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                            <title><![CDATA[ Latest from TechRadar NZ in Xbox-one ]]></title>
                <link>https://www.techradar.com/nz/gaming/consoles-pc/xbox/xbox-one</link>
        <description><![CDATA[ All the latest xbox-one content from the TechRadar  NZ team ]]></description>
                                    <lastBuildDate>Fri, 12 Jun 2026 12:38:48 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Fighting enemies in Stranger Than Heaven feels a bit like wading through soup —  sloppy and slow ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/fighting-enemies-in-stranger-than-heaven-feels-a-bit-like-wading-through-soup-sloppy-and-slow</link>
                                                                            <description>
                            <![CDATA[ The dodgy combat system of Stranger Than Heaven makes a poor impression at Summer Game Fest 2026. ]]>
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                                                                        <pubDate>Fri, 12 Jun 2026 12:38:48 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 14:31:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Stranger Than Heaven promotional image showing a playable character and a handful of enemies.]]></media:description>                                                            <media:text><![CDATA[A Stranger Than Heaven promotional image showing a playable character and a handful of enemies.]]></media:text>
                                <media:title type="plain"><![CDATA[A Stranger Than Heaven promotional image showing a playable character and a handful of enemies.]]></media:title>
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                                <p>Back in 2022 I went to a preview event for <a href="https://www.techradar.com/features/the-callisto-protocol-made-me-feel-superhuman-yet-intensely-vulnerable"><em>The Callisto Protocol </em></a>in London to write an article for the gaming magazine that I worked for at the time. Shortly after shaking hands with director Glen Schofield, he watched in stunned silence as I repeatedly died in the corner of an intense enemy encounter, awkwardly failing to swerve incoming swings with its incredibly unwieldy directional dodging system.</p><p>“Have you tried using the gravity gun?” he eventually suggested. “I literally can’t find the button for it,” I replied. I looked over my shoulder and saw his head in his hands. Back then I thought that I was struggling because I had been tossed late into the game with no tutorial. Of course, when the game finally released, I, along with tens of other players around the world, realized that, no, it's actually just hellish to control.</p><p>I bring this up because I couldn't help but recount the episode as I walked away from my brief hands-on time with some of<em> Stranger Than Heaven</em>’s combat encounters at Summer Game Fest 2026. To be clear, I don’t think its mechanics are quite that rough—but even when I fully understood its many idiosyncrasies, I wasn’t exactly having fun.</p><h2 id="heavenly-not-quite">Heavenly? Not quite</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mjAMDW99Vu2zPN5CmfqVC" name="ss_9e83531e9349e29912573069cdf923a5dda2a00c.1920x1080" alt="A Stranger Than Heaven promotional image showing a playable character and a handful of enemies." src="https://cdn.mos.cms.futurecdn.net/mjAMDW99Vu2zPN5CmfqVC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Just like <em>The Callisto Protocol</em>, directionality is at the core of brawls in <em>Stranger Than Heaven</em>. </p><p>The left-hand side of your controller represents the left-hand side of the player character’s body, while the right-hand side is the right. It sounds simple enough. You tap the right bumper to swing with your right fist. Pull the left trigger, and you get a left kick. You’re meant to alternate between sides as you beat up thugs—rely on one too much and they’ll soon cotton on and block.</p><p>Fair enough: switching between mashing buttons on both sides sounds like it might have a good rhythm to it. Unfortunately, <em>Stranger Than Heaven </em>is far from a button masher. Encounters, especially those against large groups, play out at a snail’s pace. Swings are slower than you would expect, and you’re clearly meant to think about each move carefully. If you’re too aggressive, you’ll get knocked down and summarily beaten to a pulp. </p><p>Enemies deal a <em>Dark Souls </em>level of damage, and if one of them grabs you, they can easily whittle your health bar down to a slither in just a few hits. When you do find yourself in a baddie’s grip, your first instinct is probably to mash the dodge button to escape, but you actually need to work out which side they’re grabbing you on and send out some attacks from the opposite one in order to knock them off. It goes against basically everything that other action brawlers have ever taught you, and feels clumsy as a result.</p><p>Don’t even think about using a health item either. For some reason, the protagonist takes what feels like an hour to scoff a single rice ball in an animation that you can’t seem to interrupt, even in the face of imminent danger. You’ll barely have a chance to swallow before a foe unleashes a special katana attack that cleaves you in half.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uFoycZW2Q9dr7vK9cfCSC" name="ss_b5e06a575d1056516057e17f5480df5469025eab.1920x1080" alt="A Stranger Than Heaven promotional image showing a playable character and a handful of enemies." src="https://cdn.mos.cms.futurecdn.net/uFoycZW2Q9dr7vK9cfCSC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>You do at least get some melee weapons of your own to even the odds, and I got to try three. My favorite was comfortably the knife, finding it often hilariously unbalanced. Sprinting up to a goon while frantically mashing the attack button seemed to catch them totally off guard, causing them to freeze up and take a few hits before actually starting to fight back. </p><p>There was also a moment where I used my swings to push a powerful boss enemy, the supposed climax of my hands-on, into a doorway in the background of the combat arena—which he immediately became stuck on, giving me the opportunity to mince his torso into steak tartare. It felt like some well-deserved payback for the handful of times my own attacks inexplicably failed to connect throughout the encounter.</p><p>I was, of course, playing an early build, so a lack of polish is to be expected, but watching your fists simply pass through someone's chest with no visible reaction lent the fight a real sense of sloppiness that was hard to shake. It’s a shame that I wasn’t able to sample any of the activities outside of the fights as well, or even see any of the narrative beyond a few out-of-context voice lines before getting stuck in.</p><p>The idea of an epic story that spans five whole eras is certainly intriguing, and I hope it will be able to make up for any combat awkwardness that might remain when <em>Stranger Than Heaven </em>releases for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC on January 15, 2027.</p>
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                                                            <title><![CDATA[ Civilization 7 is getting a mammoth update with all new mechanics, reworked victories, and the ability to play as a single civ throughout an entire game ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/civilization-7-is-getting-a-mammoth-update-with-all-new-mechanics-reworked-victories-and-the-ability-to-play-as-a-single-civ-throughout-an-entire-game</link>
                                                                            <description>
                            <![CDATA[ Civilization 7 is getting a huge update to make it play more like the old games. ]]>
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                                                                        <pubDate>Thu, 07 May 2026 12:28:28 +0000</pubDate>                                                                                                                                <updated>Thu, 07 May 2026 12:30:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tank combat in Sid Meier&#039;s Civilization 7.]]></media:description>                                                            <media:text><![CDATA[Tank combat in Sid Meier&#039;s Civilization 7.]]></media:text>
                                <media:title type="plain"><![CDATA[Tank combat in Sid Meier&#039;s Civilization 7.]]></media:title>
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                                <ul><li><em><strong>Sid Meier's Civilization 7</strong></em><strong> is getting a massive update on May 19</strong></li><li><strong>It overhauls core mechanics like victories and introduces Time-Tested civs that can be played as for an entire game</strong></li><li><strong>Other additions include balance changes and a free new leader</strong></li></ul><p>If you weren't a fan of all the ways that <a href="https://www.techradar.com/gaming/sid-meiers-civilization-7-review"><em>Sid Meier's Civilization 7</em></a><em> </em>departed from the long-running strategy franchise, then developer Firaxis Games is cooking up the update for you.</p><p>The Test of Time update drops on May 19, 2026, and is a massive overhaul that seems like it's designed to address the complaints that many players had with the game. The most significant addition is the ability to play as a single civilization for an entire game.</p><p>Known as Time-Tested civs, these civilizations can use a new Syncretism mechanic to adopt unique units or infrastructure from others, or choose to strengthen their existing traits with Affirmation. Rather than replacing the existing civ-changing mechanics, which let you switch things up between ages, this will seemingly exist as an option alongside them.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/lJKJl-7dNtA" allowfullscreen></iframe></div></div><p>Victories are being entirely reworked, too, with a new system that is intended to offer more viable paths to success. Alongside this, the legacy path system, which gave you distinct objectives to pursue in each age, is being replaced with the more dynamic Triumphs.</p><p>These challenging tasks are entirely optional and tie into the game's six attributes: Militaristic, Cultural, Scientific, Economic, Diplomatic, and Expansionist.</p><p>These big mechanical changes are being joined by a slate of new content, including a new map, updates to map generation, a selection of new narrative events, biome updates, and a wealth of balance changes, plus interface updates. Players will even be getting a new leader for free!</p><p>More information about the update is set to be released in the coming weeks, with a developer stream set to take place on May 13.</p><p><em>Sid Meier's Civilization 7  </em>is available now for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a>, <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>, and <a href="https://www.techradar.com/news/nintendo-switch-2">Nintendo Switch 2</a>.</p>
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                                                            <title><![CDATA[ 'A galaxy of new Star Wars games' and more are coming to Fortnite to celebrate Star Wars Day ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-galaxy-of-new-star-wars-games-and-more-are-coming-to-fortnite-to-celebrate-star-wars-day</link>
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                            <![CDATA[ Epic Games has released the roadmap for its month-long Fortnite x Star Wars Day celebrations, which includes a "galaxy of new Star Wars games" and more to keep fans busy. ]]>
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                                                                        <pubDate>Fri, 01 May 2026 12:23:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fortnite x Star Wars collaboration featuring Darth Vader, Princess Leia, and more Star Wars characters.]]></media:description>                                                            <media:text><![CDATA[Fortnite x Star Wars collaboration featuring Darth Vader, Princess Leia, and more Star Wars characters.]]></media:text>
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                                <ul><li><em><strong>Fortnite</strong></em><strong>'s Star Wars Day celebrations have officially begun</strong></li><li><strong>Three new game modes made by Epic and Lucasfilm have been added, alongside hundreds more made by creators</strong></li><li><strong>New Star Wars cosmetics and events will be released throughout May</strong></li></ul><p>Epic Games has released the roadmap for its month-long <a href="https://www.techradar.com/reviews/fortnite-battle-royale-review"><em>Fortnite</em></a> x <a href="https://www.techradar.com/uk/tag/star-wars">Star Wars</a> Day celebrations, which includes a "galaxy of new Star Wars games" and more to keep fans busy.</p><p>While Star Wars Das officially begins on May 4, three new game modes made by Epic and Lucasfilm, along with hundreds of islands <a href="https://www.techradar.com/gaming/epic-games-has-released-a-huge-fortnite-unreal-editor-update-that-lets-you-design-your-own-star-wars-islands-and-now-im-yearning-for-battlefront-3-even-more-than-before">made by creators using the official Star Wars toolkit</a>, are available in <em>Fortnite</em> as of today.</p><p>"After years of creating Star Wars experiences with Disney and Lucasfilm, we gave Star Wars’ heroes, worlds and assets to <em>Fortnite</em> creators so they could build the experiences they’ve always dreamed of playing. It’s now possible to create a limitless variety of games in the Star Wars universe that anyone in <em>Fortnite</em> can play," said Adam Sussman, president of Epic Games.</p><p>The three designed by Epic and Lucasfilm are Galactic Siege, a <em>Battlefront</em>-like mode featuring large-scale, PvP class-based battles with 10v10 combat across iconic Star Wars planets. </p><p>Then there's Escape Vader, a four-player co-op game where you need to hide, run, and survive against Darth Vader, and lastly Droid Tycoon, where players build and customize droids using authentic Star Wars blueprints, manage their workshop and factory systems, and unlock rare components and special missions.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HWxZHD8YRyM" allowfullscreen></iframe></div></div><p>"Interactive entertainment is rapidly becoming one of the defining forces in how audiences experience stories, and Disney is fully embracing that evolution," added Sean Shoptaw, executive VP of Disney Games and Digital Entertainment. "Games offer a uniquely powerful way to deepen engagement, expand our worlds, and connect with fans in real time. As this space continues to grow, we see extraordinary potential to elevate Disney storytelling in ways that are innovative, social, and built for the way people play today."</p><p>With the release of these modes also comes new Star Wars Quests, with more to come every week in May, all offering free rewards upon completion. </p><p>New <em>The Clone Wars</em> skins and accessories for Ahsoka Tano and Anakin Skywalker have also arrived in the Item Shop today, along with the return of more Star Wars Outfits, and players can unlock a free Carbonite Fishstick Back Bling for linking their account to MyDisney.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8LoHYWrWiWyXTUk9YxjEhj" name="Fortnite x Star Wars" alt="Fortnite x Star Wars Day roadmap" src="https://cdn.mos.cms.futurecdn.net/8LoHYWrWiWyXTUk9YxjEhj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure><p>On May 14, <em>Lego Fortnite Odyssey</em> will get its own Star Wars update with a new Hover Bricker, hover vehicles, the Mandalorian and Grogu, and Star Wars enemies.</p><p>Additionally, on May 19, players can log in and join the The Mandalorian and Grogu Watch Party Island to see a special message from creator Jon Favreau and<strong> </strong>get a 10-minute sneak peek of <a href="https://www.techradar.com/streaming/entertainment/the-mandalorian-and-grogu-hub"><em>Star Wars: The Mandalorian and Grogu</em></a> ahead of the theatrical release on May 22. </p><p>However, players must first collect bounties and defend the city against waves of enemies, find Grogu, and spend 20 minutes exploring Nevarro to unlock the exclusive Mandalorian Sanctuary loading screen. </p><p>Finally, on May 26, players can visit the island’s amphitheatre to watch a Q&A with Favreau about the film and making of The Mandalorian and Grogu Watch Party Island. </p>
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                                                            <title><![CDATA[ I'm still playing Forza Horizon 3 a decade after release — here's why I can't get enough of its beautiful world ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/xbox/im-still-playing-forza-horizon-3-a-decade-after-release-heres-why-i-cant-get-enough-of-its-beautiful-world</link>
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                            <![CDATA[ For our From the Backlog series, I'm revisiting the brilliant open world of Forza Horizon 3. ]]>
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                                                                        <pubDate>Sat, 25 Apr 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 26 Apr 2026 12:18:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[TechRadar From the backlog branding on a Forza Horizon 3 screenshot that shows cars in an Australian city street.]]></media:description>                                                            <media:text><![CDATA[TechRadar From the backlog branding on a Forza Horizon 3 screenshot that shows cars in an Australian city street.]]></media:text>
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                                <p>After a little taste of the upcoming <a href="https://www.techradar.com/gaming/xbox/forza-horizon-6s-developer-direct-showcase-was-brilliant-these-three-big-changes-are-what-excite-me-most-about-the-upcoming-open-world-racing-game-but-potential-genai-usage-has-me-concerned"><em>Forza Horizon 6</em></a><em> </em>in a recent preview session, I've been desperate for even more of the series' arcade racing action. </p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>I've had my fill of 2021's <a href="https://www.techradar.com/reviews/forza-horizon-5"><em>Forza Horizon 5</em></a><em> </em>dipping in and out of it over the last few years<em> </em>and, having sold my old physical copies of the rest of the series years ago and with none of them still available to purchase on digital storefronts, I hauled myself down to my local second hand game shop where I found an irresistibly cheap copy of <em>Forza Horizon 3</em>.</p><p>Originally released in 2016, this game dropped when I was just 14, and I have plenty of fond memories messing around in it — first camping at an in-store demo kiosk, and then a few months later at home, sitting on the carpet in front of the living room TV.</p><h2 id="down-under">Down under</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7AyHghix25eWxz54r2k5K" name="c42ae0d7-655f-4f3f-adf0-80fcb9b5671c (1)" alt="A Forza Horizon 3 gameplay screenshot running on Xbox Series X via backwards compatibility." src="https://cdn.mos.cms.futurecdn.net/e7AyHghix25eWxz54r2k5K.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Being pretty young at the time and quite new to racing games, I obviously didn't progress very far and mostly remember making my way around in its massive open world, awestruck by its sheer scale and the many representations of real-world landmarks littered around.</p><p>Going back to the game a decade later, I have to say that this is still my favorite way to experience the game. Of course, the driving mechanics themselves are excellent, being incredibly approachable and delightfully arcade-like yet still offering plenty of complexity and depth for the die-hard racers willing to turn off assists, but the same is true of every <em>Forza Horizon</em>.</p><div  class="fancy-box"><div class="fancy_box-title">Forza Horizon 3</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YNqoVgQp8rZrHfCSzzNtaJ" name="6daa76fc-ca11-460a-a235-d02db9056ac9" caption="" alt="A Forza Horizon 3 gameplay screenshot running on Xbox Series X via backwards compatibility." src="https://cdn.mos.cms.futurecdn.net/YNqoVgQp8rZrHfCSzzNtaJ.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Original release date: </strong>September 27, 2016<br><strong>Released on: </strong>Xbox One, PC<br><strong>Played on: </strong>Xbox Series X (via backward compatibility)</p></div></div><p>It's the settings that really make these games special, with each exploring a different global region. <em>Forza Horizon 4</em>'s cozy rendition of Britain is still close to my heart as a UK native, and there's nothing else quite like the uniquely grimy tone of Colorado in <em>Forza Horizon </em>1, but <em>Forza Horizon 3</em>'s Australia is simply in another league compared to the rest.</p><p>The map encompasses most of southwestern Australia, with a few areas moved around to condense it down and make the layout a bit more exciting than real life. The game begins down at Byron Bay, a picturesque coastal town with rows of little bungalows and massive, stretching beaches that practically beg you to slow down and watch the sun set every time the opportunity presents itself.</p><p>The first few races take you north, up through the rugged terrain of a lush rainforest that's filled with muddy tracks, exciting natural ramps, and little pools of water that are oh-so-satisfying to splash through in a beefy off-road buggy.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONl0ne"></div>                            </div>                            <script src="https://kwizly.com/embed/ONl0ne.js" async></script><p>As more events unlock, you find yourself venturing into the scorching hot outback with its bright red sand and scattered bushes providing a lovely backdrop for even more exciting off-road races. It's broken up by the odd industrial site, including the massive Redstone Airport with its colossal runway ideal for impromptu drag races against friends online. And yes, although the game has been delisted, the<em> </em>servers are still up right now, which was a very pleasant surprise.</p><p>There's an incredible environmental variety here that's sorely missing in the later games, but all of it pales in comparison to what I consider the real pinnacle of <em>Forza Horizon 3</em>'s map: Surfer's Paradise. A trendy suburb in Gold Coast, Queensland, that's dominated by massive skyscrapers and lively streets.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F3urW6TSsaT4iT3XCf4XyJ" name="489c3ce3-6f73-4df6-b6fc-1be11bb001fe" alt="A Forza Horizon 3 gameplay screenshot running on Xbox Series X via backwards compatibility." src="https://cdn.mos.cms.futurecdn.net/F3urW6TSsaT4iT3XCf4XyJ.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The scale still feels impressive today, and with other games almost exclusively focusing on historical towns and villages, there really wasn't anything like it in the <em>Forza Horizon </em>series up until the reveal of <a href="https://www.techradar.com/gaming/xbox/forza-horizon-6s-mini-rendition-of-tokyo-is-the-most-beautiful-and-detailed-urban-environment-in-the-series-so-far"><em>Forza Horizon 6 </em>and its rendition of Tokyo</a>. </p><p>Bathed in bright sunlight, everything just feels so modern and clean — like the rose-tinted memory of a childhood summer holiday. You can see its biggest buildings from across the rest of the map too, always inviting you back for more.</p><p>With its seemingly limitless supply of races and unlocks, I genuinely don't think I'll ever finish <em>Forza Horizon 3. </em>Honestly, though, I think that's the way I prefer it. I never want to leave this beautiful world behind.</p>
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                                                            <title><![CDATA[ Former Obdisian creative officer says not to bet on a Fallout: New Vegas remake, because Bethesda doesn't have 'the engineering know-how' to create it, and may not have the source code ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/former-obdisian-creative-officer-says-not-to-bet-on-a-fallout-new-vegas-remake-because-bethesda-doesnt-have-the-engineering-know-how-to-create-it-and-may-not-have-the-source-code</link>
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                            <![CDATA[ Obsidian Entertainment co-founder and former creative officer Chris Avellone has said a Fallout: New Vegas remake may not be possible because Bethesda lacks the "engineering knowhow." ]]>
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                                                                        <pubDate>Tue, 21 Apr 2026 16:16:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout: New Vegas Ghoul in a bunker]]></media:description>                                                            <media:text><![CDATA[Fallout: New Vegas Ghoul in a bunker]]></media:text>
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                                <ul><li><strong>Former Obsidian creative officer Chris Avellone says Bethesda doesn't have the "engineering know-how" to create a </strong><em><strong>Fallout: New Vegas</strong></em><strong> remake</strong></li><li><strong>Avellone says the studio doesn't have the source code</strong></li><li><strong>He adds that they may have "aspects of the code" but "they had no idea how to reassemble it"</strong></li></ul><p>Obsidian Entertainment co-founder and former creative officer Chris Avellone has said a <a href="https://www.techradar.com/uk/tag/fallout"><em>Fallout</em></a><em>: New Vegas</em> remake may not be possible because Bethesda lacks the "engineering know-how."</p><p>In a recent interview with YouTube channel <a href="https://www.youtube.com/watch?v=uTYLWLAakaE" target="_blank">TKs-Mantis</a>, Avellone, who also wrote for <em>New Vegas</em>, said he doesn't think the company would be able to create a modern version of the 2010 role-playing game (RPG), like last year's <a href="https://www.techradar.com/gaming/the-elder-scrolls-4-oblivion-remastered-review"><em>The Elder Scrolls 4: Oblivion Remastered</em></a>, which was co-developed by Bethesda and Virtuos (via <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-designer-says-dont-hold-your-breath-for-an-oblivion-style-remaster-i-dont-think-bethesda-has-the-engineering-knowhow/" target="_blank">GamesRadar</a>).</p><p>"Just really simply, I don’t think Bethesda has the engineering know-how to make a remaster of New Vegas at all," Avellone said, adding that he knows people "enjoyed some of the visuals" of Oblivion Remastered, but overall it seemed the reception was kind of negative."</p><p>TKs-Mantis brings up the rumors about a <em>Fallout 3</em> remake, suggesting Bethesda once again use the game's Gamebryo engine and Unreal Engine 5 for visual enhancements, like <em>Oblivion Remastered</em>, and that fans want the same for <em>New Vegas</em>.</p><p>Avellone explained that "just pragmatically, it would make more sense to try out that process with <em>Fallout 3</em> before going to <em>New Vegas</em>, just to see what all the problems and issues are as a result," but there is "one reason" it would be impossible.</p><p>That reason being, he claimed, was that the studio head, Feargus Urquhart, didn't give Bethesda the game’s source code after development ended.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uTYLWLAakaE" allowfullscreen></iframe></div></div><p>"The very last milestone for New Vegas was ‘please deliver all the source code and the ability to make the build, and we’ll pay you, like, $10,000 for that milestone,’" Avellone said. "Now, what that milestone really meant was if all those assets are given to Bethesda, that means they can recreate the game at any time. So, for reasons unknown to me, but I have suspicions, Feargus decided not to cash out that milestone and did not deliver it."</p><p>He continued, saying, "It’s not a strange decision if you feel, which would not be out of the realms of possibility, that he felt that the <em>New Vegas</em> experience cheated him out of X amount of money, in which case cutting off the revenue stream from that product for a time would be a possibility. I could certainly see that, and I’m not saying that’s the case."</p><p>When asked to clarify if Bethesda has the source code, Avellone said, "They may have aspects of the code, but everyone that I talked to after that period of time said they had no idea how to reassemble it."</p><p>In September 2023, it was reported that <a href="https://www.techradar.com/gaming/consoles-pc/oblivion-and-fallout-3-remasters-are-planned-according-to-microsoft-court-documents">Microsoft court documents showed plans to remaster <em>Oblivion </em>and <em>Fallout 3</em></a>. While <em>Oblivion Remastered</em> did in fact turn out to be true, Bethesda has yet to announce any new remake projects.</p><p><em>Oblivion Remastered</em>, although leaked ahead of time, was shadowdropped, so if a <em>Fallout 3</em> remaster is in the works, there's always the possibility of that happening again.</p><p>For now, the studio is developing <a href="https://www.techradar.com/news/elder-scrolls-6-release-date-news-and-rumors"><em>The Elder Scrolls 6</em></a>, which was announced back in 2018. <a href="https://www.techradar.com/news/fallout-5-release-date-trailer-news-gameplay"><em>Fallout 5</em></a> is also expected to launch after <em>The Elder Scrolls 6</em>.</p>
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                                                            <title><![CDATA[ The Xbox Game Pass titles for April include Oblivion Remastered, Final Fantasy 4, and one of the best games of 2025 ]]></title>
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                            <![CDATA[ Xbox has unveiled the batch of Xbox Game Pass titles for the month of April, and it includes some absolute bangers like The Elder Scrolls 4: Oblivion Remastered, Day Z, and more. ]]>
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                                                                        <pubDate>Tue, 07 Apr 2026 16:27:21 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Apr 2026 16:27:37 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls 4: Oblivion Remastered]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls 4: Oblivion Remastered]]></media:text>
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                                <ul><li><strong>The Xbox Game Pass titles for April have been announced</strong></li><li><strong>The collection includes 18 titles that begin rolling out today</strong></li><li><em><strong>The Elder Scrolls 4: Oblivion Remastered</strong></em><strong> and </strong><em><strong>Hades 2</strong></em><strong> are among the big hitters for the month</strong></li></ul><p>Xbox has unveiled the latest batch of <a href="https://www.techradar.com/uk/tag/xbox-game-pass">Xbox Game Pass</a> titles for the month of April, and it includes some absolute bangers.</p><p>This month's selection has 18 games across the Game Pass tiers and kicks off with the addition of the classic role-playing game <em>Final Fantasy 4 </em>for cloud gaming, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and Series <a href="https://www.techradar.com/reviews/xbox-series-s">S</a>, and PC today.</p><p>Throughout the month, the remaining 17 games will roll out. This includes the popular survival game <em>DayZ</em> on April 8, <a href="https://www.techradar.com/gaming/football-manager-26-review"><em>Football Manager 26</em></a> for both PC and console, <em>Planet Coaster 2</em>, and <a href="https://www.techradar.com/reviews/call-of-duty-modern-warfare-2019-review"><em>Call of Duty: Modern Warfare</em></a>.</p><p>The adorably cozy indie game, <em>Tiny Bookshop</em>, will also be available, alongside the <em>Vampire Survivors</em> roguelike deckbuilder spin-off <em>Vampire Crawlers. </em>This is on top of the day one release of <em>Kiln</em>, "a pottery power‑fantasy celebrating both creativity and destruction."</p><p>The biggest hitters for this month, however, have to be two of the best games of 2025,:<a href="https://www.techradar.com/gaming/the-elder-scrolls-4-oblivion-remastered-review"><em>The Elder Scrolls 4: Oblivion Remastered</em></a><em> </em>and <a href="https://www.techradar.com/gaming/hades-2-review"><em>Hades 2</em></a>, the latter of which I absolutely adored.</p><p>Supergiant Games announced that its award-winning <em>Hades</em> sequel would finally launch on <a href="https://www.techradar.com/reviews/ps5">PS5 </a>and<a href="https://www.techradar.com/reviews/ps5"> </a><a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and Series S on April 14 alongside its Xbox Game Pass debut.</p><p>The developer confirmed that the PS5 and Xbox Series X versions will <a href="https://www.techradar.com/gaming/hades-2-one-of-our-top-games-of-2025-finally-launches-on-ps5-and-xbox-in-april-with-new-bonus-content-and-quality-of-life-improvements">run at "an ultrafast 120 frames per second"</a> and arrive alongside brand new <a href="https://www.techradar.com/gaming/hades-2-one-of-our-top-games-of-2025-finally-launches-on-ps5-and-xbox-in-april-with-new-bonus-content-and-quality-of-life-improvements">"bonus content and quality of life improvements."</a></p><p>"Roguelikes are usually a hit or miss for me, but like the first game, <em>Hades 2</em> has managed to hold my attention and keep me coming back even after hours of battling through the underworld," I wrote in <a href="https://www.techradar.com/gaming/techradar-gaming-game-of-the-year-2025">TechRadar Gaming's Game of the Year 2025</a> list.</p><p>"Its unique characters and compelling narrative, inspired by the great Greek myths, and dynamic gameplay accompanied by a diverse replayability structure and challenging boss fights, will keep you on your toes and reward you for your efforts."</p><h2 id="xbox-game-pass-titles-for-april-2026">Xbox Game Pass titles for April 2026</h2><ul><li><em><strong>Final Fantasy 4 </strong></em>(Cloud, Xbox Series X|S, and PC) - Available now</li><li><em><strong>DayZ</strong></em><em> </em>(PC) – April 8</li><li><em><strong>Endless Legend 2</strong></em><em> (Game Preview) </em>(PC) – April 8</li><li><em><strong>FBC: Firebreak</strong></em> (Cloud, Xbox Series X|S, and PC) – April 8</li><li><em><strong>Planet Coaster 2</strong></em><em> </em>(Cloud, Xbox Series X|S, and PC) – April 9</li><li><em><strong>Tiny Bookshop</strong></em><em> </em>(Cloud, Xbox Series X|S, Handheld, and PC) – April 10</li><li><em><strong>Football Manager 26</strong></em> (PC) – April 13</li><li><em><strong>Football Manager 26 Console</strong></em> (Cloud, Console, and PC) – April 13</li><li><em><strong>Hades 2</strong></em><em> </em>(Cloud, Xbox Series X|S, Handheld, and PC) – April 14</li><li><em><strong>Replaced</strong></em><em> </em>(Cloud, Xbox Series X|S, and PC) – April 14</li><li><em><strong>The Thaumaturge</strong></em><em> </em>(Cloud, Xbox Series X|S, and PC) – April 14</li><li><em><strong>The Elder Scrolls 4: Oblivion Remastered</strong></em><em> </em>(Cloud, Xbox Series X|S, and PC) – April 16</li><li><em><strong>EA Sports NHL 26</strong></em><em> </em>(Cloud and Xbox Series X|S) – April 16</li><li><em><strong>Call of Duty: Modern Warfare </strong></em>(Cloud, Console, and PC) – April 17</li><li><em><strong>Little Rocket Lab</strong></em> (Cloud, Console, and PC) – April 21</li><li><em><strong>Sopa: Tale of the Stolen Potato</strong></em><em> </em>(Cloud, Console, Handheld, and PC) – April 21</li><li><em><strong>Vampire Crawlers</strong></em><em> </em>(Cloud, Xbox Series X|S, Handheld, and PC) – April 21</li><li><em><strong>Kiln</strong></em><em> </em>(Cloud, Xbox Series X|S, Handheld, and PC) – April 23</li></ul><p>The addition of these 18 games also means Game Pass will lose some titles. <em>Grand Theft Auto 5</em>, <em>Ashen, Eiyuden Chronicle: Hundred Heroes, My Little Pony: A Zephyr Heights Mystery</em>, and<em> Terra Invicta</em> will leave the service on April 15, so check them out while you can if you're eager to play.</p>
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                                                            <title><![CDATA[ Fan discovers what appears to be assets for Rockstar's canceled PS3 game, Agent, within GTA 5's leaked source code, including an early look at the spy game's main character ]]></title>
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                            <![CDATA[ A fan has discovered what appears to be the early model for the main character for Rockstar Games' canceled project, Agent, within the leaked source code for Grand Theft Auto 5. ]]>
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                                                                        <pubDate>Tue, 07 Apr 2026 12:44:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Title artwork for Rockstar Games&#039; canceled game, Agent]]></media:description>                                                            <media:text><![CDATA[Title artwork for Rockstar Games&#039; canceled game, Agent]]></media:text>
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                                <ul><li><strong>A character model for Rockstar Games' canceled game, </strong><em><strong>Agent</strong></em><strong>, has been found</strong></li><li><strong>A dataminer discovered the mode within </strong><em><strong>GTA 5</strong></em><strong>'s leaked source code</strong></li><li><strong>The character model appears to be a remix of </strong><em><strong>GTA 4</strong></em><strong>'s Niko Bellic</strong></li></ul><p>A fan has discovered what appears to be the early model for the main character for Rockstar Games' canceled project, <em>Agent</em>.</p><p>In 2023, the source code for <a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>GTA 5</em></a> was leaked, leading to all sorts of discoveries over the years, but this week, a fan shared a new discovery that shines some light on Rockstar's PS3 spy game <em>Agent</em>, which never saw the light of day.</p><p>User XanaBax shared their findings on the <a href="https://gtaforums.com/topic/1002069-agent-characters-found-in-gta-v-source-code/?do=findComment&comment=1072659652" target="_blank">GTA Forum</a> (thanks, <a href="https://kotaku.com/main-character-of-rockstars-cancelled-agent-found-by-dataminer-2000685214" target="_blank">Kotaku</a>), which included assets and character models for an unknown character, suggesting that one in particular was the main character of <em>Agent</em>.</p><p>XanaBax explained that three of the four models were from<em> GTA V</em> and weren’t related to <em>Agent</em>, but suspects the fourth, which shows a man wearing army fatigues, wasn't a <em>GTA 5</em> asset.</p><p>The dataminer claims the model was buried within a folder titled 'Jimmy', which was reportedly the codename for Agent and was also under the hierarchy list labeled 'Player', suggesting that this character was the playable protagonist.</p><p>The filename also included the mention of "NorthRig", which could be Rockstar North, the studio that was originally developing the game.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Rockstar’s canceled game Agent protagonist may have been found in the GTAV source code leak.GTAForums user XanaBax did a deep dive into the character model, it matches the 2011 leaked screenshots, and the main hierarchy node is named “player”Source:https://t.co/xMBmaplHZY pic.twitter.com/dbzQiDkquh<a href="https://twitter.com/cantworkitout/status/2040843066756436080">April 5, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>What's more, it appears that the character is a kind of remix of <em>Grand Theft Auto 4</em>'s Niko Bellic. XanaBax explained that "some parts of the model are taken from/edited versions of Niko Bellic" and the head model "has more or less the same UV map (excluding the hairline)."</p><p>The boots pictured are Niko's boots, and the camo pants are an edited version of Niko's.</p><p>The model has never been used in <em>GTA 5</em> or <em>GTA Online</em>, and XanaBax claims it has a 2009 date attached, which would be two years after <em>Agent</em> was first mentioned by Rockstar.</p><p>"<em>Agent</em> takes players on a paranoid journey into the world of counter-intelligence, espionage and political assassinations during the height of the Cold War at the end of the 1970s," Rockstar teased at the time.</p><p>The project was first teased at E3 2007 in partnership with Sony, but was officially announced at E3 2009. The game was slated to release in 2010, but after a long period of radio silence, the trademark finally expired, and in 2021, <em>Agent</em>‘s official website was taken down.</p><p>A former Rockstar developer <a href="https://www.ign.com/articles/ex-rockstar-dev-sheds-light-on-long-lost-game-agents-development-troubles" target="_blank">shared</a> that both <em>Agent</em> and <em>GTA 5</em> were being developed simultaneously, but more resources and people were eventually moved onto <em>GTA 5</em>, leading to Agent's apparent cancellation.</p><p>In other related news, fans have uncovered a collection of <a href="https://www.techradar.com/gaming/its-no-gta-6-leak-but-fans-have-discovered-a-treasure-trove-of-hidden-gta-4-assets-and-an-unfinished-zombies-mode-in-an-xbox-360-dev-kit">hidden <em>Grand Theft Auto 4</em> assets on a second-hand Xbox 360 that turned out to be a Rockstar Games development kit</a>.</p>
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                                                            <title><![CDATA[ The Elder Scrolls Online is coming to PC Game Pass in June, and it's free right now with PlayStation Plus ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-elder-scrolls-online-is-coming-to-pc-game-pass-in-june-and-its-free-right-now-with-playstation-plus</link>
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                            <![CDATA[ Zenimax Online Studios has announced huge plans for The Elder Scrolls Online, including a PC Game Pass and PlayStation Plus release. ]]>
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                                                                        <pubDate>Tue, 31 Mar 2026 19:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Zenimax Online Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[EMBARGOED - The Elder Scrolls Online screenshot showing two character running through a town at night.]]></media:description>                                                            <media:text><![CDATA[EMBARGOED - The Elder Scrolls Online screenshot showing two character running through a town at night.]]></media:text>
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                                <ul><li><em><strong>The Elder Scrolls Online Collection: Gold Road</strong></em><strong> is now available for free on PS Plus</strong></li><li><strong>The game is also coming to PC Game Pass and Xbox Play Anywhere in June</strong></li><li><strong>New content will be released in early 2027, taking players back to the Skyrim setting</strong></li></ul><p>Zenimax Online Studios has announced huge plans for <a href="https://www.techradar.com/gaming/loads-of-free-content-is-coming-to-the-elder-scrolls-online-this-year-here-are-the-four-biggest-additions"><em>The Elder Scrolls Online</em></a>, including a PC Game Pass release.</p><p>During the 2026 Seasons Direct today, alongside new playable content coming to the game next month with <em>Season Zero: Dawn and Dusk</em>, the developer revealed that players will return to Tamriel's frozen north of Skyrim to explore an "iconic region" not previously seen in <em>The Elder Scrolls Online</em>.</p><p>This update will also introduce the game's first-ever Excursion Zone, as well as dynamic blizzards that "affect the gameplay of the zone itself."</p><p>What's more, <em>The Elder Scrolls Online Collection</em>: <em>Gold Road</em>, which includes the base game and all major Chapter zones (including Morrowind, Summerset, Elsweyr, Greymoor, Blackwood, High Isle, Necrom, and Gold Road) is available for free right now if you're subscribed to PlayStation Plus. </p><p>The offer is included in the <a href="https://www.techradar.com/gaming/the-free-playstation-plus-games-for-march-have-been-revealed-and-they-include-monster-hunter-rise-and-a-seriously-cute-game-that-you-could-play-for-hours-and-hours">PlayStation Plus Monthly Games for March</a> and ends on April 6. It is playable on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps4-1202432/review">PlayStation 4</a>, so be sure to grab it while you still can.</p><p>On top of this, <em>The Elder Scrolls Online</em> is coming to PC Game Pass on June 2. It will also be added to Xbox Play Anywhere, so owners will be able to dive in on a range of Xbox platforms at no additional cost.</p><p>Earlier this year, Zenimax announced <a href="https://www.techradar.com/gaming/loads-of-free-content-is-coming-to-the-elder-scrolls-online-this-year-here-are-the-four-biggest-additions">the game's very first event zone, the Night Market, which arrives on April 29</a>. A limited-time player-versus-environment (PvE) zone described as "new, experimental content".</p><p>Two new story content updates are also on the way, and are each focused on the Thieves Guild and Sheogarath.</p>
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                                                            <title><![CDATA[ I’m finally playing Eastshade, and it’s turned me into a travelling painter who really cares about artistic composition ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/im-finally-playing-eastshade-and-its-turned-me-into-a-travelling-painter-who-really-cares-about-artistic-composition</link>
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                            <![CDATA[ Finally diving into Eastshade has been a breath of slow-paced, travelling-painter fresh air, and I can’t stop painting everything. ]]>
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                                                                        <pubDate>Sat, 28 Mar 2026 20:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 30 Mar 2026 16:04:20 +0000</updated>
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                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the game Eastshade showing two characters, lush planting, and some ruins, with TechRadar Gaming&#039;s From the Backlog&#039; logo on top]]></media:description>                                                            <media:text><![CDATA[A screenshot from the game Eastshade showing two characters, lush planting, and some ruins, with TechRadar Gaming&#039;s From the Backlog&#039; logo on top]]></media:text>
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                                <p>Chill, walking simulator-cross-traveling painter game <em>Eastshade</em> has been in my backlog for a while now. If memory serves, it’s because I found mention of it having wonderful virtual landscapes during a time when I was writing about that aspect of games.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>Now, years on, I’ve finally made it into the world of <em>EastShade </em>and have fully embraced my role as a visiting painter for hire, intent on fulfilling some last requests by their late mother.</p><p>It’s a simple game in a small world, but its gentle chillness has been perfect to discover, seven years after its initial release. After a frantic and action-filled playthrough of <a href="https://www.techradar.com/reviews/ratchet-and-clank-rift-apart"><em>Ratchet & Clank: Rift Apart</em></a>, <em>Eastshade </em>has been a welcome change of pace to relax and soak up a wonderful world while painting its beauty.</p><h2 id="an-artist-in-residence">An artist in residence</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7oyZxaxjbKx329foFDnLs7" name="1774287949.jpg" alt="A screenshot from painter game Eastshade showing an easel and a developing picture of a landscape on its canvas" src="https://cdn.mos.cms.futurecdn.net/7oyZxaxjbKx329foFDnLs7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Eastshade Studios)</span></figcaption></figure><p>Playing as an artist who travels to the island country of Eastshade, you set out with an inauspicious beginning, shipwrecked in a cave with only your easel to show for yourself. </p><div  class="fancy-box"><div class="fancy_box-title">Eastshade</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s4jUWDdXpyckNwJGVpRJEA" name="1774287971.jpg" caption="" alt="A screenshot from painter game Eastshade showing a moonlit landscape" src="https://cdn.mos.cms.futurecdn.net/s4jUWDdXpyckNwJGVpRJEA.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Eastshade Studios)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Original release date: </strong>February 13, 2019<br><strong>Released on: </strong>PS4, Xbox One, PC<br><strong>Played on: </strong>PS5 (via backward compatibility)</p></div></div><p>However, you have made it to where you wanted to be and soon find yourself in the small settlement of Lyndow having gentle chats with strangers, teaching children to paint, staying in the inn, as well as building up a purse of money through selling feathers, collecting quests, and, importantly, getting your artist's eye in by painting some vistas.</p><p>You’ll travel to a few different areas of the map, each with some small locations to fast travel between, inhabited by the anthropomorphic Eastshadian animal folk, and the gentleness carries on throughout your journey, although you can spice it up with some passive-aggressive or sarcastic answers in conversation if you wish.</p><h2 id="oh-to-be-a-travelling-painter">Oh, to be a travelling painter</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="78PjnYp9AWNdj28pM6XqVE" name="1774288011.jpg" alt="A screenshot from painter game Eastshade showing a lush landscape with ruins and a building" src="https://cdn.mos.cms.futurecdn.net/78PjnYp9AWNdj28pM6XqVE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Eastshade Studios)</span></figcaption></figure><p>A small map on the whole, but that soon opens up to something that’s a little larger, but that can still be traversed on foot. And doing so is more than worth it, too, as the land is filled with some of the most pleasing landscapes and use of natural planting and landscape elements that I’ve enjoyed in a long time. So much so that I couldn’t help but take some of my own screenshots of the game.</p><p>And that’s at the core of what <em>Eastshade</em> does well: it makes taking screenshots the main mechanic of the game to progress, but also to capture moments, places, views, people, chickens, hot air balloons, and complete tasks.</p><p>What came out of this simple act, though, was a deep level of care in getting the right, or best, and most fabulous painting composition right for my mysterious commissioners. I would spend ages adjusting the on-screen view to make sure a tree was on the third, or that I’d capture some color from some plants, or get the best view of the daily eclipse to ensure the composition was top-notch.</p><p>It’s a charming little game, and I’m very pleased indeed to have found the time to get it out of my backlog and now, with a platinum trophy achieved to boot, in my completed library. It’s not perfect by any means, and is a little buggy here and there with environments that won’t load, or soft-locking save screen, but its undeniable chill factor, and slow pace was just what I needed at a time when life can feel loud, busy, and complicated.</p>
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                                                            <title><![CDATA[ Epic Games has released a huge Fortnite Unreal Editor update that lets you design your own Star Wars islands, and now I'm yearning for Battlefront 3 even more than before ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/epic-games-has-released-a-huge-fortnite-unreal-editor-update-that-lets-you-design-your-own-star-wars-islands-and-now-im-yearning-for-battlefront-3-even-more-than-before</link>
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                            <![CDATA[ Epic Games has released a huge Fortnite Unreal Editor update that lets players create their own Star Wars islands. ]]>
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                                                                        <pubDate>Fri, 20 Mar 2026 12:31:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fortnite screenshot Rey and Chewbacca fighting Stormtroopers in a Star Wars create your own galaxy Unreal Editor map.]]></media:description>                                                            <media:text><![CDATA[Fortnite screenshot Rey and Chewbacca fighting Stormtroopers in a Star Wars create your own galaxy Unreal Editor map.]]></media:text>
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                                <ul><li><strong>A new </strong><em><strong>Fortnite </strong></em><strong>Unreal Editor update has been released</strong></li><li><strong>The update adds all-new </strong><em><strong>Star Wars</strong></em><strong>-inspired assets and tools</strong></li><li><strong>Creators can design their own </strong><em><strong>Star Wars</strong></em><strong> islands and publish them from May 1</strong></li></ul><p>Epic Games has released a huge <a href="https://www.techradar.com/gaming/nintendo/fortnite-nintendo-switch-2-edition-review"><em>Fortnite</em></a><em> </em>Unreal Editor update that lets players create their own <a href="https://www.techradar.com/uk/tag/star-wars"><em>Star Wars</em></a> islands.</p><p>As of today, <em>Fortnite </em>developers can access a curated collection of assets and tools from Epic Games' "largest IP toolset to date" and build <em>Star Wars</em>-inspired maps in Unreal Editor for<em> Fortnite</em> (UEFN) and <em>Fortnite </em>Creative.</p><p>The toolset includes all-new <em>Star Wars</em> templates and gameplay features, which also means players get access to all available <em>Star Wars</em> characters, like Luke Skywalker, Rey, Princess Leia, and <a href="https://www.techradar.com/streaming/entertainment/the-mandalorian-and-grogu-hub"><em>The Mandalorian</em></a>'s Din Djarin, several locations, licensed music, vehicles, and 25 weapons from past <em>Fortnite Battle Royale</em> seasons.</p><p>The trailer demonstrates just how creative fans can get, and it looks like you can even go as far as creating a worthy <a href="https://www.techradar.com/news/star-wars-battlefront-2-ea-review"><em>Star Wars Battlefront</em> <em>2</em></a> successor if you know what you're doing.</p><p>Four<em> </em>UEFN starter islands are currently available to start with, including the planets Hoth, Tatooine, and Nevarro. Two new <em>Star Wars</em><strong> </strong>flat grid islands<strong> </strong>are also available for Fortnite Creative.</p><p>"Bring your island to the next level with Niagara-powered visual effects, making it easier to create large-scale moments from dogfights in asteroid fields to dramatic hyperspace entrance and exit sequences," Epic <a href="https://www.fortnite.com/news/star-wars-tools-now-live-for-fortnite-developers-create-your-galaxy-today" target="_blank">said</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9J9kP4VIAI0" allowfullscreen></iframe></div></div><p>Developers can also expand environments by adding iconic <em>Star Wars</em> locations, like the Death Star, Tatooine Cantina, and Resistance Base, and use background assets like a Star Destroyer to add scale to their scenes.</p><p>You can also customize lightsabers with Scene Graph and access Force powers for gameplay abilities like Push, Heal, and Mind Trick by using a special crafting workbench where players can modify their characters’ Force powers, as well as the appearance of their lightsabers.</p><p>There are also Team Conquest and narrative roleplaying templates to try out before building your own island.</p><p>Although the tools are available now, creators won't be able to publish their designs until May 1. Until then, Epic Games will continue to introduce more functionality to the toolkit, including first-person support for weapons and custom items and inventories in Beta.</p>
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                                                            <title><![CDATA[ Epic Games claims the cost of running games 'has gone up a lot' as it hikes V-Buck prices ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/epic-games-claims-the-cost-of-running-games-has-gone-up-a-lot-as-it-hikes-v-buck-prices</link>
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                            <![CDATA[ Epic Games has announced that it will be raising the prices of Fortnite's V-Bucks this month. ]]>
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                                                                        <pubDate>Tue, 10 Mar 2026 16:15:59 +0000</pubDate>                                                                                                                                <updated>Tue, 10 Mar 2026 17:11:56 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom x Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fortnite x Resident Evil]]></media:description>                                                            <media:text><![CDATA[Fortnite x Resident Evil]]></media:text>
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                                <ul><li><strong>Epic Games is increasing the price of all </strong><em><strong>Fortnite</strong></em><strong> V-Bucks Packs</strong></li><li><strong>From March 19, a standard $8.99 Pack will now give 800 instead of 1000 V-Bucks</strong></li><li><strong>The V-Bucks featured in the Battle Bundle and </strong><em><strong>Fortnite</strong></em><strong> Crew will also be lowered</strong></li></ul><p>Epic Games has announced that it will be raising the prices of <em>Fortnite</em>'s V-Bucks this month.</p><p>Starting from March 19, the company said it will be offering fewer V-Bucks per Pack, meaning in a standard $8.99 Pack, you'll now receive 800 V-Bucks instead of 1000 V-Bucks. The full V-Buck Pack changes can be viewed below.</p><p>"The cost of running Fortnite has gone up a lot, and we're raising prices to help pay the bills," Epic Games said in a <a href="https://www.fortnite.com/news/fortnite-v-bucks-price-increase?lang=en-US" target="_blank">blog post</a>.</p><p><em>Fortnite</em>'s Battle Pass will also now cost 800 V-Bucks instead of 1000 V-Bucks, and will now award 800 instead of 1000. The additional 500 V-Bucks in Bonus Rewards are also being dropped from the new system.</p><p>"You can earn 800 V-Bucks when completing the Battle Pass, which is enough to get the next one. There are no longer V-Bucks in the Bonus Rewards of the Pass," Epic explained.</p><div ><table><tbody><tr><td class="firstcol " ><p><strong>Pack</strong></p></td><td  ><p><strong>Previous</strong></p></td><td  ><p><strong>New</strong></p></td><td  ><p><strong>With Epic Rewards</strong></p></td></tr><tr><td class="firstcol " ><p>$8.99 Pack</p></td><td  ><p>1,000 V-Bucks</p></td><td  ><p>800 V-Bucks</p></td><td  ><p>+$1.79 back</p></td></tr><tr><td class="firstcol " ><p>$22.99 Pack</p></td><td  ><p>2,800 V-Bucks</p></td><td  ><p>2,400 V-Bucks</p></td><td  ><p>+$4.59 back</p></td></tr><tr><td class="firstcol " ><p>$36.99 Pack</p></td><td  ><p>5,000 V-Bucks</p></td><td  ><p>4,500 V-Bucks</p></td><td  ><p>+$7.39 back</p></td></tr><tr><td class="firstcol " ><p>$89.99 Pack</p></td><td  ><p>13,500 V-Bucks</p></td><td  ><p>12,500 V-Bucks</p></td><td  ><p>+$17.99 back</p></td></tr><tr><td class="firstcol " ><p>Exact Amount Pack</p></td><td  ><p>~$0.50* for 50 V-Bucks</p></td><td  ><p>$0.99* for 50 V-Bucks</p></td><td  ></td></tr></tbody></table></div><p>Additionally, <em>Fortnite</em>'s Battle Bundle, which includes the Battle Pass and the first 25 levels of the pass already unlocked, is going down from 2,800 to 2,600 V-Bucks.</p><p><em>Fortnite </em>Crew, the monthly subscription service which is now included with Xbox Game Pass Ultimate, is also lowering its V-Bucks rewards from 1,000 to 800 V-Bucks.</p><p>Like the main Battle Pass, the OG Pass, the Music Pass, and the Lego Pass are also seeing changes:</p><ul><li>The OG Pass will cost 800 V-Bucks (previously 1,000). </li><li>The Music Pass will cost 1,200 V-Bucks (previously 1,400).</li><li>The LEGO Pass will cost 1,200 V-Bucks (previously 1,400).</li></ul><p><em>Fortnite</em> players aren't too excited about this change, because although the general price of the Packs isn't increasing with real-world money, their value is. </p><p>"Bro changing the battle pass vbucks amount from 1500 to 800 is literally game breaking. This season was already kinda bad but now I’m just uninstalling," one player said on <a href="https://www.reddit.com/r/FortNiteBR/comments/1rpwer3/vbucks_prices_are_increasing_on_march_19_heres/" target="_blank">Reddit</a>, while another announced they were "Cancelling my crew tonight. Good job Epic!,"</p><p>Another criticised the way Epic announced the news, saying, "'The cost of running <em>Fortnite</em> has gone up a lot, and we’re raising prices to help pay the bills'. Such a crazy way to deliver that news. I mean at least attempt to sugarcoat it."</p><p>Last month, Epic Games <a href="https://store.epicgames.com/en-US/news/epic-games-store-2025-year-in-review" target="_blank">announced</a> that PC players spent $1.16 billion on the Epic Games Store, up 6% year over year, while <a href="https://www.statista.com/statistics/1234106/epic-games-annual-revenue/" target="_blank">Statista</a> reports that the company generated an estimated $6.21 billion in gross revenue in 2025 compared to $5.81 billion the previous year.</p>
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                                                            <title><![CDATA[ Marathon is a different kind of extraction shooter, and it won’t be for everyone ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/marathon-is-a-different-kind-of-extraction-shooter-and-it-wont-be-for-everyone</link>
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                            <![CDATA[ We go hands-on with Marathon to find out whether it has what it takes to survive in the crowded live-service space. ]]>
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                                                                        <pubDate>Tue, 03 Mar 2026 23:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Mar 2026 09:21:11 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Lloyd Coombes ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nS2in5ZZgJpui6CcGJtZCY.jpeg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Marathon server slam promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Marathon server slam promotional screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Marathon server slam promotional screenshot.]]></media:title>
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                                <p>There’s an awful lot of schadenfreude in the video game industry at the moment. Players have long been skeptical of live-service titles, and one only needs to take a peek at <a href="https://www.techradar.com/gaming/highguard-review"><em>Highguard </em></a>to see just how bizarre the culture has become, as some beg for a title to fail.</p><p>Whether it wanted to or not, developer Bungie certainly got that ball rolling with the original <em>Destiny </em>and its lofty (if somewhat misguided) plan for a decade of support. <a href="https://www.techradar.com/news/destiny-2-review"><em>Destiny 2</em> </a>followed not long after, but <em>Marathon </em>marks the studio’s first non-<em>Destiny</em> game since <em>Halo: Reach</em> in 2010. It’s also a return to a franchise not seen since 1996, yet another live-service title, a punishing extraction shooter, and the first game to come out since the studio’s acquisition by Sony.</p><p>That’s a lot of Swords of Damocles loitering in the air, but not unlike one of the game’s Runners, Bungie might just have squeaked out of the other side with a compelling new title to match its rivals in the space.</p><h2 id="not-a-sprint">Not a Sprint</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L9QCCzcPEFGSVtRzQVo6od" name="2026_Marathon_Server_Slam_PressKit_Compressed_05" alt="A Marathon server slam promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/L9QCCzcPEFGSVtRzQVo6od.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>In many ways, <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025"><em>Arc Raiders</em></a><em> </em>was the breakthrough extraction shooter for lots of players because, at its core, it’s a storytelling engine in the same way that <a href="https://www.techradar.com/gaming/helldivers-2-review"><em>Helldivers 2</em></a> worked for PvE players. It’s a powder keg ready to blow at any minute, even if you or another player declines to light that fuse yourselves, and many of the same positives can be levelled at <em>Marathon</em>.</p><p>It’s a combination of desperation and a desire to survive, with relatively aggressive AI enemies in the creepy UESC bots that hover about the place and a limited amount of supplies. Where it differs from its genre ‘rival’ (we’ll come to why it’s not quite that cut-and-dry shortly) is that <em>Marathon </em>has that almost indescribable gameplay feel that Bungie does oh-so-well.</p><p>If you’ve played <em>Destiny </em>or its sequel for any amount of time, or even the classic <em>Halo </em>titles, you’ll know that the studio just never misses (pun intended) when it comes to making weapons feel lethal. Whether it’s the Retaliator LMG that cuts robots and runners to ribbons, a Combat Shotgun that feels equal parts Arnie and <em>Doom </em>to wield, or the <em>Halo </em>battle rifle-esque B33 Volley Rifle, every weapon feels unique, powerful, and like you never want to let it go.</p><p>Therein lies the rub, however: as an extraction shooter, weapons need to feel powerful but impermanent, because it’s not long before you’re gunned down in <em>Marathon</em>’s Tau Ceti locales.</p><p>Make no mistake, the time to kill (TTK) is fast (possibly too fast), and playing a Bungie game with a Kondo-esque mindset of letting your guns and gear go (albeit without your consent) after years of players hoarding <em>Destiny 2</em> items is enough to give you whiplash.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AcLvJg24ojCzEpG7MEzf4e" name="2026_Marathon_Server_Slam_PressKit_Large_02" alt="A Marathon server slam promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/AcLvJg24ojCzEpG7MEzf4e.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Quests, at least in the server slam beta, were relatively straightforward, bordering on the mundane, with objectives like breaking windows around the maps like some kind of holodeck hooligan.</p><p>Permanent upgrades are plentiful, though, and doled out relatively swiftly between matches. As great as it is to earn a new weapon, grenade type, or just about anything else, I found myself more drawn to the lore tidbits: What happened on Tau Ceti? What’s the UESC hiding? Why are all the factions so weird?</p><p>While I could’ve done without a checklist of menus to open (more on the UI in a moment) after each run (<em>Destiny 2</em> players, imagine having to tick off your Triumphs after every mission), I did appreciate that Bungie is weaving a web which, at the time of writing, just a few days ahead of launch, has no centre.</p><p>As fun as <em>Marathon </em>is to play, I’m desperate to learn more about its world and major players.</p><h2 id="shell-shock">Shell shock</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KrRyEMSYjtSZpLb8oRNVtd" name="2026_Marathon_Server_Slam_PressKit_Compressed_04" alt="A Marathon server slam promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/KrRyEMSYjtSZpLb8oRNVtd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>While each of the game’s character classes (or Shells) feel archetypical in the genre, there’s no denying that they’re an awful lot of fun to play.</p><p>I got plenty of mileage out of the Assassin, slipping in and out of invisibility while flanking and using smoke grenades to exfil safely, but it was tough to leave the Destroyer and its rocket launcher behind.</p><p>As I played, I noticed that almost all of the friends I played with began to drop into my squad with a different Shell. One buddy delivered clutch healing in one instance with the Triage Shell’s handy healing drone, while another used Recon’s Echo Pulse to spot enemies behind walls.</p><p>Finally, no extraction shooter should be without a more casual mode. Playing as Rook is just what the Triage Shell ordered, letting you slip into a no-name, factionless character whose only job is to ruin someone else’s day.</p><p>Forgive me, when talking about <em>Marathon</em>, for bringing up <em>Concord</em>. PlayStation’s ill-fated live-service shooter was shuttered just weeks after launch, and arguably had a problem with personality - or lack thereof.</p><p>In <em>Marathon</em>, however, Bungie might have the opposite problem. Elements of the game’s art style were subject to their own controversies, but it’s striking in every which way. On the one hand, you can identify Marathon from nearly any screenshot taken from any of the game’s locations. On the other hand, the commitment leads to some undeniable UI shortcomings, like menus feeling unintuitive.</p><p>Thankfully, those gripes are minimized the more time you spend with <em>Marathon</em>, as you find yourself navigating between contracts, factions, and swapping out your loadout, but if the opinionated art style doesn’t gel with your sensibilities, it might be a hurdle you can’t quite get over.</p><p><em>Marathon </em>is angular, but never brutalist. It’s colorful, but never playful. It makes the maps of <em>Escape From Tarkov</em> and even <em>Arc Raiders</em> feel flat in comparison, at least from a visual standpoint. Every time I loaded in, I was able to orient myself by a landmark that was instantly recognizable, even in earlier runs - such is Bungie’s commitment to its art style.</p><h2 id="extraction-fatigue">Extraction fatigue?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GyVqEtrYFMn8gAhakRqGUd" name="2026_Marathon_Server_Slam_PressKit_Compressed_01" alt="A Marathon server slam promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/GyVqEtrYFMn8gAhakRqGUd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>I enjoy <em>Arc Raiders</em> more than any other extraction shooter because, in many ways, it’s shorn of the cruft of managing complex inventories and dealing with vague questlines, which have plagued the genre since <em>Escape From Tarkov</em> burst onto the scene.</p><p>It’s a game I can play for 20 minutes and feel as though I’ve accomplished something, and I think the same will be true of <em>Marathon </em>once players get over the initial feeling of being very fragile in its beautiful, dangerous world.</p><p>Like Coke and Pepsi, I truly believe there’s a world where <em>Marathon </em>and <em>Arc Raiders</em> coexist, offering sci-fi and post-apocalyptic takes on the genre with their own quirks and idiosyncrasies, positives, and negatives.</p><p>Much of that depends on how compelling a package <em>Marathon </em>shapes up to be at launch, but with so much riding on it, perhaps the highest praise I can give it is that I’m sad the server slam is over and I want to be back on Tau Ceti again. </p>
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                                                            <title><![CDATA[ A modder has created a Witcher 4 prequel quest starring Ciri before The Witcher 4 has even released — but you might have some trouble running it ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-modder-has-created-a-witcher-4-prequel-quest-starring-ciri-before-the-witcher-4-has-even-released-but-you-might-have-some-trouble-running-it</link>
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                            <![CDATA[ A modder has released a new Witcher 3 questline that acts as a prelude to The Witcher 4 and stars Ciri, and it took them approximately 800 hours to create. ]]>
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                                                                        <pubDate>Tue, 10 Feb 2026 13:48:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 4]]></media:description>                                                            <media:text><![CDATA[The Witcher 4]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 4]]></media:title>
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                                <ul><li><strong>Modder Fandera has released a new </strong><em><strong>Witcher 3</strong></em><strong> mod that adds a new questline for Ciri</strong></li><li><strong>The 'Dawn on Kovir' mod acts as a prelude to </strong><em><strong>The Witcher 4</strong></em><strong> and took Fandera approximately 800 hours to create</strong></li><li><strong>The ambitious questline takes between 45 minutes and 1.5 hours to beat and takes place in Kovir and Poviss</strong></li></ul><p>A new mod for <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a> has been released, adding a brand new questline for Ciri that takes place before the events of <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a>.</p><p>Created by Alexander Fandera-Maslov, aka Fandera on Nexus Mods, the '<a href="https://www.nexusmods.com/witcher3/mods/11831" target="_blank">Dawn over Kovir</a>' mod follows Ciri and takes place after the main <em>Witcher 3</em> campaign and acts as a prelude to <em>The</em> <em>Witcher 4</em>.</p><p>Speaking to <a href="https://www.pcgamesn.com/the-witcher-3-wild-hunt/ciri-story-mod-dawn-over-kovir" target="_blank">PC GamesN</a>, Fandera-Maslov said the project took roughly "800 hours, from initial concept to final testing" to create, and even introduces the new regions of Kovir and Poviss for players to explore, which is where CD Projekt Red's next game will take place.</p><p>"While hunting monsters, Ciri increasingly finds them not in the forests, but in people," the mod description reads. "Disillusioned with humanity, she balances between compassion and rage. Will the witcheress be able to master her anger and avoid becoming a monster herself?"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/K9IxzKCb1D0" allowfullscreen></iframe></div></div><p>If you're waiting for <em>The Witcher 4</em>, Dawn over Kovir may be up your alley. </p><p>All you'll need to play the questline is the latest version of <em>The Witcher 3</em> installed, that's the next-gen version, as well as two additional mods to run it: <a href="https://www.nexusmods.com/witcher3/mods/2110">Community Patch - Shared Imports</a> and <a href="https://www.nexusmods.com/witcher3/mods/5940">Custom Player Characters</a>.</p><p>Fandera said the questline should take between 45 minutes and 1.5 hours to complete, and since it was created before the release of <em>The Witcher 4</em>, "the questlines may overlap or be enhanced by the new Ciri game."</p><p>The questline is also balanced for the 'Pain and Suffering difficulty,' and the modder also hopes to implement full voice acting in the future, along with improved animation and gameplay. </p><p>"My preferred direction is working with real people, potentially professional actors or experienced members of the Witcher fan community," Fandera said.</p><p>The full 1.0 update is planned to be released "before the end of 2026", Fendera told PC GamesN.</p><p>I installed the mod myself, but unfortunately couldn't get it to run due to a scripting error. It seems to be an issue for a few other players, but not all, and is something Fandera is looking into. </p><p>Hopefully, an updated version will be released soon so I can finally dive in and scratch that <em>Witcher</em> itch.</p>
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                                                            <title><![CDATA[ 'Overwatch is more than just a digit' — Overwatch 2 is losing the '2' as Blizzard announces major overhaul with 10 new heroes throughout the year and a Nintendo Switch 2 release ]]></title>
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                            <![CDATA[ Blizzard has announced that it's dropping the "2" in Overwatch 2, alongside major plans for the hero shooter, which begins next month with the game's first year-long narrative titled "The Reign of Talon". ]]>
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                                                                        <pubDate>Thu, 05 Feb 2026 11:51:29 +0000</pubDate>                                                                                                                                <updated>Thu, 05 Feb 2026 11:54:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Overwatch 2</strong></em><strong> will be rebranded to just </strong><em><strong>Overwatch</strong></em></li><li><strong>A year long narrative titled "The Reign of Talon" will start next month and will be told throughout the year across six seasons</strong></li><li><strong>10 new heroes will be added during this time, alongside brand new skins, events, and game features</strong></li></ul><p>Blizzard Entertainment has announced that it's dropping the "2" in <a href="https://www.techradar.com/reviews/overwatch-2"><em>Overwatch 2</em></a><em>,</em> alongside major year-long plans for the hero shooter.</p><p>During the latest Overwatch Spotlight livestream, the studio revealed that less than four years after launching <em>Overwatch 2</em>, the title will be reverting back to simply "<em>Overwatch</em>" when its very first year-long narrative kicks off next month.</p><p>"<em>Overwatch</em> is more than just a digit: it's a living universe that keeps growing, keeps surprising, and keeps bringing players together from around the world," Blizzard explained in a press release. "This year marks a huge turning point in how the development team envisions the future of <em>Overwatch</em>, so we are officially dropping '2' and moving forward as '<em>Overwatch</em>'."</p><p>The storyline, titled "The Reign of Talon", will begin on February 10 with Season 1 and will be told across "a multi-faceted, fully-connected story across the entire year" through to Season 6. The arc starts with a new cinematic and will unfold through motion comics, in-game events, new voice lines, animated hero trailers, and short stories.</p><p>After The Reign of Talon concludes, a new story and Season 1 will then launch in 2027.</p><p>To tell the upcoming story, <em>Overwatch</em> will receive 10 new heroes throughout the year, with the first five dropping when Season 1 begins next month. </p><p>They include three characters from the antagonist Talon faction, Domina (Tank), Emre (Damage), and Mizuki (Support), while the <em>Overwatch</em> team will get Anran (Damage) and Jetpack Cat (Support). New heroes are expected to be added between Season 2 and Season 6.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xnpem5ZzjPEmm7ZTQq2gRP" name="Overwatch" alt="Overwatch x Hello Kitty collaboration arriving with Season 1" src="https://cdn.mos.cms.futurecdn.net/Xnpem5ZzjPEmm7ZTQq2gRP.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>Alongside a UI/UX overhaul, a Competitive Rank Reset, Stadium Hero, Vendetta, and other system and match improvements, Blizzard will add new sub-roles divided between the three existing roles, each with their own specific skills. </p><p>Tanks will get Bruiser, Initiator, and Stalwart. Damage is divided into Sharpshooter, Flanker, Specialist, and Recon, and Support will be consist of Tactian, Medic, and Survivor.</p><p>A Conquest Meta event, which will offer new missions tied to lore and a plethora of rewards across five weeks, will also be added next season, as well as a new Japan Night map in Season 3, and new collaborations and hero skins to look forward to.</p><p>From February 10 to February 23, <em>Overwatch</em> will team up with <em>Hello Kitty & Friends</em> for a crossover that will introduce six themed hero skins for Juno, Kiriko, Mercy, D.Va, Widowmaker, and Lucio.</p><p>Reign of Talon will have faction-themed skins, alongside new bundles, regular shop updates, and a new Mythic Hero skin every season, starting with Mercy’s Celestial Guardian and Juno’s Star Shooter in Season 1. Mei will also receive her first Mythic mid-season.</p><p>Last but not least, <em>Overwatch</em> will also be coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, with the existing <em>Overwatch 2</em>, which is already playable on both Switch platforms, getting a Switch 2 upgrade edition in Spring.</p>
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                                                            <title><![CDATA[ No, Ubisoft did actually announce The Division: Definitive Edition but no one saw it, and it's not a remake or remaster like fans expected ]]></title>
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                            <![CDATA[ Ubisoft has released Tom Clancy's The Division: Definitive Edition for PlayStation, Xbox, and PC, after advertisements for the game leaked last month. ]]>
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                                                                        <pubDate>Tue, 03 Feb 2026 17:37:13 +0000</pubDate>                                                                                                                                <updated>Tue, 03 Feb 2026 17:38:14 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Three people hide behind a taxi in Tom Clancy&#039;s The Division: Definitive Edition]]></media:description>                                                            <media:text><![CDATA[Three people hide behind a taxi in Tom Clancy&#039;s The Division: Definitive Edition]]></media:text>
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                                <ul><li><em><strong>Tom Clancy's The Division: Definitive Edition</strong></em><strong> is now available for PlayStation, Xbox, and PC </strong></li><li><strong>The bundle was leaked last month after advertisements were spotted in the wild</strong></li><li><strong>This latest version has replaced the Gold Edition on all console storefronts</strong></li></ul><p>Ubisoft has officially released <em>Tom Clancy's The Division: Definitive Edition</em> for PlayStation, Xbox, and PC.</p><p>While it may look like the company didn't formally announce the latest edition of the 2016 game, it in fact did via a <a href="https://www.twitch.tv/videos/2682515870?t=0h0m1s" target="_blank">Twitch stream</a> last week, but it clearly flew under the radar.</p><p>The announcement comes after advertisements for the package were spotted in Japan in early January, along with brand-new merchandise. </p><p>The Definitive Edition has been released to mark the game's 10th anniversary, and while many fans speculated that it would be a remaster or remake, unfortunately, that's not the case. </p><p><em>The Division: Definitive Edition</em> is now available for $49.99 on PS4, <a href="https://www.techradar.com/reviews/ps5">PS5</a>, Xbox One, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC, and doesn't appear to feature any new content or graphical updates for current-gen platforms. However, Ubisoft does mention that 60FPS is available on PS5 in the Twitch VOD.</p><p>The edition includes the base game, Season Pass and its exclusive outfits, the Underground, Survival, and Last Stand expansions, along with a bunch of extra weapons and outfit packs that have already been available for some time.</p><p>"Get the complete The Division experience in this Definitive Edition! The base game, all three Season Pass expansions, and multiple cosmetic packs await you," its description reads on the <a href="https://www.xbox.com/en-US/games/store/tom-clancys-the-division-definitive-edition/9pgffb0wzpkh" target="_blank">Xbox store</a>. </p><p>"The Definitive Edition also includes gear sets, weapon skins, and customization options, everything you need to stand out as an elite agent."</p><p>Aside from the aformentioned 60FPS for PlayStation, the description makes no mention of any upscaling, frame rate improvements, or visual upgrades for current-gen.</p><p>"So the Definitive Edition is just a new bundle? Here I was thinking that 'definitive' might mean 'improved' or 'remastered' (in some sense) and not just 'stuff you can buy regularly for $10 plus cosmetics that now costs $50'," one fan wrote on the game's <a href="https://www.reddit.com/r/thedivision/comments/1quhcoy/shadow_drop_thought_this_was_coming_march/" target="_blank">subreddit</a>.</p><p>Some fans are also pointing out that this latest version is a replacement for the already existing Gold Edition, only with extra cosmetics that have been available separately.</p><p>After some investigating, it looks like the Gold Edition has already been removed from storefronts, including the <a href="https://store.ubisoft.com/uk/tom-clancys-the-division-gold-edition/56c4948e88a7e300458b48ac.html" target="_blank">Ubisoft store</a>.</p><p>Last month, <a href="https://www.techradar.com/gaming/ubisoft-announces-layoffs-at-the-division-studio-massive-entertainment-and-ubisoft-stockholm-amid-restructuring-efforts">Ubisoft announced layoffs at Massive Entertainment and Ubisoft Stockholm, which affected 55 jobs, as part of a restructuring effort</a>. </p><p>The company has confirmed that <em>The Division</em> franchise will remain a priority, as work on the next iteration in the series, <a href="https://www.techradar.com/gaming/gaming-industry/the-division-3-developer-shares-plans-for-the-upcoming-mega-sequel-i-think-it-will-be-as-big-an-impact-as-division-1-was"><em>The Division 3</em></a>, continues, along with updates on <em>The Division 2</em> and the game's <em>Survivors </em>extraction mode.</p>
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                                                            <title><![CDATA[ After entering administration last month, Frasers Group-owned UK retailer Game is officially closing the rest of its standalone stores ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/after-entering-administration-last-month-frasers-group-owned-uk-retailer-game-is-officially-closing-the-rest-of-its-standalone-stores</link>
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                            <![CDATA[ Long-running UK retailer Game is officially closing the last of its standalone stores, after entering administration last month. It's also confirmed that managing director Nick Arran is exiting the company after nine years. ]]>
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                                                                        <pubDate>Tue, 03 Feb 2026 11:23:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GAME UK retailer]]></media:description>                                                            <media:text><![CDATA[GAME UK retailer]]></media:text>
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                                <ul><li><strong>UK retailer Game is closing the last of its stores and will now operate as concessions in 200+ Sports Direct and House of Fraser stores</strong></li><li><strong>This comes after the Frasers Group-owned business entered administration last month</strong></li><li><strong>Managing director Nick Arran is also stepping down from the company after nine years</strong></li></ul><p>UK retailer Game is officially closing the rest of its standalone stores, after entering administration in late January, as managing director Nick Arran steps down after nine years.</p><p>Last week, it was reported (via <a href="https://www.thebusinessdesk.com/eastmidlands/news/2106649-frasers-owned-gaming-chain-hits-pause-and-alerts-administrators" target="_blank">The Business Desk</a>) that the Frasers Group-owned business had filed a notice of intention to appoint administrators (NOI) through law firm RPC, which gave it a 10-day protection from creditor action while it considers next steps for its UK operations.</p><p>The filing came after the company reduced its physical footprint following a series of store closures last year, which saw six outlets shut down in August 2025, following its major downsizing plan first announced in 2020 to reduce the network by 30 stores. </p><p>Now, according to a report from <a href="https://www.thegamebusiness.com/p/what-has-happened-to-game-the-game" target="_blank">The Game Business</a> (via <a href="https://www.videogameschronicle.com/news/uk-retailer-game-is-closing-its-remaining-standalone-stores-after-entering-administration/" target="_blank">VGC</a>), the long-running video game retail chain has decided to close its three remaining stores,  putting an end to its standalone business.</p><p>Game's online store will continue to trade products, such as hardware, accessories, and software, but the store will only operate as concessions within 200+ Sports Direct and House of Fraser stores across the UK.</p><p>After taking charge of the chain in 2020, it was also confirmed that Nick Arran will be exiting the company after nine years.</p><p>The former managing director spoke to <em>GamesIndustry.biz</em> in 2023, stating at the time that <a href="https://www.gamesindustry.biz/game-we-will-be-the-last-man-standing-in-physical-video-games" target="_blank">the retailer was moving away from the games business</a> to focus on selling other products, like toys.</p><p>"Gaming is our core business and we will be last man standing selling physical video games," Arran said. </p><p>"We see our place in the market as proving that there is a place for physical, whether that be the collector's editions, which we see as the vinyl of video games, or the gifter who doesn't want to wrap up a download code for Christmas. But we need to be realistic. We have a business to run and the expectation is this will decline. So we need to fill that gap."</p><p>The retailer has been slowly moving away from its standalone stores for a few years now, but not before it entered administration for the first time in 20212, which saw the closure of 300 stores before it was bought by Frasers Group in 2019.</p><p>In April 2024, <a href="https://www.techradar.com/gaming/consoles-pc/game-store-employees-have-been-told-to-expect-layoffs-as-they-receive-new-zero-hours-contracts">staff were laid off and moved to zero-hour contracts</a> after it <a href="https://www.techradar.com/gaming/game-trade-ins-to-stop-in-february-as-store-phases-out-pre-owned-stock">halted all trade-ins in its stores</a> to phase out its pre-owned stock.</p><p>The following month, Game announced it was <a href="https://www.techradar.com/gaming/consoles-pc/game-to-discontinue-xbox-all-access-offer-later-this-month-microsoft-says-scheme-will-continue-in-the-uk-at-participating-retailers">discontinuing its Xbox All Access</a> offer and <a href="https://www.techradar.com/gaming/uk-retailer-game-is-ending-its-reward-scheme-next-month">permanently shuttered its reward scheme and Elite membership tier</a>.</p>
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                                                            <title><![CDATA[ In a move absolutely no one saw coming, The Office could be added to Fortnite soon – here’s what we know about the teaser so far ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/in-a-move-absolutely-no-one-saw-coming-the-office-could-be-added-to-fortnite-soon-heres-what-we-know-about-the-teaser-so-far</link>
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                            <![CDATA[ The next Fortnite crossover seems to be The Office, as Epic Games teases an upcoming tie-in. Here's what we know so far. ]]>
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                                                                        <pubDate>Wed, 21 Jan 2026 10:13:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jake Green ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/unaxp5HtaAjci4KtvPUpyR.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake is currently working as Evergreen Editor at TechRadar Gaming. Hailing from the overcast shores of Brighton in the United Kingdom, Jake can be found covering everything from features to guides content around the latest game releases. As seen on &lt;a href=&quot;https://www.nme.com/author/jakegreen&quot; target=&quot;_blank&quot;&gt;NME.com&lt;/a&gt;, &lt;a href=&quot;https://www.eurogamer.net/authors/jake-green&quot; target=&quot;_blank&quot;&gt;Eurogamer.net&lt;/a&gt;, and &lt;a href=&quot;https://www.vg247.com/authors/jake-green&quot; target=&quot;_blank&quot;&gt;VG247.com&lt;/a&gt;, Jake specializes in breaking games down into approachable pieces for guides, and providing SEO advice to websites looking to expand their audiences.&lt;/p&gt;&lt;p&gt;Before the glamorous life of games writing, Jake was busy completing a degree in Chemistry at the University of Sheffield. Over those three years, he mostly realized that well, science is really hard, and that he&#039;d much rather run a vintage clothing shop in the Steel City instead. Thankfully, this somehow ended up with video games writing eventually, and Jake continues to publish new articles daily.&lt;/p&gt;&lt;p&gt;In terms of where his love for video games came from, Jake has the PlayStation One to thank. Resident Evil, Max Payne, and Metal Gear Solid, all great games that were experienced far too early for a young developing mind. These days, it&#039;s narrative-driven adventures that make Jake tick, as well as anything that involves time-loops, space, and a heavy emphasis on music.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Epic Games has tweeted a teaser for an upcoming collaboration with The Office</strong></li><li><strong>Official details are currently scarce, but rumors point to the update arriving soon</strong></li><li><strong>Chapter 7 continues on, with South Park being the latest major collaboration</strong></li></ul><p>Epic Games has teased a <em>Fortnite</em> collaboration with The Office, sharing an image with the words "Builds. Beets. Battle Royale." – a reference to a quote from the show.</p><p>The latest teaser was posted on X (see below), showing a picture of some beets. This is a nod to Dwight Schrute from The Office, who is a beet farmer in the show. While we're yet to hear more on a potential The Office crossover from Epic Games officially, there have been some rumors circulating amongst popular <em>Fortnite</em> leakers.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Build. Beets. Battle Royale. pic.twitter.com/erCDcS0ZSS<a href="https://twitter.com/cantworkitout/status/2013733381436236001">January 20, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p><em>Fortnite</em> leaker <a href="https://x.com/ShiinaBR/status/2013334138271531516?s=20" target="_blank">@ShiinaBR recently shared a leak </a>suggesting that The Office, Space Jam, and other tie-ins were planned for release in Chapter 7. So far, Epic Games has seemingly confirmed The Office via the aforementioned teaser. We're yet to hear anything about the other leaks, which also include Ed, Edd, and Eddy.</p><p><em>Fortnite</em> Chapter 7 Season 1: Pacific Break is currently underway. For all the latest updates, including the release date for the next season, be sure to check out our <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite Chapter 7 </em>guide</a>.</p>
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                                                            <title><![CDATA[ I’m equal parts hopeful and terrified of a potential Assassin’s Creed Black Flag remake — here’s what I need Ubisoft to change, and what should be left alone entirely ]]></title>
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                            <![CDATA[ As Assassin's Creed Black Flag remake rumors gather speed, I'm looking at the things I want to see Ubisoft change in a potential remake. Also, some aspects that I want left out of it entirely. ]]>
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                                                                        <pubDate>Mon, 19 Jan 2026 17:14:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jake Green ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/unaxp5HtaAjci4KtvPUpyR.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake is currently working as Evergreen Editor at TechRadar Gaming. Hailing from the overcast shores of Brighton in the United Kingdom, Jake can be found covering everything from features to guides content around the latest game releases. As seen on &lt;a href=&quot;https://www.nme.com/author/jakegreen&quot; target=&quot;_blank&quot;&gt;NME.com&lt;/a&gt;, &lt;a href=&quot;https://www.eurogamer.net/authors/jake-green&quot; target=&quot;_blank&quot;&gt;Eurogamer.net&lt;/a&gt;, and &lt;a href=&quot;https://www.vg247.com/authors/jake-green&quot; target=&quot;_blank&quot;&gt;VG247.com&lt;/a&gt;, Jake specializes in breaking games down into approachable pieces for guides, and providing SEO advice to websites looking to expand their audiences.&lt;/p&gt;&lt;p&gt;Before the glamorous life of games writing, Jake was busy completing a degree in Chemistry at the University of Sheffield. Over those three years, he mostly realized that well, science is really hard, and that he&#039;d much rather run a vintage clothing shop in the Steel City instead. Thankfully, this somehow ended up with video games writing eventually, and Jake continues to publish new articles daily.&lt;/p&gt;&lt;p&gt;In terms of where his love for video games came from, Jake has the PlayStation One to thank. Resident Evil, Max Payne, and Metal Gear Solid, all great games that were experienced far too early for a young developing mind. These days, it&#039;s narrative-driven adventures that make Jake tick, as well as anything that involves time-loops, space, and a heavy emphasis on music.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway the pirate walks out of the ocean holding two swords. A ship is seen in the background.]]></media:description>                                                            <media:text><![CDATA[Edward Kenway the pirate walks out of the ocean holding two swords. A ship is seen in the background.]]></media:text>
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                                <p>The anticipated <em>Assassin’s Creed 4: Black Flag </em>remake is perhaps the worst-kept secret in gaming right now. <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-listed-by-the-pegi-ratings-board-all-but-confirming-a-remake-for-ubisofts-iconic-pirate-adventure">News of <em>Assassin’s Creed Black Flag Resynced </em>(rumored to be the official title)</a> has been surfacing regularly over the last year or so, and with developer <a href="https://www.techradar.com/gaming/fans-think-theres-even-more-evidence-suggesting-that-an-assassins-creed-black-flag-remake-is-on-the-way-but-the-real-explanation-is-a-lot-less-exciting">Ubisoft having now re-uploaded the game’s entire soundtrack</a> for no apparent reason, it’s essentially a foregone conclusion that a remake announcement is imminent. </p><p>And while I’m certainly happy at the prospect of jumping back into one of the <a href="https://www.techradar.com/best/best-assassins-creed-games">best <em>Assassin's Creed</em> games</a> ever made, I’m not entirely convinced that <em>Black Flag</em> is in need of a remake, certainly not over older games like <em>Assassin’s Creed</em> and <em>Assassin’s Creed 2</em>. </p><p>Ubisoft has yet to announce anything official about the <em>Black Flag </em>remake, though rumors point to some significant changes being made to the original version of the game. Here’s what I’d like to see changed in a potential redo, and some things that I absolutely, under no circumstances, want Ubisoft to include.</p><h2 id="the-tempest">The tempest</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D62ArvwGLBeYdsG3ENAFjk" name="19961575ed794-screenshotUrl" alt="Assassin's Creed Claws of Awaji" src="https://cdn.mos.cms.futurecdn.net/D62ArvwGLBeYdsG3ENAFjk.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>I’ve not quite been sold on the last few <em>Assassin’s Creed</em> games, finding both <a href="https://www.techradar.com/reviews/assassins-creed-valhalla-review"><em>Valhalla</em></a> and <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Shadows</em></a> to be lacking in the parkour, story, and world design departments. That doesn’t mean that a potential<em> Black Flag </em>remake shouldn’t ignore the modern games entirely, however. </p><p><em>Shadows</em>, in particular, is an absolute industry leader in weather and environmental effects. The seasonal changes, the heavy rain, snow, and sleet – the dynamic weather in <em>Shadows</em> is brilliant in how it ties into gameplay, and it would be absolutely stunning when applied to <em>Black Flag’s</em> West Indies.</p><p><em>Black Flag</em>’s setting was really ahead of its time, especially with regard to its large oceans and water effects. Now imagine how a proper dynamic weather system could tie into sailing, exploration, and more. </p><p>Tempestuous storms and rolling fog would seriously up the ante for ship combat, as would more modern particle effects for cannon-fire and sea spray. If I could choose one thing for a <em>Black Flag</em> remake to plunder from <em> Shadows</em>, it would absolutely be the dynamic weather.</p><h2 id="hardcore-parkour">Hardcore parkour</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UugnG5ArVxhDdjmP2Z8ZEC" name="black-flag-parkour" alt="Edward Kenway sprints across a rooftop in Havana" src="https://cdn.mos.cms.futurecdn.net/UugnG5ArVxhDdjmP2Z8ZEC.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Modern <em>Assassin’s Creed</em> titles approach parkour in a completely different way than the first six games in the franchise. </p><p>I loaded up <em>Black Flag</em> recently, and spent half an hour or so running just around the rooftops of Havana. Parkour still feels surprisingly good. It’s lightning fast, dynamic, and most importantly, it leaves plenty of control in the hands of the player.</p><p>You see, parkour is too heavily automated in recent games. The animations are better than they’ve ever been, but the actual moment-to-moment flow of the movement is more restrictive, and you don’t really have all that much control in how you move from point A to point B.</p><p>I’m worried that Ubisoft might be about to crowbar modern parkour systems into <em>Black Flag</em>. They actually did something similar already with <a href="https://www.techradar.com/gaming/assassins-creed-mirage-review"><em>Assassin’s Creed Mirage</em></a>. </p><p>That game, despite being an homage to the first <em>Assassin’s Creed</em>, features parkour that’s secretly just a tweaked version of <em>Valhalla’s</em>. This does not work at all in the confines of Baghdad, a city that is supposed to evoke the bustling locales of the first three <em>Assassin’s Creed</em> games. The result is a slow and far too streamlined system that pales in comparison to the parkour of games that came out nearly 20 years ago.</p><p>Post-launch updates to both <em>Shadows</em> and <em>Mirage</em> have improved things significantly, but it’s all made one thing very clear to me: <em>Black Flag</em>’s parkour does not need replacing, it just needs updating and refining. </p><p>Cleaner animations and an updated control scheme are all that a remake of <em>Black Flag</em> really needs to have.</p><h2 id="freedom-cry">Freedom Cry</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3KPaH4oXQKMobMuEteHxkV" name="assassins-creed-black-flag-freedom-cry-header-1" alt="A hooded man stands on the deck of a ship as it sails out into foggy waters" src="https://cdn.mos.cms.futurecdn.net/3KPaH4oXQKMobMuEteHxkV.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>I look back quite fondly on <em>Assassin’s Creed 4: Black Flag - Freedom Cry</em>, though I’ll be the first to admit that it’s nowhere near the best DLC we’ve had in the <em>Assassin’s Creed</em> universe. A potential <em>Black Flag</em> remake does raise the question as to whether <em>Freedom Cry</em> needs to be brought along for the ride. I’m going to be somewhat controversial and say that no, it really doesn’t.</p><p>Now, having replayed <em>Freedom Cry</em> recently, I’m here to tell you that you probably do not want to play a straight-up remake of it as much as you think you do.</p><p>The story is great, the blunderbuss and machete weapons are fun enough, but the actual structure, the gameplay, and feel of the DLC are seriously lacking. The majority of the missions are tailing ones (more on that later), and the ship combat is really just more of the same from the base game. I would much rather see <em>Freedom Cry</em> protagonist Adéwalé’s role expanded and folded into <em>Black Flag</em>. </p><p>While the events of <em>Freedom Cry</em> do take place after <em>Black Flag</em> has ended, Adéwalé could have a much larger, more prominent role in the <em>Black Flag</em> remake.</p><p>Give Adéwalé his own missions that borrow from the <em>Freedom Cry</em> playbook and plot, and have the story side of <em>Freedom Cry</em> play out as post-game content. I’d love to see some of <em>Freedom Cry</em> be incorporated here, but simply tacking on a remade <em>Freedom Cry</em> onto the <em>Black Flag</em> package? It’s just not going to be worthwhile.</p><p>It’s worth noting here that we have never seen an <em>Assassin’s Creed</em> remake before. We have no idea whether Ubisoft intends to follow the plot and structure of the original, or do something like the Resident Evil series and establish a completely new version of events. I’d quite like to see the latter, as it’d allow for characters like Adéwalé to be fleshed out and given more prominent roles.</p><h2 id="chasing-its-tail">Chasing its tail</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gRgyBUzf5VVB3JpwV2DXai" name="1000037067" alt="An assassin tails a man across a Havana dockyard" src="https://cdn.mos.cms.futurecdn.net/gRgyBUzf5VVB3JpwV2DXai.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Many of us look back on games like<em> Black Flag</em> through rose-tinted glasses. It is an undoubtedly fantastic game, and one that really stands out in the series for being something completely unique when compared to what came before. </p><p>The problem is that broader memory of <em>Black Flag</em>, the one that evokes snapshots of thrilling ship battles, hair-raising stealth, and larger-than-life supporting characters, isn’t quite the full picture.</p><p><em>Black Flag</em> does not feature the mission structure we’ve come to expect of modern <em>AC </em>games, and it’s particularly plagued by tailing missions. These are a much-maligned part of the <em>Assassin’s Creed</em> franchise, and fairly so. <em>Black Flag</em>, and <em>Assassin’s Creed 3 </em>before it, are the worst offenders for having players slowly tail a target for the duration of a main mission. It’s always dull, and during a replay, it’s quite surprising just how often it crops up.</p><p><em>Black Flag</em> has possibly the worst implementation of a tailing mission in the entire series, as well as one where you tail a ship while sailing the Jackdaw in a swamp. </p><p>These either need to be reworked completely or taken out of the game. Modern entries like <em>Assassin’s Creed Shadows</em> handle tailing quite well by giving players more stealth options when approaching a target, or by giving them the choice to kill a tail early and track down the info they’re hiding later on. </p><p>This is one area of <em>Black Flag</em> that I think needs modernizing entirely, and please, don’t make me do ship stealth, it simply doesn’t work.</p><h2 id="that-s-quite-enough-loot">That’s quite enough loot</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QuDjwx6sY7TSZxNmP3mb33" name="1000037068" alt="A sword in the inventory menu of Black Flag" src="https://cdn.mos.cms.futurecdn.net/QuDjwx6sY7TSZxNmP3mb33.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>According to a particular<em> Black Flag</em> remake rumor, the game will lean into loot and gear stats for Edward Kenway’s arsenal, likely in the same way as we’ve seen in the modern games. </p><p>Personally, I cannot stand constantly picking up slightly higher-level loot items of the same kind, and I much prefer the older AC games’ approaches to bespoke weapons and simple upgrade trees.</p><p><em>Black Flag</em> does not need the same role-playing game (RPG) treatment first utilized in <a href="https://www.techradar.com/news/assassins-creed-origins-review-in-progress"><em>Origins</em></a>, nor does it need bloated enemy healthbars and damage numbers. The combat in <em>Black Flag</em> is fast, brutal, and simple, though it definitely fits the protagonist better than having a slew of legendary swords and pistols constantly thrown into a player’s inventory. </p><p>This is a pirate game, however, so a better loot variety would be welcome. What I really don’t want to see is the same loot system as employed in <em>Shadows</em>, where I have 20 katanas of varying levels, each one as forgettable as the last.</p><p>It’s very likely that Ubisoft will incorporate some of the more RPG-heavy systems seen in recent games when designing a <em>Black Flag</em> remake. A skill tree could be great, and expanding crafting would fit with the treasure-hunting setting. All in all, however, turning <em>Black Flag</em> into a full-on RPG would be a mistake, one that would introduce a whole heap of the very issues that have made modern <em>Assassin’s Creed</em> games so uneven and sometimes even difficult to recommend. </p><p>Ubisoft needs to walk a very fine line between old and new here, especially with a game as beloved as <em>Black Flag</em>. The trick will be to modernize aging control schemes and world design while preserving the original’s focus. Easing off on the urge to fill the remake with sprawling RPG loot systems will be key.</p><p>We’ll have to wait and see whether<em> Black Flag</em> is indeed getting a remake. All signs point to yes, but it’s important to note that Ubisoft has never acknowledged the remake’s existence, nor has it commented on the recent rumors and leaks.</p><p>Hopefully, <em>Assassin’s Creed Black Flag Resynced</em> sticks closely to the original game, as it’s still a fantastic entry into the <em>Assassin’s Creed</em> series, and one that inspired countless games in its wake.</p>
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                                                            <title><![CDATA[ 'All those moments will be lost in time, like tears in rain' — Players bid farewell to Anthem as EA officially shuts down the game's servers for good ]]></title>
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                            <![CDATA[ Anthem servers have officially gone offline, making BioWare's 2019 online sci-fi shooter no longer playable, leaving players to share their final farewells. ]]>
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                                                                        <pubDate>Tue, 13 Jan 2026 13:35:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Anthem</strong></em><strong>'s servers have officially been shut down by EA</strong></li><li><strong>Players of BioWare's 2019 online shooter are sharing their farewells online through final gameplay clips, memes, and memories</strong></li><li><strong>Other players are hopeful the game will see a revival one day</strong></li></ul><p>After almost seven years online, EA has officially shut down <em>Anthem</em>'s servers for good.</p><p>At some point on January 12, 2026, <em>Anthem</em> servers officially went offline, making BioWare's 2019 online sci-fi shooter no longer playable to those who own a copy of the game.</p><p>Unfortunately, dedicated players who have spent years roaming Anthem's world as Freelancers are forced to say goodbye, and the fond memories, farewells, as well as the 'Press F to pay respects' memes, are already rolling in online.</p><p>"To my last squad in my last strong hold, it's been an honor," one player shared on the <a href="https://www.reddit.com/r/AnthemTheGame/comments/1qbh19e/to_my_last_squad_in_my_last_strong_hold_its_been/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><em>Anthem</em> subreddit</a>.</p><p>"Thank you Freelancers. Remember: Strong alone. Stronger together," another <a href="https://www.reddit.com/r/AnthemTheGame/comments/1qae1ee/thank_you_freelancers_remember_strong_alone/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">wrote</a>.</p><p>Many players have also been sharing footage of their "<a href="https://www.reddit.com/r/AnthemTheGame/comments/1q9jay5/my_final_flight_take_care_freelancers/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">final flights</a>" within the game, commemorating their last play session ever. Meanwhile, others, who heard the news that the servers were due to be shut down, shared their PlayStation Platinum Trophy achievements after purchasing the game this week.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/AnthemTheGame/comments/1qa7810/all_those_moments_will_be_lost_in_time_like_tears">"All those moments will be lost in time, like tears in rain."</a> from <a href="https://www.reddit.com/r/AnthemTheGame">r/AnthemTheGame</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>However, some players are remaining hopeful that the game could one day make a comeback.</p><p>"Here's to some, REALLY wishful, thinking that this game gets revived one way or another," said user <a href="https://www.reddit.com/r/AnthemTheGame/comments/1qbkrcr/heres_to_some_really_wishful_thinking_that_this/" target="_blank">Renegade888888</a>.</p><p>Another redditor responded, writing, "One thing would be nice is if they took the game down to work on the 2.0 because they are re doing the game engine and can't have it running while they do it. So they just decided to take it down so they can work on it. But yeah wishful thinking."</p><p><em>Anthem</em> was released in February 2019 for PS4, Xbox One, and PC, but didn't soar into success, unlike BioWare's other popular franchises, <em>Mass Effect</em> and <em>Dragon Age</em>.</p><p>EA announced that the game's servers would close on January 12, 2026, last July, after "careful consideration", leaving players with only 180 days of playtime left.</p><p>"We deeply appreciate your dedication, passion and support over the years and we’d like to thank you for that," EA said in a <a href="https://www.ea.com/en-au/games/anthem/news/anthem-game-update" target="_blank">blog post</a> at the time. The company also confirmed that <em>Anthem</em>'s shutdown hasn't led to any layoffs.</p>
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                                                            <title><![CDATA[ Microsoft could reveal its OEM Xbox PC this year according to 'credible rumors' ]]></title>
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                            <![CDATA[ A new report from Windows Central claims that Microsoft could unveil the first look at its new Xbox hardware this year, which would include an OEM "Xbox" PC. ]]>
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                                                                        <pubDate>Thu, 08 Jan 2026 15:57:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Microsoft could unveil new hardware this year, according to Windows Central</strong></li><li><strong>The publication says it's heard "credible rumors" that suggest that an OEM "Xbox" PC could be revealed in 2026</strong></li><li><strong>Windows Central cautioned that "time will tell" whether this reveal will happen</strong></li></ul><p>A new report suggests that Microsoft is planning to unveil the first look at new Xbox hardware this year, which would include its OEM Xbox PC.</p><p>According to <a href="https://www.windowscentral.com/gaming/xbox/xbox-in-2026-what-to-expect-from-team-green-this-year-and-beyond" target="_blank">Windows Central</a>, there's a chance we'll see more "Xbox" branded OEM hardware in 2026 that will take advantage of the Xbox Full Screen Experience on Windows, like the recently released <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review">Xbox Ally</a>.</p><p>The publication claims that it's been "working through some credible rumors" that we could see Microsoft unveil an OEM "Xbox" PC this year, despite the company's <a href="https://www.techradar.com/gaming/in-not-remotely-shocking-news-xbox-has-reportedly-suffered-its-worst-year-on-record-for-console-sales">poor Xbox Series X and Xbox Series S sales in 2025</a>, but didn't divulge any further details about this hybrid device's features.</p><p>It's also important to note that while Windows Central has heard "credible rumors", it cautioned that "time will tell" whether this reveal will pan out.</p><p>In addition to an OEM Xbox PC, Windows Central also said that, per sources, <a href="">the Xbox Elite Controller Series 3 will be revealed in 2026</a>, along with new, potential controller revisions.</p><p>Rumors about the next Xbox console have been circulating for a while now, and in October, Xbox president Sarah Bond said that <a href="https://www.techradar.com/gaming/xbox/the-next-gen-xbox-console-sounds-like-it-could-be-a-pc-hybrid-just-like-the-rumors-suggested-with-the-xbox-president-calling-it-a-very-premium-very-high-end-curated-experience">the next-generation Xbox will be a premium piece of hardware</a>, suggesting it will be more like a PC-console hybrid.</p><p>While Windows Central claims new hardware could be revealed this year, additional rumors suggest that <a href="https://www.techradar.com/gaming/insider-reports-claim-that-both-the-ps6-and-the-next-xbox-console-are-targeting-a-2027-release">the Xbox, as well as the PS6, is targeting a 2027 launch</a>.</p>
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                                                            <title><![CDATA[ Latest Fortnite trailer reveals South Park crossover event with time-limited playlist featuring Cartman and co ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/latest-fortnite-trailer-reveals-south-park-crossover-event-with-time-limited-playlist-featuring-cartman-and-co</link>
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                            <![CDATA[ The next Fortnite crossover has been confirmed to be with South Park and will add Cartman, Kenny, Stan, Kyle, and Butters to the Item Shop, along with a limited-time 5-person playlist called Quints. ]]>
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                                                                        <pubDate>Thu, 08 Jan 2026 10:16:14 +0000</pubDate>                                                                                                                                <updated>Thu, 08 Jan 2026 10:16:21 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot of Cartman from South Park from the Born in Chaos Fortnite trailer.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Cartman from South Park from the Born in Chaos Fortnite trailer.]]></media:text>
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                                <ul><li><em><strong>South Park</strong></em><strong> is coming to </strong><em><strong>Fortnite</strong></em><strong> on January 9 with a free mini pass</strong></li><li><strong>The crossover will introduce Outfits for Cartman, Kenny, Stan, Kyle, and Butters</strong></li><li><strong>Players can also enjoy a brand new 5-person playlist called Quints until February 5</strong></li></ul><p>Epic Games has revealed that its next <a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a> crossover will be with the popular animated TV series <em>South Park</em>. </p><p>Although the collaboration was <a href="https://x.com/ShiinaBR/status/2008944351200903427" target="_blank">leaked</a> ahead of time, the latest Born in Chaos trailer confirms that <em>South Park</em>'s Cartman, Kenny, Stan, Kyle, and Butters will be headed to <em>Fortnite </em>and the new Cartmanland on January 9.</p><p>In addition to these new additions to the Item Shop, players will also be rewarded with free items from the free Born in Chaos mini pass, as well as take part in a limited-time 5-person playlist called Quints, which will conclude on February 5.</p><p>This is a first for <em>Fortnite</em>, allowing teams of five to queue up together in Battle Royale or Zero Build in games consisting of 20 teams per match.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/13QoRmIFK0c" allowfullscreen></iframe></div></div><p>The South Park ensemble won't just be joining the battle as themselves, though. As showcased in the trailer, Butters, dressed in his Professor Chaos costume, uses the Stick of Truth to turn the South Park school bus into a <em>Fortnite</em> Battle Bus.</p><p>Butters, Cartman, and the rest of the gang are then revealed to be donning personal mech suits that will give the little guys a fairer advantage in matches to come.</p><p><em>Fortnite</em> Chapter 7 Season 1: Pacific Break is currently underway. For all the latest updates, including the release date for the next season, be sure to check out our <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite Chapter 7 </em>guide</a>.</p>
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                                                            <title><![CDATA[ Everything we expect from Xbox in 2026, including Halo on PlayStation and the return of Fable ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/xbox-predictions-2026</link>
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                            <![CDATA[ Xbox’s 2026 is likely to be a major year, if not for the current generation, then for the next. Here are our predictions for what Microsoft's gaming arm will be up to next year. ]]>
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                                                                        <pubDate>Mon, 29 Dec 2025 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Lloyd Coombes ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nS2in5ZZgJpui6CcGJtZCY.jpeg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Game Pass promotional material featuring several Microsoft-owned characters - including Master Chief, Vault Boy, Doom Slayer, and a Minecraft golem bursting through a smart TV screen.]]></media:description>                                                            <media:text><![CDATA[Xbox Game Pass promotional material featuring several Microsoft-owned characters - including Master Chief, Vault Boy, Doom Slayer, and a Minecraft golem bursting through a smart TV screen.]]></media:text>
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                                <p>Xbox is so hard to predict that looking ahead to another year feels like an impossible task. I’m not sure anyone expected Microsoft to make major layoffs and <a href="https://www.techradar.com/gaming/gaming-industry/xbox-cancels-perfect-dark-everwild-and-an-unannounced-online-game-amidst-yet-another-round-of-mass-layoffs">shut down entire studios, not least its ‘AAAA’ <em>Perfect Dark</em></a> one, but here we are at the end of 2025, wondering what’s going on.</p><p>Microsoft has already started to talk about hardware, but <a href="https://www.techradar.com/gaming/gaming-industry/yet-another-xbox-price-hike-in-the-us-makes-microsofts-consoles-even-harder-to-recommend">with prices of consoles</a> and the <a href="https://www.techradar.com/gaming/gaming-industry/microsoft-announces-massive-game-pass-price-changes-a-series-s-and-one-year-of-ultimate-now-costs-just-usd10-less-than-a-ps5-pro">Xbox Game Pass subscription service climbing</a>, can it really convince players it’s still a player, and that they should invest in its ecosystem?</p><p>Despite it feeling near-impossible, here’s our look ahead to 2026 and what’s to come for Xbox.</p><h2 id="are-exclusives-a-thing-anymore">Are exclusives A Thing anymore?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UnZbS2bckjD5t7N8cR3C44" name="HCE-Comparison-4K-01-B" alt="Screenshot from Halo Campaign Evolved remake" src="https://cdn.mos.cms.futurecdn.net/UnZbS2bckjD5t7N8cR3C44.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft/halo Studios/Bungie)</span></figcaption></figure><p>It feels a lot like Microsoft is ahead of the curve with exclusives in some ways. Games cost a fortune to make, so why recoup that cost from just one segment of the market? With Sony’s <a href="https://www.techradar.com/gaming/helldivers-2-xbox-review"><em>Helldivers 2</em></a> likely to be a first salvo of PlayStation games on Xbox, we might look back at it as the decision that saved the brand. We might also look at it as the choice that doomed it, with Xbox hardware harder to recommend than ever - especially at its current price point.</p><p>The next title seemingly hopping the fence from Team Green to Team Blue is <a href="https://www.techradar.com/gaming/starfield-review"><em>Starfield</em></a>, with <a href="https://www.windowscentral.com/gaming/xbox/is-xboxs-starfield-going-to-get-its-cyberpunk-2-0-moment-rumors-swirl-around-a-secret-event-and-a-ps5-launch">various suggestions that Bethesda and Microsoft are planning a major overhaul</a> of the game in conjunction with its release on PlayStation. Whether that happens or not remains to be seen, but it certainly feels likely as a way to generate more income for a game that was in development for a long, long time.</p><p>On the topic of jumping ship, this year will see <em>Halo</em> come to PlayStation — something that would’ve been absolute sacrilege not too long ago. <a href="https://www.techradar.com/gaming/halo-campaign-evolved-delivers-a-beautiful-version-of-the-first-person-shooters-campaign-but-i-still-want-to-see-more"><em>Halo: Campaign Evolved</em></a> only includes the single-player portion of the original, but we’d be very surprised if the <em>Master Chief Collection</em> doesn’t follow in crossing the border in time to give PlayStation players a chance to catch up.</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/it-may-have-leaked-early-but-forza-horizon-6s-first-trailer-confirms-japan-setting-and-a-2026-release"><em>Forza Horizon 6</em></a> is slated for this year and will take the series to Japan after years of fan requests. We’ve not seen a lot of it yet, with just a tone piece trailer and no gameplay so far, but given how well-received the series has been since its inception, we’re expecting good things.</p><p>Another title we’re expecting a lot from is Playground Games' <em>Fable</em> reboot. The role-playing game (RPG) has been delayed multiple times, and still looks to feature the very British humor of the Lionhead originals, but we’re yet to see a gameplay blowout as we’ve seen from <em>Clockwork Revolution</em> (which, to its credit, looks great).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5dKKzKMAU9bd4Bmorsz69j" name="Forza Horizon 6" alt="Forza Horizon 6" src="https://cdn.mos.cms.futurecdn.net/5dKKzKMAU9bd4Bmorsz69j.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Playground Games)</span></figcaption></figure><p><em>Gears of War: E-Day</em> will bring back Marcus Fenix for a prequel story, and <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo IV</em></a> is getting its second expansion, <em>Lord of Hatred</em>, but perhaps what we’re most curious about is <em>Call of Duty</em>. The long-running first-person series will still get annual releases, but not in the same sub-franchise each time, so <em>Black Ops</em> looks to be on hiatus for a while. In its place, expect <a href="https://insider-gaming.com/call-of-duty-modern-warfare-4-multiplayer-is-reportedly-a-complete-copy-of-modern-warfare-2/"><em>Call of Duty: Modern Warfare 4</em> if the leaks are correct</a>.</p><p>Sticking with Activision Blizzard, consider 2026 a big year for Microsoft’s shiniest new acquisition. Alongside <em>Call of Duty</em> and the <em>Diablo</em> expansion, more eyes will be on <em>World of Warcraft</em> with its <em>Midnight</em> expansion, and while <em>Overwatch 2</em> has been winning players back, the return of BlizzCon is a chance to get all eyes on the legendary publisher.</p><p>On the third-party front, Xbox is still competing, but <a href="https://www.pushsquare.com/news/2025/05/gta-6s-trailer-was-captured-on-standard-ps5-sony-likely-has-marketing-rights" target="_blank">Sony has locked down the marketing rights for <em>GTA 6</em></a>. That could be a blow when it comes to console sales for lapsed gamers and more casual players who see the PS5 logo at the end of a TV ad and get right to ordering one.</p><p><em>Pragmata, Resident Evil Requiem</em>, and <em>007 First Light</em> are all big launches, but perhaps Microsoft’s biggest hurdle involves Xbox Game Pass and third-party releases. When the company hiked its prices, it promised more day-and-date launches from first- and third-party developers. 2025 saw big critical hits like <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a> and <a href="https://www.techradar.com/gaming/hollow-knight-silksong-review"><em>Hollow Knight: Silksong</em></a>, but can it keep that up across a whole year to the tune of 75+ yearly games? We’ll soon find out.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uFaEtv3oCVdV4V4FTsEYFW" name="Xbox Series X vs Xbox Series X Digital Edition" alt="An Xbox Series X console on an orange background beside an Xbox Series X Digital Edition on a green background" src="https://cdn.mos.cms.futurecdn.net/uFaEtv3oCVdV4V4FTsEYFW.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><h2 id="you-need-an-xbox-honest">You need an Xbox, honest!</h2><p>Microsoft has already begun talking up the next console generation, only it doesn’t sound like it’ll really be much of a console at all. With suggestions suggesting it’ll feature multiple storefronts, we could (in theory) get a more PC-like console that has access to PC titles across multiple launches and even Sony’s PC output.</p><p>While we don’t expect Microsoft to start its new generation in 2026, it’s clear it considers this current one over. The cheapest, ‘entry-level’ <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a> will now cost you around the same amount as the base <a href="https://www.techradar.com/reviews/ps5">PS5</a>, despite being less powerful and having fewer exclusives. Microsoft, despite being on the bleeding edge last generation with the <a href="https://www.techradar.com/reviews/xbox-one-x">Xbox One X</a>, didn’t look to rival the <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>, either.</p><p>After two price jumps within months for its hardware, Microsoft needs to do more next generation (or for the remainder of this one) to convince potential customers they need an Xbox or Windows PC. It’s already promised more gamer-centric improvements to its desktop operating system in the coming months, but given it’s still down an AI rabbit hole, which feels more and more misguided every week, that could take some time. It also needs to cool it with the price increases for a while.</p><p>As for the hardware we could see in 2026, we wouldn’t bet against an <a href="https://www.techradar.com/reviews/xbox-elite-wireless-controller-series-2-review">Elite Controller</a> refresh. Rumors have swirled about a haptic pad that takes at least some cues from the <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense</a>, but that one launched in 2019 before the ‘Core’ version arrived in 2022. Expect fresh colorways for the standard pad, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1400px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="vhtAZJCnhgwmy9A626XAz6" name="xbox-game-pass-family-plan.jpg" alt="Master Chief, Kait Diaz and several other video game characters lined up on an Xbox Game Pass poster" src="https://cdn.mos.cms.futurecdn.net/vhtAZJCnhgwmy9A626XAz6.jpg" mos="" align="middle" fullscreen="" width="1400" height="788" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><h2 id="haven-t-we-been-here-before">Haven’t we been here before?</h2><p>Microsoft was expected to throw in the towel multiple generations before, notably after the original Xbox and the disastrous <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a> launch in 2013. This time it feels different, not least because of the money spent to acquire studios and publishers, as well as <a href="https://www.techradar.com/gaming/gaming-industry/microsoft-has-allegedly-tasked-xbox-to-deliver-a-30-percent-profit-margin-and-if-true-it-could-explain-the-reason-behind-its-price-hikes-and-mass-layoffs">demands for a 30% profit margin</a>. Will the next generation be Xbox’s last in any way, particularly hardware? That remains to be seen, but you wouldn’t want to bet either way.</p><p>If the company does go third-party, it’ll likely do so by pushing <a href="https://www.techradar.com/reviews/xbox-games-pass">Xbox Game Pass</a> wherever it can, but the service faces an uphill struggle to prove it’s worthy of the major price hike this year - and I don’t think Ubisoft Classics or <em>Fortnite</em> Crew is the answer.</p><p>Will publishers and developers lean away from Xbox and into Sony and Nintendo’s platforms if the install base gets too small? It’s a worrying thought considering that upstart spirit that kicked off Microsoft’s gaming efforts in the first place, but make no mistake - 2026 is crucial for the Xbox brand.</p>
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                                                            <title><![CDATA[ I’ve been playing Plants vs Zombies for years, and this remake is the definitive edition — with a catch  ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/plants-vs-zombies-replanted-review</link>
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                            <![CDATA[ Plants vs. Zombies: Replanted: Replanted pulls all the flora vs walking dead gaming together in definitive package, but arguably lacks the purity of the 2009 original game. ]]>
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                                                                        <pubDate>Fri, 26 Dec 2025 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Roland Moore-Colyer ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Roland Moore-Colyer is the Managing Editor for Mobile Computing at TechRadar, overseeing the phones and tablets sections, as well as assisting with the day-to-day running of TechRadar. In addition to his main focus area, Roland can be found writing about games, computers, and cars when the occasion arrives.&lt;/p&gt;&lt;p&gt;Before moving to TechRadar, Roland was previously a Managing Editor at Tom’s Guide, where he oversaw the computing and gaming channels, in addition to leading on news strategy. His focus was championing analysis, opinion articles and features around the latest tech and what’s on the horizon. And outside of that he extolled the virtues of sharp writing and the five Ws of communication.&lt;/p&gt;&lt;p&gt;Before TechRadar and Tom’s Guide, Roland worked as a freelancer for a wide variety of publications, as well as holding editor positions at IT Pro and the likes of The Inquirer and Computer Shopper. Occasionally, he’d steer out of the world of technology journalism and write a few articles for CAR magazine, including testing a Nissan Leaf and driving along a road that claimed the life of his poor 2001 Vauxhall Corsa. &lt;/p&gt;&lt;p&gt;When not working, Roland spends a lot of time walking through London and looking up at various buildings, often ending up walking into bollards and being laughed at by unsympathetic Brits. When not putting himself at low-key risk, he likes to try his hand at a bit of cooking and works to get better at photography. But most of the time, Roland gets stuck into one of The Expanse books, a new Netflix series or some lengthy open-world game. &lt;/p&gt; ]]></dc:description>
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                                <p>Of all the older games getting a reboot, refresh or remaster lately, I didn’t have 2009’s <em>Plants vs. Zombies</em> on my bingo card or wish list. In its original form, it’s a fantastic puzzle-meets tower defence game, where sentient and weaponized plants are used to protect an unseen dweller (the player) of a simple suburban house against an expanding variety of zombies. </p><p>With cartoon-like visuals and a simple presentation, there wasn’t much more I wanted out of the original <em>PvZ</em>. It also works very well in mobile form on both Android and iPhone. </p><p>But along came <em>Plants vs Zombies: Replanted</em> anyway, and I simply had to give it a go to see if it has stood the test of time, albeit with a lick of paint. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on: </strong>PC, PS5, PS4, Xbox Series X and Series S,  Xbox One, Nintendo Switch 2, Nintendo Switch<br><strong>Release date: </strong>October 23, 2025</p></div></div><p>Starting with those visuals, from what I can see support for higher resolutions and HD textures do make this version of <em>PvZ</em> look cleaner and sleeker that the 2009 one. But that arguably comes at the cost of a little charm and art direction, with the bold lines and shadows that helped lower-res assets stand out, somewhat flattened and dulled with an HD sheen. This gives the impression of the graphics looking both more and less refined in certain cases, with mild inconsistencies between the seed packets of plants and how they appear when planted. </p><p>This extends a little into the menus too, which seem to mix elements from different versions of the game over the years. In general this is fine but they occasionally felt like something was off with them, perhaps throwing too much into the mix compared to the purity of the original PC version. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2543px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="aHb54o3tSLmeswbwJeKDPX" name="Plants vs Zombies: Replanted" alt="a screenshot from Plants vs Zombies: Replanted" src="https://cdn.mos.cms.futurecdn.net/aHb54o3tSLmeswbwJeKDPX.jpg" mos="" align="middle" fullscreen="" width="2543" height="1431" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Roland Moore-Colyer)</span></figcaption></figure><p>A lack of precise refinement might be a bit of a theme here, as various bugs and glitches initially popped up around the release of <em>Plants vs. Zombies: Replanted</em>. Not many stood out to me other than the odd placement of an asset or two (see the screenshot above), but subsequent patches seem to have paved over a suite of these issues; obviously not ideal, but at least PopCap is taking action. </p><p>Art style choices aside, in motion <em>PvZ: Replanted</em> looks fantastic in my eyes. The way the ‘peashooters’ – a cute sentient pea plant that fires, you guessed it, peas – bop to the game’s fun, light and a little jingly music still brings a smile to my face. As does the huge creativity of all the other plants at the player’s disposal. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2551px;"><p class="vanilla-image-block" style="padding-top:56.41%;"><img id="BBTmZvXRcCH9yc4FsxWTnb" name="Plants vs Zombies: Replanted" alt="a screenshot from Plants vs Zombies: Replanted" src="https://cdn.mos.cms.futurecdn.net/BBTmZvXRcCH9yc4FsxWTnb.jpg" mos="" align="middle" fullscreen="" width="2551" height="1439" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Roland Moore-Colyer)</span></figcaption></figure><p>Unlocked as you advance through the game's levels, which take place on from the front and back lawns, and escalate from there, these plants vary from offensive, defensive, support and augmenting variants. All have a unique design that shows off the creative and left-field ideas that smaller developers had a bounty of, and the scope to explore, in the noughties. </p><p>The same applies to the zombies, which start off with that classic <em>Shaun of the Dead</em> shambling style and evolve into all sorts of fun, and challenging, variants. Developer PopCap’s sense of humour extends from just the design to a virtual almanac that describes the plants and the zombies, along either their individual personalities, in a very wry and quirky way. </p><h2 id="tower-defence-with-brains">Tower defence with brains</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2529px;"><p class="vanilla-image-block" style="padding-top:56.70%;"><img id="SHK6mYEHKf85gLYQThGNWb" name="Plants vs Zombies: Replanted" alt="a screenshot from Plants vs Zombies: Replanted" src="https://cdn.mos.cms.futurecdn.net/SHK6mYEHKf85gLYQThGNWb.jpg" mos="" align="middle" fullscreen="" width="2529" height="1434" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Roland Moore-Colyer)</span></figcaption></figure><p>All this means <em>Plants vs. Zombies</em> is a lot of fun today. Not only is the idea of beating back a zombie invasion of a lawn or back yard amusing, it’s rather in-depth too. </p><p>Having played <em>PvZ</em> on multiple platforms I’m well-versed at forming established patterns of vegetable, spore, or fruit throwing plants, supported by defensive walls of nut plants, and paid for by carefully laid out grids of sunflowers – sunlight is the main currency of PvZ battles, and needed to fund the deployment of your selected plants. </p><p>So far this is all very much the same as the original. And maybe to a fault, as there are the occasional difficulty spikes amid a normally very balanced progression, which I recall being present in the original game. </p><p>As an experienced <em>PvZ</em>-er, I’m not against these, and I do enjoy some of the levels that change up how you tackle your defence, such as being given random plants on a conveyor belt rather than pre-selecting them. This injects a dose of chaos, but can fall foul of randomization not landing in one’s favour. </p><p>Small changes, like being able to speed up the game’s action can up the challenge, and help speed past the odd slow section where you’re left waiting a wave of zombies but have already got your core defensive lines and sunlight economy sorted. Equally, the light and fun music and just general pleasant vibe of <em>Plants vs. Zombies: Replanted</em> is so nice, I never felt like I wanted to hurry through it. </p><p>The meat – or should that be marrow – of <em>Plants vs. Zombies: Replanted</em> lies in how it’s combined all of the content from other versions of <em>PvZ</em> into one. There’s the co-op and versus multiplayer modes of console versions, the option to maintain a plant garden that came with the original, and all manner of mini games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2546px;"><p class="vanilla-image-block" style="padding-top:56.40%;"><img id="2tKn8bnMLKhizoRQztEknb" name="Plants vs Zombies: Replanted" alt="a screenshot from Plants vs. Zombies: Replanted" src="https://cdn.mos.cms.futurecdn.net/2tKn8bnMLKhizoRQztEknb.jpg" mos="" align="middle" fullscreen="" width="2546" height="1436" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Roland Moore-Colyer)</span></figcaption></figure><p>The latter shine, with one offering bigger sums of sunlight falling from the sky, which means a turbocharged economy and thus a lot more scope to mix up your defences with a host of plants that might be too expensive to use in volume in the standard game mode. </p><p>Another mode introduces cloud cover that can reduce the output of your sunflowers or put them to sleep, meaning you need to economise for such eventualities or make use of plants that aren’t directly reliant on sunlight to produce sun. It’s a fun mode that offers a nice challenge  for <em>PvZ</em> veterans. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2542px;"><p class="vanilla-image-block" style="padding-top:56.57%;"><img id="KrBX6W9btZwBQRTg4QTEnb" name="Plants vs Zombies: Replanted" alt="a screenshot from Plants vs Zombies: Replanted" src="https://cdn.mos.cms.futurecdn.net/KrBX6W9btZwBQRTg4QTEnb.jpg" mos="" align="middle" fullscreen="" width="2542" height="1438" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Roland Moore-Colyer)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JfEqtnoRd2UJ4DnvGS64xK" name="Plants vs Zombies: Replanted" caption="" alt="a screenshot of Plants vs Zombies: Replanted" src="https://cdn.mos.cms.futurecdn.net/JfEqtnoRd2UJ4DnvGS64xK.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Roland Moore-Colyer)</span></figcaption></figure><p class="fancy-box__body-text"><strong>A quirky, creative take on defending against a zombie apocalypse combined with some fun mechanics, means the core Plants vs Zombies experience still impresses today.  </strong></p></div></div><p>All these modes and mini games will keep your attention well after the main adventure part is completed. Some are better than others, but all are worth a quick spin and make <em>Plants vs. Zombies: Replanted</em> a great game to dip into, especially as it even works reasonably well on a <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a>. </p><p>I still reckon the core adventure mode remains the true highlight, with its charm, style, creativity and well-paced progression on enemies and plant powers. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2544px;"><p class="vanilla-image-block" style="padding-top:56.53%;"><img id="Ze79h4S7JC8WgdPxiU5ZUa" name="Plants vs Zombies: Replanted" alt="a screenshot from Plants vs Zombies: Replanted" src="https://cdn.mos.cms.futurecdn.net/Ze79h4S7JC8WgdPxiU5ZUa.jpg" mos="" align="middle" fullscreen="" width="2544" height="1438" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Roland Moore-Colyer)</span></figcaption></figure><p>Part of me wishes PopCap hadn’t played it so safe with a few more fresh nuances to the adventure to really pull back players well-versed in Peashooter placement, even if that extended to refining the visuals that little bit more. </p><p>Nevertheless, I think <em>Plants vs. Zombies: Replanted</em> is easily the definitive version of a left-field game that I’ve sunk plenty of time into. And even putting aside nostalgia, it’s a fantastic puzzle and tower defence game that’s so very much worth your time today. </p><h2 id="should-you-play-plants-vs-zombies-replanted">Should you play Plants vs. Zombies: Replanted?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You’re after a brilliant tower defence game </strong><br><em>Plants vs. Zombies: Replanted</em> is simply a wonderful and creative take on the tower defence genre, with a dose of puzzling thrown in for good measure. </p></div><div class="product"><p><strong>You want a fun holiday game </strong>With levels and mini-games you can simply jump into, <em>Plants vs. Zombies: Replanted</em> is a great game to dip in and out of during the holiday season.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You’re a </strong><em><strong>PvZ</strong></em><strong> purist </strong><br>Changes to the original game’s art style might not appeal to everyone, with visuals looking a tad flat in places.</p></div><div class="product"><p><strong>You have Game of the Year editions of </strong><em><strong>PvZ </strong></em><br>Previous versions of <em>PvZ</em> in Game of the Year packages offer nearly as much as <em>Replanted</em>, without the art style changes. </p></div><h2 id="accessibility">Accessibility</h2><p>There’s no dedicated accessibility menu in <em>Plants vs. Zombies: Replanted,</em> but you can tweak a few settings like lowering the game’s speed to half speed and opting for a high contrast viewing mode. </p><p>As the game is available on multiple platforms, you have the option to play on the platform that most suits you, with PC and mouse control being the one I’d recommend.</p><h2 id="how-i-reviewed-plants-vs-zombies-replanted">How I reviewed Plants vs. Zombies: Replanted</h2><p>I played some five hours of <em>Plants vs. Zombies: Replanted</em>, getting through most of the adventure mode, which I’ve already finished in previous versions of<em> PvZ</em>, and trying out various mini-games. </p><p>I’ve not flirted with the multiplayer options, but they follow the form of previous console releases. I played <em>PvZ: Replanted</em> on my Steam Deck and on my desktop gaming PC, and over that time the game received several updates, which appeared to squash some bugs and refined the remaster. As such, my review covers what I’d consider to be the most complete version of the game.</p><p><em>First reviewed December 2025</em></p>
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                                                            <title><![CDATA[ New data shows that only 1.6 million units of video game hardware were sold in the US in November, making it the worst month since 1995 ]]></title>
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                            <![CDATA[ Video game hardware and physical software sales just had their worst November in the United States since 1995, despite the holiday season. ]]>
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                                                                        <pubDate>Thu, 18 Dec 2025 14:15:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Hardware and physical software unit sales in November 2025 were the worst they've been in the US since 1995</strong></li><li><strong>Circana reports that 1.6 million units of video game hardware were sold in the US last month, which was the lowest since the 1.4 million units that were sold in the US in 1995</strong></li><li><strong>The PS5 was November's best-selling console in both units and dollars and Black Ops 7 was the best-selling game of the month</strong></li></ul><p>Video game hardware and physical software sales just had their worst November in the United States since 1995, despite the holiday season.</p><p>According to the data from Circana's latest report from executive director, Mat Piscatella, who writes on <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3ma6t4juhvs2w" target="_blank">BlueSky</a> that there was a decline across hardware, console spending, and accessories in November 2025, making it the worst November for games in terms of hardware units and physical software sales in the US in 30 years.</p><p>Piscatella reports that 1.6 million units of video game hardware were sold in the US last month, compared to 3.9 million units in November 2019, and that last month's results were at their lowest ever since the 1.4 million units that were sold in the US in 1995.</p><p>Monthly spending for hardware last month was $695 million, a 27% drop compared to November 2024, and also the lowest hardware spend in the same month in the US since 2005.</p><p>The average price paid for a new unit of hardware last month was also $439, compared to $235 in 2019, and also 11% higher than last year, but physical software spending fell 14% when compared to a year ago, which Piscatella said is an all-time low for a November month since 1995.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3ma6t4rnatu2w" data-bluesky-cid="bafyreifshpnpzwpnc5laeamlkhda5asx35zntxosb26ckvtvwswb6rnqka"><p lang="en">Content - Sensor Tower reports the top 10 mobile games by U.S. consumer spend in Nov and rank chg from Oct as: MONOPOLY GO!, Royal Match, Last War: Survival, Candy Crush Saga, Clash Royale, Kingshot, Gossip Harbor, Whiteout Survival (+1), Pokémon Go (+5) and Township.</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3ma6t4rnatu2w">2025-12-18T14:15:53.483Z</a></blockquote><p>It's also said that total projected spending across video game hardware, content, and accessories fell 4% when compared to a year ago, to $5.9 billion, and that monthly hardware spending dropped by 27% when compared to a year ago, to $695M. </p><p>"This is the lowest video game hardware spending total for a November month since the $455M reached during the November 2005 tracking period," Piscatella said.</p><p>Still, the <a href="https://www.techradar.com/reviews/ps5">PS5</a> was November's best-selling hardware in both units and dollars, which is "the first time this has occurred since the launch of the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>", while the Switch 2 ranked 2nd place.</p><p>Interestingly, the <a href="https://www.techradar.com/gaming/nex-playground-review">NEX Playground</a> ranked 3rd in hardware units sold during November, with the Xbox Series placing 3rd in dollars.</p><p>In terms of software and despite the bad month overall, <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a> was the best-selling game of November, making it the 7th best-selling game of 2025 so far. However, Piscatella said the <em>Call of Duty</em>  franchise "experienced a double-digit percentage full game dollar sales decline when compared to November 2024."</p><p>The game was followed by <a href="https://www.techradar.com/gaming/battlefield-6-review"><em>Battlefield 6</em></a>, which has been doing exceedingly well in the first-person shooter (FPS) genre this year, beating out <em>Black Ops 7</em> in terms of <a href="https://www.techradar.com/gaming/the-battlefield-6-week-long-free-to-play-period-is-now-live-heres-everything-you-need-to-know">concurrent players on Steam</a>.</p>
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                                                            <title><![CDATA[ Get the latest Civilization 7 DLC for free just in time for the newest update ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/get-the-latest-civilization-7-dlc-for-free-just-in-time-for-the-newest-update</link>
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                            <![CDATA[ The latest Civilization 7 update is here, with a wealth of new content for owners of the newest DLC - which is available for free right now. ]]>
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                                                                        <pubDate>Tue, 09 Dec 2025 16:58:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who currently serves as the Gaming Editor at TechRadar, where he helps oversee coverage of video games and related products. &lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine) and has also written articles for many of the UK&#039;s biggest gaming magazines including Edge, PC Gamer, and SFX. &lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sid Meier&#039;s Civilization VII]]></media:description>                                                            <media:text><![CDATA[Sid Meier&#039;s Civilization VII]]></media:text>
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                                <ul><li><strong>The latest Sid Meier's Civilization 7 update has arrived</strong></li><li><strong>It adds a new wave of content for Tides of Power Collection owners plus a new map type and the usual fixes</strong></li><li><strong>The DLC is still available to claim for free</strong></li></ul><p>The latest update for <a href="https://www.techradar.com/gaming/sid-meiers-civilization-7-review"><em>Sid Meier's Civilization 7</em></a><em> </em>is here and it includes a wealth of content for the recent Tides of Power Collection DLC -  an expansion that's available to claim for free right now as part of a limited time offer!</p><p>Tides of Power Collection owners can now play as the new leader Sayyida al Hurra. A famous historical figure , she was the wife of the Moroccan king and governor of the city Tétouan. In-game, her abilities are catered towards diplomacy and military strength, with a unique ability to reward a free Naval Unit for each completed Espionage Action. </p><p>Two new civilizations have arrived too: Iceland for the Exploration Age, and Ottomans for the Modern Age.</p><p>Players on all platforms can add the Tides of Power Collection to their libraries for free until January 5, 2026. After this date publisher 2K says that it will be made available for purchase, so make sure to get it for free while you still can.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7KHXLtWMNMtLP8RdHxfBZB" name="CC3_ROADMAP_3840x2160" alt="A graphic showing the Civilization 7 Tides of Power content." src="https://cdn.mos.cms.futurecdn.net/7KHXLtWMNMtLP8RdHxfBZB.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 2K)</span></figcaption></figure><p>It also includes the pirate leader Edward Teach, the Republic of Pirates and Tonga civilizations, and four new wonders that were released back in November.</p><p>In addition to this, the update introduces a new Shattered Seas map type. It seems like the perfect fit for those that crave naval combat, with loads of large islands and plenty of ocean to explore.</p><p>This is on top of a wealth of improvements to biomes, some strategic balance changes, and plenty of fixes that you can see in full via the <a href="https://civilization.2k.com/civ-vii/game-update-notes/" target="_blank">official patch </a>notes.</p><p><em>Sid Meier's Civilization 7  </em>is available now for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a>, <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>, and <a href="https://www.techradar.com/news/nintendo-switch-2">Nintendo Switch 2</a>.</p>
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                                                            <title><![CDATA[ Bethesda has shadow dropped Skyrim Anniversary Edition on Nintendo Switch 2, proving the 14-year-old game can never have too many ports ]]></title>
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                            <![CDATA[ Bethesda Game Studios has today announced that The Elder Scrolls 5: Skyrim Anniversary Editionis now available on Nintendo Switch 2. ]]>
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                                                                        <pubDate>Tue, 09 Dec 2025 15:05:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The Elder Scrolls 5: Skyrim]]></media:description>                                                            <media:text><![CDATA[Skyrim the Board Game]]></media:text>
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                                <ul><li><strong>Bethesda has shadowdropped the Nintendo Switch 2 version of </strong><em><strong>The Elder Scrolls 5: Skyrim Anniversary Edition</strong></em></li><li><strong>This version, which includes the base game its three expansions, also offers enhanced resolution, optimised performance, and better load times</strong></li><li><strong>Switch </strong><em><strong>Anniversary Edition</strong></em><strong> owners can upgrade their game for free and play it on Switch 2, while </strong><em><strong>Skyrim</strong></em><strong> base game owners will need to pay an extra $23.97 / £17.99</strong></li></ul><p>Just as Bethesda Game Studios shadowdropped <a href="https://www.techradar.com/gaming/the-elder-scrolls-4-oblivion-remastered-review"><em>Oblivion Remastered</em></a>, the studio has today announced that <em>The Elder Scrolls 5: Skyrim Anniversary Edition </em>is now available on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><p>14 years after the game was first released for PlayStation 3, Xbox 360, and PC, and many remasters and modern ports later, Bethesda's much-loved fantasy role-playing game (RPG) has now made its way to the Switch 2 with additional improvements.</p><p>This version takes full advantage of the Switch 2 hardware and offers enhanced resolution, optimised performance, and boosted load times, as well as Joy-Con 2 mouse support, motion controls, and Amiibo support.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_BBqDdjK_UU" allowfullscreen></iframe></div></div><p>What's more, the Switch 2 version will also include exclusive Nintendo content from <a href="https://www.techradar.com/gaming/nintendo/the-legend-of-zelda-breath-of-the-wild-nintendo-switch-2-edition-review"><em>The Legend of Zelda: Breath of the Wild</em></a>, allowing players to get their hands on the Master Sword, Hylian Shield, and Champion’s Tunic. </p><p>Owners of the <em>Anniversary Edition</em> will also have access to hundreds of Creations Club items, such as quests, weapons, armor, spells, dungeons, and more.</p><p>The Anniversary Edition, which was released in 2021, features the base game and three expansions to get lost in, including <em>Dawnguard</em>, <em>Dragonborn</em>, and <em>Hearthfire</em>, and will cost $70.59 / £52.99.</p><p>For players who already own <em>Skyrim: Anniversary Edition</em> on the original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a>, they can upgrade their copy and download the game <em>for free</em> on Switch 2. </p><p>Alternatively, for those who own the base edition of <em>Skyrim</em> on Switch, the <em>Anniversary Upgrade</em> will cost $23.97 / £17.99 to play on Switch and Switch 2.</p>
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                                                            <title><![CDATA[ One of Fortnite's most hated weapons is making a comeback this week in OG ]]></title>
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                            <![CDATA[ Epic Games has confirmed that the overpowered Infinity Blade will return in Fortnite OG this week. ]]>
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                                                                        <pubDate>Tue, 09 Dec 2025 13:44:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An infographic detailing upcoming content for Fortnite OG Season 7]]></media:description>                                                            <media:text><![CDATA[An infographic detailing upcoming content for Fortnite OG Season 7]]></media:text>
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                                <ul><li><em><strong>Fortnite OG</strong></em><strong> will return on December 11 with Chapter 1 Season 7</strong></li><li><strong>The retro battle royale mode will bring back the overpowered Infinity Blade</strong></li><li><strong>The update will also include new map changes and a new loot pool</strong></li></ul><p>Epic Games has confirmed that the overpowered Infinity Blade will return in <a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a><em> OG</em> this week. </p><p>Players will once again be able to jump into <em>Fortnite OG, </em>a nostalgic mode based on the game's original battle royale,<em> </em>when it makes its return in <a href="https://www.techradar.com/gaming/when-is-fortnite-og-coming-back">Chapter 1 Season 7</a> on December 11.</p><p>In a new social media post, Epic teased the upcoming update with a look at what to expect, including map updates that feature Polar Peak, Happy Hamlet, and Frosty Flights, a new Christmas-themed OG Battle Pass, new gliders, and loot pool items.</p><p>What's got players most excited, however, is the confirmation that the Infinity Blade will arrive "later in the season," after seven years. It's a Mythic weapon that spawns once each match and gives the wielder special bonuses to their movement and health.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">You Better Watch Out…OG Season 7. December 11. pic.twitter.com/pLYqXN066A<a href="https://twitter.com/cantworkitout/status/1998029970216739011">December 8, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>It's a controversial weapon, mainly due to its stats (via <a href="https://fortnite.fandom.com/wiki/Infinity_Blade" target="_blank">Fortnite Wiki</a>) that offer 200 Health and 200 Shields for a total of 400 HP, as well as its ability to grant 1 Effective HP per second and 50 Effective HP after eliminating an opponent.</p><p>It also boosts the player's movement speed significantly and has a wide attack radius that deals 75 damage per hit. Overall, it's a pretty overpowered weapon that is sure to help you secure a Victory Royale.</p><p>Epic hasn't revealed whether it has nerfed the Infinity Blade for the upcoming season, but if not, players will once again be able to wreak havoc.</p><p>In the meantime, <em>Fortnite</em> Chapter 7 Season 1: Pacific Break is officially underway. You can check out our <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite Chapter 7 </em>guide </a>for upcoming updates and what to expect from the current Chapter 7 season, including map changes, new skins, and more.</p>
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                                                            <title><![CDATA[ Fortnite players are in for a massive weekend of events – here's how to join Zero Hour and watch the world premiere of Kill Bill's lost chapter ]]></title>
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                            <![CDATA[ Epic Games has shared new details ahead of Fortnite's exciting weekend of events, which kick off with the Chapter 6 grand finale, followed by the premiere of Quentin Tarantino's unfilmed Kill Bill short. ]]>
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                                                                        <pubDate>Thu, 27 Nov 2025 15:59:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fortnite x The Lost Chapter: Yuki’s Revenge]]></media:description>                                                            <media:text><![CDATA[Fortnite x The Lost Chapter: Yuki’s Revenge]]></media:text>
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                                <ul><li><em><strong>Fortnite Zero Hour</strong></em><strong> is scheduled to kick off this weekend on November 29</strong></li><li><strong>The live event will close out Chapter 6 and will be followed by the premiere of Quentin Tarantino's unfilmed Kill Bill short</strong></li><li><strong>The Lost Chapter: Yuki’s Revenge premieres in </strong><em><strong>Fortnite</strong></em><strong> on November 30</strong></li></ul><p>Epic Games has shared new details ahead of <a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a>'s exciting weekend of events, which kick off with the Chapter 6 grand finale, followed by the premiere of Quentin Tarantino's unfilmed Kill Bill short.</p><p><a href="https://www.techradar.com/gaming/fortnite-zero-hour-live-event-start-date-and-time"><em>Fortnite Zero Hour</em></a>, the game's biggest event of the year, will officially close out Chapter 6. This live spectacle begins on Saturday, November 29, at 2PM ET / 11AM PT / 7PM GMT, and players can prepare by loading into the game up to 30 minutes beforehand.</p><p>In this event, legends assemble to save reality from the Dark Presence, and fans can look forward to many pop culture figures to appear, including Godzilla and King Kong, a giant Homer Simpson, Star Wars, Kill Bill's Beatrix Kiddo, and many more that will be revealed at the time.</p><p>The following day, filmmaker Quentin Tarantino’s The Lost Chapter: Yuki’s Revenge premieres exclusively in <em>Fortnite</em> on Sunday, November 30 at 2PM ET /  2PM ET / 11AM PT / 7PM GMT. Like Zero Hour, doors open 30 minutes before the show starts.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/x7h1aMVdBEk" allowfullscreen></iframe></div></div><p>Yuki's Revenge is a cut chapter that never made it into Tarantino's Kill Bill, and now, 20 years later, the story has been reimagined in <em>Fortnite</em>. </p><p>Starring Uma Thurman as The Bride once again, and built with Unreal Engine and <em>Fortnite</em> character models, the animated tale follows Yuki Yubari, who travels to the US to take down The Bride for killing her sister Gogo Yubari in the movie.</p><p>"Quentin Tarantino had a dream of a Kill Bill chapter that never made it to the silver screen, a chapter known as 'Yuki’s Revenge.' Over 20 years later, Tarantino and Epic have come together to bring the story to life in Fortnite," Epic Games teased.</p><p>The teaser trailer for 'Yuki's Revenge', which looks chaotic, to say the least, also confirms that players can claim the Yuki Outfit by logging into <em>Fortnite</em> from November 27 to December 9.</p><p>For more, check out our guide for <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite</em>'s next season release date and what to expect from Chapter 7</a>, including map changes, new skins, and upcoming updates.</p>
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                                                            <title><![CDATA[ Leaker claims Xbox Series X and Series S consoles could see another price hike due to global RAM shortage ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/xbox/leaker-claims-xbox-series-x-and-series-s-consoles-could-see-another-price-hike-due-to-global-ram-shortage</link>
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                            <![CDATA[ Microsoft will reportedly have to increase the price of Xbox consoles yet again "very soon" due to a potential global RAM shortage. ]]>
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                                                                        <pubDate>Tue, 25 Nov 2025 13:27:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>YouTuber 'Moore’s Law is Dead' says Microsoft may be forced to increase the cost of Xbox consoles due to a global RAM shortage</strong></li><li><strong>He explained Sony "planned ahead" so there likely won't be an increased to PS5 consoles</strong></li><li><strong>The cost of Xbox consoles could increase "very soon", making it the third time since May this year</strong></li></ul><p>Microsoft will reportedly have to increase the price of Xbox consoles yet again "very soon" due to a potential global RAM shortage.</p><p>That's according to tech YouTuber '<a href="https://www.youtube.com/watch?v=BORRBce5TGw" target="_blank">Moore’s Law is Dead</a>' in his new 'OpenAI RAM Hoarding Leak' video (via <a href="https://thegamepost.com/leaker-xbox-series-prices-increase-ram-shortages-microsoft-soon/" target="_blank">TGP</a>), who spoke to multiple sources at retailers, memory makers, and partners.</p><p>They claim that because of the soaring cost and OpenAI's new deals with Samsung and SK hynix to secure a significant part of the world's DRAM supply for the foreseeable future, Microsoft may be forced to up the price of the <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>.</p><p>"[Microsoft] didn't plan ahead at all, apparently," they said. "If you still want an Xbox for some reason at their current pricing, those prices could go up soon, or supply could just entirely dry up because multiple sources of mine have apparently been warned by sales reps at Microsoft that this is going to affect the Xbox Series consoles very, very soon. Sooner rather than later."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BORRBce5TGw" allowfullscreen></iframe></div></div><p>Though there does appear to be a RAM shortage that could affect Microsoft, MLID said Sony will be saved from increasing the price of its <a href="https://www.techradar.com/reviews/ps5">PS5</a> consoles because it "planned ahead".</p><p>"From what I've heard, Sony planned ahead, bought up gobs of RAM near the bottom of the pricing, and thus they should be fine for months," the YouTuber added.</p><p>"They have plenty of GDDR6, at least that’s what I'm told. Prices could go up eventually; I could see that happening next year… but there is a reason Sony is cutting PlayStation 5 pricing for Black Friday. They aren't just doing this as some extreme move or because sales are bad. They can afford to do it; apparently, they are not worried about the RAM shortage, at least in the short- to mid-term."</p><p>If Microsoft is forced to increase the cost of its hardware for the third time, prices could skyrocket. It first increased the cost of its consoles in <a href="https://www.techradar.com/gaming/microsoft-to-raise-the-price-of-all-xbox-series-consoles-by-usd100-with-software-hitting-usd80-matching-the-cost-of-some-nintendo-switch-2-games">May this year, which saw a $100 hike on all Xbox Series X and S models</a>, then <a href="https://www.techradar.com/gaming/gaming-industry/yet-another-xbox-price-hike-in-the-us-makes-microsofts-consoles-even-harder-to-recommend">again in September with an up to $70 increase</a>.</p><p>It's been a tumultuous year for Microsoft. Just last month, it also <a href="https://www.techradar.com/gaming/gaming-industry/microsoft-announces-massive-game-pass-price-changes-a-series-s-and-one-year-of-ultimate-now-costs-just-usd10-less-than-a-ps5-pro">announced major changes to Xbox Game Pass</a>, which saw three upgraded plans and a massive price hike for the Ultimate membership.</p><p>Now, Ultimate costs $29.99 / £22.99 / AU$35.95 a month, up from $19.99 / £14.99 / AU$22.95. There's also currently no option to buy a 12-month subscription.</p>
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                                                            <title><![CDATA[ Fortnite Chapter 6 Finale live event teaser promises chaos with Godzilla vs King Kong as Epic Games confirms Season 7 collab that will debut an unfilmed Kill Bill short ]]></title>
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                            <![CDATA[ Fortnite Chapter 6 is coming to a close, and Epic Games has teased the finale event that will see new characters coming together, as well as a glimpse at Chapter 7's Kill Bill collaboration. ]]>
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                                                                        <pubDate>Thu, 20 Nov 2025 15:46:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fortnite]]></media:description>                                                            <media:text><![CDATA[Fortnite]]></media:text>
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                                <ul><li><strong>Epic Games has released a teaser trailer for Fortnite Chapter 6's finale event</strong></li><li><em><strong>Fortnite Zero Hour</strong></em><strong> will go live on November 29 at 2pm ET / 11am PT / 8pm GMT</strong></li><li><strong>Epic Games has also announced its Quentin Tarantino collaboration for Chapter 7, which will feature an unfilmed chapter from </strong><em><strong>Kill Bill</strong></em><strong>, titled The Lost Chapter: Yuki's Revenge</strong></li></ul><p><a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a> Chapter 6 is coming to a close, and Epic Games has teased the finale event that will see new characters coming together, as well as a glimpse at <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update">Chapter 7</a>'s Kill Bill collaboration.</p><p>Epic has revealed that the one-time live <em>Fortnite Zero Hour</em> event will go live on November 29 at 2pm ET / 11am PT / 8pm GMT and it's sure to be a spectacle. </p><p>From the trailer, it's confirmed that some of cinema's most iconic characters will be featured, including Godzilla and King Kong in an explosive battle, <em>Kill Bill</em>'s Beatrix Kiddo, as well as <em>Star Wars</em> X-Wings and a gigantic Homer Simpson?</p><p>"Legends assemble in the final endgame to save reality," the description reads.</p><p>The official <a href="https://www.fortnite.com/" target="_blank">website</a> also teases, "Heroes, villains, and worlds collide in the final endgame to save all reality."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Mwh7WFCW3f8" allowfullscreen></iframe></div></div><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Revenge is a dish best served cold. 11.30.25 pic.twitter.com/r5DbBKlTyP<a href="https://twitter.com/cantworkitout/status/1991280378355806501">November 19, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>Speaking of <em>Kill Bill</em>, during the <em>Fortnite</em> Chapter 7 event (via <a href="https://fandomwire.com/fortnite-chapter-7-quentin-tarantino-unfilmed-kill-bill-drafts-yukis-revenge/" target="_blank">FandomWire</a>), it was announced that Quentin Tarantino's collaboration with the ongoing game will feature an unfilmed chapter from <em>Kill Bill: Vol 1</em>, titled "The Lost Chapter: Yuki's Revenge".</p><p>Tarantino wrote the unfilmed scene in 2003, which featured a revenge story focused on Yuki Yubari, who goes after Uma Thurman's Beatrix Kiddo for killing her sister Gogo Yubari in the movie.</p><p>Yuki's short never made it to the big screen due to Tarantino choosing not to shoot it for pacing reasons, but it will be featured in the upcoming collaboration in Chapter 7's battle pass, which will also include Gogo as an obtainable skin, according to <a href="https://x.com/HYPEX/status/1991383511950061642?s=20" target="_blank">leaks</a>. </p><p>A new poster teasing the event has also been revealed, which showcases the first official look at Yuki in a pink car, wearing a school uniform and pigtails, and wielding a submachine gun.</p><p>Yuki's Revenge will seemingly be the main event of Chapter 7, which launches on November 30.</p>
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                                                            <title><![CDATA[ Hitman developers reveal how they chose the iconic locations in the series – 'wouldn't it be cool if 47 went somewhere?' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/hitman-developers-reveal-how-they-chose-the-series-iconic-locations-it-always-starts-with-wouldnt-it-be-cool-if-47-went-somewhere</link>
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                            <![CDATA[ We talk to the Hitman devs about how they choose new locations for Agent 47 to visit. ]]>
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                                                                        <pubDate>Fri, 07 Nov 2025 14:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Nov 2025 16:37:10 +0000</updated>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who currently serves as the Gaming Editor at TechRadar, where he helps oversee coverage of video games and related products. &lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine) and has also written articles for many of the UK&#039;s biggest gaming magazines including Edge, PC Gamer, and SFX. &lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Bangkok in Hitman.]]></media:description>                                                            <media:text><![CDATA[Bangkok in Hitman.]]></media:text>
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                                <ul><li><strong>Two </strong><em><strong>Hitman </strong></em><strong>developers have discussed how the team chose some of the locations featured in the franchise</strong></li><li><strong>Each location will "typically have an event that is special"</strong></li><li><strong>The developers also wanted to mirror different types of spy fantasy</strong></li></ul><p>In a recent interview with TechRadar Gaming, two <em>Hitman </em>developers discussed how they chose some of the global locations that have appeared as levels in the series.</p><p>"It always starts with 'wouldn't it be cool if 47 went somewhere?' If you take a step back and look at the different locations and what goes on, [...] we typically have an event that is special in that location," explained Jacob Mikkelsen, legend level designer at series developer IO Interactive.</p><p>He went on to pinpoint the first major level from 2016's <em>Hitman </em>as as example. "In the case of Paris, Michael the writer had this setup where we have this Russian oligarch who owns a fashion company, and then his partner in crime is selling off these spy secrets at a secret auction that takes place at the same time under cover of the fashion show."</p><p>"I spoke with Martin, the art director at the time, about where this should all take place and then he said, 'I think it should be a palace in Paris' and I was like, 'okay, cool, but they are kind of big, right?' and that was like 'I need a courtyard for the fashion show' so then I went location scouting in Paris on Google Maps," he continued.</p><p>"I found the different palaces they have in Paris, and I ended on Palais de Luxembourg and I chose [to base the map on] that one because of the shape of the building allows for ledges around it, so it would actually work really well for agility all around the building on the outside."</p><p>According to Christian Elverdam chief creative officer and director of multiple <em>Hitman </em>titles, the central question is always "what's the most complex social event we could imagine at the time?"</p><p>The next question is then "how can 47 have a disguise that makes him part of that? You know, be on stage." Then of course, it's "what's the biggest chandelier you crash on someone?"</p><h2 id="jack-of-all-trades">Jack of all trades</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cBB6PKnjcV4U5nsBjfgJQd" name="ss_ce6e02fba53bc071728958a8506d2d44ef3f36ab" alt="Paris in Hitman." src="https://cdn.mos.cms.futurecdn.net/cBB6PKnjcV4U5nsBjfgJQd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Elverdam also explained that very careful attention was paid to fulfilling different types of spy fantasy with each level.</p><p>"In Paris, Diana has been contacted by MI6 to secure a NOC list of agents and stop this auction of secrets. It's basically what James Bond would be doing if he was in the universe," he said.</p><p>"We were flirting with agent fantasy. We then wanted Sapienza to feel a little bit more like a Mission Impossible plot, with this DNA specific virus. I will say it's funny that then later that became the plot of No Time to Die [...] but that was actually something we felt could be in a Mission Impossible movie. We wanted Marrakesh to have some of those gritty newer vibes, like Jason Bourne."</p><p>These ideas paired with the different locations that the developers wanted to include like "a marriage", he argued. "It's fairly organic."</p><p><em>Hitman: World of Assassination</em>, a compilation of all three recent <em>Hitman </em>games, is available now for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a>, and PC, or as <a href="https://www.techradar.com/gaming/hitman-world-of-assassination-signature-edition-review"><em>Hitman World of Assassination – Signature Edition</em></a> for <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p>
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                                                            <title><![CDATA[ Hitman developers on 25 years of the iconic stealth franchise – 'we've realized all of that potential’ ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/hitman-25-interview-2025</link>
                                                                            <description>
                            <![CDATA[ We discuss the Hitman franchise with two veteran developers ahead of its 25th anniversary. ]]>
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                                                                        <pubDate>Thu, 06 Nov 2025 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who currently serves as the Gaming Editor at TechRadar, where he helps oversee coverage of video games and related products. Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine) and has also written articles for many of the UK&#039;s biggest gaming magazines including Edge, PC Gamer, and SFX. Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or spending an embarrassing number of hours grinding in the latest &lt;em&gt;Call of Duty&lt;/em&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Hitman.]]></media:description>                                                            <media:text><![CDATA[Agent 47 in Hitman.]]></media:text>
                                <media:title type="plain"><![CDATA[Agent 47 in Hitman.]]></media:title>
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                                <p>This month marks 25 years since the North American release of <em>Hitman: Codename 47</em>, a little stealth game from Danish developer IO Interactive that starred a genetically modified assassin called Agent 47. </p><p>With a focus on using your wits and equipment like sniper rifles and deadly fiber wire to take out specific targets undetected, its sandbox levels felt more like little puzzle boxes that you had to explore and put together piece by piece than a traditional sneaking level.</p><p>There was nothing else quite like it at the time, and despite being somewhat bashed for its brutally punishing difficulty and abundance of bugs, the game proved popular enough to spawn a series of sequels, with <em>Hitman </em>becoming a franchise of eight mainline entries, a handful of spinoffs, and two whole movie adaptations so far.</p><h2 id="bringing-the-vision-to-life">Bringing the vision to life</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:666px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="yYskmtB8qHVbk7dA4RDbC" name="cdf3a29898d66105fb6194a30c728118351edec0ac75cb74a4a82ef2d962f4c0" alt="Agent 47 aims a rifle in Hitman: Contracts." src="https://cdn.mos.cms.futurecdn.net/yYskmtB8qHVbk7dA4RDbC.jpg" mos="" align="middle" fullscreen="" width="666" height="375" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hitman: Contracts </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>The latest instalment, 2021’s <a href="https://www.techradar.com/reviews/hitman-3"><em>Hitman 3</em></a><em>,</em> was released to critical acclaim, with countless reviewers praising its sprawling open-world environment, all populated by impressive numbers of dynamic non-player characters (NPCs), endless opportunities for experimentation, and the resulting high degree of replayability. </p><p>Not every entry has been such a beloved hit, however, so I sat down with two series veterans to take a look back at the ups and downs in 47’s storied journey so far.</p><p>“My first <em>Hitman </em>was <em>Hitman: Contracts</em>,” revealed Jacob Mikkelsen, who holds the special title of ‘legend’ level designer as an employee with more than two decades of experience at the company. “For me, when I look at <em>Hitman </em>throughout the years, it's turned into the game that it was in my mind back with <em>Contracts</em>.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Qgo4kozkJUsqX9gZo8DmmJ" name="Miami_Shoot_01" alt="Agent 46 prepares to shoot a target in Hitman 2." src="https://cdn.mos.cms.futurecdn.net/Qgo4kozkJUsqX9gZo8DmmJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hitman 2. </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>“Where we are now, we've realized all of that potential, because back in the day, fidelity was lower, performance, and all sorts of things [got in the way],” he added. “Having been on many <em>Hitman </em>games throughout the years, seeing that vision becoming more and more real has been a lot of fun. Those ideas that were already there in <em>Contracts </em>are still at the core of the game, but now we’re just really pulling it off.”</p><p>“I think there are different stages, almost,” said chief creative officer Christian Elverdam, who has directed multiple <em>Hitman </em>games. “I think with <em>Hitman: Absolution</em>, it was about making the game playable more than anything else - just from a personal perspective. We talked a lot about level design back then. We talked a lot about how the game plays on controllers, making it feel much more modern, reliable. Great locomotion, better, predictable takedowns, and that stuff.”</p><h2 id="learning-the-right-lessons">Learning the right lessons</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PT7upsi78rpd9iXcQY4MST" name="Screens (16)" alt="Agent 47 in Hitman: Absolution." src="https://cdn.mos.cms.futurecdn.net/PT7upsi78rpd9iXcQY4MST.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hitman: Absolution. </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Despite being well-received by contemporary critics, <em>Hitman: Absolution </em>was a disappointment to die-hard fans when it released back in 2012, mainly due to its more linear structure and prominent narrative elements. Even still, the learnings from <em>Absolution</em>, alongside other past games, were a key component of the modern <em>Hitman </em>trilogy, now dubbed <em>Hitman:</em> <em>World of Assassination</em>. </p><p>“I got the opportunity to re-imagine <em>Hitman</em>, with the <em>World of Assassination</em>,” explained Elverdam. “Back in 2013, we created a pitch we called ‘Hitman and the World of Assassination’, which was basically trying to see the future of what <em>Hitman </em>would become, which was obviously, looking back, inspired by <em>Blood Money</em> and <em>Contracts</em>.” According to Elverdam, this pitch combined the “freedom and approach” and level design of those two fan-favorite entries with the “the playability of <em>Absolution</em>” and the newfound desire to create an “ever-expanding live game”. </p><p>“We learned a lot from <em>Absolution</em>, being honest,” he continued. “I think it's lamented from a fan perspective because it broke from the freedom of approach formula, the more extreme version of that, and I think the story was a little uneven. I feel sorry for <em>Absolution </em>in some ways, because you didn't get the best of both worlds. We sacrificed all this stuff to really tell a story, but then the story didn't hit the high water mark it was supposed to.”</p><p>In addition to the updated controls, one of the biggest innovations of <em>Hitman: Absolution </em>was its Contracts Mode which allowed players to create their own objectives in a number of levels and share them online.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AUxDbQVfpuj3cmNYk6qjWT" name="Screens (18)" alt="Agent 47 in Hitman: Absolution." src="https://cdn.mos.cms.futurecdn.net/AUxDbQVfpuj3cmNYk6qjWT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hitman: Absolution. </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>“Jacob did something remarkable for <em>Absolution</em>: he came up with this concept of Contracts Mode,” Elverdam revealed. “When I joined the game, I was like, 'I would love something that celebrated replayability,' and my first question was, 'Why don't we do some multiplayer, some co-op, or something?' Back then, everyone was like, 'No we can't do that!' Then Jacob actually said, 'yeah, I have an idea,' and so, long story short, we introduced Contracts Mode.”</p><p>It was an instant hit, though the team was soon frustrated by the inherent limitations of <em>Absolution</em>’s<em> </em>format as a one-and-done release. “When <em>Absolution</em> shipped, we had 50,000 or 100,000 players every month, playing Contracts Mode, just enjoying the game as a sandbox,” said Elverdam. “We could do absolutely nothing about it, because it wasn't a live game, so it felt like the players were showing us how they want to play the game, but we couldn’t react, we couldn’t change the levels. We couldn’t do anything. That was also a big part of the inspiration behind [the 2013 pitch] and what eventually became what we have today.”</p><h2 id="slimming-down">Slimming down</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cBB6PKnjcV4U5nsBjfgJQd" name="ss_ce6e02fba53bc071728958a8506d2d44ef3f36ab" alt="Paris in Hitman." src="https://cdn.mos.cms.futurecdn.net/cBB6PKnjcV4U5nsBjfgJQd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hitman. </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Under this clear sense of direction, there were still plenty of challenges in the development of 2016’s <a href="https://www.techradar.com/news/gaming/hitman-episode-one-review-1316653"><em>Hitman,</em> </a>particularly when it came to settling on the right scope. “I don't know if we can say this, but the early version of Paris was three times bigger, at least, than the one that shipped,” said Mikkelsen. “We were looking at all this space, at some point we were like, 'okay, this is huge' and internally, people were also beginning to question whether it needs to be that big.”</p><p>Originally, that opening Paris level would have featured a sizable surrounding area, including a fully modelled restaurant that still lives on in a different form in the final game. </p><p>“We built this old building, and on the bottom floor, you had a restaurant with a kitchen in the back and all that stuff, and then obviously would have a palace next to it,” began Elverdam. “It gives you a little bit of an impression of just how big the level was originally. Then later, we needed a location for Thailand, and we figured that we could build in a French colonial style - I hope you can see where this is going.</p><p>“By duplicating the old building from Paris, we created this two-wing building for Thailand. And in one wing, you will find a restaurant on the ground floor, and that restaurant was the very first thing that got built in Paris. That was the very first thing we did, and that thing still exists, albeit, and on a completely different continent with a completely different story and setup.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="za7cJAYHmvGD2hBMLiRWom" name="ss_eb12f927e67d8359ef11e140572d6a7551cf725b" alt="Bangkok in Hitman." src="https://cdn.mos.cms.futurecdn.net/za7cJAYHmvGD2hBMLiRWom.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hitman. </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Elverdam argued that this process was “a good example of the connection between us as game developers and the fans.” He added: “We all felt the pain of some of the more linear segments, the smaller segments, of <em>Absolution</em>. I think maybe in pre-production we overcompensated a little bit with Paris.”</p><p>“Another big thing was to go back to the live aspect and the Contracts Mode,” Mikkelsen chimed in. He recalls being sat in a meeting room, facing the daunting task of “figuring out how to build this game so we can keep on expanding it forever.” The answer was apparently plenty of "tech development” which he said “then allowed us to do the Elusive Targets, all the Escalations, all the Featured Contracts,” and all the other content that’s still being added to <em>Hitman: World of Assassination </em>today.</p><p>The content is going to slow down either, with Elverdam saying that “the fans are really, really happy” with recent additions, with “a lot of people jumping in and playing them”. In addition to the tantalizing prospect of “some quite remarkable announcements soon” regarding new Elusive Targets, the studio has previously announced a new co-op mode that is on the way.</p><p>It’s clear that IO Interactive has really found its stride with <em>Hitman: World of Assassination,</em> and even as attention turns to its upcoming Bond adventure <a href="https://www.techradar.com/gaming/007-first-light-gamescom-2025-preview"><em>007 First Light</em></a>, there are plenty of reasons to consider checking it out for the first time or diving back in today.</p><p><em>Hitman: World of Assassination </em>is available now for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a>, and PC, or as <a href="https://www.techradar.com/gaming/hitman-world-of-assassination-signature-edition-review"><em>Hitman World of Assassination – Signature Edition</em></a> for <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p>
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                                                            <title><![CDATA[ Rockstar co-founder Dan Houser says Red Dead Redemption 3 'will probably happen' but would be sad not to be part of it ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/rockstar-co-founder-dan-houser-says-red-dead-redemption-3-will-probably-happen-but-would-be-sad-not-to-be-part-of-it</link>
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                            <![CDATA[ Red Dead Redemption 2 writer Dan Houser believes a third game will eventually be made, but has admitted he would be sad not being involved in its development. ]]>
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                                                                        <pubDate>Thu, 06 Nov 2025 17:04:47 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Nov 2025 17:04:52 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
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                                <ul><li><strong>Rockstar co-founder Dan Houser thinks the studio will make </strong><em><strong>Red Dead Redemption 3</strong></em></li><li><strong>The </strong><em><strong>Red Dead Redemption 2</strong></em><strong> writer says since his work on the first two titles was a "cohesive two-story arc", he would be sad not to be involved</strong></li><li><strong>He says, "That might be more sad to hear someone working on that. But again, that will probably happen too"</strong></li></ul><p>Rockstar co-founder and <a href="https://www.techradar.com/uk/tag/red-dead-redemption-2"><em>Red Dead Redemption 2</em></a> writer Dan Houser believes a third game will eventually be made, but has admitted he would be sad not being involved in its development.</p><p>Speaking in a recent interview with podcaster <a href="https://www.youtube.com/watch?v=o3gbXDjNWyI" target="_blank">Lex Fridman</a>, Houser, who also has writing credits on almost every <a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto</em></a> game, shared his thoughts on not being a part of the highly anticipated <a href="https://www.techradar.com/gaming/gta-6"><em>GTA 6</em></a> and any potential <em>Red Dead Redemption</em> sequel having left the company.</p><p>The developer agreed that it would be bittersweet, but he's also pleased with doing other stuff at his own studio, Absurd Ventures.</p><p>"Of course, letting go of something I worked on in one way or another for like 20 odd years, and wrote on them for the last 10 or 11 that came out, wrote all of them, or you know, lead writer on all of them, whatever it was… letting go of that is a big change. And sad in a way," Houser said.</p><p>Speaking more on <em>Red Dead Redemption</em>, Houser explained that since his work on the first two titles was a "cohesive two-story arc", he would be sad not being involved with the continuation if a third game was in the works. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/o3gbXDjNWyI" allowfullscreen></iframe></div></div><p>Either way, Houser believes Rockstar will make <em>Red Dead Redemption 3</em> one day.</p><p>"Because each of the [<em>Grand Theft Auto</em>] games was a kind of standalone story, it’s not quite the same as I think probably it would be in some ways sadder if someone continued on <em>Red Dead</em>, because it was a cohesive two-game arc. That might be more sad to hear someone working on that. But again, that will probably happen too.</p><p>"I don’t own the IP. That was the sort of part of the deal. It’s a privilege to work on stuff, but you don’t necessarily own it."</p><p>Rockstar hasn't shared any plans for a third <em>Red Dead</em> game, but we know it's currently focused on <em>Grand Theft Auto 6</em>, which launches on May 26, 2026, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>. </p><p>In the same interview, Houser explained why there is so much hype surrounding <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, arguing that it's due to <a href="https://www.techradar.com/gaming/rockstar-co-founder-thinks-people-are-so-excited-for-grand-theft-auto-6-because-the-gta-games-dont-come-out-regularly-and-we-did-a-really-good-job-of-constantly-innovating-within-what-the-ip-was">how Rockstar has handled the evolution of the IP</a>.</p>
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                                                            <title><![CDATA[ Krusty the Clown is coming to Fortnite alongside new Sidekicks as The Simpsons continues its month-long takeover ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/krusty-the-clown-is-coming-to-fortnite-alongside-new-sidekicks-as-the-simpsons-continues-its-month-long-takeover</link>
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                            <![CDATA[ Fortnite is getting a pug in a hoodie, as well as a tiny dinosaur Sidekick as part of the latest Item Shop refresh ]]>
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                                                                        <pubDate>Thu, 06 Nov 2025 10:37:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jake Green ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/unaxp5HtaAjci4KtvPUpyR.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake is currently working as Evergreen Editor at TechRadar Gaming. Hailing from the overcast shores of Brighton in the United Kingdom, Jake can be found covering everything from features to guides content around the latest game releases. As seen on &lt;a href=&quot;https://www.nme.com/author/jakegreen&quot; target=&quot;_blank&quot;&gt;NME.com&lt;/a&gt;, &lt;a href=&quot;https://www.eurogamer.net/authors/jake-green&quot; target=&quot;_blank&quot;&gt;Eurogamer.net&lt;/a&gt;, and &lt;a href=&quot;https://www.vg247.com/authors/jake-green&quot; target=&quot;_blank&quot;&gt;VG247.com&lt;/a&gt;, Jake specializes in breaking games down into approachable pieces for guides, and providing SEO advice to websites looking to expand their audiences.&lt;/p&gt;&lt;p&gt;Before the glamorous life of games writing, Jake was busy completing a degree in Chemistry at the University of Sheffield. Over those three years, he mostly realized that well, science is really hard, and that he&#039;d much rather run a vintage clothing shop in the Steel City instead. Thankfully, this somehow ended up with video games writing eventually, and Jake continues to publish new articles daily.&lt;/p&gt;&lt;p&gt;In terms of where his love for video games came from, Jake has the PlayStation One to thank. Resident Evil, Max Payne, and Metal Gear Solid, all great games that were experienced far too early for a young developing mind. These days, it&#039;s narrative-driven adventures that make Jake tick, as well as anything that involves time-loops, space, and a heavy emphasis on music.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Krusty the Clown points at a pug in a hoodie, and a tiny velociraptor]]></media:description>                                                            <media:text><![CDATA[Krusty the Clown points at a pug in a hoodie, and a tiny velociraptor]]></media:text>
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                                <ul><li><em><strong>Fortnite</strong></em><strong> gets a fresh Item Shop update starting today</strong></li><li><strong>Krusty the Clown arrives as part of a bundle</strong></li><li><strong>More Sidekicks are set to be added, including a Velociraptor, a pug in a hoodie, and a tiny Cuddle Team Leader</strong></li></ul><p><em>Fortnite's </em>latest Item Shop update arrives later today (November 6), adding more The Simpsons skins and Sidekicks. This follows the launch of The Simpsons Fortnite, a month-long season that has completely switched things up with a new map called Springfield Island.</p><p>So far, we've seen a Bart Simpson bundle hit the Item Shop, but today we'll get the next tie-in skin in the form of Krusty the Clown. In the Tweet embedded below, we get a look at the skin, which appears to feature a clown car emote.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">New week = New weekly Shop round up! pic.twitter.com/uSmpwisxqh<a href="https://twitter.com/cantworkitout/status/1986191917017931891">November 5, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>There's more set to be added to the <a href="https://www.techradar.com/gaming/nintendo/fortnite-nintendo-switch-2-edition-review">Fortnite</a> Item Shop this week as well, including more Sidekicks. Lil'Raptor, Doggo Jr., Cuddle Team Jr., and Flopsticks will be available on November 7. </p><p><a href="https://www.techradar.com/gaming/fortnite-is-adding-customizable-sidekicks-and-you-can-unlock-the-first-adorable-pet-in-the-next-battle-pass">Sidekicks were added alongside the new Fortnite season</a> and are essentially pets that follow you around in-game. They can be customized once, and multiple versions of the same Sidekick require separate purchases.</p><p><em>Fortnite The Simpsons</em> is set to end on November 29, the same day there's going to be a live event ushering in whatever comes next.</p><p>For more, check out our guide for <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite</em>'s next season release date and what to expect from Chapter 7</a>, including map changes, new skins, and upcoming updates.</p>
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                                                            <title><![CDATA[ Fortnite creators receive Chapter 7 teaser that hints at a US setting, and possibly a Kill Bill collaboration ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/fortnite-creators-receive-chapter-7-teaser-that-hints-at-a-us-setting-and-possibly-a-kill-bill-collaboration</link>
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                            <![CDATA[ Epic Games has started to tease Fortnite Chapter 7, expected to launch at the end of November. Here's what we know. ]]>
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                                                                        <pubDate>Wed, 05 Nov 2025 10:58:55 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Nov 2025 09:41:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jake Green ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/unaxp5HtaAjci4KtvPUpyR.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake is currently working as Evergreen Editor at TechRadar Gaming. Hailing from the overcast shores of Brighton in the United Kingdom, Jake can be found covering everything from features to guides content around the latest game releases. As seen on &lt;a href=&quot;https://www.nme.com/author/jakegreen&quot; target=&quot;_blank&quot;&gt;NME.com&lt;/a&gt;, &lt;a href=&quot;https://www.eurogamer.net/authors/jake-green&quot; target=&quot;_blank&quot;&gt;Eurogamer.net&lt;/a&gt;, and &lt;a href=&quot;https://www.vg247.com/authors/jake-green&quot; target=&quot;_blank&quot;&gt;VG247.com&lt;/a&gt;, Jake specializes in breaking games down into approachable pieces for guides, and providing SEO advice to websites looking to expand their audiences.&lt;/p&gt;&lt;p&gt;Before the glamorous life of games writing, Jake was busy completing a degree in Chemistry at the University of Sheffield. Over those three years, he mostly realized that well, science is really hard, and that he&#039;d much rather run a vintage clothing shop in the Steel City instead. Thankfully, this somehow ended up with video games writing eventually, and Jake continues to publish new articles daily.&lt;/p&gt;&lt;p&gt;In terms of where his love for video games came from, Jake has the PlayStation One to thank. Resident Evil, Max Payne, and Metal Gear Solid, all great games that were experienced far too early for a young developing mind. These days, it&#039;s narrative-driven adventures that make Jake tick, as well as anything that involves time-loops, space, and a heavy emphasis on music.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Fortnite</strong></em><strong> Chapter 7 is set to launch at the end of November</strong></li><li><strong>Creators have received a cryptic tease from Epic Games featuring a set of co-ordinates</strong></li><li><strong>These point to Hollywood in North America, and fans think there might be a Kill Bill tie-in</strong></li></ul><p><em>Fortnite</em> Chapter 7 has started to be teased, with a handful of creators having received a cryptic teaser containing a set of co-ordinates, as well as the letters "Q&U".</p><p>As revealed by @NickEh30 on X, the top <em>Fortnite</em> creator received an official Chapter 7 teaser, which you can view via <a href="https://www.youtube.com/watch?v=SLxbLh9_Nz8" target="_blank">this unlisted YouTube link</a>. The short transmission mentions Zero Hour, Chapter 7, and Fortnite After Dark With Q&U.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Fortnite sent me a teaser... pic.twitter.com/6frt4BFHyG<a href="https://twitter.com/cantworkitout/status/1985349054369333732">November 3, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>The co-ordinates in the teaser (34.134117 N, 118.321495 W) correspond to Los Angeles and more specifically, Hollywood. I've verified these co-ordinates using a latitude and longitude map, and it does indeed look like <em>Fortnite's</em> next Chapter will be based on the United States, specifically the West Coast. Now onto that "Q&U" mention.</p><p>As spotted by <em>Fortnite</em> leaker <a href="https://x.com/ShiinaBR/status/1985380708236337447" target="_blank">@ShiinaBR on X</a>, Q&U is what Quentin Tarantino and Uma Thurman credited themselves for Kill Bill. Given that a re-release of Kill Bill Vol 1 and Vol 2, combined as Kill Bill: The Whole Bloody Affair, is set to arrive in theaters on December 5, it would all tie in very nicely with the launch of <em>Fortnite</em> Chapter 7, and the teased Hollywood setting. We'll have to wait and see whether these rumors line up with the eventual reveal of Chapter 7.</p><p><em>Fortnite The Simpsons</em> is set to end on November 29, the same day there's going to be a live event ushering in whatever comes next.</p><p>For more, check out our guide for <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite</em>'s next season release date and what to expect from Chapter 7</a>, including map changes, new skins, and upcoming updates.</p>
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                                                            <title><![CDATA[ Fortnite is adding customizable sidekicks and you can unlock the first adorable pet in the next Battle Pass ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/fortnite-is-adding-customizable-sidekicks-and-you-can-unlock-the-first-adorable-pet-in-the-next-battle-pass</link>
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                            <![CDATA[ Epic Games has announced Sidekicks for Fortnite, a new pet companion feature that will follow players in-game. ]]>
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                                                                        <pubDate>Thu, 30 Oct 2025 17:02:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Fortnite</strong></em><strong> is getting Sidekick companions on November 1</strong></li><li><strong>The update will arrive with the next season, and players can unlock the first Sidekick in the Battle Pass</strong></li><li><strong>Sidekick Appearances are permanent and can't be duplicated, meaning players will have to purchase Sidekicks multiple times if they want to use a different Appearance</strong></li></ul><p><a href="https://www.techradar.com/uk/tag/epic-games">Epic Games</a> has announced Sidekicks for <a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a>, a new pet companion feature that will follow players in-game. </p><p>Sidekicks will officially join <em>Fortnite</em>'s Battle Royale mode, <em>Lego Fortnite, Fortnite Save the World</em>, and <em>Fortnite Festival</em> on November 1, alongside the release of the <a href="https://www.techradar.com/gaming/the-simpsons-is-coming-to-fortnite-for-the-first-time-next-month-heres-everything-you-need-to-know-about-the-upcoming-mini-season">next season, which is set to feature The Simpsons</a>.</p><p>Players will be able to unlock the game's very first Sidekick, Peels, in the next Battle Pass, with more set to arrive in the Shop on November 7, including Bonesy, Spike, and Lil’ Raptor. </p><p>Epic Games has also teased "something for all the cat people out there" that will come later.</p><p>Players who already own the Bonesy Back Bling will be granted the Bonesy Sidekick on November 7, too, so they can be on the lookout for that when it hits their Lockers. </p><p>It's also confirmed that these adorable pals don't provide any gameplay advantage and don't take damage from enemies, and are simply "friendly cosmetics that stay by your side". </p><p>As Epic Games explains in the latest <a href="https://www.fortnite.com/news/introducing-fortnite-sidekicks" target="_blank">blog post</a>, players can customize the Appearance of most Sidekicks one time only in their Locker after obtaining them. </p><p>"Your choices are permanent, so make sure to preview the Appearance before locking it in," the studio said.</p><p>This means that players must purchase a Sidekick multiple times if they want to use different Appearances.</p><p>In the FAQ section, Epic Games explained, "Yes, you can purchase a Sidekick multiple times and give them different Appearances. However, each Sidekick customization you own in your Locker must be unique. Duplicate Appearances are not allowed."</p><p><a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite</em> Chapter 6 Season 4</a> is set to end on November 1, the same day The Simpsons join the game as part of a <a href="https://www.techradar.com/gaming/fortnite-the-simpsons-live-event-start-time"><em>Fortnite</em> live event</a>. </p><p>For more, check out our guide for <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite</em>'s next season release date and what to expect from Chapter 6 Season 5</a>, including map changes, new skins, and upcoming updates.</p>
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                                                            <title><![CDATA[ Resident Evil Requiem is coming to Fortnite – here's how you can get your hands on a special Grace Ashcroft outfit ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/resident-evil-requiem-is-coming-to-fortnite-heres-how-you-can-get-your-hands-on-a-special-grace-ashcroft-outfit</link>
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                            <![CDATA[ Capcom has announced that Resident Evil Requiem will be coming to Fortnite next year. ]]>
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                                                                        <pubDate>Thu, 30 Oct 2025 14:09:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Resident Evil Requiem</strong></em><strong> will be coming to </strong><em><strong>Fortnite</strong></em><strong> next year</strong></li><li><strong>Players who pre-order </strong><em><strong>Requiem </strong></em><strong>on the Epic Games Store will receive a special </strong><em><strong>Fortnite</strong></em><strong> skin based on Grace Ashcroft and more</strong></li><li><strong>The </strong><em><strong>Fortnite</strong></em><strong> goodies will be distributed after </strong><em><strong>Requiem</strong></em><strong>'s February 27, 2026 release </strong></li></ul><p>Capcom has announced that <a href="https://www.techradar.com/gaming/resident-evil-9-requiem-preview-summer-game-fest"><em>Resident Evil Requiem</em></a> will be coming to <a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a> next year.</p><p>The publisher shared the collaboration in a social media <a href="https://x.com/RE_Games/status/1983715598698786882" target="_blank">post</a> today, confirming that players who pre-order <em>Resident Evil Requiem</em> on the <a href="https://store.epicgames.com/en-US/p/resident-evil-requiem-4ead6d" target="_blank">Epic Games Store</a> will receive a special <em>Fortnite</em> outfit based on protagonist Grace Ashcroft, along with other as-yet undisclosed items.</p><p>"<em>Resident Evil Requiem</em> is coming to Fortnite," Capcom said. "Order <em>Resident Evil Requiem</em> on the Epic Games Store to get a Grace Ashcroft <em>Fortnite</em> skin & more. Stay tuned for more info."</p><p>The studio also noted that these pre-order goodies "will be distributed after <em>Resident Evil Requiem</em>'s release", which means players will receive their rewards after the game launches on February 27, 2026.</p><p><em></em><a href="https://www.techradar.com/gaming/nintendo/fortnite-nintendo-switch-2-edition-review" target="_blank"><em>Fortnite</em></a><em> </em>featured a <em>Resident Evil</em> crossover back in 2021 with the addition of Jill Valentine and Chris Redfield, and later Leon S. Kennedy and Clair Redfield in 2023.</p><p>It's unclear if these characters will make a return alongside the <em>Requiem </em>collab next year.</p><p><em>Resident Evil Requiem </em>is coming to <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p><p><a href="https://www.techradar.com/gaming/resident-evil-requiem-deluxe-edition-pre-orders-are-now-live-and-it-comes-with-an-additional-lady-dimitrescu-cosmetic-skin">Pre-orders for <em>Resident Evil Requiem</em> have officially gone live</a>. The Standard Edition is available for $69.99 / £64.99, while the Deluxe Edition is $79.99 / £74.99 and also comes with a costume based on <em>Resident Evil Village</em>'s Lady Dimitrescu for Grace.</p>
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                                                            <title><![CDATA[ The Simpsons is coming to Fortnite for the first time next month – here's everything you need to know about the upcoming mini-season ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-simpsons-is-coming-to-fortnite-for-the-first-time-next-month-heres-everything-you-need-to-know-about-the-upcoming-mini-season</link>
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                            <![CDATA[ The rumors were true! Epic Games has confirmed that The Simpsons is officially coming to Fortnite for the very first time as the game's annual Fortnitemares Halloween event draws to a close. ]]>
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                                                                        <pubDate>Tue, 28 Oct 2025 10:50:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fortnite x The Simpsons]]></media:description>                                                            <media:text><![CDATA[Fortnite x The Simpsons]]></media:text>
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                                <ul><li><strong>The Simpsons is coming to </strong><em><strong>Fortnite</strong></em><strong> on November 1</strong></li><li><strong>The previously leaked mini-season is set to feature The Simpsons' alien invaders, Kang and Kodos</strong></li><li><strong>The mini-season will begin as Fortnite Chapter 6 Season 4 ends</strong></li></ul><p>The rumors were true! Epic Games has confirmed that The Simpsons is officially coming to <a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a> for the very first time as the game's annual Fortnitemares Halloween event draws to a close.</p><p>In a post shared to <a href="https://x.com/Fortnite/status/1982818597702713829" target="_blank">X / Twitter</a>, Epic Games shared new artwork teasing the <a href="https://www.techradar.com/gaming/if-the-latest-the-simpsons-fortnite-leaks-hold-true-im-about-to-be-in-absolute-financial-ruin-anyone-know-if-you-can-burn-v-bucks-for-fuel">leaked</a> crossover showing <em>Fortnite's </em> Jonesy and Hope facing off against The Simpsons' alien invaders, Kang and Kodos, in the long-running TV show's iconic art style.</p><p>The Fortnite account's header image also appears to have been vandalized with graffiti by Bart Simpson, suggesting the character will also make an appearance in the new mini-season.</p><p>But when can players expect to play the new collaboration? <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite</em> Chapter 6 Season 4</a> is set to end on November 1, the same day The Simpsons mini-season will seemingly kick off.</p><p>"Kang and Kodos have arrived in Fortnite with a message for all of you humans, be sure to tune in-game on Nov 1 at 11AM ET," Epic Games said.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DQUMhiQiRu3/" target="_blank">A post shared by The Simpsons (@thesimpsons)</a></p><p>A photo posted by  on </p></blockquote></div><p>The official Instagram account for The Simpsons also shared a video teasing the mini-season, which shows Kang and Kodos turning Fortnite character Fishtick into a plate of fishsticks before abducting Jonesy and Hope.</p><p>If you jump into Fortnite Battle Royale currently, you'll notice Kang and Kodos flying in their UFO alongside the battle bus at the beginning of matches. You can see how this looks in the image below:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VCnhzXLJXhF44F7zqPrgaK" name="fortnite-kangand-kodos" alt="Kang and Kodos fly alongside the battle bus" src="https://cdn.mos.cms.futurecdn.net/VCnhzXLJXhF44F7zqPrgaK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure><p>There are still a few days left before <em>Fortnite</em> Shock 'N Awesome wraps up, as well as its Halloween event, <a href="https://www.techradar.com/gaming/fortnitemares-returns-to-the-epic-battle-royale-game-today-with-a-host-of-horror-skins-a-scooby-doo-collaboration-and-a-spooky-new-map-coming-tomorrow">Fortnitemares</a>, which added Scooby Doo and the gang, real-life popstar Doja Cat, and a bunch of horror icons like Ghostface, Jason Voorhees, and more.</p><p>For more, check out our guide for <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite</em>'s next season release date and what to expect from Chapter 6 Season 5</a>, including map changes and upcoming updates.</p>
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                                                            <title><![CDATA[ I’ve spent a few weeks with the SteelSeries Arctis Nova Elite, and it is simply the best gaming headset I have ever used ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review</link>
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                            <![CDATA[ After a few weeks with the SteelSeries Arctis Nova Elite, my ears will never hear games the same way ever again ]]>
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                                                                        <pubDate>Fri, 24 Oct 2025 10:59:04 +0000</pubDate>                                                                                                                                <updated>Mon, 01 Jun 2026 10:11:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The SteelSeries Arctis Nova Elite headset on headset stand in front of a white brick background and on a wooden surface]]></media:description>                                                            <media:text><![CDATA[The SteelSeries Arctis Nova Elite headset on headset stand in front of a white brick background and on a wooden surface]]></media:text>
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                                <h3 class="article-body__section" id="section-steelseries-arctis-nova-elite-one-minute-review"><span>SteelSeries Arctis Nova Elite: one-minute review</span></h3><p>If you’re someone who craves the best in gaming audio and the most performant gaming accessories, then the SteelSeries Arctis Nova Elite is the only <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> you need to consider buying - it is the best I have ever tested, and probably the best gaming headset, period.</p><p>While its price tag means it’s more expensive than most of the <a href="https://www.techradar.com/news/best-consoles">best gaming consoles</a>, if you’re someone who strives to build the most performant gaming setup, or someone who craves the highest-quality audio for gaming, then the Elite is for you - and boy does it prove to be worth it for that audience. </p><p>Its design and build are something I’ve never experienced before, and I simply have no complaints here. The headset is extremely robust with its all-metal frame, and is as comfortable to boot with its super plush leatherette ear pads. All controls and buttons are intuitively placed and a joy to use, with genuinely satisfying motions to the volume wheel and microphone. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:8160px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="kxJiNcgQZ8hEamgZuwCRVi" name="1761255620.jpg" alt="The SteelSeries Arctis Nova Elite headset on headset stand in front of a white brick background and on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/kxJiNcgQZ8hEamgZuwCRVi.jpg" mos="" align="middle" fullscreen="" width="8160" height="4592" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>The feature set is even more impressive. First and foremost, it really is the first certified Hi-Res (96kHz/24bit) wireless gaming headset on the market, and it’s such a joy to use in all its premium quality audio goodness. This is in no small part provided by its 40mm carbon fiber drivers that are stretched over a brass surround ring inside each cup, and supported by a brilliant GameHub DAC unit, which also offers multiconnectivity and even multimedia play - simultaneously. The brilliant SteelSeries’ Infinity Power battery system returns, and the microphone is now dual-fold with a brilliant boom mic supported by a beamforming built-in mic – taking over automatically whenever the boom one is retracted.</p><p>The performance of the Elite is otherworldly when it comes to gaming audio. It’s rich and detailed, with zero harshness or muddiness, and only the best, most rounded and fulsome profiles being directed down your ears at all times. It is relentlessly good. Throw in the fact that you can make it your own audio-wise with the Sonar PC app, or the mobile Arctis App to change things on the fly, and it’s elevated further.</p><p>Whether you're looking for a <a href="https://www.techradar.com/news/computing-components/best-pc-gaming-headset-1322675">PC gaming headset</a>, <a href="https://www.techradar.com/news/best-ps5-headsets">PS5 headset</a>, <a href="https://www.techradar.com/news/best-xbox-series-x-headsets-the-top-xbox-series-x-gaming-headsets">Xbox headset</a>, or even a <a href="https://www.techradar.com/news/best-nintendo-switch-headphones">Nintendo Switch headset</a>, this is the ultimate one to strive for, and one that all other premium gaming headsets should now be measured against. In a similar vein to how I described the <a href="https://www.techradar.com/health-fitness/garmin-marq-golfer-gen-2-review">Garmin MARQ Golfer (Gen 2)</a> premium golf watch I reviewed recently, if you want to go once, go hard, go premium, and go big on a gaming headset, then this is the one.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="dDna4ToVAgybGibYBEpe9P" name="1761300538.jpg" alt="The SteelSeries Arctis Nova Elite headset in front of a white brick background and on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/dDna4ToVAgybGibYBEpe9P.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-elite-price-and-availability"><span>SteelSeries Arctis Nova Elite: price and availability</span></h3><ul><li><strong>List price: $599.99 / £599.99 / AU$1,349</strong></li><li><strong>The most expensive gaming headset I’ve tested, and nearly twice the price of the Arctis Nova Pro Wireless</strong></li><li><strong>Offers its own premium, audiophile-grade vision of value</strong></li></ul><p>There’s no denying that the SteelSeries Arctis Elite is expensive. At the above price, it’s more than a <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and not that far off a <a href="https://www.techradar.com/gaming/ps5-pro-review">PlayStation 5 Pro</a> either. You could also get two 512GB <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a> consoles for the same price or almost three<a href="https://www.techradar.com/reviews/dualsense-edge-review-the-best-gets-slightly-better"> DualSense Edge</a> controllers. Anyway, it’s expensive, but where does it sit in the market?</p><p>In terms of direct competitors at the price point, in the gaming headset market, there are basically none. SteelSeries’ own <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Arctis Nova Pro Wireless</a> is generally my pick for a premium gaming headset with its $350 / £330 sticker price (though it is often discounted now) - but the Elite comes in at nearly twice the price of that now. Similarly, outside of the SteelSeries ecosystem, it’s also comfortably more than the likes of the audiophile-focused <a href="https://www.techradar.com/reviews/audeze-maxwell">Audeze Maxwell</a> and <a href="https://www.techradar.com/gaming/beyerdynamic-mmx-300-pro-review">Beyerdynamic MMX 300 Pro</a>, too. </p><p>To find direct competitors pricewise, you’re looking to the core audiophile headphone market and products like the <a href="https://www.techradar.com/audio/headphones/bowers-wilkins-px8-s2-review">Bowers & Wilkins Px8 S2</a>, <a href="https://www.techradar.com/reviews/focal-bathys">Focal Bathys</a>, and the Elite is still even more expensive than the <a href="https://www.techradar.com/reviews/sennheiser-hd-660s2-review">Sennheiser HD 660S2</a> as well - and they all, of course, do not feature any gaming headset features or enhancements.</p><p>However, and hopefully this review shines light on all the reasons why, I genuinely believe that there is robust value in the Elite if you are the <em>precise</em> audience it is targeting. If you are that ultimate setup gamer, or an audiophile gamer who wants the best gaming audio money can buy above all else, then the Elite is absolutely for you, and you will see and hear the benefits and boosts.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:7614px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SieW3Egi7WxEkv7yRZVjfW" name="1761300608.jpg" alt="The SteelSeries Arctis Nova Elite headset in front of a white brick background and on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/SieW3Egi7WxEkv7yRZVjfW.jpg" mos="" align="middle" fullscreen="" width="7614" height="4283" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-elite-specs"><span>SteelSeries Arctis Nova Elite: specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Elite</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$599.99 / £599.99 / AU$1,349</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>13.4oz / 380g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>40mm carbon fiber with brass surround</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 + LE Audio</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Certified Hi-Res audio (96kHz/24-bit), ClearCast Gen 2.X - Retractable Boom Mic and Smart-Switching On-Ear Beamforming Microphone with AI noise rejecting, ANC, Omniplay GameHub (connect four devices simultaneously), </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="QoM5svh96MYhpRFfvzpXn" name="1761255678.jpg" alt="The SteelSeries Arctis Nova Elite headset in front of a white brick background and on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/QoM5svh96MYhpRFfvzpXn.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-elite-design-and-features"><span>SteelSeries Arctis Nova Elite: design and features</span></h3><ul><li><strong>Every part of the build is premium and of superb quality</strong></li><li><strong>A host of first-ever premium features built into its DNA</strong></li><li><strong>Two great colorways and a robust but comfortable build, epitomized by the metal frame</strong></li></ul><p>Starting off with the obvious, yes, this is another headset cut straight from the same SteelSeries Arctis Nova cloth as many others - at least, in terms of overall aesthetic, shape, and form. Which is fine - if it isn’t broken, why fix it? Instead, <em>enhance</em> it, as the Elite does, by offering a metal frame and hinges made of rolled steel and aluminum for starters.</p><p>However, elsewhere, literally <em>every </em>part of the Elite’s design and build looks and feels premium. This includes the volume wheel, which is incredibly satisfying to use, offering a lovely <em>click</em> with each notch you reach. The trademark retractable mic extends and rolls away with a new level of smoothness that I haven’t felt on any headset before, let alone a SteelSeries one, and the comfort of the plush leatherette earpads is something like never before, too.</p><p>It also comes in two distinct colorways, with the sage and gold combination being particularly striking and very evocative of the luxurious lifestyle device that SteelSeries is keen to describe the Elite as being. The other obsidian colorway is more familiar on a gaming headset, but the shine of the metalwork of the build gives it a chic edge. The dial on the accompanying GameHub DAC unit matches the gold or obsidian, respectively, of each colorway, too.</p><p>Ensuring we cover the necessities, on the left cup, we have the retractable bidirectional, 32KHz ClearCast Gen 2.X boom mic, the mic mute button, the power button (which also acts as the ANC and transparency mode button), the volume wheel (which can also be pressed in to remotely control the GameHub’s function), and audio jack port. On the right cup, we have the Bluetooth button (which controls media on your connected devices too, with a range of different presses) and the secondary beamforming mic, a ClearCast on-ear microphone, to be precise.</p><p>Both earcups have the swappable metal plates on the outside that SteelSeries fans will know and love, and they both hide something important, as they do on other headsets from the brand; on the right, it’s the replaceable battery, and on the left, it’s the USB-C port.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:8160px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="SNKZgu5KfFuqCML9XJtpuD" name="1761255780.jpg" alt="The SteelSeries Arctis Nova Elite headset in front of a white brick background and on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/SNKZgu5KfFuqCML9XJtpuD.jpg" mos="" align="middle" fullscreen="" width="8160" height="4592" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>As with Nova Pro headsets, the Elite comes with a DAC unit that connects to your device. The version with the Elite is called the GameHub with OmniPlay and is a beefed-up version of the ones that accompany the Pros, which still offers the way to charge your removable batteries and tinker with settings, but has a trick up its sleeve.</p><p> This time, you can connect to all types of consoles or platforms from this one unit, from PC to PlayStation, and from Switch to Xbox - on top of the added Bluetooth connectivity the headset has too. The result is that you can connect up and listen to the audio of four different sources all at the same time - hence the term, OmniPlay. And it really is magic. </p><p>Underneath the physical features is where the real magic lies, and one of the most unique things about the Elite, which makes it truly different among its peers. First and foremost are its brand-new drivers: custom-designed 40mm carbon fiber drivers with a brass surround ring. These offer a frequency response of 10-40,000Hz and are at the core of the Elite’s bona fide, certified Hi-Res (24-bit/96kHz) audio offering - a first in gaming headsets.</p><p>The ANC onboard is formed of a four-mic hybrid active noise cancellation that features a transparency mode, and complementing that is the mic’s AI noise rejection tech, which is also witchcraft, given how much noise it can block out when in chaotic environments like busy streets and when trains scream past. You’ve also got the brilliant multi-faceted Infinity Power system (two removable batteries, one of which can always be charging in the GameHub, while also offering a USB-C port for quick charging), so you’ll likely never run out of battery, <em>and</em> a convenient method of charging the headset. Plus, Bluetooth codec support is excellent, with the 5.3 version supporting LC3 and LC3+.</p><p>I think the only feature missing from such a premium headset package would be a hard case, or at least something more protective than the leatherette one included. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="6N3zihx8shLt3nseaDfaM7" name="1761255721.jpg" alt="The SteelSeries Arctis Nova Elite headset in front of a white brick background and on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/6N3zihx8shLt3nseaDfaM7.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-steelseries-arctis-nova-elite-performance"><span>SteelSeries Arctis Nova Elite: performance</span></h3><ul><li><strong>Simply the best gaming audio from a headset I have ever experienced</strong></li><li><strong>Seamless and abundant connectivity, with a brilliant mic</strong></li><li><strong>Brilliantly comfy and easy to use, and perfect for all other media</strong></li></ul><p>Where do I start? The SteelSeries Arctis Nova Elite simply excels in every single audio manner, on every platform, and for every media and genre of game you can throw at it. That’s it, I could leave it there.</p><p>But I won’t, naturally. In practice, the audio is <em>incredible</em> on the Elite. I can immediately hear a difference from other sets I have to hand, like a <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-7-wireless">SteelSeries Arctis Nova 7</a> or the also excellent Drop + Epos PC38X, and it’s almost certainly better than my <a href="https://www.techradar.com/gaming/sennheiser-hd-550-review">Sennheiser HD 550</a> headphones, which I put above many gaming headsets.</p><p>Across all my testing on PC, console, and mobile, the Elite excelled. The world of <a href="https://www.techradar.com/gaming/ghost-of-yotei-review"><em>Ghost of Yotei</em></a> was alive through audio alone; the chaos of hectic scenes in the <a href="https://www.techradar.com/gaming/battlefield-6-review"><em>Battlefield 6</em></a> campaign on PS5 was incredibly bombastic and rich, without ever being muddy or boomy; and the details of <a href="https://www.techradar.com/reviews/control-review"><em>Control</em></a><em> </em>and <a href="https://www.techradar.com/gaming/frostpunk-2-review"><em>Frostpunk 2</em></a>, to name but two, on PC were a sheer delight.</p><p>Technically, the Elite is fully unleashed as a PC gaming headset due to the PS5 and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, sadly, not being able to output at the highest res - though you’ll also need to manually change a setting or two in Windows to ensure your PC outputs in Hi-Res too. Given that Hi-Res edge that the Elite has on PC, it does leave me wondering whether it’s an equally wise investment for someone who exclusively games on PS5, Xbox Series X|S, or <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>. It feels almost like a disservice to the headset - and the money you spent on it - to leave it tied to <em>any </em>single platform, and maybe more so a console that can’t unleash the full power of the Hi-Res headset. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="UyEGrrHivCb5zLpyc5epvH" name="1761255821.jpg" alt="The SteelSeries Arctis Nova Elite headset in front of a white brick background and on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/UyEGrrHivCb5zLpyc5epvH.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><p>However, that really isn’t to say you’ll not be having an awesome, spectacular time on console, so don’t let that put you off either, especially if you’re an audiophile who plays on PS5, for example. As previously mentioned, I still had a breathtaking time on console with the Elite, so you’ll still have a super quality headset for console, and the Elite’s other premium qualities will make it shine.</p><p>Away from gaming, as a pair of bona fide enthusiast audiophile headphones, the Elite absolutely holds up. They certainly sound just as good as my Sennheiser HD 550s, and perhaps better, after testing them across a range of music and video. Basically, if you’re at all concerned about how the Elite transposes its gaming audio prowess to other media, don’t be. This was echoed by my time using the Elite out and about as a set of contenders for <a href="https://www.techradar.com/news/audio/portable-audio/best-headphones-1280340">best headphones</a> on walks or travel; the audio never failed to impress, and the ANC is impressive too.</p><p>As with other modern SteelSeries audio devices, you can get even<em> </em>more out of the Elite with the companion app on mobile to give you flexibility and customization options on the fly - great when playing on console. And on PC, you can tap into all the SteelSeries GG and Sonar have to offer to tailor the Elite even more acutely to your preferences if need be.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:8160px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="9notZhJeV4A9yeqr38T7sn" name="1761300759.jpg" alt="The SteelSeries Arctis Nova Elite headset in front of a white brick background and on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/9notZhJeV4A9yeqr38T7sn.jpg" mos="" align="middle" fullscreen="" width="8160" height="4592" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-steelseries-arctis-nova-elite"><span>Should I buy the SteelSeries Arctis Nova Elite?</span></h3><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>You want the absolute best gaming headset money can buy</strong><br>Simply put, if you want the best of the best, then this is the headset to get, no matter your preferred platform; as close to perfection as you’ll get from build quality and feel, to audio quality and feature set.</p></div><div class="product"><p><strong>You’re an audiophile gamer</strong><br>If you are a gamer who prioritizes your audio, no matter what games you play or how you play them, and crave the highest audio quality money can buy, <em>and </em>you want to remain cord-free, then my advice is simple: buy the SteelSeries Arctis Nova Elite headset.</p></div><div class="product"><p><strong>You want a single, premium solution for all your devices</strong><br>If you’re looking for a total solution across your consoles, PC, and mobile devices, then the Elite can do it all and be your one, single awesome headset to service each and every one of them - in an exquisitely premium manner.</p></div><div class="product"><p><strong>You want your gaming headset to also be a top pair of headphones</strong><br>The Arctis Nova Elite headset shines as a pair of everyday headphones as well as for gaming. The ANC is a joy, the headset is supremely comfortable and robust, and you can change your audio preferences on the fly via your phone for music and podcasts, too.</p></div><h2 id="don-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You play on console only and don’t need best-in-class features</strong><br>If you only play on console and aren’t convinced you’ll be able to make the most of all the class-leading features and Hi-Res audio the Elite offers, then it’s likely not for you.</p></div><div class="product"><p><strong>You’ve already got a quality mid or high-end headset and don’t crave Hi-Res audio</strong><br>If you have already thrown a bit of cash at your gaming headset in the past few years, and are on the fence about needing Hi-Res audio, then you’re probably fine to skip the Elite - unless you crave one or more of its particular features. Otherwise, it’s an upgrade for a specific range of folk.</p></div><h3 class="article-body__section" id="section-steelseries-arctis-nova-elite-also-consider"><span>SteelSeries Arctis Nova Elite: Also consider</span></h3><p>If the SteelSeries Arctis Nova Elite is either not what you’re after or a bit rich for you, then here are two competitors that might hit the mark. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Arctis Nova Elite</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td><td  ><p><strong>Audeze Maxwell</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$599.99 / £599.99 / AU$1,349</p></td><td  ><p>$379.99 / £329.99 / AU$735</p></td><td  ><p>$329 / £319 / about AU$450</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>13.4oz / 380g</p></td><td  ><p>11.85oz / 336g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>40mm carbon fiber with brass surround</p></td><td  ><p>40mm neodymium</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile</p></td><td  ><p>Xbox Series X|S, Xbox One, PS5, PS4, Nintendo Switch, PC, Mac, Mobile</p></td><td  ><p>Playstation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 (LE Audio, LC3, LC3+)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C), Bluetooth 5.3 </p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (LC3plus /</p><p>LC3 / LDAC / AAC)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Certified Hi-Res audio (96kHz/24-bit), 40mm carbon fiber, brass ring surround drivers, ClearCast Gen 2.X - Retractable Boom Mic and Smart-Switching On-Ear Beamforming Microphone with AI noise rejecting, ANC, Omniplay GameHub (connect four devices simultaneously)</p></td><td  ><p>40mm Neodymium, ANC, magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td><td  ><p>Detachable hypercardiod mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox), </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>SteelSeries GG/Sonar (PC), SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td><td  ><p>Audeze HQ (PC)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>The closest competitor within SteelSeries' own impressive lineup, the Arctis Nova Pro is a fine choice for those looking for impressive audio and connectivity, while not spending as much money as the Elite demands. A super wireless headset, no matter your platform.<br><br><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="dab1532a-61da-4997-ae5d-86ce32ca76d5" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="dab1532a-61da-4997-ae5d-86ce32ca76d5" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>Audeze Maxwell</strong><br>Offering perhaps the closest wireless audiophile gaming headset experience to the Elite, Audeze’s Maxwell headset is a solid alternative. It still demands a sizable price of admission, but offers excellent audio from its planar magnetic drivers.<br><br><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/audeze-maxwell" data-dimension112="062e9357-ab1e-4e4a-a30a-7b0e57963405" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell review" data-dimension48="For more information, check out our full Audeze Maxwell review" data-dimension25=""><strong>Audeze Maxwell review</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="062e9357-ab1e-4e4a-a30a-7b0e57963405" data-action="Deal Block" data-label="For more information, check out our full Audeze Maxwell review" data-dimension48="For more information, check out our full Audeze Maxwell review" data-dimension25="">View Deal</a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="qzX263666hdhWwm8mdevKi" name="1761300718.jpg" alt="The SteelSeries Arctis Nova Elite headset in front of a white brick background and on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/qzX263666hdhWwm8mdevKi.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rob Dwiar)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-steelseries-arctis-nova-elite"><span>How I tested the SteelSeries Arctis Nova Elite</span></h3><ul><li><strong>Tested almost daily for nearly five weeks for work, gaming, and on the go</strong></li><li><strong>Used on PC and PS5 Pro on a wide variety of games, and work and home tasks</strong></li><li><strong>Compared directly to a set of Sennheiser HD 550 headphones, as well as other gaming headsets</strong></li></ul><p>The SteelSeries Arctis Nova Elite has been my daily gaming headset for work and play for around five weeks for review. I have integrated them into both my gaming PC and PS5 Pro setups, as well as used them out and about as a pair of audiophile headphones.</p><p>On my <a href="https://www.techradar.com/reviews/nvidia-geforce-rtx-3090">RTX 3090</a> <a href="https://www.techradar.com/news/the-best-gaming-pc">gaming PC</a> (a machine teamed with an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review#:~:text=TechRadar%20Verdict&text=Featuring%20a%20host%20of%20excellent,its%20availability%20is%20so%20limited.">Acer Predator X32QFS</a> <a href="https://www.techradar.com/news/best-gaming-monitor">gaming monitor</a>), where I was able to test the Hi-Res audio after changing a setting in Windows, I played a host of games, including the <em>Titan Quest 2</em> Early Access build, <em>Frostpunk 2</em>, <em>Control</em>, and <em>Warhammer 40,000: Dawn of War 3</em>. I also used them extensively for work and video calls. </p><p>On console, I primarily tested the Elite with my <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>, but also with my office setup’s <a href="https://www.techradar.com/gaming/ps5-slim-review">PS5 Slim</a> for good measure. On PS5, I tested the Elite with almost my entire playthrough of <em>Ghost of Yotei</em>, as well as some of <a href="https://www.techradar.com/reviews/death-stranding-directors-cut-review"><em>Death Stranding Director’s Cut</em></a>,<em> Battlefield 6</em>, <em>Hellblade: Senua’s Sacrifice</em> (the PS5 version) and the <a href="https://www.techradar.com/gaming/ac-shadows-claws-of-awaji-is-a-refreshingly-focused-experience-that-does-everything-the-main-game-does-just-much-better"><em>Claws of Awaji</em> expansion</a> for <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin’s Creed Shadows</em></a>, and for multiplayer testing I used the Elite for finishing a <em>Ghost Recon: Breakpoint</em> playthrough with my buddies as well as an <em>Aliens: Fireteam Elite</em> playthrough.</p><p>As well as using the Elite as headphones while on dog walks, I also tested them with music and entertainment. I used them as I normally would with the likes of Spotify and YouTube, but also hi-res audio providers like <a href="https://www.techradar.com/reviews/tidal">Tidal</a>. During my testing, I was able to compare the Elite to my set of HD 550 headphones as an audiophile headphone reference point, as well as a Drop + Epos PC38X headset, and a SteelSeries Arctis Nova 7 headset.</p><p><em>First reviewed September-October 2025</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a><em></em></p>
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                                                            <title><![CDATA[ Bethesda celebrates Fallout Day with a host of announcements, including a Fallout 4 Anniversary Edition and Nintendo Switch 2 Edition, a native Fallout 76 release for PS5 and Xbox Series X, and more ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/bethesda-celebrates-fallout-day-with-a-host-of-announcements-including-a-fallout-4-anniversary-edition-and-nintendo-switch-2-edition-a-native-fallout-76-release-for-ps5-and-xbox-series-x-and-more</link>
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                            <![CDATA[ Bethesda celebrates Fallout Day with a slew of announcements that include a Fallout 4 Anniversary Edition, Fallout 76 for current-gen consoles, and more. ]]>
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                                                                        <pubDate>Thu, 23 Oct 2025 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Fallout 4 Anniversary Edition</strong></em><strong> has been announced and will include all six expansions and over 150 Creation Club items</strong></li><li><strong>A Nintendo Switch 2 Edition of the game is coming in 2026</strong></li><li><em><strong>Fallout 76</strong></em><strong> is coming to PS5, Xbox Series X, and Xbox Series S in 2026</strong></li></ul><p>Fallout Day is here, and Bethesda is celebrating with a slew of new game updates and announcements that include a <em>Fallout 4 Anniversary Edition</em>, <em>Fallout 76</em> for current-gen consoles, and more.</p><p>It's been 10 years since <em>Fallout 4</em> launched, and to mark the milestone, a new <em>Anniversary Edition</em> that compiles the base game and all six expansion packs and over 150 Creation Club items is set to launch on November 10, 2025.</p><p>A <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> Edition has also been announced and is set to arrive in 2026.</p><p>In addition to a new version of the game, Creations are also coming to <em>Fallout 4</em>, which means more downloadable content is coming to the game, thanks to a new Creations menu that will be added to the console and PC versions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2556px;"><p class="vanilla-image-block" style="padding-top:54.03%;"><img id="MDouFM2CZpMCqBpZmrJ3EZ" name="EMARBGO - Fallout" alt="Fallout" src="https://cdn.mos.cms.futurecdn.net/MDouFM2CZpMCqBpZmrJ3EZ.png" mos="" align="middle" fullscreen="" width="2556" height="1381" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p><em>Fallout 76</em>'s next major expansion, <a href="https://www.techradar.com/gaming/fallout-76-burning-springs-interview">Burning Springs</a>, releases in December, and Bethesda has shared a brand new trailer detailing the content set to star actor Walton Goggins' the Ghoul from Amazon Prime's Fallout.</p><p>The expansion will also feature some nods to <em>Fallout: New Vegas</em> as the game celebrates its 15th anniversary, which players will be able to discover across the wasteland.</p><p>While players can currently play <em>Fallout 76</em> on PC, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, and <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One,</a> or <a href="https://www.techradar.com/reviews/ps5">PlayStation 5 </a>and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> via backwards compatibility, Bethesda has also announced that a native version of the game will be released for PS5, Xbox Series X, and Xbox Series S in 2026.</p><p>In addition to some <em>Fallout Shelter</em> updates, Bethesda is also releasing a <em>Fallout: New Vegas</em> 15th anniversary bundle, which includes a physical copy of the Ultimate Edition on PC, a Victor statue, Vault Boy Pin, Evaluation Cards, and some cool-looking patches.</p>
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                                                            <title><![CDATA[ Minecraft's iconic Creeper might not be added to the game if it was made today says Mojang CEO – 'It would actually be so controversial to have a monster that would show up and destroy what you built' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/minecrafts-iconic-creeper-might-not-be-added-to-the-game-if-it-was-made-today-says-mojang-ceo-it-would-actually-be-so-controversial-to-have-a-monster-that-would-show-up-and-destroy-what-you-built</link>
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                            <![CDATA[ According to Mojang CEO Jens Bergensten, Minecraft's Creeper probably wouldn't be included in the game if it were made today, because it would be "controversial". ]]>
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                                                                        <pubDate>Thu, 16 Oct 2025 13:18:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Mojang CEO Jens Bergensten says </strong><em><strong>Minecraft</strong></em><strong>'s Creeper probably wouldn't be included in the game today because it would be "so controversial"</strong></li><li><strong>He says, "If you were to follow the rules that we have today, we would probably not add the Creeper"</strong></li><li><strong>The CEO explains that when adding something destructive to Minecraft, it needs to be tested with the players first</strong></li></ul><p>According to Mojang CEO Jens Bergensten, <a href="https://www.techradar.com/uk/tag/minecraft"><em>Minecraft</em></a>'s Creeper probably wouldn't be included in the game if it were made today, because it would be "controversial".</p><p>Speaking in a new behind-the-scenes developer video titled '<a href="https://www.youtube.com/watch?v=aBTJIYzJDJw" target="_blank">The Biome That Broke Minecraft</a>', Bergensten talked about what he calls the "iconic" Creeper, one of <em>Minecraft</em>'s many enemies that can blow itself up and destroy anything within its reach, but believes that the game wouldn't be able to feature the monster today.</p><p>"Even to this day, it's one of the monsters in gaming that I'm still a little afraid of," Bergensten said. </p><p>"If you were to follow the rules that we have today, we would probably not add the Creeper. Because it would actually be so controversial to have a monster that would show up and destroy what you built."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aBTJIYzJDJw" allowfullscreen></iframe></div></div><p>Earlier in the video, Bergensten explained that it's important to make sure <em>Minecraft</em>'s destructive elements weren't too off-putting to the player, touching on the Enderman and its ability to remove any block in the game and destroy anything the player created.</p><p>"It's very important that whenever you add something destructive to the game, you need to test it with the players and make sure it finds the right level of destruction," he said.</p><p>Suffice to say, <em>Minecraft</em> wouldn't be the same without the annoying presence of the Creeper, because like it or not, it does make the game's survival mode more of a challenge.</p><p>If you're new to <em>Minecraft</em>, be sure to check out our guide to the <a href="https://www.techradar.com/how-to/best-minecraft-seeds">best Minecraft seeds of 2025</a>, which<strong> </strong>can truly enhance your time with the game.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/news/best-pc-games">Best PC games 2025: the must-play titles you don’t want to miss</a></li><li><a href="https://www.techradar.com/news/best-free-games">Best free games 2025: gaming fun at no extra cost</a></li><li><a href="https://www.techradar.com/gaming/while-analysts-believe-the-gta-6-price-will-likely-be-usd70-original-saints-row-design-director-says-rockstar-should-make-the-game-usd100-theyre-the-only-ones-that-can-get-away-with-it">While analysts believe the GTA 6 price will likely be $70, original Saints Row design director says Rockstar should make the game $100 – 'They're the only ones that can get away with it'</a></li></ul>
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                                                            <title><![CDATA[ Fortnitemares returns to the epic battle royale game today with a host of horror skins, a Scooby Doo collaboration, and a spooky new map coming tomorrow ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/fortnitemares-returns-to-the-epic-battle-royale-game-today-with-a-host-of-horror-skins-a-scooby-doo-collaboration-and-a-spooky-new-map-coming-tomorrow</link>
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                            <![CDATA[ Epic Games has released the details and first trailer for Fortnitemares, Fortnite's annual Halloween event, revealing the crossover characters who will be added to the game. ]]>
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                                                                        <pubDate>Thu, 09 Oct 2025 12:38:51 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Oct 2025 12:41:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Fortnite</strong></em><strong>'s annual Halloween event, Fortnitemares, has returned</strong></li><li><strong>The seasonal event adds Doja Cat, Scooby Doo and the gang, and several horror movie and video game skins</strong></li><li><strong>A new Nitemare Island map is being added on October 10</strong></li></ul><p>Epic Games has released the details and first trailer for Fortnitemares, <a href="https://www.techradar.com/tag/fortnite"><em>Fortnite</em></a>'s annual Halloween event, revealing the crossover characters who will be added to the game.</p><p>Fortnitemares officially returns today, October 9, and like last year, the seasonal event arrives with an exciting new collaboration to celebrate, this time starring Scooby Doo and the gang.</p><p>The trailer confirmed that Scooby Doo, Shaggy, Daphne, Fred, and Velma will all be featured in this year's Halloween event, and likely be available as skins in the Item Shop.</p><p>They'll also be joined by this year's main event boss, Mother of Thorns, and real-life popstar Doja Cat.</p><p>"Fear gets a new face. Meet the Mother of Thorns, Doja Cat, who’s twisting Battle Royale into her haunted kingdom and unleashing chaos with a wild cast of characters," Epic Games teased.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ieVR7iSGXDs" allowfullscreen></iframe></div></div><p>Those characters include horror icons like Scream's Ghostface, Jason Vorhees from Friday the 13th, Wednesday Addams, the Grabber from Black Phone, and Art the Clown from Terrifier.</p><p>There will also be some skins inspired by some video games, including those from R.E.P.O. and Huggy Wuggy from the survival horror game, <em>Poppy Playtime</em>.</p><p>Players can also look forward to the all-new Nitemare Island that will debut in Fortnite Reload on October 10, which transforms the map into a Halloween-inspired spectacle.</p><p>The new event arrives amid Chapter 6 Season 4, which recently added a <a href="https://www.techradar.com/gaming/the-2025-netflix-hit-kpop-demon-hunters-arrives-in-fortnite-today-with-a-new-demon-rush-mode-heres-what-to-expect">K-pop Demon Hunters<strong> </strong>collaboration</a>.</p><p>For more, be sure to check out our full <a href="https://www.techradar.com/gaming/fortnitemares-2025">Fortnitemares 2025</a> article and our guide for <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite</em>'s next season release date and what to expect from Chapter 6 Season 5</a>, including map changes and upcoming updates.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/gaming/assassins-creed-mirage-valley-of-memory-dlc-arrives-in-november-as-a-free-story-dlc-featuring-a-new-region-quests-and-additional-improvements">Assassin's Creed Mirage: Valley of Memory DLC arrives in November as a free story DLC featuring a new region, quests, and additional improvements</a></li><li><a href="https://www.techradar.com/gaming/despite-its-major-changes-to-xbox-game-pass-microsoft-insists-that-the-rumors-surrounding-canceled-hardware-plans-are-false">Despite its major changes to Xbox Game Pass, Microsoft insists that the rumors surrounding canceled hardware plans are false</a></li><li><a href="https://www.techradar.com/gaming/playstation-and-walmart-have-combined-for-the-new-icon-blue-dualsense-ps5-controller-and-it-looks-fantastic-heres-how-to-buy-it-when-it-launches">PlayStation and Walmart have combined for the new Icon Blue DualSense PS5 controller, and it looks fantastic – here's how to buy it when it launches</a></li></ul>
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                                                            <title><![CDATA[ Despite its major changes to Xbox Game Pass, Microsoft insists that the rumors surrounding canceled hardware plans are false ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/despite-its-major-changes-to-xbox-game-pass-microsoft-insists-that-the-rumors-surrounding-canceled-hardware-plans-are-false</link>
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                            <![CDATA[ Microsoft has denied rumors that it has canceled its next-gen hardware plans. ]]>
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                                                                        <pubDate>Tue, 07 Oct 2025 12:51:49 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Oct 2025 13:29:28 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Microsoft has insisted that rumors that it has canceled its future hardware plans are false</strong></li><li><strong>An alleged insider claims that "the future of Xbox is software publishing"</strong></li><li><strong>Microsoft has now issued a statement, saying, "We are actively investing in our future first-party consoles and devices designed, engineered, and built by Xbox"</strong></li></ul><p><a href="https://www.techradar.com/uk/tag/microsoft">Microsoft</a> has denied rumors that it has canceled its next-gen hardware plans, reaffirming its commitment to Xbox consoles. </p><p>As reported by our pals at <a href="https://www.windowscentral.com/gaming/no-xboxs-next-gen-console-hardware-plans-arent-cancelled" target="_blank">Windows Central</a> (and then at the likes of <a href="https://www.ign.com/articles/after-the-week-microsoft-had-youd-be-forgiven-for-believing-a-rumor-that-xbox-had-canceled-its-next-gen-hardware-plans-but-the-company-insists-its-false" target="_blank">IGN</a> after the initial report), the rumor originated from an alleged insider who claimed on <a href="https://www.neogaf.com/threads/microsoft-revamps-xbox-game-pass-plans-and-hikes-ultimate-to-29-99-a-month-ultimate-gets-ubisoft-classics-and-more.1688694/page-29#post-270866538" target="_blank">NeoGAF</a> that "the future of Xbox is software publishing" and Microsoft will turn all its focus to "profitable IPs" such as <a href="https://www.techradar.com/uk/tag/call-of-duty"><em>Call of Duty</em></a>, <em>World of Warcraft</em>, <em>Minecraft</em>, <em>Candy Crush</em>, and <em>Forza Horizon</em>. </p><p>They also claim that Cloud gaming will be the home of the "Xbox platform", and Xbox Game Pass will become "the point of entry subscription for xCloud access".</p><p>However, since then, Microsoft has issued a statement to <a href="https://www.windowscentral.com/gaming/no-xboxs-next-gen-console-hardware-plans-arent-cancelled" target="_blank">Windows Central</a>, insisting that the rumor is false and that it is fully invested in its hardware plans.</p><p>"We are actively investing in our future first-party consoles and devices designed, engineered and built by Xbox. For more details, the community can revisit our <a href="https://www.windowscentral.com/gaming/xbox/xbox-amd-partnership-next-gen-xbox-console-hardware" target="_blank">agreement announcement with AMD</a>," Microsoft said.</p><p>The rumors come amid massive changes at Microsoft. Last week, the company <a href="https://www.techradar.com/gaming/gaming-industry/microsoft-announces-massive-game-pass-price-changes-a-series-s-and-one-year-of-ultimate-now-costs-just-usd10-less-than-a-ps5-pro">announced major changes to Xbox Game Pass</a>, which saw three upgraded plans and a massive price hike for the Ultimate membership.</p><p>Now, Ultimate will cost $29.99 / £22.99 / AU$35.95 a month, up from $19.99 / £14.99 / AU$22.95. There's also currently no option for a 12-month subscription, which could potentially offer the plan at a cheaper cost.</p><p>In addition, Microsoft has <a href="https://www.techradar.com/gaming/microsoft-has-scrapped-xbox-game-pass-discounts-that-reflect-all-games-and-dlc-purchases-in-favor-of-reward-points">confirmed that it has removed discounts on all game and downloadable content (DLC) purchases from Xbox Game Pass in favor of reward points</a>. </p><p>Initially thought to be limited to <em>Call of Duty</em> DLC, Microsoft has since stated that the change reflects all games and DLC purchases, saying Ultimate and Premium subscribers will now receive 10% and 5% worth of rewards points instead.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/news/best-fps-games">Best FPS games 2025: essential first-person shooters</a></li><li><a href="https://www.techradar.com/gaming/marvel-rivals-season-4-5-arrives-next-week-and-finally-adds-cross-progression-and-the-long-awaited-confirmed-duelist-daredevil">Marvel Rivals Season 4.5 arrives next week and finally adds cross-progression and the long-awaited, confirmed Duelist, Daredevil</a></li><li><a href="https://www.techradar.com/gaming/ubisoft-and-tencent-form-vantage-studios-a-new-subsidiary-responsible-for-the-development-of-assassins-creed-far-cry-and-rainbow-six">Ubisoft and Tencent form Vantage Studios, a new subsidiary responsible for the development of Assassin's Creed, Far Cry, and Rainbow Six</a></li></ul>
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                                                            <title><![CDATA[ Assassin's Creed Mirage: Valley of Memory DLC arrives in November as a free story DLC featuring a new region, quests, and additional improvements ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/assassins-creed-mirage-valley-of-memory-dlc-arrives-in-november-as-a-free-story-dlc-featuring-a-new-region-quests-and-additional-improvements</link>
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                            <![CDATA[ Ubisoft has revealed the details for Assassin's Creed Mirage's latest story expansion, Valley of Memory. ]]>
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                                                                        <pubDate>Tue, 07 Oct 2025 10:13:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Mirage: Valley of Memory DLC]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Mirage: Valley of Memory DLC]]></media:text>
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                                <ul><li><em><strong>Assassin's Creed Mirage</strong></em><strong>'s free DLC, </strong><em><strong>Valley of Memory</strong></em><strong>, has been revealed and launches on November 18</strong></li><li><strong>The expansion adds new story content and takes place before Mirage's finale</strong></li><li><strong>New improvements to the game will also be added, including a manual jump ability, replayable missions, and more</strong></li></ul><p>Ubisoft has revealed the details for <a href="https://www.techradar.com/gaming/assassins-creed-mirage-review"><em>Assassin's Creed Mirage</em></a>'s latest story expansion, <em>Valley of Memory</em>, a free downloadable content (DLC) launching next month.</p><p><em>Valley of Memory</em> will arrive on November 18, 2025, just in time for the game's second anniversary, and will offer up to six hours of new story content that takes place before <em>Mirage</em>'s finale.</p><p>"<em>Valley of Memory</em> kicks off when Basim learns that his long-lost father might still be alive in AlUla," Ubisoft explains in the announcement <a href="https://news.ubisoft.com/en-us/article/5TJWHqjuTNHSGd1Q0gPQJu/assassins-creed-mirage-valley-of-memory-launches-for-free-on-november-18" target="_blank">post</a>. "Basim decides to go on a journey to see if the rumors hold any truth, only to discover that the valley of AlUla is threatened by a dangerous band of robbers and his father is missing."</p><p>With new story quests also comes a new region and map to explore, along with additional assassination targets, side quests, contracts, and Basim can now also play the oud at certain locations once players track down music sheets through parkour missions.</p><p>Speaking of parkour, the DLC will arrive with a series of major improvements, including new features in gameplay that "will strengthen our parkour experience" with a manual jump ability, which can be toggled on in the settings.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/X1cgcEkOgc8" allowfullscreen></iframe></div></div><p>A new control scheme will also be added alongside manual jump, and players will be able to customize side and back ejects, which could previously only be performed when Basim had a clear landing spot or handhold. </p><p>All black box missions and contracts in <em>Mirage</em> and <em>Valley of Memory</em> will become replayable after players complete them once and will be accessible through "Animus Sequences". Each replayable mission will also offer new challenges that will unlock exclusive in-game rewards.</p><p>A new skill called Engineer 2 has been added to Basim's skill tree that allows him to equip all level modifications to his tools, while a new level 3 modification has been added to all tools.</p><p>Finally, players can also expect two new, customizable difficulty levels. More details are expected to be revealed in the upcoming update's patch notes.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/news/best-free-games">Best free games 2025: gaming fun at no extra cost</a></li><li><a href="https://www.techradar.com/gaming/marvel-rivals-season-4-5-arrives-next-week-and-finally-adds-cross-progression-and-the-long-awaited-confirmed-duelist-daredevil">Marvel Rivals Season 4.5 arrives next week and finally adds cross-progression and the long-awaited, confirmed Duelist, Daredevil</a></li><li><a href="https://www.techradar.com/gaming/ubisoft-and-tencent-form-vantage-studios-a-new-subsidiary-responsible-for-the-development-of-assassins-creed-far-cry-and-rainbow-six">Ubisoft and Tencent form Vantage Studios, a new subsidiary responsible for the development of Assassin's Creed, Far Cry, and Rainbow Six</a></li></ul>
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                                                            <title><![CDATA[ Fallout 76 is about to get its biggest update yet – 'I feel like we're just getting to the point where it's a base game' says developer ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/fallout-76-burning-springs-interview</link>
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                            <![CDATA[ We talk to the developers of Fallout 76 ahead of the game’s massive free Burning Springs update. ]]>
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                                                                        <pubDate>Thu, 02 Oct 2025 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Consoles &amp; PC]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is a technology journalist who covers gaming hardware at TechRadar. Before joining the TechRadar team, he was writing gaming articles for some of the UK&#039;s biggest magazines including PLAY, Edge, PC Gamer, and SFX. Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Fallout 76 Burning Springs update.]]></media:description>                                                            <media:text><![CDATA[The Fallout 76 Burning Springs update.]]></media:text>
                                <media:title type="plain"><![CDATA[The Fallout 76 Burning Springs update.]]></media:title>
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                                <p>The next <a href="https://www.techradar.com/news/fallout-76-review-part-1-our-first-steps-in-the-wasteland"><em>Fallout 76 </em></a>update will be one of the largest yet, expanding the online game’s already massive Appalachia map with a whole new region set in a post-apocalyptic alternate history version of Ohio. </p><p>Titled Burning Springs, it’s the very first time that the series has ventured into the area, and production director Bill LaCoste argues that this presents the team with a unique opportunity to expand its lore. “We've always said as a team that the main character of this game is the world,” he begins. “Ohio was a blank slate. There are maybe four or five references to Ohio in all of <em>Fallout</em>, so this was a good opportunity to build on something and add something to the <em>Fallout </em>universe.”</p><p>Creative director Jon Rush echoes a similar sentiment. “We've never really talked much about what happened to Ohio post-war,” he says, “so that seemed like a fun place to explore.”</p><h2 id="movie-magic">Movie magic</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QpQRFrmqdbsR2rzagEQWwL" name="FO76_BurningSprings_0925 (2)" alt="The Fallout 76 Burning Springs update." src="https://cdn.mos.cms.futurecdn.net/QpQRFrmqdbsR2rzagEQWwL.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>The update will coincide with the second season of the successful <a href="https://www.techradar.com/pro/amazon-prime-customers-warned-scammers-are-after-their-login-info-200-million-users-possibly-at-risk">Amazon Prime</a> <a href="https://www.techradar.com/news/fallout-tv-show-on-amazon-prime-trailer-release-date-predictions-and-what-we-know">Fallout TV show</a>, which is set to premiere in December and returns to the fan-favorite setting of New Vegas. The developers of <em>Fallout 76 </em>are very keen to imbue the Ohio wasteland with the key characteristics of that Vegas locale.</p><p>“We saw where Season One ended. It ended in the desert of Vegas. You got Vegas in the background, you’ve got a big Deathclaw skull, and when we saw that we decided we wanted to make a new region,” Rush reveals as he explains that the team distilled everything down into “three pillars” so that the map expansion would be “very much in line with the tone that people experience in <em>Fallout 3 </em>or <a href="https://www.techradar.com/gaming/consoles-pc/fallout-new-vegas-director-debunks-popular-fan-theory-over-a-decade-later"><em>Fallout: New Vegas</em></a>.”</p><p>“We want there to be a lot of desert, we want there to be a lot of Deathclaws, and we want there to be a lot of raiders,” he continues. “Desert, Deathclaws, and raiders - those were the three guiding factors in shaping this new region. Even though geographically, it is a different part of the United States, tonally it's going to remind people very much of those earlier games.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i3ggzuwvgM5jJieXLJiWfF" name="FO76_BurningSprings_0925 (8)" alt="The Fallout 76 Burning Springs update." src="https://cdn.mos.cms.futurecdn.net/i3ggzuwvgM5jJieXLJiWfF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>The influence of the show extends further than just the map, though, with one of its major characters appearing as a non-player character (NPC) in one of the new cities. Voiced by actor Walton Goggins, The Ghoul is an integral part of the update’s new bounty hunting mechanics, and players will frequently need to visit him in order to collect these highly repeatable quests. Nailing the feel of his dialogue was something of a two-way process, requiring input from both the actor and the writing team.</p><p>“He's an absolutely wonderful actor and he's great to collaborate with,” says Rush. “We had writers on the game side who were writing the dialogue for the character, and we had a writer on the show side doing dialogue for the character as well. Then, when presented with those dialog options, of course, Walton, being The Ghoul, had adjustments to make on his side, too, but then once he was in the booth, he became The Ghoul and just knocked it out the park. It was pretty amazing.”</p><p>“I don't think those scripts should ever be looked at as a blueprint,” he adds. “It's more of a suggestion, and the real magic happens when an actor like Walton Goggins comes in and makes it that character; that's when it truly comes to life.”</p><h2 id="just-getting-started">Just getting started</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LNT4x9dpuUGuEmvN9AwbTG" name="FO76_BurningSprings_0925 (1)" alt="The Fallout 76 Burning Springs update." src="https://cdn.mos.cms.futurecdn.net/LNT4x9dpuUGuEmvN9AwbTG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>Bounty hunting quests involve tracking down a certain NPC somewhere on the map, drawn from a large roster of potential targets. “What's randomized is the location,” Rush explains. “We do have a roster [of targets], and what's great about that feature is that it's been made to where we can expand upon that pretty easily, both in terms of the targets that you're hunting and the locations you're doing them in. So we already have more plans for bounty hunting down the road with that in mind.”</p><p>Aside from these tasks, players will also have two new live events to contend with: Sinkhole Solutions and Gearing Up. Both have been designed to be repeatable and give players the chance to obtain rare legendary items with each run. “As fans of the game and avid players of <em>76</em>, when we're testing these new features we're always asking ourselves, ‘Why would I want to do this again? What's going to keep me coming back?’” says Rush.</p><div><blockquote><p>“I feel like we're just getting to the point where it's a base game"</p><p>Bill LaCoste</p></blockquote></div><p>This is all on top of some new story content, countless fresh locations for those eager to go wild with the expansive building mechanics, and plenty of hidden secrets waiting to be uncovered. It’s a gigantic heap of content, but after years of steady new additions, the developers show no signs of slowing down.</p><p>“Seven years in, I feel like we're just getting to the point where it's a base game,” remarks LaCoste. “We’ve got all the systems in place now, we've redone a lot of the combat, we’ve rebalanced the perks because systems that worked back at launch sometimes need to be revamped to fit the mood of the current vibe of the game.”</p><p>The result is a robust experience that’s just waiting to be rediscovered by lapsed fans or those hot off the heels of the show. “I think <em>Fallout 76</em> is a great place to start,” declares Rush. “You can hop in and play it solo, or if you want to team up with other people or your friends, you're more than welcome to do that. There's hundreds and hundreds of hours of awesome <em>Fallout </em>storytelling, a huge map to explore, and there's never a shortage of things to do while you're in there.”</p><p>If you’re keen to give <em>Fallout 76 </em>a try in the build-up to the Burning Springs update, the game is available now for PC, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, and <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a> or <a href="https://www.techradar.com/reviews/ps5">PlayStation 5 </a>and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> via backwards compatibility.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/gaming/consoles-pc/fallout-76s-lead-producer-on-the-games-skyline-valley-update-and-the-long-journey-since-a-rocky-launch">Fallout 76’s lead producer on the game’s Skyline Valley update and the long journey since a rocky launch</a></li><li><a href="https://www.techradar.com/news/fallout-5-release-date-trailer-news-gameplay">Fallout 5 - everything we know so far</a></li><li><a href="https://www.techradar.com/gaming/consoles-pc/fallout-new-vegas-director-debunks-popular-fan-theory-over-a-decade-later">Fallout: New Vegas director debunks popular fan theory over a decade later</a></li></ul>
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                                                            <title><![CDATA[ The 2025 Netflix hit KPop Demon Hunters arrives in Fortnite today with a new Demon Rush mode – here's what to expect ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-2025-netflix-hit-kpop-demon-hunters-arrives-in-fortnite-today-with-a-new-demon-rush-mode-heres-what-to-expect</link>
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                            <![CDATA[ KPop Demon Hunters, one of the biggest films of the year, has officially arrived in Fortnite as the game's latest collaboration. ]]>
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                                                                        <pubDate>Thu, 02 Oct 2025 11:31:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Kpop Demon Hunters x Fortnite]]></media:description>                                                            <media:text><![CDATA[Kpop Demon Hunters x Fortnite]]></media:text>
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                                <ul><li><em><strong>KPop Demon Hunters</strong></em><strong> is the latest </strong><em><strong>Fortnite</strong></em><strong> collaboration to join the game</strong></li><li><strong>Skins and accessories inspired by the HUNTR/X members, Rumi, Mira, and Zoey, are now available</strong></li><li><strong>Players can also take part in Demon Rush, a new version of Horde Rush, until November 1</strong></li></ul><p><em>KPop Demon Hunters</em>, one of the biggest animated films of the year, has officially arrived in <a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a> as the game's latest collaboration.</p><p>Starting today, players can get their hands on skins inspired by the HUNTR/X members, Rumi, Mira, and Zoey, in the <em>Fortnite</em> Item Shop, along with a selection of accessories and emotes from the Netflix hit that will also be available in the HUNTR/X Bundle.</p><p>The limited-time Horde Rush also makes a return as the revised Demon Rush, which will be available as a month-long game mode from October 2 to November 1.</p><p>"Recruit Rumi, Mira, or Zoey as you fight endless waves of faceless demons, while also loading up on <em>Kpop Demon Hunters</em> inspired perks between each Survival Phase," Epic Games said.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5ipctlvNePk" allowfullscreen></iframe></div></div><p>In addition, players will be able to complete quests from Rumi, Mira, and Zoey, and earn new items in Battle Royale, Reload, and Blitz, including Rumi’s Empowered Sword, Mira’s X-tra Spicy Ramyeon, Zoey's Golden Bubble Shield, and the Derpy Teleporter Mask.</p><p>Alongside these new additions to Battle Royale and Blitz, creators will also have access to <em>KPop Demon Hunter</em>-inspired assets, signature gameplay items, demon enemies, and the members of HUNTR/X.</p><p>"Whether it’s slashing through foes with Rumi’s Empowered Sword or orchestrating KPop street showdowns, developers can build melee-focused islands or remix their existing islands," Epic Games said.</p><p>After building their own experiences, creators can publish them right away with the Unreal Editor for Fortnite (UEFN) and Fortnite Creative.</p><p>Unfortunately, the <em>KPop Demon Hunters</em> collaboration doesn't feature any Jam tracks for <em>Fortnite</em> <em>Festival</em>, so there won't be any jamming sessions to the film's popular 'Golden' or 'Soda Pop' songs. Here's hoping another update will arrive in the future to add these features, along with the Saja Boys!</p><p><em>Fortnite</em> is currently in the middle of <em>Chapter 6 Season 4</em>. For more, check out our guide for <a href="https://www.techradar.com/gaming/when-is-the-next-fortnite-season-update"><em>Fortnite</em>'s next season release date and what to expect from Chapter 6 Season 5</a>, including map changes and upcoming updates.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/gaming/a-new-halo-announcement-seems-imminent-as-halo-studios-teases-deep-dive-panel-next-month">A new Halo announcement seems imminent as Halo Studios teases 'deep dive' panel next month</a></li><li><a href="https://www.techradar.com/gaming/fear-not-newcomers-to-resident-evil-requiem-as-the-producer-shines-light-on-how-much-prior-knowledge-youll-need-to-enjoy-the-game">Fear not, newcomers to Resident Evil Requiem, as the producer shines light on how much prior knowledge you'll need to enjoy the game</a></li><li><a href="https://www.techradar.com/gaming/marvels-wolverine-finally-has-a-release-window-as-its-first-official-trailer-confirms-insomniacs-next-superhero-game-will-be-a-bloody-spectacle">Marvel's Wolverine finally has a release window as its first official trailer confirms Insomniac's next superhero game will be a bloody spectacle</a></li></ul>
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                                                            <title><![CDATA[ I terrorized the local elderly population in the upcoming Fallout 76 Burning Springs update ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/consoles-pc/i-terrorized-the-local-elderly-population-in-the-upcoming-fallout-76-burning-springs-update</link>
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                            <![CDATA[ I go hands-on with the upcoming Fallout 76 Burning Springs update. ]]>
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                                                                        <pubDate>Wed, 01 Oct 2025 14:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Oct 2025 16:21:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is a technology journalist who covers gaming hardware at TechRadar. Before joining the TechRadar team, he was writing gaming articles for some of the UK&#039;s biggest magazines including PLAY, Edge, PC Gamer, and SFX. Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout 76 Burning Springs Key Art.]]></media:description>                                                            <media:text><![CDATA[Fallout 76 Burning Springs Key Art.]]></media:text>
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                                <p>The next <a href="https://www.techradar.com/news/fallout-76-review-part-1-our-first-steps-in-the-wasteland"><em>Fallout 76</em></a><em> </em>update, Burning Springs, is set to be the biggest content drop the game has seen in its almost seven years of expansive post-launch support. Releasing alongside the premiere of <a href="https://www.techradar.com/best/best-amazon-prime-shows">Amazon Prime Video</a>’s highly anticipated <a href="https://www.techradar.com/streaming/amazon-prime-video/fallout-season-2">Fallout season two</a> in December, it’s shaping up to be the perfect accompaniment for fans of the TV show.</p><p>It represents the game’s second map expansion since the <a href="https://www.techradar.com/gaming/consoles-pc/fallout-76s-lead-producer-on-the-games-skyline-valley-update-and-the-long-journey-since-a-rocky-launch">Skyline Valley update</a> last year and fleshes out the Appalachia wasteland’s western region with a massive new area based on Ohio. That’s not everything, though, as this fresh environment is crammed with activities ranging from more story quests, two bombastic public events, and plenty of little secrets to discover.</p><p>Most exciting of all, however, is the addition of The Ghoul. Voiced by none other than Prime series actor Walton Goggins, he looks ripped straight from your TV screen and is an integral part of the update's biggest and most enjoyable new mechanic: bounty hunting.</p><h2 id="gun-for-hire">Gun for hire</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fXtc7UKNo2Moz5gLGiA65N" name="FO76_BurningSprings_0925 (4)" alt="The Fallout 76 Burning Springs update." src="https://cdn.mos.cms.futurecdn.net/fXtc7UKNo2Moz5gLGiA65N.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>Picking up a bounty is as simple as heading to the newly added settlement of Highway Town, a strip-like city perched on top of a decimated overpass, and making a beeline for the shadiest bar you can find. The Ghoul stands menacingly in the corner in all his glory and, after a quick chat, offers you the chance to pick up some low-level contracts called Grunt Hunts. </p><p>While the final version of the update will feature plenty of Goggins' voice acting, it was unfortunately absent from the early build I played. Still, all of the dialogue was still present in a generic text-to-speech voice, and it provided enough to get at least a decent flavor of how it all might sound.</p><p>Grunt Hunts are repeatable tasks that are designed to be replayed time and time again, providing you with a steady stream of experience, items, and a generous amount of Caps. Although they can be tackled solo, I soon found that they really shone with a friend. Walking to the location of each target gives you the perfect chance for a little chat and to explore all of the new terrain. I bumped into a few little collectibles and even found a handful of items connected to the latest story quests on my travels.</p><p>Of course, simply fast-travelling to somewhere close to the target is always an option, but I’d recommend taking the extra time to really soak this new area in - at least in the first few weeks while the update is still fresh. When you reach your destination, finding your target is pretty simple, and while they might have a few goons on hand as backup, they’re all relatively easy to dispatch.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LNT4x9dpuUGuEmvN9AwbTG" name="FO76_BurningSprings_0925 (1)" alt="The Fallout 76 Burning Springs update." src="https://cdn.mos.cms.futurecdn.net/LNT4x9dpuUGuEmvN9AwbTG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>Far more challenging are the Head Hunts - server-wide contracts that cost a few Caps to access. Anyone in the game can join these, and you’ll likely need the assistance as they’re meant to be seriously difficult. In my time with the build, I went head-to-head with everything from a Power Armor-wearing psychopath flanked by waves of heavily armed US flag-themed foot soldiers to some random rifle-wielding old lady called Granny Grail.</p><p>For the purposes of the preview event, every participant was given a ridiculously high-level character and an arsenal of seriously overpowered weapons, so Granny Grail and her entourage of fellow golden oldies, all amusingly called ‘Tough Granny’ in-game, were obliterated in a matter of seconds. Was it a little anticlimactic? Sure, but the absurdly gory sight of all her limbs exploding practically instantaneously as four level 300 players showered her with rifle bullets had me howling with laughter - so I can’t really complain.</p><p>She’ll presumably stand more of a chance against my regular account, so I look forward to receiving a significant beating in our next encounter once the update is live. </p><p>Interestingly, the developers told me that these encounters are not procedurally generated as you might expect, but rather drawn upon a large list of hand-crafted enemies that can show up in any one of twenty possible locations, and I can’t help but chuckle at the mental image of a developer crafting a deadly old woman for players to defeat. </p><h2 id="vegas-vibes">Vegas vibes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dzEMYVrELH4zgkbKKKRQeG" name="FO76_BurningSprings_0925 (7)" alt="The Fallout 76 Burning Springs update." src="https://cdn.mos.cms.futurecdn.net/dzEMYVrELH4zgkbKKKRQeG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>Ohio is nowhere near Las Vegas geographically, but that doesn’t mean that the developers haven’t tried to imbue this setting with a distinctly desert vibe to help match the new setting of the show. It’s a very sandy, red wasteland that looks far more like the world of <a href="https://www.techradar.com/streaming/amazon-prime-video/i-cant-wait-for-fallout-season-2-to-dive-into-new-vegas-here-are-6-things-im-desperate-to-see-when-the-prime-video-show-returns"><em>Fallout: New Vegas</em></a><em> </em>than anything that we’ve seen in <em>76 </em>before.</p><p>Radscorpions, a constant pest in <em>New Vegas</em>, are absolutely everywhere and a key part of the new Sinkhole Solutions public event. It’s a neat little horde survival challenge that has you fending off increasingly deadly waves of Radscorpions as a team, occasionally taking out nests as you go, for high-level rewards. The other new public event, Gearing Up, is then all about collecting scrap and leading a friendly Deathclaw through waves of bandits. It seems less repeatable than Sinkhole Solutions, but it is still a decent change of pace.</p><p>Highway Town is an impressively unique destination, but there are still lots of other locations well worth a visit throughout the map. The real-life city of Athens is represented in the middle of a charming Halloween celebration, the streets littered with plastic skeletons and other seasonal decorations. Make sure to snag the novelty witch’s hat that’s perched on the mannequin in the middle of the town plaza when you visit for some serious style points.</p><p>As a free update that also drops alongside a new season pass filled with a fresh wave of unlockable goodies, the quality and quantity of content on offer here is undeniable. If you’ve been waiting for an excuse to dive into the world of <em>Fallout 76</em>, this is it. </p><p>The game is available now for PC, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, and <a href="https://www.techradar.com/reviews/xbox-one-x">Xbox One,</a> or <a href="https://www.techradar.com/reviews/ps5">PlayStation 5 </a>and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S </a>via backwards compatibility.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/gaming/consoles-pc/fallout-76s-lead-producer-on-the-games-skyline-valley-update-and-the-long-journey-since-a-rocky-launch">Fallout 76’s lead producer on the game’s Skyline Valley update and the long journey since a rocky launch</a></li><li><a href="https://www.techradar.com/news/fallout-5-release-date-trailer-news-gameplay">Fallout 5 - everything we know so far</a></li><li><a href="https://www.techradar.com/gaming/consoles-pc/fallout-new-vegas-director-debunks-popular-fan-theory-over-a-decade-later">Fallout: New Vegas director debunks popular fan theory over a decade later</a></li></ul>
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                                                            <title><![CDATA[ Fortnite's newest collaboration invites players to the Daft Punk Experience featuring a 'fully interactive playground' this weekend ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/fortnites-newest-collaboration-invites-players-to-the-daft-punk-experience-featuring-a-fully-interactive-playground-this-weekend</link>
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                            <![CDATA[ Epic Games has announced a special Fortnite collaboration event with the electronic music duo Daft Punk, set to take place this weekend. ]]>
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                                                                        <pubDate>Tue, 23 Sep 2025 14:40:30 +0000</pubDate>                                                                                                                                <updated>Tue, 23 Sep 2025 14:40:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fortnite x Daft Punk]]></media:description>                                                            <media:text><![CDATA[Fortnite x Daft Punk]]></media:text>
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                                <ul><li><strong>A new </strong><em><strong>Fortnite</strong></em><strong> collaboration with Daft Punk has been announced</strong></li><li><strong>The Daft Punk Experience will be an immersive "fully interactive playground" experience</strong></li><li><strong>A new Daft Punk Bundle will be available on September 25</strong></li></ul><p>Epic Games has announced a special <a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a> collaboration event with the electronic music duo Daft Punk, set to take place this weekend. </p><p>The Daft Punk Experience is described as a new immersive tribute to the iconic Grammy-winning duo, which will take players on a cosmic voyage from the world of Battle Royale to the world of Daft Punk. </p><p>Unlike previous musical collaborations, this crossover will also feature a "fully interactive playground" that includes multiple rooms with different ways to experience the band’s music.</p><p>The grand opening is scheduled for September 27 at 2 PM ET / 7 PM BST / 11 AM PT, but doors open for the pre-event lobby 30 minutes early at 1:30 PM ET / 6:30 PM BST / 10:30 AM PT.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rKWRwgakqFY" allowfullscreen></iframe></div></div><p>"The Daft Punk Experience gives fans and players a chance to enter into this retro-futuristic realm celebrating the band’s legacy, reimagined for the virtual world," Epic Games said. </p><p>"Remix Daft Punk’s previously released music and create mashups of Daft Punk’s songs within <em>Fortnite</em> at Dream Chamber Studios, blast hordes of robots with a soundwave laser in the Robot Rock Arena, make a LEGO music video at Around the World, or hit the Daft Club to dance ‘til dawn. You’ll also find furniture from longtime Daft Punk collaborators Hervet Manufacturier throughout the experience."</p><p>In addition to the main event, a new Daft Punk Bundle will also be available in the Fortnite Shop on September 25, which features Daft Punk's GM08 helmet, outfit, and accessories, the TB3 helmet, outfit, and accessories, as well as instruments and a "Get Lucky (feat. Pharrell Williams and Nile Rodgers)" Jam Track. All outfits and accessories will be available in Fortnite and LEGO styles.</p><p>Epic Games has also teased an "afterparty," but more details will be revealed later. More details about the upcoming event can be found on the official blog <a href="https://www.fortnite.com/news/party-harder-better-faster-stronger-in-fortnite-with-the-daft-punk-experience?lang=en-US" target="_blank">here</a>.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/news/best-free-games">Best free games 2025: gaming fun at no extra cost</a></li><li><a href="https://www.techradar.com/gaming/kojima-productions-shares-a-freaky-new-teaser-trailer-for-its-xbox-game-studios-title-od">Kojima Productions shares a freaky new teaser trailer for its Xbox Game Studios title OD</a></li><li><a href="https://www.techradar.com/gaming/hideo-kojimas-espionage-action-game-physint-gets-a-new-poster-showing-its-obscured-protagonist-but-fans-think-theyve-already-figured-out-whos-playing-them">Hideo Kojima's espionage action game Physint gets a new poster showing its obscured protagonist, but fans think they've already figured out who's playing them</a></li></ul>
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                                                            <title><![CDATA[ I absolutely love bleak, melancholy, and sad video games - here are some of my favorites ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/check-out-some-of-my-favorite-somber-games-from-recent-years</link>
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                            <![CDATA[ I have a strange but strong love for the best bleak and miserable video games - here are some of my favorites from recent years ]]>
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                                                                        <pubDate>Fri, 19 Sep 2025 15:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 22 Sep 2025 08:40:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming. He joined TRG in 2023 as its Deputy Editor, and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes. &lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Focus Interactive/Team Ico/Sony/PlayStation/Naughty Dog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A three-way image of A Plague Tale: Innocence, Shadow of the Colossus, and The Last of Us Part 2]]></media:description>                                                            <media:text><![CDATA[A three-way image of A Plague Tale: Innocence, Shadow of the Colossus, and The Last of Us Part 2]]></media:text>
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                                <p>Yes, you read that title right. I am here to reveal some brilliant but bleak, magnificent but melancholy, stunning but sad, and divine but depressing video games.</p><p>It’s a strange niche to inhabit, but I love these kinds of games, and have realised in the past five years or so that a bunch of my favorites fit perfectly into this category – and they’re often brilliant <em>because</em> of that, not <em>despite</em> it. </p><p>I think a lot of my fascination comes from the fact that sadness and melancholy are the kinds of emotions that games can really tap into, encouraging the player to immerse themselves by living out these emotions through stories, characters, worlds, and atmospheres. I welcome that immersion, and the feeling in touch with my own emotions that these games can evoke.</p><p>Now, before you say “this guy must be fun at parties,” I’m not going to intentionally turn this article on incredible video games into some form of video game-shaped therapy – but it may seem like it at times as we go. This might not be the happiest of places for the next few minutes – but still a deeply interesting and gripping one. </p><p>And remember, these are just some of <em>my</em> favorites - let me know some of yours in the comment section.</p><h2 id="the-last-of-us-part-2">The Last of Us Part 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J89DSKUHKXXQNcSCiK3ukS" name="the-last-of-us-2-non-piacera-fan-sottolinea-druckmann-v3-451242-1280x720.jpg" alt="Ellie in The Last of Us Part 2" src="https://cdn.mos.cms.futurecdn.net/J89DSKUHKXXQNcSCiK3ukS.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Not a surprising first hit on this list, perhaps, but it’s one of my all-time favorite games from one of my all-time favorite series.</p><p>Ellie and Abby’s combined tale of endless violence, revenge, and cyclical darkness – complete with PTSD and torture in a world of relentless danger and doom – is gripping, intense, and, yes, downright bleak and miserable. But it works, and the story is so powerful for it.</p><p>I can see <a href="https://www.techradar.com/reviews/the-last-of-us-2-review"><em>The Last of Us Part 2</em></a>'s misery so clearly in my mind's eye when I think of it; I can replay the emotional cutscenes and angry quotes; perfectly visualise heart wrenching scenes when I hear music from the game; and I have relived its atmosphere, over and over again since it was released in 2020. </p><p>Couched in a landscape of dilapidated, crumbling buildings and torn up lands and with a climate of relentless rain and dark clouds, the bleak experience is all-encompassing. And what an absorbing, gripping one it is, pulling you on to every next moment and narrative beat with great intensity.</p><h2 id="senua-s-saga-hellblade-2">Senua’s Saga: Hellblade 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2855px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8eCFjs82326hHnDD9Miawe" name="Senuas-Saga-Hellblade-II-2.jpg" alt="Hellblade 2" src="https://cdn.mos.cms.futurecdn.net/8eCFjs82326hHnDD9Miawe.jpg" mos="" align="middle" fullscreen="" width="2855" height="1606" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ninja Theory)</span></figcaption></figure><p>If it wasn’t already a contender for such a list, the recently released <a href="https://www.techradar.com/gaming/senuas-saga-hellblade-2-enhanced-review"><em>Senua’s Saga: Hellblade 2 Enhanced</em></a> release of the game settles it; this is one of my absolutely favorite games of this generation – and it’s grim as anything.</p><p>Exploring the depths of complex mental health conditions is a deeply compelling and interesting premise, and Senua’s experience with it (building upon the excellence of the first game) makes for a deeply gripping, dark, and brooding journey across Iceland’s barren lands.</p><p>Not only is it Senua’s own past, experiences, and mind that transports directly into her bleak boots and misery, but there is a host of stories within <a href="https://www.techradar.com/gaming/senuas-saga-hellblade-2-review"><em>Hellblade 2</em></a>'s narrative that are beautifully tragic, too.</p><p>The giants and their origins, from the tale of a desperate mother abandoning her child to mythical beings, to a good man who suffers the pain and consequences of betraying a friend; these stories are beautifully sorrowful, and pull you further into the shadowy and oppressive world of Dark Ages Iceland and Senua’s journey.</p><h2 id="a-plague-tale-innocence">A Plague Tale: Innocence</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zGPAomgJWMZjxX56pdpSgY" name="ss_8433438bf03b7f524e6cf3ac81e99e96be2188c8.1920x1080.jpg" alt="A Plague Tale: Innocence's protagonists Amica and Hugo walk along a European street" src="https://cdn.mos.cms.futurecdn.net/zGPAomgJWMZjxX56pdpSgY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Focus Home Interactive)</span></figcaption></figure><p>Spoilers, but you know you could be in for a bleak time when the opening section of a game has a pet dog die. </p><p>And that’s exactly what Innocence does, setting a tragic tone for the rest of the game. Playing as a child in Amicia de Rune, you and your younger brother have to travel 14th-century France in one of the darkest periods of history while fighting for survival against soldiers, rats, and the plague.</p><p>The latter two’s prominence across the game’s environments and landscapes emphasizes the deep struggle, and every time you remember that Amicia is only 15 years old, you get a stark reminder of how bleak this game is and the experiences she is having to go through.</p><p>Littered with dead bodies, angry soldiers, and millions of rats, environments where blood literally runs down the streets, and moments where you have to clamber through bloody messes under buildings and across battlefields mean there’s not much to feel cheery about here.</p><p>Throw in the fact that Amicia can turn dark with some bleak actions of her own – like using soldiers as bait or taking out light sources to see them overrun by ravenous rats, and the depths of depravity are plundered further by your own direct input.</p><h2 id="shadow-of-the-colossus">Shadow of the Colossus</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6xuDfaSGC64ptFPFiFSnhg" name="shadow-of-the-colossus-ps4-header-1.jpg" alt="The protagonist of Shadow of the Colossus aims a bow at a giant flying creature as sunlight shines down from above" src="https://cdn.mos.cms.futurecdn.net/6xuDfaSGC64ptFPFiFSnhg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation Studios)</span></figcaption></figure><p>Perhaps more melancholy and lonely than bleak or depressing, <a href="https://www.techradar.com/news/shadow-of-the-colossus-review"><em>Shadow of the Colossus</em></a> and its solo adventurer’s journey has stayed with me for a long time.</p><p>Its landscape and atmosphere are what I’d call mournful rather than bleak, in a way; there’s life in the landscape, and sunshine too. But it’s totally empty and devoid of anything apart from you, your horse, and barren – albeit beautiful – space between you and the colossi.</p><p>This mournful undertones perfectly mirror the meta-narrative and concept of the game’s colossi encounters, too: each one is a little morally ambiguous, lamenting music rings out after each battle, and after all colossi are defeated, there’s still a tragic ending to deal with, too.</p><p>It’s a sad game filled with sorrowfulness, yes; though its beauty and time to think as you cross the landscape alleviate it a little for some. For others, like me, it all works together to make for a haunting, beautiful adventure that tugs at the melancholy within.</p><h2 id="hell-is-us">Hell is Us</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7RKtZaqE9t5Ut65MwQMUET" name="HiU_Presstour_2025_Screenshot_16" alt="Hell is Us." src="https://cdn.mos.cms.futurecdn.net/7RKtZaqE9t5Ut65MwQMUET.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nacon)</span></figcaption></figure><p>I’ve only played a tiny bit of <a href="https://www.techradar.com/gaming/hell-is-us-is-review"><em>Hell is Us</em></a> as of the time of writing this, but I can already see what reviewer Christian Gutyon meant when he described the game’s world as “bleak but fantastically realized” and that the “the world you inhabit feels dark and dangerous, poised to collapse into unmitigated chaos at any moment, with only small glimmers of hope left.”</p><p>The despair and bleakness of <em>Hell is Us</em> – in what I’ve experienced so far, at least – is two-fold. First, there are the often deeply miserable tales and circumstances you stumble across in the world: abandoned people hiding for days in dungeons, the grim remnants of a terrible civil war and the crimes against humanity it brought, and even death by your own actions if you fail to bring medicine back to someone in time, for example.</p><p>The second part of the bleakness is in the very feel of the landscape itself. Also scarred by the civil war, the land is torn deeply; ruins abound, and it feels like the end of days at times. </p><p>Plus, some delightful pathetic fallacy as the land is pounded by wretched weather, too, with relentless rain and mud adding to the overall gray and grim tones. The pain and bleakness can be felt in the very land itself, almost.</p><h2 id="metro-2033">Metro 2033</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RN4ZUHci57ddrKTnwPouEj" name="1758286948.jpg" alt="A screenshot from Metrro 2033 Redux" src="https://cdn.mos.cms.futurecdn.net/RN4ZUHci57ddrKTnwPouEj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dep Silver)</span></figcaption></figure><p>The Metro games have long stayed with me for their ability to evoke such a strong sense of place in a post-apocalyptic world. A man-made apocalypse, at that, too, which itself only heightens the prevalent sense of darkness and futility that humans are destined to ruin the world.</p><p>After a violent ending to said world, the game perfectly portrays what’s left behind. The world is filled with danger and oppression, and even the air wants to kill you when you get brief moments on the outside.</p><p>With the majority of <em>Metro 2033 </em>taking place in the Moscow subway system, though, the atmosphere is deeply claustrophobic and dark, with barely any flashes of light or hope. While you do get some human contact, thankfully, life in the tunnels is grim, with people living in dank and dark conditions and barely having enough food to make it by.</p><p>There’s dread, terrible human factions, and monsters around every turn, and even the scarcity of resources and supplies amplifies the bleakness of your situation. However, wherever you go, it’s this very atmosphere that brings you back to the adventure and its sense of place, desperation, and destruction.</p><h2 id="dead-space">Dead Space</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="niZR29rGJfFyiqFbGZqKz4" name="DS_SCREENS_TEASER_BENCH_WM-25798260f8f2370b8872.08061092 (1).jpg" alt="Dead Space remake" src="https://cdn.mos.cms.futurecdn.net/niZR29rGJfFyiqFbGZqKz4.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p>While Isaac’s journey through the Ishimura dangles hope just before your eyes, moment to moment, it’s challenging, void of light, and deeply, darkly atmospheric.</p><p>Every turn and corner in <a href="https://www.techradar.com/reviews/dead-space-remake"><em>Dead Space</em></a> could be Isaac’s last due to the terror that has befallen the crew members, with monsters out to gut Isaac. Plus, there’s also next to no human contact or sightings throughout, which makes it feel like all hope is lost on board the USG Ishimura.</p><p>It plunges you into literal darkness at times, which definitely helps it feel atmospherically oppressive, but it’s not just the blindness that makes the Ishimura feel so bleak; it’s the way that darkness moves around the ship and the scarce light sources that really enhance the feel of the place.</p><p>Having only the deep void of space beyond the windows reminds you further of Isaac’s isolation, insignificance, and the futility of his efforts, only deepening the bleakness further. </p><h2 id="dear-esther">Dear Esther</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vqHHcjwbyHNcnHxXydEXuP" name="1758287195.jpg" alt="A screenshot from Dear Esther" src="https://cdn.mos.cms.futurecdn.net/vqHHcjwbyHNcnHxXydEXuP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Chinese Room)</span></figcaption></figure><p>It wouldn’t be a bleak video game list without <em>Dear Esther</em>. This is an extraordinarily interesting game, and one that isn’t action or gameplay-focused at all. It’s a slow and steady but deeply atmospheric trek across a Hebridean island, and is one of the most interesting glum games I’ve played.</p><p>The setting of the haunted, barren, and wind-carved landscape is the perfect place for a sombre story, and the sadness in the story combines with the environment beautifully to acutely encapsulate tragedy and desperation.</p><p>The slow pace also immerses you further in the game, meaning you soak up all its melancholy and have plenty of time to dwell and ruminate on what you find and see, but also what it all means in the end.</p><p>And there you have it: a smattering of my favorite bleak, miserable, and immersive and atmospheric games.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/gaming/dying-light-the-beast-review">Dying Light: The Beast dials up the horror and keeps the parkouring, zombie-bashing action – and it's a blast</a></li><li><a href="https://www.techradar.com/gaming/this-overlooked-gaming-accessory-has-taken-my-ps5-and-pc-gaming-experience-to-brand-new-levels">This overlooked gaming accessory has taken my PS5 and PC gaming experience to brand new levels</a></li><li><a href="https://www.techradar.com/gaming/forget-gaming-headsets-the-best-audiophile-headphones-for-gaming-are-where-its-at-if-you-want-the-best-audio-here-are-5-of-our-favorites">Forget gaming headsets, the best audiophile headphones for gaming are where it’s at if you want the best audio – here are 5 of our favorites</a></li></ul>
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                                                            <title><![CDATA[ Hollow Knight: Silksong seemingly references Clair Obscur: Expedition 33 in one subtle easter egg ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/hollow-knight-silksong-seemingly-references-clair-obscur-expedition-33-in-one-subtle-easter-egg</link>
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                            <![CDATA[ Fans think they've discovered a Clair Obscur: Expedition 33 reference in Hollow Knight: Silksong. ]]>
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                                                                        <pubDate>Thu, 11 Sep 2025 15:00:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist for TechRadar Gaming. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Team Cherry / Imgur]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hollow Knight: Silksong]]></media:description>                                                            <media:text><![CDATA[Hollow Knight: Silksong]]></media:text>
                                <media:title type="plain"><![CDATA[Hollow Knight: Silksong]]></media:title>
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                                <ul><li><strong>A </strong><em><strong>Clair Obscur: Expedition 33</strong></em><strong> reference may have been found in </strong><em><strong>Hollow Knight: Silksong</strong></em></li><li><strong>Players find text that reads, "...For those who come after..."</strong></li><li><strong>The phrase is repeated throughout </strong><em><strong>Expedition 33</strong></em><strong> and is the name of a song on the soundtrack</strong></li></ul><p>Fans think they've discovered a <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a> reference in <a href="https://www.techradar.com/news/live/hollow-knight-silksong-release-time-review-in-progress-impressions-launch"><em>Hollow Knight: Silksong</em></a>, and I do hope it was a deliberate move from Team Cherry.</p><p>The long-awaited <em>Hollow Knight</em> sequel has been out for less than a week, and as players make their way through the metroidvania game, new discoveries are bound to crop up online, whether it be a secret boss or a unique way to take down an enemy.</p><p>Now, it seems that fans have come across what they think to be a nod to one of this year's best games, <em>Clair Obscur: Expedition 33.</em></p><p>As one user pointed out on <a href="https://x.com/luscielia/status/1965932938908119224" target="_blank">X / Twitter</a>, players can come across a statue in the game that will reveal the words "...for those who come after."</p><p>If you're familiar with <em>Expedition 33</em>, you'll know that this phrase is the name of an iconic song from the game's soundtrack and also uttered countless times throughout the story, symbolizing the expeditioners' continued struggle against the Paintress.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">there is an expedition 33 reference in silksong??? pic.twitter.com/31Jgmt4tgG<a href="https://twitter.com/cantworkitout/status/1965932938908119224">September 11, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>After a bit more investigating (thanks, <a href="https://www.rockpapershotgun.com/among-silksongs-secrets-is-a-possible-clair-obscur-expedition-33-easter-egg" target="_blank">RockPaperShotgun</a>), players can come across an area in the game called the Weavennest Karn where they'll need to play their musical instrument, the needolin, to uncover the ghostly text.</p><p>The interaction can be watched in a separate <a href="https://x.com/luscielia/status/1966069121944269270" target="_blank">clip</a> shared by the original poster, which features the full sentence. It reads, "...Through ages...Bound...Forgotten...Faded...For those who come after..."</p><p>Whether this was a deliberate easter egg on Team Cherry's part or just a simple reuse of the same phrase, we can't be certain, but Sandfall Interactive has shared its support for the game in a recent post alongside some lovely <a href="https://x.com/SandfallGames/status/1965780895622910436" target="_blank">crossover fan art</a>.</p><p>Elsewhere, Team Cherry has announced that <a href="https://www.techradar.com/gaming/hollow-knight-silksongs-first-post-launch-patch-arrives-next-week-and-will-address-early-game-difficulty-with-some-slight-balance-adjustments">the first post-launch <em>Hollow Knight: Silksong</em> patch will arrive next week and address the early game difficulty complaints</a>.</p><h3 class="article-body__section" id="section-you-might-also-like"><span>You might also like...</span></h3><ul><li><a href="https://www.techradar.com/gaming/hollow-knight-silksong-players-are-finding-savage-beastfly-so-difficult-an-entire-subreddit-hating-on-the-boss-has-been-created-in-its-honor">Hollow Knight: Silksong players are finding Savage Beastfly so difficult an entire subreddit hating on the boss has been created in its honor</a></li><li><a href="https://www.techradar.com/gaming/007-first-light-dev-confirms-there-are-distinct-differences-from-the-hitman-series-and-calls-the-bond-game-a-clear-succession-of-our-skill-set-and-our-ambition">007 First Light dev confirms 'there are distinct differences' from the Hitman series and calls the Bond game 'a clear succession of our skill set and our ambition'</a></li><li><a href="https://www.techradar.com/gaming/007-first-light-wont-have-the-same-logic-as-the-bond-movies-says-dev-we-really-were-inspired-by-some-of-these-classic-tropes-and-then-we-adapted-them-to-fit-the-modern-medium">007 First Light won't have the same logic as the Bond movies, says dev – 'We really were inspired by some of these classic tropes, and then we adapted them to fit the modern medium'</a></li></ul>
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