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                            <title><![CDATA[ Latest from TechRadar in Nintendo ]]></title>
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        <description><![CDATA[ All the latest nintendo content from the TechRadar team ]]></description>
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                                                            <title><![CDATA[ Creative Assembly says Alien: Isolation 2's protagonist is a Yutani employee, which offers 'a new perspective to the franchise' — 'Weyland-Yutani is an English-Japanese speaking company, and the Japanese side doesn't really get explored that much' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Creative Assembly says </strong><em><strong>Alien: Isolation 2</strong></em><strong>'s protagonist will offer "a new perspective to the franchise"</strong></li><li><strong>Blake is a Weyland-Yutani employee, with principal environment artist Archie Whitehead saying the Japanese side hasn't been explored a lot</strong></li><li><strong>Principal UI artist Laura Mouther says Blake isn't like any other Alien protagonist and "is such an interesting character to explore"</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2</em></a> will offer a totally new perspective on the Alien franchise by telling a story from the viewpoint of Yutani employee Blake, and Creative Assembly believes players will love her.</p><p>Speaking to TechRadar Gaming at Gamescom, principal environment artist Archie Whitehead and principal UI artist Laura Mouther discussed what they're most excited for players to experience in the upcoming sequel, highlighting the game's protagonist, Blake.</p><p>Blake works for Weyland-Yutani Corporation, a mega-conglomerate and the major human-led antagonist throughout the sci-fi series, but is employed specifically on the Yutani side of the company.</p><p>It's a viewpoint that hasn't been showcased during the horror franchise before, and something the developers were eager to explore in depth.</p><p>"Weyland-Yutani is an English-Japanese-speaking company, and it's something that the Japanese side, I feel like, doesn't really get explored that much," Whitehead said. "It's something we're trying to explore more here because Kurosaki, it's the name of the station [the game's setting] so I'm very interested for players to discover: 'How does that influence the world and the people living in it?'"</p><p>Mouther added that Blake is "awesome" and "brings such a new perspective to the franchise in total," and her being an employee of this mega-corp will be a much different experience from the first game, where the character where average people.</p><p>"If you think back to the first game or even the first movie, it's truckers in space, right? It's average people doing average things," Mouther said. "They're not powerful. They're expendable. No one cares for them. They have to care for themselves. </p><p>"But now we have Blake, who is a very Weyland-Yutani employee, and that means that she has some power, right? But when you hear in the trailer that the Japanese voice is telling her, 'You made a mistake. This is your last chance.' She was sent to Kurosaki against her will, and she wants to do well. She wants to be there to redeem herself."</p><p>Talking more about the story, Mouther explained how characters in the prologue will talk to Blake with respect and "you can get a sense of her standing," but all Blake is focusing on is trying to redeem herself. That's why when she heads to the crash site and accidentally unleashes the Xenomorph onto the colony, she's made yet another mistake, which the developers said will make Blake an interesting character to play.</p><p>"That dichotomy, she is such an interesting character to explore," Mouther added. "And I think the players will really get to know her and love her in the journey; they will make out their own journey [as well]. We tell a larger story, obviously, but similar to the first game, every player will have their own way of telling the 'in-betweens' between that [main] story, and will be so interesting to see."</p><p><em>Alien: Isolation 2</em> doesn't have a release date yet but will launch on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/creative-assembly-says-alien-isolation-2s-protagonist-is-a-yutani-employee-which-offers-a-new-perspective-to-the-franchise-weyland-yutani-is-an-english-japanese-speaking-company-and-the-japanese-side-doesnt-really-get-explored-that-much</link>
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                            <![CDATA[ Creative Assembly thinks Alien: Isolation 2 players will fall in love with protagonist Blake, a Yutani employee, as she offers "a new perspective to the franchise." ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Alien: Isolation 2]]></media:description>                                                            <media:text><![CDATA[Alien: Isolation 2]]></media:text>
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                                <ul><li><strong>Creative Assembly says </strong><em><strong>Alien: Isolation 2</strong></em><strong>'s protagonist will offer "a new perspective to the franchise"</strong></li><li><strong>Blake is a Weyland-Yutani employee, with principal environment artist Archie Whitehead saying the Japanese side hasn't been explored a lot</strong></li><li><strong>Principal UI artist Laura Mouther says Blake isn't like any other Alien protagonist and "is such an interesting character to explore"</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2</em></a> will offer a totally new perspective on the Alien franchise by telling a story from the viewpoint of Yutani employee Blake, and Creative Assembly believes players will love her.</p><p>Speaking to TechRadar Gaming at Gamescom, principal environment artist Archie Whitehead and principal UI artist Laura Mouther discussed what they're most excited for players to experience in the upcoming sequel, highlighting the game's protagonist, Blake.</p><p>Blake works for Weyland-Yutani Corporation, a mega-conglomerate and the major human-led antagonist throughout the sci-fi series, but is employed specifically on the Yutani side of the company.</p><p>It's a viewpoint that hasn't been showcased during the horror franchise before, and something the developers were eager to explore in depth.</p><p>"Weyland-Yutani is an English-Japanese-speaking company, and it's something that the Japanese side, I feel like, doesn't really get explored that much," Whitehead said. "It's something we're trying to explore more here because Kurosaki, it's the name of the station [the game's setting] so I'm very interested for players to discover: 'How does that influence the world and the people living in it?'"</p><p>Mouther added that Blake is "awesome" and "brings such a new perspective to the franchise in total," and her being an employee of this mega-corp will be a much different experience from the first game, where the character where average people.</p><p>"If you think back to the first game or even the first movie, it's truckers in space, right? It's average people doing average things," Mouther said. "They're not powerful. They're expendable. No one cares for them. They have to care for themselves. </p><p>"But now we have Blake, who is a very Weyland-Yutani employee, and that means that she has some power, right? But when you hear in the trailer that the Japanese voice is telling her, 'You made a mistake. This is your last chance.' She was sent to Kurosaki against her will, and she wants to do well. She wants to be there to redeem herself."</p><p>Talking more about the story, Mouther explained how characters in the prologue will talk to Blake with respect and "you can get a sense of her standing," but all Blake is focusing on is trying to redeem herself. That's why when she heads to the crash site and accidentally unleashes the Xenomorph onto the colony, she's made yet another mistake, which the developers said will make Blake an interesting character to play.</p><p>"That dichotomy, she is such an interesting character to explore," Mouther added. "And I think the players will really get to know her and love her in the journey; they will make out their own journey [as well]. We tell a larger story, obviously, but similar to the first game, every player will have their own way of telling the 'in-betweens' between that [main] story, and will be so interesting to see."</p><p><em>Alien: Isolation 2</em> doesn't have a release date yet but will launch on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC. </p>
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                                                            <title><![CDATA[ 'We believe that this IP has a future' — Rayman Legends Retold brand producer wants to continue the series after the 3D remake 'if everything goes according to plan' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Rayman Legends Retold</strong></em><strong> brand producer Loïc Gounon is interested in making more games in the series</strong></li><li><strong>Gounon says, "The plan was that we want to restart the franchise," using the latest version of Ubisoft's engine</strong></li><li><strong>He suggests that the upcoming remake could be the start of something new "if everything goes according to plan"</strong></li></ul><p><em>Rayman Legends Retold</em> brand producer Loïc Gounon believes the series has a future and said he's interested in making new games using Ubisoft's latest tech.</p><p>The upcoming remake of the beloved 2013 hit reinvents the hand-painted 2D adventure as a full 3D side-scrolling platforming experience. It's powered by the studio's proprietary Snowdrop engine, while still utilizing the original game's UbiArt Framework.</p><p>It looks like a completely new game, though with the familiar elements that made the original a critical success, and according to Gounon, "The plan was that we want to restart the franchise" using the latest version of this technology.</p><p>"Without an engine, you don't make a game," Gounon told TechRadar Gaming. "Without a team, you don't make a game. So the initial point has been: we need to rebuild the team, and we need to adopt a new engine. As we were starting to think about that, we also considered a brand new game, but we've also been humble about what we could achieve."</p><p>The developer wasn't shy about sharing his dreams for the series, saying, "We believe that this IP has a future," and that <em>Rayman Legends Retold</em> could be the start of something new "if everything goes according to plan."</p><p>He also indicated the move to 3D allowed the team to build its bank of 3D assets, which sounds like something that would come in handy for any future projects.</p><p><em>Rayman Legends Retold </em>arrives on December 3, 2026, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/we-believe-that-this-ip-has-a-future-rayman-legends-retold-brand-producer-wants-to-continue-the-series-after-the-3d-remake-if-everything-goes-according-to-plan</link>
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                            <![CDATA[ Rayman Legends Retold brand producer Loïc Gounon believes the series has a future and said he's interested in making new games using Ubisoft's latest tech. ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 16:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Rayman Legends Retold screenshot.]]></media:description>                                                            <media:text><![CDATA[A Rayman Legends Retold screenshot.]]></media:text>
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                                <ul><li><em><strong>Rayman Legends Retold</strong></em><strong> brand producer Loïc Gounon is interested in making more games in the series</strong></li><li><strong>Gounon says, "The plan was that we want to restart the franchise," using the latest version of Ubisoft's engine</strong></li><li><strong>He suggests that the upcoming remake could be the start of something new "if everything goes according to plan"</strong></li></ul><p><em>Rayman Legends Retold</em> brand producer Loïc Gounon believes the series has a future and said he's interested in making new games using Ubisoft's latest tech.</p><p>The upcoming remake of the beloved 2013 hit reinvents the hand-painted 2D adventure as a full 3D side-scrolling platforming experience. It's powered by the studio's proprietary Snowdrop engine, while still utilizing the original game's UbiArt Framework.</p><p>It looks like a completely new game, though with the familiar elements that made the original a critical success, and according to Gounon, "The plan was that we want to restart the franchise" using the latest version of this technology.</p><p>"Without an engine, you don't make a game," Gounon told TechRadar Gaming. "Without a team, you don't make a game. So the initial point has been: we need to rebuild the team, and we need to adopt a new engine. As we were starting to think about that, we also considered a brand new game, but we've also been humble about what we could achieve."</p><p>The developer wasn't shy about sharing his dreams for the series, saying, "We believe that this IP has a future," and that <em>Rayman Legends Retold</em> could be the start of something new "if everything goes according to plan."</p><p>He also indicated the move to 3D allowed the team to build its bank of 3D assets, which sounds like something that would come in handy for any future projects.</p><p><em>Rayman Legends Retold </em>arrives on December 3, 2026, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ 'We want to restart the franchise' — Rayman Legends Retold dev on future of the beloved series ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.techradar.com/gaming/it-instantly-gives-you-a-smile-because-you-know-the-track-rayman-legends-retold-audio-director-breaks-down-iconic-music-levels"><em>Rayman Legends Retold</em></a><em> </em>looks to bring the platforming classic into the modern age, with a smattering of new levels, fully revamped visuals, and expanded cinematics featuring full voice acting for the very first time.</p><p>Released back in 2013 to critical acclaim and still beloved by fans, it's certainly an unusual choice for a remake. Where most developers opt to return to titles with obvious issues, or ones that are no longer readily accessible (<em>Rayman Legends </em>is fully playable on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series</a>, and Switch 2 via backward compatibility), it's hard to think of many ways this platformer could be improved.</p><p>As it turns out, the decision was more about the future of<em> </em>the <em>Rayman </em>franchise than looking back at the past.</p><p>"The plan was that we want to restart the franchise," explains brand producer Loïc Gounon after a recent hands-on event. </p><p>"Without an engine, you don't make a game. Without a team, you don't make a game. So the initial point has been: we need to rebuild the team, and we need to adopt a new engine. As we were starting to think about that, we also considered a brand new game, but we've also been humble about what we could achieve."</p><p>In the gaming industry, remakes are often used to help new teams become acquainted with an existing intellectual property and build the skills needed to tackle development of future entries. </p><p>Just look at <em>Metroid: Samus Returns</em>, the <a href="https://www.techradar.com/reviews/gaming/handheld-consoles/nintendo-3ds-931771/review">3DS </a><em>Metroid 2 </em>remake that led to series newcomer MercurySteam being given the reins for the Nintendo Switch installment <a href="https://www.techradar.com/reviews/metroid-dread"><em>Metroid Dread</em></a><em> </em>(and again, with the upcoming <a href="https://www.techradar.com/gaming/nintendo/everything-announced-at-todays-nintendo-direct-from-a-new-2d-metroid-game-to-a-surprise-mario-kart-world-update-and-massive-kirby-reveal"><em>Metroid Ravenous</em></a> for Switch 2).</p><p>Gounon adds that while the team behind <em>Retold </em>does still have some of the original <em>Legends </em>devs, they felt that "the balance between remaking a beloved game while bringing innovation to it was the best starting point" for everyone. </p><h2 id="new-coat-of-paint">New coat of paint</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aTvuT8fTQHsjy7GUgm4Xaf" name="RLR_SC_Ducks_HD" alt="A Rayman Legends Retold screenshot." src="https://cdn.mos.cms.futurecdn.net/aTvuT8fTQHsjy7GUgm4Xaf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>One of the starkest differences between the original <em>Legends </em>and <em>Retold </em>is the shift from a hand-painted 2D look to a fully 3D art style – albeit one that largely maintains the side-on perspective. It's a move that Gounon suggests shows where the franchise is headed overall.</p><p>"<em>Rayman</em> started on PlayStation with a 2D game at a time when most games were 3D. Then <em>Rayman 2</em> and <em>Rayman 3</em> were 3D games in the rendering, but also in the gameplay. Then <em>Origins </em>went back to full 2D: 2D rendering and 2D gameplay," he explains.</p><p>"The thing is, when you've got a 2D engine and are in 2D rendering, it's less easy to make a 3D game afterwards. So, as part of thinking about the franchise for the future, two things that came to mind really early were that we want to go back to the adventure DNA of the franchise, and we don't want to [stop ourselves from] going towards a 3D adventure."</p><p>If you think of<em> Legends Retold </em>as a jumping-off point for the franchise going forward, the whole project begins to make a lot of sense.</p><p>Gounon doesn't shy away from saying that "we believe that this IP has a future" and that this remake<em> </em>is only the beginning "if everything goes according to plan" and it proves popular. He even indicates that part of the move to 3D was so the team could build a bank of 3D assets, presumably for future use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bqFbrQSXkxNCacU3kaGbUf" name="RLR_SC_MainHub_HD" alt="A Rayman Legends Retold screenshot." src="https://cdn.mos.cms.futurecdn.net/bqFbrQSXkxNCacU3kaGbUf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Although it's clear that <em>Legends Retold </em>is geared towards new players, Gounon says the team has gone to great lengths to maintain the overall feel of the original game so as not to disappoint returning players. This even involves utilizing the original game engine, UbiArt Framework, underneath all the shiny new graphics powered by the latest version of Snowdrop.</p><p>"What's a bit particular about this project is that we did not want to mess with the game feeling: all the characters reacting, the physics, etc. We knew that the muscle memory you have with a platformer — we can't mess with it. It's a constraint of <em>Rayman</em>, and so is the level design. There's a quality of level design that's unmatched, on par with the best games in the world, like <em>Mario</em>," he begins. "So we knew we couldn't mess with the quality of the level design or the game's flow and the physics.</p><div><blockquote><p>"We knew we couldn't mess with the quality of the level design"</p><p>Loïc Gounon</p></blockquote></div><p>"What we decided to do is that everything that's happening — game mechanics and flow — is powered by UbiArt Framework. UbiArt is also doing the 2D animation and 2D drawing, but as we were going 3D, we integrated UbiArt Framework game logic within the game logic of Snowdrop.</p><p>"Snowdrop is handling all the animation, the character art, the environment art, and the audio. All that new visual layer on top of the gameplay logic is Snowdrop.</p><p>"Basically, we've got the best of both worlds, meaning a great engine to make levels and gameplay, which is UbiArt Framework, and also maintaining the quality of the original game because it's the same thing running under the hood, within an engine that allows for fully-fledged 3D rendering."</p><h2 id="a-matter-of-taste">A matter of taste</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r5mzbKLHqpNLzhvz5bwuze" name="RLR_SC_CIN_BetillaBird_HD" alt="A Rayman Legends Retold screenshot." src="https://cdn.mos.cms.futurecdn.net/r5mzbKLHqpNLzhvz5bwuze-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>As with any big change, the new art direction has had its critics. "Nothing can outdo the beautiful hand-drawn style," reads one of the highest-rated comments on the original <a href="https://www.youtube.com/watch?v=TKfG9hiueak" target="_blank">reveal trailer</a>, but Gounon is confident that skeptics will be won over once the game is in their hands.</p><p>"Some people will always have a personal attachment to something they loved, especially when it's something super special that got 90+ on Metacritic, and it's highly subjective. That's totally okay, and to be fair, when you love something, you don't want it to change," he begins.</p><p>"I think it's natural. Then I think we will prove what 3D is bringing. I think once you start playing the game, and more people see the game, hear character voices, [watch] the fully animated 3D cutscenes, I think they will get why we are making it."</p><p>He adds that he's excited for players to see more of the game in the build-up to release and promises, "It's not a simple remake; it's more than that."</p><p>There will be a bit of a wait, however, with the game recently delayed until December 3, 2026, when it will launch for Nintendo Switch 2, PS5, Xbox Series X and Series S, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/theres-a-quality-of-level-design-thats-unmatched-on-par-with-the-best-games-in-the-world-rayman-legends-retold-dev-on-bringing-the-beloved-platformer-to-the-modern-age</link>
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                            <![CDATA[ How the team is approaching the upcoming Rayman Legends remake. ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 23 Sep 2026 08:51:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Rayman Legends Retold screenshot.]]></media:description>                                                            <media:text><![CDATA[A Rayman Legends Retold screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Rayman Legends Retold screenshot.]]></media:title>
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                                <p><a href="https://www.techradar.com/gaming/it-instantly-gives-you-a-smile-because-you-know-the-track-rayman-legends-retold-audio-director-breaks-down-iconic-music-levels"><em>Rayman Legends Retold</em></a><em> </em>looks to bring the platforming classic into the modern age, with a smattering of new levels, fully revamped visuals, and expanded cinematics featuring full voice acting for the very first time.</p><p>Released back in 2013 to critical acclaim and still beloved by fans, it's certainly an unusual choice for a remake. Where most developers opt to return to titles with obvious issues, or ones that are no longer readily accessible (<em>Rayman Legends </em>is fully playable on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series</a>, and Switch 2 via backward compatibility), it's hard to think of many ways this platformer could be improved.</p><p>As it turns out, the decision was more about the future of<em> </em>the <em>Rayman </em>franchise than looking back at the past.</p><p>"The plan was that we want to restart the franchise," explains brand producer Loïc Gounon after a recent hands-on event. </p><p>"Without an engine, you don't make a game. Without a team, you don't make a game. So the initial point has been: we need to rebuild the team, and we need to adopt a new engine. As we were starting to think about that, we also considered a brand new game, but we've also been humble about what we could achieve."</p><p>In the gaming industry, remakes are often used to help new teams become acquainted with an existing intellectual property and build the skills needed to tackle development of future entries. </p><p>Just look at <em>Metroid: Samus Returns</em>, the <a href="https://www.techradar.com/reviews/gaming/handheld-consoles/nintendo-3ds-931771/review">3DS </a><em>Metroid 2 </em>remake that led to series newcomer MercurySteam being given the reins for the Nintendo Switch installment <a href="https://www.techradar.com/reviews/metroid-dread"><em>Metroid Dread</em></a><em> </em>(and again, with the upcoming <a href="https://www.techradar.com/gaming/nintendo/everything-announced-at-todays-nintendo-direct-from-a-new-2d-metroid-game-to-a-surprise-mario-kart-world-update-and-massive-kirby-reveal"><em>Metroid Ravenous</em></a> for Switch 2).</p><p>Gounon adds that while the team behind <em>Retold </em>does still have some of the original <em>Legends </em>devs, they felt that "the balance between remaking a beloved game while bringing innovation to it was the best starting point" for everyone. </p><h2 id="new-coat-of-paint">New coat of paint</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aTvuT8fTQHsjy7GUgm4Xaf" name="RLR_SC_Ducks_HD" alt="A Rayman Legends Retold screenshot." src="https://cdn.mos.cms.futurecdn.net/aTvuT8fTQHsjy7GUgm4Xaf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>One of the starkest differences between the original <em>Legends </em>and <em>Retold </em>is the shift from a hand-painted 2D look to a fully 3D art style – albeit one that largely maintains the side-on perspective. It's a move that Gounon suggests shows where the franchise is headed overall.</p><p>"<em>Rayman</em> started on PlayStation with a 2D game at a time when most games were 3D. Then <em>Rayman 2</em> and <em>Rayman 3</em> were 3D games in the rendering, but also in the gameplay. Then <em>Origins </em>went back to full 2D: 2D rendering and 2D gameplay," he explains.</p><p>"The thing is, when you've got a 2D engine and are in 2D rendering, it's less easy to make a 3D game afterwards. So, as part of thinking about the franchise for the future, two things that came to mind really early were that we want to go back to the adventure DNA of the franchise, and we don't want to [stop ourselves from] going towards a 3D adventure."</p><p>If you think of<em> Legends Retold </em>as a jumping-off point for the franchise going forward, the whole project begins to make a lot of sense.</p><p>Gounon doesn't shy away from saying that "we believe that this IP has a future" and that this remake<em> </em>is only the beginning "if everything goes according to plan" and it proves popular. He even indicates that part of the move to 3D was so the team could build a bank of 3D assets, presumably for future use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bqFbrQSXkxNCacU3kaGbUf" name="RLR_SC_MainHub_HD" alt="A Rayman Legends Retold screenshot." src="https://cdn.mos.cms.futurecdn.net/bqFbrQSXkxNCacU3kaGbUf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Although it's clear that <em>Legends Retold </em>is geared towards new players, Gounon says the team has gone to great lengths to maintain the overall feel of the original game so as not to disappoint returning players. This even involves utilizing the original game engine, UbiArt Framework, underneath all the shiny new graphics powered by the latest version of Snowdrop.</p><p>"What's a bit particular about this project is that we did not want to mess with the game feeling: all the characters reacting, the physics, etc. We knew that the muscle memory you have with a platformer — we can't mess with it. It's a constraint of <em>Rayman</em>, and so is the level design. There's a quality of level design that's unmatched, on par with the best games in the world, like <em>Mario</em>," he begins. "So we knew we couldn't mess with the quality of the level design or the game's flow and the physics.</p><div><blockquote><p>"We knew we couldn't mess with the quality of the level design"</p><p>Loïc Gounon</p></blockquote></div><p>"What we decided to do is that everything that's happening — game mechanics and flow — is powered by UbiArt Framework. UbiArt is also doing the 2D animation and 2D drawing, but as we were going 3D, we integrated UbiArt Framework game logic within the game logic of Snowdrop.</p><p>"Snowdrop is handling all the animation, the character art, the environment art, and the audio. All that new visual layer on top of the gameplay logic is Snowdrop.</p><p>"Basically, we've got the best of both worlds, meaning a great engine to make levels and gameplay, which is UbiArt Framework, and also maintaining the quality of the original game because it's the same thing running under the hood, within an engine that allows for fully-fledged 3D rendering."</p><h2 id="a-matter-of-taste">A matter of taste</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r5mzbKLHqpNLzhvz5bwuze" name="RLR_SC_CIN_BetillaBird_HD" alt="A Rayman Legends Retold screenshot." src="https://cdn.mos.cms.futurecdn.net/r5mzbKLHqpNLzhvz5bwuze-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>As with any big change, the new art direction has had its critics. "Nothing can outdo the beautiful hand-drawn style," reads one of the highest-rated comments on the original <a href="https://www.youtube.com/watch?v=TKfG9hiueak" target="_blank">reveal trailer</a>, but Gounon is confident that skeptics will be won over once the game is in their hands.</p><p>"Some people will always have a personal attachment to something they loved, especially when it's something super special that got 90+ on Metacritic, and it's highly subjective. That's totally okay, and to be fair, when you love something, you don't want it to change," he begins.</p><p>"I think it's natural. Then I think we will prove what 3D is bringing. I think once you start playing the game, and more people see the game, hear character voices, [watch] the fully animated 3D cutscenes, I think they will get why we are making it."</p><p>He adds that he's excited for players to see more of the game in the build-up to release and promises, "It's not a simple remake; it's more than that."</p><p>There will be a bit of a wait, however, with the game recently delayed until December 3, 2026, when it will launch for Nintendo Switch 2, PS5, Xbox Series X and Series S, and PC.</p>
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                                                            <title><![CDATA[ Alien: Isolation 2 artist says Creative Assembly has to 'recontextualize' things from the film that would 'be believable' in the game's outdoor setting, and it makes sense 'through the lens of someone from the 1970s' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Creative Assembly says </strong><em><strong>Alien: Isolation 2</strong></em><strong> is still influenced by the iconic film, despite the outdoor setting</strong></li><li><strong>Principal environment artist Archie Whitehead says the environment had to be showcased "through the lens of someone from the 1970s"</strong></li><li><strong>Principal UI artist Laura Mouther says the team is "not reinventing the wheel" and is still using a lot of inspiration from the first movie and game</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2 </em></a>is still inspired by the first Alien movie, even though the game features a new outdoor setting, but Creative Assembly had to make sure the environment felt authentic to its iconic retro-futuristic aesthetic.</p><p>Like Ridley Scott's 1979 <em>Alien</em>, <em>Alien</em> <em>Isolation</em> takes place inside a space station, isolating the player in a claustrophobic environment as a Xenomorph hunts them. However, <a href="https://www.techradar.com/gaming/players-will-need-to-think-on-their-feet-in-alien-isolation-2s-new-exterior-environments-while-the-perfect-hunter-xenomorph-will-also-learn-and-adapt-how-to-track-you-down-in-the-outdoors">the sequel features an outdoor colony world and the confines of a Weyland-Yutani outpost, giving the studio a new opportunity to expand exploration</a> and find new ways to adapt the movie's iconic style.</p><p>Speaking to TechRadar Gaming at Gamescom, principal environment artist Archie Whitehead didn't want to spoil the setting too much, suggesting players are in for some surprises as they explore the game's outdoor mining colony, with principal UI artist Laura Mouther explaining that the team is "not reinventing the wheel" and is still using a lot of inspiration from the first movie and the first game.</p><p>"The first movie is the lens we're looking through everything at," Mouther said. "It's our guiding step. And when it comes to new, we're really excited about introducing new retrofitting tech," she added before using a CRT computer as an example of how it would be damaged in an outdoor setting.</p><p>"I can maybe give you an idea of our approach to it," she said. "We think about it now that you have to be indoors and outdoors; obviously, things need to adapt. I have a CRT monitor on my workstation as my third monitor; there are holes on the top in the back. Obviously, if I put that outside and it's raining, it's gonna go kaput, right? So, we need to make sure that we're adapting the things that we have seen in the first movie and in the first game to be believable in this outdoor environment. [So] it makes sense."</p><p>Whitehead added that it has to be showcased "through the lens of someone from the 1970s" because things like LEDs and LCD panels didn't exist back then.</p><p>"As an environment artist, I'm making design decisions all the time when modeling something about the shapes used; where's a vent, where's this?" Whitehead said, adding that it would be easy to add "generic" shapes, but he and the team used movie set photos and imagery to "dissect" how to build these assets players will see in the environment.</p><p>"Sometimes it feels like yogurt pots," he joked. "It's a lot of vacuum form shapes. They even had some parts of it; I think it was a bomber from the Second World War. They got some stuff from the scrapyard. </p><p>"So looking at what they had and working out how to recontextualize those things when creating a new design, and just making sure that whenever we reference stuff, we don't reference anything from beyond that point because those manufacturing techniques and those materials didn't exist yet, so they shouldn't be here."</p><p><em>Alien: Isolation 2</em> will be available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC. A release date hasn't been announced.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/alien-isolation-2-artist-says-creative-assembly-has-to-recontextualize-things-from-the-film-that-would-be-believable-in-the-games-outdoor-setting-and-it-makes-sense-through-the-lens-of-someone-from-the-1970s</link>
                                                                            <description>
                            <![CDATA[ Alien: Isolation 2 is still inspired by the Alien movie, but Creative Assembly had to make sure the game's environment fit its retro-futuristic aesthetic. ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 11:59:26 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 11:59:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Creative Assembly/Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Atmospheric screenshots of the sci-fi environments in Alien: Isolation 2]]></media:description>                                                            <media:text><![CDATA[Atmospheric screenshots of the sci-fi environments in Alien: Isolation 2]]></media:text>
                                <media:title type="plain"><![CDATA[Atmospheric screenshots of the sci-fi environments in Alien: Isolation 2]]></media:title>
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                                <ul><li><strong>Creative Assembly says </strong><em><strong>Alien: Isolation 2</strong></em><strong> is still influenced by the iconic film, despite the outdoor setting</strong></li><li><strong>Principal environment artist Archie Whitehead says the environment had to be showcased "through the lens of someone from the 1970s"</strong></li><li><strong>Principal UI artist Laura Mouther says the team is "not reinventing the wheel" and is still using a lot of inspiration from the first movie and game</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2 </em></a>is still inspired by the first Alien movie, even though the game features a new outdoor setting, but Creative Assembly had to make sure the environment felt authentic to its iconic retro-futuristic aesthetic.</p><p>Like Ridley Scott's 1979 <em>Alien</em>, <em>Alien</em> <em>Isolation</em> takes place inside a space station, isolating the player in a claustrophobic environment as a Xenomorph hunts them. However, <a href="https://www.techradar.com/gaming/players-will-need-to-think-on-their-feet-in-alien-isolation-2s-new-exterior-environments-while-the-perfect-hunter-xenomorph-will-also-learn-and-adapt-how-to-track-you-down-in-the-outdoors">the sequel features an outdoor colony world and the confines of a Weyland-Yutani outpost, giving the studio a new opportunity to expand exploration</a> and find new ways to adapt the movie's iconic style.</p><p>Speaking to TechRadar Gaming at Gamescom, principal environment artist Archie Whitehead didn't want to spoil the setting too much, suggesting players are in for some surprises as they explore the game's outdoor mining colony, with principal UI artist Laura Mouther explaining that the team is "not reinventing the wheel" and is still using a lot of inspiration from the first movie and the first game.</p><p>"The first movie is the lens we're looking through everything at," Mouther said. "It's our guiding step. And when it comes to new, we're really excited about introducing new retrofitting tech," she added before using a CRT computer as an example of how it would be damaged in an outdoor setting.</p><p>"I can maybe give you an idea of our approach to it," she said. "We think about it now that you have to be indoors and outdoors; obviously, things need to adapt. I have a CRT monitor on my workstation as my third monitor; there are holes on the top in the back. Obviously, if I put that outside and it's raining, it's gonna go kaput, right? So, we need to make sure that we're adapting the things that we have seen in the first movie and in the first game to be believable in this outdoor environment. [So] it makes sense."</p><p>Whitehead added that it has to be showcased "through the lens of someone from the 1970s" because things like LEDs and LCD panels didn't exist back then.</p><p>"As an environment artist, I'm making design decisions all the time when modeling something about the shapes used; where's a vent, where's this?" Whitehead said, adding that it would be easy to add "generic" shapes, but he and the team used movie set photos and imagery to "dissect" how to build these assets players will see in the environment.</p><p>"Sometimes it feels like yogurt pots," he joked. "It's a lot of vacuum form shapes. They even had some parts of it; I think it was a bomber from the Second World War. They got some stuff from the scrapyard. </p><p>"So looking at what they had and working out how to recontextualize those things when creating a new design, and just making sure that whenever we reference stuff, we don't reference anything from beyond that point because those manufacturing techniques and those materials didn't exist yet, so they shouldn't be here."</p><p><em>Alien: Isolation 2</em> will be available on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC. A release date hasn't been announced.</p>
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                                                            <title><![CDATA[ Creative Assembly says Alien: Isolation 2's custom tech enabled a 'realistic' atmosphere Unreal Engine 5 couldn't — 'We felt that a custom solution would give us that perfect frame response that you want in that kind of really, really dark environment' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Principal environment artist Archie Whitehead says </strong><em><strong>Alien: Isolation 2</strong></em><strong>'s custom lighting and audio tech allowed it to create a more "realistic" atmosphere</strong></li><li><strong>He says just using Unreal Engine 5 wasn't enough, since the engine is "optimized for usually quite bright scenes"</strong></li><li><strong>Custom lighting allowed the team to design "reactivity" in the environment</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2</em></a>'s custom audio and lighting technology has enabled Creative Assembly to create a more authentic atmosphere that it couldn't fully achieve with just Unreal Engine 5.</p><p>In an interview with TechRadar Gaming at Gamescom, Creative Assembly principal environment artist Archie Whitehead and principal UI artist Laura Mouther shared more about developing the sequel with Unreal Engine 5 and the studio's custom technology, which <a href="https://www.techradar.com/gaming/creative-assembly-is-developing-its-own-custom-technology-for-alien-isolation-2-to-really-fine-tune-the-experience-and-create-exactly-the-best-alien-experience">it previously told us was an "evolution" of what fans are familiar with</a>.</p><p>"For horror, audio and lighting are the two Powerman things," Whitehead said. "Unreal gave us a great base, but we felt that to do certain things, it [custom tech] really, really helps."</p><p>One of those things, particularly with lighting, was "reactivity," which would offer visual effects from things like weather and other environmental assets, creating a more realistic atmosphere.</p><p>"We wanted a thunderclap, like fire flickering, sirens spinning, all of that stuff," he continued. "We felt that a custom solution would give us that perfect frame response that you want in that really, really dark environment. You know, Lumens [UE5's global illumination and reflections system] is optimized for usually quite brighter scenes."</p><p>The developer explained that the team struggled with showcasing metals in the game's darker exterior environment, saying, "Metals in virtual worlds are really difficult." </p><p>He added, "The color of metal is actually just what's being reflected, right? And the problem is all of our scenes are really dark, so for the metal to behave properly, it's quite a tricky balance to strike. So that's one of the things that our lighting system helps us with."</p><p>The game's audio system has also improved, with Whitehead reiterating that it's an "evolution" of what the first game offered, but was iterated on again and again.</p><p>"Since then, it's been used for other CA projects, so it's quite mature," he said. "And it creates a kind of spatial setup of the world. And what that means is, when a sound happens in a room that is — a vent away from you or something — that sound is being reverberated around, and you get a really, really realistic response, and hopefully a really, really terrifying version of that sound."</p><p><em>Alien: Isolation 2</em> is now in development and will launch on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/creative-assembly-says-alien-isolation-2s-custom-tech-enabled-a-realistic-atmosphere-unreal-engine-5-couldnt-we-felt-that-a-custom-solution-would-give-us-that-perfect-frame-response-that-you-want-in-that-kind-of-really-really-dark-environment</link>
                                                                            <description>
                            <![CDATA[ Alien: Isolation 2's custom audio and lighting tech has enabled Creative Assembly to create a more authentic atmosphere that Unreal Engine 5 couldn't achieve. ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 11:11:06 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 11:11:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Creative Assembly]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Alien: Isolation 2]]></media:description>                                                            <media:text><![CDATA[Alien: Isolation 2]]></media:text>
                                <media:title type="plain"><![CDATA[Alien: Isolation 2]]></media:title>
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                                <ul><li><strong>Principal environment artist Archie Whitehead says </strong><em><strong>Alien: Isolation 2</strong></em><strong>'s custom lighting and audio tech allowed it to create a more "realistic" atmosphere</strong></li><li><strong>He says just using Unreal Engine 5 wasn't enough, since the engine is "optimized for usually quite bright scenes"</strong></li><li><strong>Custom lighting allowed the team to design "reactivity" in the environment</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2</em></a>'s custom audio and lighting technology has enabled Creative Assembly to create a more authentic atmosphere that it couldn't fully achieve with just Unreal Engine 5.</p><p>In an interview with TechRadar Gaming at Gamescom, Creative Assembly principal environment artist Archie Whitehead and principal UI artist Laura Mouther shared more about developing the sequel with Unreal Engine 5 and the studio's custom technology, which <a href="https://www.techradar.com/gaming/creative-assembly-is-developing-its-own-custom-technology-for-alien-isolation-2-to-really-fine-tune-the-experience-and-create-exactly-the-best-alien-experience">it previously told us was an "evolution" of what fans are familiar with</a>.</p><p>"For horror, audio and lighting are the two Powerman things," Whitehead said. "Unreal gave us a great base, but we felt that to do certain things, it [custom tech] really, really helps."</p><p>One of those things, particularly with lighting, was "reactivity," which would offer visual effects from things like weather and other environmental assets, creating a more realistic atmosphere.</p><p>"We wanted a thunderclap, like fire flickering, sirens spinning, all of that stuff," he continued. "We felt that a custom solution would give us that perfect frame response that you want in that really, really dark environment. You know, Lumens [UE5's global illumination and reflections system] is optimized for usually quite brighter scenes."</p><p>The developer explained that the team struggled with showcasing metals in the game's darker exterior environment, saying, "Metals in virtual worlds are really difficult." </p><p>He added, "The color of metal is actually just what's being reflected, right? And the problem is all of our scenes are really dark, so for the metal to behave properly, it's quite a tricky balance to strike. So that's one of the things that our lighting system helps us with."</p><p>The game's audio system has also improved, with Whitehead reiterating that it's an "evolution" of what the first game offered, but was iterated on again and again.</p><p>"Since then, it's been used for other CA projects, so it's quite mature," he said. "And it creates a kind of spatial setup of the world. And what that means is, when a sound happens in a room that is — a vent away from you or something — that sound is being reverberated around, and you get a really, really realistic response, and hopefully a really, really terrifying version of that sound."</p><p><em>Alien: Isolation 2</em> is now in development and will launch on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ DBrand Killswitch Nintendo Switch 2 review: an excellent protective bundle that comes at quite the cost ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-dbrand-killswitch-nintendo-switch-2-review"><span>DBrand Killswitch Nintendo Switch 2 review</span></h2><p>The DBrand Killswitch for Nintendo Switch 2 is the ultimate protective solution for your shiny new hybrid system. Rather than being a traditional carrying case, it acts as a permanent protective shell for your system, keeping it shielded at all times. I’ve spent a few days gaming with the Killswitch for Switch 2 now, so here’s how I’d rate it.</p><p>First of all, I have to applaud the ease of setup. The main case is incredibly easy to pop on. I just had to remove a couple of adhesive strips on the case, push it onto my system, and bam — it was done. The Joy-Con 2 controllers also slot into individual cases, and there’s a protective cover for the system’s kickstand that sticks on seamlessly.</p><p>The case has gaps for all of the crucial elements like volume controls, the power button, the USB-C slots, and vents. I also appreciated how slim the protective case felt — sure, it adds a bit of depth, but it doesn’t make the console feel too broad.</p><p>Like a lot of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>, the Killswitch feels very high in quality, and plenty durable. It also offers great ergonomics, with the textured case and its curved feel making the system incredibly comfortable to use in handheld mode. I tried playing a wide variety of games, including <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a><em> </em>and <a href="https://www.techradar.com/gaming/yoshi-and-the-mysterious-book-review"><em>Yoshi and the Mysterious Book</em></a>, and whether I was turning tight corners or exploring a mystical area, the system never felt unwieldy or chunky.</p><p>Although the case adds some bulk to the Switch 2, you’re still easily able to use it in docked mode. That’s because the Killswitch comes with a dock adapter. Just place it onto the Switch 2’s usual dock, and you’re good to go. It has 4K 60Hz passthrough, so you can still enjoy the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a> without compromise, meaning it serves as a super-convenient solution.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8FFqwpHndJYvuqZABEGQH9" name="DBrand-killswitch-switch-2(4)" alt="DBrand Killswitch for Nintendo Switch 2 dock adapter" src="https://cdn.mos.cms.futurecdn.net/8FFqwpHndJYvuqZABEGQH9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You get a few extras depending on the Killswitch variant that you select. I went for the Travel pack, which also includes stick grips and a travel cover. The grips push on without difficulty, and they have a tactile, secure feel that makes gaming feel as easy as ever. The travel cover is a neat inclusion too, and has ten slots for Nintendo Switch 2 or Nintendo Switch games.</p><p>So, it’s safe to say that I’m a big fan of the Killswitch for Switch 2. But there’s one thing worth considering. It’s pretty pricey. The Killswitch starts at just under $60 for the Essential package, which comes with the main case, a skin, and the dock adapter. But if you get the Everything variant, which also adds the stick grips, travel cover, two screen protectors, and a Joy-Con 2 controller holder, it's just under $155. That’s an awful lot to pay for the fully protective package any way you shake it.</p><p>One other minor thing worth noting is that the protective case and stick grips are a little susceptible to picking up dust and fibers. This didn’t bother me all too much, but I did realize the grips were a little grimy after an hour's worth of use. Not a dealbreaker, but worth pointing out.</p><p>But I’ll be clear. The DBrand Killswitch for Switch 2 is an excellent protective option for your console, and I won’t be taking it off my system any time soon. If you want excellent durability, seamless setup, and flexibility for handheld and docked play, it’s a top-class choice.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xuEJL4p9y4JGfpbM5uzmW8" name="DBrand-killswitch-switch-2(2)" alt="DBrand Killswitch for Nintendo Switch 2 travel game carrying compartment" src="https://cdn.mos.cms.futurecdn.net/xuEJL4p9y4JGfpbM5uzmW8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-dbrand-killswitch-nintendo-switch-2-review-price-release-date"><span>DBrand Killswitch Nintendo Switch 2 review: price & release date</span></h2><ul><li><strong>Prices start at $59.95</strong></li><li><strong>Released in June 2025</strong></li></ul><p>The price you’ll pay for the Nintendo Switch 2 variant of the Killswitch will vary depending on the model you select. Typically, it’s $59.95 for the Essential pack, $99.85 for the Travel option, $134.80 for the Ultra variant, and $154.75 for the Everything package. I have seen the Killswitch go on sale at times, though, so it’s worth checking DBrand’s site for discounts. The Killswitch for Switch 2 was released in June 2025.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K6MfR2HbSCy5wBeFCcHnG9" name="DBrand-killswitch-switch-2(6)" alt="Reverse side of the DBrand Killswitch for Nintendo Switch 2 case" src="https://cdn.mos.cms.futurecdn.net/K6MfR2HbSCy5wBeFCcHnG9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-dbrand-killswitch-nintendo-switch-2"><span>Should I buy the DBrand Killswitch Nintendo Switch 2?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want a premium protection without compromise</strong><br>If you want one of the best protective solutions on the market, then the DBrand Killswitch is easily one of my top recommendations. It’s highly durable and easy to set up, but it also feels amazing in-use and has a dock adapter, meaning you don’t have to compromise when shielding your Switch 2.</p></div><div class="product"><p><strong>You want flexibility for handheld and docked play</strong><br>Although the Killswitch adds a bit of bulk to your Switch 2, the included dock adapter makes it easy to seamlessly switch between handheld and TV mode play.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You’re on a budget</strong><br>If you’re looking for a cheaper solution then the Killswitch may not be ideal, given that the cheapest package will set you back almost $60. If you’re happy with a standard case, then a good budget pick is the <a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-playtrek-travel-case-for-nintendo-switch-2-review" data-dimension112="85ff5e5c-9a23-11f1-b108-a7349612115b" data-action="Deal Block" data-label="Turtle Beach PlayTrek Travel Case for Nintendo Switch 2" data-dimension48="Turtle Beach PlayTrek Travel Case for Nintendo Switch 2" data-dimension25="">Turtle Beach PlayTrek Travel Case for Nintendo Switch 2</a>.</p></div><div class="product"><p><strong>You want a traditional case</strong><br>If you’re looking for a traditional carrying case, then you may want to look elsewhere. My favorite all-in-one option (which will house your console, dock, controllers, and more) is the official <a href="https://www.techradar.com/gaming/gaming-accessories/nintendo-switch-2-all-in-one-carrying-case-review" data-dimension112="85ff5eb6-9a23-11f1-8e01-d5a430dde3d4" data-action="Deal Block" data-label="Nintendo Switch 2 All-In-One Carrying Case" data-dimension48="Nintendo Switch 2 All-In-One Carrying Case" data-dimension25="">Nintendo Switch 2 All-In-One Carrying Case</a>.</p></div><h2 class="article-body__section" id="section-dbrand-killswitch-nintendo-switch-2-review-also-consider"><span>DBrand Killswitch Nintendo Switch 2 review: also consider</span></h2><div class="product"><p><strong>Nintendo Switch 2 Carrying Case & Screen Protector</strong><br>If you want a cheaper screen protector and case combo, then Nintendo’s official option is a solid choice for when you’re on the go. It isn’t going to give you the top-tier protection of the Killswitch casing, but if you’re predominantly playing handheld and want an affordable package, I’d recommend picking it up. Read my full <a href="https://www.techradar.com/gaming/gaming-accessories/nintendo-switch-2-carrying-case-and-screen-protector-review" data-dimension112="85ff5f74-9a23-11f1-b7e2-8563cee7a1b4" data-action="Deal Block" data-label="Nintendo Switch 2 Carrying Case &amp; Screen Protector review" data-dimension48="Nintendo Switch 2 Carrying Case &amp; Screen Protector review" data-dimension25="">Nintendo Switch 2 Carrying Case & Screen Protector review</a>.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CiwhZZUnreFaXJnYJHumV9" name="DBrand-killswitch-switch-2(8)" alt="Inside the DBrand Killswitch for Nintendo Switch 2 case" src="https://cdn.mos.cms.futurecdn.net/CiwhZZUnreFaXJnYJHumV9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-dbrand-killswitch-nintendo-switch-2"><span>How I tested the DBrand Killswitch Nintendo Switch 2</span></h2><ul><li><strong>Spent a week testing the Travel bundle</strong></li><li><strong>Made use of all the accessories</strong></li><li><strong>One of a vast number of Switch 2 accessories I’ve tested</strong></li></ul><p>I spent a week testing the DBrand Killswitch for Nintendo Switch 2, and kept it on my system everywhere I went. </p><p>I tried dropping my system from a controlled height to judge its durability, and made use of all of the accessories in the Travel package, including the dock adapter, game card holder, and stick grips.</p><p>More generally, I’ve spent years testing gadgets here at TechRadar, where I serve as a Senior Reviews Writer. I’ve reviewed a vast amount of Switch 2 accessories, from cases like the <a href="https://www.techradar.com/gaming/gaming-accessories/hori-adventure-pack-for-nintendo-switch-2-review">Hori Adventure Pack</a> to controllers such as the <a href="https://www.techradar.com/gaming/nintendo/turtle-beach-rematch-wireless-controller-for-nintendo-switch-2-review">Turtle Beach Rematch Wireless Controller</a>, and have been a Switch 2 owner from day one.</p><ul><li><a href="https://www.techradar.com/news/how-we-test">Read TechRadar’s reviews guarantee</a></li><li><em>First reviewed: August 2026</em></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/dbrand-killswitch-nintendo-switch-2-review</link>
                                                                            <description>
                            <![CDATA[ The DBrand Killswitch is one of the best protective options for your Nintendo Switch 2, but is it truly worth its asking price? ]]>
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                                                                        <pubDate>Sun, 20 Sep 2026 20:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[DBrand Killswitch for Nintendo Switch 2 Travel bundle on table]]></media:description>                                                            <media:text><![CDATA[DBrand Killswitch for Nintendo Switch 2 Travel bundle on table]]></media:text>
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                            <![CDATA[
                            <article>
                                <h2 class="article-body__section" id="section-dbrand-killswitch-nintendo-switch-2-review"><span>DBrand Killswitch Nintendo Switch 2 review</span></h2><p>The DBrand Killswitch for Nintendo Switch 2 is the ultimate protective solution for your shiny new hybrid system. Rather than being a traditional carrying case, it acts as a permanent protective shell for your system, keeping it shielded at all times. I’ve spent a few days gaming with the Killswitch for Switch 2 now, so here’s how I’d rate it.</p><p>First of all, I have to applaud the ease of setup. The main case is incredibly easy to pop on. I just had to remove a couple of adhesive strips on the case, push it onto my system, and bam — it was done. The Joy-Con 2 controllers also slot into individual cases, and there’s a protective cover for the system’s kickstand that sticks on seamlessly.</p><p>The case has gaps for all of the crucial elements like volume controls, the power button, the USB-C slots, and vents. I also appreciated how slim the protective case felt — sure, it adds a bit of depth, but it doesn’t make the console feel too broad.</p><p>Like a lot of the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>, the Killswitch feels very high in quality, and plenty durable. It also offers great ergonomics, with the textured case and its curved feel making the system incredibly comfortable to use in handheld mode. I tried playing a wide variety of games, including <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a><em> </em>and <a href="https://www.techradar.com/gaming/yoshi-and-the-mysterious-book-review"><em>Yoshi and the Mysterious Book</em></a>, and whether I was turning tight corners or exploring a mystical area, the system never felt unwieldy or chunky.</p><p>Although the case adds some bulk to the Switch 2, you’re still easily able to use it in docked mode. That’s because the Killswitch comes with a dock adapter. Just place it onto the Switch 2’s usual dock, and you’re good to go. It has 4K 60Hz passthrough, so you can still enjoy the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a> without compromise, meaning it serves as a super-convenient solution.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8FFqwpHndJYvuqZABEGQH9" name="DBrand-killswitch-switch-2(4)" alt="DBrand Killswitch for Nintendo Switch 2 dock adapter" src="https://cdn.mos.cms.futurecdn.net/8FFqwpHndJYvuqZABEGQH9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You get a few extras depending on the Killswitch variant that you select. I went for the Travel pack, which also includes stick grips and a travel cover. The grips push on without difficulty, and they have a tactile, secure feel that makes gaming feel as easy as ever. The travel cover is a neat inclusion too, and has ten slots for Nintendo Switch 2 or Nintendo Switch games.</p><p>So, it’s safe to say that I’m a big fan of the Killswitch for Switch 2. But there’s one thing worth considering. It’s pretty pricey. The Killswitch starts at just under $60 for the Essential package, which comes with the main case, a skin, and the dock adapter. But if you get the Everything variant, which also adds the stick grips, travel cover, two screen protectors, and a Joy-Con 2 controller holder, it's just under $155. That’s an awful lot to pay for the fully protective package any way you shake it.</p><p>One other minor thing worth noting is that the protective case and stick grips are a little susceptible to picking up dust and fibers. This didn’t bother me all too much, but I did realize the grips were a little grimy after an hour's worth of use. Not a dealbreaker, but worth pointing out.</p><p>But I’ll be clear. The DBrand Killswitch for Switch 2 is an excellent protective option for your console, and I won’t be taking it off my system any time soon. If you want excellent durability, seamless setup, and flexibility for handheld and docked play, it’s a top-class choice.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xuEJL4p9y4JGfpbM5uzmW8" name="DBrand-killswitch-switch-2(2)" alt="DBrand Killswitch for Nintendo Switch 2 travel game carrying compartment" src="https://cdn.mos.cms.futurecdn.net/xuEJL4p9y4JGfpbM5uzmW8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-dbrand-killswitch-nintendo-switch-2-review-price-release-date"><span>DBrand Killswitch Nintendo Switch 2 review: price & release date</span></h2><ul><li><strong>Prices start at $59.95</strong></li><li><strong>Released in June 2025</strong></li></ul><p>The price you’ll pay for the Nintendo Switch 2 variant of the Killswitch will vary depending on the model you select. Typically, it’s $59.95 for the Essential pack, $99.85 for the Travel option, $134.80 for the Ultra variant, and $154.75 for the Everything package. I have seen the Killswitch go on sale at times, though, so it’s worth checking DBrand’s site for discounts. The Killswitch for Switch 2 was released in June 2025.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K6MfR2HbSCy5wBeFCcHnG9" name="DBrand-killswitch-switch-2(6)" alt="Reverse side of the DBrand Killswitch for Nintendo Switch 2 case" src="https://cdn.mos.cms.futurecdn.net/K6MfR2HbSCy5wBeFCcHnG9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-dbrand-killswitch-nintendo-switch-2"><span>Should I buy the DBrand Killswitch Nintendo Switch 2?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want a premium protection without compromise</strong><br>If you want one of the best protective solutions on the market, then the DBrand Killswitch is easily one of my top recommendations. It’s highly durable and easy to set up, but it also feels amazing in-use and has a dock adapter, meaning you don’t have to compromise when shielding your Switch 2.</p></div><div class="product"><p><strong>You want flexibility for handheld and docked play</strong><br>Although the Killswitch adds a bit of bulk to your Switch 2, the included dock adapter makes it easy to seamlessly switch between handheld and TV mode play.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You’re on a budget</strong><br>If you’re looking for a cheaper solution then the Killswitch may not be ideal, given that the cheapest package will set you back almost $60. If you’re happy with a standard case, then a good budget pick is the <a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-playtrek-travel-case-for-nintendo-switch-2-review" data-dimension112="85ff5e5c-9a23-11f1-b108-a7349612115b" data-action="Deal Block" data-label="Turtle Beach PlayTrek Travel Case for Nintendo Switch 2" data-dimension48="Turtle Beach PlayTrek Travel Case for Nintendo Switch 2" data-dimension25="">Turtle Beach PlayTrek Travel Case for Nintendo Switch 2</a>.</p></div><div class="product"><p><strong>You want a traditional case</strong><br>If you’re looking for a traditional carrying case, then you may want to look elsewhere. My favorite all-in-one option (which will house your console, dock, controllers, and more) is the official <a href="https://www.techradar.com/gaming/gaming-accessories/nintendo-switch-2-all-in-one-carrying-case-review" data-dimension112="85ff5eb6-9a23-11f1-8e01-d5a430dde3d4" data-action="Deal Block" data-label="Nintendo Switch 2 All-In-One Carrying Case" data-dimension48="Nintendo Switch 2 All-In-One Carrying Case" data-dimension25="">Nintendo Switch 2 All-In-One Carrying Case</a>.</p></div><h2 class="article-body__section" id="section-dbrand-killswitch-nintendo-switch-2-review-also-consider"><span>DBrand Killswitch Nintendo Switch 2 review: also consider</span></h2><div class="product"><p><strong>Nintendo Switch 2 Carrying Case & Screen Protector</strong><br>If you want a cheaper screen protector and case combo, then Nintendo’s official option is a solid choice for when you’re on the go. It isn’t going to give you the top-tier protection of the Killswitch casing, but if you’re predominantly playing handheld and want an affordable package, I’d recommend picking it up. Read my full <a href="https://www.techradar.com/gaming/gaming-accessories/nintendo-switch-2-carrying-case-and-screen-protector-review" data-dimension112="85ff5f74-9a23-11f1-b7e2-8563cee7a1b4" data-action="Deal Block" data-label="Nintendo Switch 2 Carrying Case &amp; Screen Protector review" data-dimension48="Nintendo Switch 2 Carrying Case &amp; Screen Protector review" data-dimension25="">Nintendo Switch 2 Carrying Case & Screen Protector review</a>.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CiwhZZUnreFaXJnYJHumV9" name="DBrand-killswitch-switch-2(8)" alt="Inside the DBrand Killswitch for Nintendo Switch 2 case" src="https://cdn.mos.cms.futurecdn.net/CiwhZZUnreFaXJnYJHumV9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-dbrand-killswitch-nintendo-switch-2"><span>How I tested the DBrand Killswitch Nintendo Switch 2</span></h2><ul><li><strong>Spent a week testing the Travel bundle</strong></li><li><strong>Made use of all the accessories</strong></li><li><strong>One of a vast number of Switch 2 accessories I’ve tested</strong></li></ul><p>I spent a week testing the DBrand Killswitch for Nintendo Switch 2, and kept it on my system everywhere I went. </p><p>I tried dropping my system from a controlled height to judge its durability, and made use of all of the accessories in the Travel package, including the dock adapter, game card holder, and stick grips.</p><p>More generally, I’ve spent years testing gadgets here at TechRadar, where I serve as a Senior Reviews Writer. I’ve reviewed a vast amount of Switch 2 accessories, from cases like the <a href="https://www.techradar.com/gaming/gaming-accessories/hori-adventure-pack-for-nintendo-switch-2-review">Hori Adventure Pack</a> to controllers such as the <a href="https://www.techradar.com/gaming/nintendo/turtle-beach-rematch-wireless-controller-for-nintendo-switch-2-review">Turtle Beach Rematch Wireless Controller</a>, and have been a Switch 2 owner from day one.</p><ul><li><a href="https://www.techradar.com/news/how-we-test">Read TechRadar’s reviews guarantee</a></li><li><em>First reviewed: August 2026</em></li></ul>
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                                                            <title><![CDATA[ Broken Sword creator chose human artists over AI for all 55,000 new frames of animation in the upcoming 2 remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Charles Cecil wants to make one thing clear: “I'm not anti-AI.”</p><p>The veteran British developer behind the legendary 1996 point-and-click game <em>Broken Sword: The Shadow of the Templars</em> speaks to TechRadar about AI's divisive role in modern game development - and, in particular, how it was used in the upcoming remake of the sequel, <em>Broken Sword - The Smoking Mirror: Reforged</em>, due out in 2027.</p><p>The original, a commercial success selling 759,000 copies, sees American tourist George Stobbart team up with freelance journalist Nicole Collard to track a mysterious Mayan stone across Paris, London, and Central America. This remake doesn't use <a href="https://www.techradar.com/tag/ai">AI</a>, and, according to Cecil, there's a very good reason for that.</p><h2 id="ai-don-t-think-so">AI don’t think so</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3BCTr4SkqyX98tLyhCYHMA" name="ss_040ec22ec4db091cce3ddc785e76f90a73deebdb.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/3BCTr4SkqyX98tLyhCYHMA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>“I think AI has its place,” Cecil says. “It's just not relevant in our games because we want human animation, human characterization and human expression, and that's much better done by humans.”</p><p>A perfect example of that lies in the game's hand-drawn art, all of it redone for <em>Broken Sword - The Smoking Mirror: Reforged</em>. </p><p>This hugely labor-intensive process encompassed roughly 55,000 frames of animation, more than the 30,000 of <em>Broken Sword: The Shadow of the Templars</em>’ 2024 remake. </p><p>“George opens the newspaper and kind of just glances at the screen,” says Cecil, referring to the actions of the game's protagonist in an early scene. “He's looking at the viewer, and that's what human beings do. That is not something that AI can do.” </p><p>In low-res, eyes were just dots on a face. In high-res, eyes are windows to the soul and therefore have to be animated with precision and intent. Where applicable, artists were free to add flourishes, using their own interpretation to fill in the gaps. </p><p>For instance, the painting of Professor Oubier hanging on the wall in the rapidly burning study was always too pixelated to see clearly. Now, however, you can make out exactly what he looks like in 4K, at 36 times the original resolution, all while a visibly uncomfortable George jostles his rope bindings.</p><p>Developer Revolution Software didn't stop there. The team redrew scores of items that never really made much sense. Take the poison dart, which now looks less like a playing dart and more like something shot out of a blowpipe.</p><h2 id="human-revolution">Human revolution</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jDWVT4wiszjtTs6RhkixTA" name="ss_44379b455261b1caab290f4c8e24452fba8a4d3c.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/jDWVT4wiszjtTs6RhkixTA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>Despite the decision to abstain from AI use for the most part, it wasn't entirely absent. AI was used for the initial round of upscaling before artists added detail by hand, with backgrounds scanned as black-and-white layouts for them to build on using the originals as references. AI was more of a tool than a creative device.</p><p>“We experimented with AI for the first one, and we used AI to upscale and then redraw the characters. And as I say, it can upscale, but it can't put any character in.” </p><p>That's largely thanks to the luxury of time. The first game needed to be made in a year or risk cancellation. Revolution Software sprinted to the finish line, but made a few shortcuts along the way. </p><p>One oversight was 40 voice lines that were recorded and packaged in the game's files but never used. Now, in <em>Broken Sword - The Smoking Mirror: Reforged</em>, fans can finally hear them (one line involves George asking the Parisian waiter about the tequila worm in his pocket).</p><p>Another infamous example occurs in the Game Boy Advance version. “You have a choice to go to Spain or Syria,” says Cecil. “If you do one, you can finish the game, and it's fine. If you do the other, it takes you there, but you can't then finish. There's a bug that doesn't allow you to finish…It's an awful, awful bug. I mean, it's absolutely shocking.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GeLmJHZ9ZmiGSWZukJBfSA" name="ss_30d762dad9e4b5e01e03a352076f6ea143ac2dce.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/GeLmJHZ9ZmiGSWZukJBfSA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>An AI might have spotted such mistakes, but then again, you could argue mistakes are what give art humanity. If nothing else, they make for a great story.</p><p>But the remake is far from a bug-fixing exercise. Instead, it's an opportunity to make the game better. Where most remasters seek to preserve the subject, <em>Broken Sword - The Smoking Mirror: Reforged</em> is almost an act of excavation.</p><p>“All of these things we now have the time to do,” says Cecil. “Because what Revolution has done for the last 15 years is we've self-published all our games. And I can decide when we’re going to spend a little bit more time getting this, right? Is it worth it?”</p><p>The devs found time to add features, too, like a new three-tier hint system that actively monitors your progress and feeds you steadily more obvious tips so you're not stuck for too long. The final tip tells you outright what to do. Thankfully, purists can turn it off. </p><p>Meanwhile, Nintendo Switch 2 players get four different control schemes: touchscreen, gamepad, one Joy-Con 2 detached and used as a mouse, or a versatile combination of everything.</p><p>Plus, there’s something Cecil has personally wanted to add for 30 years: a beautiful, detailed map of Paris. This is used to aid player navigation instead of having them rely on clunky icons. With everything in the game, these feel like choices made by humans, not AI. </p><p>“We've really gone out of our way to produce something that, in my view, is completely future-proof, because people were playing the first one 30 years ago, and millions and millions of people have played that game. And my ambition is that in 20 years' time, a fourth generation will be playing again.”</p><p>“Going forward,” he continues, “people are going to seek out human-crafted art. You know, there's going to be that sense, because obviously we all have a human connection with each other.”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/broken-sword-creator-chose-human-artists-over-ai-for-all-55-000-new-frames-of-animation-in-the-upcoming-2-remake-people-are-going-to-seek-out-human-crafted-art</link>
                                                                            <description>
                            <![CDATA[ Co-founder Charles Cecil says humans are better at capturing emotion and character than AI tools. ]]>
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                                                                        <pubDate>Sat, 19 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[AI Platforms & Assistants]]></category>
                                                                                                                    <dc:creator><![CDATA[ Griff Griffin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aZFvMg8xTS2rYmnXxZCjrG-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Griff Griffin is a UK-based games journalist with over a decade of experience covering the entertainment industry. He has written for some of the biggest gaming publications in the world, including GamesRadar+, PC Gamer, Kotaku, Edge, Sports Illustrated, and Newsweek. &lt;/p&gt;&lt;p&gt;Alongside his journalism, Griff runs the YouTube channel Gaming with Griff Griffin, where he creates guides, walkthroughs, tips, and analysis for over 100,000 subscribers.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Revolution Software Ltd]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Broken Sword 2 remake alongside the original game.]]></media:description>                                                            <media:text><![CDATA[The Broken Sword 2 remake alongside the original game.]]></media:text>
                                <media:title type="plain"><![CDATA[The Broken Sword 2 remake alongside the original game.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Charles Cecil wants to make one thing clear: “I'm not anti-AI.”</p><p>The veteran British developer behind the legendary 1996 point-and-click game <em>Broken Sword: The Shadow of the Templars</em> speaks to TechRadar about AI's divisive role in modern game development - and, in particular, how it was used in the upcoming remake of the sequel, <em>Broken Sword - The Smoking Mirror: Reforged</em>, due out in 2027.</p><p>The original, a commercial success selling 759,000 copies, sees American tourist George Stobbart team up with freelance journalist Nicole Collard to track a mysterious Mayan stone across Paris, London, and Central America. This remake doesn't use <a href="https://www.techradar.com/tag/ai">AI</a>, and, according to Cecil, there's a very good reason for that.</p><h2 id="ai-don-t-think-so">AI don’t think so</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3BCTr4SkqyX98tLyhCYHMA" name="ss_040ec22ec4db091cce3ddc785e76f90a73deebdb.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/3BCTr4SkqyX98tLyhCYHMA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>“I think AI has its place,” Cecil says. “It's just not relevant in our games because we want human animation, human characterization and human expression, and that's much better done by humans.”</p><p>A perfect example of that lies in the game's hand-drawn art, all of it redone for <em>Broken Sword - The Smoking Mirror: Reforged</em>. </p><p>This hugely labor-intensive process encompassed roughly 55,000 frames of animation, more than the 30,000 of <em>Broken Sword: The Shadow of the Templars</em>’ 2024 remake. </p><p>“George opens the newspaper and kind of just glances at the screen,” says Cecil, referring to the actions of the game's protagonist in an early scene. “He's looking at the viewer, and that's what human beings do. That is not something that AI can do.” </p><p>In low-res, eyes were just dots on a face. In high-res, eyes are windows to the soul and therefore have to be animated with precision and intent. Where applicable, artists were free to add flourishes, using their own interpretation to fill in the gaps. </p><p>For instance, the painting of Professor Oubier hanging on the wall in the rapidly burning study was always too pixelated to see clearly. Now, however, you can make out exactly what he looks like in 4K, at 36 times the original resolution, all while a visibly uncomfortable George jostles his rope bindings.</p><p>Developer Revolution Software didn't stop there. The team redrew scores of items that never really made much sense. Take the poison dart, which now looks less like a playing dart and more like something shot out of a blowpipe.</p><h2 id="human-revolution">Human revolution</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jDWVT4wiszjtTs6RhkixTA" name="ss_44379b455261b1caab290f4c8e24452fba8a4d3c.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/jDWVT4wiszjtTs6RhkixTA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>Despite the decision to abstain from AI use for the most part, it wasn't entirely absent. AI was used for the initial round of upscaling before artists added detail by hand, with backgrounds scanned as black-and-white layouts for them to build on using the originals as references. AI was more of a tool than a creative device.</p><p>“We experimented with AI for the first one, and we used AI to upscale and then redraw the characters. And as I say, it can upscale, but it can't put any character in.” </p><p>That's largely thanks to the luxury of time. The first game needed to be made in a year or risk cancellation. Revolution Software sprinted to the finish line, but made a few shortcuts along the way. </p><p>One oversight was 40 voice lines that were recorded and packaged in the game's files but never used. Now, in <em>Broken Sword - The Smoking Mirror: Reforged</em>, fans can finally hear them (one line involves George asking the Parisian waiter about the tequila worm in his pocket).</p><p>Another infamous example occurs in the Game Boy Advance version. “You have a choice to go to Spain or Syria,” says Cecil. “If you do one, you can finish the game, and it's fine. If you do the other, it takes you there, but you can't then finish. There's a bug that doesn't allow you to finish…It's an awful, awful bug. I mean, it's absolutely shocking.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GeLmJHZ9ZmiGSWZukJBfSA" name="ss_30d762dad9e4b5e01e03a352076f6ea143ac2dce.1920x1080" alt="Broken Sword - The Smoking Mirror: Reforged" src="https://cdn.mos.cms.futurecdn.net/GeLmJHZ9ZmiGSWZukJBfSA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Revolution Software Ltd)</span></figcaption></figure><p>An AI might have spotted such mistakes, but then again, you could argue mistakes are what give art humanity. If nothing else, they make for a great story.</p><p>But the remake is far from a bug-fixing exercise. Instead, it's an opportunity to make the game better. Where most remasters seek to preserve the subject, <em>Broken Sword - The Smoking Mirror: Reforged</em> is almost an act of excavation.</p><p>“All of these things we now have the time to do,” says Cecil. “Because what Revolution has done for the last 15 years is we've self-published all our games. And I can decide when we’re going to spend a little bit more time getting this, right? Is it worth it?”</p><p>The devs found time to add features, too, like a new three-tier hint system that actively monitors your progress and feeds you steadily more obvious tips so you're not stuck for too long. The final tip tells you outright what to do. Thankfully, purists can turn it off. </p><p>Meanwhile, Nintendo Switch 2 players get four different control schemes: touchscreen, gamepad, one Joy-Con 2 detached and used as a mouse, or a versatile combination of everything.</p><p>Plus, there’s something Cecil has personally wanted to add for 30 years: a beautiful, detailed map of Paris. This is used to aid player navigation instead of having them rely on clunky icons. With everything in the game, these feel like choices made by humans, not AI. </p><p>“We've really gone out of our way to produce something that, in my view, is completely future-proof, because people were playing the first one 30 years ago, and millions and millions of people have played that game. And my ambition is that in 20 years' time, a fourth generation will be playing again.”</p><p>“Going forward,” he continues, “people are going to seek out human-crafted art. You know, there's going to be that sense, because obviously we all have a human connection with each other.”</p>
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                                                            <title><![CDATA[ Lego’s Smart Play Pokémon sets are the best of 2026 — here’s why ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Pokemon’s <a href="https://www.techradar.com/tech/i-spent-3-hours-with-legos-new-pokemon-smart-play-sets-they-solve-the-smart-bricks-biggest-problems-and-are-simply-perfect">Lego Smart Play sets</a> couldn’t be more perfect, even if you hate the Smart Brick. I was convinced of this when <a href="https://www.techradar.com/tech/its-good-play-at-its-core-and-we-are-making-it-even-better-these-12-lego-pokemon-sets-finally-get-smart-play-right-and-i-cant-decide-which-i-love-most" target="_blank">I first saw them ahead of their launch</a>, and since their public debut, I’ve only grown more in love with the builds now that I have them in my home.</p><p>When Lego first debuted its Pokémon sets, it showcased a few display-focused builds — designs aimed at older audiences to be shown off on a shelf more than to be actively played with. This meant relatively high prices to account for the massive brick counts and complex building techniques applied.</p><p>At first glance, the dozen Smart Play sets the duo just launched are the exact opposite. They’re built for play — with two of the sets coming with a Smart Brick (or two) to bring the Pokémon models to life — and generally cheaper and simpler build-wise. But like the Smart Brick, they’re so much more than meets the eye.</p><p>From a play perspective, thanks to tiles hidden in each Pokémon’s belly, the Smart Brick can know which creature it is and make distinctive sounds when the critter is being fed, training, sleeping, driving a vehicle, or hiding in the tall grass waiting to be captured by a trainer.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyyKe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyyKe.js" async></script><p>Importantly, two pokémon can know when they’re near each other and engage in a battle — which cleverly takes into account if the Pokémon was recently trained, which types it’s weak or strong against, what innate power it has (third-stage and legendary Pokémon will be stronger than first-stage starters), and what health it has (plus if it has been healed by something like a potion).</p><p>It’s very sophisticated but also so incredibly intuitive. Moving the Pokémon like action figures — shaking to charge up attacks, lunging forward to strike, moving away to dodge, and lying down to rest after a busy day — enables every single action the Smart Brick is programmed for. I gave my wife the Pikachu to play with without telling her anything, and she instantly knew what to do.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zPWmvtmeQsG2zHMHXyKG6M" name="New Project (2)" alt="Hamish plating with a Lego Charizard surrounded by Lego Pokémon." src="https://cdn.mos.cms.futurecdn.net/zPWmvtmeQsG2zHMHXyKG6M-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish hector)</span></figcaption></figure><h2 id="smart-and-simple">Smart and simple</h2><p>At the same time, so many play features don’t require a Smart Brick at all. </p><p>While the actions will lack sound effects, Pikachu can still lie down in his fold-down bed, emerge from the tall grass when a pokéball hits the target, battle with the spinning target, and be played with in whatever way you can imagine.</p><p>So when you’re waiting for the Smart Brick to recharge, or if you simply decide not to pick up one of the All-in-one sets that comes with a Smart Brick in the box and opt for a merely Compatible set instead, you’ll still have a play set that feels complete — something I couldn’t say for Lego’s first Star Wars Smart Play models.</p><p>My only caveat is that the battle-focused sets — Charizard vs. Jolteon Ultimate Battle and Umbreon vs. Garchomp Championship Battle — are a little more dependent on the smart brick to create engaging fights between the blocky pocket monsters.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="FCCjboDU95WEspUe6ns4vS" name="96a44036-8c05-4221-adb1-0ff75db3f500-1_all_14336" alt="Pikachu next to his house" src="https://cdn.mos.cms.futurecdn.net/FCCjboDU95WEspUe6ns4vS-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1441" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Perfect for play doesn’t mean perfect for everyone, but as a display build, these models again have so much potential. </p><p>Not necessarily out of the box — the background scene elements are always the most visually stunning — but with some creativity and time to build your own, these blocky figures could easily be posed as part of beautiful dioramas.</p><p>If you prefer minifig scale designs, you’ll be disappointed, but if you don’t mind something that’ll take up more room on your shelf, I think these sets have so much potential — especially as each Pokémon’s design is so distinct and accurate to its in-game version. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1197px;"><p class="vanilla-image-block" style="padding-top:65.50%;"><img id="vX3SfgXfkyUnvjFLjc4guC" name="pikspikspiks" alt="Pokémon x Lego" src="https://cdn.mos.cms.futurecdn.net/vX3SfgXfkyUnvjFLjc4guC-1920-80.png" mos="" align="middle" fullscreen="" width="1197" height="784" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lego)</span></figcaption></figure><p>Lastly, I can’t round things off without talking about their best aspect: price.</p><p>Simpler, play-focused sets come with fewer pieces and therefore a more affordable price. For kids who love Pokémon but for whom you can’t fork out a lot of cash for a set that’ll sit on a shelf, these Smart Play sets are perfect. </p><p>Plus, for the same price as the Eevee build, which was previously the most affordable option, you can grab two or three of the cheaper Smart Play compatible sets that just dropped.</p><p>Whether you buy one or all twelve of the new sets, I’m certain Pokémon and Lego won’t disappoint. These sets show how Smart Brick integration should be done, and I’m hoping we’ll see dozens more sets just like these down the line.</p><h3 class="article-body__section" id="section-all-in-one-sets"><span>All-in-one sets</span></h3><div class="product"><a data-dimension112="905374ee-b335-11f1-b63b-b1b87d8367b8" data-action="Deal Block" data-label="Training House with Pikachu" data-dimension48="Training House with Pikachu" href="https://www.lego.com/en-us/product/smart-play-training-house-with-pikachu-72164" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="wAxy3qTJ4xZjJHCc3UmJUa" name="Pikachu" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/wAxy3qTJ4xZjJHCc3UmJUa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-training-house-with-pikachu-72164" target="_blank" rel="nofollow" data-dimension112="905374ee-b335-11f1-b63b-b1b87d8367b8" data-action="Deal Block" data-label="Training House with Pikachu" data-dimension48="Training House with Pikachu" data-dimension25="">Training House with Pikachu:</a></strong><br><strong>$69.99 / £59.99 / AU$129.99</strong><br>This all-in-one set comes with a Smart Brick and charger so you can access all of its electronic features — sound effects to accent when you catch, train, feed, and rest your partner Pikachu. The Smart Brick isn’t essential however, as there are several physical play features like tall grass which falls when you throw a pokéball, a bed that folds down for your electric mouse to sleep in, and a rotating target for the pokémon to train against.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-training-house-with-pikachu-72164" target="_blank" rel="nofollow" data-dimension112="905374ee-b335-11f1-b63b-b1b87d8367b8" data-action="Deal Block" data-label="Training House with Pikachu" data-dimension48="Training House with Pikachu" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="905375b6-b335-11f1-ac00-21c5d75fff90" data-action="Deal Block" data-label="Charizard vs. Jolteon Ultimate Battle" data-dimension48="Charizard vs. Jolteon Ultimate Battle" href="https://www.lego.com/en-us/product/smart-play-charizard-vs-jolteon-ultimate-battle-72167" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="bXxCozDV8dVrc2YQSqFH2a" name="Charizard" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/bXxCozDV8dVrc2YQSqFH2a-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-charizard-vs-jolteon-ultimate-battle-72167" target="_blank" rel="nofollow" data-dimension112="905375b6-b335-11f1-ac00-21c5d75fff90" data-action="Deal Block" data-label="Charizard vs. Jolteon Ultimate Battle" data-dimension48="Charizard vs. Jolteon Ultimate Battle" data-dimension25="">Charizard vs. Jolteon Ultimate Battle:</a></strong><br><strong>$119.99 / £109.99 / AU$199.99</strong><br>The only other all-in-one set for the Pokémon Smart Play series boasts not one but two Smart Bricks, as its focus is battle. You’ll get a Charizard and Jolteon, plus a small training ground to help them prepare for their upcoming bout. There’s also a potion bottle which can be used to recharge their health before, after, or mid-fight — with LEGO reps telling me that it’s up to you and your friends to decide what the rules are for healing when you compete.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-charizard-vs-jolteon-ultimate-battle-72167" target="_blank" rel="nofollow" data-dimension112="905375b6-b335-11f1-ac00-21c5d75fff90" data-action="Deal Block" data-label="Charizard vs. Jolteon Ultimate Battle" data-dimension48="Charizard vs. Jolteon Ultimate Battle" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-smart-play-compatible"><span>Smart Play compatible</span></h3><div class="product"><a data-dimension112="9053773c-b335-11f1-8635-cd6bef4368fa" data-action="Deal Block" data-label="Berry Bash with Bulbasaur and Bidoof" data-dimension48="Berry Bash with Bulbasaur and Bidoof" href="https://www.lego.com/en-us/product/smart-play-berry-bash-with-bulbasaur-and-bidoof-72155" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="qRFa4C28wwNip6vEvGPYfZ" name="Bulbasaur" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/qRFa4C28wwNip6vEvGPYfZ-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-berry-bash-with-bulbasaur-and-bidoof-72155" target="_blank" rel="nofollow" data-dimension112="9053773c-b335-11f1-8635-cd6bef4368fa" data-action="Deal Block" data-label="Berry Bash with Bulbasaur and Bidoof" data-dimension48="Berry Bash with Bulbasaur and Bidoof" data-dimension25="">Berry Bash with Bulbasaur and Bidoof:</a></strong><br><strong>$19.99  / £17.99 / AU$34.99</strong><br>A simpler Smart Brick-compatible set, this build shows Bulbasaur and Bidoof working together to blend berries into hearty smoothies. It’s one of the most affordable in the lineup despite coming with two fan-favorite ‘mons.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-berry-bash-with-bulbasaur-and-bidoof-72155" target="_blank" rel="nofollow" data-dimension112="9053773c-b335-11f1-8635-cd6bef4368fa" data-action="Deal Block" data-label="Berry Bash with Bulbasaur and Bidoof" data-dimension48="Berry Bash with Bulbasaur and Bidoof" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="905377e6-b335-11f1-b69e-b53e81a22a36" data-action="Deal Block" data-label="Trainer's Buggy Adventure with Squirtle" data-dimension48="Trainer's Buggy Adventure with Squirtle" href="https://www.lego.com/en-us/product/smart-play-trainers-buggy-adventure-with-squirtle-72156" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="zQ2nh7N6Ko592aDx6UCnTa" name="Squirtle" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/zQ2nh7N6Ko592aDx6UCnTa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-trainers-buggy-adventure-with-squirtle-72156" target="_blank" rel="nofollow" data-dimension112="905377e6-b335-11f1-b69e-b53e81a22a36" data-action="Deal Block" data-label="Trainer's Buggy Adventure with Squirtle" data-dimension48="Trainer's Buggy Adventure with Squirtle" data-dimension25="">Trainer's Buggy Adventure with Squirtle:</a></strong><br><strong>$29.99 / £24.99 / AU$54.99</strong><br>Paying homage to the Squirtle Squad, this set sees the water starter roam around on a buggy, putting out fires so he can save a sandwich. Though any ‘mon can ride in the vehicle, and with a Smart Brick (not included), you can hear the critter giggle while the car chugs around. For non-Pokémon fans, the appeal here is the vehicle’s Smart Play tile, which offers some generic vehicle sound effects that would be ideal for custom builds.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-trainers-buggy-adventure-with-squirtle-72156" target="_blank" rel="nofollow" data-dimension112="905377e6-b335-11f1-b69e-b53e81a22a36" data-action="Deal Block" data-label="Trainer's Buggy Adventure with Squirtle" data-dimension48="Trainer's Buggy Adventure with Squirtle" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="9053787c-b335-11f1-bd37-99daa65bf2a0" data-action="Deal Block" data-label="Charmander and Geodude's Cavern Clash" data-dimension48="Charmander and Geodude's Cavern Clash" href="https://www.lego.com/en-us/product/smart-play-charmander-and-geodudes-cavern-clash-72157" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="mySLgfVsc9FKNP7krXJaSa" name="Charmander" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/mySLgfVsc9FKNP7krXJaSa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-charmander-and-geodudes-cavern-clash-72157" target="_blank" rel="nofollow" data-dimension112="9053787c-b335-11f1-bd37-99daa65bf2a0" data-action="Deal Block" data-label="Charmander and Geodude's Cavern Clash" data-dimension48="Charmander and Geodude's Cavern Clash" data-dimension25="">Charmander and Geodude's Cavern Clash:</a></strong><br><strong>$19.99 / £17.99 / AU$34.99</strong><br>A simpler set like the Bulbasaur and Bidoof one, this simple yet effective construction comes with a pair of iconic Gen 1 pokémon, including the much-loved Charmander, plus a thematic battleground for their clash.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-charmander-and-geodudes-cavern-clash-72157" target="_blank" rel="nofollow" data-dimension112="9053787c-b335-11f1-bd37-99daa65bf2a0" data-action="Deal Block" data-label="Charmander and Geodude's Cavern Clash" data-dimension48="Charmander and Geodude's Cavern Clash" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537908-b335-11f1-9c95-1d53d6b7d2d2" data-action="Deal Block" data-label="Sprigatito, Fuecoco and Quaxly Battle" data-dimension48="Sprigatito, Fuecoco and Quaxly Battle" href="https://www.lego.com/en-us/product/smart-play-sprigatito-fuecoco-and-quaxly-battle-72158" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="kPtzSwFAmaWUpjBfn9hNTa" name="ScarletViolet" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/kPtzSwFAmaWUpjBfn9hNTa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-sprigatito-fuecoco-and-quaxly-battle-72158" target="_blank" rel="nofollow" data-dimension112="90537908-b335-11f1-9c95-1d53d6b7d2d2" data-action="Deal Block" data-label="Sprigatito, Fuecoco and Quaxly Battle" data-dimension48="Sprigatito, Fuecoco and Quaxly Battle" data-dimension25="">Sprigatito, Fuecoco and Quaxly Battle:</a></strong><br><strong>$34.99 / £29.99 / AU$59.99</strong><br>For fans of <em>Scarlett</em> and <em>Violet, </em>this build is relatively simple scenery-wise, but does offer you the full trio of Gen 9 starter ‘mons. It’s probably my least favorite, but if the action-figure-play appeal of the models is what excites you most with these builds, this is a strong contender.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-sprigatito-fuecoco-and-quaxly-battle-72158" target="_blank" rel="nofollow" data-dimension112="90537908-b335-11f1-9c95-1d53d6b7d2d2" data-action="Deal Block" data-label="Sprigatito, Fuecoco and Quaxly Battle" data-dimension48="Sprigatito, Fuecoco and Quaxly Battle" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537994-b335-11f1-819c-b9b96a2ed810" data-action="Deal Block" data-label="Jigglypuff Concert" data-dimension48="Jigglypuff Concert" href="https://www.lego.com/en-us/product/smart-play-jigglypuff-concert-72159" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="kPtzSwFAmaWUpjBfn9hNTa" name="ScarletViolet" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/kPtzSwFAmaWUpjBfn9hNTa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-jigglypuff-concert-72159" target="_blank" rel="nofollow" data-dimension112="90537994-b335-11f1-819c-b9b96a2ed810" data-action="Deal Block" data-label="Jigglypuff Concert" data-dimension48="Jigglypuff Concert" data-dimension25="">Jigglypuff Concert:</a></strong><br><strong>$14.99 / £12.99 / AU$24.99</strong><br>The cheapest set in this collection, and also the simplest at just 88 pieces, I see this being popular amongst fans of the Gen 1 popstar wannabe, and as the perfect add-on for the Training House with Pikachu set — or one of the other more affordable builds — as it expands your pokémon collection without breaking the bank.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-jigglypuff-concert-72159" target="_blank" rel="nofollow" data-dimension112="90537994-b335-11f1-819c-b9b96a2ed810" data-action="Deal Block" data-label="Jigglypuff Concert" data-dimension48="Jigglypuff Concert" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537a2a-b335-11f1-8814-d353ff9150ec" data-action="Deal Block" data-label="Drone Search for Mythical Mew" data-dimension48="Drone Search for Mythical Mew" href="https://www.lego.com/en-us/product/smart-play-drone-search-for-mythical-mew-72161" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="9K9QvBAA7HoAaAM4qQcCca" name="Mew" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/9K9QvBAA7HoAaAM4qQcCca-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-drone-search-for-mythical-mew-72161" target="_blank" rel="nofollow" data-dimension112="90537a2a-b335-11f1-8814-d353ff9150ec" data-action="Deal Block" data-label="Drone Search for Mythical Mew" data-dimension48="Drone Search for Mythical Mew" data-dimension25="">Drone Search for Mythical Mew:</a></strong><br><strong>$49.99 / £44.99 / AU$$99.99</strong><br>Simple, yet effective, I love this build as it feels inspired by one of my favorite spinoffs: <em>Pokémon Snap.</em> It also focuses on the exploration and catch ‘em all aspects of the Pokémon franchise rather than the battling, and I can see myself constructing more complex jungle ruins for Mew to hide in. Mew can still battle if you give it a Smart Brick.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-drone-search-for-mythical-mew-72161" target="_blank" rel="nofollow" data-dimension112="90537a2a-b335-11f1-8814-d353ff9150ec" data-action="Deal Block" data-label="Drone Search for Mythical Mew" data-dimension48="Drone Search for Mythical Mew" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537ab6-b335-11f1-a26a-5de11b77427e" data-action="Deal Block" data-label="Eevee and Lapras's Treasure Hunt" data-dimension48="Eevee and Lapras's Treasure Hunt" href="https://www.lego.com/en-us/product/smart-play-eevee-and-laprass-treasure-hunt-72162" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="aP4UFS8cgaUfNY3L5xdcFa" name="Lapras" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/aP4UFS8cgaUfNY3L5xdcFa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-eevee-and-laprass-treasure-hunt-72162" target="_blank" rel="nofollow" data-dimension112="90537ab6-b335-11f1-a26a-5de11b77427e" data-action="Deal Block" data-label="Eevee and Lapras's Treasure Hunt" data-dimension48="Eevee and Lapras's Treasure Hunt" data-dimension25="">Eevee and Lapras's Treasure Hunt:</a></strong><br><strong>$59.99 / £54.99 / AU$$109.99</strong><br>Another set focused on exploration, this would fit right at home amongst a collection full of pirate sets. This was one of the first sets I saw in the collection, and the designs may be small, but are packed with detail.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-eevee-and-laprass-treasure-hunt-72162" target="_blank" rel="nofollow" data-dimension112="90537ab6-b335-11f1-a26a-5de11b77427e" data-action="Deal Block" data-label="Eevee and Lapras's Treasure Hunt" data-dimension48="Eevee and Lapras's Treasure Hunt" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537b42-b335-11f1-8ed3-3dd338471d03" data-action="Deal Block" data-label="Mewtwo's Lab Break" data-dimension48="Mewtwo's Lab Break" href="https://www.lego.com/en-us/product/smart-play-mewtwos-lab-break-72163" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ePyXz8mQamp4KZdPizZNdZ" name="Mewtwo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ePyXz8mQamp4KZdPizZNdZ-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-mewtwos-lab-break-72163" target="_blank" rel="nofollow" data-dimension112="90537b42-b335-11f1-8ed3-3dd338471d03" data-action="Deal Block" data-label="Mewtwo's Lab Break" data-dimension48="Mewtwo's Lab Break" data-dimension25="">Mewtwo's Lab Break:</a></strong><br><strong>$69.99 / £59.99 / AU$119.99</strong><br>For fans of the first Pokémon movie, and/or other tales focused on this pokémon’s story, this Lab Break set featuring Mewtwo works so well as a display piece, but also as a play set that’ll give your other ‘mons an ultimate final battle to face off in.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-mewtwos-lab-break-72163" target="_blank" rel="nofollow" data-dimension112="90537b42-b335-11f1-8ed3-3dd338471d03" data-action="Deal Block" data-label="Mewtwo's Lab Break" data-dimension48="Mewtwo's Lab Break" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537be2-b335-11f1-9fc2-dd758bb507d1" data-action="Deal Block" data-label="Umbreon vs. Garchomp Championship Battle" data-dimension48="Umbreon vs. Garchomp Championship Battle" href="https://www.lego.com/en-us/product/smart-play-umbreon-vs-garchomp-championship-battle-72165" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fWjgKG5XGqevMZvme7vcvZ" name="Garchomp" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fWjgKG5XGqevMZvme7vcvZ-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-umbreon-vs-garchomp-championship-battle-72165" target="_blank" rel="nofollow" data-dimension112="90537be2-b335-11f1-9fc2-dd758bb507d1" data-action="Deal Block" data-label="Umbreon vs. Garchomp Championship Battle" data-dimension48="Umbreon vs. Garchomp Championship Battle" data-dimension25="">Umbreon vs. Garchomp Championship Battle:</a></strong><br><strong>$79.99 / £69.99 / AU$139.99</strong><br>My favorite build in the whole collection is this. Why? I love both Garchomp and Umbreon (with the former being the only one in the 20 so far to rep my favorite generation in Gen 4), but also this seemingly simple build hides two very cool details. The first is that the trophy is intentionally designed to mimic Cynthia’s hair, the other is Garchomp is the only one to have a rough, brickier feel — mimicking its in-game ability Rough Skin. Lego reps explained this was part of the back-and-forth between Lego and The Pokémon Company, making sure details like this are translated into the models to make them feel true to the series.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-umbreon-vs-garchomp-championship-battle-72165" target="_blank" rel="nofollow" data-dimension112="90537be2-b335-11f1-9fc2-dd758bb507d1" data-action="Deal Block" data-label="Umbreon vs. Garchomp Championship Battle" data-dimension48="Umbreon vs. Garchomp Championship Battle" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537c78-b335-11f1-b10f-27b51cc5c8a5" data-action="Deal Block" data-label="Cubone and Gengar's Spooky Showdown" data-dimension48="Cubone and Gengar's Spooky Showdown" href="https://www.lego.com/en-us/product/smart-play-cubone-and-gengars-spooky-showdown-72166" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="tUt7it44R73FyYUnJo8sTa" name="Gengar" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tUt7it44R73FyYUnJo8sTa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-cubone-and-gengars-spooky-showdown-72166" target="_blank" rel="nofollow" data-dimension112="90537c78-b335-11f1-b10f-27b51cc5c8a5" data-action="Deal Block" data-label="Cubone and Gengar's Spooky Showdown" data-dimension48="Cubone and Gengar's Spooky Showdown" data-dimension25="">Cubone and Gengar's Spooky Showdown:</a></strong><br><strong>$89.99 / £79.99 / AU$159.99</strong><br>Last, but by no means least, this build is, like the Pikachu set above, packed with physical play features that are amplified by the Smart Brick but not exclusive to it. Gengar looks perfectly terrifying, weird, and a bit funny, and Cubone has a kind of intimidating look that fits right into this scene’s ‘Spooky Showdown’ theme.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-cubone-and-gengars-spooky-showdown-72166" target="_blank" rel="nofollow" data-dimension112="90537c78-b335-11f1-b10f-27b51cc5c8a5" data-action="Deal Block" data-label="Cubone and Gengar's Spooky Showdown" data-dimension48="Cubone and Gengar's Spooky Showdown" data-dimension25="">View Deal</a></p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo/weeks-after-building-them-im-still-playing-with-legos-smart-play-pokemon-sets-theyre-easily-the-best-of-2026</link>
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                            <![CDATA[ Lego’s Smart Play Pokémon sets are as close to perfect as a build can get. ]]>
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                                                                        <pubDate>Sat, 19 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pikachu next to his house]]></media:description>                                                            <media:text><![CDATA[Pikachu next to his house]]></media:text>
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                                <p>Pokemon’s <a href="https://www.techradar.com/tech/i-spent-3-hours-with-legos-new-pokemon-smart-play-sets-they-solve-the-smart-bricks-biggest-problems-and-are-simply-perfect">Lego Smart Play sets</a> couldn’t be more perfect, even if you hate the Smart Brick. I was convinced of this when <a href="https://www.techradar.com/tech/its-good-play-at-its-core-and-we-are-making-it-even-better-these-12-lego-pokemon-sets-finally-get-smart-play-right-and-i-cant-decide-which-i-love-most" target="_blank">I first saw them ahead of their launch</a>, and since their public debut, I’ve only grown more in love with the builds now that I have them in my home.</p><p>When Lego first debuted its Pokémon sets, it showcased a few display-focused builds — designs aimed at older audiences to be shown off on a shelf more than to be actively played with. This meant relatively high prices to account for the massive brick counts and complex building techniques applied.</p><p>At first glance, the dozen Smart Play sets the duo just launched are the exact opposite. They’re built for play — with two of the sets coming with a Smart Brick (or two) to bring the Pokémon models to life — and generally cheaper and simpler build-wise. But like the Smart Brick, they’re so much more than meets the eye.</p><p>From a play perspective, thanks to tiles hidden in each Pokémon’s belly, the Smart Brick can know which creature it is and make distinctive sounds when the critter is being fed, training, sleeping, driving a vehicle, or hiding in the tall grass waiting to be captured by a trainer.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyyKe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyyKe.js" async></script><p>Importantly, two pokémon can know when they’re near each other and engage in a battle — which cleverly takes into account if the Pokémon was recently trained, which types it’s weak or strong against, what innate power it has (third-stage and legendary Pokémon will be stronger than first-stage starters), and what health it has (plus if it has been healed by something like a potion).</p><p>It’s very sophisticated but also so incredibly intuitive. Moving the Pokémon like action figures — shaking to charge up attacks, lunging forward to strike, moving away to dodge, and lying down to rest after a busy day — enables every single action the Smart Brick is programmed for. I gave my wife the Pikachu to play with without telling her anything, and she instantly knew what to do.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zPWmvtmeQsG2zHMHXyKG6M" name="New Project (2)" alt="Hamish plating with a Lego Charizard surrounded by Lego Pokémon." src="https://cdn.mos.cms.futurecdn.net/zPWmvtmeQsG2zHMHXyKG6M-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish hector)</span></figcaption></figure><h2 id="smart-and-simple">Smart and simple</h2><p>At the same time, so many play features don’t require a Smart Brick at all. </p><p>While the actions will lack sound effects, Pikachu can still lie down in his fold-down bed, emerge from the tall grass when a pokéball hits the target, battle with the spinning target, and be played with in whatever way you can imagine.</p><p>So when you’re waiting for the Smart Brick to recharge, or if you simply decide not to pick up one of the All-in-one sets that comes with a Smart Brick in the box and opt for a merely Compatible set instead, you’ll still have a play set that feels complete — something I couldn’t say for Lego’s first Star Wars Smart Play models.</p><p>My only caveat is that the battle-focused sets — Charizard vs. Jolteon Ultimate Battle and Umbreon vs. Garchomp Championship Battle — are a little more dependent on the smart brick to create engaging fights between the blocky pocket monsters.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="FCCjboDU95WEspUe6ns4vS" name="96a44036-8c05-4221-adb1-0ff75db3f500-1_all_14336" alt="Pikachu next to his house" src="https://cdn.mos.cms.futurecdn.net/FCCjboDU95WEspUe6ns4vS-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1441" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Perfect for play doesn’t mean perfect for everyone, but as a display build, these models again have so much potential. </p><p>Not necessarily out of the box — the background scene elements are always the most visually stunning — but with some creativity and time to build your own, these blocky figures could easily be posed as part of beautiful dioramas.</p><p>If you prefer minifig scale designs, you’ll be disappointed, but if you don’t mind something that’ll take up more room on your shelf, I think these sets have so much potential — especially as each Pokémon’s design is so distinct and accurate to its in-game version. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1197px;"><p class="vanilla-image-block" style="padding-top:65.50%;"><img id="vX3SfgXfkyUnvjFLjc4guC" name="pikspikspiks" alt="Pokémon x Lego" src="https://cdn.mos.cms.futurecdn.net/vX3SfgXfkyUnvjFLjc4guC-1920-80.png" mos="" align="middle" fullscreen="" width="1197" height="784" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lego)</span></figcaption></figure><p>Lastly, I can’t round things off without talking about their best aspect: price.</p><p>Simpler, play-focused sets come with fewer pieces and therefore a more affordable price. For kids who love Pokémon but for whom you can’t fork out a lot of cash for a set that’ll sit on a shelf, these Smart Play sets are perfect. </p><p>Plus, for the same price as the Eevee build, which was previously the most affordable option, you can grab two or three of the cheaper Smart Play compatible sets that just dropped.</p><p>Whether you buy one or all twelve of the new sets, I’m certain Pokémon and Lego won’t disappoint. These sets show how Smart Brick integration should be done, and I’m hoping we’ll see dozens more sets just like these down the line.</p><h3 class="article-body__section" id="section-all-in-one-sets"><span>All-in-one sets</span></h3><div class="product"><a data-dimension112="905374ee-b335-11f1-b63b-b1b87d8367b8" data-action="Deal Block" data-label="Training House with Pikachu" data-dimension48="Training House with Pikachu" href="https://www.lego.com/en-us/product/smart-play-training-house-with-pikachu-72164" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="wAxy3qTJ4xZjJHCc3UmJUa" name="Pikachu" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/wAxy3qTJ4xZjJHCc3UmJUa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-training-house-with-pikachu-72164" target="_blank" rel="nofollow" data-dimension112="905374ee-b335-11f1-b63b-b1b87d8367b8" data-action="Deal Block" data-label="Training House with Pikachu" data-dimension48="Training House with Pikachu" data-dimension25="">Training House with Pikachu:</a></strong><br><strong>$69.99 / £59.99 / AU$129.99</strong><br>This all-in-one set comes with a Smart Brick and charger so you can access all of its electronic features — sound effects to accent when you catch, train, feed, and rest your partner Pikachu. The Smart Brick isn’t essential however, as there are several physical play features like tall grass which falls when you throw a pokéball, a bed that folds down for your electric mouse to sleep in, and a rotating target for the pokémon to train against.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-training-house-with-pikachu-72164" target="_blank" rel="nofollow" data-dimension112="905374ee-b335-11f1-b63b-b1b87d8367b8" data-action="Deal Block" data-label="Training House with Pikachu" data-dimension48="Training House with Pikachu" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="905375b6-b335-11f1-ac00-21c5d75fff90" data-action="Deal Block" data-label="Charizard vs. Jolteon Ultimate Battle" data-dimension48="Charizard vs. Jolteon Ultimate Battle" href="https://www.lego.com/en-us/product/smart-play-charizard-vs-jolteon-ultimate-battle-72167" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="bXxCozDV8dVrc2YQSqFH2a" name="Charizard" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/bXxCozDV8dVrc2YQSqFH2a-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-charizard-vs-jolteon-ultimate-battle-72167" target="_blank" rel="nofollow" data-dimension112="905375b6-b335-11f1-ac00-21c5d75fff90" data-action="Deal Block" data-label="Charizard vs. Jolteon Ultimate Battle" data-dimension48="Charizard vs. Jolteon Ultimate Battle" data-dimension25="">Charizard vs. Jolteon Ultimate Battle:</a></strong><br><strong>$119.99 / £109.99 / AU$199.99</strong><br>The only other all-in-one set for the Pokémon Smart Play series boasts not one but two Smart Bricks, as its focus is battle. You’ll get a Charizard and Jolteon, plus a small training ground to help them prepare for their upcoming bout. There’s also a potion bottle which can be used to recharge their health before, after, or mid-fight — with LEGO reps telling me that it’s up to you and your friends to decide what the rules are for healing when you compete.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-charizard-vs-jolteon-ultimate-battle-72167" target="_blank" rel="nofollow" data-dimension112="905375b6-b335-11f1-ac00-21c5d75fff90" data-action="Deal Block" data-label="Charizard vs. Jolteon Ultimate Battle" data-dimension48="Charizard vs. Jolteon Ultimate Battle" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-smart-play-compatible"><span>Smart Play compatible</span></h3><div class="product"><a data-dimension112="9053773c-b335-11f1-8635-cd6bef4368fa" data-action="Deal Block" data-label="Berry Bash with Bulbasaur and Bidoof" data-dimension48="Berry Bash with Bulbasaur and Bidoof" href="https://www.lego.com/en-us/product/smart-play-berry-bash-with-bulbasaur-and-bidoof-72155" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="qRFa4C28wwNip6vEvGPYfZ" name="Bulbasaur" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/qRFa4C28wwNip6vEvGPYfZ-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-berry-bash-with-bulbasaur-and-bidoof-72155" target="_blank" rel="nofollow" data-dimension112="9053773c-b335-11f1-8635-cd6bef4368fa" data-action="Deal Block" data-label="Berry Bash with Bulbasaur and Bidoof" data-dimension48="Berry Bash with Bulbasaur and Bidoof" data-dimension25="">Berry Bash with Bulbasaur and Bidoof:</a></strong><br><strong>$19.99  / £17.99 / AU$34.99</strong><br>A simpler Smart Brick-compatible set, this build shows Bulbasaur and Bidoof working together to blend berries into hearty smoothies. It’s one of the most affordable in the lineup despite coming with two fan-favorite ‘mons.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-berry-bash-with-bulbasaur-and-bidoof-72155" target="_blank" rel="nofollow" data-dimension112="9053773c-b335-11f1-8635-cd6bef4368fa" data-action="Deal Block" data-label="Berry Bash with Bulbasaur and Bidoof" data-dimension48="Berry Bash with Bulbasaur and Bidoof" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="905377e6-b335-11f1-b69e-b53e81a22a36" data-action="Deal Block" data-label="Trainer's Buggy Adventure with Squirtle" data-dimension48="Trainer's Buggy Adventure with Squirtle" href="https://www.lego.com/en-us/product/smart-play-trainers-buggy-adventure-with-squirtle-72156" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="zQ2nh7N6Ko592aDx6UCnTa" name="Squirtle" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/zQ2nh7N6Ko592aDx6UCnTa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-trainers-buggy-adventure-with-squirtle-72156" target="_blank" rel="nofollow" data-dimension112="905377e6-b335-11f1-b69e-b53e81a22a36" data-action="Deal Block" data-label="Trainer's Buggy Adventure with Squirtle" data-dimension48="Trainer's Buggy Adventure with Squirtle" data-dimension25="">Trainer's Buggy Adventure with Squirtle:</a></strong><br><strong>$29.99 / £24.99 / AU$54.99</strong><br>Paying homage to the Squirtle Squad, this set sees the water starter roam around on a buggy, putting out fires so he can save a sandwich. Though any ‘mon can ride in the vehicle, and with a Smart Brick (not included), you can hear the critter giggle while the car chugs around. For non-Pokémon fans, the appeal here is the vehicle’s Smart Play tile, which offers some generic vehicle sound effects that would be ideal for custom builds.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-trainers-buggy-adventure-with-squirtle-72156" target="_blank" rel="nofollow" data-dimension112="905377e6-b335-11f1-b69e-b53e81a22a36" data-action="Deal Block" data-label="Trainer's Buggy Adventure with Squirtle" data-dimension48="Trainer's Buggy Adventure with Squirtle" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="9053787c-b335-11f1-bd37-99daa65bf2a0" data-action="Deal Block" data-label="Charmander and Geodude's Cavern Clash" data-dimension48="Charmander and Geodude's Cavern Clash" href="https://www.lego.com/en-us/product/smart-play-charmander-and-geodudes-cavern-clash-72157" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="mySLgfVsc9FKNP7krXJaSa" name="Charmander" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/mySLgfVsc9FKNP7krXJaSa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-charmander-and-geodudes-cavern-clash-72157" target="_blank" rel="nofollow" data-dimension112="9053787c-b335-11f1-bd37-99daa65bf2a0" data-action="Deal Block" data-label="Charmander and Geodude's Cavern Clash" data-dimension48="Charmander and Geodude's Cavern Clash" data-dimension25="">Charmander and Geodude's Cavern Clash:</a></strong><br><strong>$19.99 / £17.99 / AU$34.99</strong><br>A simpler set like the Bulbasaur and Bidoof one, this simple yet effective construction comes with a pair of iconic Gen 1 pokémon, including the much-loved Charmander, plus a thematic battleground for their clash.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-charmander-and-geodudes-cavern-clash-72157" target="_blank" rel="nofollow" data-dimension112="9053787c-b335-11f1-bd37-99daa65bf2a0" data-action="Deal Block" data-label="Charmander and Geodude's Cavern Clash" data-dimension48="Charmander and Geodude's Cavern Clash" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537908-b335-11f1-9c95-1d53d6b7d2d2" data-action="Deal Block" data-label="Sprigatito, Fuecoco and Quaxly Battle" data-dimension48="Sprigatito, Fuecoco and Quaxly Battle" href="https://www.lego.com/en-us/product/smart-play-sprigatito-fuecoco-and-quaxly-battle-72158" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="kPtzSwFAmaWUpjBfn9hNTa" name="ScarletViolet" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/kPtzSwFAmaWUpjBfn9hNTa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-sprigatito-fuecoco-and-quaxly-battle-72158" target="_blank" rel="nofollow" data-dimension112="90537908-b335-11f1-9c95-1d53d6b7d2d2" data-action="Deal Block" data-label="Sprigatito, Fuecoco and Quaxly Battle" data-dimension48="Sprigatito, Fuecoco and Quaxly Battle" data-dimension25="">Sprigatito, Fuecoco and Quaxly Battle:</a></strong><br><strong>$34.99 / £29.99 / AU$59.99</strong><br>For fans of <em>Scarlett</em> and <em>Violet, </em>this build is relatively simple scenery-wise, but does offer you the full trio of Gen 9 starter ‘mons. It’s probably my least favorite, but if the action-figure-play appeal of the models is what excites you most with these builds, this is a strong contender.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-sprigatito-fuecoco-and-quaxly-battle-72158" target="_blank" rel="nofollow" data-dimension112="90537908-b335-11f1-9c95-1d53d6b7d2d2" data-action="Deal Block" data-label="Sprigatito, Fuecoco and Quaxly Battle" data-dimension48="Sprigatito, Fuecoco and Quaxly Battle" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537994-b335-11f1-819c-b9b96a2ed810" data-action="Deal Block" data-label="Jigglypuff Concert" data-dimension48="Jigglypuff Concert" href="https://www.lego.com/en-us/product/smart-play-jigglypuff-concert-72159" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="kPtzSwFAmaWUpjBfn9hNTa" name="ScarletViolet" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/kPtzSwFAmaWUpjBfn9hNTa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-jigglypuff-concert-72159" target="_blank" rel="nofollow" data-dimension112="90537994-b335-11f1-819c-b9b96a2ed810" data-action="Deal Block" data-label="Jigglypuff Concert" data-dimension48="Jigglypuff Concert" data-dimension25="">Jigglypuff Concert:</a></strong><br><strong>$14.99 / £12.99 / AU$24.99</strong><br>The cheapest set in this collection, and also the simplest at just 88 pieces, I see this being popular amongst fans of the Gen 1 popstar wannabe, and as the perfect add-on for the Training House with Pikachu set — or one of the other more affordable builds — as it expands your pokémon collection without breaking the bank.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-jigglypuff-concert-72159" target="_blank" rel="nofollow" data-dimension112="90537994-b335-11f1-819c-b9b96a2ed810" data-action="Deal Block" data-label="Jigglypuff Concert" data-dimension48="Jigglypuff Concert" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537a2a-b335-11f1-8814-d353ff9150ec" data-action="Deal Block" data-label="Drone Search for Mythical Mew" data-dimension48="Drone Search for Mythical Mew" href="https://www.lego.com/en-us/product/smart-play-drone-search-for-mythical-mew-72161" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="9K9QvBAA7HoAaAM4qQcCca" name="Mew" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/9K9QvBAA7HoAaAM4qQcCca-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-drone-search-for-mythical-mew-72161" target="_blank" rel="nofollow" data-dimension112="90537a2a-b335-11f1-8814-d353ff9150ec" data-action="Deal Block" data-label="Drone Search for Mythical Mew" data-dimension48="Drone Search for Mythical Mew" data-dimension25="">Drone Search for Mythical Mew:</a></strong><br><strong>$49.99 / £44.99 / AU$$99.99</strong><br>Simple, yet effective, I love this build as it feels inspired by one of my favorite spinoffs: <em>Pokémon Snap.</em> It also focuses on the exploration and catch ‘em all aspects of the Pokémon franchise rather than the battling, and I can see myself constructing more complex jungle ruins for Mew to hide in. Mew can still battle if you give it a Smart Brick.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-drone-search-for-mythical-mew-72161" target="_blank" rel="nofollow" data-dimension112="90537a2a-b335-11f1-8814-d353ff9150ec" data-action="Deal Block" data-label="Drone Search for Mythical Mew" data-dimension48="Drone Search for Mythical Mew" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537ab6-b335-11f1-a26a-5de11b77427e" data-action="Deal Block" data-label="Eevee and Lapras's Treasure Hunt" data-dimension48="Eevee and Lapras's Treasure Hunt" href="https://www.lego.com/en-us/product/smart-play-eevee-and-laprass-treasure-hunt-72162" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="aP4UFS8cgaUfNY3L5xdcFa" name="Lapras" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/aP4UFS8cgaUfNY3L5xdcFa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-eevee-and-laprass-treasure-hunt-72162" target="_blank" rel="nofollow" data-dimension112="90537ab6-b335-11f1-a26a-5de11b77427e" data-action="Deal Block" data-label="Eevee and Lapras's Treasure Hunt" data-dimension48="Eevee and Lapras's Treasure Hunt" data-dimension25="">Eevee and Lapras's Treasure Hunt:</a></strong><br><strong>$59.99 / £54.99 / AU$$109.99</strong><br>Another set focused on exploration, this would fit right at home amongst a collection full of pirate sets. This was one of the first sets I saw in the collection, and the designs may be small, but are packed with detail.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-eevee-and-laprass-treasure-hunt-72162" target="_blank" rel="nofollow" data-dimension112="90537ab6-b335-11f1-a26a-5de11b77427e" data-action="Deal Block" data-label="Eevee and Lapras's Treasure Hunt" data-dimension48="Eevee and Lapras's Treasure Hunt" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537b42-b335-11f1-8ed3-3dd338471d03" data-action="Deal Block" data-label="Mewtwo's Lab Break" data-dimension48="Mewtwo's Lab Break" href="https://www.lego.com/en-us/product/smart-play-mewtwos-lab-break-72163" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ePyXz8mQamp4KZdPizZNdZ" name="Mewtwo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ePyXz8mQamp4KZdPizZNdZ-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-mewtwos-lab-break-72163" target="_blank" rel="nofollow" data-dimension112="90537b42-b335-11f1-8ed3-3dd338471d03" data-action="Deal Block" data-label="Mewtwo's Lab Break" data-dimension48="Mewtwo's Lab Break" data-dimension25="">Mewtwo's Lab Break:</a></strong><br><strong>$69.99 / £59.99 / AU$119.99</strong><br>For fans of the first Pokémon movie, and/or other tales focused on this pokémon’s story, this Lab Break set featuring Mewtwo works so well as a display piece, but also as a play set that’ll give your other ‘mons an ultimate final battle to face off in.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-mewtwos-lab-break-72163" target="_blank" rel="nofollow" data-dimension112="90537b42-b335-11f1-8ed3-3dd338471d03" data-action="Deal Block" data-label="Mewtwo's Lab Break" data-dimension48="Mewtwo's Lab Break" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537be2-b335-11f1-9fc2-dd758bb507d1" data-action="Deal Block" data-label="Umbreon vs. Garchomp Championship Battle" data-dimension48="Umbreon vs. Garchomp Championship Battle" href="https://www.lego.com/en-us/product/smart-play-umbreon-vs-garchomp-championship-battle-72165" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fWjgKG5XGqevMZvme7vcvZ" name="Garchomp" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fWjgKG5XGqevMZvme7vcvZ-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-umbreon-vs-garchomp-championship-battle-72165" target="_blank" rel="nofollow" data-dimension112="90537be2-b335-11f1-9fc2-dd758bb507d1" data-action="Deal Block" data-label="Umbreon vs. Garchomp Championship Battle" data-dimension48="Umbreon vs. Garchomp Championship Battle" data-dimension25="">Umbreon vs. Garchomp Championship Battle:</a></strong><br><strong>$79.99 / £69.99 / AU$139.99</strong><br>My favorite build in the whole collection is this. Why? I love both Garchomp and Umbreon (with the former being the only one in the 20 so far to rep my favorite generation in Gen 4), but also this seemingly simple build hides two very cool details. The first is that the trophy is intentionally designed to mimic Cynthia’s hair, the other is Garchomp is the only one to have a rough, brickier feel — mimicking its in-game ability Rough Skin. Lego reps explained this was part of the back-and-forth between Lego and The Pokémon Company, making sure details like this are translated into the models to make them feel true to the series.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-umbreon-vs-garchomp-championship-battle-72165" target="_blank" rel="nofollow" data-dimension112="90537be2-b335-11f1-9fc2-dd758bb507d1" data-action="Deal Block" data-label="Umbreon vs. Garchomp Championship Battle" data-dimension48="Umbreon vs. Garchomp Championship Battle" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="90537c78-b335-11f1-b10f-27b51cc5c8a5" data-action="Deal Block" data-label="Cubone and Gengar's Spooky Showdown" data-dimension48="Cubone and Gengar's Spooky Showdown" href="https://www.lego.com/en-us/product/smart-play-cubone-and-gengars-spooky-showdown-72166" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="tUt7it44R73FyYUnJo8sTa" name="Gengar" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tUt7it44R73FyYUnJo8sTa-1920-80.png" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.lego.com/en-us/product/smart-play-cubone-and-gengars-spooky-showdown-72166" target="_blank" rel="nofollow" data-dimension112="90537c78-b335-11f1-b10f-27b51cc5c8a5" data-action="Deal Block" data-label="Cubone and Gengar's Spooky Showdown" data-dimension48="Cubone and Gengar's Spooky Showdown" data-dimension25="">Cubone and Gengar's Spooky Showdown:</a></strong><br><strong>$89.99 / £79.99 / AU$159.99</strong><br>Last, but by no means least, this build is, like the Pikachu set above, packed with physical play features that are amplified by the Smart Brick but not exclusive to it. Gengar looks perfectly terrifying, weird, and a bit funny, and Cubone has a kind of intimidating look that fits right into this scene’s ‘Spooky Showdown’ theme.<a class="view-deal button" href="https://www.lego.com/en-us/product/smart-play-cubone-and-gengars-spooky-showdown-72166" target="_blank" rel="nofollow" data-dimension112="90537c78-b335-11f1-b10f-27b51cc5c8a5" data-action="Deal Block" data-label="Cubone and Gengar's Spooky Showdown" data-dimension48="Cubone and Gengar's Spooky Showdown" data-dimension25="">View Deal</a></p></div>
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                                                            <title><![CDATA[ ICYMI: here's the week's 7 biggest tech news stories from AI to Snap Specs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This week was a little quieter than last in the tech news space — if you ignore the hullabaloo caused by various AI companies that their models might one day kill us all if regulation doesn’t arrive.</p><p>A bit heavier than an Apple iPhone event, but important nonetheless.</p><p>To catch up on that and this week’s lighter (but still essential and biggest) tech news stories, scroll down for our ICYMI recaps and links to the full articles. But before you read about the news, you might want to try your hand at our quiz to see how much you remember of <a href="https://www.techradar.com/tech/icymi-the-7-biggest-tech-stories-of-the-week-from-apples-iphone-duo-debut-to-sonos-best-compact-speaker-yet">last week's ICYMI roundup</a>.</p><div style="min-height: 1300px;">                                <div class="kwizly-quiz kwizly-Od2nAe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2nAe.js" async></script><h2 id="7-we-interviewed-john-ternus">7. We interviewed John Ternus</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/HWg75OAmJLc" allowfullscreen></iframe></div></div><p>You've just been named CEO of one of the world’s most important tech companies; what runs through your mind? I asked John Ternus that question to his face, and his answer was perfect. It was all part of a wide-ranging interview we conducted with our friends over at Tom’s Guide. Lots of good bits about what innovation means at Apple and why the Cupertino giant is finally making a foldable. </p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/phones/iphone/i-dont-think-we-ever-lost-innovation-new-apple-ceo-john-ternus-defends-apples-track-record-as-his-first-september-launch-comes-to-a-close">'I don't think we ever lost innovation': New Apple CEO John Ternus defends Apple's track record</a></li></ul><h2 id="6-google-live-translate-went-offline">6. Google Live Translate went offline</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:6000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fbvJYMZbWwKuXVjFddYZ7V" name="shutterstock_1092914966.jpg" alt="Google Translate" src="https://cdn.mos.cms.futurecdn.net/fbvJYMZbWwKuXVjFddYZ7V-1920-80.jpg" mos="" align="middle" fullscreen="" width="6000" height="3375" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>Arguably the best Google Translate tool is its Live feature — which lets you converse with someone in your respective native tongue, and each sees a real-time translation of what the other has said.</p><p>It can break down the language barrier, if you have an internet connection, that is, though that is changing.</p><p>Google has started rolling out an offline mode for Live Translate. There are some limitations — it only supports translation from English to French, German, Portuguese, Italian, Spanish, Hindi, Indonesian, Japanese, Russian, and Swedish — and it’s only coming to the <a href="https://www.techradar.com/phones/google-pixel-phones/google-pixel-11-pro-review">Google Pixel 11 series</a>, <a href="https://www.techradar.com/phones/google-pixel-phones/google-pixel-10-review">Pixel 10</a> line, and <a href="https://www.techradar.com/phones/google-pixel-phones/google-pixel-9-review">Pixel 9</a> series.</p><ul><li><strong>Read the full story:</strong> <a href="https://www.techradar.com/phones/google-pixel-phones/googles-new-offline-live-translate-tool-looks-like-my-new-vacation-essential-but-it-only-works-on-these-pixels-models">Google's new offline Live Translate tool looks like my new vacation essential</a></li></ul><h2 id="5-canon-launched-the-eos-r8-mark-ii">5. Canon launched the EOS R8 Mark II</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CzhjL9sN9xDdx3D5EwcJuc" name="Canon EOS R8 Mark II" alt="Top of the Canon EOS R8 Mark II, in user's hands, 24-105mm lens attached" src="https://cdn.mos.cms.futurecdn.net/CzhjL9sN9xDdx3D5EwcJuc-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tim Coleman)</span></figcaption></figure><p>Canon has debuted the EOS R8 Mark II, with a design that supposedly takes its cues from decades-old analog SLR cameras — there's a slight resemblance, but we'd argue that Canon's design department could have been given a bit more latitude.</p><p>Nonetheless, the second-generation model introduces useful upgrades over the original EOS R8, for a price that could tempt Canon enthusiasts who want powerful features but who don't need the tough build quality, high-spec displays, or long-lasting battery life of the EOS R6 series.</p><ul><li><strong>Read the full hands-on review:</strong> <a href="https://www.techradar.com/cameras/mirrorless-cameras/canon-eos-r8-mark-ii-review">I tried Canon's new-look EOS R8 Mark II</a></li></ul><h2 id="4-we-tried-the-snap-specs">4. We tried the Snap Specs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mGyHQ8diSYc46PMnp5vcYa" name="snap-specs-looking-out-1" alt="Snap Specs 6th Gen" src="https://cdn.mos.cms.futurecdn.net/mGyHQ8diSYc46PMnp5vcYa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cesar Cadenas)</span></figcaption></figure><p>A decade on from Snap’s first Spectacles launch (back when it was still Snapchat), we’ve tried the next evolution in its wearable tech: full-on AR glasses, and they’re incredible.</p><p>They’re still quite chunky, and the demo wasn’t without its quirks, but they were fun to use and comfortable to wear.</p><p>You can currently pre-order the Snap Specs for an eye-watering $2,195 (around £1,640 / AU$3,090) with a $200 deposit.</p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/computing/virtual-reality-augmented-reality/i-tried-out-snap-specs-the-social-platforms-chunky-ar-smartglasses-and-they-delivered-in-more-ways-than-i-expected">I tried out Snap Specs, the social platform's chunky AR smart glasses</a></li></ul><h2 id="3-we-reviewed-apple-39-s-tech">3. We reviewed Apple's tech</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:920px;"><p class="vanilla-image-block" style="padding-top:55.00%;"><img id="rvqds2iEFXhqiSddrvbTwm" name="Apple Watch Ultra 4 Review" alt="Apple Watch Ultra 4 Review" src="https://cdn.mos.cms.futurecdn.net/rvqds2iEFXhqiSddrvbTwm-1920-80.gif" mos="" align="middle" fullscreen="" width="920" height="506" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Jacob Krol)</span></figcaption></figure><p>We reviewed all of Apple’s new tech, and yet again we were impressed.</p><p>The iPhone 18 Pro and Pro Max take last year’s Pro reinvention and refine it in all the right places — but the cameras are where Apple has made the biggest leap, with a variable aperture and finally useful Pro controls.</p><p>Meanwhile, the Apple Watch Ultra 4 might look and be priced similarly to what came before, but the big difference is the battery — with a promised up to 50 hours in normal use, up to 84 hours in Low Power Mode, and up to 45 hours in Max Extended Workout Mode. </p><p>The Apple Watch 12 feels fresh with a new health-sensing system, a new SoC under the hood to power some new features, and a good bit of AI on top of what we knew was coming with <a href="https://www.techradar.com/health-fitness/smartwatches/will-your-apple-watch-run-watchos-27-apple-just-quietly-made-six-current-gen-watches-obsolete-including-ultra-and-se-models-here-is-the-full-list">watchOS 27</a>. </p><ul><li><strong>Read our </strong><a href="https://www.techradar.com/phones/iphone/iphone-18-pro-and-iphone-18-pro-max-review">iPhone 18 Pro review</a></li><li><strong>Read our </strong><a href="https://www.techradar.com/health-fitness/smartwatches/ive-worn-the-apple-watch-series-12-for-a-week-the-biggest-changes-are-underneath">Apple Watch 12 review</a></li><li><strong>Read our </strong><a href="https://www.techradar.com/health-fitness/smartwatches/ive-spent-a-week-with-apple-watch-ultra-4-and-its-shaping-up-to-be-a-serious-endurance-watch">Apple Watch Ultra 4 review</a></li></ul><h2 id="2-ios-27-gave-our-iphones-a-huge-upgrade">2. iOS 27 gave our iPhones a huge upgrade</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JBoXsY3wdW6E8qGUriZc7P" name="iOS27-lead" alt="Three iPhones being held showing iOS 27 features" src="https://cdn.mos.cms.futurecdn.net/JBoXsY3wdW6E8qGUriZc7P-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>This week Apple gave millions of iPhones their biggest software upgrade this year. iOS 27 rolled out (if you haven’t got it yet, check General > Software Update), and it includes Siri AI — a new version of the voice assistant that is, finally, good.</p><p>Like all major iOS updates, there are lots of smaller quality-of-life upgrades that we’re enjoying too. These include the ability to make Shortcuts with natural language, a neat ‘Reframe’ feature for Photos, and the long-awaited option to set alarm volumes separately from your main ringtone. We’d highly recommend downloading iOS 27 now if you haven’t already.</p><ul><li><strong>Read the full story:</strong><a href="https://www.techradar.com/phones/ios/ive-been-using-ios-27-for-3-months-already-these-are-the-5-best-features-arriving-on-your-iphone-today"><strong> </strong>I've been using iOS 27 for 3 months already — these are the 5 best features arriving on your iPhone today</a></li></ul><h2 id="1-we-debated-ai-slowdown">1. We debated AI slowdown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JHz8hmmEUZWNrDWgpVj6vY" name="Sam-Altman.jpg" alt="Sam Altman testifies before Congress" src="https://cdn.mos.cms.futurecdn.net/JHz8hmmEUZWNrDWgpVj6vY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: C-Span)</span></figcaption></figure><p>In a move that’s managed to draw in commentary from Donald Trump, JD Vance, and pretty much every major news organization on the planet, some of the biggest names in AI — including Anthropic’s Dario Amodei, OpenAI’s Sam Altman, and Elon Musk — are calling for the development of frontier models to<a href="https://www.techradar.com/ai-platforms-assistants/the-big-ai-slowdown-battle-explained-5-things-you-need-to-know-about-trumps-ai-regulation-battle-with-openais-sam-altman-anthropics-dario-amodei-and-even-elon-musk"> slow down</a> while stronger safeguards are introduced.</p><p>They argue that increasingly capable, autonomous AI could escape human control, attack critical infrastructure or help bad actors create catastrophic weapons. Proposed protections include independent evaluators inside AI companies, international safety standards, government oversight, “kill switches” and restrictions on releasing especially powerful models.</p><p>Donald Trump rejects these concerns as a “hoax”, arguing that slowing development would damage the US economy and hand China an advantage in the global AI race. That means global consensus on how AI regulation should work is unlikely to arrive anytime soon. Until then, we better hope our new AI overlords are as bad at reaching a global consensus as us. </p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/ai-platforms-assistants/the-big-ai-slowdown-battle-explained-5-things-you-need-to-know-about-trumps-ai-regulation-battle-with-openais-sam-altman-anthropics-dario-amodei-and-even-elon-musk">5 things you need to know about Trump's AI regulation battle</a></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/tech/icymi-the-7-biggest-tech-stories-of-the-week-from-ai-apocalypse-warnings-to-our-apple-ceo-interview</link>
                                                                            <description>
                            <![CDATA[ We're looking back over the last week to pick out the most important stories published on TechRadar. ]]>
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                                                                        <pubDate>Sat, 19 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Mark Wilson ]]></dc:contributor>
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                                            <dc:contributor><![CDATA[ Lance Ulanoff ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Apple&#039;s CEO, Canon&#039;s new camera, and the latest Snap smart glasses.]]></media:description>                                                            <media:text><![CDATA[Apple&#039;s CEO, Canon&#039;s new camera, and the latest Snap smart glasses.]]></media:text>
                                <media:title type="plain"><![CDATA[Apple&#039;s CEO, Canon&#039;s new camera, and the latest Snap smart glasses.]]></media:title>
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                                <p>This week was a little quieter than last in the tech news space — if you ignore the hullabaloo caused by various AI companies that their models might one day kill us all if regulation doesn’t arrive.</p><p>A bit heavier than an Apple iPhone event, but important nonetheless.</p><p>To catch up on that and this week’s lighter (but still essential and biggest) tech news stories, scroll down for our ICYMI recaps and links to the full articles. But before you read about the news, you might want to try your hand at our quiz to see how much you remember of <a href="https://www.techradar.com/tech/icymi-the-7-biggest-tech-stories-of-the-week-from-apples-iphone-duo-debut-to-sonos-best-compact-speaker-yet">last week's ICYMI roundup</a>.</p><div style="min-height: 1300px;">                                <div class="kwizly-quiz kwizly-Od2nAe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2nAe.js" async></script><h2 id="7-we-interviewed-john-ternus">7. We interviewed John Ternus</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/HWg75OAmJLc" allowfullscreen></iframe></div></div><p>You've just been named CEO of one of the world’s most important tech companies; what runs through your mind? I asked John Ternus that question to his face, and his answer was perfect. It was all part of a wide-ranging interview we conducted with our friends over at Tom’s Guide. Lots of good bits about what innovation means at Apple and why the Cupertino giant is finally making a foldable. </p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/phones/iphone/i-dont-think-we-ever-lost-innovation-new-apple-ceo-john-ternus-defends-apples-track-record-as-his-first-september-launch-comes-to-a-close">'I don't think we ever lost innovation': New Apple CEO John Ternus defends Apple's track record</a></li></ul><h2 id="6-google-live-translate-went-offline">6. Google Live Translate went offline</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:6000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fbvJYMZbWwKuXVjFddYZ7V" name="shutterstock_1092914966.jpg" alt="Google Translate" src="https://cdn.mos.cms.futurecdn.net/fbvJYMZbWwKuXVjFddYZ7V-1920-80.jpg" mos="" align="middle" fullscreen="" width="6000" height="3375" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>Arguably the best Google Translate tool is its Live feature — which lets you converse with someone in your respective native tongue, and each sees a real-time translation of what the other has said.</p><p>It can break down the language barrier, if you have an internet connection, that is, though that is changing.</p><p>Google has started rolling out an offline mode for Live Translate. There are some limitations — it only supports translation from English to French, German, Portuguese, Italian, Spanish, Hindi, Indonesian, Japanese, Russian, and Swedish — and it’s only coming to the <a href="https://www.techradar.com/phones/google-pixel-phones/google-pixel-11-pro-review">Google Pixel 11 series</a>, <a href="https://www.techradar.com/phones/google-pixel-phones/google-pixel-10-review">Pixel 10</a> line, and <a href="https://www.techradar.com/phones/google-pixel-phones/google-pixel-9-review">Pixel 9</a> series.</p><ul><li><strong>Read the full story:</strong> <a href="https://www.techradar.com/phones/google-pixel-phones/googles-new-offline-live-translate-tool-looks-like-my-new-vacation-essential-but-it-only-works-on-these-pixels-models">Google's new offline Live Translate tool looks like my new vacation essential</a></li></ul><h2 id="5-canon-launched-the-eos-r8-mark-ii">5. Canon launched the EOS R8 Mark II</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CzhjL9sN9xDdx3D5EwcJuc" name="Canon EOS R8 Mark II" alt="Top of the Canon EOS R8 Mark II, in user's hands, 24-105mm lens attached" src="https://cdn.mos.cms.futurecdn.net/CzhjL9sN9xDdx3D5EwcJuc-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tim Coleman)</span></figcaption></figure><p>Canon has debuted the EOS R8 Mark II, with a design that supposedly takes its cues from decades-old analog SLR cameras — there's a slight resemblance, but we'd argue that Canon's design department could have been given a bit more latitude.</p><p>Nonetheless, the second-generation model introduces useful upgrades over the original EOS R8, for a price that could tempt Canon enthusiasts who want powerful features but who don't need the tough build quality, high-spec displays, or long-lasting battery life of the EOS R6 series.</p><ul><li><strong>Read the full hands-on review:</strong> <a href="https://www.techradar.com/cameras/mirrorless-cameras/canon-eos-r8-mark-ii-review">I tried Canon's new-look EOS R8 Mark II</a></li></ul><h2 id="4-we-tried-the-snap-specs">4. We tried the Snap Specs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mGyHQ8diSYc46PMnp5vcYa" name="snap-specs-looking-out-1" alt="Snap Specs 6th Gen" src="https://cdn.mos.cms.futurecdn.net/mGyHQ8diSYc46PMnp5vcYa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cesar Cadenas)</span></figcaption></figure><p>A decade on from Snap’s first Spectacles launch (back when it was still Snapchat), we’ve tried the next evolution in its wearable tech: full-on AR glasses, and they’re incredible.</p><p>They’re still quite chunky, and the demo wasn’t without its quirks, but they were fun to use and comfortable to wear.</p><p>You can currently pre-order the Snap Specs for an eye-watering $2,195 (around £1,640 / AU$3,090) with a $200 deposit.</p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/computing/virtual-reality-augmented-reality/i-tried-out-snap-specs-the-social-platforms-chunky-ar-smartglasses-and-they-delivered-in-more-ways-than-i-expected">I tried out Snap Specs, the social platform's chunky AR smart glasses</a></li></ul><h2 id="3-we-reviewed-apple-39-s-tech">3. We reviewed Apple's tech</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:920px;"><p class="vanilla-image-block" style="padding-top:55.00%;"><img id="rvqds2iEFXhqiSddrvbTwm" name="Apple Watch Ultra 4 Review" alt="Apple Watch Ultra 4 Review" src="https://cdn.mos.cms.futurecdn.net/rvqds2iEFXhqiSddrvbTwm-1920-80.gif" mos="" align="middle" fullscreen="" width="920" height="506" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Jacob Krol)</span></figcaption></figure><p>We reviewed all of Apple’s new tech, and yet again we were impressed.</p><p>The iPhone 18 Pro and Pro Max take last year’s Pro reinvention and refine it in all the right places — but the cameras are where Apple has made the biggest leap, with a variable aperture and finally useful Pro controls.</p><p>Meanwhile, the Apple Watch Ultra 4 might look and be priced similarly to what came before, but the big difference is the battery — with a promised up to 50 hours in normal use, up to 84 hours in Low Power Mode, and up to 45 hours in Max Extended Workout Mode. </p><p>The Apple Watch 12 feels fresh with a new health-sensing system, a new SoC under the hood to power some new features, and a good bit of AI on top of what we knew was coming with <a href="https://www.techradar.com/health-fitness/smartwatches/will-your-apple-watch-run-watchos-27-apple-just-quietly-made-six-current-gen-watches-obsolete-including-ultra-and-se-models-here-is-the-full-list">watchOS 27</a>. </p><ul><li><strong>Read our </strong><a href="https://www.techradar.com/phones/iphone/iphone-18-pro-and-iphone-18-pro-max-review">iPhone 18 Pro review</a></li><li><strong>Read our </strong><a href="https://www.techradar.com/health-fitness/smartwatches/ive-worn-the-apple-watch-series-12-for-a-week-the-biggest-changes-are-underneath">Apple Watch 12 review</a></li><li><strong>Read our </strong><a href="https://www.techradar.com/health-fitness/smartwatches/ive-spent-a-week-with-apple-watch-ultra-4-and-its-shaping-up-to-be-a-serious-endurance-watch">Apple Watch Ultra 4 review</a></li></ul><h2 id="2-ios-27-gave-our-iphones-a-huge-upgrade">2. iOS 27 gave our iPhones a huge upgrade</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JBoXsY3wdW6E8qGUriZc7P" name="iOS27-lead" alt="Three iPhones being held showing iOS 27 features" src="https://cdn.mos.cms.futurecdn.net/JBoXsY3wdW6E8qGUriZc7P-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>This week Apple gave millions of iPhones their biggest software upgrade this year. iOS 27 rolled out (if you haven’t got it yet, check General > Software Update), and it includes Siri AI — a new version of the voice assistant that is, finally, good.</p><p>Like all major iOS updates, there are lots of smaller quality-of-life upgrades that we’re enjoying too. These include the ability to make Shortcuts with natural language, a neat ‘Reframe’ feature for Photos, and the long-awaited option to set alarm volumes separately from your main ringtone. We’d highly recommend downloading iOS 27 now if you haven’t already.</p><ul><li><strong>Read the full story:</strong><a href="https://www.techradar.com/phones/ios/ive-been-using-ios-27-for-3-months-already-these-are-the-5-best-features-arriving-on-your-iphone-today"><strong> </strong>I've been using iOS 27 for 3 months already — these are the 5 best features arriving on your iPhone today</a></li></ul><h2 id="1-we-debated-ai-slowdown">1. We debated AI slowdown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JHz8hmmEUZWNrDWgpVj6vY" name="Sam-Altman.jpg" alt="Sam Altman testifies before Congress" src="https://cdn.mos.cms.futurecdn.net/JHz8hmmEUZWNrDWgpVj6vY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: C-Span)</span></figcaption></figure><p>In a move that’s managed to draw in commentary from Donald Trump, JD Vance, and pretty much every major news organization on the planet, some of the biggest names in AI — including Anthropic’s Dario Amodei, OpenAI’s Sam Altman, and Elon Musk — are calling for the development of frontier models to<a href="https://www.techradar.com/ai-platforms-assistants/the-big-ai-slowdown-battle-explained-5-things-you-need-to-know-about-trumps-ai-regulation-battle-with-openais-sam-altman-anthropics-dario-amodei-and-even-elon-musk"> slow down</a> while stronger safeguards are introduced.</p><p>They argue that increasingly capable, autonomous AI could escape human control, attack critical infrastructure or help bad actors create catastrophic weapons. Proposed protections include independent evaluators inside AI companies, international safety standards, government oversight, “kill switches” and restrictions on releasing especially powerful models.</p><p>Donald Trump rejects these concerns as a “hoax”, arguing that slowing development would damage the US economy and hand China an advantage in the global AI race. That means global consensus on how AI regulation should work is unlikely to arrive anytime soon. Until then, we better hope our new AI overlords are as bad at reaching a global consensus as us. </p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/ai-platforms-assistants/the-big-ai-slowdown-battle-explained-5-things-you-need-to-know-about-trumps-ai-regulation-battle-with-openais-sam-altman-anthropics-dario-amodei-and-even-elon-musk">5 things you need to know about Trump's AI regulation battle</a></li></ul>
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                                                            <title><![CDATA[ Players will need to 'think on their feet' in Alien: Isolation 2's new exterior environments, while the 'perfect hunter' xenomorph will also learn and 'adapt' how to track you down in the outdoors ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Creative Assembly says </strong><em><strong>Alien: Isolation 2's</strong></em><strong> exterior setting will force players to adapt to their surroundings</strong></li><li><strong>The game's Xenomorph will also adapt at the same time to both player and environment</strong></li><li><strong>Things like the weather system will impact the cat-and-mouse experience, forcing players to "improvise"</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2</em></a><em>'s</em> exterior setting will increase both tension and danger, according to Creative Assembly, because as the player adapts to the new environment, so will the Xenomorph.</p><p>Unlike the first game, where players were isolated in a space station and actively hunted by the Xenomorph, the sequel will have an expanded setting, spanning an outdoor colony world and the confines of the Weyland-Yutani outpost. </p><p>Players will once again be caught up in a cat-and-mouse experience as they navigate their new environment, but the alien's intelligence will raise the stakes.</p><p>"I think the contrast between claustrophobia and pressure versus vulnerability and exposedness, it will make the player have to think on their feet," said principal UI artist Laura Mouther.</p><p>The game's weather system will also affect how players approach the outdoors, since storms will impact the sound of the approaching alien, and players will need to "improvise."</p><p>"The alien is the perfect hunter," Mouther added. "It will adapt to those situations, to those environments. And you will have to adapt to our environment."</p><p>She added that it will feel like a "new experience," but the game will give players the time to understand the mechanics of the game and the world, even if they didn't play the first game. </p><p>"It's not unfair," Mouther said. "This alien is also not cheating. If it can't see you, it can't see you, right? If it can't hear you, it can't hear you. We will give players enough time to get to grips with it. But it is an intense experience and a tough game, and that is what the community loved about [the first game]. And we will stick through to that."</p><p><em>Alien: Isolation 2</em> is now in development and will launch on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/players-will-need-to-think-on-their-feet-in-alien-isolation-2s-new-exterior-environments-while-the-perfect-hunter-xenomorph-will-also-learn-and-adapt-how-to-track-you-down-in-the-outdoors</link>
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                            <![CDATA[ Alien: Isolation 2's exterior setting will increase both tension and danger, and players will need to adapt to the new environment, as the Xenomorph does. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 15:13:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A close up of a Xenomorph in Alien: Isolation 2 ready to attack.]]></media:description>                                                            <media:text><![CDATA[A close up of a Xenomorph in Alien: Isolation 2 ready to attack.]]></media:text>
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                                <ul><li><strong>Creative Assembly says </strong><em><strong>Alien: Isolation 2's</strong></em><strong> exterior setting will force players to adapt to their surroundings</strong></li><li><strong>The game's Xenomorph will also adapt at the same time to both player and environment</strong></li><li><strong>Things like the weather system will impact the cat-and-mouse experience, forcing players to "improvise"</strong></li></ul><p><a href="https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview"><em>Alien: Isolation 2</em></a><em>'s</em> exterior setting will increase both tension and danger, according to Creative Assembly, because as the player adapts to the new environment, so will the Xenomorph.</p><p>Unlike the first game, where players were isolated in a space station and actively hunted by the Xenomorph, the sequel will have an expanded setting, spanning an outdoor colony world and the confines of the Weyland-Yutani outpost. </p><p>Players will once again be caught up in a cat-and-mouse experience as they navigate their new environment, but the alien's intelligence will raise the stakes.</p><p>"I think the contrast between claustrophobia and pressure versus vulnerability and exposedness, it will make the player have to think on their feet," said principal UI artist Laura Mouther.</p><p>The game's weather system will also affect how players approach the outdoors, since storms will impact the sound of the approaching alien, and players will need to "improvise."</p><p>"The alien is the perfect hunter," Mouther added. "It will adapt to those situations, to those environments. And you will have to adapt to our environment."</p><p>She added that it will feel like a "new experience," but the game will give players the time to understand the mechanics of the game and the world, even if they didn't play the first game. </p><p>"It's not unfair," Mouther said. "This alien is also not cheating. If it can't see you, it can't see you, right? If it can't hear you, it can't hear you. We will give players enough time to get to grips with it. But it is an intense experience and a tough game, and that is what the community loved about [the first game]. And we will stick through to that."</p><p><em>Alien: Isolation 2</em> is now in development and will launch on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ Fire Emblem: Fortune’s Weave review: the best game on Nintendo Switch 2 so far ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Every now and then, a game comes along that doesn’t just entertain and engage me — it totally enraptures me. It stands as a pure work of art that reminds me of exactly why I love this medium and captures the essence of a book you just can’t put down. For me, that’s exactly what <em>Fire Emblem: Fortune’s Weave </em>is — an engrossing experience that I simply can’t get enough of.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date: </strong>September 17, 2026</p></div></div><p>This Nintendo Switch 2-exclusive tactical JRPG offers a combination of excellent turn-based combat and rewarding exploration, alongside captivating storytelling and a great cast of characters. And its sheer scale cannot be understated — I’ve spent north of 200 hours in <em>Fortune’s Weave</em>, and there’s still so much more I have to see. </p><p>I’ve played through each of the four Flame Lords’ paths and taken the battle to the demonic god Balor, and I’ve got a number of thoughts about gameplay, visuals, and narrative to share. So, without further ado, let’s take a look at why <em>Fire Emblem: Fortune’s Weave </em>is one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a> you can play right now.</p><h2 id="four-paths-converge">Four paths converge</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UvuBKovwu3tsdLpT2ruSbd" name="20260914165655-01M2G9ND92NKMVGE168NHP09HA" alt="Dietrich, Theodora, and Cai have dinner in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/UvuBKovwu3tsdLpT2ruSbd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>I won’t get into the weeds of the premise in <em>Fortune’s Weave</em>, but to sum up, you’re able to play as four heroes, known as the Flame Lords, as they compete in a grand arena event known as the Heroic Games. The champion of the Games will be granted a wish of their choosing by Divine Sovereign, Solel, who rules over the land of Dagda and its capital, Dagsion. </p><p>After completing the brief prologue — which acts as a solid tutorial for newcomers — you can select any of the Flame Lords’ paths and play through them in any order you like from a central hub area. This approach works nicely, as you don’t have to replay the prologue each time you start a new journey, and you’re able to dip in and out of each story as you please.</p><p>This makes up Part I of the game, which was probably my favorite overall. Although some cutscenes and quests are the same across the four stories, they still feel distinct and gripping in their own right. Each pathway has a distinct tone and feeling to it, with each Flame Lord having a deeply personal ambition and a unique set of close allies. For instance, the vengeful and skilful Leda is joined by the womanizing bard Sirocco and protective warrior Buccar, whereas Dietrich is partnered with the excitable Esmeralda and bizarre and eccentric missionary, Fabio.</p><p>The core cast of characters is truly excellent, but you’ll also be able to recruit more allies as you progress the story, including foes you face in the Heroic Games and parties of interest across Dagsion. Many of these units can be recruited across all four stories, though their recruitment requirements often vary, which encouraged me to experiment with different characters across different stories.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PXVxsrN44UrGcFnfgBaKWd" name="20260914165655-01M2G9N74AQTY00FC7Y3N0H1XJ" caption="" alt="Dietrich and Fabio converse in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/PXVxsrN44UrGcFnfgBaKWd-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Anything with Dietrich and Fabio. They're an unlikely yet incredible duo, with Dietrich's bloodlust and Fabio's eccentricity somehow combining to create some of the most hilarious — and sometimes emotive — dialogue in the series.</strong></p></div></div><p>What makes the multi-path system click is that you’ll uncover revelations in one story that answer questions — or even pose new ones — about events in one of the other paths. There are plenty of twists and turns — some perhaps more obvious than others — which change the way you perceive certain characters and add substantial depth to units that may seem less significant on some paths than others. </p><p>This cross-path storytelling is done really well, and the narrative is strong, more generally. I won’t spoil anything, but it’s got its fair share of shock instances, touching moments, and character development that help it to hit — and if not, exceed — the standards that the series has set thus far.</p><p>Gameplay-wise, things are kept pretty fresh too. Each Flame Lord has specific abilities that they can make use of on the world map and beyond, with Dietrich able to battle warriors and learn their combat arts, Leda capable of holding performances to unlock unique materials, Theodora able to recruit warriors to assign battalions, and Cai skilled enough to wrangle mounts for himself and his allies.</p><p>And luckily, all of this comes together nicely in the latter parts of the game. While Part I is more individually tailored to each Flame Lord and their journey through the Heroic Games, paths begin to converge in Part II, known as the War Arc. Again, I won’t spoil anything here, but Part II offers far less variation across each pathway, but there are still some interesting differences in dialogue, and the way you approach battles will likely change considerably. </p><p>I loved how the enormity of <em>Fortune’s Weave </em>came together in Part III, though. Here, you’ll be able to unite all of the Flame Lords beside the game’s true protagonist, you. It’s awesome that you’re able to make use of all of the heroes’ unique abilities and even re-recruit old units for the final battle against the demonic lord, Balor. </p><p>Being able to bring all of your units, inventory, and abilities into a singular, epic finale is incredibly rewarding and makes building the ultimate army even more enjoyable.</p><h2 id="i-see-grids-in-my-sleep">I see grids in my sleep</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hB7cpeXcutLYHveqQM5Rod" name="20260914165655-01M2G9NGG4446E19WNKQ18ASCD" alt="Mu battles a soldier in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/hB7cpeXcutLYHveqQM5Rod-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Let’s delve a bit more deeply into gameplay, which, as you’d expect, is outstanding in <em>Fortune’s Weave</em>. </p><p>For the most part, you’ll be battling on classic grid-based battlefields. Honestly, I’ve fought on these so many times I’m starting to see them in my dreams. It's that classic turn-based <em>Fire Emblem</em> that you know and love, with some returning features, like Combat Arts (which provide benefits in exchange for weapon durability) and gambits (in Theodora’s path), for instance. </p><p>But there are new mechanics too, like Blaze Arts, which are unique to specific units. By sacrificing HP, Blaze Arts enable you to deal more damage, move further, buff allies, and more. The health trade-off means they don’t feel like a cheat code, and they also fill a blaze gauge, which will burst at a certain point, forcing you to work with reduced HP for the rest of the map.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pzVMidbXauaE4snwNnkPmd" name="20260914165655-01M2G9NA1WF68F09A66QFQ59Y0" alt="Clash Battle in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/pzVMidbXauaE4snwNnkPmd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Standard battles feel brilliantly balanced, and I never felt that difficulty spikes were too severe or that I had to grind much to push past my opponent. When you do want to grind, though, you can enter into a skirmish against foes on the world map, or try your luck in a dungeon. </p><p>Dungeons work a bit differently, and you’ll move around a 3D area to face foes in Clash Battles. These are a bit different and combine light action segments with more traditional turn-based JRPG combat rather than tactical grid-based battles. I think that they’re a great option if you want a break from the usual maps and want a faster-paced method for gaining experience or class proficiency for your units.</p><p>That’s not to say that the standard maps aren’t engaging though; quite the opposite. There’s some excellent map variety, and some battles will ask more of you than just routing the enemy. In some cases, I had to defeat more giants than my opponents, rescue defenseless citizens from a huge serpent, or even collect missing cargo before thieves made off with it. Battlefields are also delightfully diverse throughout the heroic games, and become even grander as the stakes rise towards the back end of the game.</p><p>If at any point you’re struggling, you can make use of Blessings, enabling you to rewind to a previous turn, increase your strength, or reduce the cost of Combat Arts, for example. I kept usage of these to a minimum, as I was playing on the slightly more gracious Normal/Casual difficulty. But there’s also a Hard mode, and you can play Classic (where units are permanently lost when they fall in battle), where Blessings will likely feel a bit more necessary.</p><p>All in all, combat is incredibly addictive, varied, and offers impressive depth. Building a squad with the right balance in terms of classes and weapons is massively satisfying, and breaking things up with a bit of dungeon crawling keeps the experience feeling fluid and fun for the game’s full runtime. And given that we’re talking about a title that will take you well over 100, if not 200, hours to finish, that’s an impressive feat in itself.</p><h2 id="beyond-the-battlefield">Beyond the battlefield</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B2JBrar5QT3pXoxJUKdsGd" name="20260914165655-01M2G9N0NBNGDHC8HF42WZKHX2" alt="Leda in Dagsion in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/B2JBrar5QT3pXoxJUKdsGd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Before I wrap up, I want to touch on my experience with <em>Fortune’s Weave </em>outside of battle. There’s quite a bit to do, both within the capital, Dagsion, and in the land of Dagda more broadly. </p><p>Dagsion has all of the stuff you’d expect. A training ground to boost your aptitude with specific weapons, a shopping district, an inn for viewing support conversations and restoring motivation (which is used for training and increasing your Blessings level), and an area where you can take an exam for whatever class you want to be.</p><p>A lot of your time in <em>Fortune’s Weave </em>will be spent using these facilities to increase your weapon levels, boost support with your allies, and acquire better equipment. </p><p>If I were to nitpick, I’d argue that the support grind can become a little tiresome for some units. If you want to recruit a new ally who requires a high support level, it can take quite some time to fill the gauge and add them to your team, though some are easier to add to your roster than others.</p><p>There are more things to do, though, like going to the Theater, taking a bath at the Thermae spa, and accepting subquests from distressed townsfolk. Perhaps the most unusual option, however, is Bird Time.</p><p>Here, you can feed the Pale Raven (the main protagonist in bird form) to increase your support level for later in the game. Is it a bit goofy? Yeah. Does it get a bit repetitive? Sure. But I kinda love the feeling of getting that sweet ‘perfect bird time’ message when you have a successful interaction with your ally.</p><p>Outside of Dagsion, you can enter the aforementioned dungeons, search for materials, enter into some smaller hub areas, and speak with wandering merchants. The world map is easy to navigate, but you’ll only have a set amount of time to explore before the day of the Main Quest arrives. This helps the game to maintain good pacing throughout, and while there’s a ton to explore, it’s broken up with main story goodness in healthy intervals, in my view.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zuwMmz5BTah8zEzx8fcMwd" name="20260914165726-01M2G9MS65P74FNPFZ1YSXQFTT" alt="Theodora in a rage in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/zuwMmz5BTah8zEzx8fcMwd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>On a technical level, <em>Fire Emblem: Fortune’s Weave </em>is pretty solid too. It keeps a lot of the enticing visual style seen in <em>Fire Emblem: Three Houses</em>, but being a <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> exclusive, there’s a clear step-up in terms of resolution, and character models look excellent too. Be it Fortuna, whose vibrant hair pops with eye-catching yellow, or the striking, rich reds of Bertrand, the White-Maned Demon’s clothing, I found myself impressed by the visuals pretty consistently. </p><p>Some background textures do look a bit basic, however, and while the game runs smoothly, it’s not targeting a silky 60fps (but this never bothered me, personally).</p><p>I also want to shout out the game’s excellent soundtrack, which is more eclectic than you may think. There’s the classic orchestral-style stuff, which creates a real sense of grandeur and high stakes, but there are also spacey, synth-led tunes in the temples, which create ambience and intrigue, as well as electronic music with pumping bass in some mysterious hidden areas. </p><p>On the topic of sound, the voice acting is exceptional in <em>Fortune’s Weave</em>. You feel each character’s unmistakable personality through just about every performance, and this only makes you feel more attached to your units. The perfect example is Fabio, whose voice acting is just as outlandish and unusual as you’d hope for the character, though he also has some authentic, impassioned emotional scenes that stole the show. Great stuff all round.</p><p>To conclude, then, <em>Fire Emblem: Fortune’s Weave </em>is a masterful tactical JRPG that has it all. Addictive, depth-filled combat, fresh mechanics, a well-paced, multi-layered story, and a likeable cast of characters. It hypnotized me from minute one, all the way to the end, and its careful balance of tight turn-based gameplay and exploration really worked for me. As things stand, I consider <em>Fortune’s Weave </em>to not only be among the best Fire Emblem<em> </em>games in recent memory, but also the best game on the Nintendo Switch 2 thus far. </p><p>Whatever you do, don’t skip this one.</p><h2 id="should-you-play-fire-emblem-fortune-s-weave">Should you play Fire Emblem Fortune’s Weave?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rqwDMxGbv66qktCQLBiudd" name="20260914165655-01M2G9N3TXYZMB6DCGA8X4XHFJ" alt="Leda and her crew in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/rqwDMxGbv66qktCQLBiudd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="play-it-if">Play it if…</h2><div class="product"><p><strong>You want to sink your teeth into an epic RPG</strong><br><em>Fire Emblem: Fortune’s Weave </em>is a huge game that will easily take you north of 100 hours to finish if you want to complete each Flame Lord’s path and clear every subquest. If you’re looking for a true epic to get your money’s worth out of, this is the game for you.</p></div><div class="product"><p><strong>You’re a fan of character-driven narratives</strong><br>Yes, <em>Fortune’s Weave </em>features a very high-stakes story, but the narrative is largely centered around the four Flame Lords, and their personal ambitions in the Heroic Games. Watching each story unfurl, and seeing how each hero develops is a joy, so if you’re into more character-driven stories, then you’ll likely enjoy this.</p></div><h2 id="don-t-play-it-if">Don’t play it if…</h2><div class="product"><p><strong>You’re not a big fan of tactical combat</strong><br>There are some light action segments and swifter turn-based dungeon battles in <em>Fortune’s Weave</em>, but a lot of the time will be spent commanding your units on a grid. If you’re not into the more strategic style of other Fire Emblem games, then you may not have the best time with this one either.</p></div><div class="product"><p><strong>You need top-tier performance from your games</strong><br>While <em>Fortune’s Weave </em>looks pretty solid, it’s by no means pushing boundaries as far as visuals go. It’s very stable, in terms of performance, but it’s also not going to give you the buttery smoothness of other Switch 2 games, like <a href="https://www.techradar.com/gaming/metroid-prime-4-beyond-review" data-dimension112="80d54b6c-b058-11f1-97c2-3da02e25330d" data-action="Deal Block" data-label="Metroid Prime 4: Beyond" data-dimension48="Metroid Prime 4: Beyond" data-dimension25=""><em>Metroid Prime 4: Beyond</em></a>, say, which can even run at 120fps in handheld mode.</p></div><h2 id="accessibility-features">Accessibility features</h2><p>There are a handful of ways to customize your experience in <em>Fire Emblem: Fortune’s Weave</em>. You can make UI adjustments, like altering the size of the battle minimap, toggling the grid display on and off, you can personalize camera controls and sensitivity, and choose from a number of different subtitle languages. </p><p>There’s even an Enemy Masking mode that changes the appearances of insectile enemies if you have arachnophobia or entomophobia. There is no colorblind mode, or similar.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4dvKnkMSJhcGQRqCijRP7d" name="20260914165655-01M2G9MXEKV97AXFEDTN5PSK66" alt="Leda dancing in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/4dvKnkMSJhcGQRqCijRP7d-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="how-i-reviewed-fire-emblem-fortune-39-s-weave">How I reviewed Fire Emblem: Fortune's Weave</h2><p>I spent just over 200 hours with <em>Fire Emblem: Fortune’s Weave</em>, during which time I played through the main story (including each of the Flame Lords’ individual paths), completed just about every subquest, and recruited countless allies.</p><p>For the most part, I played in docked mode, with my Nintendo Switch 2 connected to my <a href="https://www.techradar.com/televisions/sky-glass-gen-2-review">Sky Glass Gen 2</a> TV and <a href="https://www.techradar.com/televisions/soundbars/marshall-heston-120-review">Marshall Heston 120</a> soundbar. However, I did dip into handheld mode now and then, and usually had my <a href="https://www.techradar.com/audio/earbuds-airpods/sennheiser-cx-80u-review">Sennheiser CX 80U</a> wired earbuds connected when playing on the go.</p><p>More generally, I’ve spent years reviewing gaming software, hardware, and accessories here at TechRadar, where I serve as a Senior Reviews Writer. I’ve covered all sorts of titles, from Switch 2 exclusives like <a href="https://www.techradar.com/gaming/kirby-air-riders-review"><em>Kirby Air Riders</em></a> and <a href="https://www.techradar.com/gaming/yoshi-and-the-mysterious-book-review"><em>Yoshi and the Mysterious Book</em></a> to RPGs such as <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest I & II HD-2D Remake</em></a> and <a href="https://www.techradar.com/gaming/final-fantasy-tactics-the-ivalice-chronicles-review"><em>Final Fantasy Tactics: The Ivalice Chronicles</em></a>. </p><p>I've also played a number of Fire Emblem titles, including <em>Awakening</em>, <em>The Blazing Blade</em>, and <em>Three Houses</em>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fire-emblem-fortunes-weave-review</link>
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                            <![CDATA[ Fire Emblem: Fortune’s Weave is an exceptional tactical RPG that masterfully blends tremendous turn-based combat, enjoyable exploration, and stellar storytelling. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 14:17:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The protagonist looks on in Fire Emblem: Fortune&#039;s Weave]]></media:description>                                                            <media:text><![CDATA[The protagonist looks on in Fire Emblem: Fortune&#039;s Weave]]></media:text>
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                                <p>Every now and then, a game comes along that doesn’t just entertain and engage me — it totally enraptures me. It stands as a pure work of art that reminds me of exactly why I love this medium and captures the essence of a book you just can’t put down. For me, that’s exactly what <em>Fire Emblem: Fortune’s Weave </em>is — an engrossing experience that I simply can’t get enough of.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date: </strong>September 17, 2026</p></div></div><p>This Nintendo Switch 2-exclusive tactical JRPG offers a combination of excellent turn-based combat and rewarding exploration, alongside captivating storytelling and a great cast of characters. And its sheer scale cannot be understated — I’ve spent north of 200 hours in <em>Fortune’s Weave</em>, and there’s still so much more I have to see. </p><p>I’ve played through each of the four Flame Lords’ paths and taken the battle to the demonic god Balor, and I’ve got a number of thoughts about gameplay, visuals, and narrative to share. So, without further ado, let’s take a look at why <em>Fire Emblem: Fortune’s Weave </em>is one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a> you can play right now.</p><h2 id="four-paths-converge">Four paths converge</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UvuBKovwu3tsdLpT2ruSbd" name="20260914165655-01M2G9ND92NKMVGE168NHP09HA" alt="Dietrich, Theodora, and Cai have dinner in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/UvuBKovwu3tsdLpT2ruSbd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>I won’t get into the weeds of the premise in <em>Fortune’s Weave</em>, but to sum up, you’re able to play as four heroes, known as the Flame Lords, as they compete in a grand arena event known as the Heroic Games. The champion of the Games will be granted a wish of their choosing by Divine Sovereign, Solel, who rules over the land of Dagda and its capital, Dagsion. </p><p>After completing the brief prologue — which acts as a solid tutorial for newcomers — you can select any of the Flame Lords’ paths and play through them in any order you like from a central hub area. This approach works nicely, as you don’t have to replay the prologue each time you start a new journey, and you’re able to dip in and out of each story as you please.</p><p>This makes up Part I of the game, which was probably my favorite overall. Although some cutscenes and quests are the same across the four stories, they still feel distinct and gripping in their own right. Each pathway has a distinct tone and feeling to it, with each Flame Lord having a deeply personal ambition and a unique set of close allies. For instance, the vengeful and skilful Leda is joined by the womanizing bard Sirocco and protective warrior Buccar, whereas Dietrich is partnered with the excitable Esmeralda and bizarre and eccentric missionary, Fabio.</p><p>The core cast of characters is truly excellent, but you’ll also be able to recruit more allies as you progress the story, including foes you face in the Heroic Games and parties of interest across Dagsion. Many of these units can be recruited across all four stories, though their recruitment requirements often vary, which encouraged me to experiment with different characters across different stories.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PXVxsrN44UrGcFnfgBaKWd" name="20260914165655-01M2G9N74AQTY00FC7Y3N0H1XJ" caption="" alt="Dietrich and Fabio converse in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/PXVxsrN44UrGcFnfgBaKWd-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Anything with Dietrich and Fabio. They're an unlikely yet incredible duo, with Dietrich's bloodlust and Fabio's eccentricity somehow combining to create some of the most hilarious — and sometimes emotive — dialogue in the series.</strong></p></div></div><p>What makes the multi-path system click is that you’ll uncover revelations in one story that answer questions — or even pose new ones — about events in one of the other paths. There are plenty of twists and turns — some perhaps more obvious than others — which change the way you perceive certain characters and add substantial depth to units that may seem less significant on some paths than others. </p><p>This cross-path storytelling is done really well, and the narrative is strong, more generally. I won’t spoil anything, but it’s got its fair share of shock instances, touching moments, and character development that help it to hit — and if not, exceed — the standards that the series has set thus far.</p><p>Gameplay-wise, things are kept pretty fresh too. Each Flame Lord has specific abilities that they can make use of on the world map and beyond, with Dietrich able to battle warriors and learn their combat arts, Leda capable of holding performances to unlock unique materials, Theodora able to recruit warriors to assign battalions, and Cai skilled enough to wrangle mounts for himself and his allies.</p><p>And luckily, all of this comes together nicely in the latter parts of the game. While Part I is more individually tailored to each Flame Lord and their journey through the Heroic Games, paths begin to converge in Part II, known as the War Arc. Again, I won’t spoil anything here, but Part II offers far less variation across each pathway, but there are still some interesting differences in dialogue, and the way you approach battles will likely change considerably. </p><p>I loved how the enormity of <em>Fortune’s Weave </em>came together in Part III, though. Here, you’ll be able to unite all of the Flame Lords beside the game’s true protagonist, you. It’s awesome that you’re able to make use of all of the heroes’ unique abilities and even re-recruit old units for the final battle against the demonic lord, Balor. </p><p>Being able to bring all of your units, inventory, and abilities into a singular, epic finale is incredibly rewarding and makes building the ultimate army even more enjoyable.</p><h2 id="i-see-grids-in-my-sleep">I see grids in my sleep</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hB7cpeXcutLYHveqQM5Rod" name="20260914165655-01M2G9NGG4446E19WNKQ18ASCD" alt="Mu battles a soldier in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/hB7cpeXcutLYHveqQM5Rod-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Let’s delve a bit more deeply into gameplay, which, as you’d expect, is outstanding in <em>Fortune’s Weave</em>. </p><p>For the most part, you’ll be battling on classic grid-based battlefields. Honestly, I’ve fought on these so many times I’m starting to see them in my dreams. It's that classic turn-based <em>Fire Emblem</em> that you know and love, with some returning features, like Combat Arts (which provide benefits in exchange for weapon durability) and gambits (in Theodora’s path), for instance. </p><p>But there are new mechanics too, like Blaze Arts, which are unique to specific units. By sacrificing HP, Blaze Arts enable you to deal more damage, move further, buff allies, and more. The health trade-off means they don’t feel like a cheat code, and they also fill a blaze gauge, which will burst at a certain point, forcing you to work with reduced HP for the rest of the map.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pzVMidbXauaE4snwNnkPmd" name="20260914165655-01M2G9NA1WF68F09A66QFQ59Y0" alt="Clash Battle in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/pzVMidbXauaE4snwNnkPmd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Standard battles feel brilliantly balanced, and I never felt that difficulty spikes were too severe or that I had to grind much to push past my opponent. When you do want to grind, though, you can enter into a skirmish against foes on the world map, or try your luck in a dungeon. </p><p>Dungeons work a bit differently, and you’ll move around a 3D area to face foes in Clash Battles. These are a bit different and combine light action segments with more traditional turn-based JRPG combat rather than tactical grid-based battles. I think that they’re a great option if you want a break from the usual maps and want a faster-paced method for gaining experience or class proficiency for your units.</p><p>That’s not to say that the standard maps aren’t engaging though; quite the opposite. There’s some excellent map variety, and some battles will ask more of you than just routing the enemy. In some cases, I had to defeat more giants than my opponents, rescue defenseless citizens from a huge serpent, or even collect missing cargo before thieves made off with it. Battlefields are also delightfully diverse throughout the heroic games, and become even grander as the stakes rise towards the back end of the game.</p><p>If at any point you’re struggling, you can make use of Blessings, enabling you to rewind to a previous turn, increase your strength, or reduce the cost of Combat Arts, for example. I kept usage of these to a minimum, as I was playing on the slightly more gracious Normal/Casual difficulty. But there’s also a Hard mode, and you can play Classic (where units are permanently lost when they fall in battle), where Blessings will likely feel a bit more necessary.</p><p>All in all, combat is incredibly addictive, varied, and offers impressive depth. Building a squad with the right balance in terms of classes and weapons is massively satisfying, and breaking things up with a bit of dungeon crawling keeps the experience feeling fluid and fun for the game’s full runtime. And given that we’re talking about a title that will take you well over 100, if not 200, hours to finish, that’s an impressive feat in itself.</p><h2 id="beyond-the-battlefield">Beyond the battlefield</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B2JBrar5QT3pXoxJUKdsGd" name="20260914165655-01M2G9N0NBNGDHC8HF42WZKHX2" alt="Leda in Dagsion in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/B2JBrar5QT3pXoxJUKdsGd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Before I wrap up, I want to touch on my experience with <em>Fortune’s Weave </em>outside of battle. There’s quite a bit to do, both within the capital, Dagsion, and in the land of Dagda more broadly. </p><p>Dagsion has all of the stuff you’d expect. A training ground to boost your aptitude with specific weapons, a shopping district, an inn for viewing support conversations and restoring motivation (which is used for training and increasing your Blessings level), and an area where you can take an exam for whatever class you want to be.</p><p>A lot of your time in <em>Fortune’s Weave </em>will be spent using these facilities to increase your weapon levels, boost support with your allies, and acquire better equipment. </p><p>If I were to nitpick, I’d argue that the support grind can become a little tiresome for some units. If you want to recruit a new ally who requires a high support level, it can take quite some time to fill the gauge and add them to your team, though some are easier to add to your roster than others.</p><p>There are more things to do, though, like going to the Theater, taking a bath at the Thermae spa, and accepting subquests from distressed townsfolk. Perhaps the most unusual option, however, is Bird Time.</p><p>Here, you can feed the Pale Raven (the main protagonist in bird form) to increase your support level for later in the game. Is it a bit goofy? Yeah. Does it get a bit repetitive? Sure. But I kinda love the feeling of getting that sweet ‘perfect bird time’ message when you have a successful interaction with your ally.</p><p>Outside of Dagsion, you can enter the aforementioned dungeons, search for materials, enter into some smaller hub areas, and speak with wandering merchants. The world map is easy to navigate, but you’ll only have a set amount of time to explore before the day of the Main Quest arrives. This helps the game to maintain good pacing throughout, and while there’s a ton to explore, it’s broken up with main story goodness in healthy intervals, in my view.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zuwMmz5BTah8zEzx8fcMwd" name="20260914165726-01M2G9MS65P74FNPFZ1YSXQFTT" alt="Theodora in a rage in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/zuwMmz5BTah8zEzx8fcMwd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>On a technical level, <em>Fire Emblem: Fortune’s Weave </em>is pretty solid too. It keeps a lot of the enticing visual style seen in <em>Fire Emblem: Three Houses</em>, but being a <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> exclusive, there’s a clear step-up in terms of resolution, and character models look excellent too. Be it Fortuna, whose vibrant hair pops with eye-catching yellow, or the striking, rich reds of Bertrand, the White-Maned Demon’s clothing, I found myself impressed by the visuals pretty consistently. </p><p>Some background textures do look a bit basic, however, and while the game runs smoothly, it’s not targeting a silky 60fps (but this never bothered me, personally).</p><p>I also want to shout out the game’s excellent soundtrack, which is more eclectic than you may think. There’s the classic orchestral-style stuff, which creates a real sense of grandeur and high stakes, but there are also spacey, synth-led tunes in the temples, which create ambience and intrigue, as well as electronic music with pumping bass in some mysterious hidden areas. </p><p>On the topic of sound, the voice acting is exceptional in <em>Fortune’s Weave</em>. You feel each character’s unmistakable personality through just about every performance, and this only makes you feel more attached to your units. The perfect example is Fabio, whose voice acting is just as outlandish and unusual as you’d hope for the character, though he also has some authentic, impassioned emotional scenes that stole the show. Great stuff all round.</p><p>To conclude, then, <em>Fire Emblem: Fortune’s Weave </em>is a masterful tactical JRPG that has it all. Addictive, depth-filled combat, fresh mechanics, a well-paced, multi-layered story, and a likeable cast of characters. It hypnotized me from minute one, all the way to the end, and its careful balance of tight turn-based gameplay and exploration really worked for me. As things stand, I consider <em>Fortune’s Weave </em>to not only be among the best Fire Emblem<em> </em>games in recent memory, but also the best game on the Nintendo Switch 2 thus far. </p><p>Whatever you do, don’t skip this one.</p><h2 id="should-you-play-fire-emblem-fortune-s-weave">Should you play Fire Emblem Fortune’s Weave?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rqwDMxGbv66qktCQLBiudd" name="20260914165655-01M2G9N3TXYZMB6DCGA8X4XHFJ" alt="Leda and her crew in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/rqwDMxGbv66qktCQLBiudd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="play-it-if">Play it if…</h2><div class="product"><p><strong>You want to sink your teeth into an epic RPG</strong><br><em>Fire Emblem: Fortune’s Weave </em>is a huge game that will easily take you north of 100 hours to finish if you want to complete each Flame Lord’s path and clear every subquest. If you’re looking for a true epic to get your money’s worth out of, this is the game for you.</p></div><div class="product"><p><strong>You’re a fan of character-driven narratives</strong><br>Yes, <em>Fortune’s Weave </em>features a very high-stakes story, but the narrative is largely centered around the four Flame Lords, and their personal ambitions in the Heroic Games. Watching each story unfurl, and seeing how each hero develops is a joy, so if you’re into more character-driven stories, then you’ll likely enjoy this.</p></div><h2 id="don-t-play-it-if">Don’t play it if…</h2><div class="product"><p><strong>You’re not a big fan of tactical combat</strong><br>There are some light action segments and swifter turn-based dungeon battles in <em>Fortune’s Weave</em>, but a lot of the time will be spent commanding your units on a grid. If you’re not into the more strategic style of other Fire Emblem games, then you may not have the best time with this one either.</p></div><div class="product"><p><strong>You need top-tier performance from your games</strong><br>While <em>Fortune’s Weave </em>looks pretty solid, it’s by no means pushing boundaries as far as visuals go. It’s very stable, in terms of performance, but it’s also not going to give you the buttery smoothness of other Switch 2 games, like <a href="https://www.techradar.com/gaming/metroid-prime-4-beyond-review" data-dimension112="80d54b6c-b058-11f1-97c2-3da02e25330d" data-action="Deal Block" data-label="Metroid Prime 4: Beyond" data-dimension48="Metroid Prime 4: Beyond" data-dimension25=""><em>Metroid Prime 4: Beyond</em></a>, say, which can even run at 120fps in handheld mode.</p></div><h2 id="accessibility-features">Accessibility features</h2><p>There are a handful of ways to customize your experience in <em>Fire Emblem: Fortune’s Weave</em>. You can make UI adjustments, like altering the size of the battle minimap, toggling the grid display on and off, you can personalize camera controls and sensitivity, and choose from a number of different subtitle languages. </p><p>There’s even an Enemy Masking mode that changes the appearances of insectile enemies if you have arachnophobia or entomophobia. There is no colorblind mode, or similar.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4dvKnkMSJhcGQRqCijRP7d" name="20260914165655-01M2G9MXEKV97AXFEDTN5PSK66" alt="Leda dancing in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/4dvKnkMSJhcGQRqCijRP7d-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="how-i-reviewed-fire-emblem-fortune-39-s-weave">How I reviewed Fire Emblem: Fortune's Weave</h2><p>I spent just over 200 hours with <em>Fire Emblem: Fortune’s Weave</em>, during which time I played through the main story (including each of the Flame Lords’ individual paths), completed just about every subquest, and recruited countless allies.</p><p>For the most part, I played in docked mode, with my Nintendo Switch 2 connected to my <a href="https://www.techradar.com/televisions/sky-glass-gen-2-review">Sky Glass Gen 2</a> TV and <a href="https://www.techradar.com/televisions/soundbars/marshall-heston-120-review">Marshall Heston 120</a> soundbar. However, I did dip into handheld mode now and then, and usually had my <a href="https://www.techradar.com/audio/earbuds-airpods/sennheiser-cx-80u-review">Sennheiser CX 80U</a> wired earbuds connected when playing on the go.</p><p>More generally, I’ve spent years reviewing gaming software, hardware, and accessories here at TechRadar, where I serve as a Senior Reviews Writer. I’ve covered all sorts of titles, from Switch 2 exclusives like <a href="https://www.techradar.com/gaming/kirby-air-riders-review"><em>Kirby Air Riders</em></a> and <a href="https://www.techradar.com/gaming/yoshi-and-the-mysterious-book-review"><em>Yoshi and the Mysterious Book</em></a> to RPGs such as <a href="https://www.techradar.com/gaming/dragon-quest-i-ii-hd-2d-remake-review"><em>Dragon Quest I & II HD-2D Remake</em></a> and <a href="https://www.techradar.com/gaming/final-fantasy-tactics-the-ivalice-chronicles-review"><em>Final Fantasy Tactics: The Ivalice Chronicles</em></a>. </p><p>I've also played a number of Fire Emblem titles, including <em>Awakening</em>, <em>The Blazing Blade</em>, and <em>Three Houses</em>.</p>
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                                                            <title><![CDATA[ Diablo 5 senior game director says 'the continued passion' is the reason Diablo 2: Resurrected exists and has allowed Blizzard to look at it for modern inspiration — 'Because it exists today alongside Diablo 4, we can look at it through today's lens' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Diablo 5</strong></em><strong> will have features inspired by </strong><em><strong>Diablo 2</strong></em><strong> and </strong><em><strong>Diablo 2: Resurrected</strong></em></li><li><strong>Senior game director Joe Shely says the team was able to look at </strong><em><strong>Resurrected</strong></em><strong> for modern inspiration because it's so recent</strong></li><li><strong>He says the team can "look at it through today's lens"</strong></li></ul><p><em>Diablo 5</em> senior game director Joe Shely has said that the success of <em>Diablo 2: Resurrected</em> has enabled Blizzard to use the game as modern inspiration for the upcoming sequel.</p><p>In an interview with TechRadar Gaming at BlizzCon following <em>Diablo 5</em>'s announcement, Shely shared how previous games helped the team find modern inspiration for <em>Diablo 5</em>.</p><p>Instead of going back 20 years and just looking at <em>Diablo 2</em>, the team used its 2021 remaster, <em>Diablo 2: Resurrected</em>, for ideas. The developer said the game was brought to life thanks to the passionate fanbase, and the continued work on it has benefited <em>Diablo 5</em>'s development.</p><p>"Certainly we've been very happy with the response to <em>Diablo 2: Resurrected</em>," Shely said. "The reason that <em>Diablo 2: Resurrected</em> exists is because of the continued passion of players in the first place, because of the continued passion of players for <em>Diablo 2</em>, and so both the honor of having a game that players love and the ability to add new content to it has given us the opportunity to look at it in terms of inspiration."</p><p><em>Resurrected</em>'s itemization system, from weapons, loot, and armor, is one of the core features that Blizzard used as inspiration; Shely also said the game's modern features were just as important because it was created and released so recently.</p><p>"Because <em>Diablo 2: Resurrected</em> exists today alongside <em>Diablo 4</em>, we can look at it through today's lens, and not just have to go back to, you know, 20 years ago, and think about how to bring lessons forward from 20 years ago. We can bring lessons from <em>D2</em>, but lessons from today."</p><p><em>Diablo 5</em> is in development and launches in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-5-senior-game-director-says-the-continued-passion-is-the-reason-diablo-2-resurrected-exists-and-has-allowed-blizzard-to-look-at-it-for-modern-inspiration-because-it-exists-today-alongside-diablo-4-we-can-look-at-it-through-todays-lens</link>
                                                                            <description>
                            <![CDATA[ Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 22:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:13:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Blizzard Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 5]]></media:description>                                                            <media:text><![CDATA[Diablo 5]]></media:text>
                                <media:title type="plain"><![CDATA[Diablo 5]]></media:title>
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                                <ul><li><em><strong>Diablo 5</strong></em><strong> will have features inspired by </strong><em><strong>Diablo 2</strong></em><strong> and </strong><em><strong>Diablo 2: Resurrected</strong></em></li><li><strong>Senior game director Joe Shely says the team was able to look at </strong><em><strong>Resurrected</strong></em><strong> for modern inspiration because it's so recent</strong></li><li><strong>He says the team can "look at it through today's lens"</strong></li></ul><p><em>Diablo 5</em> senior game director Joe Shely has said that the success of <em>Diablo 2: Resurrected</em> has enabled Blizzard to use the game as modern inspiration for the upcoming sequel.</p><p>In an interview with TechRadar Gaming at BlizzCon following <em>Diablo 5</em>'s announcement, Shely shared how previous games helped the team find modern inspiration for <em>Diablo 5</em>.</p><p>Instead of going back 20 years and just looking at <em>Diablo 2</em>, the team used its 2021 remaster, <em>Diablo 2: Resurrected</em>, for ideas. The developer said the game was brought to life thanks to the passionate fanbase, and the continued work on it has benefited <em>Diablo 5</em>'s development.</p><p>"Certainly we've been very happy with the response to <em>Diablo 2: Resurrected</em>," Shely said. "The reason that <em>Diablo 2: Resurrected</em> exists is because of the continued passion of players in the first place, because of the continued passion of players for <em>Diablo 2</em>, and so both the honor of having a game that players love and the ability to add new content to it has given us the opportunity to look at it in terms of inspiration."</p><p><em>Resurrected</em>'s itemization system, from weapons, loot, and armor, is one of the core features that Blizzard used as inspiration; Shely also said the game's modern features were just as important because it was created and released so recently.</p><p>"Because <em>Diablo 2: Resurrected</em> exists today alongside <em>Diablo 4</em>, we can look at it through today's lens, and not just have to go back to, you know, 20 years ago, and think about how to bring lessons forward from 20 years ago. We can bring lessons from <em>D2</em>, but lessons from today."</p><p><em>Diablo 5</em> is in development and launches in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — 'If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>StarCraft </strong></em><strong>general manager says that approaching the concept of scale was one of the biggest challenges in switching to the shooter genre</strong></li><li><strong>The shift from real-time strategy to an open world also introduced a huge change in perspective</strong></li><li><strong>But one of the biggest individual challenges was simple</strong></li></ul><p>The next <em>StarCraft</em> game will shift to an entirely new genre, jumping from real-time strategy (RTS) to an open-world shooter. The change led to some broad development challenges — as well as some very specific ones.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026, when asked about the development challenges in taking the RTS to another genre, <em>StarCraft </em>general manager Dan Hay gave one very particular example: "Was there a specific challenge? Doors."</p><p>Yes, doors. Literal doors. </p><p>"If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge, and we had to figure out how to make our doors [work in] that perspective," described Hay. "It's like, how does it all work?"</p><p>Hay went on to say that devs need to make "sure that the world feels logical" and that it "doesn't feel weird" to players.</p><p>Hay added: "You've got to be able to play with that perspective, and so from the standpoint of building the world and making sure that the world was logical, and that when I walked up to a door it [opened] and also worked for somebody who's in armor or not".</p><p>Beyond the simple challenge of doors, however, Hay did add that size and spectacle were a sticking point: "I think you got to think about scale, right? Because the moment you adjust a perspective, [everything] looks completely different to us".</p><p>Annalee Hartling, associate manager of development operations for <em>StarCraft</em>, went on to talk about the sense of scale being very impactful. </p><p>"When I saw the trailer, the most impactful portion of it for me was the barracks. The barracks flying in and seeing it from the perspective of every nook and cranny, not looking at it from above.</p><p>"I'm not seeing just the top of it. I'm looking at it from the point of view of it landing landing [in front of me], and those jets are going to come out, and the feet are going to come out, and they're going to they're going to touch the ground."</p><p>That sense of perspective and scale in an open-world shooter game was "incredibly powerful for a player," said Hartling. "It's emotional, it's fascinating, and it's beautiful," they continued.</p><p><em>StarCraft </em>is set to launch in 2030.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/blizzard-says-designing-a-starcraft-open-world-shooter-presents-specific-challenges-in-scale-and-perspective-if-youre-10-feet-tall-and-youre-wearing-something-that-weighs-1-000-pounds-doors-are-a-challenge</link>
                                                                            <description>
                            <![CDATA[ Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 15:01:55 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:11:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A still from the StarCraft teaser trailer showing a recruit looking into the giant power armor]]></media:description>                                                            <media:text><![CDATA[A still from the StarCraft teaser trailer showing a recruit looking into the giant power armor]]></media:text>
                                <media:title type="plain"><![CDATA[A still from the StarCraft teaser trailer showing a recruit looking into the giant power armor]]></media:title>
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                                <ul><li><em><strong>StarCraft </strong></em><strong>general manager says that approaching the concept of scale was one of the biggest challenges in switching to the shooter genre</strong></li><li><strong>The shift from real-time strategy to an open world also introduced a huge change in perspective</strong></li><li><strong>But one of the biggest individual challenges was simple</strong></li></ul><p>The next <em>StarCraft</em> game will shift to an entirely new genre, jumping from real-time strategy (RTS) to an open-world shooter. The change led to some broad development challenges — as well as some very specific ones.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026, when asked about the development challenges in taking the RTS to another genre, <em>StarCraft </em>general manager Dan Hay gave one very particular example: "Was there a specific challenge? Doors."</p><p>Yes, doors. Literal doors. </p><p>"If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge, and we had to figure out how to make our doors [work in] that perspective," described Hay. "It's like, how does it all work?"</p><p>Hay went on to say that devs need to make "sure that the world feels logical" and that it "doesn't feel weird" to players.</p><p>Hay added: "You've got to be able to play with that perspective, and so from the standpoint of building the world and making sure that the world was logical, and that when I walked up to a door it [opened] and also worked for somebody who's in armor or not".</p><p>Beyond the simple challenge of doors, however, Hay did add that size and spectacle were a sticking point: "I think you got to think about scale, right? Because the moment you adjust a perspective, [everything] looks completely different to us".</p><p>Annalee Hartling, associate manager of development operations for <em>StarCraft</em>, went on to talk about the sense of scale being very impactful. </p><p>"When I saw the trailer, the most impactful portion of it for me was the barracks. The barracks flying in and seeing it from the perspective of every nook and cranny, not looking at it from above.</p><p>"I'm not seeing just the top of it. I'm looking at it from the point of view of it landing landing [in front of me], and those jets are going to come out, and the feet are going to come out, and they're going to they're going to touch the ground."</p><p>That sense of perspective and scale in an open-world shooter game was "incredibly powerful for a player," said Hartling. "It's emotional, it's fascinating, and it's beautiful," they continued.</p><p><em>StarCraft </em>is set to launch in 2030.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Acemagic's retro Nintendo-style mini PC drops to $549 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This mini PC deal is one for Nintendo fans. The Acemagic X3 mini gaming PC is designed to look like a certain 1980s games console, with some surprisingly powerful specs that make it very versatile.</p><p>• <strong>Best for:</strong> Anyone who wants a compact Windows PC for light gaming, content creation and everyday work, with distinctive retro console styling.</p><p>• <strong>The deal:</strong> The <a href="https://www.amazon.com/ACEMAGIC-X3-Windows-PCIe4-0-Business/dp/B0GJ4SHYNT/?th=1" target="_blank">Acemagic X3 mini gaming PC is $575 (was $639) at Amazon</a>. Direct from <a href="https://acemagic.com/products/x5-mini-pc" target="_blank">Acemagic it's $549 (was $799)</a> and in the UK, the <a href="https://acemagic.uk/products/x5-minipc?variant=40780086673537" target="_blank">X3 is now £439 (was £699)</a>. </p><p>• <strong>Why we like it:</strong> It's not just the unique retro console style that we like about the X3. You get an eight-core Ryzen 7 H 255 processor, Radeon 780M integrated graphics, 16GB LPDDR5-6400 RAM and a 1TB PCIe 4.0 SSD. There's also USB4, six USB-A ports, 2.5Gbps Ethernet, Wi-Fi 6E and support for three displays.</p><h2 class="article-body__section" id="section-today-s-best-mini-pc-deal"><span>Today's best mini PC deal</span></h2><div class="product"><a data-dimension112="e75cd95c-b0e6-11f1-974e-83d0a4c62792" data-action="Deal Block" data-label="X3 Mini Gaming PC" data-dimension48="X3 Mini Gaming PC" data-dimension25="$575" href="https://www.amazon.com/ACEMAGIC-X3-Windows-PCIe4-0-Business/dp/B0GJ4SHYNT/?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="LGaDYFLbkJYvhA5UFqDsvb" name="acemagic-x3-mini-gaming-pc-ryzen-7-h-255-79071714-7259-4393-a371-ab7840b49d05.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/LGaDYFLbkJYvhA5UFqDsvb-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/ACEMAGIC-X3-Windows-PCIe4-0-Business/dp/B0GJ4SHYNT/?th=1" target="_blank" rel="nofollow" data-dimension112="e75cd95c-b0e6-11f1-974e-83d0a4c62792" data-action="Deal Block" data-label="X3 Mini Gaming PC" data-dimension48="X3 Mini Gaming PC" data-dimension25="$575">X3 Mini Gaming PC: was $638.99 now $575</a></strong><br>The X3 combines a Ryzen 7 H 255 processor, Radeon 780M graphics, 16GB LPDDR5 memory and 1TB PCIe 4.0 SSD with Wi-Fi 6E, USB4 and triple-display support in Windows 11 Pro.<a class="view-deal button" href="https://www.amazon.com/ACEMAGIC-X3-Windows-PCIe4-0-Business/dp/B0GJ4SHYNT/?th=1" target="_blank" rel="nofollow" data-dimension112="e75cd95c-b0e6-11f1-974e-83d0a4c62792" data-action="Deal Block" data-label="X3 Mini Gaming PC" data-dimension48="X3 Mini Gaming PC" data-dimension25="$575">View Deal</a></p></div><ul><li><strong>Direct from Acemagic: </strong><a href="https://acemagic.com/products/x5-mini-pc" target="_blank">now $549 (was $799) in the US</a> and <a href="https://acemagic.uk/products/x5-minipc?variant=40780086673537" target="_blank"> £439 (was £699) in the UK</a></li></ul><h2 id="why-we-recommend-it">Why we recommend it</h2><p>We're big Nintendo fans here (our hardware editor has owned every system since the NES - just don't get him started on the Wii U). So, this is the perfect mini PC for those that want to bring that retro console feel to the home office. This is more than gimmicky styling though, with great specs, upgradeable storage, and a USB4 port for connecting an external graphics card for more intensive titles and creative workloads like 3D rendering and video editing. </p><h2 id="price-context-amp-historical-value">Price context & historical value</h2><p>For a few brief days, the Acemagic X3 was down to $539 via coupon at Amazon as one of the site's Early Prime Day deals. That's now risen to $575. So, it's not the cheapest ever price, and it's even cheaper direct from Acemagic at $549. In the UK, going direct to the maker is the only way I've found to get your hands on this Nintendo-inspired desktop. </p><h2 id="should-you-buy-it">Should you buy it?</h2><p>✅  <strong>Buy</strong> <strong>the Acemagic X3 Mini Gaming PC if...</strong></p><p>You're a Nintendo or vintage console fan looking for a compact PC powerful enough for work and gaming.</p><p>❌ <strong>Skip</strong> <strong>the Acemagic X3 Mini Gaming PC if...</strong></p><p>You want to play demanding modern games at high settings without using an external graphics card, or want to upgrade RAM later, as the memory is soldered to the motherboard.</p><h2 class="article-body__section" id="section-complete-the-retro-look-nes-themed-pc-accessories"><span>Complete the retro look: NES-themed PC accessories</span></h2><div class="product"><a data-dimension112="fa6a0a98-b10d-11f1-8fa9-e5ab87c1896b" data-action="Deal Block" data-label="N Edition Mouse With Charging Dock" data-dimension48="N Edition Mouse With Charging Dock" data-dimension25="$49.99" href="https://www.amazon.com/dp/B0DZ6KLY8K?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZxpGctXoKaRHzG5zU2ipyf" name="8bitdo-retro-r8-mouse-with-charging-dock-3f36a4a6-2032-49e0-9ece-80503603b8a7.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZxpGctXoKaRHzG5zU2ipyf-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/dp/B0DZ6KLY8K?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0a98-b10d-11f1-8fa9-e5ab87c1896b" data-action="Deal Block" data-label="N Edition Mouse With Charging Dock" data-dimension48="N Edition Mouse With Charging Dock" data-dimension25="$49.99">N Edition Mouse With Charging Dock: $49.99</a></strong><br>PAW 3395 optical sensor rated up to 26,000 DPI, Kailh Sword GM X micro switches on the main buttons, and a choice of Bluetooth, 2.4GHz, or wired USB-C connectivity, with polling rates up to 8,000Hz over the wire. The included charging dock doubles as a 2.4GHz receiver stand and looks like a tiny display plinth on its own.<a class="view-deal button" href="https://www.amazon.com/dp/B0DZ6KLY8K?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0a98-b10d-11f1-8fa9-e5ab87c1896b" data-action="Deal Block" data-label="N Edition Mouse With Charging Dock" data-dimension48="N Edition Mouse With Charging Dock" data-dimension25="$49.99">View Deal</a></p></div><div class="product"><a data-dimension112="fa6a0b06-b10d-11f1-b072-17440c1e2fd6" data-action="Deal Block" data-label="N Edition 108 Mechanical Keyboard" data-dimension48="N Edition 108 Mechanical Keyboard" data-dimension25="$119.99" href="https://www.amazon.com/dp/B0DKXH5WCD?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fD4fwmDXWxLMAHLkMJDdxf" name="8bitdo-retro-108-mechanical-keyboard-wit-a019f35a-9493-47ca-83a3-be00b92e492b.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fD4fwmDXWxLMAHLkMJDdxf-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/dp/B0DKXH5WCD?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0b06-b10d-11f1-b072-17440c1e2fd6" data-action="Deal Block" data-label="N Edition 108 Mechanical Keyboard" data-dimension48="N Edition 108 Mechanical Keyboard" data-dimension25="$119.99">N Edition 108 Mechanical Keyboard: $119.99</a></strong><br>The full-size, 108-key version of 8BitDo's Retro keyboard, with an integrated numpad built in, Kailh Box White V2 hot-swappable switches, dye-sub PBT keycaps, and tri-mode Bluetooth/2.4GHz/USB-C connectivity. It also carries over the giant programmable Super Buttons from the smaller tenkeyless model, which double as an oversized macro pad or, if you're feeling nostalgic, a stand-in NES controller for 2D games.<a class="view-deal button" href="https://www.amazon.com/dp/B0DKXH5WCD?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0b06-b10d-11f1-b072-17440c1e2fd6" data-action="Deal Block" data-label="N Edition 108 Mechanical Keyboard" data-dimension48="N Edition 108 Mechanical Keyboard" data-dimension25="$119.99">View Deal</a></p></div><div class="product"><a data-dimension112="fa6a0b6a-b10d-11f1-a964-3dabd8d9800b" data-action="Deal Block" data-label="N Edition Mechanical Numpad" data-dimension48="N Edition Mechanical Numpad" data-dimension25="$44.99" href="https://www.amazon.com/dp/B0D4QC8R4P?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="adL6RvxPeomovvUqYxGRwf" name="8bitdo-retro-18-mechanical-numpad--n-edi-dd4b53df-8b7a-49bf-834d-753b1baee556.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/adL6RvxPeomovvUqYxGRwf-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/dp/B0D4QC8R4P?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0b6a-b10d-11f1-a964-3dabd8d9800b" data-action="Deal Block" data-label="N Edition Mechanical Numpad" data-dimension48="N Edition Mechanical Numpad" data-dimension25="$44.99">N Edition Mechanical Numpad: $44.99</a></strong><br>A standalone 18-key mechanical numpad in the same NES colorway, connecting over Bluetooth, 2.4GHz, or wired USB. It also has a party trick: a dedicated calculator mode, so it can moonlight as an actual desktop calculator when you're not using it to punch in spreadsheet figures.<a class="view-deal button" href="https://www.amazon.com/dp/B0D4QC8R4P?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0b6a-b10d-11f1-a964-3dabd8d9800b" data-action="Deal Block" data-label="N Edition Mechanical Numpad" data-dimension48="N Edition Mechanical Numpad" data-dimension25="$44.99">View Deal</a></p></div><ul><li><a href="https://www.amazon.com/Mini-Computers/b/ref=dp_bc_5?ie=UTF8&node=13896591011" target="_blank">Shop all mini PCs at Amazon</a></li></ul><ul><li><a href="https://www.amazon.com/primebigdealdays" target="_blank">See all Early Prime Day deals at Amazon</a>.</li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/pro/aemagics-retro-nintendo-style-mini-pc-with-powerful-ryzen-7-performance-drops-usd100-as-amazon-launches-its-early-prime-day-sale</link>
                                                                            <description>
                            <![CDATA[ The retro Acemagic X3 mini PC packs Ryzen 7 power and USB4 support behind its NES-like console styling. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 15 Sep 2026 14:01:42 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 08:46:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Pro]]></category>
                                                                                                <author><![CDATA[ waynewilliams@onmail.com (Wayne Williams) ]]></author>                    <dc:creator><![CDATA[ Wayne Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/7YTAnzyJ2Ci96hP5duFpQm-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Acemagic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Acemagic X3 mini PC on a coffee table next to a pixel art mug and a box that says &#039;Retro Gaming Computer&#039;]]></media:description>                                                            <media:text><![CDATA[The Acemagic X3 mini PC on a coffee table next to a pixel art mug and a box that says &#039;Retro Gaming Computer&#039;]]></media:text>
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                                <p>This mini PC deal is one for Nintendo fans. The Acemagic X3 mini gaming PC is designed to look like a certain 1980s games console, with some surprisingly powerful specs that make it very versatile.</p><p>• <strong>Best for:</strong> Anyone who wants a compact Windows PC for light gaming, content creation and everyday work, with distinctive retro console styling.</p><p>• <strong>The deal:</strong> The <a href="https://www.amazon.com/ACEMAGIC-X3-Windows-PCIe4-0-Business/dp/B0GJ4SHYNT/?th=1" target="_blank">Acemagic X3 mini gaming PC is $575 (was $639) at Amazon</a>. Direct from <a href="https://acemagic.com/products/x5-mini-pc" target="_blank">Acemagic it's $549 (was $799)</a> and in the UK, the <a href="https://acemagic.uk/products/x5-minipc?variant=40780086673537" target="_blank">X3 is now £439 (was £699)</a>. </p><p>• <strong>Why we like it:</strong> It's not just the unique retro console style that we like about the X3. You get an eight-core Ryzen 7 H 255 processor, Radeon 780M integrated graphics, 16GB LPDDR5-6400 RAM and a 1TB PCIe 4.0 SSD. There's also USB4, six USB-A ports, 2.5Gbps Ethernet, Wi-Fi 6E and support for three displays.</p><h2 class="article-body__section" id="section-today-s-best-mini-pc-deal"><span>Today's best mini PC deal</span></h2><div class="product"><a data-dimension112="e75cd95c-b0e6-11f1-974e-83d0a4c62792" data-action="Deal Block" data-label="X3 Mini Gaming PC" data-dimension48="X3 Mini Gaming PC" data-dimension25="$575" href="https://www.amazon.com/ACEMAGIC-X3-Windows-PCIe4-0-Business/dp/B0GJ4SHYNT/?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="LGaDYFLbkJYvhA5UFqDsvb" name="acemagic-x3-mini-gaming-pc-ryzen-7-h-255-79071714-7259-4393-a371-ab7840b49d05.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/LGaDYFLbkJYvhA5UFqDsvb-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/ACEMAGIC-X3-Windows-PCIe4-0-Business/dp/B0GJ4SHYNT/?th=1" target="_blank" rel="nofollow" data-dimension112="e75cd95c-b0e6-11f1-974e-83d0a4c62792" data-action="Deal Block" data-label="X3 Mini Gaming PC" data-dimension48="X3 Mini Gaming PC" data-dimension25="$575">X3 Mini Gaming PC: was $638.99 now $575</a></strong><br>The X3 combines a Ryzen 7 H 255 processor, Radeon 780M graphics, 16GB LPDDR5 memory and 1TB PCIe 4.0 SSD with Wi-Fi 6E, USB4 and triple-display support in Windows 11 Pro.<a class="view-deal button" href="https://www.amazon.com/ACEMAGIC-X3-Windows-PCIe4-0-Business/dp/B0GJ4SHYNT/?th=1" target="_blank" rel="nofollow" data-dimension112="e75cd95c-b0e6-11f1-974e-83d0a4c62792" data-action="Deal Block" data-label="X3 Mini Gaming PC" data-dimension48="X3 Mini Gaming PC" data-dimension25="$575">View Deal</a></p></div><ul><li><strong>Direct from Acemagic: </strong><a href="https://acemagic.com/products/x5-mini-pc" target="_blank">now $549 (was $799) in the US</a> and <a href="https://acemagic.uk/products/x5-minipc?variant=40780086673537" target="_blank"> £439 (was £699) in the UK</a></li></ul><h2 id="why-we-recommend-it">Why we recommend it</h2><p>We're big Nintendo fans here (our hardware editor has owned every system since the NES - just don't get him started on the Wii U). So, this is the perfect mini PC for those that want to bring that retro console feel to the home office. This is more than gimmicky styling though, with great specs, upgradeable storage, and a USB4 port for connecting an external graphics card for more intensive titles and creative workloads like 3D rendering and video editing. </p><h2 id="price-context-amp-historical-value">Price context & historical value</h2><p>For a few brief days, the Acemagic X3 was down to $539 via coupon at Amazon as one of the site's Early Prime Day deals. That's now risen to $575. So, it's not the cheapest ever price, and it's even cheaper direct from Acemagic at $549. In the UK, going direct to the maker is the only way I've found to get your hands on this Nintendo-inspired desktop. </p><h2 id="should-you-buy-it">Should you buy it?</h2><p>✅  <strong>Buy</strong> <strong>the Acemagic X3 Mini Gaming PC if...</strong></p><p>You're a Nintendo or vintage console fan looking for a compact PC powerful enough for work and gaming.</p><p>❌ <strong>Skip</strong> <strong>the Acemagic X3 Mini Gaming PC if...</strong></p><p>You want to play demanding modern games at high settings without using an external graphics card, or want to upgrade RAM later, as the memory is soldered to the motherboard.</p><h2 class="article-body__section" id="section-complete-the-retro-look-nes-themed-pc-accessories"><span>Complete the retro look: NES-themed PC accessories</span></h2><div class="product"><a data-dimension112="fa6a0a98-b10d-11f1-8fa9-e5ab87c1896b" data-action="Deal Block" data-label="N Edition Mouse With Charging Dock" data-dimension48="N Edition Mouse With Charging Dock" data-dimension25="$49.99" href="https://www.amazon.com/dp/B0DZ6KLY8K?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZxpGctXoKaRHzG5zU2ipyf" name="8bitdo-retro-r8-mouse-with-charging-dock-3f36a4a6-2032-49e0-9ece-80503603b8a7.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZxpGctXoKaRHzG5zU2ipyf-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/dp/B0DZ6KLY8K?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0a98-b10d-11f1-8fa9-e5ab87c1896b" data-action="Deal Block" data-label="N Edition Mouse With Charging Dock" data-dimension48="N Edition Mouse With Charging Dock" data-dimension25="$49.99">N Edition Mouse With Charging Dock: $49.99</a></strong><br>PAW 3395 optical sensor rated up to 26,000 DPI, Kailh Sword GM X micro switches on the main buttons, and a choice of Bluetooth, 2.4GHz, or wired USB-C connectivity, with polling rates up to 8,000Hz over the wire. The included charging dock doubles as a 2.4GHz receiver stand and looks like a tiny display plinth on its own.<a class="view-deal button" href="https://www.amazon.com/dp/B0DZ6KLY8K?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0a98-b10d-11f1-8fa9-e5ab87c1896b" data-action="Deal Block" data-label="N Edition Mouse With Charging Dock" data-dimension48="N Edition Mouse With Charging Dock" data-dimension25="$49.99">View Deal</a></p></div><div class="product"><a data-dimension112="fa6a0b06-b10d-11f1-b072-17440c1e2fd6" data-action="Deal Block" data-label="N Edition 108 Mechanical Keyboard" data-dimension48="N Edition 108 Mechanical Keyboard" data-dimension25="$119.99" href="https://www.amazon.com/dp/B0DKXH5WCD?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fD4fwmDXWxLMAHLkMJDdxf" name="8bitdo-retro-108-mechanical-keyboard-wit-a019f35a-9493-47ca-83a3-be00b92e492b.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fD4fwmDXWxLMAHLkMJDdxf-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/dp/B0DKXH5WCD?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0b06-b10d-11f1-b072-17440c1e2fd6" data-action="Deal Block" data-label="N Edition 108 Mechanical Keyboard" data-dimension48="N Edition 108 Mechanical Keyboard" data-dimension25="$119.99">N Edition 108 Mechanical Keyboard: $119.99</a></strong><br>The full-size, 108-key version of 8BitDo's Retro keyboard, with an integrated numpad built in, Kailh Box White V2 hot-swappable switches, dye-sub PBT keycaps, and tri-mode Bluetooth/2.4GHz/USB-C connectivity. It also carries over the giant programmable Super Buttons from the smaller tenkeyless model, which double as an oversized macro pad or, if you're feeling nostalgic, a stand-in NES controller for 2D games.<a class="view-deal button" href="https://www.amazon.com/dp/B0DKXH5WCD?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0b06-b10d-11f1-b072-17440c1e2fd6" data-action="Deal Block" data-label="N Edition 108 Mechanical Keyboard" data-dimension48="N Edition 108 Mechanical Keyboard" data-dimension25="$119.99">View Deal</a></p></div><div class="product"><a data-dimension112="fa6a0b6a-b10d-11f1-a964-3dabd8d9800b" data-action="Deal Block" data-label="N Edition Mechanical Numpad" data-dimension48="N Edition Mechanical Numpad" data-dimension25="$44.99" href="https://www.amazon.com/dp/B0D4QC8R4P?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="adL6RvxPeomovvUqYxGRwf" name="8bitdo-retro-18-mechanical-numpad--n-edi-dd4b53df-8b7a-49bf-834d-753b1baee556.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/adL6RvxPeomovvUqYxGRwf-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/dp/B0D4QC8R4P?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0b6a-b10d-11f1-a964-3dabd8d9800b" data-action="Deal Block" data-label="N Edition Mechanical Numpad" data-dimension48="N Edition Mechanical Numpad" data-dimension25="$44.99">N Edition Mechanical Numpad: $44.99</a></strong><br>A standalone 18-key mechanical numpad in the same NES colorway, connecting over Bluetooth, 2.4GHz, or wired USB. It also has a party trick: a dedicated calculator mode, so it can moonlight as an actual desktop calculator when you're not using it to punch in spreadsheet figures.<a class="view-deal button" href="https://www.amazon.com/dp/B0D4QC8R4P?th=1" target="_blank" rel="nofollow" data-dimension112="fa6a0b6a-b10d-11f1-a964-3dabd8d9800b" data-action="Deal Block" data-label="N Edition Mechanical Numpad" data-dimension48="N Edition Mechanical Numpad" data-dimension25="$44.99">View Deal</a></p></div><ul><li><a href="https://www.amazon.com/Mini-Computers/b/ref=dp_bc_5?ie=UTF8&node=13896591011" target="_blank">Shop all mini PCs at Amazon</a></li></ul><ul><li><a href="https://www.amazon.com/primebigdealdays" target="_blank">See all Early Prime Day deals at Amazon</a>.</li></ul>
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                                                            <title><![CDATA[ 'No old code exists': Tomb Raider: Legacy of Atlantis experience director confirms the 'reimagining' had to be built totally from the ground up on Unreal Engine 5 — but this meant Crystal Dynamics could add more tech upgrades ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Tomb Raider: Legacy of Atlantis </strong></em><strong>experience director Jeff Adams confirms "no old code exists" for the original 1996 game</strong></li><li><strong>This meant Crystal Dynamics had to build the game from the ground up on Unreal Engine 5</strong></li><li><strong>Adams says the engine also allowed the studio to create its own custom tech for the "reimagining" of the classic title</strong></li></ul><p>Crystal Dynamics has explained why it chose to build <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> from the ground up, instead of doing anything close to a remake of the 1996 game, revealing that no source code exists.</p><p>In a Q&A at Gamescom following an exclusive presentation that TechRadar Gaming attended, experience director Jeff Adams discussed what he's previously called <a href="https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway">a "reimagining" of the original Tomb Raider game</a> and what it meant for the development team, who built the game from the ground up using Unreal Engine 5.</p><p>"We are in Unreal Engine 5," Adams said, "no old code exists. We are basically taking it and remaking it, or not remaking, reimagining it. We are bringing it from the ground up."</p><p>When asked to talk about how effective Unreal Engine 5 has been for the team, Adams explained that it enabled them to "have our own custom implementation for physics in the engine," which means engineering their own features, custom physics, and general upgrades; this made <em>Legacy of Atlantis</em> a true, modern reimagining.</p><p>"Unreal creates a really great sandbox platform for building a game, but when we're making a specific type of experience, we're going to have things that we really want to target and get to a right fidelity level where we're happy with it," the developer continued.</p><p>"So while things like Nanite and Lumen [UE5's technologies that offer realistic graphics capability] allow us to make a beautiful game environment, there might be some things that we're saying, 'Hey, we wish it could do this a little bit better.' That's when we'll break out and say, our engineers will create something custom that helps solve that issue, so that we can make sure that we're delivering an authentic <em>Tomb Raider</em> experience on Unreal."</p><p>He added that Lara Croft's long braid, which reacts to her movement, is "a perfect example of that."</p><p><em>Tomb Raider: Legacy of Atlantis</em> launches on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/no-old-code-exists-tomb-raider-legacy-of-atlantis-experience-director-confirms-the-reimagining-had-to-be-built-totally-from-the-ground-up-on-unreal-engine-5-but-this-meant-crystal-dynamics-could-add-more-tech-upgrades</link>
                                                                            <description>
                            <![CDATA[ Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Crystal Dynamics / Flying Wild Hog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tomb Raider: Legacy of Atlantis]]></media:description>                                                            <media:text><![CDATA[Tomb Raider: Legacy of Atlantis]]></media:text>
                                <media:title type="plain"><![CDATA[Tomb Raider: Legacy of Atlantis]]></media:title>
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                                <ul><li><em><strong>Tomb Raider: Legacy of Atlantis </strong></em><strong>experience director Jeff Adams confirms "no old code exists" for the original 1996 game</strong></li><li><strong>This meant Crystal Dynamics had to build the game from the ground up on Unreal Engine 5</strong></li><li><strong>Adams says the engine also allowed the studio to create its own custom tech for the "reimagining" of the classic title</strong></li></ul><p>Crystal Dynamics has explained why it chose to build <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> from the ground up, instead of doing anything close to a remake of the 1996 game, revealing that no source code exists.</p><p>In a Q&A at Gamescom following an exclusive presentation that TechRadar Gaming attended, experience director Jeff Adams discussed what he's previously called <a href="https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway">a "reimagining" of the original Tomb Raider game</a> and what it meant for the development team, who built the game from the ground up using Unreal Engine 5.</p><p>"We are in Unreal Engine 5," Adams said, "no old code exists. We are basically taking it and remaking it, or not remaking, reimagining it. We are bringing it from the ground up."</p><p>When asked to talk about how effective Unreal Engine 5 has been for the team, Adams explained that it enabled them to "have our own custom implementation for physics in the engine," which means engineering their own features, custom physics, and general upgrades; this made <em>Legacy of Atlantis</em> a true, modern reimagining.</p><p>"Unreal creates a really great sandbox platform for building a game, but when we're making a specific type of experience, we're going to have things that we really want to target and get to a right fidelity level where we're happy with it," the developer continued.</p><p>"So while things like Nanite and Lumen [UE5's technologies that offer realistic graphics capability] allow us to make a beautiful game environment, there might be some things that we're saying, 'Hey, we wish it could do this a little bit better.' That's when we'll break out and say, our engineers will create something custom that helps solve that issue, so that we can make sure that we're delivering an authentic <em>Tomb Raider</em> experience on Unreal."</p><p>He added that Lara Croft's long braid, which reacts to her movement, is "a perfect example of that."</p><p><em>Tomb Raider: Legacy of Atlantis</em> launches on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>StarCraft </strong></em><strong>is making a shift from the real-time strategy genre to the open-world shooter genre</strong></li><li><strong>The development team realised during early discussions that "we weren't talking about a game from above"</strong></li><li><strong>According to </strong><em><strong>StarCraft </strong></em><strong>general manager Dan Hay, "it was boots on the ground every time" when the team was talking about the game</strong></li></ul><p>The process of <em>StarCraft </em>shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about "the story we wanted to tell," as well as in-game moments, armor, exploration, discovery, and the desire to experience the world from ground level, according to the game's general manager, Dan Hay.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026 in Anaheim, Hay went on to describe the process that will see the series' perspective change entirely in the next <em>StarCraft </em>game: "Every time we drew a picture or every time we talked about it, it was boots on the ground every time."</p><p>These conversations then snowballed, gathering up other game features and elements, it seems, which kept the direction of travel going towards taking <em>StarCraft </em>into being a shooter. "We started to talk about perspective and how that's going to work; we started to talk about the armor, and we started to talk about what could attack that armor and how it could rip it apart if it needed to.</p><p>"We would talk about things with the characters [too], and we started to very quickly realize we weren't talking about a game from above; we were talking about a game down on the ground where you felt every inch of the game," described Hay.</p><p>He added, giving a nod to the narrative in store for players when <em>StarCraft </em>releases, that it was obvious that the game would be "down on the ground, and that just made sense for the story."</p><p>But as well as changing the player's perspective from looking down to looking out and around, the team looked at this change for the series to embrace the open-world exploration and discovery aspects of the upcoming game.</p><p>"[We wanted to] make sure that there is an opportunity to explore. Make sure that there's an opportunity to discover. See a thing off in the distance and go — 'is that something that I saw from the first game? Is it?' And then head off to it."</p><p><em>StarCraft </em>was teased with a cinematic trailer at BlizzCon 2026 and is slated to release in 2030.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/starcraft-general-manager-says-the-shift-to-open-world-shooter-came-about-because-every-time-we-drew-a-picture-or-every-time-we-talked-about-the-game-it-was-boots-on-the-ground-every-time</link>
                                                                            <description>
                            <![CDATA[ Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about. ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 00:04:50 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:11:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A still from the StarCraft reveal teaser trailer showing the trooper Holt firing his weapon into oncoming enemies]]></media:description>                                                            <media:text><![CDATA[A still from the StarCraft reveal teaser trailer showing the trooper Holt firing his weapon into oncoming enemies]]></media:text>
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                                <ul><li><em><strong>StarCraft </strong></em><strong>is making a shift from the real-time strategy genre to the open-world shooter genre</strong></li><li><strong>The development team realised during early discussions that "we weren't talking about a game from above"</strong></li><li><strong>According to </strong><em><strong>StarCraft </strong></em><strong>general manager Dan Hay, "it was boots on the ground every time" when the team was talking about the game</strong></li></ul><p>The process of <em>StarCraft </em>shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about "the story we wanted to tell," as well as in-game moments, armor, exploration, discovery, and the desire to experience the world from ground level, according to the game's general manager, Dan Hay.</p><p>In an interview with TechRadar Gaming at BlizzCon 2026 in Anaheim, Hay went on to describe the process that will see the series' perspective change entirely in the next <em>StarCraft </em>game: "Every time we drew a picture or every time we talked about it, it was boots on the ground every time."</p><p>These conversations then snowballed, gathering up other game features and elements, it seems, which kept the direction of travel going towards taking <em>StarCraft </em>into being a shooter. "We started to talk about perspective and how that's going to work; we started to talk about the armor, and we started to talk about what could attack that armor and how it could rip it apart if it needed to.</p><p>"We would talk about things with the characters [too], and we started to very quickly realize we weren't talking about a game from above; we were talking about a game down on the ground where you felt every inch of the game," described Hay.</p><p>He added, giving a nod to the narrative in store for players when <em>StarCraft </em>releases, that it was obvious that the game would be "down on the ground, and that just made sense for the story."</p><p>But as well as changing the player's perspective from looking down to looking out and around, the team looked at this change for the series to embrace the open-world exploration and discovery aspects of the upcoming game.</p><p>"[We wanted to] make sure that there is an opportunity to explore. Make sure that there's an opportunity to discover. See a thing off in the distance and go — 'is that something that I saw from the first game? Is it?' And then head off to it."</p><p><em>StarCraft </em>was teased with a cinematic trailer at BlizzCon 2026 and is slated to release in 2030.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ A Diablo 5 new class has already been revealed with the Plague Knight being 'a walking death' across the battlefield — while two returning classes have also been confirmed ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Diablo 5 devs confirmed a new class for the game at BlizzCon 2026</strong></li><li><strong>The Plague Knight will spread and then consume disease across the battlefield to their advantage</strong></li><li><strong>Two returning classes are already confirmed as well</strong></li></ul><p>Three <em>Diablo 5</em> classes have already been confirmed, and the developers behind the game have even shed light on a brand-new one coming to the game during the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim.</p><p>"The Plague Knight is the first new class that will be joining <em>Diablo 5</em>," said Joe Shely, game director. "This is a heavily armored class; it's a walking death."</p><p>Adding more detail, Shely said, "You're going to be roaming the battlefield, spreading disease and consuming it for power." This sounds incredibly deadly, poison-y, and downright unclean.</p><p>As well as confirming that the Demon Hunter and Monk classes will be returning for <em>Diablo 5</em>, Shely also added that "Diablo 5 is going to launch with more classes than ever before, and I don't just mean more classes than another Diablo game at ship. I mean more classes total."</p><p>The returning classes are likely to be very well received by the community</p><p>Finishing the description of the classes, Shely reinforced the key characteristics of Diablo classes, saying that "they're approachable. You can jump in; you can immediately have an exciting time playing them. But there's also deep ARPG mastery there, and a multitude of builds to explore."</p><p>I expect more classes and more class info to drop in the coming months as we hear more about the game in the long run-up to its release in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/a-diablo-5-new-class-has-already-been-revealed-with-the-plague-knight-being-a-walking-death-across-the-battlefield-while-two-returning-classes-have-also-been-confirmed</link>
                                                                            <description>
                            <![CDATA[ A new class, The Plague Knight, will head up the largest ever roster of classes in a Diablo game. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 13 Sep 2026 05:34:24 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:14:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art from Diablo 5 showing a the new character class, the Plague Knight]]></media:description>                                                            <media:text><![CDATA[Key art from Diablo 5 showing a the new character class, the Plague Knight]]></media:text>
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                                <ul><li><strong>Diablo 5 devs confirmed a new class for the game at BlizzCon 2026</strong></li><li><strong>The Plague Knight will spread and then consume disease across the battlefield to their advantage</strong></li><li><strong>Two returning classes are already confirmed as well</strong></li></ul><p>Three <em>Diablo 5</em> classes have already been confirmed, and the developers behind the game have even shed light on a brand-new one coming to the game during the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim.</p><p>"The Plague Knight is the first new class that will be joining <em>Diablo 5</em>," said Joe Shely, game director. "This is a heavily armored class; it's a walking death."</p><p>Adding more detail, Shely said, "You're going to be roaming the battlefield, spreading disease and consuming it for power." This sounds incredibly deadly, poison-y, and downright unclean.</p><p>As well as confirming that the Demon Hunter and Monk classes will be returning for <em>Diablo 5</em>, Shely also added that "Diablo 5 is going to launch with more classes than ever before, and I don't just mean more classes than another Diablo game at ship. I mean more classes total."</p><p>The returning classes are likely to be very well received by the community</p><p>Finishing the description of the classes, Shely reinforced the key characteristics of Diablo classes, saying that "they're approachable. You can jump in; you can immediately have an exciting time playing them. But there's also deep ARPG mastery there, and a multitude of builds to explore."</p><p>I expect more classes and more class info to drop in the coming months as we hear more about the game in the long run-up to its release in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ The tone of Diablo 5 is 'really doubling down on darkness' say the devs — 'I think that's really the tone, the atmosphere' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Devs say that they're "really doubling down on darkness" with Diablo 5's setting</strong></li><li><strong>This will build on Diablo 4's bleakness and darkness</strong></li><li><strong>And continue to contrast the relative vibrancy of Diablo 3</strong></li></ul><p>After the somewhat vibrancy of <em>Diablo 3 </em>that some fans raised an eyebrow at, the bleak darkness and misery of <em>Diablo 4</em> was a welcome change of vibes and atmosphere for many players — and it sounds like the developers are going to continue this into <em>Diablo 5</em>.</p><p>During the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim, some of the game's devs spoke openly about the dark and bleak setting that <em>Diablo 5</em> will have.</p><p>"I think that's really the tone, the atmosphere," said John Mueller, senior art director. "We're really doubling down on darkness, and what this means for the art team is we really get to explore all of what we learned from <em>Diablo 4</em> and expand on it further. You know, that desolation that we're going to see in the world is really the setting for the survivors of this story [in <em>Diablo 5</em>]." </p><p>This is something that I'm absolutely here for; Diablo games thrive and are at their bleakest best when they embrace a dark and miserable tone and atmosphere, and help to cement the sense of place Sanctuary has, as well as the overarching richness of the story and narrative.</p><p>This doubling down, to the extent of embracing a setting of defeat and one where Sanctuary has fallen, already makes for a compelling starting point that I can't wait for.</p><p>However, narrative director Jennifer Hepler went on to add that in the process of "making Sanctuary so, so dark, [and] trying to double down on this darkness of Diablo winning in this apocalyptic setting; we still need to make Sanctuary a place that's worth defending."</p><p>So there's a balancing act in play here, then, with the darkness and hopelessness of the setting being somewhat offset by the devs still wanting to make Sanctuary a "place that you want to save." </p><p>This narrative conflict and tension is something I'm really looking forward to properly and fully when the game releases in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-tone-of-diablo-5-is-really-doubling-down-on-darkness-say-the-devs-i-think-thats-really-the-tone-the-atmosphere</link>
                                                                            <description>
                            <![CDATA[ Diablo 5 devs say that doubling down on the darkness of Diablo 4 is the way to go to set the scene for Diablo 5. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 13 Sep 2026 04:47:50 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:14:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key artwork from Diablo 5 showing the bleak and barren world of Sanctuary]]></media:description>                                                            <media:text><![CDATA[Key artwork from Diablo 5 showing the bleak and barren world of Sanctuary]]></media:text>
                                <media:title type="plain"><![CDATA[Key artwork from Diablo 5 showing the bleak and barren world of Sanctuary]]></media:title>
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                                <ul><li><strong>Devs say that they're "really doubling down on darkness" with Diablo 5's setting</strong></li><li><strong>This will build on Diablo 4's bleakness and darkness</strong></li><li><strong>And continue to contrast the relative vibrancy of Diablo 3</strong></li></ul><p>After the somewhat vibrancy of <em>Diablo 3 </em>that some fans raised an eyebrow at, the bleak darkness and misery of <em>Diablo 4</em> was a welcome change of vibes and atmosphere for many players — and it sounds like the developers are going to continue this into <em>Diablo 5</em>.</p><p>During the <em>Diablo 5</em>  — Forging the Next Era panel, which we watched at BlizzCon 2026 in Anaheim, some of the game's devs spoke openly about the dark and bleak setting that <em>Diablo 5</em> will have.</p><p>"I think that's really the tone, the atmosphere," said John Mueller, senior art director. "We're really doubling down on darkness, and what this means for the art team is we really get to explore all of what we learned from <em>Diablo 4</em> and expand on it further. You know, that desolation that we're going to see in the world is really the setting for the survivors of this story [in <em>Diablo 5</em>]." </p><p>This is something that I'm absolutely here for; Diablo games thrive and are at their bleakest best when they embrace a dark and miserable tone and atmosphere, and help to cement the sense of place Sanctuary has, as well as the overarching richness of the story and narrative.</p><p>This doubling down, to the extent of embracing a setting of defeat and one where Sanctuary has fallen, already makes for a compelling starting point that I can't wait for.</p><p>However, narrative director Jennifer Hepler went on to add that in the process of "making Sanctuary so, so dark, [and] trying to double down on this darkness of Diablo winning in this apocalyptic setting; we still need to make Sanctuary a place that's worth defending."</p><p>So there's a balancing act in play here, then, with the darkness and hopelessness of the setting being somewhat offset by the devs still wanting to make Sanctuary a "place that you want to save." </p><p>This narrative conflict and tension is something I'm really looking forward to properly and fully when the game releases in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Diablo 5 devs say that the game's player character will have a 'unique bond' with Diablo himself ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Diablo 5's player character is the Heir of Westmarch, a fugitive from the forces of hell</strong></li><li><strong>Not much is know about them apart them having a "unique bond with Diablo"</strong></li><li><strong>This bond will apparently give us an "insight" into the big bad Diablo</strong></li></ul><p>During the<em> Diablo 5</em>  — Forging the Next Era panel, which we watched at the conference, <em>Diablo 5</em> devs revealed a couple of key details about the player character.</p><p>Instead of stepping into the shoes of another Wanderer or similar protagonist archetype, we now know you'll play as a character known as the Heir of Westmarch. </p><p>Not much is known about the Heir, aside from them being a fugitive on the run from the forces of hell, but what is particularly interesting and exciting is that the Heir will have a "unique bond with Diablo that you find out over the course of the game, why and how it came to be", according to Jennifer Hepler, narrative director.</p><p>This will allow the Heir of Westmarch to have some form of "insight into him [Diablo], but also a unique vulnerability to what he can do to you," which will apparently give us the chance to "spend the game defining yourself in opposition to the Lord of Terror." Does this imply there's some sort of mental connection between Diablo and our hero? Or some kind of means of direct communication or even control? </p><p>To make it even more intriguing, and provide possible insight into the closeness of this connection, Hepler added, "Can you resist his influence? Can you turn his powers against him? That's what the story and the gameplay are going to let you answer." Color me curious.</p><p>Also, according to Hepler, "the story really begins when you find out that you can enter the terror realm and survive."</p><p>This paints the portrait for a really interesting starting point for the player character, and I can't wait to find out more in the run-up to the game's release window of Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-5-devs-say-that-the-games-player-character-will-have-a-unique-bond-with-diablo-himself</link>
                                                                            <description>
                            <![CDATA[ Diablo 5 developers shed a little bit of light on the player character, the Heir of Westmarch, during BlizzCon 2026. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 13 Sep 2026 01:16:54 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:14:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for the Heir of Westmarch in Diablo 5]]></media:description>                                                            <media:text><![CDATA[Key art for the Heir of Westmarch in Diablo 5]]></media:text>
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                                <ul><li><strong>Diablo 5's player character is the Heir of Westmarch, a fugitive from the forces of hell</strong></li><li><strong>Not much is know about them apart them having a "unique bond with Diablo"</strong></li><li><strong>This bond will apparently give us an "insight" into the big bad Diablo</strong></li></ul><p>During the<em> Diablo 5</em>  — Forging the Next Era panel, which we watched at the conference, <em>Diablo 5</em> devs revealed a couple of key details about the player character.</p><p>Instead of stepping into the shoes of another Wanderer or similar protagonist archetype, we now know you'll play as a character known as the Heir of Westmarch. </p><p>Not much is known about the Heir, aside from them being a fugitive on the run from the forces of hell, but what is particularly interesting and exciting is that the Heir will have a "unique bond with Diablo that you find out over the course of the game, why and how it came to be", according to Jennifer Hepler, narrative director.</p><p>This will allow the Heir of Westmarch to have some form of "insight into him [Diablo], but also a unique vulnerability to what he can do to you," which will apparently give us the chance to "spend the game defining yourself in opposition to the Lord of Terror." Does this imply there's some sort of mental connection between Diablo and our hero? Or some kind of means of direct communication or even control? </p><p>To make it even more intriguing, and provide possible insight into the closeness of this connection, Hepler added, "Can you resist his influence? Can you turn his powers against him? That's what the story and the gameplay are going to let you answer." Color me curious.</p><p>Also, according to Hepler, "the story really begins when you find out that you can enter the terror realm and survive."</p><p>This paints the portrait for a really interesting starting point for the player character, and I can't wait to find out more in the run-up to the game's release window of Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Diablo 5's Sanctuary has become 'an outpost of hell' where 'humanity has fallen into ruin' which paints an incredibly bleak picture that I can't wait for ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Diablo 5 developers confirm that Sanctuary is overrun by hell in the upcoming game and has become an "outpost of hell"</strong></li><li><strong>Humanity has fallen and "some humans have been corrupted or raised to become dread commanders"</strong></li><li><strong>Diablo 5 was revealed at BlizzCon 2026 with a Spring 2029 release window</strong></li></ul><p>After the reveal of <em>Diablo 5</em> in the BlizzCon 2026 opening presentation, developers of the upcoming action role-playing game took to the stage to discuss several aspects of the game. The picture of Sanctuary that the devs painted in this <em>Diablo 5</em>  — Forging the Next Era panel that we watched live at BlizzCon 2026 was not cheery at all. </p><p>"All of it [Sanctuary] has been overrun. It's become an outpost of hell," said Joe Shely, game director. "There are hardly any humans who haven't bowed or become cultists." But wait, it gets worse, as "some powerful humans have been corrupted and raised to become dread commanders. They have the power of the Dukes of Hell, and anyone who has resisted gets put into a soul cage or pulled into the terror realm."</p><p>Make no mistake, the narrative and setting for <em>Diablo 5</em> isn't one that's built around the risk of the forces of evil entering Sanctuary, or the danger of the spread of evil: Sanctuary has fallen, and everything is on fire.</p><p>The official <a href="https://news.blizzard.com/en-us/article/24297204/diablo-v-forging-the-next-era" target="_blank">Blizzard blog post</a> describes the world further by saying, "This is not Sanctuary waiting for the apocalypse. It is already living through one. In <em>Diablo V</em>, humanity has fallen into ruin," and that it's a "haunting, desolate land shaped by despair, resilience, and the few survivors fighting to endure another day."</p><p>This full embrace of defeat, darkness, loss, and misery as the starting point for <em>Diablo 5</em> is really interesting, and extends the aforementioned doubling down on the darkness of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em>,</a> and makes for a deeply compelling setting, and one I can't wait to explore when it releases in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-5s-sanctuary-has-become-an-outpost-of-hell-where-humanity-has-fallen-into-ruin-which-paints-an-incredibly-bleak-picture-that-i-cant-wait-for</link>
                                                                            <description>
                            <![CDATA[ Diablo 5's version of Sanctuary has been totally overrun by the forces of hell, say the devs behind the game. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 00:48:09 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:14:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An image of Diablo&#039;s world, Sanctuary, destroyed in Diablo 5]]></media:description>                                                            <media:text><![CDATA[An image of Diablo&#039;s world, Sanctuary, destroyed in Diablo 5]]></media:text>
                                <media:title type="plain"><![CDATA[An image of Diablo&#039;s world, Sanctuary, destroyed in Diablo 5]]></media:title>
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                                <ul><li><strong>Diablo 5 developers confirm that Sanctuary is overrun by hell in the upcoming game and has become an "outpost of hell"</strong></li><li><strong>Humanity has fallen and "some humans have been corrupted or raised to become dread commanders"</strong></li><li><strong>Diablo 5 was revealed at BlizzCon 2026 with a Spring 2029 release window</strong></li></ul><p>After the reveal of <em>Diablo 5</em> in the BlizzCon 2026 opening presentation, developers of the upcoming action role-playing game took to the stage to discuss several aspects of the game. The picture of Sanctuary that the devs painted in this <em>Diablo 5</em>  — Forging the Next Era panel that we watched live at BlizzCon 2026 was not cheery at all. </p><p>"All of it [Sanctuary] has been overrun. It's become an outpost of hell," said Joe Shely, game director. "There are hardly any humans who haven't bowed or become cultists." But wait, it gets worse, as "some powerful humans have been corrupted and raised to become dread commanders. They have the power of the Dukes of Hell, and anyone who has resisted gets put into a soul cage or pulled into the terror realm."</p><p>Make no mistake, the narrative and setting for <em>Diablo 5</em> isn't one that's built around the risk of the forces of evil entering Sanctuary, or the danger of the spread of evil: Sanctuary has fallen, and everything is on fire.</p><p>The official <a href="https://news.blizzard.com/en-us/article/24297204/diablo-v-forging-the-next-era" target="_blank">Blizzard blog post</a> describes the world further by saying, "This is not Sanctuary waiting for the apocalypse. It is already living through one. In <em>Diablo V</em>, humanity has fallen into ruin," and that it's a "haunting, desolate land shaped by despair, resilience, and the few survivors fighting to endure another day."</p><p>This full embrace of defeat, darkness, loss, and misery as the starting point for <em>Diablo 5</em> is really interesting, and extends the aforementioned doubling down on the darkness of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em>,</a> and makes for a deeply compelling setting, and one I can't wait to explore when it releases in Spring 2029.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Diablo 5 announced and fully embraces bleakness, defeat, darkness, and hopelessness for Sanctuary, as Blizzard also confirms Diablo 4 is coming to Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In quite a big surprise at BlizzCon 2026, Blizzard has confirmed <em>Diablo 5</em> is in development and is on for a Spring 2029 release.</p><p>And not content with simply maintaining the previous game's darkness, threat, and edge-of-apocalypse vibes and setting, <em>Diablo 5</em> looks to go fully bleak, fully miserable, and fully void of hope.</p><p>We're on the ground at BlizzCon 2026 in Anaheim and watched the teaser trailer live, which was full of fire, death, and bleakness, as you can see below, and has already set the tone for the next game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GxCN_AKYtts" allowfullscreen></iframe></div></div><p>Diablo has always had a specific brand and type of darkness, and almost always soaks its world and settings in a tangible sense of misery, darkness, dread, and hopelessness. And that's one reason why I love the games. </p><p>I'm not just being gloomy. That edge-of-apocalypse threat and sense of darkness give the Diablo games an excellent atmosphere and complement the universe's rich lore, as the place of Sanctuary in the battle of good vs. evil.</p><p><em>Diablo 3</em> received a little pushback when it came out due to it being a bit colorful and vibrant (literally), and while <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> brought a strong sense of bleakness, death, and darkness to Sanctuary, this early look at <em>Diablo 5</em> seems like it's doubling down on that original darkness and bleakness to return the series to its roots — as well as welcoming back the series' big bad bossman.</p><p>This seems true in both the setting and story. The trailer shows a world on fire, heroes being murdered and their bodies being gruesomely displayed, and, as Blizzard describes the game, instead of continually being on the edge, this is the first time that "players will enter a Sanctuary where Diablo has triumphed, and its heroes have been defeated."</p><p>The description goes on to say, "At the heart of Diablo V lies a defining question: what must you become when the world has already fallen?"</p><p>It sounds, frankly, awful, full of sorrow, sadness, and relentless bleakness. I can't wait.</p><h2 id="switch-2-players-finally-get-to-go-to-hell">Switch 2 players finally get to go to hell</h2><p>Alongside the <em>Diablo V</em> confirmation and teaser, Blizzard also confirmed the long-running rumor that Diablo 4 is indeed coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — and will do so on September 15, just a few days from now.</p><p>In one of gaming's worst-kept secrets in recent times, Blizzard confirmed that the game will come to the handheld in the form of a new edition: <em>Diablo IV: Age of Hatred Collection,</em> that bundle in the base game along with the Vessel of Hatred and Lord of Hatred expansions.</p><p>It's a natural fit, with the <em>Diablo 3: Eternal Collection</em> arriving on the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> and proving a great success and a fantastic way to play the game.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/diablo-v-announced-and-fully-embraces-bleakness-defeat-darkness-and-hopelessness-for-sanctuary-as-blizzard-also-confirms-diablo-4-is-coming-to-switch-2</link>
                                                                            <description>
                            <![CDATA[ Diablo V was a surprise announcement at BlizzCon 2026 and looks to double down on the darkness of its predecessor ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 12 Sep 2026 20:21:22 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:11:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the Diablo V teaser trailer showing crucified victims]]></media:description>                                                            <media:text><![CDATA[A screenshot from the Diablo V teaser trailer showing crucified victims]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the Diablo V teaser trailer showing crucified victims]]></media:title>
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                                <p>In quite a big surprise at BlizzCon 2026, Blizzard has confirmed <em>Diablo 5</em> is in development and is on for a Spring 2029 release.</p><p>And not content with simply maintaining the previous game's darkness, threat, and edge-of-apocalypse vibes and setting, <em>Diablo 5</em> looks to go fully bleak, fully miserable, and fully void of hope.</p><p>We're on the ground at BlizzCon 2026 in Anaheim and watched the teaser trailer live, which was full of fire, death, and bleakness, as you can see below, and has already set the tone for the next game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GxCN_AKYtts" allowfullscreen></iframe></div></div><p>Diablo has always had a specific brand and type of darkness, and almost always soaks its world and settings in a tangible sense of misery, darkness, dread, and hopelessness. And that's one reason why I love the games. </p><p>I'm not just being gloomy. That edge-of-apocalypse threat and sense of darkness give the Diablo games an excellent atmosphere and complement the universe's rich lore, as the place of Sanctuary in the battle of good vs. evil.</p><p><em>Diablo 3</em> received a little pushback when it came out due to it being a bit colorful and vibrant (literally), and while <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> brought a strong sense of bleakness, death, and darkness to Sanctuary, this early look at <em>Diablo 5</em> seems like it's doubling down on that original darkness and bleakness to return the series to its roots — as well as welcoming back the series' big bad bossman.</p><p>This seems true in both the setting and story. The trailer shows a world on fire, heroes being murdered and their bodies being gruesomely displayed, and, as Blizzard describes the game, instead of continually being on the edge, this is the first time that "players will enter a Sanctuary where Diablo has triumphed, and its heroes have been defeated."</p><p>The description goes on to say, "At the heart of Diablo V lies a defining question: what must you become when the world has already fallen?"</p><p>It sounds, frankly, awful, full of sorrow, sadness, and relentless bleakness. I can't wait.</p><h2 id="switch-2-players-finally-get-to-go-to-hell">Switch 2 players finally get to go to hell</h2><p>Alongside the <em>Diablo V</em> confirmation and teaser, Blizzard also confirmed the long-running rumor that Diablo 4 is indeed coming to <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> — and will do so on September 15, just a few days from now.</p><p>In one of gaming's worst-kept secrets in recent times, Blizzard confirmed that the game will come to the handheld in the form of a new edition: <em>Diablo IV: Age of Hatred Collection,</em> that bundle in the base game along with the Vessel of Hatred and Lord of Hatred expansions.</p><p>It's a natural fit, with the <em>Diablo 3: Eternal Collection</em> arriving on the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> and proving a great success and a fantastic way to play the game.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2Eo4e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2Eo4e.js" async></script>
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                                                            <title><![CDATA[ Tomb Raider: Legacy of Atlantis creative director confirms the game has difficulty levels for combat, puzzles, and traversal that can be individually tweaked — 'We have prepared it in a way that I'm pretty sure everyone can set it to their own pleasure ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Tomb Raider: Legacy of Atlantis</strong></em><strong> has three difficulty-scaling options</strong></li><li><strong>Players can switch between hardcore, medium, and easy across combat, puzzles, and traversal</strong></li><li><strong>Flying Wild Hog creative director Michał Kuk says players can individually tweak each setting for a personalized experience</strong></li></ul><p>Crystal Dynamics and Flying Wild Hog have confirmed <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> will feature difficulty-scaling levels, offering players a personalized experience.</p><p>During a Q&A attended by TechRadar Gaming, following an exclusive presentation at Gamescom, experience director Jeff Adams and Flying Wild Hog creative director<strong> </strong>Michał Kuk discussed how the game was built from the ground up using Unreal Engine 5 and the game's modern features the developers were able to implement.</p><p><em>Legacy of Atlantis</em> won't be a simple remake or remaster of the classic 1996 game, but a "reimagining" for current-gen platforms, which means all-new upgrades and features that weren't available in the original.</p><p>Among these are three difficulty levels across three core aspects of the game: combat, puzzles, and traversal; players will be able to individually scale each setting to their preference, giving them more control over their experience.</p><p>"With difficulty levels, we have prepared it in a way that I'm pretty sure everyone can set it for their own pleasure," Kuk said.</p><p>He explained that players can, for example, set the puzzle difficulty to hardcore if they want something more familiar to the 1996 game, or switch combat to easy or medium, and traversal, personally, to medium.</p><p>"You can adjust the game basically however you want," he added.</p><p><em>Tomb Raider: Legacy of Atlantis</em> is set to release on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-creative-director-confirms-the-game-has-difficulty-levels-for-combat-puzzles-and-traversal-that-can-be-individually-tweaked-we-have-prepared-it-in-a-way-that-im-pretty-sure-everyone-can-set-it-to-their-own-pleasure</link>
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                            <![CDATA[ Tomb Raider: Legacy of Atlantis will feature difficulty-scaling levels, which offer players a personalized experience. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis]]></media:description>                                                            <media:text><![CDATA[A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis]]></media:title>
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                                <ul><li><em><strong>Tomb Raider: Legacy of Atlantis</strong></em><strong> has three difficulty-scaling options</strong></li><li><strong>Players can switch between hardcore, medium, and easy across combat, puzzles, and traversal</strong></li><li><strong>Flying Wild Hog creative director Michał Kuk says players can individually tweak each setting for a personalized experience</strong></li></ul><p>Crystal Dynamics and Flying Wild Hog have confirmed <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> will feature difficulty-scaling levels, offering players a personalized experience.</p><p>During a Q&A attended by TechRadar Gaming, following an exclusive presentation at Gamescom, experience director Jeff Adams and Flying Wild Hog creative director<strong> </strong>Michał Kuk discussed how the game was built from the ground up using Unreal Engine 5 and the game's modern features the developers were able to implement.</p><p><em>Legacy of Atlantis</em> won't be a simple remake or remaster of the classic 1996 game, but a "reimagining" for current-gen platforms, which means all-new upgrades and features that weren't available in the original.</p><p>Among these are three difficulty levels across three core aspects of the game: combat, puzzles, and traversal; players will be able to individually scale each setting to their preference, giving them more control over their experience.</p><p>"With difficulty levels, we have prepared it in a way that I'm pretty sure everyone can set it for their own pleasure," Kuk said.</p><p>He explained that players can, for example, set the puzzle difficulty to hardcore if they want something more familiar to the 1996 game, or switch combat to easy or medium, and traversal, personally, to medium.</p><p>"You can adjust the game basically however you want," he added.</p><p><em>Tomb Raider: Legacy of Atlantis</em> is set to release on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ ICYMI: here's the week's 7 biggest tech news stories from Apple to Sonos ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This week, Apple announced its iPhone 18 Pro and something entirely new: the first iPhone foldable in the incredible iPhone Duo.</p><p>There was plenty more to catch up on this week, including not one but two Nintendo Directs, and an LG privacy scandal.</p><p>To catch up on all this and more, scroll down. But before you read about the news, you might want to try your hand at our quiz on the biggest events of the week.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrgP4e"></div>                            </div>                            <script src="https://kwizly.com/embed/XrgP4e.js" async></script><h2 id="7-lg-tvs-were-in-the-privacy-doghouse-again">7. LG TVs were in the privacy doghouse again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wbHn9GkuaVu9EmRFPzz4UP" name="best-gaming-tv-1" alt="Best gaming TV with LG C5 on a Green background" src="https://cdn.mos.cms.futurecdn.net/wbHn9GkuaVu9EmRFPzz4UP-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>LG isn’t exactly a stranger to privacy storms, and it found itself in the middle of another big one this week thanks to a new report that made some big accusations about its TVs.</p><p>An investigation by<a href="https://www.youtube.com/watch?v=6IFVTcM28KA"> Gamers Nexus</a> and independent security researchers claimed that LG TVs can capture audio even when the screens are off and also monitor your entire home. These findings didn’t exactly sit well with clips of LG executives pitching to advertisers by saying “we own the glass” in reference to its TVs.</p><p>LG hit back at the claims, telling us in a statement that “the claims made in the recently published video are not true”. Still, the accusations may leave a bad taste for some, particularly as they come a month after claims (also refuted by LG) that its<a href="https://www.techradar.com/televisions/lgs-gaming-monitors-and-tvs-are-facing-a-user-revolt"> monitors were installing adware on PCs</a>.</p><ul><li><strong>Read the full story:</strong><a href="https://www.techradar.com/televisions/lg-tvs-collect-far-more-data-on-you-than-youd-expect-says-new-report-including-logging-microphone-audio-while-on-standby"><strong> </strong>'It's extremely creepy': LG TVs collect far more data on you than you'd expect, says new report — but LG hits back, saying the claims made 'are not true'</a></li></ul><h2 id="6-a-new-brain-wearable-arrived-to-track-our-stress">6. A new ‘brain wearable’ arrived to track our stress</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VF5DS8TSgmH7WFMDMAVtzn" name="atlas-wearable" alt="Atlas 1.0 Pioneer Edition" src="https://cdn.mos.cms.futurecdn.net/VF5DS8TSgmH7WFMDMAVtzn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atlas)</span></figcaption></figure><p>What if you could track your brain and thoughts in the same way that fitness trackers log your heart rate? That’s what a new wave of wearables is promising — and another ‘brain pattern monitor’ arrived this week, before quickly selling out its first batch.</p><p>The Atlas 1.0 sits behind your ear and tracks things like your attention span, stress levels and energy burn. In theory, the benefit of understanding these brain patterns is that the Atlas can then connect them to certain triggers — for example, revealing that social media is actually stressing you out rather than relaxing you.</p><p>We haven’t tried out this particular brain wearable yet, but our Senior Fitness & Wearables Editor Matt Evans did<a href="https://www.techradar.com/health-fitness/sleep/i-electrocuted-my-own-vagus-nerve-every-day-for-a-week-to-find-out-if-brain-health-wearables-are-worth-the-hype"> electrocute his own vagus nerve for a week with Nurosym’s gadget</a>, so we’d certainly be up for the challenge when the Atlas 1.0 is back in stock.</p><ul><li><strong>Read the full story:</strong><a href="https://www.techradar.com/health-fitness/the-atlas-1-0-pioneer-edition-is-a-usd499-brain-scanner-that-sits-behind-your-ear-to-measure-your-stress-attention-span-and-energy-and-the-first-batch-has-just-sold-out"><strong> </strong>The Atlas 1.0 Pioneer Edition is a $499 brain scanner that sits behind your ear to measure your stress, attention span and energy — and the first batch has just sold out</a></li></ul><h2 id="5-sonos-debuted-an-ultra-soundbar">5. Sonos debuted an Ultra soundbar</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1490px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="JmAT9CEoxZtTjj36PTGefH" name="Beam Ultra 8.JPG" alt="The Sonos Beam Ultra soundbar underneath a TV" src="https://cdn.mos.cms.futurecdn.net/JmAT9CEoxZtTjj36PTGefH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1490" height="839" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sonos)</span></figcaption></figure><p>Matt Bolton got to hear the new and upgraded Sonos Beam Ultra soundbar, which sits above the Sonos Beam (Gen 2) in Sonos’ range, but is more affordable than the Sonos Arc Ultra. It promises a 7.1.2 Dolby Atmos sound system from nine built-in speakers, including two upfiring speakers, that’s much bigger, wider and more immersive than Sonos’ existing small soundbar… and based on Matt’s experience so far, it comfortably delivers.</p><p>Matt said the way the sound is disconnected from the soundbar is seriously impressive for such a compact box, with sound effects coming from way over at the sides of the room, and voices coming through really clearly, and emanating from the screen, not the box. The bass handling was great as well, despite the lack of a dedicated sub. Is this now the ultimate small soundbar option? </p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/televisions/soundbars/i-heard-the-sonos-beam-ultra-and-it-delivers-the-most-impressive-dolby-atmos-sound-ive-experienced-from-a-compact-soundbar">I heard the Sonos Beam Ultra, and it delivers the most impressive Dolby Atmos sound I've experienced from a compact soundbar</a></li></ul><h2 id="4-nintendo-doubled-up-directs">4. Nintendo doubled up Directs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CyNTvUWHyFkHoRVAMptmGa" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/CyNTvUWHyFkHoRVAMptmGa-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Nintendo treated us to not one, but two Direct livestreams this week — and both caused quite a stir.</p><p>The first was devoted to the <em>Legend of Zelda </em>series’s 40th anniversary and gave us our first real look at the upcoming <em>Ocarina of Time </em>remake. Unfortunately, its visuals were immediately divisive, with some online commenters comparing the more “realistic” direction to Nvidia’s widely mocked DLSS 5.</p><p>On a more positive note, a new Nintendo Switch 2 model inspired by the franchise was also revealed, and it already seems like it’s going to be a big hit with pre-orders flying off digital shelves.</p><p>The second Direct came one day later and focused on more general Switch and Switch 2 software news. Major announcements included the reveal of a new <em>Metroid </em>game, tantalizingly titled <em>Metroid Ravenous</em>, and free updates for <em>Star Fox </em>and <em>Mario Kart World </em>that introduce new content delighting fans. </p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/gaming/nintendo/everything-announced-at-todays-nintendo-direct-from-a-new-2d-metroid-game-to-a-surprise-mario-kart-world-update-and-massive-kirby-reveal">Everything announced at Nintendo Direct — from a new 2D Metroid game to a surprise Mario Kart World update, and massive Kirby reveal</a></li></ul><h2 id="3-apple-announced-more-than-iphones">3. Apple announced more than iPhones</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1878px;"><p class="vanilla-image-block" style="padding-top:56.12%;"><img id="f3e7PdhrDPjoLQr7oB2F5Y" name="12-Apple Watch Series 10 Review.jpg" alt="Apple Watch Series 10" src="https://cdn.mos.cms.futurecdn.net/f3e7PdhrDPjoLQr7oB2F5Y-1920-80.jpg" mos="" align="middle" fullscreen="" width="1878" height="1054" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Jacob Krol)</span></figcaption></figure><p>Apple’s iPhones may have taken center stage, but some other gadgets also featured in its showcase: two new Apple Watches and the <a href="https://www.techradar.com/phones/airpods-5-and-airpods-5-with-wireless-charging-are-like-a-greatest-hits-rollout-of-airpods-pro-just-without-the-hearing-health-or-heart-rate-modules">AirPods 5</a>.</p><p>Apple’s earbuds were a fairly standard affair. The company promises better noise cancellation, a more comfortable fit, and the premium pair that comes with a wireless charging case also boasts on-AirPods volume controls — because, of course, a standard feature on other wireless earbuds is sold at a markup.</p><p>As for the Watches (Series 12 and Ultra 4), any upgrades were overshadowed by some new Siri tools. Conversation rewind will let you read a recap of the last 15 seconds of conversation, and it’s being billed as useful accessibility for folks who are hard of hearing. Meanwhile, Siri Recaps will see your Watch listen in on your day’s conversations to create a recap at the very end of the key details you heard in a quick summary. Apple has promised there are plenty of privacy protections, and that no recordings are stored, but it has some worried the ongoing wearable privacy debate is going in the wrong direction.</p><p><strong>Read the full story: </strong><a href="https://www.techradar.com/health-fitness/smartwatches/thanks-to-siri-recaps-your-apple-watch-is-always-listening-as-you-go-about-your-day-but-apple-may-be-risking-a-meta-glasses-style-backlash">Thanks to Siri Recaps, your Apple Watch is always listening as you go about your day</a></p><h2 id="2-apple-s-iphone-18-pro-landed">2. Apple’s iPhone 18 Pro landed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NyJLbMZhUHKPaQza65Pb4n" name="Apple iPhone 18 Pro and iPhone 18 Pro Max Hands-On" alt="Apple iPhone 18 Pro and iPhone 18 Pro Max Hands-On" src="https://cdn.mos.cms.futurecdn.net/NyJLbMZhUHKPaQza65Pb4n-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jacob Krol/Future)</span></figcaption></figure><p>The iPhone 18 Pro boasts many of the expected changes we’ve come to expect: an improved (A20 Pro) chipset, enhanced AI capabilities, a longer 36-hour battery life, and a few new color options (Silver returns, but it also comes in Black, Glacier, and Burgundy).</p><p>Our favorite new feature, however, is the arrival of variable aperture. Most phones boast a set aperture size, which determines how much light the lens can receive, and it usually has to compromise between maximizing nighttime quality (which wants a more open aperture) and depth of field (which wants a more closed aperture). Software trickery can help, but Apple’s mechanical approach means your iPhone 18 Pro can automatically swap to the setting that’s best for the current conditions and your photo needs — and pros can also manually control the setting if they want.</p><p>As expected based on leaks, but perhaps surprising to the non-Apple-obsessed, there was no iPhone 18. Instead, all of Apple’s older iPhone 17-series devices got a price hike.</p><ul><li><strong>Read the full story:</strong> <a href="https://www.techradar.com/phones/iphone/i-just-tried-the-iphone-18-pro-and-apple-gave-me-two-surprisingly-good-reasons-to-upgrade">I just tried the iPhone 18 Pro — and Apple gave me two surprisingly good reasons to upgrade</a></li></ul><h2 id="1-we-unfolded-the-iphone-duo">1. We unfolded the iPhone Duo</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2WcUMrqUX8RYvbBs5RF2Se" name="iPhone Duo" alt="The iPhone Duo on a light colored background" src="https://cdn.mos.cms.futurecdn.net/2WcUMrqUX8RYvbBs5RF2Se-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple / Future)</span></figcaption></figure><p>Let’s round things off with a tech story you definitely <em>didn’t</em> miss this week: the debut of Apple’s first foldable iPhone, the iPhone Duo.</p><p>Originally thought to be called the iPhone Ultra, the Duo boasts a similar passport-style shape to the<a href="https://www.techradar.com/phones/samsung-galaxy-phones/samsung-galaxy-z-fold-8-review"> Samsung Galaxy Z Fold 8</a>, but it’s a distinct foldable product in a few key ways. Two of its corners are rounded, meaning the phone’s 7.6-inch inner screen unfolds into an almost iPad mini-like shape; Apple opted to use Touch ID rather than Face ID, so there’s no visible inner-display camera; it sports a Galaxy-beating IP68 durability rating; and there’s a gorgeous open and close animation that passes across the screen when you’re switching between folded and unfolded states.</p><p>Of course, there are question marks. The Duo only packs two rear cameras; it’s both thicker and heavier than the Z Fold 8; and, of course, it’s the most expensive iPhone ever released. But, in recent memory, it’s hard to think of a more hype-inducing consumer tech product than this. We’ve been<a href="https://www.techradar.com/phones/iphone/iphone-duo-hands-on"> hands-on with the iPhone Duo</a>, and our full review is coming soon. </p><ul><li><strong>Read the full story:</strong> <a href="https://www.techradar.com/phones/iphone/iphone-duo-hands-on">I just touched the iPhone Duo and Apple just solved the foldable crease problem in the most wonderfully basic way</a></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/tech/icymi-the-7-biggest-tech-stories-of-the-week-from-apples-iphone-duo-debut-to-sonos-best-compact-speaker-yet</link>
                                                                            <description>
                            <![CDATA[ We're looking back over the last week to pick out the most important stories published on TechRadar. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 08:18:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ Axel Metz ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ Matt Bolton ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ Mark Wilson ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Future / Nintendo / Sonos]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Link and Epona next to a Beam Ultra soundbar and iPhone 18 Pro.]]></media:description>                                                            <media:text><![CDATA[Link and Epona next to a Beam Ultra soundbar and iPhone 18 Pro.]]></media:text>
                                <media:title type="plain"><![CDATA[Link and Epona next to a Beam Ultra soundbar and iPhone 18 Pro.]]></media:title>
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                            <![CDATA[
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                                <p>This week, Apple announced its iPhone 18 Pro and something entirely new: the first iPhone foldable in the incredible iPhone Duo.</p><p>There was plenty more to catch up on this week, including not one but two Nintendo Directs, and an LG privacy scandal.</p><p>To catch up on all this and more, scroll down. But before you read about the news, you might want to try your hand at our quiz on the biggest events of the week.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrgP4e"></div>                            </div>                            <script src="https://kwizly.com/embed/XrgP4e.js" async></script><h2 id="7-lg-tvs-were-in-the-privacy-doghouse-again">7. LG TVs were in the privacy doghouse again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wbHn9GkuaVu9EmRFPzz4UP" name="best-gaming-tv-1" alt="Best gaming TV with LG C5 on a Green background" src="https://cdn.mos.cms.futurecdn.net/wbHn9GkuaVu9EmRFPzz4UP-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>LG isn’t exactly a stranger to privacy storms, and it found itself in the middle of another big one this week thanks to a new report that made some big accusations about its TVs.</p><p>An investigation by<a href="https://www.youtube.com/watch?v=6IFVTcM28KA"> Gamers Nexus</a> and independent security researchers claimed that LG TVs can capture audio even when the screens are off and also monitor your entire home. These findings didn’t exactly sit well with clips of LG executives pitching to advertisers by saying “we own the glass” in reference to its TVs.</p><p>LG hit back at the claims, telling us in a statement that “the claims made in the recently published video are not true”. Still, the accusations may leave a bad taste for some, particularly as they come a month after claims (also refuted by LG) that its<a href="https://www.techradar.com/televisions/lgs-gaming-monitors-and-tvs-are-facing-a-user-revolt"> monitors were installing adware on PCs</a>.</p><ul><li><strong>Read the full story:</strong><a href="https://www.techradar.com/televisions/lg-tvs-collect-far-more-data-on-you-than-youd-expect-says-new-report-including-logging-microphone-audio-while-on-standby"><strong> </strong>'It's extremely creepy': LG TVs collect far more data on you than you'd expect, says new report — but LG hits back, saying the claims made 'are not true'</a></li></ul><h2 id="6-a-new-brain-wearable-arrived-to-track-our-stress">6. A new ‘brain wearable’ arrived to track our stress</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VF5DS8TSgmH7WFMDMAVtzn" name="atlas-wearable" alt="Atlas 1.0 Pioneer Edition" src="https://cdn.mos.cms.futurecdn.net/VF5DS8TSgmH7WFMDMAVtzn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atlas)</span></figcaption></figure><p>What if you could track your brain and thoughts in the same way that fitness trackers log your heart rate? That’s what a new wave of wearables is promising — and another ‘brain pattern monitor’ arrived this week, before quickly selling out its first batch.</p><p>The Atlas 1.0 sits behind your ear and tracks things like your attention span, stress levels and energy burn. In theory, the benefit of understanding these brain patterns is that the Atlas can then connect them to certain triggers — for example, revealing that social media is actually stressing you out rather than relaxing you.</p><p>We haven’t tried out this particular brain wearable yet, but our Senior Fitness & Wearables Editor Matt Evans did<a href="https://www.techradar.com/health-fitness/sleep/i-electrocuted-my-own-vagus-nerve-every-day-for-a-week-to-find-out-if-brain-health-wearables-are-worth-the-hype"> electrocute his own vagus nerve for a week with Nurosym’s gadget</a>, so we’d certainly be up for the challenge when the Atlas 1.0 is back in stock.</p><ul><li><strong>Read the full story:</strong><a href="https://www.techradar.com/health-fitness/the-atlas-1-0-pioneer-edition-is-a-usd499-brain-scanner-that-sits-behind-your-ear-to-measure-your-stress-attention-span-and-energy-and-the-first-batch-has-just-sold-out"><strong> </strong>The Atlas 1.0 Pioneer Edition is a $499 brain scanner that sits behind your ear to measure your stress, attention span and energy — and the first batch has just sold out</a></li></ul><h2 id="5-sonos-debuted-an-ultra-soundbar">5. Sonos debuted an Ultra soundbar</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1490px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="JmAT9CEoxZtTjj36PTGefH" name="Beam Ultra 8.JPG" alt="The Sonos Beam Ultra soundbar underneath a TV" src="https://cdn.mos.cms.futurecdn.net/JmAT9CEoxZtTjj36PTGefH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1490" height="839" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sonos)</span></figcaption></figure><p>Matt Bolton got to hear the new and upgraded Sonos Beam Ultra soundbar, which sits above the Sonos Beam (Gen 2) in Sonos’ range, but is more affordable than the Sonos Arc Ultra. It promises a 7.1.2 Dolby Atmos sound system from nine built-in speakers, including two upfiring speakers, that’s much bigger, wider and more immersive than Sonos’ existing small soundbar… and based on Matt’s experience so far, it comfortably delivers.</p><p>Matt said the way the sound is disconnected from the soundbar is seriously impressive for such a compact box, with sound effects coming from way over at the sides of the room, and voices coming through really clearly, and emanating from the screen, not the box. The bass handling was great as well, despite the lack of a dedicated sub. Is this now the ultimate small soundbar option? </p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/televisions/soundbars/i-heard-the-sonos-beam-ultra-and-it-delivers-the-most-impressive-dolby-atmos-sound-ive-experienced-from-a-compact-soundbar">I heard the Sonos Beam Ultra, and it delivers the most impressive Dolby Atmos sound I've experienced from a compact soundbar</a></li></ul><h2 id="4-nintendo-doubled-up-directs">4. Nintendo doubled up Directs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CyNTvUWHyFkHoRVAMptmGa" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/CyNTvUWHyFkHoRVAMptmGa-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Nintendo treated us to not one, but two Direct livestreams this week — and both caused quite a stir.</p><p>The first was devoted to the <em>Legend of Zelda </em>series’s 40th anniversary and gave us our first real look at the upcoming <em>Ocarina of Time </em>remake. Unfortunately, its visuals were immediately divisive, with some online commenters comparing the more “realistic” direction to Nvidia’s widely mocked DLSS 5.</p><p>On a more positive note, a new Nintendo Switch 2 model inspired by the franchise was also revealed, and it already seems like it’s going to be a big hit with pre-orders flying off digital shelves.</p><p>The second Direct came one day later and focused on more general Switch and Switch 2 software news. Major announcements included the reveal of a new <em>Metroid </em>game, tantalizingly titled <em>Metroid Ravenous</em>, and free updates for <em>Star Fox </em>and <em>Mario Kart World </em>that introduce new content delighting fans. </p><ul><li><strong>Read the full story: </strong><a href="https://www.techradar.com/gaming/nintendo/everything-announced-at-todays-nintendo-direct-from-a-new-2d-metroid-game-to-a-surprise-mario-kart-world-update-and-massive-kirby-reveal">Everything announced at Nintendo Direct — from a new 2D Metroid game to a surprise Mario Kart World update, and massive Kirby reveal</a></li></ul><h2 id="3-apple-announced-more-than-iphones">3. Apple announced more than iPhones</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1878px;"><p class="vanilla-image-block" style="padding-top:56.12%;"><img id="f3e7PdhrDPjoLQr7oB2F5Y" name="12-Apple Watch Series 10 Review.jpg" alt="Apple Watch Series 10" src="https://cdn.mos.cms.futurecdn.net/f3e7PdhrDPjoLQr7oB2F5Y-1920-80.jpg" mos="" align="middle" fullscreen="" width="1878" height="1054" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Jacob Krol)</span></figcaption></figure><p>Apple’s iPhones may have taken center stage, but some other gadgets also featured in its showcase: two new Apple Watches and the <a href="https://www.techradar.com/phones/airpods-5-and-airpods-5-with-wireless-charging-are-like-a-greatest-hits-rollout-of-airpods-pro-just-without-the-hearing-health-or-heart-rate-modules">AirPods 5</a>.</p><p>Apple’s earbuds were a fairly standard affair. The company promises better noise cancellation, a more comfortable fit, and the premium pair that comes with a wireless charging case also boasts on-AirPods volume controls — because, of course, a standard feature on other wireless earbuds is sold at a markup.</p><p>As for the Watches (Series 12 and Ultra 4), any upgrades were overshadowed by some new Siri tools. Conversation rewind will let you read a recap of the last 15 seconds of conversation, and it’s being billed as useful accessibility for folks who are hard of hearing. Meanwhile, Siri Recaps will see your Watch listen in on your day’s conversations to create a recap at the very end of the key details you heard in a quick summary. Apple has promised there are plenty of privacy protections, and that no recordings are stored, but it has some worried the ongoing wearable privacy debate is going in the wrong direction.</p><p><strong>Read the full story: </strong><a href="https://www.techradar.com/health-fitness/smartwatches/thanks-to-siri-recaps-your-apple-watch-is-always-listening-as-you-go-about-your-day-but-apple-may-be-risking-a-meta-glasses-style-backlash">Thanks to Siri Recaps, your Apple Watch is always listening as you go about your day</a></p><h2 id="2-apple-s-iphone-18-pro-landed">2. Apple’s iPhone 18 Pro landed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NyJLbMZhUHKPaQza65Pb4n" name="Apple iPhone 18 Pro and iPhone 18 Pro Max Hands-On" alt="Apple iPhone 18 Pro and iPhone 18 Pro Max Hands-On" src="https://cdn.mos.cms.futurecdn.net/NyJLbMZhUHKPaQza65Pb4n-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jacob Krol/Future)</span></figcaption></figure><p>The iPhone 18 Pro boasts many of the expected changes we’ve come to expect: an improved (A20 Pro) chipset, enhanced AI capabilities, a longer 36-hour battery life, and a few new color options (Silver returns, but it also comes in Black, Glacier, and Burgundy).</p><p>Our favorite new feature, however, is the arrival of variable aperture. Most phones boast a set aperture size, which determines how much light the lens can receive, and it usually has to compromise between maximizing nighttime quality (which wants a more open aperture) and depth of field (which wants a more closed aperture). Software trickery can help, but Apple’s mechanical approach means your iPhone 18 Pro can automatically swap to the setting that’s best for the current conditions and your photo needs — and pros can also manually control the setting if they want.</p><p>As expected based on leaks, but perhaps surprising to the non-Apple-obsessed, there was no iPhone 18. Instead, all of Apple’s older iPhone 17-series devices got a price hike.</p><ul><li><strong>Read the full story:</strong> <a href="https://www.techradar.com/phones/iphone/i-just-tried-the-iphone-18-pro-and-apple-gave-me-two-surprisingly-good-reasons-to-upgrade">I just tried the iPhone 18 Pro — and Apple gave me two surprisingly good reasons to upgrade</a></li></ul><h2 id="1-we-unfolded-the-iphone-duo">1. We unfolded the iPhone Duo</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2WcUMrqUX8RYvbBs5RF2Se" name="iPhone Duo" alt="The iPhone Duo on a light colored background" src="https://cdn.mos.cms.futurecdn.net/2WcUMrqUX8RYvbBs5RF2Se-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple / Future)</span></figcaption></figure><p>Let’s round things off with a tech story you definitely <em>didn’t</em> miss this week: the debut of Apple’s first foldable iPhone, the iPhone Duo.</p><p>Originally thought to be called the iPhone Ultra, the Duo boasts a similar passport-style shape to the<a href="https://www.techradar.com/phones/samsung-galaxy-phones/samsung-galaxy-z-fold-8-review"> Samsung Galaxy Z Fold 8</a>, but it’s a distinct foldable product in a few key ways. Two of its corners are rounded, meaning the phone’s 7.6-inch inner screen unfolds into an almost iPad mini-like shape; Apple opted to use Touch ID rather than Face ID, so there’s no visible inner-display camera; it sports a Galaxy-beating IP68 durability rating; and there’s a gorgeous open and close animation that passes across the screen when you’re switching between folded and unfolded states.</p><p>Of course, there are question marks. The Duo only packs two rear cameras; it’s both thicker and heavier than the Z Fold 8; and, of course, it’s the most expensive iPhone ever released. But, in recent memory, it’s hard to think of a more hype-inducing consumer tech product than this. We’ve been<a href="https://www.techradar.com/phones/iphone/iphone-duo-hands-on"> hands-on with the iPhone Duo</a>, and our full review is coming soon. </p><ul><li><strong>Read the full story:</strong> <a href="https://www.techradar.com/phones/iphone/iphone-duo-hands-on">I just touched the iPhone Duo and Apple just solved the foldable crease problem in the most wonderfully basic way</a></li></ul>
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                                                            <title><![CDATA[ The Switch 2 is finally getting VRR in docked mode, but with a classic Nintendo needless wrinkle ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Docked VRR finally arrives more than a year after Nintendo announced and then unannounced it</strong></li><li><strong>Requires a system update to both console and Dock</strong></li><li><strong>It seems to work on a title-by-title basis and will require games to update to use it</strong></li></ul><p>Nintendo's latest system update for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> is here and delivers a much-wanted new feature: VRR support in Docked mode. But there's a catch: a the moment, it only works on one game, and we're not sure how many more will follow, because it's reported to work on a "whitelist" system.</p><p>When the Switch 2 launched, <a href="https://www.techradar.com/news/what-is-vrr-variable-refresh-rate-explained">VRR (variable refresh rate)</a> was only supported when using the console in handheld mode. Having the same feature available in Docked mode means your display's refresh rate and the game's frame rate can be synchronized to get rid of any screen tearing or judder when you're playing on one of the <a href="https://www.techradar.com/news/best-gaming-tv">best gaming TVs</a> or the <a href="https://www.techradar.com/news/best-gaming-monitor">best gaming monitors</a> that supports VRR.</p><p>Unfortunately, the new VRR support in System Update 23.0.0 only appears to be available on a title-by-title basis, unlike the way that the PS5 can force VRR support at the system level on games that don't natively have it.</p><p>The big concern here is that <a href="https://www.digitalfoundry.net/news/2026/09/switch-2-update-adds-tv-vrr-support-but-it-only-works-in-one-game-right-now">Digital Foundry reports</a> that "the feature appears to operate on a whitelist, so only games that developers have flagged as supporting docked VRR will activate it" — and what's unclear is whether the whitelist will require a slow certification process by Nintendo, or whether developers can just quickly roll out an update with support. </p><p>It means that, at the time of writing, the list of titles with docked VRR support only includes Nintendo's <em>Switch 2 Welcome Tour</em>, which has just been <a href="https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Game-Updates/How-to-Update-Nintendo-Switch-2-Welcome-Tour-2858551.html" target="_blank">updated</a> to add the feature. That's it. We at least assumed Nintendo would be ready with updates for all its own games.</p><h2 id="what-39-s-new-in-the-switch-2-update">What's new in the Switch 2 update</h2><p>In the release notes Nintendo says: "<em>VRR output is now supported in TV mode. When both the software and the TV support it, the video will be output at a refresh rate that matches the game's processing speed."</em></p><p>We've known for a while that the Switch 2 Dock supports docked VRR, because Nintendo told us on its US website <a href="https://www.techradar.com/gaming/nintendo-quietly-removes-mentions-of-vrr-support-from-its-us-and-canada-switch-2-websites">before removing the text</a> last year. So it's nice to see the feature finally being implemented, even if it'll take a while for the appropriate game patches to arrive.</p><p>In addition to VRR the Switch 2 software update gives you the ability to make a complete data transfer from one Switch 2 to another. There's a new toggle for Switch 2 Boost saving you a trip into System Settings, improved accessibility support, background music in the Mii editor (which you can turn off if you don't want it) and the usual interface tweaks, unspecified bug fixes and optimizations.</p><p>Nintendo's support page for the new system update is <a href="https://www.nintendo.com/au/support/articles/system-update-information-for-nintendo-switch-2/" target="_blank">here</a>.</p><div data-widget-type="merchantlink" data-model-name="Nintendo Switch 2"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/the-switch-2-is-finally-getting-vrr-in-docked-mode-for-smoother-performance-with-compatible-tvs-and-monitors-but-theres-a-classic-nintendo-wrinkle</link>
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                            <![CDATA[ Docked variable refresh rate is here at last —but not all games will support it ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 16:05:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Televisions]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Carrie Marshall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xJGRRy6MkKwN3qJ5X6enZG-320-70.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Nintendo Switch 2 in docked mode in front of a TV, with an inset of the HDMI port on the Nintendo Switch 2&#039;s dock]]></media:description>                                                            <media:text><![CDATA[The Nintendo Switch 2 in docked mode in front of a TV, with an inset of the HDMI port on the Nintendo Switch 2&#039;s dock]]></media:text>
                                <media:title type="plain"><![CDATA[The Nintendo Switch 2 in docked mode in front of a TV, with an inset of the HDMI port on the Nintendo Switch 2&#039;s dock]]></media:title>
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                            <![CDATA[
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                                <ul><li><strong>Docked VRR finally arrives more than a year after Nintendo announced and then unannounced it</strong></li><li><strong>Requires a system update to both console and Dock</strong></li><li><strong>It seems to work on a title-by-title basis and will require games to update to use it</strong></li></ul><p>Nintendo's latest system update for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> is here and delivers a much-wanted new feature: VRR support in Docked mode. But there's a catch: a the moment, it only works on one game, and we're not sure how many more will follow, because it's reported to work on a "whitelist" system.</p><p>When the Switch 2 launched, <a href="https://www.techradar.com/news/what-is-vrr-variable-refresh-rate-explained">VRR (variable refresh rate)</a> was only supported when using the console in handheld mode. Having the same feature available in Docked mode means your display's refresh rate and the game's frame rate can be synchronized to get rid of any screen tearing or judder when you're playing on one of the <a href="https://www.techradar.com/news/best-gaming-tv">best gaming TVs</a> or the <a href="https://www.techradar.com/news/best-gaming-monitor">best gaming monitors</a> that supports VRR.</p><p>Unfortunately, the new VRR support in System Update 23.0.0 only appears to be available on a title-by-title basis, unlike the way that the PS5 can force VRR support at the system level on games that don't natively have it.</p><p>The big concern here is that <a href="https://www.digitalfoundry.net/news/2026/09/switch-2-update-adds-tv-vrr-support-but-it-only-works-in-one-game-right-now">Digital Foundry reports</a> that "the feature appears to operate on a whitelist, so only games that developers have flagged as supporting docked VRR will activate it" — and what's unclear is whether the whitelist will require a slow certification process by Nintendo, or whether developers can just quickly roll out an update with support. </p><p>It means that, at the time of writing, the list of titles with docked VRR support only includes Nintendo's <em>Switch 2 Welcome Tour</em>, which has just been <a href="https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Game-Updates/How-to-Update-Nintendo-Switch-2-Welcome-Tour-2858551.html" target="_blank">updated</a> to add the feature. That's it. We at least assumed Nintendo would be ready with updates for all its own games.</p><h2 id="what-39-s-new-in-the-switch-2-update">What's new in the Switch 2 update</h2><p>In the release notes Nintendo says: "<em>VRR output is now supported in TV mode. When both the software and the TV support it, the video will be output at a refresh rate that matches the game's processing speed."</em></p><p>We've known for a while that the Switch 2 Dock supports docked VRR, because Nintendo told us on its US website <a href="https://www.techradar.com/gaming/nintendo-quietly-removes-mentions-of-vrr-support-from-its-us-and-canada-switch-2-websites">before removing the text</a> last year. So it's nice to see the feature finally being implemented, even if it'll take a while for the appropriate game patches to arrive.</p><p>In addition to VRR the Switch 2 software update gives you the ability to make a complete data transfer from one Switch 2 to another. There's a new toggle for Switch 2 Boost saving you a trip into System Settings, improved accessibility support, background music in the Mii editor (which you can turn off if you don't want it) and the usual interface tweaks, unspecified bug fixes and optimizations.</p><p>Nintendo's support page for the new system update is <a href="https://www.nintendo.com/au/support/articles/system-update-information-for-nintendo-switch-2/" target="_blank">here</a>.</p><div data-widget-type="merchantlink" data-model-name="Nintendo Switch 2"></div>
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                                                            <title><![CDATA[ Everything announced at today's Nintendo Direct — from a new 2D Metroid game to a surprise Mario Kart World update, and massive Kirby reveal ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The latest Nintendo Direct has concluded, and what a cracker of a show!</p><p>It delivered a huge number of titles for Nintendo Switch and Nintendo Switch 2 owners to look forward to, with some big new entries in major franchises like <em>Kirby </em>and <em>Metroid</em>.</p><p>There were also plenty of exciting ports, like three new <em>Resident Evil </em>ports, two <em>Far Cry </em>games, and more. Lots of existing titles also got big upgrades in the form of new Switch 2 Editions or free updates. </p><p>There are more maps coming to <em>Mario Kart World </em>later today, for example, and <em>Pikmin 4 </em>is getting a comprehensive Switch 2 upgrade.</p><p>If you didn't manage to catch the show, you can see a bullet point list of all the announcements in the order that they happened below.</p><h3 class="article-body__section" id="section-everything-announced-at-nintendo-direct-09-09-2026"><span>Everything announced at Nintendo Direct – 09/09/2026</span></h3><ul><li><em>Monster Hunter Wilds</em> Nintendo Switch 2 port shown, includes all updates — launches on December 4<ul><li><em>Ascendance</em> expansion is also coming in 2027</li></ul></li><li><em>Final Fantasy 7 Revelation </em>trailer shown — launches on April 8, with pre-orders beginning later today</li><li><em>Crisis Core Final Fantasy 7 Reunion</em> launches on Nintendo Switch 2 later today</li><li><em>Hyrule Warriors Age of Calamity Definitive Edition</em> coming to Nintendo Switch 2 with visual upgrades and new modes — out February 25</li><li>Viral hit <em>Meccha Chamelon </em>is coming to Nintendo Switch 2 later today</li><li><em>Pokémon Pokopia </em>Expansion Pass DLC is adding some cute new accessories later this year</li><li><em>Star Fox </em>is getting a free update with four split-screen players in battle mode, plus three new stages</li><li><em>Star Fox Adventures </em>from the Nintendo GameCube is coming to Nintendo Classics later today</li><li>Some Nintendo Switch 2 <em>The Witcher 3: Wild Hunt - Remastered </em>footage shown — out September 29<ul><li><em>Songs of the Past </em>expansion also shown — coming in 2027</li></ul></li><li><em>Kingdom Come: Deliverance 2 Royal Edition </em>is coming to Nintendo Switch 2 in 2027</li><li><em>Fire Emblem: Fortune's Weave </em>new trailer shown — game still set to launch on September 17</li><li><em>Professor Layton and the New World of Steam</em> finally gets a new trailer showing puzzle gameplay  — set to have the biggest number of puzzles yet when it arrives on December 10</li><li>New <em>Yokai Watch </em>game revealed  — <em>Yokai Watch 2 Haunted Domain</em> currently in development</li><li>Nintendo Switch 2 Edition version of <em>Pikmin 4 </em>confirmed — adds voice commands, new mode, and more when it comes out</li><li><em>Onyx The Dead Grip</em> — new horror game from Bloober Team launches as a Switch 2 exclusive next year, can only be played in handheld mode</li><li>New sizzle reel for <em>Xenoblade Chronicles 3 Nintendo Switch 2 Edition</em></li><li><em>Stage Fright</em>, a new spooky game from the developers of <em>Overcooked </em>shown — comes to Switch and Switch 2 next year</li><li><em>Disney Dreamlight Valley: The Keepsake Sea</em> — the game's next paid expansion with underwater areas</li><li><em>Ondeh Ondeh Kaya's Tasty Tale </em>— a charming rhythm adventure out in 2027</li><li><em>Lego Batman: Legacy of the Dark Knight </em>finally releasing for Switch 2 on September 18</li><li>New <em>Kirby Air Riders</em> amiibo will launch on November 12</li><li><em>Cairn </em>port arriving in early 2027, with demo out today</li><li><em>Resident Evil 2 Deluxe Edition, Resident Evil 3</em>, and <em>Resident Evil 4 Gold Edition</em> all coming on October 16</li><li><em>Tomb Raider Legacy of Atlantis</em> Switch 2 trailer shown — out February 12, 2027</li><li>New <em>Nintendo Switch Sports Resort </em>trailer showing free island exploration — Switch 2 exclusive coming October 22</li><li>New 2D <em>Metroid </em>title revealed — <em>Metroid Ravenous</em>, out January 28, 2027</li><li>Big free update with ten new courses, plus two new knockout tour routes, is coming to <em>Mario Kart World </em>today</li><li><em>Mega Man: Dual Override </em>gameplay trailer shows off Proto Man<ul><li>New Mega Man and Proto Man amiibo also revealed</li></ul></li><li>New RPG <em>Eternal Anima</em> shown — comes to Switch 2 on March 4, 2027</li><li><em>Danganronpa 2x2 </em>port revealed with new 'Slayhem' mode out on January 14, 2027, for Switch and Switch 2</li><li><em>Fatal Fury: City of the Wolves </em>port is on the way in October</li><li><em>Metal Slug Ultimate Collection </em>revealed with loads of games — out for Switch and Switch 2 next year</li><li><em>Yo-Gi-Oh! Tag Force GX </em>port revealed for Switch and Switch 2 — launches February 16, 2027</li><li><em>Romance Saga 3: Destinies United </em>remake for Switch and Switch 2 also out February 16, 2027</li><li><em>007 First Light </em>is actually launching at some point this year, apparently</li><li><em>Far Cry 3 Classic Edition </em>coming to Switch in 2027</li><li><em>Far Cry Blood Dragon Classic Edition </em>on the way too</li><li><em>The Crew Motorfest </em>Switch 2<em> </em>port shown in the sizzle reel</li><li>The Apothecary Diaries: The First Imperial Brother out in early 2027</li><li>House Flipper 2 out October 15</li><li><em>Sonic Pico Park </em>spin<em> </em>dashing on to Switch and Switch 2 on November 12</li><li><em>Dragon Quest Monsters: The Withered World </em>out on December 3</li><li><em>Torneko's Mystery Dungeon Classic HD is </em>available later today</li><li><em>Hela </em>port launching on December 1</li><li><em>Criksholm The Stolen Dream is </em>coming to Switch 2 on December 3</li><li><em>Stellar Blade Complete Edition </em>shown with <em>Bayonetta </em>crossover costume</li><li><em>The Ascent Complete Edition is </em>out in December</li><li><em>It Takes Two comes </em>out on October 15 for Switch 2</li><li><em>Palia Nintendo Switch 2 Edition </em>out in December</li><li><em>Bluey's Happy Snaps </em>— brief bit of new footage shown</li><li><em>Hot Wheels Infinite Rush </em>dropping on September 10</li><li><em>Fading Echo </em>out on September 17 — demo later today</li><li><em>Hell is Us </em>port shown, out October 8</li><li><em>Marvel Guardians of the Galaxy Encore Edition </em>dropping on November 5 — pre-order today</li><li>Surprise <em>Persona 4 Revival </em>trailer shows off loads of new gameplay</li><li><em>Persona 6 </em>logo shown on screen</li><li>The final announcement is a new <em>Kirby </em>game that looks almost open-world — called <em>Kirby and the World Beyond </em>and out in Spring 2027</li></ul><h3 class="article-body__section" id="section-vod"><span>VOD</span></h3><p>You can also catch up with the video on demand (VOD) version of the stream via YouTube below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/B_QJ4BYIGME" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-what-did-you-think"><span>What did you think?</span></h3><iframe title="Which announcement has you the most excited?" description="Have your say in the comments below." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo/everything-announced-at-todays-nintendo-direct-from-a-new-2d-metroid-game-to-a-surprise-mario-kart-world-update-and-massive-kirby-reveal</link>
                                                                            <description>
                            <![CDATA[ Everything announced at the November 9, 2026, Nintendo Direct. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 14:51:58 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 08:38:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The next Metroid game.]]></media:description>                                                            <media:text><![CDATA[The next Metroid game.]]></media:text>
                                <media:title type="plain"><![CDATA[The next Metroid game.]]></media:title>
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                                <p>The latest Nintendo Direct has concluded, and what a cracker of a show!</p><p>It delivered a huge number of titles for Nintendo Switch and Nintendo Switch 2 owners to look forward to, with some big new entries in major franchises like <em>Kirby </em>and <em>Metroid</em>.</p><p>There were also plenty of exciting ports, like three new <em>Resident Evil </em>ports, two <em>Far Cry </em>games, and more. Lots of existing titles also got big upgrades in the form of new Switch 2 Editions or free updates. </p><p>There are more maps coming to <em>Mario Kart World </em>later today, for example, and <em>Pikmin 4 </em>is getting a comprehensive Switch 2 upgrade.</p><p>If you didn't manage to catch the show, you can see a bullet point list of all the announcements in the order that they happened below.</p><h3 class="article-body__section" id="section-everything-announced-at-nintendo-direct-09-09-2026"><span>Everything announced at Nintendo Direct – 09/09/2026</span></h3><ul><li><em>Monster Hunter Wilds</em> Nintendo Switch 2 port shown, includes all updates — launches on December 4<ul><li><em>Ascendance</em> expansion is also coming in 2027</li></ul></li><li><em>Final Fantasy 7 Revelation </em>trailer shown — launches on April 8, with pre-orders beginning later today</li><li><em>Crisis Core Final Fantasy 7 Reunion</em> launches on Nintendo Switch 2 later today</li><li><em>Hyrule Warriors Age of Calamity Definitive Edition</em> coming to Nintendo Switch 2 with visual upgrades and new modes — out February 25</li><li>Viral hit <em>Meccha Chamelon </em>is coming to Nintendo Switch 2 later today</li><li><em>Pokémon Pokopia </em>Expansion Pass DLC is adding some cute new accessories later this year</li><li><em>Star Fox </em>is getting a free update with four split-screen players in battle mode, plus three new stages</li><li><em>Star Fox Adventures </em>from the Nintendo GameCube is coming to Nintendo Classics later today</li><li>Some Nintendo Switch 2 <em>The Witcher 3: Wild Hunt - Remastered </em>footage shown — out September 29<ul><li><em>Songs of the Past </em>expansion also shown — coming in 2027</li></ul></li><li><em>Kingdom Come: Deliverance 2 Royal Edition </em>is coming to Nintendo Switch 2 in 2027</li><li><em>Fire Emblem: Fortune's Weave </em>new trailer shown — game still set to launch on September 17</li><li><em>Professor Layton and the New World of Steam</em> finally gets a new trailer showing puzzle gameplay  — set to have the biggest number of puzzles yet when it arrives on December 10</li><li>New <em>Yokai Watch </em>game revealed  — <em>Yokai Watch 2 Haunted Domain</em> currently in development</li><li>Nintendo Switch 2 Edition version of <em>Pikmin 4 </em>confirmed — adds voice commands, new mode, and more when it comes out</li><li><em>Onyx The Dead Grip</em> — new horror game from Bloober Team launches as a Switch 2 exclusive next year, can only be played in handheld mode</li><li>New sizzle reel for <em>Xenoblade Chronicles 3 Nintendo Switch 2 Edition</em></li><li><em>Stage Fright</em>, a new spooky game from the developers of <em>Overcooked </em>shown — comes to Switch and Switch 2 next year</li><li><em>Disney Dreamlight Valley: The Keepsake Sea</em> — the game's next paid expansion with underwater areas</li><li><em>Ondeh Ondeh Kaya's Tasty Tale </em>— a charming rhythm adventure out in 2027</li><li><em>Lego Batman: Legacy of the Dark Knight </em>finally releasing for Switch 2 on September 18</li><li>New <em>Kirby Air Riders</em> amiibo will launch on November 12</li><li><em>Cairn </em>port arriving in early 2027, with demo out today</li><li><em>Resident Evil 2 Deluxe Edition, Resident Evil 3</em>, and <em>Resident Evil 4 Gold Edition</em> all coming on October 16</li><li><em>Tomb Raider Legacy of Atlantis</em> Switch 2 trailer shown — out February 12, 2027</li><li>New <em>Nintendo Switch Sports Resort </em>trailer showing free island exploration — Switch 2 exclusive coming October 22</li><li>New 2D <em>Metroid </em>title revealed — <em>Metroid Ravenous</em>, out January 28, 2027</li><li>Big free update with ten new courses, plus two new knockout tour routes, is coming to <em>Mario Kart World </em>today</li><li><em>Mega Man: Dual Override </em>gameplay trailer shows off Proto Man<ul><li>New Mega Man and Proto Man amiibo also revealed</li></ul></li><li>New RPG <em>Eternal Anima</em> shown — comes to Switch 2 on March 4, 2027</li><li><em>Danganronpa 2x2 </em>port revealed with new 'Slayhem' mode out on January 14, 2027, for Switch and Switch 2</li><li><em>Fatal Fury: City of the Wolves </em>port is on the way in October</li><li><em>Metal Slug Ultimate Collection </em>revealed with loads of games — out for Switch and Switch 2 next year</li><li><em>Yo-Gi-Oh! Tag Force GX </em>port revealed for Switch and Switch 2 — launches February 16, 2027</li><li><em>Romance Saga 3: Destinies United </em>remake for Switch and Switch 2 also out February 16, 2027</li><li><em>007 First Light </em>is actually launching at some point this year, apparently</li><li><em>Far Cry 3 Classic Edition </em>coming to Switch in 2027</li><li><em>Far Cry Blood Dragon Classic Edition </em>on the way too</li><li><em>The Crew Motorfest </em>Switch 2<em> </em>port shown in the sizzle reel</li><li>The Apothecary Diaries: The First Imperial Brother out in early 2027</li><li>House Flipper 2 out October 15</li><li><em>Sonic Pico Park </em>spin<em> </em>dashing on to Switch and Switch 2 on November 12</li><li><em>Dragon Quest Monsters: The Withered World </em>out on December 3</li><li><em>Torneko's Mystery Dungeon Classic HD is </em>available later today</li><li><em>Hela </em>port launching on December 1</li><li><em>Criksholm The Stolen Dream is </em>coming to Switch 2 on December 3</li><li><em>Stellar Blade Complete Edition </em>shown with <em>Bayonetta </em>crossover costume</li><li><em>The Ascent Complete Edition is </em>out in December</li><li><em>It Takes Two comes </em>out on October 15 for Switch 2</li><li><em>Palia Nintendo Switch 2 Edition </em>out in December</li><li><em>Bluey's Happy Snaps </em>— brief bit of new footage shown</li><li><em>Hot Wheels Infinite Rush </em>dropping on September 10</li><li><em>Fading Echo </em>out on September 17 — demo later today</li><li><em>Hell is Us </em>port shown, out October 8</li><li><em>Marvel Guardians of the Galaxy Encore Edition </em>dropping on November 5 — pre-order today</li><li>Surprise <em>Persona 4 Revival </em>trailer shows off loads of new gameplay</li><li><em>Persona 6 </em>logo shown on screen</li><li>The final announcement is a new <em>Kirby </em>game that looks almost open-world — called <em>Kirby and the World Beyond </em>and out in Spring 2027</li></ul><h3 class="article-body__section" id="section-vod"><span>VOD</span></h3><p>You can also catch up with the video on demand (VOD) version of the stream via YouTube below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/B_QJ4BYIGME" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-what-did-you-think"><span>What did you think?</span></h3><iframe title="Which announcement has you the most excited?" description="Have your say in the comments below." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ The Zelda 40th Anniversary Edition Switch 2 console and controller pre-orders are live — here's where you can grab them along with the Ocarina remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Legend of Zelda </em>fans rejoice! The Legend of Zelda 40th Anniversary Celebration stream gave us a deluge of announcements all about the iconic action-adventure series, including the reveal of a shiny special edition Nintendo Switch 2 console.</p><h2 id="latest-availability">Latest availability</h2><ul><li><strong>US: </strong><a href="https://www.amazon.com/dp/B0HJ6F8L6V"><strong>preorder console for $519.99 at Amazon</strong></a></li><li><strong>UK: </strong><a href="https://www.amazon.co.uk/dp/B0F2TP12QL"><strong>preorder console for £499.99 at Amazon</strong></a></li><li><strong>UK: </strong><a href="https://www.shopto.net/en/sw2ni12-nintendo-switch-2-the-legend-of-zelda-40th-p1206573/"><strong>preorder console + game for £494.85 at ShopTo</strong></a></li></ul><p>We anticipate the console to be in extremely high demand, not only as the first proper special edition Nintendo Switch 2 to hit the market but also thanks to its status as a tie-in with one of Nintendo's biggest franchises.</p><p>It's also an absolute stunner, with special green Joy-Con 2 controllers, a gold and black dock, and loads of little details sure to delight <em>Zelda </em>fans.</p><p>The Nintendo Switch 2 – The Legend of Zelda 40th Anniversary Edition system officially launches on October 29, 2026, and pre-orders have been live at various retailers for some time now — and it's already selling out at most stores.</p><p>Still, we've put this page together to help you get your hands on the console with any restock and availability updates — plus links to pick up the matching Nintendo Switch 2 Controller and the upcoming <em>The Legend of Zelda: Ocarina of Time </em>remake to go alongside it.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.amazon.com/dp/B0HJ6F8L6V"><strong>preorder at Amazon</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/switch-2-the-legend-of-zelda-40th-anniversary-edition/J7GSL57HTY"><strong>preorder at Best Buy</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.target.com/p/nintendo-8482-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-system/-/A-1013322047"><strong>preorder at Target</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-controller-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition controller preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-pro-controller-display-stand-the-legend-of-zelda-40th-anniversary-edition-127076/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-multi/J7GSL57W27"><strong>preorder soon at Best Buy</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-uk"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — UK</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.currys.co.uk/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-10311285.html"><strong>preorder for £434 at Currys</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.amazon.co.uk/dp/B0F2TP12QL"><strong>preorder for £499.99 at Amazon</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition + Ocarina of Time: </strong><a href="https://www.shopto.net/en/sw2ni12-nintendo-switch-2-the-legend-of-zelda-40th-p1206573/"><strong>preorder for £494.85 at ShopTo</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.argos.co.uk/product/9625053"><del><strong>preorder for £429.99 at Argos</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-P00211"><del><strong>preorder for £429.99 at the Nintendo Store</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.very.co.uk/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-nintendo-switch-2/1601230011.prd"><del><strong>preorder for £429.99 at Very</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/nintendo-switch-2/nintendo-switch-2-consoles/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console/p/265573"><del><strong>preorder for £429.99 at Smyths Toys</strong></del></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand-000000000010019437"><strong>check stock at the Nintendo Store</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-australia"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — Australia</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store for $799.95</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store for $149.95</strong></a></li><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li></ul><p>Miss the anniversary live stream? </p><p>You can check out the video-on-demand version below or keep scrolling for some top questions answered.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-faq"><span>FAQ</span></h3><section class="article__schema-question"><h3>Does Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition come with a game?</h3><article class="article__schema-answer"><p>No, the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system does not come with a game. If you want a copy of <em>The Legend of Zelda: Ocarina of Time</em>, you will need to buy it seperately.</p></article></section><section class="article__schema-question"><h3>Is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system worth it?</h3><article class="article__schema-answer"><p>Whether any special edition Nintendo system is worth it comes down to two key factors: if you already own the system, and if you're a huge fan of the property the special edition is tying in with. </p><p>In this instance, if you don't have a Nintendo Switch 2 and want to get one anyway, then this The Legend of Zelda – 40th Anniversary Edition is likely a good choice. If you like how it looks and don't mind paying a little bit more for that, then there's no real reason not to pick it up instead of the regular one.</p><p>If you already have a Nintendo Switch 2, on the other hand, it becomes a much more difficult question. If you're a massive <em>Zelda </em>fan, then I can see a situation where you would be willing to buy a whole new Switch 2 just for the tie-in. Given that the Switch 2 was released relatively recently, you could probably claw back a chunk of change selling your non-special edition system on the second-hand market, too. </p><p>However, if you're not big on <em>Zelda </em>and already have a Switch 2, then I would sit this one out.</p></article></section><section class="article__schema-question"><h3>How limited is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system</h3><article class="article__schema-answer"><p>Nintendo hasn't actually clarified whether the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition is going to be produced in limited quantities. This is likely intentional, as it gives them some breathing room to produce plenty of units if it proves to be a smash hit.</p></article></section><h3 class="article-body__section" id="section-price-comparison"><span>Price comparison</span></h3><p>Here are the latest prices for the regular Nintendo Switch 2 and Nintendo Switch 2 Pro controller for the purposes of price comparison.</p><div data-widget-type="review" data-widget-title="Today's best prices on regular Switch 2 consoles" data-model-name="Nintendo Switch 2"></div><div data-widget-type="review" data-model-name="Nintendo Switch 2 Pro Wireless Controller" data-widget-title="Today's best prices on regular Switch 2 Pro Controllers"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/the-zelda-40th-anniversary-edition-switch-2-console-and-controller-pre-orders-are-now-going-live-heres-where-you-can-grab-them-along-with-the-ocarina-remake</link>
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                            <![CDATA[ This gorgeous hardware is absolutely going to sell out, don't miss it! ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 18:15:48 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 15:02:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Matt Bolton ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Switch 2 Zelda Ocarina Remake controller next to the full Switch 2 Zelda Ocarina Remake console in its dock]]></media:description>                                                            <media:text><![CDATA[The Switch 2 Zelda Ocarina Remake controller next to the full Switch 2 Zelda Ocarina Remake console in its dock]]></media:text>
                                <media:title type="plain"><![CDATA[The Switch 2 Zelda Ocarina Remake controller next to the full Switch 2 Zelda Ocarina Remake console in its dock]]></media:title>
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                                <p><em>The Legend of Zelda </em>fans rejoice! The Legend of Zelda 40th Anniversary Celebration stream gave us a deluge of announcements all about the iconic action-adventure series, including the reveal of a shiny special edition Nintendo Switch 2 console.</p><h2 id="latest-availability">Latest availability</h2><ul><li><strong>US: </strong><a href="https://www.amazon.com/dp/B0HJ6F8L6V"><strong>preorder console for $519.99 at Amazon</strong></a></li><li><strong>UK: </strong><a href="https://www.amazon.co.uk/dp/B0F2TP12QL"><strong>preorder console for £499.99 at Amazon</strong></a></li><li><strong>UK: </strong><a href="https://www.shopto.net/en/sw2ni12-nintendo-switch-2-the-legend-of-zelda-40th-p1206573/"><strong>preorder console + game for £494.85 at ShopTo</strong></a></li></ul><p>We anticipate the console to be in extremely high demand, not only as the first proper special edition Nintendo Switch 2 to hit the market but also thanks to its status as a tie-in with one of Nintendo's biggest franchises.</p><p>It's also an absolute stunner, with special green Joy-Con 2 controllers, a gold and black dock, and loads of little details sure to delight <em>Zelda </em>fans.</p><p>The Nintendo Switch 2 – The Legend of Zelda 40th Anniversary Edition system officially launches on October 29, 2026, and pre-orders have been live at various retailers for some time now — and it's already selling out at most stores.</p><p>Still, we've put this page together to help you get your hands on the console with any restock and availability updates — plus links to pick up the matching Nintendo Switch 2 Controller and the upcoming <em>The Legend of Zelda: Ocarina of Time </em>remake to go alongside it.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.amazon.com/dp/B0HJ6F8L6V"><strong>preorder at Amazon</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/switch-2-the-legend-of-zelda-40th-anniversary-edition/J7GSL57HTY"><strong>preorder at Best Buy</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.target.com/p/nintendo-8482-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-system/-/A-1013322047"><strong>preorder at Target</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-controller-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition controller preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-pro-controller-display-stand-the-legend-of-zelda-40th-anniversary-edition-127076/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-multi/J7GSL57W27"><strong>preorder soon at Best Buy</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-uk"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — UK</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.currys.co.uk/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-10311285.html"><strong>preorder for £434 at Currys</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.amazon.co.uk/dp/B0F2TP12QL"><strong>preorder for £499.99 at Amazon</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition + Ocarina of Time: </strong><a href="https://www.shopto.net/en/sw2ni12-nintendo-switch-2-the-legend-of-zelda-40th-p1206573/"><strong>preorder for £494.85 at ShopTo</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.argos.co.uk/product/9625053"><del><strong>preorder for £429.99 at Argos</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-P00211"><del><strong>preorder for £429.99 at the Nintendo Store</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.very.co.uk/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-nintendo-switch-2/1601230011.prd"><del><strong>preorder for £429.99 at Very</strong></del></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/nintendo-switch-2/nintendo-switch-2-consoles/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-console/p/265573"><del><strong>preorder for £429.99 at Smyths Toys</strong></del></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand-000000000010019437"><strong>check stock at the Nintendo Store</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-australia"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — Australia</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store for $799.95</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store for $149.95</strong></a></li><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li></ul><p>Miss the anniversary live stream? </p><p>You can check out the video-on-demand version below or keep scrolling for some top questions answered.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-faq"><span>FAQ</span></h3><section class="article__schema-question"><h3>Does Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition come with a game?</h3><article class="article__schema-answer"><p>No, the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system does not come with a game. If you want a copy of <em>The Legend of Zelda: Ocarina of Time</em>, you will need to buy it seperately.</p></article></section><section class="article__schema-question"><h3>Is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system worth it?</h3><article class="article__schema-answer"><p>Whether any special edition Nintendo system is worth it comes down to two key factors: if you already own the system, and if you're a huge fan of the property the special edition is tying in with. </p><p>In this instance, if you don't have a Nintendo Switch 2 and want to get one anyway, then this The Legend of Zelda – 40th Anniversary Edition is likely a good choice. If you like how it looks and don't mind paying a little bit more for that, then there's no real reason not to pick it up instead of the regular one.</p><p>If you already have a Nintendo Switch 2, on the other hand, it becomes a much more difficult question. If you're a massive <em>Zelda </em>fan, then I can see a situation where you would be willing to buy a whole new Switch 2 just for the tie-in. Given that the Switch 2 was released relatively recently, you could probably claw back a chunk of change selling your non-special edition system on the second-hand market, too. </p><p>However, if you're not big on <em>Zelda </em>and already have a Switch 2, then I would sit this one out.</p></article></section><section class="article__schema-question"><h3>How limited is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system</h3><article class="article__schema-answer"><p>Nintendo hasn't actually clarified whether the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition is going to be produced in limited quantities. This is likely intentional, as it gives them some breathing room to produce plenty of units if it proves to be a smash hit.</p></article></section><h3 class="article-body__section" id="section-price-comparison"><span>Price comparison</span></h3><p>Here are the latest prices for the regular Nintendo Switch 2 and Nintendo Switch 2 Pro controller for the purposes of price comparison.</p><div data-widget-type="review" data-widget-title="Today's best prices on regular Switch 2 consoles" data-model-name="Nintendo Switch 2"></div><div data-widget-type="review" data-model-name="Nintendo Switch 2 Pro Wireless Controller" data-widget-title="Today's best prices on regular Switch 2 Pro Controllers"></div>
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                                                            <title><![CDATA[ The physical edition of The Legend of Zelda: Ocarina of Time on Nintendo Switch 2 is getting limited-time 'textured foil packaging' — here's where to preorder now ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Legend of Zelda: Ocarina of Time</strong></em><strong> launches for Switch 2 on November 5</strong></li><li><strong>The first print run is getting 'special textured foil packaging'</strong></li><li><strong>Preorders are still available at the Nintendo Store and other retailers</strong></li></ul><p>Nintendo just <a href="https://www.techradar.com/gaming/why-does-this-look-like-it-was-run-through-dlss-5-the-legend-of-zelda-ocarina-of-time-remakes-new-graphics-and-modernized-controls-are-dividing-fans">gave us a closer look at the upcoming Switch 2 remake of <em>The Legend of Zelda: Ocarina of Time</em></a> in a special presentation to celebrate the 40th anniversary of the series, and at the same time, confirmed the release date. </p><p>The big news for collectors, though, is that the first run of the physical edition will feature special textured foil packaging, so here's where you can secure your sparkly copy with a preorder ahead of release on November 5.</p><div  class="fancy-box"><div class="fancy_box-title">Looking for console and controller preorders?</div><div class="fancy_box_body"><p class="fancy-box__body-text">We've got a dedicated page for all the latest on <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nintendo-switch/the-zelda-40th-anniversary-edition-switch-2-console-and-controller-pre-orders-are-now-going-live-heres-where-you-can-grab-them-along-with-the-ocarina-remake">stock updates for the Nintendo Switch 2 The Legend of Zelda 40th Anniversary Edition</a> right here, including the <a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0HJ6F8L6V">latest availability on Amazon US</a>.</p></div></div><p>The official store opened up preorders first in all regions, and then several other retailers followed shortly after. Stock still seems to be holding well, but I have seen physical copies sell out in some stores, so I'm continuing to keep an eye on availability and share updates for you get.</p><p>And while it's extremely unlikely that it will completely sell out ahead of launch, given that the special cover is limited to this initial print run, it's best to be safe if you want to add a copy to your collection.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-us-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — US quick links</span></h3><ul><li><strong>Amazon: </strong><a href="https://www.amazon.com/dp/B0HJ6F7L6T"><strong>preorder for $59.88</strong></a></li><li><strong>Walmart: </strong><a href="https://www.walmart.com/ip/The-Legend-of-Zelda-Ocarina-of-Time/20910716558"><strong>preorder for $59.88</strong></a></li><li><strong>Nintendo Store: </strong><a href="https://www.nintendo.com/us/store/products/the-legend-of-zelda-ocarina-of-time-125697/"><strong>preorder for $69.99</strong></a></li><li><strong>Best Buy: </strong><a href="https://www.bestbuy.com/product/the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/J7GSL5C746"><strong>preorder for $69.99</strong></a></li><li><strong>GameStop: </strong><a href="https://www.gamestop.com/video-games/products/the-legend-of-zelda-ocarina-of-time---nintendo-switch-2/20036066.html"><strong>preorder for $69.99</strong></a></li><li><strong>Target: </strong><a href="https://www.target.com/p/nintendo-8482-the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/-/A-1012827386"><strong>preorder for $69.99</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-uk-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — UK quick links</span></h3><ul><li><strong>Amazon UK: </strong><a href="https://www.amazon.co.uk/dp/B0HJ8K5MDK"><strong>preorder for £59.99</strong></a></li><li><strong>ShopTo: </strong><a href="https://www.shopto.net/en/sw2th13-the-legend-of-zelda-ocarina-of-time-switch-p1206525/"><strong>preorder for £54.85</strong></a></li><li><strong>Currys: </strong><a href="https://www.currys.co.uk/products/nintendo-switch-2-the-legend-of-zelda-ocarina-of-time-10311292.html"><strong>preorder for £54.99</strong></a></li><li><strong>Argos: </strong><a href="https://www.argos.co.uk/product/9846519"><strong>preorder for £59.99</strong></a></li><li><strong>Smyths Toys: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/pre-order-games/nintendo-switch-2-pre-order-games/the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/p/263650"><strong>preorder for £59.99</strong></a></li><li><strong>Very: </strong><a href="https://www.very.co.uk/nintendo-switch-2-the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/1601289064.prd"><strong>preorder for £59.99</strong></a></li><li><strong>The Game Collection: </strong><a href="https://www.thegamecollection.net/products/the-legend-of-zelda-ocarina-of-time-switch-2"><strong>preorder for £59.95</strong></a></li><li><strong>Game: </strong><a href="https://www.game.co.uk/nintendo-the-legend-of-zelda-ocarina-of-time-757759"><strong>preorder for £54.99</strong></a></li><li><strong>Nintendo Store: </strong><a href="https://store.nintendo.com/en-gb/the-legend-of-zelda-ocarina-of-time-70010000130793"><del><strong>preorder for £58.99</strong></del></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-au-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — AU quick links</span></h3><ul><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store</strong></a></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><p>As for the limited-edition Nintendo Switch 2 console and Pro Controller that were announced during the livestream, <a href="https://www.techradar.com/gaming/nintendo-switch/the-zelda-40th-anniversary-edition-switch-2-console-and-controller-pre-orders-are-now-going-live-heres-where-you-can-grab-them-along-with-the-ocarina-remake">preorders for both of those have now started as well</a>, ahead of the launch on October 29. Stick with our coverage through the link above for live updates on availability, as those products are selling out super-fast.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/the-physical-edition-of-the-legend-of-zelda-ocarina-of-time-on-nintendo-switch-2-is-getting-limited-textured-foil-packaging-heres-where-to-preorder-now</link>
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                            <![CDATA[ Nintendo has announced that the first run of The Legend of Zelda: Ocarina of Time on Nintendo Switch 2 will ship with a special textured foil packaging — so here's where to preorder your copy if you want to add it to your collection. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 16:13:15 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 16:04:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the Ocarina of Time remake with Ganon reaching out to grab a copy of the game&#039;s limited run physical box.]]></media:description>                                                            <media:text><![CDATA[A screenshot from the Ocarina of Time remake with Ganon reaching out to grab a copy of the game&#039;s limited run physical box.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the Ocarina of Time remake with Ganon reaching out to grab a copy of the game&#039;s limited run physical box.]]></media:title>
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                                <ul><li><em><strong>The Legend of Zelda: Ocarina of Time</strong></em><strong> launches for Switch 2 on November 5</strong></li><li><strong>The first print run is getting 'special textured foil packaging'</strong></li><li><strong>Preorders are still available at the Nintendo Store and other retailers</strong></li></ul><p>Nintendo just <a href="https://www.techradar.com/gaming/why-does-this-look-like-it-was-run-through-dlss-5-the-legend-of-zelda-ocarina-of-time-remakes-new-graphics-and-modernized-controls-are-dividing-fans">gave us a closer look at the upcoming Switch 2 remake of <em>The Legend of Zelda: Ocarina of Time</em></a> in a special presentation to celebrate the 40th anniversary of the series, and at the same time, confirmed the release date. </p><p>The big news for collectors, though, is that the first run of the physical edition will feature special textured foil packaging, so here's where you can secure your sparkly copy with a preorder ahead of release on November 5.</p><div  class="fancy-box"><div class="fancy_box-title">Looking for console and controller preorders?</div><div class="fancy_box_body"><p class="fancy-box__body-text">We've got a dedicated page for all the latest on <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nintendo-switch/the-zelda-40th-anniversary-edition-switch-2-console-and-controller-pre-orders-are-now-going-live-heres-where-you-can-grab-them-along-with-the-ocarina-remake">stock updates for the Nintendo Switch 2 The Legend of Zelda 40th Anniversary Edition</a> right here, including the <a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0HJ6F8L6V">latest availability on Amazon US</a>.</p></div></div><p>The official store opened up preorders first in all regions, and then several other retailers followed shortly after. Stock still seems to be holding well, but I have seen physical copies sell out in some stores, so I'm continuing to keep an eye on availability and share updates for you get.</p><p>And while it's extremely unlikely that it will completely sell out ahead of launch, given that the special cover is limited to this initial print run, it's best to be safe if you want to add a copy to your collection.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-us-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — US quick links</span></h3><ul><li><strong>Amazon: </strong><a href="https://www.amazon.com/dp/B0HJ6F7L6T"><strong>preorder for $59.88</strong></a></li><li><strong>Walmart: </strong><a href="https://www.walmart.com/ip/The-Legend-of-Zelda-Ocarina-of-Time/20910716558"><strong>preorder for $59.88</strong></a></li><li><strong>Nintendo Store: </strong><a href="https://www.nintendo.com/us/store/products/the-legend-of-zelda-ocarina-of-time-125697/"><strong>preorder for $69.99</strong></a></li><li><strong>Best Buy: </strong><a href="https://www.bestbuy.com/product/the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/J7GSL5C746"><strong>preorder for $69.99</strong></a></li><li><strong>GameStop: </strong><a href="https://www.gamestop.com/video-games/products/the-legend-of-zelda-ocarina-of-time---nintendo-switch-2/20036066.html"><strong>preorder for $69.99</strong></a></li><li><strong>Target: </strong><a href="https://www.target.com/p/nintendo-8482-the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/-/A-1012827386"><strong>preorder for $69.99</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-uk-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — UK quick links</span></h3><ul><li><strong>Amazon UK: </strong><a href="https://www.amazon.co.uk/dp/B0HJ8K5MDK"><strong>preorder for £59.99</strong></a></li><li><strong>ShopTo: </strong><a href="https://www.shopto.net/en/sw2th13-the-legend-of-zelda-ocarina-of-time-switch-p1206525/"><strong>preorder for £54.85</strong></a></li><li><strong>Currys: </strong><a href="https://www.currys.co.uk/products/nintendo-switch-2-the-legend-of-zelda-ocarina-of-time-10311292.html"><strong>preorder for £54.99</strong></a></li><li><strong>Argos: </strong><a href="https://www.argos.co.uk/product/9846519"><strong>preorder for £59.99</strong></a></li><li><strong>Smyths Toys: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/pre-order-games/nintendo-switch-2-pre-order-games/the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/p/263650"><strong>preorder for £59.99</strong></a></li><li><strong>Very: </strong><a href="https://www.very.co.uk/nintendo-switch-2-the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/1601289064.prd"><strong>preorder for £59.99</strong></a></li><li><strong>The Game Collection: </strong><a href="https://www.thegamecollection.net/products/the-legend-of-zelda-ocarina-of-time-switch-2"><strong>preorder for £59.95</strong></a></li><li><strong>Game: </strong><a href="https://www.game.co.uk/nintendo-the-legend-of-zelda-ocarina-of-time-757759"><strong>preorder for £54.99</strong></a></li><li><strong>Nintendo Store: </strong><a href="https://store.nintendo.com/en-gb/the-legend-of-zelda-ocarina-of-time-70010000130793"><del><strong>preorder for £58.99</strong></del></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-au-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — AU quick links</span></h3><ul><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store</strong></a></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><p>As for the limited-edition Nintendo Switch 2 console and Pro Controller that were announced during the livestream, <a href="https://www.techradar.com/gaming/nintendo-switch/the-zelda-40th-anniversary-edition-switch-2-console-and-controller-pre-orders-are-now-going-live-heres-where-you-can-grab-them-along-with-the-ocarina-remake">preorders for both of those have now started as well</a>, ahead of the launch on October 29. Stick with our coverage through the link above for live updates on availability, as those products are selling out super-fast.</p>
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                                                            <title><![CDATA[ 'Why does this look like it was run through DLSS 5?' — The Legend of Zelda: Ocarina of Time remake's new graphics and modernized controls are dividing fans ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>A </strong><em><strong>The Legend of Zelda: Ocarina of Time</strong></em><strong> trailer and gameplay demo have been shown</strong></li><li><strong>Many fans are praising the presentation and love the remake's new look, which Nintendo calls a "faithful interpretation using modern technologies"</strong></li><li><strong>Others suggest the style is too "realistic" and have compared it to DLSS 5</strong></li></ul><p>The first look at <em>The Legend of Zelda: Ocarina of Time </em>remake has been released, showcasing all-new realistic graphics, updated systems, and modernized controls.</p><p>It looks very different from the original, with <em>Zelda</em> series producer Eiji Aonuma calling the game a "faithful interpretation using modern technologies" and saying it has a "different appeal" from other games like <em>Breath of the Wild</em>.</p><p>The majority of the fanbase seems pretty hyped, with many saying it looks "absolutely incredible" and "They remade this beautifully" in the <a href="https://www.youtube.com/watch?v=PQvD3p2yGwc" target="_blank">trailer's</a> comments.</p><p>"This is an important showcase of how realistic graphics can still have a distinct art style," another fan said. "Just pure realism can be boring at times, especially if the setting isn’t just the modern day."</p><p>A different user wrote, "Every environment just looks so vibrant and brimming with whimsy. It’s very hard to recapture the magic of the original game, but this remake might just be able to do it."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4TUxHKuzQxgq8tWWeq3ita" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/4TUxHKuzQxgq8tWWeq3ita-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>"I've said it a million times and I'll say it again. Nintendo is great at making me pay for the same thing over and over and over and over and over and over again," a <a href="https://www.reddit.com/r/zelda/comments/1wapw5f/oot_the_legend_of_zelda_ocarina_of_time_remake/" target="_blank">redditor</a> said. </p><p>One replied, "I thought the gameplay from the direct today was absolutely stunning & I am beyond psyched. Even though its a 'faithful' remake (which I was always fine with), they did mention it isn't totally 1:1 and they have expanded out things that were previously unreachable in the backgrounds. Overall it looks stellar."</p><p>During the gameplay presentation, Aonuma explained that the development team had "many discussions about what visual style we should use for this game," and  "decided that if Link's adventure took place in a world that has both been remade yet felt somewhat nostalgic, he would look like this."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3vJp7VXFrpgMDuFDCHaLPZ" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/3vJp7VXFrpgMDuFDCHaLPZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Aonuma added, "But we didn't just aim for realistic graphics. We were particularly focused on reimagining them in a way that invokes nostalgia for the original game."</p><p>"Looks like the Unreal Engine concepts people have made for years," someone else said on <a href="https://x.com/IWasNamedJade/status/2097327443275055465?s=20" target="_blank">X</a>, referring to the viral CGI tribute videos of <em>Majora's Mask</em> on <a href="https://www.youtube.com/watch?v=vbMQfaG6lo8" target="_blank">YouTube</a>.</p><p>I'm inclined to agree, but it's unclear whether the videos influenced the remake's style.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2XCS4yy25uBMn5fmkm9EVa" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/2XCS4yy25uBMn5fmkm9EVa-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Everything from the character models to hair textures, environments, and even grass and water effects has been updated to give that "modern" look that we see in many games today, while still retaining the <em>Zelda</em> charm.</p><p>However, while many fans of the beloved classic are excited about the trailer and gameplay demo, some suggest Nintendo has gone a bit far trying to accomplish that "realistic" look. </p><p>Comparisons to <a href="https://www.techradar.com/computing/gpu/what-ai-upscaling-means-for-pc-gaming">Nvidia's DLSS 5</a> upscaling technology have been made, suggesting <em>Ocarina of Time</em>'s style is similar to AI.</p><p>"Okay but why does this look like it was run through DLSS 5?" one X user said. </p><p>"Holy realism jumpscare," another user said in the <a href="https://www.youtube.com/watch?v=wuFfiTEr2yc" target="_blank">trailer</a> comments.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097327828219941034"><p lang="en" dir="ltr">okay but why does this look like it was run through DLSS 5 https://t.co/IjvHOfkWQb<a href="https://twitter.com/cantworkitout/status/2097327828219941034">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6pMYzjQPpKTVRGDKrVXiPa" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/6pMYzjQPpKTVRGDKrVXiPa-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Nintendo also confirmed that <em>The Legend of Zelda: Ocarina of Time</em> remake will launch on November 5 for Switch 2, with many fans joking about how close the game is to releasing to the biggest game launch of all time, <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>"This is my <em>GTA 6</em>," one fan said, while another wrote, "<em>OoT Remake</em> and <em>GTA VI</em> in a two-week span…. I used to pray for times like this."</p><p>If you missed it, a Nintendo Switch 2 specially designed for The Legend of Zelda 40th Anniversary is also launching on October 29, along with a special Nintendo Switch 2 Pro Controller and carrying case.</p><p>We'll keep you updated on when pre-orders go live.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/why-does-this-look-like-it-was-run-through-dlss-5-the-legend-of-zelda-ocarina-of-time-remakes-new-graphics-and-modernized-controls-are-dividing-fans</link>
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                            <![CDATA[ The first Legend of Zelda: Ocarina of Time Remake trailer, showcasing realistic graphics and modernized controls, has divided the fanbase. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 15:47:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda: Ocarina of Time Remake]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda: Ocarina of Time Remake]]></media:text>
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                                <ul><li><strong>A </strong><em><strong>The Legend of Zelda: Ocarina of Time</strong></em><strong> trailer and gameplay demo have been shown</strong></li><li><strong>Many fans are praising the presentation and love the remake's new look, which Nintendo calls a "faithful interpretation using modern technologies"</strong></li><li><strong>Others suggest the style is too "realistic" and have compared it to DLSS 5</strong></li></ul><p>The first look at <em>The Legend of Zelda: Ocarina of Time </em>remake has been released, showcasing all-new realistic graphics, updated systems, and modernized controls.</p><p>It looks very different from the original, with <em>Zelda</em> series producer Eiji Aonuma calling the game a "faithful interpretation using modern technologies" and saying it has a "different appeal" from other games like <em>Breath of the Wild</em>.</p><p>The majority of the fanbase seems pretty hyped, with many saying it looks "absolutely incredible" and "They remade this beautifully" in the <a href="https://www.youtube.com/watch?v=PQvD3p2yGwc" target="_blank">trailer's</a> comments.</p><p>"This is an important showcase of how realistic graphics can still have a distinct art style," another fan said. "Just pure realism can be boring at times, especially if the setting isn’t just the modern day."</p><p>A different user wrote, "Every environment just looks so vibrant and brimming with whimsy. It’s very hard to recapture the magic of the original game, but this remake might just be able to do it."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4TUxHKuzQxgq8tWWeq3ita" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/4TUxHKuzQxgq8tWWeq3ita-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>"I've said it a million times and I'll say it again. Nintendo is great at making me pay for the same thing over and over and over and over and over and over again," a <a href="https://www.reddit.com/r/zelda/comments/1wapw5f/oot_the_legend_of_zelda_ocarina_of_time_remake/" target="_blank">redditor</a> said. </p><p>One replied, "I thought the gameplay from the direct today was absolutely stunning & I am beyond psyched. Even though its a 'faithful' remake (which I was always fine with), they did mention it isn't totally 1:1 and they have expanded out things that were previously unreachable in the backgrounds. Overall it looks stellar."</p><p>During the gameplay presentation, Aonuma explained that the development team had "many discussions about what visual style we should use for this game," and  "decided that if Link's adventure took place in a world that has both been remade yet felt somewhat nostalgic, he would look like this."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3vJp7VXFrpgMDuFDCHaLPZ" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/3vJp7VXFrpgMDuFDCHaLPZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Aonuma added, "But we didn't just aim for realistic graphics. We were particularly focused on reimagining them in a way that invokes nostalgia for the original game."</p><p>"Looks like the Unreal Engine concepts people have made for years," someone else said on <a href="https://x.com/IWasNamedJade/status/2097327443275055465?s=20" target="_blank">X</a>, referring to the viral CGI tribute videos of <em>Majora's Mask</em> on <a href="https://www.youtube.com/watch?v=vbMQfaG6lo8" target="_blank">YouTube</a>.</p><p>I'm inclined to agree, but it's unclear whether the videos influenced the remake's style.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2XCS4yy25uBMn5fmkm9EVa" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/2XCS4yy25uBMn5fmkm9EVa-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Everything from the character models to hair textures, environments, and even grass and water effects has been updated to give that "modern" look that we see in many games today, while still retaining the <em>Zelda</em> charm.</p><p>However, while many fans of the beloved classic are excited about the trailer and gameplay demo, some suggest Nintendo has gone a bit far trying to accomplish that "realistic" look. </p><p>Comparisons to <a href="https://www.techradar.com/computing/gpu/what-ai-upscaling-means-for-pc-gaming">Nvidia's DLSS 5</a> upscaling technology have been made, suggesting <em>Ocarina of Time</em>'s style is similar to AI.</p><p>"Okay but why does this look like it was run through DLSS 5?" one X user said. </p><p>"Holy realism jumpscare," another user said in the <a href="https://www.youtube.com/watch?v=wuFfiTEr2yc" target="_blank">trailer</a> comments.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097327828219941034"><p lang="en" dir="ltr">okay but why does this look like it was run through DLSS 5 https://t.co/IjvHOfkWQb<a href="https://twitter.com/cantworkitout/status/2097327828219941034">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6pMYzjQPpKTVRGDKrVXiPa" name="The Legend of Zelda: Ocarina of Time remake" alt="The Legend of Zelda: Ocarina of Time Remake" src="https://cdn.mos.cms.futurecdn.net/6pMYzjQPpKTVRGDKrVXiPa-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Nintendo also confirmed that <em>The Legend of Zelda: Ocarina of Time</em> remake will launch on November 5 for Switch 2, with many fans joking about how close the game is to releasing to the biggest game launch of all time, <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>"This is my <em>GTA 6</em>," one fan said, while another wrote, "<em>OoT Remake</em> and <em>GTA VI</em> in a two-week span…. I used to pray for times like this."</p><p>If you missed it, a Nintendo Switch 2 specially designed for The Legend of Zelda 40th Anniversary is also launching on October 29, along with a special Nintendo Switch 2 Pro Controller and carrying case.</p><p>We'll keep you updated on when pre-orders go live.</p>
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                                                            <title><![CDATA[ Best of Gamescom 2026 — The 15 top devices and games we saw at this year’s show ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gamescom 2026 was chock-full of the latest and greatest in video games and gaming hardware, and we saw an awful lot of it while on the ground in Cologne, Germany. </p><p>We went hands-on with games, played with some yet-to-be-released gaming devices, and carried out a boatload of interviews. We’ll be publishing a host of content based on all of that in due course, but we also saw lots that we want to shout about now. Our Best of Gamescom 2026 awards give us the chance to celebrate some of the best of the show.</p><p>There aren’t any categories; instead, each of the winners deserved general recognition for being what made up the Best of Gamescom 2026 in our opinion. Find all our picks below, in no particular order, and keep your eyes peeled on this page in the future, as there are even some things we can't quite talk about yet…</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="asus-rog-ally-x20">Asus ROG Ally X20</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GHKfVVa9DZ9SFH7dLtVuZC" name="X20 award" alt="The Asus ROG Ally X20 with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/GHKfVVa9DZ9SFH7dLtVuZC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Asus)</span></figcaption></figure><p>The new version of the official Xbox-x-Asus gaming handheld is something I was really surprised to like so much at this year’s Gamescom. Many will argue over the actual efficacy and importance of the upgrades it offers over its predecessor — the Ally X — but as a piece of new gaming hardware, I found it to be excellent.</p><p>The OLED screen is punchy and vibrant, and the new larger-than-before size of it works very nicely in the hands too. The ergonomic design is comfortable, while the buttons are satisfying and responsive in their actuation, and it’s overall not too heavy in the hands despite the bigger screen. I messed around with the likes of <em>Forza Horizon 6</em> for a while with the X20 and was successfully and totally immersed in the action to the point I didn’t want to put the handheld down. </p><p>Its translucent design and gold accents make for an incredibly cool aesthetic too, and as a quality handheld gaming PC for your Xbox games as well as your PC library, this is a very slick, attractive, and quality bit of kit that impressed me.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="razer-prio">Razer Prio</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gYnDSLTVCtnmxUuk8jwvRC" name="Prio award" alt="The Razer Prio controller with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/gYnDSLTVCtnmxUuk8jwvRC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Razer)</span></figcaption></figure><p>A suspiciously simple mobile controller solution, but one that still features some Razer-isms and design flair, the Prio mobile controller was one of the most innovative and different things I saw at Gamescom.</p><p>With the ability to fold up to the size of something akin to a card wallet or earbud pillbox, the Prio is a foldable mobile gaming controller that will offer gamers a convenient and easy way to quickly jump into a game while on the go.</p><p>Despite its diminutive size and foldable form, it still features all you need to game, like dual shoulder buttons, satisfying face buttons, and thumbsticks featuring the latest in capacitive tech. It’ll work with Android and Apple phones, works with cases easily, and there’s also no need to charge it.</p><p>It’s a fascinating new addition to the mobile gaming controller market and could make quite the splash.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="beyerdynamic-mmx-130-wireless-gaming-headset">Beyerdynamic MMX 130 wireless gaming headset</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LdX7HLo7ddrgwUkhNiyqjC" name="MMX 130 award" alt="The Beyerdynamic MMX 130 Wireless with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/LdX7HLo7ddrgwUkhNiyqjC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Beyerdynamic)</span></figcaption></figure><p>The MMX 130 is an open-back gaming headset that channels all the excellence of the audio brand’s pedigree while embracing the benefits of an open-back design. And the results are fantastic, with a gaming headset that sounds full-bodied, clear and detailed, round and spacious, and overall brilliant — even in the short time I had with it at Gamescom.</p><p>Despite the design’s popularity in the headphone and audio-fi space, there aren’t <em>that</em> many open-back gaming headsets on the market, so Beyerdynamic is pushing the envelope a bit and challenging what we expect of gaming headsets a little too. </p><p>The open-back design enables the MMX 130 to offer a rounder, more spacious soundscape, and one that players of single-player, immersive, maybe open-world games will be incredibly well served by, who are looking for awesome, detailed audio and not something geared toward online or competitive play like dozens of other headsets. </p><p>I’m really looking forward to testing and adding this gaming headset to my ranks when it launches later this year in October.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="rainbow-six-tactics">Rainbow Six Tactics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6CtPTWKRrH8RqtbLuy7qjC" name="R6Tactics award" alt="A screenshot from Rainbow Six Tactics with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/6CtPTWKRrH8RqtbLuy7qjC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Ubisoft)</span></figcaption></figure><p>I am not normally one for <em>XCOM</em>-like strategy or turn-based games, but <em>Rainbow Six Tactics</em> well and truly got its hooks into me at Gamescom, and has me yearning to see more and, frankly, play it as soon as I can.</p><p>The game perfectly captures the vibes and ambience of Rainbow Six, with the settings of missions, aesthetics, operatives, and action making a pretty seamless jump over to the turn-based strategy genre; breaching through walls, the chatter among operatives, and the use of tools such as the drone are some of the most notable and obvious successes of this in my time with the game, for example. </p><p>Likewise, the idiosyncrasies of the turn-based genre manifest excellently in the <em>Rainbow Six</em> aesthetic, with slow-mo actions and operators carrying out gunfire or actions particularly pleasing, as well as carefully plotting multiple, sequential actions to ensure you have a chance for victory — or seeing it all fall apart in front of your eyes.</p><p>There looks to be great depth to <em>Tactics </em>too, which I can’t wait to get into. Matching up a favorite roster of operators, upgrading said operators to my preferences and for particular scenarios, hoovering up intel from incapacitated enemies in order to get bonuses for future missions, and plotting out all the stages of the game’s Breach mode to ensure an impactful and full-blooded commencement of attacks all play their own part. The whole tactical strategic loop feels like the perfect blend of genre and series.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="moza-motogp-sim-racing-handlebar">MOZA × MotoGP Sim Racing Handlebar</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4cnPmZwYApuAgrEDQkSQKC" name="Moza bars award" alt="The Moza x MotoGP handlebars with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/4cnPmZwYApuAgrEDQkSQKC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Moza)</span></figcaption></figure><p>One of the most original, cool, and exciting hardware products I saw at Gamescom was easily Moza’s new Sim Racing Handlebar, officially licensed by MotoGP.</p><p>While surprising and eyebrow-raising on one hand, after investigating it further, it really did suddenly dawn on me: why shouldn’t <em>MotoGP </em>video game players have access to the same kind of specific controllers that players of racing games, truck games, and even farming games have? </p><p>And now they do, with the terrific MOZA × MotoGP Sim Racing Handlebar, which should comprehensively serve that market when it releases fully (launch is still to be confirmed, however). And it’s a seriously awesome bit of kit that features all you need to fully immerse yourself in the latest game.</p><p>The handlebar controller will attach to MOZA’s own wheelbases, feature controls inspired by real MotoGP handlebars, and offer enough customisation options in terms of adjustment and button mapping to give it incredible flexibility. It’s niche, perhaps, but we can’t wait to test the excellently cool bit of gaming hardware out.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="fable">Fable</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HtmWrP9s6vUwkX4HGRgvUC" name="Fable award" alt="A screenshot from Fable with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/HtmWrP9s6vUwkX4HGRgvUC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Xbox/Playground Games)</span></figcaption></figure><p>Playground Games' upcoming release in the long-standing fantasy series continues to massively impress us. While our first look at the game at Summer Game Fest 2026 showed us a glimpse of the reputation system, our time with the Gamescom preview gave us a proper hands-on look at combat, and it’s utterly fantastic.</p><p>Playing a sliver of the game with two builds revealed the elegance with which the game blends melee and ranged combat with magic and spellcasting. The hand-to-hand combat is weighty and feels excellent to carry out, offensively or defensively, with a perfectly timed parry. </p><p>The ranged weaponry is very effective, and one rapid-fire crossbow weapon had me grinning from ear to ear. However, the magic is a real stand-out for me, offering loads of options for not only effective combat but also comedic theatre. The amount of gleeful satisfaction I got out of raising up some silly undead enemies, only to then slam them down and turn them into chickens was glorious.</p><p>Combine all this with the brilliance in writing and acting that our demo had, as well as a hugely impressive graphical presentation of the world, and I really think we’re in for a treat when <em>Fable </em>releases, and it was easily one of the best games on show at Gamescom.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="warlock-dungeons-amp-dragons">Warlock: Dungeons & Dragons</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SioLYbx8KGxaTdpZ8WDqxb" name="Warlock award" alt="Screenshot of the upcoming Dungeons & Dragons game Warlock with TechRadar Gaming's Best of Gamescom badge on top" src="https://cdn.mos.cms.futurecdn.net/SioLYbx8KGxaTdpZ8WDqxb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Invoke Studios/Wizards of the Coast)</span></figcaption></figure><p>2027 looks set to bless us with not only one brilliant fantasy adventure game in <em>Fable</em>, but two, with <em>Warlock</em> really catching my eye at Gamescom in a fascinating and intriguing preview.</p><p>As well as a captivating land to explore and a story and narrative which seem deeply compelling already, the role of deep and raw magic and the creative ways in which the game’s protagonist, Kaatri, can use it caught my eye particularly. For example, each spell or cast doesn’t seem to be a one-and-done trick, or you can use subsequent spells and casts one after another to solve puzzles, take down enemies, and explore the world in satisfying and creative ways. </p><p>What’s more, it’s all put together very slickly and sharply too, with combat looking fluid and responsive, the array of spells at your disposal vast and varied, the world and its secrets yearning to be discovered, mysteries to solve, Kaatri’s sort-of-helpful companion adding some good banter, and a style that will please those familiar with D&D, and those not. </p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="steelseries-aeon-pro-controller">SteelSeries Aeon Pro Controller</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sHnaUtn8tUfpF5vafixpJC" name="Aeon Pro" alt="The SteelSeries Aeon Pro controller with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/sHnaUtn8tUfpF5vafixpJC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/SteelSeries)</span></figcaption></figure><p>It’s been a while since SteelSeries gave a proper go in the controller market, and some of the brand’s mobile offerings have raised an eyebrow, but as soon as I saw the Aeon Pro controller, I knew the brand was on to something.</p><p>Built around the traditional Xbox controller design — akin to the Elite Series 2 controller in many ways — the Aeon Pro is a premium pad with a few exciting features up its sleeve. Chief among these is the OLED mini screen on the front-top part of the pad, which is tidily done; it’s not intrusive or gimmicky and feels like it will be genuinely useful for players looking to have easy access to profiles and some controller information while the pad is in play.</p><p>It also has an excellent infinite power and battery supply system built into its dock that’s heavily inspired by the Nova Pro headset series and can charge a spare battery while you use another. </p><p>Targeting those on PC or Xbox — and those with both, particularly — the Aeon Pro will also offer an excellent grippy texture on its wings, remappable buttons, and interchangeable thumbsticks to provide multiple options for players looking for a one-and-done premium controller solution.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="turtle-beach-command-series-mc7-mouse">Turtle Beach Command Series MC7 Mouse</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CTXz7Sj6nNEvHXqgouxLGC" name="MC7 award" alt="The Turtle Beach MC7 Wireless mouse with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/CTXz7Sj6nNEvHXqgouxLGC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Turtle Beach)</span></figcaption></figure><p>While this mouse from Turtle Beach massively raised eyebrows when first announced, having now seen it in the flesh and understood how it can be used, the Command Series MC7 Mouse is both a quality addition to the market and a worthy winner of one of our awards.</p><p>The 2.25” touchscreen on the side of the mouse is the star of the show, of course, and its ability to house touchscreen controls and clearly visible features seems like it could well add a layer of functionality to a gaming mouse not really seen before. You can load an extensive range of controls onto the screen too, from OBS to apps, PC information, and loads more — it may even provide a worthy service to streamers alongside the likes of a Stream Deck. </p><p>And the inclusion of the screen doesn’t compromise quality elsewhere either: you’re still getting the two buttons on the side for your thumb, and there’s true 8K wireless ultra-low latency, Turtle Beach’s Owl-Eye 30K sensor, and an excellent external dock that houses the USB dongle, as well as a second battery for the mouse that charges while you’re using the mouse, ensuring you’ll never be out of juice.</p><p>It might not be for everyone, sure, but props to Turtle Beach for having the guts to try something totally different with a mouse and give it a proper go. </p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="the-witcher-3-songs-of-the-past">The Witcher 3: Songs of the Past</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bDmqbCBqosn8gvtx7uT5kC" name="Songs of the Past award" alt="A screenshot from The Witcher 3: Wild Hunt — Songs of the Past with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/bDmqbCBqosn8gvtx7uT5kC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/CD Projekt Red)</span></figcaption></figure><p>One thing I vividly remember noticing during my long preview of <em>The Witcher 3: Songs of the Past</em> was that <em>everyone </em>in the session — a few dozen members of the press, at least — was absolutely, totally, deathly silent and utterly gripped by the quest we were being shown on screen. The allure, pull, and attention that this game still demands, all these years later, even with brand new content, is as strong as it’s ever been.</p><p>Seeing Geralt and Roach ride across the lands of The Continent once more, in that familiar older-looking engine brushed up anew, was a true highlight of Gamescom for Witcher fans, but with Songs of the Past, it already feels like we’re in for one more absolutely thrilling and deep expansion from CD Projekt Red that will finally round out the game’s narrative and complete the story.</p><p>Focusing on Dandelion and the new area of Letten, Songs of the Past already looks to have the makings of a <em>Blood and Wine-esque </em>expansion, filled with brilliantly written quests, a fascinating main storyline, and a host of different places to discover and see. </p><p>It also makes <em>The Witcher 3</em> look better than ever (thanks in part to enhancements offered by the Remastered upgrade coming later this year), with luscious vegetation covering the land, sun-soaked vistas across lakes and forests, as far as the eye can see, and expect more of the brilliantly acted and realised NPCs going about their daily lives.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="total-war-warhammer-40-000">Total War: Warhammer 40,000</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M9H2NqhYaeAg9jRgPcUmPC" name="TW40K award" alt="An image from Total War: Warhammer 40,000 with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/M9H2NqhYaeAg9jRgPcUmPC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Creative Assemble/Sega)</span></figcaption></figure><p>The epic strategy game series finally comes to the epic and grimdark fantasy universe, and the results are absolutely belting. Offering up perhaps what was my favorite game preview of the entire Gamescom, <em>Total War: Warhammer 40,000</em> is the perfect combination of the PC game and the grimdark galaxy.</p><p>Playing a bit of an onboarding intro, as well as some of the interplanetary campaign and a climactic, testing, and epic battle as the Space Marines, I devoured and soaked up every tiny detail of Creative Assembly’s creation at Gamescom. </p><p>The epic battle at the end, utilising a wide variety of unit types, terrain factors, reinforcements, and abilities, was a true highlight of the show for me, and gave me that excellent mix of confidence when plans were going well, panic when it looked like the tide was turning, and relief crossed with triumph when I clawed my way to victory. </p><p>Playing it all in the studio’s new Warcore engine was an absolute blast too, with projectiles filling the skies, blood covering the ground, and environmental effects like dust and so on adding to the brilliant visuals on offer.</p><p>I’m deeply intrigued by how the diplomacy, trade, and other non-battle-focused elements of Total War games will manifest in this 40K version, but if what I’ve played is anything to go by, fans need not be worried; only <em>incredibly</em> excited and hyped.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="thrustmaster-simtask-truck-40-add-on-kit">Thrustmaster SimTask Truck-40 Add-On Kit </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iqsV24RJJ5J63DgnLRgwjC" name="trcuck wheel award" alt="The Thrustmaster SimTask Truck-40 Add-on Kit with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/iqsV24RJJ5J63DgnLRgwjC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Thrustmaster)</span></figcaption></figure><p>Another niche but excellent hardware offering at Gamescom 2026 was Thrustmaster’s SimTask Truck-40 Add-On Kit, a large steering wheel designed specifically for truck and heavy-vehicle simulation.</p><p>It’s a simple affair in its design, but it has that Thrustmaster quality running through its veins, with a robust design, a pleasing aesthetic, and a strong feature set. </p><p>There are 22 action buttons, four different heights, and a 30-degree tilt angle achieved with its bespoke mount, and it looks set to be a welcome addition to the market for both PC and console users, working with all of the brand’s wheelbases too.</p><p>What’s more promising is that it might well offer the only wheel specifically designed for games like <em>Euro Truck Simulator 2 </em>and <em>American Truck Simulator</em> that console users will have access to, earning it a huge thumbs-up from us for serving a dedicated community of players.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="nvidia-rtx-spark">Nvidia RTX Spark</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mnAXJu87ps7qEDFAk677QC" name="RTX Spark award" alt="An HP RTX Spark laptop with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/mnAXJu87ps7qEDFAk677QC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/HP/Nvidia)</span></figcaption></figure><p>Among a few things that the hardware giant had to show, what stood out to me most was the new and upcoming RTX Spark. In case you missed it, this is Nvidia’s new ARM-based chip, specifically designed for slim and lightweight Windows laptops, with Nvidia AI and RTX graphics ready to be utilized.</p><p>The latter means laptops using the superchip are fully capable of playing numerous triple-A games at high frame rates, and that’s exactly what I both witnessed and played. The likes of <em>007 First Light, Borderlands 4</em>, and<em> Arc Raiders</em> perform nearly flawlessly on the RTX Spark laptops on show.</p><p>Team Green has essentially opened up the possibilities for manufacturers to design slim desktop or laptop PCs, or even handheld gaming PCs — and Nvidia noted that it's more than happy for brands to reach out to use the superchip for handhelds. As a fan of gaming on the go on lightweight systems, I’m more than happy to give Nvidia credit where it’s due with this one.</p><p><em>Isaiah Williams, Staff Writer, Computing</em></p><h2 id="jbl-quantum-engine-advancements">JBL Quantum Engine advancements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FxR3ei2XvyL3BSKkcmCdAC" name="JBL award" alt="The JBL Quantum Engine software with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/FxR3ei2XvyL3BSKkcmCdAC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/JBL)</span></figcaption></figure><p>JBL continued its push into the world of gaming headsets at this year's Gamescom with the announcement of three new headsets, which build upon the stellar work already shown off in last year's range. And while these light, comfortable, powerful, and sustainable headsets should be lauded, it's the development of its Quantum Engine software that caught my attention at this year's trade show.</p><p>The JBL Quantum Engine starts simple enough, with an array of customisable features and EQs that you might expect from a piece of audio software. These settings adapt to the specific genre or game that you're playing, with the intention of emphasising the important sounds such as footsteps or making your experience more immersive, taking full advantage of the 50mm carbon dynamic drivers found in the Quantum headset range. It can also cleverly block out background noise from especially clacky keyboards.</p><p>And there are now more features to come in Q4 2026. Most notable of all is the increased interconnectivity between the app and the games you play. One feature shown off to me will be of particular interest to racing game fans. The app can receive information from the game to transform into your speedometer and heads-up display, giving you features and details you might expect from a premium racing wheel, but beamed to the app on your phone or tablet. It's a cool idea that builds on the manufacturer's audio nous to create an all-in-one solution for gaming.</p><p><em>James Pickard, Senior Deals Editor</em></p><h2 id="and-one-more-thing-we-can-39-t-talk-about-yet">And one more thing we can't talk about yet...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:50.00%;"><img id="qy89W9Yj6fvbrpPW8krfaZ" name="question-mark-2492009_1920.jpg" alt="Image by Arek Socha from Pixabay" src="https://cdn.mos.cms.futurecdn.net/qy89W9Yj6fvbrpPW8krfaZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="960" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Sometimes we're shown games or products at Gamescom that we can't talk about for even weeks after the event has finished, and one of our award winners is exactly one of those things.</p><p>Check back here in a few weeks time when we can reveal our last Best of Gamescom 2026 winner!</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/techradar-gaming-best-of-gamescom-2026-awards</link>
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                            <![CDATA[ The 15 biggest, most exciting, and most interesting games and hardware releases we saw at Gamescom 2026 ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 15:45:14 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 08:23:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Isaiah Williams ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Three ay artwork showing the Rayman, Witcher 3, and Blood of Dawnwalker stands at Gamescom 2026 with the TechRadar Gaming Best of Gamescom 2026 awards badge on top]]></media:description>                                                            <media:text><![CDATA[Three ay artwork showing the Rayman, Witcher 3, and Blood of Dawnwalker stands at Gamescom 2026 with the TechRadar Gaming Best of Gamescom 2026 awards badge on top]]></media:text>
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                                <p>Gamescom 2026 was chock-full of the latest and greatest in video games and gaming hardware, and we saw an awful lot of it while on the ground in Cologne, Germany. </p><p>We went hands-on with games, played with some yet-to-be-released gaming devices, and carried out a boatload of interviews. We’ll be publishing a host of content based on all of that in due course, but we also saw lots that we want to shout about now. Our Best of Gamescom 2026 awards give us the chance to celebrate some of the best of the show.</p><p>There aren’t any categories; instead, each of the winners deserved general recognition for being what made up the Best of Gamescom 2026 in our opinion. Find all our picks below, in no particular order, and keep your eyes peeled on this page in the future, as there are even some things we can't quite talk about yet…</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="asus-rog-ally-x20">Asus ROG Ally X20</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GHKfVVa9DZ9SFH7dLtVuZC" name="X20 award" alt="The Asus ROG Ally X20 with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/GHKfVVa9DZ9SFH7dLtVuZC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Asus)</span></figcaption></figure><p>The new version of the official Xbox-x-Asus gaming handheld is something I was really surprised to like so much at this year’s Gamescom. Many will argue over the actual efficacy and importance of the upgrades it offers over its predecessor — the Ally X — but as a piece of new gaming hardware, I found it to be excellent.</p><p>The OLED screen is punchy and vibrant, and the new larger-than-before size of it works very nicely in the hands too. The ergonomic design is comfortable, while the buttons are satisfying and responsive in their actuation, and it’s overall not too heavy in the hands despite the bigger screen. I messed around with the likes of <em>Forza Horizon 6</em> for a while with the X20 and was successfully and totally immersed in the action to the point I didn’t want to put the handheld down. </p><p>Its translucent design and gold accents make for an incredibly cool aesthetic too, and as a quality handheld gaming PC for your Xbox games as well as your PC library, this is a very slick, attractive, and quality bit of kit that impressed me.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="razer-prio">Razer Prio</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gYnDSLTVCtnmxUuk8jwvRC" name="Prio award" alt="The Razer Prio controller with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/gYnDSLTVCtnmxUuk8jwvRC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Razer)</span></figcaption></figure><p>A suspiciously simple mobile controller solution, but one that still features some Razer-isms and design flair, the Prio mobile controller was one of the most innovative and different things I saw at Gamescom.</p><p>With the ability to fold up to the size of something akin to a card wallet or earbud pillbox, the Prio is a foldable mobile gaming controller that will offer gamers a convenient and easy way to quickly jump into a game while on the go.</p><p>Despite its diminutive size and foldable form, it still features all you need to game, like dual shoulder buttons, satisfying face buttons, and thumbsticks featuring the latest in capacitive tech. It’ll work with Android and Apple phones, works with cases easily, and there’s also no need to charge it.</p><p>It’s a fascinating new addition to the mobile gaming controller market and could make quite the splash.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="beyerdynamic-mmx-130-wireless-gaming-headset">Beyerdynamic MMX 130 wireless gaming headset</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LdX7HLo7ddrgwUkhNiyqjC" name="MMX 130 award" alt="The Beyerdynamic MMX 130 Wireless with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/LdX7HLo7ddrgwUkhNiyqjC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Beyerdynamic)</span></figcaption></figure><p>The MMX 130 is an open-back gaming headset that channels all the excellence of the audio brand’s pedigree while embracing the benefits of an open-back design. And the results are fantastic, with a gaming headset that sounds full-bodied, clear and detailed, round and spacious, and overall brilliant — even in the short time I had with it at Gamescom.</p><p>Despite the design’s popularity in the headphone and audio-fi space, there aren’t <em>that</em> many open-back gaming headsets on the market, so Beyerdynamic is pushing the envelope a bit and challenging what we expect of gaming headsets a little too. </p><p>The open-back design enables the MMX 130 to offer a rounder, more spacious soundscape, and one that players of single-player, immersive, maybe open-world games will be incredibly well served by, who are looking for awesome, detailed audio and not something geared toward online or competitive play like dozens of other headsets. </p><p>I’m really looking forward to testing and adding this gaming headset to my ranks when it launches later this year in October.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="rainbow-six-tactics">Rainbow Six Tactics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6CtPTWKRrH8RqtbLuy7qjC" name="R6Tactics award" alt="A screenshot from Rainbow Six Tactics with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/6CtPTWKRrH8RqtbLuy7qjC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Ubisoft)</span></figcaption></figure><p>I am not normally one for <em>XCOM</em>-like strategy or turn-based games, but <em>Rainbow Six Tactics</em> well and truly got its hooks into me at Gamescom, and has me yearning to see more and, frankly, play it as soon as I can.</p><p>The game perfectly captures the vibes and ambience of Rainbow Six, with the settings of missions, aesthetics, operatives, and action making a pretty seamless jump over to the turn-based strategy genre; breaching through walls, the chatter among operatives, and the use of tools such as the drone are some of the most notable and obvious successes of this in my time with the game, for example. </p><p>Likewise, the idiosyncrasies of the turn-based genre manifest excellently in the <em>Rainbow Six</em> aesthetic, with slow-mo actions and operators carrying out gunfire or actions particularly pleasing, as well as carefully plotting multiple, sequential actions to ensure you have a chance for victory — or seeing it all fall apart in front of your eyes.</p><p>There looks to be great depth to <em>Tactics </em>too, which I can’t wait to get into. Matching up a favorite roster of operators, upgrading said operators to my preferences and for particular scenarios, hoovering up intel from incapacitated enemies in order to get bonuses for future missions, and plotting out all the stages of the game’s Breach mode to ensure an impactful and full-blooded commencement of attacks all play their own part. The whole tactical strategic loop feels like the perfect blend of genre and series.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="moza-motogp-sim-racing-handlebar">MOZA × MotoGP Sim Racing Handlebar</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4cnPmZwYApuAgrEDQkSQKC" name="Moza bars award" alt="The Moza x MotoGP handlebars with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/4cnPmZwYApuAgrEDQkSQKC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Moza)</span></figcaption></figure><p>One of the most original, cool, and exciting hardware products I saw at Gamescom was easily Moza’s new Sim Racing Handlebar, officially licensed by MotoGP.</p><p>While surprising and eyebrow-raising on one hand, after investigating it further, it really did suddenly dawn on me: why shouldn’t <em>MotoGP </em>video game players have access to the same kind of specific controllers that players of racing games, truck games, and even farming games have? </p><p>And now they do, with the terrific MOZA × MotoGP Sim Racing Handlebar, which should comprehensively serve that market when it releases fully (launch is still to be confirmed, however). And it’s a seriously awesome bit of kit that features all you need to fully immerse yourself in the latest game.</p><p>The handlebar controller will attach to MOZA’s own wheelbases, feature controls inspired by real MotoGP handlebars, and offer enough customisation options in terms of adjustment and button mapping to give it incredible flexibility. It’s niche, perhaps, but we can’t wait to test the excellently cool bit of gaming hardware out.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="fable">Fable</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HtmWrP9s6vUwkX4HGRgvUC" name="Fable award" alt="A screenshot from Fable with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/HtmWrP9s6vUwkX4HGRgvUC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Xbox/Playground Games)</span></figcaption></figure><p>Playground Games' upcoming release in the long-standing fantasy series continues to massively impress us. While our first look at the game at Summer Game Fest 2026 showed us a glimpse of the reputation system, our time with the Gamescom preview gave us a proper hands-on look at combat, and it’s utterly fantastic.</p><p>Playing a sliver of the game with two builds revealed the elegance with which the game blends melee and ranged combat with magic and spellcasting. The hand-to-hand combat is weighty and feels excellent to carry out, offensively or defensively, with a perfectly timed parry. </p><p>The ranged weaponry is very effective, and one rapid-fire crossbow weapon had me grinning from ear to ear. However, the magic is a real stand-out for me, offering loads of options for not only effective combat but also comedic theatre. The amount of gleeful satisfaction I got out of raising up some silly undead enemies, only to then slam them down and turn them into chickens was glorious.</p><p>Combine all this with the brilliance in writing and acting that our demo had, as well as a hugely impressive graphical presentation of the world, and I really think we’re in for a treat when <em>Fable </em>releases, and it was easily one of the best games on show at Gamescom.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="warlock-dungeons-amp-dragons">Warlock: Dungeons & Dragons</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SioLYbx8KGxaTdpZ8WDqxb" name="Warlock award" alt="Screenshot of the upcoming Dungeons & Dragons game Warlock with TechRadar Gaming's Best of Gamescom badge on top" src="https://cdn.mos.cms.futurecdn.net/SioLYbx8KGxaTdpZ8WDqxb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Invoke Studios/Wizards of the Coast)</span></figcaption></figure><p>2027 looks set to bless us with not only one brilliant fantasy adventure game in <em>Fable</em>, but two, with <em>Warlock</em> really catching my eye at Gamescom in a fascinating and intriguing preview.</p><p>As well as a captivating land to explore and a story and narrative which seem deeply compelling already, the role of deep and raw magic and the creative ways in which the game’s protagonist, Kaatri, can use it caught my eye particularly. For example, each spell or cast doesn’t seem to be a one-and-done trick, or you can use subsequent spells and casts one after another to solve puzzles, take down enemies, and explore the world in satisfying and creative ways. </p><p>What’s more, it’s all put together very slickly and sharply too, with combat looking fluid and responsive, the array of spells at your disposal vast and varied, the world and its secrets yearning to be discovered, mysteries to solve, Kaatri’s sort-of-helpful companion adding some good banter, and a style that will please those familiar with D&D, and those not. </p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="steelseries-aeon-pro-controller">SteelSeries Aeon Pro Controller</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sHnaUtn8tUfpF5vafixpJC" name="Aeon Pro" alt="The SteelSeries Aeon Pro controller with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/sHnaUtn8tUfpF5vafixpJC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/SteelSeries)</span></figcaption></figure><p>It’s been a while since SteelSeries gave a proper go in the controller market, and some of the brand’s mobile offerings have raised an eyebrow, but as soon as I saw the Aeon Pro controller, I knew the brand was on to something.</p><p>Built around the traditional Xbox controller design — akin to the Elite Series 2 controller in many ways — the Aeon Pro is a premium pad with a few exciting features up its sleeve. Chief among these is the OLED mini screen on the front-top part of the pad, which is tidily done; it’s not intrusive or gimmicky and feels like it will be genuinely useful for players looking to have easy access to profiles and some controller information while the pad is in play.</p><p>It also has an excellent infinite power and battery supply system built into its dock that’s heavily inspired by the Nova Pro headset series and can charge a spare battery while you use another. </p><p>Targeting those on PC or Xbox — and those with both, particularly — the Aeon Pro will also offer an excellent grippy texture on its wings, remappable buttons, and interchangeable thumbsticks to provide multiple options for players looking for a one-and-done premium controller solution.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="turtle-beach-command-series-mc7-mouse">Turtle Beach Command Series MC7 Mouse</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CTXz7Sj6nNEvHXqgouxLGC" name="MC7 award" alt="The Turtle Beach MC7 Wireless mouse with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/CTXz7Sj6nNEvHXqgouxLGC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Turtle Beach)</span></figcaption></figure><p>While this mouse from Turtle Beach massively raised eyebrows when first announced, having now seen it in the flesh and understood how it can be used, the Command Series MC7 Mouse is both a quality addition to the market and a worthy winner of one of our awards.</p><p>The 2.25” touchscreen on the side of the mouse is the star of the show, of course, and its ability to house touchscreen controls and clearly visible features seems like it could well add a layer of functionality to a gaming mouse not really seen before. You can load an extensive range of controls onto the screen too, from OBS to apps, PC information, and loads more — it may even provide a worthy service to streamers alongside the likes of a Stream Deck. </p><p>And the inclusion of the screen doesn’t compromise quality elsewhere either: you’re still getting the two buttons on the side for your thumb, and there’s true 8K wireless ultra-low latency, Turtle Beach’s Owl-Eye 30K sensor, and an excellent external dock that houses the USB dongle, as well as a second battery for the mouse that charges while you’re using the mouse, ensuring you’ll never be out of juice.</p><p>It might not be for everyone, sure, but props to Turtle Beach for having the guts to try something totally different with a mouse and give it a proper go. </p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="the-witcher-3-songs-of-the-past">The Witcher 3: Songs of the Past</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bDmqbCBqosn8gvtx7uT5kC" name="Songs of the Past award" alt="A screenshot from The Witcher 3: Wild Hunt — Songs of the Past with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/bDmqbCBqosn8gvtx7uT5kC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/CD Projekt Red)</span></figcaption></figure><p>One thing I vividly remember noticing during my long preview of <em>The Witcher 3: Songs of the Past</em> was that <em>everyone </em>in the session — a few dozen members of the press, at least — was absolutely, totally, deathly silent and utterly gripped by the quest we were being shown on screen. The allure, pull, and attention that this game still demands, all these years later, even with brand new content, is as strong as it’s ever been.</p><p>Seeing Geralt and Roach ride across the lands of The Continent once more, in that familiar older-looking engine brushed up anew, was a true highlight of Gamescom for Witcher fans, but with Songs of the Past, it already feels like we’re in for one more absolutely thrilling and deep expansion from CD Projekt Red that will finally round out the game’s narrative and complete the story.</p><p>Focusing on Dandelion and the new area of Letten, Songs of the Past already looks to have the makings of a <em>Blood and Wine-esque </em>expansion, filled with brilliantly written quests, a fascinating main storyline, and a host of different places to discover and see. </p><p>It also makes <em>The Witcher 3</em> look better than ever (thanks in part to enhancements offered by the Remastered upgrade coming later this year), with luscious vegetation covering the land, sun-soaked vistas across lakes and forests, as far as the eye can see, and expect more of the brilliantly acted and realised NPCs going about their daily lives.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="total-war-warhammer-40-000">Total War: Warhammer 40,000</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M9H2NqhYaeAg9jRgPcUmPC" name="TW40K award" alt="An image from Total War: Warhammer 40,000 with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/M9H2NqhYaeAg9jRgPcUmPC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Creative Assemble/Sega)</span></figcaption></figure><p>The epic strategy game series finally comes to the epic and grimdark fantasy universe, and the results are absolutely belting. Offering up perhaps what was my favorite game preview of the entire Gamescom, <em>Total War: Warhammer 40,000</em> is the perfect combination of the PC game and the grimdark galaxy.</p><p>Playing a bit of an onboarding intro, as well as some of the interplanetary campaign and a climactic, testing, and epic battle as the Space Marines, I devoured and soaked up every tiny detail of Creative Assembly’s creation at Gamescom. </p><p>The epic battle at the end, utilising a wide variety of unit types, terrain factors, reinforcements, and abilities, was a true highlight of the show for me, and gave me that excellent mix of confidence when plans were going well, panic when it looked like the tide was turning, and relief crossed with triumph when I clawed my way to victory. </p><p>Playing it all in the studio’s new Warcore engine was an absolute blast too, with projectiles filling the skies, blood covering the ground, and environmental effects like dust and so on adding to the brilliant visuals on offer.</p><p>I’m deeply intrigued by how the diplomacy, trade, and other non-battle-focused elements of Total War games will manifest in this 40K version, but if what I’ve played is anything to go by, fans need not be worried; only <em>incredibly</em> excited and hyped.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="thrustmaster-simtask-truck-40-add-on-kit">Thrustmaster SimTask Truck-40 Add-On Kit </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iqsV24RJJ5J63DgnLRgwjC" name="trcuck wheel award" alt="The Thrustmaster SimTask Truck-40 Add-on Kit with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/iqsV24RJJ5J63DgnLRgwjC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Thrustmaster)</span></figcaption></figure><p>Another niche but excellent hardware offering at Gamescom 2026 was Thrustmaster’s SimTask Truck-40 Add-On Kit, a large steering wheel designed specifically for truck and heavy-vehicle simulation.</p><p>It’s a simple affair in its design, but it has that Thrustmaster quality running through its veins, with a robust design, a pleasing aesthetic, and a strong feature set. </p><p>There are 22 action buttons, four different heights, and a 30-degree tilt angle achieved with its bespoke mount, and it looks set to be a welcome addition to the market for both PC and console users, working with all of the brand’s wheelbases too.</p><p>What’s more promising is that it might well offer the only wheel specifically designed for games like <em>Euro Truck Simulator 2 </em>and <em>American Truck Simulator</em> that console users will have access to, earning it a huge thumbs-up from us for serving a dedicated community of players.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="nvidia-rtx-spark">Nvidia RTX Spark</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mnAXJu87ps7qEDFAk677QC" name="RTX Spark award" alt="An HP RTX Spark laptop with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/mnAXJu87ps7qEDFAk677QC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/HP/Nvidia)</span></figcaption></figure><p>Among a few things that the hardware giant had to show, what stood out to me most was the new and upcoming RTX Spark. In case you missed it, this is Nvidia’s new ARM-based chip, specifically designed for slim and lightweight Windows laptops, with Nvidia AI and RTX graphics ready to be utilized.</p><p>The latter means laptops using the superchip are fully capable of playing numerous triple-A games at high frame rates, and that’s exactly what I both witnessed and played. The likes of <em>007 First Light, Borderlands 4</em>, and<em> Arc Raiders</em> perform nearly flawlessly on the RTX Spark laptops on show.</p><p>Team Green has essentially opened up the possibilities for manufacturers to design slim desktop or laptop PCs, or even handheld gaming PCs — and Nvidia noted that it's more than happy for brands to reach out to use the superchip for handhelds. As a fan of gaming on the go on lightweight systems, I’m more than happy to give Nvidia credit where it’s due with this one.</p><p><em>Isaiah Williams, Staff Writer, Computing</em></p><h2 id="jbl-quantum-engine-advancements">JBL Quantum Engine advancements</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FxR3ei2XvyL3BSKkcmCdAC" name="JBL award" alt="The JBL Quantum Engine software with the TechRadar Gaming Best of Gamescom 2026 badge" src="https://cdn.mos.cms.futurecdn.net/FxR3ei2XvyL3BSKkcmCdAC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/JBL)</span></figcaption></figure><p>JBL continued its push into the world of gaming headsets at this year's Gamescom with the announcement of three new headsets, which build upon the stellar work already shown off in last year's range. And while these light, comfortable, powerful, and sustainable headsets should be lauded, it's the development of its Quantum Engine software that caught my attention at this year's trade show.</p><p>The JBL Quantum Engine starts simple enough, with an array of customisable features and EQs that you might expect from a piece of audio software. These settings adapt to the specific genre or game that you're playing, with the intention of emphasising the important sounds such as footsteps or making your experience more immersive, taking full advantage of the 50mm carbon dynamic drivers found in the Quantum headset range. It can also cleverly block out background noise from especially clacky keyboards.</p><p>And there are now more features to come in Q4 2026. Most notable of all is the increased interconnectivity between the app and the games you play. One feature shown off to me will be of particular interest to racing game fans. The app can receive information from the game to transform into your speedometer and heads-up display, giving you features and details you might expect from a premium racing wheel, but beamed to the app on your phone or tablet. It's a cool idea that builds on the manufacturer's audio nous to create an all-in-one solution for gaming.</p><p><em>James Pickard, Senior Deals Editor</em></p><h2 id="and-one-more-thing-we-can-39-t-talk-about-yet">And one more thing we can't talk about yet...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:50.00%;"><img id="qy89W9Yj6fvbrpPW8krfaZ" name="question-mark-2492009_1920.jpg" alt="Image by Arek Socha from Pixabay" src="https://cdn.mos.cms.futurecdn.net/qy89W9Yj6fvbrpPW8krfaZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="960" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Sometimes we're shown games or products at Gamescom that we can't talk about for even weeks after the event has finished, and one of our award winners is exactly one of those things.</p><p>Check back here in a few weeks time when we can reveal our last Best of Gamescom 2026 winner!</p>
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                                                            <title><![CDATA[ The Legend of Zelda Movie's official title ends a long-standing Nintendo tradition ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong>'s full title has been revealed</strong></li><li><strong>It was announced during September 2026's </strong><em><strong>Zelda</strong></em><strong>-dedicated Nintendo Direct</strong></li><li><strong>Its name ends a long-standing tradition for the iconic videogame franchise</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a>'s official title has been revealed — and it breaks a long-standing tradition for the incredibly popular <a href="http://techradar.com/tag/nintendo">Nintendo</a> video game series.</p><p>Announced today (September 8) during the September 2026 Nintendo Direct, the forthcoming film's full name is — drumroll, please — <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pbrzm6y7Yqfp6YMyzbxJ8i" name="the-legend-of-zelda-movie-logo" alt="The Legend of Zelda Movie's title in metallic gold ink set against a black background" src="https://cdn.mos.cms.futurecdn.net/Pbrzm6y7Yqfp6YMyzbxJ8i-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One name to (Hy)rule them all... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Okay, so Nintendo and film studio partner Sony Pictures won't be winning any creativity awards for that name. That said, it's a clean, subtitle-less name that's not only fitting for the game franchise's forthcoming big-screen debut, but also an homage to the series' first-ever entry — that being, the identically-titled 1986 game <em>The Legend of Zelda</em>.</p><p>The movie adaptation's title is even more appropriate when you consider that the beloved game series is celebrating its 40th anniversary this year, too. The aforementioned game is the only one that doesn't have a subheading, either, so it makes sense why Nintendo would want to honor one of its longest-running series by giving it the same name as the game that started it all.</p><p>As much as I was hoping for an actual teaser and/or more official cast reveals — right now, <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">Benjamin Evan Ainsworth's Link and Bo Bragason's Zelda are the only characters confirmed to appear</a> — I might not have to wait too long for those wishes to be granted. </p><p>Indeed, speaking during today's dedicated <em>Legend of Zelda</em> Direct, Nintendo President Shigeru Miyamoto said "We'll share more details at a later date". Hopefully, there'll be another Nintendo Direct before the end of 2026 that lifts the lid on its cast and plot, and finally gives us some footage to pore over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="STfdPMPYfmxCfnzkvenapU" name="the-legend-of-zelda-movie-zelda" alt="A close up of Bo Bragason's Zelda in The Legend of Zelda movie" src="https://cdn.mos.cms.futurecdn.net/STfdPMPYfmxCfnzkvenapU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Bo Bragason will play the titular Hyrulian princess in next year's Legend of Zelda flick </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo/Sony Pictures)</span></figcaption></figure><p>It's been a while since Nintendo revealed anything new about this flick. Apart from Ainsworth and Bragason's casting in May 2025, <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on">the release of <em>The Legend of Zelda Movie</em>'s first official images</a> last September, and confirmation of <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected"><em>The Legend of Zelda Movie</em>'s revised release date</a> in May, the Japanese video game titan has been tight-lipped on its next film offering for some time.</p><p>That's not to say there haven't been leaks. Just last month, reports emerged that <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-has-found-its-ganondorf-and-impa-and-the-new-nintendo-film-will-also-include-a-poignant-final-big-screen-role-for-the-late-sam-neill"><em>The Legend of Zelda Movie</em> had found its Ganondorf and Impa</a>, with the former being played by an unlikely choice. Meanwhile, the late Sam Neill is also seemingly set for one final big-screen outing — the <em>Jurassic Park</em> star and Yvonne Strahovski being linked with supporting roles in one of 2027's most anticipated <a href="https://www.techradar.com/streaming/entertainment/new-movies-2026-guide">new movies</a>. Let's hope Nintendo has the courage and wisdom to tell us more shortly.</p><p><em>The Legend of Zelda Movie</em> will launch in theaters worldwide on April 30, 2027. In the meantime, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything else we know so far about <em>The Legend of Zelda Movie</em>.</a><em></em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-is-about-to-end-a-40-year-tradition-for-the-beloved-nintendo-game-series-and-shigeru-miyamoto-says-well-understand-why-when-its-released</link>
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                            <![CDATA[ The Legend of Zelda Movie's official title has been revealed — and it breaks a major tradition for the universally adored Nintendo franchise. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 14:46:14 +0000</pubDate>                                                                                                                                <updated>Wed, 09 Sep 2026 10:16:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ tom.power@futurenet.com (Tom Power) ]]></author>                    <dc:creator><![CDATA[ Tom Power ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Tom joined TechRadar&#039;s entertainment team in February 2021. The senior entertainment reporter for the world&#039;s best-known technology website, Tom covers the movie, TV and entertainment industries in as much detail as possible, and regularly finds himself producing content on the world&#039;s biggest films, TV shows, streaming services, and studios.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Tom qualified as an NCTJ-accredited journalist in February 2016. Before he joined TechRadar, he produced articles on a freelance basis for some of the biggest newspapers, magazines, and websites in the world. You may have seen one of his many bylines in publications including The New York Times, IGN, Total Film, Wired, VG247, Eurogamer, Metro UK, Digital Spy, FourFourTwo magazine, Gamepur, 90min, Flood magazine, and Observer.com.&lt;br&gt;
&lt;br&gt;
On TechRadar, you&#039;ll regularly find Tom covering movies and TV shows produced by Marvel Studios, Disney, Warner Bros, Amazon Studios, Apple, Paramount, Netflix, Universal, and Sony. He&#039;s your go-to source for projects concerning the Marvel Cinematic Universe, DC Extended Universe, Star Wars, Netflix, Prime Video, Disney Plus, and Apple TV Plus. That coverage comes in many forms, too, including news items, reviews, interview-led features, analytical pieces, op-eds, listicles, and &#039;best of&#039; articles.&lt;br&gt;
&lt;br&gt;
Away from work, Tom has numerous hobbies. If he&#039;s not checking out the latest video game to drop or hanging out with friends and family, you&#039;ll find listening to music, staying fit at the gym, immersing himself in his favorite sporting pastime of football, reading the many unread books on his shelf, and befriending every dog he comes across. Start a conversation with him on Spider-Man, though, and you&#039;ll be sitting there hours later as he tells you about his favorite villains, comic series runs, and why Andrew Garfield&#039;s webslinger film franchise wasn&#039;t actually&lt;em&gt; that&lt;/em&gt; bad.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The Legend of Zelda Movie is breaking with a long-standing tradition]]></media:description>                                                            <media:text><![CDATA[A close up of Benjamin Evan Ainsworth&#039;s Link in The Legend of Zelda movie]]></media:text>
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                                <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong>'s full title has been revealed</strong></li><li><strong>It was announced during September 2026's </strong><em><strong>Zelda</strong></em><strong>-dedicated Nintendo Direct</strong></li><li><strong>Its name ends a long-standing tradition for the iconic videogame franchise</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a>'s official title has been revealed — and it breaks a long-standing tradition for the incredibly popular <a href="http://techradar.com/tag/nintendo">Nintendo</a> video game series.</p><p>Announced today (September 8) during the September 2026 Nintendo Direct, the forthcoming film's full name is — drumroll, please — <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pbrzm6y7Yqfp6YMyzbxJ8i" name="the-legend-of-zelda-movie-logo" alt="The Legend of Zelda Movie's title in metallic gold ink set against a black background" src="https://cdn.mos.cms.futurecdn.net/Pbrzm6y7Yqfp6YMyzbxJ8i-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One name to (Hy)rule them all... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Okay, so Nintendo and film studio partner Sony Pictures won't be winning any creativity awards for that name. That said, it's a clean, subtitle-less name that's not only fitting for the game franchise's forthcoming big-screen debut, but also an homage to the series' first-ever entry — that being, the identically-titled 1986 game <em>The Legend of Zelda</em>.</p><p>The movie adaptation's title is even more appropriate when you consider that the beloved game series is celebrating its 40th anniversary this year, too. The aforementioned game is the only one that doesn't have a subheading, either, so it makes sense why Nintendo would want to honor one of its longest-running series by giving it the same name as the game that started it all.</p><p>As much as I was hoping for an actual teaser and/or more official cast reveals — right now, <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">Benjamin Evan Ainsworth's Link and Bo Bragason's Zelda are the only characters confirmed to appear</a> — I might not have to wait too long for those wishes to be granted. </p><p>Indeed, speaking during today's dedicated <em>Legend of Zelda</em> Direct, Nintendo President Shigeru Miyamoto said "We'll share more details at a later date". Hopefully, there'll be another Nintendo Direct before the end of 2026 that lifts the lid on its cast and plot, and finally gives us some footage to pore over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="STfdPMPYfmxCfnzkvenapU" name="the-legend-of-zelda-movie-zelda" alt="A close up of Bo Bragason's Zelda in The Legend of Zelda movie" src="https://cdn.mos.cms.futurecdn.net/STfdPMPYfmxCfnzkvenapU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Bo Bragason will play the titular Hyrulian princess in next year's Legend of Zelda flick </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo/Sony Pictures)</span></figcaption></figure><p>It's been a while since Nintendo revealed anything new about this flick. Apart from Ainsworth and Bragason's casting in May 2025, <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on">the release of <em>The Legend of Zelda Movie</em>'s first official images</a> last September, and confirmation of <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected"><em>The Legend of Zelda Movie</em>'s revised release date</a> in May, the Japanese video game titan has been tight-lipped on its next film offering for some time.</p><p>That's not to say there haven't been leaks. Just last month, reports emerged that <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-has-found-its-ganondorf-and-impa-and-the-new-nintendo-film-will-also-include-a-poignant-final-big-screen-role-for-the-late-sam-neill"><em>The Legend of Zelda Movie</em> had found its Ganondorf and Impa</a>, with the former being played by an unlikely choice. Meanwhile, the late Sam Neill is also seemingly set for one final big-screen outing — the <em>Jurassic Park</em> star and Yvonne Strahovski being linked with supporting roles in one of 2027's most anticipated <a href="https://www.techradar.com/streaming/entertainment/new-movies-2026-guide">new movies</a>. Let's hope Nintendo has the courage and wisdom to tell us more shortly.</p><p><em>The Legend of Zelda Movie</em> will launch in theaters worldwide on April 30, 2027. In the meantime, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything else we know so far about <em>The Legend of Zelda Movie</em>.</a><em></em></p>
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                                                            <title><![CDATA[ The Wolf Among Us 2's Gamescom preview has left me very excited for launch ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Wolf Among Us 2</em> has been in development hell for years, to say the least, since its 2017 announcement. After a studio closure, a sudden revival, engine changes, and further creative conflicts between Telltale Games (its main developer) and co-developer AdHoc Studio, the long-awaited sequel is finally arriving in 2027.</p><p>I had a chance to see what Telltale Games has been cooking behind closed doors, with a short preview of <em>The Wolf Among Us 2</em> at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, and I walked away intrigued and hyped for its launch. The Bigby fans loved in the first entry is back, and just as entertaining as ever.</p><p>This sequel takes place six months after the events of the first game; we follow Bigby Wolf, who has been temporarily removed from his duties as Fabletown's sheriff. Bigby's job is to uncover a mysterious string of murders happening, working behind the curtain to save a city "consumed by corruption, vengeance, and fear".</p><p>Right off the bat, I noticed Telltale Games leading <em>The Wolf Among Us 2</em> in a different direction in terms of gameplay. Instead of the fixed camera angles present in the first game, and frankly, most of Telltale Games' entries (notably <a href="https://www.techradar.com/features/telltales-the-walking-dead-only-came-alive-when-i-played-it-with-friends"><em>The Walking Dead</em></a>), players will now be able to control Bigby in a third-person over-the-shoulder camera perspective.</p><p>The dialogue between characters is still as strong as ever, and decisions within those sequences matter in both shaping the story and the relationships Bigby has with others. In classic Telltale fashion, one sequence left me with a choice to lie to a new character, Faye, who Bigby meets early on, about whether the ongoing case involved magic or not, as she suspects a Fable (characters that include Snow White, Bigby Wolf, Mr Toad, etc.) is the murder suspect.</p><p>I quickly learned that your choice may come back to bite you or aid you later on, via the 'X will remember that' notification — but sometimes, silence is the best answer.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MykXRcUPFieNVDpkSnsyJ7" name="The Wolf Among Us 2" alt="The Wolf Among Us 2 exterior" src="https://cdn.mos.cms.futurecdn.net/MykXRcUPFieNVDpkSnsyJ7-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Telltale Games)</span></figcaption></figure><p>Sitting down with <em>The Wolf Among Us 2</em>'s design director, Jessica Hara Campbell, and principal scene coordinator, Leslie Harwood, I raved about the camera perspective change, as it offers a more immersive experience than I've ever seen in any Telltale entry before — and it very much reminded me of Capcom's switch to third-person action in its <em>Resident Evil</em> series, via <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em></a>.</p><p>Unsurprisingly, both Campbell and Harwood highlighted that the switch was made to push "further immersion", as players control Bigby going on a long run of investigations. It's possibly the best choice the team has made with the sequel, and perhaps a camera switch all future Telltale and other episodic narrative-driven games should make.</p><p>It's also worth noting that <em>The Wolf Among Us 2</em> features a new dynamic style of examining areas or objects during investigations. Players are no longer expected to examine every single item or area, nor will there be constant hints during puzzles if players don't want them. </p><p>If the player is already a step ahead in an investigation, you won't be pulled back to step one, as the game is designed to respect players' detective work, as Campbell stressed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2265px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4NyGZyrCFFszBHdmgWdQW7" name="The Wolf Among Us 2" alt="Bigby investigating scene in The Wolf Among Us 2" src="https://cdn.mos.cms.futurecdn.net/4NyGZyrCFFszBHdmgWdQW7-1920-80.png" mos="" align="middle" fullscreen="" width="2265" height="1274" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Telltale Games)</span></figcaption></figure><p>While <em>The Wolf Among Us 2</em> has some new design choices, Campbell emphasized that Telltale has its eye on maintaining what fans know and love about the series.</p><p>"What we are looking at in a lot of our gameplay systems is keeping the core of what was built," Campbell says. "For our fan base, there's a very specific feeling of nostalgia, but the core of that is the noir detective piece that we don't want to reinvent the wheel on. </p><p>"It's about making sure the game still feels like Wolf [first entry], and with returning players, they feel like they're kind of coming along."</p><p><em>The Wolf Among Us 2</em> is expected to launch in 2027, but there is currently no specific timeline for which quarter it'll arrive in. My only hope is that the launch is successful without any further delays, as I'm quite excited to see what the team at Telltale has been working hard to deliver.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-wait-for-the-wolf-among-us-2-has-been-a-long-one-but-its-gamescom-2026-preview-has-me-more-hyped-than-ever</link>
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                            <![CDATA[ My preview of The Wolf Among Us 2 at Gamescom 2026 promised me one thing: it'll be worth the long wait. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 01:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Bigby in The Wolf Among Us 2]]></media:description>                                                            <media:text><![CDATA[Bigby in The Wolf Among Us 2]]></media:text>
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                                <p><em>The Wolf Among Us 2</em> has been in development hell for years, to say the least, since its 2017 announcement. After a studio closure, a sudden revival, engine changes, and further creative conflicts between Telltale Games (its main developer) and co-developer AdHoc Studio, the long-awaited sequel is finally arriving in 2027.</p><p>I had a chance to see what Telltale Games has been cooking behind closed doors, with a short preview of <em>The Wolf Among Us 2</em> at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>, and I walked away intrigued and hyped for its launch. The Bigby fans loved in the first entry is back, and just as entertaining as ever.</p><p>This sequel takes place six months after the events of the first game; we follow Bigby Wolf, who has been temporarily removed from his duties as Fabletown's sheriff. Bigby's job is to uncover a mysterious string of murders happening, working behind the curtain to save a city "consumed by corruption, vengeance, and fear".</p><p>Right off the bat, I noticed Telltale Games leading <em>The Wolf Among Us 2</em> in a different direction in terms of gameplay. Instead of the fixed camera angles present in the first game, and frankly, most of Telltale Games' entries (notably <a href="https://www.techradar.com/features/telltales-the-walking-dead-only-came-alive-when-i-played-it-with-friends"><em>The Walking Dead</em></a>), players will now be able to control Bigby in a third-person over-the-shoulder camera perspective.</p><p>The dialogue between characters is still as strong as ever, and decisions within those sequences matter in both shaping the story and the relationships Bigby has with others. In classic Telltale fashion, one sequence left me with a choice to lie to a new character, Faye, who Bigby meets early on, about whether the ongoing case involved magic or not, as she suspects a Fable (characters that include Snow White, Bigby Wolf, Mr Toad, etc.) is the murder suspect.</p><p>I quickly learned that your choice may come back to bite you or aid you later on, via the 'X will remember that' notification — but sometimes, silence is the best answer.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MykXRcUPFieNVDpkSnsyJ7" name="The Wolf Among Us 2" alt="The Wolf Among Us 2 exterior" src="https://cdn.mos.cms.futurecdn.net/MykXRcUPFieNVDpkSnsyJ7-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Telltale Games)</span></figcaption></figure><p>Sitting down with <em>The Wolf Among Us 2</em>'s design director, Jessica Hara Campbell, and principal scene coordinator, Leslie Harwood, I raved about the camera perspective change, as it offers a more immersive experience than I've ever seen in any Telltale entry before — and it very much reminded me of Capcom's switch to third-person action in its <em>Resident Evil</em> series, via <a href="https://www.techradar.com/reviews/resident-evil-4-remake-review"><em>Resident Evil 4</em></a>.</p><p>Unsurprisingly, both Campbell and Harwood highlighted that the switch was made to push "further immersion", as players control Bigby going on a long run of investigations. It's possibly the best choice the team has made with the sequel, and perhaps a camera switch all future Telltale and other episodic narrative-driven games should make.</p><p>It's also worth noting that <em>The Wolf Among Us 2</em> features a new dynamic style of examining areas or objects during investigations. Players are no longer expected to examine every single item or area, nor will there be constant hints during puzzles if players don't want them. </p><p>If the player is already a step ahead in an investigation, you won't be pulled back to step one, as the game is designed to respect players' detective work, as Campbell stressed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2265px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4NyGZyrCFFszBHdmgWdQW7" name="The Wolf Among Us 2" alt="Bigby investigating scene in The Wolf Among Us 2" src="https://cdn.mos.cms.futurecdn.net/4NyGZyrCFFszBHdmgWdQW7-1920-80.png" mos="" align="middle" fullscreen="" width="2265" height="1274" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Telltale Games)</span></figcaption></figure><p>While <em>The Wolf Among Us 2</em> has some new design choices, Campbell emphasized that Telltale has its eye on maintaining what fans know and love about the series.</p><p>"What we are looking at in a lot of our gameplay systems is keeping the core of what was built," Campbell says. "For our fan base, there's a very specific feeling of nostalgia, but the core of that is the noir detective piece that we don't want to reinvent the wheel on. </p><p>"It's about making sure the game still feels like Wolf [first entry], and with returning players, they feel like they're kind of coming along."</p><p><em>The Wolf Among Us 2</em> is expected to launch in 2027, but there is currently no specific timeline for which quarter it'll arrive in. My only hope is that the launch is successful without any further delays, as I'm quite excited to see what the team at Telltale has been working hard to deliver.</p>
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                                                            <title><![CDATA[ Lord Of The Rings: War In The North Legacy Edition review: A competent orc-slicing adventure ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Lord Of The Rings: War In The North Legacy Edition </em>(henceforth known as <em>WITN</em>) is a new version of the old action role-playing game (RPG) with a few quality-of-life fixes, tweaks, and improvements. </p><p>It ends up being diverting fun and well-priced for what it is, and gamers who loved the original (or perhaps loved games like it, such as <em>Dragon Age: Origins</em>) will enjoy the return to this sort of simple-but-satisfying gameplay loop of hitting orcs, looting gear, and upgrading your characters so they can hit orcs harder, faster, and for longer without falling over. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> Nintendo Switch<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Nintendo Switch<br><strong>Release date: </strong>11 August (PS5, Xbox, PC), 18 August (Nintendo)</p></div></div><p>But while much of the game is fine, if not spectacular, it's a shame there are a few technical problems and deeper issues. Swapping between characters on-the-fly is novel, and there has been an effort to incorporate this into all aspects of gameplay. However, hot-swapping is obviously not quite what the original game intended, so there is some awkwardness here, while glitches and bugs sometimes mar the game at key points. </p><h2 id="what-about-second-fellowship">What about second Fellowship?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eqXSUfZ94PMVkVgSPU8wHG" name="farin screen2" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/eqXSUfZ94PMVkVgSPU8wHG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you never played the old version, the basis of the game is this: as the Fellowship of the Ring embarks on their quest for Mount Doom, you play an adjacent, original party consisting of Eradan, a Dunedain ranger with all the skills of Aragorn; Farin, a dwarf warrior from the Lonely Mountain who looks an awful lot like Gimli with the serial numbers filed off; and Andriel, a Loremaster elf from Rivendell who can create magical blasts and forcefields. </p><p>Together, the 'other' Fellowship party chats with old friends like Aragorn, Arwen and Gandalf, visits familiar and new locations (book-readers will get a kick out of delving into the Barrow-Downs and fighting the famous Wights), and slices through hordes of orcs led by an evil man called Agandaûr, a fallen Numenorean like the Mouth of Sauron. Agandaûr is one of Sauron's trusted servants, one we've never heard of before or since. </p><p>So yes, it's all a bit fan-fictionesque, and it plays a lot like other action RPGs set in fantasy worlds, only this one takes the basic fantasy character set and plops them straight into Middle-Earth rather than a parallel-but-similar setting of elves, dwarves and dragons. It's even funnier when you get hold of special character weapon options, and you're controlling a random dwarf running around with legendary gear like Anduril or Sting. Dedicated Tolkien enthusiasts might find it a bit egregious, but it's all in the name of good fun and enabling the sort of repetitive hack-and-slash gameplay the genre is best at. </p><p>If you've played any other Lord Of The Rings games, whether the PlayStation 2's <em>Return of the King </em>or a more recent title like <a href="https://www.techradar.com/news/middle-earth-shadow-of-war-review"><em>Middle-earth: Shadow of War</em></a>, you'll be used to LOTR games taking these sorts of creative liberties. As a result, it works for what it is, and even as a die-hard hobbit-enjoyer I had fun scything through the dark lord's evil hordes and meeting characters never adapted like Elladan and Elrohir, Elrond's twin ranger sons.</p><h2 id="old-game-new-tactics">Old game, new tactics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EukCJKPa2KrbzNJgmrSsQG" name="eradan" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/EukCJKPa2KrbzNJgmrSsQG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you've played any action RPG, you'll know what to expect: you and your party are taking on wave after wave of mooks, weapons swinging with basic attacks, but you'll also trigger powerful maneuvers and spells that require cooldowns and replenishing a power meter, so tactical implementation of these moves is vital. Playing as Eradan, I would be skirting low on health and could use my disappearing skill, so I could make a break for it unharmed to Andriel's side, who can create a protective healing field. I'd quickly swap to Farin to unleash War Cry to up my party's health and durability.</p><p>It's this sort of synergy that creates tactical play beyond mashing light and heavy attacks until you see the 'Finish Him!' yellow triangle that pops up over an enemy's head. The ability to swap characters allows the quick-of-thumb to set up these combos without the use of the AI characters, who are otherwise competent enough to look after themselves and augment the main player. But you do need to be nimble, as the controls to do this are awkward on Switch: even ten hours in, I was accidentally drinking potions when I was trying to swap from elf to dwarf. Co-operative gameplay is available on most platforms (both online, in which you drop into someone else's game, and couch), but not on the original Switch.</p><p>There's a surprisingly steep learning curve once you learn the ropes: enemies come from all sides thick and fast, in numerous varieties, forcing you to switch from attack to defence, and then to ranged as explosive enemies approach, and implement your powers carefully. </p><p>You level up quickly too, and loot is plentiful, so there are plenty of regular rewards encouraging you to persevere through the samey waves of orcs and goblins, as PCs, enemies and environments begin to blend into various overlapping shades of brown and grey. I began the game thinking carefully about upgrading stats at each level, but after a while, I just pumped Stamina to keep myself alive while concentrating on that character's main attack stat, and that strategy seemed to work just fine too. I'm honestly not sure how much difference these RPG elements made. </p><h2 id="feeling-thin-sort-of-stretched">Feeling thin, sort of stretched...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S5jkmWjp2L43oNr2nz6MMG" name="arwen screen10" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/S5jkmWjp2L43oNr2nz6MMG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>While a simple-but-satisfying gameplay loop, it's still very much of its time, and parts haven't aged well. The target lock-on can get tricky, and you'll occasionally find your character engaged in a long, sluggish animation, swinging their weapon at empty air while you cringe as you watch orcs running at you from behind. </p><p>Despite the hot-swapping feature and inclusion of each character's unique secret-finding ability (the dwarf, for example, can detect treasure hidden behind stone walls), the game is clearly still geared for a single-character experience. Ammo drops are still linked to the character you're playing at the time, so you might find you swap to a character without any ranged capacity. You'll also need to visit shops with each character in turn to do a proper gear comparison before buying new equipment, which is tedious. </p><p>Your health and power replenish slowly on their own, but once you've cleared an encounter, you're under no pressure to carry on. Occasionally, I found myself putting the controller down unpaused, heading off to make a cup of tea, and returning with my beverage to a rested, unmolested party at full health. </p><p>There's no sheathing weapons, so you'll occasionally be wandering around Bree or Rivendell, incongruously with swords drawn ready for action. There's also no jumping, which is fine on its own, but the frustration of encountering a chest-high wall and having to find a set of stairs is a sensation I've almost forgotten about, a relic of level design marred by the technology of the time. </p><p>Worst of all are the bugs, Aspyr's revamp of the game delivering fresh technical glitches alongside the improvements. These are quite common complaints on threads about <em>WITN</em>, and my experience was no different: from flashing inventory tiles to small areas of the map that caused my entire screen to flip to solid green. At one stage I was fighting blind, looking at chequered green flashes, while I could still hear Eradan's shouts of 'You face a Dunedan now!'</p><p>Others report platform-specific glitches, such as an 0KB save file problem on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>. </p><h2 id="the-north-remembers">The North Remembers</h2><p>I think you already know if you want this game: you're either a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story, a fantasy action RPG junkie, or you played the original and remember loving it. At the reduced price it's selling for, it's worth getting if you fit two out of three of the above criteria.</p><p>Personally, even though I'm as Tolkien-mad as they come and I've got no shortage of love for the RPG genre, I think <em>The Lord Of The Rings: War In The North Legacy Edition</em> is... fine. Serviceable. Enjoyable at times, but without much to set it apart from all the other games in the space, even back when it was first released, other than its LOTR wrapper and nostalgia goggles.  </p><p>I liked my experience with the game, but I can't see myself going back to it once done. It's a poor man's bite of lembas compared to the previous generation's excellent <em>Return of the King</em> hack 'em up.</p><h2 id="should-you-play-the-lord-of-the-rings-war-in-the-north-legacy-edition">Should you play The Lord Of The Rings: War In The North Legacy Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You love The Lord of the Rings</strong><br>You're a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story,</p></div><div class="product"><p><strong>You love action RPGs</strong><br>You're a fantasy action junkie who loves nothing more than fiddling with different armors in menus.</p></div><div class="product"><p><strong>You played the original</strong><br>Liked the old experience and jazzed about the concept of autosaves, better framerates and on-the-fly character switching? It's worth the buy.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You hate repetitive hack 'n' slash gameplay</strong><br>However you slice it, <em>War in the North </em>will have you performing the same few attacks against wave after wave of similar enemies.</p></div><h2 id="accessibility">Accessibility</h2><p><em>WITN </em>has limited accessibility features. Available languages are English, Spanish, French, German, Italian, Portuguese, Russian, Chinese, and Polish. Four difficulty levels are available: Easy, Normal, Heroic and Legendary. </p><h2 id="how-i-reviewed-lord-of-the-rings-war-in-the-north-legacy-edition">How I reviewed Lord of the Rings: War In The North Legacy Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n7doLX2YVFN2AzQoYFz7Rf" name="screen1 (1)" alt="Andriel kicks an Uruk in War In The North" src="https://cdn.mos.cms.futurecdn.net/n7doLX2YVFN2AzQoYFz7Rf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>I played <em>Lord Of The Rings: War In The North Legacy Edition</em> on my <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> (generation 1) for 15 hours, trying each character's various combinations and progressing through the story mode. I used the Switch both in handheld mode and on my LG OLED TV. When I encountered glitches, I examined community pages and threads for similar reports. </p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-lord-of-the-rings-war-in-the-north-legacy-edition-review</link>
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                            <![CDATA[ Lord of the Rings: War In The North Legacy Edition is an inconsistent grey-brown mess at times, but a surprisingly deep action RPG experience at others. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 08:48:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ matt.evans@futurenet.com (Matt Evans) ]]></author>                    <dc:creator><![CDATA[ Matt Evans ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/PC6SDeYdcjEPS4ES8uLSDU-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Aspyr]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lord of the Rings: War in the North Legacy Edition]]></media:description>                                                            <media:text><![CDATA[Lord of the Rings: War in the North Legacy Edition]]></media:text>
                                <media:title type="plain"><![CDATA[Lord of the Rings: War in the North Legacy Edition]]></media:title>
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                            <article>
                                <p><em>The Lord Of The Rings: War In The North Legacy Edition </em>(henceforth known as <em>WITN</em>) is a new version of the old action role-playing game (RPG) with a few quality-of-life fixes, tweaks, and improvements. </p><p>It ends up being diverting fun and well-priced for what it is, and gamers who loved the original (or perhaps loved games like it, such as <em>Dragon Age: Origins</em>) will enjoy the return to this sort of simple-but-satisfying gameplay loop of hitting orcs, looting gear, and upgrading your characters so they can hit orcs harder, faster, and for longer without falling over. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> Nintendo Switch<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Nintendo Switch<br><strong>Release date: </strong>11 August (PS5, Xbox, PC), 18 August (Nintendo)</p></div></div><p>But while much of the game is fine, if not spectacular, it's a shame there are a few technical problems and deeper issues. Swapping between characters on-the-fly is novel, and there has been an effort to incorporate this into all aspects of gameplay. However, hot-swapping is obviously not quite what the original game intended, so there is some awkwardness here, while glitches and bugs sometimes mar the game at key points. </p><h2 id="what-about-second-fellowship">What about second Fellowship?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eqXSUfZ94PMVkVgSPU8wHG" name="farin screen2" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/eqXSUfZ94PMVkVgSPU8wHG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you never played the old version, the basis of the game is this: as the Fellowship of the Ring embarks on their quest for Mount Doom, you play an adjacent, original party consisting of Eradan, a Dunedain ranger with all the skills of Aragorn; Farin, a dwarf warrior from the Lonely Mountain who looks an awful lot like Gimli with the serial numbers filed off; and Andriel, a Loremaster elf from Rivendell who can create magical blasts and forcefields. </p><p>Together, the 'other' Fellowship party chats with old friends like Aragorn, Arwen and Gandalf, visits familiar and new locations (book-readers will get a kick out of delving into the Barrow-Downs and fighting the famous Wights), and slices through hordes of orcs led by an evil man called Agandaûr, a fallen Numenorean like the Mouth of Sauron. Agandaûr is one of Sauron's trusted servants, one we've never heard of before or since. </p><p>So yes, it's all a bit fan-fictionesque, and it plays a lot like other action RPGs set in fantasy worlds, only this one takes the basic fantasy character set and plops them straight into Middle-Earth rather than a parallel-but-similar setting of elves, dwarves and dragons. It's even funnier when you get hold of special character weapon options, and you're controlling a random dwarf running around with legendary gear like Anduril or Sting. Dedicated Tolkien enthusiasts might find it a bit egregious, but it's all in the name of good fun and enabling the sort of repetitive hack-and-slash gameplay the genre is best at. </p><p>If you've played any other Lord Of The Rings games, whether the PlayStation 2's <em>Return of the King </em>or a more recent title like <a href="https://www.techradar.com/news/middle-earth-shadow-of-war-review"><em>Middle-earth: Shadow of War</em></a>, you'll be used to LOTR games taking these sorts of creative liberties. As a result, it works for what it is, and even as a die-hard hobbit-enjoyer I had fun scything through the dark lord's evil hordes and meeting characters never adapted like Elladan and Elrohir, Elrond's twin ranger sons.</p><h2 id="old-game-new-tactics">Old game, new tactics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EukCJKPa2KrbzNJgmrSsQG" name="eradan" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/EukCJKPa2KrbzNJgmrSsQG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you've played any action RPG, you'll know what to expect: you and your party are taking on wave after wave of mooks, weapons swinging with basic attacks, but you'll also trigger powerful maneuvers and spells that require cooldowns and replenishing a power meter, so tactical implementation of these moves is vital. Playing as Eradan, I would be skirting low on health and could use my disappearing skill, so I could make a break for it unharmed to Andriel's side, who can create a protective healing field. I'd quickly swap to Farin to unleash War Cry to up my party's health and durability.</p><p>It's this sort of synergy that creates tactical play beyond mashing light and heavy attacks until you see the 'Finish Him!' yellow triangle that pops up over an enemy's head. The ability to swap characters allows the quick-of-thumb to set up these combos without the use of the AI characters, who are otherwise competent enough to look after themselves and augment the main player. But you do need to be nimble, as the controls to do this are awkward on Switch: even ten hours in, I was accidentally drinking potions when I was trying to swap from elf to dwarf. Co-operative gameplay is available on most platforms (both online, in which you drop into someone else's game, and couch), but not on the original Switch.</p><p>There's a surprisingly steep learning curve once you learn the ropes: enemies come from all sides thick and fast, in numerous varieties, forcing you to switch from attack to defence, and then to ranged as explosive enemies approach, and implement your powers carefully. </p><p>You level up quickly too, and loot is plentiful, so there are plenty of regular rewards encouraging you to persevere through the samey waves of orcs and goblins, as PCs, enemies and environments begin to blend into various overlapping shades of brown and grey. I began the game thinking carefully about upgrading stats at each level, but after a while, I just pumped Stamina to keep myself alive while concentrating on that character's main attack stat, and that strategy seemed to work just fine too. I'm honestly not sure how much difference these RPG elements made. </p><h2 id="feeling-thin-sort-of-stretched">Feeling thin, sort of stretched...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S5jkmWjp2L43oNr2nz6MMG" name="arwen screen10" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/S5jkmWjp2L43oNr2nz6MMG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>While a simple-but-satisfying gameplay loop, it's still very much of its time, and parts haven't aged well. The target lock-on can get tricky, and you'll occasionally find your character engaged in a long, sluggish animation, swinging their weapon at empty air while you cringe as you watch orcs running at you from behind. </p><p>Despite the hot-swapping feature and inclusion of each character's unique secret-finding ability (the dwarf, for example, can detect treasure hidden behind stone walls), the game is clearly still geared for a single-character experience. Ammo drops are still linked to the character you're playing at the time, so you might find you swap to a character without any ranged capacity. You'll also need to visit shops with each character in turn to do a proper gear comparison before buying new equipment, which is tedious. </p><p>Your health and power replenish slowly on their own, but once you've cleared an encounter, you're under no pressure to carry on. Occasionally, I found myself putting the controller down unpaused, heading off to make a cup of tea, and returning with my beverage to a rested, unmolested party at full health. </p><p>There's no sheathing weapons, so you'll occasionally be wandering around Bree or Rivendell, incongruously with swords drawn ready for action. There's also no jumping, which is fine on its own, but the frustration of encountering a chest-high wall and having to find a set of stairs is a sensation I've almost forgotten about, a relic of level design marred by the technology of the time. </p><p>Worst of all are the bugs, Aspyr's revamp of the game delivering fresh technical glitches alongside the improvements. These are quite common complaints on threads about <em>WITN</em>, and my experience was no different: from flashing inventory tiles to small areas of the map that caused my entire screen to flip to solid green. At one stage I was fighting blind, looking at chequered green flashes, while I could still hear Eradan's shouts of 'You face a Dunedan now!'</p><p>Others report platform-specific glitches, such as an 0KB save file problem on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>. </p><h2 id="the-north-remembers">The North Remembers</h2><p>I think you already know if you want this game: you're either a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story, a fantasy action RPG junkie, or you played the original and remember loving it. At the reduced price it's selling for, it's worth getting if you fit two out of three of the above criteria.</p><p>Personally, even though I'm as Tolkien-mad as they come and I've got no shortage of love for the RPG genre, I think <em>The Lord Of The Rings: War In The North Legacy Edition</em> is... fine. Serviceable. Enjoyable at times, but without much to set it apart from all the other games in the space, even back when it was first released, other than its LOTR wrapper and nostalgia goggles.  </p><p>I liked my experience with the game, but I can't see myself going back to it once done. It's a poor man's bite of lembas compared to the previous generation's excellent <em>Return of the King</em> hack 'em up.</p><h2 id="should-you-play-the-lord-of-the-rings-war-in-the-north-legacy-edition">Should you play The Lord Of The Rings: War In The North Legacy Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You love The Lord of the Rings</strong><br>You're a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story,</p></div><div class="product"><p><strong>You love action RPGs</strong><br>You're a fantasy action junkie who loves nothing more than fiddling with different armors in menus.</p></div><div class="product"><p><strong>You played the original</strong><br>Liked the old experience and jazzed about the concept of autosaves, better framerates and on-the-fly character switching? It's worth the buy.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You hate repetitive hack 'n' slash gameplay</strong><br>However you slice it, <em>War in the North </em>will have you performing the same few attacks against wave after wave of similar enemies.</p></div><h2 id="accessibility">Accessibility</h2><p><em>WITN </em>has limited accessibility features. Available languages are English, Spanish, French, German, Italian, Portuguese, Russian, Chinese, and Polish. Four difficulty levels are available: Easy, Normal, Heroic and Legendary. </p><h2 id="how-i-reviewed-lord-of-the-rings-war-in-the-north-legacy-edition">How I reviewed Lord of the Rings: War In The North Legacy Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n7doLX2YVFN2AzQoYFz7Rf" name="screen1 (1)" alt="Andriel kicks an Uruk in War In The North" src="https://cdn.mos.cms.futurecdn.net/n7doLX2YVFN2AzQoYFz7Rf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>I played <em>Lord Of The Rings: War In The North Legacy Edition</em> on my <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> (generation 1) for 15 hours, trying each character's various combinations and progressing through the story mode. I used the Switch both in handheld mode and on my LG OLED TV. When I encountered glitches, I examined community pages and threads for similar reports. </p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ FiiO FG3 review: a cheap gaming headset aimed at audiophiles ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-fiio-fg3-one-minute-review"><span>FiiO FG3: one-minute review</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3046px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="WgBxescxyrysf7F8PwzLbE" name="FiiO FG3 folded" alt="The FiiO FG3 folded on a desk, next to the audio controller and a keyboard." src="https://cdn.mos.cms.futurecdn.net/WgBxescxyrysf7F8PwzLbE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3046" height="1714" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As an audio journalist, I’ve covered FiiO plenty of times; the brand is known for beloved digital audio players like the <a href="https://www.techradar.com/audio/portable-media-players/fiio-jm21-portable-music-player-review">JM21 </a>and digital-audio converters like the <a href="https://www.techradar.com/audio/hi-fi/fiio-ka15-review">FA15</a>. But I was surprised to see the brand enter a totally different market, trying its hand at a gaming headset.</p><p>The FiiO FG3 is the resulting device, and it clearly bears some of the audiophile DNA that FiiO is known for. It offers a coaxial dual-driver set-up, which is uncommon in games-focused headphones, and also totes a lightweight DAC control module to jump between audio presets. </p><p>So it should be a gaming gem, right? <em>Right? </em>Well, I think something was lost in translation.</p><p>FiiO’s hardware is fantastic for music, and the FG3 is the same, with the dual-driver set-up and handy EQ modes working well. However, it’s not quite as good for gaming, which isn’t ideal for a 'gaming' headset.</p><p>Audio is often too muddy and rumbly to do justice to the layered sound design of an immersive environment or frantic battlefield. It’s largely the low-end which lets the side down, with higher-pitched sounds cutting through pretty effectively. This won’t affect all games, and dialogue-heavy or rhythm ones will benefit massively from the tuning.</p><p>The fit of the headphones isn’t perfect either. While the cups are incredibly soft, the headphones squeeze and the headband is too firm. I had to take breaks from long gaming sessions to avoid my head hurting.</p><p>That all may sound like a series of criticisms, but there’s a lot to like here too. The cans are easily portable, and the control app being online-only is a breath of fresh air in this bloatware-riddled world (even if it rules out EQ control when you’ve got no internet). </p><p>The FG3 is also, crucially, pretty affordable, and I can see a discount or two making it an absolute bargain. If you’re reading this when they’re even $10 / £10 off, they’ll be an absolute bargain.</p><p>So it’s easy to look past some of the more annoying elements, or rougher edges, of FiiO’s sound tuning and design. But I can’t help but hope that the brand’s second foray into gaming headsets makes some improvements on what we’ve currently got.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2917px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="JCwi5pb8DJonpduRYRxyxD" name="FiiO FG3 single cup" alt="The FiiO FG3's cup on a table." src="https://cdn.mos.cms.futurecdn.net/JCwi5pb8DJonpduRYRxyxD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2917" height="1641" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-price-and-availability"><span>FiiO FG3: Price and availability</span></h2><ul><li><strong>List price: $69.99 / £69.99 (around AU$140)</strong></li><li><strong>Available in the US, UK and Europe</strong></li><li><strong>Matches RIG R5 Spear Pro HS, undercuts other rivals</strong></li></ul><p>The FiiO FG3 sells for $69.99 / £69.99 (about AU$140, though at the time of writing, it’s not on sale in Australia), and was unveiled in June, 2026.</p><p>At that price, it undercuts many of the <a href="https://www.techradar.com/news/best-wired-gaming-headsets-2021-plug-and-play">best wired gaming headsets</a>, though it matches our top-rated pick: the catchily-titled <a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review">RIG R5 Spear Pro HS</a>. That makes it fairly good value for a gaming headset, with many alternatives going for three-figure sums.</p><p>For your money, you get the headset as well as a removable microphone, control cable and USB adaptor (which lets you plug the USB-C control cable into a USB-A port, if that’s what you have available).</p><h2 class="article-body__section" id="section-fiio-fg3-specs"><span>FiiO FG3: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (3.5mm or USB-C)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3179px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="PqCAWsELqqzubKjd2D6ypD" name="FiiO FG3 logo" alt="The FiiO FG3's logo." src="https://cdn.mos.cms.futurecdn.net/PqCAWsELqqzubKjd2D6ypD-1920-80.jpg" mos="" align="middle" fullscreen="" width="3179" height="1788" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-design-and-features"><span>FiiO FG3: design and features</span></h2><p>The FiiO FG3 comes with a non-removable cable, which connects into a 3.5mm jack. It’s not long, but it’ll reach a hand-held controller. However, it’s best to connect it to a control module which comes in the box; this offers you the ability to mute, change EQ or modify volume, and has a much longer cable which connects to a device via USB-C (or USB-A, thanks to an included adaptor).</p><p>These cans aren’t particularly unique-looking, although the cups are slightly canted, which helps them fit a head shape better. They rotate a little horizontally and vertically, which also helps with the fit, though some other elements like the thin metal headband or certain cheap-feeling plastic elements discourage any notion of these being premium headphones. There are no on-cup controls either.</p><p>While the ear pads are soft and comfortable, I did find that the padded headband wasn’t padded enough. Longer gaming stints ended in growing aches; the FG3 fit isn’t as comfortable as other gaming headsets I’ve used. A slight squeeze offered by the cans didn’t help either.</p><p>You can fold the cups in on each other, and remove the microphone, transforming the headset into a compact unit which is easy to transport (though it doesn’t come with any kind of carry case). Combined with a feature we’ll get to later, it’s a great headset for people who game in different venues.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3253px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="2RzkpjcaqyqfxjafQfYeDE" name="FiiO FG3 top grille" alt="Grille decor on the FiiO FG3's cups." src="https://cdn.mos.cms.futurecdn.net/2RzkpjcaqyqfxjafQfYeDE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3253" height="1830" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Now onto the feature set. A potentially-divisive feature of the FiiO FG3 is that you don’t need to download a control app to clutter up your PC. Instead, <a href="https://fiiocontrol.fiio.com/next/game-config/game"><u>FiiO’s website</u></a> offers the ability to change EQ and flick between presets. </p><p>I loved the fact I didn’t need to download more bloating software onto my rig, and that I could tote the FG3 between different systems and locations and still customize them, but it does mean that you get no control while offline.</p><p>The control site lets you choose three presets, which the control module lets you change between: a gaming mode, a cinema one, and a music one. The latter list, which includes the custom mode, is the one I found myself using most.</p><p>This module also means you can still jump between your EQ presets when you're on a console or handheld, so your decision to play on a Switch, PlayStation or Xbox doesn't mean you're banned from customizable sound.</p><p>Don’t expect any Active Noise Cancellation (ANC) here. I found that the Passive Noise Cancellation (PNC) or natural ear cup blocking, managed to cut out annoying background sounds from my street, as did the closed-back design. But it won’t save you from louder interruptions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3660px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WVJjqSMXfpLd4c62EVc2bE" name="FiiO FG3 inner cups" alt="The insides of the FiiO FG3 cups." src="https://cdn.mos.cms.futurecdn.net/WVJjqSMXfpLd4c62EVc2bE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3660" height="2059" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-performance"><span>FiiO FG3: performance</span></h2><p>True to its audiophile heritage, FiiO has packed the FG3 with two drivers per cup: one 50mm dynamic driver designed to handle mid- and low-end, and a smaller 16mm dynamic driver for higher-end sounds. The benefit of dual drivers, rather than the sole unit found in most gaming headsets, is twofold: firstly, each being dedicated to different frequencies means that they can be better catered to them. Secondly, simultaneous sounds can be delivered with better clarity.</p><p>This latter is certainly true of the FiiO FG3, which has a distinct V-shaped sound profile; that means that bass and treble are well-defined and clear, though mids are a little lost. This isn’t a huge issue for gaming, as most sound effects are low or high ones, but it’s audible in music (including game scores). </p><p>It’s also clear that the high-end dynamic driver does its job well. Dialogue is easy to make out, even in frantic battles, including in-game audio and friends’ voice chats during gameplay. It’s also easy to make out nearby footsteps or the twinkle of a distant collectible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2565px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="6RaokYPBuyhHJxdmiFjj7E" name="FiiO FG3 mic backup" alt="The FiiO FG3's microphone, attached to the headset." src="https://cdn.mos.cms.futurecdn.net/6RaokYPBuyhHJxdmiFjj7E-1920-80.jpg" mos="" align="middle" fullscreen="" width="2565" height="1443" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>However, I’m not as sold on the bass capabilities of the larger driver. In music it’s scooping and well-defined, but while gaming it lacks the power or ‘oomph’ of some other headsets I’ve tested. This means the chatter of your gunfire sounds a little dulled, nearby explosions lose a visceral edge, and roaring monsters sound like they have a sore throat.</p><p>Perhaps most importantly, the background rumble of a city or busy landscape which so often defines an alive-feeling open world felt a little too ‘rumbly’ for me. Some of FiiO’s equalization modes go some way to fix its issues, but not the whole way; I never found a way to stop the sound feeling a little muddy, and sometimes even made it worse.</p><p>A much-touted selling point of the FG3 is the use of Virtual 7.1, an algorithm which spreads sound to give a feeling of surround sound, without using 8 speakers (which would simply be 7.1 sound). It helps a little in spreading environmental and atmospheric sounds about you, though you’ll never forget that you’re simply getting spread-out headphone sound.</p><p>The removable microphone is… fine for purpose, but won’t deliver especially crystalline audio. Even recording onto my PC’s own voice recorder app, speech is a little crackly. However, I appreciate how dexterous the strut holding the microphone is: you can move it to different angles or heights, and there’s far more versatility than in many other headsets I’ve used.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3735px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZR6fNjHHE9vxjmCgQ2T6bE" name="FiiO FG3 connector" alt="The FiiO FG3's audio connector." src="https://cdn.mos.cms.futurecdn.net/ZR6fNjHHE9vxjmCgQ2T6bE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3735" height="2101" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-fiio-fg3"><span>Should I buy the FiiO FG3?</span></h2><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>You need something easily portable</strong><br>Between the removable microphone, the foldable build, and the fact that you can use the control app anywhere, this is perfect for going to a friend's LAN party.</p></div><div class="product"><p><strong>You like customizing your sound</strong><br>The online EQ platform offers you loads of presets and plenty of control over your sound. Plus, the DAC control panel lets you jump between them easily.</p></div><h2 id="don-39-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You need something suited for long gaming stints</strong><br>After a few hours with the FG3, my head and ears were asking for a break. It's not the ideal headset for day-long binges, or even a full workday.</p></div><div class="product"><p><strong>You want the best video game sound</strong><br>If all you care about is the sound of your games, then the FiiO will disappoint you. It's not bad, but its muddy sound profile means you're never getting the best audio possible.</p></div><h2 class="article-body__section" id="section-fiio-fg3-also-consider"><span>FiiO FG3: Also consider</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3063px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U65vDfXY2bkfEmkrGqn8PE" name="FiiO FG3 with microphone" alt="The FiiO FG3 perched on a candle, with Total War: Pharoah app in the background." src="https://cdn.mos.cms.futurecdn.net/U65vDfXY2bkfEmkrGqn8PE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3063" height="1723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Here are two more gaming headsets that we've given positive reviews to, if you're not sold on the FiiO FG3.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>FiiO FG3</strong></p></td><td  ><p><strong>RIG R5 Spear Pro HS</strong></p></td><td  ><p><strong>Turtle Beach Atlas 200</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$59.99 / £49.99 (around AU$100)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td><td  ><p>0.74lbs / 0.34kg</p></td><td  ><p>0.62lbs / 0.28kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td><td  ><p>40mm graphene</p></td><td  ><p>50mm Nanoclear</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (3.5mm)</p></td><td  ><p>Wired (3.5mm)</p></td></tr></tbody></table></div><div class="product"><p><strong>RIG R5 Spear Pro HS</strong><br>This same-price rival offers great sound and a more comfortable fit. However, there's no way of customizing your sound, and you can't remove the microphone.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review" data-dimension112="ac77c532-9a2e-11f1-8815-bb6e1ddfcf9c" data-action="Deal Block" data-label="Read our full RIG R5 Spear Pro HS review" data-dimension48="Read our full RIG R5 Spear Pro HS review" data-dimension25=""><strong>RIG R5 Spear Pro HS review</strong></a></p></div><div class="product"><p><strong>Turtle Beach Atlas 200</strong><br>For even less than the FiiO, this Turtle Beach alternative offers a well-designed mesh headband and great mic quality. But its feature set is weighted towards PC gamers.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-atlas-200-review" data-dimension112="ac77c58c-9a2e-11f1-b49d-554935b3468c" data-action="Deal Block" data-label="Read our full Turtle Beach Atlas 200 review" data-dimension48="Read our full Turtle Beach Atlas 200 review" data-dimension25=""><strong>Turtle Beach Atlas 200 review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-fiio-fg3"><span>How I tested the FiiO FG3</span></h2><ul><li><strong>Used for three weeks</strong></li><li><strong>Tested for gaming and other tasks </strong></li><li><strong>Mainly connected to gaming PC</strong></li></ul><p>I tested the FiiO FG3 for roughly three weeks in order to write the review. Through this time, I used the headset while connected to my gaming PC; I tried to plug it into my Android phone, but the connection was stuttery.</p><p>The majority of the testing was done gaming; predominantly <em>Nioh 3</em> and <em>Total War: Pharaoh</em>, but with time also spent on Old School <em>Runescape</em>, <em>Isonzo</em>, <em>Slay The Spire</em>, <em>Crying Suns</em> and the <em>Mortal Shell 2</em> beta. I also used the headset to stream music while at work, and watch YouTube videos and TV shows.</p><p>Since I review audio products for a living, I have plenty of experience testing gaming headsets (and using other headphones for gaming purposes). I've also tested other FiiO products.</p><p><em>First reviewed August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fiio-fg3-review</link>
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                            <![CDATA[ The FiiO FG3 looks promising on paper, and works well for certain titles, but some weak areas let it down. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ tom.bedford@hotmail.co.uk (Tom Bedford) ]]></author>                    <dc:creator><![CDATA[ Tom Bedford ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xgco9qz6uEc9KxXNtDVQkk-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tom Bedford joined TechRadar in early 2019 as a staff writer, and left the team as deputy phones editor in late 2022 to work for entertainment site What To Watch. He continues to contribute on a freelance basis for several sections including phones, audio and fitness, as well as many other websites.&lt;/p&gt;&lt;p&gt;He graduated in American Literature and Creative Writing from the University of East Anglia. Prior to working on TechRadar, he freelanced in tech, gaming and entertainment, and also spent many years working as a mixologist.&lt;/p&gt;&lt;p&gt;He grew up in Bristol, UK, and has also lived in Norwich, UK, Salt Lake City, UT, and currently resides in London, UK. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The FiiO FG3 perched on a candle, with the Control app in the background.]]></media:description>                                                            <media:text><![CDATA[The FiiO FG3 perched on a candle, with the Control app in the background.]]></media:text>
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                                <h2 class="article-body__section" id="section-fiio-fg3-one-minute-review"><span>FiiO FG3: one-minute review</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3046px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="WgBxescxyrysf7F8PwzLbE" name="FiiO FG3 folded" alt="The FiiO FG3 folded on a desk, next to the audio controller and a keyboard." src="https://cdn.mos.cms.futurecdn.net/WgBxescxyrysf7F8PwzLbE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3046" height="1714" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As an audio journalist, I’ve covered FiiO plenty of times; the brand is known for beloved digital audio players like the <a href="https://www.techradar.com/audio/portable-media-players/fiio-jm21-portable-music-player-review">JM21 </a>and digital-audio converters like the <a href="https://www.techradar.com/audio/hi-fi/fiio-ka15-review">FA15</a>. But I was surprised to see the brand enter a totally different market, trying its hand at a gaming headset.</p><p>The FiiO FG3 is the resulting device, and it clearly bears some of the audiophile DNA that FiiO is known for. It offers a coaxial dual-driver set-up, which is uncommon in games-focused headphones, and also totes a lightweight DAC control module to jump between audio presets. </p><p>So it should be a gaming gem, right? <em>Right? </em>Well, I think something was lost in translation.</p><p>FiiO’s hardware is fantastic for music, and the FG3 is the same, with the dual-driver set-up and handy EQ modes working well. However, it’s not quite as good for gaming, which isn’t ideal for a 'gaming' headset.</p><p>Audio is often too muddy and rumbly to do justice to the layered sound design of an immersive environment or frantic battlefield. It’s largely the low-end which lets the side down, with higher-pitched sounds cutting through pretty effectively. This won’t affect all games, and dialogue-heavy or rhythm ones will benefit massively from the tuning.</p><p>The fit of the headphones isn’t perfect either. While the cups are incredibly soft, the headphones squeeze and the headband is too firm. I had to take breaks from long gaming sessions to avoid my head hurting.</p><p>That all may sound like a series of criticisms, but there’s a lot to like here too. The cans are easily portable, and the control app being online-only is a breath of fresh air in this bloatware-riddled world (even if it rules out EQ control when you’ve got no internet). </p><p>The FG3 is also, crucially, pretty affordable, and I can see a discount or two making it an absolute bargain. If you’re reading this when they’re even $10 / £10 off, they’ll be an absolute bargain.</p><p>So it’s easy to look past some of the more annoying elements, or rougher edges, of FiiO’s sound tuning and design. But I can’t help but hope that the brand’s second foray into gaming headsets makes some improvements on what we’ve currently got.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2917px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="JCwi5pb8DJonpduRYRxyxD" name="FiiO FG3 single cup" alt="The FiiO FG3's cup on a table." src="https://cdn.mos.cms.futurecdn.net/JCwi5pb8DJonpduRYRxyxD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2917" height="1641" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-price-and-availability"><span>FiiO FG3: Price and availability</span></h2><ul><li><strong>List price: $69.99 / £69.99 (around AU$140)</strong></li><li><strong>Available in the US, UK and Europe</strong></li><li><strong>Matches RIG R5 Spear Pro HS, undercuts other rivals</strong></li></ul><p>The FiiO FG3 sells for $69.99 / £69.99 (about AU$140, though at the time of writing, it’s not on sale in Australia), and was unveiled in June, 2026.</p><p>At that price, it undercuts many of the <a href="https://www.techradar.com/news/best-wired-gaming-headsets-2021-plug-and-play">best wired gaming headsets</a>, though it matches our top-rated pick: the catchily-titled <a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review">RIG R5 Spear Pro HS</a>. That makes it fairly good value for a gaming headset, with many alternatives going for three-figure sums.</p><p>For your money, you get the headset as well as a removable microphone, control cable and USB adaptor (which lets you plug the USB-C control cable into a USB-A port, if that’s what you have available).</p><h2 class="article-body__section" id="section-fiio-fg3-specs"><span>FiiO FG3: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (3.5mm or USB-C)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3179px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="PqCAWsELqqzubKjd2D6ypD" name="FiiO FG3 logo" alt="The FiiO FG3's logo." src="https://cdn.mos.cms.futurecdn.net/PqCAWsELqqzubKjd2D6ypD-1920-80.jpg" mos="" align="middle" fullscreen="" width="3179" height="1788" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-design-and-features"><span>FiiO FG3: design and features</span></h2><p>The FiiO FG3 comes with a non-removable cable, which connects into a 3.5mm jack. It’s not long, but it’ll reach a hand-held controller. However, it’s best to connect it to a control module which comes in the box; this offers you the ability to mute, change EQ or modify volume, and has a much longer cable which connects to a device via USB-C (or USB-A, thanks to an included adaptor).</p><p>These cans aren’t particularly unique-looking, although the cups are slightly canted, which helps them fit a head shape better. They rotate a little horizontally and vertically, which also helps with the fit, though some other elements like the thin metal headband or certain cheap-feeling plastic elements discourage any notion of these being premium headphones. There are no on-cup controls either.</p><p>While the ear pads are soft and comfortable, I did find that the padded headband wasn’t padded enough. Longer gaming stints ended in growing aches; the FG3 fit isn’t as comfortable as other gaming headsets I’ve used. A slight squeeze offered by the cans didn’t help either.</p><p>You can fold the cups in on each other, and remove the microphone, transforming the headset into a compact unit which is easy to transport (though it doesn’t come with any kind of carry case). Combined with a feature we’ll get to later, it’s a great headset for people who game in different venues.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3253px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="2RzkpjcaqyqfxjafQfYeDE" name="FiiO FG3 top grille" alt="Grille decor on the FiiO FG3's cups." src="https://cdn.mos.cms.futurecdn.net/2RzkpjcaqyqfxjafQfYeDE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3253" height="1830" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Now onto the feature set. A potentially-divisive feature of the FiiO FG3 is that you don’t need to download a control app to clutter up your PC. Instead, <a href="https://fiiocontrol.fiio.com/next/game-config/game"><u>FiiO’s website</u></a> offers the ability to change EQ and flick between presets. </p><p>I loved the fact I didn’t need to download more bloating software onto my rig, and that I could tote the FG3 between different systems and locations and still customize them, but it does mean that you get no control while offline.</p><p>The control site lets you choose three presets, which the control module lets you change between: a gaming mode, a cinema one, and a music one. The latter list, which includes the custom mode, is the one I found myself using most.</p><p>This module also means you can still jump between your EQ presets when you're on a console or handheld, so your decision to play on a Switch, PlayStation or Xbox doesn't mean you're banned from customizable sound.</p><p>Don’t expect any Active Noise Cancellation (ANC) here. I found that the Passive Noise Cancellation (PNC) or natural ear cup blocking, managed to cut out annoying background sounds from my street, as did the closed-back design. But it won’t save you from louder interruptions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3660px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WVJjqSMXfpLd4c62EVc2bE" name="FiiO FG3 inner cups" alt="The insides of the FiiO FG3 cups." src="https://cdn.mos.cms.futurecdn.net/WVJjqSMXfpLd4c62EVc2bE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3660" height="2059" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-fiio-fg3-performance"><span>FiiO FG3: performance</span></h2><p>True to its audiophile heritage, FiiO has packed the FG3 with two drivers per cup: one 50mm dynamic driver designed to handle mid- and low-end, and a smaller 16mm dynamic driver for higher-end sounds. The benefit of dual drivers, rather than the sole unit found in most gaming headsets, is twofold: firstly, each being dedicated to different frequencies means that they can be better catered to them. Secondly, simultaneous sounds can be delivered with better clarity.</p><p>This latter is certainly true of the FiiO FG3, which has a distinct V-shaped sound profile; that means that bass and treble are well-defined and clear, though mids are a little lost. This isn’t a huge issue for gaming, as most sound effects are low or high ones, but it’s audible in music (including game scores). </p><p>It’s also clear that the high-end dynamic driver does its job well. Dialogue is easy to make out, even in frantic battles, including in-game audio and friends’ voice chats during gameplay. It’s also easy to make out nearby footsteps or the twinkle of a distant collectible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2565px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="6RaokYPBuyhHJxdmiFjj7E" name="FiiO FG3 mic backup" alt="The FiiO FG3's microphone, attached to the headset." src="https://cdn.mos.cms.futurecdn.net/6RaokYPBuyhHJxdmiFjj7E-1920-80.jpg" mos="" align="middle" fullscreen="" width="2565" height="1443" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>However, I’m not as sold on the bass capabilities of the larger driver. In music it’s scooping and well-defined, but while gaming it lacks the power or ‘oomph’ of some other headsets I’ve tested. This means the chatter of your gunfire sounds a little dulled, nearby explosions lose a visceral edge, and roaring monsters sound like they have a sore throat.</p><p>Perhaps most importantly, the background rumble of a city or busy landscape which so often defines an alive-feeling open world felt a little too ‘rumbly’ for me. Some of FiiO’s equalization modes go some way to fix its issues, but not the whole way; I never found a way to stop the sound feeling a little muddy, and sometimes even made it worse.</p><p>A much-touted selling point of the FG3 is the use of Virtual 7.1, an algorithm which spreads sound to give a feeling of surround sound, without using 8 speakers (which would simply be 7.1 sound). It helps a little in spreading environmental and atmospheric sounds about you, though you’ll never forget that you’re simply getting spread-out headphone sound.</p><p>The removable microphone is… fine for purpose, but won’t deliver especially crystalline audio. Even recording onto my PC’s own voice recorder app, speech is a little crackly. However, I appreciate how dexterous the strut holding the microphone is: you can move it to different angles or heights, and there’s far more versatility than in many other headsets I’ve used.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3735px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZR6fNjHHE9vxjmCgQ2T6bE" name="FiiO FG3 connector" alt="The FiiO FG3's audio connector." src="https://cdn.mos.cms.futurecdn.net/ZR6fNjHHE9vxjmCgQ2T6bE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3735" height="2101" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-fiio-fg3"><span>Should I buy the FiiO FG3?</span></h2><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>You need something easily portable</strong><br>Between the removable microphone, the foldable build, and the fact that you can use the control app anywhere, this is perfect for going to a friend's LAN party.</p></div><div class="product"><p><strong>You like customizing your sound</strong><br>The online EQ platform offers you loads of presets and plenty of control over your sound. Plus, the DAC control panel lets you jump between them easily.</p></div><h2 id="don-39-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You need something suited for long gaming stints</strong><br>After a few hours with the FG3, my head and ears were asking for a break. It's not the ideal headset for day-long binges, or even a full workday.</p></div><div class="product"><p><strong>You want the best video game sound</strong><br>If all you care about is the sound of your games, then the FiiO will disappoint you. It's not bad, but its muddy sound profile means you're never getting the best audio possible.</p></div><h2 class="article-body__section" id="section-fiio-fg3-also-consider"><span>FiiO FG3: Also consider</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3063px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U65vDfXY2bkfEmkrGqn8PE" name="FiiO FG3 with microphone" alt="The FiiO FG3 perched on a candle, with Total War: Pharoah app in the background." src="https://cdn.mos.cms.futurecdn.net/U65vDfXY2bkfEmkrGqn8PE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3063" height="1723" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Here are two more gaming headsets that we've given positive reviews to, if you're not sold on the FiiO FG3.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>FiiO FG3</strong></p></td><td  ><p><strong>RIG R5 Spear Pro HS</strong></p></td><td  ><p><strong>Turtle Beach Atlas 200</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$69.99 / £69.99 (around AU$140)</p></td><td  ><p>$59.99 / £49.99 (around AU$100)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.69lbs / 0.31kg</p></td><td  ><p>0.74lbs / 0.34kg</p></td><td  ><p>0.62lbs / 0.28kg</p></td></tr><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>50mm dynamic + 16mm dynamic</p></td><td  ><p>40mm graphene</p></td><td  ><p>50mm Nanoclear</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (3.5mm)</p></td><td  ><p>Wired (3.5mm)</p></td></tr></tbody></table></div><div class="product"><p><strong>RIG R5 Spear Pro HS</strong><br>This same-price rival offers great sound and a more comfortable fit. However, there's no way of customizing your sound, and you can't remove the microphone.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/rig-r5-spear-pro-hs-review" data-dimension112="ac77c532-9a2e-11f1-8815-bb6e1ddfcf9c" data-action="Deal Block" data-label="Read our full RIG R5 Spear Pro HS review" data-dimension48="Read our full RIG R5 Spear Pro HS review" data-dimension25=""><strong>RIG R5 Spear Pro HS review</strong></a></p></div><div class="product"><p><strong>Turtle Beach Atlas 200</strong><br>For even less than the FiiO, this Turtle Beach alternative offers a well-designed mesh headband and great mic quality. But its feature set is weighted towards PC gamers.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-atlas-200-review" data-dimension112="ac77c58c-9a2e-11f1-b49d-554935b3468c" data-action="Deal Block" data-label="Read our full Turtle Beach Atlas 200 review" data-dimension48="Read our full Turtle Beach Atlas 200 review" data-dimension25=""><strong>Turtle Beach Atlas 200 review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-fiio-fg3"><span>How I tested the FiiO FG3</span></h2><ul><li><strong>Used for three weeks</strong></li><li><strong>Tested for gaming and other tasks </strong></li><li><strong>Mainly connected to gaming PC</strong></li></ul><p>I tested the FiiO FG3 for roughly three weeks in order to write the review. Through this time, I used the headset while connected to my gaming PC; I tried to plug it into my Android phone, but the connection was stuttery.</p><p>The majority of the testing was done gaming; predominantly <em>Nioh 3</em> and <em>Total War: Pharaoh</em>, but with time also spent on Old School <em>Runescape</em>, <em>Isonzo</em>, <em>Slay The Spire</em>, <em>Crying Suns</em> and the <em>Mortal Shell 2</em> beta. I also used the headset to stream music while at work, and watch YouTube videos and TV shows.</p><p>Since I review audio products for a living, I have plenty of experience testing gaming headsets (and using other headphones for gaming purposes). I've also tested other FiiO products.</p><p><em>First reviewed August 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Onimusha: Way of the Sword review: epic sword combat and storytelling from start to finish ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Onimusha: Way of the Sword</em> has blown me away after 30 hours with its engaging, emotional, and immersive narrative, filled with epic combat encounters. Capcom nailed the sword-fighting in almost all areas, further aided by some of the best boss battles I've ever played in the action-adventure genre.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> PC<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2<br><strong>Release date: </strong>September 4, 2026</p></div></div><p>The enemy variety in <em>Way of the Sword</em> appears a little weak initially, but fortunately, there is surprisingly a decent number of diverse enemy types to tackle, some of which will put players' skills to the test, and enemies that tie directly to some of the darker and morbid aspects of the story — giving me every bit of motivation to defeat those responsible. </p><p>Much like previous games in the <em>Onimusha</em> series, upgrades and enhancements work by collecting red souls from defeating enemies or by finding other necessary resources to stay well-equipped for more difficult encounters or boss fights (because there are many of them).</p><p>Capcom has blended elements from the beloved franchise with modern elements (notably thanks to the RE Engine, used in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>), creating a sword-fighting, narrative-driven experience that successfully revitalizes the franchise for future entries — and yet again, it proves that it's in the best form it's ever been in.</p><h2 id="what-it-takes-to-be-the-strongest">What it takes to be the strongest</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qDyPPJzbgLtfL8fStavLD9" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/qDyPPJzbgLtfL8fStavLD9-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>In <em>Onimusha: Way of the Sword</em>, we follow Miyamoto Musashi, a confident young samurai looking to climb to the very top to be the best swordsman there is, battling rivals and those with the same goal. When an encounter with a fierce rival, Sasaki Ganryu, goes wrong, both Musashi and Ganryu are thrust into lives and roles neither could ever expect.</p><p>Genma (demons) are seeping into Kyoto, Japan, from the depths of hell, and chaos is unfolding, with the lives of innocents taken brutally, and formidable Genma tormenting those who are vulnerable.</p><p>Musashi and Ganryu seek the same goal: master the blade and become the ultimate swordsman. However, both will eventually learn that far more important matters are at stake: humanity's attempt to repel Genma is in dire need of attention, and with Ganryu led astray, it's up to Musashi to forge the right path to heroism.</p><p>Equipped with Oni gauntlets, Musashi and Ganryu possess strengths far above the ordinary human, with plenty of abilities to challenge and defeat Genma. However, as expected, with that power comes plenty of responsibility.</p><p>Do strength and power derive from one's own efforts? Is it honorable to seek absolute power with the sacrifice of innocents? These are questions Musashi is left to answer throughout his journey, learning through victory but also through trial and error, ultimately creating an engaging rollercoaster that kept me on the edge of my seat.</p><p>Musashi is far from perfect in his use of Oni powers, but the character's development throughout the <em>Way of the Sword</em> and his bravado (significantly amped by the face model of the late and legendary Toshiro Mifune)<em> </em>are the strongest aspects of the game, keeping you coming back for more after each main story mission.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4"></video></div><p><strong>Miyamoto Musashi shines in every single cutscene, with a level of charisma that accurately represents the legendary Japanese figure, Musashi himself, and Toshiro Mifune's prowess. </strong>(<em>Video Credit: Capcom</em>)</p><p>As much as <em>Onimusha: Way of the Sword</em> maintains a strong focus on sword combat, it's very much a strong cinematic experience, with cutscenes that are absolutely phenomenal. The level of detail in every character's facial expressions and speech makes it feel like you're watching a movie at times.</p><p>Unfortunately, that makes the switch back to gameplay and dialogue sequences quite jarring. It's not that the visuals aren't great during gameplay; it just doesn't match up to those cinematic sequences, and I found myself constantly wishing gameplay looked as great as those important cutscenes — but ultimately, those beautiful visuals are designed for what's most important: the story.</p><h2 id="exceptional-addictive-sword-combat">Exceptional, addictive sword combat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJhdNHSBXrcXVULVnDsmwF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding sword" src="https://cdn.mos.cms.futurecdn.net/mJhdNHSBXrcXVULVnDsmwF-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Unsurprisingly, the combat in <em>Onimusha: Way of the Sword</em> is fantastic, taking fundamentals from what series veterans are accustomed to, alongside new and exciting skills, making every encounter entertaining.</p><p>As <a href="https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss">mentioned in my preview</a>, the Issen technique makes its return, allowing players to viciously strike enemies right before being hit, and it makes for an incredible spectacle.</p><p>More importantly, parrying and deflecting are pivotal to overcoming foes in <em>Way of the Sword</em>. Just like <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a> by FromSoftware, both defence options significantly deplete enemy stamina or 'posture', leaving them open to attacks for huge damage.</p><p><em>Way of the Sword</em> treats <em>Sekiro</em>'s 'deathblows' slightly differently; instead of one central area to attack, players have several options for areas to strike against bosses. </p><p>In scenarios where Musashi runs out of Hozuki (used for quick healing), most bosses will have a limb or part of a weapon (notably with the Byakue boss) highlighted in purple that is filled with red, yellow, blue, and purple souls, but does less damage to the enemy compared to the traditional main attack.</p><p>It's an aspect of combat that creates a dynamic back-and-forth between Musashi and various bosses, especially if you need more yellow souls for health from dealing too much damage earlier on. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4"></video></div><p><strong>Patience is key when attempting to execute Issen or Chain Issen, as the timing window is very narrow, more so than those for parries and deflects. When mastered, though, you'll overcome most enemies with ease. </strong>(<em>Video Credit: Capcom</em>)</p><p>Capcom did promise that enemies further into the game's story would be more difficult, after players voiced concerns that the demo was too easy. While I can say that endgame enemies are certainly more formidable and aggressive, some even making me sweat when in larger numbers, <em>most </em>basic enemy encounters are still easy.</p><p>This is directly due to Capcom's design for <em>Way of the Sword</em>'s combat, which is very obviously focused on replicating samurai-like fights, taking after historical samurai duels that often ended in a single strike. Enemies won't attack Musashi in groups, making clashes with enemies easy, but I can see what director Satoru Nihei was aiming for with slower, more deliberate, and steadily paced sword clashes.</p><p>Fortunately, once you beat the game, you'll unlock the hard mode, Carnage, which is encouraged for use in New Game Plus. This raises the stakes to a new level, as a single hit could result in death, similar to Sucker Punch's <a href="https://www.techradar.com/reviews/ghost-of-tsushima-review"><em>Ghost of Tsushima</em></a> and its Lethal difficulty.</p><p>While that doesn't directly address the fundamental aspect of enemies not attacking Musashi all at once, it will keep players on their toes to remain efficient in combat.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MxsENPQ5Nc53EWphd9ztLQ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding katana in Onimusha: Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/v2/w:1920,t:0,l:407,cw:2560,ch:1440,q:80/MxsENPQ5Nc53EWphd9ztLQ.png" mos="" align="middle" fullscreen="" width="3440" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Musashi is an absolute badass in every scenario he's put in </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p><em>Onimusha: Way of the Sword</em> genuinely has some of the best animations I've ever seen in any video game, particularly when parrying. Musashi oozes so much swagger in every single fight, making his confident and cocky attitude shine through combat, not just dialogue and cutscenes.</p><p>At the same time, I was slightly disappointed to see that Musashi's katana is the only primary weapon to use throughout the game. Yes, you'll find Oni Armaments on the journey, which effectively act as secondary weapons, but they require blue souls to pull off special attacks. It's a step away from a series tradition, where characters like Samonsuke or Jean Reno had a wide arsenal of weapons to use on the fly.</p><p>The game excels at its parry and deflect animations, but is surprisingly lacking in the number of animations for enemy finishers — and I couldn't help but feel like another primary weapon besides the katana would instantly fix that.</p><p>Nonetheless, <em>Onimusha: Way of the Sword</em>'s boss fights make up for it, as they are easily the standout in an already immersive and addictive game experience. While some of the boss encounters are repeated too often, particularly during the game's climax, they are easily among some of the most epic boss battles I've played in games.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4"></video></div><p><strong>Besides the final boss battle, Dohatsu-ten is a strong favourite of mine, putting my reflexes to parry fast attacks to the test, and its design reminds me of Capcom's very own familiar and beloved half-demon, half-human demon hunter, Dante. </strong>(<em>Video Credit: Capcom</em>)<strong> </strong></p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ2dTjfrjJi2K3z86pTAxg" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" caption="" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/KJ2dTjfrjJi2K3z86pTAxg-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Onimusha: Way of the Sword</strong></em><strong> has several breathtaking boss encounters from start to finish, but the very final boss fight is perhaps now among the best I've ever played in gaming. Without diving into spoiler territory, it was a battle that gave me the true sword fighting back-and-forth I was yearning for throughout the game. Capcom nailed this boss encounter, as it quite literally pushes you utilize every single skill and maneuver Musashi has learned, to overcome an incredibly ferocious and fast foe — and I can only imagine how challenging it will be on the hard mode difficulty. </strong></p></div></div><p>If difficulty is a major concern, fear not, because not only are the boss fights a fantastic spectacle, but they're also very challenging. Bosses will often launch attacks (where swords have a purple glow) that can't be dodged or blocked, so players must parry or deflect them or lose plenty of souls in the process.</p><p>Losing souls from being hit by an enemy's unblockable attack is very risky, as they'll be collected and used to make them even stronger mid-fight — and this is the last thing you'll want to happen during the final boss fight, which I won't spoil.</p><p>Players will also have to look out for bosses attempting to grab Musashi by hitting the dodge button just before it lands, as mistiming this results in serious damage and can single-handedly decide a fight. Pulling off well-timed dodges, parries, deflects, and counters to grabs makes the entire combat experience addictive, and once you unlock the Oni transformation, the game takes a new leap to greater heights.</p><h2 id="what-about-performance">What about performance?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QwFt6CNj6kkdKatQodBuTF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi, Shizuka, and Okuni in Onimusha Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/QwFt6CNj6kkdKatQodBuTF-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>I played <em>Onimusha: Way of the Sword</em> on my main desktop gaming PC, equipped with an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a> and an AMD Ryzen 7 5700X3D processor, and performance was the least of my concerns. Through most of my 30-hour playthrough, I played at maximum graphics settings at the 3440x1440 display resolution, with DLSS Quality enabled, and consistently stayed above the 100 fps mark.</p><p>When testing the game on my Lenovo Legion Go S Z1 Extreme handheld gaming PC, I could easily hit around 40fps with graphics settings preset to medium, with FSR set to balanced, at around 24W (power consumption). </p><p>This is another Capcom game that runs very smoothly, which was a worry considering some of its semi-open world hubs. The RE Engine seems to struggle in open-world (open-area) games like <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> and <a href="https://www.techradar.com/gaming/monster-hunter-wilds-review"><em>Monster Hunter Wilds</em></a>, rather than those with linear environments in Capcom's <em>Resident Evil</em> games.</p><p>I did experience a few odd moments of heavy frame rate dips during some cutscenes, but these were few and far between, so it didn't break the flow of important narrative development.</p><p>There is full ultrawide support in both cutscenes and gameplay, which isn't exactly common for PC ports, as the former is often restricted to the 16:9 aspect ratio.</p><h2 id="should-you-play-onimusha-way-of-the-sword">Should you play Onimusha: Way of the Sword?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You love games that heavily rely on parries and counters</strong><br><em>Onimusha: Way of the Sword </em>is a sword-fighting fan's dream, with enough combat and duels that will keep you addicted to rematching the toughest bosses, and frankly, should be enough to encourage a second playthrough.</p></div><div class="product"><p><strong>You love the Onimusha games</strong><br>Without a doubt, <em>Onimusha: Way of the Sword</em> is the best game in the Onimusha series, with Capcom managing to keep mechanics from the original games while adding new content for a modern audience, thanks to the help of the RE Engine.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You're looking for a soulslike challenging experience</strong><br>Onimusha has never been, and seemingly never will be, the franchise that follows in the footsteps of soulslike experiences. <em>Way of the Sword</em> is challenging, but it doesn't punish players for mistakes in the same way something like <em>Elden Ring</em> or <em>Lies of P</em> would. </p></div><div class="product"><p><strong>You hate repetitive boss encounters</strong><br>Boss fights are the highlight of Onimusha: Way of the Sword, but it's clear to see that there are far too many boss battles that are repeated at different segments of the game.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Onimusha: Way of the Sword</em> has plenty of accessibility options, notably color blindness aids alongside visual and auditory accessibility presets. Within those presets lie options such as subtitles (toggle on or off), subtitle size, subtitle background, menu text size, and HUD size.</p><p>There are also numerous options to change the blood color, disable dismemberment, remove action prompts, and motion sickness reduction settings.</p><p>Players can also change keybinds for mouse and keyboard play, while there are several different options for sprint control (toggle or hold), deflect control, menu cursor speed, and even one to disable the Windows key's functionality.</p><p>The game ships with DLSS 4.5 and FSR 3 frame generation, CPU performance presets, and ray tracing, which doesn't seem heavy to run — at least on a high-end gaming system.</p><h2 id="how-i-reviewed-onimusha-way-of-the-sword">How I reviewed Onimusha: Way of the Sword</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rtVqTX8ja3Fq86CSt8mkuZ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi defeating Genma" src="https://cdn.mos.cms.futurecdn.net/rtVqTX8ja3Fq86CSt8mkuZ-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Most of my 30-hour playthrough of <em>Onimusha: Way of the Sword</em> was on my main gaming PC, using the LG 45GS95QE OLED ultrawide display, providing exceptional immersion thanks to its 800R curvature. </p><p>During my trip to Gamescom, I put <em>Onimusha</em>'s performance to the test by lowering my Lenovo Legion Go S handheld's TDP as much as possible, and was quite impressed by how steady it was around 40fps. It's certainly possible to achieve 60fps, but it would require lowering graphics settings further and increasing the TDP.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/onimusha-way-of-the-sword-review</link>
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                            <![CDATA[ Capcom has nailed it yet again, this time with Onimusha: Way of the Sword, with an entry that is bound to fully revitalize the franchise. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Miyamoto Musashi]]></media:description>                                                            <media:text><![CDATA[Miyamoto Musashi]]></media:text>
                                <media:title type="plain"><![CDATA[Miyamoto Musashi]]></media:title>
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                                <p><em>Onimusha: Way of the Sword</em> has blown me away after 30 hours with its engaging, emotional, and immersive narrative, filled with epic combat encounters. Capcom nailed the sword-fighting in almost all areas, further aided by some of the best boss battles I've ever played in the action-adventure genre.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> PC<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2<br><strong>Release date: </strong>September 4, 2026</p></div></div><p>The enemy variety in <em>Way of the Sword</em> appears a little weak initially, but fortunately, there is surprisingly a decent number of diverse enemy types to tackle, some of which will put players' skills to the test, and enemies that tie directly to some of the darker and morbid aspects of the story — giving me every bit of motivation to defeat those responsible. </p><p>Much like previous games in the <em>Onimusha</em> series, upgrades and enhancements work by collecting red souls from defeating enemies or by finding other necessary resources to stay well-equipped for more difficult encounters or boss fights (because there are many of them).</p><p>Capcom has blended elements from the beloved franchise with modern elements (notably thanks to the RE Engine, used in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>), creating a sword-fighting, narrative-driven experience that successfully revitalizes the franchise for future entries — and yet again, it proves that it's in the best form it's ever been in.</p><h2 id="what-it-takes-to-be-the-strongest">What it takes to be the strongest</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qDyPPJzbgLtfL8fStavLD9" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/qDyPPJzbgLtfL8fStavLD9-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>In <em>Onimusha: Way of the Sword</em>, we follow Miyamoto Musashi, a confident young samurai looking to climb to the very top to be the best swordsman there is, battling rivals and those with the same goal. When an encounter with a fierce rival, Sasaki Ganryu, goes wrong, both Musashi and Ganryu are thrust into lives and roles neither could ever expect.</p><p>Genma (demons) are seeping into Kyoto, Japan, from the depths of hell, and chaos is unfolding, with the lives of innocents taken brutally, and formidable Genma tormenting those who are vulnerable.</p><p>Musashi and Ganryu seek the same goal: master the blade and become the ultimate swordsman. However, both will eventually learn that far more important matters are at stake: humanity's attempt to repel Genma is in dire need of attention, and with Ganryu led astray, it's up to Musashi to forge the right path to heroism.</p><p>Equipped with Oni gauntlets, Musashi and Ganryu possess strengths far above the ordinary human, with plenty of abilities to challenge and defeat Genma. However, as expected, with that power comes plenty of responsibility.</p><p>Do strength and power derive from one's own efforts? Is it honorable to seek absolute power with the sacrifice of innocents? These are questions Musashi is left to answer throughout his journey, learning through victory but also through trial and error, ultimately creating an engaging rollercoaster that kept me on the edge of my seat.</p><p>Musashi is far from perfect in his use of Oni powers, but the character's development throughout the <em>Way of the Sword</em> and his bravado (significantly amped by the face model of the late and legendary Toshiro Mifune)<em> </em>are the strongest aspects of the game, keeping you coming back for more after each main story mission.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/2wf2Q56W2MnZXLy6tEnVx4/OWOTS%20Cutscene.mp4"></video></div><p><strong>Miyamoto Musashi shines in every single cutscene, with a level of charisma that accurately represents the legendary Japanese figure, Musashi himself, and Toshiro Mifune's prowess. </strong>(<em>Video Credit: Capcom</em>)</p><p>As much as <em>Onimusha: Way of the Sword</em> maintains a strong focus on sword combat, it's very much a strong cinematic experience, with cutscenes that are absolutely phenomenal. The level of detail in every character's facial expressions and speech makes it feel like you're watching a movie at times.</p><p>Unfortunately, that makes the switch back to gameplay and dialogue sequences quite jarring. It's not that the visuals aren't great during gameplay; it just doesn't match up to those cinematic sequences, and I found myself constantly wishing gameplay looked as great as those important cutscenes — but ultimately, those beautiful visuals are designed for what's most important: the story.</p><h2 id="exceptional-addictive-sword-combat">Exceptional, addictive sword combat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJhdNHSBXrcXVULVnDsmwF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding sword" src="https://cdn.mos.cms.futurecdn.net/mJhdNHSBXrcXVULVnDsmwF-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Unsurprisingly, the combat in <em>Onimusha: Way of the Sword</em> is fantastic, taking fundamentals from what series veterans are accustomed to, alongside new and exciting skills, making every encounter entertaining.</p><p>As <a href="https://www.techradar.com/gaming/i-spent-three-hours-with-onimusha-way-of-the-sword-and-its-spectacular-sword-action-has-me-more-convinced-than-ever-that-capcom-cant-miss">mentioned in my preview</a>, the Issen technique makes its return, allowing players to viciously strike enemies right before being hit, and it makes for an incredible spectacle.</p><p>More importantly, parrying and deflecting are pivotal to overcoming foes in <em>Way of the Sword</em>. Just like <a href="https://www.techradar.com/reviews/sekiro-shadows-die-twice"><em>Sekiro: Shadows Die Twice</em></a> by FromSoftware, both defence options significantly deplete enemy stamina or 'posture', leaving them open to attacks for huge damage.</p><p><em>Way of the Sword</em> treats <em>Sekiro</em>'s 'deathblows' slightly differently; instead of one central area to attack, players have several options for areas to strike against bosses. </p><p>In scenarios where Musashi runs out of Hozuki (used for quick healing), most bosses will have a limb or part of a weapon (notably with the Byakue boss) highlighted in purple that is filled with red, yellow, blue, and purple souls, but does less damage to the enemy compared to the traditional main attack.</p><p>It's an aspect of combat that creates a dynamic back-and-forth between Musashi and various bosses, especially if you need more yellow souls for health from dealing too much damage earlier on. </p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/QdkEqb3oBe5ymWpUE8MNYR/OWOTS%20Combat.mp4"></video></div><p><strong>Patience is key when attempting to execute Issen or Chain Issen, as the timing window is very narrow, more so than those for parries and deflects. When mastered, though, you'll overcome most enemies with ease. </strong>(<em>Video Credit: Capcom</em>)</p><p>Capcom did promise that enemies further into the game's story would be more difficult, after players voiced concerns that the demo was too easy. While I can say that endgame enemies are certainly more formidable and aggressive, some even making me sweat when in larger numbers, <em>most </em>basic enemy encounters are still easy.</p><p>This is directly due to Capcom's design for <em>Way of the Sword</em>'s combat, which is very obviously focused on replicating samurai-like fights, taking after historical samurai duels that often ended in a single strike. Enemies won't attack Musashi in groups, making clashes with enemies easy, but I can see what director Satoru Nihei was aiming for with slower, more deliberate, and steadily paced sword clashes.</p><p>Fortunately, once you beat the game, you'll unlock the hard mode, Carnage, which is encouraged for use in New Game Plus. This raises the stakes to a new level, as a single hit could result in death, similar to Sucker Punch's <a href="https://www.techradar.com/reviews/ghost-of-tsushima-review"><em>Ghost of Tsushima</em></a> and its Lethal difficulty.</p><p>While that doesn't directly address the fundamental aspect of enemies not attacking Musashi all at once, it will keep players on their toes to remain efficient in combat.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MxsENPQ5Nc53EWphd9ztLQ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi wielding katana in Onimusha: Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/v2/w:1920,t:0,l:407,cw:2560,ch:1440,q:80/MxsENPQ5Nc53EWphd9ztLQ.png" mos="" align="middle" fullscreen="" width="3440" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Musashi is an absolute badass in every scenario he's put in </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p><em>Onimusha: Way of the Sword</em> genuinely has some of the best animations I've ever seen in any video game, particularly when parrying. Musashi oozes so much swagger in every single fight, making his confident and cocky attitude shine through combat, not just dialogue and cutscenes.</p><p>At the same time, I was slightly disappointed to see that Musashi's katana is the only primary weapon to use throughout the game. Yes, you'll find Oni Armaments on the journey, which effectively act as secondary weapons, but they require blue souls to pull off special attacks. It's a step away from a series tradition, where characters like Samonsuke or Jean Reno had a wide arsenal of weapons to use on the fly.</p><p>The game excels at its parry and deflect animations, but is surprisingly lacking in the number of animations for enemy finishers — and I couldn't help but feel like another primary weapon besides the katana would instantly fix that.</p><p>Nonetheless, <em>Onimusha: Way of the Sword</em>'s boss fights make up for it, as they are easily the standout in an already immersive and addictive game experience. While some of the boss encounters are repeated too often, particularly during the game's climax, they are easily among some of the most epic boss battles I've played in games.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/fdteDVmGPF2xatXSdwxkG6/OWOTS%20Boss%20Fight.mp4"></video></div><p><strong>Besides the final boss battle, Dohatsu-ten is a strong favourite of mine, putting my reflexes to parry fast attacks to the test, and its design reminds me of Capcom's very own familiar and beloved half-demon, half-human demon hunter, Dante. </strong>(<em>Video Credit: Capcom</em>)<strong> </strong></p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ2dTjfrjJi2K3z86pTAxg" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" caption="" alt="Miyamoto Musashi" src="https://cdn.mos.cms.futurecdn.net/KJ2dTjfrjJi2K3z86pTAxg-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Onimusha: Way of the Sword</strong></em><strong> has several breathtaking boss encounters from start to finish, but the very final boss fight is perhaps now among the best I've ever played in gaming. Without diving into spoiler territory, it was a battle that gave me the true sword fighting back-and-forth I was yearning for throughout the game. Capcom nailed this boss encounter, as it quite literally pushes you utilize every single skill and maneuver Musashi has learned, to overcome an incredibly ferocious and fast foe — and I can only imagine how challenging it will be on the hard mode difficulty. </strong></p></div></div><p>If difficulty is a major concern, fear not, because not only are the boss fights a fantastic spectacle, but they're also very challenging. Bosses will often launch attacks (where swords have a purple glow) that can't be dodged or blocked, so players must parry or deflect them or lose plenty of souls in the process.</p><p>Losing souls from being hit by an enemy's unblockable attack is very risky, as they'll be collected and used to make them even stronger mid-fight — and this is the last thing you'll want to happen during the final boss fight, which I won't spoil.</p><p>Players will also have to look out for bosses attempting to grab Musashi by hitting the dodge button just before it lands, as mistiming this results in serious damage and can single-handedly decide a fight. Pulling off well-timed dodges, parries, deflects, and counters to grabs makes the entire combat experience addictive, and once you unlock the Oni transformation, the game takes a new leap to greater heights.</p><h2 id="what-about-performance">What about performance?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QwFt6CNj6kkdKatQodBuTF" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi, Shizuka, and Okuni in Onimusha Way of the Sword" src="https://cdn.mos.cms.futurecdn.net/QwFt6CNj6kkdKatQodBuTF-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>I played <em>Onimusha: Way of the Sword</em> on my main desktop gaming PC, equipped with an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a> and an AMD Ryzen 7 5700X3D processor, and performance was the least of my concerns. Through most of my 30-hour playthrough, I played at maximum graphics settings at the 3440x1440 display resolution, with DLSS Quality enabled, and consistently stayed above the 100 fps mark.</p><p>When testing the game on my Lenovo Legion Go S Z1 Extreme handheld gaming PC, I could easily hit around 40fps with graphics settings preset to medium, with FSR set to balanced, at around 24W (power consumption). </p><p>This is another Capcom game that runs very smoothly, which was a worry considering some of its semi-open world hubs. The RE Engine seems to struggle in open-world (open-area) games like <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> and <a href="https://www.techradar.com/gaming/monster-hunter-wilds-review"><em>Monster Hunter Wilds</em></a>, rather than those with linear environments in Capcom's <em>Resident Evil</em> games.</p><p>I did experience a few odd moments of heavy frame rate dips during some cutscenes, but these were few and far between, so it didn't break the flow of important narrative development.</p><p>There is full ultrawide support in both cutscenes and gameplay, which isn't exactly common for PC ports, as the former is often restricted to the 16:9 aspect ratio.</p><h2 id="should-you-play-onimusha-way-of-the-sword">Should you play Onimusha: Way of the Sword?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You love games that heavily rely on parries and counters</strong><br><em>Onimusha: Way of the Sword </em>is a sword-fighting fan's dream, with enough combat and duels that will keep you addicted to rematching the toughest bosses, and frankly, should be enough to encourage a second playthrough.</p></div><div class="product"><p><strong>You love the Onimusha games</strong><br>Without a doubt, <em>Onimusha: Way of the Sword</em> is the best game in the Onimusha series, with Capcom managing to keep mechanics from the original games while adding new content for a modern audience, thanks to the help of the RE Engine.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You're looking for a soulslike challenging experience</strong><br>Onimusha has never been, and seemingly never will be, the franchise that follows in the footsteps of soulslike experiences. <em>Way of the Sword</em> is challenging, but it doesn't punish players for mistakes in the same way something like <em>Elden Ring</em> or <em>Lies of P</em> would. </p></div><div class="product"><p><strong>You hate repetitive boss encounters</strong><br>Boss fights are the highlight of Onimusha: Way of the Sword, but it's clear to see that there are far too many boss battles that are repeated at different segments of the game.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Onimusha: Way of the Sword</em> has plenty of accessibility options, notably color blindness aids alongside visual and auditory accessibility presets. Within those presets lie options such as subtitles (toggle on or off), subtitle size, subtitle background, menu text size, and HUD size.</p><p>There are also numerous options to change the blood color, disable dismemberment, remove action prompts, and motion sickness reduction settings.</p><p>Players can also change keybinds for mouse and keyboard play, while there are several different options for sprint control (toggle or hold), deflect control, menu cursor speed, and even one to disable the Windows key's functionality.</p><p>The game ships with DLSS 4.5 and FSR 3 frame generation, CPU performance presets, and ray tracing, which doesn't seem heavy to run — at least on a high-end gaming system.</p><h2 id="how-i-reviewed-onimusha-way-of-the-sword">How I reviewed Onimusha: Way of the Sword</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rtVqTX8ja3Fq86CSt8mkuZ" name="EMBARGOED Monday 31st August 4PM BST Onimusha: Way of the Sword" alt="Miyamoto Musashi defeating Genma" src="https://cdn.mos.cms.futurecdn.net/rtVqTX8ja3Fq86CSt8mkuZ-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Most of my 30-hour playthrough of <em>Onimusha: Way of the Sword</em> was on my main gaming PC, using the LG 45GS95QE OLED ultrawide display, providing exceptional immersion thanks to its 800R curvature. </p><p>During my trip to Gamescom, I put <em>Onimusha</em>'s performance to the test by lowering my Lenovo Legion Go S handheld's TDP as much as possible, and was quite impressed by how steady it was around 40fps. It's certainly possible to achieve 60fps, but it would require lowering graphics settings further and increasing the TDP.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ I’m catching up on two of the best time loop games from 2021 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Recently I’ve been playing <em>Deathloop</em>, <em>Twelve Minutes</em> and <em>The Forgotten City</em>: three time loop games all released in 2021.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That year produced a bumper crop of time loop games, with games released one after another in the span of three months. But while I’d first experienced — and since replayed — <em>Twelve Minutes</em> when it was first released in August 2021, <em>The Forgotten City</em> and <a href="https://www.techradar.com/news/deathloop-didnt-initially-click-with-me-but-when-it-did"><em>Deathloop </em></a>had been stuck in my backlog for a while, their critical acclaim placing them high on my priority list until I finally made time for them.</p><p>Time loops fascinate me because, in a way, the device is endemic to videogames. If you can’t get past a certain segment in a game, you would play through it over and over again, the repetitions of these game loops a facsimile of these temporal cycles. The key difference, at least in a time loop game, is the character’s growing knowledge of their circumstances, as they are driven to figure out why this seemingly inescapable reality is happening to them.</p><p>As such, time loop games become a nifty narrative puzzle, with new details fed to them in every cycle, while introducing wrinkles in gameplay that transform a typical game loop, be it exploration or point-and-click, into invigorating, investigative work.</p><p>What I’ve learned playing these games is that time loops are also a way to invite introspection. While <em>Twelve Minutes</em> is a stylishly intimate nightmare of Freudian proportions, <em>The Forgotten City</em> reckons with the concept of immortality and morality, set in the days of the Roman Empire. </p><p>Then there’s <em>Deathloop</em>, in which the very people who stay on Blackreef Island wield the time loop anomaly as a device to be abused. The games are all remarkably evocative from the very first loop, although some are eventually ensnared by the repetitive, sometimes verbose trappings of this narrative device.</p><p>And for these three games, the loops have unravelled the mysteries at their core in vastly divergent ways.</p><h2 id="cycles-of-brutality">Cycles of brutality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hhdQwa8Ez7n9JPXGLPVQnd" name="ss_6e3873b36cb5a80adcefbc750d4a93f55074a2d9.1920x1080" alt="A screenshot of the video game Twelve Minutes." src="https://cdn.mos.cms.futurecdn.net/hhdQwa8Ez7n9JPXGLPVQnd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Annapurna Interactive)</span></figcaption></figure><p>Let’s start with <em>Twelve Minutes</em>, a star-studded affair that features the voice talents of Hollywood heavyweights Daisy Ridley, James McAvoy and Willem Dafoe. </p><p>A top-down point-and-click game, it begins with you arriving home after work and settling down for dinner with your wife. Some minutes later, a cop barges in to interrogate both of you, resulting in a violent scuffle that you would eventually pass out from. The cycle restarts, and you’re returning home from work once again.</p><p>It’s an extremely gripping start, and changing your circumstances means tinkering with objects in the vicinity, from a hidden, unopened present to even fiddling around with a light switch. And as the cycles inevitably continue, you’ll see patterns emerge, like your wife reading a book, or her anticipation as she waits to break an exciting piece of news. In a world where the perimeters of time have disintegrated, these become routines that you simply must disrupt in order to glean more insights.</p><p>The unfortunate reality, however, is the sheer violence it inspires. <em>Twelve Minutes</em> is ultimately bogged down by these cycles of brutality, with the consequences-free nature of these cycles meaning you can even stab your own wife just to see what happens. At the same time, these routines soon become dreary and tedious to relive over and over again. </p><p>Then there’s its twist ending about your wife’s actual identity, a revelation that remains just as distasteful when I experienced it again years later.</p><h2 id="historical-loops">Historical loops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LxeynjbjYMidX7sZrQUufk" name="ss_e76976fc3cac87feee5cbe4d950d7ebf53c814f0.1920x1080" alt="The Forgotten City" src="https://cdn.mos.cms.futurecdn.net/LxeynjbjYMidX7sZrQUufk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dear Villagers)</span></figcaption></figure><p><em>The Forgotten City</em>, on the other hand, uses the time loop mechanic to tell a vastly different tale of historical fiction. </p><p>You stumble upon a portal that takes you back centuries and into an underground city in ancient Rome, where its denizens have to obey the Golden Rule at all costs: when one sins, everyone will be turned to gold. </p><p>The point is to break the cycle, and your first lead is to discover the identity of a would-be sinner who may doom the whole city. Unspooling the narrative thread that holds <em>The Forgotten City</em> means exploiting the time loop, as each cycle introduces new information that can reshape the outcome of its mystery. </p><p>What’s notable is that <em>The Forgotten City</em> takes its time to portray its denizens as folks with very personal stakes in this hellish reality, with some even bringing up intriguing theories about the Golden Rule. It’s a deftly written tale rooted in a historically accurate setting, filled with fascinating twists and turns that hardly become overwrought.</p><p>Yet some quibbles persist. The incredibly helpful Galarius will be your best guide and buddy in this city, but his tendency to dash off and fulfill tasks you’ve completed in previous cycles (so you don’t have to do them again), unquestioningly, is an oddity you’ll need to overlook, alongside some inexplicable coincidences the story throws at you. </p><p>Then there’s the game’s finale, which concludes on a cheesy and self-aggrandizing note that slightly sours the experience. </p><p>For a game predicated on tightly conjured twists and in-depth discussions on morality, it’s a pity that <em>The Forgotten City</em> struggles to find its footing towards the end.</p><h2 id="breaking-the-cycle">Breaking the cycle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B2zSCHSroYPumaPcCe7kRK" name="DEATHLOOP_Screenshot_HALPSPrototype_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/B2zSCHSroYPumaPcCe7kRK-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>But perhaps my favourite time loop game from 2021 is <em>Deathloop</em>, which wields the time loop conceit without falling prey to tedious repetitions. </p><p>Like <em>Twelve Minutes</em> and <em>The Forgotten City</em>, <em>Deathloop </em>doesn’t steer far from the basic structure of investigating and breaking the loop, but it does inject new ideas into this formula so the cycles never feel trite. Waking up every morning at a deserted beach, you eventually realize that you’ll need to kill eight individuals in Blackreef within a single day. </p><p>It’s a seemingly impossible objective initially, but becomes within reach as you tamper with the events through your knowledge of the time loop. But rather than chuck you in a constrained space, there are four different districts, across four time periods (morning, noon, afternoon and night) to visit. </p><p>Every cycle still remains compelling to revisit even after your day ends and the loop restarts, as Deathloop drips tantalizing leads and revelations to you gradually.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sQCMnVeGXYfx3UZiko4pRK" name="DEATHLOOP_Screenshot_PaintBomber_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/sQCMnVeGXYfx3UZiko4pRK-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Each district, too, will differ depending on the time of your visit. Certain events may render a part of the map inaccessible until a specific hour; for instance, one of your targets may be hosting a party only at night in the Updaam district, and another would be busy tinkering away at their research in the afternoon at the Complex. </p><p>Making your jaunt across these places even more hair-raising is the abrupt appearance of your arch-nemesis Julianna, the only other person on this island who retains her memories across these temporal cycles. She’s hellbent on stopping your progress, and her appearance tends to ratchet the tension to a thrilling degree. </p><p>Yet the inability to quick save and exit the game at any point is extremely aggravating. This is by design — a means, perhaps, to avoid save-scumming — but quitting the game before you exit a district means losing whatever progress you’ve made in the same visit.</p><p>One thread that ties these three games together is the need to achieve the perfect, flawless run. It’s a trait that harkens to the original, endemic loop of videogames, and therein lies the lasting appeal of time loop games as well; you keep trying, and trying again, to make sure you eviscerate every foe, uncover every conspiracy, and discover the reason behind the time loop’s existence. </p><p>You’re neatly checking off every task in the list. It’s the ultimate display of efficiency and accomplishment — a satisfying way to complete and bring these games to the finish line.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/im-catching-up-on-two-of-the-best-time-loop-games-from-2021</link>
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                            <![CDATA[ I’m catching up on Deathloop and The Forgotten City, two of the best time-loop games from 2021. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Khee Hoon Chan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ArfNw28NwfuGgMK8vcEdoP-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Khee Hoon is a freelance journalist and editor from Singapore who writes about games, music and culture. Their bylines includes Polygon, Rock Paper Shotgun, PC Gamer and Eurogamer. Ask them about the weather on Twitter: @crapstacular.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Annapurna Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the video game Twelve Minutes.]]></media:description>                                                            <media:text><![CDATA[A screenshot of the video game Twelve Minutes.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of the video game Twelve Minutes.]]></media:title>
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                                <p>Recently I’ve been playing <em>Deathloop</em>, <em>Twelve Minutes</em> and <em>The Forgotten City</em>: three time loop games all released in 2021.</p><div  class="fancy-box"><div class="fancy_box-title">From the Backlog</div><div class="fancy_box_body"><p class="fancy-box__body-text">Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. <em>From the Backlog</em> is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/from-the-backlog">full series here</a>.</p></div></div><p>That year produced a bumper crop of time loop games, with games released one after another in the span of three months. But while I’d first experienced — and since replayed — <em>Twelve Minutes</em> when it was first released in August 2021, <em>The Forgotten City</em> and <a href="https://www.techradar.com/news/deathloop-didnt-initially-click-with-me-but-when-it-did"><em>Deathloop </em></a>had been stuck in my backlog for a while, their critical acclaim placing them high on my priority list until I finally made time for them.</p><p>Time loops fascinate me because, in a way, the device is endemic to videogames. If you can’t get past a certain segment in a game, you would play through it over and over again, the repetitions of these game loops a facsimile of these temporal cycles. The key difference, at least in a time loop game, is the character’s growing knowledge of their circumstances, as they are driven to figure out why this seemingly inescapable reality is happening to them.</p><p>As such, time loop games become a nifty narrative puzzle, with new details fed to them in every cycle, while introducing wrinkles in gameplay that transform a typical game loop, be it exploration or point-and-click, into invigorating, investigative work.</p><p>What I’ve learned playing these games is that time loops are also a way to invite introspection. While <em>Twelve Minutes</em> is a stylishly intimate nightmare of Freudian proportions, <em>The Forgotten City</em> reckons with the concept of immortality and morality, set in the days of the Roman Empire. </p><p>Then there’s <em>Deathloop</em>, in which the very people who stay on Blackreef Island wield the time loop anomaly as a device to be abused. The games are all remarkably evocative from the very first loop, although some are eventually ensnared by the repetitive, sometimes verbose trappings of this narrative device.</p><p>And for these three games, the loops have unravelled the mysteries at their core in vastly divergent ways.</p><h2 id="cycles-of-brutality">Cycles of brutality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hhdQwa8Ez7n9JPXGLPVQnd" name="ss_6e3873b36cb5a80adcefbc750d4a93f55074a2d9.1920x1080" alt="A screenshot of the video game Twelve Minutes." src="https://cdn.mos.cms.futurecdn.net/hhdQwa8Ez7n9JPXGLPVQnd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Annapurna Interactive)</span></figcaption></figure><p>Let’s start with <em>Twelve Minutes</em>, a star-studded affair that features the voice talents of Hollywood heavyweights Daisy Ridley, James McAvoy and Willem Dafoe. </p><p>A top-down point-and-click game, it begins with you arriving home after work and settling down for dinner with your wife. Some minutes later, a cop barges in to interrogate both of you, resulting in a violent scuffle that you would eventually pass out from. The cycle restarts, and you’re returning home from work once again.</p><p>It’s an extremely gripping start, and changing your circumstances means tinkering with objects in the vicinity, from a hidden, unopened present to even fiddling around with a light switch. And as the cycles inevitably continue, you’ll see patterns emerge, like your wife reading a book, or her anticipation as she waits to break an exciting piece of news. In a world where the perimeters of time have disintegrated, these become routines that you simply must disrupt in order to glean more insights.</p><p>The unfortunate reality, however, is the sheer violence it inspires. <em>Twelve Minutes</em> is ultimately bogged down by these cycles of brutality, with the consequences-free nature of these cycles meaning you can even stab your own wife just to see what happens. At the same time, these routines soon become dreary and tedious to relive over and over again. </p><p>Then there’s its twist ending about your wife’s actual identity, a revelation that remains just as distasteful when I experienced it again years later.</p><h2 id="historical-loops">Historical loops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LxeynjbjYMidX7sZrQUufk" name="ss_e76976fc3cac87feee5cbe4d950d7ebf53c814f0.1920x1080" alt="The Forgotten City" src="https://cdn.mos.cms.futurecdn.net/LxeynjbjYMidX7sZrQUufk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dear Villagers)</span></figcaption></figure><p><em>The Forgotten City</em>, on the other hand, uses the time loop mechanic to tell a vastly different tale of historical fiction. </p><p>You stumble upon a portal that takes you back centuries and into an underground city in ancient Rome, where its denizens have to obey the Golden Rule at all costs: when one sins, everyone will be turned to gold. </p><p>The point is to break the cycle, and your first lead is to discover the identity of a would-be sinner who may doom the whole city. Unspooling the narrative thread that holds <em>The Forgotten City</em> means exploiting the time loop, as each cycle introduces new information that can reshape the outcome of its mystery. </p><p>What’s notable is that <em>The Forgotten City</em> takes its time to portray its denizens as folks with very personal stakes in this hellish reality, with some even bringing up intriguing theories about the Golden Rule. It’s a deftly written tale rooted in a historically accurate setting, filled with fascinating twists and turns that hardly become overwrought.</p><p>Yet some quibbles persist. The incredibly helpful Galarius will be your best guide and buddy in this city, but his tendency to dash off and fulfill tasks you’ve completed in previous cycles (so you don’t have to do them again), unquestioningly, is an oddity you’ll need to overlook, alongside some inexplicable coincidences the story throws at you. </p><p>Then there’s the game’s finale, which concludes on a cheesy and self-aggrandizing note that slightly sours the experience. </p><p>For a game predicated on tightly conjured twists and in-depth discussions on morality, it’s a pity that <em>The Forgotten City</em> struggles to find its footing towards the end.</p><h2 id="breaking-the-cycle">Breaking the cycle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B2zSCHSroYPumaPcCe7kRK" name="DEATHLOOP_Screenshot_HALPSPrototype_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/B2zSCHSroYPumaPcCe7kRK-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>But perhaps my favourite time loop game from 2021 is <em>Deathloop</em>, which wields the time loop conceit without falling prey to tedious repetitions. </p><p>Like <em>Twelve Minutes</em> and <em>The Forgotten City</em>, <em>Deathloop </em>doesn’t steer far from the basic structure of investigating and breaking the loop, but it does inject new ideas into this formula so the cycles never feel trite. Waking up every morning at a deserted beach, you eventually realize that you’ll need to kill eight individuals in Blackreef within a single day. </p><p>It’s a seemingly impossible objective initially, but becomes within reach as you tamper with the events through your knowledge of the time loop. But rather than chuck you in a constrained space, there are four different districts, across four time periods (morning, noon, afternoon and night) to visit. </p><p>Every cycle still remains compelling to revisit even after your day ends and the loop restarts, as Deathloop drips tantalizing leads and revelations to you gradually.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sQCMnVeGXYfx3UZiko4pRK" name="DEATHLOOP_Screenshot_PaintBomber_png_jpgcopy" alt="A promotional Deathloop Screenshot." src="https://cdn.mos.cms.futurecdn.net/sQCMnVeGXYfx3UZiko4pRK-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Each district, too, will differ depending on the time of your visit. Certain events may render a part of the map inaccessible until a specific hour; for instance, one of your targets may be hosting a party only at night in the Updaam district, and another would be busy tinkering away at their research in the afternoon at the Complex. </p><p>Making your jaunt across these places even more hair-raising is the abrupt appearance of your arch-nemesis Julianna, the only other person on this island who retains her memories across these temporal cycles. She’s hellbent on stopping your progress, and her appearance tends to ratchet the tension to a thrilling degree. </p><p>Yet the inability to quick save and exit the game at any point is extremely aggravating. This is by design — a means, perhaps, to avoid save-scumming — but quitting the game before you exit a district means losing whatever progress you’ve made in the same visit.</p><p>One thread that ties these three games together is the need to achieve the perfect, flawless run. It’s a trait that harkens to the original, endemic loop of videogames, and therein lies the lasting appeal of time loop games as well; you keep trying, and trying again, to make sure you eviscerate every foe, uncover every conspiracy, and discover the reason behind the time loop’s existence. </p><p>You’re neatly checking off every task in the list. It’s the ultimate display of efficiency and accomplishment — a satisfying way to complete and bring these games to the finish line.</p>
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                                                            <title><![CDATA[ After playing The Duskbloods network test, I was stunned by — and couldn’t get enough of — its breakneck pacing ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Duskbloods </em>has been one of my most anticipated games of 2026 ever since it was announced back at that first <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a>-centric Nintendo Direct. Now, having finally had the chance to play it briefly in the game’s recent network test, I’m pretty confident it will be one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>... For the most part.</p><p>It all began with a tutorial segment that lulled me into a false sense of security. Being a solo instance, it taught all the basics of <em>The Duskbloods </em>like melee and ranged attacks, character skills, general game flow, and what you should be planning to do during an online match. I was able to go about these tutorials at a leisurely pace, which absolutely isn’t the case when you hop online against real players.</p><p>My biggest takeaway from <em>The Duskbloods </em>network test is that, during an online match, you should always be on the move. Much like <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring Nightreign</em></a><em>, </em>it’s massively beneficial to be thinking several steps ahead. And that turns out to be quite difficult; avoiding bloodthirsty players is hard enough, but it’s even harder when you’re so tempted to stop and whiff the blood-tinged roses of <em>The Duskbloods’ </em>delectably macabre world.</p><h2 id="it-s-zork-s-world-now-we-re-all-just-living-in-it">It’s Zork’s world now, we’re all just living in it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ccREvXrsBgjx7qaDWFnUbQ" name="NintendoSwitch2_The_Duskbloods_Screenshot_01" alt="A cathedral in The Duskbloods, bathing under a crimson moonlight. Gravestones populate the foreground" src="https://cdn.mos.cms.futurecdn.net/ccREvXrsBgjx7qaDWFnUbQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>To quickly go over the rules of engagement, matches in <em>The Duskbloods </em>take place over several phases, each around five minutes in length. </p><p>After selecting a Bloodsworn (the game’s playable characters), you’ll choose a point to spawn in the small-but-dense map. During the first phase, you’re encouraged to start building up Virtue by killing enemies, looting items, and lighting the skulls of corpses sat on thrones (it’s a FromSoftware game, did you expect anything less?).</p><p>Virtue comes in many forms, and can also be accrued by fulfilling your character’s Sigil requirements in each phase. Sigils are optional, but can drastically alter how you play. Sigil of a Sworn Enemy, for example, tasks you with defeating a marked opponent in each phase. Sigil of an Old Friend is the opposite, and has you seeking out another player to ally with. These are extremely useful for gaining Virtue, and you’ll need a lot of it, as the two players with the least amount of Virtue at the end of a phase are ‘culled’, removing them from the game.</p><p>On that note, I think <em>The Duskbloods </em>features one of FromSoftware’s most compelling approaches to co-op I’ve seen in one of its games to date. At any time, you can highlight a player you come across and request an alliance with them. If they accept, you’ll no longer be able to harm each other and can work together to build up Virtue. However, the bond is broken in the final phase in which the remaining players battle it out in good old-fashioned PvP.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68LT3YW3ijoyP87oNSbQzZ" name="NintendoSwitch2_The_Duskbloods_Screenshot_02" alt="Bloodhand Jan (a playable character in The Duskbloods) raises his axe. He wears a metal helmet obscuring his eyes, and a white jacket coated in blood" src="https://cdn.mos.cms.futurecdn.net/68LT3YW3ijoyP87oNSbQzZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Players can also engage in co-op by answering calls to help against formidable boss enemies. Doing so and defeating the boss will net you huge amounts of Virtue. However, it does so for all other participating players, too, so knowing when to partner up and when to go it alone is an important decision in and of itself.</p><p>In short, I’m already in love with <em>The Duskbloods </em>and its uniquely fast-paced approach to PvPvE multiplayer. Its playable characters have universal aspects, but differ greatly in skills and appearance. Deep-sea diver and human rocket Zork is a clear standout, and while he seemed a little overtuned in the network test thanks to his tremendously powerful ranged abilities, not a single one felt weak or disadvantaged.</p><p>I really can’t wait to see how <em>The Duskbloods </em>opens up in the full release, especially as we know there’ll be even more maps and Bloodsworn to experience. There’s no release date for <em>The Duskbloods </em>just yet, but it’s expected to launch sometime in 2026 exclusively on Nintendo Switch 2.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-duskbloods-network-test-preview</link>
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                            <![CDATA[ The Duskbloods feels like FromSoftware’s unique multiplayer philosophy at its best, but its time limits can be alarmingly demanding. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:description>                                                            <media:text><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:title>
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                                <p><em>The Duskbloods </em>has been one of my most anticipated games of 2026 ever since it was announced back at that first <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a>-centric Nintendo Direct. Now, having finally had the chance to play it briefly in the game’s recent network test, I’m pretty confident it will be one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>... For the most part.</p><p>It all began with a tutorial segment that lulled me into a false sense of security. Being a solo instance, it taught all the basics of <em>The Duskbloods </em>like melee and ranged attacks, character skills, general game flow, and what you should be planning to do during an online match. I was able to go about these tutorials at a leisurely pace, which absolutely isn’t the case when you hop online against real players.</p><p>My biggest takeaway from <em>The Duskbloods </em>network test is that, during an online match, you should always be on the move. Much like <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring Nightreign</em></a><em>, </em>it’s massively beneficial to be thinking several steps ahead. And that turns out to be quite difficult; avoiding bloodthirsty players is hard enough, but it’s even harder when you’re so tempted to stop and whiff the blood-tinged roses of <em>The Duskbloods’ </em>delectably macabre world.</p><h2 id="it-s-zork-s-world-now-we-re-all-just-living-in-it">It’s Zork’s world now, we’re all just living in it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ccREvXrsBgjx7qaDWFnUbQ" name="NintendoSwitch2_The_Duskbloods_Screenshot_01" alt="A cathedral in The Duskbloods, bathing under a crimson moonlight. Gravestones populate the foreground" src="https://cdn.mos.cms.futurecdn.net/ccREvXrsBgjx7qaDWFnUbQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>To quickly go over the rules of engagement, matches in <em>The Duskbloods </em>take place over several phases, each around five minutes in length. </p><p>After selecting a Bloodsworn (the game’s playable characters), you’ll choose a point to spawn in the small-but-dense map. During the first phase, you’re encouraged to start building up Virtue by killing enemies, looting items, and lighting the skulls of corpses sat on thrones (it’s a FromSoftware game, did you expect anything less?).</p><p>Virtue comes in many forms, and can also be accrued by fulfilling your character’s Sigil requirements in each phase. Sigils are optional, but can drastically alter how you play. Sigil of a Sworn Enemy, for example, tasks you with defeating a marked opponent in each phase. Sigil of an Old Friend is the opposite, and has you seeking out another player to ally with. These are extremely useful for gaining Virtue, and you’ll need a lot of it, as the two players with the least amount of Virtue at the end of a phase are ‘culled’, removing them from the game.</p><p>On that note, I think <em>The Duskbloods </em>features one of FromSoftware’s most compelling approaches to co-op I’ve seen in one of its games to date. At any time, you can highlight a player you come across and request an alliance with them. If they accept, you’ll no longer be able to harm each other and can work together to build up Virtue. However, the bond is broken in the final phase in which the remaining players battle it out in good old-fashioned PvP.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68LT3YW3ijoyP87oNSbQzZ" name="NintendoSwitch2_The_Duskbloods_Screenshot_02" alt="Bloodhand Jan (a playable character in The Duskbloods) raises his axe. He wears a metal helmet obscuring his eyes, and a white jacket coated in blood" src="https://cdn.mos.cms.futurecdn.net/68LT3YW3ijoyP87oNSbQzZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Players can also engage in co-op by answering calls to help against formidable boss enemies. Doing so and defeating the boss will net you huge amounts of Virtue. However, it does so for all other participating players, too, so knowing when to partner up and when to go it alone is an important decision in and of itself.</p><p>In short, I’m already in love with <em>The Duskbloods </em>and its uniquely fast-paced approach to PvPvE multiplayer. Its playable characters have universal aspects, but differ greatly in skills and appearance. Deep-sea diver and human rocket Zork is a clear standout, and while he seemed a little overtuned in the network test thanks to his tremendously powerful ranged abilities, not a single one felt weak or disadvantaged.</p><p>I really can’t wait to see how <em>The Duskbloods </em>opens up in the full release, especially as we know there’ll be even more maps and Bloodsworn to experience. There’s no release date for <em>The Duskbloods </em>just yet, but it’s expected to launch sometime in 2026 exclusively on Nintendo Switch 2.</p>
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                                                            <title><![CDATA[ I wasn't convinced by Elden Ring Tarnished Edition until I played it on Nintendo Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/elden-ring-tarnished-edition-switch-2-review</link>
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                            <![CDATA[ I was skeptical at first, but Elden Ring Tarnished Edition is simply a delight on Nintendo Switch 2. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Abbie Stone ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Abbie Stone used to work for one of the world’s most successful game studios, but decided she’d rather write about bad &lt;em&gt;Star Fox&lt;/em&gt; games instead.  She loves detective titles, Metroidvanias, and bothering her two cats when she should be working.&lt;/p&gt;&lt;p&gt;She&#039;s written scalding-hot takes for Edge, PC Gamer, GamesRadar, and now TechRadar Gaming and is excited to release her own indie game and get a taste of her own medicine when it gets a 1 on Metacritic.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring for Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Elden Ring for Nintendo Switch 2]]></media:text>
                                <media:title type="plain"><![CDATA[Elden Ring for Nintendo Switch 2]]></media:title>
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                            <article>
                                <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Get ready for even more game reveals — here's how to watch the Future Games Show at Gamescom 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The Future Games Show will return with three digital showcases at Gamescom 2026</strong></li><li><strong>It will air on August 26, offering a look at over 40 games</strong></li><li><strong>FGS Live From Gamescom will immediately follow, and the FGS Best Of Gamescom will return on August 30</strong></li></ul><p><a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2026">Opening Night Live</a> has officially wrapped, but there's plenty more to come from Gamescom 2026, as the Future Games Show will return with three digital showcases — here's how you can watch. </p><p>Future Games Show at Gamescom is the first of the three broadcasts and will air the same day the industry event kicks off, on August 26 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>You can tune in to the digital showcase at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>Hosted by <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano, fans can expect a guide through more than 40 games, including 13 world premieres, exclusive reveals, and developer deep dives "from some of the industry’s most exciting and creative studios."</p><p>Some of those include a behind-the-scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, a new trailer for <em>Moonlighter 2: The Endless Vault</em> from Digital Sun Games, and a trailer for <em>Trees Hate You</em>, a comedy adventure, and many more.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by FGS channel presenters Nathan and Jules, and feature more world premieres, trailers, news, and interviews from the Gamescom Koelnmesse convention centre. </p><p>This includes <em>Apart</em>, a new third-person adventure horror game from Turnkey Games; <em>Nivalis Nights</em>, a slice-of-life sim set in a cyberpunk city; a cozy coop horror game called <em>Haunted Paws</em>; <em>We Are So Cooked</em>, a 1-4 player co-op physics-stealth game; and the sequel to retro first-person shooter (FPS) <em>Warhammer 40,000: Boltgun</em>.</p><p>Finally, FGS Best Of Gamescom will return on August 30 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST, and bring viewers the "best of" the Gamescom show floor, including gameplay demos, booth tours, exclusive developer interviews, and a recap of all the week’s biggest announcements.    </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/get-ready-for-even-more-game-reveals-heres-how-to-watch-the-future-games-show-at-gamescom-2026</link>
                                                                            <description>
                            <![CDATA[ The Future Games Show returns with three digital showcases at Gamescom 2026 — here's how you can watch. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 21:17:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                            <article>
                                <ul><li><strong>The Future Games Show will return with three digital showcases at Gamescom 2026</strong></li><li><strong>It will air on August 26, offering a look at over 40 games</strong></li><li><strong>FGS Live From Gamescom will immediately follow, and the FGS Best Of Gamescom will return on August 30</strong></li></ul><p><a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2026">Opening Night Live</a> has officially wrapped, but there's plenty more to come from Gamescom 2026, as the Future Games Show will return with three digital showcases — here's how you can watch. </p><p>Future Games Show at Gamescom is the first of the three broadcasts and will air the same day the industry event kicks off, on August 26 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>You can tune in to the digital showcase at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>Hosted by <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano, fans can expect a guide through more than 40 games, including 13 world premieres, exclusive reveals, and developer deep dives "from some of the industry’s most exciting and creative studios."</p><p>Some of those include a behind-the-scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, a new trailer for <em>Moonlighter 2: The Endless Vault</em> from Digital Sun Games, and a trailer for <em>Trees Hate You</em>, a comedy adventure, and many more.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by FGS channel presenters Nathan and Jules, and feature more world premieres, trailers, news, and interviews from the Gamescom Koelnmesse convention centre. </p><p>This includes <em>Apart</em>, a new third-person adventure horror game from Turnkey Games; <em>Nivalis Nights</em>, a slice-of-life sim set in a cyberpunk city; a cozy coop horror game called <em>Haunted Paws</em>; <em>We Are So Cooked</em>, a 1-4 player co-op physics-stealth game; and the sequel to retro first-person shooter (FPS) <em>Warhammer 40,000: Boltgun</em>.</p><p>Finally, FGS Best Of Gamescom will return on August 30 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST, and bring viewers the "best of" the Gamescom show floor, including gameplay demos, booth tours, exclusive developer interviews, and a recap of all the week’s biggest announcements.    </p>
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                                                            <title><![CDATA[ Gotta munch ‘em all: I tried the new Pokémon x Krispy Kreme donuts to find out if they’re actually worth buying ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It’s my job to review all sorts of things here at TechRadar, whether that be phones, speakers, video games, chargers…you name it. But today, I’m taking a journey into the unknown. I’m reviewing some donuts.</p><p>Not just any donuts, though. I’m talking about the Pokémon x Krispy Kreme collaboration. The new donuts are available now across a number of markets, including the US, Canada, and here in the UK, with a number of options to choose from. In the UK, you’re able to try out a Pikachu, Jigglypuff, Charmander, or Poké Ball donut, though some markets also get the Gen 1 icons Bulbasaur and Squirtle… lucky.</p><p>So, are the new Pokémon x Krispy Kreme donuts any good? I’ve tried all of the available options in the UK, and my answer is clear. I’ll break down all of the designs, flavors, and more, and give my rating for each donut as we go. So, gotta munch ‘em all? Here’s what I think.</p><h2 id="1-pikachu">1. Pikachu</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="fjUduYHPWN5mY85rfdfmE5" name="1787302077048" alt="Pikachu donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/fjUduYHPWN5mY85rfdfmE5-1920-80.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It only seems right to kick things off with the series mascot, Pikachu. </p><p>This is a filled donut, with lemon sherbet cream inside, lemon-flavored icing, ‘fizzy’ thunderbolt sprinkles, and an edible Pikachu plaque. The design has plenty of flair and personality, and captures Pikachu’s signature move nicely, making it arguably the most eye-catching in the set.</p><p>Look, I’ll put my cards on the table. I’m not a big fan of lemon desserts, like lemon drizzle or lemon tarts. As a result, this was the donut I was probably the least excited to try. But you know what? I ended up enjoying it a lot more than I’d expected. </p><p>The sweetness of the icing cuts through the sourness of the lemon, resulting in a well-balanced, satisfying flavor. The thunderbolt sprinkles weren’t very fizzy, but still added a nice dash of zest into the mix, and the edible Pikachu (Pika-chew?) is, as you’d expect, pretty delicious. </p><p>If you can satisfy a non-lemon lover, that’s got to net you a good score.</p><ul><li><strong>Pikachu donut rating: 4/5</strong></li></ul><h2 id="2-jigglypuff">2. Jigglypuff</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48x5e9b2MG8Rh3domWwRh5" name="1787302077062" alt="Jigglypuff donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/48x5e9b2MG8Rh3domWwRh5-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Jigglypuff is another iconic first-generation Pokémon that had starring roles in the anime and has even become a staple of the <em>Super Smash Bros.</em> roster — I can totally see why it made the cut.</p><p>This item is essentially one of Krispy Kreme’s standard Original Glazed donuts, but has strawberry frosting, strawberry biscuit crumbs, and an edible Jigglypuff plaque. It has a cute and charming look which is very on-brand for the character, but does it have the flavor to match?</p><p>Yes, yes it does. The Jigglypuff donut was another one that surprised me. I do like strawberry, but it’s not one of my favorite flavors out there. But this donut was absolutely delightful. I’m a big fan of the usual Original Glazed flavor, and the strawberry frosting was sweet but not overpowering at all, with a subtle fruity taste that instantly won me over.</p><p>The strawberry biscuit crumbs also add a healthy dosage of crunch to the donut, and I did prefer this one to the Pikachu overall. If you’re looking for a donut that looks as sweet as it tastes, but isn’t too bold and overpowering, this is the perfect option for you.</p><ul><li><strong>Jigglypuff donut rating: 4.5/5</strong></li></ul><h2 id="3-charmander">3. Charmander</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4b4Kym8XeDbo2QfL5dGth5" name="1787302077115" alt="Charmander donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/4b4Kym8XeDbo2QfL5dGth5-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Charmander is one of the most beloved Pokémon of all time. It’s a starter option in <em>Pokémon Red</em> and Blue and their remakes <em>Pokémon FireRed</em> and <em>LeafGreen</em>, and evolves into the mighty Charizard, known for featuring on extremely expensive trading cards and being a dragon, yet not actually being a dragon type…anyway… I digress. </p><p>This is another filled donut, with a dulce de leche (similar to caramel) and marshmallow filling, topped with caramel icing, red and gold sugar, and a Charmander edible plaque. Its vivid orange icing matches the fiery nature of Charmander to a T, but how does it taste? Well, this wasn’t just my favorite donut in the collection. It was one of the best donuts I’ve ever eaten.</p><p>Where to start? The creaminess of the dulce de leche, the elegant marshmallow filling, the crunch of the red and gold sugar…it all comes together beautifully. I typically prefer something more minimalist, but this donut really worked for me. Its sweet yet rich flavors balanced against an eye-catching, vibrant look culminated in a top-tier eating experience, and if I had to recommend one donut from this collab, it would have to be Charmander’s.</p><ul><li><strong>Charmander donut rating: 5/5</strong></li></ul><h2 id="4-poke-ball">4. Poké Ball</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WwtfmpG64zNgdENAQjNBi5" name="1787302077073" alt="Poké Ball donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/WwtfmpG64zNgdENAQjNBi5-1920-80.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Is the Poké Ball the most interesting donut in the collection? Not really. But it feels like a must due to the whole circular thing. It’s more akin to the Jigglypuff item, taking the form of an Original Glazed donut, but coming with white icing and red sprinkles.</p><p>If you’re looking to play it a bit safe, or if you’re not so keen on the other flavors, then the Poké Ball should be your go-to. It's more understated, with sweet yet simple icing complimenting the reliable Original Glazed recipe to perfection. </p><p>There’s some brown icing in the middle, meant to represent the center band of the Poké Ball that has a chocolatey flavor, and is pleasantly rich and flavorsome. Yep, no complaints from me — great donut!</p><ul><li><strong>Poké Ball donut rating: 4.5/5</strong></li></ul><h2 id="verdict-should-you-buy-the-pokemon-donuts-at-krispy-kreme">Verdict: should you buy the Pokémon donuts at Krispy Kreme?</h2><p>I have to say, this was one of the most fun reviews I’ve done so far, and I was impressed with the quality of this collaboration. All of the donuts — even if they had flavors I’d typically skip — tasted great and had attention-grabbing designs to match.</p><p>Sure, they’re not the cheapest, coming in at £2.99 each (though I got a dozen to share for £21.99), but the quality feels worth the outlay in my opinion. So, there you have it. </p><p>This collab’s a hit in my book. But will you be trying the Pokémon x Krispy Kreme donuts, or have you already given them a go and want to share your thoughts? Let me know in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORMjVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORMjVW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gotta-munch-em-all-i-tried-the-new-pokemon-x-krispy-kreme-donuts-to-find-out-if-theyre-actually-worth-buying</link>
                                                                            <description>
                            <![CDATA[ I tried the Pokémon x Krispy Kreme collection — here's how I'd rate each donut. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:description>                                                            <media:text><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>It’s my job to review all sorts of things here at TechRadar, whether that be phones, speakers, video games, chargers…you name it. But today, I’m taking a journey into the unknown. I’m reviewing some donuts.</p><p>Not just any donuts, though. I’m talking about the Pokémon x Krispy Kreme collaboration. The new donuts are available now across a number of markets, including the US, Canada, and here in the UK, with a number of options to choose from. In the UK, you’re able to try out a Pikachu, Jigglypuff, Charmander, or Poké Ball donut, though some markets also get the Gen 1 icons Bulbasaur and Squirtle… lucky.</p><p>So, are the new Pokémon x Krispy Kreme donuts any good? I’ve tried all of the available options in the UK, and my answer is clear. I’ll break down all of the designs, flavors, and more, and give my rating for each donut as we go. So, gotta munch ‘em all? Here’s what I think.</p><h2 id="1-pikachu">1. Pikachu</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="fjUduYHPWN5mY85rfdfmE5" name="1787302077048" alt="Pikachu donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/fjUduYHPWN5mY85rfdfmE5-1920-80.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It only seems right to kick things off with the series mascot, Pikachu. </p><p>This is a filled donut, with lemon sherbet cream inside, lemon-flavored icing, ‘fizzy’ thunderbolt sprinkles, and an edible Pikachu plaque. The design has plenty of flair and personality, and captures Pikachu’s signature move nicely, making it arguably the most eye-catching in the set.</p><p>Look, I’ll put my cards on the table. I’m not a big fan of lemon desserts, like lemon drizzle or lemon tarts. As a result, this was the donut I was probably the least excited to try. But you know what? I ended up enjoying it a lot more than I’d expected. </p><p>The sweetness of the icing cuts through the sourness of the lemon, resulting in a well-balanced, satisfying flavor. The thunderbolt sprinkles weren’t very fizzy, but still added a nice dash of zest into the mix, and the edible Pikachu (Pika-chew?) is, as you’d expect, pretty delicious. </p><p>If you can satisfy a non-lemon lover, that’s got to net you a good score.</p><ul><li><strong>Pikachu donut rating: 4/5</strong></li></ul><h2 id="2-jigglypuff">2. Jigglypuff</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48x5e9b2MG8Rh3domWwRh5" name="1787302077062" alt="Jigglypuff donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/48x5e9b2MG8Rh3domWwRh5-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Jigglypuff is another iconic first-generation Pokémon that had starring roles in the anime and has even become a staple of the <em>Super Smash Bros.</em> roster — I can totally see why it made the cut.</p><p>This item is essentially one of Krispy Kreme’s standard Original Glazed donuts, but has strawberry frosting, strawberry biscuit crumbs, and an edible Jigglypuff plaque. It has a cute and charming look which is very on-brand for the character, but does it have the flavor to match?</p><p>Yes, yes it does. The Jigglypuff donut was another one that surprised me. I do like strawberry, but it’s not one of my favorite flavors out there. But this donut was absolutely delightful. I’m a big fan of the usual Original Glazed flavor, and the strawberry frosting was sweet but not overpowering at all, with a subtle fruity taste that instantly won me over.</p><p>The strawberry biscuit crumbs also add a healthy dosage of crunch to the donut, and I did prefer this one to the Pikachu overall. If you’re looking for a donut that looks as sweet as it tastes, but isn’t too bold and overpowering, this is the perfect option for you.</p><ul><li><strong>Jigglypuff donut rating: 4.5/5</strong></li></ul><h2 id="3-charmander">3. Charmander</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4b4Kym8XeDbo2QfL5dGth5" name="1787302077115" alt="Charmander donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/4b4Kym8XeDbo2QfL5dGth5-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Charmander is one of the most beloved Pokémon of all time. It’s a starter option in <em>Pokémon Red</em> and Blue and their remakes <em>Pokémon FireRed</em> and <em>LeafGreen</em>, and evolves into the mighty Charizard, known for featuring on extremely expensive trading cards and being a dragon, yet not actually being a dragon type…anyway… I digress. </p><p>This is another filled donut, with a dulce de leche (similar to caramel) and marshmallow filling, topped with caramel icing, red and gold sugar, and a Charmander edible plaque. Its vivid orange icing matches the fiery nature of Charmander to a T, but how does it taste? Well, this wasn’t just my favorite donut in the collection. It was one of the best donuts I’ve ever eaten.</p><p>Where to start? The creaminess of the dulce de leche, the elegant marshmallow filling, the crunch of the red and gold sugar…it all comes together beautifully. I typically prefer something more minimalist, but this donut really worked for me. Its sweet yet rich flavors balanced against an eye-catching, vibrant look culminated in a top-tier eating experience, and if I had to recommend one donut from this collab, it would have to be Charmander’s.</p><ul><li><strong>Charmander donut rating: 5/5</strong></li></ul><h2 id="4-poke-ball">4. Poké Ball</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WwtfmpG64zNgdENAQjNBi5" name="1787302077073" alt="Poké Ball donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/WwtfmpG64zNgdENAQjNBi5-1920-80.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Is the Poké Ball the most interesting donut in the collection? Not really. But it feels like a must due to the whole circular thing. It’s more akin to the Jigglypuff item, taking the form of an Original Glazed donut, but coming with white icing and red sprinkles.</p><p>If you’re looking to play it a bit safe, or if you’re not so keen on the other flavors, then the Poké Ball should be your go-to. It's more understated, with sweet yet simple icing complimenting the reliable Original Glazed recipe to perfection. </p><p>There’s some brown icing in the middle, meant to represent the center band of the Poké Ball that has a chocolatey flavor, and is pleasantly rich and flavorsome. Yep, no complaints from me — great donut!</p><ul><li><strong>Poké Ball donut rating: 4.5/5</strong></li></ul><h2 id="verdict-should-you-buy-the-pokemon-donuts-at-krispy-kreme">Verdict: should you buy the Pokémon donuts at Krispy Kreme?</h2><p>I have to say, this was one of the most fun reviews I’ve done so far, and I was impressed with the quality of this collaboration. All of the donuts — even if they had flavors I’d typically skip — tasted great and had attention-grabbing designs to match.</p><p>Sure, they’re not the cheapest, coming in at £2.99 each (though I got a dozen to share for £21.99), but the quality feels worth the outlay in my opinion. So, there you have it. </p><p>This collab’s a hit in my book. But will you be trying the Pokémon x Krispy Kreme donuts, or have you already given them a go and want to share your thoughts? Let me know in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORMjVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORMjVW.js" async></script>
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                                                            <title><![CDATA[ 'There was never really any big plan that these two games would both release next to each other' — FromSoftware president suggests a return to single-player games after Nightreign and The Duskbloods ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>FromSoftware president Hidetaka Miyazaki says, "there was never really any big plan" to release </strong><em><strong>Elden Ring: Nightreign</strong></em><strong> and </strong><em><strong>The Duskbloods</strong></em><strong> back-to-back</strong></li><li><strong>Miyazaki still has "a heavy focus on single-player content"</strong></li><li><strong>He suggests the studio will return to making single-player games after </strong><em><strong>The Duskbloods</strong></em><strong> arrives</strong></li></ul><p>FromSoftware president Hidetaka Miyazaki has suggested the studio could return to making single-player games after <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring: Nightreign</em></a> and <a href="https://www.techradar.com/gaming/nintendo-switch-2-exclusive-the-duskbloods-was-originally-meant-to-be-switch-game-but-then-fromsoftware-was-approached-by-nintendo-with-talk-of-switch-2"><em>The Duskbloods</em></a>.</p><p>Many fans were surprised when FromSoftware announced its PvPvE action game, <em>The Duskbloods,</em> so soon after releasing its multiplayer, roguelike <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a> spin-off, <em>Nightreign</em>.</p><p>However, according to game director Miyazaki, who also helmed <em>Elden Ring</em>, <em>Bloodborne</em>, and <em>Dark Souls</em>, releasing two multiplayer games back-to-back wasn't intentional.</p><p>"It's funny because there was never really any big plan that these two games would both release next to each other," Miyazaki told <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, explaining that since <em>Nightreign</em> was led by a different director, Junya Ishizaki, both ideas "just coincided with being multiplayer games."</p><p>"It's not necessarily some big reveal saying that this is the direction we plan to go moving forward," Miyazaki continued. "We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did."</p><p>The director then suggested the studio could dive back into making single-player games after <em>The Duskbloods</em> arrives, saying: "But it's like, the more you work on something multiplayer for a long time, if anything, it scratches that itch only to want to make something single-player again."</p><p>The studio's last single-player experience was <em>Elden Ring</em>, which launched in 2022, followed by the multiplayer spin-off, <em>Nighreign</em>, in 2025. </p><p>Next up for FromSoftware is <em>The Duskbloods</em>, which was announced last year as a PvPvE and Nintendo Switch 2 exclusive. <a href="https://www.techradar.com/gaming/the-duskbloods-network-test-has-finally-revealed-a-few-new-details-about-fromsoftwares-upcoming-switch-2-game-including-multiplayer-matches-with-up-to-eight-players">Network tests</a> are underway, but a release date hasn't been set.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/there-was-never-really-any-big-plan-that-these-two-games-would-both-release-next-to-each-other-fromsoftware-president-suggests-a-return-to-single-player-games-after-nightreign-and-the-duskbloods</link>
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                            <![CDATA[ FromSoftware president Hidetaka Miyazaki has suggested the studio could return to making single-player games after Elden Ring: Nightreign and The Duskbloods. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:40:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods]]></media:description>                                                            <media:text><![CDATA[The Duskbloods]]></media:text>
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                                <ul><li><strong>FromSoftware president Hidetaka Miyazaki says, "there was never really any big plan" to release </strong><em><strong>Elden Ring: Nightreign</strong></em><strong> and </strong><em><strong>The Duskbloods</strong></em><strong> back-to-back</strong></li><li><strong>Miyazaki still has "a heavy focus on single-player content"</strong></li><li><strong>He suggests the studio will return to making single-player games after </strong><em><strong>The Duskbloods</strong></em><strong> arrives</strong></li></ul><p>FromSoftware president Hidetaka Miyazaki has suggested the studio could return to making single-player games after <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring: Nightreign</em></a> and <a href="https://www.techradar.com/gaming/nintendo-switch-2-exclusive-the-duskbloods-was-originally-meant-to-be-switch-game-but-then-fromsoftware-was-approached-by-nintendo-with-talk-of-switch-2"><em>The Duskbloods</em></a>.</p><p>Many fans were surprised when FromSoftware announced its PvPvE action game, <em>The Duskbloods,</em> so soon after releasing its multiplayer, roguelike <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a> spin-off, <em>Nightreign</em>.</p><p>However, according to game director Miyazaki, who also helmed <em>Elden Ring</em>, <em>Bloodborne</em>, and <em>Dark Souls</em>, releasing two multiplayer games back-to-back wasn't intentional.</p><p>"It's funny because there was never really any big plan that these two games would both release next to each other," Miyazaki told <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, explaining that since <em>Nightreign</em> was led by a different director, Junya Ishizaki, both ideas "just coincided with being multiplayer games."</p><p>"It's not necessarily some big reveal saying that this is the direction we plan to go moving forward," Miyazaki continued. "We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did."</p><p>The director then suggested the studio could dive back into making single-player games after <em>The Duskbloods</em> arrives, saying: "But it's like, the more you work on something multiplayer for a long time, if anything, it scratches that itch only to want to make something single-player again."</p><p>The studio's last single-player experience was <em>Elden Ring</em>, which launched in 2022, followed by the multiplayer spin-off, <em>Nighreign</em>, in 2025. </p><p>Next up for FromSoftware is <em>The Duskbloods</em>, which was announced last year as a PvPvE and Nintendo Switch 2 exclusive. <a href="https://www.techradar.com/gaming/the-duskbloods-network-test-has-finally-revealed-a-few-new-details-about-fromsoftwares-upcoming-switch-2-game-including-multiplayer-matches-with-up-to-eight-players">Network tests</a> are underway, but a release date hasn't been set.</p>
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                                                            <title><![CDATA[ Logitech sued for keeping US tariff refunds instead of returning them to customers ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Logitech facing a class action lawsuit over tariff refunds, with the lawsuit alleging the company raised the price of some products to pass the cost of tariffs onto customers</strong></li><li><strong>The US government collected an estimated $166 billion in IEEA tariffs which are to be returned to businesses, but their are no mechanisms in place to return the cost of tariff-inflated goods back to customers</strong></li><li><strong>Nintendo and Sony are also facing lawsuits over tariff cost refunds</strong></li></ul><p>Following President Donald Trump’s return to power in January 2025, he almost immediately levied numerous International Emergency Economic Powers Act (IEEA) tariffs on imports of almost all goods coming into the United States.</p><p>According to Trump, the tariffs were imposed to boost domestic production of goods, and increase the purchasing of products manufactured in the US. Somewhat shortsightedly, the US was not able to suddenly change to the mass production of most imported goods and the tariffs were passed on to consumers as part of the price of imported goods.</p><p>Many of these and subsequent tariffs were deemed illegal by the Supreme Court of the United States, with around $166 billion in IEEA tariff revenue collected by the government to be refunded to businesses. Unfortunately, many businesses don’t really want to hand that money back to consumers, and Logitech is now being taken to court for it.</p><h2 id="tariffs-refunded-to-businesses-but-not-passed-on-to-consumers">Tariffs refunded to businesses but not passed on to consumers</h2><p>A class action lawsuit has been filed by Cotchett, Pitre & McCarthy, LLP, by the District Court for the Northern District of California, San Jose Division, against Logitech.</p><p>The lawsuit alleges Logitech raised the price of many of its products to cover the costs of the import tariffs, but the company has not made it possible for customers to claim back the tariff costs they covered.</p><p>As the companies were the ones who paid the tariffs, there is no mechanism in place for consumers to claim back the costs that companies silently imposed on them.</p><p>According to the <a href="https://www.cpmlegal.com/cases/investigations/lawsuit-filed-against-logitech-over-tariff-refunds-which-the-company-has-not-returned-to-customers" target="_blank" rel="nofollow">lawsuit</a>, Logitech investors were told by its executives that the price of its products had to be raised to offset the cost of the tariffs.</p><p>Around half of the Logitech product catalog saw price rises at around 14%, but the costs of some products were raised by as much as 25%.</p><h2 id="nintendo-and-sony-also-in-hot-water">Nintendo and Sony also in hot water</h2><p>While the lawsuit singles out Logitech, numerous other companies have also been accused of raising the costs of goods to cover tariffs and then keeping the refunds for themselves.</p><p>For example, Nintendo’s operating profits were reported to <a href="https://www.gamesradar.com/games/nintendo-records-150-percent-increase-in-year-on-year-profits-mainly-due-to-usd300-million-in-us-tariff-refunds-that-switch-2-buyers-wont-see-a-dime-of/" target="_blank" rel="nofollow">be around $902 million between April 1 and June 30</a>. But during the same period the previous year, the operating profit was around $360 million.</p><p>While some of this profit increase can be attributed to a boom in games sales and software purchases for the Switch and Switch 2, much of the profit has been alleged to have actually come from tariff refunds.</p><p>Nintendo claims to have covered the costs of tariffs itself despite the price of both Switch consoles rising by as much as $50 in 2025.</p><p><a href="https://www.techradar.com/gaming/nintendo-is-demanding-a-refund-for-tariffs-it-paid-in-the-us-but-dont-expect-to-see-the-refund-passed-on-to-you">Nintendo has filed a lawsuit</a> against the US government, demanding that the refunds from the “sweeping” and “constantly changing” tariffs be paid back with interest. <a href="https://www.techradar.com/gaming/nintendo-switch/nintendo-fans-are-suing-the-company-for-a-tariff-refund-but-theyre-unlikely-to-succeed">Nintendo is also battling a lawsuit</a> in court that demands the tariff refunds are also passed on to consumers.</p><p>Sony has been handed an estimated $508 million tariff refund, but raised the prices of key products such as the PlayStation 5 to cover the costs of the importation tariffs. <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-getting-most-of-sonys-estimated-usd508-million-tariff-refund-but-despite-lawsuits-there-are-no-apparent-plans-to-give-refunds-for-price-hiked-ps5s/" target="_blank" rel="nofollow">A lawsuit has been filed</a>, but Sony has made no indication that consumers who bought PlayStation consoles at elevated prices will see a dime back.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/pro/logitech-sued-for-keeping-us-tariff-refunds-instead-of-returning-them-to-customers</link>
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                            <![CDATA[ Logitech accused for allegedly keeping tariff refunds for itself despite raising the consumer cost of products to silently pay for tariffs. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 10:35:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Pro]]></category>
                                                                                                <author><![CDATA[ benedict.collins@futurenet.com (Benedict Collins) ]]></author>                    <dc:creator><![CDATA[ Benedict Collins ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jEvqGv8wvH7PWZ4XPURyyB-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Benedict is a Senior Security Writer at TechRadar Pro, where he has specialized in covering the intersection of geopolitics, cyber-warfare, and business security.&lt;/p&gt;&lt;p&gt;Benedict provides detailed analysis on state-sponsored threat actors, APT groups, and the protection of critical national infrastructure, with his reporting bridging the gap between technical threat intelligence and B2B security strategy.&lt;/p&gt;&lt;p&gt;Benedict holds an MA (Distinction) in Security, Intelligence, and Diplomacy from the University of Buckingham Centre for Security and Intelligence Studies (BUCSIS), with his specialization providing him with an elite academic framework for deconstructing complex international conflicts and intelligence operations. He also holds a BA in Politics with Journalism, providing him with a strong investigative nature and the ability to translate complex security data into clear, actionable insights.&lt;/p&gt;&lt;p&gt;When he isn’t analyzing the latest data breach or security threats, Benedict enjoys running and cycling throughout the UK countryside.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Logitech facing a class action lawsuit over tariff refunds, with the lawsuit alleging the company raised the price of some products to pass the cost of tariffs onto customers</strong></li><li><strong>The US government collected an estimated $166 billion in IEEA tariffs which are to be returned to businesses, but their are no mechanisms in place to return the cost of tariff-inflated goods back to customers</strong></li><li><strong>Nintendo and Sony are also facing lawsuits over tariff cost refunds</strong></li></ul><p>Following President Donald Trump’s return to power in January 2025, he almost immediately levied numerous International Emergency Economic Powers Act (IEEA) tariffs on imports of almost all goods coming into the United States.</p><p>According to Trump, the tariffs were imposed to boost domestic production of goods, and increase the purchasing of products manufactured in the US. Somewhat shortsightedly, the US was not able to suddenly change to the mass production of most imported goods and the tariffs were passed on to consumers as part of the price of imported goods.</p><p>Many of these and subsequent tariffs were deemed illegal by the Supreme Court of the United States, with around $166 billion in IEEA tariff revenue collected by the government to be refunded to businesses. Unfortunately, many businesses don’t really want to hand that money back to consumers, and Logitech is now being taken to court for it.</p><h2 id="tariffs-refunded-to-businesses-but-not-passed-on-to-consumers">Tariffs refunded to businesses but not passed on to consumers</h2><p>A class action lawsuit has been filed by Cotchett, Pitre & McCarthy, LLP, by the District Court for the Northern District of California, San Jose Division, against Logitech.</p><p>The lawsuit alleges Logitech raised the price of many of its products to cover the costs of the import tariffs, but the company has not made it possible for customers to claim back the tariff costs they covered.</p><p>As the companies were the ones who paid the tariffs, there is no mechanism in place for consumers to claim back the costs that companies silently imposed on them.</p><p>According to the <a href="https://www.cpmlegal.com/cases/investigations/lawsuit-filed-against-logitech-over-tariff-refunds-which-the-company-has-not-returned-to-customers" target="_blank" rel="nofollow">lawsuit</a>, Logitech investors were told by its executives that the price of its products had to be raised to offset the cost of the tariffs.</p><p>Around half of the Logitech product catalog saw price rises at around 14%, but the costs of some products were raised by as much as 25%.</p><h2 id="nintendo-and-sony-also-in-hot-water">Nintendo and Sony also in hot water</h2><p>While the lawsuit singles out Logitech, numerous other companies have also been accused of raising the costs of goods to cover tariffs and then keeping the refunds for themselves.</p><p>For example, Nintendo’s operating profits were reported to <a href="https://www.gamesradar.com/games/nintendo-records-150-percent-increase-in-year-on-year-profits-mainly-due-to-usd300-million-in-us-tariff-refunds-that-switch-2-buyers-wont-see-a-dime-of/" target="_blank" rel="nofollow">be around $902 million between April 1 and June 30</a>. But during the same period the previous year, the operating profit was around $360 million.</p><p>While some of this profit increase can be attributed to a boom in games sales and software purchases for the Switch and Switch 2, much of the profit has been alleged to have actually come from tariff refunds.</p><p>Nintendo claims to have covered the costs of tariffs itself despite the price of both Switch consoles rising by as much as $50 in 2025.</p><p><a href="https://www.techradar.com/gaming/nintendo-is-demanding-a-refund-for-tariffs-it-paid-in-the-us-but-dont-expect-to-see-the-refund-passed-on-to-you">Nintendo has filed a lawsuit</a> against the US government, demanding that the refunds from the “sweeping” and “constantly changing” tariffs be paid back with interest. <a href="https://www.techradar.com/gaming/nintendo-switch/nintendo-fans-are-suing-the-company-for-a-tariff-refund-but-theyre-unlikely-to-succeed">Nintendo is also battling a lawsuit</a> in court that demands the tariff refunds are also passed on to consumers.</p><p>Sony has been handed an estimated $508 million tariff refund, but raised the prices of key products such as the PlayStation 5 to cover the costs of the importation tariffs. <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-getting-most-of-sonys-estimated-usd508-million-tariff-refund-but-despite-lawsuits-there-are-no-apparent-plans-to-give-refunds-for-price-hiked-ps5s/" target="_blank" rel="nofollow">A lawsuit has been filed</a>, but Sony has made no indication that consumers who bought PlayStation consoles at elevated prices will see a dime back.</p>
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                                                            <title><![CDATA[ Metal Gear Solid Master Collection Vol.2 review: the best way to experience two stealth classics ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Metal Gear Solid 4: Guns of the Patriots </em>has become something of a legend over the years, being the one big game in the franchise that never left its original platform – the <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps3-1099856/review">PlayStation 3</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, PC, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Finally, the port once thought impossible has returned in the new <a href="https://www.techradar.com/gaming/consoles-pc/another-metal-gear-solid-master-collection-is-coming-but-it-could-take-a-while-to-arrive"><em>Metal Gear Solid Master Collection Vol.2</em></a>. The <a href="https://www.techradar.com/gaming/consoles-pc/metal-gear-solid-master-collection-vol-1-review">first collection</a> packaged the classic stealth trilogy with the MSX and NES games that preceded it, and this time around the package is headlined by the return of <em>Metal Gear Solid 4</em> and the duo of the PlayStation Portable’s excellent <em>Peace Walker</em> and underrated Game Boy Color spinoff <em>Ghost Babel. </em></p><p>Off the bat, it may seem like a bit of a raw deal for the second to only feature one bonus title compared to the first collection, which offers three of the greatest games ever made along with four bonus titles and two graphic novels.</p><p>However, the work done on <em>Metal Gear Solid 4</em> is far more than the bare-bones re-releases of the first game and Bluepoint's 2011 HD Collection versions of <em>Metal Gear Solid 2</em> and 3<em> </em>found in its predecessor, while <em>Peace Walker</em> is a phenomenal mainline entry and <em>Ghost Babel</em> ranks among the series' greatest spinoffs (and is better than the NES games at least). </p><p>It's a fairer trade than the numbers suggest.</p><h2 id="war-has-changed">War has changed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Za2ayfvZe9r9tx2SDZaMpF" name="1a019da38b091-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Za2ayfvZe9r9tx2SDZaMpF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Metal Gear Solid 4</em> is the crown jewel of this collection, and unlike the first – which had some major issues at launch – I'm happy to report that this is a phenomenal port. Running at 4K and a solid 60 frames per second (fps) throughout with massively improved loading times between areas, it's hard to see any flaws in this version of the stealth classic… well, aside from those that were already there. </p><p>Long thought unportable due to being made specifically for the esoteric PS3 system architecture and a hefty number of licensed products appearing in-game, <em>Metal Gear Solid 4</em> remains mostly intact. </p><p>You still have the iPod; you still see the PS3 console in your plane. However, Konami has gone back and remixed some elements to make sense on modern consoles, with the famous "we're on PS3" scene changed to your platform of choice – even if the almost 20-year difference in Christopher Randolph's voice is pretty obvious. </p><p>In fact, the only thing I noticed that was missing was the now-redundant installation menu featuring Snake smoking between chapters.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FEcF8GU5auU94T52QrEMpF" name="1a019daae8083-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/FEcF8GU5auU94T52QrEMpF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Despite its notoriety, <em>Metal Gear Solid 4</em> is a <em>strange </em>game. I'd even argue it's the worst of the six main games in the series, even if it is still a great time. </p><p>It gets off to a really strong start with chapters set in the Middle East and South America, featuring some incredible stealth gameplay with a unique battlefield stealth mechanic which allows you to manipulate the ongoing war between rebel militia and PMC groups. </p><p>It's a genius bit of game design, and it’s a shame that it's abandoned by the end of the second chapter. </p><p>After an Act 3, which boils down to a not-so-great tailing mission, <em>Metal Gear Solid 4</em> goes off the rails with its plot, lengthy cutscenes, and gameplay segments. </p><p>Some of these are highlights of the game, such as the entirety of Act 4 or the final boss fight that ranks among the best in the series. However, some plot decisions and retcons make for the messiest story in the franchise's history – I won't go into detail, but a particular retcon about <em>Metal Gear Solid 3</em>'s Para-Medic is a terrible choice that I'm still bugged by years later.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Uk4LmQJfc6sK5PskDccoaF" name="1a019da491113-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Uk4LmQJfc6sK5PskDccoaF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>What's there is still a great game I'd recommend to anyone, though it's a shame some of the most interesting gameplay elements are abandoned almost entirely, even if the rollercoaster ride of set-piece and fan-service moments is a joy to play through. </p><p>The opening to Act 4 in particular is one of my favorite gaming moments ever and still gives me chills to this day. </p><h2 id="we-re-nomads-and-we-always-will-be">We're nomads, and we always will be</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tJHNvs9vLyipenMPTsSwoF" name="1a019dadb9518-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/tJHNvs9vLyipenMPTsSwoF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em>, on the other hand, is an unsung part of the saga. Originally released on the PSP, it was somewhat overlooked, but this game <em>is Metal Gear Solid 5</em> in all but name. </p><p>Taking place between <em>Snake Eater and The Phantom Pain, Peace Walke</em>r is <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, with a mission-based design that allows for short bursts of play. It introduced base management, weapon development, and nicking soldiers via balloon aspects that <em>The Phantom Pain</em> would later expand upon.</p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gEnjjZ5cSBF9LrKjJvGLoE" name="1a019da0dfa1-screenshotUrl" caption="" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/gEnjjZ5cSBF9LrKjJvGLoE-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Returning to Shadow Moses in Act 4 of </strong><em><strong>Metal Gear Solid 4 </strong></em><strong>is one of the greatest bits of fan service ever deployed in a game, and the needle drop of The Best Is Yet To Come still sends chills down my spine almost 20 years later.</strong></p></div></div><p>While not quite on the level of the original trilogy, <em>Peace Walker</em> has a great story, which helps show how Big Boss eventually became the person we saw as a villain in the original MSX games – arguably better than <em>The Phantom Pain</em> did. It also features one of the best supporting casts in the series, with Kazuhira Miller returning from <em>Metal Gear Solid</em> and being fleshed out into one of the series' best, while the likes of Amanda, Paz, and Professor Galvez are memorable additions to the series canon. </p><p>I say <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, but nowhere is that more felt than in the bossfights, which have you take on massive mecha over a prolonged period. While I like this in theory, these bosses are unfortunately the worst the series has to offer – and aside from the titular Peace Walker and true final boss – are not memorable in the slightest.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N8v2gHGEaWrC6UUtqoegHF" name="1a019dafa5d27-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/N8v2gHGEaWrC6UUtqoegHF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em> also features co-op and versus multiplayer modes, which are present in this new collection, though I wasn’t able to test them over the review period. From my experiences with the HD Collection version, <em>Peace Walker</em> multiplayer is a blast. </p><p>This port is a bit rougher than <em>Metal Gear Solid 4</em>, mostly because there isn't too much you can do to make PSP assets shine in 4K. However, the addition of new higher-quality versions of the comic-book-like cutscenes by Ashley Wood is a welcome bonus</p><h2 id="it-s-not-over-yet">It's not over yet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j5EKU6Nwgcx65tJXHGxT3F" name="1a019e35ffc52-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/j5EKU6Nwgcx65tJXHGxT3F-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If you played <em>Master Collection Vol 1</em>, you will have a good idea of what to expect this time around. Both main games come with a Screenplay Book and Master Book, which features rundowns of the story, background info on characters, and strategy-guide-esque details to let you find secrets in-game. </p><p>There are also soundtrack selections and the ability to download other language versions of the games if you please. The <em>Metal Gear Solid 4</em> edition also features the <em>Metal Gear Solid 4 Database</em> app, which was released on PS3 around the launch of the original game, although sadly its version of<em> Metal Gear Online</em> is not present. </p><p>And while the bonus titles included the original MSX2 version of <em>Metal Gear and Metal Gear 2</em> – which <a href="https://www.techradar.com/features/metal-gear-solid-wasnt-the-first-great-game-in-the-series">I wrote about how good they are a few years back</a> – and the less-good NES versions of them, this time around the only additional title is <em>Metal Gear: Ghost Babel</em> for the Game Boy Color.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6hYgSCyURx8owTe95RjmoF" name="1a019db630e55-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/6hYgSCyURx8owTe95RjmoF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Ghost Babel</em> takes gameplay akin to <em>Metal Gear 2</em>, but fuses it with some elements of the PS1 classic while adapting it to a stage-based formula for handheld. While it doesn't quite match the main series, <em>Ghost Babel</em> should not be slept on, as it's one of the best spinoff titles the franchise has to offer. </p><p>Sadly, that's it though. It's a shame, as the likes of <em>Metal Gear Acid or Metal Gear Rising</em> would've been much appreciated additions.</p><p><em>Metal Gear Solid Master Collection Vol.2</em> is another package of two fantastic games, with some great bonuses included. While it's mostly a vehicle to get <em>Metal Gear Solid 4</em> out of PS3 jail, <em>Peace Walker and Ghost Babel</em> are two brilliant additions that you might have missed the first time around.</p><h2 id="should-you-play-metal-gear-solid-master-collection-vol-2">Should you play Metal Gear Solid Master Collection Vol.2?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You didn't have a PS3</strong><br><em>Metal Gear Solid 4</em> is out of PS3 jail after almost 20 years. For those who have been waiting, this is one of the biggest dream ports to finally get, and being able to play it in a version that sticks to a solid 4K resolution and 60fps is worth a return trip even if you did play it on PS3.</p></div><div class="product"><p><strong>You never played Metal Gear Solid: Peace Walker</strong><br>Yes, <em>Metal Gear Solid 4</em> is the main event of this collection, but <em>Peace Walker</em> is one of the best games the series has to offer. Not to mention an essential part of the storyline heading into <em>Metal Gear Solid 5.</em> </p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You haven't played Metal Gear Solid Master Collection Vol 1.</strong><br><em>Metal Gear Solid 4</em> was made with the idea that you'll have the knowledge of the original trilogy of Metal Gear Solid games at a bare minimum, leading to a plot that will be extremely hard to follow for anyone not caught up. Not to mention that all of the emotional impact will be nullified without prior knowledge</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p>Both <em>Metal Gear Solid 4 and Peace Walker</em> have subtitles and controller remapping features, but otherwise the accessibility features included in this collection are the same as they were back in the original releases. </p><p>This means no color blind support, audio description, or gameplay tweaks are available – which could cause issues during moments in both games when tons of button mashing is required.</p><h2 id="how-i-reviewed-metal-gear-solid-master-collection-vol-2">How I reviewed Metal Gear Solid Master Collection Vol.2</h2><p>I played 12 hours of <em>Metal Gear Solid Master Collection Vol.2 </em>on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> using a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, on an <a href="https://www.techradar.com/televisions/lg-c5-oled-tv-review">LG C5 OLED TV</a> with an LG-US70TY soundbar.</p><p>During this time, I played a full run of Metal Gear Solid 4 while skipping most cutscenes (as I had replayed the game very recently for comparison) through to the end of Act 4. I played through to the end of Chapter 1 of Metal Gear Solid Peace Walker, and roughly half of Metal Gear: Ghost Babel. I have played all of these games multiple times before this review, and was able to compare to other versions where applicable. </p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/metal-gear-solid-master-collection-vol-2-review</link>
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                            <![CDATA[ Metal Gear Solid Master Collection Vol.2 brings back two of the best stealth-action games ever made in a solid new collection. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/mJErMWgpNntzqFfbeasinn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Scott has been freelancing for over two years across a number of different gaming publications, first appearing on TechRadar in 2022. He has also written for the likes of PC Gamer, Eurogamer, Push Square, The Daily Mirror, and others. He&#039;s typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that never get sequels.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Solid Snake in Metal Gear Solid Master Collection Vol.2]]></media:description>                                                            <media:text><![CDATA[Solid Snake in Metal Gear Solid Master Collection Vol.2]]></media:text>
                                <media:title type="plain"><![CDATA[Solid Snake in Metal Gear Solid Master Collection Vol.2]]></media:title>
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                                <p><em>Metal Gear Solid 4: Guns of the Patriots </em>has become something of a legend over the years, being the one big game in the franchise that never left its original platform – the <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps3-1099856/review">PlayStation 3</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, PC, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Finally, the port once thought impossible has returned in the new <a href="https://www.techradar.com/gaming/consoles-pc/another-metal-gear-solid-master-collection-is-coming-but-it-could-take-a-while-to-arrive"><em>Metal Gear Solid Master Collection Vol.2</em></a>. The <a href="https://www.techradar.com/gaming/consoles-pc/metal-gear-solid-master-collection-vol-1-review">first collection</a> packaged the classic stealth trilogy with the MSX and NES games that preceded it, and this time around the package is headlined by the return of <em>Metal Gear Solid 4</em> and the duo of the PlayStation Portable’s excellent <em>Peace Walker</em> and underrated Game Boy Color spinoff <em>Ghost Babel. </em></p><p>Off the bat, it may seem like a bit of a raw deal for the second to only feature one bonus title compared to the first collection, which offers three of the greatest games ever made along with four bonus titles and two graphic novels.</p><p>However, the work done on <em>Metal Gear Solid 4</em> is far more than the bare-bones re-releases of the first game and Bluepoint's 2011 HD Collection versions of <em>Metal Gear Solid 2</em> and 3<em> </em>found in its predecessor, while <em>Peace Walker</em> is a phenomenal mainline entry and <em>Ghost Babel</em> ranks among the series' greatest spinoffs (and is better than the NES games at least). </p><p>It's a fairer trade than the numbers suggest.</p><h2 id="war-has-changed">War has changed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Za2ayfvZe9r9tx2SDZaMpF" name="1a019da38b091-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Za2ayfvZe9r9tx2SDZaMpF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Metal Gear Solid 4</em> is the crown jewel of this collection, and unlike the first – which had some major issues at launch – I'm happy to report that this is a phenomenal port. Running at 4K and a solid 60 frames per second (fps) throughout with massively improved loading times between areas, it's hard to see any flaws in this version of the stealth classic… well, aside from those that were already there. </p><p>Long thought unportable due to being made specifically for the esoteric PS3 system architecture and a hefty number of licensed products appearing in-game, <em>Metal Gear Solid 4</em> remains mostly intact. </p><p>You still have the iPod; you still see the PS3 console in your plane. However, Konami has gone back and remixed some elements to make sense on modern consoles, with the famous "we're on PS3" scene changed to your platform of choice – even if the almost 20-year difference in Christopher Randolph's voice is pretty obvious. </p><p>In fact, the only thing I noticed that was missing was the now-redundant installation menu featuring Snake smoking between chapters.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FEcF8GU5auU94T52QrEMpF" name="1a019daae8083-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/FEcF8GU5auU94T52QrEMpF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Despite its notoriety, <em>Metal Gear Solid 4</em> is a <em>strange </em>game. I'd even argue it's the worst of the six main games in the series, even if it is still a great time. </p><p>It gets off to a really strong start with chapters set in the Middle East and South America, featuring some incredible stealth gameplay with a unique battlefield stealth mechanic which allows you to manipulate the ongoing war between rebel militia and PMC groups. </p><p>It's a genius bit of game design, and it’s a shame that it's abandoned by the end of the second chapter. </p><p>After an Act 3, which boils down to a not-so-great tailing mission, <em>Metal Gear Solid 4</em> goes off the rails with its plot, lengthy cutscenes, and gameplay segments. </p><p>Some of these are highlights of the game, such as the entirety of Act 4 or the final boss fight that ranks among the best in the series. However, some plot decisions and retcons make for the messiest story in the franchise's history – I won't go into detail, but a particular retcon about <em>Metal Gear Solid 3</em>'s Para-Medic is a terrible choice that I'm still bugged by years later.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Uk4LmQJfc6sK5PskDccoaF" name="1a019da491113-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Uk4LmQJfc6sK5PskDccoaF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>What's there is still a great game I'd recommend to anyone, though it's a shame some of the most interesting gameplay elements are abandoned almost entirely, even if the rollercoaster ride of set-piece and fan-service moments is a joy to play through. </p><p>The opening to Act 4 in particular is one of my favorite gaming moments ever and still gives me chills to this day. </p><h2 id="we-re-nomads-and-we-always-will-be">We're nomads, and we always will be</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tJHNvs9vLyipenMPTsSwoF" name="1a019dadb9518-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/tJHNvs9vLyipenMPTsSwoF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em>, on the other hand, is an unsung part of the saga. Originally released on the PSP, it was somewhat overlooked, but this game <em>is Metal Gear Solid 5</em> in all but name. </p><p>Taking place between <em>Snake Eater and The Phantom Pain, Peace Walke</em>r is <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, with a mission-based design that allows for short bursts of play. It introduced base management, weapon development, and nicking soldiers via balloon aspects that <em>The Phantom Pain</em> would later expand upon.</p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gEnjjZ5cSBF9LrKjJvGLoE" name="1a019da0dfa1-screenshotUrl" caption="" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/gEnjjZ5cSBF9LrKjJvGLoE-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Returning to Shadow Moses in Act 4 of </strong><em><strong>Metal Gear Solid 4 </strong></em><strong>is one of the greatest bits of fan service ever deployed in a game, and the needle drop of The Best Is Yet To Come still sends chills down my spine almost 20 years later.</strong></p></div></div><p>While not quite on the level of the original trilogy, <em>Peace Walker</em> has a great story, which helps show how Big Boss eventually became the person we saw as a villain in the original MSX games – arguably better than <em>The Phantom Pain</em> did. It also features one of the best supporting casts in the series, with Kazuhira Miller returning from <em>Metal Gear Solid</em> and being fleshed out into one of the series' best, while the likes of Amanda, Paz, and Professor Galvez are memorable additions to the series canon. </p><p>I say <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, but nowhere is that more felt than in the bossfights, which have you take on massive mecha over a prolonged period. While I like this in theory, these bosses are unfortunately the worst the series has to offer – and aside from the titular Peace Walker and true final boss – are not memorable in the slightest.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N8v2gHGEaWrC6UUtqoegHF" name="1a019dafa5d27-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/N8v2gHGEaWrC6UUtqoegHF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em> also features co-op and versus multiplayer modes, which are present in this new collection, though I wasn’t able to test them over the review period. From my experiences with the HD Collection version, <em>Peace Walker</em> multiplayer is a blast. </p><p>This port is a bit rougher than <em>Metal Gear Solid 4</em>, mostly because there isn't too much you can do to make PSP assets shine in 4K. However, the addition of new higher-quality versions of the comic-book-like cutscenes by Ashley Wood is a welcome bonus</p><h2 id="it-s-not-over-yet">It's not over yet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j5EKU6Nwgcx65tJXHGxT3F" name="1a019e35ffc52-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/j5EKU6Nwgcx65tJXHGxT3F-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If you played <em>Master Collection Vol 1</em>, you will have a good idea of what to expect this time around. Both main games come with a Screenplay Book and Master Book, which features rundowns of the story, background info on characters, and strategy-guide-esque details to let you find secrets in-game. </p><p>There are also soundtrack selections and the ability to download other language versions of the games if you please. The <em>Metal Gear Solid 4</em> edition also features the <em>Metal Gear Solid 4 Database</em> app, which was released on PS3 around the launch of the original game, although sadly its version of<em> Metal Gear Online</em> is not present. </p><p>And while the bonus titles included the original MSX2 version of <em>Metal Gear and Metal Gear 2</em> – which <a href="https://www.techradar.com/features/metal-gear-solid-wasnt-the-first-great-game-in-the-series">I wrote about how good they are a few years back</a> – and the less-good NES versions of them, this time around the only additional title is <em>Metal Gear: Ghost Babel</em> for the Game Boy Color.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6hYgSCyURx8owTe95RjmoF" name="1a019db630e55-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/6hYgSCyURx8owTe95RjmoF-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Ghost Babel</em> takes gameplay akin to <em>Metal Gear 2</em>, but fuses it with some elements of the PS1 classic while adapting it to a stage-based formula for handheld. While it doesn't quite match the main series, <em>Ghost Babel</em> should not be slept on, as it's one of the best spinoff titles the franchise has to offer. </p><p>Sadly, that's it though. It's a shame, as the likes of <em>Metal Gear Acid or Metal Gear Rising</em> would've been much appreciated additions.</p><p><em>Metal Gear Solid Master Collection Vol.2</em> is another package of two fantastic games, with some great bonuses included. While it's mostly a vehicle to get <em>Metal Gear Solid 4</em> out of PS3 jail, <em>Peace Walker and Ghost Babel</em> are two brilliant additions that you might have missed the first time around.</p><h2 id="should-you-play-metal-gear-solid-master-collection-vol-2">Should you play Metal Gear Solid Master Collection Vol.2?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You didn't have a PS3</strong><br><em>Metal Gear Solid 4</em> is out of PS3 jail after almost 20 years. For those who have been waiting, this is one of the biggest dream ports to finally get, and being able to play it in a version that sticks to a solid 4K resolution and 60fps is worth a return trip even if you did play it on PS3.</p></div><div class="product"><p><strong>You never played Metal Gear Solid: Peace Walker</strong><br>Yes, <em>Metal Gear Solid 4</em> is the main event of this collection, but <em>Peace Walker</em> is one of the best games the series has to offer. Not to mention an essential part of the storyline heading into <em>Metal Gear Solid 5.</em> </p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You haven't played Metal Gear Solid Master Collection Vol 1.</strong><br><em>Metal Gear Solid 4</em> was made with the idea that you'll have the knowledge of the original trilogy of Metal Gear Solid games at a bare minimum, leading to a plot that will be extremely hard to follow for anyone not caught up. Not to mention that all of the emotional impact will be nullified without prior knowledge</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p>Both <em>Metal Gear Solid 4 and Peace Walker</em> have subtitles and controller remapping features, but otherwise the accessibility features included in this collection are the same as they were back in the original releases. </p><p>This means no color blind support, audio description, or gameplay tweaks are available – which could cause issues during moments in both games when tons of button mashing is required.</p><h2 id="how-i-reviewed-metal-gear-solid-master-collection-vol-2">How I reviewed Metal Gear Solid Master Collection Vol.2</h2><p>I played 12 hours of <em>Metal Gear Solid Master Collection Vol.2 </em>on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> using a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, on an <a href="https://www.techradar.com/televisions/lg-c5-oled-tv-review">LG C5 OLED TV</a> with an LG-US70TY soundbar.</p><p>During this time, I played a full run of Metal Gear Solid 4 while skipping most cutscenes (as I had replayed the game very recently for comparison) through to the end of Act 4. I played through to the end of Chapter 1 of Metal Gear Solid Peace Walker, and roughly half of Metal Gear: Ghost Babel. I have played all of these games multiple times before this review, and was able to compare to other versions where applicable. </p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Nintendo has confirmed the Nintendo Switch 2's new UK price — it's only going up by £24 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The Nintendo Switch 2 UK price will go from £395.99 to £419.99 next month</strong></li><li><strong>Nintendo announced the changes for the US, Canada, Europe, and Japan in May</strong></li><li><strong>The new pricing comes into effect on September 1, 2026</strong></li></ul><p>Nintendo has officially confirmed the new UK price of the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, which is set to increase next month.</p><p>Back in May, the <em>Mario</em> maker announced <a href="https://www.techradar.com/gaming/nintendo/nintendo-announces-price-increase-for-switch-2-handheld-but-you-still-have-time-to-beat-it">fresh Switch 2 price increases for the US, Canada, Japan, and Europe</a>. Effective September 1, 2026, they were billed as a "response to various market conditions, which are expected to extend over the medium to long term."</p><p>"We understand that pricing changes can be challenging for customers and deeply appreciate the continued enthusiasm of our fans for Nintendo products and experiences," Nintendo <a href="https://www.nintendo.com/us/whatsnew/price-revision-for-nintendo-switch-2-system/" target="_blank">shared</a> at the time.</p><p>The US price will rise from $449.99 to $499.99, while Canada will see a $50 increase from $629.99 to $679.99. Europe will rise by €30 from €469.99 to €499.99, and Japan will jump from ¥49,980 to ¥59,980.</p><p>There was no confirmation at the time for the UK, but now, in a new <a href="https://x.com/NintendoStoreUK/status/2090393411626893689?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2090393411626893689%7Ctwgr%5Eaa735254acd5135bad3502a10a0dbe743fe06490%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fas-switch-2-prices-are-set-to-increase-next-month-nintendo-has-now-confirmed-the-new-uk-price%2F" target="_blank">X</a> post from Nintendo Store UK, it's revealed that the Switch 2's price will increase by £24, bringing the Switch 2 from £395.99 to £419.99.</p><p>The new Switch 2 pricing comes as no surprise, as the <a href="https://www.techradar.com/pro/why-is-ram-so-expensive-right-now-its-more-complicated-than-you-think">global RAM crisis</a>, driven primarily by the rapid demand for AI data centers, continues to impact consoles and hardware manufacturing.</p><p>Microsoft has increased the price of its  <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and  <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a> consoles multiple times this year, including <a href="https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk">earlier this month in the UK</a>, which saw the 512GB Series S shoot up from £299.99 to £429.99, and the Xbox Series X 1TB skyrocket from £349.99 to £519.99.</p><p><a href="https://www.techradar.com/gaming/the-playstation-portal-ps5-and-ps5-pro-are-getting-huge-price-hikes-next-month-sony-confirms">The PS5 and PS5 Pro consoles also received price changes earlier this year</a>, with the base PS5 jumping $100 / £100 from $549.99 / £479.99 to  $649.99 / £569.99.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-has-confirmed-the-nintendo-switch-2s-new-uk-price-its-only-going-up-by-gbp24</link>
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                            <![CDATA[ Nintendo has officially confirmed the new UK price for the Nintendo Switch 2, which increases next month. ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 16:53:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>The Nintendo Switch 2 UK price will go from £395.99 to £419.99 next month</strong></li><li><strong>Nintendo announced the changes for the US, Canada, Europe, and Japan in May</strong></li><li><strong>The new pricing comes into effect on September 1, 2026</strong></li></ul><p>Nintendo has officially confirmed the new UK price of the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, which is set to increase next month.</p><p>Back in May, the <em>Mario</em> maker announced <a href="https://www.techradar.com/gaming/nintendo/nintendo-announces-price-increase-for-switch-2-handheld-but-you-still-have-time-to-beat-it">fresh Switch 2 price increases for the US, Canada, Japan, and Europe</a>. Effective September 1, 2026, they were billed as a "response to various market conditions, which are expected to extend over the medium to long term."</p><p>"We understand that pricing changes can be challenging for customers and deeply appreciate the continued enthusiasm of our fans for Nintendo products and experiences," Nintendo <a href="https://www.nintendo.com/us/whatsnew/price-revision-for-nintendo-switch-2-system/" target="_blank">shared</a> at the time.</p><p>The US price will rise from $449.99 to $499.99, while Canada will see a $50 increase from $629.99 to $679.99. Europe will rise by €30 from €469.99 to €499.99, and Japan will jump from ¥49,980 to ¥59,980.</p><p>There was no confirmation at the time for the UK, but now, in a new <a href="https://x.com/NintendoStoreUK/status/2090393411626893689?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2090393411626893689%7Ctwgr%5Eaa735254acd5135bad3502a10a0dbe743fe06490%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fas-switch-2-prices-are-set-to-increase-next-month-nintendo-has-now-confirmed-the-new-uk-price%2F" target="_blank">X</a> post from Nintendo Store UK, it's revealed that the Switch 2's price will increase by £24, bringing the Switch 2 from £395.99 to £419.99.</p><p>The new Switch 2 pricing comes as no surprise, as the <a href="https://www.techradar.com/pro/why-is-ram-so-expensive-right-now-its-more-complicated-than-you-think">global RAM crisis</a>, driven primarily by the rapid demand for AI data centers, continues to impact consoles and hardware manufacturing.</p><p>Microsoft has increased the price of its  <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and  <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a> consoles multiple times this year, including <a href="https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk">earlier this month in the UK</a>, which saw the 512GB Series S shoot up from £299.99 to £429.99, and the Xbox Series X 1TB skyrocket from £349.99 to £519.99.</p><p><a href="https://www.techradar.com/gaming/the-playstation-portal-ps5-and-ps5-pro-are-getting-huge-price-hikes-next-month-sony-confirms">The PS5 and PS5 Pro consoles also received price changes earlier this year</a>, with the base PS5 jumping $100 / £100 from $549.99 / £479.99 to  $649.99 / £569.99.</p>
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                                                            <title><![CDATA[ Leaker claims Nintendo Switch 2 version of Diablo 4 will finally arrive two days after BlizzCon and include two expansions ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Leaker Billbil-kun claims the Nintendo Switch 2 version of </strong><em><strong>Diablo 4</strong></em><strong> will launch on September 15</strong></li><li><strong>The "</strong><em><strong>Age of Hatred Collection</strong></em><strong>" will reportedly include the base game and the </strong><em><strong>Vessel of Hatred</strong></em><strong> and </strong><em><strong>Lord of Hatred </strong></em><strong>expansions</strong></li><li><strong>The physical edition will have a code in the box</strong></li></ul><p>The long-rumored <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> port of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> could reportedly launch very soon after BlizzCon 2026.</p><p>That's according to reliable leaker '<a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">billbil-kun</a>' of French outlet Dealabs (via <a href="https://www.resetera.com/threads/billbil-kun-diablo-iv-releases-on-switch-2-on-september-15th-69-99-includes-age-of-hatred-collection.1605874/" target="_blank">Resetera</a>), who originally reported on the Switch 2 version of <em>Diablo 4</em> <a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">earlier this month</a>. </p><p>Now, they claim that <em>Diablo 4</em> will arrive on Switch 2 on September 15, nearly three years after its release on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, PS4, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, Xbox One, and PC, two days after BlizzCon 2026, which takes place between September 12 and September 13.</p><p>The edition will be called the "<em>Age of Hatred Collection,</em>" and will include the base game and its two expansions, <a href="https://www.techradar.com/gaming/consoles-pc/new-expansion-diablo-4-vessel-of-hatred-will-bring-a-brand-new-class-to-the-franchise" target="_blank"><em>Vessel of Hatred</em></a> and <a href="https://www.techradar.com/gaming/diablo-4-lord-of-hatred-opinion-feature" target="_blank"><em>Lord of Hatred</em></a><em>, </em>and will cost $69.99 / £62.99 / €69.99.</p><p>Pre-orders are expected to begin on September 12, coinciding with the opening of BlizzCon 2026, and it appears that the physical version won't have a cartridge, but will offer a code in a box instead.</p><p>Billbil-kun couldn't determine when the game will be announced, but suggested that an official reveal could be made during Gamescom 2026 next week, where Xbox has confirmed its presence, but it's currently unclear. The announcement could just as well arrive at BlizzCon, too.</p><p><em>Diablo 4</em> launched in 2023 and is regarded as one of the best isometric, open-world role-playing games (RPGs). In TechRadar Gaming's <a href="https://www.techradar.com/reviews/diablo-4-review">five-star review</a>, freelance contributor Cat Bussell praised the game's "darkly compelling fantasy world," "fluid combat that scales well in single and multiplayer," and "endlessly customizable characters."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/leaker-claims-nintendo-switch-2-version-of-diablo-4-will-finally-arrive-two-days-after-blizzcon-and-include-two-expansions</link>
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                            <![CDATA[ The long-rumored Nintendo Switch 2 port of Diablo 4 could reportedly launch very soon after BlizzCon 2026. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 03:01:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A barbarian, druid and sorceress from Diablo 4 battle a horde of zombies in classical  pastiche]]></media:description>                                                            <media:text><![CDATA[A barbarian, druid and sorceress from Diablo 4 battle a horde of zombies in classical  pastiche]]></media:text>
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                                <ul><li><strong>Leaker Billbil-kun claims the Nintendo Switch 2 version of </strong><em><strong>Diablo 4</strong></em><strong> will launch on September 15</strong></li><li><strong>The "</strong><em><strong>Age of Hatred Collection</strong></em><strong>" will reportedly include the base game and the </strong><em><strong>Vessel of Hatred</strong></em><strong> and </strong><em><strong>Lord of Hatred </strong></em><strong>expansions</strong></li><li><strong>The physical edition will have a code in the box</strong></li></ul><p>The long-rumored <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> port of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> could reportedly launch very soon after BlizzCon 2026.</p><p>That's according to reliable leaker '<a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">billbil-kun</a>' of French outlet Dealabs (via <a href="https://www.resetera.com/threads/billbil-kun-diablo-iv-releases-on-switch-2-on-september-15th-69-99-includes-age-of-hatred-collection.1605874/" target="_blank">Resetera</a>), who originally reported on the Switch 2 version of <em>Diablo 4</em> <a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">earlier this month</a>. </p><p>Now, they claim that <em>Diablo 4</em> will arrive on Switch 2 on September 15, nearly three years after its release on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, PS4, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, Xbox One, and PC, two days after BlizzCon 2026, which takes place between September 12 and September 13.</p><p>The edition will be called the "<em>Age of Hatred Collection,</em>" and will include the base game and its two expansions, <a href="https://www.techradar.com/gaming/consoles-pc/new-expansion-diablo-4-vessel-of-hatred-will-bring-a-brand-new-class-to-the-franchise" target="_blank"><em>Vessel of Hatred</em></a> and <a href="https://www.techradar.com/gaming/diablo-4-lord-of-hatred-opinion-feature" target="_blank"><em>Lord of Hatred</em></a><em>, </em>and will cost $69.99 / £62.99 / €69.99.</p><p>Pre-orders are expected to begin on September 12, coinciding with the opening of BlizzCon 2026, and it appears that the physical version won't have a cartridge, but will offer a code in a box instead.</p><p>Billbil-kun couldn't determine when the game will be announced, but suggested that an official reveal could be made during Gamescom 2026 next week, where Xbox has confirmed its presence, but it's currently unclear. The announcement could just as well arrive at BlizzCon, too.</p><p><em>Diablo 4</em> launched in 2023 and is regarded as one of the best isometric, open-world role-playing games (RPGs). In TechRadar Gaming's <a href="https://www.techradar.com/reviews/diablo-4-review">five-star review</a>, freelance contributor Cat Bussell praised the game's "darkly compelling fantasy world," "fluid combat that scales well in single and multiplayer," and "endlessly customizable characters."</p>
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                                                            <title><![CDATA[ Kingdom Hearts 4 confirmed for ‘late 2027’ — here’s 6 worlds I want to see ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the weekend, we were treated to <a href="https://www.techradar.com/streaming/entertainment/disney-parks-d23-keynote-was-packed-heres-everything-new-coming-to-disney-world-and-disneyland-including-piston-peak-avengers-campus-and-villains-land" target="_blank">Disney’s annual D23 showcase</a>, and while many will be soaking up the major Marvel Cinematic Universe reveals (including the <em>X-Men</em> cast announcement), I was far more interested in the brand-new <em>Kingdom Hearts 4</em> trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lybMpYeO9L8" allowfullscreen></iframe></div></div><p>Not only was the Late 2027 release date set in stone, but it revealed the arrival of <em>Coco</em> to the series and gave us plenty of juicy details about the wider story while still keeping plenty a secret — such as which other worlds we’ll be visiting.</p><p>However, I’ve gone through every detail of the trailers we have so far, as well as comments made by series creator Tetsuya Nomura during a D23 Kingdom Hearts Deep Dive panel, to pick out six worlds I believe are shoo-ins for <em>Kingdom Hearts 4</em>.</p><p>Think I’m right or completely disagree? Vote in my poll at the bottom of the page, or comment below which world you most want to see when <em>Kingdom Hearts 4 </em>releases next year.</p><h2 id="1-onward">1. Onward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PTmPdrERY6FRWepALmsWn" name="Onward - Oltre la magia.jpg" alt="Onward - Oltre la magia" src="https://cdn.mos.cms.futurecdn.net/8PTmPdrERY6FRWepALmsWn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Onward - Oltre la magia)</span></figcaption></figure><p>Based on <em>Coco</em>’s inclusion and the plot details trailers have revealed so far,<em> </em>it is seemingly safe to assume that several <em>Kingdom</em> <em>Hearts 4</em> worlds will have an afterlife or otherworldly theme. We also know that Donald and Goofy are on a quest to find and contact Sora — and a Disney Pixar film that combines both of these ideas is <em>Onward</em>.</p><p>The 2020 animated adventure follows brothers Ian and Barley Lightfoot (played by Tom Holland and Chris Pratt, respectively) as they set out on a mission to cast a visitation spell so they can speak to their deceased father one last time. A quest I’m sure Sora’s friends would want to join to talk to their lost friend.</p><p>It’s a fantastical setting with plenty of space for magic and combat to suit <em>Kingdom</em> <em>Hearts’ </em>gameplay, and based on its story alone, it makes perfect sense as a world for Sora’s friends to visit. Its release date would also fit well within KH4’s development timeline, which leads me to believe we’ll see <em>Onward</em> as a world in the next game.</p><h2 id="2-star-wars">2. Star Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUoAod7j8DjLzqb9HTgmsT" name="luke-skywalker-return-of-the-jedi" alt="Luke Skywalker grimacing as he holds his green lightsaber in Star Wars Episode VI: Return of the Jedi" src="https://cdn.mos.cms.futurecdn.net/hUoAod7j8DjLzqb9HTgmsT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lucasfilm)</span></figcaption></figure><p>According to fans, <em>Star Wars</em> has already been revealed in <em>Kingdom Hearts 4’s</em> very first teaser trailer. A forest scene looks exactly like <a href="https://www.reddit.com/r/KingdomHearts/comments/ucu6aw/this_essentially_confirms_that_the_forest_moon_of/">a view from the forest moon of Endor</a>, and there’s also an object that looks <a href="https://www.reddit.com/r/KingdomHearts/comments/u0n9e8/another_thread_about_the_apparent_atst_foot_in/">distinctly like an AT-ST foot</a> at the edge of a shot. In the most recent trailer, Donald and Goofy are also briefly seen as blue projections that look a lot <a href="https://www.reddit.com/r/KingdomHearts/comments/1vp1t4k/force_ghosts/">like Force ghosts</a><strong>.</strong></p><p>I don’t think any more confirmation is needed, frankly. My question is, how does this world fit into <em>Kingdom Hearts 4</em>? Besides just being a cool inclusion fans have been begging for since Disney bought the franchise, that is. Well, I have two theories.</p><p>Perhaps after failing to bring Sora to them in <em>Onward</em>’s world, his friends instead try to reach out to him using the help of someone like Luke Skywalker or Yoda to project a manifestation of themselves to wherever their friend is.</p><p>Alternatively, perhaps knowing that Sora is stuck in Unreality — a realm beyond the regular universe — his friends may try venturing in the Gummi Ship far beyond anywhere they have traveled before; i.e., to a galaxy far, far away</p><p>Regardless of the reason why it appears, I think many safely assume Star Wars will feature in <em>Kingdom Hearts</em>, and I’ll be certain they’re on the money until I’m proven otherwise.</p><h2 id="3-moana">3. Moana</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h768QP7sxPkuHhwYTkdewe" name="Moana-2_Disney-Plus" alt="An animated girl holds up a paddle with a whale behind her" src="https://cdn.mos.cms.futurecdn.net/h768QP7sxPkuHhwYTkdewe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney )</span></figcaption></figure><p>There’s one other teaser <a href="https://www.resetera.com/threads/kh4-elemental-or-moana.1546957/">fans have spotted</a> in previous <em>Kingdom Hearts 4</em> trailers, but the community is divided over whether it’s for <em>Moana</em> or <em>Elemental</em>. That’s because all we’ve seen is a Keyblade design blending fire/lava and water, which could fit with either of these stories.</p><p>I was <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">previously on the <em>Elemental </em>side of the aisle</a>, but I’m changing my tune. Admittedly, my actual belief is we’ll see both, but if it must be either/or, I’m now leaning towards <em>Moana</em>.</p><p>The driving factor is the theme of the underworld/afterlife. While one character does seemingly sacrifice themself in <em>Elemental</em> the afterlife isn’t a core part of the movie — but in <em>Moana</em> we do visit the underworld in the form of Lalotai.</p><p>It’s more a realm of monsters than a place of the undead, but it still makes sense as a place for Sora’s friends to look to find him, and the neon underwater fluorescence would be a beautiful environment to explore with interesting, unique Heartless designs to battle against.</p><p>Tamatoa would also be the perfect final boss.</p><p>Admittedly this theory butts up against the keyblade’s design as it would maybe look more like treasure from Tamatoa’s horde than of the fiery aspect of Te Fiti -– Te Kā — creating havoc for the watery world above, but as I said before I believe we’ll see both <em>Elemental </em>and <em>Moana</em>; <em>Moana</em> for its underworld, and <em>Elemental</em> as a palette cleanser that suits <em>KH’s </em>wider themes but isn’t directly associated with the otherworldliness we’re assuming will be present in most worlds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jqRYFaRcc6fqfLZJdBkVL" name="Elemental Pixar.jpg" alt="Wade and Ember smile at each other Pixar's Elemental movie" src="https://cdn.mos.cms.futurecdn.net/5jqRYFaRcc6fqfLZJdBkVL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pixar/Disney)</span></figcaption></figure><h2 id="4-bambi">4. Bambi</h2><p>During D23’s Kingdom Hearts panel, series creator Tetsuya Nomura let slip that another <em>Kingdom Hearts 4 </em>world will be one <a href="https://www.reddit.com/r/KingdomHearts/comments/1vq402m/small_summary_of_kh_panel_information/" target="_blank">he has always wanted to include</a>. In fact, it was almost in <em>Kingdom Hearts 3</em> but was cut because of development issues.</p><p>Now, the internet has pointed to <em>Cars</em> as this secret world. <a href="https://www.reddit.com/r/KingdomHearts/comments/1f0y8x0/the_kingdom_hearts_3_premium_showcase_recently/"><em>KH3 </em>leaks</a> from a few years ago seem to prove the Pixar franchise was in consideration for long enough to be referenced in a demo version of the game. </p><p>However, despite this evidence, I have a different pick based on Nomura’s “always” comment — if taken literally, it would need to be a Disney franchise older than 2002 (when <em>KH1 was released</em>), which 2006’s Cars isn’t. </p><p>But <em>Bambi</em> is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MmqzJ87Unv9aGhcM7aFyHG" name="bambi.jpg" alt="Bambi" src="https://cdn.mos.cms.futurecdn.net/MmqzJ87Unv9aGhcM7aFyHG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Besides its age, <em>Bambi</em> ticks a few boxes that make it a prime candidate for inclusion in the series, <em>KH4</em> specifically. It’s a story about friendship (a core <em>Kingdom Hearts</em> theme), but also the loss of loved ones, which is a key aspect in this next installment of the Disney meets Square Enix franchise.</p><p>Bambi has also appeared in <em>Kingdom Hearts </em>before: as a Summon in the very first game. Clearly, the source material was on Nomura’s mind during development of the first title.</p><p>It’s also one of only two of those Summons to never appear again in <em>Kingdom Hearts</em> (ignoring remakes and <em>Chain of Memories</em>, which has you re-experience the first game’s events). All the others have since appeared in their own <em>KH</em> world except for Bambi and Dumbo — who may be tricky to add given his story’s reliance on racist stereotypes.</p><p>Given the other part of Nomura’s statement, a <em>Bambi</em> setting would also likely cause development issues. The team would need to create forest animal models for Sora (and his companions) to don in this space — and work out how Sora’s critter form would wield a Keyblade.</p><p>In the same panel, Nomura apparently said he likes to try and include curveball picks in his games, starting with <em>The Nightmare Before Christmas</em> all the way back in <em>KH1</em>. Perhaps I’m merely high on my own supply, but I don't think anything would be more of a curveball than this.</p><h2 id="5-wreck-it-ralph">5. Wreck-it Ralph</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9n5AQxCuR3YuFwsFFS4xmj" name="Wreck-It-Ralph.jpg" alt="Wreck-it-Ralph characters walking forwards" src="https://cdn.mos.cms.futurecdn.net/887d412ebe33bf617c3ccd348abc0b99-1920-80.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Rounding things off with two picks that are a little more sensible, I suspect we’ll see <em>Wreck-It Ralph</em> in <em>Kingdom Hearts 4</em> — specifically <em>Ralph Breaks the Internet</em>.</p><p>This Disney series has appeared in <em>Kingdom Hearts</em> twice before, once as a Summon in <em>Kingdom Hearts 3</em>, and as a collection of worlds visitable in the mobile spin-off title <em>Unchained-X</em>. So a more full-on inclusion in a mainline entry would fit.</p><p>My belief, however, mostly centers on Yozora: a video game character we see in Verum Rex in the <em>Toy Story</em> world who also appears in <em>KH3</em>’s DLC as a boss you fight in Quadratum — the otherworldly space Sora now finds himself trapped in. The <em>Kingdom Hearts</em> series has played with the idea of digital worlds before, and so perhaps Verum Rex contains a digital version of Quadratum. </p><p><em>Wreck-It Ralph</em> comes in as the series sees its characters hopping between digital worlds, and could perhaps be a way for Sora’s friends to either find an original ‘true’ copy of Verum Rex, or to somehow locate the real world it is based on. I feel this idea fits better with the internet-hopping second movie, which has its characters hunting down a game as I’ve pitched, and we’ve already seen the first movie recreated in <em>Kingdom Hearts</em> (even if it was via a spin-off).</p><h2 id="6-the-princess-and-the-frog">6. The Princess and the Frog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="MgvuZUuff37PokULFqKEmN" name="tiana.jpg" alt="Princess Tiana holding a frog in her hand and smiling in The Princess and the Frog." src="https://cdn.mos.cms.futurecdn.net/MgvuZUuff37PokULFqKEmN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1980" height="1114" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Lastly, I think we’ll visit New Orleans from <em>The Princess and the Frog</em>. </p><p>The <em>Kingdom Hearts</em> franchise puts special emphasis on Disney’s princesses as so-called Princesses of Heart, and Tiana is a notable example we have yet to see represented in the series. Though my belief yet again comes down to how Sora’s allies need help contacting a friend on the other side, something this movie’s antagonist, Dr. Facilier, is an expert in. </p><p>His use of the power of darkness, even being called the Shadow Man in the movie itself, also feels so superbly <em>Kingdom Hearts</em> that I’m surprised Facillier has yet to feature in the game series — and if <em>Kingdom Hearts 4</em> sees us playing more as characters other than Sora (which the trailer suggests) this land could be one that’s perfect for Riku to visit given his history.</p><p>I’d also love to see Riku’s reaction to being turned into a frog, or some other Bayou critter, and needing to battle swampy Heartless after a deal he makes with Facillier goes wrong.</p><p>So am I on the money or trapped in the Realm of Sleep? Vote in my poll, or comment below which world you think is most likely to appear in <em>Kingdom Hearts 4</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONq31W"></div>                            </div>                            <script src="https://kwizly.com/embed/ONq31W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/heres-6-kingdom-hearts-4-worlds-i-think-well-see-following-cocos-official-d23-reveal-including-the-one-tetsuya-nomura-has-always-wanted-to-include</link>
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                            <![CDATA[ I don’t just want these six Kingdom Hearts 4 worlds to be in the game; I know they will be. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 03:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 08:34:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Disney Plus]]></category>
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                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Disney / Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:description>                                                            <media:text><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:text>
                                <media:title type="plain"><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:title>
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                                <p>Over the weekend, we were treated to <a href="https://www.techradar.com/streaming/entertainment/disney-parks-d23-keynote-was-packed-heres-everything-new-coming-to-disney-world-and-disneyland-including-piston-peak-avengers-campus-and-villains-land" target="_blank">Disney’s annual D23 showcase</a>, and while many will be soaking up the major Marvel Cinematic Universe reveals (including the <em>X-Men</em> cast announcement), I was far more interested in the brand-new <em>Kingdom Hearts 4</em> trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lybMpYeO9L8" allowfullscreen></iframe></div></div><p>Not only was the Late 2027 release date set in stone, but it revealed the arrival of <em>Coco</em> to the series and gave us plenty of juicy details about the wider story while still keeping plenty a secret — such as which other worlds we’ll be visiting.</p><p>However, I’ve gone through every detail of the trailers we have so far, as well as comments made by series creator Tetsuya Nomura during a D23 Kingdom Hearts Deep Dive panel, to pick out six worlds I believe are shoo-ins for <em>Kingdom Hearts 4</em>.</p><p>Think I’m right or completely disagree? Vote in my poll at the bottom of the page, or comment below which world you most want to see when <em>Kingdom Hearts 4 </em>releases next year.</p><h2 id="1-onward">1. Onward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PTmPdrERY6FRWepALmsWn" name="Onward - Oltre la magia.jpg" alt="Onward - Oltre la magia" src="https://cdn.mos.cms.futurecdn.net/8PTmPdrERY6FRWepALmsWn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Onward - Oltre la magia)</span></figcaption></figure><p>Based on <em>Coco</em>’s inclusion and the plot details trailers have revealed so far,<em> </em>it is seemingly safe to assume that several <em>Kingdom</em> <em>Hearts 4</em> worlds will have an afterlife or otherworldly theme. We also know that Donald and Goofy are on a quest to find and contact Sora — and a Disney Pixar film that combines both of these ideas is <em>Onward</em>.</p><p>The 2020 animated adventure follows brothers Ian and Barley Lightfoot (played by Tom Holland and Chris Pratt, respectively) as they set out on a mission to cast a visitation spell so they can speak to their deceased father one last time. A quest I’m sure Sora’s friends would want to join to talk to their lost friend.</p><p>It’s a fantastical setting with plenty of space for magic and combat to suit <em>Kingdom</em> <em>Hearts’ </em>gameplay, and based on its story alone, it makes perfect sense as a world for Sora’s friends to visit. Its release date would also fit well within KH4’s development timeline, which leads me to believe we’ll see <em>Onward</em> as a world in the next game.</p><h2 id="2-star-wars">2. Star Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUoAod7j8DjLzqb9HTgmsT" name="luke-skywalker-return-of-the-jedi" alt="Luke Skywalker grimacing as he holds his green lightsaber in Star Wars Episode VI: Return of the Jedi" src="https://cdn.mos.cms.futurecdn.net/hUoAod7j8DjLzqb9HTgmsT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lucasfilm)</span></figcaption></figure><p>According to fans, <em>Star Wars</em> has already been revealed in <em>Kingdom Hearts 4’s</em> very first teaser trailer. A forest scene looks exactly like <a href="https://www.reddit.com/r/KingdomHearts/comments/ucu6aw/this_essentially_confirms_that_the_forest_moon_of/">a view from the forest moon of Endor</a>, and there’s also an object that looks <a href="https://www.reddit.com/r/KingdomHearts/comments/u0n9e8/another_thread_about_the_apparent_atst_foot_in/">distinctly like an AT-ST foot</a> at the edge of a shot. In the most recent trailer, Donald and Goofy are also briefly seen as blue projections that look a lot <a href="https://www.reddit.com/r/KingdomHearts/comments/1vp1t4k/force_ghosts/">like Force ghosts</a><strong>.</strong></p><p>I don’t think any more confirmation is needed, frankly. My question is, how does this world fit into <em>Kingdom Hearts 4</em>? Besides just being a cool inclusion fans have been begging for since Disney bought the franchise, that is. Well, I have two theories.</p><p>Perhaps after failing to bring Sora to them in <em>Onward</em>’s world, his friends instead try to reach out to him using the help of someone like Luke Skywalker or Yoda to project a manifestation of themselves to wherever their friend is.</p><p>Alternatively, perhaps knowing that Sora is stuck in Unreality — a realm beyond the regular universe — his friends may try venturing in the Gummi Ship far beyond anywhere they have traveled before; i.e., to a galaxy far, far away</p><p>Regardless of the reason why it appears, I think many safely assume Star Wars will feature in <em>Kingdom Hearts</em>, and I’ll be certain they’re on the money until I’m proven otherwise.</p><h2 id="3-moana">3. Moana</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h768QP7sxPkuHhwYTkdewe" name="Moana-2_Disney-Plus" alt="An animated girl holds up a paddle with a whale behind her" src="https://cdn.mos.cms.futurecdn.net/h768QP7sxPkuHhwYTkdewe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney )</span></figcaption></figure><p>There’s one other teaser <a href="https://www.resetera.com/threads/kh4-elemental-or-moana.1546957/">fans have spotted</a> in previous <em>Kingdom Hearts 4</em> trailers, but the community is divided over whether it’s for <em>Moana</em> or <em>Elemental</em>. That’s because all we’ve seen is a Keyblade design blending fire/lava and water, which could fit with either of these stories.</p><p>I was <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">previously on the <em>Elemental </em>side of the aisle</a>, but I’m changing my tune. Admittedly, my actual belief is we’ll see both, but if it must be either/or, I’m now leaning towards <em>Moana</em>.</p><p>The driving factor is the theme of the underworld/afterlife. While one character does seemingly sacrifice themself in <em>Elemental</em> the afterlife isn’t a core part of the movie — but in <em>Moana</em> we do visit the underworld in the form of Lalotai.</p><p>It’s more a realm of monsters than a place of the undead, but it still makes sense as a place for Sora’s friends to look to find him, and the neon underwater fluorescence would be a beautiful environment to explore with interesting, unique Heartless designs to battle against.</p><p>Tamatoa would also be the perfect final boss.</p><p>Admittedly this theory butts up against the keyblade’s design as it would maybe look more like treasure from Tamatoa’s horde than of the fiery aspect of Te Fiti -– Te Kā — creating havoc for the watery world above, but as I said before I believe we’ll see both <em>Elemental </em>and <em>Moana</em>; <em>Moana</em> for its underworld, and <em>Elemental</em> as a palette cleanser that suits <em>KH’s </em>wider themes but isn’t directly associated with the otherworldliness we’re assuming will be present in most worlds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jqRYFaRcc6fqfLZJdBkVL" name="Elemental Pixar.jpg" alt="Wade and Ember smile at each other Pixar's Elemental movie" src="https://cdn.mos.cms.futurecdn.net/5jqRYFaRcc6fqfLZJdBkVL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pixar/Disney)</span></figcaption></figure><h2 id="4-bambi">4. Bambi</h2><p>During D23’s Kingdom Hearts panel, series creator Tetsuya Nomura let slip that another <em>Kingdom Hearts 4 </em>world will be one <a href="https://www.reddit.com/r/KingdomHearts/comments/1vq402m/small_summary_of_kh_panel_information/" target="_blank">he has always wanted to include</a>. In fact, it was almost in <em>Kingdom Hearts 3</em> but was cut because of development issues.</p><p>Now, the internet has pointed to <em>Cars</em> as this secret world. <a href="https://www.reddit.com/r/KingdomHearts/comments/1f0y8x0/the_kingdom_hearts_3_premium_showcase_recently/"><em>KH3 </em>leaks</a> from a few years ago seem to prove the Pixar franchise was in consideration for long enough to be referenced in a demo version of the game. </p><p>However, despite this evidence, I have a different pick based on Nomura’s “always” comment — if taken literally, it would need to be a Disney franchise older than 2002 (when <em>KH1 was released</em>), which 2006’s Cars isn’t. </p><p>But <em>Bambi</em> is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MmqzJ87Unv9aGhcM7aFyHG" name="bambi.jpg" alt="Bambi" src="https://cdn.mos.cms.futurecdn.net/MmqzJ87Unv9aGhcM7aFyHG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Besides its age, <em>Bambi</em> ticks a few boxes that make it a prime candidate for inclusion in the series, <em>KH4</em> specifically. It’s a story about friendship (a core <em>Kingdom Hearts</em> theme), but also the loss of loved ones, which is a key aspect in this next installment of the Disney meets Square Enix franchise.</p><p>Bambi has also appeared in <em>Kingdom Hearts </em>before: as a Summon in the very first game. Clearly, the source material was on Nomura’s mind during development of the first title.</p><p>It’s also one of only two of those Summons to never appear again in <em>Kingdom Hearts</em> (ignoring remakes and <em>Chain of Memories</em>, which has you re-experience the first game’s events). All the others have since appeared in their own <em>KH</em> world except for Bambi and Dumbo — who may be tricky to add given his story’s reliance on racist stereotypes.</p><p>Given the other part of Nomura’s statement, a <em>Bambi</em> setting would also likely cause development issues. The team would need to create forest animal models for Sora (and his companions) to don in this space — and work out how Sora’s critter form would wield a Keyblade.</p><p>In the same panel, Nomura apparently said he likes to try and include curveball picks in his games, starting with <em>The Nightmare Before Christmas</em> all the way back in <em>KH1</em>. Perhaps I’m merely high on my own supply, but I don't think anything would be more of a curveball than this.</p><h2 id="5-wreck-it-ralph">5. Wreck-it Ralph</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9n5AQxCuR3YuFwsFFS4xmj" name="Wreck-It-Ralph.jpg" alt="Wreck-it-Ralph characters walking forwards" src="https://cdn.mos.cms.futurecdn.net/887d412ebe33bf617c3ccd348abc0b99-1920-80.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Rounding things off with two picks that are a little more sensible, I suspect we’ll see <em>Wreck-It Ralph</em> in <em>Kingdom Hearts 4</em> — specifically <em>Ralph Breaks the Internet</em>.</p><p>This Disney series has appeared in <em>Kingdom Hearts</em> twice before, once as a Summon in <em>Kingdom Hearts 3</em>, and as a collection of worlds visitable in the mobile spin-off title <em>Unchained-X</em>. So a more full-on inclusion in a mainline entry would fit.</p><p>My belief, however, mostly centers on Yozora: a video game character we see in Verum Rex in the <em>Toy Story</em> world who also appears in <em>KH3</em>’s DLC as a boss you fight in Quadratum — the otherworldly space Sora now finds himself trapped in. The <em>Kingdom Hearts</em> series has played with the idea of digital worlds before, and so perhaps Verum Rex contains a digital version of Quadratum. </p><p><em>Wreck-It Ralph</em> comes in as the series sees its characters hopping between digital worlds, and could perhaps be a way for Sora’s friends to either find an original ‘true’ copy of Verum Rex, or to somehow locate the real world it is based on. I feel this idea fits better with the internet-hopping second movie, which has its characters hunting down a game as I’ve pitched, and we’ve already seen the first movie recreated in <em>Kingdom Hearts</em> (even if it was via a spin-off).</p><h2 id="6-the-princess-and-the-frog">6. The Princess and the Frog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="MgvuZUuff37PokULFqKEmN" name="tiana.jpg" alt="Princess Tiana holding a frog in her hand and smiling in The Princess and the Frog." src="https://cdn.mos.cms.futurecdn.net/MgvuZUuff37PokULFqKEmN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1980" height="1114" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Lastly, I think we’ll visit New Orleans from <em>The Princess and the Frog</em>. </p><p>The <em>Kingdom Hearts</em> franchise puts special emphasis on Disney’s princesses as so-called Princesses of Heart, and Tiana is a notable example we have yet to see represented in the series. Though my belief yet again comes down to how Sora’s allies need help contacting a friend on the other side, something this movie’s antagonist, Dr. Facilier, is an expert in. </p><p>His use of the power of darkness, even being called the Shadow Man in the movie itself, also feels so superbly <em>Kingdom Hearts</em> that I’m surprised Facillier has yet to feature in the game series — and if <em>Kingdom Hearts 4</em> sees us playing more as characters other than Sora (which the trailer suggests) this land could be one that’s perfect for Riku to visit given his history.</p><p>I’d also love to see Riku’s reaction to being turned into a frog, or some other Bayou critter, and needing to battle swampy Heartless after a deal he makes with Facillier goes wrong.</p><p>So am I on the money or trapped in the Realm of Sleep? Vote in my poll, or comment below which world you think is most likely to appear in <em>Kingdom Hearts 4</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONq31W"></div>                            </div>                            <script src="https://kwizly.com/embed/ONq31W.js" async></script>
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                                                            <title><![CDATA[ Xenoblade Chronicles 2 on the Nintendo Switch 2 is so close to perfect ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I made the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> my opportunity to experience a wider breadth of the titles in the Japanese company’s repertoire; moving past simply the latest <em>Super Mario</em> or<em> Legend of Zelda </em>story and into the entries I only knew about through <em>Super Smash Bros.</em> Among this list of experiments was <em>Xenoblade Chronicles 2</em>.</p><p>My complete lack of knowledge about the first game thankfully didn’t hold me back (outside of a not overly important detail in the ending) from mastering the Blades-based combat system and finishing Rex and Pyra’s quest. </p><p>Unfortunately, the melodramatic story, staccato cutscenes, and some general tediousness to side-quests and menu management meant I exited the<em> Xenoblade</em> franchise; content with what I had sampled but with no desire to order a second course.</p><p>Despite that initial assessment, the series and this game specifically have re-entered my life through the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> edition — a standalone title for newcomers, or upgrade pack for returning players — as Nintendo works to bring the <em>Xenoblade Chronicles</em> trilogy to its latest console.</p><p>With <em>Xenoblade Chronicles 2’s</em> enhanced edition comes visual updates — specifically the promise of 4K resolution and 60 frames per second (fps) in docked mode, and full-HD 60fps in handheld — plus a few minor new content treats.</p><p>The trouble is the update misses a few much-needed improvements that would turn this undeniably definitive way to play <em>XC2</em> into the perfect way to experience the adventure I had hoped it would be,</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gFTqYX2WxPAM9VNmw5TQJh" name="5250" alt="Pyra fighting off another blade" src="https://cdn.mos.cms.futurecdn.net/gFTqYX2WxPAM9VNmw5TQJh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A battle for the Aegis </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="back-to-basics">Back to basics</h2><p>Just like previous Switch 2 refreshes, we’ve seen the story and gameplay remain almost entirely unchanged.</p><p>As with the Switch version, protagonist Rex yet again finds himself the Driver of a powerful and sought-after blade known as the Aegis — or Pyra as she prefers to call herself — following a salvaging gig-gone-wrong. And after saving his life, the pair venture out together with the goal of reaching  Elysium — a place which could hold the answers to the troubles facing the world of Alrest, such as the steady decline of its Titans.</p><p>On this quest, Rex and his allies recruit Blades (living weapons) who fight alongside them. Most are obtained through gacha-style Cores that spit out either unique rare or generic common Blades — purchased using in-game currency. You can also find rare blades through special crystals obtained through completing specific objectives meaning progress isn’t entirely luck-based.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EJEh5AS68HoH7t5jnv6DNh" name="5247" alt="Momo from Xenoblade Chronicles 2 Switch 2 edition" src="https://cdn.mos.cms.futurecdn.net/EJEh5AS68HoH7t5jnv6DNh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Momo is the Switch 2 exclusive Blade </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Among these guaranteed unlocks is the Switch 2 exclusive Blade Momo. She’s a healer-class given to the player about halfway through Chapter 2 and has the special ability to change her attribute between Light and Dark. I’ve had a blast using her and her bunny ball weapon, though it seems she’s a solid starting-out ally and not a Blade that’ll carry all the way into the post-game.</p><p>Every Blade has its own weapon, attribute, role, and moveset. Finding and building a synergistic collection of Blades for each character will help massively with challenging combats, though I never found it essential to complete the main story.</p><p><em>Xenoblade Chronicles 2</em>’s Blades combat is also much the same as it was before.</p><p>Characters and their Blade will automatically attack their target when in range while more powerful moves (known as Arts) charge up. Using Arts will then charge your Special attack, and these Special attacks can be chained in a specific order to pull off devastating combos.</p><p>There’s a few other mechanics at play on top of this, and admittedly <em>XC2 </em>can feel like that board game your friend swears isn’t as complex as the dozens of pages-long rule book implies — you’ll learn a lot be doing, but I feel the game’s explanations could be snappier and more effective (the tutorial can be a slog, and even on my replay I left it feeling not entirely confident until I checked out a guide online).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iZwJwBvQCvo94PfuTChCNh" name="5246" alt="Xenoblade Chronicles 2 characters fighting a bird" src="https://cdn.mos.cms.futurecdn.net/iZwJwBvQCvo94PfuTChCNh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>That said, the auto-battle nature and recharge time on Arts makes <em>XC2’s </em>combat feel very turn-based in gameplay while being real-time in nature. If you find fast-paced action games inaccessible but are tired of turn-based combat, I suspect the slower pace of <em>XC2 </em>could be a happy middle ground for you.</p><p>It’s not all old stuff gameplay-wise. The Switch 2 edition also includes the brand-new Merc Assault mode.</p><p>In the original, Merc Missions are a passive way to use your unequipped Blades to complete tasks and earn rewards. The passive option gameplay remains; however, Assault mode, once unlocked, allows you to actively control blades while they’re out on a subset of these missions.</p><p>You’ll get additional Core Crystal, EXP, Gold, and other rewards as a bonus for taking a more active part in the mission.</p><p>I’d say it’s a fun novelty and is a lot quicker than waiting the time for a passive Merc Mission to complete (assuming you’re successful), but It’s not an all-out upgrade on what came before.</p><h2 id="filling-frustration">Filling frustration</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XeWdTxWyuPKPSUTd9gaBNh" name="5249" alt="Morag diverting first with her sword" src="https://cdn.mos.cms.futurecdn.net/XeWdTxWyuPKPSUTd9gaBNh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Couldn't have said it better myself </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>“Not an all-out upgrade” describes much of how I felt about the rest of the game. Because despite being the community’s most common gripe with the original, the Switch 2 update doesn’t do much to solve the general tedium present in <em>Xenoblade Chronicles 2</em>.</p><p>There are so many different menus and tutorial screens tied to different buttons rather than being consolidated to one or two places, and far too frequently there’s no easy way — or, in the case of Tiger! Tiger!’s menu, any way — to quickly back out of the menu if you accidentally enter it. This forces you to click through multiple screens to finally exit (or, in the worst instances, exit and then re-enter if you fall into the spiralling trap of button mashing in your frustration only to over-mash and get caught in an unending menu cycle).</p><p>Speaking of that Tiger! Tiger! minigame, much like the original, there's also no way to swiftly reset it, making the quest to complete perfect runs (which are needed for some character upgrade requirements) that little bit more laborious than it needs to be.</p><p>You can’t even mass sell items from your inventory, or mass release Blades if your collection is bursting with common duds. I’d also love the option to open Core Crystals in bulk and just choose the Blades I want to keep, releasing the rest. </p><p>I’d also have hoped something could be done to improve the flow of cutscenes, as the odd gaps between characters speaking can make conversations feel noticeably disjointed, or maybe just add voice acting to a few scenes that lack it.</p><p>What’s perhaps worst of all is it’s not like the original’s tedium hasn’t been touched at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q9RNFAqEmvoxPiVFrhbnP3" name="xenoblade.jpg" alt="Rex and Pyra fighting a bug" src="https://cdn.mos.cms.futurecdn.net/q9RNFAqEmvoxPiVFrhbnP3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It feels like I'm still playing this earlier draft of the game at times </span><span class="credit" itemprop="copyrightHolder">(Image credit: Monolith Soft)</span></figcaption></figure><p>Field skills have been fixed so that you no longer need the Blade actively in your party, just in your collection, for it to aid with in-world interactions like breaking into chests or harvesting more goodies from collection points.</p><p>Interacting with collection points also looks to have been sped up, letting you more quickly collect resources.</p><p>Clearly some identified issues were addressed by the update, but too many more were missed.</p><p>Quality of life changes aren’t as flashy as new characters or game modes, but when they were such a frustrating part of <em>Xenoblade Chronicles 2</em> on the Switch, I can’t help but feel like these small improvements would be perfect for the <em>S</em>witch 2<em> </em>enhancement.</p><p>Not just perfect for, but expected from such an upgrade.</p><p>For new Switch 2 players, this enhanced edition is of course the one to opt for now that it’s available. As for returning players, while the update is neat, I’m not convinced it’s worth picking up unless you’re a <em>Xenoblade</em> diehard who has been wanting an excuse to replay the game since launch.</p><p>That’s not me.  While I've experienced some slight nostalgia on this jaunt, I’m ready to leave <em>Xenoblade</em> behind once more. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/xenoblade-chronicles-2s-nintendo-switch-2-edition-could-have-been-perfection-but-unending-menus-left-me-burning-with-rage-like-pyra</link>
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                            <![CDATA[ Xenoblade Chronicles 2 on the Nintendo Switch 2 should be the perfect way to play the game. It isn't. ]]>
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                                                                        <pubDate>Sun, 16 Aug 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Rex rushing forward in anger]]></media:description>                                                            <media:text><![CDATA[Rex rushing forward in anger]]></media:text>
                                <media:title type="plain"><![CDATA[Rex rushing forward in anger]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>I made the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> my opportunity to experience a wider breadth of the titles in the Japanese company’s repertoire; moving past simply the latest <em>Super Mario</em> or<em> Legend of Zelda </em>story and into the entries I only knew about through <em>Super Smash Bros.</em> Among this list of experiments was <em>Xenoblade Chronicles 2</em>.</p><p>My complete lack of knowledge about the first game thankfully didn’t hold me back (outside of a not overly important detail in the ending) from mastering the Blades-based combat system and finishing Rex and Pyra’s quest. </p><p>Unfortunately, the melodramatic story, staccato cutscenes, and some general tediousness to side-quests and menu management meant I exited the<em> Xenoblade</em> franchise; content with what I had sampled but with no desire to order a second course.</p><p>Despite that initial assessment, the series and this game specifically have re-entered my life through the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> edition — a standalone title for newcomers, or upgrade pack for returning players — as Nintendo works to bring the <em>Xenoblade Chronicles</em> trilogy to its latest console.</p><p>With <em>Xenoblade Chronicles 2’s</em> enhanced edition comes visual updates — specifically the promise of 4K resolution and 60 frames per second (fps) in docked mode, and full-HD 60fps in handheld — plus a few minor new content treats.</p><p>The trouble is the update misses a few much-needed improvements that would turn this undeniably definitive way to play <em>XC2</em> into the perfect way to experience the adventure I had hoped it would be,</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gFTqYX2WxPAM9VNmw5TQJh" name="5250" alt="Pyra fighting off another blade" src="https://cdn.mos.cms.futurecdn.net/gFTqYX2WxPAM9VNmw5TQJh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A battle for the Aegis </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="back-to-basics">Back to basics</h2><p>Just like previous Switch 2 refreshes, we’ve seen the story and gameplay remain almost entirely unchanged.</p><p>As with the Switch version, protagonist Rex yet again finds himself the Driver of a powerful and sought-after blade known as the Aegis — or Pyra as she prefers to call herself — following a salvaging gig-gone-wrong. And after saving his life, the pair venture out together with the goal of reaching  Elysium — a place which could hold the answers to the troubles facing the world of Alrest, such as the steady decline of its Titans.</p><p>On this quest, Rex and his allies recruit Blades (living weapons) who fight alongside them. Most are obtained through gacha-style Cores that spit out either unique rare or generic common Blades — purchased using in-game currency. You can also find rare blades through special crystals obtained through completing specific objectives meaning progress isn’t entirely luck-based.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EJEh5AS68HoH7t5jnv6DNh" name="5247" alt="Momo from Xenoblade Chronicles 2 Switch 2 edition" src="https://cdn.mos.cms.futurecdn.net/EJEh5AS68HoH7t5jnv6DNh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Momo is the Switch 2 exclusive Blade </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Among these guaranteed unlocks is the Switch 2 exclusive Blade Momo. She’s a healer-class given to the player about halfway through Chapter 2 and has the special ability to change her attribute between Light and Dark. I’ve had a blast using her and her bunny ball weapon, though it seems she’s a solid starting-out ally and not a Blade that’ll carry all the way into the post-game.</p><p>Every Blade has its own weapon, attribute, role, and moveset. Finding and building a synergistic collection of Blades for each character will help massively with challenging combats, though I never found it essential to complete the main story.</p><p><em>Xenoblade Chronicles 2</em>’s Blades combat is also much the same as it was before.</p><p>Characters and their Blade will automatically attack their target when in range while more powerful moves (known as Arts) charge up. Using Arts will then charge your Special attack, and these Special attacks can be chained in a specific order to pull off devastating combos.</p><p>There’s a few other mechanics at play on top of this, and admittedly <em>XC2 </em>can feel like that board game your friend swears isn’t as complex as the dozens of pages-long rule book implies — you’ll learn a lot be doing, but I feel the game’s explanations could be snappier and more effective (the tutorial can be a slog, and even on my replay I left it feeling not entirely confident until I checked out a guide online).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iZwJwBvQCvo94PfuTChCNh" name="5246" alt="Xenoblade Chronicles 2 characters fighting a bird" src="https://cdn.mos.cms.futurecdn.net/iZwJwBvQCvo94PfuTChCNh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>That said, the auto-battle nature and recharge time on Arts makes <em>XC2’s </em>combat feel very turn-based in gameplay while being real-time in nature. If you find fast-paced action games inaccessible but are tired of turn-based combat, I suspect the slower pace of <em>XC2 </em>could be a happy middle ground for you.</p><p>It’s not all old stuff gameplay-wise. The Switch 2 edition also includes the brand-new Merc Assault mode.</p><p>In the original, Merc Missions are a passive way to use your unequipped Blades to complete tasks and earn rewards. The passive option gameplay remains; however, Assault mode, once unlocked, allows you to actively control blades while they’re out on a subset of these missions.</p><p>You’ll get additional Core Crystal, EXP, Gold, and other rewards as a bonus for taking a more active part in the mission.</p><p>I’d say it’s a fun novelty and is a lot quicker than waiting the time for a passive Merc Mission to complete (assuming you’re successful), but It’s not an all-out upgrade on what came before.</p><h2 id="filling-frustration">Filling frustration</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XeWdTxWyuPKPSUTd9gaBNh" name="5249" alt="Morag diverting first with her sword" src="https://cdn.mos.cms.futurecdn.net/XeWdTxWyuPKPSUTd9gaBNh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Couldn't have said it better myself </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>“Not an all-out upgrade” describes much of how I felt about the rest of the game. Because despite being the community’s most common gripe with the original, the Switch 2 update doesn’t do much to solve the general tedium present in <em>Xenoblade Chronicles 2</em>.</p><p>There are so many different menus and tutorial screens tied to different buttons rather than being consolidated to one or two places, and far too frequently there’s no easy way — or, in the case of Tiger! Tiger!’s menu, any way — to quickly back out of the menu if you accidentally enter it. This forces you to click through multiple screens to finally exit (or, in the worst instances, exit and then re-enter if you fall into the spiralling trap of button mashing in your frustration only to over-mash and get caught in an unending menu cycle).</p><p>Speaking of that Tiger! Tiger! minigame, much like the original, there's also no way to swiftly reset it, making the quest to complete perfect runs (which are needed for some character upgrade requirements) that little bit more laborious than it needs to be.</p><p>You can’t even mass sell items from your inventory, or mass release Blades if your collection is bursting with common duds. I’d also love the option to open Core Crystals in bulk and just choose the Blades I want to keep, releasing the rest. </p><p>I’d also have hoped something could be done to improve the flow of cutscenes, as the odd gaps between characters speaking can make conversations feel noticeably disjointed, or maybe just add voice acting to a few scenes that lack it.</p><p>What’s perhaps worst of all is it’s not like the original’s tedium hasn’t been touched at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q9RNFAqEmvoxPiVFrhbnP3" name="xenoblade.jpg" alt="Rex and Pyra fighting a bug" src="https://cdn.mos.cms.futurecdn.net/q9RNFAqEmvoxPiVFrhbnP3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It feels like I'm still playing this earlier draft of the game at times </span><span class="credit" itemprop="copyrightHolder">(Image credit: Monolith Soft)</span></figcaption></figure><p>Field skills have been fixed so that you no longer need the Blade actively in your party, just in your collection, for it to aid with in-world interactions like breaking into chests or harvesting more goodies from collection points.</p><p>Interacting with collection points also looks to have been sped up, letting you more quickly collect resources.</p><p>Clearly some identified issues were addressed by the update, but too many more were missed.</p><p>Quality of life changes aren’t as flashy as new characters or game modes, but when they were such a frustrating part of <em>Xenoblade Chronicles 2</em> on the Switch, I can’t help but feel like these small improvements would be perfect for the <em>S</em>witch 2<em> </em>enhancement.</p><p>Not just perfect for, but expected from such an upgrade.</p><p>For new Switch 2 players, this enhanced edition is of course the one to opt for now that it’s available. As for returning players, while the update is neat, I’m not convinced it’s worth picking up unless you’re a <em>Xenoblade</em> diehard who has been wanting an excuse to replay the game since launch.</p><p>That’s not me.  While I've experienced some slight nostalgia on this jaunt, I’m ready to leave <em>Xenoblade</em> behind once more. </p>
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                                                            <title><![CDATA[ 'If we're going to do it half-assed, let's not do it at all' — Secretlab co-founder reveals how a Batman chair changed the brand forever ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Founded in 2014 by competitive <em>Starcraft 2 </em>players Ian Ang and Alaric Choo, Secretlab has steadily grown from one of Singapore’s countless plucky start-ups to one of the most recognizable gaming chair brands in the world.</p><p>The award-winning Secretlab Titan Evo 2022 is its flagship product (named one of the best gaming chairs on the market in our <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">review</a>). The brand also manufactures a successful line of desks and this year branched into the productivity-focused task chair market with its <a href="https://www.techradar.com/gaming/secretlabs-already-perfected-the-gaming-chair-and-now-its-going-for-the-home-office-market-with-its-new-atlas-model">new Atlas model</a>.</p><p>Special edition gear has steadily become a key part of the offering as well. Shoppers can scoop up officially licensed products tied to some of the biggest games like <em>Overwatch </em>and <em>Cyberpunk 2077</em>, massive multimedia franchises including <em>Pokémon </em>and <em>Warhammer, </em>popular esports teams, or even luxury car brands McLaren and Lamborghini.</p><p>But it all began with a certain caped crusader.</p><h2 id="the-batman-blueprint">The Batman blueprint</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xuLnSETPXaLQmYMcrskziE-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8vPpz2ekbsgS4YMxVWThZE-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/39fvMbdVob2mmPziP4GdpE-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“I chose <em>Batman </em>at the start,” Choo, who also heads the company’s partnerships, explains as I relax on a sofa in his corner office at the brand’s HQ. A pile of material samples amassed over years of research and development sits on the glass coffee table in front of me: strips of bright orange fabric designed to look like <em>Dragon Ball </em>hero Goku’s iconic robes, a moulded plate inspired by the front of a supercar, a detailed print of the Marauder's Map from <em>Harry Potter</em>, and countless other items.</p><p>“We were much smaller back then, so we didn't have many options, but <em>Batman </em>was such a huge IP, and I just felt like it made sense for us,” he continues. This was nine years ago and, although other gaming furniture brands have embraced similar collaborations in the years since, Choo says a crossover gaming chair was a novel idea at the time. </p><p>“DC was kind of like, 'we have a lot of license categories. We have everything. We have figures, we have statues, we have cups, we have shirts and bags, but we've never done a chair.’"</p><p>In such uncharted territory, Choo reckons that it took a whole year to work out how to approach the product’s design. “It sounds obvious now: a Batman chair is black, right? But do you go with the iconic Batman, where it's a yellow logo and retro? We were coming off the armor and whatnot — the [<em>Dark Knight]</em> movie was out at the time, so we went that direction.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AGW3Ze7fhHHHvyDSzmohyE" name="IMG_20260424_170235" alt="Limited Edition Secretlab chairs at the company's head office." src="https://cdn.mos.cms.futurecdn.net/AGW3Ze7fhHHHvyDSzmohyE-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“We were thinking about what Batman would sit in; what chair would he have in his bat cave?” reveals Choo. The final design is sleek and understated, adorned with a subtle bat emblem and a carbon-fiber-like pattern.  It looks like something that could exist in the world of comics, and this approach immediately resonated not just with franchise owner Warner Bros. but also with consumers.</p><p>Warner Bros. entered Secretlab in the 2021 Licensing International Excellence Awards, where it won ‘Best Licensed Product’ in the home décor category, and the chair remains one of the company’s most popular designs. It even caught the attention of Batman artist Jim Lee, who snuck the Secretlab logo onto the hero’s personal seat in <a href="https://geekculture.co/batmans-batchair-is-made-by-secretlab/"><em>Batman </em>comic book issue #159</a>.</p><p>“It was crazy. [A picture of the panel] was just sent to us randomly,” laughs Choo. “I bought three copies: I kept one for myself. I sent one to the guy that's in charge of Warner Bros. in Singapore, and then the third one I showed my mom.”</p><h2 id="becoming-the-experts">Becoming the experts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u33Yiamr2EvrUWFUYKQgSf" name="IMG_20260424_112707" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/u33Yiamr2EvrUWFUYKQgSf-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The success of the Batman chair gave Secretlab plenty of reason to pursue future collaborations, and informed how it approaches each one to this day. “We don't want to just put logos on things and call it a day. We want to go in depth. We want to know the lore,” begins Choo. </p><p>Whether it's poring over comic book panels, diving into video games, or watching all the movies or cartoons in a particular series, the team isn’t afraid to go deep into the source material of any intellectual property they are working with. “If we weren't originally fans of the IP before, we become experts,” he adds.</p><p>Choo does admit there are occasions when this isn’t possible though, like the build-up to a new release where details are kept under wraps: “Sometimes we're designing stuff with very little information. We don't like to do that, but sometimes we have to do it.”</p><p>Walking around the company’s global headquarters, it’s easy to see that employees are encouraged not to shy away from the properties they love. Desks are covered in figurines and other collectibles based on a wide range of games, comic books, manga, movies, and more. Even Choo’s own space is adorned with nerdy memorabilia.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UsDfa4h5oGR8jn7ek27SGF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5n9whMAXos6YtEbzmhWHFF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mUW8gkdzdiingFocPAWsEF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9HM6nLazhpPkqZroyQVzDF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/msWqEMQTnJg9V7GCHr7HDF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“All the IP that we work with, even currently, a lot of it is stuff that we are very, very passionate about. “I'm a <em>Pokémon </em>fan, so I don't just want to put whatever on a chair. I want to go deep into it with them; I want to collaborate at a high level. I want to come up with, like, assembly manuals that have custom art and that kind of thing,” he continues, gesturing to a colorful <em>Genshin Impact </em>print.</p><p>Secretlab currently has three separate <em>Pokémon </em>chair<em> </em>designs inspired by Pikachu, Gengar, and Eevee. You might assume that choosing which characters to base designs on is a simple popularity contest. Still, Choo argues that the team is actually more concerned with coming up with ideas that are unique and fit Secretlab’s premium brand image.</p><p>“Sometimes a popular Pokémon doesn't have a good color scheme, for example, and it would be off brand for us. We also need to think about Pokémon's guidelines as well; it's one of those things where there are so many rules,” he explains. “If it's all color, then it's too loud as well. Only a kid would want it. How do I make it tasteful in a way where an older fan can have it in their house, and it will be a good fit?</p><h2 id="consistent-quality">Consistent quality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r5bSdJ6wFny82BsVv263Lf" name="IMG_20260424_113639" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/r5bSdJ6wFny82BsVv263Lf-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Secretlab collaborations are characterized by a careful attention to detail, with intricate design elements that often incorporate new materials and manufacturing techniques.</p><p>“I think we've always gone all out on all of our collabs,” says Choo. “We have certain manufacturing methods that have become more viable to use. One of the things that we talk about a lot is the embroidery. It's something that I think companies don't like to use because it's very expensive. It's very time-consuming. We have certain panels that can take seven, eight hours to do.”</p><div><blockquote><p>We've always gone all out on all of our collabs</p><p>Alaric Choo, co-founder and technical & partnerships director at Secretlab</p></blockquote></div><p>Secretlab’s crossovers with luxury car brands stand out as perhaps the most materially complex in its portfolio. The most premium Automobili Lamborghini editions, for example, are decked out in the same Dinamica microsuede material found on high-end car dashboards and lightweight carbon fiber plating. </p><p>“Lamborghini is one of the greatest luxury names, so we were thinking about how we can elevate the partnership,” Choo explains as I examine a sturdy black panel from the table. “When we look at Lamborghinis, there is a lot of carbon fiber usage. The weave that they use and how they put it together — carbon fiber is a pain in the ass to work with. It's like you're layering different sheets, and it bubbles very easily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v4kx2PNRgoRzDUY95D7pWf" name="IMG_20260424_113345" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/v4kx2PNRgoRzDUY95D7pWf-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“When we did it, we looked at the shape of the carbon fiber on Lamborghini cars, and we were like, ‘We think that this is it.’ We had to come up with a mounting method and learn to use carbon fiber. Obviously, we used it sometimes in certain prototypes, but we hadn’t actually mass-produced it, so it was a first for us.”</p><p>Creating new manufacturing processes and tools can be expensive, but Choo isn’t worried that the added cost could hurt profits. “It may not always directly translate financially, but we don't think about things in so much of the short term,” he says. “In the overall term, it pays off that when we do something, we do it properly. I think that's the main point for us: if we're going to do it half-assed, let's not do it at all.” </p><p>He thinks that consumers appreciate the overall “consistency” and have come to expect a lot of effort from the brand: “Holding yourself to a very high standard pays off over time.”</p><p>A privately held company, Secretlab can afford to invest in developing this kind of relationship with consumers in a way that some of its biggest competitors perhaps can’t. With the company’s value estimated to be nearing the billion-dollar<a href="https://www.techinasia.com/secretlab-singapores-billiondollar-company" target="_blank"> mark back in 2021</a>, Choo’s long-term thinking is obviously paying off.</p><div data-widget-type="multimodelreview" data-widget-title="Today's best Secretlab deals" data-model-name="Secretlab Titan Evo 2022,Secretlab Atlas"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/co-founder-reveals-how-a-batman-chair-changed-secretlab-forever</link>
                                                                            <description>
                            <![CDATA[ We discuss Secretlab’s expansive collab product line with co-founder and head of partnerships, Alaric Choo. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Limited Edition Secretlab chairs at the company&#039;s head office.]]></media:description>                                                            <media:text><![CDATA[Limited Edition Secretlab chairs at the company&#039;s head office.]]></media:text>
                                <media:title type="plain"><![CDATA[Limited Edition Secretlab chairs at the company&#039;s head office.]]></media:title>
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                            <article>
                                <p>Founded in 2014 by competitive <em>Starcraft 2 </em>players Ian Ang and Alaric Choo, Secretlab has steadily grown from one of Singapore’s countless plucky start-ups to one of the most recognizable gaming chair brands in the world.</p><p>The award-winning Secretlab Titan Evo 2022 is its flagship product (named one of the best gaming chairs on the market in our <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">review</a>). The brand also manufactures a successful line of desks and this year branched into the productivity-focused task chair market with its <a href="https://www.techradar.com/gaming/secretlabs-already-perfected-the-gaming-chair-and-now-its-going-for-the-home-office-market-with-its-new-atlas-model">new Atlas model</a>.</p><p>Special edition gear has steadily become a key part of the offering as well. Shoppers can scoop up officially licensed products tied to some of the biggest games like <em>Overwatch </em>and <em>Cyberpunk 2077</em>, massive multimedia franchises including <em>Pokémon </em>and <em>Warhammer, </em>popular esports teams, or even luxury car brands McLaren and Lamborghini.</p><p>But it all began with a certain caped crusader.</p><h2 id="the-batman-blueprint">The Batman blueprint</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xuLnSETPXaLQmYMcrskziE-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8vPpz2ekbsgS4YMxVWThZE-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/39fvMbdVob2mmPziP4GdpE-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“I chose <em>Batman </em>at the start,” Choo, who also heads the company’s partnerships, explains as I relax on a sofa in his corner office at the brand’s HQ. A pile of material samples amassed over years of research and development sits on the glass coffee table in front of me: strips of bright orange fabric designed to look like <em>Dragon Ball </em>hero Goku’s iconic robes, a moulded plate inspired by the front of a supercar, a detailed print of the Marauder's Map from <em>Harry Potter</em>, and countless other items.</p><p>“We were much smaller back then, so we didn't have many options, but <em>Batman </em>was such a huge IP, and I just felt like it made sense for us,” he continues. This was nine years ago and, although other gaming furniture brands have embraced similar collaborations in the years since, Choo says a crossover gaming chair was a novel idea at the time. </p><p>“DC was kind of like, 'we have a lot of license categories. We have everything. We have figures, we have statues, we have cups, we have shirts and bags, but we've never done a chair.’"</p><p>In such uncharted territory, Choo reckons that it took a whole year to work out how to approach the product’s design. “It sounds obvious now: a Batman chair is black, right? But do you go with the iconic Batman, where it's a yellow logo and retro? We were coming off the armor and whatnot — the [<em>Dark Knight]</em> movie was out at the time, so we went that direction.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AGW3Ze7fhHHHvyDSzmohyE" name="IMG_20260424_170235" alt="Limited Edition Secretlab chairs at the company's head office." src="https://cdn.mos.cms.futurecdn.net/AGW3Ze7fhHHHvyDSzmohyE-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“We were thinking about what Batman would sit in; what chair would he have in his bat cave?” reveals Choo. The final design is sleek and understated, adorned with a subtle bat emblem and a carbon-fiber-like pattern.  It looks like something that could exist in the world of comics, and this approach immediately resonated not just with franchise owner Warner Bros. but also with consumers.</p><p>Warner Bros. entered Secretlab in the 2021 Licensing International Excellence Awards, where it won ‘Best Licensed Product’ in the home décor category, and the chair remains one of the company’s most popular designs. It even caught the attention of Batman artist Jim Lee, who snuck the Secretlab logo onto the hero’s personal seat in <a href="https://geekculture.co/batmans-batchair-is-made-by-secretlab/"><em>Batman </em>comic book issue #159</a>.</p><p>“It was crazy. [A picture of the panel] was just sent to us randomly,” laughs Choo. “I bought three copies: I kept one for myself. I sent one to the guy that's in charge of Warner Bros. in Singapore, and then the third one I showed my mom.”</p><h2 id="becoming-the-experts">Becoming the experts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u33Yiamr2EvrUWFUYKQgSf" name="IMG_20260424_112707" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/u33Yiamr2EvrUWFUYKQgSf-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The success of the Batman chair gave Secretlab plenty of reason to pursue future collaborations, and informed how it approaches each one to this day. “We don't want to just put logos on things and call it a day. We want to go in depth. We want to know the lore,” begins Choo. </p><p>Whether it's poring over comic book panels, diving into video games, or watching all the movies or cartoons in a particular series, the team isn’t afraid to go deep into the source material of any intellectual property they are working with. “If we weren't originally fans of the IP before, we become experts,” he adds.</p><p>Choo does admit there are occasions when this isn’t possible though, like the build-up to a new release where details are kept under wraps: “Sometimes we're designing stuff with very little information. We don't like to do that, but sometimes we have to do it.”</p><p>Walking around the company’s global headquarters, it’s easy to see that employees are encouraged not to shy away from the properties they love. Desks are covered in figurines and other collectibles based on a wide range of games, comic books, manga, movies, and more. Even Choo’s own space is adorned with nerdy memorabilia.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UsDfa4h5oGR8jn7ek27SGF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5n9whMAXos6YtEbzmhWHFF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mUW8gkdzdiingFocPAWsEF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9HM6nLazhpPkqZroyQVzDF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/msWqEMQTnJg9V7GCHr7HDF-1920-80.jpg" alt="Limited Edition Secretlab chairs at the company's head office." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>“All the IP that we work with, even currently, a lot of it is stuff that we are very, very passionate about. “I'm a <em>Pokémon </em>fan, so I don't just want to put whatever on a chair. I want to go deep into it with them; I want to collaborate at a high level. I want to come up with, like, assembly manuals that have custom art and that kind of thing,” he continues, gesturing to a colorful <em>Genshin Impact </em>print.</p><p>Secretlab currently has three separate <em>Pokémon </em>chair<em> </em>designs inspired by Pikachu, Gengar, and Eevee. You might assume that choosing which characters to base designs on is a simple popularity contest. Still, Choo argues that the team is actually more concerned with coming up with ideas that are unique and fit Secretlab’s premium brand image.</p><p>“Sometimes a popular Pokémon doesn't have a good color scheme, for example, and it would be off brand for us. We also need to think about Pokémon's guidelines as well; it's one of those things where there are so many rules,” he explains. “If it's all color, then it's too loud as well. Only a kid would want it. How do I make it tasteful in a way where an older fan can have it in their house, and it will be a good fit?</p><h2 id="consistent-quality">Consistent quality</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r5bSdJ6wFny82BsVv263Lf" name="IMG_20260424_113639" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/r5bSdJ6wFny82BsVv263Lf-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Secretlab collaborations are characterized by a careful attention to detail, with intricate design elements that often incorporate new materials and manufacturing techniques.</p><p>“I think we've always gone all out on all of our collabs,” says Choo. “We have certain manufacturing methods that have become more viable to use. One of the things that we talk about a lot is the embroidery. It's something that I think companies don't like to use because it's very expensive. It's very time-consuming. We have certain panels that can take seven, eight hours to do.”</p><div><blockquote><p>We've always gone all out on all of our collabs</p><p>Alaric Choo, co-founder and technical & partnerships director at Secretlab</p></blockquote></div><p>Secretlab’s crossovers with luxury car brands stand out as perhaps the most materially complex in its portfolio. The most premium Automobili Lamborghini editions, for example, are decked out in the same Dinamica microsuede material found on high-end car dashboards and lightweight carbon fiber plating. </p><p>“Lamborghini is one of the greatest luxury names, so we were thinking about how we can elevate the partnership,” Choo explains as I examine a sturdy black panel from the table. “When we look at Lamborghinis, there is a lot of carbon fiber usage. The weave that they use and how they put it together — carbon fiber is a pain in the ass to work with. It's like you're layering different sheets, and it bubbles very easily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v4kx2PNRgoRzDUY95D7pWf" name="IMG_20260424_113345" alt="Secretlab items photographed at the brand's Singapore HQ." src="https://cdn.mos.cms.futurecdn.net/v4kx2PNRgoRzDUY95D7pWf-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>“When we did it, we looked at the shape of the carbon fiber on Lamborghini cars, and we were like, ‘We think that this is it.’ We had to come up with a mounting method and learn to use carbon fiber. Obviously, we used it sometimes in certain prototypes, but we hadn’t actually mass-produced it, so it was a first for us.”</p><p>Creating new manufacturing processes and tools can be expensive, but Choo isn’t worried that the added cost could hurt profits. “It may not always directly translate financially, but we don't think about things in so much of the short term,” he says. “In the overall term, it pays off that when we do something, we do it properly. I think that's the main point for us: if we're going to do it half-assed, let's not do it at all.” </p><p>He thinks that consumers appreciate the overall “consistency” and have come to expect a lot of effort from the brand: “Holding yourself to a very high standard pays off over time.”</p><p>A privately held company, Secretlab can afford to invest in developing this kind of relationship with consumers in a way that some of its biggest competitors perhaps can’t. With the company’s value estimated to be nearing the billion-dollar<a href="https://www.techinasia.com/secretlab-singapores-billiondollar-company" target="_blank"> mark back in 2021</a>, Choo’s long-term thinking is obviously paying off.</p><div data-widget-type="multimodelreview" data-widget-title="Today's best Secretlab deals" data-model-name="Secretlab Titan Evo 2022,Secretlab Atlas"></div>
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                                                            <title><![CDATA[ Eureka Ergonomic Aero Pro review: everything I need and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Standing desks boast a variety of comfort and long-term health benefits over sitting in your chair all day, and if you’re looking for one that won’t just serve as a simple desk but a command center for your setup — be it for working from home, content creation, or gaming, or a mixture of all three — you’ll love the Eureka Ergonomic Aero Pro, and it's one of the <a href="https://www.techradar.com/news/best-standing-desk">best standing desks </a>we've tested.</p><p>I’ve been testing it for the past couple of months, and this frankly giant station has all the space you could need. My previous gaming desk always felt too cramped, whereas now I have more freedom than I know what to do with. To this end, while the Aero Pro is just fine as a desk only one person will use, it feels especially good for a shared space — I have enough room for all my gear, and whenever I’m not working from home, my partner has been able to easily set up her laptop to work without needing to shove my gear out the way.</p><p>Despite its size, this desk feels supremely stable, even at its max height. I’ve gone as far as to shake the desk a fair amount, and I never had any fear it would collapse and destroy my home setup.</p><p>Adjusting the desk’s height is as easy as pushing a button to control the electric motors, and with memory presets it’s no trouble at all to adjust the desk between your preferred settings.</p><p>My only gripes are that the lighting it boasts is a tad lackluster and that the price, while more than reasonable for what you get, pushes this desk firmly out of the affordable tier. The size is also something of a double-edged sword — the Aero Pro can consume a more compact room.</p><p>That said, if you're looking to pick up a standing desk that’s spacious enough for pretty much any setup, and will encourage you to not stay seated all day, then the Eureka Ergonomic Aero Pro is one to keep your eyes on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="PDS4wXT6uQUK8mPkNJEnED" name="20260522_174124" alt="The Eureka Ergonomic Aero Pro's main desk with a notebook and MTG deck" src="https://cdn.mos.cms.futurecdn.net/PDS4wXT6uQUK8mPkNJEnED-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-price-and-availability">Eureka Ergonomic Aero Pro: Price and Availability</h2><ul><li><strong>Prices start at $619 (around £460 / AU$865)</strong></li><li><strong>Only available in the US, but does ship to the UK</strong></li><li><strong>Multiple sizes and material choices available</strong></li></ul><p>Premium gaming desks, especially standing desks, don’t come cheap, but the Eureka Ergonomic Aero Pro comes in at a decidedly mid-range price point despite its impressive size and useful features.</p><p>The more affordable 63"x23" size option will set you back $619 (around £460 / AU$865), while the larger 72"x23" model I’ve been testing starts at $799 (around £595 / AU$1,115) — with solid wood designs costing more than the MDF alternatives if you’re after something with a little extra style and durability.</p><p>The larger size doesn’t just boast more main desk space; it comes with a pull-out under-shelf for your keyboard and mouse, which offers added ergonomic comfort — otherwise both designs are identical in terms of their shape.</p><p>As for availability, Eureka Ergonomics primarily sells to the United States, though they do have retail partners in the UK and select European companies — unfortunately, they don’t sell their desks in Australia, so you’re out of luck there for the Aero Pro and the company’s other designs.</p><ul><li><strong>Value score: 4.5/5</strong></li></ul><h2 id="eureka-ergonomic-aero-pro-specs">Eureka Ergonomic Aero Pro: Specs</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td></tr><tr><td class="firstcol " ><p>Dimensions (H x W x D)</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Lvikv6DkSyx82hk7fUoJED" name="20260522_174156" alt="The Eureka Ergonomic Aero Pro's undershelf lighting" src="https://cdn.mos.cms.futurecdn.net/Lvikv6DkSyx82hk7fUoJED-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-design">Eureka Ergonomic Aero Pro: Design</h2><ul><li><strong>Lots of usable space across multiple levels</strong></li><li><strong>Shelves for up to a three monitor setup</strong></li><li><strong>Lighting is a let down</strong></li></ul><p>The wing-shaped Aero Pro from Eureka Ergonomics feels at times less like a standing desk and more like a standing station — especially if you opt for the larger 72x23 inch model I’ve been testing. The huge size is more than you could ever need for gaming, working, or streaming, and the winged shape’s slight curve immerses you in your chosen setup (though it’s in an approachable way, rather than seeming like your desk might swallow you whole).</p><p>What compounds the sense of spaciousness this desk provides is that not only are you treated to a massive main desk space — which offers plenty of room for a laptop, a desktop music setup, your notebooks, or a playmat for an online TCG match — but you also have a trio of monitor shelves at your disposal.</p><p>These are ideal for, well, monitors but also your PC speakers, or something like a streaming setup. I have a dual-monitor setup across two, with my mic, prompter and light attached to the third shelf. On smaller desks this practical but busy setup has felt crowded, but with the Aero Pro I have it all set up neatly with plenty of room left over — my desk feels usable, not cluttered.</p><p>This spaciousness also means the desk can easily serve as a shared space. I don’t mean two people using it at once, but when I’ve not been working from home, my partner has found she can come and use this standing desk with no trouble; there’s all the room she could need to set up her laptop without needing to disassemble or move my gear. When I come home, I can just close the laptop lid and get back to using my PC.</p><p>Part of this lack of clutter is helped by the larger Aero Pro model’s other upgrade: its fourth shelf. This adjustable one slides out from underneath the desk and is ideal for your keyboard and mouse. I’ve found it helps me find the comfort sweet spot for my PC peripherals, and again keeps the main desk clutter-free.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="RF3waRApKgfnboBHF7v28D" name="20260522_174247" alt="A mug in the Eureka Ergonomic Aero Pro cup holder" src="https://cdn.mos.cms.futurecdn.net/RF3waRApKgfnboBHF7v28D-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Whichever size you choose, the Aero Pro comes with a couple of extra design features that range from just fine to very useful. Under the desk you’ll find a hanging controller station on the left which supports a pair of handsets, a cupholder on the right for which I have yet to find a cup/mug/glass that it isn’t an ideal size for, and a pair of brackets which are a massive help for cable management — I use them to support my monitor’s power cable bricks. </p><p>Speaking of, I appreciated the various cable management solutions the desk comes with. My current setup isn’t perfect, but I have plenty of tools to make it better, and the only part I feel I’m missing is a bracket to hang my desktop from the desk so that the changing height doesn’t put as much strain on my HDMI cables.</p><p>On the desk itself are a pair of small troughs which are perfect for propping up a phone or tablet. Plus, with the small holes in the bottom to run a USB-C cable through, you can charge your gadget up while it’s docked in the desk.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="S9pydwDfpNofTeZeaEVFED" name="20260522_174318" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/S9pydwDfpNofTeZeaEVFED-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Lastly, there’s under-shelf lighting, though it’s nothing to write home about. It’s a tad annoying to turn/off or change, and even when you do get it working, the lighting isn’t all that bright — limiting their usefulness and aesthetic appeal.</p><p>When it comes to assembling this desk, the instructions are easy enough to follow, but I’d highly recommend building this desk in as clear a space as possible, and with a second pair of hands.</p><p>I did successfully build this desk entirely on my own without the need for any additional equipment — all of the tools you’ll need come in the Aero Pro’s box. However, I wish I’d given myself more space to assemble this beast and had an extra hand for a couple of portions of the build. (especially when flipping the desk over).</p><ul><li><strong>Design score:</strong> 5/5</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gs3Q98UoubHjZdU5cgAapC" name="20260522_174302" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/gs3Q98UoubHjZdU5cgAapC-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-features">Eureka Ergonomic Aero Pro: Features</h2><ul><li><strong>Adjustable height between 29.5 and 48-inches</strong></li><li><strong>Quiet yet speedy electric motor</strong></li><li><strong>Three memory options you can set to your preferred heights</strong></li></ul><p>Of course, the core feature of a standing desk is that it can be raised or lowered so you can use it sitting in a gaming chair or while standing upright. For the Eureka Ergonomic Aero Pro, its lowest height is 29.5 inches, while the max height is 48 inches.</p><p>To change the height, there’s an electric motor that is controlled with a simple panel. The Plus and Minus buttons raise or lower the desk height gradually between its extremes, and there’s a trio of memory options which can be set to three preferred heights — and pressing one of these options after it's set will see the Aero Pro automatically adjust itself to the current position.</p><p>If you’re worried about squashing anything under your desk, there’s a built-in safety sensor that, based on my testing, works effectively at detecting any obstructions. If the Aero Pro does bump into anything, it will retreat to a safe height so you can make necessary adjustments before telling it to descend again.</p><p>Plus the motor is fairly quiet. There's a noticeable whir when it goes, but it’s not especially loud or grating. Though if anyone does find it annoying, the desk’s adjustments are at least fairly speedy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="sNS87xHbtvRXfCRcsWG3ED" name="20260522_174104" alt="The controls for the Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/sNS87xHbtvRXfCRcsWG3ED-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><ul><li><strong>Feature score: </strong>4/5</li></ul><h2 id="should-i-buy-the-eureka-ergonomic-aero-pro">Should I buy the Eureka Ergonomic Aero Pro?</h2><h2 id="buy-it-if-3">Buy it if…</h2><div class="product"><p><strong>You want a great standing desk at a reasonable price</strong><br>This mid-range standing desk option is solid value for money given its size and feature set</p></div><div class="product"><p><strong>You don’t need fancy aesthetics</strong><br>This desk is curved, but otherwise boasts a classic look that I adore.</p></div><div class="product"><p><strong>You need space</strong><br>If your desk setup snakes other stations feel overcrowded, the Aero Pro could be the spacious solution you’ve been after.</p></div><h2 id="don-t-buy-it-if-2">Don’t buy it if…</h2><div class="product"><p><strong>You love gamer glow</strong><br>If your gaming setup must be infused with RGB glow in every way, this desk’s lighting might not be what you’re after.</p></div><div class="product"><p><strong>You have a small office</strong><br>This desk’s large size is a blessing and a curse. In smaller offices it will take over the room.</p></div><h2 id="also-consider">Also consider…</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td><td  ><p><strong>Corsair Platform:4</strong></p></td><td  ><p><strong>Secretlab Magnus Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td><td  ><p>$699.99 / £799.99 / around AU$1,600 or $899.99 / £999.99 (Elevate) / around AU$2,000</p></td><td  ><p>$799 / £770</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td><td  ><p>29in / 74cm (up to 48in / 122cm Elevate)</p></td><td  ><p>25.6-49.2in / 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td><td  ><p>330lbs / 150kg</p></td><td  ><p>264.6lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td><td  ><p>Steel, laminate / birchwood</p></td><td  ><p>Steel, wood fiberboard</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td><td  ><p>29in / 74cm x 47in / 120cm x 30in / 76cm</p></td><td  ><p>59.1 x 27.6 x 25.6-49.2in / 150 x 70 x 65-125cm</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair Platform:4</strong><br>The ultimate high-end gaming desk, ideal for creators and those who crave high-quality materials and Elgato support. It's expensive, yes, but the functionality feels almost endless.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/corsair-platform-4-review" data-dimension112="3ab9445a-9495-11f1-8832-83ff89def72d" data-action="Deal Block" data-label="For more information, check out our full Corsair Platform:4 review" data-dimension48="For more information, check out our full Corsair Platform:4 review" data-dimension25=""><strong>Corsair Platform:4 review</strong></a></p></div><div class="product"><p><strong>Secretlab Magnus Pro</strong><br>A rival for the Platform:4, but in a Secretlab package? Probably, with exceptional cable management, a great built-in controller, sleek and professional, and with a ton of magnetic accessories, it's seriously slick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/pro/secretlab-magnus-pro-standing-desk-review" data-dimension112="3ab944c8-9495-11f1-a705-c1b6ba427774" data-action="Deal Block" data-label="For more information, check out our full Secretlab Magnus Pro review" data-dimension48="For more information, check out our full Secretlab Magnus Pro review" data-dimension25=""><strong>Secretlab Magnus Pro review</strong></a></p></div><h2 id="how-i-tested-the-eureka-ergonomic-aero-pro-standing-desk">How I tested the Eureka Ergonomic Aero Pro Standing Desk</h2><p>I used this desk in my home office over a couple of months, relying on it every day for my work, PC gaming, and other desk needs. My partner also shares this office with her own desk, and so I got a sense of how it fits into a more compact space — which is to say, it can take over a room.</p><p>As I mentioned earlier in my review, I made sure to assemble this desk entirely on my own to get a sense of how easy/difficult the task is: it’s doable, but getting your partner/housemate/a buddy to lend a hand will make the process a lot smoother.</p><p><em>First reviewed May 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/eureka-ergonomic-aero-pro-desk-review</link>
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                            <![CDATA[ This standing desk will be the perfect home for any gaming or work setup, but be warned: it's massive. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Eureka Ergonomic Aero Pro]]></media:description>                                                            <media:text><![CDATA[The Eureka Ergonomic Aero Pro]]></media:text>
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                                <p>Standing desks boast a variety of comfort and long-term health benefits over sitting in your chair all day, and if you’re looking for one that won’t just serve as a simple desk but a command center for your setup — be it for working from home, content creation, or gaming, or a mixture of all three — you’ll love the Eureka Ergonomic Aero Pro, and it's one of the <a href="https://www.techradar.com/news/best-standing-desk">best standing desks </a>we've tested.</p><p>I’ve been testing it for the past couple of months, and this frankly giant station has all the space you could need. My previous gaming desk always felt too cramped, whereas now I have more freedom than I know what to do with. To this end, while the Aero Pro is just fine as a desk only one person will use, it feels especially good for a shared space — I have enough room for all my gear, and whenever I’m not working from home, my partner has been able to easily set up her laptop to work without needing to shove my gear out the way.</p><p>Despite its size, this desk feels supremely stable, even at its max height. I’ve gone as far as to shake the desk a fair amount, and I never had any fear it would collapse and destroy my home setup.</p><p>Adjusting the desk’s height is as easy as pushing a button to control the electric motors, and with memory presets it’s no trouble at all to adjust the desk between your preferred settings.</p><p>My only gripes are that the lighting it boasts is a tad lackluster and that the price, while more than reasonable for what you get, pushes this desk firmly out of the affordable tier. The size is also something of a double-edged sword — the Aero Pro can consume a more compact room.</p><p>That said, if you're looking to pick up a standing desk that’s spacious enough for pretty much any setup, and will encourage you to not stay seated all day, then the Eureka Ergonomic Aero Pro is one to keep your eyes on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="PDS4wXT6uQUK8mPkNJEnED" name="20260522_174124" alt="The Eureka Ergonomic Aero Pro's main desk with a notebook and MTG deck" src="https://cdn.mos.cms.futurecdn.net/PDS4wXT6uQUK8mPkNJEnED-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-price-and-availability">Eureka Ergonomic Aero Pro: Price and Availability</h2><ul><li><strong>Prices start at $619 (around £460 / AU$865)</strong></li><li><strong>Only available in the US, but does ship to the UK</strong></li><li><strong>Multiple sizes and material choices available</strong></li></ul><p>Premium gaming desks, especially standing desks, don’t come cheap, but the Eureka Ergonomic Aero Pro comes in at a decidedly mid-range price point despite its impressive size and useful features.</p><p>The more affordable 63"x23" size option will set you back $619 (around £460 / AU$865), while the larger 72"x23" model I’ve been testing starts at $799 (around £595 / AU$1,115) — with solid wood designs costing more than the MDF alternatives if you’re after something with a little extra style and durability.</p><p>The larger size doesn’t just boast more main desk space; it comes with a pull-out under-shelf for your keyboard and mouse, which offers added ergonomic comfort — otherwise both designs are identical in terms of their shape.</p><p>As for availability, Eureka Ergonomics primarily sells to the United States, though they do have retail partners in the UK and select European companies — unfortunately, they don’t sell their desks in Australia, so you’re out of luck there for the Aero Pro and the company’s other designs.</p><ul><li><strong>Value score: 4.5/5</strong></li></ul><h2 id="eureka-ergonomic-aero-pro-specs">Eureka Ergonomic Aero Pro: Specs</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td></tr><tr><td class="firstcol " ><p>Dimensions (H x W x D)</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Lvikv6DkSyx82hk7fUoJED" name="20260522_174156" alt="The Eureka Ergonomic Aero Pro's undershelf lighting" src="https://cdn.mos.cms.futurecdn.net/Lvikv6DkSyx82hk7fUoJED-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-design">Eureka Ergonomic Aero Pro: Design</h2><ul><li><strong>Lots of usable space across multiple levels</strong></li><li><strong>Shelves for up to a three monitor setup</strong></li><li><strong>Lighting is a let down</strong></li></ul><p>The wing-shaped Aero Pro from Eureka Ergonomics feels at times less like a standing desk and more like a standing station — especially if you opt for the larger 72x23 inch model I’ve been testing. The huge size is more than you could ever need for gaming, working, or streaming, and the winged shape’s slight curve immerses you in your chosen setup (though it’s in an approachable way, rather than seeming like your desk might swallow you whole).</p><p>What compounds the sense of spaciousness this desk provides is that not only are you treated to a massive main desk space — which offers plenty of room for a laptop, a desktop music setup, your notebooks, or a playmat for an online TCG match — but you also have a trio of monitor shelves at your disposal.</p><p>These are ideal for, well, monitors but also your PC speakers, or something like a streaming setup. I have a dual-monitor setup across two, with my mic, prompter and light attached to the third shelf. On smaller desks this practical but busy setup has felt crowded, but with the Aero Pro I have it all set up neatly with plenty of room left over — my desk feels usable, not cluttered.</p><p>This spaciousness also means the desk can easily serve as a shared space. I don’t mean two people using it at once, but when I’ve not been working from home, my partner has found she can come and use this standing desk with no trouble; there’s all the room she could need to set up her laptop without needing to disassemble or move my gear. When I come home, I can just close the laptop lid and get back to using my PC.</p><p>Part of this lack of clutter is helped by the larger Aero Pro model’s other upgrade: its fourth shelf. This adjustable one slides out from underneath the desk and is ideal for your keyboard and mouse. I’ve found it helps me find the comfort sweet spot for my PC peripherals, and again keeps the main desk clutter-free.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="RF3waRApKgfnboBHF7v28D" name="20260522_174247" alt="A mug in the Eureka Ergonomic Aero Pro cup holder" src="https://cdn.mos.cms.futurecdn.net/RF3waRApKgfnboBHF7v28D-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Whichever size you choose, the Aero Pro comes with a couple of extra design features that range from just fine to very useful. Under the desk you’ll find a hanging controller station on the left which supports a pair of handsets, a cupholder on the right for which I have yet to find a cup/mug/glass that it isn’t an ideal size for, and a pair of brackets which are a massive help for cable management — I use them to support my monitor’s power cable bricks. </p><p>Speaking of, I appreciated the various cable management solutions the desk comes with. My current setup isn’t perfect, but I have plenty of tools to make it better, and the only part I feel I’m missing is a bracket to hang my desktop from the desk so that the changing height doesn’t put as much strain on my HDMI cables.</p><p>On the desk itself are a pair of small troughs which are perfect for propping up a phone or tablet. Plus, with the small holes in the bottom to run a USB-C cable through, you can charge your gadget up while it’s docked in the desk.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="S9pydwDfpNofTeZeaEVFED" name="20260522_174318" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/S9pydwDfpNofTeZeaEVFED-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><p>Lastly, there’s under-shelf lighting, though it’s nothing to write home about. It’s a tad annoying to turn/off or change, and even when you do get it working, the lighting isn’t all that bright — limiting their usefulness and aesthetic appeal.</p><p>When it comes to assembling this desk, the instructions are easy enough to follow, but I’d highly recommend building this desk in as clear a space as possible, and with a second pair of hands.</p><p>I did successfully build this desk entirely on my own without the need for any additional equipment — all of the tools you’ll need come in the Aero Pro’s box. However, I wish I’d given myself more space to assemble this beast and had an extra hand for a couple of portions of the build. (especially when flipping the desk over).</p><ul><li><strong>Design score:</strong> 5/5</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="gs3Q98UoubHjZdU5cgAapC" name="20260522_174302" alt="The Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/gs3Q98UoubHjZdU5cgAapC-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><h2 id="eureka-ergonomic-aero-pro-features">Eureka Ergonomic Aero Pro: Features</h2><ul><li><strong>Adjustable height between 29.5 and 48-inches</strong></li><li><strong>Quiet yet speedy electric motor</strong></li><li><strong>Three memory options you can set to your preferred heights</strong></li></ul><p>Of course, the core feature of a standing desk is that it can be raised or lowered so you can use it sitting in a gaming chair or while standing upright. For the Eureka Ergonomic Aero Pro, its lowest height is 29.5 inches, while the max height is 48 inches.</p><p>To change the height, there’s an electric motor that is controlled with a simple panel. The Plus and Minus buttons raise or lower the desk height gradually between its extremes, and there’s a trio of memory options which can be set to three preferred heights — and pressing one of these options after it's set will see the Aero Pro automatically adjust itself to the current position.</p><p>If you’re worried about squashing anything under your desk, there’s a built-in safety sensor that, based on my testing, works effectively at detecting any obstructions. If the Aero Pro does bump into anything, it will retreat to a safe height so you can make necessary adjustments before telling it to descend again.</p><p>Plus the motor is fairly quiet. There's a noticeable whir when it goes, but it’s not especially loud or grating. Though if anyone does find it annoying, the desk’s adjustments are at least fairly speedy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="sNS87xHbtvRXfCRcsWG3ED" name="20260522_174104" alt="The controls for the Eureka Ergonomic Aero Pro" src="https://cdn.mos.cms.futurecdn.net/sNS87xHbtvRXfCRcsWG3ED-1920-80.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Hamish Hector)</span></figcaption></figure><ul><li><strong>Feature score: </strong>4/5</li></ul><h2 id="should-i-buy-the-eureka-ergonomic-aero-pro">Should I buy the Eureka Ergonomic Aero Pro?</h2><h2 id="buy-it-if-3">Buy it if…</h2><div class="product"><p><strong>You want a great standing desk at a reasonable price</strong><br>This mid-range standing desk option is solid value for money given its size and feature set</p></div><div class="product"><p><strong>You don’t need fancy aesthetics</strong><br>This desk is curved, but otherwise boasts a classic look that I adore.</p></div><div class="product"><p><strong>You need space</strong><br>If your desk setup snakes other stations feel overcrowded, the Aero Pro could be the spacious solution you’ve been after.</p></div><h2 id="don-t-buy-it-if-2">Don’t buy it if…</h2><div class="product"><p><strong>You love gamer glow</strong><br>If your gaming setup must be infused with RGB glow in every way, this desk’s lighting might not be what you’re after.</p></div><div class="product"><p><strong>You have a small office</strong><br>This desk’s large size is a blessing and a curse. In smaller offices it will take over the room.</p></div><h2 id="also-consider">Also consider…</h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Eureka Ergonomic Aero Pro</strong></p></td><td  ><p><strong>Corsair Platform:4</strong></p></td><td  ><p><strong>Secretlab Magnus Pro</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$799 (around £595 / AU$1,115)</p></td><td  ><p>$699.99 / £799.99 / around AU$1,600 or $899.99 / £999.99 (Elevate) / around AU$2,000</p></td><td  ><p>$799 / £770</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>29.5-48in / 75-122cm</p></td><td  ><p>29in / 74cm (up to 48in / 122cm Elevate)</p></td><td  ><p>25.6-49.2in / 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>220lbs / 100kg</p></td><td  ><p>330lbs / 150kg</p></td><td  ><p>264.6lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Alloy Steel frame, wood top material</p></td><td  ><p>Steel, laminate / birchwood</p></td><td  ><p>Steel, wood fiberboard</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>29.5-48in x 72in x 30in / 75-122cm x 183cm x 76.2cm</p></td><td  ><p>29in / 74cm x 47in / 120cm x 30in / 76cm</p></td><td  ><p>59.1 x 27.6 x 25.6-49.2in / 150 x 70 x 65-125cm</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair Platform:4</strong><br>The ultimate high-end gaming desk, ideal for creators and those who crave high-quality materials and Elgato support. It's expensive, yes, but the functionality feels almost endless.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/corsair-platform-4-review" data-dimension112="3ab9445a-9495-11f1-8832-83ff89def72d" data-action="Deal Block" data-label="For more information, check out our full Corsair Platform:4 review" data-dimension48="For more information, check out our full Corsair Platform:4 review" data-dimension25=""><strong>Corsair Platform:4 review</strong></a></p></div><div class="product"><p><strong>Secretlab Magnus Pro</strong><br>A rival for the Platform:4, but in a Secretlab package? Probably, with exceptional cable management, a great built-in controller, sleek and professional, and with a ton of magnetic accessories, it's seriously slick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/pro/secretlab-magnus-pro-standing-desk-review" data-dimension112="3ab944c8-9495-11f1-a705-c1b6ba427774" data-action="Deal Block" data-label="For more information, check out our full Secretlab Magnus Pro review" data-dimension48="For more information, check out our full Secretlab Magnus Pro review" data-dimension25=""><strong>Secretlab Magnus Pro review</strong></a></p></div><h2 id="how-i-tested-the-eureka-ergonomic-aero-pro-standing-desk">How I tested the Eureka Ergonomic Aero Pro Standing Desk</h2><p>I used this desk in my home office over a couple of months, relying on it every day for my work, PC gaming, and other desk needs. My partner also shares this office with her own desk, and so I got a sense of how it fits into a more compact space — which is to say, it can take over a room.</p><p>As I mentioned earlier in my review, I made sure to assemble this desk entirely on my own to get a sense of how easy/difficult the task is: it’s doable, but getting your partner/housemate/a buddy to lend a hand will make the process a lot smoother.</p><p><em>First reviewed May 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ Just as I recovered from my months-long Pokopia fixation, the new Bubbly Basin DLC is here to reel me straight back in ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Whether you haven’t played <em>Pokémon Pokopia</em> since the town-builder launched earlier this year or you’ve been waiting to dive in, you might want to mosey on down to your favorite cozy gaming corner and download the free update. Especially when paired with the newly released Expansion Pass, the game (which <a href="https://www.techradar.com/gaming/pokemon-pokopia-review">I already gave five stars, our highest score,</a> and called one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>) reaches new heights. Or rather, depths. </p><p>Bubbly Basin is the first of a three-part DLC package (with parts two and three releasing in late 2026 and sometime in 2027, respectively), bringing a new underwater town based on Cerulean City and a tonne of aquatic Pokémon to discover. </p><p>Facilitating this expansion is a free update that gives Ditto a new ability — Dive — which select Pokémon like Smeargu and Tinkmaster can also learn to help you build and decorate underwater. </p><p>That’s not all that came with the free update; a raft of quality-of-life updates mean most criticisms I had of <em>Pokopia</em> after months of play are next to non-existent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gtp3R2wGnxLENC4tFLmFmE-1920-80.jpg" alt="Ditto meets Manaphy in Bubbly Basin" /><figcaption>Introductory dialogue remains a real strong-suit<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/U2PZtiTr6NtmASSN38JUkE-1920-80.jpg" alt="Ditto meets Staryu in Bubbly Basin" /><figcaption>Pray, tell me more, Staryu<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EMjjh6JH9ajFK8FrQFoNWE-1920-80.jpg" alt="Ditto meets Barboach in Bubbly Basin" /><figcaption>Crying tears as big as your head must be pretty exhausting<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2L6VkWsEH8rzapeANwWZLE-1920-80.jpg" alt="Ditto meets Starmie in Bubbly Basin" /><figcaption>Starmie gets philosophical<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KoQexBMMpmP82xMVz5PLSE-1920-80.jpg" alt="Ditto meets Wugtrio in Bubbly Basin" /><figcaption>No, sir, I am trying to figure out how these spotlights work underwater<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="under-the-sea">Under the sea</h2><p>But first, let’s start with Bubbly Basin. I’ve spent most of the last week exploring its depths, and for several reasons, it’s my new favorite town in <em>Pokopia</em>. </p><p>I’ve always had a soft spot for Cerulean City, the inspiration behind Bubbly Basin; Misty is one of my favorite characters from the franchise, and I favor water-type Pokémon. Now almost entirely submerged, it’s the perfect playground to explore with the new Dive ability and get creative with underground building.</p><p>Water levels are notoriously a pain across all areas of gaming, but building-based games in particular can suffer (I’m looking at you, <em>Minecraft</em>). Thankfully, Game Freak and Koei Tecmo's Omega Force prove adept at thinking ahead; there are few instances where removing or placing blocks leads to any disruption to the water (glass panes and roof tiles can cause a very brief empty block), and the only time I’ve been able to cause any unseemly flowing water tiles is when messing with the surface layer; even that has been mitigated impressively, though that's another component of the 2.0.0 free update. Navigation, as we’ll touch on in the free updates section, is a doddle once you get to grips with the swimming controls, too. </p><p>Much like Rocky Ridges and Sparkling Skyland, there’s a lot of verticality to the town too, with flooded subterranean tunnels, a few ruins above sea level and new murky depths that need to be lit so you can better take in your surroundings. Amongst the ruins, you’ll find treasure maps that help you locate the six Pokéballs necessary to build Starmie’s habitat, which gives a bit more purpose to the dowsing tool and search abilities.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LnRe6bQzMBYmcCx8xnidnE-1920-80.jpg" alt="Ditto on adventures around Bubbly Basin" /><figcaption>Bubbly Basin definitely feels like one of the most photogenic towns in the game<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Djoe7pPRg9bhzysCARjNaE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jSP7YqWPM3584cJWh32BsE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BTeafYjt7HzYTyVpKDaDUE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8o5yYaXZYiwHnnZ4HGvafE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="and-we-lived-beneath-the-waves">And we lived beneath the waves</h2><p>There’s plenty to work through in terms of quests and activities, and it’s really well paced, with 50 new Pokémon and 36 habitats to restore. I’ve especially loved working to connect and re-imagine the various hotspots in Bubbly Basin more than in any other town so far; bridging the deep ravine, tunneling through hillsides and transforming all of its many nooks and crannies into unique dwellings for local Pokémon has never felt more fun.</p><p>It’s probably the best-looking town too; it’s vibrant and teeming with life, and though clearing out the sand is a bit of a pain, it’s at least far less of an eyesore than the compressed junk, ash, and black sludge that plague the base game towns. The new flora follows suit; I can’t wait to put some time into adding coral and the new Seafloor Algae blocks to Bleak Beach and Palette Town to spruce up the somewhat dismal coastlines there, too.</p><p>Two new building and furniture aesthetics are introduced in Bubble Basin, both of which I love: a seashell- and coral-inspired set, but also Japanese temple-themed furniture and building blocks. </p><p>The latter might not feel particularly native to the Cerulean town we know, but <a href="https://www.reddit.com/r/Pokopia/comments/1vgtgkm/a_japanese_folktale_reference_in_pokopias_bubbly/"><u>one Reddit user</u></a> speculates it’s a reference to Ryūgū-jō, the mythical undersea palace belonging to the dragon god of the sea in Japanese folklore. It’s a nice touch and brings a great set of new blocks to design with. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MjLeQg7NVbTuXCEeKtFpyE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPW7S6y2xX4WqSMTM4XNuE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2jt9hCNpc6hLZQjaovtX4F-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NcYgm7BSruXQcEe2JG2LoE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FTJyS5MfyZyeCkFYGHAZaE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="the-best-things-in-life-are-free">The best things in life are free</h2><p>A huge part of what makes Bubbly Basin so enjoyable is the free updates that came with the 2.0.0 patch, which added a range of quality-of-life features. Dive is fantastically implemented; swimming feels fluid and free, and it’s still super easy to build even without Magnet Rise. It’s really important to pay attention during the tutorial, though; I missed two huge time-saving moves (underwater surf and spinning to sink), which wasted a <em>lot</em> of time. </p><p>There’s much more to it than Dive, though. Now, you can build a safe but also a portal pod, a universal storage system which can be accessed in all locations. I’ve taken to keeping one on me at all times as a kind of backpack-extender, and it’s making moving items between worlds a whole lot easier.</p><p>There are new recipes, new emotes, hair colors, and more paintable items too, but perhaps my favorite additions are the simplest. You can now bulk move items between the storage box and bag, but also delete items placed inside trash cans.</p><p>Some tweaks have been made to annoying in-game quirks, too; if you destroy a Pokémon’s habitat and rebuild it nearby, it’ll move back in of its own accord, you can open your bag and inhale items while using Rollout, and Leafage can now return farm soil to a normal soil block. This, plus a raft of bug fixes, makes the game more frictionless than ever before.</p><p>Such a hearty version 2.0 update so soon after the game’s release is a huge win for <em>Pokopia</em> fans; hype for the game has just barely subsided, and with in-game events being a little middling at best thus far, I for one am hoping this is just the beginning of Game Freak and Omega Force’s plans to keep the game feeling fresh and fun for players old and new. And if Bubbly Basin is anything to go by, the next town (which arrives as the final part of the Expansion Pass next year) could be a magnum opus for <em>Pokopia</em>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/just-as-i-recovered-from-my-months-long-pokopia-fixation-the-new-bubbly-basin-dlc-is-here-to-reel-me-straight-back-in</link>
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                            <![CDATA[ Pokopia released its hotly anticipated Bubbly Basin DLC alongside an array of free update features, and it’s exactly what many players have been dreaming of. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ josephine.watson@futurenet.com (Josephine Watson) ]]></author>                    <dc:creator><![CDATA[ Josephine Watson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HvpGKcNNvrNZunUL6mqd8c-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josephine Watson is TechRadar&#039;s Managing Editor - Social &amp; Engagement, overseeing TechRadar&#039;s team of new format and operational efficiency experts. Josephine is an award-winning journalist (PPA 30 under 30 2024), having previously written on a variety of topics, from lifestyle to pop culture to gaming and even the energy industry, joining TechRadar to support general site management. She is based in London.&lt;/p&gt;&lt;p&gt;Growing up living and breathing technology, Josephine was part of the first wave of internet-literate young people and developed a love of all things online content, especially when it comes to gaming, pop culture, or science. She is a huge advocate for internet safety and education, appearing on Channel 4 News in her teenage years to challenge reports of rampant online dangers and encourage wider education on internet safety and protocols. Throughout her career, she has also made a point of using her position to fight for progression in the treatment of diversity and inclusion, mental health, and neurodiversity in corporate settings. Josephine is responsible for TechRadar&#039;s recent push into sustainability-related content, as well as starring in the &lt;a href=&quot;https://www.youtube.com/@techradar&quot;&gt;TechRadar podcast&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Josephine received her Bachelor of the Arts in English Literature from Queen Mary, University of London, having spent a year abroad studying at Hunter College in New York. She has also completed a L3 People Leadership qualification as well as a L7 Senior Journalism apprenticeship through the University of Sunderland. &lt;/p&gt;&lt;p&gt;In her spare time, you&#039;ll find Josephine fiddling with smart home devices, playing whichever Nintendo game she&#039;s recently acquired, developing an obsession over some new creative hobby she&#039;ll drop in a few months or watching Disney movies. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Game Freak / Omega Force]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ditto on adventures around Bubble Basin]]></media:description>                                                            <media:text><![CDATA[Ditto on adventures around Bubble Basin]]></media:text>
                                <media:title type="plain"><![CDATA[Ditto on adventures around Bubble Basin]]></media:title>
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                                <p>Whether you haven’t played <em>Pokémon Pokopia</em> since the town-builder launched earlier this year or you’ve been waiting to dive in, you might want to mosey on down to your favorite cozy gaming corner and download the free update. Especially when paired with the newly released Expansion Pass, the game (which <a href="https://www.techradar.com/gaming/pokemon-pokopia-review">I already gave five stars, our highest score,</a> and called one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>) reaches new heights. Or rather, depths. </p><p>Bubbly Basin is the first of a three-part DLC package (with parts two and three releasing in late 2026 and sometime in 2027, respectively), bringing a new underwater town based on Cerulean City and a tonne of aquatic Pokémon to discover. </p><p>Facilitating this expansion is a free update that gives Ditto a new ability — Dive — which select Pokémon like Smeargu and Tinkmaster can also learn to help you build and decorate underwater. </p><p>That’s not all that came with the free update; a raft of quality-of-life updates mean most criticisms I had of <em>Pokopia</em> after months of play are next to non-existent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gtp3R2wGnxLENC4tFLmFmE-1920-80.jpg" alt="Ditto meets Manaphy in Bubbly Basin" /><figcaption>Introductory dialogue remains a real strong-suit<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/U2PZtiTr6NtmASSN38JUkE-1920-80.jpg" alt="Ditto meets Staryu in Bubbly Basin" /><figcaption>Pray, tell me more, Staryu<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EMjjh6JH9ajFK8FrQFoNWE-1920-80.jpg" alt="Ditto meets Barboach in Bubbly Basin" /><figcaption>Crying tears as big as your head must be pretty exhausting<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2L6VkWsEH8rzapeANwWZLE-1920-80.jpg" alt="Ditto meets Starmie in Bubbly Basin" /><figcaption>Starmie gets philosophical<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KoQexBMMpmP82xMVz5PLSE-1920-80.jpg" alt="Ditto meets Wugtrio in Bubbly Basin" /><figcaption>No, sir, I am trying to figure out how these spotlights work underwater<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="under-the-sea">Under the sea</h2><p>But first, let’s start with Bubbly Basin. I’ve spent most of the last week exploring its depths, and for several reasons, it’s my new favorite town in <em>Pokopia</em>. </p><p>I’ve always had a soft spot for Cerulean City, the inspiration behind Bubbly Basin; Misty is one of my favorite characters from the franchise, and I favor water-type Pokémon. Now almost entirely submerged, it’s the perfect playground to explore with the new Dive ability and get creative with underground building.</p><p>Water levels are notoriously a pain across all areas of gaming, but building-based games in particular can suffer (I’m looking at you, <em>Minecraft</em>). Thankfully, Game Freak and Koei Tecmo's Omega Force prove adept at thinking ahead; there are few instances where removing or placing blocks leads to any disruption to the water (glass panes and roof tiles can cause a very brief empty block), and the only time I’ve been able to cause any unseemly flowing water tiles is when messing with the surface layer; even that has been mitigated impressively, though that's another component of the 2.0.0 free update. Navigation, as we’ll touch on in the free updates section, is a doddle once you get to grips with the swimming controls, too. </p><p>Much like Rocky Ridges and Sparkling Skyland, there’s a lot of verticality to the town too, with flooded subterranean tunnels, a few ruins above sea level and new murky depths that need to be lit so you can better take in your surroundings. Amongst the ruins, you’ll find treasure maps that help you locate the six Pokéballs necessary to build Starmie’s habitat, which gives a bit more purpose to the dowsing tool and search abilities.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LnRe6bQzMBYmcCx8xnidnE-1920-80.jpg" alt="Ditto on adventures around Bubbly Basin" /><figcaption>Bubbly Basin definitely feels like one of the most photogenic towns in the game<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Djoe7pPRg9bhzysCARjNaE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jSP7YqWPM3584cJWh32BsE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BTeafYjt7HzYTyVpKDaDUE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8o5yYaXZYiwHnnZ4HGvafE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="and-we-lived-beneath-the-waves">And we lived beneath the waves</h2><p>There’s plenty to work through in terms of quests and activities, and it’s really well paced, with 50 new Pokémon and 36 habitats to restore. I’ve especially loved working to connect and re-imagine the various hotspots in Bubbly Basin more than in any other town so far; bridging the deep ravine, tunneling through hillsides and transforming all of its many nooks and crannies into unique dwellings for local Pokémon has never felt more fun.</p><p>It’s probably the best-looking town too; it’s vibrant and teeming with life, and though clearing out the sand is a bit of a pain, it’s at least far less of an eyesore than the compressed junk, ash, and black sludge that plague the base game towns. The new flora follows suit; I can’t wait to put some time into adding coral and the new Seafloor Algae blocks to Bleak Beach and Palette Town to spruce up the somewhat dismal coastlines there, too.</p><p>Two new building and furniture aesthetics are introduced in Bubble Basin, both of which I love: a seashell- and coral-inspired set, but also Japanese temple-themed furniture and building blocks. </p><p>The latter might not feel particularly native to the Cerulean town we know, but <a href="https://www.reddit.com/r/Pokopia/comments/1vgtgkm/a_japanese_folktale_reference_in_pokopias_bubbly/"><u>one Reddit user</u></a> speculates it’s a reference to Ryūgū-jō, the mythical undersea palace belonging to the dragon god of the sea in Japanese folklore. It’s a nice touch and brings a great set of new blocks to design with. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MjLeQg7NVbTuXCEeKtFpyE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPW7S6y2xX4WqSMTM4XNuE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2jt9hCNpc6hLZQjaovtX4F-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NcYgm7BSruXQcEe2JG2LoE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FTJyS5MfyZyeCkFYGHAZaE-1920-80.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="the-best-things-in-life-are-free">The best things in life are free</h2><p>A huge part of what makes Bubbly Basin so enjoyable is the free updates that came with the 2.0.0 patch, which added a range of quality-of-life features. Dive is fantastically implemented; swimming feels fluid and free, and it’s still super easy to build even without Magnet Rise. It’s really important to pay attention during the tutorial, though; I missed two huge time-saving moves (underwater surf and spinning to sink), which wasted a <em>lot</em> of time. </p><p>There’s much more to it than Dive, though. Now, you can build a safe but also a portal pod, a universal storage system which can be accessed in all locations. I’ve taken to keeping one on me at all times as a kind of backpack-extender, and it’s making moving items between worlds a whole lot easier.</p><p>There are new recipes, new emotes, hair colors, and more paintable items too, but perhaps my favorite additions are the simplest. You can now bulk move items between the storage box and bag, but also delete items placed inside trash cans.</p><p>Some tweaks have been made to annoying in-game quirks, too; if you destroy a Pokémon’s habitat and rebuild it nearby, it’ll move back in of its own accord, you can open your bag and inhale items while using Rollout, and Leafage can now return farm soil to a normal soil block. This, plus a raft of bug fixes, makes the game more frictionless than ever before.</p><p>Such a hearty version 2.0 update so soon after the game’s release is a huge win for <em>Pokopia</em> fans; hype for the game has just barely subsided, and with in-game events being a little middling at best thus far, I for one am hoping this is just the beginning of Game Freak and Omega Force’s plans to keep the game feeling fresh and fun for players old and new. And if Bubbly Basin is anything to go by, the next town (which arrives as the final part of the Expansion Pass next year) could be a magnum opus for <em>Pokopia</em>.</p>
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                                                            <title><![CDATA[ Corsair HS35 v3 wireless headset review: comfort and quality over customisation ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-corsair-hs35-v3-one-minute-reivew"><span>Corsair HS35 v3: One-minute reivew</span></h2><p>The Corsair HS35 v3 <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> is an underdog in the mid-range category. It doesn't feature a huge number of flourishes to help set it above its competitors, but instead hones in on what really matters: audio quality and microphone performance. </p><p>It delivers crystal clear audio no matter what you're using it for, whether that's gaming, calls, or getting some tunes in while you work. There's no software to fiddle around with, and barely any buttons to get used to. If you need something that's good to go as soon as it's out of the box, this headset definitely suits. </p><p>Comfort is also clearly key with the Corsair HS35 v3. Between the floating headband design, the soft, cushioned earcups, and the lightweight design, at no point did I have to readjust the headset, my glasses, or take a break from wearing it. Again, for a mid-range headset, it feels surprisingly high-quality. </p><p>Although I appreciate its simplicity, there are definitely a few things that are bound to put a competitive gamer off, and most of that comes through its lack of customisation. It's great that the headset is good to go as soon as it's out of the box, rather than having to worry about downloading any more software, but if you want to make the most of its full audio capabilities, the lack of these features might be make-or-break. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VvQVL5BQqQaXJ8uu5PqZT8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 box, showing yellow and black branding and details about the headset, against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VvQVL5BQqQaXJ8uu5PqZT8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-price-and-availability"><span>Corsair HS35 v3: Price and Availability </span></h2><ul><li><strong>Priced at $79.99/£69.99/$124.99AU</strong></li><li><strong>Available via Corsair and major retailers</strong></li><li><strong>White and black versions available</strong></li></ul><p>The Corsair HS35 v3 will set you back a reasonable $79.99 / £69.99 / AU$124.99, so it's by no means a premium headset. But it's certainly not a budget pick either. Fortunately, it manages to justify its price through the quality of its audio and microphone, making it a worthy option for anyone looking to upgrade their current setup, or looking to stray from the typical features of a wireless gaming headset. </p><p>In fact, the only reason the headset isn't more expensive is probably due to its lack of additional software, and the fact that there are no typical flourishes you'd usually find on a gaming headset like an input switch button, a microphone that tucks away on the headset itself, or a separate mic mute button. Despite these "missing" features, though, the core expectation of the headset, providing high-quality sound during gaming, is definitely met. </p><h2 class="article-body__section" id="section-corsair-hs35-v3-specs"><span>Corsair HS35 v3: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatability</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwGiSdGBF9PDyNjzrKRVF8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headband showing corsair branding in white, with earcups in background against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/SwGiSdGBF9PDyNjzrKRVF8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-design-and-features"><span>Corsair HS35 v3: Design and features</span></h2><ul><li><strong>Incredibly lightweight design</strong></li><li><strong>Doesn't look as bulky as other gaming headsets</strong></li><li><strong>Sleek, all-black design </strong></li></ul><p>Straight out of the box, the Corsair HS35 v3 doesn't look too dissimilar to the vast majority of wireless gaming headsets available. Its entirely black design is sleek, with subtle Corsair logos in a black gloss on each ear cup, alongside branding in white across the top of the headband. This is definitely my preferred style, rather than having any RGB flair for the sake of it, just because it feels like something you can use for everything, rather than having to swap out your rather garish gaming headset when you want to listen to music or attend a meeting. </p><p>In fact, there aren't any flourishes at all on the Corsair HS35 v3. Aside from the incredibly subtle branding, the only thing that offers a pop of colour is two yellow bands that connect the ear cups to the headband. The rest of the headset maintains the stylish black appearance, and it's certainly better for it. If I didn't spend so much time tethered to my PC or console, I'd definitely be content in taking this headset out on a commute rather than a pair of earphones. It's definitely one of the simpler headsets I've ever used. Not only in terms of design, but also how simple its layout is. </p><p>One thing that immediately stood out was the lack of wheels or dials to control your volume. I didn't realise how much of a make-or-break this was to me, but as it turns out, I actually like being able to tune my audio volume to the decibel. The Corsair HS35 v3 exchanges the wheel I know and love in favour of a little toggle/lever which takes your audio up or down two at a time. It's such a small frustration, but it definitely felt like I had less control over exactly how I wanted my audio to be. Especially after using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for so long, alongside other similarly priced headsets such as the <a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review">JBL Quantum 360X wireless</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pqHoqakKrzvu2wvV5quJ98" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset with mic plugged in close up against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/pqHoqakKrzvu2wvV5quJ98-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>In fact, the ear cups are surprisingly bare. Alongside the aforementioned toggle, you've got the power button, alongside the USB-C port on the left ear cup. On the right, you've got absolutely nothing. There's not even a separate mic mute button; you just push in the volume toggle. It's great for someone like me who always takes an embarrassingly long time to get used to the layout of a new headset; this definitely felt like a blessing in disguise. As a result, the headset feels incredibly straightforward to set up and use. Though this does feel like you're sacrificing some of the customisation you'd usually get. </p><p>Additional software which helps you to customise your listening profiles, like the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-pro-wired-gaming-headset-review#section-how-i-tested-the-steelseries-arctis-arctis-nova-pro">SteelSeries Arctis Nova Pro</a>, definitely feels like a more premium add-on. Since the Corsair HS35 v3 is a mid-range headset, it's not surprising that it doesn't boast the same features. But if you're looking to replace your headset for a slightly cheaper model, this lack of complete control and customisation definitely might put buyers off. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8nNVx6uvvprY6iH6QN498" name="Corsair HS35 v3 wireless gaming headset" alt="Close up of the Corsair HS35 v3 headset ear cups on a white hardwood background" src="https://cdn.mos.cms.futurecdn.net/B8nNVx6uvvprY6iH6QN498-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-performance"><span>Corsair HS35 v3: Performance</span></h2><ul><li><strong>30-hour battery life </strong></li><li><strong>Comfortable for long sessions due to floating headband</strong></li><li><strong>Fantastic audio quality</strong></li></ul><p>I've been using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for well over a year now, so "downgrading" to a more reasonably priced headset definitely raised some concerns about overall audio quality. However, the Corsair HS35 v3 delivers clear audio with no issues, and even though it's by no means a premium headset, it still boasts impressive audio quality. When gaming, you can pick up on all the more subtle sound effects, be that enemy footsteps or audio cues in horror games like The Outlast Trials. </p><p>The only time the audio feels low quality is when you switch the headset on, and the muffled, not-quite-human "power on, toggle connected" line plays. Aside from that, it's really easy to block out external noise to focus on your game, which is especially impressive given the headset isn't noise-cancelling in any way. Which, is actually a feature I found with the JBL Quantum 360X too, the design itself feels noise cancelling rather than the actual hardware. </p><p>This is massively helped by the 30-hour battery life of the set, which I pushed to its absolute limit in my testing. For several weeks, I used this headset for everything in my daily life: meetings, gaming, and listening to music in between. And it's safe to say that the 30-hour battery life really does help to keep you immersed in whatever you're playing, or locked in on whatever you're working on. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VM6eH6DaKHjjhsqcdZYBJ8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 ear cups showing subtle corsair branding against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VM6eH6DaKHjjhsqcdZYBJ8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It also only takes three hours to fully charge. Sure, that's not the rapid 15-minute charge for two hours of play that the Razer Blackshark V3 offers, but for the price you're paying, it's definitely worth it. Plus, the cable provided with the headset is long enough for you to still be able to continue playing without feeling constrained by the cable. A nice design touch is that the interior of the USB and USB-C is the same yellow colour as the bands linking the earcups to the headband too, but that'll probably go unnoticed to the average gamer. </p><p>It's also an incredibly comfortable headset to wear for long sessions. The lightweight frame and cushioned earcups feel much looser without ever feeling like it'll slip off your head, rather than the usual firm padding and pleather-esque material we're used to seeing in slightly cheaper headsets like the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review">Turtle Beach Stealth 500</a>. </p><p>The microphone quality is where this headset really shines, though. Nothing about the mic when you pull it out of the box screams premium quality. It's got no foam muffler or pop filter, so I expected the audio quality to be pretty lackluster. But when testing across Google Meet and Discord, the audio is genuinely astounding for a mid-range headset. It's crystal clear and picks up incredibly quiet talking without any of the annoying background noises like chewing, breathing, or keyboard clicks. It never peaks when speaking loudly either, which is a huge plus. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dn2qaxt9VkKdmqQ9WGjsb8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset earcup and dongle and headset on a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/dn2qaxt9VkKdmqQ9WGjsb8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-you-buy-the-corsair-hs35-v3"><span>Should you buy the Corsair HS35 v3?</span></h2><h2 id="buy-it-if-4">Buy it if...</h2><div class="product"><p><strong>You prioritise comfort over customisation</strong><br>The Corsair HS35 v3 is one of the most comfortable headsets I've ever used, which is incredibly high praise. If you prefer something that's comfortable over something you can get into the nuts and bolts of to create a more niche listening experience, then the Corsair HS35 v3 definitely prioritises this. </p></div><div class="product"><p><strong>You need a headset primarily for meetings or calls</strong><br>There are no faults with the Corsair HS35 v3 when gaming, but the audio quality of the microphone is definitely wasted if you're not using it for calls. Even if you're just playing games with proximity chat, like <em>R.E.P.O</em> or <em>Big Walk,</em> you'll still be making the most of the biggest selling point of the set. </p></div><h2 id="don-t-buy-it-if-3">Don't buy it if...</h2><div class="product"><p><strong>You like tailoring your audio profiles to your gaming preferences</strong><br>Between the lack of a volume scroll wheel and no software to help you create custom audio settings, for an extreme gamer it might seem like there's a lot of customisation missing for a mid-range price tag. It's not a complete bust, as there are still so many positives for the headset, but I can still see why this would put a competitive gamer off. </p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Still not sold on the Corsair HS35 v3 Wireless headset? Here's how it compares to two similar wireless gaming headsets. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3 Wireless headset</strong></p></td><td  ><p><strong>Turtle Beach Stealth 500</strong></p></td><td  ><p><strong>JBL Quantum 360X wireless headset</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td><td  ><p>$79.99 / £79.99 / AU$139</p></td><td  ><p>$64.95 / £63.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td><td  ><p>8.22oz / 233g</p></td><td  ><p>8.9oz / 253g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile</p></td><td  ><p>PC, Xbox Series X|S, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired (3.5mm)</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td><td  ><p>40 hours</p></td><td  ><p>22 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td><td  ><p>Swarm II</p></td><td  ><p>JBL QuantumENGINE</p></td></tr></tbody></table></div><div class="product"><p><strong>Turtle Beach Stealth 500</strong><br>The Turtle Beach Stealth 500 is a decent wireless headset available at a similar price point, and despite its shorter battery life, it's still got a few impressive features such as powerful spatial audio and variable mic monitoring. With the addition of the Swarm II software, you've also got the wiggle room for a more personal listening experience, unlike the Corsair HS35 v3.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review" data-dimension112="b681dc48-91a0-11f1-88c0-c33b62a77271" data-action="Deal Block" data-label="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension48="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension25=""><strong>Turtle Beach Stealth 500 review</strong></a><strong></strong></p></div><div class="product"><p><strong>Also consider the JBL Quantum 360X wireless headset</strong><br>If you're after a headset which feels more specialised for gaming, the JBL Quantum 360X might be just that. Not only does it have a more gamer-esque appearance courtesy of its black and green design, but it also blocks out background noise thanks to its ear cup design, and has a pretty decent sound profile considering its mid-range price tag. You also have the option to alter your audio with the JBL QuantumENGINE software, too. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review" data-dimension112="b681dcb6-91a0-11f1-9dde-d1ac5061b138" data-action="Deal Block" data-label="For more information, check out our full JBL Quantum 360X review" data-dimension48="For more information, check out our full JBL Quantum 360X review" data-dimension25=""><strong>JBL Quantum 360X review</strong></a><strong></strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TtxtFazH9apv2Qc3u3XeB8" name="Corsair HS35 v3 wireless gaming headset" alt="contents of the Corsair HS35 v3 headset box including the headset, mic, dongle, and USB C cable against a white hardwood floor background" src="https://cdn.mos.cms.futurecdn.net/TtxtFazH9apv2Qc3u3XeB8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-corsair-hs35-v3"><span>How I tested the Corsair HS35 v3 </span></h2><ul><li><strong>Tested across six weeks </strong></li><li><strong>Used for PC and PlayStation gaming </strong></li><li><strong>Used for Discord and Google Meet calls </strong></li></ul><p>I tested the Corsair HS35 v3 wireless headset across the course of six weeks, abandoning my beloved Razer Blackshark V3. Throughout that time, I used the HS35 v3 for all my daily duties, whether that was jumping in and out of meetings, listening to music throughout the day, or hopping on Discord with my friends in the evening. The long battery life meant I never had to worry about my headset switching off mid-session, and the mic quality guaranteed my audio would never cut out. </p><p>When gaming, I also made sure to test the headset in games where in-game chat is essential, like <em>Big Walk</em> and <em>Content Warning</em>. I also played several hours of <em>The Outlast Trials</em> with friends to test the full depth of the headset's capabilities, and even the quietest footsteps and audio cues came through clearly. </p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a> </p><p><em>First reviewed August 2026.</em> </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/corsair-hs35-v3-review</link>
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                            <![CDATA[ The Corsair HS35 v3 wireless headset takes a headset back to absolute basics, without cutting any corners in quality. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kara Phillips ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ypsd4aHw3rKJCpJhfpE6N7-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kara is an Evergreen writer at TechRadar Gaming. With a degree in Journalism and a passion for the weird and wonderful, she&#039;s spent the last few years as a freelance video game journalist, with bylines at NintendoLife, Attack of the Fanboy, Prima Games, and sister publication, GamesRadar+. Outside of gaming, you&#039;ll find her re-watching Gilmore Girls or trying to cram yet another collectible onto a shelf that desperately needs some organizing.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Corsair HS35 v3 headset mid shot showing entire headset with no mic attached against a white hardwood floor]]></media:description>                                                            <media:text><![CDATA[Corsair HS35 v3 headset mid shot showing entire headset with no mic attached against a white hardwood floor]]></media:text>
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                                <h2 class="article-body__section" id="section-corsair-hs35-v3-one-minute-reivew"><span>Corsair HS35 v3: One-minute reivew</span></h2><p>The Corsair HS35 v3 <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a> is an underdog in the mid-range category. It doesn't feature a huge number of flourishes to help set it above its competitors, but instead hones in on what really matters: audio quality and microphone performance. </p><p>It delivers crystal clear audio no matter what you're using it for, whether that's gaming, calls, or getting some tunes in while you work. There's no software to fiddle around with, and barely any buttons to get used to. If you need something that's good to go as soon as it's out of the box, this headset definitely suits. </p><p>Comfort is also clearly key with the Corsair HS35 v3. Between the floating headband design, the soft, cushioned earcups, and the lightweight design, at no point did I have to readjust the headset, my glasses, or take a break from wearing it. Again, for a mid-range headset, it feels surprisingly high-quality. </p><p>Although I appreciate its simplicity, there are definitely a few things that are bound to put a competitive gamer off, and most of that comes through its lack of customisation. It's great that the headset is good to go as soon as it's out of the box, rather than having to worry about downloading any more software, but if you want to make the most of its full audio capabilities, the lack of these features might be make-or-break. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VvQVL5BQqQaXJ8uu5PqZT8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 box, showing yellow and black branding and details about the headset, against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VvQVL5BQqQaXJ8uu5PqZT8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-price-and-availability"><span>Corsair HS35 v3: Price and Availability </span></h2><ul><li><strong>Priced at $79.99/£69.99/$124.99AU</strong></li><li><strong>Available via Corsair and major retailers</strong></li><li><strong>White and black versions available</strong></li></ul><p>The Corsair HS35 v3 will set you back a reasonable $79.99 / £69.99 / AU$124.99, so it's by no means a premium headset. But it's certainly not a budget pick either. Fortunately, it manages to justify its price through the quality of its audio and microphone, making it a worthy option for anyone looking to upgrade their current setup, or looking to stray from the typical features of a wireless gaming headset. </p><p>In fact, the only reason the headset isn't more expensive is probably due to its lack of additional software, and the fact that there are no typical flourishes you'd usually find on a gaming headset like an input switch button, a microphone that tucks away on the headset itself, or a separate mic mute button. Despite these "missing" features, though, the core expectation of the headset, providing high-quality sound during gaming, is definitely met. </p><h2 class="article-body__section" id="section-corsair-hs35-v3-specs"><span>Corsair HS35 v3: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatability</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SwGiSdGBF9PDyNjzrKRVF8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headband showing corsair branding in white, with earcups in background against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/SwGiSdGBF9PDyNjzrKRVF8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-design-and-features"><span>Corsair HS35 v3: Design and features</span></h2><ul><li><strong>Incredibly lightweight design</strong></li><li><strong>Doesn't look as bulky as other gaming headsets</strong></li><li><strong>Sleek, all-black design </strong></li></ul><p>Straight out of the box, the Corsair HS35 v3 doesn't look too dissimilar to the vast majority of wireless gaming headsets available. Its entirely black design is sleek, with subtle Corsair logos in a black gloss on each ear cup, alongside branding in white across the top of the headband. This is definitely my preferred style, rather than having any RGB flair for the sake of it, just because it feels like something you can use for everything, rather than having to swap out your rather garish gaming headset when you want to listen to music or attend a meeting. </p><p>In fact, there aren't any flourishes at all on the Corsair HS35 v3. Aside from the incredibly subtle branding, the only thing that offers a pop of colour is two yellow bands that connect the ear cups to the headband. The rest of the headset maintains the stylish black appearance, and it's certainly better for it. If I didn't spend so much time tethered to my PC or console, I'd definitely be content in taking this headset out on a commute rather than a pair of earphones. It's definitely one of the simpler headsets I've ever used. Not only in terms of design, but also how simple its layout is. </p><p>One thing that immediately stood out was the lack of wheels or dials to control your volume. I didn't realise how much of a make-or-break this was to me, but as it turns out, I actually like being able to tune my audio volume to the decibel. The Corsair HS35 v3 exchanges the wheel I know and love in favour of a little toggle/lever which takes your audio up or down two at a time. It's such a small frustration, but it definitely felt like I had less control over exactly how I wanted my audio to be. Especially after using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for so long, alongside other similarly priced headsets such as the <a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review">JBL Quantum 360X wireless</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pqHoqakKrzvu2wvV5quJ98" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset with mic plugged in close up against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/pqHoqakKrzvu2wvV5quJ98-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>In fact, the ear cups are surprisingly bare. Alongside the aforementioned toggle, you've got the power button, alongside the USB-C port on the left ear cup. On the right, you've got absolutely nothing. There's not even a separate mic mute button; you just push in the volume toggle. It's great for someone like me who always takes an embarrassingly long time to get used to the layout of a new headset; this definitely felt like a blessing in disguise. As a result, the headset feels incredibly straightforward to set up and use. Though this does feel like you're sacrificing some of the customisation you'd usually get. </p><p>Additional software which helps you to customise your listening profiles, like the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-pro-wired-gaming-headset-review#section-how-i-tested-the-steelseries-arctis-arctis-nova-pro">SteelSeries Arctis Nova Pro</a>, definitely feels like a more premium add-on. Since the Corsair HS35 v3 is a mid-range headset, it's not surprising that it doesn't boast the same features. But if you're looking to replace your headset for a slightly cheaper model, this lack of complete control and customisation definitely might put buyers off. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B8nNVx6uvvprY6iH6QN498" name="Corsair HS35 v3 wireless gaming headset" alt="Close up of the Corsair HS35 v3 headset ear cups on a white hardwood background" src="https://cdn.mos.cms.futurecdn.net/B8nNVx6uvvprY6iH6QN498-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-corsair-hs35-v3-performance"><span>Corsair HS35 v3: Performance</span></h2><ul><li><strong>30-hour battery life </strong></li><li><strong>Comfortable for long sessions due to floating headband</strong></li><li><strong>Fantastic audio quality</strong></li></ul><p>I've been using the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer Blackshark V3</a> for well over a year now, so "downgrading" to a more reasonably priced headset definitely raised some concerns about overall audio quality. However, the Corsair HS35 v3 delivers clear audio with no issues, and even though it's by no means a premium headset, it still boasts impressive audio quality. When gaming, you can pick up on all the more subtle sound effects, be that enemy footsteps or audio cues in horror games like The Outlast Trials. </p><p>The only time the audio feels low quality is when you switch the headset on, and the muffled, not-quite-human "power on, toggle connected" line plays. Aside from that, it's really easy to block out external noise to focus on your game, which is especially impressive given the headset isn't noise-cancelling in any way. Which, is actually a feature I found with the JBL Quantum 360X too, the design itself feels noise cancelling rather than the actual hardware. </p><p>This is massively helped by the 30-hour battery life of the set, which I pushed to its absolute limit in my testing. For several weeks, I used this headset for everything in my daily life: meetings, gaming, and listening to music in between. And it's safe to say that the 30-hour battery life really does help to keep you immersed in whatever you're playing, or locked in on whatever you're working on. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VM6eH6DaKHjjhsqcdZYBJ8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 ear cups showing subtle corsair branding against a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/VM6eH6DaKHjjhsqcdZYBJ8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It also only takes three hours to fully charge. Sure, that's not the rapid 15-minute charge for two hours of play that the Razer Blackshark V3 offers, but for the price you're paying, it's definitely worth it. Plus, the cable provided with the headset is long enough for you to still be able to continue playing without feeling constrained by the cable. A nice design touch is that the interior of the USB and USB-C is the same yellow colour as the bands linking the earcups to the headband too, but that'll probably go unnoticed to the average gamer. </p><p>It's also an incredibly comfortable headset to wear for long sessions. The lightweight frame and cushioned earcups feel much looser without ever feeling like it'll slip off your head, rather than the usual firm padding and pleather-esque material we're used to seeing in slightly cheaper headsets like the <a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review">Turtle Beach Stealth 500</a>. </p><p>The microphone quality is where this headset really shines, though. Nothing about the mic when you pull it out of the box screams premium quality. It's got no foam muffler or pop filter, so I expected the audio quality to be pretty lackluster. But when testing across Google Meet and Discord, the audio is genuinely astounding for a mid-range headset. It's crystal clear and picks up incredibly quiet talking without any of the annoying background noises like chewing, breathing, or keyboard clicks. It never peaks when speaking loudly either, which is a huge plus. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dn2qaxt9VkKdmqQ9WGjsb8" name="Corsair HS35 v3 wireless gaming headset" alt="Corsair HS35 v3 headset earcup and dongle and headset on a white hardwood floor" src="https://cdn.mos.cms.futurecdn.net/dn2qaxt9VkKdmqQ9WGjsb8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-you-buy-the-corsair-hs35-v3"><span>Should you buy the Corsair HS35 v3?</span></h2><h2 id="buy-it-if-4">Buy it if...</h2><div class="product"><p><strong>You prioritise comfort over customisation</strong><br>The Corsair HS35 v3 is one of the most comfortable headsets I've ever used, which is incredibly high praise. If you prefer something that's comfortable over something you can get into the nuts and bolts of to create a more niche listening experience, then the Corsair HS35 v3 definitely prioritises this. </p></div><div class="product"><p><strong>You need a headset primarily for meetings or calls</strong><br>There are no faults with the Corsair HS35 v3 when gaming, but the audio quality of the microphone is definitely wasted if you're not using it for calls. Even if you're just playing games with proximity chat, like <em>R.E.P.O</em> or <em>Big Walk,</em> you'll still be making the most of the biggest selling point of the set. </p></div><h2 id="don-t-buy-it-if-3">Don't buy it if...</h2><div class="product"><p><strong>You like tailoring your audio profiles to your gaming preferences</strong><br>Between the lack of a volume scroll wheel and no software to help you create custom audio settings, for an extreme gamer it might seem like there's a lot of customisation missing for a mid-range price tag. It's not a complete bust, as there are still so many positives for the headset, but I can still see why this would put a competitive gamer off. </p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Still not sold on the Corsair HS35 v3 Wireless headset? Here's how it compares to two similar wireless gaming headsets. </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Corsair HS35 v3 Wireless headset</strong></p></td><td  ><p><strong>Turtle Beach Stealth 500</strong></p></td><td  ><p><strong>JBL Quantum 360X wireless headset</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$124.99</p></td><td  ><p>$79.99 / £79.99 / AU$139</p></td><td  ><p>$64.95 / £63.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.8oz / 250g</p></td><td  ><p>8.22oz / 233g</p></td><td  ><p>8.9oz / 253g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile </p></td><td  ><p>PC, PlayStation, Nintendo Switch, Mobile</p></td><td  ><p>PC, Xbox Series X|S, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / USB Wired</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired (3.5mm)</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery</strong></p></td><td  ><p>30 hours</p></td><td  ><p>40 hours</p></td><td  ><p>22 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td><td  ><p>Swarm II</p></td><td  ><p>JBL QuantumENGINE</p></td></tr></tbody></table></div><div class="product"><p><strong>Turtle Beach Stealth 500</strong><br>The Turtle Beach Stealth 500 is a decent wireless headset available at a similar price point, and despite its shorter battery life, it's still got a few impressive features such as powerful spatial audio and variable mic monitoring. With the addition of the Swarm II software, you've also got the wiggle room for a more personal listening experience, unlike the Corsair HS35 v3.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/turtle-beach-stealth-500-review" data-dimension112="b681dc48-91a0-11f1-88c0-c33b62a77271" data-action="Deal Block" data-label="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension48="For more information, check out our full Turtle Beach Stealth 500 review" data-dimension25=""><strong>Turtle Beach Stealth 500 review</strong></a><strong></strong></p></div><div class="product"><p><strong>Also consider the JBL Quantum 360X wireless headset</strong><br>If you're after a headset which feels more specialised for gaming, the JBL Quantum 360X might be just that. Not only does it have a more gamer-esque appearance courtesy of its black and green design, but it also blocks out background noise thanks to its ear cup design, and has a pretty decent sound profile considering its mid-range price tag. You also have the option to alter your audio with the JBL QuantumENGINE software, too. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/JBL-Quantum-360X-wireless-headset-review" data-dimension112="b681dcb6-91a0-11f1-9dde-d1ac5061b138" data-action="Deal Block" data-label="For more information, check out our full JBL Quantum 360X review" data-dimension48="For more information, check out our full JBL Quantum 360X review" data-dimension25=""><strong>JBL Quantum 360X review</strong></a><strong></strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TtxtFazH9apv2Qc3u3XeB8" name="Corsair HS35 v3 wireless gaming headset" alt="contents of the Corsair HS35 v3 headset box including the headset, mic, dongle, and USB C cable against a white hardwood floor background" src="https://cdn.mos.cms.futurecdn.net/TtxtFazH9apv2Qc3u3XeB8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-corsair-hs35-v3"><span>How I tested the Corsair HS35 v3 </span></h2><ul><li><strong>Tested across six weeks </strong></li><li><strong>Used for PC and PlayStation gaming </strong></li><li><strong>Used for Discord and Google Meet calls </strong></li></ul><p>I tested the Corsair HS35 v3 wireless headset across the course of six weeks, abandoning my beloved Razer Blackshark V3. Throughout that time, I used the HS35 v3 for all my daily duties, whether that was jumping in and out of meetings, listening to music throughout the day, or hopping on Discord with my friends in the evening. The long battery life meant I never had to worry about my headset switching off mid-session, and the mic quality guaranteed my audio would never cut out. </p><p>When gaming, I also made sure to test the headset in games where in-game chat is essential, like <em>Big Walk</em> and <em>Content Warning</em>. I also played several hours of <em>The Outlast Trials</em> with friends to test the full depth of the headset's capabilities, and even the quietest footsteps and audio cues came through clearly. </p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a> </p><p><em>First reviewed August 2026.</em> </p>
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