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                            <title><![CDATA[ Latest from TechRadar in Playstation ]]></title>
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                                                            <title><![CDATA[ Broken Sword creator chose human artists over AI for all 55,000 new frames of animation in the upcoming 2 remake — 'People are going to seek out human-crafted art' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Charles Cecil wants to make one thing clear: “I'm not anti-AI.”</p><p>The veteran British developer behind the legendary 1996 point-and-click game <em>Broken Sword: The Shadow of the Templars</em> speaks to TechRadar about AI's divisive role in modern game development - and, in particular, how it was used in the upcoming remake of the sequel, <em>Broken Sword - The Smoking Mirror: Reforged</em>, due out in 2027.</p><p>The original, a commercial success selling 759,000 copies, sees American tourist George Stobbart team up with freelance journalist Nicole Collard to track a mysterious Mayan stone across Paris, London, and Central America. This remake doesn't use <a href="https://www.techradar.com/tag/ai">AI</a>, and, according to Cecil, there's a very good reason for that.</p><h2 id="ai-don-t-think-so">AI don’t think so</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3BCTr4SkqyX98tLyhCYHMA" name="ss_040ec22ec4db091cce3ddc785e76f90a73deebdb.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/3BCTr4SkqyX98tLyhCYHMA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>“I think AI has its place,” Cecil says. “It's just not relevant in our games because we want human animation, human characterization and human expression, and that's much better done by humans.”</p><p>A perfect example of that lies in the game's hand-drawn art, all of it redone for <em>Broken Sword - The Smoking Mirror: Reforged</em>. </p><p>This hugely labor-intensive process encompassed roughly 55,000 frames of animation, more than the 30,000 of <em>Broken Sword: The Shadow of the Templars</em>’ 2024 remake. </p><p>“George opens the newspaper and kind of just glances at the screen,” says Cecil, referring to the actions of the game's protagonist in an early scene. “He's looking at the viewer, and that's what human beings do. That is not something that AI can do.” </p><p>In low-res, eyes were just dots on a face. In high-res, eyes are windows to the soul and therefore have to be animated with precision and intent. Where applicable, artists were free to add flourishes, using their own interpretation to fill in the gaps. </p><p>For instance, the painting of Professor Oubier hanging on the wall in the rapidly burning study was always too pixelated to see clearly. Now, however, you can make out exactly what he looks like in 4K, at 36 times the original resolution, all while a visibly uncomfortable George jostles his rope bindings.</p><p>Developer Revolution Software didn't stop there. The team redrew scores of items that never really made much sense. Take the poison dart, which now looks less like a playing dart and more like something shot out of a blowpipe.</p><h2 id="human-revolution">Human revolution</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jDWVT4wiszjtTs6RhkixTA" name="ss_44379b455261b1caab290f4c8e24452fba8a4d3c.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/jDWVT4wiszjtTs6RhkixTA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>Despite the decision to abstain from AI use for the most part, it wasn't entirely absent. AI was used for the initial round of upscaling before artists added detail by hand, with backgrounds scanned as black-and-white layouts for them to build on using the originals as references. AI was more of a tool than a creative device.</p><p>“We experimented with AI for the first one, and we used AI to upscale and then redraw the characters. And as I say, it can upscale, but it can't put any character in.” </p><p>That's largely thanks to the luxury of time. The first game needed to be made in a year or risk cancellation. Revolution Software sprinted to the finish line, but made a few shortcuts along the way. </p><p>One oversight was 40 voice lines that were recorded and packaged in the game's files but never used. Now, in <em>Broken Sword - The Smoking Mirror: Reforged</em>, fans can finally hear them (one line involves George asking the Parisian waiter about the tequila worm in his pocket).</p><p>Another infamous example occurs in the Game Boy Advance version. “You have a choice to go to Spain or Syria,” says Cecil. “If you do one, you can finish the game, and it's fine. If you do the other, it takes you there, but you can't then finish. There's a bug that doesn't allow you to finish…It's an awful, awful bug. I mean, it's absolutely shocking.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GeLmJHZ9ZmiGSWZukJBfSA" name="ss_30d762dad9e4b5e01e03a352076f6ea143ac2dce.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/GeLmJHZ9ZmiGSWZukJBfSA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>An AI might have spotted such mistakes, but then again, you could argue mistakes are what give art humanity. If nothing else, they make for a great story.</p><p>But the remake is far from a bug-fixing exercise. Instead, it's an opportunity to make the game better. Where most remasters seek to preserve the subject, <em>Broken Sword - The Smoking Mirror: Reforged</em> is almost an act of excavation.</p><p>“All of these things we now have the time to do,” says Cecil. “Because what Revolution has done for the last 15 years is we've self-published all our games. And I can decide when we’re going to spend a little bit more time getting this, right? Is it worth it?”</p><p>The devs found time to add features, too, like a new three-tier hint system that actively monitors your progress and feeds you steadily more obvious tips so you're not stuck for too long. The final tip tells you outright what to do. Thankfully, purists can turn it off. </p><p>Meanwhile, Nintendo Switch 2 players get four different control schemes: touchscreen, gamepad, one Joy-Con 2 detached and used as a mouse, or a versatile combination of everything.</p><p>Plus, there’s something Cecil has personally wanted to add for 30 years: a beautiful, detailed map of Paris. This is used to aid player navigation instead of having them rely on clunky icons. With everything in the game, these feel like choices made by humans, not AI. </p><p>“We've really gone out of our way to produce something that, in my view, is completely future-proof, because people were playing the first one 30 years ago, and millions and millions of people have played that game. And my ambition is that in 20 years' time, a fourth generation will be playing again.”</p><p>“Going forward,” he continues, “people are going to seek out human-crafted art. You know, there's going to be that sense, because obviously we all have a human connection with each other.”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/broken-sword-creator-chose-human-artists-over-ai-for-all-55-000-new-frames-of-animation-in-the-upcoming-2-remake-people-are-going-to-seek-out-human-crafted-art</link>
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                            <![CDATA[ Co-founder Charles Cecil says humans are better at capturing emotion and character than AI tools. ]]>
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                                                                        <pubDate>Sat, 19 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[AI Platforms & Assistants]]></category>
                                                                                                                    <dc:creator><![CDATA[ Griff Griffin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aZFvMg8xTS2rYmnXxZCjrG-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Griff Griffin is a UK-based games journalist with over a decade of experience covering the entertainment industry. He has written for some of the biggest gaming publications in the world, including GamesRadar+, PC Gamer, Kotaku, Edge, Sports Illustrated, and Newsweek. &lt;/p&gt;&lt;p&gt;Alongside his journalism, Griff runs the YouTube channel Gaming with Griff Griffin, where he creates guides, walkthroughs, tips, and analysis for over 100,000 subscribers.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Broken Sword 2 remake alongside the original game.]]></media:description>                                                            <media:text><![CDATA[The Broken Sword 2 remake alongside the original game.]]></media:text>
                                <media:title type="plain"><![CDATA[The Broken Sword 2 remake alongside the original game.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Charles Cecil wants to make one thing clear: “I'm not anti-AI.”</p><p>The veteran British developer behind the legendary 1996 point-and-click game <em>Broken Sword: The Shadow of the Templars</em> speaks to TechRadar about AI's divisive role in modern game development - and, in particular, how it was used in the upcoming remake of the sequel, <em>Broken Sword - The Smoking Mirror: Reforged</em>, due out in 2027.</p><p>The original, a commercial success selling 759,000 copies, sees American tourist George Stobbart team up with freelance journalist Nicole Collard to track a mysterious Mayan stone across Paris, London, and Central America. This remake doesn't use <a href="https://www.techradar.com/tag/ai">AI</a>, and, according to Cecil, there's a very good reason for that.</p><h2 id="ai-don-t-think-so">AI don’t think so</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3BCTr4SkqyX98tLyhCYHMA" name="ss_040ec22ec4db091cce3ddc785e76f90a73deebdb.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/3BCTr4SkqyX98tLyhCYHMA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>“I think AI has its place,” Cecil says. “It's just not relevant in our games because we want human animation, human characterization and human expression, and that's much better done by humans.”</p><p>A perfect example of that lies in the game's hand-drawn art, all of it redone for <em>Broken Sword - The Smoking Mirror: Reforged</em>. </p><p>This hugely labor-intensive process encompassed roughly 55,000 frames of animation, more than the 30,000 of <em>Broken Sword: The Shadow of the Templars</em>’ 2024 remake. </p><p>“George opens the newspaper and kind of just glances at the screen,” says Cecil, referring to the actions of the game's protagonist in an early scene. “He's looking at the viewer, and that's what human beings do. That is not something that AI can do.” </p><p>In low-res, eyes were just dots on a face. In high-res, eyes are windows to the soul and therefore have to be animated with precision and intent. Where applicable, artists were free to add flourishes, using their own interpretation to fill in the gaps. </p><p>For instance, the painting of Professor Oubier hanging on the wall in the rapidly burning study was always too pixelated to see clearly. Now, however, you can make out exactly what he looks like in 4K, at 36 times the original resolution, all while a visibly uncomfortable George jostles his rope bindings.</p><p>Developer Revolution Software didn't stop there. The team redrew scores of items that never really made much sense. Take the poison dart, which now looks less like a playing dart and more like something shot out of a blowpipe.</p><h2 id="human-revolution">Human revolution</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jDWVT4wiszjtTs6RhkixTA" name="ss_44379b455261b1caab290f4c8e24452fba8a4d3c.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/jDWVT4wiszjtTs6RhkixTA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>Despite the decision to abstain from AI use for the most part, it wasn't entirely absent. AI was used for the initial round of upscaling before artists added detail by hand, with backgrounds scanned as black-and-white layouts for them to build on using the originals as references. AI was more of a tool than a creative device.</p><p>“We experimented with AI for the first one, and we used AI to upscale and then redraw the characters. And as I say, it can upscale, but it can't put any character in.” </p><p>That's largely thanks to the luxury of time. The first game needed to be made in a year or risk cancellation. Revolution Software sprinted to the finish line, but made a few shortcuts along the way. </p><p>One oversight was 40 voice lines that were recorded and packaged in the game's files but never used. Now, in <em>Broken Sword - The Smoking Mirror: Reforged</em>, fans can finally hear them (one line involves George asking the Parisian waiter about the tequila worm in his pocket).</p><p>Another infamous example occurs in the Game Boy Advance version. “You have a choice to go to Spain or Syria,” says Cecil. “If you do one, you can finish the game, and it's fine. If you do the other, it takes you there, but you can't then finish. There's a bug that doesn't allow you to finish…It's an awful, awful bug. I mean, it's absolutely shocking.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GeLmJHZ9ZmiGSWZukJBfSA" name="ss_30d762dad9e4b5e01e03a352076f6ea143ac2dce.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/GeLmJHZ9ZmiGSWZukJBfSA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>An AI might have spotted such mistakes, but then again, you could argue mistakes are what give art humanity. If nothing else, they make for a great story.</p><p>But the remake is far from a bug-fixing exercise. Instead, it's an opportunity to make the game better. Where most remasters seek to preserve the subject, <em>Broken Sword - The Smoking Mirror: Reforged</em> is almost an act of excavation.</p><p>“All of these things we now have the time to do,” says Cecil. “Because what Revolution has done for the last 15 years is we've self-published all our games. And I can decide when we’re going to spend a little bit more time getting this, right? Is it worth it?”</p><p>The devs found time to add features, too, like a new three-tier hint system that actively monitors your progress and feeds you steadily more obvious tips so you're not stuck for too long. The final tip tells you outright what to do. Thankfully, purists can turn it off. </p><p>Meanwhile, Nintendo Switch 2 players get four different control schemes: touchscreen, gamepad, one Joy-Con 2 detached and used as a mouse, or a versatile combination of everything.</p><p>Plus, there’s something Cecil has personally wanted to add for 30 years: a beautiful, detailed map of Paris. This is used to aid player navigation instead of having them rely on clunky icons. With everything in the game, these feel like choices made by humans, not AI. </p><p>“We've really gone out of our way to produce something that, in my view, is completely future-proof, because people were playing the first one 30 years ago, and millions and millions of people have played that game. And my ambition is that in 20 years' time, a fourth generation will be playing again.”</p><p>“Going forward,” he continues, “people are going to seek out human-crafted art. You know, there's going to be that sense, because obviously we all have a human connection with each other.”</p>
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                                                            <title><![CDATA[ Take our Control quiz to test your knowledge of one of Remedy's finest before the sequel arrives next week ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Control</em> is easily one of my favorite games of the last decade or so, and I've played through it a few times and secured the Platinum trophy on both PlayStation 4 and PlayStation 5.</p><p>As a result, I am incredibly hyped for <em>Control Resonant</em>, the upcoming sequel from the masterminds over at Remedy Entertainment, and have created this short quiz in celebration of the first game — and to test fellow fans' knowledge.</p><p>Ranging from, I think, pretty straightforward questions to one or two deep cuts, and with some questions that are bound to revive some brilliant memories of the first game, I've tried to balance my <em>Control</em> quiz for everyone, from long-time fans and re-players to those who played the first one at launch and have patiently waited for the sequel since.</p><p>Good luck, and let me know how you get on!</p><div style="min-height: 1300px;">                                <div class="kwizly-quiz kwizly-evyBxX"></div>                            </div>                            <script src="https://kwizly.com/embed/evyBxX.js" async></script><p>How did you find my Control quiz? Too easy? Too tricky at points? Too short, perhaps? Let me know ion the comments as well as what other quizzes we should do, and check back in the future for more trivia tests on fantastic games.</p><iframe title="What's your favorite bit of Control trivia?" description="Let us know in the comments." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/control-quiz-control-resonant-remedy-universe</link>
                                                                            <description>
                            <![CDATA[ Excited for Control Resonant? Take our quiz on the first game from Remedy Entertainment to test your knowledge ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 19 Sep 2026 15:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy Entertainment/Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A three-way image showing art of screenshots from the Remedy Entertainment action game, Control]]></media:description>                                                            <media:text><![CDATA[A three-way image showing art of screenshots from the Remedy Entertainment action game, Control]]></media:text>
                                <media:title type="plain"><![CDATA[A three-way image showing art of screenshots from the Remedy Entertainment action game, Control]]></media:title>
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                                <p><em>Control</em> is easily one of my favorite games of the last decade or so, and I've played through it a few times and secured the Platinum trophy on both PlayStation 4 and PlayStation 5.</p><p>As a result, I am incredibly hyped for <em>Control Resonant</em>, the upcoming sequel from the masterminds over at Remedy Entertainment, and have created this short quiz in celebration of the first game — and to test fellow fans' knowledge.</p><p>Ranging from, I think, pretty straightforward questions to one or two deep cuts, and with some questions that are bound to revive some brilliant memories of the first game, I've tried to balance my <em>Control</em> quiz for everyone, from long-time fans and re-players to those who played the first one at launch and have patiently waited for the sequel since.</p><p>Good luck, and let me know how you get on!</p><div style="min-height: 1300px;">                                <div class="kwizly-quiz kwizly-evyBxX"></div>                            </div>                            <script src="https://kwizly.com/embed/evyBxX.js" async></script><p>How did you find my Control quiz? Too easy? Too tricky at points? Too short, perhaps? Let me know ion the comments as well as what other quizzes we should do, and check back in the future for more trivia tests on fantastic games.</p><iframe title="What's your favorite bit of Control trivia?" description="Let us know in the comments." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ Should you pick up Marvel's Wolverine or Fire Emblem: Fortune's Weave? Our latest quiz tells you what to play this weekend ]]></title>
                                                                                                <dc:content><![CDATA[ <p>September has been an absolutely mega month for games, and we're barely past the halfway mark!</p><p>With the weekend just hours away, you're probably wondering which new games are actually worth your money and attention. That's exactly why I've put together this little personality quiz, which is designed to match you with a recent release that you are almost certain to enjoy!</p><p>Of course, this isn't an exhaustive list of all the latest games, and there are sure to be some big releases that I've missed. Still, I've tried to include a wide range of genres from platformers to horror games and open-world adventures so that many different tastes are catered to.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLP5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLP5W.js" async></script><p>What result did you get? Do you agree with my recommendation? You can let me know in the comments and share what you'll be playing this weekend.</p><iframe title="What are you playing this weekend?" description="Let us know in the comments." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/should-you-pick-up-marvels-wolverine-or-fire-emblem-fortunes-weave-our-latest-quiz-tells-you-what-to-play-this-weekend</link>
                                                                            <description>
                            <![CDATA[ Find out what you should be playing this weekend with our video game quiz. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 16:03:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Theodora in a rage in Fire Emblem: Fortune&#039;s Weave]]></media:description>                                                            <media:text><![CDATA[Theodora in a rage in Fire Emblem: Fortune&#039;s Weave]]></media:text>
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                                <p>September has been an absolutely mega month for games, and we're barely past the halfway mark!</p><p>With the weekend just hours away, you're probably wondering which new games are actually worth your money and attention. That's exactly why I've put together this little personality quiz, which is designed to match you with a recent release that you are almost certain to enjoy!</p><p>Of course, this isn't an exhaustive list of all the latest games, and there are sure to be some big releases that I've missed. Still, I've tried to include a wide range of genres from platformers to horror games and open-world adventures so that many different tastes are catered to.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLP5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLP5W.js" async></script><p>What result did you get? Do you agree with my recommendation? You can let me know in the comments and share what you'll be playing this weekend.</p><iframe title="What are you playing this weekend?" description="Let us know in the comments." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ Players will need to 'think on their feet' in Alien: Isolation 2's new exterior environments, while the 'perfect hunter' xenomorph will also learn and 'adapt' how to track you down in the outdoors ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Creative Assembly says </strong><em><strong>Alien: Isolation 2's</strong></em><strong> exterior setting will force players to adapt to their surroundings</strong></li><li><strong>The game's Xenomorph will also adapt at the same time to both player and environment</strong></li><li><strong>Things like the weather system will impact the cat-and-mouse experience, forcing players to "improvise"</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2</em></a><em>'s</em> exterior setting will increase both tension and danger, according to Creative Assembly, because as the player adapts to the new environment, so will the Xenomorph.</p><p>Unlike the first game, where players were isolated in a space station and actively hunted by the Xenomorph, the sequel will have an expanded setting, spanning an outdoor colony world and the confines of the Weyland-Yutani outpost. </p><p>Players will once again be caught up in a cat-and-mouse experience as they navigate their new environment, but the alien's intelligence will raise the stakes.</p><p>"I think the contrast between claustrophobia and pressure versus vulnerability and exposedness, it will make the player have to think on their feet," said principal UI artist Laura Mouther.</p><p>The game's weather system will also affect how players approach the outdoors, since storms will impact the sound of the approaching alien, and players will need to "improvise."</p><p>"The alien is the perfect hunter," Mouther added. "It will adapt to those situations, to those environments. And you will have to adapt to our environment."</p><p>She added that it will feel like a "new experience," but the game will give players the time to understand the mechanics of the game and the world, even if they didn't play the first game. </p><p>"It's not unfair," Mouther said. "This alien is also not cheating. If it can't see you, it can't see you, right? If it can't hear you, it can't hear you. We will give players enough time to get to grips with it. But it is an intense experience and a tough game, and that is what the community loved about [the first game]. And we will stick through to that."</p><p><em>Alien: Isolation 2</em> is now in development and will launch on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/players-will-need-to-think-on-their-feet-in-alien-isolation-2s-new-exterior-environments-while-the-perfect-hunter-xenomorph-will-also-learn-and-adapt-how-to-track-you-down-in-the-outdoors</link>
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                            <![CDATA[ Alien: Isolation 2's exterior setting will increase both tension and danger, and players will need to adapt to the new environment, as the Xenomorph does. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 15:13:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A close up of a Xenomorph in Alien: Isolation 2 ready to attack.]]></media:description>                                                            <media:text><![CDATA[A close up of a Xenomorph in Alien: Isolation 2 ready to attack.]]></media:text>
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                                <ul><li><strong>Creative Assembly says </strong><em><strong>Alien: Isolation 2's</strong></em><strong> exterior setting will force players to adapt to their surroundings</strong></li><li><strong>The game's Xenomorph will also adapt at the same time to both player and environment</strong></li><li><strong>Things like the weather system will impact the cat-and-mouse experience, forcing players to "improvise"</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2</em></a><em>'s</em> exterior setting will increase both tension and danger, according to Creative Assembly, because as the player adapts to the new environment, so will the Xenomorph.</p><p>Unlike the first game, where players were isolated in a space station and actively hunted by the Xenomorph, the sequel will have an expanded setting, spanning an outdoor colony world and the confines of the Weyland-Yutani outpost. </p><p>Players will once again be caught up in a cat-and-mouse experience as they navigate their new environment, but the alien's intelligence will raise the stakes.</p><p>"I think the contrast between claustrophobia and pressure versus vulnerability and exposedness, it will make the player have to think on their feet," said principal UI artist Laura Mouther.</p><p>The game's weather system will also affect how players approach the outdoors, since storms will impact the sound of the approaching alien, and players will need to "improvise."</p><p>"The alien is the perfect hunter," Mouther added. "It will adapt to those situations, to those environments. And you will have to adapt to our environment."</p><p>She added that it will feel like a "new experience," but the game will give players the time to understand the mechanics of the game and the world, even if they didn't play the first game. </p><p>"It's not unfair," Mouther said. "This alien is also not cheating. If it can't see you, it can't see you, right? If it can't hear you, it can't hear you. We will give players enough time to get to grips with it. But it is an intense experience and a tough game, and that is what the community loved about [the first game]. And we will stick through to that."</p><p><em>Alien: Isolation 2</em> is now in development and will launch on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ Diablo 4 game director confirms 'the end is not nigh' despite Diablo 5's announcement and says players shouldn't worry, as 'we're going to be making content for a long time' — 'The train is not stopping' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Diablo 4</strong></em><strong> game director Brent Gibson tells fans not to worry about support for the game ending because of Diablo 5</strong></li><li><strong>He says that even though the team is excited for </strong><em><strong>Diablo 5</strong></em><strong>, "we're going to be making content for a long time"</strong></li><li><strong>Gibson says, "The end is not nigh"</strong></li></ul><p>Not to worry, <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> fans! Despite the announcement of <a href="https://www.techradar.com/gaming/diablo-5-senior-game-director-says-the-game-will-tell-three-stories-including-the-past-the-present-desolation-of-diablos-takeover-and-the-future-terror-forming-of-the-sanctuary"><em>Diablo 5</em></a>, Blizzard swears it will continue supporting the popular action-RPG "for a long time."</p><p>In an interview with TechRadar Gaming at BlizzCon, game director Brent Gibson quickly put concerns to rest and stated outright that players don't need to worry about the game's future, even though the studio is already working on the sequel.</p><p>"If you're wearing the sign in the middle of Times Square that says 'The End is Nigh', the end is not nigh," Gibson said. "We have a lot coming," he added before acknowledging the Amazon class pack, coming to <em>Diablo 4</em> in 2027.</p><p>"The train isn't stopping," he continued. "One of the things that I love about our world is we're not a series of games. We are a universe. We are even adding to <em>Diablo 2</em> with that of the Warlock. It's one of the few franchises where we have the luxury to continue to play, and we know our communities are there multiple communities that make us a whole."</p><p>Gibson reiterated that if you're a fan and you're worried, "don't sweat it," because even though the team is excited about <em>Diablo 5</em>, "we're going to be making content for a long time" and "we've got a lot of things coming," including the Netflix adaptation.</p><p>"The train is not stopping," he said. "Hold on tight. Gone are the years of waiting 10 years for more content, right? So it's a great place to be at."</p><p><em>Diablo 5</em> is slated to launch in 2029, so there are few years to wait. In the meantime, <em>Diablo 4</em> fans can sink their teeth into <a href="https://www.techradar.com/gaming/diablo-4-game-director-says-its-liberating-to-be-done-with-expansions-as-blizzard-can-continue-the-narrative-through-seasons-instead-we-completed-the-story-but-the-butterfly-effect-can-take-us-anywhere"><em>Season of Hell's Legacy</em></a>, the game's 15th season, which arrived on September 15.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-4-game-director-confirms-the-end-is-not-nigh-despite-diablo-5s-announcement-and-says-players-shouldnt-worry-as-were-going-to-be-making-content-for-a-long-time-the-train-is-not-stopping</link>
                                                                            <description>
                            <![CDATA[ Not to worry, Diablo 4 fans! Despite the announcement of Diablo 5, Blizzard swears it will continue supporting the popular action-RPG "for a long time." ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 12:53:34 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:12:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 4]]></media:description>                                                            <media:text><![CDATA[Diablo 4]]></media:text>
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                                <ul><li><em><strong>Diablo 4</strong></em><strong> game director Brent Gibson tells fans not to worry about support for the game ending because of Diablo 5</strong></li><li><strong>He says that even though the team is excited for </strong><em><strong>Diablo 5</strong></em><strong>, "we're going to be making content for a long time"</strong></li><li><strong>Gibson says, "The end is not nigh"</strong></li></ul><p>Not to worry, <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> fans! Despite the announcement of <a href="https://www.techradar.com/gaming/diablo-5-senior-game-director-says-the-game-will-tell-three-stories-including-the-past-the-present-desolation-of-diablos-takeover-and-the-future-terror-forming-of-the-sanctuary"><em>Diablo 5</em></a>, Blizzard swears it will continue supporting the popular action-RPG "for a long time."</p><p>In an interview with TechRadar Gaming at BlizzCon, game director Brent Gibson quickly put concerns to rest and stated outright that players don't need to worry about the game's future, even though the studio is already working on the sequel.</p><p>"If you're wearing the sign in the middle of Times Square that says 'The End is Nigh', the end is not nigh," Gibson said. "We have a lot coming," he added before acknowledging the Amazon class pack, coming to <em>Diablo 4</em> in 2027.</p><p>"The train isn't stopping," he continued. "One of the things that I love about our world is we're not a series of games. We are a universe. We are even adding to <em>Diablo 2</em> with that of the Warlock. It's one of the few franchises where we have the luxury to continue to play, and we know our communities are there multiple communities that make us a whole."</p><p>Gibson reiterated that if you're a fan and you're worried, "don't sweat it," because even though the team is excited about <em>Diablo 5</em>, "we're going to be making content for a long time" and "we've got a lot of things coming," including the Netflix adaptation.</p><p>"The train is not stopping," he said. "Hold on tight. Gone are the years of waiting 10 years for more content, right? So it's a great place to be at."</p><p><em>Diablo 5</em> is slated to launch in 2029, so there are few years to wait. In the meantime, <em>Diablo 4</em> fans can sink their teeth into <a href="https://www.techradar.com/gaming/diablo-4-game-director-says-its-liberating-to-be-done-with-expansions-as-blizzard-can-continue-the-narrative-through-seasons-instead-we-completed-the-story-but-the-butterfly-effect-can-take-us-anywhere"><em>Season of Hell's Legacy</em></a>, the game's 15th season, which arrived on September 15.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Diablo 4 game director says it's 'liberating' to be done with expansions as Blizzard can continue the narrative through seasons instead — 'We completed the story, but the butterfly effect can take us anywhere' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Diablo 4</strong></em><strong> game director Brent Gibson says it's "liberating" that there are no expansions to work on or have the narrative tied to</strong></li><li><strong>The team will continue the game's story through seasons instead </strong></li><li><em><strong>Diablo 4 - Season of Hell's Legacy</strong></em><strong> is the game's latest update</strong></li></ul><p>Blizzard has confirmed that <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> won't receive any more expansions, as it will continue the game's story through seasons, something the team is glad about.</p><p>BlizzCon 2026 has officially wrapped, and there were plenty of announcements for fans across the board, including the huge reveal of <em>Diablo 5</em>, slated for a 2029 launch, as well as <em>Diablo 4 - Season of Hell's Legacy</em>, the game's 15th season and the centerpiece of Blizzard's 30th Anniversary celebration for <em>Diablo</em>.</p><p>"Amid the dead rising from Pandemonium, the lost soul of the legendary Horadrim Deckard Cain returns with dire news," the questline description reads. "Three dark wanderers have returned, each leaving a trail of death in their wake. Confront them and delve into the nightmares of their horrific past. Only there can you defeat the Prime Evils that torment them and lay their souls to rest."</p><p>No additional expansions are planned at the moment, and although <a href="https://www.techradar.com/gaming/diablo-4-lord-of-hatred-opinion-feature"><em>Lord of Hatred</em></a> was the big conclusion of the overarching narrative, the team will now use seasons to continue the game's story, presumably until <em>Diablo 5</em> is ready for launch.</p><p>The game will likely be supported for a good few years to come, just like <em>Diablo 3</em>, but the new direction the team is working on removes the constraints it had before.</p><p>"I think it's liberating," game director Brent Gibson told TechRadar Gaming at BlizzCon. "So we completed the story, but the butterfly effect can take us anywhere, you know? And we've got season 15 with all the events of pandemonium leading to someone else taking the mantle of death," before teasing, "Who is it? I'm not going to answer that today."</p><p>He added, "But it allows us to be really creative with all the pieces that we have, now that we hit the beat that we were all looking forward to with confronting Mephisto. So, I say it's liberating."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-4-game-director-says-its-liberating-to-be-done-with-expansions-as-blizzard-can-continue-the-narrative-through-seasons-instead-we-completed-the-story-but-the-butterfly-effect-can-take-us-anywhere</link>
                                                                            <description>
                            <![CDATA[ Blizzard has confirmed that Diablo 4 won't receive any more expansions, as it will continue the game's story through seasons, something the team is glad about. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 11:41:22 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:11:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Diablo 4</strong></em><strong> game director Brent Gibson says it's "liberating" that there are no expansions to work on or have the narrative tied to</strong></li><li><strong>The team will continue the game's story through seasons instead </strong></li><li><em><strong>Diablo 4 - Season of Hell's Legacy</strong></em><strong> is the game's latest update</strong></li></ul><p>Blizzard has confirmed that <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> won't receive any more expansions, as it will continue the game's story through seasons, something the team is glad about.</p><p>BlizzCon 2026 has officially wrapped, and there were plenty of announcements for fans across the board, including the huge reveal of <em>Diablo 5</em>, slated for a 2029 launch, as well as <em>Diablo 4 - Season of Hell's Legacy</em>, the game's 15th season and the centerpiece of Blizzard's 30th Anniversary celebration for <em>Diablo</em>.</p><p>"Amid the dead rising from Pandemonium, the lost soul of the legendary Horadrim Deckard Cain returns with dire news," the questline description reads. "Three dark wanderers have returned, each leaving a trail of death in their wake. Confront them and delve into the nightmares of their horrific past. Only there can you defeat the Prime Evils that torment them and lay their souls to rest."</p><p>No additional expansions are planned at the moment, and although <a href="https://www.techradar.com/gaming/diablo-4-lord-of-hatred-opinion-feature"><em>Lord of Hatred</em></a> was the big conclusion of the overarching narrative, the team will now use seasons to continue the game's story, presumably until <em>Diablo 5</em> is ready for launch.</p><p>The game will likely be supported for a good few years to come, just like <em>Diablo 3</em>, but the new direction the team is working on removes the constraints it had before.</p><p>"I think it's liberating," game director Brent Gibson told TechRadar Gaming at BlizzCon. "So we completed the story, but the butterfly effect can take us anywhere, you know? And we've got season 15 with all the events of pandemonium leading to someone else taking the mantle of death," before teasing, "Who is it? I'm not going to answer that today."</p><p>He added, "But it allows us to be really creative with all the pieces that we have, now that we hit the beat that we were all looking forward to with confronting Mephisto. So, I say it's liberating."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ ArenaNet studio head says Guild Wars 3 will have 'significantly less' UI elements on the HUD for an MMO — 'We very intentionally designed this because it's also on console and it's a lean-back experience' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Guild Wars 3</strong></em><strong> will have "significantly less UI in general" for an MMORPG</strong></li><li><strong>ArenaNet studio head Colin Johanson says it will better showcase combat and the game's open world</strong></li><li><strong>He says combat UI elements, like debuffs, will be represented visually instead</strong></li></ul><p>Although it's a massively multiplayer online role-playing game (MMORPG), ArenaNet has confirmed that <a href="https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-new-momentum-system-creates-a-seamless-sense-of-movement-youd-expect-to-see-in-an-action-game-by-connecting-all-movement-and-combat-abilities-to-create-fluid-movement"><em>Guild Wars 3</em></a> will have a minimal HUD, partly because <a href="https://www.techradar.com/gaming/bringing-the-game-to-console-for-the-first-time-means-that-arenanet-can-reach-a-much-wider-group-of-players-as-devs-say-they-want-to-offer-an-invitation-for-everybody-to-play-guild-wars-3-together-by-bringing-it-to-ps5-and-pc">the game is also designed for console</a>.</p><p>During a guided presentation at Gamescom, attended by TechRadar Gaming, studio head Colin Johanson showcased an early build of the game and its HUD, saying that it is subject to change throughout development and the team intends to have "significantly less UI in general."</p><p>In other MMOs, whether it's <em>World of Warcraft</em> or <em>Final Fantasy 14</em>, the main HUD is typically littered with UI elements from quest lists, buffs and debuffs, action bars, and whatever else the player chooses to add for themself.</p><p>For <em>Guild Wars 3</em>, ArenaNet will considerably tone down these elements in favor of a cleaner HUD, which Johanson said will better showcase combat and the game's open world. Additionally, console users wouldn't be able to hover over these UI features.</p><p>"I think one of the things that you traditionally see in MMOs is there's a huge number of icons all over the screen that are used to communicate combat status and things that are going on," Johanson said. </p><p>"And we very intentionally designed this, one, because it's also on console and it's a lean-back experience where you can't hover over icons to read everything, to provide an experience that doesn't require having a massive amount of information in the UI. But two, we also think that's just a better combat experience if we can show more of the things happening in the world."</p><p>Adding to this, the studio head said that during battle, conditions traditionally communicated through the UI, such as cold attacks, won't appear as "stacked" debuffs on the HUD, so players will see the effect instead.</p><p>"We've built a multiplayer combo system in this game to replace that, where every player is capable of having most professions can have cold in their builds," he explained, "and if you start stacking cold on an enemy, you can see their animations slowly start to slow down, and cold start to spread across them. And multiple players can work together. If you get enough cold stacked on an enemy, depending on its size, it'll freeze into a solid block of ice. And so all of that happens in the world, rather than just a little UI icon down at the bottom of the screen that says frozen or not.</p><p>"It's really interesting. In testing, we're seeing people's eyes are now watching the actual combat that's happening on the screen instead of just staring at the UI the whole time, which is just a much better experience."</p><p> Johanson added that "the constraint of the controller" has encouraged ArenaNet to "create a version of combat" that's still a better experience on mouse and keyboard as well.</p><p>"That's been really, really awesome for us. There's a lot of stuff that just won't be on the UI because it doesn't need to be used," he said.</p><p><em>Guild Wars 3</em> is in active development, with a beta period scheduled for Fall 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/arenanet-studio-head-says-guild-wars-3-will-have-significantly-less-ui-elements-on-the-hud-for-an-mmo-we-very-intentionally-designed-this-because-its-also-on-console-and-its-a-lean-back-experience</link>
                                                                            <description>
                            <![CDATA[ Although it's a massively multiplayer online role-playing game (MMORPG), ArenaNet has confirmed that Guild Wars 3 will have a minimal HUD. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 10:18:19 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 10:18:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Guild Wars 3]]></media:description>                                                            <media:text><![CDATA[Guild Wars 3]]></media:text>
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                                <ul><li><em><strong>Guild Wars 3</strong></em><strong> will have "significantly less UI in general" for an MMORPG</strong></li><li><strong>ArenaNet studio head Colin Johanson says it will better showcase combat and the game's open world</strong></li><li><strong>He says combat UI elements, like debuffs, will be represented visually instead</strong></li></ul><p>Although it's a massively multiplayer online role-playing game (MMORPG), ArenaNet has confirmed that <a href="https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-new-momentum-system-creates-a-seamless-sense-of-movement-youd-expect-to-see-in-an-action-game-by-connecting-all-movement-and-combat-abilities-to-create-fluid-movement"><em>Guild Wars 3</em></a> will have a minimal HUD, partly because <a href="https://www.techradar.com/gaming/bringing-the-game-to-console-for-the-first-time-means-that-arenanet-can-reach-a-much-wider-group-of-players-as-devs-say-they-want-to-offer-an-invitation-for-everybody-to-play-guild-wars-3-together-by-bringing-it-to-ps5-and-pc">the game is also designed for console</a>.</p><p>During a guided presentation at Gamescom, attended by TechRadar Gaming, studio head Colin Johanson showcased an early build of the game and its HUD, saying that it is subject to change throughout development and the team intends to have "significantly less UI in general."</p><p>In other MMOs, whether it's <em>World of Warcraft</em> or <em>Final Fantasy 14</em>, the main HUD is typically littered with UI elements from quest lists, buffs and debuffs, action bars, and whatever else the player chooses to add for themself.</p><p>For <em>Guild Wars 3</em>, ArenaNet will considerably tone down these elements in favor of a cleaner HUD, which Johanson said will better showcase combat and the game's open world. Additionally, console users wouldn't be able to hover over these UI features.</p><p>"I think one of the things that you traditionally see in MMOs is there's a huge number of icons all over the screen that are used to communicate combat status and things that are going on," Johanson said. </p><p>"And we very intentionally designed this, one, because it's also on console and it's a lean-back experience where you can't hover over icons to read everything, to provide an experience that doesn't require having a massive amount of information in the UI. But two, we also think that's just a better combat experience if we can show more of the things happening in the world."</p><p>Adding to this, the studio head said that during battle, conditions traditionally communicated through the UI, such as cold attacks, won't appear as "stacked" debuffs on the HUD, so players will see the effect instead.</p><p>"We've built a multiplayer combo system in this game to replace that, where every player is capable of having most professions can have cold in their builds," he explained, "and if you start stacking cold on an enemy, you can see their animations slowly start to slow down, and cold start to spread across them. And multiple players can work together. If you get enough cold stacked on an enemy, depending on its size, it'll freeze into a solid block of ice. And so all of that happens in the world, rather than just a little UI icon down at the bottom of the screen that says frozen or not.</p><p>"It's really interesting. In testing, we're seeing people's eyes are now watching the actual combat that's happening on the screen instead of just staring at the UI the whole time, which is just a much better experience."</p><p> Johanson added that "the constraint of the controller" has encouraged ArenaNet to "create a version of combat" that's still a better experience on mouse and keyboard as well.</p><p>"That's been really, really awesome for us. There's a lot of stuff that just won't be on the UI because it doesn't need to be used," he said.</p><p><em>Guild Wars 3</em> is in active development, with a beta period scheduled for Fall 2027.</p>
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                                                            <title><![CDATA[ Diablo 5 senior director says some complex systems were 'deferred' to the endgame, so it could 'deliver the depth and mastery elements' without 'overwhelming our players who are enjoying spending a lot of time in the campaign and exploring the world' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Diablo 5</strong></em><strong> senior game director Joe Shely says the team is "trying to make it for everyone who loves </strong><em><strong>Diablo</strong></em><strong>" for specific reasons</strong></li><li><strong>He says the team used "deferred complexity" to help balance the game's systems for endgame players and campaign lovers</strong></li><li><strong>Narrative director Jennifer Hepler says there are like-minded developers on the team who are "passionate advocates" and are creating the content for these fans</strong></li></ul><p><a href="https://www.techradar.com/gaming/diablo-5-senior-game-director-says-the-game-will-tell-three-stories-including-the-past-the-present-desolation-of-diablos-takeover-and-the-future-terror-forming-of-the-sanctuary"><em>Diablo 5</em></a> senior game director Joe Shely has said Blizzard is making a sequel for all fans, but it has to find the right balance for players who love the series for specific reasons.</p><p>Speaking to TechRadar Gaming at BlizzCon 2026 after the game's reveal, Shely explained that the team isn't trying to make a <em>Diablo</em> game "for every human on Earth" or "literally everyone" but is "trying to make it for everyone who loves <em>Diablo</em>, and people who love <em>Diablo</em> love it for specific reasons, and those reasons are knowable."</p><p>He and the team know some fans play <em>Diablo</em> and are most interested in the storylines and exploration, while other, more hardcore players spend time with the complex systems that come with itemization, designing builds, and racing to the endgame.</p><p>"We can talk to players and understand why individual players or groups of players love <em>Diablo</em> and what they love about it, and from what game they associate with <em>Diablo</em>," Shely said, "and so that allows us to tailor our systems and experiences, campaign and progression in a way that can be satisfying to different kinds of talent players."</p><p>This is where the developer brought up "deferred complexity," an idea the team used to help balance the game's systems for those who enjoy taking their time, while also delivering on "our commitment to have a complete end game for those players at launch." This means that some complex systems have been moved to the endgame.</p><p>"By deferring some of the complexity of the systems and itemization later into the endgame," Shely said, "we can deliver the depth and mastery elements that our players who love the endgame enjoy without overwhelming our players who are enjoying spending a lot of time in the campaign and exploring the world."</p><p>Narrative director Jennifer Hepler added that all types of <em>Diablo</em> fans are represented on the development team; she said they are like-minded, "very passionate" about the series, and understand what players enjoy most.</p><p>"People who love campaign are working on campaign, and the people who love systems are working on the end game," Hepler said. "And so every group of players has passionate advocates on the team who are not only speaking for them but are actually creating the content for them."</p><p><em>Diablo 5</em> is in development and is slated to launch in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-5-senior-director-says-some-complex-systems-were-deferred-to-the-endgame-so-it-could-deliver-the-depth-and-mastery-elements-without-overwhelming-our-players-who-are-enjoying-spending-a-lot-of-time-in-the-campaign-and-exploring-the-world</link>
                                                                            <description>
                            <![CDATA[ Diablo 5 senior game director Joe Shely has explained how Blizzard is making a sequel for fans who all love the series for specific reasons. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 07:10:22 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:16:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                            <![CDATA[
                            <article>
                                <ul><li><em><strong>Diablo 5</strong></em><strong> senior game director Joe Shely says the team is "trying to make it for everyone who loves </strong><em><strong>Diablo</strong></em><strong>" for specific reasons</strong></li><li><strong>He says the team used "deferred complexity" to help balance the game's systems for endgame players and campaign lovers</strong></li><li><strong>Narrative director Jennifer Hepler says there are like-minded developers on the team who are "passionate advocates" and are creating the content for these fans</strong></li></ul><p><a href="https://www.techradar.com/gaming/diablo-5-senior-game-director-says-the-game-will-tell-three-stories-including-the-past-the-present-desolation-of-diablos-takeover-and-the-future-terror-forming-of-the-sanctuary"><em>Diablo 5</em></a> senior game director Joe Shely has said Blizzard is making a sequel for all fans, but it has to find the right balance for players who love the series for specific reasons.</p><p>Speaking to TechRadar Gaming at BlizzCon 2026 after the game's reveal, Shely explained that the team isn't trying to make a <em>Diablo</em> game "for every human on Earth" or "literally everyone" but is "trying to make it for everyone who loves <em>Diablo</em>, and people who love <em>Diablo</em> love it for specific reasons, and those reasons are knowable."</p><p>He and the team know some fans play <em>Diablo</em> and are most interested in the storylines and exploration, while other, more hardcore players spend time with the complex systems that come with itemization, designing builds, and racing to the endgame.</p><p>"We can talk to players and understand why individual players or groups of players love <em>Diablo</em> and what they love about it, and from what game they associate with <em>Diablo</em>," Shely said, "and so that allows us to tailor our systems and experiences, campaign and progression in a way that can be satisfying to different kinds of talent players."</p><p>This is where the developer brought up "deferred complexity," an idea the team used to help balance the game's systems for those who enjoy taking their time, while also delivering on "our commitment to have a complete end game for those players at launch." This means that some complex systems have been moved to the endgame.</p><p>"By deferring some of the complexity of the systems and itemization later into the endgame," Shely said, "we can deliver the depth and mastery elements that our players who love the endgame enjoy without overwhelming our players who are enjoying spending a lot of time in the campaign and exploring the world."</p><p>Narrative director Jennifer Hepler added that all types of <em>Diablo</em> fans are represented on the development team; she said they are like-minded, "very passionate" about the series, and understand what players enjoy most.</p><p>"People who love campaign are working on campaign, and the people who love systems are working on the end game," Hepler said. "And so every group of players has passionate advocates on the team who are not only speaking for them but are actually creating the content for them."</p><p><em>Diablo 5</em> is in development and is slated to launch in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ 'Bringing the game to console for the first time' means that ArenaNet 'can reach a much wider group of players' as devs say they want to offer an 'invitation' for everybody to play Guild Wars 3 together by bringing it to PS5 and PC — but not Xbox ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Guild Wars 3</strong></em><strong> is the first game in the series to launch on both PC and console</strong></li><li><strong>Studio head Colin Johanson says it will allow the game to "reach a much wider group of players" on PS5 and PC</strong></li><li><strong>ArenaNet wants new players to take their first plunge into Guild Wars with the upcoming game</strong></li></ul><p><a href="https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-new-momentum-system-creates-a-seamless-sense-of-movement-youd-expect-to-see-in-an-action-game-by-connecting-all-movement-and-combat-abilities-to-create-fluid-movement"><em>Guild Wars 3</em></a> will be the first game in the MMORPG franchise to launch on both console and PC, and ArenaNet thinks it will encourage newcomers to take their first steps into the <em>Guild Wars</em> series.</p><p>"With us bringing the game to console for the first time, [and] with us launching on Steam from day one on our own platform, we can reach a much wider group of players," said studio head Colin Johanson during a guided presentation TechRadar Gaming attended at Gamescom.</p><p>Speaking about the game's setting, which takes place 1000 years before the first <em>Guild Wars game</em> in the ancient land of Orr,  Johanson explained that <a href="https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-ancient-orr-setting-will-entice-hardcore-fans-who-care-deeply-about-the-lore-but-it-also-means-its-the-perfect-time-for-new-people-to-come-join-the-guild-wars-franchise">the game will appeal to hardcore fans who have been eager to learn more about the lore for years</a>.</p><p>Exploring this highly anticipated era means ArenaNet could welcome new players with no <em>Guild Wars </em>experience, since the game is essentially a prequel and newcomers won't be required to play the first two games to understand what's going on.</p><p>"Everyone's going to learn it all together, and if you're a big <em>Guild Wars</em> fan, you'll know what some of the species are and some of the characters or some of the locations," the studio head said. "But for the most part, everybody is on equal footing."</p><p>The direction also means the studio could draw more players by launching the game on both PC and <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>; it's unclear right now whether the game could eventually get an Xbox release as well.</p><p>"We really wanted to have an invitation for everybody to come play <em>Guild Wars 3</em> together and feel like this could be their first <em>Guild Wars</em> game that they haven't played before," Johanson added.</p><p><em>Guild Wars 3</em> is now in development and doesn't have a release date, but a beta is scheduled for Fall 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/bringing-the-game-to-console-for-the-first-time-means-that-arenanet-can-reach-a-much-wider-group-of-players-as-devs-say-they-want-to-offer-an-invitation-for-everybody-to-play-guild-wars-3-together-by-bringing-it-to-ps5-and-pc</link>
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                            <![CDATA[ Guild Wars 3 will be the first game in the MMORPG franchise to launch on console, and ArenaNet thinks it will encourage newcomers. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Guild Wars 3]]></media:description>                                                            <media:text><![CDATA[Guild Wars 3]]></media:text>
                                <media:title type="plain"><![CDATA[Guild Wars 3]]></media:title>
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                                <ul><li><em><strong>Guild Wars 3</strong></em><strong> is the first game in the series to launch on both PC and console</strong></li><li><strong>Studio head Colin Johanson says it will allow the game to "reach a much wider group of players" on PS5 and PC</strong></li><li><strong>ArenaNet wants new players to take their first plunge into Guild Wars with the upcoming game</strong></li></ul><p><a href="https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-new-momentum-system-creates-a-seamless-sense-of-movement-youd-expect-to-see-in-an-action-game-by-connecting-all-movement-and-combat-abilities-to-create-fluid-movement"><em>Guild Wars 3</em></a> will be the first game in the MMORPG franchise to launch on both console and PC, and ArenaNet thinks it will encourage newcomers to take their first steps into the <em>Guild Wars</em> series.</p><p>"With us bringing the game to console for the first time, [and] with us launching on Steam from day one on our own platform, we can reach a much wider group of players," said studio head Colin Johanson during a guided presentation TechRadar Gaming attended at Gamescom.</p><p>Speaking about the game's setting, which takes place 1000 years before the first <em>Guild Wars game</em> in the ancient land of Orr,  Johanson explained that <a href="https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-ancient-orr-setting-will-entice-hardcore-fans-who-care-deeply-about-the-lore-but-it-also-means-its-the-perfect-time-for-new-people-to-come-join-the-guild-wars-franchise">the game will appeal to hardcore fans who have been eager to learn more about the lore for years</a>.</p><p>Exploring this highly anticipated era means ArenaNet could welcome new players with no <em>Guild Wars </em>experience, since the game is essentially a prequel and newcomers won't be required to play the first two games to understand what's going on.</p><p>"Everyone's going to learn it all together, and if you're a big <em>Guild Wars</em> fan, you'll know what some of the species are and some of the characters or some of the locations," the studio head said. "But for the most part, everybody is on equal footing."</p><p>The direction also means the studio could draw more players by launching the game on both PC and <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>; it's unclear right now whether the game could eventually get an Xbox release as well.</p><p>"We really wanted to have an invitation for everybody to come play <em>Guild Wars 3</em> together and feel like this could be their first <em>Guild Wars</em> game that they haven't played before," Johanson added.</p><p><em>Guild Wars 3</em> is now in development and doesn't have a release date, but a beta is scheduled for Fall 2027.</p>
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                                                            <title><![CDATA[ Cole Palmer mistakenly livestreams EA Sports FC 27 on Twitch early and gets temporarily banned — ‘I was only giving the people what they wanted’ ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>England and Chelsea midfielder Cole Palmer was temporarily banned on Twitch this week</strong></li><li><strong>He was streaming the upcoming </strong><em><strong>EA Sports FC 27</strong></em><strong> ahead of an agreed embargo</strong></li><li><strong>He responded in a light-hearted manner on Instagram, asking the streaming service to “unban me pls."</strong></li></ul><p>Cole Palmer, everyone’s favorite straight-talking Chelsea and England midfielder who loves his chippy-chips and a basic builder’s tea, took to Twitch earlier this week to livestream the upcoming <em>EA Sports FC 27</em>. There was just one problem: he wasn’t supposed to be showing off the game this early and was given a temporary ban by the platform.</p><p>As spotted by <a href="https://www.espn.com/soccer/story/_/id/49955946/cole-palmer-temporarily-suspended-twitch-streaming-ea-fc-27-early-unban-pls" target="_blank">ESPN</a>, Palmer was given early access to the upcoming football sim and decided to livestream it on Tuesday afternoon to a fairly significant audience. However, he was supposed to wait until after an official EA Sports showcase took place later that evening.</p><p>After an EA rep popped up in the chat to remind Palmer, the stream ended, and his Twitch account page was updated to show that it had been suspended.</p><p>In response to the gaffe, Palmer characteristically <a href="https://www.instagram.com/colepalmer10">posted on Instagram</a> that, ”I was only giving the people what they wanted.” He followed that up with a simple request: “unban me pls.”</p><p>Genuine mistake or not, any potential leniency from EA probably wasn’t forthcoming after he started complaining about his rating in-game during the untimely stream. <em>EA Sports FC 27</em> has given Palmer an overall score of 85 out of 99 in the latest edition. He was 87 in the previous entry.</p><p>"I need a word with EA. They took two ratings off me," Palmer said during the stream.</p><p>In fairness, he did call out that he spent a lot of last year out with various injuries, which he joked had effectively left him with “one leg for 10 months last season.”</p><p>His ego also took another small knock when he saw that long-time friend and Chelsea teammate Morgan Rodgers had been given a pace score of 76. Palmer's pace rating is listed at 75. Savage.</p><p>Fortunately, his account has now been reinstated, and he’s already been back streaming as if nothing had happened, bringing an end to another hilarious aside in the footballer’s career that's already been full of meme-worthy moments. This one is my new favorite.</p><p><em>EA Sports FC 27 </em>officially<em> </em>launches on September 25, with early access starting September 18 for those who pre-ordered the Ultimate and Ultimate Plus editions.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/cole-palmer-mistakenly-livestreams-ea-sports-fc-27-on-twitch-early-and-gets-temporarily-banned-i-was-only-giving-the-people-what-they-wanted</link>
                                                                            <description>
                            <![CDATA[ Chelsea and England midfielder Cole Palmer was livestreaming the latest EA Sports FC 27 on Twitch this week, but was hit with a temporary ban as he wasn't supposed to be showing off the game that early. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 16:31:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A split image featuring a screenshot from EA Sports FC 27 showing Jude Bellingham lunging for the football and Cole Palmer on the other side looking up to the sky.]]></media:description>                                                            <media:text><![CDATA[A split image featuring a screenshot from EA Sports FC 27 showing Jude Bellingham lunging for the football and Cole Palmer on the other side looking up to the sky.]]></media:text>
                                <media:title type="plain"><![CDATA[A split image featuring a screenshot from EA Sports FC 27 showing Jude Bellingham lunging for the football and Cole Palmer on the other side looking up to the sky.]]></media:title>
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                                <ul><li><strong>England and Chelsea midfielder Cole Palmer was temporarily banned on Twitch this week</strong></li><li><strong>He was streaming the upcoming </strong><em><strong>EA Sports FC 27</strong></em><strong> ahead of an agreed embargo</strong></li><li><strong>He responded in a light-hearted manner on Instagram, asking the streaming service to “unban me pls."</strong></li></ul><p>Cole Palmer, everyone’s favorite straight-talking Chelsea and England midfielder who loves his chippy-chips and a basic builder’s tea, took to Twitch earlier this week to livestream the upcoming <em>EA Sports FC 27</em>. There was just one problem: he wasn’t supposed to be showing off the game this early and was given a temporary ban by the platform.</p><p>As spotted by <a href="https://www.espn.com/soccer/story/_/id/49955946/cole-palmer-temporarily-suspended-twitch-streaming-ea-fc-27-early-unban-pls" target="_blank">ESPN</a>, Palmer was given early access to the upcoming football sim and decided to livestream it on Tuesday afternoon to a fairly significant audience. However, he was supposed to wait until after an official EA Sports showcase took place later that evening.</p><p>After an EA rep popped up in the chat to remind Palmer, the stream ended, and his Twitch account page was updated to show that it had been suspended.</p><p>In response to the gaffe, Palmer characteristically <a href="https://www.instagram.com/colepalmer10">posted on Instagram</a> that, ”I was only giving the people what they wanted.” He followed that up with a simple request: “unban me pls.”</p><p>Genuine mistake or not, any potential leniency from EA probably wasn’t forthcoming after he started complaining about his rating in-game during the untimely stream. <em>EA Sports FC 27</em> has given Palmer an overall score of 85 out of 99 in the latest edition. He was 87 in the previous entry.</p><p>"I need a word with EA. They took two ratings off me," Palmer said during the stream.</p><p>In fairness, he did call out that he spent a lot of last year out with various injuries, which he joked had effectively left him with “one leg for 10 months last season.”</p><p>His ego also took another small knock when he saw that long-time friend and Chelsea teammate Morgan Rodgers had been given a pace score of 76. Palmer's pace rating is listed at 75. Savage.</p><p>Fortunately, his account has now been reinstated, and he’s already been back streaming as if nothing had happened, bringing an end to another hilarious aside in the footballer’s career that's already been full of meme-worthy moments. This one is my new favorite.</p><p><em>EA Sports FC 27 </em>officially<em> </em>launches on September 25, with early access starting September 18 for those who pre-ordered the Ultimate and Ultimate Plus editions.</p>
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                                                            <title><![CDATA[ GTA 6 Online might not be coming anytime soon, as Take-Two confirms GTA Online support will 'continue' after GTA 6 launches 'and beyond' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Take-Two Interactive says </strong><em><strong>GTA Online</strong></em><strong> support will continue after </strong><em><strong>Grand Theft Auto 6</strong></em><strong> has launched</strong></li><li><strong>The publisher's latest comments suggest that an online experience associated with </strong><em><strong>GTA 6</strong></em><strong> is still a long way off</strong></li><li><strong>Fans speculate that </strong><em><strong>GTA 6 Online</strong></em><strong> could be a separate, paid title</strong></li></ul><p>Take-Two Interactive has confirmed that Rockstar Games will continue supporting <em>GTA Online</em> after the launch of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, suggesting the title's rumored online experience could be a long way off.</p><p>During the Take-Two <a href="https://www.take2games.com/ir/quarterly-earnings" target="_blank">shareholder meeting</a> on September 17 (via <a href="https://www.resetera.com/threads/take-two-reaffirms-gta-6-is-a-single-player-title-gta-online-will-be-supported-after-launch-and-beyond.1635922/" target="_blank">ResetEra</a>), it was reported said that "<em>GTA 6</em> is a single-player title and is due to release this November. We will continue to support <em>GTA Online</em> after <em>GTA 6</em> release and beyond."</p><p>While we already knew <em>GTA 6</em> is launching as a standalone single-player experience, it's speculated that the game will eventually receive an online mode, similar to how <em>GTA Online</em> released soon after <em>GTA 5</em>.</p><p>The language used during the shareholder meeting suggests fans shouldn't expect an online experience associated with <em>GTA 6</em> anytime soon, if it indeed exists, as Rockstar will continue supporting its current money-making machine for the foreseeable future.</p><p>According to Bloomberg reporter <a href="https://www.youtube.com/watch?v=goR_wYUS_l4" target="_blank">Jason Schreier</a> during a discussion about <em>GTA 6</em>'s pre-order period and earned revenue, Take-Two "have not talked at all, and they are not planning to talk anytime soon, about what the new <em>GTA Online</em> will look like."</p><p>Despite Take-Two's avoidance of the topic, and the publisher's latest comments, fans believe this could mean <em>GTA 6 Online</em> could be a separate, paid service.</p><p>"Looks like the next variant of <em>GTA Online</em> is nowhere near ready as Schreier already reported," the original ResetEra poster said. "And it's a high likelihood they will launch it as a big standalone title, whether F2P or for like $30. They will want to give it all the resources and spotlight it will need and not be an "add-on" this time."</p><p>Others support the standalone concept, while others believe it could be another $70 experience.</p><p>"I wouldn't be shocked if it costs $70 or more lmao," one user replied.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>,</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-6-online-might-not-be-coming-anytime-soon-as-take-two-confirms-gta-online-support-will-continue-after-gta-6-launches-and-beyond</link>
                                                                            <description>
                            <![CDATA[ Take-Two Interactive has confirmed that Rockstar will continue to support GTA Online after the launch of Grand Theft Auto 6. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 16:28:01 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 12:29:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>Take-Two Interactive says </strong><em><strong>GTA Online</strong></em><strong> support will continue after </strong><em><strong>Grand Theft Auto 6</strong></em><strong> has launched</strong></li><li><strong>The publisher's latest comments suggest that an online experience associated with </strong><em><strong>GTA 6</strong></em><strong> is still a long way off</strong></li><li><strong>Fans speculate that </strong><em><strong>GTA 6 Online</strong></em><strong> could be a separate, paid title</strong></li></ul><p>Take-Two Interactive has confirmed that Rockstar Games will continue supporting <em>GTA Online</em> after the launch of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, suggesting the title's rumored online experience could be a long way off.</p><p>During the Take-Two <a href="https://www.take2games.com/ir/quarterly-earnings" target="_blank">shareholder meeting</a> on September 17 (via <a href="https://www.resetera.com/threads/take-two-reaffirms-gta-6-is-a-single-player-title-gta-online-will-be-supported-after-launch-and-beyond.1635922/" target="_blank">ResetEra</a>), it was reported said that "<em>GTA 6</em> is a single-player title and is due to release this November. We will continue to support <em>GTA Online</em> after <em>GTA 6</em> release and beyond."</p><p>While we already knew <em>GTA 6</em> is launching as a standalone single-player experience, it's speculated that the game will eventually receive an online mode, similar to how <em>GTA Online</em> released soon after <em>GTA 5</em>.</p><p>The language used during the shareholder meeting suggests fans shouldn't expect an online experience associated with <em>GTA 6</em> anytime soon, if it indeed exists, as Rockstar will continue supporting its current money-making machine for the foreseeable future.</p><p>According to Bloomberg reporter <a href="https://www.youtube.com/watch?v=goR_wYUS_l4" target="_blank">Jason Schreier</a> during a discussion about <em>GTA 6</em>'s pre-order period and earned revenue, Take-Two "have not talked at all, and they are not planning to talk anytime soon, about what the new <em>GTA Online</em> will look like."</p><p>Despite Take-Two's avoidance of the topic, and the publisher's latest comments, fans believe this could mean <em>GTA 6 Online</em> could be a separate, paid service.</p><p>"Looks like the next variant of <em>GTA Online</em> is nowhere near ready as Schreier already reported," the original ResetEra poster said. "And it's a high likelihood they will launch it as a big standalone title, whether F2P or for like $30. They will want to give it all the resources and spotlight it will need and not be an "add-on" this time."</p><p>Others support the standalone concept, while others believe it could be another $70 experience.</p><p>"I wouldn't be shocked if it costs $70 or more lmao," one user replied.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>,</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script>
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                                                            <title><![CDATA[ Rockstar announces Grand Theft Auto 6: The Album, featuring 34 original tracks from artists like PinkPantheress and Travis Scott — but the limited-edition vinyl collection has already sold out ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Rockstar Games has announced 'Grand Theft Auto 6: The Album'</strong></li><li><strong>The official soundtrack features 34 original tracks, and the first six can be listened to today on all major streaming services</strong></li><li><strong>The 'Grand Theft Auto 6: The Album' - Limited-Edition Vinyl has already sold out, but a separate exclusive vinyl and CD are still available for pre-order </strong></li></ul><p>Rockstar Games has announced 'Grand Theft Auto 6: The Album', <a href="https://www.techradar.com/gaming/gta-6"><em>GTA 6</em></a>'s official soundtrack that will launch alongside the game.</p><p>The upcoming soundtrack album is now available to pre-save on all major music streaming services, and will be released on vinyl and CD, including three exclusives available only for <a href="https://www.gtavi-thealbum.com/en-gb" target="_blank">pre-order here</a>.</p><p>Featuring 34 original tracks that "capture the electric energy of <em>Grand Theft Auto 6</em>’s world of Vice City and Leonida", the album features "a genre-defying roster of the most exciting artists in the world", with tracks from artists like Yung Lean, Travis Scott, PinkPantheress, Morgan Wallen, Keith Richards, and more.</p><p>As a small teaser, Rockstar has also released the first six singles featured on the album. We'll list them below.</p><ul><li>Yung Lean – That's It (feat. Future & Metro Boomin)</li><li>Travis Scott – RHYNO (prod. by Guy-Manuel de Homem-Christo) </li><li>CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.. & Etienne de Crécy – Sexy Magic  </li><li>Morgan Wallen – Last Thing You Need  </li><li>Rauw Alejandro – Macacoa 2000  </li><li>Keith Richards – Bright Lights, Big City </li></ul><p><a href="https://www.gtavi-thealbum.com/en-gb/products/grand-theft-auto-vi-the-album-cd?variant=71314962546941" target="_blank">Grand Theft Auto 6: The Album - CD</a> costs £10.99 / $19.98, while <a href="https://www.gtavi-thealbum.com/en-gb/products/grand-theft-auto-vi-the-album-vinyl?variant=71303754547453" target="_blank">Grand Theft Auto VI: The Album - Vinyl</a> costs £44.99 / $49.98.</p><p>Then there's the more expensive <a href="https://www.gtavi-thealbum.com/en-gb/products/grand-theft-auto-vi-the-album-limited-edition-vinyl" target="_blank">Grand Theft Auto 6: The Album - Limited-Edition Vinyl</a> priced at £108.99 / $124.98, featuring two transparent magenta discs filled with blue liquid, exclusive new artwork, and packaging designs. </p><p>Unfortunately, this edition quickly sold out after its announcement, and it's unclear whether more stock will be available. All editions are expected to ship November 20, one day after <em>GTA 6</em> launches.</p><p>Rockstar noted that "exclusive vinyl disc colorways, each featuring unique new art" will also be available at Blood Records, Best Buy, Walmart, Amazon, Barnes & Noble, Target, Urban Outfitters, and indie retailers.</p><p>"Stay tuned for more details about the music of <em>Grand Theft Auto 6</em>, including the dynamic score, the next evolution of in-game radio, and more," the studio <a href="https://www.rockstargames.com/newswire/article/7599a881942544/announcing-grand-theft-auto-vi-the-album-coming-november-19">said</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ999X"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ999X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/rockstar-announces-grand-theft-auto-vi-the-album-featuring-34-original-tracks-from-artists-like-pinkpantheress-and-travis-scott-but-the-limited-edition-vinyl-collection-has-already-sold-out</link>
                                                                            <description>
                            <![CDATA[ Rockstar Games has announced Grand Theft Auto 6: The Album, GTA 6's official soundtrack that will launch alongside the game. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 16:08:36 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 05:19:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>Rockstar Games has announced 'Grand Theft Auto 6: The Album'</strong></li><li><strong>The official soundtrack features 34 original tracks, and the first six can be listened to today on all major streaming services</strong></li><li><strong>The 'Grand Theft Auto 6: The Album' - Limited-Edition Vinyl has already sold out, but a separate exclusive vinyl and CD are still available for pre-order </strong></li></ul><p>Rockstar Games has announced 'Grand Theft Auto 6: The Album', <a href="https://www.techradar.com/gaming/gta-6"><em>GTA 6</em></a>'s official soundtrack that will launch alongside the game.</p><p>The upcoming soundtrack album is now available to pre-save on all major music streaming services, and will be released on vinyl and CD, including three exclusives available only for <a href="https://www.gtavi-thealbum.com/en-gb" target="_blank">pre-order here</a>.</p><p>Featuring 34 original tracks that "capture the electric energy of <em>Grand Theft Auto 6</em>’s world of Vice City and Leonida", the album features "a genre-defying roster of the most exciting artists in the world", with tracks from artists like Yung Lean, Travis Scott, PinkPantheress, Morgan Wallen, Keith Richards, and more.</p><p>As a small teaser, Rockstar has also released the first six singles featured on the album. We'll list them below.</p><ul><li>Yung Lean – That's It (feat. Future & Metro Boomin)</li><li>Travis Scott – RHYNO (prod. by Guy-Manuel de Homem-Christo) </li><li>CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.. & Etienne de Crécy – Sexy Magic  </li><li>Morgan Wallen – Last Thing You Need  </li><li>Rauw Alejandro – Macacoa 2000  </li><li>Keith Richards – Bright Lights, Big City </li></ul><p><a href="https://www.gtavi-thealbum.com/en-gb/products/grand-theft-auto-vi-the-album-cd?variant=71314962546941" target="_blank">Grand Theft Auto 6: The Album - CD</a> costs £10.99 / $19.98, while <a href="https://www.gtavi-thealbum.com/en-gb/products/grand-theft-auto-vi-the-album-vinyl?variant=71303754547453" target="_blank">Grand Theft Auto VI: The Album - Vinyl</a> costs £44.99 / $49.98.</p><p>Then there's the more expensive <a href="https://www.gtavi-thealbum.com/en-gb/products/grand-theft-auto-vi-the-album-limited-edition-vinyl" target="_blank">Grand Theft Auto 6: The Album - Limited-Edition Vinyl</a> priced at £108.99 / $124.98, featuring two transparent magenta discs filled with blue liquid, exclusive new artwork, and packaging designs. </p><p>Unfortunately, this edition quickly sold out after its announcement, and it's unclear whether more stock will be available. All editions are expected to ship November 20, one day after <em>GTA 6</em> launches.</p><p>Rockstar noted that "exclusive vinyl disc colorways, each featuring unique new art" will also be available at Blood Records, Best Buy, Walmart, Amazon, Barnes & Noble, Target, Urban Outfitters, and indie retailers.</p><p>"Stay tuned for more details about the music of <em>Grand Theft Auto 6</em>, including the dynamic score, the next evolution of in-game radio, and more," the studio <a href="https://www.rockstargames.com/newswire/article/7599a881942544/announcing-grand-theft-auto-vi-the-album-coming-november-19">said</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ999X"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ999X.js" async></script>
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                                                            <title><![CDATA[ ArenaNet says Guild Wars 3's ancient Orr setting will entice hardcore fans who 'care deeply' about the lore, but it also means 'it's the perfect time for new people to come join the Guild Wars franchise' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>ArenaNet says </strong><em><strong>Guild Wars 3</strong></em><strong>'s ancient Orr setting will interest longtime lore fans and newcomers</strong></li><li><strong>Studio head Colin Johanson says the game is "very much for our fans" who are invested in the game's lore</strong></li><li><strong>He adds that the game is also for new players, and they won't need to play the first two games to understand what's going on</strong></li></ul><p>ArenaNet has confirmed that <em>Guild Wars 3</em> takes place 1000 years before the first <em>Guild Wars game</em> in the ancient land of Orr, which it believes will interest both hardcore fans and new players.</p><p>Speaking at an exclusive preview TechRadar Gaming attended at Gamescom, where we saw a guided presentation exploring <a href="https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-new-momentum-system-creates-a-seamless-sense-of-movement-youd-expect-to-see-in-an-action-game-by-connecting-all-movement-and-combat-abilities-to-create-fluid-movement#viafoura-comments">the game's new momentum system</a>, studio head Colin Johanson shared additional details about the game's setting, where players are a Veil Warden.</p><p>Johanson explained that much of <em>Guild Wars'</em> history and lore originates from ancient Orr, and he knows fans "care deeply" about it and have been asking ArenaNet for more, so it felt like a natural direction for the sequel.</p><p>"Some of the themes from <em>Guild Wars 1</em> all tie back to moments in this timeline before the gods disappeared from the world," he said. "In <em>Guild Wars 2</em>, the ruins of Orr are raised from the bottom of the ocean by a giant undead dragon, and players get to visit the remains of what Orr was 1000 years in the future, and players have been asking us for over a decade to see what Orr was like before the gods left, before it was destroyed, and so this is very much for our fans to give them something to get excited about."</p><p>However, while <em>Guild Wars</em>' setting might seem lore-heavy, the studio head confirmed that "it's also for new fans" and that newcomers won't need to play the first two games to understand what's going on.</p><p>"This period of time has about two pages of recorded history that we've ever released outside of the studio," Johanson said. "We have a lot more internally that we haven't shared, but our fans have only seen a tiny amount of info about what actually happened in this timeline and setting, which means it's the perfect time for new people to come join the <em>Guild Wars</em> franchise because you don't have to have played <em>Guild Wars 1</em> or <em>Guild Wars 2</em> to understand what's going on in the story."</p><p>He continued: "Everyone's going to learn it all together, and if you're a big <em>Guild Wars</em> fan, you'll know what some of the species are and some of the characters or some of the locations. But for the most part, everybody is on equal footing."</p><p><em>Guild Wars 3</em> doesn't have a release date yet, but a beta is scheduled for Fall 2027. The game is launching on PC and <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-ancient-orr-setting-will-entice-hardcore-fans-who-care-deeply-about-the-lore-but-it-also-means-its-the-perfect-time-for-new-people-to-come-join-the-guild-wars-franchise</link>
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                            <![CDATA[ Guild Wars 3 takes place in the ancient land of Orr, which ArenaNet believes will interest both hardcore fans and new players. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 11:31:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Guild Wars 3]]></media:description>                                                            <media:text><![CDATA[Guild Wars 3]]></media:text>
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                                <ul><li><strong>ArenaNet says </strong><em><strong>Guild Wars 3</strong></em><strong>'s ancient Orr setting will interest longtime lore fans and newcomers</strong></li><li><strong>Studio head Colin Johanson says the game is "very much for our fans" who are invested in the game's lore</strong></li><li><strong>He adds that the game is also for new players, and they won't need to play the first two games to understand what's going on</strong></li></ul><p>ArenaNet has confirmed that <em>Guild Wars 3</em> takes place 1000 years before the first <em>Guild Wars game</em> in the ancient land of Orr, which it believes will interest both hardcore fans and new players.</p><p>Speaking at an exclusive preview TechRadar Gaming attended at Gamescom, where we saw a guided presentation exploring <a href="https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-new-momentum-system-creates-a-seamless-sense-of-movement-youd-expect-to-see-in-an-action-game-by-connecting-all-movement-and-combat-abilities-to-create-fluid-movement#viafoura-comments">the game's new momentum system</a>, studio head Colin Johanson shared additional details about the game's setting, where players are a Veil Warden.</p><p>Johanson explained that much of <em>Guild Wars'</em> history and lore originates from ancient Orr, and he knows fans "care deeply" about it and have been asking ArenaNet for more, so it felt like a natural direction for the sequel.</p><p>"Some of the themes from <em>Guild Wars 1</em> all tie back to moments in this timeline before the gods disappeared from the world," he said. "In <em>Guild Wars 2</em>, the ruins of Orr are raised from the bottom of the ocean by a giant undead dragon, and players get to visit the remains of what Orr was 1000 years in the future, and players have been asking us for over a decade to see what Orr was like before the gods left, before it was destroyed, and so this is very much for our fans to give them something to get excited about."</p><p>However, while <em>Guild Wars</em>' setting might seem lore-heavy, the studio head confirmed that "it's also for new fans" and that newcomers won't need to play the first two games to understand what's going on.</p><p>"This period of time has about two pages of recorded history that we've ever released outside of the studio," Johanson said. "We have a lot more internally that we haven't shared, but our fans have only seen a tiny amount of info about what actually happened in this timeline and setting, which means it's the perfect time for new people to come join the <em>Guild Wars</em> franchise because you don't have to have played <em>Guild Wars 1</em> or <em>Guild Wars 2</em> to understand what's going on in the story."</p><p>He continued: "Everyone's going to learn it all together, and if you're a big <em>Guild Wars</em> fan, you'll know what some of the species are and some of the characters or some of the locations. But for the most part, everybody is on equal footing."</p><p><em>Guild Wars 3</em> doesn't have a release date yet, but a beta is scheduled for Fall 2027. The game is launching on PC and <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>.</p>
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                                                            <title><![CDATA[ Playground Games says Fable will have a 60fps performance mode on Xbox Series X, but won't confirm PS5 or PC settings yet — 'We want the game to look great wherever you're playing it' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Fable</strong></em><strong> will have a 60fps performance mode on Xbox Series X</strong></li><li><strong>Playground Games associate game director Craig Littler says it didn't want to compare the PC and Xbox versions</strong></li><li><strong>However, he adds that "It will look great wherever you go"</strong></li></ul><p>Playground Games is being a bit cagey about <a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s graphics settings across PC and console, but has confirmed the Xbox Series X version will have a 60fps performance mode.</p><p>Fable has been in development for a very long time, but fans can finally expect the fantasy role-playing game (RPG) to launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p><p>While there have been plenty of trailers and, most recently, new gameplay footage showcasing the game, Playground has yet to share the PC specs and how Fable will run on console. </p><p>However, during a Q&A session at Gamescom attended by TechRadar Gaming, associate game directors Will Kennedy and Craig Littler did reveal that the game will look "great" on all platforms.</p><p>"What we will say is that our approach to all platforms is really the same, in that we want the game to look great wherever you're playing it, and for it to be appropriate for the platform later on," Littler replied when asked to elaborate about the console edition graphics settings.</p><p>Without giving away too much, the developer then confirmed that the Xbox Series X version will offer a 60fps performance mode, but said, "I don't really want to get into the like in terms of what PC versus Xbox will be like."</p><p>"It will look great wherever you go," he added.</p><p>In the same interview, Playground also confirmed that <a href="https://www.techradar.com/gaming/playground-games-says-fables-story-will-last-between-15-20-hours-or-double-that-with-other-open-world-content-and-the-life-systems-are-limitless"><em>Fable</em> will take up to 20 hours to beat</a>, but promises the game's life systems offer "limitless" replayability.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playground-games-says-fable-will-have-a-60fps-performance-mode-on-xbox-series-x-but-wont-confirm-ps5-or-pc-settings-yet-we-want-the-game-to-look-great-wherever-youre-playing-it</link>
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                            <![CDATA[ Playground Games is being a bit cagey about Fable's graphics settings, but has confirmed the Xbox Series X version will offer a 60fps performance mode. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fable]]></media:description>                                                            <media:text><![CDATA[Fable]]></media:text>
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                                <ul><li><em><strong>Fable</strong></em><strong> will have a 60fps performance mode on Xbox Series X</strong></li><li><strong>Playground Games associate game director Craig Littler says it didn't want to compare the PC and Xbox versions</strong></li><li><strong>However, he adds that "It will look great wherever you go"</strong></li></ul><p>Playground Games is being a bit cagey about <a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s graphics settings across PC and console, but has confirmed the Xbox Series X version will have a 60fps performance mode.</p><p>Fable has been in development for a very long time, but fans can finally expect the fantasy role-playing game (RPG) to launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p><p>While there have been plenty of trailers and, most recently, new gameplay footage showcasing the game, Playground has yet to share the PC specs and how Fable will run on console. </p><p>However, during a Q&A session at Gamescom attended by TechRadar Gaming, associate game directors Will Kennedy and Craig Littler did reveal that the game will look "great" on all platforms.</p><p>"What we will say is that our approach to all platforms is really the same, in that we want the game to look great wherever you're playing it, and for it to be appropriate for the platform later on," Littler replied when asked to elaborate about the console edition graphics settings.</p><p>Without giving away too much, the developer then confirmed that the Xbox Series X version will offer a 60fps performance mode, but said, "I don't really want to get into the like in terms of what PC versus Xbox will be like."</p><p>"It will look great wherever you go," he added.</p><p>In the same interview, Playground also confirmed that <a href="https://www.techradar.com/gaming/playground-games-says-fables-story-will-last-between-15-20-hours-or-double-that-with-other-open-world-content-and-the-life-systems-are-limitless"><em>Fable</em> will take up to 20 hours to beat</a>, but promises the game's life systems offer "limitless" replayability.</p>
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                                                            <title><![CDATA[ Two new PlayStation Pulse headsets are coming with tons of new features, 'studio-inspired' planar magnetic drivers, and native PS Portal compatibility ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Sony has revealed two new PlayStation headsets</strong></li><li><strong>They're intended to supersede the previous PlayStation Pulse models</strong></li><li><strong>There's no word on pricing yet</strong></li></ul><p>Sony has just unveiled the "next line of PS5 audio products" with two new <a href="https://www.techradar.com/gaming/playstation-pulse-elite-vs-pulse-3d-headset">PlayStation Pulse</a> wireless gaming headsets.</p><p>Both models are intended to supersede the old <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a>, which was released in 2024. The new PlayStation Pulse Edge boasts custom planar magnetic drivers that deliver "studio-inspired" sound and has eight magnets under the hood.</p><p>It comes with a detachable boom mic offering AI noise rejection alongside a USB Type-C adapter and premium carrying case.</p><p>Major features include built-in volume controls that integrate with the console's operating system, a game audio and chat balance slider, and active noise cancellation.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/r3MdzdmY78E" allowfullscreen></iframe></div></div><p>The upcoming PlayStation Pulse, in contrast, is positioned as a more entry-level model. It cuts the number of driver magnets down to four, which likely means less bass and reduced clarity. There's no boom mic either, so you need to rely on an integrated microphone instead.</p><p>It also loses the game audio and chat balance feature, lacks active noise cancellation, and isn't bundled with any kind of case.</p><p>Sony has been quite cagey about pricing, with no word on how much either model will cost on the official <a href="https://blog.playstation.com/2026/09/15/introducing-the-next-line-of-ps5-audio-products-playstation-pulse-and-pulse-edge-wireless-headsets/" target="_blank">PlayStation Blog</a>. This makes it hard to determine whether this refreshed line will offer good value, especially given the abundance of excellent headsets currently offered by third-party brands like SteelSeries and Corsair.</p><p>We do know that both models will be available in both white and black, however, and will hit shelves early next year.</p><p>They will also connect to the PlayStation Portal out of the box, thanks to their native <a href="https://www.techradar.com/gaming/ps5/what-is-playstation-link-explained">PlayStation Link compatibility</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playstation/two-new-playstation-pulse-headsets-are-coming-with-tons-of-new-features-studio-inspired-planar-magnetic-drivers-and-native-ps-portal-compatibility</link>
                                                                            <description>
                            <![CDATA[ Sony has revealed two new PlayStation headsets. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 12:40:17 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 09:49:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Planar drivers are a key feature of the upcoming models.]]></media:description>                                                            <media:text><![CDATA[The drivers of the PULSE Edge Wireless Headset.]]></media:text>
                                <media:title type="plain"><![CDATA[The drivers of the PULSE Edge Wireless Headset.]]></media:title>
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                                <ul><li><strong>Sony has revealed two new PlayStation headsets</strong></li><li><strong>They're intended to supersede the previous PlayStation Pulse models</strong></li><li><strong>There's no word on pricing yet</strong></li></ul><p>Sony has just unveiled the "next line of PS5 audio products" with two new <a href="https://www.techradar.com/gaming/playstation-pulse-elite-vs-pulse-3d-headset">PlayStation Pulse</a> wireless gaming headsets.</p><p>Both models are intended to supersede the old <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a>, which was released in 2024. The new PlayStation Pulse Edge boasts custom planar magnetic drivers that deliver "studio-inspired" sound and has eight magnets under the hood.</p><p>It comes with a detachable boom mic offering AI noise rejection alongside a USB Type-C adapter and premium carrying case.</p><p>Major features include built-in volume controls that integrate with the console's operating system, a game audio and chat balance slider, and active noise cancellation.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/r3MdzdmY78E" allowfullscreen></iframe></div></div><p>The upcoming PlayStation Pulse, in contrast, is positioned as a more entry-level model. It cuts the number of driver magnets down to four, which likely means less bass and reduced clarity. There's no boom mic either, so you need to rely on an integrated microphone instead.</p><p>It also loses the game audio and chat balance feature, lacks active noise cancellation, and isn't bundled with any kind of case.</p><p>Sony has been quite cagey about pricing, with no word on how much either model will cost on the official <a href="https://blog.playstation.com/2026/09/15/introducing-the-next-line-of-ps5-audio-products-playstation-pulse-and-pulse-edge-wireless-headsets/" target="_blank">PlayStation Blog</a>. This makes it hard to determine whether this refreshed line will offer good value, especially given the abundance of excellent headsets currently offered by third-party brands like SteelSeries and Corsair.</p><p>We do know that both models will be available in both white and black, however, and will hit shelves early next year.</p><p>They will also connect to the PlayStation Portal out of the box, thanks to their native <a href="https://www.techradar.com/gaming/ps5/what-is-playstation-link-explained">PlayStation Link compatibility</a>.</p>
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                                                            <title><![CDATA[ Diablo 5 senior game director says 'the continued passion' is the reason Diablo 2: Resurrected exists and has allowed Blizzard to look at it for modern inspiration — 'Because it exists today alongside Diablo 4, we can look at it through today's lens' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Diablo 5</strong></em><strong> will have features inspired by </strong><em><strong>Diablo 2</strong></em><strong> and </strong><em><strong>Diablo 2: Resurrected</strong></em></li><li><strong>Senior game director Joe Shely says the team was able to look at </strong><em><strong>Resurrected</strong></em><strong> for modern inspiration because it's so recent</strong></li><li><strong>He says the team can "look at it through today's lens"</strong></li></ul><p><em>Diablo 5</em> senior game director Joe Shely has said that the success of <em>Diablo 2: Resurrected</em> has enabled Blizzard to use the game as modern inspiration for the upcoming sequel.</p><p>In an interview with TechRadar Gaming at BlizzCon following <em>Diablo 5</em>'s announcement, Shely shared how previous games helped the team find modern inspiration for <em>Diablo 5</em>.</p><p>Instead of going back 20 years and just looking at <em>Diablo 2</em>, the team used its 2021 remaster, <em>Diablo 2: Resurrected</em>, for ideas. The developer said the game was brought to life thanks to the passionate fanbase, and the continued work on it has benefited <em>Diablo 5</em>'s development.</p><p>"Certainly we've been very happy with the response to <em>Diablo 2: Resurrected</em>," Shely said. "The reason that <em>Diablo 2: Resurrected</em> exists is because of the continued passion of players in the first place, because of the continued passion of players for <em>Diablo 2</em>, and so both the honor of having a game that players love and the ability to add new content to it has given us the opportunity to look at it in terms of inspiration."</p><p><em>Resurrected</em>'s itemization system, from weapons, loot, and armor, is one of the core features that Blizzard used as inspiration; Shely also said the game's modern features were just as important because it was created and released so recently.</p><p>"Because <em>Diablo 2: Resurrected</em> exists today alongside <em>Diablo 4</em>, we can look at it through today's lens, and not just have to go back to, you know, 20 years ago, and think about how to bring lessons forward from 20 years ago. We can bring lessons from <em>D2</em>, but lessons from today."</p><p><em>Diablo 5</em> is in development and launches in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-5-senior-game-director-says-the-continued-passion-is-the-reason-diablo-2-resurrected-exists-and-has-allowed-blizzard-to-look-at-it-for-modern-inspiration-because-it-exists-today-alongside-diablo-4-we-can-look-at-it-through-todays-lens</link>
                                                                            <description>
                            <![CDATA[ Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 22:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:13:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 5]]></media:description>                                                            <media:text><![CDATA[Diablo 5]]></media:text>
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                                <ul><li><em><strong>Diablo 5</strong></em><strong> will have features inspired by </strong><em><strong>Diablo 2</strong></em><strong> and </strong><em><strong>Diablo 2: Resurrected</strong></em></li><li><strong>Senior game director Joe Shely says the team was able to look at </strong><em><strong>Resurrected</strong></em><strong> for modern inspiration because it's so recent</strong></li><li><strong>He says the team can "look at it through today's lens"</strong></li></ul><p><em>Diablo 5</em> senior game director Joe Shely has said that the success of <em>Diablo 2: Resurrected</em> has enabled Blizzard to use the game as modern inspiration for the upcoming sequel.</p><p>In an interview with TechRadar Gaming at BlizzCon following <em>Diablo 5</em>'s announcement, Shely shared how previous games helped the team find modern inspiration for <em>Diablo 5</em>.</p><p>Instead of going back 20 years and just looking at <em>Diablo 2</em>, the team used its 2021 remaster, <em>Diablo 2: Resurrected</em>, for ideas. The developer said the game was brought to life thanks to the passionate fanbase, and the continued work on it has benefited <em>Diablo 5</em>'s development.</p><p>"Certainly we've been very happy with the response to <em>Diablo 2: Resurrected</em>," Shely said. "The reason that <em>Diablo 2: Resurrected</em> exists is because of the continued passion of players in the first place, because of the continued passion of players for <em>Diablo 2</em>, and so both the honor of having a game that players love and the ability to add new content to it has given us the opportunity to look at it in terms of inspiration."</p><p><em>Resurrected</em>'s itemization system, from weapons, loot, and armor, is one of the core features that Blizzard used as inspiration; Shely also said the game's modern features were just as important because it was created and released so recently.</p><p>"Because <em>Diablo 2: Resurrected</em> exists today alongside <em>Diablo 4</em>, we can look at it through today's lens, and not just have to go back to, you know, 20 years ago, and think about how to bring lessons forward from 20 years ago. We can bring lessons from <em>D2</em>, but lessons from today."</p><p><em>Diablo 5</em> is in development and launches in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — 'If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>StarCraft </strong></em><strong>general manager says that approaching the concept of scale was one of the biggest challenges in switching to the shooter genre</strong></li><li><strong>The shift from real-time strategy to an open world also introduced a huge change in perspective</strong></li><li><strong>But one of the biggest individual challenges was simple</strong></li></ul><p>The next <em>StarCraft</em> game will shift to an entirely new genre, jumping from real-time strategy (RTS) to an open-world shooter. The change led to some broad development challenges — as well as some very specific ones.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026, when asked about the development challenges in taking the RTS to another genre, <em>StarCraft </em>general manager Dan Hay gave one very particular example: "Was there a specific challenge? Doors."</p><p>Yes, doors. Literal doors. </p><p>"If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge, and we had to figure out how to make our doors [work in] that perspective," described Hay. "It's like, how does it all work?"</p><p>Hay went on to say that devs need to make "sure that the world feels logical" and that it "doesn't feel weird" to players.</p><p>Hay added: "You've got to be able to play with that perspective, and so from the standpoint of building the world and making sure that the world was logical, and that when I walked up to a door it [opened] and also worked for somebody who's in armor or not".</p><p>Beyond the simple challenge of doors, however, Hay did add that size and spectacle were a sticking point: "I think you got to think about scale, right? Because the moment you adjust a perspective, [everything] looks completely different to us".</p><p>Annalee Hartling, associate manager of development operations for <em>StarCraft</em>, went on to talk about the sense of scale being very impactful. </p><p>"When I saw the trailer, the most impactful portion of it for me was the barracks. The barracks flying in and seeing it from the perspective of every nook and cranny, not looking at it from above.</p><p>"I'm not seeing just the top of it. I'm looking at it from the point of view of it landing landing [in front of me], and those jets are going to come out, and the feet are going to come out, and they're going to they're going to touch the ground."</p><p>That sense of perspective and scale in an open-world shooter game was "incredibly powerful for a player," said Hartling. "It's emotional, it's fascinating, and it's beautiful," they continued.</p><p><em>StarCraft </em>is set to launch in 2030.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/blizzard-says-designing-a-starcraft-open-world-shooter-presents-specific-challenges-in-scale-and-perspective-if-youre-10-feet-tall-and-youre-wearing-something-that-weighs-1-000-pounds-doors-are-a-challenge</link>
                                                                            <description>
                            <![CDATA[ Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 15 Sep 2026 15:01:55 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:11:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A still from the StarCraft teaser trailer showing a recruit looking into the giant power armor]]></media:description>                                                            <media:text><![CDATA[A still from the StarCraft teaser trailer showing a recruit looking into the giant power armor]]></media:text>
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                                <ul><li><em><strong>StarCraft </strong></em><strong>general manager says that approaching the concept of scale was one of the biggest challenges in switching to the shooter genre</strong></li><li><strong>The shift from real-time strategy to an open world also introduced a huge change in perspective</strong></li><li><strong>But one of the biggest individual challenges was simple</strong></li></ul><p>The next <em>StarCraft</em> game will shift to an entirely new genre, jumping from real-time strategy (RTS) to an open-world shooter. The change led to some broad development challenges — as well as some very specific ones.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026, when asked about the development challenges in taking the RTS to another genre, <em>StarCraft </em>general manager Dan Hay gave one very particular example: "Was there a specific challenge? Doors."</p><p>Yes, doors. Literal doors. </p><p>"If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge, and we had to figure out how to make our doors [work in] that perspective," described Hay. "It's like, how does it all work?"</p><p>Hay went on to say that devs need to make "sure that the world feels logical" and that it "doesn't feel weird" to players.</p><p>Hay added: "You've got to be able to play with that perspective, and so from the standpoint of building the world and making sure that the world was logical, and that when I walked up to a door it [opened] and also worked for somebody who's in armor or not".</p><p>Beyond the simple challenge of doors, however, Hay did add that size and spectacle were a sticking point: "I think you got to think about scale, right? Because the moment you adjust a perspective, [everything] looks completely different to us".</p><p>Annalee Hartling, associate manager of development operations for <em>StarCraft</em>, went on to talk about the sense of scale being very impactful. </p><p>"When I saw the trailer, the most impactful portion of it for me was the barracks. The barracks flying in and seeing it from the perspective of every nook and cranny, not looking at it from above.</p><p>"I'm not seeing just the top of it. I'm looking at it from the point of view of it landing landing [in front of me], and those jets are going to come out, and the feet are going to come out, and they're going to they're going to touch the ground."</p><p>That sense of perspective and scale in an open-world shooter game was "incredibly powerful for a player," said Hartling. "It's emotional, it's fascinating, and it's beautiful," they continued.</p><p><em>StarCraft </em>is set to launch in 2030.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ PUBG: Dednet director says the game is all about 'spreading the gospel of PUBG to an audience that hasn't historically connected with it' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>PUBG: Dednet </strong></em><strong>was revealed at Gamescom 2026</strong></li><li><strong>The upcoming shooter has roguelike elements and crazy abilities</strong></li><li><strong>Creative director Dave Curd says the game is meant to bring the franchise "to an audience that hasn't historically connected with it."</strong></li></ul><p>Upcoming <a href="https://www.techradar.com/news/pubg-is-now-free-to-play-and-there-are-rewards-for-those-who-already-own-it"><em>PUBG: Battlegrounds</em></a><em> </em>spinoff <em>Dednet </em>is intended to bring the franchise to a whole new audience. Revealed at Gamescom 2026, <em>Dednet </em>is a multiplayer shooter with a smattering of roguelike elements.</p><p>Speaking to TechRadar Gaming at the show, creative director Dave Curd explained how <em>Dednet </em>fits into the wider battle royale franchise.</p><p>"We're already getting into what <em>PUBG </em>is as an IP and what makes <em>PUBG</em>, <em>PUBG</em>," he said. "For me, it's not necessarily a closing circle or a level three helmet. <em>PUBG </em>is desperate survival. It's a dark sense of humour. It's survival of the fittest.</p><p>"<em>Dednet </em>is kind of my attempt at spreading the gospel of <em>PUBG </em>to an audience that hasn't historically connected with it."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ED_kgsr8MkU" allowfullscreen></iframe></div></div><p>Curd also said that the game is being "developed console first" with matches that unfold at a much faster pace. "We're faster, leaner, and meaner, taking more fights and coming back."</p><p>Persistence is an important part of the formula too, with each match progressing you in a way that carries forward into the next.</p><p>He continued: "Between every match, you're gaining crazy abilities like sliding like a snake or having blade hands, and you're also gaining funny injuries like fumbling your weapon or sneezing in smoke. All on your way to chase a perfect build."</p><p>He described the team's overall mission as "to create an unhinged, f***** up adult sandbox" that allows "players [to] tell interesting stories."</p><p>In the same interview, the creative director also touched on <a href="https://www.techradar.com/gaming/im-pretty-confident-this-isnt-going-to-be-in-this-years-battlefield-update-pubg-dednet-director-dave-curd-explains-how-the-90s-inspired-multiplayer-shooter-stands-out-with-its-zany-abilities-and-unique-style">how the '90s-inspired multiplayer shooter stands out with its zany abilities and unique style</a>.</p><p>Although there's no official release date yet, players can <a href="https://ded.net/en" target="_blank">pre-register for the closed beta now</a> for an early taste of the action.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pubg-dednet-director-says-the-game-is-all-about-spreading-the-gospel-of-pubg-to-an-audience-that-hasnt-historically-connected-with-it</link>
                                                                            <description>
                            <![CDATA[ The PUBG: Dednet creative director discusses how the upcoming spin-off fits with the rest of the franchise. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 11:20:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A character from PUBG: Dednet shooting at a car in the forest next to a red and purple shipping container]]></media:description>                                                            <media:text><![CDATA[A character from PUBG: Dednet shooting at a car in the forest next to a red and purple shipping container]]></media:text>
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                                <ul><li><em><strong>PUBG: Dednet </strong></em><strong>was revealed at Gamescom 2026</strong></li><li><strong>The upcoming shooter has roguelike elements and crazy abilities</strong></li><li><strong>Creative director Dave Curd says the game is meant to bring the franchise "to an audience that hasn't historically connected with it."</strong></li></ul><p>Upcoming <a href="https://www.techradar.com/news/pubg-is-now-free-to-play-and-there-are-rewards-for-those-who-already-own-it"><em>PUBG: Battlegrounds</em></a><em> </em>spinoff <em>Dednet </em>is intended to bring the franchise to a whole new audience. Revealed at Gamescom 2026, <em>Dednet </em>is a multiplayer shooter with a smattering of roguelike elements.</p><p>Speaking to TechRadar Gaming at the show, creative director Dave Curd explained how <em>Dednet </em>fits into the wider battle royale franchise.</p><p>"We're already getting into what <em>PUBG </em>is as an IP and what makes <em>PUBG</em>, <em>PUBG</em>," he said. "For me, it's not necessarily a closing circle or a level three helmet. <em>PUBG </em>is desperate survival. It's a dark sense of humour. It's survival of the fittest.</p><p>"<em>Dednet </em>is kind of my attempt at spreading the gospel of <em>PUBG </em>to an audience that hasn't historically connected with it."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ED_kgsr8MkU" allowfullscreen></iframe></div></div><p>Curd also said that the game is being "developed console first" with matches that unfold at a much faster pace. "We're faster, leaner, and meaner, taking more fights and coming back."</p><p>Persistence is an important part of the formula too, with each match progressing you in a way that carries forward into the next.</p><p>He continued: "Between every match, you're gaining crazy abilities like sliding like a snake or having blade hands, and you're also gaining funny injuries like fumbling your weapon or sneezing in smoke. All on your way to chase a perfect build."</p><p>He described the team's overall mission as "to create an unhinged, f***** up adult sandbox" that allows "players [to] tell interesting stories."</p><p>In the same interview, the creative director also touched on <a href="https://www.techradar.com/gaming/im-pretty-confident-this-isnt-going-to-be-in-this-years-battlefield-update-pubg-dednet-director-dave-curd-explains-how-the-90s-inspired-multiplayer-shooter-stands-out-with-its-zany-abilities-and-unique-style">how the '90s-inspired multiplayer shooter stands out with its zany abilities and unique style</a>.</p><p>Although there's no official release date yet, players can <a href="https://ded.net/en" target="_blank">pre-register for the closed beta now</a> for an early taste of the action.</p>
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                                                            <title><![CDATA[ 'No old code exists': Tomb Raider: Legacy of Atlantis experience director confirms the 'reimagining' had to be built totally from the ground up on Unreal Engine 5 — but this meant Crystal Dynamics could add more tech upgrades ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Tomb Raider: Legacy of Atlantis </strong></em><strong>experience director Jeff Adams confirms "no old code exists" for the original 1996 game</strong></li><li><strong>This meant Crystal Dynamics had to build the game from the ground up on Unreal Engine 5</strong></li><li><strong>Adams says the engine also allowed the studio to create its own custom tech for the "reimagining" of the classic title</strong></li></ul><p>Crystal Dynamics has explained why it chose to build <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> from the ground up, instead of doing anything close to a remake of the 1996 game, revealing that no source code exists.</p><p>In a Q&A at Gamescom following an exclusive presentation that TechRadar Gaming attended, experience director Jeff Adams discussed what he's previously called <a href="https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway">a "reimagining" of the original Tomb Raider game</a> and what it meant for the development team, who built the game from the ground up using Unreal Engine 5.</p><p>"We are in Unreal Engine 5," Adams said, "no old code exists. We are basically taking it and remaking it, or not remaking, reimagining it. We are bringing it from the ground up."</p><p>When asked to talk about how effective Unreal Engine 5 has been for the team, Adams explained that it enabled them to "have our own custom implementation for physics in the engine," which means engineering their own features, custom physics, and general upgrades; this made <em>Legacy of Atlantis</em> a true, modern reimagining.</p><p>"Unreal creates a really great sandbox platform for building a game, but when we're making a specific type of experience, we're going to have things that we really want to target and get to a right fidelity level where we're happy with it," the developer continued.</p><p>"So while things like Nanite and Lumen [UE5's technologies that offer realistic graphics capability] allow us to make a beautiful game environment, there might be some things that we're saying, 'Hey, we wish it could do this a little bit better.' That's when we'll break out and say, our engineers will create something custom that helps solve that issue, so that we can make sure that we're delivering an authentic <em>Tomb Raider</em> experience on Unreal."</p><p>He added that Lara Croft's long braid, which reacts to her movement, is "a perfect example of that."</p><p><em>Tomb Raider: Legacy of Atlantis</em> launches on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/no-old-code-exists-tomb-raider-legacy-of-atlantis-experience-director-confirms-the-reimagining-had-to-be-built-totally-from-the-ground-up-on-unreal-engine-5-but-this-meant-crystal-dynamics-could-add-more-tech-upgrades</link>
                                                                            <description>
                            <![CDATA[ Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Crystal Dynamics / Flying Wild Hog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tomb Raider: Legacy of Atlantis]]></media:description>                                                            <media:text><![CDATA[Tomb Raider: Legacy of Atlantis]]></media:text>
                                <media:title type="plain"><![CDATA[Tomb Raider: Legacy of Atlantis]]></media:title>
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                                <ul><li><em><strong>Tomb Raider: Legacy of Atlantis </strong></em><strong>experience director Jeff Adams confirms "no old code exists" for the original 1996 game</strong></li><li><strong>This meant Crystal Dynamics had to build the game from the ground up on Unreal Engine 5</strong></li><li><strong>Adams says the engine also allowed the studio to create its own custom tech for the "reimagining" of the classic title</strong></li></ul><p>Crystal Dynamics has explained why it chose to build <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> from the ground up, instead of doing anything close to a remake of the 1996 game, revealing that no source code exists.</p><p>In a Q&A at Gamescom following an exclusive presentation that TechRadar Gaming attended, experience director Jeff Adams discussed what he's previously called <a href="https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway">a "reimagining" of the original Tomb Raider game</a> and what it meant for the development team, who built the game from the ground up using Unreal Engine 5.</p><p>"We are in Unreal Engine 5," Adams said, "no old code exists. We are basically taking it and remaking it, or not remaking, reimagining it. We are bringing it from the ground up."</p><p>When asked to talk about how effective Unreal Engine 5 has been for the team, Adams explained that it enabled them to "have our own custom implementation for physics in the engine," which means engineering their own features, custom physics, and general upgrades; this made <em>Legacy of Atlantis</em> a true, modern reimagining.</p><p>"Unreal creates a really great sandbox platform for building a game, but when we're making a specific type of experience, we're going to have things that we really want to target and get to a right fidelity level where we're happy with it," the developer continued.</p><p>"So while things like Nanite and Lumen [UE5's technologies that offer realistic graphics capability] allow us to make a beautiful game environment, there might be some things that we're saying, 'Hey, we wish it could do this a little bit better.' That's when we'll break out and say, our engineers will create something custom that helps solve that issue, so that we can make sure that we're delivering an authentic <em>Tomb Raider</em> experience on Unreal."</p><p>He added that Lara Croft's long braid, which reacts to her movement, is "a perfect example of that."</p><p><em>Tomb Raider: Legacy of Atlantis</em> launches on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ 'I'm pretty confident this isn't going to be in this year's Battlefield update' — PUBG: Dednet director Dave Curd explains how the '90s-inspired multiplayer shooter stands out with its zany abilities and unique style ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Krafton announced </strong><em><strong>PUBG: Dednet</strong></em><strong> at Gamescom this year</strong></li><li><strong>The '90s-inspired shooter features some bonkers abilities</strong></li><li><strong>"We're kind of finding our own way here," explains game director Dave Curd</strong></li></ul><p>Players slithering along the ground like snakes, swords for hands, a tiny doll wielding a power drill driving in a toy car — some of these wild sights seen in the debut trailer for <em>PUBG: Dednet</em> seem completely at odds with the realistic and reserved approach the defining battle royale series is known for. When I bring this up to the game's creative director, Dave Curd, he tells me that is entirely the point.</p><p>"If you want to excite and delight people, you have to give them something fresh," he says me in an interview at Gamescom. "If you want a cool, stoic, mil-sim, take your pick; they're everywhere. But what everyone else can't do, and maybe they don't want to, is my take on this world, this lore, these characters, these abilities."</p><p>Curd explains that the tone of <em>PUBG: Dednet</em> is like "my version of the 90s filtered through a meatgrinder," and you can certainly see that from the debut trailer. It's zany, over-the-top, and drenched in color, with gunfights taking place in arcades, car chases through rural towns lit up by neon signs, and a grungy, punk vibe throughout. Safe to say, it stands out.</p><p>"The audience will forgive almost anything but being bored," suggests Curd. "So, I think this trailer will get a lot of love and hate.</p><p>"As long as they're feeling something passionately, I think we've done a good job," he continues. "But if people look past that and their eyes glaze over, then that would be worrying."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7zh1OhGVsyo" allowfullscreen></iframe></div></div><p>While <em>Dednet </em>is still effectively a battle royale, pitting multiple teams of three against each other in a contest to be the last ones standing, it continues to mix things up not just in the tone and character abilities, but also in how your game progresses over time with several roguelite elements.</p><p>It starts with the concept of runs, where you might nominate how many wins or placements you can achieve before you hit a certain number of losses. Win or lose, at the end of a match, you're presented with choices that can alter or upgrade your chosen character's abilities and play style.</p><p>Perhaps you'll lean into more of a support role to assist your teammates with heals or protection with a riot shield made out of a car door? Or maybe you'll take that aforementioned doll, who can ride on your back into battle or stealthily sit on your opponent's shoulder and be a nuisance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CJNCU7a6QqENsZdn9jvuAM" name="1789391326.jpg" alt="A character from PUBG: Dednet shooting at a car in the forest next to a red and purple shipping container" src="https://cdn.mos.cms.futurecdn.net/CJNCU7a6QqENsZdn9jvuAM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Krafton)</span></figcaption></figure><p>"I'm pretty confident this isn't going to be in this year's <em>Battlefield </em>update," jokes Curd, when explaining how they came up with abilities like this for the multiplayer shooter. "I think our internal test is: does it make us laugh? Does it sound like an interesting challenge? And do we think about it the next day? We're kind of finding our own way here."</p><p>That neatly summarises how Dave Curd and the team are experimenting for <em>PUBG: Dednet</em> to create something unique and interesting in the space. It definitely caught my eye during this year's Gamescom, and if it got your attention too, you can <a href="https://ded.net/en">pre-register for the closed beta now</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/im-pretty-confident-this-isnt-going-to-be-in-this-years-battlefield-update-pubg-dednet-director-dave-curd-explains-how-the-90s-inspired-multiplayer-shooter-stands-out-with-its-zany-abilities-and-unique-style</link>
                                                                            <description>
                            <![CDATA[ I spoke to PUBG: Dednet director Dave Curd at Gamescom, who explained how the team is leaning into to the weird and wonderful with character abilities to make its vibrant and violent '90s-inspired shooter stand out. ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 13:16:46 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 15:18:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Krafton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A character from PUBG: Dednet wielding a gun with a doll holding a drill rides on his back]]></media:description>                                                            <media:text><![CDATA[A character from PUBG: Dednet wielding a gun with a doll holding a drill rides on his back]]></media:text>
                                <media:title type="plain"><![CDATA[A character from PUBG: Dednet wielding a gun with a doll holding a drill rides on his back]]></media:title>
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                                <ul><li><strong>Krafton announced </strong><em><strong>PUBG: Dednet</strong></em><strong> at Gamescom this year</strong></li><li><strong>The '90s-inspired shooter features some bonkers abilities</strong></li><li><strong>"We're kind of finding our own way here," explains game director Dave Curd</strong></li></ul><p>Players slithering along the ground like snakes, swords for hands, a tiny doll wielding a power drill driving in a toy car — some of these wild sights seen in the debut trailer for <em>PUBG: Dednet</em> seem completely at odds with the realistic and reserved approach the defining battle royale series is known for. When I bring this up to the game's creative director, Dave Curd, he tells me that is entirely the point.</p><p>"If you want to excite and delight people, you have to give them something fresh," he says me in an interview at Gamescom. "If you want a cool, stoic, mil-sim, take your pick; they're everywhere. But what everyone else can't do, and maybe they don't want to, is my take on this world, this lore, these characters, these abilities."</p><p>Curd explains that the tone of <em>PUBG: Dednet</em> is like "my version of the 90s filtered through a meatgrinder," and you can certainly see that from the debut trailer. It's zany, over-the-top, and drenched in color, with gunfights taking place in arcades, car chases through rural towns lit up by neon signs, and a grungy, punk vibe throughout. Safe to say, it stands out.</p><p>"The audience will forgive almost anything but being bored," suggests Curd. "So, I think this trailer will get a lot of love and hate.</p><p>"As long as they're feeling something passionately, I think we've done a good job," he continues. "But if people look past that and their eyes glaze over, then that would be worrying."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7zh1OhGVsyo" allowfullscreen></iframe></div></div><p>While <em>Dednet </em>is still effectively a battle royale, pitting multiple teams of three against each other in a contest to be the last ones standing, it continues to mix things up not just in the tone and character abilities, but also in how your game progresses over time with several roguelite elements.</p><p>It starts with the concept of runs, where you might nominate how many wins or placements you can achieve before you hit a certain number of losses. Win or lose, at the end of a match, you're presented with choices that can alter or upgrade your chosen character's abilities and play style.</p><p>Perhaps you'll lean into more of a support role to assist your teammates with heals or protection with a riot shield made out of a car door? Or maybe you'll take that aforementioned doll, who can ride on your back into battle or stealthily sit on your opponent's shoulder and be a nuisance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CJNCU7a6QqENsZdn9jvuAM" name="1789391326.jpg" alt="A character from PUBG: Dednet shooting at a car in the forest next to a red and purple shipping container" src="https://cdn.mos.cms.futurecdn.net/CJNCU7a6QqENsZdn9jvuAM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Krafton)</span></figcaption></figure><p>"I'm pretty confident this isn't going to be in this year's <em>Battlefield </em>update," jokes Curd, when explaining how they came up with abilities like this for the multiplayer shooter. "I think our internal test is: does it make us laugh? Does it sound like an interesting challenge? And do we think about it the next day? We're kind of finding our own way here."</p><p>That neatly summarises how Dave Curd and the team are experimenting for <em>PUBG: Dednet</em> to create something unique and interesting in the space. It definitely caught my eye during this year's Gamescom, and if it got your attention too, you can <a href="https://ded.net/en">pre-register for the closed beta now</a>.</p>
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                                                            <title><![CDATA[ Warlock: Dungeons & Dragons will have a smaller set of spells with multiple uses rather than a large variety to make 'everything accessible on a controller,' Invoke says ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Warlock: Dungeons & Dragons</strong></em><strong> has a smaller spell set, each with multiple uses, for controller accessibility </strong></li><li><strong>Invoke studio head Dominic Guay says this also means the combat won't slow down if there were a spell wheel</strong></li><li><strong>He says there's also a bit of "resource management" to spells, and players will need to blend melee and magic combat </strong></li></ul><p>Invoke Studios has confirmed that <a href="https://www.techradar.com/gaming/invoke-studio-head-says-warlock-dungeons-and-dragons-imp-companion-can-aid-as-they-explore-and-serves-as-an-unreliable-guide-to-kaatris-journey-but-is-still-his-own-character"><em>Warlock: Dungeons & Dragons</em></a> has a smaller spell set, with each spell offering multiple uses, rather than a large variety, mainly for controller accessibility.</p><p>That's according to studio head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that a smaller spell set opened up new playable opportunities, making combat more approachable on a controller while also keeping the action fast-paced.</p><p>This meant abandoning a classic spell wheel and narrowing its spell options, so they're all accessible on the gamepad.</p><p>"The breakthrough for us, it started with making direct access to these spells on the controller," Guay said. "A lot of games in the past where you had powers or spells, you had a lot of stuff to select from, and that's cool, and that was even our first reflex. But when you do that, you slow things down, and there's a limit to going through a wheel and choosing powers. There's a limit to that."</p><p>He added, "By making everything accessible on a controller, we started playing with our spells a lot more."</p><p>During the same interview, Guay explained <a href="https://www.techradar.com/gaming/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in-gameplay-and-we-landed-on-warlocks-invoke-studios-head-explains-why-it-chose-to-highlight-the-arcane-class-in-warlock-dungeons-and-dragons">why the team chose a warlock protagonist, saying "creative magic" was central to the story and gameplay</a>.</p><p>The studio head also said it was a challenge to manage the game's magic system because, when you consider <em>Dungeons & Dragons</em>, "it can do everything," and Invoke needed to pick its spells wisely.</p><p>"Instead of adding like 100 spells, we thought, let's have less, which makes sense for a warlock also," he continued, "and let's make them more multiple-use cases, connect them, one to another. Connect them with some enemies. The way these enemies behave in a challenge."</p><p>Spells, which are anchored to magic objects, tomes, monsters, and more, also have their own upgradeable skill trees and can be used alongside melee combat. This creates a "rhythm," with Guay explaining that players can't just stick to long-range spells and will need to go into close quarters with enemies, which works well for protagonist Kaatri, a warrior-turned warlock.</p><p>Players can use spells to set up enemies, giving them an "advantage" for critical hits, and there are various ways to do this with different types of enemies.</p><p>"There's a bit of resource management too. You can't just do spells forever," Guay said. "There's a point where you're going to be low on ability to cast spells, so you're going to have to get in there at some point."</p><p><em>Warlock: Dungeons & Dragons</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/warlock-dungeons-and-dragons-will-have-a-smaller-set-of-spells-with-multiple-uses-rather-than-a-large-variety-to-make-everything-accessible-on-a-controller-invoke-says</link>
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                            <![CDATA[ Invoke Studios has confirmed that Warlock: Dungeons & Dragons has a smaller spell set, mainly for controller accessibility. ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:description>                                                            <media:text><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:text>
                                <media:title type="plain"><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:title>
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                                <ul><li><em><strong>Warlock: Dungeons & Dragons</strong></em><strong> has a smaller spell set, each with multiple uses, for controller accessibility </strong></li><li><strong>Invoke studio head Dominic Guay says this also means the combat won't slow down if there were a spell wheel</strong></li><li><strong>He says there's also a bit of "resource management" to spells, and players will need to blend melee and magic combat </strong></li></ul><p>Invoke Studios has confirmed that <a href="https://www.techradar.com/gaming/invoke-studio-head-says-warlock-dungeons-and-dragons-imp-companion-can-aid-as-they-explore-and-serves-as-an-unreliable-guide-to-kaatris-journey-but-is-still-his-own-character"><em>Warlock: Dungeons & Dragons</em></a> has a smaller spell set, with each spell offering multiple uses, rather than a large variety, mainly for controller accessibility.</p><p>That's according to studio head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that a smaller spell set opened up new playable opportunities, making combat more approachable on a controller while also keeping the action fast-paced.</p><p>This meant abandoning a classic spell wheel and narrowing its spell options, so they're all accessible on the gamepad.</p><p>"The breakthrough for us, it started with making direct access to these spells on the controller," Guay said. "A lot of games in the past where you had powers or spells, you had a lot of stuff to select from, and that's cool, and that was even our first reflex. But when you do that, you slow things down, and there's a limit to going through a wheel and choosing powers. There's a limit to that."</p><p>He added, "By making everything accessible on a controller, we started playing with our spells a lot more."</p><p>During the same interview, Guay explained <a href="https://www.techradar.com/gaming/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in-gameplay-and-we-landed-on-warlocks-invoke-studios-head-explains-why-it-chose-to-highlight-the-arcane-class-in-warlock-dungeons-and-dragons">why the team chose a warlock protagonist, saying "creative magic" was central to the story and gameplay</a>.</p><p>The studio head also said it was a challenge to manage the game's magic system because, when you consider <em>Dungeons & Dragons</em>, "it can do everything," and Invoke needed to pick its spells wisely.</p><p>"Instead of adding like 100 spells, we thought, let's have less, which makes sense for a warlock also," he continued, "and let's make them more multiple-use cases, connect them, one to another. Connect them with some enemies. The way these enemies behave in a challenge."</p><p>Spells, which are anchored to magic objects, tomes, monsters, and more, also have their own upgradeable skill trees and can be used alongside melee combat. This creates a "rhythm," with Guay explaining that players can't just stick to long-range spells and will need to go into close quarters with enemies, which works well for protagonist Kaatri, a warrior-turned warlock.</p><p>Players can use spells to set up enemies, giving them an "advantage" for critical hits, and there are various ways to do this with different types of enemies.</p><p>"There's a bit of resource management too. You can't just do spells forever," Guay said. "There's a point where you're going to be low on ability to cast spells, so you're going to have to get in there at some point."</p><p><em>Warlock: Dungeons & Dragons</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>StarCraft </strong></em><strong>is making a shift from the real-time strategy genre to the open-world shooter genre</strong></li><li><strong>The development team realised during early discussions that "we weren't talking about a game from above"</strong></li><li><strong>According to </strong><em><strong>StarCraft </strong></em><strong>general manager Dan Hay, "it was boots on the ground every time" when the team was talking about the game</strong></li></ul><p>The process of <em>StarCraft </em>shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about "the story we wanted to tell," as well as in-game moments, armor, exploration, discovery, and the desire to experience the world from ground level, according to the game's general manager, Dan Hay.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026 in Anaheim, Hay went on to describe the process that will see the series' perspective change entirely in the next <em>StarCraft </em>game: "Every time we drew a picture or every time we talked about it, it was boots on the ground every time."</p><p>These conversations then snowballed, gathering up other game features and elements, it seems, which kept the direction of travel going towards taking <em>StarCraft </em>into being a shooter. "We started to talk about perspective and how that's going to work; we started to talk about the armor, and we started to talk about what could attack that armor and how it could rip it apart if it needed to.</p><p>"We would talk about things with the characters [too], and we started to very quickly realize we weren't talking about a game from above; we were talking about a game down on the ground where you felt every inch of the game," described Hay.</p><p>He added, giving a nod to the narrative in store for players when <em>StarCraft </em>releases, that it was obvious that the game would be "down on the ground, and that just made sense for the story."</p><p>But as well as changing the player's perspective from looking down to looking out and around, the team looked at this change for the series to embrace the open-world exploration and discovery aspects of the upcoming game.</p><p>"[We wanted to] make sure that there is an opportunity to explore. Make sure that there's an opportunity to discover. See a thing off in the distance and go — 'is that something that I saw from the first game? Is it?' And then head off to it."</p><p><em>StarCraft </em>was teased with a cinematic trailer at BlizzCon 2026 and is slated to release in 2030.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/starcraft-general-manager-says-the-shift-to-open-world-shooter-came-about-because-every-time-we-drew-a-picture-or-every-time-we-talked-about-the-game-it-was-boots-on-the-ground-every-time</link>
                                                                            <description>
                            <![CDATA[ Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about. ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 00:04:50 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:11:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A still from the StarCraft reveal teaser trailer showing the trooper Holt firing his weapon into oncoming enemies]]></media:description>                                                            <media:text><![CDATA[A still from the StarCraft reveal teaser trailer showing the trooper Holt firing his weapon into oncoming enemies]]></media:text>
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                                <ul><li><em><strong>StarCraft </strong></em><strong>is making a shift from the real-time strategy genre to the open-world shooter genre</strong></li><li><strong>The development team realised during early discussions that "we weren't talking about a game from above"</strong></li><li><strong>According to </strong><em><strong>StarCraft </strong></em><strong>general manager Dan Hay, "it was boots on the ground every time" when the team was talking about the game</strong></li></ul><p>The process of <em>StarCraft </em>shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about "the story we wanted to tell," as well as in-game moments, armor, exploration, discovery, and the desire to experience the world from ground level, according to the game's general manager, Dan Hay.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026 in Anaheim, Hay went on to describe the process that will see the series' perspective change entirely in the next <em>StarCraft </em>game: "Every time we drew a picture or every time we talked about it, it was boots on the ground every time."</p><p>These conversations then snowballed, gathering up other game features and elements, it seems, which kept the direction of travel going towards taking <em>StarCraft </em>into being a shooter. "We started to talk about perspective and how that's going to work; we started to talk about the armor, and we started to talk about what could attack that armor and how it could rip it apart if it needed to.</p><p>"We would talk about things with the characters [too], and we started to very quickly realize we weren't talking about a game from above; we were talking about a game down on the ground where you felt every inch of the game," described Hay.</p><p>He added, giving a nod to the narrative in store for players when <em>StarCraft </em>releases, that it was obvious that the game would be "down on the ground, and that just made sense for the story."</p><p>But as well as changing the player's perspective from looking down to looking out and around, the team looked at this change for the series to embrace the open-world exploration and discovery aspects of the upcoming game.</p><p>"[We wanted to] make sure that there is an opportunity to explore. Make sure that there's an opportunity to discover. See a thing off in the distance and go — 'is that something that I saw from the first game? Is it?' And then head off to it."</p><p><em>StarCraft </em>was teased with a cinematic trailer at BlizzCon 2026 and is slated to release in 2030.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>ArenaNet studio head Colin Johanson has offered a deep dive into Guild Wars 3's momentum system</strong></li><li><strong>The feature offers "fluid" transitions between movement and combat, which Johanson says is a "first" for the MMORPG genre</strong></li><li><strong>Players can build momentum as they move around the world and in combat to deliver powerful attacks</strong></li></ul><p>ArenaNet has revealed more about <em>Guild Wars 3</em>'s newly introduced momentum system, a mechanic that blends all actions and combat abilities to ensure constant "fluid" movement.</p><p>During an exclusive presentation TechRadar Gaming attended at Gamescom, ArenaNet studio head Colin Johanson showcased the studio's action-adventure MMORPG and offered a deep dive into the game's story and open world, the combat system, multiplayer design, and more.</p><p>Johanson also touched on the game's new momentum system, saying <em>Guild Wars 3</em> will be the first MMORPG to offer smooth transitions between movement and combat.</p><p>"If you can picture with me for a second, movement in an MMO, you're riding through the world on your mount, and you get off your mount, and your character immediately stops moving," he explained. "And then you start moving again, and you go to glide, and you stop gliding, and your character immediately stops moving. Then you go into combat, and you use an ability, and then you move, and you'll stop moving again."</p><p>He continued: "There are no fluid transitions between movement and combat in MMOs, and <em>Guild Wars 3</em>'s momentum system introduces the first MMO that has truly fluid movement across the entire world."</p><p>With this system, <em>Guild Wars 3</em> players will be able to jump off a mountain, deploy a glider, dive, fly, or wall-run, all while carrying momentum, "creating a seamless sense of movement you'd expect to see in an action game, rather than an MMORPG."</p><p>Momentum is also part of combat; we previewed a warrior class that has a unique ability that uses their momentum and modifies their attacks when they come down from the sky. This increases damage output and the radius of attacks "based on his velocity or how much downward momentum" the warrior carries. The class can also run up walls and slam back down on enemies, delivering huge amounts of damage.</p><p>"Momentum also impacts battlefield control," Johanson said, adding that the faster the player is moving, the more momentum they have. </p><p>The environment, Johanson said, is also "part of the experience," and enemies can be knocked into walls to be stunned and damaged by building up momentum in combat, explaining that players will need to use their environment, whether it's the battlefield or terrain, to their advantage.</p><p>"This is another first for the MMORPG genre," he said.</p><p><em>Guild Wars 3</em> doesn't have a release date, but a beta is scheduled for Fall 2027. The game is coming to PC and <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/arenanet-says-guild-wars-3s-new-momentum-system-creates-a-seamless-sense-of-movement-youd-expect-to-see-in-an-action-game-by-connecting-all-movement-and-combat-abilities-to-create-fluid-movement</link>
                                                                            <description>
                            <![CDATA[ ArenaNet has revealed more about Guild Wars 3's new momentum system, a feature that blends all actions and combat abilities to ensure constant "fluid" movement. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 13 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Guild Wars 3]]></media:description>                                                            <media:text><![CDATA[Guild Wars 3]]></media:text>
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                                <ul><li><strong>ArenaNet studio head Colin Johanson has offered a deep dive into Guild Wars 3's momentum system</strong></li><li><strong>The feature offers "fluid" transitions between movement and combat, which Johanson says is a "first" for the MMORPG genre</strong></li><li><strong>Players can build momentum as they move around the world and in combat to deliver powerful attacks</strong></li></ul><p>ArenaNet has revealed more about <em>Guild Wars 3</em>'s newly introduced momentum system, a mechanic that blends all actions and combat abilities to ensure constant "fluid" movement.</p><p>During an exclusive presentation TechRadar Gaming attended at Gamescom, ArenaNet studio head Colin Johanson showcased the studio's action-adventure MMORPG and offered a deep dive into the game's story and open world, the combat system, multiplayer design, and more.</p><p>Johanson also touched on the game's new momentum system, saying <em>Guild Wars 3</em> will be the first MMORPG to offer smooth transitions between movement and combat.</p><p>"If you can picture with me for a second, movement in an MMO, you're riding through the world on your mount, and you get off your mount, and your character immediately stops moving," he explained. "And then you start moving again, and you go to glide, and you stop gliding, and your character immediately stops moving. Then you go into combat, and you use an ability, and then you move, and you'll stop moving again."</p><p>He continued: "There are no fluid transitions between movement and combat in MMOs, and <em>Guild Wars 3</em>'s momentum system introduces the first MMO that has truly fluid movement across the entire world."</p><p>With this system, <em>Guild Wars 3</em> players will be able to jump off a mountain, deploy a glider, dive, fly, or wall-run, all while carrying momentum, "creating a seamless sense of movement you'd expect to see in an action game, rather than an MMORPG."</p><p>Momentum is also part of combat; we previewed a warrior class that has a unique ability that uses their momentum and modifies their attacks when they come down from the sky. This increases damage output and the radius of attacks "based on his velocity or how much downward momentum" the warrior carries. The class can also run up walls and slam back down on enemies, delivering huge amounts of damage.</p><p>"Momentum also impacts battlefield control," Johanson said, adding that the faster the player is moving, the more momentum they have. </p><p>The environment, Johanson said, is also "part of the experience," and enemies can be knocked into walls to be stunned and damaged by building up momentum in combat, explaining that players will need to use their environment, whether it's the battlefield or terrain, to their advantage.</p><p>"This is another first for the MMORPG genre," he said.</p><p><em>Guild Wars 3</em> doesn't have a release date, but a beta is scheduled for Fall 2027. The game is coming to PC and <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>.</p>
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                                                            <title><![CDATA[ A Diablo 5 new class has already been revealed with the Plague Knight being 'a walking death' across the battlefield — while two returning classes have also been confirmed ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Diablo 5 devs confirmed a new class for the game at BlizzCon 2026</strong></li><li><strong>The Plague Knight will spread and then consume disease across the battlefield to their advantage</strong></li><li><strong>Two returning classes are already confirmed as well</strong></li></ul><p>Three <em>Diablo 5</em> classes have already been confirmed, and the developers behind the game have even shed light on a brand-new one coming to the game during the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim.</p><p>"The Plague Knight is the first new class that will be joining <em>Diablo 5</em>," said Joe Shely, game director. "This is a heavily armored class; it's a walking death."</p><p>Adding more detail, Shely said, "You're going to be roaming the battlefield, spreading disease and consuming it for power." This sounds incredibly deadly, poison-y, and downright unclean.</p><p>As well as confirming that the Demon Hunter and Monk classes will be returning for <em>Diablo 5</em>, Shely also added that "Diablo 5 is going to launch with more classes than ever before, and I don't just mean more classes than another Diablo game at ship. I mean more classes total."</p><p>The returning classes are likely to be very well received by the community</p><p>Finishing the description of the classes, Shely reinforced the key characteristics of Diablo classes, saying that "they're approachable. You can jump in; you can immediately have an exciting time playing them. But there's also deep ARPG mastery there, and a multitude of builds to explore."</p><p>I expect more classes and more class info to drop in the coming months as we hear more about the game in the long run-up to its release in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/a-diablo-5-new-class-has-already-been-revealed-with-the-plague-knight-being-a-walking-death-across-the-battlefield-while-two-returning-classes-have-also-been-confirmed</link>
                                                                            <description>
                            <![CDATA[ A new class, The Plague Knight, will head up the largest ever roster of classes in a Diablo game. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 05:34:24 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:14:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art from Diablo 5 showing a the new character class, the Plague Knight]]></media:description>                                                            <media:text><![CDATA[Key art from Diablo 5 showing a the new character class, the Plague Knight]]></media:text>
                                <media:title type="plain"><![CDATA[Key art from Diablo 5 showing a the new character class, the Plague Knight]]></media:title>
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                                <ul><li><strong>Diablo 5 devs confirmed a new class for the game at BlizzCon 2026</strong></li><li><strong>The Plague Knight will spread and then consume disease across the battlefield to their advantage</strong></li><li><strong>Two returning classes are already confirmed as well</strong></li></ul><p>Three <em>Diablo 5</em> classes have already been confirmed, and the developers behind the game have even shed light on a brand-new one coming to the game during the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim.</p><p>"The Plague Knight is the first new class that will be joining <em>Diablo 5</em>," said Joe Shely, game director. "This is a heavily armored class; it's a walking death."</p><p>Adding more detail, Shely said, "You're going to be roaming the battlefield, spreading disease and consuming it for power." This sounds incredibly deadly, poison-y, and downright unclean.</p><p>As well as confirming that the Demon Hunter and Monk classes will be returning for <em>Diablo 5</em>, Shely also added that "Diablo 5 is going to launch with more classes than ever before, and I don't just mean more classes than another Diablo game at ship. I mean more classes total."</p><p>The returning classes are likely to be very well received by the community</p><p>Finishing the description of the classes, Shely reinforced the key characteristics of Diablo classes, saying that "they're approachable. You can jump in; you can immediately have an exciting time playing them. But there's also deep ARPG mastery there, and a multitude of builds to explore."</p><p>I expect more classes and more class info to drop in the coming months as we hear more about the game in the long run-up to its release in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ The tone of Diablo 5 is 'really doubling down on darkness' say the devs — 'I think that's really the tone, the atmosphere' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Devs say that they're "really doubling down on darkness" with Diablo 5's setting</strong></li><li><strong>This will build on Diablo 4's bleakness and darkness</strong></li><li><strong>And continue to contrast the relative vibrancy of Diablo 3</strong></li></ul><p>After the somewhat vibrancy of <em>Diablo 3 </em>that some fans raised an eyebrow at, the bleak darkness and misery of <em>Diablo 4</em> was a welcome change of vibes and atmosphere for many players — and it sounds like the developers are going to continue this into <em>Diablo 5</em>.</p><p>During the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim, some of the game's devs spoke openly about the dark and bleak setting that <em>Diablo 5</em> will have.</p><p>"I think that's really the tone, the atmosphere," said John Mueller, senior art director. "We're really doubling down on darkness, and what this means for the art team is we really get to explore all of what we learned from <em>Diablo 4</em> and expand on it further. You know, that desolation that we're going to see in the world is really the setting for the survivors of this story [in <em>Diablo 5</em>]." </p><p>This is something that I'm absolutely here for; Diablo games thrive and are at their bleakest best when they embrace a dark and miserable tone and atmosphere, and help to cement the sense of place Sanctuary has, as well as the overarching richness of the story and narrative.</p><p>This doubling down, to the extent of embracing a setting of defeat and one where Sanctuary has fallen, already makes for a compelling starting point that I can't wait for.</p><p>However, narrative director Jennifer Hepler went on to add that in the process of "making Sanctuary so, so dark, [and] trying to double down on this darkness of Diablo winning in this apocalyptic setting; we still need to make Sanctuary a place that's worth defending."</p><p>So there's a balancing act in play here, then, with the darkness and hopelessness of the setting being somewhat offset by the devs still wanting to make Sanctuary a "place that you want to save." </p><p>This narrative conflict and tension is something I'm really looking forward to properly and fully when the game releases in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-tone-of-diablo-5-is-really-doubling-down-on-darkness-say-the-devs-i-think-thats-really-the-tone-the-atmosphere</link>
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                            <![CDATA[ Diablo 5 devs say that doubling down on the darkness of Diablo 4 is the way to go to set the scene for Diablo 5. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 04:47:50 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:14:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key artwork from Diablo 5 showing the bleak and barren world of Sanctuary]]></media:description>                                                            <media:text><![CDATA[Key artwork from Diablo 5 showing the bleak and barren world of Sanctuary]]></media:text>
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                                <ul><li><strong>Devs say that they're "really doubling down on darkness" with Diablo 5's setting</strong></li><li><strong>This will build on Diablo 4's bleakness and darkness</strong></li><li><strong>And continue to contrast the relative vibrancy of Diablo 3</strong></li></ul><p>After the somewhat vibrancy of <em>Diablo 3 </em>that some fans raised an eyebrow at, the bleak darkness and misery of <em>Diablo 4</em> was a welcome change of vibes and atmosphere for many players — and it sounds like the developers are going to continue this into <em>Diablo 5</em>.</p><p>During the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim, some of the game's devs spoke openly about the dark and bleak setting that <em>Diablo 5</em> will have.</p><p>"I think that's really the tone, the atmosphere," said John Mueller, senior art director. "We're really doubling down on darkness, and what this means for the art team is we really get to explore all of what we learned from <em>Diablo 4</em> and expand on it further. You know, that desolation that we're going to see in the world is really the setting for the survivors of this story [in <em>Diablo 5</em>]." </p><p>This is something that I'm absolutely here for; Diablo games thrive and are at their bleakest best when they embrace a dark and miserable tone and atmosphere, and help to cement the sense of place Sanctuary has, as well as the overarching richness of the story and narrative.</p><p>This doubling down, to the extent of embracing a setting of defeat and one where Sanctuary has fallen, already makes for a compelling starting point that I can't wait for.</p><p>However, narrative director Jennifer Hepler went on to add that in the process of "making Sanctuary so, so dark, [and] trying to double down on this darkness of Diablo winning in this apocalyptic setting; we still need to make Sanctuary a place that's worth defending."</p><p>So there's a balancing act in play here, then, with the darkness and hopelessness of the setting being somewhat offset by the devs still wanting to make Sanctuary a "place that you want to save." </p><p>This narrative conflict and tension is something I'm really looking forward to properly and fully when the game releases in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Creative Assembly says it was 'a big deal' to have player customization be a 'must-have' part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Total War: Warhammer 40,000</strong></em><strong> battle product owner Dave Petry says it was important to implement player customization in the game</strong></li><li><strong>He says it was a "big deal" to bring those customization options from the hobby forward to the game</strong></li><li><strong>Petry adds that it was "awesome" to bring in the "core" features from the hobby</strong></li></ul><p><a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a> offers plenty of player customization options, which Creative Assembly has now revealed was an essential feature it wanted in the game from the start.</p><p>In an interview with TechRadar Gaming at Gamescom, battle product owner Dave Petry, alongside lead designer Joy Dey, said player customization in all aspects was always a "must-have," as the studio wanted to simulate the same experience for fans of the tabletop <em>Warhammer</em> game and beloved hobby.</p><p>"The second we picked this up, we knew we had to make a big deal of being able to tell your own story within this universe to bring in your own identity and get to be part of all of it," Petry said. </p><p>The developer also told TechRadar Gaming that it <a href="https://www.techradar.com/gaming/creative-assembly-says-it-wanted-to-authentically-simulate-the-warhammer-tabletop-experience-for-total-war-warhammer-40-000-by-adding-references-lore-and-more">worked closely with Games Workshop to ensure the player experience was as "authentic" to the tabletop game as possible</a>. This included simulating the tabletop's combat the way that fans are familiar with.</p><p>"We're trying to create an authentic sense of the lore and the kind of combat that's there, but the love for the tabletop absolutely is present," Petry said.</p><p>As for customization, Petry told us that it was "awesome" to bring in the "core" features from the hobby, and teased aesthetic unit personalization, loadout customization, and late-game progression.</p><p>Petry also confirmed that the game will feature the actual real-life paint colors used by Games Workshop too, so fans will be able to use the same ones they know and love and recreate their real-life armies or favorites in the game.</p><p>"In terms of what you can do, not just the aesthetic customization, colors, etc, etc," he went on, "but being able to specialize your units throughout a campaign and, over that campaign, take your intercessors, specialize them towards using, say, like bolt rifle, auto bolt rifles, or stalkers, leveling them up, kitting them out in different ways, and you know potentially ultimately getting them to be like stern guards. </p><p>"All of that sort of stuff is absolutely part of that core hobby that you experience this way."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/creative-assembly-says-it-was-a-big-deal-to-have-player-customization-be-a-must-have-part-of-total-war-warhammer-40-000-for-fans-of-the-tabletop-game-and-hobby</link>
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                            <![CDATA[ Creative Assembly says it was "a big deal" to have player customization be a "must-have" part of Total War: Warhammer 40,000. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Total War: Warhammer 40,000</strong></em><strong> battle product owner Dave Petry says it was important to implement player customization in the game</strong></li><li><strong>He says it was a "big deal" to bring those customization options from the hobby forward to the game</strong></li><li><strong>Petry adds that it was "awesome" to bring in the "core" features from the hobby</strong></li></ul><p><a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a> offers plenty of player customization options, which Creative Assembly has now revealed was an essential feature it wanted in the game from the start.</p><p>In an interview with TechRadar Gaming at Gamescom, battle product owner Dave Petry, alongside lead designer Joy Dey, said player customization in all aspects was always a "must-have," as the studio wanted to simulate the same experience for fans of the tabletop <em>Warhammer</em> game and beloved hobby.</p><p>"The second we picked this up, we knew we had to make a big deal of being able to tell your own story within this universe to bring in your own identity and get to be part of all of it," Petry said. </p><p>The developer also told TechRadar Gaming that it <a href="https://www.techradar.com/gaming/creative-assembly-says-it-wanted-to-authentically-simulate-the-warhammer-tabletop-experience-for-total-war-warhammer-40-000-by-adding-references-lore-and-more">worked closely with Games Workshop to ensure the player experience was as "authentic" to the tabletop game as possible</a>. This included simulating the tabletop's combat the way that fans are familiar with.</p><p>"We're trying to create an authentic sense of the lore and the kind of combat that's there, but the love for the tabletop absolutely is present," Petry said.</p><p>As for customization, Petry told us that it was "awesome" to bring in the "core" features from the hobby, and teased aesthetic unit personalization, loadout customization, and late-game progression.</p><p>Petry also confirmed that the game will feature the actual real-life paint colors used by Games Workshop too, so fans will be able to use the same ones they know and love and recreate their real-life armies or favorites in the game.</p><p>"In terms of what you can do, not just the aesthetic customization, colors, etc, etc," he went on, "but being able to specialize your units throughout a campaign and, over that campaign, take your intercessors, specialize them towards using, say, like bolt rifle, auto bolt rifles, or stalkers, leveling them up, kitting them out in different ways, and you know potentially ultimately getting them to be like stern guards. </p><p>"All of that sort of stuff is absolutely part of that core hobby that you experience this way."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Diablo 5 devs say that the game's player character will have a 'unique bond' with Diablo himself ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Diablo 5's player character is the Heir of Westmarch, a fugitive from the forces of hell</strong></li><li><strong>Not much is know about them apart them having a "unique bond with Diablo"</strong></li><li><strong>This bond will apparently give us an "insight" into the big bad Diablo</strong></li></ul><p>During the<em> Diablo 5</em>  — Forging the Next Era panel, which we watched at the conference, <em>Diablo 5</em> devs revealed a couple of key details about the player character.</p><p>Instead of stepping into the shoes of another Wanderer or similar protagonist archetype, we now know you'll play as a character known as the Heir of Westmarch. </p><p>Not much is known about the Heir, aside from them being a fugitive on the run from the forces of hell, but what is particularly interesting and exciting is that the Heir will have a "unique bond with Diablo that you find out over the course of the game, why and how it came to be", according to Jennifer Hepler, narrative director.</p><p>This will allow the Heir of Westmarch to have some form of "insight into him [Diablo], but also a unique vulnerability to what he can do to you," which will apparently give us the chance to "spend the game defining yourself in opposition to the Lord of Terror." Does this imply there's some sort of mental connection between Diablo and our hero? Or some kind of means of direct communication or even control? </p><p>To make it even more intriguing, and provide possible insight into the closeness of this connection, Hepler added, "Can you resist his influence? Can you turn his powers against him? That's what the story and the gameplay are going to let you answer." Color me curious.</p><p>Also, according to Hepler, "the story really begins when you find out that you can enter the terror realm and survive."</p><p>This paints the portrait for a really interesting starting point for the player character, and I can't wait to find out more in the run-up to the game's release window of Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-5-devs-say-that-the-games-player-character-will-have-a-unique-bond-with-diablo-himself</link>
                                                                            <description>
                            <![CDATA[ Diablo 5 developers shed a little bit of light on the player character, the Heir of Westmarch, during BlizzCon 2026. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 01:16:54 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:14:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for the Heir of Westmarch in Diablo 5]]></media:description>                                                            <media:text><![CDATA[Key art for the Heir of Westmarch in Diablo 5]]></media:text>
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                                <ul><li><strong>Diablo 5's player character is the Heir of Westmarch, a fugitive from the forces of hell</strong></li><li><strong>Not much is know about them apart them having a "unique bond with Diablo"</strong></li><li><strong>This bond will apparently give us an "insight" into the big bad Diablo</strong></li></ul><p>During the<em> Diablo 5</em>  — Forging the Next Era panel, which we watched at the conference, <em>Diablo 5</em> devs revealed a couple of key details about the player character.</p><p>Instead of stepping into the shoes of another Wanderer or similar protagonist archetype, we now know you'll play as a character known as the Heir of Westmarch. </p><p>Not much is known about the Heir, aside from them being a fugitive on the run from the forces of hell, but what is particularly interesting and exciting is that the Heir will have a "unique bond with Diablo that you find out over the course of the game, why and how it came to be", according to Jennifer Hepler, narrative director.</p><p>This will allow the Heir of Westmarch to have some form of "insight into him [Diablo], but also a unique vulnerability to what he can do to you," which will apparently give us the chance to "spend the game defining yourself in opposition to the Lord of Terror." Does this imply there's some sort of mental connection between Diablo and our hero? Or some kind of means of direct communication or even control? </p><p>To make it even more intriguing, and provide possible insight into the closeness of this connection, Hepler added, "Can you resist his influence? Can you turn his powers against him? That's what the story and the gameplay are going to let you answer." Color me curious.</p><p>Also, according to Hepler, "the story really begins when you find out that you can enter the terror realm and survive."</p><p>This paints the portrait for a really interesting starting point for the player character, and I can't wait to find out more in the run-up to the game's release window of Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Diablo 5's Sanctuary has become 'an outpost of hell' where 'humanity has fallen into ruin' which paints an incredibly bleak picture that I can't wait for ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Diablo 5 developers confirm that Sanctuary is overrun by hell in the upcoming game and has become an "outpost of hell"</strong></li><li><strong>Humanity has fallen and "some humans have been corrupted or raised to become dread commanders"</strong></li><li><strong>Diablo 5 was revealed at BlizzCon 2026 with a Spring 2029 release window</strong></li></ul><p>After the reveal of <em>Diablo 5</em> in the BlizzCon 2026 opening presentation, developers of the upcoming action role-playing game took to the stage to discuss several aspects of the game. The picture of Sanctuary that the devs painted in this <em>Diablo 5</em>  — Forging the Next Era panel that we watched live at BlizzCon 2026 was not cheery at all. </p><p>"All of it [Sanctuary] has been overrun. It's become an outpost of hell," said Joe Shely, game director. "There are hardly any humans who haven't bowed or become cultists." But wait, it gets worse, as "some powerful humans have been corrupted and raised to become dread commanders. They have the power of the Dukes of Hell, and anyone who has resisted gets put into a soul cage or pulled into the terror realm."</p><p>Make no mistake, the narrative and setting for <em>Diablo 5</em> isn't one that's built around the risk of the forces of evil entering Sanctuary, or the danger of the spread of evil: Sanctuary has fallen, and everything is on fire.</p><p>The official <a href="https://news.blizzard.com/en-us/article/24297204/diablo-v-forging-the-next-era" target="_blank">Blizzard blog post</a> describes the world further by saying, "This is not Sanctuary waiting for the apocalypse. It is already living through one. In <em>Diablo V</em>, humanity has fallen into ruin," and that it's a "haunting, desolate land shaped by despair, resilience, and the few survivors fighting to endure another day."</p><p>This full embrace of defeat, darkness, loss, and misery as the starting point for <em>Diablo 5</em> is really interesting, and extends the aforementioned doubling down on the darkness of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em>,</a> and makes for a deeply compelling setting, and one I can't wait to explore when it releases in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-5s-sanctuary-has-become-an-outpost-of-hell-where-humanity-has-fallen-into-ruin-which-paints-an-incredibly-bleak-picture-that-i-cant-wait-for</link>
                                                                            <description>
                            <![CDATA[ Diablo 5's version of Sanctuary has been totally overrun by the forces of hell, say the devs behind the game. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 00:48:09 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:14:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An image of Diablo&#039;s world, Sanctuary, destroyed in Diablo 5]]></media:description>                                                            <media:text><![CDATA[An image of Diablo&#039;s world, Sanctuary, destroyed in Diablo 5]]></media:text>
                                <media:title type="plain"><![CDATA[An image of Diablo&#039;s world, Sanctuary, destroyed in Diablo 5]]></media:title>
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                                <ul><li><strong>Diablo 5 developers confirm that Sanctuary is overrun by hell in the upcoming game and has become an "outpost of hell"</strong></li><li><strong>Humanity has fallen and "some humans have been corrupted or raised to become dread commanders"</strong></li><li><strong>Diablo 5 was revealed at BlizzCon 2026 with a Spring 2029 release window</strong></li></ul><p>After the reveal of <em>Diablo 5</em> in the BlizzCon 2026 opening presentation, developers of the upcoming action role-playing game took to the stage to discuss several aspects of the game. The picture of Sanctuary that the devs painted in this <em>Diablo 5</em>  — Forging the Next Era panel that we watched live at BlizzCon 2026 was not cheery at all. </p><p>"All of it [Sanctuary] has been overrun. It's become an outpost of hell," said Joe Shely, game director. "There are hardly any humans who haven't bowed or become cultists." But wait, it gets worse, as "some powerful humans have been corrupted and raised to become dread commanders. They have the power of the Dukes of Hell, and anyone who has resisted gets put into a soul cage or pulled into the terror realm."</p><p>Make no mistake, the narrative and setting for <em>Diablo 5</em> isn't one that's built around the risk of the forces of evil entering Sanctuary, or the danger of the spread of evil: Sanctuary has fallen, and everything is on fire.</p><p>The official <a href="https://news.blizzard.com/en-us/article/24297204/diablo-v-forging-the-next-era" target="_blank">Blizzard blog post</a> describes the world further by saying, "This is not Sanctuary waiting for the apocalypse. It is already living through one. In <em>Diablo V</em>, humanity has fallen into ruin," and that it's a "haunting, desolate land shaped by despair, resilience, and the few survivors fighting to endure another day."</p><p>This full embrace of defeat, darkness, loss, and misery as the starting point for <em>Diablo 5</em> is really interesting, and extends the aforementioned doubling down on the darkness of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em>,</a> and makes for a deeply compelling setting, and one I can't wait to explore when it releases in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Diablo 5 announced and fully embraces bleakness, defeat, darkness, and hopelessness for Sanctuary, as Blizzard also confirms Diablo 4 is coming to Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In quite a big surprise at BlizzCon 2026, Blizzard has confirmed <em>Diablo 5</em> is in development and is on for a Spring 2029 release.</p><p>And not content with simply maintaining the previous game's darkness, threat, and edge-of-apocalypse vibes and setting, <em>Diablo 5</em> looks to go fully bleak, fully miserable, and fully void of hope.</p><p>We're on the ground at BlizzCon 2026 in Anaheim and watched the teaser trailer live, which was full of fire, death, and bleakness, as you can see below, and has already set the tone for the next game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GxCN_AKYtts" allowfullscreen></iframe></div></div><p>Diablo has always had a specific brand and type of darkness, and almost always soaks its world and settings in a tangible sense of misery, darkness, dread, and hopelessness. And that's one reason why I love the games. </p><p>I'm not just being gloomy. That edge-of-apocalypse threat and sense of darkness give the Diablo games an excellent atmosphere and complement the universe's rich lore, as the place of Sanctuary in the battle of good vs. evil.</p><p><em>Diablo 3</em> received a little pushback when it came out due to it being a bit colorful and vibrant (literally), and while <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> brought a strong sense of bleakness, death, and darkness to Sanctuary, this early look at <em>Diablo 5</em> seems like it's doubling down on that original darkness and bleakness to return the series to its roots — as well as welcoming back the series' big bad bossman.</p><p>This seems true in both the setting and story. The trailer shows a world on fire, heroes being murdered and their bodies being gruesomely displayed, and, as Blizzard describes the game, instead of continually being on the edge, this is the first time that "players will enter a Sanctuary where Diablo has triumphed, and its heroes have been defeated."</p><p>The description goes on to say, "At the heart of Diablo V lies a defining question: what must you become when the world has already fallen?"</p><p>It sounds, frankly, awful, full of sorrow, sadness, and relentless bleakness. I can't wait.</p><h2 id="switch-2-players-finally-get-to-go-to-hell">Switch 2 players finally get to go to hell</h2><p>Alongside the <em>Diablo V</em> confirmation and teaser, Blizzard also confirmed the long-running rumor that Diablo 4 is indeed coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — and will do so on September 15, just a few days from now.</p><p>In one of gaming's worst-kept secrets in recent times, Blizzard confirmed that the game will come to the handheld in the form of a new edition: <em>Diablo IV: Age of Hatred Collection,</em> that bundle in the base game along with the Vessel of Hatred and Lord of Hatred expansions.</p><p>It's a natural fit, with the <em>Diablo 3: Eternal Collection</em> arriving on the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> and proving a great success and a fantastic way to play the game.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-v-announced-and-fully-embraces-bleakness-defeat-darkness-and-hopelessness-for-sanctuary-as-blizzard-also-confirms-diablo-4-is-coming-to-switch-2</link>
                                                                            <description>
                            <![CDATA[ Diablo V was a surprise announcement at BlizzCon 2026 and looks to double down on the darkness of its predecessor ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 20:21:22 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:11:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the Diablo V teaser trailer showing crucified victims]]></media:description>                                                            <media:text><![CDATA[A screenshot from the Diablo V teaser trailer showing crucified victims]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the Diablo V teaser trailer showing crucified victims]]></media:title>
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                                <p>In quite a big surprise at BlizzCon 2026, Blizzard has confirmed <em>Diablo 5</em> is in development and is on for a Spring 2029 release.</p><p>And not content with simply maintaining the previous game's darkness, threat, and edge-of-apocalypse vibes and setting, <em>Diablo 5</em> looks to go fully bleak, fully miserable, and fully void of hope.</p><p>We're on the ground at BlizzCon 2026 in Anaheim and watched the teaser trailer live, which was full of fire, death, and bleakness, as you can see below, and has already set the tone for the next game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GxCN_AKYtts" allowfullscreen></iframe></div></div><p>Diablo has always had a specific brand and type of darkness, and almost always soaks its world and settings in a tangible sense of misery, darkness, dread, and hopelessness. And that's one reason why I love the games. </p><p>I'm not just being gloomy. That edge-of-apocalypse threat and sense of darkness give the Diablo games an excellent atmosphere and complement the universe's rich lore, as the place of Sanctuary in the battle of good vs. evil.</p><p><em>Diablo 3</em> received a little pushback when it came out due to it being a bit colorful and vibrant (literally), and while <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> brought a strong sense of bleakness, death, and darkness to Sanctuary, this early look at <em>Diablo 5</em> seems like it's doubling down on that original darkness and bleakness to return the series to its roots — as well as welcoming back the series' big bad bossman.</p><p>This seems true in both the setting and story. The trailer shows a world on fire, heroes being murdered and their bodies being gruesomely displayed, and, as Blizzard describes the game, instead of continually being on the edge, this is the first time that "players will enter a Sanctuary where Diablo has triumphed, and its heroes have been defeated."</p><p>The description goes on to say, "At the heart of Diablo V lies a defining question: what must you become when the world has already fallen?"</p><p>It sounds, frankly, awful, full of sorrow, sadness, and relentless bleakness. I can't wait.</p><h2 id="switch-2-players-finally-get-to-go-to-hell">Switch 2 players finally get to go to hell</h2><p>Alongside the <em>Diablo V</em> confirmation and teaser, Blizzard also confirmed the long-running rumor that Diablo 4 is indeed coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — and will do so on September 15, just a few days from now.</p><p>In one of gaming's worst-kept secrets in recent times, Blizzard confirmed that the game will come to the handheld in the form of a new edition: <em>Diablo IV: Age of Hatred Collection,</em> that bundle in the base game along with the Vessel of Hatred and Lord of Hatred expansions.</p><p>It's a natural fit, with the <em>Diablo 3: Eternal Collection</em> arriving on the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> and proving a great success and a fantastic way to play the game.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Six years later, the PS5 is still light on exclusives — but this space-age shooter is an absolute must-play ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The article contains spoilers for <em>Returnal</em>.</p><p>I’ve always been a fan of roguelike games. One of my first PlayStation Plus downloads was an indie known as <em>Tower of Guns</em>, where you blast your way through the titular tower, only to start again each time you die. It hooked me immediately — I spent pretty much an entire summer holiday shooting through the tower’s many floors, only to get kicked back down to the start with each defeat.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That type of cyclical gameplay loop just scratches a deep itch in my brain. I’m the kind of player who plays carefully and hoards items for moments that may never appear. However, the high stakes of roguelike games have always given you focus, while the temporary nature of your loadout, abilities, and progress encourages experimentation. </p><p>In most story-driven games, player deaths have few consequences – dying in <em>God of War </em>or <em>Control </em>might set you back a few minutes, but you’ll typically carry on as if nothing happened. In contrast, the roguelike genre is <em>defined </em>by hard resets with each death. The issue is that it’s hard to tell an engaging story when you’re constantly sending the player back to square one.</p><p>But what if dying <em>was </em>part of the story? That’s the question at the centre of <em>Returnal</em>, the 2021 roguelike third-person shooter from Finnish developer Housemarque that launched as a PS5 exclusive before making its way to Windows. Crucially, <em>Returnal </em>makes its cycle of death and reawakening the central theme of its dense, mysterious narrative. </p><p>This summer, about a decade after downloading <em>Tower of Guns</em>, PS Plus delivered me another unforgettable roguelike experience with <em>Returnal</em> – and while I had heard some high praise for its gameplay, I wasn’t prepared for just how much its story would affect me. Keep reading for my take on why <em>Returnal </em>is worth returning to. </p><h2 id="life-on-loop">Life on loop</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2hivTKqdGytkBowotiby2Z" name="Return" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/2hivTKqdGytkBowotiby2Z-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p><em>Returnal</em> follows space-farer Selene Vassos, an astronaut and explorer who crash-lands on the uncharted world of Atropos. After emerging from the wreckage of her ship, Helios, players guide Selene through the jungles and ruins of Atropos, fighting through rooms of alien animals and humanoids to track the ‘White Shadow’ distress beacon she hopes to use to escape. </p><p>In theory, you can do this all in one life – but<em> Returnal</em> quickly makes it clear that everything on Atropos wants to kill you. And unless you’ve got the reaction times of an Olympic gymnast, something on Atropos is<em> going</em> to kill you. When you do eventually fall to one of the planet’s many hostile creatures, the game flashes through a series of visions before Selene wakes up at the crash site, which becomes the starting point for each subsequent run. In fact, the screen displays the message ‘Helios Abandoned’ each time you leave camp, to really set the mood. </p><p>On these follow-up attempts, you’ll come across corpses – your own corpses. Versions of Selene that didn’t make it to the White Shadow are dotted around Atropos, sometimes accompanied by voice recorders that begin to explain the planet’s war-torn history.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kQSYAzqeZVYWXNS8zhD9yY-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QYqKbg7Kwc63sfKBdKxxrY-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wU6Mhp9iJdkhqNhTimPa8Z-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure><p>The core gameplay of <em>Returnal</em> is that of a competent third-person shooter with light movement mechanics. It’s <em>Dark Souls</em> meets <em>Titanfall </em>meets <em>Resogun </em>after three cups of coffee – you move quickly, shoot quickly, and dodge dozens of on-screen projectiles. The controls are tight; the game feels incredibly responsive, fast but never floaty.</p><p>Various gameplay aspects come together to make <em>Returnal</em> feel addictive and alive. The game offers ten satisfying weapons, each with a few dozen modifiers, and carefully designed combat rooms that are rearranged with a dash of random number generation (RNG) on each new run. About a third of the way through the game, you unlock the best grappling hook in gaming since <em>Just Cause 3</em>, which is naturally a huge plus. </p><p>And while <em>Returnal</em> can be punishingly hard – looking at the PlayStation trophies reveals just under a third of players have beaten the first boss – it’s always incredibly fun to play. Even after beating the main game, I spent a few weeks scaling the Tower of Sisyphus, the endless mode added with a free DLC in 2022.</p><p>Our <a href="https://www.techradar.com/reviews/returnal-review"><em>Returnal </em>review</a> has a more detailed breakdown of the game’s mechanics, but it’s the game’s story that, in my opinion, makes it a must-play. </p><p>I was quickly hooked by <em>Returnal</em>’s enigmatic premise. It takes a relatively small idea – making the gameplay loop an essential part of the story – and runs with it, filling every spare moment with symbolism and intrigue. </p><p>An impossible Apollo-era astronaut stalks Selene around Atropos; Selene’s house appears in the overgrowth, seemingly plucked from its place on Earth and becoming a doorway to surreal cutscenes, and all the while Selene’s visions become infected with robotic beings and eldritch tentacles.</p><h2 id="mystery-and-mythology">Mystery and mythology</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="akqfmEfdc74fFYbNqcwScY" name="Boss 1" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/akqfmEfdc74fFYbNqcwScY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Being a fan of games like <em>Outer Wilds</em> and <em>Firewatch</em>, <em>Returnal</em>’s approach to scavenging lore and building your own interpretation of the narrative really clicked with me. The game has a Nolan-esque way of revealing its story (only with much better female characters). Its twists and turns work their way through the player’s expectations like the tentacles that plague Selene’s post-mortem hallucinations, and many of the big twists are hinted at from the beginning. </p><p>The first comes halfway, when Selene finds the White Shadow escape signal, is rescued and returned to Earth, lives a normal life, passes away, and wakes up… back on Atropos. The second comes at the end of the game, when it’s revealed that, back on Earth, Selene crashed into a lake after seeing the Astronaut that follows her around Atropos on a bridge, her own ‘white shadow’. In the back seat, a young boy is trapped – Helios, abandoned. </p><p>YouTube essayists and Reddit commenters have spent the last five years analysing this game to Atropos and back – some theories suggest that the planet is a manifestation of Selene’s guilt over the crash, while others point to the ghostly astronaut as an avatar of her emotionally distant mother, Theia.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yTLso45gwu942gC6CkUMfY" name="Boss 4" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/yTLso45gwu942gC6CkUMfY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Others point to <em>Returnal</em>’s layered Greek mythology references – Selene and Theia are named for the goddesses of the Moon and sky, with Atropos being the goddess of destiny. If you’re a lore-obsessive like me, now’s a great time to explore. </p><p>To me, <em>Returnal </em>is a fundamentally abstract piece of art that allows its themes to resonate with one another beyond the confines of a rigid narrative structure – at times, it feels like a sort of conceptual web, tying up ideas of motherhood, trauma, ambition, and release with no prescribed interpretation. Not bad for a shoot-em-up. </p><p>In fact, I found <em>Returnal</em> genuinely moving. In the second half of the game, as you fight through frozen wastelands and infinite ocean depths, Selene goes totally mad, talking only in prayer and prophecy. Actor Jane Perry does a phenomenal job of making her character seem both tragically lost and genuinely enlightened. Late-game cutscenes and lore drops put the focus on how much Selene gave up to become an astronaut, again tying this story to roguelike gameplay as Housemarque links sacrifice to pushing forward.</p><p>Housemarque released its latest game, <a href="https://www.techradar.com/gaming/saros-review"><em>Saros,</em> </a>earlier this year. Like <em>Returnal</em>, <em>Saros </em>offers Housemarque’s iconic third-person bullet hell gameplay and cryptic environmental storytelling – the difference is I won’t be waiting 5 years to play it.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/six-years-later-the-ps5-is-still-light-on-exclusives-but-this-space-age-shooter-is-an-absolute-must-play</link>
                                                                            <description>
                            <![CDATA[ Returnal can be a punishing playthrough, but its many mysteries kept me coming back again and again. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 09:09:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ jamie.richards@futurenet.com (Jamie Richards) ]]></author>                    <dc:creator><![CDATA[ Jamie Richards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LRJETRuNfZFmsjnWvCjdCi-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jamie is freelance journalist who has written for TechRadar and MusicRadar as well as various news outlets and music blogs. &lt;br&gt;&lt;br&gt;A lifelong tech-obsessive, Jamie began his writing career as a music blogger before studying journalism at Goldsmiths College, and worked at TechRadar between 2024 and 2026. He thinks the iPhone 5S is the greatest phone of all time, but is currently an Android user. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[From the Backlog Returnal.]]></media:description>                                                            <media:text><![CDATA[From the Backlog Returnal.]]></media:text>
                                <media:title type="plain"><![CDATA[From the Backlog Returnal.]]></media:title>
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                                <p>The article contains spoilers for <em>Returnal</em>.</p><p>I’ve always been a fan of roguelike games. One of my first PlayStation Plus downloads was an indie known as <em>Tower of Guns</em>, where you blast your way through the titular tower, only to start again each time you die. It hooked me immediately — I spent pretty much an entire summer holiday shooting through the tower’s many floors, only to get kicked back down to the start with each defeat.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That type of cyclical gameplay loop just scratches a deep itch in my brain. I’m the kind of player who plays carefully and hoards items for moments that may never appear. However, the high stakes of roguelike games have always given you focus, while the temporary nature of your loadout, abilities, and progress encourages experimentation. </p><p>In most story-driven games, player deaths have few consequences – dying in <em>God of War </em>or <em>Control </em>might set you back a few minutes, but you’ll typically carry on as if nothing happened. In contrast, the roguelike genre is <em>defined </em>by hard resets with each death. The issue is that it’s hard to tell an engaging story when you’re constantly sending the player back to square one.</p><p>But what if dying <em>was </em>part of the story? That’s the question at the centre of <em>Returnal</em>, the 2021 roguelike third-person shooter from Finnish developer Housemarque that launched as a PS5 exclusive before making its way to Windows. Crucially, <em>Returnal </em>makes its cycle of death and reawakening the central theme of its dense, mysterious narrative. </p><p>This summer, about a decade after downloading <em>Tower of Guns</em>, PS Plus delivered me another unforgettable roguelike experience with <em>Returnal</em> – and while I had heard some high praise for its gameplay, I wasn’t prepared for just how much its story would affect me. Keep reading for my take on why <em>Returnal </em>is worth returning to. </p><h2 id="life-on-loop">Life on loop</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2hivTKqdGytkBowotiby2Z" name="Return" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/2hivTKqdGytkBowotiby2Z-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p><em>Returnal</em> follows space-farer Selene Vassos, an astronaut and explorer who crash-lands on the uncharted world of Atropos. After emerging from the wreckage of her ship, Helios, players guide Selene through the jungles and ruins of Atropos, fighting through rooms of alien animals and humanoids to track the ‘White Shadow’ distress beacon she hopes to use to escape. </p><p>In theory, you can do this all in one life – but<em> Returnal</em> quickly makes it clear that everything on Atropos wants to kill you. And unless you’ve got the reaction times of an Olympic gymnast, something on Atropos is<em> going</em> to kill you. When you do eventually fall to one of the planet’s many hostile creatures, the game flashes through a series of visions before Selene wakes up at the crash site, which becomes the starting point for each subsequent run. In fact, the screen displays the message ‘Helios Abandoned’ each time you leave camp, to really set the mood. </p><p>On these follow-up attempts, you’ll come across corpses – your own corpses. Versions of Selene that didn’t make it to the White Shadow are dotted around Atropos, sometimes accompanied by voice recorders that begin to explain the planet’s war-torn history.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kQSYAzqeZVYWXNS8zhD9yY-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QYqKbg7Kwc63sfKBdKxxrY-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wU6Mhp9iJdkhqNhTimPa8Z-1920-80.jpg" alt="A Returnal screenshot." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure><p>The core gameplay of <em>Returnal</em> is that of a competent third-person shooter with light movement mechanics. It’s <em>Dark Souls</em> meets <em>Titanfall </em>meets <em>Resogun </em>after three cups of coffee – you move quickly, shoot quickly, and dodge dozens of on-screen projectiles. The controls are tight; the game feels incredibly responsive, fast but never floaty.</p><p>Various gameplay aspects come together to make <em>Returnal</em> feel addictive and alive. The game offers ten satisfying weapons, each with a few dozen modifiers, and carefully designed combat rooms that are rearranged with a dash of random number generation (RNG) on each new run. About a third of the way through the game, you unlock the best grappling hook in gaming since <em>Just Cause 3</em>, which is naturally a huge plus. </p><p>And while <em>Returnal</em> can be punishingly hard – looking at the PlayStation trophies reveals just under a third of players have beaten the first boss – it’s always incredibly fun to play. Even after beating the main game, I spent a few weeks scaling the Tower of Sisyphus, the endless mode added with a free DLC in 2022.</p><p>Our <a href="https://www.techradar.com/reviews/returnal-review"><em>Returnal </em>review</a> has a more detailed breakdown of the game’s mechanics, but it’s the game’s story that, in my opinion, makes it a must-play. </p><p>I was quickly hooked by <em>Returnal</em>’s enigmatic premise. It takes a relatively small idea – making the gameplay loop an essential part of the story – and runs with it, filling every spare moment with symbolism and intrigue. </p><p>An impossible Apollo-era astronaut stalks Selene around Atropos; Selene’s house appears in the overgrowth, seemingly plucked from its place on Earth and becoming a doorway to surreal cutscenes, and all the while Selene’s visions become infected with robotic beings and eldritch tentacles.</p><h2 id="mystery-and-mythology">Mystery and mythology</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="akqfmEfdc74fFYbNqcwScY" name="Boss 1" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/akqfmEfdc74fFYbNqcwScY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Being a fan of games like <em>Outer Wilds</em> and <em>Firewatch</em>, <em>Returnal</em>’s approach to scavenging lore and building your own interpretation of the narrative really clicked with me. The game has a Nolan-esque way of revealing its story (only with much better female characters). Its twists and turns work their way through the player’s expectations like the tentacles that plague Selene’s post-mortem hallucinations, and many of the big twists are hinted at from the beginning. </p><p>The first comes halfway, when Selene finds the White Shadow escape signal, is rescued and returned to Earth, lives a normal life, passes away, and wakes up… back on Atropos. The second comes at the end of the game, when it’s revealed that, back on Earth, Selene crashed into a lake after seeing the Astronaut that follows her around Atropos on a bridge, her own ‘white shadow’. In the back seat, a young boy is trapped – Helios, abandoned. </p><p>YouTube essayists and Reddit commenters have spent the last five years analysing this game to Atropos and back – some theories suggest that the planet is a manifestation of Selene’s guilt over the crash, while others point to the ghostly astronaut as an avatar of her emotionally distant mother, Theia.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yTLso45gwu942gC6CkUMfY" name="Boss 4" alt="A Returnal screenshot." src="https://cdn.mos.cms.futurecdn.net/yTLso45gwu942gC6CkUMfY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Others point to <em>Returnal</em>’s layered Greek mythology references – Selene and Theia are named for the goddesses of the Moon and sky, with Atropos being the goddess of destiny. If you’re a lore-obsessive like me, now’s a great time to explore. </p><p>To me, <em>Returnal </em>is a fundamentally abstract piece of art that allows its themes to resonate with one another beyond the confines of a rigid narrative structure – at times, it feels like a sort of conceptual web, tying up ideas of motherhood, trauma, ambition, and release with no prescribed interpretation. Not bad for a shoot-em-up. </p><p>In fact, I found <em>Returnal</em> genuinely moving. In the second half of the game, as you fight through frozen wastelands and infinite ocean depths, Selene goes totally mad, talking only in prayer and prophecy. Actor Jane Perry does a phenomenal job of making her character seem both tragically lost and genuinely enlightened. Late-game cutscenes and lore drops put the focus on how much Selene gave up to become an astronaut, again tying this story to roguelike gameplay as Housemarque links sacrifice to pushing forward.</p><p>Housemarque released its latest game, <a href="https://www.techradar.com/gaming/saros-review"><em>Saros,</em> </a>earlier this year. Like <em>Returnal</em>, <em>Saros </em>offers Housemarque’s iconic third-person bullet hell gameplay and cryptic environmental storytelling – the difference is I won’t be waiting 5 years to play it.</p>
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                                                            <title><![CDATA[ Tomb Raider: Legacy of Atlantis creative director confirms the game has difficulty levels for combat, puzzles, and traversal that can be individually tweaked — 'We have prepared it in a way that I'm pretty sure everyone can set it to their own pleasure ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Tomb Raider: Legacy of Atlantis</strong></em><strong> has three difficulty-scaling options</strong></li><li><strong>Players can switch between hardcore, medium, and easy across combat, puzzles, and traversal</strong></li><li><strong>Flying Wild Hog creative director Michał Kuk says players can individually tweak each setting for a personalized experience</strong></li></ul><p>Crystal Dynamics and Flying Wild Hog have confirmed <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> will feature difficulty-scaling levels, offering players a personalized experience.</p><p>During a Q&A attended by TechRadar Gaming, following an exclusive presentation at Gamescom, experience director Jeff Adams and Flying Wild Hog creative director<strong> </strong>Michał Kuk discussed how the game was built from the ground up using Unreal Engine 5 and the game's modern features the developers were able to implement.</p><p><em>Legacy of Atlantis</em> won't be a simple remake or remaster of the classic 1996 game, but a "reimagining" for current-gen platforms, which means all-new upgrades and features that weren't available in the original.</p><p>Among these are three difficulty levels across three core aspects of the game: combat, puzzles, and traversal; players will be able to individually scale each setting to their preference, giving them more control over their experience.</p><p>"With difficulty levels, we have prepared it in a way that I'm pretty sure everyone can set it for their own pleasure," Kuk said.</p><p>He explained that players can, for example, set the puzzle difficulty to hardcore if they want something more familiar to the 1996 game, or switch combat to easy or medium, and traversal, personally, to medium.</p><p>"You can adjust the game basically however you want," he added.</p><p><em>Tomb Raider: Legacy of Atlantis</em> is set to release on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-creative-director-confirms-the-game-has-difficulty-levels-for-combat-puzzles-and-traversal-that-can-be-individually-tweaked-we-have-prepared-it-in-a-way-that-im-pretty-sure-everyone-can-set-it-to-their-own-pleasure</link>
                                                                            <description>
                            <![CDATA[ Tomb Raider: Legacy of Atlantis will feature difficulty-scaling levels, which offer players a personalized experience. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Crystal Dynamics]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis]]></media:description>                                                            <media:text><![CDATA[A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis]]></media:title>
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                                <ul><li><em><strong>Tomb Raider: Legacy of Atlantis</strong></em><strong> has three difficulty-scaling options</strong></li><li><strong>Players can switch between hardcore, medium, and easy across combat, puzzles, and traversal</strong></li><li><strong>Flying Wild Hog creative director Michał Kuk says players can individually tweak each setting for a personalized experience</strong></li></ul><p>Crystal Dynamics and Flying Wild Hog have confirmed <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> will feature difficulty-scaling levels, offering players a personalized experience.</p><p>During a Q&A attended by TechRadar Gaming, following an exclusive presentation at Gamescom, experience director Jeff Adams and Flying Wild Hog creative director<strong> </strong>Michał Kuk discussed how the game was built from the ground up using Unreal Engine 5 and the game's modern features the developers were able to implement.</p><p><em>Legacy of Atlantis</em> won't be a simple remake or remaster of the classic 1996 game, but a "reimagining" for current-gen platforms, which means all-new upgrades and features that weren't available in the original.</p><p>Among these are three difficulty levels across three core aspects of the game: combat, puzzles, and traversal; players will be able to individually scale each setting to their preference, giving them more control over their experience.</p><p>"With difficulty levels, we have prepared it in a way that I'm pretty sure everyone can set it for their own pleasure," Kuk said.</p><p>He explained that players can, for example, set the puzzle difficulty to hardcore if they want something more familiar to the 1996 game, or switch combat to easy or medium, and traversal, personally, to medium.</p><p>"You can adjust the game basically however you want," he added.</p><p><em>Tomb Raider: Legacy of Atlantis</em> is set to release on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ 'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette futurism' inspired Alien Deathstorm with an engineer protagonist who 'felt like a natural fit' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Alien Deathstorm</strong></em><strong> head of design Ben Fisher says the game's engineer protagonist "felt like a natural fit" in the game's environment and narrative</strong></li><li><strong>He says Rebellion wanted to match an interesting character with "interesting mechanics" and landed on an engineer</strong></li><li><strong>Producer Martin Willingham says "the motive was making the player feel immersed in the experience and exposed"</strong></li></ul><p>Rebellion has revealed the influences behind <em>Alien Deathstorm</em> and explained why it chose an engineer protagonist for its first-person survival horror game. </p><p>In an interview with TechRadar Gaming at Gamescom, producer Martin Willingham and head of design Ben Fisher shared that the team was, of course, inspired by the iconic Alien movies, but also looked at the broader influence of "90s cassette futurism" to create "that gritty, grounded sci-fi atmosphere."</p><p>"A lot of the tone came from our own 2008 comic series as well," Fisher said. "That kind of broad, pulpy, accessible sci-fi storytelling."</p><p>When discussing the intention behind having <em>Deathstorm</em>'s protagonist be a protagonist instead of a typical soldier, Willingham explained that the studio wanted to find an interesting character that matched "interesting mechanics," and an engineer "felt like a natural fit."</p><p>The perspective also enabled Rebellion to "explore the elements of the sandbox gameplay," and an engineer working to diagnose the problems within a dangerous environment surrounded by monsters worked well. </p><p>"So part of the motive was making the player feel immersed in the experience and exposed," Fisher said, "because if you're an engineer trying to survive in that situation, you're less trained than a space marine or something like that [or] some kind of future soldier.</p><p>"You're going to feel more at threat. So it amplifies that feeling of being isolated, doing the best in a difficult situation."</p><p>While that's one aspect, the developer also said that the other is the added "moments of anticipation" that come with the engineer role, like the build-up you get in a horror experience while trying to complete your objective. </p><p>"You've got to slow down and observe the space, so you're not just rushing to the next objective," he added. "You're actually getting immersed in the experience, and that means that when you start hearing the roar of a distant alien, that split of attention builds up a whole load of anticipation and a load of fear."</p><p><em>Alien Deathstorm</em> launches in Spring 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/part-of-the-motive-was-making-the-player-feel-immersed-in-the-experience-and-exposed-rebellion-says-90s-cassette-futurism-inspired-alien-deathstorm-with-an-engineer-protagonist-who-felt-like-a-natural-fit</link>
                                                                            <description>
                            <![CDATA[ Rebellion has revealed the influences behind Alien Deathstorm and explained why it chose an engineer protagonist for its first-person survival horror game. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Alien Deathstorm]]></media:description>                                                            <media:text><![CDATA[Alien Deathstorm]]></media:text>
                                <media:title type="plain"><![CDATA[Alien Deathstorm]]></media:title>
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                            <article>
                                <ul><li><em><strong>Alien Deathstorm</strong></em><strong> head of design Ben Fisher says the game's engineer protagonist "felt like a natural fit" in the game's environment and narrative</strong></li><li><strong>He says Rebellion wanted to match an interesting character with "interesting mechanics" and landed on an engineer</strong></li><li><strong>Producer Martin Willingham says "the motive was making the player feel immersed in the experience and exposed"</strong></li></ul><p>Rebellion has revealed the influences behind <em>Alien Deathstorm</em> and explained why it chose an engineer protagonist for its first-person survival horror game. </p><p>In an interview with TechRadar Gaming at Gamescom, producer Martin Willingham and head of design Ben Fisher shared that the team was, of course, inspired by the iconic Alien movies, but also looked at the broader influence of "90s cassette futurism" to create "that gritty, grounded sci-fi atmosphere."</p><p>"A lot of the tone came from our own 2008 comic series as well," Fisher said. "That kind of broad, pulpy, accessible sci-fi storytelling."</p><p>When discussing the intention behind having <em>Deathstorm</em>'s protagonist be a protagonist instead of a typical soldier, Willingham explained that the studio wanted to find an interesting character that matched "interesting mechanics," and an engineer "felt like a natural fit."</p><p>The perspective also enabled Rebellion to "explore the elements of the sandbox gameplay," and an engineer working to diagnose the problems within a dangerous environment surrounded by monsters worked well. </p><p>"So part of the motive was making the player feel immersed in the experience and exposed," Fisher said, "because if you're an engineer trying to survive in that situation, you're less trained than a space marine or something like that [or] some kind of future soldier.</p><p>"You're going to feel more at threat. So it amplifies that feeling of being isolated, doing the best in a difficult situation."</p><p>While that's one aspect, the developer also said that the other is the added "moments of anticipation" that come with the engineer role, like the build-up you get in a horror experience while trying to complete your objective. </p><p>"You've got to slow down and observe the space, so you're not just rushing to the next objective," he added. "You're actually getting immersed in the experience, and that means that when you start hearing the roar of a distant alien, that split of attention builds up a whole load of anticipation and a load of fear."</p><p><em>Alien Deathstorm</em> launches in Spring 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Fool's Theory says the biggest 'challenge' developing Songs of the Past was making sure Dandelion's story didn't 'steal the show' since The Witcher 3 is about Geralt — 'There was a very big effort put into this fine balancing of the narrative' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>CD Projekt Red and Fool's Theory say there were narrative challenges when developing </strong><em><strong>The Witcher 3: Wild Hunt</strong></em><strong> </strong><em><strong>- Songs of the Past</strong></em></li><li><strong>The expansion is about Dandelion, but they didn't want him to "steal the show" from Geralt</strong></li><li><strong>There was also "pressure" to live up to the "legacy" of </strong><em><strong>The Witcher 3</strong></em><strong>'s previous expansions, but "pressure is what makes us better"</strong></li></ul><p>CD Projekt Red and Fool's Theory have said that developing <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, came with some narrative challenges and pressure to deliver.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom</a>, where Jakub Rokosz, CEO of Fool's Theory and game director on <em>Songs of the Past</em>, and senior quest designer Despoina Anetaki offered new details about the upcoming expansion, the pair revealed the process of developing a new story about Dandelion without stealing the spotlight from Geralt.</p><p><em>Songs of the Past</em> will be <em>The Witcher 3</em>'s final expansion and centers on Dandelion, Geralt's best friend, as the monster slayer unravels a new mystery within the bard's homeland of Letten.</p><p>Rokosz and Anetaki discussed how the expansion will "complete" <em>The Wild Hunt</em>'s story by giving Dandelion the spotlight he deserves, a chapter that CDPR felt was missing from the base game; however, it came with some challenges in how best to center the bard without losing the focus on Geralt as the protagonist.</p><p>"The narrative challenge of <em>Songs of the Past</em> was the biggest challenge; we knew we wanted to do an expansion about Dandelion, but he cannot steal the show, right? Because it's a game about Geralt," Rokosz said. </p><p>"So, all of us, straight away, we discarded certain ideas because they were too overwhelming. But then, at the same time, if it's a game about Geralt, there is a very fine line between when it's about Geralt and Dandelion and when it's about you just running around Dandelion's home, right?"</p><p>The former <em>Witcher 3</em> senior quest designer also said that the narrative approach was something his team at Fool's Theory spent "absolute days and weeks discussing." </p><p>He added, "So there was a very big effort put into this fine balancing of the narrative, where you are there for your friend, but it's still your adventure. But it is about him and his family's matters, you know. And your relationship with Dandelion as well."</p><p>Anetaki said another big narrative challenge was "living up to the legacy" of <em>The Witcher 3</em> and its critically acclaimed expansions, <em>Hearts of Stone</em> and, "especially," <em>Blood and Wine</em>. </p><p>"It's difficult to make something that is just as good or, if not better, right?" the developer said. "So it was really important for us, if we were to make an expansion, to make sure it's a compelling story, right?"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vb5MDDrQf5Nqb27x3qTZCU" name="The Witcher 3 Wild Hunt - Songs of the Past" alt="The Witcher 3 Wild Hunt - Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/vb5MDDrQf5Nqb27x3qTZCU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red / Fool's Theory)</span></figcaption></figure><p>While Anetaki acknowledged that this came with a lot of pressure, "pressure is what makes us better."</p><p>"It's motivating," Rokosz continued, "we always try to outdo ourselves, both Fool's Theory and CDPR. When you're working on a AAA game, there's always something that you want to improve, right? Even if you release a very good AAA game like <em>The Witcher 3</em>, you know there's something we'll improve 11 years later in it, right?</p><p>"So we always try to outdo ourselves," he added, before referencing <em>Songs of the Past</em>'s demo, which premiered at Gamescom and showcased the many visual and technical improvements.</p><p>"Everyone always tries to improve their own discipline, right?" Anetaki said. "Cinematics. A lot of them [developers] have a background in movies, and they try to hone their craft as the years go by, make it better. Same for quest design. We never rest on our laurels. We try to always improve our craft, make stories more nonlinear, more compelling, more memorable for our players. </p><p>"Writers have a background. A lot of them have published books, so they're excellent at what they do. They always try to tell amazing stories together with the quest designers and the cinematic designers. Art always tries to push the boundaries, tries to make everything fit the narrative and look as beautiful as possible. </p><p>"There are technical challenges that we always try to overcome, so it's always a journey upwards, right? We always try to push the quality."</p><p><em>Songs of the Past </em>is scheduled to launch in 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fools-theory-says-the-biggest-challenge-developing-songs-of-the-past-was-making-sure-dandelions-story-didnt-steal-the-show-since-the-witcher-3-is-about-geralt-there-was-a-very-big-effort-put-into-this-fine-balancing-of-the-narrative</link>
                                                                            <description>
                            <![CDATA[ CD Projekt Red and Fool's Theory have said that developing The Witcher 3: Wild Hunt's third expansion, Songs of the Past, came with some narrative challenges and pressure to deliver. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:title>
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                                <ul><li><strong>CD Projekt Red and Fool's Theory say there were narrative challenges when developing </strong><em><strong>The Witcher 3: Wild Hunt</strong></em><strong> </strong><em><strong>- Songs of the Past</strong></em></li><li><strong>The expansion is about Dandelion, but they didn't want him to "steal the show" from Geralt</strong></li><li><strong>There was also "pressure" to live up to the "legacy" of </strong><em><strong>The Witcher 3</strong></em><strong>'s previous expansions, but "pressure is what makes us better"</strong></li></ul><p>CD Projekt Red and Fool's Theory have said that developing <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, came with some narrative challenges and pressure to deliver.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom</a>, where Jakub Rokosz, CEO of Fool's Theory and game director on <em>Songs of the Past</em>, and senior quest designer Despoina Anetaki offered new details about the upcoming expansion, the pair revealed the process of developing a new story about Dandelion without stealing the spotlight from Geralt.</p><p><em>Songs of the Past</em> will be <em>The Witcher 3</em>'s final expansion and centers on Dandelion, Geralt's best friend, as the monster slayer unravels a new mystery within the bard's homeland of Letten.</p><p>Rokosz and Anetaki discussed how the expansion will "complete" <em>The Wild Hunt</em>'s story by giving Dandelion the spotlight he deserves, a chapter that CDPR felt was missing from the base game; however, it came with some challenges in how best to center the bard without losing the focus on Geralt as the protagonist.</p><p>"The narrative challenge of <em>Songs of the Past</em> was the biggest challenge; we knew we wanted to do an expansion about Dandelion, but he cannot steal the show, right? Because it's a game about Geralt," Rokosz said. </p><p>"So, all of us, straight away, we discarded certain ideas because they were too overwhelming. But then, at the same time, if it's a game about Geralt, there is a very fine line between when it's about Geralt and Dandelion and when it's about you just running around Dandelion's home, right?"</p><p>The former <em>Witcher 3</em> senior quest designer also said that the narrative approach was something his team at Fool's Theory spent "absolute days and weeks discussing." </p><p>He added, "So there was a very big effort put into this fine balancing of the narrative, where you are there for your friend, but it's still your adventure. But it is about him and his family's matters, you know. And your relationship with Dandelion as well."</p><p>Anetaki said another big narrative challenge was "living up to the legacy" of <em>The Witcher 3</em> and its critically acclaimed expansions, <em>Hearts of Stone</em> and, "especially," <em>Blood and Wine</em>. </p><p>"It's difficult to make something that is just as good or, if not better, right?" the developer said. "So it was really important for us, if we were to make an expansion, to make sure it's a compelling story, right?"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vb5MDDrQf5Nqb27x3qTZCU" name="The Witcher 3 Wild Hunt - Songs of the Past" alt="The Witcher 3 Wild Hunt - Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/vb5MDDrQf5Nqb27x3qTZCU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red / Fool's Theory)</span></figcaption></figure><p>While Anetaki acknowledged that this came with a lot of pressure, "pressure is what makes us better."</p><p>"It's motivating," Rokosz continued, "we always try to outdo ourselves, both Fool's Theory and CDPR. When you're working on a AAA game, there's always something that you want to improve, right? Even if you release a very good AAA game like <em>The Witcher 3</em>, you know there's something we'll improve 11 years later in it, right?</p><p>"So we always try to outdo ourselves," he added, before referencing <em>Songs of the Past</em>'s demo, which premiered at Gamescom and showcased the many visual and technical improvements.</p><p>"Everyone always tries to improve their own discipline, right?" Anetaki said. "Cinematics. A lot of them [developers] have a background in movies, and they try to hone their craft as the years go by, make it better. Same for quest design. We never rest on our laurels. We try to always improve our craft, make stories more nonlinear, more compelling, more memorable for our players. </p><p>"Writers have a background. A lot of them have published books, so they're excellent at what they do. They always try to tell amazing stories together with the quest designers and the cinematic designers. Art always tries to push the boundaries, tries to make everything fit the narrative and look as beautiful as possible. </p><p>"There are technical challenges that we always try to overcome, so it's always a journey upwards, right? We always try to push the quality."</p><p><em>Songs of the Past </em>is scheduled to launch in 2027.</p>
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                                                            <title><![CDATA[ Exclusive: 'Jason seems quite deadpan and monotone' — Former GTA dev says he wants to see more personality from the GTA 6 protagonist, since Rockstar 'usually gives us characters who are funny and have their own flair' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Former Rockstar Games developer Mike York says </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s Jason "seems quite deadpan and monotone"</strong></li><li><strong>York hopes Jason will show more personality, like </strong><em><strong>Grand Theft Auto 4</strong></em><strong>'s Niko Bellic</strong></li><li><strong>He also suggests co-protagonist Lucia will contrast Jason's more subdued personality</strong></li></ul><p>Former Rockstar Games developer Mike York has shared his thoughts on <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5"><em>Grand Theft Auto 6</em></a>'s big gameplay reveal, including his initial impressions of co-protagonists Jason and Lucia.</p><p>In an <a href="https://www.techradar.com/gaming/gaming-industry/exclusive-ex-rockstar-dev-gives-us-the-inside-scoop-on-what-gta-6s-extended-look-reveals-about-its-protagonists-jason-duval-is-a-robot-a-terminator">exclusive interview</a> with TechRadar Gaming, York, who previously worked on <em>GTA 5</em> and <em>GTA Online</em>, said Jason appeared to move around "very slow and methodical," almost like a "robot" or "a Terminator," and showed very little emotion. </p><p>The developer compared the character to other <em>GTA</em> protagonists, such as <em>GTA 4</em>'s Niko Bellic, a "great character" and one of his favorites in the series, who was "witty and had some great lines", and hopes <em>GTA 6</em> will show Jason in a similar light.</p><p>"I hope we see more of that because right now, Jason seems quite deadpan and monotone," York said. "Rockstar usually gives us a bunch of neat characters who are funny and have their own flair. I don't know if we're going to see that with Jason, but I hope we do."</p><p>Jason will serve as co-protagonist to Lucia, his partner in crime and girlfriend — <a href="https://www.techradar.com/gaming/rockstar-says-if-you-want-gta-6s-romance-between-jason-and-lucia-to-flourish-you-have-to-nurture-it-but-its-completely-optional-its-not-something-that-we-want-to-foist-upon-players">if you choose to romance her properly, that is</a>. From the extended gameplay footage, it's clear that Lucia is much livelier than Jason, sometimes taking the lead in certain situations; York agreed that as switchable characters, Lucia could serve as the Yin to Jason’s Yang.</p><p>"I think that's what they're going to do," he said, and addressed the cutscene where the duo arrives at the Effluvia rooftop bar in the trailer.</p><p>"There's that moment in the trailer where they get in an elevator, and he says: ‘Sometimes I'm just more comfortable when I have to use a gun’. She replies: ‘Just be charming!’ Lucia's got this attitude where you can tell she's trying to break him out of his shell. She's the one that probably goes into missions gung-ho, all guns blazing.”</p><p><em>GTA 6</em> launches on November 19 for PlayStation 5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. Rockstar has confirmed that it <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles at launch</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/exclusive-jason-seems-quite-deadpan-and-monotone-former-gta-dev-says-he-wants-to-see-more-personality-from-the-gta-6-protagonist-since-rockstar-usually-gives-us-characters-who-are-funny-and-have-their-own-flair</link>
                                                                            <description>
                            <![CDATA[ Former Rockstar Games developer Mike York has shared his thoughts on Grand Theft Auto 6's big gameplay reveal and co-protagonists Jason and Lucia. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 11:25:30 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 12:30:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Ben Gilbert ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>Former Rockstar Games developer Mike York says </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s Jason "seems quite deadpan and monotone"</strong></li><li><strong>York hopes Jason will show more personality, like </strong><em><strong>Grand Theft Auto 4</strong></em><strong>'s Niko Bellic</strong></li><li><strong>He also suggests co-protagonist Lucia will contrast Jason's more subdued personality</strong></li></ul><p>Former Rockstar Games developer Mike York has shared his thoughts on <a href="https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5"><em>Grand Theft Auto 6</em></a>'s big gameplay reveal, including his initial impressions of co-protagonists Jason and Lucia.</p><p>In an <a href="https://www.techradar.com/gaming/gaming-industry/exclusive-ex-rockstar-dev-gives-us-the-inside-scoop-on-what-gta-6s-extended-look-reveals-about-its-protagonists-jason-duval-is-a-robot-a-terminator">exclusive interview</a> with TechRadar Gaming, York, who previously worked on <em>GTA 5</em> and <em>GTA Online</em>, said Jason appeared to move around "very slow and methodical," almost like a "robot" or "a Terminator," and showed very little emotion. </p><p>The developer compared the character to other <em>GTA</em> protagonists, such as <em>GTA 4</em>'s Niko Bellic, a "great character" and one of his favorites in the series, who was "witty and had some great lines", and hopes <em>GTA 6</em> will show Jason in a similar light.</p><p>"I hope we see more of that because right now, Jason seems quite deadpan and monotone," York said. "Rockstar usually gives us a bunch of neat characters who are funny and have their own flair. I don't know if we're going to see that with Jason, but I hope we do."</p><p>Jason will serve as co-protagonist to Lucia, his partner in crime and girlfriend — <a href="https://www.techradar.com/gaming/rockstar-says-if-you-want-gta-6s-romance-between-jason-and-lucia-to-flourish-you-have-to-nurture-it-but-its-completely-optional-its-not-something-that-we-want-to-foist-upon-players">if you choose to romance her properly, that is</a>. From the extended gameplay footage, it's clear that Lucia is much livelier than Jason, sometimes taking the lead in certain situations; York agreed that as switchable characters, Lucia could serve as the Yin to Jason’s Yang.</p><p>"I think that's what they're going to do," he said, and addressed the cutscene where the duo arrives at the Effluvia rooftop bar in the trailer.</p><p>"There's that moment in the trailer where they get in an elevator, and he says: ‘Sometimes I'm just more comfortable when I have to use a gun’. She replies: ‘Just be charming!’ Lucia's got this attitude where you can tell she's trying to break him out of his shell. She's the one that probably goes into missions gung-ho, all guns blazing.”</p><p><em>GTA 6</em> launches on November 19 for PlayStation 5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>. Rockstar has confirmed that it <a href="https://www.techradar.com/gaming/gta-6-will-launch-at-30fps-on-ps5-and-xbox-for-now-confirms-rockstar-but-while-60fps-is-reportedly-possible-its-a-40fps-mode-we-really-want-to-see">will run at 30fps on consoles at launch</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script>
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                                                            <title><![CDATA[ Rebellion says Alien Deathstorm is a 'dynamically generated' survival horror game with sandbox elements and 'not another corridor shooter' — 'It's a rare beast' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Alien Deathstorm</strong></em><strong> producer Martin Willingham says the game is "not another corridor shooter"</strong></li><li><strong>Head of design Ben Fisher says it's a "dynamically generated" survival horror game</strong></li><li><strong>The Rebellion developers say it's a 360-degree sandbox experience</strong></li></ul><p>Rebellion Developments has said players can't expect its upcoming first-person survival horror game, <em>Alien Deathstorm</em>, to be another linear corridor shooter, calling it a "rare beast."</p><p><em>Alien Deathstorm</em> was revealed earlier this year by the developers behind the <em>Sniper Elite</em> series and <em>Atomfall</em> and is described as a "visceral first-person action horror experience, where second-to-second survival hinges on responding to a monstrous, constantly shifting threat on a storm-blasted off-world colony."</p><p>TechRadar Gaming recently went hands-on with the game at Gamescom and then later caught up with some Rebellion developers, who talked more about it at length, including the concept and design influences, replayability, and player freedom.</p><p>While <em>Alien Deathstorm</em> may look like your run-of-the-mill survival shooter with typical survival horror features, the team considers it a "dynamic" experience with sandbox elements where the player's actions can affect unscripted enemy encounters.</p><p>Producer Martin Willingham said this means, "the horror, the tension, can happen at any time in different ways between playthroughs and between difficulty camps as well.</p><p>"For me, that's one of the most exciting parts of the game because in horror games the experience is typically kind of very, very choreographed because it has to be to build up that anticipation set of those jump scares. But it means you can only play it once."</p><p>He continued, saying the team values replayability and sandbox freedom, which means "we had to do something dynamic," and "building the encounters around the player and the player's activities means it's a different experience."</p><p>Ben Fisher, head of design, called the game "dynamically generated," where levels are played sequentially, and each has its own sandbox, adding that "It's a rare beast."</p><p>"It's not another corridor shooter," Willingham added later. "You're in that sandbox. It's 360 degrees. The action could be coming from anywhere, rather than just at the end of that corridor."</p><p><em>Alien Deathstorm</em> doesn't have a release date yet, but you'll be able to play it in Spring 2027 on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/rebellion-says-alien-deathstorm-is-a-dynamically-generated-survival-horror-game-with-sandbox-elements-and-not-another-corridor-shooter-its-a-rare-beast</link>
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                            <![CDATA[ Rebellion Developments has said Alien Deathstorm isn't "another corridor shooter" but a "dynamically generated" sandbox horror game. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Rebellion Developments]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Alien Deathstorm]]></media:description>                                                            <media:text><![CDATA[Alien Deathstorm]]></media:text>
                                <media:title type="plain"><![CDATA[Alien Deathstorm]]></media:title>
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                                <ul><li><em><strong>Alien Deathstorm</strong></em><strong> producer Martin Willingham says the game is "not another corridor shooter"</strong></li><li><strong>Head of design Ben Fisher says it's a "dynamically generated" survival horror game</strong></li><li><strong>The Rebellion developers say it's a 360-degree sandbox experience</strong></li></ul><p>Rebellion Developments has said players can't expect its upcoming first-person survival horror game, <em>Alien Deathstorm</em>, to be another linear corridor shooter, calling it a "rare beast."</p><p><em>Alien Deathstorm</em> was revealed earlier this year by the developers behind the <em>Sniper Elite</em> series and <em>Atomfall</em> and is described as a "visceral first-person action horror experience, where second-to-second survival hinges on responding to a monstrous, constantly shifting threat on a storm-blasted off-world colony."</p><p>TechRadar Gaming recently went hands-on with the game at Gamescom and then later caught up with some Rebellion developers, who talked more about it at length, including the concept and design influences, replayability, and player freedom.</p><p>While <em>Alien Deathstorm</em> may look like your run-of-the-mill survival shooter with typical survival horror features, the team considers it a "dynamic" experience with sandbox elements where the player's actions can affect unscripted enemy encounters.</p><p>Producer Martin Willingham said this means, "the horror, the tension, can happen at any time in different ways between playthroughs and between difficulty camps as well.</p><p>"For me, that's one of the most exciting parts of the game because in horror games the experience is typically kind of very, very choreographed because it has to be to build up that anticipation set of those jump scares. But it means you can only play it once."</p><p>He continued, saying the team values replayability and sandbox freedom, which means "we had to do something dynamic," and "building the encounters around the player and the player's activities means it's a different experience."</p><p>Ben Fisher, head of design, called the game "dynamically generated," where levels are played sequentially, and each has its own sandbox, adding that "It's a rare beast."</p><p>"It's not another corridor shooter," Willingham added later. "You're in that sandbox. It's 360 degrees. The action could be coming from anywhere, rather than just at the end of that corridor."</p><p><em>Alien Deathstorm</em> doesn't have a release date yet, but you'll be able to play it in Spring 2027 on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Marvel's Wolverine's claw-fueled combat doesn't feel as deep as its systems suggest, but that didn't stop me from grinning ear to ear carving through its lengthy campaign ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Not long into <em>Marvel's Wolverine</em>, protagonist James "Logan" Howlett is joined by fellow mutant and Team X member Mystique. The blue-skinned shapeshifter is eager to share a shocking discovery with him: a sinister secret hidden behind a closed door. But I ignore her request, instead continuing down the hall to soak in the game's stunning visuals.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5 Pro<br><strong>Available on: </strong>PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>It's the natural-looking rain streaming down a window that initially catches my attention. But beyond the pelting precipitation, I also spy equally impressive smoke, flames, and burning embers spewing from a fiery explosion – the apparent fallout of Wolverine's enemy-eviscerating entrance. </p><p>The destruction below is contrasted by beautiful moonlight above, which is occasionally punctuated by eye-pleasing flashes of lightning.</p><h2 id="production-values-as-sharp-as-wolverine-39-s-claws">Production values as sharp as Wolverine's claws</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="neWEN2o6e2PqMLXsuF7fxm" name="MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/neWEN2o6e2PqMLXsuF7fxm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Of course, if you've played any recent first-party PlayStation game, these realism-rivaling effects probably won't come as a huge surprise. As expected, Insomniac Games' latest superhero romp is obscenely pretty, polished, and packing the sort of production values that've come to define Sony's single-player, story-driven output.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8swcwLdi6VFXTgqfmkKeLk" name="MW_SDCC_SentinelAction_2026" caption="" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/8swcwLdi6VFXTgqfmkKeLk-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Nearly invincible with indestructible claws to match, Wolverine begins the campaign as a feral, vengeance-fueled force of nature. But he somehow becomes even more powerful, leading to combo-fueled combat encounters that encourage you to creatively chain together a growing arsenal of epic, blood-spewing specials. From turning Logan's claws into a spinning tornado to spiraling him through enemies like a human drill, there's no shortage of ways to deal death with style – and entrails – to spare.</strong></p></div></div><p>This level of quality extends to <em>Wolverine</em>'s characters and storytelling as well. Supported by incredibly layered, emotional performances (Liam McIntyre and Troy Baker especially stand out as Logan and Nathaniel Essex, respectively), the former features unmatched facial details and visual fidelity. </p><p>And while the game's narrative doesn't quite achieve the extreme highs of its technical and artistic excellence, it works surprisingly well, spinning an engaging tale that'll please Marvel enthusiasts while also welcoming complete newcomers into this potentially complex universe.</p><p>There are a ton of familiar characters, both friends and foes, that fans will love spending time with. But the game's pre-X-Men tale also does a great job introducing these favorites without boring the established audience or relying on exposition dumps.</p><p>In <em>Wolverine</em>'s universe, for example, Logan and Jean Grey meet for the first time, challenging its writers to not only introduce these well-known characters to each other, but also to a potential new audience. The task is handled elegantly, however, in an early mission at Team X's HQ that sees the pair naturally sharing personal details while searching for drawings a mischievous mutant child has hidden for them.</p><h2 id="slice-and-dice-with-cinematic-style-to-spare">Slice and dice with cinematic style to spare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s3BHWG3yqdaZm7W7HYe8kC" name="Marvel’s Wolverine" alt="Marvel’s Wolverine" src="https://cdn.mos.cms.futurecdn.net/s3BHWG3yqdaZm7W7HYe8kC-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>This is a single instance, but the lengthy story often leverages these quieter, absorbing – and interactive – scenes to flesh out its nuanced characters and connect the larger story to the obscenely over-the-top bloodbaths that fill the rest of the campaign. While storytelling and characterizations certainly have their place in <em>Wolverine</em>, the game is, first and foremost, a visceral, action-packed power fantasy focused on showing fans what it feels like to get behind the titular mutant's adamantium death-dealers.</p><p>Of course, considering Logan is virtually indestructible and his signature retractable claws are capable of turning even a tank to ribbons, the developers also faced the daunting task of balancing the combat difficulty. How exactly do you ensure encounters are challenging and consequential when you're playing as someone who can return from the brink of death and cut through steel like it's warm butter?</p><p>Using a variety of creative systems and mechanics, Insomniac has mostly found a nice balance between allowing the beast-like protagonist to be the absolute badass you'd expect, without being ridiculously overpowered. At its core, the combat is an absolute button-mashing blast. Complemented by intuitive, snappy inputs, immersion-ratcheting DualSense effects, and environments filled with destructible items, simply shredding through hordes of enemies feels fantastic.</p><p>Reducing goons to piles of lopped limbs and red plasma is also as easy on the eyes as it is on the thumbs. Slick animations, cinematic finishing moves, and more blood and gore than you'll find on the floor of a slaughterhouse ensure every kill is as fun to watch as it is to execute. </p><p>The visual abuse Logan suffers is also a surprising highlight, as he too becomes soaked in viscera. But it goes deeper than that, literally, as his clothes become increasingly tattered, exposing ugly wounds and the highest fidelity sweat and body hair I've ever seen – enter photo mode at your own risk.</p><p>Whether you're taking on Bolivar Trask's cybernetic soldiers, chipping away at a towering Sentinel, or sinking your claws into any number of baddies and bosses we won't spoil here, slicing and dicing from behind Wolverine's shiny skewers is endlessly entertaining. But the game's attempts to deepen the combat beyond the animalistic amnesiac's rage-fueled hacking-and-slashing are a bit hit or miss.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OiBo_NgYI5Q" allowfullscreen></iframe></div></div><p> As Logan levels up, you can invest points to unlock new moves and special abilities, dubbed "Techniques." The former are primarily flashy skills and combos that build on the character's base attacks, parries, kicks, staggers, jumps, dodges, and other core skills. Adding these to your already considerable arsenal definitely has benefits, from delivering more damage and disarming enemies to recovering some health and even flinging foes into each other.</p><p>Most of all, these moves – which require specific button inputs to pull off – inject a ton of cinematic style into your kill sprees. But more often than not, that's exactly why I used them, as their offensive and defensive benefits alone didn't feel impactful enough, especially when I could achieve similar results by spamming basic "barrage" attacks, dodging from danger, and unleashing specials as they cued up. </p><p>Those latter attacks, however, do make a huge difference. Working off cooldown timers, these devastating moves put you a button-press away from barreling through targets like a human drill, spinning through hordes with the force of a tornado, and performing other table-turning abilities.</p><p>These special attacks can be upgraded and also include a nice healing option when you're at death's door. Speaking of Logan's regenerative superpower, he also has access to "Rage," a resource he builds during combat that supports a second wind-like mechanic and – as advertised – allows him to go full-on feral, ventilating targets even more viciously than usual. </p><p>When combined with the specials – and some other late-game enhancements I won't spoil here – both the basic and rage-fueled skills make for unquestionably thrilling encounters, albeit battles that aren't as deep as their designers intended.</p><h2 id="snikt-fueled-style-over-substance">Snikt!-fueled style over substance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fv2RDuYM5JXHPX5ZqcDQmm" name="MW_PREVIEWS_LOGAN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Fv2RDuYM5JXHPX5ZqcDQmm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Similar sentiments can be applied to<em> Wolverine</em>'s non-combat content as well. You'll spend most of your time in this globetrotting adventure painting cities and towns – across Canada, Japan, Madripoor, and more – plasma-red, but when not shish kebab-ing baddies, you'll retract your claws for some less violent activities. </p><p>In addition to the excellent story interludes, Logan does some investigating, chases fleeing enemies – on foot and while straddling a motorcycle – and a surprising amount of platforming.</p><p>None of these tasks are optional, and while they don't offer anything particularly special, they do deliver the occasional fun distraction. The bike chases, for example, are practically on rails, but it still never gets old slashing a pursuing vehicle's tires with your claws. </p><p>The platforming sections, meanwhile, generally get the job done, but sometimes kill the immersion when the mutant – who can often scurry up trees like a cat – suddenly can't scale a fence, crate, or wall. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WeDkrWhZoxxEXSgr5L3Nkm" name="MW_PREVIEWS_OMEGARED_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/WeDkrWhZoxxEXSgr5L3Nkm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p><em>Wolverine</em> makes no apologies for being a linear, scripted action-adventure, a quality that often works to its benefit. But it can also be a detriment, like during those fickle platforming moments. This heavily directed approach does afford players some freedom, encouraging them to sniff out collectible bottles of whiskey and timed challenges accessed in Logan's creepy "Nightmare Cabin." These mini-games, unfolding in his haunted memories, also shed a bit of light on his dark, foggy past. </p><p>Whether hunting for booze or conquering these timed tasks, you'll collect DNA strand-altering "Adaptation" points, a currency that feeds another character progression path. But these passive perks don't feel all that meaningful among Logan's already considerable arsenal. Toss in the fact that these cabin-diving diversions have you partaking in the same gameplay you're already doing on the critical path – only against a clock – and they feel like an undercooked attempt at optional content. </p><p>Suit crafting feels similarly half-baked. The game contains 30-plus costumes and accompanying claws, a fantastic, fan-pleasing inclusion. But the suits are purely cosmetic, and accessed by investing the same "materials" hidden around the world. </p><p>Donning Logan with a cowboy hat or dropping him in this hyper-realistic world as his anime-inspired <em>Marvel Tokon: Fighting Souls</em> persona is awesome, as is the permanent health bump you receive as you buy more suits. But with just the same single resource used and no gameplay effects added, calling it "crafting" is a stretch. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwZQQAKac7ZWuv4mFDBJpm" name="MW_PREVIEWS_RAVEN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/cwZQQAKac7ZWuv4mFDBJpm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>As a linear, single-player action-adventure, <em>Wolverine </em>works brilliantly, delivering a visually striking, cinematic blockbuster supported by engaging characters and emotional storytelling. It's also brimming with stylish, blood-soaked combat that kept a smile stretched across my face until the credits rolled. </p><p>When it strays from its heavily scripted path, however, attempting to layer strategic depth into its arcade-y encounters – as well as engaging, optional activities into its carefully crafted world – it does reveal some undeniable cracks in its adamantium armor.</p><h2 id="should-you-play-marvel-39-s-wolverine">Should you play Marvel's Wolverine?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You've always wondered what it would be like to unleash Wolverine's claws</strong><br>An action game at its core, <em>Wolverine</em>'s focus – first and foremost – is ensuring every slice, dice, hack, and slash feels rewarding as hell. Varied, violent, and soaked in enough viscera to rival a slasher movie, combat encounters are a thumb-blistering blast that puts you behind the mutant's unique skills like no game before it.</p></div><div class="product"><p><strong>You're a fan of linear, single-player, story-driven games</strong><br>If you're tired of open-worlds or overwhelmed by all the freedom RPGs offer you, <em>Wolverine</em> is just what the mad scientist ordered. Linear, scripted, filled with set pieces and incredibly cinematic, it paves an engrossing, action-packed story path – and guarantees you never stray from it.</p></div><div class="product"><p><strong>You're a Marvel enthusiast craving a fresh take on the fan-favorite X-Men member</strong><br><em>Wolverine</em> is largely an original, standalone story set before Logan was a member of the X-Men. It's an accessible tale for newcomers, but it's also packed with plenty of familiar characters – friends and foes – as well as settings and story beats that existing fans will enjoy. It also includes a ton of cool call-outs, deep-cut references, and Easter eggs Marvel enthusiasts will eat up.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You're expecting an experience similar to Sony's Spider-Man games</strong><br>While <em>Wolverine</em> is the latest superhero collaboration between Sony Interactive Entertainment and Insomniac Games, it is not another <em>Spider-Man</em> game reskinned with adamantium. Where the Spidey games were open-world romps packed with a ton of combat and traversal options – as well as massive maps brimming with optional activities – <em>Wolverine</em> is a linear, heavily scripted story experience with more straightforward hack-and-slash action and far less to do. </p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Marvel's Wolverine</em> includes an impressive suite of accessibility assists, beginning with plenty of options to tailor the blood, gore, violence, and profanity to any player's comfort level. </p><p>Beyond that, there are various difficulty settings, as well as ample gameplay assists to further tweak and tailor the challenge within those defaults. In addition to the expected inclusions for customizing subtitles, UI, and HUD elements, a huge selection of audio and visual assists are also available. </p><p>While a variety of high-contrast modes and color customizations are included, dedicated protanopia, deuteranopia, and tritanopia selections seem to be absent.</p><h2 id="how-i-reviewed-marvel-39-s-wolverine">How I reviewed Marvel's Wolverine</h2><p>I spent just over 25 hours with <em>Wolverine</em>, completing its<em> </em>campaign before replaying many missions to seek out collectibles and attempt optional time trial challenges. </p><p>I played the game on my PS5 Pro using my budget <a href="https://www.techradar.com/tag/tcl">TCL</a> 4K 65" TV, with HDR enabled. For audio, I tested with both the display's onboard stereo speakers and Sony's <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a> headset. </p><p><em>First reviewed September 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/marvels-wolverine-review</link>
                                                                            <description>
                            <![CDATA[ Insomniac Games trades open-world web-swinging for scripted blood-spilling in a solid superhero romp. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 09:09:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Cabral ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/szuHWUeAZqi3eLLgBWZhWW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A full-time writer and game consultant hailing from Lizzie Borden&#039;s hometown of Fall River, Massachusetts, Matt has been covering video games, tech, film, television, and theme parks for nearly 20 years. When not contributing&amp;nbsp;to the likes of IGN, CNN, Forbes, Fandango, Netflix,&amp;nbsp; Entertainment Weekly, StarWars.com, and many more, Matt can be found in the basement of a haunted asylum hoarding all the med-kits, ammo crates, and canned goods.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Marvel&#039;s Wolverine promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Marvel&#039;s Wolverine promotional screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Marvel&#039;s Wolverine promotional screenshot.]]></media:title>
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                                <p>Not long into <em>Marvel's Wolverine</em>, protagonist James "Logan" Howlett is joined by fellow mutant and Team X member Mystique. The blue-skinned shapeshifter is eager to share a shocking discovery with him: a sinister secret hidden behind a closed door. But I ignore her request, instead continuing down the hall to soak in the game's stunning visuals.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5 Pro<br><strong>Available on: </strong>PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>It's the natural-looking rain streaming down a window that initially catches my attention. But beyond the pelting precipitation, I also spy equally impressive smoke, flames, and burning embers spewing from a fiery explosion – the apparent fallout of Wolverine's enemy-eviscerating entrance. </p><p>The destruction below is contrasted by beautiful moonlight above, which is occasionally punctuated by eye-pleasing flashes of lightning.</p><h2 id="production-values-as-sharp-as-wolverine-39-s-claws">Production values as sharp as Wolverine's claws</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="neWEN2o6e2PqMLXsuF7fxm" name="MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/neWEN2o6e2PqMLXsuF7fxm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Of course, if you've played any recent first-party PlayStation game, these realism-rivaling effects probably won't come as a huge surprise. As expected, Insomniac Games' latest superhero romp is obscenely pretty, polished, and packing the sort of production values that've come to define Sony's single-player, story-driven output.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8swcwLdi6VFXTgqfmkKeLk" name="MW_SDCC_SentinelAction_2026" caption="" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/8swcwLdi6VFXTgqfmkKeLk-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Nearly invincible with indestructible claws to match, Wolverine begins the campaign as a feral, vengeance-fueled force of nature. But he somehow becomes even more powerful, leading to combo-fueled combat encounters that encourage you to creatively chain together a growing arsenal of epic, blood-spewing specials. From turning Logan's claws into a spinning tornado to spiraling him through enemies like a human drill, there's no shortage of ways to deal death with style – and entrails – to spare.</strong></p></div></div><p>This level of quality extends to <em>Wolverine</em>'s characters and storytelling as well. Supported by incredibly layered, emotional performances (Liam McIntyre and Troy Baker especially stand out as Logan and Nathaniel Essex, respectively), the former features unmatched facial details and visual fidelity. </p><p>And while the game's narrative doesn't quite achieve the extreme highs of its technical and artistic excellence, it works surprisingly well, spinning an engaging tale that'll please Marvel enthusiasts while also welcoming complete newcomers into this potentially complex universe.</p><p>There are a ton of familiar characters, both friends and foes, that fans will love spending time with. But the game's pre-X-Men tale also does a great job introducing these favorites without boring the established audience or relying on exposition dumps.</p><p>In <em>Wolverine</em>'s universe, for example, Logan and Jean Grey meet for the first time, challenging its writers to not only introduce these well-known characters to each other, but also to a potential new audience. The task is handled elegantly, however, in an early mission at Team X's HQ that sees the pair naturally sharing personal details while searching for drawings a mischievous mutant child has hidden for them.</p><h2 id="slice-and-dice-with-cinematic-style-to-spare">Slice and dice with cinematic style to spare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s3BHWG3yqdaZm7W7HYe8kC" name="Marvel’s Wolverine" alt="Marvel’s Wolverine" src="https://cdn.mos.cms.futurecdn.net/s3BHWG3yqdaZm7W7HYe8kC-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>This is a single instance, but the lengthy story often leverages these quieter, absorbing – and interactive – scenes to flesh out its nuanced characters and connect the larger story to the obscenely over-the-top bloodbaths that fill the rest of the campaign. While storytelling and characterizations certainly have their place in <em>Wolverine</em>, the game is, first and foremost, a visceral, action-packed power fantasy focused on showing fans what it feels like to get behind the titular mutant's adamantium death-dealers.</p><p>Of course, considering Logan is virtually indestructible and his signature retractable claws are capable of turning even a tank to ribbons, the developers also faced the daunting task of balancing the combat difficulty. How exactly do you ensure encounters are challenging and consequential when you're playing as someone who can return from the brink of death and cut through steel like it's warm butter?</p><p>Using a variety of creative systems and mechanics, Insomniac has mostly found a nice balance between allowing the beast-like protagonist to be the absolute badass you'd expect, without being ridiculously overpowered. At its core, the combat is an absolute button-mashing blast. Complemented by intuitive, snappy inputs, immersion-ratcheting DualSense effects, and environments filled with destructible items, simply shredding through hordes of enemies feels fantastic.</p><p>Reducing goons to piles of lopped limbs and red plasma is also as easy on the eyes as it is on the thumbs. Slick animations, cinematic finishing moves, and more blood and gore than you'll find on the floor of a slaughterhouse ensure every kill is as fun to watch as it is to execute. </p><p>The visual abuse Logan suffers is also a surprising highlight, as he too becomes soaked in viscera. But it goes deeper than that, literally, as his clothes become increasingly tattered, exposing ugly wounds and the highest fidelity sweat and body hair I've ever seen – enter photo mode at your own risk.</p><p>Whether you're taking on Bolivar Trask's cybernetic soldiers, chipping away at a towering Sentinel, or sinking your claws into any number of baddies and bosses we won't spoil here, slicing and dicing from behind Wolverine's shiny skewers is endlessly entertaining. But the game's attempts to deepen the combat beyond the animalistic amnesiac's rage-fueled hacking-and-slashing are a bit hit or miss.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OiBo_NgYI5Q" allowfullscreen></iframe></div></div><p> As Logan levels up, you can invest points to unlock new moves and special abilities, dubbed "Techniques." The former are primarily flashy skills and combos that build on the character's base attacks, parries, kicks, staggers, jumps, dodges, and other core skills. Adding these to your already considerable arsenal definitely has benefits, from delivering more damage and disarming enemies to recovering some health and even flinging foes into each other.</p><p>Most of all, these moves – which require specific button inputs to pull off – inject a ton of cinematic style into your kill sprees. But more often than not, that's exactly why I used them, as their offensive and defensive benefits alone didn't feel impactful enough, especially when I could achieve similar results by spamming basic "barrage" attacks, dodging from danger, and unleashing specials as they cued up. </p><p>Those latter attacks, however, do make a huge difference. Working off cooldown timers, these devastating moves put you a button-press away from barreling through targets like a human drill, spinning through hordes with the force of a tornado, and performing other table-turning abilities.</p><p>These special attacks can be upgraded and also include a nice healing option when you're at death's door. Speaking of Logan's regenerative superpower, he also has access to "Rage," a resource he builds during combat that supports a second wind-like mechanic and – as advertised – allows him to go full-on feral, ventilating targets even more viciously than usual. </p><p>When combined with the specials – and some other late-game enhancements I won't spoil here – both the basic and rage-fueled skills make for unquestionably thrilling encounters, albeit battles that aren't as deep as their designers intended.</p><h2 id="snikt-fueled-style-over-substance">Snikt!-fueled style over substance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fv2RDuYM5JXHPX5ZqcDQmm" name="MW_PREVIEWS_LOGAN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Fv2RDuYM5JXHPX5ZqcDQmm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Similar sentiments can be applied to<em> Wolverine</em>'s non-combat content as well. You'll spend most of your time in this globetrotting adventure painting cities and towns – across Canada, Japan, Madripoor, and more – plasma-red, but when not shish kebab-ing baddies, you'll retract your claws for some less violent activities. </p><p>In addition to the excellent story interludes, Logan does some investigating, chases fleeing enemies – on foot and while straddling a motorcycle – and a surprising amount of platforming.</p><p>None of these tasks are optional, and while they don't offer anything particularly special, they do deliver the occasional fun distraction. The bike chases, for example, are practically on rails, but it still never gets old slashing a pursuing vehicle's tires with your claws. </p><p>The platforming sections, meanwhile, generally get the job done, but sometimes kill the immersion when the mutant – who can often scurry up trees like a cat – suddenly can't scale a fence, crate, or wall. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WeDkrWhZoxxEXSgr5L3Nkm" name="MW_PREVIEWS_OMEGARED_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/WeDkrWhZoxxEXSgr5L3Nkm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p><em>Wolverine</em> makes no apologies for being a linear, scripted action-adventure, a quality that often works to its benefit. But it can also be a detriment, like during those fickle platforming moments. This heavily directed approach does afford players some freedom, encouraging them to sniff out collectible bottles of whiskey and timed challenges accessed in Logan's creepy "Nightmare Cabin." These mini-games, unfolding in his haunted memories, also shed a bit of light on his dark, foggy past. </p><p>Whether hunting for booze or conquering these timed tasks, you'll collect DNA strand-altering "Adaptation" points, a currency that feeds another character progression path. But these passive perks don't feel all that meaningful among Logan's already considerable arsenal. Toss in the fact that these cabin-diving diversions have you partaking in the same gameplay you're already doing on the critical path – only against a clock – and they feel like an undercooked attempt at optional content. </p><p>Suit crafting feels similarly half-baked. The game contains 30-plus costumes and accompanying claws, a fantastic, fan-pleasing inclusion. But the suits are purely cosmetic, and accessed by investing the same "materials" hidden around the world. </p><p>Donning Logan with a cowboy hat or dropping him in this hyper-realistic world as his anime-inspired <em>Marvel Tokon: Fighting Souls</em> persona is awesome, as is the permanent health bump you receive as you buy more suits. But with just the same single resource used and no gameplay effects added, calling it "crafting" is a stretch. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwZQQAKac7ZWuv4mFDBJpm" name="MW_PREVIEWS_RAVEN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/cwZQQAKac7ZWuv4mFDBJpm-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>As a linear, single-player action-adventure, <em>Wolverine </em>works brilliantly, delivering a visually striking, cinematic blockbuster supported by engaging characters and emotional storytelling. It's also brimming with stylish, blood-soaked combat that kept a smile stretched across my face until the credits rolled. </p><p>When it strays from its heavily scripted path, however, attempting to layer strategic depth into its arcade-y encounters – as well as engaging, optional activities into its carefully crafted world – it does reveal some undeniable cracks in its adamantium armor.</p><h2 id="should-you-play-marvel-39-s-wolverine">Should you play Marvel's Wolverine?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You've always wondered what it would be like to unleash Wolverine's claws</strong><br>An action game at its core, <em>Wolverine</em>'s focus – first and foremost – is ensuring every slice, dice, hack, and slash feels rewarding as hell. Varied, violent, and soaked in enough viscera to rival a slasher movie, combat encounters are a thumb-blistering blast that puts you behind the mutant's unique skills like no game before it.</p></div><div class="product"><p><strong>You're a fan of linear, single-player, story-driven games</strong><br>If you're tired of open-worlds or overwhelmed by all the freedom RPGs offer you, <em>Wolverine</em> is just what the mad scientist ordered. Linear, scripted, filled with set pieces and incredibly cinematic, it paves an engrossing, action-packed story path – and guarantees you never stray from it.</p></div><div class="product"><p><strong>You're a Marvel enthusiast craving a fresh take on the fan-favorite X-Men member</strong><br><em>Wolverine</em> is largely an original, standalone story set before Logan was a member of the X-Men. It's an accessible tale for newcomers, but it's also packed with plenty of familiar characters – friends and foes – as well as settings and story beats that existing fans will enjoy. It also includes a ton of cool call-outs, deep-cut references, and Easter eggs Marvel enthusiasts will eat up.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You're expecting an experience similar to Sony's Spider-Man games</strong><br>While <em>Wolverine</em> is the latest superhero collaboration between Sony Interactive Entertainment and Insomniac Games, it is not another <em>Spider-Man</em> game reskinned with adamantium. Where the Spidey games were open-world romps packed with a ton of combat and traversal options – as well as massive maps brimming with optional activities – <em>Wolverine</em> is a linear, heavily scripted story experience with more straightforward hack-and-slash action and far less to do. </p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Marvel's Wolverine</em> includes an impressive suite of accessibility assists, beginning with plenty of options to tailor the blood, gore, violence, and profanity to any player's comfort level. </p><p>Beyond that, there are various difficulty settings, as well as ample gameplay assists to further tweak and tailor the challenge within those defaults. In addition to the expected inclusions for customizing subtitles, UI, and HUD elements, a huge selection of audio and visual assists are also available. </p><p>While a variety of high-contrast modes and color customizations are included, dedicated protanopia, deuteranopia, and tritanopia selections seem to be absent.</p><h2 id="how-i-reviewed-marvel-39-s-wolverine">How I reviewed Marvel's Wolverine</h2><p>I spent just over 25 hours with <em>Wolverine</em>, completing its<em> </em>campaign before replaying many missions to seek out collectibles and attempt optional time trial challenges. </p><p>I played the game on my PS5 Pro using my budget <a href="https://www.techradar.com/tag/tcl">TCL</a> 4K 65" TV, with HDR enabled. For audio, I tested with both the display's onboard stereo speakers and Sony's <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a> headset. </p><p><em>First reviewed September 2026</em></p>
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                                                            <title><![CDATA[ PlayStation hits the self-sabotage button again, cutting ties with Kojima Productions as Xbox takes over — and I think there's more than one reason why ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>PlayStation cuts ties with Kojima Productions for upcoming </strong><em><strong>Physint </strong></em><strong>game</strong></li><li><strong>Hideo Kojima states PlayStation tried to cancel </strong><em><strong>Physint</strong></em><strong>, so he decided to look for a new partnership</strong></li><li><strong>Xbox and Kojima Productions now have a partnership for </strong><em><strong>Physint </strong></em><strong>and future projects, including </strong><em><strong>OD</strong></em></li></ul><p>Sony dented its reputation in the gaming industry with its <a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership">announcement that it would be ending the production of physical game discs</a> — and the trend of controversial decisions is still going strong.</p><p>PlayStation has cut ties with Kojima Productions for its upcoming game, <em>Physint</em>, and Xbox has swooped in as a replacement in a new partnership with Hideo Kojima's video game and film production studio.</p><p>In a statement on <a href="https://x.com/PlayStation/status/2097875212427735146" target="_blank">X</a>, PlayStation says: "After careful consideration, we have made the difficult decision to step away from collaborating with Kojima Productions on its project, Physint. We continue to have great admiration for Hideo Kojima's vision for the game."</p><p>From that statement alone, it's not exactly clear why the split has occurred. However, Hideo Kojima took to X to weigh in on the matter himself, stating: "We unexpectedly received notice from PlayStation Studios that they would cancel the Physint project," which is PlayStation in form, at least based on its cancellations of multiple projects from its first-party studios.</p><p>"<em>Physint </em>is an important project both to me personally and to Kojima Productions. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. We found Xbox, a partner with whom we share a common vision for the future, and we have decided to team up with them once again."</p><p>Unsurprisingly, Xbox is more than happy to partner with the critically acclaimed developer, as its CEO, Asha Sharma, says: "We're honored that Kojima-san has chosen Xbox to work with Kojima Productions on <em>Physint</em>. His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox."</p><h2 id="sony-39-s-physint-cancellation-attempt-hints-at-bigger-concerns">Sony's Physint cancellation attempt hints at bigger concerns</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zzp7VdWysjEas9QPA7fpuh" name="Physint on Xbox" alt="Collaboration image between Xbox and Kojima Productions for Physint" src="https://cdn.mos.cms.futurecdn.net/zzp7VdWysjEas9QPA7fpuh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox / Kojima Productions)</span></figcaption></figure><p>Fortunately, <em>Physint</em> is in fine condition, with development still underway, as Kojima confirmed, calling it Kojima Productions' "genre-defining action-espionage title", which many have lauded as the next <em>Metal Gear</em>-style franchise since Kojima left Konami in 2015.</p><p>However, the bigger question remains: is the split between the companies <em>solely</em> due to the PlayStation's <em>Physint</em> cancellation attempt? Considering Kojima's stance against a digital-only future, which Sony has greenlit for games, it's hard to imagine that this didn't play a role in the partnership's collapse.</p><p>Kojima <a href="https://www.techradar.com/gaming/gaming-industry/hideo-kojima-describes-sonys-decision-to-end-physical-games-as-scary-warns-that-you-wont-own-the-data-theres-a-server-somewhere-and-you-only-have-the-right-to-turn-on-the-tap">highlighted his sadness about Sony's decision</a> to end the production of physical PlayStation game discs, considering the loss of ownership, which he described as a company suddenly stating, "You can turn on the tap for a certain amount of money each month." </p><p>That points towards fears of subscription services and how media will only be accessible by using them, and easy access to favorite movies and games will cease to exist.</p><p>It's not hard to imagine Kojima getting cold feet about launching <em>Physint</em> on PlayStation as an exclusive, without any physical game discs, as it directly highlights his fears of an all-digital future. It may not have been the direct factor behind the separation, but the timing (a few months after Sony's disc-axing announcement) certainly doesn't appear to be coincidental either.</p><p>Whether the blowback from this new decision will push Sony to reverse course is to be seen, but if Kojima's pushback on an all-digital future has anything to do with the disbanding, it wouldn't be a huge surprise to see other developers eventually do the same. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playstation/playstation-hits-the-self-sabotage-button-again-cutting-ties-with-kojima-productions-as-xbox-takes-over-and-i-think-theres-more-than-one-reason-why</link>
                                                                            <description>
                            <![CDATA[ PlayStation steps away from its collaboration with Kojima Productions as Xbox swoops in with a new partnership, and it's another bad move from Sony. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 14:07:36 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 22:19:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony / Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hermen Hulst and Hideo Kojima announcing collaboration backdrop]]></media:description>                                                            <media:text><![CDATA[Hermen Hulst and Hideo Kojima announcing collaboration backdrop]]></media:text>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>PlayStation cuts ties with Kojima Productions for upcoming </strong><em><strong>Physint </strong></em><strong>game</strong></li><li><strong>Hideo Kojima states PlayStation tried to cancel </strong><em><strong>Physint</strong></em><strong>, so he decided to look for a new partnership</strong></li><li><strong>Xbox and Kojima Productions now have a partnership for </strong><em><strong>Physint </strong></em><strong>and future projects, including </strong><em><strong>OD</strong></em></li></ul><p>Sony dented its reputation in the gaming industry with its <a href="https://www.techradar.com/gaming/i-will-quit-buying-games-sony-is-killing-physical-discs-in-2028-and-now-unhappy-fans-are-concerned-about-what-it-means-for-game-ownership">announcement that it would be ending the production of physical game discs</a> — and the trend of controversial decisions is still going strong.</p><p>PlayStation has cut ties with Kojima Productions for its upcoming game, <em>Physint</em>, and Xbox has swooped in as a replacement in a new partnership with Hideo Kojima's video game and film production studio.</p><p>In a statement on <a href="https://x.com/PlayStation/status/2097875212427735146" target="_blank">X</a>, PlayStation says: "After careful consideration, we have made the difficult decision to step away from collaborating with Kojima Productions on its project, Physint. We continue to have great admiration for Hideo Kojima's vision for the game."</p><p>From that statement alone, it's not exactly clear why the split has occurred. However, Hideo Kojima took to X to weigh in on the matter himself, stating: "We unexpectedly received notice from PlayStation Studios that they would cancel the Physint project," which is PlayStation in form, at least based on its cancellations of multiple projects from its first-party studios.</p><p>"<em>Physint </em>is an important project both to me personally and to Kojima Productions. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. We found Xbox, a partner with whom we share a common vision for the future, and we have decided to team up with them once again."</p><p>Unsurprisingly, Xbox is more than happy to partner with the critically acclaimed developer, as its CEO, Asha Sharma, says: "We're honored that Kojima-san has chosen Xbox to work with Kojima Productions on <em>Physint</em>. His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox."</p><h2 id="sony-39-s-physint-cancellation-attempt-hints-at-bigger-concerns">Sony's Physint cancellation attempt hints at bigger concerns</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zzp7VdWysjEas9QPA7fpuh" name="Physint on Xbox" alt="Collaboration image between Xbox and Kojima Productions for Physint" src="https://cdn.mos.cms.futurecdn.net/zzp7VdWysjEas9QPA7fpuh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox / Kojima Productions)</span></figcaption></figure><p>Fortunately, <em>Physint</em> is in fine condition, with development still underway, as Kojima confirmed, calling it Kojima Productions' "genre-defining action-espionage title", which many have lauded as the next <em>Metal Gear</em>-style franchise since Kojima left Konami in 2015.</p><p>However, the bigger question remains: is the split between the companies <em>solely</em> due to the PlayStation's <em>Physint</em> cancellation attempt? Considering Kojima's stance against a digital-only future, which Sony has greenlit for games, it's hard to imagine that this didn't play a role in the partnership's collapse.</p><p>Kojima <a href="https://www.techradar.com/gaming/gaming-industry/hideo-kojima-describes-sonys-decision-to-end-physical-games-as-scary-warns-that-you-wont-own-the-data-theres-a-server-somewhere-and-you-only-have-the-right-to-turn-on-the-tap">highlighted his sadness about Sony's decision</a> to end the production of physical PlayStation game discs, considering the loss of ownership, which he described as a company suddenly stating, "You can turn on the tap for a certain amount of money each month." </p><p>That points towards fears of subscription services and how media will only be accessible by using them, and easy access to favorite movies and games will cease to exist.</p><p>It's not hard to imagine Kojima getting cold feet about launching <em>Physint</em> on PlayStation as an exclusive, without any physical game discs, as it directly highlights his fears of an all-digital future. It may not have been the direct factor behind the separation, but the timing (a few months after Sony's disc-axing announcement) certainly doesn't appear to be coincidental either.</p><p>Whether the blowback from this new decision will push Sony to reverse course is to be seen, but if Kojima's pushback on an all-digital future has anything to do with the disbanding, it wouldn't be a huge surprise to see other developers eventually do the same. </p>
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                                                            <title><![CDATA[ I experienced the best and worst of Final Fantasy 7 Revelation in a brand-new demo, but now all I want is to play more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’ve lost count of the number of times I’ve played the original <em>Final Fantasy 7</em>, and the thought of soaring through the skies aboard the airship Highwind with Midgar, Junon, the Gold Saucer, and Wutai scrolling past below in this level of detail always felt like an impossible dream. Now I’m watching it unfold in front of me in <em>Final Fantasy 7 Revelation</em> — and it’s glorious.</p><p>I cruise around for far longer than is even necessary, just soaking it all in. It’s a moment that finally fully realises what we expected when Square Enix first announced that it would be remaking the iconic 1997 RPG. </p><p>This journey has been a long one: from the restricted but well-focused part one of <em>Remake</em>, through the expansive and a little more erratic part two in <em>Rebirth</em>, and now this monumental finale to cap off the trilogy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdzZpdfxD4u8rUyNumxAQo" name="ff7-revelations-preview-4" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/hdzZpdfxD4u8rUyNumxAQo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>After a quick introduction to the cast for this demo section that takes place at the start of Chapter 4, I’m given the controls of the Highwind. I’m told the next destination for Yuffie, Barret, Red XIII, as well as playable newcomers Cid and Vincent, is Wutai. But I don’t need to go there right now. And I choose not to.</p><p>I zoom over to see what’s changed at the Costa Del Sol: this world’s happening holiday resort and lively town. How do I make my final approach? Not by landing the airship, but by parachuting off the edge, watching the terrain and the town grow larger as I approach the ground. It’s an impressive feat that this is possible, with such huge freedom given to how and where I land.</p><p>When I reach the Costa Del Sol, it is, effectively, exactly as it was in the previous entry. Folks are soaking up the sunshine in swimwear, popping to the bar to pick up a drink, and enjoying all sorts of entertainment by the seaside. The detail and density still impress and define the approach that Square Enix has taken with the trilogy as a whole. It’s bigger, bolder, flashier, expanded, and extended. There’s just more to everything.</p><p>I step out into the outskirts of the party playground, and I’m immediately hit by how Square Enix has taken this approach in other areas of the game. Sometimes, I feel, for the worse.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6g89yEyVHnXFK8A28qJDCo" name="ff7-revelations-preview-6" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/6g89yEyVHnXFK8A28qJDCo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>The demo was not afraid to impress upon me the sheer number of side activities that are going to be available in <em>Final Fantasy 7 Revelation</em>. Photo hunts, monster hunts, the Queen’s Blood card game, environment investigations — all of these and more popped up as soon as I landed in a new location or were added as I explored. With an AI assistant, MAI, also trying to explain them all, it almost overwhelmed me.</p><p>I get why we played this section of the game, but hot-dropping into a location while completely fresh to the game and getting barraged by all of these notifications instilled in me equal levels of excitement and dread. Yeah, there’s going to be a heck of a lot to do in <em>Revelation</em> if you want it, but I don’t know how much of it is going to be compelling.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8an6X7mkdh63tFEQNZBbYo" name="ff7-revelations-preview-7" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/8an6X7mkdh63tFEQNZBbYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>What does still shine, though, is the combat. Zipping over to Wutai for a change of scenery, I ran into several monsters on the path to the village, and my muscle memory from the dozens of hours I sunk into <em>Remake</em> and <em>Rebirth</em> started to come back.</p><p>Cid and Vincent both seem like excellent new additions to the roster. I gravitated more toward the vampiric ex-Turk after a couple of battles, enjoying the rhythm of how he’s played. Effectively, you build up attacks over time, before eventually being able to unleash his ferocious Galian Beast mode to deal more devastating damage. Even against unthreatening monsters, he was very satisfying to play.</p><p>What I didn’t get to explore too much was the new FITS mechanic, which gives your characters more focus by taking on a specific class. I could see how these roles help you refine your party and add another layer to the already strong combat system. For example, Barrett could be set as a Knight in some impressive, shiny, and slightly absurd mech armor, elevating his job as a defender and protector.</p><p>Intrigued by both the new characters and mechanics, I found myself seeking more combat, so my journey through Wutai was full of distractions, including accidentally wandering into a boss monster that was about 40 levels above me and destroyed me in a matter of seconds. One of the many, many, many side activities in the region that I’ll no doubt have to return to in the full game, if I don’t get burnt out by them again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qZ2YUAMasmw8KSruHNxdYo" name="ff7-revelations-preview-2" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/qZ2YUAMasmw8KSruHNxdYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>And then, even with those doubts in my mind, I did find myself in awe of <em>Revelation</em> again just as quickly after seeing the scale and glow-up given to Wutai village. The pagodas and the familiar Turtle's Paradise bar have gone from half-memories of pixelated and blocky buildings to stunning and expressive environments that I could never have imagined.</p><p>Overall, there was just so much that it felt impossible to wrap my head around even half of it in just the short 60 minutes I had to play <em>Final Fantasy 7 Revelation</em>. I’ve barely had a chance to mention all the new pieces of equipment you have to navigate the world and interact with it.</p><p>What I want to make clear, though, is that all of these features haven’t put me off the game at all. It might not have settled some of the worries I had after tiring of the deluge of mostly throwaway content in <em>Rebirth</em>, but I left wanting more time with <em>Revelation</em>.</p><p>More time cruising through the clouds of the Highwind, more time testing how easy it is to jump out from pretty much anywhere on the overworld map, and more time digging into the combat system with new characters and how the FITS system mixes it up. And that’s before we see what direction Square Enix takes the story after the controversial ending to the previous entry. </p><p>Whatever happens, I have the feeling that <em>Final Fantasy 7 Revelation</em> is going to be a huge game when it launches on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC on April 8, 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/i-experienced-the-best-and-worst-of-final-fantasy-7-revelation-in-a-brand-new-demo-but-now-all-i-want-is-to-play-more</link>
                                                                            <description>
                            <![CDATA[ After one hour with Final Fantasy 7 Revelation, I'm in awe of what Square Enix has achieved with the trilogy finale, I'm just hoping the brilliance isn't too buried by too many messy and dull side activities. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 13:16:11 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 09:09:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Screenshot from Final Fantasy 7 Revelation]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot from Final Fantasy 7 Revelation]]></media:title>
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                            <![CDATA[
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                                <p>I’ve lost count of the number of times I’ve played the original <em>Final Fantasy 7</em>, and the thought of soaring through the skies aboard the airship Highwind with Midgar, Junon, the Gold Saucer, and Wutai scrolling past below in this level of detail always felt like an impossible dream. Now I’m watching it unfold in front of me in <em>Final Fantasy 7 Revelation</em> — and it’s glorious.</p><p>I cruise around for far longer than is even necessary, just soaking it all in. It’s a moment that finally fully realises what we expected when Square Enix first announced that it would be remaking the iconic 1997 RPG. </p><p>This journey has been a long one: from the restricted but well-focused part one of <em>Remake</em>, through the expansive and a little more erratic part two in <em>Rebirth</em>, and now this monumental finale to cap off the trilogy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hdzZpdfxD4u8rUyNumxAQo" name="ff7-revelations-preview-4" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/hdzZpdfxD4u8rUyNumxAQo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>After a quick introduction to the cast for this demo section that takes place at the start of Chapter 4, I’m given the controls of the Highwind. I’m told the next destination for Yuffie, Barret, Red XIII, as well as playable newcomers Cid and Vincent, is Wutai. But I don’t need to go there right now. And I choose not to.</p><p>I zoom over to see what’s changed at the Costa Del Sol: this world’s happening holiday resort and lively town. How do I make my final approach? Not by landing the airship, but by parachuting off the edge, watching the terrain and the town grow larger as I approach the ground. It’s an impressive feat that this is possible, with such huge freedom given to how and where I land.</p><p>When I reach the Costa Del Sol, it is, effectively, exactly as it was in the previous entry. Folks are soaking up the sunshine in swimwear, popping to the bar to pick up a drink, and enjoying all sorts of entertainment by the seaside. The detail and density still impress and define the approach that Square Enix has taken with the trilogy as a whole. It’s bigger, bolder, flashier, expanded, and extended. There’s just more to everything.</p><p>I step out into the outskirts of the party playground, and I’m immediately hit by how Square Enix has taken this approach in other areas of the game. Sometimes, I feel, for the worse.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6g89yEyVHnXFK8A28qJDCo" name="ff7-revelations-preview-6" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/6g89yEyVHnXFK8A28qJDCo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>The demo was not afraid to impress upon me the sheer number of side activities that are going to be available in <em>Final Fantasy 7 Revelation</em>. Photo hunts, monster hunts, the Queen’s Blood card game, environment investigations — all of these and more popped up as soon as I landed in a new location or were added as I explored. With an AI assistant, MAI, also trying to explain them all, it almost overwhelmed me.</p><p>I get why we played this section of the game, but hot-dropping into a location while completely fresh to the game and getting barraged by all of these notifications instilled in me equal levels of excitement and dread. Yeah, there’s going to be a heck of a lot to do in <em>Revelation</em> if you want it, but I don’t know how much of it is going to be compelling.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8an6X7mkdh63tFEQNZBbYo" name="ff7-revelations-preview-7" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/8an6X7mkdh63tFEQNZBbYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>What does still shine, though, is the combat. Zipping over to Wutai for a change of scenery, I ran into several monsters on the path to the village, and my muscle memory from the dozens of hours I sunk into <em>Remake</em> and <em>Rebirth</em> started to come back.</p><p>Cid and Vincent both seem like excellent new additions to the roster. I gravitated more toward the vampiric ex-Turk after a couple of battles, enjoying the rhythm of how he’s played. Effectively, you build up attacks over time, before eventually being able to unleash his ferocious Galian Beast mode to deal more devastating damage. Even against unthreatening monsters, he was very satisfying to play.</p><p>What I didn’t get to explore too much was the new FITS mechanic, which gives your characters more focus by taking on a specific class. I could see how these roles help you refine your party and add another layer to the already strong combat system. For example, Barrett could be set as a Knight in some impressive, shiny, and slightly absurd mech armor, elevating his job as a defender and protector.</p><p>Intrigued by both the new characters and mechanics, I found myself seeking more combat, so my journey through Wutai was full of distractions, including accidentally wandering into a boss monster that was about 40 levels above me and destroyed me in a matter of seconds. One of the many, many, many side activities in the region that I’ll no doubt have to return to in the full game, if I don’t get burnt out by them again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qZ2YUAMasmw8KSruHNxdYo" name="ff7-revelations-preview-2" alt="Screenshot from Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/qZ2YUAMasmw8KSruHNxdYo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>And then, even with those doubts in my mind, I did find myself in awe of <em>Revelation</em> again just as quickly after seeing the scale and glow-up given to Wutai village. The pagodas and the familiar Turtle's Paradise bar have gone from half-memories of pixelated and blocky buildings to stunning and expressive environments that I could never have imagined.</p><p>Overall, there was just so much that it felt impossible to wrap my head around even half of it in just the short 60 minutes I had to play <em>Final Fantasy 7 Revelation</em>. I’ve barely had a chance to mention all the new pieces of equipment you have to navigate the world and interact with it.</p><p>What I want to make clear, though, is that all of these features haven’t put me off the game at all. It might not have settled some of the worries I had after tiring of the deluge of mostly throwaway content in <em>Rebirth</em>, but I left wanting more time with <em>Revelation</em>.</p><p>More time cruising through the clouds of the Highwind, more time testing how easy it is to jump out from pretty much anywhere on the overworld map, and more time digging into the combat system with new characters and how the FITS system mixes it up. And that’s before we see what direction Square Enix takes the story after the controversial ending to the previous entry. </p><p>Whatever happens, I have the feeling that <em>Final Fantasy 7 Revelation</em> is going to be a huge game when it launches on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC on April 8, 2027.</p>
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                                                            <title><![CDATA[ Fable's combat system is intended to be 'approachable' while still meeting modern expectations, Playground Games says — 'We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Fable associate game director Will Kennedy says the game's combat system will be "faithful" to the classic RPG series</strong></li><li><strong>However, Playground Games wanted to make the game "approachable" for modern audiences</strong></li><li><strong>Kennedy says the game's "Style-weaving combat" offers more "breadth and depth" to achieve that</strong></li></ul><p><a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s "style-weaving" combat system is designed for a modern audience, while remaining faithful to the classic role-playing game (RPG) series, according to Playground Games.</p><p>That's according to associate game director Will Kennedy during a Q&A session at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, where he discussed the game's humor and how that has also been woven into the battle system by allowing players to turn enemies into chickens.</p><p>Speaking more about the design intention behind what Playground Games calls "style-weaving combat," which lets players mix and match different weapons and spells, Kennedy said the team wanted to balance what long-time fans of the series are familiar with, while making combat approachable for new players.</p><p>"When we're talking about being faithful to the classic franchise, we thought about how there was an approachability to combat there, and we knew that we wanted to be able to capture some of that for our game as well," Kennedy said. "But at the same time, we're making a game for gaming today."</p><p>He added, "We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat. We wanted to be able to move from move to move really smoothly and easily, and that combined with the level expression that you've got."</p><p>Kennedy explained that players can customize every element of their loadout, including ranged and melee weapons, and the four spell slots, which can be upgraded, and "by the time you play the game for even a little bit of time, you have a really broad, deep, rich suite of options to choose from."</p><p>"But being able to move so freely between the moves, and it feeling so responsive and so satisfying, is something we're really proud of," Kennedy continued, "because I think we've landed somewhere that is still approachable but has that depth that we want and so therefore is faithful but works in gaming today as well for players, which is sometimes to be proud of."</p><p><em>Fable</em> is set to launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC. </p><p>Kennedy also confirmed that <a href="https://www.techradar.com/gaming/playground-games-says-fables-story-will-last-between-15-20-hours-or-double-that-with-other-open-world-content-and-the-life-systems-are-limitless"><em>Fable</em>'s main storyline will take up to 20 hours to beat, but the game's life systems are "limitless."</a> </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fables-combat-system-is-intended-to-be-approachable-while-still-meeting-modern-expectations-playground-games-says-we-wanted-there-to-be-breadth-and-depth-to-it-so-we-landed-on-wanting-to-have-style-weaving-combat</link>
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                            <![CDATA[ Fable's "style-weaving" combat system is intended for a modern audience, while remaining faithful to the classic role-playing game (RPG) series. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fable]]></media:description>                                                            <media:text><![CDATA[Fable]]></media:text>
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                                <ul><li><strong>Fable associate game director Will Kennedy says the game's combat system will be "faithful" to the classic RPG series</strong></li><li><strong>However, Playground Games wanted to make the game "approachable" for modern audiences</strong></li><li><strong>Kennedy says the game's "Style-weaving combat" offers more "breadth and depth" to achieve that</strong></li></ul><p><a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s "style-weaving" combat system is designed for a modern audience, while remaining faithful to the classic role-playing game (RPG) series, according to Playground Games.</p><p>That's according to associate game director Will Kennedy during a Q&A session at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, where he discussed the game's humor and how that has also been woven into the battle system by allowing players to turn enemies into chickens.</p><p>Speaking more about the design intention behind what Playground Games calls "style-weaving combat," which lets players mix and match different weapons and spells, Kennedy said the team wanted to balance what long-time fans of the series are familiar with, while making combat approachable for new players.</p><p>"When we're talking about being faithful to the classic franchise, we thought about how there was an approachability to combat there, and we knew that we wanted to be able to capture some of that for our game as well," Kennedy said. "But at the same time, we're making a game for gaming today."</p><p>He added, "We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat. We wanted to be able to move from move to move really smoothly and easily, and that combined with the level expression that you've got."</p><p>Kennedy explained that players can customize every element of their loadout, including ranged and melee weapons, and the four spell slots, which can be upgraded, and "by the time you play the game for even a little bit of time, you have a really broad, deep, rich suite of options to choose from."</p><p>"But being able to move so freely between the moves, and it feeling so responsive and so satisfying, is something we're really proud of," Kennedy continued, "because I think we've landed somewhere that is still approachable but has that depth that we want and so therefore is faithful but works in gaming today as well for players, which is sometimes to be proud of."</p><p><em>Fable</em> is set to launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC. </p><p>Kennedy also confirmed that <a href="https://www.techradar.com/gaming/playground-games-says-fables-story-will-last-between-15-20-hours-or-double-that-with-other-open-world-content-and-the-life-systems-are-limitless"><em>Fable</em>'s main storyline will take up to 20 hours to beat, but the game's life systems are "limitless."</a> </p>
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                                                            <title><![CDATA[ Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Fable</strong></em><strong>'s main story takes between 15 and 20 hours to complete</strong></li><li><strong>Associate game director Will Kennedy confirms additional side content can also take between 15 and 20 hours</strong></li><li><strong>However, the game's life systems are "limitless"</strong></li></ul><p>Playground Games has confirmed that <a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.</p><p>Speaking during a Q&A session at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, associate game director Will Kennedy discussed the scale of the upcoming role-playing game (RPG), saying, "So the main story obviously depends on how you play, but the main storyline is around 15 to 20 hours."</p><p>He added, "But then we've got around probably about 15 to 20 hours again of open world and side content to engage with."</p><p>While not a massive amount of hours compared to other open-world RPGs, that at least gives fans an idea of what to expect when the game releases next year.</p><p>However, it's what Kennedy said later that confirmed that, while <em>Fable</em> will have a good-sized story with plenty of side content, the game's life systems, like interacting with <a href="https://www.techradar.com/gaming/fable-will-feature-over-150-000-lines-of-dialogue-playground-games-confirms-weve-had-multiple-studios-set-up-running-in-parallel-for-over-1000-hours-just-this-year-alone-just-recording-vo">the over 1,000 unique non-player characters (NPCs)</a>, buying real estate, committing crimes, and more, will offer up even more playtime.</p><p>"Honestly, with the life systems which we [shared an] in-depth look at and showcased earlier on in the year, that's limitless, and you can engage with it as much as you want," he said.</p><p><em>Fable</em> has been in development for a very long time, but will officially launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playground-games-says-fables-story-will-last-between-15-20-hours-or-double-that-with-other-open-world-content-and-the-life-systems-are-limitless</link>
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                            <![CDATA[ Playground Games has confirmed that Fable's main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fable]]></media:description>                                                            <media:text><![CDATA[Fable]]></media:text>
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                                <ul><li><em><strong>Fable</strong></em><strong>'s main story takes between 15 and 20 hours to complete</strong></li><li><strong>Associate game director Will Kennedy confirms additional side content can also take between 15 and 20 hours</strong></li><li><strong>However, the game's life systems are "limitless"</strong></li></ul><p>Playground Games has confirmed that <a href="https://www.techradar.com/gaming/fable-summer-game-fest-2026-preview"><em>Fable</em></a>'s main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.</p><p>Speaking during a Q&A session at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, associate game director Will Kennedy discussed the scale of the upcoming role-playing game (RPG), saying, "So the main story obviously depends on how you play, but the main storyline is around 15 to 20 hours."</p><p>He added, "But then we've got around probably about 15 to 20 hours again of open world and side content to engage with."</p><p>While not a massive amount of hours compared to other open-world RPGs, that at least gives fans an idea of what to expect when the game releases next year.</p><p>However, it's what Kennedy said later that confirmed that, while <em>Fable</em> will have a good-sized story with plenty of side content, the game's life systems, like interacting with <a href="https://www.techradar.com/gaming/fable-will-feature-over-150-000-lines-of-dialogue-playground-games-confirms-weve-had-multiple-studios-set-up-running-in-parallel-for-over-1000-hours-just-this-year-alone-just-recording-vo">the over 1,000 unique non-player characters (NPCs)</a>, buying real estate, committing crimes, and more, will offer up even more playtime.</p><p>"Honestly, with the life systems which we [shared an] in-depth look at and showcased earlier on in the year, that's limitless, and you can engage with it as much as you want," he said.</p><p><em>Fable</em> has been in development for a very long time, but will officially launch on February 23, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ GTA 6 PS5 controller pre-orders live — all the latest availability and stock updates on the two new DualSense pads ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="live-content"><p>The giant of a video game release is nearly upon us, and Sony is embracing it with GTA 6 PS5 controller pre-orders on two very cool-looking DualSense variations.</p><div  class="fancy-box"><div class="fancy_box-title">GTA 6 PS5 controller pre-orders</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wQGCwys4uuBgGBiZZoUpQK" name="3-split-image-1920 (3)" caption="" alt="Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo" src="https://cdn.mos.cms.futurecdn.net/wQGCwys4uuBgGBiZZoUpQK-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rockstar/Sony)</span></figcaption></figure><p class="fancy-box__body-text"><strong>1. </strong><a data-analytics-id="inline-link" href="#section-us-gta-6-dualsense-pre-orders-quick-links"><strong>US pre-order quick links</strong></a><br><strong>2. </strong><a data-analytics-id="inline-link" href="#section-uk-gta-6-dualsense-pre-orders-quick-links"><strong>UK pre-order quick links</strong></a><br><strong>3. </strong><a data-analytics-id="inline-link" href="#live"><strong>Live updates</strong></a><strong></strong></p></div></div><p>Two new limited-edition GTA 6 PS5 controllers are up for grabs now: one black, one white. Both share a lot of the same design sensibilities and features, but both are unmistakably 'Vice City' in style, with palm tree emblems and fronds draped over the pad, pink glints that shine through wonderfully, and a shimmering finish on both that does a great job of evoking neon lights. </p><p>These DualSense controllers will cost you $84.99 / £74.99 and will release alongside <em>GTA 6 </em>on November 19. However, there will be a slight variation in availability. The white GTA 6 DualSense will be "available in limited quantities globally at direct.playstation.com and at participating retailers", says Sony, while the black GTA 6 DualSense will be "available in limited quantities exclusively through direct.playstation.com where available" — so that means in the UK and US.</p><p>Almost all pre-order listings are now live on both sides of the Atlantic, and we're starting to see both variants sell out at some retailers. We're still waiting for some to drop the controller in the US and UK, though, so more should be available soon. And there could potentially be restocks before launch, too.</p><p>For now, you can find all the latest availability below, and we'll continue providing you with the best info and links as soon as we see them.</p><h3 class="article-body__section" id="section-us-gta-6-dualsense-pre-orders-quick-links"><span>US GTA 6 DualSense pre-orders – quick links</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>pre-order for $84 at PS Direct</strong></del></a><strong>🅿️</strong></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon</strong></a><strong>📦</strong></li><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><strong>pre-order for $84.99 at Best Buy</strong></a>🏷️</li><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart</strong></a><strong>🔆</strong></li><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><del><strong>pre-order for $84.99 at Target</strong></del></a>🎯</li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><del><strong>pre-order for $84.99 at GameStop</strong></del></a>🎮</li></ul><h3 class="article-body__section" id="section-uk-gta-6-dualsense-pre-orders-quick-links"><span>UK GTA 6 DualSense pre-orders – quick links</span></h3><ul><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.co.uk/PS5-DualSense-Wireless-Controller-Limited/dp/B0HHS4DKRM"><strong>Check for stock at Amazon UK📦</strong></a></li><li>👨<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.johnlewis.com/sony-playstation-5-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-white/p115919123"><strong>Pre-order for £74.99 at John Lewis</strong></a>👨</li><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><del><strong>Pre-order for £74.99 at Very</strong></del></a><strong> 𝓥 </strong></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><del><strong>Pre-order for £74.99 at Currys</strong></del><strong>©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><del><strong>Pre-order for £74.99 at Argos</strong></del><strong>🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition/p/265409"><del><strong>Pre-order for £74.99 at Smyths Toys</strong></del><strong>🧸</strong></a></li><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><del><strong>Pre-order for £74.99 at EE</strong></del><strong>📱</strong></a></li><li>🟡<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo🟡</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection🎮</strong></a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:940px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="qWFZdxKEZaZqepitQwdK5n" name="1788943167.jpg" alt="Grand Theft Auto 6 Dualsense Controllers" src="https://cdn.mos.cms.futurecdn.net/qWFZdxKEZaZqepitQwdK5n-1920-80.jpg" mos="" align="middle" fullscreen="" width="940" height="529" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Rockstar)</span></figcaption></figure><h2 id="should-you-pre-order-a-gta-6-limited-edition-ps5-controller">Should you pre-order a GTA 6 Limited Edition PS5 controller?</h2><p>This is perhaps an even easier recommendation to make than the one I did before the game was available to pre-order: in short, you should absolutely, 100%, definitely consider placing a pre-order on these GTA 6 DualSense controllers if you can, rather than waiting and hoping they remain available in the long run.</p><p>These are accessories — that will be available in "limited quantities", according to Sony — that will coincide with the release of the biggest thing in all of entertainment ever. As a result, the demand will likely be the highest on DualSense controller editions we've ever seen — and perhaps on any accessory ever.</p><p>Yes, there are two different editions which will hopefully spread the load of the demand, but I think placing a pre-order if you can is by far the safest option if you're at all interested in one of these PS5 controllers.</p><h3 class="article-body__section" id="section-gta-6-limited-edition-ps5-controllers-cut-to-the-chase"><span>GTA 6 Limited Edition PS5 controllers: cut to the chase</span></h3><ul><li><strong>Price:</strong> $84.99 / £74.99</li><li><strong>Pre-order date: </strong>September 10, 2026; 10am ET / 10am local time in Europe</li><li><strong>Release date: </strong>November 19, 2026</li><li><strong>Design:</strong> Sony describes the limited edition DualSense controllers as pads that "each capture the essence of Vice City, from bright days along the coast to vibrant city nights. Both editions feature a shimmering, color-shifting finish that brings together the hues of a Vice City sunset and the glow of neon lights. They both also feature custom palm tree details molded directly into the controller, adding a unique tactile element alongside official Grand Theft Auto 6 branding." There's no denying they do look pretty slick.</li></ul></div><div class="live-content"><h2 id="hello">Hello!</h2><p>Hello and welcome to our live coverage of the upcoming GTA 6 PS5 controller pre-orders which are dropping tomorrow!</p><p>We're getting our flag in the ground early to be in the best position to help you snag your one, or two, new DualSense controllers!</p></div><div class="live-content"><time datetime="2026-09-09T14:47:32+00:00">September 9, 2026 – 10:47 AM</time><h2 id="these-are-going-to-be-hot-stuff">These are going to be hot stuff...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kFhzqy4kquMF96MoiGda9B" name="The DualSense Wireless Controller – Grand Theft Auto 6 Black Limited Edition" alt="The DualSense Wireless Controller – Grand Theft Auto 5 Black Limited Edition" src="https://cdn.mos.cms.futurecdn.net/kFhzqy4kquMF96MoiGda9B-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Not only are these two controllers absolute beauties  — at least, I think — they are tied to the biggest entertainment release in history.</p><p>As a result, I predict the demand for these is going to be huge; absolutely wild, in fact. I know that recent Limited Edition PS5 controllers haven't sold out like some, but surely the safe bet here is that stock will fly.</p><p>Because of that I reckon it'll pay to get in position early with bookmarking the above links, getting account information in order, and making sure you're fully informed ahead of stock dropping. tomorrow.</p><p>So let's begin with some key information...</p></div><div class="live-content"><time datetime="2026-09-09T14:58:47+00:00">September 9, 2026 – 10:58 AM</time><h2 id="what-and-how-much-are-the-gta-6-ps5-controller-pre-orders">What, and how much, are the GTA 6 PS5 controller pre-orders?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o2t2JfgvoEJfe8YEscscDk" name="1788965482.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/o2t2JfgvoEJfe8YEscscDk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="608" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>In terms of what, there will be two distinct GTA 6 PS5 controllers up for pre-order tomorrow.</p><p>Sony is attractively naming them, officially, as 'DualSense Wireless Controller – Grand Theft Auto VI Black Limited Edition' and 'DualSense Wireless Controller – Grand Theft Auto VI White Limited Edition'. The black and white overarching colorway is indeed the biggest thing that separates them, but they both look slick as heck in my view.</p><p>There's that shimmering blue look on both, palm tree fronds and forms draped over the pads, and pink accents that punch through the black or white really pleasingly. I think I prefer the Black one, but it's a close run thing.</p><p>There's no difference in price, though, and both will cost you $84.99 / £74.99 — the standard price for DualSenses right now.</p></div><div class="live-content"><time datetime="2026-09-09T15:15:48+00:00">September 9, 2026 – 11:15 AM</time><h2 id="when-and-where-are-the-gta-6-ps5-controller-pre-orders">When and where are the GTA 6 PS5 controller pre-orders?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tm8aB4NuMTLh23eP5T8Y5E" name="1788966484.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/tm8aB4NuMTLh23eP5T8Y5E-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>OK, the first part of this is easy: GTA 6 PS5 controller pre-orders kick off at 10am ET in the US, and 10am local time everywhere else. Boom.</p><p>The second part, availability, is a <em>little </em>more complex, but only in the sense of the difference between the two variants. If my parsing of the PS Blog post is correct, it appears that the Black GTA 6 DualSense will be exclusive to PS Direct, while the white variant will be the one that's available at both PS Direct and other retailers.</p></div><div class="live-content"><time datetime="2026-09-09T15:29:08+00:00">September 9, 2026 – 11:29 AM</time><h2 id="the-details-are-fabulous">The details are fabulous...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ktah8WBxVhDjde4gQracr3" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-22 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/ktah8WBxVhDjde4gQracr3-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>I really like the flashy details of the glinty art style in both the black and white variants, and this close up of the white model really shows how the glimmering and shimmering speckles will change in the light too. Nice.</p></div><div class="live-content"><time datetime="2026-09-09T15:36:07+00:00">September 9, 2026 – 11:36 AM</time><h2 id="and-more-than-just-a-pattern">...and more than just a pattern</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y4RurH9go2Y2PgGtNUTfeW" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-10 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/Y4RurH9go2Y2PgGtNUTfeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>And I also really like the look of the properly moulded and formed palm tree fronds that are raised off the surface of the DualSense.</p><p>A lot of previous designs haven't altered the physical feel of the PS5 controller that much, so I really like this change and feature of this particular limited edition design.</p></div><div class="live-content"><time datetime="2026-09-09T16:00:07+00:00">September 9, 2026 – 12:00 PM</time><h2 id="so-which-one-do-you-like-the-look-of-most">So: which one do you like the look of most?</h2><p>As I said, I think the Black one just pips it for me in terms of my aesthetic tastes, but which one are you most likely to pre-order? Let me know in the poll below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oo2AJW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oo2AJW.js" async></script></div><div class="live-content"><time datetime="2026-09-09T16:25:09+00:00">September 9, 2026 – 12:25 PM</time><h2 id="an-early-bit-of-advice-to-be-in-position-well-early">An early bit of advice to be in position, well, early</h2><p>It sounds obvious, being ready early, but actually what I mean more specifically is that last time out with the Marvel's Wolverine PS5 collection of controllers and console covers, retailers in the UK, particularly, actually went live comfortably earlier than the 10am start time.</p><p>So much so, in fact,m that PS Direct itself also pulled the trigger before 10am in the end; such were the options available to customers before the official start time.</p><p>As a result, it'll definitely pay to be as ready to go as you possibly can earlier than 10am ET or 10am local time — perhaps aim for 9.30am and get poised.</p></div><div class="live-content"><time datetime="2026-09-09T16:58:15+00:00">September 9, 2026 – 12:58 PM</time><h2 id="which-retailers-are-the-ones-to-go-for-first">Which retailers are the ones to go for first?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:522px;"><p class="vanilla-image-block" style="padding-top:98.08%;"><img id="bDvFZopEZWAozjfdr8Lmvm" name="1690456130.jpg" alt="PlayStation Direct" src="https://cdn.mos.cms.futurecdn.net/bDvFZopEZWAozjfdr8Lmvm-1920-80.jpg" mos="" align="middle" fullscreen="" width="522" height="512" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If I'm understanding the PS Blog post correctly — and I think I am, I've done loads of these launches now, though Sony can be ambiguous — then I reckon you're best first port of call is going top be PlayStation Direct. And that's on both sides of the Atlantic.</p><p>US retailers have been pretty good on the last limited edition releases and all of Walmart, Amazon, Best Buy, Target, and GameStop have reliably followed with stock. We'd still err toward the former three though for the best and likely-quickest shopping experience.</p><p>In the UK, things have been a bit different in recent times. Amazon UK has been very unreliable when it comes to limited edition PS5 hardware or accessory stock. For example, it <em>still </em>hasn't got Marvel's Wolverine DualSense stock. However, the likes of Smyths Toys, Currys,. and Very have all been reliable with the last release or two.</p></div><div class="live-content"><time datetime="2026-09-09T17:10:45+00:00">September 9, 2026 – 1:10 PM</time><h2 id="even-the-packaging-looks-dope-if-it-39-s-real">Even the packaging looks dope — if it's real</h2><p>Our friends at GamesRadar+ have spotted a social media post that shows an image of the packaging — and even that looks slick as heck! If it's real, of course...</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097375314737320246"><p lang="en" dir="ltr">Here's a new look at the #GTAVI DualSense controller boxSource: https://t.co/DEQ8Ul0gEI pic.twitter.com/fdboZqGFo4<a href="https://twitter.com/cantworkitout/status/2097375314737320246">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div></div><div class="live-content"><time datetime="2026-09-09T17:15:31+00:00">September 9, 2026 – 1:15 PM</time><h2 id="i-39-m-off-for-now-but-we-39-re-still-going">I'm off for now - but we're still going</h2><p>I'm passing the steering of our GTA 6 PS5 controller pre-order ship to one of my excellent colleagues now, as I step away for the evening (and to prepare for a trip to BlizzCon too!).</p><p>Keep it right here for the best information and links in preparation for tomorrow's pre-orders kicking off!</p></div><div class="live-content"><time datetime="2026-09-09T17:44:33+00:00">September 9, 2026 – 1:44 PM</time><h2 id="return-of-the-mack">Return of the Mack...</h2><p>Mack is back! As TechRadar's deals editor, I'll be taking over from Rob to post all the latest updates on the GTA 6 PS5 controller preorders.</p></div><div class="live-content"><time datetime="2026-09-09T17:59:48+00:00">September 9, 2026 – 1:59 PM</time><h2 id="where-is-stock-likely-to-drop-first">Where is stock likely to drop first?</h2><p>Retailers are supposed to stick to the 10am local time embargo before launching preorders for these DualSense controllers, but as we've seen with previous drops, some decide to be a little cheeky and kick things off early.</p><p>The Wolverine controllers, for example, were available at both Target in the US and Currys in the UK a short time ahead of the announced launch time. We'll be watching both of them closely once again to see if they repeat themselves for this launch.</p><p>Given it's GTA 6, though, things might be a bit stricter this time when it comes to putting the controllers up for sale, so any early drops aren't guaranteed.</p></div><div class="live-content"><time datetime="2026-09-09T18:32:53+00:00">September 9, 2026 – 2:32 PM</time><h2 id="when-does-amazon-drop-the-gta-6-controllers">When does Amazon drop the GTA 6 controllers?</h2><p>As one of the biggest and most popular places to shop online, there's always a lot of interest in when Amazon will make these controllers available to buy. Given its dominance, though, it rarely follows the expected plan announced by Sony.</p><p>Sure, it could follow suit and go live at 10am local time with everyone else, given it's such a significant launch, but the more likely scenario is that it just ignores everything and puts the controllers up whenever it feels like later in the day. It might even wait until tomorrow.</p><p>Because of that, it'll be one we'll be checking and refreshing regularly so that you don't miss the drop.</p></div><div class="live-content"><time datetime="2026-09-09T19:46:20+00:00">September 9, 2026 – 3:46 PM</time><h2 id="what-are-the-chances-of-a-restock-if-you-miss-out">What are the chances of a restock if you miss out?</h2><p>Given the expected popularity of GTA 6 and these DualSense controllers, I feel like it's almost guaranteed that they will sell out in this first drop. That popularity, however, means that further restocks are very likely in the run-up (and after) launch.</p><p>Sony has been fairly regular when it comes to restocking other limited-edition controllers, and I don't think it will be any different with the GTA 6 models. Just be aware that the Black version is a PS Direct exclusive, so that one will be harder to get — even if there's a restock.</p></div><div class="live-content"><time datetime="2026-09-09T20:35:17+00:00">September 9, 2026 – 4:35 PM</time><h2 id="did-you-catch-up-on-the-netflix-reveal">Did you catch up on the Netflix reveal?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tJbzMqJGH4k" allowfullscreen></iframe></div></div></div><div class="live-content"><time datetime="2026-09-09T21:59:40+00:00">September 9, 2026 – 5:59 PM</time><h2 id="what-about-a-special-edition-console-for-gta-6">What about a special edition console for GTA 6?</h2><p>I am somewhat surprised that Rockstar hasn't pushed things even further by launching a limited-edition PS5 or Xbox console to coincide with the launch of GTA 6. It feels like the natural thing to do.</p><p>We may all be in for a big surprise at some point over the next couple of months if one does surface, but it feels quite late for it to happen now. Instead, I'm sure there will be a few console bundles available with the game (and maybe featuring these controllers) when the launch comes around for folks buying hardware just for GTA 6.</p></div><div class="live-content"><time datetime="2026-09-09T23:17:54+00:00">September 9, 2026 – 7:17 PM</time><h2 id="remember-the-dualsense-is-compatible-with-pc-as-well">Remember, the DualSense is compatible with PC as well</h2><p>PC players will sadly have to wait a little while longer for GTA 6 to release on that platform, but that doesn't mean you have to miss out on the hype. The DualSense controller is fully compatible with PC via USB and Bluetooth, so if you feel like you want to be involved with the release in some way, one of these controllers is an option for you. Maybe you can play through GTA 5 with it and pretend it's the new game instead!</p></div><div class="live-content"><time datetime="2026-09-10T05:06:12+00:00">September 10, 2026 – 1:06 AM</time><h2 id="hello-once-again">Hello once again!</h2><p>It's early in the UK, very early on the East Coast, and you might well still be up on the West Coast, but we're back and ready to get prepped for the GTA 6 PS5 controller pre-order build up ahead of stock dropping in a matter of hours!</p><p>Strap in!</p></div><div class="live-content"><time datetime="2026-09-10T05:20:11+00:00">September 10, 2026 – 1:20 AM</time><h2 id="where-are-you-following-this-from">Where are you following this from?</h2><p>I'm currently in a restaurant in Heathrow airport gathering up retailer links and snacking on a breakfast sandwich, for what it's worth. That's about as good as that story gets...</p><p>But regardless of where we or indeed you are reading this from, we'll have both sides of the Atlantic well and truly covered today, and with UK pre-orders opening in less than 4 hours, it's sneaking up on us already...</p></div><div class="live-content"><time datetime="2026-09-10T05:38:49+00:00">September 10, 2026 – 1:38 AM</time><h2 id="remember-the-start-time">Remember the start time!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="mKUfMst5wae4Y2y4PLK5Rc" name="Time Image.jpeg" alt="An image of an alarm clock on a desk next to a laptop" src="https://cdn.mos.cms.futurecdn.net/mKUfMst5wae4Y2y4PLK5Rc-1920-80.jpeg" mos="" align="middle" fullscreen="" width="1000" height="562" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pexels)</span></figcaption></figure><p>Speaking of starting time, remember it's <strong>10am local time</strong> today that pre-orders open (or 10am ET for US folks). </p><p>So yes, not that long to go in the UK now.</p></div><div class="live-content"><time datetime="2026-09-10T06:00:08+00:00">September 10, 2026 – 2:00 AM</time><h2 id="which-one-39-s-for-you">Which one's for you?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o2t2JfgvoEJfe8YEscscDk" name="1788965482.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/o2t2JfgvoEJfe8YEscscDk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="608" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>I think the black variant is my favourite of the two — but only just.</p><p>How about you, which one do you like best and would most likely pre-order? Let me know in the poll below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oo2AJW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oo2AJW.js" async></script></div><div class="live-content"><time datetime="2026-09-10T06:30:49+00:00">September 10, 2026 – 2:30 AM</time><h2 id="two-and-a-half-hours-to-go-in-the-uk">Two and a half hours to go in the UK</h2><p>This is your two and half hour warning UK fans! Pre-orders will go live at 10am UK time so time to start thinking about your plan of attack and getting into position.</p></div><div class="live-content"><time datetime="2026-09-10T06:46:14+00:00">September 10, 2026 – 2:46 AM</time><h2 id="the-packaging-really-does-look-great-too">The packaging really does look great too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1833px;"><p class="vanilla-image-block" style="padding-top:55.92%;"><img id="U4TKdQudMgBpUorTZvCBYR" name="1789022434.jpg" alt="Retail packaging and profile shot of the black GTA 6 PS5 controller" src="https://cdn.mos.cms.futurecdn.net/U4TKdQudMgBpUorTZvCBYR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1833" height="1025" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>With pre-orders open in places like Australia and New Zealand, we've got a definitive look at the packaging the new GTA 6 PS5 controllers will come in, and even the box looks very nice! </p><p>Be almost a shame to take the controller out...</p></div><div class="live-content"><time datetime="2026-09-10T07:01:39+00:00">September 10, 2026 – 3:01 AM</time><h2 id="goodbye-from-me-for-now">Goodbye from me...for now</h2><p>OK, it's goodbye from me for now as I have to get to my gate and go on an adventure!</p><p>One of my esteemed colleagues will be taking over our live coverage imminently though so fear not!</p></div><div class="live-content"><time datetime="2026-09-10T07:14:18+00:00">September 10, 2026 – 3:14 AM</time><p>Hey everyone!</p><p>Gaming Editor Dash here to take over the pre-order coverage. </p><p>With UK pre-orders expected to go live in just a couple of hours, I'm going to first take a look around to try and see if any retailers have jumped the gun and put up listings a little early -which has happened occasionally with this kind of product!  </p></div><div class="live-content"><time datetime="2026-09-10T07:20:38+00:00">September 10, 2026 – 3:20 AM</time><p>Nothing yet in the UK it seems, though I'll be keeping my eyes peeled for the remaining 1 hour and 40 minutes until the official pre-order time just in case!</p></div><div class="live-content"><time datetime="2026-09-10T07:30:59+00:00">September 10, 2026 – 3:30 AM</time><p>Which version of the pad are you looking at getting?</p><p>I personally think the white version is the best-looking of the two, as those pink buttons really pop against the more neutral color scheme. </p><p>That said, I can still see plenty of appeal in the black (which is the PS Direct exclusive model) — particularly if you already have an all-black console setup.</p><iframe title="Which controller is your favorite?" description="Let us know in the comments!" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe></div><div class="live-content"><time datetime="2026-09-10T07:44:12+00:00">September 10, 2026 – 3:44 AM</time><h2 id="image-gallery">Image gallery</h2><p>Here's a quick look at all the official images released alongside the announcement of the two pads, so you can really soak in the designs.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kNKYLqtRevYAMfUW9fSZfS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XBVvgt4QQrMKC5eSZi8EkS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wkdY2dxWGDAxvYTUJ8B2nS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/d4URxZ5d5dXjnWcqcypRiS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/GA6ZUu5N9Gtb58u64M9BqS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iKsfKAXBtMvepFxTSpf2tS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wXPNbwrittirdxL8cmP6tS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rMzPjWjSZw4aMhnjMzqFpS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure></div><div class="live-content"><time datetime="2026-09-10T07:47:07+00:00">September 10, 2026 – 3:47 AM</time><h2 id="our-first-retailer-is-live">Our first retailer is live!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1609px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FSfEAtueUoSsnDJc85Ey8b" name="download (26)" alt="Very GTA 6 pad." src="https://cdn.mos.cms.futurecdn.net/FSfEAtueUoSsnDJc85Ey8b-1920-80.png" mos="" align="middle" fullscreen="" width="1609" height="905" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Very)</span></figcaption></figure><p>As predicted, one retailer is jumping the gun a bit with Very putting its listings up a full hour and 15 minutes ahead of schedule.</p><p>If you're after the white edition, get that pre-order in below!</p><ul><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order now for £74.99 at Very 𝓥 </strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T07:53:17+00:00">September 10, 2026 – 3:53 AM</time><h2 id="currys-just-went-live-too">Currys just went live too!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1602px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="xfBeVp7hsdUPLPhitiV4HT" name="download (27)" alt="Currys GTA 6 pad." src="https://cdn.mos.cms.futurecdn.net/xfBeVp7hsdUPLPhitiV4HT-1920-80.png" mos="" align="middle" fullscreen="" width="1602" height="901" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Currys)</span></figcaption></figure><p>Another retailer just dropped GTA 6 PS5 controller pre-orders. This time, it's Currys, with the listing for the white pad up and available to buy.</p><p>You can also take advantage of free release day delivery!</p><ul><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order now for £74.99 at Currys©️</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T07:54:32+00:00">September 10, 2026 – 3:54 AM</time><h2 id="and-argos-joins-in">And Argos joins in!</h2><p>It feels like every retailer is going live now, with Argos joining in too!</p><p>Check out the listing below to get your pre-order locked down.</p><ul><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T08:15:04+00:00">September 10, 2026 – 4:15 AM</time><p>And after that initial flurry of activity, it seems like things are slowing down for a few moments.</p><p>I'm going to use this as a chance to head in to our London office, but don't worry about missing any coverage because a colleague is ready to take the reins.</p></div><div class="live-content"><time datetime="2026-09-10T08:17:09+00:00">September 10, 2026 – 4:17 AM</time><p>Hello! James Pickard checking in for my shift of controller hunting. I wasn't very surprised to see a bunch of retailers drop the controller early, as more and more seem to be ignoring the 10am start time recently. Speaking of that, I've just spotted another one live...</p></div><div class="live-content"><time datetime="2026-09-10T08:20:55+00:00">September 10, 2026 – 4:20 AM</time><h2 id="smyths-toys-gets-involved">Smyths Toys gets involved</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1297px;"><p class="vanilla-image-block" style="padding-top:55.74%;"><img id="t54UgjFjwr4QTotArDQbfR" name="1789028444.jpg" alt="GTA 6 DualSense Controller Smyths Toys" src="https://cdn.mos.cms.futurecdn.net/t54UgjFjwr4QTotArDQbfR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1297" height="723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Smyths Toys / Sony / Rockstar)</span></figcaption></figure><p>Yep, Smyths Toys is dropping the GTA 6 controller too, as one eagle-eyed commenter spotted as well. Initially, it was only available to preorder for click and collect, so this might be a good option if you want to avoid delivery, but the delivery option is now available too.</p><ul><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T08:39:01+00:00">September 10, 2026 – 4:39 AM</time><h2 id="um-has-target-already-sold-out-in-the-us">Um, has Target already sold out in the US?</h2><p>Given most UK stock has already dropped, and given there might be a few US-based night owls hoping to scoop a controller preorder early, I did a quick look around US retailers and spotted something strange. Target may have already put the controller up for sale...and it's already sold out?</p><p>Now, it may be that they've just got the listing page live and will activate the preorder button at 10am EST, because if they've already sold out, that would be a bit ridiculous. Either way, if you're in the US, this is one to keep an eye on already.</p><ul><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><strong>Check for stock at Target</strong></a>🎯</li></ul></div><div class="live-content"><time datetime="2026-09-10T08:48:19+00:00">September 10, 2026 – 4:48 AM</time><h2 id="15-mins-to-go-for-ps-direct">15 mins to go for PS Direct</h2><p>Just a heads up that there are less than 15 minutes to go before the GTA 6 controller drop at PlayStation Direct. This is the only place where you can get the Black version of the controller, and it will likely sell out quick. We'll get you the links to buy as soon as possible!</p></div><div class="live-content"><time datetime="2026-09-10T08:58:27+00:00">September 10, 2026 – 4:58 AM</time><h2 id="the-current-state-of-play">The current state of play</h2><p>With PS Direct set to go live in a matter of minutes. Here's the state of play in the UK right now, with all the retailers that currently have the controller available to preorder. Remember, this is only the white version, though. The Black edition is exclusive to PS Direct and should be available at 10am.</p><ul><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order now for £74.99 at Very 𝓥 </strong></a></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order now for £74.99 at Currys©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a>🅿️</li><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T09:03:13+00:00">September 10, 2026 – 5:03 AM</time><h2 id="it-39-s-10am-ps-direct-where-are-you">It's 10am PS Direct, where are you?</h2><p>I'm refreshing the official PlayStation Direct store like mad and I'm not seeing anything yet. Come on, Sony, where are you?</p></div><div class="live-content"><time datetime="2026-09-10T09:10:53+00:00">September 10, 2026 – 5:10 AM</time><h2 id="playstation-direct-might-be-down">PlayStation Direct might be down?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1362px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="qeK46b77GgMXSEMmuwbFcW" name="1789031498.jpg" alt="PS Direct" src="https://cdn.mos.cms.futurecdn.net/qeK46b77GgMXSEMmuwbFcW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1362" height="767" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>In my crazed refreshing of the PS Direct site, I'm sometimes getting errors saying the site is undergoing maintenance. I think we may have broken it. Oops</p></div><div class="live-content"><time datetime="2026-09-10T09:15:56+00:00">September 10, 2026 – 5:15 AM</time><h2 id="oh-no-now-there-39-s-a-queue">Oh no, now there's a queue</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1468px;"><p class="vanilla-image-block" style="padding-top:55.86%;"><img id="ywFzdd6GeZU2cgSU8QeZiB" name="1789031749.jpg" alt="PS Direct" src="https://cdn.mos.cms.futurecdn.net/ywFzdd6GeZU2cgSU8QeZiB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1468" height="820" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I've hit refresh another time and now I'm in a queue for the PS Direct store. That might be a good sign that controllers will drop soon, but with a wait time of more than an hour, this could be a problem...</p></div><div class="live-content"><time datetime="2026-09-10T09:24:26+00:00">September 10, 2026 – 5:24 AM</time><p>I <em>think </em>these are the links you will need for the controller. I can't confirm as I'm still queueing, but going by previous drops, they should be available right here if and when you get through.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a>🅿️</li></ul></div><div class="live-content"><time datetime="2026-09-10T09:35:44+00:00">September 10, 2026 – 5:35 AM</time><p>Dash here again, just to give you an update on the payment situation. </p><p>We've managed to get into the site after a hefty queue, but we're not actually able to check out!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:494px;"><p class="vanilla-image-block" style="padding-top:95.34%;"><img id="5qD6z9Jh3mXgEEWJ44DdYf" name="image" alt="DualSense" src="https://cdn.mos.cms.futurecdn.net/5qD6z9Jh3mXgEEWJ44DdYf-1920-80.png" mos="" align="middle" fullscreen="" width="494" height="471" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I'm going to keep trying to check out, and will let you know if I manage to get it working.</p></div><div class="live-content"><time datetime="2026-09-10T09:45:19+00:00">September 10, 2026 – 5:45 AM</time><p>This seems like a total mess. Have you managed to secure your controller? </p><p>Let us know in the poll below or share your thoughts in the comments.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrgk0e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrgk0e.js" async></script></div><div class="live-content"><time datetime="2026-09-10T09:57:48+00:00">September 10, 2026 – 5:57 AM</time><p>It's still a mess on our end. We've got tabs open on a few machines are two are still stuck in the waiting room... and the one that's got through to the checkout isn't actually able to pay!</p></div><div class="live-content"><time datetime="2026-09-10T10:05:46+00:00">September 10, 2026 – 6:05 AM</time><p>Finally! We've managed to lock a unit down. It took refreshing the page entirely and waiting in the queue, but it looks like there's still stock about.</p></div><div class="live-content"><time datetime="2026-09-10T10:28:19+00:00">September 10, 2026 – 6:28 AM</time><h2 id="a-chance-to-breathe">A chance to breathe</h2><p>Right, after the chaos of the last hour, let's take a moment to catch our breath and see the current state of play. The good news that the limited edition Black version of the GTA 6 controller is still available at PS Direct. The White version is widely available at several retailers as well. Your chances of securing one are good!</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order for £74.99 at Very 𝓥 </strong></a></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order for £74.99 at Currys©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T11:06:22+00:00">September 10, 2026 – 7:06 AM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y4RurH9go2Y2PgGtNUTfeW" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-10 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/Y4RurH9go2Y2PgGtNUTfeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>We've already received hundreds of votes in our poll, with the largest share (40%) of those from users who have secured the black DualSense.</p><p>A hefty portion of you (37%) are still waiting in the PS Direct queue, though.</p><p>Finally, 23% of voters say they got the white controller — which definitely seems like the less sought-after model!</p></div><div class="live-content"><time datetime="2026-09-10T11:47:49+00:00">September 10, 2026 – 7:47 AM</time><p>It looks like the PS Direct situation has stabilized at long last, with the site responding normally and letting shoppers browse without a queue. If you've been waiting to grab a pre-order, now is the time to strike!</p></div><div class="live-content"><time datetime="2026-09-10T12:11:30+00:00">September 10, 2026 – 8:11 AM</time><p>With just a couple of hours to go until the US drop, we're going to head out for a quick refuel (read: lunch)!</p><p>If you're tuning in from the US, stay right here — as we'll be back to pick things up again very shortly.</p></div><div class="live-content"><time datetime="2026-09-10T12:58:26+00:00">September 10, 2026 – 8:58 AM</time><p>And we're back. We're refuelled and ready for more GTA 6 controller preorder chaos, which should all kick off in one hour at 10am ET. Let's hope the situation at the PS Direct store with the exclusive Black edition is a little better than the mess in the UK this morning.</p></div><div class="live-content"><time datetime="2026-09-10T13:08:18+00:00">September 10, 2026 – 9:08 AM</time><h2 id="it-39-s-just-popped-up-at-ee">It's just popped up at EE</h2><p>While we're waiting for the US drop to happen, here's a quick heads-up for those in the UK: the controller is now available at EE if you'd prefer to shop there. Still no sign of it on Amazon.</p><ul><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><strong>Pre-order for £74.99 at EE📱</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:11:45+00:00">September 10, 2026 – 9:11 AM</time><p>I've just seen that link is more important that I realised, as the white version of the controller has sold out at every other retailer in the UK. I didn't expect that to happen so soon, and definitely not before the PS Direct-exclusive Black model. Get in there quick if you've been trying to find the White one.</p></div><div class="live-content"><time datetime="2026-09-10T13:21:14+00:00">September 10, 2026 – 9:21 AM</time><h2 id="yep-we-39-ve-seen-the-target-listing">Yep, we've seen the Target listing</h2><p>For any US folks just joining us, yep, we've seen that a listing for the White controller is already live at Target. It currently says it's sold out, and it's been that way since we first spotted it about five hours ago. </p><p>I'm not sure if the controller went on sale in the early hours and stock has been snapped up already, but I'd be more inclinded to believe that Target is just waiting to activate the buy button when pre-orders should officially open at 10am ET. Either way, it'll be one to keep an eye on.</p><ul><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><strong>Check for stock at Target</strong></a>🎯</li></ul></div><div class="live-content"><time datetime="2026-09-10T13:31:24+00:00">September 10, 2026 – 9:31 AM</time><h2 id="30-mins-to-go-for-the-us">30 mins to go for the US</h2><p>With 30 minutes to go in the US before the controllers should drop, I just wanted to quicky share the key links to the PS Direct Store. If you go to them now you'll see an error message, but these should go live once the controller becomes available.</p><p>It's worth sitting on the page now as Sony will likely implement a queue system like they did in the UK for the launch, which took some of us over an hour to get through.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:40:40+00:00">September 10, 2026 – 9:40 AM</time><h2 id="ps-direct-pages-are-up">PS Direct pages are up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1170px;"><p class="vanilla-image-block" style="padding-top:55.73%;"><img id="g2eH2BVqCgUf4YBzALFr2m" name="1789047524.jpg" alt="GTA 6 DualSense Controller PS Direct" src="https://cdn.mos.cms.futurecdn.net/g2eH2BVqCgUf4YBzALFr2m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1170" height="652" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>On my latest refresh, I've managed to reach the pages for both controllers at the PS Direct Store. Both are listed as currently unavailable, but buy buttons should be going live soon. Once again, here are the all-important links.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order soon for $84</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order soon for $84</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:55:58+00:00">September 10, 2026 – 9:55 AM</time><h2 id="this-is-your-five-minute-warning">This is your five-minute warning</h2><p>Eyes up, everybody. We've got just five minutes until pre-orders officially start. It looks like no one has jumped the gun yet, so there could be a huge spike at launch time.</p></div><div class="live-content"><time datetime="2026-09-10T14:00:52+00:00">September 10, 2026 – 10:00 AM</time><h2 id="it-begins-maybe">It begins! ...maybe</h2><p>OK, it's officially launch time for pre-orders...and I'm not seeing anything yet. I'm refreshing and will update as soon as I see something.</p></div><div class="live-content"><time datetime="2026-09-10T14:02:31+00:00">September 10, 2026 – 10:02 AM</time><h2 id="pre-orders-at-ps-direct-in-the-us-have-begun">Pre-orders at PS Direct in the US have begun</h2><p>And there we go. Pre-orders for both GTA 6 DualSense controllers are now underway at the PS Direct Store in the US. You'll need to log in to buy.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:06:46+00:00">September 10, 2026 – 10:06 AM</time><h2 id="best-buy-is-next-up">Best Buy is next up</h2><p>We've now got pre-orders live for the White controller at Best Buy.</p><ul><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><strong>pre-order for $84.99</strong></a>🏷️</li></ul></div><div class="live-content"><time datetime="2026-09-10T14:11:28+00:00">September 10, 2026 – 10:11 AM</time><h2 id="welcome-to-the-fight-gamestop">Welcome to the fight, GameStop</h2><p>The controller has now landed at GameStop as well.</p><ul><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><strong>pre-order for $84.99 at GameStop</strong></a>🎮</li></ul></div><div class="live-content"><time datetime="2026-09-10T14:20:40+00:00">September 10, 2026 – 10:20 AM</time><p>No sign of the controllers at any other retailers just yet, but I've still got an eye on Amazon and Walmart. The good news is that there's loads of availability still at PS Direct, Best Buy and GameStop.</p></div><div class="live-content"><time datetime="2026-09-10T14:27:56+00:00">September 10, 2026 – 10:27 AM</time><h2 id="a-potential-trick-at-ps-direct">A potential trick at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1163px;"><p class="vanilla-image-block" style="padding-top:55.72%;"><img id="wiGXQoWjqMLLPSa9wA5i8b" name="1789050437.jpg" alt="GTA 6 DualSense Controller PS Direct" src="https://cdn.mos.cms.futurecdn.net/wiGXQoWjqMLLPSa9wA5i8b-1920-80.jpg" mos="" align="middle" fullscreen="" width="1163" height="648" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>If you're stuck in a super-long queue at the PS Direct Store, you might be able to go to the link below. Scroll down until you see the controllers, as in the image above, and then add either controller to your basket from here. This should mean you don't need to wait to get onto the proper listing page. Be sure you're signed in first, too.</p><ul><li><strong></strong><a href="https://direct.playstation.com/en-us/latest"><strong>Pre-order the GTA 6 controllers at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:31:03+00:00">September 10, 2026 – 10:31 AM</time><h2 id="and-we-have-a-controller-at-walmart">And we have a controller at Walmart</h2><p>Walmart is the next US retailer to join in with the pre-order fun.</p><ul><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart🔆</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:44:54+00:00">September 10, 2026 – 10:44 AM</time><p>Now we've got a moment to pause, I'm going to have a check through all retailers and make sure everything is up-to-date in terms of availability and stock levels. I have a feeling controllers are now sold out at some retailers, so will ensure those with stock (or are still expected to have the controller soon) are nearer the top.</p></div><div class="live-content"><time datetime="2026-09-10T14:55:47+00:00">September 10, 2026 – 10:55 AM</time><h2 id="so-what-39-s-the-current-situation">So, what's the current situation?</h2><p>Here's where we're at right now with GTA 6 DualSense controller stock in the US and the UK. Any strikethroughs represent places that are currently out of stock, though more controllers could appear at any time, so they're worth checking if you're still on the hunt.</p><p>The big news is that the White variant is almost completely sold out in the UK, with only EE currently stocking it. The Black version, which is exclusively available at PS Direct, remains available right now.</p><p>Over in the US, the White controller is starting to sell out as well, with Best Buy and Target already both out of stock. I suspect other retailers will follow soon, but availability is still strong at the official PS Direct Store.</p><p>Despite all of this, we're still waiting to see the DualSense at Amazon in the UK. That could be a good opportunity to snag one if you haven't yet, as the mega-retailer should get quite a large allocation.</p><h3 class="article-body__section" id="section-us-gta-6-dualsense-stock-update"><span>US GTA 6 DualSense stock update</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon📦</strong></a></li><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart🔆</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><strong>pre-order for $84.99 at GameStop</strong></a>🎮</li><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><del><strong>pre-order for $84.99 at Best Buy</strong></del></a>🏷️</li><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><del><strong>pre-order for $84.99 at Target</strong></del></a>🎯</li></ul><h3 class="article-body__section" id="section-uk-gta-6-dualsense-stock-update"><span>UK GTA 6 DualSense stock update</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order for £74.99 at PS Direct</strong></a><strong>🅿️</strong></li><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><strong>Pre-order for £74.99 at EE📱</strong></a></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><del><strong>Pre-order for £74.99 at Very</strong></del></a><strong> 𝓥 </strong></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><del><strong>Pre-order for £74.99 at Currys</strong></del><strong>©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><del><strong>Pre-order for £74.99 at Argos</strong></del><strong>🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition/p/265409"><del><strong>Pre-order for £74.99 at Smyths Toys</strong></del><strong>🧸</strong></a></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK📦</strong></a></li><li>🟡<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo🟡</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection🎮</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T15:19:49+00:00">September 10, 2026 – 11:19 AM</time><h2 id="amazon-us-now-has-the-controller">Amazon US now has the controller</h2><p>Finally joining us is Amazon US, where the White GTA 6 DualSense is available for pre-order.</p><ul><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon📦</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T15:59:08+00:00">September 10, 2026 – 11:59 AM</time><p>There hasn't been much activity over the last hour, so we'll likely start winding down our live coverage. Some controllers are still out there if you're looking, and a couple of retailers are still missing in action, so I'll keep an eye on things for a little longer just in case they pop up. In any case, all of the links you need should be above.</p><p>If you've got a controller, I hope we were able to help. And if you're still looking: best of luck!</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/live/news/gta-6-ps5-dualsense-controllers-pre-orders-live</link>
                                                                            <description>
                            <![CDATA[ Our live GTA 6 PS5 controller pre-order coverage. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 14:39:30 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 12:00:29 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Future/Rockstar/Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo]]></media:description>                                                            <media:text><![CDATA[Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo]]></media:text>
                                <media:title type="plain"><![CDATA[Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo]]></media:title>
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                                <div class="live-content"><p>The giant of a video game release is nearly upon us, and Sony is embracing it with GTA 6 PS5 controller pre-orders on two very cool-looking DualSense variations.</p><div  class="fancy-box"><div class="fancy_box-title">GTA 6 PS5 controller pre-orders</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wQGCwys4uuBgGBiZZoUpQK" name="3-split-image-1920 (3)" caption="" alt="Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo" src="https://cdn.mos.cms.futurecdn.net/wQGCwys4uuBgGBiZZoUpQK-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rockstar/Sony)</span></figcaption></figure><p class="fancy-box__body-text"><strong>1. </strong><a data-analytics-id="inline-link" href="#section-us-gta-6-dualsense-pre-orders-quick-links"><strong>US pre-order quick links</strong></a><br><strong>2. </strong><a data-analytics-id="inline-link" href="#section-uk-gta-6-dualsense-pre-orders-quick-links"><strong>UK pre-order quick links</strong></a><br><strong>3. </strong><a data-analytics-id="inline-link" href="#live"><strong>Live updates</strong></a><strong></strong></p></div></div><p>Two new limited-edition GTA 6 PS5 controllers are up for grabs now: one black, one white. Both share a lot of the same design sensibilities and features, but both are unmistakably 'Vice City' in style, with palm tree emblems and fronds draped over the pad, pink glints that shine through wonderfully, and a shimmering finish on both that does a great job of evoking neon lights. </p><p>These DualSense controllers will cost you $84.99 / £74.99 and will release alongside <em>GTA 6 </em>on November 19. However, there will be a slight variation in availability. The white GTA 6 DualSense will be "available in limited quantities globally at direct.playstation.com and at participating retailers", says Sony, while the black GTA 6 DualSense will be "available in limited quantities exclusively through direct.playstation.com where available" — so that means in the UK and US.</p><p>Almost all pre-order listings are now live on both sides of the Atlantic, and we're starting to see both variants sell out at some retailers. We're still waiting for some to drop the controller in the US and UK, though, so more should be available soon. And there could potentially be restocks before launch, too.</p><p>For now, you can find all the latest availability below, and we'll continue providing you with the best info and links as soon as we see them.</p><h3 class="article-body__section" id="section-us-gta-6-dualsense-pre-orders-quick-links"><span>US GTA 6 DualSense pre-orders – quick links</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>pre-order for $84 at PS Direct</strong></del></a><strong>🅿️</strong></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon</strong></a><strong>📦</strong></li><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><strong>pre-order for $84.99 at Best Buy</strong></a>🏷️</li><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart</strong></a><strong>🔆</strong></li><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><del><strong>pre-order for $84.99 at Target</strong></del></a>🎯</li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><del><strong>pre-order for $84.99 at GameStop</strong></del></a>🎮</li></ul><h3 class="article-body__section" id="section-uk-gta-6-dualsense-pre-orders-quick-links"><span>UK GTA 6 DualSense pre-orders – quick links</span></h3><ul><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.co.uk/PS5-DualSense-Wireless-Controller-Limited/dp/B0HHS4DKRM"><strong>Check for stock at Amazon UK📦</strong></a></li><li>👨<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.johnlewis.com/sony-playstation-5-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-white/p115919123"><strong>Pre-order for £74.99 at John Lewis</strong></a>👨</li><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><del><strong>Pre-order for £74.99 at Very</strong></del></a><strong> 𝓥 </strong></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><del><strong>Pre-order for £74.99 at Currys</strong></del><strong>©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><del><strong>Pre-order for £74.99 at Argos</strong></del><strong>🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition/p/265409"><del><strong>Pre-order for £74.99 at Smyths Toys</strong></del><strong>🧸</strong></a></li><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><del><strong>Pre-order for £74.99 at EE</strong></del><strong>📱</strong></a></li><li>🟡<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo🟡</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection🎮</strong></a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:940px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="qWFZdxKEZaZqepitQwdK5n" name="1788943167.jpg" alt="Grand Theft Auto 6 Dualsense Controllers" src="https://cdn.mos.cms.futurecdn.net/qWFZdxKEZaZqepitQwdK5n-1920-80.jpg" mos="" align="middle" fullscreen="" width="940" height="529" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Rockstar)</span></figcaption></figure><h2 id="should-you-pre-order-a-gta-6-limited-edition-ps5-controller">Should you pre-order a GTA 6 Limited Edition PS5 controller?</h2><p>This is perhaps an even easier recommendation to make than the one I did before the game was available to pre-order: in short, you should absolutely, 100%, definitely consider placing a pre-order on these GTA 6 DualSense controllers if you can, rather than waiting and hoping they remain available in the long run.</p><p>These are accessories — that will be available in "limited quantities", according to Sony — that will coincide with the release of the biggest thing in all of entertainment ever. As a result, the demand will likely be the highest on DualSense controller editions we've ever seen — and perhaps on any accessory ever.</p><p>Yes, there are two different editions which will hopefully spread the load of the demand, but I think placing a pre-order if you can is by far the safest option if you're at all interested in one of these PS5 controllers.</p><h3 class="article-body__section" id="section-gta-6-limited-edition-ps5-controllers-cut-to-the-chase"><span>GTA 6 Limited Edition PS5 controllers: cut to the chase</span></h3><ul><li><strong>Price:</strong> $84.99 / £74.99</li><li><strong>Pre-order date: </strong>September 10, 2026; 10am ET / 10am local time in Europe</li><li><strong>Release date: </strong>November 19, 2026</li><li><strong>Design:</strong> Sony describes the limited edition DualSense controllers as pads that "each capture the essence of Vice City, from bright days along the coast to vibrant city nights. Both editions feature a shimmering, color-shifting finish that brings together the hues of a Vice City sunset and the glow of neon lights. They both also feature custom palm tree details molded directly into the controller, adding a unique tactile element alongside official Grand Theft Auto 6 branding." There's no denying they do look pretty slick.</li></ul></div><div class="live-content"><h2 id="hello">Hello!</h2><p>Hello and welcome to our live coverage of the upcoming GTA 6 PS5 controller pre-orders which are dropping tomorrow!</p><p>We're getting our flag in the ground early to be in the best position to help you snag your one, or two, new DualSense controllers!</p></div><div class="live-content"><time datetime="2026-09-09T14:47:32+00:00">September 9, 2026 – 10:47 AM</time><h2 id="these-are-going-to-be-hot-stuff">These are going to be hot stuff...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kFhzqy4kquMF96MoiGda9B" name="The DualSense Wireless Controller – Grand Theft Auto 6 Black Limited Edition" alt="The DualSense Wireless Controller – Grand Theft Auto 5 Black Limited Edition" src="https://cdn.mos.cms.futurecdn.net/kFhzqy4kquMF96MoiGda9B-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Not only are these two controllers absolute beauties  — at least, I think — they are tied to the biggest entertainment release in history.</p><p>As a result, I predict the demand for these is going to be huge; absolutely wild, in fact. I know that recent Limited Edition PS5 controllers haven't sold out like some, but surely the safe bet here is that stock will fly.</p><p>Because of that I reckon it'll pay to get in position early with bookmarking the above links, getting account information in order, and making sure you're fully informed ahead of stock dropping. tomorrow.</p><p>So let's begin with some key information...</p></div><div class="live-content"><time datetime="2026-09-09T14:58:47+00:00">September 9, 2026 – 10:58 AM</time><h2 id="what-and-how-much-are-the-gta-6-ps5-controller-pre-orders">What, and how much, are the GTA 6 PS5 controller pre-orders?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o2t2JfgvoEJfe8YEscscDk" name="1788965482.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/o2t2JfgvoEJfe8YEscscDk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="608" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>In terms of what, there will be two distinct GTA 6 PS5 controllers up for pre-order tomorrow.</p><p>Sony is attractively naming them, officially, as 'DualSense Wireless Controller – Grand Theft Auto VI Black Limited Edition' and 'DualSense Wireless Controller – Grand Theft Auto VI White Limited Edition'. The black and white overarching colorway is indeed the biggest thing that separates them, but they both look slick as heck in my view.</p><p>There's that shimmering blue look on both, palm tree fronds and forms draped over the pads, and pink accents that punch through the black or white really pleasingly. I think I prefer the Black one, but it's a close run thing.</p><p>There's no difference in price, though, and both will cost you $84.99 / £74.99 — the standard price for DualSenses right now.</p></div><div class="live-content"><time datetime="2026-09-09T15:15:48+00:00">September 9, 2026 – 11:15 AM</time><h2 id="when-and-where-are-the-gta-6-ps5-controller-pre-orders">When and where are the GTA 6 PS5 controller pre-orders?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tm8aB4NuMTLh23eP5T8Y5E" name="1788966484.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/tm8aB4NuMTLh23eP5T8Y5E-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>OK, the first part of this is easy: GTA 6 PS5 controller pre-orders kick off at 10am ET in the US, and 10am local time everywhere else. Boom.</p><p>The second part, availability, is a <em>little </em>more complex, but only in the sense of the difference between the two variants. If my parsing of the PS Blog post is correct, it appears that the Black GTA 6 DualSense will be exclusive to PS Direct, while the white variant will be the one that's available at both PS Direct and other retailers.</p></div><div class="live-content"><time datetime="2026-09-09T15:29:08+00:00">September 9, 2026 – 11:29 AM</time><h2 id="the-details-are-fabulous">The details are fabulous...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ktah8WBxVhDjde4gQracr3" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-22 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/ktah8WBxVhDjde4gQracr3-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>I really like the flashy details of the glinty art style in both the black and white variants, and this close up of the white model really shows how the glimmering and shimmering speckles will change in the light too. Nice.</p></div><div class="live-content"><time datetime="2026-09-09T15:36:07+00:00">September 9, 2026 – 11:36 AM</time><h2 id="and-more-than-just-a-pattern">...and more than just a pattern</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y4RurH9go2Y2PgGtNUTfeW" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-10 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/Y4RurH9go2Y2PgGtNUTfeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>And I also really like the look of the properly moulded and formed palm tree fronds that are raised off the surface of the DualSense.</p><p>A lot of previous designs haven't altered the physical feel of the PS5 controller that much, so I really like this change and feature of this particular limited edition design.</p></div><div class="live-content"><time datetime="2026-09-09T16:00:07+00:00">September 9, 2026 – 12:00 PM</time><h2 id="so-which-one-do-you-like-the-look-of-most">So: which one do you like the look of most?</h2><p>As I said, I think the Black one just pips it for me in terms of my aesthetic tastes, but which one are you most likely to pre-order? Let me know in the poll below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oo2AJW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oo2AJW.js" async></script></div><div class="live-content"><time datetime="2026-09-09T16:25:09+00:00">September 9, 2026 – 12:25 PM</time><h2 id="an-early-bit-of-advice-to-be-in-position-well-early">An early bit of advice to be in position, well, early</h2><p>It sounds obvious, being ready early, but actually what I mean more specifically is that last time out with the Marvel's Wolverine PS5 collection of controllers and console covers, retailers in the UK, particularly, actually went live comfortably earlier than the 10am start time.</p><p>So much so, in fact,m that PS Direct itself also pulled the trigger before 10am in the end; such were the options available to customers before the official start time.</p><p>As a result, it'll definitely pay to be as ready to go as you possibly can earlier than 10am ET or 10am local time — perhaps aim for 9.30am and get poised.</p></div><div class="live-content"><time datetime="2026-09-09T16:58:15+00:00">September 9, 2026 – 12:58 PM</time><h2 id="which-retailers-are-the-ones-to-go-for-first">Which retailers are the ones to go for first?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:522px;"><p class="vanilla-image-block" style="padding-top:98.08%;"><img id="bDvFZopEZWAozjfdr8Lmvm" name="1690456130.jpg" alt="PlayStation Direct" src="https://cdn.mos.cms.futurecdn.net/bDvFZopEZWAozjfdr8Lmvm-1920-80.jpg" mos="" align="middle" fullscreen="" width="522" height="512" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If I'm understanding the PS Blog post correctly — and I think I am, I've done loads of these launches now, though Sony can be ambiguous — then I reckon you're best first port of call is going top be PlayStation Direct. And that's on both sides of the Atlantic.</p><p>US retailers have been pretty good on the last limited edition releases and all of Walmart, Amazon, Best Buy, Target, and GameStop have reliably followed with stock. We'd still err toward the former three though for the best and likely-quickest shopping experience.</p><p>In the UK, things have been a bit different in recent times. Amazon UK has been very unreliable when it comes to limited edition PS5 hardware or accessory stock. For example, it <em>still </em>hasn't got Marvel's Wolverine DualSense stock. However, the likes of Smyths Toys, Currys,. and Very have all been reliable with the last release or two.</p></div><div class="live-content"><time datetime="2026-09-09T17:10:45+00:00">September 9, 2026 – 1:10 PM</time><h2 id="even-the-packaging-looks-dope-if-it-39-s-real">Even the packaging looks dope — if it's real</h2><p>Our friends at GamesRadar+ have spotted a social media post that shows an image of the packaging — and even that looks slick as heck! If it's real, of course...</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097375314737320246"><p lang="en" dir="ltr">Here's a new look at the #GTAVI DualSense controller boxSource: https://t.co/DEQ8Ul0gEI pic.twitter.com/fdboZqGFo4<a href="https://twitter.com/cantworkitout/status/2097375314737320246">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div></div><div class="live-content"><time datetime="2026-09-09T17:15:31+00:00">September 9, 2026 – 1:15 PM</time><h2 id="i-39-m-off-for-now-but-we-39-re-still-going">I'm off for now - but we're still going</h2><p>I'm passing the steering of our GTA 6 PS5 controller pre-order ship to one of my excellent colleagues now, as I step away for the evening (and to prepare for a trip to BlizzCon too!).</p><p>Keep it right here for the best information and links in preparation for tomorrow's pre-orders kicking off!</p></div><div class="live-content"><time datetime="2026-09-09T17:44:33+00:00">September 9, 2026 – 1:44 PM</time><h2 id="return-of-the-mack">Return of the Mack...</h2><p>Mack is back! As TechRadar's deals editor, I'll be taking over from Rob to post all the latest updates on the GTA 6 PS5 controller preorders.</p></div><div class="live-content"><time datetime="2026-09-09T17:59:48+00:00">September 9, 2026 – 1:59 PM</time><h2 id="where-is-stock-likely-to-drop-first">Where is stock likely to drop first?</h2><p>Retailers are supposed to stick to the 10am local time embargo before launching preorders for these DualSense controllers, but as we've seen with previous drops, some decide to be a little cheeky and kick things off early.</p><p>The Wolverine controllers, for example, were available at both Target in the US and Currys in the UK a short time ahead of the announced launch time. We'll be watching both of them closely once again to see if they repeat themselves for this launch.</p><p>Given it's GTA 6, though, things might be a bit stricter this time when it comes to putting the controllers up for sale, so any early drops aren't guaranteed.</p></div><div class="live-content"><time datetime="2026-09-09T18:32:53+00:00">September 9, 2026 – 2:32 PM</time><h2 id="when-does-amazon-drop-the-gta-6-controllers">When does Amazon drop the GTA 6 controllers?</h2><p>As one of the biggest and most popular places to shop online, there's always a lot of interest in when Amazon will make these controllers available to buy. Given its dominance, though, it rarely follows the expected plan announced by Sony.</p><p>Sure, it could follow suit and go live at 10am local time with everyone else, given it's such a significant launch, but the more likely scenario is that it just ignores everything and puts the controllers up whenever it feels like later in the day. It might even wait until tomorrow.</p><p>Because of that, it'll be one we'll be checking and refreshing regularly so that you don't miss the drop.</p></div><div class="live-content"><time datetime="2026-09-09T19:46:20+00:00">September 9, 2026 – 3:46 PM</time><h2 id="what-are-the-chances-of-a-restock-if-you-miss-out">What are the chances of a restock if you miss out?</h2><p>Given the expected popularity of GTA 6 and these DualSense controllers, I feel like it's almost guaranteed that they will sell out in this first drop. That popularity, however, means that further restocks are very likely in the run-up (and after) launch.</p><p>Sony has been fairly regular when it comes to restocking other limited-edition controllers, and I don't think it will be any different with the GTA 6 models. Just be aware that the Black version is a PS Direct exclusive, so that one will be harder to get — even if there's a restock.</p></div><div class="live-content"><time datetime="2026-09-09T20:35:17+00:00">September 9, 2026 – 4:35 PM</time><h2 id="did-you-catch-up-on-the-netflix-reveal">Did you catch up on the Netflix reveal?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tJbzMqJGH4k" allowfullscreen></iframe></div></div></div><div class="live-content"><time datetime="2026-09-09T21:59:40+00:00">September 9, 2026 – 5:59 PM</time><h2 id="what-about-a-special-edition-console-for-gta-6">What about a special edition console for GTA 6?</h2><p>I am somewhat surprised that Rockstar hasn't pushed things even further by launching a limited-edition PS5 or Xbox console to coincide with the launch of GTA 6. It feels like the natural thing to do.</p><p>We may all be in for a big surprise at some point over the next couple of months if one does surface, but it feels quite late for it to happen now. Instead, I'm sure there will be a few console bundles available with the game (and maybe featuring these controllers) when the launch comes around for folks buying hardware just for GTA 6.</p></div><div class="live-content"><time datetime="2026-09-09T23:17:54+00:00">September 9, 2026 – 7:17 PM</time><h2 id="remember-the-dualsense-is-compatible-with-pc-as-well">Remember, the DualSense is compatible with PC as well</h2><p>PC players will sadly have to wait a little while longer for GTA 6 to release on that platform, but that doesn't mean you have to miss out on the hype. The DualSense controller is fully compatible with PC via USB and Bluetooth, so if you feel like you want to be involved with the release in some way, one of these controllers is an option for you. Maybe you can play through GTA 5 with it and pretend it's the new game instead!</p></div><div class="live-content"><time datetime="2026-09-10T05:06:12+00:00">September 10, 2026 – 1:06 AM</time><h2 id="hello-once-again">Hello once again!</h2><p>It's early in the UK, very early on the East Coast, and you might well still be up on the West Coast, but we're back and ready to get prepped for the GTA 6 PS5 controller pre-order build up ahead of stock dropping in a matter of hours!</p><p>Strap in!</p></div><div class="live-content"><time datetime="2026-09-10T05:20:11+00:00">September 10, 2026 – 1:20 AM</time><h2 id="where-are-you-following-this-from">Where are you following this from?</h2><p>I'm currently in a restaurant in Heathrow airport gathering up retailer links and snacking on a breakfast sandwich, for what it's worth. That's about as good as that story gets...</p><p>But regardless of where we or indeed you are reading this from, we'll have both sides of the Atlantic well and truly covered today, and with UK pre-orders opening in less than 4 hours, it's sneaking up on us already...</p></div><div class="live-content"><time datetime="2026-09-10T05:38:49+00:00">September 10, 2026 – 1:38 AM</time><h2 id="remember-the-start-time">Remember the start time!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="mKUfMst5wae4Y2y4PLK5Rc" name="Time Image.jpeg" alt="An image of an alarm clock on a desk next to a laptop" src="https://cdn.mos.cms.futurecdn.net/mKUfMst5wae4Y2y4PLK5Rc-1920-80.jpeg" mos="" align="middle" fullscreen="" width="1000" height="562" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pexels)</span></figcaption></figure><p>Speaking of starting time, remember it's <strong>10am local time</strong> today that pre-orders open (or 10am ET for US folks). </p><p>So yes, not that long to go in the UK now.</p></div><div class="live-content"><time datetime="2026-09-10T06:00:08+00:00">September 10, 2026 – 2:00 AM</time><h2 id="which-one-39-s-for-you">Which one's for you?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="o2t2JfgvoEJfe8YEscscDk" name="1788965482.jpg" alt="Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/o2t2JfgvoEJfe8YEscscDk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="608" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>I think the black variant is my favourite of the two — but only just.</p><p>How about you, which one do you like best and would most likely pre-order? Let me know in the poll below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oo2AJW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oo2AJW.js" async></script></div><div class="live-content"><time datetime="2026-09-10T06:30:49+00:00">September 10, 2026 – 2:30 AM</time><h2 id="two-and-a-half-hours-to-go-in-the-uk">Two and a half hours to go in the UK</h2><p>This is your two and half hour warning UK fans! Pre-orders will go live at 10am UK time so time to start thinking about your plan of attack and getting into position.</p></div><div class="live-content"><time datetime="2026-09-10T06:46:14+00:00">September 10, 2026 – 2:46 AM</time><h2 id="the-packaging-really-does-look-great-too">The packaging really does look great too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1833px;"><p class="vanilla-image-block" style="padding-top:55.92%;"><img id="U4TKdQudMgBpUorTZvCBYR" name="1789022434.jpg" alt="Retail packaging and profile shot of the black GTA 6 PS5 controller" src="https://cdn.mos.cms.futurecdn.net/U4TKdQudMgBpUorTZvCBYR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1833" height="1025" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>With pre-orders open in places like Australia and New Zealand, we've got a definitive look at the packaging the new GTA 6 PS5 controllers will come in, and even the box looks very nice! </p><p>Be almost a shame to take the controller out...</p></div><div class="live-content"><time datetime="2026-09-10T07:01:39+00:00">September 10, 2026 – 3:01 AM</time><h2 id="goodbye-from-me-for-now">Goodbye from me...for now</h2><p>OK, it's goodbye from me for now as I have to get to my gate and go on an adventure!</p><p>One of my esteemed colleagues will be taking over our live coverage imminently though so fear not!</p></div><div class="live-content"><time datetime="2026-09-10T07:14:18+00:00">September 10, 2026 – 3:14 AM</time><p>Hey everyone!</p><p>Gaming Editor Dash here to take over the pre-order coverage. </p><p>With UK pre-orders expected to go live in just a couple of hours, I'm going to first take a look around to try and see if any retailers have jumped the gun and put up listings a little early -which has happened occasionally with this kind of product!  </p></div><div class="live-content"><time datetime="2026-09-10T07:20:38+00:00">September 10, 2026 – 3:20 AM</time><p>Nothing yet in the UK it seems, though I'll be keeping my eyes peeled for the remaining 1 hour and 40 minutes until the official pre-order time just in case!</p></div><div class="live-content"><time datetime="2026-09-10T07:30:59+00:00">September 10, 2026 – 3:30 AM</time><p>Which version of the pad are you looking at getting?</p><p>I personally think the white version is the best-looking of the two, as those pink buttons really pop against the more neutral color scheme. </p><p>That said, I can still see plenty of appeal in the black (which is the PS Direct exclusive model) — particularly if you already have an all-black console setup.</p><iframe title="Which controller is your favorite?" description="Let us know in the comments!" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe></div><div class="live-content"><time datetime="2026-09-10T07:44:12+00:00">September 10, 2026 – 3:44 AM</time><h2 id="image-gallery">Image gallery</h2><p>Here's a quick look at all the official images released alongside the announcement of the two pads, so you can really soak in the designs.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kNKYLqtRevYAMfUW9fSZfS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XBVvgt4QQrMKC5eSZi8EkS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wkdY2dxWGDAxvYTUJ8B2nS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/d4URxZ5d5dXjnWcqcypRiS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/GA6ZUu5N9Gtb58u64M9BqS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iKsfKAXBtMvepFxTSpf2tS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wXPNbwrittirdxL8cmP6tS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rMzPjWjSZw4aMhnjMzqFpS-1920-80.webp" alt="The GTA 6 PS5 controller." /><figcaption><small role="credit">Sony</small></figcaption></figure></figure></div><div class="live-content"><time datetime="2026-09-10T07:47:07+00:00">September 10, 2026 – 3:47 AM</time><h2 id="our-first-retailer-is-live">Our first retailer is live!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1609px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FSfEAtueUoSsnDJc85Ey8b" name="download (26)" alt="Very GTA 6 pad." src="https://cdn.mos.cms.futurecdn.net/FSfEAtueUoSsnDJc85Ey8b-1920-80.png" mos="" align="middle" fullscreen="" width="1609" height="905" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Very)</span></figcaption></figure><p>As predicted, one retailer is jumping the gun a bit with Very putting its listings up a full hour and 15 minutes ahead of schedule.</p><p>If you're after the white edition, get that pre-order in below!</p><ul><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order now for £74.99 at Very 𝓥 </strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T07:53:17+00:00">September 10, 2026 – 3:53 AM</time><h2 id="currys-just-went-live-too">Currys just went live too!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1602px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="xfBeVp7hsdUPLPhitiV4HT" name="download (27)" alt="Currys GTA 6 pad." src="https://cdn.mos.cms.futurecdn.net/xfBeVp7hsdUPLPhitiV4HT-1920-80.png" mos="" align="middle" fullscreen="" width="1602" height="901" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Currys)</span></figcaption></figure><p>Another retailer just dropped GTA 6 PS5 controller pre-orders. This time, it's Currys, with the listing for the white pad up and available to buy.</p><p>You can also take advantage of free release day delivery!</p><ul><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order now for £74.99 at Currys©️</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T07:54:32+00:00">September 10, 2026 – 3:54 AM</time><h2 id="and-argos-joins-in">And Argos joins in!</h2><p>It feels like every retailer is going live now, with Argos joining in too!</p><p>Check out the listing below to get your pre-order locked down.</p><ul><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T08:15:04+00:00">September 10, 2026 – 4:15 AM</time><p>And after that initial flurry of activity, it seems like things are slowing down for a few moments.</p><p>I'm going to use this as a chance to head in to our London office, but don't worry about missing any coverage because a colleague is ready to take the reins.</p></div><div class="live-content"><time datetime="2026-09-10T08:17:09+00:00">September 10, 2026 – 4:17 AM</time><p>Hello! James Pickard checking in for my shift of controller hunting. I wasn't very surprised to see a bunch of retailers drop the controller early, as more and more seem to be ignoring the 10am start time recently. Speaking of that, I've just spotted another one live...</p></div><div class="live-content"><time datetime="2026-09-10T08:20:55+00:00">September 10, 2026 – 4:20 AM</time><h2 id="smyths-toys-gets-involved">Smyths Toys gets involved</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1297px;"><p class="vanilla-image-block" style="padding-top:55.74%;"><img id="t54UgjFjwr4QTotArDQbfR" name="1789028444.jpg" alt="GTA 6 DualSense Controller Smyths Toys" src="https://cdn.mos.cms.futurecdn.net/t54UgjFjwr4QTotArDQbfR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1297" height="723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Smyths Toys / Sony / Rockstar)</span></figcaption></figure><p>Yep, Smyths Toys is dropping the GTA 6 controller too, as one eagle-eyed commenter spotted as well. Initially, it was only available to preorder for click and collect, so this might be a good option if you want to avoid delivery, but the delivery option is now available too.</p><ul><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T08:39:01+00:00">September 10, 2026 – 4:39 AM</time><h2 id="um-has-target-already-sold-out-in-the-us">Um, has Target already sold out in the US?</h2><p>Given most UK stock has already dropped, and given there might be a few US-based night owls hoping to scoop a controller preorder early, I did a quick look around US retailers and spotted something strange. Target may have already put the controller up for sale...and it's already sold out?</p><p>Now, it may be that they've just got the listing page live and will activate the preorder button at 10am EST, because if they've already sold out, that would be a bit ridiculous. Either way, if you're in the US, this is one to keep an eye on already.</p><ul><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><strong>Check for stock at Target</strong></a>🎯</li></ul></div><div class="live-content"><time datetime="2026-09-10T08:48:19+00:00">September 10, 2026 – 4:48 AM</time><h2 id="15-mins-to-go-for-ps-direct">15 mins to go for PS Direct</h2><p>Just a heads up that there are less than 15 minutes to go before the GTA 6 controller drop at PlayStation Direct. This is the only place where you can get the Black version of the controller, and it will likely sell out quick. We'll get you the links to buy as soon as possible!</p></div><div class="live-content"><time datetime="2026-09-10T08:58:27+00:00">September 10, 2026 – 4:58 AM</time><h2 id="the-current-state-of-play">The current state of play</h2><p>With PS Direct set to go live in a matter of minutes. Here's the state of play in the UK right now, with all the retailers that currently have the controller available to preorder. Remember, this is only the white version, though. The Black edition is exclusive to PS Direct and should be available at 10am.</p><ul><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order now for £74.99 at Very 𝓥 </strong></a></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order now for £74.99 at Currys©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a>🅿️</li><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T09:03:13+00:00">September 10, 2026 – 5:03 AM</time><h2 id="it-39-s-10am-ps-direct-where-are-you">It's 10am PS Direct, where are you?</h2><p>I'm refreshing the official PlayStation Direct store like mad and I'm not seeing anything yet. Come on, Sony, where are you?</p></div><div class="live-content"><time datetime="2026-09-10T09:10:53+00:00">September 10, 2026 – 5:10 AM</time><h2 id="playstation-direct-might-be-down">PlayStation Direct might be down?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1362px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="qeK46b77GgMXSEMmuwbFcW" name="1789031498.jpg" alt="PS Direct" src="https://cdn.mos.cms.futurecdn.net/qeK46b77GgMXSEMmuwbFcW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1362" height="767" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>In my crazed refreshing of the PS Direct site, I'm sometimes getting errors saying the site is undergoing maintenance. I think we may have broken it. Oops</p></div><div class="live-content"><time datetime="2026-09-10T09:15:56+00:00">September 10, 2026 – 5:15 AM</time><h2 id="oh-no-now-there-39-s-a-queue">Oh no, now there's a queue</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1468px;"><p class="vanilla-image-block" style="padding-top:55.86%;"><img id="ywFzdd6GeZU2cgSU8QeZiB" name="1789031749.jpg" alt="PS Direct" src="https://cdn.mos.cms.futurecdn.net/ywFzdd6GeZU2cgSU8QeZiB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1468" height="820" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I've hit refresh another time and now I'm in a queue for the PS Direct store. That might be a good sign that controllers will drop soon, but with a wait time of more than an hour, this could be a problem...</p></div><div class="live-content"><time datetime="2026-09-10T09:24:26+00:00">September 10, 2026 – 5:24 AM</time><p>I <em>think </em>these are the links you will need for the controller. I can't confirm as I'm still queueing, but going by previous drops, they should be available right here if and when you get through.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a>🅿️</li></ul></div><div class="live-content"><time datetime="2026-09-10T09:35:44+00:00">September 10, 2026 – 5:35 AM</time><p>Dash here again, just to give you an update on the payment situation. </p><p>We've managed to get into the site after a hefty queue, but we're not actually able to check out!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:494px;"><p class="vanilla-image-block" style="padding-top:95.34%;"><img id="5qD6z9Jh3mXgEEWJ44DdYf" name="image" alt="DualSense" src="https://cdn.mos.cms.futurecdn.net/5qD6z9Jh3mXgEEWJ44DdYf-1920-80.png" mos="" align="middle" fullscreen="" width="494" height="471" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I'm going to keep trying to check out, and will let you know if I manage to get it working.</p></div><div class="live-content"><time datetime="2026-09-10T09:45:19+00:00">September 10, 2026 – 5:45 AM</time><p>This seems like a total mess. Have you managed to secure your controller? </p><p>Let us know in the poll below or share your thoughts in the comments.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrgk0e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrgk0e.js" async></script></div><div class="live-content"><time datetime="2026-09-10T09:57:48+00:00">September 10, 2026 – 5:57 AM</time><p>It's still a mess on our end. We've got tabs open on a few machines are two are still stuck in the waiting room... and the one that's got through to the checkout isn't actually able to pay!</p></div><div class="live-content"><time datetime="2026-09-10T10:05:46+00:00">September 10, 2026 – 6:05 AM</time><p>Finally! We've managed to lock a unit down. It took refreshing the page entirely and waiting in the queue, but it looks like there's still stock about.</p></div><div class="live-content"><time datetime="2026-09-10T10:28:19+00:00">September 10, 2026 – 6:28 AM</time><h2 id="a-chance-to-breathe">A chance to breathe</h2><p>Right, after the chaos of the last hour, let's take a moment to catch our breath and see the current state of play. The good news that the limited edition Black version of the GTA 6 controller is still available at PS Direct. The White version is widely available at several retailers as well. Your chances of securing one are good!</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order now for £74.99</strong></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><strong>Pre-order for £74.99 at Very 𝓥 </strong></a></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><strong>Pre-order for £74.99 at Currys©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><strong>Pre-order for £74.99 at Argos🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/playstation-5-dualsense-controllers/c/playstation-dualsense-controllers"><strong>Pre-order for £74.99 at Smyths Toys🧸</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T11:06:22+00:00">September 10, 2026 – 7:06 AM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y4RurH9go2Y2PgGtNUTfeW" name="Grand Theft Auto VI Limited Edition DualSense Controllers _ PS5 0-10 screenshot" alt="A close up of the new GTA 6 PS5 controllers" src="https://cdn.mos.cms.futurecdn.net/Y4RurH9go2Y2PgGtNUTfeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Rockstar)</span></figcaption></figure><p>We've already received hundreds of votes in our poll, with the largest share (40%) of those from users who have secured the black DualSense.</p><p>A hefty portion of you (37%) are still waiting in the PS Direct queue, though.</p><p>Finally, 23% of voters say they got the white controller — which definitely seems like the less sought-after model!</p></div><div class="live-content"><time datetime="2026-09-10T11:47:49+00:00">September 10, 2026 – 7:47 AM</time><p>It looks like the PS Direct situation has stabilized at long last, with the site responding normally and letting shoppers browse without a queue. If you've been waiting to grab a pre-order, now is the time to strike!</p></div><div class="live-content"><time datetime="2026-09-10T12:11:30+00:00">September 10, 2026 – 8:11 AM</time><p>With just a couple of hours to go until the US drop, we're going to head out for a quick refuel (read: lunch)!</p><p>If you're tuning in from the US, stay right here — as we'll be back to pick things up again very shortly.</p></div><div class="live-content"><time datetime="2026-09-10T12:58:26+00:00">September 10, 2026 – 8:58 AM</time><p>And we're back. We're refuelled and ready for more GTA 6 controller preorder chaos, which should all kick off in one hour at 10am ET. Let's hope the situation at the PS Direct store with the exclusive Black edition is a little better than the mess in the UK this morning.</p></div><div class="live-content"><time datetime="2026-09-10T13:08:18+00:00">September 10, 2026 – 9:08 AM</time><h2 id="it-39-s-just-popped-up-at-ee">It's just popped up at EE</h2><p>While we're waiting for the US drop to happen, here's a quick heads-up for those in the UK: the controller is now available at EE if you'd prefer to shop there. Still no sign of it on Amazon.</p><ul><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><strong>Pre-order for £74.99 at EE📱</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:11:45+00:00">September 10, 2026 – 9:11 AM</time><p>I've just seen that link is more important that I realised, as the white version of the controller has sold out at every other retailer in the UK. I didn't expect that to happen so soon, and definitely not before the PS Direct-exclusive Black model. Get in there quick if you've been trying to find the White one.</p></div><div class="live-content"><time datetime="2026-09-10T13:21:14+00:00">September 10, 2026 – 9:21 AM</time><h2 id="yep-we-39-ve-seen-the-target-listing">Yep, we've seen the Target listing</h2><p>For any US folks just joining us, yep, we've seen that a listing for the White controller is already live at Target. It currently says it's sold out, and it's been that way since we first spotted it about five hours ago. </p><p>I'm not sure if the controller went on sale in the early hours and stock has been snapped up already, but I'd be more inclinded to believe that Target is just waiting to activate the buy button when pre-orders should officially open at 10am ET. Either way, it'll be one to keep an eye on.</p><ul><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><strong>Check for stock at Target</strong></a>🎯</li></ul></div><div class="live-content"><time datetime="2026-09-10T13:31:24+00:00">September 10, 2026 – 9:31 AM</time><h2 id="30-mins-to-go-for-the-us">30 mins to go for the US</h2><p>With 30 minutes to go in the US before the controllers should drop, I just wanted to quicky share the key links to the PS Direct Store. If you go to them now you'll see an error message, but these should go live once the controller becomes available.</p><p>It's worth sitting on the page now as Sony will likely implement a queue system like they did in the UK for the launch, which took some of us over an hour to get through.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>Check for stock at PS Direct</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:40:40+00:00">September 10, 2026 – 9:40 AM</time><h2 id="ps-direct-pages-are-up">PS Direct pages are up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1170px;"><p class="vanilla-image-block" style="padding-top:55.73%;"><img id="g2eH2BVqCgUf4YBzALFr2m" name="1789047524.jpg" alt="GTA 6 DualSense Controller PS Direct" src="https://cdn.mos.cms.futurecdn.net/g2eH2BVqCgUf4YBzALFr2m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1170" height="652" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>On my latest refresh, I've managed to reach the pages for both controllers at the PS Direct Store. Both are listed as currently unavailable, but buy buttons should be going live soon. Once again, here are the all-important links.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order soon for $84</strong></a> <strong>(exclusive to PS Direct)🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order soon for $84</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T13:55:58+00:00">September 10, 2026 – 9:55 AM</time><h2 id="this-is-your-five-minute-warning">This is your five-minute warning</h2><p>Eyes up, everybody. We've got just five minutes until pre-orders officially start. It looks like no one has jumped the gun yet, so there could be a huge spike at launch time.</p></div><div class="live-content"><time datetime="2026-09-10T14:00:52+00:00">September 10, 2026 – 10:00 AM</time><h2 id="it-begins-maybe">It begins! ...maybe</h2><p>OK, it's officially launch time for pre-orders...and I'm not seeing anything yet. I'm refreshing and will update as soon as I see something.</p></div><div class="live-content"><time datetime="2026-09-10T14:02:31+00:00">September 10, 2026 – 10:02 AM</time><h2 id="pre-orders-at-ps-direct-in-the-us-have-begun">Pre-orders at PS Direct in the US have begun</h2><p>And there we go. Pre-orders for both GTA 6 DualSense controllers are now underway at the PS Direct Store in the US. You'll need to log in to buy.</p><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84</strong></a><strong>🅿️</strong></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:06:46+00:00">September 10, 2026 – 10:06 AM</time><h2 id="best-buy-is-next-up">Best Buy is next up</h2><p>We've now got pre-orders live for the White controller at Best Buy.</p><ul><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><strong>pre-order for $84.99</strong></a>🏷️</li></ul></div><div class="live-content"><time datetime="2026-09-10T14:11:28+00:00">September 10, 2026 – 10:11 AM</time><h2 id="welcome-to-the-fight-gamestop">Welcome to the fight, GameStop</h2><p>The controller has now landed at GameStop as well.</p><ul><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><strong>pre-order for $84.99 at GameStop</strong></a>🎮</li></ul></div><div class="live-content"><time datetime="2026-09-10T14:20:40+00:00">September 10, 2026 – 10:20 AM</time><p>No sign of the controllers at any other retailers just yet, but I've still got an eye on Amazon and Walmart. The good news is that there's loads of availability still at PS Direct, Best Buy and GameStop.</p></div><div class="live-content"><time datetime="2026-09-10T14:27:56+00:00">September 10, 2026 – 10:27 AM</time><h2 id="a-potential-trick-at-ps-direct">A potential trick at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1163px;"><p class="vanilla-image-block" style="padding-top:55.72%;"><img id="wiGXQoWjqMLLPSa9wA5i8b" name="1789050437.jpg" alt="GTA 6 DualSense Controller PS Direct" src="https://cdn.mos.cms.futurecdn.net/wiGXQoWjqMLLPSa9wA5i8b-1920-80.jpg" mos="" align="middle" fullscreen="" width="1163" height="648" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>If you're stuck in a super-long queue at the PS Direct Store, you might be able to go to the link below. Scroll down until you see the controllers, as in the image above, and then add either controller to your basket from here. This should mean you don't need to wait to get onto the proper listing page. Be sure you're signed in first, too.</p><ul><li><strong></strong><a href="https://direct.playstation.com/en-us/latest"><strong>Pre-order the GTA 6 controllers at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:31:03+00:00">September 10, 2026 – 10:31 AM</time><h2 id="and-we-have-a-controller-at-walmart">And we have a controller at Walmart</h2><p>Walmart is the next US retailer to join in with the pre-order fun.</p><ul><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart🔆</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T14:44:54+00:00">September 10, 2026 – 10:44 AM</time><p>Now we've got a moment to pause, I'm going to have a check through all retailers and make sure everything is up-to-date in terms of availability and stock levels. I have a feeling controllers are now sold out at some retailers, so will ensure those with stock (or are still expected to have the controller soon) are nearer the top.</p></div><div class="live-content"><time datetime="2026-09-10T14:55:47+00:00">September 10, 2026 – 10:55 AM</time><h2 id="so-what-39-s-the-current-situation">So, what's the current situation?</h2><p>Here's where we're at right now with GTA 6 DualSense controller stock in the US and the UK. Any strikethroughs represent places that are currently out of stock, though more controllers could appear at any time, so they're worth checking if you're still on the hunt.</p><p>The big news is that the White variant is almost completely sold out in the UK, with only EE currently stocking it. The Black version, which is exclusively available at PS Direct, remains available right now.</p><p>Over in the US, the White controller is starting to sell out as well, with Best Buy and Target already both out of stock. I suspect other retailers will follow soon, but availability is still strong at the official PS Direct Store.</p><p>Despite all of this, we're still waiting to see the DualSense at Amazon in the UK. That could be a good opportunity to snag one if you haven't yet, as the mega-retailer should get quite a large allocation.</p><h3 class="article-body__section" id="section-us-gta-6-dualsense-stock-update"><span>US GTA 6 DualSense stock update</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><strong>pre-order for $84 at PS Direct</strong></a><strong>🅿️</strong></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon📦</strong></a></li><li>🔆<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.walmart.com/ip/Ps5-Dualsense-Wireless-Cntrl-Gra/20958211420"><strong>pre-order for $84.88 at Walmart🔆</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller-for-playstation-5---grand-theft-auto-vi-white-limited-edition/451594.html"><strong>pre-order for $84.99 at GameStop</strong></a>🎮</li><li>🏷️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-grand-theft-auto-vi-limited-edition-for-ps5-pc-mac-mobile-white/JXHQ37ZHGL"><del><strong>pre-order for $84.99 at Best Buy</strong></del></a>🏷️</li><li>🎯<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-grand-theft-auto-vi-le/-/A-1013468584"><del><strong>pre-order for $84.99 at Target</strong></del></a>🎯</li></ul><h3 class="article-body__section" id="section-uk-gta-6-dualsense-stock-update"><span>UK GTA 6 DualSense stock update</span></h3><ul><li><strong>🅿️GTA 6 Black Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-black-limited-edition-for-ps5-pc-mac-mobile"><strong>Pre-order for £74.99 at PS Direct</strong></a><strong>🅿️</strong></li><li>📱<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://ee.co.uk/products/playstation-5-gta-vi-white-edition-dualsense"><strong>Pre-order for £74.99 at EE📱</strong></a></li><li><strong>🅿️GTA 6 White Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-mobile"><del><strong>Pre-order for £74.99 at PS Direct</strong></del></a>🅿️</li><li><strong>𝓥</strong> <strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.very.co.uk/playstation-playstationreg5nbspdualsensereg-wireless-controller-ndash-grand-theft-auto-vi-white-limited-edition-for-ps5-pc-mac-amp-mobile/1601365488.prd"><del><strong>Pre-order for £74.99 at Very</strong></del></a><strong> 𝓥 </strong></li><li>©️<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-gta-vi-limited-edition-10311140.html"><del><strong>Pre-order for £74.99 at Currys</strong></del><strong>©️</strong></a></li><li>🟥<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.argos.co.uk/product/9706934?clickSR=slp:term:ps5%20dualsense%20controller:18:18:1&_gl=1*19t271x*_up*MQ..*_ga*Njk5OTQ0MzQ5LjE3ODkwMjY2MjU.*_ga_JWCPD5SJK1*czE3ODkwMjY2MjUkbzEkZzAkdDE3ODkwMjY2MjUkajYwJGwwJGg0MjM3MDU5MQ"><del><strong>Pre-order for £74.99 at Argos</strong></del><strong>🟥</strong></a></li><li><strong>🧸GTA 6 White Limited Edition DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/playstation-5/playstation-5-accessories/dualsense-wireless-controller-grand-theft-auto-vi-white-limited-edition/p/265409"><del><strong>Pre-order for £74.99 at Smyths Toys</strong></del><strong>🧸</strong></a></li><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK📦</strong></a></li><li>🟡<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo🟡</strong></a></li><li>🎮<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection🎮</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T15:19:49+00:00">September 10, 2026 – 11:19 AM</time><h2 id="amazon-us-now-has-the-controller">Amazon US now has the controller</h2><p>Finally joining us is Amazon US, where the White GTA 6 DualSense is available for pre-order.</p><ul><li>📦<strong>GTA 6 White Limited Edition DualSense: </strong><a href="https://www.amazon.com/dp/B0HHNZFXL5"><strong>pre-order for $84.99 at Amazon📦</strong></a></li></ul></div><div class="live-content"><time datetime="2026-09-10T15:59:08+00:00">September 10, 2026 – 11:59 AM</time><p>There hasn't been much activity over the last hour, so we'll likely start winding down our live coverage. Some controllers are still out there if you're looking, and a couple of retailers are still missing in action, so I'll keep an eye on things for a little longer just in case they pop up. In any case, all of the links you need should be above.</p><p>If you've got a controller, I hope we were able to help. And if you're still looking: best of luck!</p></div>
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                                                            <title><![CDATA[ Instead of convincing us digital-only games are secretly a good thing, Sony was just caught testing dynamic pricing again on PlayStation 5 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Sony has seemingly been caught testing dynamic pricing again</strong></li><li><strong>PS5 users are seeing different discounts for Star Wars games based on unknown account factors</strong></li><li><strong>Some regions seem unaffected by the experiment</strong></li></ul><p>Dynamic pricing is back in the gaming news, as PS5 players are <a href="https://www.techradar.com/gaming/sony-is-reportedly-testing-dynamic-pricing-on-its-playstation-storefront-that-changes-the-price-tag-of-over-190-games">yet again</a> seeing the wild disparity between discount amounts for the same game — and its <a href="https://www.techradar.com/gaming/ps5/the-playstation-physical-games-debacle-is-taking-over-everything-sony-does">all-digital future</a> feels ever more like a nightmare.</p><p>When looking at buying Star Wars Jedi: Fallen Order while logged into their PlayStation account <a href="https://www.reddit.com/r/PS5/comments/1w8z03u/i_really_dislike_these_new_pricing_practices_on/?share_id=1cQavpZ533RVs68VeIbAM">Reddit user Bluemonkey88</a> was told it would cost them CA$19.24, or a roughly 65% discount from its RRP. Meanwhile the sequel Jedi: Survivor would set them back CA$23.39 (a 74% saving). As soon as they logged out Fallen Order dropped to CA$10.99, an 80% drop from full price, and Survivor fell to CA$13.49, or an 85% discount.</p><p>In the replies, we can see folks being <a href="https://www.reddit.com/media?url=https%3A%2F%2Fcf.preview.redd.it%2Fi-really-dislike-these-new-pricing-practices-on-the-v0-g9iskiolcxnh1.jpeg%3Fwidth%3D1284%26format%3Dpjpg%26auto%3Dwebp%26s%3D95ba3e00221d6e9f7237da3c5bb30114b39d31ba">offered the games for CA$13.99 and CA$18.19</a>, though further muddying the waters a couple of US users — one with PS Plus and another without — both see the games at $7.99 and $10.49, suggesting not every region or user is subject to the same price testing.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS5/comments/1w8z03u/i_really_dislike_these_new_pricing_practices_on">I really dislike these new pricing practices on the PlayStation Store</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS5">r/PS5</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><h2 id="what-is-dynamic-pricing">What is dynamic pricing?</h2><p>If you haven’t heard before, dynamic pricing is where a product’s cost fluctuates based on who is buying the product, or when they’re buying it.</p><p>It goes by other names you might have seen like surge pricing on Uber — when everyone is trying to book a cab, say just as a concert ends or if the weather turns bad, you’ll see costs rise because demand is up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1804px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="XR8FkhBKfmYUJXrGrRSgNS" name="uber Cropped.jpg" alt="Uber has introduced WA2R in Delhi" src="https://cdn.mos.cms.futurecdn.net/XR8FkhBKfmYUJXrGrRSgNS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1804" height="1015" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Uber)</span></figcaption></figure><p>In Sony’s case here the pricing seems more algorithmic. There’s an unending supply of digital games, so instead the discount amount folks are seeing looks to be based on how likely it is you’ll buy the product, and adjusting the sale until it just tips you over the edge. </p><p>For example someone who maybe plays a couple of games a year or isn’t a mega Star Wars or action adventure game fan might see a steep discount as they’ll need more convincing. Whereas a mega fan of Star Wars, or a gamer who digests a new title every other week might be willing to pay more.</p><p>It’s like how airlines and hotels are accused of upping costs for folks who have filled their search history with holiday plans to a dream destination — if they’re desperate to go to, say, Paris, then they’ll be willing to maybe pay that little bit extra compared with a more agnostic traveller.</p><h2 id="no-thank-you">No thank you</h2><p>This isn’t the first time Sony has been caught testing dynamic pricing. In fact, some kind of experiment has been going on from <a href="https://www.techradar.com/gaming/sony-is-reportedly-testing-dynamic-pricing-on-its-playstation-storefront-that-changes-the-price-tag-of-over-190-games">as far back as November last year</a>. </p><p>And it’s as scummy a practice then as it is now, and it will continue to be as awfully anti-consumer as some of Sony’s other recent moves (i.e. killing physical games media).</p><p>Though if you’re thinking of jumping ship to Xbox it too has been caught with its hand in the <a href="https://www.techradar.com/gaming/xbox/theyre-doing-some-kind-of-dynamic-pricing-bs-xbox-game-pass-is-being-offered-cheaper-for-some-users-and-reddit-thinks-it-knows-why">dynamic pricing cookie jar</a>. In its case it appears Microsoft is offering deeper Game Pass discounts to some accounts than others, with current subscribers unable to see the deal at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w45mwZVkeXsU9zTc2kScqg" name="game pass app.jpg" alt="Xbox Game Pass" src="https://cdn.mos.cms.futurecdn.net/w45mwZVkeXsU9zTc2kScqg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>A digital-only gaming future already has so many downsides when it comes to ownership, game archiving, offline access and more, that we simply don’t need to add dynamic pricing to the mix.</p><p>Maybe Sony will reverse course, though its efforts for the past year suggest that dynamic pricing is here to stay. The best thing we can do is point it out every time it’s spotted, and making sure we don’t get suckered in with higher prices. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps5/instead-of-convincing-us-digital-only-games-are-secretly-a-good-thing-sony-was-just-caught-testing-dynamic-pricing-again-on-playstation-5</link>
                                                                            <description>
                            <![CDATA[ Sony just gave us yet another reason to hate its digital-only strategy in the form of dynamic pricing. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 09 Sep 2026 14:17:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A white PS5 DualSense controller sitting on a wooden surface next to a white PS5]]></media:description>                                                            <media:text><![CDATA[A white PS5 DualSense controller sitting on a wooden surface next to a white PS5]]></media:text>
                                <media:title type="plain"><![CDATA[A white PS5 DualSense controller sitting on a wooden surface next to a white PS5]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>Sony has seemingly been caught testing dynamic pricing again</strong></li><li><strong>PS5 users are seeing different discounts for Star Wars games based on unknown account factors</strong></li><li><strong>Some regions seem unaffected by the experiment</strong></li></ul><p>Dynamic pricing is back in the gaming news, as PS5 players are <a href="https://www.techradar.com/gaming/sony-is-reportedly-testing-dynamic-pricing-on-its-playstation-storefront-that-changes-the-price-tag-of-over-190-games">yet again</a> seeing the wild disparity between discount amounts for the same game — and its <a href="https://www.techradar.com/gaming/ps5/the-playstation-physical-games-debacle-is-taking-over-everything-sony-does">all-digital future</a> feels ever more like a nightmare.</p><p>When looking at buying Star Wars Jedi: Fallen Order while logged into their PlayStation account <a href="https://www.reddit.com/r/PS5/comments/1w8z03u/i_really_dislike_these_new_pricing_practices_on/?share_id=1cQavpZ533RVs68VeIbAM">Reddit user Bluemonkey88</a> was told it would cost them CA$19.24, or a roughly 65% discount from its RRP. Meanwhile the sequel Jedi: Survivor would set them back CA$23.39 (a 74% saving). As soon as they logged out Fallen Order dropped to CA$10.99, an 80% drop from full price, and Survivor fell to CA$13.49, or an 85% discount.</p><p>In the replies, we can see folks being <a href="https://www.reddit.com/media?url=https%3A%2F%2Fcf.preview.redd.it%2Fi-really-dislike-these-new-pricing-practices-on-the-v0-g9iskiolcxnh1.jpeg%3Fwidth%3D1284%26format%3Dpjpg%26auto%3Dwebp%26s%3D95ba3e00221d6e9f7237da3c5bb30114b39d31ba">offered the games for CA$13.99 and CA$18.19</a>, though further muddying the waters a couple of US users — one with PS Plus and another without — both see the games at $7.99 and $10.49, suggesting not every region or user is subject to the same price testing.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS5/comments/1w8z03u/i_really_dislike_these_new_pricing_practices_on">I really dislike these new pricing practices on the PlayStation Store</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS5">r/PS5</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><h2 id="what-is-dynamic-pricing">What is dynamic pricing?</h2><p>If you haven’t heard before, dynamic pricing is where a product’s cost fluctuates based on who is buying the product, or when they’re buying it.</p><p>It goes by other names you might have seen like surge pricing on Uber — when everyone is trying to book a cab, say just as a concert ends or if the weather turns bad, you’ll see costs rise because demand is up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1804px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="XR8FkhBKfmYUJXrGrRSgNS" name="uber Cropped.jpg" alt="Uber has introduced WA2R in Delhi" src="https://cdn.mos.cms.futurecdn.net/XR8FkhBKfmYUJXrGrRSgNS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1804" height="1015" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Uber)</span></figcaption></figure><p>In Sony’s case here the pricing seems more algorithmic. There’s an unending supply of digital games, so instead the discount amount folks are seeing looks to be based on how likely it is you’ll buy the product, and adjusting the sale until it just tips you over the edge. </p><p>For example someone who maybe plays a couple of games a year or isn’t a mega Star Wars or action adventure game fan might see a steep discount as they’ll need more convincing. Whereas a mega fan of Star Wars, or a gamer who digests a new title every other week might be willing to pay more.</p><p>It’s like how airlines and hotels are accused of upping costs for folks who have filled their search history with holiday plans to a dream destination — if they’re desperate to go to, say, Paris, then they’ll be willing to maybe pay that little bit extra compared with a more agnostic traveller.</p><h2 id="no-thank-you">No thank you</h2><p>This isn’t the first time Sony has been caught testing dynamic pricing. In fact, some kind of experiment has been going on from <a href="https://www.techradar.com/gaming/sony-is-reportedly-testing-dynamic-pricing-on-its-playstation-storefront-that-changes-the-price-tag-of-over-190-games">as far back as November last year</a>. </p><p>And it’s as scummy a practice then as it is now, and it will continue to be as awfully anti-consumer as some of Sony’s other recent moves (i.e. killing physical games media).</p><p>Though if you’re thinking of jumping ship to Xbox it too has been caught with its hand in the <a href="https://www.techradar.com/gaming/xbox/theyre-doing-some-kind-of-dynamic-pricing-bs-xbox-game-pass-is-being-offered-cheaper-for-some-users-and-reddit-thinks-it-knows-why">dynamic pricing cookie jar</a>. In its case it appears Microsoft is offering deeper Game Pass discounts to some accounts than others, with current subscribers unable to see the deal at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w45mwZVkeXsU9zTc2kScqg" name="game pass app.jpg" alt="Xbox Game Pass" src="https://cdn.mos.cms.futurecdn.net/w45mwZVkeXsU9zTc2kScqg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>A digital-only gaming future already has so many downsides when it comes to ownership, game archiving, offline access and more, that we simply don’t need to add dynamic pricing to the mix.</p><p>Maybe Sony will reverse course, though its efforts for the past year suggest that dynamic pricing is here to stay. The best thing we can do is point it out every time it’s spotted, and making sure we don’t get suckered in with higher prices. </p>
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                                                            <title><![CDATA[ The Witcher 3: Wild Hunt — Songs of the Past was 'impossible to realize without the remaster changes,' CD Projekt Red reveals: 'When we started prototyping the area it was impossible to ride with a horse through it' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>CD Projekt Red says </strong><em><strong>The Witcher 3 Remastered</strong></em><strong> and its many upgrades helped realize Songs of the Past</strong></li><li><strong>Game director on </strong><em><strong>Songs of the Past, </strong></em><strong>Jakub Rokosz, says the team had a "certain vision" for the expansion, but there were technological challenges</strong></li><li><strong>He says the remaster "helped with applying optimization" to the expansion</strong></li></ul><p>According to CD Projekt Red, <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s upcoming expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, may not exist without <em>The Witcher 3 Remastered</em> and its many upgrades.</p><p>If you missed the bombshell news the Polish studio dropped during <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Opening Night Live</a>, <a href="https://www.techradar.com/gaming/the-witcher-3-wild-hunt-remastered-is-a-free-upgrade-with-revamped-gameplay-systems-heres-everything-confirmed-at-the-onl-reveal"><em>The Witcher 3 Remastered</em> is a massive free update arriving on September 29</a>. It offers many improvements to the base game and the <em>Hearts of Stone</em> and <em>Blood and Wine </em>expansions, such as upgraded visuals, a refined combat system, new Witcher Signs, transmogrification, and more.</p><p>The remaster will essentially rework the game in its entirety, giving fans of the 11-year-old role-playing game (RPG) an excuse for another playthrough, ahead of the upcoming expansion <em>Songs of the Past</em>.</p><p>Now, in an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, CEO of Fool's Theory and game director on <em>Songs of the Past</em>, and senior quest designer Despoina Anetaki shared that without these technological improvements, their vision for the expansion may not have been fully realized.</p><p>"The stars had to align, so to say, because a few things had to happen," said Rokosz, who was also one of the original senior quest designers for <em>The Witcher 3</em>. "The <em>Songs of the Past</em> expansion and Letten itself, the area that it takes place, it had a certain vision. We had a certain vision for it, and it posed us certain specific technological challenges that was impossible to realize without the remaster changes.</p><p>"So the conditions had to grow for the remaster to appear on the horizon for us to be able to realize this, so this is actually two things meshing together to make it a reality."</p><p>The developer explained that Letten's lush vegetation, small bushes, and dense forests caused issues during development, but were resolved with the remaster's advancements.</p><p>"One of the challenges when we started prototyping the area was [that] it was impossible to ride with a horse through it, basically," he continued. "So we had to do some improvements on the horse handling side, right? So it feels more organic or more natural."</p><p>Letten also features a big lake in the middle of its map that allows players a view of the horizon, and as Rokosz explained, having this huge amount of open space where you can see fishermen fishing "posed a challenge in terms of how the engine was handling this. So the remaster helped with applying optimization."</p><p><em>Songs of the Past </em>is due to launch in 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-witcher-3-wild-hunt-songs-of-the-past-was-impossible-to-realize-without-the-remaster-changes-cd-projekt-red-reveals-when-we-started-prototyping-the-area-it-was-impossible-to-ride-with-a-horse-through-it</link>
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                            <![CDATA[ According to CD Projekt Red, The Witcher 3: Wild Hunt's upcoming expansion, Songs of the Past, may not exist without The Witcher 3 Remastered. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:title>
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                                <ul><li><strong>CD Projekt Red says </strong><em><strong>The Witcher 3 Remastered</strong></em><strong> and its many upgrades helped realize Songs of the Past</strong></li><li><strong>Game director on </strong><em><strong>Songs of the Past, </strong></em><strong>Jakub Rokosz, says the team had a "certain vision" for the expansion, but there were technological challenges</strong></li><li><strong>He says the remaster "helped with applying optimization" to the expansion</strong></li></ul><p>According to CD Projekt Red, <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s upcoming expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, may not exist without <em>The Witcher 3 Remastered</em> and its many upgrades.</p><p>If you missed the bombshell news the Polish studio dropped during <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Opening Night Live</a>, <a href="https://www.techradar.com/gaming/the-witcher-3-wild-hunt-remastered-is-a-free-upgrade-with-revamped-gameplay-systems-heres-everything-confirmed-at-the-onl-reveal"><em>The Witcher 3 Remastered</em> is a massive free update arriving on September 29</a>. It offers many improvements to the base game and the <em>Hearts of Stone</em> and <em>Blood and Wine </em>expansions, such as upgraded visuals, a refined combat system, new Witcher Signs, transmogrification, and more.</p><p>The remaster will essentially rework the game in its entirety, giving fans of the 11-year-old role-playing game (RPG) an excuse for another playthrough, ahead of the upcoming expansion <em>Songs of the Past</em>.</p><p>Now, in an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, CEO of Fool's Theory and game director on <em>Songs of the Past</em>, and senior quest designer Despoina Anetaki shared that without these technological improvements, their vision for the expansion may not have been fully realized.</p><p>"The stars had to align, so to say, because a few things had to happen," said Rokosz, who was also one of the original senior quest designers for <em>The Witcher 3</em>. "The <em>Songs of the Past</em> expansion and Letten itself, the area that it takes place, it had a certain vision. We had a certain vision for it, and it posed us certain specific technological challenges that was impossible to realize without the remaster changes.</p><p>"So the conditions had to grow for the remaster to appear on the horizon for us to be able to realize this, so this is actually two things meshing together to make it a reality."</p><p>The developer explained that Letten's lush vegetation, small bushes, and dense forests caused issues during development, but were resolved with the remaster's advancements.</p><p>"One of the challenges when we started prototyping the area was [that] it was impossible to ride with a horse through it, basically," he continued. "So we had to do some improvements on the horse handling side, right? So it feels more organic or more natural."</p><p>Letten also features a big lake in the middle of its map that allows players a view of the horizon, and as Rokosz explained, having this huge amount of open space where you can see fishermen fishing "posed a challenge in terms of how the engine was handling this. So the remaster helped with applying optimization."</p><p><em>Songs of the Past </em>is due to launch in 2027.</p>
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                                                            <title><![CDATA[ Doom is coming to Black Ops 7 in new Halloween event as final season revealed ahead of Modern Warfare 4 launch ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The final season of </strong><em><strong>Call of Duty: Black Ops 7 </strong></em><strong>has been revealed</strong></li><li><strong>It includes a </strong><em><strong>Doom </strong></em><strong>crossover and lots of Halloween content</strong></li><li><strong>Only one new multiplayer map is being added, however</strong></li></ul><p>Activision has lifted the curtain on the content coming to <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a><em> </em>in its final season ahead of the <a href="https://www.techradar.com/gaming/a-generational-call-of-duty-game-after-almost-ten-hours-hands-on-i-think-modern-warfare-4-could-revolutionize-the-long-running-series"><em>Modern Warfare 4 </em></a>launch.</p><p>With a new game on the way, it shouldn't come as much of a surprise that this update is going to be a smaller one. Still, it includes plenty of spooky Halloween content as part of the series' annual The Haunting event.</p><p>This includes a bombastic <em>Doom </em>crossover, allowing players to unlock loads of <em>Doom-</em>themed rewards in a new limited-time event pass. As usual, this pass will be divided into two tracks: a free one and a premium option.</p><p>The free track contains new operator skins for Wei Lin and Falkner, plus an adorable Mini Slayer weapon charm and a range of other rewards. Completing the entire track will grant you the Roc 20mm special weapon — a massive, almost cannon-like rifle that fires devastating 20mm rounds.</p><p>The premium track, on the other hand, unlocks the Doom Slayer himself as a playable operator in the JSOC faction. By default, he's wearing his <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a><em> </em>attire, but the premium track's final reward is an alternate classic 1993-style skin.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yfd7A94uLcErGqHUKCJZSm" name="BO7-SEASON-06-ANNOUNCEMENT-RM" alt="Black Ops 7 Season 6 roadmap." src="https://cdn.mos.cms.futurecdn.net/Yfd7A94uLcErGqHUKCJZSm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Other weapons introduced in the upcoming season include the TR41 Para Assault Rifle, which will be available at launch, and the Arcblade melee weapon added later on. There are also some new weapon attachments on the way for the VS Recon Sniper Rifle, Dravec 45 SMG, and Sokol 545 LMG.</p><p>Unfortunately, the offering is pretty sparse on the map front, with only one new one being introduced. It's called Quantum, and it looks like an appropriately ruined laboratory. There is at least also a new version of the existing Homestead map, called Bloodstead, for you to explore as well.</p><p>The cool Hordepoint mode will be returning from previous games in season too, challenging players to face off against a rival team and spawning waves of zombies.</p><p>All of this comes alongside a fresh battle pass full of new skins and unlocks, not to mention additional content for the Zombies and Endgame modes, plus the free-to-play <em>Warzone</em> battle royale.</p><p><em>Call of Duty: Black Ops 7 </em>is available now for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and <a href="https://www.techradar.com/reviews/xbox-one-x">Xbox One</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk89Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk89Ze.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/doom-is-coming-to-black-ops-7-in-new-halloween-event-as-final-season-revealed-ahead-of-modern-warfare-4-launch</link>
                                                                            <description>
                            <![CDATA[ Black Ops 7's final season has been revealed. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 12:01:28 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 12:25:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Black Ops 7 Season 6 Halloween themed skins.]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Black Ops 7 Season 6 Halloween themed skins.]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Black Ops 7 Season 6 Halloween themed skins.]]></media:title>
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                                <ul><li><strong>The final season of </strong><em><strong>Call of Duty: Black Ops 7 </strong></em><strong>has been revealed</strong></li><li><strong>It includes a </strong><em><strong>Doom </strong></em><strong>crossover and lots of Halloween content</strong></li><li><strong>Only one new multiplayer map is being added, however</strong></li></ul><p>Activision has lifted the curtain on the content coming to <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a><em> </em>in its final season ahead of the <a href="https://www.techradar.com/gaming/a-generational-call-of-duty-game-after-almost-ten-hours-hands-on-i-think-modern-warfare-4-could-revolutionize-the-long-running-series"><em>Modern Warfare 4 </em></a>launch.</p><p>With a new game on the way, it shouldn't come as much of a surprise that this update is going to be a smaller one. Still, it includes plenty of spooky Halloween content as part of the series' annual The Haunting event.</p><p>This includes a bombastic <em>Doom </em>crossover, allowing players to unlock loads of <em>Doom-</em>themed rewards in a new limited-time event pass. As usual, this pass will be divided into two tracks: a free one and a premium option.</p><p>The free track contains new operator skins for Wei Lin and Falkner, plus an adorable Mini Slayer weapon charm and a range of other rewards. Completing the entire track will grant you the Roc 20mm special weapon — a massive, almost cannon-like rifle that fires devastating 20mm rounds.</p><p>The premium track, on the other hand, unlocks the Doom Slayer himself as a playable operator in the JSOC faction. By default, he's wearing his <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a><em> </em>attire, but the premium track's final reward is an alternate classic 1993-style skin.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yfd7A94uLcErGqHUKCJZSm" name="BO7-SEASON-06-ANNOUNCEMENT-RM" alt="Black Ops 7 Season 6 roadmap." src="https://cdn.mos.cms.futurecdn.net/Yfd7A94uLcErGqHUKCJZSm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Other weapons introduced in the upcoming season include the TR41 Para Assault Rifle, which will be available at launch, and the Arcblade melee weapon added later on. There are also some new weapon attachments on the way for the VS Recon Sniper Rifle, Dravec 45 SMG, and Sokol 545 LMG.</p><p>Unfortunately, the offering is pretty sparse on the map front, with only one new one being introduced. It's called Quantum, and it looks like an appropriately ruined laboratory. There is at least also a new version of the existing Homestead map, called Bloodstead, for you to explore as well.</p><p>The cool Hordepoint mode will be returning from previous games in season too, challenging players to face off against a rival team and spawning waves of zombies.</p><p>All of this comes alongside a fresh battle pass full of new skins and unlocks, not to mention additional content for the Zombies and Endgame modes, plus the free-to-play <em>Warzone</em> battle royale.</p><p><em>Call of Duty: Black Ops 7 </em>is available now for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/ps4-pro">PlayStation 4</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and <a href="https://www.techradar.com/reviews/xbox-one-x">Xbox One</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk89Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk89Ze.js" async></script>
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                                                            <title><![CDATA[ Invoke studio head says Warlock: Dungeons & Dragons' imp companion can aid as they explore and serves as an 'unreliable guide' to Kaatri's journey, but is still 'his own character' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Invoke Studios head Dominic Guay says </strong><em><strong>Warlock: Dungeons & Dragons</strong></em><strong>' imp companion Skev provides narrative and gameplay assistance</strong></li><li><strong>Skev will provide lore to the player as they explore Darkon, but can't be controlled in combat</strong></li><li><strong>Guay says the imp is "his own character" with his own personal motivations</strong></li></ul><p><a href="https://www.techradar.com/gaming/we-dont-want-to-create-a-game-where-if-you-know-d-and-d-youre-like-oh-i-know-everything-invoke-says-warlock-has-a-lot-of-deep-cut-elements-from-dungeons-and-dragons-but-is-designed-for-both-new-and-experienced-players-to-live-that-mystery#viafoura-comments"><em>Warlock: Dungeons & Dragons</em></a>' imp companion Skev serves multiple purposes for the player, but was designed to be "his own character."</p><p>In an interview with TechRadar Gaming at Gamescom, Invoke Studios head Dominic Guay offered more insight into Skev and his relationship with the warlock protagonist Kaatri, revealing that the imp will assist the player as they navigate the open world of Darkon both narratively and with his utilities.</p><p>However, while Skev will act as a companion to Kaatri, Guay stressed that he still has his own motivations, including seeking out his lost master, just like how Kaatri is searching for someone too.</p><p>"We iterated a lot on him. So he actually is his own character," Guay said. "That was important to us. He wasn't born to be a sidekick. That was the mentality. He used to be the advisor to the ruler of Darkon, so in a way, he had a really important role in that land before his master vanished, and his quest is to find his lost master, and Kaatri's quest is to find someone too.</p><p>"So, he tags along, and Kaatri's kind of like, 'Oh well, he knows this place, and that's useful.' So he gives you a lot of insights as you travel around. You find new places."</p><p>The studio head said Skev will offer lore about new locations as players explore, adding that he thinks of the imp as "your unreliable guide to Darkon."</p><p>Skev won't be controlled by the player either, Guay confirmed, so he won't die in combat or get in the way, but will sometimes help in certain instances, like by picking locks.</p><p>"You can actually decide how you want to upgrade his abilities throughout the adventure," he added, "So [there's] some practical application."</p><p><em>Warlock: Dungeons & Dragons</em> arrives in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/invoke-studio-head-says-warlock-dungeons-and-dragons-imp-companion-can-aid-as-they-explore-and-serves-as-an-unreliable-guide-to-kaatris-journey-but-is-still-his-own-character</link>
                                                                            <description>
                            <![CDATA[ Warlock: Dungeons & Dragons' imp companion Skev serves multiple purposes for the player, but was designed to be "his own character." ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 09 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:description>                                                            <media:text><![CDATA[Warlock: Dungeons &amp; Dragons]]></media:text>
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                                <ul><li><strong>Invoke Studios head Dominic Guay says </strong><em><strong>Warlock: Dungeons & Dragons</strong></em><strong>' imp companion Skev provides narrative and gameplay assistance</strong></li><li><strong>Skev will provide lore to the player as they explore Darkon, but can't be controlled in combat</strong></li><li><strong>Guay says the imp is "his own character" with his own personal motivations</strong></li></ul><p><a href="https://www.techradar.com/gaming/we-dont-want-to-create-a-game-where-if-you-know-d-and-d-youre-like-oh-i-know-everything-invoke-says-warlock-has-a-lot-of-deep-cut-elements-from-dungeons-and-dragons-but-is-designed-for-both-new-and-experienced-players-to-live-that-mystery#viafoura-comments"><em>Warlock: Dungeons & Dragons</em></a>' imp companion Skev serves multiple purposes for the player, but was designed to be "his own character."</p><p>In an interview with TechRadar Gaming at Gamescom, Invoke Studios head Dominic Guay offered more insight into Skev and his relationship with the warlock protagonist Kaatri, revealing that the imp will assist the player as they navigate the open world of Darkon both narratively and with his utilities.</p><p>However, while Skev will act as a companion to Kaatri, Guay stressed that he still has his own motivations, including seeking out his lost master, just like how Kaatri is searching for someone too.</p><p>"We iterated a lot on him. So he actually is his own character," Guay said. "That was important to us. He wasn't born to be a sidekick. That was the mentality. He used to be the advisor to the ruler of Darkon, so in a way, he had a really important role in that land before his master vanished, and his quest is to find his lost master, and Kaatri's quest is to find someone too.</p><p>"So, he tags along, and Kaatri's kind of like, 'Oh well, he knows this place, and that's useful.' So he gives you a lot of insights as you travel around. You find new places."</p><p>The studio head said Skev will offer lore about new locations as players explore, adding that he thinks of the imp as "your unreliable guide to Darkon."</p><p>Skev won't be controlled by the player either, Guay confirmed, so he won't die in combat or get in the way, but will sometimes help in certain instances, like by picking locks.</p><p>"You can actually decide how you want to upgrade his abilities throughout the adventure," he added, "So [there's] some practical application."</p><p><em>Warlock: Dungeons & Dragons</em> arrives in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ CD Projekt Red says Songs of the Past will 'complete' The Witcher 3 story with Dandelion at its center — 'This is part of The Wild Hunt, and it felt like a chapter was missing' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Witcher 3: Wild Hunt - Songs of the Past</strong></em><strong> spotlights Dandelion and will tell a "complete" story</strong></li><li><strong>Jakub Rokosz, Fool's Theory CEO and </strong><em><strong>Songs of the Past </strong></em><strong>game director, says CD Projekt Red wants to "give justice to Dandelion"</strong></li><li><strong>Senior quest designer Despoina Anetaki adds that "it felt like a chapter was missing"</strong></li></ul><p>CD Projekt Red has said <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third and final expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, will "complete" the game's story by giving Dandelion the bard the spotlight he deserves.</p><p>In an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, Fool's Theory CEO and <em>Songs of the Past </em>game director and former <em>Witcher 3</em> senior quest designer, explained that rather than the expansion serving as a bridge to <a href="https://www.techradar.com/gaming/let-the-team-cook-it-will-be-worth-the-wait-cd-proket-red-confirms-the-witcher-4-is-targeting-a-2028-launch"><em>The Witcher 4</em></a>, as some fans might have expected, it actually completes <em>Wild Hunt</em>'s story by delivering a new chapter that the team felt was missing.</p><p>However, the developer declined to comment on whether the expansion will have any direct connection to <em>The Witcher 4</em>, so we'll have to wait and see.</p><p>"We always wanted to give Dandelion the proper spotlight he deserved," Rokosz said, acknowledging that it's odd for an 11-year-old game to receive a new expansion. "So we knew that there was no space in the base game to give him justice. That's what I wanted to say: Give justice to Dandelion."</p><p><em>Songs of the Past</em> will center Dandelion in Geralt's final journey in <em>The Witcher 3</em>, where players will explore Letten, the bard's homeland, and be wrapped up in another supernatural mystery.</p><p>"We knew that at some point we wanted to address this thing, because Dandelion is a very important character in Geralt's life," Rokosz continued. "There's a misconception of him being this comedic relief, and this is his only role in the Witcher series, whereas that's not true. He's a very deep and intelligent character. He used to be a professor at Oxenfurt [Academy], and he writes beautiful poetry, so we want to show the players what's behind that mask of a joker, where he came from, what his family is about, what's the world [like] where he grew up."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MPsN73VuiC8j4UDnkiTzJU" name="The Witcher 3 Wild Hunt - Songs of the Past" alt="Dandelion concept art from The Witcher 3 Wild Hunt - Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/MPsN73VuiC8j4UDnkiTzJU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Senior quest designer Despoina Anetaki added that it doesn't matter that the expansion arrives 11 years later, only that the whole story has been told.</p><p>"What's really important to us is not so much like should we release an expansion 11 years later; it could be, I don't know, 20, 100 years later," Anetaki said. "What matters is that the story we tell is complete. This is part of <em>The Wild Hunt</em>, and it felt like a chapter was missing, like something was not there. One more thing we wanted to tell, right? And Dandelion's story was one of those, right?"</p><p>The developer revealed that the team went back to the original Witcher novels and used the source material to make something that could "excite fans" and "something that could excite us most of all, because it was a difficult question when this idea was first pitched to the team."</p><p>Anetaki explained that the team had to figure out what would pull Geralt out of his retirement, and it had to be important enough to warrant a full-length expansion. That reason was Geralt's best friend, Dandelion.</p><p>"Once we identified that important thing," the developer added, "it all clicked together, and it became very clear that yes, we need to make this expansion because it makes us as fans of <em>The Witcher</em> really excited about it, and I hope that the players will also feel that."</p><p><em>Songs of the Past</em> doesn't have a release date yet, but it's slated to launch in 2027. In the meantime, fans can look forward to <em>The Witcher 3: Wild Hunt Remastered</em>, which arrives this month on September 29.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/cd-projekt-red-says-songs-of-the-past-will-complete-the-witcher-3-story-with-dandelion-at-its-center-this-is-part-of-the-wild-hunt-and-it-felt-like-a-chapter-was-missing</link>
                                                                            <description>
                            <![CDATA[ CD Projekt Red has said it wanted Songs of the Past to spotlight Dandelion because it felt like "a chapter was missing" from The Witcher 3: Wild Hunt. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:title>
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                                <ul><li><em><strong>The Witcher 3: Wild Hunt - Songs of the Past</strong></em><strong> spotlights Dandelion and will tell a "complete" story</strong></li><li><strong>Jakub Rokosz, Fool's Theory CEO and </strong><em><strong>Songs of the Past </strong></em><strong>game director, says CD Projekt Red wants to "give justice to Dandelion"</strong></li><li><strong>Senior quest designer Despoina Anetaki adds that "it felt like a chapter was missing"</strong></li></ul><p>CD Projekt Red has said <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third and final expansion, <a href="https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4"><em>Songs of the Past</em></a>, will "complete" the game's story by giving Dandelion the bard the spotlight he deserves.</p><p>In an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, Fool's Theory CEO and <em>Songs of the Past </em>game director and former <em>Witcher 3</em> senior quest designer, explained that rather than the expansion serving as a bridge to <a href="https://www.techradar.com/gaming/let-the-team-cook-it-will-be-worth-the-wait-cd-proket-red-confirms-the-witcher-4-is-targeting-a-2028-launch"><em>The Witcher 4</em></a>, as some fans might have expected, it actually completes <em>Wild Hunt</em>'s story by delivering a new chapter that the team felt was missing.</p><p>However, the developer declined to comment on whether the expansion will have any direct connection to <em>The Witcher 4</em>, so we'll have to wait and see.</p><p>"We always wanted to give Dandelion the proper spotlight he deserved," Rokosz said, acknowledging that it's odd for an 11-year-old game to receive a new expansion. "So we knew that there was no space in the base game to give him justice. That's what I wanted to say: Give justice to Dandelion."</p><p><em>Songs of the Past</em> will center Dandelion in Geralt's final journey in <em>The Witcher 3</em>, where players will explore Letten, the bard's homeland, and be wrapped up in another supernatural mystery.</p><p>"We knew that at some point we wanted to address this thing, because Dandelion is a very important character in Geralt's life," Rokosz continued. "There's a misconception of him being this comedic relief, and this is his only role in the Witcher series, whereas that's not true. He's a very deep and intelligent character. He used to be a professor at Oxenfurt [Academy], and he writes beautiful poetry, so we want to show the players what's behind that mask of a joker, where he came from, what his family is about, what's the world [like] where he grew up."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MPsN73VuiC8j4UDnkiTzJU" name="The Witcher 3 Wild Hunt - Songs of the Past" alt="Dandelion concept art from The Witcher 3 Wild Hunt - Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/MPsN73VuiC8j4UDnkiTzJU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Senior quest designer Despoina Anetaki added that it doesn't matter that the expansion arrives 11 years later, only that the whole story has been told.</p><p>"What's really important to us is not so much like should we release an expansion 11 years later; it could be, I don't know, 20, 100 years later," Anetaki said. "What matters is that the story we tell is complete. This is part of <em>The Wild Hunt</em>, and it felt like a chapter was missing, like something was not there. One more thing we wanted to tell, right? And Dandelion's story was one of those, right?"</p><p>The developer revealed that the team went back to the original Witcher novels and used the source material to make something that could "excite fans" and "something that could excite us most of all, because it was a difficult question when this idea was first pitched to the team."</p><p>Anetaki explained that the team had to figure out what would pull Geralt out of his retirement, and it had to be important enough to warrant a full-length expansion. That reason was Geralt's best friend, Dandelion.</p><p>"Once we identified that important thing," the developer added, "it all clicked together, and it became very clear that yes, we need to make this expansion because it makes us as fans of <em>The Witcher</em> really excited about it, and I hope that the players will also feel that."</p><p><em>Songs of the Past</em> doesn't have a release date yet, but it's slated to launch in 2027. In the meantime, fans can look forward to <em>The Witcher 3: Wild Hunt Remastered</em>, which arrives this month on September 29.</p>
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                                                            <title><![CDATA[ Creative Assembly says it wanted to 'authentically simulate' the Warhammer tabletop experience for Total War: Warhammer 40,000 by adding references, lore, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Creative Assembly has explained how it designed a faithful </strong><em><strong>Warhammer</strong></em><strong> player experience for </strong><em><strong>Total War: Warhammer 40,000</strong></em></li><li><strong>Battle product owner Dave Petry says the team didn't directly recreate the tabletop systems, but tried to "authentically simulate" them</strong></li><li><strong>Creative Assembly continued its "trusting" relationship with Games Workshop, which shared its "infinite knowledge"</strong></li></ul><p>Creative Assembly worked closely with Games Workshop to ensure the <a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a> player experience was as "authentic" to the tabletop game as possible.</p><p>In an interview with TechRadar Gaming at Gamescom, lead designer Joy Dey and battle product owner Dave Petry discussed the upcoming strategy game's combat system and shared how it was able to faithfully translate the feeling of <em>Warhammer</em>'s tabletop systems.</p><p>Rather than a complete one-to-one recreation, Petry explained that the goal was to "authentically simulate" the feel of the tabletop's combat.</p><p>"We really, really care about trying to authentically simulate the feeling of the type of combat, whatever period or kind of warfare that it is, right?" Petry said. "So in a historical, obviously, war on Earth, and generally we have the sorts of weapons that you have on Earth. When it's fantasy, it's magic and mages and all that sort of stuff, and obviously, with the science fantasy and <em>40k</em>, the biggest reference point you have to that is the tabletop.</p><p>"But it's not necessarily like the be-all and end-all of it," he continued. "We're not transposing the tabletop, right? We're trying to create an authentic sense of the lore and the kind of combat that's there, but the love for the tabletop absolutely is present."</p><p>Petry said that, like so many fans, he's been playing and collecting <em>Warhammer 40k</em> since he was young and confirmed that references and nods to the universe, like names, abilities, and lore, are in the upcoming strategy game. However, he said some elements of the tabletop game "just don't fit" with the game's real-time simulation</p><p>Creative Assembly also focused on making the game feel "familiar" to the <em>Total War</em> franchise; combat has also been scaled up, and he explained that macro positioning, where the player's forces are, flanking, and enemy morale are all things that come into play. </p><p>Petry said positioning in particular is being treated as "an interpretation of the lore and the universe, with the tabletop being one of the most important references."</p><p>The developer also added that Creative Assembly continued its long-standing collaboration with Games Workshop to ensure authenticity, saying their "special relationship" has helped the studio combat issues it was dealing with.</p><p>"[If] we can't find the thing that quite works for [the game], or this piece of lore sounds similar, but doesn't quite work," Prety added, "And for them to be able to come back with their infinite knowledge of all of this stuff and go, 'Well, you're right. This doesn't quite fit, but over here we have something that actually might be able to do the job.' </p><p>"And that close or trusting collaboration has, I think, enabled us to create something that captures that authentic feeling."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/creative-assembly-says-it-wanted-to-authentically-simulate-the-warhammer-tabletop-experience-for-total-war-warhammer-40-000-by-adding-references-lore-and-more</link>
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                            <![CDATA[ Creative Assembly worked closely with Games Workshop to ensure the Total War: Warhammer 40,000 player experience was as "authentic" as possible. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Total War: Warhammer 40,000]]></media:description>                                                            <media:text><![CDATA[Total War: Warhammer 40,000]]></media:text>
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                                <ul><li><strong>Creative Assembly has explained how it designed a faithful </strong><em><strong>Warhammer</strong></em><strong> player experience for </strong><em><strong>Total War: Warhammer 40,000</strong></em></li><li><strong>Battle product owner Dave Petry says the team didn't directly recreate the tabletop systems, but tried to "authentically simulate" them</strong></li><li><strong>Creative Assembly continued its "trusting" relationship with Games Workshop, which shared its "infinite knowledge"</strong></li></ul><p>Creative Assembly worked closely with Games Workshop to ensure the <a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a> player experience was as "authentic" to the tabletop game as possible.</p><p>In an interview with TechRadar Gaming at Gamescom, lead designer Joy Dey and battle product owner Dave Petry discussed the upcoming strategy game's combat system and shared how it was able to faithfully translate the feeling of <em>Warhammer</em>'s tabletop systems.</p><p>Rather than a complete one-to-one recreation, Petry explained that the goal was to "authentically simulate" the feel of the tabletop's combat.</p><p>"We really, really care about trying to authentically simulate the feeling of the type of combat, whatever period or kind of warfare that it is, right?" Petry said. "So in a historical, obviously, war on Earth, and generally we have the sorts of weapons that you have on Earth. When it's fantasy, it's magic and mages and all that sort of stuff, and obviously, with the science fantasy and <em>40k</em>, the biggest reference point you have to that is the tabletop.</p><p>"But it's not necessarily like the be-all and end-all of it," he continued. "We're not transposing the tabletop, right? We're trying to create an authentic sense of the lore and the kind of combat that's there, but the love for the tabletop absolutely is present."</p><p>Petry said that, like so many fans, he's been playing and collecting <em>Warhammer 40k</em> since he was young and confirmed that references and nods to the universe, like names, abilities, and lore, are in the upcoming strategy game. However, he said some elements of the tabletop game "just don't fit" with the game's real-time simulation</p><p>Creative Assembly also focused on making the game feel "familiar" to the <em>Total War</em> franchise; combat has also been scaled up, and he explained that macro positioning, where the player's forces are, flanking, and enemy morale are all things that come into play. </p><p>Petry said positioning in particular is being treated as "an interpretation of the lore and the universe, with the tabletop being one of the most important references."</p><p>The developer also added that Creative Assembly continued its long-standing collaboration with Games Workshop to ensure authenticity, saying their "special relationship" has helped the studio combat issues it was dealing with.</p><p>"[If] we can't find the thing that quite works for [the game], or this piece of lore sounds similar, but doesn't quite work," Prety added, "And for them to be able to come back with their infinite knowledge of all of this stuff and go, 'Well, you're right. This doesn't quite fit, but over here we have something that actually might be able to do the job.' </p><p>"And that close or trusting collaboration has, I think, enabled us to create something that captures that authentic feeling."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ 'We're trying to go easy on the hand-holding' — Invoke says Warlock: Dungeons & Dragons' HUD and waypoint guidance will be minimal and can even be toggled on and off so as not to 'overwhelm' players and encourage exploration ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Invoke Studios head Dominic Guay confirms </strong><em><strong>Warlock: Dungeons & Dragons</strong></em><strong> will have a toggleable HUD and minimal waypoint guidance</strong></li><li><strong>Guay says this is to encourage exploration and reduce the "hand-holding" experience</strong></li><li><strong>With these options, he says the game will be "immersive"</strong></li></ul><p>Invoke Studios has said <a href="https://www.techradar.com/gaming/we-dont-want-to-create-a-game-where-if-you-know-d-and-d-youre-like-oh-i-know-everything-invoke-says-warlock-has-a-lot-of-deep-cut-elements-from-dungeons-and-dragons-but-is-designed-for-both-new-and-experienced-players-to-live-that-mystery#viafoura-comments"><em>Warlock: Dungeons & Dragons</em></a><em> </em>will encourage players to explore Darkon's open world by offering a toggleable HUD and minimal waypoint guidance.</p><p>That's according to Invoke Studios head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that the upcoming <em>D&D</em> action-adventure game will ease up on the "hand-holding" you often find in other open-world role-playing games (RPGs).</p><p>"It helps that we're trying to go easy on the hand-holding, so that allows us to pull back a little bit," Guay replied when asked why the hands-on demo had such a minimal HUD. "In this case, I'll be honest, though, we turned off some elements of HUD so that it wasn't overwhelming for people watching the demo."</p><p>The studio head confirmed the team will add "some" elements to the HUD to help players, but it can also be turned on and off in the settings, adding that there was a time when it "felt the need to put a lot of things in the middle of a screen."</p><p>"We realized that players, because they're being eased in with the number of spells they have, the number of things they can do, we don't need to overwhelm them," Guay continued. "And then we will give you some guidance. So the example I always give is, if the quest was to find me, you know, at Gamescom, and you open up the map, then you'd see it. </p><p>"We'd put a highlight around [the area], and we say, 'Well, he's somewhere in there, right?' So then you have a compass; you can get there, but we don't want to overwhelm you with too much information. [We want to] keep it immersive."</p><p>During the same interview, Guay explained <a href="https://www.techradar.com/gaming/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in-gameplay-and-we-landed-on-warlocks-invoke-studios-head-explains-why-it-chose-to-highlight-the-arcane-class-in-warlock-dungeons-and-dragons">why Invoke chose a warlock protagonist for the game, explaining that the concept of "creative magic" was central to gameplay and story</a>.</p><p><em>Warlock: Dungeons & Dragons</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/were-trying-to-go-easy-on-the-hand-holding-invoke-says-warlock-dungeons-and-dragons-hud-and-waypoint-guidance-will-be-minimal-and-can-even-be-toggled-on-and-off-so-as-not-to-overwhelm-players-and-encourage-exploration</link>
                                                                            <description>
                            <![CDATA[ Invoke Studios has said Warlock: Dungeons & Dragons will encourage players to explore Darkon by offering a toggleable HUD and minimal waypoint guidance. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><strong>Invoke Studios head Dominic Guay confirms </strong><em><strong>Warlock: Dungeons & Dragons</strong></em><strong> will have a toggleable HUD and minimal waypoint guidance</strong></li><li><strong>Guay says this is to encourage exploration and reduce the "hand-holding" experience</strong></li><li><strong>With these options, he says the game will be "immersive"</strong></li></ul><p>Invoke Studios has said <a href="https://www.techradar.com/gaming/we-dont-want-to-create-a-game-where-if-you-know-d-and-d-youre-like-oh-i-know-everything-invoke-says-warlock-has-a-lot-of-deep-cut-elements-from-dungeons-and-dragons-but-is-designed-for-both-new-and-experienced-players-to-live-that-mystery#viafoura-comments"><em>Warlock: Dungeons & Dragons</em></a><em> </em>will encourage players to explore Darkon's open world by offering a toggleable HUD and minimal waypoint guidance.</p><p>That's according to Invoke Studios head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that the upcoming <em>D&D</em> action-adventure game will ease up on the "hand-holding" you often find in other open-world role-playing games (RPGs).</p><p>"It helps that we're trying to go easy on the hand-holding, so that allows us to pull back a little bit," Guay replied when asked why the hands-on demo had such a minimal HUD. "In this case, I'll be honest, though, we turned off some elements of HUD so that it wasn't overwhelming for people watching the demo."</p><p>The studio head confirmed the team will add "some" elements to the HUD to help players, but it can also be turned on and off in the settings, adding that there was a time when it "felt the need to put a lot of things in the middle of a screen."</p><p>"We realized that players, because they're being eased in with the number of spells they have, the number of things they can do, we don't need to overwhelm them," Guay continued. "And then we will give you some guidance. So the example I always give is, if the quest was to find me, you know, at Gamescom, and you open up the map, then you'd see it. </p><p>"We'd put a highlight around [the area], and we say, 'Well, he's somewhere in there, right?' So then you have a compass; you can get there, but we don't want to overwhelm you with too much information. [We want to] keep it immersive."</p><p>During the same interview, Guay explained <a href="https://www.techradar.com/gaming/creative-magic-use-was-at-the-core-of-what-we-wanted-to-do-in-gameplay-and-we-landed-on-warlocks-invoke-studios-head-explains-why-it-chose-to-highlight-the-arcane-class-in-warlock-dungeons-and-dragons">why Invoke chose a warlock protagonist for the game, explaining that the concept of "creative magic" was central to gameplay and story</a>.</p><p><em>Warlock: Dungeons & Dragons</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Creative Assembly says Total War: Warhammer 40,000 is designed for both newcomers and hardcore fans and teaches mechanics on a 'step-by-step basis' — 'I view the tutorial for an experienced player as kind of like an appetizer' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Total War: Warhammer 40,000</strong></em><strong> will be accessible to hardcore fans and new players</strong></li><li><strong>Lead designer Joy Dey says the tutorial will cover everything from story and lore to gameplay mechanics</strong></li><li><strong>Battle product owner Dave Petry adds that the game is "a good entry point" for new players, and Creative Assembly wants to reach as many people as possible</strong></li></ul><p>Creative Assembly has confirmed that its upcoming strategy game, <a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a>, will be accessible to experienced fans and first-time <em>Total War</em> players.</p><p>That's according to lead designer Joy Dey and battle product owner Dave Petry, who discussed the game's onboarding process in an interview with TechRadar Gaming at Gamescom. </p><p>The pair shared that they want to reach as many players as possible, so the team made sure the game's tutorials eased newcomers into the experience, while also offering an "appetizer" for hardcore fans.</p><p>"We are expecting there will be players who've never played <em>Total War</em> before, and there will be players who don't know the lore," said Dey. "So we have a story within the tutorial that has named characters from the universe, and it's going to ease you in. Like, what is a Space Marine? What is their motivation?"</p><p>The tutorial will focus on the Space Marines, the developer added, and players will learn the mechanics "on a step-by-step basis," adding, "It should be a gateway into 'What is 40K?'"</p><p>Dey acknowledged that the battles can be "quite complex" but said that every gameplay system, from the pause and play function, how to take cover, analysing the battlefield, and how to use height as a tactical advantage, will be introduced and taught to the player during the tutorials.</p><p>Petry added that many new and "reformed battle features" either needed reintroduction or tweaking for the new game, but reiterated how the tutorials will benefit both newcomers and long-time fans.</p><p>"So all of those concepts need a gentle reintroduction," he said. "Personally, I view the tutorial for an experienced player as kind of like an appetizer, where, if you know both of these things, you can go in there and be like, 'Yeah, teach me some of the new stuff and get me warmed up with a bit of juicy lore stuff.'</p><p>"And if you know nothing, it's just such a good entry point for both of these things, right? And we really want to make sure that we can bring as many people to <em>Total War</em> and to <em>40,000</em> as possible. Obviously, <em>40,000</em> is absolutely gargantuan, and it's a really wonderful time to be part of that fandom, right? So I think it's also a wonderful opportunity to show people how cool and great <em>Total War</em> is."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/creative-assembly-says-total-war-warhammer-40-000-is-designed-for-both-newcomers-and-hardcore-fans-and-teaches-mechanics-on-a-step-by-step-basis-i-view-the-tutorial-for-an-experienced-player-as-kind-of-like-an-appetizer</link>
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                            <![CDATA[ Creative Assembly has confirmed that Total War: Warhammer 40,000 will be accessible to experienced fans and first-time Total War players. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Total War: Warhammer 40,000</strong></em><strong> will be accessible to hardcore fans and new players</strong></li><li><strong>Lead designer Joy Dey says the tutorial will cover everything from story and lore to gameplay mechanics</strong></li><li><strong>Battle product owner Dave Petry adds that the game is "a good entry point" for new players, and Creative Assembly wants to reach as many people as possible</strong></li></ul><p>Creative Assembly has confirmed that its upcoming strategy game, <a href="https://www.techradar.com/gaming/creative-assembly-says-its-new-warcore-engine-has-allowed-it-to-take-total-war-warhammer-40-000-into-space-and-build-a-bigger-play-area-for-all-the-planets-all-the-solar-systems-the-whole-galaxy-i-think-thats-the-biggest-thing-for-campaign"><em>Total War: Warhammer 40,000</em></a>, will be accessible to experienced fans and first-time <em>Total War</em> players.</p><p>That's according to lead designer Joy Dey and battle product owner Dave Petry, who discussed the game's onboarding process in an interview with TechRadar Gaming at Gamescom. </p><p>The pair shared that they want to reach as many players as possible, so the team made sure the game's tutorials eased newcomers into the experience, while also offering an "appetizer" for hardcore fans.</p><p>"We are expecting there will be players who've never played <em>Total War</em> before, and there will be players who don't know the lore," said Dey. "So we have a story within the tutorial that has named characters from the universe, and it's going to ease you in. Like, what is a Space Marine? What is their motivation?"</p><p>The tutorial will focus on the Space Marines, the developer added, and players will learn the mechanics "on a step-by-step basis," adding, "It should be a gateway into 'What is 40K?'"</p><p>Dey acknowledged that the battles can be "quite complex" but said that every gameplay system, from the pause and play function, how to take cover, analysing the battlefield, and how to use height as a tactical advantage, will be introduced and taught to the player during the tutorials.</p><p>Petry added that many new and "reformed battle features" either needed reintroduction or tweaking for the new game, but reiterated how the tutorials will benefit both newcomers and long-time fans.</p><p>"So all of those concepts need a gentle reintroduction," he said. "Personally, I view the tutorial for an experienced player as kind of like an appetizer, where, if you know both of these things, you can go in there and be like, 'Yeah, teach me some of the new stuff and get me warmed up with a bit of juicy lore stuff.'</p><p>"And if you know nothing, it's just such a good entry point for both of these things, right? And we really want to make sure that we can bring as many people to <em>Total War</em> and to <em>40,000</em> as possible. Obviously, <em>40,000</em> is absolutely gargantuan, and it's a really wonderful time to be part of that fandom, right? So I think it's also a wonderful opportunity to show people how cool and great <em>Total War</em> is."</p><p><em>Total War: Warhammer 40,000</em> launches in 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Sick of Sony killing physical games? Relive the glory days with a PlayStation 3 emulator that can play discs through your PC ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>RPCS3 has been updated to play PS3 discs on almost any PC</strong></li><li><strong>Windows was supported previously, but macOS, Linux and FreeBSD are now too</strong></li><li><strong>You'll just need a compatible disc drive and some confidence</strong></li></ul><p>Just as Sony begins the somber funeral procession for physical games media, some modders aren’t taking it lying down. This includes the team behind the RPCS3 PlayStation 3 emulator, who just made it possible to <a href="https://x.com/rpcs3/status/2096669803993829481" target="_blank">play PS3 discs on a much wider range of computing hardware</a> — provided you hit a few technical requirements.</p><p>This feature was previously available to Windows RPCS3 gamers, but thanks to the work of developers digant73 and Megamouse, the emulator can now support physical games media on macOS, Linux, and FreeBSD.</p><p>What’s more, this change unlocks the option to play discs on modded consoles, with replies to the announcement discussing the options to boot up PS3 discs on Linux-powered  <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps4-1202432/review">PS4</a> and <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5</a> hardware.</p><p>The change was announced on social media with the team celebrating that games launched as far back as 2006 should now be playable with the hardware in your home. Though the 'plug and play' promise isn’t quite as simple in reality.</p><h2 id="a-few-steps">A few steps</h2><p>Of course you’ll need a decent PC for this to work, though you could get away with a pretty ancient model if you need to. The minimum settings require an <a href="https://www.techradar.com/reviews/pc-mac/pc-components/graphics-cards/nvidia-geforce-gtx-480-679629/review">Nvidia GTX 400</a> series or newer GPU (released all the way back in 2010), so any modern desktop or laptop released in the last 15 years should be fine.</p><p>You’ll also need a disc drive. For advice I’d suggest checking out the <a href="https://rpcs3.net/quickstart">RPCS3 Quickstart guide</a> for the models the team recommend and know work.</p><p>Lastly there’s some software stuff you’ll need to organize like getting the emulator installed, downloading PS3 system software to your PC, and a decryption key to be able to read the disc on the fly rather than needing to dump it onto your PC first. For that last one, you’ll need to use a community-made database.</p><p>The process is fairly simple with the RPCS3 guide. If you do hit any snags, there are forums and Reddit threads full of people who have likely had your issue before and found a solution already.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NodHYszeGrX2ZkmPzCtEUh" name="PS3.jpg" alt="Black PS3 console" src="https://cdn.mos.cms.futurecdn.net/NodHYszeGrX2ZkmPzCtEUh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>At a time when companies like Sony are doubling down on anti-physical gaming measures, while clarifying that digital games aren’t owned — merely licensed — efforts like this are a reminder that access to games still matters, and can be maintained if you’re dedicated enough.</p><p>This will make it much easier for people to play the classic PS3 collection they still hold dear, and make it easier for this era of gaming history to be catalogued, preserved and played for years to come.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps3/sick-of-sony-killing-physical-games-relive-the-glory-days-with-a-playstation-3-emulator-that-can-play-discs-through-your-pc</link>
                                                                            <description>
                            <![CDATA[ While Sony kills physical games, these modders will help you play PS3 game discs on almost any PC — or a Linux PS5 if you have one. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 16:31:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PS3]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>RPCS3 has been updated to play PS3 discs on almost any PC</strong></li><li><strong>Windows was supported previously, but macOS, Linux and FreeBSD are now too</strong></li><li><strong>You'll just need a compatible disc drive and some confidence</strong></li></ul><p>Just as Sony begins the somber funeral procession for physical games media, some modders aren’t taking it lying down. This includes the team behind the RPCS3 PlayStation 3 emulator, who just made it possible to <a href="https://x.com/rpcs3/status/2096669803993829481" target="_blank">play PS3 discs on a much wider range of computing hardware</a> — provided you hit a few technical requirements.</p><p>This feature was previously available to Windows RPCS3 gamers, but thanks to the work of developers digant73 and Megamouse, the emulator can now support physical games media on macOS, Linux, and FreeBSD.</p><p>What’s more, this change unlocks the option to play discs on modded consoles, with replies to the announcement discussing the options to boot up PS3 discs on Linux-powered  <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps4-1202432/review">PS4</a> and <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5</a> hardware.</p><p>The change was announced on social media with the team celebrating that games launched as far back as 2006 should now be playable with the hardware in your home. Though the 'plug and play' promise isn’t quite as simple in reality.</p><h2 id="a-few-steps">A few steps</h2><p>Of course you’ll need a decent PC for this to work, though you could get away with a pretty ancient model if you need to. The minimum settings require an <a href="https://www.techradar.com/reviews/pc-mac/pc-components/graphics-cards/nvidia-geforce-gtx-480-679629/review">Nvidia GTX 400</a> series or newer GPU (released all the way back in 2010), so any modern desktop or laptop released in the last 15 years should be fine.</p><p>You’ll also need a disc drive. For advice I’d suggest checking out the <a href="https://rpcs3.net/quickstart">RPCS3 Quickstart guide</a> for the models the team recommend and know work.</p><p>Lastly there’s some software stuff you’ll need to organize like getting the emulator installed, downloading PS3 system software to your PC, and a decryption key to be able to read the disc on the fly rather than needing to dump it onto your PC first. For that last one, you’ll need to use a community-made database.</p><p>The process is fairly simple with the RPCS3 guide. If you do hit any snags, there are forums and Reddit threads full of people who have likely had your issue before and found a solution already.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NodHYszeGrX2ZkmPzCtEUh" name="PS3.jpg" alt="Black PS3 console" src="https://cdn.mos.cms.futurecdn.net/NodHYszeGrX2ZkmPzCtEUh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>At a time when companies like Sony are doubling down on anti-physical gaming measures, while clarifying that digital games aren’t owned — merely licensed — efforts like this are a reminder that access to games still matters, and can be maintained if you’re dedicated enough.</p><p>This will make it much easier for people to play the classic PS3 collection they still hold dear, and make it easier for this era of gaming history to be catalogued, preserved and played for years to come.</p>
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