san has chosen Xbox to work with Kojima Productions on <em>Physint</em>. His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox."</p><h2 id="sony-39-s-physint-cancellation-attempt-hints-at-bigger-concerns">Sony's Physint cancellation attempt hints at bigger concerns</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zzp7VdWysjEas9QPA7fpuh" name="Physint on Xbox" alt="Collaboration image between Xbox and Kojima Productions for Physint" src="https://cdn.mos.cms.futurecdn.net/zzp7VdWysjEas9QPA7fpuh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox / Kojima Productions)</span></figcaption></figure><p>Fortunately, <em>Physint</em> is in fine condition, with development still underway, as Kojima confirmed, calling it Kojima Productions' "genre-defining action-espionage title", which many have lauded as the next <em>Metal Gear</em>-style franchise since Kojima left Konami in 2015.</p><p>However, the bigger question remains: is the split between the companies <em>solely</em> due to the PlayStation's <em>Physint</em> cancellation attempt? Considering Kojima's stance against a digital-only future, which Sony has greenlit for games, it's hard to imagine that this didn't play a role in the partnership's collapse.</p><p>Kojima <a href="https://www.techradar.com/gaming/gaming-industry/hideo-kojima-describes-sonys-decision-to-end-physical-games-as-scary-warns-that-you-wont-own-the-data-theres-a-server-somewhere-and-you-only-have-the-right-to-turn-on-the-tap">highlighted his sadness about Sony's decision</a> to end the production of physical PlayStation game discs, considering the loss of ownership, which he described as a company suddenly stating, "You can turn on the tap for a certain amount of money each month." </p><p>That points towards fears of subscription services and how media will only be accessible by using them, and easy access to favorite movies and games will cease to exist.</p><p>It's not hard to imagine Kojima getting cold feet about launching <em>Physint</em> on PlayStation as an exclusive, without any physical game discs, as it directly highlights his fears of an all-digital future. It may not have been the direct factor behind the separation, but the timing (a few months after Sony's disc-axing announcement) certainly doesn't appear to be coincidental either.</p><p>Whether the blowback from this new decision will push Sony to reverse course is to be seen, but if Kojima's pushback on an all-digital future has anything to do with the disbanding, it wouldn't be a huge surprise to see other developers eventually do the same. </p>
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                                                            <title><![CDATA[ I experienced the best and worst of Final Fantasy 7 Revelation in a brand-new demo, but now all I want is to play more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’ve lost count of the number of times I’ve played the original <em>Final Fantasy 7</em>, and the thought of soaring through the skies aboard the airship Highwind with Midgar, Junon, the Gold Saucer, and Wutai scrolling past below in this level of detail always felt like an impossible dream. Now I’m watching it unfold in front of me in <em>Final Fantasy 7 Revelation</em> — and it’s glorious.</p><p>I cruise around for far longer than is even necessary, just soaking it all in. It’s a moment that finally fully realises what we expected when Square Enix first announced that it would be remaking the iconic 1997 RPG. </p><p>This journey has been a long one: from the restricted but well-focused part one of <em>Remake</em>, through the expansive and a little more erratic part two in <em>Rebirth</em>, and now this monumental finale to cap off the trilogy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdzZpdfxD4u8rUyNumxAQo" name="ff7-revelations-preview-4" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/hdzZpdfxD4u8rUyNumxAQo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>After a quick introduction to the cast for this demo section that takes place at the start of Chapter 4, I’m given the controls of the Highwind. I’m told the next destination for Yuffie, Barret, Red XIII, as well as playable newcomers Cid and Vincent, is Wutai. But I don’t need to go there right now. And I choose not to.</p><p>I zoom over to see what’s changed at the Costa Del Sol: this world’s happening holiday resort and lively town. How do I make my final approach? Not by landing the airship, but by parachuting off the edge, watching the terrain and the town grow larger as I approach the ground. It’s an impressive feat that this is possible, with such huge freedom given to how and where I land.</p><p>When I reach the Costa Del Sol, it is, effectively, exactly as it was in the previous entry. Folks are soaking up the sunshine in swimwear, popping to the bar to pick up a drink, and enjoying all sorts of entertainment by the seaside. The detail and density still impress and define the approach that Square Enix has taken with the trilogy as a whole. It’s bigger, bolder, flashier, expanded, and extended. There’s just more to everything.</p><p>I step out into the outskirts of the party playground, and I’m immediately hit by how Square Enix has taken this approach in other areas of the game. Sometimes, I feel, for the worse.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6g89yEyVHnXFK8A28qJDCo" name="ff7-revelations-preview-6" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/6g89yEyVHnXFK8A28qJDCo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>The demo was not afraid to impress upon me the sheer number of side activities that are going to be available in <em>Final Fantasy 7 Revelation</em>. Photo hunts, monster hunts, the Queen’s Blood card game, environment investigations — all of these and more popped up as soon as I landed in a new location or were added as I explored. With an AI assistant, MAI, also trying to explain them all, it almost overwhelmed me.</p><p>I get why we played this section of the game, but hot-dropping into a location while completely fresh to the game and getting barraged by all of these notifications instilled in me equal levels of excitement and dread. Yeah, there’s going to be a heck of a lot to do in <em>Revelation</em> if you want it, but I don’t know how much of it is going to be compelling.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8an6X7mkdh63tFEQNZBbYo" name="ff7-revelations-preview-7" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/8an6X7mkdh63tFEQNZBbYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>What does still shine, though, is the combat. Zipping over to Wutai for a change of scenery, I ran into several monsters on the path to the village, and my muscle memory from the dozens of hours I sunk into <em>Remake</em> and <em>Rebirth</em> started to come back.</p><p>Cid and Vincent both seem like excellent new additions to the roster. I gravitated more toward the vampiric ex-Turk after a couple of battles, enjoying the rhythm of how he’s played. Effectively, you build up attacks over time, before eventually being able to unleash his ferocious Galian Beast mode to deal more devastating damage. Even against unthreatening monsters, he was very satisfying to play.</p><p>What I didn’t get to explore too much was the new FITS mechanic, which gives your characters more focus by taking on a specific class. I could see how these roles help you refine your party and add another layer to the already strong combat system. For example, Barrett could be set as a Knight in some impressive, shiny, and slightly absurd mech armor, elevating his job as a defender and protector.</p><p>Intrigued by both the new characters and mechanics, I found myself seeking more combat, so my journey through Wutai was full of distractions, including accidentally wandering into a boss monster that was about 40 levels above me and destroyed me in a matter of seconds. One of the many, many, many side activities in the region that I’ll no doubt have to return to in the full game, if I don’t get burnt out by them again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qZ2YUAMasmw8KSruHNxdYo" name="ff7-revelations-preview-2" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/qZ2YUAMasmw8KSruHNxdYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>And then, even with those doubts in my mind, I did find myself in awe of <em>Revelation</em> again just as quickly after seeing the scale and glow-up given to Wutai village. The pagodas and the familiar Turtle's Paradise bar have gone from half-memories of pixelated and blocky buildings to stunning and expressive environments that I could never have imagined.</p><p>Overall, there was just so much that it felt impossible to wrap my head around even half of it in just the short 60 minutes I had to play <em>Final Fantasy 7 Revelation</em>. I’ve barely had a chance to mention all the new pieces of equipment you have to navigate the world and interact with it.</p><p>What I want to make clear, though, is that all of these features haven’t put me off the game at all. It might not have settled some of the worries I had after tiring of the deluge of mostly throwaway content in <em>Rebirth</em>, but I left wanting more time with <em>Revelation</em>.</p><p>More time cruising through the clouds of the Highwind, more time testing how easy it is to jump out from pretty much anywhere on the overworld map, and more time digging into the combat system with new characters and how the FITS system mixes it up. And that’s before we see what direction Square Enix takes the story after the controversial ending to the previous entry. </p><p>Whatever happens, I have the feeling that <em>Final Fantasy 7 Revelation</em> is going to be a huge game when it launches on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC on April 8, 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/i-experienced-the-best-and-worst-of-final-fantasy-7-revelation-in-a-brand-new-demo-but-now-all-i-want-is-to-play-more</link>
                                                                            <description>
                            <![CDATA[ After one hour with Final Fantasy 7 Revelation, I'm in awe of what Square Enix has achieved with the trilogy finale, I'm just hoping the brilliance isn't too buried by too many messy and dull side activities. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 13:16:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Screenshot from Final Fantasy 7 Revelation]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot from Final Fantasy 7 Revelation]]></media:title>
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                                <p>I’ve lost count of the number of times I’ve played the original <em>Final Fantasy 7</em>, and the thought of soaring through the skies aboard the airship Highwind with Midgar, Junon, the Gold Saucer, and Wutai scrolling past below in this level of detail always felt like an impossible dream. Now I’m watching it unfold in front of me in <em>Final Fantasy 7 Revelation</em> — and it’s glorious.</p><p>I cruise around for far longer than is even necessary, just soaking it all in. It’s a moment that finally fully realises what we expected when Square Enix first announced that it would be remaking the iconic 1997 RPG. </p><p>This journey has been a long one: from the restricted but well-focused part one of <em>Remake</em>, through the expansive and a little more erratic part two in <em>Rebirth</em>, and now this monumental finale to cap off the trilogy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdzZpdfxD4u8rUyNumxAQo" name="ff7-revelations-preview-4" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/hdzZpdfxD4u8rUyNumxAQo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>After a quick introduction to the cast for this demo section that takes place at the start of Chapter 4, I’m given the controls of the Highwind. I’m told the next destination for Yuffie, Barret, Red XIII, as well as playable newcomers Cid and Vincent, is Wutai. But I don’t need to go there right now. And I choose not to.</p><p>I zoom over to see what’s changed at the Costa Del Sol: this world’s happening holiday resort and lively town. How do I make my final approach? Not by landing the airship, but by parachuting off the edge, watching the terrain and the town grow larger as I approach the ground. It’s an impressive feat that this is possible, with such huge freedom given to how and where I land.</p><p>When I reach the Costa Del Sol, it is, effectively, exactly as it was in the previous entry. Folks are soaking up the sunshine in swimwear, popping to the bar to pick up a drink, and enjoying all sorts of entertainment by the seaside. The detail and density still impress and define the approach that Square Enix has taken with the trilogy as a whole. It’s bigger, bolder, flashier, expanded, and extended. There’s just more to everything.</p><p>I step out into the outskirts of the party playground, and I’m immediately hit by how Square Enix has taken this approach in other areas of the game. Sometimes, I feel, for the worse.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6g89yEyVHnXFK8A28qJDCo" name="ff7-revelations-preview-6" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/6g89yEyVHnXFK8A28qJDCo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>The demo was not afraid to impress upon me the sheer number of side activities that are going to be available in <em>Final Fantasy 7 Revelation</em>. Photo hunts, monster hunts, the Queen’s Blood card game, environment investigations — all of these and more popped up as soon as I landed in a new location or were added as I explored. With an AI assistant, MAI, also trying to explain them all, it almost overwhelmed me.</p><p>I get why we played this section of the game, but hot-dropping into a location while completely fresh to the game and getting barraged by all of these notifications instilled in me equal levels of excitement and dread. Yeah, there’s going to be a heck of a lot to do in <em>Revelation</em> if you want it, but I don’t know how much of it is going to be compelling.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8an6X7mkdh63tFEQNZBbYo" name="ff7-revelations-preview-7" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/8an6X7mkdh63tFEQNZBbYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>What does still shine, though, is the combat. Zipping over to Wutai for a change of scenery, I ran into several monsters on the path to the village, and my muscle memory from the dozens of hours I sunk into <em>Remake</em> and <em>Rebirth</em> started to come back.</p><p>Cid and Vincent both seem like excellent new additions to the roster. I gravitated more toward the vampiric ex-Turk after a couple of battles, enjoying the rhythm of how he’s played. Effectively, you build up attacks over time, before eventually being able to unleash his ferocious Galian Beast mode to deal more devastating damage. Even against unthreatening monsters, he was very satisfying to play.</p><p>What I didn’t get to explore too much was the new FITS mechanic, which gives your characters more focus by taking on a specific class. I could see how these roles help you refine your party and add another layer to the already strong combat system. For example, Barrett could be set as a Knight in some impressive, shiny, and slightly absurd mech armor, elevating his job as a defender and protector.</p><p>Intrigued by both the new characters and mechanics, I found myself seeking more combat, so my journey through Wutai was full of distractions, including accidentally wandering into a boss monster that was about 40 levels above me and destroyed me in a matter of seconds. One of the many, many, many side activities in the region that I’ll no doubt have to return to in the full game, if I don’t get burnt out by them again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qZ2YUAMasmw8KSruHNxdYo" name="ff7-revelations-preview-2" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/qZ2YUAMasmw8KSruHNxdYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>And then, even with those doubts in my mind, I did find myself in awe of <em>Revelation</em> again just as quickly after seeing the scale and glow-up given to Wutai village. The pagodas and the familiar Turtle's Paradise bar have gone from half-memories of pixelated and blocky buildings to stunning and expressive environments that I could never have imagined.</p><p>Overall, there was just so much that it felt impossible to wrap my head around even half of it in just the short 60 minutes I had to play <em>Final Fantasy 7 Revelation</em>. I’ve barely had a chance to mention all the new pieces of equipment you have to navigate the world and interact with it.</p><p>What I want to make clear, though, is that all of these features haven’t put me off the game at all. It might not have settled some of the worries I had after tiring of the deluge of mostly throwaway content in <em>Rebirth</em>, but I left wanting more time with <em>Revelation</em>.</p><p>More time cruising through the clouds of the Highwind, more time testing how easy it is to jump out from pretty much anywhere on the overworld map, and more time digging into the combat system with new characters and how the FITS system mixes it up. And that’s before we see what direction Square Enix takes the story after the controversial ending to the previous entry. </p><p>Whatever happens, I have the feeling that <em>Final Fantasy 7 Revelation</em> is going to be a huge game when it launches on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC on April 8, 2027.</p>
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                                                            <title><![CDATA[ Fable's combat system is intended to be 'approachable' while still meeting modern expectations, Playground Games says — 'We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Fable associate game director Will Kennedy says the game's combat system will be "faithful" to the classic RPG series</strong></li><li><strong>However, Playground Games wanted to make the game "approachable" for modern audiences</strong></li><li><strong>Kennedy says the game's "Style-weaving combat" offers more "breadth and depth" to achieve that</strong></li></ul><p><a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s "style-weaving" combat system is designed for a modern audience, while remaining faithful to the classic role-playing game (RPG) series, according to Playground Games.</p><p>That's according to associate game director Will Kennedy during a Q&A session at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, where he discussed the game's humor and how that has also been woven into the battle system by allowing players to turn enemies into chickens.</p><p>Speaking more about the design intention behind what Playground Games calls "style-weaving combat," which lets players mix and match different weapons and spells, Kennedy said the team wanted to balance what long-time fans of the series are familiar with, while making combat approachable for new players.</p><p>"When we're talking about being faithful to the classic franchise, we thought about how there was an approachability to combat there, and we knew that we wanted to be able to capture some of that for our game as well," Kennedy said. "But at the same time, we're making a game for gaming today."</p><p>He added, "We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat. We wanted to be able to move from move to move really smoothly and easily, and that combined with the level expression that you've got."</p><p>Kennedy explained that players can customize every element of their loadout, including ranged and melee weapons, and the four spell slots, which can be upgraded, and "by the time you play the game for even a little bit of time, you have a really broad, deep, rich suite of options to choose from."</p><p>"But being able to move so freely between the moves, and it feeling so responsive and so satisfying, is something we're really proud of," Kennedy continued, "because I think we've landed somewhere that is still approachable but has that depth that we want and so therefore is faithful but works in gaming today as well for players, which is sometimes to be proud of."</p><p><em>Fable</em> is set to launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC. </p><p>Kennedy also confirmed that <a href="https://www.techradar.com/gaming/playground-games-says-fables-story-will-last-between-15-20-hours-or-double-that-with-other-open-world-content-and-the-life-systems-are-limitless"><em>Fable</em>'s main storyline will take up to 20 hours to beat, but the game's life systems are "limitless."</a> </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fables-combat-system-is-intended-to-be-approachable-while-still-meeting-modern-expectations-playground-games-says-we-wanted-there-to-be-breadth-and-depth-to-it-so-we-landed-on-wanting-to-have-style-weaving-combat</link>
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                            <![CDATA[ Fable's "style-weaving" combat system is intended for a modern audience, while remaining faithful to the classic role-playing game (RPG) series. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fable]]></media:description>                                                            <media:text><![CDATA[Fable]]></media:text>
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                                <ul><li><strong>Fable associate game director Will Kennedy says the game's combat system will be "faithful" to the classic RPG series</strong></li><li><strong>However, Playground Games wanted to make the game "approachable" for modern audiences</strong></li><li><strong>Kennedy says the game's "Style-weaving combat" offers more "breadth and depth" to achieve that</strong></li></ul><p><a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s "style-weaving" combat system is designed for a modern audience, while remaining faithful to the classic role-playing game (RPG) series, according to Playground Games.</p><p>That's according to associate game director Will Kennedy during a Q&A session at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, where he discussed the game's humor and how that has also been woven into the battle system by allowing players to turn enemies into chickens.</p><p>Speaking more about the design intention behind what Playground Games calls "style-weaving combat," which lets players mix and match different weapons and spells, Kennedy said the team wanted to balance what long-time fans of the series are familiar with, while making combat approachable for new players.</p><p>"When we're talking about being faithful to the classic franchise, we thought about how there was an approachability to combat there, and we knew that we wanted to be able to capture some of that for our game as well," Kennedy said. "But at the same time, we're making a game for gaming today."</p><p>He added, "We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat. We wanted to be able to move from move to move really smoothly and easily, and that combined with the level expression that you've got."</p><p>Kennedy explained that players can customize every element of their loadout, including ranged and melee weapons, and the four spell slots, which can be upgraded, and "by the time you play the game for even a little bit of time, you have a really broad, deep, rich suite of options to choose from."</p><p>"But being able to move so freely between the moves, and it feeling so responsive and so satisfying, is something we're really proud of," Kennedy continued, "because I think we've landed somewhere that is still approachable but has that depth that we want and so therefore is faithful but works in gaming today as well for players, which is sometimes to be proud of."</p><p><em>Fable</em> is set to launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC. </p><p>Kennedy also confirmed that <a href="https://www.techradar.com/gaming/playground-games-says-fables-story-will-last-between-15-20-hours-or-double-that-with-other-open-world-content-and-the-life-systems-are-limitless"><em>Fable</em>'s main storyline will take up to 20 hours to beat, but the game's life systems are "limitless."</a> </p>
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                                                            <title><![CDATA[ Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Fable</strong></em><strong>'s main story takes between 15 and 20 hours to complete</strong></li><li><strong>Associate game director Will Kennedy confirms additional side content can also take between 15 and 20 hours</strong></li><li><strong>However, the game's life systems are "limitless"</strong></li></ul><p>Playground Games has confirmed that <a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.</p><p>Speaking during a Q&A session at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, associate game director Will Kennedy discussed the scale of the upcoming role-playing game (RPG), saying, "So the main story obviously depends on how you play, but the main storyline is around 15 to 20 hours."</p><p>He added, "But then we've got around probably about 15 to 20 hours again of open world and side content to engage with."</p><p>While not a massive amount of hours compared to other open-world RPGs, that at least gives fans an idea of what to expect when the game releases next year.</p><p>However, it's what Kennedy said later that confirmed that, while <em>Fable</em> will have a good-sized story with plenty of side content, the game's life systems, like interacting with <a href="https://www.techradar.com/gaming/fable-will-feature-over-150-000-lines-of-dialogue-playground-games-confirms-weve-had-multiple-studios-set-up-running-in-parallel-for-over-1000-hours-just-this-year-alone-just-recording-vo">the over 1,000 unique non-player characters (NPCs)</a>, buying real estate, committing crimes, and more, will offer up even more playtime.</p><p>"Honestly, with the life systems which we [shared an] in-depth look at and showcased earlier on in the year, that's limitless, and you can engage with it as much as you want," he said.</p><p><em>Fable</em> has been in development for a very long time, but will officially launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playground-games-says-fables-story-will-last-between-15-20-hours-or-double-that-with-other-open-world-content-and-the-life-systems-are-limitless</link>
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                            <![CDATA[ Playground Games has confirmed that Fable's main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fable]]></media:description>                                                            <media:text><![CDATA[Fable]]></media:text>
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                                <ul><li><em><strong>Fable</strong></em><strong>'s main story takes between 15 and 20 hours to complete</strong></li><li><strong>Associate game director Will Kennedy confirms additional side content can also take between 15 and 20 hours</strong></li><li><strong>However, the game's life systems are "limitless"</strong></li></ul><p>Playground Games has confirmed that <a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.</p><p>Speaking during a Q&A session at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, associate game director Will Kennedy discussed the scale of the upcoming role-playing game (RPG), saying, "So the main story obviously depends on how you play, but the main storyline is around 15 to 20 hours."</p><p>He added, "But then we've got around probably about 15 to 20 hours again of open world and side content to engage with."</p><p>While not a massive amount of hours compared to other open-world RPGs, that at least gives fans an idea of what to expect when the game releases next year.</p><p>However, it's what Kennedy said later that confirmed that, while <em>Fable</em> will have a good-sized story with plenty of side content, the game's life systems, like interacting with <a href="https://www.techradar.com/gaming/fable-will-feature-over-150-000-lines-of-dialogue-playground-games-confirms-weve-had-multiple-studios-set-up-running-in-parallel-for-over-1000-hours-just-this-year-alone-just-recording-vo">the over 1,000 unique non-player characters (NPCs)</a>, buying real estate, committing crimes, and more, will offer up even more playtime.</p><p>"Honestly, with the life systems which we [shared an] in-depth look at and showcased earlier on in the year, that's limitless, and you can engage with it as much as you want," he said.</p><p><em>Fable</em> has been in development for a very long time, but will officially launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Everything announced at today's Nintendo Direct — from a new 2D Metroid game to a surprise Mario Kart World update, and massive Kirby reveal ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The latest Nintendo Direct has concluded, and what a cracker of a show!</p><p>It delivered a huge number of titles for Nintendo Switch and Nintendo Switch 2 owners to look forward to, with some big new entries in major franchises like <em>Kirby </em>and <em>Metroid</em>.</p><p>There were also plenty of exciting ports, like three new <em>Resident Evil </em>ports, two <em>Far Cry </em>games, and more. Lots of existing titles also got big upgrades in the form of new Switch 2 Editions or free updates. </p><p>There are more maps coming to <em>Mario Kart World </em>later today, for example, and <em>Pikmin 4 </em>is getting a comprehensive Switch 2 upgrade.</p><p>If you didn't manage to catch the show, you can see a bullet point list of all the announcements in the order that they happened below.</p><h3 class="article-body__section" id="section-everything-announced-at-nintendo-direct-09-09-2026"><span>Everything announced at Nintendo Direct – 09/09/2026</span></h3><ul><li><em>Monster Hunter Wilds</em> Nintendo Switch 2 port shown, includes all updates — launches on December 4<ul><li><em>Ascendance</em> expansion is also coming in 2027</li></ul></li><li><em>Final Fantasy 7 Revelation </em>trailer shown — launches on April 8, with pre-orders beginning later today</li><li><em>Crisis Core Final Fantasy 7 Reunion</em> launches on Nintendo Switch 2 later today</li><li><em>Hyrule Warriors Age of Calamity Definitive Edition</em> coming to Nintendo Switch 2 with visual upgrades and new modes — out February 25</li><li>Viral hit <em>Meccha Chamelon </em>is coming to Nintendo Switch 2 later today</li><li><em>Pokémon Pokopia </em>Expansion Pass DLC is adding some cute new accessories later this year</li><li><em>Star Fox </em>is getting a free update with four split-screen players in battle mode, plus three new stages</li><li><em>Star Fox Adventures </em>from the Nintendo GameCube is coming to Nintendo Classics later today</li><li>Some Nintendo Switch 2 <em>The Witcher 3: Wild Hunt - Remastered </em>footage shown — out September 29<ul><li><em>Songs of the Past </em>expansion also shown — coming in 2027</li></ul></li><li><em>Kingdom Come: Deliverance 2 Royal Edition </em>is coming to Nintendo Switch 2 in 2027</li><li><em>Fire Emblem: Fortune's Weave </em>new trailer shown — game still set to launch on September 17</li><li><em>Professor Layton and the New World of Steam</em> finally gets a new trailer showing puzzle gameplay  — set to have the biggest number of puzzles yet when it arrives on December 10</li><li>New <em>Yokai Watch </em>game revealed  — <em>Yokai Watch 2 Haunted Domain</em> currently in development</li><li>Nintendo Switch 2 Edition version of <em>Pikmin 4 </em>confirmed — adds voice commands, new mode, and more when it comes out</li><li><em>Onyx The Dead Grip</em> — new horror game from Bloober Team launches as a Switch 2 exclusive next year, can only be played in handheld mode</li><li>New sizzle reel for <em>Xenoblade Chronicles 3 Nintendo Switch 2 Edition</em></li><li><em>Stage Fright</em>, a new spooky game from the developers of <em>Overcooked </em>shown — comes to Switch and Switch 2 next year</li><li><em>Disney Dreamlight Valley: The Keepsake Sea</em> — the game's next paid expansion with underwater areas</li><li><em>Ondeh Ondeh Kaya's Tasty Tale </em>— a charming rhythm adventure out in 2027</li><li><em>Lego Batman: Legacy of the Dark Knight </em>finally releasing for Switch 2 on September 18</li><li>New <em>Kirby Air Riders</em> amiibo will launch on November 12</li><li><em>Cairn </em>port arriving in early 2027, with demo out today</li><li><em>Resident Evil 2 Deluxe Edition, Resident Evil 3</em>, and <em>Resident Evil 4 Gold Edition</em> all coming on October 16</li><li><em>Tomb Raider Legacy of Atlantis</em> Switch 2 trailer shown — out February 12, 2027</li><li>New <em>Nintendo Switch Sports Resort </em>trailer showing free island exploration — Switch 2 exclusive coming October 22</li><li>New 2D <em>Metroid </em>title revealed — <em>Metroid Ravenous</em>, out January 28, 2027</li><li>Big free update with ten new courses, plus two new knockout tour routes, is coming to <em>Mario Kart World </em>today</li><li><em>Mega Man: Dual Override </em>gameplay trailer shows off Proto Man<ul><li>New Mega Man and Proto Man amiibo also revealed</li></ul></li><li>New RPG <em>Eternal Anima</em> shown — comes to Switch 2 on March 4, 2027</li><li><em>Danganronpa 2x2 </em>port revealed with new 'Slayhem' mode out on January 14, 2027, for Switch and Switch 2</li><li><em>Fatal Fury: City of the Wolves </em>port is on the way in October</li><li><em>Metal Slug Ultimate Collection </em>revealed with loads of games — out for Switch and Switch 2 next year</li><li><em>Yo-Gi-Oh! Tag Force GX </em>port revealed for Switch and Switch 2 — launches February 16, 2027</li><li><em>Romance Saga 3: Destinies United </em>remake for Switch and Switch 2 also out February 16, 2027</li><li><em>007 First Light </em>is actually launching at some point this year, apparently</li><li><em>Far Cry 3 Classic Edition </em>coming to Switch in 2027</li><li><em>Far Cry Blood Dragon Classic Edition </em>on the way too</li><li><em>The Crew Motorfest </em>Switch 2<em> </em>port shown in the sizzle reel</li><li>The Apothecary Diaries: The First Imperial Brother out in early 2027</li><li>House Flipper 2 out October 15</li><li><em>Sonic Pico Park </em>spin<em> </em>dashing on to Switch and Switch 2 on November 12</li><li><em>Dragon Quest Monsters: The Withered World </em>out on December 3</li><li><em>Torneko's Mystery Dungeon Classic HD is </em>available later today</li><li><em>Hela </em>port launching on December 1</li><li><em>Criksholm The Stolen Dream is </em>coming to Switch 2 on December 3</li><li><em>Stellar Blade Complete Edition </em>shown with <em>Bayonetta </em>crossover costume</li><li><em>The Ascent Complete Edition is </em>out in December</li><li><em>It Takes Two comes </em>out on October 15 for Switch 2</li><li><em>Palia Nintendo Switch 2 Edition </em>out in December</li><li><em>Bluey's Happy Snaps </em>— brief bit of new footage shown</li><li><em>Hot Wheels Infinite Rush </em>dropping on September 10</li><li><em>Fading Echo </em>out on September 17 — demo later today</li><li><em>Hell is Us </em>port shown, out October 8</li><li><em>Marvel Guardians of the Galaxy Encore Edition </em>dropping on November 5 — pre-order today</li><li>Surprise <em>Persona 4 Revival </em>trailer shows off loads of new gameplay</li><li><em>Persona 6 </em>logo shown on screen</li><li>The final announcement is a new <em>Kirby </em>game that looks almost open-world — called <em>Kirby and the World Beyond </em>and out in Spring 2027</li></ul><h3 class="article-body__section" id="section-vod"><span>VOD</span></h3><p>You can also catch up with the video on demand (VOD) version of the stream via YouTube below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/B_QJ4BYIGME" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-what-did-you-think"><span>What did you think?</span></h3><iframe title="Which announcement has you the most excited?" description="Have your say in the comments below." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo/everything-announced-at-todays-nintendo-direct-from-a-new-2d-metroid-game-to-a-surprise-mario-kart-world-update-and-massive-kirby-reveal</link>
                                                                            <description>
                            <![CDATA[ Everything announced at the November 9, 2026, Nintendo Direct. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 14:51:58 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 08:38:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The next Metroid game.]]></media:description>                                                            <media:text><![CDATA[The next Metroid game.]]></media:text>
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                                <p>The latest Nintendo Direct has concluded, and what a cracker of a show!</p><p>It delivered a huge number of titles for Nintendo Switch and Nintendo Switch 2 owners to look forward to, with some big new entries in major franchises like <em>Kirby </em>and <em>Metroid</em>.</p><p>There were also plenty of exciting ports, like three new <em>Resident Evil </em>ports, two <em>Far Cry </em>games, and more. Lots of existing titles also got big upgrades in the form of new Switch 2 Editions or free updates. </p><p>There are more maps coming to <em>Mario Kart World </em>later today, for example, and <em>Pikmin 4 </em>is getting a comprehensive Switch 2 upgrade.</p><p>If you didn't manage to catch the show, you can see a bullet point list of all the announcements in the order that they happened below.</p><h3 class="article-body__section" id="section-everything-announced-at-nintendo-direct-09-09-2026"><span>Everything announced at Nintendo Direct – 09/09/2026</span></h3><ul><li><em>Monster Hunter Wilds</em> Nintendo Switch 2 port shown, includes all updates — launches on December 4<ul><li><em>Ascendance</em> expansion is also coming in 2027</li></ul></li><li><em>Final Fantasy 7 Revelation </em>trailer shown — launches on April 8, with pre-orders beginning later today</li><li><em>Crisis Core Final Fantasy 7 Reunion</em> launches on Nintendo Switch 2 later today</li><li><em>Hyrule Warriors Age of Calamity Definitive Edition</em> coming to Nintendo Switch 2 with visual upgrades and new modes — out February 25</li><li>Viral hit <em>Meccha Chamelon </em>is coming to Nintendo Switch 2 later today</li><li><em>Pokémon Pokopia </em>Expansion Pass DLC is adding some cute new accessories later this year</li><li><em>Star Fox </em>is getting a free update with four split-screen players in battle mode, plus three new stages</li><li><em>Star Fox Adventures </em>from the Nintendo GameCube is coming to Nintendo Classics later today</li><li>Some Nintendo Switch 2 <em>The Witcher 3: Wild Hunt - Remastered </em>footage shown — out September 29<ul><li><em>Songs of the Past </em>expansion also shown — coming in 2027</li></ul></li><li><em>Kingdom Come: Deliverance 2 Royal Edition </em>is coming to Nintendo Switch 2 in 2027</li><li><em>Fire Emblem: Fortune's Weave </em>new trailer shown — game still set to launch on September 17</li><li><em>Professor Layton and the New World of Steam</em> finally gets a new trailer showing puzzle gameplay  — set to have the biggest number of puzzles yet when it arrives on December 10</li><li>New <em>Yokai Watch </em>game revealed  — <em>Yokai Watch 2 Haunted Domain</em> currently in development</li><li>Nintendo Switch 2 Edition version of <em>Pikmin 4 </em>confirmed — adds voice commands, new mode, and more when it comes out</li><li><em>Onyx The Dead Grip</em> — new horror game from Bloober Team launches as a Switch 2 exclusive next year, can only be played in handheld mode</li><li>New sizzle reel for <em>Xenoblade Chronicles 3 Nintendo Switch 2 Edition</em></li><li><em>Stage Fright</em>, a new spooky game from the developers of <em>Overcooked </em>shown — comes to Switch and Switch 2 next year</li><li><em>Disney Dreamlight Valley: The Keepsake Sea</em> — the game's next paid expansion with underwater areas</li><li><em>Ondeh Ondeh Kaya's Tasty Tale </em>— a charming rhythm adventure out in 2027</li><li><em>Lego Batman: Legacy of the Dark Knight </em>finally releasing for Switch 2 on September 18</li><li>New <em>Kirby Air Riders</em> amiibo will launch on November 12</li><li><em>Cairn </em>port arriving in early 2027, with demo out today</li><li><em>Resident Evil 2 Deluxe Edition, Resident Evil 3</em>, and <em>Resident Evil 4 Gold Edition</em> all coming on October 16</li><li><em>Tomb Raider Legacy of Atlantis</em> Switch 2 trailer shown — out February 12, 2027</li><li>New <em>Nintendo Switch Sports Resort </em>trailer showing free island exploration — Switch 2 exclusive coming October 22</li><li>New 2D <em>Metroid </em>title revealed — <em>Metroid Ravenous</em>, out January 28, 2027</li><li>Big free update with ten new courses, plus two new knockout tour routes, is coming to <em>Mario Kart World </em>today</li><li><em>Mega Man: Dual Override </em>gameplay trailer shows off Proto Man<ul><li>New Mega Man and Proto Man amiibo also revealed</li></ul></li><li>New RPG <em>Eternal Anima</em> shown — comes to Switch 2 on March 4, 2027</li><li><em>Danganronpa 2x2 </em>port revealed with new 'Slayhem' mode out on January 14, 2027, for Switch and Switch 2</li><li><em>Fatal Fury: City of the Wolves </em>port is on the way in October</li><li><em>Metal Slug Ultimate Collection </em>revealed with loads of games — out for Switch and Switch 2 next year</li><li><em>Yo-Gi-Oh! Tag Force GX </em>port revealed for Switch and Switch 2 — launches February 16, 2027</li><li><em>Romance Saga 3: Destinies United </em>remake for Switch and Switch 2 also out February 16, 2027</li><li><em>007 First Light </em>is actually launching at some point this year, apparently</li><li><em>Far Cry 3 Classic Edition </em>coming to Switch in 2027</li><li><em>Far Cry Blood Dragon Classic Edition </em>on the way too</li><li><em>The Crew Motorfest </em>Switch 2<em> </em>port shown in the sizzle reel</li><li>The Apothecary Diaries: The First Imperial Brother out in early 2027</li><li>House Flipper 2 out October 15</li><li><em>Sonic Pico Park </em>spin<em> </em>dashing on to Switch and Switch 2 on November 12</li><li><em>Dragon Quest Monsters: The Withered World </em>out on December 3</li><li><em>Torneko's Mystery Dungeon Classic HD is </em>available later today</li><li><em>Hela </em>port launching on December 1</li><li><em>Criksholm The Stolen Dream is </em>coming to Switch 2 on December 3</li><li><em>Stellar Blade Complete Edition </em>shown with <em>Bayonetta </em>crossover costume</li><li><em>The Ascent Complete Edition is </em>out in December</li><li><em>It Takes Two comes </em>out on October 15 for Switch 2</li><li><em>Palia Nintendo Switch 2 Edition </em>out in December</li><li><em>Bluey's Happy Snaps </em>— brief bit of new footage shown</li><li><em>Hot Wheels Infinite Rush </em>dropping on September 10</li><li><em>Fading Echo </em>out on September 17 — demo later today</li><li><em>Hell is Us </em>port shown, out October 8</li><li><em>Marvel Guardians of the Galaxy Encore Edition </em>dropping on November 5 — pre-order today</li><li>Surprise <em>Persona 4 Revival </em>trailer shows off loads of new gameplay</li><li><em>Persona 6 </em>logo shown on screen</li><li>The final announcement is a new <em>Kirby </em>game that looks almost open-world — called <em>Kirby and the World Beyond </em>and out in Spring 2027</li></ul><h3 class="article-body__section" id="section-vod"><span>VOD</span></h3><p>You can also catch up with the video on demand (VOD) version of the stream via YouTube below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/B_QJ4BYIGME" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-what-did-you-think"><span>What did you think?</span></h3><iframe title="Which announcement has you the most excited?" description="Have your say in the comments below." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ GTA 6 PS5 controller pre-orders live — all the latest availability and stock updates on the two new DualSense pads ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="live-content"><p>The giant of a video game release is nearly upon us, and Sony is embracing it with GTA 6 PS5 controller pre-orders on two very cool-looking DualSense variations.</p><div  class="fancy-box"><div class="fancy_box-title">GTA 6 PS5 controller pre-orders</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wQGCwys4uuBgGBiZZoUpQK" name="3-split-image-1920 (3)" caption="" alt="Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo" src="https://cdn.mos.cms.futurecdn.net/wQGCwys4uuBgGBiZZoUpQK-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rockstar/Sony)</span></figcaption></figure><p class="fancy-box__body-text"><strong>1. </strong><a data-analytics-id="inline-link" href="#section-us-gta-6-dualsense-pre-orders-quick-links"><strong>US pre-order quick links</strong></a><br><strong>2. </strong><a data-analytics-id="inline-link" href="#section-uk-gta-6-dualsense-pre-orders-quick-links"><strong>UK pre-order quick links</strong></a><br><strong>3. </strong><a data-analytics-id="inline-link" href="#live"><strong>Live updates</strong></a><strong></strong></p></div></div><p>Two new limited-edition GTA 6 PS5 controllers are up for grabs now: one black, one white. Both share a lot of the same design sensibilities and features, but both are unmistakably 'Vice City' in style, with palm tree emblems and fronds draped over the pad, pink glints that shine through wonderfully, and a shimmering finish on both that does a great job of evoking neon lights. </p><p>These DualSense controllers will cost you $84.99 / £74.99 and will release alongside <em>GTA 6 </em>on November 19. However, there will be a slight variation in availability. The white GTA 6 DualSense will be "available in limited quantities globally at direct.playstation.com and at participating retailers", says Sony, while the black GTA 6 DualSense will be "available in limited quantities exclusively through direct.playstation.com where available" — so that means in the UK and US.</p><p>Almost all pre-order listings are now live on both sides of the Atlantic, and we're starting to see both variants sell out at some retailers. We're still waiting for some to drop the controller in the US and UK, though, so more should be available soon. And there could potentially be restocks before launch, too.</p><p>For now, you can find all the latest availability below, and we'll continue providing you with the best info and links as soon as we see them.</p><h3 class="article-body__section" id="section-us-gta-6-dualsense-pre-orders-quick-links"><span>US GTA 6 DualSense pre-orders – quick links</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>pre-order for $84 at PS Direct</strong></del></a><strong>🅿️</strong></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon</strong></a><strong>📦</strong></li><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><strong>pre-order for $84.99 at Best Buy</strong></a>🏷️</li><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart</strong></a><strong>🔆</strong></li><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><del><strong>pre-order for $84.99 at Target</strong></del></a>🎯</li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><del><strong>pre-order for $84.99 at GameStop</strong></del></a>🎮</li></ul><h3 class="article-body__section" id="section-uk-gta-6-dualsense-pre-orders-quick-links"><span>UK GTA 6 DualSense pre-orders – quick links</span></h3><ul><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.co.uk/PS5-DualSense-Wireless-Controller-Limited/dp/B0HHS4DKRM"><strong>Check for stock at Amazon UK📦</strong></a></li><li>👨<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.johnlewis.com/sony-playstation-5-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-white/p115919123"><strong>Pre-order for £74.99 at John Lewis</strong></a>👨</li><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><del><strong>Pre-order for £74.99 at Very</strong></del></a><strong> 𝓥 </strong></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><del><strong>Pre-order for £74.99 at Currys</strong></del><strong>©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><del><strong>Pre-order for £74.99 at Argos</strong></del><strong>🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition/p/265409"><del><strong>Pre-order for £74.99 at Smyths Toys</strong></del><strong>🧸</strong></a></li><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><del><strong>Pre-order for £74.99 at EE</strong></del><strong>📱</strong></a></li><li>🟡<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo🟡</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection🎮</strong></a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:940px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="qWFZdxKEZaZqepitQwdK5n" name="1788943167.jpg" alt="Grand Theft Auto 6 Dualsense Controllers" src="https://cdn.mos.cms.futurecdn.net/qWFZdxKEZaZqepitQwdK5n-1920-80.jpg" mos="" align="middle" fullscreen="" width="940" height="529" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Rockstar)</span></figcaption></figure><h2 id="should-you-pre-order-a-gta-6-limited-edition-ps5-controller">Should you pre-order a GTA 6 Limited Edition PS5 controller?</h2><p>This is perhaps an even easier recommendation to make than the one I did before the game was available to pre-order: in short, you should absolutely, 100%, definitely consider placing a pre-order on these GTA 6 DualSense controllers if you can, rather than waiting and hoping they remain available in the long run.</p><p>These are accessories — that will be available in "limited quantities", according to Sony — that will coincide with the release of the biggest thing in all of entertainment ever. As a result, the demand will likely be the highest on DualSense controller editions we've ever seen — and perhaps on any accessory ever.</p><p>Yes, there are two different editions which will hopefully spread the load of the demand, but I think placing a pre-order if you can is by far the safest option if you're at all interested in one of these PS5 controllers.</p><h3 class="article-body__section" id="section-gta-6-limited-edition-ps5-controllers-cut-to-the-chase"><span>GTA 6 Limited Edition PS5 controllers: cut to the chase</span></h3><ul><li><strong>Price:</strong> $84.99 / £74.99</li><li><strong>Pre-order date: </strong>September 10, 2026; 10am ET / 10am local time in Europe</li><li><strong>Release date: </strong>November 19, 2026</li><li><strong>Design:</strong> Sony describes the limited edition DualSense controllers as pads that "each capture the essence of Vice City, from bright days along the coast to vibrant city nights. Both editions feature a shimmering, color-shifting finish that brings together the hues of a Vice City sunset and the glow of neon lights. They both also feature custom palm tree details molded directly into the controller, adding a unique tactile element alongside official Grand Theft Auto 6 branding." There's no denying they do look pretty slick.</li></ul></div><div class="live-content"><h2 id="hello">Hello!</h2><p>Hello and welcome to our live coverage of the upcoming GTA 6 PS5 controller pre-orders which are dropping tomorrow!</p><p>We're getting our flag in the ground early to be in the best position to help you snag your one, or two, new DualSense controllers!</p></div><div class="live-content"><time datetime="2026-09-09T14:47:32+00:00">September 9, 2026 – 10:47 AM</time><h2 id="these-are-going-to-be-hot-stuff">These are going to be hot stuff...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kFhzqy4kquMF96MoiGda9B" name="The DualSense Wireless Controller – Grand Theft Auto 6 Black Limited Edition" alt="The DualSense Wireless Controller – Grand Theft Auto 5 Black Limited Edition" src="https://cdn.mos.cms.futurecdn.net/kFhzqy4kquMF96MoiGda9B-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Not only are these two controllers absolute beauties  — at least, I think — they are tied to the biggest entertainment release in history.</p><p>As a result, I predict the demand for these is going to be huge; absolutely wild, in fact. I know that recent Limited Edition PS5 controllers haven't sold out like some, but surely the safe bet here is that stock will fly.</p><p>Because of that I reckon it'll pay to get in position early with bookmarking the above links, getting account information in order, and making sure you're fully informed ahead of stock dropping. tomorrow.</p><p>So let's begin with some key information...</p></div><div class="live-content"><time datetime="2026-09-09T14:58:47+00:00">September 9, 2026 – 10:58 AM</time><h2 id="what-and-how-much-are-the-gta-6-ps5-controller-pre-orders">What, and how much, are the GTA 6 PS5 controller pre-orders?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o2t2JfgvoEJfe8YEscscDk" name="1788965482.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/o2t2JfgvoEJfe8YEscscDk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="608" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>In terms of what, there will be two distinct GTA 6 PS5 controllers up for pre-order tomorrow.</p><p>Sony is attractively naming them, officially, as 'DualSense Wireless Controller – Grand Theft Auto VI Black Limited Edition' and 'DualSense Wireless Controller – Grand Theft Auto VI White Limited Edition'. The black and white overarching colorway is indeed the biggest thing that separates them, but they both look slick as heck in my view.</p><p>There's that shimmering blue look on both, palm tree fronds and forms draped over the pads, and pink accents that punch through the black or white really pleasingly. I think I prefer the Black one, but it's a close run thing.</p><p>There's no difference in price, though, and both will cost you $84.99 / £74.99 — the standard price for DualSenses right now.</p></div><div class="live-content"><time datetime="2026-09-09T15:15:48+00:00">September 9, 2026 – 11:15 AM</time><h2 id="when-and-where-are-the-gta-6-ps5-controller-pre-orders">When and where are the GTA 6 PS5 controller pre-orders?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tm8aB4NuMTLh23eP5T8Y5E" name="1788966484.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/tm8aB4NuMTLh23eP5T8Y5E-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>OK, the first part of this is easy: GTA 6 PS5 controller pre-orders kick off at 10am ET in the US, and 10am local time everywhere else. Boom.</p><p>The second part, availability, is a <em>little </em>more complex, but only in the sense of the difference between the two variants. If my parsing of the PS Blog post is correct, it appears that the Black GTA 6 DualSense will be exclusive to PS Direct, while the white variant will be the one that's available at both PS Direct and other retailers.</p></div><div class="live-content"><time datetime="2026-09-09T15:29:08+00:00">September 9, 2026 – 11:29 AM</time><h2 id="the-details-are-fabulous">The details are fabulous...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ktah8WBxVhDjde4gQracr3" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-22 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/ktah8WBxVhDjde4gQracr3-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>I really like the flashy details of the glinty art style in both the black and white variants, and this close up of the white model really shows how the glimmering and shimmering speckles will change in the light too. Nice.</p></div><div class="live-content"><time datetime="2026-09-09T15:36:07+00:00">September 9, 2026 – 11:36 AM</time><h2 id="and-more-than-just-a-pattern">...and more than just a pattern</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y4RurH9go2Y2PgGtNUTfeW" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-10 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/Y4RurH9go2Y2PgGtNUTfeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>And I also really like the look of the properly moulded and formed palm tree fronds that are raised off the surface of the DualSense.</p><p>A lot of previous designs haven't altered the physical feel of the PS5 controller that much, so I really like this change and feature of this particular limited edition design.</p></div><div class="live-content"><time datetime="2026-09-09T16:00:07+00:00">September 9, 2026 – 12:00 PM</time><h2 id="so-which-one-do-you-like-the-look-of-most">So: which one do you like the look of most?</h2><p>As I said, I think the Black one just pips it for me in terms of my aesthetic tastes, but which one are you most likely to pre-order? Let me know in the poll below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oo2AJW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oo2AJW.js" async></script></div><div class="live-content"><time datetime="2026-09-09T16:25:09+00:00">September 9, 2026 – 12:25 PM</time><h2 id="an-early-bit-of-advice-to-be-in-position-well-early">An early bit of advice to be in position, well, early</h2><p>It sounds obvious, being ready early, but actually what I mean more specifically is that last time out with the Marvel's Wolverine PS5 collection of controllers and console covers, retailers in the UK, particularly, actually went live comfortably earlier than the 10am start time.</p><p>So much so, in fact,m that PS Direct itself also pulled the trigger before 10am in the end; such were the options available to customers before the official start time.</p><p>As a result, it'll definitely pay to be as ready to go as you possibly can earlier than 10am ET or 10am local time — perhaps aim for 9.30am and get poised.</p></div><div class="live-content"><time datetime="2026-09-09T16:58:15+00:00">September 9, 2026 – 12:58 PM</time><h2 id="which-retailers-are-the-ones-to-go-for-first">Which retailers are the ones to go for first?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:522px;"><p class="vanilla-image-block" style="padding-top:98.08%;"><img id="bDvFZopEZWAozjfdr8Lmvm" name="1690456130.jpg" alt="PlayStation Direct" src="https://cdn.mos.cms.futurecdn.net/bDvFZopEZWAozjfdr8Lmvm-1920-80.jpg" mos="" align="middle" fullscreen="" width="522" height="512" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If I'm understanding the PS Blog post correctly — and I think I am, I've done loads of these launches now, though Sony can be ambiguous — then I reckon you're best first port of call is going top be PlayStation Direct. And that's on both sides of the Atlantic.</p><p>US retailers have been pretty good on the last limited edition releases and all of Walmart, Amazon, Best Buy, Target, and GameStop have reliably followed with stock. We'd still err toward the former three though for the best and likely-quickest shopping experience.</p><p>In the UK, things have been a bit different in recent times. Amazon UK has been very unreliable when it comes to limited edition PS5 hardware or accessory stock. For example, it <em>still </em>hasn't got Marvel's Wolverine DualSense stock. However, the likes of Smyths Toys, Currys,. and Very have all been reliable with the last release or two.</p></div><div class="live-content"><time datetime="2026-09-09T17:10:45+00:00">September 9, 2026 – 1:10 PM</time><h2 id="even-the-packaging-looks-dope-if-it-39-s-real">Even the packaging looks dope — if it's real</h2><p>Our friends at GamesRadar+ have spotted a social media post that shows an image of the packaging — and even that looks slick as heck! If it's real, of course...</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097375314737320246"><p lang="en" dir="ltr">Here's a new look at the #GTAVI DualSense controller boxSource: https://t.co/DEQ8Ul0gEI pic.twitter.com/fdboZqGFo4<a href="https://twitter.com/cantworkitout/status/2097375314737320246">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div></div><div class="live-content"><time datetime="2026-09-09T17:15:31+00:00">September 9, 2026 – 1:15 PM</time><h2 id="i-39-m-off-for-now-but-we-39-re-still-going">I'm off for now - but we're still going</h2><p>I'm passing the steering of our GTA 6 PS5 controller pre-order ship to one of my excellent colleagues now, as I step away for the evening (and to prepare for a trip to BlizzCon too!).</p><p>Keep it right here for the best information and links in preparation for tomorrow's pre-orders kicking off!</p></div><div class="live-content"><time datetime="2026-09-09T17:44:33+00:00">September 9, 2026 – 1:44 PM</time><h2 id="return-of-the-mack">Return of the Mack...</h2><p>Mack is back! As TechRadar's deals editor, I'll be taking over from Rob to post all the latest updates on the GTA 6 PS5 controller preorders.</p></div><div class="live-content"><time datetime="2026-09-09T17:59:48+00:00">September 9, 2026 – 1:59 PM</time><h2 id="where-is-stock-likely-to-drop-first">Where is stock likely to drop first?</h2><p>Retailers are supposed to stick to the 10am local time embargo before launching preorders for these DualSense controllers, but as we've seen with previous drops, some decide to be a little cheeky and kick things off early.</p><p>The Wolverine controllers, for example, were available at both Target in the US and Currys in the UK a short time ahead of the announced launch time. We'll be watching both of them closely once again to see if they repeat themselves for this launch.</p><p>Given it's GTA 6, though, things might be a bit stricter this time when it comes to putting the controllers up for sale, so any early drops aren't guaranteed.</p></div><div class="live-content"><time datetime="2026-09-09T18:32:53+00:00">September 9, 2026 – 2:32 PM</time><h2 id="when-does-amazon-drop-the-gta-6-controllers">When does Amazon drop the GTA 6 controllers?</h2><p>As one of the biggest and most popular places to shop online, there's always a lot of interest in when Amazon will make these controllers available to buy. Given its dominance, though, it rarely follows the expected plan announced by Sony.</p><p>Sure, it could follow suit and go live at 10am local time with everyone else, given it's such a significant launch, but the more likely scenario is that it just ignores everything and puts the controllers up whenever it feels like later in the day. It might even wait until tomorrow.</p><p>Because of that, it'll be one we'll be checking and refreshing regularly so that you don't miss the drop.</p></div><div class="live-content"><time datetime="2026-09-09T19:46:20+00:00">September 9, 2026 – 3:46 PM</time><h2 id="what-are-the-chances-of-a-restock-if-you-miss-out">What are the chances of a restock if you miss out?</h2><p>Given the expected popularity of GTA 6 and these DualSense controllers, I feel like it's almost guaranteed that they will sell out in this first drop. That popularity, however, means that further restocks are very likely in the run-up (and after) launch.</p><p>Sony has been fairly regular when it comes to restocking other limited-edition controllers, and I don't think it will be any different with the GTA 6 models. Just be aware that the Black version is a PS Direct exclusive, so that one will be harder to get — even if there's a restock.</p></div><div class="live-content"><time datetime="2026-09-09T20:35:17+00:00">September 9, 2026 – 4:35 PM</time><h2 id="did-you-catch-up-on-the-netflix-reveal">Did you catch up on the Netflix reveal?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tJbzMqJGH4k" allowfullscreen></iframe></div></div></div><div class="live-content"><time datetime="2026-09-09T21:59:40+00:00">September 9, 2026 – 5:59 PM</time><h2 id="what-about-a-special-edition-console-for-gta-6">What about a special edition console for GTA 6?</h2><p>I am somewhat surprised that Rockstar hasn't pushed things even further by launching a limited-edition PS5 or Xbox console to coincide with the launch of GTA 6. It feels like the natural thing to do.</p><p>We may all be in for a big surprise at some point over the next couple of months if one does surface, but it feels quite late for it to happen now. Instead, I'm sure there will be a few console bundles available with the game (and maybe featuring these controllers) when the launch comes around for folks buying hardware just for GTA 6.</p></div><div class="live-content"><time datetime="2026-09-09T23:17:54+00:00">September 9, 2026 – 7:17 PM</time><h2 id="remember-the-dualsense-is-compatible-with-pc-as-well">Remember, the DualSense is compatible with PC as well</h2><p>PC players will sadly have to wait a little while longer for GTA 6 to release on that platform, but that doesn't mean you have to miss out on the hype. The DualSense controller is fully compatible with PC via USB and Bluetooth, so if you feel like you want to be involved with the release in some way, one of these controllers is an option for you. Maybe you can play through GTA 5 with it and pretend it's the new game instead!</p></div><div class="live-content"><time datetime="2026-09-10T05:06:12+00:00">September 10, 2026 – 1:06 AM</time><h2 id="hello-once-again">Hello once again!</h2><p>It's early in the UK, very early on the East Coast, and you might well still be up on the West Coast, but we're back and ready to get prepped for the GTA 6 PS5 controller pre-order build up ahead of stock dropping in a matter of hours!</p><p>Strap in!</p></div><div class="live-content"><time datetime="2026-09-10T05:20:11+00:00">September 10, 2026 – 1:20 AM</time><h2 id="where-are-you-following-this-from">Where are you following this from?</h2><p>I'm currently in a restaurant in Heathrow airport gathering up retailer links and snacking on a breakfast sandwich, for what it's worth. That's about as good as that story gets...</p><p>But regardless of where we or indeed you are reading this from, we'll have both sides of the Atlantic well and truly covered today, and with UK pre-orders opening in less than 4 hours, it's sneaking up on us already...</p></div><div class="live-content"><time datetime="2026-09-10T05:38:49+00:00">September 10, 2026 – 1:38 AM</time><h2 id="remember-the-start-time">Remember the start time!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="mKUfMst5wae4Y2y4PLK5Rc" name="Time Image.jpeg" alt="An image of an alarm clock on a desk next to a laptop" src="https://cdn.mos.cms.futurecdn.net/mKUfMst5wae4Y2y4PLK5Rc-1920-80.jpeg" mos="" align="middle" fullscreen="" width="1000" height="562" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pexels)</span></figcaption></figure><p>Speaking of starting time, remember it's <strong>10am local time</strong> today that pre-orders open (or 10am ET for US folks). </p><p>So yes, not that long to go in the UK now.</p></div><div class="live-content"><time datetime="2026-09-10T06:00:08+00:00">September 10, 2026 – 2:00 AM</time><h2 id="which-one-39-s-for-you">Which one's for you?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o2t2JfgvoEJfe8YEscscDk" name="1788965482.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/o2t2JfgvoEJfe8YEscscDk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="608" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>I think the black variant is my favourite of the two — but only just.</p><p>How about you, which one do you like best and would most likely pre-order? Let me know in the poll below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oo2AJW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oo2AJW.js" async></script></div><div class="live-content"><time datetime="2026-09-10T06:30:49+00:00">September 10, 2026 – 2:30 AM</time><h2 id="two-and-a-half-hours-to-go-in-the-uk">Two and a half hours to go in the UK</h2><p>This is your two and half hour warning UK fans! Pre-orders will go live at 10am UK time so time to start thinking about your plan of attack and getting into position.</p></div><div class="live-content"><time datetime="2026-09-10T06:46:14+00:00">September 10, 2026 – 2:46 AM</time><h2 id="the-packaging-really-does-look-great-too">The packaging really does look great too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1833px;"><p class="vanilla-image-block" style="padding-top:55.92%;"><img id="U4TKdQudMgBpUorTZvCBYR" name="1789022434.jpg" alt="Retail packaging and profile shot of the black GTA 6 PS5 controller" src="https://cdn.mos.cms.futurecdn.net/U4TKdQudMgBpUorTZvCBYR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1833" height="1025" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>With pre-orders open in places like Australia and New Zealand, we've got a definitive look at the packaging the new GTA 6 PS5 controllers will come in, and even the box looks very nice! </p><p>Be almost a shame to take the controller out...</p></div><div class="live-content"><time datetime="2026-09-10T07:01:39+00:00">September 10, 2026 – 3:01 AM</time><h2 id="goodbye-from-me-for-now">Goodbye from me...for now</h2><p>OK, it's goodbye from me for now as I have to get to my gate and go on an adventure!</p><p>One of my esteemed colleagues will be taking over our live coverage imminently though so fear not!</p></div><div class="live-content"><time datetime="2026-09-10T07:14:18+00:00">September 10, 2026 – 3:14 AM</time><p>Hey everyone!</p><p>Gaming Editor Dash here to take over the pre-order coverage. </p><p>With UK pre-orders expected to go live in just a couple of hours, I'm going to first take a look around to try and see if any retailers have jumped the gun and put up listings a little early -which has happened occasionally with this kind of product!  </p></div><div class="live-content"><time datetime="2026-09-10T07:20:38+00:00">September 10, 2026 – 3:20 AM</time><p>Nothing yet in the UK it seems, though I'll be keeping my eyes peeled for the remaining 1 hour and 40 minutes until the official pre-order time just in case!</p></div><div class="live-content"><time datetime="2026-09-10T07:30:59+00:00">September 10, 2026 – 3:30 AM</time><p>Which version of the pad are you looking at getting?</p><p>I personally think the white version is the best-looking of the two, as those pink buttons really pop against the more neutral color scheme. </p><p>That said, I can still see plenty of appeal in the black (which is the PS Direct exclusive model) — particularly if you already have an all-black console setup.</p><iframe title="Which controller is your favorite?" description="Let us know in the comments!" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe></div><div class="live-content"><time datetime="2026-09-10T07:44:12+00:00">September 10, 2026 – 3:44 AM</time><h2 id="image-gallery">Image gallery</h2><p>Here's a quick look at all the official images released alongside the announcement of the two pads, so you can really soak in the designs.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kNKYLqtRevYAMfUW9fSZfS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XBVvgt4QQrMKC5eSZi8EkS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wkdY2dxWGDAxvYTUJ8B2nS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/d4URxZ5d5dXjnWcqcypRiS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/GA6ZUu5N9Gtb58u64M9BqS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iKsfKAXBtMvepFxTSpf2tS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wXPNbwrittirdxL8cmP6tS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rMzPjWjSZw4aMhnjMzqFpS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure></div><div class="live-content"><time datetime="2026-09-10T07:47:07+00:00">September 10, 2026 – 3:47 AM</time><h2 id="our-first-retailer-is-live">Our first retailer is live!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1609px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FSfEAtueUoSsnDJc85Ey8b" name="download (26)" alt="Very GTA 6 pad." src="https://cdn.mos.cms.futurecdn.net/FSfEAtueUoSsnDJc85Ey8b-1920-80.png" mos="" align="middle" fullscreen="" width="1609" height="905" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Very)</span></figcaption></figure><p>As predicted, one retailer is jumping the gun a bit with Very putting its listings up a full hour and 15 minutes ahead of schedule.</p><p>If you're after the white edition, get that pre-order in below!</p><ul><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order now for £74.99 at Very 𝓥 </strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T07:53:17+00:00">September 10, 2026 – 3:53 AM</time><h2 id="currys-just-went-live-too">Currys just went live too!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1602px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="xfBeVp7hsdUPLPhitiV4HT" name="download (27)" alt="Currys GTA 6 pad." src="https://cdn.mos.cms.futurecdn.net/xfBeVp7hsdUPLPhitiV4HT-1920-80.png" mos="" align="middle" fullscreen="" width="1602" height="901" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Currys)</span></figcaption></figure><p>Another retailer just dropped GTA 6 PS5 controller pre-orders. This time, it's Currys, with the listing for the white pad up and available to buy.</p><p>You can also take advantage of free release day delivery!</p><ul><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order now for £74.99 at Currys©️</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T07:54:32+00:00">September 10, 2026 – 3:54 AM</time><h2 id="and-argos-joins-in">And Argos joins in!</h2><p>It feels like every retailer is going live now, with Argos joining in too!</p><p>Check out the listing below to get your pre-order locked down.</p><ul><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T08:15:04+00:00">September 10, 2026 – 4:15 AM</time><p>And after that initial flurry of activity, it seems like things are slowing down for a few moments.</p><p>I'm going to use this as a chance to head in to our London office, but don't worry about missing any coverage because a colleague is ready to take the reins.</p></div><div class="live-content"><time datetime="2026-09-10T08:17:09+00:00">September 10, 2026 – 4:17 AM</time><p>Hello! James Pickard checking in for my shift of controller hunting. I wasn't very surprised to see a bunch of retailers drop the controller early, as more and more seem to be ignoring the 10am start time recently. Speaking of that, I've just spotted another one live...</p></div><div class="live-content"><time datetime="2026-09-10T08:20:55+00:00">September 10, 2026 – 4:20 AM</time><h2 id="smyths-toys-gets-involved">Smyths Toys gets involved</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1297px;"><p class="vanilla-image-block" style="padding-top:55.74%;"><img id="t54UgjFjwr4QTotArDQbfR" name="1789028444.jpg" alt="GTA 6 DualSense Controller Smyths Toys" src="https://cdn.mos.cms.futurecdn.net/t54UgjFjwr4QTotArDQbfR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1297" height="723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Smyths Toys / Sony / Rockstar)</span></figcaption></figure><p>Yep, Smyths Toys is dropping the GTA 6 controller too, as one eagle-eyed commenter spotted as well. Initially, it was only available to preorder for click and collect, so this might be a good option if you want to avoid delivery, but the delivery option is now available too.</p><ul><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T08:39:01+00:00">September 10, 2026 – 4:39 AM</time><h2 id="um-has-target-already-sold-out-in-the-us">Um, has Target already sold out in the US?</h2><p>Given most UK stock has already dropped, and given there might be a few US-based night owls hoping to scoop a controller preorder early, I did a quick look around US retailers and spotted something strange. Target may have already put the controller up for sale...and it's already sold out?</p><p>Now, it may be that they've just got the listing page live and will activate the preorder button at 10am EST, because if they've already sold out, that would be a bit ridiculous. Either way, if you're in the US, this is one to keep an eye on already.</p><ul><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><strong>Check for stock at Target</strong></a>🎯</li></ul></div><div class="live-content"><time datetime="2026-09-10T08:48:19+00:00">September 10, 2026 – 4:48 AM</time><h2 id="15-mins-to-go-for-ps-direct">15 mins to go for PS Direct</h2><p>Just a heads up that there are less than 15 minutes to go before the GTA 6 controller drop at PlayStation Direct. This is the only place where you can get the Black version of the controller, and it will likely sell out quick. We'll get you the links to buy as soon as possible!</p></div><div class="live-content"><time datetime="2026-09-10T08:58:27+00:00">September 10, 2026 – 4:58 AM</time><h2 id="the-current-state-of-play">The current state of play</h2><p>With PS Direct set to go live in a matter of minutes. Here's the state of play in the UK right now, with all the retailers that currently have the controller available to preorder. Remember, this is only the white version, though. The Black edition is exclusive to PS Direct and should be available at 10am.</p><ul><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order now for £74.99 at Very 𝓥 </strong></a></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order now for £74.99 at Currys©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a>🅿️</li><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T09:03:13+00:00">September 10, 2026 – 5:03 AM</time><h2 id="it-39-s-10am-ps-direct-where-are-you">It's 10am PS Direct, where are you?</h2><p>I'm refreshing the official PlayStation Direct store like mad and I'm not seeing anything yet. Come on, Sony, where are you?</p></div><div class="live-content"><time datetime="2026-09-10T09:10:53+00:00">September 10, 2026 – 5:10 AM</time><h2 id="playstation-direct-might-be-down">PlayStation Direct might be down?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1362px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="qeK46b77GgMXSEMmuwbFcW" name="1789031498.jpg" alt="PS Direct" src="https://cdn.mos.cms.futurecdn.net/qeK46b77GgMXSEMmuwbFcW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1362" height="767" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>In my crazed refreshing of the PS Direct site, I'm sometimes getting errors saying the site is undergoing maintenance. I think we may have broken it. Oops</p></div><div class="live-content"><time datetime="2026-09-10T09:15:56+00:00">September 10, 2026 – 5:15 AM</time><h2 id="oh-no-now-there-39-s-a-queue">Oh no, now there's a queue</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1468px;"><p class="vanilla-image-block" style="padding-top:55.86%;"><img id="ywFzdd6GeZU2cgSU8QeZiB" name="1789031749.jpg" alt="PS Direct" src="https://cdn.mos.cms.futurecdn.net/ywFzdd6GeZU2cgSU8QeZiB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1468" height="820" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I've hit refresh another time and now I'm in a queue for the PS Direct store. That might be a good sign that controllers will drop soon, but with a wait time of more than an hour, this could be a problem...</p></div><div class="live-content"><time datetime="2026-09-10T09:24:26+00:00">September 10, 2026 – 5:24 AM</time><p>I <em>think </em>these are the links you will need for the controller. I can't confirm as I'm still queueing, but going by previous drops, they should be available right here if and when you get through.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a>🅿️</li></ul></div><div class="live-content"><time datetime="2026-09-10T09:35:44+00:00">September 10, 2026 – 5:35 AM</time><p>Dash here again, just to give you an update on the payment situation. </p><p>We've managed to get into the site after a hefty queue, but we're not actually able to check out!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:494px;"><p class="vanilla-image-block" style="padding-top:95.34%;"><img id="5qD6z9Jh3mXgEEWJ44DdYf" name="image" alt="DualSense" src="https://cdn.mos.cms.futurecdn.net/5qD6z9Jh3mXgEEWJ44DdYf-1920-80.png" mos="" align="middle" fullscreen="" width="494" height="471" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I'm going to keep trying to check out, and will let you know if I manage to get it working.</p></div><div class="live-content"><time datetime="2026-09-10T09:45:19+00:00">September 10, 2026 – 5:45 AM</time><p>This seems like a total mess. Have you managed to secure your controller? </p><p>Let us know in the poll below or share your thoughts in the comments.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrgk0e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrgk0e.js" async></script></div><div class="live-content"><time datetime="2026-09-10T09:57:48+00:00">September 10, 2026 – 5:57 AM</time><p>It's still a mess on our end. We've got tabs open on a few machines are two are still stuck in the waiting room... and the one that's got through to the checkout isn't actually able to pay!</p></div><div class="live-content"><time datetime="2026-09-10T10:05:46+00:00">September 10, 2026 – 6:05 AM</time><p>Finally! We've managed to lock a unit down. It took refreshing the page entirely and waiting in the queue, but it looks like there's still stock about.</p></div><div class="live-content"><time datetime="2026-09-10T10:28:19+00:00">September 10, 2026 – 6:28 AM</time><h2 id="a-chance-to-breathe">A chance to breathe</h2><p>Right, after the chaos of the last hour, let's take a moment to catch our breath and see the current state of play. The good news that the limited edition Black version of the GTA 6 controller is still available at PS Direct. The White version is widely available at several retailers as well. Your chances of securing one are good!</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order for £74.99 at Very 𝓥 </strong></a></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order for £74.99 at Currys©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T11:06:22+00:00">September 10, 2026 – 7:06 AM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y4RurH9go2Y2PgGtNUTfeW" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-10 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/Y4RurH9go2Y2PgGtNUTfeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>We've already received hundreds of votes in our poll, with the largest share (40%) of those from users who have secured the black DualSense.</p><p>A hefty portion of you (37%) are still waiting in the PS Direct queue, though.</p><p>Finally, 23% of voters say they got the white controller — which definitely seems like the less sought-after model!</p></div><div class="live-content"><time datetime="2026-09-10T11:47:49+00:00">September 10, 2026 – 7:47 AM</time><p>It looks like the PS Direct situation has stabilized at long last, with the site responding normally and letting shoppers browse without a queue. If you've been waiting to grab a pre-order, now is the time to strike!</p></div><div class="live-content"><time datetime="2026-09-10T12:11:30+00:00">September 10, 2026 – 8:11 AM</time><p>With just a couple of hours to go until the US drop, we're going to head out for a quick refuel (read: lunch)!</p><p>If you're tuning in from the US, stay right here — as we'll be back to pick things up again very shortly.</p></div><div class="live-content"><time datetime="2026-09-10T12:58:26+00:00">September 10, 2026 – 8:58 AM</time><p>And we're back. We're refuelled and ready for more GTA 6 controller preorder chaos, which should all kick off in one hour at 10am ET. Let's hope the situation at the PS Direct store with the exclusive Black edition is a little better than the mess in the UK this morning.</p></div><div class="live-content"><time datetime="2026-09-10T13:08:18+00:00">September 10, 2026 – 9:08 AM</time><h2 id="it-39-s-just-popped-up-at-ee">It's just popped up at EE</h2><p>While we're waiting for the US drop to happen, here's a quick heads-up for those in the UK: the controller is now available at EE if you'd prefer to shop there. Still no sign of it on Amazon.</p><ul><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><strong>Pre-order for £74.99 at EE📱</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:11:45+00:00">September 10, 2026 – 9:11 AM</time><p>I've just seen that link is more important that I realised, as the white version of the controller has sold out at every other retailer in the UK. I didn't expect that to happen so soon, and definitely not before the PS Direct-exclusive Black model. Get in there quick if you've been trying to find the White one.</p></div><div class="live-content"><time datetime="2026-09-10T13:21:14+00:00">September 10, 2026 – 9:21 AM</time><h2 id="yep-we-39-ve-seen-the-target-listing">Yep, we've seen the Target listing</h2><p>For any US folks just joining us, yep, we've seen that a listing for the White controller is already live at Target. It currently says it's sold out, and it's been that way since we first spotted it about five hours ago. </p><p>I'm not sure if the controller went on sale in the early hours and stock has been snapped up already, but I'd be more inclinded to believe that Target is just waiting to activate the buy button when pre-orders should officially open at 10am ET. Either way, it'll be one to keep an eye on.</p><ul><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><strong>Check for stock at Target</strong></a>🎯</li></ul></div><div class="live-content"><time datetime="2026-09-10T13:31:24+00:00">September 10, 2026 – 9:31 AM</time><h2 id="30-mins-to-go-for-the-us">30 mins to go for the US</h2><p>With 30 minutes to go in the US before the controllers should drop, I just wanted to quicky share the key links to the PS Direct Store. If you go to them now you'll see an error message, but these should go live once the controller becomes available.</p><p>It's worth sitting on the page now as Sony will likely implement a queue system like they did in the UK for the launch, which took some of us over an hour to get through.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:40:40+00:00">September 10, 2026 – 9:40 AM</time><h2 id="ps-direct-pages-are-up">PS Direct pages are up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1170px;"><p class="vanilla-image-block" style="padding-top:55.73%;"><img id="g2eH2BVqCgUf4YBzALFr2m" name="1789047524.jpg" alt="GTA 6 DualSense Controller PS Direct" src="https://cdn.mos.cms.futurecdn.net/g2eH2BVqCgUf4YBzALFr2m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1170" height="652" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>On my latest refresh, I've managed to reach the pages for both controllers at the PS Direct Store. Both are listed as currently unavailable, but buy buttons should be going live soon. Once again, here are the all-important links.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order soon for $84</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order soon for $84</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:55:58+00:00">September 10, 2026 – 9:55 AM</time><h2 id="this-is-your-five-minute-warning">This is your five-minute warning</h2><p>Eyes up, everybody. We've got just five minutes until pre-orders officially start. It looks like no one has jumped the gun yet, so there could be a huge spike at launch time.</p></div><div class="live-content"><time datetime="2026-09-10T14:00:52+00:00">September 10, 2026 – 10:00 AM</time><h2 id="it-begins-maybe">It begins! ...maybe</h2><p>OK, it's officially launch time for pre-orders...and I'm not seeing anything yet. I'm refreshing and will update as soon as I see something.</p></div><div class="live-content"><time datetime="2026-09-10T14:02:31+00:00">September 10, 2026 – 10:02 AM</time><h2 id="pre-orders-at-ps-direct-in-the-us-have-begun">Pre-orders at PS Direct in the US have begun</h2><p>And there we go. Pre-orders for both GTA 6 DualSense controllers are now underway at the PS Direct Store in the US. You'll need to log in to buy.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:06:46+00:00">September 10, 2026 – 10:06 AM</time><h2 id="best-buy-is-next-up">Best Buy is next up</h2><p>We've now got pre-orders live for the White controller at Best Buy.</p><ul><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><strong>pre-order for $84.99</strong></a>🏷️</li></ul></div><div class="live-content"><time datetime="2026-09-10T14:11:28+00:00">September 10, 2026 – 10:11 AM</time><h2 id="welcome-to-the-fight-gamestop">Welcome to the fight, GameStop</h2><p>The controller has now landed at GameStop as well.</p><ul><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><strong>pre-order for $84.99 at GameStop</strong></a>🎮</li></ul></div><div class="live-content"><time datetime="2026-09-10T14:20:40+00:00">September 10, 2026 – 10:20 AM</time><p>No sign of the controllers at any other retailers just yet, but I've still got an eye on Amazon and Walmart. The good news is that there's loads of availability still at PS Direct, Best Buy and GameStop.</p></div><div class="live-content"><time datetime="2026-09-10T14:27:56+00:00">September 10, 2026 – 10:27 AM</time><h2 id="a-potential-trick-at-ps-direct">A potential trick at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1163px;"><p class="vanilla-image-block" style="padding-top:55.72%;"><img id="wiGXQoWjqMLLPSa9wA5i8b" name="1789050437.jpg" alt="GTA 6 DualSense Controller PS Direct" src="https://cdn.mos.cms.futurecdn.net/wiGXQoWjqMLLPSa9wA5i8b-1920-80.jpg" mos="" align="middle" fullscreen="" width="1163" height="648" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>If you're stuck in a super-long queue at the PS Direct Store, you might be able to go to the link below. Scroll down until you see the controllers, as in the image above, and then add either controller to your basket from here. This should mean you don't need to wait to get onto the proper listing page. Be sure you're signed in first, too.</p><ul><li><strong></strong><a href="https://direct.playstation.com/en-us/latest"><strong>Pre-order the GTA 6 controllers at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:31:03+00:00">September 10, 2026 – 10:31 AM</time><h2 id="and-we-have-a-controller-at-walmart">And we have a controller at Walmart</h2><p>Walmart is the next US retailer to join in with the pre-order fun.</p><ul><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart🔆</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:44:54+00:00">September 10, 2026 – 10:44 AM</time><p>Now we've got a moment to pause, I'm going to have a check through all retailers and make sure everything is up-to-date in terms of availability and stock levels. I have a feeling controllers are now sold out at some retailers, so will ensure those with stock (or are still expected to have the controller soon) are nearer the top.</p></div><div class="live-content"><time datetime="2026-09-10T14:55:47+00:00">September 10, 2026 – 10:55 AM</time><h2 id="so-what-39-s-the-current-situation">So, what's the current situation?</h2><p>Here's where we're at right now with GTA 6 DualSense controller stock in the US and the UK. Any strikethroughs represent places that are currently out of stock, though more controllers could appear at any time, so they're worth checking if you're still on the hunt.</p><p>The big news is that the White variant is almost completely sold out in the UK, with only EE currently stocking it. The Black version, which is exclusively available at PS Direct, remains available right now.</p><p>Over in the US, the White controller is starting to sell out as well, with Best Buy and Target already both out of stock. I suspect other retailers will follow soon, but availability is still strong at the official PS Direct Store.</p><p>Despite all of this, we're still waiting to see the DualSense at Amazon in the UK. That could be a good opportunity to snag one if you haven't yet, as the mega-retailer should get quite a large allocation.</p><h3 class="article-body__section" id="section-us-gta-6-dualsense-stock-update"><span>US GTA 6 DualSense stock update</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon📦</strong></a></li><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart🔆</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><strong>pre-order for $84.99 at GameStop</strong></a>🎮</li><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><del><strong>pre-order for $84.99 at Best Buy</strong></del></a>🏷️</li><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><del><strong>pre-order for $84.99 at Target</strong></del></a>🎯</li></ul><h3 class="article-body__section" id="section-uk-gta-6-dualsense-stock-update"><span>UK GTA 6 DualSense stock update</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order for £74.99 at PS Direct</strong></a><strong>🅿️</strong></li><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><strong>Pre-order for £74.99 at EE📱</strong></a></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><del><strong>Pre-order for £74.99 at Very</strong></del></a><strong> 𝓥 </strong></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><del><strong>Pre-order for £74.99 at Currys</strong></del><strong>©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><del><strong>Pre-order for £74.99 at Argos</strong></del><strong>🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition/p/265409"><del><strong>Pre-order for £74.99 at Smyths Toys</strong></del><strong>🧸</strong></a></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK📦</strong></a></li><li>🟡<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo🟡</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection🎮</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T15:19:49+00:00">September 10, 2026 – 11:19 AM</time><h2 id="amazon-us-now-has-the-controller">Amazon US now has the controller</h2><p>Finally joining us is Amazon US, where the White GTA 6 DualSense is available for pre-order.</p><ul><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon📦</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T15:59:08+00:00">September 10, 2026 – 11:59 AM</time><p>There hasn't been much activity over the last hour, so we'll likely start winding down our live coverage. Some controllers are still out there if you're looking, and a couple of retailers are still missing in action, so I'll keep an eye on things for a little longer just in case they pop up. In any case, all of the links you need should be above.</p><p>If you've got a controller, I hope we were able to help. And if you're still looking: best of luck!</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/live/news/gta-6-ps5-dualsense-controllers-pre-orders-live</link>
                                                                            <description>
                            <![CDATA[ Our live GTA 6 PS5 controller pre-order coverage. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 14:39:30 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 12:00:29 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Future/Rockstar/Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo]]></media:description>                                                            <media:text><![CDATA[Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo]]></media:text>
                                <media:title type="plain"><![CDATA[Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo]]></media:title>
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                                <div class="live-content"><p>The giant of a video game release is nearly upon us, and Sony is embracing it with GTA 6 PS5 controller pre-orders on two very cool-looking DualSense variations.</p><div  class="fancy-box"><div class="fancy_box-title">GTA 6 PS5 controller pre-orders</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wQGCwys4uuBgGBiZZoUpQK" name="3-split-image-1920 (3)" caption="" alt="Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo" src="https://cdn.mos.cms.futurecdn.net/wQGCwys4uuBgGBiZZoUpQK-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rockstar/Sony)</span></figcaption></figure><p class="fancy-box__body-text"><strong>1. </strong><a data-analytics-id="inline-link" href="#section-us-gta-6-dualsense-pre-orders-quick-links"><strong>US pre-order quick links</strong></a><br><strong>2. </strong><a data-analytics-id="inline-link" href="#section-uk-gta-6-dualsense-pre-orders-quick-links"><strong>UK pre-order quick links</strong></a><br><strong>3. </strong><a data-analytics-id="inline-link" href="#live"><strong>Live updates</strong></a><strong></strong></p></div></div><p>Two new limited-edition GTA 6 PS5 controllers are up for grabs now: one black, one white. Both share a lot of the same design sensibilities and features, but both are unmistakably 'Vice City' in style, with palm tree emblems and fronds draped over the pad, pink glints that shine through wonderfully, and a shimmering finish on both that does a great job of evoking neon lights. </p><p>These DualSense controllers will cost you $84.99 / £74.99 and will release alongside <em>GTA 6 </em>on November 19. However, there will be a slight variation in availability. The white GTA 6 DualSense will be "available in limited quantities globally at direct.playstation.com and at participating retailers", says Sony, while the black GTA 6 DualSense will be "available in limited quantities exclusively through direct.playstation.com where available" — so that means in the UK and US.</p><p>Almost all pre-order listings are now live on both sides of the Atlantic, and we're starting to see both variants sell out at some retailers. We're still waiting for some to drop the controller in the US and UK, though, so more should be available soon. And there could potentially be restocks before launch, too.</p><p>For now, you can find all the latest availability below, and we'll continue providing you with the best info and links as soon as we see them.</p><h3 class="article-body__section" id="section-us-gta-6-dualsense-pre-orders-quick-links"><span>US GTA 6 DualSense pre-orders – quick links</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>pre-order for $84 at PS Direct</strong></del></a><strong>🅿️</strong></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon</strong></a><strong>📦</strong></li><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><strong>pre-order for $84.99 at Best Buy</strong></a>🏷️</li><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart</strong></a><strong>🔆</strong></li><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><del><strong>pre-order for $84.99 at Target</strong></del></a>🎯</li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><del><strong>pre-order for $84.99 at GameStop</strong></del></a>🎮</li></ul><h3 class="article-body__section" id="section-uk-gta-6-dualsense-pre-orders-quick-links"><span>UK GTA 6 DualSense pre-orders – quick links</span></h3><ul><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.co.uk/PS5-DualSense-Wireless-Controller-Limited/dp/B0HHS4DKRM"><strong>Check for stock at Amazon UK📦</strong></a></li><li>👨<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.johnlewis.com/sony-playstation-5-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-white/p115919123"><strong>Pre-order for £74.99 at John Lewis</strong></a>👨</li><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><del><strong>Pre-order for £74.99 at Very</strong></del></a><strong> 𝓥 </strong></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><del><strong>Pre-order for £74.99 at Currys</strong></del><strong>©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><del><strong>Pre-order for £74.99 at Argos</strong></del><strong>🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition/p/265409"><del><strong>Pre-order for £74.99 at Smyths Toys</strong></del><strong>🧸</strong></a></li><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><del><strong>Pre-order for £74.99 at EE</strong></del><strong>📱</strong></a></li><li>🟡<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo🟡</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection🎮</strong></a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:940px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="qWFZdxKEZaZqepitQwdK5n" name="1788943167.jpg" alt="Grand Theft Auto 6 Dualsense Controllers" src="https://cdn.mos.cms.futurecdn.net/qWFZdxKEZaZqepitQwdK5n-1920-80.jpg" mos="" align="middle" fullscreen="" width="940" height="529" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Rockstar)</span></figcaption></figure><h2 id="should-you-pre-order-a-gta-6-limited-edition-ps5-controller">Should you pre-order a GTA 6 Limited Edition PS5 controller?</h2><p>This is perhaps an even easier recommendation to make than the one I did before the game was available to pre-order: in short, you should absolutely, 100%, definitely consider placing a pre-order on these GTA 6 DualSense controllers if you can, rather than waiting and hoping they remain available in the long run.</p><p>These are accessories — that will be available in "limited quantities", according to Sony — that will coincide with the release of the biggest thing in all of entertainment ever. As a result, the demand will likely be the highest on DualSense controller editions we've ever seen — and perhaps on any accessory ever.</p><p>Yes, there are two different editions which will hopefully spread the load of the demand, but I think placing a pre-order if you can is by far the safest option if you're at all interested in one of these PS5 controllers.</p><h3 class="article-body__section" id="section-gta-6-limited-edition-ps5-controllers-cut-to-the-chase"><span>GTA 6 Limited Edition PS5 controllers: cut to the chase</span></h3><ul><li><strong>Price:</strong> $84.99 / £74.99</li><li><strong>Pre-order date: </strong>September 10, 2026; 10am ET / 10am local time in Europe</li><li><strong>Release date: </strong>November 19, 2026</li><li><strong>Design:</strong> Sony describes the limited edition DualSense controllers as pads that "each capture the essence of Vice City, from bright days along the coast to vibrant city nights. Both editions feature a shimmering, color-shifting finish that brings together the hues of a Vice City sunset and the glow of neon lights. They both also feature custom palm tree details molded directly into the controller, adding a unique tactile element alongside official Grand Theft Auto 6 branding." There's no denying they do look pretty slick.</li></ul></div><div class="live-content"><h2 id="hello">Hello!</h2><p>Hello and welcome to our live coverage of the upcoming GTA 6 PS5 controller pre-orders which are dropping tomorrow!</p><p>We're getting our flag in the ground early to be in the best position to help you snag your one, or two, new DualSense controllers!</p></div><div class="live-content"><time datetime="2026-09-09T14:47:32+00:00">September 9, 2026 – 10:47 AM</time><h2 id="these-are-going-to-be-hot-stuff">These are going to be hot stuff...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kFhzqy4kquMF96MoiGda9B" name="The DualSense Wireless Controller – Grand Theft Auto 6 Black Limited Edition" alt="The DualSense Wireless Controller – Grand Theft Auto 5 Black Limited Edition" src="https://cdn.mos.cms.futurecdn.net/kFhzqy4kquMF96MoiGda9B-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Not only are these two controllers absolute beauties  — at least, I think — they are tied to the biggest entertainment release in history.</p><p>As a result, I predict the demand for these is going to be huge; absolutely wild, in fact. I know that recent Limited Edition PS5 controllers haven't sold out like some, but surely the safe bet here is that stock will fly.</p><p>Because of that I reckon it'll pay to get in position early with bookmarking the above links, getting account information in order, and making sure you're fully informed ahead of stock dropping. tomorrow.</p><p>So let's begin with some key information...</p></div><div class="live-content"><time datetime="2026-09-09T14:58:47+00:00">September 9, 2026 – 10:58 AM</time><h2 id="what-and-how-much-are-the-gta-6-ps5-controller-pre-orders">What, and how much, are the GTA 6 PS5 controller pre-orders?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o2t2JfgvoEJfe8YEscscDk" name="1788965482.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/o2t2JfgvoEJfe8YEscscDk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="608" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>In terms of what, there will be two distinct GTA 6 PS5 controllers up for pre-order tomorrow.</p><p>Sony is attractively naming them, officially, as 'DualSense Wireless Controller – Grand Theft Auto VI Black Limited Edition' and 'DualSense Wireless Controller – Grand Theft Auto VI White Limited Edition'. The black and white overarching colorway is indeed the biggest thing that separates them, but they both look slick as heck in my view.</p><p>There's that shimmering blue look on both, palm tree fronds and forms draped over the pads, and pink accents that punch through the black or white really pleasingly. I think I prefer the Black one, but it's a close run thing.</p><p>There's no difference in price, though, and both will cost you $84.99 / £74.99 — the standard price for DualSenses right now.</p></div><div class="live-content"><time datetime="2026-09-09T15:15:48+00:00">September 9, 2026 – 11:15 AM</time><h2 id="when-and-where-are-the-gta-6-ps5-controller-pre-orders">When and where are the GTA 6 PS5 controller pre-orders?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tm8aB4NuMTLh23eP5T8Y5E" name="1788966484.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/tm8aB4NuMTLh23eP5T8Y5E-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>OK, the first part of this is easy: GTA 6 PS5 controller pre-orders kick off at 10am ET in the US, and 10am local time everywhere else. Boom.</p><p>The second part, availability, is a <em>little </em>more complex, but only in the sense of the difference between the two variants. If my parsing of the PS Blog post is correct, it appears that the Black GTA 6 DualSense will be exclusive to PS Direct, while the white variant will be the one that's available at both PS Direct and other retailers.</p></div><div class="live-content"><time datetime="2026-09-09T15:29:08+00:00">September 9, 2026 – 11:29 AM</time><h2 id="the-details-are-fabulous">The details are fabulous...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ktah8WBxVhDjde4gQracr3" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-22 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/ktah8WBxVhDjde4gQracr3-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>I really like the flashy details of the glinty art style in both the black and white variants, and this close up of the white model really shows how the glimmering and shimmering speckles will change in the light too. Nice.</p></div><div class="live-content"><time datetime="2026-09-09T15:36:07+00:00">September 9, 2026 – 11:36 AM</time><h2 id="and-more-than-just-a-pattern">...and more than just a pattern</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y4RurH9go2Y2PgGtNUTfeW" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-10 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/Y4RurH9go2Y2PgGtNUTfeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>And I also really like the look of the properly moulded and formed palm tree fronds that are raised off the surface of the DualSense.</p><p>A lot of previous designs haven't altered the physical feel of the PS5 controller that much, so I really like this change and feature of this particular limited edition design.</p></div><div class="live-content"><time datetime="2026-09-09T16:00:07+00:00">September 9, 2026 – 12:00 PM</time><h2 id="so-which-one-do-you-like-the-look-of-most">So: which one do you like the look of most?</h2><p>As I said, I think the Black one just pips it for me in terms of my aesthetic tastes, but which one are you most likely to pre-order? Let me know in the poll below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oo2AJW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oo2AJW.js" async></script></div><div class="live-content"><time datetime="2026-09-09T16:25:09+00:00">September 9, 2026 – 12:25 PM</time><h2 id="an-early-bit-of-advice-to-be-in-position-well-early">An early bit of advice to be in position, well, early</h2><p>It sounds obvious, being ready early, but actually what I mean more specifically is that last time out with the Marvel's Wolverine PS5 collection of controllers and console covers, retailers in the UK, particularly, actually went live comfortably earlier than the 10am start time.</p><p>So much so, in fact,m that PS Direct itself also pulled the trigger before 10am in the end; such were the options available to customers before the official start time.</p><p>As a result, it'll definitely pay to be as ready to go as you possibly can earlier than 10am ET or 10am local time — perhaps aim for 9.30am and get poised.</p></div><div class="live-content"><time datetime="2026-09-09T16:58:15+00:00">September 9, 2026 – 12:58 PM</time><h2 id="which-retailers-are-the-ones-to-go-for-first">Which retailers are the ones to go for first?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:522px;"><p class="vanilla-image-block" style="padding-top:98.08%;"><img id="bDvFZopEZWAozjfdr8Lmvm" name="1690456130.jpg" alt="PlayStation Direct" src="https://cdn.mos.cms.futurecdn.net/bDvFZopEZWAozjfdr8Lmvm-1920-80.jpg" mos="" align="middle" fullscreen="" width="522" height="512" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If I'm understanding the PS Blog post correctly — and I think I am, I've done loads of these launches now, though Sony can be ambiguous — then I reckon you're best first port of call is going top be PlayStation Direct. And that's on both sides of the Atlantic.</p><p>US retailers have been pretty good on the last limited edition releases and all of Walmart, Amazon, Best Buy, Target, and GameStop have reliably followed with stock. We'd still err toward the former three though for the best and likely-quickest shopping experience.</p><p>In the UK, things have been a bit different in recent times. Amazon UK has been very unreliable when it comes to limited edition PS5 hardware or accessory stock. For example, it <em>still </em>hasn't got Marvel's Wolverine DualSense stock. However, the likes of Smyths Toys, Currys,. and Very have all been reliable with the last release or two.</p></div><div class="live-content"><time datetime="2026-09-09T17:10:45+00:00">September 9, 2026 – 1:10 PM</time><h2 id="even-the-packaging-looks-dope-if-it-39-s-real">Even the packaging looks dope — if it's real</h2><p>Our friends at GamesRadar+ have spotted a social media post that shows an image of the packaging — and even that looks slick as heck! If it's real, of course...</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097375314737320246"><p lang="en" dir="ltr">Here's a new look at the #GTAVI DualSense controller boxSource: https://t.co/DEQ8Ul0gEI pic.twitter.com/fdboZqGFo4<a href="https://twitter.com/cantworkitout/status/2097375314737320246">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div></div><div class="live-content"><time datetime="2026-09-09T17:15:31+00:00">September 9, 2026 – 1:15 PM</time><h2 id="i-39-m-off-for-now-but-we-39-re-still-going">I'm off for now - but we're still going</h2><p>I'm passing the steering of our GTA 6 PS5 controller pre-order ship to one of my excellent colleagues now, as I step away for the evening (and to prepare for a trip to BlizzCon too!).</p><p>Keep it right here for the best information and links in preparation for tomorrow's pre-orders kicking off!</p></div><div class="live-content"><time datetime="2026-09-09T17:44:33+00:00">September 9, 2026 – 1:44 PM</time><h2 id="return-of-the-mack">Return of the Mack...</h2><p>Mack is back! As TechRadar's deals editor, I'll be taking over from Rob to post all the latest updates on the GTA 6 PS5 controller preorders.</p></div><div class="live-content"><time datetime="2026-09-09T17:59:48+00:00">September 9, 2026 – 1:59 PM</time><h2 id="where-is-stock-likely-to-drop-first">Where is stock likely to drop first?</h2><p>Retailers are supposed to stick to the 10am local time embargo before launching preorders for these DualSense controllers, but as we've seen with previous drops, some decide to be a little cheeky and kick things off early.</p><p>The Wolverine controllers, for example, were available at both Target in the US and Currys in the UK a short time ahead of the announced launch time. We'll be watching both of them closely once again to see if they repeat themselves for this launch.</p><p>Given it's GTA 6, though, things might be a bit stricter this time when it comes to putting the controllers up for sale, so any early drops aren't guaranteed.</p></div><div class="live-content"><time datetime="2026-09-09T18:32:53+00:00">September 9, 2026 – 2:32 PM</time><h2 id="when-does-amazon-drop-the-gta-6-controllers">When does Amazon drop the GTA 6 controllers?</h2><p>As one of the biggest and most popular places to shop online, there's always a lot of interest in when Amazon will make these controllers available to buy. Given its dominance, though, it rarely follows the expected plan announced by Sony.</p><p>Sure, it could follow suit and go live at 10am local time with everyone else, given it's such a significant launch, but the more likely scenario is that it just ignores everything and puts the controllers up whenever it feels like later in the day. It might even wait until tomorrow.</p><p>Because of that, it'll be one we'll be checking and refreshing regularly so that you don't miss the drop.</p></div><div class="live-content"><time datetime="2026-09-09T19:46:20+00:00">September 9, 2026 – 3:46 PM</time><h2 id="what-are-the-chances-of-a-restock-if-you-miss-out">What are the chances of a restock if you miss out?</h2><p>Given the expected popularity of GTA 6 and these DualSense controllers, I feel like it's almost guaranteed that they will sell out in this first drop. That popularity, however, means that further restocks are very likely in the run-up (and after) launch.</p><p>Sony has been fairly regular when it comes to restocking other limited-edition controllers, and I don't think it will be any different with the GTA 6 models. Just be aware that the Black version is a PS Direct exclusive, so that one will be harder to get — even if there's a restock.</p></div><div class="live-content"><time datetime="2026-09-09T20:35:17+00:00">September 9, 2026 – 4:35 PM</time><h2 id="did-you-catch-up-on-the-netflix-reveal">Did you catch up on the Netflix reveal?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tJbzMqJGH4k" allowfullscreen></iframe></div></div></div><div class="live-content"><time datetime="2026-09-09T21:59:40+00:00">September 9, 2026 – 5:59 PM</time><h2 id="what-about-a-special-edition-console-for-gta-6">What about a special edition console for GTA 6?</h2><p>I am somewhat surprised that Rockstar hasn't pushed things even further by launching a limited-edition PS5 or Xbox console to coincide with the launch of GTA 6. It feels like the natural thing to do.</p><p>We may all be in for a big surprise at some point over the next couple of months if one does surface, but it feels quite late for it to happen now. Instead, I'm sure there will be a few console bundles available with the game (and maybe featuring these controllers) when the launch comes around for folks buying hardware just for GTA 6.</p></div><div class="live-content"><time datetime="2026-09-09T23:17:54+00:00">September 9, 2026 – 7:17 PM</time><h2 id="remember-the-dualsense-is-compatible-with-pc-as-well">Remember, the DualSense is compatible with PC as well</h2><p>PC players will sadly have to wait a little while longer for GTA 6 to release on that platform, but that doesn't mean you have to miss out on the hype. The DualSense controller is fully compatible with PC via USB and Bluetooth, so if you feel like you want to be involved with the release in some way, one of these controllers is an option for you. Maybe you can play through GTA 5 with it and pretend it's the new game instead!</p></div><div class="live-content"><time datetime="2026-09-10T05:06:12+00:00">September 10, 2026 – 1:06 AM</time><h2 id="hello-once-again">Hello once again!</h2><p>It's early in the UK, very early on the East Coast, and you might well still be up on the West Coast, but we're back and ready to get prepped for the GTA 6 PS5 controller pre-order build up ahead of stock dropping in a matter of hours!</p><p>Strap in!</p></div><div class="live-content"><time datetime="2026-09-10T05:20:11+00:00">September 10, 2026 – 1:20 AM</time><h2 id="where-are-you-following-this-from">Where are you following this from?</h2><p>I'm currently in a restaurant in Heathrow airport gathering up retailer links and snacking on a breakfast sandwich, for what it's worth. That's about as good as that story gets...</p><p>But regardless of where we or indeed you are reading this from, we'll have both sides of the Atlantic well and truly covered today, and with UK pre-orders opening in less than 4 hours, it's sneaking up on us already...</p></div><div class="live-content"><time datetime="2026-09-10T05:38:49+00:00">September 10, 2026 – 1:38 AM</time><h2 id="remember-the-start-time">Remember the start time!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="mKUfMst5wae4Y2y4PLK5Rc" name="Time Image.jpeg" alt="An image of an alarm clock on a desk next to a laptop" src="https://cdn.mos.cms.futurecdn.net/mKUfMst5wae4Y2y4PLK5Rc-1920-80.jpeg" mos="" align="middle" fullscreen="" width="1000" height="562" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pexels)</span></figcaption></figure><p>Speaking of starting time, remember it's <strong>10am local time</strong> today that pre-orders open (or 10am ET for US folks). </p><p>So yes, not that long to go in the UK now.</p></div><div class="live-content"><time datetime="2026-09-10T06:00:08+00:00">September 10, 2026 – 2:00 AM</time><h2 id="which-one-39-s-for-you">Which one's for you?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o2t2JfgvoEJfe8YEscscDk" name="1788965482.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/o2t2JfgvoEJfe8YEscscDk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="608" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>I think the black variant is my favourite of the two — but only just.</p><p>How about you, which one do you like best and would most likely pre-order? Let me know in the poll below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oo2AJW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oo2AJW.js" async></script></div><div class="live-content"><time datetime="2026-09-10T06:30:49+00:00">September 10, 2026 – 2:30 AM</time><h2 id="two-and-a-half-hours-to-go-in-the-uk">Two and a half hours to go in the UK</h2><p>This is your two and half hour warning UK fans! Pre-orders will go live at 10am UK time so time to start thinking about your plan of attack and getting into position.</p></div><div class="live-content"><time datetime="2026-09-10T06:46:14+00:00">September 10, 2026 – 2:46 AM</time><h2 id="the-packaging-really-does-look-great-too">The packaging really does look great too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1833px;"><p class="vanilla-image-block" style="padding-top:55.92%;"><img id="U4TKdQudMgBpUorTZvCBYR" name="1789022434.jpg" alt="Retail packaging and profile shot of the black GTA 6 PS5 controller" src="https://cdn.mos.cms.futurecdn.net/U4TKdQudMgBpUorTZvCBYR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1833" height="1025" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>With pre-orders open in places like Australia and New Zealand, we've got a definitive look at the packaging the new GTA 6 PS5 controllers will come in, and even the box looks very nice! </p><p>Be almost a shame to take the controller out...</p></div><div class="live-content"><time datetime="2026-09-10T07:01:39+00:00">September 10, 2026 – 3:01 AM</time><h2 id="goodbye-from-me-for-now">Goodbye from me...for now</h2><p>OK, it's goodbye from me for now as I have to get to my gate and go on an adventure!</p><p>One of my esteemed colleagues will be taking over our live coverage imminently though so fear not!</p></div><div class="live-content"><time datetime="2026-09-10T07:14:18+00:00">September 10, 2026 – 3:14 AM</time><p>Hey everyone!</p><p>Gaming Editor Dash here to take over the pre-order coverage. </p><p>With UK pre-orders expected to go live in just a couple of hours, I'm going to first take a look around to try and see if any retailers have jumped the gun and put up listings a little early -which has happened occasionally with this kind of product!  </p></div><div class="live-content"><time datetime="2026-09-10T07:20:38+00:00">September 10, 2026 – 3:20 AM</time><p>Nothing yet in the UK it seems, though I'll be keeping my eyes peeled for the remaining 1 hour and 40 minutes until the official pre-order time just in case!</p></div><div class="live-content"><time datetime="2026-09-10T07:30:59+00:00">September 10, 2026 – 3:30 AM</time><p>Which version of the pad are you looking at getting?</p><p>I personally think the white version is the best-looking of the two, as those pink buttons really pop against the more neutral color scheme. </p><p>That said, I can still see plenty of appeal in the black (which is the PS Direct exclusive model) — particularly if you already have an all-black console setup.</p><iframe title="Which controller is your favorite?" description="Let us know in the comments!" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe></div><div class="live-content"><time datetime="2026-09-10T07:44:12+00:00">September 10, 2026 – 3:44 AM</time><h2 id="image-gallery">Image gallery</h2><p>Here's a quick look at all the official images released alongside the announcement of the two pads, so you can really soak in the designs.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kNKYLqtRevYAMfUW9fSZfS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XBVvgt4QQrMKC5eSZi8EkS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wkdY2dxWGDAxvYTUJ8B2nS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/d4URxZ5d5dXjnWcqcypRiS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/GA6ZUu5N9Gtb58u64M9BqS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iKsfKAXBtMvepFxTSpf2tS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wXPNbwrittirdxL8cmP6tS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rMzPjWjSZw4aMhnjMzqFpS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure></div><div class="live-content"><time datetime="2026-09-10T07:47:07+00:00">September 10, 2026 – 3:47 AM</time><h2 id="our-first-retailer-is-live">Our first retailer is live!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1609px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FSfEAtueUoSsnDJc85Ey8b" name="download (26)" alt="Very GTA 6 pad." src="https://cdn.mos.cms.futurecdn.net/FSfEAtueUoSsnDJc85Ey8b-1920-80.png" mos="" align="middle" fullscreen="" width="1609" height="905" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Very)</span></figcaption></figure><p>As predicted, one retailer is jumping the gun a bit with Very putting its listings up a full hour and 15 minutes ahead of schedule.</p><p>If you're after the white edition, get that pre-order in below!</p><ul><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order now for £74.99 at Very 𝓥 </strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T07:53:17+00:00">September 10, 2026 – 3:53 AM</time><h2 id="currys-just-went-live-too">Currys just went live too!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1602px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="xfBeVp7hsdUPLPhitiV4HT" name="download (27)" alt="Currys GTA 6 pad." src="https://cdn.mos.cms.futurecdn.net/xfBeVp7hsdUPLPhitiV4HT-1920-80.png" mos="" align="middle" fullscreen="" width="1602" height="901" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Currys)</span></figcaption></figure><p>Another retailer just dropped GTA 6 PS5 controller pre-orders. This time, it's Currys, with the listing for the white pad up and available to buy.</p><p>You can also take advantage of free release day delivery!</p><ul><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order now for £74.99 at Currys©️</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T07:54:32+00:00">September 10, 2026 – 3:54 AM</time><h2 id="and-argos-joins-in">And Argos joins in!</h2><p>It feels like every retailer is going live now, with Argos joining in too!</p><p>Check out the listing below to get your pre-order locked down.</p><ul><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T08:15:04+00:00">September 10, 2026 – 4:15 AM</time><p>And after that initial flurry of activity, it seems like things are slowing down for a few moments.</p><p>I'm going to use this as a chance to head in to our London office, but don't worry about missing any coverage because a colleague is ready to take the reins.</p></div><div class="live-content"><time datetime="2026-09-10T08:17:09+00:00">September 10, 2026 – 4:17 AM</time><p>Hello! James Pickard checking in for my shift of controller hunting. I wasn't very surprised to see a bunch of retailers drop the controller early, as more and more seem to be ignoring the 10am start time recently. Speaking of that, I've just spotted another one live...</p></div><div class="live-content"><time datetime="2026-09-10T08:20:55+00:00">September 10, 2026 – 4:20 AM</time><h2 id="smyths-toys-gets-involved">Smyths Toys gets involved</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1297px;"><p class="vanilla-image-block" style="padding-top:55.74%;"><img id="t54UgjFjwr4QTotArDQbfR" name="1789028444.jpg" alt="GTA 6 DualSense Controller Smyths Toys" src="https://cdn.mos.cms.futurecdn.net/t54UgjFjwr4QTotArDQbfR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1297" height="723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Smyths Toys / Sony / Rockstar)</span></figcaption></figure><p>Yep, Smyths Toys is dropping the GTA 6 controller too, as one eagle-eyed commenter spotted as well. Initially, it was only available to preorder for click and collect, so this might be a good option if you want to avoid delivery, but the delivery option is now available too.</p><ul><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T08:39:01+00:00">September 10, 2026 – 4:39 AM</time><h2 id="um-has-target-already-sold-out-in-the-us">Um, has Target already sold out in the US?</h2><p>Given most UK stock has already dropped, and given there might be a few US-based night owls hoping to scoop a controller preorder early, I did a quick look around US retailers and spotted something strange. Target may have already put the controller up for sale...and it's already sold out?</p><p>Now, it may be that they've just got the listing page live and will activate the preorder button at 10am EST, because if they've already sold out, that would be a bit ridiculous. Either way, if you're in the US, this is one to keep an eye on already.</p><ul><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><strong>Check for stock at Target</strong></a>🎯</li></ul></div><div class="live-content"><time datetime="2026-09-10T08:48:19+00:00">September 10, 2026 – 4:48 AM</time><h2 id="15-mins-to-go-for-ps-direct">15 mins to go for PS Direct</h2><p>Just a heads up that there are less than 15 minutes to go before the GTA 6 controller drop at PlayStation Direct. This is the only place where you can get the Black version of the controller, and it will likely sell out quick. We'll get you the links to buy as soon as possible!</p></div><div class="live-content"><time datetime="2026-09-10T08:58:27+00:00">September 10, 2026 – 4:58 AM</time><h2 id="the-current-state-of-play">The current state of play</h2><p>With PS Direct set to go live in a matter of minutes. Here's the state of play in the UK right now, with all the retailers that currently have the controller available to preorder. Remember, this is only the white version, though. The Black edition is exclusive to PS Direct and should be available at 10am.</p><ul><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order now for £74.99 at Very 𝓥 </strong></a></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order now for £74.99 at Currys©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a>🅿️</li><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T09:03:13+00:00">September 10, 2026 – 5:03 AM</time><h2 id="it-39-s-10am-ps-direct-where-are-you">It's 10am PS Direct, where are you?</h2><p>I'm refreshing the official PlayStation Direct store like mad and I'm not seeing anything yet. Come on, Sony, where are you?</p></div><div class="live-content"><time datetime="2026-09-10T09:10:53+00:00">September 10, 2026 – 5:10 AM</time><h2 id="playstation-direct-might-be-down">PlayStation Direct might be down?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1362px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="qeK46b77GgMXSEMmuwbFcW" name="1789031498.jpg" alt="PS Direct" src="https://cdn.mos.cms.futurecdn.net/qeK46b77GgMXSEMmuwbFcW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1362" height="767" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>In my crazed refreshing of the PS Direct site, I'm sometimes getting errors saying the site is undergoing maintenance. I think we may have broken it. Oops</p></div><div class="live-content"><time datetime="2026-09-10T09:15:56+00:00">September 10, 2026 – 5:15 AM</time><h2 id="oh-no-now-there-39-s-a-queue">Oh no, now there's a queue</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1468px;"><p class="vanilla-image-block" style="padding-top:55.86%;"><img id="ywFzdd6GeZU2cgSU8QeZiB" name="1789031749.jpg" alt="PS Direct" src="https://cdn.mos.cms.futurecdn.net/ywFzdd6GeZU2cgSU8QeZiB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1468" height="820" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I've hit refresh another time and now I'm in a queue for the PS Direct store. That might be a good sign that controllers will drop soon, but with a wait time of more than an hour, this could be a problem...</p></div><div class="live-content"><time datetime="2026-09-10T09:24:26+00:00">September 10, 2026 – 5:24 AM</time><p>I <em>think </em>these are the links you will need for the controller. I can't confirm as I'm still queueing, but going by previous drops, they should be available right here if and when you get through.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a>🅿️</li></ul></div><div class="live-content"><time datetime="2026-09-10T09:35:44+00:00">September 10, 2026 – 5:35 AM</time><p>Dash here again, just to give you an update on the payment situation. </p><p>We've managed to get into the site after a hefty queue, but we're not actually able to check out!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:494px;"><p class="vanilla-image-block" style="padding-top:95.34%;"><img id="5qD6z9Jh3mXgEEWJ44DdYf" name="image" alt="DualSense" src="https://cdn.mos.cms.futurecdn.net/5qD6z9Jh3mXgEEWJ44DdYf-1920-80.png" mos="" align="middle" fullscreen="" width="494" height="471" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I'm going to keep trying to check out, and will let you know if I manage to get it working.</p></div><div class="live-content"><time datetime="2026-09-10T09:45:19+00:00">September 10, 2026 – 5:45 AM</time><p>This seems like a total mess. Have you managed to secure your controller? </p><p>Let us know in the poll below or share your thoughts in the comments.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrgk0e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrgk0e.js" async></script></div><div class="live-content"><time datetime="2026-09-10T09:57:48+00:00">September 10, 2026 – 5:57 AM</time><p>It's still a mess on our end. We've got tabs open on a few machines are two are still stuck in the waiting room... and the one that's got through to the checkout isn't actually able to pay!</p></div><div class="live-content"><time datetime="2026-09-10T10:05:46+00:00">September 10, 2026 – 6:05 AM</time><p>Finally! We've managed to lock a unit down. It took refreshing the page entirely and waiting in the queue, but it looks like there's still stock about.</p></div><div class="live-content"><time datetime="2026-09-10T10:28:19+00:00">September 10, 2026 – 6:28 AM</time><h2 id="a-chance-to-breathe">A chance to breathe</h2><p>Right, after the chaos of the last hour, let's take a moment to catch our breath and see the current state of play. The good news that the limited edition Black version of the GTA 6 controller is still available at PS Direct. The White version is widely available at several retailers as well. Your chances of securing one are good!</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order for £74.99 at Very 𝓥 </strong></a></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order for £74.99 at Currys©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T11:06:22+00:00">September 10, 2026 – 7:06 AM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y4RurH9go2Y2PgGtNUTfeW" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-10 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/Y4RurH9go2Y2PgGtNUTfeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>We've already received hundreds of votes in our poll, with the largest share (40%) of those from users who have secured the black DualSense.</p><p>A hefty portion of you (37%) are still waiting in the PS Direct queue, though.</p><p>Finally, 23% of voters say they got the white controller — which definitely seems like the less sought-after model!</p></div><div class="live-content"><time datetime="2026-09-10T11:47:49+00:00">September 10, 2026 – 7:47 AM</time><p>It looks like the PS Direct situation has stabilized at long last, with the site responding normally and letting shoppers browse without a queue. If you've been waiting to grab a pre-order, now is the time to strike!</p></div><div class="live-content"><time datetime="2026-09-10T12:11:30+00:00">September 10, 2026 – 8:11 AM</time><p>With just a couple of hours to go until the US drop, we're going to head out for a quick refuel (read: lunch)!</p><p>If you're tuning in from the US, stay right here — as we'll be back to pick things up again very shortly.</p></div><div class="live-content"><time datetime="2026-09-10T12:58:26+00:00">September 10, 2026 – 8:58 AM</time><p>And we're back. We're refuelled and ready for more GTA 6 controller preorder chaos, which should all kick off in one hour at 10am ET. Let's hope the situation at the PS Direct store with the exclusive Black edition is a little better than the mess in the UK this morning.</p></div><div class="live-content"><time datetime="2026-09-10T13:08:18+00:00">September 10, 2026 – 9:08 AM</time><h2 id="it-39-s-just-popped-up-at-ee">It's just popped up at EE</h2><p>While we're waiting for the US drop to happen, here's a quick heads-up for those in the UK: the controller is now available at EE if you'd prefer to shop there. Still no sign of it on Amazon.</p><ul><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><strong>Pre-order for £74.99 at EE📱</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:11:45+00:00">September 10, 2026 – 9:11 AM</time><p>I've just seen that link is more important that I realised, as the white version of the controller has sold out at every other retailer in the UK. I didn't expect that to happen so soon, and definitely not before the PS Direct-exclusive Black model. Get in there quick if you've been trying to find the White one.</p></div><div class="live-content"><time datetime="2026-09-10T13:21:14+00:00">September 10, 2026 – 9:21 AM</time><h2 id="yep-we-39-ve-seen-the-target-listing">Yep, we've seen the Target listing</h2><p>For any US folks just joining us, yep, we've seen that a listing for the White controller is already live at Target. It currently says it's sold out, and it's been that way since we first spotted it about five hours ago. </p><p>I'm not sure if the controller went on sale in the early hours and stock has been snapped up already, but I'd be more inclinded to believe that Target is just waiting to activate the buy button when pre-orders should officially open at 10am ET. Either way, it'll be one to keep an eye on.</p><ul><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><strong>Check for stock at Target</strong></a>🎯</li></ul></div><div class="live-content"><time datetime="2026-09-10T13:31:24+00:00">September 10, 2026 – 9:31 AM</time><h2 id="30-mins-to-go-for-the-us">30 mins to go for the US</h2><p>With 30 minutes to go in the US before the controllers should drop, I just wanted to quicky share the key links to the PS Direct Store. If you go to them now you'll see an error message, but these should go live once the controller becomes available.</p><p>It's worth sitting on the page now as Sony will likely implement a queue system like they did in the UK for the launch, which took some of us over an hour to get through.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:40:40+00:00">September 10, 2026 – 9:40 AM</time><h2 id="ps-direct-pages-are-up">PS Direct pages are up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1170px;"><p class="vanilla-image-block" style="padding-top:55.73%;"><img id="g2eH2BVqCgUf4YBzALFr2m" name="1789047524.jpg" alt="GTA 6 DualSense Controller PS Direct" src="https://cdn.mos.cms.futurecdn.net/g2eH2BVqCgUf4YBzALFr2m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1170" height="652" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>On my latest refresh, I've managed to reach the pages for both controllers at the PS Direct Store. Both are listed as currently unavailable, but buy buttons should be going live soon. Once again, here are the all-important links.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order soon for $84</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order soon for $84</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:55:58+00:00">September 10, 2026 – 9:55 AM</time><h2 id="this-is-your-five-minute-warning">This is your five-minute warning</h2><p>Eyes up, everybody. We've got just five minutes until pre-orders officially start. It looks like no one has jumped the gun yet, so there could be a huge spike at launch time.</p></div><div class="live-content"><time datetime="2026-09-10T14:00:52+00:00">September 10, 2026 – 10:00 AM</time><h2 id="it-begins-maybe">It begins! ...maybe</h2><p>OK, it's officially launch time for pre-orders...and I'm not seeing anything yet. I'm refreshing and will update as soon as I see something.</p></div><div class="live-content"><time datetime="2026-09-10T14:02:31+00:00">September 10, 2026 – 10:02 AM</time><h2 id="pre-orders-at-ps-direct-in-the-us-have-begun">Pre-orders at PS Direct in the US have begun</h2><p>And there we go. Pre-orders for both GTA 6 DualSense controllers are now underway at the PS Direct Store in the US. You'll need to log in to buy.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:06:46+00:00">September 10, 2026 – 10:06 AM</time><h2 id="best-buy-is-next-up">Best Buy is next up</h2><p>We've now got pre-orders live for the White controller at Best Buy.</p><ul><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><strong>pre-order for $84.99</strong></a>🏷️</li></ul></div><div class="live-content"><time datetime="2026-09-10T14:11:28+00:00">September 10, 2026 – 10:11 AM</time><h2 id="welcome-to-the-fight-gamestop">Welcome to the fight, GameStop</h2><p>The controller has now landed at GameStop as well.</p><ul><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><strong>pre-order for $84.99 at GameStop</strong></a>🎮</li></ul></div><div class="live-content"><time datetime="2026-09-10T14:20:40+00:00">September 10, 2026 – 10:20 AM</time><p>No sign of the controllers at any other retailers just yet, but I've still got an eye on Amazon and Walmart. The good news is that there's loads of availability still at PS Direct, Best Buy and GameStop.</p></div><div class="live-content"><time datetime="2026-09-10T14:27:56+00:00">September 10, 2026 – 10:27 AM</time><h2 id="a-potential-trick-at-ps-direct">A potential trick at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1163px;"><p class="vanilla-image-block" style="padding-top:55.72%;"><img id="wiGXQoWjqMLLPSa9wA5i8b" name="1789050437.jpg" alt="GTA 6 DualSense Controller PS Direct" src="https://cdn.mos.cms.futurecdn.net/wiGXQoWjqMLLPSa9wA5i8b-1920-80.jpg" mos="" align="middle" fullscreen="" width="1163" height="648" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>If you're stuck in a super-long queue at the PS Direct Store, you might be able to go to the link below. Scroll down until you see the controllers, as in the image above, and then add either controller to your basket from here. This should mean you don't need to wait to get onto the proper listing page. Be sure you're signed in first, too.</p><ul><li><strong></strong><a href="https://direct.playstation.com/en-us/latest"><strong>Pre-order the GTA 6 controllers at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:31:03+00:00">September 10, 2026 – 10:31 AM</time><h2 id="and-we-have-a-controller-at-walmart">And we have a controller at Walmart</h2><p>Walmart is the next US retailer to join in with the pre-order fun.</p><ul><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart🔆</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:44:54+00:00">September 10, 2026 – 10:44 AM</time><p>Now we've got a moment to pause, I'm going to have a check through all retailers and make sure everything is up-to-date in terms of availability and stock levels. I have a feeling controllers are now sold out at some retailers, so will ensure those with stock (or are still expected to have the controller soon) are nearer the top.</p></div><div class="live-content"><time datetime="2026-09-10T14:55:47+00:00">September 10, 2026 – 10:55 AM</time><h2 id="so-what-39-s-the-current-situation">So, what's the current situation?</h2><p>Here's where we're at right now with GTA 6 DualSense controller stock in the US and the UK. Any strikethroughs represent places that are currently out of stock, though more controllers could appear at any time, so they're worth checking if you're still on the hunt.</p><p>The big news is that the White variant is almost completely sold out in the UK, with only EE currently stocking it. The Black version, which is exclusively available at PS Direct, remains available right now.</p><p>Over in the US, the White controller is starting to sell out as well, with Best Buy and Target already both out of stock. I suspect other retailers will follow soon, but availability is still strong at the official PS Direct Store.</p><p>Despite all of this, we're still waiting to see the DualSense at Amazon in the UK. That could be a good opportunity to snag one if you haven't yet, as the mega-retailer should get quite a large allocation.</p><h3 class="article-body__section" id="section-us-gta-6-dualsense-stock-update"><span>US GTA 6 DualSense stock update</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon📦</strong></a></li><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart🔆</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><strong>pre-order for $84.99 at GameStop</strong></a>🎮</li><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><del><strong>pre-order for $84.99 at Best Buy</strong></del></a>🏷️</li><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><del><strong>pre-order for $84.99 at Target</strong></del></a>🎯</li></ul><h3 class="article-body__section" id="section-uk-gta-6-dualsense-stock-update"><span>UK GTA 6 DualSense stock update</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order for £74.99 at PS Direct</strong></a><strong>🅿️</strong></li><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><strong>Pre-order for £74.99 at EE📱</strong></a></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><del><strong>Pre-order for £74.99 at Very</strong></del></a><strong> 𝓥 </strong></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><del><strong>Pre-order for £74.99 at Currys</strong></del><strong>©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><del><strong>Pre-order for £74.99 at Argos</strong></del><strong>🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition/p/265409"><del><strong>Pre-order for £74.99 at Smyths Toys</strong></del><strong>🧸</strong></a></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK📦</strong></a></li><li>🟡<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo🟡</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection🎮</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T15:19:49+00:00">September 10, 2026 – 11:19 AM</time><h2 id="amazon-us-now-has-the-controller">Amazon US now has the controller</h2><p>Finally joining us is Amazon US, where the White GTA 6 DualSense is available for pre-order.</p><ul><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon📦</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T15:59:08+00:00">September 10, 2026 – 11:59 AM</time><p>There hasn't been much activity over the last hour, so we'll likely start winding down our live coverage. Some controllers are still out there if you're looking, and a couple of retailers are still missing in action, so I'll keep an eye on things for a little longer just in case they pop up. In any case, all of the links you need should be above.</p><p>If you've got a controller, I hope we were able to help. And if you're still looking: best of luck!</p></div>
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                                                            <title><![CDATA[ Instead of convincing us digital-only games are secretly a good thing, Sony was just caught testing dynamic pricing again on PlayStation 5 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Sony has seemingly been caught testing dynamic pricing again</strong></li><li><strong>PS5 users are seeing different discounts for Star Wars games based on unknown account factors</strong></li><li><strong>Some regions seem unaffected by the experiment</strong></li></ul><p>Dynamic pricing is back in the gaming news, as PS5 players are <a href="https://www.techradar.com/gaming/sony-is-reportedly-testing-dynamic-pricing-on-its-playstation-storefront-that-changes-the-price-tag-of-over-190-games">yet again</a> seeing the wild disparity between discount amounts for the same game — and its <a href="https://www.techradar.com/gaming/ps5/the-playstation-physical-games-debacle-is-taking-over-everything-sony-does">all-digital future</a> feels ever more like a nightmare.</p><p>When looking at buying Star Wars Jedi: Fallen Order while logged into their PlayStation account <a href="https://www.reddit.com/r/PS5/comments/1w8z03u/i_really_dislike_these_new_pricing_practices_on/?share_id=1cQavpZ533RVs68VeIbAM">Reddit user Bluemonkey88</a> was told it would cost them CA$19.24, or a roughly 65% discount from its RRP. Meanwhile the sequel Jedi: Survivor would set them back CA$23.39 (a 74% saving). As soon as they logged out Fallen Order dropped to CA$10.99, an 80% drop from full price, and Survivor fell to CA$13.49, or an 85% discount.</p><p>In the replies, we can see folks being <a href="https://www.reddit.com/media?url=https%3A%2F%2Fcf.preview.redd.it%2Fi-really-dislike-these-new-pricing-practices-on-the-v0-g9iskiolcxnh1.jpeg%3Fwidth%3D1284%26format%3Dpjpg%26auto%3Dwebp%26s%3D95ba3e00221d6e9f7237da3c5bb30114b39d31ba">offered the games for CA$13.99 and CA$18.19</a>, though further muddying the waters a couple of US users — one with PS Plus and another without — both see the games at $7.99 and $10.49, suggesting not every region or user is subject to the same price testing.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS5/comments/1w8z03u/i_really_dislike_these_new_pricing_practices_on">I really dislike these new pricing practices on the PlayStation Store</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS5">r/PS5</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><h2 id="what-is-dynamic-pricing">What is dynamic pricing?</h2><p>If you haven’t heard before, dynamic pricing is where a product’s cost fluctuates based on who is buying the product, or when they’re buying it.</p><p>It goes by other names you might have seen like surge pricing on Uber — when everyone is trying to book a cab, say just as a concert ends or if the weather turns bad, you’ll see costs rise because demand is up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1804px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="XR8FkhBKfmYUJXrGrRSgNS" name="uber Cropped.jpg" alt="Uber has introduced WA2R in Delhi" src="https://cdn.mos.cms.futurecdn.net/XR8FkhBKfmYUJXrGrRSgNS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1804" height="1015" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Uber)</span></figcaption></figure><p>In Sony’s case here the pricing seems more algorithmic. There’s an unending supply of digital games, so instead the discount amount folks are seeing looks to be based on how likely it is you’ll buy the product, and adjusting the sale until it just tips you over the edge. </p><p>For example someone who maybe plays a couple of games a year or isn’t a mega Star Wars or action adventure game fan might see a steep discount as they’ll need more convincing. Whereas a mega fan of Star Wars, or a gamer who digests a new title every other week might be willing to pay more.</p><p>It’s like how airlines and hotels are accused of upping costs for folks who have filled their search history with holiday plans to a dream destination — if they’re desperate to go to, say, Paris, then they’ll be willing to maybe pay that little bit extra compared with a more agnostic traveller.</p><h2 id="no-thank-you">No thank you</h2><p>This isn’t the first time Sony has been caught testing dynamic pricing. In fact, some kind of experiment has been going on from <a href="https://www.techradar.com/gaming/sony-is-reportedly-testing-dynamic-pricing-on-its-playstation-storefront-that-changes-the-price-tag-of-over-190-games">as far back as November last year</a>. </p><p>And it’s as scummy a practice then as it is now, and it will continue to be as awfully anti-consumer as some of Sony’s other recent moves (i.e. killing physical games media).</p><p>Though if you’re thinking of jumping ship to Xbox it too has been caught with its hand in the <a href="https://www.techradar.com/gaming/xbox/theyre-doing-some-kind-of-dynamic-pricing-bs-xbox-game-pass-is-being-offered-cheaper-for-some-users-and-reddit-thinks-it-knows-why">dynamic pricing cookie jar</a>. In its case it appears Microsoft is offering deeper Game Pass discounts to some accounts than others, with current subscribers unable to see the deal at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w45mwZVkeXsU9zTc2kScqg" name="game pass app.jpg" alt="Xbox Game Pass" src="https://cdn.mos.cms.futurecdn.net/w45mwZVkeXsU9zTc2kScqg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>A digital-only gaming future already has so many downsides when it comes to ownership, game archiving, offline access and more, that we simply don’t need to add dynamic pricing to the mix.</p><p>Maybe Sony will reverse course, though its efforts for the past year suggest that dynamic pricing is here to stay. The best thing we can do is point it out every time it’s spotted, and making sure we don’t get suckered in with higher prices. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps5/instead-of-convincing-us-digital-only-games-are-secretly-a-good-thing-sony-was-just-caught-testing-dynamic-pricing-again-on-playstation-5</link>
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                            <![CDATA[ Sony just gave us yet another reason to hate its digital-only strategy in the form of dynamic pricing. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 14:17:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A white PS5 DualSense controller sitting on a wooden surface next to a white PS5]]></media:description>                                                            <media:text><![CDATA[A white PS5 DualSense controller sitting on a wooden surface next to a white PS5]]></media:text>
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                                <ul><li><strong>Sony has seemingly been caught testing dynamic pricing again</strong></li><li><strong>PS5 users are seeing different discounts for Star Wars games based on unknown account factors</strong></li><li><strong>Some regions seem unaffected by the experiment</strong></li></ul><p>Dynamic pricing is back in the gaming news, as PS5 players are <a href="https://www.techradar.com/gaming/sony-is-reportedly-testing-dynamic-pricing-on-its-playstation-storefront-that-changes-the-price-tag-of-over-190-games">yet again</a> seeing the wild disparity between discount amounts for the same game — and its <a href="https://www.techradar.com/gaming/ps5/the-playstation-physical-games-debacle-is-taking-over-everything-sony-does">all-digital future</a> feels ever more like a nightmare.</p><p>When looking at buying Star Wars Jedi: Fallen Order while logged into their PlayStation account <a href="https://www.reddit.com/r/PS5/comments/1w8z03u/i_really_dislike_these_new_pricing_practices_on/?share_id=1cQavpZ533RVs68VeIbAM">Reddit user Bluemonkey88</a> was told it would cost them CA$19.24, or a roughly 65% discount from its RRP. Meanwhile the sequel Jedi: Survivor would set them back CA$23.39 (a 74% saving). As soon as they logged out Fallen Order dropped to CA$10.99, an 80% drop from full price, and Survivor fell to CA$13.49, or an 85% discount.</p><p>In the replies, we can see folks being <a href="https://www.reddit.com/media?url=https%3A%2F%2Fcf.preview.redd.it%2Fi-really-dislike-these-new-pricing-practices-on-the-v0-g9iskiolcxnh1.jpeg%3Fwidth%3D1284%26format%3Dpjpg%26auto%3Dwebp%26s%3D95ba3e00221d6e9f7237da3c5bb30114b39d31ba">offered the games for CA$13.99 and CA$18.19</a>, though further muddying the waters a couple of US users — one with PS Plus and another without — both see the games at $7.99 and $10.49, suggesting not every region or user is subject to the same price testing.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS5/comments/1w8z03u/i_really_dislike_these_new_pricing_practices_on">I really dislike these new pricing practices on the PlayStation Store</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS5">r/PS5</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><h2 id="what-is-dynamic-pricing">What is dynamic pricing?</h2><p>If you haven’t heard before, dynamic pricing is where a product’s cost fluctuates based on who is buying the product, or when they’re buying it.</p><p>It goes by other names you might have seen like surge pricing on Uber — when everyone is trying to book a cab, say just as a concert ends or if the weather turns bad, you’ll see costs rise because demand is up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1804px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="XR8FkhBKfmYUJXrGrRSgNS" name="uber Cropped.jpg" alt="Uber has introduced WA2R in Delhi" src="https://cdn.mos.cms.futurecdn.net/XR8FkhBKfmYUJXrGrRSgNS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1804" height="1015" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Uber)</span></figcaption></figure><p>In Sony’s case here the pricing seems more algorithmic. There’s an unending supply of digital games, so instead the discount amount folks are seeing looks to be based on how likely it is you’ll buy the product, and adjusting the sale until it just tips you over the edge. </p><p>For example someone who maybe plays a couple of games a year or isn’t a mega Star Wars or action adventure game fan might see a steep discount as they’ll need more convincing. Whereas a mega fan of Star Wars, or a gamer who digests a new title every other week might be willing to pay more.</p><p>It’s like how airlines and hotels are accused of upping costs for folks who have filled their search history with holiday plans to a dream destination — if they’re desperate to go to, say, Paris, then they’ll be willing to maybe pay that little bit extra compared with a more agnostic traveller.</p><h2 id="no-thank-you">No thank you</h2><p>This isn’t the first time Sony has been caught testing dynamic pricing. In fact, some kind of experiment has been going on from <a href="https://www.techradar.com/gaming/sony-is-reportedly-testing-dynamic-pricing-on-its-playstation-storefront-that-changes-the-price-tag-of-over-190-games">as far back as November last year</a>. </p><p>And it’s as scummy a practice then as it is now, and it will continue to be as awfully anti-consumer as some of Sony’s other recent moves (i.e. killing physical games media).</p><p>Though if you’re thinking of jumping ship to Xbox it too has been caught with its hand in the <a href="https://www.techradar.com/gaming/xbox/theyre-doing-some-kind-of-dynamic-pricing-bs-xbox-game-pass-is-being-offered-cheaper-for-some-users-and-reddit-thinks-it-knows-why">dynamic pricing cookie jar</a>. In its case it appears Microsoft is offering deeper Game Pass discounts to some accounts than others, with current subscribers unable to see the deal at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w45mwZVkeXsU9zTc2kScqg" name="game pass app.jpg" alt="Xbox Game Pass" src="https://cdn.mos.cms.futurecdn.net/w45mwZVkeXsU9zTc2kScqg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>A digital-only gaming future already has so many downsides when it comes to ownership, game archiving, offline access and more, that we simply don’t need to add dynamic pricing to the mix.</p><p>Maybe Sony will reverse course, though its efforts for the past year suggest that dynamic pricing is here to stay. The best thing we can do is point it out every time it’s spotted, and making sure we don’t get suckered in with higher prices. </p>
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                                                            <title><![CDATA[ Steam achievements for multiple upcoming and unannounced games have leaked — and it's an ugly situation for Valve ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Steam achievements of upcoming and unannounced games have leaked</strong></li><li><strong>The achievements include spoilers for games like </strong><em><strong>Control Resonant</strong></em><strong>, </strong><em><strong>Kingdom Hearts</strong></em><strong>, and </strong><em><strong>Persona 6</strong></em></li><li><strong>Valve hasn't commented on the achievements or recent prototype leak on Steam</strong></li></ul><p>Steam achievements for both upcoming and unannounced games may have been leaked by Valve and spotted on the third-party site <a href="https://www.exophase.com/" target="_blank">Exophase</a>. </p><p>As reported by <a href="https://www.pcgamer.com/gaming-industry/steam-may-have-leaked-achievements-for-countless-forthcoming-pc-games-via-a-third-party-site-including-persona-6-ace-combat-8-and-even-some-unannounced-games/" target="_blank">PC Gamer</a>,  the leak includes nearly 90 games, including <a href="https://www.techradar.com/gaming/control-resonant-sgf-2026-preview"><em>Control Resonant</em></a>, <a href="https://www.techradar.com/gaming/heres-6-kingdom-hearts-4-worlds-i-think-well-see-following-cocos-official-d23-reveal-including-the-one-tetsuya-nomura-has-always-wanted-to-include"><em>Kingdom Hearts 4</em></a>, <em>Gears of War E-Day</em>, <em>Tomb Raider: Legacy of Atlantis</em>, and <a href="https://www.techradar.com/gaming/an-entirely-new-story-is-about-to-unfold-persona-6-is-officially-in-development-and-it-looks-like-atlus-is-really-leaning-into-the-horror-vibe"><em>Persona 6</em></a>.</p><p>The leaked achievements are listed for each title on Exophase, including spoilers for major plot points, character reveals, and even weapon unlocks (notably for <em>Kingdom Hearts 4</em>), despite missing full descriptions. It's effectively created a minefield of spoilers to avoid, which is made worse since the list includes games that don't even have a release date.</p><p>It's not exactly clear how this leak occurred on Valve's end, but it doesn't appear to be a breach of the Steam platform. Instead, it may very well be an issue with Valve's API exposure, at least according to Exophase owner Mike Bendel, who claims it's a "possible screw-up on Valve's end", which makes this the second slip-up in just a few weeks.</p><p>Recently, around 12TB to 13TB of early prototypes, unreleased titles, and scrapped builds of games between 2003 and 2013 were leaked from Steam, including games such as <em>GTA 5</em>, <a href="https://www.techradar.com/news/roguelikes-how-spelunky-dark-souls-and-isaac-made-death-matter-again"><em>The Binding of Isaac</em></a>, and even some of Valve's very own games like <em>Left 4 Dead</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7cX8WG78TP6885ueZy5EBk" name="1742920426.jpg" alt="Mobile phone with logo of video game distribution platform Steam operated by Valve on screen in front of web page" src="https://cdn.mos.cms.futurecdn.net/7cX8WG78TP6885ueZy5EBk-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: T. Schneider / Shutterstock)</span></figcaption></figure><p>It's possibly the worst spell of game leaks for publishers launching games on PC platforms like Steam, especially with the leak of builds for games like <a href="https://www.techradar.com/gaming/death-stranding-2-on-the-beach-review"><em>Death Stranding 2: On the Beach</em></a> and <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a> before launch.</p><p>There's clearly a major security issue at hand with Steam, and until it's addressed, game leaks seem inevitable. Game achievements, while potentially spoiler-filled, are minor in comparison to the very recent game prototype leak.</p><p>Valve hasn't made an official statement on the Steam prototype or achievements leaks, but with its impact on both publishers and consumers, it wouldn't be surprising to see both cases addressed soon.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/steam-achievements-for-multiple-upcoming-and-unannounced-games-have-leaked-and-its-an-ugly-situation-for-valve</link>
                                                                            <description>
                            <![CDATA[ Valve may have accidentally leaked Steam achievements for both upcoming and unannounced games, and gamers should be very wary of potential spoilers. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 13:35:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Remedy / Valve / Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Game art of Control Resonant, Steam&#039;s logo, and Gears of War E-Day]]></media:description>                                                            <media:text><![CDATA[Game art of Control Resonant, Steam&#039;s logo, and Gears of War E-Day]]></media:text>
                                <media:title type="plain"><![CDATA[Game art of Control Resonant, Steam&#039;s logo, and Gears of War E-Day]]></media:title>
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                                <ul><li><strong>Steam achievements of upcoming and unannounced games have leaked</strong></li><li><strong>The achievements include spoilers for games like </strong><em><strong>Control Resonant</strong></em><strong>, </strong><em><strong>Kingdom Hearts</strong></em><strong>, and </strong><em><strong>Persona 6</strong></em></li><li><strong>Valve hasn't commented on the achievements or recent prototype leak on Steam</strong></li></ul><p>Steam achievements for both upcoming and unannounced games may have been leaked by Valve and spotted on the third-party site <a href="https://www.exophase.com/" target="_blank">Exophase</a>. </p><p>As reported by <a href="https://www.pcgamer.com/gaming-industry/steam-may-have-leaked-achievements-for-countless-forthcoming-pc-games-via-a-third-party-site-including-persona-6-ace-combat-8-and-even-some-unannounced-games/" target="_blank">PC Gamer</a>,  the leak includes nearly 90 games, including <a href="https://www.techradar.com/gaming/control-resonant-sgf-2026-preview"><em>Control Resonant</em></a>, <a href="https://www.techradar.com/gaming/heres-6-kingdom-hearts-4-worlds-i-think-well-see-following-cocos-official-d23-reveal-including-the-one-tetsuya-nomura-has-always-wanted-to-include"><em>Kingdom Hearts 4</em></a>, <em>Gears of War E-Day</em>, <em>Tomb Raider: Legacy of Atlantis</em>, and <a href="https://www.techradar.com/gaming/an-entirely-new-story-is-about-to-unfold-persona-6-is-officially-in-development-and-it-looks-like-atlus-is-really-leaning-into-the-horror-vibe"><em>Persona 6</em></a>.</p><p>The leaked achievements are listed for each title on Exophase, including spoilers for major plot points, character reveals, and even weapon unlocks (notably for <em>Kingdom Hearts 4</em>), despite missing full descriptions. It's effectively created a minefield of spoilers to avoid, which is made worse since the list includes games that don't even have a release date.</p><p>It's not exactly clear how this leak occurred on Valve's end, but it doesn't appear to be a breach of the Steam platform. Instead, it may very well be an issue with Valve's API exposure, at least according to Exophase owner Mike Bendel, who claims it's a "possible screw-up on Valve's end", which makes this the second slip-up in just a few weeks.</p><p>Recently, around 12TB to 13TB of early prototypes, unreleased titles, and scrapped builds of games between 2003 and 2013 were leaked from Steam, including games such as <em>GTA 5</em>, <a href="https://www.techradar.com/news/roguelikes-how-spelunky-dark-souls-and-isaac-made-death-matter-again"><em>The Binding of Isaac</em></a>, and even some of Valve's very own games like <em>Left 4 Dead</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7cX8WG78TP6885ueZy5EBk" name="1742920426.jpg" alt="Mobile phone with logo of video game distribution platform Steam operated by Valve on screen in front of web page" src="https://cdn.mos.cms.futurecdn.net/7cX8WG78TP6885ueZy5EBk-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: T. Schneider / Shutterstock)</span></figcaption></figure><p>It's possibly the worst spell of game leaks for publishers launching games on PC platforms like Steam, especially with the leak of builds for games like <a href="https://www.techradar.com/gaming/death-stranding-2-on-the-beach-review"><em>Death Stranding 2: On the Beach</em></a> and <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a> before launch.</p><p>There's clearly a major security issue at hand with Steam, and until it's addressed, game leaks seem inevitable. Game achievements, while potentially spoiler-filled, are minor in comparison to the very recent game prototype leak.</p><p>Valve hasn't made an official statement on the Steam prototype or achievements leaks, but with its impact on both publishers and consumers, it wouldn't be surprising to see both cases addressed soon.</p>
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                                                            <title><![CDATA[ The Witcher 3: Wild Hunt — Songs of the Past was 'impossible to realize without the remaster changes,' CD Projekt Red reveals: 'When we started prototyping the area it was impossible to ride with a horse through it' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>CD Projekt Red says </strong><em><strong>The Witcher 3 Remastered</strong></em><strong> and its many upgrades helped realize Songs of the Past</strong></li><li><strong>Game director on </strong><em><strong>Songs of the Past, </strong></em><strong>Jakub Rokosz, says the team had a "certain vision" for the expansion, but there were technological challenges</strong></li><li><strong>He says the remaster "helped with applying optimization" to the expansion</strong></li></ul><p>According to CD Projekt Red, <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s upcoming expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, may not exist without <em>The Witcher 3 Remastered</em> and its many upgrades.</p><p>If you missed the bombshell news the Polish studio dropped during <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Opening Night Live</a>, <a href="https://www.techradar.com/gaming/the-witcher-3-wild-hunt-remastered-is-a-free-upgrade-with-revamped-gameplay-systems-heres-everything-confirmed-at-the-onl-reveal"><em>The Witcher 3 Remastered</em> is a massive free update arriving on September 29</a>. It offers many improvements to the base game and the <em>Hearts of Stone</em> and <em>Blood and Wine </em>expansions, such as upgraded visuals, a refined combat system, new Witcher Signs, transmogrification, and more.</p><p>The remaster will essentially rework the game in its entirety, giving fans of the 11-year-old role-playing game (RPG) an excuse for another playthrough, ahead of the upcoming expansion <em>Songs of the Past</em>.</p><p>Now, in an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, CEO of Fool's Theory and game director on <em>Songs of the Past</em>, and senior quest designer Despoina Anetaki shared that without these technological improvements, their vision for the expansion may not have been fully realized.</p><p>"The stars had to align, so to say, because a few things had to happen," said Rokosz, who was also one of the original senior quest designers for <em>The Witcher 3</em>. "The <em>Songs of the Past</em> expansion and Letten itself, the area that it takes place, it had a certain vision. We had a certain vision for it, and it posed us certain specific technological challenges that was impossible to realize without the remaster changes.</p><p>"So the conditions had to grow for the remaster to appear on the horizon for us to be able to realize this, so this is actually two things meshing together to make it a reality."</p><p>The developer explained that Letten's lush vegetation, small bushes, and dense forests caused issues during development, but were resolved with the remaster's advancements.</p><p>"One of the challenges when we started prototyping the area was [that] it was impossible to ride with a horse through it, basically," he continued. "So we had to do some improvements on the horse handling side, right? So it feels more organic or more natural."</p><p>Letten also features a big lake in the middle of its map that allows players a view of the horizon, and as Rokosz explained, having this huge amount of open space where you can see fishermen fishing "posed a challenge in terms of how the engine was handling this. So the remaster helped with applying optimization."</p><p><em>Songs of the Past </em>is due to launch in 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-witcher-3-wild-hunt-songs-of-the-past-was-impossible-to-realize-without-the-remaster-changes-cd-projekt-red-reveals-when-we-started-prototyping-the-area-it-was-impossible-to-ride-with-a-horse-through-it</link>
                                                                            <description>
                            <![CDATA[ According to CD Projekt Red, The Witcher 3: Wild Hunt's upcoming expansion, Songs of the Past, may not exist without The Witcher 3 Remastered. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:title>
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                                <ul><li><strong>CD Projekt Red says </strong><em><strong>The Witcher 3 Remastered</strong></em><strong> and its many upgrades helped realize Songs of the Past</strong></li><li><strong>Game director on </strong><em><strong>Songs of the Past, </strong></em><strong>Jakub Rokosz, says the team had a "certain vision" for the expansion, but there were technological challenges</strong></li><li><strong>He says the remaster "helped with applying optimization" to the expansion</strong></li></ul><p>According to CD Projekt Red, <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s upcoming expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, may not exist without <em>The Witcher 3 Remastered</em> and its many upgrades.</p><p>If you missed the bombshell news the Polish studio dropped during <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Opening Night Live</a>, <a href="https://www.techradar.com/gaming/the-witcher-3-wild-hunt-remastered-is-a-free-upgrade-with-revamped-gameplay-systems-heres-everything-confirmed-at-the-onl-reveal"><em>The Witcher 3 Remastered</em> is a massive free update arriving on September 29</a>. It offers many improvements to the base game and the <em>Hearts of Stone</em> and <em>Blood and Wine </em>expansions, such as upgraded visuals, a refined combat system, new Witcher Signs, transmogrification, and more.</p><p>The remaster will essentially rework the game in its entirety, giving fans of the 11-year-old role-playing game (RPG) an excuse for another playthrough, ahead of the upcoming expansion <em>Songs of the Past</em>.</p><p>Now, in an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, CEO of Fool's Theory and game director on <em>Songs of the Past</em>, and senior quest designer Despoina Anetaki shared that without these technological improvements, their vision for the expansion may not have been fully realized.</p><p>"The stars had to align, so to say, because a few things had to happen," said Rokosz, who was also one of the original senior quest designers for <em>The Witcher 3</em>. "The <em>Songs of the Past</em> expansion and Letten itself, the area that it takes place, it had a certain vision. We had a certain vision for it, and it posed us certain specific technological challenges that was impossible to realize without the remaster changes.</p><p>"So the conditions had to grow for the remaster to appear on the horizon for us to be able to realize this, so this is actually two things meshing together to make it a reality."</p><p>The developer explained that Letten's lush vegetation, small bushes, and dense forests caused issues during development, but were resolved with the remaster's advancements.</p><p>"One of the challenges when we started prototyping the area was [that] it was impossible to ride with a horse through it, basically," he continued. "So we had to do some improvements on the horse handling side, right? So it feels more organic or more natural."</p><p>Letten also features a big lake in the middle of its map that allows players a view of the horizon, and as Rokosz explained, having this huge amount of open space where you can see fishermen fishing "posed a challenge in terms of how the engine was handling this. So the remaster helped with applying optimization."</p><p><em>Songs of the Past </em>is due to launch in 2027.</p>
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                                                            <title><![CDATA[ Doom is coming to Black Ops 7 in new Halloween event as final season revealed ahead of Modern Warfare 4 launch ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The final season of </strong><em><strong>Call of Duty: Black Ops 7 </strong></em><strong>has been revealed</strong></li><li><strong>It includes a </strong><em><strong>Doom </strong></em><strong>crossover and lots of Halloween content</strong></li><li><strong>Only one new multiplayer map is being added, however</strong></li></ul><p>Activision has lifted the curtain on the content coming to <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a><em> </em>in its final season ahead of the <a href="https://www.techradar.com/gaming/a-generational-call-of-duty-game-after-almost-ten-hours-hands-on-i-think-modern-warfare-4-could-revolutionize-the-long-running-series"><em>Modern Warfare 4 </em></a>launch.</p><p>With a new game on the way, it shouldn't come as much of a surprise that this update is going to be a smaller one. Still, it includes plenty of spooky Halloween content as part of the series' annual The Haunting event.</p><p>This includes a bombastic <em>Doom </em>crossover, allowing players to unlock loads of <em>Doom-</em>themed rewards in a new limited-time event pass. As usual, this pass will be divided into two tracks: a free one and a premium option.</p><p>The free track contains new operator skins for Wei Lin and Falkner, plus an adorable Mini Slayer weapon charm and a range of other rewards. Completing the entire track will grant you the Roc 20mm special weapon — a massive, almost cannon-like rifle that fires devastating 20mm rounds.</p><p>The premium track, on the other hand, unlocks the Doom Slayer himself as a playable operator in the JSOC faction. By default, he's wearing his <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a><em> </em>attire, but the premium track's final reward is an alternate classic 1993-style skin.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yfd7A94uLcErGqHUKCJZSm" name="BO7-SEASON-06-ANNOUNCEMENT-RM" alt="Black Ops 7 Season 6 roadmap." src="https://cdn.mos.cms.futurecdn.net/Yfd7A94uLcErGqHUKCJZSm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Other weapons introduced in the upcoming season include the TR41 Para Assault Rifle, which will be available at launch, and the Arcblade melee weapon added later on. There are also some new weapon attachments on the way for the VS Recon Sniper Rifle, Dravec 45 SMG, and Sokol 545 LMG.</p><p>Unfortunately, the offering is pretty sparse on the map front, with only one new one being introduced. It's called Quantum, and it looks like an appropriately ruined laboratory. There is at least also a new version of the existing Homestead map, called Bloodstead, for you to explore as well.</p><p>The cool Hordepoint mode will be returning from previous games in season too, challenging players to face off against a rival team and spawning waves of zombies.</p><p>All of this comes alongside a fresh battle pass full of new skins and unlocks, not to mention additional content for the Zombies and Endgame modes, plus the free-to-play <em>Warzone</em> battle royale.</p><p><em>Call of Duty: Black Ops 7 </em>is available now for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and <a href="https://www.techradar.com/reviews/xbox-one-x">Xbox One</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/doom-is-coming-to-black-ops-7-in-new-halloween-event-as-final-season-revealed-ahead-of-modern-warfare-4-launch</link>
                                                                            <description>
                            <![CDATA[ Black Ops 7's final season has been revealed. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 12:01:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Black Ops 7 Season 6 Halloween themed skins.]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Black Ops 7 Season 6 Halloween themed skins.]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Black Ops 7 Season 6 Halloween themed skins.]]></media:title>
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                                <ul><li><strong>The final season of </strong><em><strong>Call of Duty: Black Ops 7 </strong></em><strong>has been revealed</strong></li><li><strong>It includes a </strong><em><strong>Doom </strong></em><strong>crossover and lots of Halloween content</strong></li><li><strong>Only one new multiplayer map is being added, however</strong></li></ul><p>Activision has lifted the curtain on the content coming to <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a><em> </em>in its final season ahead of the <a href="https://www.techradar.com/gaming/a-generational-call-of-duty-game-after-almost-ten-hours-hands-on-i-think-modern-warfare-4-could-revolutionize-the-long-running-series"><em>Modern Warfare 4 </em></a>launch.</p><p>With a new game on the way, it shouldn't come as much of a surprise that this update is going to be a smaller one. Still, it includes plenty of spooky Halloween content as part of the series' annual The Haunting event.</p><p>This includes a bombastic <em>Doom </em>crossover, allowing players to unlock loads of <em>Doom-</em>themed rewards in a new limited-time event pass. As usual, this pass will be divided into two tracks: a free one and a premium option.</p><p>The free track contains new operator skins for Wei Lin and Falkner, plus an adorable Mini Slayer weapon charm and a range of other rewards. Completing the entire track will grant you the Roc 20mm special weapon — a massive, almost cannon-like rifle that fires devastating 20mm rounds.</p><p>The premium track, on the other hand, unlocks the Doom Slayer himself as a playable operator in the JSOC faction. By default, he's wearing his <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a><em> </em>attire, but the premium track's final reward is an alternate classic 1993-style skin.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yfd7A94uLcErGqHUKCJZSm" name="BO7-SEASON-06-ANNOUNCEMENT-RM" alt="Black Ops 7 Season 6 roadmap." src="https://cdn.mos.cms.futurecdn.net/Yfd7A94uLcErGqHUKCJZSm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Other weapons introduced in the upcoming season include the TR41 Para Assault Rifle, which will be available at launch, and the Arcblade melee weapon added later on. There are also some new weapon attachments on the way for the VS Recon Sniper Rifle, Dravec 45 SMG, and Sokol 545 LMG.</p><p>Unfortunately, the offering is pretty sparse on the map front, with only one new one being introduced. It's called Quantum, and it looks like an appropriately ruined laboratory. There is at least also a new version of the existing Homestead map, called Bloodstead, for you to explore as well.</p><p>The cool Hordepoint mode will be returning from previous games in season too, challenging players to face off against a rival team and spawning waves of zombies.</p><p>All of this comes alongside a fresh battle pass full of new skins and unlocks, not to mention additional content for the Zombies and Endgame modes, plus the free-to-play <em>Warzone</em> battle royale.</p><p><em>Call of Duty: Black Ops 7 </em>is available now for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and <a href="https://www.techradar.com/reviews/xbox-one-x">Xbox One</a>.</p>
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                                                            <title><![CDATA[ Invoke studio head says Warlock: Dungeons & Dragons' imp companion can aid as they explore and serves as an 'unreliable guide' to Kaatri's journey, but is still 'his own character' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Invoke Studios head Dominic Guay says </strong><em><strong>Warlock: Dungeons & Dragons</strong></em><strong>' imp companion Skev provides narrative and gameplay assistance</strong></li><li><strong>Skev will provide lore to the player as they explore Darkon, but can't be controlled in combat</strong></li><li><strong>Guay says the imp is "his own character" with his own personal motivations</strong></li></ul><p><a href="https://www.techradar.com/gaming/we-dont-want-to-create-a-game-where-if-you-know-d-and-d-youre-like-oh-i-know-everything-invoke-says-warlock-has-a-lot-of-deep-cut-elements-from-dungeons-and-dragons-but-is-designed-for-both-new-and-experienced-players-to-live-that-mystery#viafoura-comments"><em>Warlock: Dungeons & Dragons</em></a>' imp companion Skev serves multiple purposes for the player, but was designed to be "his own character."</p><p>In an interview with TechRadar Gaming at Gamescom, Invoke Studios head Dominic Guay offered more insight into Skev and his relationship with the warlock protagonist Kaatri, revealing that the imp will assist the player as they navigate the open world of Darkon both narratively and with his utilities.</p><p>However, while Skev will act as a companion to Kaatri, Guay stressed that he still has his own motivations, including seeking out his lost master, just like how Kaatri is searching for someone too.</p><p>"We iterated a lot on him. So he actually is his own character," Guay said. "That was important to us. He wasn't born to be a sidekick. That was the mentality. He used to be the advisor to the ruler of Darkon, so in a way, he had a really important role in that land before his master vanished, and his quest is to find his lost master, and Kaatri's quest is to find someone too.</p><p>"So, he tags along, and Kaatri's kind of like, 'Oh well, he knows this place, and that's useful.' So he gives you a lot of insights as you travel around. You find new places."</p><p>The studio head said Skev will offer lore about new locations as players explore, adding that he thinks of the imp as "your unreliable guide to Darkon."</p><p>Skev won't be controlled by the player either, Guay confirmed, so he won't die in combat or get in the way, but will sometimes help in certain instances, like by picking locks.</p><p>"You can actually decide how you want to upgrade his abilities throughout the adventure," he added, "So [there's] some practical application."</p><p><em>Warlock: Dungeons & Dragons</em> arrives in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/invoke-studio-head-says-warlock-dungeons-and-dragons-imp-companion-can-aid-as-they-explore-and-serves-as-an-unreliable-guide-to-kaatris-journey-but-is-still-his-own-character</link>
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                            <![CDATA[ Warlock: Dungeons & Dragons' imp companion Skev serves multiple purposes for the player, but was designed to be "his own character." ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:description>                                                            <media:text><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:text>
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                                <ul><li><strong>Invoke Studios head Dominic Guay says </strong><em><strong>Warlock: Dungeons & Dragons</strong></em><strong>' imp companion Skev provides narrative and gameplay assistance</strong></li><li><strong>Skev will provide lore to the player as they explore Darkon, but can't be controlled in combat</strong></li><li><strong>Guay says the imp is "his own character" with his own personal motivations</strong></li></ul><p><a href="https://www.techradar.com/gaming/we-dont-want-to-create-a-game-where-if-you-know-d-and-d-youre-like-oh-i-know-everything-invoke-says-warlock-has-a-lot-of-deep-cut-elements-from-dungeons-and-dragons-but-is-designed-for-both-new-and-experienced-players-to-live-that-mystery#viafoura-comments"><em>Warlock: Dungeons & Dragons</em></a>' imp companion Skev serves multiple purposes for the player, but was designed to be "his own character."</p><p>In an interview with TechRadar Gaming at Gamescom, Invoke Studios head Dominic Guay offered more insight into Skev and his relationship with the warlock protagonist Kaatri, revealing that the imp will assist the player as they navigate the open world of Darkon both narratively and with his utilities.</p><p>However, while Skev will act as a companion to Kaatri, Guay stressed that he still has his own motivations, including seeking out his lost master, just like how Kaatri is searching for someone too.</p><p>"We iterated a lot on him. So he actually is his own character," Guay said. "That was important to us. He wasn't born to be a sidekick. That was the mentality. He used to be the advisor to the ruler of Darkon, so in a way, he had a really important role in that land before his master vanished, and his quest is to find his lost master, and Kaatri's quest is to find someone too.</p><p>"So, he tags along, and Kaatri's kind of like, 'Oh well, he knows this place, and that's useful.' So he gives you a lot of insights as you travel around. You find new places."</p><p>The studio head said Skev will offer lore about new locations as players explore, adding that he thinks of the imp as "your unreliable guide to Darkon."</p><p>Skev won't be controlled by the player either, Guay confirmed, so he won't die in combat or get in the way, but will sometimes help in certain instances, like by picking locks.</p><p>"You can actually decide how you want to upgrade his abilities throughout the adventure," he added, "So [there's] some practical application."</p><p><em>Warlock: Dungeons & Dragons</em> arrives in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ CD Projekt Red says Songs of the Past will 'complete' The Witcher 3 story with Dandelion at its center — 'This is part of The Wild Hunt, and it felt like a chapter was missing' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Witcher 3: Wild Hunt - Songs of the Past</strong></em><strong> spotlights Dandelion and will tell a "complete" story</strong></li><li><strong>Jakub Rokosz, Fool's Theory CEO and </strong><em><strong>Songs of the Past </strong></em><strong>game director, says CD Projekt Red wants to "give justice to Dandelion"</strong></li><li><strong>Senior quest designer Despoina Anetaki adds that "it felt like a chapter was missing"</strong></li></ul><p>CD Projekt Red has said <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third and final expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, will "complete" the game's story by giving Dandelion the bard the spotlight he deserves.</p><p>In an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, Fool's Theory CEO and <em>Songs of the Past </em>game director and former <em>Witcher 3</em> senior quest designer, explained that rather than the expansion serving as a bridge to <a href="https://www.techradar.com/gaming/let-the-team-cook-it-will-be-worth-the-wait-cd-proket-red-confirms-the-witcher-4-is-targeting-a-2028-launch"><em>The Witcher 4</em></a>, as some fans might have expected, it actually completes <em>Wild Hunt</em>'s story by delivering a new chapter that the team felt was missing.</p><p>However, the developer declined to comment on whether the expansion will have any direct connection to <em>The Witcher 4</em>, so we'll have to wait and see.</p><p>"We always wanted to give Dandelion the proper spotlight he deserved," Rokosz said, acknowledging that it's odd for an 11-year-old game to receive a new expansion. "So we knew that there was no space in the base game to give him justice. That's what I wanted to say: Give justice to Dandelion."</p><p><em>Songs of the Past</em> will center Dandelion in Geralt's final journey in <em>The Witcher 3</em>, where players will explore Letten, the bard's homeland, and be wrapped up in another supernatural mystery.</p><p>"We knew that at some point we wanted to address this thing, because Dandelion is a very important character in Geralt's life," Rokosz continued. "There's a misconception of him being this comedic relief, and this is his only role in the Witcher series, whereas that's not true. He's a very deep and intelligent character. He used to be a professor at Oxenfurt [Academy], and he writes beautiful poetry, so we want to show the players what's behind that mask of a joker, where he came from, what his family is about, what's the world [like] where he grew up."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MPsN73VuiC8j4UDnkiTzJU" name="The Witcher 3 Wild Hunt - Songs of the Past" alt="Dandelion concept art from The Witcher 3 Wild Hunt - Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/MPsN73VuiC8j4UDnkiTzJU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Senior quest designer Despoina Anetaki added that it doesn't matter that the expansion arrives 11 years later, only that the whole story has been told.</p><p>"What's really important to us is not so much like should we release an expansion 11 years later; it could be, I don't know, 20, 100 years later," Anetaki said. "What matters is that the story we tell is complete. This is part of <em>The Wild Hunt</em>, and it felt like a chapter was missing, like something was not there. One more thing we wanted to tell, right? And Dandelion's story was one of those, right?"</p><p>The developer revealed that the team went back to the original Witcher novels and used the source material to make something that could "excite fans" and "something that could excite us most of all, because it was a difficult question when this idea was first pitched to the team."</p><p>Anetaki explained that the team had to figure out what would pull Geralt out of his retirement, and it had to be important enough to warrant a full-length expansion. That reason was Geralt's best friend, Dandelion.</p><p>"Once we identified that important thing," the developer added, "it all clicked together, and it became very clear that yes, we need to make this expansion because it makes us as fans of <em>The Witcher</em> really excited about it, and I hope that the players will also feel that."</p><p><em>Songs of the Past</em> doesn't have a release date yet, but it's slated to launch in 2027. In the meantime, fans can look forward to <em>The Witcher 3: Wild Hunt Remastered</em>, which arrives this month on September 29.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/cd-projekt-red-says-songs-of-the-past-will-complete-the-witcher-3-story-with-dandelion-at-its-center-this-is-part-of-the-wild-hunt-and-it-felt-like-a-chapter-was-missing</link>
                                                                            <description>
                            <![CDATA[ CD Projekt Red has said it wanted Songs of the Past to spotlight Dandelion because it felt like "a chapter was missing" from The Witcher 3: Wild Hunt. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:title>
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                                <ul><li><em><strong>The Witcher 3: Wild Hunt - Songs of the Past</strong></em><strong> spotlights Dandelion and will tell a "complete" story</strong></li><li><strong>Jakub Rokosz, Fool's Theory CEO and </strong><em><strong>Songs of the Past </strong></em><strong>game director, says CD Projekt Red wants to "give justice to Dandelion"</strong></li><li><strong>Senior quest designer Despoina Anetaki adds that "it felt like a chapter was missing"</strong></li></ul><p>CD Projekt Red has said <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third and final expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, will "complete" the game's story by giving Dandelion the bard the spotlight he deserves.</p><p>In an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, Fool's Theory CEO and <em>Songs of the Past </em>game director and former <em>Witcher 3</em> senior quest designer, explained that rather than the expansion serving as a bridge to <a href="https://www.techradar.com/gaming/let-the-team-cook-it-will-be-worth-the-wait-cd-proket-red-confirms-the-witcher-4-is-targeting-a-2028-launch"><em>The Witcher 4</em></a>, as some fans might have expected, it actually completes <em>Wild Hunt</em>'s story by delivering a new chapter that the team felt was missing.</p><p>However, the developer declined to comment on whether the expansion will have any direct connection to <em>The Witcher 4</em>, so we'll have to wait and see.</p><p>"We always wanted to give Dandelion the proper spotlight he deserved," Rokosz said, acknowledging that it's odd for an 11-year-old game to receive a new expansion. "So we knew that there was no space in the base game to give him justice. That's what I wanted to say: Give justice to Dandelion."</p><p><em>Songs of the Past</em> will center Dandelion in Geralt's final journey in <em>The Witcher 3</em>, where players will explore Letten, the bard's homeland, and be wrapped up in another supernatural mystery.</p><p>"We knew that at some point we wanted to address this thing, because Dandelion is a very important character in Geralt's life," Rokosz continued. "There's a misconception of him being this comedic relief, and this is his only role in the Witcher series, whereas that's not true. He's a very deep and intelligent character. He used to be a professor at Oxenfurt [Academy], and he writes beautiful poetry, so we want to show the players what's behind that mask of a joker, where he came from, what his family is about, what's the world [like] where he grew up."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MPsN73VuiC8j4UDnkiTzJU" name="The Witcher 3 Wild Hunt - Songs of the Past" alt="Dandelion concept art from The Witcher 3 Wild Hunt - Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/MPsN73VuiC8j4UDnkiTzJU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Senior quest designer Despoina Anetaki added that it doesn't matter that the expansion arrives 11 years later, only that the whole story has been told.</p><p>"What's really important to us is not so much like should we release an expansion 11 years later; it could be, I don't know, 20, 100 years later," Anetaki said. "What matters is that the story we tell is complete. This is part of <em>The Wild Hunt</em>, and it felt like a chapter was missing, like something was not there. One more thing we wanted to tell, right? And Dandelion's story was one of those, right?"</p><p>The developer revealed that the team went back to the original Witcher novels and used the source material to make something that could "excite fans" and "something that could excite us most of all, because it was a difficult question when this idea was first pitched to the team."</p><p>Anetaki explained that the team had to figure out what would pull Geralt out of his retirement, and it had to be important enough to warrant a full-length expansion. That reason was Geralt's best friend, Dandelion.</p><p>"Once we identified that important thing," the developer added, "it all clicked together, and it became very clear that yes, we need to make this expansion because it makes us as fans of <em>The Witcher</em> really excited about it, and I hope that the players will also feel that."</p><p><em>Songs of the Past</em> doesn't have a release date yet, but it's slated to launch in 2027. In the meantime, fans can look forward to <em>The Witcher 3: Wild Hunt Remastered</em>, which arrives this month on September 29.</p>
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                                                            <title><![CDATA[ Creative Assembly says it wanted to 'authentically simulate' the Warhammer tabletop experience for Total War: Warhammer 40,000 by adding references, lore, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Creative Assembly has explained how it designed a faithful </strong><em><strong>Warhammer</strong></em><strong> player experience for </strong><em><strong>Total War: Warhammer 40,000</strong></em></li><li><strong>Battle product owner Dave Petry says the team didn't directly recreate the tabletop systems, but tried to "authentically simulate" them</strong></li><li><strong>Creative Assembly continued its "trusting" relationship with Games Workshop, which shared its "infinite knowledge"</strong></li></ul><p>Creative Assembly worked closely with Games Workshop to ensure the <a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a> player experience was as "authentic" to the tabletop game as possible.</p><p>In an interview with TechRadar Gaming at Gamescom, lead designer Joy Dey and battle product owner Dave Petry discussed the upcoming strategy game's combat system and shared how it was able to faithfully translate the feeling of <em>Warhammer</em>'s tabletop systems.</p><p>Rather than a complete one-to-one recreation, Petry explained that the goal was to "authentically simulate" the feel of the tabletop's combat.</p><p>"We really, really care about trying to authentically simulate the feeling of the type of combat, whatever period or kind of warfare that it is, right?" Petry said. "So in a historical, obviously, war on Earth, and generally we have the sorts of weapons that you have on Earth. When it's fantasy, it's magic and mages and all that sort of stuff, and obviously, with the science fantasy and <em>40k</em>, the biggest reference point you have to that is the tabletop.</p><p>"But it's not necessarily like the be-all and end-all of it," he continued. "We're not transposing the tabletop, right? We're trying to create an authentic sense of the lore and the kind of combat that's there, but the love for the tabletop absolutely is present."</p><p>Petry said that, like so many fans, he's been playing and collecting <em>Warhammer 40k</em> since he was young and confirmed that references and nods to the universe, like names, abilities, and lore, are in the upcoming strategy game. However, he said some elements of the tabletop game "just don't fit" with the game's real-time simulation</p><p>Creative Assembly also focused on making the game feel "familiar" to the <em>Total War</em> franchise; combat has also been scaled up, and he explained that macro positioning, where the player's forces are, flanking, and enemy morale are all things that come into play. </p><p>Petry said positioning in particular is being treated as "an interpretation of the lore and the universe, with the tabletop being one of the most important references."</p><p>The developer also added that Creative Assembly continued its long-standing collaboration with Games Workshop to ensure authenticity, saying their "special relationship" has helped the studio combat issues it was dealing with.</p><p>"[If] we can't find the thing that quite works for [the game], or this piece of lore sounds similar, but doesn't quite work," Prety added, "And for them to be able to come back with their infinite knowledge of all of this stuff and go, 'Well, you're right. This doesn't quite fit, but over here we have something that actually might be able to do the job.' </p><p>"And that close or trusting collaboration has, I think, enabled us to create something that captures that authentic feeling."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/creative-assembly-says-it-wanted-to-authentically-simulate-the-warhammer-tabletop-experience-for-total-war-warhammer-40-000-by-adding-references-lore-and-more</link>
                                                                            <description>
                            <![CDATA[ Creative Assembly worked closely with Games Workshop to ensure the Total War: Warhammer 40,000 player experience was as "authentic" as possible. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Creative Assembly]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Total War: Warhammer 40,000]]></media:description>                                                            <media:text><![CDATA[Total War: Warhammer 40,000]]></media:text>
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                                <ul><li><strong>Creative Assembly has explained how it designed a faithful </strong><em><strong>Warhammer</strong></em><strong> player experience for </strong><em><strong>Total War: Warhammer 40,000</strong></em></li><li><strong>Battle product owner Dave Petry says the team didn't directly recreate the tabletop systems, but tried to "authentically simulate" them</strong></li><li><strong>Creative Assembly continued its "trusting" relationship with Games Workshop, which shared its "infinite knowledge"</strong></li></ul><p>Creative Assembly worked closely with Games Workshop to ensure the <a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a> player experience was as "authentic" to the tabletop game as possible.</p><p>In an interview with TechRadar Gaming at Gamescom, lead designer Joy Dey and battle product owner Dave Petry discussed the upcoming strategy game's combat system and shared how it was able to faithfully translate the feeling of <em>Warhammer</em>'s tabletop systems.</p><p>Rather than a complete one-to-one recreation, Petry explained that the goal was to "authentically simulate" the feel of the tabletop's combat.</p><p>"We really, really care about trying to authentically simulate the feeling of the type of combat, whatever period or kind of warfare that it is, right?" Petry said. "So in a historical, obviously, war on Earth, and generally we have the sorts of weapons that you have on Earth. When it's fantasy, it's magic and mages and all that sort of stuff, and obviously, with the science fantasy and <em>40k</em>, the biggest reference point you have to that is the tabletop.</p><p>"But it's not necessarily like the be-all and end-all of it," he continued. "We're not transposing the tabletop, right? We're trying to create an authentic sense of the lore and the kind of combat that's there, but the love for the tabletop absolutely is present."</p><p>Petry said that, like so many fans, he's been playing and collecting <em>Warhammer 40k</em> since he was young and confirmed that references and nods to the universe, like names, abilities, and lore, are in the upcoming strategy game. However, he said some elements of the tabletop game "just don't fit" with the game's real-time simulation</p><p>Creative Assembly also focused on making the game feel "familiar" to the <em>Total War</em> franchise; combat has also been scaled up, and he explained that macro positioning, where the player's forces are, flanking, and enemy morale are all things that come into play. </p><p>Petry said positioning in particular is being treated as "an interpretation of the lore and the universe, with the tabletop being one of the most important references."</p><p>The developer also added that Creative Assembly continued its long-standing collaboration with Games Workshop to ensure authenticity, saying their "special relationship" has helped the studio combat issues it was dealing with.</p><p>"[If] we can't find the thing that quite works for [the game], or this piece of lore sounds similar, but doesn't quite work," Prety added, "And for them to be able to come back with their infinite knowledge of all of this stuff and go, 'Well, you're right. This doesn't quite fit, but over here we have something that actually might be able to do the job.' </p><p>"And that close or trusting collaboration has, I think, enabled us to create something that captures that authentic feeling."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ 'We're trying to go easy on the hand-holding' — Invoke says Warlock: Dungeons & Dragons' HUD and waypoint guidance will be minimal and can even be toggled on and off so as not to 'overwhelm' players and encourage exploration ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Invoke Studios head Dominic Guay confirms </strong><em><strong>Warlock: Dungeons & Dragons</strong></em><strong> will have a toggleable HUD and minimal waypoint guidance</strong></li><li><strong>Guay says this is to encourage exploration and reduce the "hand-holding" experience</strong></li><li><strong>With these options, he says the game will be "immersive"</strong></li></ul><p>Invoke Studios has said <a href="https://www.techradar.com/gaming/we-dont-want-to-create-a-game-where-if-you-know-d-and-d-youre-like-oh-i-know-everything-invoke-says-warlock-has-a-lot-of-deep-cut-elements-from-dungeons-and-dragons-but-is-designed-for-both-new-and-experienced-players-to-live-that-mystery#viafoura-comments"><em>Warlock: Dungeons & Dragons</em></a><em> </em>will encourage players to explore Darkon's open world by offering a toggleable HUD and minimal waypoint guidance.</p><p>That's according to Invoke Studios head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that the upcoming <em>D&D</em> action-adventure game will ease up on the "hand-holding" you often find in other open-world role-playing games (RPGs).</p><p>"It helps that we're trying to go easy on the hand-holding, so that allows us to pull back a little bit," Guay replied when asked why the hands-on demo had such a minimal HUD. "In this case, I'll be honest, though, we turned off some elements of HUD so that it wasn't overwhelming for people watching the demo."</p><p>The studio head confirmed the team will add "some" elements to the HUD to help players, but it can also be turned on and off in the settings, adding that there was a time when it "felt the need to put a lot of things in the middle of a screen."</p><p>"We realized that players, because they're being eased in with the number of spells they have, the number of things they can do, we don't need to overwhelm them," Guay continued. "And then we will give you some guidance. So the example I always give is, if the quest was to find me, you know, at Gamescom, and you open up the map, then you'd see it. </p><p>"We'd put a highlight around [the area], and we say, 'Well, he's somewhere in there, right?' So then you have a compass; you can get there, but we don't want to overwhelm you with too much information. [We want to] keep it immersive."</p><p>During the same interview, Guay explained <a href="https://www.techradar.com/gaming/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in-gameplay-and-we-landed-on-warlocks-invoke-studios-head-explains-why-it-chose-to-highlight-the-arcane-class-in-warlock-dungeons-and-dragons">why Invoke chose a warlock protagonist for the game, explaining that the concept of "creative magic" was central to gameplay and story</a>.</p><p><em>Warlock: Dungeons & Dragons</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/were-trying-to-go-easy-on-the-hand-holding-invoke-says-warlock-dungeons-and-dragons-hud-and-waypoint-guidance-will-be-minimal-and-can-even-be-toggled-on-and-off-so-as-not-to-overwhelm-players-and-encourage-exploration</link>
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                            <![CDATA[ Invoke Studios has said Warlock: Dungeons & Dragons will encourage players to explore Darkon by offering a toggleable HUD and minimal waypoint guidance. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:description>                                                            <media:text><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:text>
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                                <ul><li><strong>Invoke Studios head Dominic Guay confirms </strong><em><strong>Warlock: Dungeons & Dragons</strong></em><strong> will have a toggleable HUD and minimal waypoint guidance</strong></li><li><strong>Guay says this is to encourage exploration and reduce the "hand-holding" experience</strong></li><li><strong>With these options, he says the game will be "immersive"</strong></li></ul><p>Invoke Studios has said <a href="https://www.techradar.com/gaming/we-dont-want-to-create-a-game-where-if-you-know-d-and-d-youre-like-oh-i-know-everything-invoke-says-warlock-has-a-lot-of-deep-cut-elements-from-dungeons-and-dragons-but-is-designed-for-both-new-and-experienced-players-to-live-that-mystery#viafoura-comments"><em>Warlock: Dungeons & Dragons</em></a><em> </em>will encourage players to explore Darkon's open world by offering a toggleable HUD and minimal waypoint guidance.</p><p>That's according to Invoke Studios head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that the upcoming <em>D&D</em> action-adventure game will ease up on the "hand-holding" you often find in other open-world role-playing games (RPGs).</p><p>"It helps that we're trying to go easy on the hand-holding, so that allows us to pull back a little bit," Guay replied when asked why the hands-on demo had such a minimal HUD. "In this case, I'll be honest, though, we turned off some elements of HUD so that it wasn't overwhelming for people watching the demo."</p><p>The studio head confirmed the team will add "some" elements to the HUD to help players, but it can also be turned on and off in the settings, adding that there was a time when it "felt the need to put a lot of things in the middle of a screen."</p><p>"We realized that players, because they're being eased in with the number of spells they have, the number of things they can do, we don't need to overwhelm them," Guay continued. "And then we will give you some guidance. So the example I always give is, if the quest was to find me, you know, at Gamescom, and you open up the map, then you'd see it. </p><p>"We'd put a highlight around [the area], and we say, 'Well, he's somewhere in there, right?' So then you have a compass; you can get there, but we don't want to overwhelm you with too much information. [We want to] keep it immersive."</p><p>During the same interview, Guay explained <a href="https://www.techradar.com/gaming/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in-gameplay-and-we-landed-on-warlocks-invoke-studios-head-explains-why-it-chose-to-highlight-the-arcane-class-in-warlock-dungeons-and-dragons">why Invoke chose a warlock protagonist for the game, explaining that the concept of "creative magic" was central to gameplay and story</a>.</p><p><em>Warlock: Dungeons & Dragons</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ The Zelda 40th Anniversary Edition Switch 2 console and controller pre-orders are live — here's where you can grab them along with the Ocarina remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Legend of Zelda </em>fans rejoice! The Legend of Zelda 40th Anniversary Celebration stream gave us a deluge of announcements all about the iconic action-adventure series, including the reveal of a shiny special edition Nintendo Switch 2 console.</p><h2 id="latest-availability">Latest availability</h2><ul><li><strong>US: </strong><a href="https://www.amazon.com/dp/B0HJ6F8L6V"><strong>preorder console for $519.99 at Amazon</strong></a></li><li><strong>UK: </strong><a href="https://www.amazon.co.uk/dp/B0F2TP12QL"><strong>preorder console for £499.99 at Amazon</strong></a></li><li><strong>UK: </strong><a href="https://www.shopto.net/en/sw2ni12-nintendo-switch-2-the-legend-of-zelda-40th-p1206573/"><strong>preorder console + game for £494.85 at ShopTo</strong></a></li></ul><p>We anticipate the console to be in extremely high demand, not only as the first proper special edition Nintendo Switch 2 to hit the market but also thanks to its status as a tie-in with one of Nintendo's biggest franchises.</p><p>It's also an absolute stunner, with special green Joy-Con 2 controllers, a gold and black dock, and loads of little details sure to delight <em>Zelda </em>fans.</p><p>The Nintendo Switch 2 – The Legend of Zelda 40th Anniversary Edition system officially launches on October 29, 2026, and pre-orders have been live at various retailers for some time now — and it's already selling out at most stores.</p><p>Still, we've put this page together to help you get your hands on the console with any restock and availability updates — plus links to pick up the matching Nintendo Switch 2 Controller and the upcoming <em>The Legend of Zelda: Ocarina of Time </em>remake to go alongside it.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.amazon.com/dp/B0HJ6F8L6V"><strong>preorder at Amazon</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/switch-2-the-legend-of-zelda-40th-anniversary-edition/J7GSL57HTY"><strong>preorder at Best Buy</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.target.com/p/nintendo-8482-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-system/-/A-1013322047"><strong>preorder at Target</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-controller-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition controller preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-pro-controller-display-stand-the-legend-of-zelda-40th-anniversary-edition-127076/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-multi/J7GSL57W27"><strong>preorder soon at Best Buy</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-uk"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — UK</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.currys.co.uk/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-10311285.html"><strong>preorder for £434 at Currys</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.amazon.co.uk/dp/B0F2TP12QL"><strong>preorder for £499.99 at Amazon</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition + Ocarina of Time: </strong><a href="https://www.shopto.net/en/sw2ni12-nintendo-switch-2-the-legend-of-zelda-40th-p1206573/"><strong>preorder for £494.85 at ShopTo</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.argos.co.uk/product/9625053"><del><strong>preorder for £429.99 at Argos</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-P00211"><del><strong>preorder for £429.99 at the Nintendo Store</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.very.co.uk/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-nintendo-switch-2/1601230011.prd"><del><strong>preorder for £429.99 at Very</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/nintendo-switch-2/nintendo-switch-2-consoles/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console/p/265573"><del><strong>preorder for £429.99 at Smyths Toys</strong></del></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand-000000000010019437"><strong>check stock at the Nintendo Store</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-australia"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — Australia</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store for $799.95</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store for $149.95</strong></a></li><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li></ul><p>Miss the anniversary live stream? </p><p>You can check out the video-on-demand version below or keep scrolling for some top questions answered.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-faq"><span>FAQ</span></h3><section class="article__schema-question"><h3>Does Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition come with a game?</h3><article class="article__schema-answer"><p>No, the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system does not come with a game. If you want a copy of <em>The Legend of Zelda: Ocarina of Time</em>, you will need to buy it seperately.</p></article></section><section class="article__schema-question"><h3>Is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system worth it?</h3><article class="article__schema-answer"><p>Whether any special edition Nintendo system is worth it comes down to two key factors: if you already own the system, and if you're a huge fan of the property the special edition is tying in with. </p><p>In this instance, if you don't have a Nintendo Switch 2 and want to get one anyway, then this The Legend of Zelda – 40th Anniversary Edition is likely a good choice. If you like how it looks and don't mind paying a little bit more for that, then there's no real reason not to pick it up instead of the regular one.</p><p>If you already have a Nintendo Switch 2, on the other hand, it becomes a much more difficult question. If you're a massive <em>Zelda </em>fan, then I can see a situation where you would be willing to buy a whole new Switch 2 just for the tie-in. Given that the Switch 2 was released relatively recently, you could probably claw back a chunk of change selling your non-special edition system on the second-hand market, too. </p><p>However, if you're not big on <em>Zelda </em>and already have a Switch 2, then I would sit this one out.</p></article></section><section class="article__schema-question"><h3>How limited is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system</h3><article class="article__schema-answer"><p>Nintendo hasn't actually clarified whether the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition is going to be produced in limited quantities. This is likely intentional, as it gives them some breathing room to produce plenty of units if it proves to be a smash hit.</p></article></section><h3 class="article-body__section" id="section-price-comparison"><span>Price comparison</span></h3><p>Here are the latest prices for the regular Nintendo Switch 2 and Nintendo Switch 2 Pro controller for the purposes of price comparison.</p><div data-widget-type="review" data-widget-title="Today's best prices on regular Switch 2 consoles" data-model-name="Nintendo Switch 2"></div><div data-widget-type="review" data-model-name="Nintendo Switch 2 Pro Wireless Controller" data-widget-title="Today's best prices on regular Switch 2 Pro Controllers"></div> ]]></dc:content>
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                            <![CDATA[ This gorgeous hardware is absolutely going to sell out, don't miss it! ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 18:15:48 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 15:02:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Matt Bolton ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Switch 2 Zelda Ocarina Remake controller next to the full Switch 2 Zelda Ocarina Remake console in its dock]]></media:description>                                                            <media:text><![CDATA[The Switch 2 Zelda Ocarina Remake controller next to the full Switch 2 Zelda Ocarina Remake console in its dock]]></media:text>
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                                <p><em>The Legend of Zelda </em>fans rejoice! The Legend of Zelda 40th Anniversary Celebration stream gave us a deluge of announcements all about the iconic action-adventure series, including the reveal of a shiny special edition Nintendo Switch 2 console.</p><h2 id="latest-availability">Latest availability</h2><ul><li><strong>US: </strong><a href="https://www.amazon.com/dp/B0HJ6F8L6V"><strong>preorder console for $519.99 at Amazon</strong></a></li><li><strong>UK: </strong><a href="https://www.amazon.co.uk/dp/B0F2TP12QL"><strong>preorder console for £499.99 at Amazon</strong></a></li><li><strong>UK: </strong><a href="https://www.shopto.net/en/sw2ni12-nintendo-switch-2-the-legend-of-zelda-40th-p1206573/"><strong>preorder console + game for £494.85 at ShopTo</strong></a></li></ul><p>We anticipate the console to be in extremely high demand, not only as the first proper special edition Nintendo Switch 2 to hit the market but also thanks to its status as a tie-in with one of Nintendo's biggest franchises.</p><p>It's also an absolute stunner, with special green Joy-Con 2 controllers, a gold and black dock, and loads of little details sure to delight <em>Zelda </em>fans.</p><p>The Nintendo Switch 2 – The Legend of Zelda 40th Anniversary Edition system officially launches on October 29, 2026, and pre-orders have been live at various retailers for some time now — and it's already selling out at most stores.</p><p>Still, we've put this page together to help you get your hands on the console with any restock and availability updates — plus links to pick up the matching Nintendo Switch 2 Controller and the upcoming <em>The Legend of Zelda: Ocarina of Time </em>remake to go alongside it.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.amazon.com/dp/B0HJ6F8L6V"><strong>preorder at Amazon</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/switch-2-the-legend-of-zelda-40th-anniversary-edition/J7GSL57HTY"><strong>preorder at Best Buy</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.target.com/p/nintendo-8482-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-system/-/A-1013322047"><strong>preorder at Target</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-controller-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition controller preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-pro-controller-display-stand-the-legend-of-zelda-40th-anniversary-edition-127076/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-multi/J7GSL57W27"><strong>preorder soon at Best Buy</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-uk"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — UK</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.currys.co.uk/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-10311285.html"><strong>preorder for £434 at Currys</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.amazon.co.uk/dp/B0F2TP12QL"><strong>preorder for £499.99 at Amazon</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition + Ocarina of Time: </strong><a href="https://www.shopto.net/en/sw2ni12-nintendo-switch-2-the-legend-of-zelda-40th-p1206573/"><strong>preorder for £494.85 at ShopTo</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.argos.co.uk/product/9625053"><del><strong>preorder for £429.99 at Argos</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-P00211"><del><strong>preorder for £429.99 at the Nintendo Store</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.very.co.uk/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-nintendo-switch-2/1601230011.prd"><del><strong>preorder for £429.99 at Very</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/nintendo-switch-2/nintendo-switch-2-consoles/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console/p/265573"><del><strong>preorder for £429.99 at Smyths Toys</strong></del></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand-000000000010019437"><strong>check stock at the Nintendo Store</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-australia"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — Australia</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store for $799.95</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store for $149.95</strong></a></li><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li></ul><p>Miss the anniversary live stream? </p><p>You can check out the video-on-demand version below or keep scrolling for some top questions answered.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-faq"><span>FAQ</span></h3><section class="article__schema-question"><h3>Does Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition come with a game?</h3><article class="article__schema-answer"><p>No, the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system does not come with a game. If you want a copy of <em>The Legend of Zelda: Ocarina of Time</em>, you will need to buy it seperately.</p></article></section><section class="article__schema-question"><h3>Is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system worth it?</h3><article class="article__schema-answer"><p>Whether any special edition Nintendo system is worth it comes down to two key factors: if you already own the system, and if you're a huge fan of the property the special edition is tying in with. </p><p>In this instance, if you don't have a Nintendo Switch 2 and want to get one anyway, then this The Legend of Zelda – 40th Anniversary Edition is likely a good choice. If you like how it looks and don't mind paying a little bit more for that, then there's no real reason not to pick it up instead of the regular one.</p><p>If you already have a Nintendo Switch 2, on the other hand, it becomes a much more difficult question. If you're a massive <em>Zelda </em>fan, then I can see a situation where you would be willing to buy a whole new Switch 2 just for the tie-in. Given that the Switch 2 was released relatively recently, you could probably claw back a chunk of change selling your non-special edition system on the second-hand market, too. </p><p>However, if you're not big on <em>Zelda </em>and already have a Switch 2, then I would sit this one out.</p></article></section><section class="article__schema-question"><h3>How limited is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system</h3><article class="article__schema-answer"><p>Nintendo hasn't actually clarified whether the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition is going to be produced in limited quantities. This is likely intentional, as it gives them some breathing room to produce plenty of units if it proves to be a smash hit.</p></article></section><h3 class="article-body__section" id="section-price-comparison"><span>Price comparison</span></h3><p>Here are the latest prices for the regular Nintendo Switch 2 and Nintendo Switch 2 Pro controller for the purposes of price comparison.</p><div data-widget-type="review" data-widget-title="Today's best prices on regular Switch 2 consoles" data-model-name="Nintendo Switch 2"></div><div data-widget-type="review" data-model-name="Nintendo Switch 2 Pro Wireless Controller" data-widget-title="Today's best prices on regular Switch 2 Pro Controllers"></div>
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