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                            <title><![CDATA[ Latest from TechRadar SG in Gaming ]]></title>
                <link>https://www.techradar.com/sg/gaming</link>
        <description><![CDATA[ All the latest gaming content from the TechRadar  SG team ]]></description>
                                    <lastBuildDate>Fri, 07 Aug 2026 16:20:33 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Wondering why GTA 6 is a code in a box? Take-Two CEO says it’s because gaming is now ‘well over 90% digital’ ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital</link>
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                            <![CDATA[ Take-Two CEO Strauss Zelnick has defended the publisher's decision to release physical editions of Grand Theft Auto 6  with a digital download code in the box. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 16:20:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <ul><li><strong>Take-Two CEO Strauss Zelnick has explained why physical copies of </strong><em><strong>Grand Theft Auto 6</strong></em><strong> come with a code in a box</strong></li><li><strong>Zelnick said the company's business is "well over 90% digital"</strong></li><li><strong>He adds that Rockstar priced the Standard and Ultimate Editions well and that "the pre-orders have been exceptional"</strong></li></ul><p>Take-Two CEO Strauss Zelnick has defended the publisher's decision to release physical editions of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>  with just a digital download code in the box rather than a game disc.</p><p>During an investor Q&A session, Zelnick was asked to comment on Sony's plan to end production of game discs in January 2028. While the CEO didn't directly address the matter, he did suggest that a physical edition of <em>GTA 6</em> won't matter because its business is over 90% digital (via <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3msilkyu2ic2q" target="_blank">Jason Schreier</a>).</p><p>"Our business is well over 90% digitally distributed," Zelnick said. "It's already a digital business."</p><p>When Rockstar Games finally announced the price of <em>GTA 6</em>, it also confirmed that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies won't come with a disc</a>, but a code instead which stirred up a bit of controversy. </p><p>Until now, Take-Two hasn't addressed the situation, but it seems that the publisher's decision to forgo discs is down to digital sales being more lucrative for the company.</p><p>Speaking separately with <a href="https://www.thegamebusiness.com/p/could-no-physical-disc-and-a-trade?utm_source=post-email-title&publication_id=4150086&post_id=210227940&utm_campaign=email-post-title&isFreemail=true&r=3lsrf5&triedRedirect=true&utm_medium=email" target="_blank">The Game Business</a> about the same matter, the outlet mentioned that retail has been a key marketing channel for games such as <em>GTA</em>, which Zelnick said was "a good point" and "is why we offer code-in-a-box," and once again mentioned that its business "is well over 90% digital."</p><p>Take-Two also revealed (via <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>) that it <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">earned $1.39 billion from <em>GTA 6</em> pre-orders </a>in just five days with what Zelnick called "unprecedented and astonishing" sales.</p><p>Players have the option to choose between <a href="https://www.techradar.com/gaming/the-gta-6-editions-arent-what-we-expected-heres-whats-included-in-the-standard-and-ultimate">a $79.99 / £69.99 Standard Edition and a $99.99 / £89.99 Ultimate Edition</a>, the latter of which comes with an exclusive collection of additional content, which has also rubbed some fans the wrong way.</p><p>But according to Zelnick, Rockstar priced the editions just right.</p><p>"I think that Rockstar got it right in terms of the pricing of this standard edition and the pricing of the deluxe edition [Ultimate Edition], and I think there’s no doubt that consumers are really excited about both,” Zelnick said.</p><p>"And I think depending on your own ability to pay and how avid a consumer you are, you can choose between them. But the pre-orders have been exceptional, and we’re happy with the mix as well."</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. A new look at the game, titled <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look,'</a> will premiere on Netflix on August 27.</p>
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                                                            <title><![CDATA[ I tested Turtle Beach’s newest controller, and I can’t imagine using anything else for GTA 6 — it’s got an illuminated skyline and tropical vibes; what more could you want? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/turtle-beach-pacific-skyline-wireless-controller-review</link>
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                            <![CDATA[ The Turtle Beach Pacific Skyline Wireless Controller is the best-looking Xbox controller I’ve ever used. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 16:09:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox Series X | S]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface.]]></media:description>                                                            <media:text><![CDATA[The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface.]]></media:title>
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                                <h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-one-minute-review"><span>Turtle Beach Pacific Skyline Wireless Controller: One-minute review</span></h2><p>The Turtle Beach Pacific Skyline is the best-looking <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">Xbox controller</a> that I’ve ever tested. The face plate, complete with its illustration of a San Diego skyline dripping with inviting tropical vibes, is gorgeous and pairs wonderfully with the contrasting baby blue buttons and bright pink thumbstick caps. </p><p>The Pacific Skyline has a hidden trick up its sleeve as well — stunning RGB lighting that illuminates the city’s major buildings when the controller is turned on and can be customized with a variety of colours and presets without the need for any companion software. It’s genuinely a beautiful bit of hardware, and there’s nothing else quite like it on the market. </p><p>I’m sure the look was also closely inspired by <a href="https://www.techradar.com/tag/grand-theft-auto"><em>Grand Theft Auto 6</em></a> as it’s very reminiscent of the game’s bright promotional art, and I already know that this will be my go-to gamepad when I venture into the neon-soaked streets of Vice City on <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>.</p><p>The aesthetics are great, but the controller also performs well overall — even if it’s not particularly feature-rich. The TMR thumbsticks are responsive and smooth, the rear buttons are easy to remap on the fly, and the built-in audio controls are genuinely useful and effective, giving you some compelling reasons to choose it over the stock <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a> aside from just the look.</p><p>Yes, there are some controllers with even more features available for around the same price, just look at the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a>, but you simply won’t find anything that’s this visually appealing elsewhere.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/sthPLxMAbStuPTCLi24mYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/P27zkdQEc3j7CDpMCaL6Ye.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UgfBsZkWYxrHQyKgwbRNYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-price-and-availability"><span>Turtle Beach Pacific Skyline Wireless Controller: Price and availability</span></h2><ul><li><strong>Available in the US and UK</strong></li><li><strong>Costs $89.99 / £79.99 / around AU$150</strong></li><li><strong>You’re paying a premium for the design</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller is readily available in the US and UK via the Turtle Beach website, where it costs $89.99 / £79.99 (that’s roughly AU$150). This model does not seem to have made its way to Australia yet.</p><p>It’s a solid price given the feature set, but you’re definitely paying a bit of a premium for the design, and alternatives like the GameSir G7 Pro deliver more features for the same cost. </p><p>Still, it’s worth it if you're considering the likes of the standard Xbox Wireless Controller but are willing to splash out for a nicer and more unique design.</p><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-specs"><span>Turtle Beach Pacific Skyline Wireless Controller: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td></tr><tr><td class="firstcol " ><p><br></p><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-design-and-features"><span>Turtle Beach Pacific Skyline Wireless Controller: Design and features</span></h2><ul><li><strong>Stunning tropical aesthetic</strong></li><li><strong>Standard Xbox controller form factor</strong></li><li><strong>Rear inputs and on-board controls</strong></li></ul><p>Out of the box, the first thing you’re going to notice about the Turtle Beach Pacific Skyline Wireless Controller is its beautiful design. Turtle Beach says that the pink and baby blue look was inspired by the ‘Xbox pastel project’ — which saw a selection of third-party gamepads with pastel aesthetics <a href="https://news.xbox.com/en-us/2022/03/22/designed-for-xbox-spring-2022-collection/" target="_blank">hit the market a few years ago</a>. </p><p>I think there’s another clear inspiration, though: <em>GTA 6</em>. Covered in palm trees, with views of a beach and a city skyline (in this case, San Diego, the home of Turtle Beach), it’s a perfect match for the highly anticipated upcoming open-world game.</p><p>I imagine this pad is Turtle Beach’s way of getting in on the <em>GTA 6 </em>hype, but that’s certainly not a complaint as I think the result is stunning. The bright colors really pop, and the design is detailed enough to pore over without being too distracting.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SqFTSaxF36GAmC72fBtqXe" name="IMG_20260807_155522" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/SqFTSaxF36GAmC72fBtqXe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There is also some brilliant RGB lighting when you turn on the pad, which lights up to reveal an otherwise hidden skyline. It looks truly brilliant and surprisingly tasteful, especially if you set it to a static illumination in a custom color. </p><p>In terms of layout, the Turtle Beach Pacific Skyline Wireless Controller is very close to the standard Xbox gamepad. </p><p>The overall shapes are extremely similar, though side by side you will notice that the Pacific Skyline has slightly softer corners and fatter grips. The Turtle Beach pad does have three extra buttons: a microphone mute button (which can also be pressed to access on-board functions) and two customizable rear paddles.</p><p>If you look at the D-pad, you will notice a few small markings. Hold the microphone mute button and tap up or down to raise or lower the volume of your connected headphones, while left and right adjust game chat balance. The controls are intuitive and easy to remember, and genuinely quite useful as it means that you don’t have to fiddle around with system menus to adjust game volume if you’re playing with wired headphones connected via the controller's 3.5mm jack.</p><p>The controller doesn't feature any removable batteries, and is instead charged via a USB Type-C cable. A generous roughly 10ft / 300cm one is included in the box along with a USB dongle. Sadly, neither the cable nor the dongle are pink or blue to match the controller — a missed opportunity to make them stand out against those of other pads.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4KmDdBMqLHDeXqsc74xNYe" name="IMG_20260807_155406" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/4KmDdBMqLHDeXqsc74xNYe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-performance"><span>Turtle Beach Pacific Skyline Wireless Controller: Performance</span></h2><ul><li><strong>Delivers well-rounded performance</strong></li><li><strong>Basic but functional software</strong></li><li><strong>Very lightweight</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller delivers basically everything you could want from a basic Xbox Wireless Controller alternative. The thumbsticks are smooth and responsive, the buttons are satisfying to press and well-sized, and additional features like the volume mixing and rear inputs work just as you would expect. </p><p>It certainly doesn’t reinvent the wheel in any respect, but the performance is exactly what you would want and expect at this price. There are more versatile options out there, though I think this is reasonable when, realistically, you’re mainly buying this particular controller for its looks.</p><p>The controller is compatible with two pieces of companion software: the Swarm II mobile app and the Turtle Beach - PDP Control Hub. Both offer similar options and are rather basic, mainly there for adjusting vibration strength, remapping buttons, and tweaking thumbstick dead zones.</p><p>My only real complaint using the controller is that the materials simply don’t feel as premium as the Xbox Wireless Controller. I think a lot of that comes down to the weight: the Turtle Beach Pacific Skyline Wireless Controller is very light, making it comfortable in the hands but meaning it lacks that reassuring heftiness. The back of the grips is also completely smooth, and I found myself missing the more grippy texture of the original pad.</p><p>The Pacific Skyline controller gains back the upper hand with its built-in battery. It lasts for about 20 hours per charge — roughly on par with Microsoft’s pad, all without the need to fiddle with pricey AAs every time you need to top it up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T3tCguPbM89T4sFTL8Rm6e" name="IMG_20260807_155712" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/T3tCguPbM89T4sFTL8Rm6e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-turtle-beach-pacific-skyline-wireless-controller">Should I buy the Turtle Beach Pacific Skyline Wireless Controller?</h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You love the aesthetic</strong><br>There’s simply no controller out there that looks like the Turtle Beach Pacific Skyline. It’s a must-have if you’re enamoured with its appearance like me.</p></div><div class="product"><p><strong>You want a no-nonsense Xbox gamepad</strong><br>The Turtle Beach Pacific Skyline Wireless Controller has fewer features than some alternatives, making it very easy to use.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You want maximum value</strong><br>The stock Xbox Wireless Controller is cheaper than this model and could be a better choice if you’re on a budget. Performance is similar, and you only miss a few extra features.</p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Not keen on the Turtle Beach Pacific Skyline Wireless Controller? Here are two alternatives to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p>Turtle Beach Pacific Skyline Wireless Controller</p></td><td  ><p>Xbox Wireless Controller</p></td><td  ><p>GameSir G7 Pro</p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td><td  ><p>$59.99 / £54.99 / AU$74.99</p></td><td  ><p>$79.99 / £89.99 (around AU$114)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td><td  ><p>9.76oz / 275g</p></td><td  ><p>9.6oz / 272g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td><td  ><p>6.02 x 4.01 x 2.40in / 153mm x 102mm x 61mm</p></td><td  ><p>6.9 x 6.8 x 3.7in / 177 x 173 x 94mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td><td  ><p>Xbox Series X, Xbox Series S, Xbox One, PC, Android, iOS</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td><td  ><p>Wireless (Xbox, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td><td  ><p>20-40 hours</p></td><td  ><p>Around 12 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>The stock Xbox Wireless Controller is a decent alternative if you're after a cheaper Xbox or PC controller. You lose the remappable rear buttons and the lovely design, though.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="0ac1ac8e-9273-11f1-80c0-b54a62c8b9ca" data-action="Deal Block" data-label="Read our full Xbox Wireless Controller review" data-dimension48="Read our full Xbox Wireless Controller review" data-dimension25=""><strong>Xbox Wireless Controller review</strong></a></p></div><div class="product"><p><strong>GameSir G7 Pro</strong><br>The GameSir G7 Pro shows that you can get even more features for the price of the Turtle Beach Pacific Skyline Wireless Controller. It offers a 1000Hz polling rate and dual-mode triggers </p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gamesir-g7-pro-review" data-dimension112="0ac1ace8-9273-11f1-bf88-1d9d54940990" data-action="Deal Block" data-label="Read our full GameSir G7 Pro review" data-dimension48="Read our full GameSir G7 Pro review" data-dimension25=""><strong>GameSir G7 Pro review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-turtle-beach-pacific-skyline-wireless-controller"><span>How I tested the Turtle Beach Pacific Skyline Wireless Controller</span></h2><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used as primary controller for Xbox and PC</strong></li><li><strong>Compared to other gamepads</strong></li></ul><p>I tested the Turtle Beach Pacific Skyline Wireless Controller for more than two weeks, using it as my primary gamepad for both Xbox and PC play. </p><p>During that time, I experienced a wide range of games with it, including driving titles such as <a href="https://www.techradar.com/gaming/sonic-racing-crossworlds-review"><em>Sonic Racing: CrossWorlds</em></a>, <em>Forza Horizon 3</em>, and <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, plus shooters like <a href="https://www.techradar.com/gaming/gears-of-war-reloaded-review"><em>Gears of War Reloaded</em></a>.</p><p>Throughout my time with the controller, I compared it to my hands-on testing of other Xbox controllers, including the standard model and those by competitors like GameSir and PowerA.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ 'The level of pre-orders is unprecedented' — Take-Two reportedly made $1.39 billion in sales during GTA 6's pre-order period ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period</link>
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                            <![CDATA[ Take-Two Interactive has reported earnings of $1.39 billion during Grand Theft Auto 6's pre-order period. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 16:09:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Take-Two Interactive says it drew in $1.39 billion in sales during </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s pre-order period</strong></li><li><strong>Take-Two CEO Strauss Zelnick says the game had an "exceptional start to pre-orders"</strong></li><li><strong>Specific sales numbers are undisclosed, but Zelnick says "the level of pre-orders is unprecedented and astonishing"</strong></li></ul><p>Take-Two Interactive has reported earnings of $1.39 billion during <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s pre-order period.</p><p>As reported by <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>, during a recent call with analysts, the Rockstar Games parent company said the sales were recorded from April 1 to June 30, the quarter in which it opened <em>GTA 6</em> pre-orders. It's worth highlighting that pre-orders were open for just five days during this quarter, which makes them numbers especially astonishing.</p><p>Take-Two CEO Strauss Zelnick said that the game had an "exceptional start to pre-orders", but couldn't disclose specific sales numbers.</p><p>"I can say that the level of pre-orders is unprecedented and astonishing, and we’re very grateful for that,” Zelnick said. “But they are so unprecedented that we just don’t know how it’ll translate into sales, which is a question I answered earlier. We genuinely don’t, and we just don’t believe in claiming victory before it occurs."</p><p>The publisher's $1.39 billion in total net bookings for the quarter wasn't broken down by title in the report, explaining the figure reflected “better-than-expected performance” from the <em>NBA 2K,</em> which was up 7%, and <em>GTA</em> franchises, which rose by 3%.</p><p><em>GTA 6</em> launches on November 19, and <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">analysts have determined that the biggest game of all time could generate over $5 billion by the end of its launch week</a>.</p><p>Video game market research firm <a href="https://resources.newzoo.com/hubfs/Newzoo%20Insights_GTA%206_PreRelease_July2026.pdf?utm_campaign=45929649-GTA%20Online%20Revenue%20Analysis%202026&utm_medium=email&_hsmi=428700192&utm_content=428700192&utm_source=hs_email" target="_blank">Newzoo </a>previously reported that the game earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June, which kicked off "the strongest pre-order campaign ever recorded."</p><p>"Placed on the sales curve <em>GTA 6 </em>is likely to follow, that puts it on pace for $3.3 - $5.2 billion in cumulative global sales by the end of launch week," it said.</p><p>There is just under four months to <em>GTA 6</em>'s launch, but fans will be able to get a fresh look at the game on August 27 with <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">the premiere of 'Grand Theft Auto 6: An Extended Look<em>'</em> on Netflix</a>.</p>
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                                                            <title><![CDATA[ It doesn't seem like Nintendo plans to drop cartridges anytime soon, as the Switch 2 maker reports 38.5% of its sales are physical ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/it-doesnt-seem-like-nintendo-plans-to-drop-cartridges-anytime-soon-as-the-switch-2-maker-reports-38-5-percent-of-its-sales-come-are-physical</link>
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                            <![CDATA[ While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 14:03:46 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 14:03:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2]]></media:text>
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                                <ul><li><strong>Nintendo has reported that 61.5% of its sales between March 30 and June 30, 2026, were digital purchases</strong></li><li><strong>This means 38.5% were physical sales</strong></li><li><strong>Digital sales also include other add-on software and downloadable content (DLC)</strong></li></ul><p>While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical.</p><p>That's according to Nintendo's latest <a href="https://www.nintendo.co.jp/ir/pdf/2026/260806_2e.pdf" target="_blank">financial report for the first quarter of fiscal year ending March 2027</a>, which confirms that between March 30 and June 30, 2026, 61.5% of Nintendo's sales were from digital purchases, meaning 38.5% came from physical sales.</p><p>The <em>Mario</em> maker reports that in the previous quarter, it earned 132.7 billion yen from digital sales alone, a 90% year-on-year increase and a 2.2% increase in the proportion of digital sales compared to the same time last year. </p><p>Software sales for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> also increased by 9.2% year-on-year to 9.46 million units, and original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> software increased by 38.6% year-on-year to 33.81 million units.</p><p>However, Nintendo confirmed the 61.5% digital sales include other software, such as Switch Online subscriptions, Switch 2 Edition upgrades, download-only titles, and downloadable content (DLC) purchases, which would boost digital sales. It also doesn't include digital copies of <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, that would be bundled with a console. </p><p>Meanwhile, for physical units, net sales for software bundled with hardware are classified as hardware sales.</p><p>"As a result, although bundled software such as <em>Mario Kart World</em> is included in the number of software units sold, the corresponding revenue is not recognized as software sales or digital sales," Nintendo said.</p><p>Nevertheless, the ratio is significant, and 38.5% in physical sales suggests that Nintendo doesn't plan to abandon boxed games any time soon, unlike Sony.</p><p>The PlayStation company shared its <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">plan to retire the production of game discs by January 2028</a> last month, and has recently confirmed that it is "cautiously" moving forward with its decision despite the backlash (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>Although some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, Capcom has recently stated it's unlikely to be significantly impacted by the death of physical games, because <a href="https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games">90% of its unit sales are digital</a>.</p>
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                                                            <title><![CDATA[ GHS Wireless InfinitePlay isn’t just a marketing name — I’ve used this Glorious gaming headset for weeks and the battery life really is (almost) infinite ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/glorious-ghs-wireless-infiniteplay-review</link>
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                            <![CDATA[ This headset knows what gamers want — loads of charge, flat EQ response, rage proof build quality and a strong mic. It delivers on all fronts. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:54:10 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 11:54:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Phil Iwaniuk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SFEp2YiRSTYzqCXeSmTADm.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:description>                                                            <media:text><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:text>
                                <media:title type="plain"><![CDATA[The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop.]]></media:title>
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                                <h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-one-minute-review"><span>Glorious GHS Wireless InfinitePlay: one-minute review</span></h3><p>There’s something deeply satisfying about the way Glorious goes about speccing its gaming peripherals. The company has a sharp eye for nonsense, and ruthlessly strips it out of the mice and, now, the headset that it brings to the gaming market. Behold, then, the GHS Wireless InfinitePlay, a <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> featuring precisely zero RGB, built around normal-sized 40mm drivers, just quietly getting on with giving you multiplatform audio with infinite battery life and two mic options for $230. </p><p>With one swappable battery pack placed in the base station, it’s charging ready for use while you have the other one of the pair in your headset. Each one offers 85 hours of use from a full charge, and in case that wasn’t enough, a ‘guardian’ 45mAh built-in battery handles the changeover so you don’t need to turn the headset back on again after you swap. Handy.</p><p>That same ‘you won’t need it, but just in case…’ ethos is evident in the mic spec. You’ve got a detachable 70Hz-10KHz noise-cancelling mic for when you’re seated, locked in and ready to absolutely bellow at your team-mates away from prying eyes, and a built-in mic to use when you’re out and about using the Bluetooth connection to a mobile device or Nintendo Switch, and don’t fancy looking like an air traffic controller. Yes, it has 2.4GHz and Bluetooth 5.4 connections, swappable with one button press.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uzTGd7aT4JswwXfjZueoX5" name="9804E2EA-4775-4A01-95F1-AC9EB5D26C9B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/uzTGd7aT4JswwXfjZueoX5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And that’s a very impressive feature set at any price, but especially for $229.99 / £199.99 / AU$239.99. It’s not even super clear where the concessions have been made to hit the price point. The audio quality is simply good rather than audiophile-grade, but that’s totally in line with what this headset is for: gaming. It’s trying to articulate useful audio cues, not trick your ears into thinking they’re in the expensive seats at an IMAX cinema.</p><p>Similarly, the construction materials are almost exclusively lightweight, brushed black plastic rather than anything showier, but that serves the sprightly 360g headset weight. </p><p>One area of that headset build and design I did run into issues with is the headband. Your experience will vary depending on your head size, but I found a degree of pressure that becomes slightly uncomfortable during longer sessions. This being an elasticated suspended band design, it’s possible that this may ease as the band slackens over time, but during the month I’ve been using my unit I do still notice discomfort.</p><p>Besides that, there’s very little to grumble about. The power button isn’t clearly labelled, and the Bluetooth button can easily be confused for it, but this is a one-time issue. Once you know what’s what, that moment of unintuitive design becomes moot and you can enjoy the fantastic feature set of these cans. </p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-price-and-availability"><span>Glorious GHS Wireless InfinitePlay: Price and availability</span></h3><ul><li><strong>List price:</strong> <strong>$229.99 / £199.99 / AU$239.99</strong></li><li><strong>Swappable batteries like the Arctis Nova Pro Wireless, for less</strong></li><li><strong>Packed with useful extras</strong></li></ul><p>The extremely competitive pricing of this package is certainly one of its biggest assets. Packing a dual swappable battery design for less than Steelseries’ <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> is a great way to announce one’s presence in the headset market, and Glorious backs that head-turning spec up with a number of handy additions that justify the price point. </p><p>Namely, a choice of mics (detachable or built-in) and a ‘guardian’ built-in battery that kicks in when you swap between the rechargeable packs, along with some serious configuration flexibility offered by the base station and dongle. </p><p>In this challenging economy, to put it mildly, you’d simply expect to see this package priced higher. The construction materials aren’t comparable with ultra-high-end models like the <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2 </a>or the <a href="https://www.techradar.com/gaming/astro-a50-x-review">Logitech Astro A50 X</a>, but they’re sturdy and finished to a high standard.</p><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-specs"><span>Glorious GHS Wireless InfinitePlay: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours per pack</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td></tr><tr><td class="firstcol " ><p><strong>Connectivity</strong></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td></tr><tr><td class="firstcol " ><p><strong>Microphone</strong></p></td><td  ><p>16-bit/48KHz</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-design-and-features"><span>Glorious GHS Wireless InfinitePlay: Design and features</span></h3><ul><li><strong>Black and orange design is Valve-esque</strong></li><li><strong>Prioritises light weight over looks</strong></li><li><strong>Battery packs look like retro FPS keycards</strong></li></ul><p>There’s a duality here to Glorious’ headset stylings. On the one hand, it's extremely restrained with the brushed black plastic on the base station and headset, an elegant amount of orange contrast trim on the whole package, and battery packs that look like they’d unlock a door in a ‘90’s shooter. </p><p>On the other hand, the company’s fundamental branding is based on a joke that got old quite a while ago. The brand's name references the glorious PC gaming master race meme and subreddit, which worked as a self-aware joke about PC gaming elitism in 2008 and 2011, but in 2026 works… less so. Look, this could just be an age thing, but to me the GabeN-like brand logo and ‘GGWP’ text on the lower-left earcup feel just a few steps away from a ‘Keep out mom, I’m gaming!’ poster. Given that this headset works with PS5, PS4, Switch and mobile devices (there’s no Xbox version), it’s also just confusing branding at this point. </p><p>With that chiding out of the way, I do like the look of this headset. The orange trim feels Valve-esque in the right way, like someone very clever sat and thought about this for a long time. The base station is compact and smart, with indicator lights to show when it’s connected to your headset and the charge status of the battery pack slotted into it. Two USB-C ports to the rear connect to a wireless dongle which sits flush with the base station when connected, and a USB-C-to-USB-C cable to connect to your PC or console. A USB-C to A adapter is also provided.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="diwJJew3dGAWXCTycjWKe5" name="8C87A786-D26E-456C-A42C-F5D5C22DAF3B.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/diwJJew3dGAWXCTycjWKe5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The base station, dongle, cables, and Bluetooth connection create tons of setup configurations. You can ditch the base station and just use the dongle if you like, although that does mean you don’t have a spare battery charging while you use it. You can even ditch the dongle too and connect the headset with the USB-C cable, although I haven’t found a use case yet where that makes sense, since the built-in battery has a few hours of life even when both swappable packs are depleted. </p><p>The headset itself is pretty lightweight for a wireless model with a battery pack, eschewing flashy finishes for an all-plastic body with a fabric headband on suspended elastic, and breathable fabric earcups covering reasonably plush memory foam cushions. If you love that pulsing, sealed-in feeling of closed-back headphones like the HyperX Cloud, these aren’t your cans. They’re certainly closed-back, but the fabric around the earcups does affect the way you experience the audio from its 40mm drivers, producing a flat, detailed but not very low-end heavy response that’s reminiscent of Steelseries’ excellent Arctis Nova 7 and upwards.   </p><p>I don’t get on with the physical control layout here, though. The location of the (unmarked) power button on the upper-left earcup threw me initially, and I think this control and its right-hand earcup mate are trying to do too much. Both are rotary dials as well as buttons, and while the left controls chat mix, profile swapping and battery status, the right controls volume and media controls. I’m all for minimalist design, but try navigating that while you’re concentrating on something in-game. It took me a couple of weeks to memorise how to perform all those actions. </p><p>Just one more gripe – the battery status readout would be much better if it gave you a percentage rather than simply an ‘ok’ or ‘charge now’. Maybe one for a future firmware update.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQKuWtasi48wJnVokdQQA5" name="D45F6F86-9428-4291-B5CB-8A06030B2081.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/KQKuWtasi48wJnVokdQQA5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-performance"><span>Glorious GHS Wireless InfinitePlay: Performance</span></h3><ul><li><strong>Tuned for gaming performance</strong></li><li><strong>Good suite of software tweaks</strong></li><li><strong>Battery life true to claims</strong></li></ul><p>We all know by now that buying a mouse, keyboard, or headset doesn’t turn you into a Faze Clan member, and the gaming performance gains in the headset vertical are especially marginal. That said, if you’re listening out for footsteps in <em>PUBG Battlegrounds</em> and your 2014 cans with their 60mm grotesquely tuned drivers are too busy making a far-off gunfight sound like a drum and bass gig, you might notice a bit of an advantage when you update your audio hardware. </p><p>That’s why it’s important that these drivers are tuned with a nice flat EQ response. That means that they don’t strongly emphasise one particular area of the EQ spectrum, unlike the aforementioned early 2010s models with their ‘scooped’ profiles that boosted the lows and highs like a sound engineer at a Metallica gig.</p><p>Sticking with a roughly even volume distribution along the spectrum means that the GHS Wireless InfinitePlay gives all frequencies space to voice and be heard. It might not sound mind-blowing like Audio-Technica or Audeze drivers, but it’s well-suited to games that reward a keen ear, from competitive shooters to singleplayer titles. </p><p>I find headsets tuned this way really useful in racing sims too, where I need to hear brake lockups and tire squeals as early as possible, and as prominently in the mix as I can. </p><p>Over in Glorious Core, the accompanying software, there’s a welcome and well-judged suite of options including a sidetone toggle, EQ tuning including some basic provided profiles, mic settings like noise cancellation toggling, and several options to tweak the headset behaviour, like when it auto-powers down and whether it gives you voice prompts. I don’t love that it’s taking up 0.99GB of my SSD space to do that, though, and would much prefer a browser-based tuning app. </p><p>The battery life really is as long per pack as Glorious states, and swapping them out is easy while you’re mid-session. Just take the spent one out, let the ‘guardian’ battery take over until the end of the round or the next quiet moment, then swap in the other pack.</p><p>I didn’t run into any setup issues when I used this with PC, PS5 or Switch, and found that the dual-wireless is pretty rock solid. It’s less suited as a console headset, particularly the Switch, since it really needs the base station to be connected in order to keep a battery pack charged and ready. But as a multiplatform solution (marketing types like to call these ‘battle station’ setups), it offers a no-fuss means to switch between devices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uXziG78WCErbNsJEWyQG5" name="317014A2-65BB-4C37-BF7D-E4AE6D7AF2C4.JPG" alt="The Glorious GHS Wireless InfinitePlay gaming headset in black and orange on a plain white desktop." src="https://cdn.mos.cms.futurecdn.net/3uXziG78WCErbNsJEWyQG5.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-glorious-ghs-wireless-infiniteplay"><span>Should you buy the Glorious GHS Wireless InfinitePlay?</span></h3><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>Running out of charge = death</strong><br>This is a hilariously extreme three-battery solution to the age-old wireless dilemma, and it works.</p></div><div class="product"><p><strong>You play on a few devices</strong><br>The base station and dongle configuration options make this ideal for multiplatform use.</p></div><div class="product"><p><strong>You’ve got a thing for retro shooter keycards</strong><br>These battery packs are unspeakably satisfying to swap in and out. You’ll feel like Doomguy every time. </p></div><h2 id="don-t-buy-it-if-2">Don't buy it if...</h2><div class="product"><p><strong>You need Xbox compatibility.</strong><br>There’s a long list of devices this headset supports, but Xbox isn’t one of them. If that's what you need, you should look at other models by. </p></div><div class="product"><p><strong>Tighter headbands tend to dig in and cause you discomfort</strong><br>There’s some adjustability to this headband, but not loads. If this is a frequent issue, try before you buy.</p></div><div class="product"><p><strong>The old PC master race meme makes you cringe</strong><br>When you build your brand on a meme that predates <em>Skyrim</em>, high cringe levels in 2026 are inevitable. </p></div><h3 class="article-body__section" id="section-glorious-ghs-wireless-infiniteplay-also-consider"><span>Glorious GHS Wireless InfinitePlay: Also consider</span></h3><p>Not feeling like swapping in this wireless headset? Consider these premium wireless alternatives. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Glorious GHS Wireless InfinitePlay</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td><td  ><p><strong>Steelseries Arctis Nova Pro Wireless</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £199.99 / AU$239.99</p></td><td  ><p>$349.99 / £329.99 / AU$520</p></td><td  ><p>$349 (£329, AU$649)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>360g / 0.8lbs</p></td><td  ><p>490g / 1.1lbs</p></td><td  ><p>0.75lbs / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>85 hours</p></td><td  ><p>80 hours</p></td><td  ><p>36 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>PC, PS4, PS5, Switch, Android, iPhone</p></td><td  ><p>2.4GHz wireless, digital wired (USB-C), analog wired (3.5mm audio jack), Bluetooth</p></td><td  ><p>Bluetooth, 2.4GHz wireless </p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p><p><br></p></td><td  ><p>Bluetooth, 2.4GHz wireless, USB-C wired </p></td><td  ><p>PC, Xbox (Xbox version only), PS5 (PlayStation version only), Switch, MacOS, iOS, Android</p></td><td  ><p>Playstation 4/5, PC, Nintendo Switch, iOS, Android</p></td></tr></tbody></table></div><div class="product"><p><strong>Steelseries Arctis Nova Pro Wireless</strong><br>Featuring Steelseries’ unique dual-battery charging solution, premium looks, plus ANC implementation, the Nova Pro Wireless is a premium headset option with few faults. No Xbox version, though, sadly.</p><p><strong>For more information, check out our full SteelSeries</strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="7a57b5d4-8f30-11f1-b211-bb4c336b3fe3" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong> Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>Goodness, these headphones sound great. The raw audio fidelity out of the box is benchmark-setting and the build quality is audiophile-grade, but Glorious’ model is in the same conversation for a lot less. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="7a57b642-8f30-11f1-9c7b-7fc67158e809" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-glorious-ghs-wireless-infiniteplay"><span>How I tested the Glorious GHS Wireless InfinitePlay</span></h3><ul><li><strong>One month of use on PC, PS5, Switch and mobile.</strong></li><li><strong>All configurations tested</strong></li><li><strong>Tested with shooters, battle royales, racing games and more</strong></li></ul><p>Something about the black and orange design of this headset and base station gave me an overwhelming urge to replay <em>Half-Life 2</em> episodes 1 and 2, so that is where I began. Hearing those familiar audio files through new drivers is a good reference point, actually, which helps to suss out how good the GHS Wireless InfinitePlay is at positional audio. </p><p>I’ve also been playing <em>PUBG Battlegrounds</em>, <em>Counter-Strike 2 </em>and <em>F1 25</em> with this headset, and putting the mic through its paces with amateur found footage horror simulator, <em>Content Warning</em>. </p><p>Since it offers an array of connection types – with or without the base station, wired connection – I’ve spent some time playing on all of them, across my PC, Switch, and PS5. </p><p>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></p><p><em>First reviewed April 2026.</em></p>
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                                                            <title><![CDATA[ 'Locking a gameplay trailer behind a Netflix subscription is a new level of greed' — GTA 6 callout Rockstar for 'paywalling' the game's extended look ]]></title>
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                            <![CDATA[ Grand Theft Auto 6 fans have called out Rockstar Games for "paywalling" the game's upcoming extended look. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:33:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> fans have criticized Rockstar Games' most recent marketing stunt</strong></li><li><strong>The studio is releasing an extended look at the game, which premieres on Netflix before other platforms</strong></li><li><strong>Fans have called the move "greedy" and "everything that's wrong with gaming in 2026"</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans have called out developer Rockstar for "paywalling" the upcoming extended look at the game.</p><p>The biggest game launch of all time is getting closer by the day, and Rockstar officially kicked <em>GTA 6</em>'s marketing into full gear with the announcement that a <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">special preview for <em>GTA 6</em> will be revealed on August 27 on Netflix, </a>titled 'Grand Theft Auto 6: An Extended Look.'</p><p>The presentation, which many expect will be something of an official gameplay trailer, will premiere on the subscription service first and later be released on YouTube. However, while plenty of fans are excited to finally have something to look forward to in the lead-up to the game's release, some have criticised the decision.</p><p>"Locking a gameplay trailer behind a Netflix subscription is a new level of greed," one user wrote on <a href="https://x.com/IIstura/status/2085338113090457955?s=20" target="_blank">X</a>. </p><p>It's true that if fans want to watch the extended look premiere on Netflix, they'll have to pay a subscription fee, or wait six hours before it's released on YouTube, which might cause some FOMO.</p><p>"No disc, so you'll never own the game," another user began, referring to the fact that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical"><em>GTA 6</em> physical editions won't have a disc</a>. "100 euro if you want all content, and now you need a Netflix subscription for an early look at gameplay even if pre-orders have already started. Truly everything that's wrong with gaming in 2026."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085342581073031641"><p lang="en" dir="ltr">Paid Subscription required just to watch an advertisement. We are truly living in the future. 🥱 pic.twitter.com/dlyzxW7isQ<a href="https://twitter.com/cantworkitout/status/2085342581073031641">August 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Making us sub to netflix to watch an advertisement is next level greed, scum and villainy," another wrote in the replies, as someone else said, "Making their trailers pay-to-watch is a crazy move."</p><p>The announcement post is filled with similar responses, but even with the negativity surrounding the move, there's no doubt that <em>GTA 6</em> will perform well when it launches on November 19.</p><p>Despite the controversy surrounding the game's physical editions, it's reported that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy"><em>GTA 6</em> is a top seller at multiple retailers</a>. </p><p>According to analysts, <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">the game reportedly achieved the strongest pre-order period ever and is on track to earn over $5 billion by the end of its launch week</a>, which would be an estimated 51 million copies sold.</p>
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                                                            <title><![CDATA[ The Legend of Zelda Movie has found its Ganondorf and Impa — and the new Nintendo film will also include a poignant final big-screen role for the late Sam Neill ]]></title>
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                            <![CDATA[ An unlikely actor is reportedly set to play Ganondorf in Nintendo and Sony's live-action Zelda movie. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 11:57:06 +0000</updated>
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                                                                                                <author><![CDATA[ tom.power@futurenet.com (Tom Power) ]]></author>                    <dc:creator><![CDATA[ Tom Power ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Tom joined TechRadar&#039;s entertainment team in February 2021. The senior entertainment reporter for the world&#039;s best-known technology website, Tom covers the movie, TV and entertainment industries in as much detail as possible, and regularly finds himself producing content on the world&#039;s biggest films, TV shows, streaming services, and studios.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Tom qualified as an NCTJ-accredited journalist in February 2016. Before he joined TechRadar, he produced articles on a freelance basis for some of the biggest newspapers, magazines, and websites in the world. You may have seen one of his many bylines in publications including The New York Times, IGN, Total Film, Wired, VG247, Eurogamer, Metro UK, Digital Spy, FourFourTwo magazine, Gamepur, 90min, Flood magazine, and Observer.com.&lt;br&gt;
&lt;br&gt;
On TechRadar, you&#039;ll regularly find Tom covering movies and TV shows produced by Marvel Studios, Disney, Warner Bros, Amazon Studios, Apple, Paramount, Netflix, Universal, and Sony. He&#039;s your go-to source for projects concerning the Marvel Cinematic Universe, DC Extended Universe, Star Wars, Netflix, Prime Video, Disney Plus, and Apple TV Plus. That coverage comes in many forms, too, including news items, reviews, interview-led features, analytical pieces, op-eds, listicles, and &#039;best of&#039; articles.&lt;br&gt;
&lt;br&gt;
Away from work, Tom has numerous hobbies. If he&#039;s not checking out the latest video game to drop or hanging out with friends and family, you&#039;ll find listening to music, staying fit at the gym, immersing himself in his favorite sporting pastime of football, reading the many unread books on his shelf, and befriending every dog he comes across. Start a conversation with him on Spider-Man, though, and you&#039;ll be sitting there hours later as he tells you about his favorite villains, comic series runs, and why Andrew Garfield&#039;s webslinger film franchise wasn&#039;t actually&lt;em&gt; that&lt;/em&gt; bad.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Uli Latukefu is set to play Ganondorf in the live-action Legend of Zelda film]]></media:description>                                                            <media:text><![CDATA[A collage of actor Uli Latukefu and Ganondorf]]></media:text>
                                <media:title type="plain"><![CDATA[A collage of actor Uli Latukefu and Ganondorf]]></media:title>
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                                <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong> has reportedly found its Ganondorf and Impa</strong></li><li><strong>Uli Latukefu and Dichen Lachmann are set to play the aforementioned pair</strong></li><li><strong>The film also expected to feature Yvonna Strahovski and the late Sam Neill</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a> just got a big cast update — and now we know who'll play the franchise's primary villain in Ganondorf.</p><p>Per <a href="https://deadline.com/2026/08/legend-of-zelda-uli-latukefu-ganondorf-1237027872/" target="_blank">Deadline</a>, relative newcomer and Australian actor Uli Latukefu (<em>Young Rock</em>, <em>Marco Polo</em>) will play the imposing Big Bad in Sony's live-action film adaptation of Nintendo's beloved videogame franchise.</p><p>Deadline's report also claims that Latukefu has inked a multi-picture deal — a crucial detail that implies that, should the <em>Zelda</em> film be a critical and commercial success, Latukefu will return as the power-hungry Gerudo warlock in at least one sequel.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VxYHiFKFyvkNF6imgac9eK" name="severance-season-2-gemma" alt="A close up of a seated Gemma in Severance season 2" src="https://cdn.mos.cms.futurecdn.net/VxYHiFKFyvkNF6imgac9eK.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dichen Lachmann will play Impa in The Legend of Zelda Movie </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>Latukefu isn't the only actor who's all but confirmed to appear in <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>'s big-screen reimagining.</p><p>In a separate article, <a href="https://deadline.com/2026/08/legend-of-zelda-sam-neill-yvonne-strahovski-dichen-lachman-1237027957/" target="_blank">Deadline</a> reported that <a href="https://www.techradar.com/tag/severance"><em>Severance</em></a> star Dichen Lachmann will portray Zelda's bodyguard Impa in the live-action film. This apparent confirmation comes months after Lachmann was supposedly spotted on set with Bo Bragason's Zelda — <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">the latter of whom was announced as the titular character in July 2025</a>. Benjamin Evan Ainsworth was also revealed to be playing Link, aka <em>The Legend of Zelda</em>'s male protagonist and hero, at the same time.</p><p>Furthermore, Deadline's sources have suggested that Yvonna Strahovski (<em>The Handmaid's Tale</em>) and the late, great actor Sam Neill (<em>Jurassic Park</em>) are also set to feature, though the identities of their characters is unknown.</p><h2 id="who-are-sam-neill-and-yvonne-strahovski-playing-in-the-legend-of-zelda-movie">Who are Sam Neill and Yvonne Strahovski playing in The Legend of Zelda Movie?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QPCr3RNeW4tVrQpdzUyM5c" name="sam neill jim bell tyson.jpg" alt="Sam Neill's Sheriff Tyson examines a crop circle in Apple's Invasion TV show" src="https://cdn.mos.cms.futurecdn.net/QPCr3RNeW4tVrQpdzUyM5c.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sam Neill is best known for appearing in the Jurassic Park film series </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>According to Deadline's sources, Strahovski will portray an unnamed queen. Immediately, fans' attentions will immediately turn to Princess Zelda's mother, who's never actually showed up in a <em>Legend of Zelda</em> game. </p><p>However, there are numerous other female monarchs who Strahovski could portray. That includes Queen Sonia, who — spoiler — is revealed to be Hyrule's co-founder in <em>The Legend of Zelda: Tears of the Kingdom</em>. This game, which is the latest entry in Nintendo's long-running and universally adored franchise, is the sequel to <em>Breath of the Wild</em>, which, based on <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on"><em>The Legend of Zelda Movie</em>'s first-look images</a>, many fans think the film is largely inspired by. If that's the case, it's possible that Strahovski could play Queen Sonia in a flashback sequence if the <em>Zelda</em> film incorporates aspect of <em>Tears of the Kingdom</em>'s story into its plot.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONqmnW"></div>                            </div>                            <script src="https://kwizly.com/embed/ONqmnW.js" async></script><p>As for Neill, who passed away from pneumonia in mid-July after a lengthy cancer battle, he might play King Rauru, aka Queen Sonia's husband. Other alternatives — in my mind, anyway — that Neill could embody in one of his final on-screen performances include King Rhoam, aka the last ruler of Hyrule, the 100-year-old Sheikh scientist Doctor Robbie, or a popular member of the Goron tribe, such as Daruk or Bludo.</p><p>Who do you think Strahovski and Neill are playing? Let me know in the comments. Once you have, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything we know so far about <em>The Legend of Zelda Movie</em></a>, which is now <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected">set to land in theaters worldwide on April 30, 2027</a>.</p>
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                                                            <title><![CDATA[ Ubisoft just made a classic Tom Clancy game free to keep — here's how to add it to your library before time runs out ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/pc-gaming/ubisoft-just-made-a-classic-tom-clancy-game-free-to-keep-heres-how-to-add-it-to-your-library-before-time-runs-out</link>
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                            <![CDATA[ Tom Clancy's Ghost Recon Future Soldier is free to keep right now. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:21:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tom Clancy&#039;s Ghost Recon: Future Soldier]]></media:description>                                                            <media:text><![CDATA[Tom Clancy&#039;s Ghost Recon: Future Soldier]]></media:text>
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                                <ul><li><em><strong>Tom Clancy's Ghost Recon Future Soldier </strong></em><strong>is free to keep on PC until August 13</strong></li><li><strong>The game is a tactical third-person shooter set in 2024</strong></li><li><strong>The giveaway comes as part of the series' 25th anniversary</strong></li></ul><p>Ubisoft just made a classic <em>Tom Clancy's Ghost Recon </em>game free to keep to celebrate the franchise's 25th anniversary — but you only have a few days to claim it.</p><p><em>Tom Clancy's Ghost Recon Future Soldier </em>can be added to your Ubsioft Connect library on PC from August 6 until August 13 for no charge.</p><p>To get your hands on it, download the Ubisoft Connect application on your PC and create an account. If you've played recent Ubisoft releases like <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Blag Flag Resynced</em></a><em> </em>or other <em>Ghost Recon </em>games, then you likely already have one, and can log in using your existing details instead.</p><p>Head to the library page and then select the 'Free games' tab.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1291px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="rEWRiDUr43QprQ6JmtBynn" name="download (25)" alt="The free games tab of the Ubisoft Connect launcher." src="https://cdn.mos.cms.futurecdn.net/rEWRiDUr43QprQ6JmtBynn.png" mos="" align="middle" fullscreen="" width="1291" height="727" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>There you'll see a banner for the <em>Ghost Recon Future Soldier </em>giveaway. Click it to go through to the game's store page, and then hit 'Get it now' to add it to your account. You can then download and play the game.</p><p>Originally released in 2012, <em>Ghost Recon Future Soldier </em>is set in the then-futuristic year of 2024. It follows an elite squad of special-ops soldiers who use technology to gain an advantage in deadly battlefields around the world.</p><p>Tactical use of gadgets like drones and adaptive camouflage are keys to success, as is careful command of your AI teammates.</p><p>The game launched with a suite of multiplayer modes as well, though these were taken offline in 2022, which is unfortunate. Still, it's hard to grumble too much about a game you're getting completely for free.</p><p>The giveaway comes amid a flurry of other <em>Ghost Recon </em>announcements to mark the anniversary, including the release of <a href="https://www.techradar.com/gaming/ghost-recon-wildlands-finally-gets-a-4k-60fps-mode-for-current-gen-consoles-and-pc-a-time-of-day-feature-new-difficulty-options-and-more-as-ubisoft-aims-to-increase-player-freedom-in-the-third-person-tactical-shooter" target="_blank">a 4K 60fps mode</a> for recent installment <em>Ghost Recon Wildlands </em>alongside the addition of a new story mission called Last Rites.</p>
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                                                            <title><![CDATA[ The latest firmware beta update automatically enables PSSR 2.0 on PS5 Pro, giving supported games 'sharper and clearer' graphics ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-latest-firmware-beta-update-automatically-enables-pssr-2-0-on-ps5-pro-giving-supported-games-sharper-and-clearer-graphics</link>
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                            <![CDATA[ Sony has released a new PS5 firmware update for its beta program that automatically enables PSSR 2.0 (PlayStation Spectral Super Resolution) on PS5 Pro. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 09:59:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>A new PlayStation 5 firmware update has been released for testing</strong></li><li><strong>The update automatically enables PSSR 2.0 on PS5 Pro, even for games that support the previous version of PSSR</strong></li><li><strong>This means better image quality for titles yet to receive the 2.0 upgrade</strong></li></ul><p>Sony has released a new <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> firmware update for its beta program that automatically enables <a href="https://www.techradar.com/gaming/ps5/what-is-pssr-explained">PSSR</a> 2.0 (PlayStation Spectral Super Resolution) on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>.</p><p>That's according to a new <a href="https://www.resetera.com/threads/new-ps5-system-software-beta-enables-enhance-pssr-by-default.1596796/" target="_blank">ResetEra</a> post, which claims that emails have been sent to beta users allowing them to test out the upcoming features before they're released.</p><p>The most significant update is the addition of PSSR 2.0, the latest version of Sony's enhanced-performance technology, built for PS5 Pro. With this beta firmware patch, the 'Enhance PSSR Image Quality' option is automatically enabled by default, but can be toggled on or off in the settings menu.</p><p>As per the patch notes (thanks, <a href="https://www.pushsquare.com/news/2026/08/new-ps5-beta-firmware-is-available-now-here-are-all-the-patch-notes" target="_blank">PushSquare</a>), when players enable this feature, enhanced PSSR is used "even for games that support the previous version of PSSR so you can enjoy a sharper and clearer visual experience."</p><p>PSSR 2.0 began rolling out in February, with <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> becoming <a href="https://www.techradar.com/gaming/sony-confirms-resident-evil-requiem-is-the-first-game-to-use-the-ps5-pros-updated-pssr-upscaler-tech-the-upgraded-pssr-has-allowed-us-to-elevate-our-expressiveness-by-successfully-processing-these-details-and-textural-particularities-says-capcom">the first game to receive the update</a> before a handful of other titles.</p><p>"The upgraded PSSR represents another step in our commitment to evolving the PS5 Pro experience," Sony said at the time. "Moving forward, most new PS5 Pro titles will launch with support for this enhanced PSSR, ensuring players continue to see improvements in image quality and performance."</p><p>Supported games include <a href="https://www.techradar.com/gaming/silent-hill-f-review"><em>Silent Hill f,</em></a><em> </em><a href="https://www.techradar.com/gaming/monster-hunter-wilds-review"><em>Monster Hunter Wilds</em></a><em>, </em><a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a><em>, </em><a href="https://www.techradar.com/gaming/dragon-age-the-veilguard-review"><em>Dragon Age: The Veilguard</em></a><em>, </em><a href="https://www.techradar.com/reviews/control-review"><em>Control</em></a><em>, </em><a href="https://www.techradar.com/gaming/alan-wake-2-review"><em>Alan Wake 2</em></a><em>, </em>and more. </p><p>With the latest PS5 Pro beta update, players will be able to enjoy improved image quality for PSSR-supported games yet to be upgraded to PSSR 2.0.</p><p>Alongside this feature, Sony has added an option to turn off Bluetooth in certain countries or regions, in order to manage controller connections at esports venues and similar locations. You can check out the full patch notes below.</p><ul><li>We've turned on Enhance PSSR Image Quality as a default setting. When you update the system software, this setting automatically turns on. When you enable this feature, enhanced PSSR is used even for games that support the previous version of PSSR so you can enjoy a sharper and clearer visual experience.　<ul><li>To turn off this setting, go to Settings > Screen and Video > Video Output > Enhance PSSR Image Quality.</li><li>This feature is available only on PS5 Pro.</li></ul></li><li>We’ve changed the following features for PS5 consoles and PS5 Pro consoles in certain countries or regions.<ul><li>If you go to Settings > Accessories > General > Advance Settings and select Turn Off Bluetooth, you’re no longer able to put your console into rest mode. Additionally, HDMI link is no longer supported when you select Turn Off Bluetooth.</li><li>The Turn Off Bluetooth function is for managing controller connections at esports venues and similar locations. Do not use this feature for any other purpose.</li></ul></li><li>We've improved system software performance and stability.</li></ul>
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                                                            <title><![CDATA[ I didn't think the Inzone M10S gaming monitor could get much better, then I tried the new Inzone M10S 2 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sony-inzone-m10s-2-review</link>
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                            <![CDATA[ The Sony Inzone M10S 2 takes a winning esports monitor and upgrades it even further with some key improvements. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 23:30:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:description>                                                            <media:text><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:text>
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                                <h2 class="article-body__section" id="section-sony-inzone-m10s-2-two-minute-review"><span>Sony Inzone M10S 2: Two-minute review</span></h2><p>The Sony Inzone M10S was one of the <a href="https://www.techradar.com/news/best-gaming-monitor">best gaming monitors</a> of 2024, offering uncompromising performance and a suite of practical tournament-ready features that made it the perfect choice for both professional and aspiring esports players. </p><p>Now Sony is back with the Inzone M10S 2, a successor that delivers a number of small but nevertheless impactful upgrades while maintaining everything that made the original so good. It’s the same 2560 x 1440 resolution, but feels even snappier thanks to an increased 540Hz refresh rate and a lower 0.02ms response time. There’s even a dual mode, letting you bump the resolution down to 720p for a staggering 720Hz picture — invaluable for <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a><em> </em>or <em>Rocket League</em>.</p><p>If that wasn’t enough, it’s now even brighter, coming in at up to 1,500 nits rather than 1,300, with the same rich colors and impressive contrast. There’s a new anti-glare coating on this model as well, which does a fantastic job of keeping glare at bay. You barely see any kind of reflections, even in a brightly lit room with ring lights and lamps pointed directly at the screen, preventing possible distractions in a tournament setting. </p><p>I did note that the matte texture makes it prone to smudging and quite hard to clean, though, which might be a little frustrating if you accidentally touch the panel while setting up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2342px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="P8z9US7Fjwen6roJ7SbgXd" name="IMG_20260714_221455_edit_817664947463292" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/P8z9US7Fjwen6roJ7SbgXd.jpg" mos="" align="middle" fullscreen="" width="2342" height="1317" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Like its predecessor, the Inzone M10S 2 is packed with handy esports features like a dedicated 24.5-inch display mode, the ability to set up on-screen timers and crosshairs, or an option to display a frame rate counter to check your performance. </p><p>They’re all accessible via the monitor’s options menu, or the easy-to-use Inzone Hub software. The software even lets you import and export your setup, meaning you can take your at-home profile to a competition and access the exact same settings every time. </p><p>As this is a Sony product, it shouldn't come as much of a surprise that it also has a dedicated <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> mode, which is activated automatically when the system is plugged in and optimizes the picture for console play.</p><p>It’s all brought together by a market-leading stand. The base included with the original Sony Inzone M10S is one of the best I’ve ever used, with a low-profile disc-shaped base that fits underneath your keyboard, plenty of vertical adjustment, and a full 360 degrees of rotation. The version that comes with the Inzone M10S is even better, benefiting from an additional few degrees of tilt to ensure a comfortable viewing experience no matter how you’re seated.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CuxLxVf9voCxYAsVCvEKzd" name="IMG_20260714_213516_edit_817710740283743" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/CuxLxVf9voCxYAsVCvEKzd.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-2-price-and-availability"><span>Sony Inzone M10S 2: Price and availability</span></h2><ul><li><strong>Costs $1,099.99 / £1,199 / roughly AU$2,300</strong></li><li><strong>Same price that the original M10S launched at</strong></li><li><strong>The older model is now cheaper, though</strong></li></ul><p>The Sony Inzone M10S 2 is far from cheap, but it’s not really competing with most other gaming monitors. You can easily find capable 4K screens for far less than this price, such as the <a href="https://www.techradar.com/reviews/gigabyte-m32uc">Gigabyte M32UC</a>, which is going to be a better fit for those seeking to play cinematic games like <a href="https://www.techradar.com/reviews/horizon-forbidden-west"><em>Horizon Forbidden West</em></a><em> </em>or <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us Part 1</em></a><em> </em>on PC or console.</p><p>The Inzone M10S 2 is instead positioned as an alternative to models offered by dedicated esports brands such as BenQ Zowie. The Zowie XL2586X+ is a good point of comparison, as it’s very similarly priced at roughly $1,000 / £1,150 / AU$1,799. That model features a 600Hz 1080p TN panel designed for the best possible motion clarity. While technically faster, you lose out on the higher-resolution picture, more vibrant OLED colors, and stylish design of the M10S 2.</p><p>If you’re looking at the Inzone M10S 2, then the original<a href="https://www.techradar.com/gaming/sony-inzone-m10s-review"> Sony Inzone M10S</a>, which is still sold alongside this newer model, is also a viable alternative. The M10S is now easy to find around $900 / £990 / roughly AU$1,600, so it comes in a decent chunk cheaper —  though you do lose the spec upgrades.</p><h2 class="article-body__section" id="section-sony-inzone-m10s-2-specs"><span>Sony Inzone M10S 2: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR10</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-sony-inzone-m10s-2-design-and-features"><span>Sony Inzone M10S 2: Design and features</span></h2><ul><li><strong>Sleek and attractive</strong></li><li><strong>Brilliant included stand</strong></li><li><strong>Wealth of ports</strong></li></ul><p>The design of the Sony Inzone M10S 2 hasn’t changed that much from the original M10S — but that’s certainly not a bad thing. This is a sleek and attractive-looking monitor that comes bundled with a fantastic stand. Its base is a low-profile, 4 mm thin metal disk that fits comfortably underneath a keyboard and connects to a robust stand that keeps the monitor impressively stable.</p><p>You get the same full 360-degree rotation too, so you can freely show your screen to teammates in a match. The large power button and the thumbstick used to edit settings are still as intuitive and easy to use as before, and it retains smart design features like a power indicator LED that’s set off to the side so that it doesn’t shine in your eyes as you play.</p><p>The ports are identical to the original M10S as well: DisplayPort, two HDMI 2.1 ports, an upstream USB Type-C alongside two downstream USB Type-A ports for peripherals, a 3.5mm audio jack, and a single USB Type-A port reserved for software updates (accomplished with a USB stick). Its major software features are also unchanged, so you still get support for Nvidia G-Sync, HDR, and a suite of visual modes including an FPS Pro+ mode developed in collaboration with esports team Fnatic. </p><p>This isn’t the best looking aesthetically, but it makes it far easier to see key visual cues like the red dots that indicate rival players in a match of <a href="https://www.techradar.com/news/live/call-of-duty-black-ops-7-launch-live"><em>Call of Duty: Black Ops 7</em></a><em> </em>or even obscured enemies in <em>Valorant</em>.</p><p>In terms of what’s actually new, it’s a subtle distinction but the M10S 2 benefits from a wider -5 to 35 degree tilt range (its predecessor tilted at -5 to 25 degrees), which allows for even more flexibility in your seating position (the monitor also supports a 100 x 100 mm VESA mount, if you would prefer to use a third-party arm).</p><p>The Inzone M10S 2 is also coated with a new ‘Super Anti-glare Film’. It’s incredibly effective, and means you can play unimpeded with a literal torch pointed at the display. The matte texture does make it very prone to picking up smudges, though.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AaYdPrLLfKJyGJqUTYJezd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FYN5hwAjzXtTEY7i8gMczd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-2-performance"><span>Sony Inzone M10S 2: Performance</span></h2><ul><li><strong>540Hz refresh rate is incredibly smooth</strong></li><li><strong>Beautiful, vibrant colors and strong brightness</strong></li><li><strong>Perfect for competitive games</strong></li></ul><p>The Sony Inzone M10S 2 looks pretty dim and unimpressive out of the box. The culprit? The power-saving mode is on by default. Once you turn that off and crank the brightness up to about 80%, the vibrant OLED colors are absolutely lush and look gorgeous. The sRGB profile is a good choice if you want color accuracy, and is usually my preference when using monitors, but I found the slightly poppier appearance of the standard preset very appealing.</p><p>The enhanced brightness of this model is immediately noticeable compared to the original M10s and, along with the effective anti-glare coating, ensures that the picture remains visible in even harsh lighting conditions like direct sunlight or with the display positioned next to a desk lamp.</p><p>In games, the performance is simply perfect. The 540Hz refresh rate is beautifully smooth, and motion is impressively clear. It elevates titles like <em>Counter-Strike 2</em>, where the enhanced smoothness genuinely helps with target tracking. The 0.02ms GtG response time certainly helps everything feel snappy, and sits among the fastest on the market.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6mo5PJvXdb62L2FrRb3w5e" name="IMG_20260714_221743_edit_817633741337887" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/6mo5PJvXdb62L2FrRb3w5e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Although my <a href="https://www.techradar.com/reviews/nvidia-geforce-rtx-4080">Nvidia RTX 4080</a> Ti-powered rig didn’t break a sweat achieving a stable 540fps frame rate at 1440p, you can comfortably lower the resolution to 1080p and maintain a decent level of picture quality — especially in the dedicated 23.5-inch display mode. Things feel even better if you take advantage of the dual-mode feature and crank it up even further to 720Hz at 720p, though this does come at a noticeable cost to picture quality.</p><p>Competitive first-person shooter titles are what this monitor was made for, but that doesn’t mean that it delivers poor performance in other genres. The grim world of <a href="https://www.techradar.com/gaming/warhammer-40000-space-marine-2-review"><em>Warhammer: 40,000 Space Marine 2</em></a><em> </em>looked absolutely gorgeous with expressive colors and strong contrast, while <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a><em> </em>benefitted hugely from the smoothness of VRR. </p><p>Even if I wouldn’t recommend buying the Inzone M10S 2 exclusively to play those kinds of games when cheaper 4K options are available, it’s good to know that you will still be able to enjoy a wide range of titles if you’re an aspiring esports player who picks one up for both practice sessions and home use.</p><h2 class="article-body__section" id="section-should-you-buy-the-sony-inzone-m10s-2"><span>Should you buy the Sony Inzone M10S 2?</span></h2><h2 id="buy-it-if-3">Buy it if...</h2><div class="product"><p><strong>You need the best esports performance</strong><br>The Sony Inzone M10S 2 is perfect for competitive play thanks to its smooth 540Hz refresh, excellent motion clarity, and suite of tournament-ready software features. </p></div><div class="product"><p><strong>You want a versatile display as well</strong><br>When you’re not practicing for your next tournament, the Sony Inzone M10S 2 is still a capable display with vibrant OLED colors that benefit a wide range of genres.</p></div><div class="product"><p><strong>You’re after top-tier design</strong><br>Although the design of the Sony Inzone M10S 2 is almost identical to its predecessor, that’s not a bad thing. Its stand is still one of the best on the market</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if...</h2><div class="product"><p><strong>You’re not serious about competitive play</strong><br>When you’re spending this amount of money on a display, you need to be serious about competitive play. Otherwise, there are cheaper 4K options available that are better suited to general use.</p></div><h2 id="also-consider">Also consider</h2><p>Here’s how the Sony Inzone M10S 2 stacks up against the original model, plus a 4K alternative for those that want something for more general use.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S 2</strong></p></td><td  ><p><strong>Sony Inzone M10S</strong></p></td><td  ><p><strong>Gigabyte M32UC</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td><td  ><p>~$900 / £990 / around AU$1,900 </p></td><td  ><p>$799 / £681 / around AU$1,500</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>32in / 81.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td><td  ><p>OLED</p></td><td  ><p>LCD</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td><td  ><p>2560 x 1440</p></td><td  ><p>3840 x 2160</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td><td  ><p>1300 nit</p></td><td  ><p>350 nits</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td><td  ><p>0.03ms gray-to-gray</p></td><td  ><p>1 ms</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td><td  ><p>480Hz</p></td><td  ><p>144Hz</p></td></tr></tbody></table></div><div class="product"><p><strong>Sony Inzone M10S</strong><br>The original Sony Inzone M10S is now available for a bit cheaper than the M10S 2. You lose a few key upgrades, but it’s worth considering if you want to spend a little less on an otherwise capable esports display.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/sony-inzone-m10s-review" data-dimension112="90639840-91a9-11f1-a499-7dda2eddf450" data-action="Deal Block" data-label="Read our full Sony Inzone M10S review" data-dimension48="Read our full Sony Inzone M10S review" data-dimension25=""><strong>Sony Inzone M10S review</strong></a></p></div><div class="product"><p><strong>Gigabyte M32UC</strong><br>The Gigabyte M32UC is the monitor I point to when I recommend something for general use. It’s 4K at 144Hz and perfect for PS5 and PC. It’s not a good fit for esports, but it’s much cheaper than the Inzone M10S 2.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/gigabyte-m32uc" data-dimension112="9063989a-91a9-11f1-9f59-bd0b9829b6b0" data-action="Deal Block" data-label="Read our full Gigabyte M32UC review" data-dimension48="Read our full Gigabyte M32UC review" data-dimension25=""><strong>Gigabyte M32UC review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-sony-inzone-m10s-2"><span>How I tested the Sony Inzone M10S 2</span></h2><ul><li><strong>Tested for over two weeks</strong></li><li><strong>Used as primary display</strong></li><li><strong>Evaluated with a wide range of games </strong></li></ul><p>I tested the Sony Inzone M10S for more than two weeks, using it as my primary monitor for PC, PS5, and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>. Throughout my time with it, I tested a wide range of titles, ranging from esports favorites <em>Counter-Strike 2, Rocket League, Fortnite</em>, and<em> Tom Clancy’s Rainbow Six Siege </em>to popular shooters such as <em>Battlefield 6 </em>and <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>.</p><p> I also tried a selection of more traditional games, such as <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin’s Creed Shadows</em></a> and <a href="https://www.techradar.com/gaming/stellar-blade-review"><em>Stellar Blade</em></a><em>, </em>to elevate its more general performance. During my time with the monitor, I endeavored to test each of its available features using both the built-in settings options and the compatible Inzone Hub software.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Friday, August 7 (game #1153) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-7-august-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Thursday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-6-august-2026"><strong>NYT Connections hints and answers for Thursday, August 6 (game #1152)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-7-august-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-7-august-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1153-today-s-words"><span>NYT Connections today (game #1153) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="obDVnWjRGAyUUaS97AduEb" name="TR_nyt_connections-hints-1153" alt="NYT Connections hints for game 1153 on a purple background" src="https://cdn.mos.cms.futurecdn.net/obDVnWjRGAyUUaS97AduEb.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>JACKPOT</li><li>MOTOR</li><li>SNOW</li><li>JAR</li><li>WICK</li><li>SUNDAE</li><li>RAMBO</li><li>BUTTONS</li><li>TOMATILLO</li><li>SHAFT</li><li>WAX</li><li>BUCKYBALL</li><li>LIQUID NITROGEN</li><li>FRAGRANCE</li><li>CABLES</li><li>REFRIGERATOR</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1153-hint-1-group-hints"><span>NYT Connections today (game #1153) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Parts of thing you light</li><li><strong>GREEN: </strong>Frozen</li><li><strong>BLUE: </strong>Elements of a lift (in the UK)</li><li><strong>PURPLE: </strong>Begin with a masculine beast</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1153-hint-2-group-answers"><span>NYT Connections today (game #1153) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>COMPONENTS OF A CANDLE</li><li><strong>GREEN: </strong>COLD THINGS</li><li><strong>BLUE: </strong>PARTS OF AN ELEVATOR</li><li><strong>PURPLE: </strong>STARTING WITH MALE ANIMALS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1153-the-answers"><span>NYT Connections today (game #1153) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Earidm5rKqGeBJR7useHVb" name="TR_nyt_connections-answers-1153" alt="NYT Connections answers for game 1153 on a purple background" src="https://cdn.mos.cms.futurecdn.net/Earidm5rKqGeBJR7useHVb.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1153, are…</p><ul><li><strong>YELLOW: COMPONENTS OF A CANDLE: </strong>FRAGRANCE, JAR, WAX, WICK</li><li><strong>GREEN: COLD THINGS: </strong>LIQUID NITROGEN, REFRIGERATOR, SNOW, SUNDAE</li><li><strong>BLUE: PARTS OF AN ELEVATOR: </strong>BUTTONS, CABLES, MOTOR, SHAFT</li><li><strong>PURPLE: STARTING WITH MALE ANIMALS: </strong>BUCKYBALL, JACKPOT, RAMBO, TOMATILLO</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>2 mistakes</li></ul><p>“Solid” was Connections’ assessment of my performance today, which is very generous considering I messed up both COMPONENTS OF A CANDLE and COLD THINGS.</p><p>For COLD THINGS I thought it was specifically about keeping things cold, but after feeling confident about LIQUID NITROGEN, REFRIGERATOR, and SNOW, I panicked and selected JAR.</p><p>Next, I was certain we were looking for something to do with candles but instead of JAR I picked SHAFT, reasoning that it described the shape of a traditional candle.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-thursday-august-6-2026-game-1152"><span>Yesterday's NYT Connections answers (Thursday, August 6, 2026, game #1152)</span></h3><ul><li><strong>YELLOW: CLASSIC WOODEN TOYS: </strong>ALPHABET BLOCKS, CUP-AND-BALL, JACOB'S LADDER, LINCOLN LOGS</li><li><strong>GREEN: PLACES WITH LANES: </strong>BOWLING ALLEY, FREEWAY, SUPERMARKET, SWIMMING POOL</li><li><strong>BLUE: ICONIC ROMAN LANDMARKS: </strong>COLOSSEUM, PANTHEON, SPANISH STEPS, TREVI FOUNTAIN</li><li><strong>PURPLE: PLACES WITH NETS: </strong>BARCLAYS CENTER, FISHING BOAT, HOCKEY RINK, TENNIS COURT</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Capcom says 'approximately 90%' of its sales are digital — and isn't worried about the death of physical games ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games</link>
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                            <![CDATA[ Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:32:21 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 05:25:15 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Capcom doesn't think it will be impacted by the physical game market's decline</strong></li><li><strong>The </strong><em><strong>Resident Evil</strong></em><strong> publisher says "approximately 90% of our unit sales are digital" and it doesn't "anticipate a significant impact at this time"</strong></li><li><strong>Sony recently announced plans to end the production of game discs</strong></li></ul><p>Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market.</p><p>Things are not looking great for physical media. We recently learned that Sony plans to <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">end physical disc production</a> by January 2028, a decision that has driven a huge wedge between it and the PlayStation fanbase. </p><p>Organizations like the <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">Entertainment Retailers Association (ERA) have also condemned the plan</a>, calling it "a triumph of corporate convenience over consumer choice" and said that "the industry should be embracing every legitimate way consumers want to buy games, not narrowing their choices."</p><p>"Digital distribution has transformed gaming and is hugely popular, but it should complement physical formats, not replace them," CEO Kim Bayley said. "Consumers deserve the freedom to choose how they buy their entertainment. Removing discs doesn’t represent progress – it simply removes choice. That’s bad for gamers, bad for retailers and ultimately bad for the long-term health and preservation of our games industry."</p><p>With Sony seemingly <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">steadfast in its decision</a> despite the backlash, there's also speculation that <a href="https://www.techradar.com/gaming/analysts-say-sonys-digital-only-plan-almost-certainly-guarantees-that-the-ps6-wont-arrive-until-2028-at-the-earliest-and-wont-have-a-disc-drive">the PS6 could be an all-digital console</a>. Xbox is also reportedly working on a <a href="https://www.techradar.com/gaming/leaked-document-suggests-microsofts-rumored-disc-to-digital-feature-will-roll-out-this-month-and-allow-users-to-play-the-xbox-360-catalogue-on-project-helix">disc-to-digital feature</a>, which would allow players to digitize their existing physical Xbox game library, and it all seems to be pointing towards a future where digital will reign over physical media; analysts also determine that <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">the $7.2 billion second-hand video game market could be in danger as a result of Sony's decision</a>.</p><p>While some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, others such as Capcom don't necessarily see it as a negative for the company, for now.</p><p>During its latest <a href="https://www.capcom.co.jp/ir/english/data/result.html" target="_blank">investor Q&A</a> (via <a href="https://www.ign.com/articles/death-of-physical-games-will-not-have-a-significant-impact-on-sales-resident-evil-publisher-capcom-says" target="_blank">IGN</a>), the <em>Resident Evil</em> publisher responded to a query about whether it would be impacted by these recent developments to the physical game market. </p><p>"Approximately 90% of our unit sales are digital," Capcom said. "We do not anticipate a significant impact at this time."</p><p>In its Q1 financial results, the publisher also revealed that <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> has now sold over eight million units, noting that the series continues to "increase in popularity with a broad, global audience while sales of the previous titles in the series also grew steadily due to pricing initiatives." However, it's unclear what the divide is between digital and physical sales.</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/sony-is-reportedly-putting-important-notice-labels-on-ps5-consoles-warning-buyers-that-disc-production-ends-in-2028">Sony is reportedly notifying consumers of its decision to end physical disc production in less than two years, with new labels on PS5 consoles</a>.</p>
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                                                            <title><![CDATA[ Ghost Recon Wildlands finally gets a 4K 60fps mode for current-gen consoles and PC, a time of day feature, new difficulty options, and more as Ubisoft aims to increase 'player freedom' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ghost-recon-wildlands-finally-gets-a-4k-60fps-mode-for-current-gen-consoles-and-pc-a-time-of-day-feature-new-difficulty-options-and-more-as-ubisoft-aims-to-increase-player-freedom-in-the-third-person-tactical-shooter</link>
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                            <![CDATA[ Ubisoft has announced a free Ghost Recon Wildlands 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:25:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Ghost Recon Wildlands</strong></em><strong> is getting a new 60fps 4K resolution mode for current-gen consoles and PC</strong></li><li><strong>Additional gameplay and UI features have also been added "to improve immersion"</strong></li><li><strong>Game director Benjamin Lemaire says the team wanted to "give more tools to imagine scenarios while respecting the game systems"</strong></li></ul><p>As <em>Tom Clancy's Ghost Recon</em> series celebrates its 25th anniversary, Ubisoft has announced a free <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements.</p><p>Revealed during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the 60fps 4K resolution update will be available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><p>Ubisoft Bordeaux's creative director Olivier Leonardia and game director Benjamin Lemaire shared more details about the patch, explaining that the team has "listened to all your comments and suggestions" and wanted to deliver on the feature.</p><p>But that's not all. The development team went "further" and delivered something called "Ghost Parameters," new gameplay and UI features for both casual and role-playing enthusiasts.</p><p>"We wanted to find new ways to improve immersion," Lemaire said, "to give more tools to imagine scenarios while respecting the game systems."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Some of these tools include features that were previously exclusive to the Ghost and other PvE modes, such as authentic reloading, the choice between one or two primary weapons, and optional friendly fire "to enable more realistic play."</p><p>"It basically gives more freedom to create the craziest possible scenarios," the game director explained. </p><p>On the UI side, players can tune more game elements to their liking, including an intel HUD, input reminders, deactivating the glow on highlighted items and weapon crates, deactivating the preview of throwable items, and more. </p><p>The update also adds a time of day feature, a way to define weather controls and fix it to your preference, "so if you want to play a specific mission or scenario at night in the rain, you can do so."</p><p>On top of all this, difficulty levels are changing to presets, so players can tweak difficulty parameters however they like. Whether that be adjusting the health regeneration delay, enemy endurance, or vehicle breakability, this option offers "more freedom and a more personalized experience."</p><p>Alongside these new features and 60fps/4K resolutions, Ubisoft has launched a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission and a "complex antagonist" known as La Llorona.</p>
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                                                            <title><![CDATA[ Ghost Recon Wildlands gets a new story mission called Last Rites that introduces 'a new kind of danger' as Ubisoft confirms the next game is in development and is now 'ready to put it to the test' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ghost-recon-wildlands-gets-a-new-story-mission-called-last-rites-that-introduces-a-new-kind-of-danger-as-ubisoft-also-confirms-the-next-ghost-recon-game-is-in-development-and-is-now-ready-to-put-it-to-the-test-with-an-insider-program</link>
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                            <![CDATA[ Ubisoft has confirmed that a new Ghost Recon game is in development as it launches a free story mission for Ghost Recon Wildlands, titled Last Rites. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost Recon Wildlands - The Last Rites DLC]]></media:description>                                                            <media:text><![CDATA[Ghost Recon Wildlands - The Last Rites DLC]]></media:text>
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                                <ul><li><strong>A new </strong><em><strong>Ghost Recon</strong></em><strong> game is in development</strong></li><li><strong>Ubisoft is asking players to sign up for its Ghost Recon Insider Program for closed testing</strong></li><li><strong>A free </strong><em><strong>Ghost Recon Wildlands</strong></em><strong> DLC, </strong><em><strong>Last Rites</strong></em><strong>, has also been released</strong></li></ul><p>Ubisoft has confirmed that a new <em>Ghost Recon </em>game is in development as it launches a free story mission for <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> titled <em>Last Rites</em>.</p><p>Announced during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the publisher confirmed that "For the past few years, we've been building the next chapter of Ghost Recon," and it's now ready for private testing.</p><p>"We want to deliver a fun, fresh experience that stays true to everything that defines <em>Ghost Recon</em>: tactical action, large scale operations, credible military storytelling, and of course, the Ghost Unit," said Live Producer Irina-Gabriela Popa.</p><p>With the launch of the new Ghost Recon Insider Program, players who sign up at via the official website will get early access to closed tests and provide feedback to the development team.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Alongside news of a brand new game and the return of the fan-favorite Predator mission, Ubisoft has also released <em>Last Rites</em>, a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission.</p><p>In <em>Last Rites</em>, players will face a new threat named La Llorona in Bolivia, a "complex antagonist" with a dark backstory, on the path to redemption, but also revenge, as well as her cultists, Los Penitentes.</p><p>"We crafted this new experience with a view to keeping players on the back foot. So think low visibility, difficult terrain, little to no support, and new gameplay elements that introduce a new kind of danger," said creative director Olivier Leonardia.</p><p>"As for La Llorona, players will progressively come to realize that things are not exactly as they were when they started the mission. As they gradually peel off the layers of her world, the mission shifts into something far more unsettling."</p><p>Leonardia added, "<em>Ghost Recon </em>wouldn’t be where it is today without the passion, dedication, and feedback of its community over the past 25 years. With <em>Last Rites</em>, we wanted to create an experience that honours that legacy—something that feels authentic to longtime Ghosts, celebrates what makes this franchise special, and reflects our appreciation for the players who have been with us every step of the way."</p><p>Ubisoft has also confirmed that a 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements and features, will be added to <em>Wildlands</em>.</p><p>To celebrate the series' anniversary, <em>Ghost Recon Wildlands</em> and <em>Ghost Recon Breakpoint</em> will be free to play from August 6 to August 10, and fans can claim <em>Ghost Recon: Future Soldier</em> for free on PC through Ubisoft Connect from August 6 to August 13.</p><p>In September, the Ghost Recon Breakpoint 25th Anniversary Bundle will also be available and will include free items such as the M4A1 Tactical Brown, Wolf Enhanced Helmet, and Opheis Mk.II Hunter. </p>
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                                                            <title><![CDATA[ I spent three hours with Onimusha: Way of the Sword — and its spectacular sword action has me more convinced than ever that Capcom can’t miss ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss</link>
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                            <![CDATA[ Onimusha: Way of the Sword is yet another sign that Capcom is on its greatest run of all time, and I can't wait to play more. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:description>                                                            <media:text><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:text>
                                <media:title type="plain"><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:title>
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                                <p>A new entry in Capcom's cult-classic <em>Onimusha</em> franchise has been a long time coming, and there was no better time than now for its resurgence, during the developer's largely successful RE Engine era.</p><p>So far, it seems that the resurgence will pay off extremely well: I spent three hours with the upcoming demon-hunting slasher, <em>Onimusha: Way of the Sword</em>, and I came away absolutely amazed by just how well Capcom has taken the formula from previous entries and modernized it brilliantly.</p><p><em>Onimusha: Way of the Sword</em> absolutely shines within every combat encounter, with its weighty, methodical, and stylish sword clashes. It very much reminds me of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a>, which might sound concerning for those who aren't fans of excessively hard souls games.</p><p>You can throw that thought out, though: <em>Way of the Sword</em> is a challenging but very accessible and enjoyable experience, with a variety of boss battles that will test your mettle.</p><p>However, with enough practice via boss rematches or against standard enemies in training arenas, similar to previous entries, you'll become accustomed to its combat in no time.</p><h2 id="poised-to-be-the-best-yet">Poised to be the best yet</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Rasho-gan's boss battle was intense; a clash with one of the best-designed demons in the game I saw. The opening cutscene was creepy, and it quickly became apparent how cruel the demons are.</strong> <em>(Video credit: Capcom)</em><strong> </strong></p><p><em>Onimusha: Way of the Sword</em> is poised to be the best entry in the franchise, without a doubt. It's fair to say that potential acclaim is heavily carried by Capcom's magical RE Engine, responsible for major hits like <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em> </a>(2023), <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, <a href="https://www.techradar.com/news/monster-hunter-world-review"><em>Monster Hunter World</em></a>, and other titles in both franchises for almost a decade.</p><p>Visuals are at their best in <em>Onimusha:</em> <em>Way of the Sword</em>. Character models, environment details, and the art style all lend to the immersive samurai demon-hunting experience Capcom is trying to deliver — but it's not just about visuals.</p><p>I spoke highly of the animations during combat in my <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026">coverage of the public demo</a>. After the three-hour preview, I'm convinced that <em>Onimusha: Way of the Sword </em>will set a new standard for sword clashes and how detailed they are.</p><p>The 'Issen' technique (evident in the video above) was a core aspect of combat in previous titles and is back and better than ever. It allows players to perform a deadly counterattack right before an enemy attack, and it was a maneuver I spent plenty of time practicing during the preview. </p><p>It's not easy to pull off, as it requires very precise timing, but it comes in clutch when outnumbered or facing off against the three tough bosses during my preview (which I won't spoil), by doing plenty of stagger damage. Once I unlocked Chain Issen, I could take out multiple enemies in rapid fashion — and the new flashy and stylish animation makes it so much more satisfying.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Byakue is the hardest boss I've come across in Way of the Sword so far, with constant erratic and unpredictable movements. You've got to have your guard up at all times against this one. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>My mention of stagger damage is important because <em>Onimusha: Way of the Sword</em>'s combat, especially during boss battles where parries are pivotal, reminds me very much of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a><em>. </em>Again, this isn't a souls-like, so don't expect much similarity to <em>Sekiro</em> elsewhere, and thankfully, <em>Way of the Sword</em> is much more forgiving for mistimed parries. </p><p>However, the sword clashes with bosses like Byakue are incredibly well designed, with audio and visuals that are fantastically gripping, creating the same back-and-forth flow that worked so well in <em>Sekiro</em>. </p><p>The great thing is that it seems as though Capcom has used <em>Sekiro</em> as inspiration for combat and built on it, adding extra details like a brief slowdown and zoom when a perfect parry is performed, creating openings for further attacks.</p><p><em>Onimusha: Way of the Sword</em> is also not heavily reliant on parries in normal enemy encounters or boss battles, thanks to the presence of perfect dodges and Issen. Those three elements combined make for a pleasant experience — and outside of the practice arena, there are side quests you can take on for non-player characters (NPCs) with semi-open hubs (similar to <em>Resident Evil 4</em>'s boat segment) to explore. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Wind-Whipper is a secondary weapon, but it's certainly a room clearer. It saved me numerous times when encountering more formidable foes while travelling across one of the game's semi-open hubs. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>Perhaps the only worry I do have is that <em>Way of the Sword</em> seemingly won't have any other primary weapons for Miyamoto Musashi, the main protagonist, to wield. There are indeed secondary weapons, but they are seemingly limited to Oni Armaments, which can only be used when their meters are filled when engaging in duels. </p><p>Don't get me wrong, those secondary weapons like the Two Celestials (dual blades) and the Wind-Whipper spear-like weapon I unlocked in my three-hour run are great — but I'm hoping there are enough skills for Musashi's katana to keep gameplay fresh through the game's runtime.</p><p>Either way, I'm incredibly excited for <em>Onimusha: Way of the Sword</em>'s launch on September 4, 2026, releasing on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC — and I'm sure it will be yet another massive hit.</p>
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                                                            <title><![CDATA[ GTA 5 actor says 'I must've auditioned for over 60 characters' for GTA 6, but Rockstar ghosted him — 'I feel like someone who's in love with a girl and then she just dumped me' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-5-actor-says-i-mustve-auditioned-for-over-60-characters-for-gta-6-but-rockstar-ghosted-him-i-feel-like-someone-whos-in-love-with-a-girl-and-then-she-just-dumped-me</link>
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                            <![CDATA[ Grand Theft Auto 5 actor Robert Bogue has revealed that he auditioned for more than 60 roles in Grand Theft Auto 6, but Rockstar Games never called back. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 14:48:13 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Aug 2026 15:21:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 ]]></media:description>                                                            <media:text><![CDATA[GTA 6 ]]></media:text>
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                                <ul><li><em><strong>Grand Theft Auto 5</strong></em><strong> actor Robert Bogue says he auditioned for over 60 GTA 6 roles</strong></li><li><strong>He says he "badly wanted to work on </strong><em><strong>GTA 6</strong></em><strong>," but Rockstar Games never called him back</strong></li><li><strong>Bogue is known for playing FIB agent Steve Haines in </strong><em><strong>GTA 5</strong></em></li></ul><p><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> actor Robert Bogue has revealed that he auditioned for more than 60 roles in <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, but Rockstar Games never called back.</p><p>This comes from a recent chat conducted by X user <a href="https://x.com/andersonburak" target="_blank">Burak</a>, who direct messaged Bogue on Instagram to ask him questions about <em>GTA 6</em> (via <a href="https://www.ign.com/articles/gta-5-actor-auditioned-for-60-roles-in-gta-6-but-heard-nothing-from-rockstar" target="_blank">IGN</a>). </p><p>The actor, who is known for playing FIB agent Steve Haines in <em>GTA 5</em>, revealed that he auditioned for over 60 characters, big and small, but Rockstar didn't respond or provide any other feedback.</p><p>"I'm a little bit down on Rockstar right now," Bogue told Burak. "I had such a great time working with them. [...] I so badly wanted to work on GTA 6. I must've auditioned for over 60 characters. Some were big, some were small. I didn't care. I just wanted to be in it. I didn't get any of them, and they never called me about any of them. I was so disappointed.</p><p>"I thought maybe they have an unofficial policy where they don't reuse actors, because I thought, 'You're gonna say no to me 60 times? Even for a small character?' So, I'm a little frustrated by them. I feel like someone who's in love with a girl and then she just dumped me."</p><p>Bogue stated he doesn't know any details about <em>GTA 6</em> beyond what's been released to the public, and following the chat, said that he didn't want to put Rockstar in hot water with his comments, but it was the truth.</p><p>"I'm sorry to throw Rockstar under the bus publicly about how many auditions I've had, but the truth is the truth," he said. "At the end of the day, the actor's life is about rejection. It's just, sometimes you need a victory once in a while."</p><p><em>GTA 6</em> arrives on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p><p>In case you missed it, <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Rockstar just announced that a special presentation for <em>GTA 6</em> will be revealed on August 27</a>. Titled Grand Theft Auto 6: An Extended Look, the video will premiere on Netflix and later be available on YouTube.</p>
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                                                            <title><![CDATA[ We could finally be getting the next GTA 6 trailer as Rockstar announces a special 'extended look' that will premiere on... Netflix? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix</link>
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                            <![CDATA[ Rockstar Games has announced that a special extended look at Grand Theft Auto 6 will premiere on Netflix later this month. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 13:20:03 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 04:52:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Rockstar Games has announced the </strong><em><strong>Grand Theft Auto 6</strong></em><strong>: An Extended Look</strong></li><li><strong>It will premiere on Netflix on August 27 and later launch on YouTube</strong></li><li><strong>The extended look could finally reveal gameplay</strong></li></ul><p>Rockstar Games has announced that a special extended look at <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> will premiere on Netflix later this month.</p><p>There are four months to go until the biggest game launch of all time, and seemingly out of nowhere, Rockstar has revealed that the 'Grand Theft Auto 6: An Extended Look' will be released on August 27, amid Gamescom 2026.</p><p>While there are no details to confirm what exactly this extended look entails, we know it will premiere on <a href="https://www.netflix.com/title/83035795" target="_blank">Netflix</a> at 3PM ET / 12PM PT / 8PM BST and later launch on the studio's YouTube channel at 9PM ET / 6PM PT / 2AM BST.</p><p>Fans have been eagerly awaiting Trailer 3, so the premiere may finally showcase just that, or the much-anticipated gameplay deep dive. However, given that it's releasing on Netflix, the event seems like a big deal and could suggest a documentary-style video. </p><p>I imagine it could be similar to a behind-the-scenes developer film, something reminiscent of Naughty Dog's Grounded documentaries for <em>The Last of Us</em> and <em>The Last of Part 2</em>, which will ramp up the game's marketing phase.</p><p>Rockstar also hasn't confirmed the duration of the extended look, so we'll have to wait and see what's in store.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qq76pQsI1iw" allowfullscreen></iframe></div></div><p>The announcement also came with brand new <em>GTA 6</em> artwork, showing off the game's co-protagonists, Lucia and Jason, wearing balaclavas in front of a gas station.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p>
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                                                            <title><![CDATA[ Sony is reportedly putting ‘important notice’ labels on PS5 consoles — warning buyers that disc production ends in 2028 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sony-is-reportedly-putting-important-notice-labels-on-ps5-consoles-warning-buyers-that-disc-production-ends-in-2028</link>
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                            <![CDATA[ Sony is reportedly notifying consumers of its decision to end physical disc production in less than two years, with new labels on PS5 consoles. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 11:29:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Sony has reportedly started putting labels on PS5 boxes, informing buyers of its plan to end physical disc production</strong></li><li><strong>The label allegedly features an "important notice" for consumers</strong></li><li><strong>Sony's plan comes into effect in January 2028</strong></li></ul><p>Sony is reportedly notifying consumers of <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">its decision to end physical disc production in</a> less than two years, with new labels on <a href="https://www.techradar.com/reviews/ps5">PS5</a> consoles.</p><p>As <a href="https://www.videogameschronicle.com/news/sony-is-reportedly-putting-warning-labels-on-ps5s-about-decision-to-ditch-discs/" target="_blank">VGC</a> reports, X user and content creator Behind the Games posted a photo of what they claim is a new sticker on the back of a PS5 box that alerts buyers of its plan to end the production of game discs by January 2028.</p><p>"IMPORTANT NOTICE: From Jan. 2028, newly released games on PlayStation will be available for purchase on PlayStation Store and at retailers in digital format only," the message allegedly reads. "Discs for games released before Jan. 2028 can continue to be played on this console."</p><p>Behind the Games added that the photo is not theirs but from a "trusted source," but it's important to mention that the label hasn't been verified just yet.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085059320694100095"><p lang="en" dir="ltr">⚠️ Ya están empezando a llegar remesas de consolas PS5 a las tiendas con este mensaje en la caja:AVISO IMPORTANTE: A partir de enero de 2028, los nuevos lanzamientos de juegos para PlayStation estarán disponibles para su compra en PlayStation Store y a través de minoristas… pic.twitter.com/E7dpJSnFb2<a href="https://twitter.com/cantworkitout/status/2085059320694100095">August 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony shared its plan last month</a> and received overwhelming backlash from PlayStation fans. Organizations like the <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">Entertainment Retailers Association (ERA) have also condemned the plan</a>, calling it "a triumph of corporate convenience over consumer choice."</p><p>After remaining silent against the pushback for weeks, Sony CFO Lin Tao addressed the situation during the company's Q1 2026 earnings announcement, confirming that it is "cautiously" moving forward with its decision (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>"There are various reasons we made this decision, the biggest being that digitalisation of contents overall has been progressing, that’s the big factor. It’s not just for PlayStation, but for all kinds of content, digitalisation is progressing," Tao said.</p><p>"And so, when we think about the future, we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we’re going to cautiously move this forward."</p>
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                                                            <title><![CDATA[ Resident Evil Requiem's Leon and Grace will co-host the Future Games Show: 'Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-industry/resident-evil-requiems-leon-and-grace-will-co-host-the-future-games-show-whether-youre-into-pulse-pounding-horror-samurai-adventures-or-anything-in-between-weve-got-first-looks-exciting-reveals-and-plenty-of-surprises-in-store</link>
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                            <![CDATA[ The Future Games Show at Gamescom 2026 has found its co-hosts in Resident Evil Requiem actors Nick Apostolides and Angela Sant’Albano. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:53:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:description>                                                            <media:text><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:text>
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                                <ul><li><strong>The actors behind </strong><em><strong>Resident Evil Requiem</strong></em><strong>'s Leon S. Kennedy and Grace Ashcroft, Nick Apostolides and Angela Sant’Albano, will co-host the Future Games Show at Gamescom</strong></li><li><strong>The showcase will feature more than 40 games from AAA and indie studios</strong></li><li><strong>Fans can expect "exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games"</strong></li></ul><p>The <a href="https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios">Future Games Show at Gamescom 2026</a> has found its co-hosts in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano.</p><p>Apostolides and Sant’Albano played Leon S. Kennedy and Grace Ashcroft in the most recent <a href="https://www.techradar.com/gaming/its-hard-to-equal-resident-evil-4s-quality-but-capcom-did-that-for-me-with-resident-evil-requiem-it-just-needs-one-more-thing-for-perfection"><em>Resident Evil</em></a> entry, and they will reunite once more on August 26 for the Future Games Show at Gamescom, which begins at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>"I’m thrilled to be co-hosting the Future Games Show at Gamescom alongside Angela Sant’Albano on August 26!" said Apostolides. "I can't wait to share an incredible lineup of games with fans around the world. Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store. Join us for one hell of a show."</p><p>The showcase is expected to feature more than 40 games from some of the industry's biggest AAA and indie studioes, including a behind the scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, and an interview with Neon Giant for their immersive open-world game on their new immersive open world game <em>NO LAW</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LKKUL9KyAwgsbpSR4e3dSS" name="Future Games Show" alt="Future Games Show co-hosts Nick Apostolides and Angela Sant’Albano." src="https://cdn.mos.cms.futurecdn.net/LKKUL9KyAwgsbpSR4e3dSS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future Games Show)</span></figcaption></figure><p>"I'm thrilled to be joining Nick Apostolides to co-host the Future Games Show at gamescom on 26 August," Sant’Albano said. "We’re putting the zombie-dodging to one side to bring you world premieres, exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games. Nick and I can't wait to share it all with you - see you there!"</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor.</p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. </p><p>You'll be able to tune in and watch the Future Games Show at Gamescom 2026 at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p>
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                                                            <title><![CDATA[ The SteelSeries Arctis Nova Pro Omni offers a souped-up, 2026 upgrade for my beloved Nova Pro Wireless and is perfect for multiplatform gamers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steelseries-arctis-nova-pro-omni-review</link>
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                            <![CDATA[ After a couple of months with the SteelSeries Arctis Nova Pro Omni, it’s proved a worthy successor to the Nova Pro Wireless, but I’m torn on which one to recommend ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of its box and a white brick background and on a wooden surface.]]></media:text>
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                                <h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-one-minute-review"><span>SteelSeries Arctis Nova Pro Omni: One-minute review</span></h3><p>The most succinct way to describe the SteelSeries Arctis Nova Pro Omni gaming headset is that it feels like a 2026-ified version of its excellent predecessor, the <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> — one of my favorite gaming headsets ever.</p><p>The Omni is a fantastic <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> and offers a whole heap of improvements and enhancements over its older brethren, and in its own right, will tick every box most gamers can think of. Each feature that’s been tweaked or upgraded might not be huge in isolation, but every single one adds up, and it absolutely is greater than the sum of its parts when everything’s considered. </p><p>The design and build will be very familiar to anyone who’s used any of the Nova line, as it shares identical design language and aesthetics, while retaining a robust build quality you can have confidence in. The GameHub dongle is also identical in form to the one found on the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a> and the Nova Pro Wireless, but is boosted to offer an upgraded level of connectivity: you can connect and mix up to four different inputs on the Omni, which is somewhat ludicrous but offers excellent versatility.</p><p>The audio quality, microphone, and overall performance of the Omni is spectacular, and can’t really be faulted. I think I might just prefer the bottom-end audio of my <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> over the Omni, but that’s nitpicking as the overall audio experience is fantastic, no matter which platform you're connected to. Being able to change EQ on the fly with the Arctis Companion App is a great boost over the Nova Pro Wireless and an excellent feature of modern Nova headsets. </p><p>It’s an excellent headset, no doubt, but its pricing and the fact that Nova Pro Wireless will still be available mean the Omni’s place in the lineup is a little muddy for me. It performs fantastically, offers the full set of gaming headset features you could ask for, but I’m just not totally convinced it’s a great value option right now.</p><p>In isolation, however, this is a fantastic multiplatform wireless gaming headset and probably the one to go for if you really want the maximum flexibility and versatility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="othRVHMkM7Mb9MeDFiYwt9" name="20260411_164715" alt="The SteelSeries Arctis Nova Pro Omni headset with its GameHub sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/othRVHMkM7Mb9MeDFiYwt9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-price-and-availability"><span>SteelSeries Arctis Nova Pro Omni: Price and availability</span></h3><ul><li><strong>List price: $399.99 / £349.99 / AU$799</strong></li><li><strong>Closely priced to the Nova Pro Wireless, which will inevitably be cheaper</strong></li><li><strong>Way under the Nova Elite, but in direct competition to headsets like the Audeze Maxwell 2</strong></li></ul><p>In isolation, the Arctis Nova Pro Omni is pretty well placed price-wise at $399.99 / £349.99. However, its position alongside the rest of the Nova lineup raises an eyebrow.</p><p>A large part of this is because of the continued availability of the headset that the Omni feels like it was made to replace: the Nova Pro Wireless. With the latter now readily available for far less than the Omni’s list price, I think — as a fan of both — that the value proposition of the Omni is lessened. </p><p>Unless you really really want the four-device connectivity (as opposed to two), and really want the latest and greatest in a SteelSeries headset without going for the much more premium Nova Elite, then I still think the Nova Pro Wireless is going to be a better value purchase for you. Especially if you’re on just one platform.</p><p>The Omni is also up against formidable competition outside of its own brethren at this price point. My absolute favorite headset right now, and my top pick ever in terms of pure audio quality, the Audeze Maxwell 2 is in the same price territory and would be my recommendation for someone prioritizing that. </p><p>Then there’s also the likes of the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-pro-2-review">Turtle Beach Stealth Pro 2</a>, and the <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a> in the $300-ish zone, along with the likes of the <a href="https://www.techradar.com/gaming/fractal-design-scape-review">Fractal Scape</a> and the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a> that come in slightly cheaper and all offer incredible wireless gaming headset experiences with a host of features.</p><p>Having said all that, the Omni does do a lot in and of itself to justify its price tag as a high-end, brilliantly flexible and top-performing wireless headset. It will definitely be the best wireless option in this part of the Nova lineup when or if the Nova Pro Wireless ceases to be made, but until then it’s not a slam dunk for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="tuzMNZjUwQq9vUjPiAva5F" name="20260411_164532" alt="The SteelSeries Arctis Nova Pro Omni headset sitting on a headset stand in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/tuzMNZjUwQq9vUjPiAva5F.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-specs"><span>SteelSeries Arctis Nova Pro Omni: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro - Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-design-features"><span>SteelSeries Arctis Nova Pro Omni: Design & features</span></h3><ul><li><strong>Class-leading set of features and connectivity options</strong></li><li><strong>Reliable and fantastic build quality and battery solution</strong></li><li><strong>Very much from the Nova line of SteelSeries headsets</strong></li></ul><p>Straight out of the box, you’d be forgiven for thinking that the Omni really is a Nova Pro Wireless in disguise, as all the parts are there. That isn’t a criticism, as the Omni is simply another SteelSeries headset cut from the Arctis Nova cloth. </p><p>It’s a familiar design to anyone who’s seen or held a Nova headset, but it does have a tangible level of robustness and solidity that instils confidence — I’ve already dropped my unit a few times, but you wouldn’t be able to tell. The ear cushions are incredibly comfortable too, and I’ve been able to wear this headset for full work days without ever fully realising it too.</p><p>The GameHub is basically the same as on other Nova headsets that use it, but there are a few more options within the OLED display, and the addition of a texture to the navigation wheel is a welcome touch.</p><p>It’s this kind of small design change that’s present in a few areas across the Nova Pro Omni too: the multi-function volume wheel on the left cup has a new texture to it, the ear cushions are thicker and more padded compared to the Nova Pro Wireless, the mic is new and improved, and so on.</p><p>On top of intuitive controls, Arctis Companion App integration, boosted connectivity (Bluetooth 5.3 features here), greater battery life, and quicker fast charge, and more, all the Omni’s improvements over the Nova Pro Wireless do stand on their own feet, and, importantly, add up to a wonderfully designed and feature-filled wireless gaming headset that will offer everything even those with three consoles and a PC could ever want.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="YMYzvXNK2WrbAL9bAr5TD9" name="20260411_164808" alt="The SteelSeries Arctis Nova Pro Omni's GameHub in front of the product box and a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/YMYzvXNK2WrbAL9bAr5TD9.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-pro-omni-performance"><span>SteelSeries Arctis Nova Pro Omni: Performance</span></h3><ul><li><strong>Fantastic SteelSeries audio quality out of the box</strong></li><li><strong>Every upgrade feels worthwhile </strong></li><li><strong>Audio quality and overall performance still close to its predecessor</strong></li></ul><p>In terms of performance, the audio is the least difficult thing to cast an opinion on: it’s fantastic. Once again, this is from the SteelSeries Arctis Nova line so shares in all the excellent out-of-the-box audio quality the series is known for and does not disappoint in any way. </p><p>What’s more, the audio is now Hi-Res certified, and on PC you’ll be getting 96kHz/24bit, which is a sheer, immersive joy to behold in games like<em> </em><a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>, and even the atmospheric noises in <a href="https://www.techradar.com/gaming/frostpunk-2-review"><em>Frostpunk 2</em></a> are detailed and clear. But even away from that, on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> (Sony’s console can’t take advantage of 96kHz audio), the gaming audio delivered by the Omni is, predictably, a treat. </p><p>Sea shanties, explosive ship combat, and swashbuckling sword action in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> are fantastically vivid and rich; the audio in <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> is even more cinematic and bombastic; and even audio in older online games like my go-to, <em>Tom Clancy’s The Division 2</em>, is elevated excellently, with enemy audio presented accurately, and the action and soundtrack mixed perfectly.</p><p>The ability to change EQ presets for individual games and preferences via the Arctis Companion App remains a brilliant feature too, expanding the Omni’s already excellent versatility. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gJJpioWcXLVYfPud9Se6AH" name="20260411_164845" alt="The SteelSeries Arctis Nova Pro Omni in front of a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/gJJpioWcXLVYfPud9Se6AH.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>On top of that, being wireless but plugged into a host of different devices <em>as well</em> as Bluetooth on my phone was very handy — in my particular setup. If you do have a multi-device setup and are looking for one headset that can be used on all of them with ease, even if not simultaneously, then this is a quality feature. For others on single-device setups, this is a bit overkill.</p><p>Away from games, music and entertainment is superb on the Omni, and using it for work calls - and multiplayer gaming sessions —  with its new (compared with the Nova Pro Wireless) omnidirectional ClearCast Pro mic is brilliant. I found the overall quality of the mic to be excellent, though its omnidirectional design did mean a little more background noise escaped to my friends down the line at times, and it’s certainly a big step up over the Nova Pro Wireless’ microphone.</p><p>The way the headset feels to use is also a notable step up over the Nova Pro Wireless, and thus feels closer to the Nova Elite too. The wheel on the left ear cup is incredibly pleasing to use, the GameHub that offers more options is intuitive and easy to use, the new ear cushions are thicker and more comfy than the Pro Wireless (but only just), and there’s also improved ANC which I found worked well, as well as a hoist of boosts to Bluetooth (up to 5.3), longer battery life on the batteries and faster quick charge, and a few more to boot.</p><p>Each of the improvements over the Nova Pro Wireless do add up to something much greater than each in isolation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="zSrpwNTz6HJeauEtTpFTAT" name="20260411_164742" alt="The SteelSeries Arctis Nova Pro Omni and it's GameHub in front on a white brick background and on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/zSrpwNTz6HJeauEtTpFTAT.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-arctis-nova-pro-omni"><span>Should I buy the SteelSeries Arctis Nova Pro Omni?</span></h3><h2 id="buy-it-if-4">Buy it if...</h2><div class="product"><p><strong>You want something close to the complete, multiplatform wireless headset</strong><br>If you are looking for one of the most complete wireless multiplatform headset options for the money, then the Omni is hard to beat, especially if you want all the features you could need for a one-and-done set.</p></div><div class="product"><p><strong>You’re overdue for an upgrade to a quality wireless gaming headset</strong><br>If you simply want or need a high-end wireless gaming headset upgrade in the north-of-$300 territory, then the Omni is an absolutely belting wireless set that you simply must consider.</p></div><div class="product"><p><strong>You’re a multiplatform, single-setup gamer</strong><br>If you’ve got a multi-device gaming setup and are in need of a high-quality wireless gaming headset that has all the trimmings, plus wonderful audio, then the Omni is a no-brainer.</p></div><h2 id="don-t-buy-it-if-4">Don't buy it if...</h2><div class="product"><p><strong>You can find the Nova Pro Wireless on a great deal</strong><br>As great as the Omni is, I can’t help but feel the Nova Pro Wireless is still going to offer even better value for money for a vast number of gamers, especially when it’s discounted. If the Nova Pro Wireless is still being made and its price dips or drops because the Omni is out, then the Nova Pro Wireless is going to be incredibly hard to beat value-wise.</p></div><div class="product"><p><strong>You simply don’t need a multi-connectivity and feature-rich gaming headset</strong><br>At $400 / £350, the Omni is still a sizable investment for a gaming accessory, and a lot of its attraction will lie in its versatility and multi-connectivity for some folks. However, it will still be overkill for many, and for the same amount of money, those on one platform or two who might prioritize sheer audio quality instead, for example, could well be better served by others on the market.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the SteelSeries Arctis Nova Pro Omni might seem overkill in some departments, then check out these two fine offerings as alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Pro Omni</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$399.99 / £349.99 / AU$799</p></td><td  ><p>$379.99 / £329.99 / AU$739</p></td><td  ><p>$329 / £339 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>11.95oz / 339g</p></td><td  ><p>9.5oz / 266g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>Custom 40 mm Neodymium Magnetic (Hi-Res)</p></td><td  ><p>40mm Neodymium</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PS4, PS4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile, Meta Quest 2/3</p></td><td  ><p>PlayStation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio (SBC with MultiPoint support for up to 10 devices; LC3, LC3+ for LE Audio)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C), Bluetooth 5.3 </p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (Auracast, LE Audio, LC3, LC3plus, LDAC, AAC, SBC, Multipoint)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Simultaneous four-source audio via Omni GameHub; certified Hi-Res audio (96kHz/24-bit), ClearCast Pro Retractable Boom Microphone with onboard AI Noise Rejection, ANC, Arctis Companion App compatibility</p></td><td  ><p>Companion App, 40mm Neodymium magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td><td  ><p>SLAM acoustic management technology, detachable hypercardioid mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td><td  ><p>Audeze App (PC & mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>While it’s still being made and/or in circulation at retailers, the Arctis Nova Pro Wireless is a quality headset even in the face of the Omni’s advancements. With the Pro Wireless’ price likelyto dip now, it’ll likely offer incredible value for money at the expense of a few features while retaining that SteelSeries awesomeness.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="af47d6f4-90ff-11f1-b197-ed2757d4fa95" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The Omni’s price tag puts it squarely in competition with my favorite gaming headset of the day right now, the Audeze Maxwell 2, and the latter could very well be the option to go for if you want to spend big but prioritize audio quality above all else. I simply haven’t tested a better-sounding gaming headset in all my time reviewing hardware.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="af47d74e-90ff-11f1-ab13-951d56395d47" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell 2 review" data-dimension48="For more information, check out our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong> and </strong><a href="https://www.techradar.com/gaming/our-own-review-gave-the-audeze-maxwell-2-four-stars-but-its-such-a-brilliant-gaming-headset-that-i-would-have-given-it-five"><strong>my thoughts on why it should have scored even higher</strong></a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="vV8dqoUAz6Cuo9J7qgEwsK" name="20260411_164925" alt="A close up of the SteelSeries Arctis Nova Pro Omni's left ear cup" src="https://cdn.mos.cms.futurecdn.net/vV8dqoUAz6Cuo9J7qgEwsK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-arctis-nova-pro-omni"><span>How I tested the SteelSeries Arctis Nova Pro Omni</span></h3><ul><li><strong>Used as a daily driver for a few months</strong></li><li><strong>Tested on PC, PS5, and mobile</strong></li><li><strong>Deployed across a host of games, as well as daily work calls and more</strong></li></ul><p>The SteelSeries Arctis Nova Pro Omni headset has been my sole unit for gaming on PS5 and PC, as well as work tasks and calls, for the best part of three months.</p><p>I have used it to play a bunch of <em>007 First Light</em>, a full review playthrough and subsequent platinum playthrough of <em>Assassin’s Creed Black Flag Resynced</em>, and a whole host of <em>Tom Clancy’s The Division 2 </em>on PS5, and also dived into <em>Cyberpunk 2077</em>, <em>Frostpunk 2</em>, and <em>Crusader Kings 3</em> on <a href="https://www.techradar.com/computing/gaming-computers/gaming-pcs/acer-predator-orion-5000-review-2026">Acer Predator Orion 5000</a> <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a> (supplied by Acer) teamed with a productivity monitor and an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer Predator X32QFS</a> gaming monitor (also supplied by Acer).</p><p>For a lot of that game-time testing, the Omni was connected to my PC and PS5 simultaneously on one setup, deploying its multi-connectivity. I was then also able to use it for all my work calls, and listening to music.</p><p>During this time, I was able to directly compare the Omni with some other gaming headsets I had to hand, such as the SteelSeries Arctis Nova Pro Wireless and Nova Elite, as well as the Audeze Maxwell 2 and Maxwell 2 ANC.</p><p><em>First reviewed May-August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Thursday, August 6 (game #1152) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-6-august-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Wednesday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-5-august-2026"><strong>NYT Connections hints and answers for Wednesday, August 5 (game #1151)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-6-august-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-6-august-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1152-today-s-words"><span>NYT Connections today (game #1152) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HcC77Uda8TQzvXg2hSUGVb" name="TR_nyt_connections-hints-1152" alt="NYT Connections hints for game 1152 on a purple background" src="https://cdn.mos.cms.futurecdn.net/HcC77Uda8TQzvXg2hSUGVb.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>SWIMMING POOL</li><li>TENNIS COURT</li><li>FREEWAY</li><li>HOCKEY RINK</li><li>BARCLAYS CENTER</li><li>COLOSSEUM</li><li>SUPERMARKET</li><li>JACOB'S LADDER</li><li>PANTHEON</li><li>BOWLING ALLEY</li><li>LINCOLN LOGS</li><li>SPANISH STEPS</li><li>ALPHABET</li><li>BLOCKS</li><li>FISHING BOAT</li><li>TREVI FOUNTAIN</li><li>CUP-AND-BALL</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1152-hint-1-group-hints"><span>NYT Connections today (game #1152) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Things kids play with</li><li><strong>GREEN: </strong>Linked by something you must stay in</li><li><strong>BLUE: </strong>Well known tourist attractions</li><li><strong>PURPLE: </strong>Linked by something you could get caught in</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1152-hint-2-group-answers"><span>NYT Connections today (game #1152) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>CLASSIC WOODEN TOYS</li><li><strong>GREEN: </strong>PLACES WITH LANES</li><li><strong>BLUE: </strong>ICONIC ROMAN LANDMARKS</li><li><strong>PURPLE: </strong>PLACES WITH NETS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1152-the-answers"><span>NYT Connections today (game #1152) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NynAAuHrbZY9mHoGqbQgWb" name="TR_nyt_connections-answers-1152" alt="NYT Connections answers for game 1152 on a purple background" src="https://cdn.mos.cms.futurecdn.net/NynAAuHrbZY9mHoGqbQgWb.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1152, are…</p><ul><li><strong>YELLOW: CLASSIC WOODEN TOYS: </strong>ALPHABET BLOCKS, CUP-AND-BALL, JACOB'S LADDER, LINCOLN LOGS</li><li><strong>GREEN: PLACES WITH LANES: </strong>BOWLING ALLEY, FREEWAY, SUPERMARKET, SWIMMING POOL</li><li><strong>BLUE: ICONIC ROMAN LANDMARKS: </strong>COLOSSEUM, PANTHEON, SPANISH STEPS, TREVI FOUNTAIN</li><li><strong>PURPLE: PLACES WITH NETS: </strong>BARCLAYS CENTER, FISHING BOAT, HOCKEY RINK, TENNIS COURT</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>2 mistakes</li></ul><p>I was utterly confused by today’s game, but somehow managed to get away with just two mistakes.</p><p>The only thing I was certain of was that BARCLAYS CENTER is the home of the Brooklyn Nets, but this meager piece of knowledge didn’t help at all. First, I linked BOWLING ALLEY, SWIMMING POOL, HOCKEY RINK and TENNIS COURT thinking these were all amenities every town should have (they are right).</p><p>Then after threading together ICONIC ROMAN LANDMARKS with the idea that they all sounded like historical tourist spots, I made another mistake linking ALPHABET BLOCKS, TENNIS COURT, BOWLING ALLEY and BARCLAYS CENTER — reasoning that they all described types of buildings.</p><p>Somehow, shuffling around the various options got me over the line, but this really was a game I should have lost.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-wednesday-august-5-2026-game-1151"><span>Yesterday's NYT Connections answers (Wednesday, August 5, 2026, game #1151)</span></h3><ul><li><strong>YELLOW: NAVIGATE: </strong>DRIVE, MANEUVER, PILOT, STEER</li><li><strong>GREEN: JEANS BRANDS: </strong>DIESEL, GAP, LUCKY, WRANGLER</li><li><strong>BLUE: HOUSE STYLES: </strong>CAPE COD, MISSION, RANCH, TUDOR</li><li><strong>PURPLE: WHAT "STOCK" MIGHT REFER TO: </strong>BROTH, CATTLE, INVESTMENT, MERCHANDISE</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Secretlab Titan Evo owners can now freshen up their gaming chair with three new Pokémon Pixel Art skins inspired by Venusaur, Charizard, and Blastoise ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/choose-your-pokemon-with-secretlabs-expanded-titan-evo-pokemon-collection-featuring-adorable-pixel-art-designs-of-venusaur-charizard-and-blastoise</link>
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                            <![CDATA[ Following the launch of its Secretlab Pokémon Collection, Secretlab is expanding the collaboration with three new Pokémon-inspired skins. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:description>                                                            <media:text><![CDATA[Secretlab SKINS Pokémon Pixel Art Collection]]></media:text>
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                                <ul><li><strong>Secretlab has revealed new skins for its Pokémon Titan Evo collection</strong></li><li><strong>Three new skins inspired by Grass-, Fire-, and Water-Type Pokémon will be included in the collection</strong></li><li><strong>The designs highlight fan-favorite Pokémon Venusaur, Charizard, and Blastoise</strong></li></ul><p>Following the launch of its <a href="https://www.techradar.com/gaming/secretlab-just-unveiled-a-new-pokemon-collection-with-materials-intended-to-emulate-the-softness-of-pikachu">Secretlab Pokémon Collection</a> for its <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Titan Evo</a> gaming chair, Secretlab is expanding the collaboration with three new <a href="https://www.techradar.com/uk/tag/pokemon"><em>Pokémon</em></a>-inspired skins.</p><p>The Secretlab SKINS Pokémon Pixel Art Collection celebrates Grass, Fire, and Water-Type Pokémon, including the fan-favorite First Partner Evolutions: Venusaur, Charizard, and Blastoise.</p><p>Each design is tailored to each Pokémon, with stunning green, orange, and blue gradients that fade from light to dark along the backrest. Patterned panels along the side feature more pixel art themed after Grass, Fire, and Water-Type Pokémon, like Arcanine, Bulbasaur, Vaporeon, and many more. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEmpx79sscB7YV5VUstADf" name="Secretlab" alt="Secretlab" src="https://cdn.mos.cms.futurecdn.net/CEmpx79sscB7YV5VUstADf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secretlab)</span></figcaption></figure><p>"The Secretlab SKINS Pokémon Pixel Art Fire-Type Edition sports a scorching hot look, just like Charizard's Flamethrower," reads one description. "Charmander, Charmeleon, Arcanine, Rapidash, Flareon, and more round out the fiery company."</p><p>The designs rendered in adorable pixel art for Venusaur, Charizard, and Blastoise are featured in the middle of the chair, showcasing your chosen Pokémon.</p><p>Currently, the Pokémon Titan Evo collection includes the Pokémon Pikachu Edition, the Pokémon Eevee Edition, and the Pokémon Gengar Edition.</p><p>"We wanted this chair collection to speak to the inner child in all of us, while still being elevated with craftmanship that would appeal to our now grown-up selves," said Secretlab senior product graphic designer Irene Tee of the chair designs.</p><p>With these three new Pokémon Secretlab skins, you can easily slip the sleeve over a Titan Evo chair, one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, and you're done. </p>
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                                                            <title><![CDATA[ 'Acoustically speaking, we are developing the sound of all future PlayStation audio products' — Audeze marketing director teases what's next for its Sony collaboration, including new audio hardware that is in 'various stages of development' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/acoustically-speaking-we-are-developing-the-sound-of-all-future-playstation-audio-products-audeze-marketing-director-teases-whats-next-for-its-sony-collaboration-including-new-audio-hardware-that-is-in-various-stages-of-development</link>
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                            <![CDATA[ Audeze, the premier headphone brand, is growing its partnership with Sony and is currently "deeply involved" with the development of future PlayStation audio hardware. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 13:07:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Audeze Maxwell on a burgundy mat]]></media:description>                                                            <media:text><![CDATA[Audeze Maxwell on a burgundy mat]]></media:text>
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                                <ul><li><strong>Audeze is "deeply involved" with the creation of future PlayStation audio tech</strong></li><li><strong>Peter James, marketing director at Audeze, says there are products in "various stages of development"</strong></li><li><strong>He adds that it's Audeze's goal to bring gamers "better sound"</strong></li></ul><p>Premier audio brand Audeze is growing its partnership with Sony and is currently "deeply involved" with the development of future PlayStation audio hardware.</p><p>Sony acquired Audeze, a leading audio technology brand and pioneer of high-end gaming headphones, in 2023 to continue its focus on innovation in PlayStation audio. Audeze still operates independently and continues to develop multi-platform products, while also benefiting from access to the PlayStation ecosystem.</p><p>Speaking to TechRadar Gaming Managing Editor, Rob Dwiar, during a visit to its California HQ, marketing director Peter James called the partnership "unique" considering Audeze still runs as its own brand.</p><p>However, Audeze's "primary function within PlayStation is to develop the next generation of PlayStation audio" and to always offer the "best performance" and "the best sound," he went on to say.</p><p>"We're more deeply involved with the creation of PlayStation audio products [than ever before], where you could kind of think of us as the audio Skunk Works for PlayStation."</p><p>In terms of specific ways of approaching PlayStation audio products' development, James said, "acoustically speaking, we are developing the sound of all future PlayStation audio products," while he also revealed that there are products that have yet to be released and are in "various stages of development."</p><p>The marketing director described how Audeze aims to bring the audio quality of planar magnetic drivers to a wider range of people, and being part of Sony and PlayStation can boost that enormously. "[We're] bringing people to better sound, who in many cases wouldn't know what planar magnetic technology is, [and] wouldn't know why it sounds better."</p><p>"They're going to buy [an official headset] because it's a PlayStation headset, but now they're getting an elevated audio experience, and potentially, once they become aware of it, chasing down even more elevated experiences," James said.</p><p>"The more people get those [drivers], the more that raises their expectation of the next headphone they buy", he went on to say. </p><p>He added that the path ahead is going to make Audeze hardware and the tech more  "more ubiquitous" and more accessible: "Previously, the most accessible planar gaming headset was $299, and then we went with Sony and made it $149 [with the <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">Pulse Elite headset</a>], so it's slowly pushing its way down to be much more accessible."</p><p>And with Audeze adding another planar magnetic gaming headset to the market in its Audeze Maxwell 2 ANC, as well as being part of every PlayStation audio product henceforth, the future is looking bright and full of premium audio for gamers.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Wednesday, August 5 (game #1151) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-5-august-2026</link>
                                                                            <description>
                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Tuesday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-4-august-2026"><strong>NYT Connections hints and answers for Tuesday, August 4 (game #1150)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-5-august-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-5-august-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1151-today-s-words"><span>NYT Connections today (game #1151) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DaNd2Ey7X5ffmABBndJw2b" name="TR_nyt_connections-hints-1151" alt="NYT Connections hints for game 1151 on a purple background" src="https://cdn.mos.cms.futurecdn.net/DaNd2Ey7X5ffmABBndJw2b.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>LUCKY</li><li>MISSION</li><li>RANCH</li><li>CATTLE</li><li>WRANGLER</li><li>INVESTMENT</li><li>GAP</li><li>STEER</li><li>BROTH</li><li>PILOT</li><li>CAPE COD</li><li>MERCHANDISE</li><li>DRIVE</li><li>DIESEL</li><li>TUDOR</li><li>MANEUVER</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1151-hint-1-group-hints"><span>NYT Connections today (game #1151) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Plot a path</li><li><strong>GREEN: </strong>Purveyors of denim</li><li><strong>BLUE: </strong>Types of home buildings</li><li><strong>PURPLE: </strong>The common link rhymes with “lock”</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1151-hint-2-group-answers"><span>NYT Connections today (game #1151) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>NAVIGATE</li><li><strong>GREEN: </strong>JEANS BRANDS</li><li><strong>BLUE: </strong>HOUSE STYLES</li><li><strong>PURPLE: </strong>WHAT "STOCK" MIGHT REFER TO</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1151-the-answers"><span>NYT Connections today (game #1151) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LUq7ThvA5RDduQZLay4yRb" name="TR_nyt_connections-answers-1151" alt="NYT Connections answers for game 1151 on a purple background" src="https://cdn.mos.cms.futurecdn.net/LUq7ThvA5RDduQZLay4yRb.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1151, are…</p><ul><li><strong>YELLOW: NAVIGATE: </strong>DRIVE, MANEUVER, PILOT, STEER</li><li><strong>GREEN: JEANS BRANDS: </strong>DIESEL, GAP, LUCKY, WRANGLER</li><li><strong>BLUE: HOUSE STYLES: </strong>CAPE COD, MISSION, RANCH, TUDOR</li><li><strong>PURPLE: WHAT "STOCK" MIGHT REFER TO: </strong>BROTH, CATTLE, INVESTMENT, MERCHANDISE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>I fell for the obvious trap and linked WRANGLER, CATTLE, RANCH, and STEER today. But unable at that point to see any alternative groups, I went for it anyway.</p><p>Thankfully, after this mistake I found my way to the four tiles that made up NAVIGATE.</p><p>Not for the first time I’d take issue with Connections and protest that GAP, while being a seller of jeans, is not exactly one of the top JEANS BRANDS. Very misleading. Oh well, I Guess I will have to Levi it there as it’s onLee a game.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-tuesday-august-4-2026-game-1150"><span>Yesterday's NYT Connections answers (Tuesday, August 4, 2026, game #1150)</span></h3><ul><li><strong>YELLOW: LONG CYLINDRICAL THINGS: </strong>CIGARETTE, FOAM ROLLER, POOL NOODLE, PRETZEL ROD</li><li><strong>GREEN: ICONIC NYC SIGHTS: </strong>BODEGA, PIGEON, SUBWAY STATION, TAXI CAB</li><li><strong>BLUE: THINGS WITH PEDALS: </strong>PIANO, SEWING MACHINE, SWAN BOAT, UNICYCLE</li><li><strong>PURPLE: V-SHAPED THINGS: </strong>ANGLE BRACKET, CHEVRON, GOOSE FORMATION, PEACE SIGN</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ ‘A football playground built for you and your friends’: The Grounds in FC 27 is EA’s answer to NBA 2K’s The City — and it could be just what the franchise needs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-football-playground-built-for-you-and-your-friends-the-grounds-in-fc-27-is-eas-answer-to-nba-2ks-the-city-and-it-could-be-just-what-the-franchise-needs</link>
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                            <![CDATA[ EA Sports has officially confirmed its new open-world mode, The Grounds, in FC 27. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 19:21:55 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Aug 2026 09:10:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ axel.metz@futurenet.com (Axel Metz) ]]></author>                    <dc:creator><![CDATA[ Axel Metz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GMSmxUcpE8w9m4KzPZWCpT.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Axel is TechRadar&#039;s Phones Editor, reporting on everything from the latest Apple developments to newest AI breakthroughs as part of the site&#039;s Mobile Computing vertical. Working out of the brand’s London office, he is a versatile, NCTJ-accredited journalist with a keen interest in the applications of technology beyond the desktop, and has bylines in various publications including Total Film, ShortList, Esquire, and FourFourTwo.&lt;br&gt;&lt;br&gt;After graduating from the University of Warwick with a degree in English Literature, Axel spent time as a freelance writer before joining TechRadar as part of its inaugural digital training scheme. His role sees him keeping a close eye on the latest trends in the worlds of mobile technology and digital culture, and his coverage extends from news reporting and analysis to in-depth interviews and opinion.&lt;br&gt;&lt;br&gt;Away from the keyboard, Axel can be found working his way through a lengthy watchlist of films and counting down the days until Chelsea&#039;s next managerial change. Want to get in touch? You can contact Axel over email (linked above) or through &lt;a href=&quot;https://twitter.com/axelkmetz&quot;&gt;Twitter&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Grounds in EA Sports FC 27]]></media:description>                                                            <media:text><![CDATA[The Grounds in EA Sports FC 27]]></media:text>
                                <media:title type="plain"><![CDATA[The Grounds in EA Sports FC 27]]></media:title>
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                                <p>If you’ve played at least two EA Sports-made football games in the past 10 years, you’d be forgiven for thinking the developer routinely wheels out the same basic product in a fresh lick of paint. New kits, up-to-date transfers, and minor gameplay tweaks have been enough to keep millions of players coming back to the same core <em>FC</em> experience, but in <em>FC 27</em>, EA Sports is introducing something truly, genuinely new (no, really this time).</p><p>The Grounds is essentially the developer’s take on <em>NBA 2K</em>’s The City — an open-world reimagining of its Clubs mode in which players can compete with friends or randoms in both stadium- and street-based challenges.</p><p>In EA Sports’ own words, the fantasy of The Grounds is as follows: “You create your footballer, explore a football world, play football, and progress your footballer to the very top. From casual drop-ins with other players in the parks to the heights of competitive Clubs play in the stadiums, The Grounds is your destination for avatar- and Clubs-based social football [...] It's a football playground built for you and your friends.”</p><p>Remember those halcyon days when you used to meet your mates for a kickabout after school? That’s the vibe EA Sports is attempting to capture here.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/hyiz6JdydQk" allowfullscreen></iframe></div></div><p>The Grounds themselves are three distinct districts, each representing a different “cultural hub of football.” There’s Parkside, whose grass pitches and terraced brick houses are reminiscent of small-town England; Zeiza, a colorful, Argentina-inspired suburban hub; and Montclair, a Parisian-style metropolitan area featuring 4G turf and hard surfaces.</p><p>These areas will be populated by other online players and NPC ‘mentors’ including Kylian Mbappé, Paulo Dybala, Chloe Kelly, and Alex Hunter (yes, <em>that </em>Alex Hunter), who will initially teach you the mechanics of The Grounds and later task you with specific challenges outside of competitive matches.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CntQpLSoNdfnsCZCBWcdEC" name="ea-sports-fc-27s-the-grounds-gives-you-a-new-way-to-play-6282" alt="The Grounds map in EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/CntQpLSoNdfnsCZCBWcdEC.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Grounds map in EA Sports FC 27 </span><span class="credit" itemprop="copyrightHolder">(Image credit: EA Sports)</span></figcaption></figure><p>Speaking of competitive matches, you can choose to engage in traditional, stadium-based 11v11 matches in The Grounds, or jump into more casual, small-scale modes like 1v1, 2v2, 3v3, and 4v4. There are also new party-style Kickabout modes to try, including dribbling-based obstacle courses and the basketball-inspired Bucket Ball.</p><p>And if you’d rather not play against anyone at all, then Drop Kick Targets are your friend. These randomly spawning neon circles are essentially floating goals to be targeted while you walk down the street — think Odin’s Ravens in <em>God of War</em>. Or Riddler Trophies, but less rage-inducing.</p><p>Completing matches, Kickabouts, or Drop Kick Targets earns you Coins and Archetype XP, which can be used — surprise! — to level up your virtual pro in The Grounds. As well as new Playstyles and stat boots, you’ll also be able to buy fully licensed virtual clothing from brands like Nike, Puma, and New Balance, which sounds a little icky (the Metaverse died for a reason, guys!), but virtual currency has been a feature of every EA Sports game for the last two decades, so its inclusion again here was a given.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k2phommAjVWMwMcKXgdNLT" name="fc27_the_grounds_mbappe-800x450" alt="A screenshot from The Grounds in FC 27" src="https://cdn.mos.cms.futurecdn.net/k2phommAjVWMwMcKXgdNLT.jpg" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Kylian Mbappé is one of four mentors featured in The Grounds </span><span class="credit" itemprop="copyrightHolder">(Image credit: EA Sports FC 27)</span></figcaption></figure><p>I’ve never been much of a Clubs player, but I’m glad EA Sports is finally giving this long-neglected mode the attention it deserves in <em>FC 27</em>. Sure, The Grounds looks like a blatant copy of <em>NBA 2K</em>’s The City mode, but it’s undoubtedly a breath of fresh air for the <em>FC</em> franchise specifically, which has thus far struggled to establish its own post-<em>FIFA</em> identity.</p><p>I’m less convinced about The Grounds’ staying power alongside tried-and-tested modes like Ultimate Team and Career. Its three districts and minigames look like they’ll be fun to explore for a time, but will players really keep returning to the streets to complete Mbappé-issued challenges, kick balls into a basketball hoop, or visit a virtual clothing store long after the game’s initial release?</p><p>That, of course, will be the developer’s problem to solve — but hey, if there's one thing EA Sports knows how to do, it's keep players coming back.</p>
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                                                            <title><![CDATA[ GTA 6 fans waiting for Trailer 3 are convinced they've spotted an easter egg in GTA Online referencing the game's map ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-6-fans-waiting-for-trailer-3-are-convinced-theyve-spotted-an-easter-egg-in-gta-online-referencing-the-games-map</link>
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                            <![CDATA[ Grand Theft Auto 6 fans are convinced they've spotted an easter egg for the game's map in GTA Online. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 12:58:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto 6.]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto 6.]]></media:text>
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                                <ul><li><em><strong>GTA 6</strong></em><strong> fans claim to have spotted an easter egg in </strong><em><strong>GTA Online</strong></em></li><li><strong>A painting seemingly portrays </strong><em><strong>GTA 6</strong></em><strong>'s map</strong></li><li><strong>Fans are convinced it was intentionally placed by Rockstar</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans are convinced they've spotted an easter egg for the game's map in <em>GTA Online</em>.</p><p>The long-awaited Rockstar game is four months away, and while we may have recently received a ton of new information about <em>GTA 6</em> following its <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock">pre-order release</a>, Trailer 3 is still nowhere in sight, despite comments from Take-Two Interactive CEO Strauss Zelnick suggesting the game's marketing campaign should kick off this summer.</p><p>In the meantime, fans are spending their time unpacking every single frame of the first two trailers, trying to find anything new, including a <a href="https://www.techradar.com/gaming/new-gta-6-details-spotted-including-the-appearance-of-a-wolverine-actor-and-an-odd-easter-egg-that-fans-believe-is-a-nod-to-another-gta-game">split-second nod to fan-favorite <em>Vice City </em>character Tommy Vercetti</a>.</p><p>Now, fans claim that an easter egg has been slipped into the latest <em>GTA Online</em> update, The Kortz Center Heist. Redditor JaneBunnFan posted their find on the <a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it/?sort=top" target="_blank"><em>GTA 6</em> subreddit</a>, showing a framed painting, which honestly looks like an abstract green blob to me, but the user is convinced it's the <em>GTA 6</em> map, Leonida.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it">This is the GTA 6 map isn't it</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Others seem to agree, with one fan suggesting that if you rotate the image at a certain angle, it looks like <a href="https://map.stateofleonida.net/?lang=en" target="_blank"><em>GTA 6</em>'s fan-made mapping project</a>. </p><p>"100% has to be. They said their marketing is going to be creative," one fan said.</p><p>Others put their Adobe Photoshop skills to use to compare their scales, while others have marked off certain shapes from the painting to show the similarities to the map, claiming that it could be Lake Leonida, not the entire map.</p><p>"OKAY SO..." another user began, "If you zoom in, crop, rotate approximately 200 degrees, reverse it by mirroring the image (which makes sense to do because it’s hanging on the wall.  Mirrors hang), you DEFINITELY get what looks to be a shape similar to what the <em>GTA VI</em> mapping project has come up with and therefore we must conclude…. I BOTH HATE AND LOVE THIS SUB."</p><p><em>GTA 6</em> officially launches on November 19, but <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies don't come with a disc, but a digital download code</a>. Despite the initial controversy surrounding the decision, reports suggest that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy">the physical edition is a top seller at multiple retailers</a>.</p><p>Trailer 3 could arrive this month <a href="https://www.techradar.com/gaming/rockstar-could-be-following-the-red-dead-redemption-2-playbook-with-gta-6s-release-heres-what-that-could-mean-for-trailer-3-the-gameplay-reveal-and-more">if Rockstar goes ahead and follows its <em>Red Dead Redemption 2</em> playbook</a>.</p>
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                                                            <title><![CDATA[ Think you know the rest? Then prove it with this ultimate Spider-Man quiz about the superhero's comics, movies, TV shows, games and more ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/streaming/entertainment/think-you-know-the-rest-then-prove-it-with-this-ultimate-spider-man-quiz-about-the-superheros-comics-movies-tv-shows-games-and-more</link>
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                            <![CDATA[ A big fan of everything Spider-Man? Take this 30-question quiz about the superhero's comic books, movies, shows and more to prove it. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 10:14:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Gaming]]></category>
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                                                                                                <author><![CDATA[ tom.bedford@hotmail.co.uk (Tom Bedford) ]]></author>                    <dc:creator><![CDATA[ Tom Bedford ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xgco9qz6uEc9KxXNtDVQkk.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tom Bedford joined TechRadar in early 2019 as a staff writer, and left the team as deputy phones editor in late 2022 to work for entertainment site What To Watch. He continues to contribute on a freelance basis for several sections including phones, audio and fitness, as well as many other websites.&lt;/p&gt;&lt;p&gt;He graduated in American Literature and Creative Writing from the University of East Anglia. Prior to working on TechRadar, he freelanced in tech, gaming and entertainment, and also spent many years working as a mixologist.&lt;/p&gt;&lt;p&gt;He grew up in Bristol, UK, and has also lived in Norwich, UK, Salt Lake City, UT, and currently resides in London, UK. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Marvel; Sony Pictures ]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Three Spider-Men hanging out.]]></media:description>                                                            <media:text><![CDATA[A collage showing three different adaptations of Spider-Man in film ]]></media:text>
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                                <p>He's a legendary superhero, a pop culture icon, the star of comic books, movies, TV shows, video games and more, but how well do you really know <a href="https://www.techradar.com/tag/spider-man">Spider-Man</a>?</p><p>Ever since we've seen the web-slinger's first outing in comic book form, we've seen various takes on the character: different human alter egos, different actors taking the role on, different powers and villains. </p><p>There's a lot about the character to get your head around, and you should be sure to brush up on <a href="https://www.techradar.com/news/spider-man-movies-in-order-from-tobey-maguire-to-tom-holland">how to watch the Spider-Man movies in order</a> and our ranking of <a href="https://www.techradar.com/best/spider-man-movies-ranked">the best Spider-Man movies</a> if you need to do some research.</p><p>But how well-read and well-watched a fan are you? To find out, we've designed this 30-question quiz, that'll ask you all about Spider-Man and his (and, sometimes, her) media outings. </p><p>The questions will test your knowledge on the breadth of the media empire, more than specific details from Spider-Man's world. You don't need to know what Doc Oc was a doctor of, or when Uncle Ben's bed-time is!</p><p>We'll start with 10 easy questions, and then move into 10 medium ones, and finish with 10 difficult ones for the experts. So, let's find out just how much you know:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O929xX"></div>                            </div>                            <script src="https://kwizly.com/embed/O929xX.js" async></script><p>If you need to brush up on your Spider-Man, let's find you some schoolwork:</p>
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                                                            <title><![CDATA[ Leaked document suggests Microsoft's rumored 'disc-to-digital' feature will roll out this month and allow users to play the Xbox 360 catalogue on Project Helix ]]></title>
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                            <![CDATA[ Microsoft's rumored disc-to-digital feature, which would allow players to digitize their existing physical Xbox game library, reportedly rolls out this month. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 10:11:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An Xbox Series X controller held in front of a TV showing the console&#039;s dashboard]]></media:description>                                                            <media:text><![CDATA[An Xbox Series X controller held in front of a TV showing the console&#039;s dashboard]]></media:text>
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                                <ul><li><strong>Microsoft's disc-to-digital feature for Xbox consoles will reportedly release this month</strong></li><li><strong>The Verge reports that the feature will allow developers to bring their Xbox 360 games to "Xbox PCs", handheld devices, and "next-gen Xbox devices" like Project Helix</strong></li><li><strong>A 2027-2028 "gradual" rollout is expected "across next-gen devices"</strong></li></ul><p>Microsoft's rumored disc-to-digital feature, which would allow players to digitize their existing physical Xbox game library, will reportedly roll out this month and be available for <a href="https://www.techradar.com/gaming/the-next-xbox-console-project-helix-will-advance-the-state-of-the-art-and-aims-to-be-far-superior-to-the-series-x">Project Helix</a>.</p><p>That's according to a leaked document obtained by <a href="https://www.theverge.com/games/974544/microsoft-xbox-360-games-pc-disc-digital-program?view_token=eyJhbGciOiJIUzI1NiJ9.eyJpZCI6ImRHdFZCNzZrZGQiLCJwIjoiL2dhbWVzLzk3NDU0NC9taWNyb3NvZnQteGJveC0zNjAtZ2FtZXMtcGMtZGlzYy1kaWdpdGFsLXByb2dyYW0iLCJleHAiOjE3ODYyMDcwMjgsImlhdCI6MTc4NTc3NTAyOH0.gclBENkJ9N08A1VMrcbhgUld-W_Sth3y0rmcedhHsMo&utm_medium=gift-link" target="_blank">The Verge</a>, which appears to show a roadmap of features scheduled for release over the next few months, into next year, and into 2028.</p><p>Last month, sources familiar with Microsoft's plans claimed <a href="https://www.techradar.com/gaming/xbox-might-be-following-playstations-lead-as-new-reports-claim-microsoft-is-testing-a-new-disc-to-digital-game-feature-called-positron-and-the-next-gen-project-helix-console-wont-have-a-disc-drive">the company was working on a way for Xbox users to digitize their physical games</a>. It was reported that the feature would allow users to insert a compatible disc, install, and play the game, granting them a digital entitlement on their account.</p><p>The feature would work with <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> discs, not with Xbox 360 or original Xbox consoles. However, it was suggested that some Xbox One discs might not work.</p><p>The Verge now reports that Microsoft will allow developers to bring their Xbox 360 games not just to Xbox consoles, but "Xbox PCs", handheld devices, and "next-gen Xbox devices" like Project Helix.</p><p>Developers can opt in to making their old-gen titles backward compatible, giving them control over prices and whether they would be available on Game Pass.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084322673564188905"><p lang="en" dir="ltr">it looks like devs won’t have to do any engineering work to get Xbox 360 and Xbox games on PC. Microsoft’s Xbox PC emulator handles it all 👍 https://t.co/3veMXdaJb2 pic.twitter.com/daFEomcVUa<a href="https://twitter.com/cantworkitout/status/2084322673564188905">August 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>As per the roadmap, the feature is scheduled for a "gradual" rollout between 2027 and 2028 "across next-gen devices," while the "full launch" of original Xbox games on PC via Game Pass or the Xbox Store is set for October 2026. </p><p>The outlet also said a public beta for the disc-to-digital program was set for July, with general availability for all Xbox One and Series X owners slated for August. It's understood that Microsoft originally planned to test the feature with Xbox Insiders last month, but the beta was delayed, and now it’s unclear if the August general release is still on course.</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk">Xbox Series X and Series S prices have increased once again in the UK</a>. The Xbox Series X 1TB All-Digital version will now cost £619.99, up from £449.99, while the disc edition will go up from £499.99 to £669.99.</p>
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                                                            <title><![CDATA[ Beast of Reincarnation is an emotional journey from start to finish and excels with its Sekiro-like combat that is guaranteed to make players come back for more ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/beast-of-reincarnation-review</link>
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                            <![CDATA[ Beast of Reincarnation blends elements of some of the best sword-fighting games and delivers an immersive gameplay and narrative experience. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Emma and Koo in Beast of Reincarnation]]></media:description>                                                            <media:text><![CDATA[Emma and Koo in Beast of Reincarnation]]></media:text>
                                <media:title type="plain"><![CDATA[Emma and Koo in Beast of Reincarnation]]></media:title>
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                                <p><em>Beast of Reincarnation</em> is a fantastic and immersive action-adventure role-playing game (RPG) with an emotional narrative that keeps you guessing at the end of every chapter. Game Freak, the developer responsible for the beloved <em>Pokémon</em> games, has taken a step into a completely new direction and done so in fine fashion.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>August 4, 2026</p></div></div><p>Throughout the journey, you'll encounter formidable foes, from basic enemies to mini and major bosses, in combat encounters with an excellent feel of ebb and flow. Game Freak has nailed the concept of traversing a rundown yet beautiful post-apocalyptic Japan, with abilities that let players explore multiple regions and uncover a plethora of secrets.</p><p>I didn't expect <em>Beast of Reincarnation</em> to deliver an immersive and engaging experience to this degree; certainly not within the story, combat, and atmospheric aspects of the experience. </p><p>While it's far from perfect, due to some quality-of-life issues, a slightly overstayed welcome, and effectively little to no cosmetic customization, it's still a game I expect to keep playing long after rolling the credits.</p><h2 id="what-it-means-to-be-human">What it means to be human</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s7pfC3rCbrMsg6WgdckjTG" name="EMBARGOED UNTIL AUGUST 3 5PM PT Beast of Reincarnation" alt="Emma in Beast of Reincarnation" src="https://cdn.mos.cms.futurecdn.net/s7pfC3rCbrMsg6WgdckjTG.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Game Freak)</span></figcaption></figure><p>In <em>Beast of Reincarnation</em>, a post-apocalyptic Japan set in the year 4026 is center stage. The parasitic entity or force known as the blight has taken over the world, corrupting animals, humans, and just about every living creature there is.</p><p>You play as Emma, a blight-stained young girl alongside her blighted wolf-dog companion, Koo. As a purifier, Emma is humanity's last hope to defeat the beast of reincarnation and restore the world from blight. She will need to absorb Nushi, the corrupt (or blight-stained) monsters that come in all different shapes, species, and sizes. </p><p>During the journey, Emma will discover what it's like to be human and consider a very specific aspect of her nature — avoiding spoilers, you'll slowly unravel what that means for Emma, those closest to her, and, frankly, humanity's fate.</p><p>While <em>Beast of Reincarnation</em> is focused on the restoration of the world, one of its central themes is love and what one will do to embrace it. It's very much an emotional rollercoaster, full of surprises that I genuinely couldn't see coming, and by the time the credits rolled, I was clapping and tearing up just a little.</p><p><em>Beast of Reincarnation</em> also features a rapport system, specifically with Koo and other supporting characters like Kagura. Essentially, the more interactions you have with these characters, such as feeding Koo when hungry, can increase the rapport, resulting in benefits such as extra skill or equipment slots.</p><p>The rapport with these characters directly ties into the story, specifically with how they respond to Emma or help. Fortunately, it doesn't take too much effort to increase rapport, and with the emotional weight of Emma's story arc, you'll want to interact with other characters as much as possible.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/6jPmRU9HCS2aG5FvVfLTC9/vlc-record-2026-08-02-03h00m39s-Beast%20Of%20Reincarnation%20%20-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/6jPmRU9HCS2aG5FvVfLTC9/vlc-record-2026-08-02-03h00m39s-Beast%20Of%20Reincarnation%20%20-.mp4"></video></div><p><strong>Aside from being incredibly adorable, Koo is easily one of the best companions in gaming, providing support in and out of intense combat sequences.</strong><em> (Video Credit: Game Freak)</em></p><p>Game Freak's inspirations for <em>Beast of Reincarnation</em> are clear as day. It almost certainly draws from PlatinumGames' <em>Nier: Automata</em> and Shift Up's <a href="https://www.techradar.com/gaming/stellar-blade-review"><em>Stellar Blade</em></a>, and Square Enix's <a href="https://www.techradar.com/gaming/final-fantasy-16-review"><em>Final Fantasy 16</em></a>. </p><p>Again, without spoiling story details, Emma will often encounter human non-player characters (NPCs) or even Golems (who were once human) that will label her 'stained' and act disgusted. It's <em>very </em>reminiscent of how <em>Final Fantasy 16</em>'s Clive Rosfield was treated early on in the story, often labelled 'branded'.</p><p>That alone creates an interesting predicament; Emma is humanity's only hope, yet humans essentially despise her due to her blight-stained nature. It dives into some of the story's darker and more lonely aspects, especially when acknowledging Emma's emotional vulnerability.</p><p>While the narrative kept me invested, wanting to find out what happens next, I feel the game's runtime could've been shorter. There are constant cliffhangers at the end of each chapter, where answers to questions about Emma, the post-apocalyptic world, and the beast of reincarnation itself are unnecessarily withheld.</p><p>Ultimately, many of the cliffhangers and small-scale cutscenes feel like padding, rather than ones to help progress the story. I appreciated some of those 'padded' dialogue moments, giving Emma and other characters a little more depth — so it's not all bad, but it's worth noting if you hate long-winded cutscenes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tpVipMLVN5t4WTBvUc9MLG" name="EMBARGOED UNTIL AUGUST 3 5PM PT Beast of Reincarnation" alt="Image of Emma in Beast of Reincarnation" src="https://cdn.mos.cms.futurecdn.net/tpVipMLVN5t4WTBvUc9MLG.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Game Freak)</span></figcaption></figure><p>Outside of the story, <em>Beast of Reincarnation</em>'s soundtrack is undoubtedly one of its strongest assets, and I couldn't stop thinking about <em>Nier Automata</em>'s orchestral, melancholic, yet magnificent soundtrack. While traversing many of Game Freak's incredible in-game regions, I was accompanied by amazing vocals, which manage to fit each scenario perfectly.</p><p>The only frustration I had with <em>Beast of Reincarnation</em>'s original soundtrack is that it can get repetitive as you progress. Sometimes, the same soundtrack from a previous chapter would play again in a new environment, and unless you're in combat or watching a cutscene, the music never stops — and it's one of the only complaints I had for <em>Stellar Blade</em> too.</p><p>Nonetheless, it's still a fantastic listen, especially<em> </em>in the final chapters, where I was particularly blown away by the soundtrack playing during the final boss battle — and I'm already itching to start my second playthrough just to experience it again.</p><h2 id="spectacular-sekiro-like-combat">Spectacular Sekiro-like combat</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/uwJ6oXpmKeEUkucNexNpuA/vlc-record-2026-08-02-04h32m07s-Beast%20Of%20Reincarnation%20%20-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/uwJ6oXpmKeEUkucNexNpuA/vlc-record-2026-08-02-04h32m07s-Beast%20Of%20Reincarnation%20%20-.mp4"></video></div><p><strong>Just imagine those satisfying sword-clashing sounds from Sekiro, but then dial it up to 11. That's exactly what you get in Beast of Reincarnation during combat.</strong><em> (Video Credit: Game Freak)</em></p><p>Simply put, Game Freak absolutely nailed the combat. Much like traditional <em>Final Fantasy</em> games (i.e., <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>Final Fantasy 7</em> Remake</a>), <em>Beast of Reincarnation</em> features a blend of real-time action and turn-based combat, where players control Emma engaging in fierce sword battles while also turning to Koo for blight attacks.</p><p>The more you pull off successful parries, the more Florescence Points (FP) you gain for Koo to select and pull off special attacks. At the same time, the more you parry, the more an enemy's stun gauge increases, causing a stagger and an opening for a finishing blow.</p><p>In this manner, <em>Beast of Reincarnation</em>'s combat is what I would describe as <em>Sekiro-like</em>, with From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a> featuring some of the best sword combat in games. </p><p>Parrying is key for Emma in almost all combat encounters. Players do have the option to dodge attacks, and need to for unbloackables. However, parrying will allow you to overcome all foes once they're stunned, and will also help you maximize the efficacy of Koo.</p><p>Also, if you thought Sekiro's sword clashing sound effects were great, <em>Beast of Reincarnation</em> gives it a run for its money. Game Freak's sound design for combat encounters single-handedly elevates enemy and boss encounters to another level; one duo boss encounter in particular left me hyped on the edge of my seat, in what was a challenging but extremely immersive back-and-forth clash.</p><p>One annoying issue, though, is one supporting character with Emma, who constantly says, "Remember to use Koo's skills too." This happens in <em>every single </em>combat encounter whenever Koo's FP meter is full, and it drove me wild on more than a few occasions. </p><p>Emma herself does the same when finding a new campsite or spotting an enemy, and it's one of those minor quality-of-life aspects that can very quickly become a major one, since it's bothersome after playing for hours. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/nGnPpFpj74njBEhUU8vBXB/Beast%20Of%20Reincarnation%20%20%202026-07-28%2020-50-29.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/nGnPpFpj74njBEhUU8vBXB/Beast%20Of%20Reincarnation%20%20%202026-07-28%2020-50-29.mp4"></video></div><p><strong>There were many times I could choose to be stealthy, but decided against it. Why? The back-and-forth sword clashes are incredible!</strong><em> (Video Credit: Game Freak)</em></p><p>Throughout the game, you'll find different armor and swords to use, each with unique properties like elemental effects for the latter that will come in handy against enemies with different weaknesses.</p><p>There are two skill trees, one dedicated to Emma and another for Koo, and there are <em>plenty </em>of abilities to unlock. I finished the game at the 20-hour mark, and I only had around half the skills in both trees unlocked, which should give you an idea of just how much there is to add to Emma and Koo's skill set.</p><p>Fortunately, that will aid a second playthrough perfectly; and yes, <em>Beast of Reincarnation</em> has a New Game Plus run ready to go as soon as you finish the game, with a new difficulty (which I won't name... it's a potential spoiler). There's a fair amount of replay value, since almost all regions are explorable, with side content like mini bosses waiting to be found.</p><p>The latter makes traversal very important, and fortunately, it's a very strong highlight. Emma's hair allows her to reach high terrain and find loot that is pivotal to weapon progression, and finding new ingredients for Kagura to use for cooking. </p><p>I was quite disappointed to see that the new armor found for Emma has absolutely no cosmetic changes. It feels like a massive missed opportunity for Game Freak to give players a deeper layer of customization, besides equipping gear simply for better stat boosts.</p><h2 id="but-how-does-it-perform">But how does it perform?</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/g47Nj8kc2e5beQso4Fhnem/vlc-record-2026-08-02-15h31m07s-Beast%20Of%20Reincarnation%20%20-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/g47Nj8kc2e5beQso4Fhnem/vlc-record-2026-08-02-15h31m07s-Beast%20Of%20Reincarnation%20%20-.mp4"></video></div><p><strong>4026 post-apocalyptic Japan is really a beautiful place to explore, but does Game Freak's ambitious action-adventure RPG run well enough to enjoy the landscape?</strong> <em>(Video Credit: Game Freak)</em></p><p>I played <em>Beast of Reincarnation</em> on my main rig, using an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">Nvidia GeForce RTX 4080 Super</a>, at 4K and 1440p. Instead of the 3440x1440 ultrawide display resolution, I was limited to 2560x1440, as the game doesn't have any 21:9 aspect ratio support — in 2026, this is unacceptable and, frankly, a <em>massive </em>disappointment for PC players. </p><p>At 4K, using DLSS (unclear which model it's using) quality, I was able to stay above 60 frames per second (fps), often between the 75 to 90fps range. I did have occasional frame rate dips, typically when there were numerous enemies on screen, but for Unreal Engine standards, it's not horrible performance.</p><p>At 1440p, it consistently stayed above the 90fps mark, and again, aside from odd moments of frame rate dips, performance wasn't a major concern for me. </p><p>Performance on the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> Z1 Extreme was a little rougher than I expected. I could barely reach a stable 60fps even with the lowest graphics preset and FSR 3 performance enabled. What's worse is that the upscaler is constantly reset every time you restart the game.</p><p>Hopefully, Game Freak will include ultrawide support and FSR 4 in a future update, as only FSR 3.1 games can use FSR 4 via AMD's Adrenalin software.</p><h2 id="should-you-play-beast-of-reincarnation">Should you play Beast of Reincarnation?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You're looking for a less punishing Sekiro-style game</strong><br><em>Beast of Reincarnation</em> scratches the itch of parry-based combat without the unforgiving difficulty of <em>Sekiro: Shadows Die Twice, </em>and there are multiple difficulties, including one unlocked for New Game Plus for a far more challenging experience.</p></div><div class="product"><p><strong>You're a fan of gripping stories set in post-apocalyptic worlds</strong><br>Much like <em>Nier: Automata</em> and <em>Stellar Blade</em>, <em>Beast of Reincarnation </em>features a post-apocalyptic world to explore, with regions overgrown with nature and monstrous enemies to battle.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You want an action-adventure RPG with cosmetic options</strong><br>If you're expecting to find any cosmetic options in <em>Beast of Reincarnation, </em>you'll be severely disappointed. While there is new gear and weapons to find, Emma's look remains the same throughout the game's runtime.</p></div><div class="product"><p><strong>You hate a narrative with info-dumping</strong><br>While <em>Beast of Reincarnation</em>'s narrative is an interesting and immersive one, plot twists and surprises can be slightly underwhelming, as some are told via character explanations instead of shown.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Beast of Reincarnation</em> allows players to adjust controller button configurations and key bindings. Only English and Japanese are available as voice-over languages — I tested both throughout my playthrough.</p><p>There are no field-of-view options, which it desperately needs. The camera angle during some boss fights can easily be the cause of defeat, as sometimes enemies are too big, and you can't see Emma while they're still attacking you.</p><p>There are options to show speaker names via subtitles, but there isn't an option to make subtitles bigger. It's a little problematic as subtitles are small, and sometimes bright scenery in games can make it difficult to read.</p><p>Menu navigation with a mouse also isn't very good, as it requires the right mouse button to exit each section, instead of simply selecting another on the fly.</p><h2 id="how-i-reviewed-beast-of-reincarnation">How I reviewed Beast of Reincarnation</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qListNsWrEu9Kyum8jXVHH" name="EMBARGOED UNTIL AUGUST 3 5PM PT Beast of Reincarnation" alt="Emma and Koo in Beast of Reincarnation" src="https://cdn.mos.cms.futurecdn.net/qListNsWrEu9Kyum8jXVHH.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Game Freak)</span></figcaption></figure><p>I tested <em>Beast of Reincarnation</em> on my main RTX 4080 Super rig, my second SteamOS AMD Radeon RX 9060 XT 16 GB powered PC, and the Lenovo Legion Go S Z1 Extreme. With the RX 9060 XT 16GB, it was a struggle to hit 60fps at 4K without using FSR 3 and lowering some graphics settings.</p><p>I used my TCL QM8 55-inch mini-LED 4K TV and my LG UltraGear 45GS95QE ultrawide OLED, despite the lack of ultrawide support from Game Freak.</p><p>Game Freak notes that while <em>Beast of Reincarnation</em> is on Steam, it's working on optimizing the game for the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a>, so expect potential performance improvements at launch or in the future.</p><p><em>First reviewed July 2026.</em></p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Tuesday, August 4 (game #1150) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-4-august-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Monday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-3-august-2026"><strong>NYT Connections hints and answers for Monday, August 3 (game #1149)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-4-august-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-4-august-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1150-today-s-words"><span>NYT Connections today (game #1150) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="znb7PUdamyj7i2abtHST2W" name="TR_nyt_connections-hints-1150" alt="NYT Connections hints for game 1150 on a purple background" src="https://cdn.mos.cms.futurecdn.net/znb7PUdamyj7i2abtHST2W.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>CIGARETTE</li><li>PEACE SIGN</li><li>PIANO</li><li>TAXI CAB</li><li>CHEVRON</li><li>UNICYCLE</li><li>PIGEON</li><li>POOL NOODLE</li><li>SEWING MACHINE</li><li>ANGLE BRACKET</li><li>PRETZEL ROD</li><li>BODEGA</li><li>SUBWAY STATION</li><li>FOAM ROLLER</li><li>SWAN BOAT</li><li>GOOSE</li><li>FORMATION</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1150-hint-1-group-hints"><span>NYT Connections today (game #1150) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Tubular</li><li><strong>GREEN: </strong>As seen in the Big Apple</li><li><strong>BLUE: </strong>They go round and round</li><li><strong>PURPLE: </strong>A letter between U and W</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1150-hint-2-group-answers"><span>NYT Connections today (game #1150) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>LONG CYLINDRICAL THINGS</li><li><strong>GREEN: </strong>ICONIC NYC SIGHTS</li><li><strong>BLUE: </strong>THINGS WITH PEDALS</li><li><strong>PURPLE: </strong>V-SHAPED THINGS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1150-the-answers"><span>NYT Connections today (game #1150) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8qyomMqyYGTENeSuTcHG2W" name="TR_nyt_connections-answers-1150" alt="NYT Connections answers for game 1150 on a purple background" src="https://cdn.mos.cms.futurecdn.net/8qyomMqyYGTENeSuTcHG2W.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1150, are…</p><ul><li><strong>YELLOW: LONG CYLINDRICAL THINGS: </strong>CIGARETTE, FOAM ROLLER, POOL NOODLE, PRETZEL ROD</li><li><strong>GREEN: ICONIC NYC SIGHTS: </strong>BODEGA, PIGEON, SUBWAY STATION, TAXI CAB</li><li><strong>BLUE: THINGS WITH PEDALS: </strong>PIANO, SEWING MACHINE, SWAN BOAT, UNICYCLE</li><li><strong>PURPLE: V-SHAPED THINGS: </strong>ANGLE BRACKET, CHEVRON, GOOSE FORMATION, PEACE SIGN</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>With a bit more patience I could have got three Purple Firsts in a row. Instead, I rushed in and connected the first four tiles that made sense.</p><p>Having said that, I still made a mistake before successfully putting together LONG CYLINDRICAL THINGS: I own a FOAM ROLLER, have used a POOL NOODLE, and once partook in the occasional CIGARETTE, so I was pretty sure shape was the link. However, having never owned a PRETZEL ROD I assumed they were shaped like a pretzel, so in a panic selected BODEGA thinking this might be slang for something long and foamy. Of course it isn’t.</p><p>This foolishness put aside I was able to see V-SHAPED THINGS, which duly triggered the annoying realization that I had rushed in when the glory of a purple hat-trick was within grasp.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-monday-august-3-2026-game-1149"><span>Yesterday's NYT Connections answers (Monday, August 3, 2026, game #1149)</span></h3><ul><li><strong>YELLOW: ROAD LESS TRAVELED: </strong>ALLEY, BACKSTREET, BYWAY, LANE</li><li><strong>GREEN: SHADES OF GREEN: </strong>FOREST, HUNTER, MINT, SAGE</li><li><strong>BLUE: "Y" IS THE ONLY VOWEL: </strong>FLY BY, MYRRH, NSYNC, RHYTHM</li><li><strong>PURPLE: STARTING WITH SYNONYMS FOR "PESTER": </strong>BUG FIX, NAG CHAMPA, NEEDLESS, TEA SET</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Mystery Booster Commander Edition is everything I could want from a Magic: The Gathering set — please, Wizards of the Coast, print as much as possible ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/mystery-booster-commander-edition-is-everything-i-could-want-from-a-magic-the-gathering-set-please-wizards-of-the-coast-print-as-much-as-possible</link>
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                            <![CDATA[ Mystery Booster Commander Edition is everything I could want from a Magic: The Gathering set. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elda, Conjurer of Spectacle welcoming forth a Unicorn.]]></media:description>                                                            <media:text><![CDATA[Elda, Conjurer of Spectacle welcoming forth a Unicorn.]]></media:text>
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                                <p>Thanks to an exclusive preview of the <em>Mystery Booster Commander Edition</em> at Gen Con 2026 and now the <a href="https://magic.wizards.com/en/news/feature/mystery-booster-commander-edition-release-notes">set’s full release notes,</a> we got a deeper look at what we can expect from the limited set — and Wizards, I’m begging you to make it as widely available as possible.</p><p>This is <em>Magic: The Gathering’s</em> third go at <em>Mystery Booster</em> (and for me, it’s third time’s the charm). Filled with reprints from across <em>Magic</em>’s past, the aim of the packs is to create a delightfully chaotic draft environment — a format where players only use cards they open up in the packs they are given.</p><p>This chaos is enhanced by fan-favorite art treatments giving cards strange new looks — such as <em>Mystery Booster 2</em>’s return to White Bordered and Future Framed cards — and ‘Playtest’ cards, game pieces that bend <em>Magic’s </em>rules or meme on the game and its community.</p><p><em>Commander Edition</em> follows this trend with two very notable exceptions that make me more desperate than ever to play it myself: it’s a commander draft, and it has mechanically unique cards for the first time, which are legal in constructed play.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qM1JsBJo2Ug" allowfullscreen></iframe></div></div><h2 id="commander-draft-shaped-hole-in-my-life">Commander draft shaped hole in my life</h2><p>My favorite draft format is Commander. Instead of creating any hodgepodge of cards, you have to build your deck like you would for a standard EDH game. That is, a deck where all of the cards match the color identity of your leader, your Commander.</p><p>It’s not 100 cards, and it’s not singleton (you can play as many copies of cards you open as you have in your draft pool), but I find the deck-building restrictions of Commander an engaging puzzle to tackle while drafting. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QEjPn2BPru7nNGC9pqCQcV" name="MBC" alt="Cards and packs from Mystery Booster Commander Edition." src="https://cdn.mos.cms.futurecdn.net/QEjPn2BPru7nNGC9pqCQcV.png" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wizards of the Coast)</span></figcaption></figure><p>I’ve found it also has a few advantages for chaos drafting. Luck can play a much bigger factor in what deck you can make, so taking two cards a pack can help you counter that variance. If someone is able to open some incredible cards, you have two other players to help you fight back, and the generally more casual feel makes defeat sting a little less.</p><p>Commander draft requires the right kind of set to work, and in a world where we get six or seven Standard releases a year, there isn’t a lot of room to also push out a Commander set. <em>Mystery Booster Commander Edition</em> fills this void.</p><p>The chance to draft Commander is my main reason for wanting <em>Mystery Booster Commander Edition</em>, but for most there’s a far bigger request: access to new cards.</p><h2 id="playing-with-power">Playing with power</h2><p>Besides Playtest cards and physical reprints of previously Arena-exclusive cards (<em>Magic: The Gathering’s </em>digital version) Mystery Booster sets have only included cards we’ve seen in paper before, and these unique cards aren’t officially allowed outside of drafts — so you can’t put a powerful playtest card in a deck and rock up to a tournament.</p><p>That’s changing with <em>Mystery Booster Commander Edition</em> as it’ll be adding a lot of new cards to the game, some of which literally break the rules. These so-called Rulebreakers are special Commanders who let you get around some deck-building restrictions — such as the previously revealed Tolabow, Loch Rascal letting you put one other color of Instant and Sorcery cards (and basic lands) in what would otherwise be a mono-blue deck. Or the newly teased The Unlickiest Planeswalker letting you play with auras of any color in your deck (honoring that this fan-favorite character is often featured in the artwork for curses).</p><p>There are other new game pieces too, including Sorceries, which can be your Commander like Ashaya’s Enduring Bond, new Eminence Commanders who affect the game even when not in play, such as Sahir, Visitor in Darkness, and just generally fun and unique game pieces that support existing strategies or create new options — also cards like Arzakon that can create Black Lotus tokens.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UfUdeTLv5dmrEZ85oQBadV" name="MTG Trio" alt="Cards and packs from Mystery Booster Commander Edition." src="https://cdn.mos.cms.futurecdn.net/UfUdeTLv5dmrEZ85oQBadV.png" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wizards of the Coast)</span></figcaption></figure><p>All in all, we’ll see 59 unique Legends in the set, and while I expect several will see reprints down the line, for now there’s only one way to get them — and if access to Mystery Booster Commander Edition is going as limited as <em>Mystery Booster 2,</em> I’m worried.</p><p>If anything, <em>Mystery Booster Commander Edition</em> will only be more impossible to get your hands on because these unique cards will almost certainly drive up demand beyond what art-treatments could ever do.</p><p>So I’m begging you, Wizards of the Coast, please print this set as much as you can. </p><p>Bring it to every possible event, make sure copious quantities are available through Secret Lair Festival in a Box drops, and maybe send a load of boxes to local game stores to run Commander drafts over the next couple of years. Ideally, do all three.</p><p>I want to play so much of this set, and I know every other Commander player is chomping at the bit too. Please just give us what we want.</p>
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                                                            <title><![CDATA[ No shade Sony, but Hideo Kojima is celebrating his love of physical discs with a new limited edition version of my favorite mini CD player ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/audio/portable-media-players/no-shade-sony-but-hideo-kojima-is-celebrating-his-love-of-physical-discs-with-a-new-limited-edition-version-of-my-favorite-mini-cd-player</link>
                                                                            <description>
                            <![CDATA[ Kojima Productions is collaborating with audio brand km5 on a cute limited edition CD player. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 04 Aug 2026 07:40:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Portable Media Players]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Audio]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[KM5 / Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Instant Disc Audio CP1 DEATH STRANDING 2 Model (Limited Edition)]]></media:description>                                                            <media:text><![CDATA[Instant Disc Audio CP1 DEATH STRANDING 2 Model (Limited Edition)]]></media:text>
                                <media:title type="plain"><![CDATA[Instant Disc Audio CP1 DEATH STRANDING 2 Model (Limited Edition)]]></media:title>
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                                <ul><li><strong>km5 is collaborating with Kojima Productions on a limited edition CD player</strong></li><li><strong>The Cp1 features Bluetooth 5.3, a 3.5mm headphone jack and more</strong></li><li><strong>It's inspired by </strong><em><strong>Death Stranding 2: On the Beach </strong></em><strong>and comes in neon orange </strong></li></ul><p>Sony might be planning to <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">wind down its production of PlayStation game discs</a>, but physical media still has plenty of fans. Among them is auteur game director Hideo Kojima, whose studio Kojima Productions just announced a new collaboration with boutique Japanese audio brand km5 to celebrate that fact. </p><p>You can now buy an official <em>Death Stranding 2: On the Beach </em>version of km5's Cp1, a compact CD player that looks like a minimalist picture frame. It features wireless Bluetooth 5.3 connectivity so you can hook it up to one of the <a href="https://www.techradar.com/audio/wireless-bluetooth-speakers/best-bluetooth-speaker">best Bluetooth speakers</a>, or your wireless earbuds, in addition to a 3.5mm headphone jack if you'd prefer a more retro vibe. </p><p>It's got all the expected controls (a Bluetooth pairing button, play/pause, stop, fast forward, and rewind) in a row of clicky tactile buttons, and even a built-in battery which supports roughly eight hours of playtime, so you can take it on the go. And unlike retro players with nasty AA-type batteries, charging here is via USB Type-C. There's also a little LED display, which shows the current track number, and a little sleeve that you can use to display album art.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1707px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="sLkxNZTG9bFobmH7GsPjbC" name="kjm_0879" alt="Instant Disc Audio CP1 DEATH STRANDING 2 Model (Limited Edition)" src="https://cdn.mos.cms.futurecdn.net/sLkxNZTG9bFobmH7GsPjbC.jpg" mos="" align="middle" fullscreen="" width="1707" height="960" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: KM5 / Kojima Productions)</span></figcaption></figure><p>The <em>Death Stranding 2 </em>edition is, naturally, translucent neon orange and is designed to look like the BB Pod from the game — that's the glowing jar that contains the adorable baby that you use to detect invisible enemies. It's got a few little decals to really drive home the look, including little text warnings like 'ensure lock is tight', and comes nestled in special packaging alongside a card insert inspired by the series.</p><p>It looks like a lovely collectible and I already know that it's a capable little CD player, having used its big brother, the Cp2, for a few years now — the only real difference between the two models being the addition of a small speaker on the Cp2. I picked it up in Tokyo before the brand was more readily available worldwide, wanting a cute CD player that would be compact enough to fit on my shelf next to my extensive (and dare I say, pretty impressive) J-pop collection.</p><p>I normally have mine hooked up to my beefy JBL Boombox 4 (in a setup that TechRadar audio expert Matt Bolton once described as "insanity") blasting tunes as I work — right now Ano's single <a href="https://www.youtube.com/watch?v=84kkLscAJUM" target="_blank"><em>Kill Love</em></a>. While the fidelity is obviously not quite as good as lossless streaming, there's simply nothing quite like the properly exploring a beautifully made physical album or the tactile sensation of popping in a new disc.</p><p>If you want to get your hands on this limited edition CD player, you can grab it online via the <a href="https://km5.co.jp/en-au/products/instant-disc-audio-cp1-death-stranding" target="_blank">km5 website</a> for $199 / £175 / AU$315, excluding shipping and any customs duties. That makes it about $40 / £40 / AU$60 more than the standard model. You might want to make haste though, as I expect it to sell out fast.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey45BX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey45BX.js" async></script>
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                                                            <title><![CDATA[ Lies of P: Complete Edition is excellent on Nintendo Switch 2, packing solid performance and the excellent Overture expansion ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nintendo-switch/lies-of-p-complete-edition-review</link>
                                                                            <description>
                            <![CDATA[ Lies of P: Complete Edition shows that the Switch 2 is a fantastic place to play this masterpiece soulslike for the first time. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Fireshine Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:description>                                                            <media:text><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:text>
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                                <p>I still consider <em>Lies of P </em>to be the very best of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> you can play today. Others have come close, like the tremendously underrated <a href="https://www.techradar.com/gaming/wuchang-fallen-feathers-review"><em>Wuchang: Fallen Feathers</em></a><em> </em>(I also have a soft spot for 2023's flawed-but-interesting <a href="https://www.techradar.com/gaming/lords-of-the-fallen-review"><em>Lords of the Fallen</em></a>), but none have been able to match this macabre take on the tale of Pinocchio. And I'm happy to report the game really shines on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> with the arrival of <em>Lies of P: Complete Edition.</em></p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>August 6, 2026</p></div></div><p>It's very much the same game that fans have loved since its 2023 release. However, <em>Lies of P: Complete Edition </em>also bundles in the phenomenal <em>Overture </em>expansion and all previously released cosmetic downloadable content (DLC).</p><p>As a result, this review will broadly focus on the game's performance on Nintendo Switch 2 and its overall value for money of <em>Lies of P: Complete Edition. </em>Be sure to read our original <a href="https://www.techradar.com/gaming/lies-of-p-review"><em>Lies of P </em>review</a> for a more complete rundown of the game itself, as well as our <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture </em>review</a> if you're curious about the unmissable massive expansion that released last year.</p><p>If you own a Nintendo Switch 2 and you've been waiting for a chance to play <em>Lies of P, </em>then you'll be well-served with <em>Lies of P: Complete Edition. </em>Not only does it bundle the base game and the expansion at a reasonable asking price, but it's also a winner in the performance department with robust graphics options and speedy load times. I really can't recommend it enough, especially after completing my third playthrough of the game via this <em>Complete Edition.</em></p><p>It's not a perfect package; the more quality-centric graphics options are perhaps a tad too ambitious, leading to a very noticeable performance compromise. Plus, the inability to disable motion blur means you'll probably get sick of the smeary image created whenever you adjust the in-game camera.</p><p>But if you stick to the performance- or balance-oriented graphics modes in either docked or handheld play, you'll find that <em>Lies of P </em>mostly plays like a dream on Nintendo Switch 2.</p><h2 id="arms-length">Arms' length</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cysAcEiAz9tbtagqCXis8a" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-7" alt="Lies of P: Complete Edition screenshot showcasing a powerful Fable Arts attack against a malfunctioning puppet" src="https://cdn.mos.cms.futurecdn.net/cysAcEiAz9tbtagqCXis8a.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshrine Games)</span></figcaption></figure><p>As a quick catch-up (though once again I'll direct you to the review links above if you want to really learn more about the game before making a purchasing decision), <em>Lies of P </em>is a soulslike action game in the vein of FromSoftware-developed titles like <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a><em> </em>and the <em>Dark Souls </em>trilogy.</p><p>That means you can expect a high level of difficulty, with tough boss encounters and tricky enemies. You can also expect intricate level design with plenty to explore off the beaten path, and robust build variety that lets you craft a playstyle that suits your preferences.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PHva3qt6g49T7znukxmf3i" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-5" caption="" alt="Lies of P: Complete Edition screenshot showing the protagonist unleash a bolt of electricity at an early game boss" src="https://cdn.mos.cms.futurecdn.net/PHva3qt6g49T7znukxmf3i.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Lies of P: Complete Edition </strong></em><strong>not only packs in the awesome </strong><em><strong>Overture </strong></em><strong>expansion with the base game, but it offers plenty of graphics options to help you play the way you prefer. While only the performance-centered option offers 60 frames per second (fps; in docked mode only; a day-one patch will add a similar graphics option for handheld play), I found the 'Balanced' option to offer the best compromise between graphics quality and game performance.</strong></p></div></div><p>Where <em>Lies of P </em>sets itself apart is in its gameplay particulars. The player character, as a puppet, can equip a variety of Legion Arms, which offer effects like applying harmful status elements, pulling enemies toward you, or laying down proximity mines for crowd control.</p><p>You can also mix and match the blade and hilt of most of the game's weapons, with different combinations changing how you swing the weapon, as well as the special moves it has access to. Finally, exploring is greatly incentivized by Quartz - a rare item that lets you unlock strong passive abilities via your P-Organ setup at the homebase of Hotel Krat. Such passives include more healing item uses, more amulet slots for applying strong combat effects, and greater effectiveness of your dodge roll.</p><p><em>Lies of P </em>can be an extremely tough game, but there are two easier difficulty options if you'd prefer a more casual experience. These can be changed at any time, so feel free to switch them around if you find you're having too hard (or too easy) of a time; the game does not punish you or lock away any content on those easier difficulties.</p><h2 id="p-for-performance">P for Performance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tUY5QVMgh7SudmaVNjanx3" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-4" alt="Lies of P: Complete Edition screenshot in which the protagonist decimates a boss with a powerful attack" src="https://cdn.mos.cms.futurecdn.net/tUY5QVMgh7SudmaVNjanx3.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>So let's break down how <em>Lies of P: Complete Edition </em>runs on Nintendo Switch 2, specifically. In docked mode, on TV, you have three settings. The performance-centered option lets you play at a full 60fps, and it's tremendously smooth with little in the way of hiccups. The downside here is you lose quite a bit of graphical detail, with greatly simplified environmental detail and particle effects. </p><p>The quality-centered option swings a bit too far in the opposite direction, and while it does offer some nice-looking ray-tracing, the Switch 2 isn't quite able to keep up the pace and performance really suffers as a result. This setting also makes the camera-based motion blur very apparent, creating a Vaseline-like smear whenever you shift the camera in-game. There's no option to turn off the motion blur, either, so I would recommend avoiding this setting in both docked and handheld modes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hXXhZuSGz5qAoujoz9tUo8" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-6" alt="Lies of P: Complete Edition screenshot in which the protagonist uses an umbrella-like weapon" src="https://cdn.mos.cms.futurecdn.net/hXXhZuSGz5qAoujoz9tUo8.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I personally found that the 'Balanced' setting offered the best results. This had the best balance between frame rate (a stable 30fps) and graphical detail. If you're going to play on TV, this is the graphics option I would strongly recommend.</p><p>There are still some caveats that are apparent across all graphics modes, though. There's very noticeable object pop-in for distant objects, especially in the game's denser areas like the Lorenzini Arcade or <em>Overture's </em>Krat Zoo. It's not game-breaking by any means, but it shows that some compromises had to be made for more stable performance on Switch 2.</p><p>Another annoying thing about this Switch 2 version is that you can only change graphics options from the title screen menu. That means you'll have to back out from the game to the menu every single time you want to change things up. This is another reason why I recommend just setting the game to Balanced mode from the jump. It offers the best visual quality to performance balance, and I would only suggest swapping to the performance-centered mode if you're desperate for 60fps gameplay.</p><p>On that note, a 60fps graphics option is coming to handheld mode via a day-one patch, so I was unable to test that during the review period.</p><h2 id="should-i-play-lies-of-p-complete-edition">Should I play Lies of P: Complete Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You're checking Lies of P out for the first time</strong><br><em>Lies of P: Complete Edition </em>includes the base game, the <em>Overture </em>expansion, and all previously released cosmetic DLC and quality-of-life updates. It's the full package, so it's ideal if you're playing for the first time.</p></div><div class="product"><p><strong>You want a chunky, satisfying adventure on the go</strong><br>Your first playthrough of <em>Lies of P </em>will take roughly 40-50 hours with the <em>Overture </em>expansion. Pair that with the impressive handheld performance here, and <em>Lies of P: Complete Edition </em>makes for a lengthy and enjoyable game for those who regularly play portably.</p></div><div class="product"><p><strong>Soulslikes typically intimidate you</strong><br><em>Lies of P </em>is hard, but its easier difficulty options provide a fantastic onboarding experience if you really want to get into games like it, but are maybe a bit unnerved by the high difficulty.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You want peak visual clarity</strong><br>While it looks and runs great in most graphics modes, its quality-centered options are a letdown. I'd stick to the PC version if you really want to see <em>Lies of P </em>looking its best.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Lies of P: Complete Edition </em>has a basic set of accessibility options. There are three colorblind modes (protanopia, deuteranopia, and tritanopia), as well as the option to adjust subtitle display and size. Full button rebinding is also supported, and as mentioned in the review, there are two easier difficulty options if the going gets a bit too tough.</p><h2 id="how-i-reviewed-lies-of-p-complete-edition">How I reviewed Lies of P: Complete Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rG2By6JTCiFBJRVBo6UbD" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-2" alt="Lies of P: Complete Edition screenshot in which the protagonist finishes off a late game boss" src="https://cdn.mos.cms.futurecdn.net/7rG2By6JTCiFBJRVBo6UbD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I played <em>Lies of P: Complete Edition </em>for 20 hours for this review. That playtime included most of the base game and the first handful of areas within the <em>Overture </em>DLC. I tested all graphics modes available during the review period, including quality, performance, and balanced options.</p><p>I played <em>Lies of P: Complete Edition </em>primarily in docked mode on an <a href="https://www.techradar.com/reviews/lg-cx-oled-tv">LG CX OLED TV</a> with a <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>, swapping over to handheld mode every so often to get a feel for overall performance there, too. I also hooked up my <a href="https://www.techradar.com/gaming/the-rig-r5-spear-pro-hs-is-my-new-favorite-wired-gaming-headset-heres-why-you-should-have-it-on-your-radar-this-black-friday">RIG R5 Spear Pro HS</a> gaming headset for more immersive audio while playing in handheld mode.</p><p><em>First reviewed July-August 2026</em></p>
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                                                            <title><![CDATA[ 'Nobody was buying them so it doesn't really matter' — Xbox console price hike hits the UK ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk</link>
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                            <![CDATA[ The Xbox price hike is here, revealing the new cost of a console in the UK. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 11:17:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X]]></media:description>                                                            <media:text><![CDATA[Xbox Series X]]></media:text>
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                                <ul><li><strong>Earlier this year, Microsoft confirmed that the price of Xbox consoles would rise in August, but did not reveal how much they would cost in the UK</strong></li><li><strong>Now the prices are public, and the reaction has been overwhelmingly negative</strong></li><li><strong>It follows a wider trend of increased prices driven by the sharp rise in the cost of RAM </strong></li></ul><p>Earlier this year, <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">Microsoft confirmed</a> that it would be raising the prices of its Xbox consoles worldwide in August, but it left the prices outside of the US a mystery. Now the price hike has actually arrived, we know how much everything now costs in the UK — and it's pretty bleak.</p><p>The price of the once entry-level 512GB <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S </a>has shot up by £130 to an eye-watering £429.99. That's more than the newer <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> system, which retails for £395.99. </p><p>A 1TB <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> is now £669.99 (up from £499.99), meaning that there's only a £120 difference between it and the competing <a href="https://www.techradar.com/gaming/ps5-pro-specs">PlayStation 5 Pro</a>, which costs £789.99 despite offering significantly more storage and more powerful specs.</p><p>You can see all the price changes below:</p><div ><table><caption>UK Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>£299.99</p></td><td  ><p>£429.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>£349.99</p></td><td  ><p>£519.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>£449.99</p></td><td  ><p>£619.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>£499.99</p></td><td  ><p>£669.99</p></td></tr></tbody></table></div><p>Here are the new prices in the US, which were announced back in June, for comparison:</p><div ><table><caption>US Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>$399</p></td><td  ><p>$499</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>$449</p></td><td  ><p>$599</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>$599</p></td><td  ><p>$749</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>$649</p></td><td  ><p>$899</p></td></tr></tbody></table></div><p>The raised prices come as the consumer electronics market is being squeezed by a global RAM shortage, which has caused the cost of key components to skyrocket. Market analysts have <a href="https://www.bbc.co.uk/news/articles/czx9852nkexo" target="_blank">also said</a> that the US-Israel war with Iran could further compound issues. </p><p>The price of other devices like laptops, phones, and tablets has also risen, but video game consoles are often sold with slim, or sometimes no, margin, which makes manufacturers particularly susceptible to rising costs.</p><p>Back in April, Sony raised the prices of its PlayStation 5 consoles by $100 / £100, citing "continued pressures in the global economic landscape". Only Nintendo has not put up the cost of its hardware since it released, though a <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-price-hikes-are-inevitable-says-former-nintendo-sales-lead-and-thats-not-an-exaggeration" target="_blank">former employee</a> has warned that it is "inevitable."</p><p>Although part of a wider trend, the reaction to the new Xbox prices has still been overwhelmingly negative. A user on gaming forum <a href="https://www.resetera.com/threads/microsoft-raises-price-of-xbox-series-in-europe-by-up-to-200-euros-in-uk-by-up-to-170-gbp.1593001/" target="_blank">Resetera</a> described it as the "final nail in the coffin" for Xbox, which has struggled with <a href="https://www.techradar.com/gaming/gaming-hardware-sales-data-reveals-xbox-and-its-price-hikes-to-be-the-biggest-loser-of-2025">sharply declining sales</a> year-over-year. </p><p>"Makes no difference, no one is buying them either way," wrote another commenter, with others remarking on how difficult it can be to even find any Xbox products on sale in stores in Europe.</p><p>Even users that have already bought systems at lower prices seem worried: "My main concern is if a console breaks I can't afford another," one added.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Monday, August 3 (game #1149) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-3-august-2026</link>
                                                                            <description>
                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Sunday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-2-august-2026"><strong>NYT Connections hints and answers for Sunday, August 2 (game #1148)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-3-august-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-3-august-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1149-today-s-words"><span>NYT Connections today (game #1149) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mgwDNwttMhEJsDoLxnKmwW" name="TR_nyt_connections-hints-1149" alt="NYT Connections hints for game 1149 on a purple background" src="https://cdn.mos.cms.futurecdn.net/mgwDNwttMhEJsDoLxnKmwW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>NEEDLESS</li><li>MYRRH</li><li>BACKSTREET</li><li>TEA SET</li><li>NSYNC</li><li>SAGE</li><li>FLY BY</li><li>NAG CHAMPA</li><li>MINT</li><li>BYWAY</li><li>BUG FIX</li><li>RHYTHM</li><li>FOREST</li><li>LANE</li><li>HUNTER</li><li>ALLEY</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1149-hint-1-group-hints"><span>NYT Connections today (game #1149) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Paths</li><li><strong>GREEN: </strong>This color in common</li><li><strong>BLUE: </strong>Words without A,E,I,O,U</li><li><strong>PURPLE: </strong>Beginning to annoy</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1149-hint-2-group-answers"><span>NYT Connections today (game #1149) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>ROAD LESS TRAVELED</li><li><strong>GREEN: </strong>SHADES OF GREEN</li><li><strong>BLUE: </strong>"Y" IS THE ONLY VOWEL</li><li><strong>PURPLE: </strong>STARTING WITH SYNONYMS FOR "PESTER"</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1149-the-answers"><span>NYT Connections today (game #1149) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BMrKu2AYwpE8mAMeUT5SwW" name="TR_nyt_connections-answers-1149" alt="NYT Connections answers for game 1149 on a purple background" src="https://cdn.mos.cms.futurecdn.net/BMrKu2AYwpE8mAMeUT5SwW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1149, are…</p><ul><li><strong>YELLOW: ROAD LESS TRAVELED: </strong>ALLEY, BACKSTREET, BYWAY, LANE</li><li><strong>GREEN: SHADES OF GREEN: </strong>FOREST, HUNTER, MINT, SAGE</li><li><strong>BLUE: "Y" IS THE ONLY VOWEL: </strong>FLY BY, MYRRH, NSYNC, RHYTHM</li><li><strong>PURPLE: STARTING WITH SYNONYMS FOR "PESTER": </strong>BUG FIX, NAG CHAMPA, NEEDLESS, TEA SET</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>I managed to achieve two purple firsts in a row, but before my triumph I made a mistake.</p><p>Thinking that BACKSTREET and NSYNC was the trap of the day, I confidently linked MYRRH, SAGE, NAG CHAMPA, and MINT, deciding that the connection was something to do with herbs and spices.</p><p>Alas, I was wrong, but eliminating NAG CHAMPA from a group of similar things helped me focus on the word itself and in particular the first three letters.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-sunday-august-2-2026-game-1148"><span>Yesterday's NYT Connections answers (Sunday, August 2, 2026, game #1148)</span></h3><ul><li><strong>YELLOW: FILLER WORDS: </strong>ACTUALLY, LIKE, SO, WELL</li><li><strong>GREEN: BY MEANS OF: </strong>BY, PER, THROUGH, VIA</li><li><strong>BLUE: MODE: </strong>AIRPLANE, BEAST, DARK, À LA</li><li><strong>PURPLE: U.S. AIRPORT CODES PLUS STARTING LETTER: </strong>ASEA, FLAX, LORD, OLGA</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ I defected to the PS5 after 30 years of PC gaming — here's why I have no regrets about swapping the RAM crisis for the disc crisis ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ps5/i-defected-to-the-ps5-after-30-years-of-pc-gaming-heres-why-i-have-no-regrets-about-swapping-the-ram-crisis-for-the-disc-crisis</link>
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                            <![CDATA[ Disc-less Elysium: I'm a veteran PC gamer who vowed not to buy a PS5 — but I changed my mind, and I don't regret switching to Sony's console for a second. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p>I've been an avid PC gamer since the early 1990s. My first computer, <a href="https://www.techradar.com/news/game-changers-the-pc-gaming-moments-which-have-most-wowed-us-in-the-last-30-years">bought specifically to play <em>Star Wars: X-Wing</em></a>, was a plucky 486DX running at 33MHz (cutting-edge at the time — well, only behind the 486DX2, but that was too pricey). I have fond memories of playing Doom on the office LAN and getting addicted to Quake when online gaming began (thanks to QuakeWorld, which made dial-up modem play viable as opposed to an utter lag-fest).</p><p>I could ramble on with nostalgic gaming recollections, but the point is I played Quake obsessively — to a high competitive level in a clan — then I lived and breathed EverQuest for several years, and down the line, I was totally lost in World of Warcraft for another few years, and so on. </p><p>I've always been a PC gamer, through and through — I did swear off MMORPGs, mind, as I can't be trusted not to lose large chunks of my life to them. From time-to-time, I've owned a console too, but it's always been by backup, second-string gaming machine, used sparingly.</p><p>Not anymore, though. My PC is now used just for work, and I haven't played a game on it for a year or so. </p><p>I am now, officially, a PS5 gamer. A console is my main gaming machine for the first time in my life. So, how did that happen?</p><h2 id="a-vow-revoked-and-a-lesson-learned">A vow revoked and a lesson learned</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ALgnRxnk9dzfRK4H74qXj5" name="DualSense and RTX 4080 Super PC" alt="PS5 DualSense controller and gaming PC" src="https://cdn.mos.cms.futurecdn.net/ALgnRxnk9dzfRK4H74qXj5.jpg" mos="" align="middle" fullscreen="" width="3200" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Isaiah Williams)</span></figcaption></figure><p>If you happen to have read my past articles, you may recall that at the end of 2024, <a href="https://www.techradar.com/computing/gaming-pcs/why-im-skipping-the-ps5-pro-in-2025-and-upgrading-my-gaming-pc-instead">I vowed I wasn't going to buy a PS5 Pro last year</a>. My masterplan was to avoid purchasing a new console, and use my gaming PC on the main TV in the living room for couch co-op sessions with my wife instead, while still being able to game in the study with my computer if I wanted.</p><p>Then came Black Friday in November of 2025, and I did a complete 180. I pulled the trigger on a good deal on a PS5 Pro bundle.</p><p>What changed during the course of 2025? Firstly, I realized that running cables from a PC in the study through to the living room TV is more of a hassle than I'd anticipated. Getting everything set up at the end of each week, ahead of my weekend gaming sessions, quickly became tiresome.</p><p>Moreover, I found my long HDMI cable wasn't reliable enough. The picture on my Sony OLED TV kept flickering, which was maddening, frankly. And for no apparent reason, too — sometimes it'd happen, sometimes it wouldn't. I never found out why. I also had occasional issues with my game controllers (typical PC hardware gremlins that were perfectly resolvable, but still a pain).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3648px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tGWwKWvatKSfZLSWGDG9cj" name="IOGear USB 2.0 Booster Extension Cable" alt="IOGear USB 2.0 Booster Extension Cable on a desk" src="https://cdn.mos.cms.futurecdn.net/tGWwKWvatKSfZLSWGDG9cj.jpg" mos="" align="middle" fullscreen="" width="3648" height="2052" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / IOGear)</span></figcaption></figure><p>On top of that, having held off on buying a GPU upgrade for my PC — my plan for the money I would've spent on a PS5 (and did eventually spend on the console) — I was put off by issues around the RTX 5070 when it arrived. This was the graphics card I really had my eye on, but it was a <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5070">disappointing incarnation in terms of its performance upgrade</a> (and that 12GB of VRAM). The initial above-MSRP price only rubbed salt into these wounds.</p><p>The prices of AMD's rival GPUs were off-putting, too, in the early days of RDNA 4 — although that did change, and I came close to buying an RX 9070 XT when pricing finally settled down. </p><p>However, at that point, it was too late. I was already frustrated with my whole piping-the-PC-from-the-study situation, and by the time that Black Friday PS5 Pro bundle bargain popped up (it really was a great deal), I just couldn't resist.</p><p>I absolutely don't regret that decision, nor am I upset about buying a console with the money that was earmarked for upgrading my ailing RTX 2060 Super. That's not to say I don't miss some things about PC gaming, or that I'm not super-annoyed about Sony's latest stunt regarding discs.</p><p>I'm going to cover both sides of this gaming coin here. First, I'll tell you why I'm loving my time with the PS5 Pro now, before discussing what I don't like on the Sony side of the fence, and the clear, undeniable strengths of PC gaming.</p><h2 id="playstation-bliss">PlayStation bliss</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FUp5FibmoqZrA5qczcNzqe" name="PS5 Pro.png" alt="PS5 Pro" src="https://cdn.mos.cms.futurecdn.net/FUp5FibmoqZrA5qczcNzqe.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I did own a PS4 Pro before — as my second-string gaming device, backing up my PC — and it's striking just how much slicker the PS5 Pro is. For one thing, I found my PS4 Pro to be the noisiest console I've ever had, by far. It was noisier than any PC I've owned, and some vacuum cleaners for that matter.</p><p>The PS5 Pro is nicely quiet, super-fast to boot up, and more importantly to wake and sleep. This means it's dead easy to fire up the console for a very quick gaming session if I only have 10 minutes to spare and just want to dip into something briefly, or to pause a session (put the console in rest mode) if I need to pop out. It all feels very seamless, and there's not a snaking USB extension cable or HDMI lead in sight.</p><p>Visually, everything looks top-notch on my 4K OLED TV, too. <em>Baldur's Gate 3</em> — yes, I was very late to the RPG — looked nothing short of fantastic, and the PS5 allowed me to <a href="https://www.techradar.com/best/best-co-op-games#:~:text=credit%3A%20Larian%20Studios)-,Baldur%27s%20Gate%203,-Gather%20your%20party">play the adventure co-op</a> with my wife in what was the best co-operative gaming experience I've ever had. Being able to dip in and out so easily, as we cooked dinner, then ate, then fed the dog, going back and forth to the living room in-between, was a major boon.</p><p>The PS5 has reminded me just how good couch co-op can be, and I've been enjoying indie games like <em>Dysmantle</em>, which has same-screen co-op (like <em>Baldur's Gate 3</em>). We've been playing a bunch of these games — it's the <em>Diablo 4</em> expansions next, if you're curious (we played the base game on PS4, so I'm keen to see how good the game looks on its successor console).</p><p>The PS5 controllers were an unexpected bonus, too. They're so much better than the PS4, and they even fit my wife's smaller hands (she finds many controllers too big and painfully cumbersome, but not the DualSense).</p><p>Of course, a clear benefit of the PS5 over the PC is that there's no messing about with GPU drivers. By which I mainly mean poring through Reddit 'megathreads' worrying about whether the latest Game Ready installment is actually going to be a step backwards for my PC, perhaps in terms of performance for a particular game or bugs (or broken features). Windows 11 bugs are another issue, too. (Yes, there can be software glitches on the PlayStation, but nothing like what some PC gamers must endure at times.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qSUFejGsZEmdG4wG43RTPC" name="power" alt="A masculine hand holding an Nvidia GeForce RTX 5080 showing off the power connector" src="https://cdn.mos.cms.futurecdn.net/qSUFejGsZEmdG4wG43RTPC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Then there's the RAM crisis. Buying PC components is just getting more and more painful. Obviously RAM and SSD prices are through the roof already, but PC gamers waiting on a GPU upgrade (as I was) are facing unpleasant hikes due to the price of video memory (VRAM). Indeed, the latest rumor from YouTube channel <a href="https://www.youtube.com/watch?v=_3zXeeSdE98" target="_blank">Hardware Unboxed</a> is potential price hikes to the tune of 40% in some cases with Nvidia GeForce GPUs. Add plenty of seasoning with that assertion, of course, but it's clear enough that GPUs are <a href="https://www.techradar.com/computing/gpu/nvidia-gpu-prices-might-be-on-the-rise-again-and-it-makes-rtx-3090-dual-gpu-setups-like-this-more-appealing-than-ever">getting pricier due to VRAM increases</a>, especially for graphics cards loaded up with more of this memory (naturally). CPUs are in line to get more expensive, too.</p><p>The crisis in general is predicted to intensify as this year rolls on, and 2027 could be worse still — <a href="https://www.techradar.com/computing/memory/ceo-of-big-memory-chip-maker-says-2027-could-be-the-worst-year-in-the-industrys-history-and-other-ram-crisis-rumblings-back-up-that-dire-prediction">perhaps the worst ever year for the memory industry</a>, alarmingly. With no need to upgrade my desktop, I'm glad to be out of this gloomy environment of spiraling costs. The situation has turned planning PC upgrade paths, which used to be a rather fun, sometimes even exciting, exercise, into a thoroughly depressing experience.</p><p>You might now be shouting at your screen about Sony hiking PlayStation prices, too, and that's a fair point. But I won't have to worry about upgrading my console, and it will happily sit in my living room for the next few years, blissfully not needing any new components (while my work PC can carry on happily with its RTX 2060 Super).</p><p>Granted, that's just my personal situation, and if you are thinking about buying a Sony console, with the new price of the PS5 Pro, I don't know if I'd recommend pushing for it over the vanilla PS5 now. (I got mine on sale for about 60% of the current lowest retail price). <a href="https://www.techradar.com/gaming/ps5/ps5-pro-vs-ps5#section-ps5-pro-vs-ps5-verdict">The base PS5 is still a great console</a>, though, and it'll likely make a lot more sense for the average gamer — especially come Black Friday, when with any luck, there'll be some good deals around once again.</p><h2 id="pc-strong-suits">PC strong suits</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.95%;"><img id="C7Vj4Vwz4n44LVhoTL64kR" name="shutterstock_1175861143.jpg" alt="A PC Gamer looking happy sat in front of their desktop monitor" src="https://cdn.mos.cms.futurecdn.net/C7Vj4Vwz4n44LVhoTL64kR.jpg" mos="" align="middle" fullscreen="" width="2000" height="1139" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>There are a good number of plus points for PC gaming versus consoles, so as promised, I'll examine the other side of the equation here, and pick out what I particularly miss.</p><p>There are some notable downsides with console gaming, including that you need to pay for a subscription to access online multiplayer (in the main, although obviously that doesn't include free games like Fortnite). This doesn't bother me personally because I don't really play online anymore — as I said early, it's mostly about local co-op for me these days. But I totally get why having to pay for a monthly plan irks gamers who want to play the latest shooter, strategy epic, or whatever else, online.</p><p>What does bother me, though, is the price of the actual games on the PlayStation. One of the major strengths of the PC is that games are cheaper than they are on console, from big-name releases (which still command a weighty premium... just not as hefty as on consoles) through to a raft of indie titles, which are often very competitively priced.</p><p>Not only this, but you get regular Steam sales where some games get huge discounts (and you can pick up older titles in particular for a song), or value-crammed GOG bundles, and also the likes of Epic giving away some compelling offerings for free. You don't get any of this on the PlayStation, and Sony's store does seem to like to charge a lot, even for older titles. For me, this is probably the biggest drawback with shifting over to being a PS5 gamer.</p><p>A recent development compounded the situation, too, when we learned that <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony is doing away with physical discs</a> for the PlayStation. I was already aware of the situation with the price of PlayStation games, of course, which is why when I bought my PS5, I chose a bundle with a disc drive. </p><p>That meant I could pick up, for example, the physical disc copy of <em>Split Fiction</em> for 40% less than the digital copy on the PlayStation Store. I can also currently purchase second-hand, older games on disc at a considerable saving. But all these possibilities are heading rapidly out the window when 2028 rolls around, and Sony enacts its plan to push physical media completely aside with the PlayStation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMAz38AYp7DQp74jgyqyKj" name="PS5" alt="PS5 discs for 007 First Light and Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/KMAz38AYp7DQp74jgyqyKj.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I won't go into this controversy in depth here – we've <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">covered it</a> extensively <a href="https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future">elsewhere</a> — but suffice it to say that I'm not happy about the idea at all, and it feels like a cynical and generally anti-consumer practice. And no matter how many gamers sign petitions (<a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">here have been a <em>lot</em></a>) it doesn't seem like Sony is going to backtrack on this one (aside from maybe niche collector's editions or the like, and if we're lucky enough to get those, they will of course cost a fortune).</p><p>You could argue that the PC is digital-only already: desktops don't come with disc drives anymore, those days are long gone. But what Sony is doing is quite different, given that PC gaming is an open platform bristling with different stores and options for digital purchases, whereas Sony has the PlayStation ecosystem locked down to its store. With physical media banished, a key choice and avenue for money-saving (don't forget, you can also recoup money by selling on your disc copy of a game) is removed, and Sony has an unhealthy level of control over the whole shooting match.</p><p>Okay, so I don't feel like the PlayStation disc drive I bought is useless — it'll be good for a long while yet, and I'll still be able to play older games on it, including my PS4 back catalog, plus I can use it for Blu-rays. Regardless, this Sony decision is a painful kick in the shin.</p><p>Finally, another obvious plus point for PC gaming is the variety of mods floating around and customization possibilities in general, which you don't get with a console. The PC is quite simply a more open platform all-round — although in my case, modding isn't something that I'm all that into anyway.</p><h2 id="disc-less-elysium">Disc-less Elysium</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5184px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZQCoDD2rCqs4YviNh2Zjne" name="PS5" alt="Person playing PS5 games on a TV with a DualSense wireless controller" src="https://cdn.mos.cms.futurecdn.net/ZQCoDD2rCqs4YviNh2Zjne.jpg" mos="" align="middle" fullscreen="" width="5184" height="2916" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Mohsen Vaziri)</span></figcaption></figure><p>Let me finish by pointing out the obvious: a lot of this is very subjective. You may have quite different opinions. You might live and breathe mods. You might want games to look out-of-this-world, with visual options cranked to the max (and be able to afford the necessary PC hardware to achieve that). You may never want to play a shooter without a mouse and keyboard (I get that one, but I'm okay with a controller now — and I don't play competitively anymore).</p><p>You may never, ever, abandon your gaming PC. They may have to extract it from your cold, hardened claws after rigor mortis has set in, having expired clutching the object you love most in the world, in the hopes somehow taking it with you into the afterlife.</p><p>The point is, there are all sorts of pros and cons to be tailored for your own personal take on the gaming PC versus console debate. But for me, I'm really happy with my PS5 and I am looking forward to enjoying my living room, and co-op, gaming experiences for years to come... discs or no discs.</p>
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                                                            <title><![CDATA[ I finally got Flight Simulator 2024 off the runway — and it’s far more gorgeous and far more grueling than I ever imagined ]]></title>
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                            <![CDATA[ I’ve been trying my flying skills out on the gorgeous Flight Simulator 2024 at last. Brace yourself — it’s been a very rough journey. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox Series X | S]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ josh.russell@futurenet.com (Josh Russell) ]]></author>                    <dc:creator><![CDATA[ Josh Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YPWYdoWTKnfU3wLMNrMj2E.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Cessna 172 flies over the enormous chasm of the Grand Canyon; there&#039;s a badge in the top-right hand corner reading &#039;From the Backlog&#039;.]]></media:description>                                                            <media:text><![CDATA[A Cessna 172 flies over the enormous chasm of the Grand Canyon; there&#039;s a badge in the top-right hand corner reading &#039;From the Backlog&#039;.]]></media:text>
                                <media:title type="plain"><![CDATA[A Cessna 172 flies over the enormous chasm of the Grand Canyon; there&#039;s a badge in the top-right hand corner reading &#039;From the Backlog&#039;.]]></media:title>
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                                <p><a href="https://www.techradar.com/gaming/microsoft-flight-simulator-2024-review"><em>Microsoft Flight Simulator 2024</em></a> has become a bit of a meme in my house. It’s basically the only game that my non-gaming partner and I were equally excited about on its release. Every time I’ve gotten my hands on a new gaming machine, the immediate question was ‘can it run <em>Flight Simulator</em>?’, to which the answer was always, regrettably, no.</p><p>Which is why when I recently picked up a second-hand <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and subscribed to <a href="https://www.techradar.com/reviews/xbox-game-pass-ultimate">Game Pass Ultimate</a>, there was a lot of excitement when I realized we could finally play <em>Flight Simulator</em> in all its graphical glory. I jumped at the chance to finally lose my chocks, slip the surly bonds of earth, and crash my plane into the face of god.</p><h2 id="what-a-wonderful-world">What a wonderful world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D9eGUdB52xsdLMHtbkCHMK" name="Flight Simulator 2024" alt="A Cessna 172 flying above the Andes with clouds fogging the screen." src="https://cdn.mos.cms.futurecdn.net/D9eGUdB52xsdLMHtbkCHMK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>My eldest brother was a bit of a <em>Flight Sim</em> nerd back in the day. So my impression of flight simulators was pretty firmly defined by their late 1980s incarnations — essentially just some flat polygons and super-aliased lines in two-point perspective, accompanied by a bunch of truly incomprehensible dials. Having utterly ignored the development of flight simulators ever since, it’s safe to say that when I saw how far they’d come in the last almost four decades, it was a bit of a shock to the system.</p><p>A lot of the praise that was heaped on <em>Flight Simulator 2024</em> when it was released centered on how gorgeous the graphics were. And even playing now, some two years down the line, that praise holds up. Lighting effects are exquisite, with sunsets over enormous bodies of water like Lake Titicaca looking almost absurdly true to life. Weather effects and realistic day/night cycles only emphasise this, making the world around you feel fluid and organic.</p><p>But the biggest graphical draw for me is knowing that there’s a whole world meticulously rebuilt from satellite data for me to soar over. Flying down the Grand Canyon, the scale is still absolutely breathtaking, and I couldn’t resist the temptation to gun my little prop plane down over all the rapids in the Colorado River. Likewise, when I flew over Machu Picchu, the landscape is truly stunning, and there’s a real joy in winding along the surrounding valleys, watched over by lofty mountains. The level of detail is genuinely mind-blowing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vxpDp7suDKEZMzS6GuthEK" name="Flight Simulator 2024" alt="A Cessna 172 flies over the enormous chasm of the Grand Canyon." src="https://cdn.mos.cms.futurecdn.net/vxpDp7suDKEZMzS6GuthEK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>While cities aren’t quite as perfectly rendered as the landscape — the game’s algorithm makes a lot of assumptions when filling in the gaps from the satellite data — visiting places you know well is genuinely a bit uncanny. I landed my little prop plane in my street, and it felt a little surreal to stare at my own front door when I was sat mere feet away inside. Flight Sim also does a wonderful job of recreating local landmarks: it was so fun checking out Bath’s Royal Crescent, even if the game’s algorithm insisted on popping little corner shops at the base of every Georgian townhouse.</p><p>Given it’s based on satellite data, some areas are a little less exciting than others. For example, I decided to check out the thick Congolese rainforest and was rewarded with a flat, unbroken canopy for 100 miles in every direction. I know, right? Bro shocked a rainforest contains trees. But not every journey is going to be a scenic smorgasbord, so some flights are going to be more droolworthy than others.</p><p>Still, playing <em>Flight Simulator 2024</em> is one heck of a visual treat. And I would regularly fire up the game just so I could check out a favorite landmark or explore a new patch of sky.</p><h2 id="brace-for-landing">Brace for landing</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nC4mJij9yiFy9n5ruv9cGK" name="Flight Simulator 2024" alt="A Cessna 172 flies between giant, forested hills in Peru." src="https://cdn.mos.cms.futurecdn.net/nC4mJij9yiFy9n5ruv9cGK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Okay, so we’ve established that <em>Flight Simulator 2024</em> is a very pretty game. But there’s a reason there are as many flying enthusiasts working toward getting their pilot’s license as there are casual sightseers playing the game. Because, underneath all the gloss and sheen lies the cold steel endoskeleton of an unflinchingly brutal simulator.</p><p>Having invested 12 hours in <em>Flight Simulator 2024</em> so far, I’ve gone from being truly, hauntingly terrible at it to simply being really bad. Honestly, I’ve heard the word ‘stall’ so many times at this point, I’ll likely still wake up with it echoing in my ears in my sweat-drenched retirement home bed some half a century from now. Even though I’ve now qualified for my commercial licence, I feel nothing but pity for the virtual passengers that board my plane, as I know they have at best a 40% chance of reaching their destination in one piece.</p><p>Part of the reason for this is that the simulation is just staggeringly realistic. There’s an enormous number of variables to manage, all of which you can manage via controller shortcuts or direct from the cockpit controls, if you really want to double down on the masochism. Get the balance of these slightly wrong — for example, getting your pitch a few degrees off or mismanaging your throttle — and you’ll find yourself losing height too fast or hearing the Cessna 172’s dreaded ‘stall’ warning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L7jibMbhRaPL93HeohtMBK" name="Flight Simulator 2024" alt="A Cessna 172 flies over the Colorado River in the Grand Canyon." src="https://cdn.mos.cms.futurecdn.net/L7jibMbhRaPL93HeohtMBK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Don’t get me wrong. I’ve stopped making truly cringeworthy mistakes. I no longer get screamed at by air traffic control for failing to radio for clearance to hit the runway or drop out of the air ten seconds after takeoff because I’ve set my throttle too low. I’m pretty good at using trim to maintain my attitude while at cruising altitude, and I can comfortably use dead reckoning to navigate my way along my intended flight path.</p><p>But I still find landing a painful and protracted process of plate spinning that I understand in principle and yet rarely manage to nail in practice. I think I’ve hit the perfect glide path, only to find myself coming in far too low, forcing me to gun my throttle like Maverick just to avoid myself ending up a smear on the cliff face. Or I execute what I think is the perfect flare to raise my nose as I hit the tarmac, only to realize I’m going too fast and rapidly jackknife my plane face down into the runway. As Douglas Adams remarked, it’s not the fall that kills you: it’s hitting the ground at 85 knots.</p><p>All of this sounds like it should be deeply frustrating. And it is. But it’s also weirdly compelling: the more I flop off the end of the runway like a cat dripping off the edge of a table or bounce around on the tarmac like a drunken rabbit on a trampoline, the more I double down and want to nail it the next time. Because there’s something exciting about the unlimited horizons beckoning you onward.</p>
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                                                            <title><![CDATA[ I've spent a bunch of time with the SteelSeries Stratus+, and it’s OK on PC but struggles on Android ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steelseries-stratus-plus-review</link>
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                            <![CDATA[ The SteelSeries Stratus+ is a hybrid wireless controller designed for mobile gaming and PC play. When heavily discounted, it's a passable budget PC pad, but a disappointing mobile controller at any price. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alex Berry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tKiNz6yuCf5joz34mirfzB.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;With a background in sports media leading Northamptonshire cricket club’s communications for five years, these days Alex has turned his attention more to virtual grass than real turf. A fan of all things simulation and sandbox, you’ll often find him behind the wheel of an F1 sim rig or agonizing over individual rock placements in &lt;em&gt;Planet Coaster &lt;/em&gt;or &lt;em&gt;Cities: Skylines&lt;/em&gt;. Having &lt;a href=&quot;https://twitch.tv/heylookitsalex&quot;&gt;streamed on Twitch for the best part of a decade&lt;/a&gt;, he’s tried and tested more microphones, mixers, cameras, and controllers than you can imagine, writing for GamesRadar, Trusted Reviews, Mediaberry, and now TechRadar.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Alex Berry]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface]]></media:description>                                                            <media:text><![CDATA[The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface]]></media:text>
                                <media:title type="plain"><![CDATA[The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface]]></media:title>
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                                <p>The SteelSeries Stratus+ is a wireless Bluetooth controller built primarily for Android mobile gaming, with wired USB-C support for Windows PCs. </p><p>It launched back in 2022 at $59.99 / £64.99, but has since tumbled to sale prices around $25 / £25. It’s a welcome price drop because it’s about the only thing that keeps it in with a shot of being worth picking up, and on the periphery of the <a href="https://www.techradar.com/gaming/best-mobile-controllers">best mobile controller</a> conversation — but only just. </p><p>SteelSeries positions the Stratus+ as delivering a console-quality mobile experience, and in theory, it has most of the ingredients to do that. A traditional shape that blends Xbox and PlayStation design elements with a removable phone mount, Hall Effect triggers, and a claimed 90-hour battery life via Bluetooth LE. In practice, however, the phone mount that should be the controller's defining feature ends up being its biggest weakness. It’s tricky to install, and once it’s in, it wobbles, spoils the balance, and worst of all, it has a habit of turning your phone off altogether. </p><p>Once you have found the sweet spot to mount your phone, game compatibility is then a mixed bag. <em>Fortnite </em>on mobile is often kind on controller compatibility and worked well here, but more finicky titles like <em>Call of Duty Mobile</em> and <em>Need for Speed</em> didn't work at all. Xbox Cloud Gaming fared better, performing well enough with <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, though compounding Bluetooth latency with remote gaming meant noticeable enough input lag that it forced me into pre-empting inputs rather than driving naturally.</p><p>For a mobile controller, the Stratus+ actually performs best as a wired <a href="https://www.techradar.com/best/best-pc-controllers">PC controller</a>. Plug it in via USB-C, and it's instantly recognized as an XInput device, fully mapped in Steam, and perfectly functional as a basic controller. The problem is that it's a particularly competitive market, and it does very little to stand out. You could pick up an actual <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a> for not much more and get a better, more comfortable pad that still pairs to your Android phone. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7SBxAAFijL9NpA5Rjqhgk3" name="SteelSeries-Stratus-8" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/7SBxAAFijL9NpA5Rjqhgk3.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-stratus-review-price-and-availability"><span>SteelSeries Stratus+ review: Price and availability</span></h3><ul><li><strong>List price: $59.99 / £64.99 / AU$159.99</strong></li><li><strong>Now often found as low as $25 / £25 from third parties</strong></li><li><strong>Available from SteelSeries and retailers</strong></li></ul><p>The SteelSeries Stratus+ has been around a little while now, first launching in May 2022 at $59.99, though fast-forward to 2026 and that list price isn’t holding up. It’s now often available much cheaper from retailers, and I saw it selling for less than half its list price while pulling together this review.</p><p>At full price, the Stratus+ is stuck trying to compete with options like the first-party Xbox Wireless Controller and sits uncomfortably close to the excellent <a href="https://www.techradar.com/gaming/gamesir-g8-galileo-review">GameSir G8 Galileo</a> mobile grip or the <a href="https://www.techradar.com/gaming/gamesir-g8-plus-bluetooth-review">GameSir G8+ Bluetooth controller</a>, all of which offer better experiences in their own way. </p><p>At its current discounted price, however, it’s cheap enough to be worth a look as a budget PC gamepad.</p><h3 class="article-body__section" id="section-steelseries-stratus-review-specs"><span>SteelSeries Stratus+ review: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Stratus+</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$59.99 / £64.99 / AU$159.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>5.9 x 4.3 x 2.5in / 150 x 110 x 63.2 mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.6oz / 244g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth LE, USB-C (Windows only)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Android, Chromebook, PC</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-steelseries-stratus-review-design-and-features"><span>SteelSeries Stratus+ review: Design and features</span></h3><ul><li><strong>Blends elements from Xbox and PlayStation controllers into a familiar shape</strong></li><li><strong>Included phone mount isn’t really fit for purpose</strong></li><li><strong>Solid D-pad and Hall Effect triggers are the highlight </strong></li></ul><p>Before you start messing around with the phone mount, the SteelSeries Stratus+ looks like a perfectly generic controller. The sort of thing you’d see in a film to avoid giving brand recognition to either side of the console war. It borrows PlayStation’s symmetrical thumbstick layout and pairs it with Xbox-style ABXY buttons and a black shell. It's inoffensive, generic, and unexciting.</p><p>Holding it, though, something feels off. Despite being almost identical in width to an Xbox Series X controller and actually a touch taller, the Stratus+ somehow feels cramped. Part of that is down to the symmetrical stick placement, I’m sure, as it naturally sits lower on the body and makes the whole controller feel shorter than it physically is. I have reasonably large hands and am very used to an offset stick layout, so it never quite settled. Some  of this is obviously personal preference, and if you’re coming from a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, I’m sure you’ll adapt quicker, though I doubt you’ll escape that sense of being on top of yourself.</p><p>The phone mount is where things stray from the norm and, unfortunately, not particularly successfully. SteelSeries includes a detachable clip that slots into the top of the Stratus+ via two metal bars to turn this from a controller into a mobile controller. It doesn’t work well, though, and almost feels like a third-party modkit for a controller, rather than a first-party USP. It’s fiddly to install, and even with the bars fully inserted, there's noticeable wobble before you've even added a phone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="omdYBQVSXdcC3LrUwGPGc3" name="SteelSeries-Stratus-5" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/omdYBQVSXdcC3LrUwGPGc3.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><p>Once you do seat a device, the controller becomes top-heavy and unbalanced, constantly wanting to tip backward when placed on a surface and feeling like it’s trying to spill forward out of your hands. The mount clamps your phone from the sides rather than end-to-end, which helps with universality, but means it's also constantly trying to press your phone's power and volume buttons. During testing with a POCO X5 Pro, I had to significantly offset the phone to the right of the cradle to avoid it turning my phone off. </p><p>The D-pad is probably the highlight of the entire controller, not something I’ve often said, so it’s nice to see it get its moment to shine. It's firm with a satisfyingly soft press and rock solid with zero wiggle. The ABXY face buttons are generic but functional, and the bumpers are quiet, soft, and responsive. </p><p>There are Hall Effect sensors in the triggers with a mid-length travel and linear mapping, though there’s no hair trigger mode and no companion app to set dead zones. The ALPS thumbsticks offer fairly high resistance and felt fine during testing with no drift out of the box, though it's worth noting that these sticks don't carry the same drift-resistance guarantees as Hall Effect alternatives.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4794px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="esFmDggLbzLKrLUezGbFd3" name="SteelSeries-Stratus-4" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/esFmDggLbzLKrLUezGbFd3.jpg" mos="" align="middle" fullscreen="" width="4794" height="2697" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-stratus-review-performance"><span>SteelSeries Stratus+ review: Performance</span></h3><ul><li><strong>Bluetooth latency is noticeable at times</strong></li><li><strong>Mobile game compatibility is inconsistent</strong></li><li><strong>Wired PC performance is where it’s at its best</strong></li></ul><p>The SteelSeries Stratus+ is trying to be two controllers in one, and in testing, the experience was certainly a tale of two halves.</p><p>Connected to my Windows gaming PC via USB-C, the Stratus+ was instantly recognized as an XInput controller and fully mapped as a generic gamepad in Steam. You’d think that’d be the bare minimum experience, but it’s actually refreshing to see it just work, as that isn’t always the case, I’ve found. </p><p>I jumped across a few titles in both Steam and Xbox Cloud Gaming, and there's nothing here that would give you reason to reach for a different controller. It’s perfectly fine but equally, there’s nothing worth shouting about, or that would make you recommend this one specifically. It looks like a generic game controller, and it plays like one, but most importantly these days it’s priced like one too, so that’s not a bad thing.</p><p>Sticking that weird phone mount into the top and heading to mobile, the experience is considerably less convincing. The SteelSeries Stratus+ connected to my POCO X5 Pro without issue, but game support is a guessing game. <em>Fortnite</em> recognized the controller and played well overall, but displayed PlayStation button prompts on screen despite the Stratus+ using an ABXY layout.</p><p>The firm resistance of the sticks offered me plenty of fine control, and any input lag was small enough to be below my skill cap. <em>Call of Duty Mobile</em> and <em>NFS No Limits</em> simply didn't work at all, with no controller recognition and no hardware mapping workaround available. </p><p>Again, this isn’t a SteelSeries-specific issue, but competitors like GameSir have built compatibility solutions via their companion apps, so while those games don’t have great native controller support, it’s possible with a little effort by brands.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sKadTVd5q9XrafBXSdEAW" name="SteelSeries-Stratus-3" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/sKadTVd5q9XrafBXSdEAW.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><p>Xbox Cloud Gaming fared better, recognizing the controller natively and without any button mapping issues. <em>Forza Horizon 6</em> played OK, but this is where the Bluetooth latency became most apparent when stacked on top of the small amount of remote gaming input lag. Racing games demand reactive inputs and a feeling of being connected to your car, and with the Stratus+, there was enough delay to force me into adapting my play style.</p><p>Rather than reacting naturally to what was happening on screen as I would normally, I found myself having to preempt my next movement while still executing the last one, building in a mental delay to compensate. It's not catastrophic, and it's less noticeable in games that don't demand constant precision, like the charming <em>Sledding Game </em>or<em> Stardew Valley</em>, which both played fine.</p><p>SteelSeries claims 90+ hours of battery life, and while I unfortunately couldn’t devote nearly four straight days to gaming, I can see those numbers being true enough. Despite regular use over a week of testing, the battery percentage reported by Android barely seemed to drop, and any time I was gaming on PC was passively juicing it up again anyway. Curiously, when charging, I noticed there was often quite a discrepancy between what the controller's own LED indicators showed versus what my phone reported.</p><p>At one point, I had three solid lights and one flashing during charging, suggesting it should be 75%, yet my phone's Bluetooth settings reported just 47% battery. There’s fast charging available here, so ultimately it isn’t a dealbreaker, as I doubt you’ll be plugged in often, but I’d be inclined to trust the more pessimistic software number over the lights.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CGfWMAWbvWrUoTZZeAaqW3" name="SteelSeries-Stratus-6" alt="The SteelSeries Stratus+ mobile and PC controller on top of a green carpet surface" src="https://cdn.mos.cms.futurecdn.net/CGfWMAWbvWrUoTZZeAaqW3.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-stratus-review"><span>Should I buy the SteelSeries Stratus+ review?</span></h3><h2 id="buy-it-if-5">Buy it if...</h2><div class="product"><p><strong>You're looking for a budget wired PC controller and nothing more</strong><br>At its current street price, the Stratus+ is a functional, no-frills wired gamepad that works out of the box with Steam on Windows. If you need a cheap controller for casual gaming on a PC, it'll do the job.</p></div><div class="product"><p><strong>You want a casual Bluetooth pad for </strong><em><strong>Fortnite</strong></em><strong> or cloud gaming</strong><br>For supported mobile titles like <em>Fortnite</em>, the Stratus+ is perfectly fine. The same is true for Xbox cloud gaming, though be mindful that compound input lag can be tricky to work with for titles requiring reactive controls.</p></div><h2 id="don-t-buy-it-if-5">Don't buy it if...</h2><div class="product"><p><strong>You want a genuine mobile-first gaming controller</strong><br>The phone mount is poorly designed, the Bluetooth latency is noticeable at times, and without a companion app, there are real limits to game compatibility. A telescopic controller or even a standard Xbox Wireless Controller paired via Bluetooth will give you a substantially better mobile experience.</p></div><div class="product"><p><strong>You're paying full retail price</strong><br>The Stratus+ isn’t worth its MSRP and is still not particularly compelling until you get close to the half-off mark it can often now be found at. There are simply far too many better options in the same price bracket if you’re stuck paying full price.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If you're looking for something else in either the dedicated mobile or PC controller space then consider these fine options.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Stratus+</strong></p></td><td  ><p><strong>GameSir G8+ Bluetooth</strong></p></td><td  ><p><strong>Xbox Wireless Controller</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$59.99 / £64.99 / AU$159.99</p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$59.99 / £54.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>5.9 x 4.3 x 2.5in / 150 x 110 x 63.2mm</p></td><td  ><p>9.06 x 4.21 x 2.17in / 230 x 107 x 55mm</p></td><td  ><p>6.0 x 4.0 x 2.5in / 153 x 102 x 63mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.6oz / 244g</p></td><td  ><p>10.72oz / 314g</p></td><td  ><p>10.1oz / 287g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Bluetooth LE, USB-C (Windows only)</p></td><td  ><p>Bluetooth 5.3, Wired (USB-C), Dongle (sold separately)</p></td><td  ><p>Xbox Wireless, Bluetooth, Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Android, Chromebook, PC</p></td><td  ><p>Android, iOS, Nintendo Switch, PC, macOS</p></td><td  ><p>Xbox, Windows PC, Android, iOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td><td  ><p>GameSir App (Android only)</p></td><td  ><p>Xbox Accessories app</p></td></tr></tbody></table></div><div class="product"><p><strong>GameSir G8+ Bluetooth</strong><br>If mobile gaming is your priority, something from the GameSir G8+ family is likely a better bet. The telescopic cradle design eliminates all the phone mount problems entirely; Hall Effect sticks and triggers offer drift resistance, and the GameSir companion app provides hardware mapping for unsupported games. It costs more, but the experience is in a different league.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/gamesir-g8-plus-bluetooth-review" data-dimension112="cf55019e-8031-11f1-93f7-7d7812ccad7b" data-action="Deal Block" data-label="For more information, check out our full GameSir G8+ Bluetooth review" data-dimension48="For more information, check out our full GameSir G8+ Bluetooth review" data-dimension25=""><strong>GameSir G8+ Bluetooth review</strong></a></p></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>You’ll need to find somewhere to prop up your phone or grab a third-party case/clip, but you can always just pair a first-party Xbox Wireless Controller to an Android phone over Bluetooth. It’ll be a more comfortable solution with more robust native game support, and it plays great on PC too.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="cf55020c-8031-11f1-9c68-fbe3f559771e" data-action="Deal Block" data-label="For more information, check out our full Xbox Wireless Controller (2020) review" data-dimension48="For more information, check out our full Xbox Wireless Controller (2020) review" data-dimension25=""><strong>Xbox Wireless Controller (2020) review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-stratus"><span>How I tested the SteelSeries Stratus+</span></h3><ul><li><strong>I spent a week gaming with the Stratus+ across a POCO X5 Pro (Android) and a Windows PC</strong></li><li><strong>I tested native Android games like </strong><em><strong>Fortnite </strong></em><strong>and </strong><em><strong>Call of Duty Mobile</strong></em><strong>, </strong><em><strong>Forza Horizon 6</strong></em><strong> and </strong><em><strong>Sledding Game</strong></em><strong> via Xbox Cloud Gaming, and Steam titles via wired USB-C</strong></li><li><strong>I paid particular attention to things like Bluetooth latency, game compatibility, and phone mount stability</strong></li></ul><p>I approached testing the Stratus+ independently as both a mobile controller and a PC gamepad over the course of a week, along with considering whether it successfully comes together as one hybrid unit. On Android, I tested both local titles and cloud gaming, while on PC, I tested through Steam's controller interface and games, along with Xbox Cloud Gaming, to evaluate its viability as a wired desktop pad.</p><p>I used a POCO X5 Pro in the included phone mount, paying particular attention to stability, balance, and how comfortable the overall experience was in this arrangement. I played both at home on the couch and at a desk, as well as taking the controller out and about to see how it fared on the move.</p><p><em>First reviewed May-July 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ As a human D&D Dungeon Master, AI will never replace me — but I wanted to see whether ChatGPT or Gemini were getting close ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/ai-platforms-assistants/as-a-human-d-and-d-dungeon-master-ai-will-never-replace-me-but-i-wanted-to-see-whether-chatgpt-or-gemini-were-getting-close</link>
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                            <![CDATA[ I've been a Dungeons & Dragons DM for 12 years — and I'm judging whether ChatGPT or Gemini is the better virtual Dungeon Master. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 08:45:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[AI Platforms &amp; Assistants]]></category>
                                                    <category><![CDATA[Gaming Accessories]]></category>
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                                                                                                <author><![CDATA[ matt.evans@futurenet.com (Matt Evans) ]]></author>                    <dc:creator><![CDATA[ Matt Evans ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/PC6SDeYdcjEPS4ES8uLSDU.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Wizards of the Coast]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[D&amp;D Miniatures on dungeon tiles]]></media:description>                                                            <media:text><![CDATA[D&amp;D Miniatures on dungeon tiles]]></media:text>
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                                <p>One of my favorite hobbies is <em>Dungeons & Dragons.</em> I love nothing more than sitting around a table with friends and playing out a fantastical adventure, in which the dice are the difference between success and failure. </p><p>It's a fun game, and all the more fun because real-life people make dumb, suboptimal decisions and the dice cause the game to change in unpredictable ways. But I really love it because the concept of people sitting around a table or hearth and telling stories is as old as the campfire, and it's a fun modern-day way to keep that experience alive. </p><p>You might think such a robust framework for an analog hobby (friends, a table, dice, pen and paper) might be tech-proof, but even in the <em>Dungeons & Dragons</em> world, AI is coming for my job as a Dungeon Master — the person who runs and guides the game world. Deep in the corpus of most popular generative AI models designed for general use are the rules to <em>D&D 5e</em> (and likely every other edition before it) and plenty of people report playing with their chatbots online. </p><p>Many of these players can't, or simply don't want to, get round a table with real people. For them, having a chatbot write them a story while the user prompts the continuation of the story with their character's actions, must seem like the perfect solution — even if it's more like a solo choose-your-own-adventure than a 'proper' group <em>D&D </em>game. </p><p>Gemini and ChatGPT both have a strong grasp of the rules for <em>D&D's</em> popular 5th Edition; they are certainly strong enough to make them an accessible choice for a player without a group. Maybe one day, the fire will die, and instead of sitting around a table with friends, we'll all be sitting at separate desks playing our own separate <em>D&D</em> adventures with our AI companions.  </p><p>I wanted to test whether this dark future would be an adequate replacement for my usual game night, and which chatbot will be the best one to choose if so. I fired up Gemini 3.6 Flash and ChatGPT 5.5, and asked them for the same game. </p><h2 id="the-parameters">The parameters</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ub4ux3GrzT7kXzptPntdKm" name="D&D.jpg" alt="Dungeons and Dragons book and players" src="https://cdn.mos.cms.futurecdn.net/ub4ux3GrzT7kXzptPntdKm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wizards of the Coast)</span></figcaption></figure><p>I gave both chatbots the same prompt: "Can you be my <em>D&D</em> 5e DM?" and following up with another message: </p><p>"Let's do a classic high fantasy dungeon crawl. Please use a strict RNG for all rolls to ensure fairness - you can roll dice for me. My character is a 10th-level conjuration wizard. See all information about him below:"</p><p>I then copy-pasted a character sheet of a 10th-level wizard — a powerful spellcaster with a variety of magical abilities at his disposal. It's easy to DM a game for a level 1 thief — I wanted to see how the AIs could handle a character who could do fantastical things, such as teleport and summon creatures to fight for him.</p><p>Interestingly, both Gemini and ChatGPT created a similar adventure, at least at first: an abandoned dwarven stronghold bristling with magical traps, ready to be explored. However, that's where the similarities ended. </p><h2 id="gemini-3-6-flash">Gemini 3.6 Flash</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5000px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="K2kYG9X6HCzSH2CTi2SGFC" name="GettyImages-2283721098 copy" alt="The Google Gemini logo is seen displayed on a smartphone screen." src="https://cdn.mos.cms.futurecdn.net/K2kYG9X6HCzSH2CTi2SGFC.jpg" mos="" align="middle" fullscreen="" width="5000" height="2813" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images / SOPA Images)</span></figcaption></figure><p>Gemini's adventure was what any D&D player could expect from the "classic high-fantasy dungeon crawl." I avoided a pressure-plate trap that would have shot darts at me, and in one memorable sequence, defeated a bunch of skeletons by casting a <em>Grease </em>spell on a stone staircase and freezing them in place with my <em>Ray of Frost</em> cantrip while they slipped and stumbled at the bottom of the steps. </p><p>Gemini was offering me suggested actions, and I did find myself choosing a few of those suggestions — but as time wore on, this began to feel lazy, like my brain wasn't firing in the same way it did when I played with my friends. I was skim-reading the AI's descriptions of the scene and responding with a single click. I asked it to remove suggested options and as a result, I had to think more carefully about each move, typing out requests and thinking about my actions rather than clicking on a predetermined response. </p><p>The memorable finale occurred when I unlocked a secret passage and defeated a Naga, a giant snake monster, by teleporting away and blasting it with a powerful <em>Cone of Cold</em>. The snake ended up frozen solid, and I checked the monster's HP against the official book, and it was accurate. When asked to generate a picture of our adventure, Gemini came up with this moment:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2816px;"><p class="vanilla-image-block" style="padding-top:54.55%;"><img id="EXHCJTGsMAgrkVBJ5Z38Rk" name="Gemini_Generated_Image_l5qwiml5qwiml5qw" alt="Picture generated from a recent Dungeons & Dragons game" src="https://cdn.mos.cms.futurecdn.net/EXHCJTGsMAgrkVBJ5Z38Rk.png" mos="" align="middle" fullscreen="" width="2816" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future, edited by Gemini)</span></figcaption></figure><p>I asked Gemini a few questions at the end, such as whether it nudged the dice in my favor, as all my rolls were successful. This happened in my previous experiment with ChatGPT. Gemini said it used a 'pseudorandom number generator', not a true RNG, but the model doesn't 'fudge dice, pad rolls, or tweak numbers behind the scenes to keep players happy or prolong the game'. </p><p>Gemini's language was natural and even evocative in places, although it's still not a patch on a good creative human. Overall, a decent enough effort at simulating a <em>D&D</em> game.</p><h2 id="chatgpt-5-5">ChatGPT 5.5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TzcYH2Dk7mqJFU7QJPad8Y" name="ChatGPT (6)" alt="ChatGPT app on an iPhone" src="https://cdn.mos.cms.futurecdn.net/TzcYH2Dk7mqJFU7QJPad8Y.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NurPhoto / Getty Images)</span></figcaption></figure><p>Despite the similar setting, ChatGPT's adventure with the same character was very different. There was little to no combat throughout the entirety of the game, and ChatGPT didn't tell me when it was rolling 'behind the scenes', preferring to keep me in the moment. </p><p>When I asked it about the lack of rolling, the grovelling chatbot began its apologetic essay with "That is a fair critique. The short answer is: I leaned too heavily into narrative pacing and not enough into <em>D&D</em> mechanics. The adventure became closer to a collaborative fantasy novel than a 5e dungeon crawl", while suggesting fixes if I wanted to continue. I hadn't even said anything negative — but it certainly picked up on my tone, and the choose-your-own adventure I got was a far cry from a classic dungeon crawl.</p><p>Instead of combat, ChatGPT came up with a rambling mystery about a dimensional prison beneath the mountain, a sphere suspended in a cavern. Its guardians spoke ominous (and to be honest, quite confusing) portents such as "The archive does not open for authority. It opens for judgement." </p><p>Mysteries work best when they're developed with skill by a writer who can work backwards to seed clues throughout the game or text. ChatGPT does not do this: instead, it's arranging tokens on the fly to generate a facsimile of a mystery, and although it got the trappings of the genre right, the execution fell very flat. I (or at least, my character) underwent trials to seek obsidian objects such as keys and seals to reveal more about the prison, themselves accompanied by more foreboding, sometimes nonsensical portents. </p><p>Very little 'action' was taken by my character in a classical sense: it was all about investigating the origins of the being contained in this prison, and by the time I had spent 40 minutes on this, I had seen enough. It didn't help that ChatGPT also spoke in the peculiar sentence structure pattern that AI users are likely very familiar with now: "This isn't just X. It's Y." Examples include: </p><p><em>"Unlike the rest of Khaz Varek, this room has remained untouched. </em></p><p><em>No dust. No decay."</em></p><p>Or the following, when I met one of the prison's guardians:</p><p><em>"Ser Kaelen immediately looks toward the sphere. 'You hear it too.'</em></p><p><em>Not a question. A confirmation."</em></p><p>Any user of ChatGPT (or those who look at AI-generated posts on LinkedIn or Reddit) will immediately recognise this sort of language, and know what I'm talking about. By the end, it was quite painful to have every other sentence be treated as a grand revelation. Not a statement. An omen.</p><p>When asked to generate a picture of our adventure, ChatGPT came up with this moment:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1536px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="FZN7tsMDKJrVmirFAWmPJj" name="ChatGPT Image Jul 31, 2026, 04_01_45 PM" alt="Picture generated from a recent Dungeons & Dragons game" src="https://cdn.mos.cms.futurecdn.net/FZN7tsMDKJrVmirFAWmPJj.png" mos="" align="middle" fullscreen="" width="1536" height="1024" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future, edited by Gemini)</span></figcaption></figure><h2 id="the-winner">The winner</h2><p>Out of these two? Gemini 3.6 Flash, by a mile. It was at least a mildly enjoyable experience conveyed in natural language, and something I'd consider revisiting. </p><p>ChatGPT's efforts, on the other hand, were unenjoyable, and I wouldn't return to it. In fact, <a href="https://www.techradar.com/computing/artificial-intelligence/i-played-dungeons-and-dragons-with-chatgpt-and-it-was-far-better-than-i-expected">it's gotten worse since the last time I tried it. </a></p><p>Both, however, were a far cry from an in-person session. While they have a good grasp of the rules, and you can create your perfect world and character, the chatbots are ultimately missing the 'human and hearth' element that keep me returning to the game. For people who can't get round a table with friends, I'd pick Gemini over ChatGPT. </p><p>For those who can? While AI is busy taking as many creative jobs as it can, I feel safe in the knowledge that the role of Dungeon Master is AI-proof for a long time yet. </p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Sunday, August 2 (game #1148) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-2-august-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Saturday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-1-august-2026"><strong>NYT Connections hints and answers for Saturday, August 1 (game #1147)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-2-august-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-2-august-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1148-today-s-words"><span>NYT Connections today (game #1148) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="97MZzLLtPAz5jMxPNEYoUQ" name="TR_nyt_connections-hints-1148 (1)" alt="NYT Connections hints for game 1148 on a purple background" src="https://cdn.mos.cms.futurecdn.net/97MZzLLtPAz5jMxPNEYoUQ.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>LIKE</li><li>AIRPLANE</li><li>VIA</li><li>FLAX</li><li>À LA</li><li>SO</li><li>BY</li><li>DARK</li><li>PER</li><li>LORD</li><li>WELL</li><li>ASEA</li><li>THROUGH</li><li>BEAST</li><li>OLGA</li><li>ACTUALLY</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1148-hint-1-group-hints"><span>NYT Connections today (game #1148) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Meaningless meaning</li><li><strong>GREEN: </strong>How to get threre</li><li><strong>BLUE: </strong>A type of thing different to the main thing</li><li><strong>PURPLE: </strong>Abbreviations for baggage handlers</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1148-hint-2-group-answers"><span>NYT Connections today (game #1148) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>FILLER WORDS</li><li><strong>GREEN: </strong>BY MEANS OF</li><li><strong>BLUE: </strong>MODE</li><li><strong>PURPLE: </strong>U.S. AIRPORT CODES PLUS STARTING LETTER</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1148-the-answers"><span>NYT Connections today (game #1148) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LbPAvAQPvpR79CGsfC5FYQ" name="TR_nyt_connections-answers-1148" alt="NYT Connections answers for game 1148 on a purple background" src="https://cdn.mos.cms.futurecdn.net/LbPAvAQPvpR79CGsfC5FYQ.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1148, are…</p><ul><li><strong>YELLOW: FILLER WORDS: </strong>ACTUALLY, LIKE, SO, WELL</li><li><strong>GREEN: BY MEANS OF: </strong>BY, PER, THROUGH, VIA</li><li><strong>BLUE: MODE: </strong>AIRPLANE, BEAST, DARK, À LA</li><li><strong>PURPLE: U.S. AIRPORT CODES PLUS STARTING LETTER: </strong>ASEA, FLAX, LORD, OLGA</li></ul><ul><li><strong>My rating:</strong> Easy</li><li><strong>My score: </strong>Perfect</li></ul><p>I love getting Connections badges and today was rewarded with a Reverse Rainbow. Incredibly, after playing the game for several years this is only the second time I’ve achieved this.</p><p>Key to my Purple First success was spotting LAX hidden in FLAX and GLA in OLGA, having travelled to both airports plenty of times. LAX feels particularly iconic thanks to its inclusion in several lyrics — “I hopped off the plane at LAX with a dream and a cardigan” from Miley Cyrus’s <em>Party in the USA</em> being a favorite.</p><p>Next, I got MODE in part because I am fairly certain we have had this category before, while I simply got lucky connecting BY MEANS ahead of the yellow group of FILLER WORDS.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-saturday-august-1-2026-game-1147"><span>Yesterday's NYT Connections answers (Saturday, August 1, 2026, game #1147)</span></h3><ul><li><strong>YELLOW: BEDDING: </strong>COMFORTER, SHAM, SHEET, THROW</li><li><strong>GREEN: OSCAR-WINNING ACTORS SINCE 2010: </strong>BALE, JORDAN, PHOENIX, WALTZ</li><li><strong>BLUE: PERFORM SOME HOLE MACHINING OPERATION: </strong>S BORE, COUNTERSINK, DRILL, REAM</li><li><strong>PURPLE: STARTING WITH BREAD SHAPES: </strong>BOULEVARD, BUNDLE, LOAFER, ROLLS-ROYCE</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ The Ultimate Guide to Apple Arcade ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ultimate-guide-to-apple-arcade</link>
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                            <![CDATA[ Our definitive guide to the Apple Arcade service with everything that you need to know. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 19:31:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Phones]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[TechRadar&#039;s Ultimate Guide to Apple Arcade.]]></media:description>                                                            <media:text><![CDATA[TechRadar&#039;s Ultimate Guide to Apple Arcade.]]></media:text>
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                                <p>You could be sitting on a treasure trove of fantastic iPhone, iPad, Mac, and Apple TV games and not even know it.</p><p>Apple Arcade might be one of the most underrated gaming services on the market right now, with many <a href="https://www.techradar.com/features/apple-one-subscription">Apple One</a> subscribers not even realizing that it is included in all tiers of the service. You can also subscribe to it separately and you could even be able to access a generous free trial right now if you're reading this on a shiny new Apple device.</p><p>But what exactly is Apple Arcade, how much does it cost, what kind of games can you play on it, and, perhaps most importantly, are any of them actually good? I've spent the last week really sinking my teeth into the service in order to find out and deliver this ultimate guide to everything that you need know.</p><p>From all the basic facts to a bumper list of my personal game recommendations and even a personality quiz to match you to titles that you might like, everything here is intended to help you walk away an expert in all things Apple gaming. </p><h3 class="article-body__section" id="section-the-ultimate-guide-to-apple-arcade"><span>The ultimate guide to Apple Arcade</span></h3><a class="card card--standard card--rows-3 card--align-inline" href="https://www.techradar.com/gaming/mobile-gaming/apple-arcade-explained"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/s2DkNv8kMebXrQJFY4UzfA.jpg" alt="TRG Ultimate Guide to Apple Arcade branding on a screenshot of Monument Valley."></p></div><div class="card__content"><h3 class="card__title">What is Apple Arcade? Everything you need to know about the gaming service</h3><div class="card__description-wrapper"><div class="card__description"><p>No idea where to start? This is our comprehensive breakdown of everything that you need to know about Apple Arcade from how much it costs to the kinds of games that are included.</p></div></div></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.techradar.com/gaming/mobile-gaming/apple-arcade-is-a-joyful-reminder-of-when-mobile-gaming-was-about-fun"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LnpMnKVGgYfpaDQCpSYoQB.jpg" alt="TRG Ultimate Guide to Apple Arcade branding with an image of Sonic the Hedgehog overlaid."></p></div><div class="card__content"><h3 class="card__title">Apple Arcade is a joyful reminder of when mobile gaming was about fun, not emptying your wallet</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.techradar.com/reviews/apple-arcade"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/TuwniGL7rS544qr8H6x9va.jpg" alt="The Ultimate Guide to Apple Arcade header image."></p></div><div class="card__content"><h3 class="card__title">Apple Arcade review: is the mobile gaming service still worth it in 2026? Here's our definitive verdict</h3></div></a><a class="card card--standard card--rows-3 card--align-inline" href="https://www.techradar.com/gaming/the-best-apple-arcade-games"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/CnFtDBdr2GgMbktCFMhXh8.jpg" alt="A Disney Dreamlight Valley screenshot with Ultimate Guide to Apple Arcade branding."></p></div><div class="card__content"><h3 class="card__title">I've played all 279 Apple Arcade games — here are the eight best</h3><div class="card__description-wrapper"><div class="card__description"><p>I spent a week playing every single game available on Apple Arcade to bring you this definitive list of the ones worth checking out first.</p></div></div></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.techradar.com/gaming/mobile-gaming/what-kind-of-iphone-gamer-are-you"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GXw4niVHcchvJndbj5NZRB.jpg" alt="TRG Ultimate Guide to Apple Arcade branding with an image of Angry Birds protagonists overlaid."></p></div><div class="card__content"><h3 class="card__title">What kind of iPhone gamer are you? Find out — and get game suggestions — in our quiz</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.techradar.com/collection/gaming/mobile-gaming/the-apple-arcade-controllers-ive-tested-and-recommend"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/dCTeFq5zXFbsXsjFVKsWnR.jpg" alt="Recommended controllers in the Ultimate Guide to Apple Arcade."></p></div><div class="card__content"><h3 class="card__title">The Apple Arcade controllers I've tested and recommend to improve your gaming</h3></div></a>
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                                                            <title><![CDATA[ What kind of iPhone gamer are you? Find out in our quiz and get some hand-picked Apple Arcade recommendations ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/mobile-gaming/what-kind-of-iphone-gamer-are-you</link>
                                                                            <description>
                            <![CDATA[ Find out what kind of gamer you are, and get some bespoke Apple Arcade game recommendations, with our quiz. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 01 Aug 2026 19:34:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Phones]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                <p>Whether you're a die-hard mobile gamer or a newcomer to the world of portable play, Apple Arcade will likely have something for you.</p><div  class="fancy-box"><div class="fancy_box-title">Ultimate Guide to Apple Arcade</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rgkcCt9eiG77s6VcrKCrXm" name="Hub Lead Image" caption="" alt="TechRadar's Ultimate Guide to Apple Arcade." src="https://cdn.mos.cms.futurecdn.net/rgkcCt9eiG77s6VcrKCrXm.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Apple / Future)</span></figcaption></figure><p class="fancy-box__body-text">This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/ultimate-guide-to-apple-arcade" target="_blank">the full series here</a>.</p></div></div><p>The subscription service gives you access to hundreds of games for your iPhone, iPad, Mac, or Apple TV, ranging from revamped mobile classics including <em>Angry Birds Reloaded </em>and <em>Doodle Jump 2+ </em>to original and exclusive games in massive franchises such as <em>Sonic the Hedgehog </em>with <em>Sonic Dream Team</em>. All of the included titles have absolutely zero ads and no microtransactions, meaning that they offer a more premium, console-like experience than you would get with many other App Store titles.</p><p>Most Apple phones now come with a free three-month subscription to the service, giving you the perfect opportunity to take your shiny new hardware for a whirl. Even if you're using an older device, there's still a one-week free trial that new subscribers can take advantage of, in order to see what the service offers and work out whether it's a good fit for them.</p><p>The only problem? With so many titles on offer it can be hard to know where to start,  even if you're already a subscriber. That's why I've created this short personality quiz, which is designed to find out what kind of gamer you are and deliver a selection of recommendations. The recommended games have been personally tested by me, and are what I believe should suit your taste. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAAd0e"></div>                            </div>                            <script src="https://kwizly.com/embed/eAAd0e.js" async></script><p>Did you find this quiz useful, or do you think I missed the mark with my picks? Let me know in the comments, and don't hesitate to drop your own game recommendations if you have them!</p><iframe title="What are you favorite Apple Arcade games?" description="Let us know in the comments." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ I played all 279 Apple Arcade games — here are the eight best, from genius quick puzzlers to addictive life sims ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-best-apple-arcade-games</link>
                                                                            <description>
                            <![CDATA[ The eight best Apple Arcade games right now. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 18:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 01 Aug 2026 19:34:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Phones]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                <p>It's been a huge week for me here at TechRadar. I managed to convince my boss that it was a good idea for me to sit at my desk for five whole days and play all 200+ games available as part of the Apple Arcade service on my phone.</p><div  class="fancy-box"><div class="fancy_box-title">Ultimate Guide to Apple Arcade</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rgkcCt9eiG77s6VcrKCrXm" name="Hub Lead Image" caption="" alt="TechRadar's Ultimate Guide to Apple Arcade." src="https://cdn.mos.cms.futurecdn.net/rgkcCt9eiG77s6VcrKCrXm.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Apple / Future)</span></figcaption></figure><p class="fancy-box__body-text">This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/ultimate-guide-to-apple-arcade" target="_blank">the full series here</a>.</p></div></div><p>If it sounds like a ridiculous idea, that's because it really is. Honestly, in my rush to get paid to play some games on my phone, I don't think I actually considered just how long the task would take. That became painfully apparent when I actually started on Monday, and the fact that I was about to spend hours and hours flicking through apps set in.</p><p>Still, I managed it — even if the quest ended up sapping up all of my free time. I spent entire evenings lying on the sofa planting crops in <em>Stardew Valley+</em>, whole meals with one finger guiding an escaping explorer in <em>Temple Run Legends</em>, and my hour commute with both eyes glued to <em>Suika Game+ . </em>If I had just one hand free at any given time this week, I was using it to play an Apple Arcade game. Thankfully, I didn't have to drive anywhere.</p><p>Now, to be clear, I didn't spend an equal amount of time in all of them. It's easy to sink a few hours into the pixel survival action of <em>Vampire Survivors+</em>, for example, but literal torture to do the same in <em>Play-Doh World </em>(which is basically just a sensory experience for toddlers). </p><p>Still, I can now say with confidence which ones are truly worth getting into and, while the following eight picks are by no means an exhaustive list of everything worth playing on the service (just look at the honorable mentions for even more greats), they are the games I've had the most fun with so far and will coming back to time and time again in the weeks and months to come.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6k5GX"></div>                            </div>                            <script src="https://kwizly.com/embed/O6k5GX.js" async></script><h3 class="article-body__section" id="section-top-eight"><span>Top eight</span></h3><h2 id="8-squiggle-drop">8. Squiggle drop </h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BvXRVw9mChc" allowfullscreen></iframe></div></div><p><em>Squiggle Drop </em>is one of the biggest surprises I've had while exploring Apple Arcade. It's an easy-to-understand puzzler that has you drawing shapes to complete different objectives and, with basic graphics and a spartan interface, looks like a pretty simple game.</p><p>That simplicity is one of its biggest strengths, however. The controls are eminently approachable; just drag your fingers around the screen to draw,  and all of the levels have multiple solutions that reward creativity and mean that you never feel like you're truly at a loose end.</p><p>There's loads of variety to boot. One mission could have you drawing a container to save a birthday cake from the rain, while another might require a more complex creation to catch an underwater fish.</p><p>With more than 250 puzzles (some of which are pretty darn difficult), rotating daily challenges, a raft of achievements to obtain, and even an in-game town that you build as you progress, it's the perfect game to pick up and play when you get a few spare moments in an otherwise busy day.</p><h2 id="7-lego-star-wars-castaways">7. Lego Star Wars: Castaways</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2868px;"><p class="vanilla-image-block" style="padding-top:46.03%;"><img id="QtoAtYqsn37gUErUsctXx" name="IMG_0026.PNG" alt="Lego: Star Wars Castaways" src="https://cdn.mos.cms.futurecdn.net/QtoAtYqsn37gUErUsctXx.png" mos="" align="middle" fullscreen="" width="2868" height="1320" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gameloft)</span></figcaption></figure><p><em>Lego Star Wars: Castaways </em>is yet more proof that you should never judge a book by its cover (or, I guess, an app by its icon art). What I thought was going to be a generic kids' game turned out to be a really approachable and quite charming MMO.</p><p>You create a custom Star Wars hero and drop into a shared hub world that you can explore while surrounded by other real players, before dropping into iconic locations from the movies (explained in-game as a training simulation) to battle waves of Stormtroopers, Tusken Raiders, Battle Droids, and fearsome bosses like Darth Vader either solo or with up to three friends.</p><p>There are four character classes to unlock, focusing on ranged laser blaster combat, powerful force skills, team support, and stealth, and they all have meaty upgrade trees in addition to a range of distinct weapons to try. Character customization is also strong, and you can unlock loads of different hats and outfits using currency you obtain by completing quests and missions.</p><p>I had a lovely time with it as an adult, but there are some smart safety features that make this a great pick for children as well. Your character name, for example, is chosen from a random selection of suitably Star Wars-sounding words (I foolishly flicked past 'Jar-Jar Skywalker' when it popped up as an option) and numbers. There's also no direct text or voice chat function, though you can communicate through a small selection of emotes.</p><h2 id="6-angry-birds-reloaded">6. Angry Birds Reloaded</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2868px;"><p class="vanilla-image-block" style="padding-top:46.03%;"><img id="HqhefRe8rB3WEZJPBwFzQE" name="IMG_0036.PNG" alt="Angry Birds Reloaded" src="https://cdn.mos.cms.futurecdn.net/HqhefRe8rB3WEZJPBwFzQE.png" mos="" align="middle" fullscreen="" width="2868" height="1320" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rovio)</span></figcaption></figure><p><em>Angry Birds </em>is a game that needs no introduction. This legendary early App Store sensation spawned countless sequels, spinoffs, theme park rides, a TV show, and even two popular animated films with a third set to release later this year.</p><p><em>Reloaded </em>is basically the definitive <em>Angry Birds </em>game, bringing together the levels from the classic <em>Angry Birds </em>and its sequels <em>Angry Birds Seasons,</em> <em>Angry Birds Space</em>, and <em>Angry Birds Stella</em> (the latter two aren't even available on the App Store in their original forms anymore, making this the only way to officially play them) in addition to loads of new ones.</p><p>It offers the classic bird-slinging action that made the series so popular, now spruced up with shiny new graphics that look lovely even blown up on a big screen. All of the new content means that it's a joy to dip into even if, like me, you completed all of these games back in the day.</p><p>For newcomers, it's the absolute best that the series has ever been, with the best-looking graphics, all the greatest levels, and absolutely no ad interruptions. Get it downloaded, and find out why it was such a hit.</p><h3 class="article-body__section" id="section-top-five"><span>Top five</span></h3><h2 id="5-disney-dreamlight-valley-arcade-edition">5. Disney Dreamlight Valley Arcade Edition </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2868px;"><p class="vanilla-image-block" style="padding-top:46.03%;"><img id="u962tfJm3XqudSJiTYUtZE" name="IMG_0034.PNG" alt="Disney Dreamlight Valley on Apple Arcade." src="https://cdn.mos.cms.futurecdn.net/u962tfJm3XqudSJiTYUtZE.png" mos="" align="middle" fullscreen="" width="2868" height="1320" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gameloft)</span></figcaption></figure><p>If after a busy day you just want to kick back and escape to a fantasy world, then <em>Disney Dreamlight Valley </em>is for you. This life simulator thrusts you into a magical town filled with iconic Disney characters that has fallen into disarray. A mysterious malevolent force is taking over in the form of dark roots that sap away memories, and it's up to you to get rid of them all and restore everything to its former glory.</p><p>From relaxing farming to designing your own cute cottage and customizing your outfits, everything here seems designed to bring nothing but the most chill vibes. There's a good sense of progression as new areas are steadily unlocked while you play, bringing the worlds of new Disney franchises into the mix.</p><p>On that note, it's hard to overstate the joy of interacting with some of the company's best characters. I've never been a massive fan of Mickey Mouse, Donald Duck, or Goofy, but even I can't stop myself from smiling when I unlock childhood favorites like Ratatouille's Remy, Wall-E's Eve, or Peter Pan's Tinker Bell.</p><p>Although you can pick up <em>Dreamlight Valley </em>on other platforms, the <em>Arcade Edition </em>comes packed with all of the latest free updates and access to the biggest paid expansions at no extra cost. It looks great and controls well on a phone, too.</p><h2 id="4-sid-meier-civilization-7-arcade-edition">4. Sid Meier' Civilization 7 Arcade Edition</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/29RrpiojSVo" allowfullscreen></iframe></div></div><p>The Arcade Edition of <em>Sid Meier's Civilization 7</em> is the real deal, bringing all the strategic brilliance of the latest <em>Civilization </em>game to mobile with few real compromises aside from some missing DLC.</p><p>If you're unfamiliar with the franchise, it tasks you with building and governing a historical society from the ground up in a randomly generated world. You build cities, conquer territory, develop new technology, and interact with other competing societies. Whether you form trade alliances and live peacefully alongside your neighbours or wage war is entirely up to you.</p><p>Unlike past games, <em>Civilization 7</em> added the ability for your empire to evolve, giving you the choice to swap between different cultures for unique bonuses, special buildings, or exclusive units.</p><p>The level of depth here is simply unparalleled in the mobile space, and as games can take tens of hours at a time, it's great to be able to take it all on the go.</p><h3 class="article-body__section" id="section-top-three"><span>Top three</span></h3><h2 id="3-taiko-no-tatsujin-pop-tap-beat">3. ‎Taiko no Tatsujin Pop Tap Beat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2868px;"><p class="vanilla-image-block" style="padding-top:46.03%;"><img id="2YDdMtiJNgzEC7C2hWMJB3" name="IMG_0016.PNG" alt="Taiko no Tatsujin Pop Tap Beat" src="https://cdn.mos.cms.futurecdn.net/2YDdMtiJNgzEC7C2hWMJB3.png" mos="" align="middle" fullscreen="" width="2868" height="1320" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p><em>Taiko no Tatsujin</em> is a name you'll recognize if you've even been to an arcade in Japan. It's a simple but addictive rhythm game all about hitting a big drum in time with the beat, a gameplay perfectly suited for a touchscreen.</p><p>Tap either side of the on-screen drum in time with the blue icons or either side of the middle for the red ones, with bigger notes needing both sides at once. It starts off simple, but as the difficulty ramps up, beats that you have to hold are introduced, alongside ones that have you hammering the screen as quickly as possible with your fingertips.</p><p>The song selection is brilliant if, like me, you love Japanese music with a good mix of J-pop hits, Vocaloid classics, and music from popular anime. If that's not your speed, there are plenty of original songs, a whole load of classical music, a few tracks from Western blockbusters like Indiana Jones, plus viral sensations such as Baby Shark.</p><p>Nothing quite compares to the joy of mastering a song and, with so many to choose from and a wide range of difficulty levels to beat, <em>Taiko no Tatsujin Pop Tap Beat</em> is almost impossible to put down.</p><h2 id="2-sonic-dream-team">2. Sonic Dream Team</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2868px;"><p class="vanilla-image-block" style="padding-top:46.03%;"><img id="kFcPdus6rKn37PcsCMDCM" name="IMG_0038.PNG" alt="Sonic Dream Team on Apple Arcade." src="https://cdn.mos.cms.futurecdn.net/kFcPdus6rKn37PcsCMDCM.png" mos="" align="middle" fullscreen="" width="2868" height="1320" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>What if I told you the best new 3D <em>Sonic the Hedgehog </em>game of the last decade was an Apple Arcade exclusive? It sounds hard to believe, but <em>Sonic Dream Team </em>is so good that I would recommend it even if you're not a <em>Sonic the Hedgehog </em>fan.</p><p>This 3D platformer has the iconic blue hedgehog navigating a series of dense worlds with impeccable dream-like visuals, hopping between floating platforms, boosting your way down high-speed rails, and dispatching enemies with homing attacks. The action certainly isn't as fast as some of the 2D <em>Sonic the Hedgehog </em>games, but the precise controls mean that it feels excellent nonetheless.</p><p>It's not the longest experience on Apple Arcade, lasting just a couple of hours, but it is highly replayable with six swappable characters (including a rare Cream the Rabbit appearance), each with their own distinct pacing and unique roster of abilities to experiment with, a ranking system to chase high scores, tricky challenge stages, and unlockable powers.</p><p>There are also loads of collectibles to seek out, so true completionists have plenty to chip away at even after the credits have rolled.</p><h2 id="1-what-the-golf">1. What the Golf?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/NyNpPWvw1eU" allowfullscreen></iframe></div></div><p>If I were forced to pin down one overall favorite among everything that I played this week, then <em>What the Golf? </em>is the obvious choice. </p><p>It's an unapologetically ridiculous physics-based game that is only really about golf in the loosest sense. Levels are incredibly creative, and no two are the same, having you putt everything from hot dogs and cars to live horses and entire houses into the hole.</p><p>It's consistently surprising and endlessly amusing, with mechanics and even the game's perspective shifting on a level-by-level basis. It's all underpinned by an expressive, minimalist art direction, a sleek interface, upbeat music, and a barrage of punny humor. The brilliant use of haptics also deserves some credit, giving everything you punt a distinct feeling of weight to it.</p><p>In addition to a lengthy main campaign, there is a generous selection of daily courses, bonus episodes, special events, online leaderboards, and more. Indie game fans will recognize loads of crossovers and references, too. It's nothing short of a joyous time.</p><h3 class="article-body__section" id="section-even-more-picks"><span>Even more picks</span></h3><h2 id="honorable-mentions">Honorable mentions</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2868px;"><p class="vanilla-image-block" style="padding-top:46.03%;"><img id="RGasgc5aizE8HMfqLPCsS" name="IMG_0002.PNG" alt="Puyo Puyo on Apple Arcade." src="https://cdn.mos.cms.futurecdn.net/RGasgc5aizE8HMfqLPCsS.png" mos="" align="middle" fullscreen="" width="2868" height="1320" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>I wanted to keep my recommendations concise and varied, with a good mix of genres, art styles, control methods, and so on represented. That doesn't mean that I don't have loads more recommendations, though, so here are some more strong picks that didn't quite make the full list for one reason or another.</p><ul><li><em>Fantasian </em>is a sprawling RPG adventure with a beautiful miniature art direction.</li><li><em>Monument Valley+ </em>and <em>Monument Valley 2+ </em>are two stunning indie puzzle games that play with perspective in interesting ways.</li><li><em>NFL Retro Bowl '26 </em>offers a surprisingly meaty football simulator delivered through charming pixel-art graphics.</li><li><em>Stardew Valley+ </em>combines relaxing farming with social simulation as you build relationships with a cast of memorable characters in a cozy town.</li><li><em>Suika Game+ </em>has you merging different fruits in an easy-to-understand puzzler that's taken the internet by storm.</li><li><em>Puyo Puyo Puzzle Pop </em>is an exclusive entry in the long-running <em>Puyo Puyo </em>series that's filled with its trademark <em>Tetris</em>-like puzzle battles.</li><li><em>MySims </em>and <em>MySims Kingdom </em>are both expansive, feature-complete ports of classic <em>The Sims </em>spinoff games.</li><li><em>Vampire Survivors+ </em>brings the viral wave survival game to mobile — be warned that hours can vanish in the blink of an eye.</li></ul>
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                                                            <title><![CDATA[ Apple Arcade is a joyful reminder of when mobile gaming was about fun, not emptying your wallet ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/mobile-gaming/apple-arcade-is-a-joyful-reminder-of-when-mobile-gaming-was-about-fun</link>
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                            <![CDATA[ Browsing Apple Arcade feels like going back in time to the early App Store in the best possible way. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 01 Aug 2026 19:34:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Phones]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Apple / Sega ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[TRG Ultimate Guide to Apple Arcade branding with an image of Sonic the Hedgehog overlaid.]]></media:description>                                                            <media:text><![CDATA[TRG Ultimate Guide to Apple Arcade branding with an image of Sonic the Hedgehog overlaid.]]></media:text>
                                <media:title type="plain"><![CDATA[TRG Ultimate Guide to Apple Arcade branding with an image of Sonic the Hedgehog overlaid.]]></media:title>
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                                <p>Remember when mobile gaming was fun? </p><p>Back in the day, you could just scroll the App Store, pick out an icon or two that you liked the look of, and have a new game downloaded and ready to play in just a few moments.</p><div  class="fancy-box"><div class="fancy_box-title">Ultimate Guide to Apple Arcade</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rgkcCt9eiG77s6VcrKCrXm" name="Hub Lead Image" caption="" alt="TechRadar's Ultimate Guide to Apple Arcade." src="https://cdn.mos.cms.futurecdn.net/rgkcCt9eiG77s6VcrKCrXm.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Apple / Future)</span></figcaption></figure><p class="fancy-box__body-text">This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/ultimate-guide-to-apple-arcade" target="_blank">the full series here</a>.</p></div></div><p>Booting them up, you’re not confronted with a 29.68GB additional download that you have to stay on one screen to complete, a wall of sketchy in-app permissions to accept, or a page demanding that you sign in with some iffy third-party account — just a neat little self-contained experience designed to help you kill a few hours on the train. </p><p>Though they seemed simple, many of the best App Store games were quietly revolutionary. <em>Angry Birds </em>and <em>Fruit Ninja </em>pioneered intuitive touch-screen controls, while <em>Doodle Jump</em> smartly utilized the iPhone’s accelerometer to show how hardware features could become core gameplay mechanics. </p><p><a href="https://www.statista.com/statistics/780238/number-of-available-gaming-apps-in-the-apple-app-store-quarter/?srsltid=AfmBOorwMmPrPr6YwsMLwBuCYUQHAYJibkCcdsVHua7kmzPGduaiSA6r">Statista estimates</a> that there are now more than 180,000 mobile games available on the App Store. But when was the last time you installed one that felt genuinely exciting, rather than like a thinly veiled scheme to force ad views, harvest personal data, or pressure you into pricey <a href="https://pull.gacha.game/" target="_blank">Gacha Pulls</a>? That’s exactly where Apple Arcade comes in.</p><h2 id="back-in-time">Back in time</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2868px;"><p class="vanilla-image-block" style="padding-top:46.03%;"><img id="RGasgc5aizE8HMfqLPCsS" name="IMG_0002.PNG" alt="Puyo Puyo on Apple Arcade." src="https://cdn.mos.cms.futurecdn.net/RGasgc5aizE8HMfqLPCsS.png" mos="" align="middle" fullscreen="" width="2868" height="1320" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Puyo Puyo Puzzle Pop is an incredible Apple Arcade exclusive entry in the long-running puzzle series. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Having spent the last week diving into all 200+ of the titles available on the service, I can’t help but think that Apple’s highly curated library of mobile titles feels like a journey back in time to the App Store’s glory days.</p><p>The whole experience is completely seamless. You sign up for $6.99 / £6.99 / AU$9.99 a month and can immediately jump into browsing the games. They’re all contained in a dedicated Arcade tab in your iPhone’s App Store, so there’s no ambiguity about whether the app you’re looking at is part of the service or not. </p><p>Although the selection here is nowhere near as expansive as the regular games tab, it feels genuinely curated and cuts out huge amounts of clutter and spam.</p><p>No matter what you like to play, there’ll be at least a few games for you. An impressive variety of genres are represented in the catalog: there are plenty of massive role-playing games (RPGs) that you can sink hours into, be that <em>Trials of Mana+ </em>or <em>Final Fantasy+</em>, fast-paced racers such as <em>Asphalt 8: Airborne+ </em>and <em>Sonic Racing</em>, head-scratching puzzlers in <em>Monument Valley+ </em>and <em>Lego Builder’s Journey</em>, and so much more.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2868px;"><p class="vanilla-image-block" style="padding-top:46.03%;"><img id="M6UeTnmScHXcYZggNQKGT" name="IMG_0013.PNG" alt="Jetpack Joyride 2 on Apple Arcade" src="https://cdn.mos.cms.futurecdn.net/M6UeTnmScHXcYZggNQKGT.png" mos="" align="middle" fullscreen="" width="2868" height="1320" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Jetpack Joyride 2 adds new missions, weapons, upgrades, and more. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Halfbrick Studios)</span></figcaption></figure><p>Those iconic early mobile titles I mentioned earlier? They’re back too in new and improved forms that make them a nostalgic joy to revisit. There’s a full-on <em>Angry Birds </em>remake with enhanced graphics and extra levels, an expanded <em>Doodle Jump </em>sequel that updates the hand-drawn graphics and adds new environments, and a <em>Temple Run </em>successor that trades the endless format for challenging levels that are better-suited for short bursts of play. </p><p>The innovation of the early App Store is there too. RPG <em>Fantasian </em>wows with incredible art direction that sees you exploring hundreds of beautiful real-world dioramas that were digitally scanned into the game, while bonkers sports simulator <em>What the Golf? </em>takes full advantage of punchy iPhone haptics to add real weight to its wacky physics challenges.</p><h2 id="no-distractions">No distractions</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2868px;"><p class="vanilla-image-block" style="padding-top:46.03%;"><img id="2YDdMtiJNgzEC7C2hWMJB3" name="IMG_0016.PNG" alt="Taiko no Tatsujin Pop Tap Beat" src="https://cdn.mos.cms.futurecdn.net/2YDdMtiJNgzEC7C2hWMJB3.png" mos="" align="middle" fullscreen="" width="2868" height="1320" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">No ads makes it easier than even to lock-in in rhythm games like Taiko no Tatsujin Pop Tap Beat. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>The games are all entirely devoid of ads and microtransactions, so you never have to deal with a frustrating splash screen or pop-up that takes you out of the action. </p><p>This means that most of the games will work entirely offline as well, just like they did back in the day. I had practically given up playing mobile games on my commute before getting into Apple Arcade simply because it was so hard to find titles that wouldn’t kick me out the second my train went into a tunnel. </p><p>There are no sign-in screens anywhere, and most games don’t even request permission to send push notifications. Your progress will even automatically sync to the cloud so you can continue playing on your iPad, Mac, or Apple TV when you get home. </p><p>Oh, and you don’t need to worry about your privacy in all this either. <a href="https://www.apple.com/uk/privacy/features/">Apple says</a> that all of the games in the service have no third-party tracking software and don’t collect any advertising data. All that, to me, is certainly worth paying for. </p>
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                                                            <title><![CDATA[ What is Apple Arcade? Everything you need to know about the gaming service included with your One subscription ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/mobile-gaming/apple-arcade-explained</link>
                                                                            <description>
                            <![CDATA[ Our ultimate breakdown of everything that you need to know about the Apple Arcade service. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 01 Aug 2026 19:34:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Phones]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[TRG Ultimate Guide to Apple Arcade branding on a screenshot of Monument Valley.]]></media:description>                                                            <media:text><![CDATA[TRG Ultimate Guide to Apple Arcade branding on a screenshot of Monument Valley.]]></media:text>
                                <media:title type="plain"><![CDATA[TRG Ultimate Guide to Apple Arcade branding on a screenshot of Monument Valley.]]></media:title>
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                                <p>If you're a die-hard iPhone user, then there's a strong chance that you already have access to Apple Arcade and don't take full advantage of it. The gaming service is currently included with all tiers of the Apple One subscription — an all-in-one bundle that also includes the likes of iCloud Plus, Apple TV Plus, and Apple Music in one monthly fee.</p><div  class="fancy-box"><div class="fancy_box-title">Ultimate Guide to Apple Arcade</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rgkcCt9eiG77s6VcrKCrXm" name="Hub Lead Image" caption="" alt="TechRadar's Ultimate Guide to Apple Arcade." src="https://cdn.mos.cms.futurecdn.net/rgkcCt9eiG77s6VcrKCrXm.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Apple / Future)</span></figcaption></figure><p class="fancy-box__body-text">This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/ultimate-guide-to-apple-arcade" target="_blank">the full series here</a>.</p></div></div><p>Even if you don’t pay for Apple One, a free three-month trial of Apple Arcade comes bundled with every new iPhone, iPad, Mac, or Apple TV, plus, the service is available as a standalone subscription if you don’t want it bundled with anything else. Sounds great, right? But what actually is Apple Arcade, how much does it cost, and is it really worth the price?</p><p>I’ve spent this week getting to grips with all things Apple Arcade, from diving into some of its biggest exclusive games to comparing it to other competing services, in order to bring you this comprehensive breakdown of everything you need to know about it. Read on and become an Apple Arcade expert.</p><h3 class="article-body__section" id="section-what-actually-is-apple-arcade"><span>What actually is Apple Arcade?</span></h3><p>Apple Arcade is a gaming subscription service by Apple designed for its iPhone, iPad, Mac, Apple TV and even Apple Vision Pro devices. It launched in September 2019 and gives you access to a huge library of more than 200 premium games that you can download and play offline. </p><p>Unlike many titles that you might download from the App Store, Apple Arcade games are wholly devoid of both ads and in-app purchases. They are complete experiences that you can dive into without the risk of annoying interruptions or being asked to shell-out real world cash for in-game items or downloadable content (DLC).</p><h3 class="article-body__section" id="section-what-kind-of-games-are-included"><span>What kind of games are included?</span></h3><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/L5wx0Takylc" allowfullscreen></iframe></div></div><p>There are more than 200 games available on Apple Arcade, with options across a wide variety of genres. This includes a selection of high-quality original games such as fast-pace platformer <em>Sonic Dream Team</em>, cozy life simulator <em>Hello Kitty Island Adventure</em>, and beautiful role-playing game <em>Fantasian</em>.</p><p>There are also some ports of console and PC games, such as hit strategy game <em>Sid Meier's Civilization 7 Arcade Edition,</em> Disney life sim <em>Disney Dreamlight Valley Arcade Edition</em>, and indie roguelike <em>Cult of the Lamb.</em></p><p>You will also find loads of premium versions of existing mobile titles with no ads or microtransactions in the likes of <em>Doodle Jump 2+</em>, <em>Fruit Ninja Classic+</em>, <em>Bloons TD 6+</em>, and much more.</p><p>You can use our quiz below for some hand-picked recommendations. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAAd0e"></div>                            </div>                            <script src="https://kwizly.com/embed/eAAd0e.js" async></script><h3 class="article-body__section" id="section-how-much-does-apple-arcade-cost"><span>How much does Apple Arcade cost?</span></h3><p>The Apple Arcade standard plan costs $6.99 / £6.99 / AU$9.99 a month.</p><p>You can save some cash by opting for an annual plan instead, which is $49.99 / £49.99 / AU$79.99 — a saving of $33.89 / £33.89 / AU$39.89 compared to 12 months of monthly payments.</p><p>No matter which of these two options you choose, you can share your Apple Arcade subscription with up to six family members at no extra cost.</p><p>Apple Arcade is also available as part of all Apple One tiers (Individual, Family, and Premier). Unlike Apple Arcade, Apple One is not available in an annual subscription format, so you can only pay for it on a monthly basis. You can view and compare all of the options below.</p><div ><table><tbody><tr><td class="firstcol " ><p><strong>Plan</strong></p></td><td  ><p><strong>Price</strong></p></td><td  ><p><strong>Included services</strong></p></td><td  ><p><strong>Sharing limit</strong></p></td></tr><tr><td class="firstcol " ><p>Apple Arcade</p></td><td  ><p>$6.99 / £6.99 / AU$9.99 per month</p><p><br></p><p>$49.99 / £49.99 / AU$79.99 yearly</p></td><td  ><p>Apple Arcade</p></td><td  ><p>Up to six users</p></td></tr><tr><td class="firstcol " ><p>Apple One Individual </p></td><td  ><p>$19.95 / £18.95 / AU$24.95 per month</p></td><td  ><p>Apple Arcade,<strong> </strong>Apple Music, Apple TV Plus, 50GB iCloud Plus</p></td><td  ><p>One user</p></td></tr><tr><td class="firstcol " ><p>Apple One Family</p></td><td  ><p>$27.95 / £24.95 / AU$34.95 per month</p></td><td  ><p>Apple Arcade, Apple Music, Apple TV Plus, 200GB iCloud Plus</p></td><td  ><p>Up to six users</p></td></tr><tr><td class="firstcol " ><p>Apple One Premier</p></td><td  ><p>$39.95 / £36.95 / AU$52.95 per month</p></td><td  ><p>Apple Arcade, Apple Music, Apple TV Plus, Apple News Plus, Apple Fitness Plus, 2TB iCloud Plus</p></td><td  ><p>Up to six users</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-how-to-claim-your-apple-arcade-free-trial"><span>How to claim your Apple Arcade free trial</span></h3><p>In most regions a new iPhone, iPad, Mac, or Apple TV now comes with a three-month free subscription to Apple Arcade. The offer is only valid for 93 days (that's roughly three months), so if you have an eligible device you should consider claiming it quickly if you're interested.</p><p>To do so, simply follow these four simple steps</p><ol start="1"><li>Open the App Store on the eligible device</li><li>Tap the Apple Arcade tab at the bottom of the screen</li><li>The offer should appear automatically</li><li>Follow the on-screen instructions to redeem it</li></ol><p>If you're not eligible for a complimentary three-month subscription, there's no need to worry — because new subscribers can still claim a one-month trial via the App Store.</p><p>Whether you claim three months or one month, bear in mind that a valid payment method will be required in order to get set up. This will be billed at the standard subscription price when your promotional period is over, so remember to cancel your subscription if you want to avoid any charges. </p><p>You can find out how to do this on the official <a href="https://support.apple.com/en-us/118428?device-type=iphone" target="_blank">Apple Support page</a>.</p><h3 class="article-body__section" id="section-do-you-need-a-controller-to-play-apple-arcade-games"><span>Do you need a controller to play Apple Arcade games?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BvjE9arPN2WEuXk9E5hYGo" name="NEO S Hero (1).jpg" alt="Neo S wireless collectible controllers" src="https://cdn.mos.cms.futurecdn.net/BvjE9arPN2WEuXk9E5hYGo.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The CRKD NEO S is a good pick for Apple Arcade. </span><span class="credit" itemprop="copyrightHolder">(Image credit: CRKD)</span></figcaption></figure><p>You don't actually need a controller to play the majority of Apple Arcade games. On iPhone and iPad, almost every title supports full touch screen controls and can be enjoyed without any extra hardware.</p><p>If you're playing on Mac, many titles support keyboard and mouse controls.</p><p>On Apple TV, you're most likely to need a dedicated gamepad as there are only a few titles that work well with the included remote.</p><p>Of course, lots of games still allow you to use a controller on any device even if it's not strictly required and I'd recommend it if you're after an even more console-like gaming experience.</p><p>You can see some models that I've personally tested and would recommend for Apple Arcade below.</p><h3 class="article-body__section" id="section-what-about-the-competition"><span>What about the competition? </span></h3><p>If you're strictly looking for a gaming subscription service for your iPhone, then Apple Arcade doesn't really have much direct competition.</p><p>The biggest alternatives on that platform are cloud gaming services such as <a href="https://www.techradar.com/gaming/amazon-luna-review">Amazon Luna</a>, which you can access through your iPhone's web browser. These stream games to your phone directly from a cloud server, which means that they require a constant internet connection and cannot be accessed offline.</p><p>They also don't work too well with on-screen controls, which means a controller like the dedicated <a href="https://www.techradar.com/gaming/amazon-luna-wireless-controller-review">Luna Wireless Controller</a> is required for anything but the most casual titles.</p><p>That said, cloud gaming does have some big advantages. You can access full console or PC games, including massive titles such as <em>Fortnite, Fallout 4</em>, or <em>Shadow of the Tomb Raider</em>. As they do not rely on your local hardware, they can also offer high-end graphics features such as maximum in-game settings and ray tracing — though slow or choppy internet can negate this by introducing visual artifacts. </p><p>If you have access to an Android Phone, Google Play Pass is a potential alternative. It's cheaper than Apple Arcade but similarly grants access to loads of mobile games with zero ads or microtransactions. It also includes some productivity apps, meaning that it's a little more versatile than the strictly gaming-focused Apple Arcade.</p><p>That said, its software library feels much more chaotic and less curated. It also lacks the compelling exclusive releases that I think really bring a lot of value to Apple Arcade.</p><h3 class="article-body__section" id="section-apple-arcade-faqs"><span>Apple Arcade FAQs</span></h3><section class="article__schema-question"><h3>Do Apple Arcade games work offline?</h3><article class="article__schema-answer"><p>Yes, all Apple Arcade games work offline. This means that you can play them on your iPhone or iPad when you're out of the house and don't have a steady internet connection.</p></article></section><section class="article__schema-question"><h3>Is it worth getting Apple Arcade?</h3><article class="article__schema-answer"><p>Apple Arcade can be worth getting if you frequently play mobile and want a more curated, premium experience. The lack of in-game ads and microtransactions means that you don't have to worry about annoying distractions or impulse spending, while many of the exclusive games are high-quality experiences that are worth playing.</p></article></section><section class="article__schema-question"><h3>Do I lose my games if I cancel Apple Arcade?</h3><article class="article__schema-answer"><p>You will lose access to Apple Arcade games if you cancel your subscription. You don't need to worry about losing any progress, however, as your save data is stored by Apple via iCloud. This means you can pick up exactly where you left off if you resubscribe at a later date.</p></article></section><section class="article__schema-question"><h3>Can games leave Apple Arcade?</h3><article class="article__schema-answer"><p>Although it is uncommon, games can leave Apple Arcade. When this happens you can keep playing the game for a short grace period, before it becomes unavailable on your device.</p></article></section>
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                                                            <title><![CDATA[ 'That's our next mission — proving that games are art': meet Story Kitchen, the bold, trail-blazing studio behind the popular Sonic movies that wants to turn your favorite game into the next movie or TV hit ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/streaming/entertainment/story-kitchen-long-form-feature</link>
                                                                            <description>
                            <![CDATA[ TechRadar sits down with Story Kitchen's fearless co-founders to discuss their creative approach to videogame adaptations. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 08:22:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                                                                <author><![CDATA[ tom.power@futurenet.com (Tom Power) ]]></author>                    <dc:creator><![CDATA[ Tom Power ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Tom joined TechRadar&#039;s entertainment team in February 2021. The senior entertainment reporter for the world&#039;s best-known technology website, Tom covers the movie, TV and entertainment industries in as much detail as possible, and regularly finds himself producing content on the world&#039;s biggest films, TV shows, streaming services, and studios.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Tom qualified as an NCTJ-accredited journalist in February 2016. Before he joined TechRadar, he produced articles on a freelance basis for some of the biggest newspapers, magazines, and websites in the world. You may have seen one of his many bylines in publications including The New York Times, IGN, Total Film, Wired, VG247, Eurogamer, Metro UK, Digital Spy, FourFourTwo magazine, Gamepur, 90min, Flood magazine, and Observer.com.&lt;br&gt;
&lt;br&gt;
On TechRadar, you&#039;ll regularly find Tom covering movies and TV shows produced by Marvel Studios, Disney, Warner Bros, Amazon Studios, Apple, Paramount, Netflix, Universal, and Sony. He&#039;s your go-to source for projects concerning the Marvel Cinematic Universe, DC Extended Universe, Star Wars, Netflix, Prime Video, Disney Plus, and Apple TV Plus. That coverage comes in many forms, too, including news items, reviews, interview-led features, analytical pieces, op-eds, listicles, and &#039;best of&#039; articles.&lt;br&gt;
&lt;br&gt;
Away from work, Tom has numerous hobbies. If he&#039;s not checking out the latest video game to drop or hanging out with friends and family, you&#039;ll find listening to music, staying fit at the gym, immersing himself in his favorite sporting pastime of football, reading the many unread books on his shelf, and befriending every dog he comes across. Start a conversation with him on Spider-Man, though, and you&#039;ll be sitting there hours later as he tells you about his favorite villains, comic series runs, and why Andrew Garfield&#039;s webslinger film franchise wasn&#039;t actually&lt;em&gt; that&lt;/em&gt; bad.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Story Kitchen is one of many studios that&#039;s working on Tomb Raider, Sonic, and Clair Obscur: Expedition 33 adaptations]]></media:description>                                                            <media:text><![CDATA[A collage image of Prime Video&#039;s Tomb Raider TV show, Paramount&#039;s Sonic the Hedgehog 2, and Clair Obscur: Expedition 33]]></media:text>
                                <media:title type="plain"><![CDATA[A collage image of Prime Video&#039;s Tomb Raider TV show, Paramount&#039;s Sonic the Hedgehog 2, and Clair Obscur: Expedition 33]]></media:title>
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                                <p>"It is <em>easier</em>, but it's not easy," Story Kitchen co-founder Dmitri Johnson interjects.</p><p>I'm midway through an in-depth conversation with Johnson and business partner Mike Goldberg about their pioneering entertainment company when the former clarifies something he alluded to earlier.</p><p>The topic in question? Pitching movies and TV shows based on video game properties to other studio figureheads is still challenging. That's in spite of myriad recent examples of popular game franchises being turned into other screen-based art forms that have achieved critical and commercial success.</p><p>"We're working every day to continue changing the stigma that games are only for kids and lazy people who still live in their mom's basement," Johnson adds with a wry smile. "These are artists and storytellers in their own right — and their work deserves to be seen by more people."</p><h2 id="press-start">Press start</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.17%;"><img id="wv83rK6N8r2aApFuiWDTYg" name="story-kitchen-dmitri-johnson-mike-goldberg" alt="Story Kitchen co-founders Dmitri Johnson and Mike Goldberg smiling and looking directly into the camera" src="https://cdn.mos.cms.futurecdn.net/wv83rK6N8r2aApFuiWDTYg.jpg" mos="" align="middle" fullscreen="" width="1200" height="674" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Meet Dmitri Johnson and Mike Goldberg, Story Kitchen's co-founders </span><span class="credit" itemprop="copyrightHolder">(Image credit: Story Kitchen)</span></figcaption></figure><p>You probably haven't heard of Story Kitchen, but you definitely know the video game adaptations they've helped to shape.</p><p>From Paramount Pictures' money-spinning <a href="http://techradar.com/tag/sonic-the-hedgehog"><em>Sonic the Hedgehog</em></a> film franchise and <a href="https://techradar.com/tag/netflix">Netflix</a>'s animated <a href="http://techradar.com/tag/tomb-raider"><em>Tomb Raider</em></a> show, to <a href="https://www.techradar.com/streaming/amazon-prime-video">Prime Video</a>'s forthcoming TV re-imaginings of the aforementioned Lara Croft-fronted game series and Dontnod's beloved first <em>Life is Strange</em> title, Story Kitchen is at the forefront of what's unsurprisingly being labeled the 'golden age' of video game adaptations.</p><div><blockquote><p>These are artists and storytellers in their own right — and their work deserves to be seen by more people</p><p>Dmitri Johnson</p></blockquote></div><p>It's a cinematic epoch some believed would never happen — and with good reason. The 1990s and early 2000s are littered with examples of maligned video game movies, including — but by no means limited to — 1993's <em>The Super Mario Bros. Movie</em>, 2005's <em>Doom</em>, and 2003's <em>House of the Dead</em>, the latter of which is one the worst-rated films on popular review aggregation website <a href="https://editorial.rottentomatoes.com/guide/worst-movies-of-all-time/" target="_blank">Rotten Tomatoes</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XuxmsqisJkNcEUS2bxPAoe" name="doom-movie-2005" alt="Duke, Sam, Sarge, and Reaper standing in a room in 2005's Doom movie" src="https://cdn.mos.cms.futurecdn.net/XuxmsqisJkNcEUS2bxPAoe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">2005's Doom movie was a critical and commercial flop </span><span class="credit" itemprop="copyrightHolder">(Image credit: Universal Pictures)</span></figcaption></figure><p>With so many entertainment giants failing to understand the source material, the 'videogame adaptation curse' — a phrase Goldberg says "sounds really good when stories are written about it" — became a catch-all term for these and similarly crucified productions. Combine that with the notion that, as Goldberg notes, "Hollywood didn't respect the gaming community, developers, or publishers", and it seemed that video games would forever be viewed as the runt of the visual media landscape.</p><p>That was until dj2 Entertainment, the precursor to Story Kitchen co-founded by Johnson and Dan Jevons in 2011, took a leap into the unknown.</p><p>The company's primary goal was simple: make Hollywood believe that video game stories were worth telling and investing in. Predictably, Hollywood just didn't see the appeal of turning games into movies or TV shows, and countless rejections followed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LwfeKxaUpDupSe6ZQfpic6" name="sonic.jpg" alt="Sonic the Hedgehog looking determined in his 2020 self-titled movie" src="https://cdn.mos.cms.futurecdn.net/LwfeKxaUpDupSe6ZQfpic6.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">2020's Sonic the Hedgehog movie was an unexpected hit for Paramount, Sega, and dj2 Entertianment </span><span class="credit" itemprop="copyrightHolder">(Image credit: Paramount Pictures)</span></figcaption></figure><p>Then came the first<em> Sonic the Hedgehog</em> film. After slowly and methodically earning the trust and respect of SEGA, Johnson convinced the Japanese videogame titan and, later, Paramount Pictures that people wanted to see the Blue Blur star in his own movie. </p><p>A few notable setbacks, including the <a href="https://www.wired.com/story/sonic-movie-redesign/" target="_blank">titular character's speedy redesign</a> after fans attacked his initial look following the release of <em>Sonic</em>'s first trailer, followed. Fast-forward to early 2020, though, and, despite the pandemic bringing <em>Sonic the Hedgehog</em>'s theatrical run to a premature end, the action-adventure comedy grossed $320 million worldwide. On a reported budget of $90 million, it more than recouped its production and marketing costs.</p><p>"Dmitri always believed that, with education and respect, a different result [video game adaptations being successful] would occur," Goldberg says. "And, he was right."</p><h2 id="it-s-a-new-era-but-not-every-game-should-be-adapted">'It's a new era — but not every game should be adapted'</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xBtJZjKxWd362MXLAJKK53" name="The Super Mario Bros Movie.jpg" alt="Mario and Luigi bump fists in The Super Mario Bros. Movie" src="https://cdn.mos.cms.futurecdn.net/xBtJZjKxWd362MXLAJKK53.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Super Mario Bros. Movie made over $1 billion worldwide upon its release in early 2023 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Universal Pictures/Illumination)</span></figcaption></figure><p>A lot has happened in the short time since Sonic's big-screen debut, one that Goldberg describes as "an absolute game changer in the Hollywood ecosystem".</p><p>He's not wrong. Film adaptations of other iconic and/or hugely popular game series, including Mario and <a href="https://www.techradar.com/tag/minecraft"><em>Minecraft</em></a>, have earned billions at the global box office. Meanwhile, TV retellings of hit franchises like <em>The Last of Us</em> on <a href="https://www.techradar.com/streaming/hbo-max">HBO Max</a>, and small-screen projects that expand on existing game universes, including <em>Fallout</em> on Prime Video and Netflix's <em>League of Legends</em> animated program <a href="http://techradar.com/tag/arcane"><em>Arcane</em></a>, have drawn universal acclaim, won multiple awards, <em>and </em>introduced millions more people to stories, characters, and worlds they would never have connected with otherwise.</p><div><blockquote><p>We don't see this as a fleeting moment for video game adaptations</p><p>Mike Goldberg</p></blockquote></div><p>Suffice it to say, the explosion of video game adaptations is indicative of an industry-wide paradigm shift that also allowed dj2 Entertainment to level up its own game. Indeed, by investing the metaphorical skill points into the company's evolution from dj2 Entertainment to Story Kitchen, onboarding industry talents like Elena Sandoval, Timothy I. Stevenson, and Dallas Dickinson, and signing <a href="https://www.story-kitchen.com/news/amzn-first-look" target="_blank">first-look deals with Amazon in February 2022</a> and <a href="https://deadline.com/2024/05/story-kitchen-dreamworks-animation-1235905101/" target="_blank">DreamWorks Animation in May 2024</a>, Johnson, Goldberg, and company are well-placed to help create the next wave of gaming transmedia hits.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fBq4JCww53ieTEKqjVeKvK" name="a-minecraft-movie-steve-garrett-henry" alt="Garrett holding Steve and Henry back on a bridge in A Minecraft Movie" src="https://cdn.mos.cms.futurecdn.net/fBq4JCww53ieTEKqjVeKvK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A Minecraft Movie is another example of a money-spinning videogame film adaptation </span><span class="credit" itemprop="copyrightHolder">(Image credit: Warner Bros. Pictures/Mojang Studios)</span></figcaption></figure><p>At the time of publication, around 30 projects, some of which have already found homes and others that'll be shopped around Hollywood, are in the works at Story Kitchen HQ. That might sound a lot, but it's a mere raindrop in the ever-expanding gaming ocean. So, why doesn't Story Kitchen just take a long list of game titles to film studios, TV networks, and the world's <a href="https://www.techradar.com/uk/best/best-tv-streaming-service-cord-cutting-compare">best streaming services</a>, and reel them off until one piques their interest?</p><p>"It's a new era, but not every game should be adapted," Golberg replies, "And not every game should be adapted <em>right now</em>. We want to be a friend and advocate for the space, though, because we don't see this as a fleeting moment [for video game adaptations]. We think it's got long-term potential, so we're working to ensure that we see that through."</p><div><blockquote><p>We don't go into things like 'how many copies did this game sell?'</p><p>Dmitri Johnson</p></blockquote></div><p>That's not to say Story Kitchen is only focused on adapting the biggest game franchises. AA and indie titles are as much a part of the pitching process, if not more so, than their flashier, big-budget counterparts.</p><p>"We don't go into things like 'how many copies did this game sell?'," Johnson says. "We actually despise that question and refuse to answer it at this point. We respond with 'here's why these characters and stories are incredible' and 'here's why it's something we've never seen before'. </p><p>"What it really boils down to is passion," he continues. "What are the things that we can't stop thinking about and have to pursue? Once that process starts, we're convinced something has to be made, and that translates into our meetings with other companies. Initially, it might not necessarily make sense to them, but they all want to hear the pitch because it's coming from a place of passion, so most networks and studios are excited when we take something out to them. This isn't a cash-grab — these conversations are happening because we actually care."</p><h2 id="prime-d-for-more-success">Prime-d for more success?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J7g25eRqQ4aNjTFQkQi57F" name="tomb-raider-tv-show-lara-croft" alt="A professional image of Sophie Turner wearing Lara Croft's classic costume in Prime Video's Tomb Raider TV show" src="https://cdn.mos.cms.futurecdn.net/J7g25eRqQ4aNjTFQkQi57F.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sophie Turner will star as Lara Croft in Prime Video's Tomb Raider TV series </span><span class="credit" itemprop="copyrightHolder">(Image credit: Amazon MGM Studios)</span></figcaption></figure><p>And care, Johnson and Goldberg certainly do. The multi-billion-dollar-spinning <em>Sonic</em> franchise, which currently comprises three movies and a <em>Knuckles</em> TV spin-off on <a href="https://www.techradar.com/streaming/paramount-plus">Paramount+</a>, has improved with each new entry. </p><p>As of July 2026, a fourth flick is deep in post-production ahead of its March 19, 2027 release date. An untitled Shadow-fronted off-shoot project is also reportedly in the works, though Johnson and Goldberg declined to speak about it because, as Goldberg rightfully points out, "there are levels of NDAs (non-disclosure agreements) we must respect."</p><p><em>Sonic the Hedgehog 4</em> isn't the only thing that'll roll off the Story Kitchen production line next year. Indeed, two TV projects are expected to make their Prime Video debuts in 2027, the first of which should be a <em>Tomb Raider</em> TV adaptation that Johnson admits has been "years in the making".</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2008542235701412335"><p lang="en" dir="ltr">New cast confirmed for upcoming Prime Video Tomb Raider series including Sigourney Weaver, Jason Isaacs, and more.As previously announced, the Prime Video series stars Sophie Turner as Lara Croft, led by Phoebe Waller-Bridge serving as creator, writer, executive producer and… pic.twitter.com/a9Gr1g5x0v<a href="https://twitter.com/cantworkitout/status/2008542235701412335">January 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Overseen by <em>Fleabag</em>'s Phoebe Waller-Bridge, it'll star <a href="https://www.techradar.com/streaming/amazon-prime-video/amazons-tomb-raider-tv-show-has-found-its-lara-croft-and-shell-be-a-familiar-face-to-game-of-thrones-and-x-men-fans">Sophie Turner as gaming icon Lara Croft</a>. Amazon revealed a <a href="https://www.techradar.com/streaming/amazon-prime-video/amazon-reveals-perfect-first-photo-of-sophie-turner-as-lara-croft-as-filming-on-its-tomb-raider-tv-show-begins">perfect first-look shot at Turner in Croft's classic tank top and shorts combo</a> as principal photography got underway in January and, while <a href="https://www.bbc.co.uk/news/articles/cd9vlj9kl19o#:~:text=Filming%20on%20the%20new%20Tomb,the%20upcoming%20video%20game%20adaptation." target="_blank">filming was halted in March due to a "minor injury" sustained by Turner</a>, there's nothing to suggest it'll delay the live-action series' launch.</p><p>Thanks to a partnership Story Kitchen established with <em>Tomb Raider</em> custodians and videogame developer Crystal Dynamics during development on Netflix's <em>Tomb Raider</em> animated show, Johnson says "we had a very clear blueprint of how to move together as partners". So, when Amazon, which already had an agreement with Crystal Dynamics to publish future <em>Tomb Raider </em>games, proposed making a live-action TV show, it seemed like a lightning-in-a-bottle moment for all involved.</p><div><blockquote><p>We're not the type of people who hype up their own s**t</p><p>Dmitri Johnson</p></blockquote></div><p>"Every decision [on the show] is made with Crystal Dynamics' sign-off," Johnson reveals. "So, season one has their blessing and they're very hands-on, but they also respect Phoebe, who's a super-fan, and her perspective of what a live-action <em>Tomb Raider</em> project should be. </p><p>"We've actually just started seeing rough cuts, and we were grinning like 10 year olds the entire time. It's going to be good. By the way, we're not the type of people who hype up their own s**t. It's going to be something that your mom can come across and not know that it's based on a 30-year-old videogame franchise. We don't want it to be a niche adaptation just for core fans, who we absolutely honor and will make feel seen. But, if we do our job right, which we're tirelessly trying to do, newcomers will fall love this show just as much as we have."</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DVcHgjvEm6O/" target="_blank">A post shared by Dmitri M. Johnson (@sir_dmj)</a></p><p>A photo posted by  on </p></blockquote></div><p><em>Life is Strange</em> is a whole other beast. The 2015 episodic adventure game, which tells the story of a high schooler named Max who discovers she can rewind time, is famous for its branching dialog option-based narrative. Ultimately, though, the choices players make during any given playthrough lead to just one of two endings. </p><p>In collaboration with its production partners Amazon, <em>Life is Strange</em> franchise publisher Square Enix, and Margot Robbie's LuckyChap Entertainment, then, how is Story Kitchen tackling an evolving tale built on player choice? Furthermore, how did they decide which ending to not only use, but one that, regardless of what happens in <em>Life is Strange: Reunion</em>, aka Deck Nine's 2024 sequel to the first Max-led game, some viewers might interpret as being its true canonical ending?</p><div><blockquote><p>You accept that you're not going to make everyone happy</p><p>Dmitri Johnson</p></blockquote></div><p>"We went into <em>Life is Strange</em> knowing that almost all of the major decisions were almost a 50-50 split," Johnson muses. "So, at the start of development, you have to accept that you're not going to make everyone happy. That said, the way we're approaching some of those critical decisions from the games, I think everyone is are going to feel seen, and they're going to be happy  and probably emotional [with how things play out]."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="twzq6SkCLuMg8FuJ9fgdsk" name="Split Fiction" alt="A promotional image for Hazelight's Split Fiction videogame, which shows Mio and Zoe" src="https://cdn.mos.cms.futurecdn.net/twzq6SkCLuMg8FuJ9fgdsk.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Get ready to see a movie adaptation of Hazelight's award-winning videogame Split Fiction  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Hazelight)</span></figcaption></figure><p>It's full steam ahead for Amazon MGM Studios film adaptations of two award-winning and popular Hazelight games in <a href="https://www.techradar.com/tag/it-takes-two"><em>It</em> <em>Takes Two</em></a> and <a href="http://techradar.com/tag/split-fiction"><em>Split Fiction</em></a>, too. </p><p>Where the latter is concerned, things are still in the early stages of development. However, prolific actor Sydney Sweeney, <em>Wicked</em> duology director Jon M. Chi, and <em>Deadpool</em> writers Rhett Reese and Paul Wernick are, as confirmed by Goldberg, all involved.</p><p>"You play these games with your significant other, friend, or a family member, and everyone has their own experience," Goldberg says. It's been such a fun challenge of interpreting that and turning it into a singular shared experience [for viewers]. </p><p>"Reese and Wernick even insisted on playing the game, and that's how we want our village to be built. You're not required to be a game, but we loved that they wanted to play and experience it together before they committed to this adaptation, and that's going to influence their own script."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TCGzF4TMNc5uVuXshypGJb" name="It Takes Two pic 2.jpg" alt="It Takes Two" src="https://cdn.mos.cms.futurecdn.net/TCGzF4TMNc5uVuXshypGJb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It Takes Two's movie adaptation has been trapped in development hell since early 2022 </span><span class="credit" itemprop="copyrightHolder">(Image credit: EA Originals)</span></figcaption></figure><p>As for <em>It Takes Two</em>'s film reimagining, it's been over <a href="https://deadline.com/2022/04/it-takes-two-video-game-film-lands-at-amazon-seven-bucks-productions-boards-1235006592/" target="_blank">four years since Dwayne Johnson's Seven Bucks production team boarded</a> the Amazon-led project. Speaking to Eurogamer last March, Hazelight creative director Josef Fares, who's known for not mincing his words, took aim at how long it was taking for the film to move forward.</p><p>"Hollywood, there's so much b******t," Fares responded when asked for an update. "I think 90 percent of the meetings are actually b******t, and 10 percent are what actually happens. There's a lot of talk, but not a lot of walk. I don't know what's going on. Hopefully something. It would be cool to get something out of it, but my hopes are not so high."</p><p>"They are," Johnson says when I ask him if Fares, Hazelight, and Johnson's company are still involved, before he adds: "We're so close to the Hazelight boys at this point that there's a shorthand with them, and the relationship with them and partners on our side... it's all very fluid."</p><h2 id="days-of-future-past">Days of future past</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XdMpf2SFAUMNkLuZM2Ky39" name="SIFU_Reveal_Screenshot_1920x1080_CorridorAfter.jpg" alt="Sifu protagonist facing the camera" src="https://cdn.mos.cms.futurecdn.net/XdMpf2SFAUMNkLuZM2Ky39.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sloclap's acclaimed beat-em-up title Sifu is getting a film adaptation for Netflix </span><span class="credit" itemprop="copyrightHolder">(Image credit: Sloclap)</span></figcaption></figure><p>That's just the tip of the iceberg when it comes to the 30+ film and TV projects that Story Kitchen plans on delivering. </p><p>Johnson and Goldberg want to cover as many genre bases and demographics as possible, too. Film adaptations of three <a href="https://www.techradar.com/tag/roblox">Roblox</a> games — <em>Grow a Garden</em>, <em>Steal a Brainrot</em>, and <em>Jailbreak</em> — are in the works, as are <a href="https://www.techradar.com/tag/just-cause"><em>Just Cause</em></a>, <a href="https://www.techradar.com/tag/shinobi"><em>Shinobi</em></a>, and <em>Ruiner</em> productions with Universal. </p><p>Elsewhere, Netflix has signed on to bring <a href="http://techradar.com/tag/sifu"><em>Sifu</em></a> and <a href="https://www.techradar.com/tag/kingmakers"><em>Kingmakers</em></a> adaptations to its user base, Lionsgate is hard at work on a <a href="https://www.techradar.com/tag/streets-of-rage"><em>Streets of Rage</em></a> movie, and film reimaginings of hit indie games <a href="https://www.techradar.com/tag/disco-elysium"><em>Disco Elysium</em></a> and <a href="http://techradar.com/tag/dredge"><em>Dredge</em></a> have also been announced. Additionally, a <em>House of the Dead</em> movie led by <a href="http://techradar.com/tag/the-last-of-us"><em>The Last of Us</em></a> and <a href="https://www.techradar.com/tag/superman"><em>Superman</em></a><em> </em>star Isabela Merced — "she's our homie," Johnson beams —is just another of Story Kitchen's other planned projects.</p><div><blockquote><p>I think it's going to go the same way as Barbie</p><p>Dmitri Johnson</p></blockquote></div><p>It isn't just video games that are being turned into movies, either. Toys 'R Us, a popular toy retailer in the '80s and '90s that's recently enjoyed a resurgence in the US, is getting the live-action film treatment. Meanwhile, Teddy Ruxpin, an animatronic storytelling bear that was a US bestseller in the '80s, will star in a feature that's been described as '<em>Sonic the Hedgehog</em> meets <em>Elf</em>'.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H7TxRasxZRfMbDn333AfF9" name="teddy-ruxpin" alt="A screenshot of a Teddy Ruxpin toy next to its logo" src="https://cdn.mos.cms.futurecdn.net/H7TxRasxZRfMbDn333AfF9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Story Kitchen hopes its Teddy Ruxpin project will be a box office hit in the vein of 2023's Barbie film </span><span class="credit" itemprop="copyrightHolder">(Image credit: Worlds of Wonder)</span></figcaption></figure><p>"I think it's going to go the same way as <em>Barbie</em>," self-confessed Teddy Ruxpin fan Johnson says in reference to the 2023 megahit starring Margot Robbie and Ryan Gosling. "I went into that thinking 'ugh, cash grab' and then had a little tear in the eye by the third act.</p><p>"It [the Teddy Ruxpin movie] is funnier than it has any right to be," Johnson continues. "We have ridiculous musical numbers when we shouldn't, and it's so brilliantly bananas that it works. I think it's going to catch people off-guard, and kids are gonna walk out of it wanting a Teddy Ruxpin."</p><div><blockquote><p>We're about to pitch a show based on a game that hasn't even been announced</p><p>Mike Goldberg</p></blockquote></div><p>But, back to the games — and, perhaps most importantly, Story Kitchen's mission to create films and TV shows not only based on beloved titles from the past and those that are currently popular, but also those yet to be released.</p><p>"We're about to pitch a show based on a game that hasn't even been announced," Goldberg teases as an example of the latter. "And, should nothing change, it'll finally be announced at the 2026 Game Awards. But we're already going to take a fully fleshed, packaged, and scripted drama TV pitch on it to studios next month, so we can move as swiftly as possible once the game is officially revealed."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qRuujAFdsVJiCZSfaQEzkN" name="1741001233.jpg" alt="A screenshot of the party members from Clair Obscur: Expedition 33" src="https://cdn.mos.cms.futurecdn.net/qRuujAFdsVJiCZSfaQEzkN.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A film adaptation of last year's biggest gaming hit Clair Obscur: Expedition 33 has been in the works since early 2023 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Sandfall Interactive)</span></figcaption></figure><p>Whatever that soon-to-be-announced game is, its developer will surely hope it performs as well as 2025 surprise hit <a href="http://techradar.com/tag/clair-obscur-expedition-33"><em>Clair Obscur: Expedition 33</em> </a>did.</p><p>The first-ever title from French studio Sandfall Interactive, <em>Clair Obscur</em> unexpectedly dominated the gaming sphere last year. With over eight million copies sold (as of April 2026) and numerous award wins under its belt, it's little wonder that this critically and commercially successful title is being turned into a live-action film. As Johnson is keen to point out, though, the <em>Clair Obscur</em> bandwagon isn't one that Story Kitchen jumped on post-launch.</p><p>"As a company, we pride ourselves on not chasing heat," he explains. "We're less likely to pursue a game once it's become an established hit, because we don't ever want to be seen as those people. </p><div><blockquote><p>We're less likely to pursue a game once it's become an established hit</p><p>Dmitri Johnson</p></blockquote></div><p>"We were actually working with Sandfall as early as 2023," he continues. "We read almost 600 pages of scripts, had raw music files [to listen to], [and] art to look at, so we fell in love with it before we saw any real gameplay. Obviously, you don't know how a game is going to perform, so we went into this knowing that it could be a tough sell. Without the massive success it had, it would've been an uphill battle [to pitch our movie adaptation to studios]. But, as I said earlier, once the passion kicks in, we don't take 'no' for an answer. We were convinced three years ago that this was something to be excited about, and... that's all we can say about it right now."</p><p>If there's one thing I took from my chat with Johnson and Goldberg, it's this: they genuinely care about what they're doing. Like, a lot. They don't phone in their work, nor did they lazily trot out stock responses to my questions. They are completely committed to telling the world that games are not only great, but that their stories are also worth translating and telling in other mediums.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V3fPYbFKe4Zq6o9P2evkK4" name="mK6sCWrcrgPFZyrDC6twQe.jpg" alt="Metroid Prime Samus" src="https://cdn.mos.cms.futurecdn.net/V3fPYbFKe4Zq6o9P2evkK4.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Story Kitchen would love to make a Metroid movie or TV show alongside Nintendo </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>There's so much more that Story Kitchen wants to accomplish, though. Even with the abundance of productions already on their plate, Johnson and Goldberg have ambitions on adapting even more franchises for the big and small screen. Their dream projects? <a href="https://www.techradar.com/tag/mega-man"><em>Mega Man</em></a> and — surprisingly — <em>Bad Dudes</em> for Johnson, and Nintendo's iconic sci-fi franchise <a href="https://www.techradar.com/tag/metroid"><em>Metroid</em> </a>for Goldberg.</p><p>But such wish fulfillment must wait for another day. As we approach the tail-end of what was supposed to be an hour-long interview, Goldberg reveals that he and Johnson are being summoned by Amazon for a meeting — the contents of which he can't disclose. </p><p>It's a sign of just how busy the pair have become, but they wouldn't have it any other way. After all, Story Kitchen is no ordinary passion project — it's reshaping the multimedia landscape as we know it.</p><div><blockquote><p>That's our next mission: proving that videogames are art</p><p>Dmitri Johnson</p></blockquote></div><p>"We were recently looking back on our list of games to consider for last year's BAFTA Game Awards," Johnson says, "And there's one from a tiny Australian team called <em>The Drifter</em> that, after I came across it in 2025, I couldn't stop gushing about. Anyway, we ended up tracking them down and, in the very first meeting we had with another studio, we were able to find a home for this indie game in the form of a big theatrical movie. </p><p>"That wouldn't have been possible five, six years ago, and that's why we're enjoying this moment now. Step one was getting rid of this silly notion that games are cursed. Now, step two, and we say this with a straight face, you'll see Oscars, Emmys, and BAFTAs being won by movies and TV shows that are based on games. That's our next mission: proving that videogames are art. The stories being told, the characters they contain... they're no different to a New York Times best-selling book — and we're ready to show the world why."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3KNxW"></div>                            </div>                            <script src="https://kwizly.com/embed/W3KNxW.js" async></script>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Saturday, August 1 (game #1147) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-1-august-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Friday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-31-july-2026"><strong>NYT Connections hints and answers for Friday, July 31 (game #1146)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-1-august-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-1-august-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1147-today-s-words"><span>NYT Connections today (game #1147) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fyPuLPzzdtmdV8pMY28aCE" name="TR_nyt_connections-hints-1147" alt="NYT Connections hints for game 1147 on a purple background" src="https://cdn.mos.cms.futurecdn.net/fyPuLPzzdtmdV8pMY28aCE.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>WALTZ</li><li>LOAFER</li><li>SHAM</li><li>BORE</li><li>REAM</li><li>BOULEVARD</li><li>SHEET</li><li>BALE</li><li>THROW</li><li>BUNDLE</li><li>JORDAN</li><li>ROLLS-ROYCE</li><li>PHOENIX</li><li>DRILL</li><li>COMFORTER</li><li>COUNTERSINK</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1147-hint-1-group-hints"><span>NYT Connections today (game #1147) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Sleep under or on it</li><li><strong>GREEN: </strong>Movie icons</li><li><strong>BLUE: </strong>Make a dent in things</li><li><strong>PURPLE: </strong>Ready, steady, bake</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1147-hint-2-group-answers"><span>NYT Connections today (game #1147) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>BEDDING</li><li><strong>GREEN: </strong>OSCAR-WINNING ACTORS SINCE 2010</li><li><strong>BLUE: </strong>PERFORM SOME HOLE MACHINING OPERATION</li><li><strong>PURPLE: </strong>STARTING WITH BREAD SHAPES</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1147-the-answers"><span>NYT Connections today (game #1147) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e4CX4ccDe5piXjEqSxvPGE" name="TR_nyt_connections-answers-1147" alt="NYT Connections answers for game 1147 on a purple background" src="https://cdn.mos.cms.futurecdn.net/e4CX4ccDe5piXjEqSxvPGE.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1147, are…</p><ul><li><strong>YELLOW: BEDDING: </strong>COMFORTER, SHAM, SHEET, THROW</li><li><strong>GREEN: OSCAR-WINNING ACTORS SINCE 2010: </strong>BALE, JORDAN, PHOENIX, WALTZ</li><li><strong>BLUE: PERFORM SOME HOLE MACHINING OPERATION: </strong>S BORE, COUNTERSINK, DRILL, REAM</li><li><strong>PURPLE: STARTING WITH BREAD SHAPES: </strong>BOULEVARD, BUNDLE, LOAFER, ROLLS-ROYCE</li></ul><ul><li><strong>My rating:</strong> Easy</li><li><strong>My score: </strong>Perfect</li></ul><p>I usually jump straight in when I have a hunch, but today I held back until I was certain.</p><p>The result was that I went through this game without any mistakes, however I also missed out on a “purple first”, as hesitancy held me back when I was feeling sure that roll, bun and loaf at the start of ROLLS-ROYCE, BUNDLE and LOAFER was no coincidence.</p><p>Alas, being unfamiliar with boule (it’s a type of French bread) meant I couldn't follow up on my half-baked theory.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-friday-july-31-2026-game-1146"><span>Yesterday's NYT Connections answers (Friday, July 31, 2026, game #1146)</span></h3><ul><li><strong>YELLOW: CONSTRUCT: </strong>FASHION, MODEL, MOLD, SHAPE</li><li><strong>GREEN: SUPER MARIO FIGURES: </strong>DINOSAUR, MUSHROOM, PLUMBER, PRINCESS</li><li><strong>BLUE: FRUITS PLUS STARTING LETTER: </strong>DAPPLE, JDATE, SLIME, SPEAR</li><li><strong>PURPLE: STARTING WITH MERRIMENTS: </strong>CHEERIOS, FUNGUS, GLEEK, JOYSTICK</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ 'We've set this company up in preparation for this moment' — as PlayStation scraps discs, these companies are ready to keep physical games alive ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive</link>
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                            <![CDATA[ I spoke to some of the companies keeping physical games media alive in the wake of PlayStation's pivot to a digital-only future, and what they're continuing to do to provide fans with the experience they want from physical goods. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 18:55:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 08:03:31 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                <p>When Sony announced that it would no longer be producing physical PlayStation discs from 2028, the response was not positive, to put it lightly. Yes, PC gaming may now be almost entirely digital, and things have certainly been moving in a similar direction with consoles over the last few years, but ceasing production of physical games entirely? It’s a significant step many didn’t want to happen so soon.</p><p>PlayStation fans have been vocal in calling out the negatives of Sony’s decision, specifically what this means for game ownership, preservation, and collectors who enjoy buying physical. The company has been reticent to address the backlash, but the comments section of every blog entry, social media post, or trailer release since the announcement is full of anger, pleas to reverse the decision, and glib remarks at Sony’s expense.</p><p>For anyone, like myself, who has enjoyed building a collection of physical games over the years across multiple console generations, it’s devastating news. </p><p>And I don’t think Sony’s refusal to address any of the feedback is helping matters. Yes, we’ve seen fan uproar dissipate into nothingness with countless hot-button issues in a matter of days in the past — but the vociferous fans don’t appear to be going away right now.</p><p>But I think some companies aren’t letting physical games go anywhere either.</p><h2 id="a-new-challenger-approaches">A new challenger approaches</h2><p>“What we've seen and what I have taken from all of the discourse is that there is an incredible passion for physical games and other physical objects. The digital space can never provide the same kind of satisfaction that people get from a tangible good.”</p><p>This is the view of Amanda White, co-founder of <a href="https://www.iam8bit.com/" target="_blank">iam8bit</a>. After starting out hosting pop culture workshops, the company has since produced countless pieces of video game merch and memorabilia over the past 20 years, as well as vinyl releases for popular soundtracks and physical editions for games across several platforms. Yes, they have standard boxed releases for games on PS5, Xbox, and Switch, but the company truly stands out for its jam-packed and reverential physical collector’s editions.</p><p>Scroll through the store now, and you’ll see a copy of <em>Lies of P</em> that comes with a wood-carved and hand-crafted marionette puppet, a <em>Blue Prince</em> bundle that includes printed versions of two memorable picture books from the game, and a <em>The Outer Wilds</em> set featuring a traveller’s bag and a replica of Chert’s bandana.</p><p>If you’ve played and are a fan of any of those games, you’ll immediately understand the connection between the extras that are included and the game itself, and why people are willing to part with their cash to own something that they can add to a collection, display at home, or carry around with them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8fjGcA2Tesuvbs9rcbngC5" name="1785491341.jpg" alt="A physical release of Scott Pilgrim EX, including posters" src="https://cdn.mos.cms.futurecdn.net/8fjGcA2Tesuvbs9rcbngC5.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“We started to realise that there was something that people saw as incredibly valuable in these tangible goods,” Amanda explains of the company’s origins. “These unique tangible goods held memories for them that related to these community experiences they were having.</p><p>“So, we want to put in the extraordinary effort required to get the gasps of delight when something lands in someone's mailbox and they open it and experience it for the first time.”</p><h2 id="let-s-get-physical">Let's get physical</h2><p>It’s the same fan passion that drives <a href="https://limitedrungames.com/" target="_blank">Limited Run Games</a>: a similar outfit that’s published over 1,000 physical and digital game releases since its inception in 2015. Its motto, ‘Forever Physical’, defines the exact mindset of the PlayStation fans who are disappointed with Sony’s pivot to a fully digital future and what’s lost by moving in this direction.</p><p>“I think you're losing a key part of the experience, right?” suggests Brendan Madigan, CFO and General Manager at Limited Run. “Because, obviously, the actual media is a key part of that, and I think that's where we, at Limited Run, have a responsibility to our fans to innovate and to improve the experience.”</p><p>“I think where our fans have been clear in what they want is that they want collectible products that hold value, and they want the product to be an experience,” he continues. “I’ve always viewed our product as different from a retail offering anyway, because it's highly collectable, it’s very curated, with tonnes of added features and pack-ins to it. The delivery mechanism will always change…but nothing changes about the core experience that the collector wants to have.”</p><div><blockquote><p>One thing we do know is that standard code in box isn't really a favourite, certainly for the console buyers.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>It comes down to the fact that the physical offering from the traditional industry has only grown more sparse over the years. Open a PS5 or Nintendo Switch game box now and you’re more often than not presented with the sad sight of a lonely disc or tiny cartridge set into an empty expanse of plastic. You’re lucky if you get a quick start guide, or a sheet of paper with a DLC code. A full manual? You must be joking.</p><p>Similar to iam8bit, the store pages of Limited Run are filled with physical game releases that span the entire range of consoles and generations — from bulky NES cartridges to the slim cases of Nintendo Switch titles. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sk4RgQC2nkPYJe9KiNoi6m" name="1785490431.jpg" alt="A selection of physical releases available from Limited Run Games, including 3 PS5 game boxes and a Nintendo Switch box" src="https://cdn.mos.cms.futurecdn.net/Sk4RgQC2nkPYJe9KiNoi6m.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Limited Run Games)</span></figcaption></figure><p>The products that stand out most, again, are the most recent limited edition launches, with games like Tomb Raider, Silent Hill, and Star Wars Zero Company in beautiful presentation boxes that are filled with soundtrack CDs, trinkets, posters, and other unique extras relevant to the game or its universe.</p><p>Sales figures discussed by analysts might <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">paint a grim picture for physical releases</a>, but iam8bit and Limited Run both emphasize just how quickly some of their releases sell out — and how even restocks of older products that were brought back by fan demand are scooped up in no time. The audience and the demand do not appear to be shrinking from their perspective.</p><h2 id="digital-is-inevitable-but-there-is-hope">Digital is inevitable, but there is hope</h2><p>As for fans signing petitions trying to convince Sony to reverse its decision, Limited Run’s Chief Operating Officer, Nic Ashford, is unfortunately not hopeful for the outcome they're seeking, but does see what they're standing for as an opportunity.</p><p>“Look at the numbers; they're not going to change, they're not going to go back. They can't afford to and it doesn't make sense. But that doesn't mean a company like Limited Run couldn't come in and say, look, we certainly know that 350,000 people want you to keep this going, and it could go up. How about working with us to come up with a solution that works?</p><p>“We've got to find the right solution for the number of people who are out there in the minority who still buy physical product,” says Nic. “Some might say, outside the industry, that’s a somewhat flawed business model. But, in fact, it isn't, because those people who seek that type of product will always seek that product out.”</p><div><blockquote><p>We made it abundantly clear that this is an opportunity – it has to be seen as one.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>He likens it to this wider push, primarily from younger generations, who want to reconnect to the physical world in our increasing digital age. In the same way that 4K Blu-ray, CDs, and, of course, vinyl, are all in various states of resurgence, it seemed inevitable that video games would also be swept up in this growing demand for and appreciation of physical goods.</p><p>“We have, over the last couple of years, set this company up in preparation for this moment,” continues Nic. “Physical is something that we’re intrinsically involved in, and we've been aware that this was going to be coming for several years — practically over a couple of decades. So, we focused on making things more of an experience for the fans and adding value.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VuPYLaS3rYLPKuJH9bKTAc" name="1785491204.jpg" alt="A vinyl release of the Hyper Light Drifter soundtrack by iam8bit" src="https://cdn.mos.cms.futurecdn.net/VuPYLaS3rYLPKuJH9bKTAc.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“They are actively going out and seeking a connection with something real, something you can hold, something you can touch, and that you can own. That's encouraging. Today's generation and the next generation of physical buyers are going to be people who have that or grow into that, but they'll have a component of nostalgia in there as well.”</p><h2 id="blowing-on-the-cartridge-is-here-to-stay">Blowing on the cartridge is here to stay</h2><p>Nostalgia brings me nicely onto another aspect of why physical games are so important to many — one that grows even more important as gaming and console generations keep moving forward. Preservation.</p><p>If you buy a game digitally, then there’s the fear that it could disappear and no longer be accessible at any moment. Sure, Sony isn’t going to turn off PS5 game downloads any time soon, but the <a href="https://www.techradar.com/gaming/sony-announces-that-the-ps3-and-vita-stores-are-going-offline-on-the-same-day-it-tells-us-we-wont-be-able-to-buy-physical-games-in-future-this-is-why-physical-media-matters">PlayStation Store on the PS3 and PS Vita is about to close</a>. </p><p>And while the company has promised downloads will be possible “for the foreseeable future,” there’s always the thought in the back of your mind that, eventually, they’ll switch it off for good.</p><p>So, being able to scan your shelf or dive into a box and find that old copy of something you’ve been craving to play is clearly a driving factor for many physical game buyers — be it a rare PS1 cult classic like Parasite Eve 2, a slightly dusty but incredibly valuable Conker’s Bad Fur Day N64 cart, or a copy of Pokémon Red on the Game Boy that you last remember playing by the light of streetlamps in the back of a car.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPr48tCfmrZv2HFUJ6XrSh" name="modretro-m64-5" alt="Close up of the ModRetro M64 console" src="https://cdn.mos.cms.futurecdn.net/WPr48tCfmrZv2HFUJ6XrSh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ModRetro)</span></figcaption></figure><p>One company whose goal is to preserve classic games and ensure you can play them as authentically as possible is <a href="https://modretro.com/" target="_blank">ModRetro</a>. </p><p>It started by launching the Game Boy-inspired Chromatic and just recently launched the M64, a modern take on the Nintendo 64 that <a href="https://www.techradar.com/gaming/i-spent-a-month-with-the-modretro-m64-and-i-think-theres-no-better-way-to-play-your-classic-nintendo-64-games">I found was a terrific way to play that console’s games in 2026</a>.</p><p>“We wanted to basically design these exactly with this core intention to preserve the authenticity of the gameplay experience,” explains ModRetro CEO Torin Herndon. “That's also why we publish games and re-release games, too. In terms of retro games, the collecting of them is a bigger thing than the playing of them, and one of the goals of ModRetro is to make those games playable again and make them accessible again.”</p><div><blockquote><p>The games and the preservation of those games are the primary reasons why we make these consoles.</p><p>Torin Herndon, ModRetro CEO</p></blockquote></div><p>Original Game Boy and Nintendo 64 cartridges are simply slotted into the Chromatic or the M64 as you would with any standard version of the respective console. </p><p>And while some modern quality-of-life touches make things easier or smoother compared to the classic consoles, you’re effectively playing the exact same physical game that you may have owned for years or picked up in a second-hand store earlier that day. With a digital-only future upon us, that won’t be possible.</p><p>“The thing that's upsetting to people on the surface is this idea of ownership: that if you don't physically own a game where the game is on physical media, it can easily lose support at any moment. It can effectively be taken away from you in some sense,” says Torin in response to the reaction to Sony’s announcement. “And given that you paid AAA prices for some of these games, that is not a super consumer-friendly option.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrqVO"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrqVO.js" async></script><p>“Obviously, these companies don't have a choice but to move away from physical media, because the overall business model of these companies is kind of reliant on having moved away from them in the first place. Most of the physical media that you can buy is actually just a key that allows you to unlock the game and download it. </p><p>"That’s another thing that I think is interesting, maybe more interesting even than ownership, is that back in the day these games were baked onto physical media and were more reliably baked before you bought it.”</p><h2 id="overcoming-tech-challenges">Overcoming tech challenges</h2><p>That’s less of an issue when we’re discussing the Game Boy and Nintendo 64 games that ModRetro is focused on, but there will come a point when these same conversations will be happening about more modern games that are reliant on day-one updates and DLC. </p><p>The topic is big enough for a different discussion entirely, but it’s a challenge that companies like iam8bit and Limited Run Games also need to be aware of with physical media in the modern era.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:805px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="5xcgKdyM67oRSMATmaQQJW" name="1785490722.jpg" alt="Physical copies of Sonic the Hedgehog and Sonic the Hedgehog on Sega Mega Drive" src="https://cdn.mos.cms.futurecdn.net/5xcgKdyM67oRSMATmaQQJW.jpg" mos="" align="middle" fullscreen="" width="805" height="452" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>Jon Gibson, co-founder of iam8bit, responds to this by saying: “We've been on the side of positivity always, and we're looking at this from a perspective of, OK, you can't change what you can't change. But how can we pivot to embrace what we do so well and to give fans things that they will enjoy and cherish and love in that physical form?</p><div><blockquote><p>There’s happiness that comes from seeing those things actualised. When you're that emotionally invested, it's just a beautiful thing.</p><p>Jon Gibson, co-founder of iam8bit</p></blockquote></div><p>“We hope that 20 years from now, 30 years from now, 50 years from now, people are going to find a copy of a game, or a record, or a CD that we minted that they had never heard of and they give it a shot. They pop it into their console, or they put it on the record player. That's really exciting to think about that we helped to give that thing staying power, whereas, otherwise, it might be deleted digitally when a licence expires.”</p><p>That optimism is echoed by Amanda. “As John said, we're going to lean into this aspect of what we already do and have been doing for 20 years, and we'll continue to do it. If that means we need to pivot a little bit so that we're making goods that are sitting beside PlayStation products, rather than direct physical PlayStation games, then we'll do that. We’ll still do our best to make those fans happy and build a robust experience around the IP they love.”</p><p>What’s clear speaking to iam8bit, Limited Run Games, and ModRetro is that the passion for games is there in abundance, as is the drive to provide their fans of today and in the future with ways to experience and enjoy the games they love in a physical form, not just as the ones and zeros they’re made from.</p>
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                                                            <title><![CDATA[ Magic: The Gathering’s most controversial change is coming to Dungeons & Dragons — starting with its first official World of Warcraft expansion ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/magic-the-gatherings-most-controversial-change-is-coming-to-dungeons-and-dragons-starting-with-its-first-official-world-of-warcraft-expansion</link>
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                            <![CDATA[ Universes Beyond is perfect for Dungeons & Dragons, and it's starting with World of Warcraft. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Wizards of the Coast / Blizzard Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A raid facing down a dragon boss]]></media:description>                                                            <media:text><![CDATA[A raid facing down a dragon boss]]></media:text>
                                <media:title type="plain"><![CDATA[A raid facing down a dragon boss]]></media:title>
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                                <p>The world’s most famous MMMORPG is officially joining the world’s best TTRPG, as Wizards of the Coast just revealed that <a href="https://www.techradar.com/news/world-of-warcraft-shadowlands-reminds-me-why-i-love-the-franchise-so-much"><em>World of Warcraft</em></a> will get an official <a href="https://www.techradar.com/computing/artificial-intelligence/i-played-dungeons-and-dragons-with-chatgpt-and-it-was-far-better-than-i-expected"><em>Dungeons & Dragons</em></a> release later this year — letting you bring Azeroth’s species, locations, bosses, and player builds to your table.</p><p>The gameplay expansion is due to launch as part of <em>D&D</em>’s Season of Champions on November 17, 2026, and it kickstarts a new-ish approach for the tabletop game — one that arguably borrows the most controversial aspect of Wizards’ other hit game, <a href="https://www.techradar.com/gaming/im-a-massive-final-fantasy-fan-and-these-new-magic-the-gathering-cards-are-the-best-homage-to-the-series-ive-ever-seen" target="_blank"><em>Magic: The Gathering</em></a>. However, you won’t catch me complaining.</p><p>Because while the promise of nine new and updated subclasses, seven <em>WoW</em> dungeons to explore, over 60 spells to play around with among so many other additions is exciting, two words might overshadow this launch as they tease the arrival of plenty more otherworldly tie-ins (It has already told us <em>Star Wars</em> is coming down the line).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tqbSZ9UyM9sj8sDkPGK34Z" name="DnD - WoW_344976" alt="A dwarf riding a griffon while summoning lightning" src="https://cdn.mos.cms.futurecdn.net/tqbSZ9UyM9sj8sDkPGK34Z.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wizards of the Coast / Blizzard Entertainment)</span></figcaption></figure><p>This W<em>orld of Warcraft</em> expansion will kickstart <em>D&D</em>’s Universes Beyond era. And whatever you think of UB in <em>Magic</em>, it’s easily most at home in this <em>Dungeons & Dragons</em> form.</p><div style="min-height: 550px;">                                <div class="kwizly-quiz kwizly-O928LX"></div>                            </div>                            <script src="https://kwizly.com/embed/O928LX.js" async></script><h2 id="a-multiverse-of-wonder">A multiverse of wonder</h2><p>For the uninitiated, Universes Beyond is the branding used in <em>Magic: The Gathering </em>to denote cards featuring an IP that Wizards hasn’t developed. It has brought us game pieces featuring characters and places from<em> Lord of the Rings</em>, <em>Jurassic Park</em>, <em>Marvel</em>, and soon <em>Star Trek, </em>among plenty more.</p><p>I love it. I first picked up the TCG because of its tie-ins (after seeing <em>D&D</em> and <em>Stranger Things</em> inspired cards), and having <a href="https://www.techradar.com/gaming/mark-rosewaters-infectious-love-of-marvel-has-changed-my-mind-on-magic-the-gatherings-next-universes-beyond-set">heard designers like Mark Rosewater</a> talk so passionately about their approach to Universes Beyond card design, I can’t help but mimic their infectious joy.</p><p>Though I can’t pretend the whole community shares my feelings.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:6331px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nGASDfBLYcRoRSQTwqzpKZ" name="DemonHunter" alt="A demon hunter ready to strike" src="https://cdn.mos.cms.futurecdn.net/nGASDfBLYcRoRSQTwqzpKZ.jpg" mos="" align="middle" fullscreen="" width="6331" height="3561" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wizards of the Coast / Blizzard Entertainment)</span></figcaption></figure><p>Whether it’s because UB now makes up three of every six sets released each year and the bloat some believe this many releases in general adds, the higher costs that come with UB products compared to in-universe expansions, or simply a dislike for the external IP and a belief its vibe doesn’t gel with <em>Magic’s,</em> you can find many reasons for Universes Beyond hatred.</p><p><em>Dungeons & Dragons</em>, however, should dodge a lot of these community complaints. In fact, I could see the Universes Beyond expansion being widely loved by the community.</p><h2 id="above-and-beyond">Above and Beyond</h2><p>For a start, if anyone hates this approach, they can ignore it. This same strategy has been suggested by Wizards to folks who dislike UB in <em>Magic: The Gathering,</em> but outside of fan-made formats like Planar Standard it’s simply not viable — in competitive formats you have to follow the meta. In Commander you have to accept that your opponents will play the legal cards they want to play.</p><p>In <em>D&D,</em> however, the game is designed for you to pick and choose what is/isn’t incorporated into the world. Some DMs ban certain subclasses, or only accept a small selection of spells. In contrast, others (like myself) will invite not only all official content but plenty of homebrew sources to their tables.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:7443px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zeAW8AUZaKP5iLzMGCb8bZ" name="DeathKnight" alt="Death knights preparing for battle" src="https://cdn.mos.cms.futurecdn.net/zeAW8AUZaKP5iLzMGCb8bZ.jpg" mos="" align="middle" fullscreen="" width="7443" height="4187" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wizards of the Coast / Blizzard Entertainment)</span></figcaption></figure><p>Speaking of, either through unofficial fan creations or official adaptations created using the free Open Game License / System Reference Document (which allows folks to create their own 5e-compatible content using the core <em>Dungeons & Dragons</em> rules) there’s already a lot of external IP ready to access — either in roundabout ways like through <em>Steinhardt’s Guide to the Eldritch Hunt’s Bloodborne </em>inspirations, or in more explicit capacities like <em>Doctors and Daleks</em>.</p><p>I think we’ve all also played in a game where someone has taken inspiration from pop culture to build a character. I’ve built a tarroka deck-wielding Fire Genasi Bard to recreate <em>X-Men</em>’s Gambit, and in one of my earliest <em>D&D</em> games two people at the table were clearly playing fantasy Han Solo and Chewbacca (and will likely love the offical <em>Star Wars </em>expansion<em> D&D </em>is offering up after<em> WoW)</em>. </p><p>Entering <em>D&D</em>’s weird world of roleplaying can be a tough experience at first, so being able to lean on familiarity, especially in an official capacity like Universe Beyond, makes the game more accessible and also simply helps players have the fun they want to have.</p><p>That’s already the approach for in-universe expansions. There’s Greyhawk for high fantasy lovers, Dark Sun if you want a more mature, violent setting, Spelljammer if you want a space-themed adventure,  and Strixhaven if you want to enjoy magic school drama, to name a few.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AasTSkD9cckuEMPKx4s7EY.jpg" alt="A watercolor of a beautiful forest lake" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2fUsQm2hrjfk5BqH9BQ4UZ.jpg" alt="A gory battlefield scene" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hjMbppdi5FnwBxS2WqubkV.jpg" alt="Minsc and Boo ride a dragon through space" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4NBWhYRh9LDLHAYAcHvJJV.jpg" alt="Students studying magic" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure></figure><p>We’ll have to wait and see how <em>D&D’s </em>approach to Universes Beyond evolves over time, but I don’t see any downsides. </p><p>It’s a game all about creating the adventure you want to have. Universes Beyond won’t change that. If anything, it should only make that goal a heck of a lot easier for so many players.</p>
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                                                            <title><![CDATA[ I'm incredibly excited for The Witcher 4 - but CD Projekt Red needs to avoid the same performance issues The Witcher 3 and Cyberpunk 2077 once had ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/im-incredibly-excited-for-the-witcher-4-but-cd-projekt-red-needs-to-avoid-the-same-performance-issues-the-witcher-3-and-cyberpunk-2077-once-had</link>
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                            <![CDATA[ The Witcher 4 is my most anticipated RPG, but I hope CDPR has learned its lesson from Cyberpunk 2077's launch and prioritizes optimization over a massive world. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 15:28:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 4]]></media:description>                                                            <media:text><![CDATA[The Witcher 4]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 4]]></media:title>
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                                <p>When CD Projekt Red finally announced <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a> was in development and dropped the first cinematic trailer at The Game Awards 2024, showcasing Ciri in all her butt-kicking glory, I jumped out of bed at midnight and did a backflip. Like most fans, I've been waiting for a new <em>Witcher</em> game for over a decade, and the news that the sequel will star Ciri on her own adventure easily made the game shoot up my most anticipated role-playing games (RPGs) list.</p><p>While the game is still in active development and there's no release date at this time, CDPR showcased a <a href="https://www.techradar.com/gaming/the-witcher-4-gets-new-tech-demo-showcasing-our-first-look-at-open-world-gameplay-and-it-gave-me-goosebumps">tech demo</a> last year, offering an early glimpse into the Unreal Engine 5.6 features that will be used in <em>The Witcher 4</em>. It was confirmed that the demo wasn't actual gameplay, but rather an example of the cutting-edge technology, Unreal Animation Framework and Nanite Foliage rendering, that will power the game. Still, it's clear that CDPR has a huge ambition for the sequel.</p><p><em>The Witcher 3: Wild Hunt</em> is a massive game, and as a certified fantasy RPG lover, I've spent hundreds of hours across multiple playthroughs exploring it as deeply as possible; so we should expect something similar for <em>The Witcher 4</em>, though I expect the graphical fidelity and attention to detail to be more impressive. </p><p>Game director Sebastian Kalemba and executive producer Gosia Mitręga have previously confirmed that the upcoming RPG will feature <a href="https://www.techradar.com/gaming/consoles-pc/the-witcher-4-will-introduce-new-regions-but-the-map-will-remain-more-or-less-the-same-size-as-the-witcher-3">new regions never before seen in a <em>Witcher</em> game, but fans should expect a map size "more or less" the same as The Witcher 3's</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="89Va7nHho2HWdPqJAcmYKg" name="The Witcher 3: Wild Hunt" alt="The Witcher 3: Wild Hunt screenshow showing Geralt riding Roach through a valley in Toussaint." src="https://cdn.mos.cms.futurecdn.net/89Va7nHho2HWdPqJAcmYKg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projket Red)</span></figcaption></figure><p>"The map is definitely more or less when it comes to size, the amount of quests, more or less the same," Kalemba said at the time. "Again, the game is going to be big. But also, the ambition of the entire team is huge. So first and foremost, we want to deliver a super compelling experience.</p><p>"Again, quality over quantity. But definitely, what we can promise: Yes, this game is going to be pretty big. It's going to be big compared to everything we've prepared so far..."</p><p>I won't lie and say I'm not looking forward to getting lost in the world of <em>The Witcher 4</em>; sprawling landscapes, intricately built cities, hidden dungeons, all wrapped in a sense of realism and reactivity that the Polish studio is best known for? I'll be there day one. That being said, as impressive as a highly detailed fantasy open world can be, it's hard not to worry about the game's launch.</p><p>We've seen the same song and dance before. Ambitious open-world RPGs launching in a sorry state, hindered by performance issues, bugs, and crashes, and CDPR's games are no exception.</p><p><em>The Witcher 3</em>, while an exceptional experience today, launched with plenty of instability bugs, and while it took a while for the game to overcome them, it's the studio's futuristic action-RPG <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a><em>,</em> in particular, that is remembered in history for having one of the worst game launches of all time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JGkY2qyVd5AXdBp2G3TaXf" name="Cyberpunk 2077" alt="Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/JGkY2qyVd5AXdBp2G3TaXf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>If you didn't play the game when it released in 2020, let me briefly set the stage. It's 2013, and CDPR just released the first <em>Cyberpunk 2077</em> cinematic teaser trailer, sparking overwhelming excitement among the studio's fanbase. But it wasn't until five years later that the official trailer was released, promising an expansive and interactive Night City, complex NPC routines and crowds, and incredible levels of character and gameplay customization. It was all the internet seemed to talk about.</p><p>It was the most anticipated game ever at the time, and excitement levels hit an all-time high when, in 2019, it was revealed that actor Keanu Reeves would star in the game, as well. An April 2020 release date was set, but the game was delayed twice, until <em>Cyberpunk 2077</em> finally launched in November 2020. And... it was disastrous.</p><p>There were many factors that led <em>Cyberpunk</em>'s terrible launch, many of which were down to crunch and rushed time management schedules, marketing promises that set expectations too high, and pressure from executives to release the game on last-gen consoles, which <a href="https://www.techradar.com/news/the-cyberpunk-2077-console-launch-mess-is-somehow-even-worse-now">the studio was forced to work on until the very last moment</a>. </p><p>"After three delays, we as the Management Board were too focused on releasing the game," said former CDPR president and joint CEO Adam Kiciński at the time, "We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs."</p><p>You couldn't ignore the performance issues that persisted, making the game largely unplayable on console; they were so bad on PS4 and PS5 that <a href="https://www.techradar.com/news/sony-pulls-cyberpunk-2077-from-playstation-store-offers-full-refund">Sony issued full refunds and temporarily removed the game from the PlayStation Store,</a> and it <a href="https://www.techradar.com/news/cyberpunk-2077s-return-to-the-playstation-store-is-in-sonys-hands">didn't return until a year later</a>.</p><p>Miraculously, <em>Cyberpunk 2077</em> experienced a renaissance, and over the years, CDPR delivered on its promise to fix the game and release a steady stream of significant patches that smoothed out the critical performance issues plaguing it across all platforms. Those updates even included new content, improved gameplay features, and the critically acclaimed <a href="https://www.techradar.com/gaming/cyberpunk-2077-phantom-liberty-is-a-dlc-masterclass"><em>Phantom Liberty</em></a> expansion. Now, despite all its launch woes, it's regarded as one of the <a href="https://www.techradar.com/news/best-rpgs">best RPGs you can play today</a>.</p><p>While CDPR managed to save <em>Cyberpunk</em> in the end, I don't want <em>The Witcher 4</em> to have to suffer the same fate at launch. Even though the studio has switched from its in-house REDengine to Unreal Engine 5 for this project, which boasts specialized tools that offer better stability, Unreal Engine isn't without its faults; I think it's in its best interest to address PC and console optimization first over an impressive and massive open world that could cause problems down the road. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EhMGUriRpDCzuT5Rg9hjn5" name="The Witcher 4" alt="The Witcher 4" src="https://cdn.mos.cms.futurecdn.net/EhMGUriRpDCzuT5Rg9hjn5.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> director Konrad Tomaszkiewicz, who also directed <em>The Witcher 3: Wild Hunt</em>, recently <a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-without-previous-experience-from-the-witcher-3-wild-hunt-and-cyberpunk-2077-it-wouldnt-be-possible-to-create-a-game-like-this">spoke to TechRadar Gaming about Rebel Wolves' upcoming dark-fantasy RPG</a>, explaining that the game wouldn't exist if it weren't for the experience of former <em>The</em> <em>Witcher 3</em> and <em>Cyberpunk 2077</em> developers.</p><p>Since the game has so many "complex choices and consequences, with so many unique mechanics," he explained that the team built on what it learned at CDPR. He also confirmed that the team prioritised optimization at the start of development to avoid the same launch issues as <em>The Witcher 3</em> and <em>Cyberpunk 2077</em>.</p><p>"We learned how to approach the optimization of the game," he said. "When we started work on <em>The Blood of the Dawnwalker</em>, we already had people working on the optimization of our game all the time, right from the beginning.</p><p>"We didn’t want to be in a situation where we deliver a great game, but there are problems when we release it on consoles or some performance problems."</p><p>This is exactly what CDPR needs to do to avoid a messy<em> Witcher 4 </em>launch. Of course, the talented developers should take all the time they need to build the worthy <em>Witcher 3</em> successor they dream of, but the magic of that experience will be lost if the game releases in rough shape. Focusing on optimization and ensuring that the game runs on current-gen and PC first and foremost, with no major performance issues, should be the priority.</p><p>CDPR recently confirmed that <a href="https://www.techradar.com/gaming/consoles-pc/cd-projekt-red-announces-the-witcher-4-has-now-entered-full-scale-production"><em>The Witcher 4</em> is in full production</a> and recent comments from CDPR technical writers Jarosław Ruciński and Adrian Fulneczek (via <a href="https://www.gamesradar.com/games/the-witcher/we-learned-our-lesson-the-witcher-4-and-cyberpunk-2-wont-repeat-the-development-mistakes-of-cyberpunk-2077-cd-projekt-red-says/" target="_blank">GamesRadar</a>) revealed that the studio is focused on documenting the technical process of its new games, something it wasn't able to do with older projects and which led to major development problems for games like <em>Cyberpunk 2077</em>.</p><p>"The future looks really promising for us," Fulneczek said of <em>The Witcher 4</em> and <em>Cyberpunk 2</em>. "We learned our lesson. We've got some new requirements, especially a new definition of 'done'. So as you know, any project, any game goes through development stages, and right now, every stage ends with a gate. Part of the requirements to pass that gate is the documentation, which wasn't the case before."</p><p>Ruciński added, "Unlike in the past, now, today our knowledge isn't locked between specific teams' permissions. It's a shared asset. If a team working on, let's say, <em>The Witcher</em> figures out a solution for a specific issue, the <em>Cyberpunk</em> team can see it, benefit from it, take it into their own code, modify it probably a little bit." </p><p>He explained that "problems aren't being solved multiple times by different teams, and also that if a breakthrough happens on one of the projects, the whole company benefits."</p><p>While not necessarily a direct comment on performance optimization, I'm cautiously optimistic that this means CDPR has taken lessons learned from <em>Cyberpunk</em>'s launch to deliver a <em>Witcher 4</em> launch experience worth remembering, positively this time.</p>
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