GTA Remastered Trilogy system requirements dash hopes for full remake

Sonny standing in front of a Vice City luxury house in distinctive GTA art style
(Image credit: Rockstar Games)

The leaks around the GTA Remastered Trilogy are coming in hot like a six-star wanted level as we get closer to a possible announcement by the end of the year, and a new rumor might have given our first look at the GTA Remastered Trilogy system requirements – and they are something to behold for an almost 20-year-old game.

GTA News was the first to pick up on a forum post from leaker alloc8or with the minimum and recommended spec requirements, and if they hold up, they tell us a lot about the game itself.

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Here is what the post claimed as the minimum and recommended setup:

Minimum requirements

  • OS: Windows 10
  • CPU: Intel Core i5-2700K or AMD FX-6300
  • RAM: 8GB
  • GPU: Nvidia GeForce GTX 760 2GB or AMD Radeon R9 280 3GB
  • Drive Space: 45GB

Recommended Requirements

  • OS: Windows 10
  • CPU: Intel Core i7-6600K or AMD Ryzen 5 2600
  • RAM: 16GB
  • GPU: Nvidia GeForce GTX 970 4GB or AMD Radeon RX 570 4GB
  • Drive Space: 45GB

Upsampled textures, but not much else?

If anyone was hoping for a full on rebuild in the style of the Final Fantasy 7 Remake, Resident Evil 2 Remake or Resident Evil 3 Remake, you're likely to be disappointed. The recommended specs are not all that powerful, so even though the game is rumored to be remastered in Unreal Engine 4, it doesn't look like the core gameplay mechanics or character models will have gotten much of a rework. 

The processor requirements don't suggest a whole new physics system with more complex damage or effects calculations. And, needless to say, while we might get some advanced dynamic lighting, we definitely aren't looking at ray-traced graphics here.

The amount of recommended RAM, though, definitely stands out since it is the closest you get to a modern AAA game requirement, and it tells us that we could see 4k textures throughout using the original, or even modified 3D models. That would fit within the limits of the processor and graphics cards, which don't even approach Nvidia GTX 1050 territory, but texture files are highly dependent on available system memory to store them whenever a new map is loaded, and 4K textures eat up a lot of memory.

This definitely points to a dramatic upscaling of the textures and some modified models to cut down on the more blocky features, but anyone hoping for a major overhaul is going to likely be disappointed.

Still, these games are some of the most beloved of the PS2 gaming era, so it wouldn't surprise us if players of a certain age throw themselves back into the new remasters to relive their some of their favorite gaming moments all over again. 

John Loeffler
Components Editor

John (He/Him) is the Components Editor here at TechRadar and he is also a programmer, gamer, activist, and Brooklyn College alum currently living in Brooklyn, NY. 


Named by the CTA as a CES 2020 Media Trailblazer for his science and technology reporting, John specializes in all areas of computer science, including industry news, hardware reviews, PC gaming, as well as general science writing and the social impact of the tech industry.


You can find him online on Threads @johnloeffler.


Currently playing: Baldur's Gate 3 (just like everyone else).