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                            <title><![CDATA[ Latest from TechRadar SG in Xbox ]]></title>
                <link>https://www.techradar.com/sg/gaming/consoles-pc/xbox</link>
        <description><![CDATA[ All the latest xbox content from the TechRadar  SG team ]]></description>
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                                                            <title><![CDATA[ 'OUR BOYYYY IS BACK' — Star Wars Zero Company gets an explosive final trailer featuring another fan-favorite Clone Wars character ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The final </strong><em><strong>Star Wars Zero Company</strong></em><strong> trailer has been released</strong></li><li><strong>The trailer has confirmed the return of Captain Rex, and fans are hyped</strong></li><li><em><strong>Star Wars Zero Company</strong></em><strong> launches on August 27</strong></li></ul><p>Bit Reactor has released the final trailer for <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it"><em>Star Wars Zero Company</em></a>, which confirms the return of another fan-favorite <a href="https://www.techradar.com/uk/tag/star-wars"><em>Star Wars</em></a> character.</p><p>Last month, the studio revealed <a href="https://www.techradar.com/gaming/the-voice-actors-behind-anakin-skywalker-and-the-clone-troopers-in-the-clone-wars-are-returning-for-star-wars-zero-company">the <em>Zero Company</em> cast and confirmed that Anakin Skywalker will be in the game</a>, voiced by The Clone Wars actor Matt Lanter (I've played as him in my <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it">preview</a>, and he's awesome). </p><p>Now, fans can also look forward to seeing the return of yet another fan-favorite character, Captain Rex, leader of the Grand Army of the Republic's 501st Legion, as revealed in the game's final trailer.</p><p>Rex appears for a split second, gearing up for a fight, suggesting he could arrive during a story-central battle.</p><p>Bit Reactor hasn't confirmed if the Clone Trooper will be playable, but I certainly hope so. Fans are also sharing their excitement, since it's been far too long since Rex has been involved in any <em>Star Wars</em> stories.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/AxAgeglgSeA" allowfullscreen></iframe></div></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oajz8X"></div>                            </div>                            <script src="https://kwizly.com/embed/Oajz8X.js" async></script><p>"You're as beautiful as the day i lost you," one fan wrote on <a href="https://x.com/ct_girlie/status/2089376299169018030?s=20" target="_blank">X</a>, as another replied to the trailer, "OUR BOYYYY IS BACK. CAPTAIN REX IS ACTUALLY BACK."</p><p>"REX LETS FREAKING GOOOO!!!!!!!!!!!!!!!!" someone else wrote. </p><p>It won't be long before fans get to meet Captain Rex again, because <em>Star Wars Zero Company</em> launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p><p>Bit Reactor has confirmed that <a href="https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode">the game will take up to 40 hours to finish, but it won't have a New Game Plus mode</a>.</p><p>I've played more than 15 hours of <em>Star Wars Zero Company, </em>and I'm hugely impressed with the story so far, the isometric turn-based tactics combat, and customization.</p><p>"Some Star Wars fans who have never played a TBT game might feel put off from trying <em>out Zero Company</em>, so the question is: Can fans unfamiliar with the TBT genre still enjoy this game? I would say absolutely!" I wrote.</p><p>"As a massive Star Wars fan and someone who enjoys TBT but has never played <em>XCOM</em>, <em>Zero Company</em> easily made me familiar with the mechanics and, so far, offers a cohesive experience that combines the joy of Star Wars storytelling with compelling tactical gameplay."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/our-boyyyy-is-back-star-wars-zero-company-gets-an-explosive-final-trailer-featuring-another-fan-favorite-clone-wars-character</link>
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                            <![CDATA[ Bit Reactor has released the final trailer for Star Wars Zero Company, which confirms the return of another fan-favorite Star Wars character. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 17:04:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Zero Company]]></media:title>
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                                <ul><li><strong>The final </strong><em><strong>Star Wars Zero Company</strong></em><strong> trailer has been released</strong></li><li><strong>The trailer has confirmed the return of Captain Rex, and fans are hyped</strong></li><li><em><strong>Star Wars Zero Company</strong></em><strong> launches on August 27</strong></li></ul><p>Bit Reactor has released the final trailer for <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it"><em>Star Wars Zero Company</em></a>, which confirms the return of another fan-favorite <a href="https://www.techradar.com/uk/tag/star-wars"><em>Star Wars</em></a> character.</p><p>Last month, the studio revealed <a href="https://www.techradar.com/gaming/the-voice-actors-behind-anakin-skywalker-and-the-clone-troopers-in-the-clone-wars-are-returning-for-star-wars-zero-company">the <em>Zero Company</em> cast and confirmed that Anakin Skywalker will be in the game</a>, voiced by The Clone Wars actor Matt Lanter (I've played as him in my <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it">preview</a>, and he's awesome). </p><p>Now, fans can also look forward to seeing the return of yet another fan-favorite character, Captain Rex, leader of the Grand Army of the Republic's 501st Legion, as revealed in the game's final trailer.</p><p>Rex appears for a split second, gearing up for a fight, suggesting he could arrive during a story-central battle.</p><p>Bit Reactor hasn't confirmed if the Clone Trooper will be playable, but I certainly hope so. Fans are also sharing their excitement, since it's been far too long since Rex has been involved in any <em>Star Wars</em> stories.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/AxAgeglgSeA" allowfullscreen></iframe></div></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oajz8X"></div>                            </div>                            <script src="https://kwizly.com/embed/Oajz8X.js" async></script><p>"You're as beautiful as the day i lost you," one fan wrote on <a href="https://x.com/ct_girlie/status/2089376299169018030?s=20" target="_blank">X</a>, as another replied to the trailer, "OUR BOYYYY IS BACK. CAPTAIN REX IS ACTUALLY BACK."</p><p>"REX LETS FREAKING GOOOO!!!!!!!!!!!!!!!!" someone else wrote. </p><p>It won't be long before fans get to meet Captain Rex again, because <em>Star Wars Zero Company</em> launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p><p>Bit Reactor has confirmed that <a href="https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode">the game will take up to 40 hours to finish, but it won't have a New Game Plus mode</a>.</p><p>I've played more than 15 hours of <em>Star Wars Zero Company, </em>and I'm hugely impressed with the story so far, the isometric turn-based tactics combat, and customization.</p><p>"Some Star Wars fans who have never played a TBT game might feel put off from trying <em>out Zero Company</em>, so the question is: Can fans unfamiliar with the TBT genre still enjoy this game? I would say absolutely!" I wrote.</p><p>"As a massive Star Wars fan and someone who enjoys TBT but has never played <em>XCOM</em>, <em>Zero Company</em> easily made me familiar with the mechanics and, so far, offers a cohesive experience that combines the joy of Star Wars storytelling with compelling tactical gameplay."</p>
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                                                            <title><![CDATA[ GTA 6 fans can't contain their excitement over the sound of a trunk closing in new 'It Happens on PS5' ad — 'We’re so desperate for GTA 6 marketing that a trunk closing sound is exciting' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>A new 'It Happens on PS5' ad features </strong><em><strong>Grand Theft Auto 6</strong></em><strong> footage</strong></li><li><strong>Fans are excited about a newly added trunk sound effect</strong></li><li><strong>Fans are eagerly awaiting the 'Grand Theft Auto 6: An Extended Look'</strong></li></ul><p>Sony has released a new <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> ad featuring <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, and fans are getting excited over a new sound effect.</p><p>If you're out of the loop, the '<a href="https://www.youtube.com/watch?v=S6Su0IfHRms" target="_blank">It Happens on PS5</a>' physical ad campaign has just launched around the world, which highlights PlayStation's "biggest moments of play." </p><p>A new commercial also dropped and was <a href="https://www.techradar.com/gaming/sony-launches-new-it-happens-on-ps5-ad-featuring-gta-6-but-it-cant-escape-angry-fans-discs-used-to-happen-on-ps5">swiftly brigaded by fans still angry with Sony's plan to end physical game disc production</a>, and features games such as <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em> </a>and <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, as well as upcoming titles like <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel’s Wolverine</em></a> and <a href="https://www.techradar.com/gaming/death-was-supposed-to-be-the-end-kratos-wife-faye-returns-as-protagonist-of-new-god-of-war-game-laufey"><em>God of War Laufey</em></a>.</p><p><em>GTA 6</em> is also featured, showing a live-action shot from Miami, clips from previous trailers, and a billboard in Poland. The thing is, the ad doesn't even feature new <em>GTA 6</em> footage, but it's the shot of Lucia and Jason from inside a car trunk that has fans excited.</p><p>The same scene, which appears to be running at 60 frames per second (fps), first appeared in Trailer 2, but this version includes a sound effect of the car trunk closing. Yeah, that's it. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089351333518151921"><p lang="en" dir="ltr">GTA 6 trunk closing sound effect heard in the new PS clip. pic.twitter.com/ZT88G8GOi9<a href="https://twitter.com/cantworkitout/status/2089351333518151921">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"<em>GTA 6</em> appears in a new PlayStation commercial. Previously seen footage features new audio, including the sound of the trunk closing," a viral <a href="https://x.com/gtasix_/status/2089332571486171440?s=20" target="_blank">X</a> post reads.</p><p>Rockstar Games plans to treat us to an <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">extended look, premiering on Netflix on August 27</a>, but it seems fans can't seem to hold out much longer.</p><p>"Rockstar Games is watching people get excited for the sound of trunk closing and probably thinking to themselves that maybe they overdid it with the silent treatment. Anyway, the sound of that trunk closing is extremely realistic I LOVE IT," one user replied.</p><p>"We’re so desperate for <em>GTA 6</em> marketing that a <strong>trunk</strong> closing sound is exciting," a fan said, as another wrote, "Yup, that sounds like a trunk closing alright."</p><p>Someone also pointed out that the sound effect could have been edited on top of the footage by Sony for its ad, but either way, the upcoming extended look can't come soon enough.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-6-fans-cant-contain-their-excitement-over-the-sound-of-a-trunk-closing-in-new-it-happens-on-ps5-ad-were-so-desperate-for-gta-6-marketing-that-a-trunk-closing-sound-is-exciting</link>
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                            <![CDATA[ The extended look can't come soon enough ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 13:47:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Jason and Lucia in GTA 6]]></media:description>                                                            <media:text><![CDATA[Jason and Lucia in GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[Jason and Lucia in GTA 6]]></media:title>
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                                <ul><li><strong>A new 'It Happens on PS5' ad features </strong><em><strong>Grand Theft Auto 6</strong></em><strong> footage</strong></li><li><strong>Fans are excited about a newly added trunk sound effect</strong></li><li><strong>Fans are eagerly awaiting the 'Grand Theft Auto 6: An Extended Look'</strong></li></ul><p>Sony has released a new <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> ad featuring <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, and fans are getting excited over a new sound effect.</p><p>If you're out of the loop, the '<a href="https://www.youtube.com/watch?v=S6Su0IfHRms" target="_blank">It Happens on PS5</a>' physical ad campaign has just launched around the world, which highlights PlayStation's "biggest moments of play." </p><p>A new commercial also dropped and was <a href="https://www.techradar.com/gaming/sony-launches-new-it-happens-on-ps5-ad-featuring-gta-6-but-it-cant-escape-angry-fans-discs-used-to-happen-on-ps5">swiftly brigaded by fans still angry with Sony's plan to end physical game disc production</a>, and features games such as <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em> </a>and <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, as well as upcoming titles like <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel’s Wolverine</em></a> and <a href="https://www.techradar.com/gaming/death-was-supposed-to-be-the-end-kratos-wife-faye-returns-as-protagonist-of-new-god-of-war-game-laufey"><em>God of War Laufey</em></a>.</p><p><em>GTA 6</em> is also featured, showing a live-action shot from Miami, clips from previous trailers, and a billboard in Poland. The thing is, the ad doesn't even feature new <em>GTA 6</em> footage, but it's the shot of Lucia and Jason from inside a car trunk that has fans excited.</p><p>The same scene, which appears to be running at 60 frames per second (fps), first appeared in Trailer 2, but this version includes a sound effect of the car trunk closing. Yeah, that's it. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089351333518151921"><p lang="en" dir="ltr">GTA 6 trunk closing sound effect heard in the new PS clip. pic.twitter.com/ZT88G8GOi9<a href="https://twitter.com/cantworkitout/status/2089351333518151921">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"<em>GTA 6</em> appears in a new PlayStation commercial. Previously seen footage features new audio, including the sound of the trunk closing," a viral <a href="https://x.com/gtasix_/status/2089332571486171440?s=20" target="_blank">X</a> post reads.</p><p>Rockstar Games plans to treat us to an <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">extended look, premiering on Netflix on August 27</a>, but it seems fans can't seem to hold out much longer.</p><p>"Rockstar Games is watching people get excited for the sound of trunk closing and probably thinking to themselves that maybe they overdid it with the silent treatment. Anyway, the sound of that trunk closing is extremely realistic I LOVE IT," one user replied.</p><p>"We’re so desperate for <em>GTA 6</em> marketing that a <strong>trunk</strong> closing sound is exciting," a fan said, as another wrote, "Yup, that sounds like a trunk closing alright."</p><p>Someone also pointed out that the sound effect could have been edited on top of the footage by Sony for its ad, but either way, the upcoming extended look can't come soon enough.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p>
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                                                            <title><![CDATA[ 'You can pull from all the different time periods' — Galactic Racer devs outline how the upcoming game's 'post-war' Outer Rim setting lets it reflect every era of Star Wars ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Star Wars: Galactic Racer </strong></em><strong>has call-backs that span the whole film series</strong></li><li><strong>Iconic locations and recognizable characters will appear in the upcoming racing game</strong></li><li><strong>The game's set to launch on October 6, 2026</strong></li></ul><p><em>Star Wars: Galactic Racer </em>is shaping up to be the ultimate racing experience for <em>Star Wars </em>fans, letting you speed through a mix of new beloved locations (including the iconic Boonta Eve Classic course) as legendary characters like Sebulba and Ben Quadinaros.</p><p>It's not all based on <em>The Phantom Menace, </em>though, and in my recent couple of hours hands-on with the game, I spent plenty of time in the sandy starship-strewn desert of Jakku, seen in <em>The Force Awakens</em>, and other recognizable planets that haven't been revealed quite yet. </p><p>The game takes place in the Outer Rim, the perilous outskirts of the galaxy, in the New Republic Era right after the events of <em>Return of the Jedi</em>. According to Lucasfilm Games executive producer Craig Derrick, the setting was chosen because the game is "about telling a local story" rather than a grand intergalactic conflict.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarZ5X"></div>                            </div>                            <script src="https://kwizly.com/embed/OarZ5X.js" async></script><p>"Sometimes putting a story in the Outer Rim helps distance it a little bit from all the bigger stakes that you see sometimes in our films," he says. "And it shows that these characters have a real life."</p><p>The team also says the decision was inspired by real-world history. "We wanted to tell a story of the beginning of this league and how it's put together," begins Kieran Crimmins, creative director at developer Fuse Games. </p><p>"And there was a kind of mirroring there of real life. The empire has just fallen, so a little bit like the end of World War Two. Here, there was a big rise in racing with all the ex-pilots, and ex-military people who were still very capable behind the wheel, becoming pilots."</p><p>This is best exemplified by Griff Halloran (who some might recognize from the <em>Star Wars Resistance </em>animated series), an ex-Tie fighter pilot who still wears his battered old armor in-game.</p><p>The chosen time period also gives the team plenty of license to draw on all the <em>Star Wars </em>movies in some way. "There's a great thing where you can pull from all the different time periods," adds Crimmins. "Particularly the kind of original trilogy and the prequel trilogy, and there is an absolute plethora of depth, not only in lore and character, but also the machines used and the design language used."</p><p><em>Star Wars: Galactic Racer </em>launches for <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC on October 6, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/you-can-pull-from-all-the-different-time-periods-galactic-racer-devs-outline-how-the-upcoming-games-post-war-outer-rim-setting-lets-it-reflect-every-era-of-star-wars</link>
                                                                            <description>
                            <![CDATA[ Star Wars: Galactic Racer draws on the whole film series. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 13:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars: Galactic Racer]]></media:description>                                                            <media:text><![CDATA[Star Wars: Galactic Racer]]></media:text>
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                                <ul><li><em><strong>Star Wars: Galactic Racer </strong></em><strong>has call-backs that span the whole film series</strong></li><li><strong>Iconic locations and recognizable characters will appear in the upcoming racing game</strong></li><li><strong>The game's set to launch on October 6, 2026</strong></li></ul><p><em>Star Wars: Galactic Racer </em>is shaping up to be the ultimate racing experience for <em>Star Wars </em>fans, letting you speed through a mix of new beloved locations (including the iconic Boonta Eve Classic course) as legendary characters like Sebulba and Ben Quadinaros.</p><p>It's not all based on <em>The Phantom Menace, </em>though, and in my recent couple of hours hands-on with the game, I spent plenty of time in the sandy starship-strewn desert of Jakku, seen in <em>The Force Awakens</em>, and other recognizable planets that haven't been revealed quite yet. </p><p>The game takes place in the Outer Rim, the perilous outskirts of the galaxy, in the New Republic Era right after the events of <em>Return of the Jedi</em>. According to Lucasfilm Games executive producer Craig Derrick, the setting was chosen because the game is "about telling a local story" rather than a grand intergalactic conflict.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarZ5X"></div>                            </div>                            <script src="https://kwizly.com/embed/OarZ5X.js" async></script><p>"Sometimes putting a story in the Outer Rim helps distance it a little bit from all the bigger stakes that you see sometimes in our films," he says. "And it shows that these characters have a real life."</p><p>The team also says the decision was inspired by real-world history. "We wanted to tell a story of the beginning of this league and how it's put together," begins Kieran Crimmins, creative director at developer Fuse Games. </p><p>"And there was a kind of mirroring there of real life. The empire has just fallen, so a little bit like the end of World War Two. Here, there was a big rise in racing with all the ex-pilots, and ex-military people who were still very capable behind the wheel, becoming pilots."</p><p>This is best exemplified by Griff Halloran (who some might recognize from the <em>Star Wars Resistance </em>animated series), an ex-Tie fighter pilot who still wears his battered old armor in-game.</p><p>The chosen time period also gives the team plenty of license to draw on all the <em>Star Wars </em>movies in some way. "There's a great thing where you can pull from all the different time periods," adds Crimmins. "Particularly the kind of original trilogy and the prequel trilogy, and there is an absolute plethora of depth, not only in lore and character, but also the machines used and the design language used."</p><p><em>Star Wars: Galactic Racer </em>launches for <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC on October 6, 2026.</p>
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                                                            <title><![CDATA[ 'If they're not controlling it with their feet, then are they really playing the game properly?' — Star Wars: Galactic Racer dev recommends gamers go full Sebulba and play with their feet ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Star Wars: Galactic Racer </strong></em><strong>lets players pilot vehicles as iconic characters from the movie series like Sebulba and Ben Quadinaros</strong></li><li><strong>Lucasfilm Games executive producer Craig Derrick says "it's important to have some returning characters"</strong></li><li><strong>Creative director Kieran Crimmins would "absolutely love" to see players try and emulate Sebulba's iconic podracing stance by playing with their feet</strong></li></ul><p>The upcoming arcade racing game <a href="https://www.techradar.com/gaming/star-wars-galactic-racer-sgf-2026-preview"><em>Star Wars: Galactic Racer</em></a><em> </em>finally lets every <em>Star Wars </em>fan live out their ultimate fantasy: piloting a pod racer as legendary <em>The Phantom Menace </em>character Sebulba.</p><p>In just a few hours of hands-on at a recent preview event, I spotted the now grey-haired alien in both the game's Scenario mode and its intense online player-versus-player battles, where he appears alongside other movie favorites including the only marginally less iconic Ben Quadinaros. There are also plenty of newcomers, like the story mode protagonist Shade or their unapologetically Scouse-sounding companion Hibi.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarZ5X"></div>                            </div>                            <script src="https://kwizly.com/embed/OarZ5X.js" async></script><p>"I think it's important to have some returning characters if they're important, if they're meaningful," explains Lucasfilm Games executive producer Craig Derrick. "I don't think we want to move to cameos for the sake of cameos; it feels cheap. But in the case of Sebulba and some of the other characters you may meet in this game, they actually have a real point and real presence in the story.</p><p>"It drives that story forward in a way that feels not only connected to the larger film franchise in the way that you've seen those characters before, but they actually have a real point. They have a real reason for being there, and so the fans get that instant flush of familiarity."</p><p>Although his presence in the game seems to follow his "mischievous" characterization in the film, Derrick teases that there might be some surprises in store for fans that play with their expectations.</p><p>"His mischievousness is [a huge part of his character]. It's an immediate read," he explains. "</p><p>"I hope our players come in and know the character before maybe the characters in our game do. Maybe some of his reputation precedes him a little bit in this, and then we get to play with that. We get to play with it both in terms of like 'how do we lean into what you already know?' and 'how do you subvert it?' Maybe the character changes his stripes a little bit... Or not."</p><p>Personality aside, one of the most memorable aspects of Sebulba is his unique pod racing position that involves piloting his craft with his feet. Asked whether players should try and emulate this for the most authentic experience, Kieran Crimmins, creative director at <em>Galactic Racer </em>developer Fuse Games, appears eager to see it tried. </p><p>"I think if they're not controlling it with their feet, then are they really playing the game properly?" he asks. "I would absolutely love to see someone try and do that. [...] Please send me the footage."</p><p>If you fancy getting your grippers out and giving it a go, <em>Star Wars: Galactic Racer </em>launches for <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC on October 6, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/if-theyre-not-controlling-it-with-their-feet-then-are-they-really-playing-the-game-properly-star-wars-galactic-racer-dev-recommends-players-go-full-sebulba-and-play-with-their-feet</link>
                                                                            <description>
                            <![CDATA[ Star Wars: Galactic Racer developer suggests players should channel their inner Sebulba and try playing with their feet. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 17:54:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Iconic character Sebulba in Star Wars: Galactic Racer.]]></media:description>                                                            <media:text><![CDATA[Iconic character Sebulba in Star Wars: Galactic Racer.]]></media:text>
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                                <ul><li><em><strong>Star Wars: Galactic Racer </strong></em><strong>lets players pilot vehicles as iconic characters from the movie series like Sebulba and Ben Quadinaros</strong></li><li><strong>Lucasfilm Games executive producer Craig Derrick says "it's important to have some returning characters"</strong></li><li><strong>Creative director Kieran Crimmins would "absolutely love" to see players try and emulate Sebulba's iconic podracing stance by playing with their feet</strong></li></ul><p>The upcoming arcade racing game <a href="https://www.techradar.com/gaming/star-wars-galactic-racer-sgf-2026-preview"><em>Star Wars: Galactic Racer</em></a><em> </em>finally lets every <em>Star Wars </em>fan live out their ultimate fantasy: piloting a pod racer as legendary <em>The Phantom Menace </em>character Sebulba.</p><p>In just a few hours of hands-on at a recent preview event, I spotted the now grey-haired alien in both the game's Scenario mode and its intense online player-versus-player battles, where he appears alongside other movie favorites including the only marginally less iconic Ben Quadinaros. There are also plenty of newcomers, like the story mode protagonist Shade or their unapologetically Scouse-sounding companion Hibi.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarZ5X"></div>                            </div>                            <script src="https://kwizly.com/embed/OarZ5X.js" async></script><p>"I think it's important to have some returning characters if they're important, if they're meaningful," explains Lucasfilm Games executive producer Craig Derrick. "I don't think we want to move to cameos for the sake of cameos; it feels cheap. But in the case of Sebulba and some of the other characters you may meet in this game, they actually have a real point and real presence in the story.</p><p>"It drives that story forward in a way that feels not only connected to the larger film franchise in the way that you've seen those characters before, but they actually have a real point. They have a real reason for being there, and so the fans get that instant flush of familiarity."</p><p>Although his presence in the game seems to follow his "mischievous" characterization in the film, Derrick teases that there might be some surprises in store for fans that play with their expectations.</p><p>"His mischievousness is [a huge part of his character]. It's an immediate read," he explains. "</p><p>"I hope our players come in and know the character before maybe the characters in our game do. Maybe some of his reputation precedes him a little bit in this, and then we get to play with that. We get to play with it both in terms of like 'how do we lean into what you already know?' and 'how do you subvert it?' Maybe the character changes his stripes a little bit... Or not."</p><p>Personality aside, one of the most memorable aspects of Sebulba is his unique pod racing position that involves piloting his craft with his feet. Asked whether players should try and emulate this for the most authentic experience, Kieran Crimmins, creative director at <em>Galactic Racer </em>developer Fuse Games, appears eager to see it tried. </p><p>"I think if they're not controlling it with their feet, then are they really playing the game properly?" he asks. "I would absolutely love to see someone try and do that. [...] Please send me the footage."</p><p>If you fancy getting your grippers out and giving it a go, <em>Star Wars: Galactic Racer </em>launches for <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC on October 6, 2026.</p>
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                                                            <title><![CDATA[ 'You come to witness both the light and dark sides of your own reign': we chat to Team Ninja about Nioh 3: Hell Rising and all the changes it brings to 2026's best soulslike game ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3</em></a><em> </em>is one of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> I've played in quite some time, and now that I've completed and reviewed the new <em>Hell Rising </em>expansion, it's only gone up in my estimations. <em>Hell Rising </em>is an excellent start to <em>Nioh 3's </em>two-part downloadable content series, and I can't wait for its follow-up.</p><p>Before playing <em>Hell Rising </em>for myself, though, I had the chance to interview key development staff at Team Ninja about the expansion — namely, game directors Masaki Fujita and Atsushi Takahashi as well as producer Kohei Shibata.</p><p>The three discussed various aspects of <em>Nioh 3: Hell Rising, </em>including its plot following on from the base game, its new weapon types, and some collectible additions making their debut in the expansion. Read on if you want to learn more from the developers themselves before you dive into the hellish Edo-Keian period for yourself.</p><h2 id="bloody-succession">Bloody succession</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nq3Mb4HzzDetsnRSDXGQyE" name="Nioh_3_-_Hell_Rising_DLC_-_11 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist fighting a dragon with one huge red eye." src="https://cdn.mos.cms.futurecdn.net/nq3Mb4HzzDetsnRSDXGQyE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>In terms of story, <em>Hell Rising </em>picks up right after the events of <em>Nioh 3. </em></p><p>"The DLC takes place after the main story," said game director Masaki Fujita, "and much of its content assumes that players have already cleared the base game." As such, you do need to have beaten <em>Nioh 3's </em>base game to access the DLC in the first place.</p><p>"At the end of the main game, the protagonist became shogun," Fujita continued, "and the events and incidents that unfold during the shogun's reign involve key figures and instigators, as well as people on the shogunate side who worked to resolve them—in other words, the shogun's retainers. Many of the characters appearing in the DLC fill one of those roles."</p><p>One character Fujita is referring to here is Yagyu Jubei, a popular historical figure who has been portrayed in countless media. You might know the name from Capcom's <em>Onimusha 2: Samurai's Destiny, </em>in which the main protagonist is named as such. He makes an appearance in <em>Nioh 3: Hell Rising, </em>donning the iconic eyepatch he's often portrayed with. </p><p>Curiously, <em>Hell Rising </em>takes place in 1651 — a year after the real Yagyu Jubei's death.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WqSP6HtzSew4gkL3niJRzX" name="Nioh_3_-_Hell_Rising_DLC_-_05 (1)" alt="A Nioh 3: Hell Rising screenshot showing one of the earlier areas in the DLC: a waterlogged village overrun with demonic glowing vines" src="https://cdn.mos.cms.futurecdn.net/WqSP6HtzSew4gkL3niJRzX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>On <em>Hell Rising's </em>premise and setting of the Keian period, Fujita added: "The Keian era comes right after Takechiyo’s [<em>Nioh 3's </em>player character] reign as the third shogun. The events that unfold in that period are heavily shaped by the influence of his rule. In this title, by leaping through time into the future, you come to witness both the light and dark sides of your own reign. We’d like you to see how that experience is reflected in the conclusion across both DLC Vol. 1 and Vol. 2."</p><p>Fujita also commented on what <em>Hell Rising's </em>new setting allowed Team Ninja to achieve beyond its efforts with the base game, saying: "In the base game, the Edo period was only represented by a small part of Edo Castle, and Bakumatsu [<em>Nioh 3's </em>final major area and time period] was so devastated that it couldn’t really convey the culture and customs of the Edo period. </p><p>"So this is the first time in the series we’ve had a stage that truly feels like the Edo period. We’ve scattered little Edo-period details throughout, and I’m most looking forward to seeing how players react to them."</p><h2 id="shields-up">Shields up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V3Zi4CtkP3RqnHkA7PUCHf" name="Nioh_3_-_Hell_Rising_DLC_-_09 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist donning samurai armor, charging towards a pair of alchemist enemies who are preparing magic" src="https://cdn.mos.cms.futurecdn.net/V3Zi4CtkP3RqnHkA7PUCHf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>Before playing <em>Hell Rising, </em>I was curious to learn more about its new weapon type: the Hoko and Shield. This versatile weapon pairs a short spear with a large shield, and my feelings of its in-game mechanics seem to reflect Team Ninja's plan for this new archetype.</p><p>"There are actually two weapon types: Hoko and Shield and Ninja Hoko and Shield," explained game director Atsushi Takahashi. </p><p>"Their defining trait is that they combine offense and defense into one. Normally, you'd deal with an enemy attack by guarding or evading, then strike during the opening that follows.</p><p>"With these weapons, however, you can read the timing of an enemy's attack and, by parrying at just the right moment, deflect it and immediately counter with your own attack."</p><p>Personally, I found it not to be a parry in the traditional sense; that's something <em>Nioh 3's </em>Samurai style actually already has built into its guarding via the Deflect skill. The Hoko and Shield, meanwhile, more so negate the enemy's attack, allowing you to power through it without taking damage.</p><p>"In Samurai style," Takahashi added, "the Hoko and Shield lets you time strong attacks and certain Martial Arts to knock away enemy blows with your shield while driving in with the hoko spear.</p><p>"Meanwhile, the Ninja Hoko and Shield is a more versatile weapon. It doesn't just deflect attacks with the shield — it can also be thrown, ridden, and woven together with spear attacks. You can launch techniques, leap into the air, and even hurl the shield from above, letting you move freely and keep enemies off balance."</p><p>Takahashi seemed especially proud of this new weapon type, noting that it had "been designed as a high-risk, high-reward weapon, where you throw yourself into enemy attacks and earn a big payoff by deflecting them at just the right moment. I'd love for players to take it up against the tougher enemies in <em>Hell Rising."</em></p><h2 id="raising-hell">Raising hell</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcXfkxsWm2jJodmPyf9aeh" name="Nioh_3_Screenshot_Sengoku_Boss_Fight (1)" alt="Takechiyo faces off against a large demonic boss in Nioh 3" src="https://cdn.mos.cms.futurecdn.net/GcXfkxsWm2jJodmPyf9aeh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>I questioned the team on miscellaneous additions and new features players can expect with the release of <em>Nioh 3: Hell Rising. </em>Fujita noted that while there aren't any dedicated new game modes coming with the DLC, "we are adding 'Enlightened One's Journey' for the game's third playthrough, as well as 'Hundred Demon Realms Picture Scroll,' an expanded piece of content built on the idea of the picture scroll mode from previous titles."</p><p>Takahashi added: "We haven't added any new traversal options, but the DLC does expand the content through collectible story pieces such as notes and letters in [the form of] 'Nioh Story Fragments'. These not only reveal more about the characters' inner lives, but also let you feel the culture of Edo's townspeople and the reign of Takechiyo."</p><p>I also asked if players can expect any improvements to performance, namely with the game's PC port. My experience at launch (and since) has been largely fine, but I know that's not the case for everyone. Fujita said: "We don't have a specific timeline, but we are currently looking into performance improvements to make the game even more comfortable to play. Once we have a clearer path forward, we plan to address them as appropriate."</p><p>Finally, given publisher Koei Tecmo's staunch support of the Nintendo Switch 2 platform — including the release of quality ports like <a href="https://www.techradar.com/gaming/dynasty-warriors-origins-review"><em>Dynasty Warriors Origins</em></a><em>, </em><a href="https://www.techradar.com/gaming/nobunagas-amibition-awakening-complete-edition-review"><em>Nobunaga's Ambition: Awakening</em></a><em>, </em>and <a href="https://www.techradar.com/gaming/fatal-frame-2-crimson-butterfly-review"><em>Fatal Frame 2: Crimson Butterfly Remake</em></a> — I couldn't help but quiz the team on if they thought <em>Nioh 3 </em>would be a good fit for the handheld platform.</p><p>This is where game producer Kohei Shibata chimed in, saying: "I can't comment on <em>Nioh 3, </em>but the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version of <em>Wo Long: Fallen Dynasty Complete Edition, </em>also developed by Team Ninja, is scheduled to launch on September 3. Please look forward to that as well!"</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nioh-3-hell-rising-interview</link>
                                                                            <description>
                            <![CDATA[ Nioh 3: Hell Rising is here, and we've spoken to Team Ninja developers to give you an idea of what to expect in the game's first DLC. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Koei Tecmo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Nioh 3: Hell Rising screenshot in which the protagonist faces a towering yokai with a giant blade]]></media:description>                                                            <media:text><![CDATA[A Nioh 3: Hell Rising screenshot in which the protagonist faces a towering yokai with a giant blade]]></media:text>
                                <media:title type="plain"><![CDATA[A Nioh 3: Hell Rising screenshot in which the protagonist faces a towering yokai with a giant blade]]></media:title>
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                                <p><a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3</em></a><em> </em>is one of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> I've played in quite some time, and now that I've completed and reviewed the new <em>Hell Rising </em>expansion, it's only gone up in my estimations. <em>Hell Rising </em>is an excellent start to <em>Nioh 3's </em>two-part downloadable content series, and I can't wait for its follow-up.</p><p>Before playing <em>Hell Rising </em>for myself, though, I had the chance to interview key development staff at Team Ninja about the expansion — namely, game directors Masaki Fujita and Atsushi Takahashi as well as producer Kohei Shibata.</p><p>The three discussed various aspects of <em>Nioh 3: Hell Rising, </em>including its plot following on from the base game, its new weapon types, and some collectible additions making their debut in the expansion. Read on if you want to learn more from the developers themselves before you dive into the hellish Edo-Keian period for yourself.</p><h2 id="bloody-succession">Bloody succession</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nq3Mb4HzzDetsnRSDXGQyE" name="Nioh_3_-_Hell_Rising_DLC_-_11 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist fighting a dragon with one huge red eye." src="https://cdn.mos.cms.futurecdn.net/nq3Mb4HzzDetsnRSDXGQyE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>In terms of story, <em>Hell Rising </em>picks up right after the events of <em>Nioh 3. </em></p><p>"The DLC takes place after the main story," said game director Masaki Fujita, "and much of its content assumes that players have already cleared the base game." As such, you do need to have beaten <em>Nioh 3's </em>base game to access the DLC in the first place.</p><p>"At the end of the main game, the protagonist became shogun," Fujita continued, "and the events and incidents that unfold during the shogun's reign involve key figures and instigators, as well as people on the shogunate side who worked to resolve them—in other words, the shogun's retainers. Many of the characters appearing in the DLC fill one of those roles."</p><p>One character Fujita is referring to here is Yagyu Jubei, a popular historical figure who has been portrayed in countless media. You might know the name from Capcom's <em>Onimusha 2: Samurai's Destiny, </em>in which the main protagonist is named as such. He makes an appearance in <em>Nioh 3: Hell Rising, </em>donning the iconic eyepatch he's often portrayed with. </p><p>Curiously, <em>Hell Rising </em>takes place in 1651 — a year after the real Yagyu Jubei's death.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WqSP6HtzSew4gkL3niJRzX" name="Nioh_3_-_Hell_Rising_DLC_-_05 (1)" alt="A Nioh 3: Hell Rising screenshot showing one of the earlier areas in the DLC: a waterlogged village overrun with demonic glowing vines" src="https://cdn.mos.cms.futurecdn.net/WqSP6HtzSew4gkL3niJRzX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>On <em>Hell Rising's </em>premise and setting of the Keian period, Fujita added: "The Keian era comes right after Takechiyo’s [<em>Nioh 3's </em>player character] reign as the third shogun. The events that unfold in that period are heavily shaped by the influence of his rule. In this title, by leaping through time into the future, you come to witness both the light and dark sides of your own reign. We’d like you to see how that experience is reflected in the conclusion across both DLC Vol. 1 and Vol. 2."</p><p>Fujita also commented on what <em>Hell Rising's </em>new setting allowed Team Ninja to achieve beyond its efforts with the base game, saying: "In the base game, the Edo period was only represented by a small part of Edo Castle, and Bakumatsu [<em>Nioh 3's </em>final major area and time period] was so devastated that it couldn’t really convey the culture and customs of the Edo period. </p><p>"So this is the first time in the series we’ve had a stage that truly feels like the Edo period. We’ve scattered little Edo-period details throughout, and I’m most looking forward to seeing how players react to them."</p><h2 id="shields-up">Shields up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V3Zi4CtkP3RqnHkA7PUCHf" name="Nioh_3_-_Hell_Rising_DLC_-_09 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist donning samurai armor, charging towards a pair of alchemist enemies who are preparing magic" src="https://cdn.mos.cms.futurecdn.net/V3Zi4CtkP3RqnHkA7PUCHf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>Before playing <em>Hell Rising, </em>I was curious to learn more about its new weapon type: the Hoko and Shield. This versatile weapon pairs a short spear with a large shield, and my feelings of its in-game mechanics seem to reflect Team Ninja's plan for this new archetype.</p><p>"There are actually two weapon types: Hoko and Shield and Ninja Hoko and Shield," explained game director Atsushi Takahashi. </p><p>"Their defining trait is that they combine offense and defense into one. Normally, you'd deal with an enemy attack by guarding or evading, then strike during the opening that follows.</p><p>"With these weapons, however, you can read the timing of an enemy's attack and, by parrying at just the right moment, deflect it and immediately counter with your own attack."</p><p>Personally, I found it not to be a parry in the traditional sense; that's something <em>Nioh 3's </em>Samurai style actually already has built into its guarding via the Deflect skill. The Hoko and Shield, meanwhile, more so negate the enemy's attack, allowing you to power through it without taking damage.</p><p>"In Samurai style," Takahashi added, "the Hoko and Shield lets you time strong attacks and certain Martial Arts to knock away enemy blows with your shield while driving in with the hoko spear.</p><p>"Meanwhile, the Ninja Hoko and Shield is a more versatile weapon. It doesn't just deflect attacks with the shield — it can also be thrown, ridden, and woven together with spear attacks. You can launch techniques, leap into the air, and even hurl the shield from above, letting you move freely and keep enemies off balance."</p><p>Takahashi seemed especially proud of this new weapon type, noting that it had "been designed as a high-risk, high-reward weapon, where you throw yourself into enemy attacks and earn a big payoff by deflecting them at just the right moment. I'd love for players to take it up against the tougher enemies in <em>Hell Rising."</em></p><h2 id="raising-hell">Raising hell</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcXfkxsWm2jJodmPyf9aeh" name="Nioh_3_Screenshot_Sengoku_Boss_Fight (1)" alt="Takechiyo faces off against a large demonic boss in Nioh 3" src="https://cdn.mos.cms.futurecdn.net/GcXfkxsWm2jJodmPyf9aeh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>I questioned the team on miscellaneous additions and new features players can expect with the release of <em>Nioh 3: Hell Rising. </em>Fujita noted that while there aren't any dedicated new game modes coming with the DLC, "we are adding 'Enlightened One's Journey' for the game's third playthrough, as well as 'Hundred Demon Realms Picture Scroll,' an expanded piece of content built on the idea of the picture scroll mode from previous titles."</p><p>Takahashi added: "We haven't added any new traversal options, but the DLC does expand the content through collectible story pieces such as notes and letters in [the form of] 'Nioh Story Fragments'. These not only reveal more about the characters' inner lives, but also let you feel the culture of Edo's townspeople and the reign of Takechiyo."</p><p>I also asked if players can expect any improvements to performance, namely with the game's PC port. My experience at launch (and since) has been largely fine, but I know that's not the case for everyone. Fujita said: "We don't have a specific timeline, but we are currently looking into performance improvements to make the game even more comfortable to play. Once we have a clearer path forward, we plan to address them as appropriate."</p><p>Finally, given publisher Koei Tecmo's staunch support of the Nintendo Switch 2 platform — including the release of quality ports like <a href="https://www.techradar.com/gaming/dynasty-warriors-origins-review"><em>Dynasty Warriors Origins</em></a><em>, </em><a href="https://www.techradar.com/gaming/nobunagas-amibition-awakening-complete-edition-review"><em>Nobunaga's Ambition: Awakening</em></a><em>, </em>and <a href="https://www.techradar.com/gaming/fatal-frame-2-crimson-butterfly-review"><em>Fatal Frame 2: Crimson Butterfly Remake</em></a> — I couldn't help but quiz the team on if they thought <em>Nioh 3 </em>would be a good fit for the handheld platform.</p><p>This is where game producer Kohei Shibata chimed in, saying: "I can't comment on <em>Nioh 3, </em>but the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version of <em>Wo Long: Fallen Dynasty Complete Edition, </em>also developed by Team Ninja, is scheduled to launch on September 3. Please look forward to that as well!"</p>
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                                                            <title><![CDATA[ Nioh 3: Hell Rising is a masterful microcosm of everything that made the base game great ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I reviewed <a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3</em></a><em> </em>back in January of this year, and it quickly cemented itself as one of the best soulslike games in my eyes. </p><p>Changes it made to the series' formula, including a clear distinction between Samurai and Ninja styles, as well as a shift to vast explorable open maps, really helped it to stand out from the pack.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>August 19, 2026</p></div></div><p>Now the game's first of two major expansions, <em>Hell Rising, </em>has arrived. It's not as expansive as <a href="https://www.techradar.com/gaming/elden-ring-shadow-of-the-erdtree-review"><em>Elden Ring: Shadow of the Erdtree</em></a><em> </em>or <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture</em></a><em> </em>(it took me around 8-10 hours to complete all main missions and a handful of side quests), but it is more <em>Nioh 3</em> in the best way possible.</p><p>Long story short, if you enjoyed <em>Nioh 3 </em>and played it all the way to completion, you'll find a lot more to love about <em>Hell Rising. </em>You can expect all-new enemy types, challenging boss encounters, a new weapon archetype, as well as a sprinkling of added skills, ninjutsu, and onmyo magic.</p><p>You will need to be caught up in order to properly access the DLC, though. <em>Hell Rising </em>requires you to have beaten the base game, and you'll want to be rocking a competent endgame build to face its higher difficulty and level recommendations. Enemies hit harder than ever, and bosses are among the toughest in <em>Nioh 3 </em>as a whole. So be sure to kit yourself in Divine tier gear (ideally with your preferred set bonuses) before jumping in.</p><h2 id="beyond-the-grave">Beyond the grave</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xgFi58xFNpghYYGkW8YSYP" name="Nioh_3_-_Hell_Rising_DLC_-_03 (1)" alt="A Nioh 3: Hell Rising screenshot with Spanish fighter Rodrigo in the foreground. Yagyu Jubei and the protagonist are seen in the background" src="https://cdn.mos.cms.futurecdn.net/xgFi58xFNpghYYGkW8YSYP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p><em>Nioh 3: Hell Rising </em>takes place in 1651 during Japan's short-lived Keian era.</p><p>After being appointed Shogun at the end of the base game, protagonist Takechiyo learns of a resurgence of the Crucible and the demonic forces brought on by it. So, they travel to the Keian era with their spirit allies in order to quell the threat for good.</p><p>It's a simple setup, but I enjoyed <em>Hell Rising's </em>narrative. New allies join the fight alongside Takechiyo, including Yagyu Jubei and Rodrigo—a swordsman and politician hailing from Spain. New cutscenes typically bookend major boss fights, and I must say a late-game twist has beautifully set up the upcoming second expansion (a release date for which has yet to be revealed).</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WqSP6HtzSew4gkL3niJRzX" name="Nioh_3_-_Hell_Rising_DLC_-_05 (1)" caption="" alt="A Nioh 3: Hell Rising screenshot showing one of the earlier areas in the DLC: a waterlogged village overrun with demonic glowing vines" src="https://cdn.mos.cms.futurecdn.net/WqSP6HtzSew4gkL3niJRzX.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Area variety is really impressive in </strong><em><strong>Nioh 3: Hell Rising. </strong></em><strong>You'll traverse water-logged villages, skirt around an active volcano, as well as invade a laboratory staffed by foreign alchemists looking to harness yokai power for themselves. Levels have a surprising amount of verticality, too, helping the new map to feel suitably dense.</strong></p></div></div><p>You do have kind of a test to pass in order to access the DLC proper, and that comes in the form of Yagyu Jubei. </p><p>He's essentially the gatekeeper boss for <em>Hell Rising; </em>the game's way of checking if you're truly ready for the challenges ahead. I actually found him to be among the hardest of the new bosses. He's fast, and commands wind and water elemental attacks. Oh, he's also really good at dodging through your ninjutsu techniques, so building up status effects on him is a challenge in and of itself.</p><p>Before the fight, though, the DLC almost immediately introduces you to the new Hoko and Shield weapon archetype. I think they're a fantastic addition to <em>Nioh 3's </em>roster of armaments, and there are versions for both Samurai and Ninja styles.</p><p>Your gameplan with the Hoko and Shield is to time your strong attacks (and certain Martial Art skills) to negate incoming enemy attacks. They're a more defensive weapon by nature, and its skill tree includes abilities to both engage and disengage enemies at a distance, as well as ranged attacks such as tossing the shield in various ways. It's a high-risk, high-reward weapon type that I ended up using for a decent chunk of the DLC's runtime.</p><p>I loved my time with <em>Nioh 3: Hell Rising, </em>and I'm now eagerly anticipating the second expansion and all the additions and new bosses that brings. I do have a couple of issues with <em>Hell Rising, </em>though, that I hope get addressed in future content.</p><p>For one, bosses from the base game get reused quite frequently. You'll see many of the  base game's yokai bosses at least once in <em>Hell Rising </em>(one particularly annoying one actually appeared twice).</p><p> I found it a shame because the DLC's new bosses are all wonderful, engaging challenges. Recycling these older bosses with no noticeable changes felt like padding, and weren't much of a challenge beyond their larger health pools and higher attack power.</p><p>There were also some particularly mean enemy ambushes late on in the DLC, particularly in the Crucible zone that acts as its capstone. You'll be shoved into tight corridors and tiny rooms fairly frequently here, as mobs of yokai swarm in. It was the only time during the DLC that I felt the game was being just a touch unfair.</p><h2 id="should-i-play-nioh-3-hell-rising">Should I play Nioh 3: Hell Rising?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You loved Nioh 3</strong><br>Yes, this one's fairly obvious, but I think <em>Hell Rising </em>is currently the pinnacle of what <em>Nioh 3 </em>has to offer. If you loved the base game and you're simply wanting more, you'll get a lot out of this first expansion.</p></div><div class="product"><p><strong>You're excited for more build variety options</strong><br>The Hoko and Shield weapon, along with all-new ninjutsu, onmyo magic, and yokai Soul Cores, all expand your options when it comes to building a Samurai or Ninja (or both!) kit that best suits your playstyle. Better yet, you can take it all back into the base game if you're keen to replay it on the higher Shogun's Journey difficulty.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You were hoping for a meatier package</strong><br>At 8-10 hours, <em>Hell Rising </em>is a relatively bite-sized expansion. It's still excellent at this length, but if you're wanting something more sizable, I'd recommend waiting until the second expansion comes out so you can play both back to back.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Nioh 3: Hell Rising's </em>accessibility features remain the same as they were in the base game. For more information, check out our full <a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3 </em>review</a> in order to get a brief overview of what's on offer.</p><h2 id="how-i-reviewed-nioh-3-hell-rising">How I reviewed Nioh 3: Hell Rising</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V3Zi4CtkP3RqnHkA7PUCHf" name="Nioh_3_-_Hell_Rising_DLC_-_09 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist donning samurai armor, charging towards a pair of alchemist enemies who are preparing magic" src="https://cdn.mos.cms.futurecdn.net/V3Zi4CtkP3RqnHkA7PUCHf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p><em>Nioh 3: Hell Rising </em>took me approximately 8-10 hours to finish on my first playthrough of it. That included all main missions and bosses, exploring most of the new map, and completing a handful of side quests.</p><p>I played the expansion on PC, carrying my base game character from my original <em>Nioh 3 </em>review into the DLC. I played through <em>Hell Rising </em>with the <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Valve Steam Controller (2026)</a>, and used my <a href="https://www.techradar.com/gaming/nacon-rig-900-max-hs-review">RIG 900 Max HS</a> gaming headset for more immersive audio.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nioh-3-hell-rising-review</link>
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                            <![CDATA[ Nioh 3: Hell Rising kicks off the game's post-launch content with a bang. New weapons, enemies, and bosses all make it a must-play. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Koei Tecmo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Nioh 3: Hell Rising screenshot showing the protagonist fighting a dragon with one huge red eye.]]></media:description>                                                            <media:text><![CDATA[A Nioh 3: Hell Rising screenshot showing the protagonist fighting a dragon with one huge red eye.]]></media:text>
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                                <p>I reviewed <a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3</em></a><em> </em>back in January of this year, and it quickly cemented itself as one of the best soulslike games in my eyes. </p><p>Changes it made to the series' formula, including a clear distinction between Samurai and Ninja styles, as well as a shift to vast explorable open maps, really helped it to stand out from the pack.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>August 19, 2026</p></div></div><p>Now the game's first of two major expansions, <em>Hell Rising, </em>has arrived. It's not as expansive as <a href="https://www.techradar.com/gaming/elden-ring-shadow-of-the-erdtree-review"><em>Elden Ring: Shadow of the Erdtree</em></a><em> </em>or <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture</em></a><em> </em>(it took me around 8-10 hours to complete all main missions and a handful of side quests), but it is more <em>Nioh 3</em> in the best way possible.</p><p>Long story short, if you enjoyed <em>Nioh 3 </em>and played it all the way to completion, you'll find a lot more to love about <em>Hell Rising. </em>You can expect all-new enemy types, challenging boss encounters, a new weapon archetype, as well as a sprinkling of added skills, ninjutsu, and onmyo magic.</p><p>You will need to be caught up in order to properly access the DLC, though. <em>Hell Rising </em>requires you to have beaten the base game, and you'll want to be rocking a competent endgame build to face its higher difficulty and level recommendations. Enemies hit harder than ever, and bosses are among the toughest in <em>Nioh 3 </em>as a whole. So be sure to kit yourself in Divine tier gear (ideally with your preferred set bonuses) before jumping in.</p><h2 id="beyond-the-grave">Beyond the grave</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xgFi58xFNpghYYGkW8YSYP" name="Nioh_3_-_Hell_Rising_DLC_-_03 (1)" alt="A Nioh 3: Hell Rising screenshot with Spanish fighter Rodrigo in the foreground. Yagyu Jubei and the protagonist are seen in the background" src="https://cdn.mos.cms.futurecdn.net/xgFi58xFNpghYYGkW8YSYP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p><em>Nioh 3: Hell Rising </em>takes place in 1651 during Japan's short-lived Keian era.</p><p>After being appointed Shogun at the end of the base game, protagonist Takechiyo learns of a resurgence of the Crucible and the demonic forces brought on by it. So, they travel to the Keian era with their spirit allies in order to quell the threat for good.</p><p>It's a simple setup, but I enjoyed <em>Hell Rising's </em>narrative. New allies join the fight alongside Takechiyo, including Yagyu Jubei and Rodrigo—a swordsman and politician hailing from Spain. New cutscenes typically bookend major boss fights, and I must say a late-game twist has beautifully set up the upcoming second expansion (a release date for which has yet to be revealed).</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WqSP6HtzSew4gkL3niJRzX" name="Nioh_3_-_Hell_Rising_DLC_-_05 (1)" caption="" alt="A Nioh 3: Hell Rising screenshot showing one of the earlier areas in the DLC: a waterlogged village overrun with demonic glowing vines" src="https://cdn.mos.cms.futurecdn.net/WqSP6HtzSew4gkL3niJRzX.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Area variety is really impressive in </strong><em><strong>Nioh 3: Hell Rising. </strong></em><strong>You'll traverse water-logged villages, skirt around an active volcano, as well as invade a laboratory staffed by foreign alchemists looking to harness yokai power for themselves. Levels have a surprising amount of verticality, too, helping the new map to feel suitably dense.</strong></p></div></div><p>You do have kind of a test to pass in order to access the DLC proper, and that comes in the form of Yagyu Jubei. </p><p>He's essentially the gatekeeper boss for <em>Hell Rising; </em>the game's way of checking if you're truly ready for the challenges ahead. I actually found him to be among the hardest of the new bosses. He's fast, and commands wind and water elemental attacks. Oh, he's also really good at dodging through your ninjutsu techniques, so building up status effects on him is a challenge in and of itself.</p><p>Before the fight, though, the DLC almost immediately introduces you to the new Hoko and Shield weapon archetype. I think they're a fantastic addition to <em>Nioh 3's </em>roster of armaments, and there are versions for both Samurai and Ninja styles.</p><p>Your gameplan with the Hoko and Shield is to time your strong attacks (and certain Martial Art skills) to negate incoming enemy attacks. They're a more defensive weapon by nature, and its skill tree includes abilities to both engage and disengage enemies at a distance, as well as ranged attacks such as tossing the shield in various ways. It's a high-risk, high-reward weapon type that I ended up using for a decent chunk of the DLC's runtime.</p><p>I loved my time with <em>Nioh 3: Hell Rising, </em>and I'm now eagerly anticipating the second expansion and all the additions and new bosses that brings. I do have a couple of issues with <em>Hell Rising, </em>though, that I hope get addressed in future content.</p><p>For one, bosses from the base game get reused quite frequently. You'll see many of the  base game's yokai bosses at least once in <em>Hell Rising </em>(one particularly annoying one actually appeared twice).</p><p> I found it a shame because the DLC's new bosses are all wonderful, engaging challenges. Recycling these older bosses with no noticeable changes felt like padding, and weren't much of a challenge beyond their larger health pools and higher attack power.</p><p>There were also some particularly mean enemy ambushes late on in the DLC, particularly in the Crucible zone that acts as its capstone. You'll be shoved into tight corridors and tiny rooms fairly frequently here, as mobs of yokai swarm in. It was the only time during the DLC that I felt the game was being just a touch unfair.</p><h2 id="should-i-play-nioh-3-hell-rising">Should I play Nioh 3: Hell Rising?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You loved Nioh 3</strong><br>Yes, this one's fairly obvious, but I think <em>Hell Rising </em>is currently the pinnacle of what <em>Nioh 3 </em>has to offer. If you loved the base game and you're simply wanting more, you'll get a lot out of this first expansion.</p></div><div class="product"><p><strong>You're excited for more build variety options</strong><br>The Hoko and Shield weapon, along with all-new ninjutsu, onmyo magic, and yokai Soul Cores, all expand your options when it comes to building a Samurai or Ninja (or both!) kit that best suits your playstyle. Better yet, you can take it all back into the base game if you're keen to replay it on the higher Shogun's Journey difficulty.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You were hoping for a meatier package</strong><br>At 8-10 hours, <em>Hell Rising </em>is a relatively bite-sized expansion. It's still excellent at this length, but if you're wanting something more sizable, I'd recommend waiting until the second expansion comes out so you can play both back to back.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Nioh 3: Hell Rising's </em>accessibility features remain the same as they were in the base game. For more information, check out our full <a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3 </em>review</a> in order to get a brief overview of what's on offer.</p><h2 id="how-i-reviewed-nioh-3-hell-rising">How I reviewed Nioh 3: Hell Rising</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V3Zi4CtkP3RqnHkA7PUCHf" name="Nioh_3_-_Hell_Rising_DLC_-_09 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist donning samurai armor, charging towards a pair of alchemist enemies who are preparing magic" src="https://cdn.mos.cms.futurecdn.net/V3Zi4CtkP3RqnHkA7PUCHf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p><em>Nioh 3: Hell Rising </em>took me approximately 8-10 hours to finish on my first playthrough of it. That included all main missions and bosses, exploring most of the new map, and completing a handful of side quests.</p><p>I played the expansion on PC, carrying my base game character from my original <em>Nioh 3 </em>review into the DLC. I played through <em>Hell Rising </em>with the <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Valve Steam Controller (2026)</a>, and used my <a href="https://www.techradar.com/gaming/nacon-rig-900-max-hs-review">RIG 900 Max HS</a> gaming headset for more immersive audio.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Sony launches new 'It Happens on PS5' ad featuring GTA 6, but it can't escape angry fans — 'Discs used to happen on PS5' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Fans have descended on Sony's new 'It Happens on PS5' ad featuring </strong><em><strong>Grand Theft Auto 6</strong></em></li><li><strong>They're protesting the decision to end physical disc production in January 2028</strong></li><li><strong>The ad campaign also highlights other upcoming games like </strong><em><strong>Marvel's Wolverine</strong></em><strong> and </strong><em><strong>God of War Laufey</strong></em></li></ul><p>PlayStation fans still angry with <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's plan to end physical game disc production</a> have brigaded yet another video comment section, this time a PS5 ad featuring <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>Sony has just launched the 'It Happens on <a href="https://www.techradar.com/reviews/ps5">PS5</a>' physical ad campaign across the world, which highlights "the biggest moments of play" featuring games such as <a href="https://www.techradar.com/news/marvels-wolverine">Marvel’s Wolverine</a>, <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, and <a href="https://www.techradar.com/gaming/death-was-supposed-to-be-the-end-kratos-wife-faye-returns-as-protagonist-of-new-god-of-war-game-laufey"><em>God of War Laufey</em></a>. </p><p>"Today, we’re launching a new It Happens on PS5 hero advert highlighting what’s available on PS5 as well as what’s ahead for players in the coming months," the accompanying <a href="https://blog.playstation.com/2026/08/17/new-it-happens-on-ps5-campaign-highlights-the-biggest-moments-of-play/" target="_blank">PS blog</a> reads. </p><p>"The advert invites players to discover what PS5 makes possible, taking viewers on a fast-paced journey through bold and unexpected moments, featuring larger-than-life scenes, from Giannis Antetokounmpo’s elite basketball skills that get the streets bouncing to a high-speed jet ski chase."</p><p><em>GTA 6</em> is also featured ahead of the game's November 19 launch, and while some fans are feeling the excitement, many are continuing to voice their disappointment with Sony and its decision to kill game discs in January 2028.</p><p>After previously <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">swarming the comment section of the most recent <em>Marvel's Wolverine</em> cinematic trailer</a>, as well as several other PlayStation videos, fans have now descended on the 'It Happens on PS5' ad to make their thoughts known.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S6Su0IfHRms" allowfullscreen></iframe></div></div><p>"Discs used to happen on PS5," the top comment reads, as another user wrote, "It happens that there used to be discs."</p><p>If you continue scrolling through the comments, it's difficult to pinpoint any positive mention of the ad, with the majority either urging Sony to backtrack on its decision or criticising the company.</p><p>"I used to buy PS products for more than 30 years. It won't happen again," a fan said.</p><p>Despite the ongoing pushback, and after remaining silent on the matter for weeks, Sony CFO Lin Tao recently addressed the situation during the company's Q1 2026 earnings announcement, confirming that it is "cautiously" moving forward with its decision (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>While we know upcoming games <a href="https://www.techradar.com/gaming/insomniac-confirms-marvels-wolverine-is-fully-playable-on-the-disc-out-of-the-box-just-months-before-sony-ends-physical-game-production-for-good">like <em>Marvel's Wolverine</em></a> and <a href="https://www.techradar.com/gaming/god-of-war-laufey-will-be-available-on-disc-sony-santa-monica-may-have-hinted-at-the-games-release-window-with-physical-announcement"><em>God of War Laufey</em> will have physical discs at launch</a>, <em>GTA 6</em>'s physical edition won't, and will instead <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">offer a digital code in a box</a>, which has also added to the controversy.</p><p><a href="https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital">Take-Two Interactive CEO Strauss Zelnick recently explained the reasoning for this decision</a>, saying, "Our business is well over 90% digitally distributed. It's already a digital business."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/sony-launches-new-it-happens-on-ps5-ad-featuring-gta-6-but-it-cant-escape-angry-fans-discs-used-to-happen-on-ps5</link>
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                            <![CDATA[ Fans still angry with Sony's plan to end physical disc production have brigaded another video comment section, this time a PS5 ad featuring Grand Theft Auto 6. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 11:54:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 still from the &#039;It Happens On PS5&#039; ad]]></media:description>                                                            <media:text><![CDATA[GTA 6 still from the &#039;It Happens On PS5&#039; ad]]></media:text>
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                                <ul><li><strong>Fans have descended on Sony's new 'It Happens on PS5' ad featuring </strong><em><strong>Grand Theft Auto 6</strong></em></li><li><strong>They're protesting the decision to end physical disc production in January 2028</strong></li><li><strong>The ad campaign also highlights other upcoming games like </strong><em><strong>Marvel's Wolverine</strong></em><strong> and </strong><em><strong>God of War Laufey</strong></em></li></ul><p>PlayStation fans still angry with <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's plan to end physical game disc production</a> have brigaded yet another video comment section, this time a PS5 ad featuring <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>Sony has just launched the 'It Happens on <a href="https://www.techradar.com/reviews/ps5">PS5</a>' physical ad campaign across the world, which highlights "the biggest moments of play" featuring games such as <a href="https://www.techradar.com/news/marvels-wolverine">Marvel’s Wolverine</a>, <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, and <a href="https://www.techradar.com/gaming/death-was-supposed-to-be-the-end-kratos-wife-faye-returns-as-protagonist-of-new-god-of-war-game-laufey"><em>God of War Laufey</em></a>. </p><p>"Today, we’re launching a new It Happens on PS5 hero advert highlighting what’s available on PS5 as well as what’s ahead for players in the coming months," the accompanying <a href="https://blog.playstation.com/2026/08/17/new-it-happens-on-ps5-campaign-highlights-the-biggest-moments-of-play/" target="_blank">PS blog</a> reads. </p><p>"The advert invites players to discover what PS5 makes possible, taking viewers on a fast-paced journey through bold and unexpected moments, featuring larger-than-life scenes, from Giannis Antetokounmpo’s elite basketball skills that get the streets bouncing to a high-speed jet ski chase."</p><p><em>GTA 6</em> is also featured ahead of the game's November 19 launch, and while some fans are feeling the excitement, many are continuing to voice their disappointment with Sony and its decision to kill game discs in January 2028.</p><p>After previously <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">swarming the comment section of the most recent <em>Marvel's Wolverine</em> cinematic trailer</a>, as well as several other PlayStation videos, fans have now descended on the 'It Happens on PS5' ad to make their thoughts known.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S6Su0IfHRms" allowfullscreen></iframe></div></div><p>"Discs used to happen on PS5," the top comment reads, as another user wrote, "It happens that there used to be discs."</p><p>If you continue scrolling through the comments, it's difficult to pinpoint any positive mention of the ad, with the majority either urging Sony to backtrack on its decision or criticising the company.</p><p>"I used to buy PS products for more than 30 years. It won't happen again," a fan said.</p><p>Despite the ongoing pushback, and after remaining silent on the matter for weeks, Sony CFO Lin Tao recently addressed the situation during the company's Q1 2026 earnings announcement, confirming that it is "cautiously" moving forward with its decision (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>While we know upcoming games <a href="https://www.techradar.com/gaming/insomniac-confirms-marvels-wolverine-is-fully-playable-on-the-disc-out-of-the-box-just-months-before-sony-ends-physical-game-production-for-good">like <em>Marvel's Wolverine</em></a> and <a href="https://www.techradar.com/gaming/god-of-war-laufey-will-be-available-on-disc-sony-santa-monica-may-have-hinted-at-the-games-release-window-with-physical-announcement"><em>God of War Laufey</em> will have physical discs at launch</a>, <em>GTA 6</em>'s physical edition won't, and will instead <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">offer a digital code in a box</a>, which has also added to the controversy.</p><p><a href="https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital">Take-Two Interactive CEO Strauss Zelnick recently explained the reasoning for this decision</a>, saying, "Our business is well over 90% digitally distributed. It's already a digital business."</p>
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                                                            <title><![CDATA[ Here’s 6Kingdom Hearts 4 worlds I think we’ll see following Coco’s official D23 reveal — including the one Tetsuya Nomura has ‘always’ wanted to include ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the weekend, we were treated to <a href="https://www.techradar.com/streaming/entertainment/disney-parks-d23-keynote-was-packed-heres-everything-new-coming-to-disney-world-and-disneyland-including-piston-peak-avengers-campus-and-villains-land" target="_blank">Disney’s annual D23 showcase</a>, and while many will be soaking up the major Marvel Cinematic Universe reveals (including the <em>X-Men</em> cast announcement), I was far more interested in the brand-new <em>Kingdom Hearts 4</em> trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lybMpYeO9L8" allowfullscreen></iframe></div></div><p>Not only was the Late 2027 release date set in stone, but it revealed the arrival of <em>Coco</em> to the series and gave us plenty of juicy details about the wider story while still keeping plenty a secret — such as which other worlds we’ll be visiting.</p><p>However, I’ve gone through every detail of the trailers we have so far, as well as comments made by series creator Tetsuya Nomura during a D23 Kingdom Hearts Deep Dive panel, to pick out six worlds I believe are shoo-ins for <em>Kingdom Hearts 4</em>.</p><p>Think I’m right or completely disagree? Vote in my poll at the bottom of the page, or comment below which world you most want to see when <em>Kingdom Hearts 4 </em>releases next year.</p><h2 id="1-onward">1. Onward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PTmPdrERY6FRWepALmsWn" name="Onward - Oltre la magia.jpg" alt="Onward - Oltre la magia" src="https://cdn.mos.cms.futurecdn.net/8PTmPdrERY6FRWepALmsWn.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Onward - Oltre la magia)</span></figcaption></figure><p>Based on <em>Coco</em>’s inclusion and the plot details trailers have revealed so far,<em> </em>it is seemingly safe to assume that several <em>Kingdom</em> <em>Hearts 4</em> worlds will have an afterlife or otherworldly theme. We also know that Donald and Goofy are on a quest to find and contact Sora — and a Disney Pixar film that combines both of these ideas is <em>Onward</em>.</p><p>The 2020 animated adventure follows brothers Ian and Barley Lightfoot (played by Tom Holland and Chris Pratt, respectively) as they set out on a mission to cast a visitation spell so they can speak to their deceased father one last time. A quest I’m sure Sora’s friends would want to join to talk to their lost friend.</p><p>It’s a fantastical setting with plenty of space for magic and combat to suit <em>Kingdom</em> <em>Hearts’ </em>gameplay, and based on its story alone, it makes perfect sense as a world for Sora’s friends to visit. Its release date would also fit well within KH4’s development timeline, which leads me to believe we’ll see <em>Onward</em> as a world in the next game.</p><h2 id="2-star-wars">2. Star Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUoAod7j8DjLzqb9HTgmsT" name="luke-skywalker-return-of-the-jedi" alt="Luke Skywalker grimacing as he holds his green lightsaber in Star Wars Episode VI: Return of the Jedi" src="https://cdn.mos.cms.futurecdn.net/hUoAod7j8DjLzqb9HTgmsT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lucasfilm)</span></figcaption></figure><p>According to fans, <em>Star Wars</em> has already been revealed in <em>Kingdom Hearts 4’s</em> very first teaser trailer. A forest scene looks exactly like <a href="https://www.reddit.com/r/KingdomHearts/comments/ucu6aw/this_essentially_confirms_that_the_forest_moon_of/">a view from the forest moon of Endor</a>, and there’s also an object that looks <a href="https://www.reddit.com/r/KingdomHearts/comments/u0n9e8/another_thread_about_the_apparent_atst_foot_in/">distinctly like an AT-ST foot</a> at the edge of a shot. In the most recent trailer, Donald and Goofy are also briefly seen as blue projections that look a lot <a href="https://www.reddit.com/r/KingdomHearts/comments/1vp1t4k/force_ghosts/">like Force ghosts</a><strong>.</strong></p><p>I don’t think any more confirmation is needed, frankly. My question is, how does this world fit into <em>Kingdom Hearts 4</em>? Besides just being a cool inclusion fans have been begging for since Disney bought the franchise, that is. Well, I have two theories.</p><p>Perhaps after failing to bring Sora to them in <em>Onward</em>’s world, his friends instead try to reach out to him using the help of someone like Luke Skywalker or Yoda to project a manifestation of themselves to wherever their friend is.</p><p>Alternatively, perhaps knowing that Sora is stuck in Unreality — a realm beyond the regular universe — his friends may try venturing in the Gummi Ship far beyond anywhere they have traveled before; i.e., to a galaxy far, far away</p><p>Regardless of the reason why it appears, I think many safely assume Star Wars will feature in <em>Kingdom Hearts</em>, and I’ll be certain they’re on the money until I’m proven otherwise.</p><h2 id="3-moana">3. Moana</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h768QP7sxPkuHhwYTkdewe" name="Moana-2_Disney-Plus" alt="An animated girl holds up a paddle with a whale behind her" src="https://cdn.mos.cms.futurecdn.net/h768QP7sxPkuHhwYTkdewe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney )</span></figcaption></figure><p>There’s one other teaser <a href="https://www.resetera.com/threads/kh4-elemental-or-moana.1546957/">fans have spotted</a> in previous <em>Kingdom Hearts 4</em> trailers, but the community is divided over whether it’s for <em>Moana</em> or <em>Elemental</em>. That’s because all we’ve seen is a Keyblade design blending fire/lava and water, which could fit with either of these stories.</p><p>I was <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">previously on the <em>Elemental </em>side of the aisle</a>, but I’m changing my tune. Admittedly, my actual belief is we’ll see both, but if it must be either/or, I’m now leaning towards <em>Moana</em>.</p><p>The driving factor is the theme of the underworld/afterlife. While one character does seemingly sacrifice themself in <em>Elemental</em> the afterlife isn’t a core part of the movie — but in <em>Moana</em> we do visit the underworld in the form of Lalotai.</p><p>It’s more a realm of monsters than a place of the undead, but it still makes sense as a place for Sora’s friends to look to find him, and the neon underwater fluorescence would be a beautiful environment to explore with interesting, unique Heartless designs to battle against.</p><p>Tamatoa would also be the perfect final boss.</p><p>Admittedly this theory butts up against the keyblade’s design as it would maybe look more like treasure from Tamatoa’s horde than of the fiery aspect of Te Fiti -– Te Kā — creating havoc for the watery world above, but as I said before I believe we’ll see both <em>Elemental </em>and <em>Moana</em>; <em>Moana</em> for its underworld, and <em>Elemental</em> as a palette cleanser that suits <em>KH’s </em>wider themes but isn’t directly associated with the otherworldliness we’re assuming will be present in most worlds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jqRYFaRcc6fqfLZJdBkVL" name="Elemental Pixar.jpg" alt="Wade and Ember smile at each other Pixar's Elemental movie" src="https://cdn.mos.cms.futurecdn.net/5jqRYFaRcc6fqfLZJdBkVL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pixar/Disney)</span></figcaption></figure><h2 id="4-bambi">4. Bambi</h2><p>During D23’s Kingdom Hearts panel, series creator Tetsuya Nomura let slip that another <em>Kingdom Hearts 4 </em>world will be one <a href="https://www.reddit.com/r/KingdomHearts/comments/1vq402m/small_summary_of_kh_panel_information/" target="_blank">he has always wanted to include</a>. In fact, it was almost in <em>Kingdom Hearts 3</em> but was cut because of development issues.</p><p>Now, the internet has pointed to <em>Cars</em> as this secret world. <a href="https://www.reddit.com/r/KingdomHearts/comments/1f0y8x0/the_kingdom_hearts_3_premium_showcase_recently/"><em>KH3 </em>leaks</a> from a few years ago seem to prove the Pixar franchise was in consideration for long enough to be referenced in a demo version of the game. </p><p>However, despite this evidence, I have a different pick based on Nomura’s “always” comment — if taken literally, it would need to be a Disney franchise older than 2002 (when <em>KH1 was released</em>), which 2006’s Cars isn’t. </p><p>But <em>Bambi</em> is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MmqzJ87Unv9aGhcM7aFyHG" name="bambi.jpg" alt="Bambi" src="https://cdn.mos.cms.futurecdn.net/MmqzJ87Unv9aGhcM7aFyHG.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Besides its age, <em>Bambi</em> ticks a few boxes that make it a prime candidate for inclusion in the series, <em>KH4</em> specifically. It’s a story about friendship (a core <em>Kingdom Hearts</em> theme), but also the loss of loved ones, which is a key aspect in this next installment of the Disney meets Square Enix franchise.</p><p>Bambi has also appeared in <em>Kingdom Hearts </em>before: as a Summon in the very first game. Clearly, the source material was on Nomura’s mind during development of the first title.</p><p>It’s also one of only two of those Summons to never appear again in <em>Kingdom Hearts</em> (ignoring remakes and <em>Chain of Memories</em>, which has you re-experience the first game’s events). All the others have since appeared in their own <em>KH</em> world except for Bambi and Dumbo — who may be tricky to add given his story’s reliance on racist stereotypes.</p><p>Given the other part of Nomura’s statement, a <em>Bambi</em> setting would also likely cause development issues. The team would need to create forest animal models for Sora (and his companions) to don in this space — and work out how Sora’s critter form would wield a Keyblade.</p><p>In the same panel, Nomura apparently said he likes to try and include curveball picks in his games, starting with <em>The Nightmare Before Christmas</em> all the way back in <em>KH1</em>. Perhaps I’m merely high on my own supply, but I don't think anything would be more of a curveball than this.</p><h2 id="5-wreck-it-ralph">5. Wreck-it Ralph</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9n5AQxCuR3YuFwsFFS4xmj" name="Wreck-It-Ralph.jpg" alt="Wreck-it-Ralph characters walking forwards" src="https://cdn.mos.cms.futurecdn.net/887d412ebe33bf617c3ccd348abc0b99.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Rounding things off with two picks that are a little more sensible, I suspect we’ll see <em>Wreck-It Ralph</em> in <em>Kingdom Hearts 4</em> — specifically <em>Ralph Breaks the Internet</em>.</p><p>This Disney series has appeared in <em>Kingdom Hearts</em> twice before, once as a Summon in <em>Kingdom Hearts 3</em>, and as a collection of worlds visitable in the mobile spin-off title <em>Unchained-X</em>. So a more full-on inclusion in a mainline entry would fit.</p><p>My belief, however, mostly centers on Yozora: a video game character we see in Verum Rex in the <em>Toy Story</em> world who also appears in <em>KH3</em>’s DLC as a boss you fight in Quadratum — the otherworldly space Sora now finds himself trapped in. The <em>Kingdom Hearts</em> series has played with the idea of digital worlds before, and so perhaps Verum Rex contains a digital version of Quadratum. </p><p><em>Wreck-It Ralph</em> comes in as the series sees its characters hopping between digital worlds, and could perhaps be a way for Sora’s friends to either find an original ‘true’ copy of Verum Rex, or to somehow locate the real world it is based on. I feel this idea fits better with the internet-hopping second movie, which has its characters hunting down a game as I’ve pitched, and we’ve already seen the first movie recreated in <em>Kingdom Hearts</em> (even if it was via a spin-off).</p><h2 id="6-the-princess-and-the-frog">6. The Princess and the Frog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="MgvuZUuff37PokULFqKEmN" name="tiana.jpg" alt="Princess Tiana holding a frog in her hand and smiling in The Princess and the Frog." src="https://cdn.mos.cms.futurecdn.net/MgvuZUuff37PokULFqKEmN.jpg" mos="" align="middle" fullscreen="" width="1980" height="1114" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Lastly, I think we’ll visit New Orleans from <em>The Princess and the Frog</em>. </p><p>The <em>Kingdom Hearts</em> franchise puts special emphasis on Disney’s princesses as so-called Princesses of Heart, and Tiana is a notable example we have yet to see represented in the series. Though my belief yet again comes down to how Sora’s allies need help contacting a friend on the other side, something this movie’s antagonist, Dr. Facilier, is an expert in. </p><p>His use of the power of darkness, even being called the Shadow Man in the movie itself, also feels so superbly <em>Kingdom Hearts</em> that I’m surprised Facillier has yet to feature in the game series — and if <em>Kingdom Hearts 4</em> sees us playing more as characters other than Sora (which the trailer suggests) this land could be one that’s perfect for Riku to visit given his history.</p><p>I’d also love to see Riku’s reaction to being turned into a frog, or some other Bayou critter, and needing to battle swampy Heartless after a deal he makes with Facillier goes wrong.</p><p>So am I on the money or trapped in the Realm of Sleep? Vote in my poll, or comment below which world you think is most likely to appear in <em>Kingdom Hearts 4</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONq31W"></div>                            </div>                            <script src="https://kwizly.com/embed/ONq31W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/heres-6-kingdom-hearts-4-worlds-i-think-well-see-following-cocos-official-d23-reveal-including-the-one-tetsuya-nomura-has-always-wanted-to-include</link>
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                            <![CDATA[ I don’t just want these six Kingdom Hearts 4 worlds to be in the game; I know they will be. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 03:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 08:34:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Disney Plus]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Disney / Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:description>                                                            <media:text><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:text>
                                <media:title type="plain"><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:title>
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                                <p>Over the weekend, we were treated to <a href="https://www.techradar.com/streaming/entertainment/disney-parks-d23-keynote-was-packed-heres-everything-new-coming-to-disney-world-and-disneyland-including-piston-peak-avengers-campus-and-villains-land" target="_blank">Disney’s annual D23 showcase</a>, and while many will be soaking up the major Marvel Cinematic Universe reveals (including the <em>X-Men</em> cast announcement), I was far more interested in the brand-new <em>Kingdom Hearts 4</em> trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lybMpYeO9L8" allowfullscreen></iframe></div></div><p>Not only was the Late 2027 release date set in stone, but it revealed the arrival of <em>Coco</em> to the series and gave us plenty of juicy details about the wider story while still keeping plenty a secret — such as which other worlds we’ll be visiting.</p><p>However, I’ve gone through every detail of the trailers we have so far, as well as comments made by series creator Tetsuya Nomura during a D23 Kingdom Hearts Deep Dive panel, to pick out six worlds I believe are shoo-ins for <em>Kingdom Hearts 4</em>.</p><p>Think I’m right or completely disagree? Vote in my poll at the bottom of the page, or comment below which world you most want to see when <em>Kingdom Hearts 4 </em>releases next year.</p><h2 id="1-onward">1. Onward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PTmPdrERY6FRWepALmsWn" name="Onward - Oltre la magia.jpg" alt="Onward - Oltre la magia" src="https://cdn.mos.cms.futurecdn.net/8PTmPdrERY6FRWepALmsWn.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Onward - Oltre la magia)</span></figcaption></figure><p>Based on <em>Coco</em>’s inclusion and the plot details trailers have revealed so far,<em> </em>it is seemingly safe to assume that several <em>Kingdom</em> <em>Hearts 4</em> worlds will have an afterlife or otherworldly theme. We also know that Donald and Goofy are on a quest to find and contact Sora — and a Disney Pixar film that combines both of these ideas is <em>Onward</em>.</p><p>The 2020 animated adventure follows brothers Ian and Barley Lightfoot (played by Tom Holland and Chris Pratt, respectively) as they set out on a mission to cast a visitation spell so they can speak to their deceased father one last time. A quest I’m sure Sora’s friends would want to join to talk to their lost friend.</p><p>It’s a fantastical setting with plenty of space for magic and combat to suit <em>Kingdom</em> <em>Hearts’ </em>gameplay, and based on its story alone, it makes perfect sense as a world for Sora’s friends to visit. Its release date would also fit well within KH4’s development timeline, which leads me to believe we’ll see <em>Onward</em> as a world in the next game.</p><h2 id="2-star-wars">2. Star Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUoAod7j8DjLzqb9HTgmsT" name="luke-skywalker-return-of-the-jedi" alt="Luke Skywalker grimacing as he holds his green lightsaber in Star Wars Episode VI: Return of the Jedi" src="https://cdn.mos.cms.futurecdn.net/hUoAod7j8DjLzqb9HTgmsT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lucasfilm)</span></figcaption></figure><p>According to fans, <em>Star Wars</em> has already been revealed in <em>Kingdom Hearts 4’s</em> very first teaser trailer. A forest scene looks exactly like <a href="https://www.reddit.com/r/KingdomHearts/comments/ucu6aw/this_essentially_confirms_that_the_forest_moon_of/">a view from the forest moon of Endor</a>, and there’s also an object that looks <a href="https://www.reddit.com/r/KingdomHearts/comments/u0n9e8/another_thread_about_the_apparent_atst_foot_in/">distinctly like an AT-ST foot</a> at the edge of a shot. In the most recent trailer, Donald and Goofy are also briefly seen as blue projections that look a lot <a href="https://www.reddit.com/r/KingdomHearts/comments/1vp1t4k/force_ghosts/">like Force ghosts</a><strong>.</strong></p><p>I don’t think any more confirmation is needed, frankly. My question is, how does this world fit into <em>Kingdom Hearts 4</em>? Besides just being a cool inclusion fans have been begging for since Disney bought the franchise, that is. Well, I have two theories.</p><p>Perhaps after failing to bring Sora to them in <em>Onward</em>’s world, his friends instead try to reach out to him using the help of someone like Luke Skywalker or Yoda to project a manifestation of themselves to wherever their friend is.</p><p>Alternatively, perhaps knowing that Sora is stuck in Unreality — a realm beyond the regular universe — his friends may try venturing in the Gummi Ship far beyond anywhere they have traveled before; i.e., to a galaxy far, far away</p><p>Regardless of the reason why it appears, I think many safely assume Star Wars will feature in <em>Kingdom Hearts</em>, and I’ll be certain they’re on the money until I’m proven otherwise.</p><h2 id="3-moana">3. Moana</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h768QP7sxPkuHhwYTkdewe" name="Moana-2_Disney-Plus" alt="An animated girl holds up a paddle with a whale behind her" src="https://cdn.mos.cms.futurecdn.net/h768QP7sxPkuHhwYTkdewe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney )</span></figcaption></figure><p>There’s one other teaser <a href="https://www.resetera.com/threads/kh4-elemental-or-moana.1546957/">fans have spotted</a> in previous <em>Kingdom Hearts 4</em> trailers, but the community is divided over whether it’s for <em>Moana</em> or <em>Elemental</em>. That’s because all we’ve seen is a Keyblade design blending fire/lava and water, which could fit with either of these stories.</p><p>I was <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">previously on the <em>Elemental </em>side of the aisle</a>, but I’m changing my tune. Admittedly, my actual belief is we’ll see both, but if it must be either/or, I’m now leaning towards <em>Moana</em>.</p><p>The driving factor is the theme of the underworld/afterlife. While one character does seemingly sacrifice themself in <em>Elemental</em> the afterlife isn’t a core part of the movie — but in <em>Moana</em> we do visit the underworld in the form of Lalotai.</p><p>It’s more a realm of monsters than a place of the undead, but it still makes sense as a place for Sora’s friends to look to find him, and the neon underwater fluorescence would be a beautiful environment to explore with interesting, unique Heartless designs to battle against.</p><p>Tamatoa would also be the perfect final boss.</p><p>Admittedly this theory butts up against the keyblade’s design as it would maybe look more like treasure from Tamatoa’s horde than of the fiery aspect of Te Fiti -– Te Kā — creating havoc for the watery world above, but as I said before I believe we’ll see both <em>Elemental </em>and <em>Moana</em>; <em>Moana</em> for its underworld, and <em>Elemental</em> as a palette cleanser that suits <em>KH’s </em>wider themes but isn’t directly associated with the otherworldliness we’re assuming will be present in most worlds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jqRYFaRcc6fqfLZJdBkVL" name="Elemental Pixar.jpg" alt="Wade and Ember smile at each other Pixar's Elemental movie" src="https://cdn.mos.cms.futurecdn.net/5jqRYFaRcc6fqfLZJdBkVL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pixar/Disney)</span></figcaption></figure><h2 id="4-bambi">4. Bambi</h2><p>During D23’s Kingdom Hearts panel, series creator Tetsuya Nomura let slip that another <em>Kingdom Hearts 4 </em>world will be one <a href="https://www.reddit.com/r/KingdomHearts/comments/1vq402m/small_summary_of_kh_panel_information/" target="_blank">he has always wanted to include</a>. In fact, it was almost in <em>Kingdom Hearts 3</em> but was cut because of development issues.</p><p>Now, the internet has pointed to <em>Cars</em> as this secret world. <a href="https://www.reddit.com/r/KingdomHearts/comments/1f0y8x0/the_kingdom_hearts_3_premium_showcase_recently/"><em>KH3 </em>leaks</a> from a few years ago seem to prove the Pixar franchise was in consideration for long enough to be referenced in a demo version of the game. </p><p>However, despite this evidence, I have a different pick based on Nomura’s “always” comment — if taken literally, it would need to be a Disney franchise older than 2002 (when <em>KH1 was released</em>), which 2006’s Cars isn’t. </p><p>But <em>Bambi</em> is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MmqzJ87Unv9aGhcM7aFyHG" name="bambi.jpg" alt="Bambi" src="https://cdn.mos.cms.futurecdn.net/MmqzJ87Unv9aGhcM7aFyHG.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Besides its age, <em>Bambi</em> ticks a few boxes that make it a prime candidate for inclusion in the series, <em>KH4</em> specifically. It’s a story about friendship (a core <em>Kingdom Hearts</em> theme), but also the loss of loved ones, which is a key aspect in this next installment of the Disney meets Square Enix franchise.</p><p>Bambi has also appeared in <em>Kingdom Hearts </em>before: as a Summon in the very first game. Clearly, the source material was on Nomura’s mind during development of the first title.</p><p>It’s also one of only two of those Summons to never appear again in <em>Kingdom Hearts</em> (ignoring remakes and <em>Chain of Memories</em>, which has you re-experience the first game’s events). All the others have since appeared in their own <em>KH</em> world except for Bambi and Dumbo — who may be tricky to add given his story’s reliance on racist stereotypes.</p><p>Given the other part of Nomura’s statement, a <em>Bambi</em> setting would also likely cause development issues. The team would need to create forest animal models for Sora (and his companions) to don in this space — and work out how Sora’s critter form would wield a Keyblade.</p><p>In the same panel, Nomura apparently said he likes to try and include curveball picks in his games, starting with <em>The Nightmare Before Christmas</em> all the way back in <em>KH1</em>. Perhaps I’m merely high on my own supply, but I don't think anything would be more of a curveball than this.</p><h2 id="5-wreck-it-ralph">5. Wreck-it Ralph</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9n5AQxCuR3YuFwsFFS4xmj" name="Wreck-It-Ralph.jpg" alt="Wreck-it-Ralph characters walking forwards" src="https://cdn.mos.cms.futurecdn.net/887d412ebe33bf617c3ccd348abc0b99.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Rounding things off with two picks that are a little more sensible, I suspect we’ll see <em>Wreck-It Ralph</em> in <em>Kingdom Hearts 4</em> — specifically <em>Ralph Breaks the Internet</em>.</p><p>This Disney series has appeared in <em>Kingdom Hearts</em> twice before, once as a Summon in <em>Kingdom Hearts 3</em>, and as a collection of worlds visitable in the mobile spin-off title <em>Unchained-X</em>. So a more full-on inclusion in a mainline entry would fit.</p><p>My belief, however, mostly centers on Yozora: a video game character we see in Verum Rex in the <em>Toy Story</em> world who also appears in <em>KH3</em>’s DLC as a boss you fight in Quadratum — the otherworldly space Sora now finds himself trapped in. The <em>Kingdom Hearts</em> series has played with the idea of digital worlds before, and so perhaps Verum Rex contains a digital version of Quadratum. </p><p><em>Wreck-It Ralph</em> comes in as the series sees its characters hopping between digital worlds, and could perhaps be a way for Sora’s friends to either find an original ‘true’ copy of Verum Rex, or to somehow locate the real world it is based on. I feel this idea fits better with the internet-hopping second movie, which has its characters hunting down a game as I’ve pitched, and we’ve already seen the first movie recreated in <em>Kingdom Hearts</em> (even if it was via a spin-off).</p><h2 id="6-the-princess-and-the-frog">6. The Princess and the Frog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="MgvuZUuff37PokULFqKEmN" name="tiana.jpg" alt="Princess Tiana holding a frog in her hand and smiling in The Princess and the Frog." src="https://cdn.mos.cms.futurecdn.net/MgvuZUuff37PokULFqKEmN.jpg" mos="" align="middle" fullscreen="" width="1980" height="1114" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Lastly, I think we’ll visit New Orleans from <em>The Princess and the Frog</em>. </p><p>The <em>Kingdom Hearts</em> franchise puts special emphasis on Disney’s princesses as so-called Princesses of Heart, and Tiana is a notable example we have yet to see represented in the series. Though my belief yet again comes down to how Sora’s allies need help contacting a friend on the other side, something this movie’s antagonist, Dr. Facilier, is an expert in. </p><p>His use of the power of darkness, even being called the Shadow Man in the movie itself, also feels so superbly <em>Kingdom Hearts</em> that I’m surprised Facillier has yet to feature in the game series — and if <em>Kingdom Hearts 4</em> sees us playing more as characters other than Sora (which the trailer suggests) this land could be one that’s perfect for Riku to visit given his history.</p><p>I’d also love to see Riku’s reaction to being turned into a frog, or some other Bayou critter, and needing to battle swampy Heartless after a deal he makes with Facillier goes wrong.</p><p>So am I on the money or trapped in the Realm of Sleep? Vote in my poll, or comment below which world you think is most likely to appear in <em>Kingdom Hearts 4</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONq31W"></div>                            </div>                            <script src="https://kwizly.com/embed/ONq31W.js" async></script>
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                                                            <title><![CDATA[ 'I honestly thought Highguard looked pretty good' — Gears of War creator laments internet culture in which it's 'cool to hate' new games ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Gears of War </strong></em><strong>creator Cliff Bleszinski said, "It's not cool to like something" anymore in a recent Facebook post</strong></li><li><strong>He thinks players' "minds are made up" before a game is even out, with some titles falling victim ot "dogpiling"</strong></li><li><strong>He listed </strong><em><strong>Highguard </strong></em><strong>and the upcoming </strong><em><strong>Horizon Hunters Gathering </strong></em><strong>as examples</strong></li></ul><p><em>Gears of War </em>creator Cliff Bleszinski has lamented the current online culture where players' "minds are made up" before a game is even out, thanks to the "dogpiling" of certain titles like <em>Concord, Highguard</em>, and the upcoming <em>Horizon Hunters Gathering</em>.</p><p>In <a href="https://www.facebook.com/share/p/1C7uzuaL3M/">a recent Facebook post</a>, Bleszinski, who was lead designer of the first three <em>Gears of War </em>games, said that he had been "sucked into the rabbit hole of takes on <em>Concord</em>'s failure" while browsing YouTube.</p><p>A live-service hero arena shooter, <em>Concord </em>launched in 2024 and was an unprecedented flop. Its servers were shut down after just two weeks thanks to catastrophically low sales, with the few buyers refunded. Sony shut down its developer, Firewalk Studios, the next month. </p><p>Bleszinski wrote that there is "no lack of videos trying to pin the blame on a variety of factors" like "hero shooter fatigue, ugly character designs, timing, long dev cycle." This apparently led him to videos about the subsequent failure of <em>Highguard</em>, a free-to-play hero shooter that came out earlier this year and was shut down after just 45 days, having struggled to maintain a player base.</p><p>He argued that "gamers glommed onto" <em>Highguard</em>, branding it "the next <em>Concord</em>" before it had even come out. "I honestly thought <em>Highguard</em> looked pretty good," he continued, though he admits he was skeptical whether it had a strong enough unique selling point to succeed.</p><p>"Betting on 'well now you ride a horse' as a unique selling point for a title didn't make a lot of sense to me, just like 'well you fight in low gravity' wasn't enough for LawBreakers," he said, referring to the unsuccessful sci-fi hero shooter he himself directed that released in 2017 and shut down a little over a year later.</p><p>"In some of these hit piece videos I kept seeing glimpses of a really cool-looking title that I couldn't pin down until I located it," he added. The game in question was <em>Horizon Hunters Gathering</em>, an upcoming co-op <em>Horizon Zero Dawn </em>spinoff.</p><p>"I loved <em>Horizon </em>and I thought this looked really compelling; I dug the art style and a PvE game in that world seems like a good fit," he wrote. "And then I read the comments. [...] It was a nonstop barrage of wanting to hate something long before it even hit."</p><p>He added: "The new world order we live in is one of 'didn't have a chance before it even came out' - minds are made up before the title even ships and folks get a chance to play it and decide for themselves. The dogpiling is real. I can't imagine being a dev and seeing this."</p><p>To wrap up, he stated:  "I get it. It's not cool to like something. And, if something becomes loved, it then becomes cool to hate it." He also questioned how this situation came about, though he didn't offer any definitive conclusion.</p><p>You might argue that titles like <em>Highguard </em>failed to compete in a crowded market due to a lack of quality, though I think it's still easy to see what Bleszinski is talking about. Upcoming games, particularly new live-service titles, often face a barrage of negative online sentiment on platforms like X and YouTube, which threatens to dominate the conversation surrounding them in the build-up to launch.</p><p>Whether the endless videos lambasting <em>Horizon Hunters Gathering will </em>dramatically affect the sales of the game is to be seen when it launches for PlayStation 5 and PC in the future.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/i-honestly-thought-highguard-looked-pretty-good-gears-of-war-creator-laments-internet-culture-where-its-cool-to-hate-new-games</link>
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                            <![CDATA[ The creator of Gears of War has taken to social media to post about the negative culture surrounding new live-service games. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 14:38:19 +0000</pubDate>                                                                                                                                <updated>Mon, 17 Aug 2026 16:01:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Gears of War </strong></em><strong>creator Cliff Bleszinski said, "It's not cool to like something" anymore in a recent Facebook post</strong></li><li><strong>He thinks players' "minds are made up" before a game is even out, with some titles falling victim ot "dogpiling"</strong></li><li><strong>He listed </strong><em><strong>Highguard </strong></em><strong>and the upcoming </strong><em><strong>Horizon Hunters Gathering </strong></em><strong>as examples</strong></li></ul><p><em>Gears of War </em>creator Cliff Bleszinski has lamented the current online culture where players' "minds are made up" before a game is even out, thanks to the "dogpiling" of certain titles like <em>Concord, Highguard</em>, and the upcoming <em>Horizon Hunters Gathering</em>.</p><p>In <a href="https://www.facebook.com/share/p/1C7uzuaL3M/">a recent Facebook post</a>, Bleszinski, who was lead designer of the first three <em>Gears of War </em>games, said that he had been "sucked into the rabbit hole of takes on <em>Concord</em>'s failure" while browsing YouTube.</p><p>A live-service hero arena shooter, <em>Concord </em>launched in 2024 and was an unprecedented flop. Its servers were shut down after just two weeks thanks to catastrophically low sales, with the few buyers refunded. Sony shut down its developer, Firewalk Studios, the next month. </p><p>Bleszinski wrote that there is "no lack of videos trying to pin the blame on a variety of factors" like "hero shooter fatigue, ugly character designs, timing, long dev cycle." This apparently led him to videos about the subsequent failure of <em>Highguard</em>, a free-to-play hero shooter that came out earlier this year and was shut down after just 45 days, having struggled to maintain a player base.</p><p>He argued that "gamers glommed onto" <em>Highguard</em>, branding it "the next <em>Concord</em>" before it had even come out. "I honestly thought <em>Highguard</em> looked pretty good," he continued, though he admits he was skeptical whether it had a strong enough unique selling point to succeed.</p><p>"Betting on 'well now you ride a horse' as a unique selling point for a title didn't make a lot of sense to me, just like 'well you fight in low gravity' wasn't enough for LawBreakers," he said, referring to the unsuccessful sci-fi hero shooter he himself directed that released in 2017 and shut down a little over a year later.</p><p>"In some of these hit piece videos I kept seeing glimpses of a really cool-looking title that I couldn't pin down until I located it," he added. The game in question was <em>Horizon Hunters Gathering</em>, an upcoming co-op <em>Horizon Zero Dawn </em>spinoff.</p><p>"I loved <em>Horizon </em>and I thought this looked really compelling; I dug the art style and a PvE game in that world seems like a good fit," he wrote. "And then I read the comments. [...] It was a nonstop barrage of wanting to hate something long before it even hit."</p><p>He added: "The new world order we live in is one of 'didn't have a chance before it even came out' - minds are made up before the title even ships and folks get a chance to play it and decide for themselves. The dogpiling is real. I can't imagine being a dev and seeing this."</p><p>To wrap up, he stated:  "I get it. It's not cool to like something. And, if something becomes loved, it then becomes cool to hate it." He also questioned how this situation came about, though he didn't offer any definitive conclusion.</p><p>You might argue that titles like <em>Highguard </em>failed to compete in a crowded market due to a lack of quality, though I think it's still easy to see what Bleszinski is talking about. Upcoming games, particularly new live-service titles, often face a barrage of negative online sentiment on platforms like X and YouTube, which threatens to dominate the conversation surrounding them in the build-up to launch.</p><p>Whether the endless videos lambasting <em>Horizon Hunters Gathering will </em>dramatically affect the sales of the game is to be seen when it launches for PlayStation 5 and PC in the future.</p>
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                                                            <title><![CDATA[ I’ve played 1,500 hours of Battlefield — here’s why Battlefield 4 is still the most essential entry in the series ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’ve played a <em>lot </em>of Battlefield. Across the series, I’ve spent more than 1,500 hours running and gunning through its virtual combat zones* — that’s about 0.7 per cent of my entire life. </p><p>And as our <a href="https://www.techradar.com/gaming/battlefield-6-review"><em>Battlefield 6</em> review</a> details, 2025’s flagship first-person+ shooter from Battlefield Studios has put the long-running franchise back in the spotlight after an extended off-season. It even beat <em>Call of Duty: Black Ops 7 </em>to become the best-selling FPS game of 2025.</p><p>However, <em>Battlefield 6</em> didn’t release with a <em>huge </em>amount of content, and not everyone loved the game’s compact maps, weapon balance, or seasonal update cadence. I myself felt let down by the glacial progression system. </p><p>To its credit, Battlefield Studios <a href="https://www.ea.com/en/games/battlefield/battlefield-6/seasons/battlefield-2026-roadmap" target="_blank">announced a roadmap</a> in April 2026, led by a third season designed to stir nostalgia for Battlefield’s previous present-day installments, <em>Battlefield 3 </em>and <em>Battlefield 4</em>. </p><p>Having spent a cool 675 hours in-game, <em>Battlefield 4</em> is one of my most played titles of all time — for comparison, I’ve put 135 hours into <em>Battlefield 6 </em>since launch. It seems Battlefield Studios is keen to remind us of the good old days, so when Season 3 came around, I plugged in my PS4 to see how far my favorite shooter series has come. <br><br>(*675 hours in BF4, 510 hours in BF1, 135 hours in BF6, 50 hours in BFV, and an estimated 200 hours in BF3. Sheesh.)</p><h2 id="back-to-basics">Back to basics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CWybTVGT3jTJcuUz8FY2GP" name="Battlefield 4™_20260625103900" alt="Battlefield 4's Golmud Railway map was remade for Battlefield 6 Season 3" src="https://cdn.mos.cms.futurecdn.net/CWybTVGT3jTJcuUz8FY2GP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jamie Richards / Future)</span></figcaption></figure><p>With my bipod knife equipped, I was ready to jump into <em>Battlefield 4</em> — but finding a game in 2026 isn’t as easy as pressing ‘Quickmatch’. </p><p>Amazingly, there are still a few official PS4 servers, but they’re always empty. The server browser is the best way to find a game via community servers, which means dealing with smaller map rotations, unofficial rules, and the occasional power-tripping admin. </p><p><em>Battlefield 6</em> has the opposite issue — a server browser is on the way, but for now, your <em>only </em>option to find a game is to quickmatch into a lobby full of randoms. That’s a win for<em> Battlefield 4</em>; I’ve always enjoyed learning the ebb and flow of a server and its residents over the course of a few matches. </p><p>Once I got online, I was genuinely surprised by how the game felt. It’s <em>much </em>slower-paced than I remembered; the sliding and vaulting and diving that defines <em>Battlefield 6’</em>s movement system is totally absent, maps are larger and sparser, and it takes longer to get in and out of combat. </p><p>All of this speaks to how <em>Battlefield 4</em> is designed — compared to the infantry-focused corridors and choke points of <em>Battlefield 6,</em> older Battlefield games were built from the ground up as huge clashes between coordinated squads of troops, armored ground vehicles, and air support. </p><p>Furthermore, certain weapons are class-locked in <em>Battlefield 4</em>, meaning you can’t use, say, a sniper rifle and a rocket launcher at the same time. It asks for a bit more thought in how you approach your in-game role, which makes laying down suppressive fire as a Support class or rushing objectives as an Assault player feel more considered and rewarding. </p><p>As I settled in on classic maps like Dawnbreaker and Siege of Shanghai, I found myself choosing fights carefully and wordlessly working with my teammates to take objectives. In contrast, matches in Battlefield 6 can often feel determined by the skill of each team’s best individual players.</p><h2 id="spice-of-life">Spice of life</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kMH5g3DB7UtMqLREB6BR8X" name="Battlefield 4™_20260621194420" alt="Battlefield 4 map Dawnbreaker" src="https://cdn.mos.cms.futurecdn.net/kMH5g3DB7UtMqLREB6BR8X.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Battlefield 4's variety of settings, factions, and weapons keeps the game feeling fresh, even after hundreds of hours </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jamie Richards / Future)</span></figcaption></figure><p>Another thing you notice pretty quickly about <em>Battlefield 4</em> is just how much <em>stuff </em>the game has to offer. </p><p>The Premium edition, which includes all five paid DLC packs released in the year or so after launch, has a total of 33 maps and 107 primary and secondary weapons, more than any other entry in the series. </p><p>The differences between each weapon are less noticeable than in future games, but this means that gunfights aren’t always decided by who happened to pick the right weapon for a certain engagement distance, or indeed whose split-second reactions were fastest. </p><p>And then there’s the destruction that <em>Battlefield 4</em>’s maps offer — while <em>Battlefield 6</em> will let you knock through a wall or blow up the odd building, <em>Battlefield 4</em>’s maps come with ‘Levolution’ gimmicks that range from leveling a skyscraper to flooding the entire map. </p><p>Some of these maps are amongst the most creative in the series history – the jungle terrain of Guilin Peaks, locked-down streets of Propaganda, and crashing waves of Paracel Storm are as inventive as Battlefield gets. </p><h2 id="fidelity-and-fiction">Fidelity and fiction</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dGkyNbRaEs7L2vXpwi5GR7" name="BFS6" alt="A promotional action shot of online players in Battlefield 6 Season 3." src="https://cdn.mos.cms.futurecdn.net/dGkyNbRaEs7L2vXpwi5GR7.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Battlefield 6's fictional universe is much less compelling than its predecessors'. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p><em>Battlefield 4</em> looks pretty good for a game released in 2013. The game’s art direction shines on maps like Hainan Resort and Giants of Karelia, but its low-poly terrain and flat lighting are getting harder to ignore as time goes on.</p><p>There’s no real contest with <em>Battlefield 6</em>, which is simply one of the best looking games I’ve ever played. Season 3’s revamp of <em>Battlefield 4</em> map Golmud Railway is a great example – its vibrant fauna and detailed villages provide a great contrast to the carnage. </p><p>The way I remember <em>Battlefield 4</em> looking is the way <em>Battlefield 6</em> <em>actually </em>looks — playing both games in sequence makes it clear just how far we’ve come graphically in the past decade.</p><p>Somehow, <em>Battlefield 6</em>’s campaign kicks it up another notch – an early-game paratrooper sequence had my jaw pinned to the floor. From a writing standpoint, though, that campaign is more of a mixed bag, with a noticeable lack of real-world grounding. </p><p><em>Battlefield 4 </em>saw the USA, Russia, and China locked in a tense conflict. The characters in its campaign always felt secondary to the overarching geopolitical threat — a smart choice when you’ve only got a few hours to develop your story. </p><p>As such, <em>Battlefield 4</em>’s online matches gain another layer of emotional investment from its worldbuilding.</p><p>In contrast, <em>Battlefield 6</em> features a vaguely American NATO, and the fictional Pax Armata private military company engaged in seemingly random skirmishes across the globe, which doesn’t have quite the same gravitas. </p><h2 id="warfare-modernized">Warfare, modernized</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pRrPGdjAxL45TXQDU9CMUo" name="MW4_MP_004_BRANDED" alt="A Call of Duty: Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/pRrPGdjAxL45TXQDU9CMUo.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Call of Duty has had a huge impact on Battlefield's newer entries, and Modern Warfare 4 could pose some strong competition to the franchise when it releases later this year.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><em>Battlefield 4</em> is still the quintessential Battlefield experience, the benchmark from which the series’ future efforts are measured. Despite its slower gameplay and aging visuals, it still offers a rewarding mix of arcade and tactical shooter elements that subsequent entries haven’t quite matched. </p><p>I’m still a huge fan of <em>Battlefield 6</em>’s faster, more constrained experience, and I’m keeping a keen eye on upcoming seasons, which promise five new maps and the introduction of naval combat by the end of 2026.</p><p>I think it’s important that Battlefield Studios makes this mix of vehicle and infantry a priority. There’s no denying that the rebooted <em>Call of Duty: Modern Warfare </em>series had a massive impact on the series’ latest entry, and with <em>Call of Duty: Modern Warfare 4 </em>set to land later this year, Battlefield would be best served by updates that emphasise its difference from Activision’s champion franchise.</p><p>If you’ve yet to experience <em>Battlefield 4</em>, I’d suggest picking it up as soon as possible – the multiplayer servers for spin-off <em>Battlefield Hardline</em> shut down on 22 June, and while <em>Battlefield 4</em> is still supported, there’s no knowing when that could change. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ive-played-1-500-hours-of-battlefield-heres-why-battlefield-4-is-still-the-most-essential-entry-in-the-series</link>
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                            <![CDATA[ Battlefield 6 Season 3 is a love letter to the series' roots – I went back to Battlefield 4 to see if it still holds up. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jamie.richards@futurenet.com (Jamie Richards) ]]></author>                    <dc:creator><![CDATA[ Jamie Richards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LRJETRuNfZFmsjnWvCjdCi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jamie is freelance journalist who has written for TechRadar and MusicRadar as well as various news outlets and music blogs. &lt;br&gt;&lt;br&gt;A lifelong tech-obsessive, Jamie began his writing career as a music blogger before studying journalism at Goldsmiths College, and worked at TechRadar between 2024 and 2026. He thinks the iPhone 5S is the greatest phone of all time, but is currently an Android user. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from action in Battlefield 4 with TechRadar Gaming&#039;s From the Backlog badge over the top]]></media:description>                                                            <media:text><![CDATA[A screenshot from action in Battlefield 4 with TechRadar Gaming&#039;s From the Backlog badge over the top]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from action in Battlefield 4 with TechRadar Gaming&#039;s From the Backlog badge over the top]]></media:title>
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                                <p>I’ve played a <em>lot </em>of Battlefield. Across the series, I’ve spent more than 1,500 hours running and gunning through its virtual combat zones* — that’s about 0.7 per cent of my entire life. </p><p>And as our <a href="https://www.techradar.com/gaming/battlefield-6-review"><em>Battlefield 6</em> review</a> details, 2025’s flagship first-person+ shooter from Battlefield Studios has put the long-running franchise back in the spotlight after an extended off-season. It even beat <em>Call of Duty: Black Ops 7 </em>to become the best-selling FPS game of 2025.</p><p>However, <em>Battlefield 6</em> didn’t release with a <em>huge </em>amount of content, and not everyone loved the game’s compact maps, weapon balance, or seasonal update cadence. I myself felt let down by the glacial progression system. </p><p>To its credit, Battlefield Studios <a href="https://www.ea.com/en/games/battlefield/battlefield-6/seasons/battlefield-2026-roadmap" target="_blank">announced a roadmap</a> in April 2026, led by a third season designed to stir nostalgia for Battlefield’s previous present-day installments, <em>Battlefield 3 </em>and <em>Battlefield 4</em>. </p><p>Having spent a cool 675 hours in-game, <em>Battlefield 4</em> is one of my most played titles of all time — for comparison, I’ve put 135 hours into <em>Battlefield 6 </em>since launch. It seems Battlefield Studios is keen to remind us of the good old days, so when Season 3 came around, I plugged in my PS4 to see how far my favorite shooter series has come. <br><br>(*675 hours in BF4, 510 hours in BF1, 135 hours in BF6, 50 hours in BFV, and an estimated 200 hours in BF3. Sheesh.)</p><h2 id="back-to-basics">Back to basics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CWybTVGT3jTJcuUz8FY2GP" name="Battlefield 4™_20260625103900" alt="Battlefield 4's Golmud Railway map was remade for Battlefield 6 Season 3" src="https://cdn.mos.cms.futurecdn.net/CWybTVGT3jTJcuUz8FY2GP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jamie Richards / Future)</span></figcaption></figure><p>With my bipod knife equipped, I was ready to jump into <em>Battlefield 4</em> — but finding a game in 2026 isn’t as easy as pressing ‘Quickmatch’. </p><p>Amazingly, there are still a few official PS4 servers, but they’re always empty. The server browser is the best way to find a game via community servers, which means dealing with smaller map rotations, unofficial rules, and the occasional power-tripping admin. </p><p><em>Battlefield 6</em> has the opposite issue — a server browser is on the way, but for now, your <em>only </em>option to find a game is to quickmatch into a lobby full of randoms. That’s a win for<em> Battlefield 4</em>; I’ve always enjoyed learning the ebb and flow of a server and its residents over the course of a few matches. </p><p>Once I got online, I was genuinely surprised by how the game felt. It’s <em>much </em>slower-paced than I remembered; the sliding and vaulting and diving that defines <em>Battlefield 6’</em>s movement system is totally absent, maps are larger and sparser, and it takes longer to get in and out of combat. </p><p>All of this speaks to how <em>Battlefield 4</em> is designed — compared to the infantry-focused corridors and choke points of <em>Battlefield 6,</em> older Battlefield games were built from the ground up as huge clashes between coordinated squads of troops, armored ground vehicles, and air support. </p><p>Furthermore, certain weapons are class-locked in <em>Battlefield 4</em>, meaning you can’t use, say, a sniper rifle and a rocket launcher at the same time. It asks for a bit more thought in how you approach your in-game role, which makes laying down suppressive fire as a Support class or rushing objectives as an Assault player feel more considered and rewarding. </p><p>As I settled in on classic maps like Dawnbreaker and Siege of Shanghai, I found myself choosing fights carefully and wordlessly working with my teammates to take objectives. In contrast, matches in Battlefield 6 can often feel determined by the skill of each team’s best individual players.</p><h2 id="spice-of-life">Spice of life</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kMH5g3DB7UtMqLREB6BR8X" name="Battlefield 4™_20260621194420" alt="Battlefield 4 map Dawnbreaker" src="https://cdn.mos.cms.futurecdn.net/kMH5g3DB7UtMqLREB6BR8X.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Battlefield 4's variety of settings, factions, and weapons keeps the game feeling fresh, even after hundreds of hours </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jamie Richards / Future)</span></figcaption></figure><p>Another thing you notice pretty quickly about <em>Battlefield 4</em> is just how much <em>stuff </em>the game has to offer. </p><p>The Premium edition, which includes all five paid DLC packs released in the year or so after launch, has a total of 33 maps and 107 primary and secondary weapons, more than any other entry in the series. </p><p>The differences between each weapon are less noticeable than in future games, but this means that gunfights aren’t always decided by who happened to pick the right weapon for a certain engagement distance, or indeed whose split-second reactions were fastest. </p><p>And then there’s the destruction that <em>Battlefield 4</em>’s maps offer — while <em>Battlefield 6</em> will let you knock through a wall or blow up the odd building, <em>Battlefield 4</em>’s maps come with ‘Levolution’ gimmicks that range from leveling a skyscraper to flooding the entire map. </p><p>Some of these maps are amongst the most creative in the series history – the jungle terrain of Guilin Peaks, locked-down streets of Propaganda, and crashing waves of Paracel Storm are as inventive as Battlefield gets. </p><h2 id="fidelity-and-fiction">Fidelity and fiction</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dGkyNbRaEs7L2vXpwi5GR7" name="BFS6" alt="A promotional action shot of online players in Battlefield 6 Season 3." src="https://cdn.mos.cms.futurecdn.net/dGkyNbRaEs7L2vXpwi5GR7.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Battlefield 6's fictional universe is much less compelling than its predecessors'. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p><em>Battlefield 4</em> looks pretty good for a game released in 2013. The game’s art direction shines on maps like Hainan Resort and Giants of Karelia, but its low-poly terrain and flat lighting are getting harder to ignore as time goes on.</p><p>There’s no real contest with <em>Battlefield 6</em>, which is simply one of the best looking games I’ve ever played. Season 3’s revamp of <em>Battlefield 4</em> map Golmud Railway is a great example – its vibrant fauna and detailed villages provide a great contrast to the carnage. </p><p>The way I remember <em>Battlefield 4</em> looking is the way <em>Battlefield 6</em> <em>actually </em>looks — playing both games in sequence makes it clear just how far we’ve come graphically in the past decade.</p><p>Somehow, <em>Battlefield 6</em>’s campaign kicks it up another notch – an early-game paratrooper sequence had my jaw pinned to the floor. From a writing standpoint, though, that campaign is more of a mixed bag, with a noticeable lack of real-world grounding. </p><p><em>Battlefield 4 </em>saw the USA, Russia, and China locked in a tense conflict. The characters in its campaign always felt secondary to the overarching geopolitical threat — a smart choice when you’ve only got a few hours to develop your story. </p><p>As such, <em>Battlefield 4</em>’s online matches gain another layer of emotional investment from its worldbuilding.</p><p>In contrast, <em>Battlefield 6</em> features a vaguely American NATO, and the fictional Pax Armata private military company engaged in seemingly random skirmishes across the globe, which doesn’t have quite the same gravitas. </p><h2 id="warfare-modernized">Warfare, modernized</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pRrPGdjAxL45TXQDU9CMUo" name="MW4_MP_004_BRANDED" alt="A Call of Duty: Modern Warfare 4" src="https://cdn.mos.cms.futurecdn.net/pRrPGdjAxL45TXQDU9CMUo.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Call of Duty has had a huge impact on Battlefield's newer entries, and Modern Warfare 4 could pose some strong competition to the franchise when it releases later this year.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p><em>Battlefield 4</em> is still the quintessential Battlefield experience, the benchmark from which the series’ future efforts are measured. Despite its slower gameplay and aging visuals, it still offers a rewarding mix of arcade and tactical shooter elements that subsequent entries haven’t quite matched. </p><p>I’m still a huge fan of <em>Battlefield 6</em>’s faster, more constrained experience, and I’m keeping a keen eye on upcoming seasons, which promise five new maps and the introduction of naval combat by the end of 2026.</p><p>I think it’s important that Battlefield Studios makes this mix of vehicle and infantry a priority. There’s no denying that the rebooted <em>Call of Duty: Modern Warfare </em>series had a massive impact on the series’ latest entry, and with <em>Call of Duty: Modern Warfare 4 </em>set to land later this year, Battlefield would be best served by updates that emphasise its difference from Activision’s champion franchise.</p><p>If you’ve yet to experience <em>Battlefield 4</em>, I’d suggest picking it up as soon as possible – the multiplayer servers for spin-off <em>Battlefield Hardline</em> shut down on 22 June, and while <em>Battlefield 4</em> is still supported, there’s no knowing when that could change. </p>
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                                                            <title><![CDATA[ Exclusive: 'If we're going to do it half-assed, let's not do it at all' — Co-founder reveals how a Batman chair changed Secretlab forever ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Founded in 2014 by competitive <em>Starcraft 2 </em>players Ian Ang and Alaric Choo, Secretlab has steadily grown from one of Singapore’s countless plucky start-ups to one of the most recognizable gaming chair brands in the world.</p><p>The award-winning Secretlab Titan Evo 2022 is its flagship product (named one of the best gaming chairs on the market in our <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">review</a>). The brand also manufactures a successful line of desks and this year branched into the productivity-focused task chair market with its <a href="https://www.techradar.com/gaming/secretlabs-already-perfected-the-gaming-chair-and-now-its-going-for-the-home-office-market-with-its-new-atlas-model">new Atlas model</a>.</p><p>Special edition gear has steadily become a key part of the offering as well. Shoppers can scoop up officially licensed products tied to some of the biggest games like <em>Overwatch </em>and <em>Cyberpunk 2077</em>, massive multimedia franchises including <em>Pokémon </em>and <em>Warhammer, </em>popular esports teams, or even luxury car brands McLaren and Lamborghini.</p><p>But it all began with a certain caped crusader.</p><h2 id="the-batman-blueprint">The Batman blueprint</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xuLnSETPXaLQmYMcrskziE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8vPpz2ekbsgS4YMxVWThZE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/39fvMbdVob2mmPziP4GdpE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“I chose <em>Batman </em>at the start,” Choo, who also heads the company’s partnerships, explains as I relax on a sofa in his corner office at the brand’s HQ. A pile of material samples amassed over years of research and development sits on the glass coffee table in front of me: strips of bright orange fabric designed to look like <em>Dragon Ball </em>hero Goku’s iconic robes, a moulded plate inspired by the front of a supercar, a detailed print of the Marauder's Map from <em>Harry Potter</em>, and countless other items.</p><p>“We were much smaller back then, so we didn't have many options, but <em>Batman </em>was such a huge IP, and I just felt like it made sense for us,” he continues. This was nine years ago and, although other gaming furniture brands have embraced similar collaborations in the years since, Choo says a crossover gaming chair was a novel idea at the time. </p><p>“DC was kind of like, 'we have a lot of license categories. We have everything. We have figures, we have statues, we have cups, we have shirts and bags, but we've never done a chair.’"</p><p>In such uncharted territory, Choo reckons that it took a whole year to work out how to approach the product’s design. “It sounds obvious now: a Batman chair is black, right? But do you go with the iconic Batman, where it's a yellow logo and retro? We were coming off the armor and whatnot — the [<em>Dark Knight]</em> movie was out at the time, so we went that direction.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AGW3Ze7fhHHHvyDSzmohyE" name="IMG_20260424_170235" alt="Limited Edition Secretlab chairs at the company's head office." src="https://cdn.mos.cms.futurecdn.net/AGW3Ze7fhHHHvyDSzmohyE.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“We were thinking about what Batman would sit in; what chair would he have in his bat cave?” reveals Choo. The final design is sleek and understated, adorned with a subtle bat emblem and a carbon-fiber-like pattern.  It looks like something that could exist in the world of comics, and this approach immediately resonated not just with franchise owner Warner Bros. but also with consumers.</p><p>Warner Bros. entered Secretlab in the 2021 Licensing International Excellence Awards, where it won ‘Best Licensed Product’ in the home décor category, and the chair remains one of the company’s most popular designs. It even caught the attention of Batman artist Jim Lee, who snuck the Secretlab logo onto the hero’s personal seat in <a href="https://geekculture.co/batmans-batchair-is-made-by-secretlab/"><em>Batman </em>comic book issue #159</a>.</p><p>“It was crazy. [A picture of the panel] was just sent to us randomly,” laughs Choo. “I bought three copies: I kept one for myself. I sent one to the guy that's in charge of Warner Bros. in Singapore, and then the third one I showed my mom.”</p><h2 id="becoming-the-experts">Becoming the experts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u33Yiamr2EvrUWFUYKQgSf" name="IMG_20260424_112707" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/u33Yiamr2EvrUWFUYKQgSf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The success of the Batman chair gave Secretlab plenty of reason to pursue future collaborations, and informed how it approaches each one to this day. “We don't want to just put logos on things and call it a day. We want to go in depth. We want to know the lore,” begins Choo. </p><p>Whether it's poring over comic book panels, diving into video games, or watching all the movies or cartoons in a particular series, the team isn’t afraid to go deep into the source material of any intellectual property they are working with. “If we weren't originally fans of the IP before, we become experts,” he adds.</p><p>Choo does admit there are occasions when this isn’t possible though, like the build-up to a new release where details are kept under wraps: “Sometimes we're designing stuff with very little information. We don't like to do that, but sometimes we have to do it.”</p><p>Walking around the company’s global headquarters, it’s easy to see that employees are encouraged not to shy away from the properties they love. Desks are covered in figurines and other collectibles based on a wide range of games, comic books, manga, movies, and more. Even Choo’s own space is adorned with nerdy memorabilia.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UsDfa4h5oGR8jn7ek27SGF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5n9whMAXos6YtEbzmhWHFF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mUW8gkdzdiingFocPAWsEF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9HM6nLazhpPkqZroyQVzDF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/msWqEMQTnJg9V7GCHr7HDF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“All the IP that we work with, even currently, a lot of it is stuff that we are very, very passionate about. “I'm a <em>Pokémon </em>fan, so I don't just want to put whatever on a chair. I want to go deep into it with them; I want to collaborate at a high level. I want to come up with, like, assembly manuals that have custom art and that kind of thing,” he continues, gesturing to a colorful <em>Genshin Impact </em>print.</p><p>Secretlab currently has three separate <em>Pokémon </em>chair<em> </em>designs inspired by Pikachu, Gengar, and Eevee. You might assume that choosing which characters to base designs on is a simple popularity contest. Still, Choo argues that the team is actually more concerned with coming up with ideas that are unique and fit Secretlab’s premium brand image.</p><p>“Sometimes a popular Pokémon doesn't have a good color scheme, for example, and it would be off brand for us. We also need to think about Pokémon's guidelines as well; it's one of those things where there are so many rules,” he explains. “If it's all color, then it's too loud as well. Only a kid would want it. How do I make it tasteful in a way where an older fan can have it in their house, and it will be a good fit?</p><h2 id="consistent-quality">Consistent quality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r5bSdJ6wFny82BsVv263Lf" name="IMG_20260424_113639" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/r5bSdJ6wFny82BsVv263Lf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Secretlab collaborations are characterized by a careful attention to detail, with intricate design elements that often incorporate new materials and manufacturing techniques.</p><p>“I think we've always gone all out on all of our collabs,” says Choo. “We have certain manufacturing methods that have become more viable to use. One of the things that we talk about a lot is the embroidery. It's something that I think companies don't like to use because it's very expensive. It's very time-consuming. We have certain panels that can take seven, eight hours to do.”</p><div><blockquote><p>We've always gone all out on all of our collabs</p><p>Alaric Choo, co-founder and technical & partnerships director at Secretlab</p></blockquote></div><p>Secretlab’s crossovers with luxury car brands stand out as perhaps the most materially complex in its portfolio. The most premium Automobili Lamborghini editions, for example, are decked out in the same Dinamica microsuede material found on high-end car dashboards and lightweight carbon fiber plating. </p><p>“Lamborghini is one of the greatest luxury names, so we were thinking about how we can elevate the partnership,” Choo explains as I examine a sturdy black panel from the table. “When we look at Lamborghinis, there is a lot of carbon fiber usage. The weave that they use and how they put it together — carbon fiber is a pain in the ass to work with. It's like you're layering different sheets, and it bubbles very easily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v4kx2PNRgoRzDUY95D7pWf" name="IMG_20260424_113345" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/v4kx2PNRgoRzDUY95D7pWf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“When we did it, we looked at the shape of the carbon fiber on Lamborghini cars, and we were like, ‘We think that this is it.’ We had to come up with a mounting method and learn to use carbon fiber. Obviously, we used it sometimes in certain prototypes, but we hadn’t actually mass-produced it, so it was a first for us.”</p><p>Creating new manufacturing processes and tools can be expensive, but Choo isn’t worried that the added cost could hurt profits. “It may not always directly translate financially, but we don't think about things in so much of the short term,” he says. “In the overall term, it pays off that when we do something, we do it properly. I think that's the main point for us: if we're going to do it half-assed, let's not do it at all.” </p><p>He thinks that consumers appreciate the overall “consistency” and have come to expect a lot of effort from the brand: “Holding yourself to a very high standard pays off over time.”</p><p>A privately held company, Secretlab can afford to invest in developing this kind of relationship with consumers in a way that some of its biggest competitors perhaps can’t. With the company’s value estimated to be nearing the billion-dollar<a href="https://www.techinasia.com/secretlab-singapores-billiondollar-company" target="_blank"> mark back in 2021</a>, Choo’s long-term thinking is obviously paying off.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/co-founder-reveals-how-a-batman-chair-changed-secretlab-forever</link>
                                                                            <description>
                            <![CDATA[ We discuss Secretlab’s expansive collab product line with co-founder and head of partnerships, Alaric Choo. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Limited Edition Secretlab chairs at the company&#039;s head office.]]></media:description>                                                            <media:text><![CDATA[Limited Edition Secretlab chairs at the company&#039;s head office.]]></media:text>
                                <media:title type="plain"><![CDATA[Limited Edition Secretlab chairs at the company&#039;s head office.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Founded in 2014 by competitive <em>Starcraft 2 </em>players Ian Ang and Alaric Choo, Secretlab has steadily grown from one of Singapore’s countless plucky start-ups to one of the most recognizable gaming chair brands in the world.</p><p>The award-winning Secretlab Titan Evo 2022 is its flagship product (named one of the best gaming chairs on the market in our <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">review</a>). The brand also manufactures a successful line of desks and this year branched into the productivity-focused task chair market with its <a href="https://www.techradar.com/gaming/secretlabs-already-perfected-the-gaming-chair-and-now-its-going-for-the-home-office-market-with-its-new-atlas-model">new Atlas model</a>.</p><p>Special edition gear has steadily become a key part of the offering as well. Shoppers can scoop up officially licensed products tied to some of the biggest games like <em>Overwatch </em>and <em>Cyberpunk 2077</em>, massive multimedia franchises including <em>Pokémon </em>and <em>Warhammer, </em>popular esports teams, or even luxury car brands McLaren and Lamborghini.</p><p>But it all began with a certain caped crusader.</p><h2 id="the-batman-blueprint">The Batman blueprint</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xuLnSETPXaLQmYMcrskziE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8vPpz2ekbsgS4YMxVWThZE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/39fvMbdVob2mmPziP4GdpE.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“I chose <em>Batman </em>at the start,” Choo, who also heads the company’s partnerships, explains as I relax on a sofa in his corner office at the brand’s HQ. A pile of material samples amassed over years of research and development sits on the glass coffee table in front of me: strips of bright orange fabric designed to look like <em>Dragon Ball </em>hero Goku’s iconic robes, a moulded plate inspired by the front of a supercar, a detailed print of the Marauder's Map from <em>Harry Potter</em>, and countless other items.</p><p>“We were much smaller back then, so we didn't have many options, but <em>Batman </em>was such a huge IP, and I just felt like it made sense for us,” he continues. This was nine years ago and, although other gaming furniture brands have embraced similar collaborations in the years since, Choo says a crossover gaming chair was a novel idea at the time. </p><p>“DC was kind of like, 'we have a lot of license categories. We have everything. We have figures, we have statues, we have cups, we have shirts and bags, but we've never done a chair.’"</p><p>In such uncharted territory, Choo reckons that it took a whole year to work out how to approach the product’s design. “It sounds obvious now: a Batman chair is black, right? But do you go with the iconic Batman, where it's a yellow logo and retro? We were coming off the armor and whatnot — the [<em>Dark Knight]</em> movie was out at the time, so we went that direction.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AGW3Ze7fhHHHvyDSzmohyE" name="IMG_20260424_170235" alt="Limited Edition Secretlab chairs at the company's head office." src="https://cdn.mos.cms.futurecdn.net/AGW3Ze7fhHHHvyDSzmohyE.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“We were thinking about what Batman would sit in; what chair would he have in his bat cave?” reveals Choo. The final design is sleek and understated, adorned with a subtle bat emblem and a carbon-fiber-like pattern.  It looks like something that could exist in the world of comics, and this approach immediately resonated not just with franchise owner Warner Bros. but also with consumers.</p><p>Warner Bros. entered Secretlab in the 2021 Licensing International Excellence Awards, where it won ‘Best Licensed Product’ in the home décor category, and the chair remains one of the company’s most popular designs. It even caught the attention of Batman artist Jim Lee, who snuck the Secretlab logo onto the hero’s personal seat in <a href="https://geekculture.co/batmans-batchair-is-made-by-secretlab/"><em>Batman </em>comic book issue #159</a>.</p><p>“It was crazy. [A picture of the panel] was just sent to us randomly,” laughs Choo. “I bought three copies: I kept one for myself. I sent one to the guy that's in charge of Warner Bros. in Singapore, and then the third one I showed my mom.”</p><h2 id="becoming-the-experts">Becoming the experts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u33Yiamr2EvrUWFUYKQgSf" name="IMG_20260424_112707" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/u33Yiamr2EvrUWFUYKQgSf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The success of the Batman chair gave Secretlab plenty of reason to pursue future collaborations, and informed how it approaches each one to this day. “We don't want to just put logos on things and call it a day. We want to go in depth. We want to know the lore,” begins Choo. </p><p>Whether it's poring over comic book panels, diving into video games, or watching all the movies or cartoons in a particular series, the team isn’t afraid to go deep into the source material of any intellectual property they are working with. “If we weren't originally fans of the IP before, we become experts,” he adds.</p><p>Choo does admit there are occasions when this isn’t possible though, like the build-up to a new release where details are kept under wraps: “Sometimes we're designing stuff with very little information. We don't like to do that, but sometimes we have to do it.”</p><p>Walking around the company’s global headquarters, it’s easy to see that employees are encouraged not to shy away from the properties they love. Desks are covered in figurines and other collectibles based on a wide range of games, comic books, manga, movies, and more. Even Choo’s own space is adorned with nerdy memorabilia.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UsDfa4h5oGR8jn7ek27SGF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5n9whMAXos6YtEbzmhWHFF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mUW8gkdzdiingFocPAWsEF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9HM6nLazhpPkqZroyQVzDF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/msWqEMQTnJg9V7GCHr7HDF.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“All the IP that we work with, even currently, a lot of it is stuff that we are very, very passionate about. “I'm a <em>Pokémon </em>fan, so I don't just want to put whatever on a chair. I want to go deep into it with them; I want to collaborate at a high level. I want to come up with, like, assembly manuals that have custom art and that kind of thing,” he continues, gesturing to a colorful <em>Genshin Impact </em>print.</p><p>Secretlab currently has three separate <em>Pokémon </em>chair<em> </em>designs inspired by Pikachu, Gengar, and Eevee. You might assume that choosing which characters to base designs on is a simple popularity contest. Still, Choo argues that the team is actually more concerned with coming up with ideas that are unique and fit Secretlab’s premium brand image.</p><p>“Sometimes a popular Pokémon doesn't have a good color scheme, for example, and it would be off brand for us. We also need to think about Pokémon's guidelines as well; it's one of those things where there are so many rules,” he explains. “If it's all color, then it's too loud as well. Only a kid would want it. How do I make it tasteful in a way where an older fan can have it in their house, and it will be a good fit?</p><h2 id="consistent-quality">Consistent quality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r5bSdJ6wFny82BsVv263Lf" name="IMG_20260424_113639" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/r5bSdJ6wFny82BsVv263Lf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Secretlab collaborations are characterized by a careful attention to detail, with intricate design elements that often incorporate new materials and manufacturing techniques.</p><p>“I think we've always gone all out on all of our collabs,” says Choo. “We have certain manufacturing methods that have become more viable to use. One of the things that we talk about a lot is the embroidery. It's something that I think companies don't like to use because it's very expensive. It's very time-consuming. We have certain panels that can take seven, eight hours to do.”</p><div><blockquote><p>We've always gone all out on all of our collabs</p><p>Alaric Choo, co-founder and technical & partnerships director at Secretlab</p></blockquote></div><p>Secretlab’s crossovers with luxury car brands stand out as perhaps the most materially complex in its portfolio. The most premium Automobili Lamborghini editions, for example, are decked out in the same Dinamica microsuede material found on high-end car dashboards and lightweight carbon fiber plating. </p><p>“Lamborghini is one of the greatest luxury names, so we were thinking about how we can elevate the partnership,” Choo explains as I examine a sturdy black panel from the table. “When we look at Lamborghinis, there is a lot of carbon fiber usage. The weave that they use and how they put it together — carbon fiber is a pain in the ass to work with. It's like you're layering different sheets, and it bubbles very easily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v4kx2PNRgoRzDUY95D7pWf" name="IMG_20260424_113345" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/v4kx2PNRgoRzDUY95D7pWf.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“When we did it, we looked at the shape of the carbon fiber on Lamborghini cars, and we were like, ‘We think that this is it.’ We had to come up with a mounting method and learn to use carbon fiber. Obviously, we used it sometimes in certain prototypes, but we hadn’t actually mass-produced it, so it was a first for us.”</p><p>Creating new manufacturing processes and tools can be expensive, but Choo isn’t worried that the added cost could hurt profits. “It may not always directly translate financially, but we don't think about things in so much of the short term,” he says. “In the overall term, it pays off that when we do something, we do it properly. I think that's the main point for us: if we're going to do it half-assed, let's not do it at all.” </p><p>He thinks that consumers appreciate the overall “consistency” and have come to expect a lot of effort from the brand: “Holding yourself to a very high standard pays off over time.”</p><p>A privately held company, Secretlab can afford to invest in developing this kind of relationship with consumers in a way that some of its biggest competitors perhaps can’t. With the company’s value estimated to be nearing the billion-dollar<a href="https://www.techinasia.com/secretlab-singapores-billiondollar-company" target="_blank"> mark back in 2021</a>, Choo’s long-term thinking is obviously paying off.</p>
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                                                            <title><![CDATA[ I spent two months using the Eureka Ergonomic Wonder Glowing Glass Desk, and it's beautiful — but there's one small problem ]]></title>
                                                                                                <dc:content><![CDATA[ <h3 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-two-minute-review"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Two-minute review</span></h3><p>As I'm writing this review, I'm surrounded by an abundance of glowing red stars decorated all over my desk. It's hard not to feel relaxed here, thanks to the beautiful desktop, which can be activated in specific areas by your touch, or turned onto a setting that allows them to twinkle manually all across the glass panel.</p><p>When it comes to the <a href="https://www.techradar.com/best/best-gaming-desk-2020-top-standing-l-shaped-and-motorized-desks">best gaming desks</a> or <a href="https://www.techradar.com/pro/best-standing-desks-of-2026-stay-active-and-energized-with-these-height-adjustable-desks">best standing desks</a>, the Eureka Ergonomic Wonder Glowing Glass Desk is suitable for both categories. This makes it a good all-rounder for those wanting to effortlessly move between office work and gaming.</p><p>This is my first time using one of Eureka Ergonomic's desks, and I am impressed. The <a href="https://eurekaergonomic.com/products/wonder-touch-activated-glowing-glass-standing-desk?variant=50384000713008" target="_blank">Wonder Glowing Glass Desk</a> has been my daily companion for the past two months as I've written reviews, played games, and completed life admin. It's survived all of this effortlessly, with enough space for me to have both my work laptop and my gaming laptop side by side for those days when I need to switch between the two.</p><p>It also has enough room for me to decorate it with personal items to make it look more like "me". I hate having a boring workspace, after all. So aesthetically and functionally, it does tick a lot of boxes.</p><p>My main problem is that the desk does feel quite high, even when it's on the lowest setting. This isn't necessarily a fault of Eureka's, but it's a word of warning if you are short and you're looking for a desk to suit your needs. I'm 5ft 4in, and I think anyone under that would struggle with this desk.</p><p>I tested the desk with my partner, who is taller than me at around 6ft 3in, and he was able to comfortably use the desk at its lowest setting. If you are on the shorter side, it's worth choosing your chair well to make sure you can work comfortably based on this.</p><h2 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-price-and-availability"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Price and availability</span></h2><ul><li><strong>Prices start at $899 (around £665)</strong></li><li><strong>Only available in the US, but does ship to the UK</strong></li><li><strong>Available in one size with a black, oak, or black walnut finish</strong></li></ul><p>Eureka Ergonomic's Wonder Glowing Glass Desk only comes in one size, but there are price differences when it comes to the materials used on it. The black one (pictured throughout this review) is priced at $899, whereas the oak or black walnut versions are $999.</p><p>It's a very well-made and sturdy desk, and has a classic design which means it's right at home in most office spaces. It's also not as large and imposing as other desks of its kind, so it's a good choice if you want a smaller desk that's also under $1,000.</p><p>However, it's important to note that the Eureka Ergonomic Wonder Glowing Glass Desk's price tag puts it at the premium end of the market. This pricing is in line with the $949 / £829 <a href="https://www.techradar.com/reviews/secretlab-magnus-pro-xl-metal-desk-review">Secretlab Magnus Pro XL</a>, depending on which material you choose.</p><p>The Wonder Glowing Glass Desk's finish makes it ~$50 more expensive if you go for oak or black walnut, but it works out ~$50 cheaper than Secretlab if you opt for the standard black model.</p><p>Ultimately, you are paying for the unique and responsive lighting design across the desk, as well as the materials used. So if you're not really bothered by the glowing features of the desk, you might want to choose a cheaper option. I think this is worth the price given its unique selling point and overall quality.</p><p>The <a href="https://www.techradar.com/gaming/eureka-ergonomic-gtg-wave-gaming-desk-review">Eureka Ergonomic GTG Wave</a> has a similar RGB vibe at a much smaller price of $599.99, without the touch-sensitivity that the Wonder Glowing Glass Desk has. It is also not a standing desk, so it does not boast that additional feature.</p><p>If both Eureka Ergonomic and Secretlab are out of budget, however, we recommend the $340 / £360 / AU$420 <a href="https://www.techradar.com/pro/flexispot-e7-pro-standing-desk-review">Flexispot E7</a>, a 5-star rated standing desk which is budget-friendly but does not skimp on the quality.</p><p>Eureka Ergonomic primarily sells to the United States, though they do have retail partners in the UK and select European countries; however, our Aussie readers won't be able to get their hands on any of Eureka's products right now, as they currently don't ship to Australia.</p><h3 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-specs"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Wonder Glowing Glass Desk</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$899 - $999</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5in ~ 47.25in /  74.93cm ~ 120cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Frosted Glass /Thermofoil top frame, Alloy Steel, Carbon Steel base frame</p></td></tr><tr><td class="firstcol " ><p>Dimensions (H x W x D)</p></td><td  ><p>29.5in ~ 47.25in x 23.625in x 47.25in  / <br>74.93cm ~ 120 cm x 60 cm x 120 cm</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-design-and-features"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Design and features</span></h3><ul><li><strong>Remote control allows you to adjust the light color and patterns</strong></li><li><strong>Dual-motor frame that adjusts from 29.5'' to 47.2'', great for converting to a standing desk</strong></li><li><strong>Beautiful star-like lighting covers the entire desk</strong></li></ul><p>By far the biggest selling point of the Eureka Ergonomic Wonder Glowing Desk is the starry lighting across the entire thing. It makes it a unique choice and really pretty to look at.</p><p>Eureka describes the desk as being an "industry-first luminous desktop that reacts to your touch", and it is seriously cool. It feels more special than your standard RGB setup as it covers the entirety of the desktop and responds to your touch instantly, without any delay. You can draw patterns, drum on the desk, and do other wonderfully distracting things whilst you're meant to be working.</p><p>The lighting setup is a fun addition which livens up your workspace whilst still keeping a sleek and polished aesthetic, and you can easily turn the desk lights off to switch between fun and serious. The touch-activated lighting does not make it any less of a professional standing desk; it merely adds to it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:718px;"><p class="vanilla-image-block" style="padding-top:61.56%;"><img id="TpjyHhAFJgDksVCWiRpNn3" name="Eureka Ergonomic Wonder desk" alt="A gif of me demonstrating the touch-activated lighting on the desk" src="https://cdn.mos.cms.futurecdn.net/TpjyHhAFJgDksVCWiRpNn3.gif" mos="" align="middle" fullscreen="" width="718" height="442" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lucy Buglass)</span></figcaption></figure><p>You do need to plug the desk into a socket, of course, but as long as you have one nearby, you can play around with the lights til your heart's content.</p><p>If you like, you can also choose to have twinkling lights on the desk without you needing to touch the material. This is a good option if you want to get on with things whilst being surrounded by a starry backdrop that manually moves without needing your input. </p><p>It's easy to cycle between the different colors and light patterns thanks to an included remote control, which I'll demonstrate below.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:60.13%;"><img id="atcBMC9DDpE99WJapeJe2m" name="Eureka Ergonomic Wonder desk control" alt="Me demonstrating the Eureka Ergonomic remote" src="https://cdn.mos.cms.futurecdn.net/atcBMC9DDpE99WJapeJe2m.gif" mos="" align="middle" fullscreen="" width="800" height="481" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lucy Buglass)</span></figcaption></figure><h3 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-performance"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Performance</span></h3><ul><li><strong>Fits both big and small setups</strong></li><li><strong>Small amount of cable management</strong></li><li><strong>Sturdy, but also very heavy</strong></li></ul><p>I have been using the desk for both everyday work and gaming. Even though it is a fairly compact desk and fits nicely into my attic, I should warn you that it is a heavy and also very fragile desk with glass elements. I would strongly suggest you ask someone to help you if you want to take the boxes upstairs, as even before assembly they are cumbersome.</p><p>The same can be said for building the desk. This is very much a two-person job, and you need to be extremely careful not to shatter the glass panel on the desktop. Once it is built, however, it is very robust, and I am confident that it will stay stable due to weeks of regular use. It is also easy to build thanks to printed instructions that clearly outline what you need to do.</p><p>If you have a bigger setup than me and require cable management, the desk does feature some. Underneath the desk are five slots for you to organize your cables, securely fastened in when you assemble the desk. It's hidden away. Due to my minimal setup, I only have one cable running through this, the one that's connected to the desk itself, but it can handle the wiring associated with a more complex PC setup.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2856px;"><p class="vanilla-image-block" style="padding-top:60.75%;"><img id="xPJHx4GzdYnZuULMfNyiD3" name="Eureka Ergonomic Wonder desk cables" alt="The cable storage as seen underneath the Eureka Ergonomic Wonder desk" src="https://cdn.mos.cms.futurecdn.net/xPJHx4GzdYnZuULMfNyiD3.jpg" mos="" align="middle" fullscreen="" width="2856" height="1735" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lucy Buglass)</span></figcaption></figure><p>The desk also easily converts to a standing one thanks to a touchscreen console on the front of the desk. It is easy to use, and there wasn't any stiffness or delay in converting the desk between the seated and standing positions.</p><p>I really can't fault the performance, and in my experience, this is a solid desk that's very nice to use every day. It feels professional and well put together, and everything operates as it should.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2856px;"><p class="vanilla-image-block" style="padding-top:52.38%;"><img id="KZR3m7X8HqVWegpZnQn26c" name="Eureka Ergonomic Wonder desk standing" alt="Eureka Ergonomic Wonder desk in its standing position" src="https://cdn.mos.cms.futurecdn.net/KZR3m7X8HqVWegpZnQn26c.jpg" mos="" align="middle" fullscreen="" width="2856" height="1496" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lucy Buglass)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-eureka-ergonomic-wonder-glowing-glass-desk"><span>Should I buy the Eureka Ergonomic Wonder Glowing Glass Desk?</span></h3><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want something different</strong><br>The twinkling light effect is different from your average desk; everyone who has visited my home wanted to try out the touch-activated lighting themselves.</p></div><div class="product"><p><strong>You want something spacious</strong><em><strong>, </strong></em><strong>but not domineering</strong><br>The desk comfortably fits in my attic office, and there's enough room for my partner's desk too. It doesn't take over the entire room.</p></div><h2 id="don-t-buy-it-if">Don't buy it if…</h2><div class="product"><p><strong>You want a lot of storage space</strong><br>The desk comes with a relatively small drawer, so if you have a lot of accessories and stationery, this might not be for you.</p></div><div class="product"><p><strong>You need a budget-friendly desk</strong><br>This falls under the premium category, and you may feel that it isn't worth the investment.</p></div><h2 id="also-consider">Also consider</h2><p>Not keen on the Eureka Ergonomic Wonder Glowing Glass Desk? Here’s one cheaper gaming desk (without standing conversion) to consider and a much more budget-friendly standing desk.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Wonder Glowing Glass Desk</strong></p></td><td  ><p><strong>Eureka Ergonomic GTG Wave</strong></p></td><td  ><p><strong>Flexispot E7</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$899 - $999 /</p></td><td  ><p>$599.99 / </p></td><td  ><p>$340 / £360 / AU$420</p></td></tr><tr><td class="firstcol " ><p><strong>Height</strong></p></td><td  ><p>29.5in ~ 47.25in /  74.93cm ~ 120cm</p></td><td  ><p>30in / 76cm</p></td><td  ><p>22.8-48.4in / 58-123cm</p></td></tr><tr><td class="firstcol " ><p><strong>Load capacity</strong></p></td><td  ><p>220lbs / 100kg</p></td><td  ><p>200lbs / 90kg</p></td><td  ><p>275lbs / 125kg</p></td></tr><tr><td class="firstcol " ><p><strong>Material</strong></p></td><td  ><p>Frosted Glass /Thermofoil top frame, Alloy Steel, Carbon Steel base frame</p></td><td  ><p>Steel, tempered glass</p></td><td  ><p>Steel</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>29.5in ~ 47.25in x 23.625in x 47.25in / 74.93cm ~ 120 cm x 60cm x 120cm</p></td><td  ><p>60 x 40in / 152 x 102cm</p></td><td  ><p>43.3-74.8 x 26.7 x 22.8-48.4in / 110-190 x 68 x 58-123cm</p></td></tr></tbody></table></div><div class="product"><p><strong>Eureka Ergonomic GTG Wave</strong><br>If you're keen to try Eureka Ergonomic but don't have the budget for the Wonder Glowing Desk, the GTG Wave is a great option for those who love RGB and a sleek finish. It is not a standing desk, but ideal for gaming.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/eureka-ergonomic-gtg-wave-gaming-desk-review" data-dimension112="596c3a90-972b-11f1-b412-47206591ef6e" data-action="Deal Block" data-label="For more information, check out our full Eureka Ergonomic GTG Wave review" data-dimension48="For more information, check out our full Eureka Ergonomic GTG Wave review" data-dimension25=""><strong>Eureka Ergonomic GTG Wave review</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="596c3a90-972b-11f1-b412-47206591ef6e" data-action="Deal Block" data-label="For more information, check out our full Eureka Ergonomic GTG Wave review" data-dimension48="For more information, check out our full Eureka Ergonomic GTG Wave review" data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>Also consider the Flexispot E7</strong><br>If you want something similar to the Eureka Ergonomic Wonder Glowing Glass Desk that doesn’t break the bank, consider the Flexispot E7. It’s a standing desk that performs excellently and comes in a wide range of color options.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/flexispot-e7-frame-bamboo-series-standing-desk" data-dimension112="596c3afe-972b-11f1-a2c4-857d57bbf263" data-action="Deal Block" data-label="For more information, check out our full Flexispot E7 review" data-dimension48="For more information, check out our full Flexispot E7 review" data-dimension25=""><strong>Flexispot E7 review</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="596c3afe-972b-11f1-a2c4-857d57bbf263" data-action="Deal Block" data-label="For more information, check out our full Flexispot E7 review" data-dimension48="For more information, check out our full Flexispot E7 review" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-eureka-ergonomic-wonder-glowing-glass-desk"><span>How I tested the Eureka Ergonomic Wonder Glowing Glass Desk</span></h3><ul><li><strong>Used as my main desk</strong></li><li><strong>Tested over multiple weeks</strong></li><li><strong>Extensive work and play</strong></li></ul><p>I used the Eureka Ergonomic Wonder Glowing Glass Desk as my main desk for two months for this review. In that time, I played a huge variety of games on my <a href="https://www.techradar.com/best/best-cheap-gaming-laptops-2020-the-5-top-affordable-gaming-laptops">gaming laptop,</a> and I also did everyday work on my MacBook Air while sitting adn standing at it. </p><p>I spent a lot of time playing around with the lights and trying out the different settings, as well as testing it out in both its seated and standing modes.</p><p><em>First reviewed June-August 2026.</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/eureka-ergonomic-wonder-glowing-glass-desk-review</link>
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                            <![CDATA[ Eureka Ergonomic's Wonder Glowing Glass Desk has been a welcome work companion for two months, but I found one thing to be challenging. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 16:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lucy.buglass@futurenet.com (Lucy Buglass) ]]></author>                    <dc:creator><![CDATA[ Lucy Buglass ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nhxF3UTRUFJefZJoQLzEAN.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Lucy is a long-time movie and television lover who is an approved critic on Rotten Tomatoes. She has written several reviews in her time, starting with a small self-ran blog called Lucy Goes to Hollywood before moving onto bigger websites such as What&#039;s on TV and What to Watch, with TechRadar being her most recent venture. Her interests primarily lie within horror and thriller, loving nothing more than a chilling story that keeps her thinking moments after the credits have rolled. Many of these creepy tales can be found on the streaming services she covers regularly.&lt;/p&gt;
&lt;p&gt;When she’s not scaring herself half to death with the various shows and movies she watches, she likes to unwind by playing video games on Easy Mode and has no shame in admitting she’s terrible at them. She also quotes The Simpsons religiously and has a Blinky the Fish tattoo, solidifying her position as a complete nerd.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Lucy Buglass]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Eureka Ergononomic&#039;s Wonder Glowing Desk set up in a slightly darkened room to show the red lights dotted across the top.]]></media:description>                                                            <media:text><![CDATA[Eureka Ergononomic&#039;s Wonder Glowing Desk set up in a slightly darkened room to show the red lights dotted across the top.]]></media:text>
                                <media:title type="plain"><![CDATA[Eureka Ergononomic&#039;s Wonder Glowing Desk set up in a slightly darkened room to show the red lights dotted across the top.]]></media:title>
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                                <h3 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-two-minute-review"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Two-minute review</span></h3><p>As I'm writing this review, I'm surrounded by an abundance of glowing red stars decorated all over my desk. It's hard not to feel relaxed here, thanks to the beautiful desktop, which can be activated in specific areas by your touch, or turned onto a setting that allows them to twinkle manually all across the glass panel.</p><p>When it comes to the <a href="https://www.techradar.com/best/best-gaming-desk-2020-top-standing-l-shaped-and-motorized-desks">best gaming desks</a> or <a href="https://www.techradar.com/pro/best-standing-desks-of-2026-stay-active-and-energized-with-these-height-adjustable-desks">best standing desks</a>, the Eureka Ergonomic Wonder Glowing Glass Desk is suitable for both categories. This makes it a good all-rounder for those wanting to effortlessly move between office work and gaming.</p><p>This is my first time using one of Eureka Ergonomic's desks, and I am impressed. The <a href="https://eurekaergonomic.com/products/wonder-touch-activated-glowing-glass-standing-desk?variant=50384000713008" target="_blank">Wonder Glowing Glass Desk</a> has been my daily companion for the past two months as I've written reviews, played games, and completed life admin. It's survived all of this effortlessly, with enough space for me to have both my work laptop and my gaming laptop side by side for those days when I need to switch between the two.</p><p>It also has enough room for me to decorate it with personal items to make it look more like "me". I hate having a boring workspace, after all. So aesthetically and functionally, it does tick a lot of boxes.</p><p>My main problem is that the desk does feel quite high, even when it's on the lowest setting. This isn't necessarily a fault of Eureka's, but it's a word of warning if you are short and you're looking for a desk to suit your needs. I'm 5ft 4in, and I think anyone under that would struggle with this desk.</p><p>I tested the desk with my partner, who is taller than me at around 6ft 3in, and he was able to comfortably use the desk at its lowest setting. If you are on the shorter side, it's worth choosing your chair well to make sure you can work comfortably based on this.</p><h2 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-price-and-availability"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Price and availability</span></h2><ul><li><strong>Prices start at $899 (around £665)</strong></li><li><strong>Only available in the US, but does ship to the UK</strong></li><li><strong>Available in one size with a black, oak, or black walnut finish</strong></li></ul><p>Eureka Ergonomic's Wonder Glowing Glass Desk only comes in one size, but there are price differences when it comes to the materials used on it. The black one (pictured throughout this review) is priced at $899, whereas the oak or black walnut versions are $999.</p><p>It's a very well-made and sturdy desk, and has a classic design which means it's right at home in most office spaces. It's also not as large and imposing as other desks of its kind, so it's a good choice if you want a smaller desk that's also under $1,000.</p><p>However, it's important to note that the Eureka Ergonomic Wonder Glowing Glass Desk's price tag puts it at the premium end of the market. This pricing is in line with the $949 / £829 <a href="https://www.techradar.com/reviews/secretlab-magnus-pro-xl-metal-desk-review">Secretlab Magnus Pro XL</a>, depending on which material you choose.</p><p>The Wonder Glowing Glass Desk's finish makes it ~$50 more expensive if you go for oak or black walnut, but it works out ~$50 cheaper than Secretlab if you opt for the standard black model.</p><p>Ultimately, you are paying for the unique and responsive lighting design across the desk, as well as the materials used. So if you're not really bothered by the glowing features of the desk, you might want to choose a cheaper option. I think this is worth the price given its unique selling point and overall quality.</p><p>The <a href="https://www.techradar.com/gaming/eureka-ergonomic-gtg-wave-gaming-desk-review">Eureka Ergonomic GTG Wave</a> has a similar RGB vibe at a much smaller price of $599.99, without the touch-sensitivity that the Wonder Glowing Glass Desk has. It is also not a standing desk, so it does not boast that additional feature.</p><p>If both Eureka Ergonomic and Secretlab are out of budget, however, we recommend the $340 / £360 / AU$420 <a href="https://www.techradar.com/pro/flexispot-e7-pro-standing-desk-review">Flexispot E7</a>, a 5-star rated standing desk which is budget-friendly but does not skimp on the quality.</p><p>Eureka Ergonomic primarily sells to the United States, though they do have retail partners in the UK and select European countries; however, our Aussie readers won't be able to get their hands on any of Eureka's products right now, as they currently don't ship to Australia.</p><h3 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-specs"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Wonder Glowing Glass Desk</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$899 - $999</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5in ~ 47.25in /  74.93cm ~ 120cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Frosted Glass /Thermofoil top frame, Alloy Steel, Carbon Steel base frame</p></td></tr><tr><td class="firstcol " ><p>Dimensions (H x W x D)</p></td><td  ><p>29.5in ~ 47.25in x 23.625in x 47.25in  / <br>74.93cm ~ 120 cm x 60 cm x 120 cm</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-design-and-features"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Design and features</span></h3><ul><li><strong>Remote control allows you to adjust the light color and patterns</strong></li><li><strong>Dual-motor frame that adjusts from 29.5'' to 47.2'', great for converting to a standing desk</strong></li><li><strong>Beautiful star-like lighting covers the entire desk</strong></li></ul><p>By far the biggest selling point of the Eureka Ergonomic Wonder Glowing Desk is the starry lighting across the entire thing. It makes it a unique choice and really pretty to look at.</p><p>Eureka describes the desk as being an "industry-first luminous desktop that reacts to your touch", and it is seriously cool. It feels more special than your standard RGB setup as it covers the entirety of the desktop and responds to your touch instantly, without any delay. You can draw patterns, drum on the desk, and do other wonderfully distracting things whilst you're meant to be working.</p><p>The lighting setup is a fun addition which livens up your workspace whilst still keeping a sleek and polished aesthetic, and you can easily turn the desk lights off to switch between fun and serious. The touch-activated lighting does not make it any less of a professional standing desk; it merely adds to it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:718px;"><p class="vanilla-image-block" style="padding-top:61.56%;"><img id="TpjyHhAFJgDksVCWiRpNn3" name="Eureka Ergonomic Wonder desk" alt="A gif of me demonstrating the touch-activated lighting on the desk" src="https://cdn.mos.cms.futurecdn.net/TpjyHhAFJgDksVCWiRpNn3.gif" mos="" align="middle" fullscreen="" width="718" height="442" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lucy Buglass)</span></figcaption></figure><p>You do need to plug the desk into a socket, of course, but as long as you have one nearby, you can play around with the lights til your heart's content.</p><p>If you like, you can also choose to have twinkling lights on the desk without you needing to touch the material. This is a good option if you want to get on with things whilst being surrounded by a starry backdrop that manually moves without needing your input. </p><p>It's easy to cycle between the different colors and light patterns thanks to an included remote control, which I'll demonstrate below.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:60.13%;"><img id="atcBMC9DDpE99WJapeJe2m" name="Eureka Ergonomic Wonder desk control" alt="Me demonstrating the Eureka Ergonomic remote" src="https://cdn.mos.cms.futurecdn.net/atcBMC9DDpE99WJapeJe2m.gif" mos="" align="middle" fullscreen="" width="800" height="481" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lucy Buglass)</span></figcaption></figure><h3 class="article-body__section" id="section-eureka-ergonomic-wonder-glowing-glass-desk-performance"><span>Eureka Ergonomic Wonder Glowing Glass Desk: Performance</span></h3><ul><li><strong>Fits both big and small setups</strong></li><li><strong>Small amount of cable management</strong></li><li><strong>Sturdy, but also very heavy</strong></li></ul><p>I have been using the desk for both everyday work and gaming. Even though it is a fairly compact desk and fits nicely into my attic, I should warn you that it is a heavy and also very fragile desk with glass elements. I would strongly suggest you ask someone to help you if you want to take the boxes upstairs, as even before assembly they are cumbersome.</p><p>The same can be said for building the desk. This is very much a two-person job, and you need to be extremely careful not to shatter the glass panel on the desktop. Once it is built, however, it is very robust, and I am confident that it will stay stable due to weeks of regular use. It is also easy to build thanks to printed instructions that clearly outline what you need to do.</p><p>If you have a bigger setup than me and require cable management, the desk does feature some. Underneath the desk are five slots for you to organize your cables, securely fastened in when you assemble the desk. It's hidden away. Due to my minimal setup, I only have one cable running through this, the one that's connected to the desk itself, but it can handle the wiring associated with a more complex PC setup.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2856px;"><p class="vanilla-image-block" style="padding-top:60.75%;"><img id="xPJHx4GzdYnZuULMfNyiD3" name="Eureka Ergonomic Wonder desk cables" alt="The cable storage as seen underneath the Eureka Ergonomic Wonder desk" src="https://cdn.mos.cms.futurecdn.net/xPJHx4GzdYnZuULMfNyiD3.jpg" mos="" align="middle" fullscreen="" width="2856" height="1735" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lucy Buglass)</span></figcaption></figure><p>The desk also easily converts to a standing one thanks to a touchscreen console on the front of the desk. It is easy to use, and there wasn't any stiffness or delay in converting the desk between the seated and standing positions.</p><p>I really can't fault the performance, and in my experience, this is a solid desk that's very nice to use every day. It feels professional and well put together, and everything operates as it should.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2856px;"><p class="vanilla-image-block" style="padding-top:52.38%;"><img id="KZR3m7X8HqVWegpZnQn26c" name="Eureka Ergonomic Wonder desk standing" alt="Eureka Ergonomic Wonder desk in its standing position" src="https://cdn.mos.cms.futurecdn.net/KZR3m7X8HqVWegpZnQn26c.jpg" mos="" align="middle" fullscreen="" width="2856" height="1496" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Lucy Buglass)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-eureka-ergonomic-wonder-glowing-glass-desk"><span>Should I buy the Eureka Ergonomic Wonder Glowing Glass Desk?</span></h3><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want something different</strong><br>The twinkling light effect is different from your average desk; everyone who has visited my home wanted to try out the touch-activated lighting themselves.</p></div><div class="product"><p><strong>You want something spacious</strong><em><strong>, </strong></em><strong>but not domineering</strong><br>The desk comfortably fits in my attic office, and there's enough room for my partner's desk too. It doesn't take over the entire room.</p></div><h2 id="don-t-buy-it-if">Don't buy it if…</h2><div class="product"><p><strong>You want a lot of storage space</strong><br>The desk comes with a relatively small drawer, so if you have a lot of accessories and stationery, this might not be for you.</p></div><div class="product"><p><strong>You need a budget-friendly desk</strong><br>This falls under the premium category, and you may feel that it isn't worth the investment.</p></div><h2 id="also-consider">Also consider</h2><p>Not keen on the Eureka Ergonomic Wonder Glowing Glass Desk? Here’s one cheaper gaming desk (without standing conversion) to consider and a much more budget-friendly standing desk.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Wonder Glowing Glass Desk</strong></p></td><td  ><p><strong>Eureka Ergonomic GTG Wave</strong></p></td><td  ><p><strong>Flexispot E7</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$899 - $999 /</p></td><td  ><p>$599.99 / </p></td><td  ><p>$340 / £360 / AU$420</p></td></tr><tr><td class="firstcol " ><p><strong>Height</strong></p></td><td  ><p>29.5in ~ 47.25in /  74.93cm ~ 120cm</p></td><td  ><p>30in / 76cm</p></td><td  ><p>22.8-48.4in / 58-123cm</p></td></tr><tr><td class="firstcol " ><p><strong>Load capacity</strong></p></td><td  ><p>220lbs / 100kg</p></td><td  ><p>200lbs / 90kg</p></td><td  ><p>275lbs / 125kg</p></td></tr><tr><td class="firstcol " ><p><strong>Material</strong></p></td><td  ><p>Frosted Glass /Thermofoil top frame, Alloy Steel, Carbon Steel base frame</p></td><td  ><p>Steel, tempered glass</p></td><td  ><p>Steel</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>29.5in ~ 47.25in x 23.625in x 47.25in / 74.93cm ~ 120 cm x 60cm x 120cm</p></td><td  ><p>60 x 40in / 152 x 102cm</p></td><td  ><p>43.3-74.8 x 26.7 x 22.8-48.4in / 110-190 x 68 x 58-123cm</p></td></tr></tbody></table></div><div class="product"><p><strong>Eureka Ergonomic GTG Wave</strong><br>If you're keen to try Eureka Ergonomic but don't have the budget for the Wonder Glowing Desk, the GTG Wave is a great option for those who love RGB and a sleek finish. It is not a standing desk, but ideal for gaming.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/eureka-ergonomic-gtg-wave-gaming-desk-review" data-dimension112="596c3a90-972b-11f1-b412-47206591ef6e" data-action="Deal Block" data-label="For more information, check out our full Eureka Ergonomic GTG Wave review" data-dimension48="For more information, check out our full Eureka Ergonomic GTG Wave review" data-dimension25=""><strong>Eureka Ergonomic GTG Wave review</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="596c3a90-972b-11f1-b412-47206591ef6e" data-action="Deal Block" data-label="For more information, check out our full Eureka Ergonomic GTG Wave review" data-dimension48="For more information, check out our full Eureka Ergonomic GTG Wave review" data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>Also consider the Flexispot E7</strong><br>If you want something similar to the Eureka Ergonomic Wonder Glowing Glass Desk that doesn’t break the bank, consider the Flexispot E7. It’s a standing desk that performs excellently and comes in a wide range of color options.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/flexispot-e7-frame-bamboo-series-standing-desk" data-dimension112="596c3afe-972b-11f1-a2c4-857d57bbf263" data-action="Deal Block" data-label="For more information, check out our full Flexispot E7 review" data-dimension48="For more information, check out our full Flexispot E7 review" data-dimension25=""><strong>Flexispot E7 review</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="596c3afe-972b-11f1-a2c4-857d57bbf263" data-action="Deal Block" data-label="For more information, check out our full Flexispot E7 review" data-dimension48="For more information, check out our full Flexispot E7 review" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-eureka-ergonomic-wonder-glowing-glass-desk"><span>How I tested the Eureka Ergonomic Wonder Glowing Glass Desk</span></h3><ul><li><strong>Used as my main desk</strong></li><li><strong>Tested over multiple weeks</strong></li><li><strong>Extensive work and play</strong></li></ul><p>I used the Eureka Ergonomic Wonder Glowing Glass Desk as my main desk for two months for this review. In that time, I played a huge variety of games on my <a href="https://www.techradar.com/best/best-cheap-gaming-laptops-2020-the-5-top-affordable-gaming-laptops">gaming laptop,</a> and I also did everyday work on my MacBook Air while sitting adn standing at it. </p><p>I spent a lot of time playing around with the lights and trying out the different settings, as well as testing it out in both its seated and standing modes.</p><p><em>First reviewed June-August 2026.</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ This massive standing desk is everything I need and more — and best of all the Eureka Ergonomic Aero Pro won’t demolish your bank account ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Standing desks boast a variety of comfort and long-term health benefits over sitting in your chair all day, and if you’re looking for one that won’t just serve as a simple desk but a command center for your setup — be it for working from home, content creation, or gaming, or a mixture of all three — you’ll love the Eureka Ergonomic Aero Pro, and it's one of the <a href="https://www.techradar.com/news/best-standing-desk">best standing desks </a>we've tested.</p><p>I’ve been testing it for the past couple of months, and this frankly giant station has all the space you could need. My previous gaming desk always felt too cramped, whereas now I have more freedom than I know what to do with. To this end, while the Aero Pro is just fine as a desk only one person will use, it feels especially good for a shared space — I have enough room for all my gear, and whenever I’m not working from home, my partner has been able to easily set up her laptop to work without needing to shove my gear out the way.</p><p>Despite its size, this desk feels supremely stable, even at its max height. I’ve gone as far as to shake the desk a fair amount, and I never had any fear it would collapse and destroy my home setup.</p><p>Adjusting the desk’s height is as easy as pushing a button to control the electric motors, and with memory presets it’s no trouble at all to adjust the desk between your preferred settings.</p><p>My only gripes are that the lighting it boasts is a tad lackluster and that the price, while more than reasonable for what you get, pushes this desk firmly out of the affordable tier. The size is also something of a double-edged sword — the Aero Pro can consume a more compact room.</p><p>That said, if you're looking to pick up a standing desk that’s spacious enough for pretty much any setup, and will encourage you to not stay seated all day, then the Eureka Ergonomic Aero Pro is one to keep your eyes on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="PDS4wXT6uQUK8mPkNJEnED" name="20260522_174124" alt="The Eureka Ergonomic Aero Pro's main desk with a notebook and MTG deck" src="https://cdn.mos.cms.futurecdn.net/PDS4wXT6uQUK8mPkNJEnED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-price-and-availability">Eureka Ergonomic Aero Pro: Price and Availability</h2><ul><li><strong>Prices start at $619 (around £460 / AU$865)</strong></li><li><strong>Only available in the US, but does ship to the UK</strong></li><li><strong>Multiple sizes and material choices available</strong></li></ul><p>Premium gaming desks, especially standing desks, don’t come cheap, but the Eureka Ergonomic Aero Pro comes in at a decidedly mid-range price point despite its impressive size and useful features.</p><p>The more affordable 63"x23" size option will set you back $619 (around £460 / AU$865), while the larger 72"x23" model I’ve been testing starts at $799 (around £595 / AU$1,115) — with solid wood designs costing more than the MDF alternatives if you’re after something with a little extra style and durability.</p><p>The larger size doesn’t just boast more main desk space; it comes with a pull-out under-shelf for your keyboard and mouse, which offers added ergonomic comfort — otherwise both designs are identical in terms of their shape.</p><p>As for availability, Eureka Ergonomics primarily sells to the United States, though they do have retail partners in the UK and select European companies — unfortunately, they don’t sell their desks in Australia, so you’re out of luck there for the Aero Pro and the company’s other designs.</p><ul><li><strong>Value score: 4.5/5</strong></li></ul><h2 id="eureka-ergonomic-aero-pro-specs">Eureka Ergonomic Aero Pro: Specs</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td></tr><tr><td class="firstcol " ><p>Dimensions (H x W x D)</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Lvikv6DkSyx82hk7fUoJED" name="20260522_174156" alt="The Eureka Ergonomic Aero Pro's undershelf lighting" src="https://cdn.mos.cms.futurecdn.net/Lvikv6DkSyx82hk7fUoJED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-design">Eureka Ergonomic Aero Pro: Design</h2><ul><li><strong>Lots of usable space across multiple levels</strong></li><li><strong>Shelves for up to a three monitor setup</strong></li><li><strong>Lighting is a let down</strong></li></ul><p>The wing-shaped Aero Pro from Eureka Ergonomics feels at times less like a standing desk and more like a standing station — especially if you opt for the larger 72x23 inch model I’ve been testing. The huge size is more than you could ever need for gaming, working, or streaming, and the winged shape’s slight curve immerses you in your chosen setup (though it’s in an approachable way, rather than seeming like your desk might swallow you whole).</p><p>What compounds the sense of spaciousness this desk provides is that not only are you treated to a massive main desk space — which offers plenty of room for a laptop, a desktop music setup, your notebooks, or a playmat for an online TCG match — but you also have a trio of monitor shelves at your disposal.</p><p>These are ideal for, well, monitors but also your PC speakers, or something like a streaming setup. I have a dual-monitor setup across two, with my mic, prompter and light attached to the third shelf. On smaller desks this practical but busy setup has felt crowded, but with the Aero Pro I have it all set up neatly with plenty of room left over — my desk feels usable, not cluttered.</p><p>This spaciousness also means the desk can easily serve as a shared space. I don’t mean two people using it at once, but when I’ve not been working from home, my partner has found she can come and use this standing desk with no trouble; there’s all the room she could need to set up her laptop without needing to disassemble or move my gear. When I come home, I can just close the laptop lid and get back to using my PC.</p><p>Part of this lack of clutter is helped by the larger Aero Pro model’s other upgrade: its fourth shelf. This adjustable one slides out from underneath the desk and is ideal for your keyboard and mouse. I’ve found it helps me find the comfort sweet spot for my PC peripherals, and again keeps the main desk clutter-free.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="RF3waRApKgfnboBHF7v28D" name="20260522_174247" alt="A mug in the Eureka Ergonomic Aero Pro cup holder" src="https://cdn.mos.cms.futurecdn.net/RF3waRApKgfnboBHF7v28D.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Whichever size you choose, the Aero Pro comes with a couple of extra design features that range from just fine to very useful. Under the desk you’ll find a hanging controller station on the left which supports a pair of handsets, a cupholder on the right for which I have yet to find a cup/mug/glass that it isn’t an ideal size for, and a pair of brackets which are a massive help for cable management — I use them to support my monitor’s power cable bricks. </p><p>Speaking of, I appreciated the various cable management solutions the desk comes with. My current setup isn’t perfect, but I have plenty of tools to make it better, and the only part I feel I’m missing is a bracket to hang my desktop from the desk so that the changing height doesn’t put as much strain on my HDMI cables.</p><p>On the desk itself are a pair of small troughs which are perfect for propping up a phone or tablet. Plus, with the small holes in the bottom to run a USB-C cable through, you can charge your gadget up while it’s docked in the desk.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="S9pydwDfpNofTeZeaEVFED" name="20260522_174318" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/S9pydwDfpNofTeZeaEVFED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Lastly, there’s under-shelf lighting, though it’s nothing to write home about. It’s a tad annoying to turn/off or change, and even when you do get it working, the lighting isn’t all that bright — limiting their usefulness and aesthetic appeal.</p><p>When it comes to assembling this desk, the instructions are easy enough to follow, but I’d highly recommend building this desk in as clear a space as possible, and with a second pair of hands.</p><p>I did successfully build this desk entirely on my own without the need for any additional equipment — all of the tools you’ll need come in the Aero Pro’s box. However, I wish I’d given myself more space to assemble this beast and had an extra hand for a couple of portions of the build. (especially when flipping the desk over).</p><ul><li><strong>Design score:</strong> 5/5</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gs3Q98UoubHjZdU5cgAapC" name="20260522_174302" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/gs3Q98UoubHjZdU5cgAapC.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-features">Eureka Ergonomic Aero Pro: Features</h2><ul><li><strong>Adjustable height between 29.5 and 48-inches</strong></li><li><strong>Quiet yet speedy electric motor</strong></li><li><strong>Three memory options you can set to your preferred heights</strong></li></ul><p>Of course, the core feature of a standing desk is that it can be raised or lowered so you can use it sitting in a gaming chair or while standing upright. For the Eureka Ergonomic Aero Pro, its lowest height is 29.5 inches, while the max height is 48 inches.</p><p>To change the height, there’s an electric motor that is controlled with a simple panel. The Plus and Minus buttons raise or lower the desk height gradually between its extremes, and there’s a trio of memory options which can be set to three preferred heights — and pressing one of these options after it's set will see the Aero Pro automatically adjust itself to the current position.</p><p>If you’re worried about squashing anything under your desk, there’s a built-in safety sensor that, based on my testing, works effectively at detecting any obstructions. If the Aero Pro does bump into anything, it will retreat to a safe height so you can make necessary adjustments before telling it to descend again.</p><p>Plus the motor is fairly quiet. There's a noticeable whir when it goes, but it’s not especially loud or grating. Though if anyone does find it annoying, the desk’s adjustments are at least fairly speedy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="sNS87xHbtvRXfCRcsWG3ED" name="20260522_174104" alt="The controls for the Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/sNS87xHbtvRXfCRcsWG3ED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><ul><li><strong>Feature score: </strong>4/5</li></ul><h2 id="should-i-buy-the-eureka-ergonomic-aero-pro">Should I buy the Eureka Ergonomic Aero Pro?</h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You want a great standing desk at a reasonable price</strong><br>This mid-range standing desk option is solid value for money given its size and feature set</p></div><div class="product"><p><strong>You don’t need fancy aesthetics</strong><br>This desk is curved, but otherwise boasts a classic look that I adore.</p></div><div class="product"><p><strong>You need space</strong><br>If your desk setup snakes other stations feel overcrowded, the Aero Pro could be the spacious solution you’ve been after.</p></div><h2 id="don-t-buy-it-if-2">Don’t buy it if…</h2><div class="product"><p><strong>You love gamer glow</strong><br>If your gaming setup must be infused with RGB glow in every way, this desk’s lighting might not be what you’re after.</p></div><div class="product"><p><strong>You have a small office</strong><br>This desk’s large size is a blessing and a curse. In smaller offices it will take over the room.</p></div><h2 id="also-consider-2">Also consider…</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td><td  ><p><strong>Corsair Platform:4</strong></p></td><td  ><p><strong>Secretlab Magnus Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td><td  ><p>$699.99 / £799.99 / around AU$1,600 or $899.99 / £999.99 (Elevate) / around AU$2,000</p></td><td  ><p>$799 / £770</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td><td  ><p>29in / 74cm (up to 48in / 122cm Elevate)</p></td><td  ><p>25.6-49.2in / 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td><td  ><p>330lbs / 150kg</p></td><td  ><p>264.6lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td><td  ><p>Steel, laminate / birchwood</p></td><td  ><p>Steel, wood fiberboard</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td><td  ><p>29in / 74cm x 47in / 120cm x 30in / 76cm</p></td><td  ><p>59.1 x 27.6 x 25.6-49.2in / 150 x 70 x 65-125cm</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair Platform:4</strong><br>The ultimate high-end gaming desk, ideal for creators and those who crave high-quality materials and Elgato support. It's expensive, yes, but the functionality feels almost endless.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/corsair-platform-4-review" data-dimension112="3ab9445a-9495-11f1-8832-83ff89def72d" data-action="Deal Block" data-label="For more information, check out our full Corsair Platform:4 review" data-dimension48="For more information, check out our full Corsair Platform:4 review" data-dimension25=""><strong>Corsair Platform:4 review</strong></a></p></div><div class="product"><p><strong>Secretlab Magnus Pro</strong><br>A rival for the Platform:4, but in a Secretlab package? Probably, with exceptional cable management, a great built-in controller, sleek and professional, and with a ton of magnetic accessories, it's seriously slick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/pro/secretlab-magnus-pro-standing-desk-review" data-dimension112="3ab944c8-9495-11f1-a705-c1b6ba427774" data-action="Deal Block" data-label="For more information, check out our full Secretlab Magnus Pro review" data-dimension48="For more information, check out our full Secretlab Magnus Pro review" data-dimension25=""><strong>Secretlab Magnus Pro review</strong></a></p></div><h2 id="how-i-tested-the-eureka-ergonomic-aero-pro-standing-desk">How I tested the Eureka Ergonomic Aero Pro Standing Desk</h2><p>I used this desk in my home office over a couple of months, relying on it every day for my work, PC gaming, and other desk needs. My partner also shares this office with her own desk, and so I got a sense of how it fits into a more compact space — which is to say, it can take over a room.</p><p>As I mentioned earlier in my review, I made sure to assemble this desk entirely on my own to get a sense of how easy/difficult the task is: it’s doable, but getting your partner/housemate/a buddy to lend a hand will make the process a lot smoother.</p><p><em>First reviewed May 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/eureka-ergonomic-aero-pro-desk-review</link>
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                            <![CDATA[ This standing desk will be the perfect home for any gaming or work setup, but be warned: it's massive. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Hamish Hector]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Eureka Ergonomic Aero Pro]]></media:description>                                                            <media:text><![CDATA[The Eureka Ergonomic Aero Pro]]></media:text>
                                <media:title type="plain"><![CDATA[The Eureka Ergonomic Aero Pro]]></media:title>
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                                <p>Standing desks boast a variety of comfort and long-term health benefits over sitting in your chair all day, and if you’re looking for one that won’t just serve as a simple desk but a command center for your setup — be it for working from home, content creation, or gaming, or a mixture of all three — you’ll love the Eureka Ergonomic Aero Pro, and it's one of the <a href="https://www.techradar.com/news/best-standing-desk">best standing desks </a>we've tested.</p><p>I’ve been testing it for the past couple of months, and this frankly giant station has all the space you could need. My previous gaming desk always felt too cramped, whereas now I have more freedom than I know what to do with. To this end, while the Aero Pro is just fine as a desk only one person will use, it feels especially good for a shared space — I have enough room for all my gear, and whenever I’m not working from home, my partner has been able to easily set up her laptop to work without needing to shove my gear out the way.</p><p>Despite its size, this desk feels supremely stable, even at its max height. I’ve gone as far as to shake the desk a fair amount, and I never had any fear it would collapse and destroy my home setup.</p><p>Adjusting the desk’s height is as easy as pushing a button to control the electric motors, and with memory presets it’s no trouble at all to adjust the desk between your preferred settings.</p><p>My only gripes are that the lighting it boasts is a tad lackluster and that the price, while more than reasonable for what you get, pushes this desk firmly out of the affordable tier. The size is also something of a double-edged sword — the Aero Pro can consume a more compact room.</p><p>That said, if you're looking to pick up a standing desk that’s spacious enough for pretty much any setup, and will encourage you to not stay seated all day, then the Eureka Ergonomic Aero Pro is one to keep your eyes on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="PDS4wXT6uQUK8mPkNJEnED" name="20260522_174124" alt="The Eureka Ergonomic Aero Pro's main desk with a notebook and MTG deck" src="https://cdn.mos.cms.futurecdn.net/PDS4wXT6uQUK8mPkNJEnED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-price-and-availability">Eureka Ergonomic Aero Pro: Price and Availability</h2><ul><li><strong>Prices start at $619 (around £460 / AU$865)</strong></li><li><strong>Only available in the US, but does ship to the UK</strong></li><li><strong>Multiple sizes and material choices available</strong></li></ul><p>Premium gaming desks, especially standing desks, don’t come cheap, but the Eureka Ergonomic Aero Pro comes in at a decidedly mid-range price point despite its impressive size and useful features.</p><p>The more affordable 63"x23" size option will set you back $619 (around £460 / AU$865), while the larger 72"x23" model I’ve been testing starts at $799 (around £595 / AU$1,115) — with solid wood designs costing more than the MDF alternatives if you’re after something with a little extra style and durability.</p><p>The larger size doesn’t just boast more main desk space; it comes with a pull-out under-shelf for your keyboard and mouse, which offers added ergonomic comfort — otherwise both designs are identical in terms of their shape.</p><p>As for availability, Eureka Ergonomics primarily sells to the United States, though they do have retail partners in the UK and select European companies — unfortunately, they don’t sell their desks in Australia, so you’re out of luck there for the Aero Pro and the company’s other designs.</p><ul><li><strong>Value score: 4.5/5</strong></li></ul><h2 id="eureka-ergonomic-aero-pro-specs">Eureka Ergonomic Aero Pro: Specs</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td></tr><tr><td class="firstcol " ><p>Dimensions (H x W x D)</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Lvikv6DkSyx82hk7fUoJED" name="20260522_174156" alt="The Eureka Ergonomic Aero Pro's undershelf lighting" src="https://cdn.mos.cms.futurecdn.net/Lvikv6DkSyx82hk7fUoJED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-design">Eureka Ergonomic Aero Pro: Design</h2><ul><li><strong>Lots of usable space across multiple levels</strong></li><li><strong>Shelves for up to a three monitor setup</strong></li><li><strong>Lighting is a let down</strong></li></ul><p>The wing-shaped Aero Pro from Eureka Ergonomics feels at times less like a standing desk and more like a standing station — especially if you opt for the larger 72x23 inch model I’ve been testing. The huge size is more than you could ever need for gaming, working, or streaming, and the winged shape’s slight curve immerses you in your chosen setup (though it’s in an approachable way, rather than seeming like your desk might swallow you whole).</p><p>What compounds the sense of spaciousness this desk provides is that not only are you treated to a massive main desk space — which offers plenty of room for a laptop, a desktop music setup, your notebooks, or a playmat for an online TCG match — but you also have a trio of monitor shelves at your disposal.</p><p>These are ideal for, well, monitors but also your PC speakers, or something like a streaming setup. I have a dual-monitor setup across two, with my mic, prompter and light attached to the third shelf. On smaller desks this practical but busy setup has felt crowded, but with the Aero Pro I have it all set up neatly with plenty of room left over — my desk feels usable, not cluttered.</p><p>This spaciousness also means the desk can easily serve as a shared space. I don’t mean two people using it at once, but when I’ve not been working from home, my partner has found she can come and use this standing desk with no trouble; there’s all the room she could need to set up her laptop without needing to disassemble or move my gear. When I come home, I can just close the laptop lid and get back to using my PC.</p><p>Part of this lack of clutter is helped by the larger Aero Pro model’s other upgrade: its fourth shelf. This adjustable one slides out from underneath the desk and is ideal for your keyboard and mouse. I’ve found it helps me find the comfort sweet spot for my PC peripherals, and again keeps the main desk clutter-free.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="RF3waRApKgfnboBHF7v28D" name="20260522_174247" alt="A mug in the Eureka Ergonomic Aero Pro cup holder" src="https://cdn.mos.cms.futurecdn.net/RF3waRApKgfnboBHF7v28D.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Whichever size you choose, the Aero Pro comes with a couple of extra design features that range from just fine to very useful. Under the desk you’ll find a hanging controller station on the left which supports a pair of handsets, a cupholder on the right for which I have yet to find a cup/mug/glass that it isn’t an ideal size for, and a pair of brackets which are a massive help for cable management — I use them to support my monitor’s power cable bricks. </p><p>Speaking of, I appreciated the various cable management solutions the desk comes with. My current setup isn’t perfect, but I have plenty of tools to make it better, and the only part I feel I’m missing is a bracket to hang my desktop from the desk so that the changing height doesn’t put as much strain on my HDMI cables.</p><p>On the desk itself are a pair of small troughs which are perfect for propping up a phone or tablet. Plus, with the small holes in the bottom to run a USB-C cable through, you can charge your gadget up while it’s docked in the desk.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="S9pydwDfpNofTeZeaEVFED" name="20260522_174318" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/S9pydwDfpNofTeZeaEVFED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Lastly, there’s under-shelf lighting, though it’s nothing to write home about. It’s a tad annoying to turn/off or change, and even when you do get it working, the lighting isn’t all that bright — limiting their usefulness and aesthetic appeal.</p><p>When it comes to assembling this desk, the instructions are easy enough to follow, but I’d highly recommend building this desk in as clear a space as possible, and with a second pair of hands.</p><p>I did successfully build this desk entirely on my own without the need for any additional equipment — all of the tools you’ll need come in the Aero Pro’s box. However, I wish I’d given myself more space to assemble this beast and had an extra hand for a couple of portions of the build. (especially when flipping the desk over).</p><ul><li><strong>Design score:</strong> 5/5</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gs3Q98UoubHjZdU5cgAapC" name="20260522_174302" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/gs3Q98UoubHjZdU5cgAapC.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-features">Eureka Ergonomic Aero Pro: Features</h2><ul><li><strong>Adjustable height between 29.5 and 48-inches</strong></li><li><strong>Quiet yet speedy electric motor</strong></li><li><strong>Three memory options you can set to your preferred heights</strong></li></ul><p>Of course, the core feature of a standing desk is that it can be raised or lowered so you can use it sitting in a gaming chair or while standing upright. For the Eureka Ergonomic Aero Pro, its lowest height is 29.5 inches, while the max height is 48 inches.</p><p>To change the height, there’s an electric motor that is controlled with a simple panel. The Plus and Minus buttons raise or lower the desk height gradually between its extremes, and there’s a trio of memory options which can be set to three preferred heights — and pressing one of these options after it's set will see the Aero Pro automatically adjust itself to the current position.</p><p>If you’re worried about squashing anything under your desk, there’s a built-in safety sensor that, based on my testing, works effectively at detecting any obstructions. If the Aero Pro does bump into anything, it will retreat to a safe height so you can make necessary adjustments before telling it to descend again.</p><p>Plus the motor is fairly quiet. There's a noticeable whir when it goes, but it’s not especially loud or grating. Though if anyone does find it annoying, the desk’s adjustments are at least fairly speedy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="sNS87xHbtvRXfCRcsWG3ED" name="20260522_174104" alt="The controls for the Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/sNS87xHbtvRXfCRcsWG3ED.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><ul><li><strong>Feature score: </strong>4/5</li></ul><h2 id="should-i-buy-the-eureka-ergonomic-aero-pro">Should I buy the Eureka Ergonomic Aero Pro?</h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You want a great standing desk at a reasonable price</strong><br>This mid-range standing desk option is solid value for money given its size and feature set</p></div><div class="product"><p><strong>You don’t need fancy aesthetics</strong><br>This desk is curved, but otherwise boasts a classic look that I adore.</p></div><div class="product"><p><strong>You need space</strong><br>If your desk setup snakes other stations feel overcrowded, the Aero Pro could be the spacious solution you’ve been after.</p></div><h2 id="don-t-buy-it-if-2">Don’t buy it if…</h2><div class="product"><p><strong>You love gamer glow</strong><br>If your gaming setup must be infused with RGB glow in every way, this desk’s lighting might not be what you’re after.</p></div><div class="product"><p><strong>You have a small office</strong><br>This desk’s large size is a blessing and a curse. In smaller offices it will take over the room.</p></div><h2 id="also-consider-2">Also consider…</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td><td  ><p><strong>Corsair Platform:4</strong></p></td><td  ><p><strong>Secretlab Magnus Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td><td  ><p>$699.99 / £799.99 / around AU$1,600 or $899.99 / £999.99 (Elevate) / around AU$2,000</p></td><td  ><p>$799 / £770</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td><td  ><p>29in / 74cm (up to 48in / 122cm Elevate)</p></td><td  ><p>25.6-49.2in / 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td><td  ><p>330lbs / 150kg</p></td><td  ><p>264.6lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td><td  ><p>Steel, laminate / birchwood</p></td><td  ><p>Steel, wood fiberboard</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td><td  ><p>29in / 74cm x 47in / 120cm x 30in / 76cm</p></td><td  ><p>59.1 x 27.6 x 25.6-49.2in / 150 x 70 x 65-125cm</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair Platform:4</strong><br>The ultimate high-end gaming desk, ideal for creators and those who crave high-quality materials and Elgato support. It's expensive, yes, but the functionality feels almost endless.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/corsair-platform-4-review" data-dimension112="3ab9445a-9495-11f1-8832-83ff89def72d" data-action="Deal Block" data-label="For more information, check out our full Corsair Platform:4 review" data-dimension48="For more information, check out our full Corsair Platform:4 review" data-dimension25=""><strong>Corsair Platform:4 review</strong></a></p></div><div class="product"><p><strong>Secretlab Magnus Pro</strong><br>A rival for the Platform:4, but in a Secretlab package? Probably, with exceptional cable management, a great built-in controller, sleek and professional, and with a ton of magnetic accessories, it's seriously slick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/pro/secretlab-magnus-pro-standing-desk-review" data-dimension112="3ab944c8-9495-11f1-a705-c1b6ba427774" data-action="Deal Block" data-label="For more information, check out our full Secretlab Magnus Pro review" data-dimension48="For more information, check out our full Secretlab Magnus Pro review" data-dimension25=""><strong>Secretlab Magnus Pro review</strong></a></p></div><h2 id="how-i-tested-the-eureka-ergonomic-aero-pro-standing-desk">How I tested the Eureka Ergonomic Aero Pro Standing Desk</h2><p>I used this desk in my home office over a couple of months, relying on it every day for my work, PC gaming, and other desk needs. My partner also shares this office with her own desk, and so I got a sense of how it fits into a more compact space — which is to say, it can take over a room.</p><p>As I mentioned earlier in my review, I made sure to assemble this desk entirely on my own to get a sense of how easy/difficult the task is: it’s doable, but getting your partner/housemate/a buddy to lend a hand will make the process a lot smoother.</p><p><em>First reviewed May 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ The Corsair HS35 v3 wireless headset strips back a gaming headset to exactly what matters: premium quality at a reasonable price ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-corsair-hs35-v3-one-minute-reivew"><span>Corsair HS35 v3: One-minute reivew</span></h2><p>The Corsair HS35 v3 <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> is an underdog in the mid-range category. It doesn't feature a huge number of flourishes to help set it above its competitors, but instead hones in on what really matters: audio quality and microphone performance. </p><p>It delivers crystal clear audio no matter what you're using it for, whether that's gaming, calls, or getting some tunes in while you work. There's no software to fiddle around with, and barely any buttons to get used to. If you need something that's good to go as soon as it's out of the box, this headset definitely suits. </p><p>Comfort is also clearly key with the Corsair HS35 v3. Between the floating headband design, the soft, cushioned earcups, and the lightweight design, at no point did I have to readjust the headset, my glasses, or take a break from wearing it. Again, for a mid-range headset, it feels surprisingly high-quality. </p><p>Although I appreciate its simplicity, there are definitely a few things that are bound to put a competitive gamer off, and most of that comes through its lack of customisation. It's great that the headset is good to go as soon as it's out of the box, rather than having to worry about downloading any more software, but if you want to make the most of its full audio capabilities, the lack of these features might be make-or-break. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VvQVL5BQqQaXJ8uu5PqZT8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 box, showing yellow and black branding and details about the headset, against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VvQVL5BQqQaXJ8uu5PqZT8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-price-and-availability"><span>Corsair HS35 v3: Price and Availability </span></h2><ul><li><strong>Priced at $79.99/£69.99/$124.99AU</strong></li><li><strong>Available via Corsair and major retailers</strong></li><li><strong>White and black versions available</strong></li></ul><p>The Corsair HS35 v3 will set you back a reasonable $79.99 / £69.99 / AU$124.99, so it's by no means a premium headset. But it's certainly not a budget pick either. Fortunately, it manages to justify its price through the quality of its audio and microphone, making it a worthy option for anyone looking to upgrade their current setup, or looking to stray from the typical features of a wireless gaming headset. </p><p>In fact, the only reason the headset isn't more expensive is probably due to its lack of additional software, and the fact that there are no typical flourishes you'd usually find on a gaming headset like an input switch button, a microphone that tucks away on the headset itself, or a separate mic mute button. Despite these "missing" features, though, the core expectation of the headset, providing high-quality sound during gaming, is definitely met. </p><h2 class="article-body__section" id="section-corsair-hs35-v3-specs"><span>Corsair HS35 v3: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatability</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwGiSdGBF9PDyNjzrKRVF8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headband showing corsair branding in white, with earcups in background against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/SwGiSdGBF9PDyNjzrKRVF8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-design-and-features"><span>Corsair HS35 v3: Design and features</span></h2><ul><li><strong>Incredibly lightweight design</strong></li><li><strong>Doesn't look as bulky as other gaming headsets</strong></li><li><strong>Sleek, all-black design </strong></li></ul><p>Straight out of the box, the Corsair HS35 v3 doesn't look too dissimilar to the vast majority of wireless gaming headsets available. Its entirely black design is sleek, with subtle Corsair logos in a black gloss on each ear cup, alongside branding in white across the top of the headband. This is definitely my preferred style, rather than having any RGB flair for the sake of it, just because it feels like something you can use for everything, rather than having to swap out your rather garish gaming headset when you want to listen to music or attend a meeting. </p><p>In fact, there aren't any flourishes at all on the Corsair HS35 v3. Aside from the incredibly subtle branding, the only thing that offers a pop of colour is two yellow bands that connect the ear cups to the headband. The rest of the headset maintains the stylish black appearance, and it's certainly better for it. If I didn't spend so much time tethered to my PC or console, I'd definitely be content in taking this headset out on a commute rather than a pair of earphones. It's definitely one of the simpler headsets I've ever used. Not only in terms of design, but also how simple its layout is. </p><p>One thing that immediately stood out was the lack of wheels or dials to control your volume. I didn't realise how much of a make-or-break this was to me, but as it turns out, I actually like being able to tune my audio volume to the decibel. The Corsair HS35 v3 exchanges the wheel I know and love in favour of a little toggle/lever which takes your audio up or down two at a time. It's such a small frustration, but it definitely felt like I had less control over exactly how I wanted my audio to be. Especially after using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for so long, alongside other similarly priced headsets such as the <a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review">JBL Quantum 360X wireless</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pqHoqakKrzvu2wvV5quJ98" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset with mic plugged in close up against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/pqHoqakKrzvu2wvV5quJ98.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>In fact, the ear cups are surprisingly bare. Alongside the aforementioned toggle, you've got the power button, alongside the USB-C port on the left ear cup. On the right, you've got absolutely nothing. There's not even a separate mic mute button; you just push in the volume toggle. It's great for someone like me who always takes an embarrassingly long time to get used to the layout of a new headset; this definitely felt like a blessing in disguise. As a result, the headset feels incredibly straightforward to set up and use. Though this does feel like you're sacrificing some of the customisation you'd usually get. </p><p>Additional software which helps you to customise your listening profiles, like the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-pro-wired-gaming-headset-review#section-how-i-tested-the-steelseries-arctis-arctis-nova-pro">SteelSeries Arctis Nova Pro</a>, definitely feels like a more premium add-on. Since the Corsair HS35 v3 is a mid-range headset, it's not surprising that it doesn't boast the same features. But if you're looking to replace your headset for a slightly cheaper model, this lack of complete control and customisation definitely might put buyers off. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8nNVx6uvvprY6iH6QN498" name="Corsair HS35 v3 wireless gaming headset" alt="Close up of the Corsair HS35 v3 headset ear cups on a white hardwood background" src="https://cdn.mos.cms.futurecdn.net/B8nNVx6uvvprY6iH6QN498.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-performance"><span>Corsair HS35 v3: Performance</span></h2><ul><li><strong>30-hour battery life </strong></li><li><strong>Comfortable for long sessions due to floating headband</strong></li><li><strong>Fantastic audio quality</strong></li></ul><p>I've been using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for well over a year now, so "downgrading" to a more reasonably priced headset definitely raised some concerns about overall audio quality. However, the Corsair HS35 v3 delivers clear audio with no issues, and even though it's by no means a premium headset, it still boasts impressive audio quality. When gaming, you can pick up on all the more subtle sound effects, be that enemy footsteps or audio cues in horror games like The Outlast Trials. </p><p>The only time the audio feels low quality is when you switch the headset on, and the muffled, not-quite-human "power on, toggle connected" line plays. Aside from that, it's really easy to block out external noise to focus on your game, which is especially impressive given the headset isn't noise-cancelling in any way. Which, is actually a feature I found with the JBL Quantum 360X too, the design itself feels noise cancelling rather than the actual hardware. </p><p>This is massively helped by the 30-hour battery life of the set, which I pushed to its absolute limit in my testing. For several weeks, I used this headset for everything in my daily life: meetings, gaming, and listening to music in between. And it's safe to say that the 30-hour battery life really does help to keep you immersed in whatever you're playing, or locked in on whatever you're working on. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VM6eH6DaKHjjhsqcdZYBJ8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 ear cups showing subtle corsair branding against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VM6eH6DaKHjjhsqcdZYBJ8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It also only takes three hours to fully charge. Sure, that's not the rapid 15-minute charge for two hours of play that the Razer Blackshark V3 offers, but for the price you're paying, it's definitely worth it. Plus, the cable provided with the headset is long enough for you to still be able to continue playing without feeling constrained by the cable. A nice design touch is that the interior of the USB and USB-C is the same yellow colour as the bands linking the earcups to the headband too, but that'll probably go unnoticed to the average gamer. </p><p>It's also an incredibly comfortable headset to wear for long sessions. The lightweight frame and cushioned earcups feel much looser without ever feeling like it'll slip off your head, rather than the usual firm padding and pleather-esque material we're used to seeing in slightly cheaper headsets like the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review">Turtle Beach Stealth 500</a>. </p><p>The microphone quality is where this headset really shines, though. Nothing about the mic when you pull it out of the box screams premium quality. It's got no foam muffler or pop filter, so I expected the audio quality to be pretty lackluster. But when testing across Google Meet and Discord, the audio is genuinely astounding for a mid-range headset. It's crystal clear and picks up incredibly quiet talking without any of the annoying background noises like chewing, breathing, or keyboard clicks. It never peaks when speaking loudly either, which is a huge plus. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dn2qaxt9VkKdmqQ9WGjsb8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset earcup and dongle and headset on a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/dn2qaxt9VkKdmqQ9WGjsb8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-you-buy-the-corsair-hs35-v3"><span>Should you buy the Corsair HS35 v3?</span></h2><h2 id="buy-it-if-3">Buy it if...</h2><div class="product"><p><strong>You prioritise comfort over customisation</strong><br>The Corsair HS35 v3 is one of the most comfortable headsets I've ever used, which is incredibly high praise. If you prefer something that's comfortable over something you can get into the nuts and bolts of to create a more niche listening experience, then the Corsair HS35 v3 definitely prioritises this. </p></div><div class="product"><p><strong>You need a headset primarily for meetings or calls</strong><br>There are no faults with the Corsair HS35 v3 when gaming, but the audio quality of the microphone is definitely wasted if you're not using it for calls. Even if you're just playing games with proximity chat, like <em>R.E.P.O</em> or <em>Big Walk,</em> you'll still be making the most of the biggest selling point of the set. </p></div><h2 id="don-t-buy-it-if-3">Don't buy it if...</h2><div class="product"><p><strong>You like tailoring your audio profiles to your gaming preferences</strong><br>Between the lack of a volume scroll wheel and no software to help you create custom audio settings, for an extreme gamer it might seem like there's a lot of customisation missing for a mid-range price tag. It's not a complete bust, as there are still so many positives for the headset, but I can still see why this would put a competitive gamer off. </p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Still not sold on the Corsair HS35 v3 Wireless headset? Here's how it compares to two similar wireless gaming headsets. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3 Wireless headset</strong></p></td><td  ><p><strong>Turtle Beach Stealth 500</strong></p></td><td  ><p><strong>JBL Quantum 360X wireless headset</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td><td  ><p>$79.99 / £79.99 / AU$139</p></td><td  ><p>$64.95 / £63.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td><td  ><p>8.22oz / 233g</p></td><td  ><p>8.9oz / 253g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile</p></td><td  ><p>PC, Xbox Series X|S, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired (3.5mm)</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td><td  ><p>40 hours</p></td><td  ><p>22 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td><td  ><p>Swarm II</p></td><td  ><p>JBL QuantumENGINE</p></td></tr></tbody></table></div><div class="product"><p><strong>Turtle Beach Stealth 500</strong><br>The Turtle Beach Stealth 500 is a decent wireless headset available at a similar price point, and despite its shorter battery life, it's still got a few impressive features such as powerful spatial audio and variable mic monitoring. With the addition of the Swarm II software, you've also got the wiggle room for a more personal listening experience, unlike the Corsair HS35 v3.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review" data-dimension112="b681dc48-91a0-11f1-88c0-c33b62a77271" data-action="Deal Block" data-label="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension48="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension25=""><strong>Turtle Beach Stealth 500 review</strong></a><strong></strong></p></div><div class="product"><p><strong>Also consider the JBL Quantum 360X wireless headset</strong><br>If you're after a headset which feels more specialised for gaming, the JBL Quantum 360X might be just that. Not only does it have a more gamer-esque appearance courtesy of its black and green design, but it also blocks out background noise thanks to its ear cup design, and has a pretty decent sound profile considering its mid-range price tag. You also have the option to alter your audio with the JBL QuantumENGINE software, too. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review" data-dimension112="b681dcb6-91a0-11f1-9dde-d1ac5061b138" data-action="Deal Block" data-label="For more information, check out our full JBL Quantum 360X review" data-dimension48="For more information, check out our full JBL Quantum 360X review" data-dimension25=""><strong>JBL Quantum 360X review</strong></a><strong></strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TtxtFazH9apv2Qc3u3XeB8" name="Corsair HS35 v3 wireless gaming headset" alt="contents of the Corsair HS35 v3 headset box including the headset, mic, dongle, and USB C cable against a white hardwood floor background" src="https://cdn.mos.cms.futurecdn.net/TtxtFazH9apv2Qc3u3XeB8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-corsair-hs35-v3"><span>How I tested the Corsair HS35 v3 </span></h2><ul><li><strong>Tested across six weeks </strong></li><li><strong>Used for PC and PlayStation gaming </strong></li><li><strong>Used for Discord and Google Meet calls </strong></li></ul><p>I tested the Corsair HS35 v3 wireless headset across the course of six weeks, abandoning my beloved Razer Blackshark V3. Throughout that time, I used the HS35 v3 for all my daily duties, whether that was jumping in and out of meetings, listening to music throughout the day, or hopping on Discord with my friends in the evening. The long battery life meant I never had to worry about my headset switching off mid-session, and the mic quality guaranteed my audio would never cut out. </p><p>When gaming, I also made sure to test the headset in games where in-game chat is essential, like <em>Big Walk</em> and <em>Content Warning</em>. I also played several hours of <em>The Outlast Trials</em> with friends to test the full depth of the headset's capabilities, and even the quietest footsteps and audio cues came through clearly. </p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a> </p><p><em>First reviewed August 2026.</em> </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/corsair-hs35-v3-review</link>
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                            <![CDATA[ The Corsair HS35 v3 wireless headset takes a headset back to absolute basics, without cutting any corners in quality. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kara Phillips ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ypsd4aHw3rKJCpJhfpE6N7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kara is an Evergreen writer at TechRadar Gaming. With a degree in Journalism and a passion for the weird and wonderful, she&#039;s spent the last few years as a freelance video game journalist, with bylines at NintendoLife, Attack of the Fanboy, Prima Games, and sister publication, GamesRadar+. Outside of gaming, you&#039;ll find her re-watching Gilmore Girls or trying to cram yet another collectible onto a shelf that desperately needs some organizing.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Corsair HS35 v3 headset mid shot showing entire headset with no mic attached against a white hardwood floor]]></media:description>                                                            <media:text><![CDATA[Corsair HS35 v3 headset mid shot showing entire headset with no mic attached against a white hardwood floor]]></media:text>
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                                <h2 class="article-body__section" id="section-corsair-hs35-v3-one-minute-reivew"><span>Corsair HS35 v3: One-minute reivew</span></h2><p>The Corsair HS35 v3 <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> is an underdog in the mid-range category. It doesn't feature a huge number of flourishes to help set it above its competitors, but instead hones in on what really matters: audio quality and microphone performance. </p><p>It delivers crystal clear audio no matter what you're using it for, whether that's gaming, calls, or getting some tunes in while you work. There's no software to fiddle around with, and barely any buttons to get used to. If you need something that's good to go as soon as it's out of the box, this headset definitely suits. </p><p>Comfort is also clearly key with the Corsair HS35 v3. Between the floating headband design, the soft, cushioned earcups, and the lightweight design, at no point did I have to readjust the headset, my glasses, or take a break from wearing it. Again, for a mid-range headset, it feels surprisingly high-quality. </p><p>Although I appreciate its simplicity, there are definitely a few things that are bound to put a competitive gamer off, and most of that comes through its lack of customisation. It's great that the headset is good to go as soon as it's out of the box, rather than having to worry about downloading any more software, but if you want to make the most of its full audio capabilities, the lack of these features might be make-or-break. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VvQVL5BQqQaXJ8uu5PqZT8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 box, showing yellow and black branding and details about the headset, against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VvQVL5BQqQaXJ8uu5PqZT8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-price-and-availability"><span>Corsair HS35 v3: Price and Availability </span></h2><ul><li><strong>Priced at $79.99/£69.99/$124.99AU</strong></li><li><strong>Available via Corsair and major retailers</strong></li><li><strong>White and black versions available</strong></li></ul><p>The Corsair HS35 v3 will set you back a reasonable $79.99 / £69.99 / AU$124.99, so it's by no means a premium headset. But it's certainly not a budget pick either. Fortunately, it manages to justify its price through the quality of its audio and microphone, making it a worthy option for anyone looking to upgrade their current setup, or looking to stray from the typical features of a wireless gaming headset. </p><p>In fact, the only reason the headset isn't more expensive is probably due to its lack of additional software, and the fact that there are no typical flourishes you'd usually find on a gaming headset like an input switch button, a microphone that tucks away on the headset itself, or a separate mic mute button. Despite these "missing" features, though, the core expectation of the headset, providing high-quality sound during gaming, is definitely met. </p><h2 class="article-body__section" id="section-corsair-hs35-v3-specs"><span>Corsair HS35 v3: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatability</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwGiSdGBF9PDyNjzrKRVF8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headband showing corsair branding in white, with earcups in background against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/SwGiSdGBF9PDyNjzrKRVF8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-design-and-features"><span>Corsair HS35 v3: Design and features</span></h2><ul><li><strong>Incredibly lightweight design</strong></li><li><strong>Doesn't look as bulky as other gaming headsets</strong></li><li><strong>Sleek, all-black design </strong></li></ul><p>Straight out of the box, the Corsair HS35 v3 doesn't look too dissimilar to the vast majority of wireless gaming headsets available. Its entirely black design is sleek, with subtle Corsair logos in a black gloss on each ear cup, alongside branding in white across the top of the headband. This is definitely my preferred style, rather than having any RGB flair for the sake of it, just because it feels like something you can use for everything, rather than having to swap out your rather garish gaming headset when you want to listen to music or attend a meeting. </p><p>In fact, there aren't any flourishes at all on the Corsair HS35 v3. Aside from the incredibly subtle branding, the only thing that offers a pop of colour is two yellow bands that connect the ear cups to the headband. The rest of the headset maintains the stylish black appearance, and it's certainly better for it. If I didn't spend so much time tethered to my PC or console, I'd definitely be content in taking this headset out on a commute rather than a pair of earphones. It's definitely one of the simpler headsets I've ever used. Not only in terms of design, but also how simple its layout is. </p><p>One thing that immediately stood out was the lack of wheels or dials to control your volume. I didn't realise how much of a make-or-break this was to me, but as it turns out, I actually like being able to tune my audio volume to the decibel. The Corsair HS35 v3 exchanges the wheel I know and love in favour of a little toggle/lever which takes your audio up or down two at a time. It's such a small frustration, but it definitely felt like I had less control over exactly how I wanted my audio to be. Especially after using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for so long, alongside other similarly priced headsets such as the <a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review">JBL Quantum 360X wireless</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pqHoqakKrzvu2wvV5quJ98" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset with mic plugged in close up against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/pqHoqakKrzvu2wvV5quJ98.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>In fact, the ear cups are surprisingly bare. Alongside the aforementioned toggle, you've got the power button, alongside the USB-C port on the left ear cup. On the right, you've got absolutely nothing. There's not even a separate mic mute button; you just push in the volume toggle. It's great for someone like me who always takes an embarrassingly long time to get used to the layout of a new headset; this definitely felt like a blessing in disguise. As a result, the headset feels incredibly straightforward to set up and use. Though this does feel like you're sacrificing some of the customisation you'd usually get. </p><p>Additional software which helps you to customise your listening profiles, like the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-pro-wired-gaming-headset-review#section-how-i-tested-the-steelseries-arctis-arctis-nova-pro">SteelSeries Arctis Nova Pro</a>, definitely feels like a more premium add-on. Since the Corsair HS35 v3 is a mid-range headset, it's not surprising that it doesn't boast the same features. But if you're looking to replace your headset for a slightly cheaper model, this lack of complete control and customisation definitely might put buyers off. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8nNVx6uvvprY6iH6QN498" name="Corsair HS35 v3 wireless gaming headset" alt="Close up of the Corsair HS35 v3 headset ear cups on a white hardwood background" src="https://cdn.mos.cms.futurecdn.net/B8nNVx6uvvprY6iH6QN498.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-performance"><span>Corsair HS35 v3: Performance</span></h2><ul><li><strong>30-hour battery life </strong></li><li><strong>Comfortable for long sessions due to floating headband</strong></li><li><strong>Fantastic audio quality</strong></li></ul><p>I've been using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for well over a year now, so "downgrading" to a more reasonably priced headset definitely raised some concerns about overall audio quality. However, the Corsair HS35 v3 delivers clear audio with no issues, and even though it's by no means a premium headset, it still boasts impressive audio quality. When gaming, you can pick up on all the more subtle sound effects, be that enemy footsteps or audio cues in horror games like The Outlast Trials. </p><p>The only time the audio feels low quality is when you switch the headset on, and the muffled, not-quite-human "power on, toggle connected" line plays. Aside from that, it's really easy to block out external noise to focus on your game, which is especially impressive given the headset isn't noise-cancelling in any way. Which, is actually a feature I found with the JBL Quantum 360X too, the design itself feels noise cancelling rather than the actual hardware. </p><p>This is massively helped by the 30-hour battery life of the set, which I pushed to its absolute limit in my testing. For several weeks, I used this headset for everything in my daily life: meetings, gaming, and listening to music in between. And it's safe to say that the 30-hour battery life really does help to keep you immersed in whatever you're playing, or locked in on whatever you're working on. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VM6eH6DaKHjjhsqcdZYBJ8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 ear cups showing subtle corsair branding against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VM6eH6DaKHjjhsqcdZYBJ8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It also only takes three hours to fully charge. Sure, that's not the rapid 15-minute charge for two hours of play that the Razer Blackshark V3 offers, but for the price you're paying, it's definitely worth it. Plus, the cable provided with the headset is long enough for you to still be able to continue playing without feeling constrained by the cable. A nice design touch is that the interior of the USB and USB-C is the same yellow colour as the bands linking the earcups to the headband too, but that'll probably go unnoticed to the average gamer. </p><p>It's also an incredibly comfortable headset to wear for long sessions. The lightweight frame and cushioned earcups feel much looser without ever feeling like it'll slip off your head, rather than the usual firm padding and pleather-esque material we're used to seeing in slightly cheaper headsets like the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review">Turtle Beach Stealth 500</a>. </p><p>The microphone quality is where this headset really shines, though. Nothing about the mic when you pull it out of the box screams premium quality. It's got no foam muffler or pop filter, so I expected the audio quality to be pretty lackluster. But when testing across Google Meet and Discord, the audio is genuinely astounding for a mid-range headset. It's crystal clear and picks up incredibly quiet talking without any of the annoying background noises like chewing, breathing, or keyboard clicks. It never peaks when speaking loudly either, which is a huge plus. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dn2qaxt9VkKdmqQ9WGjsb8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset earcup and dongle and headset on a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/dn2qaxt9VkKdmqQ9WGjsb8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-you-buy-the-corsair-hs35-v3"><span>Should you buy the Corsair HS35 v3?</span></h2><h2 id="buy-it-if-3">Buy it if...</h2><div class="product"><p><strong>You prioritise comfort over customisation</strong><br>The Corsair HS35 v3 is one of the most comfortable headsets I've ever used, which is incredibly high praise. If you prefer something that's comfortable over something you can get into the nuts and bolts of to create a more niche listening experience, then the Corsair HS35 v3 definitely prioritises this. </p></div><div class="product"><p><strong>You need a headset primarily for meetings or calls</strong><br>There are no faults with the Corsair HS35 v3 when gaming, but the audio quality of the microphone is definitely wasted if you're not using it for calls. Even if you're just playing games with proximity chat, like <em>R.E.P.O</em> or <em>Big Walk,</em> you'll still be making the most of the biggest selling point of the set. </p></div><h2 id="don-t-buy-it-if-3">Don't buy it if...</h2><div class="product"><p><strong>You like tailoring your audio profiles to your gaming preferences</strong><br>Between the lack of a volume scroll wheel and no software to help you create custom audio settings, for an extreme gamer it might seem like there's a lot of customisation missing for a mid-range price tag. It's not a complete bust, as there are still so many positives for the headset, but I can still see why this would put a competitive gamer off. </p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Still not sold on the Corsair HS35 v3 Wireless headset? Here's how it compares to two similar wireless gaming headsets. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3 Wireless headset</strong></p></td><td  ><p><strong>Turtle Beach Stealth 500</strong></p></td><td  ><p><strong>JBL Quantum 360X wireless headset</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td><td  ><p>$79.99 / £79.99 / AU$139</p></td><td  ><p>$64.95 / £63.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td><td  ><p>8.22oz / 233g</p></td><td  ><p>8.9oz / 253g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile</p></td><td  ><p>PC, Xbox Series X|S, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired (3.5mm)</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td><td  ><p>40 hours</p></td><td  ><p>22 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td><td  ><p>Swarm II</p></td><td  ><p>JBL QuantumENGINE</p></td></tr></tbody></table></div><div class="product"><p><strong>Turtle Beach Stealth 500</strong><br>The Turtle Beach Stealth 500 is a decent wireless headset available at a similar price point, and despite its shorter battery life, it's still got a few impressive features such as powerful spatial audio and variable mic monitoring. With the addition of the Swarm II software, you've also got the wiggle room for a more personal listening experience, unlike the Corsair HS35 v3.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review" data-dimension112="b681dc48-91a0-11f1-88c0-c33b62a77271" data-action="Deal Block" data-label="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension48="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension25=""><strong>Turtle Beach Stealth 500 review</strong></a><strong></strong></p></div><div class="product"><p><strong>Also consider the JBL Quantum 360X wireless headset</strong><br>If you're after a headset which feels more specialised for gaming, the JBL Quantum 360X might be just that. Not only does it have a more gamer-esque appearance courtesy of its black and green design, but it also blocks out background noise thanks to its ear cup design, and has a pretty decent sound profile considering its mid-range price tag. You also have the option to alter your audio with the JBL QuantumENGINE software, too. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review" data-dimension112="b681dcb6-91a0-11f1-9dde-d1ac5061b138" data-action="Deal Block" data-label="For more information, check out our full JBL Quantum 360X review" data-dimension48="For more information, check out our full JBL Quantum 360X review" data-dimension25=""><strong>JBL Quantum 360X review</strong></a><strong></strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TtxtFazH9apv2Qc3u3XeB8" name="Corsair HS35 v3 wireless gaming headset" alt="contents of the Corsair HS35 v3 headset box including the headset, mic, dongle, and USB C cable against a white hardwood floor background" src="https://cdn.mos.cms.futurecdn.net/TtxtFazH9apv2Qc3u3XeB8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-corsair-hs35-v3"><span>How I tested the Corsair HS35 v3 </span></h2><ul><li><strong>Tested across six weeks </strong></li><li><strong>Used for PC and PlayStation gaming </strong></li><li><strong>Used for Discord and Google Meet calls </strong></li></ul><p>I tested the Corsair HS35 v3 wireless headset across the course of six weeks, abandoning my beloved Razer Blackshark V3. Throughout that time, I used the HS35 v3 for all my daily duties, whether that was jumping in and out of meetings, listening to music throughout the day, or hopping on Discord with my friends in the evening. The long battery life meant I never had to worry about my headset switching off mid-session, and the mic quality guaranteed my audio would never cut out. </p><p>When gaming, I also made sure to test the headset in games where in-game chat is essential, like <em>Big Walk</em> and <em>Content Warning</em>. I also played several hours of <em>The Outlast Trials</em> with friends to test the full depth of the headset's capabilities, and even the quietest footsteps and audio cues came through clearly. </p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a> </p><p><em>First reviewed August 2026.</em> </p>
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                                                            <title><![CDATA[ Think you know your Jackdaws from your Hornigolds? Take our Assassin's Creed Black Flag quiz and test your knowledge of one of the series' best ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Now that <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a> has been out in the wild for several weeks now, many of us die-hard AC fans have devoured every corner of its world and hoovered up every collectible and secret to dive deep into the lore once again.</p><p>It's a fantastic remake of one of the <a href="https://www.techradar.com/best/best-assassins-creed-games">best Assassin's Creed games</a>, and also has plenty going on in its stories, lore, quests, characters, and world that can be fun to test your knowledge on.</p><p>So I've built this quiz to do exactly that! Featuring questions on <em>Black Flag</em> and the <em>Resynced</em> remake, below are 15 questions that cover characters, the setting, links to other games, and more!</p><p>I've tried to make this <em>Assassin's Creed Black Flag</em> and <em>Resynced</em> quiz a bit tricky in places, and going a little deeper into lore here and there, so I hope it's the right balance of a test of knowledge combined with a few intriguing melon scratchers — including one that can't be confirmed, but for the life of me I am convinced is correct.</p><p>Good luck!</p><div style="min-height: 1300px;">                                <div class="kwizly-quiz kwizly-OdRpAe"></div>                            </div>                            <script src="https://kwizly.com/embed/OdRpAe.js" async></script><p>How did you find the quiz on Black Flag? A bit niche in places or a good test? Let me know in the comments, and feel free to let me know what other quizzes on games we could try!</p><iframe title="What's your favorite bit oif trivia or fact about Assassin's Creed Black Flag?" description="Let us know in the comments." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/assassins-creed-black-flag-and-resynced-quiz</link>
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                            <![CDATA[ If you know your pirates, ships, and weird Assassin's Creed lore, then celebrate one of the best in the series with our Black Flag quiz. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image made up of three screenshots or images from Ubisoft&#039;s Assassin&#039;s Creed Black Flag Resynced.]]></media:description>                                                            <media:text><![CDATA[Image made up of three screenshots or images from Ubisoft&#039;s Assassin&#039;s Creed Black Flag Resynced.]]></media:text>
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                                <p>Now that <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a> has been out in the wild for several weeks now, many of us die-hard AC fans have devoured every corner of its world and hoovered up every collectible and secret to dive deep into the lore once again.</p><p>It's a fantastic remake of one of the <a href="https://www.techradar.com/best/best-assassins-creed-games">best Assassin's Creed games</a>, and also has plenty going on in its stories, lore, quests, characters, and world that can be fun to test your knowledge on.</p><p>So I've built this quiz to do exactly that! Featuring questions on <em>Black Flag</em> and the <em>Resynced</em> remake, below are 15 questions that cover characters, the setting, links to other games, and more!</p><p>I've tried to make this <em>Assassin's Creed Black Flag</em> and <em>Resynced</em> quiz a bit tricky in places, and going a little deeper into lore here and there, so I hope it's the right balance of a test of knowledge combined with a few intriguing melon scratchers — including one that can't be confirmed, but for the life of me I am convinced is correct.</p><p>Good luck!</p><div style="min-height: 1300px;">                                <div class="kwizly-quiz kwizly-OdRpAe"></div>                            </div>                            <script src="https://kwizly.com/embed/OdRpAe.js" async></script><p>How did you find the quiz on Black Flag? A bit niche in places or a good test? Let me know in the comments, and feel free to let me know what other quizzes on games we could try!</p><iframe title="What's your favorite bit oif trivia or fact about Assassin's Creed Black Flag?" description="Let us know in the comments." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ Analyst reports 89% of GTA 6 pre-orders are for the $100 Ultimate Edition — 'I have never seen a 90% premium share before ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The Grand Theft Auto 6 Ultimate Edition is reportedly leading pre-order sales by 89%</strong></li><li><strong>Digital intelligence firm Sensor Tower says 90% of players on Xbox are spending the extra cash for the Ultimate Edition, compared with 88.5% on PlayStation</strong></li><li><strong>Karl Kontus, SVP and GM of Video Game Insights at Sensor Tower, predicts </strong><em><strong>GTA 6</strong></em><strong> could reach around 25 million pre-orders when the game launches</strong></li></ul><p>According to digital intelligence firm Sensor Tower, the $100 <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> Ultimate Edition is leading pre-order sales by 89%.</p><p>Last week, <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">Take-Two Interactive reported earnings of $1.39 billion during <em>GTA 6</em>'s pre-order period</a>, with CEO Strauss Zelnick saying that the game "had an exceptional start to pre-orders", but he couldn't disclose specific sales numbers.</p><p>"I can say that the level of pre-orders is unprecedented and astonishing, and we’re very grateful for that,” Zelnick said at the time. “But they are so unprecedented that we just don’t know how it’ll translate into sales, which is a question I answered earlier. We genuinely don’t, and we just don’t believe in claiming victory before it occurs."</p><p>While the publisher is <a href="https://www.bloomberg.com/news/newsletters/2026-08-07/why-take-two-won-t-share-grand-theft-auto-vi-pre-order-numbers?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NjEyMjA3MCwiZXhwIjoxNzg2NzI2ODcwLCJhcnRpY2xlSWQiOiJUSkVTSzFLR0NURk8wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.WOgGqfJRzLpRaZCgIGO6mpyHe0T7NPtOxtvkU2UiEXU&leadSource=article-gifting" target="_blank">not disclosing specific sales figures to avoid misleading investors</a>, the CEO also <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">told CNBC that they're "skewing more to the premium edition," </a>and suggested it was due to die-hard fans pre-ordering it.</p><p>Now, Karl Kontus, SVP and GM of Video Game Insights at Sensor Tower, also reported something similar (via <a href="https://www.gamesindustry.biz/sensor-tower-89-of-gta6-preorders-are-for-the-100-ultimate-edition" target="_blank">GamesIndustry.biz</a>), saying that 89% of preorders for <em>GTA 6</em> are for the more expensive Ultimate Edition, rather than the $80 Standard Edition.</p><p>Kontus also said the percentages are similar for both versions of the game, with 90% of players on Xbox spending the extra cash for the Ultimate Edition, compared with 88.5% on PlayStation. He also told GI.biz that preorders for<em> GTA 6</em> could reach around 25 million when the game launches on November 19, which would amount to “unprecedented preorder performance" and translate to $2 billion in revenue, which would cover <em>GTA 6</em>’s development cost and the majority of marketing spend.</p><p>As Zelnick suggested, Kontus said special editions "always tend to perform well during the preorder period," because the games are typically preordered by dedicated fans who want a premium edition.</p><p>"That being said, I have never seen a 90% premium share before," he added. "A 50% premium share during preorders is a great number. Typical premium shares for games tend to be at around 10–20%."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVTGkuwBeGuuQNUFZzsqUL" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/PVTGkuwBeGuuQNUFZzsqUL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>However, he expects the <em>GTA 6</em> Ultimate Edition sales percentage to decline over time as more casual players buy the game, "but it's likely it'll stay significantly above the industry standard," adding that the split between the $80 and $100 versions will be determined by how effective the marketing campaign will be.</p><p>Since the full marketing campaign hasn't kicked off yet, Kontus expects most pre-orders will come in the last week of pre-launch, but the split will be "much closer to 50/50."</p><p>Unlike the Standard Edition, which comes with the base game, the more expensive Ultimate Edition has a ton of extra features, including premium and exclusive content like missions, Vice City shops, locations, and outfits. While the latter is more expensive, Kontus doesn't believe the difference is "that big," and reckons the move was smart.</p><p>"The difference between $80 (already higher than the industry standard $70 we see today) and $100 isn't that big, and the $100 SKU comes with a lot of additional content," he said. "</p><p>"Sometimes the premium SKUs are just filler content to justify a higher price, but the <em>GTA 6</em> premium SKU comes with a meaningful amount of vehicles, weapons, and even a custom mod shop that you wouldn't get otherwise. For a lot of people, this is the one 'must buy' game this year, and they will want to make the most of it. I'm actually kind of surprised they didn't do a $150 SKU – feels like money left on the table (but also fewer players being angry as a result)."</p><p>It won't be long before fans can get a proper look at the game, as the <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look'</a> premieres on Netflix on August 27. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/analyst-reports-89-percent-of-gta-6-pre-orders-are-for-the-usd100-ultimate-edition-i-have-never-seen-a-90-percent-premium-share-before</link>
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                            <![CDATA[ According to digital intelligence firm Sensor Tower, the $100 Grand Theft Auto 6 Ultimate Edition is leading pre-order sales by 89%. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 11:46:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>The Grand Theft Auto 6 Ultimate Edition is reportedly leading pre-order sales by 89%</strong></li><li><strong>Digital intelligence firm Sensor Tower says 90% of players on Xbox are spending the extra cash for the Ultimate Edition, compared with 88.5% on PlayStation</strong></li><li><strong>Karl Kontus, SVP and GM of Video Game Insights at Sensor Tower, predicts </strong><em><strong>GTA 6</strong></em><strong> could reach around 25 million pre-orders when the game launches</strong></li></ul><p>According to digital intelligence firm Sensor Tower, the $100 <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> Ultimate Edition is leading pre-order sales by 89%.</p><p>Last week, <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">Take-Two Interactive reported earnings of $1.39 billion during <em>GTA 6</em>'s pre-order period</a>, with CEO Strauss Zelnick saying that the game "had an exceptional start to pre-orders", but he couldn't disclose specific sales numbers.</p><p>"I can say that the level of pre-orders is unprecedented and astonishing, and we’re very grateful for that,” Zelnick said at the time. “But they are so unprecedented that we just don’t know how it’ll translate into sales, which is a question I answered earlier. We genuinely don’t, and we just don’t believe in claiming victory before it occurs."</p><p>While the publisher is <a href="https://www.bloomberg.com/news/newsletters/2026-08-07/why-take-two-won-t-share-grand-theft-auto-vi-pre-order-numbers?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NjEyMjA3MCwiZXhwIjoxNzg2NzI2ODcwLCJhcnRpY2xlSWQiOiJUSkVTSzFLR0NURk8wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.WOgGqfJRzLpRaZCgIGO6mpyHe0T7NPtOxtvkU2UiEXU&leadSource=article-gifting" target="_blank">not disclosing specific sales figures to avoid misleading investors</a>, the CEO also <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">told CNBC that they're "skewing more to the premium edition," </a>and suggested it was due to die-hard fans pre-ordering it.</p><p>Now, Karl Kontus, SVP and GM of Video Game Insights at Sensor Tower, also reported something similar (via <a href="https://www.gamesindustry.biz/sensor-tower-89-of-gta6-preorders-are-for-the-100-ultimate-edition" target="_blank">GamesIndustry.biz</a>), saying that 89% of preorders for <em>GTA 6</em> are for the more expensive Ultimate Edition, rather than the $80 Standard Edition.</p><p>Kontus also said the percentages are similar for both versions of the game, with 90% of players on Xbox spending the extra cash for the Ultimate Edition, compared with 88.5% on PlayStation. He also told GI.biz that preorders for<em> GTA 6</em> could reach around 25 million when the game launches on November 19, which would amount to “unprecedented preorder performance" and translate to $2 billion in revenue, which would cover <em>GTA 6</em>’s development cost and the majority of marketing spend.</p><p>As Zelnick suggested, Kontus said special editions "always tend to perform well during the preorder period," because the games are typically preordered by dedicated fans who want a premium edition.</p><p>"That being said, I have never seen a 90% premium share before," he added. "A 50% premium share during preorders is a great number. Typical premium shares for games tend to be at around 10–20%."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVTGkuwBeGuuQNUFZzsqUL" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/PVTGkuwBeGuuQNUFZzsqUL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>However, he expects the <em>GTA 6</em> Ultimate Edition sales percentage to decline over time as more casual players buy the game, "but it's likely it'll stay significantly above the industry standard," adding that the split between the $80 and $100 versions will be determined by how effective the marketing campaign will be.</p><p>Since the full marketing campaign hasn't kicked off yet, Kontus expects most pre-orders will come in the last week of pre-launch, but the split will be "much closer to 50/50."</p><p>Unlike the Standard Edition, which comes with the base game, the more expensive Ultimate Edition has a ton of extra features, including premium and exclusive content like missions, Vice City shops, locations, and outfits. While the latter is more expensive, Kontus doesn't believe the difference is "that big," and reckons the move was smart.</p><p>"The difference between $80 (already higher than the industry standard $70 we see today) and $100 isn't that big, and the $100 SKU comes with a lot of additional content," he said. "</p><p>"Sometimes the premium SKUs are just filler content to justify a higher price, but the <em>GTA 6</em> premium SKU comes with a meaningful amount of vehicles, weapons, and even a custom mod shop that you wouldn't get otherwise. For a lot of people, this is the one 'must buy' game this year, and they will want to make the most of it. I'm actually kind of surprised they didn't do a $150 SKU – feels like money left on the table (but also fewer players being angry as a result)."</p><p>It won't be long before fans can get a proper look at the game, as the <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look'</a> premieres on Netflix on August 27. </p>
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                                                            <title><![CDATA[ Fans believe they've solved the secret name of The Elder Scrolls 6, and the clue might have been hidden in Starfield the whole time ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Fans think they've uncovered </strong><em><strong>The Elder Scrolls 6</strong></em><strong>'s eight-letter subtitle</strong></li><li><strong>Redditor 'starfieldnovember' suggests the subtitle is "Sentinel"</strong></li><li><strong>The clue comes from </strong><em><strong>Starfield</strong></em><strong>'s character creator and employee number, which, translated via the alphabet, spells "Sentinel"</strong></li></ul><p><a href="https://www.techradar.com/news/elder-scrolls-6-release-date-news-and-rumors"><em>The Elder Scrolls 6</em></a> fans believe they've uncovered the game's secret subtitle, and it may have been under our noses the entire time.</p><p>Earlier this week, Xbox CEO Asha Sharma shared an <a href="https://x.com/asha_shar/status/2087258678000779664" target="_blank">X post</a> that blew up, which read, "Live playthrough of <em>The Elder Scrolls 6</em>: ******** this morning. The scale and grandeur are incredible. The story is even greater."</p><p>Of course, fans instantly began speculating what those eight asterisks could be; Hammerfell? Nope, too many letters. Redguard? Already been used. But one fan has offered up their own theory, and it's the best one yet.</p><p>According to Redditor 'starfieldnovember', <em>The Elder Scrolls 6</em>'s subtitle could be "Sentinel," and the clue has been hidden in <a href="https://www.techradar.com/gaming/starfield-review"><em>Starfield</em></a>'s character creator<em> </em>without anyone realizing until now (via <a href="https://www.ign.com/articles/it-looks-like-bethesda-hid-the-true-name-of-the-elder-scrolls-6-in-starfield-years-ago" target="_blank">IGN</a>).</p><p>"By the way, Sentinel was already teased in <em>Starfield</em>," they began. "In Starfield Direct and in the final game, we can see our employee number during character creation. Random string of numbers at first look, but if you translate it by dividing it into pairs and then using the corresponding letter of the alphabet, you get SENTINEL.</p><p>"This title was at our noses for more than 3 years, and we somehow missed it."</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/TESVI/comments/1vmh7ze/by_the_way_sentinel_was_already_teased_in">By the way, Sentinel was already teased in Starfield</a><figcaption><cite> from <a href="https://www.reddit.com/r/TESVI">r/TESVI</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Other fans seem to agree with the theory, not only because Bethesda loves to hide easter eggs in its games, but because Sentinel is a major coastal capital city located in the northwestern hills of Hammerfell, which is rumored to be the setting of <em>The Elder Scrolls 6</em>.</p><p>What's more, Bethesda developer Michael Kirkbride <a href="https://www.reddit.com/r/TESVI/comments/1vltv58/comment/p36jaq8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">replied "Yep"</a> to a separate Reddit post after a fan suggested the name could be Sentinel, which seems like a done deal, but we'll have to wait and see.</p><p><em>The Elder Scrolls 6</em> was revealed in June 2018, and its announcement has now become as old as <em>The Elder Scrolls 5: Skyrim</em> was at the time. Over eight years later, there's still no development update on the game, besides Sharma's confirmation that she's played it, and no release date.</p><p>In November 2025, Todd Howard, director and executive producer at Bethesda Game Studios, said the game is "still a long way off," and revealed at the time that the studio "did a big play test."</p><p>It was also speculated that Bethesda could shadowdrop the game, just like <a href="https://www.techradar.com/gaming/the-elder-scrolls-4-oblivion-remastered-review"><em>The Elder Scrolls 4: Oblivion Remastered</em></a> in April 2025, and when the idea was brought up to Howard, he didn't immediately reject it.</p><p>"You might say that was a test run. It worked out well," he said on <em>Oblivion Remastered</em>.</p><p>In the meantime, <a href="https://www.techradar.com/gaming/gaming-industry/fallout-3-and-new-vegas-are-getting-remastered-and-bethesda-just-promised-more-starfield-support">Bethesda is currently working on remasters of both <em>Fallout 3 </em>and <em>Fallout: New Vegas</em>, and continuing support for <em>Starfield</em></a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fans-believe-theyve-solved-the-secret-name-of-the-elder-scrolls-6-and-the-clue-might-have-been-hidden-in-starfield-the-whole-time</link>
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                            <![CDATA[ The Elder Scrolls 6 fans believe they've uncovered the game's secret subtitle, and it may have been under our noses the entire time. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 16:25:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls 6 - reveal logo]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls 6 - reveal logo]]></media:text>
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                                <ul><li><strong>Fans think they've uncovered </strong><em><strong>The Elder Scrolls 6</strong></em><strong>'s eight-letter subtitle</strong></li><li><strong>Redditor 'starfieldnovember' suggests the subtitle is "Sentinel"</strong></li><li><strong>The clue comes from </strong><em><strong>Starfield</strong></em><strong>'s character creator and employee number, which, translated via the alphabet, spells "Sentinel"</strong></li></ul><p><a href="https://www.techradar.com/news/elder-scrolls-6-release-date-news-and-rumors"><em>The Elder Scrolls 6</em></a> fans believe they've uncovered the game's secret subtitle, and it may have been under our noses the entire time.</p><p>Earlier this week, Xbox CEO Asha Sharma shared an <a href="https://x.com/asha_shar/status/2087258678000779664" target="_blank">X post</a> that blew up, which read, "Live playthrough of <em>The Elder Scrolls 6</em>: ******** this morning. The scale and grandeur are incredible. The story is even greater."</p><p>Of course, fans instantly began speculating what those eight asterisks could be; Hammerfell? Nope, too many letters. Redguard? Already been used. But one fan has offered up their own theory, and it's the best one yet.</p><p>According to Redditor 'starfieldnovember', <em>The Elder Scrolls 6</em>'s subtitle could be "Sentinel," and the clue has been hidden in <a href="https://www.techradar.com/gaming/starfield-review"><em>Starfield</em></a>'s character creator<em> </em>without anyone realizing until now (via <a href="https://www.ign.com/articles/it-looks-like-bethesda-hid-the-true-name-of-the-elder-scrolls-6-in-starfield-years-ago" target="_blank">IGN</a>).</p><p>"By the way, Sentinel was already teased in <em>Starfield</em>," they began. "In Starfield Direct and in the final game, we can see our employee number during character creation. Random string of numbers at first look, but if you translate it by dividing it into pairs and then using the corresponding letter of the alphabet, you get SENTINEL.</p><p>"This title was at our noses for more than 3 years, and we somehow missed it."</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/TESVI/comments/1vmh7ze/by_the_way_sentinel_was_already_teased_in">By the way, Sentinel was already teased in Starfield</a><figcaption><cite> from <a href="https://www.reddit.com/r/TESVI">r/TESVI</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Other fans seem to agree with the theory, not only because Bethesda loves to hide easter eggs in its games, but because Sentinel is a major coastal capital city located in the northwestern hills of Hammerfell, which is rumored to be the setting of <em>The Elder Scrolls 6</em>.</p><p>What's more, Bethesda developer Michael Kirkbride <a href="https://www.reddit.com/r/TESVI/comments/1vltv58/comment/p36jaq8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">replied "Yep"</a> to a separate Reddit post after a fan suggested the name could be Sentinel, which seems like a done deal, but we'll have to wait and see.</p><p><em>The Elder Scrolls 6</em> was revealed in June 2018, and its announcement has now become as old as <em>The Elder Scrolls 5: Skyrim</em> was at the time. Over eight years later, there's still no development update on the game, besides Sharma's confirmation that she's played it, and no release date.</p><p>In November 2025, Todd Howard, director and executive producer at Bethesda Game Studios, said the game is "still a long way off," and revealed at the time that the studio "did a big play test."</p><p>It was also speculated that Bethesda could shadowdrop the game, just like <a href="https://www.techradar.com/gaming/the-elder-scrolls-4-oblivion-remastered-review"><em>The Elder Scrolls 4: Oblivion Remastered</em></a> in April 2025, and when the idea was brought up to Howard, he didn't immediately reject it.</p><p>"You might say that was a test run. It worked out well," he said on <em>Oblivion Remastered</em>.</p><p>In the meantime, <a href="https://www.techradar.com/gaming/gaming-industry/fallout-3-and-new-vegas-are-getting-remastered-and-bethesda-just-promised-more-starfield-support">Bethesda is currently working on remasters of both <em>Fallout 3 </em>and <em>Fallout: New Vegas</em>, and continuing support for <em>Starfield</em></a>.</p>
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                                                            <title><![CDATA[ Xbox unveils new limited edition Gears of War controllers, and fans say 'they look frigging awesome' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>A limited-edition </strong><em><strong>Gears of War: E-Day</strong></em><strong> Xbox Wireless Controller has been revealed</strong></li><li><strong>The controller releases on September 30 and can be pre-ordered now for $89.99 / £84.99</strong></li><li><strong>A separate 8BitDo charging dock is also up for pre-order</strong></li></ul><p>Xbox has unveiled its limited-edition <a href="https://www.techradar.com/gaming/we-really-wanted-the-city-to-feel-like-a-character-in-our-game-gears-of-war-e-day-studio-creative-director-says-the-game-will-make-you-care-about-the-citys-fall-through-environmental-storytelling"><em>Gears of War: E-Day</em></a> Xbox Wireless Controller ahead of the game's launch on October 6.</p><p>"To celebrate the launch of <em>Gears of War: E-Day</em>, we’re giving fans two new ways to immerse themselves in one of gaming’s most iconic universes," reads the <a href="https://news.xbox.com/en-us/2026/08/12/gears-of-war-eday-xbox-controllers/" target="_blank">Xbox Wire</a> announcement post. "Together, these offerings pay tribute to Emergence Day with hardware inspired by the symbols, scars, and battles that defined humanity’s war against the Locust Horde."</p><p>Starting today, fans can pre-order the <em>Gears of War: E-Day</em> Limited Edition Xbox Wireless Controller at participating retailers worldwide and the <a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank">Xbox online store</a>. The controller, which was "inspired by the horror and brutality unleashed on Emergence Day," will be released on September 30 and cost $89.99 / £84.99.</p><h2 id="where-to-buy-the-gears-of-war-e-day-limited-edition-xbox-wireless-controller">Where to buy the Gears of War: E-Day Limited Edition Xbox Wireless Controller</h2><div class="product"><a data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="eDeW3HeSLtkXKrLQiFdpc4" name="Gears of War E-Day Limited Edition Xbox Wireless Controller" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/eDeW3HeSLtkXKrLQiFdpc4.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99">Gears of War E-Day Limited Edition Xbox Wireless Controller: $89.99</a></strong><br><em>Gears of War: E-Day</em> launches on October 6, but you can pre-order the limited edition Xbox Wireless Controller now at the Microsoft Store and at the participating retailers below.<br><br><strong>Price check: </strong><a href="https://www.amazon.com/Xbox-Wireless-Controller-Day-Gaming-Console/dp/B0HCF7VQC3" target="_blank"><strong>$89.99 at Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/product/microsoft-xbox-wireless-controller-for-xbox-series-x-xbox-series-s-xbox-one-pcs-and-cloud-enabled-devices-gears-of-war-e-day-limited-edition/JJGXP3JZR8/sku/6688610"><strong>$89.99 at Best Buy</strong></a> <strong>| </strong><a href="https://www.walmart.com/ip/Xbox-Accessory/20068567468?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84 at Walmart</strong></a><strong></strong><a class="view-deal button" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99">View Deal</a></p></div><div class="product"><a data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="eDeW3HeSLtkXKrLQiFdpc4" name="Gears of War E-Day Limited Edition Xbox Wireless Controller" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/eDeW3HeSLtkXKrLQiFdpc4.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99">Gears of War E-Day Limited Edition Xbox Wireless Controller: £84.99</a></strong><br>If you're in the UK, you can also secure a pre-order of the <em>Gears of War: E-Day</em> Limited Edition Xbox Wireless Controller now at these stores.<br><br><strong>Price check: </strong><a href="https://www.amazon.co.uk/dp/B0HDQ2LRS9"><strong>£84.99 at Amazon</strong></a><strong> | </strong><a href="https://www.very.co.uk/xbox-gears-of-war-e-day-amp-xbox-wireless-controller-ndash-gears-of-war-e-day-limited-edition/1601354880.prd"><strong>£139.99 at Very (includes a copy of </strong><em><strong>Gears of War: E-Day)</strong></em></a><a class="view-deal button" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99">View Deal</a></p></div><p>Fans seem to love the design, with one on <a href="https://www.reddit.com/r/GearsOfWar/comments/1vmf55r/eday_xbox_controller/" target="_blank">Reddit</a> saying, "My wallet is not gonna be happy." Another on <a href="https://x.com/XBOX/status/2087540864348291186?s=20" target="_blank">X</a> said, "They look frigging awesome."</p><p>"Drawing from the E-holes that scar the world of <em>Gears of War: E-Day</em>, the controller features 3D molded, laser-etched details of cracked asphalt with red, glowing cracks created by the power of an erupting E-hole, exposing the iconic Crimson Omen beneath the surface," the description reads.</p><p>"Blacked-out ABXY buttons are punctuated by a transparent red X button, while matching red triggers and a transparent D-pad reflect the destruction left in the wake of Emergence Day. A dark silver metallic COG tag on the battery door signifies Never Fight Alone. Squad up. Textured grips round out a design built for fans ready to carry a piece of Sera into every battle."</p><p>Additionally, beginning September 30, fans can design their own <em>E-Day</em> controller with Xbox Design Lab, featuring exclusive artwork from heavy metal illustrator Luke Preece. </p><p>8BitDo is also releasing an <a href="https://www.8bitdo.com/ultimate-charging-dock-xbox-gow/" target="_blank">Ultimate Charging Dock for Xbox Controllers – <em>Gears of War: E-Day</em></a> complimentary accessory, which is compatible with <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> and Xbox One Wireless controllers, and includes an 8BitDo rechargeable battery pack. The charging dock will cost $33.99 / £29.54.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox-unveils-new-limited-edition-gears-of-war-controllers-and-fans-say-they-look-frigging-awesome</link>
                                                                            <description>
                            <![CDATA[ The controller releases on September 30 ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 13:30:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gears of War: E-Day Xbox Wirless Controllers]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day Xbox Wirless Controllers]]></media:text>
                                <media:title type="plain"><![CDATA[Gears of War: E-Day Xbox Wirless Controllers]]></media:title>
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                                <ul><li><strong>A limited-edition </strong><em><strong>Gears of War: E-Day</strong></em><strong> Xbox Wireless Controller has been revealed</strong></li><li><strong>The controller releases on September 30 and can be pre-ordered now for $89.99 / £84.99</strong></li><li><strong>A separate 8BitDo charging dock is also up for pre-order</strong></li></ul><p>Xbox has unveiled its limited-edition <a href="https://www.techradar.com/gaming/we-really-wanted-the-city-to-feel-like-a-character-in-our-game-gears-of-war-e-day-studio-creative-director-says-the-game-will-make-you-care-about-the-citys-fall-through-environmental-storytelling"><em>Gears of War: E-Day</em></a> Xbox Wireless Controller ahead of the game's launch on October 6.</p><p>"To celebrate the launch of <em>Gears of War: E-Day</em>, we’re giving fans two new ways to immerse themselves in one of gaming’s most iconic universes," reads the <a href="https://news.xbox.com/en-us/2026/08/12/gears-of-war-eday-xbox-controllers/" target="_blank">Xbox Wire</a> announcement post. "Together, these offerings pay tribute to Emergence Day with hardware inspired by the symbols, scars, and battles that defined humanity’s war against the Locust Horde."</p><p>Starting today, fans can pre-order the <em>Gears of War: E-Day</em> Limited Edition Xbox Wireless Controller at participating retailers worldwide and the <a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank">Xbox online store</a>. The controller, which was "inspired by the horror and brutality unleashed on Emergence Day," will be released on September 30 and cost $89.99 / £84.99.</p><h2 id="where-to-buy-the-gears-of-war-e-day-limited-edition-xbox-wireless-controller">Where to buy the Gears of War: E-Day Limited Edition Xbox Wireless Controller</h2><div class="product"><a data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="eDeW3HeSLtkXKrLQiFdpc4" name="Gears of War E-Day Limited Edition Xbox Wireless Controller" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/eDeW3HeSLtkXKrLQiFdpc4.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99">Gears of War E-Day Limited Edition Xbox Wireless Controller: $89.99</a></strong><br><em>Gears of War: E-Day</em> launches on October 6, but you can pre-order the limited edition Xbox Wireless Controller now at the Microsoft Store and at the participating retailers below.<br><br><strong>Price check: </strong><a href="https://www.amazon.com/Xbox-Wireless-Controller-Day-Gaming-Console/dp/B0HCF7VQC3" target="_blank"><strong>$89.99 at Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/product/microsoft-xbox-wireless-controller-for-xbox-series-x-xbox-series-s-xbox-one-pcs-and-cloud-enabled-devices-gears-of-war-e-day-limited-edition/JJGXP3JZR8/sku/6688610"><strong>$89.99 at Best Buy</strong></a> <strong>| </strong><a href="https://www.walmart.com/ip/Xbox-Accessory/20068567468?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84 at Walmart</strong></a><strong></strong><a class="view-deal button" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99">View Deal</a></p></div><div class="product"><a data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="eDeW3HeSLtkXKrLQiFdpc4" name="Gears of War E-Day Limited Edition Xbox Wireless Controller" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/eDeW3HeSLtkXKrLQiFdpc4.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99">Gears of War E-Day Limited Edition Xbox Wireless Controller: £84.99</a></strong><br>If you're in the UK, you can also secure a pre-order of the <em>Gears of War: E-Day</em> Limited Edition Xbox Wireless Controller now at these stores.<br><br><strong>Price check: </strong><a href="https://www.amazon.co.uk/dp/B0HDQ2LRS9"><strong>£84.99 at Amazon</strong></a><strong> | </strong><a href="https://www.very.co.uk/xbox-gears-of-war-e-day-amp-xbox-wireless-controller-ndash-gears-of-war-e-day-limited-edition/1601354880.prd"><strong>£139.99 at Very (includes a copy of </strong><em><strong>Gears of War: E-Day)</strong></em></a><a class="view-deal button" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99">View Deal</a></p></div><p>Fans seem to love the design, with one on <a href="https://www.reddit.com/r/GearsOfWar/comments/1vmf55r/eday_xbox_controller/" target="_blank">Reddit</a> saying, "My wallet is not gonna be happy." Another on <a href="https://x.com/XBOX/status/2087540864348291186?s=20" target="_blank">X</a> said, "They look frigging awesome."</p><p>"Drawing from the E-holes that scar the world of <em>Gears of War: E-Day</em>, the controller features 3D molded, laser-etched details of cracked asphalt with red, glowing cracks created by the power of an erupting E-hole, exposing the iconic Crimson Omen beneath the surface," the description reads.</p><p>"Blacked-out ABXY buttons are punctuated by a transparent red X button, while matching red triggers and a transparent D-pad reflect the destruction left in the wake of Emergence Day. A dark silver metallic COG tag on the battery door signifies Never Fight Alone. Squad up. Textured grips round out a design built for fans ready to carry a piece of Sera into every battle."</p><p>Additionally, beginning September 30, fans can design their own <em>E-Day</em> controller with Xbox Design Lab, featuring exclusive artwork from heavy metal illustrator Luke Preece. </p><p>8BitDo is also releasing an <a href="https://www.8bitdo.com/ultimate-charging-dock-xbox-gow/" target="_blank">Ultimate Charging Dock for Xbox Controllers – <em>Gears of War: E-Day</em></a> complimentary accessory, which is compatible with <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> and Xbox One Wireless controllers, and includes an 8BitDo rechargeable battery pack. The charging dock will cost $33.99 / £29.54.</p>
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                                                            <title><![CDATA[ 'We’re further strengthening the value of PlayStation Plus' — Helldivers 2 has just dropped on PS Plus in time for a huge Warhammer 40,000 crossover ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Helldivers 2 </strong></em><strong>has been added to the PlayStation Plus Game Catalog</strong></li><li><strong>Its arrival comes alongside the new Devoid of Liberty story update</strong></li><li><strong>A new </strong><em><strong>Warhammer 40,000 </strong></em><strong>warbond has also been added to the game</strong></li></ul><p><a href="https://www.techradar.com/gaming/helldivers-2-review"><em>Helldivers 2</em></a>, Arrowhead Game Studios' critically acclaimed multiplayer shooter, has officially landed on <a href="https://www.techradar.com/uk/tag/ps-plus">PlayStation Plus</a> just in time for two huge updates.</p><p>As of today, <em>Helldivers 2</em> is part of the PS Plus Game Catalog and is available to PlayStation Plus Extra and Premium members, reaching even more players since its successful 2024 launch. According to Sony, the game has now surpassed 22.9 million players across <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p><p>"Players continue to recognize the value of PlayStation Plus and an ever-evolving Game Catalog with strong content specially curated for the PlayStation community," said Mary Yee, senior vice president of marketing at Sony Interactive Entertainment in a recent <a href="https://sonyinteractive.com/en/press-releases/2026/helldivers-2-joins-the-playstation-plus-game-catalog/" target="_blank">blog post</a>. </p><p>"With the addition of <em>Helldivers 2</em>, a game that has already been enjoyed by millions of players worldwide, we’re further strengthening the value of PlayStation Plus and creating more opportunities for members to discover and engage with exceptional games."</p><p>The arrival of <em>Helldivers 2</em> to PS Plus also comes alongside the launch of a new chapter, titled 'Devoid of Liberty,' a horror-themed narrative arc that "introduces the first signs of a nightmarish threat emerging from a mysterious void in the galaxy."</p><p>The opening will send Helldivers to the void as mutated Illuminate organisms begin appearing across the battlefield, and they'll enter a new biome filled with familiar foes in new forms.</p><p>In addition, the update arrives alongside a new warbond available for purchase in collaboration with <em>Warhammer 40,000</em>. </p><p>The 'Helldivers 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond' brings iconic elements of Games Workshop’s <em>Warhammer 40,000</em> universe to the game, "drawing inspiration from the Cadian Kasrkin, the elite shock assault troops of Warhammer 40,000’s Astra Militarum," and offers new armors, weapons, and vehicle patterns.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/were-further-strengthening-the-value-of-playstation-plus-helldivers-2-has-just-dropped-on-ps-plus-in-time-for-a-huge-warhammer-40-000-crossover</link>
                                                                            <description>
                            <![CDATA[ Helldivers 2, Arrowhead Game Studios' critically acclaimed multiplayer shooter, has officially landed on PlayStation Plus, along with some huge updates. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 09:44:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Arrowhead Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Helldivers 2]]></media:description>                                                            <media:text><![CDATA[Helldivers 2]]></media:text>
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                                <ul><li><em><strong>Helldivers 2 </strong></em><strong>has been added to the PlayStation Plus Game Catalog</strong></li><li><strong>Its arrival comes alongside the new Devoid of Liberty story update</strong></li><li><strong>A new </strong><em><strong>Warhammer 40,000 </strong></em><strong>warbond has also been added to the game</strong></li></ul><p><a href="https://www.techradar.com/gaming/helldivers-2-review"><em>Helldivers 2</em></a>, Arrowhead Game Studios' critically acclaimed multiplayer shooter, has officially landed on <a href="https://www.techradar.com/uk/tag/ps-plus">PlayStation Plus</a> just in time for two huge updates.</p><p>As of today, <em>Helldivers 2</em> is part of the PS Plus Game Catalog and is available to PlayStation Plus Extra and Premium members, reaching even more players since its successful 2024 launch. According to Sony, the game has now surpassed 22.9 million players across <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p><p>"Players continue to recognize the value of PlayStation Plus and an ever-evolving Game Catalog with strong content specially curated for the PlayStation community," said Mary Yee, senior vice president of marketing at Sony Interactive Entertainment in a recent <a href="https://sonyinteractive.com/en/press-releases/2026/helldivers-2-joins-the-playstation-plus-game-catalog/" target="_blank">blog post</a>. </p><p>"With the addition of <em>Helldivers 2</em>, a game that has already been enjoyed by millions of players worldwide, we’re further strengthening the value of PlayStation Plus and creating more opportunities for members to discover and engage with exceptional games."</p><p>The arrival of <em>Helldivers 2</em> to PS Plus also comes alongside the launch of a new chapter, titled 'Devoid of Liberty,' a horror-themed narrative arc that "introduces the first signs of a nightmarish threat emerging from a mysterious void in the galaxy."</p><p>The opening will send Helldivers to the void as mutated Illuminate organisms begin appearing across the battlefield, and they'll enter a new biome filled with familiar foes in new forms.</p><p>In addition, the update arrives alongside a new warbond available for purchase in collaboration with <em>Warhammer 40,000</em>. </p><p>The 'Helldivers 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond' brings iconic elements of Games Workshop’s <em>Warhammer 40,000</em> universe to the game, "drawing inspiration from the Cadian Kasrkin, the elite shock assault troops of Warhammer 40,000’s Astra Militarum," and offers new armors, weapons, and vehicle patterns.</p>
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                                                            <title><![CDATA[ The Xbox Elite Series 3 seems to have leaked — and, in a twist no one expected, might have a built-in screen ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The unannounced Xbox Elite Series 3 controller may have leaked</strong></li><li><strong>Photos were posted to Reddit and have since been deleted</strong></li><li><strong>They showed a plausible-looking gamepad with a built-in screen</strong></li></ul><p>A Reddit user seems to have somehow managed to get their hands on a prototype Xbox Elite Series 3 controller, and the upcoming gamepad appears to have some surprising features.</p><p>In a now-deleted post to the r/Controller subreddit, the author asked, "Anyone know what controller this is?" and claimed they managed to buy the accessory on the online marketplace website OfferUp. </p><p>The post also included a handful of photos of the alleged controller, which hasn't even been officially announced, and they certainly seem genuine — or at least very difficult to fake.</p><p>It looks quite similar to the <a href="https://www.techradar.com/gaming/heres-why-you-shouldnt-buy-an-xbox-elite-series-2-in-2024">Xbox Elite Series 2</a> overall, but with some key differences. These include a redesigned, more plate-like D-pad, two weird scroll wheels at the bottom, and a little LED screen embedded at the top. Other major differences include the addition of a removable rechargeable battery pack, which lines up with information surfaced <a href="https://www.techradar.com/gaming/two-new-xbox-controllers-have-leaked-online-an-xbox-elite-series-3-with-a-removable-battery-and-an-odd-looking-cloud-controller">back in May</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qcU8jozjM6FCyNFUqES9W6" name="XBXREVXU_LFA12" alt="Nacon Revolution X Unlimited" src="https://cdn.mos.cms.futurecdn.net/qcU8jozjM6FCyNFUqES9W6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Some third-party controllers like the Nacon Revolution X Unlimited already offer screen functionality. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nacon)</span></figcaption></figure><p>The screen is definitely the most interesting detail here, and I wonder how it could function in the finished product. One photo shows it displaying an animation of a spaceship flying towards an <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> console, which makes me think that it could be used as a cute way to denote the controller's pairing status.</p><p>High-end third-party controllers like the <a href="https://www.techradar.com/gaming/nacon-revolution-x-unlimited-controller-review">Nacon Revolution X Unlimited</a> and <a href="https://www.techradar.com/gaming/turtle-beach-stealth-ultra-review">Turtle Beach Stealth Ultra </a>already have their own screens. They can be used to edit controller settings, swap between profiles, and even receive text messages, hinting at some possible uses Microsoft might have in store.</p><p>Unfortunately, the poster says they haven't been able to pair the controller with any of their consoles — prompting others to speculate that it could be a special developer unit that requires a registered Xbox dev account.</p><p>With units appearing in the wild, it seems reasonable to assume that an official reveal isn't far away. We might even see the controller unveiled at Gamescom 2026 later this month.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox/the-xbox-elite-series-3-seems-to-have-leaked-and-in-a-twist-no-one-expected-might-have-a-built-in-screen</link>
                                                                            <description>
                            <![CDATA[ The Xbox Elite Series 3 controller might have leaked... Again. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 12:23:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X]]></media:description>                                                            <media:text><![CDATA[Xbox Series X]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series X]]></media:title>
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                                <ul><li><strong>The unannounced Xbox Elite Series 3 controller may have leaked</strong></li><li><strong>Photos were posted to Reddit and have since been deleted</strong></li><li><strong>They showed a plausible-looking gamepad with a built-in screen</strong></li></ul><p>A Reddit user seems to have somehow managed to get their hands on a prototype Xbox Elite Series 3 controller, and the upcoming gamepad appears to have some surprising features.</p><p>In a now-deleted post to the r/Controller subreddit, the author asked, "Anyone know what controller this is?" and claimed they managed to buy the accessory on the online marketplace website OfferUp. </p><p>The post also included a handful of photos of the alleged controller, which hasn't even been officially announced, and they certainly seem genuine — or at least very difficult to fake.</p><p>It looks quite similar to the <a href="https://www.techradar.com/gaming/heres-why-you-shouldnt-buy-an-xbox-elite-series-2-in-2024">Xbox Elite Series 2</a> overall, but with some key differences. These include a redesigned, more plate-like D-pad, two weird scroll wheels at the bottom, and a little LED screen embedded at the top. Other major differences include the addition of a removable rechargeable battery pack, which lines up with information surfaced <a href="https://www.techradar.com/gaming/two-new-xbox-controllers-have-leaked-online-an-xbox-elite-series-3-with-a-removable-battery-and-an-odd-looking-cloud-controller">back in May</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qcU8jozjM6FCyNFUqES9W6" name="XBXREVXU_LFA12" alt="Nacon Revolution X Unlimited" src="https://cdn.mos.cms.futurecdn.net/qcU8jozjM6FCyNFUqES9W6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Some third-party controllers like the Nacon Revolution X Unlimited already offer screen functionality. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nacon)</span></figcaption></figure><p>The screen is definitely the most interesting detail here, and I wonder how it could function in the finished product. One photo shows it displaying an animation of a spaceship flying towards an <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> console, which makes me think that it could be used as a cute way to denote the controller's pairing status.</p><p>High-end third-party controllers like the <a href="https://www.techradar.com/gaming/nacon-revolution-x-unlimited-controller-review">Nacon Revolution X Unlimited</a> and <a href="https://www.techradar.com/gaming/turtle-beach-stealth-ultra-review">Turtle Beach Stealth Ultra </a>already have their own screens. They can be used to edit controller settings, swap between profiles, and even receive text messages, hinting at some possible uses Microsoft might have in store.</p><p>Unfortunately, the poster says they haven't been able to pair the controller with any of their consoles — prompting others to speculate that it could be a special developer unit that requires a registered Xbox dev account.</p><p>With units appearing in the wild, it seems reasonable to assume that an official reveal isn't far away. We might even see the controller unveiled at Gamescom 2026 later this month.</p>
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                                                            <title><![CDATA[ GTA 6 leverages the PS5's ultra-high-speed SSD for 'near-instant load times', but fans reckon Rockstar has been quietly revealing the game's loading screens for months ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> fans think Rockstar Games has been revealing the game's loading screens</strong></li><li><strong>They're convinced the promotional character artwork will be featured as loading screen in-game</strong></li><li><strong>The game is said to have "near-instant load times" but loading screens will likely still be present</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans think Rockstar Games has been slowly revealing the game's loading screens for months.</p><p>Ever since <em>GTA 6</em> was announced, Rockstar has been drip-feeding us new information, whether it's a new teaser trailer or a fancy new website filled with details on game features. The studio has also released some artwork along the way, depicting an assortment of characters, including the co-protagonists Lucia and Jason. </p><p>Now, fans reckon these promotional pieces could actually be the loading screens we'll see in the game.</p><p>"Has Rockstar Been Secretly Revealing <em>GTA 6</em>’s Loading Screens?" a <a href="https://www.reddit.com/r/GTA6/comments/1vkmh6b/has_rockstar_been_secretly_revealing_gta_6s/" target="_blank">Redditor</a> posted on the game's subreddit along with a collection of the artwork. </p><p>Many seem to agree, since previous<em> </em><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>GTA</em></a> games typically showcase moving character artwork while loading a save.</p><p>"To be fair, their loading screen were always this concept art so yeah," one user replied, "pretty much guaranteed that some of these will be used as the loading screens."</p><p>However, another fan suggested that the game may not feature loading screens because the game "leverages the <a href="https://www.techradar.com/reviews/ps5">PS5</a>’s ultra-high speed SSD" according to the <a href="https://blog.playstation.com/2026/06/24/grand-theft-auto-vi-plays-best-on-ps5-november-19/" target="_blank">PlayStation Blog</a>, "enabling you to experience the expansive world of Leonida with near-instant load times."</p><p>While load times will certainly be much faster on PS5 compared to <em>GTA 5</em> on last-gen, they most likely won't be completely absent from the game, considering the game's scale.</p><p>Think <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em></a>; those load times are very short on current-gen, but they're still there, and <em>Spider-Man 2</em>'s open world is a lot smaller than <em>GTA 6</em>'s, </p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, but fans can get a new look at the game when <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look'</a> premieres on Netflix on August 27. Fingers crossed for a gameplay trailer that really showcases how big the game is.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-6-leverages-the-ps5s-ultra-high-speed-ssd-for-near-instant-load-times-but-fans-reckon-rockstar-has-been-quietly-revealing-the-games-loading-screens-for-months</link>
                                                                            <description>
                            <![CDATA[ Grand Theft Auto 6 fans think Rockstar Games has been slowly revealing the game's loading screens for months. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 16:30:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> fans think Rockstar Games has been revealing the game's loading screens</strong></li><li><strong>They're convinced the promotional character artwork will be featured as loading screen in-game</strong></li><li><strong>The game is said to have "near-instant load times" but loading screens will likely still be present</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans think Rockstar Games has been slowly revealing the game's loading screens for months.</p><p>Ever since <em>GTA 6</em> was announced, Rockstar has been drip-feeding us new information, whether it's a new teaser trailer or a fancy new website filled with details on game features. The studio has also released some artwork along the way, depicting an assortment of characters, including the co-protagonists Lucia and Jason. </p><p>Now, fans reckon these promotional pieces could actually be the loading screens we'll see in the game.</p><p>"Has Rockstar Been Secretly Revealing <em>GTA 6</em>’s Loading Screens?" a <a href="https://www.reddit.com/r/GTA6/comments/1vkmh6b/has_rockstar_been_secretly_revealing_gta_6s/" target="_blank">Redditor</a> posted on the game's subreddit along with a collection of the artwork. </p><p>Many seem to agree, since previous<em> </em><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>GTA</em></a> games typically showcase moving character artwork while loading a save.</p><p>"To be fair, their loading screen were always this concept art so yeah," one user replied, "pretty much guaranteed that some of these will be used as the loading screens."</p><p>However, another fan suggested that the game may not feature loading screens because the game "leverages the <a href="https://www.techradar.com/reviews/ps5">PS5</a>’s ultra-high speed SSD" according to the <a href="https://blog.playstation.com/2026/06/24/grand-theft-auto-vi-plays-best-on-ps5-november-19/" target="_blank">PlayStation Blog</a>, "enabling you to experience the expansive world of Leonida with near-instant load times."</p><p>While load times will certainly be much faster on PS5 compared to <em>GTA 5</em> on last-gen, they most likely won't be completely absent from the game, considering the game's scale.</p><p>Think <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em></a>; those load times are very short on current-gen, but they're still there, and <em>Spider-Man 2</em>'s open world is a lot smaller than <em>GTA 6</em>'s, </p><p><em>GTA 6</em> launches on November 19 for PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, but fans can get a new look at the game when <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look'</a> premieres on Netflix on August 27. Fingers crossed for a gameplay trailer that really showcases how big the game is.</p>
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                                                            <title><![CDATA[ Star Wars Zero Company is XCOM set in a galaxy far, far away, and even those unfamiliar with turn-based tactics games like me can easily get hooked by it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've never played the wildly popular <em>XCOM </em>series, but despite my lack of experience with those games, when Bit Reactor, a studio founded by former Firaxis Games and <em>XCOM </em>veterans, announced its first project was a Star Wars game, I was keen to see what they had in store. <em>Star Wars Zero Company</em> is a turn-based tactics (TBT) strategy game, and I've recently been playing a preview build of the game, specifically the first "18 cycles" that resulted in more than 15 hours of gameplay, and so far, I'm very impressed.</p><p><em>Zero Company</em> is set in 20BBY during the Clone Wars, which game director Greg Foertsch said during the preview event's presentation "was the perfect fit for us," and after my time hands-on with the game, I have to agree. The characters, story, and overall atmosphere of the game have a strong Star Wars authenticity that feels very gritty and grounded in this time period; it almost feels like a story arc pulled straight from The Clone Wars animated series. </p><p>The player character is Hawks, an interesting sort and former captain in the Grand Army of the Republic, who now leads Zero Company. Hawks is a clever and decisive leader with a checkered past who's just looking to finish the job and get paid, until Republic Intelligence offers them a gig: an opportunity not only to make a ton of credits, but also to take down a sinister threat known as The Infinite Coil, led by Kundri Fathom. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CE9WxtjHkovKf9BBbb5ugg" name="Star Wars Zero Company" alt="Star Wars Zero Company - Hawks" src="https://cdn.mos.cms.futurecdn.net/CE9WxtjHkovKf9BBbb5ugg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The Coil is a Separatist-aligned, paramilitary cult infected with the Shadow Plague, a mysterious disease that grants unnatural resilience and deadly abilities and which preys on vulnerable populations across Republic worlds to spread their plague and grow their ranks.</p><p>Building <em>Zero Company</em>, gathering intel, and intercepting The Coil is the primary mission early on, and it was a gradual buildup as I took on separate tactical missions across the galaxy. The cult is an intriguing and distinctive threat that feels original enough to create a compelling storyline around, and I'm eager to dive deeper into it, especially since I stopped playing just when events started getting really exciting. I won't get into spoilers, but if you've seen the trailer, you'll know that Anakin Skywalker plays a role in this game, and I can't wait to continue playing to find out more.</p><h2 id="this-is-where-the-fun-begins">This is where the fun begins</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ffeyZdxdvBTu37CTpfSKRS" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/ffeyZdxdvBTu37CTpfSKRS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>As the story progresses, authored heroes, such as Ore-Baroness Jae Mordant, the Mandalorian bounty hunter Cly Kullervo, the Jedi Padawan Tel-Rea Vokoss, and more, will join Zero Company. But besides these Operators, the game deepens its player freedom with a system that lets you hire additional Operators via the Recruitment Facility.</p><p>These Operators can be defined by the player in a separate character creator in the main menu, where you have access to a broader range of Star Wars species to choose from, and I had a great time spending a few creative hours designing my very own band of Clone Troopers, each with unique looks, builds, and backstories that I could later add to my team.</p><p>Customization is plentiful in <em>Zero Company</em>, and there are many options at your disposal when designing your own version of Hawks —  I definitely spent too long creating mine — whether that be a human, Mirialan, Twi'lek, Togruta, Devaronian, or Zabrak. But it's not just appearances that matter. Specializations, which include Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier, each have specific Talents, which can result in very different playthroughs depending on your build. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ArssxvqF4MngZSwf7RcXRg" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/ArssxvqF4MngZSwf7RcXRg.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Tactical gameplay is extremely satisfying and heavily reliant on calculating your next move. Each character has three Action Points (AP) per turn, so you can't just go in all guns blazing and expect a successful outcome; missions can take a while to complete for this reason, but the learning curve is so rewarding when all the pieces perfectly fall into place.</p><p>I also hugely enjoyed the game's permadeath mode, which means Operators can permanently die if they suffer three injuries. With this mode on, I had to think ahead and chose to give my Hawks the Medic specialization for that extra sense of security. I'm usually a coward when this feature is in other games, but I was drawn to it when Bit Reactor explained it was the "intended" way to play; this is Star Wars, so the feature makes the risks of losing companions during wartime more realistic. </p><p>I played plenty of tactical missions, the core of <em>Zero Company</em>'s gameplay, all with varying objectives and threat levels, and permadeath mode definitely upped the stakes and forced me to plan how I was going to spend my squad's three AP more strategically. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BjuXdH8pRqJiYwXsJWeuqF" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/BjuXdH8pRqJiYwXsJWeuqF.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>One of my favorite actions is Overwatch, which lets Operators automatically attack enemies that walk within their zones; whenever the HUD alerted me that enemy reinforcements were incoming, I would tactfully set up my Operators to target those areas with Overwatch, ambushing them and negating any first-turn moves.</p><p>There are also many team compositions you can come up with and I had a ton of fun experimenting with this, with my favorite loadout early on being Hawks, Trick, Jae, and Tel-Rea; I equipped my Hawks with a longarm blaster, and with Overwatch enabled, I would pick off any stragglers as I sent Tel sweeping forward to deliver heavy hits with her lightsaber or Force abilities and Jae's Final Shot talent would finish them off with one shot.</p><p>I also dabbled in the Scoundrel spec before my preview time ran out, which felt vastly different from Medic, and I already know I'm going to want to experiment with the rest when the game releases.</p><h2 id="good-soldiers-follow-orders">Good soldiers follow orders</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dXxYTZKZaQTSPgjhxk3Ev4" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/dXxYTZKZaQTSPgjhxk3Ev4.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The Den is Zero Company's base of operations on the Ring of Kafrene (shoutout Rogue One) and is where you plot your next incursions on the huge Galaxy Map, gather vital currencies like Intel, Credits, and Influence in exchange for game-changing gear, upgrade facilities that have a lasting impact on missions, and recruit and outfit Operators. </p><p>Outside of tactical missions, the camera perspective shifts from the isometric overview to third-person, which I appreciated a lot because it brought a more personal touch to the experience as you regularly check in, get to know Operators, and learn their perspectives on unfolding events.</p><p>The Bond system is another very cool feature that really drove home the sense of camaraderie you have with your fellow Operators and instilled the importance of strategy. While not unlike an approval meter, each pair of Operators, whether that be Hawks and Trick, or Trick and Jae, begins with an initial relationship, typically neutral or negative, and stronger Bonds, which can also be tested outside of combat, can result in consequences, as well as new talents, focus points to upgrade skill trees, training sessions to gain a permanent stat bonus, and a secondary specialization that you can unlock.<strong> </strong></p><p>This system is essentially the key to successful missions. Trick was a personal favorite during my session, and I frequently included him on my teams, not only because he's an interesting character I want to become my Hawks' best friend, but because his Hero Talent — which lets him withstand getting Downed and can automatically revive during the next turn in battle — blended really well with my Hawks' Medic specialization. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q5XeKtAvbWZZJB9P4CZ8z8" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/q5XeKtAvbWZZJB9P4CZ8z8.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Playing with permadeath enabled almost made the risk greater, and so I used my Medic skills to bolster Trick further. Similarly, Tel-Rea has Jedi Force abilities at her disposal, and while she can deliver some powerful attacks and has a Hero Talent that allows her to improve lightsaber deflection and attack damage, she can be a bit spongy against melee enemies; therefore, keeping her from getting injured was beneficial not just for a successful mission, but for building Bonds.</p><p>Some Star Wars fans who have never played a TBT game might feel put off from trying <em>out Zero Company</em>, so the question is: Can fans unfamiliar with the TBT genre still enjoy this game? I would say absolutely!</p><p>As a massive Star Wars fan and someone who enjoys TBT but has never played <em>XCOM</em>, <em>Zero Company</em> easily made me familiar with the mechanics and, so far, offers a cohesive experience that combines the joy of Star Wars storytelling with compelling tactical gameplay.</p><h2 id="i-have-a-really-bad-feeling-about-this">I have a really bad feeling about this</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2vC7VNTZjzGbD6Lu6e2Li7" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/2vC7VNTZjzGbD6Lu6e2Li7.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>While I didn't experience any game-breaking bugs or crashes during my session on PC, a few enemy AI hiccups being the exception, I did come across performance snags that hindered my experience in some places. But it's worth mentioning that Bit Reactor informed us that the preview build wasn't the final product and it's still finalizing the game.</p><p>The first few hours of play went by smoothly; I was hitting 60 frames per second (fps) at high settings in gameplay on my mid-to-high-range build with an Nvidia RTX 3060Ti graphics card and Ryzen 7 5700X 8-Core processor, which is way above the minimum specs, with the odd dip during cinematics, but nothing too major.</p><p>However, once I reached the planet Courtsilius, a very visually demanding area where I had my first real run-in with The Coil, my performance took a drastic turn. From there, cinematics were struggling in the 20 to 30fps range, while gameplay, whether that be walking around The Den or playing tactical missions, ranged between 30 and 40fps. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TzyaAdsnWgKGdmc62tQ2r" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/TzyaAdsnWgKGdmc62tQ2r.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>It was particularly noticeable during hyperspace loading screens, where screen tearing is terrible, on the aforementioned planet, and on a few others like Bespin, but frame rates strangely improved on planets like Lothal, whether it was due to a less populated and detailed environment, I can't be sure. </p><p><em>Zero Company</em> looks terrific all around; characters and isometric maps look stunning, no matter the graphics preset. However, I had to spend a fair bit of time testing different settings and couldn't find a solution that gave me the best balance between good picture quality and smooth performance. That's with Nvidia's DLSS and Reflex enabled and boosted, adjusting graphics options to low and medium settings, and tweaking resolutions. </p><p>If Bit Reactor can overcome these stability and performance issues and keep me hooked with its story and addictive gameplay, I think <em>Zero Company</em> could be a real hit of 2026. <em>Star Wars Zero Company </em>launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it</link>
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                            <![CDATA[ I've never played XCOM, but after playing over 15 hours of Bit Reactor's Star Wars Zero Company, I'm seriously impressed. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bit Reactor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Zero Company]]></media:title>
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                                <p>I've never played the wildly popular <em>XCOM </em>series, but despite my lack of experience with those games, when Bit Reactor, a studio founded by former Firaxis Games and <em>XCOM </em>veterans, announced its first project was a Star Wars game, I was keen to see what they had in store. <em>Star Wars Zero Company</em> is a turn-based tactics (TBT) strategy game, and I've recently been playing a preview build of the game, specifically the first "18 cycles" that resulted in more than 15 hours of gameplay, and so far, I'm very impressed.</p><p><em>Zero Company</em> is set in 20BBY during the Clone Wars, which game director Greg Foertsch said during the preview event's presentation "was the perfect fit for us," and after my time hands-on with the game, I have to agree. The characters, story, and overall atmosphere of the game have a strong Star Wars authenticity that feels very gritty and grounded in this time period; it almost feels like a story arc pulled straight from The Clone Wars animated series. </p><p>The player character is Hawks, an interesting sort and former captain in the Grand Army of the Republic, who now leads Zero Company. Hawks is a clever and decisive leader with a checkered past who's just looking to finish the job and get paid, until Republic Intelligence offers them a gig: an opportunity not only to make a ton of credits, but also to take down a sinister threat known as The Infinite Coil, led by Kundri Fathom. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CE9WxtjHkovKf9BBbb5ugg" name="Star Wars Zero Company" alt="Star Wars Zero Company - Hawks" src="https://cdn.mos.cms.futurecdn.net/CE9WxtjHkovKf9BBbb5ugg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The Coil is a Separatist-aligned, paramilitary cult infected with the Shadow Plague, a mysterious disease that grants unnatural resilience and deadly abilities and which preys on vulnerable populations across Republic worlds to spread their plague and grow their ranks.</p><p>Building <em>Zero Company</em>, gathering intel, and intercepting The Coil is the primary mission early on, and it was a gradual buildup as I took on separate tactical missions across the galaxy. The cult is an intriguing and distinctive threat that feels original enough to create a compelling storyline around, and I'm eager to dive deeper into it, especially since I stopped playing just when events started getting really exciting. I won't get into spoilers, but if you've seen the trailer, you'll know that Anakin Skywalker plays a role in this game, and I can't wait to continue playing to find out more.</p><h2 id="this-is-where-the-fun-begins">This is where the fun begins</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ffeyZdxdvBTu37CTpfSKRS" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/ffeyZdxdvBTu37CTpfSKRS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>As the story progresses, authored heroes, such as Ore-Baroness Jae Mordant, the Mandalorian bounty hunter Cly Kullervo, the Jedi Padawan Tel-Rea Vokoss, and more, will join Zero Company. But besides these Operators, the game deepens its player freedom with a system that lets you hire additional Operators via the Recruitment Facility.</p><p>These Operators can be defined by the player in a separate character creator in the main menu, where you have access to a broader range of Star Wars species to choose from, and I had a great time spending a few creative hours designing my very own band of Clone Troopers, each with unique looks, builds, and backstories that I could later add to my team.</p><p>Customization is plentiful in <em>Zero Company</em>, and there are many options at your disposal when designing your own version of Hawks —  I definitely spent too long creating mine — whether that be a human, Mirialan, Twi'lek, Togruta, Devaronian, or Zabrak. But it's not just appearances that matter. Specializations, which include Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier, each have specific Talents, which can result in very different playthroughs depending on your build. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ArssxvqF4MngZSwf7RcXRg" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/ArssxvqF4MngZSwf7RcXRg.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Tactical gameplay is extremely satisfying and heavily reliant on calculating your next move. Each character has three Action Points (AP) per turn, so you can't just go in all guns blazing and expect a successful outcome; missions can take a while to complete for this reason, but the learning curve is so rewarding when all the pieces perfectly fall into place.</p><p>I also hugely enjoyed the game's permadeath mode, which means Operators can permanently die if they suffer three injuries. With this mode on, I had to think ahead and chose to give my Hawks the Medic specialization for that extra sense of security. I'm usually a coward when this feature is in other games, but I was drawn to it when Bit Reactor explained it was the "intended" way to play; this is Star Wars, so the feature makes the risks of losing companions during wartime more realistic. </p><p>I played plenty of tactical missions, the core of <em>Zero Company</em>'s gameplay, all with varying objectives and threat levels, and permadeath mode definitely upped the stakes and forced me to plan how I was going to spend my squad's three AP more strategically. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BjuXdH8pRqJiYwXsJWeuqF" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/BjuXdH8pRqJiYwXsJWeuqF.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>One of my favorite actions is Overwatch, which lets Operators automatically attack enemies that walk within their zones; whenever the HUD alerted me that enemy reinforcements were incoming, I would tactfully set up my Operators to target those areas with Overwatch, ambushing them and negating any first-turn moves.</p><p>There are also many team compositions you can come up with and I had a ton of fun experimenting with this, with my favorite loadout early on being Hawks, Trick, Jae, and Tel-Rea; I equipped my Hawks with a longarm blaster, and with Overwatch enabled, I would pick off any stragglers as I sent Tel sweeping forward to deliver heavy hits with her lightsaber or Force abilities and Jae's Final Shot talent would finish them off with one shot.</p><p>I also dabbled in the Scoundrel spec before my preview time ran out, which felt vastly different from Medic, and I already know I'm going to want to experiment with the rest when the game releases.</p><h2 id="good-soldiers-follow-orders">Good soldiers follow orders</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dXxYTZKZaQTSPgjhxk3Ev4" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/dXxYTZKZaQTSPgjhxk3Ev4.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The Den is Zero Company's base of operations on the Ring of Kafrene (shoutout Rogue One) and is where you plot your next incursions on the huge Galaxy Map, gather vital currencies like Intel, Credits, and Influence in exchange for game-changing gear, upgrade facilities that have a lasting impact on missions, and recruit and outfit Operators. </p><p>Outside of tactical missions, the camera perspective shifts from the isometric overview to third-person, which I appreciated a lot because it brought a more personal touch to the experience as you regularly check in, get to know Operators, and learn their perspectives on unfolding events.</p><p>The Bond system is another very cool feature that really drove home the sense of camaraderie you have with your fellow Operators and instilled the importance of strategy. While not unlike an approval meter, each pair of Operators, whether that be Hawks and Trick, or Trick and Jae, begins with an initial relationship, typically neutral or negative, and stronger Bonds, which can also be tested outside of combat, can result in consequences, as well as new talents, focus points to upgrade skill trees, training sessions to gain a permanent stat bonus, and a secondary specialization that you can unlock.<strong> </strong></p><p>This system is essentially the key to successful missions. Trick was a personal favorite during my session, and I frequently included him on my teams, not only because he's an interesting character I want to become my Hawks' best friend, but because his Hero Talent — which lets him withstand getting Downed and can automatically revive during the next turn in battle — blended really well with my Hawks' Medic specialization. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q5XeKtAvbWZZJB9P4CZ8z8" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/q5XeKtAvbWZZJB9P4CZ8z8.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Playing with permadeath enabled almost made the risk greater, and so I used my Medic skills to bolster Trick further. Similarly, Tel-Rea has Jedi Force abilities at her disposal, and while she can deliver some powerful attacks and has a Hero Talent that allows her to improve lightsaber deflection and attack damage, she can be a bit spongy against melee enemies; therefore, keeping her from getting injured was beneficial not just for a successful mission, but for building Bonds.</p><p>Some Star Wars fans who have never played a TBT game might feel put off from trying <em>out Zero Company</em>, so the question is: Can fans unfamiliar with the TBT genre still enjoy this game? I would say absolutely!</p><p>As a massive Star Wars fan and someone who enjoys TBT but has never played <em>XCOM</em>, <em>Zero Company</em> easily made me familiar with the mechanics and, so far, offers a cohesive experience that combines the joy of Star Wars storytelling with compelling tactical gameplay.</p><h2 id="i-have-a-really-bad-feeling-about-this">I have a really bad feeling about this</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2vC7VNTZjzGbD6Lu6e2Li7" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/2vC7VNTZjzGbD6Lu6e2Li7.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>While I didn't experience any game-breaking bugs or crashes during my session on PC, a few enemy AI hiccups being the exception, I did come across performance snags that hindered my experience in some places. But it's worth mentioning that Bit Reactor informed us that the preview build wasn't the final product and it's still finalizing the game.</p><p>The first few hours of play went by smoothly; I was hitting 60 frames per second (fps) at high settings in gameplay on my mid-to-high-range build with an Nvidia RTX 3060Ti graphics card and Ryzen 7 5700X 8-Core processor, which is way above the minimum specs, with the odd dip during cinematics, but nothing too major.</p><p>However, once I reached the planet Courtsilius, a very visually demanding area where I had my first real run-in with The Coil, my performance took a drastic turn. From there, cinematics were struggling in the 20 to 30fps range, while gameplay, whether that be walking around The Den or playing tactical missions, ranged between 30 and 40fps. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TzyaAdsnWgKGdmc62tQ2r" name="Star Wars Zero Company" alt="Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/TzyaAdsnWgKGdmc62tQ2r.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>It was particularly noticeable during hyperspace loading screens, where screen tearing is terrible, on the aforementioned planet, and on a few others like Bespin, but frame rates strangely improved on planets like Lothal, whether it was due to a less populated and detailed environment, I can't be sure. </p><p><em>Zero Company</em> looks terrific all around; characters and isometric maps look stunning, no matter the graphics preset. However, I had to spend a fair bit of time testing different settings and couldn't find a solution that gave me the best balance between good picture quality and smooth performance. That's with Nvidia's DLSS and Reflex enabled and boosted, adjusting graphics options to low and medium settings, and tweaking resolutions. </p><p>If Bit Reactor can overcome these stability and performance issues and keep me hooked with its story and addictive gameplay, I think <em>Zero Company</em> could be a real hit of 2026. <em>Star Wars Zero Company </em>launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>.</p>
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                                                            <title><![CDATA[ 'Our goal is to deliver way more value to consumers than what we charge them' — Take-Two CEO says GTA 6 'will be an incredible bargain' at its $80 base price ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick defends </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s $80 base price</strong></li><li><strong>He says, "Our goal is to deliver way more value to consumers than what we charge them"</strong></li><li><strong>The CEO says </strong><em><strong>GTA 6</strong></em><strong> will be "an incredible bargain"</strong></li></ul><p>Take-Two Interactive CEO Strauss Zelnick has defended <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s $80 base price, saying Rockstar Games will "overdeliver" on the experience.</p><p>Speaking during a Q&A session after the publisher's <a href="https://www.take2games.com/ir" target="_blank">Q1 FY27 financial report</a>, Zelnick explained that the game's cost has everything to do with maximizing price by delivering on an experience that will last for consumers.</p><p>"Our goal is to deliver way more value to consumers than what we charge them," Zelnick said when asked why it decided to leave <em>NBA 2K27</em>'s base pricing at $70 compared to <em>GTA 6</em>, which is priced at $80, and how Take-Two will go forward with pricing other "premium" AAA titles. "And the truth is that the real cost of a AAA video game is a whole lot lower today than it was 20 years ago. </p><p>"Pricing has not kept pace with inflation. And our goal is to continue to overdeliver for our consumers because how you feel about any experience is the intersection of the experience itself and what you paid for it."</p><p>He continued, "So, to say that we expect that <em>Grand Theft Auto 6</em> will be an incredible bargain as experiences go is a gross understatement, because Rockstar Games is known for overdelivering."</p><p>Zelnick also pointed to <em>GTA Online</em>, which is now 13 years old but continues to draw in millions of players every year, suggesting that a premium experience will keep players engaged, no matter the cost.</p><p>"Remember, we're 13 years after <em>GTA Online</em> was launched and people are still highly engaged," he said. "We have record-setting engagement at times. So, that's our goal. </p><p>"Our goal is not to maximize price. So, in this case, I think what we've decided to do makes a whole lot of sense in the context of what we're delivering. And that's the lens through which we're going forward as well."</p><p><em>GTA 6 </em>will launch on November 19 with two editions: the Standard and Ultimate Edition. While the former costs $79.99 / £69.99, the more expensive $99.99 / £89.99 Ultimate Edition will offer additional content. While initially criticized by fans, <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">Zelnick told analysts during the Q&A that it's selling more than the Standard Edition</a>. </p><p>Take-Two also <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">reported earnings of $1.39 billion during <em>GTA 6</em>'s pre-order period</a>, which Zelnick called an "exceptional start to pre-orders," but couldn't share specific sales numbers.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/our-goal-is-to-deliver-way-more-value-to-consumers-than-what-we-charge-them-take-two-ceo-says-gta-6-will-be-an-incredible-bargain-at-its-usd80-base-price</link>
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                            <![CDATA[ Take-Two Interactive CEO Strauss Zelnick has defended Grand Theft Auto 6's $80 base price, saying Rockstar Games will "overdeliver" on the experience. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 12:53:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick defends </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s $80 base price</strong></li><li><strong>He says, "Our goal is to deliver way more value to consumers than what we charge them"</strong></li><li><strong>The CEO says </strong><em><strong>GTA 6</strong></em><strong> will be "an incredible bargain"</strong></li></ul><p>Take-Two Interactive CEO Strauss Zelnick has defended <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s $80 base price, saying Rockstar Games will "overdeliver" on the experience.</p><p>Speaking during a Q&A session after the publisher's <a href="https://www.take2games.com/ir" target="_blank">Q1 FY27 financial report</a>, Zelnick explained that the game's cost has everything to do with maximizing price by delivering on an experience that will last for consumers.</p><p>"Our goal is to deliver way more value to consumers than what we charge them," Zelnick said when asked why it decided to leave <em>NBA 2K27</em>'s base pricing at $70 compared to <em>GTA 6</em>, which is priced at $80, and how Take-Two will go forward with pricing other "premium" AAA titles. "And the truth is that the real cost of a AAA video game is a whole lot lower today than it was 20 years ago. </p><p>"Pricing has not kept pace with inflation. And our goal is to continue to overdeliver for our consumers because how you feel about any experience is the intersection of the experience itself and what you paid for it."</p><p>He continued, "So, to say that we expect that <em>Grand Theft Auto 6</em> will be an incredible bargain as experiences go is a gross understatement, because Rockstar Games is known for overdelivering."</p><p>Zelnick also pointed to <em>GTA Online</em>, which is now 13 years old but continues to draw in millions of players every year, suggesting that a premium experience will keep players engaged, no matter the cost.</p><p>"Remember, we're 13 years after <em>GTA Online</em> was launched and people are still highly engaged," he said. "We have record-setting engagement at times. So, that's our goal. </p><p>"Our goal is not to maximize price. So, in this case, I think what we've decided to do makes a whole lot of sense in the context of what we're delivering. And that's the lens through which we're going forward as well."</p><p><em>GTA 6 </em>will launch on November 19 with two editions: the Standard and Ultimate Edition. While the former costs $79.99 / £69.99, the more expensive $99.99 / £89.99 Ultimate Edition will offer additional content. While initially criticized by fans, <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">Zelnick told analysts during the Q&A that it's selling more than the Standard Edition</a>. </p><p>Take-Two also <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">reported earnings of $1.39 billion during <em>GTA 6</em>'s pre-order period</a>, which Zelnick called an "exceptional start to pre-orders," but couldn't share specific sales numbers.</p>
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                                                            <title><![CDATA[ Take-Two CEO defends timed Netflix exclusive GTA 6 extended look, says it's 'part of Rockstar Games' marketing strategy' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick has defended the 'Grand Theft Auto 6: An Extended Look', which premieres on Netflix</strong></li><li><strong>He said it's a "first-of-its-kind partnership with Netflix" and it's a "great marketing partner for us"</strong></li><li><strong>Zelnick suggested the timed exclusivity isn't an issue, as it will arrive on YouTube hours later</strong></li></ul><p>Take-Two Interactive CEO Strauss Zelnick has defended the upcoming <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> extended look video being available exclusively on Netflix for a time.</p><p>During a Q&A after the publisher's <a href="https://www.take2games.com/ir" target="_blank">Q1 FY27 financial report</a>, the CEO was asked why the decision was made to have the '<a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Grand Theft Auto 6: An Extended Look</a>' be a timed Netflix exclusive when it releases on August 27.</p><p>The premiere, which kicks <em>GTA 6</em>'s marketing into top gear ahead of the game's launch later this year, was <a href="https://www.techradar.com/gaming/locking-a-gameplay-trailer-behind-a-netflix-subscription-is-a-new-level-of-greed-gta-6-callout-rockstar-for-paywalling-the-games-extended-look">criticised by some because it means fans without a Netflix subscription will need to pay a fee to watch</a>. However, this doesn't seem to be a concern for Take-Two, since it will arrive six hours later on YouTube for free.</p><p>"This is a first-of-its-kind partnership with Netflix," Zelnick said. "They're a great marketing partner for us and distribution partner, as you know. </p><p>"We also work with virtually every social media outlet on Earth. This is part of Rockstar Games' marketing strategy. We're excited for everyone to see an extended look of <em>Grand Theft Auto 6</em>."</p><p>As for what fans can expect, Zelnick couldn't offer any hints, although it's speculated that the extended look could finally feature the long-awaited gameplay trailer.</p><p>"I'm not prepared to tell you how it's going to go," he said, "but I feel really good about it. And of course, some six hours after the initial launch on Netflix will be available on [the] Rockstar Games channel on YouTube, and I think ultimately many other outlets."</p><p>GTA 6 launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and according to Zelnick, the game's <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">$100 Ultimate Edition is selling more than the Standard Edition, despite some controversy</a> regarding the price.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/take-two-ceo-defends-timed-netflix-exclusive-gta-6-extended-look-says-its-part-of-rockstar-games-marketing-strategy</link>
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                            <![CDATA[ Take-Two Interactive CEO Strauss Zelnick has defended the upcoming Grand Theft Auto 6 extended look, which will premiere on Netflix. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 11:50:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Grand Theft Auto 6 screenshot provided by Rockstar Games.]]></media:description>                                                            <media:text><![CDATA[A Grand Theft Auto 6 screenshot provided by Rockstar Games.]]></media:text>
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                                <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick has defended the 'Grand Theft Auto 6: An Extended Look', which premieres on Netflix</strong></li><li><strong>He said it's a "first-of-its-kind partnership with Netflix" and it's a "great marketing partner for us"</strong></li><li><strong>Zelnick suggested the timed exclusivity isn't an issue, as it will arrive on YouTube hours later</strong></li></ul><p>Take-Two Interactive CEO Strauss Zelnick has defended the upcoming <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> extended look video being available exclusively on Netflix for a time.</p><p>During a Q&A after the publisher's <a href="https://www.take2games.com/ir" target="_blank">Q1 FY27 financial report</a>, the CEO was asked why the decision was made to have the '<a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Grand Theft Auto 6: An Extended Look</a>' be a timed Netflix exclusive when it releases on August 27.</p><p>The premiere, which kicks <em>GTA 6</em>'s marketing into top gear ahead of the game's launch later this year, was <a href="https://www.techradar.com/gaming/locking-a-gameplay-trailer-behind-a-netflix-subscription-is-a-new-level-of-greed-gta-6-callout-rockstar-for-paywalling-the-games-extended-look">criticised by some because it means fans without a Netflix subscription will need to pay a fee to watch</a>. However, this doesn't seem to be a concern for Take-Two, since it will arrive six hours later on YouTube for free.</p><p>"This is a first-of-its-kind partnership with Netflix," Zelnick said. "They're a great marketing partner for us and distribution partner, as you know. </p><p>"We also work with virtually every social media outlet on Earth. This is part of Rockstar Games' marketing strategy. We're excited for everyone to see an extended look of <em>Grand Theft Auto 6</em>."</p><p>As for what fans can expect, Zelnick couldn't offer any hints, although it's speculated that the extended look could finally feature the long-awaited gameplay trailer.</p><p>"I'm not prepared to tell you how it's going to go," he said, "but I feel really good about it. And of course, some six hours after the initial launch on Netflix will be available on [the] Rockstar Games channel on YouTube, and I think ultimately many other outlets."</p><p>GTA 6 launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and according to Zelnick, the game's <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">$100 Ultimate Edition is selling more than the Standard Edition, despite some controversy</a> regarding the price.</p>
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                                                            <title><![CDATA[ GTA 6 Ultimate Edition is selling more than Standard, says Take-Two CEO, despite the price controversy: 'The most avid consumers are the ones who are pre-ordering now' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick says more fans are pre-ordering the </strong><em><strong>Grand Theft Auto 6</strong></em><strong> Ultimate Edition over the Standard Edition</strong></li><li><strong>He says the sales are "skewing more" to the $100 Ultimate Edition</strong></li><li><strong>Zelnick also can't guarantee whether the game will get a discount for Black Friday or Christmas</strong></li></ul><p>According to Take-Two Interactive CEO Strauss Zelnick, the <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> Ultimate Edition is selling more than the Standard Edition.</p><p>In a recent interview with <a href="https://www.youtube.com/watch?v=CJUBFzFkfpE" target="_blank">CNBC</a> (via <a href="https://www.ign.com/articles/gta-6-boss-says-more-people-are-pre-ordering-the-100-version-of-the-game" target="_blank">IGN</a>), when asked whether the pre-order numbers could be equal across both versions, the CEO said the game's $99.99 / £89.99 Ultimate Edition, which features the base game and additional bonus content, is being pre-ordered by more fans than the $79.99 / £69.99 Standard Edition.</p><p>"Actually, it is skewing more to the premium edition," Zelnick said, and suggested that it may be a result of die-hard fans pre-ordering it. "That might be a reflection of the fact that the most avid consumers are the ones who are pre-ordering now."</p><p>We don't have the actual sales numbers at this time, but if what Zelnick said is accurate, it suggests the Ultimate Edition is performing extremely well despite the initial backlash from fans.</p><p>When Rockstar Games announced the editions in June alongside <a href="https://www.techradar.com/gaming/gta-6-pre-orders-go-live-at-midnight-local-time-as-rockstar-unveils-the-ultimate-edition-that-amplifies-the-experience-with-exclusive-items">pre-orders</a>, fans <a href="https://www.techradar.com/gaming/gta-6-fans-say-locking-content-behind-the-ultimate-edition-is-scummy-but-it-looks-like-an-upgrade-will-be-available-post-launch">called out the studio for its "scummy" tactics, which see exclusive content locked behind the game's Ultimate Edition</a>. It's understood that a separate upgrade will be available at some point for those who purchase the Standard Edition, but Rockstar has yet to announce the add-on.</p><p>Unlike the Standard Edition, which comes with the base game, the more expensive Ultimate Edition features a ton of extra goodies, including premium and exclusive content such as missions, Vice City shops, locations, and outfits. </p><p><em>GTA 6</em> launches on November 19, before Black Friday and Christmas, and in the same interview with CNBC, Zelnick was asked whether we could see a discount on the upcoming game.</p><p>The CEO couldn't say, but explained that <a href="https://www.techradar.com/tag/grand-theft-auto"><em>GTA 5</em></a>'s price was "preserved" for years, saying, "We obviously establish our pricing, and storefronts can do what they wish."</p><p>"We don't have any capability to control that," Zelnick continued. "So if they reduce their price, they reduce their margin on the sale. There are situations where certain retailers will price down to drive demand for other things they will sell. I can't tell you what will happen. I will tell you we preserved our pricing on <em>Grand Theft Auto 5</em> for a very long time, much longer than a standard release of an entertainment property."</p><p>During Take-Two's most recent earnings report, <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">the Rockstar parent company reported earnings of $1.39 billion during <em>GTA 6</em>'s pre-order period</a>, which Zelnick called an "exceptional start to pre-orders."</p><p>Fans can also look forward to <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look,'</a> which will premiere on Netflix on August 27.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now</link>
                                                                            <description>
                            <![CDATA[ According to Take-Two Interactive CEO Strauss Zelnick, the Grand Theft Auto 6 Ultimate Edition is selling more than the Standard Edition. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 11:25:32 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 06:21:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick says more fans are pre-ordering the </strong><em><strong>Grand Theft Auto 6</strong></em><strong> Ultimate Edition over the Standard Edition</strong></li><li><strong>He says the sales are "skewing more" to the $100 Ultimate Edition</strong></li><li><strong>Zelnick also can't guarantee whether the game will get a discount for Black Friday or Christmas</strong></li></ul><p>According to Take-Two Interactive CEO Strauss Zelnick, the <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> Ultimate Edition is selling more than the Standard Edition.</p><p>In a recent interview with <a href="https://www.youtube.com/watch?v=CJUBFzFkfpE" target="_blank">CNBC</a> (via <a href="https://www.ign.com/articles/gta-6-boss-says-more-people-are-pre-ordering-the-100-version-of-the-game" target="_blank">IGN</a>), when asked whether the pre-order numbers could be equal across both versions, the CEO said the game's $99.99 / £89.99 Ultimate Edition, which features the base game and additional bonus content, is being pre-ordered by more fans than the $79.99 / £69.99 Standard Edition.</p><p>"Actually, it is skewing more to the premium edition," Zelnick said, and suggested that it may be a result of die-hard fans pre-ordering it. "That might be a reflection of the fact that the most avid consumers are the ones who are pre-ordering now."</p><p>We don't have the actual sales numbers at this time, but if what Zelnick said is accurate, it suggests the Ultimate Edition is performing extremely well despite the initial backlash from fans.</p><p>When Rockstar Games announced the editions in June alongside <a href="https://www.techradar.com/gaming/gta-6-pre-orders-go-live-at-midnight-local-time-as-rockstar-unveils-the-ultimate-edition-that-amplifies-the-experience-with-exclusive-items">pre-orders</a>, fans <a href="https://www.techradar.com/gaming/gta-6-fans-say-locking-content-behind-the-ultimate-edition-is-scummy-but-it-looks-like-an-upgrade-will-be-available-post-launch">called out the studio for its "scummy" tactics, which see exclusive content locked behind the game's Ultimate Edition</a>. It's understood that a separate upgrade will be available at some point for those who purchase the Standard Edition, but Rockstar has yet to announce the add-on.</p><p>Unlike the Standard Edition, which comes with the base game, the more expensive Ultimate Edition features a ton of extra goodies, including premium and exclusive content such as missions, Vice City shops, locations, and outfits. </p><p><em>GTA 6</em> launches on November 19, before Black Friday and Christmas, and in the same interview with CNBC, Zelnick was asked whether we could see a discount on the upcoming game.</p><p>The CEO couldn't say, but explained that <a href="https://www.techradar.com/tag/grand-theft-auto"><em>GTA 5</em></a>'s price was "preserved" for years, saying, "We obviously establish our pricing, and storefronts can do what they wish."</p><p>"We don't have any capability to control that," Zelnick continued. "So if they reduce their price, they reduce their margin on the sale. There are situations where certain retailers will price down to drive demand for other things they will sell. I can't tell you what will happen. I will tell you we preserved our pricing on <em>Grand Theft Auto 5</em> for a very long time, much longer than a standard release of an entertainment property."</p><p>During Take-Two's most recent earnings report, <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">the Rockstar parent company reported earnings of $1.39 billion during <em>GTA 6</em>'s pre-order period</a>, which Zelnick called an "exceptional start to pre-orders."</p><p>Fans can also look forward to <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look,'</a> which will premiere on Netflix on August 27.</p>
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                                                            <title><![CDATA[ Wondering why GTA 6 is a code in a box? Take-Two CEO says it’s because gaming is now ‘well over 90% digital’ ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Take-Two CEO Strauss Zelnick has explained why physical copies of </strong><em><strong>Grand Theft Auto 6</strong></em><strong> come with a code in a box</strong></li><li><strong>Zelnick said the company's business is "well over 90% digital"</strong></li><li><strong>He adds that Rockstar priced the Standard and Ultimate Editions well and that "the pre-orders have been exceptional"</strong></li></ul><p>Take-Two CEO Strauss Zelnick has defended the publisher's decision to release physical editions of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>  with just a digital download code in the box rather than a game disc.</p><p>During an investor Q&A session, Zelnick was asked to comment on Sony's plan to end production of game discs in January 2028. While the CEO didn't directly address the matter, he did suggest that a physical edition of <em>GTA 6</em> won't matter because its business is over 90% digital (via <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3msilkyu2ic2q" target="_blank">Jason Schreier</a>).</p><p>"Our business is well over 90% digitally distributed," Zelnick said. "It's already a digital business."</p><p>When Rockstar Games finally announced the price of <em>GTA 6</em>, it also confirmed that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies won't come with a disc</a>, but a code instead which stirred up a bit of controversy. </p><p>Until now, Take-Two hasn't addressed the situation, but it seems that the publisher's decision to forgo discs is down to digital sales being more lucrative for the company.</p><p>Speaking separately with <a href="https://www.thegamebusiness.com/p/could-no-physical-disc-and-a-trade?utm_source=post-email-title&publication_id=4150086&post_id=210227940&utm_campaign=email-post-title&isFreemail=true&r=3lsrf5&triedRedirect=true&utm_medium=email" target="_blank">The Game Business</a> about the same matter, the outlet mentioned that retail has been a key marketing channel for games such as <em>GTA</em>, which Zelnick said was "a good point" and "is why we offer code-in-a-box," and once again mentioned that its business "is well over 90% digital."</p><p>Take-Two also revealed (via <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>) that it <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">earned $1.39 billion from <em>GTA 6</em> pre-orders </a>in just five days with what Zelnick called "unprecedented and astonishing" sales.</p><p>Players have the option to choose between <a href="https://www.techradar.com/gaming/the-gta-6-editions-arent-what-we-expected-heres-whats-included-in-the-standard-and-ultimate">a $79.99 / £69.99 Standard Edition and a $99.99 / £89.99 Ultimate Edition</a>, the latter of which comes with an exclusive collection of additional content, which has also rubbed some fans the wrong way.</p><p>But according to Zelnick, Rockstar priced the editions just right.</p><p>"I think that Rockstar got it right in terms of the pricing of this standard edition and the pricing of the deluxe edition [Ultimate Edition], and I think there’s no doubt that consumers are really excited about both,” Zelnick said.</p><p>"And I think depending on your own ability to pay and how avid a consumer you are, you can choose between them. But the pre-orders have been exceptional, and we’re happy with the mix as well."</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. A new look at the game, titled <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look,'</a> will premiere on Netflix on August 27.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital</link>
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                            <![CDATA[ Take-Two CEO Strauss Zelnick has defended the publisher's decision to release physical editions of Grand Theft Auto 6  with a digital download code in the box. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 16:20:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>Take-Two CEO Strauss Zelnick has explained why physical copies of </strong><em><strong>Grand Theft Auto 6</strong></em><strong> come with a code in a box</strong></li><li><strong>Zelnick said the company's business is "well over 90% digital"</strong></li><li><strong>He adds that Rockstar priced the Standard and Ultimate Editions well and that "the pre-orders have been exceptional"</strong></li></ul><p>Take-Two CEO Strauss Zelnick has defended the publisher's decision to release physical editions of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>  with just a digital download code in the box rather than a game disc.</p><p>During an investor Q&A session, Zelnick was asked to comment on Sony's plan to end production of game discs in January 2028. While the CEO didn't directly address the matter, he did suggest that a physical edition of <em>GTA 6</em> won't matter because its business is over 90% digital (via <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3msilkyu2ic2q" target="_blank">Jason Schreier</a>).</p><p>"Our business is well over 90% digitally distributed," Zelnick said. "It's already a digital business."</p><p>When Rockstar Games finally announced the price of <em>GTA 6</em>, it also confirmed that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies won't come with a disc</a>, but a code instead which stirred up a bit of controversy. </p><p>Until now, Take-Two hasn't addressed the situation, but it seems that the publisher's decision to forgo discs is down to digital sales being more lucrative for the company.</p><p>Speaking separately with <a href="https://www.thegamebusiness.com/p/could-no-physical-disc-and-a-trade?utm_source=post-email-title&publication_id=4150086&post_id=210227940&utm_campaign=email-post-title&isFreemail=true&r=3lsrf5&triedRedirect=true&utm_medium=email" target="_blank">The Game Business</a> about the same matter, the outlet mentioned that retail has been a key marketing channel for games such as <em>GTA</em>, which Zelnick said was "a good point" and "is why we offer code-in-a-box," and once again mentioned that its business "is well over 90% digital."</p><p>Take-Two also revealed (via <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>) that it <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">earned $1.39 billion from <em>GTA 6</em> pre-orders </a>in just five days with what Zelnick called "unprecedented and astonishing" sales.</p><p>Players have the option to choose between <a href="https://www.techradar.com/gaming/the-gta-6-editions-arent-what-we-expected-heres-whats-included-in-the-standard-and-ultimate">a $79.99 / £69.99 Standard Edition and a $99.99 / £89.99 Ultimate Edition</a>, the latter of which comes with an exclusive collection of additional content, which has also rubbed some fans the wrong way.</p><p>But according to Zelnick, Rockstar priced the editions just right.</p><p>"I think that Rockstar got it right in terms of the pricing of this standard edition and the pricing of the deluxe edition [Ultimate Edition], and I think there’s no doubt that consumers are really excited about both,” Zelnick said.</p><p>"And I think depending on your own ability to pay and how avid a consumer you are, you can choose between them. But the pre-orders have been exceptional, and we’re happy with the mix as well."</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. A new look at the game, titled <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look,'</a> will premiere on Netflix on August 27.</p>
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                                                            <title><![CDATA[ I tested Turtle Beach’s newest controller, and I can’t imagine using anything else for GTA 6 — it’s got an illuminated skyline and tropical vibes; what more could you want? ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-one-minute-review"><span>Turtle Beach Pacific Skyline Wireless Controller: One-minute review</span></h2><p>The Turtle Beach Pacific Skyline is the best-looking <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">Xbox controller</a> that I’ve ever tested. The face plate, complete with its illustration of a San Diego skyline dripping with inviting tropical vibes, is gorgeous and pairs wonderfully with the contrasting baby blue buttons and bright pink thumbstick caps. </p><p>The Pacific Skyline has a hidden trick up its sleeve as well — stunning RGB lighting that illuminates the city’s major buildings when the controller is turned on and can be customized with a variety of colours and presets without the need for any companion software. It’s genuinely a beautiful bit of hardware, and there’s nothing else quite like it on the market. </p><p>I’m sure the look was also closely inspired by <a href="https://www.techradar.com/tag/grand-theft-auto"><em>Grand Theft Auto 6</em></a> as it’s very reminiscent of the game’s bright promotional art, and I already know that this will be my go-to gamepad when I venture into the neon-soaked streets of Vice City on <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>.</p><p>The aesthetics are great, but the controller also performs well overall — even if it’s not particularly feature-rich. The TMR thumbsticks are responsive and smooth, the rear buttons are easy to remap on the fly, and the built-in audio controls are genuinely useful and effective, giving you some compelling reasons to choose it over the stock <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a> aside from just the look.</p><p>Yes, there are some controllers with even more features available for around the same price, just look at the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a>, but you simply won’t find anything that’s this visually appealing elsewhere.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/sthPLxMAbStuPTCLi24mYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/P27zkdQEc3j7CDpMCaL6Ye.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UgfBsZkWYxrHQyKgwbRNYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-price-and-availability"><span>Turtle Beach Pacific Skyline Wireless Controller: Price and availability</span></h2><ul><li><strong>Available in the US and UK</strong></li><li><strong>Costs $89.99 / £79.99 / around AU$150</strong></li><li><strong>You’re paying a premium for the design</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller is readily available in the US and UK <a href="https://uk.turtlebeach.com/products/pacific-skyline-controller" target="_blank">exclusively via the Turtle Beach</a> website, where it costs $89.99 / £79.99 (that’s roughly AU$150). This model does not seem to have made its way to Australia yet.</p><p>It’s a solid price given the feature set, but you’re definitely paying a bit of a premium for the design, and alternatives like the GameSir G7 Pro deliver more features for the same cost. </p><p>Still, it’s worth it if you're considering the likes of the standard Xbox Wireless Controller but are willing to splash out for a nicer and more unique design.</p><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-specs"><span>Turtle Beach Pacific Skyline Wireless Controller: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td></tr><tr><td class="firstcol " ><p><br></p><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-design-and-features"><span>Turtle Beach Pacific Skyline Wireless Controller: Design and features</span></h2><ul><li><strong>Stunning tropical aesthetic</strong></li><li><strong>Standard Xbox controller form factor</strong></li><li><strong>Rear inputs and on-board controls</strong></li></ul><p>Out of the box, the first thing you’re going to notice about the Turtle Beach Pacific Skyline Wireless Controller is its beautiful design. Turtle Beach says that the pink and baby blue look was inspired by the ‘Xbox pastel project’ — which saw a selection of third-party gamepads with pastel aesthetics <a href="https://news.xbox.com/en-us/2022/03/22/designed-for-xbox-spring-2022-collection/" target="_blank">hit the market a few years ago</a>. </p><p>I think there’s another clear inspiration, though: <em>GTA 6</em>. Covered in palm trees, with views of a beach and a city skyline (in this case, San Diego, the home of Turtle Beach), it’s a perfect match for the highly anticipated upcoming open-world game.</p><p>I imagine this pad is Turtle Beach’s way of getting in on the <em>GTA 6 </em>hype, but that’s certainly not a complaint as I think the result is stunning. The bright colors really pop, and the design is detailed enough to pore over without being too distracting.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SqFTSaxF36GAmC72fBtqXe" name="IMG_20260807_155522" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/SqFTSaxF36GAmC72fBtqXe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There is also some brilliant RGB lighting when you turn on the pad, which lights up to reveal an otherwise hidden skyline. It looks truly brilliant and surprisingly tasteful, especially if you set it to a static illumination in a custom color. </p><p>In terms of layout, the Turtle Beach Pacific Skyline Wireless Controller is very close to the standard Xbox gamepad. </p><p>The overall shapes are extremely similar, though side by side you will notice that the Pacific Skyline has slightly softer corners and fatter grips. The Turtle Beach pad does have three extra buttons: a microphone mute button (which can also be pressed to access on-board functions) and two customizable rear paddles.</p><p>If you look at the D-pad, you will notice a few small markings. Hold the microphone mute button and tap up or down to raise or lower the volume of your connected headphones, while left and right adjust game chat balance. The controls are intuitive and easy to remember, and genuinely quite useful as it means that you don’t have to fiddle around with system menus to adjust game volume if you’re playing with wired headphones connected via the controller's 3.5mm jack.</p><p>The controller doesn't feature any removable batteries, and is instead charged via a USB Type-C cable. A generous roughly 10ft / 300cm one is included in the box along with a USB dongle. Sadly, neither the cable nor the dongle are pink or blue to match the controller — a missed opportunity to make them stand out against those of other pads.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4KmDdBMqLHDeXqsc74xNYe" name="IMG_20260807_155406" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/4KmDdBMqLHDeXqsc74xNYe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-performance"><span>Turtle Beach Pacific Skyline Wireless Controller: Performance</span></h2><ul><li><strong>Delivers well-rounded performance</strong></li><li><strong>Basic but functional software</strong></li><li><strong>Very lightweight</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller delivers basically everything you could want from a basic Xbox Wireless Controller alternative. The thumbsticks are smooth and responsive, the buttons are satisfying to press and well-sized, and additional features like the volume mixing and rear inputs work just as you would expect. </p><p>It certainly doesn’t reinvent the wheel in any respect, but the performance is exactly what you would want and expect at this price. There are more versatile options out there, though I think this is reasonable when, realistically, you’re mainly buying this particular controller for its looks.</p><p>The controller is compatible with two pieces of companion software: the Swarm II mobile app and the Turtle Beach - PDP Control Hub. Both offer similar options and are rather basic, mainly there for adjusting vibration strength, remapping buttons, and tweaking thumbstick dead zones.</p><p>My only real complaint using the controller is that the materials simply don’t feel as premium as the Xbox Wireless Controller. I think a lot of that comes down to the weight: the Turtle Beach Pacific Skyline Wireless Controller is very light, making it comfortable in the hands but meaning it lacks that reassuring heftiness. The back of the grips is also completely smooth, and I found myself missing the more grippy texture of the original pad.</p><p>The Pacific Skyline controller gains back the upper hand with its built-in battery. It lasts for about 20 hours per charge — roughly on par with Microsoft’s pad, all without the need to fiddle with pricey AAs every time you need to top it up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T3tCguPbM89T4sFTL8Rm6e" name="IMG_20260807_155712" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/T3tCguPbM89T4sFTL8Rm6e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-turtle-beach-pacific-skyline-wireless-controller">Should I buy the Turtle Beach Pacific Skyline Wireless Controller?</h2><h2 id="buy-it-if-4">Buy it if…</h2><div class="product"><p><strong>You love the aesthetic</strong><br>There’s simply no controller out there that looks like the Turtle Beach Pacific Skyline. It’s a must-have if you’re enamoured with its appearance like me.</p></div><div class="product"><p><strong>You want a no-nonsense Xbox gamepad</strong><br>The Turtle Beach Pacific Skyline Wireless Controller has fewer features than some alternatives, making it very easy to use.</p></div><h2 id="don-t-buy-it-if-4">Don’t buy it if…</h2><div class="product"><p><strong>You want maximum value</strong><br>The stock Xbox Wireless Controller is cheaper than this model and could be a better choice if you’re on a budget. Performance is similar, and you only miss a few extra features.</p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Not keen on the Turtle Beach Pacific Skyline Wireless Controller? Here are two alternatives to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p>Turtle Beach Pacific Skyline Wireless Controller</p></td><td  ><p>Xbox Wireless Controller</p></td><td  ><p>GameSir G7 Pro</p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td><td  ><p>$59.99 / £54.99 / AU$74.99</p></td><td  ><p>$79.99 / £89.99 (around AU$114)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td><td  ><p>9.76oz / 275g</p></td><td  ><p>9.6oz / 272g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td><td  ><p>6.02 x 4.01 x 2.40in / 153mm x 102mm x 61mm</p></td><td  ><p>6.9 x 6.8 x 3.7in / 177 x 173 x 94mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td><td  ><p>Xbox Series X, Xbox Series S, Xbox One, PC, Android, iOS</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td><td  ><p>Wireless (Xbox, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td><td  ><p>20-40 hours</p></td><td  ><p>Around 12 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>The stock Xbox Wireless Controller is a decent alternative if you're after a cheaper Xbox or PC controller. You lose the remappable rear buttons and the lovely design, though.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="0ac1ac8e-9273-11f1-80c0-b54a62c8b9ca" data-action="Deal Block" data-label="Read our full Xbox Wireless Controller review" data-dimension48="Read our full Xbox Wireless Controller review" data-dimension25=""><strong>Xbox Wireless Controller review</strong></a></p></div><div class="product"><p><strong>GameSir G7 Pro</strong><br>The GameSir G7 Pro shows that you can get even more features for the price of the Turtle Beach Pacific Skyline Wireless Controller. It offers a 1000Hz polling rate and dual-mode triggers </p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gamesir-g7-pro-review" data-dimension112="0ac1ace8-9273-11f1-bf88-1d9d54940990" data-action="Deal Block" data-label="Read our full GameSir G7 Pro review" data-dimension48="Read our full GameSir G7 Pro review" data-dimension25=""><strong>GameSir G7 Pro review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-turtle-beach-pacific-skyline-wireless-controller"><span>How I tested the Turtle Beach Pacific Skyline Wireless Controller</span></h2><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used as primary controller for Xbox and PC</strong></li><li><strong>Compared to other gamepads</strong></li></ul><p>I tested the Turtle Beach Pacific Skyline Wireless Controller for more than two weeks, using it as my primary gamepad for both Xbox and PC play. </p><p>During that time, I experienced a wide range of games with it, including driving titles such as <a href="https://www.techradar.com/gaming/sonic-racing-crossworlds-review"><em>Sonic Racing: CrossWorlds</em></a>, <em>Forza Horizon 3</em>, and <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, plus shooters like <a href="https://www.techradar.com/gaming/gears-of-war-reloaded-review"><em>Gears of War Reloaded</em></a>.</p><p>Throughout my time with the controller, I compared it to my hands-on testing of other Xbox controllers, including the standard model and those by competitors like GameSir and PowerA.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/turtle-beach-pacific-skyline-wireless-controller-review</link>
                                                                            <description>
                            <![CDATA[ The Turtle Beach Pacific Skyline Wireless Controller is the best-looking Xbox controller I’ve ever used. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 16:09:39 +0000</pubDate>                                                                                                                                <updated>Mon, 10 Aug 2026 14:35:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox Series X | S]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jqNWEN4YZvQKd2cTWmgRTe-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface.]]></media:description>                                                            <media:text><![CDATA[The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface.]]></media:title>
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                                <h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-one-minute-review"><span>Turtle Beach Pacific Skyline Wireless Controller: One-minute review</span></h2><p>The Turtle Beach Pacific Skyline is the best-looking <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">Xbox controller</a> that I’ve ever tested. The face plate, complete with its illustration of a San Diego skyline dripping with inviting tropical vibes, is gorgeous and pairs wonderfully with the contrasting baby blue buttons and bright pink thumbstick caps. </p><p>The Pacific Skyline has a hidden trick up its sleeve as well — stunning RGB lighting that illuminates the city’s major buildings when the controller is turned on and can be customized with a variety of colours and presets without the need for any companion software. It’s genuinely a beautiful bit of hardware, and there’s nothing else quite like it on the market. </p><p>I’m sure the look was also closely inspired by <a href="https://www.techradar.com/tag/grand-theft-auto"><em>Grand Theft Auto 6</em></a> as it’s very reminiscent of the game’s bright promotional art, and I already know that this will be my go-to gamepad when I venture into the neon-soaked streets of Vice City on <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>.</p><p>The aesthetics are great, but the controller also performs well overall — even if it’s not particularly feature-rich. The TMR thumbsticks are responsive and smooth, the rear buttons are easy to remap on the fly, and the built-in audio controls are genuinely useful and effective, giving you some compelling reasons to choose it over the stock <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a> aside from just the look.</p><p>Yes, there are some controllers with even more features available for around the same price, just look at the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a>, but you simply won’t find anything that’s this visually appealing elsewhere.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/sthPLxMAbStuPTCLi24mYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/P27zkdQEc3j7CDpMCaL6Ye.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UgfBsZkWYxrHQyKgwbRNYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-price-and-availability"><span>Turtle Beach Pacific Skyline Wireless Controller: Price and availability</span></h2><ul><li><strong>Available in the US and UK</strong></li><li><strong>Costs $89.99 / £79.99 / around AU$150</strong></li><li><strong>You’re paying a premium for the design</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller is readily available in the US and UK <a href="https://uk.turtlebeach.com/products/pacific-skyline-controller" target="_blank">exclusively via the Turtle Beach</a> website, where it costs $89.99 / £79.99 (that’s roughly AU$150). This model does not seem to have made its way to Australia yet.</p><p>It’s a solid price given the feature set, but you’re definitely paying a bit of a premium for the design, and alternatives like the GameSir G7 Pro deliver more features for the same cost. </p><p>Still, it’s worth it if you're considering the likes of the standard Xbox Wireless Controller but are willing to splash out for a nicer and more unique design.</p><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-specs"><span>Turtle Beach Pacific Skyline Wireless Controller: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td></tr><tr><td class="firstcol " ><p><br></p><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-design-and-features"><span>Turtle Beach Pacific Skyline Wireless Controller: Design and features</span></h2><ul><li><strong>Stunning tropical aesthetic</strong></li><li><strong>Standard Xbox controller form factor</strong></li><li><strong>Rear inputs and on-board controls</strong></li></ul><p>Out of the box, the first thing you’re going to notice about the Turtle Beach Pacific Skyline Wireless Controller is its beautiful design. Turtle Beach says that the pink and baby blue look was inspired by the ‘Xbox pastel project’ — which saw a selection of third-party gamepads with pastel aesthetics <a href="https://news.xbox.com/en-us/2022/03/22/designed-for-xbox-spring-2022-collection/" target="_blank">hit the market a few years ago</a>. </p><p>I think there’s another clear inspiration, though: <em>GTA 6</em>. Covered in palm trees, with views of a beach and a city skyline (in this case, San Diego, the home of Turtle Beach), it’s a perfect match for the highly anticipated upcoming open-world game.</p><p>I imagine this pad is Turtle Beach’s way of getting in on the <em>GTA 6 </em>hype, but that’s certainly not a complaint as I think the result is stunning. The bright colors really pop, and the design is detailed enough to pore over without being too distracting.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SqFTSaxF36GAmC72fBtqXe" name="IMG_20260807_155522" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/SqFTSaxF36GAmC72fBtqXe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There is also some brilliant RGB lighting when you turn on the pad, which lights up to reveal an otherwise hidden skyline. It looks truly brilliant and surprisingly tasteful, especially if you set it to a static illumination in a custom color. </p><p>In terms of layout, the Turtle Beach Pacific Skyline Wireless Controller is very close to the standard Xbox gamepad. </p><p>The overall shapes are extremely similar, though side by side you will notice that the Pacific Skyline has slightly softer corners and fatter grips. The Turtle Beach pad does have three extra buttons: a microphone mute button (which can also be pressed to access on-board functions) and two customizable rear paddles.</p><p>If you look at the D-pad, you will notice a few small markings. Hold the microphone mute button and tap up or down to raise or lower the volume of your connected headphones, while left and right adjust game chat balance. The controls are intuitive and easy to remember, and genuinely quite useful as it means that you don’t have to fiddle around with system menus to adjust game volume if you’re playing with wired headphones connected via the controller's 3.5mm jack.</p><p>The controller doesn't feature any removable batteries, and is instead charged via a USB Type-C cable. A generous roughly 10ft / 300cm one is included in the box along with a USB dongle. Sadly, neither the cable nor the dongle are pink or blue to match the controller — a missed opportunity to make them stand out against those of other pads.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4KmDdBMqLHDeXqsc74xNYe" name="IMG_20260807_155406" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/4KmDdBMqLHDeXqsc74xNYe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-performance"><span>Turtle Beach Pacific Skyline Wireless Controller: Performance</span></h2><ul><li><strong>Delivers well-rounded performance</strong></li><li><strong>Basic but functional software</strong></li><li><strong>Very lightweight</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller delivers basically everything you could want from a basic Xbox Wireless Controller alternative. The thumbsticks are smooth and responsive, the buttons are satisfying to press and well-sized, and additional features like the volume mixing and rear inputs work just as you would expect. </p><p>It certainly doesn’t reinvent the wheel in any respect, but the performance is exactly what you would want and expect at this price. There are more versatile options out there, though I think this is reasonable when, realistically, you’re mainly buying this particular controller for its looks.</p><p>The controller is compatible with two pieces of companion software: the Swarm II mobile app and the Turtle Beach - PDP Control Hub. Both offer similar options and are rather basic, mainly there for adjusting vibration strength, remapping buttons, and tweaking thumbstick dead zones.</p><p>My only real complaint using the controller is that the materials simply don’t feel as premium as the Xbox Wireless Controller. I think a lot of that comes down to the weight: the Turtle Beach Pacific Skyline Wireless Controller is very light, making it comfortable in the hands but meaning it lacks that reassuring heftiness. The back of the grips is also completely smooth, and I found myself missing the more grippy texture of the original pad.</p><p>The Pacific Skyline controller gains back the upper hand with its built-in battery. It lasts for about 20 hours per charge — roughly on par with Microsoft’s pad, all without the need to fiddle with pricey AAs every time you need to top it up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T3tCguPbM89T4sFTL8Rm6e" name="IMG_20260807_155712" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/T3tCguPbM89T4sFTL8Rm6e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-turtle-beach-pacific-skyline-wireless-controller">Should I buy the Turtle Beach Pacific Skyline Wireless Controller?</h2><h2 id="buy-it-if-4">Buy it if…</h2><div class="product"><p><strong>You love the aesthetic</strong><br>There’s simply no controller out there that looks like the Turtle Beach Pacific Skyline. It’s a must-have if you’re enamoured with its appearance like me.</p></div><div class="product"><p><strong>You want a no-nonsense Xbox gamepad</strong><br>The Turtle Beach Pacific Skyline Wireless Controller has fewer features than some alternatives, making it very easy to use.</p></div><h2 id="don-t-buy-it-if-4">Don’t buy it if…</h2><div class="product"><p><strong>You want maximum value</strong><br>The stock Xbox Wireless Controller is cheaper than this model and could be a better choice if you’re on a budget. Performance is similar, and you only miss a few extra features.</p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Not keen on the Turtle Beach Pacific Skyline Wireless Controller? Here are two alternatives to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p>Turtle Beach Pacific Skyline Wireless Controller</p></td><td  ><p>Xbox Wireless Controller</p></td><td  ><p>GameSir G7 Pro</p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td><td  ><p>$59.99 / £54.99 / AU$74.99</p></td><td  ><p>$79.99 / £89.99 (around AU$114)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td><td  ><p>9.76oz / 275g</p></td><td  ><p>9.6oz / 272g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td><td  ><p>6.02 x 4.01 x 2.40in / 153mm x 102mm x 61mm</p></td><td  ><p>6.9 x 6.8 x 3.7in / 177 x 173 x 94mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td><td  ><p>Xbox Series X, Xbox Series S, Xbox One, PC, Android, iOS</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td><td  ><p>Wireless (Xbox, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td><td  ><p>20-40 hours</p></td><td  ><p>Around 12 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>The stock Xbox Wireless Controller is a decent alternative if you're after a cheaper Xbox or PC controller. You lose the remappable rear buttons and the lovely design, though.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="0ac1ac8e-9273-11f1-80c0-b54a62c8b9ca" data-action="Deal Block" data-label="Read our full Xbox Wireless Controller review" data-dimension48="Read our full Xbox Wireless Controller review" data-dimension25=""><strong>Xbox Wireless Controller review</strong></a></p></div><div class="product"><p><strong>GameSir G7 Pro</strong><br>The GameSir G7 Pro shows that you can get even more features for the price of the Turtle Beach Pacific Skyline Wireless Controller. It offers a 1000Hz polling rate and dual-mode triggers </p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gamesir-g7-pro-review" data-dimension112="0ac1ace8-9273-11f1-bf88-1d9d54940990" data-action="Deal Block" data-label="Read our full GameSir G7 Pro review" data-dimension48="Read our full GameSir G7 Pro review" data-dimension25=""><strong>GameSir G7 Pro review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-turtle-beach-pacific-skyline-wireless-controller"><span>How I tested the Turtle Beach Pacific Skyline Wireless Controller</span></h2><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used as primary controller for Xbox and PC</strong></li><li><strong>Compared to other gamepads</strong></li></ul><p>I tested the Turtle Beach Pacific Skyline Wireless Controller for more than two weeks, using it as my primary gamepad for both Xbox and PC play. </p><p>During that time, I experienced a wide range of games with it, including driving titles such as <a href="https://www.techradar.com/gaming/sonic-racing-crossworlds-review"><em>Sonic Racing: CrossWorlds</em></a>, <em>Forza Horizon 3</em>, and <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, plus shooters like <a href="https://www.techradar.com/gaming/gears-of-war-reloaded-review"><em>Gears of War Reloaded</em></a>.</p><p>Throughout my time with the controller, I compared it to my hands-on testing of other Xbox controllers, including the standard model and those by competitors like GameSir and PowerA.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ 'The level of pre-orders is unprecedented' — Take-Two reportedly made $1.39 billion in sales during GTA 6's pre-order period ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Take-Two Interactive says it drew in $1.39 billion in sales during </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s pre-order period</strong></li><li><strong>Take-Two CEO Strauss Zelnick says the game had an "exceptional start to pre-orders"</strong></li><li><strong>Specific sales numbers are undisclosed, but Zelnick says "the level of pre-orders is unprecedented and astonishing"</strong></li></ul><p>Take-Two Interactive has reported earnings of $1.39 billion during <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s pre-order period.</p><p>As reported by <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>, during a recent call with analysts, the Rockstar Games parent company said the sales were recorded from April 1 to June 30, the quarter in which it opened <em>GTA 6</em> pre-orders. It's worth highlighting that pre-orders were open for just five days during this quarter, which makes them numbers especially astonishing.</p><p>Take-Two CEO Strauss Zelnick said that the game had an "exceptional start to pre-orders", but couldn't disclose specific sales numbers.</p><p>"I can say that the level of pre-orders is unprecedented and astonishing, and we’re very grateful for that,” Zelnick said. “But they are so unprecedented that we just don’t know how it’ll translate into sales, which is a question I answered earlier. We genuinely don’t, and we just don’t believe in claiming victory before it occurs."</p><p>The publisher's $1.39 billion in total net bookings for the quarter wasn't broken down by title in the report, explaining the figure reflected “better-than-expected performance” from the <em>NBA 2K,</em> which was up 7%, and <em>GTA</em> franchises, which rose by 3%.</p><p><em>GTA 6</em> launches on November 19, and <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">analysts have determined that the biggest game of all time could generate over $5 billion by the end of its launch week</a>.</p><p>Video game market research firm <a href="https://resources.newzoo.com/hubfs/Newzoo%20Insights_GTA%206_PreRelease_July2026.pdf?utm_campaign=45929649-GTA%20Online%20Revenue%20Analysis%202026&utm_medium=email&_hsmi=428700192&utm_content=428700192&utm_source=hs_email" target="_blank">Newzoo </a>previously reported that the game earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June, which kicked off "the strongest pre-order campaign ever recorded."</p><p>"Placed on the sales curve <em>GTA 6 </em>is likely to follow, that puts it on pace for $3.3 - $5.2 billion in cumulative global sales by the end of launch week," it said.</p><p>There is just under four months to <em>GTA 6</em>'s launch, but fans will be able to get a fresh look at the game on August 27 with <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">the premiere of 'Grand Theft Auto 6: An Extended Look<em>'</em> on Netflix</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period</link>
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                            <![CDATA[ Take-Two Interactive has reported earnings of $1.39 billion during Grand Theft Auto 6's pre-order period. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 16:09:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <ul><li><strong>Take-Two Interactive says it drew in $1.39 billion in sales during </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s pre-order period</strong></li><li><strong>Take-Two CEO Strauss Zelnick says the game had an "exceptional start to pre-orders"</strong></li><li><strong>Specific sales numbers are undisclosed, but Zelnick says "the level of pre-orders is unprecedented and astonishing"</strong></li></ul><p>Take-Two Interactive has reported earnings of $1.39 billion during <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s pre-order period.</p><p>As reported by <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>, during a recent call with analysts, the Rockstar Games parent company said the sales were recorded from April 1 to June 30, the quarter in which it opened <em>GTA 6</em> pre-orders. It's worth highlighting that pre-orders were open for just five days during this quarter, which makes them numbers especially astonishing.</p><p>Take-Two CEO Strauss Zelnick said that the game had an "exceptional start to pre-orders", but couldn't disclose specific sales numbers.</p><p>"I can say that the level of pre-orders is unprecedented and astonishing, and we’re very grateful for that,” Zelnick said. “But they are so unprecedented that we just don’t know how it’ll translate into sales, which is a question I answered earlier. We genuinely don’t, and we just don’t believe in claiming victory before it occurs."</p><p>The publisher's $1.39 billion in total net bookings for the quarter wasn't broken down by title in the report, explaining the figure reflected “better-than-expected performance” from the <em>NBA 2K,</em> which was up 7%, and <em>GTA</em> franchises, which rose by 3%.</p><p><em>GTA 6</em> launches on November 19, and <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">analysts have determined that the biggest game of all time could generate over $5 billion by the end of its launch week</a>.</p><p>Video game market research firm <a href="https://resources.newzoo.com/hubfs/Newzoo%20Insights_GTA%206_PreRelease_July2026.pdf?utm_campaign=45929649-GTA%20Online%20Revenue%20Analysis%202026&utm_medium=email&_hsmi=428700192&utm_content=428700192&utm_source=hs_email" target="_blank">Newzoo </a>previously reported that the game earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June, which kicked off "the strongest pre-order campaign ever recorded."</p><p>"Placed on the sales curve <em>GTA 6 </em>is likely to follow, that puts it on pace for $3.3 - $5.2 billion in cumulative global sales by the end of launch week," it said.</p><p>There is just under four months to <em>GTA 6</em>'s launch, but fans will be able to get a fresh look at the game on August 27 with <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">the premiere of 'Grand Theft Auto 6: An Extended Look<em>'</em> on Netflix</a>.</p>
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                                                            <title><![CDATA[ GHS Wireless InfinitePlay isn’t just a marketing name — I’ve used this Glorious gaming headset for weeks and the battery life really is (almost) infinite ]]></title>
                                                                                                <dc:content><![CDATA[ <h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-one-minute-review"><span>Glorious GHS Wireless InfinitePlay: one-minute review</span></h3><p>There’s something deeply satisfying about the way Glorious goes about speccing its gaming peripherals. The company has a sharp eye for nonsense, and ruthlessly strips it out of the mice and, now, the headset that it brings to the gaming market. Behold, then, the GHS Wireless InfinitePlay, a <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> featuring precisely zero RGB, built around normal-sized 40mm drivers, just quietly getting on with giving you multiplatform audio with infinite battery life and two mic options for $230. </p><p>With one swappable battery pack placed in the base station, it’s charging ready for use while you have the other one of the pair in your headset. Each one offers 85 hours of use from a full charge, and in case that wasn’t enough, a ‘guardian’ 45mAh built-in battery handles the changeover so you don’t need to turn the headset back on again after you swap. Handy.</p><p>That same ‘you won’t need it, but just in case…’ ethos is evident in the mic spec. You’ve got a detachable 70Hz-10KHz noise-cancelling mic for when you’re seated, locked in and ready to absolutely bellow at your team-mates away from prying eyes, and a built-in mic to use when you’re out and about using the Bluetooth connection to a mobile device or Nintendo Switch, and don’t fancy looking like an air traffic controller. Yes, it has 2.4GHz and Bluetooth 5.4 connections, swappable with one button press.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uzTGd7aT4JswwXfjZueoX5" name="9804E2EA-4775-4A01-95F1-AC9EB5D26C9B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/uzTGd7aT4JswwXfjZueoX5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And that’s a very impressive feature set at any price, but especially for $229.99 / £199.99 / AU$239.99. It’s not even super clear where the concessions have been made to hit the price point. The audio quality is simply good rather than audiophile-grade, but that’s totally in line with what this headset is for: gaming. It’s trying to articulate useful audio cues, not trick your ears into thinking they’re in the expensive seats at an IMAX cinema.</p><p>Similarly, the construction materials are almost exclusively lightweight, brushed black plastic rather than anything showier, but that serves the sprightly 360g headset weight. </p><p>One area of that headset build and design I did run into issues with is the headband. Your experience will vary depending on your head size, but I found a degree of pressure that becomes slightly uncomfortable during longer sessions. This being an elasticated suspended band design, it’s possible that this may ease as the band slackens over time, but during the month I’ve been using my unit I do still notice discomfort.</p><p>Besides that, there’s very little to grumble about. The power button isn’t clearly labelled, and the Bluetooth button can easily be confused for it, but this is a one-time issue. Once you know what’s what, that moment of unintuitive design becomes moot and you can enjoy the fantastic feature set of these cans. </p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-price-and-availability"><span>Glorious GHS Wireless InfinitePlay: Price and availability</span></h3><ul><li><strong>List price:</strong> <strong>$229.99 / £199.99 / AU$239.99</strong></li><li><strong>Swappable batteries like the Arctis Nova Pro Wireless, for less</strong></li><li><strong>Packed with useful extras</strong></li></ul><p>The extremely competitive pricing of this package is certainly one of its biggest assets. Packing a dual swappable battery design for less than Steelseries’ <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> is a great way to announce one’s presence in the headset market, and Glorious backs that head-turning spec up with a number of handy additions that justify the price point. </p><p>Namely, a choice of mics (detachable or built-in) and a ‘guardian’ built-in battery that kicks in when you swap between the rechargeable packs, along with some serious configuration flexibility offered by the base station and dongle. </p><p>In this challenging economy, to put it mildly, you’d simply expect to see this package priced higher. The construction materials aren’t comparable with ultra-high-end models like the <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2 </a>or the <a href="https://www.techradar.com/gaming/astro-a50-x-review">Logitech Astro A50 X</a>, but they’re sturdy and finished to a high standard.</p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-specs"><span>Glorious GHS Wireless InfinitePlay: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours per pack</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td></tr><tr><td class="firstcol " ><p><strong>Connectivity</strong></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td></tr><tr><td class="firstcol " ><p><strong>Microphone</strong></p></td><td  ><p>16-bit/48KHz</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-design-and-features"><span>Glorious GHS Wireless InfinitePlay: Design and features</span></h3><ul><li><strong>Black and orange design is Valve-esque</strong></li><li><strong>Prioritises light weight over looks</strong></li><li><strong>Battery packs look like retro FPS keycards</strong></li></ul><p>There’s a duality here to Glorious’ headset stylings. On the one hand, it's extremely restrained with the brushed black plastic on the base station and headset, an elegant amount of orange contrast trim on the whole package, and battery packs that look like they’d unlock a door in a ‘90’s shooter. </p><p>On the other hand, the company’s fundamental branding is based on a joke that got old quite a while ago. The brand's name references the glorious PC gaming master race meme and subreddit, which worked as a self-aware joke about PC gaming elitism in 2008 and 2011, but in 2026 works… less so. Look, this could just be an age thing, but to me the GabeN-like brand logo and ‘GGWP’ text on the lower-left earcup feel just a few steps away from a ‘Keep out mom, I’m gaming!’ poster. Given that this headset works with PS5, PS4, Switch and mobile devices (there’s no Xbox version), it’s also just confusing branding at this point. </p><p>With that chiding out of the way, I do like the look of this headset. The orange trim feels Valve-esque in the right way, like someone very clever sat and thought about this for a long time. The base station is compact and smart, with indicator lights to show when it’s connected to your headset and the charge status of the battery pack slotted into it. Two USB-C ports to the rear connect to a wireless dongle which sits flush with the base station when connected, and a USB-C-to-USB-C cable to connect to your PC or console. A USB-C to A adapter is also provided.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="diwJJew3dGAWXCTycjWKe5" name="8C87A786-D26E-456C-A42C-F5D5C22DAF3B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/diwJJew3dGAWXCTycjWKe5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The base station, dongle, cables, and Bluetooth connection create tons of setup configurations. You can ditch the base station and just use the dongle if you like, although that does mean you don’t have a spare battery charging while you use it. You can even ditch the dongle too and connect the headset with the USB-C cable, although I haven’t found a use case yet where that makes sense, since the built-in battery has a few hours of life even when both swappable packs are depleted. </p><p>The headset itself is pretty lightweight for a wireless model with a battery pack, eschewing flashy finishes for an all-plastic body with a fabric headband on suspended elastic, and breathable fabric earcups covering reasonably plush memory foam cushions. If you love that pulsing, sealed-in feeling of closed-back headphones like the HyperX Cloud, these aren’t your cans. They’re certainly closed-back, but the fabric around the earcups does affect the way you experience the audio from its 40mm drivers, producing a flat, detailed but not very low-end heavy response that’s reminiscent of Steelseries’ excellent Arctis Nova 7 and upwards.   </p><p>I don’t get on with the physical control layout here, though. The location of the (unmarked) power button on the upper-left earcup threw me initially, and I think this control and its right-hand earcup mate are trying to do too much. Both are rotary dials as well as buttons, and while the left controls chat mix, profile swapping and battery status, the right controls volume and media controls. I’m all for minimalist design, but try navigating that while you’re concentrating on something in-game. It took me a couple of weeks to memorise how to perform all those actions. </p><p>Just one more gripe – the battery status readout would be much better if it gave you a percentage rather than simply an ‘ok’ or ‘charge now’. Maybe one for a future firmware update.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQKuWtasi48wJnVokdQQA5" name="D45F6F86-9428-4291-B5CB-8A06030B2081.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/KQKuWtasi48wJnVokdQQA5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-performance"><span>Glorious GHS Wireless InfinitePlay: Performance</span></h3><ul><li><strong>Tuned for gaming performance</strong></li><li><strong>Good suite of software tweaks</strong></li><li><strong>Battery life true to claims</strong></li></ul><p>We all know by now that buying a mouse, keyboard, or headset doesn’t turn you into a Faze Clan member, and the gaming performance gains in the headset vertical are especially marginal. That said, if you’re listening out for footsteps in <em>PUBG Battlegrounds</em> and your 2014 cans with their 60mm grotesquely tuned drivers are too busy making a far-off gunfight sound like a drum and bass gig, you might notice a bit of an advantage when you update your audio hardware. </p><p>That’s why it’s important that these drivers are tuned with a nice flat EQ response. That means that they don’t strongly emphasise one particular area of the EQ spectrum, unlike the aforementioned early 2010s models with their ‘scooped’ profiles that boosted the lows and highs like a sound engineer at a Metallica gig.</p><p>Sticking with a roughly even volume distribution along the spectrum means that the GHS Wireless InfinitePlay gives all frequencies space to voice and be heard. It might not sound mind-blowing like Audio-Technica or Audeze drivers, but it’s well-suited to games that reward a keen ear, from competitive shooters to singleplayer titles. </p><p>I find headsets tuned this way really useful in racing sims too, where I need to hear brake lockups and tire squeals as early as possible, and as prominently in the mix as I can. </p><p>Over in Glorious Core, the accompanying software, there’s a welcome and well-judged suite of options including a sidetone toggle, EQ tuning including some basic provided profiles, mic settings like noise cancellation toggling, and several options to tweak the headset behaviour, like when it auto-powers down and whether it gives you voice prompts. I don’t love that it’s taking up 0.99GB of my SSD space to do that, though, and would much prefer a browser-based tuning app. </p><p>The battery life really is as long per pack as Glorious states, and swapping them out is easy while you’re mid-session. Just take the spent one out, let the ‘guardian’ battery take over until the end of the round or the next quiet moment, then swap in the other pack.</p><p>I didn’t run into any setup issues when I used this with PC, PS5 or Switch, and found that the dual-wireless is pretty rock solid. It’s less suited as a console headset, particularly the Switch, since it really needs the base station to be connected in order to keep a battery pack charged and ready. But as a multiplatform solution (marketing types like to call these ‘battle station’ setups), it offers a no-fuss means to switch between devices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uXziG78WCErbNsJEWyQG5" name="317014A2-65BB-4C37-BF7D-E4AE6D7AF2C4.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/3uXziG78WCErbNsJEWyQG5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-glorious-ghs-wireless-infiniteplay"><span>Should you buy the Glorious GHS Wireless InfinitePlay?</span></h3><h2 id="buy-it-if-5">Buy it if...</h2><div class="product"><p><strong>Running out of charge = death</strong><br>This is a hilariously extreme three-battery solution to the age-old wireless dilemma, and it works.</p></div><div class="product"><p><strong>You play on a few devices</strong><br>The base station and dongle configuration options make this ideal for multiplatform use.</p></div><div class="product"><p><strong>You’ve got a thing for retro shooter keycards</strong><br>These battery packs are unspeakably satisfying to swap in and out. You’ll feel like Doomguy every time. </p></div><h2 id="don-t-buy-it-if-5">Don't buy it if...</h2><div class="product"><p><strong>You need Xbox compatibility.</strong><br>There’s a long list of devices this headset supports, but Xbox isn’t one of them. If that's what you need, you should look at other models by. </p></div><div class="product"><p><strong>Tighter headbands tend to dig in and cause you discomfort</strong><br>There’s some adjustability to this headband, but not loads. If this is a frequent issue, try before you buy.</p></div><div class="product"><p><strong>The old PC master race meme makes you cringe</strong><br>When you build your brand on a meme that predates <em>Skyrim</em>, high cringe levels in 2026 are inevitable. </p></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-also-consider"><span>Glorious GHS Wireless InfinitePlay: Also consider</span></h3><p>Not feeling like swapping in this wireless headset? Consider these premium wireless alternatives. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td><td  ><p><strong>Steelseries Arctis Nova Pro Wireless</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td><td  ><p>$349.99 / £329.99 / AU$520</p></td><td  ><p>$349 (£329, AU$649)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td><td  ><p>490g / 1.1lbs</p></td><td  ><p>0.75lbs / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours</p></td><td  ><p>80 hours</p></td><td  ><p>36 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td><td  ><p>2.4GHz wireless, digital wired (USB-C), analog wired (3.5mm audio jack), Bluetooth</p></td><td  ><p>Bluetooth, 2.4GHz wireless </p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p><p><br></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td><td  ><p>PC, Xbox (Xbox version only), PS5 (PlayStation version only), Switch, MacOS, iOS, Android</p></td><td  ><p>Playstation 4/5, PC, Nintendo Switch, iOS, Android</p></td></tr></tbody></table></div><div class="product"><p><strong>Steelseries Arctis Nova Pro Wireless</strong><br>Featuring Steelseries’ unique dual-battery charging solution, premium looks, plus ANC implementation, the Nova Pro Wireless is a premium headset option with few faults. No Xbox version, though, sadly.</p><p><strong>For more information, check out our full SteelSeries</strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="7a57b5d4-8f30-11f1-b211-bb4c336b3fe3" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong> Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>Goodness, these headphones sound great. The raw audio fidelity out of the box is benchmark-setting and the build quality is audiophile-grade, but Glorious’ model is in the same conversation for a lot less. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="7a57b642-8f30-11f1-9c7b-7fc67158e809" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-glorious-ghs-wireless-infiniteplay"><span>How I tested the Glorious GHS Wireless InfinitePlay</span></h3><ul><li><strong>One month of use on PC, PS5, Switch and mobile.</strong></li><li><strong>All configurations tested</strong></li><li><strong>Tested with shooters, battle royales, racing games and more</strong></li></ul><p>Something about the black and orange design of this headset and base station gave me an overwhelming urge to replay <em>Half-Life 2</em> episodes 1 and 2, so that is where I began. Hearing those familiar audio files through new drivers is a good reference point, actually, which helps to suss out how good the GHS Wireless InfinitePlay is at positional audio. </p><p>I’ve also been playing <em>PUBG Battlegrounds</em>, <em>Counter-Strike 2 </em>and <em>F1 25</em> with this headset, and putting the mic through its paces with amateur found footage horror simulator, <em>Content Warning</em>. </p><p>Since it offers an array of connection types – with or without the base station, wired connection – I’ve spent some time playing on all of them, across my PC, Switch, and PS5. </p><p>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></p><p><em>First reviewed April 2026.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/glorious-ghs-wireless-infiniteplay-review</link>
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                            <![CDATA[ This headset knows what gamers want — loads of charge, flat EQ response, rage proof build quality and a strong mic. It delivers on all fronts. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:54:10 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 11:54:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Phil Iwaniuk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SFEp2YiRSTYzqCXeSmTADm.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:description>                                                            <media:text><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:text>
                                <media:title type="plain"><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:title>
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                                <h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-one-minute-review"><span>Glorious GHS Wireless InfinitePlay: one-minute review</span></h3><p>There’s something deeply satisfying about the way Glorious goes about speccing its gaming peripherals. The company has a sharp eye for nonsense, and ruthlessly strips it out of the mice and, now, the headset that it brings to the gaming market. Behold, then, the GHS Wireless InfinitePlay, a <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> featuring precisely zero RGB, built around normal-sized 40mm drivers, just quietly getting on with giving you multiplatform audio with infinite battery life and two mic options for $230. </p><p>With one swappable battery pack placed in the base station, it’s charging ready for use while you have the other one of the pair in your headset. Each one offers 85 hours of use from a full charge, and in case that wasn’t enough, a ‘guardian’ 45mAh built-in battery handles the changeover so you don’t need to turn the headset back on again after you swap. Handy.</p><p>That same ‘you won’t need it, but just in case…’ ethos is evident in the mic spec. You’ve got a detachable 70Hz-10KHz noise-cancelling mic for when you’re seated, locked in and ready to absolutely bellow at your team-mates away from prying eyes, and a built-in mic to use when you’re out and about using the Bluetooth connection to a mobile device or Nintendo Switch, and don’t fancy looking like an air traffic controller. Yes, it has 2.4GHz and Bluetooth 5.4 connections, swappable with one button press.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uzTGd7aT4JswwXfjZueoX5" name="9804E2EA-4775-4A01-95F1-AC9EB5D26C9B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/uzTGd7aT4JswwXfjZueoX5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And that’s a very impressive feature set at any price, but especially for $229.99 / £199.99 / AU$239.99. It’s not even super clear where the concessions have been made to hit the price point. The audio quality is simply good rather than audiophile-grade, but that’s totally in line with what this headset is for: gaming. It’s trying to articulate useful audio cues, not trick your ears into thinking they’re in the expensive seats at an IMAX cinema.</p><p>Similarly, the construction materials are almost exclusively lightweight, brushed black plastic rather than anything showier, but that serves the sprightly 360g headset weight. </p><p>One area of that headset build and design I did run into issues with is the headband. Your experience will vary depending on your head size, but I found a degree of pressure that becomes slightly uncomfortable during longer sessions. This being an elasticated suspended band design, it’s possible that this may ease as the band slackens over time, but during the month I’ve been using my unit I do still notice discomfort.</p><p>Besides that, there’s very little to grumble about. The power button isn’t clearly labelled, and the Bluetooth button can easily be confused for it, but this is a one-time issue. Once you know what’s what, that moment of unintuitive design becomes moot and you can enjoy the fantastic feature set of these cans. </p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-price-and-availability"><span>Glorious GHS Wireless InfinitePlay: Price and availability</span></h3><ul><li><strong>List price:</strong> <strong>$229.99 / £199.99 / AU$239.99</strong></li><li><strong>Swappable batteries like the Arctis Nova Pro Wireless, for less</strong></li><li><strong>Packed with useful extras</strong></li></ul><p>The extremely competitive pricing of this package is certainly one of its biggest assets. Packing a dual swappable battery design for less than Steelseries’ <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> is a great way to announce one’s presence in the headset market, and Glorious backs that head-turning spec up with a number of handy additions that justify the price point. </p><p>Namely, a choice of mics (detachable or built-in) and a ‘guardian’ built-in battery that kicks in when you swap between the rechargeable packs, along with some serious configuration flexibility offered by the base station and dongle. </p><p>In this challenging economy, to put it mildly, you’d simply expect to see this package priced higher. The construction materials aren’t comparable with ultra-high-end models like the <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2 </a>or the <a href="https://www.techradar.com/gaming/astro-a50-x-review">Logitech Astro A50 X</a>, but they’re sturdy and finished to a high standard.</p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-specs"><span>Glorious GHS Wireless InfinitePlay: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours per pack</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td></tr><tr><td class="firstcol " ><p><strong>Connectivity</strong></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td></tr><tr><td class="firstcol " ><p><strong>Microphone</strong></p></td><td  ><p>16-bit/48KHz</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-design-and-features"><span>Glorious GHS Wireless InfinitePlay: Design and features</span></h3><ul><li><strong>Black and orange design is Valve-esque</strong></li><li><strong>Prioritises light weight over looks</strong></li><li><strong>Battery packs look like retro FPS keycards</strong></li></ul><p>There’s a duality here to Glorious’ headset stylings. On the one hand, it's extremely restrained with the brushed black plastic on the base station and headset, an elegant amount of orange contrast trim on the whole package, and battery packs that look like they’d unlock a door in a ‘90’s shooter. </p><p>On the other hand, the company’s fundamental branding is based on a joke that got old quite a while ago. The brand's name references the glorious PC gaming master race meme and subreddit, which worked as a self-aware joke about PC gaming elitism in 2008 and 2011, but in 2026 works… less so. Look, this could just be an age thing, but to me the GabeN-like brand logo and ‘GGWP’ text on the lower-left earcup feel just a few steps away from a ‘Keep out mom, I’m gaming!’ poster. Given that this headset works with PS5, PS4, Switch and mobile devices (there’s no Xbox version), it’s also just confusing branding at this point. </p><p>With that chiding out of the way, I do like the look of this headset. The orange trim feels Valve-esque in the right way, like someone very clever sat and thought about this for a long time. The base station is compact and smart, with indicator lights to show when it’s connected to your headset and the charge status of the battery pack slotted into it. Two USB-C ports to the rear connect to a wireless dongle which sits flush with the base station when connected, and a USB-C-to-USB-C cable to connect to your PC or console. A USB-C to A adapter is also provided.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="diwJJew3dGAWXCTycjWKe5" name="8C87A786-D26E-456C-A42C-F5D5C22DAF3B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/diwJJew3dGAWXCTycjWKe5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The base station, dongle, cables, and Bluetooth connection create tons of setup configurations. You can ditch the base station and just use the dongle if you like, although that does mean you don’t have a spare battery charging while you use it. You can even ditch the dongle too and connect the headset with the USB-C cable, although I haven’t found a use case yet where that makes sense, since the built-in battery has a few hours of life even when both swappable packs are depleted. </p><p>The headset itself is pretty lightweight for a wireless model with a battery pack, eschewing flashy finishes for an all-plastic body with a fabric headband on suspended elastic, and breathable fabric earcups covering reasonably plush memory foam cushions. If you love that pulsing, sealed-in feeling of closed-back headphones like the HyperX Cloud, these aren’t your cans. They’re certainly closed-back, but the fabric around the earcups does affect the way you experience the audio from its 40mm drivers, producing a flat, detailed but not very low-end heavy response that’s reminiscent of Steelseries’ excellent Arctis Nova 7 and upwards.   </p><p>I don’t get on with the physical control layout here, though. The location of the (unmarked) power button on the upper-left earcup threw me initially, and I think this control and its right-hand earcup mate are trying to do too much. Both are rotary dials as well as buttons, and while the left controls chat mix, profile swapping and battery status, the right controls volume and media controls. I’m all for minimalist design, but try navigating that while you’re concentrating on something in-game. It took me a couple of weeks to memorise how to perform all those actions. </p><p>Just one more gripe – the battery status readout would be much better if it gave you a percentage rather than simply an ‘ok’ or ‘charge now’. Maybe one for a future firmware update.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQKuWtasi48wJnVokdQQA5" name="D45F6F86-9428-4291-B5CB-8A06030B2081.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/KQKuWtasi48wJnVokdQQA5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-performance"><span>Glorious GHS Wireless InfinitePlay: Performance</span></h3><ul><li><strong>Tuned for gaming performance</strong></li><li><strong>Good suite of software tweaks</strong></li><li><strong>Battery life true to claims</strong></li></ul><p>We all know by now that buying a mouse, keyboard, or headset doesn’t turn you into a Faze Clan member, and the gaming performance gains in the headset vertical are especially marginal. That said, if you’re listening out for footsteps in <em>PUBG Battlegrounds</em> and your 2014 cans with their 60mm grotesquely tuned drivers are too busy making a far-off gunfight sound like a drum and bass gig, you might notice a bit of an advantage when you update your audio hardware. </p><p>That’s why it’s important that these drivers are tuned with a nice flat EQ response. That means that they don’t strongly emphasise one particular area of the EQ spectrum, unlike the aforementioned early 2010s models with their ‘scooped’ profiles that boosted the lows and highs like a sound engineer at a Metallica gig.</p><p>Sticking with a roughly even volume distribution along the spectrum means that the GHS Wireless InfinitePlay gives all frequencies space to voice and be heard. It might not sound mind-blowing like Audio-Technica or Audeze drivers, but it’s well-suited to games that reward a keen ear, from competitive shooters to singleplayer titles. </p><p>I find headsets tuned this way really useful in racing sims too, where I need to hear brake lockups and tire squeals as early as possible, and as prominently in the mix as I can. </p><p>Over in Glorious Core, the accompanying software, there’s a welcome and well-judged suite of options including a sidetone toggle, EQ tuning including some basic provided profiles, mic settings like noise cancellation toggling, and several options to tweak the headset behaviour, like when it auto-powers down and whether it gives you voice prompts. I don’t love that it’s taking up 0.99GB of my SSD space to do that, though, and would much prefer a browser-based tuning app. </p><p>The battery life really is as long per pack as Glorious states, and swapping them out is easy while you’re mid-session. Just take the spent one out, let the ‘guardian’ battery take over until the end of the round or the next quiet moment, then swap in the other pack.</p><p>I didn’t run into any setup issues when I used this with PC, PS5 or Switch, and found that the dual-wireless is pretty rock solid. It’s less suited as a console headset, particularly the Switch, since it really needs the base station to be connected in order to keep a battery pack charged and ready. But as a multiplatform solution (marketing types like to call these ‘battle station’ setups), it offers a no-fuss means to switch between devices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uXziG78WCErbNsJEWyQG5" name="317014A2-65BB-4C37-BF7D-E4AE6D7AF2C4.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/3uXziG78WCErbNsJEWyQG5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-glorious-ghs-wireless-infiniteplay"><span>Should you buy the Glorious GHS Wireless InfinitePlay?</span></h3><h2 id="buy-it-if-5">Buy it if...</h2><div class="product"><p><strong>Running out of charge = death</strong><br>This is a hilariously extreme three-battery solution to the age-old wireless dilemma, and it works.</p></div><div class="product"><p><strong>You play on a few devices</strong><br>The base station and dongle configuration options make this ideal for multiplatform use.</p></div><div class="product"><p><strong>You’ve got a thing for retro shooter keycards</strong><br>These battery packs are unspeakably satisfying to swap in and out. You’ll feel like Doomguy every time. </p></div><h2 id="don-t-buy-it-if-5">Don't buy it if...</h2><div class="product"><p><strong>You need Xbox compatibility.</strong><br>There’s a long list of devices this headset supports, but Xbox isn’t one of them. If that's what you need, you should look at other models by. </p></div><div class="product"><p><strong>Tighter headbands tend to dig in and cause you discomfort</strong><br>There’s some adjustability to this headband, but not loads. If this is a frequent issue, try before you buy.</p></div><div class="product"><p><strong>The old PC master race meme makes you cringe</strong><br>When you build your brand on a meme that predates <em>Skyrim</em>, high cringe levels in 2026 are inevitable. </p></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-also-consider"><span>Glorious GHS Wireless InfinitePlay: Also consider</span></h3><p>Not feeling like swapping in this wireless headset? Consider these premium wireless alternatives. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td><td  ><p><strong>Steelseries Arctis Nova Pro Wireless</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td><td  ><p>$349.99 / £329.99 / AU$520</p></td><td  ><p>$349 (£329, AU$649)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td><td  ><p>490g / 1.1lbs</p></td><td  ><p>0.75lbs / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours</p></td><td  ><p>80 hours</p></td><td  ><p>36 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td><td  ><p>2.4GHz wireless, digital wired (USB-C), analog wired (3.5mm audio jack), Bluetooth</p></td><td  ><p>Bluetooth, 2.4GHz wireless </p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p><p><br></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td><td  ><p>PC, Xbox (Xbox version only), PS5 (PlayStation version only), Switch, MacOS, iOS, Android</p></td><td  ><p>Playstation 4/5, PC, Nintendo Switch, iOS, Android</p></td></tr></tbody></table></div><div class="product"><p><strong>Steelseries Arctis Nova Pro Wireless</strong><br>Featuring Steelseries’ unique dual-battery charging solution, premium looks, plus ANC implementation, the Nova Pro Wireless is a premium headset option with few faults. No Xbox version, though, sadly.</p><p><strong>For more information, check out our full SteelSeries</strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="7a57b5d4-8f30-11f1-b211-bb4c336b3fe3" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong> Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>Goodness, these headphones sound great. The raw audio fidelity out of the box is benchmark-setting and the build quality is audiophile-grade, but Glorious’ model is in the same conversation for a lot less. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="7a57b642-8f30-11f1-9c7b-7fc67158e809" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-glorious-ghs-wireless-infiniteplay"><span>How I tested the Glorious GHS Wireless InfinitePlay</span></h3><ul><li><strong>One month of use on PC, PS5, Switch and mobile.</strong></li><li><strong>All configurations tested</strong></li><li><strong>Tested with shooters, battle royales, racing games and more</strong></li></ul><p>Something about the black and orange design of this headset and base station gave me an overwhelming urge to replay <em>Half-Life 2</em> episodes 1 and 2, so that is where I began. Hearing those familiar audio files through new drivers is a good reference point, actually, which helps to suss out how good the GHS Wireless InfinitePlay is at positional audio. </p><p>I’ve also been playing <em>PUBG Battlegrounds</em>, <em>Counter-Strike 2 </em>and <em>F1 25</em> with this headset, and putting the mic through its paces with amateur found footage horror simulator, <em>Content Warning</em>. </p><p>Since it offers an array of connection types – with or without the base station, wired connection – I’ve spent some time playing on all of them, across my PC, Switch, and PS5. </p><p>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></p><p><em>First reviewed April 2026.</em></p>
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                                                            <title><![CDATA[ 'Locking a gameplay trailer behind a Netflix subscription is a new level of greed' — GTA 6 fans callout Rockstar for 'paywalling' the game's extended look ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> fans have criticized Rockstar Games' most recent marketing stunt</strong></li><li><strong>The studio is releasing an extended look at the game, which premieres on Netflix before other platforms</strong></li><li><strong>Fans have called the move "greedy" and "everything that's wrong with gaming in 2026"</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans have called out developer Rockstar for "paywalling" the upcoming extended look at the game.</p><p>The biggest game launch of all time is getting closer by the day, and Rockstar officially kicked <em>GTA 6</em>'s marketing into full gear with the announcement that a <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">special preview for <em>GTA 6</em> will be revealed on August 27 on Netflix, </a>titled 'Grand Theft Auto 6: An Extended Look.'</p><p>The presentation, which many expect will be something of an official gameplay trailer, will premiere on the subscription service first and later be released on YouTube. However, while plenty of fans are excited to finally have something to look forward to in the lead-up to the game's release, some have criticised the decision.</p><p>"Locking a gameplay trailer behind a Netflix subscription is a new level of greed," one user wrote on <a href="https://x.com/IIstura/status/2085338113090457955?s=20" target="_blank">X</a>. </p><p>It's true that if fans want to watch the extended look premiere on Netflix, they'll have to pay a subscription fee, or wait six hours before it's released on YouTube, which might cause some FOMO.</p><p>"No disc, so you'll never own the game," another user began, referring to the fact that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical"><em>GTA 6</em> physical editions won't have a disc</a>. "100 euro if you want all content, and now you need a Netflix subscription for an early look at gameplay even if pre-orders have already started. Truly everything that's wrong with gaming in 2026."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085342581073031641"><p lang="en" dir="ltr">Paid Subscription required just to watch an advertisement. We are truly living in the future. 🥱 pic.twitter.com/dlyzxW7isQ<a href="https://twitter.com/cantworkitout/status/2085342581073031641">August 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Making us sub to netflix to watch an advertisement is next level greed, scum and villainy," another wrote in the replies, as someone else said, "Making their trailers pay-to-watch is a crazy move."</p><p>The announcement post is filled with similar responses, but even with the negativity surrounding the move, there's no doubt that <em>GTA 6</em> will perform well when it launches on November 19.</p><p>Despite the controversy surrounding the game's physical editions, it's reported that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy"><em>GTA 6</em> is a top seller at multiple retailers</a>. </p><p>According to analysts, <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">the game reportedly achieved the strongest pre-order period ever and is on track to earn over $5 billion by the end of its launch week</a>, which would be an estimated 51 million copies sold.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/locking-a-gameplay-trailer-behind-a-netflix-subscription-is-a-new-level-of-greed-gta-6-callout-rockstar-for-paywalling-the-games-extended-look</link>
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                            <![CDATA[ Grand Theft Auto 6 fans have called out Rockstar Games for "paywalling" the game's upcoming extended look. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:33:05 +0000</pubDate>                                                                                                                                <updated>Mon, 10 Aug 2026 07:33:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> fans have criticized Rockstar Games' most recent marketing stunt</strong></li><li><strong>The studio is releasing an extended look at the game, which premieres on Netflix before other platforms</strong></li><li><strong>Fans have called the move "greedy" and "everything that's wrong with gaming in 2026"</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans have called out developer Rockstar for "paywalling" the upcoming extended look at the game.</p><p>The biggest game launch of all time is getting closer by the day, and Rockstar officially kicked <em>GTA 6</em>'s marketing into full gear with the announcement that a <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">special preview for <em>GTA 6</em> will be revealed on August 27 on Netflix, </a>titled 'Grand Theft Auto 6: An Extended Look.'</p><p>The presentation, which many expect will be something of an official gameplay trailer, will premiere on the subscription service first and later be released on YouTube. However, while plenty of fans are excited to finally have something to look forward to in the lead-up to the game's release, some have criticised the decision.</p><p>"Locking a gameplay trailer behind a Netflix subscription is a new level of greed," one user wrote on <a href="https://x.com/IIstura/status/2085338113090457955?s=20" target="_blank">X</a>. </p><p>It's true that if fans want to watch the extended look premiere on Netflix, they'll have to pay a subscription fee, or wait six hours before it's released on YouTube, which might cause some FOMO.</p><p>"No disc, so you'll never own the game," another user began, referring to the fact that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical"><em>GTA 6</em> physical editions won't have a disc</a>. "100 euro if you want all content, and now you need a Netflix subscription for an early look at gameplay even if pre-orders have already started. Truly everything that's wrong with gaming in 2026."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085342581073031641"><p lang="en" dir="ltr">Paid Subscription required just to watch an advertisement. We are truly living in the future. 🥱 pic.twitter.com/dlyzxW7isQ<a href="https://twitter.com/cantworkitout/status/2085342581073031641">August 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Making us sub to netflix to watch an advertisement is next level greed, scum and villainy," another wrote in the replies, as someone else said, "Making their trailers pay-to-watch is a crazy move."</p><p>The announcement post is filled with similar responses, but even with the negativity surrounding the move, there's no doubt that <em>GTA 6</em> will perform well when it launches on November 19.</p><p>Despite the controversy surrounding the game's physical editions, it's reported that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy"><em>GTA 6</em> is a top seller at multiple retailers</a>. </p><p>According to analysts, <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">the game reportedly achieved the strongest pre-order period ever and is on track to earn over $5 billion by the end of its launch week</a>, which would be an estimated 51 million copies sold.</p>
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                                                            <title><![CDATA[ I didn't think the Inzone M10S gaming monitor could get much better, then I tried the new Inzone M10S II ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-sony-inzone-m10s-ii-two-minute-review"><span>Sony Inzone M10S II: Two-minute review</span></h2><p>The Sony Inzone M10S was one of the <a href="https://www.techradar.com/news/best-gaming-monitor">best gaming monitors</a> of 2024, offering uncompromising performance and a suite of practical tournament-ready features that made it the perfect choice for both professional and aspiring esports players. </p><p>Now Sony is back with the Inzone M10S II, a successor that delivers a number of small but nevertheless impactful upgrades while maintaining everything that made the original so good. It’s the same 2560 x 1440 resolution, but feels even snappier thanks to an increased 540Hz refresh rate and a lower 0.02ms response time. There’s even a dual mode, letting you bump the resolution down to 720p for a staggering 720Hz picture — invaluable for <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a><em> </em>or <em>Rocket League</em>.</p><p>If that wasn’t enough, it’s now even brighter, coming in at up to 1,500 nits rather than 1,300, with the same rich colors and impressive contrast. There’s a new anti-glare coating on this model as well, which does a fantastic job of keeping glare at bay. You barely see any kind of reflections, even in a brightly lit room with ring lights and lamps pointed directly at the screen, preventing possible distractions in a tournament setting. </p><p>I did note that the matte texture makes it prone to smudging and quite hard to clean, though, which might be a little frustrating if you accidentally touch the panel while setting up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2342px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="P8z9US7Fjwen6roJ7SbgXd" name="IMG_20260714_221455_edit_817664947463292" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/P8z9US7Fjwen6roJ7SbgXd.jpg" mos="" align="middle" fullscreen="" width="2342" height="1317" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Like its predecessor, the Inzone M10S II is packed with handy esports features like a dedicated 24.5-inch display mode, the ability to set up on-screen timers and crosshairs, or an option to display a frame rate counter to check your performance. </p><p>They’re all accessible via the monitor’s options menu, or the easy-to-use Inzone Hub software. The software even lets you import and export your setup, meaning you can take your at-home profile to a competition and replicate the same settings every time. </p><p>As this is a Sony product, it shouldn't come as much of a surprise that it also has a dedicated <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> mode, which is activated automatically when the system is plugged in and optimizes the picture for console play.</p><p>It’s all brought together by a market-leading stand. The base included with the original Sony Inzone M10S is one of the best I’ve ever used, with a low-profile disc-shaped base that fits underneath your keyboard, plenty of vertical adjustment, and a full 360 degrees of rotation. The version that comes with the Inzone M10S is even better, benefiting from an additional few degrees of tilt to ensure a comfortable viewing experience no matter how you’re seated.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CuxLxVf9voCxYAsVCvEKzd" name="IMG_20260714_213516_edit_817710740283743" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/CuxLxVf9voCxYAsVCvEKzd.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-price-and-availability"><span>Sony Inzone M10S II: Price and availability</span></h2><ul><li><strong>Costs $1,099.99 / £1,199 / roughly AU$2,300</strong></li><li><strong>Same price that the original M10S launched at</strong></li><li><strong>The older model is now cheaper, though</strong></li></ul><p>The Sony Inzone M10S II is far from cheap, but it’s not really competing with most other gaming monitors. You can easily find capable 4K screens for far less than this price, such as the <a href="https://www.techradar.com/reviews/gigabyte-m32uc">Gigabyte M32UC</a>, which is going to be a better fit for those seeking to play cinematic games like <a href="https://www.techradar.com/reviews/horizon-forbidden-west"><em>Horizon Forbidden West</em></a><em> </em>or <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us Part 1</em></a><em> </em>on PC or console.</p><p>The Inzone M10S II is instead positioned as an alternative to models offered by dedicated esports brands such as BenQ Zowie. The Zowie XL2586X+ is a good point of comparison, as it’s very similarly priced at roughly $1,000 / £1,150 / AU$1,799. That model features a 600Hz 1080p TN panel designed for the best possible motion clarity. While technically faster, you lose out on the higher-resolution picture, more vibrant OLED colors, and stylish design of the M10S II.</p><p>If you’re looking at the Inzone M10S II, then the original<a href="https://www.techradar.com/gaming/sony-inzone-m10s-review"> Sony Inzone M10S</a>, which is still sold alongside this newer model, is also a viable alternative. The M10S is now easy to find around $900 / £990 / roughly AU$1,600, so it comes in a decent chunk cheaper —  though you do lose the spec upgrades.</p><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-specs"><span>Sony Inzone M10S II: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S II</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR10</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-design-and-features"><span>Sony Inzone M10S II: Design and features</span></h2><ul><li><strong>Sleek and attractive</strong></li><li><strong>Brilliant included stand</strong></li><li><strong>Wealth of ports</strong></li></ul><p>The design of the Sony Inzone M10S II hasn’t changed that much from the original M10S — but that’s certainly not a bad thing. This is a sleek and attractive-looking monitor that comes bundled with a fantastic stand. Its base is a low-profile, 4 mm thin metal disk that fits comfortably underneath a keyboard and connects to a robust stand that keeps the monitor impressively stable.</p><p>You get the same full 360-degree rotation too, so you can freely show your screen to teammates in a match. The large power button and the thumbstick used to edit settings are still as intuitive and easy to use as before, and it retains smart design features like a power indicator LED that’s set off to the side so that it doesn’t shine in your eyes as you play.</p><p>The ports are identical to the original M10S as well: DisplayPort, two HDMI 2.1 ports, an upstream USB Type-C alongside two downstream USB Type-A ports for peripherals, a 3.5mm audio jack, and a single USB Type-A port reserved for software updates (accomplished with a USB stick). Its major software features are also unchanged, so you still get support for Nvidia G-Sync, HDR, and a suite of visual modes including an FPS Pro+ mode developed in collaboration with esports team Fnatic. </p><p>This isn’t the best looking aesthetically, but it makes it far easier to see key visual cues like the red dots that indicate rival players in a match of <a href="https://www.techradar.com/news/live/call-of-duty-black-ops-7-launch-live"><em>Call of Duty: Black Ops 7</em></a><em> </em>or even obscured enemies in <em>Valorant</em>.</p><p>In terms of what’s actually new, it’s a subtle distinction, but the M10S II benefits from a wider -5 to 35 degree tilt range (its predecessor tilted at -5 to 25 degrees), which allows for even more flexibility in your seating position (the monitor also supports a 100 x 100 mm VESA mount, if you would prefer to use a third-party arm).</p><p>The Inzone M10S II is also coated with a new ‘Super Anti-glare Film’. It’s incredibly effective, and means you can play unimpeded with a literal torch pointed at the display. The matte texture does make it very prone to picking up smudges, though.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AaYdPrLLfKJyGJqUTYJezd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FYN5hwAjzXtTEY7i8gMczd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-performance"><span>Sony Inzone M10S II: Performance</span></h2><ul><li><strong>540Hz refresh rate is incredibly smooth</strong></li><li><strong>Beautiful, vibrant colors and strong brightness</strong></li><li><strong>Perfect for competitive games</strong></li></ul><p>The Sony Inzone M10S II looks pretty dim and unimpressive out of the box. The culprit? The power-saving mode is on by default. Once you turn that off and crank the brightness up to about 80%, the vibrant OLED colors are absolutely lush and look gorgeous. The sRGB profile is a good choice if you want color accuracy, and is usually my preference when using monitors, but I found the slightly poppier appearance of the standard preset very appealing.</p><p>The enhanced brightness of this model is immediately noticeable compared to the original M10s and, along with the effective anti-glare coating, ensures that the picture remains visible in even harsh lighting conditions like direct sunlight or with the display positioned next to a desk lamp.</p><p>In games, the performance is simply perfect. The 540Hz refresh rate is beautifully smooth, and motion is impressively clear. It elevates titles like <em>Counter-Strike 2</em>, where the enhanced smoothness genuinely helps with target tracking. The 0.02ms GtG response time certainly helps everything feel snappy, and sits among the fastest on the market.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6mo5PJvXdb62L2FrRb3w5e" name="IMG_20260714_221743_edit_817633741337887" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/6mo5PJvXdb62L2FrRb3w5e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Although my <a href="https://www.techradar.com/reviews/nvidia-geforce-rtx-4080">Nvidia RTX 4080</a> Ti-powered rig didn’t break a sweat achieving a stable 540fps frame rate at 1440p, you can comfortably lower the resolution to 1080p and maintain a decent level of picture quality — especially in the dedicated 23.5-inch display mode. Things feel even better if you take advantage of the dual-mode feature and crank it up even further to 720Hz at 720p, though this does come at a noticeable cost to picture quality.</p><p>Competitive first-person shooter titles are what this monitor was made for, but that doesn’t mean that it delivers poor performance in other genres. The grim world of <a href="https://www.techradar.com/gaming/warhammer-40000-space-marine-2-review"><em>Warhammer: 40,000 Space Marine 2</em></a><em> </em>looked absolutely gorgeous with expressive colors and strong contrast, while <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a><em> </em>benefitted hugely from the smoothness of VRR. </p><p>Even if I wouldn’t recommend buying the Inzone M10S II exclusively to play those kinds of games when cheaper 4K options are available, it’s good to know that you will still be able to enjoy a wide range of titles if you’re an aspiring esports player who picks one up for both practice sessions and home use.</p><h2 class="article-body__section" id="section-should-you-buy-the-sony-inzone-m10s-ii"><span>Should you buy the Sony Inzone M10S II?</span></h2><h2 id="buy-it-if-6">Buy it if...</h2><div class="product"><p><strong>You need the best esports performance</strong><br>The Sony Inzone M10S II is perfect for competitive play thanks to its smooth 540Hz refresh, excellent motion clarity, and suite of tournament-ready software features. </p></div><div class="product"><p><strong>You want a versatile display as well</strong><br>When you’re not practicing for your next tournament, the Sony Inzone M10S II is still a capable display with vibrant OLED colors that benefit a wide range of genres.</p></div><div class="product"><p><strong>You’re after top-tier design</strong><br>Although the design of the Sony Inzone M10S II is almost identical to its predecessor, that’s not a bad thing. Its stand is still one of the best on the market</p></div><h2 id="don-t-buy-it-if-6">Don't buy it if...</h2><div class="product"><p><strong>You’re not serious about competitive play</strong><br>When you’re spending this amount of money on a display, you need to be serious about competitive play. Otherwise, there are cheaper 4K options available that are better suited to general use.</p></div><h2 id="also-consider-3">Also consider</h2><p>Here’s how the Sony Inzone M10S II stacks up against the original model, plus a 4K alternative for those who want something for general use.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S 2</strong></p></td><td  ><p><strong>Sony Inzone M10S</strong></p></td><td  ><p><strong>Gigabyte M32UC</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td><td  ><p>~$900 / £990 / around AU$1,900 </p></td><td  ><p>$799 / £681 / around AU$1,500</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>32in / 81.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td><td  ><p>OLED</p></td><td  ><p>LCD</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td><td  ><p>2560 x 1440</p></td><td  ><p>3840 x 2160</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td><td  ><p>1300 nit</p></td><td  ><p>350 nits</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td><td  ><p>0.03ms gray-to-gray</p></td><td  ><p>1 ms</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td><td  ><p>480Hz</p></td><td  ><p>144Hz</p></td></tr></tbody></table></div><div class="product"><p><strong>Sony Inzone M10S</strong><br>The original Sony Inzone M10S is now available for a bit cheaper than the M10S II. You lose a few key upgrades, but it’s worth considering if you want to spend a little less on an otherwise capable esports display.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/sony-inzone-m10s-review" data-dimension112="90639840-91a9-11f1-a499-7dda2eddf450" data-action="Deal Block" data-label="Read our full Sony Inzone M10S review" data-dimension48="Read our full Sony Inzone M10S review" data-dimension25=""><strong>Sony Inzone M10S review</strong></a></p></div><div class="product"><p><strong>Gigabyte M32UC</strong><br>The Gigabyte M32UC is the monitor I point to when I recommend something for general use. It’s 4K at 144Hz and perfect for PS5 and PC. It’s not a good fit for esports, but it’s much cheaper than the Inzone M10S II.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/gigabyte-m32uc" data-dimension112="9063989a-91a9-11f1-9f59-bd0b9829b6b0" data-action="Deal Block" data-label="Read our full Gigabyte M32UC review" data-dimension48="Read our full Gigabyte M32UC review" data-dimension25=""><strong>Gigabyte M32UC review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-sony-inzone-m10s-ii"><span>How I tested the Sony Inzone M10S II</span></h2><ul><li><strong>Tested for over two weeks</strong></li><li><strong>Used as primary display</strong></li><li><strong>Evaluated with a wide range of games </strong></li></ul><p>I tested the Sony Inzone M10S II for more than two weeks, using it as my primary monitor for PC, PS5, and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>. Throughout my time with it, I tested a wide range of titles, ranging from esports favorites <em>Counter-Strike 2, Rocket League, Fortnite</em>, and<em> Tom Clancy’s Rainbow Six Siege </em>to popular shooters such as <em>Battlefield 6 </em>and <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>.</p><p> I also tried a selection of more traditional games, such as <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin’s Creed Shadows</em></a> and <a href="https://www.techradar.com/gaming/stellar-blade-review"><em>Stellar Blade</em></a><em>, </em>to elevate its more general performance. During my time with the monitor, I endeavored to test each of its available features using both the built-in settings options and the compatible Inzone Hub software.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/sony-inzone-m10s-2-review</link>
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                            <![CDATA[ The Sony Inzone M10S II takes a winning esports monitor and upgrades it even further with some key improvements. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 23:30:12 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 15:58:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:description>                                                            <media:text><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:text>
                                <media:title type="plain"><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:title>
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                                <h2 class="article-body__section" id="section-sony-inzone-m10s-ii-two-minute-review"><span>Sony Inzone M10S II: Two-minute review</span></h2><p>The Sony Inzone M10S was one of the <a href="https://www.techradar.com/news/best-gaming-monitor">best gaming monitors</a> of 2024, offering uncompromising performance and a suite of practical tournament-ready features that made it the perfect choice for both professional and aspiring esports players. </p><p>Now Sony is back with the Inzone M10S II, a successor that delivers a number of small but nevertheless impactful upgrades while maintaining everything that made the original so good. It’s the same 2560 x 1440 resolution, but feels even snappier thanks to an increased 540Hz refresh rate and a lower 0.02ms response time. There’s even a dual mode, letting you bump the resolution down to 720p for a staggering 720Hz picture — invaluable for <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a><em> </em>or <em>Rocket League</em>.</p><p>If that wasn’t enough, it’s now even brighter, coming in at up to 1,500 nits rather than 1,300, with the same rich colors and impressive contrast. There’s a new anti-glare coating on this model as well, which does a fantastic job of keeping glare at bay. You barely see any kind of reflections, even in a brightly lit room with ring lights and lamps pointed directly at the screen, preventing possible distractions in a tournament setting. </p><p>I did note that the matte texture makes it prone to smudging and quite hard to clean, though, which might be a little frustrating if you accidentally touch the panel while setting up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2342px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="P8z9US7Fjwen6roJ7SbgXd" name="IMG_20260714_221455_edit_817664947463292" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/P8z9US7Fjwen6roJ7SbgXd.jpg" mos="" align="middle" fullscreen="" width="2342" height="1317" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Like its predecessor, the Inzone M10S II is packed with handy esports features like a dedicated 24.5-inch display mode, the ability to set up on-screen timers and crosshairs, or an option to display a frame rate counter to check your performance. </p><p>They’re all accessible via the monitor’s options menu, or the easy-to-use Inzone Hub software. The software even lets you import and export your setup, meaning you can take your at-home profile to a competition and replicate the same settings every time. </p><p>As this is a Sony product, it shouldn't come as much of a surprise that it also has a dedicated <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> mode, which is activated automatically when the system is plugged in and optimizes the picture for console play.</p><p>It’s all brought together by a market-leading stand. The base included with the original Sony Inzone M10S is one of the best I’ve ever used, with a low-profile disc-shaped base that fits underneath your keyboard, plenty of vertical adjustment, and a full 360 degrees of rotation. The version that comes with the Inzone M10S is even better, benefiting from an additional few degrees of tilt to ensure a comfortable viewing experience no matter how you’re seated.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CuxLxVf9voCxYAsVCvEKzd" name="IMG_20260714_213516_edit_817710740283743" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/CuxLxVf9voCxYAsVCvEKzd.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-price-and-availability"><span>Sony Inzone M10S II: Price and availability</span></h2><ul><li><strong>Costs $1,099.99 / £1,199 / roughly AU$2,300</strong></li><li><strong>Same price that the original M10S launched at</strong></li><li><strong>The older model is now cheaper, though</strong></li></ul><p>The Sony Inzone M10S II is far from cheap, but it’s not really competing with most other gaming monitors. You can easily find capable 4K screens for far less than this price, such as the <a href="https://www.techradar.com/reviews/gigabyte-m32uc">Gigabyte M32UC</a>, which is going to be a better fit for those seeking to play cinematic games like <a href="https://www.techradar.com/reviews/horizon-forbidden-west"><em>Horizon Forbidden West</em></a><em> </em>or <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us Part 1</em></a><em> </em>on PC or console.</p><p>The Inzone M10S II is instead positioned as an alternative to models offered by dedicated esports brands such as BenQ Zowie. The Zowie XL2586X+ is a good point of comparison, as it’s very similarly priced at roughly $1,000 / £1,150 / AU$1,799. That model features a 600Hz 1080p TN panel designed for the best possible motion clarity. While technically faster, you lose out on the higher-resolution picture, more vibrant OLED colors, and stylish design of the M10S II.</p><p>If you’re looking at the Inzone M10S II, then the original<a href="https://www.techradar.com/gaming/sony-inzone-m10s-review"> Sony Inzone M10S</a>, which is still sold alongside this newer model, is also a viable alternative. The M10S is now easy to find around $900 / £990 / roughly AU$1,600, so it comes in a decent chunk cheaper —  though you do lose the spec upgrades.</p><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-specs"><span>Sony Inzone M10S II: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S II</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR10</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-design-and-features"><span>Sony Inzone M10S II: Design and features</span></h2><ul><li><strong>Sleek and attractive</strong></li><li><strong>Brilliant included stand</strong></li><li><strong>Wealth of ports</strong></li></ul><p>The design of the Sony Inzone M10S II hasn’t changed that much from the original M10S — but that’s certainly not a bad thing. This is a sleek and attractive-looking monitor that comes bundled with a fantastic stand. Its base is a low-profile, 4 mm thin metal disk that fits comfortably underneath a keyboard and connects to a robust stand that keeps the monitor impressively stable.</p><p>You get the same full 360-degree rotation too, so you can freely show your screen to teammates in a match. The large power button and the thumbstick used to edit settings are still as intuitive and easy to use as before, and it retains smart design features like a power indicator LED that’s set off to the side so that it doesn’t shine in your eyes as you play.</p><p>The ports are identical to the original M10S as well: DisplayPort, two HDMI 2.1 ports, an upstream USB Type-C alongside two downstream USB Type-A ports for peripherals, a 3.5mm audio jack, and a single USB Type-A port reserved for software updates (accomplished with a USB stick). Its major software features are also unchanged, so you still get support for Nvidia G-Sync, HDR, and a suite of visual modes including an FPS Pro+ mode developed in collaboration with esports team Fnatic. </p><p>This isn’t the best looking aesthetically, but it makes it far easier to see key visual cues like the red dots that indicate rival players in a match of <a href="https://www.techradar.com/news/live/call-of-duty-black-ops-7-launch-live"><em>Call of Duty: Black Ops 7</em></a><em> </em>or even obscured enemies in <em>Valorant</em>.</p><p>In terms of what’s actually new, it’s a subtle distinction, but the M10S II benefits from a wider -5 to 35 degree tilt range (its predecessor tilted at -5 to 25 degrees), which allows for even more flexibility in your seating position (the monitor also supports a 100 x 100 mm VESA mount, if you would prefer to use a third-party arm).</p><p>The Inzone M10S II is also coated with a new ‘Super Anti-glare Film’. It’s incredibly effective, and means you can play unimpeded with a literal torch pointed at the display. The matte texture does make it very prone to picking up smudges, though.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AaYdPrLLfKJyGJqUTYJezd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FYN5hwAjzXtTEY7i8gMczd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-ii-performance"><span>Sony Inzone M10S II: Performance</span></h2><ul><li><strong>540Hz refresh rate is incredibly smooth</strong></li><li><strong>Beautiful, vibrant colors and strong brightness</strong></li><li><strong>Perfect for competitive games</strong></li></ul><p>The Sony Inzone M10S II looks pretty dim and unimpressive out of the box. The culprit? The power-saving mode is on by default. Once you turn that off and crank the brightness up to about 80%, the vibrant OLED colors are absolutely lush and look gorgeous. The sRGB profile is a good choice if you want color accuracy, and is usually my preference when using monitors, but I found the slightly poppier appearance of the standard preset very appealing.</p><p>The enhanced brightness of this model is immediately noticeable compared to the original M10s and, along with the effective anti-glare coating, ensures that the picture remains visible in even harsh lighting conditions like direct sunlight or with the display positioned next to a desk lamp.</p><p>In games, the performance is simply perfect. The 540Hz refresh rate is beautifully smooth, and motion is impressively clear. It elevates titles like <em>Counter-Strike 2</em>, where the enhanced smoothness genuinely helps with target tracking. The 0.02ms GtG response time certainly helps everything feel snappy, and sits among the fastest on the market.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6mo5PJvXdb62L2FrRb3w5e" name="IMG_20260714_221743_edit_817633741337887" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/6mo5PJvXdb62L2FrRb3w5e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Although my <a href="https://www.techradar.com/reviews/nvidia-geforce-rtx-4080">Nvidia RTX 4080</a> Ti-powered rig didn’t break a sweat achieving a stable 540fps frame rate at 1440p, you can comfortably lower the resolution to 1080p and maintain a decent level of picture quality — especially in the dedicated 23.5-inch display mode. Things feel even better if you take advantage of the dual-mode feature and crank it up even further to 720Hz at 720p, though this does come at a noticeable cost to picture quality.</p><p>Competitive first-person shooter titles are what this monitor was made for, but that doesn’t mean that it delivers poor performance in other genres. The grim world of <a href="https://www.techradar.com/gaming/warhammer-40000-space-marine-2-review"><em>Warhammer: 40,000 Space Marine 2</em></a><em> </em>looked absolutely gorgeous with expressive colors and strong contrast, while <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a><em> </em>benefitted hugely from the smoothness of VRR. </p><p>Even if I wouldn’t recommend buying the Inzone M10S II exclusively to play those kinds of games when cheaper 4K options are available, it’s good to know that you will still be able to enjoy a wide range of titles if you’re an aspiring esports player who picks one up for both practice sessions and home use.</p><h2 class="article-body__section" id="section-should-you-buy-the-sony-inzone-m10s-ii"><span>Should you buy the Sony Inzone M10S II?</span></h2><h2 id="buy-it-if-6">Buy it if...</h2><div class="product"><p><strong>You need the best esports performance</strong><br>The Sony Inzone M10S II is perfect for competitive play thanks to its smooth 540Hz refresh, excellent motion clarity, and suite of tournament-ready software features. </p></div><div class="product"><p><strong>You want a versatile display as well</strong><br>When you’re not practicing for your next tournament, the Sony Inzone M10S II is still a capable display with vibrant OLED colors that benefit a wide range of genres.</p></div><div class="product"><p><strong>You’re after top-tier design</strong><br>Although the design of the Sony Inzone M10S II is almost identical to its predecessor, that’s not a bad thing. Its stand is still one of the best on the market</p></div><h2 id="don-t-buy-it-if-6">Don't buy it if...</h2><div class="product"><p><strong>You’re not serious about competitive play</strong><br>When you’re spending this amount of money on a display, you need to be serious about competitive play. Otherwise, there are cheaper 4K options available that are better suited to general use.</p></div><h2 id="also-consider-3">Also consider</h2><p>Here’s how the Sony Inzone M10S II stacks up against the original model, plus a 4K alternative for those who want something for general use.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S 2</strong></p></td><td  ><p><strong>Sony Inzone M10S</strong></p></td><td  ><p><strong>Gigabyte M32UC</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td><td  ><p>~$900 / £990 / around AU$1,900 </p></td><td  ><p>$799 / £681 / around AU$1,500</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>32in / 81.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td><td  ><p>OLED</p></td><td  ><p>LCD</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td><td  ><p>2560 x 1440</p></td><td  ><p>3840 x 2160</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td><td  ><p>1300 nit</p></td><td  ><p>350 nits</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td><td  ><p>0.03ms gray-to-gray</p></td><td  ><p>1 ms</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td><td  ><p>480Hz</p></td><td  ><p>144Hz</p></td></tr></tbody></table></div><div class="product"><p><strong>Sony Inzone M10S</strong><br>The original Sony Inzone M10S is now available for a bit cheaper than the M10S II. You lose a few key upgrades, but it’s worth considering if you want to spend a little less on an otherwise capable esports display.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/sony-inzone-m10s-review" data-dimension112="90639840-91a9-11f1-a499-7dda2eddf450" data-action="Deal Block" data-label="Read our full Sony Inzone M10S review" data-dimension48="Read our full Sony Inzone M10S review" data-dimension25=""><strong>Sony Inzone M10S review</strong></a></p></div><div class="product"><p><strong>Gigabyte M32UC</strong><br>The Gigabyte M32UC is the monitor I point to when I recommend something for general use. It’s 4K at 144Hz and perfect for PS5 and PC. It’s not a good fit for esports, but it’s much cheaper than the Inzone M10S II.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/gigabyte-m32uc" data-dimension112="9063989a-91a9-11f1-9f59-bd0b9829b6b0" data-action="Deal Block" data-label="Read our full Gigabyte M32UC review" data-dimension48="Read our full Gigabyte M32UC review" data-dimension25=""><strong>Gigabyte M32UC review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-sony-inzone-m10s-ii"><span>How I tested the Sony Inzone M10S II</span></h2><ul><li><strong>Tested for over two weeks</strong></li><li><strong>Used as primary display</strong></li><li><strong>Evaluated with a wide range of games </strong></li></ul><p>I tested the Sony Inzone M10S II for more than two weeks, using it as my primary monitor for PC, PS5, and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>. Throughout my time with it, I tested a wide range of titles, ranging from esports favorites <em>Counter-Strike 2, Rocket League, Fortnite</em>, and<em> Tom Clancy’s Rainbow Six Siege </em>to popular shooters such as <em>Battlefield 6 </em>and <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>.</p><p> I also tried a selection of more traditional games, such as <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin’s Creed Shadows</em></a> and <a href="https://www.techradar.com/gaming/stellar-blade-review"><em>Stellar Blade</em></a><em>, </em>to elevate its more general performance. During my time with the monitor, I endeavored to test each of its available features using both the built-in settings options and the compatible Inzone Hub software.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Capcom says 'approximately 90%' of its sales are digital — and isn't worried about the death of physical games ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Capcom doesn't think it will be impacted by the physical game market's decline</strong></li><li><strong>The </strong><em><strong>Resident Evil</strong></em><strong> publisher says "approximately 90% of our unit sales are digital" and it doesn't "anticipate a significant impact at this time"</strong></li><li><strong>Sony recently announced plans to end the production of game discs</strong></li></ul><p>Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market.</p><p>Things are not looking great for physical media. We recently learned that Sony plans to <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">end physical disc production</a> by January 2028, a decision that has driven a huge wedge between it and the PlayStation fanbase. </p><p>Organizations like the <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">Entertainment Retailers Association (ERA) have also condemned the plan</a>, calling it "a triumph of corporate convenience over consumer choice" and said that "the industry should be embracing every legitimate way consumers want to buy games, not narrowing their choices."</p><p>"Digital distribution has transformed gaming and is hugely popular, but it should complement physical formats, not replace them," CEO Kim Bayley said. "Consumers deserve the freedom to choose how they buy their entertainment. Removing discs doesn’t represent progress – it simply removes choice. That’s bad for gamers, bad for retailers and ultimately bad for the long-term health and preservation of our games industry."</p><p>With Sony seemingly <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">steadfast in its decision</a> despite the backlash, there's also speculation that <a href="https://www.techradar.com/gaming/analysts-say-sonys-digital-only-plan-almost-certainly-guarantees-that-the-ps6-wont-arrive-until-2028-at-the-earliest-and-wont-have-a-disc-drive">the PS6 could be an all-digital console</a>. Xbox is also reportedly working on a <a href="https://www.techradar.com/gaming/leaked-document-suggests-microsofts-rumored-disc-to-digital-feature-will-roll-out-this-month-and-allow-users-to-play-the-xbox-360-catalogue-on-project-helix">disc-to-digital feature</a>, which would allow players to digitize their existing physical Xbox game library, and it all seems to be pointing towards a future where digital will reign over physical media; analysts also determine that <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">the $7.2 billion second-hand video game market could be in danger as a result of Sony's decision</a>.</p><p>While some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, others such as Capcom don't necessarily see it as a negative for the company, for now.</p><p>During its latest <a href="https://www.capcom.co.jp/ir/english/data/result.html" target="_blank">investor Q&A</a> (via <a href="https://www.ign.com/articles/death-of-physical-games-will-not-have-a-significant-impact-on-sales-resident-evil-publisher-capcom-says" target="_blank">IGN</a>), the <em>Resident Evil</em> publisher responded to a query about whether it would be impacted by these recent developments to the physical game market. </p><p>"Approximately 90% of our unit sales are digital," Capcom said. "We do not anticipate a significant impact at this time."</p><p>In its Q1 financial results, the publisher also revealed that <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> has now sold over eight million units, noting that the series continues to "increase in popularity with a broad, global audience while sales of the previous titles in the series also grew steadily due to pricing initiatives." However, it's unclear what the divide is between digital and physical sales.</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/sony-is-reportedly-putting-important-notice-labels-on-ps5-consoles-warning-buyers-that-disc-production-ends-in-2028">Sony is reportedly notifying consumers of its decision to end physical disc production in less than two years, with new labels on PS5 consoles</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games</link>
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                            <![CDATA[ Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:32:21 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 05:25:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Leon S Kennedy holding the Requiem in RE9]]></media:description>                                                            <media:text><![CDATA[Leon S Kennedy holding the Requiem in RE9]]></media:text>
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                                <ul><li><strong>Capcom doesn't think it will be impacted by the physical game market's decline</strong></li><li><strong>The </strong><em><strong>Resident Evil</strong></em><strong> publisher says "approximately 90% of our unit sales are digital" and it doesn't "anticipate a significant impact at this time"</strong></li><li><strong>Sony recently announced plans to end the production of game discs</strong></li></ul><p>Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market.</p><p>Things are not looking great for physical media. We recently learned that Sony plans to <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">end physical disc production</a> by January 2028, a decision that has driven a huge wedge between it and the PlayStation fanbase. </p><p>Organizations like the <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">Entertainment Retailers Association (ERA) have also condemned the plan</a>, calling it "a triumph of corporate convenience over consumer choice" and said that "the industry should be embracing every legitimate way consumers want to buy games, not narrowing their choices."</p><p>"Digital distribution has transformed gaming and is hugely popular, but it should complement physical formats, not replace them," CEO Kim Bayley said. "Consumers deserve the freedom to choose how they buy their entertainment. Removing discs doesn’t represent progress – it simply removes choice. That’s bad for gamers, bad for retailers and ultimately bad for the long-term health and preservation of our games industry."</p><p>With Sony seemingly <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">steadfast in its decision</a> despite the backlash, there's also speculation that <a href="https://www.techradar.com/gaming/analysts-say-sonys-digital-only-plan-almost-certainly-guarantees-that-the-ps6-wont-arrive-until-2028-at-the-earliest-and-wont-have-a-disc-drive">the PS6 could be an all-digital console</a>. Xbox is also reportedly working on a <a href="https://www.techradar.com/gaming/leaked-document-suggests-microsofts-rumored-disc-to-digital-feature-will-roll-out-this-month-and-allow-users-to-play-the-xbox-360-catalogue-on-project-helix">disc-to-digital feature</a>, which would allow players to digitize their existing physical Xbox game library, and it all seems to be pointing towards a future where digital will reign over physical media; analysts also determine that <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">the $7.2 billion second-hand video game market could be in danger as a result of Sony's decision</a>.</p><p>While some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, others such as Capcom don't necessarily see it as a negative for the company, for now.</p><p>During its latest <a href="https://www.capcom.co.jp/ir/english/data/result.html" target="_blank">investor Q&A</a> (via <a href="https://www.ign.com/articles/death-of-physical-games-will-not-have-a-significant-impact-on-sales-resident-evil-publisher-capcom-says" target="_blank">IGN</a>), the <em>Resident Evil</em> publisher responded to a query about whether it would be impacted by these recent developments to the physical game market. </p><p>"Approximately 90% of our unit sales are digital," Capcom said. "We do not anticipate a significant impact at this time."</p><p>In its Q1 financial results, the publisher also revealed that <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> has now sold over eight million units, noting that the series continues to "increase in popularity with a broad, global audience while sales of the previous titles in the series also grew steadily due to pricing initiatives." However, it's unclear what the divide is between digital and physical sales.</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/sony-is-reportedly-putting-important-notice-labels-on-ps5-consoles-warning-buyers-that-disc-production-ends-in-2028">Sony is reportedly notifying consumers of its decision to end physical disc production in less than two years, with new labels on PS5 consoles</a>.</p>
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                                                            <title><![CDATA[ Ghost Recon Wildlands finally gets a 4K 60fps mode for current-gen consoles and PC, a time of day feature, new difficulty options, and more as Ubisoft aims to increase 'player freedom' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Ghost Recon Wildlands</strong></em><strong> is getting a new 60fps 4K resolution mode for current-gen consoles and PC</strong></li><li><strong>Additional gameplay and UI features have also been added "to improve immersion"</strong></li><li><strong>Game director Benjamin Lemaire says the team wanted to "give more tools to imagine scenarios while respecting the game systems"</strong></li></ul><p>As <em>Tom Clancy's Ghost Recon</em> series celebrates its 25th anniversary, Ubisoft has announced a free <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements.</p><p>Revealed during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the 60fps 4K resolution update will be available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><p>Ubisoft Bordeaux's creative director Olivier Leonardia and game director Benjamin Lemaire shared more details about the patch, explaining that the team has "listened to all your comments and suggestions" and wanted to deliver on the feature.</p><p>But that's not all. The development team went "further" and delivered something called "Ghost Parameters," new gameplay and UI features for both casual and role-playing enthusiasts.</p><p>"We wanted to find new ways to improve immersion," Lemaire said, "to give more tools to imagine scenarios while respecting the game systems."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Some of these tools include features that were previously exclusive to the Ghost and other PvE modes, such as authentic reloading, the choice between one or two primary weapons, and optional friendly fire "to enable more realistic play."</p><p>"It basically gives more freedom to create the craziest possible scenarios," the game director explained. </p><p>On the UI side, players can tune more game elements to their liking, including an intel HUD, input reminders, deactivating the glow on highlighted items and weapon crates, deactivating the preview of throwable items, and more. </p><p>The update also adds a time of day feature, a way to define weather controls and fix it to your preference, "so if you want to play a specific mission or scenario at night in the rain, you can do so."</p><p>On top of all this, difficulty levels are changing to presets, so players can tweak difficulty parameters however they like. Whether that be adjusting the health regeneration delay, enemy endurance, or vehicle breakability, this option offers "more freedom and a more personalized experience."</p><p>Alongside these new features and 60fps/4K resolutions, Ubisoft has launched a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission and a "complex antagonist" known as La Llorona.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ghost-recon-wildlands-finally-gets-a-4k-60fps-mode-for-current-gen-consoles-and-pc-a-time-of-day-feature-new-difficulty-options-and-more-as-ubisoft-aims-to-increase-player-freedom-in-the-third-person-tactical-shooter</link>
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                            <![CDATA[ Ubisoft has announced a free Ghost Recon Wildlands 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:25:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost Recon Wildlands]]></media:description>                                                            <media:text><![CDATA[Ghost Recon Wildlands]]></media:text>
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                                <ul><li><em><strong>Ghost Recon Wildlands</strong></em><strong> is getting a new 60fps 4K resolution mode for current-gen consoles and PC</strong></li><li><strong>Additional gameplay and UI features have also been added "to improve immersion"</strong></li><li><strong>Game director Benjamin Lemaire says the team wanted to "give more tools to imagine scenarios while respecting the game systems"</strong></li></ul><p>As <em>Tom Clancy's Ghost Recon</em> series celebrates its 25th anniversary, Ubisoft has announced a free <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements.</p><p>Revealed during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the 60fps 4K resolution update will be available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><p>Ubisoft Bordeaux's creative director Olivier Leonardia and game director Benjamin Lemaire shared more details about the patch, explaining that the team has "listened to all your comments and suggestions" and wanted to deliver on the feature.</p><p>But that's not all. The development team went "further" and delivered something called "Ghost Parameters," new gameplay and UI features for both casual and role-playing enthusiasts.</p><p>"We wanted to find new ways to improve immersion," Lemaire said, "to give more tools to imagine scenarios while respecting the game systems."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Some of these tools include features that were previously exclusive to the Ghost and other PvE modes, such as authentic reloading, the choice between one or two primary weapons, and optional friendly fire "to enable more realistic play."</p><p>"It basically gives more freedom to create the craziest possible scenarios," the game director explained. </p><p>On the UI side, players can tune more game elements to their liking, including an intel HUD, input reminders, deactivating the glow on highlighted items and weapon crates, deactivating the preview of throwable items, and more. </p><p>The update also adds a time of day feature, a way to define weather controls and fix it to your preference, "so if you want to play a specific mission or scenario at night in the rain, you can do so."</p><p>On top of all this, difficulty levels are changing to presets, so players can tweak difficulty parameters however they like. Whether that be adjusting the health regeneration delay, enemy endurance, or vehicle breakability, this option offers "more freedom and a more personalized experience."</p><p>Alongside these new features and 60fps/4K resolutions, Ubisoft has launched a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission and a "complex antagonist" known as La Llorona.</p>
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                                                            <title><![CDATA[ Ghost Recon Wildlands gets a new story mission called Last Rites that introduces 'a new kind of danger' as Ubisoft confirms the next game is in development and is now 'ready to put it to the test' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>A new </strong><em><strong>Ghost Recon</strong></em><strong> game is in development</strong></li><li><strong>Ubisoft is asking players to sign up for its Ghost Recon Insider Program for closed testing</strong></li><li><strong>A free </strong><em><strong>Ghost Recon Wildlands</strong></em><strong> DLC, </strong><em><strong>Last Rites</strong></em><strong>, has also been released</strong></li></ul><p>Ubisoft has confirmed that a new <em>Ghost Recon </em>game is in development as it launches a free story mission for <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> titled <em>Last Rites</em>.</p><p>Announced during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the publisher confirmed that "For the past few years, we've been building the next chapter of Ghost Recon," and it's now ready for private testing.</p><p>"We want to deliver a fun, fresh experience that stays true to everything that defines <em>Ghost Recon</em>: tactical action, large scale operations, credible military storytelling, and of course, the Ghost Unit," said Live Producer Irina-Gabriela Popa.</p><p>With the launch of the new Ghost Recon Insider Program, players who sign up at via the official website will get early access to closed tests and provide feedback to the development team.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Alongside news of a brand new game and the return of the fan-favorite Predator mission, Ubisoft has also released <em>Last Rites</em>, a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission.</p><p>In <em>Last Rites</em>, players will face a new threat named La Llorona in Bolivia, a "complex antagonist" with a dark backstory, on the path to redemption, but also revenge, as well as her cultists, Los Penitentes.</p><p>"We crafted this new experience with a view to keeping players on the back foot. So think low visibility, difficult terrain, little to no support, and new gameplay elements that introduce a new kind of danger," said creative director Olivier Leonardia.</p><p>"As for La Llorona, players will progressively come to realize that things are not exactly as they were when they started the mission. As they gradually peel off the layers of her world, the mission shifts into something far more unsettling."</p><p>Leonardia added, "<em>Ghost Recon </em>wouldn’t be where it is today without the passion, dedication, and feedback of its community over the past 25 years. With <em>Last Rites</em>, we wanted to create an experience that honours that legacy—something that feels authentic to longtime Ghosts, celebrates what makes this franchise special, and reflects our appreciation for the players who have been with us every step of the way."</p><p>Ubisoft has also confirmed that a 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements and features, will be added to <em>Wildlands</em>.</p><p>To celebrate the series' anniversary, <em>Ghost Recon Wildlands</em> and <em>Ghost Recon Breakpoint</em> will be free to play from August 6 to August 10, and fans can claim <em>Ghost Recon: Future Soldier</em> for free on PC through Ubisoft Connect from August 6 to August 13.</p><p>In September, the Ghost Recon Breakpoint 25th Anniversary Bundle will also be available and will include free items such as the M4A1 Tactical Brown, Wolf Enhanced Helmet, and Opheis Mk.II Hunter. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ghost-recon-wildlands-gets-a-new-story-mission-called-last-rites-that-introduces-a-new-kind-of-danger-as-ubisoft-also-confirms-the-next-ghost-recon-game-is-in-development-and-is-now-ready-to-put-it-to-the-test-with-an-insider-program</link>
                                                                            <description>
                            <![CDATA[ Ubisoft has confirmed that a new Ghost Recon game is in development as it launches a free story mission for Ghost Recon Wildlands, titled Last Rites. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost Recon Wildlands - The Last Rites DLC]]></media:description>                                                            <media:text><![CDATA[Ghost Recon Wildlands - The Last Rites DLC]]></media:text>
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                                <ul><li><strong>A new </strong><em><strong>Ghost Recon</strong></em><strong> game is in development</strong></li><li><strong>Ubisoft is asking players to sign up for its Ghost Recon Insider Program for closed testing</strong></li><li><strong>A free </strong><em><strong>Ghost Recon Wildlands</strong></em><strong> DLC, </strong><em><strong>Last Rites</strong></em><strong>, has also been released</strong></li></ul><p>Ubisoft has confirmed that a new <em>Ghost Recon </em>game is in development as it launches a free story mission for <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> titled <em>Last Rites</em>.</p><p>Announced during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the publisher confirmed that "For the past few years, we've been building the next chapter of Ghost Recon," and it's now ready for private testing.</p><p>"We want to deliver a fun, fresh experience that stays true to everything that defines <em>Ghost Recon</em>: tactical action, large scale operations, credible military storytelling, and of course, the Ghost Unit," said Live Producer Irina-Gabriela Popa.</p><p>With the launch of the new Ghost Recon Insider Program, players who sign up at via the official website will get early access to closed tests and provide feedback to the development team.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Alongside news of a brand new game and the return of the fan-favorite Predator mission, Ubisoft has also released <em>Last Rites</em>, a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission.</p><p>In <em>Last Rites</em>, players will face a new threat named La Llorona in Bolivia, a "complex antagonist" with a dark backstory, on the path to redemption, but also revenge, as well as her cultists, Los Penitentes.</p><p>"We crafted this new experience with a view to keeping players on the back foot. So think low visibility, difficult terrain, little to no support, and new gameplay elements that introduce a new kind of danger," said creative director Olivier Leonardia.</p><p>"As for La Llorona, players will progressively come to realize that things are not exactly as they were when they started the mission. As they gradually peel off the layers of her world, the mission shifts into something far more unsettling."</p><p>Leonardia added, "<em>Ghost Recon </em>wouldn’t be where it is today without the passion, dedication, and feedback of its community over the past 25 years. With <em>Last Rites</em>, we wanted to create an experience that honours that legacy—something that feels authentic to longtime Ghosts, celebrates what makes this franchise special, and reflects our appreciation for the players who have been with us every step of the way."</p><p>Ubisoft has also confirmed that a 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements and features, will be added to <em>Wildlands</em>.</p><p>To celebrate the series' anniversary, <em>Ghost Recon Wildlands</em> and <em>Ghost Recon Breakpoint</em> will be free to play from August 6 to August 10, and fans can claim <em>Ghost Recon: Future Soldier</em> for free on PC through Ubisoft Connect from August 6 to August 13.</p><p>In September, the Ghost Recon Breakpoint 25th Anniversary Bundle will also be available and will include free items such as the M4A1 Tactical Brown, Wolf Enhanced Helmet, and Opheis Mk.II Hunter. </p>
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                                                            <title><![CDATA[ I spent three hours with Onimusha: Way of the Sword — and its spectacular sword action has me more convinced than ever that Capcom can’t miss ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new entry in Capcom's cult-classic <em>Onimusha</em> franchise has been a long time coming, and there was no better time than now for its resurgence, during the developer's largely successful RE Engine era.</p><p>So far, it seems that the resurgence will pay off extremely well: I spent three hours with the upcoming demon-hunting slasher, <em>Onimusha: Way of the Sword</em>, and I came away absolutely amazed by just how well Capcom has taken the formula from previous entries and modernized it brilliantly.</p><p><em>Onimusha: Way of the Sword</em> absolutely shines within every combat encounter, with its weighty, methodical, and stylish sword clashes. It very much reminds me of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a>, which might sound concerning for those who aren't fans of excessively hard souls games.</p><p>You can throw that thought out, though: <em>Way of the Sword</em> is a challenging but very accessible and enjoyable experience, with a variety of boss battles that will test your mettle.</p><p>However, with enough practice via boss rematches or against standard enemies in training arenas, similar to previous entries, you'll become accustomed to its combat in no time.</p><h2 id="poised-to-be-the-best-yet">Poised to be the best yet</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Rasho-gan's boss battle was intense; a clash with one of the best-designed demons in the game I saw. The opening cutscene was creepy, and it quickly became apparent how cruel the demons are.</strong> <em>(Video credit: Capcom)</em><strong> </strong></p><p><em>Onimusha: Way of the Sword</em> is poised to be the best entry in the franchise, without a doubt. It's fair to say that potential acclaim is heavily carried by Capcom's magical RE Engine, responsible for major hits like <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em> </a>(2023), <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, <a href="https://www.techradar.com/news/monster-hunter-world-review"><em>Monster Hunter World</em></a>, and other titles in both franchises for almost a decade.</p><p>Visuals are at their best in <em>Onimusha:</em> <em>Way of the Sword</em>. Character models, environment details, and the art style all lend to the immersive samurai demon-hunting experience Capcom is trying to deliver — but it's not just about visuals.</p><p>I spoke highly of the animations during combat in my <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026">coverage of the public demo</a>. After the three-hour preview, I'm convinced that <em>Onimusha: Way of the Sword </em>will set a new standard for sword clashes and how detailed they are.</p><p>The 'Issen' technique (evident in the video above) was a core aspect of combat in previous titles and is back and better than ever. It allows players to perform a deadly counterattack right before an enemy attack, and it was a maneuver I spent plenty of time practicing during the preview. </p><p>It's not easy to pull off, as it requires very precise timing, but it comes in clutch when outnumbered or facing off against the three tough bosses during my preview (which I won't spoil), by doing plenty of stagger damage. Once I unlocked Chain Issen, I could take out multiple enemies in rapid fashion — and the new flashy and stylish animation makes it so much more satisfying.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Byakue is the hardest boss I've come across in Way of the Sword so far, with constant erratic and unpredictable movements. You've got to have your guard up at all times against this one. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>My mention of stagger damage is important because <em>Onimusha: Way of the Sword</em>'s combat, especially during boss battles where parries are pivotal, reminds me very much of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a><em>. </em>Again, this isn't a souls-like, so don't expect much similarity to <em>Sekiro</em> elsewhere, and thankfully, <em>Way of the Sword</em> is much more forgiving for mistimed parries. </p><p>However, the sword clashes with bosses like Byakue are incredibly well designed, with audio and visuals that are fantastically gripping, creating the same back-and-forth flow that worked so well in <em>Sekiro</em>. </p><p>The great thing is that it seems as though Capcom has used <em>Sekiro</em> as inspiration for combat and built on it, adding extra details like a brief slowdown and zoom when a perfect parry is performed, creating openings for further attacks.</p><p><em>Onimusha: Way of the Sword</em> is also not heavily reliant on parries in normal enemy encounters or boss battles, thanks to the presence of perfect dodges and Issen. Those three elements combined make for a pleasant experience — and outside of the practice arena, there are side quests you can take on for non-player characters (NPCs) with semi-open hubs (similar to <em>Resident Evil 4</em>'s boat segment) to explore. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Wind-Whipper is a secondary weapon, but it's certainly a room clearer. It saved me numerous times when encountering more formidable foes while travelling across one of the game's semi-open hubs. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>Perhaps the only worry I do have is that <em>Way of the Sword</em> seemingly won't have any other primary weapons for Miyamoto Musashi, the main protagonist, to wield. There are indeed secondary weapons, but they are seemingly limited to Oni Armaments, which can only be used when their meters are filled when engaging in duels. </p><p>Don't get me wrong, those secondary weapons like the Two Celestials (dual blades) and the Wind-Whipper spear-like weapon I unlocked in my three-hour run are great — but I'm hoping there are enough skills for Musashi's katana to keep gameplay fresh through the game's runtime.</p><p>Either way, I'm incredibly excited for <em>Onimusha: Way of the Sword</em>'s launch on September 4, 2026, releasing on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC — and I'm sure it will be yet another massive hit.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss</link>
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                            <![CDATA[ Onimusha: Way of the Sword is yet another sign that Capcom is on its greatest run of all time, and I can't wait to play more. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:description>                                                            <media:text><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:text>
                                <media:title type="plain"><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:title>
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                                <p>A new entry in Capcom's cult-classic <em>Onimusha</em> franchise has been a long time coming, and there was no better time than now for its resurgence, during the developer's largely successful RE Engine era.</p><p>So far, it seems that the resurgence will pay off extremely well: I spent three hours with the upcoming demon-hunting slasher, <em>Onimusha: Way of the Sword</em>, and I came away absolutely amazed by just how well Capcom has taken the formula from previous entries and modernized it brilliantly.</p><p><em>Onimusha: Way of the Sword</em> absolutely shines within every combat encounter, with its weighty, methodical, and stylish sword clashes. It very much reminds me of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a>, which might sound concerning for those who aren't fans of excessively hard souls games.</p><p>You can throw that thought out, though: <em>Way of the Sword</em> is a challenging but very accessible and enjoyable experience, with a variety of boss battles that will test your mettle.</p><p>However, with enough practice via boss rematches or against standard enemies in training arenas, similar to previous entries, you'll become accustomed to its combat in no time.</p><h2 id="poised-to-be-the-best-yet">Poised to be the best yet</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Rasho-gan's boss battle was intense; a clash with one of the best-designed demons in the game I saw. The opening cutscene was creepy, and it quickly became apparent how cruel the demons are.</strong> <em>(Video credit: Capcom)</em><strong> </strong></p><p><em>Onimusha: Way of the Sword</em> is poised to be the best entry in the franchise, without a doubt. It's fair to say that potential acclaim is heavily carried by Capcom's magical RE Engine, responsible for major hits like <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em> </a>(2023), <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, <a href="https://www.techradar.com/news/monster-hunter-world-review"><em>Monster Hunter World</em></a>, and other titles in both franchises for almost a decade.</p><p>Visuals are at their best in <em>Onimusha:</em> <em>Way of the Sword</em>. Character models, environment details, and the art style all lend to the immersive samurai demon-hunting experience Capcom is trying to deliver — but it's not just about visuals.</p><p>I spoke highly of the animations during combat in my <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026">coverage of the public demo</a>. After the three-hour preview, I'm convinced that <em>Onimusha: Way of the Sword </em>will set a new standard for sword clashes and how detailed they are.</p><p>The 'Issen' technique (evident in the video above) was a core aspect of combat in previous titles and is back and better than ever. It allows players to perform a deadly counterattack right before an enemy attack, and it was a maneuver I spent plenty of time practicing during the preview. </p><p>It's not easy to pull off, as it requires very precise timing, but it comes in clutch when outnumbered or facing off against the three tough bosses during my preview (which I won't spoil), by doing plenty of stagger damage. Once I unlocked Chain Issen, I could take out multiple enemies in rapid fashion — and the new flashy and stylish animation makes it so much more satisfying.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Byakue is the hardest boss I've come across in Way of the Sword so far, with constant erratic and unpredictable movements. You've got to have your guard up at all times against this one. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>My mention of stagger damage is important because <em>Onimusha: Way of the Sword</em>'s combat, especially during boss battles where parries are pivotal, reminds me very much of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a><em>. </em>Again, this isn't a souls-like, so don't expect much similarity to <em>Sekiro</em> elsewhere, and thankfully, <em>Way of the Sword</em> is much more forgiving for mistimed parries. </p><p>However, the sword clashes with bosses like Byakue are incredibly well designed, with audio and visuals that are fantastically gripping, creating the same back-and-forth flow that worked so well in <em>Sekiro</em>. </p><p>The great thing is that it seems as though Capcom has used <em>Sekiro</em> as inspiration for combat and built on it, adding extra details like a brief slowdown and zoom when a perfect parry is performed, creating openings for further attacks.</p><p><em>Onimusha: Way of the Sword</em> is also not heavily reliant on parries in normal enemy encounters or boss battles, thanks to the presence of perfect dodges and Issen. Those three elements combined make for a pleasant experience — and outside of the practice arena, there are side quests you can take on for non-player characters (NPCs) with semi-open hubs (similar to <em>Resident Evil 4</em>'s boat segment) to explore. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Wind-Whipper is a secondary weapon, but it's certainly a room clearer. It saved me numerous times when encountering more formidable foes while travelling across one of the game's semi-open hubs. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>Perhaps the only worry I do have is that <em>Way of the Sword</em> seemingly won't have any other primary weapons for Miyamoto Musashi, the main protagonist, to wield. There are indeed secondary weapons, but they are seemingly limited to Oni Armaments, which can only be used when their meters are filled when engaging in duels. </p><p>Don't get me wrong, those secondary weapons like the Two Celestials (dual blades) and the Wind-Whipper spear-like weapon I unlocked in my three-hour run are great — but I'm hoping there are enough skills for Musashi's katana to keep gameplay fresh through the game's runtime.</p><p>Either way, I'm incredibly excited for <em>Onimusha: Way of the Sword</em>'s launch on September 4, 2026, releasing on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC — and I'm sure it will be yet another massive hit.</p>
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                                                            <title><![CDATA[ GTA 5 actor says 'I must've auditioned for over 60 characters' for GTA 6, but Rockstar ghosted him — 'I feel like someone who's in love with a girl and then she just dumped me' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 5</strong></em><strong> actor Robert Bogue says he auditioned for over 60 GTA 6 roles</strong></li><li><strong>He says he "badly wanted to work on </strong><em><strong>GTA 6</strong></em><strong>," but Rockstar Games never called him back</strong></li><li><strong>Bogue is known for playing FIB agent Steve Haines in </strong><em><strong>GTA 5</strong></em></li></ul><p><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> actor Robert Bogue has revealed that he auditioned for more than 60 roles in <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, but Rockstar Games never called back.</p><p>This comes from a recent chat conducted by X user <a href="https://x.com/andersonburak" target="_blank">Burak</a>, who direct messaged Bogue on Instagram to ask him questions about <em>GTA 6</em> (via <a href="https://www.ign.com/articles/gta-5-actor-auditioned-for-60-roles-in-gta-6-but-heard-nothing-from-rockstar" target="_blank">IGN</a>). </p><p>The actor, who is known for playing FIB agent Steve Haines in <em>GTA 5</em>, revealed that he auditioned for over 60 characters, big and small, but Rockstar didn't respond or provide any other feedback.</p><p>"I'm a little bit down on Rockstar right now," Bogue told Burak. "I had such a great time working with them. [...] I so badly wanted to work on GTA 6. I must've auditioned for over 60 characters. Some were big, some were small. I didn't care. I just wanted to be in it. I didn't get any of them, and they never called me about any of them. I was so disappointed.</p><p>"I thought maybe they have an unofficial policy where they don't reuse actors, because I thought, 'You're gonna say no to me 60 times? Even for a small character?' So, I'm a little frustrated by them. I feel like someone who's in love with a girl and then she just dumped me."</p><p>Bogue stated he doesn't know any details about <em>GTA 6</em> beyond what's been released to the public, and following the chat, said that he didn't want to put Rockstar in hot water with his comments, but it was the truth.</p><p>"I'm sorry to throw Rockstar under the bus publicly about how many auditions I've had, but the truth is the truth," he said. "At the end of the day, the actor's life is about rejection. It's just, sometimes you need a victory once in a while."</p><p><em>GTA 6</em> arrives on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p><p>In case you missed it, <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Rockstar just announced that a special presentation for <em>GTA 6</em> will be revealed on August 27</a>. Titled Grand Theft Auto 6: An Extended Look, the video will premiere on Netflix and later be available on YouTube.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-5-actor-says-i-mustve-auditioned-for-over-60-characters-for-gta-6-but-rockstar-ghosted-him-i-feel-like-someone-whos-in-love-with-a-girl-and-then-she-just-dumped-me</link>
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                            <![CDATA[ Grand Theft Auto 5 actor Robert Bogue has revealed that he auditioned for more than 60 roles in Grand Theft Auto 6, but Rockstar Games never called back. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 14:48:13 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Aug 2026 15:21:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Grand Theft Auto 5</strong></em><strong> actor Robert Bogue says he auditioned for over 60 GTA 6 roles</strong></li><li><strong>He says he "badly wanted to work on </strong><em><strong>GTA 6</strong></em><strong>," but Rockstar Games never called him back</strong></li><li><strong>Bogue is known for playing FIB agent Steve Haines in </strong><em><strong>GTA 5</strong></em></li></ul><p><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> actor Robert Bogue has revealed that he auditioned for more than 60 roles in <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, but Rockstar Games never called back.</p><p>This comes from a recent chat conducted by X user <a href="https://x.com/andersonburak" target="_blank">Burak</a>, who direct messaged Bogue on Instagram to ask him questions about <em>GTA 6</em> (via <a href="https://www.ign.com/articles/gta-5-actor-auditioned-for-60-roles-in-gta-6-but-heard-nothing-from-rockstar" target="_blank">IGN</a>). </p><p>The actor, who is known for playing FIB agent Steve Haines in <em>GTA 5</em>, revealed that he auditioned for over 60 characters, big and small, but Rockstar didn't respond or provide any other feedback.</p><p>"I'm a little bit down on Rockstar right now," Bogue told Burak. "I had such a great time working with them. [...] I so badly wanted to work on GTA 6. I must've auditioned for over 60 characters. Some were big, some were small. I didn't care. I just wanted to be in it. I didn't get any of them, and they never called me about any of them. I was so disappointed.</p><p>"I thought maybe they have an unofficial policy where they don't reuse actors, because I thought, 'You're gonna say no to me 60 times? Even for a small character?' So, I'm a little frustrated by them. I feel like someone who's in love with a girl and then she just dumped me."</p><p>Bogue stated he doesn't know any details about <em>GTA 6</em> beyond what's been released to the public, and following the chat, said that he didn't want to put Rockstar in hot water with his comments, but it was the truth.</p><p>"I'm sorry to throw Rockstar under the bus publicly about how many auditions I've had, but the truth is the truth," he said. "At the end of the day, the actor's life is about rejection. It's just, sometimes you need a victory once in a while."</p><p><em>GTA 6</em> arrives on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p><p>In case you missed it, <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Rockstar just announced that a special presentation for <em>GTA 6</em> will be revealed on August 27</a>. Titled Grand Theft Auto 6: An Extended Look, the video will premiere on Netflix and later be available on YouTube.</p>
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                                                            <title><![CDATA[ We could finally be getting the next GTA 6 trailer as Rockstar announces a special 'extended look' that will premiere on... Netflix? ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Rockstar Games has announced the </strong><em><strong>Grand Theft Auto 6</strong></em><strong>: An Extended Look</strong></li><li><strong>It will premiere on Netflix on August 27 and later launch on YouTube</strong></li><li><strong>The extended look could finally reveal gameplay</strong></li></ul><p>Rockstar Games has announced that a special extended look at <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> will premiere on Netflix later this month.</p><p>There are four months to go until the biggest game launch of all time, and seemingly out of nowhere, Rockstar has revealed that the 'Grand Theft Auto 6: An Extended Look' will be released on August 27, amid Gamescom 2026.</p><p>While there are no details to confirm what exactly this extended look entails, we know it will premiere on <a href="https://www.netflix.com/title/83035795" target="_blank">Netflix</a> at 3PM ET / 12PM PT / 8PM BST and later launch on the studio's YouTube channel at 9PM ET / 6PM PT / 2AM BST.</p><p>Fans have been eagerly awaiting Trailer 3, so the premiere may finally showcase just that, or the much-anticipated gameplay deep dive. However, given that it's releasing on Netflix, the event seems like a big deal and could suggest a documentary-style video. </p><p>I imagine it could be similar to a behind-the-scenes developer film, something reminiscent of Naughty Dog's Grounded documentaries for <em>The Last of Us</em> and <em>The Last of Part 2</em>, which will ramp up the game's marketing phase.</p><p>Rockstar also hasn't confirmed the duration of the extended look, so we'll have to wait and see what's in store.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qq76pQsI1iw" allowfullscreen></iframe></div></div><p>The announcement also came with brand new <em>GTA 6</em> artwork, showing off the game's co-protagonists, Lucia and Jason, wearing balaclavas in front of a gas station.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix</link>
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                            <![CDATA[ Rockstar Games has announced that a special extended look at Grand Theft Auto 6 will premiere on Netflix later this month. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 13:20:03 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 04:52:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Rockstar Games has announced the </strong><em><strong>Grand Theft Auto 6</strong></em><strong>: An Extended Look</strong></li><li><strong>It will premiere on Netflix on August 27 and later launch on YouTube</strong></li><li><strong>The extended look could finally reveal gameplay</strong></li></ul><p>Rockstar Games has announced that a special extended look at <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> will premiere on Netflix later this month.</p><p>There are four months to go until the biggest game launch of all time, and seemingly out of nowhere, Rockstar has revealed that the 'Grand Theft Auto 6: An Extended Look' will be released on August 27, amid Gamescom 2026.</p><p>While there are no details to confirm what exactly this extended look entails, we know it will premiere on <a href="https://www.netflix.com/title/83035795" target="_blank">Netflix</a> at 3PM ET / 12PM PT / 8PM BST and later launch on the studio's YouTube channel at 9PM ET / 6PM PT / 2AM BST.</p><p>Fans have been eagerly awaiting Trailer 3, so the premiere may finally showcase just that, or the much-anticipated gameplay deep dive. However, given that it's releasing on Netflix, the event seems like a big deal and could suggest a documentary-style video. </p><p>I imagine it could be similar to a behind-the-scenes developer film, something reminiscent of Naughty Dog's Grounded documentaries for <em>The Last of Us</em> and <em>The Last of Part 2</em>, which will ramp up the game's marketing phase.</p><p>Rockstar also hasn't confirmed the duration of the extended look, so we'll have to wait and see what's in store.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qq76pQsI1iw" allowfullscreen></iframe></div></div><p>The announcement also came with brand new <em>GTA 6</em> artwork, showing off the game's co-protagonists, Lucia and Jason, wearing balaclavas in front of a gas station.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p>
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                                                            <title><![CDATA[ Resident Evil Requiem's Leon and Grace will co-host the Future Games Show: 'Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The actors behind </strong><em><strong>Resident Evil Requiem</strong></em><strong>'s Leon S. Kennedy and Grace Ashcroft, Nick Apostolides and Angela Sant’Albano, will co-host the Future Games Show at Gamescom</strong></li><li><strong>The showcase will feature more than 40 games from AAA and indie studios</strong></li><li><strong>Fans can expect "exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games"</strong></li></ul><p>The <a href="https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios">Future Games Show at Gamescom 2026</a> has found its co-hosts in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano.</p><p>Apostolides and Sant’Albano played Leon S. Kennedy and Grace Ashcroft in the most recent <a href="https://www.techradar.com/gaming/its-hard-to-equal-resident-evil-4s-quality-but-capcom-did-that-for-me-with-resident-evil-requiem-it-just-needs-one-more-thing-for-perfection"><em>Resident Evil</em></a> entry, and they will reunite once more on August 26 for the Future Games Show at Gamescom, which begins at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>"I’m thrilled to be co-hosting the Future Games Show at Gamescom alongside Angela Sant’Albano on August 26!" said Apostolides. "I can't wait to share an incredible lineup of games with fans around the world. Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store. Join us for one hell of a show."</p><p>The showcase is expected to feature more than 40 games from some of the industry's biggest AAA and indie studioes, including a behind the scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, and an interview with Neon Giant for their immersive open-world game on their new immersive open world game <em>NO LAW</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LKKUL9KyAwgsbpSR4e3dSS" name="Future Games Show" alt="Future Games Show co-hosts Nick Apostolides and Angela Sant’Albano." src="https://cdn.mos.cms.futurecdn.net/LKKUL9KyAwgsbpSR4e3dSS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future Games Show)</span></figcaption></figure><p>"I'm thrilled to be joining Nick Apostolides to co-host the Future Games Show at gamescom on 26 August," Sant’Albano said. "We’re putting the zombie-dodging to one side to bring you world premieres, exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games. Nick and I can't wait to share it all with you - see you there!"</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor.</p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. </p><p>You'll be able to tune in and watch the Future Games Show at Gamescom 2026 at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/resident-evil-requiems-leon-and-grace-will-co-host-the-future-games-show-whether-youre-into-pulse-pounding-horror-samurai-adventures-or-anything-in-between-weve-got-first-looks-exciting-reveals-and-plenty-of-surprises-in-store</link>
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                            <![CDATA[ The Future Games Show at Gamescom 2026 has found its co-hosts in Resident Evil Requiem actors Nick Apostolides and Angela Sant’Albano. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:53:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:description>                                                            <media:text><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:text>
                                <media:title type="plain"><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:title>
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                                <ul><li><strong>The actors behind </strong><em><strong>Resident Evil Requiem</strong></em><strong>'s Leon S. Kennedy and Grace Ashcroft, Nick Apostolides and Angela Sant’Albano, will co-host the Future Games Show at Gamescom</strong></li><li><strong>The showcase will feature more than 40 games from AAA and indie studios</strong></li><li><strong>Fans can expect "exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games"</strong></li></ul><p>The <a href="https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios">Future Games Show at Gamescom 2026</a> has found its co-hosts in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano.</p><p>Apostolides and Sant’Albano played Leon S. Kennedy and Grace Ashcroft in the most recent <a href="https://www.techradar.com/gaming/its-hard-to-equal-resident-evil-4s-quality-but-capcom-did-that-for-me-with-resident-evil-requiem-it-just-needs-one-more-thing-for-perfection"><em>Resident Evil</em></a> entry, and they will reunite once more on August 26 for the Future Games Show at Gamescom, which begins at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>"I’m thrilled to be co-hosting the Future Games Show at Gamescom alongside Angela Sant’Albano on August 26!" said Apostolides. "I can't wait to share an incredible lineup of games with fans around the world. Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store. Join us for one hell of a show."</p><p>The showcase is expected to feature more than 40 games from some of the industry's biggest AAA and indie studioes, including a behind the scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, and an interview with Neon Giant for their immersive open-world game on their new immersive open world game <em>NO LAW</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LKKUL9KyAwgsbpSR4e3dSS" name="Future Games Show" alt="Future Games Show co-hosts Nick Apostolides and Angela Sant’Albano." src="https://cdn.mos.cms.futurecdn.net/LKKUL9KyAwgsbpSR4e3dSS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future Games Show)</span></figcaption></figure><p>"I'm thrilled to be joining Nick Apostolides to co-host the Future Games Show at gamescom on 26 August," Sant’Albano said. "We’re putting the zombie-dodging to one side to bring you world premieres, exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games. Nick and I can't wait to share it all with you - see you there!"</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor.</p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. </p><p>You'll be able to tune in and watch the Future Games Show at Gamescom 2026 at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p>
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                                                            <title><![CDATA[ The SteelSeries Arctis Nova Pro Omni offers a souped-up, 2026 upgrade for my beloved Nova Pro Wireless and is perfect for multiplatform gamers ]]></title>
                                                                                                <dc:content><![CDATA[ <h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-one-minute-review"><span>SteelSeries Arctis Nova Pro Omni: One-minute review</span></h3><p>The most succinct way to describe the SteelSeries Arctis Nova Pro Omni gaming headset is that it feels like a 2026-ified version of its excellent predecessor, the <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> — one of my favorite gaming headsets ever.</p><p>The Omni is a fantastic <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> and offers a whole heap of improvements and enhancements over its older brethren, and in its own right, will tick every box most gamers can think of. Each feature that’s been tweaked or upgraded might not be huge in isolation, but every single one adds up, and it absolutely is greater than the sum of its parts when everything’s considered. </p><p>The design and build will be very familiar to anyone who’s used any of the Nova line, as it shares identical design language and aesthetics, while retaining a robust build quality you can have confidence in. The GameHub dongle is also identical in form to the one found on the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a> and the Nova Pro Wireless, but is boosted to offer an upgraded level of connectivity: you can connect and mix up to four different inputs on the Omni, which is somewhat ludicrous but offers excellent versatility.</p><p>The audio quality, microphone, and overall performance of the Omni is spectacular, and can’t really be faulted. I think I might just prefer the bottom-end audio of my <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> over the Omni, but that’s nitpicking as the overall audio experience is fantastic, no matter which platform you're connected to. Being able to change EQ on the fly with the Arctis Companion App is a great boost over the Nova Pro Wireless and an excellent feature of modern Nova headsets. </p><p>It’s an excellent headset, no doubt, but its pricing and the fact that Nova Pro Wireless will still be available mean the Omni’s place in the lineup is a little muddy for me. It performs fantastically, offers the full set of gaming headset features you could ask for, but I’m just not totally convinced it’s a great value option right now.</p><p>In isolation, however, this is a fantastic multiplatform wireless gaming headset and probably the one to go for if you really want the maximum flexibility and versatility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="othRVHMkM7Mb9MeDFiYwt9" name="20260411_164715" alt="The SteelSeries Arctis Nova Pro Omni headset with its GameHub sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/othRVHMkM7Mb9MeDFiYwt9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-price-and-availability"><span>SteelSeries Arctis Nova Pro Omni: Price and availability</span></h3><ul><li><strong>List price: $399.99 / £349.99 / AU$799</strong></li><li><strong>Closely priced to the Nova Pro Wireless, which will inevitably be cheaper</strong></li><li><strong>Way under the Nova Elite, but in direct competition to headsets like the Audeze Maxwell 2</strong></li></ul><p>In isolation, the Arctis Nova Pro Omni is pretty well placed price-wise at $399.99 / £349.99. However, its position alongside the rest of the Nova lineup raises an eyebrow.</p><p>A large part of this is because of the continued availability of the headset that the Omni feels like it was made to replace: the Nova Pro Wireless. With the latter now readily available for far less than the Omni’s list price, I think — as a fan of both — that the value proposition of the Omni is lessened. </p><p>Unless you really really want the four-device connectivity (as opposed to two), and really want the latest and greatest in a SteelSeries headset without going for the much more premium Nova Elite, then I still think the Nova Pro Wireless is going to be a better value purchase for you. Especially if you’re on just one platform.</p><p>The Omni is also up against formidable competition outside of its own brethren at this price point. My absolute favorite headset right now, and my top pick ever in terms of pure audio quality, the Audeze Maxwell 2 is in the same price territory and would be my recommendation for someone prioritizing that. </p><p>Then there’s also the likes of the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-pro-2-review">Turtle Beach Stealth Pro 2</a>, and the <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a> in the $300-ish zone, along with the likes of the <a href="https://www.techradar.com/gaming/fractal-design-scape-review">Fractal Scape</a> and the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a> that come in slightly cheaper and all offer incredible wireless gaming headset experiences with a host of features.</p><p>Having said all that, the Omni does do a lot in and of itself to justify its price tag as a high-end, brilliantly flexible and top-performing wireless headset. It will definitely be the best wireless option in this part of the Nova lineup when or if the Nova Pro Wireless ceases to be made, but until then it’s not a slam dunk for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="tuzMNZjUwQq9vUjPiAva5F" name="20260411_164532" alt="The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/tuzMNZjUwQq9vUjPiAva5F.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-specs"><span>SteelSeries Arctis Nova Pro Omni: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro - Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-design-features"><span>SteelSeries Arctis Nova Pro Omni: Design & features</span></h3><ul><li><strong>Class-leading set of features and connectivity options</strong></li><li><strong>Reliable and fantastic build quality and battery solution</strong></li><li><strong>Very much from the Nova line of SteelSeries headsets</strong></li></ul><p>Straight out of the box, you’d be forgiven for thinking that the Omni really is a Nova Pro Wireless in disguise, as all the parts are there. That isn’t a criticism, as the Omni is simply another SteelSeries headset cut from the Arctis Nova cloth. </p><p>It’s a familiar design to anyone who’s seen or held a Nova headset, but it does have a tangible level of robustness and solidity that instils confidence — I’ve already dropped my unit a few times, but you wouldn’t be able to tell. The ear cushions are incredibly comfortable too, and I’ve been able to wear this headset for full work days without ever fully realising it too.</p><p>The GameHub is basically the same as on other Nova headsets that use it, but there are a few more options within the OLED display, and the addition of a texture to the navigation wheel is a welcome touch.</p><p>It’s this kind of small design change that’s present in a few areas across the Nova Pro Omni too: the multi-function volume wheel on the left cup has a new texture to it, the ear cushions are thicker and more padded compared to the Nova Pro Wireless, the mic is new and improved, and so on.</p><p>On top of intuitive controls, Arctis Companion App integration, boosted connectivity (Bluetooth 5.3 features here), greater battery life, and quicker fast charge, and more, all the Omni’s improvements over the Nova Pro Wireless do stand on their own feet, and, importantly, add up to a wonderfully designed and feature-filled wireless gaming headset that will offer everything even those with three consoles and a PC could ever want.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="YMYzvXNK2WrbAL9bAr5TD9" name="20260411_164808" alt="The SteelSeries Arctis Nova Pro Omni's GameHub in front of the product box and a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/YMYzvXNK2WrbAL9bAr5TD9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-performance"><span>SteelSeries Arctis Nova Pro Omni: Performance</span></h3><ul><li><strong>Fantastic SteelSeries audio quality out of the box</strong></li><li><strong>Every upgrade feels worthwhile </strong></li><li><strong>Audio quality and overall performance still close to its predecessor</strong></li></ul><p>In terms of performance, the audio is the least difficult thing to cast an opinion on: it’s fantastic. Once again, this is from the SteelSeries Arctis Nova line so shares in all the excellent out-of-the-box audio quality the series is known for and does not disappoint in any way. </p><p>What’s more, the audio is now Hi-Res certified, and on PC you’ll be getting 96kHz/24bit, which is a sheer, immersive joy to behold in games like<em> </em><a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>, and even the atmospheric noises in <a href="https://www.techradar.com/gaming/frostpunk-2-review"><em>Frostpunk 2</em></a> are detailed and clear. But even away from that, on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> (Sony’s console can’t take advantage of 96kHz audio), the gaming audio delivered by the Omni is, predictably, a treat. </p><p>Sea shanties, explosive ship combat, and swashbuckling sword action in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> are fantastically vivid and rich; the audio in <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> is even more cinematic and bombastic; and even audio in older online games like my go-to, <em>Tom Clancy’s The Division 2</em>, is elevated excellently, with enemy audio presented accurately, and the action and soundtrack mixed perfectly.</p><p>The ability to change EQ presets for individual games and preferences via the Arctis Companion App remains a brilliant feature too, expanding the Omni’s already excellent versatility. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gJJpioWcXLVYfPud9Se6AH" name="20260411_164845" alt="The SteelSeries Arctis Nova Pro Omni in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/gJJpioWcXLVYfPud9Se6AH.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>On top of that, being wireless but plugged into a host of different devices <em>as well</em> as Bluetooth on my phone was very handy — in my particular setup. If you do have a multi-device setup and are looking for one headset that can be used on all of them with ease, even if not simultaneously, then this is a quality feature. For others on single-device setups, this is a bit overkill.</p><p>Away from games, music and entertainment is superb on the Omni, and using it for work calls - and multiplayer gaming sessions —  with its new (compared with the Nova Pro Wireless) omnidirectional ClearCast Pro mic is brilliant. I found the overall quality of the mic to be excellent, though its omnidirectional design did mean a little more background noise escaped to my friends down the line at times, and it’s certainly a big step up over the Nova Pro Wireless’ microphone.</p><p>The way the headset feels to use is also a notable step up over the Nova Pro Wireless, and thus feels closer to the Nova Elite too. The wheel on the left ear cup is incredibly pleasing to use, the GameHub that offers more options is intuitive and easy to use, the new ear cushions are thicker and more comfy than the Pro Wireless (but only just), and there’s also improved ANC which I found worked well, as well as a hoist of boosts to Bluetooth (up to 5.3), longer battery life on the batteries and faster quick charge, and a few more to boot.</p><p>Each of the improvements over the Nova Pro Wireless do add up to something much greater than each in isolation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="zSrpwNTz6HJeauEtTpFTAT" name="20260411_164742" alt="The SteelSeries Arctis Nova Pro Omni and it's GameHub in front on a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zSrpwNTz6HJeauEtTpFTAT.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-arctis-nova-pro-omni"><span>Should I buy the SteelSeries Arctis Nova Pro Omni?</span></h3><h2 id="buy-it-if-7">Buy it if...</h2><div class="product"><p><strong>You want something close to the complete, multiplatform wireless headset</strong><br>If you are looking for one of the most complete wireless multiplatform headset options for the money, then the Omni is hard to beat, especially if you want all the features you could need for a one-and-done set.</p></div><div class="product"><p><strong>You’re overdue for an upgrade to a quality wireless gaming headset</strong><br>If you simply want or need a high-end wireless gaming headset upgrade in the north-of-$300 territory, then the Omni is an absolutely belting wireless set that you simply must consider.</p></div><div class="product"><p><strong>You’re a multiplatform, single-setup gamer</strong><br>If you’ve got a multi-device gaming setup and are in need of a high-quality wireless gaming headset that has all the trimmings, plus wonderful audio, then the Omni is a no-brainer.</p></div><h2 id="don-t-buy-it-if-7">Don't buy it if...</h2><div class="product"><p><strong>You can find the Nova Pro Wireless on a great deal</strong><br>As great as the Omni is, I can’t help but feel the Nova Pro Wireless is still going to offer even better value for money for a vast number of gamers, especially when it’s discounted. If the Nova Pro Wireless is still being made and its price dips or drops because the Omni is out, then the Nova Pro Wireless is going to be incredibly hard to beat value-wise.</p></div><div class="product"><p><strong>You simply don’t need a multi-connectivity and feature-rich gaming headset</strong><br>At $400 / £350, the Omni is still a sizable investment for a gaming accessory, and a lot of its attraction will lie in its versatility and multi-connectivity for some folks. However, it will still be overkill for many, and for the same amount of money, those on one platform or two who might prioritize sheer audio quality instead, for example, could well be better served by others on the market.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the SteelSeries Arctis Nova Pro Omni might seem overkill in some departments, then check out these two fine offerings as alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td><td  ><p>$379.99 / £329.99 / AU$739</p></td><td  ><p>$329 / £339 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td><td  ><p>9.5oz / 266g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td><td  ><p>40mm Neodymium</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PS4, PS4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PlayStation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C), Bluetooth 5.3 </p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (Auracast, LE Audio, LC3, LC3plus, LDAC, AAC, SBC, Multipoint)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td><td  ><p>Companion App, 40mm Neodymium magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td><td  ><p>SLAM acoustic management technology, detachable hypercardioid mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td><td  ><p>Audeze App (PC & mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>While it’s still being made and/or in circulation at retailers, the Arctis Nova Pro Wireless is a quality headset even in the face of the Omni’s advancements. With the Pro Wireless’ price likelyto dip now, it’ll likely offer incredible value for money at the expense of a few features while retaining that SteelSeries awesomeness.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="af47d6f4-90ff-11f1-b197-ed2757d4fa95" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The Omni’s price tag puts it squarely in competition with my favorite gaming headset of the day right now, the Audeze Maxwell 2, and the latter could very well be the option to go for if you want to spend big but prioritize audio quality above all else. I simply haven’t tested a better-sounding gaming headset in all my time reviewing hardware.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="af47d74e-90ff-11f1-ab13-951d56395d47" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong> and </strong><a href="https://www.techradar.com/gaming/our-own-review-gave-the-audeze-maxwell-2-four-stars-but-its-such-a-brilliant-gaming-headset-that-i-would-have-given-it-five"><strong>my thoughts on why it should have scored even higher</strong></a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="vV8dqoUAz6Cuo9J7qgEwsK" name="20260411_164925" alt="A close up of the SteelSeries Arctis Nova Pro Omni's left ear cup" src="https://cdn.mos.cms.futurecdn.net/vV8dqoUAz6Cuo9J7qgEwsK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-arctis-nova-pro-omni"><span>How I tested the SteelSeries Arctis Nova Pro Omni</span></h3><ul><li><strong>Used as a daily driver for a few months</strong></li><li><strong>Tested on PC, PS5, and mobile</strong></li><li><strong>Deployed across a host of games, as well as daily work calls and more</strong></li></ul><p>The SteelSeries Arctis Nova Pro Omni headset has been my sole unit for gaming on PS5 and PC, as well as work tasks and calls, for the best part of three months.</p><p>I have used it to play a bunch of <em>007 First Light</em>, a full review playthrough and subsequent platinum playthrough of <em>Assassin’s Creed Black Flag Resynced</em>, and a whole host of <em>Tom Clancy’s The Division 2 </em>on PS5, and also dived into <em>Cyberpunk 2077</em>, <em>Frostpunk 2</em>, and <em>Crusader Kings 3</em> on <a href="https://www.techradar.com/computing/gaming-computers/gaming-pcs/acer-predator-orion-5000-review-2026">Acer Predator Orion 5000</a> <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a> (supplied by Acer) teamed with a productivity monitor and an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer Predator X32QFS</a> gaming monitor (also supplied by Acer).</p><p>For a lot of that game-time testing, the Omni was connected to my PC and PS5 simultaneously on one setup, deploying its multi-connectivity. I was then also able to use it for all my work calls, and listening to music.</p><p>During this time, I was able to directly compare the Omni with some other gaming headsets I had to hand, such as the SteelSeries Arctis Nova Pro Wireless and Nova Elite, as well as the Audeze Maxwell 2 and Maxwell 2 ANC.</p><p><em>First reviewed May-August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/steelseries-arctis-nova-pro-omni-review</link>
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                            <![CDATA[ After a couple of months with the SteelSeries Arctis Nova Pro Omni, it’s proved a worthy successor to the Nova Pro Wireless, but I’m torn on which one to recommend ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:title>
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                                <h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-one-minute-review"><span>SteelSeries Arctis Nova Pro Omni: One-minute review</span></h3><p>The most succinct way to describe the SteelSeries Arctis Nova Pro Omni gaming headset is that it feels like a 2026-ified version of its excellent predecessor, the <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> — one of my favorite gaming headsets ever.</p><p>The Omni is a fantastic <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> and offers a whole heap of improvements and enhancements over its older brethren, and in its own right, will tick every box most gamers can think of. Each feature that’s been tweaked or upgraded might not be huge in isolation, but every single one adds up, and it absolutely is greater than the sum of its parts when everything’s considered. </p><p>The design and build will be very familiar to anyone who’s used any of the Nova line, as it shares identical design language and aesthetics, while retaining a robust build quality you can have confidence in. The GameHub dongle is also identical in form to the one found on the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a> and the Nova Pro Wireless, but is boosted to offer an upgraded level of connectivity: you can connect and mix up to four different inputs on the Omni, which is somewhat ludicrous but offers excellent versatility.</p><p>The audio quality, microphone, and overall performance of the Omni is spectacular, and can’t really be faulted. I think I might just prefer the bottom-end audio of my <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> over the Omni, but that’s nitpicking as the overall audio experience is fantastic, no matter which platform you're connected to. Being able to change EQ on the fly with the Arctis Companion App is a great boost over the Nova Pro Wireless and an excellent feature of modern Nova headsets. </p><p>It’s an excellent headset, no doubt, but its pricing and the fact that Nova Pro Wireless will still be available mean the Omni’s place in the lineup is a little muddy for me. It performs fantastically, offers the full set of gaming headset features you could ask for, but I’m just not totally convinced it’s a great value option right now.</p><p>In isolation, however, this is a fantastic multiplatform wireless gaming headset and probably the one to go for if you really want the maximum flexibility and versatility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="othRVHMkM7Mb9MeDFiYwt9" name="20260411_164715" alt="The SteelSeries Arctis Nova Pro Omni headset with its GameHub sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/othRVHMkM7Mb9MeDFiYwt9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-price-and-availability"><span>SteelSeries Arctis Nova Pro Omni: Price and availability</span></h3><ul><li><strong>List price: $399.99 / £349.99 / AU$799</strong></li><li><strong>Closely priced to the Nova Pro Wireless, which will inevitably be cheaper</strong></li><li><strong>Way under the Nova Elite, but in direct competition to headsets like the Audeze Maxwell 2</strong></li></ul><p>In isolation, the Arctis Nova Pro Omni is pretty well placed price-wise at $399.99 / £349.99. However, its position alongside the rest of the Nova lineup raises an eyebrow.</p><p>A large part of this is because of the continued availability of the headset that the Omni feels like it was made to replace: the Nova Pro Wireless. With the latter now readily available for far less than the Omni’s list price, I think — as a fan of both — that the value proposition of the Omni is lessened. </p><p>Unless you really really want the four-device connectivity (as opposed to two), and really want the latest and greatest in a SteelSeries headset without going for the much more premium Nova Elite, then I still think the Nova Pro Wireless is going to be a better value purchase for you. Especially if you’re on just one platform.</p><p>The Omni is also up against formidable competition outside of its own brethren at this price point. My absolute favorite headset right now, and my top pick ever in terms of pure audio quality, the Audeze Maxwell 2 is in the same price territory and would be my recommendation for someone prioritizing that. </p><p>Then there’s also the likes of the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-pro-2-review">Turtle Beach Stealth Pro 2</a>, and the <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a> in the $300-ish zone, along with the likes of the <a href="https://www.techradar.com/gaming/fractal-design-scape-review">Fractal Scape</a> and the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a> that come in slightly cheaper and all offer incredible wireless gaming headset experiences with a host of features.</p><p>Having said all that, the Omni does do a lot in and of itself to justify its price tag as a high-end, brilliantly flexible and top-performing wireless headset. It will definitely be the best wireless option in this part of the Nova lineup when or if the Nova Pro Wireless ceases to be made, but until then it’s not a slam dunk for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="tuzMNZjUwQq9vUjPiAva5F" name="20260411_164532" alt="The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/tuzMNZjUwQq9vUjPiAva5F.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-specs"><span>SteelSeries Arctis Nova Pro Omni: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro - Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-design-features"><span>SteelSeries Arctis Nova Pro Omni: Design & features</span></h3><ul><li><strong>Class-leading set of features and connectivity options</strong></li><li><strong>Reliable and fantastic build quality and battery solution</strong></li><li><strong>Very much from the Nova line of SteelSeries headsets</strong></li></ul><p>Straight out of the box, you’d be forgiven for thinking that the Omni really is a Nova Pro Wireless in disguise, as all the parts are there. That isn’t a criticism, as the Omni is simply another SteelSeries headset cut from the Arctis Nova cloth. </p><p>It’s a familiar design to anyone who’s seen or held a Nova headset, but it does have a tangible level of robustness and solidity that instils confidence — I’ve already dropped my unit a few times, but you wouldn’t be able to tell. The ear cushions are incredibly comfortable too, and I’ve been able to wear this headset for full work days without ever fully realising it too.</p><p>The GameHub is basically the same as on other Nova headsets that use it, but there are a few more options within the OLED display, and the addition of a texture to the navigation wheel is a welcome touch.</p><p>It’s this kind of small design change that’s present in a few areas across the Nova Pro Omni too: the multi-function volume wheel on the left cup has a new texture to it, the ear cushions are thicker and more padded compared to the Nova Pro Wireless, the mic is new and improved, and so on.</p><p>On top of intuitive controls, Arctis Companion App integration, boosted connectivity (Bluetooth 5.3 features here), greater battery life, and quicker fast charge, and more, all the Omni’s improvements over the Nova Pro Wireless do stand on their own feet, and, importantly, add up to a wonderfully designed and feature-filled wireless gaming headset that will offer everything even those with three consoles and a PC could ever want.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="YMYzvXNK2WrbAL9bAr5TD9" name="20260411_164808" alt="The SteelSeries Arctis Nova Pro Omni's GameHub in front of the product box and a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/YMYzvXNK2WrbAL9bAr5TD9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-performance"><span>SteelSeries Arctis Nova Pro Omni: Performance</span></h3><ul><li><strong>Fantastic SteelSeries audio quality out of the box</strong></li><li><strong>Every upgrade feels worthwhile </strong></li><li><strong>Audio quality and overall performance still close to its predecessor</strong></li></ul><p>In terms of performance, the audio is the least difficult thing to cast an opinion on: it’s fantastic. Once again, this is from the SteelSeries Arctis Nova line so shares in all the excellent out-of-the-box audio quality the series is known for and does not disappoint in any way. </p><p>What’s more, the audio is now Hi-Res certified, and on PC you’ll be getting 96kHz/24bit, which is a sheer, immersive joy to behold in games like<em> </em><a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>, and even the atmospheric noises in <a href="https://www.techradar.com/gaming/frostpunk-2-review"><em>Frostpunk 2</em></a> are detailed and clear. But even away from that, on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> (Sony’s console can’t take advantage of 96kHz audio), the gaming audio delivered by the Omni is, predictably, a treat. </p><p>Sea shanties, explosive ship combat, and swashbuckling sword action in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> are fantastically vivid and rich; the audio in <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> is even more cinematic and bombastic; and even audio in older online games like my go-to, <em>Tom Clancy’s The Division 2</em>, is elevated excellently, with enemy audio presented accurately, and the action and soundtrack mixed perfectly.</p><p>The ability to change EQ presets for individual games and preferences via the Arctis Companion App remains a brilliant feature too, expanding the Omni’s already excellent versatility. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gJJpioWcXLVYfPud9Se6AH" name="20260411_164845" alt="The SteelSeries Arctis Nova Pro Omni in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/gJJpioWcXLVYfPud9Se6AH.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>On top of that, being wireless but plugged into a host of different devices <em>as well</em> as Bluetooth on my phone was very handy — in my particular setup. If you do have a multi-device setup and are looking for one headset that can be used on all of them with ease, even if not simultaneously, then this is a quality feature. For others on single-device setups, this is a bit overkill.</p><p>Away from games, music and entertainment is superb on the Omni, and using it for work calls - and multiplayer gaming sessions —  with its new (compared with the Nova Pro Wireless) omnidirectional ClearCast Pro mic is brilliant. I found the overall quality of the mic to be excellent, though its omnidirectional design did mean a little more background noise escaped to my friends down the line at times, and it’s certainly a big step up over the Nova Pro Wireless’ microphone.</p><p>The way the headset feels to use is also a notable step up over the Nova Pro Wireless, and thus feels closer to the Nova Elite too. The wheel on the left ear cup is incredibly pleasing to use, the GameHub that offers more options is intuitive and easy to use, the new ear cushions are thicker and more comfy than the Pro Wireless (but only just), and there’s also improved ANC which I found worked well, as well as a hoist of boosts to Bluetooth (up to 5.3), longer battery life on the batteries and faster quick charge, and a few more to boot.</p><p>Each of the improvements over the Nova Pro Wireless do add up to something much greater than each in isolation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="zSrpwNTz6HJeauEtTpFTAT" name="20260411_164742" alt="The SteelSeries Arctis Nova Pro Omni and it's GameHub in front on a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zSrpwNTz6HJeauEtTpFTAT.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-arctis-nova-pro-omni"><span>Should I buy the SteelSeries Arctis Nova Pro Omni?</span></h3><h2 id="buy-it-if-7">Buy it if...</h2><div class="product"><p><strong>You want something close to the complete, multiplatform wireless headset</strong><br>If you are looking for one of the most complete wireless multiplatform headset options for the money, then the Omni is hard to beat, especially if you want all the features you could need for a one-and-done set.</p></div><div class="product"><p><strong>You’re overdue for an upgrade to a quality wireless gaming headset</strong><br>If you simply want or need a high-end wireless gaming headset upgrade in the north-of-$300 territory, then the Omni is an absolutely belting wireless set that you simply must consider.</p></div><div class="product"><p><strong>You’re a multiplatform, single-setup gamer</strong><br>If you’ve got a multi-device gaming setup and are in need of a high-quality wireless gaming headset that has all the trimmings, plus wonderful audio, then the Omni is a no-brainer.</p></div><h2 id="don-t-buy-it-if-7">Don't buy it if...</h2><div class="product"><p><strong>You can find the Nova Pro Wireless on a great deal</strong><br>As great as the Omni is, I can’t help but feel the Nova Pro Wireless is still going to offer even better value for money for a vast number of gamers, especially when it’s discounted. If the Nova Pro Wireless is still being made and its price dips or drops because the Omni is out, then the Nova Pro Wireless is going to be incredibly hard to beat value-wise.</p></div><div class="product"><p><strong>You simply don’t need a multi-connectivity and feature-rich gaming headset</strong><br>At $400 / £350, the Omni is still a sizable investment for a gaming accessory, and a lot of its attraction will lie in its versatility and multi-connectivity for some folks. However, it will still be overkill for many, and for the same amount of money, those on one platform or two who might prioritize sheer audio quality instead, for example, could well be better served by others on the market.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the SteelSeries Arctis Nova Pro Omni might seem overkill in some departments, then check out these two fine offerings as alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td><td  ><p>$379.99 / £329.99 / AU$739</p></td><td  ><p>$329 / £339 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td><td  ><p>9.5oz / 266g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td><td  ><p>40mm Neodymium</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PS4, PS4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PlayStation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C), Bluetooth 5.3 </p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (Auracast, LE Audio, LC3, LC3plus, LDAC, AAC, SBC, Multipoint)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td><td  ><p>Companion App, 40mm Neodymium magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td><td  ><p>SLAM acoustic management technology, detachable hypercardioid mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td><td  ><p>Audeze App (PC & mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>While it’s still being made and/or in circulation at retailers, the Arctis Nova Pro Wireless is a quality headset even in the face of the Omni’s advancements. With the Pro Wireless’ price likelyto dip now, it’ll likely offer incredible value for money at the expense of a few features while retaining that SteelSeries awesomeness.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="af47d6f4-90ff-11f1-b197-ed2757d4fa95" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The Omni’s price tag puts it squarely in competition with my favorite gaming headset of the day right now, the Audeze Maxwell 2, and the latter could very well be the option to go for if you want to spend big but prioritize audio quality above all else. I simply haven’t tested a better-sounding gaming headset in all my time reviewing hardware.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="af47d74e-90ff-11f1-ab13-951d56395d47" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong> and </strong><a href="https://www.techradar.com/gaming/our-own-review-gave-the-audeze-maxwell-2-four-stars-but-its-such-a-brilliant-gaming-headset-that-i-would-have-given-it-five"><strong>my thoughts on why it should have scored even higher</strong></a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="vV8dqoUAz6Cuo9J7qgEwsK" name="20260411_164925" alt="A close up of the SteelSeries Arctis Nova Pro Omni's left ear cup" src="https://cdn.mos.cms.futurecdn.net/vV8dqoUAz6Cuo9J7qgEwsK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-arctis-nova-pro-omni"><span>How I tested the SteelSeries Arctis Nova Pro Omni</span></h3><ul><li><strong>Used as a daily driver for a few months</strong></li><li><strong>Tested on PC, PS5, and mobile</strong></li><li><strong>Deployed across a host of games, as well as daily work calls and more</strong></li></ul><p>The SteelSeries Arctis Nova Pro Omni headset has been my sole unit for gaming on PS5 and PC, as well as work tasks and calls, for the best part of three months.</p><p>I have used it to play a bunch of <em>007 First Light</em>, a full review playthrough and subsequent platinum playthrough of <em>Assassin’s Creed Black Flag Resynced</em>, and a whole host of <em>Tom Clancy’s The Division 2 </em>on PS5, and also dived into <em>Cyberpunk 2077</em>, <em>Frostpunk 2</em>, and <em>Crusader Kings 3</em> on <a href="https://www.techradar.com/computing/gaming-computers/gaming-pcs/acer-predator-orion-5000-review-2026">Acer Predator Orion 5000</a> <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a> (supplied by Acer) teamed with a productivity monitor and an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer Predator X32QFS</a> gaming monitor (also supplied by Acer).</p><p>For a lot of that game-time testing, the Omni was connected to my PC and PS5 simultaneously on one setup, deploying its multi-connectivity. I was then also able to use it for all my work calls, and listening to music.</p><p>During this time, I was able to directly compare the Omni with some other gaming headsets I had to hand, such as the SteelSeries Arctis Nova Pro Wireless and Nova Elite, as well as the Audeze Maxwell 2 and Maxwell 2 ANC.</p><p><em>First reviewed May-August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Secretlab Titan Evo owners can now freshen up their gaming chair with three new Pokémon Pixel Art skins inspired by Venusaur, Charizard, and Blastoise ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Secretlab has revealed new skins for its Pokémon Titan Evo collection</strong></li><li><strong>Three new skins inspired by Grass-, Fire-, and Water-Type Pokémon will be included in the collection</strong></li><li><strong>The designs highlight fan-favorite Pokémon Venusaur, Charizard, and Blastoise</strong></li></ul><p>Following the launch of its <a href="https://www.techradar.com/gaming/secretlab-just-unveiled-a-new-pokemon-collection-with-materials-intended-to-emulate-the-softness-of-pikachu">Secretlab Pokémon Collection</a> for its <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Titan Evo</a> gaming chair, Secretlab is expanding the collaboration with three new <a href="https://www.techradar.com/uk/tag/pokemon"><em>Pokémon</em></a>-inspired skins.</p><p>The Secretlab SKINS Pokémon Pixel Art Collection celebrates Grass, Fire, and Water-Type Pokémon, including the fan-favorite First Partner Evolutions: Venusaur, Charizard, and Blastoise.</p><p>Each design is tailored to each Pokémon, with stunning green, orange, and blue gradients that fade from light to dark along the backrest. Patterned panels along the side feature more pixel art themed after Grass, Fire, and Water-Type Pokémon, like Arcanine, Bulbasaur, Vaporeon, and many more. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEmpx79sscB7YV5VUstADf" name="Secretlab" alt="Secretlab" src="https://cdn.mos.cms.futurecdn.net/CEmpx79sscB7YV5VUstADf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secretlab)</span></figcaption></figure><p>"The Secretlab SKINS Pokémon Pixel Art Fire-Type Edition sports a scorching hot look, just like Charizard's Flamethrower," reads one description. "Charmander, Charmeleon, Arcanine, Rapidash, Flareon, and more round out the fiery company."</p><p>The designs rendered in adorable pixel art for Venusaur, Charizard, and Blastoise are featured in the middle of the chair, showcasing your chosen Pokémon.</p><p>Currently, the Pokémon Titan Evo collection includes the Pokémon Pikachu Edition, the Pokémon Eevee Edition, and the Pokémon Gengar Edition.</p><p>"We wanted this chair collection to speak to the inner child in all of us, while still being elevated with craftmanship that would appeal to our now grown-up selves," said Secretlab senior product graphic designer Irene Tee of the chair designs.</p><p>With these three new Pokémon Secretlab skins, you can easily slip the sleeve over a Titan Evo chair, one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, and you're done. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/choose-your-pokemon-with-secretlabs-expanded-titan-evo-pokemon-collection-featuring-adorable-pixel-art-designs-of-venusaur-charizard-and-blastoise</link>
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                            <![CDATA[ Following the launch of its Secretlab Pokémon Collection, Secretlab is expanding the collaboration with three new Pokémon-inspired skins. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SecretLab]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:description>                                                            <media:text><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:text>
                                <media:title type="plain"><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:title>
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                                <ul><li><strong>Secretlab has revealed new skins for its Pokémon Titan Evo collection</strong></li><li><strong>Three new skins inspired by Grass-, Fire-, and Water-Type Pokémon will be included in the collection</strong></li><li><strong>The designs highlight fan-favorite Pokémon Venusaur, Charizard, and Blastoise</strong></li></ul><p>Following the launch of its <a href="https://www.techradar.com/gaming/secretlab-just-unveiled-a-new-pokemon-collection-with-materials-intended-to-emulate-the-softness-of-pikachu">Secretlab Pokémon Collection</a> for its <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Titan Evo</a> gaming chair, Secretlab is expanding the collaboration with three new <a href="https://www.techradar.com/uk/tag/pokemon"><em>Pokémon</em></a>-inspired skins.</p><p>The Secretlab SKINS Pokémon Pixel Art Collection celebrates Grass, Fire, and Water-Type Pokémon, including the fan-favorite First Partner Evolutions: Venusaur, Charizard, and Blastoise.</p><p>Each design is tailored to each Pokémon, with stunning green, orange, and blue gradients that fade from light to dark along the backrest. Patterned panels along the side feature more pixel art themed after Grass, Fire, and Water-Type Pokémon, like Arcanine, Bulbasaur, Vaporeon, and many more. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEmpx79sscB7YV5VUstADf" name="Secretlab" alt="Secretlab" src="https://cdn.mos.cms.futurecdn.net/CEmpx79sscB7YV5VUstADf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secretlab)</span></figcaption></figure><p>"The Secretlab SKINS Pokémon Pixel Art Fire-Type Edition sports a scorching hot look, just like Charizard's Flamethrower," reads one description. "Charmander, Charmeleon, Arcanine, Rapidash, Flareon, and more round out the fiery company."</p><p>The designs rendered in adorable pixel art for Venusaur, Charizard, and Blastoise are featured in the middle of the chair, showcasing your chosen Pokémon.</p><p>Currently, the Pokémon Titan Evo collection includes the Pokémon Pikachu Edition, the Pokémon Eevee Edition, and the Pokémon Gengar Edition.</p><p>"We wanted this chair collection to speak to the inner child in all of us, while still being elevated with craftmanship that would appeal to our now grown-up selves," said Secretlab senior product graphic designer Irene Tee of the chair designs.</p><p>With these three new Pokémon Secretlab skins, you can easily slip the sleeve over a Titan Evo chair, one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, and you're done. </p>
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                                                            <title><![CDATA[ GTA 6 fans waiting for Trailer 3 are convinced they've spotted an easter egg in GTA Online referencing the game's map ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>GTA 6</strong></em><strong> fans claim to have spotted an easter egg in </strong><em><strong>GTA Online</strong></em></li><li><strong>A painting seemingly portrays </strong><em><strong>GTA 6</strong></em><strong>'s map</strong></li><li><strong>Fans are convinced it was intentionally placed by Rockstar</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans are convinced they've spotted an easter egg for the game's map in <em>GTA Online</em>.</p><p>The long-awaited Rockstar game is four months away, and while we may have recently received a ton of new information about <em>GTA 6</em> following its <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock">pre-order release</a>, Trailer 3 is still nowhere in sight, despite comments from Take-Two Interactive CEO Strauss Zelnick suggesting the game's marketing campaign should kick off this summer.</p><p>In the meantime, fans are spending their time unpacking every single frame of the first two trailers, trying to find anything new, including a <a href="https://www.techradar.com/gaming/new-gta-6-details-spotted-including-the-appearance-of-a-wolverine-actor-and-an-odd-easter-egg-that-fans-believe-is-a-nod-to-another-gta-game">split-second nod to fan-favorite <em>Vice City </em>character Tommy Vercetti</a>.</p><p>Now, fans claim that an easter egg has been slipped into the latest <em>GTA Online</em> update, The Kortz Center Heist. Redditor JaneBunnFan posted their find on the <a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it/?sort=top" target="_blank"><em>GTA 6</em> subreddit</a>, showing a framed painting, which honestly looks like an abstract green blob to me, but the user is convinced it's the <em>GTA 6</em> map, Leonida.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it">This is the GTA 6 map isn't it</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Others seem to agree, with one fan suggesting that if you rotate the image at a certain angle, it looks like <a href="https://map.stateofleonida.net/?lang=en" target="_blank"><em>GTA 6</em>'s fan-made mapping project</a>. </p><p>"100% has to be. They said their marketing is going to be creative," one fan said.</p><p>Others put their Adobe Photoshop skills to use to compare their scales, while others have marked off certain shapes from the painting to show the similarities to the map, claiming that it could be Lake Leonida, not the entire map.</p><p>"OKAY SO..." another user began, "If you zoom in, crop, rotate approximately 200 degrees, reverse it by mirroring the image (which makes sense to do because it’s hanging on the wall.  Mirrors hang), you DEFINITELY get what looks to be a shape similar to what the <em>GTA VI</em> mapping project has come up with and therefore we must conclude…. I BOTH HATE AND LOVE THIS SUB."</p><p><em>GTA 6</em> officially launches on November 19, but <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies don't come with a disc, but a digital download code</a>. Despite the initial controversy surrounding the decision, reports suggest that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy">the physical edition is a top seller at multiple retailers</a>.</p><p>Trailer 3 could arrive this month <a href="https://www.techradar.com/gaming/rockstar-could-be-following-the-red-dead-redemption-2-playbook-with-gta-6s-release-heres-what-that-could-mean-for-trailer-3-the-gameplay-reveal-and-more">if Rockstar goes ahead and follows its <em>Red Dead Redemption 2</em> playbook</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-6-fans-waiting-for-trailer-3-are-convinced-theyve-spotted-an-easter-egg-in-gta-online-referencing-the-games-map</link>
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                            <![CDATA[ Grand Theft Auto 6 fans are convinced they've spotted an easter egg for the game's map in GTA Online. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 12:58:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto 6.]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto 6.]]></media:text>
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                                <ul><li><em><strong>GTA 6</strong></em><strong> fans claim to have spotted an easter egg in </strong><em><strong>GTA Online</strong></em></li><li><strong>A painting seemingly portrays </strong><em><strong>GTA 6</strong></em><strong>'s map</strong></li><li><strong>Fans are convinced it was intentionally placed by Rockstar</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans are convinced they've spotted an easter egg for the game's map in <em>GTA Online</em>.</p><p>The long-awaited Rockstar game is four months away, and while we may have recently received a ton of new information about <em>GTA 6</em> following its <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock">pre-order release</a>, Trailer 3 is still nowhere in sight, despite comments from Take-Two Interactive CEO Strauss Zelnick suggesting the game's marketing campaign should kick off this summer.</p><p>In the meantime, fans are spending their time unpacking every single frame of the first two trailers, trying to find anything new, including a <a href="https://www.techradar.com/gaming/new-gta-6-details-spotted-including-the-appearance-of-a-wolverine-actor-and-an-odd-easter-egg-that-fans-believe-is-a-nod-to-another-gta-game">split-second nod to fan-favorite <em>Vice City </em>character Tommy Vercetti</a>.</p><p>Now, fans claim that an easter egg has been slipped into the latest <em>GTA Online</em> update, The Kortz Center Heist. Redditor JaneBunnFan posted their find on the <a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it/?sort=top" target="_blank"><em>GTA 6</em> subreddit</a>, showing a framed painting, which honestly looks like an abstract green blob to me, but the user is convinced it's the <em>GTA 6</em> map, Leonida.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it">This is the GTA 6 map isn't it</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Others seem to agree, with one fan suggesting that if you rotate the image at a certain angle, it looks like <a href="https://map.stateofleonida.net/?lang=en" target="_blank"><em>GTA 6</em>'s fan-made mapping project</a>. </p><p>"100% has to be. They said their marketing is going to be creative," one fan said.</p><p>Others put their Adobe Photoshop skills to use to compare their scales, while others have marked off certain shapes from the painting to show the similarities to the map, claiming that it could be Lake Leonida, not the entire map.</p><p>"OKAY SO..." another user began, "If you zoom in, crop, rotate approximately 200 degrees, reverse it by mirroring the image (which makes sense to do because it’s hanging on the wall.  Mirrors hang), you DEFINITELY get what looks to be a shape similar to what the <em>GTA VI</em> mapping project has come up with and therefore we must conclude…. I BOTH HATE AND LOVE THIS SUB."</p><p><em>GTA 6</em> officially launches on November 19, but <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies don't come with a disc, but a digital download code</a>. Despite the initial controversy surrounding the decision, reports suggest that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy">the physical edition is a top seller at multiple retailers</a>.</p><p>Trailer 3 could arrive this month <a href="https://www.techradar.com/gaming/rockstar-could-be-following-the-red-dead-redemption-2-playbook-with-gta-6s-release-heres-what-that-could-mean-for-trailer-3-the-gameplay-reveal-and-more">if Rockstar goes ahead and follows its <em>Red Dead Redemption 2</em> playbook</a>.</p>
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                                                            <title><![CDATA[ Leaked document suggests Microsoft's rumored 'disc-to-digital' feature will roll out this month and allow users to play the Xbox 360 catalogue on Project Helix ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Microsoft's disc-to-digital feature for Xbox consoles will reportedly release this month</strong></li><li><strong>The Verge reports that the feature will allow developers to bring their Xbox 360 games to "Xbox PCs", handheld devices, and "next-gen Xbox devices" like Project Helix</strong></li><li><strong>A 2027-2028 "gradual" rollout is expected "across next-gen devices"</strong></li></ul><p>Microsoft's rumored disc-to-digital feature, which would allow players to digitize their existing physical Xbox game library, will reportedly roll out this month and be available for <a href="https://www.techradar.com/gaming/the-next-xbox-console-project-helix-will-advance-the-state-of-the-art-and-aims-to-be-far-superior-to-the-series-x">Project Helix</a>.</p><p>That's according to a leaked document obtained by <a href="https://www.theverge.com/games/974544/microsoft-xbox-360-games-pc-disc-digital-program?view_token=eyJhbGciOiJIUzI1NiJ9.eyJpZCI6ImRHdFZCNzZrZGQiLCJwIjoiL2dhbWVzLzk3NDU0NC9taWNyb3NvZnQteGJveC0zNjAtZ2FtZXMtcGMtZGlzYy1kaWdpdGFsLXByb2dyYW0iLCJleHAiOjE3ODYyMDcwMjgsImlhdCI6MTc4NTc3NTAyOH0.gclBENkJ9N08A1VMrcbhgUld-W_Sth3y0rmcedhHsMo&utm_medium=gift-link" target="_blank">The Verge</a>, which appears to show a roadmap of features scheduled for release over the next few months, into next year, and into 2028.</p><p>Last month, sources familiar with Microsoft's plans claimed <a href="https://www.techradar.com/gaming/xbox-might-be-following-playstations-lead-as-new-reports-claim-microsoft-is-testing-a-new-disc-to-digital-game-feature-called-positron-and-the-next-gen-project-helix-console-wont-have-a-disc-drive">the company was working on a way for Xbox users to digitize their physical games</a>. It was reported that the feature would allow users to insert a compatible disc, install, and play the game, granting them a digital entitlement on their account.</p><p>The feature would work with <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> discs, not with Xbox 360 or original Xbox consoles. However, it was suggested that some Xbox One discs might not work.</p><p>The Verge now reports that Microsoft will allow developers to bring their Xbox 360 games not just to Xbox consoles, but "Xbox PCs", handheld devices, and "next-gen Xbox devices" like Project Helix.</p><p>Developers can opt in to making their old-gen titles backward compatible, giving them control over prices and whether they would be available on Game Pass.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084322673564188905"><p lang="en" dir="ltr">it looks like devs won’t have to do any engineering work to get Xbox 360 and Xbox games on PC. Microsoft’s Xbox PC emulator handles it all 👍 https://t.co/3veMXdaJb2 pic.twitter.com/daFEomcVUa<a href="https://twitter.com/cantworkitout/status/2084322673564188905">August 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>As per the roadmap, the feature is scheduled for a "gradual" rollout between 2027 and 2028 "across next-gen devices," while the "full launch" of original Xbox games on PC via Game Pass or the Xbox Store is set for October 2026. </p><p>The outlet also said a public beta for the disc-to-digital program was set for July, with general availability for all Xbox One and Series X owners slated for August. It's understood that Microsoft originally planned to test the feature with Xbox Insiders last month, but the beta was delayed, and now it’s unclear if the August general release is still on course.</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk">Xbox Series X and Series S prices have increased once again in the UK</a>. The Xbox Series X 1TB All-Digital version will now cost £619.99, up from £449.99, while the disc edition will go up from £499.99 to £669.99.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/leaked-document-suggests-microsofts-rumored-disc-to-digital-feature-will-roll-out-this-month-and-allow-users-to-play-the-xbox-360-catalogue-on-project-helix</link>
                                                                            <description>
                            <![CDATA[ Microsoft's rumored disc-to-digital feature, which would allow players to digitize their existing physical Xbox game library, reportedly rolls out this month. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 10:11:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An Xbox Series X controller held in front of a TV showing the console&#039;s dashboard]]></media:description>                                                            <media:text><![CDATA[An Xbox Series X controller held in front of a TV showing the console&#039;s dashboard]]></media:text>
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                                <ul><li><strong>Microsoft's disc-to-digital feature for Xbox consoles will reportedly release this month</strong></li><li><strong>The Verge reports that the feature will allow developers to bring their Xbox 360 games to "Xbox PCs", handheld devices, and "next-gen Xbox devices" like Project Helix</strong></li><li><strong>A 2027-2028 "gradual" rollout is expected "across next-gen devices"</strong></li></ul><p>Microsoft's rumored disc-to-digital feature, which would allow players to digitize their existing physical Xbox game library, will reportedly roll out this month and be available for <a href="https://www.techradar.com/gaming/the-next-xbox-console-project-helix-will-advance-the-state-of-the-art-and-aims-to-be-far-superior-to-the-series-x">Project Helix</a>.</p><p>That's according to a leaked document obtained by <a href="https://www.theverge.com/games/974544/microsoft-xbox-360-games-pc-disc-digital-program?view_token=eyJhbGciOiJIUzI1NiJ9.eyJpZCI6ImRHdFZCNzZrZGQiLCJwIjoiL2dhbWVzLzk3NDU0NC9taWNyb3NvZnQteGJveC0zNjAtZ2FtZXMtcGMtZGlzYy1kaWdpdGFsLXByb2dyYW0iLCJleHAiOjE3ODYyMDcwMjgsImlhdCI6MTc4NTc3NTAyOH0.gclBENkJ9N08A1VMrcbhgUld-W_Sth3y0rmcedhHsMo&utm_medium=gift-link" target="_blank">The Verge</a>, which appears to show a roadmap of features scheduled for release over the next few months, into next year, and into 2028.</p><p>Last month, sources familiar with Microsoft's plans claimed <a href="https://www.techradar.com/gaming/xbox-might-be-following-playstations-lead-as-new-reports-claim-microsoft-is-testing-a-new-disc-to-digital-game-feature-called-positron-and-the-next-gen-project-helix-console-wont-have-a-disc-drive">the company was working on a way for Xbox users to digitize their physical games</a>. It was reported that the feature would allow users to insert a compatible disc, install, and play the game, granting them a digital entitlement on their account.</p><p>The feature would work with <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> discs, not with Xbox 360 or original Xbox consoles. However, it was suggested that some Xbox One discs might not work.</p><p>The Verge now reports that Microsoft will allow developers to bring their Xbox 360 games not just to Xbox consoles, but "Xbox PCs", handheld devices, and "next-gen Xbox devices" like Project Helix.</p><p>Developers can opt in to making their old-gen titles backward compatible, giving them control over prices and whether they would be available on Game Pass.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084322673564188905"><p lang="en" dir="ltr">it looks like devs won’t have to do any engineering work to get Xbox 360 and Xbox games on PC. Microsoft’s Xbox PC emulator handles it all 👍 https://t.co/3veMXdaJb2 pic.twitter.com/daFEomcVUa<a href="https://twitter.com/cantworkitout/status/2084322673564188905">August 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>As per the roadmap, the feature is scheduled for a "gradual" rollout between 2027 and 2028 "across next-gen devices," while the "full launch" of original Xbox games on PC via Game Pass or the Xbox Store is set for October 2026. </p><p>The outlet also said a public beta for the disc-to-digital program was set for July, with general availability for all Xbox One and Series X owners slated for August. It's understood that Microsoft originally planned to test the feature with Xbox Insiders last month, but the beta was delayed, and now it’s unclear if the August general release is still on course.</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk">Xbox Series X and Series S prices have increased once again in the UK</a>. The Xbox Series X 1TB All-Digital version will now cost £619.99, up from £449.99, while the disc edition will go up from £499.99 to £669.99.</p>
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                                                            <title><![CDATA[ 'Nobody was buying them so it doesn't really matter' — Xbox console price hike hits the UK ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Earlier this year, Microsoft confirmed that the price of Xbox consoles would rise in August, but did not reveal how much they would cost in the UK</strong></li><li><strong>Now the prices are public, and the reaction has been overwhelmingly negative</strong></li><li><strong>It follows a wider trend of increased prices driven by the sharp rise in the cost of RAM </strong></li></ul><p>Earlier this year, <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">Microsoft confirmed</a> that it would be raising the prices of its Xbox consoles worldwide in August, but it left the prices outside of the US a mystery. Now the price hike has actually arrived, we know how much everything now costs in the UK — and it's pretty bleak.</p><p>The price of the once entry-level 512GB <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S </a>has shot up by £130 to an eye-watering £429.99. That's more than the newer <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> system, which retails for £395.99. </p><p>A 1TB <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> is now £669.99 (up from £499.99), meaning that there's only a £120 difference between it and the competing <a href="https://www.techradar.com/gaming/ps5-pro-specs">PlayStation 5 Pro</a>, which costs £789.99 despite offering significantly more storage and more powerful specs.</p><p>You can see all the price changes below:</p><div ><table><caption>UK Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>£299.99</p></td><td  ><p>£429.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>£349.99</p></td><td  ><p>£519.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>£449.99</p></td><td  ><p>£619.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>£499.99</p></td><td  ><p>£669.99</p></td></tr></tbody></table></div><p>Here are the new prices in the US, which were announced back in June, for comparison:</p><div ><table><caption>US Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>$399</p></td><td  ><p>$499</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>$449</p></td><td  ><p>$599</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>$599</p></td><td  ><p>$749</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>$649</p></td><td  ><p>$899</p></td></tr></tbody></table></div><p>The raised prices come as the consumer electronics market is being squeezed by a global RAM shortage, which has caused the cost of key components to skyrocket. Market analysts have <a href="https://www.bbc.co.uk/news/articles/czx9852nkexo" target="_blank">also said</a> that the US-Israel war with Iran could further compound issues. </p><p>The price of other devices like laptops, phones, and tablets has also risen, but video game consoles are often sold with slim, or sometimes no, margin, which makes manufacturers particularly susceptible to rising costs.</p><p>Back in April, Sony raised the prices of its PlayStation 5 consoles by $100 / £100, citing "continued pressures in the global economic landscape". Only Nintendo has not put up the cost of its hardware since it released, though a <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-price-hikes-are-inevitable-says-former-nintendo-sales-lead-and-thats-not-an-exaggeration" target="_blank">former employee</a> has warned that it is "inevitable."</p><p>Although part of a wider trend, the reaction to the new Xbox prices has still been overwhelmingly negative. A user on gaming forum <a href="https://www.resetera.com/threads/microsoft-raises-price-of-xbox-series-in-europe-by-up-to-200-euros-in-uk-by-up-to-170-gbp.1593001/" target="_blank">Resetera</a> described it as the "final nail in the coffin" for Xbox, which has struggled with <a href="https://www.techradar.com/gaming/gaming-hardware-sales-data-reveals-xbox-and-its-price-hikes-to-be-the-biggest-loser-of-2025">sharply declining sales</a> year-over-year. </p><p>"Makes no difference, no one is buying them either way," wrote another commenter, with others remarking on how difficult it can be to even find any Xbox products on sale in stores in Europe.</p><p>Even users that have already bought systems at lower prices seem worried: "My main concern is if a console breaks I can't afford another," one added.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk</link>
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                            <![CDATA[ The Xbox price hike is here, revealing the new cost of a console in the UK. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 11:17:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X]]></media:description>                                                            <media:text><![CDATA[Xbox Series X]]></media:text>
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                                <ul><li><strong>Earlier this year, Microsoft confirmed that the price of Xbox consoles would rise in August, but did not reveal how much they would cost in the UK</strong></li><li><strong>Now the prices are public, and the reaction has been overwhelmingly negative</strong></li><li><strong>It follows a wider trend of increased prices driven by the sharp rise in the cost of RAM </strong></li></ul><p>Earlier this year, <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">Microsoft confirmed</a> that it would be raising the prices of its Xbox consoles worldwide in August, but it left the prices outside of the US a mystery. Now the price hike has actually arrived, we know how much everything now costs in the UK — and it's pretty bleak.</p><p>The price of the once entry-level 512GB <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S </a>has shot up by £130 to an eye-watering £429.99. That's more than the newer <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> system, which retails for £395.99. </p><p>A 1TB <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> is now £669.99 (up from £499.99), meaning that there's only a £120 difference between it and the competing <a href="https://www.techradar.com/gaming/ps5-pro-specs">PlayStation 5 Pro</a>, which costs £789.99 despite offering significantly more storage and more powerful specs.</p><p>You can see all the price changes below:</p><div ><table><caption>UK Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>£299.99</p></td><td  ><p>£429.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>£349.99</p></td><td  ><p>£519.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>£449.99</p></td><td  ><p>£619.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>£499.99</p></td><td  ><p>£669.99</p></td></tr></tbody></table></div><p>Here are the new prices in the US, which were announced back in June, for comparison:</p><div ><table><caption>US Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>$399</p></td><td  ><p>$499</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>$449</p></td><td  ><p>$599</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>$599</p></td><td  ><p>$749</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>$649</p></td><td  ><p>$899</p></td></tr></tbody></table></div><p>The raised prices come as the consumer electronics market is being squeezed by a global RAM shortage, which has caused the cost of key components to skyrocket. Market analysts have <a href="https://www.bbc.co.uk/news/articles/czx9852nkexo" target="_blank">also said</a> that the US-Israel war with Iran could further compound issues. </p><p>The price of other devices like laptops, phones, and tablets has also risen, but video game consoles are often sold with slim, or sometimes no, margin, which makes manufacturers particularly susceptible to rising costs.</p><p>Back in April, Sony raised the prices of its PlayStation 5 consoles by $100 / £100, citing "continued pressures in the global economic landscape". Only Nintendo has not put up the cost of its hardware since it released, though a <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-price-hikes-are-inevitable-says-former-nintendo-sales-lead-and-thats-not-an-exaggeration" target="_blank">former employee</a> has warned that it is "inevitable."</p><p>Although part of a wider trend, the reaction to the new Xbox prices has still been overwhelmingly negative. A user on gaming forum <a href="https://www.resetera.com/threads/microsoft-raises-price-of-xbox-series-in-europe-by-up-to-200-euros-in-uk-by-up-to-170-gbp.1593001/" target="_blank">Resetera</a> described it as the "final nail in the coffin" for Xbox, which has struggled with <a href="https://www.techradar.com/gaming/gaming-hardware-sales-data-reveals-xbox-and-its-price-hikes-to-be-the-biggest-loser-of-2025">sharply declining sales</a> year-over-year. </p><p>"Makes no difference, no one is buying them either way," wrote another commenter, with others remarking on how difficult it can be to even find any Xbox products on sale in stores in Europe.</p><p>Even users that have already bought systems at lower prices seem worried: "My main concern is if a console breaks I can't afford another," one added.</p>
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                                                            <title><![CDATA[ I finally got Flight Simulator 2024 off the runway — and it’s far more gorgeous and far more grueling than I ever imagined ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.techradar.com/gaming/microsoft-flight-simulator-2024-review"><em>Microsoft Flight Simulator 2024</em></a> has become a bit of a meme in my house. It’s basically the only game that my non-gaming partner and I were equally excited about on its release. Every time I’ve gotten my hands on a new gaming machine, the immediate question was ‘can it run <em>Flight Simulator</em>?’, to which the answer was always, regrettably, no.</p><p>Which is why when I recently picked up a second-hand <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and subscribed to <a href="https://www.techradar.com/reviews/xbox-game-pass-ultimate">Game Pass Ultimate</a>, there was a lot of excitement when I realized we could finally play <em>Flight Simulator</em> in all its graphical glory. I jumped at the chance to finally lose my chocks, slip the surly bonds of earth, and crash my plane into the face of god.</p><h2 id="what-a-wonderful-world">What a wonderful world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D9eGUdB52xsdLMHtbkCHMK" name="Flight Simulator 2024" alt="A Cessna 172 flying above the Andes with clouds fogging the screen." src="https://cdn.mos.cms.futurecdn.net/D9eGUdB52xsdLMHtbkCHMK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>My eldest brother was a bit of a <em>Flight Sim</em> nerd back in the day. So my impression of flight simulators was pretty firmly defined by their late 1980s incarnations — essentially just some flat polygons and super-aliased lines in two-point perspective, accompanied by a bunch of truly incomprehensible dials. Having utterly ignored the development of flight simulators ever since, it’s safe to say that when I saw how far they’d come in the last almost four decades, it was a bit of a shock to the system.</p><p>A lot of the praise that was heaped on <em>Flight Simulator 2024</em> when it was released centered on how gorgeous the graphics were. And even playing now, some two years down the line, that praise holds up. Lighting effects are exquisite, with sunsets over enormous bodies of water like Lake Titicaca looking almost absurdly true to life. Weather effects and realistic day/night cycles only emphasise this, making the world around you feel fluid and organic.</p><p>But the biggest graphical draw for me is knowing that there’s a whole world meticulously rebuilt from satellite data for me to soar over. Flying down the Grand Canyon, the scale is still absolutely breathtaking, and I couldn’t resist the temptation to gun my little prop plane down over all the rapids in the Colorado River. Likewise, when I flew over Machu Picchu, the landscape is truly stunning, and there’s a real joy in winding along the surrounding valleys, watched over by lofty mountains. The level of detail is genuinely mind-blowing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vxpDp7suDKEZMzS6GuthEK" name="Flight Simulator 2024" alt="A Cessna 172 flies over the enormous chasm of the Grand Canyon." src="https://cdn.mos.cms.futurecdn.net/vxpDp7suDKEZMzS6GuthEK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>While cities aren’t quite as perfectly rendered as the landscape — the game’s algorithm makes a lot of assumptions when filling in the gaps from the satellite data — visiting places you know well is genuinely a bit uncanny. I landed my little prop plane in my street, and it felt a little surreal to stare at my own front door when I was sat mere feet away inside. Flight Sim also does a wonderful job of recreating local landmarks: it was so fun checking out Bath’s Royal Crescent, even if the game’s algorithm insisted on popping little corner shops at the base of every Georgian townhouse.</p><p>Given it’s based on satellite data, some areas are a little less exciting than others. For example, I decided to check out the thick Congolese rainforest and was rewarded with a flat, unbroken canopy for 100 miles in every direction. I know, right? Bro shocked a rainforest contains trees. But not every journey is going to be a scenic smorgasbord, so some flights are going to be more droolworthy than others.</p><p>Still, playing <em>Flight Simulator 2024</em> is one heck of a visual treat. And I would regularly fire up the game just so I could check out a favorite landmark or explore a new patch of sky.</p><h2 id="brace-for-landing">Brace for landing</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nC4mJij9yiFy9n5ruv9cGK" name="Flight Simulator 2024" alt="A Cessna 172 flies between giant, forested hills in Peru." src="https://cdn.mos.cms.futurecdn.net/nC4mJij9yiFy9n5ruv9cGK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Okay, so we’ve established that <em>Flight Simulator 2024</em> is a very pretty game. But there’s a reason there are as many flying enthusiasts working toward getting their pilot’s license as there are casual sightseers playing the game. Because, underneath all the gloss and sheen lies the cold steel endoskeleton of an unflinchingly brutal simulator.</p><p>Having invested 12 hours in <em>Flight Simulator 2024</em> so far, I’ve gone from being truly, hauntingly terrible at it to simply being really bad. Honestly, I’ve heard the word ‘stall’ so many times at this point, I’ll likely still wake up with it echoing in my ears in my sweat-drenched retirement home bed some half a century from now. Even though I’ve now qualified for my commercial licence, I feel nothing but pity for the virtual passengers that board my plane, as I know they have at best a 40% chance of reaching their destination in one piece.</p><p>Part of the reason for this is that the simulation is just staggeringly realistic. There’s an enormous number of variables to manage, all of which you can manage via controller shortcuts or direct from the cockpit controls, if you really want to double down on the masochism. Get the balance of these slightly wrong — for example, getting your pitch a few degrees off or mismanaging your throttle — and you’ll find yourself losing height too fast or hearing the Cessna 172’s dreaded ‘stall’ warning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L7jibMbhRaPL93HeohtMBK" name="Flight Simulator 2024" alt="A Cessna 172 flies over the Colorado River in the Grand Canyon." src="https://cdn.mos.cms.futurecdn.net/L7jibMbhRaPL93HeohtMBK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Don’t get me wrong. I’ve stopped making truly cringeworthy mistakes. I no longer get screamed at by air traffic control for failing to radio for clearance to hit the runway or drop out of the air ten seconds after takeoff because I’ve set my throttle too low. I’m pretty good at using trim to maintain my attitude while at cruising altitude, and I can comfortably use dead reckoning to navigate my way along my intended flight path.</p><p>But I still find landing a painful and protracted process of plate spinning that I understand in principle and yet rarely manage to nail in practice. I think I’ve hit the perfect glide path, only to find myself coming in far too low, forcing me to gun my throttle like Maverick just to avoid myself ending up a smear on the cliff face. Or I execute what I think is the perfect flare to raise my nose as I hit the tarmac, only to realize I’m going too fast and rapidly jackknife my plane face down into the runway. As Douglas Adams remarked, it’s not the fall that kills you: it’s hitting the ground at 85 knots.</p><p>All of this sounds like it should be deeply frustrating. And it is. But it’s also weirdly compelling: the more I flop off the end of the runway like a cat dripping off the edge of a table or bounce around on the tarmac like a drunken rabbit on a trampoline, the more I double down and want to nail it the next time. Because there’s something exciting about the unlimited horizons beckoning you onward.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox-series-x-s/i-finally-got-flight-simulator-2024-off-the-runway-and-its-far-more-gorgeous-and-far-more-grueling-than-i-ever-imagined</link>
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                            <![CDATA[ I’ve been trying my flying skills out on the gorgeous Flight Simulator 2024 at last. Brace yourself — it’s been a very rough journey. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox Series X | S]]></category>
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                                                                                                <author><![CDATA[ josh.russell@futurenet.com (Josh Russell) ]]></author>                    <dc:creator><![CDATA[ Josh Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YPWYdoWTKnfU3wLMNrMj2E.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Cessna 172 flies over the enormous chasm of the Grand Canyon; there&#039;s a badge in the top-right hand corner reading &#039;From the Backlog&#039;.]]></media:description>                                                            <media:text><![CDATA[A Cessna 172 flies over the enormous chasm of the Grand Canyon; there&#039;s a badge in the top-right hand corner reading &#039;From the Backlog&#039;.]]></media:text>
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                                <p><a href="https://www.techradar.com/gaming/microsoft-flight-simulator-2024-review"><em>Microsoft Flight Simulator 2024</em></a> has become a bit of a meme in my house. It’s basically the only game that my non-gaming partner and I were equally excited about on its release. Every time I’ve gotten my hands on a new gaming machine, the immediate question was ‘can it run <em>Flight Simulator</em>?’, to which the answer was always, regrettably, no.</p><p>Which is why when I recently picked up a second-hand <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and subscribed to <a href="https://www.techradar.com/reviews/xbox-game-pass-ultimate">Game Pass Ultimate</a>, there was a lot of excitement when I realized we could finally play <em>Flight Simulator</em> in all its graphical glory. I jumped at the chance to finally lose my chocks, slip the surly bonds of earth, and crash my plane into the face of god.</p><h2 id="what-a-wonderful-world">What a wonderful world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D9eGUdB52xsdLMHtbkCHMK" name="Flight Simulator 2024" alt="A Cessna 172 flying above the Andes with clouds fogging the screen." src="https://cdn.mos.cms.futurecdn.net/D9eGUdB52xsdLMHtbkCHMK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>My eldest brother was a bit of a <em>Flight Sim</em> nerd back in the day. So my impression of flight simulators was pretty firmly defined by their late 1980s incarnations — essentially just some flat polygons and super-aliased lines in two-point perspective, accompanied by a bunch of truly incomprehensible dials. Having utterly ignored the development of flight simulators ever since, it’s safe to say that when I saw how far they’d come in the last almost four decades, it was a bit of a shock to the system.</p><p>A lot of the praise that was heaped on <em>Flight Simulator 2024</em> when it was released centered on how gorgeous the graphics were. And even playing now, some two years down the line, that praise holds up. Lighting effects are exquisite, with sunsets over enormous bodies of water like Lake Titicaca looking almost absurdly true to life. Weather effects and realistic day/night cycles only emphasise this, making the world around you feel fluid and organic.</p><p>But the biggest graphical draw for me is knowing that there’s a whole world meticulously rebuilt from satellite data for me to soar over. Flying down the Grand Canyon, the scale is still absolutely breathtaking, and I couldn’t resist the temptation to gun my little prop plane down over all the rapids in the Colorado River. Likewise, when I flew over Machu Picchu, the landscape is truly stunning, and there’s a real joy in winding along the surrounding valleys, watched over by lofty mountains. The level of detail is genuinely mind-blowing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vxpDp7suDKEZMzS6GuthEK" name="Flight Simulator 2024" alt="A Cessna 172 flies over the enormous chasm of the Grand Canyon." src="https://cdn.mos.cms.futurecdn.net/vxpDp7suDKEZMzS6GuthEK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>While cities aren’t quite as perfectly rendered as the landscape — the game’s algorithm makes a lot of assumptions when filling in the gaps from the satellite data — visiting places you know well is genuinely a bit uncanny. I landed my little prop plane in my street, and it felt a little surreal to stare at my own front door when I was sat mere feet away inside. Flight Sim also does a wonderful job of recreating local landmarks: it was so fun checking out Bath’s Royal Crescent, even if the game’s algorithm insisted on popping little corner shops at the base of every Georgian townhouse.</p><p>Given it’s based on satellite data, some areas are a little less exciting than others. For example, I decided to check out the thick Congolese rainforest and was rewarded with a flat, unbroken canopy for 100 miles in every direction. I know, right? Bro shocked a rainforest contains trees. But not every journey is going to be a scenic smorgasbord, so some flights are going to be more droolworthy than others.</p><p>Still, playing <em>Flight Simulator 2024</em> is one heck of a visual treat. And I would regularly fire up the game just so I could check out a favorite landmark or explore a new patch of sky.</p><h2 id="brace-for-landing">Brace for landing</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nC4mJij9yiFy9n5ruv9cGK" name="Flight Simulator 2024" alt="A Cessna 172 flies between giant, forested hills in Peru." src="https://cdn.mos.cms.futurecdn.net/nC4mJij9yiFy9n5ruv9cGK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Okay, so we’ve established that <em>Flight Simulator 2024</em> is a very pretty game. But there’s a reason there are as many flying enthusiasts working toward getting their pilot’s license as there are casual sightseers playing the game. Because, underneath all the gloss and sheen lies the cold steel endoskeleton of an unflinchingly brutal simulator.</p><p>Having invested 12 hours in <em>Flight Simulator 2024</em> so far, I’ve gone from being truly, hauntingly terrible at it to simply being really bad. Honestly, I’ve heard the word ‘stall’ so many times at this point, I’ll likely still wake up with it echoing in my ears in my sweat-drenched retirement home bed some half a century from now. Even though I’ve now qualified for my commercial licence, I feel nothing but pity for the virtual passengers that board my plane, as I know they have at best a 40% chance of reaching their destination in one piece.</p><p>Part of the reason for this is that the simulation is just staggeringly realistic. There’s an enormous number of variables to manage, all of which you can manage via controller shortcuts or direct from the cockpit controls, if you really want to double down on the masochism. Get the balance of these slightly wrong — for example, getting your pitch a few degrees off or mismanaging your throttle — and you’ll find yourself losing height too fast or hearing the Cessna 172’s dreaded ‘stall’ warning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L7jibMbhRaPL93HeohtMBK" name="Flight Simulator 2024" alt="A Cessna 172 flies over the Colorado River in the Grand Canyon." src="https://cdn.mos.cms.futurecdn.net/L7jibMbhRaPL93HeohtMBK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Don’t get me wrong. I’ve stopped making truly cringeworthy mistakes. I no longer get screamed at by air traffic control for failing to radio for clearance to hit the runway or drop out of the air ten seconds after takeoff because I’ve set my throttle too low. I’m pretty good at using trim to maintain my attitude while at cruising altitude, and I can comfortably use dead reckoning to navigate my way along my intended flight path.</p><p>But I still find landing a painful and protracted process of plate spinning that I understand in principle and yet rarely manage to nail in practice. I think I’ve hit the perfect glide path, only to find myself coming in far too low, forcing me to gun my throttle like Maverick just to avoid myself ending up a smear on the cliff face. Or I execute what I think is the perfect flare to raise my nose as I hit the tarmac, only to realize I’m going too fast and rapidly jackknife my plane face down into the runway. As Douglas Adams remarked, it’s not the fall that kills you: it’s hitting the ground at 85 knots.</p><p>All of this sounds like it should be deeply frustrating. And it is. But it’s also weirdly compelling: the more I flop off the end of the runway like a cat dripping off the edge of a table or bounce around on the tarmac like a drunken rabbit on a trampoline, the more I double down and want to nail it the next time. Because there’s something exciting about the unlimited horizons beckoning you onward.</p>
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                                                            <title><![CDATA[ 'We've set this company up in preparation for this moment' — as PlayStation scraps discs, these companies are ready to keep physical games alive ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When Sony announced that it would no longer be producing physical PlayStation discs from 2028, the response was not positive, to put it lightly. Yes, PC gaming may now be almost entirely digital, and things have certainly been moving in a similar direction with consoles over the last few years, but ceasing production of physical games entirely? It’s a significant step many didn’t want to happen so soon.</p><p>PlayStation fans have been vocal in calling out the negatives of Sony’s decision, specifically what this means for game ownership, preservation, and collectors who enjoy buying physical. The company has been reticent to address the backlash, but the comments section of every blog entry, social media post, or trailer release since the announcement is full of anger, pleas to reverse the decision, and glib remarks at Sony’s expense.</p><p>For anyone, like myself, who has enjoyed building a collection of physical games over the years across multiple console generations, it’s devastating news. </p><p>And I don’t think Sony’s refusal to address any of the feedback is helping matters. Yes, we’ve seen fan uproar dissipate into nothingness with countless hot-button issues in a matter of days in the past — but the vociferous fans don’t appear to be going away right now.</p><p>But I think some companies aren’t letting physical games go anywhere either.</p><h2 id="a-new-challenger-approaches">A new challenger approaches</h2><p>“What we've seen and what I have taken from all of the discourse is that there is an incredible passion for physical games and other physical objects. The digital space can never provide the same kind of satisfaction that people get from a tangible good.”</p><p>This is the view of Amanda White, co-founder of <a href="https://www.iam8bit.com/" target="_blank">iam8bit</a>. After starting out hosting pop culture workshops, the company has since produced countless pieces of video game merch and memorabilia over the past 20 years, as well as vinyl releases for popular soundtracks and physical editions for games across several platforms. Yes, they have standard boxed releases for games on PS5, Xbox, and Switch, but the company truly stands out for its jam-packed and reverential physical collector’s editions.</p><p>Scroll through the store now, and you’ll see a copy of <em>Lies of P</em> that comes with a wood-carved and hand-crafted marionette puppet, a <em>Blue Prince</em> bundle that includes printed versions of two memorable picture books from the game, and a <em>The Outer Wilds</em> set featuring a traveller’s bag and a replica of Chert’s bandana.</p><p>If you’ve played and are a fan of any of those games, you’ll immediately understand the connection between the extras that are included and the game itself, and why people are willing to part with their cash to own something that they can add to a collection, display at home, or carry around with them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8fjGcA2Tesuvbs9rcbngC5" name="1785491341.jpg" alt="A physical release of Scott Pilgrim EX, including posters" src="https://cdn.mos.cms.futurecdn.net/8fjGcA2Tesuvbs9rcbngC5.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“We started to realise that there was something that people saw as incredibly valuable in these tangible goods,” Amanda explains of the company’s origins. “These unique tangible goods held memories for them that related to these community experiences they were having.</p><p>“So, we want to put in the extraordinary effort required to get the gasps of delight when something lands in someone's mailbox and they open it and experience it for the first time.”</p><h2 id="let-s-get-physical">Let's get physical</h2><p>It’s the same fan passion that drives <a href="https://limitedrungames.com/" target="_blank">Limited Run Games</a>: a similar outfit that’s published over 1,000 physical and digital game releases since its inception in 2015. Its motto, ‘Forever Physical’, defines the exact mindset of the PlayStation fans who are disappointed with Sony’s pivot to a fully digital future and what’s lost by moving in this direction.</p><p>“I think you're losing a key part of the experience, right?” suggests Brendan Madigan, CFO and General Manager at Limited Run. “Because, obviously, the actual media is a key part of that, and I think that's where we, at Limited Run, have a responsibility to our fans to innovate and to improve the experience.”</p><p>“I think where our fans have been clear in what they want is that they want collectible products that hold value, and they want the product to be an experience,” he continues. “I’ve always viewed our product as different from a retail offering anyway, because it's highly collectable, it’s very curated, with tonnes of added features and pack-ins to it. The delivery mechanism will always change…but nothing changes about the core experience that the collector wants to have.”</p><div><blockquote><p>One thing we do know is that standard code in box isn't really a favourite, certainly for the console buyers.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>It comes down to the fact that the physical offering from the traditional industry has only grown more sparse over the years. Open a PS5 or Nintendo Switch game box now and you’re more often than not presented with the sad sight of a lonely disc or tiny cartridge set into an empty expanse of plastic. You’re lucky if you get a quick start guide, or a sheet of paper with a DLC code. A full manual? You must be joking.</p><p>Similar to iam8bit, the store pages of Limited Run are filled with physical game releases that span the entire range of consoles and generations — from bulky NES cartridges to the slim cases of Nintendo Switch titles. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sk4RgQC2nkPYJe9KiNoi6m" name="1785490431.jpg" alt="A selection of physical releases available from Limited Run Games, including 3 PS5 game boxes and a Nintendo Switch box" src="https://cdn.mos.cms.futurecdn.net/Sk4RgQC2nkPYJe9KiNoi6m.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Limited Run Games)</span></figcaption></figure><p>The products that stand out most, again, are the most recent limited edition launches, with games like Tomb Raider, Silent Hill, and Star Wars Zero Company in beautiful presentation boxes that are filled with soundtrack CDs, trinkets, posters, and other unique extras relevant to the game or its universe.</p><p>Sales figures discussed by analysts might <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">paint a grim picture for physical releases</a>, but iam8bit and Limited Run both emphasize just how quickly some of their releases sell out — and how even restocks of older products that were brought back by fan demand are scooped up in no time. The audience and the demand do not appear to be shrinking from their perspective.</p><h2 id="digital-is-inevitable-but-there-is-hope">Digital is inevitable, but there is hope</h2><p>As for fans signing petitions trying to convince Sony to reverse its decision, Limited Run’s Chief Operating Officer, Nic Ashford, is unfortunately not hopeful for the outcome they're seeking, but does see what they're standing for as an opportunity.</p><p>“Look at the numbers; they're not going to change, they're not going to go back. They can't afford to and it doesn't make sense. But that doesn't mean a company like Limited Run couldn't come in and say, look, we certainly know that 350,000 people want you to keep this going, and it could go up. How about working with us to come up with a solution that works?</p><p>“We've got to find the right solution for the number of people who are out there in the minority who still buy physical product,” says Nic. “Some might say, outside the industry, that’s a somewhat flawed business model. But, in fact, it isn't, because those people who seek that type of product will always seek that product out.”</p><div><blockquote><p>We made it abundantly clear that this is an opportunity – it has to be seen as one.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>He likens it to this wider push, primarily from younger generations, who want to reconnect to the physical world in our increasing digital age. In the same way that 4K Blu-ray, CDs, and, of course, vinyl, are all in various states of resurgence, it seemed inevitable that video games would also be swept up in this growing demand for and appreciation of physical goods.</p><p>“We have, over the last couple of years, set this company up in preparation for this moment,” continues Nic. “Physical is something that we’re intrinsically involved in, and we've been aware that this was going to be coming for several years — practically over a couple of decades. So, we focused on making things more of an experience for the fans and adding value.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VuPYLaS3rYLPKuJH9bKTAc" name="1785491204.jpg" alt="A vinyl release of the Hyper Light Drifter soundtrack by iam8bit" src="https://cdn.mos.cms.futurecdn.net/VuPYLaS3rYLPKuJH9bKTAc.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“They are actively going out and seeking a connection with something real, something you can hold, something you can touch, and that you can own. That's encouraging. Today's generation and the next generation of physical buyers are going to be people who have that or grow into that, but they'll have a component of nostalgia in there as well.”</p><h2 id="blowing-on-the-cartridge-is-here-to-stay">Blowing on the cartridge is here to stay</h2><p>Nostalgia brings me nicely onto another aspect of why physical games are so important to many — one that grows even more important as gaming and console generations keep moving forward. Preservation.</p><p>If you buy a game digitally, then there’s the fear that it could disappear and no longer be accessible at any moment. Sure, Sony isn’t going to turn off PS5 game downloads any time soon, but the <a href="https://www.techradar.com/gaming/sony-announces-that-the-ps3-and-vita-stores-are-going-offline-on-the-same-day-it-tells-us-we-wont-be-able-to-buy-physical-games-in-future-this-is-why-physical-media-matters">PlayStation Store on the PS3 and PS Vita is about to close</a>. </p><p>And while the company has promised downloads will be possible “for the foreseeable future,” there’s always the thought in the back of your mind that, eventually, they’ll switch it off for good.</p><p>So, being able to scan your shelf or dive into a box and find that old copy of something you’ve been craving to play is clearly a driving factor for many physical game buyers — be it a rare PS1 cult classic like Parasite Eve 2, a slightly dusty but incredibly valuable Conker’s Bad Fur Day N64 cart, or a copy of Pokémon Red on the Game Boy that you last remember playing by the light of streetlamps in the back of a car.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPr48tCfmrZv2HFUJ6XrSh" name="modretro-m64-5" alt="Close up of the ModRetro M64 console" src="https://cdn.mos.cms.futurecdn.net/WPr48tCfmrZv2HFUJ6XrSh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ModRetro)</span></figcaption></figure><p>One company whose goal is to preserve classic games and ensure you can play them as authentically as possible is <a href="https://modretro.com/" target="_blank">ModRetro</a>. </p><p>It started by launching the Game Boy-inspired Chromatic and just recently launched the M64, a modern take on the Nintendo 64 that <a href="https://www.techradar.com/gaming/i-spent-a-month-with-the-modretro-m64-and-i-think-theres-no-better-way-to-play-your-classic-nintendo-64-games">I found was a terrific way to play that console’s games in 2026</a>.</p><p>“We wanted to basically design these exactly with this core intention to preserve the authenticity of the gameplay experience,” explains ModRetro CEO Torin Herndon. “That's also why we publish games and re-release games, too. In terms of retro games, the collecting of them is a bigger thing than the playing of them, and one of the goals of ModRetro is to make those games playable again and make them accessible again.”</p><div><blockquote><p>The games and the preservation of those games are the primary reasons why we make these consoles.</p><p>Torin Herndon, ModRetro CEO</p></blockquote></div><p>Original Game Boy and Nintendo 64 cartridges are simply slotted into the Chromatic or the M64 as you would with any standard version of the respective console. </p><p>And while some modern quality-of-life touches make things easier or smoother compared to the classic consoles, you’re effectively playing the exact same physical game that you may have owned for years or picked up in a second-hand store earlier that day. With a digital-only future upon us, that won’t be possible.</p><p>“The thing that's upsetting to people on the surface is this idea of ownership: that if you don't physically own a game where the game is on physical media, it can easily lose support at any moment. It can effectively be taken away from you in some sense,” says Torin in response to the reaction to Sony’s announcement. “And given that you paid AAA prices for some of these games, that is not a super consumer-friendly option.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrqVO"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrqVO.js" async></script><p>“Obviously, these companies don't have a choice but to move away from physical media, because the overall business model of these companies is kind of reliant on having moved away from them in the first place. Most of the physical media that you can buy is actually just a key that allows you to unlock the game and download it. </p><p>"That’s another thing that I think is interesting, maybe more interesting even than ownership, is that back in the day these games were baked onto physical media and were more reliably baked before you bought it.”</p><h2 id="overcoming-tech-challenges">Overcoming tech challenges</h2><p>That’s less of an issue when we’re discussing the Game Boy and Nintendo 64 games that ModRetro is focused on, but there will come a point when these same conversations will be happening about more modern games that are reliant on day-one updates and DLC. </p><p>The topic is big enough for a different discussion entirely, but it’s a challenge that companies like iam8bit and Limited Run Games also need to be aware of with physical media in the modern era.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:805px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="5xcgKdyM67oRSMATmaQQJW" name="1785490722.jpg" alt="Physical copies of Sonic the Hedgehog and Sonic the Hedgehog on Sega Mega Drive" src="https://cdn.mos.cms.futurecdn.net/5xcgKdyM67oRSMATmaQQJW.jpg" mos="" align="middle" fullscreen="" width="805" height="452" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>Jon Gibson, co-founder of iam8bit, responds to this by saying: “We've been on the side of positivity always, and we're looking at this from a perspective of, OK, you can't change what you can't change. But how can we pivot to embrace what we do so well and to give fans things that they will enjoy and cherish and love in that physical form?</p><div><blockquote><p>There’s happiness that comes from seeing those things actualised. When you're that emotionally invested, it's just a beautiful thing.</p><p>Jon Gibson, co-founder of iam8bit</p></blockquote></div><p>“We hope that 20 years from now, 30 years from now, 50 years from now, people are going to find a copy of a game, or a record, or a CD that we minted that they had never heard of and they give it a shot. They pop it into their console, or they put it on the record player. That's really exciting to think about that we helped to give that thing staying power, whereas, otherwise, it might be deleted digitally when a licence expires.”</p><p>That optimism is echoed by Amanda. “As John said, we're going to lean into this aspect of what we already do and have been doing for 20 years, and we'll continue to do it. If that means we need to pivot a little bit so that we're making goods that are sitting beside PlayStation products, rather than direct physical PlayStation games, then we'll do that. We’ll still do our best to make those fans happy and build a robust experience around the IP they love.”</p><p>What’s clear speaking to iam8bit, Limited Run Games, and ModRetro is that the passion for games is there in abundance, as is the drive to provide their fans of today and in the future with ways to experience and enjoy the games they love in a physical form, not just as the ones and zeros they’re made from.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive</link>
                                                                            <description>
                            <![CDATA[ I spoke to some of the companies keeping physical games media alive in the wake of PlayStation's pivot to a digital-only future, and what they're continuing to do to provide fans with the experience they want from physical goods. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 18:55:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 08:03:31 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / iam8bit / Limited Run Games / ModRetro]]></media:credit>
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                                <p>When Sony announced that it would no longer be producing physical PlayStation discs from 2028, the response was not positive, to put it lightly. Yes, PC gaming may now be almost entirely digital, and things have certainly been moving in a similar direction with consoles over the last few years, but ceasing production of physical games entirely? It’s a significant step many didn’t want to happen so soon.</p><p>PlayStation fans have been vocal in calling out the negatives of Sony’s decision, specifically what this means for game ownership, preservation, and collectors who enjoy buying physical. The company has been reticent to address the backlash, but the comments section of every blog entry, social media post, or trailer release since the announcement is full of anger, pleas to reverse the decision, and glib remarks at Sony’s expense.</p><p>For anyone, like myself, who has enjoyed building a collection of physical games over the years across multiple console generations, it’s devastating news. </p><p>And I don’t think Sony’s refusal to address any of the feedback is helping matters. Yes, we’ve seen fan uproar dissipate into nothingness with countless hot-button issues in a matter of days in the past — but the vociferous fans don’t appear to be going away right now.</p><p>But I think some companies aren’t letting physical games go anywhere either.</p><h2 id="a-new-challenger-approaches">A new challenger approaches</h2><p>“What we've seen and what I have taken from all of the discourse is that there is an incredible passion for physical games and other physical objects. The digital space can never provide the same kind of satisfaction that people get from a tangible good.”</p><p>This is the view of Amanda White, co-founder of <a href="https://www.iam8bit.com/" target="_blank">iam8bit</a>. After starting out hosting pop culture workshops, the company has since produced countless pieces of video game merch and memorabilia over the past 20 years, as well as vinyl releases for popular soundtracks and physical editions for games across several platforms. Yes, they have standard boxed releases for games on PS5, Xbox, and Switch, but the company truly stands out for its jam-packed and reverential physical collector’s editions.</p><p>Scroll through the store now, and you’ll see a copy of <em>Lies of P</em> that comes with a wood-carved and hand-crafted marionette puppet, a <em>Blue Prince</em> bundle that includes printed versions of two memorable picture books from the game, and a <em>The Outer Wilds</em> set featuring a traveller’s bag and a replica of Chert’s bandana.</p><p>If you’ve played and are a fan of any of those games, you’ll immediately understand the connection between the extras that are included and the game itself, and why people are willing to part with their cash to own something that they can add to a collection, display at home, or carry around with them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8fjGcA2Tesuvbs9rcbngC5" name="1785491341.jpg" alt="A physical release of Scott Pilgrim EX, including posters" src="https://cdn.mos.cms.futurecdn.net/8fjGcA2Tesuvbs9rcbngC5.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“We started to realise that there was something that people saw as incredibly valuable in these tangible goods,” Amanda explains of the company’s origins. “These unique tangible goods held memories for them that related to these community experiences they were having.</p><p>“So, we want to put in the extraordinary effort required to get the gasps of delight when something lands in someone's mailbox and they open it and experience it for the first time.”</p><h2 id="let-s-get-physical">Let's get physical</h2><p>It’s the same fan passion that drives <a href="https://limitedrungames.com/" target="_blank">Limited Run Games</a>: a similar outfit that’s published over 1,000 physical and digital game releases since its inception in 2015. Its motto, ‘Forever Physical’, defines the exact mindset of the PlayStation fans who are disappointed with Sony’s pivot to a fully digital future and what’s lost by moving in this direction.</p><p>“I think you're losing a key part of the experience, right?” suggests Brendan Madigan, CFO and General Manager at Limited Run. “Because, obviously, the actual media is a key part of that, and I think that's where we, at Limited Run, have a responsibility to our fans to innovate and to improve the experience.”</p><p>“I think where our fans have been clear in what they want is that they want collectible products that hold value, and they want the product to be an experience,” he continues. “I’ve always viewed our product as different from a retail offering anyway, because it's highly collectable, it’s very curated, with tonnes of added features and pack-ins to it. The delivery mechanism will always change…but nothing changes about the core experience that the collector wants to have.”</p><div><blockquote><p>One thing we do know is that standard code in box isn't really a favourite, certainly for the console buyers.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>It comes down to the fact that the physical offering from the traditional industry has only grown more sparse over the years. Open a PS5 or Nintendo Switch game box now and you’re more often than not presented with the sad sight of a lonely disc or tiny cartridge set into an empty expanse of plastic. You’re lucky if you get a quick start guide, or a sheet of paper with a DLC code. A full manual? You must be joking.</p><p>Similar to iam8bit, the store pages of Limited Run are filled with physical game releases that span the entire range of consoles and generations — from bulky NES cartridges to the slim cases of Nintendo Switch titles. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sk4RgQC2nkPYJe9KiNoi6m" name="1785490431.jpg" alt="A selection of physical releases available from Limited Run Games, including 3 PS5 game boxes and a Nintendo Switch box" src="https://cdn.mos.cms.futurecdn.net/Sk4RgQC2nkPYJe9KiNoi6m.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Limited Run Games)</span></figcaption></figure><p>The products that stand out most, again, are the most recent limited edition launches, with games like Tomb Raider, Silent Hill, and Star Wars Zero Company in beautiful presentation boxes that are filled with soundtrack CDs, trinkets, posters, and other unique extras relevant to the game or its universe.</p><p>Sales figures discussed by analysts might <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">paint a grim picture for physical releases</a>, but iam8bit and Limited Run both emphasize just how quickly some of their releases sell out — and how even restocks of older products that were brought back by fan demand are scooped up in no time. The audience and the demand do not appear to be shrinking from their perspective.</p><h2 id="digital-is-inevitable-but-there-is-hope">Digital is inevitable, but there is hope</h2><p>As for fans signing petitions trying to convince Sony to reverse its decision, Limited Run’s Chief Operating Officer, Nic Ashford, is unfortunately not hopeful for the outcome they're seeking, but does see what they're standing for as an opportunity.</p><p>“Look at the numbers; they're not going to change, they're not going to go back. They can't afford to and it doesn't make sense. But that doesn't mean a company like Limited Run couldn't come in and say, look, we certainly know that 350,000 people want you to keep this going, and it could go up. How about working with us to come up with a solution that works?</p><p>“We've got to find the right solution for the number of people who are out there in the minority who still buy physical product,” says Nic. “Some might say, outside the industry, that’s a somewhat flawed business model. But, in fact, it isn't, because those people who seek that type of product will always seek that product out.”</p><div><blockquote><p>We made it abundantly clear that this is an opportunity – it has to be seen as one.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>He likens it to this wider push, primarily from younger generations, who want to reconnect to the physical world in our increasing digital age. In the same way that 4K Blu-ray, CDs, and, of course, vinyl, are all in various states of resurgence, it seemed inevitable that video games would also be swept up in this growing demand for and appreciation of physical goods.</p><p>“We have, over the last couple of years, set this company up in preparation for this moment,” continues Nic. “Physical is something that we’re intrinsically involved in, and we've been aware that this was going to be coming for several years — practically over a couple of decades. So, we focused on making things more of an experience for the fans and adding value.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VuPYLaS3rYLPKuJH9bKTAc" name="1785491204.jpg" alt="A vinyl release of the Hyper Light Drifter soundtrack by iam8bit" src="https://cdn.mos.cms.futurecdn.net/VuPYLaS3rYLPKuJH9bKTAc.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“They are actively going out and seeking a connection with something real, something you can hold, something you can touch, and that you can own. That's encouraging. Today's generation and the next generation of physical buyers are going to be people who have that or grow into that, but they'll have a component of nostalgia in there as well.”</p><h2 id="blowing-on-the-cartridge-is-here-to-stay">Blowing on the cartridge is here to stay</h2><p>Nostalgia brings me nicely onto another aspect of why physical games are so important to many — one that grows even more important as gaming and console generations keep moving forward. Preservation.</p><p>If you buy a game digitally, then there’s the fear that it could disappear and no longer be accessible at any moment. Sure, Sony isn’t going to turn off PS5 game downloads any time soon, but the <a href="https://www.techradar.com/gaming/sony-announces-that-the-ps3-and-vita-stores-are-going-offline-on-the-same-day-it-tells-us-we-wont-be-able-to-buy-physical-games-in-future-this-is-why-physical-media-matters">PlayStation Store on the PS3 and PS Vita is about to close</a>. </p><p>And while the company has promised downloads will be possible “for the foreseeable future,” there’s always the thought in the back of your mind that, eventually, they’ll switch it off for good.</p><p>So, being able to scan your shelf or dive into a box and find that old copy of something you’ve been craving to play is clearly a driving factor for many physical game buyers — be it a rare PS1 cult classic like Parasite Eve 2, a slightly dusty but incredibly valuable Conker’s Bad Fur Day N64 cart, or a copy of Pokémon Red on the Game Boy that you last remember playing by the light of streetlamps in the back of a car.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPr48tCfmrZv2HFUJ6XrSh" name="modretro-m64-5" alt="Close up of the ModRetro M64 console" src="https://cdn.mos.cms.futurecdn.net/WPr48tCfmrZv2HFUJ6XrSh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ModRetro)</span></figcaption></figure><p>One company whose goal is to preserve classic games and ensure you can play them as authentically as possible is <a href="https://modretro.com/" target="_blank">ModRetro</a>. </p><p>It started by launching the Game Boy-inspired Chromatic and just recently launched the M64, a modern take on the Nintendo 64 that <a href="https://www.techradar.com/gaming/i-spent-a-month-with-the-modretro-m64-and-i-think-theres-no-better-way-to-play-your-classic-nintendo-64-games">I found was a terrific way to play that console’s games in 2026</a>.</p><p>“We wanted to basically design these exactly with this core intention to preserve the authenticity of the gameplay experience,” explains ModRetro CEO Torin Herndon. “That's also why we publish games and re-release games, too. In terms of retro games, the collecting of them is a bigger thing than the playing of them, and one of the goals of ModRetro is to make those games playable again and make them accessible again.”</p><div><blockquote><p>The games and the preservation of those games are the primary reasons why we make these consoles.</p><p>Torin Herndon, ModRetro CEO</p></blockquote></div><p>Original Game Boy and Nintendo 64 cartridges are simply slotted into the Chromatic or the M64 as you would with any standard version of the respective console. </p><p>And while some modern quality-of-life touches make things easier or smoother compared to the classic consoles, you’re effectively playing the exact same physical game that you may have owned for years or picked up in a second-hand store earlier that day. With a digital-only future upon us, that won’t be possible.</p><p>“The thing that's upsetting to people on the surface is this idea of ownership: that if you don't physically own a game where the game is on physical media, it can easily lose support at any moment. It can effectively be taken away from you in some sense,” says Torin in response to the reaction to Sony’s announcement. “And given that you paid AAA prices for some of these games, that is not a super consumer-friendly option.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrqVO"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrqVO.js" async></script><p>“Obviously, these companies don't have a choice but to move away from physical media, because the overall business model of these companies is kind of reliant on having moved away from them in the first place. Most of the physical media that you can buy is actually just a key that allows you to unlock the game and download it. </p><p>"That’s another thing that I think is interesting, maybe more interesting even than ownership, is that back in the day these games were baked onto physical media and were more reliably baked before you bought it.”</p><h2 id="overcoming-tech-challenges">Overcoming tech challenges</h2><p>That’s less of an issue when we’re discussing the Game Boy and Nintendo 64 games that ModRetro is focused on, but there will come a point when these same conversations will be happening about more modern games that are reliant on day-one updates and DLC. </p><p>The topic is big enough for a different discussion entirely, but it’s a challenge that companies like iam8bit and Limited Run Games also need to be aware of with physical media in the modern era.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:805px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="5xcgKdyM67oRSMATmaQQJW" name="1785490722.jpg" alt="Physical copies of Sonic the Hedgehog and Sonic the Hedgehog on Sega Mega Drive" src="https://cdn.mos.cms.futurecdn.net/5xcgKdyM67oRSMATmaQQJW.jpg" mos="" align="middle" fullscreen="" width="805" height="452" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>Jon Gibson, co-founder of iam8bit, responds to this by saying: “We've been on the side of positivity always, and we're looking at this from a perspective of, OK, you can't change what you can't change. But how can we pivot to embrace what we do so well and to give fans things that they will enjoy and cherish and love in that physical form?</p><div><blockquote><p>There’s happiness that comes from seeing those things actualised. When you're that emotionally invested, it's just a beautiful thing.</p><p>Jon Gibson, co-founder of iam8bit</p></blockquote></div><p>“We hope that 20 years from now, 30 years from now, 50 years from now, people are going to find a copy of a game, or a record, or a CD that we minted that they had never heard of and they give it a shot. They pop it into their console, or they put it on the record player. That's really exciting to think about that we helped to give that thing staying power, whereas, otherwise, it might be deleted digitally when a licence expires.”</p><p>That optimism is echoed by Amanda. “As John said, we're going to lean into this aspect of what we already do and have been doing for 20 years, and we'll continue to do it. If that means we need to pivot a little bit so that we're making goods that are sitting beside PlayStation products, rather than direct physical PlayStation games, then we'll do that. We’ll still do our best to make those fans happy and build a robust experience around the IP they love.”</p><p>What’s clear speaking to iam8bit, Limited Run Games, and ModRetro is that the passion for games is there in abundance, as is the drive to provide their fans of today and in the future with ways to experience and enjoy the games they love in a physical form, not just as the ones and zeros they’re made from.</p>
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                                                            <title><![CDATA[ Final Fantasy 14: Evercold will revitalize the long-running MMO with all-new content and gameplay features — here are the top three things I can't wait to try ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Square Enix is gearing up to kick off a brand new era of <em>Final Fantasy 14</em> with the release of the <a href="https://www.techradar.com/gaming/final-fantasy-14-is-finally-coming-to-switch-2-just-in-time-for-the-evercold-expansion-but-youll-need-to-buy-a-separate-subscription-even-if-you-play-on-another-platform"><em>Evercold</em></a> expansion. The beginning of the "Godless Realms Saga" story arc, it arrives after the epic conclusion of a decade-long saga, and follows on from <a href="https://www.techradar.com/gaming/final-fantasy-14-dawntrail-review"><em>Dawntrail</em></a> which laid the groundwork for this new adventure.</p><p>Game producer and director Naoki "Yoshi-P" Yoshida has already teased the new threat players will face in the DLC, which I'm beyond excited for, as well as a number of incredible quality-of-life system updates, new content, and improvements to outdated gameplay features.</p><p>It's looking to be a mighty expansion that will hopefully draw in even more players when the massively multiplayer online game (MMO) officially hits <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> next month, but there are a few things I'm particularly eager to experience.</p><h2 id="buckle-up-we-re-saving-the-world-again">Buckle up, we're saving the world again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgVPoa2G9DRu5DdfuzEVpH" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/JgVPoa2G9DRu5DdfuzEVpH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em><strong>Final Fantasy 14</strong></em><strong> story spoilers ahead</strong></p><p>After a decade of buildup, the <em>Shadowbringers</em> and <em>Endwalker</em> expansions saw the pieces of an overarching story finally come together and conclude the Hydaelyn-Zodiark saga, resulting in one of the best <em>Final Fantasy</em> stories ever to be told. </p><p>While some events were wrapped up with resolute endings, some lingering questions were left open that presented new possibilities for the MMO, and it all starts with the Reflections: mirror worlds created by the Sundering, a great calamity that saw the Source shattered into 13 Shards. </p><p>Players have visited other Reflections in past expansions, but in <em>Evercold</em> we'll visit the Fourth Reflection, which was beset by a calamity of ice. This means an entire new world to explore, and from the trailers and concept art, it appears that SE is leaning heavily into the fantastical style I adored in <em>Shadowbringers</em> and <em>Endwalker</em>, and drawing from what looks like Norse mythology for inspiration.</p><p>A new, unexpected threat to all Reflections has also emerged with the recent release of Patch 7.5, the Solstice, which will bring about the natural Rejoining of the Shards and threatens to wipe out all life on the Source and its Reflections.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AY53t8hAGkxz4CHrxezhBW" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/AY53t8hAGkxz4CHrxezhBW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"In the time of the Ancients, Etheirys was divided across ten and three reflections to avert a terrible calamity," the expansion description reads. "Thus, for twelve thousand years did the star survive, and by its enduring hope did the Warrior of Light at last thwart its Final Days. Yet victory comes at a cost, and fate now demands its due. </p><p>"Faced with the new threat of the Solstice, the Warrior of Light is summoned to the Fourth reflection. But what do they hope to gain from wandering a world lost to ice?"</p><p>It's a bold move on the writers' part to thrust players back into a situation where they'll be dealing with the end of the world <em>again</em>; however, <em>Dawntrail</em>'s subsequent patches have done a great job of building the foundations to make it a story worth telling.</p><p>I'm a <em>FF14</em> player who looks forward to new story content most of all, and in <em>Evercold</em>, with the way the main scenario has been playing out, I'm certain our trip to the Fourth will open new avenues to explore and deepen the lore of the Ancients, which had been drip-fed to us over the years. In particular, the mystery behind the creation of Ethos, the key that opens up the path to these Reflections, and how this new ability to world-hop will play into the larger story.</p><p>Alongside these huge stakes, we've got a new "big bad" to face, the Winterers and the Ascian Halmarut, who are working in the shadows to prevent the Solstice. </p><p>Halmarut is unique in that she is sympathetic to mankind's current state and will do anything to ensure it survives the Solstice; however, her plan of controlled Rejoinings comes at the cost of mass death and destruction, believing that it's better to sacrifice some lives so humanity has a chance. But as the Warrior of Light, we can't go along with that idea.</p><p>Interestingly, unlike other Ascians before her, Halamurut encouraged the player to find their own way to deal with the Solstice. The Ascian was only introduced in recent patches, but given how superbly the writers developed its past villains (namely the best <em>Final Fantasy</em> baddie ever, Emet-Selch), I'm eager to see how SE will handle another multidimensional antagonist with a world-ending goal.</p><h2 id="raid-content-galore">Raid content galore</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XPgiQBcRT6xHrG2d8fCo39" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/XPgiQBcRT6xHrG2d8fCo39.png" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has always excelled at crossover raid content, whether that be the Yorha: Dark Apocalypse Alliance raid series, developed in collaboration with <em>Nier</em> developers Yoko Taro and Yosuke Saito, or the major raid series inspired by previous <em>Final Fantasy</em> games, like <em>Final Fantasy 3</em>, <em>Final Fantasy 8</em>, <em>Tactics</em>, and more.</p><p><em>Dawntrail</em>'s major Alliance raid series, Echoes of Vana'diel<strong>, </strong>wrapped up with the latest patch, a 24-player crossover celebrating <em>Final Fantasy 6</em>, that offered incredible bosses and a challenging yet rewarding experience. </p><p>For <em>Evercold</em>, SE revealed that the Alliance raid series will be based on the hit series Evangelion, titled "Ghosts of Desire", which acclaimed director and animator Mahiro Maeda will join as a special guest artist and designer. Like the <em>Nier</em> raid series, I'm expecting a high-quality experience with some unbelievable boss encounters that push the boundaries of the MMO; however, I'm more excited about the eight-player raid series SE has just announced at FanFest EU.</p><p>In the next expansion, <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>FF7 Remake</em></a> series director Naoki Hamaguchi and Yoshi-P took to the stage to unveil "Beyond the Lifestream," a <em>FF7</em>-themed raid series. </p><p>It feels like I've waited years for a proper <em>FF7</em> collaboration, and the series will come just in time for <a href="https://www.techradar.com/gaming/final-fantasy-7-revelation-lets-you-jump-out-of-an-airship-fortnite-style"><em>Final Fantasy 7 Revelation</em></a>, the final installment in the remake series. </p><p>Ahead of <em>Evercold</em>'s release, <em>FF14</em> will also be getting a <em>FF7</em>-themed adjacent feature in the MMO's Gold Saucer on October 28, Keybound Brawler, a new mini-game that will reward players with a glamour bundle inspired by Tifa and Barret's outfits from <em>FF7</em>; a teaser for what's to come.</p><p>While SE has yet to share the full raid details, I'm expecting the usual crossover gear (I'm begging for Cloud, Sephiroth, and Aerith outfits, please!), elaborate boss fights inspired by some of <em>FF7</em>'s most iconic moments; a confrontation with Safer-Sephiroth while a remixed medley of the <em>FF14</em> and One-Winged Angel themes plays in the background is surely a given.</p><p>Raid maps are also always incredible in <em>FF14</em>; I remember my first time entering the first raid of the YoRHa series and being blown away by the scale of the set pieces and attention to detail, so with Hamaguchi's team working alongside the <em>FF14</em> team, I'm anticipating something next-level; hopefully a recreation of the dystopian metropolis of Midgar?</p><h2 id="it-s-time-for-improvements">It's time for improvements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aZHD75wSDggJ375iqjvUqG" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/aZHD75wSDggJ375iqjvUqG.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has been running for more than a decade after it was rebooted into <em>A Realm Reborn</em> in 2013. Since then, the MMO has seen innumerable changes, including to Jobs, a huge graphics overhaul that modernized the game's visuals, not to mention the upcoming expanded character customization options that players have been yearning for. </p><p>But some things have always remained the same, primarily the battle system and activity features. With the release of <em>Evercold</em>, <em>FF14</em> will receive a significant overhaul with the introduction of the 'Reborn' and 'Evolved' modes. </p><p>Reborn mode will be based on the current combat system and Job mechanics, while Evolved mode offers greater emphasis on "job identity", updating combat rotations and changing some abilities, and will only apply to existing Jobs.</p><p>It's an exciting new change, because while Jobs occasionally get rebalanced, this is the first time the game is getting a significant gameplay revamp that will allow long-time players to experiment with a new way of playing, and newcomers have two options at their disposal.</p><p>What's more, the expansion will also see an overhauled gear progression system with the introduction of 'Adventurer Activity.' In its current state, <em>FF14</em> requires players to log in every day to complete daily roulettes to earn XP and accrue their weekly cap of 450 Allagan Tomestones, which are exchanged for high-level gear; however, this can be a downside, especially for players who can't log in every day. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6fds9CQrbVJtKYJnfyuwR" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14's playable character Meteor wearing Reaper Job armor in the Evercold trailer." src="https://cdn.mos.cms.futurecdn.net/i6fds9CQrbVJtKYJnfyuwR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>With Adventurer Activity, this redesigned framework will change from a daily to a weekly-based reward system, remove the exhausting grind of completing daily roulettes, and instead offer more player freedom.</p><p>Adventurer Activity (which may look like a battle pass system, but Yoshi P insisted it absolutely is not!) will let players complete a series of missions to amass activity points instead, whether it be dungeons, PvP, Trials, and more, and SE is even considering allowing unearned points from previous weeks to be collected if players miss out.</p><p>This is perfect for people like me who sometimes don't really feel like running roulettes and also gives players a chance to explore other content they wouldn't normally engage with. </p><p><em>Final Fantasy 14: Evercold</em> will arrive in January 2027 for PC, PS4, PS5, Xbox Series X and Series S, and Nintendo Switch 2.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/final-fantasy-14-evercold-will-revitalize-the-long-running-mmo-with-all-new-content-and-gameplay-features-here-are-the-top-3-things-i-cant-wait-to-try</link>
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                            <![CDATA[ Final Fantasy 14: Evercold is looking to be a mighty expansion filled with major updates and playable content, but here are the things I'm excited to try out. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:39:10 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 15:39:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy XIV: Evercold]]></media:title>
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                                <p>Square Enix is gearing up to kick off a brand new era of <em>Final Fantasy 14</em> with the release of the <a href="https://www.techradar.com/gaming/final-fantasy-14-is-finally-coming-to-switch-2-just-in-time-for-the-evercold-expansion-but-youll-need-to-buy-a-separate-subscription-even-if-you-play-on-another-platform"><em>Evercold</em></a> expansion. The beginning of the "Godless Realms Saga" story arc, it arrives after the epic conclusion of a decade-long saga, and follows on from <a href="https://www.techradar.com/gaming/final-fantasy-14-dawntrail-review"><em>Dawntrail</em></a> which laid the groundwork for this new adventure.</p><p>Game producer and director Naoki "Yoshi-P" Yoshida has already teased the new threat players will face in the DLC, which I'm beyond excited for, as well as a number of incredible quality-of-life system updates, new content, and improvements to outdated gameplay features.</p><p>It's looking to be a mighty expansion that will hopefully draw in even more players when the massively multiplayer online game (MMO) officially hits <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> next month, but there are a few things I'm particularly eager to experience.</p><h2 id="buckle-up-we-re-saving-the-world-again">Buckle up, we're saving the world again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgVPoa2G9DRu5DdfuzEVpH" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/JgVPoa2G9DRu5DdfuzEVpH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em><strong>Final Fantasy 14</strong></em><strong> story spoilers ahead</strong></p><p>After a decade of buildup, the <em>Shadowbringers</em> and <em>Endwalker</em> expansions saw the pieces of an overarching story finally come together and conclude the Hydaelyn-Zodiark saga, resulting in one of the best <em>Final Fantasy</em> stories ever to be told. </p><p>While some events were wrapped up with resolute endings, some lingering questions were left open that presented new possibilities for the MMO, and it all starts with the Reflections: mirror worlds created by the Sundering, a great calamity that saw the Source shattered into 13 Shards. </p><p>Players have visited other Reflections in past expansions, but in <em>Evercold</em> we'll visit the Fourth Reflection, which was beset by a calamity of ice. This means an entire new world to explore, and from the trailers and concept art, it appears that SE is leaning heavily into the fantastical style I adored in <em>Shadowbringers</em> and <em>Endwalker</em>, and drawing from what looks like Norse mythology for inspiration.</p><p>A new, unexpected threat to all Reflections has also emerged with the recent release of Patch 7.5, the Solstice, which will bring about the natural Rejoining of the Shards and threatens to wipe out all life on the Source and its Reflections.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AY53t8hAGkxz4CHrxezhBW" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/AY53t8hAGkxz4CHrxezhBW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"In the time of the Ancients, Etheirys was divided across ten and three reflections to avert a terrible calamity," the expansion description reads. "Thus, for twelve thousand years did the star survive, and by its enduring hope did the Warrior of Light at last thwart its Final Days. Yet victory comes at a cost, and fate now demands its due. </p><p>"Faced with the new threat of the Solstice, the Warrior of Light is summoned to the Fourth reflection. But what do they hope to gain from wandering a world lost to ice?"</p><p>It's a bold move on the writers' part to thrust players back into a situation where they'll be dealing with the end of the world <em>again</em>; however, <em>Dawntrail</em>'s subsequent patches have done a great job of building the foundations to make it a story worth telling.</p><p>I'm a <em>FF14</em> player who looks forward to new story content most of all, and in <em>Evercold</em>, with the way the main scenario has been playing out, I'm certain our trip to the Fourth will open new avenues to explore and deepen the lore of the Ancients, which had been drip-fed to us over the years. In particular, the mystery behind the creation of Ethos, the key that opens up the path to these Reflections, and how this new ability to world-hop will play into the larger story.</p><p>Alongside these huge stakes, we've got a new "big bad" to face, the Winterers and the Ascian Halmarut, who are working in the shadows to prevent the Solstice. </p><p>Halmarut is unique in that she is sympathetic to mankind's current state and will do anything to ensure it survives the Solstice; however, her plan of controlled Rejoinings comes at the cost of mass death and destruction, believing that it's better to sacrifice some lives so humanity has a chance. But as the Warrior of Light, we can't go along with that idea.</p><p>Interestingly, unlike other Ascians before her, Halamurut encouraged the player to find their own way to deal with the Solstice. The Ascian was only introduced in recent patches, but given how superbly the writers developed its past villains (namely the best <em>Final Fantasy</em> baddie ever, Emet-Selch), I'm eager to see how SE will handle another multidimensional antagonist with a world-ending goal.</p><h2 id="raid-content-galore">Raid content galore</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XPgiQBcRT6xHrG2d8fCo39" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/XPgiQBcRT6xHrG2d8fCo39.png" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has always excelled at crossover raid content, whether that be the Yorha: Dark Apocalypse Alliance raid series, developed in collaboration with <em>Nier</em> developers Yoko Taro and Yosuke Saito, or the major raid series inspired by previous <em>Final Fantasy</em> games, like <em>Final Fantasy 3</em>, <em>Final Fantasy 8</em>, <em>Tactics</em>, and more.</p><p><em>Dawntrail</em>'s major Alliance raid series, Echoes of Vana'diel<strong>, </strong>wrapped up with the latest patch, a 24-player crossover celebrating <em>Final Fantasy 6</em>, that offered incredible bosses and a challenging yet rewarding experience. </p><p>For <em>Evercold</em>, SE revealed that the Alliance raid series will be based on the hit series Evangelion, titled "Ghosts of Desire", which acclaimed director and animator Mahiro Maeda will join as a special guest artist and designer. Like the <em>Nier</em> raid series, I'm expecting a high-quality experience with some unbelievable boss encounters that push the boundaries of the MMO; however, I'm more excited about the eight-player raid series SE has just announced at FanFest EU.</p><p>In the next expansion, <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>FF7 Remake</em></a> series director Naoki Hamaguchi and Yoshi-P took to the stage to unveil "Beyond the Lifestream," a <em>FF7</em>-themed raid series. </p><p>It feels like I've waited years for a proper <em>FF7</em> collaboration, and the series will come just in time for <a href="https://www.techradar.com/gaming/final-fantasy-7-revelation-lets-you-jump-out-of-an-airship-fortnite-style"><em>Final Fantasy 7 Revelation</em></a>, the final installment in the remake series. </p><p>Ahead of <em>Evercold</em>'s release, <em>FF14</em> will also be getting a <em>FF7</em>-themed adjacent feature in the MMO's Gold Saucer on October 28, Keybound Brawler, a new mini-game that will reward players with a glamour bundle inspired by Tifa and Barret's outfits from <em>FF7</em>; a teaser for what's to come.</p><p>While SE has yet to share the full raid details, I'm expecting the usual crossover gear (I'm begging for Cloud, Sephiroth, and Aerith outfits, please!), elaborate boss fights inspired by some of <em>FF7</em>'s most iconic moments; a confrontation with Safer-Sephiroth while a remixed medley of the <em>FF14</em> and One-Winged Angel themes plays in the background is surely a given.</p><p>Raid maps are also always incredible in <em>FF14</em>; I remember my first time entering the first raid of the YoRHa series and being blown away by the scale of the set pieces and attention to detail, so with Hamaguchi's team working alongside the <em>FF14</em> team, I'm anticipating something next-level; hopefully a recreation of the dystopian metropolis of Midgar?</p><h2 id="it-s-time-for-improvements">It's time for improvements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aZHD75wSDggJ375iqjvUqG" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/aZHD75wSDggJ375iqjvUqG.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has been running for more than a decade after it was rebooted into <em>A Realm Reborn</em> in 2013. Since then, the MMO has seen innumerable changes, including to Jobs, a huge graphics overhaul that modernized the game's visuals, not to mention the upcoming expanded character customization options that players have been yearning for. </p><p>But some things have always remained the same, primarily the battle system and activity features. With the release of <em>Evercold</em>, <em>FF14</em> will receive a significant overhaul with the introduction of the 'Reborn' and 'Evolved' modes. </p><p>Reborn mode will be based on the current combat system and Job mechanics, while Evolved mode offers greater emphasis on "job identity", updating combat rotations and changing some abilities, and will only apply to existing Jobs.</p><p>It's an exciting new change, because while Jobs occasionally get rebalanced, this is the first time the game is getting a significant gameplay revamp that will allow long-time players to experiment with a new way of playing, and newcomers have two options at their disposal.</p><p>What's more, the expansion will also see an overhauled gear progression system with the introduction of 'Adventurer Activity.' In its current state, <em>FF14</em> requires players to log in every day to complete daily roulettes to earn XP and accrue their weekly cap of 450 Allagan Tomestones, which are exchanged for high-level gear; however, this can be a downside, especially for players who can't log in every day. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6fds9CQrbVJtKYJnfyuwR" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14's playable character Meteor wearing Reaper Job armor in the Evercold trailer." src="https://cdn.mos.cms.futurecdn.net/i6fds9CQrbVJtKYJnfyuwR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>With Adventurer Activity, this redesigned framework will change from a daily to a weekly-based reward system, remove the exhausting grind of completing daily roulettes, and instead offer more player freedom.</p><p>Adventurer Activity (which may look like a battle pass system, but Yoshi P insisted it absolutely is not!) will let players complete a series of missions to amass activity points instead, whether it be dungeons, PvP, Trials, and more, and SE is even considering allowing unearned points from previous weeks to be collected if players miss out.</p><p>This is perfect for people like me who sometimes don't really feel like running roulettes and also gives players a chance to explore other content they wouldn't normally engage with. </p><p><em>Final Fantasy 14: Evercold</em> will arrive in January 2027 for PC, PS4, PS5, Xbox Series X and Series S, and Nintendo Switch 2.</p>
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                                                            <title><![CDATA[ Control Resonant lead gameplay designer isn't worried about the game launching so close to GTA 6, says 'it's not really been a big consideration for us' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Control Resonant </strong></em><strong>lead gameplay designer Sergey Mohov isn't worried about launching the game close to </strong><em><strong>GTA 6</strong></em></li><li><strong>He says the game's release date has been locked in for a while</strong></li><li><strong>Mohov explains that "It's not really been a big consideration for us"</strong></li></ul><p>Remedy Entertainment isn't worried about launching <a href="https://www.techradar.com/gaming/control-resonant-sgf-2026-preview"><em>Control Resonant</em></a> so close to <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p><em>GTA 6</em> is the most anticipated game of the year, if not of all time, and is <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">on track to earn over $5 billion by the end of its launch week</a>, so it's understandable if some studios want to avoid releasing their games so close to its launch for fear of being overshadowed. </p><p>After Rockstar Games formally announced that its game will arrive on November 19, Playground Games delayed <a href="https://www.techradar.com/gaming/if-you-kill-every-fable-npc-playground-games-says-the-world-will-stay-empty-for-some-time-before-being-repopulated-by-full-npcs"><em>Fable</em></a> to February 2027 "so it can have the dedicated moment it deserves."</p><p>However, games like <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> and <a href="https://www.techradar.com/news/phantom-blade-zero-release-date-gameplay-trailers"><em>Phantom Blade Zero</em></a> are still locked in for their Fall releases, so not every studio is worried about competing with <em>GTA 6</em> or is happy with the amount of breathing room they do have, at least.</p><p>Speaking in an interview with TechRadar Gaming about the upcoming release of <em>Control Resonant, </em>lead gameplay designer Sergey Mohov explained that he's looking forward to <em>GTA 6</em> like everybody else, but doesn't think the game's launch affects Remedy "at all."</p><p>"Honestly, first of all, personally, I'm looking forward to <em>GTA</em> as much as everybody else," he said. "I'm a fan of [<em>GTA</em>] <em>Vice City</em>. But I don't think it's affected us at all, to be honest."</p><p><em>Control Resonant</em> launches on September 24, which is eight weeks before <em>GTA 6</em>, so the Rockstar game shouldn't overshadow the former, and Mohov explained that Remedy's release date has been "locked in for a while." </p><p>"We expect it to be a very complete experience on day one when it comes out," he said. "We've been planning to release this game in September, for as long as I can remember. It's not really been a big consideration for us."</p><p>He added, "Obviously, this is a really exciting year to be a gamer. We're gonna be playing all of these [games] same as everybody else, but hopefully, you pick up, and your readers pick up <em>Control Resonant</em> as well."</p><p><em>Control Resonant</em> will be available for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/control-resonant-lead-gameplay-designer-isnt-worried-about-the-game-launching-so-close-to-gta-6-says-its-not-really-been-a-big-consideration-for-us</link>
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                            <![CDATA[ Remedy Entertainment isn't worried about launching Control Resonant so close to Grand Theft Auto 6. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Isaiah Williams ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Remedy Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:description>                                                            <media:text><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:title>
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                                <ul><li><em><strong>Control Resonant </strong></em><strong>lead gameplay designer Sergey Mohov isn't worried about launching the game close to </strong><em><strong>GTA 6</strong></em></li><li><strong>He says the game's release date has been locked in for a while</strong></li><li><strong>Mohov explains that "It's not really been a big consideration for us"</strong></li></ul><p>Remedy Entertainment isn't worried about launching <a href="https://www.techradar.com/gaming/control-resonant-sgf-2026-preview"><em>Control Resonant</em></a> so close to <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p><em>GTA 6</em> is the most anticipated game of the year, if not of all time, and is <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">on track to earn over $5 billion by the end of its launch week</a>, so it's understandable if some studios want to avoid releasing their games so close to its launch for fear of being overshadowed. </p><p>After Rockstar Games formally announced that its game will arrive on November 19, Playground Games delayed <a href="https://www.techradar.com/gaming/if-you-kill-every-fable-npc-playground-games-says-the-world-will-stay-empty-for-some-time-before-being-repopulated-by-full-npcs"><em>Fable</em></a> to February 2027 "so it can have the dedicated moment it deserves."</p><p>However, games like <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> and <a href="https://www.techradar.com/news/phantom-blade-zero-release-date-gameplay-trailers"><em>Phantom Blade Zero</em></a> are still locked in for their Fall releases, so not every studio is worried about competing with <em>GTA 6</em> or is happy with the amount of breathing room they do have, at least.</p><p>Speaking in an interview with TechRadar Gaming about the upcoming release of <em>Control Resonant, </em>lead gameplay designer Sergey Mohov explained that he's looking forward to <em>GTA 6</em> like everybody else, but doesn't think the game's launch affects Remedy "at all."</p><p>"Honestly, first of all, personally, I'm looking forward to <em>GTA</em> as much as everybody else," he said. "I'm a fan of [<em>GTA</em>] <em>Vice City</em>. But I don't think it's affected us at all, to be honest."</p><p><em>Control Resonant</em> launches on September 24, which is eight weeks before <em>GTA 6</em>, so the Rockstar game shouldn't overshadow the former, and Mohov explained that Remedy's release date has been "locked in for a while." </p><p>"We expect it to be a very complete experience on day one when it comes out," he said. "We've been planning to release this game in September, for as long as I can remember. It's not really been a big consideration for us."</p><p>He added, "Obviously, this is a really exciting year to be a gamer. We're gonna be playing all of these [games] same as everybody else, but hopefully, you pick up, and your readers pick up <em>Control Resonant</em> as well."</p><p><em>Control Resonant</em> will be available for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div>
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                                                            <title><![CDATA[ Sony and Microsoft are destroying console and PC gaming — here’s why the experts think Valve can save the day with SteamOS ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Loath as I am to say it, the future of gaming platforms isn’t looking so rosy right now. Windows is increasingly becoming more recalcitrant, constantly throwing hurdles in the faces of PC gamers in the form of <a href="https://www.digitalfoundry.net/news/2025/11/proof-that-recent-windows-update-harms-gaming-performance">performance-ruining updates</a> and <a href="https://www.techradar.com/computing/windows/think-ai-actions-in-windows-11-are-pointless-microsoft-is-letting-you-banish-them-from-the-right-click-menu">unsolicited AI implementations</a>. And in the console world, Sony has irked everyone by <a href="https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future">ditching physical games from January 2028</a>, while the <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">recent bout of mass layoffs</a> at Xbox belies its ‘back on track’ messaging.</p><p>Meanwhile, Valve appears to be going in the opposite direction. It already has a big advantage in the form of Steam, near enough the default storefront and launcher for PC gamers everywhere. Why, it’s <a href="https://www.pcgamer.com/gaming-industry/steam-has-raked-in-an-estimated-usd11-1-billion-gross-revenue-so-far-this-year-says-market-analyst-its-biggest-ever-six-months/">generated an estimated $11.1bn in gross revenue in the first half of this year </a>already. With pockets as deep as these, and without having to divert its earnings to shareholders (given it’s still, for now, a private company), that’s cash it can invest in expansion.</p><p>So is now the perfect time for Valve to break out, capitalize on its competitors’ floundering and shoot its shot at making SteamOS the next big platform?</p><h2 id="steamos-vs-windows">SteamOS vs Windows</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rcsfGGQQS7g3Pb4aeTbx76" name="split-image-1920" alt="Composite image featuring back of PC gamer sitting in chair and Steam Deck" src="https://cdn.mos.cms.futurecdn.net/rcsfGGQQS7g3Pb4aeTbx76.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Future)</span></figcaption></figure><p>There’s no question that SteamOS has been quite the success already. This is almost entirely thanks to the success of the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a>, Valve’s hugely popular device that launched in 2022 and kickstarted a mini revolution in handheld gaming. It runs SteamOS 3, which is based on the Arch Linux distribution and far superior to its initial Debian iterations. These were used on the original Steam Machines of 2015, and are no doubt part of the reason for the discontinuation of the units in 2018.</p><p>The big advantage of SteamOS 3 is its support for Proton, the compatibility layer that allows Windows games to run on Linux devices. Although it predates the Steam Deck, Proton found its calling on the handheld, proving a lot of doubters wrong by running a large library of modern games well on a small, portable device. Even AAA titles such as <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a><em> </em>and <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a><em> </em>are perfectly playable, <a href="https://www.protondb.com/">along with plenty of others</a>.</p><p>But Valve is no longer confining its operating system to the Steam Deck and <a href="https://www.techradar.com/computing/gaming-laptops/steam-machine-review">Steam Machine</a>. It’s recently <a href="https://www.techradar.com/gaming/consoles-pc/valve-releases-steamos-3-8-and-it-comes-with-the-biggest-hint-yet-that-the-steam-machine-is-about-to-arrive">expanded support to ARM, AMD and Intel devices</a>, which means it can run on more devices such as the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> and the <a href="https://www.techradar.com/computing/gaming-laptops/asus-rog-ally-x">Asus ROG Ally</a>. Chris Hewish, a former Executive Producer at Activision and current President of gaming MoR Xsolla, explains the advantages of running SteamOS on such devices over Windows 11.</p><p>“With the SteamOS 3.8 release in June, Valve officially took the OS beyond the Steam Deck to the ROG Ally line, and Lenovo's Legion Go family, and early Intel support is starting to pull devices like the MSI Claw into the fold," he tells me. "On the same hardware, reviewers keep finding it ahead of Windows 11 where handheld players actually feel it: battery life, sleep and resume, and an interface built for a controller instead of a desktop squeezed onto a seven-inch screen.”</p><p>So, does the continued success of SteamOS rely on expanding to more hardware? Greg Weller, Head of Gaming Partnerships at Generation Media, and someone with over 20 years of industry experience — which includes stints at Rockstar Games and Bethesda Softworks — thinks so.</p><p>“The opportunity is significantly bigger if SteamOS continues to be device agnostic," he says. "The Steam Deck proved Valve could build a fantastic hardware experience, but the bigger strategic opportunity is allowing consumers to carry their Steam ecosystem across multiple devices rather than tying it to one piece of hardware.” </p><p>He continues: “We're seeing the same evolution across other entertainment sectors, like music, film and television, which have largely moved beyond device-specific experiences. People increasingly expect their content to follow them rather than the other way around. So, Valve hardware can absolutely remain the benchmark experience, but if SteamOS becomes the connective layer between a player's library, identity and multiple devices, that's a much bigger opportunity.”</p><p>However, not everyone in the industry shares this view. “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself,” says André Pimenta Ribeiro, CEO and co-founder of Anybrain, whose behavioral AI tools are used in popular online games such as <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025">Arc Raiders</a> and <a href="https://www.techradar.com/gaming/the-finals-review">The Finals</a>.</p><p>He adds: “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself. I think Valve’s best case here is to grow to a broader, more casual audience through its own hardware and by offering its massive library to the mainstream player base, rather than exporting SteamOS to more devices in general. Once Valve hardware or SteamOS reach more mainstream adoption, then opening up the ecosystem makes sense. For now it feels mostly like a development play.”</p><h2 id="sticking-points">Sticking points</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fB4xhGeRkAJAnQZ5YUNiLR" name="shutterstock_1740255407.jpg" alt="Sad looking person holding head in hands sat at a gaming PC" src="https://cdn.mos.cms.futurecdn.net/fB4xhGeRkAJAnQZ5YUNiLR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / aslysun)</span></figcaption></figure><p>If SteamOS wants a larger slice of the gaming pie, though, there are certain obstacles it needs to overcome. Hewish points to one of the system’s major sticking points: its incompatibility with games requiring anti-cheat tools.</p><p>“Kernel-level anti-cheat either does not run on Linux or has not been enabled there," he says. "Until the biggest competitive games work reliably through Proton, SteamOS is not a no-compromise choice. It is an 'as long as you don't play those games' choice, and those games are some of the most played in the world.”</p><p>Another problem is what Hewish calls “hardware breadth,” explaining that: “Windows still has the deepest compatibility layer for the long tail: niche peripherals, capture cards, VR headsets, external GPUs. If the reports about official GeForce support come to pass, that closes a meaningful piece of the gap, since SteamOS has effectively been an AMD platform until now.”</p><p>Of course, the other advantage of Windows is that once you’re done gaming, you can switch to using it as an everyday computer. “SteamOS is deliberately narrow, a console-like shell, and that focus is a strength on a handheld,” says Hewish. “But if it wants to take on Windows more broadly, the path into desktop mode for a browser, schoolwork, or a spreadsheet has to get smoother.”</p><h2 id="steamos-vs-consoles">SteamOS vs consoles</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S3F3CVb227WfpYyv3imNqZ" name="split-image-1920 (1)" alt="Composite image featuring Steam Deck, PS5, and Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/S3F3CVb227WfpYyv3imNqZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft / Sony / Future)</span></figcaption></figure><p>But what about SteamOS as a console competitor? The revitalized Steam Machine launched in June this year was hotly anticipated, and looked like a serious contender to the PlayStation-Xbox-Nintendo triumvirate. Russell Kay, a former Grand Theft Auto developer and Head of popular 2D engine GameMaker, believes it was a success in bringing SteamOS to a wider audience.</p><p>“In the living room, SteamOS is now a proper alternative to a console,” he says. "The library is already there, and so is the audience. Millions of people have a huge digital collection sitting on Steam, and SteamOS finally gives them a way to put that under the TV instead of on a console. That's a real advantage no other platform has.”</p><p>However, he says: “The real problem is the price — Steam Machines cost more than a console. A gap that’s unlikely to close anytime soon thanks to the rising cost of RAM and hardware.”</p><p>And there are other issues for SteamOS in the console space. Hewish explains: “The Steam Machine needs reasons to exist beyond ‘runs your existing library’. Consoles win on curation and exclusives as much as hardware. That fight is about habit and content, not benchmarks. Close the anti-cheat gap and keep the hardware momentum, and ‘the default handheld OS’ is realistic within a couple of years. [But] the living room is a longer climb no matter what the software does.”</p><p>Ribeiro, meanwhile, thinks: "[Valve] can make a splash against this weaker console market, but right now it's still a niche system for a specific subset of people — growing beyond that depends on where they take it. Valve is known for doing its own thing, and that’s not always conducive to serving the broader global ecosystem of casual players. I think it makes sense from the perspective that they want to grow beyond a distribution platform, but the extent of impact and its longevity is still to be seen.”</p><p>He concludes: “I already see Steam devices akin to consoles, such as the Steam Deck and Steam Machine. I wouldn’t replace my Windows PC or mobile device with it, but vs the existing console ecosystem, that’s more a toss-up.”</p><h2 id="the-future-of-steamos">The future of SteamOS</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bx8fPhUoHLYdN39sZtNWZk" name="Steam logo" alt="Logo of Steam with game covers in the background" src="https://cdn.mos.cms.futurecdn.net/bx8fPhUoHLYdN39sZtNWZk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>It seems fairly clear-cut, then, that SteamOS is clearly leading the way when it comes to handheld gaming. But a push beyond that realm to usurp Windows or seriously challenge consoles is less certain. </p><p>Ultimately, Hewish sees it this way: “Windows still wins in two places: games with kernel-level anti-cheat, and anything you want to do that is not gaming. And in the living room it is early days. The new Steam Machine only started shipping at the end of June. So I would put it this way: [SteamOS is] a genuine competitor on handhelds today, and a credible but very young challenger in the living room.”</p><p>Of course, the high price of the Steam Machine certainly dampened its appeal. The consensus seems to be that while it was a capable device, it was too expensive to present a viable challenge to the living room market. Of course, the seemingly interminable RAM crisis threw a spanner in the works, even crashing the Steam Deck’s party thanks to a price hike that put a <a href="https://www.techradar.com/gaming/steam-deck/new-estimate-suggests-valves-steam-deck-sales-have-decreased-by-82-percent-and-the-reason-shouldnt-be-a-surprise">serious dent in its sales</a>. But the fact remains the PS5, Switch 2, and Xbox Series X|S all undercut the Steam Machine considerably.</p><p>But perhaps there’s hope yet for the Gabecube and other SteamOS implementations besides handhelds. After all, Hewish makes the point that having one platform dominate isn’t especially useful for game developers.</p><p>He says: “If you make games for a living, you do not actually want any single platform to win outright, even one you like. Concentration is where leverage goes to die. When one storefront or operating system controls the path to players, it eventually controls the terms, the fees, and the relationship. The healthiest ending to this story is not SteamOS replacing Windows. It is real competition at the platform layer, because that is what forces every gatekeeper to treat developers and players better. SteamOS taking a real share does exactly that.”</p><p>He further adds: “My bet is SteamOS becomes the preferred choice for people buying a device specifically to game, and Windows holds wherever one device has to do it all.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bJkLMU7QGpBYmgP7gK2RxW" name="8de982f25edad9dbf7ccf0739d844d3c" alt="Official Steam hardware." src="https://cdn.mos.cms.futurecdn.net/bJkLMU7QGpBYmgP7gK2RxW.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>Weller sees another benefit to the gradual permeation of SteamOS.</p><p>He says: “SteamOS has already established itself as a credible competitor, but not in the way people traditionally define competition. Rather than trying to replace Windows or persuade console players to switch overnight, SteamOS is reducing friction between players and the game libraries they've already invested in, allowing people to take their Steam ecosystem into more places and devices.”</p><p>“This reflects a much bigger shift happening across entertainment. Historically, consumers bought hardware first and then built a content library around it. Now, they're increasingly buying into ecosystems. Players care less about the operating system they're using and more about whether their games, saves, achievements, friends and purchases move seamlessly between devices.”</p><p>Gaming ecosystems have become important for another reason. “Our research found 72% of players discover games through social media, 67% through YouTube and 53% through platform stores such as Steam, PlayStation Store and Xbox Store," Weller explains. "Platform ecosystems have become both the storefront and the discovery engine. So SteamOS isn't simply an operating system but another touchpoint within a much broader ecosystem.”</p><p>“Valve's long-term competitive advantage has never been selling games, but focusing on the surrounding ecosystem: community features, recommendations, cloud saves, and overall experience of staying connected to your library. Those are the areas where Valve can continue to differentiate, rather than relying on exclusivity.”</p><p>The point about community features is an important one. The community around Steam has played a major role in the platform cultivating its loyal fanbase and the general good will of gamers. Its openness to mods and add-ons via its Workshop is a large part of this. And, as Kay points out, although games purchased on its storefront do contain DRM, “[it has] been one of the better stories when it comes to DRM". So if SteamOS wants to expand its horizons beyond handhelds, it needs to retain the element that sets it apart from other, closed-off gaming platforms. </p><p><em>Do you think SteamOS is going to be the next big platform in gaming? Vote in the poll below, and if you want to say more, why not leave a comment as well?</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODqE7X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODqE7X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/sony-and-microsoft-are-destroying-console-and-pc-gaming-heres-why-the-experts-think-valve-can-save-the-day-with-steamos</link>
                                                                            <description>
                            <![CDATA[ PC gamers are tired of Windows, PlayStation and Xbox — can Valve and SteamOS save the day? ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 10:31:24 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 12:48:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Valve / Microsoft / Sony / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Composite image of Windows text, Steam logo, and hand holding DualSense controller]]></media:description>                                                            <media:text><![CDATA[Composite image of Windows text, Steam logo, and hand holding DualSense controller]]></media:text>
                                <media:title type="plain"><![CDATA[Composite image of Windows text, Steam logo, and hand holding DualSense controller]]></media:title>
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                                <p>Loath as I am to say it, the future of gaming platforms isn’t looking so rosy right now. Windows is increasingly becoming more recalcitrant, constantly throwing hurdles in the faces of PC gamers in the form of <a href="https://www.digitalfoundry.net/news/2025/11/proof-that-recent-windows-update-harms-gaming-performance">performance-ruining updates</a> and <a href="https://www.techradar.com/computing/windows/think-ai-actions-in-windows-11-are-pointless-microsoft-is-letting-you-banish-them-from-the-right-click-menu">unsolicited AI implementations</a>. And in the console world, Sony has irked everyone by <a href="https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future">ditching physical games from January 2028</a>, while the <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">recent bout of mass layoffs</a> at Xbox belies its ‘back on track’ messaging.</p><p>Meanwhile, Valve appears to be going in the opposite direction. It already has a big advantage in the form of Steam, near enough the default storefront and launcher for PC gamers everywhere. Why, it’s <a href="https://www.pcgamer.com/gaming-industry/steam-has-raked-in-an-estimated-usd11-1-billion-gross-revenue-so-far-this-year-says-market-analyst-its-biggest-ever-six-months/">generated an estimated $11.1bn in gross revenue in the first half of this year </a>already. With pockets as deep as these, and without having to divert its earnings to shareholders (given it’s still, for now, a private company), that’s cash it can invest in expansion.</p><p>So is now the perfect time for Valve to break out, capitalize on its competitors’ floundering and shoot its shot at making SteamOS the next big platform?</p><h2 id="steamos-vs-windows">SteamOS vs Windows</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rcsfGGQQS7g3Pb4aeTbx76" name="split-image-1920" alt="Composite image featuring back of PC gamer sitting in chair and Steam Deck" src="https://cdn.mos.cms.futurecdn.net/rcsfGGQQS7g3Pb4aeTbx76.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Future)</span></figcaption></figure><p>There’s no question that SteamOS has been quite the success already. This is almost entirely thanks to the success of the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a>, Valve’s hugely popular device that launched in 2022 and kickstarted a mini revolution in handheld gaming. It runs SteamOS 3, which is based on the Arch Linux distribution and far superior to its initial Debian iterations. These were used on the original Steam Machines of 2015, and are no doubt part of the reason for the discontinuation of the units in 2018.</p><p>The big advantage of SteamOS 3 is its support for Proton, the compatibility layer that allows Windows games to run on Linux devices. Although it predates the Steam Deck, Proton found its calling on the handheld, proving a lot of doubters wrong by running a large library of modern games well on a small, portable device. Even AAA titles such as <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a><em> </em>and <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a><em> </em>are perfectly playable, <a href="https://www.protondb.com/">along with plenty of others</a>.</p><p>But Valve is no longer confining its operating system to the Steam Deck and <a href="https://www.techradar.com/computing/gaming-laptops/steam-machine-review">Steam Machine</a>. It’s recently <a href="https://www.techradar.com/gaming/consoles-pc/valve-releases-steamos-3-8-and-it-comes-with-the-biggest-hint-yet-that-the-steam-machine-is-about-to-arrive">expanded support to ARM, AMD and Intel devices</a>, which means it can run on more devices such as the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> and the <a href="https://www.techradar.com/computing/gaming-laptops/asus-rog-ally-x">Asus ROG Ally</a>. Chris Hewish, a former Executive Producer at Activision and current President of gaming MoR Xsolla, explains the advantages of running SteamOS on such devices over Windows 11.</p><p>“With the SteamOS 3.8 release in June, Valve officially took the OS beyond the Steam Deck to the ROG Ally line, and Lenovo's Legion Go family, and early Intel support is starting to pull devices like the MSI Claw into the fold," he tells me. "On the same hardware, reviewers keep finding it ahead of Windows 11 where handheld players actually feel it: battery life, sleep and resume, and an interface built for a controller instead of a desktop squeezed onto a seven-inch screen.”</p><p>So, does the continued success of SteamOS rely on expanding to more hardware? Greg Weller, Head of Gaming Partnerships at Generation Media, and someone with over 20 years of industry experience — which includes stints at Rockstar Games and Bethesda Softworks — thinks so.</p><p>“The opportunity is significantly bigger if SteamOS continues to be device agnostic," he says. "The Steam Deck proved Valve could build a fantastic hardware experience, but the bigger strategic opportunity is allowing consumers to carry their Steam ecosystem across multiple devices rather than tying it to one piece of hardware.” </p><p>He continues: “We're seeing the same evolution across other entertainment sectors, like music, film and television, which have largely moved beyond device-specific experiences. People increasingly expect their content to follow them rather than the other way around. So, Valve hardware can absolutely remain the benchmark experience, but if SteamOS becomes the connective layer between a player's library, identity and multiple devices, that's a much bigger opportunity.”</p><p>However, not everyone in the industry shares this view. “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself,” says André Pimenta Ribeiro, CEO and co-founder of Anybrain, whose behavioral AI tools are used in popular online games such as <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025">Arc Raiders</a> and <a href="https://www.techradar.com/gaming/the-finals-review">The Finals</a>.</p><p>He adds: “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself. I think Valve’s best case here is to grow to a broader, more casual audience through its own hardware and by offering its massive library to the mainstream player base, rather than exporting SteamOS to more devices in general. Once Valve hardware or SteamOS reach more mainstream adoption, then opening up the ecosystem makes sense. For now it feels mostly like a development play.”</p><h2 id="sticking-points">Sticking points</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fB4xhGeRkAJAnQZ5YUNiLR" name="shutterstock_1740255407.jpg" alt="Sad looking person holding head in hands sat at a gaming PC" src="https://cdn.mos.cms.futurecdn.net/fB4xhGeRkAJAnQZ5YUNiLR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / aslysun)</span></figcaption></figure><p>If SteamOS wants a larger slice of the gaming pie, though, there are certain obstacles it needs to overcome. Hewish points to one of the system’s major sticking points: its incompatibility with games requiring anti-cheat tools.</p><p>“Kernel-level anti-cheat either does not run on Linux or has not been enabled there," he says. "Until the biggest competitive games work reliably through Proton, SteamOS is not a no-compromise choice. It is an 'as long as you don't play those games' choice, and those games are some of the most played in the world.”</p><p>Another problem is what Hewish calls “hardware breadth,” explaining that: “Windows still has the deepest compatibility layer for the long tail: niche peripherals, capture cards, VR headsets, external GPUs. If the reports about official GeForce support come to pass, that closes a meaningful piece of the gap, since SteamOS has effectively been an AMD platform until now.”</p><p>Of course, the other advantage of Windows is that once you’re done gaming, you can switch to using it as an everyday computer. “SteamOS is deliberately narrow, a console-like shell, and that focus is a strength on a handheld,” says Hewish. “But if it wants to take on Windows more broadly, the path into desktop mode for a browser, schoolwork, or a spreadsheet has to get smoother.”</p><h2 id="steamos-vs-consoles">SteamOS vs consoles</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S3F3CVb227WfpYyv3imNqZ" name="split-image-1920 (1)" alt="Composite image featuring Steam Deck, PS5, and Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/S3F3CVb227WfpYyv3imNqZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft / Sony / Future)</span></figcaption></figure><p>But what about SteamOS as a console competitor? The revitalized Steam Machine launched in June this year was hotly anticipated, and looked like a serious contender to the PlayStation-Xbox-Nintendo triumvirate. Russell Kay, a former Grand Theft Auto developer and Head of popular 2D engine GameMaker, believes it was a success in bringing SteamOS to a wider audience.</p><p>“In the living room, SteamOS is now a proper alternative to a console,” he says. "The library is already there, and so is the audience. Millions of people have a huge digital collection sitting on Steam, and SteamOS finally gives them a way to put that under the TV instead of on a console. That's a real advantage no other platform has.”</p><p>However, he says: “The real problem is the price — Steam Machines cost more than a console. A gap that’s unlikely to close anytime soon thanks to the rising cost of RAM and hardware.”</p><p>And there are other issues for SteamOS in the console space. Hewish explains: “The Steam Machine needs reasons to exist beyond ‘runs your existing library’. Consoles win on curation and exclusives as much as hardware. That fight is about habit and content, not benchmarks. Close the anti-cheat gap and keep the hardware momentum, and ‘the default handheld OS’ is realistic within a couple of years. [But] the living room is a longer climb no matter what the software does.”</p><p>Ribeiro, meanwhile, thinks: "[Valve] can make a splash against this weaker console market, but right now it's still a niche system for a specific subset of people — growing beyond that depends on where they take it. Valve is known for doing its own thing, and that’s not always conducive to serving the broader global ecosystem of casual players. I think it makes sense from the perspective that they want to grow beyond a distribution platform, but the extent of impact and its longevity is still to be seen.”</p><p>He concludes: “I already see Steam devices akin to consoles, such as the Steam Deck and Steam Machine. I wouldn’t replace my Windows PC or mobile device with it, but vs the existing console ecosystem, that’s more a toss-up.”</p><h2 id="the-future-of-steamos">The future of SteamOS</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bx8fPhUoHLYdN39sZtNWZk" name="Steam logo" alt="Logo of Steam with game covers in the background" src="https://cdn.mos.cms.futurecdn.net/bx8fPhUoHLYdN39sZtNWZk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>It seems fairly clear-cut, then, that SteamOS is clearly leading the way when it comes to handheld gaming. But a push beyond that realm to usurp Windows or seriously challenge consoles is less certain. </p><p>Ultimately, Hewish sees it this way: “Windows still wins in two places: games with kernel-level anti-cheat, and anything you want to do that is not gaming. And in the living room it is early days. The new Steam Machine only started shipping at the end of June. So I would put it this way: [SteamOS is] a genuine competitor on handhelds today, and a credible but very young challenger in the living room.”</p><p>Of course, the high price of the Steam Machine certainly dampened its appeal. The consensus seems to be that while it was a capable device, it was too expensive to present a viable challenge to the living room market. Of course, the seemingly interminable RAM crisis threw a spanner in the works, even crashing the Steam Deck’s party thanks to a price hike that put a <a href="https://www.techradar.com/gaming/steam-deck/new-estimate-suggests-valves-steam-deck-sales-have-decreased-by-82-percent-and-the-reason-shouldnt-be-a-surprise">serious dent in its sales</a>. But the fact remains the PS5, Switch 2, and Xbox Series X|S all undercut the Steam Machine considerably.</p><p>But perhaps there’s hope yet for the Gabecube and other SteamOS implementations besides handhelds. After all, Hewish makes the point that having one platform dominate isn’t especially useful for game developers.</p><p>He says: “If you make games for a living, you do not actually want any single platform to win outright, even one you like. Concentration is where leverage goes to die. When one storefront or operating system controls the path to players, it eventually controls the terms, the fees, and the relationship. The healthiest ending to this story is not SteamOS replacing Windows. It is real competition at the platform layer, because that is what forces every gatekeeper to treat developers and players better. SteamOS taking a real share does exactly that.”</p><p>He further adds: “My bet is SteamOS becomes the preferred choice for people buying a device specifically to game, and Windows holds wherever one device has to do it all.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bJkLMU7QGpBYmgP7gK2RxW" name="8de982f25edad9dbf7ccf0739d844d3c" alt="Official Steam hardware." src="https://cdn.mos.cms.futurecdn.net/bJkLMU7QGpBYmgP7gK2RxW.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>Weller sees another benefit to the gradual permeation of SteamOS.</p><p>He says: “SteamOS has already established itself as a credible competitor, but not in the way people traditionally define competition. Rather than trying to replace Windows or persuade console players to switch overnight, SteamOS is reducing friction between players and the game libraries they've already invested in, allowing people to take their Steam ecosystem into more places and devices.”</p><p>“This reflects a much bigger shift happening across entertainment. Historically, consumers bought hardware first and then built a content library around it. Now, they're increasingly buying into ecosystems. Players care less about the operating system they're using and more about whether their games, saves, achievements, friends and purchases move seamlessly between devices.”</p><p>Gaming ecosystems have become important for another reason. “Our research found 72% of players discover games through social media, 67% through YouTube and 53% through platform stores such as Steam, PlayStation Store and Xbox Store," Weller explains. "Platform ecosystems have become both the storefront and the discovery engine. So SteamOS isn't simply an operating system but another touchpoint within a much broader ecosystem.”</p><p>“Valve's long-term competitive advantage has never been selling games, but focusing on the surrounding ecosystem: community features, recommendations, cloud saves, and overall experience of staying connected to your library. Those are the areas where Valve can continue to differentiate, rather than relying on exclusivity.”</p><p>The point about community features is an important one. The community around Steam has played a major role in the platform cultivating its loyal fanbase and the general good will of gamers. Its openness to mods and add-ons via its Workshop is a large part of this. And, as Kay points out, although games purchased on its storefront do contain DRM, “[it has] been one of the better stories when it comes to DRM". So if SteamOS wants to expand its horizons beyond handhelds, it needs to retain the element that sets it apart from other, closed-off gaming platforms. </p><p><em>Do you think SteamOS is going to be the next big platform in gaming? Vote in the poll below, and if you want to say more, why not leave a comment as well?</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODqE7X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODqE7X.js" async></script>
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                                                            <title><![CDATA[ A bard, a sorceress, a witcher? Find out which character from The Witcher 3: Wild Hunt you are ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Are you a fan of CD Projekt Red's <em>The Witcher</em> game series? Have you ever fantasized about what type of character you'd be if you were somehow sucked through a magic portal and found yourself in the fantasy world of The Continent? Do you think you'd be a princess, a bard, a sorceress, or even a witcher?</p><p>A brand-new <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a> expansion, <a href="https://www.techradar.com/gaming/cd-projekt-red-says-the-witcher-3-songs-of-the-past-expansion-was-supposed-to-launch-this-year-but-a-delay-to-2027-was-the-best-possible-result"><em>Songs of the Past</em></a>, has been announced, and it's launching sometime next year. While we don't have plot details yet, the story will once again follow Geralt of Rivia ahead of <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a><em>.</em></p><p>This means an all-new journey to experience with everyone's favorite witcher, and, hopefully, one that will feature the return of the rest of the gang, like Ciri, Yennefer, and Dandelion.</p><p>CD Projekt Red has promised to share more about Songs of the Past next month, so we'll have to wait and see.</p><p>In the meantime, I've put together a fun little personality quiz that will help you figure out which <em>Witcher</em> character is your kindred spirit. Are you the protective, titular witcher himself? His daughter, Child of Destiny and cabale fighter, Ciri, or the fierce sorceress Yennefer? Maybe you're the merciless King of the Wild Hunt...</p><p>Everyone has a favorite, but which character are you <em>really</em>? Find out below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVo3qO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVo3qO.js" async></script><p>Did you get the character you expected or someone completely opposite to your expectations? Let us know in the comments!</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/take-our-quiz-to-find-out-which-character-from-the-witcher-3-wild-hunt-you-are</link>
                                                                            <description>
                            <![CDATA[ Which character from The Witcher 3: Wild Hunt are you? Let's find out. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 14:16:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Wild Hunt]]></media:title>
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                                <p>Are you a fan of CD Projekt Red's <em>The Witcher</em> game series? Have you ever fantasized about what type of character you'd be if you were somehow sucked through a magic portal and found yourself in the fantasy world of The Continent? Do you think you'd be a princess, a bard, a sorceress, or even a witcher?</p><p>A brand-new <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a> expansion, <a href="https://www.techradar.com/gaming/cd-projekt-red-says-the-witcher-3-songs-of-the-past-expansion-was-supposed-to-launch-this-year-but-a-delay-to-2027-was-the-best-possible-result"><em>Songs of the Past</em></a>, has been announced, and it's launching sometime next year. While we don't have plot details yet, the story will once again follow Geralt of Rivia ahead of <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a><em>.</em></p><p>This means an all-new journey to experience with everyone's favorite witcher, and, hopefully, one that will feature the return of the rest of the gang, like Ciri, Yennefer, and Dandelion.</p><p>CD Projekt Red has promised to share more about Songs of the Past next month, so we'll have to wait and see.</p><p>In the meantime, I've put together a fun little personality quiz that will help you figure out which <em>Witcher</em> character is your kindred spirit. Are you the protective, titular witcher himself? His daughter, Child of Destiny and cabale fighter, Ciri, or the fierce sorceress Yennefer? Maybe you're the merciless King of the Wild Hunt...</p><p>Everyone has a favorite, but which character are you <em>really</em>? Find out below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVo3qO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVo3qO.js" async></script><p>Did you get the character you expected or someone completely opposite to your expectations? Let us know in the comments!</p>
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                                                            <title><![CDATA[ I travelled across time in Square Enix’s all-new HD-2D adventure, and loved its swashbuckling combat — but it isn't an instant classic for these key reasons ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When I first caught a glimpse of <em>The Adventures of Elliot: The Millennium Tales</em>, it sparked a great sense of anticipation within me. After all, Square Enix and Claytechworks were collaborating to bring a brand new HD-2D RPG to the table, which appeared to combine sprinklings of classic <em>Zelda </em>titles with the visual, sonic, and environmental grandeur from series such as <em>Mana </em>and <em>Dragon Quest</em>. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Nintendo Switch 2, Xbox Series X and Series S, PC<br><strong>Release date: </strong>June 18, 2026</p></div></div><p>I’m a huge fan of the HD-2D graphical style, and massively enjoyed recent releases such as <em>Final Fantasy: The Ivalice Chronicles </em>and <em>Dragon Quest 1 & 2 HD-2D Remake</em>, but I still wasn’t quite sure if I’d love <em>The Adventures of Elliot</em>. Was the action combat going to be polished and engaging enough? Was the world going to deliver the spectacle and appeal conjured up with other series? Would the narrative have me hooked?</p><p>Well, after playing the game for more than 25 hours now, I have an answer to all of those questions. Here’s what I made of <em>The Adventures of Elliot: The Millennium Tales</em>.</p><h2 id="the-good-combat-that-exceeds-expectations">The good: combat that exceeds expectations</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ExiZDF9kr5dFjQv5inGmR7" name="the-adventures-of-elliot (5)" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/ExiZDF9kr5dFjQv5inGmR7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Let’s start by addressing my curiosity surrounding combat in <em>The Adventures of Elliot</em> — just how good is it? Well, I’m pleased to report that I had a lot of fun with the action in this game. It clearly pulls on 2D <em>Zelda</em>, with real-time combat that challenges you to use a variety of weapons to overcome your foes.</p><p>You can equip two weapons at once, and while I typically used my sword for close range attacks and bow for projectiles, I found genuine utility in a lot of equipment, be that bombs, a hammer, spear, and more. Combat feels fluid, responsive, and well balanced. You can also defend or parry with a shield, and using this to avoid big damage can be crucial. </p><p>There’s a pretty fast, high-octane feel to battles, big or small, and by defeating multiple foes in a row, you can build up a streak to obtain better drops. This adds a layer of fun to combat, and gives you a genuine reason to seek out and destroy random creatures in your vicinity — I had a lot of fun pushing myself to get that streak as high as possible.</p><p>Combat is absolutely at its best during boss fights, though. These can offer genuine challenges, and often require you to switch up attacks, defend with care, and employ a variety of weapons to get the win. The satisfaction I got when evading a robotic titan’s assault and slashing it to smithereens with my blade was nothing short of exhilarating.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s93w7ALjhXoUe4x7rNKSJ7" name="the-adventures-of-elliot (4)" caption="" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/s93w7ALjhXoUe4x7rNKSJ7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p class="fancy-box__body-text"><strong>The highlight of this game is without question its majestic boss battles. Whether I was taking on Minister Kaifried or a bunch of deadly robotic guardians, I enjoyed making use of my full arsenal of weapons in order to emerge victorious.</strong></p></div></div><p>What’s more, you can customize weapons with something called Magicite, which imparts specific abilities to help you wipe out the opposition with greater ease. This is executed very well, and helps you to raise attack power, unlock elemental attacks, and extend the reach of your attacks, for instance. </p><p>By spending more Tul (the in-universe currency), you can use more Magicite, and this helps you scale in terms of power as the game unfolds, making progression feel natural and well-paced.</p><p>Other gameplay elements are solid too. Platforming isn’t a massive part of the game, but feels precise and smooth. Your companion for most of the journey, Faie, also has abilities such as dashing and warping, which make traversing environments and  taking down enemies even more varied and seamless, and you can unlock more of — and improve on — said abilities as the game progresses.</p><h2 id="the-not-so-good-a-narrative-missing-its-spark">The not-so good: a narrative missing its spark</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xZ5Bf8BiDDJKDyTJYtUcs6" name="the-adventures-of-elliot (7)" alt="Clifftop view in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/xZ5Bf8BiDDJKDyTJYtUcs6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>So, the gameplay in <em>The Adventures of Elliot </em>is a hit, in my book. The brilliant bosses and close contests against frogs, robots, slugs, and more kept me coming back for more. But unfortunately, some things made me feel reluctant to indulge in long, uninterrupted play sessions — namely, the game’s narrative and dialogue.</p><p>Simply put, the story in <em>The Adventures of Elliot </em>lacks the spark that I was looking for. It often feels flat, lacking moments of surprise and suspense, and its largely predictable plot points paired with sluggish and dull dialogue meant that I was tempted, at times, to skip through a few scenes — something I never do with story-driven RPGs.</p><p>On top of this, the cast of characters is surprisingly weak for a Square Enix game. The protagonist, Elliot, feels somewhat hollow, and spends much of the game telling people to follow their heart, chase their dreams, and to believe in themselves. To be blunt, it feels a bit sappy, and despite his striking appearance, he’s actually quite an uninteresting lead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iMrPsxzrjgGnqxJfCxqTY7" name="the-adventures-of-elliot (10)" alt="Forest area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/iMrPsxzrjgGnqxJfCxqTY7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>A lot of the other characters are written in a slightly wooden way, too. Elliot will meet them, they’ll reveal something that troubles them — be that isolation, missing a loved one, or seeking connection with others — the hero will do something to assist them, and then you move on. As a result, characters often lack nuance or depth, and it feels hard to care about the various individuals involved.</p><p>Like a lot of other players have pointed out online, your companion, Faie, is also rather irritating. She speaks up…a lot…and her hand-holdy, pointless interjections can feel grating. You can mute your companion, thankfully, which is a good thing given that the fairy’s high-pitched tone is still haunting me.</p><p>Much of the game is centered around time travel, another element that could’ve been handled more effectively in my view. A lot of the environments look identical across different eras, and enemy variety can be pretty limited across time as well. </p><p>I did like the discoveries you could make across different ages, though, and hunting for new weapons in the various dungeons, and general exploration, was pretty enjoyable. My critique here, however, is that the puzzles within various areas are very easy, and require little effort to overcome. Therefore, anyone seeking out the ingenious design of classic Zelda dungeons may be left wanting more. </p><h2 id="final-thoughts-a-new-ip-with-growing-pains">Final thoughts: a new IP with growing pains</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwbnyKVSbsdbb7NMcNXAj7" name="the-adventures-of-elliot (12)" alt="Swamp area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/SwbnyKVSbsdbb7NMcNXAj7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>The Adventures of Elliot </em>still nails a lot of the fundamentals, with a beautiful soundtrack, gorgeous HD-2D visuals, and a neat UI. But when I look at the full package, I’m left feeling conflicted.</p><p>While the combat is slick and enticing, the underwhelming story and lack of variation in environments and enemies slightly disappointed me. </p><p>Although I still had a decent time with <em>The Adventures of Elliot</em>, and I enjoyed its delicious HD-2D graphics and high-octane battles, it’s clear that the new IP has gone through a few growing pains. And unfortunately, its forgettable characters and lacking dialogue bring the overall experience down a touch, meaning it doesn’t quite hit the highest of heights.</p><h2 id="should-you-play-the-adventures-of-elliot-the-millennium-tales">Should you play The Adventures of Elliot: The Millennium Tales?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BTq3z7Z9fvWz8ujp4TmWT7" name="the-adventures-of-elliot (2)" alt="Trial area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/BTq3z7Z9fvWz8ujp4TmWT7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You love classic Zelda combat</strong><br>If you’re a sucker for combat in 2D Zelda games, then this title will surely hit the spot for you. The pace of battle and numerous weapon types keep combat feeling varied and exciting throughout the game’s runtime.</p></div><div class="product"><p><strong>You’re a fan of the HD-2D visual style</strong><br>If, like me, you’ve enjoyed the HD-2D visual style before, you'll almost certainly love it again here. The game is full of beautiful backdrops and environments, and the expressive 16-bit style sprites really pop.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You’re expecting a gripping story</strong><br>The biggest weakness of this title is its underwhelming story, with dull dialogue and an uninspired cast of characters holding the overall experience back from greatness.</p></div><div class="product"><p><strong>You want tough puzzles</strong><br>Although in-game dungeons hold some highly entertaining boss fights, reaching them can often feel like a formality. That’s largely because puzzles are very straightforward, with little challenge involved.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>There are a number of ways to customize the experience in <em>The Adventures of Elliot: The Millennium Tales</em>. There are a handful of text languages, and you can swap between English or Japanese voices. You can alter text display speed, and set dialogue to auto if you want to watch scenes unfurl naturally. </p><p>There are a range of difficulty modes too, and you can remap controls to your liking for a more custom experience. Unfortunately, there’s no colorblind mode, or similar.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KzpaUm8kz3YCH7Rv7kv2S6" name="the-adventures-of-elliot (3)" alt="Menu in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/KzpaUm8kz3YCH7Rv7kv2S6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="how-i-reviewed-dragon-quest-i-ii-hd-2d-remake">How I reviewed Dragon Quest I & II HD-2D Remake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NuwS6HytwfmyygYsUSArH7" name="the-adventures-of-elliot (1)" alt="Elliot walking in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/NuwS6HytwfmyygYsUSArH7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I spent more than 25 hours playing through the main story and side quests in <em>The Adventures of Elliot: The Millennium Tales</em>. I played on Normal difficulty in this instance.</p><p>For the most part, I played the game on my <a href="https://www.techradar.com/reviews/ps5">PS5</a>, which is connected up to my <a href="https://www.techradar.com/televisions/sky-glass-gen-2-review">Sky Glass Gen 2</a> TV and <a href="https://www.techradar.com/televisions/soundbars/marshall-heston-120-review">Marshall Heston 120</a> soundbar. However, I occasionally dipped into the title on my <a href="https://www.techradar.com/gaming/playstation-portal-review">PS Portal</a>, and used the <a href="https://www.techradar.com/audio/earbuds-airpods/sennheiser-cx-80u-review">Sennheiser CX 80U</a> to enjoy in-game audio while on the go.</p><p>More generally, I’ve reviewed a wide range of games here at TechRadar, though my main focus has been on RPGs, including Square Enix titles like <a href="https://www.techradar.com/gaming/final-fantasy-tactics-the-ivalice-chronicles-review"><em>Final Fantasy: The Ivalice Chronicles</em></a> and <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest 1 & 2 HD-2D Remake</em></a>. </p><p><em>First reviewed: July 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-adventures-of-elliot-the-millennium-tales-review</link>
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                            <![CDATA[ I wanted to love The Adventures of Elliot: The Millennium Tales, but it didn't quite live up to my high expectations. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 11:49:27 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jul 2026 09:07:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                <p>When I first caught a glimpse of <em>The Adventures of Elliot: The Millennium Tales</em>, it sparked a great sense of anticipation within me. After all, Square Enix and Claytechworks were collaborating to bring a brand new HD-2D RPG to the table, which appeared to combine sprinklings of classic <em>Zelda </em>titles with the visual, sonic, and environmental grandeur from series such as <em>Mana </em>and <em>Dragon Quest</em>. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Nintendo Switch 2, Xbox Series X and Series S, PC<br><strong>Release date: </strong>June 18, 2026</p></div></div><p>I’m a huge fan of the HD-2D graphical style, and massively enjoyed recent releases such as <em>Final Fantasy: The Ivalice Chronicles </em>and <em>Dragon Quest 1 & 2 HD-2D Remake</em>, but I still wasn’t quite sure if I’d love <em>The Adventures of Elliot</em>. Was the action combat going to be polished and engaging enough? Was the world going to deliver the spectacle and appeal conjured up with other series? Would the narrative have me hooked?</p><p>Well, after playing the game for more than 25 hours now, I have an answer to all of those questions. Here’s what I made of <em>The Adventures of Elliot: The Millennium Tales</em>.</p><h2 id="the-good-combat-that-exceeds-expectations">The good: combat that exceeds expectations</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ExiZDF9kr5dFjQv5inGmR7" name="the-adventures-of-elliot (5)" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/ExiZDF9kr5dFjQv5inGmR7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Let’s start by addressing my curiosity surrounding combat in <em>The Adventures of Elliot</em> — just how good is it? Well, I’m pleased to report that I had a lot of fun with the action in this game. It clearly pulls on 2D <em>Zelda</em>, with real-time combat that challenges you to use a variety of weapons to overcome your foes.</p><p>You can equip two weapons at once, and while I typically used my sword for close range attacks and bow for projectiles, I found genuine utility in a lot of equipment, be that bombs, a hammer, spear, and more. Combat feels fluid, responsive, and well balanced. You can also defend or parry with a shield, and using this to avoid big damage can be crucial. </p><p>There’s a pretty fast, high-octane feel to battles, big or small, and by defeating multiple foes in a row, you can build up a streak to obtain better drops. This adds a layer of fun to combat, and gives you a genuine reason to seek out and destroy random creatures in your vicinity — I had a lot of fun pushing myself to get that streak as high as possible.</p><p>Combat is absolutely at its best during boss fights, though. These can offer genuine challenges, and often require you to switch up attacks, defend with care, and employ a variety of weapons to get the win. The satisfaction I got when evading a robotic titan’s assault and slashing it to smithereens with my blade was nothing short of exhilarating.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s93w7ALjhXoUe4x7rNKSJ7" name="the-adventures-of-elliot (4)" caption="" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/s93w7ALjhXoUe4x7rNKSJ7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p class="fancy-box__body-text"><strong>The highlight of this game is without question its majestic boss battles. Whether I was taking on Minister Kaifried or a bunch of deadly robotic guardians, I enjoyed making use of my full arsenal of weapons in order to emerge victorious.</strong></p></div></div><p>What’s more, you can customize weapons with something called Magicite, which imparts specific abilities to help you wipe out the opposition with greater ease. This is executed very well, and helps you to raise attack power, unlock elemental attacks, and extend the reach of your attacks, for instance. </p><p>By spending more Tul (the in-universe currency), you can use more Magicite, and this helps you scale in terms of power as the game unfolds, making progression feel natural and well-paced.</p><p>Other gameplay elements are solid too. Platforming isn’t a massive part of the game, but feels precise and smooth. Your companion for most of the journey, Faie, also has abilities such as dashing and warping, which make traversing environments and  taking down enemies even more varied and seamless, and you can unlock more of — and improve on — said abilities as the game progresses.</p><h2 id="the-not-so-good-a-narrative-missing-its-spark">The not-so good: a narrative missing its spark</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xZ5Bf8BiDDJKDyTJYtUcs6" name="the-adventures-of-elliot (7)" alt="Clifftop view in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/xZ5Bf8BiDDJKDyTJYtUcs6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>So, the gameplay in <em>The Adventures of Elliot </em>is a hit, in my book. The brilliant bosses and close contests against frogs, robots, slugs, and more kept me coming back for more. But unfortunately, some things made me feel reluctant to indulge in long, uninterrupted play sessions — namely, the game’s narrative and dialogue.</p><p>Simply put, the story in <em>The Adventures of Elliot </em>lacks the spark that I was looking for. It often feels flat, lacking moments of surprise and suspense, and its largely predictable plot points paired with sluggish and dull dialogue meant that I was tempted, at times, to skip through a few scenes — something I never do with story-driven RPGs.</p><p>On top of this, the cast of characters is surprisingly weak for a Square Enix game. The protagonist, Elliot, feels somewhat hollow, and spends much of the game telling people to follow their heart, chase their dreams, and to believe in themselves. To be blunt, it feels a bit sappy, and despite his striking appearance, he’s actually quite an uninteresting lead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iMrPsxzrjgGnqxJfCxqTY7" name="the-adventures-of-elliot (10)" alt="Forest area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/iMrPsxzrjgGnqxJfCxqTY7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>A lot of the other characters are written in a slightly wooden way, too. Elliot will meet them, they’ll reveal something that troubles them — be that isolation, missing a loved one, or seeking connection with others — the hero will do something to assist them, and then you move on. As a result, characters often lack nuance or depth, and it feels hard to care about the various individuals involved.</p><p>Like a lot of other players have pointed out online, your companion, Faie, is also rather irritating. She speaks up…a lot…and her hand-holdy, pointless interjections can feel grating. You can mute your companion, thankfully, which is a good thing given that the fairy’s high-pitched tone is still haunting me.</p><p>Much of the game is centered around time travel, another element that could’ve been handled more effectively in my view. A lot of the environments look identical across different eras, and enemy variety can be pretty limited across time as well. </p><p>I did like the discoveries you could make across different ages, though, and hunting for new weapons in the various dungeons, and general exploration, was pretty enjoyable. My critique here, however, is that the puzzles within various areas are very easy, and require little effort to overcome. Therefore, anyone seeking out the ingenious design of classic Zelda dungeons may be left wanting more. </p><h2 id="final-thoughts-a-new-ip-with-growing-pains">Final thoughts: a new IP with growing pains</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwbnyKVSbsdbb7NMcNXAj7" name="the-adventures-of-elliot (12)" alt="Swamp area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/SwbnyKVSbsdbb7NMcNXAj7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>The Adventures of Elliot </em>still nails a lot of the fundamentals, with a beautiful soundtrack, gorgeous HD-2D visuals, and a neat UI. But when I look at the full package, I’m left feeling conflicted.</p><p>While the combat is slick and enticing, the underwhelming story and lack of variation in environments and enemies slightly disappointed me. </p><p>Although I still had a decent time with <em>The Adventures of Elliot</em>, and I enjoyed its delicious HD-2D graphics and high-octane battles, it’s clear that the new IP has gone through a few growing pains. And unfortunately, its forgettable characters and lacking dialogue bring the overall experience down a touch, meaning it doesn’t quite hit the highest of heights.</p><h2 id="should-you-play-the-adventures-of-elliot-the-millennium-tales">Should you play The Adventures of Elliot: The Millennium Tales?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BTq3z7Z9fvWz8ujp4TmWT7" name="the-adventures-of-elliot (2)" alt="Trial area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/BTq3z7Z9fvWz8ujp4TmWT7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You love classic Zelda combat</strong><br>If you’re a sucker for combat in 2D Zelda games, then this title will surely hit the spot for you. The pace of battle and numerous weapon types keep combat feeling varied and exciting throughout the game’s runtime.</p></div><div class="product"><p><strong>You’re a fan of the HD-2D visual style</strong><br>If, like me, you’ve enjoyed the HD-2D visual style before, you'll almost certainly love it again here. The game is full of beautiful backdrops and environments, and the expressive 16-bit style sprites really pop.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You’re expecting a gripping story</strong><br>The biggest weakness of this title is its underwhelming story, with dull dialogue and an uninspired cast of characters holding the overall experience back from greatness.</p></div><div class="product"><p><strong>You want tough puzzles</strong><br>Although in-game dungeons hold some highly entertaining boss fights, reaching them can often feel like a formality. That’s largely because puzzles are very straightforward, with little challenge involved.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>There are a number of ways to customize the experience in <em>The Adventures of Elliot: The Millennium Tales</em>. There are a handful of text languages, and you can swap between English or Japanese voices. You can alter text display speed, and set dialogue to auto if you want to watch scenes unfurl naturally. </p><p>There are a range of difficulty modes too, and you can remap controls to your liking for a more custom experience. Unfortunately, there’s no colorblind mode, or similar.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KzpaUm8kz3YCH7Rv7kv2S6" name="the-adventures-of-elliot (3)" alt="Menu in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/KzpaUm8kz3YCH7Rv7kv2S6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="how-i-reviewed-dragon-quest-i-ii-hd-2d-remake">How I reviewed Dragon Quest I & II HD-2D Remake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NuwS6HytwfmyygYsUSArH7" name="the-adventures-of-elliot (1)" alt="Elliot walking in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/NuwS6HytwfmyygYsUSArH7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I spent more than 25 hours playing through the main story and side quests in <em>The Adventures of Elliot: The Millennium Tales</em>. I played on Normal difficulty in this instance.</p><p>For the most part, I played the game on my <a href="https://www.techradar.com/reviews/ps5">PS5</a>, which is connected up to my <a href="https://www.techradar.com/televisions/sky-glass-gen-2-review">Sky Glass Gen 2</a> TV and <a href="https://www.techradar.com/televisions/soundbars/marshall-heston-120-review">Marshall Heston 120</a> soundbar. However, I occasionally dipped into the title on my <a href="https://www.techradar.com/gaming/playstation-portal-review">PS Portal</a>, and used the <a href="https://www.techradar.com/audio/earbuds-airpods/sennheiser-cx-80u-review">Sennheiser CX 80U</a> to enjoy in-game audio while on the go.</p><p>More generally, I’ve reviewed a wide range of games here at TechRadar, though my main focus has been on RPGs, including Square Enix titles like <a href="https://www.techradar.com/gaming/final-fantasy-tactics-the-ivalice-chronicles-review"><em>Final Fantasy: The Ivalice Chronicles</em></a> and <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest 1 & 2 HD-2D Remake</em></a>. </p><p><em>First reviewed: July 2026</em></p>
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