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                            <title><![CDATA[ Latest from TechRadar in Gaming ]]></title>
                <link>https://www.techradar.com/gaming</link>
        <description><![CDATA[ All the latest gaming content from the TechRadar team ]]></description>
                                    <lastBuildDate>Sat, 11 Jul 2026 17:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Don't sleep on this upcoming cinematic action game that could rival The Last of Us ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/dont-sleep-on-this-upcoming-cinematic-action-game-that-could-rival-the-last-of-us</link>
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                            <![CDATA[ Why upcoming action game Blood Message should be on your radar. ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[NetEase Games / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Blood Message with an Under the Radar banner applied.]]></media:description>                                                            <media:text><![CDATA[A screenshot of Blood Message with an Under the Radar banner applied.]]></media:text>
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                                <p>If you love cinematic action games like <em>The Last of Us</em>, then there’s one upcoming release that should be on your radar. Summer Game Fest 2026 gave me the opportunity to go hands-on with <a href="https://www.techradar.com/gaming/collapsing-floorboards-vaulting-over-tables-and-dodging-arrows-blood-message-is-a-cinematic-adventure-that-looks-like-it-could-have-been-developed-by-naughty-dog"><em>Blood Message</em></a>, which seems set to deliver a killer mix of gripping stealth, visceral melee combat, and intense set-piece moments.</p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>Set in Ancient China, it follows a nameless hero and his son on an epic 1,000-mile journey through the scorching deserts of East Asia towards the historical city of Chang'an to deliver a vital message. The pair must survive against impossible odds, navigating vast sieges and escaping the clutches of relentless enemy forces.</p><h2 id="an-epic-journey">An epic journey</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5HqBnvACmux6sNwJ8ADzuB" name="5" alt="A Blood Message promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/5HqBnvACmux6sNwJ8ADzuB.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NetEase Games)</span></figcaption></figure><p>Because this is the first single-player title by <em>Naraka: Bladepoint</em> developer 24 Entertainment, I had no idea what to expect when I sat down for my demo. </p><p>Showcasing an early segment of the game, the demo opens with our protagonist searching a house, desperate to recover an important letter as hostile soldiers comb through the surrounding town. The high production values are immediately apparent: everything here is rich in detail, with plenty of high-fidelity objects for you to pick up and pore over. The architectural style of the building around you is striking as well, with clay walls, sandy floors, and thatched reed roofs.</p><p>While Ancient China is certainly becoming a more common setting in games, I can’t think of the last time I saw its arid desert regions depicted. I’m desperate to explore more of its tantalizingly exotic environments and soak in the unique aesthetic. </p><p>Playing with a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, I also quickly appreciate how the movement feels very fluid and benefits from some impressive animation that, like <em>The Last of Us Part 2</em>, looks seriously cinematic and realistic without sacrificing responsiveness. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QSsRpJJwo2bHsU3BEQv36C" name="1" alt="A Blood Message promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/QSsRpJJwo2bHsU3BEQv36C.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NetEase Games)</span></figcaption></figure><p>It’s not long until I find myself in combat against a group of foes, and it’s just as excellent. You have a heavy attack and a light attack, plus the ability to parry. This is by no means a unique formula, but the impeccably slick way that the protagonist interacts with the environment leads to some of the most gripping encounters that I’ve ever experienced. There’s a real meatiness in your swings, which realistically causes enemies to trip and stagger.</p><p>Attacking a foe next to a stacked wooden shelf will send them tumbling into it, knocking objects onto the floor and stunning them for a moment. Launch a heavy kick while your opponent is standing in front of a table, and they’ll be pushed right over it onto the floor, creating vital distance when you’re surrounded. Fail to deflect an incoming strike yourself, and you’ll often be forced onto your knees, tapping a button to pelt anything heavy that’s within arm’s reach to give you a few moments to escape.</p><p>Although my combat time was limited, I was still impressed by the variety of ways in which fights could unfold, particularly when there was an allied companion in the mix. There were definitely some moments that felt scripted, like when two enemies locked swords with me at the same time near the end of a brawl to trigger a climactic struggle. That’s not necessarily a bad thing, as it helps introduce unexpected and exciting moments.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z6PEHwBKYzNPgAWGVRNWwB" name="4" alt="A Blood Message promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Z6PEHwBKYzNPgAWGVRNWwB.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NetEase Games)</span></figcaption></figure><p>I really enjoyed going in with my sword drawn, but most of the time, combat is entirely optional thanks to a robust stealth system. This is another area where Blood Message feels similar to <em>The Last of Us Part 2</em>, forcing you to scurry through long grass and crouch in cover to avoid patrols. Get behind one of your quarries undetected, and you can initiate a brutal takedown, though be warned that any wrong move risks thrusting you straight into open combat.</p><p>At certain points, getting seen is inevitable, triggering bombastic chase sequences that have you sprinting away from barrages of arrow fire, scrambling up ledges, and leaping over perilous gaps. The path you need to take always feels very intuitive, though there are a few little alternative routes sprinkled throughout if you want to experiment.</p><p>Everything I played could easily rival the output of a developer like Naughty Dog, and with <em>Blood Message </em>set to release on consoles and PC, this should be at the top of gamers’ wishlists.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Saturday, July 11 (game #1126) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-11-july-2026</link>
                                                                            <description>
                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Friday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-10-july-2026"><strong>NYT Connections hints and answers for Friday, July 10 (game #1125)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-11-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-11-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1126-today-s-words"><span>NYT Connections today (game #1126) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ahwfgga5PAj4Vfui6kYAij" name="TR_nyt_connections-hints-1126" alt="NYT Connections hints for game 1126 on a purple background" src="https://cdn.mos.cms.futurecdn.net/Ahwfgga5PAj4Vfui6kYAij.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>STILL</li><li>STILTS</li><li>SLINKY</li><li>AARDVARK</li><li>WOODY</li><li>GLASSY</li><li>CANNON</li><li>BOCCE</li><li>EBBING</li><li>BO PEEP</li><li>FLAT</li><li>UNICYCLE</li><li>CALM</li><li>JESSIE</li><li>TRAPEZE</li><li>TWIDDLE</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1126-hint-1-group-hints"><span>NYT Connections today (game #1126) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>As seen in a Big Top</li><li><strong>GREEN: </strong>Glacial waters</li><li><strong>BLUE: </strong>Pixar favorites</li><li><strong>PURPLE: </strong>Ordered ABCD</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1126-hint-2-group-answers"><span>NYT Connections today (game #1126) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>CIRCUS EQUIPMENT</li><li><strong>GREEN: </strong>UNDISTURBED, AS WATER</li><li><strong>BLUE: </strong>"TOY STORY" CHARACTERS</li><li><strong>PURPLE: </strong>DOUBLE LETTERS APPEARING IN THAT LETTER'S ALPHABETICAL</li><li>POSITION</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1126-the-answers"><span>NYT Connections today (game #1126) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UtZRpVM6sTjuLheNpHRR3k" name="TR_nyt_connections-answers-1126" alt="NYT Connections answers for game 1126 on a purple background" src="https://cdn.mos.cms.futurecdn.net/UtZRpVM6sTjuLheNpHRR3k.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1126, are…</p><ul><li><strong>YELLOW: CIRCUS EQUIPMENT: </strong>CANNON, STILTS, TRAPEZE, UNICYCLE</li><li><strong>GREEN: UNDISTURBED, AS WATER: </strong>CALM, FLAT, GLASSY, STILL</li><li><strong>BLUE: "TOY STORY" CHARACTERS: </strong>BO PEEP, JESSIE, SLINKY, WOODY</li><li><strong>PURPLE: DOUBLE LETTERS APPEARING IN THAT LETTER'S ALPHABETICAL: </strong></li><li>POSITION AARDVARK, BOCCE, EBBING, TWIDDLE</li></ul><ul><li><strong>My rating:</strong> Easy</li><li><strong>My score: </strong>Perfect</li></ul><p>Congratulations if you spotted the DOUBLE LETTERS APPEARING IN THAT LETTER'S ALPHABETICAL POSITION.</p><p>I did momentarily think the double-A in AARDVARK was significant, but the other groups came together so easily I put it to one side.</p><p>A sign of an easy, universally gettable game is not just how quickly you complete the four groups, but also how common it is that you complete it in difficulty order. </p><p>That was the case for me today, although with the exception of the purple any of the groups would qualify as a yellow on other day. My brain is struggling to think of anything other than England vs Norway in the World Cup, so I’m grateful for the time off.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-friday-july-10-2026-game-1125"><span>Yesterday's NYT Connections answers (Friday, July 10, 2026, game #1125)</span></h3><ul><li><strong>YELLOW: SMARTPHONE SETTINGS: </strong>AIRPLANE MODE, DO NOT DISTURB, HOTSPOT, LOCATION SERVICES</li><li><strong>GREEN: DESSERT MENU DESCRIPTORS: </strong>DECADENT, FRESH-BAKED, MOLTEN, À LA MODE</li><li><strong>BLUE: '8OS SYNTH-POP BANDS: </strong>DEPECHE MODE, ERASURE, NEW ORDER, PET SHOP BOYS</li><li><strong>PURPLE: STARTING WITH BASEBALL CALLS: </strong>BALL GOWN, OUTKAST, SAFE MODE, STRIKE A POSE</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ When the Nintendo Switch 2 hits AU$769.95 in September, you'll wish you'd read this article that told you to buy it now for AU$624 ]]></title>
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                            <![CDATA[ Rising costs are forcing Nintendo to increase the Switch 2’s price by AU$70 very soon, and this 11% Prime Day discount seems like a bargain by comparison. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 22:56:39 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 22:58:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[Consoles &amp; PC]]></category>
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                                                                                                <author><![CDATA[ nico.arboleda@futurenet.com (Nico Arboleda) ]]></author>                    <dc:creator><![CDATA[ Nico Arboleda ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ADWC52TmGwJkiva8CUaRqC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;With a career spanning more than a decade as a writer and journalist, Nico’s main remit as part of the Australian TechRadar team is covering mobile phones. Prior to TechRadar, he worked at business titles CRN Australia (now techpartner.news) and Mumbrella, and was named Best New Journalist at the 2018 IT Journalism Awards. He also spent some time as a content writer and copywriter. Aside from mobile phones, Nico also writes about fitness tech like smartwatches and other niche gear to track hobbies like road cycling and bushwalking. Outside of tech, Nico considers himself a politics and basketball nerd, as well as a bit of a cinephile on occasion.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Nintendo Switch 2 with detached Joy Cons on a table with an Amazon Prime Day banner on the right]]></media:description>                                                            <media:text><![CDATA[A Nintendo Switch 2 with detached Joy Cons on a table with an Amazon Prime Day banner on the right]]></media:text>
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                                <p>Nintendo announced in May that it <a href="https://www.techradar.com/gaming/nintendo/nintendo-announces-price-increase-for-switch-2-handheld-but-you-still-have-time-to-beat-it">plans to increase the Australian price of its Switch 2 console</a> as a “response to various market conditions” — by which it means the industry-wide higher component costs caused by AI-driven shortages. That harsh reality means that, come September 1, the console's RRP is set to increase by <a href="https://www.nintendo.com/au/news-and-articles/price-revision-for-nintendo-switch-2-console/" target="_blank">AU$70, from AU$699.95 to AU$769.95</a>.</p><p>Which is why <a href="https://www.amazon.com.au/Nintendo-10101-Switch-2-Console/dp/B0FB33FW8J/" target="_blank">this Amazon Prime Day deal on the Nintendo Switch 2 for AU$624</a> is a discount that's going to be hard to pass up for many gamers, especially since it's the cheapest it's ever been (it was AU$629 in June on Amazon).</p><p>At a time when the Nintendo Switch 2's library is coming into its own with exclusive games like <em>Pokémon Pokopia</em>, <em>Star Fox</em>, <em>Donkey Kong Bonanza</em> and more, there has never been a better time to get your hands on the console before it's too late.</p><div class="product"><a data-dimension112="3cd58bc4-7c01-11f1-b606-d5a3f7a34871" data-action="Deal Block" data-label="Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console." data-dimension48="Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console." data-dimension25="$624" href="https://www.amazon.com.au/dp/B0FB33FW8J" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="LtAkZvsaYgnMPNNj9PuvEU" name="nintendo switch 2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/LtAkZvsaYgnMPNNj9PuvEU.jpg" mos="" align="middle" fullscreen="" width="1200" height="1200" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console.<a class="view-deal button" href="https://www.amazon.com.au/dp/B0FB33FW8J" target="_blank" rel="nofollow" data-dimension112="3cd58bc4-7c01-11f1-b606-d5a3f7a34871" data-action="Deal Block" data-label="Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console." data-dimension48="Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console." data-dimension25="$624">View Deal</a></p></div><p>Our <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2 review</a> gave the console 4.5 stars for being a massive upgrade over its predecessor. The headline improvements are are support for 4K and 1440p resolutions (vs up to 1080p), a 120Hz refresh rate (up from 60Hz) and overall performance improvements with an Nvidia Tegra T239 processor, 12GB of RAM (vs 4GB) and starting storage of 256GB.</p><p>The main criticism in the review was around the relatively sparse exclusive game library at the time, but the landscape has since changed with the games I mentioned above. In fact, there's more where that came from — a handful more exclusives like The Legend of Zelda: Ocarina of Time remake and Kingdom Hearts IV are set to come out this year, and there's even a port of Minecraft in the pipeline, too.</p><p>It's also worth noting that the Nintendo Switch 2's battery has fallen short of the brand's estimated 2-6.5 hours, with our tests finding it running between 2-5 hours, and that GameChat still doesn't compare to voice comms in PlayStation or Xbox.</p><p>Otherwise, these shortcomings shouldn't detract much from how much better the Nintendo Switch 2 is over its predecessor. The console is still the best way to experience Nintendo's best game offerings, and this discount makes it an even more compelling buy.</p>
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                                                            <title><![CDATA[ Razer's new Cinnamoroll headphones feature adorable floppy ears — and they're just too cute to pass up ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/razers-new-cinnamoroll-headphones-feature-adorable-floppy-ears-and-theyre-just-too-cute-to-pass-up</link>
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                            <![CDATA[ Razer has unveiled the next piece in its growing Sanrio collection, the Kraken Kitty V2 BT – Cinnamoroll Edition. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 16:17:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Razer Kraken Kitty V2 BT – Cinnamoroll Edition ]]></media:description>                                                            <media:text><![CDATA[Razer Kraken Kitty V2 BT – Cinnamoroll Edition ]]></media:text>
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                                <ul><li><strong>Razer has released the new Razer Kraken Kitty V2 BT – Cinnamoroll Edition</strong></li><li><strong>The wireless gaming headphones are available now for $139.99</strong></li><li><strong>The headset completes Razer's Cinnamoroll collection</strong></li></ul><p>Razer has launched a new piece in its Sanrio collection, the <a href="https://www.techradar.com/computing/computer-gaming-accessories/razer-kraken-kitty-v2-bt-review">Kraken Kitty V2 BT</a> – Cinnamoroll Edition, and it might just be the cutest-looking gaming headset I've ever seen.</p><p>Razer has been growing its Sanrio crossover collection since last October, which already includes Cinnamoroll editions of the <a href="https://www.techradar.com/gaming/razer-iskur-v2-newgen-review">Iskur V2 X NewGen</a> gaming chair, Kraken V4 X headset, Ornata V3 TKL keyboard, Razer Cobra mouse, and Gigantus V2 mouse pad.</p><p>Now, the Kraken Kitty V2 BT completes the series and is now available at <a href="https://www.razer.com/mobile-headsets/razer-kraken-kitty-v2-bt/RZ04-04861000-R3UA" target="_blank">Razer US</a> and RazerStores for $139.99. </p><p>With a soft sky-blue and cloud-white design, the wireless headset features Cinnamoroll’s signature floppy ears and Razer's Chroma RGB lighting on the ear cups, adding a gentle customizable glow.</p><p>The headset, which offers up to 40 hours of battery life on a single charge, is also built for long gaming sessions with its breathable and comfortable ear cushions and lightweight frame.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Float into Cinnamoroll’s world with the Razer Kraken Kitty V2 BT – Cinnamoroll Edition: https://t.co/4U0qBLmPpA As the final drop in our @Sanrio collaboration lineup, the Razer Kraken Kitty V2 BT – Cinnamoroll Edition brings his signature floppy ears and sky-blue style to your… pic.twitter.com/dRcwmgJtaJ<a href="https://twitter.com/cantworkitout/status/2075234148214603826">July 9, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Bluetooth 5.2 gives users the option to wear the headset away from their desk, while a dedicated low-latency Gaming Mode helps keep audio more closely synced during play. The headset is also powered by Razer TriForce 40 mm drivers, meaning balanced audio when gaming, streaming, or listening to music.</p><p>"For Cinnamoroll fans, building a gaming setup can be just as much about comfort and personality as it is about the gear itself. It’s in the colors you choose, the characters you keep close, and the details that make your space feel good to return to," Razer said.</p><p>"The Razer Kraken Kitty V2 BT – Cinnamoroll Edition fits naturally into that kind of space. As a wearable centerpiece for the Razer | Cinnamoroll Collection, it brings Cinnamoroll’s signature look into gaming, calls, music, and everyday listening while keeping comfort close through the day."</p>
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                                                            <title><![CDATA[ 'I honestly think the next step is a gameplay trailer' — GTA 6 fans are expecting an update from Rockstar Games next month, if not the long-awaited trailer 3 ]]></title>
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                            <![CDATA[ Rockstar Games' parent company, Take-Two Interactive, has quite an important day coming up, and fans are hoping for a new update on Grand Theft Auto 6. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 14:55:33 +0000</pubDate>                                                                                                                                <updated>Sat, 11 Jul 2026 10:52:31 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>Take-Two Interactive has its next quarterly finanical report scheduled for August 7</strong></li><li><strong>The report will take place before the market open, which is unusual for Take-Two</strong></li><li><strong>Fans are hoping for a new </strong><em><strong>GTA 6</strong></em><strong> update</strong></li></ul><p>Rockstar Games' parent company, Take-Two Interactive, has quite an important day coming up, and fans are hoping for a new update on <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>We are four months away from the launch of the most highly anticipated game of all time, and so far we've seen exactly zero seconds of in-depth gameplay.</p><p>So what's next? It's said that this summer will kick off the big <em>GTA 6</em> marketing push, but aside from <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock">pre-orders</a> going live and an updated Rockstar website filled with screenshots and detailed game features, we're still waiting for Trailer 3.</p><p>However, as spotted by <a href="https://www.gamespot.com/articles/gta-6-fans-are-getting-excited-again-for-a-date-in-august-as-take-two-makes-a-notable-change/" target="_blank">GameSpot</a>, Take-Two will release its <a href="https://www.take2games.com/ir/news/take-two-interactive-software-inc-report-first-quarter-fiscal-7" target="_blank">next quarterly financial report</a> on August 7, which suggests we'll learn at least something about the game.</p><p>Typically, these financial reports are followed by a Q&A session with investors and are usually held after the market closes at 4 PM ET. </p><p>This August 7 report, however, will be released before the market opens, at 9:30 AM ET, and will be followed by a conference call at 8 AM ET. This is unusual for Take-Two, but it hasn't explained why it's doing it this way this time.</p><p>Whether there will be a pre-order sales report or a date for the next trailer, we'll have to wait and see, but fans on <a href="https://www.reddit.com/r/GTA6/comments/1urojmj/removed_by_moderator/" target="_blank">Reddit</a> are hoping the financial report could kick things into high gear.</p><p>"Rockstar said summer will be the biggest marketing for them I don’t see this happening so far," one fan said, with another writing, "Trailer 3 moment passed, if they were going to drop it, we would have seen it by now. I honestly think the next step is a gameplay trailer."</p><p>We also have Gamescom 2026 in August, which means another month of game announcements, so Rockstar <em>may</em> finally drop a new trailer during this time.</p><p><em>GTA 6</em> officially launches on November 19 for PlayStation 5, Xbox Series X and Series S, but pre-loading begins on November 12 if you choose to pre-order.</p><p>A recent report claimed that <a href="https://www.techradar.com/gaming/physical-copies-of-gta-6-are-flying-off-the-shelves-despite-the-download-code-controversy">physical copies of the game are flying off the shelves</a>, despite the fact that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">they don't come with a disc but rather a digital download code in the box</a>, which has caused some controversy.</p>
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                                                            <title><![CDATA[ 'Sounds like the original launch' — Some fans think the new Black Ops PlayStation ports suffer from input lag but others argue they're the same as the original releases ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playstation/sounds-like-the-original-launch-some-fans-think-the-new-black-ops-playstation-ports-suffer-from-input-lag-but-others-argue-theyre-the-same-as-the-original-releases</link>
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                            <![CDATA[ Fans are complaining that the new Black Ops ports just don't feel right on PS5 and PS4. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 13:46:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot taken in Call of Duty: Black Ops 2 running on PS5.]]></media:description>                                                            <media:text><![CDATA[A screenshot taken in Call of Duty: Black Ops 2 running on PS5.]]></media:text>
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                                <ul><li><em><strong>Call of Duty: Black Ops </strong></em><strong>and</strong><em><strong> Black Ops 2 </strong></em><strong>were just ported to PlayStation 4 and PlayStation 5</strong></li><li><strong>Aside from an upgraded picture quality, they seem otherwise identical to the original versions</strong></li><li><strong>Some fans are convinced that they just don't feel right, however</strong></li></ul><p>Yesterday, Activision treated us to the surprise release of not one, but two <em>Call of Duty </em>ports. You can now buy the original <em>Black Ops </em>and its acclaimed follow-up, <em>Black Ops 2</em>,<em> </em>on <a href="https://www.techradar.com/reviews/gaming/games-consoles/original-2013-ps4-review-1131803/review">PlayStation 4</a> and <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> for the very first time.</p><p>They upgrade the resolution of both games on these newer consoles (a substantial step up from the 608p native picture quality of the backwards compatible versions available on Xbox) but otherwise seem almost identical to their original incarnations. </p><p>Even some big features that many fans thought would be cut, like <em>Black Ops 2</em>'s infamous emblem creator, are present and accounted for.</p><p>I picked up copies of the two games immediately with my own cash (there's currently an irresistible 50% discount on them if you have PS Plus) and spent the best part of yesterday evening playing on my PS5. Aside from the crisper picture quality, they're just as I remember.</p><p>I replayed the original versions of both games pretty recently too, via second-hand physical copies that I bought for my <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> to refresh my knowledge of both games ahead of the <a href="https://www.techradar.com/news/live/call-of-duty-black-ops-7-launch-live"><em>Black Ops 7 </em></a>launch <strong>—</strong> this latest entry is a<em> Black Ops 2 </em>sequel, after all.</p><p>Some fans aren't as impressed, though, and argue that the games just don't feel right. </p><p>"<em>Black Ops</em> 1 PS5 has a serious controller input lag issue that needs to be adressed [sic] and fixed" argued one poster on<a href="https://www.reddit.com/r/CallOfDuty/comments/1us7fqr/bo_black_ops_1_ps5_has_a_serious_controller_input/" target="_blank"> r/callofduty</a>. "It surely wasn’t this bad on PS3". </p><p>"Sounds like the original launch" another fan replied, with someone else chiming in: "The golden days" and a tongue-in-cheek sobbing emoji.</p><p>"<em>BO</em>1 always felt hard to aim in even in the old days compared to <em>BO2</em>. Pretty sure this is normal" added someone else.</p><p><a href="https://www.reddit.com/r/CallOfDuty/comments/1us8py2/bo_the_bo_port_is_in_an_unacceptable_technical/" target="_blank">Another post</a> similarly reckons that "The responsiveness is terrible. I distinctly remember the original <em>Black Ops</em> 1 feeling way crisper than this". The top comment agrees, complaining that "I’m losing every gun fight because my gun doesn’t fire in time".</p><p>Although everything feels fine to me, there's definitely a chance that those playing specific resolutions, on specific TVs, or with features like VRR enabled might be having a much worse experience.  I expect some patches will be released in the coming weeks if these claims hold water.</p><iframe title="Have you tried the new Black Ops ports?" description="Let us know what you think of them!" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ Ex-BioWare lead writer would take the series to a 'dark and dangerous' place given the chance, while also going 'back to the basics of what made Dragon Age appeal to so many people in the first place' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ex-bioware-lead-writer-would-take-the-series-to-a-dark-and-dangerous-place-given-the-chance-while-also-going-back-to-the-basics-of-what-made-dragon-age-appeal-to-so-many-people-in-the-first-place</link>
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                            <![CDATA[ Dragon Age creator and former narrative lead David Gaider doesn't believe the series has a future at EA, but would be interested in working on a new game. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 13:08:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Former </strong><em><strong>Dragon Age</strong></em><strong> lead writer and creator David Gaider says it's "unlikely" the beloved RPG will have a future at EA</strong></li><li><strong>However, he would be open to working on the series again</strong></li><li><strong>Gaider would return to the series' roots and make a "dark and dangerous" game</strong></li></ul><p><em>Dragon Age</em> creator and former narrative lead David Gaider doesn't believe the beloved role-playing game (RPG) series has a future at EA, but would be interested in working on a new game if given the chance.</p><p>Speaking to <a href="https://www.pcgamer.com/games/dragon-age/dragon-ages-former-lead-writer-thinks-the-series-is-probably-dead-but-hed-be-happy-to-take-it-off-eas-hands-and-go-somewhere-dark-and-dangerous-with-it/" target="_blank">PC Gamer</a>, Gaider said it's "unlikely" we'll ever see another Dragon Age game made by BioWare under EA's control and explained how, while working at the studio, it always felt like "We were always one breath away from the [current] project being shelved."</p><p>"The thing that happened is that we kept releasing games, and it would sell much better than they thought it should, and it kept surprising them," he said.</p><p><a href="https://www.techradar.com/gaming/dragon-age-the-veilguard-review"><em>Dragon Age: The Veilguard</em></a> was the exception, which <a href="https://www.pcgamer.com/games/rpg/it-sure-sounds-like-ea-thinks-cutting-dragon-age-the-veilguards-live-service-components-was-a-mistake/" target="_blank">underperformed</a> for EA. However, the publisher was also reported to have been pushing BioWare to incorporate live-service elements into the game, but when the studio stuck to its RPG roots, CEO Andrew Wilson called it a mistake.</p><p>Gaider suggested that the <em>Mass Effect</em> series was EA's golden child, and even if it didn't sell as well the team "got excuses, because it was an action-oriented game. They thought it should sell more. It was slicker."</p><p>While Gaider believes <em>Dragon Age</em> is dead under EA's ownership, he would be interested in taking on the series again and returning to what made the dark fantasy series so loved in the first place.</p><p>"If you'd asked me that in the past, I would have said absolutely not. That I’d done my time," he said. "I left the <em>Dragon Age</em> team before I left BioWare. After <em>Inquisition</em> came out, I went to  [Dragon Age's creative director] Mike Laidlaw and I said, ‘I've told all the stories with mages and dragons and what have you that I have in me. And I could keep going, but if I keep working on this, it's going to become rote, and I think that would be a disservice to the team. So I should step aside, let fresher voices rise’. I don't know if that was the right decision, but it felt right at the time."</p><p>He added, "I do like a challenge. So if, out of some weird alignment of the stars, somebody handed the <em>Dragon Age</em> franchise back to me and said, ‘Breathe the life back into this baby’, that'd be a tough one, but I think that'd be an interesting thing to do. To go back to the basics of what made <em>Dragon Age</em> appeal to so many people in the first place. And go somewhere dark and dangerous, and do things that will make people upset. I think that’s what I would want to do with it."</p>
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                                                            <title><![CDATA[ 'I find myself in the novel position of looking for a job' — 27-year Bethesda veteran who designed Skyrim's humanoid races and a Microsoft dev behind Xbox backwards compatibility have been laid off ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-find-myself-in-the-novel-position-of-looking-for-a-job-27-year-bethesda-veteran-who-designed-skyrims-humanoid-races-and-a-microsoft-dev-behind-xbox-backwards-compatibility-have-been-laid-off</link>
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                            <![CDATA[ Thousands of Xbox staff have been laid off, including two industry veterans who worked at Microsoft and Bethesda for decades. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 11:59:32 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 11:59:46 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Senior Bethesda character artist Christiane Meister has been laid off as part of Xbox's restructuring</strong></li><li><strong>Meister designed </strong><em><strong>Skyrim</strong></em><strong>'s Khajiit and Argonian races</strong></li><li><strong>Kevin LaChapelle, one of the lead developers behind Xbox's backward compatibility initiative, has also been laid off</strong></li></ul><p>As part of <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">Xbox's most significant restructuring strategy we've ever seen</a>, thousands of staff have been laid off, including two industry veterans who worked at Microsoft and Bethesda for decades.</p><p>As <a href="https://www.pcgamer.com/games/the-elder-scrolls/xboxs-bethesda-layoffs-include-the-artist-responsible-for-designing-skyrims-khajiit-and-argonians-who-had-been-at-the-company-for-27-years/" target="_blank">PC Gamer</a> reports, Christiane Meister, a senior character artist who worked at Bethesda for 27 years on games like <em>Morrowind</em> and <em>Skyrim</em>, was laid off and is currently looking for work.</p><p>Writing on <a href="https://www.linkedin.com/in/christiane-meister-562135b/" target="_blank">LinkedIn</a>, Meister said, "I have recently been laid off from Bethesda Game Studios and I find myself in the novel position of looking for a job. I thought I would stay there forever because I loved making those games. Life had other plans as it so often does."</p><p>As Meister explained in a separate update on her page, she was "in charge of design, creation, and management of character art assets throughout all of <em>The</em> <em>Elder Scrolls</em> projects, starting with Morrowind to our latest title, <em>Skyrim</em>."</p><p>"This included drawing concepts and seeing the art piece through to the final stage of getting the object in the game as well as handing off concepts to other artists in the character group. I also oversaw outsourced assets from design to final in-game models," Meister said.</p><p>The veteran developer was responsible for designing the visual identities of the series' khajiit and argonian humanoid races, as well as some <em>Fallout</em> creatures and horses in <em>Oblivion</em> and <em>Skyrim</em>.</p><p>She also worked on UI, title design, and marketing materials in her early career at Bethesda, the iconic armor associated with Skyrim, and new armor sets and the key art for <em>The Elder Scrolls: Blades</em>.</p><p>Meister later moved on to creature work on <a href="https://www.techradar.com/gaming/starfield-review"><em>Starfield</em></a> "and had a great time balancing the extraterrestrial while grounding it with recognizable fauna that exist here on Earth."</p><p>She adds that she also worked on "The latest game of the Elder Scrolls series," which could mean<em> </em><a href="https://www.techradar.com/news/elder-scrolls-6-release-date-news-and-rumors"><em>The Elder Scrolls 6</em></a>, where she oversaw "an important aspect of the game as well as continuing to create realistic creatures." </p><p>"I hope people will get to see them," she said.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QNyzcxQzy4N7ePeQLCo2WP" name="TheElderScrollsVSkyrimAnniversaryEdition_05" alt="An armored player sits atop a gold furnished Dwarven mechanical horse in Skyrim." src="https://cdn.mos.cms.futurecdn.net/QNyzcxQzy4N7ePeQLCo2WP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Another industry veteran, Kevin LaChapelle, one of the lead developers behind Xbox's backward compatibility initiative, has also been laid off.</p><p>On <a href="https://www.linkedin.com/in/kevin-lachapelle-933a4a/" target="_blank">LinkedIn</a> (via <a href="https://www.videogameschronicle.com/news/microsofts-layoffs-include-the-37-year-veteran-behind-xbox-backwards-compatibility/" target="_blank">VGC</a>), LaChapelle said, "I will add my name to the list of people who were laid off today at Xbox," after working for Microsoft for 37 years.</p><p>"I have worked in many different parts of the company, and I will say my fondest memories are of leading the team of very talented engineers who built the Xbox Backward Compatibility program," he said. </p><p>"Sitting in the auditorium when Phil [Spencer] announced the program at E3 2015 was incredible. The audience's reaction was unbelievable. I followed that with leading the team who created our Cloud Gaming product. I am a firm believer that all entertainment will eventually become streamed to you wherever you are. I look forward to watching how Xbox evolves going forward and I wish the team nothing but success."</p><p>Xbox CEO Asha Sharma confirmed that 1,600 jobs were immediately cut and another 1,600 to come will follow before the end of the current financial year.</p><p>The company has also let go of four studios, including Compulsion Games and Double Fine Productions, which are returning to independence, while Ninja Theory and Undead Labs are currently looking for new ownership.</p><p><a href="https://www.techradar.com/gaming/the-makers-of-new-vegas-are-working-on-a-new-fallout-game">Obsidian Entertainment is also reportedly working on a new <em>Fallout</em> game</a> led by <em>Fallout: New Vegas </em>lead designer and project director Joshua Sawyer, in collaboration with Bethesda,  after scrapping plans for an <em>Avowed </em>sequel<em> </em>amid Xbox's restructuring strategy.</p>
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                                                            <title><![CDATA[ 'If not PS6, then PS7' — Analyst says PlayStation ending physical discs was bound to happen as 'the console ecosystem is nearly entirely digital at this point' ]]></title>
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                            <![CDATA[ Games analyst Daniel Ahmad of Niko Partners thinks PlayStation ending physical discs was inevitable due to the rise in digital game sales. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 10:23:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Daniel Ahmad of Niko Partners says Sony ending physical disc production was inevitable</strong></li><li><strong>He says it would have happened if not for the PS6, then the PS7</strong></li><li><strong>Ahmad says Sony wants to create a "closed ecosystem with high margins"</strong></li></ul><p><a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's decision to end the production of physical PlayStation discs in 2028</a> came as quite a shock to the community, but one analyst believes the move was inevitable given the rise in digital sales on consoles.</p><p>Sharing his thoughts in a long thread on <a href="https://x.com/ZhugeEX/status/2075302157931188576" target="_blank">X</a> in a response to a fan likening the situation to Apple removing the headphone jack from its products, Daniel Ahmad of Niko Partners said, "It's more like Apple removing the CD Drive from its laptops starting in 2008."</p><p>He explained that while there were many complaints at the time, there's "not a single person is complaining about it today," and there were not many people complaining in the early 2010s either. Ahmad puts Sony's decision down to digital PlayStation software performing better now than it ever did before the PS4 launched.</p><p>"The first thing to note about Sony's decision is that it would inevitably happen at some point for consoles. If not <a href="https://www.techradar.com/news/ps6">PS6</a>, then PS7," Ahmad continued. "Full game digital sales on PlayStation have gone from less than 10% prior to the release of the PS4 to around 80% today."</p><p>He added, "On Xbox it's already over 90%, and if anything I'm surprised they weren't the ones to do it first. Yes, these numbers include digital only games, reflecting the current market environment, but they don't include DLC, microtransactions or subscriptions / free games."</p><p>Ahmad shared a bit more data to support his claims, saying that about 50% of the <a href="https://www.techradar.com/reviews/ps5">PS5</a> user base is subscribed to PS Plus and has built up a large library and/or has access to numerous digital games. </p><p>"The truth is that the console ecosystem is nearly entirely digital at this point," he said, pointing to how Sony also earns revenue through digital add-on content, like microtransactions and other in-game purchases, more than it does "from the sale of physical and digital full game sales combined."</p><p>Games like <a href="https://www.techradar.com/uk/tag/fortnite"><em>Fortnite</em></a><em>, </em><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft A 5</em></a><em>, Minecraft, </em><a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty</em></a><em>, Apex Legends, </em><a href="https://www.techradar.com/gaming/marvel-rivals-review"><em>Marvel Rivals</em></a><em>, </em><a href="https://www.techradar.com/gaming/battlefield-6-review"><em>Battlefield 6</em></a><em>,</em> and <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025"><em>Arc Raiders</em></a>, Ahmad pointed out, had the highest number of players on PS5 in May, and half of them don't ship on a physical disc.</p><p>"Over 30% of PS5s sold to date do not have a disc drive (Meaning that 70% do, however)," the analyst added. "More importantly though, the current sell through rate of digital only PS5s is above 50%."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3n5UC4FXvkeedwnALw8aW8" name="arc-raiders-arc-enemy-combat-1" alt="A Raider fires at a distant robotic spider-like enemy in a desert setting" src="https://cdn.mos.cms.futurecdn.net/3n5UC4FXvkeedwnALw8aW8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Embark)</span></figcaption></figure><p>Ahmad also said Insomnia Games' sales figures, which have been presented as evidence that physical sales represent a good chunk of PS5 sales, are "out of date" and "people are looking at the sell in number rather than the sell through number." </p><p>He explained that one of the reasons retail is high for certain physical games is "because Sony counts bundles as retail sales, even if it's a digital code with the console."</p><p>A reason he believes Sony is going forward with an all-digital future is simple: "The economic argument." Because of the profit margins between physical and digital games, Sony can retain 100% of first-party games sold on the PlayStation Store, but it earns $21 (30%) from a $70 third-party title.</p><p>"When it [Sony] sells a third party game at retail, it earns around half that amount, even if the player spends the same $70," he said. "The difference isn't as stark for third party publishers, but they'd prefer to sell all games digitally if they could for the higher margins. That's why physical game revenue makes up just 5% of Sony's total game software sales revenue (incl. DLC / MTX), despite accounting a higher % share for units sold. When Sony said it would stop publishing games on PC, no one pointed out that it essentially earned the same from PC sales that it earns from physical disc sales, and the former was considered too little."</p><p>Ahmad said another reason is the market we're currently in, where console prices seem to be increasing regularly. Sony knows that the PS6 could enter a market where other hardware is over $1000, and players will think twice about upgrading on day one.</p><p>"While part of it is cutting costs, it's also a realization that consoles are no longer going to be $199 mass market devices and they will need to focus on hardcore gamers who are willing to spend more than ever," he said. </p><p>A third reason would be Sony wanting to create a "closed ecosystem with high margins."</p><p>"The retreat from PC is partly about this, the end of disc production is also about this, as is the exploration of different form factors. Right now you can resell, gift, or even refund physical games. With digital games, you don't have the same rights currently," Ahmad said. "As Sony looks to maximize spend per user, it is essentially ending the used market for PS6 software and ensuring all software sold is high margin and they capture a %. In other words, Sony controls the license in its entirety and access is dependent on them."</p><p>Ahmad concluded, calling Sony's lack of announcement around what will happen to PS4 and PS5 discs "a mistake," and had it "talked about a disc to digital program, or confirmed a disc add on for the PS6, the backlash wouldn't have been as strong."</p><p>The analyst also said it's "unlikely" that Sony will reverse the decision, but "wouldn't be surprised if they do end up clarifying certain aspects." However, Ahmad thinks it could support physical games for a few more years, perhaps through limited-run hardware or a more expensive PS6 compared to the digital version.</p><p>"I'm also of the belief that even if the PS6 costs $1k, used physical games helps increase overall affordability," he said. </p><p>Ahmad ended by saying the conversation needs to shift to "consumer rights" and what digital game ownership really means.</p><p>"Regardless of whether we're talking about bringing physical back, or embracing digital, the conversation needs to shift to consumer rights and what a license should enable. Stop Killing Games was one part of it, but gifting, family sharing, refunds, and other aspects are just as important," he said.</p>
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                                                            <title><![CDATA[ My favorite game of 2026 so far just got a major free expansion — and you don’t even need to own the actual game to play it ]]></title>
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                            <![CDATA[ Zero Parades: For Dead Spies now has a TTRPG and one shot — and it’s free-to-play. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 03:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 09:35:39 +0000</updated>
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                                                    <category><![CDATA[Gaming]]></category>
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                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Zero Parades: For Dead Spies </strong></em><strong>now has a free to play TTRPG</strong></li><li><strong>It adapts the game's setting and mechanics for pen and paper</strong></li><li><strong>It also comes with a free premade one shot to help you learn the game</strong></li></ul><p>Let’s face it, 2026 — with its <a href="https://www.techradar.com/tech/holy-moly-valve-just-hiked-the-steam-deck-oled-price-by-almost-50-percent-but-i-have-two-fan-favorite-handhelds-that-are-still-cheap-and-you-should-get-instead" target="_blank">component price hikes</a>, <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">sweeping layoffs</a>, cancellations, <a href="https://www.techradar.com/gaming/we-finally-know-the-official-gta-6-price-its-expensive-but-not-too-bad">expensive AAA titles</a>, and <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony’s promise to stop making physical games</a> — has been something of a year of Ls. But one of the few lights in this darkness, and game of the year contender, <a href="https://www.techradar.com/gaming/zero-parades-for-dead-spies-review"><em>Zero Parades: For Dead Spies</em></a> just announced brand new content is dropping: it’s a tabletop version of its gameplay, and it’s totally free.</p><p>If you head over to <a href="https://zeroparades.com/one-shot">one-shot</a> site you’ll find everything you need to get started including a simple core rulebook and a One Shot story set in the <em>Zero Parades</em> world 30 years before the events of the game.</p><p>The One Shot comes with everything you need to play your first session including location maps, premade characters, GM materials (to help whoever is running things) and adapted rules that bring the game’s mechanics to life in TTRPG form.</p><h2 id="scratching-the-itch">Scratching the itch</h2><p>Anyone who has played <em>Zero Parades: For Dead Spies</em> or its spiritual predecessor <em>Disco Elysium</em> will have already felt the TTRPG inspired elements — all challenges in the games are already presented as dice rolls.</p><p>Just like in <em>Zero Parades</em> the pen and paper game has the same stats and Faculties — Action, Relation, Intellect — which determine how capable your character should be at certain actions, as well as details on how you can exert yourself to increase your odds of success — at the cost of raising your Fatigue, Anxiety, or Delirium respectively.</p><p>You also find items of clothing you can equip to make your stats better (and sometimes also worse), or tools which unlock actions like a camera allowing you to snap photos to use later — or to remember a sick spy moment you just pulled off, the decision is all yours.</p><p>As a major fan of both TTRPGs like <a href="https://www.techradar.com/gaming/enjoyed-baldurs-gate-3-heres-how-to-get-into-dungeons-and-dragons"><em>Dungeons and Dragons</em></a><em> </em> and of <em>Zero Parades</em> I had been thinking of adapting the digital gameplay into something pen and paper for my regular playgroup. With this free release I don’t need to do any work at all — though I love there are the resources to create your own adventure and stories if you want to move away form the premade One Shot. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NNfPopuM3GRdCsqRSSYXAE" name="zero-parades-review-7" alt="A Zero Parades: For Dead Spies screenshot taken on PC." src="https://cdn.mos.cms.futurecdn.net/NNfPopuM3GRdCsqRSSYXAE.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ZA/UM)</span></figcaption></figure><p><em>Zero Parades: For Dead Spies</em> is everything you’d want from a follow-up to <em>Disco Elysium</em>. It keeps the post-Soviet vibes and aesthetics with a whole new story and setting. The gameplay is very similar too, with a few updates that fine-tune mechanics in a way that feels better and yet utterly familiar.</p><p>There’s also that general and gradually growing weirdness that made <em>Disco Elysium</em> so much of a joy to play through.</p><p>So many people I know who loved <em>Disco Elysium</em> had no clue <em>Zero Parades </em>is a thing they can play, and the perfect game to scratch the itch <em>Disco Elysium</em> leaves you with.</p><p>Plus if you’re reading this article the day it comes out the full <em>Zero Parades: For Dead Spies </em>game is 10%-off for everyone, and 20% off for owners of Disco Elysium in the Steam Summer Sale. What are you waiting for? Go and play it!</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Friday, July 10 (game #1125) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-10-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 07:39:26 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Thursday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-9-july-2026"><strong>NYT Connections hints and answers for Thursday, July 9 (game #1124)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-10-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-10-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1125-today-s-words"><span>NYT Connections today (game #1125) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xrBMAKR9xU6gxRoqUdTT3k" name="TR_nyt_connections-hints-1125" alt="NYT Connections hints for game 1125 on a purple background" src="https://cdn.mos.cms.futurecdn.net/xrBMAKR9xU6gxRoqUdTT3k.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>OUTKAST</li><li>DEPECHE MODE</li><li>FRESH-BAKED</li><li>BALL GOWN</li><li>DO NOT DISTURB</li><li>À LA MODE</li><li>STRIKE A POSE</li><li>AIRPLANE MODE</li><li>ERASURE</li><li>SAFE MODE</li><li>DECADENT</li><li>NEW ORDER</li><li>HOTSPOT</li><li>PET SHOP BOYS</li><li>MOLTEN</li><li>LOCATION SERVICES</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1125-hint-1-group-hints"><span>NYT Connections today (game #1125) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>iPhone options</li><li><strong>GREEN: </strong>Pudding levels</li><li><strong>BLUE: </strong>UK chart acts of yesteryear</li><li><strong>PURPLE: </strong>Umpire beginnings</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1125-hint-2-group-answers"><span>NYT Connections today (game #1125) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>SMARTPHONE SETTINGS</li><li><strong>GREEN: </strong>DESSERT MENU DESCRIPTORS</li><li><strong>BLUE: </strong>'8OS SYNTH-POP BANDS</li><li><strong>PURPLE: </strong>STARTING WITH BASEBALL CALLS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1125-the-answers"><span>NYT Connections today (game #1125) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Np9zredN325wtBsvt6xC4k" name="TR_nyt_connections-answers-1125" alt="NYT Connections answers for game 1125 on a purple background" src="https://cdn.mos.cms.futurecdn.net/Np9zredN325wtBsvt6xC4k.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1125, are…</p><ul><li><strong>YELLOW: SMARTPHONE SETTINGS: </strong>AIRPLANE MODE, DO NOT DISTURB, HOTSPOT, LOCATION SERVICES</li><li><strong>GREEN: DESSERT MENU DESCRIPTORS: </strong>DECADENT, FRESH-BAKED, MOLTEN, À LA MODE</li><li><strong>BLUE: '8OS SYNTH-POP BANDS: </strong>DEPECHE MODE, ERASURE, NEW ORDER, PET SHOP BOYS</li><li><strong>PURPLE: STARTING WITH BASEBALL CALLS: </strong>BALL GOWN, OUTKAST, SAFE MODE, STRIKE A POSE</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>There were a number of fashion links among today's tiles: A LA MODE, of course, STRIKE A POSE — which features in Madonna’s Vogue — BALL GOWN, and DEPECHE MODE, which was the name of a French fashion magazine.</p><p>What caught me out, however, was the SMARTPHONE SETTINGS, as I originally included SAFE MODE instead of DO NOT DISTURB.</p><p>Today’s game also featured my two favorite bands — PET SHOP BOYS and NEW ORDER, both of whom joined forces in the 1990s with Electronic and who still tour together occasionally.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-thursday-july-9-2026-game-1124"><span>Yesterday's NYT Connections answers (Thursday, July 9, 2026, game #1124)</span></h3><ul><li><strong>YELLOW: NON-ALCOHOLIC DESIGNATORS: </strong>NA, SPIRIT-FREE, VIRGIN, ZERO-PROOF</li><li><strong>GREEN: MUSIC PUBLICATIONS: </strong>BILLBOARD, PITCHFORK, ROLLING STONE, SPIN</li><li><strong>BLUE: KINDS OF RUGS: </strong>PERSIAN, PRAYER, SHAG, THROW</li><li><strong>PURPLE: PONTIAC MODELS: </strong>FIREBIRD, G6, GRAND PRIX, TRANS AM</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ 'All options are on the table, considering the drastic measure already put in place' — Could Microsoft sell Xbox? Analysts say it's too expensive for that, but that it could be dismantled piece by piece ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/all-options-are-on-the-table-considering-the-drastic-measure-already-put-in-place-could-microsoft-sell-xbox-analysts-say-its-too-expensive-for-that-but-that-it-could-be-dismantled-piece-by-piece</link>
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                            <![CDATA[ Analysts suggest a Xbox would be too expensive for buyers, and it's more likely they would go after "specific pieces" of the company instead. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 16:49:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Could Microsoft sell off Xbox amid the company's biggest restructuring strategy yet?</strong></li><li><strong>Analysts say Xbox, as it stands, would be too expensive for even some of the biggest buyers</strong></li><li><strong>It's suggested that big players would be more interested in purchasing "specific pieces" of the business</strong></li></ul><p>As Xbox goes through its biggest restructuring yet, and the seemingly never-ending stream of bad news for those involved continues, the future of the gaming company is uncertain. </p><p>While some question whether it would be in Microsoft's best interest to sell off the gaming company, industry analysts have suggested that the move would be a hugely expensive endeavour for interested parties, but it's possible that the Xbox we know could be dismantled piece by piece.</p><p><a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">Microsoft's major Xbox restructuring</a> announcement, which Xbox CEO Asha Sharma called a "reset," confirmed that thousands of employees were affected by layoffs, including 1,600 immediate job cuts with another 1,600 to come before the end of the current financial year.</p><p>The company has also let go of four studios, including Compulsion Games and Double Fine Productions, which are returning to independence, and <em>Senua </em>and <em>State of Decay 3 </em>creators, Ninja Theory and Undead Labs, which are currently looking for new ownership.</p><p>This new strategy follows a year of struggles for Xbox, which has <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">increased the prices of its consoles</a> once again, <a href="https://www.techradar.com/gaming/gaming-industry/ubisoft-has-canceled-the-prince-of-persia-the-sands-of-time-remake-and-delayed-several-other-titles-in-a-major-shakeup">cancelled and shuttered several games and studios</a>, with Sharma now admitting that the company is "not healthy" in its current state, with Game Pass being a key fault.</p><p>"Our business today is not healthy," Sharma said in an email sent to Xbox employees. "We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected."</p><p>Before the recent upheaval, <a href="https://www.theinformation.com/articles/microsoft-considered-spinning-xbox-plans-new-halo-fallout-games" target="_blank">The Information</a> (via <a href="https://www.reuters.com/business/microsoft-has-considered-spinning-out-xbox-information-reports-2026-06-12/" target="_blank">Reuters</a>) reported that Sharma was looking to speed up development on games in <em>The Elder Scrolls</em>, <em>Fallout</em>, and <em>Halo</em> franchises and that Microsoft is considering options for its Xbox gaming unit, including a potential spinoff or restructuring ​as a wholly owned subsidiary.</p><p>While some believe that the recent restructuring is a plan to make Xbox easier to sell, analysts have suggested to <a href="https://www.theverge.com/games/962837/microsoft-xbox-spin-off-sell-divest-layoffs-asha-sharma" target="_blank">The Verge</a> that there wouldn't be many interested stakeholders who would purchase the entire business, mainly because it would be too expensive considering Xbox's current portfolio.</p><p>"I think all options are on the table, considering the drastic measures already put in place to try and restructure the business at both a cyclical and structural level," said Yoshio Osaki, president and CEO of market research firm IDG Intelligence.</p><p>Similarly, New York University professor Joost van Dreunen told The Verge, "A wholesale divestiture of Xbox remains on the table, and it looks likelier given Xbox's struggles with rising hardware costs and Microsoft's focus on AI and infrastructure."</p><p>He added, "It's never been clear what role Xbox plays in Microsoft's flywheel," but a full sale is the "less likely path" since there are few buyers, including giants like Netflix, Amazon, and Tencent, who would want or afford "an entire interactive-entertainment conglomerate running north of $23 billion in annual revenue."</p><p>Instead, Van Dreunen said the likelier scenario is that big players might go after "specific pieces" of the business, with Osaki noting "it's possible that "individual studios, IPs, and teams are sold or spun off piecemeal.”</p><p><a href="https://www.techradar.com/gaming/gaming-industry/i-want-to-make-sure-everybody-knows-im-committed-to-xbox">Sharma revealed her vision for Xbox after taking up the position of CEO in January</a> and said she plans to return to the spirit of what the company was founded on, as well as reduce "the artificial divide between different types of devices."</p><p>With the latest part of her plan underway, which has notably delivered another crushing blow to the studios under Xbox's ownership, it's unclear right now where the gaming giant is headed.</p><p>According to Osaki, the full vision will be clear by "year-end," while van Dreunen thinks it will be "within 24 months."</p>
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                                                            <title><![CDATA[ Asus unveils the 'elite' ROG Raikiri II Pro PC Controller featuring 'competition-grade responsiveness and ultra-low latency' and the Gjallar Gaming Soundbar that boasts 'intuitive cross-platform controls' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/asus-unveils-the-elite-rog-raikiri-ii-pro-pc-controller-featuring-competition-grade-responsiveness-and-ultra-low-latency-and-the-gjallar-gaming-soundbar-that-boasts-intuitive-cross-platform-controls</link>
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                            <![CDATA[ Asus Republic of Gamers has announced the ROG Raikiri II Pro, a high-end, elite performance PC controller, and the premium, compact Gjallar Gaming Soundbar. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 15:04:43 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 15:05:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Raikiri II Pro PC Controller]]></media:description>                                                            <media:text><![CDATA[Raikiri II Pro PC Controller]]></media:text>
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                                <ul><li><strong>Asus has unveiled the ROG Raikiri II Pro PC Controller and the Gjallar Gaming Soundbar</strong></li><li><strong>The Raikiri II Pro features "competition-grade responsiveness and ultra-low latency," 79 hours of battery life, and a built-in full-color panel</strong></li><li><strong>The Gjallar Gaming Soundbar features Dolby Atmos surround sound and is designed for multi-platform compatibility</strong></li></ul><p>Asus Republic of Gamers has announced the ROG Raikiri II Pro, a high-end, elite performance PC controller, and the premium, compact Gjallar Gaming Soundbar.</p><p>Asus describes the <a href="https://rog.asus.com/controllers/rog-raikiri-ii-pro-pc-controller/" target="_blank">Raikiri II Pro PC Controller</a> as "the ultimate gaming controller" that provides users with "unparalleled precision control to dominate gaming arenas."</p><p>Complete with a competition-grade 8000Hz polling rate and 2.4GHz wireless performance enhanced by ROG SpeedNova technology for high-range responsive control and ultra-low latency, the controller also features micro switch buttons and bumpers for instant actuation and tactile feedback.</p><p>It also boasts Dual Mode Triggers, letting users seamlessly transition between short-travel, micro-switch, and TMR sensor triggers with full travel, "allowing for a tailored feel based on game genre."</p><p>For more personalized control, the Raikiri II Pro offers hot-swappable TMR joystick modules and includes two sets of joystick modules that can be adapted for any playstyle. </p><p>The eye-catching built-in full-color panel on the front of the controller also allows for convenient, on-the-fly adjustments, such as button remapping, vibration intensity, joystick calibration, lighting effects, and brightness. </p><p>Users can also switch between five unique profiles and link up to the ASUS Gear Link software to enable further customization options, including detailed button mapping, joystick sensitivity, and more.</p><p>The premium controller is built for long gaming sessions, delivering up to 79 hours of battery life on a single charge. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5760px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="cHCkCr3MHhMHXFiWJUwTSc" name="Asus Gjallar Gaming Soundbar" alt="Asus Gjallar Gaming Soundbar" src="https://cdn.mos.cms.futurecdn.net/cHCkCr3MHhMHXFiWJUwTSc.jpg" mos="" align="middle" fullscreen="" width="5760" height="3840" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>Then there's the <a href="https://rog.asus.com/headsets-audio/gaming-speakers/rog-gjallar-gaming-soundbar/" target="_blank">Gjallar Gaming Soundbar</a>, a premium gaming soundbar designed for "impactful, cinematic surround sound, clear in-game communication, and multi-platform compatibility to streamline any setup."</p><p>The accessory immerses listeners in a realistic 3D soundstage via 2.1.2 Dolby Atmos surround sound with left and right full-range speakers and offers an all-in-one audio control hub that provides convenient access to EQ settings, playback controls, and input source selection. </p><p>An RGB lighting system also offers up to 16.8 million colors and four preset effects for a complete, cohesive gaming setup for more personalization. </p><p>The Gjallar houses built-in Acoustic Echo Cancellation (AEC) microphones for seamless communication and offer multi-device, multi-platform connectivity via USB-C, HDMI 2.1 (eARC), optical and AUX input, and Bluetooth 5.3.</p><p>There's also a built-in USB hub on the side of the soundbar for USB Type-A connections, and users can make easy customization adjustments via the Gear Link app, such as EQ, lighting, microphone settings, and more.</p><p>Pricing details for both the ROG Raikiri II Pro PC Controller and Gjallar Gaming Soundbar will be revealed soon.</p><p>TechRadar reviewed the ROG Raikiri II Pro's predecessor, the <a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review">Asus ROG Raikiri II</a>, earlier this year, with Josh, our reviews editor, calling it "impressive on every front" and claiming he's never going back to a regular controller after using it. Time will tell whether the Raikiri II Pro PC controller will ahve the same impact.</p>
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                                                            <title><![CDATA[ Nintendo's iOS and Android racer Mario Kart Tour will shut down later this year, with no offline mode planned ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/mobile-gaming/nintendos-ios-and-android-racer-mario-kart-tour-will-shut-down-later-this-year-with-no-offline-mode-planned</link>
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                            <![CDATA[ Nintendo has announced that the servers for Mario Kart Tour will be shut down later this year. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 14:04:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mobile Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Mario Kart Tour</strong></em><strong> will shut down on September 29</strong></li><li><strong>Nintendo has confirmed that an offline mode is not planned for release</strong></li><li><strong>Nintendo said "We sincerely thank the many players who have loved and supported the game since service began so long ago"</strong></li></ul><p>Nintendo has announced that the servers for <em>Mario Kart Tour</em> will be shut down later this year.</p><p>The company notified players in a new <a href="https://faq.mariokarttour.com/hc/en-us/articles/55861637745305-Mario-Kart-Tour-End-of-Service-Notification" target="_blank">blog post</a>, confirming that the mobile racing spin-off, which first launched in 2019 for iOS and Android, will cease operating on September 29 at 11PM PT / 2AM ET / 7AM BST.</p><p>"Service for the <em>Mario Kart Tour</em> game for smart devices will come to an end as of 11:00 p.m. Pacific on September 29," the post reads. </p><p>"We sincerely thank the many players who have loved and supported the game since service began so long ago. Thank you for playing <em>Mario Kart Tour</em>."</p><p>In the FAQ, Nintendo confirmed that "An offline version is not scheduled for release," meaning it's officially the end of the mobile <em>Mario Kart</em> game for now.</p><p>All automatic subscription renewals and new subscriptions to the <em>Mario Kart Tour</em> Gold Pass were stopped during the game's maintenance on July 7, in conjunction with the game's end-of-service time frame.</p><p><em>Mario Kart Tour</em> was centered around a race seasons mode and featured online multiplayer that allowed players to compete in live races against others around the world.</p><p>The mobile game also featured tracks that were later added to <em>Mario Kart 8 Deluxe</em> as part of the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> game's Booster Course Pack DLC. </p><p>Nintendo didn't offer a reason for the game's shutdown, although the company may be attempting to encourage more mobile players to make the jump to the recently released <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a>.</p>
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                                                            <title><![CDATA[ Major second-hand retailer warns loss of physical PlayStation games will mean higher prices for consumers and 'fewer opportunities to shop around' ]]></title>
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                            <![CDATA[ A major UK second hand retailer warns loss of physical PlayStation games will mean higher prices for shoppers. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 12:37:31 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 12:48:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Sony has announced that it plans to end the production of physical game discs in January 2028</strong></li><li><strong>The move has angered gamers, with a petition urging the company to reverse the decision racking up more than 250,000 signatures </strong></li><li><strong>Major UK second-hand retailer musicMagpie warns that it could lead to higher prices and less choice for shoppers</strong></li></ul><p>Last week, PlayStation maker Sony announced that it would <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">end the production of new game discs</a> in January 2028 in response to demand for digital releases "significantly" outpacing that of physical ones. The move immediately angered gamers, with some vowing to stop buying PlayStation products entirely and creating a petition urging the company to change its mind.</p><p>The plea has now racked up almost 250,000 signatures, prompting massive UK second-hand retailer <a href="https://www.musicmagpie.co.uk/store/games/" target="_blank">musicMagpie </a>to weigh in. </p><p>Its in-house physical game expert, Alex Black, warns that Sony's decision will lead to higher prices and less choice for shoppers: “If the industry moves away from physical media entirely, consumers will have fewer opportunities to shop around for the best price or recoup some of the cost of new releases by trading games in."</p><p>He thinks that the decision even risks making the hobby less accessible by pricing out those with lower disposable income. "Pre-owned games give people access to more affordable gaming while extending the lifespan of physical products," he explains.</p><p>"Customers regularly buy pre-owned games to save money and sell completed titles to help fund their next purchase. It's a model that benefits both consumers and sustainability by keeping perfectly good products in circulation for longer."</p><p>The retailer is also aware of the online backlash to the announcement, and reckons that it shows how important physical releases are for gamers — even if Sony seems to think otherwise.</p><p>“The comments from gamers about Sony’s decision to go exclusively digital clearly demonstrates that there is a huge community of players who still value physical ownership, whether that's for collecting, preserving, or simply owning something they can keep, lend, or resell," Black says.</p><p>“For many consumers, buying a physical game means purchasing an asset that retains, or even increases, in value. Comparatively, digital purchases are tied to licences and various platforms, meaning consumers have less flexibility over what they buy."</p><p>Sales data from musicMagpie certainly indicates that there is still some demand for physical titles. Over the last year, the retailer sold roughly 360,000 physical video games, more than 157,000 of which were for PlayStation systems.</p><p>Although musicMagpie taking a stand might win points with gamers, it could already be too late for Sony to change course. The company has already made moves to repurpose <a href="https://www.techradar.com/gaming/end-of-an-era-the-historic-playstation-factory-that-manufactured-24-billion-gaming-discs-is-already-being-turned-into-a-micro-optics-lab-just-days-after-sony-announced-its-digital-push">the historic PlayStation factory that manufactured 24 billion discs</a>, while industry analysts say that <a href="https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions">digital sales are "just too lucrative"</a> to ignore. </p>
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                                                            <title><![CDATA[ Analysts say that 'digital is just too lucrative' for Sony and that PlayStation 'will not reverse' its decision to end physical disc production even in the face of fans cancelling PS Plus subscriptions ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/analysts-say-that-digital-is-just-too-lucrative-for-sony-and-that-playstation-will-not-reverse-its-decision-to-end-physical-disc-production-even-in-the-face-of-fans-cancelling-ps-plus-subscriptions</link>
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                            <![CDATA[ Sony plans to end physical disc production in 2028, but despite pushback from fans, analysts suggest the PlayStation company won't reverse its decision. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 11:36:30 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 12:03:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 discs for 007 First Light and Resident Evil Requiem]]></media:description>                                                            <media:text><![CDATA[PS5 discs for 007 First Light and Resident Evil Requiem]]></media:text>
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                                <ul><li><strong>Analysts suggest Sony won't reverse its decision to end physical disc production</strong></li><li><strong>Dr. Serkan Toto, CEO of Kantan Games, says Sony will wait for the backlash to pass</strong></li><li><strong>Toto adds that "Digital is just too lucrative" for the PlayStation company</strong></li></ul><p><a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony plans to end physical disc production in 2028</a>, but despite pushback from fans, analysts suggest the PlayStation maker won't reverse its decision.</p><p>The announcement has caused a bit of an uproar within the community, and while fans online continue to urge the company to backtrack on its decision, including creating <a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">a petition that has amassed over 247,400 signatures</a> as of writing, Sony remains silent on the matter.</p><p>Others are also PS5 users protesting the plan by <a href="https://www.reddit.com/r/playstation5/comments/1upvgvx/please_cancel_your_12month_ps_plus_subs_you_gain/" target="_blank">cancelling their PlayStation Plus subscriptions</a>, with many fans encouraging others to do the same.</p><p>However, according to Dr. Serkan Toto, CEO of Japanese game industry consultancy firm Kantan Games, the boycott won't change Sony's mind on the matter.</p><p>"I sympathize with physical media fans, but Sony will not reverse this decision," Toto said in an interview with <a href="https://www.ign.com/articles/they-now-wait-for-this-storm-to-pass-ps5-owners-are-cancelling-playstation-plus-subscriptions-to-protest-sony-killing-discs-but-analysts-say-it-wont-make-any-difference" target="_blank">IGN</a>. "They of course knew what the online reaction would look like, and they now wait for this storm to pass."</p><p>Toto put it down to digital being more profitable, and the number of players cancelling their PS Plus subscriptions wouldn't be enough to persuade the gaming giant.</p><p>"Sony has over 120 million active PlayStation users," he said. "Around 50 million people subscribe to PlayStation Plus. As a thought experiment, let's say 500,000 cancel in protest, that would be just 1% of that business gone — of course not enough to Sony to start rethinking. Digital is just too lucrative."</p><p>The profit margins between physical and digital games is significant, especially when you consider digital sales for first-party PlayStation games. </p><p>As IGN calculated, a game like <a href="https://www.techradar.com/reviews/the-last-of-us-part-1-review"><em>The Last of Us</em></a> would offer Sony 65% of the profit from a physical copy, 30% to the retailer, and 5% to production costs. For digital sales made from the PlayStation Store, Sony would retain 100% of the revenue, but for third-party titles like <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty</em></a>, the company would keep a 30% cut of the asking price.</p><p>"Their current profit margin has been too weak for years now, so they feel like they must act," Toto added. "From an economic perspective, digital sales just make too much sense especially for platform holders."</p>
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                                                            <title><![CDATA[ Steam Deck too expensive? The Lenovo Legion Go S is back to its lowest-ever price on Amazon ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steam-deck-too-expensive-the-lenovo-legion-go-s-is-back-to-its-lowest-ever-price-on-amazon</link>
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                            <![CDATA[ If you're priced out of the Steam Deck or sick of waiting for stock updates, this record-low price for the Lenovo Legion Go S makes it an excellent alternative. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 11:17:39 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 10:28:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                <p>With a price hike and frequent stock issues, it's been harder to justify picking up the Steam Deck in recent months. But if you're still on the hunt for a handheld gaming PC, then there are some solid alternatives more readily available — and at much lower prices. That includes this <a href="https://www.amazon.co.uk/Lenovo-Console-Display-Graphics-Nocturne/dp/B0F8LMQNY3">Lenovo Legion Go S at Amazon for a record-low price of £404.10</a> (was £549.99).</p><p>• <a href="https://www.amazon.co.uk/deals">See more of today's best deals at Amazon</a></p><p>This exact same offer was available just a few months ago and it proved popular. With prices for PC components increasing and stock problems still lingering, I only expect that demand has increased since then.</p><p>That's why I think the Lenovo Legion Go S is a strong option right now. With an AMD Ryzen Z2 Go, 16GB of RAM, and a 1TB SSD, it's capable of running less demanding games, indies, and lots of modern favourites with ease. It also runs on SteamOS, which is designed specifically for the handheld form factor, making it easier and smoother to browse your library and play games compared to Windows 11 devices.</p><h2 id="today-s-best-handheld-gaming-pc-deal">Today's best handheld gaming PC deal</h2><div class="product"><a data-dimension112="80ccce32-7b75-11f1-9094-45fff429fbbe" data-action="Deal Block" data-label="Put off by the price increase to the Steam Deck or tired of waiting for your desired model to come back in stock? I'd consider this Lenovo Legion Go S instead while it's back to a record-low price on Amazon. It offers solid power and performance thanks to the AMD Ryzen Z2 Go, 16GB of RAM, a 1TB SSD, and an eight-inch WUXGA display. You also get a device that runs on SteamOS, which is better designed for a smoother and more efficient handheld gaming experience compared to Windows 11." data-dimension48="Put off by the price increase to the Steam Deck or tired of waiting for your desired model to come back in stock? I'd consider this Lenovo Legion Go S instead while it's back to a record-low price on Amazon. It offers solid power and performance thanks to the AMD Ryzen Z2 Go, 16GB of RAM, a 1TB SSD, and an eight-inch WUXGA display. You also get a device that runs on SteamOS, which is better designed for a smoother and more efficient handheld gaming experience compared to Windows 11." data-dimension25="£404.10" href="https://www.amazon.co.uk/Lenovo-Console-Display-Graphics-Nocturne/dp/B0F8LMQNY3" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1509px;"><p class="vanilla-image-block" style="padding-top:99.34%;"><img id="GhedQwnXqxAczczDu9Zb63" name="1778848727.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/GhedQwnXqxAczczDu9Zb63.jpg" mos="" align="middle" fullscreen="" width="1509" height="1499" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Put off by the price increase to the Steam Deck or tired of waiting for your desired model to come back in stock? I'd consider this Lenovo Legion Go S instead while it's back to a record-low price on Amazon. It offers solid power and performance thanks to the AMD Ryzen Z2 Go, 16GB of RAM, a 1TB SSD, and an eight-inch WUXGA display. You also get a device that runs on SteamOS, which is better designed for a smoother and more efficient handheld gaming experience compared to Windows 11.<a class="view-deal button" href="https://www.amazon.co.uk/Lenovo-Console-Display-Graphics-Nocturne/dp/B0F8LMQNY3" target="_blank" rel="nofollow" data-dimension112="80ccce32-7b75-11f1-9094-45fff429fbbe" data-action="Deal Block" data-label="Put off by the price increase to the Steam Deck or tired of waiting for your desired model to come back in stock? I'd consider this Lenovo Legion Go S instead while it's back to a record-low price on Amazon. It offers solid power and performance thanks to the AMD Ryzen Z2 Go, 16GB of RAM, a 1TB SSD, and an eight-inch WUXGA display. You also get a device that runs on SteamOS, which is better designed for a smoother and more efficient handheld gaming experience compared to Windows 11." data-dimension48="Put off by the price increase to the Steam Deck or tired of waiting for your desired model to come back in stock? I'd consider this Lenovo Legion Go S instead while it's back to a record-low price on Amazon. It offers solid power and performance thanks to the AMD Ryzen Z2 Go, 16GB of RAM, a 1TB SSD, and an eight-inch WUXGA display. You also get a device that runs on SteamOS, which is better designed for a smoother and more efficient handheld gaming experience compared to Windows 11." data-dimension25="£404.10">View Deal</a></p></div><p>I guess one of the only drawbacks to going for the Lenovo Legion Go S is the lack of an OLED display. Its eight-inch WUXGA display with a 120Hz refresh rate still offers smooth and vibrant visuals, though, all for around £250 less than the Steam Deck. I don't think it's worth paying that much more just for an OLED screen.</p><p>Yes, you may also have to make some compromises when playing the latest and most demanding games to get good performance, and battery life can be underwhelming, as with most handheld gaming PCs, but the Lenovo Legion Go S is a strong option right now as there are so few alternatives available at this price point. </p><p>We also rated it well in our <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S review</a>, saying that it is "a compact beauty" and "a good choice for SteamOS diehards." Anyone with a large library of Steam games will find it a great device to play your favourite titles while on the sofa or on the go.</p>
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                                                            <title><![CDATA[ The makers of New Vegas are working on a new Fallout game ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-makers-of-new-vegas-are-working-on-a-new-fallout-game</link>
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                            <![CDATA[ Obsidian Entertainment is reportedly working on a new Fallout game after scrapping plans for Avowed 2 amid Xbox's restructuring strategy. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 10:25:08 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 14:38:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout]]></media:description>                                                            <media:text><![CDATA[Fallout]]></media:text>
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                                <ul><li><strong>Obsidian Entertainment has cancelled an </strong><em><strong>Avowed</strong></em><strong> sequel and is now reportedly developing a new </strong><em><strong>Fallout</strong></em><strong> game</strong></li><li><strong>The game is helmed by </strong><em><strong>Fallout: New Vegas </strong></em><strong>lead designer and project director Joshua Sawyer</strong></li><li><strong>This comes as part of Microsoft's major Xbox "reset"</strong></li></ul><p>Obsidian Entertainment is reportedly working on a new <em>Fallout</em> game after scrapping plans for an <em>Avowed </em>sequel<em> </em>amid Xbox's restructuring strategy.</p><p>That's according to <a href="https://www.bloomberg.com/news/articles/2026-07-08/microsoft-s-xbox-to-shift-obsidian-studio-to-new-fallout-video-game" target="_blank">Bloomberg</a>, which reports that the <a href="https://www.techradar.com/gaming/avowed-review"><em>Avowed</em></a> sequel and other unannounced projects were the studio's priority, but will now focus on a new <em>Fallout</em> game helmed by <em>Fallout: New Vegas </em>lead designer and project director Joshua Sawyer, in collaboration with Bethesda.</p><p>Sawyer was working on a different role-playing game (RPG) similar to <em>Fallout</em>, but it's unclear which one.</p><p>While <em>Avowed 2</em> has been cancelled, a small team will continue working on the game in case the project is revived in the future; for now, <em>Fallout</em> is the new priority.</p><p>The report comes as part of <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">Microsoft's major Xbox "reset," which recently saw thousands of layoffs, including 1,600 immediate cuts</a>. It's said that <em>Avowed 2</em> was to be announced within the next year, but Xbox CEO Asha Sharma didn't see it fitting into the company's new strategy.</p><p>Bloomberg said these layoffs included a quarter of Obsidian, with <a href="https://www.gamefile.news/p/xbox-cuts-texas-california" target="_blank">GameFile</a> reporting that a WARN notice in California indicated it was 52 workers in total, including 43 in Obsidian's California offices and nine in-state remote workers.</p><p>Obsidian, which was acquired by Microsoft in 2018, released three games in 2025, including <em>Avowed</em>, <a href="https://www.techradar.com/gaming/the-outer-worlds-2-review"><em>The Outer Worlds 2</em></a>, and <em>Grounded 2</em>. Bloomberg confirmed that the studio will continue developing content for the latter two titles.</p>
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                                                            <title><![CDATA[ ‘Lies about driver support’: Valve now lets you install Windows 11 on a Steam Machine, but many people don’t want to be fooled twice ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/gaming-pcs/lies-about-driver-support-valve-now-lets-you-install-windows-11-on-a-steam-machine-but-many-people-dont-want-to-be-fooled-twice</link>
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                            <![CDATA[ Valve has released official drivers so you can put Windows 11 on the Steam Machine, but some users are worried they'll see a repeat of the Steam Deck’s disappointing support. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 09:59:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming PCs]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming Computers]]></category>
                                                                                                <author><![CDATA[ matthew.hanson@futurenet.com (Matt Hanson) ]]></author>                    <dc:creator><![CDATA[ Matt Hanson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/emP4wv7FcojxQ73QEARCmZ.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Matt Hanson is a technology journalist who, despite his youthful looks, has been doing this for almost 15 years. He joined TechRadar all the way back in 2014, and over the years has climbed to become Managing Editor, Core Tech, leading a global team of journalists to bring industry-leading coverage of laptops, PCs, software and mobile devices to TechRadar.&lt;/p&gt;&lt;p&gt;During his career, Matt has reviewed and used just about every laptop, from thin and light Ultrabooks, powerful gaming laptops and all manner of Chromebooks. His current favorite laptops are the MacBook Air and Dell XPS 13, as well as the Google Pixelbook Go, though he&#039;s worried Google won&#039;t make a follow-up.&lt;/p&gt;&lt;p&gt;Before he joined TechRadar, Matt worked extensively in the technology magazine industry, with roles in some of the most popular and respected titles, including Linux Format, PC Format, PC Plus, Windows Help &amp; Advice and Windows Vista: The Official Magazine.&lt;/p&gt;&lt;p&gt;As well as TechRadar, Matt frequently contributes to magazines and websites including MacFormat, CreativeBloq, Maximum PC, Digital Camera World and many more, sharing his knowledge of computers, laptops and Macs with a diverse audience.&lt;/p&gt;&lt;p&gt;When not writing about computers and entertainment, Matt enjoys playing games, watching films, making music, reading and running around after his young daughter.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Steam Machine and Windows 11]]></media:description>                                                            <media:text><![CDATA[Steam Machine and Windows 11]]></media:text>
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                                <ul><li><strong>Valve releases Windows 11 drivers for the Steam Machine</strong></li><li><strong>This means you can install Windows 11 on the console-like PC</strong></li><li><strong>You probably shouldn't, though</strong></li></ul><p>Valve has released official Windows drivers which should mean anyone who wants to install <a href="https://www.techradar.com/reviews/windows-11">Windows 11</a> on its <a href="https://www.techradar.com/computing/gaming-pcs/disappointed-by-the-steam-machines-official-price-build-your-own-mini-gaming-pc-instead-with-these-deals">Steam Machine</a> compact PC will be able to do so.<br><br>However, I and many other PC gamers have been left wondering why you’d want to do that — and it’s not just because of a general dislike of Microsoft’s operating system.</p><p>Of course, Windows 11 does have its issues, with a worrying increase in bugs and performance-damaging problems. It’s also bloated, and<a href="https://www.techradar.com/computing/windows/microsoft-is-bringing-ai-features-to-more-windows-11-pcs-just-in-case-you-were-under-the-impression-that-ai-was-being-cut-back"> filled with AI features</a> that few people, especially gamers, seem to want.</p><p>So, installing it on a device designed to run a more lightweight Linux operating system is a baffling choice. Much has been made of Valve’s decisions (some of them taken because of the global memory shortage and high component prices) to fit the Steam Machine with rather underpowered hardware. There’s no dedicated GPU, just an integrated one that uses older AMD technology and<a href="https://www.techradar.com/gaming/consoles-pc/valve-clarifies-that-all-steam-machines-have-a-single-16gb-ram-stick-heres-what-this-means-and-why-i-think-its-another-reason-gamers-may-hold-off-buying-the-pc"> 16GB of DDR5 single-channel RAM</a>.</p><p>Those are pretty poor specs for a gaming PC, and while some of this is outside of Valve’s control, at least SteamOS, the Linux-based operating system that the Steam Machine runs on by default, is a lot more lightweight than Windows 11, and is streamlined to prioritize launching and playing games. This means it can offer better performance </p><p>Windows 11, on the other hand, is a much bigger, and some would say rather bloated, operating system that runs on a variety of different hardware, with people using it for different things, not just playing games. This means performance is often worse even if the same low-powered components are used.</p><p>So, putting Windows 11 on a Steam Machine means you’ll likely get poorer performance, and Windows 11’s interface isn’t designed to be used on a TV with a controller, unlike SteamOS’ Big Picture Mode interface. You can use Steam Big Picture Mode in Windows 11, of course, and Microsoft has been working on a similar <a href="https://www.techradar.com/computing/windows/microsoft-still-has-an-uphill-battle-against-valves-steamos-windows-11s-xbox-mode-saves-on-ram-usage-but-apparently-doesnt-help-with-gaming-performance">console-like interface with its Xbox mode</a>, but it’s not perfect.</p><h2 id="why-would-you-do-this">Why would you do this?</h2><p>So, why would anyone in their right mind installing Windows 11 on a Steam Machine, especially as it seems Valve hasn’t implemented dual-booting (so you can pick between Windows 11 and SteamOS when you turn the machine on, hopefully that comes later)?</p><p>Well, while SteamOS is designed for a console-like simplicity, for a lot of mainstream users, Windows 11 will be more user-friendly (if you’ve ever had to troubleshoot an issue with Linux, you’ll know it’s not for the faint of heart). If you’re planning to use the Steam Machine as a standard PC (which Valve says you can do), then installing Windows 11  kind of makes sense. Kind of.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:533px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="CendpdAvnXgfpgfBBx3Tc5" name="Steam Machine GIF" alt="GIF of the Steam Machine LED light" src="https://cdn.mos.cms.futurecdn.net/CendpdAvnXgfpgfBBx3Tc5.gif" mos="" align="middle" fullscreen="" width="533" height="300" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>SteamOS is also essentially <a href="https://www.techradar.com/best/best-linux-distros">Linux </a>with the Steam store as the interface, and that makes playing and buying games through Steam very easy. But for playing games from other stores, such as Epic Games Store, GOG and even Xbox, it’s a bit more of a faff. You can install Linux or open source versions of those launchers and add them as non-Steam games, but it’s again fiddly and more complicated than with Windows 11.</p><p>Finally, if you play a lot of online multiplayer games, such as <em>Fortnite</em>, that use anti-cheat software, you might have no option but to play those games in Windows 11, as many anti-cheat tools don’t support Linux, and therefore can’t be played by default on the Steam Machine.</p><h2 id="why-you-shouldn-t-do-this">Why you shouldn’t do this</h2><p>However, I still feel on the whole you just should do this, and not just because of Microsoft’s OS being unsuitable; Valve should take some blame as well.</p><p>As <a href="https://wccftech.com/valve-ships-official-windows-drivers-for-the-steam-machine-but-installing-it-wipes-steamos-entirely/">WCCFTech reports</a>, because there’s currently no way to dual boot these operating systems, installing Windows 11 on the Steam Machine will overwrite SteamOS, so if you find Windows isn’t working well, it’s more of a pain to switch back to SteamOS.</p><p>As some commentators on WCCFTech’s article also point out, Valve doesn’t have a <em>great</em> reputation when it comes to supporting Windows drivers with its Steam devices, with the Steam Deck being a prime example. Valve’s handheld also runs SteamOS and you can install Windows 11 on it, but Valve has been pretty poor at updating its drivers, with one claiming people are still having to rely on graphics and sound drivers that are two years old.</p><p>Needless to say, playing with outdated drivers is not going to be enjoyable. In better news, Valve has also made having to use Windows 11 less necessary for a lot of games by continually updating its Proton compatibility layer, which allows you to run Windows 11 games in Linux, rather than having to wait for a Linux port of the game (which rarely comes due to the discrepancies in user numbers for the two platforms).</p><p>As <a href="https://www.neowin.net/news/valve-releases-proton-110-1-for-steam-has-your-favorite-game-been-added/">Neowin reports</a>, Valve has updated Proton to support even more games than ever. It’s a brilliant tool that means there’s less need to use Windows 11 with the Steam Machine or Steam Deck.</p><p>So, while I do applaud Valve for giving users the option, as it helps show how open the Steam Machine, and gaming PCs in general, can be, I think Valve has also made this option pretty pointless, for both good and bad reasons.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Thursday, July 9 (game #1124) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-9-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Wednesday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-8-july-2026"><strong>NYT Connections hints and answers for Wednesday, July 8 (game #1123)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-9-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-9-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1124-today-s-words"><span>NYT Connections today (game #1124) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VQSGWdBjhTnF37NZHiAE4k" name="TR_nyt_connections-hints-1124" alt="NYT Connections hints for game 1124 on a purple background" src="https://cdn.mos.cms.futurecdn.net/VQSGWdBjhTnF37NZHiAE4k.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>THROW</li><li>VIRGIN</li><li>SPIN</li><li>PRAYER</li><li>NA</li><li>ROLLING STONE</li><li>PERSIAN</li><li>FIREBIRD</li><li>G6</li><li>SHAG</li><li>ZERO-PROOF</li><li>GRAND PRIX</li><li>BILLBOARD</li><li>TRANS AM</li><li>PITCHFORK</li><li>SPIRIT-FREE</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1124-hint-1-group-hints"><span>NYT Connections today (game #1124) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Boozeless booze</li><li><strong>GREEN: </strong>Rock mags</li><li><strong>BLUE: </strong>Carpet options</li><li><strong>PURPLE: </strong>Fast cars</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1124-hint-2-group-answers"><span>NYT Connections today (game #1124) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>NON-ALCOHOLIC DESIGNATORS</li><li><strong>GREEN: </strong>MUSIC PUBLICATIONS</li><li><strong>BLUE: </strong>KINDS OF RUGS</li><li><strong>PURPLE: </strong>PONTIAC MODELS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1124-the-answers"><span>NYT Connections today (game #1124) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3PZ6kDvW4xT6tNpXRq5J4k" name="TR_nyt_connections-answers-1124" alt="NYT Connections answers for game 1124 on a purple background" src="https://cdn.mos.cms.futurecdn.net/3PZ6kDvW4xT6tNpXRq5J4k.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1124, are…</p><ul><li><strong>YELLOW: NON-ALCOHOLIC DESIGNATORS: </strong>NA, SPIRIT-FREE, VIRGIN, ZERO-PROOF</li><li><strong>GREEN: MUSIC PUBLICATIONS: </strong>BILLBOARD, PITCHFORK, ROLLING STONE, SPIN</li><li><strong>BLUE: KINDS OF RUGS: </strong>PERSIAN, PRAYER, SHAG, THROW</li><li><strong>PURPLE: PONTIAC MODELS: </strong>FIREBIRD, G6, GRAND PRIX, TRANS AM</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>Perfect</li></ul><p>A charmed game without mistakes.</p><p>As a former music journalist I was duty bound to connect the four MUSIC PUBLICATIONS in BILLBOARD, ROLLING STONE, SPIN and PITCHFORK, and was rewarded with a green.</p><p>Fortunately, I also resisted the temptation of linking VIRGIN and PRAYER in a cobbled together Madonna grouping, deciding instead that PRAYER and SHAG must have something to do with carpeting.</p><p>With eight tiles left I took a risk collecting the four tiles I thought sounded vaguely like sporty cars and got lucky.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-wednesday-july-8-2026-game-1123"><span>Yesterday's NYT Connections answers (Wednesday, July 8, 2026, game #1123)</span></h3><ul><li><strong>YELLOW: CUT INTO THIN PIECES: </strong>GRATE, PLANE, SHAVE, SLIVER</li><li><strong>GREEN: MOTIF: </strong>DRIFT, PLOT, THEME, THREAD</li><li><strong>BLUE: GUITAR-PLAYING TECHNIQUES: </strong>PICK, PLUCK, STRUM, TAP</li><li><strong>PURPLE: HOUSE OF ____: </strong>CARDS, LORDS, WAX, WORSHIP</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ PlayStation-owned Audeze has 'some potential game studio collaborations' in the works for its Maxwell 2 ReSkin earcup designs, as well as plans to bring it to other models ]]></title>
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                            <![CDATA[ Audeze's Maxwell 2 ReSkin earcups could expand with gaming collaborations in the future, say the PlayStation-owned company ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 22:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
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                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An Audeze Maxwell 2 gaming headset on a black surface accompanied by four of the new ReSkin earcup designs.]]></media:description>                                                            <media:text><![CDATA[An Audeze Maxwell 2 gaming headset on a black surface accompanied by four of the new ReSkin earcup designs.]]></media:text>
                                <media:title type="plain"><![CDATA[An Audeze Maxwell 2 gaming headset on a black surface accompanied by four of the new ReSkin earcup designs.]]></media:title>
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                                <p>On a recent visit to head-fi brand Audeze's headquarters in California, I had the chance to talk to the brand about the <a href="https://www.techradar.com/gaming/one-of-my-top-gaming-headset-picks-just-got-a-new-level-of-personalization-audezes-reskin-earcup-covers-let-you-bring-flair-and-personality-to-your-headset">recent ReSkin feature</a> it launched for its <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Maxwell 2 gaming headset</a>.</p><p>This new feature for its excellent planar magnetic driver-powered gaming headset allows owners to customize their set by swapping in funky earcup designs to inject some colour, flair, and personality into their gaming accessory.</p><p>The earcups have been so popular that a bunch of the first designs have sold out, with marketing director, Peter James, telling me that "the one that's sold the most is the all-seeing eye. That one actually sold out of its first run."</p><p>Indeed, of the six designs or sets that Audeze launched in May, only one of them is available to buy <a href="https://www.audeze.com/pages/reskin-store" target="_blank">as of right now on the brand's website</a>, and two — the all-seeing eye and the very limited edition Dia De Los Muertos set — are not even listed at all.</p><p>However, there could be big things on the horizon with the PlayStation-owned Audeze having "some potential game studio collaborations" on the way in the future, according to James.</p><p>This could be an opportunity for a collaboration with a huge PlayStation series or two in the future, given Audeze is under Sony Interactive Entertainment's (SIE) roof now.</p><p> Could we see a spectacular <em>God of War Laufey </em>ReSkin featuring Faye? Could we, Maxwell 2 owners, be wearing some <em>Intergalactic: The Heretic Prophet </em>artwork in the future? How about a profile shot of Wolverine adorning each earcup?</p><p>There are some truly exciting potential collaborations to consider given the relationship between Audeze and PlayStation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1155px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="oivFQAdSyiQ4nGezehPxRM" name="1778169437.jpg" alt="One of the new designs of the Audeze Maxwell 2 ReSkin earcup covers" src="https://cdn.mos.cms.futurecdn.net/oivFQAdSyiQ4nGezehPxRM.jpg" mos="" align="middle" fullscreen="" width="1155" height="650" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Audeze)</span></figcaption></figure><p>And Audeze doesn't intend for the ReSkin designs to stop there: "We're really just getting started at this point.", James tells me.</p><p>"We're not intending this reskin program to be limited to Maxwell 2; that's just where it's starting."</p><p>I asked whether there might be a possibility of fans submitting their own designs in the future. "I don't think we're going to do 'design your own,'  but we'll almost certainly be doing some things where people can submit designs and maybe run an online poll or competition to see what people vote on to select."</p><p>He went on to add that, as well as the exciting prospect of gaming collaborations, there are "more in-house designs that we'll be releasing on a monthly cadence."</p><p>Audeze has previous form with working with external collaborators from studio artists and musicians in relation to some headphones — when it comes to those super slick wooden rings that you can see on the likes of the LCD-2 and LCD-3 sets, for example — and it seems that the ReSkin program has the potential to unlock some big-hitting collaborations further down the line to continue that trend.</p>
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                                                            <title><![CDATA[ Quote of the day by former Nintendo President Satoru Iawata: 'It will require many years and months for the majority of video game purchases to become digital' — correctly predicting dominance of digital games today back in 2009 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/pro/quote-of-the-day-by-former-nintendo-president-satoru-iawata-it-will-require-many-years-and-months-for-the-majority-of-video-game-purchases-to-become-digital-correctly-predicting-dominance-of-digital-games-today-back-in-2009</link>
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                            <![CDATA[ The then Nintendo President was on the money ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Pro]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[In this handout image provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., gives the keynote address at the Game Developers Conference March 2, 2011 in San Francisco, California. Iwata announced Super Mario in 3D for the Nintendo 3DS portable video game system.]]></media:description>                                                            <media:text><![CDATA[In this handout image provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., gives the keynote address at the Game Developers Conference March 2, 2011 in San Francisco, California. Iwata announced Super Mario in 3D for the Nintendo 3DS portable video game system.]]></media:text>
                                <media:title type="plain"><![CDATA[In this handout image provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., gives the keynote address at the Game Developers Conference March 2, 2011 in San Francisco, California. Iwata announced Super Mario in 3D for the Nintendo 3DS portable video game system.]]></media:title>
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                                <p>The way that consumers buy video games is changing, with Sony recently announcing that it would cease the production of new PlayStation game discs in January 2028 in a bid to push consumers towards more profitable digital purchases. </p><p>It's a big shift for the $500+ billion dollar video game industry, which once had a significant retail presence in the US, but one that has been predicted for some time.</p><h2 id="a-matter-of-time">A matter of time</h2><p>Speaking in an investor Q&A session all the way back in 2009, then Nintendo president and Satoru Iwata correctly stated that it would take "20 years or so" for digital distribution to render physical copies in stores obsolete.</p><div  class="fancy-box"><div class="fancy_box-title">Quote of the day</div><div class="fancy_box_body"><p class="fancy-box__body-text">This article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/qotd">Read the full series here</a>.</p></div></div><p>He dismissed notions that it could happen sooner as "radical" and argued that it would take a significant number of years for consumer behaviour to change.</p><p>His belief has been proven correct by empirical data as Nintendo's <a href="https://www.nintendo.co.jp/ir/pdf/2026/260508_4e.pdf" target="_blank">latest financial report</a> revealed that the proportion of digital sales have just surpassed physical ones for the first time in the company's 137 year history.</p><p>While it seems safe assume that Sony's next console will not feature disc reader, and <a href="https://www.gamesindustry.biz/xbox-is-reportedly-considering-dropping-disc-drives-as-it-tests-new-feature-that-lets-players-digitize-physical-games" target="_blank">credible reports</a> suggest Microsoft-owned competitor Xbox headed the same way, Nintendo is ironically the last major industry player that seems fully committed to physical releases — at least for the time being.</p><h2 id="part-of-a-wider-trend">Part of a wider trend</h2><p>Digital game sales are even more dominant on other platforms, hence the Sony decision to ditch physical formats entirely.</p><p>According to data from market research firm <a href="https://www.ampereanalysis.com/insight/sony-to-drop-support-for-physical-media-confirming-post-disc-gaming-world" target="_blank">Ampere Analysis</a>, when the PlayStation 4 originally launched in 2013 just 13% of games sold for Sony platforms were digital.</p><p>12 years later in 2025, and the share of digital game sales had steadily grown to almost 80%. Unless plans change, this will presumably be 100% come 2028 — almost exactly two decades since Iwata's 20 year prediction.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnm0Ae"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnm0Ae.js" async></script>
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                                                            <title><![CDATA[ ‘Lucky that we didn’t listen to the internet’ — Black Ops 7 isn’t perfect, but I’ll be sad to leave its incredible multiplayer behind for Modern Warfare 4 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/black-ops-7-isnt-perfect-but-ill-be-sad-to-leave-its-incredible-multiplayer-behind</link>
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                            <![CDATA[ Despite a rocky launch, Black Ops 7 has delivered the best multiplayer Call of Duty experience in years. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 20:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Black Ops 7.]]></media:description>                                                            <media:text><![CDATA[Black Ops 7.]]></media:text>
                                <media:title type="plain"><![CDATA[Black Ops 7.]]></media:title>
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                                <p>We’re hurtling towards the October release of <a href="https://www.techradar.com/gaming/consoles-pc/modern-warfare-4-devs-describe-game-as-the-biggest-and-most-impressive-call-of-duty-theyve-worked-on"><em>Call of Duty: Modern Warfare 4</em></a>, and it seems like everyone has already forgotten about <em>Black Ops 7</em>.</p><p>Last year’s entry wasn’t perfect (I still stand by my verdict that it has <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review">one of the worst campaigns in the series</a>), but if there’s one area where it seriously delivers, it’s the core multiplayer experience. It took the strong foundations established in its predecessor, <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-6-review" target="_blank"><em>Black Ops 6, </em></a>and refined them expertly, augmenting the slick omni-movement system with a new wall jump and finally cutting the awkward tactical sprint to save us all from sore thumbs.</p><p>It was a compelling offering at launch, but over the last few months it’s become even better thanks to a steady stream of impressively expansive, high-quality updates. I can’t think of the last <em>Call of Duty </em>game I’ve stuck with this long after launch, and, having spent close to 400 hours playing now, I’m sad that it's coming to an end.</p><h2 id="quantity-and-quality">Quantity (and quality)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zc2eeLnjBADd5RyPETph4M" name="black-ops-7-objectives-screenshot" alt="A soldier in heavy body armor defuses a yellow bomb" src="https://cdn.mos.cms.futurecdn.net/Zc2eeLnjBADd5RyPETph4M.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>What’s made <em>Black Ops 7</em>’s post-launch offering so enjoyable? Volume, for starters. Seasons 1 and 2 came packed with a whopping nine core maps each, offering a good mix of new arrivals, remastered classics, and some favorites carried over from <em>Black Ops 6</em>. </p><p>Season 3 kept up the pace with another seven, adding to the massive 16 available at launch, meaning there’s no shortage of combat environments to master, even as things begin to slow down, with the current Season 4 bringing just five.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cbFLnZwHt5eyk5tYoJAiWX" name="8" alt="Call of Duty: Black Ops 7." src="https://cdn.mos.cms.futurecdn.net/cbFLnZwHt5eyk5tYoJAiWX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>It’s not like “just five” is an insubstantial number either — it’s still more than double what most seasons of 2022’s <em>Modern Warfare 2 </em>would give you. They’re all well-made maps with a good mix of aesthetics, ranging from the brightly colored neon skyscrapers of a futuristic Tokyo in Yakei to the psychedelic corridors of an imagined hospital in Paranoia. </p><p>There’s just so much more variety than you had in previous games, which seriously helps stave off boredom after hundreds of hours of play. </p><p>You could argue that <em>Black Ops 7 </em>lacks a coherent visual direction and setting, and I would wholeheartedly agree, but, as disappointing as it is for someone who cares quite a lot about the series’ universe and lore, on a practical level the total abandonment of stodgy military theming opens the door to so many cool design possibilities. </p><p>You have maps filled with floating platforms to parkour off, buttons that open secret passageways to reward those who pay attention to their surroundings, or magic portals that teleport you to the other side of the map to help you get the jump on the enemy team.</p><p>I can’t remember the last time <em>Call of Duty </em>felt this experimental and free. It’s reinvigorating.</p><h2 id="broken-but-in-the-best-possible-way">Broken, but in the best possible way</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WiJGmoXYv9SZLtRRsnEME8" name="BO7-S03-RELOADED-ANNOUNCEMENT-051" alt="Terry Crews wielding a rifle in Call of Duty: Black Ops 7." src="https://cdn.mos.cms.futurecdn.net/WiJGmoXYv9SZLtRRsnEME8.webp" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>The developers took the same approach with the weapons, adding a boatload of them every season. They’re completely stupid and often massively unbalanced, but that’s what makes them so much fun.</p><p>You’ve got one-shot rifles galore, an SMG that loads with three magazines at once, a secondary that’s somehow a full-size rifle that fires homing bullets, and an energy weapon that shoots slow-moving, glowing balls that can take out entire groups of foes.</p><p>The unlockable weapon attachments are delightfully nuts as well. Earlier this month, I spent a weekend grinding through weekly challenges to unlock the latest attachment for the XR-3 Ion sniper rifle.</p><p>It’s a grip that transforms the unwieldy weapon into a literal minigun that shreds foes by rapidly firing high-power sniper bullets with a massive ammo pool, which I immediately deployed to rampage through the tiny Nuketown map in some public matches.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">バカ武器ありがとう#cod #bo7 #CallofDuty pic.twitter.com/clCe6pNWcH<a href="https://twitter.com/cantworkitout/status/2070323095144149434">June 26, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>It joins a pantheon of unapologetically bonkers additions, like the high-tech magazine for the Carbon 57 SMG that literally 3D prints new bullets in between shots so you never have to reload or the customized barrel that converts the Maverick X9 assault rifle into a long-range harpoon gun. </p><p>At this point, I’m convinced the developers are trying to one-up themselves with something even crazier in every update — and make no mistake, I’m absolutely here for it.</p><p>Throw in a deluge of quality limited-time events with a strong line-up, free and paid rewards, some of the nicest-looking battle pass skins yet, countless progression systems to work towards, and it’s no wonder that I’m logging in every day for more.</p><p>As a frequent visitor to a handful of <em>Call of Duty </em>subreddits, I know that I’m not the only one having a great time either. “We are very lucky that we didn’t listen to the internet and bought <em>Black Ops 7</em>,” wrote one poster <a href="https://www.reddit.com/r/CODBlackOps7/comments/1ujicx6/we_are_very_lucky_that_we_didnt_listen_to_the/">just last week</a>, who praised the “huge” amount of content on offer. “We are so lucky that we experienced the best Call of Duty multiplayer and zombies since 2015,” they added.</p><p>“I’m also a little sad we only have 1 more Season left”, responded a commenter, with another calling <em>Black Ops 7 </em>the “Best <em>COD </em>of the 2020s”. Sure, the campaign underdelivered, but if we’re going off multiplayer alone, I’m inclined to agree.</p><p><em>Call of Duty: Black Ops 7 </em>is out for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, and PC.</p>
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                                                            <title><![CDATA[ That free, two hour long Silent Hill game is getting a physical for some reason — and of course it costs $70 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/that-free-two-hour-long-silent-hill-game-is-getting-a-physical-for-some-reason-and-of-course-it-costs-usd70</link>
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                            <![CDATA[ PlayStation 5 exclusive Silent Hill: The Short Message is getting a pricey physical disc release. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 11:10:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>PlayStation 5 exclusive</strong><em><strong> Silent Hill: The Short Message </strong></em><strong>is getting a physical disc release</strong></li><li><strong>It's only available as part of a pricey deluxe version with some bonus physical items</strong></li><li><strong>The game is available completely for free digitally</strong></li></ul><p>An incredibly short, free <em>Silent Hill </em>spinoff is inexplicably getting a pricey physical release in a new collaboration between publisher Konami and distributor Limited Run Games.</p><p>A listing for a physical PlayStation 5 version of <em>Silent Hill: The Short Message </em>has appeared on the <a href="https://limitedrungames.com/collections/all-games/products/ps5-limited-run-216-silent-hill-the-short-message" target="_blank">Limited Run website</a>, offering fans the chance to get their hands on a disc copy of the game for the very first time. </p><p>The PS5 exclusive title, which only takes about two hours to beat, was first released digitally back in 2024 and is completely free to own on the console. If you haven't got your hands on it yet, you can add it to your library in just a few clicks <a href="https://store.playstation.com/en-gb/concept/10003164" target="_blank">via the PlayStation Store</a>.</p><p>Given the fact that anyone can claim the full game at no cost, you might assume that this upcoming physical version would be quite cheap, but that is not the case. It's priced at a full $69.99 (roughly £52 / AU$101), the same as recent major first-party PS5 releases like <a href="https://www.techradar.com/gaming/ghost-of-yotei-review"><em>Ghost of Yotei </em></a>or <a href="https://www.techradar.com/gaming/astro-bot-review"><em>Astro Bot</em></a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="so9cNEEsjy5daSbrHhkqo6" name="SilentHill_TheShortMessage_MockUp_DeluxeBanner" alt="PS5 Limited Run #216: SILENT HILL: The Short Message Deluxe Edition" src="https://cdn.mos.cms.futurecdn.net/so9cNEEsjy5daSbrHhkqo6.webp" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Limited Run Games / Konami)</span></figcaption></figure><p>To be fair, it is only being sold as part of a special limited edition deluxe version that throws in some additional physical goodies (a collector's box, art poster, flower keychain, set of art cards, and certificate of authenticity), but this still seems like a pretty steep price for a title previously valued at, well, nothing.</p><p><em>Silent Hill: The Short Message </em>is an entirely standalone experience set in a fictional German town. It follows a young girl who explores an abandoned apartment building while being pursued by an unsettling, cherry blossom-themed monster.</p><p>Despite being completely free, it didn't receive the best reviews when it launched with a Metacritic score of just 52 out of 100. Common complaints from critics were directed towards its clumsy handling of serious topics like suicide and self-harm. </p><p>If you are a massive <em>Silent Hill </em>collector and do really want to get your hands on the physical version, it will become available to pre-order on July 10, with shipping expected to begin early next year.</p>
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                                                            <title><![CDATA[ Assassin’s Creed Black Flag Resynced feels like the definitive, modern way to play one of the best games in the series ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review</link>
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                            <![CDATA[ Retracing Edward Kenway’s steps in Assassin’s Creed Black Flag Resynced is an absolute joy, and the modernizations and advancements mean it's a wonderful remake of a classic. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 08 Jul 2026 13:21:17 +0000</updated>
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                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing the Jackdaw engaging in naval battle with a Spanish war ship.]]></media:description>                                                            <media:text><![CDATA[A screenshot from Assassin&#039;s Creed Black Flag Resynced showing the Jackdaw engaging in naval battle with a Spanish war ship.]]></media:text>
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                                <p>After almost 30 hours sailing the high seas in <em>Assassin’s Creed Black Flag Resynced</em>, one of the series’ best games has its hooks in me all over again, and I can’t wait to play another 30 (or more) and complete every single activity a second time.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5 (on PS5 Pro)<br><strong>Available on: </strong>PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>July 9, 2026</p></div></div><p>Embarking on a journey to remake one of the series’ finest entries and to ensure the story of one of the best protagonists stays true to its original, Ubisoft has largely succeeded with <em>Resynced</em>. The experience feels fresh and modern, but also has me feeling the same pirate-y feels that only the original ever could.</p><p>It’s not without flaws, though. Some particular bits of <em>Black Flag</em> remain that inject some unwanted repetition; some of the cut content is a little disappointing, and there are some rogue bits of oddness in the new additions, as well as overall balances of features.</p><p>But those are not <em>huge </em>complaints, and only apparent with close comparison to the original. Zoom out just a tiny bit, and it’s easy to appreciate what <em>Assassin’s Creed Black Flag Resynced </em>is: a fantastically fun version of a brilliant game. </p><h2 id="one-of-the-best-to-ever-do-it">One of the best to ever do it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:6586px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="AnDE8MzSGVHQHWygztA6sh" name="1776962734.jpg" alt="Key art from Assassin's Creed Black Flag Resynced showing Edward Kenway dual wielding pistols" src="https://cdn.mos.cms.futurecdn.net/AnDE8MzSGVHQHWygztA6sh.jpg" mos="" align="middle" fullscreen="" width="6586" height="3704" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Revisiting the story of Edward Kenway, chancer and dreamer turned privateer and then assassin — perhaps the only protagonist who can hold a candle to series legend Ezio Auditore da Firenze — <em>Resynced</em> has largely kept the core narrative, characters, and experience as it was with the original. Which is the right approach, as all were excellent.</p><p>Bouncing from Caribbean island to Caribbean island with Kenway and his crew on the Jackdaw is the backdrop for a time-enduring <em>Assassin’s Creed</em> story that still holds up today and makes for a great swashbuckling adventure. There’s a certain satisfying way that the game’s narrative weaves living in the golden age of piracy and core characters within that with its own lore of the enduring Assassin’s vs Templar battle. </p><p>Exploring mysterious, overgrown islands searching for hidden treasures or hunting down stashes from messages in a bottle, traversing the high seas in the Jackdaw ship, and taking on huge ships from the Spanish and British navies, and following Kenway’s desire for fortune and experiencing him tracking down age-old secrets is all still fantastically fun and ensures the core experience remains exquisite.</p><p>The most tangible and clearest way that this core experience has been elevated is naturally the visuals. I said that <em>Assassin’s Creed Shadows</em> was the best-looking game in the series when I reviewed it last year, but now there's a new kid on the block. <em>Resynced</em> is simply wondrous, verdant, gorgeous, and incredibly detailed in its presentation of the Caribbean, and my eyes can’t get enough of it. </p><p>Being a new version of <em>Assassin’s Creed 4: Black Flag</em>, it’s still an absolutely fantastic video game and is the same brilliant original under the surface. But “not all treasure is silver and gold, mate”: it’s not just the impressive visual upgrade which makes the remake a success, as there have been loads of improvements, and a few notable changes or omissions which really make up the meat and potatoes of the differences <em>Resynced</em> offers over its original.</p><h2 id="a-modern-assassin">A modern assassin</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fURvQ3TAeLttGW2CGvKeUE" name="1776960763.jpg" alt="A screenshot from Assassin's Creed Black Flag Resynced showing the Jackdaw in port" src="https://cdn.mos.cms.futurecdn.net/fURvQ3TAeLttGW2CGvKeUE.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Each change itself isn’t huge, but when you factor them all in, there’s a huge collection of improvements that paint a bigger, better picture are aesthetic or functional changes, whereas others are much-needed modernizations that bring the game forward a decade and a half.</p><p>At their most basic, the changes to menus, controls, and the inventory screen are almost all welcome alterations and bring the game up to speed with the likes of <em>Mirage </em>and <em>Shadows </em>in the modern <em>Assassin’s Creed pantheon</em>. Everything is slick and smooth. The use of the newer Anvil engine and what that allows, such as dynamic weather, a day-night cycle, and so on, is also put to great effect.</p><p>In-game minigames like Kenway’s fleet have been overhauled too, and even with the removal of that fun and cartoon-y one in the original, these changes are largely slick and well done. There are also dedicated locations to interact with such things in Kenway’s manor and base of operations on Great Inagua, which has been expanded to include dedicated spots for upgrading the manor or interacting with the fleet.</p><p>The island’s upgrades — your Harbourmaster, general store, etc — all have more depth and levels of upgrade to invest in. It’s not as comprehensive as the base-building systems in <em>Shadows</em>, but it’s still very satisfying and drives you to plunder more to unlock the best for your island and ship.</p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5dswQVFU3542YmLTf8a9cb" name="assets_2026_05_1778744323_ACBFR_Screenshot_02_Naval" caption="" alt="Edward Kenway standing at the helm of the Jackdaw ship in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/5dswQVFU3542YmLTf8a9cb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Taking on a powerful enemy ship with the Jackdaw and planning your attacks while simultaneously navigating the open waters is an absolute thrill — and the sense of satisfaction and relief in pulling off a difficult encounter with a fraction of health left is mighty.</strong></p></div></div><p>Combat and parkour are both areas with substantial changes as well. Parkour doesn’t look or appear brand new — and once again not as transformative as the change that came after <em>Black Flag</em> with <em>Unity</em>, sadly — but it does genuinely feel smoother and more fluid than before; where there once would have been brief pauses or stutters mid-run, there now aren't. </p><p>Combat has definitely taken inspiration from <em>Mirage </em>and largely works as a new style for Kenway. It’s a shame to see some omissions, as Kenway sticks only to cutlass weapons (which sometimes feel a bit messy and button-mashy) but the heavy and light attacks and parries combine to make something more engaging than the parry and finish of the original games. Even so, after a while, it can drag a bit and get repetitive — especially when you’re having to board and take ship after ship after ship to farm upgrade material — and lacks the dynamism of the original at times.</p><p>Opening up more of the world has been a success in <em>Resynced, </em>at least. The ability to dive anywhere and swim everywhere in the ocean opens up more areas for discovery and exploration, and the simple addition of a crouch button means that you can explore enemy compounds and warehouse locations rather than just murder your way through them.</p><h2 id="a-balancing-act">A balancing act</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YFhir4K9ZcP9UMAY42pAbb" name="assets_2026_05_1778744324_ACBFR_Screenshot_04_Underwater" alt="A screenshot of Edward Kenway swimming underwater in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/YFhir4K9ZcP9UMAY42pAbb.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>More substantial changes to content are more mixed, though, and in the face of so many great updates, upgrades, and enhancements, <em>Resynced</em> has to walk a tightrope of new additions and working with — or avoiding — the original source material.</p><p>I really enjoy the new endings that some of the best characters in the game get through new side quests, for example — and there are even new lines, scenes, and actions back at Kenway’s headquarters after those too, which is a nice touch.</p><p>The new officer recruitment missions are also good fun; as well as offering a tangible benefit for new ship features or weapons, these are some quite good contained missions. However, the pacing sometimes feels a little odd as you successfully recruit the new officer, midway through their story, and even when they seem unconvinced about joining you. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GpmutYg6KkRVWFDa8ZK2Yb" name="assets_2026_05_1778744323_ACBFR_Screenshot_03_Lucy" alt="A portrait shot of new character Lucy Baldwin from Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/GpmutYg6KkRVWFDa8ZK2Yb.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The most noticeable change to content, however, has been unsuccessful, in my view: entirely removing the modern-day sections is a shame and a missed opportunity. I find myself longing for these bits where you are deep-diving into Desmond’s DNA and scoping out the modern-day Templar offices; the change of pace worked with the original game and played its own robust part in the lore and narrative of the series. While removing tube content was largely welcomed by many and may have seemed like a good idea, in the context of playing the game, it feels a bit of a shame. With <em>Resynced</em> being positioned by Ubisoft as a remake that semi-reinterprets but also modernises and improves parts of the original, it’s a wasted opportunity not to give the modern-day segments the same treatment as other areas of the game and to instead jettison it entirely.</p><div><blockquote><p>This remake is a blast, and I cannot wait to seek out every corner of the Caribbean and solve every mystery all over again</p></blockquote></div><p>Some 2013-isms remain in this 2026 game, too. Notably, the AI and enemies are as dumb as ever. Being able to whistle and attract a whole heap of guards to a single stalking location and murder all of them in one big bloody pile is still too easy. And while the tailing missions have been changed to be less punishing, you can now just murder your target, loot the info, and scarper just like any other objective in the game.</p><p>Despite the drawbacks, though, as a long-time <em>Assassin’s Creed </em>fan, this remake is a blast, and I cannot wait to seek out every corner of the Caribbean and solve every mystery all over again. Those of us who yearn for more from the stories of the Assassins in every game will be extremely happy, I’d wager, with <em>Resynced</em>’s re-look at one of the best games in the series, with the extra story beats for some of the best characters being such examples. </p><p>Despite a few creases here and there that raise the eyebrow, this is a solid remake and a wonderful game, and could offer an interesting insight into Ubisoft’s future approach to its older games, which is very exciting.</p><h2 id="should-you-play-assassin-s-creed-black-flag-resynced">Should you play Assassin's Creed Black Flag Resynced?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You want an enhanced and modern version of a classic AC game</strong><br><em>Resynced</em> is a fantastic new experience for a classic and top-tier entry in the series and will provide an engaging and satisfying modern way to play the game for new and returning fans. </p></div><div class="product"><p><strong>You’re looking for a fantastic pirate action-adventure game</strong><br>Complete with the same excellent naval combat from the original, Edward Kenway’s assassin-pirate all-action adventure is still swashbucklingly excellent in <em>Resynced</em> — remake or not — so it's a brilliant game in its own right in 2026.</p></div><div class="product"><p><strong>You’ve enjoyed the modern feel of the most recent AC games</strong><br>If you’ve liked the overhauls to combat and traversal in particular that the more modern games have offered in the <em>Assassin’s Creed</em> series, then you’ll likely find a lot to love in both ways in <em>Resynced</em>. </p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You really disliked the repetition in earlier games in the series</strong><br>Sadly, you’ll still be seeing a lot of the same activities and engaging in repeated encounters in <em>Resynced</em> despite all the modernizations and improvements. If these are a big turn-off for you (such as the same fights when boarding enemy ships), then <em>Resynced</em> won’t win you over.</p></div><div class="product"><p><strong>You know you’ll miss the modern-day content</strong><br>While some hated it, a lot of people loved and were invested in the modern-day sections in <em>Black Flag</em>’s era of <em>Assassin’s Creed </em>games, and to have it totally and utterly removed may well disappoint many fans — especially in the face of so many other improvements in the game.</p></div><h2 id="accessibility-features">Accessibility features</h2><p>Ubisoft has done another great job of offering a whole host of accessibility options in its latest flagship game. You can easily alter difficulty settings with a number of sliders affecting different factors such as stealth, naval combat, and activities, and a number of playstyle assists are also present, such as aim assist, parkour assists, camera settings, and even unlimited oxygen to make swimming in the game easier.</p><p>The dedicated accessibility menu is broken down into five categories of accessibility presets: Motor (affecting number of actions or precision and timing), Motion & Camera (to reduce motion and camera effects like screen shake), Colors (text colors and so on, but also setting for Red-Green color blindness and Blue-Yellow color blindness), Vision (for changes to the HUD, and subtitles etc), and Hearing (volume, speaker names, etc). All offer substantial options, and accessibility needs are very well served indeed.</p><h2 id="how-i-reviewed-assassin-s-creed-black-flag-resynced">How I reviewed Assassin's Creed Black Flag Resynced</h2><p>I played nearly 30 hours (and counting) of <em>Assassin’s Creed Black Flag Resynced</em> on a <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> teamed with an <a href="https://www.techradar.com/gaming/acer-predator-x32qfs-gaming-monitor-review">Acer X32QFS</a> <a href="https://www.techradar.com/news/best-gaming-monitor">gaming monitor</a> and SteelSeries Arctis Nova Pro Omni headset for this review. I used a standard <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless controller</a>, and I also spent many hours playing the game on my <a href="https://www.techradar.com/gaming/playstation-portal-review">PlayStation Portal</a>. </p><p>I tested the game thoroughly in all its graphics modes and found that the balanced mode (offering high graphical fidelity and a targeted 40 frames per second) was by far the most enjoyable and my personal preference.</p><p>Having followed the Assassin’s Creed series for years and years, and playing a whole heap of them straight for a year a short while ago, I am very familiar with the games and what makes a good one, a great one, and a less good one, so I am well placed to cast an opinion over <em>Resynced</em>.</p><p><em>First reviewed July 2026</em></p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Wednesday, July 8 (game #1123) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-8-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Tuesday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-7-july-2026"><strong>NYT Connections hints and answers for Tuesday, July 7 (game #1122)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-8-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-8-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1123-today-s-words"><span>NYT Connections today (game #1123) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wWptckH5rJRAPzakEX7g3k" name="TR_nyt_connections-hints-1123" alt="NYT Connections hints for game 1123 on a purple background" src="https://cdn.mos.cms.futurecdn.net/wWptckH5rJRAPzakEX7g3k.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>DRIFT</li><li>PLANE</li><li>WAX</li><li>PLOT</li><li>PLUCK</li><li>CARDS</li><li>SHAVE</li><li>THREAD</li><li>GRATE</li><li>PICK</li><li>WORSHIP</li><li>TAP</li><li>LORDS</li><li>STRUM</li><li>THEME</li><li>SLIVER</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1123-hint-1-group-hints"><span>NYT Connections today (game #1123) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Tiny slices</li><li><strong>GREEN: </strong>Describe the big picture</li><li><strong>BLUE: </strong>Axe styles</li><li><strong>PURPLE: </strong>Things with solid homes</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1123-hint-2-group-answers"><span>NYT Connections today (game #1123) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>CUT INTO THIN PIECES</li><li><strong>GREEN: </strong>MOTIF</li><li><strong>BLUE: </strong>GUITAR-PLAYING TECHNIQUES</li><li><strong>PURPLE: </strong>HOUSE OF ____</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1123-the-answers"><span>NYT Connections today (game #1123) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UdbGufLNHcMAyTSvyiUB3k" name="TR_nyt_connections-answers-1123" alt="NYT Connections answers for game 1123 on a purple background" src="https://cdn.mos.cms.futurecdn.net/UdbGufLNHcMAyTSvyiUB3k.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1123, are…</p><ul><li><strong>YELLOW: CUT INTO THIN PIECES: </strong>GRATE, PLANE, SHAVE, SLIVER</li><li><strong>GREEN: MOTIF: </strong>DRIFT, PLOT, THEME, THREAD</li><li><strong>BLUE: GUITAR-PLAYING TECHNIQUES: </strong>PICK, PLUCK, STRUM, TAP</li><li><strong>PURPLE: HOUSE OF ____: </strong>CARDS, LORDS, WAX, WORSHIP</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>I am sure I was not the only one making a mistake by connecting THREAD, SHAVE, WAX, and PLUCK, thinking they were all ways to eliminate body hair. Anyone who has ever been to a Turkish barber will know that there’s another way, too!</p><p>Alas, it turned out to be a dastardly red herring.</p><p>After my error I was able to get the other groups easily enough, although I did hesitate over TAP in the GUITAR-PLAYING TECHNIQUES group.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-tuesday-july-7-2026-game-1122"><span>Yesterday's NYT Connections answers (Tuesday, July 7, 2026, game #1122)</span></h3><ul><li><strong>YELLOW: ROOMS IN CLUE: </strong>CONSERVATORY, HALL, KITCHEN, STUDY</li><li><strong>GREEN: STUDENT-ATHLETE DESIGNATIONS: </strong>ALL-AMERICAN, JOCK, LETTERMAN, TEAM CAPTAIN</li><li><strong>BLUE: ___ TWIST: </strong>FRENCH, LEMON, OLIVER, PLOT</li><li><strong>PURPLE: ENDING IN "SESAME STREET" CHARACTERS: </strong>BERNIE, COLBERT, DISCOUNT, SAN ANSELMO</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ 'These are hard, but necessary decisions' — Xbox pulled funding for Io Interactive's 'Project Fantasy' but the developer will continue working on the game independently ]]></title>
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                            <![CDATA[ After Xbox pulled funding for its online fantasy RPG, IOI has announced that it will close one of its studios and lay off an unspecified number of staff. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 17:22:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
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                                <ul><li><strong>IO Interative has regained the rights to its online fantasy RPG, </strong><em><strong>Project Fantasy</strong></em></li><li><strong>Xbox pulled funding from the project, ending its parternship with the </strong><em><strong>007 First Light</strong></em><strong> studio</strong></li><li><strong>IOI will continue working independently on the project, but a studio will be closed down and some workers will be laid off</strong></li></ul><p>Last week, <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> and <em>Hitman</em> developer Io Interactive confirmed that it had ended its relationship with an external financial backer for <a href="https://ioi.dk/project-fantasy" target="_blank"><em>Project Fantasy</em></a>, which was later revealed to be Xbox (via <a href="https://www.bloomberg.com/news/articles/2026-06-30/microsoft-s-xbox-pulls-out-of-project-fantasy-video-game-from-io-interactive?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4Mjg0MTc5NiwiZXhwIjoxNzgzNDQ2NTk2LCJhcnRpY2xlSWQiOiJUSEdISUtLSVAzSUEwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9._X7fWJXMkER0LX8wjbPlqWJNXJqjEfaYkVxpStwD114&leadSource=uverify%20wall" target="_blank">Bloomberg</a>).</p><p>As a result of Xbox pulling out of the deal and amid <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">major restructuring at Microsoft</a> that has seen thousands of layoffs, IOI has announced that it has regained full ownership of <em>Project Fantasy</em> and will continue work on the project independently. However, its Istanbul studio will be shuttered, and an unconfirmed number of workers will be laid off.</p><p>"Dear gaming community. Following the end of our external finance partnership on <em>Project Fantasy</em>, IOI has regained full ownership of the project and our IP," the studio said in a <a href="https://x.com/IOInteractive/status/2074475151471571062" target="_blank">statement</a> on social media. </p><p>"We will continue to develop and fund it independently amongst our other projects. With this context, we had to find a new balance for the long-term future of the studio, focused on the success of our main internal core titles instead of external projects and potential mobile game derivatives. This has meant making changes as well as proposed changes across our studios: the closure of our Istanbul studio and starting a process to part ways with colleagues who have been a meaningful part of what makes IOI what it is.</p><p>"Our immediate focus is on supporting those affected as best we can through this period. If you are aware of any opportunities within your network, we would be genuinely grateful for any support you can offer to any of the talented people across IOI who might be looking for new opportunities." </p><p>IOI concluded: "These are hard, but necessary decisions, in order to retain the long-term future of IO Interactive as one of the very few fully independent AAA developer and publisher, as well as to give Project Fantasy the best possible foundation to succeed under our own passion and direction. Project Fantasy is a game, a world, and an IP that we are wholly committed to, and we cannot wait to share the love with you."</p><p>Yesterday, Xbox CEO Asha Sharma outlined the company's plan to "reset" and announced it will cut a total of 3,200 jobs, starting with 1,600. </p><p>In addition, the company also plans to ditch four studios, including Compulsion Games and Double Fine Productions, which are going independent once more, while Ninja Theory and Undead Labs look for new ownership.</p><p><em>Dishonored</em> developer <a href="https://www.techradar.com/gaming/regarding-arkane-how-much-xbox-is-falling-apart-and-as-thousands-more-are-hit-with-layoffs-i-think-its-time-for-someone-to-save-the-dishonored-and-marvels-blade-developer-before-its-too-late">Arkane Studios is also "beginning required consultation with its Works Council to review potential strategic options,"</a> but due to French labor laws, the process will take longer. </p>
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                                                            <title><![CDATA[ 'We want an experience that is close to a pen-and-paper RPG' — The Blood of Dawnwalker director says the game's big choices will offer more player freedom and 'boost immersion' ]]></title>
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                            <![CDATA[ The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants the game to feel like a "pen-and-paper RPG" that provides an immersive experience. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 16:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker]]></media:text>
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                                <ul><li><em><strong>The Blood of Dawnwalker</strong></em><strong> director, Konrad Tomaszkiewicz, wants the game to feel like a "pen-and-paper RPG"</strong></li><li><strong>He says the game's big choices and consequences will deepen players' immersion</strong></li><li><strong>He adds, "My biggest goal is to create a game that you will still remember in the next 10 or 20 years"</strong></li></ul><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> game director, Konrad Tomaszkiewicz, thinks the game's big choices and consequences will offer players a more immersive experience that he hopes will be remembered for years to come.</p><p>In an interview with TechRadar Gaming at an event where we went hands-on with the upcoming dark fantasy role-playing game (RPG), Tomaszkiewicz discussed its narrative choices and explained why he believes player freedom within the sandbox world Rebel Wolves has created will provide a deeper, immersive experience.</p><p>"We believe that as much freedom and different choices will add to the game and different playthroughs, so that we deliver for the players," he said. "It will be better because it will boost immersion, and it will show people that our goal is creating a narrative sandbox. We want an experience that is close to a pen-and-paper RPG, where the game master adjusts for what you are doing. That was our goal to show it from the very beginning in the prologue."</p><p>Tomaszkiewicz recalls playing <em>Warhammer</em> as a game master when he was 12-years-old and how, after hours of play, he couldn't remember the details of the room around him because the experience was so "intense." This is the feeling the director wants to mimic with <em>The Blood of the Dawnwalker</em> and believes the RPG's freedom can achieve.</p><p>"This is my holy grail: to create a video game with this kind of immersion," he said. "One that allows you to forget where you are sitting, gives you the feeling that you just lived through an adventure in a different world, with different skills, different people, and with real emotions.</p><p>"First of all, it's to give you freedom, because I believe that the freedom in the game is one of the big parts of the immersion. If we give you the freedom in your choices in the story, in your choices in the combat, because you can shape the combat as you want, and in different places, the immersion will be bigger and you will remember the game for a long time. </p><p>"My biggest goal is to create a game that you will still remember in the next 10 or 20 years."</p><p><em>The Blood of Dawnwalker </em>arrives on September 3 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ The Blood of Dawnwalker director says without previous experience from The Witcher 3: Wild Hunt and Cyberpunk 2077 'it wouldn't be possible to create a game like this' ]]></title>
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                            <![CDATA[ The Blood of Dawnwalker might not exist if not for the experienced developers at Rebel Wolves who worked on The Witcher 3: Wild Hunt and Cyberpunk 2077. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A promotional screenshot for The Blood of Dawnwalker.]]></media:description>                                                            <media:text><![CDATA[A promotional screenshot for The Blood of Dawnwalker.]]></media:text>
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                                <ul><li><em><strong>The Blood of Dawnwalker </strong></em><strong>director, Konrad Tomaszkiewicz, says experience with </strong><em><strong>The Witcher 3</strong></em><strong> and </strong><em><strong>Cyberpunk 2077 </strong></em><strong>helped in the game's creation</strong></li><li><strong>He says the team learned from CD Projekt Red's "complex" mechanics</strong></li><li><strong>Tomaszkiewicz reveals that optimization was prioritized to avoid launch issues</strong></li></ul><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> might not exist if not for the experienced developers at Rebel Wolves who worked on <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a> and <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a>.</p><p>That's according to game director Konrad Tomaszkiewicz, who told TechRadar Gaming during a hands-on preview event that without the former CD Projekt Red developers' experience gained from these role-playing games (RPGs), "it wouldn't be possible to create a game like this."</p><p>"A game with so many complex choices and consequences, with so many unique mechanics. We build on what we learned and what we co-created in the past," Tomaszkiewicz said.</p><p><em>The Witcher 3</em> and <em>Cyberpunk 2077</em> famously launched with significant performance issues. They were so bad with <em>Cyberpunk 2077</em> in fact that <a href="https://www.techradar.com/news/cyberpunk-2077-is-finally-returning-to-the-playstation-store">the game was temporarily removed from the PlayStation Store</a>. Both games did eventually receive major improvements and are now considered two of the best RPGs of all time.</p><p>To avoid similar issues with <em>The Blood of Dawnwalker</em>, the director revealed that the team prioritised optimization at the start of development.</p><p>"We learned how to approach the optimization of the game," he said. "When we started work on <em>The Blood of the Dawnwalker</em>, we already had people working on the optimization of our game all the time, right from the beginning.</p><p>"We didn’t want to be in a situation where we deliver a great game, but there are problems when we release it on consoles or some performance problems."</p><p><em>The Blood of Dawnwalker </em>launches on September 3 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ 'We said it's expensive as hell, but we thought it's worth it, because it's unique and different' — The Blood of Dawnwalker director says the RPG's day and night system with its human and vampire gameplay loops is 'almost two different games' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/we-said-its-expensive-as-hell-but-we-thought-its-worth-it-because-its-unique-and-different-the-blood-of-dawnwalker-director-says-the-rpgs-day-and-night-system-with-its-human-and-vampire-gameplay-loops-is-almost-two-different-games</link>
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                            <![CDATA[ Rebel Wolves knew The Blood of Dawnwalker's day and night system was going to be challenging, but wanted to deliver a "unique" experience for players. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker&#039;s Coen facing off against a winged monster.]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker&#039;s Coen facing off against a winged monster.]]></media:text>
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                                <ul><li><em><strong>The Blood of Dawnwalker</strong></em><strong> director Konrad Tomaszkiewicz says the team knew the game's day and night system would be "expensive as hell"</strong></li><li><strong>However, Rebel Wolves knew the concept would be "unique"</strong></li><li><strong>The director says he was inspired by the werewolf tale, but from a vampire perspective</strong></li></ul><p>Rebel Wolves knew <a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a>'s day and night system was going to be challenging as well as costly, but wanted to deliver a "unique" experience for players.</p><p>In an interview with TechRadar Gaming at a preview event for the upcoming role-playing game (RPG), director Konrad Tomaszkiewicz likened <em>The Blood of Dawnwalker</em> to "two different games" because of its day and night cycle.</p><p>In the game, protagonist Coen can be played as a human during the day and a vampire at night, and each version offers different abilities and ways to complete quests.</p><p>According to Tomaszkiewicz, he was inspired by the concept of the werewolf, but from a vampire's perspective, and the dual gameplay loops allow for a unique structure within the open world.</p><p>"I have this idea to create a creature which is similar to the werewolf, but from the vampire side: they are human in the day and a vampire at night, and start from this," he said. </p><p>"We said, okay, this is the cool idea, but if you have a human in the day and a vampire at night, you know that you need to create two gameplay loops. If you create those gameplay loops and put them in an open world structure, we’ve decided that, basically, we're doing almost two different games, and it's crazy."</p><p>Tomaszkiewicz added that the team knew the idea was "expensive as hell, but we thought it's worth it because it's unique and different."</p><p>"It would deliver something new to the market and deliver something different to players," the director said. "That idea was from the beginning. When I started to think about the protagonist, and the company, and the setting, and the saga we wanted to create, let's create a protagonist who will be something different."</p><p><em>The Blood of Dawnwalker </em>launches on September 3 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ 'The world is living and it's not waiting for you' — The Blood of Dawnwalker director says the RPG's 30-day timer gives the story a 'sense of urgency' and 'emotional impact' ]]></title>
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                            <![CDATA[ The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants players to feel driven by a "sense of urgency" with the RPG's unconventional 30-day timer. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A promotional screenshot for The Blood of Dawnwalker.]]></media:description>                                                            <media:text><![CDATA[A promotional screenshot for The Blood of Dawnwalker.]]></media:text>
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                                <ul><li><em><strong>The Blood of Dawnwalker</strong></em><strong> game director, Konrad Tomaszkiewicz, says the game's 30-day time system offers a "sense of urgency"</strong></li><li><strong>The game will give players 30 days to rescue Coen's family, and the timer will add "emotional impact"</strong></li><li><strong>Tomaszkiewicz says, "the world is living and it's not waiting for you"</strong></li></ul><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> game director Konrad Tomaszkiewicz wants players to feel driven by a "sense of urgency" through the role-playing game's (RPG) unconventional <a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out">time-limit mechanic</a>.</p><p>In an interview with TechRadar Gaming at a hands-on preview event, Tomaszkiewicz explained why Rebel Wolves chose to include a time system that gives players only 30 days to rescue protagonist Coen's family.</p><p>Every time players take on a quest, time moves forward within the game's world, so choosing how to spend time is vital. It's a unique feature for an RPG because these games typically allow players to explore for hundreds of hours without consequence. However, as Tomaszkiewicz explained, in <em>The Blood of Dawnwalker</em>, "The world is living and it's not waiting for you."</p><p>"If you have some particular goal and you decide to go and do some stuff which is not connected with this goal, you have some consequences, right?" he said. "I think that in the games and the RPGs where time is not important, you lose this sense of urgency, and you lose this belief that this goal is real.</p><p>"If we give you the goal that your family is in the castle and something bad will happen to them, but if time wouldn't move and events wouldn’t move it forward, you wouldn't feel this sense of urgency and any emotions connected to it, because you know that they are there, and you will go there whatever time you want."</p><p>Tomaszkiewicz added that the timer also allowed the team to tell a story that has "a bigger emotional impact" and while it may look like a small thing, it changes almost everything and "changes your thinking about the content."</p><p>"It's not only giving you the feeling that you are there, but you need to think what you want to do, and sometimes, to decide when not to do something," the director explained. </p><p>"Going there and doing something is your choice, but not going there is also your choice, and it will have consequences. It adds to the non-linearity of the game, because you know the world is living and it's not waiting for you — stuff will just happen."</p><p><em>The Blood of Dawnwalker </em>arrives on September 3 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ 'Clair Obscur showed that you can take a genre and do it in a different and interesting way' — The Blood of Dawnwalker director says the ambitious game was made out of a 'love for RPGs' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/clair-obscur-showed-that-you-can-take-a-genre-and-do-it-in-a-different-and-interesting-way-the-blood-of-dawnwalker-director-says-the-ambitious-game-was-made-out-of-a-love-for-rpgs-and-wouldnt-be-able-to-make-a-racing-or-shooter-if-asked</link>
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                            <![CDATA[ The Blood of Dawnwalker director says the ambitious game was made out of a "love for RPGs" and a drive to make something unique. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Bandai / Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot of vampire character in Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[Screenshot of vampire character in Blood of Dawnwalker]]></media:text>
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                                <ul><li><em><strong>The Blood of Dawnwalker </strong></em><strong>director Konrad Tomaszkiewicz says the game was made by a team that "love" RPGs</strong></li><li><strong>He suggests artists need to set "ambitious goals" to create something unique in the saturated genre</strong></li><li><strong>Tomaszkiewicz praises </strong><em><strong>Clair Obscur: Expedition 33</strong></em><strong> for doing something new in the genre</strong></li></ul><p><a href="https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-the-games-time-limit-system-wont-punish-players-youll-be-able-to-complete-a-majority-of-the-game-before-the-time-runs-out"><em>The Blood of Dawnwalker</em></a> is an ambitious open-world game made by a team that loves role-playing games (RPGs), according to director Konrad Tomaszkiewicz; however, he suggests developers need to push the envelope to create unique experiences in the saturated genre.</p><p>Speaking to TechRadar Gaming about creating an ambitious game for Rebel Wolves' debut title, Tomaszkiewicz said that he "loves RPGs so much in my heart" that if someone told him to create a racing game or a shooter, he couldn't do it. </p><p>"This is what I want to do, and so I’ve gathered a team who share this love for RPG games," he said. </p><p>"I think that we, as artists, need to set quite ambitious goals to create better things, to create a piece of art which is full of emotions. Without those goals, we are bored, and we stop creating."</p><p>Tomaszkiewicz explained that there are many RPGs in the genre that give players different experiences and "different emotions," and Rebel Wolves isn't the first to try to create something unique or reinvent the wheel.</p><p>He remarked on <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a>, Sandfall Interactive's first game that went on to <a href="https://www.techradar.com/gaming/gaming-industry/the-game-awards-2025-winners-list-clair-obscur-expedition-33-makes-history-as-it-takes-home-9-awards-including-game-of-the-year">make history by taking home nine awards at The Game Awards 2025, including Game of the Year</a>, and how that game was also able to "take a genre and do it in a different and interesting way."</p><p>The director also touched on <a href="https://www.techradar.com/gaming/dispatch-review"><em>Dispatch</em></a>, AdHoc Studio's superhero comedy that reopened the door to the episodic, choice-based narrative genre, calling it "something totally fresh", as well as the first two <em>Fallout</em> games, which impressed the masses with their narrative sandbox structure.</p><p>"The most important thing is to deliver something really unique and prove ourselves," Tomaszkiewicz added. </p><p>"It's really difficult and we iterate a lot. But, to be honest, the most important thing is to plan the story events to be close to each other, but on the other hand, to be far enough from each other so you have a fresh breadth between the activities you are doing.</p><p>"This is difficult, to be honest, really difficult, because only the first <em>Fallout</em> and the second <em>Fallout</em> have done something like this, with this narrative sandbox."</p><p><em>The Blood of Dawnwalker </em>launches on September 3 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC. </p>
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                                                            <title><![CDATA[ After 4 hours, The Blood of Dawnwalker feels like a true Witcher 3 successor ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/after-4-hours-the-blood-of-dawnwalker-feels-like-everything-i-want-from-a-witcher-3-successor</link>
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                            <![CDATA[ The Blood of Dawnwalker's opening four hours show some impressive ambitions for the debut RPG from Rebel Wolves — and I've been left excited to play more. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[Blood of Dawnwalker]]></media:text>
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                                <p>Game intros are hard to get right. Many are boring and over-tutorialized. Most fail to get you invested in what you’re about to play. Some are random sections of action just to get something flashy in front of you. <em>The Blood of Dawnwalker</em>’s may not be perfect, but it does set out a very compelling snapshot of what Rebel Wolves has as a goal for its upcoming open-world RPG.</p><p>The opening hours I’ve played in the game’s prologue are an impressive mission statement for the studio’s debut game, distilled into a smaller and more approachable environment. </p><p>It’s clear that we’re in for a story-first and choice-driven adventure, and while some elements of the game feel a little rough, I’m more than willing to accept a few missteps for the sake of ambition and personality.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FuMbgiMKxBH3LG3z7K4r4e" name="The Blood of Dawnwalker - Screenshot (5)" alt="Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/FuMbgiMKxBH3LG3z7K4r4e.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Unsurprisingly, given a large chunk of the talent involved in the game’s creation, the structure and pacing of <em>The Blood of Dawnwalker</em>’s first few hours are very reminiscent, in a way, of the introductory White Orchard segment in <em>The Witcher 3</em>.</p><p>It introduces Coen and his family, who are living in a small town as part of a kingdom that’s under the grip of a vampire lord named Brencis. His rule demands that the populace pay a regular blood tax at night, allowing him to feed from them, while they also take on his blood so they remain free of any sickness or disease.</p><p>Understandably, not everyone is too pleased with this forced arrangement, so there’s growing discontent among some of the townsfolk and a plan is hatched to strike back after this latest feeding to reclaim independence.</p><h2 id="try-not-to-get-distracted">Try not to get distracted</h2><p>However, my first task towards that goal is a much simpler one: collect some medicine for Coen’s mother so she can attend mass. Seems easy enough, but we’ve got <em>The Witcher 3</em> and <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> veterans working on this, so the small path through the town is littered with potential side quests and distractions — and the kicker this time is that I couldn't do them all.</p><p>Yes, <em>The Blood of Dawnwalker</em> has an ever-present timer, where certain actions and quest progress will progress time forward by a specific amount. So, when there’s only a set amount of time available, I have to decide where to focus my attention and what to ignore — and face the consequences of those choices.</p><p>Is it a nightmare for completionists? Maybe. But it did get me to think more about the choices I made, which quests I wanted to tackle, and how I spent my time in those opening hours.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VSM3uVBgSyVgS9oLaJ4eMe" name="The Blood of Dawnwalker - Screenshot (27)" alt="Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/VSM3uVBgSyVgS9oLaJ4eMe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Helping Coen’s family catch some fish for a nice family bonding moment and finding a stolen banner to prevent an innocent person from being murdered by Brencis and his lackeys? Yeah, those feel like good ways to spend my time. Hunting a lost pig and chasing down a local who’s going around calling people rude names? Maybe less so.</p><p>That was my view, though. And what I liked was that the game didn’t break down all these options as right or wrong, as good or bad, or as benevolent or evil. I just chose what I wanted to do with my limited time.</p><p>But there will be consequences. Speaking with a few others who played out this same section, it was interesting to hear what different outcomes were possible in the nighttime mass that serves as a pivotal moment in the prologue, with events unfolding differently and characters living or dying depending on earlier choices.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PuzMBAHkBwLYyEinefMgRe" name="The Blood of Dawnwalker - Screenshot (19)" alt="Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/PuzMBAHkBwLYyEinefMgRe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Naturally, at this early stage, you’re still being funnelled towards the same kick-off point for the main story, but it’s good to see that the quests you complete and the decisions you make are reflected right from the very start. </p><p>The challenge Rebel Wolves faces is carrying this choice system into a much larger and wider sandbox where events aren’t quite so focused.</p><p>And while I did get a chance to see what awaits beyond the game’s introduction, it was only a very small glimpse. What it promises right from the word go, though, is more choice.</p><h2 id="cut-the-head-off-the-serpent">Cut the head off the serpent</h2><p>Somewhat similar to <em>Shadow of Mordor</em>’s excellent Nemesis system, Brencis and his lieutenants assert their control over different areas of the kingdom. It’s up to you to undertake various quests or participate in several different events to reduce their influence over a region and make rescuing your family easier — be that disrupting supplies, reducing their forces, and so on.</p><p>Obviously, they won’t stand idly by as you destabilize their rule. As you start to become more of a disruptive menace, they’ll enact edicts that will make it harder for you to continue your fight back, with more defenses or tougher enemies to stand in your way. But you’ll be gaining more power all of the time, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9H7nfxt98Gz2JvJ3ZBLFFe" name="The Blood of Dawnwalker - Screenshot (17)" alt="Blood of Dawnwalker" src="https://cdn.mos.cms.futurecdn.net/9H7nfxt98Gz2JvJ3ZBLFFe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Another major part of <em>The Blood of Dawnwalker</em> is that Coen has two forms. During the day, he’s your fairly average RPG protagonist with some sword skills and a bit of hex magic. At night, he goes half-vampire mode, gaining clawed hands, surprising agility and a taste for blood.</p><p>While the game’s directional combat is the one throughline, it does feel different to fight or impact how you choose to tackle certain situations depending on whether it’s day or night. </p><p>In the darkness, I might choose to scale a wall in secret and try to take out guards from the shadows. During the day, conversation might be the better approach to explore an area and avoid combat.</p><h2 id="fighting-fang-and-claw">Fighting fang and claw</h2><p>When you do have to draw swords or claws, though, I found the game’s combat to be a competent but not flashy experience. The main gimmick is that small indicators on opponents tell you which direction they will attack from, so you can block, or when you need to dodge more powerful attacks.</p><p>Simple enough at first and not unlike many similar systems I’ve seen before, but with a few early upgrades, you elevate it a little beyond basic swordplay. There are perfect parries that reduce the stamina cost if you block right before an attack lands, which can also allow for powerful counterattacks when you swing in specific directions.</p><p>Mix in a few spells and some brutal vampiric powers and you have a combat system that’s fun enough to play but not something I found to be the main draw of <em>The Blood of Dawnwalker</em>. Maybe once there’s time to dive into the skill trees, find some good equipment, and get into more testing battles, it’ll open up more. In any case, it certainly hasn’t done anything to dramatically put me off the game.</p><p>I came away from these opening hours exactly how you want to feel after an introduction to a brand new game. I’m drawn into its choice-heavy storytelling, intrigued by how the constant timer will affect how events unfold and suitably teased by some of the exciting possibilities that await in the game’s open world. </p><p>Hopefully, the full game can raise the stakes even further and deliver on this promising start.</p>
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                                                            <title><![CDATA[ Our Summer Game Fest 2026 quiz will prove whether you watched the show closely or not ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/our-summer-game-fest-2026-quiz-will-prove-whether-you-watched-the-show-closely-or-not</link>
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                            <![CDATA[ Remember all the big reveals at Summer Game Fest 2026? Test yourself with our quiz. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 15:41:33 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Jul 2026 15:41:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Geoff Keighley at Summer Game Fest]]></media:description>                                                            <media:text><![CDATA[Geoff Keighley at Summer Game Fest]]></media:text>
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                                <p><a href="https://www.techradar.com/tag/summer-game-fest">Summer Game Fest 2026 </a>has come and gone, and it treated us to an absolute deluge of reveals and announcements in its live show. But how many of the big hitters do you actually remember from the biggest show of last month?</p><p>I've put together this swanky Summer Game Fest 2026 quiz to put your memory cells to the test and find out.</p><p>Each question will show a screenshot of a game taken from the stream and requires you to input its title correctly. Every right answer is worth one point.</p><p>I've tried to broadly organize the questions in what I think is in order of ascending difficulty, so they should gradually get harder the further you go.</p><div style="min-height: 640px;">                                <div class="kwizly-quiz kwizly-eERmKW"></div>                            </div>                            <script src="https://kwizly.com/embed/eERmKW.js" async></script><p>Of course, you could always just look up a list of the announcements or rewatch parts of the stream to cheat—but where's the fun in that? Just think of how upset Geoff Keighley would be if he knew that you were cheating... </p><p>I will say that at least one of the games present in the quiz won one of our prestigious Best of Summer Game Fest 2026 Awards, so you can <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards" target="_blank">read our winners list</a> if you're craving a hint.</p><p>Once you're done, you'll see your overall score and a description of how you did. Feel free to brag in the comments!</p>
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                                                            <title><![CDATA[ 'No way THIS is the first tweet PlayStation puts out after 6 days' — Instead of responding to the physical disc controversy, PlayStation is trying to advertise its new fight stick as fans refuse to back down ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/no-way-this-is-the-first-tweet-playstation-puts-out-after-6-days-instead-of-responding-to-the-physical-disc-controversy-playstation-is-trying-to-advertise-its-new-fight-stick-as-fans-refuse-to-back-down</link>
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                            <![CDATA[ Sony is trying to advertise its new PlayStation fight stick amid physical disc controversy, but fans aren't having it. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 15:40:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Nya rykten kring PS5 Pro har dykt upp och de tyder på att en release mellan 2023-2024 kan vara planerad för den obekräftade konsolen.]]></media:description>                                                            <media:text><![CDATA[The side panel of a PS5]]></media:text>
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                                <ul><li><strong>Amid backlash surrounding plans to end physical game disc production, Sony is trying to advertise its new PlayStation fight stick</strong></li><li><strong>The company has remained quiet amid fan pushback since announcing its plans</strong></li><li><strong>Fans appear outraged by Sony's lack of response</strong></li></ul><p>PlayStation has just posted online for the first time since announcing its <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">plans to end physical game disc production</a>, but instead of addressing the elephant in the room, the company is trying to advertise its new fight stick.</p><p>From January 2028 onwards physical PlayStation discs will no longer be produced, and let's just say the reaction to the announcement has sparked overwhelming backlash. </p><p>While fans continue to urge the company to backtrack on its decision online, including creating <a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">a petition that has amassed over 170,000 signatures</a>, PlayStation has remained noticeably quiet on the issue. But finally, after six days of silence, it looks like it's finally shared a new social media post.</p><p>Is it a statement addressing the issue? A response explaining its stance further? No. It's an advertisement for its new FlexStrike wireless fight stick.</p><p>As of writing, the <a href="https://x.com/PlayStation/status/2074478664805212593?s=20" target="_blank">post</a> has been up for one hour, has over 4.5million views, and has received massive pushback, with fans flooding the replies to accuse PlayStation of ignoring them.</p><p>"Sony is completely ignoring the huge backlash for the killing physical media and ownership," one fan said. "Don't let them get away with it. Voice your disgust under every post they put out until they change course."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Sony there's something you should address... pic.twitter.com/AtBQIaCoPJ<a href="https://twitter.com/cantworkitout/status/2074478924957155760">July 7, 2026</a></p></blockquote><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr"> pic.twitter.com/WmAm1ooc0K<a href="https://twitter.com/cantworkitout/status/2074478978530730323">July 7, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Another wrote, "No way THIS is the first tweet PlayStation puts out after 6 days," as another joked, "I don’t understand. This a physical product? How do I download it?"</p><p>The thread is also full of fans showing how much they care about physical media, with some proudly showing off their collections, others declaring they won't buy another console again, and of course, plenty of memes about the situation.</p><p>We'll have to wait and see if PlayStation eventually caves to the pressure, but for now, Sony's plan to stop manufacturing physical media is still going ahead.</p>
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                                                            <title><![CDATA[ Steam Machine users are reporting 'red line of death' issues, but there's now an official fix - and it's surprisingly easy ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/computing/gaming-pcs/steam-machine-users-are-reporting-red-line-of-death-issues-but-theres-now-an-official-fix-and-its-surprisingly-easy</link>
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                            <![CDATA[ Find out what you need to do if your Steam Machine is displaying a worrying red indicator light. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 15:30:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming PCs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ David Nield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/mbi9b6isV6ML9Tr4bSPhyR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dave is a freelance tech journalist who has been writing about gadgets, apps and the web for more than two decades. Based out of Stockport, England, on TechRadar you&#039;ll find him covering news, features and reviews, particularly for phones, tablets and wearables. Working to ensure our breaking news coverage is the best in the business over weekends, David also has bylines at Gizmodo, T3, PopSci and a few other places besides, as well as being many years editing the likes of PC Explorer and The Hardware Handbook.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Some Steam Machine users are having issues]]></media:description>                                                            <media:text><![CDATA[Power button of Steam Machine]]></media:text>
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                                <ul><li><strong>Valve has posted a fix for the 'red line of death' problem</strong></li><li><strong>A small number of bug reports have surfaced online</strong></li><li><strong>Leaving the PC unplugged overnight seems to help</strong></li></ul><p>There's good news if your newly purchased Steam Machine has been hit by the 'red line of death' — where the PC displays a solid red indicator light and refuses to boot up (reminiscent of the old <a href="https://www.techradar.com/gaming/xbox/former-xbox-exec-says-the-time-and-money-spent-on-repairing-broken-xbox-360-consoles-was-a-defining-moment-for-the-company">Xbox 'red ring of death'</a>).</p><p>A couple of reports about this problem have appeared <a href="https://www.techradar.com/gaming/consoles-pc/steam-machine-hits-red-line-of-death-issues-but-theres-no-need-to-panic-about-bricked-pcs-yet">in recent days</a>, although it's not clear exactly how widespread this issue is. If you have been hit by the frustrating bug though, Valve now has some official advice for you.</p><p>In detailed troubleshooting instructions <a href="https://www.reddit.com/r/steammachine/comments/1ulzo6a/comment/ovedotl/" target="_blank">posted to Reddit</a>, the official Steam hardware feedback account advises affected users to work through a series of steps that include unplugging the Steam Machine and forcing a full reboot.</p><p>It's worth saying that the Redditor who originally reported the issue was able to get their Steam Machine <a href="https://www.reddit.com/r/steammachine/comments/1ulzo6a/comment/ovcsfkc/" target="_blank">up and running again</a> by leaving it unplugged overnight — so an effective fix might not require all of the official instructions.</p><h2 id="here-s-what-to-do">Here's what to do</h2><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/steammachine/comments/1ulzo6a/well_the_steam_machine_was_pretty_cool_for_the_20">Well, the Steam Machine was pretty cool for the 20 minutes that it worked</a> from <a href="https://www.reddit.com/r/steammachine">r/steammachine</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>If you do find the 'red line of death' appearing on your Steam Machine, these are the troubleshooting steps to follow, as per Valve:</p><ul><li>Unplug the Machine, then press the power button a few times. This ensures any stored energy in the PSU gets discharged. You may see the power indicator LED blip a moment.</li><li>Plug the Machine back in. Note if your power LED glows (breathing pattern) white or not. If yes, please submit a Steam Support ticket and tag me, or send me a chat request with the ID.</li><li>Hold the power button down for ~6s. You should see the power indicator LED (dot) flash momentarily. Release the power button when you do.</li><li>The power indicator LED will start to cycle some color codes. These are designed to allow you to select various options for recovery/troubleshooting purposes. When the LED turns green, short-press the power button. This should perform a full 'CMOS reset'.</li><li>On the next boot, you should see the RGB bar as blue - it may take a bit longer to boot due to a memory re-training.</li></ul><p>So there you have it — if your Steam Machine works again, the Steam support account requests that you tag it on Reddit. If not, the next step is to create a support ticket so the issue can be investigated further.</p><p>It might be that a number of users have already experienced this problem and resolved it without turning to Reddit or social media, but it's not something you want to see <a href="https://www.techradar.com/gaming/consoles-pc/the-steam-machine-is-overpriced-yet-its-sold-out-already-in-japan-but-be-careful-about-buying-a-cheap-clone">after paying a top price</a> for the gaming PC.</p>
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                                                            <title><![CDATA[ A legendary WW2 strategy franchise is being reimagined as a standalone roguelike survival game launching later this month ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-legendary-ww2-strategy-franchise-is-being-reimagined-as-a-standalone-roguelike-survival-game-launching-later-this-month</link>
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                            <![CDATA[ Company of Heroes 3: Final Stand is set to deliver a standalone, roguelike experience. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 14:43:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Company of Heroes 3: Final Stand </strong></em><strong>has been revealed</strong></li><li><strong>It's a standalone roguelike survival game based on </strong><em><strong>Company of Heroes 3 </strong></em></li><li><strong>It will feature four playable factions and multiple progression systems</strong></li></ul><p>As a bit of a lapsed strategy game lover, I've been meaning to try out <em>Company of Heroes 3 </em>for years but just haven't yet managed to find the time to dive into its lengthy campaign and get to grips with the beefy online multiplayer.</p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>The more condensed action of the upcoming <em>Company of Heroes 3: Final Stand </em>might be just the thing to get me on board. This newly revealed entry in the beloved strategy franchise sounds like one of those old standalone expansions (<em>like Far Cry 3: Blood Dragon</em> or <em>Grand Theft Auto: Episodes from Liberty City</em>), offering reimagined version of <em>Company of Heroes 3 </em>that doesn't require the base game to play.</p><p>It's all about wave-based survival, challenging you with highly replayable levels that have you holding out against escalating waves of enemy forces. There are 36 boss challenging units to break up the waves of grunts and a roguelike progression system that has you choosing persistent upgrades every life to make each run feel more unique.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/I52fp--5Rpk" allowfullscreen></iframe></div></div><p>There are four playable factions to master (the allied US and British, and the German Wehrmacht and Afrikakorps) each with their own progression trees to work through and unlockable premium cosmetic skin packs.</p><p><em>Company of Heroes 3: Final Stand </em>will support online co-op so you can hold out with friends, as well as eight difficulty levels designed for everyone all the way from total series newcomers to experts.</p><p>It launches later this month on July 29, 2026, for PC and is available to <a href="https://store.steampowered.com/app/4836540/Company_of_Heroes_3_Final_Stand/">wishlist on Steam now</a>. </p>
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                                                            <title><![CDATA[ 'Physical media is what makes consoles the best place to play' — PlayStation fans pushing back against Sony's plan to end physical discs have managed to amass over 170,000 signatures in a bid to reverse the decision ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision</link>
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                            <![CDATA[ PlayStation fans have created a petition to urge Sony to reverse its decision to end physical disc production, and it's already surpassed 170,000 signatures. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 14:42:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Sony has announced that it's ending physical PlayStation game disc production in 2028</strong></li><li><strong>Fans are protesting the decision and have created a petition to urge Sony to change its mind</strong></li><li><strong>It now has over 170,000 signatures</strong></li></ul><p>PlayStation fans have created a petition in a bid to urge Sony to reverse its <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">decision to end physical game disc production from January 2028</a>, and it's already reached over 170,000 signatures.</p><p>"On July 1, 2026, Sony announced it will end production of physical discs for all new PlayStation games starting January 2028," the '<a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games" target="_blank">Don't Kill the Disc</a>' Change.org petition reads. "New games will be sold digitally, or as a box containing only a download code, with no disc inside."</p><p>The petition, created by the CEO of Canadian retailer PNP Games, also points out that days earlier, it was confirmed that <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> physical editions will launch with <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">no disc, but a digital download code instead</a>, which many fans are disappointed with. </p><p>"When the market leader ends the disc, the rest of the industry follows," the statement continues. A disc is a real game you own. You can lend it, trade it, resell it, gift it, collect it, or pass it down to your kids. A box with only a download code is not the same thing. It is a digital license in plastic packaging. You do not own it. You are renting access that can be revoked, and people have already had purchased movies deleted from their libraries and games pulled from sale weeks after launch."</p><p>With a lack of physical games to sell in in-store retailers, there's also the risk of job losses and a weaker local economy, the creator added, and stressed that they're not against digital, but against digital being the only option.</p><p>As of writing, the petition has 172,204 signatures, and  number which is growing by the minute, and many fans are being vocal about their disdain for Sony's decision.</p><p>"Physical media is what makes consoles the best place to play modern AAA games," one petitioner said. "It's the only decentralized local DRM solution that is both acceptable for publishers and provides sufficient ownership and user control to satisfy both sides. It is crucial for physical media to survive until digital ownership is sufficiently solved. My 30-year streak of supporting PlayStation depends on this decision. Don't betray your most loyal long-time customers Sony.</p><p>Another comment reads: "I've been a gamer on the PlayStation platform since the PS1 days, and many of my favorite games have been on PlayStation systems, whether as exclusives or simply a preferred platform. However, I'm a physical media gamer, and I refuse to support any gaming company that tells me I don't have the option to own physical media. I hope Sony will reverse this decision, but if not, then they will cease to get business from me after January 2028."</p><p>There are plenty more comments to cycle through, but while fans are voicing their concerns, Sony is notably quiet on the matter. </p><p>After posting the announcement, the company hasn't yet shared a statement in response to the outcry, so it remains to be seen if the PlayStation maker will cave under pressure.</p>
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                                                            <title><![CDATA[ 'Regarding Arkane… how much?' — Xbox is falling apart and as thousands more are hit with layoffs, I think it's time for someone to save the Dishonored and Marvel's Blade developer before it's too late ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/regarding-arkane-how-much-xbox-is-falling-apart-and-as-thousands-more-are-hit-with-layoffs-i-think-its-time-for-someone-to-save-the-dishonored-and-marvels-blade-developer-before-its-too-late</link>
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                            <![CDATA[ As Xbox hits thousands more workers with layoffs, I'm desperately hoping that Arkane Studios will be saved. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 13:07:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dishonored 2 Emily Kaldwin]]></media:description>                                                            <media:text><![CDATA[Dishonored 2 Emily Kaldwin]]></media:text>
                                <media:title type="plain"><![CDATA[Dishonored 2 Emily Kaldwin]]></media:title>
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                                <ul><li><strong>Xbox has shared plans to cut thousands of jobs as part of a restructuring initiative</strong></li><li><strong>Several studios are also looking for new homes, while others are going independent</strong></li><li><strong>The fate of Arkane Studios is undecided, but I'm desperately hoping it can be saved</strong></li></ul><p>If you missed the crushing news, Xbox has announced a <a href="https://www.techradar.com/gaming/gaming-industry/xbox-announces-the-most-significant-restructure-in-its-history-and-itll-cause-1-600-painful-job-losses-and-numerous-studio-sales">major restructuring that includes job cuts for a total of 3,200 workers</a>, as well as plans to ditch four studios as part of what CEO Asha Sharma is calling a "reset" of the gaming giant.</p><p>Those studios include Compulsion Games and Double Fine Productions, which are going independent once more, while <em>Senua </em>and <em>State of Decay 3 </em>creators, Ninja Theory and Undead Labs, find new ownership.</p><p>The fate of other Microsoft-owned developers also hangs in the balance, namely Arkane Studios, which is "beginning required consultation with its Works Council to review potential strategic options," but due to French labor laws, the process of what happens to the beloved studio will be a longer one, meaning the outcome is unknown.</p><p>Following Sharma's lengthy restructuring announcement, Arkane Studios founder Raphaël Colantonio <a href="https://x.com/rafcolantonio/status/2074142859666551185?s=20" target="_blank">asked</a> the CEO, "Regarding Arkane... how much? I'm asking for a friend."</p><p>While the post seems to be a joke, many fans are eager to see Arkane and its projects in the hands of a company other than Xbox, with Colantonio, who now runs WolfEye Studios as of 2019, being a top contender.</p><p>"Please do it -- Xbox and this incompetent leadership will absolutely destroy Arkane, try your best to save what's left of it," one fan said, while another replied, "I speak for the entirety of the fan community when I say we would support any sort of crowdfunding needed to help make this happen."</p><p>I'm inclined to agree with the masses because the result of Arkane going defunct would be another huge blow to the industry that absolutely needs to be avoided.</p><p>The Lyon, France-based developer is a one-of-a-kind studio that has produced some of the most memorable first-person action-adventure games ever. Chief among them is <em>Dishonored</em>, a rare gem and one of the best stealth titles you can play right now. </p><p>It's the sequel, <em>Dishonored 2</em>, that really made me fall in love with the studio back in 2016. While the sequel didn't perform nearly as well as its predecessor, it's by far one of the most underrated games of the 2010s and somehow managed to raise the bar even higher in terms of world-building and intricate level design. </p><p>It's a choose-your-own adventure that still comes to mind today when discussing my favorite gaming experiences of all time, thanks to its meticulously built world, exhilarating stealth combat, and incredible layers of environmental storytelling. Dare I say, <em>Dishonored 2</em> is even better than the first game...</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="f2mVTzUmt9TiEpMiVAuXk4" name="marvels-blade-game-header.jpg" alt="a close-up side profile of Blade as he slips on his glasses in front of a red background" src="https://cdn.mos.cms.futurecdn.net/f2mVTzUmt9TiEpMiVAuXk4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Then there's <a href="https://www.techradar.com/news/prey-review"><em>Prey</em></a>, another game that didn't quite soar to popularity, but is another example of Arkane's ability to create stylish and intelligent worlds that feel totally unique and will stick with you longer after you've rolled credits.</p><p>The studio is currently making <em>Marvel's Blade</em>, though development updates have been few since its announcement in December 2023. It's a win-win situation for someone like me who is a huge Marvel and Arkane fan, and I'm eager to see what's in store; if the teaser trailer is anything to go by, it will certainly look as beautifully stylized as every other title from the studio, but I'm afraid of the outcome under Microsoft's ownership.</p><p>Given other recent events, namely <a href="https://www.techradar.com/gaming/gaming-industry/ubisoft-has-canceled-the-prince-of-persia-the-sands-of-time-remake-and-delayed-several-other-titles-in-a-major-shakeup">the cancellation of <em>Prince of Persia: The Sands of Time</em></a>, acclaimed developer of <em>Hi-Fi Rush, </em>Tango Gameworks, which has thankfully now been acquired by Krafton, the closure of <em>Redfall</em> studio Arkane Austin, and not to mention the seemingly never-ending layoffs that have impacted Xbox since the start of the year, it feels inevitable that Arkane Studios will be hit next, but I'm holding out hope for a spin off instead.</p><p>If Arkane Studios wants to stay afloat in an environment that seems to be falling apart at the seams, Xbox should do the right thing and cut a deal with whoever is willing to buy and set the developer loose before it's too late.</p>
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                                                            <title><![CDATA[ A new Switch 2 with a replaceable battery will be available soon, as Nintendo announces that it will 'no longer sell' original Switch consoles in Europe ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-new-switch-2-with-a-replaceable-battery-will-be-available-soon-as-nintendo-announces-that-it-will-no-longer-sell-original-switch-consoles-in-europe</link>
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                            <![CDATA[ Nintendo will stop selling original Switch consoles from early 2027 in Europe, as it announces a new Switch 2 featuring a replaceable battery. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 10:17:47 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Jul 2026 12:36:07 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Nintendo will release a new Switch 2 featuring a replaceable battery in Europe to comply with new EU legislation</strong></li><li><strong>Other Nintendo accessories will also be updated and available throughout the year and in early 2027</strong></li><li><strong>The sale of original Switch hardware will also end starting mid-February 2027</strong></li></ul><p>Nintendo has announced plans to sell a new <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a> console featuring a replaceable battery in Europe later this year and confirmed that it will end the sale of all original <a href="https://www.techradar.com/reviews/nintendo-switch">Switch</a> hardware in early 2027.</p><p>Last month, the <em>Super Mario</em> creator shared a statement saying that it would <a href="https://www.techradar.com/gaming/nintendo-products-are-fully-compliant-with-these-requirements-a-new-nintendo-switch-2-model-featuring-a-removable-battery-will-be-released-in-the-eu-soon-to-meet-regulations">comply with a new regulation called the EU Batteries Legislation</a>, which was passed in 2023 and requires companies to make products with built-in batteries replaceable by February 18, 2027.</p><p>Now, in an updated <a href="https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Information-about-upcoming-battery-related-revisions-to-some-Nintendo-products-3132901.html?utm_medium=social&utm_source=twitter&utm_campaign=Nintendo%7CNULL%7CEUBatteryRegulationsAN%7Cm_id_bL8LZMuzbM%7C3132901" target="_blank">support post</a>, Nintendo has confirmed that it will launch new versions of the Switch 2 in the EU that will allow users to replace the battery, with the first revised hardware arriving this summer, with additional products becoming available later this year and early 2027.</p><p>"Starting summer 2026, in preparation for upcoming changes in European battery regulations coming into effect in mid-February 2027, selected Nintendo products in Europe will begin to be replaced on a rolling basis by revisions that contain a user-replaceable battery," Nintendo said.</p><p>The company noted, however, that "There is no difference in functionality between current products and revised products containing user-replaceable batteries."</p><p>"The first revised products are expected to become available from summer 2026, with additional products becoming available in autumn, winter, and early 2027. Due to a variety of factors, revised products may not become available in all European countries simultaneously."</p><p>The products that will be affected include: the Nintendo Switch 2, Joy-Con pair, Joy-Con (L&R) in Neon Blue and Red, Joy-Con 2 pair, Joy-Con 2 (L&R), Nintendo Switch 2 Pro Controller, N64 Controller for Nintendo Switch, and GameCube Controller for Nintendo Switch 2.</p><p>Seemingly as a result, the company also confirmed in the FAQ that it will stop selling all original Switch hardware next year, almost a decade after the console launched.</p><p>"From mid-February 2027, almost ten years after Nintendo Switch launched in March 2017, Nintendo will no longer sell to retailers hardware in the Nintendo Switch family of systems – specifically Nintendo Switch, Nintendo Switch Lite and Nintendo Switch – OLED Model," the company said. </p><p>"Sales of Nintendo Switch hardware on Nintendo Store will also end in mid-February 2027."</p><p>For now, the Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch – OLED Model will all continue to be manufactured for the rest of 2026 "and should be widely available in Europe all year."</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Tuesday, July 7 (game #1122) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-7-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Monday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-6-july-2026"><strong>NYT Connections hints and answers for Monday, July 6 (game #1121)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-7-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-7-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1122-today-s-words"><span>NYT Connections today (game #1122) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GAis5YvAhdY47bquQSzKnK" name="TR_nyt_connections-hints-1122" alt="NYT Connections hints for game 1122 on a purple background" src="https://cdn.mos.cms.futurecdn.net/GAis5YvAhdY47bquQSzKnK.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>PLOT</li><li>DISCOUNT</li><li>JOCK</li><li>COLBERT</li><li>LETTERMAN</li><li>FRENCH</li><li>LEMON</li><li>KITCHEN</li><li>BERNIE</li><li>HALL</li><li>OLIVER</li><li>TEAM CAPTAIN</li><li>STUDY</li><li>SAN ANSELMO</li><li>ALL-AMERICAN</li><li>CONSERVATORY</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1122-hint-1-group-hints"><span>NYT Connections today (game #1122) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Featured in a mysterious board game</li><li><strong>GREEN: </strong>College sports types</li><li><strong>BLUE: </strong>Add a turn</li><li><strong>PURPLE: </strong>Henson creations</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1122-hint-2-group-answers"><span>NYT Connections today (game #1122) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>ROOMS IN CLUE</li><li><strong>GREEN: </strong>STUDENT-ATHLETE DESIGNATIONS</li><li><strong>BLUE: </strong>___ TWIST</li><li><strong>PURPLE: </strong>ENDING IN "SESAME STREET" CHARACTERS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1122-the-answers"><span>NYT Connections today (game #1122) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pq2XoxKN5di2WYAiuqDWrK" name="TR_nyt_connections-answers-1122" alt="NYT Connections answers for game 1122 on a purple background" src="https://cdn.mos.cms.futurecdn.net/pq2XoxKN5di2WYAiuqDWrK.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1122, are…</p><ul><li><strong>YELLOW: ROOMS IN CLUE: </strong>CONSERVATORY, HALL, KITCHEN, STUDY</li><li><strong>GREEN: STUDENT-ATHLETE DESIGNATIONS:</strong> ALL-AMERICAN, JOCK, LETTERMAN, TEAM CAPTAIN</li><li><strong>BLUE: ___ TWIST:</strong> FRENCH, LEMON, OLIVER, PLOT</li><li><strong>PURPLE: ENDING IN "SESAME STREET" CHARACTERS:</strong> BERNIE, COLBERT, DISCOUNT, SAN ANSELMO</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>The game of <em>Clue</em> has come up a couple of times in Connections — previously we had weapons and characters — and although I’ve never played it I was familiar with Colonel Mustard and somehow knew that a candlestick could be used as murder weapon.</p><p>This time, though, I got ROOMS IN CLUE just because they were also, erm rooms.</p><p>My mistake came in trying to make sense of the final eight tiles, first making an utterly random quartet and then taking some time and spotting Bert, Ernie, Count and Elmo.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-monday-july-6-2026-game-1121"><span>Yesterday's NYT Connections answers (Monday, July 6, 2026, game #1121)</span></h3><ul><li><strong>YELLOW: STUNNING NEWS:</strong> BOMBSHELL, REVELATION, SHOCKER, THUNDERBOLT</li><li><strong>GREEN: SCIENCE FAIR MODEL SUBJECTS:</strong> ATOM, DNA, SOLAR SYSTEM, VOLCANO</li><li><strong>BLUE: ACME PRODUCTS USED BY WILE E. COYOTE:</strong> EARTHQUAKE PILLS, IRON BIRD SEED, ROCKET SKATES, TNT</li><li><strong>PURPLE: STARTING WITH DATING APPS:</strong> BUMBLEBEE, GRIND RAIL, MATCHA, TINDERBOX</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ Valve shows you how to build your own e-paper display for the Steam Machine – and it’s a case mod I never realized I needed ]]></title>
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                            <![CDATA[ Valve shares open-source files that let you build an e-paper display for the Steam Machine. ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 15:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming PCs]]></category>
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                                                                                                <author><![CDATA[ matthew.hanson@futurenet.com (Matt Hanson) ]]></author>                    <dc:creator><![CDATA[ Matt Hanson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/emP4wv7FcojxQ73QEARCmZ.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Matt Hanson is a technology journalist who, despite his youthful looks, has been doing this for almost 15 years. He joined TechRadar all the way back in 2014, and over the years has climbed to become Managing Editor, Core Tech, leading a global team of journalists to bring industry-leading coverage of laptops, PCs, software and mobile devices to TechRadar.&lt;/p&gt;&lt;p&gt;During his career, Matt has reviewed and used just about every laptop, from thin and light Ultrabooks, powerful gaming laptops and all manner of Chromebooks. His current favorite laptops are the MacBook Air and Dell XPS 13, as well as the Google Pixelbook Go, though he&#039;s worried Google won&#039;t make a follow-up.&lt;/p&gt;&lt;p&gt;Before he joined TechRadar, Matt worked extensively in the technology magazine industry, with roles in some of the most popular and respected titles, including Linux Format, PC Format, PC Plus, Windows Help &amp; Advice and Windows Vista: The Official Magazine.&lt;/p&gt;&lt;p&gt;As well as TechRadar, Matt frequently contributes to magazines and websites including MacFormat, CreativeBloq, Maximum PC, Digital Camera World and many more, sharing his knowledge of computers, laptops and Macs with a diverse audience.&lt;/p&gt;&lt;p&gt;When not writing about computers and entertainment, Matt enjoys playing games, watching films, making music, reading and running around after his young daughter.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Valve shares open-source files for an e-paper screen for Steam Machine</strong></li><li><strong>Anyone can download, edit, and share the files</strong></li><li><strong>The screen can attach to the Steam Machine's body and show useful information</strong></li></ul><p>I have to admit, after Valve announced the $1,049 / £879 (around AU$1,500) price of the <a href="https://www.techradar.com/gaming/consoles-pc/the-steam-machine-is-overpriced-yet-its-sold-out-already-in-japan-but-be-careful-about-buying-a-cheap-clone">Steam Machine</a>, my excitement for the compact gaming PC plummeted – but a recent move by the company has gone some way to restoring my faith.</p><p>As <a href="https://x.com/SadlyItsBradley/status/2072829329621315835?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2072829329621315835%7Ctwgr%5E6f00d41965c7eb8bf16db8bccca4bd7b004a791d%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.digitalfoundry.net%2Fnews%2F2026%2F07%2Fvalve-releases-steam-machine-e-ink-faceplate-cad-files-and-firmware">Brad Lynch pointed out on Twitter</a>, Valve has shared the <a href="https://gitlab.steamos.cloud/SteamHardware/SteamMachine/inkterface">instructions, 3D print files, software and list of needed materials</a> for people to build their own e-paper display that can be attached to the body of the Steam Machine, which can then be used to show information such as the temperatures and performance of the PC’s components.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Valve uploaded the full BOM list, 3D print files, and instructions for those who want to build their own E-Ink faceplate for the Steam Machine“Inkterface” was first shown off alongside the initial Steam Hardware announcements last yearhttps://t.co/9uylbczqg2 pic.twitter.com/MirrJP34Ll<a href="https://twitter.com/cantworkitout/status/2072829329621315835">July 2, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Dubbed the ‘inkterface’, this second screen turns the Steam Machine into a retro-looking PC, and it’s a great reminder of why PC gaming can be so fun, as well as why, despite having its own issues, Valve continues to be one of the most interesting companies in the gaming industry.</p><p>This is what Valve suggests you need:</p><ul><li>1 x <a href="https://www.adafruit.com/product/5400" target="_blank">Adafruit ESP32 Feather with 2MB PSRAM</a></li><li>1 x <a href="https://www.adafruit.com/product/4224" target="_blank">Adafruit eInk Breakout Friend</a></li><li>1 x <a href="https://www.adafruit.com/product/6397" target="_blank">Adafruit 5.83" Monochrome eInk Panel</a></li><li>13 x M2.5 x 5mm Pan Head Machine Screws <ul><li><a href="https://www.mcmaster.com/92000A103/" target="_blank">McMaster</a></li><li><a href="https://www.amazon.com/dp/B0GC58C2V5" target="_blank">Amazon</a></li></ul></li><li>4 x <a href="https://www.kjmagnetics.com/sb443-out-neodymium-stepped-block-magnet" target="_blank">1/4" x 1/4" x 3/16" Stepped Magnet SB443-OUT</a></li></ul><h2 id="do-it-yourself">Do it yourself</h2><p>The fact that Valve is sharing these files and instructions as open source is very commendable, as it means anyone can use them and change, update, and improve them without paying a penny – as long as you have the appropriate tools and materials.</p><p>I can’t imagine Sony or Nintendo supporting, let alone encouraging, their customers to modify their consoles. Valve’s embracing of open-source (see also its use of Linux for SteamOS) shows that while it’s taking a console-like approach in some areas with the Steam Machine, it hasn’t completely abandoned the openness and customizability of PC gaming.</p><p>Being able to build your own rig, tweaking and modding your PC, is one of the things I love the most about PC gaming, so it’s great to see that Valve hasn’t completely abandoned its PC roots. Offering ways to add weird, quirky, but also useful, parts to the Steam Machine suddenly makes it a lot more interesting.</p><p>Of course, I still think <a href="https://www.techradar.com/computing/gaming-pcs/how-to-build-a-steam-machine-killing-compact-gaming-pc-for-less">building your own compact gaming PC</a> and installing SteamOS to make your own Steam Machine is a better-value (and more fun) way of doing things, and, again, it’s a testament to how open PC gaming can be. </p><p>Even if you don’t have the time, materials or inclination to build your own ‘inkterface’ display for your Steam Machine, you’ll still be able to benefit, as other builders, and even retailers, will be able to make their own and sell them.</p><p>The future success of the Steam Machine, then, could hinge on its hackability, which could also be the key to prolonging its lifespan. While I’m not entirely sold on it yet, this does go some way to making the high price a bit easier to swallow.</p>
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                                                            <title><![CDATA[ Xbox announces 'the most significant restructure' in its history — and it'll cause 1,600 'painful' job losses today and numerous studio sales ]]></title>
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                            <![CDATA[ The rumors were true: Xbox announces thousands of job layoffs and some serious studio restructuring ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 14:44:16 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 14:46:23 +0000</updated>
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                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Xbox has announced that it is undergoing a "significant restructure"</strong></li><li><strong>This will include the loss of 3,200 jobs over the fiscal year</strong></li><li><strong>This includes 1,600 job losses today</strong></li></ul><p>Microsoft has announced that Xbox is to undergo the "most significant restructure" in the brand's history, with 1,600 jobs being cut today, for a total 3,200 jobs going over the coming months including four studios being jettisoned.</p><p>In another crushing blow for the people who make the games we love, these layoffs were strongly rumored to be coming this week — the sheer scale was unknown but predicted to be big. It turns out that was true.</p><p>In an email sent to Xbox employees that has now <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank">been made public via Xbox Wire</a>, Xbox CEO Asha Sharma began by saying, "After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave Xbox to new management."</p><p>Sharma added: "Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected."</p><p>As well as the total of 3,200 jobs going this fiscal year, four studios are also affected. Compulsion Games and Double Fine Productions are returning to being independent studios, while Ninja Theory and Undead Labs will gain new ownership with funding to complete their upcoming games, <em>Senua </em>and <em>State of Decay 3</em>. </p><p>Arkane — a studio many feared for in the run-up to this restructuring — is "beginning required consultation with its Works Council to review potential strategic options."</p><p>In a series of moves over the past decade or so, which has seen Microsoft acquire multiple studios, spend billions and billions of dollars, and make some curious decisions about Game Pass, prices, and more — all to take the brand from third in the console space to, well, third — this kind of feels like the bubble bursting before our very eyes. And the people who will pay the price will be the developers who make the games we all love playing.</p>
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                                                            <title><![CDATA[ A huge surprise Crimson Desert update just landed — and I’m ready to return from my hiatus after 236 hours of playtime ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/a-huge-surprise-crimson-desert-update-just-landed-and-im-ready-to-return-from-my-hiatus-after-236-hours-of-playtime</link>
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                            <![CDATA[ My long Crimson Desert break is about to come to an end, thanks to Pearl Abyss and its latest update 1.13 for the action-adventure game. ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 13:43:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                <ul><li><strong>Pearl Abyss adds new content to Crimson Desert via update 1.13</strong></li><li><strong>The update adds new outfits, gear, and equipment for all three playable characters</strong></li><li><strong>Oongka can now use the same outfits Kliff does</strong></li></ul><p>Pearl Abyss has gone above and beyond with <a href="https://www.techradar.com/gaming/crimson-desert-review"><em>Crimson Desert</em></a>, thanks to a vast amount of content available at launch and consistent updates in recent months — and it's not taking its foot off the gas.</p><p><em>Crimson Desert</em> has a new batch of content, with <a href="https://crimsondesert.pearlabyss.com/en-us/News/Notice/Detail?_boardNo=105" target="_blank">update 1.13</a> introducing new gear and outfits for all three playable characters, Kliff, Oongka, and Damiane, including expanded 'dyeable equipment options'. Also, both Oongka and Damiane will now be able to enter the Abyss and rematch bosses initially made for Kliff.</p><p>It's yet another substantial update for 2026's beloved hit, as the developers at the South Korean studio continue to listen to fan feedback and fine-tune areas that could do with more content.</p><p>Frankly, the game's continent, Pywel, is chock-full of activities to engage in, gear to find, and bosses to encounter, but one aspect has arguably been neglected since launch.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mR4JBm3xBpSCJGQVTyBkkm" name="Crimson Desert" alt="Kliff in Crimson Desert" src="https://cdn.mos.cms.futurecdn.net/mR4JBm3xBpSCJGQVTyBkkm.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p>Both Oongka and Damiane are characters that feel as though they've received the short end of the stick in terms of outfits and equipment — and fortunately, that's what this update addresses.</p><p>Notably, Oongka can now equip 'most outfits available to Kliff', further expanding the secondary character's customization options. It's a change I've been longing for, since it should provide far more incentive for me to use Oongka, particularly for replaying boss battles while being aptly equipped.</p><p>Even with my 236 hours spent playing <em>Crimson Desert</em>, it still feels like there's so much more to discover, especially with Pearl Abyss consistently improving the experience — and it's worth noting that an expansion is already in development.</p><p>It's also quite fascinating to see that four months after its launch, <em>Crimson Desert</em> has a 24-hour peak of 26,659 players on Steam, which is incredibly rare (or at the very least, difficult) for any single-player game to sustain post-launch. Hopefully, it stays that way, as I feel that Pearl Abyss deserves all the success and praise for its efforts on <em>Crimson Desert</em>.</p>
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                                                            <title><![CDATA[ Hideo Kojima describes Sony's decision to end physical games as 'scary', warns that you 'won't own the data' — 'There's a server somewhere, and you only have the right to turn on the tap' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-industry/hideo-kojima-describes-sonys-decision-to-end-physical-games-as-scary-warns-that-you-wont-own-the-data-theres-a-server-somewhere-and-you-only-have-the-right-to-turn-on-the-tap</link>
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                            <![CDATA[ Hideo Kojima has discussed the recent PlayStation physical game announcement. ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 11:00:09 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 21:10:32 +0000</updated>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Hideo Kojima has spoken about the end of physical PlayStation discs at a festival</strong></li><li><strong>He said he is "very sad" about the announcement and worries about what it means for ownership</strong></li><li><strong>He warns that we might be heading towards a streaming future:</strong> <strong>"Some company will own the server and say, 'You can turn on the tap for a certain amount of money each month.'"</strong></li></ul><p>Celebrity video game designer Hideo Kojima has revealed that he is "very sad" about the recent news that Sony plans to discontinue the production of physical PlayStation game discs in January 2028.</p><p><a href="https://www.youtube.com/watch?v=1JTTNfttPKk" target="_blank">Speaking at the Il Cinema in Piazza festival</a> in Rome, Italy (remarks that we have machine translated), he said "I'm very sad about it, because I grew up with physical media" and mentioned that he is currently collecting Blu-ray discs and DVDs.</p><p>"Games are a little different because you download them to your hard drive, so the data remains on your hardware," he continued. "However, if games move towards streaming in the future, that will also disappear. It's like streaming subscriptions for movies. Like Netflix or Amazon, there's a server somewhere, and you only have the right to turn on the tap. When you turn it on, the data on the server comes out."</p><p>He fears that in the future many forms of media will only be accessible via subscription services "from the start" leaving us with no option other than to pay a monthly fee in order to access our favorite titles. </p><p>"If that happens, what will happen is that I won't own the data," he says. "Some company will own the server and say, 'You can turn on the tap for a certain amount of money each month,' [...] and it's certainly conceivable that the data will stop being distributed."</p><p>"When that happens, I won't be able to watch my favorite movies or play my favorite games, and that's what's scary."</p><p>The comments come as fans continue to grapple with the announcement, which has resulted in widespread backlash, though it seems unlikely that Sony will backtrack on the decision as the <a href="https://www.techradar.com/gaming/end-of-an-era-the-historic-playstation-factory-that-manufactured-24-billion-gaming-discs-is-already-being-turned-into-a-micro-optics-lab-just-days-after-sony-announced-its-digital-push">historic PlayStation factory that manufactured 24 billion gaming discs is already being turned into a micro-optics lab</a> as production winds down.</p>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Monday, July 6 (game #1121) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-6-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Sun, 05 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Sunday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-5-july-2026"><strong>NYT Connections hints and answers for Sunday, July 5 (game #1120)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-6-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-6-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1121-today-s-words"><span>NYT Connections today (game #1121) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TkABSAv8gbdJDwMhBvjgKk" name="TR_nyt_connections-hints-1121" alt="NYT Connections hints for game 1121 on a purple background" src="https://cdn.mos.cms.futurecdn.net/TkABSAv8gbdJDwMhBvjgKk.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>ATOM</li><li>BUMBLEBEE</li><li>TNT</li><li>THUNDERBOLT</li><li>VOLCANO</li><li>TINDERBOX</li><li>DNA</li><li>ROCKET SKATES</li><li>MATCHA</li><li>BOMBSHELL</li><li>EARTHQUAKE</li><li>PILLS</li><li>REVELATION</li><li>SOLAR SYSTEM</li><li>GRIND RAIL</li><li>SHOCKER</li><li>IRON BIRD</li><li>SEED</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1121-hint-1-group-hints"><span>NYT Connections today (game #1121) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Astounding information</li><li><strong>GREEN: </strong>School project</li><li><strong>BLUE: </strong>As used by Looney Tunes character</li><li><strong>PURPLE: </strong>Romantic beginnings</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1121-hint-2-group-answers"><span>NYT Connections today (game #1121) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>STUNNING NEWS</li><li><strong>GREEN: </strong>SCIENCE FAIR MODEL SUBJECTS</li><li><strong>BLUE: </strong>ACME PRODUCTS USED BY WILE E. COYOTE</li><li><strong>PURPLE: </strong>STARTING WITH DATING APPS</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1121-the-answers"><span>NYT Connections today (game #1121) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aYzSajkLZKuZgWPDBYyiQk" name="TR_nyt_connections-answers-1121" alt="NYT Connections answers for game 1121 on a purple background" src="https://cdn.mos.cms.futurecdn.net/aYzSajkLZKuZgWPDBYyiQk.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1121, are…</p><ul><li><strong>YELLOW: STUNNING NEWS</strong> BOMBSHELL, REVELATION, SHOCKER, THUNDERBOLT</li><li><strong>GREEN: SCIENCE FAIR MODEL SUBJECTS</strong> ATOM, DNA, SOLAR SYSTEM, VOLCANO</li><li><strong>BLUE: ACME PRODUCTS USED BY WILE E. COYOTE</strong> EARTHQUAKE PILLS, IRON BIRD SEED, ROCKET SKATES, TNT</li><li><strong>PURPLE: STARTING WITH DATING APPS</strong> BUMBLEBEE, GRIND RAIL, MATCHA, TINDERBOX</li></ul><ul><li><strong>My rating:</strong> Hard</li><li><strong>My score: </strong>1 mistake</li></ul><p>I would use cultural differences as the reason why I didn’t see SCIENCE FAIR MODEL SUBJECTS, but it is such a sitcom trope that I have no real excuse for being blind to the concept of a cardboard VOLCANO exploding with vinegar and red food coloring.</p><p>Much easier was spotting STARTING WITH DATING APPS, made easier by seeing tiles for BUMBLEBEE and TINDERBOX beside each other.</p><p>My mistake came with the blue group — I wasn’t thinking about catching a roadrunner, but I did I think that EARTHQUAKE PILLS, IRON BIRD SEED and ROCKET SKATES did all sound like crazy inventions, so I added THUNDERBOLT thinking it might be some kind of tool. </p><p>After getting one away, I realized ACME PRODUCTS was the link.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-sunday-july-5-2026-game-1120"><span>Yesterday's NYT Connections answers (Sunday, July 5, 2026, game #1120)</span></h3><ul><li><strong>YELLOW: </strong>GRANOLA INGREDIENTS HONEY, NUTS, OATS, SEEDS</li><li><strong>GREEN: </strong>PAYMENT METHODS CARD, CASH, CHECK, WIRE</li><li><strong>BLUE: </strong>AMEX CARD TYPES CENTURION, GOLD, GREEN, PLATINUM</li><li><strong>PURPLE: </strong>WHAT "W" MIGHT STAND FOR TUNGSTEN, WEST, WIN, WITH</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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                                                            <title><![CDATA[ ‘All frequencies are clear and balanced’: the sound of this budget gaming headset impressed me, but it’s not without a few flaws ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-accessories/oxs-storm-a2-review</link>
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                            <![CDATA[ The OXS Storm A2 offers some top-line features for a reasonable price — but do they live up to expectations? ]]>
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                                                                        <pubDate>Sun, 05 Jul 2026 20:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
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                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                <h2 class="article-body__section" id="section-oxs-storm-a2-two-minute-review"><span>OXS Storm A2: Two-minute review</span></h2><p>The OXS Storm A2 is a wireless gaming headset with support for multiple platforms, including the PS5, Nintendo Switch 2, PC, and mobile.</p><p>It has a basic design that verges on anodyne, especially in its dark grey colorway. The X-shaped indents on the sides of the drivers do little to add interest, instead making it look dated.</p><p>Thankfully, the headband is far more sleek, and overall it’s much less bulky than many of its rivals. It’s also pleasingly light, and the drivers fold away neatly, making the Storm A2 one of the <a href="https://www.techradar.com/news/computing-components/best-pc-gaming-headset-1322675">best PC gaming headsets</a> for portability.</p><p>The quality of the materials is also quite good, with most feeling smooth and solid. The padding on the earcups and headband also appear strongly attached.</p><p>This padding is reasonably plush and comfortable, too. The headband is more comfortable than many others I’ve experienced, although it’s not quite plush enough to prevent fatigue after long sessions.</p><p>The same charge can be leveled at the earcup padding. It’s reasonably soft, but it’s not thick enough to prevent the insides of the drivers from pressing into my ears, which causes aches after a while. However, these aches are quite minor, and I’ve certainly tested more uncomfortable headsets than this. </p><p>More impressive is the sound of the Storm A2. There’s plenty of crispness and balance to all frequencies, which makes it a great headset for both gaming and listening to music.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2268px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="8FA2CTviJrwNHACNsdeLQa" name="PXL_20260612_092640235" alt="Close-up of driver on OXS Storm A2, with logo and text visible" src="https://cdn.mos.cms.futurecdn.net/8FA2CTviJrwNHACNsdeLQa.jpg" mos="" align="middle" fullscreen="" width="2268" height="1276" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The surround sound feature is also a must in my opinion: not only does it create a more immersive sense of space, but it adds a much-needed low-end fullness as well.</p><p>The ANC function is quite rudimentary, seeming merely to reduce the bass frequencies of ambient sound rather than masking it entirely. This is effective to an extent, but it certainly doesn’t rival the ANC of the <a href="https://www.techradar.com/audio/headphones/the-best-headphones">best headphones</a>.</p><p>It’s also a shame that there’s no software to tweak the sound of the Storm A2 further. This means that you won’t be alerted to firmware updates, either — if any at all were to appear for the Storm A2.</p><p>The mic quality is poor, mired as it is by crackling and a low resolution. What’s more, there were times when it seemed to stop working altogether until I powered the headset on again.</p><p>Connectivity is mostly good, although Bluetooth pairing can take a little longer than is typical. At least hot-switching between devices is quick and easy.</p><p>The battery life of the Storm A2 is also quite good, seeming to live up to OXS’ claim of 70 hours. You can also charge and use the headset at the same time, although the included USB cable is a bit too short to make this practical for many setups.</p><p>At just over $100, the Storm A2 represents good value considering its multiple connectivity modes and platform support, as well as its ANC and surround sound modes. Its lack of software and long-term comfort mar its appeal slightly, but if you’re looking for great sound without spending ungodly amounts, you could do worse than the Storm A2.</p><h2 class="article-body__section" id="section-oxs-storm-a2-review-price-and-availability"><span>OXS Storm A2 review: Price and availability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FLsqQU37ofYxnuQyvWAYif" name="PXL_20260612_093227248" alt="Close-up of top of headband on OXS Storm A2, with OXS logo visible" src="https://cdn.mos.cms.futurecdn.net/FLsqQU37ofYxnuQyvWAYif.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>$129.99 / £129.99 / AU$169</strong></li><li><strong>Available now in black and white colorways</strong></li><li><strong>Decent price for an ANC wireless gaming headset</strong></li></ul><p>The OXS Storm A2 costs $129.99 / £129.99 / AU$169 and is available now in two colorways: black and white. It comes with a USB cable, a 2.4GHz USB dongle (with Type-A and Type-C connections), a detachable microphone, and a leather pouch for storing the headset.</p><p>This is a reasonable price for a wireless headset with multiple connectivity modes and ANC. The absence of companion software for further customizations tweaks does put a slight dent in its appeal, though.</p><p>For those on an even tighter budget, there’s the <a href="https://www.techradar.com/gaming/oxs-storm-g2-review">OXS Storm G2</a>. This is a much bulkier wireless headset, but it’s still quite light and reasonably comfortable, although the sound is inferior. </p><p>For a more premium experience with a host of tweaks at your disposal, consider the <a href="https://www.techradar.com/gaming/gaming-accessories/skullcandy-crusher-plyr-720-review">Skullcandy Crusher PLYR 720</a>. Aside from all the customizations available via its software and onboard controls, this headset also has the heaviest bass I’ve ever experienced, which can be great when you’re in the mood for it.</p><h2 class="article-body__section" id="section-oxs-storm-a2-review-specs"><span>OXS Storm A2 review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>OXS Storm A2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$169</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>10.3oz / 293g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>40mm full-range Dynamic Drivers</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless (2.4Ghz via dongle, Bluetooth 5.4), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Up to 70 hours, play-while-charging function</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>5-mic ENC detachable gooseneck mic, ANC, Passthrough, OXS Xspace 7.1 spatial algorithm</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BdmXjrqBiVszq5FdXW3Tsj" name="PXL_20260612_093131023" alt="hand holding OXS Storm A2 headset against a white background" src="https://cdn.mos.cms.futurecdn.net/BdmXjrqBiVszq5FdXW3Tsj.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-oxs-storm-a2-review-design-and-features"><span>OXS Storm A2 review: Design and features</span></h2><ul><li><strong>Impressive build quality</strong></li><li><strong>Light and very portable</strong></li><li><strong>Uncomfortable for long sessions</strong></li></ul><p>In terms of aesthetics, the Storm A2 isn’t particularly noteworthy. The grey colorway of my review unit was a little dour, while the X-shaped indents on the sides of the drivers look a little dated. </p><p>There are some nice touches to its design, though. It’s a lot more sleek in its white colorway, and the minimalist design of the headband, which neatly hides the adjustment mechanism, is rather fetching. This mechanism can be a little difficult to slide, but it's not too onerous, and once set in place, it stays put.</p><p>The Storm A2 is uncluttered in terms of its controls, too. There are no fancy dials here, just four buttons: three on the left driver for volume and power, and a button on the right for toggling ANC, Passthrough, and surround sound functions. All buttons are quite small, but they’re easy to locate by touch and press while wearing the headset.</p><p>Build quality is also quite good. The various materials feel smooth and premium, and the joins are solid. The fabric padding of the earcups and headband is neatly and strongly attached, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="84UT7c3gLiAURi3sDTq473" name="PXL_20260612_093242987" alt="Close-up of power and volume buttons on OXS Storm A2, against a white background" src="https://cdn.mos.cms.futurecdn.net/84UT7c3gLiAURi3sDTq473.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The microphone is also well made. It has a gooseneck design, which means it can be bent into any shape you like. It’s easy to bend yet stable once in place, although there are certain positions that it refuses to adopt. It’s also relatively short, which does limit its versatility; you’ll struggle to get it dead in front of your mouth, for instance.</p><p>The whole headset is very light with a slender profile. You really could wear it out and about, while the agile folding design makes it easy to pack away into a bag.</p><p>This lightness helps with comfort, too, as the Storm A2 doesn’t weigh your head down. Its fit is quite snug and stable, while the earcups and headband are sufficiently padded to provide short-term comfort. </p><p>For long sessions, though, the thinness of the padding in these areas can cause minor aching. And in the case of the drivers, the thin padding failed to prevent the insides of the drivers from pressing against my ears, making the Storm A2 feel more like an on-ear rather than over-ear headset. </p><p>There’s no companion software or app for the Storm A2, which is a shame. Many other gaming headsets feature this, allowing you to adjust certain settings and tweak the sound. Such software usually delivers firmware updates as well, which makes its absence here even more concerning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6JWb9uTzbxz5QPszi5WYd8" name="PXL_20260612_093145531" alt="Close-up of microphone on OXS Storm A2, against a white background" src="https://cdn.mos.cms.futurecdn.net/6JWb9uTzbxz5QPszi5WYd8.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-oxs-storm-a2-review-performance"><span>OXS Storm A2 review: Performance</span></h2><ul><li><strong>Surprisingly crisp and clear audio</strong></li><li><strong>Lacks the immersion of fully enclosed headsets</strong></li><li><strong>Poor mic quality</strong></li></ul><p>The Storm A2 offers impressive audio. All frequencies are clear and balanced, while the bass is full and punchy without being overbearing or causing distortion. This makes the Storm A2 great for gaming, listening to music, and watching movies. </p><p>Audio effects and atmospheric sounds in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>, for instance, came through clearly, while the surround sound feature helped to impart a greater sense of space. It also made the overall sound noticeably fuller, adding far more low-end, so I always had this mode enabled. When I played <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>,<em> </em>gunshots<em> </em>were rendered with plenty of punch, while reloads were crisp and the direction of footsteps was easy to discern.</p><p>However, since the drivers don’t enclose your ears as much as other headsets, owing to that aforementioned thin padding, audio is less immersive than it otherwise would be, as if sound is leaking out of them a little.</p><p>There’s a slight background hiss at all times as well, regardless of whether I had ANC enabled or not. This was most noticeable when playing on the PS5, but it was also present on the Switch 2. Fortunately, this isn’t game-ruining since it’s easily masked by in-game audio most of the time, and I didn’t notice it at all when connected to my Android phone via Bluetooth.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HdvDMdngqHhN8y2HeKtH9E" name="PXL_20260612_093425223" alt="OXS Storm A2 headset folded up with hand holding it, against a white background" src="https://cdn.mos.cms.futurecdn.net/HdvDMdngqHhN8y2HeKtH9E.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The ANC feature does a reasonable job of negating outside sound, although it seems to merely cut the lower frequencies of ambient sound. More sophisticated ANC technology that's included in premium headsets and headphones does a better job of masking all kinds of frequencies and sounds from the listener’s environment. The Passthough function fares better, allowing outside sound to come through clearly.</p><p>Perhaps the worst aspect of the Storm A2, though, is its mic. The quality is poor, with audible crackles and a low resolution. Also, it failed to even register on my PC as an input on one occasion, while the toggle for turning the mic on and off (achieved by double-tapping the power button) seemed to stop working. Thankfully, a simple restart of the headset seemed to fix these issues, but they’re concerning nonetheless.</p><p>I didn’t have any connectivity issues with the Storm A2, though. In addition to my PC, it connected to my PS5 with the same ease as the <a href="https://www.techradar.com/news/best-ps5-headsets">best PS5 gaming headsets</a>. Pairing with my Android phone and Switch 2 took a little longer than is typical for Bluetooth headsets and headphones, but not long enough to be a problem.</p><p>Hotswitching between Bluetooth and 2.4GHz connections was also quick and easy, merely requiring the holding of the ANC button for a second to cycle between them. You can also connect to devices over USB, which also charges the Storm A2 at the same time, something that can prove very useful. The included USB cable is quite short, though, so you’ll need your device close by. What’s more, neither ANC nor surround sound works with a wired connection.</p><p>OXS claims that the Storm A2 has a battery life of 70 hours. Based on my testing, I’m inclined to believe this figure, since I managed to use it for several days straight without charging.</p><h2 class="article-body__section" id="section-should-i-buy-the-oxs-storm-a2"><span>Should I buy the OXS Storm A2?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want versatile connectivity</strong><br>Multiple connectivity options allow you to connect to numerous platforms, while hotswitching between them is quick and easy. </p></div><div class="product"><p><strong>You want clear sound</strong><br>Whether you’re gaming, listening to music, or watching videos, the Storm A2 is clear and full, especially with surround sound enabled.</p></div><h2 id="don-t-buy-it-if">Don't buy it if…</h2><div class="product"><p><strong>You want the best mic</strong><br>The mic on the Storm A2 is perhaps its greatest weakness, sounding low res and sometimes failing to function correctly.</p></div><div class="product"><p><strong>You want to customize the sound</strong><br>Aside from ANC and surround sound, there aren’t any adjustments for the audio, since there’s no accompanying software.</p></div><h2 class="article-body__section" id="section-oxs-storm-a2-review-also-consider"><span>OXS Storm A2 review: Also consider</span></h2><p>If you don’t like the sound of the OXS Storm A2, try these alternatives instead:</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>OXS Storm A2</strong></p></td><td  ><p><strong>OXS Storm G2</strong></p></td><td  ><p><strong>Skullcandy Crusher PLYR 720</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$129.99 / £129.99 / AU$169</p></td><td  ><p>$79 / £62 (about AU$123)</p></td><td  ><p>$269.99 / £229.99 / AU$449.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>10.3oz / 293g</p></td><td  ><p>9.9oz / 282g</p></td><td  ><p>0.78lbs / 354g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>40mm full-range Dynamic Drivers</p></td><td  ><p>50mm full-range dynamic drivers</p></td><td  ><p>40mm</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PS4, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile</p></td><td  ><p>PlayStation, PC, Nintendo Switch, Mobile </p></td><td  ><p>PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless (2.4Ghz, Bluetooth 5.4), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-A),</p></td><td  ><p>Bluetooth, Wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>70 hours</p></td><td  ><p>40 hours</p></td><td  ><p>48 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>5-mic ENC detachable gooseneck mic, ANC, Passthrough, OXS Xspace 7.1 spatial algorithm</p></td><td  ><p>Three EQ modes, detachable mic </p></td><td  ><p>THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>None</p></td><td  ><p>None</p></td><td  ><p>Skull-HQ (PC), Skullcandy mobile app (Android and iOS)</p></td></tr></tbody></table></div><div class="product"><p><strong>OXS Storm G2</strong><br>An even more affordable wireless headset, the G2 is a lot larger than the Storm A2, but it still manages to keep the weight down. It doesn’t sound as good, either, but it still offers an enjoyable sonic experience.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/oxs-storm-g2-review" data-dimension112="181bc231-ee37-4807-a98d-ef6131e6b710" data-action="Deal Block" data-label="Read our full OXS Storm G2 review" data-dimension48="Read our full OXS Storm G2 review" data-dimension25=""><strong>OXS Storm G2 review</strong></a><strong>.</strong></p></div><div class="product"><p><strong>Skullcandy Crusher PLYR 720</strong><br>This is a lot more expensive than the Storm A2, but it has a lot more features, better levels of comfort, and a bass response that’s stronger than any headset I’ve experienced before. It’s certainly a lot bulkier than the Storm A2, and its open-backed design means people around you will hear everything you’re doing.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/skullcandy-crusher-plyr-720-review" data-dimension112="b6789fdf-debc-44a3-9869-46de19b14a71" data-action="Deal Block" data-label="Read our full Skullcandy Crusher PLYR 720 review" data-dimension48="Read our full Skullcandy Crusher PLYR 720 review" data-dimension25=""><strong>Skullcandy Crusher PLYR 720 review</strong></a><strong>.</strong></p></div><h2 class="article-body__section" id="section-how-i-tested-the-oxs-storm-a2"><span>How I tested the OXS Storm A2 </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xitwuFmroJZG2gBmYL4YeL" name="PXL_20260612_093201462" alt="Close-up of outside of driver on OXS Storm A2 against a white background" src="https://cdn.mos.cms.futurecdn.net/xitwuFmroJZG2gBmYL4YeL.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Tested for several weeks</strong></li><li><strong>Used for gaming and other tasks</strong></li><li><strong>Extensive gaming and audio experience</strong></li></ul><p>I tested the Storm A2 for several weeks, during which time I used it for gaming, watching streams, and listening to music. I used all of its features, too. </p><p>I connected it to my PS5 via the 2.4GHz dongle and to my Android phone via Bluetooth. For the Switch 2, I used a mixture of both these connections, and I connected to my PC via the dongle and via the USB cable. I played a variety of games, including <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a> on PC, <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> on PS5, and <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form"><em>Super Mario Bros. Wonder</em></a> on Switch 2.</p><p>I’ve been gaming for decades, and have used multiple headsets with multiple platforms during that time. I’ve also delved into the world of audio production, so I have experience with monitor and hi-fi headphones. I’ve reviewed other gaming headsets before, including another OXS model, the Storm G2.</p><ul><li><em>First reviewed: June 2026</em></li><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li></ul>
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                                                            <title><![CDATA[ ‘I’ll struggle to play in handheld mode without it now’: This Switch 2 grip case has saved me from neck pain — and it might save your console from damage, too ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-accessories/genki-attack-vector-review</link>
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                            <![CDATA[ The Genki Attack Vector offers protection for your console and comfort in handheld mode — but is it worth its asking price? ]]>
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                                                                        <pubDate>Sun, 05 Jul 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
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                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2 leaning against plinth on desk with Genki Attack Vector attached, against a pink background]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2 leaning against plinth on desk with Genki Attack Vector attached, against a pink background]]></media:text>
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                                <h2 class="article-body__section" id="section-genki-attack-vector-review"><span>Genki Attack Vector: Review</span></h2><p>The Attack Vector is a basic set of covers and grips for your Switch 2 and Joy-Cons, designed to protect your console and improve ergonomics in handheld mode.</p><p>The plastic covers for the console and both Joy-Cons are quite plain, with a totally black finish and no extra flourishes. They’re reasonably thick and durable, but also light. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HUeon72wuaGZN9vhQYsbY8" name="Imported image 1 - 1781278443833" alt="side view of grip of Genki Attack Vector attached to Switch 2, held by fingers" src="https://cdn.mos.cms.futurecdn.net/HUeon72wuaGZN9vhQYsbY8.jpg" mos="" align="middle" fullscreen="" width="2048" height="1152" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The back cover for the console is easy enough to snap on. It should offer sufficient protection from scratches and the like, and I appreciated the fact that the inside has a small patch of rubber, which makes the fit more snug.</p><p>Like the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>, the Attack Vector doesn’t interfere with the console’s stand, ports or buttons, thanks to the various cutaways. They’re still quite easy to use, although the deep recess that’s created around the power and volume buttons means you may have to press these more with your fingernail than your fingertip. What’s more, the Switch 2 still fits in the dock with the cover attached; in fact, the fit is actually better, since it prevents it from wobbling at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rfbpaz9gYdwycamNDH5ca8" name="Imported image 2 - 1781278443836" alt="Switch 2 leaning against plinth on desk with Joy-Cons next to is, with Genki Attack Vector grips attached to them" src="https://cdn.mos.cms.futurecdn.net/Rfbpaz9gYdwycamNDH5ca8.jpg" mos="" align="middle" fullscreen="" width="2048" height="1152" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Snapping on the Joy-Con covers is a little trickier, but it’s easier if you hold the detach button on each Joy-Con as you slide them on. These also have a small rubber backing on the inside for a more secure fit.</p><p>The Attack Vector comes with three sets of grips to attach to the back of these covers, of varying shapes and sizes. These have a solid build quality and a nice finish, with a rubber texture that feels comfortable, grippy, and hardwearing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="imCSR6yyW6KTdyqQJd8da8" name="Imported image 3 - 1781278443838" alt="Close-up side view of Nintendo Switch 2 with Genki Attack Vector grip attached" src="https://cdn.mos.cms.futurecdn.net/imCSR6yyW6KTdyqQJd8da8.jpg" mos="" align="middle" fullscreen="" width="2048" height="1152" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Attaching these grips is a little difficult at first. You have to line up the grooves and slide them on blindly, which can result in numerous failed attempts. However, I soon got the technique down and managed to attach them without issue thereafter. Once attached, they’re very stable; at no point did they come loose while I used them.</p><p>The two larger grip sets are called the Anchor and Balance. I found the latter set very comfortable, as the sides of the grips fitted the center of my palms naturally as I played.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="f4ear4LVrzrZ2HTjPwBke8" name="Imported image 4 - 1781278443839" alt="Back of Switch 2 with Genki Attack Vector cover and grips attached" src="https://cdn.mos.cms.futurecdn.net/f4ear4LVrzrZ2HTjPwBke8.jpg" mos="" align="middle" fullscreen="" width="2048" height="1152" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Anchor grips are shorter and feature ergonomic indentations at the bottom. I didn’t find these as comfortable or as secure, since only my last two fingers fit in these indentations. I suspect they’re designed for smaller hands than mine. Ultimately, though, both grips make handheld mode more comfortable and secure, especially when holding the Switch 2 upright, as you have something more substantial to hold on to. </p><p>There is a problem with these grips, though. Their weight and leverage mean that the Joy-Cons can rock back and forth slightly in the console, which is a little disconcerting. This rocking is minimal under normal use, and it never resulted in the Joy-Cons disconnecting from my Switch 2 during testing, but I do worry that eventually their hold in the console might loosen.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uocF8b8uSNwCiiyHDGaDb8" name="Imported image 5 - 1781278443841" alt="Close-up of back of Genki Attack Vector grip on Joy-Con, attached to Switch 2 with Genki Attack Vector cover attached" src="https://cdn.mos.cms.futurecdn.net/uocF8b8uSNwCiiyHDGaDb8.jpg" mos="" align="middle" fullscreen="" width="2048" height="1152" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>No such issue is created by the Feather grips, though. These are the smallest set and only cover the middle section of each Joy-Con. Unlike the other grips, they barely protrude outwards, offering a much more subtle feel. But given the stock Joy-Cons’ absence of a grippy surface or an ergonomic shape, I was still pleased with the limited support they provided. What’s more, I found them ideal when the Joy-Cons were detached from the console, since, unlike the other sets, they offer enough bulk to get a secure grip without impeding the reach of my thumbs to the controls.</p><p>At £40, the Attack Vector isn’t exactly cheap. However, the covers provide a good fit and basic protection for your console and Joy-Cons. Meanwhile, the comfortable grips for all types of hands are great if you play in handheld mode often, especially in a more upright position.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2268px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Ln4nSdiy54giFx8iyUVoiK" name="Imported image 6 - 1781278443844" alt="Genki Attack Vector grip on joy-con 2, held in hand" src="https://cdn.mos.cms.futurecdn.net/Ln4nSdiy54giFx8iyUVoiK.jpg" mos="" align="middle" fullscreen="" width="2268" height="1276" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-genki-attack-vector-review-price-availability"><span>Genki Attack Vector review: Price & availability</span></h2><p>The Genki Attack Vector costs £39.99 and is available now in black only. This isn’t particularly cheap for a case and grip combination. But the quality of the product, as well as the inclusion of three different types of grips, may be worth it to those who take their handheld gaming seriously.</p><h2 class="article-body__section" id="section-should-i-buy-the-genki-attack-vector"><span>Should I buy the Genki Attack Vector?</span></h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You’ll be using handheld mode a lot</strong><br>The grips offer a secure and satisfying way to use your Switch 2 in handheld mode, and the three different kinds should ensure you’ll get the right fit.</p></div><div class="product"><p><strong>You want to keep the covers and grips on at all times</strong><br>The console cover is designed to fit in Switch 2’s dock, and it actually prevents it from wobbling around in there, too.</p></div><h2 id="don-t-buy-it-if-2">Don't buy it if…</h2><div class="product"><p><strong>You want to improve the Switch 2’s looks</strong><br>The utilitarian nature of the Attack Vector means if offers no flair to help personalize the style of your console.</p></div><div class="product"><p><strong>You want ultimate Joy-Con stability</strong><br>The larger grips tend to cause the Joy-Cons to wobble slightly, which might lead to problems for more animated players.</p></div><h2 class="article-body__section" id="section-genki-attack-vector-review-also-consider"><span>Genki Attack Vector review: Also consider</span></h2><p><strong>Genki Dual Wield Nintendo Switch 2 Charging Station</strong><br>The Dual Wield actually makes a good companion to the Attack Vector, since you can attach the Joy-Cons to the Dual Wield grip while keeping the Attack Vector’s grips in place. What’s more, this improves the ergonomics of the Dual Wield, which was one of the main weaknesses I identified when I reviewed it. And when your session is over, you can simply dock your Joy-Cons in the charging station. There are two sets of grips for two sets of Joy-Cons and two positions on the charging station. Read our full <a href="https://www.techradar.com/gaming/gaming-accessories/genki-dual-wield-dual-wield-nintendo-switch-2-charging-station-review">Genki Dual Wield Nintendo Switch 2 Charging Station review</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j7Gc6pqGWq2SxmiNXsMbe8" name="Imported image 7 - 1781278443846" alt="Three different grips of Genki Attack Vector, laid on table with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/j7Gc6pqGWq2SxmiNXsMbe8.jpg" mos="" align="middle" fullscreen="" width="2048" height="1152" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-genki-attack-vector"><span>How I tested the Genki Attack Vector</span></h2><p>I used the Genki Attack Vector for several days, playing a variety of games in handheld mode, including <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form"><em>Super Mario Bros. Wonder</em></a><em> </em>and <a href="https://www.techradar.com/gaming/nintendo/the-legend-of-zelda-tears-of-the-kingdom-nintendo-switch-2-edition-review"><em>The Legend of Zelda: Tears of the Kingdom</em></a>. I made sure to try out all three grip types. I also tested the grips with the Joy-Cons detached from the console.</p><p>I've been gaming for decades, and have used a variety of systems and controllers in that time, including various handheld systems. I've also reviewed other Switch 2 accessories and controllers before. </p><ul><li><a href="https://www.techradar.com/news/how-we-test">Read TechRadar’s reviews guarantee</a></li><li><em>First reviewed: June 2026</em></li></ul>
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                                                            <title><![CDATA[ ‘Simple but reasonably effective’: This Joy-Con 2 grip is good value for money — but one feature prevents me from recommending it wholeheartedly ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-accessories/snakebyte-ergo-grip-s2-review</link>
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                            <![CDATA[ The Snakebyte Ergo Grip S2 looks like a simple way to hold your Joy-Con 2 controllers — but is it as ergo-nomic as its name suggests? ]]>
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                                                                        <pubDate>Sun, 05 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Snakebyte Ergo Grip S2 with Joy-Con 2 controllers attached, leaning on a plinth on a desk with pink wall in background]]></media:description>                                                            <media:text><![CDATA[Snakebyte Ergo Grip S2 with Joy-Con 2 controllers attached, leaning on a plinth on a desk with pink wall in background]]></media:text>
                                <media:title type="plain"><![CDATA[Snakebyte Ergo Grip S2 with Joy-Con 2 controllers attached, leaning on a plinth on a desk with pink wall in background]]></media:title>
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                                <h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review"><span>Snakebyte Ergo Grip S2 review</span></h2><p>The Snakebyte Ergo Grip 2 is a basic grip for the Switch 2’s Joy-Cons, although it has a few tricks up its sleeve. </p><p>Its design is very much a case of function over form. There’s no RGB lighting, and the all-black colorway leaves no room for levity. At least it's simple and unfussy, consisting merely of a central bar and two grip handles on either side. These handles are reasonably long but quite thin compared to more traditional controllers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="KW4rBPnyUeEPZELpHMegRe" name="Imported image 1 - 1780924819958" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/KW4rBPnyUeEPZELpHMegRe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The build quality isn’t particularly great, it has to be said. There’s quite a bit of flex to the whole unit, although it's solid enough and the plastic feels smooth in the hand. But it’s certainly not going to challenge the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-controllers">best Nintendo Switch 2 controllers</a> on this front.</p><p>There’s a small switch underneath the Ergo Grip 2 to release the central bar from the bottom of the pad, allowing it to pivot upwards and out of the way of the grip handles so you can insert the Joy-Cons. This seems a little gimmicky, and what’s more, it’s not strictly necessary: by inserting my Joy-Cons at an angle, I managed to get around the handles while the center was locked down. </p><p>I think it would’ve been simpler to engineer a solution where the handles didn’t get in the way at all, rather than have a rotating mechanism. I’m also mildly concerned about the button that locks it down. I noticed a small amount of play while it’s locked down, which could spell failure further down the line. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="GwpqSbvuzcmAkLiKMoafYe" name="Imported image 2 - 1780924819959" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/GwpqSbvuzcmAkLiKMoafYe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Happily, the fit for the Joy-Cons is more secure. They slot into the Ergo Grip 2 just as well as they do into the Switch 2 itself. The hold feels strong, and the handles effectively partially cover their outsides, which prevents them from being prised out easily. </p><p>In action, it’s quite comfortable. The Joy-Cons sit fairly close together, but not so close as to cause issues. However, the grip handles took me a little while to get used to. At first, I had to slide my hands upwards to reach the Joy-Cons' bumpers when playing games such as <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form"><em>Super Mario Bros. Wonder</em></a>. However, I discovered that I could slot my last two fingers into the handles’ small indents for better purchase, which helped alleviate this problem somewhat. </p><p>But there are a few more ergonomic issues with the Ergo Grip 2. The bottom parts of the grips aren’t particularly long, and what’s more, they’re completely vertical, rather than angling outwards. This meant that they didn’t sit in the palms of my hands as well as more traditional gamepads, leading to a less secure feeling of grip.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="B6HWTi6Rb2o3yUFJRgYuTe" name="Imported image 3 - 1780924819961" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/B6HWTi6Rb2o3yUFJRgYuTe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This verticality extends to the orientation of the Joy-Cons. They don’t angle outwards at the bottom, which is part of the reason why reaching the bumpers can be a struggle. Other grips, such as the <a href="https://www.techradar.com/gaming/gaming-accessories/genki-dual-wield-dual-wield-nintendo-switch-2-charging-station-review">Genki Dual Wield</a>, create such an angle, which feels like a more natural way to use the Joy-Cons.</p><p>The Ergo Grip 2 features a USB-C port for charging while you play. There are LEDs on top to indicate charging status, although these are basic, merely lighting up red while charging and green once complete.</p><p>At 200cm, the included USB-C cable is quite long, but it's made from rubber. This contrasts with the <a href="https://www.techradar.com/gaming/best-nintendo-switch-2-accessories">best Nintendo Switch 2 accessories</a>, including other controllers and grips, that come with braided cables for better flexibility. Thankfully, the cable is quite light, so I didn’t feel much resistance while playing, and I wasn’t worried about the cable disconnecting. However, it’s quite hard to unbunch, meaning it fails to maximize its entire length. </p><p>At less than £20, though, such shortcomings are easier to swallow. If all you’re after is a cheap way to securely hold your Joy-Con 2 controllers and want to play and charge at the same time, you could do worse than the Ergo Grip 2.</p><h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review-price-and-availability"><span>Snakebyte Ergo Grip S2 review: Price and availability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="4Df9pA2P8XzKLT4UsD5uVe" name="Imported image 4 - 1780924819962" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/4Df9pA2P8XzKLT4UsD5uVe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Ergo Grip 2 can be ordered from Snakebyte’s website for €19.99, which is about £17. However, we have seen it for less than this at other retailers. This is a fair price for a Joy-Con 2 grip, especially one that features charge-and-play. </p><p>However, there are Switch 2 accessories that are arguably better value for money, including others from Snakebyte. Its <a href="https://www.techradar.com/gaming/nintendo/snakebyte-starter-kit-s2-for-nintendo-switch-2-review">Starter Kit S2</a>, for instance, includes Joy-Con 2 grips, a case, wired earbuds, joystick caps, and a screen protector — all for about the same price as the Ergo Grip 2.</p><h2 class="article-body__section" id="section-should-i-buy-the-snakebyte-ergo-grip-s2"><span>Should I buy the Snakebyte Ergo Grip S2?</span></h2><h2 id="buy-it-if-3">Buy it if…</h2><div class="product"><p><strong>You want your Joy-Cons secured</strong><br>The design of the Ergo Grip 2 means that your Joy-Cons are locked in place with nowhere to go.</p></div><div class="product"><p><strong>You want to play and charge at the same time</strong><br>Thanks to the USB-C port and cable, you can charge the Ergo Grip 2 as you play.</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if…</h2><div class="product"><p><strong>You want formidable build quality</strong><br>The release button for the pivot mechanism doesn’t feel particularly solid, which is a slight concern.</p></div><div class="product"><p><strong>You want the best ergonomics</strong><br>The upright nature of the Ergo Grip 2 means you don’t get the same ergonomics of typical gamepads.</p></div><h2 class="article-body__section" id="section-snakebyte-ergo-grip-s2-review-also-consider"><span>Snakebyte Ergo Grip S2 review: Also consider</span></h2><div class="product"><p><strong>Genki Dual Wield Nintendo Switch 2 charging station</strong><br>This accessory features two grips for two sets of Joy-Con 2s, as well as a charging station for them. The triangular shape of the grips creates a more natural playing angle for your Joy-Cons, although the completely flat surface of the grip and its small central hole hamper ergonomics somewhat. Still, for the price, the Dual Wield is a decent value.</p><p><strong>Read our full review </strong><a href="https://www.techradar.com/gaming/gaming-accessories/genki-dual-wield-dual-wield-nintendo-switch-2-charging-station-review" data-dimension112="12a50eef-f05a-4ced-8081-049bc8bfeaa7" data-action="Deal Block" data-label="Read our full review Genki Dual Wield Nintendo Switch 2 charging station review" data-dimension48="Read our full review Genki Dual Wield Nintendo Switch 2 charging station review" data-dimension25=""><strong>Genki Dual Wield Nintendo Switch 2 charging station review</strong></a><strong></strong></p></div><h2 class="article-body__section" id="section-how-i-tested-the-snakebyte-ergo-grip-s2"><span>How I tested the Snakebyte Ergo Grip S2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="h2Lt2CmdhPNqqeSGBX8fRe" name="Imported image 5 - 1780924819963" alt="Snakebyte Ergo Grip S2" src="https://cdn.mos.cms.futurecdn.net/h2Lt2CmdhPNqqeSGBX8fRe.jpg" mos="" align="middle" fullscreen="" width="2048" height="1536" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I tested the Ergo Grip 2 for several days. I played various games with it attached to my Joy-Cons, including <a href="https://www.techradar.com/gaming/nintendo-switch/super-mario-bros-wonder-review-sheer-joy-in-video-game-form">Super Mario Bros. Wonder</a> and <a href="https://www.techradar.com/reviews/super-mario-3d-all-stars">Super Mario 3D All-Stars</a>. I attached and detached my Joy-Cons several times to test the fit and pivot mechanism of the grip. </p><p>I’ve been gaming for decades and have used many systems and controllers in that time. I’ve also reviewed other Switch 2 grips, as well as numerous controllers for the Switch, PC, Xbox, and mobile.</p><ul><li><a href="https://www.techradar.com/news/how-we-test"><u>Read TechRadar’s reviews guarantee</u></a></li><li><em>First reviewed: June 2026</em></li></ul>
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                                                            <title><![CDATA[ NYT Connections hints and answers for Sunday, July 5 (game #1120) ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nyt-connections-today-answers-hints-5-july-2026</link>
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                            <![CDATA[ Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles. ]]>
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                                                                        <pubDate>Sat, 04 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Johnny Dee ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Johnny is a freelance pop culture journalist who has been writing about the internet, music, football and famous people since the iPhone was just a twinkle in Steve Jobs&#039; eye. Previously known by the pseudonym the Pop Detective, his journalistic career began making up stories about Madonna&#039;s addiction to sausage rolls (this is not true by the way). A man of few talents, his career is rich and various and includes the highs of interviewing Elton John and Blur; and the lows of interviewing Right Said Fred, appearing on a Channel 5 documentary about Peter Kay, and fact-checking the instruction manual for a German cooker. Somehow still affording to live in North London he is at his happiest riding his bicycle and shouting at pigeons.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Marc McLaren ]]></dc:contributor>
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                                                            <media:credit><![CDATA[New York Times]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:description>                                                            <media:text><![CDATA[NYT Connections homescreen on a phone, on a purple background]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Looking for a different day?</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. <strong>If you're looking for Saturday's puzzle instead</strong> then click here: <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/nyt-connections-today-answers-hints-4-july-2026"><strong>NYT Connections hints and answers for Saturday, July 4 (game #1119)</strong></a><strong>.</strong></p></div></div><p>Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints. </p><p>What should you do once you've finished? Why, play some more word games of course. I've also got daily <a href="https://www.techradar.com/computing/websites-apps/nyt-strands-today-answers-hints-5-july-2026">Strands hints and answers</a> and <a href="https://www.techradar.com/computing/websites-apps/quordle-today-answers-clues-5-july-2026">Quordle hints and answers</a> articles if you need help for those too, while Marc's <a href="https://www.techradar.com/news/wordle-today">Wordle today</a> page covers the original viral word game.</p><p><em>SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.</em></p><h2 class="article-body__section" id="section-nyt-connections-today-game-1120-today-s-words"><span>NYT Connections today (game #1120) - today's words</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zVuXmD3MMp5ukUNutaqPG" name="TR_nyt_connections-hints-1120" alt="NYT Connections hints for game 1120 on a purple background" src="https://cdn.mos.cms.futurecdn.net/zVuXmD3MMp5ukUNutaqPG.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>Today's NYT Connections words are… </p><ul><li>WIN</li><li>OATS</li><li>GREEN</li><li>WIRE</li><li>WEST</li><li>CARD</li><li>WITH</li><li>HONEY</li><li>GOLD</li><li>TUNGSTEN</li><li>CHECK</li><li>SEEDS</li><li>CASH</li><li>PLATINUM</li><li>NUTS</li><li>CENTURION</li></ul><h2 class="article-body__section" id="section-nyt-connections-today-game-1120-hint-1-group-hints"><span>NYT Connections today (game #1120) - hint #1 - group hints</span></h2><p>What are some clues for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>Healthy breakfast components</li><li><strong>GREEN: </strong>Ways to pay</li><li><strong>BLUE: </strong>A brand’s various levels</li><li><strong>PURPLE: </strong>A letter before X in common</li></ul><p>Need more clues? </p><p>We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1120-hint-2-group-answers"><span>NYT Connections today (game #1120) - hint #2 - group answers</span></h2><p>What are the answers for today's NYT Connections groups?</p><ul><li><strong>YELLOW: </strong>GRANOLA INGREDIENTS</li><li><strong>GREEN: </strong>PAYMENT METHODS</li><li><strong>BLUE: </strong>AMEX CARD TYPES</li><li><strong>PURPLE: </strong>WHAT "W" MIGHT STAND FOR</li></ul><p>Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.</p><h2 class="article-body__section" id="section-nyt-connections-today-game-1120-the-answers"><span>NYT Connections today (game #1120) - the answers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oPeZqvivyPCYnZ8t8GEQ6" name="TR_nyt_connections-answers-1120" alt="NYT Connections answers for game 1120 on a purple background" src="https://cdn.mos.cms.futurecdn.net/oPeZqvivyPCYnZ8t8GEQ6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: New York Times)</span></figcaption></figure><p>The answers to today's Connections, game #1120, are…</p><ul><li><strong>YELLOW: </strong>GRANOLA INGREDIENTS HONEY, NUTS, OATS, SEEDS</li><li><strong>GREEN: </strong>PAYMENT METHODS CARD, CASH, CHECK, WIRE</li><li><strong>BLUE: </strong>AMEX CARD TYPES CENTURION, GOLD, GREEN, PLATINUM</li><li><strong>PURPLE: </strong>WHAT "W" MIGHT STAND FOR TUNGSTEN, WEST, WIN, WITH</li></ul><ul><li><strong>My rating:</strong> Easy</li><li><strong>My score: </strong>Perfect</li></ul><p>I used to work for American Express at their UK headquarters back in the day doing what is no doubt a fully automated task of authorising payments. It was the easiest and most boring job I’ve ever done, but the downside was I was on the night shift — which led to all manner of downsides, not least a poor diet.</p><p>That said, this is not why I got AMEX CARD TYPES; that would be a guess. With eight tiles left, it wasn't too much of a stretch.</p><p>GRANOLA INGREDIENTS should have been my first foursome, seeing as that’s my regular breakfast, but instead the easy win of CARD, CASH, CHECK and WIRE was hard to resist.</p><iframe title="How did you do today?" description="Let me know in the comments below" minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><h3 class="article-body__section" id="section-yesterday-s-nyt-connections-answers-saturday-july-4-2026-game-1119"><span>Yesterday's NYT Connections answers (Saturday, July 4, 2026, game #1119)</span></h3><ul><li><strong>YELLOW: PERSIST </strong>CONTINUE, LAST, LINGER, STAY</li><li><strong>GREEN: KINDS OF POEMS </strong>BALLAD, EPIC, ODE, VILLANELLE</li><li><strong>BLUE: TROPICAL DRINKS </strong>HURRICANE, PAINKILLER, SCORPION, ZOMBIE</li><li><strong>PURPLE: SWEET __ </strong>DREAMS, NOTHINGS, PEA, SPOT</li></ul><section class="article__schema-question"><h3>What is NYT Connections?</h3><article class="article__schema-answer"><p>NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.</p><p>On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.</p><p>It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.</p><p>It's playable for free via the <a href="https://www.nytimes.com/games/" target="_blank">NYT Games site</a> on desktop or mobile.</p></article></section>
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