<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:dc="https://purl.org/dc/elements/1.1/"
     xmlns:dcterms="http://purl.org/dc/terms/"
     xmlns:media="http://search.yahoo.com/mrss/"
     xmlns:atom="http://www.w3.org/2005/Atom"
     xmlns:cf="https://www.futureplc.com/rss/content-flags"
>
    <channel>
                    <atom:link href="https://www.techradar.com/feeds/tag/ps5" rel="self" type="application/rss+xml" />
                            <title><![CDATA[ Latest from TechRadar in Ps5 ]]></title>
                <link>https://www.techradar.com/gaming/consoles-pc/playstation/ps5</link>
        <description><![CDATA[ All the latest ps5 content from the TechRadar team ]]></description>
                                    <lastBuildDate>Fri, 07 Aug 2026 16:20:33 +0000</lastBuildDate>
                            <language>en</language>
                                <item>
                                                            <title><![CDATA[ Wondering why GTA 6 is a code in a box? Take-Two CEO says it’s because gaming is now ‘well over 90% digital’ ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital</link>
                                                                            <description>
                            <![CDATA[ Take-Two CEO Strauss Zelnick has defended the publisher's decision to release physical editions of Grand Theft Auto 6  with a digital download code in the box. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">B5HjuAJc29HyruTW8La2bT</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/AesQG7K8CckccV3bwGhhH8-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 07 Aug 2026 16:20:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/AesQG7K8CckccV3bwGhhH8-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/AesQG7K8CckccV3bwGhhH8-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Take-Two CEO Strauss Zelnick has explained why physical copies of </strong><em><strong>Grand Theft Auto 6</strong></em><strong> come with a code in a box</strong></li><li><strong>Zelnick said the company's business is "well over 90% digital"</strong></li><li><strong>He adds that Rockstar priced the Standard and Ultimate Editions well and that "the pre-orders have been exceptional"</strong></li></ul><p>Take-Two CEO Strauss Zelnick has defended the publisher's decision to release physical editions of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>  with just a digital download code in the box rather than a game disc.</p><p>During an investor Q&A session, Zelnick was asked to comment on Sony's plan to end production of game discs in January 2028. While the CEO didn't directly address the matter, he did suggest that a physical edition of <em>GTA 6</em> won't matter because its business is over 90% digital (via <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3msilkyu2ic2q" target="_blank">Jason Schreier</a>).</p><p>"Our business is well over 90% digitally distributed," Zelnick said. "It's already a digital business."</p><p>When Rockstar Games finally announced the price of <em>GTA 6</em>, it also confirmed that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies won't come with a disc</a>, but a code instead which stirred up a bit of controversy. </p><p>Until now, Take-Two hasn't addressed the situation, but it seems that the publisher's decision to forgo discs is down to digital sales being more lucrative for the company.</p><p>Speaking separately with <a href="https://www.thegamebusiness.com/p/could-no-physical-disc-and-a-trade?utm_source=post-email-title&publication_id=4150086&post_id=210227940&utm_campaign=email-post-title&isFreemail=true&r=3lsrf5&triedRedirect=true&utm_medium=email" target="_blank">The Game Business</a> about the same matter, the outlet mentioned that retail has been a key marketing channel for games such as <em>GTA</em>, which Zelnick said was "a good point" and "is why we offer code-in-a-box," and once again mentioned that its business "is well over 90% digital."</p><p>Take-Two also revealed (via <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>) that it <a href="https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period">earned $1.39 billion from <em>GTA 6</em> pre-orders </a>in just five days with what Zelnick called "unprecedented and astonishing" sales.</p><p>Players have the option to choose between <a href="https://www.techradar.com/gaming/the-gta-6-editions-arent-what-we-expected-heres-whats-included-in-the-standard-and-ultimate">a $79.99 / £69.99 Standard Edition and a $99.99 / £89.99 Ultimate Edition</a>, the latter of which comes with an exclusive collection of additional content, which has also rubbed some fans the wrong way.</p><p>But according to Zelnick, Rockstar priced the editions just right.</p><p>"I think that Rockstar got it right in terms of the pricing of this standard edition and the pricing of the deluxe edition [Ultimate Edition], and I think there’s no doubt that consumers are really excited about both,” Zelnick said.</p><p>"And I think depending on your own ability to pay and how avid a consumer you are, you can choose between them. But the pre-orders have been exceptional, and we’re happy with the mix as well."</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. A new look at the game, titled <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">'Grand Theft Auto 6: An Extended Look,'</a> will premiere on Netflix on August 27.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'The level of pre-orders is unprecedented' — Take-Two reportedly made $1.39 billion in sales during GTA 6's pre-order period ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-level-of-pre-orders-is-unprecedented-take-two-reportedly-made-usd1-39-billion-in-sales-during-gta-6s-pre-order-period</link>
                                                                            <description>
                            <![CDATA[ Take-Two Interactive has reported earnings of $1.39 billion during Grand Theft Auto 6's pre-order period. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">PWn9N7xtHuHnnFPY84CrFe</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 07 Aug 2026 16:09:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Take-Two Interactive says it drew in $1.39 billion in sales during </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s pre-order period</strong></li><li><strong>Take-Two CEO Strauss Zelnick says the game had an "exceptional start to pre-orders"</strong></li><li><strong>Specific sales numbers are undisclosed, but Zelnick says "the level of pre-orders is unprecedented and astonishing"</strong></li></ul><p>Take-Two Interactive has reported earnings of $1.39 billion during <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s pre-order period.</p><p>As reported by <a href="https://variety.com/2026/gaming/news/gta-6-preorder-sales-take-two-earnings-1236829396/" target="_blank">Variety</a>, during a recent call with analysts, the Rockstar Games parent company said the sales were recorded from April 1 to June 30, the quarter in which it opened <em>GTA 6</em> pre-orders. It's worth highlighting that pre-orders were open for just five days during this quarter, which makes them numbers especially astonishing.</p><p>Take-Two CEO Strauss Zelnick said that the game had an "exceptional start to pre-orders", but couldn't disclose specific sales numbers.</p><p>"I can say that the level of pre-orders is unprecedented and astonishing, and we’re very grateful for that,” Zelnick said. “But they are so unprecedented that we just don’t know how it’ll translate into sales, which is a question I answered earlier. We genuinely don’t, and we just don’t believe in claiming victory before it occurs."</p><p>The publisher's $1.39 billion in total net bookings for the quarter wasn't broken down by title in the report, explaining the figure reflected “better-than-expected performance” from the <em>NBA 2K,</em> which was up 7%, and <em>GTA</em> franchises, which rose by 3%.</p><p><em>GTA 6</em> launches on November 19, and <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">analysts have determined that the biggest game of all time could generate over $5 billion by the end of its launch week</a>.</p><p>Video game market research firm <a href="https://resources.newzoo.com/hubfs/Newzoo%20Insights_GTA%206_PreRelease_July2026.pdf?utm_campaign=45929649-GTA%20Online%20Revenue%20Analysis%202026&utm_medium=email&_hsmi=428700192&utm_content=428700192&utm_source=hs_email" target="_blank">Newzoo </a>previously reported that the game earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June, which kicked off "the strongest pre-order campaign ever recorded."</p><p>"Placed on the sales curve <em>GTA 6 </em>is likely to follow, that puts it on pace for $3.3 - $5.2 billion in cumulative global sales by the end of launch week," it said.</p><p>There is just under four months to <em>GTA 6</em>'s launch, but fans will be able to get a fresh look at the game on August 27 with <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">the premiere of 'Grand Theft Auto 6: An Extended Look<em>'</em> on Netflix</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ It doesn't seem like Nintendo plans to drop cartridges anytime soon, as the Switch 2 maker reports 38.5% of its sales are physical ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/it-doesnt-seem-like-nintendo-plans-to-drop-cartridges-anytime-soon-as-the-switch-2-maker-reports-38-5-percent-of-its-sales-come-are-physical</link>
                                                                            <description>
                            <![CDATA[ While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ni2XHsfjKjEdPCcDMFTRz7</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/mMhHhvjY2rYpD7GRp6n3Uc-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 07 Aug 2026 14:03:46 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 14:03:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/mMhHhvjY2rYpD7GRp6n3Uc-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2]]></media:text>
                                <media:title type="plain"><![CDATA[Nintendo Switch 2]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/mMhHhvjY2rYpD7GRp6n3Uc-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Nintendo has reported that 61.5% of its sales between March 30 and June 30, 2026, were digital purchases</strong></li><li><strong>This means 38.5% were physical sales</strong></li><li><strong>Digital sales also include other add-on software and downloadable content (DLC)</strong></li></ul><p>While Sony commits to ending the production of game discs, Nintendo has reported that almost 40% of its software sales are physical.</p><p>That's according to Nintendo's latest <a href="https://www.nintendo.co.jp/ir/pdf/2026/260806_2e.pdf" target="_blank">financial report for the first quarter of fiscal year ending March 2027</a>, which confirms that between March 30 and June 30, 2026, 61.5% of Nintendo's sales were from digital purchases, meaning 38.5% came from physical sales.</p><p>The <em>Mario</em> maker reports that in the previous quarter, it earned 132.7 billion yen from digital sales alone, a 90% year-on-year increase and a 2.2% increase in the proportion of digital sales compared to the same time last year. </p><p>Software sales for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> also increased by 9.2% year-on-year to 9.46 million units, and original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> software increased by 38.6% year-on-year to 33.81 million units.</p><p>However, Nintendo confirmed the 61.5% digital sales include other software, such as Switch Online subscriptions, Switch 2 Edition upgrades, download-only titles, and downloadable content (DLC) purchases, which would boost digital sales. It also doesn't include digital copies of <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>, that would be bundled with a console. </p><p>Meanwhile, for physical units, net sales for software bundled with hardware are classified as hardware sales.</p><p>"As a result, although bundled software such as <em>Mario Kart World</em> is included in the number of software units sold, the corresponding revenue is not recognized as software sales or digital sales," Nintendo said.</p><p>Nevertheless, the ratio is significant, and 38.5% in physical sales suggests that Nintendo doesn't plan to abandon boxed games any time soon, unlike Sony.</p><p>The PlayStation company shared its <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">plan to retire the production of game discs by January 2028</a> last month, and has recently confirmed that it is "cautiously" moving forward with its decision despite the backlash (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>Although some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, Capcom has recently stated it's unlikely to be significantly impacted by the death of physical games, because <a href="https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games">90% of its unit sales are digital</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'Locking a gameplay trailer behind a Netflix subscription is a new level of greed' — GTA 6 fans callout Rockstar for 'paywalling' the game's extended look ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/locking-a-gameplay-trailer-behind-a-netflix-subscription-is-a-new-level-of-greed-gta-6-callout-rockstar-for-paywalling-the-games-extended-look</link>
                                                                            <description>
                            <![CDATA[ Grand Theft Auto 6 fans have called out Rockstar Games for "paywalling" the game's upcoming extended look. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">fNMZvWt4sqCyeBw9RLQkN8</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/y2DcAfyrHk8TAatUEDhs2N-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 07 Aug 2026 11:33:05 +0000</pubDate>                                                                                                                                <updated>Mon, 10 Aug 2026 07:33:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/y2DcAfyrHk8TAatUEDhs2N-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/y2DcAfyrHk8TAatUEDhs2N-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> fans have criticized Rockstar Games' most recent marketing stunt</strong></li><li><strong>The studio is releasing an extended look at the game, which premieres on Netflix before other platforms</strong></li><li><strong>Fans have called the move "greedy" and "everything that's wrong with gaming in 2026"</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans have called out developer Rockstar for "paywalling" the upcoming extended look at the game.</p><p>The biggest game launch of all time is getting closer by the day, and Rockstar officially kicked <em>GTA 6</em>'s marketing into full gear with the announcement that a <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">special preview for <em>GTA 6</em> will be revealed on August 27 on Netflix, </a>titled 'Grand Theft Auto 6: An Extended Look.'</p><p>The presentation, which many expect will be something of an official gameplay trailer, will premiere on the subscription service first and later be released on YouTube. However, while plenty of fans are excited to finally have something to look forward to in the lead-up to the game's release, some have criticised the decision.</p><p>"Locking a gameplay trailer behind a Netflix subscription is a new level of greed," one user wrote on <a href="https://x.com/IIstura/status/2085338113090457955?s=20" target="_blank">X</a>. </p><p>It's true that if fans want to watch the extended look premiere on Netflix, they'll have to pay a subscription fee, or wait six hours before it's released on YouTube, which might cause some FOMO.</p><p>"No disc, so you'll never own the game," another user began, referring to the fact that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical"><em>GTA 6</em> physical editions won't have a disc</a>. "100 euro if you want all content, and now you need a Netflix subscription for an early look at gameplay even if pre-orders have already started. Truly everything that's wrong with gaming in 2026."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085342581073031641"><p lang="en" dir="ltr">Paid Subscription required just to watch an advertisement. We are truly living in the future. 🥱 pic.twitter.com/dlyzxW7isQ<a href="https://twitter.com/cantworkitout/status/2085342581073031641">August 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Making us sub to netflix to watch an advertisement is next level greed, scum and villainy," another wrote in the replies, as someone else said, "Making their trailers pay-to-watch is a crazy move."</p><p>The announcement post is filled with similar responses, but even with the negativity surrounding the move, there's no doubt that <em>GTA 6</em> will perform well when it launches on November 19.</p><p>Despite the controversy surrounding the game's physical editions, it's reported that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy"><em>GTA 6</em> is a top seller at multiple retailers</a>. </p><p>According to analysts, <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">the game reportedly achieved the strongest pre-order period ever and is on track to earn over $5 billion by the end of its launch week</a>, which would be an estimated 51 million copies sold.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The latest firmware beta update automatically enables PSSR 2.0 on PS5 Pro, giving supported games 'sharper and clearer' graphics ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-latest-firmware-beta-update-automatically-enables-pssr-2-0-on-ps5-pro-giving-supported-games-sharper-and-clearer-graphics</link>
                                                                            <description>
                            <![CDATA[ Sony has released a new PS5 firmware update for its beta program that automatically enables PSSR 2.0 (PlayStation Spectral Super Resolution) on PS5 Pro. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">54rw3oPBZ5ZrZ6xPMqPZgT</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/U8FDQjAxYmygvFzXAoLXzK-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 07 Aug 2026 09:59:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/U8FDQjAxYmygvFzXAoLXzK-1280-80.jpg">
                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of the PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[A close-up of the PlayStation 5 Pro]]></media:text>
                                <media:title type="plain"><![CDATA[A close-up of the PlayStation 5 Pro]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/U8FDQjAxYmygvFzXAoLXzK-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>A new PlayStation 5 firmware update has been released for testing</strong></li><li><strong>The update automatically enables PSSR 2.0 on PS5 Pro, even for games that support the previous version of PSSR</strong></li><li><strong>This means better image quality for titles yet to receive the 2.0 upgrade</strong></li></ul><p>Sony has released a new <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> firmware update for its beta program that automatically enables <a href="https://www.techradar.com/gaming/ps5/what-is-pssr-explained">PSSR</a> 2.0 (PlayStation Spectral Super Resolution) on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>.</p><p>That's according to a new <a href="https://www.resetera.com/threads/new-ps5-system-software-beta-enables-enhance-pssr-by-default.1596796/" target="_blank">ResetEra</a> post, which claims that emails have been sent to beta users allowing them to test out the upcoming features before they're released.</p><p>The most significant update is the addition of PSSR 2.0, the latest version of Sony's enhanced-performance technology, built for PS5 Pro. With this beta firmware patch, the 'Enhance PSSR Image Quality' option is automatically enabled by default, but can be toggled on or off in the settings menu.</p><p>As per the patch notes (thanks, <a href="https://www.pushsquare.com/news/2026/08/new-ps5-beta-firmware-is-available-now-here-are-all-the-patch-notes" target="_blank">PushSquare</a>), when players enable this feature, enhanced PSSR is used "even for games that support the previous version of PSSR so you can enjoy a sharper and clearer visual experience."</p><p>PSSR 2.0 began rolling out in February, with <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> becoming <a href="https://www.techradar.com/gaming/sony-confirms-resident-evil-requiem-is-the-first-game-to-use-the-ps5-pros-updated-pssr-upscaler-tech-the-upgraded-pssr-has-allowed-us-to-elevate-our-expressiveness-by-successfully-processing-these-details-and-textural-particularities-says-capcom">the first game to receive the update</a> before a handful of other titles.</p><p>"The upgraded PSSR represents another step in our commitment to evolving the PS5 Pro experience," Sony said at the time. "Moving forward, most new PS5 Pro titles will launch with support for this enhanced PSSR, ensuring players continue to see improvements in image quality and performance."</p><p>Supported games include <a href="https://www.techradar.com/gaming/silent-hill-f-review"><em>Silent Hill f,</em></a><em> </em><a href="https://www.techradar.com/gaming/monster-hunter-wilds-review"><em>Monster Hunter Wilds</em></a><em>, </em><a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a><em>, </em><a href="https://www.techradar.com/gaming/dragon-age-the-veilguard-review"><em>Dragon Age: The Veilguard</em></a><em>, </em><a href="https://www.techradar.com/reviews/control-review"><em>Control</em></a><em>, </em><a href="https://www.techradar.com/gaming/alan-wake-2-review"><em>Alan Wake 2</em></a><em>, </em>and more. </p><p>With the latest PS5 Pro beta update, players will be able to enjoy improved image quality for PSSR-supported games yet to be upgraded to PSSR 2.0.</p><p>Alongside this feature, Sony has added an option to turn off Bluetooth in certain countries or regions, in order to manage controller connections at esports venues and similar locations. You can check out the full patch notes below.</p><ul><li>We've turned on Enhance PSSR Image Quality as a default setting. When you update the system software, this setting automatically turns on. When you enable this feature, enhanced PSSR is used even for games that support the previous version of PSSR so you can enjoy a sharper and clearer visual experience.　<ul><li>To turn off this setting, go to Settings > Screen and Video > Video Output > Enhance PSSR Image Quality.</li><li>This feature is available only on PS5 Pro.</li></ul></li><li>We’ve changed the following features for PS5 consoles and PS5 Pro consoles in certain countries or regions.<ul><li>If you go to Settings > Accessories > General > Advance Settings and select Turn Off Bluetooth, you’re no longer able to put your console into rest mode. Additionally, HDMI link is no longer supported when you select Turn Off Bluetooth.</li><li>The Turn Off Bluetooth function is for managing controller connections at esports venues and similar locations. Do not use this feature for any other purpose.</li></ul></li><li>We've improved system software performance and stability.</li></ul>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I didn't think the Inzone M10S gaming monitor could get much better, then I tried the new Inzone M10S 2 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sony-inzone-m10s-2-review</link>
                                                                            <description>
                            <![CDATA[ The Sony Inzone M10S 2 takes a winning esports monitor and upgrades it even further with some key improvements. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">3jrmnDeWWeak3jos3cvZhT</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ADr5uLiz33S4TrDB4AHi4e-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 06 Aug 2026 23:30:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ADr5uLiz33S4TrDB4AHi4e-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:description>                                                            <media:text><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:text>
                                <media:title type="plain"><![CDATA[The Sony Inzone M10S 2 monitor at a desk setup.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ADr5uLiz33S4TrDB4AHi4e-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <h2 class="article-body__section" id="section-sony-inzone-m10s-2-two-minute-review"><span>Sony Inzone M10S 2: Two-minute review</span></h2><p>The Sony Inzone M10S was one of the <a href="https://www.techradar.com/news/best-gaming-monitor">best gaming monitors</a> of 2024, offering uncompromising performance and a suite of practical tournament-ready features that made it the perfect choice for both professional and aspiring esports players. </p><p>Now Sony is back with the Inzone M10S 2, a successor that delivers a number of small but nevertheless impactful upgrades while maintaining everything that made the original so good. It’s the same 2560 x 1440 resolution, but feels even snappier thanks to an increased 540Hz refresh rate and a lower 0.02ms response time. There’s even a dual mode, letting you bump the resolution down to 720p for a staggering 720Hz picture — invaluable for <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a><em> </em>or <em>Rocket League</em>.</p><p>If that wasn’t enough, it’s now even brighter, coming in at up to 1,500 nits rather than 1,300, with the same rich colors and impressive contrast. There’s a new anti-glare coating on this model as well, which does a fantastic job of keeping glare at bay. You barely see any kind of reflections, even in a brightly lit room with ring lights and lamps pointed directly at the screen, preventing possible distractions in a tournament setting. </p><p>I did note that the matte texture makes it prone to smudging and quite hard to clean, though, which might be a little frustrating if you accidentally touch the panel while setting up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2342px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="P8z9US7Fjwen6roJ7SbgXd" name="IMG_20260714_221455_edit_817664947463292" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/P8z9US7Fjwen6roJ7SbgXd.jpg" mos="" align="middle" fullscreen="" width="2342" height="1317" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Like its predecessor, the Inzone M10S 2 is packed with handy esports features like a dedicated 24.5-inch display mode, the ability to set up on-screen timers and crosshairs, or an option to display a frame rate counter to check your performance. </p><p>They’re all accessible via the monitor’s options menu, or the easy-to-use Inzone Hub software. The software even lets you import and export your setup, meaning you can take your at-home profile to a competition and access the exact same settings every time. </p><p>As this is a Sony product, it shouldn't come as much of a surprise that it also has a dedicated <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> mode, which is activated automatically when the system is plugged in and optimizes the picture for console play.</p><p>It’s all brought together by a market-leading stand. The base included with the original Sony Inzone M10S is one of the best I’ve ever used, with a low-profile disc-shaped base that fits underneath your keyboard, plenty of vertical adjustment, and a full 360 degrees of rotation. The version that comes with the Inzone M10S is even better, benefiting from an additional few degrees of tilt to ensure a comfortable viewing experience no matter how you’re seated.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CuxLxVf9voCxYAsVCvEKzd" name="IMG_20260714_213516_edit_817710740283743" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/CuxLxVf9voCxYAsVCvEKzd.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-2-price-and-availability"><span>Sony Inzone M10S 2: Price and availability</span></h2><ul><li><strong>Costs $1,099.99 / £1,199 / roughly AU$2,300</strong></li><li><strong>Same price that the original M10S launched at</strong></li><li><strong>The older model is now cheaper, though</strong></li></ul><p>The Sony Inzone M10S 2 is far from cheap, but it’s not really competing with most other gaming monitors. You can easily find capable 4K screens for far less than this price, such as the <a href="https://www.techradar.com/reviews/gigabyte-m32uc">Gigabyte M32UC</a>, which is going to be a better fit for those seeking to play cinematic games like <a href="https://www.techradar.com/reviews/horizon-forbidden-west"><em>Horizon Forbidden West</em></a><em> </em>or <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us Part 1</em></a><em> </em>on PC or console.</p><p>The Inzone M10S 2 is instead positioned as an alternative to models offered by dedicated esports brands such as BenQ Zowie. The Zowie XL2586X+ is a good point of comparison, as it’s very similarly priced at roughly $1,000 / £1,150 / AU$1,799. That model features a 600Hz 1080p TN panel designed for the best possible motion clarity. While technically faster, you lose out on the higher-resolution picture, more vibrant OLED colors, and stylish design of the M10S 2.</p><p>If you’re looking at the Inzone M10S 2, then the original<a href="https://www.techradar.com/gaming/sony-inzone-m10s-review"> Sony Inzone M10S</a>, which is still sold alongside this newer model, is also a viable alternative. The M10S is now easy to find around $900 / £990 / roughly AU$1,600, so it comes in a decent chunk cheaper —  though you do lose the spec upgrades.</p><h2 class="article-body__section" id="section-sony-inzone-m10s-2-specs"><span>Sony Inzone M10S 2: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR10</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-sony-inzone-m10s-2-design-and-features"><span>Sony Inzone M10S 2: Design and features</span></h2><ul><li><strong>Sleek and attractive</strong></li><li><strong>Brilliant included stand</strong></li><li><strong>Wealth of ports</strong></li></ul><p>The design of the Sony Inzone M10S 2 hasn’t changed that much from the original M10S — but that’s certainly not a bad thing. This is a sleek and attractive-looking monitor that comes bundled with a fantastic stand. Its base is a low-profile, 4 mm thin metal disk that fits comfortably underneath a keyboard and connects to a robust stand that keeps the monitor impressively stable.</p><p>You get the same full 360-degree rotation too, so you can freely show your screen to teammates in a match. The large power button and the thumbstick used to edit settings are still as intuitive and easy to use as before, and it retains smart design features like a power indicator LED that’s set off to the side so that it doesn’t shine in your eyes as you play.</p><p>The ports are identical to the original M10S as well: DisplayPort, two HDMI 2.1 ports, an upstream USB Type-C alongside two downstream USB Type-A ports for peripherals, a 3.5mm audio jack, and a single USB Type-A port reserved for software updates (accomplished with a USB stick). Its major software features are also unchanged, so you still get support for Nvidia G-Sync, HDR, and a suite of visual modes including an FPS Pro+ mode developed in collaboration with esports team Fnatic. </p><p>This isn’t the best looking aesthetically, but it makes it far easier to see key visual cues like the red dots that indicate rival players in a match of <a href="https://www.techradar.com/news/live/call-of-duty-black-ops-7-launch-live"><em>Call of Duty: Black Ops 7</em></a><em> </em>or even obscured enemies in <em>Valorant</em>.</p><p>In terms of what’s actually new, it’s a subtle distinction but the M10S 2 benefits from a wider -5 to 35 degree tilt range (its predecessor tilted at -5 to 25 degrees), which allows for even more flexibility in your seating position (the monitor also supports a 100 x 100 mm VESA mount, if you would prefer to use a third-party arm).</p><p>The Inzone M10S 2 is also coated with a new ‘Super Anti-glare Film’. It’s incredibly effective, and means you can play unimpeded with a literal torch pointed at the display. The matte texture does make it very prone to picking up smudges, though.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AaYdPrLLfKJyGJqUTYJezd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FYN5hwAjzXtTEY7i8gMczd.jpg" alt="The Sony Inzone M10S 2 monitor at a desk setup." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-sony-inzone-m10s-2-performance"><span>Sony Inzone M10S 2: Performance</span></h2><ul><li><strong>540Hz refresh rate is incredibly smooth</strong></li><li><strong>Beautiful, vibrant colors and strong brightness</strong></li><li><strong>Perfect for competitive games</strong></li></ul><p>The Sony Inzone M10S 2 looks pretty dim and unimpressive out of the box. The culprit? The power-saving mode is on by default. Once you turn that off and crank the brightness up to about 80%, the vibrant OLED colors are absolutely lush and look gorgeous. The sRGB profile is a good choice if you want color accuracy, and is usually my preference when using monitors, but I found the slightly poppier appearance of the standard preset very appealing.</p><p>The enhanced brightness of this model is immediately noticeable compared to the original M10s and, along with the effective anti-glare coating, ensures that the picture remains visible in even harsh lighting conditions like direct sunlight or with the display positioned next to a desk lamp.</p><p>In games, the performance is simply perfect. The 540Hz refresh rate is beautifully smooth, and motion is impressively clear. It elevates titles like <em>Counter-Strike 2</em>, where the enhanced smoothness genuinely helps with target tracking. The 0.02ms GtG response time certainly helps everything feel snappy, and sits among the fastest on the market.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6mo5PJvXdb62L2FrRb3w5e" name="IMG_20260714_221743_edit_817633741337887" alt="The Sony Inzone M10S 2 monitor at a desk setup." src="https://cdn.mos.cms.futurecdn.net/6mo5PJvXdb62L2FrRb3w5e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Although my <a href="https://www.techradar.com/reviews/nvidia-geforce-rtx-4080">Nvidia RTX 4080</a> Ti-powered rig didn’t break a sweat achieving a stable 540fps frame rate at 1440p, you can comfortably lower the resolution to 1080p and maintain a decent level of picture quality — especially in the dedicated 23.5-inch display mode. Things feel even better if you take advantage of the dual-mode feature and crank it up even further to 720Hz at 720p, though this does come at a noticeable cost to picture quality.</p><p>Competitive first-person shooter titles are what this monitor was made for, but that doesn’t mean that it delivers poor performance in other genres. The grim world of <a href="https://www.techradar.com/gaming/warhammer-40000-space-marine-2-review"><em>Warhammer: 40,000 Space Marine 2</em></a><em> </em>looked absolutely gorgeous with expressive colors and strong contrast, while <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a><em> </em>benefitted hugely from the smoothness of VRR. </p><p>Even if I wouldn’t recommend buying the Inzone M10S 2 exclusively to play those kinds of games when cheaper 4K options are available, it’s good to know that you will still be able to enjoy a wide range of titles if you’re an aspiring esports player who picks one up for both practice sessions and home use.</p><h2 class="article-body__section" id="section-should-you-buy-the-sony-inzone-m10s-2"><span>Should you buy the Sony Inzone M10S 2?</span></h2><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>You need the best esports performance</strong><br>The Sony Inzone M10S 2 is perfect for competitive play thanks to its smooth 540Hz refresh, excellent motion clarity, and suite of tournament-ready software features. </p></div><div class="product"><p><strong>You want a versatile display as well</strong><br>When you’re not practicing for your next tournament, the Sony Inzone M10S 2 is still a capable display with vibrant OLED colors that benefit a wide range of genres.</p></div><div class="product"><p><strong>You’re after top-tier design</strong><br>Although the design of the Sony Inzone M10S 2 is almost identical to its predecessor, that’s not a bad thing. Its stand is still one of the best on the market</p></div><h2 id="don-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You’re not serious about competitive play</strong><br>When you’re spending this amount of money on a display, you need to be serious about competitive play. Otherwise, there are cheaper 4K options available that are better suited to general use.</p></div><h2 id="also-consider">Also consider</h2><p>Here’s how the Sony Inzone M10S 2 stacks up against the original model, plus a 4K alternative for those that want something for more general use.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone M10S 2</strong></p></td><td  ><p><strong>Sony Inzone M10S</strong></p></td><td  ><p><strong>Gigabyte M32UC</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,099.99 / £1,199 / roughly AU$2,300</p></td><td  ><p>~$900 / £990 / around AU$1,900 </p></td><td  ><p>$799 / £681 / around AU$1,500</p></td></tr><tr><td class="firstcol " ><p><strong>Panel size</strong></p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>26.5in / 67.3cm</p></td><td  ><p>32in / 81.3cm</p></td></tr><tr><td class="firstcol " ><p><strong>Panel type</strong></p></td><td  ><p>OLED</p></td><td  ><p>OLED</p></td><td  ><p>LCD</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>2560 x 1440</p></td><td  ><p>2560 x 1440</p></td><td  ><p>3840 x 2160</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>1,500 nit</p></td><td  ><p>1300 nit</p></td><td  ><p>350 nits</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td><td  ><p>HDR True Black 400</p></td></tr><tr><td class="firstcol " ><p><strong>Pixel response</strong></p></td><td  ><p>0.02 ms gray-to-gray</p></td><td  ><p>0.03ms gray-to-gray</p></td><td  ><p>1 ms</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>540Hz (or 720Hz HD)</p></td><td  ><p>480Hz</p></td><td  ><p>144Hz</p></td></tr></tbody></table></div><div class="product"><p><strong>Sony Inzone M10S</strong><br>The original Sony Inzone M10S is now available for a bit cheaper than the M10S 2. You lose a few key upgrades, but it’s worth considering if you want to spend a little less on an otherwise capable esports display.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/sony-inzone-m10s-review" data-dimension112="90639840-91a9-11f1-a499-7dda2eddf450" data-action="Deal Block" data-label="Read our full Sony Inzone M10S review" data-dimension48="Read our full Sony Inzone M10S review" data-dimension25=""><strong>Sony Inzone M10S review</strong></a></p></div><div class="product"><p><strong>Gigabyte M32UC</strong><br>The Gigabyte M32UC is the monitor I point to when I recommend something for general use. It’s 4K at 144Hz and perfect for PS5 and PC. It’s not a good fit for esports, but it’s much cheaper than the Inzone M10S 2.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/gigabyte-m32uc" data-dimension112="9063989a-91a9-11f1-9f59-bd0b9829b6b0" data-action="Deal Block" data-label="Read our full Gigabyte M32UC review" data-dimension48="Read our full Gigabyte M32UC review" data-dimension25=""><strong>Gigabyte M32UC review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-sony-inzone-m10s-2"><span>How I tested the Sony Inzone M10S 2</span></h2><ul><li><strong>Tested for over two weeks</strong></li><li><strong>Used as primary display</strong></li><li><strong>Evaluated with a wide range of games </strong></li></ul><p>I tested the Sony Inzone M10S for more than two weeks, using it as my primary monitor for PC, PS5, and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>. Throughout my time with it, I tested a wide range of titles, ranging from esports favorites <em>Counter-Strike 2, Rocket League, Fortnite</em>, and<em> Tom Clancy’s Rainbow Six Siege </em>to popular shooters such as <em>Battlefield 6 </em>and <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>.</p><p> I also tried a selection of more traditional games, such as <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin’s Creed Shadows</em></a> and <a href="https://www.techradar.com/gaming/stellar-blade-review"><em>Stellar Blade</em></a><em>, </em>to elevate its more general performance. During my time with the monitor, I endeavored to test each of its available features using both the built-in settings options and the compatible Inzone Hub software.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Capcom says 'approximately 90%' of its sales are digital — and isn't worried about the death of physical games ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/capcom-says-approximately-90-percent-of-its-sales-are-digital-and-isnt-worried-about-the-death-of-physical-games</link>
                                                                            <description>
                            <![CDATA[ Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">PAqtgZkYou3E7JB3feNARb</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/heVCPqrqKYU6ShVAbcqq86-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 06 Aug 2026 16:32:21 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 05:25:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/heVCPqrqKYU6ShVAbcqq86-1280-80.jpg">
                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Leon S Kennedy holding the Requiem in RE9]]></media:description>                                                            <media:text><![CDATA[Leon S Kennedy holding the Requiem in RE9]]></media:text>
                                <media:title type="plain"><![CDATA[Leon S Kennedy holding the Requiem in RE9]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/heVCPqrqKYU6ShVAbcqq86-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Capcom doesn't think it will be impacted by the physical game market's decline</strong></li><li><strong>The </strong><em><strong>Resident Evil</strong></em><strong> publisher says "approximately 90% of our unit sales are digital" and it doesn't "anticipate a significant impact at this time"</strong></li><li><strong>Sony recently announced plans to end the production of game discs</strong></li></ul><p>Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market.</p><p>Things are not looking great for physical media. We recently learned that Sony plans to <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">end physical disc production</a> by January 2028, a decision that has driven a huge wedge between it and the PlayStation fanbase. </p><p>Organizations like the <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">Entertainment Retailers Association (ERA) have also condemned the plan</a>, calling it "a triumph of corporate convenience over consumer choice" and said that "the industry should be embracing every legitimate way consumers want to buy games, not narrowing their choices."</p><p>"Digital distribution has transformed gaming and is hugely popular, but it should complement physical formats, not replace them," CEO Kim Bayley said. "Consumers deserve the freedom to choose how they buy their entertainment. Removing discs doesn’t represent progress – it simply removes choice. That’s bad for gamers, bad for retailers and ultimately bad for the long-term health and preservation of our games industry."</p><p>With Sony seemingly <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">steadfast in its decision</a> despite the backlash, there's also speculation that <a href="https://www.techradar.com/gaming/analysts-say-sonys-digital-only-plan-almost-certainly-guarantees-that-the-ps6-wont-arrive-until-2028-at-the-earliest-and-wont-have-a-disc-drive">the PS6 could be an all-digital console</a>. Xbox is also reportedly working on a <a href="https://www.techradar.com/gaming/leaked-document-suggests-microsofts-rumored-disc-to-digital-feature-will-roll-out-this-month-and-allow-users-to-play-the-xbox-360-catalogue-on-project-helix">disc-to-digital feature</a>, which would allow players to digitize their existing physical Xbox game library, and it all seems to be pointing towards a future where digital will reign over physical media; analysts also determine that <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">the $7.2 billion second-hand video game market could be in danger as a result of Sony's decision</a>.</p><p>While some <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">game companies are willing to fight to keep physical games alive</a>, others such as Capcom don't necessarily see it as a negative for the company, for now.</p><p>During its latest <a href="https://www.capcom.co.jp/ir/english/data/result.html" target="_blank">investor Q&A</a> (via <a href="https://www.ign.com/articles/death-of-physical-games-will-not-have-a-significant-impact-on-sales-resident-evil-publisher-capcom-says" target="_blank">IGN</a>), the <em>Resident Evil</em> publisher responded to a query about whether it would be impacted by these recent developments to the physical game market. </p><p>"Approximately 90% of our unit sales are digital," Capcom said. "We do not anticipate a significant impact at this time."</p><p>In its Q1 financial results, the publisher also revealed that <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> has now sold over eight million units, noting that the series continues to "increase in popularity with a broad, global audience while sales of the previous titles in the series also grew steadily due to pricing initiatives." However, it's unclear what the divide is between digital and physical sales.</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/sony-is-reportedly-putting-important-notice-labels-on-ps5-consoles-warning-buyers-that-disc-production-ends-in-2028">Sony is reportedly notifying consumers of its decision to end physical disc production in less than two years, with new labels on PS5 consoles</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Ghost Recon Wildlands finally gets a 4K 60fps mode for current-gen consoles and PC, a time of day feature, new difficulty options, and more as Ubisoft aims to increase 'player freedom' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ghost-recon-wildlands-finally-gets-a-4k-60fps-mode-for-current-gen-consoles-and-pc-a-time-of-day-feature-new-difficulty-options-and-more-as-ubisoft-aims-to-increase-player-freedom-in-the-third-person-tactical-shooter</link>
                                                                            <description>
                            <![CDATA[ Ubisoft has announced a free Ghost Recon Wildlands 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ZiQVheKjeuSmuA56Rm3yFb</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/oMDgwsTvxfaNe4gFEj3sHh-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Thu, 06 Aug 2026 16:25:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/oMDgwsTvxfaNe4gFEj3sHh-1280-80.png">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost Recon Wildlands]]></media:description>                                                            <media:text><![CDATA[Ghost Recon Wildlands]]></media:text>
                                <media:title type="plain"><![CDATA[Ghost Recon Wildlands]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/oMDgwsTvxfaNe4gFEj3sHh-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Ghost Recon Wildlands</strong></em><strong> is getting a new 60fps 4K resolution mode for current-gen consoles and PC</strong></li><li><strong>Additional gameplay and UI features have also been added "to improve immersion"</strong></li><li><strong>Game director Benjamin Lemaire says the team wanted to "give more tools to imagine scenarios while respecting the game systems"</strong></li></ul><p>As <em>Tom Clancy's Ghost Recon</em> series celebrates its 25th anniversary, Ubisoft has announced a free <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements.</p><p>Revealed during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the 60fps 4K resolution update will be available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><p>Ubisoft Bordeaux's creative director Olivier Leonardia and game director Benjamin Lemaire shared more details about the patch, explaining that the team has "listened to all your comments and suggestions" and wanted to deliver on the feature.</p><p>But that's not all. The development team went "further" and delivered something called "Ghost Parameters," new gameplay and UI features for both casual and role-playing enthusiasts.</p><p>"We wanted to find new ways to improve immersion," Lemaire said, "to give more tools to imagine scenarios while respecting the game systems."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Some of these tools include features that were previously exclusive to the Ghost and other PvE modes, such as authentic reloading, the choice between one or two primary weapons, and optional friendly fire "to enable more realistic play."</p><p>"It basically gives more freedom to create the craziest possible scenarios," the game director explained. </p><p>On the UI side, players can tune more game elements to their liking, including an intel HUD, input reminders, deactivating the glow on highlighted items and weapon crates, deactivating the preview of throwable items, and more. </p><p>The update also adds a time of day feature, a way to define weather controls and fix it to your preference, "so if you want to play a specific mission or scenario at night in the rain, you can do so."</p><p>On top of all this, difficulty levels are changing to presets, so players can tweak difficulty parameters however they like. Whether that be adjusting the health regeneration delay, enemy endurance, or vehicle breakability, this option offers "more freedom and a more personalized experience."</p><p>Alongside these new features and 60fps/4K resolutions, Ubisoft has launched a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission and a "complex antagonist" known as La Llorona.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Ghost Recon Wildlands gets a new story mission called Last Rites that introduces 'a new kind of danger' as Ubisoft confirms the next game is in development and is now 'ready to put it to the test' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ghost-recon-wildlands-gets-a-new-story-mission-called-last-rites-that-introduces-a-new-kind-of-danger-as-ubisoft-also-confirms-the-next-ghost-recon-game-is-in-development-and-is-now-ready-to-put-it-to-the-test-with-an-insider-program</link>
                                                                            <description>
                            <![CDATA[ Ubisoft has confirmed that a new Ghost Recon game is in development as it launches a free story mission for Ghost Recon Wildlands, titled Last Rites. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Li59kJX7yfrLjrA9bNsuAd</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/LTqXKWzFDDwHQsSb6pghrZ-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Thu, 06 Aug 2026 16:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/LTqXKWzFDDwHQsSb6pghrZ-1280-80.png">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost Recon Wildlands - The Last Rites DLC]]></media:description>                                                            <media:text><![CDATA[Ghost Recon Wildlands - The Last Rites DLC]]></media:text>
                                <media:title type="plain"><![CDATA[Ghost Recon Wildlands - The Last Rites DLC]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/LTqXKWzFDDwHQsSb6pghrZ-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>A new </strong><em><strong>Ghost Recon</strong></em><strong> game is in development</strong></li><li><strong>Ubisoft is asking players to sign up for its Ghost Recon Insider Program for closed testing</strong></li><li><strong>A free </strong><em><strong>Ghost Recon Wildlands</strong></em><strong> DLC, </strong><em><strong>Last Rites</strong></em><strong>, has also been released</strong></li></ul><p>Ubisoft has confirmed that a new <em>Ghost Recon </em>game is in development as it launches a free story mission for <a href="https://www.techradar.com/news/ghost-recon-wildlands-review"><em>Ghost Recon Wildlands</em></a> titled <em>Last Rites</em>.</p><p>Announced during the <a href="https://www.youtube.com/watch?v=CQbrvjrobZk" target="_blank"><em>Ghost Recon</em> 25th anniversary showcase</a> today, the publisher confirmed that "For the past few years, we've been building the next chapter of Ghost Recon," and it's now ready for private testing.</p><p>"We want to deliver a fun, fresh experience that stays true to everything that defines <em>Ghost Recon</em>: tactical action, large scale operations, credible military storytelling, and of course, the Ghost Unit," said Live Producer Irina-Gabriela Popa.</p><p>With the launch of the new Ghost Recon Insider Program, players who sign up at via the official website will get early access to closed tests and provide feedback to the development team.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/67mRnQ-_qR0" allowfullscreen></iframe></div></div><p>Alongside news of a brand new game and the return of the fan-favorite Predator mission, Ubisoft has also released <em>Last Rites</em>, a free-to-play downloadable content (DLC) for <em>Wildlands</em>, featuring a new story mission.</p><p>In <em>Last Rites</em>, players will face a new threat named La Llorona in Bolivia, a "complex antagonist" with a dark backstory, on the path to redemption, but also revenge, as well as her cultists, Los Penitentes.</p><p>"We crafted this new experience with a view to keeping players on the back foot. So think low visibility, difficult terrain, little to no support, and new gameplay elements that introduce a new kind of danger," said creative director Olivier Leonardia.</p><p>"As for La Llorona, players will progressively come to realize that things are not exactly as they were when they started the mission. As they gradually peel off the layers of her world, the mission shifts into something far more unsettling."</p><p>Leonardia added, "<em>Ghost Recon </em>wouldn’t be where it is today without the passion, dedication, and feedback of its community over the past 25 years. With <em>Last Rites</em>, we wanted to create an experience that honours that legacy—something that feels authentic to longtime Ghosts, celebrates what makes this franchise special, and reflects our appreciation for the players who have been with us every step of the way."</p><p>Ubisoft has also confirmed that a 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements and features, will be added to <em>Wildlands</em>.</p><p>To celebrate the series' anniversary, <em>Ghost Recon Wildlands</em> and <em>Ghost Recon Breakpoint</em> will be free to play from August 6 to August 10, and fans can claim <em>Ghost Recon: Future Soldier</em> for free on PC through Ubisoft Connect from August 6 to August 13.</p><p>In September, the Ghost Recon Breakpoint 25th Anniversary Bundle will also be available and will include free items such as the M4A1 Tactical Brown, Wolf Enhanced Helmet, and Opheis Mk.II Hunter. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I spent three hours with Onimusha: Way of the Sword — and its spectacular sword action has me more convinced than ever that Capcom can’t miss ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss</link>
                                                                            <description>
                            <![CDATA[ Onimusha: Way of the Sword is yet another sign that Capcom is on its greatest run of all time, and I can't wait to play more. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">8bGSgt8ErqTysWaKKM9gMV</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/oqJV5WXLyqzQ4CaJjzBTzZ-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Thu, 06 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/oqJV5WXLyqzQ4CaJjzBTzZ-1280-80.png">
                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:description>                                                            <media:text><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:text>
                                <media:title type="plain"><![CDATA[Miyamoto Musashi in Onimusha: Way of the Sword]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/oqJV5WXLyqzQ4CaJjzBTzZ-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>A new entry in Capcom's cult-classic <em>Onimusha</em> franchise has been a long time coming, and there was no better time than now for its resurgence, during the developer's largely successful RE Engine era.</p><p>So far, it seems that the resurgence will pay off extremely well: I spent three hours with the upcoming demon-hunting slasher, <em>Onimusha: Way of the Sword</em>, and I came away absolutely amazed by just how well Capcom has taken the formula from previous entries and modernized it brilliantly.</p><p><em>Onimusha: Way of the Sword</em> absolutely shines within every combat encounter, with its weighty, methodical, and stylish sword clashes. It very much reminds me of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a>, which might sound concerning for those who aren't fans of excessively hard souls games.</p><p>You can throw that thought out, though: <em>Way of the Sword</em> is a challenging but very accessible and enjoyable experience, with a variety of boss battles that will test your mettle.</p><p>However, with enough practice via boss rematches or against standard enemies in training arenas, similar to previous entries, you'll become accustomed to its combat in no time.</p><h2 id="poised-to-be-the-best-yet">Poised to be the best yet</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/yPbkvXD77WCxhRWnYmcPmC/vlc-record-2026-07-29-15h52m27s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Rasho-gan's boss battle was intense; a clash with one of the best-designed demons in the game I saw. The opening cutscene was creepy, and it quickly became apparent how cruel the demons are.</strong> <em>(Video credit: Capcom)</em><strong> </strong></p><p><em>Onimusha: Way of the Sword</em> is poised to be the best entry in the franchise, without a doubt. It's fair to say that potential acclaim is heavily carried by Capcom's magical RE Engine, responsible for major hits like <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em> </a>(2023), <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, <a href="https://www.techradar.com/news/monster-hunter-world-review"><em>Monster Hunter World</em></a>, and other titles in both franchises for almost a decade.</p><p>Visuals are at their best in <em>Onimusha:</em> <em>Way of the Sword</em>. Character models, environment details, and the art style all lend to the immersive samurai demon-hunting experience Capcom is trying to deliver — but it's not just about visuals.</p><p>I spoke highly of the animations during combat in my <a href="https://www.techradar.com/gaming/forget-marvels-wolverine-and-god-of-war-laufey-ive-played-onimushas-sword-fighting-state-of-play-demo-and-i-think-it-could-be-the-sleeper-hit-of-2026">coverage of the public demo</a>. After the three-hour preview, I'm convinced that <em>Onimusha: Way of the Sword </em>will set a new standard for sword clashes and how detailed they are.</p><p>The 'Issen' technique (evident in the video above) was a core aspect of combat in previous titles and is back and better than ever. It allows players to perform a deadly counterattack right before an enemy attack, and it was a maneuver I spent plenty of time practicing during the preview. </p><p>It's not easy to pull off, as it requires very precise timing, but it comes in clutch when outnumbered or facing off against the three tough bosses during my preview (which I won't spoil), by doing plenty of stagger damage. Once I unlocked Chain Issen, I could take out multiple enemies in rapid fashion — and the new flashy and stylish animation makes it so much more satisfying.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/ZmDLKUxF8jCdkztjPNGsFj/vlc-record-2026-07-29-16h02m00s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Byakue is the hardest boss I've come across in Way of the Sword so far, with constant erratic and unpredictable movements. You've got to have your guard up at all times against this one. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>My mention of stagger damage is important because <em>Onimusha: Way of the Sword</em>'s combat, especially during boss battles where parries are pivotal, reminds me very much of From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a><em>. </em>Again, this isn't a souls-like, so don't expect much similarity to <em>Sekiro</em> elsewhere, and thankfully, <em>Way of the Sword</em> is much more forgiving for mistimed parries. </p><p>However, the sword clashes with bosses like Byakue are incredibly well designed, with audio and visuals that are fantastically gripping, creating the same back-and-forth flow that worked so well in <em>Sekiro</em>. </p><p>The great thing is that it seems as though Capcom has used <em>Sekiro</em> as inspiration for combat and built on it, adding extra details like a brief slowdown and zoom when a perfect parry is performed, creating openings for further attacks.</p><p><em>Onimusha: Way of the Sword</em> is also not heavily reliant on parries in normal enemy encounters or boss battles, thanks to the presence of perfect dodges and Issen. Those three elements combined make for a pleasant experience — and outside of the practice arena, there are side quests you can take on for non-player characters (NPCs) with semi-open hubs (similar to <em>Resident Evil 4</em>'s boat segment) to explore. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/kyjwC22bVAaMUeBvL47xNC/vlc-record-2026-07-30-11h32m59s-PS5%20EN_260716.mp4-.mp4"></video></div><p><strong>Wind-Whipper is a secondary weapon, but it's certainly a room clearer. It saved me numerous times when encountering more formidable foes while travelling across one of the game's semi-open hubs. </strong><em>(Video credit: Capcom)</em><strong> </strong></p><p>Perhaps the only worry I do have is that <em>Way of the Sword</em> seemingly won't have any other primary weapons for Miyamoto Musashi, the main protagonist, to wield. There are indeed secondary weapons, but they are seemingly limited to Oni Armaments, which can only be used when their meters are filled when engaging in duels. </p><p>Don't get me wrong, those secondary weapons like the Two Celestials (dual blades) and the Wind-Whipper spear-like weapon I unlocked in my three-hour run are great — but I'm hoping there are enough skills for Musashi's katana to keep gameplay fresh through the game's runtime.</p><p>Either way, I'm incredibly excited for <em>Onimusha: Way of the Sword</em>'s launch on September 4, 2026, releasing on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC — and I'm sure it will be yet another massive hit.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ GTA 5 actor says 'I must've auditioned for over 60 characters' for GTA 6, but Rockstar ghosted him — 'I feel like someone who's in love with a girl and then she just dumped me' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-5-actor-says-i-mustve-auditioned-for-over-60-characters-for-gta-6-but-rockstar-ghosted-him-i-feel-like-someone-whos-in-love-with-a-girl-and-then-she-just-dumped-me</link>
                                                                            <description>
                            <![CDATA[ Grand Theft Auto 5 actor Robert Bogue has revealed that he auditioned for more than 60 roles in Grand Theft Auto 6, but Rockstar Games never called back. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">wjUhyE3RDqwppLpN5Hn5Qa</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/gmk73AsHXqWGJL4LgnEBrm-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 06 Aug 2026 14:48:13 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Aug 2026 15:21:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/gmk73AsHXqWGJL4LgnEBrm-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 ]]></media:description>                                                            <media:text><![CDATA[GTA 6 ]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/gmk73AsHXqWGJL4LgnEBrm-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Grand Theft Auto 5</strong></em><strong> actor Robert Bogue says he auditioned for over 60 GTA 6 roles</strong></li><li><strong>He says he "badly wanted to work on </strong><em><strong>GTA 6</strong></em><strong>," but Rockstar Games never called him back</strong></li><li><strong>Bogue is known for playing FIB agent Steve Haines in </strong><em><strong>GTA 5</strong></em></li></ul><p><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> actor Robert Bogue has revealed that he auditioned for more than 60 roles in <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, but Rockstar Games never called back.</p><p>This comes from a recent chat conducted by X user <a href="https://x.com/andersonburak" target="_blank">Burak</a>, who direct messaged Bogue on Instagram to ask him questions about <em>GTA 6</em> (via <a href="https://www.ign.com/articles/gta-5-actor-auditioned-for-60-roles-in-gta-6-but-heard-nothing-from-rockstar" target="_blank">IGN</a>). </p><p>The actor, who is known for playing FIB agent Steve Haines in <em>GTA 5</em>, revealed that he auditioned for over 60 characters, big and small, but Rockstar didn't respond or provide any other feedback.</p><p>"I'm a little bit down on Rockstar right now," Bogue told Burak. "I had such a great time working with them. [...] I so badly wanted to work on GTA 6. I must've auditioned for over 60 characters. Some were big, some were small. I didn't care. I just wanted to be in it. I didn't get any of them, and they never called me about any of them. I was so disappointed.</p><p>"I thought maybe they have an unofficial policy where they don't reuse actors, because I thought, 'You're gonna say no to me 60 times? Even for a small character?' So, I'm a little frustrated by them. I feel like someone who's in love with a girl and then she just dumped me."</p><p>Bogue stated he doesn't know any details about <em>GTA 6</em> beyond what's been released to the public, and following the chat, said that he didn't want to put Rockstar in hot water with his comments, but it was the truth.</p><p>"I'm sorry to throw Rockstar under the bus publicly about how many auditions I've had, but the truth is the truth," he said. "At the end of the day, the actor's life is about rejection. It's just, sometimes you need a victory once in a while."</p><p><em>GTA 6</em> arrives on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p><p>In case you missed it, <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Rockstar just announced that a special presentation for <em>GTA 6</em> will be revealed on August 27</a>. Titled Grand Theft Auto 6: An Extended Look, the video will premiere on Netflix and later be available on YouTube.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ We could finally be getting the next GTA 6 trailer as Rockstar announces a special 'extended look' that will premiere on... Netflix? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix</link>
                                                                            <description>
                            <![CDATA[ Rockstar Games has announced that a special extended look at Grand Theft Auto 6 will premiere on Netflix later this month. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">HSF82xvm8zWcmShMSCEXjM</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/uoJGZmM6Ldf3EPbjZT75bS-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 06 Aug 2026 13:20:03 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 04:52:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uoJGZmM6Ldf3EPbjZT75bS-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/uoJGZmM6Ldf3EPbjZT75bS-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Rockstar Games has announced the </strong><em><strong>Grand Theft Auto 6</strong></em><strong>: An Extended Look</strong></li><li><strong>It will premiere on Netflix on August 27 and later launch on YouTube</strong></li><li><strong>The extended look could finally reveal gameplay</strong></li></ul><p>Rockstar Games has announced that a special extended look at <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> will premiere on Netflix later this month.</p><p>There are four months to go until the biggest game launch of all time, and seemingly out of nowhere, Rockstar has revealed that the 'Grand Theft Auto 6: An Extended Look' will be released on August 27, amid Gamescom 2026.</p><p>While there are no details to confirm what exactly this extended look entails, we know it will premiere on <a href="https://www.netflix.com/title/83035795" target="_blank">Netflix</a> at 3PM ET / 12PM PT / 8PM BST and later launch on the studio's YouTube channel at 9PM ET / 6PM PT / 2AM BST.</p><p>Fans have been eagerly awaiting Trailer 3, so the premiere may finally showcase just that, or the much-anticipated gameplay deep dive. However, given that it's releasing on Netflix, the event seems like a big deal and could suggest a documentary-style video. </p><p>I imagine it could be similar to a behind-the-scenes developer film, something reminiscent of Naughty Dog's Grounded documentaries for <em>The Last of Us</em> and <em>The Last of Part 2</em>, which will ramp up the game's marketing phase.</p><p>Rockstar also hasn't confirmed the duration of the extended look, so we'll have to wait and see what's in store.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qq76pQsI1iw" allowfullscreen></iframe></div></div><p>The announcement also came with brand new <em>GTA 6</em> artwork, showing off the game's co-protagonists, Lucia and Jason, wearing balaclavas in front of a gas station.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Sony is reportedly putting ‘important notice’ labels on PS5 consoles — warning buyers that disc production ends in 2028 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sony-is-reportedly-putting-important-notice-labels-on-ps5-consoles-warning-buyers-that-disc-production-ends-in-2028</link>
                                                                            <description>
                            <![CDATA[ Sony is reportedly notifying consumers of its decision to end physical disc production in less than two years, with new labels on PS5 consoles. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">DmVVxxwsAAiAchEm9F9xWD</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/z2vwYMRX2jmcqFGUe4QDiW-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 06 Aug 2026 11:29:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/z2vwYMRX2jmcqFGUe4QDiW-1280-80.jpg">
                                                            <media:credit><![CDATA[Shutterstock / Rokas Tenys]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 console and DualSense controller closeup]]></media:description>                                                            <media:text><![CDATA[PS5 console and DualSense controller closeup]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 console and DualSense controller closeup]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/z2vwYMRX2jmcqFGUe4QDiW-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Sony has reportedly started putting labels on PS5 boxes, informing buyers of its plan to end physical disc production</strong></li><li><strong>The label allegedly features an "important notice" for consumers</strong></li><li><strong>Sony's plan comes into effect in January 2028</strong></li></ul><p>Sony is reportedly notifying consumers of <a href="https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive">its decision to end physical disc production in</a> less than two years, with new labels on <a href="https://www.techradar.com/reviews/ps5">PS5</a> consoles.</p><p>As <a href="https://www.videogameschronicle.com/news/sony-is-reportedly-putting-warning-labels-on-ps5s-about-decision-to-ditch-discs/" target="_blank">VGC</a> reports, X user and content creator Behind the Games posted a photo of what they claim is a new sticker on the back of a PS5 box that alerts buyers of its plan to end the production of game discs by January 2028.</p><p>"IMPORTANT NOTICE: From Jan. 2028, newly released games on PlayStation will be available for purchase on PlayStation Store and at retailers in digital format only," the message allegedly reads. "Discs for games released before Jan. 2028 can continue to be played on this console."</p><p>Behind the Games added that the photo is not theirs but from a "trusted source," but it's important to mention that the label hasn't been verified just yet.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085059320694100095"><p lang="en" dir="ltr">⚠️ Ya están empezando a llegar remesas de consolas PS5 a las tiendas con este mensaje en la caja:AVISO IMPORTANTE: A partir de enero de 2028, los nuevos lanzamientos de juegos para PlayStation estarán disponibles para su compra en PlayStation Store y a través de minoristas… pic.twitter.com/E7dpJSnFb2<a href="https://twitter.com/cantworkitout/status/2085059320694100095">August 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony shared its plan last month</a> and received overwhelming backlash from PlayStation fans. Organizations like the <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">Entertainment Retailers Association (ERA) have also condemned the plan</a>, calling it "a triumph of corporate convenience over consumer choice."</p><p>After remaining silent against the pushback for weeks, Sony CFO Lin Tao addressed the situation during the company's Q1 2026 earnings announcement, confirming that it is "cautiously" moving forward with its decision (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>"There are various reasons we made this decision, the biggest being that digitalisation of contents overall has been progressing, that’s the big factor. It’s not just for PlayStation, but for all kinds of content, digitalisation is progressing," Tao said.</p><p>"And so, when we think about the future, we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we’re going to cautiously move this forward."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Resident Evil Requiem's Leon and Grace will co-host the Future Games Show: 'Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-industry/resident-evil-requiems-leon-and-grace-will-co-host-the-future-games-show-whether-youre-into-pulse-pounding-horror-samurai-adventures-or-anything-in-between-weve-got-first-looks-exciting-reveals-and-plenty-of-surprises-in-store</link>
                                                                            <description>
                            <![CDATA[ The Future Games Show at Gamescom 2026 has found its co-hosts in Resident Evil Requiem actors Nick Apostolides and Angela Sant’Albano. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">vwn526XV3mVU48JsneCsUf</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/H6BDWzK8uFLM3acJ8wGDMD-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 06 Aug 2026 09:53:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/H6BDWzK8uFLM3acJ8wGDMD-1280-80.jpg">
                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:description>                                                            <media:text><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:text>
                                <media:title type="plain"><![CDATA[Resident Evil Requiem protagonist&#039;s Leon and Grace]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/H6BDWzK8uFLM3acJ8wGDMD-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>The actors behind </strong><em><strong>Resident Evil Requiem</strong></em><strong>'s Leon S. Kennedy and Grace Ashcroft, Nick Apostolides and Angela Sant’Albano, will co-host the Future Games Show at Gamescom</strong></li><li><strong>The showcase will feature more than 40 games from AAA and indie studios</strong></li><li><strong>Fans can expect "exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games"</strong></li></ul><p>The <a href="https://www.techradar.com/gaming/gaming-industry/three-massive-future-games-digital-showcases-will-air-next-month-during-gamescom-2026-offering-viewers-world-premieres-and-exclusive-trailers-from-some-of-the-industrys-most-creative-studios">Future Games Show at Gamescom 2026</a> has found its co-hosts in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano.</p><p>Apostolides and Sant’Albano played Leon S. Kennedy and Grace Ashcroft in the most recent <a href="https://www.techradar.com/gaming/its-hard-to-equal-resident-evil-4s-quality-but-capcom-did-that-for-me-with-resident-evil-requiem-it-just-needs-one-more-thing-for-perfection"><em>Resident Evil</em></a> entry, and they will reunite once more on August 26 for the Future Games Show at Gamescom, which begins at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>"I’m thrilled to be co-hosting the Future Games Show at Gamescom alongside Angela Sant’Albano on August 26!" said Apostolides. "I can't wait to share an incredible lineup of games with fans around the world. Whether you’re into pulse-pounding horror, samurai adventures or anything in between, we’ve got first looks, exciting reveals and plenty of surprises in store. Join us for one hell of a show."</p><p>The showcase is expected to feature more than 40 games from some of the industry's biggest AAA and indie studioes, including a behind the scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, and an interview with Neon Giant for their immersive open-world game on their new immersive open world game <em>NO LAW</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LKKUL9KyAwgsbpSR4e3dSS" name="Future Games Show" alt="Future Games Show co-hosts Nick Apostolides and Angela Sant’Albano." src="https://cdn.mos.cms.futurecdn.net/LKKUL9KyAwgsbpSR4e3dSS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future Games Show)</span></figcaption></figure><p>"I'm thrilled to be joining Nick Apostolides to co-host the Future Games Show at gamescom on 26 August," Sant’Albano said. "We’re putting the zombie-dodging to one side to bring you world premieres, exclusive gameplay reveals and brand-new trailers for some of the most exciting upcoming games. Nick and I can't wait to share it all with you - see you there!"</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by the FGS editorial team, and feature more world premieres and exclusive trailers, as well as news and interviews from the Gamescom show floor.</p><p>To round out the event, the FGS Best Of Gamescom broadcast will kick off on August 30 and take viewers to the show floor to wrap up the best games of the event. </p><p>You'll be able to tune in and watch the Future Games Show at Gamescom 2026 at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'Acoustically speaking, we are developing the sound of all future PlayStation audio products' — Audeze marketing director teases what's next for its Sony collaboration, including new audio hardware that is in 'various stages of development' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/acoustically-speaking-we-are-developing-the-sound-of-all-future-playstation-audio-products-audeze-marketing-director-teases-whats-next-for-its-sony-collaboration-including-new-audio-hardware-that-is-in-various-stages-of-development</link>
                                                                            <description>
                            <![CDATA[ Audeze, the premier headphone brand, is growing its partnership with Sony and is currently "deeply involved" with the development of future PlayStation audio hardware. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">GA6GHzRfpadSLUFHYMB2gF</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ZzS5RNnaaRkroCtpRWoDc9-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 05 Aug 2026 13:07:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ZzS5RNnaaRkroCtpRWoDc9-1280-80.jpg">
                                                            <media:credit><![CDATA[Future / Michelle Rae Uy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Audeze Maxwell on a burgundy mat]]></media:description>                                                            <media:text><![CDATA[Audeze Maxwell on a burgundy mat]]></media:text>
                                <media:title type="plain"><![CDATA[Audeze Maxwell on a burgundy mat]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ZzS5RNnaaRkroCtpRWoDc9-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Audeze is "deeply involved" with the creation of future PlayStation audio tech</strong></li><li><strong>Peter James, marketing director at Audeze, says there are products in "various stages of development"</strong></li><li><strong>He adds that it's Audeze's goal to bring gamers "better sound"</strong></li></ul><p>Premier audio brand Audeze is growing its partnership with Sony and is currently "deeply involved" with the development of future PlayStation audio hardware.</p><p>Sony acquired Audeze, a leading audio technology brand and pioneer of high-end gaming headphones, in 2023 to continue its focus on innovation in PlayStation audio. Audeze still operates independently and continues to develop multi-platform products, while also benefiting from access to the PlayStation ecosystem.</p><p>Speaking to TechRadar Gaming Managing Editor, Rob Dwiar, during a visit to its California HQ, marketing director Peter James called the partnership "unique" considering Audeze still runs as its own brand.</p><p>However, Audeze's "primary function within PlayStation is to develop the next generation of PlayStation audio" and to always offer the "best performance" and "the best sound," he went on to say.</p><p>"We're more deeply involved with the creation of PlayStation audio products [than ever before], where you could kind of think of us as the audio Skunk Works for PlayStation."</p><p>In terms of specific ways of approaching PlayStation audio products' development, James said, "acoustically speaking, we are developing the sound of all future PlayStation audio products," while he also revealed that there are products that have yet to be released and are in "various stages of development."</p><p>The marketing director described how Audeze aims to bring the audio quality of planar magnetic drivers to a wider range of people, and being part of Sony and PlayStation can boost that enormously. "[We're] bringing people to better sound, who in many cases wouldn't know what planar magnetic technology is, [and] wouldn't know why it sounds better."</p><p>"They're going to buy [an official headset] because it's a PlayStation headset, but now they're getting an elevated audio experience, and potentially, once they become aware of it, chasing down even more elevated experiences," James said.</p><p>"The more people get those [drivers], the more that raises their expectation of the next headphone they buy", he went on to say. </p><p>He added that the path ahead is going to make Audeze hardware and the tech more  "more ubiquitous" and more accessible: "Previously, the most accessible planar gaming headset was $299, and then we went with Sony and made it $149 [with the <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">Pulse Elite headset</a>], so it's slowly pushing its way down to be much more accessible."</p><p>And with Audeze adding another planar magnetic gaming headset to the market in its Audeze Maxwell 2 ANC, as well as being part of every PlayStation audio product henceforth, the future is looking bright and full of premium audio for gamers.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ ‘A football playground built for you and your friends’: The Grounds in FC 27 is EA’s answer to NBA 2K’s The City — and it could be just what the franchise needs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-football-playground-built-for-you-and-your-friends-the-grounds-in-fc-27-is-eas-answer-to-nba-2ks-the-city-and-it-could-be-just-what-the-franchise-needs</link>
                                                                            <description>
                            <![CDATA[ EA Sports has officially confirmed its new open-world mode, The Grounds, in FC 27. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">n9NUztdaVxG3dmRR5WP2rU</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/qR59DQufRD4WAuhhRfK5fn-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 04 Aug 2026 19:21:55 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Aug 2026 09:10:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ axel.metz@futurenet.com (Axel Metz) ]]></author>                    <dc:creator><![CDATA[ Axel Metz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GMSmxUcpE8w9m4KzPZWCpT.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Axel is TechRadar&#039;s Phones Editor, reporting on everything from the latest Apple developments to newest AI breakthroughs as part of the site&#039;s Mobile Computing vertical. Working out of the brand’s London office, he is a versatile, NCTJ-accredited journalist with a keen interest in the applications of technology beyond the desktop, and has bylines in various publications including Total Film, ShortList, Esquire, and FourFourTwo.&lt;br&gt;&lt;br&gt;After graduating from the University of Warwick with a degree in English Literature, Axel spent time as a freelance writer before joining TechRadar as part of its inaugural digital training scheme. His role sees him keeping a close eye on the latest trends in the worlds of mobile technology and digital culture, and his coverage extends from news reporting and analysis to in-depth interviews and opinion.&lt;br&gt;&lt;br&gt;Away from the keyboard, Axel can be found working his way through a lengthy watchlist of films and counting down the days until Chelsea&#039;s next managerial change. Want to get in touch? You can contact Axel over email (linked above) or through &lt;a href=&quot;https://twitter.com/axelkmetz&quot;&gt;Twitter&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/qR59DQufRD4WAuhhRfK5fn-1280-80.jpg">
                                                            <media:credit><![CDATA[EA Sports]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Grounds in EA Sports FC 27]]></media:description>                                                            <media:text><![CDATA[The Grounds in EA Sports FC 27]]></media:text>
                                <media:title type="plain"><![CDATA[The Grounds in EA Sports FC 27]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/qR59DQufRD4WAuhhRfK5fn-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>If you’ve played at least two EA Sports-made football games in the past 10 years, you’d be forgiven for thinking the developer routinely wheels out the same basic product in a fresh lick of paint. New kits, up-to-date transfers, and minor gameplay tweaks have been enough to keep millions of players coming back to the same core <em>FC</em> experience, but in <em>FC 27</em>, EA Sports is introducing something truly, genuinely new (no, really this time).</p><p>The Grounds is essentially the developer’s take on <em>NBA 2K</em>’s The City — an open-world reimagining of its Clubs mode in which players can compete with friends or randoms in both stadium- and street-based challenges.</p><p>In EA Sports’ own words, the fantasy of The Grounds is as follows: “You create your footballer, explore a football world, play football, and progress your footballer to the very top. From casual drop-ins with other players in the parks to the heights of competitive Clubs play in the stadiums, The Grounds is your destination for avatar- and Clubs-based social football [...] It's a football playground built for you and your friends.”</p><p>Remember those halcyon days when you used to meet your mates for a kickabout after school? That’s the vibe EA Sports is attempting to capture here.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/hyiz6JdydQk" allowfullscreen></iframe></div></div><p>The Grounds themselves are three distinct districts, each representing a different “cultural hub of football.” There’s Parkside, whose grass pitches and terraced brick houses are reminiscent of small-town England; Zeiza, a colorful, Argentina-inspired suburban hub; and Montclair, a Parisian-style metropolitan area featuring 4G turf and hard surfaces.</p><p>These areas will be populated by other online players and NPC ‘mentors’ including Kylian Mbappé, Paulo Dybala, Chloe Kelly, and Alex Hunter (yes, <em>that </em>Alex Hunter), who will initially teach you the mechanics of The Grounds and later task you with specific challenges outside of competitive matches.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CntQpLSoNdfnsCZCBWcdEC" name="ea-sports-fc-27s-the-grounds-gives-you-a-new-way-to-play-6282" alt="The Grounds map in EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/CntQpLSoNdfnsCZCBWcdEC.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Grounds map in EA Sports FC 27 </span><span class="credit" itemprop="copyrightHolder">(Image credit: EA Sports)</span></figcaption></figure><p>Speaking of competitive matches, you can choose to engage in traditional, stadium-based 11v11 matches in The Grounds, or jump into more casual, small-scale modes like 1v1, 2v2, 3v3, and 4v4. There are also new party-style Kickabout modes to try, including dribbling-based obstacle courses and the basketball-inspired Bucket Ball.</p><p>And if you’d rather not play against anyone at all, then Drop Kick Targets are your friend. These randomly spawning neon circles are essentially floating goals to be targeted while you walk down the street — think Odin’s Ravens in <em>God of War</em>. Or Riddler Trophies, but less rage-inducing.</p><p>Completing matches, Kickabouts, or Drop Kick Targets earns you Coins and Archetype XP, which can be used — surprise! — to level up your virtual pro in The Grounds. As well as new Playstyles and stat boots, you’ll also be able to buy fully licensed virtual clothing from brands like Nike, Puma, and New Balance, which sounds a little icky (the Metaverse died for a reason, guys!), but virtual currency has been a feature of every EA Sports game for the last two decades, so its inclusion again here was a given.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k2phommAjVWMwMcKXgdNLT" name="fc27_the_grounds_mbappe-800x450" alt="A screenshot from The Grounds in FC 27" src="https://cdn.mos.cms.futurecdn.net/k2phommAjVWMwMcKXgdNLT.jpg" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Kylian Mbappé is one of four mentors featured in The Grounds </span><span class="credit" itemprop="copyrightHolder">(Image credit: EA Sports FC 27)</span></figcaption></figure><p>I’ve never been much of a Clubs player, but I’m glad EA Sports is finally giving this long-neglected mode the attention it deserves in <em>FC 27</em>. Sure, The Grounds looks like a blatant copy of <em>NBA 2K</em>’s The City mode, but it’s undoubtedly a breath of fresh air for the <em>FC</em> franchise specifically, which has thus far struggled to establish its own post-<em>FIFA</em> identity.</p><p>I’m less convinced about The Grounds’ staying power alongside tried-and-tested modes like Ultimate Team and Career. Its three districts and minigames look like they’ll be fun to explore for a time, but will players really keep returning to the streets to complete Mbappé-issued challenges, kick balls into a basketball hoop, or visit a virtual clothing store long after the game’s initial release?</p><p>That, of course, will be the developer’s problem to solve — but hey, if there's one thing EA Sports knows how to do, it's keep players coming back.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ GTA 6 fans waiting for Trailer 3 are convinced they've spotted an easter egg in GTA Online referencing the game's map ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-6-fans-waiting-for-trailer-3-are-convinced-theyve-spotted-an-easter-egg-in-gta-online-referencing-the-games-map</link>
                                                                            <description>
                            <![CDATA[ Grand Theft Auto 6 fans are convinced they've spotted an easter egg for the game's map in GTA Online. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">PEsezk4yfiJcrqEWar6WCf</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/TDz56ZLYkPwtPJD4cACfeL-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 04 Aug 2026 12:58:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/TDz56ZLYkPwtPJD4cACfeL-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto 6.]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto 6.]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto 6.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/TDz56ZLYkPwtPJD4cACfeL-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>GTA 6</strong></em><strong> fans claim to have spotted an easter egg in </strong><em><strong>GTA Online</strong></em></li><li><strong>A painting seemingly portrays </strong><em><strong>GTA 6</strong></em><strong>'s map</strong></li><li><strong>Fans are convinced it was intentionally placed by Rockstar</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans are convinced they've spotted an easter egg for the game's map in <em>GTA Online</em>.</p><p>The long-awaited Rockstar game is four months away, and while we may have recently received a ton of new information about <em>GTA 6</em> following its <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock">pre-order release</a>, Trailer 3 is still nowhere in sight, despite comments from Take-Two Interactive CEO Strauss Zelnick suggesting the game's marketing campaign should kick off this summer.</p><p>In the meantime, fans are spending their time unpacking every single frame of the first two trailers, trying to find anything new, including a <a href="https://www.techradar.com/gaming/new-gta-6-details-spotted-including-the-appearance-of-a-wolverine-actor-and-an-odd-easter-egg-that-fans-believe-is-a-nod-to-another-gta-game">split-second nod to fan-favorite <em>Vice City </em>character Tommy Vercetti</a>.</p><p>Now, fans claim that an easter egg has been slipped into the latest <em>GTA Online</em> update, The Kortz Center Heist. Redditor JaneBunnFan posted their find on the <a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it/?sort=top" target="_blank"><em>GTA 6</em> subreddit</a>, showing a framed painting, which honestly looks like an abstract green blob to me, but the user is convinced it's the <em>GTA 6</em> map, Leonida.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1vezjv2/this_is_the_gta_6_map_isnt_it">This is the GTA 6 map isn't it</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Others seem to agree, with one fan suggesting that if you rotate the image at a certain angle, it looks like <a href="https://map.stateofleonida.net/?lang=en" target="_blank"><em>GTA 6</em>'s fan-made mapping project</a>. </p><p>"100% has to be. They said their marketing is going to be creative," one fan said.</p><p>Others put their Adobe Photoshop skills to use to compare their scales, while others have marked off certain shapes from the painting to show the similarities to the map, claiming that it could be Lake Leonida, not the entire map.</p><p>"OKAY SO..." another user began, "If you zoom in, crop, rotate approximately 200 degrees, reverse it by mirroring the image (which makes sense to do because it’s hanging on the wall.  Mirrors hang), you DEFINITELY get what looks to be a shape similar to what the <em>GTA VI</em> mapping project has come up with and therefore we must conclude…. I BOTH HATE AND LOVE THIS SUB."</p><p><em>GTA 6</em> officially launches on November 19, but <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies don't come with a disc, but a digital download code</a>. Despite the initial controversy surrounding the decision, reports suggest that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy">the physical edition is a top seller at multiple retailers</a>.</p><p>Trailer 3 could arrive this month <a href="https://www.techradar.com/gaming/rockstar-could-be-following-the-red-dead-redemption-2-playbook-with-gta-6s-release-heres-what-that-could-mean-for-trailer-3-the-gameplay-reveal-and-more">if Rockstar goes ahead and follows its <em>Red Dead Redemption 2</em> playbook</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Beast of Reincarnation is an emotional journey from start to finish and excels with its Sekiro-like combat that is guaranteed to make players come back for more ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/beast-of-reincarnation-review</link>
                                                                            <description>
                            <![CDATA[ Beast of Reincarnation blends elements of some of the best sword-fighting games and delivers an immersive gameplay and narrative experience. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">iovJa896Ks6yZheVN6Tjid</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/z4Cv7g6Py2GiAXZwdtoD7-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/z4Cv7g6Py2GiAXZwdtoD7-1280-80.png">
                                                            <media:credit><![CDATA[Game Freak]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Emma and Koo in Beast of Reincarnation]]></media:description>                                                            <media:text><![CDATA[Emma and Koo in Beast of Reincarnation]]></media:text>
                                <media:title type="plain"><![CDATA[Emma and Koo in Beast of Reincarnation]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/z4Cv7g6Py2GiAXZwdtoD7-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><em>Beast of Reincarnation</em> is a fantastic and immersive action-adventure role-playing game (RPG) with an emotional narrative that keeps you guessing at the end of every chapter. Game Freak, the developer responsible for the beloved <em>Pokémon</em> games, has taken a step into a completely new direction and done so in fine fashion.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>August 4, 2026</p></div></div><p>Throughout the journey, you'll encounter formidable foes, from basic enemies to mini and major bosses, in combat encounters with an excellent feel of ebb and flow. Game Freak has nailed the concept of traversing a rundown yet beautiful post-apocalyptic Japan, with abilities that let players explore multiple regions and uncover a plethora of secrets.</p><p>I didn't expect <em>Beast of Reincarnation</em> to deliver an immersive and engaging experience to this degree; certainly not within the story, combat, and atmospheric aspects of the experience. </p><p>While it's far from perfect, due to some quality-of-life issues, a slightly overstayed welcome, and effectively little to no cosmetic customization, it's still a game I expect to keep playing long after rolling the credits.</p><h2 id="what-it-means-to-be-human">What it means to be human</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s7pfC3rCbrMsg6WgdckjTG" name="EMBARGOED UNTIL AUGUST 3 5PM PT Beast of Reincarnation" alt="Emma in Beast of Reincarnation" src="https://cdn.mos.cms.futurecdn.net/s7pfC3rCbrMsg6WgdckjTG.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Game Freak)</span></figcaption></figure><p>In <em>Beast of Reincarnation</em>, a post-apocalyptic Japan set in the year 4026 is center stage. The parasitic entity or force known as the blight has taken over the world, corrupting animals, humans, and just about every living creature there is.</p><p>You play as Emma, a blight-stained young girl alongside her blighted wolf-dog companion, Koo. As a purifier, Emma is humanity's last hope to defeat the beast of reincarnation and restore the world from blight. She will need to absorb Nushi, the corrupt (or blight-stained) monsters that come in all different shapes, species, and sizes. </p><p>During the journey, Emma will discover what it's like to be human and consider a very specific aspect of her nature — avoiding spoilers, you'll slowly unravel what that means for Emma, those closest to her, and, frankly, humanity's fate.</p><p>While <em>Beast of Reincarnation</em> is focused on the restoration of the world, one of its central themes is love and what one will do to embrace it. It's very much an emotional rollercoaster, full of surprises that I genuinely couldn't see coming, and by the time the credits rolled, I was clapping and tearing up just a little.</p><p><em>Beast of Reincarnation</em> also features a rapport system, specifically with Koo and other supporting characters like Kagura. Essentially, the more interactions you have with these characters, such as feeding Koo when hungry, can increase the rapport, resulting in benefits such as extra skill or equipment slots.</p><p>The rapport with these characters directly ties into the story, specifically with how they respond to Emma or help. Fortunately, it doesn't take too much effort to increase rapport, and with the emotional weight of Emma's story arc, you'll want to interact with other characters as much as possible.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/6jPmRU9HCS2aG5FvVfLTC9/vlc-record-2026-08-02-03h00m39s-Beast%20Of%20Reincarnation%20%20-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/6jPmRU9HCS2aG5FvVfLTC9/vlc-record-2026-08-02-03h00m39s-Beast%20Of%20Reincarnation%20%20-.mp4"></video></div><p><strong>Aside from being incredibly adorable, Koo is easily one of the best companions in gaming, providing support in and out of intense combat sequences.</strong><em> (Video Credit: Game Freak)</em></p><p>Game Freak's inspirations for <em>Beast of Reincarnation</em> are clear as day. It almost certainly draws from PlatinumGames' <em>Nier: Automata</em> and Shift Up's <a href="https://www.techradar.com/gaming/stellar-blade-review"><em>Stellar Blade</em></a>, and Square Enix's <a href="https://www.techradar.com/gaming/final-fantasy-16-review"><em>Final Fantasy 16</em></a>. </p><p>Again, without spoiling story details, Emma will often encounter human non-player characters (NPCs) or even Golems (who were once human) that will label her 'stained' and act disgusted. It's <em>very </em>reminiscent of how <em>Final Fantasy 16</em>'s Clive Rosfield was treated early on in the story, often labelled 'branded'.</p><p>That alone creates an interesting predicament; Emma is humanity's only hope, yet humans essentially despise her due to her blight-stained nature. It dives into some of the story's darker and more lonely aspects, especially when acknowledging Emma's emotional vulnerability.</p><p>While the narrative kept me invested, wanting to find out what happens next, I feel the game's runtime could've been shorter. There are constant cliffhangers at the end of each chapter, where answers to questions about Emma, the post-apocalyptic world, and the beast of reincarnation itself are unnecessarily withheld.</p><p>Ultimately, many of the cliffhangers and small-scale cutscenes feel like padding, rather than ones to help progress the story. I appreciated some of those 'padded' dialogue moments, giving Emma and other characters a little more depth — so it's not all bad, but it's worth noting if you hate long-winded cutscenes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tpVipMLVN5t4WTBvUc9MLG" name="EMBARGOED UNTIL AUGUST 3 5PM PT Beast of Reincarnation" alt="Image of Emma in Beast of Reincarnation" src="https://cdn.mos.cms.futurecdn.net/tpVipMLVN5t4WTBvUc9MLG.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Game Freak)</span></figcaption></figure><p>Outside of the story, <em>Beast of Reincarnation</em>'s soundtrack is undoubtedly one of its strongest assets, and I couldn't stop thinking about <em>Nier Automata</em>'s orchestral, melancholic, yet magnificent soundtrack. While traversing many of Game Freak's incredible in-game regions, I was accompanied by amazing vocals, which manage to fit each scenario perfectly.</p><p>The only frustration I had with <em>Beast of Reincarnation</em>'s original soundtrack is that it can get repetitive as you progress. Sometimes, the same soundtrack from a previous chapter would play again in a new environment, and unless you're in combat or watching a cutscene, the music never stops — and it's one of the only complaints I had for <em>Stellar Blade</em> too.</p><p>Nonetheless, it's still a fantastic listen, especially<em> </em>in the final chapters, where I was particularly blown away by the soundtrack playing during the final boss battle — and I'm already itching to start my second playthrough just to experience it again.</p><h2 id="spectacular-sekiro-like-combat">Spectacular Sekiro-like combat</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/uwJ6oXpmKeEUkucNexNpuA/vlc-record-2026-08-02-04h32m07s-Beast%20Of%20Reincarnation%20%20-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/uwJ6oXpmKeEUkucNexNpuA/vlc-record-2026-08-02-04h32m07s-Beast%20Of%20Reincarnation%20%20-.mp4"></video></div><p><strong>Just imagine those satisfying sword-clashing sounds from Sekiro, but then dial it up to 11. That's exactly what you get in Beast of Reincarnation during combat.</strong><em> (Video Credit: Game Freak)</em></p><p>Simply put, Game Freak absolutely nailed the combat. Much like traditional <em>Final Fantasy</em> games (i.e., <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>Final Fantasy 7</em> Remake</a>), <em>Beast of Reincarnation</em> features a blend of real-time action and turn-based combat, where players control Emma engaging in fierce sword battles while also turning to Koo for blight attacks.</p><p>The more you pull off successful parries, the more Florescence Points (FP) you gain for Koo to select and pull off special attacks. At the same time, the more you parry, the more an enemy's stun gauge increases, causing a stagger and an opening for a finishing blow.</p><p>In this manner, <em>Beast of Reincarnation</em>'s combat is what I would describe as <em>Sekiro-like</em>, with From Software's <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a> featuring some of the best sword combat in games. </p><p>Parrying is key for Emma in almost all combat encounters. Players do have the option to dodge attacks, and need to for unbloackables. However, parrying will allow you to overcome all foes once they're stunned, and will also help you maximize the efficacy of Koo.</p><p>Also, if you thought Sekiro's sword clashing sound effects were great, <em>Beast of Reincarnation</em> gives it a run for its money. Game Freak's sound design for combat encounters single-handedly elevates enemy and boss encounters to another level; one duo boss encounter in particular left me hyped on the edge of my seat, in what was a challenging but extremely immersive back-and-forth clash.</p><p>One annoying issue, though, is one supporting character with Emma, who constantly says, "Remember to use Koo's skills too." This happens in <em>every single </em>combat encounter whenever Koo's FP meter is full, and it drove me wild on more than a few occasions. </p><p>Emma herself does the same when finding a new campsite or spotting an enemy, and it's one of those minor quality-of-life aspects that can very quickly become a major one, since it's bothersome after playing for hours. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/nGnPpFpj74njBEhUU8vBXB/Beast%20Of%20Reincarnation%20%20%202026-07-28%2020-50-29.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/nGnPpFpj74njBEhUU8vBXB/Beast%20Of%20Reincarnation%20%20%202026-07-28%2020-50-29.mp4"></video></div><p><strong>There were many times I could choose to be stealthy, but decided against it. Why? The back-and-forth sword clashes are incredible!</strong><em> (Video Credit: Game Freak)</em></p><p>Throughout the game, you'll find different armor and swords to use, each with unique properties like elemental effects for the latter that will come in handy against enemies with different weaknesses.</p><p>There are two skill trees, one dedicated to Emma and another for Koo, and there are <em>plenty </em>of abilities to unlock. I finished the game at the 20-hour mark, and I only had around half the skills in both trees unlocked, which should give you an idea of just how much there is to add to Emma and Koo's skill set.</p><p>Fortunately, that will aid a second playthrough perfectly; and yes, <em>Beast of Reincarnation</em> has a New Game Plus run ready to go as soon as you finish the game, with a new difficulty (which I won't name... it's a potential spoiler). There's a fair amount of replay value, since almost all regions are explorable, with side content like mini bosses waiting to be found.</p><p>The latter makes traversal very important, and fortunately, it's a very strong highlight. Emma's hair allows her to reach high terrain and find loot that is pivotal to weapon progression, and finding new ingredients for Kagura to use for cooking. </p><p>I was quite disappointed to see that the new armor found for Emma has absolutely no cosmetic changes. It feels like a massive missed opportunity for Game Freak to give players a deeper layer of customization, besides equipping gear simply for better stat boosts.</p><h2 id="but-how-does-it-perform">But how does it perform?</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/g47Nj8kc2e5beQso4Fhnem/vlc-record-2026-08-02-15h31m07s-Beast%20Of%20Reincarnation%20%20-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/g47Nj8kc2e5beQso4Fhnem/vlc-record-2026-08-02-15h31m07s-Beast%20Of%20Reincarnation%20%20-.mp4"></video></div><p><strong>4026 post-apocalyptic Japan is really a beautiful place to explore, but does Game Freak's ambitious action-adventure RPG run well enough to enjoy the landscape?</strong> <em>(Video Credit: Game Freak)</em></p><p>I played <em>Beast of Reincarnation</em> on my main rig, using an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">Nvidia GeForce RTX 4080 Super</a>, at 4K and 1440p. Instead of the 3440x1440 ultrawide display resolution, I was limited to 2560x1440, as the game doesn't have any 21:9 aspect ratio support — in 2026, this is unacceptable and, frankly, a <em>massive </em>disappointment for PC players. </p><p>At 4K, using DLSS (unclear which model it's using) quality, I was able to stay above 60 frames per second (fps), often between the 75 to 90fps range. I did have occasional frame rate dips, typically when there were numerous enemies on screen, but for Unreal Engine standards, it's not horrible performance.</p><p>At 1440p, it consistently stayed above the 90fps mark, and again, aside from odd moments of frame rate dips, performance wasn't a major concern for me. </p><p>Performance on the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> Z1 Extreme was a little rougher than I expected. I could barely reach a stable 60fps even with the lowest graphics preset and FSR 3 performance enabled. What's worse is that the upscaler is constantly reset every time you restart the game.</p><p>Hopefully, Game Freak will include ultrawide support and FSR 4 in a future update, as only FSR 3.1 games can use FSR 4 via AMD's Adrenalin software.</p><h2 id="should-you-play-beast-of-reincarnation">Should you play Beast of Reincarnation?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You're looking for a less punishing Sekiro-style game</strong><br><em>Beast of Reincarnation</em> scratches the itch of parry-based combat without the unforgiving difficulty of <em>Sekiro: Shadows Die Twice, </em>and there are multiple difficulties, including one unlocked for New Game Plus for a far more challenging experience.</p></div><div class="product"><p><strong>You're a fan of gripping stories set in post-apocalyptic worlds</strong><br>Much like <em>Nier: Automata</em> and <em>Stellar Blade</em>, <em>Beast of Reincarnation </em>features a post-apocalyptic world to explore, with regions overgrown with nature and monstrous enemies to battle.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You want an action-adventure RPG with cosmetic options</strong><br>If you're expecting to find any cosmetic options in <em>Beast of Reincarnation, </em>you'll be severely disappointed. While there is new gear and weapons to find, Emma's look remains the same throughout the game's runtime.</p></div><div class="product"><p><strong>You hate a narrative with info-dumping</strong><br>While <em>Beast of Reincarnation</em>'s narrative is an interesting and immersive one, plot twists and surprises can be slightly underwhelming, as some are told via character explanations instead of shown.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Beast of Reincarnation</em> allows players to adjust controller button configurations and key bindings. Only English and Japanese are available as voice-over languages — I tested both throughout my playthrough.</p><p>There are no field-of-view options, which it desperately needs. The camera angle during some boss fights can easily be the cause of defeat, as sometimes enemies are too big, and you can't see Emma while they're still attacking you.</p><p>There are options to show speaker names via subtitles, but there isn't an option to make subtitles bigger. It's a little problematic as subtitles are small, and sometimes bright scenery in games can make it difficult to read.</p><p>Menu navigation with a mouse also isn't very good, as it requires the right mouse button to exit each section, instead of simply selecting another on the fly.</p><h2 id="how-i-reviewed-beast-of-reincarnation">How I reviewed Beast of Reincarnation</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qListNsWrEu9Kyum8jXVHH" name="EMBARGOED UNTIL AUGUST 3 5PM PT Beast of Reincarnation" alt="Emma and Koo in Beast of Reincarnation" src="https://cdn.mos.cms.futurecdn.net/qListNsWrEu9Kyum8jXVHH.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Game Freak)</span></figcaption></figure><p>I tested <em>Beast of Reincarnation</em> on my main RTX 4080 Super rig, my second SteamOS AMD Radeon RX 9060 XT 16 GB powered PC, and the Lenovo Legion Go S Z1 Extreme. With the RX 9060 XT 16GB, it was a struggle to hit 60fps at 4K without using FSR 3 and lowering some graphics settings.</p><p>I used my TCL QM8 55-inch mini-LED 4K TV and my LG UltraGear 45GS95QE ultrawide OLED, despite the lack of ultrawide support from Game Freak.</p><p>Game Freak notes that while <em>Beast of Reincarnation</em> is on Steam, it's working on optimizing the game for the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a>, so expect potential performance improvements at launch or in the future.</p><p><em>First reviewed July 2026.</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I defected to the PS5 after 30 years of PC gaming — here's why I have no regrets about swapping the RAM crisis for the disc crisis ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ps5/i-defected-to-the-ps5-after-30-years-of-pc-gaming-heres-why-i-have-no-regrets-about-swapping-the-ram-crisis-for-the-disc-crisis</link>
                                                                            <description>
                            <![CDATA[ Disc-less Elysium: I'm a veteran PC gamer who vowed not to buy a PS5 — but I changed my mind, and I don't regret switching to Sony's console for a second. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">KhEEaTx3jWoAqNW2FQCdN</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/8XEpTcqZhWVzqh4AZU72i8-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 02 Aug 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/8XEpTcqZhWVzqh4AZU72i8-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The PS5 Pro console on a wooden desk in front of a white brick background and next to a potted plant]]></media:description>                                                            <media:text><![CDATA[The PS5 Pro console on a wooden desk in front of a white brick background and next to a potted plant]]></media:text>
                                <media:title type="plain"><![CDATA[The PS5 Pro console on a wooden desk in front of a white brick background and next to a potted plant]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/8XEpTcqZhWVzqh4AZU72i8-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>I've been an avid PC gamer since the early 1990s. My first computer, <a href="https://www.techradar.com/news/game-changers-the-pc-gaming-moments-which-have-most-wowed-us-in-the-last-30-years">bought specifically to play <em>Star Wars: X-Wing</em></a>, was a plucky 486DX running at 33MHz (cutting-edge at the time — well, only behind the 486DX2, but that was too pricey). I have fond memories of playing Doom on the office LAN and getting addicted to Quake when online gaming began (thanks to QuakeWorld, which made dial-up modem play viable as opposed to an utter lag-fest).</p><p>I could ramble on with nostalgic gaming recollections, but the point is I played Quake obsessively — to a high competitive level in a clan — then I lived and breathed EverQuest for several years, and down the line, I was totally lost in World of Warcraft for another few years, and so on. </p><p>I've always been a PC gamer, through and through — I did swear off MMORPGs, mind, as I can't be trusted not to lose large chunks of my life to them. From time-to-time, I've owned a console too, but it's always been by backup, second-string gaming machine, used sparingly.</p><p>Not anymore, though. My PC is now used just for work, and I haven't played a game on it for a year or so. </p><p>I am now, officially, a PS5 gamer. A console is my main gaming machine for the first time in my life. So, how did that happen?</p><h2 id="a-vow-revoked-and-a-lesson-learned">A vow revoked and a lesson learned</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ALgnRxnk9dzfRK4H74qXj5" name="DualSense and RTX 4080 Super PC" alt="PS5 DualSense controller and gaming PC" src="https://cdn.mos.cms.futurecdn.net/ALgnRxnk9dzfRK4H74qXj5.jpg" mos="" align="middle" fullscreen="" width="3200" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Isaiah Williams)</span></figcaption></figure><p>If you happen to have read my past articles, you may recall that at the end of 2024, <a href="https://www.techradar.com/computing/gaming-pcs/why-im-skipping-the-ps5-pro-in-2025-and-upgrading-my-gaming-pc-instead">I vowed I wasn't going to buy a PS5 Pro last year</a>. My masterplan was to avoid purchasing a new console, and use my gaming PC on the main TV in the living room for couch co-op sessions with my wife instead, while still being able to game in the study with my computer if I wanted.</p><p>Then came Black Friday in November of 2025, and I did a complete 180. I pulled the trigger on a good deal on a PS5 Pro bundle.</p><p>What changed during the course of 2025? Firstly, I realized that running cables from a PC in the study through to the living room TV is more of a hassle than I'd anticipated. Getting everything set up at the end of each week, ahead of my weekend gaming sessions, quickly became tiresome.</p><p>Moreover, I found my long HDMI cable wasn't reliable enough. The picture on my Sony OLED TV kept flickering, which was maddening, frankly. And for no apparent reason, too — sometimes it'd happen, sometimes it wouldn't. I never found out why. I also had occasional issues with my game controllers (typical PC hardware gremlins that were perfectly resolvable, but still a pain).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3648px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tGWwKWvatKSfZLSWGDG9cj" name="IOGear USB 2.0 Booster Extension Cable" alt="IOGear USB 2.0 Booster Extension Cable on a desk" src="https://cdn.mos.cms.futurecdn.net/tGWwKWvatKSfZLSWGDG9cj.jpg" mos="" align="middle" fullscreen="" width="3648" height="2052" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / IOGear)</span></figcaption></figure><p>On top of that, having held off on buying a GPU upgrade for my PC — my plan for the money I would've spent on a PS5 (and did eventually spend on the console) — I was put off by issues around the RTX 5070 when it arrived. This was the graphics card I really had my eye on, but it was a <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5070">disappointing incarnation in terms of its performance upgrade</a> (and that 12GB of VRAM). The initial above-MSRP price only rubbed salt into these wounds.</p><p>The prices of AMD's rival GPUs were off-putting, too, in the early days of RDNA 4 — although that did change, and I came close to buying an RX 9070 XT when pricing finally settled down. </p><p>However, at that point, it was too late. I was already frustrated with my whole piping-the-PC-from-the-study situation, and by the time that Black Friday PS5 Pro bundle bargain popped up (it really was a great deal), I just couldn't resist.</p><p>I absolutely don't regret that decision, nor am I upset about buying a console with the money that was earmarked for upgrading my ailing RTX 2060 Super. That's not to say I don't miss some things about PC gaming, or that I'm not super-annoyed about Sony's latest stunt regarding discs.</p><p>I'm going to cover both sides of this gaming coin here. First, I'll tell you why I'm loving my time with the PS5 Pro now, before discussing what I don't like on the Sony side of the fence, and the clear, undeniable strengths of PC gaming.</p><h2 id="playstation-bliss">PlayStation bliss</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FUp5FibmoqZrA5qczcNzqe" name="PS5 Pro.png" alt="PS5 Pro" src="https://cdn.mos.cms.futurecdn.net/FUp5FibmoqZrA5qczcNzqe.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I did own a PS4 Pro before — as my second-string gaming device, backing up my PC — and it's striking just how much slicker the PS5 Pro is. For one thing, I found my PS4 Pro to be the noisiest console I've ever had, by far. It was noisier than any PC I've owned, and some vacuum cleaners for that matter.</p><p>The PS5 Pro is nicely quiet, super-fast to boot up, and more importantly to wake and sleep. This means it's dead easy to fire up the console for a very quick gaming session if I only have 10 minutes to spare and just want to dip into something briefly, or to pause a session (put the console in rest mode) if I need to pop out. It all feels very seamless, and there's not a snaking USB extension cable or HDMI lead in sight.</p><p>Visually, everything looks top-notch on my 4K OLED TV, too. <em>Baldur's Gate 3</em> — yes, I was very late to the RPG — looked nothing short of fantastic, and the PS5 allowed me to <a href="https://www.techradar.com/best/best-co-op-games#:~:text=credit%3A%20Larian%20Studios)-,Baldur%27s%20Gate%203,-Gather%20your%20party">play the adventure co-op</a> with my wife in what was the best co-operative gaming experience I've ever had. Being able to dip in and out so easily, as we cooked dinner, then ate, then fed the dog, going back and forth to the living room in-between, was a major boon.</p><p>The PS5 has reminded me just how good couch co-op can be, and I've been enjoying indie games like <em>Dysmantle</em>, which has same-screen co-op (like <em>Baldur's Gate 3</em>). We've been playing a bunch of these games — it's the <em>Diablo 4</em> expansions next, if you're curious (we played the base game on PS4, so I'm keen to see how good the game looks on its successor console).</p><p>The PS5 controllers were an unexpected bonus, too. They're so much better than the PS4, and they even fit my wife's smaller hands (she finds many controllers too big and painfully cumbersome, but not the DualSense).</p><p>Of course, a clear benefit of the PS5 over the PC is that there's no messing about with GPU drivers. By which I mainly mean poring through Reddit 'megathreads' worrying about whether the latest Game Ready installment is actually going to be a step backwards for my PC, perhaps in terms of performance for a particular game or bugs (or broken features). Windows 11 bugs are another issue, too. (Yes, there can be software glitches on the PlayStation, but nothing like what some PC gamers must endure at times.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qSUFejGsZEmdG4wG43RTPC" name="power" alt="A masculine hand holding an Nvidia GeForce RTX 5080 showing off the power connector" src="https://cdn.mos.cms.futurecdn.net/qSUFejGsZEmdG4wG43RTPC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Then there's the RAM crisis. Buying PC components is just getting more and more painful. Obviously RAM and SSD prices are through the roof already, but PC gamers waiting on a GPU upgrade (as I was) are facing unpleasant hikes due to the price of video memory (VRAM). Indeed, the latest rumor from YouTube channel <a href="https://www.youtube.com/watch?v=_3zXeeSdE98" target="_blank">Hardware Unboxed</a> is potential price hikes to the tune of 40% in some cases with Nvidia GeForce GPUs. Add plenty of seasoning with that assertion, of course, but it's clear enough that GPUs are <a href="https://www.techradar.com/computing/gpu/nvidia-gpu-prices-might-be-on-the-rise-again-and-it-makes-rtx-3090-dual-gpu-setups-like-this-more-appealing-than-ever">getting pricier due to VRAM increases</a>, especially for graphics cards loaded up with more of this memory (naturally). CPUs are in line to get more expensive, too.</p><p>The crisis in general is predicted to intensify as this year rolls on, and 2027 could be worse still — <a href="https://www.techradar.com/computing/memory/ceo-of-big-memory-chip-maker-says-2027-could-be-the-worst-year-in-the-industrys-history-and-other-ram-crisis-rumblings-back-up-that-dire-prediction">perhaps the worst ever year for the memory industry</a>, alarmingly. With no need to upgrade my desktop, I'm glad to be out of this gloomy environment of spiraling costs. The situation has turned planning PC upgrade paths, which used to be a rather fun, sometimes even exciting, exercise, into a thoroughly depressing experience.</p><p>You might now be shouting at your screen about Sony hiking PlayStation prices, too, and that's a fair point. But I won't have to worry about upgrading my console, and it will happily sit in my living room for the next few years, blissfully not needing any new components (while my work PC can carry on happily with its RTX 2060 Super).</p><p>Granted, that's just my personal situation, and if you are thinking about buying a Sony console, with the new price of the PS5 Pro, I don't know if I'd recommend pushing for it over the vanilla PS5 now. (I got mine on sale for about 60% of the current lowest retail price). <a href="https://www.techradar.com/gaming/ps5/ps5-pro-vs-ps5#section-ps5-pro-vs-ps5-verdict">The base PS5 is still a great console</a>, though, and it'll likely make a lot more sense for the average gamer — especially come Black Friday, when with any luck, there'll be some good deals around once again.</p><h2 id="pc-strong-suits">PC strong suits</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.95%;"><img id="C7Vj4Vwz4n44LVhoTL64kR" name="shutterstock_1175861143.jpg" alt="A PC Gamer looking happy sat in front of their desktop monitor" src="https://cdn.mos.cms.futurecdn.net/C7Vj4Vwz4n44LVhoTL64kR.jpg" mos="" align="middle" fullscreen="" width="2000" height="1139" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>There are a good number of plus points for PC gaming versus consoles, so as promised, I'll examine the other side of the equation here, and pick out what I particularly miss.</p><p>There are some notable downsides with console gaming, including that you need to pay for a subscription to access online multiplayer (in the main, although obviously that doesn't include free games like Fortnite). This doesn't bother me personally because I don't really play online anymore — as I said early, it's mostly about local co-op for me these days. But I totally get why having to pay for a monthly plan irks gamers who want to play the latest shooter, strategy epic, or whatever else, online.</p><p>What does bother me, though, is the price of the actual games on the PlayStation. One of the major strengths of the PC is that games are cheaper than they are on console, from big-name releases (which still command a weighty premium... just not as hefty as on consoles) through to a raft of indie titles, which are often very competitively priced.</p><p>Not only this, but you get regular Steam sales where some games get huge discounts (and you can pick up older titles in particular for a song), or value-crammed GOG bundles, and also the likes of Epic giving away some compelling offerings for free. You don't get any of this on the PlayStation, and Sony's store does seem to like to charge a lot, even for older titles. For me, this is probably the biggest drawback with shifting over to being a PS5 gamer.</p><p>A recent development compounded the situation, too, when we learned that <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony is doing away with physical discs</a> for the PlayStation. I was already aware of the situation with the price of PlayStation games, of course, which is why when I bought my PS5, I chose a bundle with a disc drive. </p><p>That meant I could pick up, for example, the physical disc copy of <em>Split Fiction</em> for 40% less than the digital copy on the PlayStation Store. I can also currently purchase second-hand, older games on disc at a considerable saving. But all these possibilities are heading rapidly out the window when 2028 rolls around, and Sony enacts its plan to push physical media completely aside with the PlayStation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMAz38AYp7DQp74jgyqyKj" name="PS5" alt="PS5 discs for 007 First Light and Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/KMAz38AYp7DQp74jgyqyKj.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I won't go into this controversy in depth here – we've <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">covered it</a> extensively <a href="https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future">elsewhere</a> — but suffice it to say that I'm not happy about the idea at all, and it feels like a cynical and generally anti-consumer practice. And no matter how many gamers sign petitions (<a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">here have been a <em>lot</em></a>) it doesn't seem like Sony is going to backtrack on this one (aside from maybe niche collector's editions or the like, and if we're lucky enough to get those, they will of course cost a fortune).</p><p>You could argue that the PC is digital-only already: desktops don't come with disc drives anymore, those days are long gone. But what Sony is doing is quite different, given that PC gaming is an open platform bristling with different stores and options for digital purchases, whereas Sony has the PlayStation ecosystem locked down to its store. With physical media banished, a key choice and avenue for money-saving (don't forget, you can also recoup money by selling on your disc copy of a game) is removed, and Sony has an unhealthy level of control over the whole shooting match.</p><p>Okay, so I don't feel like the PlayStation disc drive I bought is useless — it'll be good for a long while yet, and I'll still be able to play older games on it, including my PS4 back catalog, plus I can use it for Blu-rays. Regardless, this Sony decision is a painful kick in the shin.</p><p>Finally, another obvious plus point for PC gaming is the variety of mods floating around and customization possibilities in general, which you don't get with a console. The PC is quite simply a more open platform all-round — although in my case, modding isn't something that I'm all that into anyway.</p><h2 id="disc-less-elysium">Disc-less Elysium</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5184px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZQCoDD2rCqs4YviNh2Zjne" name="PS5" alt="Person playing PS5 games on a TV with a DualSense wireless controller" src="https://cdn.mos.cms.futurecdn.net/ZQCoDD2rCqs4YviNh2Zjne.jpg" mos="" align="middle" fullscreen="" width="5184" height="2916" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Mohsen Vaziri)</span></figcaption></figure><p>Let me finish by pointing out the obvious: a lot of this is very subjective. You may have quite different opinions. You might live and breathe mods. You might want games to look out-of-this-world, with visual options cranked to the max (and be able to afford the necessary PC hardware to achieve that). You may never want to play a shooter without a mouse and keyboard (I get that one, but I'm okay with a controller now — and I don't play competitively anymore).</p><p>You may never, ever, abandon your gaming PC. They may have to extract it from your cold, hardened claws after rigor mortis has set in, having expired clutching the object you love most in the world, in the hopes somehow taking it with you into the afterlife.</p><p>The point is, there are all sorts of pros and cons to be tailored for your own personal take on the gaming PC versus console debate. But for me, I'm really happy with my PS5 and I am looking forward to enjoying my living room, and co-op, gaming experiences for years to come... discs or no discs.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'We've set this company up in preparation for this moment' — as PlayStation scraps discs, these companies are ready to keep physical games alive ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/weve-set-this-company-up-in-preparation-for-this-moment-as-playstation-scraps-discs-these-companies-are-ready-to-keep-physical-games-alive</link>
                                                                            <description>
                            <![CDATA[ I spoke to some of the companies keeping physical games media alive in the wake of PlayStation's pivot to a digital-only future, and what they're continuing to do to provide fans with the experience they want from physical goods. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">R5u8dBPaR8cDE4YrAg4Uf6</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jVd4K9x4hGSFUZBhmBTWrU-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 31 Jul 2026 18:55:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 08:03:31 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jVd4K9x4hGSFUZBhmBTWrU-1280-80.jpg">
                                                            <media:credit><![CDATA[Future / iam8bit / Limited Run Games / ModRetro]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A split image featuring a collector&#039;s edition of Blue Prince, a collector&#039;s edition of Hi Fi Rush, and a ModRetro M64.]]></media:description>                                                            <media:text><![CDATA[A split image featuring a collector&#039;s edition of Blue Prince, a collector&#039;s edition of Hi Fi Rush, and a ModRetro M64.]]></media:text>
                                <media:title type="plain"><![CDATA[A split image featuring a collector&#039;s edition of Blue Prince, a collector&#039;s edition of Hi Fi Rush, and a ModRetro M64.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jVd4K9x4hGSFUZBhmBTWrU-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>When Sony announced that it would no longer be producing physical PlayStation discs from 2028, the response was not positive, to put it lightly. Yes, PC gaming may now be almost entirely digital, and things have certainly been moving in a similar direction with consoles over the last few years, but ceasing production of physical games entirely? It’s a significant step many didn’t want to happen so soon.</p><p>PlayStation fans have been vocal in calling out the negatives of Sony’s decision, specifically what this means for game ownership, preservation, and collectors who enjoy buying physical. The company has been reticent to address the backlash, but the comments section of every blog entry, social media post, or trailer release since the announcement is full of anger, pleas to reverse the decision, and glib remarks at Sony’s expense.</p><p>For anyone, like myself, who has enjoyed building a collection of physical games over the years across multiple console generations, it’s devastating news. </p><p>And I don’t think Sony’s refusal to address any of the feedback is helping matters. Yes, we’ve seen fan uproar dissipate into nothingness with countless hot-button issues in a matter of days in the past — but the vociferous fans don’t appear to be going away right now.</p><p>But I think some companies aren’t letting physical games go anywhere either.</p><h2 id="a-new-challenger-approaches">A new challenger approaches</h2><p>“What we've seen and what I have taken from all of the discourse is that there is an incredible passion for physical games and other physical objects. The digital space can never provide the same kind of satisfaction that people get from a tangible good.”</p><p>This is the view of Amanda White, co-founder of <a href="https://www.iam8bit.com/" target="_blank">iam8bit</a>. After starting out hosting pop culture workshops, the company has since produced countless pieces of video game merch and memorabilia over the past 20 years, as well as vinyl releases for popular soundtracks and physical editions for games across several platforms. Yes, they have standard boxed releases for games on PS5, Xbox, and Switch, but the company truly stands out for its jam-packed and reverential physical collector’s editions.</p><p>Scroll through the store now, and you’ll see a copy of <em>Lies of P</em> that comes with a wood-carved and hand-crafted marionette puppet, a <em>Blue Prince</em> bundle that includes printed versions of two memorable picture books from the game, and a <em>The Outer Wilds</em> set featuring a traveller’s bag and a replica of Chert’s bandana.</p><p>If you’ve played and are a fan of any of those games, you’ll immediately understand the connection between the extras that are included and the game itself, and why people are willing to part with their cash to own something that they can add to a collection, display at home, or carry around with them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8fjGcA2Tesuvbs9rcbngC5" name="1785491341.jpg" alt="A physical release of Scott Pilgrim EX, including posters" src="https://cdn.mos.cms.futurecdn.net/8fjGcA2Tesuvbs9rcbngC5.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“We started to realise that there was something that people saw as incredibly valuable in these tangible goods,” Amanda explains of the company’s origins. “These unique tangible goods held memories for them that related to these community experiences they were having.</p><p>“So, we want to put in the extraordinary effort required to get the gasps of delight when something lands in someone's mailbox and they open it and experience it for the first time.”</p><h2 id="let-s-get-physical">Let's get physical</h2><p>It’s the same fan passion that drives <a href="https://limitedrungames.com/" target="_blank">Limited Run Games</a>: a similar outfit that’s published over 1,000 physical and digital game releases since its inception in 2015. Its motto, ‘Forever Physical’, defines the exact mindset of the PlayStation fans who are disappointed with Sony’s pivot to a fully digital future and what’s lost by moving in this direction.</p><p>“I think you're losing a key part of the experience, right?” suggests Brendan Madigan, CFO and General Manager at Limited Run. “Because, obviously, the actual media is a key part of that, and I think that's where we, at Limited Run, have a responsibility to our fans to innovate and to improve the experience.”</p><p>“I think where our fans have been clear in what they want is that they want collectible products that hold value, and they want the product to be an experience,” he continues. “I’ve always viewed our product as different from a retail offering anyway, because it's highly collectable, it’s very curated, with tonnes of added features and pack-ins to it. The delivery mechanism will always change…but nothing changes about the core experience that the collector wants to have.”</p><div><blockquote><p>One thing we do know is that standard code in box isn't really a favourite, certainly for the console buyers.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>It comes down to the fact that the physical offering from the traditional industry has only grown more sparse over the years. Open a PS5 or Nintendo Switch game box now and you’re more often than not presented with the sad sight of a lonely disc or tiny cartridge set into an empty expanse of plastic. You’re lucky if you get a quick start guide, or a sheet of paper with a DLC code. A full manual? You must be joking.</p><p>Similar to iam8bit, the store pages of Limited Run are filled with physical game releases that span the entire range of consoles and generations — from bulky NES cartridges to the slim cases of Nintendo Switch titles. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sk4RgQC2nkPYJe9KiNoi6m" name="1785490431.jpg" alt="A selection of physical releases available from Limited Run Games, including 3 PS5 game boxes and a Nintendo Switch box" src="https://cdn.mos.cms.futurecdn.net/Sk4RgQC2nkPYJe9KiNoi6m.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Limited Run Games)</span></figcaption></figure><p>The products that stand out most, again, are the most recent limited edition launches, with games like Tomb Raider, Silent Hill, and Star Wars Zero Company in beautiful presentation boxes that are filled with soundtrack CDs, trinkets, posters, and other unique extras relevant to the game or its universe.</p><p>Sales figures discussed by analysts might <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">paint a grim picture for physical releases</a>, but iam8bit and Limited Run both emphasize just how quickly some of their releases sell out — and how even restocks of older products that were brought back by fan demand are scooped up in no time. The audience and the demand do not appear to be shrinking from their perspective.</p><h2 id="digital-is-inevitable-but-there-is-hope">Digital is inevitable, but there is hope</h2><p>As for fans signing petitions trying to convince Sony to reverse its decision, Limited Run’s Chief Operating Officer, Nic Ashford, is unfortunately not hopeful for the outcome they're seeking, but does see what they're standing for as an opportunity.</p><p>“Look at the numbers; they're not going to change, they're not going to go back. They can't afford to and it doesn't make sense. But that doesn't mean a company like Limited Run couldn't come in and say, look, we certainly know that 350,000 people want you to keep this going, and it could go up. How about working with us to come up with a solution that works?</p><p>“We've got to find the right solution for the number of people who are out there in the minority who still buy physical product,” says Nic. “Some might say, outside the industry, that’s a somewhat flawed business model. But, in fact, it isn't, because those people who seek that type of product will always seek that product out.”</p><div><blockquote><p>We made it abundantly clear that this is an opportunity – it has to be seen as one.</p><p>Nic Ashford, Chief Operating Officer at Limited Run Games</p></blockquote></div><p>He likens it to this wider push, primarily from younger generations, who want to reconnect to the physical world in our increasing digital age. In the same way that 4K Blu-ray, CDs, and, of course, vinyl, are all in various states of resurgence, it seemed inevitable that video games would also be swept up in this growing demand for and appreciation of physical goods.</p><p>“We have, over the last couple of years, set this company up in preparation for this moment,” continues Nic. “Physical is something that we’re intrinsically involved in, and we've been aware that this was going to be coming for several years — practically over a couple of decades. So, we focused on making things more of an experience for the fans and adding value.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VuPYLaS3rYLPKuJH9bKTAc" name="1785491204.jpg" alt="A vinyl release of the Hyper Light Drifter soundtrack by iam8bit" src="https://cdn.mos.cms.futurecdn.net/VuPYLaS3rYLPKuJH9bKTAc.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>“They are actively going out and seeking a connection with something real, something you can hold, something you can touch, and that you can own. That's encouraging. Today's generation and the next generation of physical buyers are going to be people who have that or grow into that, but they'll have a component of nostalgia in there as well.”</p><h2 id="blowing-on-the-cartridge-is-here-to-stay">Blowing on the cartridge is here to stay</h2><p>Nostalgia brings me nicely onto another aspect of why physical games are so important to many — one that grows even more important as gaming and console generations keep moving forward. Preservation.</p><p>If you buy a game digitally, then there’s the fear that it could disappear and no longer be accessible at any moment. Sure, Sony isn’t going to turn off PS5 game downloads any time soon, but the <a href="https://www.techradar.com/gaming/sony-announces-that-the-ps3-and-vita-stores-are-going-offline-on-the-same-day-it-tells-us-we-wont-be-able-to-buy-physical-games-in-future-this-is-why-physical-media-matters">PlayStation Store on the PS3 and PS Vita is about to close</a>. </p><p>And while the company has promised downloads will be possible “for the foreseeable future,” there’s always the thought in the back of your mind that, eventually, they’ll switch it off for good.</p><p>So, being able to scan your shelf or dive into a box and find that old copy of something you’ve been craving to play is clearly a driving factor for many physical game buyers — be it a rare PS1 cult classic like Parasite Eve 2, a slightly dusty but incredibly valuable Conker’s Bad Fur Day N64 cart, or a copy of Pokémon Red on the Game Boy that you last remember playing by the light of streetlamps in the back of a car.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPr48tCfmrZv2HFUJ6XrSh" name="modretro-m64-5" alt="Close up of the ModRetro M64 console" src="https://cdn.mos.cms.futurecdn.net/WPr48tCfmrZv2HFUJ6XrSh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ModRetro)</span></figcaption></figure><p>One company whose goal is to preserve classic games and ensure you can play them as authentically as possible is <a href="https://modretro.com/" target="_blank">ModRetro</a>. </p><p>It started by launching the Game Boy-inspired Chromatic and just recently launched the M64, a modern take on the Nintendo 64 that <a href="https://www.techradar.com/gaming/i-spent-a-month-with-the-modretro-m64-and-i-think-theres-no-better-way-to-play-your-classic-nintendo-64-games">I found was a terrific way to play that console’s games in 2026</a>.</p><p>“We wanted to basically design these exactly with this core intention to preserve the authenticity of the gameplay experience,” explains ModRetro CEO Torin Herndon. “That's also why we publish games and re-release games, too. In terms of retro games, the collecting of them is a bigger thing than the playing of them, and one of the goals of ModRetro is to make those games playable again and make them accessible again.”</p><div><blockquote><p>The games and the preservation of those games are the primary reasons why we make these consoles.</p><p>Torin Herndon, ModRetro CEO</p></blockquote></div><p>Original Game Boy and Nintendo 64 cartridges are simply slotted into the Chromatic or the M64 as you would with any standard version of the respective console. </p><p>And while some modern quality-of-life touches make things easier or smoother compared to the classic consoles, you’re effectively playing the exact same physical game that you may have owned for years or picked up in a second-hand store earlier that day. With a digital-only future upon us, that won’t be possible.</p><p>“The thing that's upsetting to people on the surface is this idea of ownership: that if you don't physically own a game where the game is on physical media, it can easily lose support at any moment. It can effectively be taken away from you in some sense,” says Torin in response to the reaction to Sony’s announcement. “And given that you paid AAA prices for some of these games, that is not a super consumer-friendly option.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrqVO"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrqVO.js" async></script><p>“Obviously, these companies don't have a choice but to move away from physical media, because the overall business model of these companies is kind of reliant on having moved away from them in the first place. Most of the physical media that you can buy is actually just a key that allows you to unlock the game and download it. </p><p>"That’s another thing that I think is interesting, maybe more interesting even than ownership, is that back in the day these games were baked onto physical media and were more reliably baked before you bought it.”</p><h2 id="overcoming-tech-challenges">Overcoming tech challenges</h2><p>That’s less of an issue when we’re discussing the Game Boy and Nintendo 64 games that ModRetro is focused on, but there will come a point when these same conversations will be happening about more modern games that are reliant on day-one updates and DLC. </p><p>The topic is big enough for a different discussion entirely, but it’s a challenge that companies like iam8bit and Limited Run Games also need to be aware of with physical media in the modern era.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:805px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="5xcgKdyM67oRSMATmaQQJW" name="1785490722.jpg" alt="Physical copies of Sonic the Hedgehog and Sonic the Hedgehog on Sega Mega Drive" src="https://cdn.mos.cms.futurecdn.net/5xcgKdyM67oRSMATmaQQJW.jpg" mos="" align="middle" fullscreen="" width="805" height="452" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: iam8bit)</span></figcaption></figure><p>Jon Gibson, co-founder of iam8bit, responds to this by saying: “We've been on the side of positivity always, and we're looking at this from a perspective of, OK, you can't change what you can't change. But how can we pivot to embrace what we do so well and to give fans things that they will enjoy and cherish and love in that physical form?</p><div><blockquote><p>There’s happiness that comes from seeing those things actualised. When you're that emotionally invested, it's just a beautiful thing.</p><p>Jon Gibson, co-founder of iam8bit</p></blockquote></div><p>“We hope that 20 years from now, 30 years from now, 50 years from now, people are going to find a copy of a game, or a record, or a CD that we minted that they had never heard of and they give it a shot. They pop it into their console, or they put it on the record player. That's really exciting to think about that we helped to give that thing staying power, whereas, otherwise, it might be deleted digitally when a licence expires.”</p><p>That optimism is echoed by Amanda. “As John said, we're going to lean into this aspect of what we already do and have been doing for 20 years, and we'll continue to do it. If that means we need to pivot a little bit so that we're making goods that are sitting beside PlayStation products, rather than direct physical PlayStation games, then we'll do that. We’ll still do our best to make those fans happy and build a robust experience around the IP they love.”</p><p>What’s clear speaking to iam8bit, Limited Run Games, and ModRetro is that the passion for games is there in abundance, as is the drive to provide their fans of today and in the future with ways to experience and enjoy the games they love in a physical form, not just as the ones and zeros they’re made from.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I'm incredibly excited for The Witcher 4 - but CD Projekt Red needs to avoid the same performance issues The Witcher 3 and Cyberpunk 2077 once had ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/im-incredibly-excited-for-the-witcher-4-but-cd-projekt-red-needs-to-avoid-the-same-performance-issues-the-witcher-3-and-cyberpunk-2077-once-had</link>
                                                                            <description>
                            <![CDATA[ The Witcher 4 is my most anticipated RPG, but I hope CDPR has learned its lesson from Cyberpunk 2077's launch and prioritizes optimization over a massive world. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">MDeD6dAMEV8uVzHSuuMHEk</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/spv8BsxyJS4aiPJDSEDe5k-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 31 Jul 2026 15:28:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/spv8BsxyJS4aiPJDSEDe5k-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 4]]></media:description>                                                            <media:text><![CDATA[The Witcher 4]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/spv8BsxyJS4aiPJDSEDe5k-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>When CD Projekt Red finally announced <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a> was in development and dropped the first cinematic trailer at The Game Awards 2024, showcasing Ciri in all her butt-kicking glory, I jumped out of bed at midnight and did a backflip. Like most fans, I've been waiting for a new <em>Witcher</em> game for over a decade, and the news that the sequel will star Ciri on her own adventure easily made the game shoot up my most anticipated role-playing games (RPGs) list.</p><p>While the game is still in active development and there's no release date at this time, CDPR showcased a <a href="https://www.techradar.com/gaming/the-witcher-4-gets-new-tech-demo-showcasing-our-first-look-at-open-world-gameplay-and-it-gave-me-goosebumps">tech demo</a> last year, offering an early glimpse into the Unreal Engine 5.6 features that will be used in <em>The Witcher 4</em>. It was confirmed that the demo wasn't actual gameplay, but rather an example of the cutting-edge technology, Unreal Animation Framework and Nanite Foliage rendering, that will power the game. Still, it's clear that CDPR has a huge ambition for the sequel.</p><p><em>The Witcher 3: Wild Hunt</em> is a massive game, and as a certified fantasy RPG lover, I've spent hundreds of hours across multiple playthroughs exploring it as deeply as possible; so we should expect something similar for <em>The Witcher 4</em>, though I expect the graphical fidelity and attention to detail to be more impressive. </p><p>Game director Sebastian Kalemba and executive producer Gosia Mitręga have previously confirmed that the upcoming RPG will feature <a href="https://www.techradar.com/gaming/consoles-pc/the-witcher-4-will-introduce-new-regions-but-the-map-will-remain-more-or-less-the-same-size-as-the-witcher-3">new regions never before seen in a <em>Witcher</em> game, but fans should expect a map size "more or less" the same as The Witcher 3's</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="89Va7nHho2HWdPqJAcmYKg" name="The Witcher 3: Wild Hunt" alt="The Witcher 3: Wild Hunt screenshow showing Geralt riding Roach through a valley in Toussaint." src="https://cdn.mos.cms.futurecdn.net/89Va7nHho2HWdPqJAcmYKg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projket Red)</span></figcaption></figure><p>"The map is definitely more or less when it comes to size, the amount of quests, more or less the same," Kalemba said at the time. "Again, the game is going to be big. But also, the ambition of the entire team is huge. So first and foremost, we want to deliver a super compelling experience.</p><p>"Again, quality over quantity. But definitely, what we can promise: Yes, this game is going to be pretty big. It's going to be big compared to everything we've prepared so far..."</p><p>I won't lie and say I'm not looking forward to getting lost in the world of <em>The Witcher 4</em>; sprawling landscapes, intricately built cities, hidden dungeons, all wrapped in a sense of realism and reactivity that the Polish studio is best known for? I'll be there day one. That being said, as impressive as a highly detailed fantasy open world can be, it's hard not to worry about the game's launch.</p><p>We've seen the same song and dance before. Ambitious open-world RPGs launching in a sorry state, hindered by performance issues, bugs, and crashes, and CDPR's games are no exception.</p><p><em>The Witcher 3</em>, while an exceptional experience today, launched with plenty of instability bugs, and while it took a while for the game to overcome them, it's the studio's futuristic action-RPG <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a><em>,</em> in particular, that is remembered in history for having one of the worst game launches of all time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JGkY2qyVd5AXdBp2G3TaXf" name="Cyberpunk 2077" alt="Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/JGkY2qyVd5AXdBp2G3TaXf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>If you didn't play the game when it released in 2020, let me briefly set the stage. It's 2013, and CDPR just released the first <em>Cyberpunk 2077</em> cinematic teaser trailer, sparking overwhelming excitement among the studio's fanbase. But it wasn't until five years later that the official trailer was released, promising an expansive and interactive Night City, complex NPC routines and crowds, and incredible levels of character and gameplay customization. It was all the internet seemed to talk about.</p><p>It was the most anticipated game ever at the time, and excitement levels hit an all-time high when, in 2019, it was revealed that actor Keanu Reeves would star in the game, as well. An April 2020 release date was set, but the game was delayed twice, until <em>Cyberpunk 2077</em> finally launched in November 2020. And... it was disastrous.</p><p>There were many factors that led <em>Cyberpunk</em>'s terrible launch, many of which were down to crunch and rushed time management schedules, marketing promises that set expectations too high, and pressure from executives to release the game on last-gen consoles, which <a href="https://www.techradar.com/news/the-cyberpunk-2077-console-launch-mess-is-somehow-even-worse-now">the studio was forced to work on until the very last moment</a>. </p><p>"After three delays, we as the Management Board were too focused on releasing the game," said former CDPR president and joint CEO Adam Kiciński at the time, "We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs."</p><p>You couldn't ignore the performance issues that persisted, making the game largely unplayable on console; they were so bad on PS4 and PS5 that <a href="https://www.techradar.com/news/sony-pulls-cyberpunk-2077-from-playstation-store-offers-full-refund">Sony issued full refunds and temporarily removed the game from the PlayStation Store,</a> and it <a href="https://www.techradar.com/news/cyberpunk-2077s-return-to-the-playstation-store-is-in-sonys-hands">didn't return until a year later</a>.</p><p>Miraculously, <em>Cyberpunk 2077</em> experienced a renaissance, and over the years, CDPR delivered on its promise to fix the game and release a steady stream of significant patches that smoothed out the critical performance issues plaguing it across all platforms. Those updates even included new content, improved gameplay features, and the critically acclaimed <a href="https://www.techradar.com/gaming/cyberpunk-2077-phantom-liberty-is-a-dlc-masterclass"><em>Phantom Liberty</em></a> expansion. Now, despite all its launch woes, it's regarded as one of the <a href="https://www.techradar.com/news/best-rpgs">best RPGs you can play today</a>.</p><p>While CDPR managed to save <em>Cyberpunk</em> in the end, I don't want <em>The Witcher 4</em> to have to suffer the same fate at launch. Even though the studio has switched from its in-house REDengine to Unreal Engine 5 for this project, which boasts specialized tools that offer better stability, Unreal Engine isn't without its faults; I think it's in its best interest to address PC and console optimization first over an impressive and massive open world that could cause problems down the road. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EhMGUriRpDCzuT5Rg9hjn5" name="The Witcher 4" alt="The Witcher 4" src="https://cdn.mos.cms.futurecdn.net/EhMGUriRpDCzuT5Rg9hjn5.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> director Konrad Tomaszkiewicz, who also directed <em>The Witcher 3: Wild Hunt</em>, recently <a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-without-previous-experience-from-the-witcher-3-wild-hunt-and-cyberpunk-2077-it-wouldnt-be-possible-to-create-a-game-like-this">spoke to TechRadar Gaming about Rebel Wolves' upcoming dark-fantasy RPG</a>, explaining that the game wouldn't exist if it weren't for the experience of former <em>The</em> <em>Witcher 3</em> and <em>Cyberpunk 2077</em> developers.</p><p>Since the game has so many "complex choices and consequences, with so many unique mechanics," he explained that the team built on what it learned at CDPR. He also confirmed that the team prioritised optimization at the start of development to avoid the same launch issues as <em>The Witcher 3</em> and <em>Cyberpunk 2077</em>.</p><p>"We learned how to approach the optimization of the game," he said. "When we started work on <em>The Blood of the Dawnwalker</em>, we already had people working on the optimization of our game all the time, right from the beginning.</p><p>"We didn’t want to be in a situation where we deliver a great game, but there are problems when we release it on consoles or some performance problems."</p><p>This is exactly what CDPR needs to do to avoid a messy<em> Witcher 4 </em>launch. Of course, the talented developers should take all the time they need to build the worthy <em>Witcher 3</em> successor they dream of, but the magic of that experience will be lost if the game releases in rough shape. Focusing on optimization and ensuring that the game runs on current-gen and PC first and foremost, with no major performance issues, should be the priority.</p><p>CDPR recently confirmed that <a href="https://www.techradar.com/gaming/consoles-pc/cd-projekt-red-announces-the-witcher-4-has-now-entered-full-scale-production"><em>The Witcher 4</em> is in full production</a> and recent comments from CDPR technical writers Jarosław Ruciński and Adrian Fulneczek (via <a href="https://www.gamesradar.com/games/the-witcher/we-learned-our-lesson-the-witcher-4-and-cyberpunk-2-wont-repeat-the-development-mistakes-of-cyberpunk-2077-cd-projekt-red-says/" target="_blank">GamesRadar</a>) revealed that the studio is focused on documenting the technical process of its new games, something it wasn't able to do with older projects and which led to major development problems for games like <em>Cyberpunk 2077</em>.</p><p>"The future looks really promising for us," Fulneczek said of <em>The Witcher 4</em> and <em>Cyberpunk 2</em>. "We learned our lesson. We've got some new requirements, especially a new definition of 'done'. So as you know, any project, any game goes through development stages, and right now, every stage ends with a gate. Part of the requirements to pass that gate is the documentation, which wasn't the case before."</p><p>Ruciński added, "Unlike in the past, now, today our knowledge isn't locked between specific teams' permissions. It's a shared asset. If a team working on, let's say, <em>The Witcher</em> figures out a solution for a specific issue, the <em>Cyberpunk</em> team can see it, benefit from it, take it into their own code, modify it probably a little bit." </p><p>He explained that "problems aren't being solved multiple times by different teams, and also that if a breakthrough happens on one of the projects, the whole company benefits."</p><p>While not necessarily a direct comment on performance optimization, I'm cautiously optimistic that this means CDPR has taken lessons learned from <em>Cyberpunk</em>'s launch to deliver a <em>Witcher 4</em> launch experience worth remembering, positively this time.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Final Fantasy 14: Evercold will revitalize the long-running MMO with all-new content and gameplay features — here are the top three things I can't wait to try ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/final-fantasy-14-evercold-will-revitalize-the-long-running-mmo-with-all-new-content-and-gameplay-features-here-are-the-top-3-things-i-cant-wait-to-try</link>
                                                                            <description>
                            <![CDATA[ Final Fantasy 14: Evercold is looking to be a mighty expansion filled with major updates and playable content, but here are the things I'm excited to try out. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Hs9z7LnAJfpzrMC4tDcLie</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/UEENdNaHaCrL3THABpbbDV-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 30 Jul 2026 15:39:10 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 15:39:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/UEENdNaHaCrL3THABpbbDV-1280-80.jpg">
                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy XIV: Evercold]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/UEENdNaHaCrL3THABpbbDV-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Square Enix is gearing up to kick off a brand new era of <em>Final Fantasy 14</em> with the release of the <a href="https://www.techradar.com/gaming/final-fantasy-14-is-finally-coming-to-switch-2-just-in-time-for-the-evercold-expansion-but-youll-need-to-buy-a-separate-subscription-even-if-you-play-on-another-platform"><em>Evercold</em></a> expansion. The beginning of the "Godless Realms Saga" story arc, it arrives after the epic conclusion of a decade-long saga, and follows on from <a href="https://www.techradar.com/gaming/final-fantasy-14-dawntrail-review"><em>Dawntrail</em></a> which laid the groundwork for this new adventure.</p><p>Game producer and director Naoki "Yoshi-P" Yoshida has already teased the new threat players will face in the DLC, which I'm beyond excited for, as well as a number of incredible quality-of-life system updates, new content, and improvements to outdated gameplay features.</p><p>It's looking to be a mighty expansion that will hopefully draw in even more players when the massively multiplayer online game (MMO) officially hits <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> next month, but there are a few things I'm particularly eager to experience.</p><h2 id="buckle-up-we-re-saving-the-world-again">Buckle up, we're saving the world again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JgVPoa2G9DRu5DdfuzEVpH" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/JgVPoa2G9DRu5DdfuzEVpH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em><strong>Final Fantasy 14</strong></em><strong> story spoilers ahead</strong></p><p>After a decade of buildup, the <em>Shadowbringers</em> and <em>Endwalker</em> expansions saw the pieces of an overarching story finally come together and conclude the Hydaelyn-Zodiark saga, resulting in one of the best <em>Final Fantasy</em> stories ever to be told. </p><p>While some events were wrapped up with resolute endings, some lingering questions were left open that presented new possibilities for the MMO, and it all starts with the Reflections: mirror worlds created by the Sundering, a great calamity that saw the Source shattered into 13 Shards. </p><p>Players have visited other Reflections in past expansions, but in <em>Evercold</em> we'll visit the Fourth Reflection, which was beset by a calamity of ice. This means an entire new world to explore, and from the trailers and concept art, it appears that SE is leaning heavily into the fantastical style I adored in <em>Shadowbringers</em> and <em>Endwalker</em>, and drawing from what looks like Norse mythology for inspiration.</p><p>A new, unexpected threat to all Reflections has also emerged with the recent release of Patch 7.5, the Solstice, which will bring about the natural Rejoining of the Shards and threatens to wipe out all life on the Source and its Reflections.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AY53t8hAGkxz4CHrxezhBW" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/AY53t8hAGkxz4CHrxezhBW.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"In the time of the Ancients, Etheirys was divided across ten and three reflections to avert a terrible calamity," the expansion description reads. "Thus, for twelve thousand years did the star survive, and by its enduring hope did the Warrior of Light at last thwart its Final Days. Yet victory comes at a cost, and fate now demands its due. </p><p>"Faced with the new threat of the Solstice, the Warrior of Light is summoned to the Fourth reflection. But what do they hope to gain from wandering a world lost to ice?"</p><p>It's a bold move on the writers' part to thrust players back into a situation where they'll be dealing with the end of the world <em>again</em>; however, <em>Dawntrail</em>'s subsequent patches have done a great job of building the foundations to make it a story worth telling.</p><p>I'm a <em>FF14</em> player who looks forward to new story content most of all, and in <em>Evercold</em>, with the way the main scenario has been playing out, I'm certain our trip to the Fourth will open new avenues to explore and deepen the lore of the Ancients, which had been drip-fed to us over the years. In particular, the mystery behind the creation of Ethos, the key that opens up the path to these Reflections, and how this new ability to world-hop will play into the larger story.</p><p>Alongside these huge stakes, we've got a new "big bad" to face, the Winterers and the Ascian Halmarut, who are working in the shadows to prevent the Solstice. </p><p>Halmarut is unique in that she is sympathetic to mankind's current state and will do anything to ensure it survives the Solstice; however, her plan of controlled Rejoinings comes at the cost of mass death and destruction, believing that it's better to sacrifice some lives so humanity has a chance. But as the Warrior of Light, we can't go along with that idea.</p><p>Interestingly, unlike other Ascians before her, Halamurut encouraged the player to find their own way to deal with the Solstice. The Ascian was only introduced in recent patches, but given how superbly the writers developed its past villains (namely the best <em>Final Fantasy</em> baddie ever, Emet-Selch), I'm eager to see how SE will handle another multidimensional antagonist with a world-ending goal.</p><h2 id="raid-content-galore">Raid content galore</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XPgiQBcRT6xHrG2d8fCo39" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/XPgiQBcRT6xHrG2d8fCo39.png" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has always excelled at crossover raid content, whether that be the Yorha: Dark Apocalypse Alliance raid series, developed in collaboration with <em>Nier</em> developers Yoko Taro and Yosuke Saito, or the major raid series inspired by previous <em>Final Fantasy</em> games, like <em>Final Fantasy 3</em>, <em>Final Fantasy 8</em>, <em>Tactics</em>, and more.</p><p><em>Dawntrail</em>'s major Alliance raid series, Echoes of Vana'diel<strong>, </strong>wrapped up with the latest patch, a 24-player crossover celebrating <em>Final Fantasy 6</em>, that offered incredible bosses and a challenging yet rewarding experience. </p><p>For <em>Evercold</em>, SE revealed that the Alliance raid series will be based on the hit series Evangelion, titled "Ghosts of Desire", which acclaimed director and animator Mahiro Maeda will join as a special guest artist and designer. Like the <em>Nier</em> raid series, I'm expecting a high-quality experience with some unbelievable boss encounters that push the boundaries of the MMO; however, I'm more excited about the eight-player raid series SE has just announced at FanFest EU.</p><p>In the next expansion, <a href="https://www.techradar.com/reviews/final-fantasy-7-remake"><em>FF7 Remake</em></a> series director Naoki Hamaguchi and Yoshi-P took to the stage to unveil "Beyond the Lifestream," a <em>FF7</em>-themed raid series. </p><p>It feels like I've waited years for a proper <em>FF7</em> collaboration, and the series will come just in time for <a href="https://www.techradar.com/gaming/final-fantasy-7-revelation-lets-you-jump-out-of-an-airship-fortnite-style"><em>Final Fantasy 7 Revelation</em></a>, the final installment in the remake series. </p><p>Ahead of <em>Evercold</em>'s release, <em>FF14</em> will also be getting a <em>FF7</em>-themed adjacent feature in the MMO's Gold Saucer on October 28, Keybound Brawler, a new mini-game that will reward players with a glamour bundle inspired by Tifa and Barret's outfits from <em>FF7</em>; a teaser for what's to come.</p><p>While SE has yet to share the full raid details, I'm expecting the usual crossover gear (I'm begging for Cloud, Sephiroth, and Aerith outfits, please!), elaborate boss fights inspired by some of <em>FF7</em>'s most iconic moments; a confrontation with Safer-Sephiroth while a remixed medley of the <em>FF14</em> and One-Winged Angel themes plays in the background is surely a given.</p><p>Raid maps are also always incredible in <em>FF14</em>; I remember my first time entering the first raid of the YoRHa series and being blown away by the scale of the set pieces and attention to detail, so with Hamaguchi's team working alongside the <em>FF14</em> team, I'm anticipating something next-level; hopefully a recreation of the dystopian metropolis of Midgar?</p><h2 id="it-s-time-for-improvements">It's time for improvements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aZHD75wSDggJ375iqjvUqG" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14: Evercold" src="https://cdn.mos.cms.futurecdn.net/aZHD75wSDggJ375iqjvUqG.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>FF14</em> has been running for more than a decade after it was rebooted into <em>A Realm Reborn</em> in 2013. Since then, the MMO has seen innumerable changes, including to Jobs, a huge graphics overhaul that modernized the game's visuals, not to mention the upcoming expanded character customization options that players have been yearning for. </p><p>But some things have always remained the same, primarily the battle system and activity features. With the release of <em>Evercold</em>, <em>FF14</em> will receive a significant overhaul with the introduction of the 'Reborn' and 'Evolved' modes. </p><p>Reborn mode will be based on the current combat system and Job mechanics, while Evolved mode offers greater emphasis on "job identity", updating combat rotations and changing some abilities, and will only apply to existing Jobs.</p><p>It's an exciting new change, because while Jobs occasionally get rebalanced, this is the first time the game is getting a significant gameplay revamp that will allow long-time players to experiment with a new way of playing, and newcomers have two options at their disposal.</p><p>What's more, the expansion will also see an overhauled gear progression system with the introduction of 'Adventurer Activity.' In its current state, <em>FF14</em> requires players to log in every day to complete daily roulettes to earn XP and accrue their weekly cap of 450 Allagan Tomestones, which are exchanged for high-level gear; however, this can be a downside, especially for players who can't log in every day. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6fds9CQrbVJtKYJnfyuwR" name="Final Fantasy 14: Evercold" alt="Final Fantasy 14's playable character Meteor wearing Reaper Job armor in the Evercold trailer." src="https://cdn.mos.cms.futurecdn.net/i6fds9CQrbVJtKYJnfyuwR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>With Adventurer Activity, this redesigned framework will change from a daily to a weekly-based reward system, remove the exhausting grind of completing daily roulettes, and instead offer more player freedom.</p><p>Adventurer Activity (which may look like a battle pass system, but Yoshi P insisted it absolutely is not!) will let players complete a series of missions to amass activity points instead, whether it be dungeons, PvP, Trials, and more, and SE is even considering allowing unearned points from previous weeks to be collected if players miss out.</p><p>This is perfect for people like me who sometimes don't really feel like running roulettes and also gives players a chance to explore other content they wouldn't normally engage with. </p><p><em>Final Fantasy 14: Evercold</em> will arrive in January 2027 for PC, PS4, PS5, Xbox Series X and Series S, and Nintendo Switch 2.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Control Resonant lead gameplay designer isn't worried about the game launching so close to GTA 6, says 'it's not really been a big consideration for us' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/control-resonant-lead-gameplay-designer-isnt-worried-about-the-game-launching-so-close-to-gta-6-says-its-not-really-been-a-big-consideration-for-us</link>
                                                                            <description>
                            <![CDATA[ Remedy Entertainment isn't worried about launching Control Resonant so close to Grand Theft Auto 6. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">7Lgtb3XjaK3aJLbfghC27Z</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/nviEm7Psif4eoKghh56T53-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 30 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Isaiah Williams ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/nviEm7Psif4eoKghh56T53-1280-80.jpg">
                                                            <media:credit><![CDATA[Remedy Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:description>                                                            <media:text><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/nviEm7Psif4eoKghh56T53-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Control Resonant </strong></em><strong>lead gameplay designer Sergey Mohov isn't worried about launching the game close to </strong><em><strong>GTA 6</strong></em></li><li><strong>He says the game's release date has been locked in for a while</strong></li><li><strong>Mohov explains that "It's not really been a big consideration for us"</strong></li></ul><p>Remedy Entertainment isn't worried about launching <a href="https://www.techradar.com/gaming/control-resonant-sgf-2026-preview"><em>Control Resonant</em></a> so close to <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p><em>GTA 6</em> is the most anticipated game of the year, if not of all time, and is <a href="https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded">on track to earn over $5 billion by the end of its launch week</a>, so it's understandable if some studios want to avoid releasing their games so close to its launch for fear of being overshadowed. </p><p>After Rockstar Games formally announced that its game will arrive on November 19, Playground Games delayed <a href="https://www.techradar.com/gaming/if-you-kill-every-fable-npc-playground-games-says-the-world-will-stay-empty-for-some-time-before-being-repopulated-by-full-npcs"><em>Fable</em></a> to February 2027 "so it can have the dedicated moment it deserves."</p><p>However, games like <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> and <a href="https://www.techradar.com/news/phantom-blade-zero-release-date-gameplay-trailers"><em>Phantom Blade Zero</em></a> are still locked in for their Fall releases, so not every studio is worried about competing with <em>GTA 6</em> or is happy with the amount of breathing room they do have, at least.</p><p>Speaking in an interview with TechRadar Gaming about the upcoming release of <em>Control Resonant, </em>lead gameplay designer Sergey Mohov explained that he's looking forward to <em>GTA 6</em> like everybody else, but doesn't think the game's launch affects Remedy "at all."</p><p>"Honestly, first of all, personally, I'm looking forward to <em>GTA</em> as much as everybody else," he said. "I'm a fan of [<em>GTA</em>] <em>Vice City</em>. But I don't think it's affected us at all, to be honest."</p><p><em>Control Resonant</em> launches on September 24, which is eight weeks before <em>GTA 6</em>, so the Rockstar game shouldn't overshadow the former, and Mohov explained that Remedy's release date has been "locked in for a while." </p><p>"We expect it to be a very complete experience on day one when it comes out," he said. "We've been planning to release this game in September, for as long as I can remember. It's not really been a big consideration for us."</p><p>He added, "Obviously, this is a really exciting year to be a gamer. We're gonna be playing all of these [games] same as everybody else, but hopefully, you pick up, and your readers pick up <em>Control Resonant</em> as well."</p><p><em>Control Resonant</em> will be available for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Sony and Microsoft are destroying console and PC gaming — here’s why the experts think Valve can save the day with SteamOS ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/sony-and-microsoft-are-destroying-console-and-pc-gaming-heres-why-the-experts-think-valve-can-save-the-day-with-steamos</link>
                                                                            <description>
                            <![CDATA[ PC gamers are tired of Windows, PlayStation and Xbox — can Valve and SteamOS save the day? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">EnLjyWerzYbMgguN5vqmLL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/9Vo9MnJBzgvSfkR4E3MdUL-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 30 Jul 2026 10:31:24 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 12:48:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/9Vo9MnJBzgvSfkR4E3MdUL-1280-80.jpg">
                                                            <media:credit><![CDATA[Valve / Microsoft / Sony / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Composite image of Windows text, Steam logo, and hand holding DualSense controller]]></media:description>                                                            <media:text><![CDATA[Composite image of Windows text, Steam logo, and hand holding DualSense controller]]></media:text>
                                <media:title type="plain"><![CDATA[Composite image of Windows text, Steam logo, and hand holding DualSense controller]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/9Vo9MnJBzgvSfkR4E3MdUL-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Loath as I am to say it, the future of gaming platforms isn’t looking so rosy right now. Windows is increasingly becoming more recalcitrant, constantly throwing hurdles in the faces of PC gamers in the form of <a href="https://www.digitalfoundry.net/news/2025/11/proof-that-recent-windows-update-harms-gaming-performance">performance-ruining updates</a> and <a href="https://www.techradar.com/computing/windows/think-ai-actions-in-windows-11-are-pointless-microsoft-is-letting-you-banish-them-from-the-right-click-menu">unsolicited AI implementations</a>. And in the console world, Sony has irked everyone by <a href="https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future">ditching physical games from January 2028</a>, while the <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">recent bout of mass layoffs</a> at Xbox belies its ‘back on track’ messaging.</p><p>Meanwhile, Valve appears to be going in the opposite direction. It already has a big advantage in the form of Steam, near enough the default storefront and launcher for PC gamers everywhere. Why, it’s <a href="https://www.pcgamer.com/gaming-industry/steam-has-raked-in-an-estimated-usd11-1-billion-gross-revenue-so-far-this-year-says-market-analyst-its-biggest-ever-six-months/">generated an estimated $11.1bn in gross revenue in the first half of this year </a>already. With pockets as deep as these, and without having to divert its earnings to shareholders (given it’s still, for now, a private company), that’s cash it can invest in expansion.</p><p>So is now the perfect time for Valve to break out, capitalize on its competitors’ floundering and shoot its shot at making SteamOS the next big platform?</p><h2 id="steamos-vs-windows">SteamOS vs Windows</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rcsfGGQQS7g3Pb4aeTbx76" name="split-image-1920" alt="Composite image featuring back of PC gamer sitting in chair and Steam Deck" src="https://cdn.mos.cms.futurecdn.net/rcsfGGQQS7g3Pb4aeTbx76.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Future)</span></figcaption></figure><p>There’s no question that SteamOS has been quite the success already. This is almost entirely thanks to the success of the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a>, Valve’s hugely popular device that launched in 2022 and kickstarted a mini revolution in handheld gaming. It runs SteamOS 3, which is based on the Arch Linux distribution and far superior to its initial Debian iterations. These were used on the original Steam Machines of 2015, and are no doubt part of the reason for the discontinuation of the units in 2018.</p><p>The big advantage of SteamOS 3 is its support for Proton, the compatibility layer that allows Windows games to run on Linux devices. Although it predates the Steam Deck, Proton found its calling on the handheld, proving a lot of doubters wrong by running a large library of modern games well on a small, portable device. Even AAA titles such as <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a><em> </em>and <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a><em> </em>are perfectly playable, <a href="https://www.protondb.com/">along with plenty of others</a>.</p><p>But Valve is no longer confining its operating system to the Steam Deck and <a href="https://www.techradar.com/computing/gaming-laptops/steam-machine-review">Steam Machine</a>. It’s recently <a href="https://www.techradar.com/gaming/consoles-pc/valve-releases-steamos-3-8-and-it-comes-with-the-biggest-hint-yet-that-the-steam-machine-is-about-to-arrive">expanded support to ARM, AMD and Intel devices</a>, which means it can run on more devices such as the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> and the <a href="https://www.techradar.com/computing/gaming-laptops/asus-rog-ally-x">Asus ROG Ally</a>. Chris Hewish, a former Executive Producer at Activision and current President of gaming MoR Xsolla, explains the advantages of running SteamOS on such devices over Windows 11.</p><p>“With the SteamOS 3.8 release in June, Valve officially took the OS beyond the Steam Deck to the ROG Ally line, and Lenovo's Legion Go family, and early Intel support is starting to pull devices like the MSI Claw into the fold," he tells me. "On the same hardware, reviewers keep finding it ahead of Windows 11 where handheld players actually feel it: battery life, sleep and resume, and an interface built for a controller instead of a desktop squeezed onto a seven-inch screen.”</p><p>So, does the continued success of SteamOS rely on expanding to more hardware? Greg Weller, Head of Gaming Partnerships at Generation Media, and someone with over 20 years of industry experience — which includes stints at Rockstar Games and Bethesda Softworks — thinks so.</p><p>“The opportunity is significantly bigger if SteamOS continues to be device agnostic," he says. "The Steam Deck proved Valve could build a fantastic hardware experience, but the bigger strategic opportunity is allowing consumers to carry their Steam ecosystem across multiple devices rather than tying it to one piece of hardware.” </p><p>He continues: “We're seeing the same evolution across other entertainment sectors, like music, film and television, which have largely moved beyond device-specific experiences. People increasingly expect their content to follow them rather than the other way around. So, Valve hardware can absolutely remain the benchmark experience, but if SteamOS becomes the connective layer between a player's library, identity and multiple devices, that's a much bigger opportunity.”</p><p>However, not everyone in the industry shares this view. “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself,” says André Pimenta Ribeiro, CEO and co-founder of Anybrain, whose behavioral AI tools are used in popular online games such as <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025">Arc Raiders</a> and <a href="https://www.techradar.com/gaming/the-finals-review">The Finals</a>.</p><p>He adds: “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself. I think Valve’s best case here is to grow to a broader, more casual audience through its own hardware and by offering its massive library to the mainstream player base, rather than exporting SteamOS to more devices in general. Once Valve hardware or SteamOS reach more mainstream adoption, then opening up the ecosystem makes sense. For now it feels mostly like a development play.”</p><h2 id="sticking-points">Sticking points</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fB4xhGeRkAJAnQZ5YUNiLR" name="shutterstock_1740255407.jpg" alt="Sad looking person holding head in hands sat at a gaming PC" src="https://cdn.mos.cms.futurecdn.net/fB4xhGeRkAJAnQZ5YUNiLR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / aslysun)</span></figcaption></figure><p>If SteamOS wants a larger slice of the gaming pie, though, there are certain obstacles it needs to overcome. Hewish points to one of the system’s major sticking points: its incompatibility with games requiring anti-cheat tools.</p><p>“Kernel-level anti-cheat either does not run on Linux or has not been enabled there," he says. "Until the biggest competitive games work reliably through Proton, SteamOS is not a no-compromise choice. It is an 'as long as you don't play those games' choice, and those games are some of the most played in the world.”</p><p>Another problem is what Hewish calls “hardware breadth,” explaining that: “Windows still has the deepest compatibility layer for the long tail: niche peripherals, capture cards, VR headsets, external GPUs. If the reports about official GeForce support come to pass, that closes a meaningful piece of the gap, since SteamOS has effectively been an AMD platform until now.”</p><p>Of course, the other advantage of Windows is that once you’re done gaming, you can switch to using it as an everyday computer. “SteamOS is deliberately narrow, a console-like shell, and that focus is a strength on a handheld,” says Hewish. “But if it wants to take on Windows more broadly, the path into desktop mode for a browser, schoolwork, or a spreadsheet has to get smoother.”</p><h2 id="steamos-vs-consoles">SteamOS vs consoles</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S3F3CVb227WfpYyv3imNqZ" name="split-image-1920 (1)" alt="Composite image featuring Steam Deck, PS5, and Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/S3F3CVb227WfpYyv3imNqZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft / Sony / Future)</span></figcaption></figure><p>But what about SteamOS as a console competitor? The revitalized Steam Machine launched in June this year was hotly anticipated, and looked like a serious contender to the PlayStation-Xbox-Nintendo triumvirate. Russell Kay, a former Grand Theft Auto developer and Head of popular 2D engine GameMaker, believes it was a success in bringing SteamOS to a wider audience.</p><p>“In the living room, SteamOS is now a proper alternative to a console,” he says. "The library is already there, and so is the audience. Millions of people have a huge digital collection sitting on Steam, and SteamOS finally gives them a way to put that under the TV instead of on a console. That's a real advantage no other platform has.”</p><p>However, he says: “The real problem is the price — Steam Machines cost more than a console. A gap that’s unlikely to close anytime soon thanks to the rising cost of RAM and hardware.”</p><p>And there are other issues for SteamOS in the console space. Hewish explains: “The Steam Machine needs reasons to exist beyond ‘runs your existing library’. Consoles win on curation and exclusives as much as hardware. That fight is about habit and content, not benchmarks. Close the anti-cheat gap and keep the hardware momentum, and ‘the default handheld OS’ is realistic within a couple of years. [But] the living room is a longer climb no matter what the software does.”</p><p>Ribeiro, meanwhile, thinks: "[Valve] can make a splash against this weaker console market, but right now it's still a niche system for a specific subset of people — growing beyond that depends on where they take it. Valve is known for doing its own thing, and that’s not always conducive to serving the broader global ecosystem of casual players. I think it makes sense from the perspective that they want to grow beyond a distribution platform, but the extent of impact and its longevity is still to be seen.”</p><p>He concludes: “I already see Steam devices akin to consoles, such as the Steam Deck and Steam Machine. I wouldn’t replace my Windows PC or mobile device with it, but vs the existing console ecosystem, that’s more a toss-up.”</p><h2 id="the-future-of-steamos">The future of SteamOS</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bx8fPhUoHLYdN39sZtNWZk" name="Steam logo" alt="Logo of Steam with game covers in the background" src="https://cdn.mos.cms.futurecdn.net/bx8fPhUoHLYdN39sZtNWZk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>It seems fairly clear-cut, then, that SteamOS is clearly leading the way when it comes to handheld gaming. But a push beyond that realm to usurp Windows or seriously challenge consoles is less certain. </p><p>Ultimately, Hewish sees it this way: “Windows still wins in two places: games with kernel-level anti-cheat, and anything you want to do that is not gaming. And in the living room it is early days. The new Steam Machine only started shipping at the end of June. So I would put it this way: [SteamOS is] a genuine competitor on handhelds today, and a credible but very young challenger in the living room.”</p><p>Of course, the high price of the Steam Machine certainly dampened its appeal. The consensus seems to be that while it was a capable device, it was too expensive to present a viable challenge to the living room market. Of course, the seemingly interminable RAM crisis threw a spanner in the works, even crashing the Steam Deck’s party thanks to a price hike that put a <a href="https://www.techradar.com/gaming/steam-deck/new-estimate-suggests-valves-steam-deck-sales-have-decreased-by-82-percent-and-the-reason-shouldnt-be-a-surprise">serious dent in its sales</a>. But the fact remains the PS5, Switch 2, and Xbox Series X|S all undercut the Steam Machine considerably.</p><p>But perhaps there’s hope yet for the Gabecube and other SteamOS implementations besides handhelds. After all, Hewish makes the point that having one platform dominate isn’t especially useful for game developers.</p><p>He says: “If you make games for a living, you do not actually want any single platform to win outright, even one you like. Concentration is where leverage goes to die. When one storefront or operating system controls the path to players, it eventually controls the terms, the fees, and the relationship. The healthiest ending to this story is not SteamOS replacing Windows. It is real competition at the platform layer, because that is what forces every gatekeeper to treat developers and players better. SteamOS taking a real share does exactly that.”</p><p>He further adds: “My bet is SteamOS becomes the preferred choice for people buying a device specifically to game, and Windows holds wherever one device has to do it all.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bJkLMU7QGpBYmgP7gK2RxW" name="8de982f25edad9dbf7ccf0739d844d3c" alt="Official Steam hardware." src="https://cdn.mos.cms.futurecdn.net/bJkLMU7QGpBYmgP7gK2RxW.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>Weller sees another benefit to the gradual permeation of SteamOS.</p><p>He says: “SteamOS has already established itself as a credible competitor, but not in the way people traditionally define competition. Rather than trying to replace Windows or persuade console players to switch overnight, SteamOS is reducing friction between players and the game libraries they've already invested in, allowing people to take their Steam ecosystem into more places and devices.”</p><p>“This reflects a much bigger shift happening across entertainment. Historically, consumers bought hardware first and then built a content library around it. Now, they're increasingly buying into ecosystems. Players care less about the operating system they're using and more about whether their games, saves, achievements, friends and purchases move seamlessly between devices.”</p><p>Gaming ecosystems have become important for another reason. “Our research found 72% of players discover games through social media, 67% through YouTube and 53% through platform stores such as Steam, PlayStation Store and Xbox Store," Weller explains. "Platform ecosystems have become both the storefront and the discovery engine. So SteamOS isn't simply an operating system but another touchpoint within a much broader ecosystem.”</p><p>“Valve's long-term competitive advantage has never been selling games, but focusing on the surrounding ecosystem: community features, recommendations, cloud saves, and overall experience of staying connected to your library. Those are the areas where Valve can continue to differentiate, rather than relying on exclusivity.”</p><p>The point about community features is an important one. The community around Steam has played a major role in the platform cultivating its loyal fanbase and the general good will of gamers. Its openness to mods and add-ons via its Workshop is a large part of this. And, as Kay points out, although games purchased on its storefront do contain DRM, “[it has] been one of the better stories when it comes to DRM". So if SteamOS wants to expand its horizons beyond handhelds, it needs to retain the element that sets it apart from other, closed-off gaming platforms. </p><p><em>Do you think SteamOS is going to be the next big platform in gaming? Vote in the poll below, and if you want to say more, why not leave a comment as well?</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODqE7X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODqE7X.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Playing Black Flag Resynced on the PS5 Pro and a 120Hz display has confirmed my love of 40fps modes on console — and given me more confidence if GTA 6  can’t hit 60fps ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playing-black-flag-resynced-on-the-ps5-pro-and-a-120hz-display-has-confirmed-my-love-of-40fps-modes-on-console-and-given-me-more-confidence-if-gta-6-cant-hit-60fps</link>
                                                                            <description>
                            <![CDATA[ The rise of the PS5's balanced 40fps mode in games this generation has been a dream for fidelity-appreciating but console-focused players like me ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">mXJa4WNbettp8XFisKA6B4</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 29 Jul 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
                                <media:title type="plain"><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The <a href="https://www.techradar.com/gaming/playstation/the-ps5-pro-has-made-me-realize-i-hate-choice">PlayStation 5 Pro</a> has been my primary, booted-up-nearly-every-day console since the premium PS5 variant launched in late 2024. I’ve used it a lot on both a 60Hz display and a 120Hz display, and the experience it gives me on both for my <a href="https://www.techradar.com/best/best-ps5-games">PS5 games</a> has been basically flawless.</p><p>The extra power, chops, and graphical prowess that it offers have been superb for a console enthusiast like me. It makes both fidelity-focused and performance-focused game settings better, but has also paved the way for a new middle ground between the two.</p><p>This in-between mode, often labeled as ‘Balanced’, allows players with a 120Hz display to enjoy a host of enhanced ray tracing features and boosted image quality, with a bunch of extra frames per second, giving it a clear boost over standard fidelity modes, which are normally locked at 30fps. What’s even better is that you can often engage this mode on base <a href="https://www.techradar.com/reviews/ps5">PS5</a> or <a href="https://www.techradar.com/gaming/ps5-slim-review">PS5 Slim</a> consoles when those are teamed with a 120Hz-capable display too, and it’s proving once again to be a saving grace for fidelity-chasers this generation.</p><p>This Balanced mode is absolutely excellent in <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin’s Creed Black Flag Resynced</em></a> and is the only way I’d recommend a PS5 or PS5 Pro user to play what is one of the <a href="https://www.techradar.com/best/best-assassins-creed-games">best Assassin's Creed games</a>. It combines the sheer beauty of the Anvil-engine-powered Caribbean setting with loads of water, shadow, and particle detail to boot, with a 40fps frame rate that, while not as super slick as 60fps, is absolutely noticeably better than 30fps. The difference is huge.</p><p>Two and a half years ago, I wrote how I was <a href="https://www.techradar.com/gaming/you-dont-have-to-chase-numbers-on-console-playing-at-4k-and-30-frames-per-second-is-a-superb-experience">happy with 4K 30fps on console</a>. But, after spending time with a PS5 Pro, I will happily admit that my preferences and opinions have changed — and that gives me much confidence when it comes to <a href="https://www.techradar.com/tag/gta-6"><em>Grand Theft Auto 6</em></a>.</p><h2 id="perfectly-balanced">Perfectly balanced</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YFhir4K9ZcP9UMAY42pAbb" name="assets_2026_05_1778744324_ACBFR_Screenshot_04_Underwater" alt="A screenshot of Edward Kenway swimming underwater in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/YFhir4K9ZcP9UMAY42pAbb.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Not that long ago, <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">stories were circulating saying that <em>GTA 6</em> having a 60fps mode on console would be unlikely</a>. And it was something to take note of too, given it was coming from the brilliant tech analysts over at <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro">Digital Foundry</a>. </p><p>I don’t think many folks were truly surprised at this. The amount of technical brilliance and sheer detail that will likely go into <em>GTA 6</em> will surely translate into the amount of demand on a console’s GPU and CPU. Think of the poor old <a href="https://www.techradar.com/reviews/xbox-series-s">Series S </a>trying to run such a behemoth. Godspeed, little Xbox.</p><p>However, playing<em> Assassin’s Creed Black Flag Resynced</em> on its Balanced mode right now has me feeling a bit more confident in the prospects of what we may have to settle for on <em>GTA 6</em>.</p><p>While the smoothness of 60fps is a joy on a console like the PS5 or PS5 Pro, I am one to chase graphical fidelity wherever I can. </p><p>I’m a sucker but also quasi-expert on video game landscapes and environments in a way, so I will always desire to see more detail like the edges of leaves, the fluttering of foliage in the wind, and expansive vistas across lands as far as the eye can see, views scattered with landscape features, ruins, and blissful seas — all at the expense of a few more frames. And that’s what <em>Resynced</em>’s 40fps mode does.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KcZd5CMMXmdQZ2KudypkDF" name="assets_2026_04_1776929556_ACBFR_Screenshot_Static_16x9_NavalGameplay_230426_615PMCEST" alt="A screenshot from Assassin's Creed Black Flag Resynced showing the Jackdaw engaging in naval battle with a Spanish war ship." src="https://cdn.mos.cms.futurecdn.net/KcZd5CMMXmdQZ2KudypkDF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The glorious beauty and image quality that’s on offer in the balanced mode isn’t far off the fidelity-focused 30fps mode <em>at all</em>. The overall fidelity in balanced mode is fantastic. I can enjoy all the detail of plants and foliage, and every landscape element and urban rooftop or dwelling is a sight to behold, genuinely.</p><p>Sony’s enhanced PlayStation Spectral Super Resolution (PSSR) tech, and the benefits of variable refresh rate (VRR) play a big part in how good it looks on PS5 Pro too, of course. The former offers excellent boosts to anti-aliasing, overall image detail and quality (at least in my eye), and things like the flickering of fire and light — something again noticed by <a href="https://youtu.be/O22z4HOqEig?si=fFdykfMAbi6ESRrd&t=376">Digital Foundry</a>. The latter, VRR, does — as usual, in my experience — a great job of smoothing out any potential frame rate drops to reduce tearing, too, but it’s not something I’ve been hugely concerned about generally with <em>Resynced</em>.</p><p>The extended ray tracing is also excellent in this mode on PS5 Pro, with shadows being fantastic, reflections being lifelike and adding an extra mirror-like quality to views, and particles of dust or vegetation fluttering beautifully in the wind. The water is absolutely lovely too, with each splash from Edward Kenway’s swimming perfectly natural and evocative of how the seas would behave, and the glistening rocks and sand of every beach. Blissful at every glance.</p><h2 id="a-reason-to-be-confident">A reason to be confident</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RMsa4UZsHje9bRJpYtynNL" name="1776960820.jpg" alt="A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway in combat with dual swords" src="https://cdn.mos.cms.futurecdn.net/RMsa4UZsHje9bRJpYtynNL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>As I said above, the difference between 30 and 40fps is absolutely noticeable and tangible, and while the jump to 60 is even smoother, I concede that the fact that one can cling on to extended ray tracing and high levels of detail at 40fps is a triumph and offers a super balance. For someone who, for one reason or another, but happily, has settled on one platform in PlayStation consoles, as one’s main way to play games, and has a penchant for quality <em>and </em>performance, then <em>Resynced</em> has nailed that sweet spot.</p><p>Combine<em> Resynced</em>’s excellence in this mode with the likes of the <em>Horizon </em>games, <a href="https://www.techradar.com/tag/the-last-of-us"><em>The Last of Us</em></a><em> </em>games, <em>Marvel’s Spider-Man</em> games and more on PS5 and PS5 Pro, and the 40fps modes are the reason I’m more confident in <em>GTA 6</em> if 60fps really is off the table and it does indeed end up having a balanced mode ‘instead’ of a performance mode. Plus, given Rockstar’s track record of squeezing all the graphical excellence it can out of even standard consoles — how Rockstar made <em>Red Dead Redemption 2</em> look <em>that</em> good on base <a href="https://www.techradar.com/reviews/gaming/games-consoles/original-2013-ps4-review-1131803/review">PS4 </a>is actual witchcraft — the detail, lighting, reflections, and image quality we can expect in Vice City’s urban and natural landscapes, as well as characters adn cars, is going to be immense.</p><p>Of course, I would prefer there were a 60fps mode for <em>GTA 6</em>. Heck, I’d hope for the three settings we’ve grown a bit used to on the PS5 Pro covering 30, 40, and 60 frames per second modes.</p><p>But if compromises have to be made due to the likely enormous demand made by <em>GTA 6</em> on consoles, then this sweet, sweet 40fps mode in the middle could be the door to excellence on PS5 and PS5 Pro, given the evidence we have so far of it being the perfect middle ground for superb graphical fidelity and deliciously smooth frame rates.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I asked Control Resonant's gameplay designer all my burning questions — how the combat's 'melee focus' differs from the original, and why you 'haven't played anything exactly like' what you'll see in its 30-hour length ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-asked-control-resonants-gameplay-designer-all-my-burning-questions-how-the-combats-melee-focus-differs-from-the-original-and-why-you-havent-played-anything-exactly-like-what-youll-see-in-its-30-hour-length</link>
                                                                            <description>
                            <![CDATA[ Control Resonant appears to be one of 2026's potential biggest hits in gaming, and after speaking with its gameplay designer, I can't wait for September 24. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">UdgJRjGF3hPfi7KGg9jU6d</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/LdPGJm9CiSQbLtKeQrLLs-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 29 Jul 2026 16:06:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/LdPGJm9CiSQbLtKeQrLLs-1280-80.jpg">
                                                            <media:credit><![CDATA[Remedy Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:description>                                                            <media:text><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/LdPGJm9CiSQbLtKeQrLLs-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>There are few games as eagerly anticipated as <em>Control Resonant</em>, Remedy Entertainment's upcoming action-adventure RPG. After all, we've endured a long wait  since 2019's <a href="https://www.techradar.com/reviews/control-review"><em>Control</em></a> introduced us to the Lynchian world of the red-hued Hiss and the Federal Bureau of Control.</p><p>The good news is that the wait is nearly over — because Resonant arrives in less than two months. And the really good news is that it looks great; so great, in fact, that we gave it one of our <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Best of Summer Games Fest awards</a>.</p><p>So, what will the sequel bring to the table to stand out from its predecessor in a notable way? After playing a <a href="https://www.techradar.com/gaming/control-resonants-ray-tracing-is-a-heavy-demand-on-the-rtx-5090-but-its-an-absolute-delight-to-the-eyes">lengthy two-hour preview of <em>Control Resonant</em></a> recently, I had a chance to speak with the lead gameplay designer, Sergey Mohov, and put that question to him, among others. </p><h2 id="melee-masterpiece">Melee masterpiece</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uxBYs36p5XCsvPbYAHkk43" name="CTRL_R_Preorder_Combat_12" alt="A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat" src="https://cdn.mos.cms.futurecdn.net/uxBYs36p5XCsvPbYAHkk43.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Unsurprisingly, combat is the centerpiece in <em>Resonant</em>, just as it was in the original. In that game, you played as Jesse Faden, equipped with a trusty shapeshifting handgun and tasked with finding her brother, Dylan — who is now the main character in <em>Resonant</em>. </p><p>You could unlock several different ammo types that would essentially act as different gun types: shotgun, automatic machine gun, grenade launcher, and so on. Those were joined by various powers, some of which allowed players to levitate or hurl objects at enemies.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBzpAe"></div>                            </div>                            <script src="https://kwizly.com/embed/eBzpAe.js" async></script><p>In <em>Resonant</em>, Remedy seeks to double down on that combat-heavy gamplay, but specifically with melee, using a shapeshifting weapon, the Aberrant, and other supernatural abilities. The result reminds me of the best hack-and-slash games, such as Capcom's <a href="https://www.techradar.com/reviews/devil-may-cry-5-review"><em>Devil May Cry 5</em></a>.</p><p>Despite my hack-and-slash comparisons, though, <em>Resonant</em>'s combat was developed mostly with its predecessor in mind, and that's what both the preview build and Mohov's answers make clear right away.</p><p>"We actually have a pretty long and eclectic list of references, and they're not all video games," Mohov says.  "If I had to name one game that this game [Resonant] is trying to be like, it would be the original <em>Control</em>. That's our number one reference for everything.</p><p>"With our creative director, we started figuring out what makes <em>Control</em>, <em>Control</em>? That was a big question, because we wanted to make a sequel that is spiritually and experientially similar to the first game, so it still feels like a <em>Control</em> game. But we also wanted to have more of this melee-focused, in-your-face, aggressive gameplay at the same time."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gUMvxWoRXcK3W99DEUzExF" name="Control Resonant" alt="Gameplay of Control Resonant Entity boss fight" src="https://cdn.mos.cms.futurecdn.net/gUMvxWoRXcK3W99DEUzExF.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>While <em>Resonant</em>'s structure and identity draw primarily from <em>Control</em>, Mohov stresses that the Remedy team also wasn't shy about incorporating elements from other games as well.</p><p>"We use references for the individual parts of the experience. I'm a big fan of <em>DMC 2</em> and <em>DMC 3</em>, and PlatinumGames' titles. It's really hard to name one single reference, but I think if you play the game more, you'll notice that there are things that have been done in other games, but I don't think you can directly say Resonant is 'exactly like this other thing.'</p><p>"We learn lessons from all of these other projects to see what works and what doesn't, but I think you probably haven't played anything that is exactly like this."</p><p>Admittedly, the first <em>Control</em> was a game that I couldn't stick with throughout its runtime, mostly due to its somewhat convoluted storyline and combat being limited to Jesse Faden's shapeshifting gun.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dmuULUSgvbUtEdRFXUXGv5" name="Control Resonant" alt="Secondary weapon forms in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/dmuULUSgvbUtEdRFXUXGv5.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Mohov confirms that the "core experience" in <em>Resonant </em>should be around "30 hours", while the completionist experience is expected to be within the "50 hours" ballpark. </p><p>That means it'll be longer than the first game, but with the impressive RPG elements on display, and with numerous weapon and skill types to choose from, it's an even more appealing experience than before — and one that doesn't require a full playthrough of the first entry.</p><p>"I don't think you have to play the first <em>Control</em> game to play Resonant," says Mohov, "but if you do, it will enrich your experience, especially narratively. We put in a <em>Control</em> recap, right at the top of the main menu, though, so you don't need to [play it]."</p><p>Walking away from my two-hour playtest and conversation with Mohov, I'm more convinced than ever that Remedy's step into a full melee-focused <em>Control</em> experience is going to pay off, and I can't wait to get my hands on it when it launches on September 24, on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Silent Hill: Townfall is shaping up to be a great analog horror take on the series ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playstation/silent-hill-townfall-is-shaping-up-to-be-a-great-analog-horror-take-on-the-series</link>
                                                                            <description>
                            <![CDATA[ Silent Hill: Townfall goes big on analog horror. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">6UteMSCrgiMCUfV4xvJUoe</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/iodFArjJxGmdX3ZpNRZp6i-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Wed, 29 Jul 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;George Yang is a freelance writer contributing to TechRadar&#039;s gaming coverage. He&#039;s also written for publications such as IGN, Rolling Stone, The Verge, and NPR.&lt;/p&gt;&lt;p&gt;George enjoys a variety of video games, mainly Japanese RPGs, but isn&#039;t afraid to branch out to other genres. Outside of video game coverage, George likes to write about tech and music (especially Kpop). He also goes to the gym in his spare time.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/iodFArjJxGmdX3ZpNRZp6i-1280-80.png">
                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Silent Hill: Townfall promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Silent Hill: Townfall promotional screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Silent Hill: Townfall promotional screenshot.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/iodFArjJxGmdX3ZpNRZp6i-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Having been put on Konami’s backburner for over a decade, <em>Silent Hill</em>’s resurgence has been nothing short of extraordinary. </p><p>A tepid start with <em>Ascension </em>and <a href="https://www.techradar.com/gaming/playstation/silent-hill-the-short-message-is-available-to-play-for-free-right-now-for-ps5-owners"><em>The Short Message</em></a> was counterbalanced by the excellent <a href="https://www.techradar.com/gaming/silent-hill-2-remake-review"><em>Silent Hill 2 </em></a>remake from Bloober Team and the homegrown Japanese horrors of <a href="https://www.techradar.com/gaming/silent-hill-f-review"><em>Silent Hill f </em></a>from NeoBards. The series seems like it’s now heading further in the right direction with the next game, <em>Silent Hill: Townfall</em>.</p><p>Early this month I played three hours of <em>Silent Hill: Townfall</em> and spoke with both Screen Burn director Jon McKellan and Konami series producer Motoi Okamoto about the game’s approach to retro tech, the Scottish setting, and cultural authenticity.</p><h2 id="going-retro">Going retro</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xSu3CbXj5c9vKUoPojvdRi" name="CRTV Radio" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/xSu3CbXj5c9vKUoPojvdRi.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Silent Hill: Townfall</em> follows a man named Simon Ordell in the fictional town of St. Amelia, Scotland. As he wakes up, he finds the entire place shrouded in fog. Slowly walking around, I eventually pick up a pocked CRTV television, which is used for both gameplay and narrative reasons. It's <em>Townfall</em>’s primary mechanic and star of the show. Through it, you can see old static video recordings of Simon’s mysterious partner, Zoe Ellis, who is seemingly his connection to this island.</p><p>The radio’s screen also typically shows you the next place to go, which means it’s up to you to search around town until you find the correct spot. Additionally, you can hold up the radio to see through walls to check a monster’s position. It’s a wonderful twist on a common trope. In similar games, protagonists sometimes come with a ‘radar’ sense so that players can stay stealthy and avoid enemy detection. Implementing the radar into the radio itself is not only clever, but reinforces that Simon is, after all, just human, in an unrelenting world filled with monsters.</p><p>The time period that <em>Townfall</em> takes place in is paramount to its horror themes. A puzzle hints that the current year is 1996, which is where the mass adoption of technologies like the internet and home dial-up started happening. The transition to an increasingly connected world filled people with anxieties. Simon’s CRTV radio is just advanced enough, but is nowhere near the cutting edge technology we see today.</p><p>“The world was on a technological cusp around the mid 90s, where the internet was starting to become a thing. But you were too early to have Google Maps in your pocket and you didn't have this magic bullet for all the problems that might come up,” McKellan explained.</p><p>He continued, “So with analog tech, you feel like you can't quite rely on it. It’s a little bit uncertain, and  I think that's a great place to be for horror.”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CvN3dP92wxU" allowfullscreen></iframe></div></div><p>Another theme that was prominently was medicine and healthcare. As I strolled through St. Amecia, I saw protest signs littered around the town square with phrases about “taking this town back”. </p><p>I picked up collectibles and notes about St. Amecia’s local hospital, vaguely hinting at some sort of institution providing “protection.” As an American citizen in a country with mainly for-profit healthcare, my mind immediately began trying to connect the dots and figure out the story’s direction. Scotland has a public system, but perhaps some private healthcare provider came in and tried to take over? And what about the “protection” aspect? Did Simon, or someone else, snitch?</p><p>The medical symbolism doesn’t end there. Zoe herself is a nurse, and Simon also has an IV bag strapped to his arm. With ingredients found scattered throughout town, he can craft items <em>Resident Evil</em>-style. These include items like blood bags for his IV, which let him resurrect with a sliver of health after being killed by an enemy.</p><p>Thankfully, <em>Townfall</em>’s combat feels much smoother compared to <em>Silent Hill f</em>’s. In the latter, there always felt like a second of awkward hit stun when your melee weapons made contact with enemies. Here, smashing planks over their heads feels satisfying. The way their bodies all of sudden go limp simultaneously gives me a feeling of surprise relief every time. </p><p>Simon also eventually gets a powerful pistol that one-hit kills many monsters, rivalling even Grace Ashcroft’s Requiem from <em>Resident Evil Requiem</em>. The downside is that it makes a ton of noise when fired, so enemies nearby will zero in on your location. With limited ammo, it’s definitely your last resort weapon, and it’s gratifying every time it goes off.</p><p>McKellen ensured that social commentary would be at the heart of the story, similar to how <em>Silent Hill f</em>’s overarching message was around gender expectations. “There are a few different threads in this game that start to coalesce as the game progresses, and I think it takes people in kind of unexpected places,” he explained. McKellen is hoping that people (like me) have an idea of what’s happening, then excitedly twist our expectations.</p><p>So why does Simon have a cannula in his hand, and why does it bring him back when he dies? They’re not just gameplay gimmicks—they represent something. McKellen adds, “There's a lot behind it, and we pride ourselves as developers that everything in the game has some relevance. Nothing is there just because or to fill a void.”</p><h2 id="crafting-different-silent-hills">Crafting different Silent Hills</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1867px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="VRMbRcv6KdXDenvMCvxVJi" name="Pistol" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/VRMbRcv6KdXDenvMCvxVJi.png" mos="" align="middle" fullscreen="" width="1867" height="1050" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Over the years, the setting for most of the <em>Silent Hill</em> games were, well, Silent Hill. But recently, Konami has expanded settings for the series to explore other areas. <em>Silent Hill: The Short Message</em> introduced “Silent Hill” as a phenomenon, where similar psychological and experiences occur outside of the titular town in Kettenstadt, Germany. <em>Silent Hill f</em> took the series back to its hometown in the fictional town of Ebisugaoka in 1960s Japan.</p><p>“Our current approach in branding is to introduce that concept and show similar types of psychological experiences and narratives that place outside of the boundaries of Silent Hill,” Okamoto said.</p><p>Screen Burn, headquartered in Glasgow, Scotland, has a wide age range within its developers. Some grew up with the older games, while others recently discovered it through the newer releases. But the big lesson that the team learned about what’s essential to <em>Silent Hill</em>’s DNA is the understated nature of the stories. They’re not explicit, with plenty of room for interpretation but still feeling satisfied after finishing the game.</p><p>“You can walk away from a <em>Silent Hill</em> game feeling like you know something, but whether you know everything or need to discuss that with someone else was one of the big things that came out,” McKellan explained. “People were saying that after every game they would end up talking to someone else about it and having different theories.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1934px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="7xLf6Kp7LyxUFNptggs4Pi" name="St Amelia" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/7xLf6Kp7LyxUFNptggs4Pi.png" mos="" align="middle" fullscreen="" width="1934" height="1088" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>The studio’s last game was the sci-fi horror adventure <em>Observation</em> (which is also one of my favorites that you should check out), and the team grew from the game before that, S<em>tories Untold</em>. Both of them had technology as a major theme to convey gameplay, with <em>Stories Untold </em>having players interacting with computers and <em>Observation</em> switching between different cameras in a space station. </p><p>You can see the theme of technology rearing its head again in <em>Townfall</em> through the analog CRTV, as well as the phone booth players call to manually save their progress.</p><p><em>Townfall</em> is also Screen Burn’s biggest game to date. The most notable departure is the freedom that players have in exploring the town. “<em>Townfall</em> feels like a Screen Burn game unleashed. We’re taking our narrative sensibilities, puzzle design, and attention to detail, and blowing that out to something much larger with the support of Konami and Annapurna,” said McKellan. </p><p>“So if you've played our previous games, you'll probably see a lot of common ground there.”</p><h2 id="the-future-of-silent-hill">The future of Silent Hill</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1856px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gcXNruJhvJ3WK7sT6uzyuh" name="CRTV radar" alt="A Silent Hill: Townfall promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/gcXNruJhvJ3WK7sT6uzyuh.png" mos="" align="middle" fullscreen="" width="1856" height="1044" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Looking ahead, Bloober Team’s remake of the first <em>Silent Hill</em> is set to come out after <em>Townfall</em>. Okamoto understood the worry players had about the series potentially becoming annualized, perhaps resulting in fatigue or lapse in quality. That's why Konami was open to new takes on the iconic horror franchise. <em>The Short Message</em> focused on social media, <em>Silent Hill f</em> was distinctly Japanese, and now <em>Townfall</em> is in Scotland.</p><p>With the rising cost of game development, it’s a wise idea to have other studios take on notable IP rather than just having your internal studios handle them. Not only does this result in more games being released, but outside talent can revitalize interest. I mean, Bloober Team and NeoBards are proof enough. </p><p>Okamoto, however, explained that this method was more about portraying cultural authenticity than anything else, and dependent on the kinds of projects Konami is working on.</p><p>“For example, the <em>Metal Gear</em> team has their own philosophy and approach for how they develop games,” Okamoto said. “At least from our perspective, with the goal being trying to create a wider, richer, and more culturally varied universe for <em>Silent Hill</em>, we feel that partnering with third-party developers works best.”</p><p><em>Silent Hill: Townfall</em> launches on September 24 for PC and PlayStation 5.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ A bard, a sorceress, a witcher? Find out which character from The Witcher 3: Wild Hunt you are ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/take-our-quiz-to-find-out-which-character-from-the-witcher-3-wild-hunt-you-are</link>
                                                                            <description>
                            <![CDATA[ Which character from The Witcher 3: Wild Hunt are you? Let's find out. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">DuxjA5FR2AQiMKoWHVFvYn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/tDZtnHezWC9qEPfjJ5Cj6c-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 28 Jul 2026 14:16:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/tDZtnHezWC9qEPfjJ5Cj6c-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Wild Hunt]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/tDZtnHezWC9qEPfjJ5Cj6c-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Are you a fan of CD Projekt Red's <em>The Witcher</em> game series? Have you ever fantasized about what type of character you'd be if you were somehow sucked through a magic portal and found yourself in the fantasy world of The Continent? Do you think you'd be a princess, a bard, a sorceress, or even a witcher?</p><p>A brand-new <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a> expansion, <a href="https://www.techradar.com/gaming/cd-projekt-red-says-the-witcher-3-songs-of-the-past-expansion-was-supposed-to-launch-this-year-but-a-delay-to-2027-was-the-best-possible-result"><em>Songs of the Past</em></a>, has been announced, and it's launching sometime next year. While we don't have plot details yet, the story will once again follow Geralt of Rivia ahead of <a href="https://www.techradar.com/news/the-witcher-4-release-date"><em>The Witcher 4</em></a><em>.</em></p><p>This means an all-new journey to experience with everyone's favorite witcher, and, hopefully, one that will feature the return of the rest of the gang, like Ciri, Yennefer, and Dandelion.</p><p>CD Projekt Red has promised to share more about Songs of the Past next month, so we'll have to wait and see.</p><p>In the meantime, I've put together a fun little personality quiz that will help you figure out which <em>Witcher</em> character is your kindred spirit. Are you the protective, titular witcher himself? His daughter, Child of Destiny and cabale fighter, Ciri, or the fierce sorceress Yennefer? Maybe you're the merciless King of the Wild Hunt...</p><p>Everyone has a favorite, but which character are you <em>really</em>? Find out below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVo3qO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVo3qO.js" async></script><p>Did you get the character you expected or someone completely opposite to your expectations? Let us know in the comments!</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I travelled across time in Square Enix’s all-new HD-2D adventure, and loved its swashbuckling combat — but it isn't an instant classic for these key reasons ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-adventures-of-elliot-the-millennium-tales-review</link>
                                                                            <description>
                            <![CDATA[ I wanted to love The Adventures of Elliot: The Millennium Tales, but it didn't quite live up to my high expectations. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">m8zUG57LKw8RuEnxMjEmtP</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/CMPeoqmCUHoNDgc9NJ6vvh-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Tue, 28 Jul 2026 11:49:27 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jul 2026 09:07:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/CMPeoqmCUHoNDgc9NJ6vvh-1280-80.png">
                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Adventures of Elliot key art.]]></media:description>                                                            <media:text><![CDATA[The Adventures of Elliot key art.]]></media:text>
                                <media:title type="plain"><![CDATA[The Adventures of Elliot key art.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/CMPeoqmCUHoNDgc9NJ6vvh-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>When I first caught a glimpse of <em>The Adventures of Elliot: The Millennium Tales</em>, it sparked a great sense of anticipation within me. After all, Square Enix and Claytechworks were collaborating to bring a brand new HD-2D RPG to the table, which appeared to combine sprinklings of classic <em>Zelda </em>titles with the visual, sonic, and environmental grandeur from series such as <em>Mana </em>and <em>Dragon Quest</em>. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Nintendo Switch 2, Xbox Series X and Series S, PC<br><strong>Release date: </strong>June 18, 2026</p></div></div><p>I’m a huge fan of the HD-2D graphical style, and massively enjoyed recent releases such as <em>Final Fantasy: The Ivalice Chronicles </em>and <em>Dragon Quest 1 & 2 HD-2D Remake</em>, but I still wasn’t quite sure if I’d love <em>The Adventures of Elliot</em>. Was the action combat going to be polished and engaging enough? Was the world going to deliver the spectacle and appeal conjured up with other series? Would the narrative have me hooked?</p><p>Well, after playing the game for more than 25 hours now, I have an answer to all of those questions. Here’s what I made of <em>The Adventures of Elliot: The Millennium Tales</em>.</p><h2 id="the-good-combat-that-exceeds-expectations">The good: combat that exceeds expectations</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ExiZDF9kr5dFjQv5inGmR7" name="the-adventures-of-elliot (5)" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/ExiZDF9kr5dFjQv5inGmR7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Let’s start by addressing my curiosity surrounding combat in <em>The Adventures of Elliot</em> — just how good is it? Well, I’m pleased to report that I had a lot of fun with the action in this game. It clearly pulls on 2D <em>Zelda</em>, with real-time combat that challenges you to use a variety of weapons to overcome your foes.</p><p>You can equip two weapons at once, and while I typically used my sword for close range attacks and bow for projectiles, I found genuine utility in a lot of equipment, be that bombs, a hammer, spear, and more. Combat feels fluid, responsive, and well balanced. You can also defend or parry with a shield, and using this to avoid big damage can be crucial. </p><p>There’s a pretty fast, high-octane feel to battles, big or small, and by defeating multiple foes in a row, you can build up a streak to obtain better drops. This adds a layer of fun to combat, and gives you a genuine reason to seek out and destroy random creatures in your vicinity — I had a lot of fun pushing myself to get that streak as high as possible.</p><p>Combat is absolutely at its best during boss fights, though. These can offer genuine challenges, and often require you to switch up attacks, defend with care, and employ a variety of weapons to get the win. The satisfaction I got when evading a robotic titan’s assault and slashing it to smithereens with my blade was nothing short of exhilarating.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s93w7ALjhXoUe4x7rNKSJ7" name="the-adventures-of-elliot (4)" caption="" alt="Boss battle in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/s93w7ALjhXoUe4x7rNKSJ7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p class="fancy-box__body-text"><strong>The highlight of this game is without question its majestic boss battles. Whether I was taking on Minister Kaifried or a bunch of deadly robotic guardians, I enjoyed making use of my full arsenal of weapons in order to emerge victorious.</strong></p></div></div><p>What’s more, you can customize weapons with something called Magicite, which imparts specific abilities to help you wipe out the opposition with greater ease. This is executed very well, and helps you to raise attack power, unlock elemental attacks, and extend the reach of your attacks, for instance. </p><p>By spending more Tul (the in-universe currency), you can use more Magicite, and this helps you scale in terms of power as the game unfolds, making progression feel natural and well-paced.</p><p>Other gameplay elements are solid too. Platforming isn’t a massive part of the game, but feels precise and smooth. Your companion for most of the journey, Faie, also has abilities such as dashing and warping, which make traversing environments and  taking down enemies even more varied and seamless, and you can unlock more of — and improve on — said abilities as the game progresses.</p><h2 id="the-not-so-good-a-narrative-missing-its-spark">The not-so good: a narrative missing its spark</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xZ5Bf8BiDDJKDyTJYtUcs6" name="the-adventures-of-elliot (7)" alt="Clifftop view in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/xZ5Bf8BiDDJKDyTJYtUcs6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>So, the gameplay in <em>The Adventures of Elliot </em>is a hit, in my book. The brilliant bosses and close contests against frogs, robots, slugs, and more kept me coming back for more. But unfortunately, some things made me feel reluctant to indulge in long, uninterrupted play sessions — namely, the game’s narrative and dialogue.</p><p>Simply put, the story in <em>The Adventures of Elliot </em>lacks the spark that I was looking for. It often feels flat, lacking moments of surprise and suspense, and its largely predictable plot points paired with sluggish and dull dialogue meant that I was tempted, at times, to skip through a few scenes — something I never do with story-driven RPGs.</p><p>On top of this, the cast of characters is surprisingly weak for a Square Enix game. The protagonist, Elliot, feels somewhat hollow, and spends much of the game telling people to follow their heart, chase their dreams, and to believe in themselves. To be blunt, it feels a bit sappy, and despite his striking appearance, he’s actually quite an uninteresting lead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iMrPsxzrjgGnqxJfCxqTY7" name="the-adventures-of-elliot (10)" alt="Forest area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/iMrPsxzrjgGnqxJfCxqTY7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>A lot of the other characters are written in a slightly wooden way, too. Elliot will meet them, they’ll reveal something that troubles them — be that isolation, missing a loved one, or seeking connection with others — the hero will do something to assist them, and then you move on. As a result, characters often lack nuance or depth, and it feels hard to care about the various individuals involved.</p><p>Like a lot of other players have pointed out online, your companion, Faie, is also rather irritating. She speaks up…a lot…and her hand-holdy, pointless interjections can feel grating. You can mute your companion, thankfully, which is a good thing given that the fairy’s high-pitched tone is still haunting me.</p><p>Much of the game is centered around time travel, another element that could’ve been handled more effectively in my view. A lot of the environments look identical across different eras, and enemy variety can be pretty limited across time as well. </p><p>I did like the discoveries you could make across different ages, though, and hunting for new weapons in the various dungeons, and general exploration, was pretty enjoyable. My critique here, however, is that the puzzles within various areas are very easy, and require little effort to overcome. Therefore, anyone seeking out the ingenious design of classic Zelda dungeons may be left wanting more. </p><h2 id="final-thoughts-a-new-ip-with-growing-pains">Final thoughts: a new IP with growing pains</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwbnyKVSbsdbb7NMcNXAj7" name="the-adventures-of-elliot (12)" alt="Swamp area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/SwbnyKVSbsdbb7NMcNXAj7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><em>The Adventures of Elliot </em>still nails a lot of the fundamentals, with a beautiful soundtrack, gorgeous HD-2D visuals, and a neat UI. But when I look at the full package, I’m left feeling conflicted.</p><p>While the combat is slick and enticing, the underwhelming story and lack of variation in environments and enemies slightly disappointed me. </p><p>Although I still had a decent time with <em>The Adventures of Elliot</em>, and I enjoyed its delicious HD-2D graphics and high-octane battles, it’s clear that the new IP has gone through a few growing pains. And unfortunately, its forgettable characters and lacking dialogue bring the overall experience down a touch, meaning it doesn’t quite hit the highest of heights.</p><h2 id="should-you-play-the-adventures-of-elliot-the-millennium-tales">Should you play The Adventures of Elliot: The Millennium Tales?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BTq3z7Z9fvWz8ujp4TmWT7" name="the-adventures-of-elliot (2)" alt="Trial area in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/BTq3z7Z9fvWz8ujp4TmWT7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You love classic Zelda combat</strong><br>If you’re a sucker for combat in 2D Zelda games, then this title will surely hit the spot for you. The pace of battle and numerous weapon types keep combat feeling varied and exciting throughout the game’s runtime.</p></div><div class="product"><p><strong>You’re a fan of the HD-2D visual style</strong><br>If, like me, you’ve enjoyed the HD-2D visual style before, you'll almost certainly love it again here. The game is full of beautiful backdrops and environments, and the expressive 16-bit style sprites really pop.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You’re expecting a gripping story</strong><br>The biggest weakness of this title is its underwhelming story, with dull dialogue and an uninspired cast of characters holding the overall experience back from greatness.</p></div><div class="product"><p><strong>You want tough puzzles</strong><br>Although in-game dungeons hold some highly entertaining boss fights, reaching them can often feel like a formality. That’s largely because puzzles are very straightforward, with little challenge involved.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>There are a number of ways to customize the experience in <em>The Adventures of Elliot: The Millennium Tales</em>. There are a handful of text languages, and you can swap between English or Japanese voices. You can alter text display speed, and set dialogue to auto if you want to watch scenes unfurl naturally. </p><p>There are a range of difficulty modes too, and you can remap controls to your liking for a more custom experience. Unfortunately, there’s no colorblind mode, or similar.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KzpaUm8kz3YCH7Rv7kv2S6" name="the-adventures-of-elliot (3)" alt="Menu in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/KzpaUm8kz3YCH7Rv7kv2S6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="how-i-reviewed-dragon-quest-i-ii-hd-2d-remake">How I reviewed Dragon Quest I & II HD-2D Remake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NuwS6HytwfmyygYsUSArH7" name="the-adventures-of-elliot (1)" alt="Elliot walking in the Adventures of Elliot: The Millennium Tales" src="https://cdn.mos.cms.futurecdn.net/NuwS6HytwfmyygYsUSArH7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I spent more than 25 hours playing through the main story and side quests in <em>The Adventures of Elliot: The Millennium Tales</em>. I played on Normal difficulty in this instance.</p><p>For the most part, I played the game on my <a href="https://www.techradar.com/reviews/ps5">PS5</a>, which is connected up to my <a href="https://www.techradar.com/televisions/sky-glass-gen-2-review">Sky Glass Gen 2</a> TV and <a href="https://www.techradar.com/televisions/soundbars/marshall-heston-120-review">Marshall Heston 120</a> soundbar. However, I occasionally dipped into the title on my <a href="https://www.techradar.com/gaming/playstation-portal-review">PS Portal</a>, and used the <a href="https://www.techradar.com/audio/earbuds-airpods/sennheiser-cx-80u-review">Sennheiser CX 80U</a> to enjoy in-game audio while on the go.</p><p>More generally, I’ve reviewed a wide range of games here at TechRadar, though my main focus has been on RPGs, including Square Enix titles like <a href="https://www.techradar.com/gaming/final-fantasy-tactics-the-ivalice-chronicles-review"><em>Final Fantasy: The Ivalice Chronicles</em></a> and <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest 1 & 2 HD-2D Remake</em></a>. </p><p><em>First reviewed: July 2026</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The voice actors behind Anakin Skywalker and the Clone Troopers in The Clone Wars are returning for Star Wars Zero Company ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-voice-actors-behind-anakin-skywalker-and-the-clone-troopers-in-the-clone-wars-are-returning-for-star-wars-zero-company</link>
                                                                            <description>
                            <![CDATA[ Bit Reactor has revealed the stacked cast for Star Wars Zero Company, featuring some very familiar, fan-favorite voice actors from The Clone Wars. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">2GWoC4DPJGWp7qsRC3rmn7</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/7CNc5sZgbNijaZTS32fygi-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 24 Jul 2026 18:42:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/7CNc5sZgbNijaZTS32fygi-1280-80.jpg">
                                                            <media:credit><![CDATA[Bit Reactor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Zero Company]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/7CNc5sZgbNijaZTS32fygi-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>The </strong><em><strong>Star Wars Zero Company</strong></em><strong> cast has been revealed</strong></li><li><strong>The player character Hawks will be played by Jonathan Freeman (masculine) and Erica Luttrell (feminine)</strong></li><li><strong>The Clone Wars stars Matt Lanter and Dee Bradley Baker will also return to voice Anakin Skywalker and a new Clone Trooper, Trick, respectively</strong></li></ul><p>Bit Reactor and Lucasfilm Games have revealed the stacked cast for <a href="https://www.techradar.com/uk/tag/star-wars"><em>Star Wars</em></a><em> Zero Company</em>, featuring some very familiar, fan-favorite voice actors from <a href="https://www.techradar.com/best/best-star-wars-the-clone-wars-episodes">The Clone Wars</a>.</p><p>Announced ahead of San Diego Comic Con on <a href="https://www.starwars.com/news/sdcc-star-wars-zero-company-cast-announce" target="_blank">StarWars.com</a>, it's confirmed that the player character, Hawks, will be played by Goliath actor Jonathan Freeman (masculine) and Erica Luttrell (feminine), who has also starred in another Star Wars game in the past, <a href="https://www.techradar.com/news/star-wars-squadrons-has-almost-made-me-a-vr-convert"><em>Squadrons</em></a>.</p><p>"As the leader of <em>Zero Company</em>, an unconventional outfit of professionals for hire from across the galaxy, which includes a Clone Trooper, a Mandalorian, a Jedi Padawan and more, players must hunt down and stop Kundri Fathom (Rekha Sharma), the ruthless leader of the Separatist-aligned cult known as the Infinite Coil," a press release informs us.</p><p>In <em>Zero Company</em>, players will meet a collection of characters beyond their team members, and they're all played by some amazing talent. </p><p>Some of these characters include Kabb Uppercut, played by <a href="https://www.techradar.com/streaming/netflix/arcane-season-2-opinion-piece">Arcane</a>'s JB Blanc; Jae Mordant, played by Judy Alice Lee of <a href="https://www.techradar.com/gaming/marvel-rivals-review"><em>Marvel Rivals</em></a>; and Neesh Renark, played by <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em></a>'s Jim Pirri. There's also D.C. Douglas, best known for <em>Mass Effect 2</em> and <a href="https://www.techradar.com/reviews/star-wars-jedi-survivor-review-star-tours"><em>Star Wars Jedi: Survivor</em></a>, who will play M-3VO ('Meevo').</p><p>The game will also feature two veteran Star Wars voice cast performers, Matt Lanter and Dee Bradley Baker. Lanter played Anakin Skywalker in the hit animated series The Clone Wars and will reprise this role in <em>Zero Company</em>. </p><p>Baker is best known for voicing the Clone Troopers in the show, including Captain Rex and Commander Cody, as well as others in <a href="https://www.techradar.com/news/star-wars-the-bad-batch-is-worth-a-watch-even-if-you-didnt-see-the-clone-wars">The Bad Batch</a>, but will star in <em>Zero Company</em> as the Clone Trooper, Trick.</p><p>You can read the full cast list below:</p><ul><li>Hawks (Masculine): Jonathan Freeman</li><li>Hawks (Feminine): Erica Luttrell</li><li>Kundri Fathom: Rekha Sharma</li><li>Trick: Dee Bradley Baker</li><li>Anakin Skywalker: Matt Lanter</li><li>Runa Blask: Vic Michaelis</li><li>Kabb Uppercut: JB Blanc</li><li>Jae Mordant: Judy Alice Lee</li><li>Cly Kullervo: Alex McKenna</li><li>Bennic Halloren: Leo Howard</li><li>Visser: Dylan Kenin</li><li>Tel-Rea: Nicole Rainteau</li><li>Neesh Renark: Jim Pirri</li><li>M-3VO / Meevo: D.C. Douglas</li><li>Typhon: Hunter Smith</li></ul><p><em>Star Wars Zero Company</em> launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p><p>Bit Reactor has confirmed that the turn-based tactics game <a href="https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode">will take 30-40 hours to beat, "depending on your difficulty level and experience with the strategy genre," and it won't feature a New Game Plus mode</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Ubisoft CEO suggests there are pros and cons to Sony's plan to end the production of discs, 'but I think it will not disturb the industry too much' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ubisoft-ceo-suggests-there-are-pros-and-cons-to-sonys-plan-to-end-the-production-of-discs-but-i-think-it-will-not-disturb-the-industry-too-much</link>
                                                                            <description>
                            <![CDATA[ Ubisoft CEO Yves Guillemot doesn't think Sony's decision to retire the production of physical game discs will have a considerable impact on the industry. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">XrMNVhiACjd7vqkDe2qGFn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/87H4xgq4N56bJjakcMDTTC-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 24 Jul 2026 15:25:22 +0000</pubDate>                                                                                                                                <updated>Fri, 24 Jul 2026 15:34:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/87H4xgq4N56bJjakcMDTTC-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway firing a pistol in the Assassin&#039;s Creed Black Flag Resynced trailer.]]></media:description>                                                            <media:text><![CDATA[Edward Kenway firing a pistol in the Assassin&#039;s Creed Black Flag Resynced trailer.]]></media:text>
                                <media:title type="plain"><![CDATA[Edward Kenway firing a pistol in the Assassin&#039;s Creed Black Flag Resynced trailer.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/87H4xgq4N56bJjakcMDTTC-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Ubisoft CEO Yves Guillemot says Sony's plan to end physical game disc production won't have a major impact on the industry</strong></li><li><strong>Guillemot says there are pros and cons to the decision</strong></li><li><strong>He says, "I think it will not disturb the industry too much"</strong></li></ul><p>Ubisoft CEO Yves Guillemot doesn't think <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to retire the production of physical game discs</a> will have a considerable impact on the industry.</p><p>Guillemot's comment comes from an earnings call following the release of its <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/YIcpZgz0odIOM2V7Uz1ho/c6ee19fdfacb61d5483f0ca98d578ac7/Ubisoft_FY27_Q1_PR_English_vF.pdf" target="_blank">first-quarter 2026-27 sales</a> (via <a href="https://www.videogameschronicle.com/news/ubisoft-ceo-yves-guillemot-says-sony-scrapping-discs-wont-disturb-the-industry-too-much/" target="_blank">VGC</a>), during which the CEO was asked if Sony's plan to end disc production starting January 2028 could have a positive or negative effect on the future of the games industry.</p><p>While many disagree with Sony's decision, and some <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">analysts predict it will endanger the $7.2 billion second-hand game market</a>, Guillemot doesn't believe it will have a major impact on the industry at large.</p><h2 id="bold-statements">Bold statements</h2><p>"What we saw on the PC is that it helped to grow the market," Guillemot said. "There’s also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would think.</p><p>"As you said, there are pluses and minuses, but I think it will not disturb the industry too much."</p><p>Sony announced its plan earlier this month and saw <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">overwhelming backlash from fans</a>. According to Wedbush Securities managing director of strategic planning Michael Pachter, Sony's plan to phase out discs in two years is now a threat to the used game market.</p><p>"Realistically, at least one-third of games have been sold historically as used, and the games that were sold also provided currency to the gamer who traded them in as cash to pay for new games," Pachter said. "Brick and mortar game retail is doomed."</p><p><a href="https://www.techradar.com/gaming/sega-president-says-we-still-value-the-culture-of-physical-media-but-believe-that-a-digital-shift-is-crucial">Sega president Shuji Utsumi has also addressed the controversy</a> and said that while the digital shift is "crucial," the company still understands the importance of physical media. </p><p>Similarly, <a href="https://www.techradar.com/gaming/they-may-never-have-considered-what-physical-editions-mean-to-the-people-who-value-them-disgaea-creator-disagrees-with-sonys-decision-to-end-the-production-of-game-discs">former Nippon Ichi Software CEO Sohei Niikawa understands the decision "from a purely business perspective" but says physical editions are still "very important" to fans.</a></p><p>"If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too," Niikawa said. "A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Sega president says 'we still value the culture of physical media' but 'believe that a digital shift is crucial' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sega-president-says-we-still-value-the-culture-of-physical-media-but-believe-that-a-digital-shift-is-crucial</link>
                                                                            <description>
                            <![CDATA[ Sega president Shuji Utsumi has addressed the controversy surrounding Sony's decision to end the production of game discs in 2028. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">VX9kckzmTFzaVUW4QJzvNL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/bxU9oygHAuuZBv8KgSKyjL-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 24 Jul 2026 12:56:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/bxU9oygHAuuZBv8KgSKyjL-1280-80.jpg">
                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Persona 4 Revival]]></media:description>                                                            <media:text><![CDATA[Persona 4 Revival]]></media:text>
                                <media:title type="plain"><![CDATA[Persona 4 Revival]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/bxU9oygHAuuZBv8KgSKyjL-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Sega president Shuji Utsumi has addressed Sony's decision to end the production of game discs</strong></li><li><strong>Utsumi says, "We still value the culture of physical media," but "a digital shift is crucial"</strong></li><li><strong>He adds, "It is important to strengthen our digitalisation" in the current market</strong></li></ul><p>Sega president Shuji Utsumi has addressed the controversy surrounding <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to end the production of game discs in 2028</a>, acknowledging the importance of physical media but that the digital shift is "crucial."</p><p>In a recent interview with Japanese publication <a href="https://www.famitsu.com/article/202607/81143" target="_blank">Famitsu</a> (via <a href="https://www.eurogamer.net/playstation-physical-media-sega-ceo" target="_blank">Eurogamer</a>), Utsumi explained that the digital market needs to be cultivated and Sega believes in bolstering digitalisation.</p><p>"When it comes to titles we call 'full games' for consoles and PCs, we believe that a digital shift is crucial," Utsumi said. "Of course, consoles are important, but the proportion of people who play on PCs is steadily increasing. Even in areas where consoles are not widely available, there are many people who say, 'I can play it on PC.'"</p><p>He added, "In order to cultivate that market, we believe it is important to strengthen our digitalisation. We tend to think from a physical perspective, so I think we need to be more digitally conscious and become more global."</p><p>Utsumi then touched on Sega's hardware history, saying that while it isn't in the console market anymore and now primarily publishes games, the company hasn't forgotten its roots and the importance of physical media.</p><p>"We were originally a platform provider, and of course, we still value the culture of physical media," the president said. "Rather than completely abandoning that, we are currently challenging ourselves to shift so that we can think about and act on the important aspects of digital media in parallel."</p><p>Sony announced its plan to retire new physical discs earlier this month, explaining that the transition to all-digital games "will enable us to align more closely with how most of our community prefers to access and play games today."</p><p>PlayStation fans continue to <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">push back against the decision</a>, but analysts believe the <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">company won't change its mind</a>. </p><p>It's also said that <a href="https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs">the $7.2 billion second-hand video game market could be in danger as a result of Sony's decision</a>, with Wedbush Securities managing director of strategic planning, Michael Pachter, reporting that "Brick and mortar game retail is doomed."</p><p>Elsewhere, <a href="https://www.techradar.com/gaming/they-may-never-have-considered-what-physical-editions-mean-to-the-people-who-value-them-disgaea-creator-disagrees-with-sonys-decision-to-end-the-production-of-game-discs">Former Nippon Ichi Software CEO has objected to the plan</a>, saying that while he understands it "From a purely business perspective," Sony doesn't "understand the feelings of those fans."</p><p>"If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too," he said. "A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ It looks like someone has managed to get Grand Theft Auto 5 running on an original Switch, and now I'm wondering what GTA 6 could look like on Switch 2 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/it-looks-like-someone-has-managed-to-get-grand-theft-auto-5-running-on-an-original-switch-and-now-im-wondering-what-gta-6-could-look-like-on-switch-2</link>
                                                                            <description>
                            <![CDATA[ While we wait for Grand Theft Auto 6, someone has seemingly managed to port Grand Theft Auto 5 to the Nintendo Switch. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">qMVk4LdjGALjmK5TVDKCrc</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/HSvuNkZfrBWE6s3nPG7xZm-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 24 Jul 2026 12:51:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/HSvuNkZfrBWE6s3nPG7xZm-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:description>                                                            <media:text><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 5 on PS5 and Xbox Series X]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/HSvuNkZfrBWE6s3nPG7xZm-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Someone may have ported </strong><em><strong>Grand Theft Auto 5</strong></em><strong> to Nintendo Switch</strong></li><li><strong>Performance appears poor and reaches 22FPS at most</strong></li><li><strong>It makes me wonder what </strong><em><strong>Grand Theft Auto 6</strong></em><strong> could look like running on Switch 2 </strong></li></ul><p>While we wait for <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, someone has seemingly managed to port <a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> to the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a>.</p><p>The port was apparently created by <a href="https://x.com/M0jso" target="_blank">M0jso</a> and posted to <a href="https://www.reddit.com/r/GTA/comments/1v3p05c/someone_has_apparently_ported_gta_5_to_the/" target="_blank">Reddit</a>, where footage apparently shows a native v2699 (2023) version of the 13-year-old game, running on the original Switch, albeit rather poorly.</p><p>The performance overlay shows that the frame rate reaches 22FPS at most, and declines to 11FPS in some places, but it does appear to be playable.</p><p>A user explained that the footage had been taken down a while ago, but it looks like the project is in progress again. M0jso showcased more videos on X, explaining that rendering can be broken in some places, crashes are frequent, but they have seemingly managed to play <em>GTA 5</em> on a real Switch console.</p><p>However, overall, performance appears poor, and the odds of the game reaching console or PC-level quality seem slim. It made me wonder what <em>GTA 6</em> could look like running on the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, a more advanced system that boasts 4K and 1440p resolutions and 60FPS.</p><p>For now, Rockstar hasn't shared any plans to port the game to Switch 2 - a PC version hasn't been announced either - but we've seen demanding games such as <a href="https://www.techradar.com/gaming/cyberpunk-2077-ultimate-edition-nintendo-switch-2-review"><em>Cyberpunk 2077</em></a> and <a href="https://www.techradar.com/reviews/hogwarts-legacy"><em>Hogwarts Legacy</em></a> functioning on the console with minor frame rate issues.</p><p>That being said, <em>GTA 6</em> will be a massive game, with a map possibly even bigger than <em>Cyberpunk 2077</em> and <em>GTA 5</em>'s. Not to mention the dense locations and level of detail that <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> will also need to contend with. </p><p>While the game's performance features haven't been revealed yet, reports have claimed that <a href="https://www.techradar.com/gaming/60fps-feels-like-a-bridge-too-far-gta-6-is-likely-to-only-run-at-30fps-on-ps5-consoles-due-to-cpu-limitations-tech-analysts-say-but-theres-hope-that-a-40fps-mode-would-be-a-good-option-if-60-is-off-the-table">it's likely to run at 30FPS on PS5 consoles due to CPU limitations</a>, which could make the likelihood of a Switch 2 port rather slim.</p><p>According to <a href="https://www.digitalfoundry.net/news/2026/06/df-weekly-the-gta-6-60fps-debate-returns-is-there-a-route-forward-on-current-gen-consoles-like-series-x-ps5-or-ps5-pro" target="_blank">Digital Foundry</a>, <em>GTA 6</em> running at 60FPS on current-gen might be pushing it, but a 40FPS mode could be possible.</p><p>There's still just under five months to go before the game launches on November 19, so we could learn more about performance, potential graphics modes, and even get a third trailer soon.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Marvel's Wolverine just got a new story trailer spotlighting Jean Grey, The Hand, and... is that Troy Baker? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/marvels-wolverine-just-got-a-new-story-trailer-spotlighting-jean-grey-the-hand-and-is-that-troy-baker</link>
                                                                            <description>
                            <![CDATA[ Insomniac Games has revealed brand new story details for Marvel's Wolverine alongside an official story trailer. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">TxRE6sjX5bXkhjXkfKfBSm</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/gyVCBcwMfNtw7BVquipM9X-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 24 Jul 2026 11:21:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/gyVCBcwMfNtw7BVquipM9X-1280-80.jpg">
                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/gyVCBcwMfNtw7BVquipM9X-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>The official story trailer for </strong><em><strong>Marvel's Wolverine</strong></em><strong> has been released</strong></li><li><strong>The trailer features Jean Grey, Team X, and a multitude of villains</strong></li><li><strong>It looks like </strong><em><strong>The Last of Us</strong></em><strong> actor Troy Baker will also star in the game</strong></li></ul><p>Insomniac Games has revealed brand new story details for <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> alongside an official story trailer, featuring bloody battles, mutants, and a ton of villains.</p><p>Revealed at San Diego Comic-Con, the trailer kicks off with Logan, aka Wolverine, confronting Jean Grey in what looks to be the aftermath of a battle. The pair clearly share a lot of history in this story, and Jean can be shown accompanying Logan on missions as they rescue mutants and investigate threats as part of Team X.</p><p>"New allies and formidable adversaries emerge in the clash for mutant survival," the new story description reads. "As Wolverine, unite with Jean Grey to protect those most vulnerable. Fight alongside Team X to confront the world’s deadliest villains in the caliber of Bolivar Trask, Omega Red, and Deathstrike, and stand against oppressive forces like The Reavers and The Hand."</p><p>We also get a look at more members of Team X - the X-Men don't exist in this story - which includes Sabretooth, Mystique, and Sunfire. At one point, we also see a quick glimpse of another unnamed character, who appears to be played by <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us</em></a> actor Troy Baker.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>There are plenty of shots of Logan in different cities around the world as he takes on enemies like Deathstrike and, notably, The Hand, which you might be familiar with because they're one of the major villainous organizations of the Daredevil TV series and the upcoming movie, <a href="https://www.techradar.com/streaming/entertainment/spider-man-4-hub">Spider-Man: Brand New Day</a>.</p><p>Insomniac also dropped some brand new <a href="https://blog.playstation.com/2026/07/23/marvels-wolverine-story-trailer-new-art-composer-details-and-more/" target="_blank">artwork</a> for the game as well, showing Logan taking on The Hand, and it looks awesome.</p><p>In addition to a new story trailer, the studio also announced a collaboration with Arc System Works to bring Wolverine’s suit from <em>Marvel Tōkon: Fighting Souls</em> to <em>Marvel’s Wolverine</em>, as well as revealed a digital prequel comic book that takes place before the game.</p><p>It was also confirmed that award-winning composer David Fleming crafted the music behind Marvel’s Wolverine, which will be released on August 28, but fans can listen to the first track, "Logan," on available platforms like <a href="https://open.spotify.com/album/1UljqvpAOZtw0vkAda75VG" target="_blank">Spotify</a>, <a href="https://apple.co/4ykYjlf" target="_blank">Apple</a>, <a href="https://music.youtube.com/browse/MPREb_4vKwLITMZEW" target="_blank">YouTube</a>, and <a href="https://www.amazon.com/music/player?trackAsin=B0H8X5CDSG" target="_blank">Amazon</a>.</p><p>Marvel's Wolverine launches exclusively on PlayStation 5 on September 15.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'They may never have considered what physical editions mean to the people who value them' — Disgaea creator disagrees with Sony's decision to end the production of game discs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/they-may-never-have-considered-what-physical-editions-mean-to-the-people-who-value-them-disgaea-creator-disagrees-with-sonys-decision-to-end-the-production-of-game-discs</link>
                                                                            <description>
                            <![CDATA[ Former Nippon Ichi Software CEO Sohei Niikawa has objected to Sony's plan to end disc production, saying the company might as well eliminate hardware too. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">YGR9Wjtg7eBTpkC6jPASKG</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/KMAz38AYp7DQp74jgyqyKj-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 24 Jul 2026 10:21:03 +0000</pubDate>                                                                                                                                <updated>Fri, 24 Jul 2026 12:48:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/KMAz38AYp7DQp74jgyqyKj-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 discs for 007 First Light and Resident Evil Requiem]]></media:description>                                                            <media:text><![CDATA[PS5 discs for 007 First Light and Resident Evil Requiem]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 discs for 007 First Light and Resident Evil Requiem]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/KMAz38AYp7DQp74jgyqyKj-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Former Nippon Ichi Software CEO Sohei Niikawa has criticized Sony's decision to end the production of game discs</strong></li><li><strong>The </strong><em><strong>Disgaea</strong></em><strong> creator says the company doesn't "understand the feelings" of physical game fans</strong></li><li><strong>He adds, "If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too"</strong></li></ul><p>Former Nippon Ichi Software CEO and creator of the tactical role-playing video game series <em>Disgaea</em>, Sohei Niikawa, has objected to <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's plan to end disc production</a>, saying the company might as well eliminate hardware too.</p><p>Sony announced its decision earlier this month, calling it a "natural direction" for the company that will come into effect by January 2028. It means that in the future, PlayStation owners won't be able to purchase discs for new games. </p><p><a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">Fans have been vocal about their anger at the decision</a> and have called on Sony to change its mind. Even Former PlayStation Worldwide Studios boss <a href="https://www.techradar.com/gaming/ex-playstation-boss-calls-sonys-plan-to-kill-physical-disc-production-fairly-dramatic-and-remembers-a-time-when-digital-sales-were-zero-percent-because-we-didnt-have-a-digital-market">Shawn Layden has called the plan to move all-digital "a fairly dramatic decision."</a></p><p>Now, speaking to <a href="https://noisypixel.net/disgaea-creator-playstation-end-physical-games-hardware/" target="_blank">Noisy Pixel </a>at Anime Expo 2026, Niikawa has also criticized Sony, saying that while he understands the plan "From a purely business perspective," it will hurt PlayStation fans.</p><p>"I think physical editions of games are very important," Niikawa said, explaining that fans who buy physical copies can hold a "great deal of value" and memories, and can even be taken to events to be signed by their creators.</p><p>"Physical games are important because they can carry that kind of meaning," he said.</p><p>"I can understand why the people at Sony would make that decision. However, the executives who decided it have probably never experienced coming to an event like Anime Expo and having someone approach them with a physical game to ask for an autograph. </p><p>"I don’t think they understand the feelings of those fans, and they may never have considered what physical editions mean to the people who value them."</p><p>He added, "If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too. A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."</p><p>For now, Sony appears firm in its decision, and analysts have determined that <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">it won't change its mind</a>, despite the backlash, arguing that "Digital is just too lucrative," in the current business. </p><p>Circana's Mat Piscatella also believes that Sony is taking advantage of the current digital market, and recently reported that <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">only seven PlayStation games have sold more than 100,000 physical units year-to-date in the US</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Campaign Evolved proves that the first Halo adventure is still fun to play 25 years later ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/halo-campaign-evolved-review</link>
                                                                            <description>
                            <![CDATA[ Halo: Campaign Evolved brings the classic sci-fi shooter to modern standards. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">DVbjFNwXm363MNCwADcgTd</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/GwyM8NHtCziaWFCv9WJKEQ-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Thu, 23 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;George Yang is a freelance writer contributing to TechRadar&#039;s gaming coverage. He&#039;s also written for publications such as IGN, Rolling Stone, The Verge, and NPR.&lt;/p&gt;&lt;p&gt;George enjoys a variety of video games, mainly Japanese RPGs, but isn&#039;t afraid to branch out to other genres. Outside of video game coverage, George likes to write about tech and music (especially Kpop). He also goes to the gym in his spare time.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/GwyM8NHtCziaWFCv9WJKEQ-1280-80.png">
                                                            <media:credit><![CDATA[Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Halo: Campaign Evolved promotional screenshot.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/GwyM8NHtCziaWFCv9WJKEQ-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The <em>Halo</em> series is in an awkward spot right now. With 2021’s <a href="https://www.techradar.com/reviews/halo-infinite"><em>Halo Infinite</em></a> being the last major release, the franchise’s status as a system seller isn’t as strong as it was two decades ago. <a href="https://www.techradar.com/gaming/the-original-code-is-in-this-game-halo-campaign-evolved-executive-producer-says-some-level-layouts-have-been-redesigned-to-avoid-repetiveness-but-you-are-playing-the-dna-of-the-original-game"><em>Halo: Campaign Evolved</em></a> is a safe yet surprisingly competent remake of <em>Halo: Combat Evolved</em> that attempts to bring back the glory days.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Xbox Series X<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>July 28, 2026</p></div></div><p>My earliest memory of <em>Combat Evolved</em> on the original Xbox was when I could barely read. My dad was visiting his university friends from back in the day, and he left me with their college-aged children. I remember getting absolutely cooked in PvP, as the only video game I had ever played before that point was <em>Pokémon</em>.</p><p>25 years later, I’ve played every major <em>Halo</em> release, and even revisited 2011’s <em>Halo: Combat Evolved Anniversary</em> remaster to see how it fared before diving into <em>Campaign Evolved</em>. When playing these two back-to-back, they really put into perspective how much small changes could yield substantially different experiences.</p><h2 id="the-same-old-story">The same old story</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bXLRBTVBwrnNMhHi95D26Q" name="HCE_Banshee_Hijack_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/bXLRBTVBwrnNMhHi95D26Q.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Like the original game, <em>Halo: Campaign Evolved</em> follows the space marine Master Chief after his starship, the Pillar of Autumn, crash-lands on a large ring world. The Covenant alien race wants to destroy Earth, and it's up to Master Chief, along with his AI companion Cortana, to fight back against them. It’s the same exact story told in the original. Although it’s not particularly deep, it sets up an enticing universe that makes you eager to discover more about the Covenant, as well as the secrets of this new ring world.</p><p><em>Campaign Evolved</em> offers three new bonus missions that, together, act as a prequel to the events of the main story. Here, Master Chief and Sergeant Johnson join up, and the duo infiltrates an enemy ship to steal some data that could point them towards the Covenant’s home world. In these missions, Master Chief doesn’t have Cortana yet and is surprisingly more of a chatterbox than his usual stoic self. He and Sergeant Johnson constantly exchange quips — Johnson’s sarcasm juxtaposes well with the Chief’s more nonchalant attitude.</p><p>However, it’s tonally inconsistent. Without going into spoilers, the ending doesn’t explain Master Chief’s stoicism in the following events of <em>Campaign Evolved</em>. Chief’s demeanor here would fit better in a post-Bungie universe, where the series became more character-driven beginning with <em>Halo 4</em>. But as a prequel to the original trilogy, his frequent yapping feels out of character.</p><p>Additionally, the three missions trade the original’s streamlined level design in favor of the more modern <em>Halo</em> combat arena approach. Large-scale firefights across long structures and domes are everywhere. <em>Halo</em> is no stranger to enemy skirmishes, but they were kept at close to medium range encounters. I won’t lie and say I didn’t have fun playing these, but I just wish Halo Studios kept the new levels more uniform with the original’s design philosophy.</p><p>The prequel missions also reintroduce the Jiralhanae brutes, which were first introduced in <em>Halo 2</em>. These furry monstrosities are a nice change of pace when considering that enemy variety was limited in the original.</p><h2 id="back-to-basics">Back to basics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rwXANyxn9zVUoJCySc3fWP" name="HCE_1P_EnergySword_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/rwXANyxn9zVUoJCySc3fWP.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The first-person-shooter gameplay isn’t as revolutionary as it was back in 2001, but I enjoyed going back to the more boots-on-the-ground experience compared to flying around everywhere with Chief’s grappling hook in <em>Infinite</em>. There are so many small adjustments and additions to the gameplay that actually made me take modern <em>Halo</em> gameplay mechanics for granted.</p><p>For starters, you can now hijack enemy vehicles, something you couldn’t do in the original or even the <em>Anniversary </em>remaster. You instead had to either shoot the enemy piloting the vehicle first, or blow it up, hoping that it was still operable afterwards. When I replayed <em>Anniversary </em>ahead of <em>Campaign Evolved</em>, years of muscle memory conditioned me to hijack a vehicle, only to remember that Chief can’t do that and subsequently get run over and die!</p><p>Along with the typical weapons like the pistols, assault rifles, and rocket launchers, <em>Campaign Evolved</em> includes new weapons found in later <em>Halo</em> games like the Needle Rifle and the Brute Spiker.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pf9qMvUV32fsqa6F5DX6fP" name="HCE_Tank_Cooridor_AOTCR" caption="" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Pf9qMvUV32fsqa6F5DX6fP.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Campaign Remix unlocks after completing the game once. This takes all of your discovered Skulls and randomly chooses at the start which ones to activate, providing a fun and unpredictable experience. It’s a zany approach to spice up subsequent playthroughs and increase replayability.</strong></p></div></div><p> These new weapons actually feel more of a fit for the bonus missions. The Needle Rifle almost felt like a cheat code when I used it during the main campaign. Energy Swords were also in the original game, but Chief couldn’t pick those up. Now he can, and I never got tired of hearing the satisfying sizzling plasma every time I pulled it out. Effectively doubling the total weapon count, the minute-to-minute gunplay is more varied and fun than ever.</p><p>The radar now also shows an arrow up or down on red dots to indicate whether an enemy is above or below you. Verticality was always a personal issue for me in these games, so this is much appreciated. Power-ups can be held like in <em>Infinite</em>, letting you activate them when you want rather than in older <em>Halo</em> games where they activated upon pickup. This had a tangible impact on how I approached certain levels compared to the original, like Truth and Reconciliation, where I could choose the optimal time to turn invisible and sneak past enemies.</p><p>On the surface, these changes may <em>seem</em> minuscule. But when actually playing <em>Campaign Evolved</em>, I came to appreciate the gameplay iterations that came with later <em>Halo</em> games.</p><h2 id="the-human-connection">The human connection</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HvBzVWq2mhhsqhdCeq2n2Q" name="HCE_AOTCR" alt="A Halo: Campaign Evolved promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/HvBzVWq2mhhsqhdCeq2n2Q.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Whereas the original only supported two-player co-op, <em>Campaign Evolved</em> can support up to four. This increase makes shootouts even more hectic and exciting, especially during the bonus missions where having a full team fits the combat design ethos. Online co-op is an easy process, as all you need to do is invite other players to your fireteam. Crossplay between PC, PlayStation, and Xbox players is a big plus too. </p><p>Performance is solid, even with bullets and explosions going off every second, although cutscenes can lag sometimes.</p><p>You can also find skull collectibles scattered throughout the campaign, which are gameplay modifiers that make your runs easier or harder, like enabling infinite ammo or disabling your sprint function. There’s a whopping 42 skulls to find, so not only do finding the skulls add more replayability to the campaign, but also turning them on does too.</p><p>The biggest letdown of <em>Campaign Evolved</em> is the lack of any PvP multiplayer. It’s a staple of the <em>Halo</em> series that makes this remake feel a bit lesser.</p><p>Even with the lack of PvP multiplayer, <em>Halo: Campaign Evolved</em> is comfortably the best way to play the first <em>Halo</em> adventure with all the bells and whistles that come with the modernized features of later games. The new bonus missions are fun if not a bit uneven. <em>Campaign Evolved</em> feels good to play, whether solo or with friends.</p><h2 id="should-i-play-halo-campaign-evolved">Should I play Halo: Campaign Evolved?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You love the series</strong><br>This goes without saying, but if you’re a fan of <em>Halo</em>, it’s well worth checking out Campaign Evolved for its updated gameplay mechanics and revisiting a classic.</p></div><div class="product"><p><strong>You like first-person shooters</strong><br><em>Halo</em> is <em>the</em> console-defining first-person shooter game that set the bar for many other modern franchises. The gunplay feels as slick and precise as ever in this remake.</p></div><div class="product"><p><strong>You like a more streamlined experience</strong><br>Compared to more recent <em>Halo</em> games like <em>Halo Infinite</em>, <em>Campaign Evolved </em>harkens back to more old-school level design rather than an open world.</p></div><h2 id="don-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You’re looking for PvP multiplayer</strong><br>Unfortunately, as the game’s title suggests, this remake only includes the campaign. If you want to experience multiplayer, go play <em>Halo: Combat Evolved Anniversary</em> via the <em>Master Chief Collection</em>.</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p><em>Halo: Campaign Evolved</em> has an extensive suite of accessibility features. This includes text options like subtitles, HUD text, and voice chat text size. You can also adjust font, line spacing, and dialogue color for friends and foes.</p><p>There’s screen narration with volume and speed sliders, as well as color filters. You can adjust color correction strength, brightness, and contrast. Furthermore, you can turn on and off screen shake, flashing effects, and motion blur. For crosshairs, you can change the size, color, opacity, and thickness to see what works best for you.</p><p>There are also options to change directional damage indicators, navigation points, and even teammate markers to make finding things easier. Things like voice chat volume, widget opacity, and fade-out timer can be adjusted too.</p><h2 id="how-i-reviewed-halo-campaign-evolved">How I reviewed Halo: Campaign Evolved</h2><p>I played about 15 hours of<em> Halo: Campaign Evolved</em> (and counting) on <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>with a SANSUI 34-Inch Curved Gaming Monitor UWQHD. I finished the campaign, finding as many collectibles as I could along the way. I also played through the three prequel missions, as well as participated in a few missions with other reviewers in co-op.</p><p><em>First reviewed July 2026</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Star Wars Zero Company takes 30-40 hours to beat 'depending on your difficulty level and experience with the strategy genre' but won't have a New Game Plus mode ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode</link>
                                                                            <description>
                            <![CDATA[ Bit Reactor has confirmed that Star Wars Zero Company will take up to 40 hours to finish, and it won't have a New Game Plus mode. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">sNaMyDWk7AQTtRGMiNBYGj</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/SrKTBLpqhwNM4WCzmkyViG-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 23 Jul 2026 13:44:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/SrKTBLpqhwNM4WCzmkyViG-1280-80.jpg">
                                                            <media:credit><![CDATA[Bit Reactor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Zero Company]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/SrKTBLpqhwNM4WCzmkyViG-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Star Wars Zero Company </strong></em><strong>will take 30-40 hours to beat the main campaign</strong></li><li><strong>The game won't feature New Game Plus mode, romance systems, or branching story paths</strong></li><li><strong>Post-launch content is also unconfirmed at this time</strong></li></ul><p>Bit Reactor has confirmed that <em>Star Wars Zero Company </em>will take up to 40 hours to finish, and it won't have a New Game Plus mode.</p><p>The single-player turn-based tactics game is one of my most anticipated titles of the year, and ahead of its launch next month, the studio has conducted a <a href="https://store.steampowered.com/news/?emclan=103582791475110523&emgid=706651749010638589" target="_blank">community Q&A</a> to answer a long series of questions.</p><p>One of the first questions asked how long the campaign will be, and lead producer Caydence Funk has confirmed that "Depending on your difficulty level and experience with the strategy genre," it's estimated that it can take between 30 and 40 hours for the average player to beat. </p><p>It's also confirmed that the story will be linear with no romance systems or branching paths.</p><p>"While we are excited about pushing the genre forward with a more cinematic approach, this is still a turn-based tactics game at its heart where adept skill and strategy are needed to overcome tense combat challenges," Bit Reactor said. "That said, there are story moments that can alter based on who you have in your squad, but the overall story is a linear one from beginning to end."</p><p>Personally, 40 hours is the ideal length, and a linear story means I can experience everything the story without having to worry about missing out on additional storylines. </p><p>"As far as exploration goes, yes, you’ll have the ability to explore a section of some planets prior to engaging in turn-based combat on them," the studio added.</p><p>"This is a minor facet of the game that we feel adds a unique, immersive quality to <em>Star Wars Zero Company</em>. These small segments are a chance for you, as Hawks, to conduct the espionage that Zero Company excels at, and are main-story-only segments that can affect the subsequent combat by granting Intel and Advantage Points."</p><p>Unfortunately, the game won't launch with New Game Plus mode, so new playthroughs will have to be completely fresh, "but players will unlock certain customization options on subsequent playthroughs" through progress.</p><p><em>Zero Company</em> is set during one of my favorite <a href="https://www.techradar.com/uk/tag/star-wars">Star Wars</a> eras, the Clone Wars, so I'm very excited to experience a new story during this time period.</p><p>We can expect battles across the galaxy with the Separatist Alliance, a team consisting of a Clone Trooper, a Mandalorian, a Jedi Padawan, an Umbaran sniper, and more, as well as the appearance of Anakin Skywalker.</p><p>Customization will also play a big role in the game, and while players can't have an entire team of Clone Troopers, Bit Reactor confirmed that you'll have access to Clone armor cosmetics with the ability to customize your team's armor from the start. Outfits don't impact gameplay, but Clone Trooper helmets will provide a voice modulation effect, which sounds neat!</p><p>Even cooler, <a href="https://www.techradar.com/best/best-star-wars-the-clone-wars-episodes">The Clone Wars</a> TV series voice actor Dee Bradley Baker will provide his iconic voice to the character Trick and additional Clone Troopers, but the full cast has yet to be announced.</p><p>As for additional content, good news, there are no plans for microtransactions to be added to the game; however, the "Arc Trooper" Armor Set is only part of the "Grand Army of the Republic" Cosmetic Pack for the Deluxe Edition, but players will still have access to other cosmetic options in the base game.</p><p>The game also won't have mod support, and "right now" post-launch content isn't confirmed because Bit Reactor is "focused on making the best game we can at launch."</p><p>Star Wars Zero Company launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Gamers, make your voices heard — from PlayStation going discless to the endless layoffs at Xbox, what do you think are the biggest issues with gaming right now? ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gamers-make-your-voices-heard-from-playstation-going-discless-to-the-endless-layoffs-at-xbox-what-do-you-think-are-the-biggest-issues-with-gaming-right-now</link>
                                                                            <description>
                            <![CDATA[ Gaming in 2026 isn’t looking too bright — but what's your biggest worry? ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">rKQjmpWfESZrJ2q2oAFSKJ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/pxvkt9LuJ49mh39yrqbn3k-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 23 Jul 2026 11:26:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/pxvkt9LuJ49mh39yrqbn3k-1280-80.jpg">
                                                            <media:credit><![CDATA[Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Teenager playing on a gaming PC with two monitors]]></media:description>                                                            <media:text><![CDATA[Teenager playing on a gaming PC with two monitors]]></media:text>
                                <media:title type="plain"><![CDATA[Teenager playing on a gaming PC with two monitors]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/pxvkt9LuJ49mh39yrqbn3k-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>From the <a href="https://www.techradar.com/gaming/at-least-theyre-honest-about-it-tomb-raider-legacy-of-atlantis-is-the-latest-game-to-come-with-an-ai-generated-content-disclosure">scourge of Generative AI</a> to the <a href="https://www.techradar.com/computing/memory/brace-yourself-for-more-ram-misery-ddr5-is-now-getting-pricier-and-theres-a-rumor-that-cpus-will-be-more-expensive-next-year">RAM crisis</a>, from <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">PlayStation axing discs</a> to <a href="https://www.gamesradar.com/games/fps/doom-developer-id-software-is-essentially-dead-duke-nukem-3d-co-creator-says-after-layoffs-reportedly-cut-almost-half-of-the-studio/">Xbox cutting legendary studios off at the knees</a>, it seems like gaming is under attack from every angle. The industry is in dire straits, with studios seemingly no longer able to bank on the success of AAA blockbusters or Live Service behemoths like it used to. Even the biggest game ever, the upcoming <em>Grand Theft Auto</em><em><strong> </strong></em><em>6</em>, has had a troubled announcement, with its <a href="https://www.techradar.com/gaming/is-gta-6-too-expensive-we-asked-and-lots-of-you-said-rockstar-just-lost-a-sale-but-a-surprising-number-of-people-are-willing-to-buy-it-anyway">$80 price tag and discless contents</a> getting people’s backs up. </p><p>It’s easy to feel helpless when seemingly insurmountable problems hit a medium you love, and speaking out feels like you’re merely howling into the void. But based on historic events, it's true that when enough gamers make themselves heard — and when they vote with their wallets — positive changes can occur, bad decisions can be reversed and better futures can be laid. Hey, even <a href="https://www.techradar.com/gaming/xbox/call-of-duty-games-coming-to-xbox-game-pass-on-day-one-lasted-all-of-two-releases-as-microsoft-announces-big-changes-and-a-welcome-price-cut">Xbox rolled back its Game Pass price hike (to an extent)</a>.</p><p>So we want to hear from you — which issue are you most concerned about? Participate in our poll below and tell everyone what you think. No doubt many if not all of these issues are interconnected. For instance, I can’t help but laugh at the cruel irony of the RAM being used to power the Gen AI tools for the purposes of developing games more cheaply is pushing up the price of the systems for playing those games. Of course, there’s no easy fix to any one of them, but we’ll follow up by dissecting the results and discussing the potential routes to bring gaming out from the dark place it’s currently stuck in.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ev1y6X"></div>                            </div>                            <script src="https://kwizly.com/embed/ev1y6X.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'Brick and mortar game retail is doomed' — Analysts report $7.2 billion second-hand game market could be in danger thanks to Sony's plan to retire the production of physical discs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/brick-and-mortar-game-retail-is-doomed-analysts-report-usd7-2-billion-second-hand-game-market-could-be-in-danger-thanks-to-sonys-plan-to-retire-the-production-of-physical-discs</link>
                                                                            <description>
                            <![CDATA[ The second-hand video game market could be in danger as a result of Sony's decision to end production of physical discs starting in January 2028. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">6LnDBthW5YSCXzBHSrQUFm</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/myc6G3bLtx5FqpJj96u4Ji-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 23 Jul 2026 10:42:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/myc6G3bLtx5FqpJj96u4Ji-1280-80.jpg">
                                                            <media:credit><![CDATA[Matt Swider / Instagra,]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Photo of the front of a GameStop store showing a queue of shoppers]]></media:description>                                                            <media:text><![CDATA[Photo of the front of a GameStop store showing a queue of shoppers]]></media:text>
                                <media:title type="plain"><![CDATA[Photo of the front of a GameStop store showing a queue of shoppers]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/myc6G3bLtx5FqpJj96u4Ji-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Dataintelo reports that the used video game market is worth $7.2 billion</strong></li><li><strong>The firm thinks that Sony's decision to end the production of discs will cause it to decline</strong></li><li><strong>Analysts say the market will "keep shrinking and eventually disappear"</strong></li></ul><p>The second-hand video game market could be in danger as a result of <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to end production of physical discs starting in January 2028</a>.</p><p>A new story from <a href="https://www.cnbc.com/2026/07/22/sonys-playstation-disc-decision-threatens-a-7-billion-resale-market-.html" target="_blank">CNBC </a>included analysis from market research firm <a href="https://dataintelo.com/report/global-second-hand-game-platform-market" target="_blank">Dataintelo</a>, which reported that the used game market was worth $7.2 billion in 2025 and predicted it could grow to $13.8 billion by 2034.</p><p>The figure represents all pre-owned games, console hardware, accessories, and peripherals, but consoles account for 42.3% of revenue, with North America being the biggest part of the market. That's compared to Europe, which captured 28.3% of global second-hand revenue last year.</p><p>The company explained that the second-hand game market is fuelled mainly by affordability concerns, an interest in retro gaming, and a "digital-to-physical gaming transition."</p><p>With Sony's plan to phase out discs in just two years, there's now a threat to the used game market.</p><p>"Realistically, at least one-third of games have been sold historically as used, and the games that were sold also provided currency to the gamer who traded them in as cash to pay for new games," said Wedbush Securities managing director of strategic planning, Michael Pachter. "Brick and mortar game retail is doomed."</p><p>However, physical discs and the second-hand market aren't likely to disappear all at once. Kazunori Ito, director of equity research at Morningstar, explained that the market will "keep shrinking and eventually disappear."</p><p>"There is an important difference between players accepting that shift because they see value in it, and having it effectively forced on them by taking away the alternative," Ito said. </p><p>"Most would prefer to make that transition in their own way and at their own pace, rather than having it driven by the end of physical discs."</p><p>In Sony's announcement earlier this month, it called it a "natural direction" for the company, arguing that the transition from physical to digital discs "will enable us to align more closely with how most of our community prefers to access and play games today."</p><p>While <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">fans continue to push back against the decision</a>, analysts have determined that <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">the PlayStation company won't change its mind</a>.</p><p>"Their current profit margin has been too weak for years now, so they feel like they must act," explained Dr. Serkan Toto, CEO of Japanese game industry consultancy firm Kantan Games. "From an economic perspective, digital sales just make too much sense especially for platform holders."</p><p>A recent report from Circana senior director and video game industry advisor Mat Piscatella also suggested that the digital market is in Sony's favor right now, explaining that <a href="https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs">only seven PlayStation games "have sold more than 100,000 physical units year-to-date" in the US</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'I can't say anything officially, but it doesn't feel like a crazy bet' — Assassin's Creed Black Flag Resynced director can't confirm post-launch content, but hopes fans continue playing even after GTA 6 comes out ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-cant-say-anything-officially-but-it-doesnt-feel-like-a-crazy-bet-assassins-creed-black-flag-resynced-director-cant-confirm-post-launch-content-but-hopes-fans-continue-playing-even-after-gta-6-comes-out</link>
                                                                            <description>
                            <![CDATA[ Assassin's Creed Black Flag Resynced game director Richard Knight hopes players will continue playing the game after Grand Theft Auto 6 releases. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">brcf5nxeWgS7xJzypMCKbM</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jJXFr2KHruvTcgL24E8hMb-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 21 Jul 2026 16:37:50 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 16:37:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jJXFr2KHruvTcgL24E8hMb-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The main cast of Assassin&#039;s Creed Black Flag Resynced standing at a table in the captain&#039;s quarters of the Jackdaw]]></media:description>                                                            <media:text><![CDATA[The main cast of Assassin&#039;s Creed Black Flag Resynced standing at a table in the captain&#039;s quarters of the Jackdaw]]></media:text>
                                <media:title type="plain"><![CDATA[The main cast of Assassin&#039;s Creed Black Flag Resynced standing at a table in the captain&#039;s quarters of the Jackdaw]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jJXFr2KHruvTcgL24E8hMb-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Assassin's Creed Black Flag Resynced</strong></em><strong> game director Richard Knight is keeping future content plans under wraps for now</strong></li><li><strong>He says post-launch support "doesn't feel like a crazy bet"</strong></li><li><strong>He hopes fans will continue playing the game after </strong><em><strong>Grand Theft Auto 6</strong></em><strong> launches</strong></li></ul><p><a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a> game director Richard Knight can't confirm if the title will receive post-launch content yet, but he hopes players will continue playing after <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> releases.</p><p>In the same interview with <a href="https://www.youtube.com/watch?v=jiNNAlorH_o" target="_blank">YouTuber JorRaptor</a> where <a href="https://www.techradar.com/gaming/maybe-there-could-be-more-to-tell-there-assassins-creed-black-flag-resynced-director-says-staff-have-dlc-ideas-but-is-unsure-if-freedom-cry-will-get-remade-yet#viafoura-comments">Knight confirmed that <em>Resynced</em> will get a New Game Plus update at some point</a>, the director was asked to discuss the game's post-launch roadmap and the plans moving forward.</p><p>"I can't say anything officially, but you know, it doesn't feel like a crazy bet," Knight said. </p><p>"We definitely need to support the game. We need to fix bugs. Sorry for anyone running into bugs. They hurt. They're painful for us, too. And we do want to add some quality-of-life stuff. So it's a pretty reasonable guess."</p><p>Then, as if considering the stiff competition when the game launches on November 19, he joked, "Also, please play us when <em>GTA 6</em> comes out.” </p><p>As the first <em>Assassin's Creed</em> remake, it's unclear what the future holds for the game compared to new titles like <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Shadows</em></a> and <a href="https://www.techradar.com/gaming/assassins-creed-mirage-review"><em>Mirage</em></a>. While some hope for a remake of the original game's <em>Freedom Cry </em>expansion, Knight has said that it's still early days and plans aren't set in stone.</p><p>The director teased that there are team members who have "[DLC ideas," but balancing and updating the core game is currently the focus.</p><p>"Beyond that, I just want to say our focus with <em>Black Flag</em> remake has always been Edward," he added. "He's the kind of heart soul of the original game, and so you know maybe there could be more to tell there too."</p><p><em>Assassin's Creed Black Flag Resynced</em> is now available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'A reveal later this year has been planned' — Hold on to your sabers fellow Star Wars fans, a new report claims Knights of the Old Republic remake will finally be re-revealed soon ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-reveal-later-this-year-has-been-planned-hold-on-to-your-sabers-fellow-star-wars-fans-a-new-report-claims-knights-of-the-old-republic-remake-will-finally-be-re-revealed-soon</link>
                                                                            <description>
                            <![CDATA[ Five years after being announced, Star Wars: Knights of the Old Republic remake will reportedly be re-revealed later this year. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">BavuMX5xNey7FDXYwyhhh9</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/9aMgGGcWqXMYHMuJ3VQGZn-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 21 Jul 2026 15:40:23 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 16:15:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/9aMgGGcWqXMYHMuJ3VQGZn-1280-80.jpg">
                                                            <media:credit><![CDATA[Aspyr]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[KOTOR Remake ]]></media:description>                                                            <media:text><![CDATA[KOTOR Remake ]]></media:text>
                                <media:title type="plain"><![CDATA[KOTOR Remake ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/9aMgGGcWqXMYHMuJ3VQGZn-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Star Wars: Knights of the Old Republic remake</strong></em><strong> will reportedly be re-revealed later this year</strong></li><li><strong>A content creator reports that development at Saber Interactive has been "ramping up" and going "smoothly"</strong></li><li><strong>Recent reports suggest the game could launch in 2028</strong></li></ul><p>Five years after being announced, <a href="https://www.techradar.com/news/knights-of-the-old-republic-remake"><em>Star Wars: Knights of the Old Republic remake</em></a> will reportedly be re-revealed later this year.</p><p>That's according to reliable <a href="https://www.techradar.com/uk/tag/star-wars">Star Wars</a> insider and YouTuber <a href="https://www.youtube.com/watch?v=NTMixQGlcNY" target="_blank">100% Star Wars</a> (via <a href="https://bespinbulletin.com/star-wars-knights-of-the-old-republic-remake-reveal-planned-for-this-year-says-insider/" target="_blank">Bespin Bulletin</a>), who addressed reports that the <em>KOTOR</em> remake could launch in 2028. </p><p>In a new video, 100% Star Wars claims that Saber Interactive sources said the game's "best-case scenario" was a mid-to-late 2027 launch to coincide with the 50th anniversary of Star Wars, but a 2028 release window would align with the original 2003 game's 25th anniversary.</p><p>"A reveal later this year has been planned," 100% Star Wars said. </p><p>The <em>KOTOR</em> remake was announced in 2021 and was originally being developed by Aspyr Media. However, development was paused for some time before the project was eventually handed over to Saber Interactive in August 2022.</p><p>When <a href="https://www.techradar.com/gaming/saber-interactive-confirms-its-star-wars-knights-of-the-old-republic-remake-is-still-in-development">asked about the game's progress earlier this year</a>, Saber's chief creative officer, Tim Willits, said, "Yes, it is still in development. That's all I can say."</p><p>Aside from the teaser trailer revealed five years ago, we haven't heard or seen anything else about the game since, but according to 100% Star Wars, development has been smooth sailing since Saber took up the reins.</p><p>"I know about the extremely positive development cycle since the game has been at Saber since 2023," the YouTuber said. "Development on the game has not only been ramping up, but it’s been going extremely smoothly over the past 3 years since Saber started from scratch.</p><p>"They’ve been hiring some extremely high-end talent from across the industry and Saber is very much a unified front when it comes to the development of this game with resources and talent being pulled from all over the company."</p><p>While we wait for the <em>KOTOR remake</em>, Star Wars fans can look forward to <a href="https://www.techradar.com/gaming/the-game-awards-just-blew-my-mind-with-the-star-wars-fate-of-the-old-republic-announcement"><em>Star Wars: Fate of the Old Republic</em></a><em>,</em><em><strong> </strong></em>a role-playing game (RPG) from Arcnaut Studios being led by <em>KOTOR</em> and <em>Mass Effect</em> trilogy director Casey Hudson.</p><p>A new turn-based single-player game, <a href="https://www.techradar.com/gaming/ea-announces-star-wars-zero-company-a-new-turn-based-single-player-game-that-seems-right-up-my-alley"><em>Star Wars: Zero Company</em></a>, from Bit Reactor will also launch this year on August 27, as well as Fuse Games' <a href="https://www.techradar.com/gaming/star-wars-galactic-racer-sgf-2026-preview"><em>Star Wars: Galactic Racer</em></a>, which arrives on October 6.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Industry analyst reports only 7 PlayStation games 'have sold more than 100,000 physical units year-to-date' in the US, as fans demand Sony kill its plan to end the production of discs ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/industry-analyst-reports-only-7-playstation-games-have-sold-more-than-100-000-physical-units-year-to-date-in-the-us-as-fans-demand-sony-kill-its-plan-to-end-the-production-of-discs</link>
                                                                            <description>
                            <![CDATA[ Amid Sony's decision to retire the production of physical game discs, an analyst reports that physical PlayStation games aren't selling too well in the US. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">WpSDEC5A4PT3bbdhnC8SY</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/s3BHWG3yqdaZm7W7HYe8kC-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 21 Jul 2026 12:56:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/s3BHWG3yqdaZm7W7HYe8kC-1280-80.jpg">
                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel’s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel’s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel’s Wolverine]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/s3BHWG3yqdaZm7W7HYe8kC-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Senior director and video game industry advisor at Circana, Mat Piscatella, reports only seven PlayStation games have sold more than 100,000 physical units year-to-date in the US</strong></li><li><strong>He says two games "sold more than 10,000 physical units in the US during the week ending July 11, 2026"</strong></li><li><strong>This comes as fans push Sony to reverse its plan to end the production of physical discs</strong></li></ul><p>In light of <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to retire the production of physical game discs</a>, an industry analyst has reported that physical PlayStation games aren't selling too well in the United States.</p><p>Last week, angry<a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer"> PlayStation fans descended on the comment section of the latest <em>Marvel's Wolverine</em> trailer</a>, another effort to push Sony to backtrack on its plan to end the production of physical discs starting January 2028.</p><p>As of writing, the video has over 12,600 comments, with the vast majority from fans sharing their thoughts on the decision.</p><p>Now, in response to a news story about the situation, Circana senior director and video game industry advisor Mat Piscatella has shared some interesting stats about the state of physical game sales in the US.</p><p>Writing on <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mr3tijrlts2w?ref_src=embed&ref_url=https%253A%252F%252Fwww.videogameschronicle.com%252Fnews%252Fonly-seven-playstation-games-have-sold-more-than-100000-physical-copies-in-the-us-this-year-analyst-says%252F" target="_blank">Bluesky</a>, Piscatella said, "Two PlayStation video games sold more than 10,000 physical units in the US during the week ending July 11, 2026.</p><p>"Seven have sold more than 100,000 physical units year-to-date." He also clarified later that the figures didn't refer just to first-party PlayStation games, but "total PlayStation. All games, all publishers, all PlayStation platforms."</p><p>Addressing the fan backlash, the analyst added, "Commenting is cool, use your voice and all that. But commenting is cheap, [I don't know] idk."</p><p>Which games those are is unclear, but global estimates shared earlier this month by <a href="https://alineaanalytics.substack.com/p/2026s-top-playstation-games-by-copies" target="_blank">Alinea Analytics</a> (via <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/" target="_blank">GamesRadar</a>) suggest <a href="https://www.techradar.com/gaming/i-spent-a-week-playing-ea-sports-fc-26-and-im-baffled-that-ea-has-found-new-ways-to-make-me-care"><em>EA Sports FC 26</em></a>, <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, and <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> could be among those seven. It's estimated for <em>Requiem</em> specifically that 27.8% of its 3.5 million copies sold came from physical discs.</p><p><a href="https://www.techradar.com/uk/tag/sony">Sony</a> has been notably quiet in the face of the backlash, and according to multiple analysts, despite the fan backlash, the <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">PlayStation maker won't reverse its decision because "digital is just too lucrative."</a></p><p>"They of course knew what the online reaction would look like, and they now wait for this storm to pass," said Dr. Serkan Toto, CEO of Japanese game industry consultancy firm Kantan Games. </p><p>"Sony has over 120 million active PlayStation users. Around 50 million people subscribe to PlayStation Plus. As a thought experiment, let's say 500,000 cancel in protest, that would be just 1% of that business gone — of course not enough to Sony to start rethinking. Digital is just too lucrative.</p><p>He added, "Their current profit margin has been too weak for years now, so they feel like they must act," Toto added. "From an economic perspective, digital sales just make too much sense especially for platform holders."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Ever wondered whether upping the sound quality of your PS5 might improve your gaming chops? If so, Topping’s cheap new DAC is worth an audition ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/audio/ever-wondered-whether-upping-the-sound-quality-of-your-ps5-might-improve-your-gaming-chops-if-so-toppings-cheap-new-dac-is-worth-an-audition</link>
                                                                            <description>
                            <![CDATA[ Topping's new DX1 II is an affordable DAC which is targeted specifically towards Switch or PS5 gamers —but even non-gamers should take note for this price ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">3zYwCpTRGprFQGfvkmHz9R</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/6EM37VZupuaDFbkKqMHhva-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 20 Jul 2026 10:20:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Audio]]></category>
                                                    <category><![CDATA[DACs]]></category>
                                                    <category><![CDATA[Hi-Fi]]></category>
                                                                                                <author><![CDATA[ tom.bedford@hotmail.co.uk (Tom Bedford) ]]></author>                    <dc:creator><![CDATA[ Tom Bedford ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xgco9qz6uEc9KxXNtDVQkk.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tom Bedford joined TechRadar in early 2019 as a staff writer, and left the team as deputy phones editor in late 2022 to work for entertainment site What To Watch. He continues to contribute on a freelance basis for several sections including phones, audio and fitness, as well as many other websites.&lt;/p&gt;&lt;p&gt;He graduated in American Literature and Creative Writing from the University of East Anglia. Prior to working on TechRadar, he freelanced in tech, gaming and entertainment, and also spent many years working as a mixologist.&lt;/p&gt;&lt;p&gt;He grew up in Bristol, UK, and has also lived in Norwich, UK, Salt Lake City, UT, and currently resides in London, UK. &lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/6EM37VZupuaDFbkKqMHhva-1280-80.jpg">
                                                            <media:credit><![CDATA[Topping]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Topping DX1 II plugged into a tablet and some earbuds.]]></media:description>                                                            <media:text><![CDATA[The Topping DX1 II plugged into a tablet and some earbuds.]]></media:text>
                                <media:title type="plain"><![CDATA[The Topping DX1 II plugged into a tablet and some earbuds.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/6EM37VZupuaDFbkKqMHhva-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Topping has unveiled its new and compact desktop DX1 II DAC</strong></li><li><strong>It's relatively affordable at £119 (about $160, AU$240)</strong></li><li><strong>Multiple inputs and outputs, some clearly designed for gamers</strong></li></ul><p>If you've been considering buying one of the <a href="https://www.techradar.com/news/phone-and-communications/mobile-phones/if-iphone-7-ditches-the-audio-jack-these-three-dacs-will-keep-the-music-spinning-1321629">best headphone DACs</a>, it's probably because you want to connect them to an audiophile-friendly hi-fi system — or even to your phone or dedicated music player on the commute. But Topping's latest option aims squarely at a very different audience: gamers.</p><p>The Topping DX1 II is a new piece of kit which is slowly being released in different regions; it's just been released in the UK from Electromod. It costs £119 (about $160, AU$240), so it undercuts many other options save for models built specifically for smartphones or digital audio players. </p><p>The DX1 II seems to have a specific user in mind though. The DAC is designed for all budget-conscious, audiophile-curious buyers, but it does feel aimed at gamers more than most. And that is thanks to a few key considerations that seemingly make it a good pick for enhancing your games' sound.</p><p>For example, while the DAC has two headphone outputs (3.5mm and 4.4mm), they're two-way, so you can use headsets with microphones. It can also switch between USB Audio Classes, allowing you to use it alongside the Nintendo Switch and PS5 which are some of the few gadgets only using UAC 1.0.</p><h2 id="a-dac-is-for-life-not-just-for-gaming">A DAC is for life, not just for gaming</h2><p>Despite some gaming features being the headline tools, the Topping DX1 II seems to be a solid all-rounder too — and given how much we loved the larger and more expensive <a href="https://www.techradar.com/audio/hi-fi/topping-dx5-ii-review">Topping DX5 II</a>, it's well worth taking a closer look.</p><p>The DAC can input from USB-C as well as optical, and output to optical, stereo RCA, 3.5mm or 4.4mm. There's support for 32-bit/384kHz PCM and DSD 256, so high-quality audio won't be a problem. There are also EQ tools as well as filter and gain settings.</p><p>A built-in amp can deliver up to 1,000mW audio, and since it's quite compact at 10x10x3.2cm, it'll fit into various existing set-ups — and that glossy white casework will make it look right at home next to a PS5. </p><p>As a prolific gamer, I'm not sure that I can see a DAC being crucial to a hardware set-up — although I absolutely recommend any one of the <a href="https://www.techradar.com/news/best-wired-gaming-headsets-2021-plug-and-play">best wired gaming headsets</a>. That said, the Topping is still very useful as an affordable entry-level DAC for my music that <em>can </em>get double use for gaming.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'You know who isn’t the hero? The killer of physical' — Angry PlayStation fans are flocking to the new Wolverine trailer ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer</link>
                                                                            <description>
                            <![CDATA[ PlayStation fans angry with Sony's decision to end physical discs have descended on the latest Marvel's Wolverine to make their thoughts known. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Z5yw4Na2FuqgzTHLbV62yY</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/WUL8WHU8feaRHneYuh7T5U-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 16:10:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/WUL8WHU8feaRHneYuh7T5U-1280-80.jpg">
                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine screaming with his claws out in Marvel&#039;s Wolverine.]]></media:description>                                                            <media:text><![CDATA[Wolverine screaming with his claws out in Marvel&#039;s Wolverine.]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine screaming with his claws out in Marvel&#039;s Wolverine.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/WUL8WHU8feaRHneYuh7T5U-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>A new </strong><em><strong>Marvel's Wolverine</strong></em><strong> trailer has been swarmed by angry PlayStation fans</strong></li><li><strong>Users are sharing their disdain for Sony's decision to end physical disc production </strong></li><li><strong>Many are sharing how glad they are that </strong><em><strong>Wolverine</strong></em><strong> will be available on disc</strong></li></ul><p>PlayStation fans angry with <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to end physical disc production </a>have descended on the latest <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> to make their thoughts known.</p><p>Insomniac Games just released a new cinematic trailer for the upcoming Marvel superhero game titled 'Ain't No Hero' ahead of the game's launch on September 15.</p><p>It looks awesome, but if you think fans are having a healthy discussion about how cool the game looks in the comment section, you'd be dead wrong.</p><p>As of writing, the video has over 8,000 comments, and the vast majority are from fans who aren't backing down from their efforts to make PlayStation reverse its decision to retire physical discs in 2028.</p><p>"You know who isn’t the hero? The killer of physical," reads the top comment, which has over 12,000 likes.</p><p>"Wolverine was really getting PHYSICAL in this trailer, he has such a DISCtinct presence," one user said, with another writing, "Wolverine's treasured photograph demonstrates the importance of physical media."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rJrqHyojaa4" allowfullscreen></iframe></div></div><p>Thankfully, <em>Marvel's Wolverine</em> will be getting a physical copy at launch, so fans won't have to worry about that. The only games that will be affected are titles launching from January 2028 onwards, and fans are letting PlayStation know how they feel about it.</p><p>"Can't wait for my DISC copy to come in," one comment reads, followed by numerous more of the same variety, like, "Can't wait for my PHYSICAL COPY," and "Looking forward to getting a PHYSICAL edition."</p><p>Since sharing the announcement earlier this month, Sony has been notably quiet in the face of the backlash. To urge the company to reverse its decision, fans have also <a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">created a petition, which now has over 326,000 signatures</a>.</p><p>According to analysts, despite pushback from fans, the <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">PlayStation maker won't reverse its decision because "digital is just too lucrative."</a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'Maybe there could be more to tell there' — Assassin's Creed Black Flag Resynced director says staff have DLC ideas, but is unsure if Freedom Cry will get remade yet ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/maybe-there-could-be-more-to-tell-there-assassins-creed-black-flag-resynced-director-says-staff-have-dlc-ideas-but-is-unsure-if-freedom-cry-will-get-remade-yet</link>
                                                                            <description>
                            <![CDATA[ Assassin's Creed Black Flag Resynced director Richard Knight has said staff on the team have DLC ideas, but doesn't know whether Freedom Cry will be remade. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">5q2KHHdfVCsDoAZr4x6WtG</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 12:38:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
                                <media:title type="plain"><![CDATA[Edward Kenway standing at the helm of the Jackdaw ship in Assassin&#039;s Creed Black Flag Resynced]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Assassin's Creed Black Flag Resynced</strong></em><strong> director Richard Knight says staff have "DLC ideas"</strong></li><li><strong>He explains that the main game is the team's focus right now and doesn't know whether the </strong><em><strong>Freedom Cry</strong></em><strong> DLC will get a remake</strong></li><li><strong>Knight also revealed that New Game Plus is in development</strong></li></ul><p><a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a> game director Richard Knight has revealed that staff on the development team have downloadable content (DLC) ideas, but is uncertain whether the <em>Freedom Cry</em> expansion will get a remake.</p><p>In an interview with <a href="https://www.youtube.com/watch?v=jiNNAlorH_o" target="_blank">YouTuber JorRaptor</a>, Knight was asked if the team is actively exploring additional post-launch content, such as a remake of the DLC Freedom Cry, which is set 15 years after the main game and stars Edward Kenway's friend and quartermaster, Adéwalé.</p><p>While Knight acknowledged that the 13-year-old DLC is beloved not just by fans but by the team, plans for the game's future are uncertain. He explained that it's focused on updating the base game for now, but revealed that team members do have "DLC ideas."</p><p>"The reception has been amazing, but it's still so early right now," Knight said. "I know some folks on the team have DLC ideas. We need to balance those out with our future and then updating the core game."</p><p>"But beyond that, I just want to say our focus with <em>Black Flag</em> remake has always been Edward," he added. "He's the kind of heart soul of the original game, and so you know maybe there could be more to tell there too."</p><p>The director couldn't comment further on plans or on a potential DLC, only that the team has its hands full right now.</p><p>In the same interview, Knight also confirmed New Game Plus is in the works, but couldn't offer a release date.</p><p>"This is the one thing I can say: Yes, we're working on that right now," Knight told JorRaptor. "For sure. It's one of the first things. Partly because <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Shadows</em></a> has already built their version, so it's considered a low-risk feature for us. We're still doing the work, so I can't promise exactly a day or anything, but we're definitely working on this one. It's just such a natural thing."</p><p>When asked if the <em>Shadows</em>' New Game Plus made it easier for the <em>Black Flag Resynced</em> team to add the feature to the game, he joked that Simon Lemay-Comtois, associate game director of <em>Shadows</em>, "did the hard work" of introducing it in the first place, and it gives the <em>Black Flag Resynced</em> team "something to look at."</p><p>"We have different challenges in terms of how that works," he said. "We can't skip to the hideout, necessarily. But we're looking into it."</p><p>On the possibility of the game having extra rewards for New Game Plus, like in <em>Shadows</em>, Knight suggested the game is still in early development, but, "If it's up to me, yes."</p><p>"There's still production discussions about what we can do and how much time it takes," he said. "Every item we make needs a model. Sometimes it needs cloth sim. All sorts of things."</p><p>In terms of a release date for the mode, he added, "I really can't promise anything – just to say it's at the top of the list of things. There's a lot of things. Some are harder than others, but it's something we definitely want to get done."</p><p><em>Assassin's Creed Black Flag Resynced</em> is now available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced director says the team scrapped the original hidden blade combat because it 'prioritized core combat' but is 'listening to the community' and is 'interested in what people want the most' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-director-says-the-team-scrapped-the-original-hidden-blade-combat-because-it-prioritized-core-combat-but-is-listening-to-the-community-and-is-interested-in-what-people-want-the-most</link>
                                                                            <description>
                            <![CDATA[ Assassin's Creed Black Flag Resynced director Richard Knight has explained why the remaster doesn't feature the original game's hidden blade combat. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">NXuMgx2bHEy5XjBnyZMMkd</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/E94FdGVLamf7jWyxfzgH3F-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 12:00:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/E94FdGVLamf7jWyxfzgH3F-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing Edward Kenway in a stealth mission.]]></media:description>                                                            <media:text><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing Edward Kenway in a stealth mission.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing Edward Kenway in a stealth mission.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/E94FdGVLamf7jWyxfzgH3F-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Richard Knight, director of </strong><em><strong>Assassin's Creed</strong></em><strong> </strong><em><strong>Black Flag Resynced</strong></em><strong>, has explained why hidden blade combat was removed from the remake</strong></li><li><strong>He says the team "prioritized core combat"</strong></li><li><strong>Knight adds that the team is also monitoring player feedback but "can't make any promises"</strong></li></ul><p><a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Black Flag Resynced</em></a> director Richard Knight has explained why the newly released remake of the 2013 game doesn't feature the original's hidden blade combat.</p><p><em>Black Flag Resynced</em> is <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-creative-director-reveals-there-is-probably-almost-nothing-left-of-the-original-code-in-the-remake-almost-everything-had-to-be-rebuilt">built from the ground up and features very little of the original code</a>, but offers a faithful recreation that honors the original story, characters, and world. Many aspects have been changed to modernize the decade-plus-old game, including a revamp of the fight system, which notably does without Edward Kenway's hidden blade combat, which allowed the assassin to take down multiple enemies in a swift chain-kill.</p><p>In an interview with <a href="https://www.youtube.com/watch?v=jiNNAlorH_o" target="_blank">YouTuber JorRaptor</a> (via <a href="https://www.ign.com/articles/assassins-creed-black-flag-resynced-director-reveals-why-ubisoft-ditched-edwards-hidden-blade-combat" target="_blank">IGN</a>), Knight revealed why the team chose to scrap the feature, explaining that it wasn't a priority.</p><p>"During development, if you looked at Edward — he's so powerful right now and has so many tools, and so we prioritized core combat because we needed to nail that," he said.</p><p>"Something like throwing weapons, while it's cool, it's just like, 'He already has ten ways to kill somebody.' So, given the cost to reinvent the feature and rebuild it from the ground up with today's characters, rigs, and animations, there's a lot more that goes into it. It was just lower-priority for us."</p><p>Edward's hidden blade combat was a pretty cool feature of the original game, so understandably, a lot of fans were a bit miffed to discover the remaster ditched it.</p><p>However, additional comments from the director suggest that the development team <em>could</em> make some changes in the future.</p><p>"We can't make any promises, [but] we're listening to the community," Knight said. "We're interested in what people want the most.”</p><p><em>Assassin's Creed Black Flag Resynced</em> is now available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC. </p><p>TechRadar Gaming's Managing Editor Rob Dwiar rated the game four stars in his <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review">review</a>, calling it "a great remake of a classic game and does a great job of walking the tightrope between respecting the original source material and introducing new content and modernizing aged features."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ GameStop CEO says Sony's axing of physical games 'doesn't matter at all' in a statement sure to enrage gamers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playstation/gamestop-ceo-says-sonys-axing-of-physical-games-doesnt-matter-at-all-in-a-statement-sure-to-enrage-gamers</link>
                                                                            <description>
                            <![CDATA[ GameStop CEO shares hot take on Sony's decision to eliminate physical game copies on PlayStation, one that's only set to harm consumers rather than help. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">DBuuZFdoRGvouU4sQzJc2J</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/myc6G3bLtx5FqpJj96u4Ji-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 11:51:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/myc6G3bLtx5FqpJj96u4Ji-1280-80.jpg">
                                                            <media:credit><![CDATA[Matt Swider / Instagra,]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Photo of the front of a GameStop store showing a queue of shoppers]]></media:description>                                                            <media:text><![CDATA[Photo of the front of a GameStop store showing a queue of shoppers]]></media:text>
                                <media:title type="plain"><![CDATA[Photo of the front of a GameStop store showing a queue of shoppers]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/myc6G3bLtx5FqpJj96u4Ji-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>GameStop CEO Ryan Cohen says Sony's decision to end physical game production is 'totally irrelevant' to the company</strong></li><li><strong>The statement is supported by both physical and digital games, which only contribute 18% to overall revenue</strong></li><li><strong>Cohen's comments likely won't help gamers in their push to retain physical game discs</strong></li></ul><p>The backlash against Sony continues after its controversial choice to <a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership">stop new physical disc production of PlayStation</a> <a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership">games </a>from January 2028 and it looks like the US' biggest dedicated video game retailer isn't taking a stand.</p><p>In an interview with <a href="https://www.bloomberg.com/news/articles/2026-07-16/cohen-calls-physical-video-game-sales-irrelevant-to-gamestop" target="_blank">Bloomberg</a>, GameStop CEO Ryan Cohen dismissed the idea that the company will be impacted by Sony's decision to end physical game copies, stating "it doesn't matter at all," despite ongoing uproar from consumers.</p><p>"It mattered in the past; software makes up less than 12% of the business," Cohen said. "Collectibles makes up over half of the business, so it's totally irrelevant."</p><p>Frankly, it's a harsh and cold stance, but it isn't exactly incorrect, as Bloomberg highlights that both physical and digital copies of games are only 18% of GameStop's total revenue. The store has mostly transitioned to a focus on collectibles like <a href="https://www.techradar.com/uk/tag/pokemon"><em>Pokémon</em></a> cards, and that's evident the moment you visit its website.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r2DFprZkTRRb9LGr8qX44X" name="Resident Evil Requiem" alt="In-game Resident Evil Requiem screenshot and disc of game" src="https://cdn.mos.cms.futurecdn.net/r2DFprZkTRRb9LGr8qX44X.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom / Future)</span></figcaption></figure><p>It's no secret that Sony's decision to end disc production in 2028 hasn't gone down well with most consumers, as many feel as though it's a direct threat to game ownership. A digital-only console means games (or other media) can be taken away from gamers at any time, and Sony has done that recently with over <a href="https://www.techradar.com/streaming/entertainment/this-should-be-illegal-sony-is-deleting-over-500-movies-that-people-bought-from-their-digital-libraries-just-proving-further-why-4k-blu-rays-popularity-keeps-growing">500 purchased movies removed from user libraries</a>. </p><p>Essentially, GameStop's reasoning for the end of game discs being irrelevant is similar to Sony's, as Sony highlighted the fact that most gamers are purchasing copies digitally in its announcement. </p><p>Despite that, the consensus among consumers is that the elimination of discs is quite unnecessary, only cutting off another option of purchase. It's also worth noting that prices for games on the PlayStation Store won't be as low as they would usually be via second-hand or video game retailers.</p><p>Sony has yet to address the matter since the announcement, even with the sheer amount of backlash it's receiving online, and gamers will likely be hoping that statements from CEOs like Cohen won't harm the fight to retain physical game copies.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'The first week of pre-orders brought in $180 million' — Analysts report that GTA 6 has 'the strongest pre-order campaign ever recorded' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-first-week-of-pre-orders-brought-in-usd180-million-analysts-report-that-gta-6-has-the-strongest-pre-order-campaign-ever-recorded</link>
                                                                            <description>
                            <![CDATA[ Grand Theft Auto 6 reportedly achieved the strongest pre-order period ever and is on track to earn over $5 billion by the end of its launch week. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">jCghdbqwWnFRPtgBvd76T6</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/uvMQJsKTBprLEBN28AVTjS-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 17 Jul 2026 10:32:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uvMQJsKTBprLEBN28AVTjS-1280-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/uvMQJsKTBprLEBN28AVTjS-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Market research firm Newzoo reports that </strong><em><strong>Grand Theft Auto 6</strong></em><strong> has "the strongest pre-order campaign ever recorded"</strong></li><li><strong>The game earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June</strong></li><li><strong>It's estimated </strong><em><strong>GTA 6</strong></em><strong> will achieve $3.3 - $5.2 billion in cumulative global sales by the end of launch week</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> reportedly achieved the strongest pre-order period ever and is on track to earn over $5 billion by the end of its launch week.</p><p>That's according to video game market research firm <a href="https://resources.newzoo.com/hubfs/Newzoo%20Insights_GTA%206_PreRelease_July2026.pdf?utm_campaign=45929649-GTA%20Online%20Revenue%20Analysis%202026&utm_medium=email&_hsmi=428700192&utm_content=428700192&utm_source=hs_email" target="_blank">Newzoo</a>, which released a new analysis reporting that the upcoming Rockstar title earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June. </p><p>These markets represent 69% of lifetime console players for <em>GTA 5</em>, which Newzoo used as a guide to estimate that the total global spend was around $260 million in the first week of <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock">pre-orders</a>, concluding that this "kicks off the strongest pre-order campaign ever recorded."</p><p>"That is a massive sum with major implications for how <em>GTA 6</em>'s total sales should be forecast," the firm said. "Placed on the sales curve <em>GTA 6 </em>is likely to follow, that puts it on pace for $3.3 - $5.2 billion in cumulative global sales by the end of launch week."</p><p>The report states that popular titles, such as <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> and <em>GTA 6</em>, follow three sales curves: the "brand-new IP," the "sequel with performance uncertainty," and "the proven sequel - a known quantity." <em>GTA 6</em> "will most closely resemble the proven sequel curve," and will see linear growth as we get closer to release, with Newzoo predicting that the first-week pre-order sales account for roughly 5.8% of the total sales by the end of the game’s launch week.</p><p>With this being said, the firm believes <em>GTA 6</em> could reach $4.5 billion in sales by the end of its first week on sale, which is roughly 51 million copies sold.</p><p><em>GTA 6</em> is the most anticipated game of all time, but it Newzoo noted that, contrary to social media reports, the game "has not done a billion dollars in pre-orders 21 weeks out" from launch.</p><p>"This is absurd. Given how pre-order curves look, nothing ever has and nothing ever will in the near future," Newzoo said. "What the data actually shows is $180 million in digital pre-order spend across the US and the five largest European markets in the final week of June, translating to a global opening week of roughly $260 million, with most of the ramp still ahead."</p><p>It added, "Run that figure through the plausible band of pre-order curves, and <em>GTA VI</em> is on track to book between $3.25 billion and $5.2 billion in week-one launch revenue. Even at the most conservative reading, namely that GTA 6 front-loads harder than any major title in our dataset, it lands at a tremendous number by any historical standard."</p><p><em>GTA 6</em> officially launches on November 19, but <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies don't come with a disc, but a digital download code</a>. Despite the controversy surrounding the move, a recent report suggested that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy">the physical edition is a top seller at multiple retailers</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Former PlayStation boss says Sony needs 'more games for more people' to justify a $1,000 PS6 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/former-playstation-boss-says-sony-needs-more-games-for-more-people-to-justify-a-usd1-000-ps6</link>
                                                                            <description>
                            <![CDATA[ Former PlayStation boss Shawn Layden thinks studios need to start investing in unique games that entice a wider audience to justify the cost of next-gen. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">cTCze6EXsvpCLfRiGPQbG7</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/7vGTGm6oeVieBpVSY2DgsV-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 16 Jul 2026 16:28:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/7vGTGm6oeVieBpVSY2DgsV-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A white PS5 DualSense controller sitting on a wooden surface next to a white PS5]]></media:description>                                                            <media:text><![CDATA[A white PS5 DualSense controller sitting on a wooden surface next to a white PS5]]></media:text>
                                <media:title type="plain"><![CDATA[A white PS5 DualSense controller sitting on a wooden surface next to a white PS5]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/7vGTGm6oeVieBpVSY2DgsV-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Former PlayStation boss Shawn Layden says developers need to lead with innovation to justify the increasing cost of consoles</strong></li><li><strong>He says studios are "limiting our reach just because of the games we’re building now"</strong></li><li><strong>While </strong><em><strong>Grand Theft Auto 6</strong></em><strong> will be a hit, Layden says "there are a lot of people in the world who really don’t care" about it</strong></li></ul><p>Former PlayStation boss Shawn Layden thinks studios need to start investing in unique games that entice a wider audience to justify the increasing cost of consoles.</p><p>The <a href="https://www.techradar.com/gaming/the-playstation-portal-ps5-and-ps5-pro-are-getting-huge-price-hikes-next-month-sony-confirms">price of hardware has been rising</a> over the past few years. We can blame the rising cost of manufacturing, the <a href="https://www.techradar.com/computing/memory/memory-expert-predicts-huge-ram-price-hikes-over-the-rest-of-2026-but-im-not-buying-it-the-forecast-or-the-ram">shortages driven by AI data centers eating up all the components</a>, or inflation. For whatever reason, the current landscape is a mess, and the next generation is bound to be expensive.</p><p>As Sony and Microsoft hike the price of current-gen systems, despite the <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> being six years old, analysts suggest that the <a href="https://www.techradar.com/news/ps6">PS6</a> and next Xbox could cost as much as $1000. It doesn't sound out of the realm of possibility when you consider Valve has just launched the <a href="https://www.techradar.com/computing/gaming-pcs/disappointed-by-the-steam-machines-official-price-build-your-own-mini-gaming-pc-instead-with-these-deals">Steam Machine</a>, a console-PC hybrid, for the same cost.</p><p>From what little we know about the PS6, we can expect technical improvements over the PS5, which could mean better ray-tracing and higher frame rates. With <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">PlayStation's plan to end physical disc production in 2028</a>, <a href="https://www.techradar.com/gaming/analysts-say-sonys-digital-only-plan-almost-certainly-guarantees-that-the-ps6-wont-arrive-until-2028-at-the-earliest-and-wont-have-a-disc-drive">analysts predict that it could also be an all-digital console</a>, sadly.</p><p>But would this justify a $1000 price tag? According to Layden, who spoke about the changing industry in an interview with <a href="https://kotaku.com/games-industry-veterans-console-makers-innovate-thousand-dollar-console-2000715828" target="_blank">Kotaku</a>, it doesn't, and Sony will need to lead with software innovation to draw in gamers instead.</p><p>“I mean really, how much more ray tracing can you put in there?” he said. “And will my eyes actually see 120 frames per second?”</p><p>Layden can't say what the PS6 will look like compared to the PS5 since he hasn't worked at Sony since 2019, but if there's a chance the technical gap between the two consoles is too narrow, software is where things need to change.</p><p>"I think we’re already kind of limiting our reach just because of the games we’re building now. I mean, variety and range seem to be narrowing," Layden said. "Most games are falling into a standard set of buckets."</p><p>He pointed to the genres of games we've been seeing over the years, including zombie apocalypse and space-marine games, action titles with "guys with really long swords and not much armor and dragons." </p><p>Layden then brought up <a href="https://www.techradar.com/gaming/gta-6"><em>GTA 6</em></a>, and while he acknowledged that the game is going to be a massive hit, some gamers don't care about it.</p><p>"So, you see those categories and coming around that, of course, <em>Grand Theft Auto</em> is going to be like an asteroid piercing the atmosphere and hitting the gaming universe with great force and power," he said. "But there are a lot of people in the world who really don’t care about <em>Grand Theft Auto</em>, the non-gaming community."</p><p>He continued, explaining, "We talk about how big we are, $220 billion, $250 billion industry, but our social impact is the reverse. Everybody has a favorite song. That’s probably the least revenue-generating entertainment category, music, compared to gaming and film and television. But yet it has the widest impact. And so gaming, it’s huge on the revenue side of things, but it’s a very select group that are doing it. </p><p>"We’re getting more money from the same people all the time and not necessarily bringing in new people into the experience. And if these people who aren’t in the gaming experience have already said ‘we don’t care about <em>Call of Duty</em>, we don’t care about <em>Grand Theft Auto</em>, we don’t care about <em>Gran Turismo</em>,’ doing more of those same games is obviously not going to appeal to those people either."</p><p>While Layden thinks discoverability is one facet of the issue, the main problem is creativity, and if developers "close ranks" and continue making shooters by appealing to what the "base user" wants, things will be fine, "but we won’t get any bigger. We won’t bring any more people into the tent. And that’s probably bad."</p><p>He added, "We need to bring out more games for more people, which means actually you have to have more people making games and in different places and different experiences. I want to find out what games from Uruguay look like and what kind of game designers we have in Bulgaria."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Dragon's Dogma 2 producer says Capcom is improving performance on PS5 and Xbox ahead of Dark Arisen's launch and that the Switch 2 version is 'exceeding' expectations ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/dragons-dogma-2-producer-says-capcom-is-improving-performance-on-ps5-and-xbox-ahead-of-dark-arisens-launch-and-that-the-switch-2-version-is-exceeding-expectations</link>
                                                                            <description>
                            <![CDATA[ Dragon's Dogma 2 will see performance improvements with the arrival of Dark Arisen and the Nintendo Switch 2 version. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">KJXWTympv88gegqkqPzES6</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/k2vrWND2XJM6DBeStSZBsD-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 16 Jul 2026 15:24:07 +0000</pubDate>                                                                                                                                <updated>Thu, 16 Jul 2026 15:24:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/k2vrWND2XJM6DBeStSZBsD-1280-80.jpg">
                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:description>                                                            <media:text><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:text>
                                <media:title type="plain"><![CDATA[Wide shot of northern region Norgan in Dragon&#039;s Dogma 2: Dark Arisen]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/k2vrWND2XJM6DBeStSZBsD-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Dragon's Dogma 2</strong></em><strong> producer Naoto Oyama says Performance Mode will reach 60FPS on console ahead of the </strong><em><strong>Dark Arisen</strong></em><strong> release</strong></li><li><strong>Oyama says the Switch 2 version will hit 30FPS and "even higher"</strong></li><li><strong>He adds that Capcom's RE Engine has been "a really great fit" for Switch 2</strong></li></ul><p><a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> is coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> later this year alongside the launch of its <a href="https://www.techradar.com/gaming/capcom-has-finally-announced-a-major-dragons-dogma-2-expansion-and-theres-a-huge-quality-of-life-update-available-now"><em>Dark Arisen</em></a> expansion, and Capcom has been making some major improvements to the base game in preparation.</p><p>Speaking in an interview with <a href="https://www.eurogamer.net/dragons-dogma-2-switch-2-development" target="_blank">Eurogamer</a> about the process of porting the fantasy role-playing game (RPG) to Switch 2, producer Naoto Oyama said that Capcom's RE Engine "has actually been a really great fit for Nintendo Switch 2."</p><p>He explained that the team has been able to use knowledge of previous Switch 2 ports, like <a href="https://www.techradar.com/gaming/pragmata-review"><em>Pragmata</em></a> and <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, and the improvements made to the RE engine to create a solid port for <em>Dragon's Dogma</em>.</p><p>"Because this is an internal [Capcom-owned] engine, we've been able to accumulate knowledge and know-how from other teams," Oyama said. "And that means that the improvements that are made to the engine with each title, and the different features that are added with new games, get to stay with us - and we get to benefit from them on future titles. It's a really positive cycle for us."</p><p>The producer confirmed that the team has also been working to improve the game's overall performance, not just on Switch 2, but also on the launch <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> platforms.</p><p>"In particular, we've been trying to find as many small tweaks as we can make so we can build up and have a big performance improvement on consoles when it comes to Performance Mode itself," he said, adding that this will be a feature of the August title update, allowing the game to reach 60FPS in Performance Mode on console.</p><p>Oyama continued, confirming that the game can reach 30FPS on Switch 2 and "even higher" during many scenes.</p><p>"That means that, commensurately, all that effort we've put into the PS5 and Xbox Series X/S versions of the game also pays off in the Switch 2 version," he said, "and we're currently seeing a minimum 30 frames per second rate performance on that hardware (and, in many scenes, it's even higher!).</p><p>"So it's a little while to go until the game releases, but it's exceeding our expectations on Switch 2, and I hope the players agree that we've done a great job again with bringing this game to that platform."</p><p><em>Dragon's Dogma 2: Dark Arisen</em>, which introduces a new region, Norgan, new armor, weapons, dungeons, and more, launches on October 9.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
            </channel>
</rss>