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                            <title><![CDATA[ Latest from TechRadar in Gaming ]]></title>
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        <description><![CDATA[ All the latest gaming content from the TechRadar team ]]></description>
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                                                            <title><![CDATA[ Resonance: A Plague Tale's action-adventure focus feels a bit safe compared to the franchise's previous entries, but it still offers an infectious combination of combat, puzzle-solving, and exploration that's hard to put down ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Several hours into <em>Resonance: A Plague Tale Legacy</em>, my protagonist confidently strides into a battle arena and soaks in the cheers of an adoring audience. Wielding a sizable blade and sporting gleaming gold armor, the hero then unleashes a devastating, tornado-like attack, making short work of dozens of aggressive gladiators. </p><p>Needless to say, this third installment in Asobo Studio's <em>A Plague Tale</em> series is a far cry from the franchise's previous stealth-focused, rodent-infested entries. But I'm getting ahead of myself.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Xbox Series X|S, PC<br><strong>Release date:</strong> August 27, 2026</p></div></div><p><em>Resonance</em> is the latest chapter in the decidedly dark, Black Death-inspired series that previously put players behind the stealthy skills of siblings Amicia and Hugo as they faced relentless Inquisition soldiers and swarms of plague-spreading rats. But <em>Resonance</em> is also a prequel, set 15 years before the events of <em>A Plague Tale: Requiem </em>and starring Sophia, a returning, fan-favorite supporting character from that same entry.</p><p>Sophia's a smuggler and skilled swordsman, far more capable in battle than the franchise's previous brother and sister duo. As such, <em>Resonance</em> is a completely different type of game, a third-person action-adventure – with some light role-playing game (RPG) elements – that favors slitting throats and spilling entrails over sneaking in the shadows. It's a pretty drastic pivot, one that might be initially off-putting to longtime <em>A Plague Tale</em> players, but it generally works, allowing Asobo's beloved universe to successfully branch off into a different genre.</p><h2 id="like-assassin-39-s-creed-condensed">Like Assassin's Creed…condensed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qkigYBFRxRzrkevqYHS2FD" name="Resonance: A Plague Tale Legacy" alt="Puzzle in Resonance: A Plague Tale Legacy" src="https://cdn.mos.cms.futurecdn.net/qkigYBFRxRzrkevqYHS2FD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>What<em> Resonance</em> recalls most, especially in its first few chapters, is a more streamlined, story-driven<em> Assassin's Creed</em> game. Like Ubisoft's sprawling action-RPG series, it sports stunning environmental visuals and plenty of crunchy, dynamic combat – complemented by lots of brutal finishers – as well as a good deal of exploration, parkour, and stealth. Heck, the latter even allows you to deliver death from above à la<em> Assassin's Creed</em>'s hidden-blade executions. </p><p>There's also a combat-enhancing skill tree to progress through, passive perk-granting relics to equip, and enough lore-expanding collectibles to make any member of the Assassin's Brotherhood envious. But on the plus side – especially for those burnt out on Ubisoft's bloated open-worlds – <em>Resonance </em>layers all these familiar elements into a far more straightforward, cinematic adventure that respects your time. </p><h2 id="borrowing-from-the-best">Borrowing from the best</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ufmRVaRQYUnG2KfK9dVfJN" name="Resonance: A Plague Tale Legacy" alt="Wide shot in Resonance: Plague Tale Legacy" src="https://cdn.mos.cms.futurecdn.net/ufmRVaRQYUnG2KfK9dVfJN.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>But while it delivers, arguably, some of the <em>AC </em>series' best bits in a more digestible package, it also borrows inspiration from some other favorite franchises. Its prevalence of engaging spelunking and clever puzzle-solving gameplay, for example, recalls Lara Croft's greatest adventures, while its adrenaline-pumping set pieces could give Nathan Drake and Indiana Jones a run for their fortune and glory.</p><p>None of this is to say<em> </em>that<em> </em>Asobo is merely mimicking successful series' formulas that have come before. While its inspirations are obvious, they're also incredibly well realized and organically remixed into a much wider experience that feels fresh, allowing the <em>A</em> <em>Plague Tale </em>franchise to reinvent itself for this prequel installment.</p><p>And while you won't find hordes of plague-ridden rats waiting around every corner of <em>Resonance</em>'s breathtaking Venice and Crete locations, its story is still very much embedded in the series' overarching narrative. Without spoiling too much, Sophia – it turns out – lived quite a life before taking to the high seas and helping out Amicia and Hugo in<em> Requiem</em>. </p><p>And like Hugo, she too is affected by something quite curious, supernatural even, that informs and shapes not just the storytelling, but the gameplay. Her mysterious ties to something quite ancient touch nearly everything in the game, from her puzzle-cracking prowess to that aforementioned gladiatorial arena battle. </p><p>But also like Hugo's blood curse, her affliction comes with more than its fair share of terrors. Sophia spends most of her time cracking skulls and conundrums in equal measure, but her swashbuckling sometimes gives way to the sort of nightmare-conjuring stretches that'd set the previous games' sibling duo desperately running for their lives.</p><p>Thankfully, Sophia also has some friends to lean on. In fact, <em>Resonance</em> does a fantastic job leveraging side characters to organically flesh out the world and Sophia. Rather than relying on forced exposition, the exchanges between the protagonist and her friends – and sometimes foes – flow naturally to deliver both fun banter and integral information. </p><h2 id="less-plague-rats-more-plundering">Less plague rats, more plundering</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BZFoiA6ShMHimfTQLaFtLd" name="Resonance: A Plague Tale Legacy" alt="Resonance: A Plague Tale Legacy's main character, Sophia, standing inside an ancient cave." src="https://cdn.mos.cms.futurecdn.net/BZFoiA6ShMHimfTQLaFtLd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>Whether with a buddy or on her own, Sophia does indeed occasionally find herself in frightening situations evocative of the first two games' more nail-biting moments. These scarier, often survival-focused moments are some of the game's best, but they also take a backseat to what more often feels like a lighter, blade-clashing, plundering romp.</p><p>Again, this isn't so much a knock against the game, as <em>Resonance</em> does a brilliant job blending inspirations from the aforementioned properties while also layering in plenty of its own personality. But passionate fans of the previous<em> A Plague Tale</em> titles, craving more of their suffocating atmosphere and killer rodents, may find <em>Resonance</em> a tad too lighthearted, familiar, and formulaic. While it's not without its scares, surprise betrayals, and emotional gut punches,  it's still very much a spirited action-adventure that draws more from <em>Black Flag </em>than the Black Plague. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>While </strong><em><strong>Resonance</strong></em><strong>'s combat starts out simple enough, with a couple of death-dealing combos delivered via Sophia's sword and dagger, it quickly ramps up. The game's at its thumb-blistering best when you're leveraging everything in her growing arsenal – from unlocked offensive and defensive maneuvers to devastating special attacks, throwable environmental items, and even her trusty grappling hook – to clear a room full of goons with style to spare.   </strong></p></div></div><p>Beyond that gripe specific to those hoping for a return to rat-infested Middle Ages France, <em>Resonance</em>'s battle camera could have benefited from a bit more fine-tuning. Sophia's sword- and dagger-based melees are generally quite rewarding, especially once new weapons, moves, specials, and perks are unlocked and layered into her blood-spilling repertoire; there’s also some welcome nuance and depth, like stun-inflicting parries and a risk-reward system that sees you replenish a health segment with each henchman slain. But the camera can have some difficulty keeping up with all this lightning-quick action. Toss in the lack of a target lock-on, and you're occasionally left wondering what cool thing just happened off-screen.</p><p>Nitpicks aside, <em>Resonance </em>makes a compelling case<em> </em>for expanding the <em>A Plague Tale</em> universe, while also serving up 15 or so hours of solid third-person action-adventuring. You'll likely complete Sophia's campaign wondering what exactly the future holds for the series' other characters and narrative threads, but you also won't hold any regrets having conquered a swashbuckling romp as rewarding as a treasure chest brimming with shiny trinkets. </p><h2 id="should-you-play-resonance-a-plague-tale">Should you play Resonance: A Plague Tale?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You're a fan of the previous </strong><em><strong>A Plague Tale</strong></em><strong> stories</strong><br><em>Resonance </em>significantly<em> </em>changes up the gameplay of the previous two series' installments, but its narrative unfolds within the same universe. Protagonist Sophia is a supporting character from<em> A Plague Tale: Requiem</em>, and her prequel yarn is still connected to the larger series' story, albeit loosely, as well as to its existing characters, Amicia and Hugo.</p></div><div class="product"><p><strong>You're craving a swashbucking action-adventure in the vein of </strong><em><strong>Assassin's Creed</strong></em><strong> and </strong><em><strong>Tomb Raider</strong></em><br><em>Resonance</em> trades much of the moody atmosphere and stealth- and survival-fueled gameplay of the franchise's first two games for a more traditional third-person action-adventure. Expect quick, dynamic combat, plenty of puzzle-solving gameplay, a bit of exploration, and some epic set-piece moments that favor cinematic style over slow-burn storytelling. </p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You're expecting an experience similar to the series' previous installments</strong><br>As an original prequel story, <em>Resonance</em> doesn't just introduce a new protagonist in Sophia, but also significantly switches up the series' gameplay and atmosphere. The former feels far more like familiar action-adventure fare, while its world, characters, and storytelling all support a lighter, less foreboding tone. </p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Resonance</em> significantly expands on the accessibility options of the series' previous two installments, offering a number of visual assistance options, including UI, HUD, and subtitle customizations, as well as high contrast and colorblind modes. </p><p>Blood effects can be toggled on and off, and five different difficulty settings allow you to tailor the experience to your playstyle and skill level. These options range from a story-focused mode – that puts parrying and dodging on auto – to a deep difficulty mode for those craving the steepest challenge. Difficulty options can also be changed at any time. </p><h2 id="how-i-reviewed-resonance-a-plague-tale">How I reviewed Resonance: A Plague Tale</h2><p>I completed <em>Resonance: A Plague Tale Legacy's </em>campaign in about 15 hours, but clocked in another 5 or so revisiting chapters to gather missed collectibles.</p><p>I ran the game on a PS5 Pro using my budget <a href="https://www.techradar.com/tag/tcl">TCL</a> 4K 65" TV, with HDR enabled. For audio, I tested with both the display's onboard stereo speakers and Sony's <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a> headset.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/resonance-a-plague-tale-review</link>
                                                                            <description>
                            <![CDATA[ This A Plague Tale prequel pivots to action-adventure formula, forgoing plague rats and oppressive atmosphere for a lighter, swashbuckling romp. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Cabral ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/szuHWUeAZqi3eLLgBWZhWW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;A full-time writer and game consultant hailing from Lizzie Borden&#039;s hometown of Fall River, Massachusetts, Matt has been covering video games, tech, film, television, and theme parks for nearly 20 years. When not contributing&amp;nbsp;to the likes of IGN, CNN, Forbes, Fandango, Netflix,&amp;nbsp; Entertainment Weekly, StarWars.com, and many more, Matt can be found in the basement of a haunted asylum hoarding all the med-kits, ammo crates, and canned goods.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asobo Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Combat in Resonance: A Plague Tale Legacy]]></media:description>                                                            <media:text><![CDATA[Combat in Resonance: A Plague Tale Legacy]]></media:text>
                                <media:title type="plain"><![CDATA[Combat in Resonance: A Plague Tale Legacy]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>Several hours into <em>Resonance: A Plague Tale Legacy</em>, my protagonist confidently strides into a battle arena and soaks in the cheers of an adoring audience. Wielding a sizable blade and sporting gleaming gold armor, the hero then unleashes a devastating, tornado-like attack, making short work of dozens of aggressive gladiators. </p><p>Needless to say, this third installment in Asobo Studio's <em>A Plague Tale</em> series is a far cry from the franchise's previous stealth-focused, rodent-infested entries. But I'm getting ahead of myself.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Xbox Series X|S, PC<br><strong>Release date:</strong> August 27, 2026</p></div></div><p><em>Resonance</em> is the latest chapter in the decidedly dark, Black Death-inspired series that previously put players behind the stealthy skills of siblings Amicia and Hugo as they faced relentless Inquisition soldiers and swarms of plague-spreading rats. But <em>Resonance</em> is also a prequel, set 15 years before the events of <em>A Plague Tale: Requiem </em>and starring Sophia, a returning, fan-favorite supporting character from that same entry.</p><p>Sophia's a smuggler and skilled swordsman, far more capable in battle than the franchise's previous brother and sister duo. As such, <em>Resonance</em> is a completely different type of game, a third-person action-adventure – with some light role-playing game (RPG) elements – that favors slitting throats and spilling entrails over sneaking in the shadows. It's a pretty drastic pivot, one that might be initially off-putting to longtime <em>A Plague Tale</em> players, but it generally works, allowing Asobo's beloved universe to successfully branch off into a different genre.</p><h2 id="like-assassin-39-s-creed-condensed">Like Assassin's Creed…condensed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qkigYBFRxRzrkevqYHS2FD" name="Resonance: A Plague Tale Legacy" alt="Puzzle in Resonance: A Plague Tale Legacy" src="https://cdn.mos.cms.futurecdn.net/qkigYBFRxRzrkevqYHS2FD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>What<em> Resonance</em> recalls most, especially in its first few chapters, is a more streamlined, story-driven<em> Assassin's Creed</em> game. Like Ubisoft's sprawling action-RPG series, it sports stunning environmental visuals and plenty of crunchy, dynamic combat – complemented by lots of brutal finishers – as well as a good deal of exploration, parkour, and stealth. Heck, the latter even allows you to deliver death from above à la<em> Assassin's Creed</em>'s hidden-blade executions. </p><p>There's also a combat-enhancing skill tree to progress through, passive perk-granting relics to equip, and enough lore-expanding collectibles to make any member of the Assassin's Brotherhood envious. But on the plus side – especially for those burnt out on Ubisoft's bloated open-worlds – <em>Resonance </em>layers all these familiar elements into a far more straightforward, cinematic adventure that respects your time. </p><h2 id="borrowing-from-the-best">Borrowing from the best</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ufmRVaRQYUnG2KfK9dVfJN" name="Resonance: A Plague Tale Legacy" alt="Wide shot in Resonance: Plague Tale Legacy" src="https://cdn.mos.cms.futurecdn.net/ufmRVaRQYUnG2KfK9dVfJN.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>But while it delivers, arguably, some of the <em>AC </em>series' best bits in a more digestible package, it also borrows inspiration from some other favorite franchises. Its prevalence of engaging spelunking and clever puzzle-solving gameplay, for example, recalls Lara Croft's greatest adventures, while its adrenaline-pumping set pieces could give Nathan Drake and Indiana Jones a run for their fortune and glory.</p><p>None of this is to say<em> </em>that<em> </em>Asobo is merely mimicking successful series' formulas that have come before. While its inspirations are obvious, they're also incredibly well realized and organically remixed into a much wider experience that feels fresh, allowing the <em>A</em> <em>Plague Tale </em>franchise to reinvent itself for this prequel installment.</p><p>And while you won't find hordes of plague-ridden rats waiting around every corner of <em>Resonance</em>'s breathtaking Venice and Crete locations, its story is still very much embedded in the series' overarching narrative. Without spoiling too much, Sophia – it turns out – lived quite a life before taking to the high seas and helping out Amicia and Hugo in<em> Requiem</em>. </p><p>And like Hugo, she too is affected by something quite curious, supernatural even, that informs and shapes not just the storytelling, but the gameplay. Her mysterious ties to something quite ancient touch nearly everything in the game, from her puzzle-cracking prowess to that aforementioned gladiatorial arena battle. </p><p>But also like Hugo's blood curse, her affliction comes with more than its fair share of terrors. Sophia spends most of her time cracking skulls and conundrums in equal measure, but her swashbuckling sometimes gives way to the sort of nightmare-conjuring stretches that'd set the previous games' sibling duo desperately running for their lives.</p><p>Thankfully, Sophia also has some friends to lean on. In fact, <em>Resonance</em> does a fantastic job leveraging side characters to organically flesh out the world and Sophia. Rather than relying on forced exposition, the exchanges between the protagonist and her friends – and sometimes foes – flow naturally to deliver both fun banter and integral information. </p><h2 id="less-plague-rats-more-plundering">Less plague rats, more plundering</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BZFoiA6ShMHimfTQLaFtLd" name="Resonance: A Plague Tale Legacy" alt="Resonance: A Plague Tale Legacy's main character, Sophia, standing inside an ancient cave." src="https://cdn.mos.cms.futurecdn.net/BZFoiA6ShMHimfTQLaFtLd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobo Studio)</span></figcaption></figure><p>Whether with a buddy or on her own, Sophia does indeed occasionally find herself in frightening situations evocative of the first two games' more nail-biting moments. These scarier, often survival-focused moments are some of the game's best, but they also take a backseat to what more often feels like a lighter, blade-clashing, plundering romp.</p><p>Again, this isn't so much a knock against the game, as <em>Resonance</em> does a brilliant job blending inspirations from the aforementioned properties while also layering in plenty of its own personality. But passionate fans of the previous<em> A Plague Tale</em> titles, craving more of their suffocating atmosphere and killer rodents, may find <em>Resonance</em> a tad too lighthearted, familiar, and formulaic. While it's not without its scares, surprise betrayals, and emotional gut punches,  it's still very much a spirited action-adventure that draws more from <em>Black Flag </em>than the Black Plague. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>While </strong><em><strong>Resonance</strong></em><strong>'s combat starts out simple enough, with a couple of death-dealing combos delivered via Sophia's sword and dagger, it quickly ramps up. The game's at its thumb-blistering best when you're leveraging everything in her growing arsenal – from unlocked offensive and defensive maneuvers to devastating special attacks, throwable environmental items, and even her trusty grappling hook – to clear a room full of goons with style to spare.   </strong></p></div></div><p>Beyond that gripe specific to those hoping for a return to rat-infested Middle Ages France, <em>Resonance</em>'s battle camera could have benefited from a bit more fine-tuning. Sophia's sword- and dagger-based melees are generally quite rewarding, especially once new weapons, moves, specials, and perks are unlocked and layered into her blood-spilling repertoire; there’s also some welcome nuance and depth, like stun-inflicting parries and a risk-reward system that sees you replenish a health segment with each henchman slain. But the camera can have some difficulty keeping up with all this lightning-quick action. Toss in the lack of a target lock-on, and you're occasionally left wondering what cool thing just happened off-screen.</p><p>Nitpicks aside, <em>Resonance </em>makes a compelling case<em> </em>for expanding the <em>A Plague Tale</em> universe, while also serving up 15 or so hours of solid third-person action-adventuring. You'll likely complete Sophia's campaign wondering what exactly the future holds for the series' other characters and narrative threads, but you also won't hold any regrets having conquered a swashbuckling romp as rewarding as a treasure chest brimming with shiny trinkets. </p><h2 id="should-you-play-resonance-a-plague-tale">Should you play Resonance: A Plague Tale?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You're a fan of the previous </strong><em><strong>A Plague Tale</strong></em><strong> stories</strong><br><em>Resonance </em>significantly<em> </em>changes up the gameplay of the previous two series' installments, but its narrative unfolds within the same universe. Protagonist Sophia is a supporting character from<em> A Plague Tale: Requiem</em>, and her prequel yarn is still connected to the larger series' story, albeit loosely, as well as to its existing characters, Amicia and Hugo.</p></div><div class="product"><p><strong>You're craving a swashbucking action-adventure in the vein of </strong><em><strong>Assassin's Creed</strong></em><strong> and </strong><em><strong>Tomb Raider</strong></em><br><em>Resonance</em> trades much of the moody atmosphere and stealth- and survival-fueled gameplay of the franchise's first two games for a more traditional third-person action-adventure. Expect quick, dynamic combat, plenty of puzzle-solving gameplay, a bit of exploration, and some epic set-piece moments that favor cinematic style over slow-burn storytelling. </p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You're expecting an experience similar to the series' previous installments</strong><br>As an original prequel story, <em>Resonance</em> doesn't just introduce a new protagonist in Sophia, but also significantly switches up the series' gameplay and atmosphere. The former feels far more like familiar action-adventure fare, while its world, characters, and storytelling all support a lighter, less foreboding tone. </p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Resonance</em> significantly expands on the accessibility options of the series' previous two installments, offering a number of visual assistance options, including UI, HUD, and subtitle customizations, as well as high contrast and colorblind modes. </p><p>Blood effects can be toggled on and off, and five different difficulty settings allow you to tailor the experience to your playstyle and skill level. These options range from a story-focused mode – that puts parrying and dodging on auto – to a deep difficulty mode for those craving the steepest challenge. Difficulty options can also be changed at any time. </p><h2 id="how-i-reviewed-resonance-a-plague-tale">How I reviewed Resonance: A Plague Tale</h2><p>I completed <em>Resonance: A Plague Tale Legacy's </em>campaign in about 15 hours, but clocked in another 5 or so revisiting chapters to gather missed collectibles.</p><p>I ran the game on a PS5 Pro using my budget <a href="https://www.techradar.com/tag/tcl">TCL</a> 4K 65" TV, with HDR enabled. For audio, I tested with both the display's onboard stereo speakers and Sony's <a href="https://www.techradar.com/gaming/playstation-pulse-elite-review">PlayStation Pulse Elite</a> headset.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ After playing The Duskbloods network test, I was stunned by — and couldn’t get enough of — its breakneck pacing ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Duskbloods </em>has been one of my most anticipated games of 2026 ever since it was announced back at that first <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a>-centric Nintendo Direct. Now, having finally had the chance to play it briefly in the game’s recent network test, I’m pretty confident it will be one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>... For the most part.</p><p>It all began with a tutorial segment that lulled me into a false sense of security. Being a solo instance, it taught all the basics of <em>The Duskbloods </em>like melee and ranged attacks, character skills, general game flow, and what you should be planning to do during an online match. I was able to go about these tutorials at a leisurely pace, which absolutely isn’t the case when you hop online against real players.</p><p>My biggest takeaway from <em>The Duskbloods </em>network test is that, during an online match, you should always be on the move. Much like <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring Nightreign</em></a><em>, </em>it’s massively beneficial to be thinking several steps ahead. And that turns out to be quite difficult; avoiding bloodthirsty players is hard enough, but it’s even harder when you’re so tempted to stop and whiff the blood-tinged roses of <em>The Duskbloods’ </em>delectably macabre world.</p><h2 id="it-s-zork-s-world-now-we-re-all-just-living-in-it">It’s Zork’s world now, we’re all just living in it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ccREvXrsBgjx7qaDWFnUbQ" name="NintendoSwitch2_The_Duskbloods_Screenshot_01" alt="A cathedral in The Duskbloods, bathing under a crimson moonlight. Gravestones populate the foreground" src="https://cdn.mos.cms.futurecdn.net/ccREvXrsBgjx7qaDWFnUbQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>To quickly go over the rules of engagement, matches in <em>The Duskbloods </em>take place over several phases, each around five minutes in length. </p><p>After selecting a Bloodsworn (the game’s playable characters), you’ll choose a point to spawn in the small-but-dense map. During the first phase, you’re encouraged to start building up Virtue by killing enemies, looting items, and lighting the skulls of corpses sat on thrones (it’s a FromSoftware game, did you expect anything less?).</p><p>Virtue comes in many forms, and can also be accrued by fulfilling your character’s Sigil requirements in each phase. Sigils are optional, but can drastically alter how you play. Sigil of a Sworn Enemy, for example, tasks you with defeating a marked opponent in each phase. Sigil of an Old Friend is the opposite, and has you seeking out another player to ally with. These are extremely useful for gaining Virtue, and you’ll need a lot of it, as the two players with the least amount of Virtue at the end of a phase are ‘culled’, removing them from the game.</p><p>On that note, I think <em>The Duskbloods </em>features one of FromSoftware’s most compelling approaches to co-op I’ve seen in one of its games to date. At any time, you can highlight a player you come across and request an alliance with them. If they accept, you’ll no longer be able to harm each other and can work together to build up Virtue. However, the bond is broken in the final phase in which the remaining players battle it out in good old-fashioned PvP.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68LT3YW3ijoyP87oNSbQzZ" name="NintendoSwitch2_The_Duskbloods_Screenshot_02" alt="Bloodhand Jan (a playable character in The Duskbloods) raises his axe. He wears a metal helmet obscuring his eyes, and a white jacket coated in blood" src="https://cdn.mos.cms.futurecdn.net/68LT3YW3ijoyP87oNSbQzZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Players can also engage in co-op by answering calls to help against formidable boss enemies. Doing so and defeating the boss will net you huge amounts of Virtue. However, it does so for all other participating players, too, so knowing when to partner up and when to go it alone is an important decision in and of itself.</p><p>In short, I’m already in love with <em>The Duskbloods </em>and its uniquely fast-paced approach to PvPvE multiplayer. Its playable characters have universal aspects, but differ greatly in skills and appearance. Deep-sea diver and human rocket Zork is a clear standout, and while he seemed a little overtuned in the network test thanks to his tremendously powerful ranged abilities, not a single one felt weak or disadvantaged.</p><p>I really can’t wait to see how <em>The Duskbloods </em>opens up in the full release, especially as we know there’ll be even more maps and Bloodsworn to experience. There’s no release date for <em>The Duskbloods </em>just yet, but it’s expected to launch sometime in 2026 exclusively on Nintendo Switch 2.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-duskbloods-network-test-preview</link>
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                            <![CDATA[ The Duskbloods feels like FromSoftware’s unique multiplayer philosophy at its best, but its time limits can be alarmingly demanding. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:description>                                                            <media:text><![CDATA[The Duskbloods screenshot featuring playable character Albert walking in a cathedral, illuminated red, with his back turned to the camera]]></media:text>
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                                <p><em>The Duskbloods </em>has been one of my most anticipated games of 2026 ever since it was announced back at that first <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Switch 2</a>-centric Nintendo Direct. Now, having finally had the chance to play it briefly in the game’s recent network test, I’m pretty confident it will be one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>... For the most part.</p><p>It all began with a tutorial segment that lulled me into a false sense of security. Being a solo instance, it taught all the basics of <em>The Duskbloods </em>like melee and ranged attacks, character skills, general game flow, and what you should be planning to do during an online match. I was able to go about these tutorials at a leisurely pace, which absolutely isn’t the case when you hop online against real players.</p><p>My biggest takeaway from <em>The Duskbloods </em>network test is that, during an online match, you should always be on the move. Much like <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring Nightreign</em></a><em>, </em>it’s massively beneficial to be thinking several steps ahead. And that turns out to be quite difficult; avoiding bloodthirsty players is hard enough, but it’s even harder when you’re so tempted to stop and whiff the blood-tinged roses of <em>The Duskbloods’ </em>delectably macabre world.</p><h2 id="it-s-zork-s-world-now-we-re-all-just-living-in-it">It’s Zork’s world now, we’re all just living in it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ccREvXrsBgjx7qaDWFnUbQ" name="NintendoSwitch2_The_Duskbloods_Screenshot_01" alt="A cathedral in The Duskbloods, bathing under a crimson moonlight. Gravestones populate the foreground" src="https://cdn.mos.cms.futurecdn.net/ccREvXrsBgjx7qaDWFnUbQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>To quickly go over the rules of engagement, matches in <em>The Duskbloods </em>take place over several phases, each around five minutes in length. </p><p>After selecting a Bloodsworn (the game’s playable characters), you’ll choose a point to spawn in the small-but-dense map. During the first phase, you’re encouraged to start building up Virtue by killing enemies, looting items, and lighting the skulls of corpses sat on thrones (it’s a FromSoftware game, did you expect anything less?).</p><p>Virtue comes in many forms, and can also be accrued by fulfilling your character’s Sigil requirements in each phase. Sigils are optional, but can drastically alter how you play. Sigil of a Sworn Enemy, for example, tasks you with defeating a marked opponent in each phase. Sigil of an Old Friend is the opposite, and has you seeking out another player to ally with. These are extremely useful for gaining Virtue, and you’ll need a lot of it, as the two players with the least amount of Virtue at the end of a phase are ‘culled’, removing them from the game.</p><p>On that note, I think <em>The Duskbloods </em>features one of FromSoftware’s most compelling approaches to co-op I’ve seen in one of its games to date. At any time, you can highlight a player you come across and request an alliance with them. If they accept, you’ll no longer be able to harm each other and can work together to build up Virtue. However, the bond is broken in the final phase in which the remaining players battle it out in good old-fashioned PvP.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="68LT3YW3ijoyP87oNSbQzZ" name="NintendoSwitch2_The_Duskbloods_Screenshot_02" alt="Bloodhand Jan (a playable character in The Duskbloods) raises his axe. He wears a metal helmet obscuring his eyes, and a white jacket coated in blood" src="https://cdn.mos.cms.futurecdn.net/68LT3YW3ijoyP87oNSbQzZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Players can also engage in co-op by answering calls to help against formidable boss enemies. Doing so and defeating the boss will net you huge amounts of Virtue. However, it does so for all other participating players, too, so knowing when to partner up and when to go it alone is an important decision in and of itself.</p><p>In short, I’m already in love with <em>The Duskbloods </em>and its uniquely fast-paced approach to PvPvE multiplayer. Its playable characters have universal aspects, but differ greatly in skills and appearance. Deep-sea diver and human rocket Zork is a clear standout, and while he seemed a little overtuned in the network test thanks to his tremendously powerful ranged abilities, not a single one felt weak or disadvantaged.</p><p>I really can’t wait to see how <em>The Duskbloods </em>opens up in the full release, especially as we know there’ll be even more maps and Bloodsworn to experience. There’s no release date for <em>The Duskbloods </em>just yet, but it’s expected to launch sometime in 2026 exclusively on Nintendo Switch 2.</p>
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                                                            <title><![CDATA[ The new Secretlab Titan Evo Marvel gaming chair collab is the most gorgeous alternate design yet, and a must-have for any Spider-Man fan ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Secretlab is releasing a new Titan Evo Marvel Spider-Man Edition</strong></li><li><strong>The chair pays homage to Spider-Man and celebrates the release of Spider-Man: Brand New Day</strong></li><li><strong>Featuring a red and black color palette, the chair features "elements inspired by Spider-Man’s enduring legacy"</strong></li></ul><p>Secretlab has announced a collaboration with Marvel: a new Titan Evo gaming chair inspired by your friendly neighborhood Spider-Man.</p><p>The <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Secretlab Titan Evo</a> Marvel Spider-Man Edition pays homage to the beloved superhero, and will be available in the United States, Canada, and the EU, following the successful release of Marvel Studios’ <a href="https://www.techradar.com/streaming/entertainment/spider-man-brand-new-day-review">Spider-Man: Brand New Day</a>.</p><p>Combining the gaming chair company's customary craftsmanship and science-backed comfort, the Titan Evo also features "elements inspired by Spider-Man’s enduring legacy, which has influenced generations of fans since his comic book debut."</p><p>I think this is Secretlab's best-looking Titan Evo variant yet, highlighting the hero's iconic suit with a red color palette, with Spider-Man's black emblem embossed on the front and back of the chair, making it perfect for any Spider-Man fan.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dSoiVg7PT6SUk9TwmXndq5.jpg" alt="Secretlab Titan Evo Marvel Spider-Man Edition" /><figcaption><small role="credit">Secretlab</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6jGvPVN3jTKq3UydXmMgW8.jpg" alt="Secretlab Titan Evo Marvel Spider-Man Edition" /><figcaption><small role="credit">Secretlab</small></figcaption></figure></figure><p>Upholstered in Secretlab's SoftWeavePlus Fabric, the Spider-Man Edition also features a web of silken lines on its back, with an additional nod to Spider-Man villain Venom, with black tendrils creeping along the chair's side wings and seat base.</p><p>The Secretlab Titan Evo Marvel Spider-Man Edition will be available at <a href="https://secretlab.co.uk/collections" target="_blank">Secretlab</a>. </p><p>The Secretlab Titan Evo is one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, designed with patent-pending cold-cure foam, a pebble seat base, and four-way L-adapt lumbar back support, ensuring comfort for long gaming sessions.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-new-secretlab-titan-evo-marvel-gaming-chair-collab-is-the-most-gorgeous-alternate-design-yet-and-a-must-have-for-any-spider-man-fan</link>
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                            <![CDATA[ Secretlab has announced a collaboration with Marvel: a new Titan Evo gaming chair inspired by your friendly neighborhood Spider-Man. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Secretlab Titan Evo Marvel Spider-Man Edition]]></media:description>                                                            <media:text><![CDATA[Secretlab Titan Evo Marvel Spider-Man Edition]]></media:text>
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                                <ul><li><strong>Secretlab is releasing a new Titan Evo Marvel Spider-Man Edition</strong></li><li><strong>The chair pays homage to Spider-Man and celebrates the release of Spider-Man: Brand New Day</strong></li><li><strong>Featuring a red and black color palette, the chair features "elements inspired by Spider-Man’s enduring legacy"</strong></li></ul><p>Secretlab has announced a collaboration with Marvel: a new Titan Evo gaming chair inspired by your friendly neighborhood Spider-Man.</p><p>The <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Secretlab Titan Evo</a> Marvel Spider-Man Edition pays homage to the beloved superhero, and will be available in the United States, Canada, and the EU, following the successful release of Marvel Studios’ <a href="https://www.techradar.com/streaming/entertainment/spider-man-brand-new-day-review">Spider-Man: Brand New Day</a>.</p><p>Combining the gaming chair company's customary craftsmanship and science-backed comfort, the Titan Evo also features "elements inspired by Spider-Man’s enduring legacy, which has influenced generations of fans since his comic book debut."</p><p>I think this is Secretlab's best-looking Titan Evo variant yet, highlighting the hero's iconic suit with a red color palette, with Spider-Man's black emblem embossed on the front and back of the chair, making it perfect for any Spider-Man fan.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dSoiVg7PT6SUk9TwmXndq5.jpg" alt="Secretlab Titan Evo Marvel Spider-Man Edition" /><figcaption><small role="credit">Secretlab</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6jGvPVN3jTKq3UydXmMgW8.jpg" alt="Secretlab Titan Evo Marvel Spider-Man Edition" /><figcaption><small role="credit">Secretlab</small></figcaption></figure></figure><p>Upholstered in Secretlab's SoftWeavePlus Fabric, the Spider-Man Edition also features a web of silken lines on its back, with an additional nod to Spider-Man villain Venom, with black tendrils creeping along the chair's side wings and seat base.</p><p>The Secretlab Titan Evo Marvel Spider-Man Edition will be available at <a href="https://secretlab.co.uk/collections" target="_blank">Secretlab</a>. </p><p>The Secretlab Titan Evo is one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> you can buy right now, designed with patent-pending cold-cure foam, a pebble seat base, and four-way L-adapt lumbar back support, ensuring comfort for long gaming sessions.</p>
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                                                            <title><![CDATA[ I've seen the IKEA x Xbox collection at Gamescom, and among some goofier products, there's one handy item I want right now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When I get an close-up look at the IKEA x Xbox collection at Gamescom, with its mix of playful designs inspired by Microsoft’s hardware and practical storage solutions that scream the Swedish retailer’s minimalist approach, I can’t get over the ridiculousness of the thumbstick stool.</p><p>It is, undoubtedly, the most absurd item in the nine-piece collaboration, which also features a squishy D-pad cushion, a sleek lounge chair, a moveable TV stand with clever cable management, a multifunctional side table, a disguised laptop stand with storage, a handy monitor stand, a shiny platter, and a swish controller display box. </p><p>And while I couldn’t see myself sitting on the stool for hours during a marathon gaming session, even if it’s surprisingly more comfortable than it looks, it’s place in the collection makes total sense.</p><p>I also get why both the stool and the cushion lead the collection because they are so immediately recognisable as Xbox icons. But as a boring man in his late thirties, I think it’s the organisational products that are more exciting.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8dMfpqKNvjE6XVktEHT9zL.jpg" alt="Two chairs from the IKEA x Xbox collection with d-pad cushions on top" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PFtnETxn2CgsygJT9bxBuL.jpg" alt="A close up of the IKEA x Xbox thumstick stool, with two more stools in the background" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fDcPx47mrMdLR7bqadKzoL.jpg" alt="Showing the cable management of the TV stand from the IKEA x Xbox collection" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2ENUqyqGzAaLcKfjbUUtdL.jpg" alt="A wall of Xbox controllers in individual storage boxes" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qB5uc2cuiUzQGeMmYiTP9L.jpg" alt="A pool filled with Xbox D-pad cushions from the IKEA collection." /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure></figure><p>When I look at my desk now, it’s a scattered mess of chargers, controllers, cables, and other accessories. So, the idea of a monitor stand that works as an all-in-one solution to raise my dual screens to a comfortable eye level, while offering all the hooks and hideaways I might need to tidy everything away, or put a phone on display, as well as feature space for a console, sounds ideal.</p><p>If I could have taken one item from the set away with me right that second, it would be this one. And I feel many who prefer a clear workspace while on the clock, but also like to swap to a gaming setup in the evening, will find it an invaluable desk upgrade.</p><p>I feel the same about the side table, which offers an elegant way to put away controllers, headsets, and other accessories when you’re done playing, instead of leaving them scattered across a sofa or coffee table.</p><p>There’s also enough space inside to add a charger and run through USB cables to keep your gamepads fully juiced ahead of the next session. And it’s all hidden behind some swish sliding doors, on a side table that comes on castors so you can wheel it away or blend it in with your existing decor.</p><p>"We set out to make furniture people really want in their home, not furniture they accept because it is what you need to game,” said Philip Dilé, Product Design Developer at IKEA of Sweden, when discussing the origins of each piece. All items also had one continual IKEA and Xbox representative collaborate on them to ensure both style and function were represented.</p><p>Ultimately, it's that mix of play and functionality that comes to define the entire IKEA x Xbox collection: from a comfy cushion to a compact cabinet. And while not every item might find a place in my living room or office, I can see how many would easily find their way into a gaming space to liven it up in an amusing way or offer practicality when tidiness and space-saving are important.</p><p>The IKEA x Xbox collection launches later this year from October 1.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ive-seen-the-ikea-x-xbox-collection-at-gamescom-and-among-some-goofier-products-theres-one-handy-item-i-want-right-now</link>
                                                                            <description>
                            <![CDATA[ IKEA and Xbox have unveiled a fun and functional nine-piece collection at Gamescom, and after seeing it in person, I can see why these products will be popular with a range of people. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:21:20 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 06:14:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / IKEA / Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The IKEA x Xbox collection in situe at Gamescom]]></media:description>                                                            <media:text><![CDATA[The IKEA x Xbox collection in situe at Gamescom]]></media:text>
                                <media:title type="plain"><![CDATA[The IKEA x Xbox collection in situe at Gamescom]]></media:title>
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                            <article>
                                <p>When I get an close-up look at the IKEA x Xbox collection at Gamescom, with its mix of playful designs inspired by Microsoft’s hardware and practical storage solutions that scream the Swedish retailer’s minimalist approach, I can’t get over the ridiculousness of the thumbstick stool.</p><p>It is, undoubtedly, the most absurd item in the nine-piece collaboration, which also features a squishy D-pad cushion, a sleek lounge chair, a moveable TV stand with clever cable management, a multifunctional side table, a disguised laptop stand with storage, a handy monitor stand, a shiny platter, and a swish controller display box. </p><p>And while I couldn’t see myself sitting on the stool for hours during a marathon gaming session, even if it’s surprisingly more comfortable than it looks, it’s place in the collection makes total sense.</p><p>I also get why both the stool and the cushion lead the collection because they are so immediately recognisable as Xbox icons. But as a boring man in his late thirties, I think it’s the organisational products that are more exciting.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8dMfpqKNvjE6XVktEHT9zL.jpg" alt="Two chairs from the IKEA x Xbox collection with d-pad cushions on top" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PFtnETxn2CgsygJT9bxBuL.jpg" alt="A close up of the IKEA x Xbox thumstick stool, with two more stools in the background" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fDcPx47mrMdLR7bqadKzoL.jpg" alt="Showing the cable management of the TV stand from the IKEA x Xbox collection" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2ENUqyqGzAaLcKfjbUUtdL.jpg" alt="A wall of Xbox controllers in individual storage boxes" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qB5uc2cuiUzQGeMmYiTP9L.jpg" alt="A pool filled with Xbox D-pad cushions from the IKEA collection." /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure></figure><p>When I look at my desk now, it’s a scattered mess of chargers, controllers, cables, and other accessories. So, the idea of a monitor stand that works as an all-in-one solution to raise my dual screens to a comfortable eye level, while offering all the hooks and hideaways I might need to tidy everything away, or put a phone on display, as well as feature space for a console, sounds ideal.</p><p>If I could have taken one item from the set away with me right that second, it would be this one. And I feel many who prefer a clear workspace while on the clock, but also like to swap to a gaming setup in the evening, will find it an invaluable desk upgrade.</p><p>I feel the same about the side table, which offers an elegant way to put away controllers, headsets, and other accessories when you’re done playing, instead of leaving them scattered across a sofa or coffee table.</p><p>There’s also enough space inside to add a charger and run through USB cables to keep your gamepads fully juiced ahead of the next session. And it’s all hidden behind some swish sliding doors, on a side table that comes on castors so you can wheel it away or blend it in with your existing decor.</p><p>"We set out to make furniture people really want in their home, not furniture they accept because it is what you need to game,” said Philip Dilé, Product Design Developer at IKEA of Sweden, when discussing the origins of each piece. All items also had one continual IKEA and Xbox representative collaborate on them to ensure both style and function were represented.</p><p>Ultimately, it's that mix of play and functionality that comes to define the entire IKEA x Xbox collection: from a comfy cushion to a compact cabinet. And while not every item might find a place in my living room or office, I can see how many would easily find their way into a gaming space to liven it up in an amusing way or offer practicality when tidiness and space-saving are important.</p><p>The IKEA x Xbox collection launches later this year from October 1.</p>
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                                                            <title><![CDATA[ I wasn't convinced by Elden Ring Tarnished Edition until I played it on Nintendo Switch 2 — now I think it's one of the system's most impressive ports yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/elden-ring-tarnished-edition-switch-2-review</link>
                                                                            <description>
                            <![CDATA[ I was skeptical at first, but Elden Ring Tarnished Edition is simply a delight on Nintendo Switch 2. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Abbie Stone ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Abbie Stone used to work for one of the world’s most successful game studios, but decided she’d rather write about bad &lt;em&gt;Star Fox&lt;/em&gt; games instead.  She loves detective titles, Metroidvanias, and bothering her two cats when she should be working.&lt;/p&gt;&lt;p&gt;She&#039;s written scalding-hot takes for Edge, PC Gamer, GamesRadar, and now TechRadar Gaming and is excited to release her own indie game and get a taste of her own medicine when it gets a 1 on Metacritic.&lt;/p&gt; ]]></dc:description>
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                                <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Bit Reactor's Star Wars Zero Company is an immensely rewarding experience that combines satisfying turn-based tactics gameplay reminiscent of XCOM and rich storytelling against the backdrop of the Clone Wars ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's almost midnight, and I'm still playing Bit Reactor's turn-based tactics (TBT) strategy game, <em>Star Wars Zero Company</em>. I'm nearing the end of a tense battle that's lasted longer than I've realized, but I'm <em>so</em> close to success. Only a few enemies remain, and Hawks is out of med packs; Tricks, Tel, and Luco are all low on health, and I don't want to risk any more injuries that could lead to my favorite Operators' permanent death. One mistake will cause a domino effect that ends in defeat, but I have to make a move. </p><p>I have Luco and Trick fire their blasters at a single enemy, taking them down with a lucky critical hit, before positioning them behind cover alongside Hawks. I lay a trap; with Overwatch enabled and monitoring the area where the boss and the final enemy are located, I have Tel rush ahead into position. Using all the Advantage I've accrued through the last few tactical turns, the Jedi Padawan executes her special Force action, knocking back both enemies into the zone of my team's line of sight. Even though they have no Action Points (AP) left, thanks to my planning, Luco, Trick, and Hawks fire off three more shots each, and together, we achieve victory. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on: </strong>PS5, Xbox Series X, Xbox Series S, PC<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Before playing Zero Company, Bit Reactor's debut game made by a studio founded by former Firaxis Games and <em>XCOM</em> veterans, I was concerned my lack of experience with <em>XCOM</em> would hinder my enjoyment of this new Star Wars story. But after just a few hours of taking on mercs and clankers, jumping to various planets via hyperspace, and getting to know my fellow Operators, I quickly fell in love.  </p><h2 id="learn-from-the-past-but-live-for-the-future">Learn from the past, but live for the future</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fjX5DrhyMWBJrXWio7AhVC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/fjX5DrhyMWBJrXWio7AhVC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>What I love about Star Wars, besides the lightsabers, the expansive lore, and dark side baddies, is the seemingly unlimited opportunity for new stories within the vast galaxy, far, far away. </p><p>While Zero Company is set 20BBY during the twilight of the Clone Wars, a frequently revisited era in the franchise, this story chooses to tell a story from the perspective of someone no longer tied directly to the conflict, but has been affected by it. The fact that the player character, Hawks, is a former captain in the Grand Army of the Republic is a unique premise that initially piqued my interest; they commanded the 100th Clone Company and led a campaign that led to a Trooper massacre, Trick being declared unfit for duty due to an injury, and Hawks' dismissal. </p><p>Hawks now leads the titular covert squad on a mission to take down the paramilitary cult known as The Infinite Coil and its leader, Kundri Fathom, who are all diseased by the mysterious Shadow Plague and are slowly building their forces across the galaxy.</p><p>As Hawks and Zero Company tackle this growing threat against the backdrop of the Clone Wars, the team is also dealing with their own personal issues and the consequences of warfare, whether at the hands of the Republic or the Separatists, with the story exploring themes of justice, revenge, belonging, grief, and guilt. </p><p>It's a compelling approach with surprising twists and turns that takes the story in an unexpected direction and had my Star Wars-loving heart pounding thanks to the brilliant way Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system. </p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XRh94UtYeicUHBEmtTo2hC" name="Star Wars Zero Company REVIEW" caption="" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/XRh94UtYeicUHBEmtTo2hC.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Star Wars Zero Company</strong></em><strong>'s turn-based tactics gameplay is its best feature, offering an incredible amount of character customization that allows players to experiment with different loadouts and specializations for some immensely fun missions.</strong></p></div></div><p>This is a spoiler-free review, and I won't get into the details, but Hawks' history has<strong> </strong>interesting implications for the narrative in ways I wasn't anticipating; they're a smart, funny, sarcastic, but decisive individual, navigating being a leader who is, once again, caught up in a galactic threat. And while they're a customizable character, they feel like they belong in this universe as much as any other protagonist we've had before.</p><p>Fathom <em>herself,</em> as the primary antagonist, however, separate from Coil members you run into plenty of times, feels a bit underutilized throughout the story, and I was left with a desire to know more about her. </p><p>The majority of the campaign finds Zero Company trying to track Fathom down while she continuously eludes them and works from the shadows, which means there aren't many opportunities for the antagonist to shine on screen; it feels like wasted potential as she's a very interesting villain with a unique motivation that compliments the broader narrative, but without that extra character exploration, especially in parallel to Hawks and their development, I was left with some unanswered questions and ultimately unsatisfied.</p><h2 id="wars-are-not-won-with-superior-weapons-but-with-superior-strategy">Wars are not won with superior weapons, but with superior strategy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tbDjvRUxFBXeffqpVTSAnC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/tbDjvRUxFBXeffqpVTSAnC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>I stand by what I wrote in my <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it">preview</a>: Star Wars fans with no knowledge of TBT games like <em>XCOM</em> can absolutely enjoy this game. Bit Reactor has done an excellent job making a beginner-friendly, not to mention incredibly rewarding, experience when you get accustomed to strategizing on the fly and go on to achieve win after win. </p><p>Squad appearances, tailored loudouts, and the numerous specializations on offer, be it Medic, Scoundrel, Heavy, or Scout, present an unbelievable amount of player freedom, which allows for some impressive customization, as well as what seems like an opportunity for limitless playthroughs.</p><p>This is especially true when the secondary specializations are unlocked for Zero Company; I gave my Hawks the Medic spec, which allowed an extra sense of security for playing on permadeath mode, and I was amazed by how my second spec, Gunslinger, completely refreshed battles and provided new and imaginative strategies on the battlefield.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X9AsMySsWBk8fZpmFErMpC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/X9AsMySsWBk8fZpmFErMpC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>My squad for Tactical Missions typically included Tel because of her ranged Force abilities, and Trick, who can withstand getting Downed and can automatically revive during the next turn in battle; their Hero Talents came in handy when the mission was on the verge of failure, and their fully upgraded skill trees made them a must-have, especially for higher difficulty battles that featured a variety of enemies that are tougher than others.</p><p>Kabb also has a sick uppercut ability that lets him wollop enemies, while Luco has a sniper skill that guarantees a 100% hit; learning how these talents work, strategizing how best to spend my squad's limited three AP should have been stressful, but the process was just awesome. </p><p>Continuously maneuvering across ever-shifting and lovingly crafted isometric maps wrapped in an authentic Star Wars atmosphere, outplaying a contingent of droids, deadly Coil soldiers, and syndicate members with just wit, and mixing and matching team builds to your preference with a ton of options to experiment with; all of this offers an immensely rewarding gameplay experience that continuously delivers. </p><p>No Tactical Mission feels the same, and even when they take longer to complete because of their difficulty level—and believe me, they can take a while—it doesn't matter, because the sense of accomplishment I felt after every mission was worth the time.</p><h2 id="courage-makes-heroes-but-trust-builds-friendship">Courage makes heroes, but trust builds friendship</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DgFzSC4AMnyTbPfCfe3AWC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/DgFzSC4AMnyTbPfCfe3AWC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The campaign is also strengthened by Zero Company's interpersonal relationships, consisting of multiple colorful characters, including a loyal ex-Clone Trooper, a Mandalorian turned bounty hunter, a sharp-tongued Umbaran sniper, a Jedi Padawan without a Master, and more. </p><p>The game leans into role-playing game (RPG) systems by melding TBT gameplay and Bonds, a relationship approval system vital for unlocking features like new talents, focus points, and stat bonuses. Similar to Bioware's dynamic relationship system found in <em>Dragon Age</em> and <em>Mass Effect</em>, minus the romance and branching dialogue trees, Bonds are deepened by completing each character's personal questline, how you approach Operations, or how you respond in conversations. </p><p><em>Zero Company</em>'s Bond system is great, and I know it's primarily a TBT strategy game; however, I can't help but think it would have benefited even more if it went harder with the RPG mechanics, like additional dialogue choices, to really reinforce and shape those Bonds. </p><p>Characters may also have negative opinions of each other, and it's pretty fun, and essentially the key to success, to purposefully pair them together during missions to make them grow closer with the benefit of improving their loadout and unlocking new combat synergies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nNrcug7zQJzcUwE7qfSZDC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/nNrcug7zQJzcUwE7qfSZDC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Outside of missions, it's pretty neat how Operators, even the ones you can create and recruit yourself, can be found around The Den having conversations and revealing a bit more behind the curtain; the switch to a third-person perspective here also brings a personal touch to these relationships, making them feel alive in their environment.</p><p>Alongside other characters like Runa and Bennic, authored Operators have so much personality with their own motivations and perspectives, with stellar performances from the ensemble cast; they're not just soldiers along for the ride, and while some pairings have more fleshed-out Bonds that are more ingrained in the main campaign than others, like Trick and Luco, they're equally memorable.</p><p>Whether it's Tel, Jae, Kabb, or particularly Trick, they feel like the backbone of the narrative and are as authentic to the Star Wars world they occupy, which is why when/if a character is killed in permadeath mode, the loss is truly felt. </p><p>This feature is a <em>must</em> if you want to up the risk factor during missions and truly heightens the stakes as you build these meaningful relationships, even if it means you'll be locked out of some pretty amazing missions if Operators die.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SouTmtk5STmEGRfEiaFPLC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/SouTmtk5STmEGRfEiaFPLC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><div><blockquote><p>Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system. </p></blockquote></div><p>I had some issues during my preview session, mostly frame rate problems that took me out of the experience, but I'm happy to say performance has been vastly improved with my review copy on PC. With my mid-to-high range build, which consists of an Nvidia RTX 3060Ti graphics card and Ryzen 7 5700X 8-Core processor, the gorgeous cinematics and gameplay frame rates were consistently high, hitting 60fps the majority of the time, with the odd dip to the upper 40fp to lower 50fps range occasionally depending on how visually busy the scene is. </p><p>I also didn't encounter any significant performance snags, either. Bugs are almost non-existent, aside from a few encounters during conversations and cinematics where audio didn't sync correctly and tactical turns sometimes took a little longer to load from the enemies' side; otherwise, I had a pretty smooth experience. </p><h2 id="should-you-play-star-wars-zero-company">Should you play Star Wars Zero Company?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You're a Star Wars fan</strong><br>You'll have a great experience if you've been itching for more Clone Wars-era stories, and <em>Star Wars Zero Company</em> presents a unique premise that takes you on an adventure.</p></div><div class="product"><p><strong>You enjoy turn-based combat </strong><br>If you like the process of strategizing and adapting on a continuously shifting battlefield, you'll love <em>Star Wars Zero Company</em> and its addictive turn-based tactics gameplay.</p></div><div class="product"><p><strong>You're looking for a cinematic story</strong><br>While <em>Star Wars Zero Company</em>'s core gameplay is turn-based tactics, the game also offers gorgeous cinematic visuals with heart-pounding missions</p></div><h2 id="don-39-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You don't like turn-based gameplay</strong><br>If you know you're looking for something more fast-paced and want to just experience the story, <em>Star Wars Zero Company</em> may not be for you</p></div><div class="product"><p><strong>You're looking for a shorter experience</strong><br><em>Star Wars Zero Company</em> takes between 30 and 40 hours to beat, depending on the difficulty level, and some higher-risk missions can take some time to beat</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p><em>Star Wars Zero Company</em> is a bit short on accessibility features, having only standard vision settings like text size and color blind mode, as well as a motion reduction setting for on-screen action.</p><h2 id="how-i-reviewed-star-wars-zero-company">How I reviewed Star Wars Zero Company</h2><p>I spent just over 40 hours playing <em>Star Wars Zero Company</em> on my gaming PC with my <a href="https://www.techradar.com/reviews/logitech-g715-tkl">Logitech G G715</a> wireless gaming keyboard and <a href="https://www.techradar.com/computing/mice/the-logitech-g703-lightspeed-is-a-competent-gaming-mouse-but-i-couldnt-get-on-with-its-shape">Logitech G703 wireless gaming mouse</a>. I used a Gigabyte M32U gaming monitor and my <a href="https://www.techradar.com/reviews/sony-wh-ch520">Sony WH-CH520</a> wireless headphones for audio.</p><p><em>First reviewed August 2026.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/star-wars-zero-company-review</link>
                                                                            <description>
                            <![CDATA[ With immensely rewarding turn-based tactics gameplay, an authentic Star Wars atmosphere, and rich storytelling, Bit Reactor's Star Wars Zero Company delivers. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 13:11:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bit Reactor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company REVIEW]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company REVIEW]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Zero Company REVIEW]]></media:title>
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                                <p>It's almost midnight, and I'm still playing Bit Reactor's turn-based tactics (TBT) strategy game, <em>Star Wars Zero Company</em>. I'm nearing the end of a tense battle that's lasted longer than I've realized, but I'm <em>so</em> close to success. Only a few enemies remain, and Hawks is out of med packs; Tricks, Tel, and Luco are all low on health, and I don't want to risk any more injuries that could lead to my favorite Operators' permanent death. One mistake will cause a domino effect that ends in defeat, but I have to make a move. </p><p>I have Luco and Trick fire their blasters at a single enemy, taking them down with a lucky critical hit, before positioning them behind cover alongside Hawks. I lay a trap; with Overwatch enabled and monitoring the area where the boss and the final enemy are located, I have Tel rush ahead into position. Using all the Advantage I've accrued through the last few tactical turns, the Jedi Padawan executes her special Force action, knocking back both enemies into the zone of my team's line of sight. Even though they have no Action Points (AP) left, thanks to my planning, Luco, Trick, and Hawks fire off three more shots each, and together, we achieve victory. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on: </strong>PS5, Xbox Series X, Xbox Series S, PC<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Before playing Zero Company, Bit Reactor's debut game made by a studio founded by former Firaxis Games and <em>XCOM</em> veterans, I was concerned my lack of experience with <em>XCOM</em> would hinder my enjoyment of this new Star Wars story. But after just a few hours of taking on mercs and clankers, jumping to various planets via hyperspace, and getting to know my fellow Operators, I quickly fell in love.  </p><h2 id="learn-from-the-past-but-live-for-the-future">Learn from the past, but live for the future</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fjX5DrhyMWBJrXWio7AhVC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/fjX5DrhyMWBJrXWio7AhVC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>What I love about Star Wars, besides the lightsabers, the expansive lore, and dark side baddies, is the seemingly unlimited opportunity for new stories within the vast galaxy, far, far away. </p><p>While Zero Company is set 20BBY during the twilight of the Clone Wars, a frequently revisited era in the franchise, this story chooses to tell a story from the perspective of someone no longer tied directly to the conflict, but has been affected by it. The fact that the player character, Hawks, is a former captain in the Grand Army of the Republic is a unique premise that initially piqued my interest; they commanded the 100th Clone Company and led a campaign that led to a Trooper massacre, Trick being declared unfit for duty due to an injury, and Hawks' dismissal. </p><p>Hawks now leads the titular covert squad on a mission to take down the paramilitary cult known as The Infinite Coil and its leader, Kundri Fathom, who are all diseased by the mysterious Shadow Plague and are slowly building their forces across the galaxy.</p><p>As Hawks and Zero Company tackle this growing threat against the backdrop of the Clone Wars, the team is also dealing with their own personal issues and the consequences of warfare, whether at the hands of the Republic or the Separatists, with the story exploring themes of justice, revenge, belonging, grief, and guilt. </p><p>It's a compelling approach with surprising twists and turns that takes the story in an unexpected direction and had my Star Wars-loving heart pounding thanks to the brilliant way Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system. </p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XRh94UtYeicUHBEmtTo2hC" name="Star Wars Zero Company REVIEW" caption="" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/XRh94UtYeicUHBEmtTo2hC.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Star Wars Zero Company</strong></em><strong>'s turn-based tactics gameplay is its best feature, offering an incredible amount of character customization that allows players to experiment with different loadouts and specializations for some immensely fun missions.</strong></p></div></div><p>This is a spoiler-free review, and I won't get into the details, but Hawks' history has<strong> </strong>interesting implications for the narrative in ways I wasn't anticipating; they're a smart, funny, sarcastic, but decisive individual, navigating being a leader who is, once again, caught up in a galactic threat. And while they're a customizable character, they feel like they belong in this universe as much as any other protagonist we've had before.</p><p>Fathom <em>herself,</em> as the primary antagonist, however, separate from Coil members you run into plenty of times, feels a bit underutilized throughout the story, and I was left with a desire to know more about her. </p><p>The majority of the campaign finds Zero Company trying to track Fathom down while she continuously eludes them and works from the shadows, which means there aren't many opportunities for the antagonist to shine on screen; it feels like wasted potential as she's a very interesting villain with a unique motivation that compliments the broader narrative, but without that extra character exploration, especially in parallel to Hawks and their development, I was left with some unanswered questions and ultimately unsatisfied.</p><h2 id="wars-are-not-won-with-superior-weapons-but-with-superior-strategy">Wars are not won with superior weapons, but with superior strategy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tbDjvRUxFBXeffqpVTSAnC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/tbDjvRUxFBXeffqpVTSAnC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>I stand by what I wrote in my <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it">preview</a>: Star Wars fans with no knowledge of TBT games like <em>XCOM</em> can absolutely enjoy this game. Bit Reactor has done an excellent job making a beginner-friendly, not to mention incredibly rewarding, experience when you get accustomed to strategizing on the fly and go on to achieve win after win. </p><p>Squad appearances, tailored loudouts, and the numerous specializations on offer, be it Medic, Scoundrel, Heavy, or Scout, present an unbelievable amount of player freedom, which allows for some impressive customization, as well as what seems like an opportunity for limitless playthroughs.</p><p>This is especially true when the secondary specializations are unlocked for Zero Company; I gave my Hawks the Medic spec, which allowed an extra sense of security for playing on permadeath mode, and I was amazed by how my second spec, Gunslinger, completely refreshed battles and provided new and imaginative strategies on the battlefield.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X9AsMySsWBk8fZpmFErMpC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/X9AsMySsWBk8fZpmFErMpC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>My squad for Tactical Missions typically included Tel because of her ranged Force abilities, and Trick, who can withstand getting Downed and can automatically revive during the next turn in battle; their Hero Talents came in handy when the mission was on the verge of failure, and their fully upgraded skill trees made them a must-have, especially for higher difficulty battles that featured a variety of enemies that are tougher than others.</p><p>Kabb also has a sick uppercut ability that lets him wollop enemies, while Luco has a sniper skill that guarantees a 100% hit; learning how these talents work, strategizing how best to spend my squad's limited three AP should have been stressful, but the process was just awesome. </p><p>Continuously maneuvering across ever-shifting and lovingly crafted isometric maps wrapped in an authentic Star Wars atmosphere, outplaying a contingent of droids, deadly Coil soldiers, and syndicate members with just wit, and mixing and matching team builds to your preference with a ton of options to experiment with; all of this offers an immensely rewarding gameplay experience that continuously delivers. </p><p>No Tactical Mission feels the same, and even when they take longer to complete because of their difficulty level—and believe me, they can take a while—it doesn't matter, because the sense of accomplishment I felt after every mission was worth the time.</p><h2 id="courage-makes-heroes-but-trust-builds-friendship">Courage makes heroes, but trust builds friendship</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DgFzSC4AMnyTbPfCfe3AWC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/DgFzSC4AMnyTbPfCfe3AWC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>The campaign is also strengthened by Zero Company's interpersonal relationships, consisting of multiple colorful characters, including a loyal ex-Clone Trooper, a Mandalorian turned bounty hunter, a sharp-tongued Umbaran sniper, a Jedi Padawan without a Master, and more. </p><p>The game leans into role-playing game (RPG) systems by melding TBT gameplay and Bonds, a relationship approval system vital for unlocking features like new talents, focus points, and stat bonuses. Similar to Bioware's dynamic relationship system found in <em>Dragon Age</em> and <em>Mass Effect</em>, minus the romance and branching dialogue trees, Bonds are deepened by completing each character's personal questline, how you approach Operations, or how you respond in conversations. </p><p><em>Zero Company</em>'s Bond system is great, and I know it's primarily a TBT strategy game; however, I can't help but think it would have benefited even more if it went harder with the RPG mechanics, like additional dialogue choices, to really reinforce and shape those Bonds. </p><p>Characters may also have negative opinions of each other, and it's pretty fun, and essentially the key to success, to purposefully pair them together during missions to make them grow closer with the benefit of improving their loadout and unlocking new combat synergies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nNrcug7zQJzcUwE7qfSZDC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/nNrcug7zQJzcUwE7qfSZDC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><p>Outside of missions, it's pretty neat how Operators, even the ones you can create and recruit yourself, can be found around The Den having conversations and revealing a bit more behind the curtain; the switch to a third-person perspective here also brings a personal touch to these relationships, making them feel alive in their environment.</p><p>Alongside other characters like Runa and Bennic, authored Operators have so much personality with their own motivations and perspectives, with stellar performances from the ensemble cast; they're not just soldiers along for the ride, and while some pairings have more fleshed-out Bonds that are more ingrained in the main campaign than others, like Trick and Luco, they're equally memorable.</p><p>Whether it's Tel, Jae, Kabb, or particularly Trick, they feel like the backbone of the narrative and are as authentic to the Star Wars world they occupy, which is why when/if a character is killed in permadeath mode, the loss is truly felt. </p><p>This feature is a <em>must</em> if you want to up the risk factor during missions and truly heightens the stakes as you build these meaningful relationships, even if it means you'll be locked out of some pretty amazing missions if Operators die.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SouTmtk5STmEGRfEiaFPLC" name="Star Wars Zero Company REVIEW" alt="Star Wars Zero Company REVIEW screens" src="https://cdn.mos.cms.futurecdn.net/SouTmtk5STmEGRfEiaFPLC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bit Reactor)</span></figcaption></figure><div><blockquote><p>Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system. </p></blockquote></div><p>I had some issues during my preview session, mostly frame rate problems that took me out of the experience, but I'm happy to say performance has been vastly improved with my review copy on PC. With my mid-to-high range build, which consists of an Nvidia RTX 3060Ti graphics card and Ryzen 7 5700X 8-Core processor, the gorgeous cinematics and gameplay frame rates were consistently high, hitting 60fps the majority of the time, with the odd dip to the upper 40fp to lower 50fps range occasionally depending on how visually busy the scene is. </p><p>I also didn't encounter any significant performance snags, either. Bugs are almost non-existent, aside from a few encounters during conversations and cinematics where audio didn't sync correctly and tactical turns sometimes took a little longer to load from the enemies' side; otherwise, I had a pretty smooth experience. </p><h2 id="should-you-play-star-wars-zero-company">Should you play Star Wars Zero Company?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You're a Star Wars fan</strong><br>You'll have a great experience if you've been itching for more Clone Wars-era stories, and <em>Star Wars Zero Company</em> presents a unique premise that takes you on an adventure.</p></div><div class="product"><p><strong>You enjoy turn-based combat </strong><br>If you like the process of strategizing and adapting on a continuously shifting battlefield, you'll love <em>Star Wars Zero Company</em> and its addictive turn-based tactics gameplay.</p></div><div class="product"><p><strong>You're looking for a cinematic story</strong><br>While <em>Star Wars Zero Company</em>'s core gameplay is turn-based tactics, the game also offers gorgeous cinematic visuals with heart-pounding missions</p></div><h2 id="don-39-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You don't like turn-based gameplay</strong><br>If you know you're looking for something more fast-paced and want to just experience the story, <em>Star Wars Zero Company</em> may not be for you</p></div><div class="product"><p><strong>You're looking for a shorter experience</strong><br><em>Star Wars Zero Company</em> takes between 30 and 40 hours to beat, depending on the difficulty level, and some higher-risk missions can take some time to beat</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p><em>Star Wars Zero Company</em> is a bit short on accessibility features, having only standard vision settings like text size and color blind mode, as well as a motion reduction setting for on-screen action.</p><h2 id="how-i-reviewed-star-wars-zero-company">How I reviewed Star Wars Zero Company</h2><p>I spent just over 40 hours playing <em>Star Wars Zero Company</em> on my gaming PC with my <a href="https://www.techradar.com/reviews/logitech-g715-tkl">Logitech G G715</a> wireless gaming keyboard and <a href="https://www.techradar.com/computing/mice/the-logitech-g703-lightspeed-is-a-competent-gaming-mouse-but-i-couldnt-get-on-with-its-shape">Logitech G703 wireless gaming mouse</a>. I used a Gigabyte M32U gaming monitor and my <a href="https://www.techradar.com/reviews/sony-wh-ch520">Sony WH-CH520</a> wireless headphones for audio.</p><p><em>First reviewed August 2026.</em></p>
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                                                            <title><![CDATA[ Dragon's Dogma 2: Dark Arisen is what I hoped it'd be coming from the original — but after an hour, I still need to see more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I played an hour of the new <a href="https://www.techradar.com/gaming/capcom-has-finally-announced-a-major-dragons-dogma-2-expansion-and-theres-a-huge-quality-of-life-update-available-now"><em>Dragon's Dogma 2: Dark Arisen</em></a> expansion and walked away impressed by its gameplay loop and improved performance (on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>), and instantly saw what Capcom is aiming for.</p><p>In <em>Dragon's Dogma 2: Dark Arisen</em>, players must journey through Norgan, an abandoned region in the north, and join forces with a mysterious new character to uncover the secrets of an undying Fallen Dragon. </p><p>In that process, you must find and appraise gear, skills, and weapons known as 'spoils' or 'relics' obtained through exploration and by defeating new, formidable foes to stand a chance in the unforgiving region.</p><p>If this sounds a lot like the mechanics of <em>Dragon's Dogma: Dark Arisen</em>, you're on to something because the appraisal system is effectively identical to <em>Dragon's Dogma: Dark Arisen</em>'s purification of cursed items, which provided some of the most powerful gear available in the game. </p><p>That same concept is applied in <em>Dragon's Dogma 2: Dark Arisen</em>'s Norgan region, but with a bigger explorable map instead of a dungeon-only layout and presumably even more spoils to be found.</p><h2 id="better-than-its-predecessor">Better than its predecessor?</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/bqkmZyNFJGX94TXJDoBpmU/artplayer.org_upscaled_1786962079628.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/bqkmZyNFJGX94TXJDoBpmU/artplayer.org_upscaled_1786962079628.mp4"></video></div><p>It's only natural to compare Capcom's two <em>Dragon's Dogma</em> expansions, considering the similarities. However, after my time with its latest offering, it's hard (and frankly too soon) to conclude which holds the best experience.</p><p>Fortunately, some of the pain points from the base game experience in <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> have been addressed, as the major patch (arriving at the end of August) was included in the hour preview I played.</p><p>Finally, there's enough time to explore and loot areas without being bombarded by enemies every minute — enemy encounters are still frequent, but during my journey to the first major boss, it felt good not to have hordes of goblins constantly spoiling the fun.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/jXbZVFxP2n5eMBVB6cnyKJ/vlc-record-2026-08-17-12h44m56s-2026-08-10%2014-07-43.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/jXbZVFxP2n5eMBVB6cnyKJ/vlc-record-2026-08-17-12h44m56s-2026-08-10%2014-07-43.mp4-.mp4"></video></div><p>Performance is also significantly improved on the PS5. Bear in mind, I didn't have access to any frame rate overlay and couldn't visit the base game's regions (and I originally played the base game on PC), but it definitely felt like a constant 60fps, even in the most intense battles.</p><p>I didn't have plenty of time to explore many of Norgan's points of interest, but from acquiring a pet dire wolf, stumbling upon a frost-breathing giant, and finding level 3 skill spoils for the new Trickster and Magick Archer vocations, it's clear that <em>Dragon's Dogma 2: Dark Arisen</em> is the bigger expansion.</p><p>For example, Magick Archer now has an enhanced version of Arctic Bolt that becomes available by appraising one of the skill spoils, known as Glacial Bolt. This works wonders against bosses, with increased damage and the ability to freeze them in place for pawns to rally and attack.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/EiF3MsP2whbvViDW9ddfRP/vlc-record-2026-08-17-12h03m18s-2026-08-10%2014-07-43.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/EiF3MsP2whbvViDW9ddfRP/vlc-record-2026-08-17-12h03m18s-2026-08-10%2014-07-43.mp4-.mp4"></video></div><p>Harpies are also heavily present in Norgan, but with new designs and attack patterns, notably a more aggressive attempt to grab the player or their pawns. Some of the enemies I spotted in the preview were essentially reskins of those from the base game, but like the harpies, new maneuvers and attacks set them apart.</p><p>Fighting the Fallen Dragon was a surprise too, an epic main boss encounter that I wish didn't end so soon — especially with one surprising moment I didn't see coming (which I won't spoil), but left me wanting more and curious to see just how many formidable foes await the Arisen in the full experience.</p><p>It's worth noting that there are also twelve new dungeon challenges to be found across the base game in addition to Norgan's content. Again, I didn't get to see them, but if the caves and smaller explorable areas I found in Norgan are anything to go by, with lootable chests and some new foes to fight, there'll be a lot to look forward to in those dungeons.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/6xe6sPkZizPwXASpFUKc2T/vlc-record-2026-08-17-13h01m13s-2026-08-10%2015-07-55.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/6xe6sPkZizPwXASpFUKc2T/vlc-record-2026-08-17-13h01m13s-2026-08-10%2015-07-55.mp4-.mp4"></video></div><p>While I did have fun exploring Norgan, I'm cautiously optimistic about what the full experience has to offer. Bitterblack Isle's dungeon may have offered little in terms of exploration in a smaller map, but the sole focus on combat allowed vocations (or, in other words, classes) to work best in closed spaces in the first <em>Dark Arisen</em>, particularly Magick Archer and its Ricochet Hunter skill.</p><p>My main concern is that neither Norgan nor the additional twelve dungeon challenges will double down on those indoor and closed-space environments from <em>Dragon's Dogma: Dark Arisen</em>, and the new enemy and boss types may not be diverse enough to keep combat encounters entertaining.</p><p>Nonetheless, I'm very much looking forward to getting my hands on the full expansion, especially since Capcom is seemingly fixated on delivering a vastly improved version of <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> with the highly anticipated pre-expansion patch. </p><p>We won't have to wait long, as the expansion is set for launch on October 9, 2026, on PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/dragons-dogma-2-dark-arisen-is-what-i-hoped-itd-be-coming-from-the-original-but-after-an-hour-i-still-need-to-see-more</link>
                                                                            <description>
                            <![CDATA[ I enjoyed the hour I spent playing Dragon's Dogma 2: Dark Arisen, which draws heavy inspiration from its predecessor, but I still need to see more. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallen dragon in Dragon&#039;s Dogma 2: Dark Arisen]]></media:description>                                                            <media:text><![CDATA[Fallen dragon in Dragon&#039;s Dogma 2: Dark Arisen]]></media:text>
                                <media:title type="plain"><![CDATA[Fallen dragon in Dragon&#039;s Dogma 2: Dark Arisen]]></media:title>
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                            <![CDATA[
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                                <p>I played an hour of the new <a href="https://www.techradar.com/gaming/capcom-has-finally-announced-a-major-dragons-dogma-2-expansion-and-theres-a-huge-quality-of-life-update-available-now"><em>Dragon's Dogma 2: Dark Arisen</em></a> expansion and walked away impressed by its gameplay loop and improved performance (on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>), and instantly saw what Capcom is aiming for.</p><p>In <em>Dragon's Dogma 2: Dark Arisen</em>, players must journey through Norgan, an abandoned region in the north, and join forces with a mysterious new character to uncover the secrets of an undying Fallen Dragon. </p><p>In that process, you must find and appraise gear, skills, and weapons known as 'spoils' or 'relics' obtained through exploration and by defeating new, formidable foes to stand a chance in the unforgiving region.</p><p>If this sounds a lot like the mechanics of <em>Dragon's Dogma: Dark Arisen</em>, you're on to something because the appraisal system is effectively identical to <em>Dragon's Dogma: Dark Arisen</em>'s purification of cursed items, which provided some of the most powerful gear available in the game. </p><p>That same concept is applied in <em>Dragon's Dogma 2: Dark Arisen</em>'s Norgan region, but with a bigger explorable map instead of a dungeon-only layout and presumably even more spoils to be found.</p><h2 id="better-than-its-predecessor">Better than its predecessor?</h2><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/bqkmZyNFJGX94TXJDoBpmU/artplayer.org_upscaled_1786962079628.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/bqkmZyNFJGX94TXJDoBpmU/artplayer.org_upscaled_1786962079628.mp4"></video></div><p>It's only natural to compare Capcom's two <em>Dragon's Dogma</em> expansions, considering the similarities. However, after my time with its latest offering, it's hard (and frankly too soon) to conclude which holds the best experience.</p><p>Fortunately, some of the pain points from the base game experience in <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> have been addressed, as the major patch (arriving at the end of August) was included in the hour preview I played.</p><p>Finally, there's enough time to explore and loot areas without being bombarded by enemies every minute — enemy encounters are still frequent, but during my journey to the first major boss, it felt good not to have hordes of goblins constantly spoiling the fun.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/jXbZVFxP2n5eMBVB6cnyKJ/vlc-record-2026-08-17-12h44m56s-2026-08-10%2014-07-43.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/jXbZVFxP2n5eMBVB6cnyKJ/vlc-record-2026-08-17-12h44m56s-2026-08-10%2014-07-43.mp4-.mp4"></video></div><p>Performance is also significantly improved on the PS5. Bear in mind, I didn't have access to any frame rate overlay and couldn't visit the base game's regions (and I originally played the base game on PC), but it definitely felt like a constant 60fps, even in the most intense battles.</p><p>I didn't have plenty of time to explore many of Norgan's points of interest, but from acquiring a pet dire wolf, stumbling upon a frost-breathing giant, and finding level 3 skill spoils for the new Trickster and Magick Archer vocations, it's clear that <em>Dragon's Dogma 2: Dark Arisen</em> is the bigger expansion.</p><p>For example, Magick Archer now has an enhanced version of Arctic Bolt that becomes available by appraising one of the skill spoils, known as Glacial Bolt. This works wonders against bosses, with increased damage and the ability to freeze them in place for pawns to rally and attack.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/EiF3MsP2whbvViDW9ddfRP/vlc-record-2026-08-17-12h03m18s-2026-08-10%2014-07-43.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/EiF3MsP2whbvViDW9ddfRP/vlc-record-2026-08-17-12h03m18s-2026-08-10%2014-07-43.mp4-.mp4"></video></div><p>Harpies are also heavily present in Norgan, but with new designs and attack patterns, notably a more aggressive attempt to grab the player or their pawns. Some of the enemies I spotted in the preview were essentially reskins of those from the base game, but like the harpies, new maneuvers and attacks set them apart.</p><p>Fighting the Fallen Dragon was a surprise too, an epic main boss encounter that I wish didn't end so soon — especially with one surprising moment I didn't see coming (which I won't spoil), but left me wanting more and curious to see just how many formidable foes await the Arisen in the full experience.</p><p>It's worth noting that there are also twelve new dungeon challenges to be found across the base game in addition to Norgan's content. Again, I didn't get to see them, but if the caves and smaller explorable areas I found in Norgan are anything to go by, with lootable chests and some new foes to fight, there'll be a lot to look forward to in those dungeons.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/6xe6sPkZizPwXASpFUKc2T/vlc-record-2026-08-17-13h01m13s-2026-08-10%2015-07-55.mp4-.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/6xe6sPkZizPwXASpFUKc2T/vlc-record-2026-08-17-13h01m13s-2026-08-10%2015-07-55.mp4-.mp4"></video></div><p>While I did have fun exploring Norgan, I'm cautiously optimistic about what the full experience has to offer. Bitterblack Isle's dungeon may have offered little in terms of exploration in a smaller map, but the sole focus on combat allowed vocations (or, in other words, classes) to work best in closed spaces in the first <em>Dark Arisen</em>, particularly Magick Archer and its Ricochet Hunter skill.</p><p>My main concern is that neither Norgan nor the additional twelve dungeon challenges will double down on those indoor and closed-space environments from <em>Dragon's Dogma: Dark Arisen</em>, and the new enemy and boss types may not be diverse enough to keep combat encounters entertaining.</p><p>Nonetheless, I'm very much looking forward to getting my hands on the full expansion, especially since Capcom is seemingly fixated on delivering a vastly improved version of <a href="https://www.techradar.com/gaming/dragons-dogma-2-review"><em>Dragon's Dogma 2</em></a> with the highly anticipated pre-expansion patch. </p><p>We won't have to wait long, as the expansion is set for launch on October 9, 2026, on PS5, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ 'If we stuck with the silent protagonist method, we wouldn't be able to tell this story properly' — Metro 2039 executive producer says making The Stranger a speaking protagonist 'goes hand in hand with telling a personal story' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Metro 2039</strong></em><strong> will have a speaking protagonist called The Stranger at the center of the game's story</strong></li><li><strong>Executive producer Jon Bloch says players will learn how the character feels about unfolding events</strong></li><li><strong>He adds that a silent protagonist wouldn't have allowed 4A Games to tell the story properly</strong></li></ul><p>Unlike the core <em>Metro</em> trilogy, <a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> will feature a new speaking protagonist, The Stranger, which allowed 4A Games to tell a darker, more personal story.</p><p>In an interview with TechRadar Gaming about the real-life impact the Russia-Ukraine war has had on the studio's upcoming game, creative director Andriy Shevchenko and executive producer Jon Bloch also touched on the sequel's new protagonist and how his motivations are at the center of the story.</p><p>"We've also gone way darker with the story," Bloch said. "It's a lot more personal story. The story is directly about our protagonist, The Stranger, about him, about his history, about the things he struggles with, about his singular motivation for what he's doing."</p><p>Artyom is the established main character of the preceding games, <em>Metro 2033</em>, <em>Metro: Last Light</em>, and <a href="https://www.techradar.com/reviews/metro-exodus-review"><em>Metro Exodus</em></a><em>, </em>and is a silent protagonist, while <em>Metro 2039</em>'s The Stranger is fully voiced, allowing players to hear his thoughts throughout.</p><p>According to Bloch, this shift enabled 4A Games to more deeply explore who the character is, how he feels about unfolding events, and "what's inside of him."</p><p>"It goes hand in hand with telling a personal story," he added. "If we stuck with the silent protagonist method, we wouldn't be able to tell this story properly."</p><p><em>Metro 2039</em> will release in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/if-we-stuck-with-the-silent-protagonist-method-we-wouldnt-be-able-to-tell-this-story-properly-metro-2039-executive-producer-says-making-the-stranger-a-speaking-protagonist-goes-hand-in-hand-with-telling-a-personal-story</link>
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                            <![CDATA[ Metro 2039 will feature a new speaking protagonist, The Stranger, which allowed 4A Games to tell a darker, more personal story. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 07:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                            <media:credit><![CDATA[4A Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metro 2039]]></media:description>                                                            <media:text><![CDATA[Metro 2039]]></media:text>
                                <media:title type="plain"><![CDATA[Metro 2039]]></media:title>
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                            <![CDATA[
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                                <ul><li><em><strong>Metro 2039</strong></em><strong> will have a speaking protagonist called The Stranger at the center of the game's story</strong></li><li><strong>Executive producer Jon Bloch says players will learn how the character feels about unfolding events</strong></li><li><strong>He adds that a silent protagonist wouldn't have allowed 4A Games to tell the story properly</strong></li></ul><p>Unlike the core <em>Metro</em> trilogy, <a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> will feature a new speaking protagonist, The Stranger, which allowed 4A Games to tell a darker, more personal story.</p><p>In an interview with TechRadar Gaming about the real-life impact the Russia-Ukraine war has had on the studio's upcoming game, creative director Andriy Shevchenko and executive producer Jon Bloch also touched on the sequel's new protagonist and how his motivations are at the center of the story.</p><p>"We've also gone way darker with the story," Bloch said. "It's a lot more personal story. The story is directly about our protagonist, The Stranger, about him, about his history, about the things he struggles with, about his singular motivation for what he's doing."</p><p>Artyom is the established main character of the preceding games, <em>Metro 2033</em>, <em>Metro: Last Light</em>, and <a href="https://www.techradar.com/reviews/metro-exodus-review"><em>Metro Exodus</em></a><em>, </em>and is a silent protagonist, while <em>Metro 2039</em>'s The Stranger is fully voiced, allowing players to hear his thoughts throughout.</p><p>According to Bloch, this shift enabled 4A Games to more deeply explore who the character is, how he feels about unfolding events, and "what's inside of him."</p><p>"It goes hand in hand with telling a personal story," he added. "If we stuck with the silent protagonist method, we wouldn't be able to tell this story properly."</p><p><em>Metro 2039</em> will release in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Metro 2039 executive producer says the game brings back the 'spookiness' of the claustrophobic metro tunnels from the first games while also offering open world zones: 'We didn't want to ditch everything that we did in Metro Exodus' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Metro 2039</strong></em><strong> will feature the return of the claustrophobic metro tunnels </strong></li><li><strong>Executive producer Jon Bloch says the game "goes back to the roots" of the series</strong></li><li><strong>However, the team didn't want to "ditch everything that we did in </strong><em><strong>Metro Exodus,</strong></em><strong>" and the game will still offer open-world zones</strong></li></ul><p><a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> executive producer Jon Bloch has explained how 4A Games has balanced the return of claustrophic metro tunnels and open-world zones.</p><p>In an interview with TechRadar Gaming, Bloch explained that it was a priority to bring back the tunnels, which were mostly absent from the previous game, <a href="https://www.techradar.com/reviews/metro-exodus-review"><em>Metro Exodus</em></a>, since most of the experience takes place above ground.</p><p>"<em>Metro 2039 </em>goes back to the roots," he said, "and brings back a lot of that deep, dark, claustrophobic, thick atmosphere tunnels, like the spookiness, all that stuff that we love from those first two games."</p><p>Bloch continued, saying, "We didn't want to ditch everything that we did in <em>Metro Exodus</em> that was great and all the things that we learned. So there are different elements throughout the game. </p><p>"This game is a story-driven game. It's like we've said before, it's a very personal story. He's [The Stranger] on a singular mission, and in order to tell that kind of story, we're able to actually utilize a lot of the design methodologies from the earlier games. And in order to really make sure that the story is compelling, it's immersive."</p><p>Creative director Andriy Shevchenko added that the games are all in the same universe and the team took "the best parts" from each for <em>Metro 2039</em>, explaining that players will feel "freedom" and the danger from the open-world zones.</p><p>"Every step forward, the farther away you are from your station or from your safe place, the more dangerous it's supposed to be," Shevchenko said. "But as John mentioned, we are a story-driven game, and to drive story without bottlenecks or our pure metro corridors is almost impossible."</p><p>The developer reiterated that it's impossible to translate that sense of danger in just an open world, saying, "That's one of the reasons we're getting back to our dark underground roots."</p><p><em>Metro 2039</em> arrives in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC. The developers have also confirmed that the team has prioritized optimization across all platforms, not just PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/metro-2039-executive-producer-says-the-game-brings-back-the-spookiness-of-the-claustrophobic-metro-tunnels-while-offering-open-world-zones-we-didnt-want-to-ditch-everything-that-we-did-in-metro-exodus</link>
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                            <![CDATA[ Metro 2039 executive producer Jon Bloch has explained how 4A Games has balanced the return of claustrophic metro tunnels and open-world zones. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 07:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A classic Metro video game first-person art shot showing a lighter, watch, weapon and monster in the distance at the top of some esclators]]></media:description>                                                            <media:text><![CDATA[A classic Metro video game first-person art shot showing a lighter, watch, weapon and monster in the distance at the top of some esclators]]></media:text>
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                            <article>
                                <ul><li><em><strong>Metro 2039</strong></em><strong> will feature the return of the claustrophobic metro tunnels </strong></li><li><strong>Executive producer Jon Bloch says the game "goes back to the roots" of the series</strong></li><li><strong>However, the team didn't want to "ditch everything that we did in </strong><em><strong>Metro Exodus,</strong></em><strong>" and the game will still offer open-world zones</strong></li></ul><p><a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> executive producer Jon Bloch has explained how 4A Games has balanced the return of claustrophic metro tunnels and open-world zones.</p><p>In an interview with TechRadar Gaming, Bloch explained that it was a priority to bring back the tunnels, which were mostly absent from the previous game, <a href="https://www.techradar.com/reviews/metro-exodus-review"><em>Metro Exodus</em></a>, since most of the experience takes place above ground.</p><p>"<em>Metro 2039 </em>goes back to the roots," he said, "and brings back a lot of that deep, dark, claustrophobic, thick atmosphere tunnels, like the spookiness, all that stuff that we love from those first two games."</p><p>Bloch continued, saying, "We didn't want to ditch everything that we did in <em>Metro Exodus</em> that was great and all the things that we learned. So there are different elements throughout the game. </p><p>"This game is a story-driven game. It's like we've said before, it's a very personal story. He's [The Stranger] on a singular mission, and in order to tell that kind of story, we're able to actually utilize a lot of the design methodologies from the earlier games. And in order to really make sure that the story is compelling, it's immersive."</p><p>Creative director Andriy Shevchenko added that the games are all in the same universe and the team took "the best parts" from each for <em>Metro 2039</em>, explaining that players will feel "freedom" and the danger from the open-world zones.</p><p>"Every step forward, the farther away you are from your station or from your safe place, the more dangerous it's supposed to be," Shevchenko said. "But as John mentioned, we are a story-driven game, and to drive story without bottlenecks or our pure metro corridors is almost impossible."</p><p>The developer reiterated that it's impossible to translate that sense of danger in just an open world, saying, "That's one of the reasons we're getting back to our dark underground roots."</p><p><em>Metro 2039</em> arrives in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC. The developers have also confirmed that the team has prioritized optimization across all platforms, not just PC.</p>
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                                                            <title><![CDATA[ 'The entire audio system has been rebuilt' — Metro 2039 executive producer says sound has been 'reimagined in a way to really support thick, dense atmosphere' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Executive producer Jon Bloch reveals </strong><em><strong>Metro 2039</strong></em><strong>'s audio system has been rebuilt and "reimagined"</strong></li><li><strong>Bloch says the new system supports the game's "dense atmosphere"</strong></li><li><strong>4A Games' newest game engine also offers a sense of realism in both visuals and audio</strong></li></ul><p>4A Games has confirmed that <a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a>'s audio system has been rebuilt to offer a deeper sense of immersion.  </p><p>In an interview with TechRadar Gaming, where creative director Andriy Shevchenko and executive producer Jon Bloch discussed <em>Metro 3039</em> at length, the pair revealed that the newest version of the studio's engine has allowed the team to take things to the next level, whether that's improving the visual density of the game, having full ray-tracing, or an overhauled audio system.</p><p>When asked how the audio design is key to bringing the game's post-apocalyptic world to life, Bloch called it "hugely important," and said the audio team will come in after the level designers have completed their work to add in all the effects players will hear.</p><p>"They need to see what elements are in there," Bloch explained. "If there's water that needs to be dripping or, you know, if there's a machine in the corner, like that kind of stuff, like they have to wait for level artists to do their thing first.</p><p>"But it's hugely important, and it's one of the reasons why we spend so much time and energy overhauling the audio system; the entire audio system has been rebuilt."</p><p>Bloch continued, explaining that the audio system hasn't necessarily been built from the ground up, but built upon and "reimagined in a way to really support thick, dense atmosphere" on top of the refined visuals.</p><p>"The audio system is more dense," the developer said. "There's a lot more going on. There are a lot more things you can hear. There's a lot more variety when it comes to, you know, even simple things like footsteps on different materials on the ground. Every bush makes a sound when you touch it.</p><p>"The dynamics of how the player moves and what you hear in his equipment and his suit, like things that might normally be forgotten as a really important thing in some games, like the level of detail, the granularity that the audio department can get to is more than we've ever been able to do in <em>Metro</em> games, certainly."</p><p><em>Metro 2039</em> launches in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-entire-audio-system-has-been-rebuilt-metro-2039-executive-producer-says-sound-has-been-reimagined-in-a-way-to-really-support-thick-dense-atmosphere</link>
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                            <![CDATA[ 4A Games has confirmed that Metro 2039's audio system has been rebuilt to offer a deeper sense of immersion. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 07:05:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metro 2039]]></media:description>                                                            <media:text><![CDATA[Metro 2039]]></media:text>
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                                <ul><li><strong>Executive producer Jon Bloch reveals </strong><em><strong>Metro 2039</strong></em><strong>'s audio system has been rebuilt and "reimagined"</strong></li><li><strong>Bloch says the new system supports the game's "dense atmosphere"</strong></li><li><strong>4A Games' newest game engine also offers a sense of realism in both visuals and audio</strong></li></ul><p>4A Games has confirmed that <a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a>'s audio system has been rebuilt to offer a deeper sense of immersion.  </p><p>In an interview with TechRadar Gaming, where creative director Andriy Shevchenko and executive producer Jon Bloch discussed <em>Metro 3039</em> at length, the pair revealed that the newest version of the studio's engine has allowed the team to take things to the next level, whether that's improving the visual density of the game, having full ray-tracing, or an overhauled audio system.</p><p>When asked how the audio design is key to bringing the game's post-apocalyptic world to life, Bloch called it "hugely important," and said the audio team will come in after the level designers have completed their work to add in all the effects players will hear.</p><p>"They need to see what elements are in there," Bloch explained. "If there's water that needs to be dripping or, you know, if there's a machine in the corner, like that kind of stuff, like they have to wait for level artists to do their thing first.</p><p>"But it's hugely important, and it's one of the reasons why we spend so much time and energy overhauling the audio system; the entire audio system has been rebuilt."</p><p>Bloch continued, explaining that the audio system hasn't necessarily been built from the ground up, but built upon and "reimagined in a way to really support thick, dense atmosphere" on top of the refined visuals.</p><p>"The audio system is more dense," the developer said. "There's a lot more going on. There are a lot more things you can hear. There's a lot more variety when it comes to, you know, even simple things like footsteps on different materials on the ground. Every bush makes a sound when you touch it.</p><p>"The dynamics of how the player moves and what you hear in his equipment and his suit, like things that might normally be forgotten as a really important thing in some games, like the level of detail, the granularity that the audio department can get to is more than we've ever been able to do in <em>Metro</em> games, certainly."</p><p><em>Metro 2039</em> launches in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ 'The most striking on the surface thing is going to be the density of what you see' — Metro 2039 creative director says the game's new engine allows 'billions' of objects, whereas Metro Exodus allowed up to 30 million ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Metro 2039</strong></em><strong> creative director Andriy Shevchenko says the new game engine allows for "billions" of objects</strong></li><li><strong>Executive producer Jon Bloch reveals it enables 4A Games to create a realistic and dense world</strong></li><li><strong>Bloch says the team is working to optimize the game for lower-spec, as well as high-spec, systems</strong></li></ul><p><a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> creative director Andriy Shevchenko has revealed that 4A Games' latest game engine allows for "billions" of assets to create a dense, realistic world.</p><p>In a new interview with TechRadar Gaming, Shevchenko, alongside executive producer Jon Bloch, discussed how the new engine enabled the team to overhaul the game's audio system, enhance ray-tracing, and improve visual immersion by increasing the density of objects and characters.</p><p>"We're able to push so much more into the world to make it that much more realistic, that much more alive feeling, that much more tactile," Bloch said, adding that these improvements also come with challenges of balancing these features and ensuring the game is "performant."</p><p>"I would say probably the most striking on the surface thing is going to be the density of what you see in the picture of all the objects," he said.</p><p>Shevchenko added that during the development of <em>Metro Exodus</em>, the game engine could support up to 30 million objects, but it supports "billions of objects" for <em>Metro 2039</em>.</p><p>"It's all to give freedom for level art, level design, all [the] people working on this level, [to] do whatever you want," the creative director said. "We have almost endless limits. And we are reaching these limits every time."</p><p>As Bloch said, these impressive technical leaps also come with challenges, with Shevchenko explaining that there's some "black magic of balancing" and "getting rid of something really unnecessary and focusing on really cool things. But it's a really user-friendly engine," with "limits only in your head."</p><p><em>Metro 2039</em> will be multiplatform, launching on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC, and Bloch explained that it's one of the team's priorities to make sure the game is optimized across all platforms.</p><p>"We don't develop on PC and then port later to consoles," he said. "We're developing constantly across everything that we're going to support. So from day one, we're running on console, and so we're keeping all that in mind. </p><p>"We're optimising to the low end, to the lowest spec, and then also trying to push things as far as we can with the other platforms that allow us to push, particularly obviously with PC when new kinds of video cards come out; we're like, 'Oh, what can we do with this now?' While still making sure that the lower-spec hardware can still handle things."</p><p><em>Metro 2039</em> arrives in February 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-most-striking-on-the-surface-thing-is-going-to-be-the-density-of-what-you-see-metro-2039-creative-director-says-the-games-new-engine-allows-billions-of-objects-whereas-metro-exodus-allowed-up-to-30-million</link>
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                            <![CDATA[ Metro 2039 creative director Andriy Shevchenko has revealed that 4A Games' latest game engine allows "billions" of objects to create a dense, realistic world. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 07:05:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metro 2039]]></media:description>                                                            <media:text><![CDATA[Metro 2039]]></media:text>
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                                <ul><li><em><strong>Metro 2039</strong></em><strong> creative director Andriy Shevchenko says the new game engine allows for "billions" of objects</strong></li><li><strong>Executive producer Jon Bloch reveals it enables 4A Games to create a realistic and dense world</strong></li><li><strong>Bloch says the team is working to optimize the game for lower-spec, as well as high-spec, systems</strong></li></ul><p><a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> creative director Andriy Shevchenko has revealed that 4A Games' latest game engine allows for "billions" of assets to create a dense, realistic world.</p><p>In a new interview with TechRadar Gaming, Shevchenko, alongside executive producer Jon Bloch, discussed how the new engine enabled the team to overhaul the game's audio system, enhance ray-tracing, and improve visual immersion by increasing the density of objects and characters.</p><p>"We're able to push so much more into the world to make it that much more realistic, that much more alive feeling, that much more tactile," Bloch said, adding that these improvements also come with challenges of balancing these features and ensuring the game is "performant."</p><p>"I would say probably the most striking on the surface thing is going to be the density of what you see in the picture of all the objects," he said.</p><p>Shevchenko added that during the development of <em>Metro Exodus</em>, the game engine could support up to 30 million objects, but it supports "billions of objects" for <em>Metro 2039</em>.</p><p>"It's all to give freedom for level art, level design, all [the] people working on this level, [to] do whatever you want," the creative director said. "We have almost endless limits. And we are reaching these limits every time."</p><p>As Bloch said, these impressive technical leaps also come with challenges, with Shevchenko explaining that there's some "black magic of balancing" and "getting rid of something really unnecessary and focusing on really cool things. But it's a really user-friendly engine," with "limits only in your head."</p><p><em>Metro 2039</em> will be multiplatform, launching on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC, and Bloch explained that it's one of the team's priorities to make sure the game is optimized across all platforms.</p><p>"We don't develop on PC and then port later to consoles," he said. "We're developing constantly across everything that we're going to support. So from day one, we're running on console, and so we're keeping all that in mind. </p><p>"We're optimising to the low end, to the lowest spec, and then also trying to push things as far as we can with the other platforms that allow us to push, particularly obviously with PC when new kinds of video cards come out; we're like, 'Oh, what can we do with this now?' While still making sure that the lower-spec hardware can still handle things."</p><p><em>Metro 2039</em> arrives in February 2027.</p>
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                                                            <title><![CDATA[ Metro 2039 creative director shares how the Russia-Ukraine war has affected the game, says there are 'no gray zones' in the story and 'we are not afraid to call evil evil' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Metro 2039</strong></em><strong> creative director Andriy Shevchenko discusses how the Russia-Ukraine war has impacted the game</strong></li><li><strong>The developer says, "We are not afraid to call evil evil"</strong></li><li><strong>He adds that there are "no gray zones" in the story</strong></li></ul><p><a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> creative director Andriy Shevchenko has shared how the events of the Russia-Ukraine war have manifested in the upcoming first-person shooter.</p><p>The next installment in the <em>Metro</em> series was revealed earlier this year and is expected to deliver another dark survival story set in the heart of the Moscow metro, where the last survivors of the nuclear apocalypse struggle to exist.</p><p>At the time, Bloch <a href="https://www.techradar.com/gaming/metros-unique-flavor-of-post-apocalyptic-bleakness-and-misery-is-back-in-metro-2039-and-i-cant-wait-to-return-to-the-dark-heart-of-the-moscow-metro-where-hope-is-lost-the-future-looks-bleak-if-there-is-one">explained</a> that the team at Ukrainian studio 4A Games had everything planned for the next chapter, until it all changed in 2020, and "more significantly in 2022" with Russia's invasion of Ukraine. </p><p>As a result, the studio "changed the story to be even more about choices, actions, consequences, and what you have to pay to have a future."</p><p>"Now war is our reality, and our message has shifted to be about the circumstance, the cost of silence, the horrors of tyranny, and the price of freedom," Shevchenko said.</p><p>Now, in a new interview with TechRadar Gaming alongside executive producer Jon Bloch, the developers explained how the real-life impact of the ongoing war has influenced the game's messaging and the story's moral core.</p><p>"We are not afraid to call evil evil," Shevchenko said. "If you see evil, we now have a protagonist [The Stranger] who can talk, who can share his own thoughts. He will call this character, this situation, this story element evil. It is bad. And there are no gray zones."</p><p>While neither could delve into the details, the creative director said the game will feature enemies, and the antagonist, Führer Hunter, has enemies as well, and "the enemies must be destroyed from both sides."</p><p>"But who is your enemy?" he teased.</p><p><em>Metro 2039</em> is slated to launch in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/metro-2039-creative-director-shares-how-the-impact-of-the-ukraine-russia-war-has-affected-the-game-says-there-are-no-gray-zones-in-the-story-and-we-are-not-afraid-to-call-evil-evil</link>
                                                                            <description>
                            <![CDATA[ 4A Games has shared how the events of the Russia-Ukraine war have manifested in its upcoming first-person shooter, Metro 2039. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 07:05:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metro 2039]]></media:description>                                                            <media:text><![CDATA[Metro 2039]]></media:text>
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                                <ul><li><em><strong>Metro 2039</strong></em><strong> creative director Andriy Shevchenko discusses how the Russia-Ukraine war has impacted the game</strong></li><li><strong>The developer says, "We are not afraid to call evil evil"</strong></li><li><strong>He adds that there are "no gray zones" in the story</strong></li></ul><p><a href="https://www.techradar.com/gaming/there-is-a-liar-in-these-tunnels-metro-2039-gets-new-action-packed-trailer-teasing-first-person-stealth-action-gameplay-a-new-stealth-weapon-and-a-february-2027-release-window"><em>Metro 2039</em></a> creative director Andriy Shevchenko has shared how the events of the Russia-Ukraine war have manifested in the upcoming first-person shooter.</p><p>The next installment in the <em>Metro</em> series was revealed earlier this year and is expected to deliver another dark survival story set in the heart of the Moscow metro, where the last survivors of the nuclear apocalypse struggle to exist.</p><p>At the time, Bloch <a href="https://www.techradar.com/gaming/metros-unique-flavor-of-post-apocalyptic-bleakness-and-misery-is-back-in-metro-2039-and-i-cant-wait-to-return-to-the-dark-heart-of-the-moscow-metro-where-hope-is-lost-the-future-looks-bleak-if-there-is-one">explained</a> that the team at Ukrainian studio 4A Games had everything planned for the next chapter, until it all changed in 2020, and "more significantly in 2022" with Russia's invasion of Ukraine. </p><p>As a result, the studio "changed the story to be even more about choices, actions, consequences, and what you have to pay to have a future."</p><p>"Now war is our reality, and our message has shifted to be about the circumstance, the cost of silence, the horrors of tyranny, and the price of freedom," Shevchenko said.</p><p>Now, in a new interview with TechRadar Gaming alongside executive producer Jon Bloch, the developers explained how the real-life impact of the ongoing war has influenced the game's messaging and the story's moral core.</p><p>"We are not afraid to call evil evil," Shevchenko said. "If you see evil, we now have a protagonist [The Stranger] who can talk, who can share his own thoughts. He will call this character, this situation, this story element evil. It is bad. And there are no gray zones."</p><p>While neither could delve into the details, the creative director said the game will feature enemies, and the antagonist, Führer Hunter, has enemies as well, and "the enemies must be destroyed from both sides."</p><p>"But who is your enemy?" he teased.</p><p><em>Metro 2039</em> is slated to launch in February 2027 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Get ready for even more game reveals — here's how to watch the Future Games Show at Gamescom 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The Future Games Show will return with three digital showcases at Gamescom 2026</strong></li><li><strong>It will air on August 26, offering a look at over 40 games</strong></li><li><strong>FGS Live From Gamescom will immediately follow, and the FGS Best Of Gamescom will return on August 30</strong></li></ul><p><a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2026">Opening Night Live</a> has officially wrapped, but there's plenty more to come from Gamescom 2026, as the Future Games Show will return with three digital showcases — here's how you can watch. </p><p>Future Games Show at Gamescom is the first of the three broadcasts and will air the same day the industry event kicks off, on August 26 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>You can tune in to the digital showcase at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>Hosted by <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano, fans can expect a guide through more than 40 games, including 13 world premieres, exclusive reveals, and developer deep dives "from some of the industry’s most exciting and creative studios."</p><p>Some of those include a behind-the-scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, a new trailer for <em>Moonlighter 2: The Endless Vault</em> from Digital Sun Games, and a trailer for <em>Trees Hate You</em>, a comedy adventure, and many more.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by FGS channel presenters Nathan and Jules, and feature more world premieres, trailers, news, and interviews from the Gamescom Koelnmesse convention centre. </p><p>This includes <em>Apart</em>, a new third-person adventure horror game from Turnkey Games; <em>Nivalis Nights</em>, a slice-of-life sim set in a cyberpunk city; a cozy coop horror game called <em>Haunted Paws</em>; <em>We Are So Cooked</em>, a 1-4 player co-op physics-stealth game; and the sequel to retro first-person shooter (FPS) <em>Warhammer 40,000: Boltgun</em>.</p><p>Finally, FGS Best Of Gamescom will return on August 30 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST, and bring viewers the "best of" the Gamescom show floor, including gameplay demos, booth tours, exclusive developer interviews, and a recap of all the week’s biggest announcements.    </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/get-ready-for-even-more-game-reveals-heres-how-to-watch-the-future-games-show-at-gamescom-2026</link>
                                                                            <description>
                            <![CDATA[ The Future Games Show returns with three digital showcases at Gamescom 2026 — here's how you can watch. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 21:17:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>The Future Games Show will return with three digital showcases at Gamescom 2026</strong></li><li><strong>It will air on August 26, offering a look at over 40 games</strong></li><li><strong>FGS Live From Gamescom will immediately follow, and the FGS Best Of Gamescom will return on August 30</strong></li></ul><p><a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2026">Opening Night Live</a> has officially wrapped, but there's plenty more to come from Gamescom 2026, as the Future Games Show will return with three digital showcases — here's how you can watch. </p><p>Future Games Show at Gamescom is the first of the three broadcasts and will air the same day the industry event kicks off, on August 26 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST.</p><p>You can tune in to the digital showcase at <a href="https://www.twitch.tv/futuregamesshow" target="_blank">Twitch</a>, <a href="https://www.youtube.com/@FutureGamesShow" target="_blank">YouTube</a>, <a href="https://x.com/FutureGamesShow" target="_blank">X</a>, <a href="https://www.tiktok.com/@futuregamesshow" target="_blank">TikTok</a>, <a href="https://www.facebook.com/gamesradarplus/" target="_blank">Facebook,</a> and <a href="https://www.gamesradar.com/" target="_blank">GamesRadar+</a>.</p><p>Hosted by <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a> stars Nick Apostolides and Angela Sant’Albano, fans can expect a guide through more than 40 games, including 13 world premieres, exclusive reveals, and developer deep dives "from some of the industry’s most exciting and creative studios."</p><p>Some of those include a behind-the-scenes look at <em>Tides of Annihilation</em> from Eclipse Glow Games, a closer look at samurai swordplay action game <a href="https://www.techradar.com/gaming/onimusha-way-of-the-sword-preview-gamescom-2025"><em>Onimusha: Way of the Sword</em></a>, a new trailer for <em>Moonlighter 2: The Endless Vault</em> from Digital Sun Games, and a trailer for <em>Trees Hate You</em>, a comedy adventure, and many more.</p><p>FGS Live From Gamescom will immediately follow the main showcase on August 26, hosted by FGS channel presenters Nathan and Jules, and feature more world premieres, trailers, news, and interviews from the Gamescom Koelnmesse convention centre. </p><p>This includes <em>Apart</em>, a new third-person adventure horror game from Turnkey Games; <em>Nivalis Nights</em>, a slice-of-life sim set in a cyberpunk city; a cozy coop horror game called <em>Haunted Paws</em>; <em>We Are So Cooked</em>, a 1-4 player co-op physics-stealth game; and the sequel to retro first-person shooter (FPS) <em>Warhammer 40,000: Boltgun</em>.</p><p>Finally, FGS Best Of Gamescom will return on August 30 at 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST / 1AM CST, and bring viewers the "best of" the Gamescom show floor, including gameplay demos, booth tours, exclusive developer interviews, and a recap of all the week’s biggest announcements.    </p>
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                                                            <title><![CDATA[ 'We wanted to go out with a bang' — Geralt returns in The Witcher 3: Wild Hunt - Songs of the Past's new trailer, promising a final action-packed journey ahead of The Witcher 4 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The first trailer for </strong><em><strong>The Witcher 3: Wild Hunt -</strong></em><strong> </strong><em><strong>Songs of the Past</strong></em><strong> has been revealed at Gamescom</strong></li><li><strong>The trailer showcases Geralt, a new region, monsters, and a weapon</strong></li><li><strong>CD Projekt Red level design lead Miles Tost confirms, "This is Geralt's last adventure before we pass the torch on to Ciri" in </strong><em><strong>The Witcher 4</strong></em></li></ul><p>CD Projekt Red has unveiled the first look at <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third and final expansion, <em>Songs of the Past,</em> and it looks incredible.</p><p><em>Songs of the Past</em>, which is being co-developed with Fool’s Theory, a studio whose leadership is made up of <em>The</em> <em>Witcher 3</em> veterans, was revealed during Opening Night Live at Gamescom. While we still don't have a specific release date, the expansion's first trailer gave us a taste of what to look forward to.</p><p>We see Geralt of Rivia returning for a brand-new journey as he explores a new region, Letten, takes on creepy monsters, and wields a new chain weapon that can grapple enemies, first showcased in the first <em>Witcher </em>game.</p><p>CDPR Level design lead Miles Tost took to the stage during Opening Night Live at Gamescom to share a few more details about the game, including what players can expect.</p><p>"We had this idea for one more story with Geralt for a while, but we couldn't quite figure out how to fit it into our busy schedule," Tost said. "Luckily, our friends from Fool's Theory and they hired a bunch of old veteran Witcher three developers, including my mentor, Peter Jennings, and here we are today."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>He continued, saying, "This is Geralt's last adventure before we pass the torch on to Ciri, and we wanted to go out with a bang. So this chain is a weapon that is new in the game, but many people, perhaps hardcore Witcher fans, will realize that this is a weapon we first showed in <em>The Witcher 1</em> intro, and we will talk about that in many more things here at Gamescom."</p><p>On Letten, Tost called it "a whole new, unique region that has a unique identity," filled with quests, new monsters, adventures, and exploration. </p><p>"Just like the things that <em>Witcher</em> fans love," he said. "But it's an almost uncannily idyllic place that, however, has a dark secret lurking just underneath the surface. And as it is a <em>Witcher</em> game, this kind of secret requires a true professional witcher to solve."</p><p>Alongside the expansion trailer, the studio also <a href="https://www.techradar.com/gaming/the-witcher-3-wild-hunt-remastered-is-a-free-upgrade-with-revamped-gameplay-systems-heres-everything-confirmed-at-the-onl-reveal">announced <em>The Witcher 3: Wild Hunt Remastered</em></a>, a free upgrade featuring all-new improvements and revamped gameplay features, arriving on September 29 for all platforms.</p><p>The developer also confirmed that all those features will be in <em>Songs of the Past</em> as well.</p><p><em>The Witcher 3: Wild Hunt - Songs of the Past</em> is slated to launch in 2027, followed by <a href="https://www.techradar.com/gaming/let-the-team-cook-it-will-be-worth-the-wait-cd-proket-red-confirms-the-witcher-4-is-targeting-a-2028-launch"><em>The Witcher 4</em>, which CDPR has confirmed is targeting a 2028 release window</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/we-wanted-to-go-out-with-a-bang-geralt-returns-in-the-witcher-3-wild-hunt-songs-of-the-pasts-new-trailer-promising-a-final-action-packed-journey-ahead-of-the-witcher-4</link>
                                                                            <description>
                            <![CDATA[ CD Projekt Red has unveiled the first look at The Witcher 3: Wild Hunt's third and final expansion, Songs of the Past, and it looks incredible. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 21:02:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></media:text>
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                                <ul><li><strong>The first trailer for </strong><em><strong>The Witcher 3: Wild Hunt -</strong></em><strong> </strong><em><strong>Songs of the Past</strong></em><strong> has been revealed at Gamescom</strong></li><li><strong>The trailer showcases Geralt, a new region, monsters, and a weapon</strong></li><li><strong>CD Projekt Red level design lead Miles Tost confirms, "This is Geralt's last adventure before we pass the torch on to Ciri" in </strong><em><strong>The Witcher 4</strong></em></li></ul><p>CD Projekt Red has unveiled the first look at <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a>'s third and final expansion, <em>Songs of the Past,</em> and it looks incredible.</p><p><em>Songs of the Past</em>, which is being co-developed with Fool’s Theory, a studio whose leadership is made up of <em>The</em> <em>Witcher 3</em> veterans, was revealed during Opening Night Live at Gamescom. While we still don't have a specific release date, the expansion's first trailer gave us a taste of what to look forward to.</p><p>We see Geralt of Rivia returning for a brand-new journey as he explores a new region, Letten, takes on creepy monsters, and wields a new chain weapon that can grapple enemies, first showcased in the first <em>Witcher </em>game.</p><p>CDPR Level design lead Miles Tost took to the stage during Opening Night Live at Gamescom to share a few more details about the game, including what players can expect.</p><p>"We had this idea for one more story with Geralt for a while, but we couldn't quite figure out how to fit it into our busy schedule," Tost said. "Luckily, our friends from Fool's Theory and they hired a bunch of old veteran Witcher three developers, including my mentor, Peter Jennings, and here we are today."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>He continued, saying, "This is Geralt's last adventure before we pass the torch on to Ciri, and we wanted to go out with a bang. So this chain is a weapon that is new in the game, but many people, perhaps hardcore Witcher fans, will realize that this is a weapon we first showed in <em>The Witcher 1</em> intro, and we will talk about that in many more things here at Gamescom."</p><p>On Letten, Tost called it "a whole new, unique region that has a unique identity," filled with quests, new monsters, adventures, and exploration. </p><p>"Just like the things that <em>Witcher</em> fans love," he said. "But it's an almost uncannily idyllic place that, however, has a dark secret lurking just underneath the surface. And as it is a <em>Witcher</em> game, this kind of secret requires a true professional witcher to solve."</p><p>Alongside the expansion trailer, the studio also <a href="https://www.techradar.com/gaming/the-witcher-3-wild-hunt-remastered-is-a-free-upgrade-with-revamped-gameplay-systems-heres-everything-confirmed-at-the-onl-reveal">announced <em>The Witcher 3: Wild Hunt Remastered</em></a>, a free upgrade featuring all-new improvements and revamped gameplay features, arriving on September 29 for all platforms.</p><p>The developer also confirmed that all those features will be in <em>Songs of the Past</em> as well.</p><p><em>The Witcher 3: Wild Hunt - Songs of the Past</em> is slated to launch in 2027, followed by <a href="https://www.techradar.com/gaming/let-the-team-cook-it-will-be-worth-the-wait-cd-proket-red-confirms-the-witcher-4-is-targeting-a-2028-launch"><em>The Witcher 4</em>, which CDPR has confirmed is targeting a 2028 release window</a>.</p>
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                                                            <title><![CDATA[ The Witcher 3: Wild Hunt Remastered is a free upgrade with revamped gameplay systems — here's everything confirmed at the ONL reveal ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Witcher 3: Wild Hunt Remastered</strong></em><strong> has been announced</strong></li><li><strong>The free upgrade arrives on September 29 for all platforms</strong></li><li><strong>This remastered version features up to 40 new visual and gameplay improvements</strong></li></ul><p>CD Projekt Red has announced <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a><em> Remastered</em>, a free upgrade featuring all-new improvements and revamped gameplay features for its blockbuster RPG game.</p><p>Revealed during <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Opening Night Live</a> at Gamescom 2026, <em>The Witcher 3: Wild Hunt Remastered</em> will arrive next month on September 29 for all available platforms and is free for current owners of the game. On top of that, players who own only the base game can claim the two included expansions, <em>Hearts of Stone</em> and <em>Blood and Wine</em>, at no extra cost.</p><p>The news came as a shock to fans, and the gameplay trailer is filled with too many brand-new features to count; even from the footage, you can tell there are some big visual and technical differences, and I can't wait to start another playthrough.</p><p>To make everything easier, I've put together a list below of every single new improvement mentioned in the trailer, whether it's upgraded visuals, a revamped combat system, new monster behaviour, or PlayStation 5 Pro support. Seriously, there's a lot!</p><h2 id="what-39-s-included-in-the-witcher-3-wild-hunt-remastered">What's included in The Witcher 3: Wild Hunt Remastered?</h2><ul><li><em>Hearts of Stone</em> and <em>Blood and Wine</em> expansions (at no extra cost if you don't own them)</li><li>Upgraded visuals</li><li>Enhanced combat</li><li>Improved traversal and movement</li><li>New witcher Signs FX</li><li>Revamped mount handling</li><li>Enhanced monster behaviours</li><li>A skill tree revamp</li><li>Transmogrification</li><li>Expanded photo mode</li><li>New finishers</li><li>Cross-platform mod support</li><li>Immersive meditation</li><li>Refined animations</li><li>New quest tracking</li><li>UI improvements</li><li>Looting rework</li><li>Refreshed motion blur</li><li>New accessibility features</li><li>Updated textures</li><li>Foliage shading rework</li><li>Tutorial modernization</li><li>HDR improvements</li><li>GTAO</li><li>Improved menu navigation</li><li>Global lighting rework</li><li>New shading model</li><li>Subsurface scattering</li><li>New tone mapper</li><li>PlayStation 5 Pro support</li><li>Xbox Play Anywhere support</li><li>Nintendo Switch 2 exclusive features</li><li>Nvdia DLSS 4.5</li><li>AMD FSR 4</li><li>Intel XESS 2.0</li><li>Path tracing on PC</li><li>Ray reconstruction on PC</li><li>Raytraced hair</li><li>Native DX12</li><li>Rendering parallelization</li></ul><p>The announcement also came right before CDPR showcased the game's third and final major expansion, <em>Songs of the Past</em>, which is due to launch in 2027. </p><p>Elsewhere, fans can also look forward to <a href="https://www.techradar.com/gaming/let-the-team-cook-it-will-be-worth-the-wait-cd-proket-red-confirms-the-witcher-4-is-targeting-a-2028-launch"><em>The Witcher 4</em>, which CDPR has confirmed is targeting a 2028 release window</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-witcher-3-wild-hunt-remastered-is-a-free-upgrade-with-revamped-gameplay-systems-heres-everything-confirmed-at-the-onl-reveal</link>
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                            <![CDATA[ CD Projekt Red has announced The Witcher 3: Wild Hunt Remastered, a free upgrade featuring all-new improvements and revamped gameplay features. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:33:20 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 21:11:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>The Witcher 3: Wild Hunt Remastered</strong></em><strong> has been announced</strong></li><li><strong>The free upgrade arrives on September 29 for all platforms</strong></li><li><strong>This remastered version features up to 40 new visual and gameplay improvements</strong></li></ul><p>CD Projekt Red has announced <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a><em> Remastered</em>, a free upgrade featuring all-new improvements and revamped gameplay features for its blockbuster RPG game.</p><p>Revealed during <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Opening Night Live</a> at Gamescom 2026, <em>The Witcher 3: Wild Hunt Remastered</em> will arrive next month on September 29 for all available platforms and is free for current owners of the game. On top of that, players who own only the base game can claim the two included expansions, <em>Hearts of Stone</em> and <em>Blood and Wine</em>, at no extra cost.</p><p>The news came as a shock to fans, and the gameplay trailer is filled with too many brand-new features to count; even from the footage, you can tell there are some big visual and technical differences, and I can't wait to start another playthrough.</p><p>To make everything easier, I've put together a list below of every single new improvement mentioned in the trailer, whether it's upgraded visuals, a revamped combat system, new monster behaviour, or PlayStation 5 Pro support. Seriously, there's a lot!</p><h2 id="what-39-s-included-in-the-witcher-3-wild-hunt-remastered">What's included in The Witcher 3: Wild Hunt Remastered?</h2><ul><li><em>Hearts of Stone</em> and <em>Blood and Wine</em> expansions (at no extra cost if you don't own them)</li><li>Upgraded visuals</li><li>Enhanced combat</li><li>Improved traversal and movement</li><li>New witcher Signs FX</li><li>Revamped mount handling</li><li>Enhanced monster behaviours</li><li>A skill tree revamp</li><li>Transmogrification</li><li>Expanded photo mode</li><li>New finishers</li><li>Cross-platform mod support</li><li>Immersive meditation</li><li>Refined animations</li><li>New quest tracking</li><li>UI improvements</li><li>Looting rework</li><li>Refreshed motion blur</li><li>New accessibility features</li><li>Updated textures</li><li>Foliage shading rework</li><li>Tutorial modernization</li><li>HDR improvements</li><li>GTAO</li><li>Improved menu navigation</li><li>Global lighting rework</li><li>New shading model</li><li>Subsurface scattering</li><li>New tone mapper</li><li>PlayStation 5 Pro support</li><li>Xbox Play Anywhere support</li><li>Nintendo Switch 2 exclusive features</li><li>Nvdia DLSS 4.5</li><li>AMD FSR 4</li><li>Intel XESS 2.0</li><li>Path tracing on PC</li><li>Ray reconstruction on PC</li><li>Raytraced hair</li><li>Native DX12</li><li>Rendering parallelization</li></ul><p>The announcement also came right before CDPR showcased the game's third and final major expansion, <em>Songs of the Past</em>, which is due to launch in 2027. </p><p>Elsewhere, fans can also look forward to <a href="https://www.techradar.com/gaming/let-the-team-cook-it-will-be-worth-the-wait-cd-proket-red-confirms-the-witcher-4-is-targeting-a-2028-launch"><em>The Witcher 4</em>, which CDPR has confirmed is targeting a 2028 release window</a>.</p>
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                                                            <title><![CDATA[ Everything announced at Gamescom Opening Night Live 2026 — from Heroes of Might and Magic 3 Remake to The Witcher 3 remastered and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gamescom Opening Night Live 2026 has officially concluded, and the two-hour-long show was jam-packed with a deluge of game announcements and reveals.</p><p>From an official release date for the upcoming free-to-play open-world action game <em>Ananta </em>to our very first look at the highly anticipated <em>The Witcher 3 Songs of the Past DLC</em>, it offered a solid set of trailers — especially compared to some previous years.</p><p>If you weren't able to catch the show live, there's no need to worry about missing out. Here are the major announcements in the order that they happened to get you fully up to date.</p><h3 class="article-body__section" id="section-everything-announced-at-gamescom-opening-night-live-2026"><span>Everything announced at Gamescom Opening Night Live 2026</span></h3><ul><li><em>Nodus Fall </em>— a new co-operative action game from <em>Genshin Impact </em>maker Hoyoverse</li><li><em>Rainbow Six Tactics </em>— new strategy spinoff launching in 2027</li><li><em>Gears of War: E-Day</em> — our first look at the villain in new cinematic story trailer</li><li><em>Ananta</em> — the free-to-play open world RPG is launching January 15, 2027</li><li><em>Silent Hill Townfall</em> got a new story trailer showing some creepy enemies</li><li><em>Resonance: A Plague Tale Legacy</em> got another gameplay trailer ahead of release this week</li><li><em>Sea of Remnants</em> got a new gameplay trailer showing cute puppets and naval action</li><li><em>Crimson Desert Enhanced </em>announced with new content</li><li><em>Tides of Annihilation </em>trailer revealed new story details and gameplay</li><li><em>Lofsong</em> — announced for console and PC</li><li><em>Megaman Dual Overdrive</em> launches in 2027, and a crossover <em>Pragmata</em> skin is on the way</li><li><em>Rayman Legends Retold</em> launches on October 1</li><li><em>PUBG Ded Net</em> announced with a new gameplay trailer</li><li><em>Control Resonant</em> got an awesome new gameplay trailer</li><li><em>The Blood of the Dawnwalker</em> trailer revealed new story details and third-person action gameplay</li><li><em>Game of Thrones: War for Westeros</em> got a new gameplay trailer showing Daenerys and Jon Snow — launches in early 2027</li><li><em>Dust Origins</em> — a new isometric action game from Airship Syndicate</li><li><em>Exodus</em> got a new gameplay trailer showcasing a new character, a talking octopus named Salt — out April 7, 2027</li><li><em>Warlock</em> revealed as a new D&D game launching in 2027 for PC and console</li><li><em>1001 Threads of Mizan</em> revealed — new narrative game</li><li><em>Silver Palace: House of Greed</em> got a new gameplay trailer</li><li><em>Monster Hunter Outlanders</em> — mobile spinoff got a new trailer</li><li><em>Metro 2039 </em>got a cinematic story trailer ahead of its February 2027 release</li><li><em>Hitman World of Assassination - The Herbalist ft. rap legend Snoop Dogg</em> DLC launching for free  on August 27</li><li><em>Aion</em> <em>2</em> got a new trailer</li><li><em>Afterworld</em>, a new strategy game from Paradox Interactive, announced</li><li><em>Petit Planet</em> — life sim got an adorable new trailer</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nKAoLEJu2F6BFv2qBMB6NB" name="Gamescom 2026" alt="Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/nKAoLEJu2F6BFv2qBMB6NB.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A new Mega man skin is coming to Pragmata. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Gamescom)</span></figcaption></figure><ul><li><em>Mewgenics</em> — comes to consoles on September 8</li><li><em>Alien Fireteam 2</em> got a new gameplay trailer</li><li><em>1666: Amsterdam</em> got a new trailer ahead of its early access release today</li><li><em>Showa American Story</em> got a wacky new gameplay trailer, launching on PS5 and PC this year</li><li><em>Road Kings</em> got a new trailer showing off plenty of trucking action</li><li><em>Stage Tour</em> — upcoming <em>Guitar-Hero</em>-like music title got a brand new look showcasing setlists and ways to play ahead of December 10 launch</li><li><em>Crazy Taxi</em> multiplayer reveal trailer</li><li><em>Turok Origins</em> got a new cinematic trailer</li><li><em>Gravehounds</em>, furry shooter, got a gameplay trailer ahead of 2026 launch</li><li><em>Lego Skylines</em> — reveal trailer for bricky city builder game</li><li><em>Transport Fever 3 </em>got a new trailer,<em> </em>launches September 26</li><li><em>Exterminauts</em> announced</li><li><em>Path of Exile</em> full 1.0 release on December 11, will be free-to-play</li><li><em>Heroes of Might and Magic 3 Remake</em> revealed in cinematic trailer showing the reimagined strategy title</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zsyJV2dRRp2pz39ET3P2Mf" name="Gamescom 2026" alt="Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/zsyJV2dRRp2pz39ET3P2Mf.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Snoop Dogg is officially coming to the world of Hitman in upcoming DLC. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Gamescom)</span></figcaption></figure><ul><li><em>No Law</em> announced for 2027</li><li><em>Project Zeta</em> revealed as a new team-based MOBA</li><li><em>Cinder City</em> announced with a new trailer, available wishlist now</li><li><em>Ontos</em> announced with a creepy first-person trailer, launching 2027</li><li><em>Pony Island 2: Panda Circus</em> launches April 27, 2027</li><li><em>Zoopunk </em>gameplay reveal trailer shown</li><li><em>There are no Ghosts at the Grand </em>got a new trailer and is launching December 2026</li><li><em>Roco Kingdom</em> trailer confirmed closed beta test for October 27</li><li><em>The Defiant</em> announced</li><li><em>Tarae the Unbound</em> announced with a gameplay trailer</li><li><em>Like or Die</em> — quirky social media battle royale announced</li><li><em>Final Fantasy 7 Revelation</em> gets a new cinematic trailer</li></ul><h3 class="article-body__section" id="section-gamescom-opening-night-live-2026-final-announcement"><span>Gamescom Opening Night Live 2026 final announcement</span></h3><ul><li><em>The Witcher 3: Wild Hunt Remastered — </em>announced as free upgrade with loads of new content</li><li><em>The Witcher 3: Wild Hunt Songs of the Past </em>new cinematic footage shown</li></ul><p>What did you think of this year's Opening Night Live show? Let us know in the comments or by voting in the poll below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqdoe"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqdoe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026</link>
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                            <![CDATA[ Everything announced at Gamescom Opening Night Live 2026. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:01:25 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 09:06:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Demi Williams ]]></dc:contributor>
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                                <p>Gamescom Opening Night Live 2026 has officially concluded, and the two-hour-long show was jam-packed with a deluge of game announcements and reveals.</p><p>From an official release date for the upcoming free-to-play open-world action game <em>Ananta </em>to our very first look at the highly anticipated <em>The Witcher 3 Songs of the Past DLC</em>, it offered a solid set of trailers — especially compared to some previous years.</p><p>If you weren't able to catch the show live, there's no need to worry about missing out. Here are the major announcements in the order that they happened to get you fully up to date.</p><h3 class="article-body__section" id="section-everything-announced-at-gamescom-opening-night-live-2026"><span>Everything announced at Gamescom Opening Night Live 2026</span></h3><ul><li><em>Nodus Fall </em>— a new co-operative action game from <em>Genshin Impact </em>maker Hoyoverse</li><li><em>Rainbow Six Tactics </em>— new strategy spinoff launching in 2027</li><li><em>Gears of War: E-Day</em> — our first look at the villain in new cinematic story trailer</li><li><em>Ananta</em> — the free-to-play open world RPG is launching January 15, 2027</li><li><em>Silent Hill Townfall</em> got a new story trailer showing some creepy enemies</li><li><em>Resonance: A Plague Tale Legacy</em> got another gameplay trailer ahead of release this week</li><li><em>Sea of Remnants</em> got a new gameplay trailer showing cute puppets and naval action</li><li><em>Crimson Desert Enhanced </em>announced with new content</li><li><em>Tides of Annihilation </em>trailer revealed new story details and gameplay</li><li><em>Lofsong</em> — announced for console and PC</li><li><em>Megaman Dual Overdrive</em> launches in 2027, and a crossover <em>Pragmata</em> skin is on the way</li><li><em>Rayman Legends Retold</em> launches on October 1</li><li><em>PUBG Ded Net</em> announced with a new gameplay trailer</li><li><em>Control Resonant</em> got an awesome new gameplay trailer</li><li><em>The Blood of the Dawnwalker</em> trailer revealed new story details and third-person action gameplay</li><li><em>Game of Thrones: War for Westeros</em> got a new gameplay trailer showing Daenerys and Jon Snow — launches in early 2027</li><li><em>Dust Origins</em> — a new isometric action game from Airship Syndicate</li><li><em>Exodus</em> got a new gameplay trailer showcasing a new character, a talking octopus named Salt — out April 7, 2027</li><li><em>Warlock</em> revealed as a new D&D game launching in 2027 for PC and console</li><li><em>1001 Threads of Mizan</em> revealed — new narrative game</li><li><em>Silver Palace: House of Greed</em> got a new gameplay trailer</li><li><em>Monster Hunter Outlanders</em> — mobile spinoff got a new trailer</li><li><em>Metro 2039 </em>got a cinematic story trailer ahead of its February 2027 release</li><li><em>Hitman World of Assassination - The Herbalist ft. rap legend Snoop Dogg</em> DLC launching for free  on August 27</li><li><em>Aion</em> <em>2</em> got a new trailer</li><li><em>Afterworld</em>, a new strategy game from Paradox Interactive, announced</li><li><em>Petit Planet</em> — life sim got an adorable new trailer</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nKAoLEJu2F6BFv2qBMB6NB" name="Gamescom 2026" alt="Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/nKAoLEJu2F6BFv2qBMB6NB.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A new Mega man skin is coming to Pragmata. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Gamescom)</span></figcaption></figure><ul><li><em>Mewgenics</em> — comes to consoles on September 8</li><li><em>Alien Fireteam 2</em> got a new gameplay trailer</li><li><em>1666: Amsterdam</em> got a new trailer ahead of its early access release today</li><li><em>Showa American Story</em> got a wacky new gameplay trailer, launching on PS5 and PC this year</li><li><em>Road Kings</em> got a new trailer showing off plenty of trucking action</li><li><em>Stage Tour</em> — upcoming <em>Guitar-Hero</em>-like music title got a brand new look showcasing setlists and ways to play ahead of December 10 launch</li><li><em>Crazy Taxi</em> multiplayer reveal trailer</li><li><em>Turok Origins</em> got a new cinematic trailer</li><li><em>Gravehounds</em>, furry shooter, got a gameplay trailer ahead of 2026 launch</li><li><em>Lego Skylines</em> — reveal trailer for bricky city builder game</li><li><em>Transport Fever 3 </em>got a new trailer,<em> </em>launches September 26</li><li><em>Exterminauts</em> announced</li><li><em>Path of Exile</em> full 1.0 release on December 11, will be free-to-play</li><li><em>Heroes of Might and Magic 3 Remake</em> revealed in cinematic trailer showing the reimagined strategy title</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zsyJV2dRRp2pz39ET3P2Mf" name="Gamescom 2026" alt="Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/zsyJV2dRRp2pz39ET3P2Mf.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Snoop Dogg is officially coming to the world of Hitman in upcoming DLC. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Gamescom)</span></figcaption></figure><ul><li><em>No Law</em> announced for 2027</li><li><em>Project Zeta</em> revealed as a new team-based MOBA</li><li><em>Cinder City</em> announced with a new trailer, available wishlist now</li><li><em>Ontos</em> announced with a creepy first-person trailer, launching 2027</li><li><em>Pony Island 2: Panda Circus</em> launches April 27, 2027</li><li><em>Zoopunk </em>gameplay reveal trailer shown</li><li><em>There are no Ghosts at the Grand </em>got a new trailer and is launching December 2026</li><li><em>Roco Kingdom</em> trailer confirmed closed beta test for October 27</li><li><em>The Defiant</em> announced</li><li><em>Tarae the Unbound</em> announced with a gameplay trailer</li><li><em>Like or Die</em> — quirky social media battle royale announced</li><li><em>Final Fantasy 7 Revelation</em> gets a new cinematic trailer</li></ul><h3 class="article-body__section" id="section-gamescom-opening-night-live-2026-final-announcement"><span>Gamescom Opening Night Live 2026 final announcement</span></h3><ul><li><em>The Witcher 3: Wild Hunt Remastered — </em>announced as free upgrade with loads of new content</li><li><em>The Witcher 3: Wild Hunt Songs of the Past </em>new cinematic footage shown</li></ul><p>What did you think of this year's Opening Night Live show? Let us know in the comments or by voting in the poll below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqdoe"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqdoe.js" async></script>
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                                                            <title><![CDATA[ Even just an hour with Gears of War: E-Day's explosive campaign left me hungry to fill more E-holes across its semi-open world ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’ve played about an hour of the <a href="https://www.techradar.com/gaming/consoles-pc/gears-of-war-e-day-devs-want-to-tell-a-horror-story"><em>Gears of War: E-Day</em></a><em> </em>campaign, which is shaping up to be a brilliant Xbox 360 throwback. Does <em>E-Day </em>reinvent the wheel? No, at least if the two missions that I’ve played are anything to go by, but everything that makes <em>Gears of War </em>good is present and accounted for.</p><p>My hands-on kicked off at the start of Act 2 of the campaign, with the fictional city of Kalona still grappling with the early stages of the mutant Locust invasion. Series hero Marcus Fenix and his rag-tag team of survivors, which includes long-time ally Dominic Santiago along with newcomers Mags Carter and Lucas Reyes, are holed up in the besieged city hall.</p><p>There are murmurings of a gigantic creature the group has just taken down — presumably a boss fight at the end of the previous chapter — and you’re quickly drafted into the military effort to take back the city.</p><h2 id="duck-and-cover">Duck and cover</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aid5MqjoBGnRpaWtDSCz9N" name="20260817213151_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/aid5MqjoBGnRpaWtDSCz9N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Your first goal is to head to a nearby Thrashball stadium (a familiar in-universe sport that looks like a weird hybrid of football and rugby), which involves traversing the crumbling streets and crossing a giant mechanical bridge. Obviously, things aren’t so simple — with countless Emergence Holes (or E-holes for short) opening and spewing out waves of foes as you make your way over.</p><p>Locust enemies are aggressive and, while they don’t pose much threat in isolation, can employ some pretty formidable tactics. The basic rifle-wielding drones will stick to cover like glue, popping up intermittently to spray your team with bullets. They can be hard to keep track of in large numbers, so be careful that those armed with shotguns don’t manage to flank you, as a few close-range hits will shred your health bar in seconds.</p><p>Tossed grenades and groups of fast-moving, dog-like Feral Wretches keep the pressure up by forcing you to change cover frequently, preventing fights from devolving into opposing sides taking pot shots at each other across the battlefield. </p><p>The steady introduction of new enemy types, from lethal snipers to giant bazooka-equipped brutes, kept the handful of encounters I experienced fresh with some interesting scenarios, like covering another squad located on the other side of the bridge, thrown in there too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xDujj3GmhPqM3bRGfFwMnM.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dyqMhw4Urzx2KCPWXriJuM.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oxnaQQeS952Uy9TE2XV8AN.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CCTXJ6KqHxEbEwoPj4hr9N.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LwMyXU8kk2tvzFBK2HKk5N.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure></figure><p>It’s classic <em>Gears of War </em>action, elevated by meaty gunplay. </p><p>Chipping away at enemies from a distance is relatively ineffective and awkward (unless you manage to scoop up one of the powerful Breechshot rifles from a fallen enemy sniper to pop a few heads), but the up-close action is beautifully slick. The Gnasher Shotgun remains an absolute beast, with blowing an enemy in half a wonderfully satisfying reward for pulling off the perfect flank.</p><p>Once Fenix gets his hands on a prototype chainsaw bayonet, you know that I was sawing practically anything in my path to pieces in a glorious explosion of gore and viscera.</p><h2 id="free-roam">Free roam</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WJEHzcgkocX3yvEyfkePAN" name="20260817220246_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/WJEHzcgkocX3yvEyfkePAN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The latter portions of my hands-on had me tackling one of the game’s new ‘open district’ missions, and it’s about what you would expect from the name. You’re dropped into a large chunk of the city and granted the ability to explore it freely with a little map to guide you. It doesn’t feel like a true open world as you’re very much guided towards the next objective, though there are some optional side missions to discover and plenty of collectibles to scoop up.</p><p>The mission in my preview was a basic wave survival challenge that had me hunkered down in a car dealership with some non-player character (NPC) soldiers. It’s not the most exciting concept, and I’m hoping some of the side content available in the full game is more adventurous. I didn’t feel like my time was wasted, however, as completing it unlocked some powerful weapon mods. </p><p>Modding your guns is a new feature introduced in <em>E-Day </em>(presumably somewhat inspired by the similar upgrade system in strategy spinoff <em>Gears Tactics</em>) that lets you customize your gear by improving stats such as magazine size or fire rate. It can sometimes even change how an entire gun operates, for example, having your pistol fire in a two-bullet burst at the cost of long-range accuracy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="44VVzyfWE2L5B5Cx87VNwM" name="20260817213735_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/44VVzyfWE2L5B5Cx87VNwM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The whole formula feels a bit retro, which is far from a bad thing. You don’t really get decent story-driven shooters these days, and the promise of a roughly 14-hour campaign alongside a suite of multiplayer modes to dive into afterwards is the kind of experience I crave as a palate cleanser between mega live-service releases. </p><p>It definitely helps that <em>E-Day </em>looks simply amazing from a technical perspective. Xbox has developed a bit of a reputation for delivering some visually stunning titles this generation (look at the borderline photorealistic fidelity of <a href="https://www.techradar.com/gaming/senuas-saga-hellblade-2-review"><em>Senua's Saga: Hellblade 2</em></a>), and<em> E-Day </em>is shaping up to be the best-looking yet. Its art direction blends 1980s retro charm with grand Gothic architecture and a distinctly alien, unfamiliar edge, all presented with ray-traced lighting, geometrically complex models, and flawless texture work.</p><p>I found myself poring over every detail, soaking in the signs and posters advertising services, the little notices stuck to the front of shops, the names of all the train lines in a subway station; it’s a lovingly crafted world that truly feels lived in.</p><p>If I had one complaint, it’s that it all doesn’t really look much like the world of the first <em>Gears of War</em>. That game is admittedly set more than a decade later, on a different part of the planet, but its cars and buildings in particular seem so much more modern than those of <em>E-Day </em>that it just doesn’t line up in my head. Were companies still making new vehicles and updating their storefronts while hundreds of vicious creatures were pouring out of the ground? </p><p>This is nitpicking, of course, and it’s not hard to suspend your disbelief when it’s in the service of some truly beautiful design. I’m excited to see even more when <em>Gears of War: E-Day</em> releases for PC and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> on October 6, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox/even-just-an-hour-with-gears-of-war-e-days-explosive-campaign-left-me-hungry-to-fill-more-e-holes-across-its-semi-open-world</link>
                                                                            <description>
                            <![CDATA[ I’ve only played an hour of Gears of War: E-Day’s campaign and I’m already hooked on its stunning visuals and bombastic action. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from our Gears of War E-Day hands-on built on PC.]]></media:description>                                                            <media:text><![CDATA[A screenshot from our Gears of War E-Day hands-on built on PC.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from our Gears of War E-Day hands-on built on PC.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>I’ve played about an hour of the <a href="https://www.techradar.com/gaming/consoles-pc/gears-of-war-e-day-devs-want-to-tell-a-horror-story"><em>Gears of War: E-Day</em></a><em> </em>campaign, which is shaping up to be a brilliant Xbox 360 throwback. Does <em>E-Day </em>reinvent the wheel? No, at least if the two missions that I’ve played are anything to go by, but everything that makes <em>Gears of War </em>good is present and accounted for.</p><p>My hands-on kicked off at the start of Act 2 of the campaign, with the fictional city of Kalona still grappling with the early stages of the mutant Locust invasion. Series hero Marcus Fenix and his rag-tag team of survivors, which includes long-time ally Dominic Santiago along with newcomers Mags Carter and Lucas Reyes, are holed up in the besieged city hall.</p><p>There are murmurings of a gigantic creature the group has just taken down — presumably a boss fight at the end of the previous chapter — and you’re quickly drafted into the military effort to take back the city.</p><h2 id="duck-and-cover">Duck and cover</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aid5MqjoBGnRpaWtDSCz9N" name="20260817213151_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/aid5MqjoBGnRpaWtDSCz9N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Your first goal is to head to a nearby Thrashball stadium (a familiar in-universe sport that looks like a weird hybrid of football and rugby), which involves traversing the crumbling streets and crossing a giant mechanical bridge. Obviously, things aren’t so simple — with countless Emergence Holes (or E-holes for short) opening and spewing out waves of foes as you make your way over.</p><p>Locust enemies are aggressive and, while they don’t pose much threat in isolation, can employ some pretty formidable tactics. The basic rifle-wielding drones will stick to cover like glue, popping up intermittently to spray your team with bullets. They can be hard to keep track of in large numbers, so be careful that those armed with shotguns don’t manage to flank you, as a few close-range hits will shred your health bar in seconds.</p><p>Tossed grenades and groups of fast-moving, dog-like Feral Wretches keep the pressure up by forcing you to change cover frequently, preventing fights from devolving into opposing sides taking pot shots at each other across the battlefield. </p><p>The steady introduction of new enemy types, from lethal snipers to giant bazooka-equipped brutes, kept the handful of encounters I experienced fresh with some interesting scenarios, like covering another squad located on the other side of the bridge, thrown in there too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xDujj3GmhPqM3bRGfFwMnM.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dyqMhw4Urzx2KCPWXriJuM.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oxnaQQeS952Uy9TE2XV8AN.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CCTXJ6KqHxEbEwoPj4hr9N.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LwMyXU8kk2tvzFBK2HKk5N.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure></figure><p>It’s classic <em>Gears of War </em>action, elevated by meaty gunplay. </p><p>Chipping away at enemies from a distance is relatively ineffective and awkward (unless you manage to scoop up one of the powerful Breechshot rifles from a fallen enemy sniper to pop a few heads), but the up-close action is beautifully slick. The Gnasher Shotgun remains an absolute beast, with blowing an enemy in half a wonderfully satisfying reward for pulling off the perfect flank.</p><p>Once Fenix gets his hands on a prototype chainsaw bayonet, you know that I was sawing practically anything in my path to pieces in a glorious explosion of gore and viscera.</p><h2 id="free-roam">Free roam</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WJEHzcgkocX3yvEyfkePAN" name="20260817220246_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/WJEHzcgkocX3yvEyfkePAN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The latter portions of my hands-on had me tackling one of the game’s new ‘open district’ missions, and it’s about what you would expect from the name. You’re dropped into a large chunk of the city and granted the ability to explore it freely with a little map to guide you. It doesn’t feel like a true open world as you’re very much guided towards the next objective, though there are some optional side missions to discover and plenty of collectibles to scoop up.</p><p>The mission in my preview was a basic wave survival challenge that had me hunkered down in a car dealership with some non-player character (NPC) soldiers. It’s not the most exciting concept, and I’m hoping some of the side content available in the full game is more adventurous. I didn’t feel like my time was wasted, however, as completing it unlocked some powerful weapon mods. </p><p>Modding your guns is a new feature introduced in <em>E-Day </em>(presumably somewhat inspired by the similar upgrade system in strategy spinoff <em>Gears Tactics</em>) that lets you customize your gear by improving stats such as magazine size or fire rate. It can sometimes even change how an entire gun operates, for example, having your pistol fire in a two-bullet burst at the cost of long-range accuracy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="44VVzyfWE2L5B5Cx87VNwM" name="20260817213735_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/44VVzyfWE2L5B5Cx87VNwM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The whole formula feels a bit retro, which is far from a bad thing. You don’t really get decent story-driven shooters these days, and the promise of a roughly 14-hour campaign alongside a suite of multiplayer modes to dive into afterwards is the kind of experience I crave as a palate cleanser between mega live-service releases. </p><p>It definitely helps that <em>E-Day </em>looks simply amazing from a technical perspective. Xbox has developed a bit of a reputation for delivering some visually stunning titles this generation (look at the borderline photorealistic fidelity of <a href="https://www.techradar.com/gaming/senuas-saga-hellblade-2-review"><em>Senua's Saga: Hellblade 2</em></a>), and<em> E-Day </em>is shaping up to be the best-looking yet. Its art direction blends 1980s retro charm with grand Gothic architecture and a distinctly alien, unfamiliar edge, all presented with ray-traced lighting, geometrically complex models, and flawless texture work.</p><p>I found myself poring over every detail, soaking in the signs and posters advertising services, the little notices stuck to the front of shops, the names of all the train lines in a subway station; it’s a lovingly crafted world that truly feels lived in.</p><p>If I had one complaint, it’s that it all doesn’t really look much like the world of the first <em>Gears of War</em>. That game is admittedly set more than a decade later, on a different part of the planet, but its cars and buildings in particular seem so much more modern than those of <em>E-Day </em>that it just doesn’t line up in my head. Were companies still making new vehicles and updating their storefronts while hundreds of vicious creatures were pouring out of the ground? </p><p>This is nitpicking, of course, and it’s not hard to suspend your disbelief when it’s in the service of some truly beautiful design. I’m excited to see even more when <em>Gears of War: E-Day</em> releases for PC and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> on October 6, 2026.</p>
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                                                            <title><![CDATA[ The studio behind Crusader Kings and Hearts of Iron just revealed its first non-historical title in a decade — Afterworld is a new strategy game set in an original post-apocalyptic America ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Paradox Interactive has revealed the upcoming grand strategy game </strong><em><strong>Afterworld</strong></em></li><li><strong>It's set in a post-apocalyptic America that players can attempt to rebuild</strong></li><li><strong>It's intended to be the studio's most "easy to learn" and "approachable" title yet</strong></li></ul><p>Paradox Interactive has revealed <em>Afterworld</em>, an upcoming post-apocalyptic title that looks like the perfect cross between franchises like <em>Fallout </em>or <em>Mad Max </em>and the company's popular grand strategy games.</p><p>Created by Paradox Development Studio, the same team behind <a href="https://www.techradar.com/news/crusader-kings-3s-latest-expansion-gets-a-release-date-and-its-delightfully-soon"><em>Crusader Kings 3 </em></a>and <em>Hearts of Iron 4</em>, <em>Afterworld </em>takes place in an entirely original vision of post-apocalyptic North America filled with resources to exploit, territory to conquer, and rival groups to trade resources, ally with, or wage war against.</p><p>Initially, the game is all about building up some semblance of civilization by creating a home and choosing the laws and ethics of your tribe, with the scale gradually developing until you're going head-to-head with other emerging powers to decide the fate of the continent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CLGbrdWAVLDWt8BfX3tui6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5QteEwMi9ix3suLPoisSi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SnhaCTcZzi4yi78wixcdi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Y2hivkixgehuA6dutY8Ti6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LCBzAQCfXpaFRAywqkUHi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XjnaeUQGk9mtJiYMXYgHi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure></figure><p>Different playable factions let you start your story as everything from apocalypse survivors that have just emerged from a hidden vault to fanatical zealots already familiar with the brutal new world.</p><p>“This is the first world we’ve gotten to build from scratch in a long time, and the first one we've had the pleasure of destroying before the game starts," explained game director Dan Lind. </p><p>"The old world is still out there in fragments, waiting to be found. What comes after it is entirely up to the players.”</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tJUvgLd94Vva7CwjYR5hz5.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gsKp8e7YmP2EtjxnLjEa56.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UB983hBxmcznhpvQSMZ9C6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BnXfUWoJESUV7zYvtkrUK6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/a6nySx2tEpSwjhEo7684R6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure></figure><p>With its "small-scale" starting hours,<em> Afterworld </em>is intended to be the studio's most "easy to learn" and "approachable" title yet — which is good news given the complex systems of games like <em>Hearts of Iron 4 </em>can be incredibly tricky to pick up.</p><p>This doesn't mean that surviving is going to be easy, though: the world is full of dangerous old technology and unknown horrors. It's also home to the Ancients, immortal leaders that survived the apocalypse and now dominate the wasteland.</p><p>It also sounds like there is going to be a lot of depth, with the developer promising that the experience "as rich and complex" as fans have "come to expect" from its games.</p><p><em>Afterworld </em>doesn't have a release date yet, but can wishlist it on Steam today.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america</link>
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                            <![CDATA[ Paradox Interactive has revealed Afterworld, its next grand strategy game. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 19:08:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paradox Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Afterworld.]]></media:description>                                                            <media:text><![CDATA[Key art for Afterworld.]]></media:text>
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                                <ul><li><strong>Paradox Interactive has revealed the upcoming grand strategy game </strong><em><strong>Afterworld</strong></em></li><li><strong>It's set in a post-apocalyptic America that players can attempt to rebuild</strong></li><li><strong>It's intended to be the studio's most "easy to learn" and "approachable" title yet</strong></li></ul><p>Paradox Interactive has revealed <em>Afterworld</em>, an upcoming post-apocalyptic title that looks like the perfect cross between franchises like <em>Fallout </em>or <em>Mad Max </em>and the company's popular grand strategy games.</p><p>Created by Paradox Development Studio, the same team behind <a href="https://www.techradar.com/news/crusader-kings-3s-latest-expansion-gets-a-release-date-and-its-delightfully-soon"><em>Crusader Kings 3 </em></a>and <em>Hearts of Iron 4</em>, <em>Afterworld </em>takes place in an entirely original vision of post-apocalyptic North America filled with resources to exploit, territory to conquer, and rival groups to trade resources, ally with, or wage war against.</p><p>Initially, the game is all about building up some semblance of civilization by creating a home and choosing the laws and ethics of your tribe, with the scale gradually developing until you're going head-to-head with other emerging powers to decide the fate of the continent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CLGbrdWAVLDWt8BfX3tui6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5QteEwMi9ix3suLPoisSi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SnhaCTcZzi4yi78wixcdi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Y2hivkixgehuA6dutY8Ti6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LCBzAQCfXpaFRAywqkUHi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XjnaeUQGk9mtJiYMXYgHi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure></figure><p>Different playable factions let you start your story as everything from apocalypse survivors that have just emerged from a hidden vault to fanatical zealots already familiar with the brutal new world.</p><p>“This is the first world we’ve gotten to build from scratch in a long time, and the first one we've had the pleasure of destroying before the game starts," explained game director Dan Lind. </p><p>"The old world is still out there in fragments, waiting to be found. What comes after it is entirely up to the players.”</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tJUvgLd94Vva7CwjYR5hz5.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gsKp8e7YmP2EtjxnLjEa56.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UB983hBxmcznhpvQSMZ9C6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BnXfUWoJESUV7zYvtkrUK6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/a6nySx2tEpSwjhEo7684R6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure></figure><p>With its "small-scale" starting hours,<em> Afterworld </em>is intended to be the studio's most "easy to learn" and "approachable" title yet — which is good news given the complex systems of games like <em>Hearts of Iron 4 </em>can be incredibly tricky to pick up.</p><p>This doesn't mean that surviving is going to be easy, though: the world is full of dangerous old technology and unknown horrors. It's also home to the Ancients, immortal leaders that survived the apocalypse and now dominate the wasteland.</p><p>It also sounds like there is going to be a lot of depth, with the developer promising that the experience "as rich and complex" as fans have "come to expect" from its games.</p><p><em>Afterworld </em>doesn't have a release date yet, but can wishlist it on Steam today.</p>
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                                                            <title><![CDATA[ Even more Grand Theft Auto 6 footage has leaked, this time of Vice City beach showcasing impressive crowd tech — here's the full timeline of everything that has leaked so far ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> gameplay leaks have been appearing online since mid-August</strong></li><li><strong>More and more footage is being posted every day by the leaker known as 'Cyberleek'</strong></li><li><strong>Here's a full timeline featuring every gameplay leak so far</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> is just three months out from launch, and the game is set to get a special <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">extended look premiering on Netflix this week</a>. However, an unknown individual or group known as 'Cyberleek' has put a spanner in Rockstar Games' plan and has been posting leaked gameplay footage for over a week.</p><p>Cyberleek has since <a href="https://www.techradar.com/gaming/more-gta-6-leaks-reveal-new-gameplay-and-the-entire-map-and-leaker-threatens-more-to-come-unless-pro-consumer-demands-are-met">claimed the leaks stem from a goal to stop the end of physical game discs</a>, which <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony plans to do starting January 2028</a>, and Rockstar, which confirmed that <a href="https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital">the physical version of <em>GTA 6</em> won't have a disc, but a digital code in the box instead</a>.</p><p>While all alleged gameplay footage being posted shows an advertisement for Cyberleek's cryptocurrency scheme, which brings into question the leaker's true motivation, they've also released a manifesto protesting Rockstar's decision and threatened to "disrupt their operations" by leaking game material until the studio issues a public statement and apologizes. </p><p>Well, it's another day, and more alleged gameplay footage has been posted online. A lot has happened over the past week, but if you haven't caught up, here's a summary of everything that's leaked so far.</p><h2 id="august-18">August 18</h2><p>The very first <em>GTA 6</em> leak was posted on August 18 and shows co-protagonist Jason Duval playing basketball outside his house in the southern part of Leonida, in an area called Key Lento. </p><p>We've seen this area and Jason's house in past trailers, but Rockstar hadn't shared any gameplay. In the clip, Jason is wandering around before picking up a basketball; it looks like the player can dribble and use an aiming mechanic to shoot the ball into the net. There's also a focus meter that gradually increases, with a level system.</p><p>The second clip was posted the same day and gave fans a first look at what it's like driving around in <em>GTA 6. </em>Jason can be seen speeding along the roads before getting into a fight with a non-player character (NPC).</p><p>Cyberleek also posted a look at the game's Leonida map, which showed areas like Lummox County, Leonard County, Kelly County, Vice Dale County, and Mariana County.</p><h2 id="august-19">August 19</h2><p>More gameplay footage, this time two minutes long, was posted the following day, showing Jason breaking into a gated area, killing security guards, before taking their tasers. He then steals a semitruck and drives off, and you can see vehicle health and fuel gauges on the HUD.</p><p>Then there's a short cutscene showing Jason and his friend Cal Hampton on a boat, which some suggest is a scene from the beginning of the game.</p><p>Another gameplay clip was posted shortly after, showing Jason stabbing a police officer and stealing his motorcycle, as well as what looks like six "Wanted" stars, which is one more than <em>GTA 5</em>. The footage continues, and Jason can then be seen using what looks like pain medication called "Zombix."</p><h2 id="august-20">August 20</h2><p>The next clip features <a href="https://www.techradar.com/gaming/the-latest-gta-6-leak-shows-vice-city-from-above-and-the-level-of-detail-is-simply-staggering">Jason flying a small plane over the map</a>, presumably Vice City, and it looks highly detailed. The render distance looks impressive, and you can see lots of buildings, roads, traffic, and more. The player can also be seen browsing radio stations.</p><p>Afterward, a second clip shows the player spelling the word "LEEK" on the side of a building using bullets, leading many fans to believe <a href="https://www.techradar.com/gaming/theres-zero-lucia-content-gta-6-fans-believe-the-person-responsible-for-the-gameplay-leaks-has-access-to-a-restricted-build-containing-only-the-prologue">Cyberleek has at least some sort of playable build</a> and the footage isn't stolen from Rockstar's servers.</p><h2 id="august-21">August 21</h2><p>The gameplay leaks continued the following day, with the next showing Jason driving a hypercar, specifically, the Truffade Thrax from <em>GTA Online</em>.</p><h2 id="august-22">August 22</h2><p>The <em>GTA 6</em> leaks continued into this past weekend, with longer footage showing a variety of activities, including Jason driving around, pulling into a gas station, physically refueling his car, and then going inside the shop to rob the clerk. When Jason punches him, you can see the hair tech in action, his hat flying off, and Jason taking money from the register.</p><p>The clip cuts after he drives away and crashes his car, then Jason can be seen entering a strip club. However, the footage ends with Cyberleek asking for "3mil marketcap = stripclub" in a message on screen for their cryptocurrency scheme. </p><p>Well, the leaker delivered, and the next clip shows a deeper look at the strip club, showing neon lights and dancers, as well as highly detailed NPCs in conversation.</p><h2 id="august-23">August 23</h2><p>The following day, another clip was posted showing Jason driving to another gas station, stealing someone's truck, and running down the owner. When he crashes the car, the iconic "Wasted" screen pops up, and shortly after, it cuts to Jason having what appears to be an unscripted conversation with an NPC while they both pee in urinals.</p><p>Another notable feature of the clip is the mission marker that reads "Return to Lucia", suggesting the leaker could be in the middle of a mission that requires Jason to meet back up with his girlfriend.</p><p>More gameplay was posted later, showing Jason flying over Vice City at night. </p><h2 id="august-24">August 24</h2><p>On August 24, new gameplay showed Jason walking around a nudist town in Leonida; he enters a party, where there's a pool and lots of naked people standing around or dancing, or ordering drinks at a bar. The player also zooms in on these NPCs using binoculars, and yeah... the bodies are very realistic. </p><p>When Jason focuses on another woman, she attacks him, and he kills her before firing his pistol at the rest of the surrounding NPCs.</p><h2 id="august-25">August 25</h2><p>The latest leaks got posted today, and it is the first time we see Rockstar's impressive crowd tech at work, seemingly running in-game. The first clip is similar to a shot from the first <em>GTA 6</em> trailer, but has Jason cycling along Vice City beach instead. </p><p>There are a ton of NPCs packed together, showcasing the density the developer's tech allows, and you can see them lounging around, playing in the water, or walking around; the water physics also look remarkable, as do the sand effects.</p><p>The next clip shows Jason visiting a shopping plaza and a used video game store that sells physical games, which is ironic given Rockstar's decision to not release a disc version of <em>GTA 6</em>. </p><p>The player zooms in on the shelves using binoculars, and every game and movie is named. </p><p>It's a bit blurry, but one game title looks like it reads "We Came Together I, II, & III Remasters of the Remakes" (or "Remixes," it's hard to tell), which seems like a little nod to Naughty Dog's multiple editions of <em>The Last of Us Part 1</em> and <em>Part 2</em>.</p><p>Signs also state that electronics, consoles, and collectibles can be traded in before Jason walks up to the counter and cycles through a selection of purchasable and wearable earbuds. </p><p>That's every alleged gameplay leak that Cyberleek has shared as of today, but we'll keep you updated if more details are posted.</p><p>Fans can also look forward to the <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Grand Theft Auto 6: An Extended Look</a> ahead of the game's launch on November 19, which is set to premiere on Netflix on August 27 at 3PM ET / 12PM PT / 8PM BST and later launch on the studio's <a href="https://www.techradar.com/uk/tag/youtube">YouTube</a> channel at 9PM ET / 6PM PT / 2AM BST.</p><p>It's speculated that the extended look will finally reveal official gameplay and Trailer 3.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/even-more-grand-theft-auto-6-footage-has-leaked-this-time-of-vice-city-beach-showcasing-impressive-crowd-tech-heres-the-full-timeline-of-everything-that-has-leaked-so-far</link>
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                            <![CDATA[ A ton of Grand Theft Auto 6 gameplay has leaked, with more being shared every day. Here's a full timeline of everything we've seen so far. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 18:33:21 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 23:09:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> gameplay leaks have been appearing online since mid-August</strong></li><li><strong>More and more footage is being posted every day by the leaker known as 'Cyberleek'</strong></li><li><strong>Here's a full timeline featuring every gameplay leak so far</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> is just three months out from launch, and the game is set to get a special <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">extended look premiering on Netflix this week</a>. However, an unknown individual or group known as 'Cyberleek' has put a spanner in Rockstar Games' plan and has been posting leaked gameplay footage for over a week.</p><p>Cyberleek has since <a href="https://www.techradar.com/gaming/more-gta-6-leaks-reveal-new-gameplay-and-the-entire-map-and-leaker-threatens-more-to-come-unless-pro-consumer-demands-are-met">claimed the leaks stem from a goal to stop the end of physical game discs</a>, which <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony plans to do starting January 2028</a>, and Rockstar, which confirmed that <a href="https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital">the physical version of <em>GTA 6</em> won't have a disc, but a digital code in the box instead</a>.</p><p>While all alleged gameplay footage being posted shows an advertisement for Cyberleek's cryptocurrency scheme, which brings into question the leaker's true motivation, they've also released a manifesto protesting Rockstar's decision and threatened to "disrupt their operations" by leaking game material until the studio issues a public statement and apologizes. </p><p>Well, it's another day, and more alleged gameplay footage has been posted online. A lot has happened over the past week, but if you haven't caught up, here's a summary of everything that's leaked so far.</p><h2 id="august-18">August 18</h2><p>The very first <em>GTA 6</em> leak was posted on August 18 and shows co-protagonist Jason Duval playing basketball outside his house in the southern part of Leonida, in an area called Key Lento. </p><p>We've seen this area and Jason's house in past trailers, but Rockstar hadn't shared any gameplay. In the clip, Jason is wandering around before picking up a basketball; it looks like the player can dribble and use an aiming mechanic to shoot the ball into the net. There's also a focus meter that gradually increases, with a level system.</p><p>The second clip was posted the same day and gave fans a first look at what it's like driving around in <em>GTA 6. </em>Jason can be seen speeding along the roads before getting into a fight with a non-player character (NPC).</p><p>Cyberleek also posted a look at the game's Leonida map, which showed areas like Lummox County, Leonard County, Kelly County, Vice Dale County, and Mariana County.</p><h2 id="august-19">August 19</h2><p>More gameplay footage, this time two minutes long, was posted the following day, showing Jason breaking into a gated area, killing security guards, before taking their tasers. He then steals a semitruck and drives off, and you can see vehicle health and fuel gauges on the HUD.</p><p>Then there's a short cutscene showing Jason and his friend Cal Hampton on a boat, which some suggest is a scene from the beginning of the game.</p><p>Another gameplay clip was posted shortly after, showing Jason stabbing a police officer and stealing his motorcycle, as well as what looks like six "Wanted" stars, which is one more than <em>GTA 5</em>. The footage continues, and Jason can then be seen using what looks like pain medication called "Zombix."</p><h2 id="august-20">August 20</h2><p>The next clip features <a href="https://www.techradar.com/gaming/the-latest-gta-6-leak-shows-vice-city-from-above-and-the-level-of-detail-is-simply-staggering">Jason flying a small plane over the map</a>, presumably Vice City, and it looks highly detailed. The render distance looks impressive, and you can see lots of buildings, roads, traffic, and more. The player can also be seen browsing radio stations.</p><p>Afterward, a second clip shows the player spelling the word "LEEK" on the side of a building using bullets, leading many fans to believe <a href="https://www.techradar.com/gaming/theres-zero-lucia-content-gta-6-fans-believe-the-person-responsible-for-the-gameplay-leaks-has-access-to-a-restricted-build-containing-only-the-prologue">Cyberleek has at least some sort of playable build</a> and the footage isn't stolen from Rockstar's servers.</p><h2 id="august-21">August 21</h2><p>The gameplay leaks continued the following day, with the next showing Jason driving a hypercar, specifically, the Truffade Thrax from <em>GTA Online</em>.</p><h2 id="august-22">August 22</h2><p>The <em>GTA 6</em> leaks continued into this past weekend, with longer footage showing a variety of activities, including Jason driving around, pulling into a gas station, physically refueling his car, and then going inside the shop to rob the clerk. When Jason punches him, you can see the hair tech in action, his hat flying off, and Jason taking money from the register.</p><p>The clip cuts after he drives away and crashes his car, then Jason can be seen entering a strip club. However, the footage ends with Cyberleek asking for "3mil marketcap = stripclub" in a message on screen for their cryptocurrency scheme. </p><p>Well, the leaker delivered, and the next clip shows a deeper look at the strip club, showing neon lights and dancers, as well as highly detailed NPCs in conversation.</p><h2 id="august-23">August 23</h2><p>The following day, another clip was posted showing Jason driving to another gas station, stealing someone's truck, and running down the owner. When he crashes the car, the iconic "Wasted" screen pops up, and shortly after, it cuts to Jason having what appears to be an unscripted conversation with an NPC while they both pee in urinals.</p><p>Another notable feature of the clip is the mission marker that reads "Return to Lucia", suggesting the leaker could be in the middle of a mission that requires Jason to meet back up with his girlfriend.</p><p>More gameplay was posted later, showing Jason flying over Vice City at night. </p><h2 id="august-24">August 24</h2><p>On August 24, new gameplay showed Jason walking around a nudist town in Leonida; he enters a party, where there's a pool and lots of naked people standing around or dancing, or ordering drinks at a bar. The player also zooms in on these NPCs using binoculars, and yeah... the bodies are very realistic. </p><p>When Jason focuses on another woman, she attacks him, and he kills her before firing his pistol at the rest of the surrounding NPCs.</p><h2 id="august-25">August 25</h2><p>The latest leaks got posted today, and it is the first time we see Rockstar's impressive crowd tech at work, seemingly running in-game. The first clip is similar to a shot from the first <em>GTA 6</em> trailer, but has Jason cycling along Vice City beach instead. </p><p>There are a ton of NPCs packed together, showcasing the density the developer's tech allows, and you can see them lounging around, playing in the water, or walking around; the water physics also look remarkable, as do the sand effects.</p><p>The next clip shows Jason visiting a shopping plaza and a used video game store that sells physical games, which is ironic given Rockstar's decision to not release a disc version of <em>GTA 6</em>. </p><p>The player zooms in on the shelves using binoculars, and every game and movie is named. </p><p>It's a bit blurry, but one game title looks like it reads "We Came Together I, II, & III Remasters of the Remakes" (or "Remixes," it's hard to tell), which seems like a little nod to Naughty Dog's multiple editions of <em>The Last of Us Part 1</em> and <em>Part 2</em>.</p><p>Signs also state that electronics, consoles, and collectibles can be traded in before Jason walks up to the counter and cycles through a selection of purchasable and wearable earbuds. </p><p>That's every alleged gameplay leak that Cyberleek has shared as of today, but we'll keep you updated if more details are posted.</p><p>Fans can also look forward to the <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Grand Theft Auto 6: An Extended Look</a> ahead of the game's launch on November 19, which is set to premiere on Netflix on August 27 at 3PM ET / 12PM PT / 8PM BST and later launch on the studio's <a href="https://www.techradar.com/uk/tag/youtube">YouTube</a> channel at 9PM ET / 6PM PT / 2AM BST.</p><p>It's speculated that the extended look will finally reveal official gameplay and Trailer 3.</p>
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                                                            <title><![CDATA[ 'There's zero Lucia content' — GTA 6 fans believe the person responsible for the gameplay leaks has access to a restricted build containing only the prologue ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>An unknown individual or group named 'Cyberleek' has been leaking </strong><em><strong>Grand Theft Auto 6</strong></em><strong> footage online for the past week</strong></li><li><strong>Fans theorize that the leaker could be an ex-Rockstar developer or someone with access to a restricted build</strong></li><li><strong>They suggest the leaker is only able to post prologue footage, as gameplay showing Lucia has yet to be shared</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans are convinced the person behind the ongoing leaks doesn't have access to the full game, but a restricted build, which could be why no Lucia gameplay has been revealed.</p><p>If you're out of the loop, for the past week, an anonymous individual or group known as 'Cyberleek' has been <a href="https://www.techradar.com/gaming/the-latest-gta-6-leak-shows-vice-city-from-above-and-the-level-of-detail-is-simply-staggering">leaking <em>GTA 6</em> footage</a> online, mainly showcasing co-protagonist Jason driving around, flying a small plane, robbing a gas station, encountering a nudist town, and mostly recently, cycling along Vice Beach. </p><p>But how did Cyberleek obtain this gameplay footage, and who are they? There are a ton of theories flying around, with some fans suggesting they're a disgruntled ex-Rockstar developer, a QA tester who worked on the project, or just a hacker who somehow secured a playable build ahead of launch.</p><p>One leak in particular showed the player writing the word "LEEK" into the side of a building with bullets, suggesting that the leaker didn't find these gameplay clips from an unsecured server, but at least has a playable portion of the game.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1vtev28/5th_gta_vi_clip_has_been_leaked">5th GTA VI clip has been leaked</a><figcaption><cite> from <a href="https://www.reddit.com/r/GamingLeaksAndRumours">r/GamingLeaksAndRumours</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Considering the content of the leaks, some are convinced Cyberleek doesn't have a full copy of the game, but a restricted build containing only the prologue; they point to the fact that the only footage we've seen is with Jason, and gameplay with Lucia, the other co-protagonist, has yet to be leaked.</p><p>"The leaker most likely has a build restricted to just the beginning of the game before you even encounter Lucia," one user wrote on the <a href="https://www.reddit.com/r/GTA6/comments/1vswqqy/theory_on_where_the_leaks_are_sources_from/" target="_blank"><em>GTA 6</em> subreddit</a>.</p><p>They also noted that all the footage shows constant tutorial pop-ups, which typically show up at the beginning of a game, and Jason is wearing the same clothes. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1vswqqy/theory_on_where_the_leaks_are_sources_from">Theory on where the leaks are sources from</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"He’s at his starter house, he has hardly any money, has the starter car, and has very beginner weapons," they continued. "Like the [pictured] comment said, sometimes gaming companies give very restricted builds for QA. This is almost certainly what happened. Which is why there hasn’t been any story leaks or lucia gameplay. </p><p>"This also makes it even easier for rockstar to ID the leaker. They know exactly what build this by the context and the placeholders."</p><p>Another user said, "I assume it's from the very beginning of the game and Lucia hasn't been introduced yet," as another responded, "The answer is literally so simple they haven't played any damn mission and haven't unlocked Lucia yet. Every clip has the same C mission marker tracked."</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1vswqqy/comment/p4q7lko">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Cyberleek hasn't been identified yet, and the leaks continue to be posted online. <a href="https://www.bloomberg.com/news/newsletters/2026-08-21/rockstar-rattled-as-grand-theft-auto-vi-leaks-again" target="_blank">Bloomberg</a> reports that Rockstar Games employees and managers are angry about the leaks and parent company Take-Two has petitioned a federal court under the Digital Millennium Copyright Act, alleging copyright infringement.</p><p>The leaks come just days before Rockstar's planned <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Grand Theft Auto 6: An Extended Look</a>, which is set to premiere on Netflix on August 27 at 3PM ET / 12PM PT / 8PM BST and later launch on the studio's <a href="https://www.techradar.com/uk/tag/youtube">YouTube</a> channel at 9PM ET / 6PM PT / 2AM BST.</p><p>With three months until launch, it's speculated that the extended look will finally reveal official gameplay and Trailer 3.</p> ]]></dc:content>
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                            <![CDATA[ Grand Theft Auto 6 fans are convinced the person behind the ongoing leaks doesn't have access to the full game, but a restricted build. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 16:13:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>An unknown individual or group named 'Cyberleek' has been leaking </strong><em><strong>Grand Theft Auto 6</strong></em><strong> footage online for the past week</strong></li><li><strong>Fans theorize that the leaker could be an ex-Rockstar developer or someone with access to a restricted build</strong></li><li><strong>They suggest the leaker is only able to post prologue footage, as gameplay showing Lucia has yet to be shared</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans are convinced the person behind the ongoing leaks doesn't have access to the full game, but a restricted build, which could be why no Lucia gameplay has been revealed.</p><p>If you're out of the loop, for the past week, an anonymous individual or group known as 'Cyberleek' has been <a href="https://www.techradar.com/gaming/the-latest-gta-6-leak-shows-vice-city-from-above-and-the-level-of-detail-is-simply-staggering">leaking <em>GTA 6</em> footage</a> online, mainly showcasing co-protagonist Jason driving around, flying a small plane, robbing a gas station, encountering a nudist town, and mostly recently, cycling along Vice Beach. </p><p>But how did Cyberleek obtain this gameplay footage, and who are they? There are a ton of theories flying around, with some fans suggesting they're a disgruntled ex-Rockstar developer, a QA tester who worked on the project, or just a hacker who somehow secured a playable build ahead of launch.</p><p>One leak in particular showed the player writing the word "LEEK" into the side of a building with bullets, suggesting that the leaker didn't find these gameplay clips from an unsecured server, but at least has a playable portion of the game.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1vtev28/5th_gta_vi_clip_has_been_leaked">5th GTA VI clip has been leaked</a><figcaption><cite> from <a href="https://www.reddit.com/r/GamingLeaksAndRumours">r/GamingLeaksAndRumours</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Considering the content of the leaks, some are convinced Cyberleek doesn't have a full copy of the game, but a restricted build containing only the prologue; they point to the fact that the only footage we've seen is with Jason, and gameplay with Lucia, the other co-protagonist, has yet to be leaked.</p><p>"The leaker most likely has a build restricted to just the beginning of the game before you even encounter Lucia," one user wrote on the <a href="https://www.reddit.com/r/GTA6/comments/1vswqqy/theory_on_where_the_leaks_are_sources_from/" target="_blank"><em>GTA 6</em> subreddit</a>.</p><p>They also noted that all the footage shows constant tutorial pop-ups, which typically show up at the beginning of a game, and Jason is wearing the same clothes. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1vswqqy/theory_on_where_the_leaks_are_sources_from">Theory on where the leaks are sources from</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"He’s at his starter house, he has hardly any money, has the starter car, and has very beginner weapons," they continued. "Like the [pictured] comment said, sometimes gaming companies give very restricted builds for QA. This is almost certainly what happened. Which is why there hasn’t been any story leaks or lucia gameplay. </p><p>"This also makes it even easier for rockstar to ID the leaker. They know exactly what build this by the context and the placeholders."</p><p>Another user said, "I assume it's from the very beginning of the game and Lucia hasn't been introduced yet," as another responded, "The answer is literally so simple they haven't played any damn mission and haven't unlocked Lucia yet. Every clip has the same C mission marker tracked."</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1vswqqy/comment/p4q7lko">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Cyberleek hasn't been identified yet, and the leaks continue to be posted online. <a href="https://www.bloomberg.com/news/newsletters/2026-08-21/rockstar-rattled-as-grand-theft-auto-vi-leaks-again" target="_blank">Bloomberg</a> reports that Rockstar Games employees and managers are angry about the leaks and parent company Take-Two has petitioned a federal court under the Digital Millennium Copyright Act, alleging copyright infringement.</p><p>The leaks come just days before Rockstar's planned <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">Grand Theft Auto 6: An Extended Look</a>, which is set to premiere on Netflix on August 27 at 3PM ET / 12PM PT / 8PM BST and later launch on the studio's <a href="https://www.techradar.com/uk/tag/youtube">YouTube</a> channel at 9PM ET / 6PM PT / 2AM BST.</p><p>With three months until launch, it's speculated that the extended look will finally reveal official gameplay and Trailer 3.</p>
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                                                            <title><![CDATA[ Gaming needs a ‘vinyl revival’ — I spoke with gaming and music experts to find out whether physical games could make a comeback ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Back in June, Rockstar Games announced that <a href="https://www.techradar.com/gaming/grand-theft-auto-6-is-the-first-truly-next-gen-console-game-ive-seen-and-the-only-one-thatll-make-me-ditch-my-gaming-pc-for-months"><em>Grand Theft Auto 6</em></a> — perhaps the most anticipated game of all time — would only be available as a digital download, with <a href="https://www.techradar.com/gaming/i-got-a-disc-drive-for-my-ps5-pro-just-for-this-gta-6-fans-disappointed-with-the-lack-of-physical-edition-disc-arent-alone-as-some-retailers-have-dropped-the-game-from-sale-completely">physical boxes containing redemption codes</a> rather than discs.</p><p>Days later, Sony sent shockwaves through the gaming community by announcing that it would <a href="https://www.techradar.com/gaming/ex-playstation-boss-calls-sonys-plan-to-kill-physical-disc-production-fairly-dramatic-and-remembers-a-time-when-digital-sales-were-zero-percent-because-we-didnt-have-a-digital-market">cease production of all PlayStation discs</a> in January 2028. With Xbox on unsteady ground and Nintendo already relying on controversial game-key cards for many of its releases, Sony’s decision felt like the beginning of the end for physical gaming media.  </p><p>Still, as someone who grew up buying games at brick-and-mortar stores, it's a real shame to just let physical games fade away — especially when physical media has made such a comeback in other industries. </p><p>On top of being a lifelong gamer, I’m also a DJ and huge music nerd — so the recent news has made me think about vinyl’s return to popularity in the music industry. With that in mind, I spoke to four experts from across the worlds of gaming and music to find out whether a similar revival could be on the cards for physical games. </p><h2 id="preservation-and-profit">Preservation and profit</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C8amz4YrfSe64amDxLje3C" name="GettyImages-1449203816.jpg" alt="CEX Ltd Entertainment Exchange sign shopfront, Felixstowe, Suffolk, England, UK." src="https://cdn.mos.cms.futurecdn.net/C8amz4YrfSe64amDxLje3C.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Geography Photos/Universal Images Group via Getty Images)</span></figcaption></figure><p>Sony’s decision to stop making physical game discs hasn’t come out of nowhere. Physical game sales have been in decline for <em>years</em>, with <a href="https://www.gamespot.com/articles/playstations-disc-based-game-sales-have-dropped-dramatically-in-recent-years/">Gamespot</a> reporting that 80 per cent of all PlayStation software sales in the latest fiscal year were digital.</p><p>John O’Shea is co-CEO and creative director at the National Videogame Museum in Sheffield, UK. He tells me that Sony’s decision will have wider impacts on how we preserve and share games going forward: “What we’re hearing from communities is that people are worried that some of the games they care about deeply might become less accessible to them as a consequence of being digital only.</p><p>“It’s brilliant [at first] because you can access whatever you want,” he continues, “but what’s tricky is if it gets taken down or delisted from the catalogue.” </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9mctvqWQYKya83CKWkZZyD" name="Nintendo-NES.jpg" alt="Nintendo Entertainment System" src="https://cdn.mos.cms.futurecdn.net/9mctvqWQYKya83CKWkZZyD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / robtek)</span></figcaption></figure><p>O’Shea adds that, in the UK, video games are not archived with as much care as other forms of media: “The wider challenge is that there is not currently an integrated framework for video game conservation. Individual companies should, and rightly do, pursue their own business focus, but where something exists in a digital format, copies can’t easily be made within a legal framework.” </p><p>The decline in physical game sales has tracked with a decline in brick-and-mortar gaming stores. Leading US retailer GameStop has <a href="https://www.sec.gov/Archives/edgar/data/1326380/000132638026000013/gme-20260131.htm#i666a700fd1ca42b0b069664f8ac7c3ca_13">closed more than 700</a> of its domestic stores <a href="https://www.independent.co.uk/news/world/americas/gamestop-store-closures-january-2026-b2895674.html">since early 2025</a>, and the once-mighty UK retailer Game has been reduced to a section in sporting goods store Sports Direct. </p><p>Khalil Madim is assistant manager of London independent game store Game On. He tells me that the business is preparing to shift away from selling games altogether: “We might change the entire business to electronic maintenance and parts for PCs. We want to do something that you really need a person for.”</p><p>Game On already does most of its trade through its repair service. The store opened in 2009 as a combination game and repair shop, but the latter has taken priority due in part to low margins on new boxed games. </p><p>“When it all becomes digital, we might be out of the business,” he continues, “it will impact us so badly. The customers aren’t happy as well – when they buy a game for, say, £10, they can sell it back to us for £5, or they can hand it over to friends or family. But when it’s a digital copy, they can’t do anything.” </p><h2 id="the-vinyl-comeback">The vinyl comeback</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x28QPa5s2avtSV2Ptmp4hb" name="Victrola Hi-Res Carbon second.jpg" alt="Victrola Hi-Res Carbon turntable from above, on a hi-fi stand, playing a vinyl record" src="https://cdn.mos.cms.futurecdn.net/x28QPa5s2avtSV2Ptmp4hb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Victrola)</span></figcaption></figure><p>Gaming retail finds itself in a similar tricky situation to the vinyl industry at the advent of digital downloads and music streaming. </p><p>According to the <a href="https://www.riaa.com/u-s-sales-database/">Recording Industry Association of America</a>, LP and EP vinyl sales in the US fell from more than $1.5 billion in 1978 to just $6 million in 1993 – a fall of more than 99 per cent. However, in 2025 LP and EP sales crossed the $1 billion mark for the first time in more than 40 years. Vinyl has also surged in popularity in the UK, with the <a href="https://www.bbc.co.uk/news/business-67828891">BBC</a> reporting in 2023 that the industry was at its healthiest since 1990. </p><p>Tom Durston runs record store <a href="https://inverted-audio.store/?srsltid=AfmBOoo7-G4xGnJvtIaPQ3nCx0ovOlMU_ojYted17QOiTU_vkpCes6-y">Inverted Audio</a> in south London, as an extension of his <a href="https://inverted-audio.com">blog of the same name</a>: “I’ve been buying records since I was 13 years old, and I used to buy video games as well. Back in the 90s you had to buy a game [in person]. You’d have the little box, and the artwork – it’s the same as a record.”</p><p>Durston tells me that his store succeeds because of the curation that physical media requires: “I’ve essentially built a platform for my music taste – over the years an international community of readers has trusted me to filter out good music. We’re a record store, but we’re also an editorial platform.” </p><p>He adds that physical media requires more investment from producers, which engenders more investment from consumers: “If you have a physical format, you’re introducing quality control – is it worth pressing 500 records, for example? If not, there’s no point.”</p><p>The community Durston mentions is about more than where you buy your media. For DJ and artist manager Madison True, physical media gives people something to connect over in a world of fleeting digital interactions. </p><p>True’s ‘<a href="https://www.goldminemag.com/podcast/how-vinyl-bitch%E2%81%A0-became-an-important-part-of-londons-vinyl-community/">Vinyl Bitch</a>’ workshops bring beginner female, non-binary, queer and trans DJs together over a pair of turntables: “The thing we try to cultivate is that community, that love, and that discussion. It’s so cool to see people that I know or those that have never met each other become homies by the end of the night, and it’s because they’ve come together over this piece of physical media.” </p><p>True continues: “How cool is it that people can come together no matter their sexual identity, or gender, or religion, and come together and talk about how cool something looks and sounds? You wouldn’t get that if it wasn’t physical.” </p><h2 id="could-physical-games-have-a-comeback">Could physical games have a comeback? </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1988px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="25YZcvBE6vJxQ9YLxbxzrk" name="Nintendo64Cartridges.jpg" alt="Nintendo 64 Cartridges" src="https://cdn.mos.cms.futurecdn.net/25YZcvBE6vJxQ9YLxbxzrk.jpg" mos="" align="middle" fullscreen="" width="1988" height="1118" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Analogue)</span></figcaption></figure><p>Before setting out to write this article, I thought that the best hope for gaming was to mirror record labels’ investment in nostalgic special editions – even without a disc, gatefold covers with new artwork and box sets with bonus goodies and collectibles could be enough to make owning a game feel worthwhile.  </p><p>The issue is that the games industry is more centralised than the music industry. Sony licenses the creation of PlayStation discs and is the sole manufacturer of PlayStation consoles, meaning indie developers can’t just opt out of working within their system. </p><p>As such, John O’Shea says that gamers are keen to hold on to anything that gives them a sense of ownership: “In the fan community, there’s a subjectivity of stories that’s really important. Anything that feels like it’s allowing less of a sense of ownership for the game’s players in the communities is going to have an emotional response. </p><p>“With video games, it’s the players that bring games to life, and the players want to have a sense of ownership in return.” </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/i-spoke-to-gaming-and-music-experts-to-ask-whether-physical-games-could-have-a-comeback</link>
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                            <![CDATA[ Physical gaming media could be on the way out, but the music industry has the blueprint for how to bring it back. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jamie.richards@futurenet.com (Jamie Richards) ]]></author>                    <dc:creator><![CDATA[ Jamie Richards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LRJETRuNfZFmsjnWvCjdCi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jamie is freelance journalist who has written for TechRadar and MusicRadar as well as various news outlets and music blogs. &lt;br&gt;&lt;br&gt;A lifelong tech-obsessive, Jamie began his writing career as a music blogger before studying journalism at Goldsmiths College, and worked at TechRadar between 2024 and 2026. He thinks the iPhone 5S is the greatest phone of all time, but is currently an Android user. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation games discount]]></media:description>                                                            <media:text><![CDATA[PlayStation games discount]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation games discount]]></media:title>
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                                <p>Back in June, Rockstar Games announced that <a href="https://www.techradar.com/gaming/grand-theft-auto-6-is-the-first-truly-next-gen-console-game-ive-seen-and-the-only-one-thatll-make-me-ditch-my-gaming-pc-for-months"><em>Grand Theft Auto 6</em></a> — perhaps the most anticipated game of all time — would only be available as a digital download, with <a href="https://www.techradar.com/gaming/i-got-a-disc-drive-for-my-ps5-pro-just-for-this-gta-6-fans-disappointed-with-the-lack-of-physical-edition-disc-arent-alone-as-some-retailers-have-dropped-the-game-from-sale-completely">physical boxes containing redemption codes</a> rather than discs.</p><p>Days later, Sony sent shockwaves through the gaming community by announcing that it would <a href="https://www.techradar.com/gaming/ex-playstation-boss-calls-sonys-plan-to-kill-physical-disc-production-fairly-dramatic-and-remembers-a-time-when-digital-sales-were-zero-percent-because-we-didnt-have-a-digital-market">cease production of all PlayStation discs</a> in January 2028. With Xbox on unsteady ground and Nintendo already relying on controversial game-key cards for many of its releases, Sony’s decision felt like the beginning of the end for physical gaming media.  </p><p>Still, as someone who grew up buying games at brick-and-mortar stores, it's a real shame to just let physical games fade away — especially when physical media has made such a comeback in other industries. </p><p>On top of being a lifelong gamer, I’m also a DJ and huge music nerd — so the recent news has made me think about vinyl’s return to popularity in the music industry. With that in mind, I spoke to four experts from across the worlds of gaming and music to find out whether a similar revival could be on the cards for physical games. </p><h2 id="preservation-and-profit">Preservation and profit</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C8amz4YrfSe64amDxLje3C" name="GettyImages-1449203816.jpg" alt="CEX Ltd Entertainment Exchange sign shopfront, Felixstowe, Suffolk, England, UK." src="https://cdn.mos.cms.futurecdn.net/C8amz4YrfSe64amDxLje3C.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Geography Photos/Universal Images Group via Getty Images)</span></figcaption></figure><p>Sony’s decision to stop making physical game discs hasn’t come out of nowhere. Physical game sales have been in decline for <em>years</em>, with <a href="https://www.gamespot.com/articles/playstations-disc-based-game-sales-have-dropped-dramatically-in-recent-years/">Gamespot</a> reporting that 80 per cent of all PlayStation software sales in the latest fiscal year were digital.</p><p>John O’Shea is co-CEO and creative director at the National Videogame Museum in Sheffield, UK. He tells me that Sony’s decision will have wider impacts on how we preserve and share games going forward: “What we’re hearing from communities is that people are worried that some of the games they care about deeply might become less accessible to them as a consequence of being digital only.</p><p>“It’s brilliant [at first] because you can access whatever you want,” he continues, “but what’s tricky is if it gets taken down or delisted from the catalogue.” </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9mctvqWQYKya83CKWkZZyD" name="Nintendo-NES.jpg" alt="Nintendo Entertainment System" src="https://cdn.mos.cms.futurecdn.net/9mctvqWQYKya83CKWkZZyD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / robtek)</span></figcaption></figure><p>O’Shea adds that, in the UK, video games are not archived with as much care as other forms of media: “The wider challenge is that there is not currently an integrated framework for video game conservation. Individual companies should, and rightly do, pursue their own business focus, but where something exists in a digital format, copies can’t easily be made within a legal framework.” </p><p>The decline in physical game sales has tracked with a decline in brick-and-mortar gaming stores. Leading US retailer GameStop has <a href="https://www.sec.gov/Archives/edgar/data/1326380/000132638026000013/gme-20260131.htm#i666a700fd1ca42b0b069664f8ac7c3ca_13">closed more than 700</a> of its domestic stores <a href="https://www.independent.co.uk/news/world/americas/gamestop-store-closures-january-2026-b2895674.html">since early 2025</a>, and the once-mighty UK retailer Game has been reduced to a section in sporting goods store Sports Direct. </p><p>Khalil Madim is assistant manager of London independent game store Game On. He tells me that the business is preparing to shift away from selling games altogether: “We might change the entire business to electronic maintenance and parts for PCs. We want to do something that you really need a person for.”</p><p>Game On already does most of its trade through its repair service. The store opened in 2009 as a combination game and repair shop, but the latter has taken priority due in part to low margins on new boxed games. </p><p>“When it all becomes digital, we might be out of the business,” he continues, “it will impact us so badly. The customers aren’t happy as well – when they buy a game for, say, £10, they can sell it back to us for £5, or they can hand it over to friends or family. But when it’s a digital copy, they can’t do anything.” </p><h2 id="the-vinyl-comeback">The vinyl comeback</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x28QPa5s2avtSV2Ptmp4hb" name="Victrola Hi-Res Carbon second.jpg" alt="Victrola Hi-Res Carbon turntable from above, on a hi-fi stand, playing a vinyl record" src="https://cdn.mos.cms.futurecdn.net/x28QPa5s2avtSV2Ptmp4hb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Victrola)</span></figcaption></figure><p>Gaming retail finds itself in a similar tricky situation to the vinyl industry at the advent of digital downloads and music streaming. </p><p>According to the <a href="https://www.riaa.com/u-s-sales-database/">Recording Industry Association of America</a>, LP and EP vinyl sales in the US fell from more than $1.5 billion in 1978 to just $6 million in 1993 – a fall of more than 99 per cent. However, in 2025 LP and EP sales crossed the $1 billion mark for the first time in more than 40 years. Vinyl has also surged in popularity in the UK, with the <a href="https://www.bbc.co.uk/news/business-67828891">BBC</a> reporting in 2023 that the industry was at its healthiest since 1990. </p><p>Tom Durston runs record store <a href="https://inverted-audio.store/?srsltid=AfmBOoo7-G4xGnJvtIaPQ3nCx0ovOlMU_ojYted17QOiTU_vkpCes6-y">Inverted Audio</a> in south London, as an extension of his <a href="https://inverted-audio.com">blog of the same name</a>: “I’ve been buying records since I was 13 years old, and I used to buy video games as well. Back in the 90s you had to buy a game [in person]. You’d have the little box, and the artwork – it’s the same as a record.”</p><p>Durston tells me that his store succeeds because of the curation that physical media requires: “I’ve essentially built a platform for my music taste – over the years an international community of readers has trusted me to filter out good music. We’re a record store, but we’re also an editorial platform.” </p><p>He adds that physical media requires more investment from producers, which engenders more investment from consumers: “If you have a physical format, you’re introducing quality control – is it worth pressing 500 records, for example? If not, there’s no point.”</p><p>The community Durston mentions is about more than where you buy your media. For DJ and artist manager Madison True, physical media gives people something to connect over in a world of fleeting digital interactions. </p><p>True’s ‘<a href="https://www.goldminemag.com/podcast/how-vinyl-bitch%E2%81%A0-became-an-important-part-of-londons-vinyl-community/">Vinyl Bitch</a>’ workshops bring beginner female, non-binary, queer and trans DJs together over a pair of turntables: “The thing we try to cultivate is that community, that love, and that discussion. It’s so cool to see people that I know or those that have never met each other become homies by the end of the night, and it’s because they’ve come together over this piece of physical media.” </p><p>True continues: “How cool is it that people can come together no matter their sexual identity, or gender, or religion, and come together and talk about how cool something looks and sounds? You wouldn’t get that if it wasn’t physical.” </p><h2 id="could-physical-games-have-a-comeback">Could physical games have a comeback? </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1988px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="25YZcvBE6vJxQ9YLxbxzrk" name="Nintendo64Cartridges.jpg" alt="Nintendo 64 Cartridges" src="https://cdn.mos.cms.futurecdn.net/25YZcvBE6vJxQ9YLxbxzrk.jpg" mos="" align="middle" fullscreen="" width="1988" height="1118" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Analogue)</span></figcaption></figure><p>Before setting out to write this article, I thought that the best hope for gaming was to mirror record labels’ investment in nostalgic special editions – even without a disc, gatefold covers with new artwork and box sets with bonus goodies and collectibles could be enough to make owning a game feel worthwhile.  </p><p>The issue is that the games industry is more centralised than the music industry. Sony licenses the creation of PlayStation discs and is the sole manufacturer of PlayStation consoles, meaning indie developers can’t just opt out of working within their system. </p><p>As such, John O’Shea says that gamers are keen to hold on to anything that gives them a sense of ownership: “In the fan community, there’s a subjectivity of stories that’s really important. Anything that feels like it’s allowing less of a sense of ownership for the game’s players in the communities is going to have an emotional response. </p><p>“With video games, it’s the players that bring games to life, and the players want to have a sense of ownership in return.” </p>
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                                                            <title><![CDATA[ PlayStation Blackout won't matter — and the reasons are as obvious as the physical media you never owned ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm not a gamer. It's not that I've never gamed. In fact, I've frenetically mashed game controller buttons on every conceivable console and platform. It's just that I don't think about it when I'm not gaming and, if you ask my adult children, I am terrible at it.</p><p>My youngest, now 28, is an avid gamer, and, in fact, a gaming writer. Having written multiple lengthy features for <a href="https://www.gamesradar.com/author/sophie-ulanoff/" target="_blank">a wide range of gaming publications</a> and played more hours of more games than I've spent trying to draw or learn guitar, they are a true gaming expert.</p><p>"It won't matter," they told me as they examined a PS5 game I handed them, curious if <em>Kena: Bridge of Spirits </em>was any good and if they thought it was worth playing. The comment was not related to the game. They were talking about the PlayStation Blackout. </p><p>Starting this week, games preservation site <a href="https://www.doesitplay.org/" target="_blank">DoesItPlay</a> launched an online grassroots campaign, PlayStation Blackout Week (August 23 to 30), to protest <a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">Sony's decision to cease all physical game media production in January 2028</a>. As part of the protest, which is under the hashtag # PlayStationBlackout, DoesItPlay called for "No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><p>This <a href="https://x.com/DoesItPlay1/status/2087498077695361072" target="_blank">X post</a> pretty much captures DoesItPlay's core argument:</p><p><em>'One more time: EVERYONE will be negatively impacted if we let Sony erase physical media. Not just physical buyers. Digital will get more expensive and you will have no form of ownership anymore. Physical going away doesn't mean the rest gains something. Quite the opposite!"</em></p><h2 id="big-boss-potential">Big Boss potential</h2><p>The potential economic impact of such a protest is massive. After all, PlayStation Network alone has a reported <a href="https://tech-insider.org/playstation-125-million-users-ps5-sales-2026/" target="_blank">125 million monthly active users</a>, paying anywhere from $10.99 to $19.99 a month, not to mention whatever they pay for additional games and in-game purchases.</p><p>And yet, my own gaming expert was telling me it won't matter (echoing sentiment I've found across social media). Part of the problem, my expert told me, is that the hardcore gamers, the ones who might rally the pro-physical media troops, are all at <a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2025">Gamescon</a>. That's right — a site deeply enmeshed in gaming culture may have chosen the exact wrong week for its protest.</p><p>Still, I think there's something larger at work here. Yes, the outcry when Sony announced the change was loud and lusty, but just because some people with a platform are making noises, that doesn't mean everyone is upset or willing to protest the impending change.</p><p>Had Sony proposed this change 20 years ago, I could understand the concern. In 2006, Sony's PlayStation network was brand new. Most people bought games on disc, and for many years after, they also bought pre-owned games at GameStop. Discs were part of gaming culture. Since then, though, we've had the rise of the networks, including PSN, Xbox Live (now Xbox Network), and perhaps more important, Steam, which probably did more than any other platform to move games off physical media.</p><p>There's another reason my gaming pro might've said the blackout won't matter: Gamers have moved on. A recent report noted the <a href="https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542" target="_blank">lowest physical game sales since 1995</a> (there's also a huge gaming console sales slump).</p><p>People's game libraries are mostly in the cloud these days.</p><h2 id="getting-owned">Getting owned</h2><p>Regardless, a vocal minority complains that the loss of physical media means the end of game ownership. Except that's not true, either. We don't own the games we buy, no more than we own any of the software we purchase. It's all nothing but licenses to use the games and software. </p><p>Here's how Sony describes the agreement between it and its customers when it comes to the games they buy: </p><p><em>“The Software is licensed to you, not sold.  You are granted a limited, non-exclusive, non-transferable, and personal license to play or use the Software for your private, non-commercial use on the system or device it was intended for.”</em></p><p>It's a license to play, not own.</p><p>It's not that I don't understand the frustration or even sadness at the loss of physical media. I have literal shelves of classic software boxes. They're fun to look at, though almost entirely useless, since all the platforms and hardware have moved on. Gamers might be a different breed, holding onto old consoles and the games they bought to play on them for decades, but in my house, that's not the case. Our Nintendo Wii and GameCube are stuffed onto shelves gathering dust. No one has touched them in years.</p><p>The most avid gamers, ones who play at near-competitive levels, are most interested in the next big thing. Take, for instance, the upcoming <a href="https://www.techradar.com/gaming/pc-gaming/gta-6-console-only-launch-reminds-me-of-how-much-i-despise-console-exclusivity">GTA 6 launch</a>. My games expert mentioned that, and how the <a href="https://www.techradar.com/gaming/more-gta-6-leaks-reveal-new-gameplay-and-the-entire-map-and-leaker-threatens-more-to-come-unless-pro-consumer-demands-are-met">insane leaks tie</a> to this protest. </p><p>Again, they're not interested in the protest, and are instead fixated on the leak and how messed up it is. They've even avoided looking at the GTA 6 clips, so as not to spoil the big game reveal in November.</p><h2 id="this-plan-is-broken">This plan is broken</h2><p>Put another way, it seems all the efforts to make Sony relent are having, if not the opposite effect, basically no effect at all. DoesItPlay is talking to a devoted few who still clutch their physical media like water canteens in a desert. The GTA 6 leaker, Cyberleek, who has implored Sony to "do better," is drawing attention mostly to his shenanigans, and I don't think he's inspiring people as much as he's making some think he might be ruining the fun of the most important game launch in 15 years.</p><p>There is, in all this, a fundamental truth about physical media: it always has its season, and then that season inevitably passes. Storage media is the perfect analog, because every time we think we have a physical storage medium for the ages, it's supplanted by a new, better, and higher-capacity alternative. I have drawers full of dead media, including Zip Drives, Jaz Drives, 3.5-inch floppies, 5-inch floppies, and more. </p><p>Even if Sony was to relent, and continue making physical game media for a few more years — and it won't — the hardware to play it will age out. We'll end up with something better or, more likely, the last physical gaming media holdouts will switch over to the cloud, and that will truly mark the end of physical media.</p><p>As my own gaming expert said, #PlayStationBlackout doesn't matter. People's attention is elsewhere, and all true gamers really care about is how quickly the GTA 6 teaser will shift from an <a href="https://www.techradar.com/gaming/take-two-ceo-defends-timed-netflix-exclusive-gta-6-extended-look-says-its-part-of-rockstar-games-marketing-strategy">exclusive Netflix launch</a> to YouTube. Talking and thinking about anything else is pointless.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps5/playstation-blackout-wont-matter-and-the-reasons-are-as-obvious-as-the-physical-media-you-never-owned</link>
                                                                            <description>
                            <![CDATA[ Some believe DoesItPlay's PlayStation Blackout week, protesting the end of physical media, is poorly timed and won't make a bit of difference. I tend to agree. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 15:59:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                <author><![CDATA[ lance.ulanoff@futurenet.com (Lance Ulanoff) ]]></author>                    <dc:creator><![CDATA[ Lance Ulanoff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W2qksRaQeUfBGMwsW5bTGh.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Lance Ulanoff is an &lt;a href=&quot;https://cdn.mos.cms.futurecdn.net/ox35RKH2kNKBfSBfvHEoK6.jpg&quot;&gt;award-winning tech journalist&lt;/a&gt;, on-air expert, and commentator.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Before joining TechRadar, he served as Editor in Chief of Lifewire. Prior to that, he was Chief Correspondent for Mashable where he covered all facets of technology and the&amp;nbsp;intersection&amp;nbsp;of digital and life. He also helped Mashable find new ways to&amp;nbsp;tell&amp;nbsp;stories. Lance is based in NY.&lt;br&gt;
&lt;br&gt;
A 38-year industry veteran, &lt;a href=&quot;https://en.wikipedia.org/wiki/Lance_Ulanoff&quot; target=&quot;_blank&quot;&gt;Lance Ulanoff&lt;/a&gt; has covered technology since PCs were the size of suitcases, “on line” meant “waiting” and CPU speeds were measured in single-digit megahertz. Prior to joining Mashable as Editor in Chief in 2011, Lance Ulanoff served as Editor in Chief of PCMag.com and Senior Vice President of Content for the Ziff Davis, Inc. While there, he guided the brand to a 100% digital existence and oversaw content strategy for all of Ziff Davis’ Web sites. His long-running column on PCMag.com earned him a Bronze award from the ASBPE. Winmag.com, HomePC.com, and PCMag.com were all honored under Lance’s guidance.&amp;nbsp;&lt;br&gt;
&lt;br&gt;
He makes frequent appearances on national, international, and local news programs including &lt;a href=&quot;https://kellyandryan.com/homepagemodules/new-years-tech-resolutions-with-lance-ulanoff/&quot; target=&quot;_blank&quot;&gt;Live with Kelly and Mark&lt;/a&gt;, &lt;a href=&quot;https://www.today.com/video/google-glass-is-beginning-of-a-revolution-44496451646&quot; target=&quot;_blank&quot;&gt;the Today Show&lt;/a&gt;, Good Morning America, CNBC, CNN, and the BBC. He has also offered commentary on National Public Radio and been interviewed by newspapers and radio stations around the country. Lance has been an invited guest speaker at numerous technology conferences including Think Mobile, CEA Line Shows, Digital Life, RoboBusiness, RoboNexus, Business Foresight, and Digital Media Wire’s Games and Mobile Forum.&lt;br&gt;
&lt;br&gt;
Lance received his Bachelor of Arts in Journalism from Hofstra University in New York. He serves on Hofstra’s School of Communication Advisory Board.&lt;br&gt;
&lt;br&gt;
In his spare time, Lance draws cartoons, which he occasionally posts online. He and his wife Linda have been married for over 30 years and have raised two amazing children.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Isaiah Williams]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 game disc of Undisputed boxing game in case]]></media:description>                                                            <media:text><![CDATA[PS5 game disc of Undisputed boxing game in case]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 game disc of Undisputed boxing game in case]]></media:title>
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                                <p>I'm not a gamer. It's not that I've never gamed. In fact, I've frenetically mashed game controller buttons on every conceivable console and platform. It's just that I don't think about it when I'm not gaming and, if you ask my adult children, I am terrible at it.</p><p>My youngest, now 28, is an avid gamer, and, in fact, a gaming writer. Having written multiple lengthy features for <a href="https://www.gamesradar.com/author/sophie-ulanoff/" target="_blank">a wide range of gaming publications</a> and played more hours of more games than I've spent trying to draw or learn guitar, they are a true gaming expert.</p><p>"It won't matter," they told me as they examined a PS5 game I handed them, curious if <em>Kena: Bridge of Spirits </em>was any good and if they thought it was worth playing. The comment was not related to the game. They were talking about the PlayStation Blackout. </p><p>Starting this week, games preservation site <a href="https://www.doesitplay.org/" target="_blank">DoesItPlay</a> launched an online grassroots campaign, PlayStation Blackout Week (August 23 to 30), to protest <a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">Sony's decision to cease all physical game media production in January 2028</a>. As part of the protest, which is under the hashtag # PlayStationBlackout, DoesItPlay called for "No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><p>This <a href="https://x.com/DoesItPlay1/status/2087498077695361072" target="_blank">X post</a> pretty much captures DoesItPlay's core argument:</p><p><em>'One more time: EVERYONE will be negatively impacted if we let Sony erase physical media. Not just physical buyers. Digital will get more expensive and you will have no form of ownership anymore. Physical going away doesn't mean the rest gains something. Quite the opposite!"</em></p><h2 id="big-boss-potential">Big Boss potential</h2><p>The potential economic impact of such a protest is massive. After all, PlayStation Network alone has a reported <a href="https://tech-insider.org/playstation-125-million-users-ps5-sales-2026/" target="_blank">125 million monthly active users</a>, paying anywhere from $10.99 to $19.99 a month, not to mention whatever they pay for additional games and in-game purchases.</p><p>And yet, my own gaming expert was telling me it won't matter (echoing sentiment I've found across social media). Part of the problem, my expert told me, is that the hardcore gamers, the ones who might rally the pro-physical media troops, are all at <a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2025">Gamescon</a>. That's right — a site deeply enmeshed in gaming culture may have chosen the exact wrong week for its protest.</p><p>Still, I think there's something larger at work here. Yes, the outcry when Sony announced the change was loud and lusty, but just because some people with a platform are making noises, that doesn't mean everyone is upset or willing to protest the impending change.</p><p>Had Sony proposed this change 20 years ago, I could understand the concern. In 2006, Sony's PlayStation network was brand new. Most people bought games on disc, and for many years after, they also bought pre-owned games at GameStop. Discs were part of gaming culture. Since then, though, we've had the rise of the networks, including PSN, Xbox Live (now Xbox Network), and perhaps more important, Steam, which probably did more than any other platform to move games off physical media.</p><p>There's another reason my gaming pro might've said the blackout won't matter: Gamers have moved on. A recent report noted the <a href="https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542" target="_blank">lowest physical game sales since 1995</a> (there's also a huge gaming console sales slump).</p><p>People's game libraries are mostly in the cloud these days.</p><h2 id="getting-owned">Getting owned</h2><p>Regardless, a vocal minority complains that the loss of physical media means the end of game ownership. Except that's not true, either. We don't own the games we buy, no more than we own any of the software we purchase. It's all nothing but licenses to use the games and software. </p><p>Here's how Sony describes the agreement between it and its customers when it comes to the games they buy: </p><p><em>“The Software is licensed to you, not sold.  You are granted a limited, non-exclusive, non-transferable, and personal license to play or use the Software for your private, non-commercial use on the system or device it was intended for.”</em></p><p>It's a license to play, not own.</p><p>It's not that I don't understand the frustration or even sadness at the loss of physical media. I have literal shelves of classic software boxes. They're fun to look at, though almost entirely useless, since all the platforms and hardware have moved on. Gamers might be a different breed, holding onto old consoles and the games they bought to play on them for decades, but in my house, that's not the case. Our Nintendo Wii and GameCube are stuffed onto shelves gathering dust. No one has touched them in years.</p><p>The most avid gamers, ones who play at near-competitive levels, are most interested in the next big thing. Take, for instance, the upcoming <a href="https://www.techradar.com/gaming/pc-gaming/gta-6-console-only-launch-reminds-me-of-how-much-i-despise-console-exclusivity">GTA 6 launch</a>. My games expert mentioned that, and how the <a href="https://www.techradar.com/gaming/more-gta-6-leaks-reveal-new-gameplay-and-the-entire-map-and-leaker-threatens-more-to-come-unless-pro-consumer-demands-are-met">insane leaks tie</a> to this protest. </p><p>Again, they're not interested in the protest, and are instead fixated on the leak and how messed up it is. They've even avoided looking at the GTA 6 clips, so as not to spoil the big game reveal in November.</p><h2 id="this-plan-is-broken">This plan is broken</h2><p>Put another way, it seems all the efforts to make Sony relent are having, if not the opposite effect, basically no effect at all. DoesItPlay is talking to a devoted few who still clutch their physical media like water canteens in a desert. The GTA 6 leaker, Cyberleek, who has implored Sony to "do better," is drawing attention mostly to his shenanigans, and I don't think he's inspiring people as much as he's making some think he might be ruining the fun of the most important game launch in 15 years.</p><p>There is, in all this, a fundamental truth about physical media: it always has its season, and then that season inevitably passes. Storage media is the perfect analog, because every time we think we have a physical storage medium for the ages, it's supplanted by a new, better, and higher-capacity alternative. I have drawers full of dead media, including Zip Drives, Jaz Drives, 3.5-inch floppies, 5-inch floppies, and more. </p><p>Even if Sony was to relent, and continue making physical game media for a few more years — and it won't — the hardware to play it will age out. We'll end up with something better or, more likely, the last physical gaming media holdouts will switch over to the cloud, and that will truly mark the end of physical media.</p><p>As my own gaming expert said, #PlayStationBlackout doesn't matter. People's attention is elsewhere, and all true gamers really care about is how quickly the GTA 6 teaser will shift from an <a href="https://www.techradar.com/gaming/take-two-ceo-defends-timed-netflix-exclusive-gta-6-extended-look-says-its-part-of-rockstar-games-marketing-strategy">exclusive Netflix launch</a> to YouTube. Talking and thinking about anything else is pointless.</p>
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                                                            <title><![CDATA[ Marvel Tokon: Fighting Souls is a phenomenal fighting game hampered by corporate meddling ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Is <em>Marvel Tokon: Fighting Souls </em>one of the <a href="https://www.techradar.com/best/best-fighting-games">best fighting games</a> of recent times? Yes, I would say so. Given its developer is Arc System Works — creators of <em>Guilty Gear, Blazblue, </em>and the excellent <a href="https://www.techradar.com/gaming/granblue-fantasy-versus-rising-review"><em>Granblue Fantasy Versus: Rising</em></a><em> </em>— it was a pretty safe bet that we'd be served a high quality fighting game with mountainous respect and reverence for Marvel and its roster of supers, mutants, and weirdos.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, PC<br><strong>Release date: </strong>August 6, 2026</p></div></div><p>I love fighting games, but I'm not usually one for tag fighters — often because I find learning more than one character intimidating and time-consuming. So, when <em>Marvel Tokon: Fighting Souls </em>was first revealed last year as a 4v4 tag fighter, I'd already resigned myself to thinking: 'well, that's probably not for me.' </p><p>Not two, not three, but <em>four? </em>You're having a laugh.</p><p>I needn't have worried so much. Arc System Works has designed <em>Fighting Souls </em>such that learning a quartet of fighters inside and out is absolutely not necessary. It's possible to play that way at a higher level, of course. But as your team only has a single health bar, you can rock one character as your main, while relying on the remaining three as assist moves to help you out in a pinch.</p><p>It helps, too, that <em>Marvel Tokon: Fighting Souls </em>has a fantastic onboarding process for new players. The game's story mode is broken into five episodes — each focused on a group of heroes (the Avengers, X-Men, etc.) or the villainous Knights of Doom. Episode chapters are structured to introduce you to fighters and their strengths, or otherwise various important system mechanics. Training tools are similarly great, with a fully-featured training mode, combo trials, and an ingenious 'level-up missions' category that tasks you with creating your own combos to reach a damage threshold.</p><p>All good so far, but I unfortunately have to stress that <em>Tokon's </em>immediate future looks perilous. The PC version of the game is currently facing myriad issues, many of which seem to be a direct result of corporate interference. </p><p>At the time of writing, Arc System Works is hard at work deploying patches to improve PC matchmaking and performance, but I'm not sure there's a fix for intrusive anti-cheat bloatware and forcing PlayStation Network account creation to access its online features.</p><h2 id="absolutely-champion">Absolutely champion</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rwYZNgxLoYgPYuMGMVnL4G" name="Tokon_4 (1)" alt="Marvel Tokon: Fighting Souls screenshot showing Magneto (left) attacking Wolverine (right) with metallic debris" src="https://cdn.mos.cms.futurecdn.net/rwYZNgxLoYgPYuMGMVnL4G.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p>Enough doom and gloom for now. I'd rather chat about all the elements that I feel make <em>Marvel Tokon: Fighting Souls </em>such a wonderful game for a bit. For me, it started with its single-player story mode.</p><p>Titled 'Episodes', <em>Tokon's </em>story is broken into five distinct, well, episodes. Each is centered around one of the game's five main teams. The Fighting Avengers, for example, are your stalwart heroes like Captain America and Black Panther. </p><p>The Samurai Outriders are made up of anti-heroes and tricksters like Deadpool and Loki. Meanwhile, the Knights of Doom bring a more villainous flavor, stacked with evildoers like Doctor Doom, Green Goblin, and Carnage.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fTpfaVFLALSRqBkfZdL5UQ" name="Tokon_2" caption="" alt="Marvel Tokon: Fighting Souls screenshot showing the Knights of Doom team (from left to right: Doctor Doom, Magneto, Green Goblin, Carnage) preparing to perform an 'Assemble!' super move" src="https://cdn.mos.cms.futurecdn.net/fTpfaVFLALSRqBkfZdL5UQ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p class="fancy-box__body-text"><strong>I'm in love with </strong><em><strong>Marvel Tokon: Fighting Souls' </strong></em><strong>eclectic moment-to-moment tag bouts, but a special shoutout has to go to the game's wicked cel-shaded presentation. Marvel icons have been given a distinctly Arc System Works flavor </strong>— <strong>their appearance, animation, and super move cut-ins are all top-tier stuff.</strong></p></div></div><p>The premise is simple. An intergalactic fighter called the Champion is holding Earth hostage, and the aforementioned five teams have been selected to participate in a tournament to decide the planet's future. Each episode culminates in a fight with the Champion, and individual chapters are bookended with stunning comic book cutscenes, with each episode even featuring a unique artist and colorist. </p><p>This lends all of them a unique sense of identity, and helps to keep things feeling fresh as you progress. Each episode is about an hour long, and all are worth playing through as you'll not only get a feel for each individual character, you will also unlock colors for a bit of added flair for your faves. Oh, and as a bonus, you'll also unlock the Champion as a playable character upon clearing your first episode.</p><p>There are a lot of fun character moments, too. Ms. Marvel is often adorably starstruck by the heroes she encounters. The X-Men are flabberghasted that Magneto would team up with an egotistical maniac like Doctor Doom. There's a cute running gag between episodes where everyone gives Loki the side eye, despite a seeming earnestness from the God of Lies to genuinely turn over a new leaf in the search for his brother Thor (who is currently mysteriously absent from the game's playable roster).</p><p>Overall, Episodes are a great way to kick off your <em>Tokon </em>journey. It'll help you find characters you enjoy playing, and present a charming story that's well worth playing through just to experience its wonderful artwork and voiced performances.</p><h2 id="assist-me">Assist me</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1835px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="RJ8KrpMUiFuxDoHejHJnmZ" name="MTFS_02134 (1)" alt="Marvel Tokon: Fighting Souls screenshot showing Magik calling Danger to assist (left) in attacking Doctor Doom and Storm (right)" src="https://cdn.mos.cms.futurecdn.net/RJ8KrpMUiFuxDoHejHJnmZ.jpg" mos="" align="middle" fullscreen="" width="1835" height="1032" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p><em>Marvel Tokon: Fighting Souls </em>is remarkably easy to just pick up and play, and I reckon you'll have a blast in local play with friends for casual couch bouts. Movement, special moves, assists, and supers are all straightforward to execute. For specials in particular, you have options for simple or motion inputs with the d-pad. Motion-inputted special moves (such as quarter-circle-forward) do around 10% more damage on average, so you'll have a bit of an edge if you can master weaving them into your gameplan.</p><p>The 4v4 setup can be wonderfully chaotic; there's no limit to the number of characters that can appear on-screen, so it's very possible to spam the assist button to throw the kitchen sink at your opponent in a pinch.</p><p>Characters you place in your assist slots are highly versatile, and can be individually called upon by pressing the assist button and the corresponding direction on the d-pad. One assist slot is for projectile, for example, while another is a vertical for anti-airs. This is universal across the cast, so you don't have to be precious about which characters you choose if you're only planning on maining one or two. </p><p>Elsewhere, you can perform an assist counter while guarding to get your opponent off of you, or even swap to one of your assists to directly control them. There's a ton you can do with assists, and learning to incorporate them in your playstyle is a huge part of the learning process. It sounds like a lot, and it is, and there's much more assists can do, like extending your combos and taking part in a massively damaging last round super. It might take a bit to wrap your head around, but thankfully, the tools are there to help you get to grips with assists and more besides.</p><h2 id="trained-to-perfection">Trained to perfection</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6dohTFf43eCwkENDsAvEqj" name="Tokon_5 (1)" alt="Marvel Tokon: Fighting Souls screenshot in which Carnage (left) attacks Spider-Man (right)" src="https://cdn.mos.cms.futurecdn.net/6dohTFf43eCwkENDsAvEqj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p><em>Marvel Tokon: Fighting Souls </em>has some of the best tutorialization I've ever seen in a fighting game. You of course have a fully fleshed out training mode, where you can freely practice combos and setups against a dummy. There is also a comprehensive tutorial section known as the Battle Guide, that'll walk you through basics like movement all the way to advanced techniques like wakeup options and blocking cross-ups.</p><p>Of particular note is Character Lessons, which includes primers on every character playable in the game. These start off with basic move introductions, as well as the properties of each characters' unique button. For example, Storm's Tempest unique lets her control the wind to push herself and her opponent around. Magik's unique has her placing a portal that she can instantly warp to and perform attack out of to surprise the opponent.</p><p>Lessons then offer a selection of combos for you to try out for each character, many weaving in assists, special moves, and supers. Finally, the highlight of Character Lessons for me are the Level-Up Missions, which task you with performing a combo to meet a certain amount of damage. These don't hold your hand much, with little guidance outside of telling you which button to start your combo with, or to include a special move at some point. They're great fun to experiment with, and even unlock colors for your characters, too.</p><p>Once you feel sufficiently warmed up, I highly recommend jumping into Arena mode for some offline quickplay. This is essentially the game's Arcade mode, in which you play through a series of five matches. You'll get to choose your route as you go through, unlocking some lovely concept art for your efforts.</p><p>There's also Survival mode; a 100-match gauntlet with some light roguelite elements. Between matches in Survival mode, you'll get to choose and upgrade Support Souls — cards that offer various benefits like increased movement speed or attack power. Getting through all 100 is no easy task, though, with several significant difficulty spikes on your way to the top. But again, your efforts will be rewarded with unique character colors if you make it to the end.</p><h2 id="true-believers">True believers</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1847px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yXWBMa22eThy7nCN7Pe8E9" name="MTFS_03221" alt="Marvel Tokon: Fighting Souls pre-match versus screenshot. Left: Magik, Star-Lord, Spider-Man, and Wolverine. Right: Peni Parker, Danger, Iron Man, and Doctor Doom" src="https://cdn.mos.cms.futurecdn.net/yXWBMa22eThy7nCN7Pe8E9.jpg" mos="" align="middle" fullscreen="" width="1847" height="1039" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p>If you're familiar with Arc System Works' back catalog, it should come as no surprise that <em>Marvel Tokon: Fighting Souls </em>is a mind-bendingly gorgeous fighting game. </p><p>The developer is the master of modern cel-shading, and the roster of Marvel icons look even sharper here than characters do in <em>Guilty Gear Strive </em>and <em>Dragonball FighterZ. </em>Not that those games are slouches at all in the visual department, but <em>Tokon </em>by comparison looks impressively pristine at all times.</p><p>There aren't a ton of characters or stages at launch (I personally think 21 characters is a bit slim given the 4v4 setup), but when they look and animate as well as they do, I can forgive the base roster being as svelte as it is by tag fighter standards.</p><p>Every character is brimming with personality and charming little touches. Doom's cartoonish aptitude for evil is perfectly captured in his intimidating slow walk and thousand-yard stare. Ms. Marvel's attacks feel peppy, snappy, and excitable. And Deadpool? Well, almost every move in his arsenal is a loving reference to other iconic fighting games, and there are some impressively deep cuts therein.</p><p>The game's background stages are a real draw, too. The New York City stage is teeming with detail and references to the wider world of Marvel. The X-Mansion tends to populate the further a match progresses, with iconic X-Men like Psylocke, Colossus, and Gambit appearing in the background. If you're a Marvel head, you'll likely love the amount of respect and admiration Arc System Works has for the brand.</p><h2 id="pride-before-a-fall">Pride before a fall</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rs7K9bLKZdX8HcZJ5WWdRF" name="Tokon_1" alt="Marvel Tokon: Fighting Souls screenshot depicting the Green Goblin throwing a pumpkin bomb during his super animation" src="https://cdn.mos.cms.futurecdn.net/rs7K9bLKZdX8HcZJ5WWdRF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p><em>Marvel Tokon: Fighting Souls </em>is another slam-dunk for Arc System Works, then. With it and the recent <a href="https://www.techradar.com/gaming/marvel-vs-capcom-fighting-collection-arcade-classics-review"><em>Marvel vs. Capcom Fighting Collection: Arcade Classics</em></a><em> </em>compilation, I'm ecstatic to see Marvel active again in the realm of fighting games. But every story has its villain, and for <em>Tokon, </em>it's not the Champion. It's Sony.</p><p>I hate to admit that I'm concerned for <em>Marvel Tokon: Fighting Souls' </em>future. On PC, the game's anti-cheat DRM worsens performance. Furthermore, Linux and mod support are non-starters, and because online play requires a PlayStation Network account, countries where the service isn't supported (there are well over 100 of them) can't access network features at all. Throw in lopsided netcode that discourages crossplay between PS5 and PC, and you have a recipe for an exceptionally messy launch month largely thanks to publisher meddling.</p><p>For these reasons, I can't give <em>Marvel Tokon: Fighting Souls </em>a glowing recommendation, as much as I would like to. At least if you were planning to pick up the game on PC. I want <em>Tokon</em> to have a long, bright future, but I worry that too much damage has already been done. Now, the state of the game has improved since launch in regards to performance and matchmaking quality, thanks to a small handful of fixes deployed by Arc System Works.</p><p>I just can't help but feel anxious about this rocky PC launch. Especially with the recent news that <a href="https://www.riotgames.com/en/news/2xko-active-development-ends-december-2026" target="_blank">Riot Games is shuttering development</a> on its <em>League of Legends </em>fighting game, <em>2XKO. </em>It shows that huge companies absolutely aren't afraid to completely tear down a good thing if it isn't generating satisfactory revenue or player count. If folks walk away from <em>Marvel Tokon: Fighting Souls </em>because of the issues it's facing on PC, then what's stopping Sony from doing the same?</p><p>I hope I'm just overthinking it. <em>Marvel Tokon: Fighting Souls </em>is one of the most fun and unique fighting games I've played in some time, and I hope its candle won't be snuffed out before it truly gets the chance to shine its brightest.</p><h2 id="should-i-play-marvel-tokon-fighting-souls">Should I play Marvel Tokon: Fighting Souls?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You love the Marvel tag fighters of old</strong><br>Living up to <em>Marvel vs. Capcom's </em>legacy is no easy task. And while <em>Marvel Tokon: Fighting Souls </em>is doing its own thing with its own roster, it's nonetheless continued proof that Marvel and tag fighters are a winning combination.</p></div><div class="product"><p><strong>You're completely new to fighting games</strong><br>Learning fighting games can be daunting, and <em>Tokon </em>certainly has a high skill ceiling with its tagging and various system mechanics. But elements like auto combos, easy special move inputs, and a recognizable roster of Marvel icons make this game incredibly newcomer-friendly.</p></div><h2 id="don-39-t-play-it-if-4">Don't play it if...</h2><div class="product"><p><strong>You want the PC version</strong><br>This hopefully won't be a dealbreaker for long especially with the impressive pace Arc System Works is deploying fixes. But PC performance and matchmaking issues are still ongoing, and it may be worth waiting a few months for the Steam version to catch up with its PS5 counterpart in overall quality.</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p>At launch, <em>Marvel Tokon: Fighting Souls </em>has a small handful of accessibility features, largely utilizing text-to-speech options. </p><p>You can enable text-to-speech and adjust its volume and speed. You can also choose to enable or disable subtitles that display during battle entrances and conclusions.</p><h2 id="how-i-reviewed-marvel-tokon-fighting-souls">How I reviewed Marvel Tokon: Fighting Souls</h2><p>I played <em>Marvel Tokon: Fighting Souls </em>on PC for approximately 15 hours for this review. I completed the episodic story mode in its entirety, cleared most Arcade mode routes, and put a good chunk of hours into training mode, character lesson guides, and casual online play.</p><p>I tested the game with the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a> controller, as well as the leverless <a href="https://www.techradar.com/gaming/razer-kitsune-review">Razer Kitsune</a>. I also hooked up my <a href="https://www.techradar.com/gaming/nacon-rig-900-max-hs-review">RIG 900 Max HS</a> gaming headset to experience the game's excellent audio and wonderfully upbeat soundtrack.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/marvel-tokon-fighting-souls-review</link>
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                            <![CDATA[ Marvel Tokon: Fighting Souls is a tremendously fun and rewarding tag fighter, but Sony threatens to be the ghost at the feast. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony / Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel Tokon: Fighting Souls screenshot depicting member of the X-Men: Storm]]></media:description>                                                            <media:text><![CDATA[Marvel Tokon: Fighting Souls screenshot depicting member of the X-Men: Storm]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel Tokon: Fighting Souls screenshot depicting member of the X-Men: Storm]]></media:title>
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                                <p>Is <em>Marvel Tokon: Fighting Souls </em>one of the <a href="https://www.techradar.com/best/best-fighting-games">best fighting games</a> of recent times? Yes, I would say so. Given its developer is Arc System Works — creators of <em>Guilty Gear, Blazblue, </em>and the excellent <a href="https://www.techradar.com/gaming/granblue-fantasy-versus-rising-review"><em>Granblue Fantasy Versus: Rising</em></a><em> </em>— it was a pretty safe bet that we'd be served a high quality fighting game with mountainous respect and reverence for Marvel and its roster of supers, mutants, and weirdos.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, PC<br><strong>Release date: </strong>August 6, 2026</p></div></div><p>I love fighting games, but I'm not usually one for tag fighters — often because I find learning more than one character intimidating and time-consuming. So, when <em>Marvel Tokon: Fighting Souls </em>was first revealed last year as a 4v4 tag fighter, I'd already resigned myself to thinking: 'well, that's probably not for me.' </p><p>Not two, not three, but <em>four? </em>You're having a laugh.</p><p>I needn't have worried so much. Arc System Works has designed <em>Fighting Souls </em>such that learning a quartet of fighters inside and out is absolutely not necessary. It's possible to play that way at a higher level, of course. But as your team only has a single health bar, you can rock one character as your main, while relying on the remaining three as assist moves to help you out in a pinch.</p><p>It helps, too, that <em>Marvel Tokon: Fighting Souls </em>has a fantastic onboarding process for new players. The game's story mode is broken into five episodes — each focused on a group of heroes (the Avengers, X-Men, etc.) or the villainous Knights of Doom. Episode chapters are structured to introduce you to fighters and their strengths, or otherwise various important system mechanics. Training tools are similarly great, with a fully-featured training mode, combo trials, and an ingenious 'level-up missions' category that tasks you with creating your own combos to reach a damage threshold.</p><p>All good so far, but I unfortunately have to stress that <em>Tokon's </em>immediate future looks perilous. The PC version of the game is currently facing myriad issues, many of which seem to be a direct result of corporate interference. </p><p>At the time of writing, Arc System Works is hard at work deploying patches to improve PC matchmaking and performance, but I'm not sure there's a fix for intrusive anti-cheat bloatware and forcing PlayStation Network account creation to access its online features.</p><h2 id="absolutely-champion">Absolutely champion</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rwYZNgxLoYgPYuMGMVnL4G" name="Tokon_4 (1)" alt="Marvel Tokon: Fighting Souls screenshot showing Magneto (left) attacking Wolverine (right) with metallic debris" src="https://cdn.mos.cms.futurecdn.net/rwYZNgxLoYgPYuMGMVnL4G.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p>Enough doom and gloom for now. I'd rather chat about all the elements that I feel make <em>Marvel Tokon: Fighting Souls </em>such a wonderful game for a bit. For me, it started with its single-player story mode.</p><p>Titled 'Episodes', <em>Tokon's </em>story is broken into five distinct, well, episodes. Each is centered around one of the game's five main teams. The Fighting Avengers, for example, are your stalwart heroes like Captain America and Black Panther. </p><p>The Samurai Outriders are made up of anti-heroes and tricksters like Deadpool and Loki. Meanwhile, the Knights of Doom bring a more villainous flavor, stacked with evildoers like Doctor Doom, Green Goblin, and Carnage.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fTpfaVFLALSRqBkfZdL5UQ" name="Tokon_2" caption="" alt="Marvel Tokon: Fighting Souls screenshot showing the Knights of Doom team (from left to right: Doctor Doom, Magneto, Green Goblin, Carnage) preparing to perform an 'Assemble!' super move" src="https://cdn.mos.cms.futurecdn.net/fTpfaVFLALSRqBkfZdL5UQ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p class="fancy-box__body-text"><strong>I'm in love with </strong><em><strong>Marvel Tokon: Fighting Souls' </strong></em><strong>eclectic moment-to-moment tag bouts, but a special shoutout has to go to the game's wicked cel-shaded presentation. Marvel icons have been given a distinctly Arc System Works flavor </strong>— <strong>their appearance, animation, and super move cut-ins are all top-tier stuff.</strong></p></div></div><p>The premise is simple. An intergalactic fighter called the Champion is holding Earth hostage, and the aforementioned five teams have been selected to participate in a tournament to decide the planet's future. Each episode culminates in a fight with the Champion, and individual chapters are bookended with stunning comic book cutscenes, with each episode even featuring a unique artist and colorist. </p><p>This lends all of them a unique sense of identity, and helps to keep things feeling fresh as you progress. Each episode is about an hour long, and all are worth playing through as you'll not only get a feel for each individual character, you will also unlock colors for a bit of added flair for your faves. Oh, and as a bonus, you'll also unlock the Champion as a playable character upon clearing your first episode.</p><p>There are a lot of fun character moments, too. Ms. Marvel is often adorably starstruck by the heroes she encounters. The X-Men are flabberghasted that Magneto would team up with an egotistical maniac like Doctor Doom. There's a cute running gag between episodes where everyone gives Loki the side eye, despite a seeming earnestness from the God of Lies to genuinely turn over a new leaf in the search for his brother Thor (who is currently mysteriously absent from the game's playable roster).</p><p>Overall, Episodes are a great way to kick off your <em>Tokon </em>journey. It'll help you find characters you enjoy playing, and present a charming story that's well worth playing through just to experience its wonderful artwork and voiced performances.</p><h2 id="assist-me">Assist me</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1835px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="RJ8KrpMUiFuxDoHejHJnmZ" name="MTFS_02134 (1)" alt="Marvel Tokon: Fighting Souls screenshot showing Magik calling Danger to assist (left) in attacking Doctor Doom and Storm (right)" src="https://cdn.mos.cms.futurecdn.net/RJ8KrpMUiFuxDoHejHJnmZ.jpg" mos="" align="middle" fullscreen="" width="1835" height="1032" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p><em>Marvel Tokon: Fighting Souls </em>is remarkably easy to just pick up and play, and I reckon you'll have a blast in local play with friends for casual couch bouts. Movement, special moves, assists, and supers are all straightforward to execute. For specials in particular, you have options for simple or motion inputs with the d-pad. Motion-inputted special moves (such as quarter-circle-forward) do around 10% more damage on average, so you'll have a bit of an edge if you can master weaving them into your gameplan.</p><p>The 4v4 setup can be wonderfully chaotic; there's no limit to the number of characters that can appear on-screen, so it's very possible to spam the assist button to throw the kitchen sink at your opponent in a pinch.</p><p>Characters you place in your assist slots are highly versatile, and can be individually called upon by pressing the assist button and the corresponding direction on the d-pad. One assist slot is for projectile, for example, while another is a vertical for anti-airs. This is universal across the cast, so you don't have to be precious about which characters you choose if you're only planning on maining one or two. </p><p>Elsewhere, you can perform an assist counter while guarding to get your opponent off of you, or even swap to one of your assists to directly control them. There's a ton you can do with assists, and learning to incorporate them in your playstyle is a huge part of the learning process. It sounds like a lot, and it is, and there's much more assists can do, like extending your combos and taking part in a massively damaging last round super. It might take a bit to wrap your head around, but thankfully, the tools are there to help you get to grips with assists and more besides.</p><h2 id="trained-to-perfection">Trained to perfection</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6dohTFf43eCwkENDsAvEqj" name="Tokon_5 (1)" alt="Marvel Tokon: Fighting Souls screenshot in which Carnage (left) attacks Spider-Man (right)" src="https://cdn.mos.cms.futurecdn.net/6dohTFf43eCwkENDsAvEqj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p><em>Marvel Tokon: Fighting Souls </em>has some of the best tutorialization I've ever seen in a fighting game. You of course have a fully fleshed out training mode, where you can freely practice combos and setups against a dummy. There is also a comprehensive tutorial section known as the Battle Guide, that'll walk you through basics like movement all the way to advanced techniques like wakeup options and blocking cross-ups.</p><p>Of particular note is Character Lessons, which includes primers on every character playable in the game. These start off with basic move introductions, as well as the properties of each characters' unique button. For example, Storm's Tempest unique lets her control the wind to push herself and her opponent around. Magik's unique has her placing a portal that she can instantly warp to and perform attack out of to surprise the opponent.</p><p>Lessons then offer a selection of combos for you to try out for each character, many weaving in assists, special moves, and supers. Finally, the highlight of Character Lessons for me are the Level-Up Missions, which task you with performing a combo to meet a certain amount of damage. These don't hold your hand much, with little guidance outside of telling you which button to start your combo with, or to include a special move at some point. They're great fun to experiment with, and even unlock colors for your characters, too.</p><p>Once you feel sufficiently warmed up, I highly recommend jumping into Arena mode for some offline quickplay. This is essentially the game's Arcade mode, in which you play through a series of five matches. You'll get to choose your route as you go through, unlocking some lovely concept art for your efforts.</p><p>There's also Survival mode; a 100-match gauntlet with some light roguelite elements. Between matches in Survival mode, you'll get to choose and upgrade Support Souls — cards that offer various benefits like increased movement speed or attack power. Getting through all 100 is no easy task, though, with several significant difficulty spikes on your way to the top. But again, your efforts will be rewarded with unique character colors if you make it to the end.</p><h2 id="true-believers">True believers</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1847px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yXWBMa22eThy7nCN7Pe8E9" name="MTFS_03221" alt="Marvel Tokon: Fighting Souls pre-match versus screenshot. Left: Magik, Star-Lord, Spider-Man, and Wolverine. Right: Peni Parker, Danger, Iron Man, and Doctor Doom" src="https://cdn.mos.cms.futurecdn.net/yXWBMa22eThy7nCN7Pe8E9.jpg" mos="" align="middle" fullscreen="" width="1847" height="1039" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p>If you're familiar with Arc System Works' back catalog, it should come as no surprise that <em>Marvel Tokon: Fighting Souls </em>is a mind-bendingly gorgeous fighting game. </p><p>The developer is the master of modern cel-shading, and the roster of Marvel icons look even sharper here than characters do in <em>Guilty Gear Strive </em>and <em>Dragonball FighterZ. </em>Not that those games are slouches at all in the visual department, but <em>Tokon </em>by comparison looks impressively pristine at all times.</p><p>There aren't a ton of characters or stages at launch (I personally think 21 characters is a bit slim given the 4v4 setup), but when they look and animate as well as they do, I can forgive the base roster being as svelte as it is by tag fighter standards.</p><p>Every character is brimming with personality and charming little touches. Doom's cartoonish aptitude for evil is perfectly captured in his intimidating slow walk and thousand-yard stare. Ms. Marvel's attacks feel peppy, snappy, and excitable. And Deadpool? Well, almost every move in his arsenal is a loving reference to other iconic fighting games, and there are some impressively deep cuts therein.</p><p>The game's background stages are a real draw, too. The New York City stage is teeming with detail and references to the wider world of Marvel. The X-Mansion tends to populate the further a match progresses, with iconic X-Men like Psylocke, Colossus, and Gambit appearing in the background. If you're a Marvel head, you'll likely love the amount of respect and admiration Arc System Works has for the brand.</p><h2 id="pride-before-a-fall">Pride before a fall</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rs7K9bLKZdX8HcZJ5WWdRF" name="Tokon_1" alt="Marvel Tokon: Fighting Souls screenshot depicting the Green Goblin throwing a pumpkin bomb during his super animation" src="https://cdn.mos.cms.futurecdn.net/rs7K9bLKZdX8HcZJ5WWdRF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Marvel)</span></figcaption></figure><p><em>Marvel Tokon: Fighting Souls </em>is another slam-dunk for Arc System Works, then. With it and the recent <a href="https://www.techradar.com/gaming/marvel-vs-capcom-fighting-collection-arcade-classics-review"><em>Marvel vs. Capcom Fighting Collection: Arcade Classics</em></a><em> </em>compilation, I'm ecstatic to see Marvel active again in the realm of fighting games. But every story has its villain, and for <em>Tokon, </em>it's not the Champion. It's Sony.</p><p>I hate to admit that I'm concerned for <em>Marvel Tokon: Fighting Souls' </em>future. On PC, the game's anti-cheat DRM worsens performance. Furthermore, Linux and mod support are non-starters, and because online play requires a PlayStation Network account, countries where the service isn't supported (there are well over 100 of them) can't access network features at all. Throw in lopsided netcode that discourages crossplay between PS5 and PC, and you have a recipe for an exceptionally messy launch month largely thanks to publisher meddling.</p><p>For these reasons, I can't give <em>Marvel Tokon: Fighting Souls </em>a glowing recommendation, as much as I would like to. At least if you were planning to pick up the game on PC. I want <em>Tokon</em> to have a long, bright future, but I worry that too much damage has already been done. Now, the state of the game has improved since launch in regards to performance and matchmaking quality, thanks to a small handful of fixes deployed by Arc System Works.</p><p>I just can't help but feel anxious about this rocky PC launch. Especially with the recent news that <a href="https://www.riotgames.com/en/news/2xko-active-development-ends-december-2026" target="_blank">Riot Games is shuttering development</a> on its <em>League of Legends </em>fighting game, <em>2XKO. </em>It shows that huge companies absolutely aren't afraid to completely tear down a good thing if it isn't generating satisfactory revenue or player count. If folks walk away from <em>Marvel Tokon: Fighting Souls </em>because of the issues it's facing on PC, then what's stopping Sony from doing the same?</p><p>I hope I'm just overthinking it. <em>Marvel Tokon: Fighting Souls </em>is one of the most fun and unique fighting games I've played in some time, and I hope its candle won't be snuffed out before it truly gets the chance to shine its brightest.</p><h2 id="should-i-play-marvel-tokon-fighting-souls">Should I play Marvel Tokon: Fighting Souls?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You love the Marvel tag fighters of old</strong><br>Living up to <em>Marvel vs. Capcom's </em>legacy is no easy task. And while <em>Marvel Tokon: Fighting Souls </em>is doing its own thing with its own roster, it's nonetheless continued proof that Marvel and tag fighters are a winning combination.</p></div><div class="product"><p><strong>You're completely new to fighting games</strong><br>Learning fighting games can be daunting, and <em>Tokon </em>certainly has a high skill ceiling with its tagging and various system mechanics. But elements like auto combos, easy special move inputs, and a recognizable roster of Marvel icons make this game incredibly newcomer-friendly.</p></div><h2 id="don-39-t-play-it-if-4">Don't play it if...</h2><div class="product"><p><strong>You want the PC version</strong><br>This hopefully won't be a dealbreaker for long especially with the impressive pace Arc System Works is deploying fixes. But PC performance and matchmaking issues are still ongoing, and it may be worth waiting a few months for the Steam version to catch up with its PS5 counterpart in overall quality.</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p>At launch, <em>Marvel Tokon: Fighting Souls </em>has a small handful of accessibility features, largely utilizing text-to-speech options. </p><p>You can enable text-to-speech and adjust its volume and speed. You can also choose to enable or disable subtitles that display during battle entrances and conclusions.</p><h2 id="how-i-reviewed-marvel-tokon-fighting-souls">How I reviewed Marvel Tokon: Fighting Souls</h2><p>I played <em>Marvel Tokon: Fighting Souls </em>on PC for approximately 15 hours for this review. I completed the episodic story mode in its entirety, cleared most Arcade mode routes, and put a good chunk of hours into training mode, character lesson guides, and casual online play.</p><p>I tested the game with the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a> controller, as well as the leverless <a href="https://www.techradar.com/gaming/razer-kitsune-review">Razer Kitsune</a>. I also hooked up my <a href="https://www.techradar.com/gaming/nacon-rig-900-max-hs-review">RIG 900 Max HS</a> gaming headset to experience the game's excellent audio and wonderfully upbeat soundtrack.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ 'Let the team cook. It will be worth the wait' — CD Projekt Red confirms The Witcher 4 is 'targeting' a 2028 launch ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Witcher 4</strong></em><strong> is officially targeting a 2028 release window</strong></li><li><strong>CD Projekt Red joint-CEO Michal Nowakowski says the game won't be at Gamescom 2026</strong></li><li><strong>He confirms that the game is the studio's "most ambitious game to date"</strong></li></ul><p>As CD Projekt Red prepares to showcase <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a><em>'</em>s<em> </em>next major expansion, the studio has confirmed that <a href="https://www.techradar.com/gaming/im-incredibly-excited-for-the-witcher-4-but-cd-projekt-red-needs-to-avoid-the-same-performance-issues-the-witcher-3-and-cyberpunk-2077-once-had"><em>The Witcher 4</em></a> is officially targeting a 2028 release window.</p><p>In a <a href="https://x.com/thewitcher/status/2091908890388541442?s=20" target="_blank">video</a> posted to social media ahead of Gamescom Opening Night Live, CD Projekt Red joint-CEO Michal Nowakowski teased <a href="https://www.techradar.com/gaming/the-rumors-were-true-the-witcher-3-wild-hunt-is-getting-a-third-expansion-in-2027-called-songs-of-the-past-and-it-could-be-a-prelude-to-the-witcher-4"><em>Songs of the Past</em></a>, <em>The Witcher 3</em>'s third expansion launching in 2027, saying, "We've got a lot of the expansion to show off, including a taste of its dark story, and the new continent it will bring."</p><p><em>Songs of the Past</em> will get a full reveal at Gamescom and is rumored to be a prelude to <em>The Witcher 4</em>, which will star Ciri as the titular witcher. Fans have been waiting for another glimpse of the sequel since the <a href="https://www.techradar.com/gaming/the-witcher-4-gets-new-tech-demo-showcasing-our-first-look-at-open-world-gameplay-and-it-gave-me-goosebumps">technical demo</a> was shared last year; however, Nowakowski has confirmed the studio won't be showcasing the game at Gamescom.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091908890388541442"><p lang="en" dir="ltr">To our beloved fans, players, and community:As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise! pic.twitter.com/Jyam30SrQH<a href="https://twitter.com/cantworkitout/status/2091908890388541442">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>He revealed that more than 500 developers are currently working on <em>The Witcher 4,</em> and the game will feature "a huge and immersive open world, intense and action-packed gameplay, and a deep, impactful story that we hope will stay with you for a long time."</p><p>"Simply put, this is our biggest, boldest, and most ambitious game to date," Nowakowski said, before confirming that <em>The Witcher 4</em> is "targeting" a 2028 launch window, which significantly narrows down its expected release date.</p><p>"I know it's a bit of a wait and you'd love to play it sooner," he said, "but let the team cook. It will be worth the wait."</p><p>The joint-CEO added that fans can expect Gamescom to be in CD Projekt Red's plans "for the coming years," suggesting <em>The Witcher 4</em> could be featured at next year's or 2028's showcase.</p><p>While we finally have a launch window, this means the game could still slip to 2029 depending on its development status. It's also unclear if the sequel will get a PS5 physical edition, as <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony plans to end production of game discs from January 2028</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/let-the-team-cook-it-will-be-worth-the-wait-cd-proket-red-confirms-the-witcher-4-is-targeting-a-2028-launch</link>
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                            <![CDATA[ CD Projekt Red has confirmed that The Witcher 4 is officially targeting a 2028 release window. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 12:38:41 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 12:41:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 4]]></media:description>                                                            <media:text><![CDATA[The Witcher 4]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 4]]></media:title>
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                                <ul><li><em><strong>The Witcher 4</strong></em><strong> is officially targeting a 2028 release window</strong></li><li><strong>CD Projekt Red joint-CEO Michal Nowakowski says the game won't be at Gamescom 2026</strong></li><li><strong>He confirms that the game is the studio's "most ambitious game to date"</strong></li></ul><p>As CD Projekt Red prepares to showcase <a href="https://www.techradar.com/gaming/investing-in-this-one-simple-skill-in-the-witcher-3-has-made-my-10-year-anniversary-playthrough-so-much-better-and-it-needs-to-be-in-the-witcher-4"><em>The Witcher 3: Wild Hunt</em></a><em>'</em>s<em> </em>next major expansion, the studio has confirmed that <a href="https://www.techradar.com/gaming/im-incredibly-excited-for-the-witcher-4-but-cd-projekt-red-needs-to-avoid-the-same-performance-issues-the-witcher-3-and-cyberpunk-2077-once-had"><em>The Witcher 4</em></a> is officially targeting a 2028 release window.</p><p>In a <a href="https://x.com/thewitcher/status/2091908890388541442?s=20" target="_blank">video</a> posted to social media ahead of Gamescom Opening Night Live, CD Projekt Red joint-CEO Michal Nowakowski teased <a href="https://www.techradar.com/gaming/the-rumors-were-true-the-witcher-3-wild-hunt-is-getting-a-third-expansion-in-2027-called-songs-of-the-past-and-it-could-be-a-prelude-to-the-witcher-4"><em>Songs of the Past</em></a>, <em>The Witcher 3</em>'s third expansion launching in 2027, saying, "We've got a lot of the expansion to show off, including a taste of its dark story, and the new continent it will bring."</p><p><em>Songs of the Past</em> will get a full reveal at Gamescom and is rumored to be a prelude to <em>The Witcher 4</em>, which will star Ciri as the titular witcher. Fans have been waiting for another glimpse of the sequel since the <a href="https://www.techradar.com/gaming/the-witcher-4-gets-new-tech-demo-showcasing-our-first-look-at-open-world-gameplay-and-it-gave-me-goosebumps">technical demo</a> was shared last year; however, Nowakowski has confirmed the studio won't be showcasing the game at Gamescom.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091908890388541442"><p lang="en" dir="ltr">To our beloved fans, players, and community:As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise! pic.twitter.com/Jyam30SrQH<a href="https://twitter.com/cantworkitout/status/2091908890388541442">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>He revealed that more than 500 developers are currently working on <em>The Witcher 4,</em> and the game will feature "a huge and immersive open world, intense and action-packed gameplay, and a deep, impactful story that we hope will stay with you for a long time."</p><p>"Simply put, this is our biggest, boldest, and most ambitious game to date," Nowakowski said, before confirming that <em>The Witcher 4</em> is "targeting" a 2028 launch window, which significantly narrows down its expected release date.</p><p>"I know it's a bit of a wait and you'd love to play it sooner," he said, "but let the team cook. It will be worth the wait."</p><p>The joint-CEO added that fans can expect Gamescom to be in CD Projekt Red's plans "for the coming years," suggesting <em>The Witcher 4</em> could be featured at next year's or 2028's showcase.</p><p>While we finally have a launch window, this means the game could still slip to 2029 depending on its development status. It's also unclear if the sequel will get a PS5 physical edition, as <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony plans to end production of game discs from January 2028</a>.</p>
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                                                            <title><![CDATA[ ‘We're incentivizing you to be aggressive.’ I got up close and personal with Marvel’s Wolverine and left covered in gore ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It took 127 blood-splattered minutes for 2024’s outrageously violent flick <em>Deadpool & Wolverine</em> to reach a kill count of 178. In my two-hour preview of Insomniac’s <a href="https://www.techradar.com/gaming/insomniac-confirms-marvels-wolverine-is-fully-playable-on-the-disc-out-of-the-box-just-months-before-sony-ends-physical-game-production-for-good"><em>Marvel’s Wolverine</em></a><em>,</em> I’m pretty sure it took even less time to match it.</p><p>The game starts with a delirious murder spree against the forces of human supremacist Bolivar Trask on the Asian island of Talenbang, who has taken Team X’s leader Nathaniel Essex captive. </p><p>I’m soon slicing arms off in brutal finishing moves and pummeling their insides into paste with barrage attacks. When I get to staggering foes into the blast radius of a nearby grenade, turning them into a mushy pile of goo, it’s abundantly clear this isn’t your friendly neighbourhood Wolverine.</p><p>It’s an impressively percussive, weighty combat system. With Wolverine’s adamantium skeleton in mind, I’d describe it as heavy metal combat.</p><h2 id="rip-and-tear">Rip and tear</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="neWEN2o6e2PqMLXsuF7fxm" name="MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/neWEN2o6e2PqMLXsuF7fxm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>At first, soldiers are summarily dispatched with a chain of light attacks and a heavy attack finisher. Later, in Canada, shield-bearing Reavers demand an initial kick before a five-knuckled skewer to the sternum. And the Hand, red-gowned ninjas recently spotted in <em>Spider-Man: Brand New Day</em>, come with longer blades of their own, sometimes left lodged in Wolverine’s body to impede him until it either falls out or he rips it out to furiously stab an enemy.</p><p>The environment plays an important role too, whether you’re knocking hapless enemies off a rooftop or slamming them into a wall to leave them vulnerable to a barrage attack sure to relieve them of their entrails. Those enemies often come prepared, with mutant power inhibitors locking Logan’s regeneration unless you target the machines first — either by stealth or all-out assault.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8swcwLdi6VFXTgqfmkKeLk" name="MW_SDCC_SentinelAction_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/8swcwLdi6VFXTgqfmkKeLk.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Wolverine’s slower speed meant I took a few more hits than I needed when I couldn’t cancel attacks to dodge an incoming blow or use a Hurricane move to clear my vicinity. But once I’d adjusted to the pace (and learned how crucial the leap attack is for staying in combat), I was stringing together brutal extended combos to the point that <em>Devil May Cry</em>’s style meter wouldn’t have gone amiss.</p><p>In my one-man blood donation campaign, I’m building up my rage meter. As it ascends through tiers, you first unlock the Last Stand recovery mechanic, next enhanced finishing moves, then, lastly, the ability to trigger all-out carnage. </p><p>All of a sudden, environments fade away into monochrome irrelevance. The bodies of enemies pulse bright and ripe for shredding. Instakills become available with one squeeze of the trigger buttons. </p><p>It’s a thrill of delirious violence, and delete-on-sight kills comparable to <em>Ninja Gaiden 4</em>’s immensely satisfying Berserk mechanic last year.</p><h2 id="re-generating-action">(Re)generating action</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fv2RDuYM5JXHPX5ZqcDQmm" name="MW_PREVIEWS_LOGAN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Fv2RDuYM5JXHPX5ZqcDQmm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Jess Reiner-Reed, Senior Project Director, tells me that turning players into frenzied berserkers was always the plan, but balancing that aggression with Wolverine’s rapid healing ability required some mechanics to shapeshift in a manner worthy of Mystique.  </p><p>“When people think of Wolverine, they say, ‘How are you going to make a video game about a guy that doesn't die?’ We had some versions that didn't work very well — versions where we were incentivizing the player to hide and have their health regenerate, like an FPS mechanic. But then we really landed on this version where we're incentivizing you to be aggressive.”</p><p>After years producing family-friendly fare in the <em>Spider-Man</em> series and <em>Ratchet & Clank</em>, the exact degree of this aggression and its gratuitous violence surprised many. Reiner-Reed gleefully reminds me that Insomniac isn’t new to this after the M-rated <em>Resistance</em> series.</p><p>“In <em>Spider-Man</em>, we always had to make sure Spider-Man doesn't kill people, because that's not Peter Parker; he webs guys to the side of the building. In <em>Marvel's Wolverine</em>, we get to kill people in the face.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WeDkrWhZoxxEXSgr5L3Nkm" name="MW_PREVIEWS_OMEGARED_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/WeDkrWhZoxxEXSgr5L3Nkm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Focusing up close rather than tearing through Manhattan at 60mph meant Insomniac can lavish attention on details that would pass in a blur for Spider-Man. The game’s richly detailed levels look fantastic, with a focus on satisfyingly physics-driven destructible objects.</p><p>One moment in the demo particularly looked like it could have come straight out of <em>Ratchet & Clank</em>, and not for the better. I was pitted against the Proto Sentinel, a giant armoured robot boss rooted in place and limited to pummelling fists, laser-eyes and missile launchers. The somewhat formulaic boss battle was bested by dodge rolls and sprinting from clearly telegraphed blast zones. Despite Team X’s occasional interventions to enliven the fight, it felt like a dated chore compared to more recent similar battles like Clive’s fights against <em>Final Fantasy XVI</em>’s Eikons.</p><p>I found the Nightmare Doors sequences similarly deflating. These are portals into Logan’s Canadian wilderness cabin, where he unlocks forgotten memories by navigating a timed obstacle course, scrambling up tree trunks and leaping from eerily suspended shipping containers. The two examples I saw felt like perfunctory diversions compared to the far superior storyline chases.</p><p>Wolverine can throw hands with the best of them, but does the unrelenting focus on its excellent close quarters have legs? With no weapon mixups, ranged abilities, or a wide suite of movement abilities evident so far, the variety must come from elsewhere. </p><p>Reiner-Reed reassures me that variety will be found through build variations created through the player’s chosen special moves and custom augmentations to shape their build, whether they want to focus on stealth or accelerate into a raging rampage.</p><p>Moment to moment, it certainly has the X-Factor you’d expect from the X-Men’s headline act; I catch my pulse racing at the end of my demo, and the Team X team-up attacks with the gigantic Sabertooth and Mystique have me itching to see what punchy combinations await.</p><p>But in the space of two hours, I was craving more movement options and could already feel the leap attacks become a crutch.</p><h2 id="downtime-in-lowtown">Downtime in Lowtown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwZQQAKac7ZWuv4mFDBJpm" name="MW_PREVIEWS_RAVEN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/cwZQQAKac7ZWuv4mFDBJpm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Insomniac has far more to offer than just Deadpool & Wolverine’s glib humour and sadistic mayhem, as much as Reiner-Reed relishes team meetings to discuss blood physics. Off duty in a trademark flannel shirt and a cowboy hat, as Wolverine, I got to visit Lowtown for some R&R in the lawless slums of Madripoor. </p><p>The sequence provided ample opportunities for Liam McIntyre to show his range between macho posturing with Sabretooth and self-effacingly confronting his inability to find a suitable gift for Jean Grey (despite the advantages he gets from sniffing out her trail).</p><p>But it was a simple yet artfully composed game of Never Have I Ever at the bar with Mystique that impressed me most. Logan confronts his misdeeds and inner demons through the bottom of a glass. As I choose to drink and not drink at some of Mystique’s revealingly probing interrogations, I can safely say this: never have I ever been so struck by just waiting to see if Logan’s hesitant outstretched arm raised the cup to his lips.</p><p>“I love Logan as a character and always have because I found him one of the most emotionally complex characters,” says Liam McIntyre, the gravel-voiced Aussie actor who’s demonstrating Logan’s unfettered rage and nuanced regret in even these quieter moments. </p><p>“He doesn't want to go and high-five people in New York City; that's not his deal. He wants to stay off and be remote and do what he has to do and not make a big deal out of it [...] He feels the most grounded of the superheroes to me.</p><p>McIntyre does such a fine job making Wolverine a character you want to spend time with; I was almost disappointed when The Hand’s intrusion brought this lull to an abrupt close. Although crossing blades with them on an exhilarating rooftop chase that closed out the demo soon banished any momentary disappointment. The single-minded narrative momentum I saw here can remove any fears <em>Spider-Man</em>’s open world would be missed. </p><p>Both McIntyre and Reiner-Reed point to the game's ending as the moment they're most looking forward to seeing players’ reactions. If it can top what I saw in the first act’s (unfortunately embargoed) rollercoaster climax, I’m eager to see how <em>Marvel’s Wolverine</em> can top it when it arrives on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> on September 15.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playstation/were-incentivizing-you-to-be-aggressive-i-got-up-close-and-personal-with-marvels-wolverine-and-left-covered-in-gore</link>
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                            <![CDATA[ We went hands-on with Marvel’s Wolverine, and spoke to Insomniac devs and Wolverine himself, Liam McIntyre, about their grounded, gory take on ol' Canucklehead. ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Francisco Dominguez ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Marvel&#039;s Wolverine promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Marvel&#039;s Wolverine promotional screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[A Marvel&#039;s Wolverine promotional screenshot.]]></media:title>
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                                <p>It took 127 blood-splattered minutes for 2024’s outrageously violent flick <em>Deadpool & Wolverine</em> to reach a kill count of 178. In my two-hour preview of Insomniac’s <a href="https://www.techradar.com/gaming/insomniac-confirms-marvels-wolverine-is-fully-playable-on-the-disc-out-of-the-box-just-months-before-sony-ends-physical-game-production-for-good"><em>Marvel’s Wolverine</em></a><em>,</em> I’m pretty sure it took even less time to match it.</p><p>The game starts with a delirious murder spree against the forces of human supremacist Bolivar Trask on the Asian island of Talenbang, who has taken Team X’s leader Nathaniel Essex captive. </p><p>I’m soon slicing arms off in brutal finishing moves and pummeling their insides into paste with barrage attacks. When I get to staggering foes into the blast radius of a nearby grenade, turning them into a mushy pile of goo, it’s abundantly clear this isn’t your friendly neighbourhood Wolverine.</p><p>It’s an impressively percussive, weighty combat system. With Wolverine’s adamantium skeleton in mind, I’d describe it as heavy metal combat.</p><h2 id="rip-and-tear">Rip and tear</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="neWEN2o6e2PqMLXsuF7fxm" name="MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/neWEN2o6e2PqMLXsuF7fxm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>At first, soldiers are summarily dispatched with a chain of light attacks and a heavy attack finisher. Later, in Canada, shield-bearing Reavers demand an initial kick before a five-knuckled skewer to the sternum. And the Hand, red-gowned ninjas recently spotted in <em>Spider-Man: Brand New Day</em>, come with longer blades of their own, sometimes left lodged in Wolverine’s body to impede him until it either falls out or he rips it out to furiously stab an enemy.</p><p>The environment plays an important role too, whether you’re knocking hapless enemies off a rooftop or slamming them into a wall to leave them vulnerable to a barrage attack sure to relieve them of their entrails. Those enemies often come prepared, with mutant power inhibitors locking Logan’s regeneration unless you target the machines first — either by stealth or all-out assault.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8swcwLdi6VFXTgqfmkKeLk" name="MW_SDCC_SentinelAction_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/8swcwLdi6VFXTgqfmkKeLk.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Wolverine’s slower speed meant I took a few more hits than I needed when I couldn’t cancel attacks to dodge an incoming blow or use a Hurricane move to clear my vicinity. But once I’d adjusted to the pace (and learned how crucial the leap attack is for staying in combat), I was stringing together brutal extended combos to the point that <em>Devil May Cry</em>’s style meter wouldn’t have gone amiss.</p><p>In my one-man blood donation campaign, I’m building up my rage meter. As it ascends through tiers, you first unlock the Last Stand recovery mechanic, next enhanced finishing moves, then, lastly, the ability to trigger all-out carnage. </p><p>All of a sudden, environments fade away into monochrome irrelevance. The bodies of enemies pulse bright and ripe for shredding. Instakills become available with one squeeze of the trigger buttons. </p><p>It’s a thrill of delirious violence, and delete-on-sight kills comparable to <em>Ninja Gaiden 4</em>’s immensely satisfying Berserk mechanic last year.</p><h2 id="re-generating-action">(Re)generating action</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fv2RDuYM5JXHPX5ZqcDQmm" name="MW_PREVIEWS_LOGAN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Fv2RDuYM5JXHPX5ZqcDQmm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Jess Reiner-Reed, Senior Project Director, tells me that turning players into frenzied berserkers was always the plan, but balancing that aggression with Wolverine’s rapid healing ability required some mechanics to shapeshift in a manner worthy of Mystique.  </p><p>“When people think of Wolverine, they say, ‘How are you going to make a video game about a guy that doesn't die?’ We had some versions that didn't work very well — versions where we were incentivizing the player to hide and have their health regenerate, like an FPS mechanic. But then we really landed on this version where we're incentivizing you to be aggressive.”</p><p>After years producing family-friendly fare in the <em>Spider-Man</em> series and <em>Ratchet & Clank</em>, the exact degree of this aggression and its gratuitous violence surprised many. Reiner-Reed gleefully reminds me that Insomniac isn’t new to this after the M-rated <em>Resistance</em> series.</p><p>“In <em>Spider-Man</em>, we always had to make sure Spider-Man doesn't kill people, because that's not Peter Parker; he webs guys to the side of the building. In <em>Marvel's Wolverine</em>, we get to kill people in the face.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WeDkrWhZoxxEXSgr5L3Nkm" name="MW_PREVIEWS_OMEGARED_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/WeDkrWhZoxxEXSgr5L3Nkm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Focusing up close rather than tearing through Manhattan at 60mph meant Insomniac can lavish attention on details that would pass in a blur for Spider-Man. The game’s richly detailed levels look fantastic, with a focus on satisfyingly physics-driven destructible objects.</p><p>One moment in the demo particularly looked like it could have come straight out of <em>Ratchet & Clank</em>, and not for the better. I was pitted against the Proto Sentinel, a giant armoured robot boss rooted in place and limited to pummelling fists, laser-eyes and missile launchers. The somewhat formulaic boss battle was bested by dodge rolls and sprinting from clearly telegraphed blast zones. Despite Team X’s occasional interventions to enliven the fight, it felt like a dated chore compared to more recent similar battles like Clive’s fights against <em>Final Fantasy XVI</em>’s Eikons.</p><p>I found the Nightmare Doors sequences similarly deflating. These are portals into Logan’s Canadian wilderness cabin, where he unlocks forgotten memories by navigating a timed obstacle course, scrambling up tree trunks and leaping from eerily suspended shipping containers. The two examples I saw felt like perfunctory diversions compared to the far superior storyline chases.</p><p>Wolverine can throw hands with the best of them, but does the unrelenting focus on its excellent close quarters have legs? With no weapon mixups, ranged abilities, or a wide suite of movement abilities evident so far, the variety must come from elsewhere. </p><p>Reiner-Reed reassures me that variety will be found through build variations created through the player’s chosen special moves and custom augmentations to shape their build, whether they want to focus on stealth or accelerate into a raging rampage.</p><p>Moment to moment, it certainly has the X-Factor you’d expect from the X-Men’s headline act; I catch my pulse racing at the end of my demo, and the Team X team-up attacks with the gigantic Sabertooth and Mystique have me itching to see what punchy combinations await.</p><p>But in the space of two hours, I was craving more movement options and could already feel the leap attacks become a crutch.</p><h2 id="downtime-in-lowtown">Downtime in Lowtown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwZQQAKac7ZWuv4mFDBJpm" name="MW_PREVIEWS_RAVEN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/cwZQQAKac7ZWuv4mFDBJpm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Insomniac has far more to offer than just Deadpool & Wolverine’s glib humour and sadistic mayhem, as much as Reiner-Reed relishes team meetings to discuss blood physics. Off duty in a trademark flannel shirt and a cowboy hat, as Wolverine, I got to visit Lowtown for some R&R in the lawless slums of Madripoor. </p><p>The sequence provided ample opportunities for Liam McIntyre to show his range between macho posturing with Sabretooth and self-effacingly confronting his inability to find a suitable gift for Jean Grey (despite the advantages he gets from sniffing out her trail).</p><p>But it was a simple yet artfully composed game of Never Have I Ever at the bar with Mystique that impressed me most. Logan confronts his misdeeds and inner demons through the bottom of a glass. As I choose to drink and not drink at some of Mystique’s revealingly probing interrogations, I can safely say this: never have I ever been so struck by just waiting to see if Logan’s hesitant outstretched arm raised the cup to his lips.</p><p>“I love Logan as a character and always have because I found him one of the most emotionally complex characters,” says Liam McIntyre, the gravel-voiced Aussie actor who’s demonstrating Logan’s unfettered rage and nuanced regret in even these quieter moments. </p><p>“He doesn't want to go and high-five people in New York City; that's not his deal. He wants to stay off and be remote and do what he has to do and not make a big deal out of it [...] He feels the most grounded of the superheroes to me.</p><p>McIntyre does such a fine job making Wolverine a character you want to spend time with; I was almost disappointed when The Hand’s intrusion brought this lull to an abrupt close. Although crossing blades with them on an exhilarating rooftop chase that closed out the demo soon banished any momentary disappointment. The single-minded narrative momentum I saw here can remove any fears <em>Spider-Man</em>’s open world would be missed. </p><p>Both McIntyre and Reiner-Reed point to the game's ending as the moment they're most looking forward to seeing players’ reactions. If it can top what I saw in the first act’s (unfortunately embargoed) rollercoaster climax, I’m eager to see how <em>Marvel’s Wolverine</em> can top it when it arrives on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> on September 15.</p>
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                                                            <title><![CDATA[ The Razer Soma Chroma has a silly name, silly price tag, and sillily requires you bring your own battery to light the thing up ]]></title>
                                                                                                <dc:content><![CDATA[ <h3 class="article-body__section" id="section-razer-soma-chroma-one-minute-review"><span>Razer Soma Chroma: One-minute review</span></h3><p>I've reviewed a lot of gaming chairs, sat my butt on plenty of seats promising the best of the best comfort, or ergonomic longevity (I'm convinced noblechairs wants my posture to last me until I'm 126 years old), and I've got to say, aside from possibly the <a href="https://www.techradar.com/gaming/andaseat-novis-review">AndaSeat Novis</a>, this might be the most comfortable chair I've ever sat in. </p><p>At least, part of it is. The seat base. The fabric, the material, lovely; the base width, great. The backrest? Right up my street. But the Soma is a bit of an odd one when it comes to everything else it's trying to do. And an even bigger issue is its launch day price tag. </p><p>It's $500/£500 (about $954 AUD), which is a lot, and yes, there's RGB lighting in this, but Razer doesn't include an integrated battery (or even an optional one at checkout), doesn't pack a long enough cable, and doesn't include an adapter. The brand doesn't even include a cushioned headrest (you have to buy that separately). For 500 bones, frankly, that's utter madness.</p><p>The RGB itself (two diffused strips that run alongside the upper part of the backrest) is forward-facing only, and you can't really see it when you're sat down. It's not like a keyboard or a mouse, which is at least in your periphery, and needing your machine on with the cable hooked up separately if you opt to go without a battery bank means you'll probably spend about 5-10 seconds every session watching it just light up. </p><p>It's great for a streamer, sure, but even then it does feel more like an advert rather than something classy.</p><p>I had the lighting on for a day when I first got it for testing, then promptly unhooked the USB cable Razer graciously provided me with and never touched it again. <a href="https://www.techradar.com/gaming/best-gaming-chairs">Best gaming chair</a>? Well, it won't be because of its RGB; that's for sure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g9U5m2LZNAPN4F5Scqyskg" name="razer-soma-chroma-9" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/g9U5m2LZNAPN4F5Scqyskg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-razer-soma-chroma-price-and-availability"><span>Razer Soma Chroma: Price and Availability</span></h3><ul><li><strong>Costs $500/£500 (about $954 AUD)</strong></li><li><strong>Remarkably expensive given what it lacks</strong></li><li><strong>Single colorway and fabric option</strong></li></ul><p>Right, now you can grab the Razer Soma Chroma for $500 USD and £500 GBP (about $954 AUD). It sits roughly between the <a href="https://www.techradar.com/gaming/razer-iskur-v2-x-review">Razer Iskur V2 X</a> (at about $350) and the standard V2 (that's $600 or so).</p><p>You can pick one of these up today, although there's little in the way of choice. No different color options, no different materials, you get what you get.</p><p>Sold separately, of course, you can also get a male-to-female USB-C extension cable, headrest, and power source (you'll have to source your own on the latter). </p><p>On the warranty front, Razer's got you somewhat covered with a 14-day returns policy via the RazerStore, and as standard it comes with a 3-year warranty, which upgrades to 5 if purchased direct and registered.</p><h3 class="article-body__section" id="section-razer-soma-chroma-specs"><span>Razer Soma Chroma: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$500/£500 (about AU$954)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>53.1 x 26.4 x 28.1in / 135 x 67 x 71.5cm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>331lbs / 150kg</p></td></tr><tr><td class="firstcol " ><p>Max seat height</p></td><td  ><p>20.1in / 51cm</p></td></tr><tr><td class="firstcol " ><p>Seat depth</p></td><td  ><p>18.5in / 47cm</p></td></tr><tr><td class="firstcol " ><p>Recline angle</p></td><td  ><p>Up to 155°</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>3 years (free 5-year upgrade via Razer.com)</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Knit fabric, cold-cured foam</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-design-and-aesthetics"><span>AndaSeat Phantom 4 Pro: Design and Aesthetics</span></h3><ul><li><strong>Bold gamer style</strong></li><li><strong>Perforated channels for air (read: debris)</strong></li><li><strong>Green logo on an RGB product</strong></li></ul><p>The Soma Chroma is unabashedly gamer. There's just no two ways about it: the sharp lines, jagged polygonal design, the channelling, the RGB, the stitching — it doesn't exactly give off this allure of premium professionalism. That's to say I'm sure 16-year-old Zak would've loved it, but me, sat here in my ‘rustic’ office, dealing with media, clients, and more on the daily, yeah it kinda sticks out like a sore thumb.</p><p>Particularly with the striking green Razer logo etched in the backrest right behind my head, in a not-so-obscure glossy green plastic. Which again I have to question. This is an RGB product, right? That means you can set that lighting (hypothetically, if you use it) to any color you like. </p><p>That's great, but certain colors clash with green quite aggressively. Bright reds, neon blue, pinks, high-saturation yellows. Basically all off limits, all because the logo's bright neon green. It's 2026, guys; we've had RGB products for a seriously long time now. I thought it was common knowledge that you don't stick colored accents on them.</p><p>The lighting is also awkwardly placed. You can't actually see it from the back of the chair, and it's solely positioned behind your head, facing forward, so you literally never see it, outside of the five to ten seconds you go to the toilet and sit back down again. It's diffused, it looks good when you do manage to catch a glimpse of the stuff, and you can easily configure it in Synapse, but honestly it just feels like a bit of a swing and a miss.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Gw9mnhqU8QfTRc7XSurELg" name="razer-soma-chroma-5" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/Gw9mnhqU8QfTRc7XSurELg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>How'd you connect all that? Well, there's a short USB-C cable located in the back of the chair that hooks up to your battery bank, which you can then stow away in a small zip pocket in the seat base. But it's really short; that cable. If you're imagining some retractable 6-foot thing you can pull out when you need it, no, it's not that. </p><p>You're not connecting this thing to a wall plug, or anything of the sort. Razer provided me with a seriously long extension cable (two in fact) for it, but that doesn't come by default, annoyingly. And of course, there's no built-in battery, or included power bank, or the option to add one to your order. I used the extension cable to effectively run the entire chair to the back of my PC, and it does run off USB power. That said, you don't have to go that route; you can just use a USB plug, and then let the included wireless dongle handle the RGB side of things.</p><p>Now I'm done wailing on the lighting; the good news is the finish is genuinely lush, it's like a neoprene-feel soft-touch fabric, and it's a delight to sit on. I'm writing this review in the midst of yet another heat wave in the UK, and skin-on-chair contact has been genuinely lovely. Compare that to the number of <a href="https://www.techradar.com/gaming/andaseat-kaiser-3-pro-review">AndaSeat's</a> chairs I've reviewed recently that leave me begging for AC, and well, it's a nice change that's for sure.</p><p>Ok, we've had bad, we've had good, now it's back to bad. There are channels in the chair base, and I get the concept. The idea is that it helps air circulate your, well, back passage, to stop you heating up so quickly, and it kind of works. But it comes with a major caveat, and that's that it also holds onto all manner of dust and debris. </p><p>If you own a dog, or cat, or have a habit of sitting at your desk eating from time to time, you're cooked. You'll be getting the blow duster out you use for your PC on the chair base at least once a week. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wWRME6pHtC9q6LVHresXQg" name="razer-soma-chroma-4" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/wWRME6pHtC9q6LVHresXQg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-razer-soma-chroma-comfort-and-adjustability"><span>Razer Soma Chroma: Comfort and adjustability</span></h3><ul><li><strong>Super comfortable, wide seat base</strong></li><li><strong>Generous lumbar support</strong></li><li><strong>Armrests and the castors are letdowns</strong></li></ul><p>Fortunately for the Soma, sitting on it is a treat. The cold-foam base is comfortable as all hell, and the seat base is wide enough for the weirdos like me who sit cross-legged to do so in absolute bliss. </p><p>The armrests, however, are more basic, two-dimensional affairs. There's no four- or even three-directional setup here like you'd find on almost all of its modern counterparts from competitors at this price. </p><p>You can raise them up and down and swivel them, and that's it. They're padded and modestly squishy, but if you'd put them on an Ikea chair, I wouldn't be able to tell that they were Razer-designed and made.</p><p>Oh, and it doesn't roll. Well, it does, but it's just so frustratingly stiff it beggars belief. I wrote about this in the <a href="https://www.techradar.com/gaming/andaseat-phantom-4-pro-review">AndaSeat Phantom 4 Pro</a> review earlier this year. It's basically, I think, a result of overcompliance with the EU's EN 1335-2 safety measure, which means that in an emergency any unmanned chair shouldn't move easily. I don't quite understand the logic behind that, but here we are. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k2F6TvXgEoNwvWEd7KK5gg" name="razer-soma-chroma-12" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/k2F6TvXgEoNwvWEd7KK5gg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And it frustrates me because I can't roll up and down my desk, or if I need to lightly move it to put my shoes on, or I just want to get more comfortable at my setup, it's a minor struggle. And yes, I know that's a first-world problem, but it's $500/£500 for this thing, from a seriously reputable brand. </p><p>One final flag from me before I move on. There's no headrest cushion included either. Razer will sell you a headrest, but it's at additional cost. Eugh. No magnetic freebie for you, no sir. Not even a strapped one.</p><h3 class="article-body__section" id="section-razer-soma-chroma-assembly"><span>Razer Soma Chroma: Assembly</span></h3><ul><li><strong>Seamless, standard build</strong></li><li><strong>Missing shear bolt on recline</strong></li><li><strong>Massive manual</strong></li></ul><p>As far as building the thing goes, the Soma Chroma is genuinely smooth. If you've built one gaming chair before, you'll get along with this one just fine. It's a bit heavy; Razer recommends you'll need two people to build it, but it's more than easy enough to do solo.</p><p>Plus the manual is massive, and printed onto a giant sheet of card, which feels a bit overkill (a book would've been fine; I'm not that old, I can read). </p><p>The only cause for concern is that you do need to be a touch careful installing the backrest, as there's no safety bolt sitting between you and the tilt angle arm. So if you do hit that lever too aggressively, there's a chance the bracket can snap forward. So do bear that in mind.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Svj6NQSvoGQbzChyehUUg" name="razer-soma-chroma-8" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/5Svj6NQSvoGQbzChyehUUg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-razer-soma-chroma"><span>Should You Buy The Razer Soma Chroma?</span></h3><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>You want a genuinely comfortable chair</strong><br>Soft-touch upholstery, impressively wide base, generous lumbar support, and that cold-density foam do the bulk of the work here. It's best at the boring bits.</p></div><div class="product"><p><strong>You're a streamer</strong><br>The one audience that actually sees the Chroma, you know, work, is yours. The RGB syncs with a good 300 games or so, and you can build out to your color scheme if you'd prefer</p></div><h2 id="don-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You expect 500 bucks to cover everything</strong><br>No head pillow, no cables, no power adapters, no battery. The things that make the Soma Chroma don't light up without an additional investment.</p></div><div class="product"><p><strong>You actually move at your desk</strong><br>Braked castors and static armrests make this a chair for sitting perfectly still rather than shifting around.</p></div><h2 id="also-consider">Also consider...</h2><p>Make sure to consider these alternatives as well.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Soma Chroma</strong></p></td><td  ><p><strong>Secretlab Titan Evo 2022</strong></p></td><td  ><p><strong>Razer Iskur V2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$500 / £500 (about AU$954)</p></td><td  ><p> $519 / £414 / AU$724</p></td><td  ><p>$650 / £600 (or around AU$1,128)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>53.1 x 26.4 x 28.1in / 135 x 67 x 71.5cm</p></td><td  ><p>54.3–58.3 x 27.6 x 27.6in / 138–148 x 70 x 70 cm</p></td><td  ><p>51.0–54.7 x 27.2 x 27.2in / 129.5–139 x 69 x 69cm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>331lbs / 150kg</p></td><td  ><p>285lbs / 130kg</p></td><td  ><p>300lbs / 136kg</p></td></tr><tr><td class="firstcol " ><p>Max seat height</p></td><td  ><p>20.1in / 51cm</p></td><td  ><p>21.9in / 55.5cm</p></td><td  ><p>21.1in / 53.5cm</p></td></tr><tr><td class="firstcol " ><p>Seat depth</p></td><td  ><p>18.5in / 47cm</p></td><td  ><p>20.9in / 53cm</p></td><td  ><p>17.7in / 45cm</p></td></tr><tr><td class="firstcol " ><p>Recline angle</p></td><td  ><p>Up to 155°</p></td><td  ><p>85–165°</p></td><td  ><p>85–153.5°</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>3 years (5 direct)</p></td><td  ><p>5-Years (extended warranty)</p></td><td  ><p>3-Years</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Knit fabric, cold-cured foam</p></td><td  ><p>NEO Hybrid Leatherette, SoftWeave Plus Fabric, Napa Leather</p></td><td  ><p>EPU Leatherette, Fabric</p></td></tr></tbody></table></div><div class="product"><p><strong>Secretlab Titan Evo 2022</strong><br>The legendary Titan Evo is a TechRadar Gaming favorite for good reason. With exceptional comfort, removable magnetic lumbar support, and a size range that covers every-shaped human under the sun, it's well worth considering if the Soma just doesn't feel like the right home for your butt.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022" data-dimension112="c47123fe-9b3c-11f1-8e9a-bd538aef31a4" data-action="Deal Block" data-label="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension48="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension25=""><strong>Secretlab Titan Evo 2022 review</strong></a></p></div><div class="product"><p><strong>Razer Iskur V2</strong><br>Like the Soma Chroma but better. With dedicated built-in lumbar support, it's a solid trooper in the world of gaming chairs. It's even got the build quality and aesthetic chops to match albeit at a slightly inflated price.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/razer-iskur-v2-review" data-dimension112="c4712458-9b3c-11f1-93cc-d90cb8de4b4e" data-action="Deal Block" data-label="For more information, check out our full Razer Iskur V2 review" data-dimension48="For more information, check out our full Razer Iskur V2 review" data-dimension25=""><strong>Razer Iskur V2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-razer-soma-chroma"><span>How I tested the Razer Soma Chroma</span></h3><ul><li><strong>Used for over a month</strong></li><li><strong>Fully built by hand solo</strong></li><li><strong>Set up in all manner of configurations</strong></li></ul><p>I spent well over a month with the Razer Soma Chroma, testing the ins and outs of how it held up under serious usage. Working from home, it endured the hardships of a constant 9-5 "office" job, along with late evening gaming sessions, through normal operating conditions and heatwaves abound. </p><p>I've spent years testing gaming chairs from all manner of manufacturers, and I compared this one directly to a slew of products from AndaSeat, <a href="https://www.techradar.com/gaming/noblechairs-legend-review">Noblechairs</a>, and Secretlab as well. I also fully tested the Synapse and WiFi dongle, and tracked the real-world usage and feel of it throughout the month, documenting any moment where I thought "ahh this is good" or "ahh not so good".</p><p>I also got my five-foot-five partner to sit in and provide me with her direct feedback as well, along with a few close friends to get their thoughts and feelings on it, which directly feeds the opinions you see here as well. I questioned them intensely on the comfort, the feel, and the build quality of the Soma Chroma to get a broad picture of opinions on it.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test.</a></p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/razer-soma-chroma-review</link>
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                            <![CDATA[ The Soma Chroma is seriously comfortable. It's good at being a chair, but it's just a bit "meh" at everything else. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Storey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oHHRKW382qQJG2t3uixXS3.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak is one of TechRadar&#039;s multi-faceted freelance tech journalists. He&#039;s written for an absolute plethora of tech publications over the years and has worked for Techradar on and off since 2015. Most famously, Zak led Maximum PC as its Editor-in-Chief from 2020 through to the end of 2021, having worked his way up from Staff Writer. Zak currently writes for Maximum PC, TechRadar, PCGamesN, and Trusted Reviews. He also had a stint working as Corsair&#039;s Public Relations Specialist in the UK, which has given him a particularly good insight into the inner workings of larger companies in the industry. He left in 2023, coming back to journalism once more. When he&#039;s not building PCs, reviewing hardware, or gaming, you can often find Zak working at his local coffee shop as First Barista, or out in the Wye Valley shooting American Flat Bows.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Razer Soma Chroma gaming chair set up in front of a desk.]]></media:description>                                                            <media:text><![CDATA[The Razer Soma Chroma gaming chair set up in front of a desk.]]></media:text>
                                <media:title type="plain"><![CDATA[The Razer Soma Chroma gaming chair set up in front of a desk.]]></media:title>
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                                <h3 class="article-body__section" id="section-razer-soma-chroma-one-minute-review"><span>Razer Soma Chroma: One-minute review</span></h3><p>I've reviewed a lot of gaming chairs, sat my butt on plenty of seats promising the best of the best comfort, or ergonomic longevity (I'm convinced noblechairs wants my posture to last me until I'm 126 years old), and I've got to say, aside from possibly the <a href="https://www.techradar.com/gaming/andaseat-novis-review">AndaSeat Novis</a>, this might be the most comfortable chair I've ever sat in. </p><p>At least, part of it is. The seat base. The fabric, the material, lovely; the base width, great. The backrest? Right up my street. But the Soma is a bit of an odd one when it comes to everything else it's trying to do. And an even bigger issue is its launch day price tag. </p><p>It's $500/£500 (about $954 AUD), which is a lot, and yes, there's RGB lighting in this, but Razer doesn't include an integrated battery (or even an optional one at checkout), doesn't pack a long enough cable, and doesn't include an adapter. The brand doesn't even include a cushioned headrest (you have to buy that separately). For 500 bones, frankly, that's utter madness.</p><p>The RGB itself (two diffused strips that run alongside the upper part of the backrest) is forward-facing only, and you can't really see it when you're sat down. It's not like a keyboard or a mouse, which is at least in your periphery, and needing your machine on with the cable hooked up separately if you opt to go without a battery bank means you'll probably spend about 5-10 seconds every session watching it just light up. </p><p>It's great for a streamer, sure, but even then it does feel more like an advert rather than something classy.</p><p>I had the lighting on for a day when I first got it for testing, then promptly unhooked the USB cable Razer graciously provided me with and never touched it again. <a href="https://www.techradar.com/gaming/best-gaming-chairs">Best gaming chair</a>? Well, it won't be because of its RGB; that's for sure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g9U5m2LZNAPN4F5Scqyskg" name="razer-soma-chroma-9" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/g9U5m2LZNAPN4F5Scqyskg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-razer-soma-chroma-price-and-availability"><span>Razer Soma Chroma: Price and Availability</span></h3><ul><li><strong>Costs $500/£500 (about $954 AUD)</strong></li><li><strong>Remarkably expensive given what it lacks</strong></li><li><strong>Single colorway and fabric option</strong></li></ul><p>Right, now you can grab the Razer Soma Chroma for $500 USD and £500 GBP (about $954 AUD). It sits roughly between the <a href="https://www.techradar.com/gaming/razer-iskur-v2-x-review">Razer Iskur V2 X</a> (at about $350) and the standard V2 (that's $600 or so).</p><p>You can pick one of these up today, although there's little in the way of choice. No different color options, no different materials, you get what you get.</p><p>Sold separately, of course, you can also get a male-to-female USB-C extension cable, headrest, and power source (you'll have to source your own on the latter). </p><p>On the warranty front, Razer's got you somewhat covered with a 14-day returns policy via the RazerStore, and as standard it comes with a 3-year warranty, which upgrades to 5 if purchased direct and registered.</p><h3 class="article-body__section" id="section-razer-soma-chroma-specs"><span>Razer Soma Chroma: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$500/£500 (about AU$954)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>53.1 x 26.4 x 28.1in / 135 x 67 x 71.5cm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>331lbs / 150kg</p></td></tr><tr><td class="firstcol " ><p>Max seat height</p></td><td  ><p>20.1in / 51cm</p></td></tr><tr><td class="firstcol " ><p>Seat depth</p></td><td  ><p>18.5in / 47cm</p></td></tr><tr><td class="firstcol " ><p>Recline angle</p></td><td  ><p>Up to 155°</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>3 years (free 5-year upgrade via Razer.com)</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Knit fabric, cold-cured foam</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-design-and-aesthetics"><span>AndaSeat Phantom 4 Pro: Design and Aesthetics</span></h3><ul><li><strong>Bold gamer style</strong></li><li><strong>Perforated channels for air (read: debris)</strong></li><li><strong>Green logo on an RGB product</strong></li></ul><p>The Soma Chroma is unabashedly gamer. There's just no two ways about it: the sharp lines, jagged polygonal design, the channelling, the RGB, the stitching — it doesn't exactly give off this allure of premium professionalism. That's to say I'm sure 16-year-old Zak would've loved it, but me, sat here in my ‘rustic’ office, dealing with media, clients, and more on the daily, yeah it kinda sticks out like a sore thumb.</p><p>Particularly with the striking green Razer logo etched in the backrest right behind my head, in a not-so-obscure glossy green plastic. Which again I have to question. This is an RGB product, right? That means you can set that lighting (hypothetically, if you use it) to any color you like. </p><p>That's great, but certain colors clash with green quite aggressively. Bright reds, neon blue, pinks, high-saturation yellows. Basically all off limits, all because the logo's bright neon green. It's 2026, guys; we've had RGB products for a seriously long time now. I thought it was common knowledge that you don't stick colored accents on them.</p><p>The lighting is also awkwardly placed. You can't actually see it from the back of the chair, and it's solely positioned behind your head, facing forward, so you literally never see it, outside of the five to ten seconds you go to the toilet and sit back down again. It's diffused, it looks good when you do manage to catch a glimpse of the stuff, and you can easily configure it in Synapse, but honestly it just feels like a bit of a swing and a miss.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Gw9mnhqU8QfTRc7XSurELg" name="razer-soma-chroma-5" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/Gw9mnhqU8QfTRc7XSurELg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>How'd you connect all that? Well, there's a short USB-C cable located in the back of the chair that hooks up to your battery bank, which you can then stow away in a small zip pocket in the seat base. But it's really short; that cable. If you're imagining some retractable 6-foot thing you can pull out when you need it, no, it's not that. </p><p>You're not connecting this thing to a wall plug, or anything of the sort. Razer provided me with a seriously long extension cable (two in fact) for it, but that doesn't come by default, annoyingly. And of course, there's no built-in battery, or included power bank, or the option to add one to your order. I used the extension cable to effectively run the entire chair to the back of my PC, and it does run off USB power. That said, you don't have to go that route; you can just use a USB plug, and then let the included wireless dongle handle the RGB side of things.</p><p>Now I'm done wailing on the lighting; the good news is the finish is genuinely lush, it's like a neoprene-feel soft-touch fabric, and it's a delight to sit on. I'm writing this review in the midst of yet another heat wave in the UK, and skin-on-chair contact has been genuinely lovely. Compare that to the number of <a href="https://www.techradar.com/gaming/andaseat-kaiser-3-pro-review">AndaSeat's</a> chairs I've reviewed recently that leave me begging for AC, and well, it's a nice change that's for sure.</p><p>Ok, we've had bad, we've had good, now it's back to bad. There are channels in the chair base, and I get the concept. The idea is that it helps air circulate your, well, back passage, to stop you heating up so quickly, and it kind of works. But it comes with a major caveat, and that's that it also holds onto all manner of dust and debris. </p><p>If you own a dog, or cat, or have a habit of sitting at your desk eating from time to time, you're cooked. You'll be getting the blow duster out you use for your PC on the chair base at least once a week. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wWRME6pHtC9q6LVHresXQg" name="razer-soma-chroma-4" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/wWRME6pHtC9q6LVHresXQg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-razer-soma-chroma-comfort-and-adjustability"><span>Razer Soma Chroma: Comfort and adjustability</span></h3><ul><li><strong>Super comfortable, wide seat base</strong></li><li><strong>Generous lumbar support</strong></li><li><strong>Armrests and the castors are letdowns</strong></li></ul><p>Fortunately for the Soma, sitting on it is a treat. The cold-foam base is comfortable as all hell, and the seat base is wide enough for the weirdos like me who sit cross-legged to do so in absolute bliss. </p><p>The armrests, however, are more basic, two-dimensional affairs. There's no four- or even three-directional setup here like you'd find on almost all of its modern counterparts from competitors at this price. </p><p>You can raise them up and down and swivel them, and that's it. They're padded and modestly squishy, but if you'd put them on an Ikea chair, I wouldn't be able to tell that they were Razer-designed and made.</p><p>Oh, and it doesn't roll. Well, it does, but it's just so frustratingly stiff it beggars belief. I wrote about this in the <a href="https://www.techradar.com/gaming/andaseat-phantom-4-pro-review">AndaSeat Phantom 4 Pro</a> review earlier this year. It's basically, I think, a result of overcompliance with the EU's EN 1335-2 safety measure, which means that in an emergency any unmanned chair shouldn't move easily. I don't quite understand the logic behind that, but here we are. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k2F6TvXgEoNwvWEd7KK5gg" name="razer-soma-chroma-12" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/k2F6TvXgEoNwvWEd7KK5gg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And it frustrates me because I can't roll up and down my desk, or if I need to lightly move it to put my shoes on, or I just want to get more comfortable at my setup, it's a minor struggle. And yes, I know that's a first-world problem, but it's $500/£500 for this thing, from a seriously reputable brand. </p><p>One final flag from me before I move on. There's no headrest cushion included either. Razer will sell you a headrest, but it's at additional cost. Eugh. No magnetic freebie for you, no sir. Not even a strapped one.</p><h3 class="article-body__section" id="section-razer-soma-chroma-assembly"><span>Razer Soma Chroma: Assembly</span></h3><ul><li><strong>Seamless, standard build</strong></li><li><strong>Missing shear bolt on recline</strong></li><li><strong>Massive manual</strong></li></ul><p>As far as building the thing goes, the Soma Chroma is genuinely smooth. If you've built one gaming chair before, you'll get along with this one just fine. It's a bit heavy; Razer recommends you'll need two people to build it, but it's more than easy enough to do solo.</p><p>Plus the manual is massive, and printed onto a giant sheet of card, which feels a bit overkill (a book would've been fine; I'm not that old, I can read). </p><p>The only cause for concern is that you do need to be a touch careful installing the backrest, as there's no safety bolt sitting between you and the tilt angle arm. So if you do hit that lever too aggressively, there's a chance the bracket can snap forward. So do bear that in mind.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Svj6NQSvoGQbzChyehUUg" name="razer-soma-chroma-8" alt="The Razer Soma Chroma gaming chair set up in front of a desk." src="https://cdn.mos.cms.futurecdn.net/5Svj6NQSvoGQbzChyehUUg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-razer-soma-chroma"><span>Should You Buy The Razer Soma Chroma?</span></h3><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>You want a genuinely comfortable chair</strong><br>Soft-touch upholstery, impressively wide base, generous lumbar support, and that cold-density foam do the bulk of the work here. It's best at the boring bits.</p></div><div class="product"><p><strong>You're a streamer</strong><br>The one audience that actually sees the Chroma, you know, work, is yours. The RGB syncs with a good 300 games or so, and you can build out to your color scheme if you'd prefer</p></div><h2 id="don-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You expect 500 bucks to cover everything</strong><br>No head pillow, no cables, no power adapters, no battery. The things that make the Soma Chroma don't light up without an additional investment.</p></div><div class="product"><p><strong>You actually move at your desk</strong><br>Braked castors and static armrests make this a chair for sitting perfectly still rather than shifting around.</p></div><h2 id="also-consider">Also consider...</h2><p>Make sure to consider these alternatives as well.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Soma Chroma</strong></p></td><td  ><p><strong>Secretlab Titan Evo 2022</strong></p></td><td  ><p><strong>Razer Iskur V2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$500 / £500 (about AU$954)</p></td><td  ><p> $519 / £414 / AU$724</p></td><td  ><p>$650 / £600 (or around AU$1,128)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>53.1 x 26.4 x 28.1in / 135 x 67 x 71.5cm</p></td><td  ><p>54.3–58.3 x 27.6 x 27.6in / 138–148 x 70 x 70 cm</p></td><td  ><p>51.0–54.7 x 27.2 x 27.2in / 129.5–139 x 69 x 69cm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>331lbs / 150kg</p></td><td  ><p>285lbs / 130kg</p></td><td  ><p>300lbs / 136kg</p></td></tr><tr><td class="firstcol " ><p>Max seat height</p></td><td  ><p>20.1in / 51cm</p></td><td  ><p>21.9in / 55.5cm</p></td><td  ><p>21.1in / 53.5cm</p></td></tr><tr><td class="firstcol " ><p>Seat depth</p></td><td  ><p>18.5in / 47cm</p></td><td  ><p>20.9in / 53cm</p></td><td  ><p>17.7in / 45cm</p></td></tr><tr><td class="firstcol " ><p>Recline angle</p></td><td  ><p>Up to 155°</p></td><td  ><p>85–165°</p></td><td  ><p>85–153.5°</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>3 years (5 direct)</p></td><td  ><p>5-Years (extended warranty)</p></td><td  ><p>3-Years</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Knit fabric, cold-cured foam</p></td><td  ><p>NEO Hybrid Leatherette, SoftWeave Plus Fabric, Napa Leather</p></td><td  ><p>EPU Leatherette, Fabric</p></td></tr></tbody></table></div><div class="product"><p><strong>Secretlab Titan Evo 2022</strong><br>The legendary Titan Evo is a TechRadar Gaming favorite for good reason. With exceptional comfort, removable magnetic lumbar support, and a size range that covers every-shaped human under the sun, it's well worth considering if the Soma just doesn't feel like the right home for your butt.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022" data-dimension112="c47123fe-9b3c-11f1-8e9a-bd538aef31a4" data-action="Deal Block" data-label="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension48="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension25=""><strong>Secretlab Titan Evo 2022 review</strong></a></p></div><div class="product"><p><strong>Razer Iskur V2</strong><br>Like the Soma Chroma but better. With dedicated built-in lumbar support, it's a solid trooper in the world of gaming chairs. It's even got the build quality and aesthetic chops to match albeit at a slightly inflated price.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/razer-iskur-v2-review" data-dimension112="c4712458-9b3c-11f1-93cc-d90cb8de4b4e" data-action="Deal Block" data-label="For more information, check out our full Razer Iskur V2 review" data-dimension48="For more information, check out our full Razer Iskur V2 review" data-dimension25=""><strong>Razer Iskur V2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-razer-soma-chroma"><span>How I tested the Razer Soma Chroma</span></h3><ul><li><strong>Used for over a month</strong></li><li><strong>Fully built by hand solo</strong></li><li><strong>Set up in all manner of configurations</strong></li></ul><p>I spent well over a month with the Razer Soma Chroma, testing the ins and outs of how it held up under serious usage. Working from home, it endured the hardships of a constant 9-5 "office" job, along with late evening gaming sessions, through normal operating conditions and heatwaves abound. </p><p>I've spent years testing gaming chairs from all manner of manufacturers, and I compared this one directly to a slew of products from AndaSeat, <a href="https://www.techradar.com/gaming/noblechairs-legend-review">Noblechairs</a>, and Secretlab as well. I also fully tested the Synapse and WiFi dongle, and tracked the real-world usage and feel of it throughout the month, documenting any moment where I thought "ahh this is good" or "ahh not so good".</p><p>I also got my five-foot-five partner to sit in and provide me with her direct feedback as well, along with a few close friends to get their thoughts and feelings on it, which directly feeds the opinions you see here as well. I questioned them intensely on the comfort, the feel, and the build quality of the Soma Chroma to get a broad picture of opinions on it.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test.</a></p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Gotta munch ‘em all: I tried the new Pokémon x Krispy Kreme donuts to find out if they’re actually worth buying ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It’s my job to review all sorts of things here at TechRadar, whether that be phones, speakers, video games, chargers…you name it. But today, I’m taking a journey into the unknown. I’m reviewing some donuts.</p><p>Not just any donuts, though. I’m talking about the Pokémon x Krispy Kreme collaboration. The new donuts are available now across a number of markets, including the US, Canada, and here in the UK, with a number of options to choose from. In the UK, you’re able to try out a Pikachu, Jigglypuff, Charmander, or Poké Ball donut, though some markets also get the Gen 1 icons Bulbasaur and Squirtle… lucky.</p><p>So, are the new Pokémon x Krispy Kreme donuts any good? I’ve tried all of the available options in the UK, and my answer is clear. I’ll break down all of the designs, flavors, and more, and give my rating for each donut as we go. So, gotta munch ‘em all? Here’s what I think.</p><h2 id="1-pikachu">1. Pikachu</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="fjUduYHPWN5mY85rfdfmE5" name="1787302077048" alt="Pikachu donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/fjUduYHPWN5mY85rfdfmE5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It only seems right to kick things off with the series mascot, Pikachu. </p><p>This is a filled donut, with lemon sherbet cream inside, lemon-flavored icing, ‘fizzy’ thunderbolt sprinkles, and an edible Pikachu plaque. The design has plenty of flair and personality, and captures Pikachu’s signature move nicely, making it arguably the most eye-catching in the set.</p><p>Look, I’ll put my cards on the table. I’m not a big fan of lemon desserts, like lemon drizzle or lemon tarts. As a result, this was the donut I was probably the least excited to try. But you know what? I ended up enjoying it a lot more than I’d expected. </p><p>The sweetness of the icing cuts through the sourness of the lemon, resulting in a well-balanced, satisfying flavor. The thunderbolt sprinkles weren’t very fizzy, but still added a nice dash of zest into the mix, and the edible Pikachu (Pika-chew?) is, as you’d expect, pretty delicious. </p><p>If you can satisfy a non-lemon lover, that’s got to net you a good score.</p><ul><li><strong>Pikachu donut rating: 4/5</strong></li></ul><h2 id="2-jigglypuff">2. Jigglypuff</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48x5e9b2MG8Rh3domWwRh5" name="1787302077062" alt="Jigglypuff donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/48x5e9b2MG8Rh3domWwRh5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Jigglypuff is another iconic first-generation Pokémon that had starring roles in the anime and has even become a staple of the <em>Super Smash Bros.</em> roster — I can totally see why it made the cut.</p><p>This item is essentially one of Krispy Kreme’s standard Original Glazed donuts, but has strawberry frosting, strawberry biscuit crumbs, and an edible Jigglypuff plaque. It has a cute and charming look which is very on-brand for the character, but does it have the flavor to match?</p><p>Yes, yes it does. The Jigglypuff donut was another one that surprised me. I do like strawberry, but it’s not one of my favorite flavors out there. But this donut was absolutely delightful. I’m a big fan of the usual Original Glazed flavor, and the strawberry frosting was sweet but not overpowering at all, with a subtle fruity taste that instantly won me over.</p><p>The strawberry biscuit crumbs also add a healthy dosage of crunch to the donut, and I did prefer this one to the Pikachu overall. If you’re looking for a donut that looks as sweet as it tastes, but isn’t too bold and overpowering, this is the perfect option for you.</p><ul><li><strong>Jigglypuff donut rating: 4.5/5</strong></li></ul><h2 id="3-charmander">3. Charmander</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4b4Kym8XeDbo2QfL5dGth5" name="1787302077115" alt="Charmander donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/4b4Kym8XeDbo2QfL5dGth5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Charmander is one of the most beloved Pokémon of all time. It’s a starter option in <em>Pokémon Red</em> and Blue and their remakes <em>Pokémon FireRed</em> and <em>LeafGreen</em>, and evolves into the mighty Charizard, known for featuring on extremely expensive trading cards and being a dragon, yet not actually being a dragon type…anyway… I digress. </p><p>This is another filled donut, with a dulce de leche (similar to caramel) and marshmallow filling, topped with caramel icing, red and gold sugar, and a Charmander edible plaque. Its vivid orange icing matches the fiery nature of Charmander to a T, but how does it taste? Well, this wasn’t just my favorite donut in the collection. It was one of the best donuts I’ve ever eaten.</p><p>Where to start? The creaminess of the dulce de leche, the elegant marshmallow filling, the crunch of the red and gold sugar…it all comes together beautifully. I typically prefer something more minimalist, but this donut really worked for me. Its sweet yet rich flavors balanced against an eye-catching, vibrant look culminated in a top-tier eating experience, and if I had to recommend one donut from this collab, it would have to be Charmander’s.</p><ul><li><strong>Charmander donut rating: 5/5</strong></li></ul><h2 id="4-poke-ball">4. Poké Ball</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WwtfmpG64zNgdENAQjNBi5" name="1787302077073" alt="Poké Ball donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/WwtfmpG64zNgdENAQjNBi5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Is the Poké Ball the most interesting donut in the collection? Not really. But it feels like a must due to the whole circular thing. It’s more akin to the Jigglypuff item, taking the form of an Original Glazed donut, but coming with white icing and red sprinkles.</p><p>If you’re looking to play it a bit safe, or if you’re not so keen on the other flavors, then the Poké Ball should be your go-to. It's more understated, with sweet yet simple icing complimenting the reliable Original Glazed recipe to perfection. </p><p>There’s some brown icing in the middle, meant to represent the center band of the Poké Ball that has a chocolatey flavor, and is pleasantly rich and flavorsome. Yep, no complaints from me — great donut!</p><ul><li><strong>Poké Ball donut rating: 4.5/5</strong></li></ul><h2 id="verdict-should-you-buy-the-pokemon-donuts-at-krispy-kreme">Verdict: should you buy the Pokémon donuts at Krispy Kreme?</h2><p>I have to say, this was one of the most fun reviews I’ve done so far, and I was impressed with the quality of this collaboration. All of the donuts — even if they had flavors I’d typically skip — tasted great and had attention-grabbing designs to match.</p><p>Sure, they’re not the cheapest, coming in at £2.99 each (though I got a dozen to share for £21.99), but the quality feels worth the outlay in my opinion. So, there you have it. </p><p>This collab’s a hit in my book. But will you be trying the Pokémon x Krispy Kreme donuts, or have you already given them a go and want to share your thoughts? Let me know in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORMjVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORMjVW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gotta-munch-em-all-i-tried-the-new-pokemon-x-krispy-kreme-donuts-to-find-out-if-theyre-actually-worth-buying</link>
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                            <![CDATA[ I tried the Pokémon x Krispy Kreme collection — here's how I'd rate each donut. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:description>                                                            <media:text><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:text>
                                <media:title type="plain"><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>It’s my job to review all sorts of things here at TechRadar, whether that be phones, speakers, video games, chargers…you name it. But today, I’m taking a journey into the unknown. I’m reviewing some donuts.</p><p>Not just any donuts, though. I’m talking about the Pokémon x Krispy Kreme collaboration. The new donuts are available now across a number of markets, including the US, Canada, and here in the UK, with a number of options to choose from. In the UK, you’re able to try out a Pikachu, Jigglypuff, Charmander, or Poké Ball donut, though some markets also get the Gen 1 icons Bulbasaur and Squirtle… lucky.</p><p>So, are the new Pokémon x Krispy Kreme donuts any good? I’ve tried all of the available options in the UK, and my answer is clear. I’ll break down all of the designs, flavors, and more, and give my rating for each donut as we go. So, gotta munch ‘em all? Here’s what I think.</p><h2 id="1-pikachu">1. Pikachu</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="fjUduYHPWN5mY85rfdfmE5" name="1787302077048" alt="Pikachu donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/fjUduYHPWN5mY85rfdfmE5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It only seems right to kick things off with the series mascot, Pikachu. </p><p>This is a filled donut, with lemon sherbet cream inside, lemon-flavored icing, ‘fizzy’ thunderbolt sprinkles, and an edible Pikachu plaque. The design has plenty of flair and personality, and captures Pikachu’s signature move nicely, making it arguably the most eye-catching in the set.</p><p>Look, I’ll put my cards on the table. I’m not a big fan of lemon desserts, like lemon drizzle or lemon tarts. As a result, this was the donut I was probably the least excited to try. But you know what? I ended up enjoying it a lot more than I’d expected. </p><p>The sweetness of the icing cuts through the sourness of the lemon, resulting in a well-balanced, satisfying flavor. The thunderbolt sprinkles weren’t very fizzy, but still added a nice dash of zest into the mix, and the edible Pikachu (Pika-chew?) is, as you’d expect, pretty delicious. </p><p>If you can satisfy a non-lemon lover, that’s got to net you a good score.</p><ul><li><strong>Pikachu donut rating: 4/5</strong></li></ul><h2 id="2-jigglypuff">2. Jigglypuff</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48x5e9b2MG8Rh3domWwRh5" name="1787302077062" alt="Jigglypuff donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/48x5e9b2MG8Rh3domWwRh5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Jigglypuff is another iconic first-generation Pokémon that had starring roles in the anime and has even become a staple of the <em>Super Smash Bros.</em> roster — I can totally see why it made the cut.</p><p>This item is essentially one of Krispy Kreme’s standard Original Glazed donuts, but has strawberry frosting, strawberry biscuit crumbs, and an edible Jigglypuff plaque. It has a cute and charming look which is very on-brand for the character, but does it have the flavor to match?</p><p>Yes, yes it does. The Jigglypuff donut was another one that surprised me. I do like strawberry, but it’s not one of my favorite flavors out there. But this donut was absolutely delightful. I’m a big fan of the usual Original Glazed flavor, and the strawberry frosting was sweet but not overpowering at all, with a subtle fruity taste that instantly won me over.</p><p>The strawberry biscuit crumbs also add a healthy dosage of crunch to the donut, and I did prefer this one to the Pikachu overall. If you’re looking for a donut that looks as sweet as it tastes, but isn’t too bold and overpowering, this is the perfect option for you.</p><ul><li><strong>Jigglypuff donut rating: 4.5/5</strong></li></ul><h2 id="3-charmander">3. Charmander</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4b4Kym8XeDbo2QfL5dGth5" name="1787302077115" alt="Charmander donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/4b4Kym8XeDbo2QfL5dGth5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Charmander is one of the most beloved Pokémon of all time. It’s a starter option in <em>Pokémon Red</em> and Blue and their remakes <em>Pokémon FireRed</em> and <em>LeafGreen</em>, and evolves into the mighty Charizard, known for featuring on extremely expensive trading cards and being a dragon, yet not actually being a dragon type…anyway… I digress. </p><p>This is another filled donut, with a dulce de leche (similar to caramel) and marshmallow filling, topped with caramel icing, red and gold sugar, and a Charmander edible plaque. Its vivid orange icing matches the fiery nature of Charmander to a T, but how does it taste? Well, this wasn’t just my favorite donut in the collection. It was one of the best donuts I’ve ever eaten.</p><p>Where to start? The creaminess of the dulce de leche, the elegant marshmallow filling, the crunch of the red and gold sugar…it all comes together beautifully. I typically prefer something more minimalist, but this donut really worked for me. Its sweet yet rich flavors balanced against an eye-catching, vibrant look culminated in a top-tier eating experience, and if I had to recommend one donut from this collab, it would have to be Charmander’s.</p><ul><li><strong>Charmander donut rating: 5/5</strong></li></ul><h2 id="4-poke-ball">4. Poké Ball</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WwtfmpG64zNgdENAQjNBi5" name="1787302077073" alt="Poké Ball donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/WwtfmpG64zNgdENAQjNBi5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Is the Poké Ball the most interesting donut in the collection? Not really. But it feels like a must due to the whole circular thing. It’s more akin to the Jigglypuff item, taking the form of an Original Glazed donut, but coming with white icing and red sprinkles.</p><p>If you’re looking to play it a bit safe, or if you’re not so keen on the other flavors, then the Poké Ball should be your go-to. It's more understated, with sweet yet simple icing complimenting the reliable Original Glazed recipe to perfection. </p><p>There’s some brown icing in the middle, meant to represent the center band of the Poké Ball that has a chocolatey flavor, and is pleasantly rich and flavorsome. Yep, no complaints from me — great donut!</p><ul><li><strong>Poké Ball donut rating: 4.5/5</strong></li></ul><h2 id="verdict-should-you-buy-the-pokemon-donuts-at-krispy-kreme">Verdict: should you buy the Pokémon donuts at Krispy Kreme?</h2><p>I have to say, this was one of the most fun reviews I’ve done so far, and I was impressed with the quality of this collaboration. All of the donuts — even if they had flavors I’d typically skip — tasted great and had attention-grabbing designs to match.</p><p>Sure, they’re not the cheapest, coming in at £2.99 each (though I got a dozen to share for £21.99), but the quality feels worth the outlay in my opinion. So, there you have it. </p><p>This collab’s a hit in my book. But will you be trying the Pokémon x Krispy Kreme donuts, or have you already given them a go and want to share your thoughts? Let me know in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORMjVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORMjVW.js" async></script>
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                                                            <title><![CDATA[ The GTA 6 Netflix deal could be a worrying sign of what's to come in gaming ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The wait for perhaps the most anticipated game of all time, <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, has spanned just over a decade. Its 2023 reveal convinced fans it would arrive sooner than expected — but multiple delays sapped plenty of the excitement.</p><p>After years of anticipation, <em>GTA 6 </em>is finally almost here, set to launch on November 19, 2026, on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, with no delays in sight. Hype is rising again, and it's an exciting time for the gaming industry.</p><p>Unfortunately, the build-up to launch has recently been marred not only by Sony pioneering the end of physical game discs, but also by Rockstar's anti-consumer shenanigans during <em>GTA 6</em>'s dull marketing campaign — starting with the announcement of no physical copy.</p><p>In case you missed it, an <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">extended look at <em>GTA 6</em> will be available on August 27, 2026, on Netflix</a> as a 6-hour exclusive, before Rockstar releases it on YouTube (and presumably other platforms). In other words, if you want to see what Rockstar has to offer firsthand and at the earliest available opportunity, you'll need to pay for a Netflix subscription.</p><p>Now, I'm not a spokesperson for gamers, but I'm sure I'm not the only one who quite literally sees this as a way for Rockstar and Take-Two Interactive (its parent company) to kickstart paid trailers — and the reactions online are a very worrying indication of a potential new precedent.</p><h2 id="stop-defending-anti-consumer-practices">Stop defending anti-consumer practices</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E9EjhYf7NftBWSM6fRqxtc" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/E9EjhYf7NftBWSM6fRqxtc.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Here's the thing: you can still be excited about what is arguably the biggest game of all time, and still criticize a developer or publisher for justified reasons. I think it goes without saying that Rockstar's Netflix exclusivity deal is one of those reasons.</p><p>Locking a game trailer or gameplay showcase behind a paywall, even if it is just half an hour, is a <em>massive </em>red flag for any video game company, in my view. This is an unprecedented situation where fans are the ones paying to view marketing material, the same material that would previously be free to consume at the moment it was published.</p><p>My main concern comes from the reaction online; many gamers are effectively defending the exclusivity deal, with typical statements such as "you're only complaining because you're broke" or "it's not that big of a deal, it's just 6 hours".</p><p>Neither the price nor the amount of time of exclusivity matters, but rather, it's the principle and what foundation Rockstar and Netflix's move could mean for the future. It feels like Rockstar is testing the waters to see how consumers respond, and frankly, is taking advantage of gamers' fear of missing out and the desperation to see something new in <em>GTA 6</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2Wcs6S2JrqLFE9PYGoUBic" name="ULTIMATE_EDITION_VAPID_BUGGY_01" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." src="https://cdn.mos.cms.futurecdn.net/2Wcs6S2JrqLFE9PYGoUBic.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's absolutely no benefit to the timed exclusive being locked behind a paywall for consumers, and it's actually quite surprising to see many come to Rockstar's defense.</p><p>I can't help but feel like if this were any other game studio (i.e., Ubisoft) pulling this exact move, the uproar and backlash would be as loud as ever. I'm well aware that <em>GTA 6</em> is a significantly bigger game than any in this generation, but that doesn't suddenly mean we should gloss over anti-consumer practices.</p><p>This same attitude of "it's not that expensive" or "stop moaning" was widespread when the video game price standard was raised to $70 — and now, edging closer to $80 thanks to <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a> and <em>GTA 6</em>. </p><p>Long before that, services like<a href="https://www.techradar.com/computing/gaming-pcs/gamers-lets-not-pretend-ps-plus-and-xbox-game-pass-multiplayer-subscriptions-are-okay-theyre-exactly-why-pc-gaming-is-arguably-cheaper-in-the-long-term"> Sony's PlayStation Plus and Microsoft's Xbox Live quickly became normalized</a>, stripping away free online multiplayer access. Gamers overlooked that, likely due to the benefits of 'free' monthly games, and now there's no going back.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j8k3uX7LDW9AMpD2LGzrUL" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/j8k3uX7LDW9AMpD2LGzrUL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>That same concept is being applied here: if Take-Two Interactive, Rockstar, Netflix, and possibly other game publishers notice a massive influx of Netflix subscribers for <em>GTA 6</em>'s extended look, there's a decent chance early access to game trailers will gradually become the new normal.</p><p>It will indirectly tell publishers that consumers are okay with paying for marketing material, out of pure excitement, which is to be expected for a game as big as <em>GTA 6</em>. Isn't that ugly?</p><p>This entire case explains why the gaming industry is in the state that it's in today. Gamers accept, or rather, minimize far too many anti-consumer practices by corporations before it's too late for them to backtrack, and we're seeing it unfold yet again. </p><p>I'm not saying gamers shouldn't buy <em>GTA 6</em>, even if you're against Rockstar not providing a game disc and protesting against Sony's decision. <em>GTA 6 </em>is the only game that I and many others won't skip out on, as the wait for the experience has been monumental, and that's okay.</p><p>However, that doesn't mean you can't still protest against the axing of true physical game copies and call out Netflix's timed exclusivity as a step too far, especially since the full experience of <em>GTA 6</em> already <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">costs $100 via the controversial ultimate edition</a>.</p><p>Gamers need to realize that consumers hold the power overall, as banding together against unpopular practices can lead to change — but sadly, I think many fans will continue to look past Rockstar and Netflix's actions, simply because of their excitement, and that's a shame.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/gta-6s-netflix-timed-exclusive-and-gamers-defense-of-it-sums-up-why-the-gaming-industry-is-as-bad-as-it-is-today</link>
                                                                            <description>
                            <![CDATA[ Rockstar Games' GTA 6 timed Netflix exclusive, and gamers' defense of it, is everything wrong with gaming right now. ]]>
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                                                                        <pubDate>Sat, 22 Aug 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 23 Aug 2026 12:20:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                    <category><![CDATA[Netflix]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>The wait for perhaps the most anticipated game of all time, <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, has spanned just over a decade. Its 2023 reveal convinced fans it would arrive sooner than expected — but multiple delays sapped plenty of the excitement.</p><p>After years of anticipation, <em>GTA 6 </em>is finally almost here, set to launch on November 19, 2026, on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, with no delays in sight. Hype is rising again, and it's an exciting time for the gaming industry.</p><p>Unfortunately, the build-up to launch has recently been marred not only by Sony pioneering the end of physical game discs, but also by Rockstar's anti-consumer shenanigans during <em>GTA 6</em>'s dull marketing campaign — starting with the announcement of no physical copy.</p><p>In case you missed it, an <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">extended look at <em>GTA 6</em> will be available on August 27, 2026, on Netflix</a> as a 6-hour exclusive, before Rockstar releases it on YouTube (and presumably other platforms). In other words, if you want to see what Rockstar has to offer firsthand and at the earliest available opportunity, you'll need to pay for a Netflix subscription.</p><p>Now, I'm not a spokesperson for gamers, but I'm sure I'm not the only one who quite literally sees this as a way for Rockstar and Take-Two Interactive (its parent company) to kickstart paid trailers — and the reactions online are a very worrying indication of a potential new precedent.</p><h2 id="stop-defending-anti-consumer-practices">Stop defending anti-consumer practices</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E9EjhYf7NftBWSM6fRqxtc" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/E9EjhYf7NftBWSM6fRqxtc.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Here's the thing: you can still be excited about what is arguably the biggest game of all time, and still criticize a developer or publisher for justified reasons. I think it goes without saying that Rockstar's Netflix exclusivity deal is one of those reasons.</p><p>Locking a game trailer or gameplay showcase behind a paywall, even if it is just half an hour, is a <em>massive </em>red flag for any video game company, in my view. This is an unprecedented situation where fans are the ones paying to view marketing material, the same material that would previously be free to consume at the moment it was published.</p><p>My main concern comes from the reaction online; many gamers are effectively defending the exclusivity deal, with typical statements such as "you're only complaining because you're broke" or "it's not that big of a deal, it's just 6 hours".</p><p>Neither the price nor the amount of time of exclusivity matters, but rather, it's the principle and what foundation Rockstar and Netflix's move could mean for the future. It feels like Rockstar is testing the waters to see how consumers respond, and frankly, is taking advantage of gamers' fear of missing out and the desperation to see something new in <em>GTA 6</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2Wcs6S2JrqLFE9PYGoUBic" name="ULTIMATE_EDITION_VAPID_BUGGY_01" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." src="https://cdn.mos.cms.futurecdn.net/2Wcs6S2JrqLFE9PYGoUBic.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's absolutely no benefit to the timed exclusive being locked behind a paywall for consumers, and it's actually quite surprising to see many come to Rockstar's defense.</p><p>I can't help but feel like if this were any other game studio (i.e., Ubisoft) pulling this exact move, the uproar and backlash would be as loud as ever. I'm well aware that <em>GTA 6</em> is a significantly bigger game than any in this generation, but that doesn't suddenly mean we should gloss over anti-consumer practices.</p><p>This same attitude of "it's not that expensive" or "stop moaning" was widespread when the video game price standard was raised to $70 — and now, edging closer to $80 thanks to <a href="https://www.techradar.com/gaming/nintendo/mario-kart-world-review"><em>Mario Kart World</em></a> and <em>GTA 6</em>. </p><p>Long before that, services like<a href="https://www.techradar.com/computing/gaming-pcs/gamers-lets-not-pretend-ps-plus-and-xbox-game-pass-multiplayer-subscriptions-are-okay-theyre-exactly-why-pc-gaming-is-arguably-cheaper-in-the-long-term"> Sony's PlayStation Plus and Microsoft's Xbox Live quickly became normalized</a>, stripping away free online multiplayer access. Gamers overlooked that, likely due to the benefits of 'free' monthly games, and now there's no going back.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j8k3uX7LDW9AMpD2LGzrUL" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/j8k3uX7LDW9AMpD2LGzrUL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>That same concept is being applied here: if Take-Two Interactive, Rockstar, Netflix, and possibly other game publishers notice a massive influx of Netflix subscribers for <em>GTA 6</em>'s extended look, there's a decent chance early access to game trailers will gradually become the new normal.</p><p>It will indirectly tell publishers that consumers are okay with paying for marketing material, out of pure excitement, which is to be expected for a game as big as <em>GTA 6</em>. Isn't that ugly?</p><p>This entire case explains why the gaming industry is in the state that it's in today. Gamers accept, or rather, minimize far too many anti-consumer practices by corporations before it's too late for them to backtrack, and we're seeing it unfold yet again. </p><p>I'm not saying gamers shouldn't buy <em>GTA 6</em>, even if you're against Rockstar not providing a game disc and protesting against Sony's decision. <em>GTA 6 </em>is the only game that I and many others won't skip out on, as the wait for the experience has been monumental, and that's okay.</p><p>However, that doesn't mean you can't still protest against the axing of true physical game copies and call out Netflix's timed exclusivity as a step too far, especially since the full experience of <em>GTA 6</em> already <a href="https://www.techradar.com/gaming/gta-6-ultimate-edition-is-selling-more-than-standard-says-take-two-ceo-despite-the-price-controversy-the-most-avid-consumers-are-the-ones-who-are-pre-ordering-now">costs $100 via the controversial ultimate edition</a>.</p><p>Gamers need to realize that consumers hold the power overall, as banding together against unpopular practices can lead to change — but sadly, I think many fans will continue to look past Rockstar and Netflix's actions, simply because of their excitement, and that's a shame.</p>
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                                                            <title><![CDATA[ 'A generational Call of Duty game' — After almost ten hours hands-on, I think Modern Warfare 4 could revolutionize the long-running series ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Two schools of thought exist in the <a href="https://www.techradar.com/uk/tag/call-of-duty"><em>Call of Duty</em></a><em> </em>community. One praises the high-speed arcade action of <em>Black Ops </em>sub-series, sliding around corners on smaller maps while racking up incredible kill counts. The other craves the more considered pacing of the recent <em>Modern Warfare </em>games, where firefights are grittier and more immersive, in larger and more complex environments that reward tactical play more than speed and aggression.</p><p>With <a href="https://www.techradar.com/gaming/consoles-pc/modern-warfare-4-devs-describe-game-as-the-biggest-and-most-impressive-call-of-duty-theyve-worked-on"><em>Modern Warfare 4</em></a><em>,</em> developer Infinity Ward is trying to marry both styles of play. “If you're too strict in one direction or the other, that's where it becomes a problem,” multiplayer creative director Joe Cecot explained in <a href="https://www.techradar.com/gaming/consoles-pc/modern-warfare-4-developer-breaks-down-the-most-advanced-weapon-simulation-in-call-of-duty-history-we-want-them-to-feel-like-real-weapons-but-they-shouldnt-feel-frustrating">my visit to the studio’s Los Angeles HQ</a> earlier this year. “We want it to feel really good for you, but also balanced.”</p><p>Pleasing both audiences is a task I would have thought impossible: surely the enjoyment of one is opposed to that of the other?</p><p>But, after nearly ten hours hands-on with the ongoing <em>Modern Warfare 4 </em>beta, I think the team might have really pulled it off. That, combined with cutting-edge graphics and a plethora of new mechanical Innovations, has me confident we’re on track for a generational <em>Call of Duty </em>game — maybe even the best in the series so far.</p><h2 id="pleasing-both-camps">Pleasing both camps</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3ma7nL22ozLtfeXqfJ7p93.jpg" alt="Sliding in Modern Warfare 4." /><figcaption>You can rapidly slide around the battlefield...<small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UX5RsqzMQrqsuFkNMMKtWg.jpg" alt="A gunfight in Modern Warfare 4." /><figcaption>... but taking things slow is also effective.<small role="credit">Activision</small></figcaption></figure></figure><p>The first thing any returning <em>Call of Duty </em>player will notice dropping into <em>Modern Warfare 4 </em>is that it’s a very fast and fluid game. </p><p>Tactical sprint, the option to double-tap the sprint button to enter a faster stride, is back on by default, and it feels smoother than ever before. Rather than lasting for a fixed duration, your character’s speed gradually decreases as you go to reflect their tiredness — removing that stop-start feeling that made <a href="https://www.techradar.com/reviews/call-of-duty-modern-warfare-2-multiplayer"><em>Modern Warfare II</em></a>’s pacing so bitty.</p><p>The overall movement speed is pretty rapid, helping you traverse maps quickly and minimizing downtime between combat encounters. Going long stretches without coming across other players was a real issue in some of the bigger 6v6 maps of previous entries (<em>MWII</em>’s infamously dull Valderas Museum immediately springs to mind) and, while many of the maps available in this beta are quite small, I’m optimistic that it won’t be such a problem this time around.</p><p>Overhauled ballistic simulation means the guns in <em>MW4 </em>are more realistic than ever before. Rather than a slapdash bloom calculation, bullet trajectory is authentically calculated based on the actual position of your weapon in the virtual world. It sounds like a minor change, but you can really feel the difference. Hip-firing your guns is genuinely viable now: if your barrel is pointed towards the enemy on your screen, your shot will hit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EpuRLxLU7ez2uTPyGFduUb" name="20260822125012_1" alt="The Zip Gun in Modern Warfare 4." src="https://cdn.mos.cms.futurecdn.net/EpuRLxLU7ez2uTPyGFduUb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Most guns take a fair chunk of time to aim, so this lets you play more aggressively no matter your chosen weapon type. </p><p>Try to take an objective hip-firing a slow-to-aim weapon in <em>MWII,</em> and you’ll end up dead with your entire magazine buried in the nearest wall. In <em>MW4, </em>you actually stand a chance, which stops matches from reaching a gridlock where everyone sticks to cover aiming down their own little sightlines.</p><p>It balances out the faster movement perfectly as well. I’ve already encountered players sliding around corners to try to gain an advantage as you can in a similarly snappy <em>Black Ops </em>game and dispatched them effortlessly with a hip-fired shot. </p><p>The Zip Gun, an all-new item that replaces the grenade in your lethal slot, is specifically geared towards this kind of situation. It’s a 3D-printed pistol that automatically unloads its entire clip in a quick burst when drawn, giving you a vital last-ditch line of defense if you’re caught mid-reload by an enemy player getting in your face.</p><p>You can still win plenty of fights by being fast, don’t get me wrong, and it feels great to do so, but it’s not the one-size-fits-all winning strategy that it is in, say,<a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Black Ops 7</em>. </a></p><h2 id="leaps-and-bounds">Leaps and bounds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kR8bCy6HuXTfrG4A26JrZQ" name="20260821213908_1" alt="Watching a sightline in Modern Warfare 4." src="https://cdn.mos.cms.futurecdn.net/kR8bCy6HuXTfrG4A26JrZQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Guarding sightlines is still an effective strategy. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>But what about those who still prefer to lock down specific zones or slowly advance towards objectives? They’re well catered to with a range of new tools to try. The razor wire field upgrade, for example, is a little mine that deploys a massive coil of barbed wire that slows enemies while draining their health so you can place it in doorways or at keychoke points for effective area denial.</p><p>Given all the ways you can counter fast-movers, taking things slow and playing tactically never puts you at a disadvantage. In fact, it can often work in your favor, as the relatively quick TTK (time to kill) lets you shred anyone you manage to catch off guard by flanking. </p><p></p><p>Although as a die-hard <em>Black Ops </em>fan, I have to admit that sprinting everywhere with an SMG or shotgun is my personal preference, I’ve been experimenting with both styles of play in my matches so far and struggle to label one definitively superior. It’s a genuinely impressive feat for Infinity Ward to have pulled off this tricky balance — doubly so given this is still just a beta and you would expect at least a few teething issues.</p><p>The mechanics are nailed down, then, and everything else about <em>MW4 </em>points to an experience that’s equally polished across the board. The maps available to try are well-designed and include a good mix of global locations, all rendered with a stunning level of detail and elevated by plenty of artistic flair, with special details like animated round intros and floating logos to help them all feel distinct.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Nb8CBzm7oBJ7rEAH6hDTJB.jpg" alt="The user interface of Modern Warfare 4." /><figcaption>The sleek user interface seems inspired by classic Call of Duty titles.<small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jfpB4x5NdPLdTLxLVdHdGB.jpg" alt="The user interface of Modern Warfare 4." /><figcaption>Modern Warfare 4 also features a new A gunsmith to recommend weapon builds.<small role="credit">Activision</small></figcaption></figure></figure><p>The randomized Kill Block, with a layout split into three randomized blocks, is a surprising highlight too. Going in, I thought it would be a bit of a gimmick. It’s now become one of my favorite maps thanks to just how varied it is.</p><p>The presentation remains extremely strong even outside the matches themselves. That clunky Netflix-style user interface from recent games is gone, replaced with a much sleeker side-bar design, and that boring lobby animation (the one that had your hero wandering around an almost completely blank void) has finally been binned in favor of operator-specific sequences that convey so much more character.</p><p>That’s all without getting into the gritty campaign (one great level is available to sample as part of the beta offering) or the promising DMZ extraction shooter mode that will be available at launch.<em> Call of Duty:</em> <em>Modern Warfare 4 </em>is on track to be a major hit when it launches for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, PC, and <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2 </a>on October 23.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/a-generational-call-of-duty-game-after-almost-ten-hours-hands-on-i-think-modern-warfare-4-could-revolutionize-the-long-running-series</link>
                                                                            <description>
                            <![CDATA[ Modern Warfare 4 is shaping up to be a generational Call of Duty experience if the ongoing beta is anything to go by. ]]>
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                                                                        <pubDate>Sat, 22 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot showing armor-clad soldiers in Modern Warfare 4.]]></media:description>                                                            <media:text><![CDATA[A screenshot showing armor-clad soldiers in Modern Warfare 4.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot showing armor-clad soldiers in Modern Warfare 4.]]></media:title>
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                                <p>Two schools of thought exist in the <a href="https://www.techradar.com/uk/tag/call-of-duty"><em>Call of Duty</em></a><em> </em>community. One praises the high-speed arcade action of <em>Black Ops </em>sub-series, sliding around corners on smaller maps while racking up incredible kill counts. The other craves the more considered pacing of the recent <em>Modern Warfare </em>games, where firefights are grittier and more immersive, in larger and more complex environments that reward tactical play more than speed and aggression.</p><p>With <a href="https://www.techradar.com/gaming/consoles-pc/modern-warfare-4-devs-describe-game-as-the-biggest-and-most-impressive-call-of-duty-theyve-worked-on"><em>Modern Warfare 4</em></a><em>,</em> developer Infinity Ward is trying to marry both styles of play. “If you're too strict in one direction or the other, that's where it becomes a problem,” multiplayer creative director Joe Cecot explained in <a href="https://www.techradar.com/gaming/consoles-pc/modern-warfare-4-developer-breaks-down-the-most-advanced-weapon-simulation-in-call-of-duty-history-we-want-them-to-feel-like-real-weapons-but-they-shouldnt-feel-frustrating">my visit to the studio’s Los Angeles HQ</a> earlier this year. “We want it to feel really good for you, but also balanced.”</p><p>Pleasing both audiences is a task I would have thought impossible: surely the enjoyment of one is opposed to that of the other?</p><p>But, after nearly ten hours hands-on with the ongoing <em>Modern Warfare 4 </em>beta, I think the team might have really pulled it off. That, combined with cutting-edge graphics and a plethora of new mechanical Innovations, has me confident we’re on track for a generational <em>Call of Duty </em>game — maybe even the best in the series so far.</p><h2 id="pleasing-both-camps">Pleasing both camps</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3ma7nL22ozLtfeXqfJ7p93.jpg" alt="Sliding in Modern Warfare 4." /><figcaption>You can rapidly slide around the battlefield...<small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UX5RsqzMQrqsuFkNMMKtWg.jpg" alt="A gunfight in Modern Warfare 4." /><figcaption>... but taking things slow is also effective.<small role="credit">Activision</small></figcaption></figure></figure><p>The first thing any returning <em>Call of Duty </em>player will notice dropping into <em>Modern Warfare 4 </em>is that it’s a very fast and fluid game. </p><p>Tactical sprint, the option to double-tap the sprint button to enter a faster stride, is back on by default, and it feels smoother than ever before. Rather than lasting for a fixed duration, your character’s speed gradually decreases as you go to reflect their tiredness — removing that stop-start feeling that made <a href="https://www.techradar.com/reviews/call-of-duty-modern-warfare-2-multiplayer"><em>Modern Warfare II</em></a>’s pacing so bitty.</p><p>The overall movement speed is pretty rapid, helping you traverse maps quickly and minimizing downtime between combat encounters. Going long stretches without coming across other players was a real issue in some of the bigger 6v6 maps of previous entries (<em>MWII</em>’s infamously dull Valderas Museum immediately springs to mind) and, while many of the maps available in this beta are quite small, I’m optimistic that it won’t be such a problem this time around.</p><p>Overhauled ballistic simulation means the guns in <em>MW4 </em>are more realistic than ever before. Rather than a slapdash bloom calculation, bullet trajectory is authentically calculated based on the actual position of your weapon in the virtual world. It sounds like a minor change, but you can really feel the difference. Hip-firing your guns is genuinely viable now: if your barrel is pointed towards the enemy on your screen, your shot will hit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EpuRLxLU7ez2uTPyGFduUb" name="20260822125012_1" alt="The Zip Gun in Modern Warfare 4." src="https://cdn.mos.cms.futurecdn.net/EpuRLxLU7ez2uTPyGFduUb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Most guns take a fair chunk of time to aim, so this lets you play more aggressively no matter your chosen weapon type. </p><p>Try to take an objective hip-firing a slow-to-aim weapon in <em>MWII,</em> and you’ll end up dead with your entire magazine buried in the nearest wall. In <em>MW4, </em>you actually stand a chance, which stops matches from reaching a gridlock where everyone sticks to cover aiming down their own little sightlines.</p><p>It balances out the faster movement perfectly as well. I’ve already encountered players sliding around corners to try to gain an advantage as you can in a similarly snappy <em>Black Ops </em>game and dispatched them effortlessly with a hip-fired shot. </p><p>The Zip Gun, an all-new item that replaces the grenade in your lethal slot, is specifically geared towards this kind of situation. It’s a 3D-printed pistol that automatically unloads its entire clip in a quick burst when drawn, giving you a vital last-ditch line of defense if you’re caught mid-reload by an enemy player getting in your face.</p><p>You can still win plenty of fights by being fast, don’t get me wrong, and it feels great to do so, but it’s not the one-size-fits-all winning strategy that it is in, say,<a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Black Ops 7</em>. </a></p><h2 id="leaps-and-bounds">Leaps and bounds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kR8bCy6HuXTfrG4A26JrZQ" name="20260821213908_1" alt="Watching a sightline in Modern Warfare 4." src="https://cdn.mos.cms.futurecdn.net/kR8bCy6HuXTfrG4A26JrZQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Guarding sightlines is still an effective strategy. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>But what about those who still prefer to lock down specific zones or slowly advance towards objectives? They’re well catered to with a range of new tools to try. The razor wire field upgrade, for example, is a little mine that deploys a massive coil of barbed wire that slows enemies while draining their health so you can place it in doorways or at keychoke points for effective area denial.</p><p>Given all the ways you can counter fast-movers, taking things slow and playing tactically never puts you at a disadvantage. In fact, it can often work in your favor, as the relatively quick TTK (time to kill) lets you shred anyone you manage to catch off guard by flanking. </p><p></p><p>Although as a die-hard <em>Black Ops </em>fan, I have to admit that sprinting everywhere with an SMG or shotgun is my personal preference, I’ve been experimenting with both styles of play in my matches so far and struggle to label one definitively superior. It’s a genuinely impressive feat for Infinity Ward to have pulled off this tricky balance — doubly so given this is still just a beta and you would expect at least a few teething issues.</p><p>The mechanics are nailed down, then, and everything else about <em>MW4 </em>points to an experience that’s equally polished across the board. The maps available to try are well-designed and include a good mix of global locations, all rendered with a stunning level of detail and elevated by plenty of artistic flair, with special details like animated round intros and floating logos to help them all feel distinct.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Nb8CBzm7oBJ7rEAH6hDTJB.jpg" alt="The user interface of Modern Warfare 4." /><figcaption>The sleek user interface seems inspired by classic Call of Duty titles.<small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jfpB4x5NdPLdTLxLVdHdGB.jpg" alt="The user interface of Modern Warfare 4." /><figcaption>Modern Warfare 4 also features a new A gunsmith to recommend weapon builds.<small role="credit">Activision</small></figcaption></figure></figure><p>The randomized Kill Block, with a layout split into three randomized blocks, is a surprising highlight too. Going in, I thought it would be a bit of a gimmick. It’s now become one of my favorite maps thanks to just how varied it is.</p><p>The presentation remains extremely strong even outside the matches themselves. That clunky Netflix-style user interface from recent games is gone, replaced with a much sleeker side-bar design, and that boring lobby animation (the one that had your hero wandering around an almost completely blank void) has finally been binned in favor of operator-specific sequences that convey so much more character.</p><p>That’s all without getting into the gritty campaign (one great level is available to sample as part of the beta offering) or the promising DMZ extraction shooter mode that will be available at launch.<em> Call of Duty:</em> <em>Modern Warfare 4 </em>is on track to be a major hit when it launches for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, PC, and <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2 </a>on October 23.</p>
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                                                            <title><![CDATA[ 'We're offering gamers not just two more headsets, but two different ways to experience their games' — Audio specialist beyerdynamic announces two new, affordable wireless headsets, the MMX 100 and MMX 130 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Beyerdynamic has announced the MMX 100 wireless and MMX 130 wireless</strong></li><li><strong>The MMX 100 wireless launches on September 1 for £89</strong></li><li><strong>The MMX 130 wireless arrives in October for £109</strong></li></ul><p>German audio specialist beyerdynamic has announced two new wireless headsets, the closed-back MMX 100 wireless and the open-back MMX 130 wireless.</p><p>Beyerdynamic's <a href="https://www.techradar.com/reviews/beyerdynamic-mmx-100">MMX</a> gaming range expands with two new wireless headsets representing two styles of gaming: the closed-back MMX 100 wireless for players who want to minimize distracting ambient noise and focus on their game, or the MMX 130 wireless, which is ideal for gamers who prefer to experience the atmosphere, soundtracks, and ambient sounds in greater detail.</p><p>"With these two models, beyerdynamic is making its audio expertise accessible to an even wider gaming audience," the company said. "Rather than offering a plethora of unnecessary features and gimmicks, both headsets focus on the essentials: precise sound, high levels of comfort, flexible connectivity, and long-lasting quality."</p><p>The MX 100, with its velour ear pads and a lightweight 275-gram design, offers a closed-back design to reduce external noise, a detachable Meta Voice microphone for clear communication, and a replaceable battery that lasts over 80 hours. </p><p>It can also be connected to PCs, consoles, smartphones, and handheld devices via Bluetooth 6.0, the included low-latency USB dongle, or a cable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pSzwsZYVypM" allowfullscreen></iframe></div></div><p>As for the MMX 130, gamers can expect a wireless headset designed for audio enthusiasts, with an open-back design that balances "a natural, spacious soundstage" with external noise, whatever the user is listening to.</p><p>Sporting a titanium-coated 40 mm driver for precise sounds, the MMX 1300 is recommended for gamers who enjoy story-driven, open-world, role-playing games (RPGs), and simulation games.</p><p><em>"</em>With the MMX 100 wireless and MMX 130 wireless, we're offering gamers not just two more headsets, but two different ways to experience their games," said Matthias Heilig, product marketing manager for gaming at beyerdynamic. "Those looking for focus and isolation will find it in the closed-back MMX 100 wireless. Those who want to experience gaming worlds as naturally and spatially as possible will find an exciting alternative in the open-back MMX 130 wireless."</p><p>The MMX 100 wireless will launch first on September 1 in Black and Arctic White for £89, while the MMX 130 wireless will follow in October, also in Black and Arctic White, for £109.</p><p>The MMX 100 wireless will also premiere at Gamescom 2026 and be available for public testing.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/were-offering-gamers-not-just-two-more-headsets-but-two-different-ways-to-experience-their-games-audio-specialist-beyerdynamic-announces-two-new-affordable-wireless-headsets-the-mmx-100-and-mmx-130</link>
                                                                            <description>
                            <![CDATA[ German audio specialist beyerdynamic has announced two new wireless headsets, the closed-back MMX 100 wireless and the open-back MMX 130 wireless. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 20:15:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Beyerdynamic has announced the MMX 100 wireless and MMX 130 wireless</strong></li><li><strong>The MMX 100 wireless launches on September 1 for £89</strong></li><li><strong>The MMX 130 wireless arrives in October for £109</strong></li></ul><p>German audio specialist beyerdynamic has announced two new wireless headsets, the closed-back MMX 100 wireless and the open-back MMX 130 wireless.</p><p>Beyerdynamic's <a href="https://www.techradar.com/reviews/beyerdynamic-mmx-100">MMX</a> gaming range expands with two new wireless headsets representing two styles of gaming: the closed-back MMX 100 wireless for players who want to minimize distracting ambient noise and focus on their game, or the MMX 130 wireless, which is ideal for gamers who prefer to experience the atmosphere, soundtracks, and ambient sounds in greater detail.</p><p>"With these two models, beyerdynamic is making its audio expertise accessible to an even wider gaming audience," the company said. "Rather than offering a plethora of unnecessary features and gimmicks, both headsets focus on the essentials: precise sound, high levels of comfort, flexible connectivity, and long-lasting quality."</p><p>The MX 100, with its velour ear pads and a lightweight 275-gram design, offers a closed-back design to reduce external noise, a detachable Meta Voice microphone for clear communication, and a replaceable battery that lasts over 80 hours. </p><p>It can also be connected to PCs, consoles, smartphones, and handheld devices via Bluetooth 6.0, the included low-latency USB dongle, or a cable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pSzwsZYVypM" allowfullscreen></iframe></div></div><p>As for the MMX 130, gamers can expect a wireless headset designed for audio enthusiasts, with an open-back design that balances "a natural, spacious soundstage" with external noise, whatever the user is listening to.</p><p>Sporting a titanium-coated 40 mm driver for precise sounds, the MMX 1300 is recommended for gamers who enjoy story-driven, open-world, role-playing games (RPGs), and simulation games.</p><p><em>"</em>With the MMX 100 wireless and MMX 130 wireless, we're offering gamers not just two more headsets, but two different ways to experience their games," said Matthias Heilig, product marketing manager for gaming at beyerdynamic. "Those looking for focus and isolation will find it in the closed-back MMX 100 wireless. Those who want to experience gaming worlds as naturally and spatially as possible will find an exciting alternative in the open-back MMX 130 wireless."</p><p>The MMX 100 wireless will launch first on September 1 in Black and Arctic White for £89, while the MMX 130 wireless will follow in October, also in Black and Arctic White, for £109.</p><p>The MMX 100 wireless will also premiere at Gamescom 2026 and be available for public testing.</p>
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                                                            <title><![CDATA[ 'There was never really any big plan that these two games would both release next to each other' — FromSoftware president suggests a return to single-player games after Nightreign and The Duskbloods ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>FromSoftware president Hidetaka Miyazaki says, "there was never really any big plan" to release </strong><em><strong>Elden Ring: Nightreign</strong></em><strong> and </strong><em><strong>The Duskbloods</strong></em><strong> back-to-back</strong></li><li><strong>Miyazaki still has "a heavy focus on single-player content"</strong></li><li><strong>He suggests the studio will return to making single-player games after </strong><em><strong>The Duskbloods</strong></em><strong> arrives</strong></li></ul><p>FromSoftware president Hidetaka Miyazaki has suggested the studio could return to making single-player games after <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring: Nightreign</em></a> and <a href="https://www.techradar.com/gaming/nintendo-switch-2-exclusive-the-duskbloods-was-originally-meant-to-be-switch-game-but-then-fromsoftware-was-approached-by-nintendo-with-talk-of-switch-2"><em>The Duskbloods</em></a>.</p><p>Many fans were surprised when FromSoftware announced its PvPvE action game, <em>The Duskbloods,</em> so soon after releasing its multiplayer, roguelike <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a> spin-off, <em>Nightreign</em>.</p><p>However, according to game director Miyazaki, who also helmed <em>Elden Ring</em>, <em>Bloodborne</em>, and <em>Dark Souls</em>, releasing two multiplayer games back-to-back wasn't intentional.</p><p>"It's funny because there was never really any big plan that these two games would both release next to each other," Miyazaki told <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, explaining that since <em>Nightreign</em> was led by a different director, Junya Ishizaki, both ideas "just coincided with being multiplayer games."</p><p>"It's not necessarily some big reveal saying that this is the direction we plan to go moving forward," Miyazaki continued. "We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did."</p><p>The director then suggested the studio could dive back into making single-player games after <em>The Duskbloods</em> arrives, saying: "But it's like, the more you work on something multiplayer for a long time, if anything, it scratches that itch only to want to make something single-player again."</p><p>The studio's last single-player experience was <em>Elden Ring</em>, which launched in 2022, followed by the multiplayer spin-off, <em>Nighreign</em>, in 2025. </p><p>Next up for FromSoftware is <em>The Duskbloods</em>, which was announced last year as a PvPvE and Nintendo Switch 2 exclusive. <a href="https://www.techradar.com/gaming/the-duskbloods-network-test-has-finally-revealed-a-few-new-details-about-fromsoftwares-upcoming-switch-2-game-including-multiplayer-matches-with-up-to-eight-players">Network tests</a> are underway, but a release date hasn't been set.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/there-was-never-really-any-big-plan-that-these-two-games-would-both-release-next-to-each-other-fromsoftware-president-suggests-a-return-to-single-player-games-after-nightreign-and-the-duskbloods</link>
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                            <![CDATA[ FromSoftware president Hidetaka Miyazaki has suggested the studio could return to making single-player games after Elden Ring: Nightreign and The Duskbloods. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:40:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods]]></media:description>                                                            <media:text><![CDATA[The Duskbloods]]></media:text>
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                                <ul><li><strong>FromSoftware president Hidetaka Miyazaki says, "there was never really any big plan" to release </strong><em><strong>Elden Ring: Nightreign</strong></em><strong> and </strong><em><strong>The Duskbloods</strong></em><strong> back-to-back</strong></li><li><strong>Miyazaki still has "a heavy focus on single-player content"</strong></li><li><strong>He suggests the studio will return to making single-player games after </strong><em><strong>The Duskbloods</strong></em><strong> arrives</strong></li></ul><p>FromSoftware president Hidetaka Miyazaki has suggested the studio could return to making single-player games after <a href="https://www.techradar.com/gaming/elden-ring-nightreign-review"><em>Elden Ring: Nightreign</em></a> and <a href="https://www.techradar.com/gaming/nintendo-switch-2-exclusive-the-duskbloods-was-originally-meant-to-be-switch-game-but-then-fromsoftware-was-approached-by-nintendo-with-talk-of-switch-2"><em>The Duskbloods</em></a>.</p><p>Many fans were surprised when FromSoftware announced its PvPvE action game, <em>The Duskbloods,</em> so soon after releasing its multiplayer, roguelike <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a> spin-off, <em>Nightreign</em>.</p><p>However, according to game director Miyazaki, who also helmed <em>Elden Ring</em>, <em>Bloodborne</em>, and <em>Dark Souls</em>, releasing two multiplayer games back-to-back wasn't intentional.</p><p>"It's funny because there was never really any big plan that these two games would both release next to each other," Miyazaki told <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, explaining that since <em>Nightreign</em> was led by a different director, Junya Ishizaki, both ideas "just coincided with being multiplayer games."</p><p>"It's not necessarily some big reveal saying that this is the direction we plan to go moving forward," Miyazaki continued. "We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did."</p><p>The director then suggested the studio could dive back into making single-player games after <em>The Duskbloods</em> arrives, saying: "But it's like, the more you work on something multiplayer for a long time, if anything, it scratches that itch only to want to make something single-player again."</p><p>The studio's last single-player experience was <em>Elden Ring</em>, which launched in 2022, followed by the multiplayer spin-off, <em>Nighreign</em>, in 2025. </p><p>Next up for FromSoftware is <em>The Duskbloods</em>, which was announced last year as a PvPvE and Nintendo Switch 2 exclusive. <a href="https://www.techradar.com/gaming/the-duskbloods-network-test-has-finally-revealed-a-few-new-details-about-fromsoftwares-upcoming-switch-2-game-including-multiplayer-matches-with-up-to-eight-players">Network tests</a> are underway, but a release date hasn't been set.</p>
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                                                            <title><![CDATA[ Leaker claims the Xbox Series X25 Limited Edition will launch in November for an estimated $899.99 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The price and release date for the Xbox Series X25 Limited Edition have seemingly leaked</strong></li><li><strong>Reliable leaker 'billbil-kun' says it will cost around $899.99 (roughly £660 / AU$1,255)</strong></li><li><strong>It will reportedly launch on November 27</strong></li></ul><p>After the price and release date for <a href="https://www.techradar.com/uk/tag/microsoft">Microsoft</a>'s 25th anniversary Xbox Wireless Controller were <a href="https://www.techradar.com/gaming/the-price-and-release-date-for-xboxs-25th-anniversary-translucent-og-green-controller-have-leaked-ahead-of-gamescom">leaked earlier this week</a>, details of the matching limited edition <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> have also surfaced.</p><p>As per the reliable 'billbil-kun' of <a href="https://www.dealabs.com/magazine/exclusif-on-vous-devoile-le-prix-de-la-console-xbox-series-x25-en-edition-limitee-61674" target="_blank">Dealabs</a>, who has accurately reported on new and unannounced hardware in the past, the upcoming Xbox Series X25 Limited Edition, which sports a translucent green shell, will cost a whopping €899.99.</p><p>This translates to an estimated $899.99 price point in the US (roughly £660 / AU$1,255), and is about €100 / $100 more than the regular 1TB Xbox Series X with a disc drive.</p><p>When Microsoft announced the Xbox Series X25 Limited Edition and the matching Xbox Wireless Controller X25 Special Edition in June, it said that both would be together in select markets as a limited-edition collection in November.</p><p>Now, billbil-kun claims the console will release on November 27, which aligns well with Black Friday.</p><p>It's unclear when pre-orders begin, but the leaker recently reported that the matching controller's October 20 release date and $79.99 / £74.99 / €79.99 price point will be revealed at Gamescom 2026, with pre-orders beginning on August 26.</p><p>Both the Xbox Series X25 Limited Edition and the Xbox Wireless Controller X25 Special Edition are translucent "OG green," inspired by the original Xbox, and feature light-up buttons and "Xbox 25" branding.</p><p>After the Xbox Series X25 reveal during Xbox Fanfest at Summer Game Fest 2026, free consoles were reportedly given to fans in attendance.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/leaker-claims-the-xbox-series-x25-limited-edition-will-launch-in-november-for-an-estimated-usd899-99</link>
                                                                            <description>
                            <![CDATA[ The price and release date for Microsoft's 25th anniversary Xbox Series X limited edition console have reportedly leaked. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 14:21:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>The price and release date for the Xbox Series X25 Limited Edition have seemingly leaked</strong></li><li><strong>Reliable leaker 'billbil-kun' says it will cost around $899.99 (roughly £660 / AU$1,255)</strong></li><li><strong>It will reportedly launch on November 27</strong></li></ul><p>After the price and release date for <a href="https://www.techradar.com/uk/tag/microsoft">Microsoft</a>'s 25th anniversary Xbox Wireless Controller were <a href="https://www.techradar.com/gaming/the-price-and-release-date-for-xboxs-25th-anniversary-translucent-og-green-controller-have-leaked-ahead-of-gamescom">leaked earlier this week</a>, details of the matching limited edition <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> have also surfaced.</p><p>As per the reliable 'billbil-kun' of <a href="https://www.dealabs.com/magazine/exclusif-on-vous-devoile-le-prix-de-la-console-xbox-series-x25-en-edition-limitee-61674" target="_blank">Dealabs</a>, who has accurately reported on new and unannounced hardware in the past, the upcoming Xbox Series X25 Limited Edition, which sports a translucent green shell, will cost a whopping €899.99.</p><p>This translates to an estimated $899.99 price point in the US (roughly £660 / AU$1,255), and is about €100 / $100 more than the regular 1TB Xbox Series X with a disc drive.</p><p>When Microsoft announced the Xbox Series X25 Limited Edition and the matching Xbox Wireless Controller X25 Special Edition in June, it said that both would be together in select markets as a limited-edition collection in November.</p><p>Now, billbil-kun claims the console will release on November 27, which aligns well with Black Friday.</p><p>It's unclear when pre-orders begin, but the leaker recently reported that the matching controller's October 20 release date and $79.99 / £74.99 / €79.99 price point will be revealed at Gamescom 2026, with pre-orders beginning on August 26.</p><p>Both the Xbox Series X25 Limited Edition and the Xbox Wireless Controller X25 Special Edition are translucent "OG green," inspired by the original Xbox, and feature light-up buttons and "Xbox 25" branding.</p><p>After the Xbox Series X25 reveal during Xbox Fanfest at Summer Game Fest 2026, free consoles were reportedly given to fans in attendance.</p>
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                                                            <title><![CDATA[ Are your PC games crashing after the latest Windows 11 update? Microsoft is investigating whether a nasty new bug is the cause — but there are workarounds ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Windows 11's August update has broken some PC games</strong></li><li><strong>Microsoft is investigating reports of crashes, but right now it's unclear what the root cause is</strong></li><li><strong>Theories point to security measures in the update potentially causing issues with certain drivers and conflicts with anti-cheat tools</strong></li></ul><p>Windows 11 has run into trouble with gamers (<a href="https://www.techradar.com/computing/windows/microsofts-new-windows-11-update-fixes-nasty-bug-that-left-gamers-staring-at-the-dreaded-black-screen-of-death">again</a>) after the latest monthly update for the OS, and Microsoft is investigating what's gone wrong.</p><p><a href="https://www.theregister.com/os-platforms/2026/08/20/microsoft-probes-reports-of-games-taking-exception-to-windows-11s-august-update/5290214" target="_blank">The Register noticed</a> that <a href="https://learn.microsoft.com/en-gb/windows/release-health/status-windows-11-25H2#3731msgdesc" target="_blank">Microsoft has posted</a> on the Windows release health dashboard about "reports of certain games becoming unresponsive" following its latest patch.</p><p>In some cases, games are either freezing and becoming unresponsive, as mentioned, or simply closing (crashing to the desktop), with an error ('Exception Access Violation') being displayed in some cases. There are also some reports of spontaneous reboots occurring after a game crashes.</p><p>Not all <a href="https://www.techradar.com/news/best-pc-games">PC games</a> are affected by any means, with Microsoft noting that reports are coming in from players of <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025"><em>Arc Raiders</em></a>, <em>Marvel Tokon: Fighting Souls</em>, and <em>The Finals</em>.</p><p>Microsoft is currently trying to work out what's going on, saying: "Ongoing investigation indicates that this issue is related to peripherals or internal device components which have RGB lighting features. Such devices may install drivers or code components with file names similar to inpoutx64. In systems where these drivers are found, the issue is then triggered by launching certain games."</p><p>Microsoft adds that it's currently trying to "understand the relationship between these RGB components and the games which trigger this issue", and says it will update gamers when more information becomes available.</p><h2 id="analysis-theories-and-workarounds">Analysis: theories and workarounds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3n5UC4FXvkeedwnALw8aW8" name="arc-raiders-arc-enemy-combat-1" alt="A Raider fires at a distant robotic spider-like enemy in a desert setting" src="https://cdn.mos.cms.futurecdn.net/3n5UC4FXvkeedwnALw8aW8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Embark)</span></figcaption></figure><p>Microsoft is suggesting that this may be a driver-related issue of some kind, rather than a problem with Windows 11 itself. Of course, changes to Windows 11 could be the root cause, and the company admits that, and says it's still trying to "determine if this is an issue caused by Microsoft" on the release health dashboard.</p><p>As The Register points out, some on <a href="https://www.reddit.com/r/ArcRaiders/comments/1vmm7k3/comment/p3c7in3/" target="_blank">Reddit are theorizing</a> that this bug is to do with "tightened kernel handle validation" which was introduced with the latest patch for Windows 11. Essentially meaning that Microsoft has tightened aspects of security with the August update, and that this is causing driver glitches, ones that were previously ignored, to be picked up (and subsequently crashing games).</p><p>The mentioned driver (inpoutx64) isn't just used in software controlling RGB lighting, but also in some system utilities needing low-level system access (for hardware monitoring, for example, and one such tool is mentioned in the above Reddit post: ZenTimings). It seems that if this driver is present on the host PC, the game's anti-cheat probing it now throws up a problem (post-patch), and that leads to the crash.</p><p>If this bug is causing you grief — and there are a lot of Arc Raiders players out there in that particular boat — there are workarounds that can make the game playable again.</p><p>The first is the most obvious and easiest fix: remove the August update for Windows 11 (or roll back the OS to before it was installed). You can remove an update in Windows Update, in the Update History panel — just find the patch (KB5121003 in this case) and uninstall it. However, bear in mind that you will be without a bunch of security fixes (<a href="https://www.techradar.com/computing/windows/windows-11s-august-update-has-arrived-here-are-3-reasons-to-download-it-including-turbocharged-app-launching">and other features, including faster app launching</a>) if you don't have this update on your PC.</p><p>The other alternative is to remove the problematic driver file, which seemingly won't harm your system (that said, if you do so, it's at your own risk — I haven't tested this). Going by the advice in the above Reddit thread — and <a href="https://www.reddit.com/r/ArcRaiders/comments/1vombsk/embark_has_shared_a_temporary_potentialfix_for/" target="_blank">also from the developer of Arc Raiders</a> (Embark) — what you need to do is open the Command Prompt in Windows 11 by typing <strong>cmd</strong> in the search box, then right-click on Command Prompt and select 'Run as administrator'.</p><p>Once the prompt appears, type the following and press enter:</p><p><strong>sc stop inpoutx64</strong></p><p>Then type this second line and press enter: </p><p><strong>sc delete inpoutx64</strong></p><p>Now close the Command Prompt, open File Explorer, and find the following folder: C:\Windows\System32\drivers.</p><p>In that folder you should see the inpoutx64 file, it may be a SYS or DLL file (or both). Delete any of those files which are present.</p><p>That's the driver removed, and you should now be good to go, and you can still have the August update installed. But as I already noted, proceed at your own risk if you take this route.</p><p>The best bet for now may be to sit tight and wait for the results of Microsoft's investigation, and hopefully we'll hear something soon. However, this could be a somewhat thorny problem to untangle, and it rather sounds like a case of Microsoft dealing with a security issue — one which should be fixed — and that cure causing collateral damage due to driver wonkiness.</p><p>Whatever the case, on social media, a good many PC gamers are blaming Microsoft for this latest gaming-related issue in Windows 11.</p><p>One <a href="https://www.reddit.com/r/pcmasterrace/comments/1vti9ku/comment/p4ts0c4/" target="_blank">Redditor delivers the following barb</a>: "They can't even keep the one thing they had over Linux. If you have to worry about whether or not your games work anyway, why still use Windows?"</p><p><a href="https://www.reddit.com/r/pcmasterrace/comments/1vti9ku/comment/p4trtpx/" target="_blank">Another observes</a>: "Since 2025 December update till today — EVERY single month the update breaks something! There was no single month without issues."</p><p>There's no shortage of shots fired at Microsoft for monthly update woes, accusations of this being the fault of vibe coding (AI), and threats to <a href="https://www.techradar.com/computing/software/sick-of-microslop-new-linux-distro-could-win-over-windows-11-haters">leave for greener Linux desktop pastures</a>. Business as usual, then.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/windows/are-your-pc-games-crashing-after-the-latest-windows-11-update-microsoft-is-investigating-whether-a-nasty-new-bug-is-the-cause-but-there-are-workarounds</link>
                                                                            <description>
                            <![CDATA[ Microsoft is investigating reports of a nasty bug that breaks some PC games following the latest Windows 11 update. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 11:45:37 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 12:19:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Upset young man plays computer games at home.]]></media:description>                                                            <media:text><![CDATA[Upset young man plays computer games at home.]]></media:text>
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                                <ul><li><strong>Windows 11's August update has broken some PC games</strong></li><li><strong>Microsoft is investigating reports of crashes, but right now it's unclear what the root cause is</strong></li><li><strong>Theories point to security measures in the update potentially causing issues with certain drivers and conflicts with anti-cheat tools</strong></li></ul><p>Windows 11 has run into trouble with gamers (<a href="https://www.techradar.com/computing/windows/microsofts-new-windows-11-update-fixes-nasty-bug-that-left-gamers-staring-at-the-dreaded-black-screen-of-death">again</a>) after the latest monthly update for the OS, and Microsoft is investigating what's gone wrong.</p><p><a href="https://www.theregister.com/os-platforms/2026/08/20/microsoft-probes-reports-of-games-taking-exception-to-windows-11s-august-update/5290214" target="_blank">The Register noticed</a> that <a href="https://learn.microsoft.com/en-gb/windows/release-health/status-windows-11-25H2#3731msgdesc" target="_blank">Microsoft has posted</a> on the Windows release health dashboard about "reports of certain games becoming unresponsive" following its latest patch.</p><p>In some cases, games are either freezing and becoming unresponsive, as mentioned, or simply closing (crashing to the desktop), with an error ('Exception Access Violation') being displayed in some cases. There are also some reports of spontaneous reboots occurring after a game crashes.</p><p>Not all <a href="https://www.techradar.com/news/best-pc-games">PC games</a> are affected by any means, with Microsoft noting that reports are coming in from players of <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025"><em>Arc Raiders</em></a>, <em>Marvel Tokon: Fighting Souls</em>, and <em>The Finals</em>.</p><p>Microsoft is currently trying to work out what's going on, saying: "Ongoing investigation indicates that this issue is related to peripherals or internal device components which have RGB lighting features. Such devices may install drivers or code components with file names similar to inpoutx64. In systems where these drivers are found, the issue is then triggered by launching certain games."</p><p>Microsoft adds that it's currently trying to "understand the relationship between these RGB components and the games which trigger this issue", and says it will update gamers when more information becomes available.</p><h2 id="analysis-theories-and-workarounds">Analysis: theories and workarounds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3n5UC4FXvkeedwnALw8aW8" name="arc-raiders-arc-enemy-combat-1" alt="A Raider fires at a distant robotic spider-like enemy in a desert setting" src="https://cdn.mos.cms.futurecdn.net/3n5UC4FXvkeedwnALw8aW8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Embark)</span></figcaption></figure><p>Microsoft is suggesting that this may be a driver-related issue of some kind, rather than a problem with Windows 11 itself. Of course, changes to Windows 11 could be the root cause, and the company admits that, and says it's still trying to "determine if this is an issue caused by Microsoft" on the release health dashboard.</p><p>As The Register points out, some on <a href="https://www.reddit.com/r/ArcRaiders/comments/1vmm7k3/comment/p3c7in3/" target="_blank">Reddit are theorizing</a> that this bug is to do with "tightened kernel handle validation" which was introduced with the latest patch for Windows 11. Essentially meaning that Microsoft has tightened aspects of security with the August update, and that this is causing driver glitches, ones that were previously ignored, to be picked up (and subsequently crashing games).</p><p>The mentioned driver (inpoutx64) isn't just used in software controlling RGB lighting, but also in some system utilities needing low-level system access (for hardware monitoring, for example, and one such tool is mentioned in the above Reddit post: ZenTimings). It seems that if this driver is present on the host PC, the game's anti-cheat probing it now throws up a problem (post-patch), and that leads to the crash.</p><p>If this bug is causing you grief — and there are a lot of Arc Raiders players out there in that particular boat — there are workarounds that can make the game playable again.</p><p>The first is the most obvious and easiest fix: remove the August update for Windows 11 (or roll back the OS to before it was installed). You can remove an update in Windows Update, in the Update History panel — just find the patch (KB5121003 in this case) and uninstall it. However, bear in mind that you will be without a bunch of security fixes (<a href="https://www.techradar.com/computing/windows/windows-11s-august-update-has-arrived-here-are-3-reasons-to-download-it-including-turbocharged-app-launching">and other features, including faster app launching</a>) if you don't have this update on your PC.</p><p>The other alternative is to remove the problematic driver file, which seemingly won't harm your system (that said, if you do so, it's at your own risk — I haven't tested this). Going by the advice in the above Reddit thread — and <a href="https://www.reddit.com/r/ArcRaiders/comments/1vombsk/embark_has_shared_a_temporary_potentialfix_for/" target="_blank">also from the developer of Arc Raiders</a> (Embark) — what you need to do is open the Command Prompt in Windows 11 by typing <strong>cmd</strong> in the search box, then right-click on Command Prompt and select 'Run as administrator'.</p><p>Once the prompt appears, type the following and press enter:</p><p><strong>sc stop inpoutx64</strong></p><p>Then type this second line and press enter: </p><p><strong>sc delete inpoutx64</strong></p><p>Now close the Command Prompt, open File Explorer, and find the following folder: C:\Windows\System32\drivers.</p><p>In that folder you should see the inpoutx64 file, it may be a SYS or DLL file (or both). Delete any of those files which are present.</p><p>That's the driver removed, and you should now be good to go, and you can still have the August update installed. But as I already noted, proceed at your own risk if you take this route.</p><p>The best bet for now may be to sit tight and wait for the results of Microsoft's investigation, and hopefully we'll hear something soon. However, this could be a somewhat thorny problem to untangle, and it rather sounds like a case of Microsoft dealing with a security issue — one which should be fixed — and that cure causing collateral damage due to driver wonkiness.</p><p>Whatever the case, on social media, a good many PC gamers are blaming Microsoft for this latest gaming-related issue in Windows 11.</p><p>One <a href="https://www.reddit.com/r/pcmasterrace/comments/1vti9ku/comment/p4ts0c4/" target="_blank">Redditor delivers the following barb</a>: "They can't even keep the one thing they had over Linux. If you have to worry about whether or not your games work anyway, why still use Windows?"</p><p><a href="https://www.reddit.com/r/pcmasterrace/comments/1vti9ku/comment/p4trtpx/" target="_blank">Another observes</a>: "Since 2025 December update till today — EVERY single month the update breaks something! There was no single month without issues."</p><p>There's no shortage of shots fired at Microsoft for monthly update woes, accusations of this being the fault of vibe coding (AI), and threats to <a href="https://www.techradar.com/computing/software/sick-of-microslop-new-linux-distro-could-win-over-windows-11-haters">leave for greener Linux desktop pastures</a>. Business as usual, then.</p>
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                                                            <title><![CDATA[ I've played every Metal Gear Solid multiple times, and Master Collection Vol.2 feels like the best way to experience two of the series’ most legendary games ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Metal Gear Solid 4: Guns of the Patriots </em>has become something of a legend over the years, being the one big game in the franchise that never left its original platform – the <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps3-1099856/review">PlayStation 3</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, PC, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Finally, the port once thought impossible has returned in the new <a href="https://www.techradar.com/gaming/consoles-pc/another-metal-gear-solid-master-collection-is-coming-but-it-could-take-a-while-to-arrive"><em>Metal Gear Solid Master Collection Vol.2</em></a>. The <a href="https://www.techradar.com/gaming/consoles-pc/metal-gear-solid-master-collection-vol-1-review">first collection</a> packaged the classic stealth trilogy with the MSX and NES games that preceded it, and this time around the package is headlined by the return of <em>Metal Gear Solid 4</em> and the duo of the PlayStation Portable’s excellent <em>Peace Walker</em> and underrated Game Boy Color spinoff <em>Ghost Babel. </em></p><p>Off the bat, it may seem like a bit of a raw deal for the second to only feature one bonus title compared to the first collection, which offers three of the greatest games ever made along with four bonus titles and two graphic novels.</p><p>However, the work done on <em>Metal Gear Solid 4</em> is far more than the bare-bones re-releases of the first game and Bluepoint's 2011 HD Collection versions of <em>Metal Gear Solid 2</em> and 3<em> </em>found in its predecessor, while <em>Peace Walker</em> is a phenomenal mainline entry and <em>Ghost Babel</em> ranks among the series' greatest spinoffs (and is better than the NES games at least). </p><p>It's a fairer trade than the numbers suggest.</p><h2 id="war-has-changed">War has changed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Za2ayfvZe9r9tx2SDZaMpF" name="1a019da38b091-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Za2ayfvZe9r9tx2SDZaMpF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Metal Gear Solid 4</em> is the crown jewel of this collection, and unlike the first – which had some major issues at launch – I'm happy to report that this is a phenomenal port. Running at 4K and a solid 60 frames per second (fps) throughout with massively improved loading times between areas, it's hard to see any flaws in this version of the stealth classic… well, aside from those that were already there. </p><p>Long thought unportable due to being made specifically for the esoteric PS3 system architecture and a hefty number of licensed products appearing in-game, <em>Metal Gear Solid 4</em> remains mostly intact. </p><p>You still have the iPod; you still see the PS3 console in your plane. However, Konami has gone back and remixed some elements to make sense on modern consoles, with the famous "we're on PS3" scene changed to your platform of choice – even if the almost 20-year difference in Christopher Randolph's voice is pretty obvious. </p><p>In fact, the only thing I noticed that was missing was the now-redundant installation menu featuring Snake smoking between chapters.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FEcF8GU5auU94T52QrEMpF" name="1a019daae8083-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/FEcF8GU5auU94T52QrEMpF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Despite its notoriety, <em>Metal Gear Solid 4</em> is a <em>strange </em>game. I'd even argue it's the worst of the six main games in the series, even if it is still a great time. </p><p>It gets off to a really strong start with chapters set in the Middle East and South America, featuring some incredible stealth gameplay with a unique battlefield stealth mechanic which allows you to manipulate the ongoing war between rebel militia and PMC groups. </p><p>It's a genius bit of game design, and it’s a shame that it's abandoned by the end of the second chapter. </p><p>After an Act 3, which boils down to a not-so-great tailing mission, <em>Metal Gear Solid 4</em> goes off the rails with its plot, lengthy cutscenes, and gameplay segments. </p><p>Some of these are highlights of the game, such as the entirety of Act 4 or the final boss fight that ranks among the best in the series. However, some plot decisions and retcons make for the messiest story in the franchise's history – I won't go into detail, but a particular retcon about <em>Metal Gear Solid 3</em>'s Para-Medic is a terrible choice that I'm still bugged by years later.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Uk4LmQJfc6sK5PskDccoaF" name="1a019da491113-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Uk4LmQJfc6sK5PskDccoaF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>What's there is still a great game I'd recommend to anyone, though it's a shame some of the most interesting gameplay elements are abandoned almost entirely, even if the rollercoaster ride of set-piece and fan-service moments is a joy to play through. </p><p>The opening to Act 4 in particular is one of my favorite gaming moments ever and still gives me chills to this day. </p><h2 id="we-re-nomads-and-we-always-will-be">We're nomads, and we always will be</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tJHNvs9vLyipenMPTsSwoF" name="1a019dadb9518-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/tJHNvs9vLyipenMPTsSwoF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em>, on the other hand, is an unsung part of the saga. Originally released on the PSP, it was somewhat overlooked, but this game <em>is Metal Gear Solid 5</em> in all but name. </p><p>Taking place between <em>Snake Eater and The Phantom Pain, Peace Walke</em>r is <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, with a mission-based design that allows for short bursts of play. It introduced base management, weapon development, and nicking soldiers via balloon aspects that <em>The Phantom Pain</em> would later expand upon.</p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gEnjjZ5cSBF9LrKjJvGLoE" name="1a019da0dfa1-screenshotUrl" caption="" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/gEnjjZ5cSBF9LrKjJvGLoE.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Returning to Shadow Moses in Act 4 of </strong><em><strong>Metal Gear Solid 4 </strong></em><strong>is one of the greatest bits of fan service ever deployed in a game, and the needle drop of The Best Is Yet To Come still sends chills down my spine almost 20 years later.</strong></p></div></div><p>While not quite on the level of the original trilogy, <em>Peace Walker</em> has a great story, which helps show how Big Boss eventually became the person we saw as a villain in the original MSX games – arguably better than <em>The Phantom Pain</em> did. It also features one of the best supporting casts in the series, with Kazuhira Miller returning from <em>Metal Gear Solid</em> and being fleshed out into one of the series' best, while the likes of Amanda, Paz, and Professor Galvez are memorable additions to the series canon. </p><p>I say <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, but nowhere is that more felt than in the bossfights, which have you take on massive mecha over a prolonged period. While I like this in theory, these bosses are unfortunately the worst the series has to offer – and aside from the titular Peace Walker and true final boss – are not memorable in the slightest.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N8v2gHGEaWrC6UUtqoegHF" name="1a019dafa5d27-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/N8v2gHGEaWrC6UUtqoegHF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em> also features co-op and versus multiplayer modes, which are present in this new collection, though I wasn’t able to test them over the review period. From my experiences with the HD Collection version, <em>Peace Walker</em> multiplayer is a blast. </p><p>This port is a bit rougher than <em>Metal Gear Solid 4</em>, mostly because there isn't too much you can do to make PSP assets shine in 4K. However, the addition of new higher-quality versions of the comic-book-like cutscenes by Ashley Wood is a welcome bonus</p><h2 id="it-s-not-over-yet">It's not over yet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j5EKU6Nwgcx65tJXHGxT3F" name="1a019e35ffc52-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/j5EKU6Nwgcx65tJXHGxT3F.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If you played <em>Master Collection Vol 1</em>, you will have a good idea of what to expect this time around. Both main games come with a Screenplay Book and Master Book, which features rundowns of the story, background info on characters, and strategy-guide-esque details to let you find secrets in-game. </p><p>There are also soundtrack selections and the ability to download other language versions of the games if you please. The <em>Metal Gear Solid 4</em> edition also features the <em>Metal Gear Solid 4 Database</em> app, which was released on PS3 around the launch of the original game, although sadly its version of<em> Metal Gear Online</em> is not present. </p><p>And while the bonus titles included the original MSX2 version of <em>Metal Gear and Metal Gear 2</em> – which <a href="https://www.techradar.com/features/metal-gear-solid-wasnt-the-first-great-game-in-the-series">I wrote about how good they are a few years back</a> – and the less-good NES versions of them, this time around the only additional title is <em>Metal Gear: Ghost Babel</em> for the Game Boy Color.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6hYgSCyURx8owTe95RjmoF" name="1a019db630e55-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/6hYgSCyURx8owTe95RjmoF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Ghost Babel</em> takes gameplay akin to <em>Metal Gear 2</em>, but fuses it with some elements of the PS1 classic while adapting it to a stage-based formula for handheld. While it doesn't quite match the main series, <em>Ghost Babel</em> should not be slept on, as it's one of the best spinoff titles the franchise has to offer. </p><p>Sadly, that's it though. It's a shame, as the likes of <em>Metal Gear Acid or Metal Gear Rising</em> would've been much appreciated additions.</p><p><em>Metal Gear Solid Master Collection Vol.2</em> is another package of two fantastic games, with some great bonuses included. While it's mostly a vehicle to get <em>Metal Gear Solid 4</em> out of PS3 jail, <em>Peace Walker and Ghost Babel</em> are two brilliant additions that you might have missed the first time around.</p><h2 id="should-you-play-metal-gear-solid-master-collection-vol-2">Should you play Metal Gear Solid Master Collection Vol.2?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You didn't have a PS3</strong><br><em>Metal Gear Solid 4</em> is out of PS3 jail after almost 20 years. For those who have been waiting, this is one of the biggest dream ports to finally get, and being able to play it in a version that sticks to a solid 4K resolution and 60fps is worth a return trip even if you did play it on PS3.</p></div><div class="product"><p><strong>You never played Metal Gear Solid: Peace Walker</strong><br>Yes, <em>Metal Gear Solid 4</em> is the main event of this collection, but <em>Peace Walker</em> is one of the best games the series has to offer. Not to mention an essential part of the storyline heading into <em>Metal Gear Solid 5.</em> </p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You haven't played Metal Gear Solid Master Collection Vol 1.</strong><br><em>Metal Gear Solid 4</em> was made with the idea that you'll have the knowledge of the original trilogy of Metal Gear Solid games at a bare minimum, leading to a plot that will be extremely hard to follow for anyone not caught up. Not to mention that all of the emotional impact will be nullified without prior knowledge</p></div><h2 id="accessibility-features-5">Accessibility features</h2><p>Both <em>Metal Gear Solid 4 and Peace Walker</em> have subtitles and controller remapping features, but otherwise the accessibility features included in this collection are the same as they were back in the original releases. </p><p>This means no color blind support, audio description, or gameplay tweaks are available – which could cause issues during moments in both games when tons of button mashing is required.</p><h2 id="how-i-reviewed-metal-gear-solid-master-collection-vol-2">How I reviewed Metal Gear Solid Master Collection Vol.2</h2><p>I played 12 hours of <em>Metal Gear Solid Master Collection Vol.2 </em>on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> using a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, on an <a href="https://www.techradar.com/televisions/lg-c5-oled-tv-review">LG C5 OLED TV</a> with an LG-US70TY soundbar.</p><p>During this time, I played a full run of Metal Gear Solid 4 while skipping most cutscenes (as I had replayed the game very recently for comparison) through to the end of Act 4. I played through to the end of Chapter 1 of Metal Gear Solid Peace Walker, and roughly half of Metal Gear: Ghost Babel. I have played all of these games multiple times before this review, and was able to compare to other versions where applicable. </p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/metal-gear-solid-master-collection-vol-2-review</link>
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                            <![CDATA[ Metal Gear Solid Master Collection Vol.2 brings back two of the best stealth-action games ever made in a solid new collection. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/mJErMWgpNntzqFfbeasinn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Scott has been freelancing for over two years across a number of different gaming publications, first appearing on TechRadar in 2022. He has also written for the likes of PC Gamer, Eurogamer, Push Square, The Daily Mirror, and others. He&#039;s typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that never get sequels.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Solid Snake in Metal Gear Solid Master Collection Vol.2]]></media:description>                                                            <media:text><![CDATA[Solid Snake in Metal Gear Solid Master Collection Vol.2]]></media:text>
                                <media:title type="plain"><![CDATA[Solid Snake in Metal Gear Solid Master Collection Vol.2]]></media:title>
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                                <p><em>Metal Gear Solid 4: Guns of the Patriots </em>has become something of a legend over the years, being the one big game in the franchise that never left its original platform – the <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps3-1099856/review">PlayStation 3</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, PC, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2<br><strong>Release date: </strong>August 27, 2026</p></div></div><p>Finally, the port once thought impossible has returned in the new <a href="https://www.techradar.com/gaming/consoles-pc/another-metal-gear-solid-master-collection-is-coming-but-it-could-take-a-while-to-arrive"><em>Metal Gear Solid Master Collection Vol.2</em></a>. The <a href="https://www.techradar.com/gaming/consoles-pc/metal-gear-solid-master-collection-vol-1-review">first collection</a> packaged the classic stealth trilogy with the MSX and NES games that preceded it, and this time around the package is headlined by the return of <em>Metal Gear Solid 4</em> and the duo of the PlayStation Portable’s excellent <em>Peace Walker</em> and underrated Game Boy Color spinoff <em>Ghost Babel. </em></p><p>Off the bat, it may seem like a bit of a raw deal for the second to only feature one bonus title compared to the first collection, which offers three of the greatest games ever made along with four bonus titles and two graphic novels.</p><p>However, the work done on <em>Metal Gear Solid 4</em> is far more than the bare-bones re-releases of the first game and Bluepoint's 2011 HD Collection versions of <em>Metal Gear Solid 2</em> and 3<em> </em>found in its predecessor, while <em>Peace Walker</em> is a phenomenal mainline entry and <em>Ghost Babel</em> ranks among the series' greatest spinoffs (and is better than the NES games at least). </p><p>It's a fairer trade than the numbers suggest.</p><h2 id="war-has-changed">War has changed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Za2ayfvZe9r9tx2SDZaMpF" name="1a019da38b091-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Za2ayfvZe9r9tx2SDZaMpF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Metal Gear Solid 4</em> is the crown jewel of this collection, and unlike the first – which had some major issues at launch – I'm happy to report that this is a phenomenal port. Running at 4K and a solid 60 frames per second (fps) throughout with massively improved loading times between areas, it's hard to see any flaws in this version of the stealth classic… well, aside from those that were already there. </p><p>Long thought unportable due to being made specifically for the esoteric PS3 system architecture and a hefty number of licensed products appearing in-game, <em>Metal Gear Solid 4</em> remains mostly intact. </p><p>You still have the iPod; you still see the PS3 console in your plane. However, Konami has gone back and remixed some elements to make sense on modern consoles, with the famous "we're on PS3" scene changed to your platform of choice – even if the almost 20-year difference in Christopher Randolph's voice is pretty obvious. </p><p>In fact, the only thing I noticed that was missing was the now-redundant installation menu featuring Snake smoking between chapters.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FEcF8GU5auU94T52QrEMpF" name="1a019daae8083-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/FEcF8GU5auU94T52QrEMpF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Despite its notoriety, <em>Metal Gear Solid 4</em> is a <em>strange </em>game. I'd even argue it's the worst of the six main games in the series, even if it is still a great time. </p><p>It gets off to a really strong start with chapters set in the Middle East and South America, featuring some incredible stealth gameplay with a unique battlefield stealth mechanic which allows you to manipulate the ongoing war between rebel militia and PMC groups. </p><p>It's a genius bit of game design, and it’s a shame that it's abandoned by the end of the second chapter. </p><p>After an Act 3, which boils down to a not-so-great tailing mission, <em>Metal Gear Solid 4</em> goes off the rails with its plot, lengthy cutscenes, and gameplay segments. </p><p>Some of these are highlights of the game, such as the entirety of Act 4 or the final boss fight that ranks among the best in the series. However, some plot decisions and retcons make for the messiest story in the franchise's history – I won't go into detail, but a particular retcon about <em>Metal Gear Solid 3</em>'s Para-Medic is a terrible choice that I'm still bugged by years later.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Uk4LmQJfc6sK5PskDccoaF" name="1a019da491113-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/Uk4LmQJfc6sK5PskDccoaF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>What's there is still a great game I'd recommend to anyone, though it's a shame some of the most interesting gameplay elements are abandoned almost entirely, even if the rollercoaster ride of set-piece and fan-service moments is a joy to play through. </p><p>The opening to Act 4 in particular is one of my favorite gaming moments ever and still gives me chills to this day. </p><h2 id="we-re-nomads-and-we-always-will-be">We're nomads, and we always will be</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tJHNvs9vLyipenMPTsSwoF" name="1a019dadb9518-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/tJHNvs9vLyipenMPTsSwoF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em>, on the other hand, is an unsung part of the saga. Originally released on the PSP, it was somewhat overlooked, but this game <em>is Metal Gear Solid 5</em> in all but name. </p><p>Taking place between <em>Snake Eater and The Phantom Pain, Peace Walke</em>r is <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, with a mission-based design that allows for short bursts of play. It introduced base management, weapon development, and nicking soldiers via balloon aspects that <em>The Phantom Pain</em> would later expand upon.</p><div  class="fancy-box"><div class="fancy_box-title">Best Bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gEnjjZ5cSBF9LrKjJvGLoE" name="1a019da0dfa1-screenshotUrl" caption="" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/gEnjjZ5cSBF9LrKjJvGLoE.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Returning to Shadow Moses in Act 4 of </strong><em><strong>Metal Gear Solid 4 </strong></em><strong>is one of the greatest bits of fan service ever deployed in a game, and the needle drop of The Best Is Yet To Come still sends chills down my spine almost 20 years later.</strong></p></div></div><p>While not quite on the level of the original trilogy, <em>Peace Walker</em> has a great story, which helps show how Big Boss eventually became the person we saw as a villain in the original MSX games – arguably better than <em>The Phantom Pain</em> did. It also features one of the best supporting casts in the series, with Kazuhira Miller returning from <em>Metal Gear Solid</em> and being fleshed out into one of the series' best, while the likes of Amanda, Paz, and Professor Galvez are memorable additions to the series canon. </p><p>I say <em>Metal Gear</em> crossed with <em>Monster Hunter</em>, but nowhere is that more felt than in the bossfights, which have you take on massive mecha over a prolonged period. While I like this in theory, these bosses are unfortunately the worst the series has to offer – and aside from the titular Peace Walker and true final boss – are not memorable in the slightest.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N8v2gHGEaWrC6UUtqoegHF" name="1a019dafa5d27-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/N8v2gHGEaWrC6UUtqoegHF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Peace Walker</em> also features co-op and versus multiplayer modes, which are present in this new collection, though I wasn’t able to test them over the review period. From my experiences with the HD Collection version, <em>Peace Walker</em> multiplayer is a blast. </p><p>This port is a bit rougher than <em>Metal Gear Solid 4</em>, mostly because there isn't too much you can do to make PSP assets shine in 4K. However, the addition of new higher-quality versions of the comic-book-like cutscenes by Ashley Wood is a welcome bonus</p><h2 id="it-s-not-over-yet">It's not over yet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j5EKU6Nwgcx65tJXHGxT3F" name="1a019e35ffc52-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/j5EKU6Nwgcx65tJXHGxT3F.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If you played <em>Master Collection Vol 1</em>, you will have a good idea of what to expect this time around. Both main games come with a Screenplay Book and Master Book, which features rundowns of the story, background info on characters, and strategy-guide-esque details to let you find secrets in-game. </p><p>There are also soundtrack selections and the ability to download other language versions of the games if you please. The <em>Metal Gear Solid 4</em> edition also features the <em>Metal Gear Solid 4 Database</em> app, which was released on PS3 around the launch of the original game, although sadly its version of<em> Metal Gear Online</em> is not present. </p><p>And while the bonus titles included the original MSX2 version of <em>Metal Gear and Metal Gear 2</em> – which <a href="https://www.techradar.com/features/metal-gear-solid-wasnt-the-first-great-game-in-the-series">I wrote about how good they are a few years back</a> – and the less-good NES versions of them, this time around the only additional title is <em>Metal Gear: Ghost Babel</em> for the Game Boy Color.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6hYgSCyURx8owTe95RjmoF" name="1a019db630e55-screenshotUrl" alt="Metal Gear Solid Master Collection Vol.2 being played on a PS5 Pro console." src="https://cdn.mos.cms.futurecdn.net/6hYgSCyURx8owTe95RjmoF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><em>Ghost Babel</em> takes gameplay akin to <em>Metal Gear 2</em>, but fuses it with some elements of the PS1 classic while adapting it to a stage-based formula for handheld. While it doesn't quite match the main series, <em>Ghost Babel</em> should not be slept on, as it's one of the best spinoff titles the franchise has to offer. </p><p>Sadly, that's it though. It's a shame, as the likes of <em>Metal Gear Acid or Metal Gear Rising</em> would've been much appreciated additions.</p><p><em>Metal Gear Solid Master Collection Vol.2</em> is another package of two fantastic games, with some great bonuses included. While it's mostly a vehicle to get <em>Metal Gear Solid 4</em> out of PS3 jail, <em>Peace Walker and Ghost Babel</em> are two brilliant additions that you might have missed the first time around.</p><h2 id="should-you-play-metal-gear-solid-master-collection-vol-2">Should you play Metal Gear Solid Master Collection Vol.2?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You didn't have a PS3</strong><br><em>Metal Gear Solid 4</em> is out of PS3 jail after almost 20 years. For those who have been waiting, this is one of the biggest dream ports to finally get, and being able to play it in a version that sticks to a solid 4K resolution and 60fps is worth a return trip even if you did play it on PS3.</p></div><div class="product"><p><strong>You never played Metal Gear Solid: Peace Walker</strong><br>Yes, <em>Metal Gear Solid 4</em> is the main event of this collection, but <em>Peace Walker</em> is one of the best games the series has to offer. Not to mention an essential part of the storyline heading into <em>Metal Gear Solid 5.</em> </p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You haven't played Metal Gear Solid Master Collection Vol 1.</strong><br><em>Metal Gear Solid 4</em> was made with the idea that you'll have the knowledge of the original trilogy of Metal Gear Solid games at a bare minimum, leading to a plot that will be extremely hard to follow for anyone not caught up. Not to mention that all of the emotional impact will be nullified without prior knowledge</p></div><h2 id="accessibility-features-5">Accessibility features</h2><p>Both <em>Metal Gear Solid 4 and Peace Walker</em> have subtitles and controller remapping features, but otherwise the accessibility features included in this collection are the same as they were back in the original releases. </p><p>This means no color blind support, audio description, or gameplay tweaks are available – which could cause issues during moments in both games when tons of button mashing is required.</p><h2 id="how-i-reviewed-metal-gear-solid-master-collection-vol-2">How I reviewed Metal Gear Solid Master Collection Vol.2</h2><p>I played 12 hours of <em>Metal Gear Solid Master Collection Vol.2 </em>on <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a> using a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a>, on an <a href="https://www.techradar.com/televisions/lg-c5-oled-tv-review">LG C5 OLED TV</a> with an LG-US70TY soundbar.</p><p>During this time, I played a full run of Metal Gear Solid 4 while skipping most cutscenes (as I had replayed the game very recently for comparison) through to the end of Act 4. I played through to the end of Chapter 1 of Metal Gear Solid Peace Walker, and roughly half of Metal Gear: Ghost Babel. I have played all of these games multiple times before this review, and was able to compare to other versions where applicable. </p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Nintendo has confirmed the Nintendo Switch 2's new UK price — it's only going up by £24 ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The Nintendo Switch 2 UK price will go from £395.99 to £419.99 next month</strong></li><li><strong>Nintendo announced the changes for the US, Canada, Europe, and Japan in May</strong></li><li><strong>The new pricing comes into effect on September 1, 2026</strong></li></ul><p>Nintendo has officially confirmed the new UK price of the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, which is set to increase next month.</p><p>Back in May, the <em>Mario</em> maker announced <a href="https://www.techradar.com/gaming/nintendo/nintendo-announces-price-increase-for-switch-2-handheld-but-you-still-have-time-to-beat-it">fresh Switch 2 price increases for the US, Canada, Japan, and Europe</a>. Effective September 1, 2026, they were billed as a "response to various market conditions, which are expected to extend over the medium to long term."</p><p>"We understand that pricing changes can be challenging for customers and deeply appreciate the continued enthusiasm of our fans for Nintendo products and experiences," Nintendo <a href="https://www.nintendo.com/us/whatsnew/price-revision-for-nintendo-switch-2-system/" target="_blank">shared</a> at the time.</p><p>The US price will rise from $449.99 to $499.99, while Canada will see a $50 increase from $629.99 to $679.99. Europe will rise by €30 from €469.99 to €499.99, and Japan will jump from ¥49,980 to ¥59,980.</p><p>There was no confirmation at the time for the UK, but now, in a new <a href="https://x.com/NintendoStoreUK/status/2090393411626893689?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2090393411626893689%7Ctwgr%5Eaa735254acd5135bad3502a10a0dbe743fe06490%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fas-switch-2-prices-are-set-to-increase-next-month-nintendo-has-now-confirmed-the-new-uk-price%2F" target="_blank">X</a> post from Nintendo Store UK, it's revealed that the Switch 2's price will increase by £24, bringing the Switch 2 from £395.99 to £419.99.</p><p>The new Switch 2 pricing comes as no surprise, as the <a href="https://www.techradar.com/pro/why-is-ram-so-expensive-right-now-its-more-complicated-than-you-think">global RAM crisis</a>, driven primarily by the rapid demand for AI data centers, continues to impact consoles and hardware manufacturing.</p><p>Microsoft has increased the price of its  <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and  <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a> consoles multiple times this year, including <a href="https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk">earlier this month in the UK</a>, which saw the 512GB Series S shoot up from £299.99 to £429.99, and the Xbox Series X 1TB skyrocket from £349.99 to £519.99.</p><p><a href="https://www.techradar.com/gaming/the-playstation-portal-ps5-and-ps5-pro-are-getting-huge-price-hikes-next-month-sony-confirms">The PS5 and PS5 Pro consoles also received price changes earlier this year</a>, with the base PS5 jumping $100 / £100 from $549.99 / £479.99 to  $649.99 / £569.99.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-has-confirmed-the-nintendo-switch-2s-new-uk-price-its-only-going-up-by-gbp24</link>
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                            <![CDATA[ Nintendo has officially confirmed the new UK price for the Nintendo Switch 2, which increases next month. ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 16:53:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>The Nintendo Switch 2 UK price will go from £395.99 to £419.99 next month</strong></li><li><strong>Nintendo announced the changes for the US, Canada, Europe, and Japan in May</strong></li><li><strong>The new pricing comes into effect on September 1, 2026</strong></li></ul><p>Nintendo has officially confirmed the new UK price of the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, which is set to increase next month.</p><p>Back in May, the <em>Mario</em> maker announced <a href="https://www.techradar.com/gaming/nintendo/nintendo-announces-price-increase-for-switch-2-handheld-but-you-still-have-time-to-beat-it">fresh Switch 2 price increases for the US, Canada, Japan, and Europe</a>. Effective September 1, 2026, they were billed as a "response to various market conditions, which are expected to extend over the medium to long term."</p><p>"We understand that pricing changes can be challenging for customers and deeply appreciate the continued enthusiasm of our fans for Nintendo products and experiences," Nintendo <a href="https://www.nintendo.com/us/whatsnew/price-revision-for-nintendo-switch-2-system/" target="_blank">shared</a> at the time.</p><p>The US price will rise from $449.99 to $499.99, while Canada will see a $50 increase from $629.99 to $679.99. Europe will rise by €30 from €469.99 to €499.99, and Japan will jump from ¥49,980 to ¥59,980.</p><p>There was no confirmation at the time for the UK, but now, in a new <a href="https://x.com/NintendoStoreUK/status/2090393411626893689?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2090393411626893689%7Ctwgr%5Eaa735254acd5135bad3502a10a0dbe743fe06490%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fas-switch-2-prices-are-set-to-increase-next-month-nintendo-has-now-confirmed-the-new-uk-price%2F" target="_blank">X</a> post from Nintendo Store UK, it's revealed that the Switch 2's price will increase by £24, bringing the Switch 2 from £395.99 to £419.99.</p><p>The new Switch 2 pricing comes as no surprise, as the <a href="https://www.techradar.com/pro/why-is-ram-so-expensive-right-now-its-more-complicated-than-you-think">global RAM crisis</a>, driven primarily by the rapid demand for AI data centers, continues to impact consoles and hardware manufacturing.</p><p>Microsoft has increased the price of its  <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and  <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a> consoles multiple times this year, including <a href="https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk">earlier this month in the UK</a>, which saw the 512GB Series S shoot up from £299.99 to £429.99, and the Xbox Series X 1TB skyrocket from £349.99 to £519.99.</p><p><a href="https://www.techradar.com/gaming/the-playstation-portal-ps5-and-ps5-pro-are-getting-huge-price-hikes-next-month-sony-confirms">The PS5 and PS5 Pro consoles also received price changes earlier this year</a>, with the base PS5 jumping $100 / £100 from $549.99 / £479.99 to  $649.99 / £569.99.</p>
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                                                            <title><![CDATA[ The live-service elements of Horizon Hunters Gathering are reportedly being stripped out following 'poor feedback' as new details emerge about several canceled PlayStation titles ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Horizon Hunters Gathering</strong></em><strong> is reportedly being overhauled to remove its live-service features after poor player feedback</strong></li><li><strong>The game is being turned into a traditional cooperative multiplayer game with a smaller scope and story mode</strong></li><li><strong>Bloomberg's Jason Schreier has also revealed details about several live-service PlayStation games that were canceled</strong></li></ul><p>Guerilla Games is reportedly overhauling <a href="https://www.techradar.com/gaming/guerrilla-announces-horizon-zero-dawn-spin-off-horizon-hunters-gathering-a-tactical-3-player-co-op-action-game-coming-to-ps5-and-pc"><em>Horizon Hunters Gathering</em></a> and stripping out the game's live-service elements following negative feedback.</p><p>According to <a href="https://www.bloomberg.com/news/articles/2026-08-19/playstation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0NjczMywiZXhwIjoxNzg3NzUxNTMzLCJhcnRpY2xlSWQiOiJUSzBOVElSS1YyVjUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.bCZhw-Gvp753Tyh6Q5RMS_QZQKay0MHWPN7zc4zETyk&leadSource=article-gifting" target="_blank">Bloomberg</a> reporter Jason Schreier, sources "familiar with the company's plans" claim that the <a href="https://www.techradar.com/gaming/horizon-zero-dawn-remastered-review"><em>Horizon Zero Dawn</em></a> studio is removing the project's live-service features after "poor" playtest feedback and reimagining it into a traditional cooperative multiplayer game with a story mode "and a far smaller scope."</p><p>They said the game isn't canceled yet, but Guerrilla told staff in a meeting on August 19 that they have until December to impress executives with their next milestone, while many developers will be reassigned to a different, unknown project that will also be evaluated at the end of this year.</p><p>Schreier offered a few more details in his latest <a href="https://www.youtube.com/watch?v=ZMUJT64WDWI" target="_blank">YouTube</a> video where he discussed Sony's live-service initiative, explaining that <em>Horizon Hunters Gathering</em>, which was announced earlier this year, has been undergoing playtesting throughout the year, including in February and May.</p><p>While still in development, this is the latest PlayStation live-service project that has failed to get off the ground following a few years of Sony attempting to get its first-party single-player studios to dip their toes into the multiplayer genre. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZMUJT64WDWI" allowfullscreen></iframe></div></div><p>According to Schreier, several more behind-the-scenes projects have been canceled, among them the long-rumored <a href="https://www.techradar.com/uk/tag/god-of-war"><em>God of War</em></a> live-service game from Bluepoint, the developer known for remaking and remastering older games like <em>Shadow of the Colossus</em> and <a href="https://www.techradar.com/reviews/demons-souls-review"><em>Demon's Souls</em></a>, and which was <a href="https://www.techradar.com/gaming/gaming-industry/playstation-has-shut-down-demons-souls-and-shadow-of-the-colossus-remake-studio-bluepoint-games">shut down earlier this year</a>.</p><p>The studio, which <a href="https://www.bloomberg.com/news/newsletters/2026-02-27/sony-s-bluepoint-pitched-bloodborne-remake-before-closure?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0Njc3NywiZXhwIjoxNzg3NzUxNTc3LCJhcnRpY2xlSWQiOiJUQjRWUTJLR0NURlowMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.xb6hhpwJLLhr5UbyZL6U053xeW_KCgPcVpE8fR5Oosg" target="_blank">Schreier reported</a> was also interested in developing a <em>Bloodborne</em> remake, helped Sony Santa Monica create <em>God of War Ragnarok</em> and soon after kicked off an online multiplayer live-service <em>God of War</em> game featuring Kratos' son Atreus descending into Hades.</p><p>"I don't remember all the specifics or exactly how it would work, but essentially it was designed for many players," Schreier said, "So, I guess they could do their own kind of custom versions of Atreus or like aspects of Atreus. I'm not 100% sure how it would work, but that game did not pan out."</p><p>In addition, Insomniac Games, best known for its <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man</em></a> games and launching <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> next month, was at one point developing an online <em>Spider-Man</em> title, which was ultimately scrapped.</p><p>"They're one of the studios that has actually avoided the curse of not releasing anything in the PS5 era," Schreier said, "But even they took a live service initiative. They were visited by the Nick Fury of PlayStation [about] doing a <em>Spider-Man</em> multiplayer game. It didn't get very far, and they didn't spend a ton of resources on it.</p><p>"They didn't put a ton of money or time into it, which is why they have been able to release multiple games this generation."</p><p>Schreier also touched on <a href="https://www.techradar.com/gaming/the-last-of-us-online-canceled-as-naughty-dog-didnt-want-to-become-a-solely-live-service-games-studio">Naughty Dog's canceled <em>The Last of Us</em> multiplayer game</a>, which was <a href="https://www.techradar.com/gaming/the-last-of-us-online-was-reportedly-in-development-for-four-years-with-a-team-of-hundreds-before-its-sudden-cancelation">in development for four years</a> and canceled in 2023, which we learned earlier this year from game director Vinit Agarwal was <a href="https://www.techradar.com/gaming/the-last-of-us-online-director-reveals-naughty-dog-had-to-choose-between-canceling-the-80-percent-completed-game-and-intergalactic-the-heretic-prophet-it-was-soul-crushing-to-find-out-that-it-was-getting-canceled-24-hours-before-it-was-announced-publicly">80% complete before the plug was pulled</a>.</p><p>Sony's live-service initiative has been a rough road; we've also seen games such as <a href="https://www.google.com/search?q=techradar+concord+canceled&sca_esv=9035e449288dd937&rlz=1C1ONGR_enGB1193GB1193&sxsrf=APpeQnt3MNbPYAbW359fnne_bGaSo3WJiQ%3A1787238246863&ei=ZheHapuZNLO5hbIP_qPH6Ac&biw=1133&bih=1270&ved=0ahUKEwib5NSmva-WAxWzXEEAHf7REX0Q4dUDCBA&uact=5&oq=techradar+concord+canceled&gs_lp=Egxnd3Mtd2l6LXNlcnAiGnRlY2hyYWRhciBjb25jb3JkIGNhbmNlbGVkMgQQIRgVMgUQIRifBTIFECEYnwVI_BtQAFi1G3AAeAGQAQCYAakBoAHlFqoBBDcuMTe4AQPIAQD4AQGYAhigAr8XwgIEECMYJ8ICCxAAGIAEGIoFGJECwgILEC4YkQIYgAQYigXCAhEQLhiABBiKBRiRAhjHARjRA8ICFhAuGIAEGIoFGEMYsQMYgwEYxwEY0QPCAg4QLhiABBixAxjHARjRA8ICCxAAGIAEGLEDGIMBwgIKEC4YgAQYigUYQ8ICExAuGIAEGIoFGEMYsQMYxwEY0QPCAg4QABiABBiKBRiRAhixA8ICDRAuGIAEGIoFGEMYsQPCAgsQLhiABBiKBRiRAsICChAAGIAEGIoFGEPCAg0QABiABBiKBRhDGLEDwgIKEAAYgAQYFBiHAsICBRAAGIAEwgIGEAAYFhgewgILEAAYgAQYigUYhgPCAgUQABjvBZgDAJIHBDYuMTigB6u6AbIHBDYuMTi4B78XwgcGMC4xNi44yAc8gAgB&sclient=gws-wiz-serp"><em>Concord</em> canceled two weeks after launch following poor reception</a> and <em>Destiny 2, </em>which was recently <a href="https://www.bungie.net/7/en/News/Article/d2_may_21_2026" target="_blank">taken offline</a> four years after the PlayStation company purchased its developer, Bungie.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-live-service-elements-of-horizon-hunters-gathering-are-reportedly-being-stripped-out-following-poor-feedback-as-new-details-emerge-about-several-canceled-playstation-titles</link>
                                                                            <description>
                            <![CDATA[ Guerilla Games is reportedly overhauling Horizon Hunters Gathering and stripping out the game's live-service elements following negative feedback. ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 15:22:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Guerrilla Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Horizon Hunters Gathering trailer screenshot showing several unique hunters]]></media:description>                                                            <media:text><![CDATA[Horizon Hunters Gathering trailer screenshot showing several unique hunters]]></media:text>
                                <media:title type="plain"><![CDATA[Horizon Hunters Gathering trailer screenshot showing several unique hunters]]></media:title>
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                                <ul><li><em><strong>Horizon Hunters Gathering</strong></em><strong> is reportedly being overhauled to remove its live-service features after poor player feedback</strong></li><li><strong>The game is being turned into a traditional cooperative multiplayer game with a smaller scope and story mode</strong></li><li><strong>Bloomberg's Jason Schreier has also revealed details about several live-service PlayStation games that were canceled</strong></li></ul><p>Guerilla Games is reportedly overhauling <a href="https://www.techradar.com/gaming/guerrilla-announces-horizon-zero-dawn-spin-off-horizon-hunters-gathering-a-tactical-3-player-co-op-action-game-coming-to-ps5-and-pc"><em>Horizon Hunters Gathering</em></a> and stripping out the game's live-service elements following negative feedback.</p><p>According to <a href="https://www.bloomberg.com/news/articles/2026-08-19/playstation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0NjczMywiZXhwIjoxNzg3NzUxNTMzLCJhcnRpY2xlSWQiOiJUSzBOVElSS1YyVjUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.bCZhw-Gvp753Tyh6Q5RMS_QZQKay0MHWPN7zc4zETyk&leadSource=article-gifting" target="_blank">Bloomberg</a> reporter Jason Schreier, sources "familiar with the company's plans" claim that the <a href="https://www.techradar.com/gaming/horizon-zero-dawn-remastered-review"><em>Horizon Zero Dawn</em></a> studio is removing the project's live-service features after "poor" playtest feedback and reimagining it into a traditional cooperative multiplayer game with a story mode "and a far smaller scope."</p><p>They said the game isn't canceled yet, but Guerrilla told staff in a meeting on August 19 that they have until December to impress executives with their next milestone, while many developers will be reassigned to a different, unknown project that will also be evaluated at the end of this year.</p><p>Schreier offered a few more details in his latest <a href="https://www.youtube.com/watch?v=ZMUJT64WDWI" target="_blank">YouTube</a> video where he discussed Sony's live-service initiative, explaining that <em>Horizon Hunters Gathering</em>, which was announced earlier this year, has been undergoing playtesting throughout the year, including in February and May.</p><p>While still in development, this is the latest PlayStation live-service project that has failed to get off the ground following a few years of Sony attempting to get its first-party single-player studios to dip their toes into the multiplayer genre. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZMUJT64WDWI" allowfullscreen></iframe></div></div><p>According to Schreier, several more behind-the-scenes projects have been canceled, among them the long-rumored <a href="https://www.techradar.com/uk/tag/god-of-war"><em>God of War</em></a> live-service game from Bluepoint, the developer known for remaking and remastering older games like <em>Shadow of the Colossus</em> and <a href="https://www.techradar.com/reviews/demons-souls-review"><em>Demon's Souls</em></a>, and which was <a href="https://www.techradar.com/gaming/gaming-industry/playstation-has-shut-down-demons-souls-and-shadow-of-the-colossus-remake-studio-bluepoint-games">shut down earlier this year</a>.</p><p>The studio, which <a href="https://www.bloomberg.com/news/newsletters/2026-02-27/sony-s-bluepoint-pitched-bloodborne-remake-before-closure?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0Njc3NywiZXhwIjoxNzg3NzUxNTc3LCJhcnRpY2xlSWQiOiJUQjRWUTJLR0NURlowMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.xb6hhpwJLLhr5UbyZL6U053xeW_KCgPcVpE8fR5Oosg" target="_blank">Schreier reported</a> was also interested in developing a <em>Bloodborne</em> remake, helped Sony Santa Monica create <em>God of War Ragnarok</em> and soon after kicked off an online multiplayer live-service <em>God of War</em> game featuring Kratos' son Atreus descending into Hades.</p><p>"I don't remember all the specifics or exactly how it would work, but essentially it was designed for many players," Schreier said, "So, I guess they could do their own kind of custom versions of Atreus or like aspects of Atreus. I'm not 100% sure how it would work, but that game did not pan out."</p><p>In addition, Insomniac Games, best known for its <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man</em></a> games and launching <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a> next month, was at one point developing an online <em>Spider-Man</em> title, which was ultimately scrapped.</p><p>"They're one of the studios that has actually avoided the curse of not releasing anything in the PS5 era," Schreier said, "But even they took a live service initiative. They were visited by the Nick Fury of PlayStation [about] doing a <em>Spider-Man</em> multiplayer game. It didn't get very far, and they didn't spend a ton of resources on it.</p><p>"They didn't put a ton of money or time into it, which is why they have been able to release multiple games this generation."</p><p>Schreier also touched on <a href="https://www.techradar.com/gaming/the-last-of-us-online-canceled-as-naughty-dog-didnt-want-to-become-a-solely-live-service-games-studio">Naughty Dog's canceled <em>The Last of Us</em> multiplayer game</a>, which was <a href="https://www.techradar.com/gaming/the-last-of-us-online-was-reportedly-in-development-for-four-years-with-a-team-of-hundreds-before-its-sudden-cancelation">in development for four years</a> and canceled in 2023, which we learned earlier this year from game director Vinit Agarwal was <a href="https://www.techradar.com/gaming/the-last-of-us-online-director-reveals-naughty-dog-had-to-choose-between-canceling-the-80-percent-completed-game-and-intergalactic-the-heretic-prophet-it-was-soul-crushing-to-find-out-that-it-was-getting-canceled-24-hours-before-it-was-announced-publicly">80% complete before the plug was pulled</a>.</p><p>Sony's live-service initiative has been a rough road; we've also seen games such as <a href="https://www.google.com/search?q=techradar+concord+canceled&sca_esv=9035e449288dd937&rlz=1C1ONGR_enGB1193GB1193&sxsrf=APpeQnt3MNbPYAbW359fnne_bGaSo3WJiQ%3A1787238246863&ei=ZheHapuZNLO5hbIP_qPH6Ac&biw=1133&bih=1270&ved=0ahUKEwib5NSmva-WAxWzXEEAHf7REX0Q4dUDCBA&uact=5&oq=techradar+concord+canceled&gs_lp=Egxnd3Mtd2l6LXNlcnAiGnRlY2hyYWRhciBjb25jb3JkIGNhbmNlbGVkMgQQIRgVMgUQIRifBTIFECEYnwVI_BtQAFi1G3AAeAGQAQCYAakBoAHlFqoBBDcuMTe4AQPIAQD4AQGYAhigAr8XwgIEECMYJ8ICCxAAGIAEGIoFGJECwgILEC4YkQIYgAQYigXCAhEQLhiABBiKBRiRAhjHARjRA8ICFhAuGIAEGIoFGEMYsQMYgwEYxwEY0QPCAg4QLhiABBixAxjHARjRA8ICCxAAGIAEGLEDGIMBwgIKEC4YgAQYigUYQ8ICExAuGIAEGIoFGEMYsQMYxwEY0QPCAg4QABiABBiKBRiRAhixA8ICDRAuGIAEGIoFGEMYsQPCAgsQLhiABBiKBRiRAsICChAAGIAEGIoFGEPCAg0QABiABBiKBRhDGLEDwgIKEAAYgAQYFBiHAsICBRAAGIAEwgIGEAAYFhgewgILEAAYgAQYigUYhgPCAgUQABjvBZgDAJIHBDYuMTigB6u6AbIHBDYuMTi4B78XwgcGMC4xNi44yAc8gAgB&sclient=gws-wiz-serp"><em>Concord</em> canceled two weeks after launch following poor reception</a> and <em>Destiny 2, </em>which was recently <a href="https://www.bungie.net/7/en/News/Article/d2_may_21_2026" target="_blank">taken offline</a> four years after the PlayStation company purchased its developer, Bungie.</p>
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                                                            <title><![CDATA[ The latest GTA 6 leak shows Vice City from above — and the level of detail is simply staggering ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It’s been a rough week for Rockstar Games. It appears that a working build of <a href="https://www.techradar.com/gaming/grand-theft-auto-6-is-the-first-truly-next-gen-console-game-ive-seen-and-the-only-one-thatll-make-me-ditch-my-gaming-pc-for-months"><em>Grand Theft Auto 6 </em></a>is out in the wild, with a seemingly endless stream of gameplay footage being leaked. </p><p>Already everywhere across social media channels, the first I learned of all this was a deluge of clips showing up in my personal Instagram feed.</p><p>Leaks of this magnitude are the last thing any developer would want — let alone the team behind one of the most anticipated games of all time. We’re just a week or so away from the official extended look reveal video launching too, and I can’t help but feel that the leakers have stolen Rockstar’s thunder.</p><p>So what exactly can we learn from all of this new footage? Well, <em>GTA 6 </em>certainly looks like a <em>GTA </em>game. Key mechanics like the wanted level system return (albeit with an extra star level and the ability for the police to remember your outfit or vehicle), along with various open-world activities ranging from racing challenges to tossing basketballs into hoops.</p><h2 id="beating-heart">Beating heart</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QCHGWeGp9QQtBKhrgrdNnS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/QCHGWeGp9QQtBKhrgrdNnS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>I’ve also seen speculation that some systems similar to those in <a href="https://www.techradar.com/gaming/consoles-pc/red-dead-redemption-2-has-convinced-me-to-give-gta-6-a-try"><em>Red Dead Redemption 2</em></a><em> </em>will be featured. Namely, the idea that there’s a karma meter to measure the morality of your actions, as well as icons suggesting that the dual protagonists Lucia Caminos and Jason Duval’s abilities will level up as you play.</p><p>It all looks about what I would have expected from a new <em>GTA </em>in 2026. If you’d asked me to speculate on what <em>GTA 6 </em>would be like this time last year, I’d have said that it would look like an upgraded version of <em>GTA 5 </em>that incorporates some <em>Red Dead Redemption 2 </em>elements: in short, a classic sequel that builds on the previous release while also bringing in what worked from the developer’s other recent games.</p><p>I wasn’t truly blown away until I saw the latest clip.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DeqXn2wfGYy9w7tNEMi66D" name="GTA 6" alt="GTA 6 Vice City" src="https://cdn.mos.cms.futurecdn.net/DeqXn2wfGYy9w7tNEMi66D.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games )</span></figcaption></figure><p>The minute or so of footage shows the leaker flying a small plane into a city, presumably Vice City, though it is a little hard to tell. All of the other videos I’ve seen take place on the ground, which makes it hard to really tell the scale of the map. Here, it’s plain to see, and let me tell you, <em>GTA 6 </em>looks immense.</p><p>The first thing I noticed was the render distance. As the camera pans around, you can see the world stretching off into the horizon. Even the most distant roads are bustling with traffic. Of course, there’s no guarantee that the finished product will look this good (we don’t know how old this build is, or what kind of specs it’s running on), but if Rockstar can achieve anything like what’s shown here on consoles, then it’s going to be a stunner.</p><p>Our pilot then turns the view towards the city itself, which is simply breathtaking in its own right. </p><p>I’m a bit of a sicko for city design in games, and I pay close attention to how roads are laid out and districts are arranged. I think it’s probably the result of hundreds of hours playing <em>SimCity </em>and <em>Cities: Skylines</em>, not to mention consuming endless content about city design in those games. It’s given me a good eye for scale, particularly when things don’t make sense.</p><p>From what I’ve seen of <em>GTA 6</em>’s<em> </em>urban environments in these leaks, I’m beginning to think it could deliver some of the most authentic and grounded ever. There’s a believable level of urban sprawl on the approach, with patches of commercial and residential buildings stretching for miles.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m67HufiopwASd5ieKrWSRD" name="grand-theft-auto-6-speed-boat-chase.jpg" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/m67HufiopwASd5ieKrWSRD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>They’re separated from the city center by a busy raised highway that realistically splits off into arteries to direct traffic towards large roads and eventually trickle down into smaller streets. The skyscrapers become denser and more modern as you home in on the city centre, and looking closely reveals countless smaller apartment blocks and department stores nestled in between them.</p><p>The city runs along a coast, and there are glimpses of seedier boroughs inland, with low-lying houses and parking lots. Out near the waterfront, in contrast, it is clearly prime real estate and dominated by leafy green streets and a smattering of holiday resorts.</p><p>It all just looks so real, and appears so much more intricate than the comparatively sparse Los Santos in <em>GTA 5</em>. It’s certainly taken my excitement up a level, and I now can’t wait to immerse myself in Vice City’s detailed streets. Hopefully the upcoming extended look video highlights the world design and reveals even more.</p><p><em>Grand Theft Auto 6 </em>is set to launch for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5 </a>and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> on November 19, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-latest-gta-6-leak-shows-vice-city-from-above-and-the-level-of-detail-is-simply-staggering</link>
                                                                            <description>
                            <![CDATA[ New GTA 6 leak shows an urban scale that I didn't even think was possible in games. ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 15:09:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>It’s been a rough week for Rockstar Games. It appears that a working build of <a href="https://www.techradar.com/gaming/grand-theft-auto-6-is-the-first-truly-next-gen-console-game-ive-seen-and-the-only-one-thatll-make-me-ditch-my-gaming-pc-for-months"><em>Grand Theft Auto 6 </em></a>is out in the wild, with a seemingly endless stream of gameplay footage being leaked. </p><p>Already everywhere across social media channels, the first I learned of all this was a deluge of clips showing up in my personal Instagram feed.</p><p>Leaks of this magnitude are the last thing any developer would want — let alone the team behind one of the most anticipated games of all time. We’re just a week or so away from the official extended look reveal video launching too, and I can’t help but feel that the leakers have stolen Rockstar’s thunder.</p><p>So what exactly can we learn from all of this new footage? Well, <em>GTA 6 </em>certainly looks like a <em>GTA </em>game. Key mechanics like the wanted level system return (albeit with an extra star level and the ability for the police to remember your outfit or vehicle), along with various open-world activities ranging from racing challenges to tossing basketballs into hoops.</p><h2 id="beating-heart">Beating heart</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QCHGWeGp9QQtBKhrgrdNnS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/QCHGWeGp9QQtBKhrgrdNnS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>I’ve also seen speculation that some systems similar to those in <a href="https://www.techradar.com/gaming/consoles-pc/red-dead-redemption-2-has-convinced-me-to-give-gta-6-a-try"><em>Red Dead Redemption 2</em></a><em> </em>will be featured. Namely, the idea that there’s a karma meter to measure the morality of your actions, as well as icons suggesting that the dual protagonists Lucia Caminos and Jason Duval’s abilities will level up as you play.</p><p>It all looks about what I would have expected from a new <em>GTA </em>in 2026. If you’d asked me to speculate on what <em>GTA 6 </em>would be like this time last year, I’d have said that it would look like an upgraded version of <em>GTA 5 </em>that incorporates some <em>Red Dead Redemption 2 </em>elements: in short, a classic sequel that builds on the previous release while also bringing in what worked from the developer’s other recent games.</p><p>I wasn’t truly blown away until I saw the latest clip.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DeqXn2wfGYy9w7tNEMi66D" name="GTA 6" alt="GTA 6 Vice City" src="https://cdn.mos.cms.futurecdn.net/DeqXn2wfGYy9w7tNEMi66D.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games )</span></figcaption></figure><p>The minute or so of footage shows the leaker flying a small plane into a city, presumably Vice City, though it is a little hard to tell. All of the other videos I’ve seen take place on the ground, which makes it hard to really tell the scale of the map. Here, it’s plain to see, and let me tell you, <em>GTA 6 </em>looks immense.</p><p>The first thing I noticed was the render distance. As the camera pans around, you can see the world stretching off into the horizon. Even the most distant roads are bustling with traffic. Of course, there’s no guarantee that the finished product will look this good (we don’t know how old this build is, or what kind of specs it’s running on), but if Rockstar can achieve anything like what’s shown here on consoles, then it’s going to be a stunner.</p><p>Our pilot then turns the view towards the city itself, which is simply breathtaking in its own right. </p><p>I’m a bit of a sicko for city design in games, and I pay close attention to how roads are laid out and districts are arranged. I think it’s probably the result of hundreds of hours playing <em>SimCity </em>and <em>Cities: Skylines</em>, not to mention consuming endless content about city design in those games. It’s given me a good eye for scale, particularly when things don’t make sense.</p><p>From what I’ve seen of <em>GTA 6</em>’s<em> </em>urban environments in these leaks, I’m beginning to think it could deliver some of the most authentic and grounded ever. There’s a believable level of urban sprawl on the approach, with patches of commercial and residential buildings stretching for miles.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m67HufiopwASd5ieKrWSRD" name="grand-theft-auto-6-speed-boat-chase.jpg" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/m67HufiopwASd5ieKrWSRD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>They’re separated from the city center by a busy raised highway that realistically splits off into arteries to direct traffic towards large roads and eventually trickle down into smaller streets. The skyscrapers become denser and more modern as you home in on the city centre, and looking closely reveals countless smaller apartment blocks and department stores nestled in between them.</p><p>The city runs along a coast, and there are glimpses of seedier boroughs inland, with low-lying houses and parking lots. Out near the waterfront, in contrast, it is clearly prime real estate and dominated by leafy green streets and a smattering of holiday resorts.</p><p>It all just looks so real, and appears so much more intricate than the comparatively sparse Los Santos in <em>GTA 5</em>. It’s certainly taken my excitement up a level, and I now can’t wait to immerse myself in Vice City’s detailed streets. Hopefully the upcoming extended look video highlights the world design and reveals even more.</p><p><em>Grand Theft Auto 6 </em>is set to launch for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5 </a>and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> on November 19, 2026.</p>
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                                                            <title><![CDATA[ The price and release date for Xbox's 25th anniversary translucent 'OG green' controller have leaked ahead of Gamescom ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Xbox Wireless Controller X25 Special Edition will reportedly launch on October 20</strong></li><li><strong>Leaker 'billbil-kun' claims pre-orders will open during Gamescom on August 26</strong></li><li><strong>The controller will cost $79.99 / £74.99 / €79.99</strong></li></ul><p>The price and release date for Microsoft's 25th anniversary Xbox Wireless Controller have reportedly leaked online ahead of Gamescom 2026.</p><p>The company revealed the Xbox Wireless Controller X25 Special Edition in June, alongside <a href="https://www.techradar.com/gaming/xbox/this-new-limited-edition-series-x-looks-like-the-ultimate-machine-for-xbox-lovers">the Xbox Series X25 Limited Edition</a>, both inspired by the original Xbox and the "OG green" that players remember.</p><p>We haven't heard anything about the hardware since, but now, according to reliable leaker 'billbil-kun' of <a href="https://www.dealabs.com/magazine/gamescom-2026-on-connait-la-premiere-annonce-confirmee-de-xbox-61669" target="_blank">Dealabs</a> (via <a href="https://www.ign.com/articles/xbox-special-edition-translucent-green-controller-price-release-date-leaked" target="_blank">IGN</a>), the X25 controller will launch on October 20, 2026.</p><p>The leaker also claims the controller will cost $79.99 / £74.99 / €79.99 / Canadian$99.99, with pre-orders opening on August 26, coinciding with its announcement at Gamescom.</p><p>We know Xbox will be at Gamescom, but its plans for Opening Night Live, where host Geoff Keighley will take to the stage to unveil world premiere trailers for new and upcoming games, are currently unknown. </p><p>However, billbil-kun claims the X25 controller details will be featured during the event, with pre-orders opening soon after.</p><p>There are no pricing details for the Xbox Series X 25 Limited Edition. Still, Xbox previously stated in an <a href="https://news.xbox.com/en-us/2026/06/07/xbox-25th-anniversary-console-controller-x25-xbox-games-showcase-2026/" target="_blank">Xbox Wire</a> post that the console and controller will be available together in select markets as a limited-edition collection in November.</p><p>Both the console and controller are a gorgeous translucent green, allowing players to see their internal builds, with illuminated Xbox buttons and "Xbox 25" branding. </p><p>"This is just one of the ways we’re celebrating 25 years of XBOX with you, the players who have made XBOX what it is. Thank you," said Jason Ronald, VP Next Generation, in the same post.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-price-and-release-date-for-xboxs-25th-anniversary-translucent-og-green-controller-have-leaked-ahead-of-gamescom</link>
                                                                            <description>
                            <![CDATA[ The price and release date for Microsoft's 25th anniversary Xbox Wireless Controller have reportedly leaked online ahead of Gamescom 2026. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 20 Aug 2026 10:43:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox 25th anniversary wireless controller]]></media:description>                                                            <media:text><![CDATA[Xbox 25th anniversary wireless controller]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox 25th anniversary wireless controller]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>Xbox Wireless Controller X25 Special Edition will reportedly launch on October 20</strong></li><li><strong>Leaker 'billbil-kun' claims pre-orders will open during Gamescom on August 26</strong></li><li><strong>The controller will cost $79.99 / £74.99 / €79.99</strong></li></ul><p>The price and release date for Microsoft's 25th anniversary Xbox Wireless Controller have reportedly leaked online ahead of Gamescom 2026.</p><p>The company revealed the Xbox Wireless Controller X25 Special Edition in June, alongside <a href="https://www.techradar.com/gaming/xbox/this-new-limited-edition-series-x-looks-like-the-ultimate-machine-for-xbox-lovers">the Xbox Series X25 Limited Edition</a>, both inspired by the original Xbox and the "OG green" that players remember.</p><p>We haven't heard anything about the hardware since, but now, according to reliable leaker 'billbil-kun' of <a href="https://www.dealabs.com/magazine/gamescom-2026-on-connait-la-premiere-annonce-confirmee-de-xbox-61669" target="_blank">Dealabs</a> (via <a href="https://www.ign.com/articles/xbox-special-edition-translucent-green-controller-price-release-date-leaked" target="_blank">IGN</a>), the X25 controller will launch on October 20, 2026.</p><p>The leaker also claims the controller will cost $79.99 / £74.99 / €79.99 / Canadian$99.99, with pre-orders opening on August 26, coinciding with its announcement at Gamescom.</p><p>We know Xbox will be at Gamescom, but its plans for Opening Night Live, where host Geoff Keighley will take to the stage to unveil world premiere trailers for new and upcoming games, are currently unknown. </p><p>However, billbil-kun claims the X25 controller details will be featured during the event, with pre-orders opening soon after.</p><p>There are no pricing details for the Xbox Series X 25 Limited Edition. Still, Xbox previously stated in an <a href="https://news.xbox.com/en-us/2026/06/07/xbox-25th-anniversary-console-controller-x25-xbox-games-showcase-2026/" target="_blank">Xbox Wire</a> post that the console and controller will be available together in select markets as a limited-edition collection in November.</p><p>Both the console and controller are a gorgeous translucent green, allowing players to see their internal builds, with illuminated Xbox buttons and "Xbox 25" branding. </p><p>"This is just one of the ways we’re celebrating 25 years of XBOX with you, the players who have made XBOX what it is. Thank you," said Jason Ronald, VP Next Generation, in the same post.</p>
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                                                            <title><![CDATA[ More GTA 6 leaks reveal new gameplay and the entire map — and leaker keeps their promise over threats to reveal more, as a third clip, including a new cutscene, surfaces online ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>UPDATE</strong>: A third clip has now leaked, as the leaker suggested, showcasing more gameplay, including a new story mission cutscene. This story has been updated with those details.</p><ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> gets leaked again, with footage revealing gameplay and the entire map</strong></li><li><strong>The leaker demands Rockstar Games' apology and statement for recent game disc decisions, with 'commandments' in a manifesto</strong></li><li><strong>The leaker has kept their promise, with a third clip surfacing online, revealing more gameplay and a new cutscene</strong></li></ul><p>Rockstar Games' <em>Grand Theft Auto 6</em> is almost here, with a <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">new reveal set to premiere on Netflix</a> — but not without a major disruption beforehand for both the game studio and its parent company, Take-Two Interactive.</p><p><em>GTA 6</em> has leaked yet again, revealing new gameplay and the entire map of Leonida, with the hacker group Cyberleek claiming responsibility for the breach. <a href="https://insider-gaming.com/gta-6-leaked-footage-is-from-2024-or-earlier-metadata-suggests/">Insider Gaming</a> also reports that the footage is likely from an older build, at least according to reputable leaker Nate The Hate, who says it's over a year old. </p><p>While we won't go into details of the leaked footage (for obvious reasons), the level of polish and realism is high, suggesting the full release may be as great as many fans anticipate.</p><p>Most importantly, though, Cyberleek released a manifesto protesting against Rockstar, threatening to continue to 'disrupt their operations' by leaking game material until the developer issues a public statement and apologizes. Unsurprisingly, Cyberleek has fulfilled their promise and released yet another clip online showcasing more gameplay and a story cutscene.</p><p>The reason for the leaks and the demand for an apology stem from Cyberleek's push to stop the elimination of physical game discs pioneered by Sony and Rockstar. The manifesto contains 'commandments' to stop digital pre-orders altogether, preserve single-player content, and stop selling 'fake single-player DLC'. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DamNvQkpqUVAyZHTcfijTJ" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/DamNvQkpqUVAyZHTcfijTJ.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>This is now the third major leak of <em>GTA 6 </em>in its buildup to launch. The first revealed very early unfinished gameplay, and the second unveiled the game's first trailer hours before its YouTube premiere. </p><p>It doesn't look like these leaks will slow down anytime soon, despite Take-Two Interactive and Rockstar Games striking multiple online posts across social media with DMCA takedowns — all while Cyberleek suggests that those 'commandments' aren't exclusive to Rockstar, stating that other publishers are not safe from leaks.</p><p>Rockstar Games has been called into question regarding some of its practices lately, deemed anti-consumer, notably regarding game ownership, which is effectively non-existent without game discs.</p><p>However, ransom isn't a good look in any scenario. It's illegal and, frankly, this isn't going to make Rockstar Games or any other game developer or publisher consider the propositions or backtrack on controversial choices.</p><p>Fans will continue to protest for game preservation and ownership, but it goes without saying that this isn't exactly the right way to do it.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/more-gta-6-leaks-reveal-new-gameplay-and-the-entire-map-and-leaker-threatens-more-to-come-unless-pro-consumer-demands-are-met</link>
                                                                            <description>
                            <![CDATA[ Rockstar Games is being held for ransom again after a leaker reveals GTA 6 gameplay and threatens to continue if demands aren't met. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 13:52:11 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 12:25:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <p><strong>UPDATE</strong>: A third clip has now leaked, as the leaker suggested, showcasing more gameplay, including a new story mission cutscene. This story has been updated with those details.</p><ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> gets leaked again, with footage revealing gameplay and the entire map</strong></li><li><strong>The leaker demands Rockstar Games' apology and statement for recent game disc decisions, with 'commandments' in a manifesto</strong></li><li><strong>The leaker has kept their promise, with a third clip surfacing online, revealing more gameplay and a new cutscene</strong></li></ul><p>Rockstar Games' <em>Grand Theft Auto 6</em> is almost here, with a <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">new reveal set to premiere on Netflix</a> — but not without a major disruption beforehand for both the game studio and its parent company, Take-Two Interactive.</p><p><em>GTA 6</em> has leaked yet again, revealing new gameplay and the entire map of Leonida, with the hacker group Cyberleek claiming responsibility for the breach. <a href="https://insider-gaming.com/gta-6-leaked-footage-is-from-2024-or-earlier-metadata-suggests/">Insider Gaming</a> also reports that the footage is likely from an older build, at least according to reputable leaker Nate The Hate, who says it's over a year old. </p><p>While we won't go into details of the leaked footage (for obvious reasons), the level of polish and realism is high, suggesting the full release may be as great as many fans anticipate.</p><p>Most importantly, though, Cyberleek released a manifesto protesting against Rockstar, threatening to continue to 'disrupt their operations' by leaking game material until the developer issues a public statement and apologizes. Unsurprisingly, Cyberleek has fulfilled their promise and released yet another clip online showcasing more gameplay and a story cutscene.</p><p>The reason for the leaks and the demand for an apology stem from Cyberleek's push to stop the elimination of physical game discs pioneered by Sony and Rockstar. The manifesto contains 'commandments' to stop digital pre-orders altogether, preserve single-player content, and stop selling 'fake single-player DLC'. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DamNvQkpqUVAyZHTcfijTJ" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/DamNvQkpqUVAyZHTcfijTJ.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>This is now the third major leak of <em>GTA 6 </em>in its buildup to launch. The first revealed very early unfinished gameplay, and the second unveiled the game's first trailer hours before its YouTube premiere. </p><p>It doesn't look like these leaks will slow down anytime soon, despite Take-Two Interactive and Rockstar Games striking multiple online posts across social media with DMCA takedowns — all while Cyberleek suggests that those 'commandments' aren't exclusive to Rockstar, stating that other publishers are not safe from leaks.</p><p>Rockstar Games has been called into question regarding some of its practices lately, deemed anti-consumer, notably regarding game ownership, which is effectively non-existent without game discs.</p><p>However, ransom isn't a good look in any scenario. It's illegal and, frankly, this isn't going to make Rockstar Games or any other game developer or publisher consider the propositions or backtrack on controversial choices.</p><p>Fans will continue to protest for game preservation and ownership, but it goes without saying that this isn't exactly the right way to do it.</p>
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                                                            <title><![CDATA[ Leaker claims Nintendo Switch 2 version of Diablo 4 will finally arrive two days after BlizzCon and include two expansions ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Leaker Billbil-kun claims the Nintendo Switch 2 version of </strong><em><strong>Diablo 4</strong></em><strong> will launch on September 15</strong></li><li><strong>The "</strong><em><strong>Age of Hatred Collection</strong></em><strong>" will reportedly include the base game and the </strong><em><strong>Vessel of Hatred</strong></em><strong> and </strong><em><strong>Lord of Hatred </strong></em><strong>expansions</strong></li><li><strong>The physical edition will have a code in the box</strong></li></ul><p>The long-rumored <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> port of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> could reportedly launch very soon after BlizzCon 2026.</p><p>That's according to reliable leaker '<a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">billbil-kun</a>' of French outlet Dealabs (via <a href="https://www.resetera.com/threads/billbil-kun-diablo-iv-releases-on-switch-2-on-september-15th-69-99-includes-age-of-hatred-collection.1605874/" target="_blank">Resetera</a>), who originally reported on the Switch 2 version of <em>Diablo 4</em> <a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">earlier this month</a>. </p><p>Now, they claim that <em>Diablo 4</em> will arrive on Switch 2 on September 15, nearly three years after its release on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, PS4, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, Xbox One, and PC, two days after BlizzCon 2026, which takes place between September 12 and September 13.</p><p>The edition will be called the "<em>Age of Hatred Collection,</em>" and will include the base game and its two expansions, <a href="https://www.techradar.com/gaming/consoles-pc/new-expansion-diablo-4-vessel-of-hatred-will-bring-a-brand-new-class-to-the-franchise" target="_blank"><em>Vessel of Hatred</em></a> and <a href="https://www.techradar.com/gaming/diablo-4-lord-of-hatred-opinion-feature" target="_blank"><em>Lord of Hatred</em></a><em>, </em>and will cost $69.99 / £62.99 / €69.99.</p><p>Pre-orders are expected to begin on September 12, coinciding with the opening of BlizzCon 2026, and it appears that the physical version won't have a cartridge, but will offer a code in a box instead.</p><p>Billbil-kun couldn't determine when the game will be announced, but suggested that an official reveal could be made during Gamescom 2026 next week, where Xbox has confirmed its presence, but it's currently unclear. The announcement could just as well arrive at BlizzCon, too.</p><p><em>Diablo 4</em> launched in 2023 and is regarded as one of the best isometric, open-world role-playing games (RPGs). In TechRadar Gaming's <a href="https://www.techradar.com/reviews/diablo-4-review">five-star review</a>, freelance contributor Cat Bussell praised the game's "darkly compelling fantasy world," "fluid combat that scales well in single and multiplayer," and "endlessly customizable characters."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/leaker-claims-nintendo-switch-2-version-of-diablo-4-will-finally-arrive-two-days-after-blizzcon-and-include-two-expansions</link>
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                            <![CDATA[ The long-rumored Nintendo Switch 2 port of Diablo 4 could reportedly launch very soon after BlizzCon 2026. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 03:01:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A barbarian, druid and sorceress from Diablo 4 battle a horde of zombies in classical  pastiche]]></media:description>                                                            <media:text><![CDATA[A barbarian, druid and sorceress from Diablo 4 battle a horde of zombies in classical  pastiche]]></media:text>
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                                <ul><li><strong>Leaker Billbil-kun claims the Nintendo Switch 2 version of </strong><em><strong>Diablo 4</strong></em><strong> will launch on September 15</strong></li><li><strong>The "</strong><em><strong>Age of Hatred Collection</strong></em><strong>" will reportedly include the base game and the </strong><em><strong>Vessel of Hatred</strong></em><strong> and </strong><em><strong>Lord of Hatred </strong></em><strong>expansions</strong></li><li><strong>The physical edition will have a code in the box</strong></li></ul><p>The long-rumored <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> port of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a> could reportedly launch very soon after BlizzCon 2026.</p><p>That's according to reliable leaker '<a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">billbil-kun</a>' of French outlet Dealabs (via <a href="https://www.resetera.com/threads/billbil-kun-diablo-iv-releases-on-switch-2-on-september-15th-69-99-includes-age-of-hatred-collection.1605874/" target="_blank">Resetera</a>), who originally reported on the Switch 2 version of <em>Diablo 4</em> <a href="https://www.dealabs.com/magazine/diablo-iv-debarque-enfin-sur-switch-2-on-vous-devoile-sa-date-de-sortie-prix-et-version-physique-en-exclusivite-61635" target="_blank">earlier this month</a>. </p><p>Now, they claim that <em>Diablo 4</em> will arrive on Switch 2 on September 15, nearly three years after its release on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, PS4, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, Xbox One, and PC, two days after BlizzCon 2026, which takes place between September 12 and September 13.</p><p>The edition will be called the "<em>Age of Hatred Collection,</em>" and will include the base game and its two expansions, <a href="https://www.techradar.com/gaming/consoles-pc/new-expansion-diablo-4-vessel-of-hatred-will-bring-a-brand-new-class-to-the-franchise" target="_blank"><em>Vessel of Hatred</em></a> and <a href="https://www.techradar.com/gaming/diablo-4-lord-of-hatred-opinion-feature" target="_blank"><em>Lord of Hatred</em></a><em>, </em>and will cost $69.99 / £62.99 / €69.99.</p><p>Pre-orders are expected to begin on September 12, coinciding with the opening of BlizzCon 2026, and it appears that the physical version won't have a cartridge, but will offer a code in a box instead.</p><p>Billbil-kun couldn't determine when the game will be announced, but suggested that an official reveal could be made during Gamescom 2026 next week, where Xbox has confirmed its presence, but it's currently unclear. The announcement could just as well arrive at BlizzCon, too.</p><p><em>Diablo 4</em> launched in 2023 and is regarded as one of the best isometric, open-world role-playing games (RPGs). In TechRadar Gaming's <a href="https://www.techradar.com/reviews/diablo-4-review">five-star review</a>, freelance contributor Cat Bussell praised the game's "darkly compelling fantasy world," "fluid combat that scales well in single and multiplayer," and "endlessly customizable characters."</p>
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                                                            <title><![CDATA[ 'OUR BOYYYY IS BACK' — Star Wars Zero Company gets an explosive final trailer featuring another fan-favorite Clone Wars character ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The final </strong><em><strong>Star Wars Zero Company</strong></em><strong> trailer has been released</strong></li><li><strong>The trailer has confirmed the return of Captain Rex, and fans are hyped</strong></li><li><em><strong>Star Wars Zero Company</strong></em><strong> launches on August 27</strong></li></ul><p>Bit Reactor has released the final trailer for <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it"><em>Star Wars Zero Company</em></a>, which confirms the return of another fan-favorite <a href="https://www.techradar.com/uk/tag/star-wars"><em>Star Wars</em></a> character.</p><p>Last month, the studio revealed <a href="https://www.techradar.com/gaming/the-voice-actors-behind-anakin-skywalker-and-the-clone-troopers-in-the-clone-wars-are-returning-for-star-wars-zero-company">the <em>Zero Company</em> cast and confirmed that Anakin Skywalker will be in the game</a>, voiced by The Clone Wars actor Matt Lanter (I've played as him in my <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it">preview</a>, and he's awesome). </p><p>Now, fans can also look forward to seeing the return of yet another fan-favorite character, Captain Rex, leader of the Grand Army of the Republic's 501st Legion, as revealed in the game's final trailer.</p><p>Rex appears for a split second, gearing up for a fight, suggesting he could arrive during a story-central battle.</p><p>Bit Reactor hasn't confirmed if the Clone Trooper will be playable, but I certainly hope so. Fans are also sharing their excitement, since it's been far too long since Rex has been involved in any <em>Star Wars</em> stories.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/AxAgeglgSeA" allowfullscreen></iframe></div></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oajz8X"></div>                            </div>                            <script src="https://kwizly.com/embed/Oajz8X.js" async></script><p>"You're as beautiful as the day i lost you," one fan wrote on <a href="https://x.com/ct_girlie/status/2089376299169018030?s=20" target="_blank">X</a>, as another replied to the trailer, "OUR BOYYYY IS BACK. CAPTAIN REX IS ACTUALLY BACK."</p><p>"REX LETS FREAKING GOOOO!!!!!!!!!!!!!!!!" someone else wrote. </p><p>It won't be long before fans get to meet Captain Rex again, because <em>Star Wars Zero Company</em> launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p><p>Bit Reactor has confirmed that <a href="https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode">the game will take up to 40 hours to finish, but it won't have a New Game Plus mode</a>.</p><p>I've played more than 15 hours of <em>Star Wars Zero Company, </em>and I'm hugely impressed with the story so far, the isometric turn-based tactics combat, and customization.</p><p>"Some Star Wars fans who have never played a TBT game might feel put off from trying <em>out Zero Company</em>, so the question is: Can fans unfamiliar with the TBT genre still enjoy this game? I would say absolutely!" I wrote.</p><p>"As a massive Star Wars fan and someone who enjoys TBT but has never played <em>XCOM</em>, <em>Zero Company</em> easily made me familiar with the mechanics and, so far, offers a cohesive experience that combines the joy of Star Wars storytelling with compelling tactical gameplay."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/our-boyyyy-is-back-star-wars-zero-company-gets-an-explosive-final-trailer-featuring-another-fan-favorite-clone-wars-character</link>
                                                                            <description>
                            <![CDATA[ Bit Reactor has released the final trailer for Star Wars Zero Company, which confirms the return of another fan-favorite Star Wars character. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 17:04:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>The final </strong><em><strong>Star Wars Zero Company</strong></em><strong> trailer has been released</strong></li><li><strong>The trailer has confirmed the return of Captain Rex, and fans are hyped</strong></li><li><em><strong>Star Wars Zero Company</strong></em><strong> launches on August 27</strong></li></ul><p>Bit Reactor has released the final trailer for <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it"><em>Star Wars Zero Company</em></a>, which confirms the return of another fan-favorite <a href="https://www.techradar.com/uk/tag/star-wars"><em>Star Wars</em></a> character.</p><p>Last month, the studio revealed <a href="https://www.techradar.com/gaming/the-voice-actors-behind-anakin-skywalker-and-the-clone-troopers-in-the-clone-wars-are-returning-for-star-wars-zero-company">the <em>Zero Company</em> cast and confirmed that Anakin Skywalker will be in the game</a>, voiced by The Clone Wars actor Matt Lanter (I've played as him in my <a href="https://www.techradar.com/gaming/star-wars-zero-company-is-xcom-set-in-a-galaxy-far-far-away-and-even-those-unfamiliar-with-turn-based-tactics-games-like-me-can-get-hooked-by-it">preview</a>, and he's awesome). </p><p>Now, fans can also look forward to seeing the return of yet another fan-favorite character, Captain Rex, leader of the Grand Army of the Republic's 501st Legion, as revealed in the game's final trailer.</p><p>Rex appears for a split second, gearing up for a fight, suggesting he could arrive during a story-central battle.</p><p>Bit Reactor hasn't confirmed if the Clone Trooper will be playable, but I certainly hope so. Fans are also sharing their excitement, since it's been far too long since Rex has been involved in any <em>Star Wars</em> stories.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/AxAgeglgSeA" allowfullscreen></iframe></div></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oajz8X"></div>                            </div>                            <script src="https://kwizly.com/embed/Oajz8X.js" async></script><p>"You're as beautiful as the day i lost you," one fan wrote on <a href="https://x.com/ct_girlie/status/2089376299169018030?s=20" target="_blank">X</a>, as another replied to the trailer, "OUR BOYYYY IS BACK. CAPTAIN REX IS ACTUALLY BACK."</p><p>"REX LETS FREAKING GOOOO!!!!!!!!!!!!!!!!" someone else wrote. </p><p>It won't be long before fans get to meet Captain Rex again, because <em>Star Wars Zero Company</em> launches on August 27 for PC, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and<a href="https://www.techradar.com/reviews/xbox-series-s"> Series S</a>.</p><p>Bit Reactor has confirmed that <a href="https://www.techradar.com/gaming/star-wars-zero-company-takes-30-40-hours-to-beat-depending-on-your-difficulty-level-and-experience-with-the-strategy-genre-but-wont-have-a-new-game-plus-mode">the game will take up to 40 hours to finish, but it won't have a New Game Plus mode</a>.</p><p>I've played more than 15 hours of <em>Star Wars Zero Company, </em>and I'm hugely impressed with the story so far, the isometric turn-based tactics combat, and customization.</p><p>"Some Star Wars fans who have never played a TBT game might feel put off from trying <em>out Zero Company</em>, so the question is: Can fans unfamiliar with the TBT genre still enjoy this game? I would say absolutely!" I wrote.</p><p>"As a massive Star Wars fan and someone who enjoys TBT but has never played <em>XCOM</em>, <em>Zero Company</em> easily made me familiar with the mechanics and, so far, offers a cohesive experience that combines the joy of Star Wars storytelling with compelling tactical gameplay."</p>
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                                                            <title><![CDATA[ Marvel's Wolverine PS5 console and controller pre-orders LIVE — US and UK stock available now ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="live-content"><p>Preorders for the <em>Marvel's Wolverine</em> limited edition PS5 bundles, DualSense controllers, and console covers have now started in both the US and the UK, with stock now widely available at PlayStation Direct and many major retailers. Some items are already selling out, though, so we'd suggest quickly jumping through one of the links below if you've got your eye on a yellow or adamantium makeover.</p><div  class="fancy-box"><div class="fancy_box-title">Marvel's Wolverine PS5 console and controller pre-orders</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o9tQ43pUjqF3zX5gpjJ5BG" name="3-split-image-1920 (2)" caption="" alt="A three way split image of Sony's limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/o9tQ43pUjqF3zX5gpjJ5BG.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony/Marvel/Insomniac Games)</span></figcaption></figure><p class="fancy-box__body-text"><strong>1. </strong><a data-analytics-id="inline-link" href="#section-us-console-pre-orders-quick-links"><strong>US pre-order quick links</strong><br></a><strong>2. </strong><a data-analytics-id="inline-link" href="#section-uk-console-pre-orders-quick-links"><strong>UK pre-order quick links</strong><br></a><strong>3. </strong><a data-analytics-id="inline-link" href="#live"><strong>Live updates</strong></a><strong></strong></p></div></div><p>It feels like we haven't had a PS5 limited edition release in a little while, but this one sure makes up for it with Sony releasing a total of six products in two aesthetic and colorways.</p><p>As a brief reminder of what's on offer, there's a PS5 Slim Digital Edition console bundle in Battle Yellow ($649.99 / £569.99); two DualSense controllers, one in Battle Yellow and one in Adamantium silver (both $84.99 / £74.99); and three sets of console covers — one in each colorway for PS5 Pro, and one in yellow for PS5 Slim (all $74.99 / £64.99).</p><p>As is often the case, PlayStation Direct will likely be the best port of call for all six of these; even more so given that all three of the console covers and the Adamantium DualSense will be exclusive to Sony's own storefront. The PS5 bundle and DualSense in Battle Yellow are available at other retailers too, however.</p><p>The TechRadar Gaming team and I have been covering these releases for years and years at this point now, so you're in the right place to have the best chance of bagging whichever part of the <em>Marvel's Wolverine </em>Limited Edition range you're after with the links below, as well as our moment-to-moment coverage below that too.</p><h3 class="article-body__section" id="section-us-console-pre-orders-quick-links"><span>US console pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.walmart.com/ip/PlayStation-5-Digital-Edition-nbsp-Marvel-s-Wolverine-nbsp-Battle-Yellow-nbsp-Limited-Edition-nbsp-Bundle/20881956449?classType=REGULAR&from=/search"><strong>$649 at Walmart</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.bestbuy.com/product/playstation-5-digital-edition-marvels-wolverine-battle-limited-edition-bundle/JXHQ37ZQRV/sku/6689676"><strong>$649.99 at Best Buy</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-digital-edition-console---marvels-wolverine-battle-yellow-limited-edition-bundle/450550.html"><strong>$649.99 at GameStop</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.com/PlayStation%C2%AE5-Digital-825GB-PlayStation-5/dp/B0FRGMYJMG/"><strong>Check for stock at Amazon</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.target.com/c/playstation-5-consoles-video-games/-/N-dvoaw"><strong>Check for stock at Target</strong></a></li></ul><h3 class="article-body__section" id="section-us-dualsense-pre-orders-quick-links"><span>US DualSense pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.walmart.com/ip/Project-Flow/20347523715?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84.88 at Walmart</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a> <strong>(sold out)</strong></li></ul><h3 class="article-body__section" id="section-us-console-cover-pre-orders-quick-links"><span>US console cover pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li></ul><h3 class="article-body__section" id="section-uk-console-pre-orders-quick-links"><span>UK console pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.co.uk/PlayStation-Sony-5-Digital-Edition/dp/B0FM3SBZK3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://ee.co.uk/gaming/games-consoles/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-consoles/c:812421/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.shopto.net/en/sony-consoles/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.thegamecollection.net/collections/ps5-consoles"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><h3 class="article-body__section" id="section-uk-dualsense-pre-orders-quick-links"><span>UK DualSense pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a><strong> (out of stock)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.very.co.uk/browse/gaming-controllers/platform--playstation-5"><strong>Check for stock at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://ee.co.uk/gaming/gaming-accessories/games-controllers/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-controllers/c:812422/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><h3 class="article-body__section" id="section-uk-console-cover-pre-orders-quick-links"><span>UK console cover pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uiPBSGhYoEQo26is8Hkewf" name="Marvel's Wolverine - Limited Edition Marvel’s Wolverine Bundle and Accessories _ PS5 0-10 screenshot (1)" alt="A still image of the limited edition Marvel's Wolverine battle yellow PS5 console" src="https://cdn.mos.cms.futurecdn.net/uiPBSGhYoEQo26is8Hkewf.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/marvel/Insomniac Games)</span></figcaption></figure><h2 id="should-you-pre-order-a-marvel-s-wolverine-ps5-bundle-dualsense-or-set-of-console-covers">Should you pre-order a Marvel's Wolverine PS5 bundle, DualSense, or set of console covers?</h2><p>After covering these hardware and limited edition releases for years, my quickfire, simple advice is to strongly consider placing a pre-order if you can, rather than waiting and taking a punt on release day or continued stock being available from launch.<em> </em></p><p>Some recent releases haven't sold out on the day of pre-orders, sure, but given the fact that some have — I'm looking at you <em>Astro Bot</em> (the first one) and <em>The Last of Us</em> limited edition DualSense controllers — there's never really enough reason to risk it. As a result, given how, on the whole, previous releases have been, I always recommend placing a pre-order if you're willing and able, as you have then secured your unit.</p><p>I also think that we can look to the likely popularity of <em>Marvel's Wolverine</em> as a new game, Insomniac's history of making bangers, and at the previous Insomniac game-themed hardware too. </p><p>First, all three <em>Marvel's Spider-Man</em> games have been excellent and wildly popular, with millions and millions of copies sold, and Insomniac has well and truly proved that these, along with <em>Ratchet & Clank: Rift Apart</em> that they excel at making polished, exquisite experiences that make the most of the PS5's hardware and specs. Throw in Wolverine's own popularity as a Marvel character, and the film series' legacy, and it's safe to predict that this will be a very popular release.</p><p>Second, we not only need to look at the availability of the <em>Marvel's Spider-Man 2</em> PS5 hardware for a potential clue too. That is to say, it all sold out — PS5 consoles, console covers, and DualSense controllers — and you can no longer buy it anywhere. This might be the clearest indication for <em>Marvel's Wolverine</em> limited edition PS5 consoles and accessories, and would mean securing a pre-order is likely the safest option if you're interested.</p><h3 class="article-body__section" id="section-marvel-s-wolverine-ps5-console-and-controllers-cut-to-the-chase"><span>Marvel's Wolverine PS5 console and controllers: cut to the chase</span></h3><ul><li><strong>Price: </strong><ul><li>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</li><li>Battle Yellow DualSense controller: $84.99 / £74.99</li><li>Adamantium DualSense controller: $84.99 / £74.99</li><li>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</li><li>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</li><li>Adamantium PS5 Pro console covers: $74.99 / £64.99</li></ul></li><li><strong>Pre-order date: </strong>August 19, 2026; 10am ET / 10am local time in Europe</li><li><strong>Release date: </strong>September 15, 2026</li><li><strong>Design:</strong> Sony describes the limited edition collection as hardware that "captures the raw ferocity of Wolverine". The Battle Yellow aesthetic is "inspired by Insomniac’s Battle Reborn suit and claws" while the slick silver-like Adamantium aesthetic takes inspiration from the "adamantium bonded to Logan's skeleton and claws". The art of Wolverine and the claw slashes was created by Jock, a  Scottish graphic artist who contributed to the key art for Marvel’s Wolverine.</li></ul></div><div class="live-content"><h2 id="hello">Hello!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1385px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gjDNaybMMbrHaKUVJBUpwE" name="Marvels Wolverine hardware" alt="Key artwork for the Marvel's Wolverine limited edition PS5 console, DualSense controllers, and console covers on a yellow background" src="https://cdn.mos.cms.futurecdn.net/gjDNaybMMbrHaKUVJBUpwE.jpg" mos="" align="middle" fullscreen="" width="1385" height="779" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Marvel/Insomniac Games)</span></figcaption></figure><p><em>Marvel's Wolverine</em> Limited Edition gear is nearly here!</p><p>The next intalment of specially-designed PS5 consoles,. console covers, and DualSense controllers will go live tomorrow for pre-order and we're here to get into position early and help you form a plan of attack.</p></div><div class="live-content"><time datetime="2026-08-18T14:32:17+00:00">August 18, 2026 – 10:32 AM</time><h2 id="what-s-up-for-grabs">What's up for grabs?</h2><p>Echoing the <em>Ghost of Yotei</em> limited edition range, this isn't just a single Dualsense launch; there's a total of six products up for pre-order tomorrow:</p><ul><li>A PS5 Slim Digital Edition Bundle</li><li>Two PS5 DualSense controllers</li><li>Three different sets of PS5 or PS5 Pro console covers</li></ul></div><div class="live-content"><time datetime="2026-08-18T14:44:39+00:00">August 18, 2026 – 10:44 AM</time><h2 id="let-s-get-some-key-info">Let's get some key info</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1916px;"><p class="vanilla-image-block" style="padding-top:60.02%;"><img id="A4Go9wUBXDD5A5CJrYooXm" name="playstation (1) (1).jpg" alt="The playstation logo written in white on a blue background" src="https://cdn.mos.cms.futurecdn.net/A4Go9wUBXDD5A5CJrYooXm.jpg" mos="" align="middle" fullscreen="" width="1916" height="1150" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Right, let's remind ourselves of the key details of this pre-order stock drop, shall we?</p><p>All six products will go live for pre-order at 10am ET in the US, and 10am local time in other regions. Simple stuff, and in line with previous pre-orders.</p><p>However, not all the products will be available everywhere: the PS5 Slim Digital Edition bundle and the Battle Yellow DualSense will be available at all the usual retailers; however, everything else — the PS5 Pro console covers (x 2), the Adamantium DualSense, and the PS5 Slim console covers — will be exclusively available at PlayStation Direct.</p><p>Definitely something to be aware of!</p></div><div class="live-content"><time datetime="2026-08-18T14:48:06+00:00">August 18, 2026 – 10:48 AM</time><h2 id="and-what-about-prices">And what about prices?</h2><p>Pricing is a hot topic in the context of console gaming accessories right now, but here's what you can expect to pay for the Marvel's Wolverine Limited Edition gear:</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-18T14:49:46+00:00">August 18, 2026 – 10:49 AM</time><h2 id="i-ll-be-back">I'll be back!</h2><p>The joys and demands of adult life means I need to step away from our live coverage now, but fear not as one of my esteemed TechRadar colleagues will come in to steer the ship!</p><p>Good bye for now!</p></div><div class="live-content"><time datetime="2026-08-18T15:01:23+00:00">August 18, 2026 – 11:01 AM</time><h2 id="i-m-donning-the-suit-for-a-while">I'm donning the suit for a while</h2><p>Hey folks, James Pickard here, taking over for a bit after Rob's excellent opening work. Like him, I've spent many, many hours hunting down stock for limited-edition console and controller launches (and I was there in the dark times of the PS5 and Series X shortages), so this is a very familiar rodeo to me.</p><p>While I doubt this Wolverine one will be anywhere near as frenzied as those events, I imagine there'll be decent demand for the controllers, especially — they are some really nice designs. Stick around and we'll make sure you get those all-important preorder links as soon as they go live. </p></div><div class="live-content"><time datetime="2026-08-18T15:16:10+00:00">August 18, 2026 – 11:16 AM</time><h2 id="get-your-votes-in">Get your votes in</h2><p>While we've got some time spare, I'm wondering which of these limited-edition releases you're most interested in. Let me know in the poll below or in the comments and we'll see which is most popular with TechRadar readers. </p><p>If I were buying anything, it would be that Adamantium DualSense. I think it looks very slick and clean, though I don't hate the yellow one, either.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDzNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDzNW.js" async></script></div><div class="live-content"><time datetime="2026-08-18T15:32:43+00:00">August 18, 2026 – 11:32 AM</time><p>It seems to be an even split between wanting the full Battle Yellow PS5 Bundle or nothing at all in our poll so far. Let's see if we can guarantee that bundle for you from 10am tomorrow.</p><p>As for those of you with no interest at all, I just wanted to say thanks for popping along anyway. It's nice to have you here and I hope you stick around!</p></div><div class="live-content"><time datetime="2026-08-18T15:50:06+00:00">August 18, 2026 – 11:50 AM</time><p>I saw <em>Brand New Day</em> this weekend and it got me thinking about whether I should return to Insomniac's Spider-Man games at some point. I played Miles Morales and enjoyed it well enough, but I haven't touched either of the main entries. </p><p>More to add to the eternal backlog, I guess? </p></div><div class="live-content"><time datetime="2026-08-18T16:15:30+00:00">August 18, 2026 – 12:15 PM</time><h2 id="what-to-expect-tomorrow">What to expect tomorrow</h2><p>I think tomorrow's preorders will go the same way as previous ones, with a fairly steady stream of drops on or after the announced time. </p><p>There may be a rogue retailer or two that jumps the gun early, but I wouldn't expect to see much movement before that 10am launch time. </p><p>PlayStation Direct will likely be the easiest and most reliable option for most, though I think the likes of Best Buy in the US and Very in the UK will be quick to get listings live too. </p><p>Expect Amazon to be the slowest, based on history. </p></div><div class="live-content"><time datetime="2026-08-18T16:36:58+00:00">August 18, 2026 – 12:36 PM</time><p>I'm dipping out now myself, but we might have a few more updates over the next few hours to keep things spinning until the morning. </p><p></p><p>Either way, be sure to come back before 10am local time on Wednesday for when this limited edition drop goes live. </p></div><div class="live-content"><time datetime="2026-08-19T06:07:40+00:00">August 19, 2026 – 2:07 AM</time><h2 id="good-morning-uk-only-three-hours-to-go">Good morning UK — only three hours to go!</h2><p>Hello everyone! </p><p>It's me, Rob, and I'm back to steer the Marvel's Wolverine PS5 hardware ship today as we steamroll toward the UK pre-order start time of 10am, which is just under three hours away!</p><p>Plenty of time yet then, but I'll be checking to see if any retailers are going early, updating all our links and info on this page, and keeping you informed!</p></div><div class="live-content"><time datetime="2026-08-19T06:32:36+00:00">August 19, 2026 – 2:32 AM</time><h2 id="which-one-are-you-most-excited-to-get">Which one are you most excited to get?</h2><p>Yesterday, my colleague James posted the below poll to get your thoughts on which item might be the most popular with our readers. If you haven't done it, let us know by selecting below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDzNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDzNW.js" async></script></div><div class="live-content"><time datetime="2026-08-19T06:42:35+00:00">August 19, 2026 – 2:42 AM</time><h2 id="for-me-it-s-the-dualsense-controllers">For me, it's the DualSense controllers...</h2><p>I always look to pick up the latest DualSense controllers where I can, especially those with the best designs, and both Wolverine variants are strong contenders. </p><p>I'm going to be really torn on which one I get as they are both lookers.</p></div><div class="live-content"><time datetime="2026-08-19T07:11:15+00:00">August 19, 2026 – 3:11 AM</time><h2 id="less-than-two-hours-alert">Less than two hours alert!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="73vMhTMcJTqZyxDvKKZnoH" name="Blinking_warning.gif" alt="Warning GIF flashing" src="https://cdn.mos.cms.futurecdn.net/73vMhTMcJTqZyxDvKKZnoH.gif" mos="" align="middle" fullscreen="" width="240" height="240" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wikimedia Commons)</span></figcaption></figure><p>There's now less than two hours to go for UK fans awaiting pre-orders opening!</p><p>Start planning your moves and your best form of attack!</p></div><div class="live-content"><time datetime="2026-08-19T07:37:05+00:00">August 19, 2026 – 3:37 AM</time><h2 id="a-reminder-on-pricing">A reminder on pricing</h2><p>Here's a quick reminder of what will be going live at 10am UK time, and what the prices will be.</p><p>Usual stuff really, though the PS5 bundle naturally reflects the PS5 price hikes of recent times...</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T07:55:12+00:00">August 19, 2026 – 3:55 AM</time><h2 id="currys-is-live-with-the-wolverine-ps5-controller">Currys is live with the Wolverine PS5 controller!</h2><p>We're off! Currys has gone early, by over an hour, and you can nail down your Battle Yellow PS5 controller right now!</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:00:18+00:00">August 19, 2026 – 4:00 AM</time><h2 id="the-ps5-bundle-is-up-at-currys-too">The PS5 bundle is up at Currys too!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1822px;"><p class="vanilla-image-block" style="padding-top:55.93%;"><img id="apwgt58tNEDnZuZDbYA8ui" name="1787126365.jpg" alt="A screenshot of Currys' pre-order page for the Wolverine PS5 bundle" src="https://cdn.mos.cms.futurecdn.net/apwgt58tNEDnZuZDbYA8ui.jpg" mos="" align="middle" fullscreen="" width="1822" height="1019" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Currys/Sony/Insomniac Games/Marvel)</span></figcaption></figure><p>Currys does indeed have both Marvel's Wolverine items live! Here's the link to the PS5 bundle in Battle Yellow.</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:18:59+00:00">August 19, 2026 – 4:18 AM</time><h2 id="still-all-quiet-elsewhere">Still all quiet elsewhere</h2><p>There's been no movement at other retailers following Currys leaping into action a little earlier than expected. Sometimes, if one goes, then the rest just follow, but it seems the rest are holding to that planned 10am launch time in the UK. We're keeping our eyes peeled and are ready to pounce on any more preorders if we spot them, though.</p></div><div class="live-content"><time datetime="2026-08-19T08:34:50+00:00">August 19, 2026 – 4:34 AM</time><h2 id="less-than-30-minutes-to-go-in-the-uk">Less than 30 minutes to go in the UK!</h2><p>This is your less-than-30-minutes warning UK fans! </p><p>Remember to open all the links you can from the above list to ensure you maximise your chances and hit rate.</p></div><div class="live-content"><time datetime="2026-08-19T08:39:53+00:00">August 19, 2026 – 4:39 AM</time><h2 id="try-different-browsers-and-devices">Try different browsers and devices</h2><p>If ytou're having trouble on opne browser, then I recommend trying a secondary one (if you're oin desktop) and also try mobile web pages and apps for retailers too.</p><p>I seemingly always have to use Firefox or mobile for PS Direct in the UK to secure my pre-orders, which is slightly annoying and is worth  a try if you're getting stuck when stock drops shortly.</p></div><div class="live-content"><time datetime="2026-08-19T08:42:41+00:00">August 19, 2026 – 4:42 AM</time><h2 id="pre-order-pages-up-at-ps-direct-but-not-functioning-yet">Pre-order pages up at PS Direct — but not functioning yet</h2><p>PlayStation Direct UK has got both its pre-order pages up for the DualSense controllers, but you can't engage with them just yet — great for bookmarking though!</p><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:44:55+00:00">August 19, 2026 – 4:44 AM</time><h2 id="ps-direct-bundle-up-for-grabs-too">PS Direct bundle up for grabs too!</h2><p>PS Direct UK has the PS5 bundle page up and ready too! Get ready to strike!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a><strong></strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:46:47+00:00">August 19, 2026 – 4:46 AM</time><h2 id="smyths-toys-have-gone-early-too">Smyths Toys have gone early too!</h2><p>Madness is here, as another UK retailer has broken ranks and gone early; Smyths Toys has both the bundle and Battle Yellow DualSense ready to pre-order!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:52:40+00:00">August 19, 2026 – 4:52 AM</time><h2 id="less-than-10-minutes-to-go-officially">Less than 10 minutes to go (officially)</h2><p>While some retailers have gone live in the UK, if you want to shop at another who isn't live yet, or you want the PS Direct exclusive products, then you'll need to wait for 10am — and that's only 8 or so minutes away!</p></div><div class="live-content"><time datetime="2026-08-19T08:57:01+00:00">August 19, 2026 – 4:57 AM</time><h2 id="ps-direct-has-pulled-the-trigger">PS Direct has pulled the trigger!</h2><p>Maybe because other retailers had gone live, PlayStation Direct in the UK is now LIVE!</p><p>Go go go!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:02:56+00:00">August 19, 2026 – 5:02 AM</time><h2 id="all-uk-availability-right-now">All UK availability right now</h2><p>Here's all the current UK availability, across the products, starting with the PS5 bundle:</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a></li></ul><p>DualSense controllers:</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a></li></ul><p>And finally the console covers I can see uop for pre-order:</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:08:27+00:00">August 19, 2026 – 5:08 AM</time><h2 id="where-s-everyone-else">Where's everyone else?</h2><p>[Insert John Travolta gif here]</p><p>Pre-orders are well and turly open, but where is everyone else in the UK!?</p></div><div class="live-content"><time datetime="2026-08-19T09:11:32+00:00">August 19, 2026 – 5:11 AM</time><h2 id="spoke-to-soon-very-are-here">Spoke to soon - Very are here!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2316px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Q2pBDeeMjPHyYVmDuW4G4g" name="1787130633.jpg" alt="A screenshot of Very's Marvel's Wolverine pre-orders" src="https://cdn.mos.cms.futurecdn.net/Q2pBDeeMjPHyYVmDuW4G4g.jpg" mos="" align="middle" fullscreen="" width="2316" height="1303" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Very/Marvel/Sony/Insomniac Games)</span></figcaption></figure><p>And as soon as I posted that last post, we grabbed Very's PS5 bundle link — here it is!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:13:21+00:00">August 19, 2026 – 5:13 AM</time><h2 id="console-cover-links-are-complete">Console cover links are complete</h2><p>PlayStation Direct finally has all the UK links up and running for all three console cover variants!</p><p>What a time to personalise.</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:15:22+00:00">August 19, 2026 – 5:15 AM</time><h2 id="one-convenient-link-at-ps-direct">One convenient link at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1870px;"><p class="vanilla-image-block" style="padding-top:55.94%;"><img id="iwNc3TE8NSmrqF7dXeoq4M" name="1787130884.jpg" alt="A screenshot of PS Direct's Marvel's Wolverine pre-order hub page" src="https://cdn.mos.cms.futurecdn.net/iwNc3TE8NSmrqF7dXeoq4M.jpg" mos="" align="middle" fullscreen="" width="1870" height="1046" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel/Sony/Insomniac Games)</span></figcaption></figure><p>If you're looking for one easy-to-click link and easy-to-digest listing for all of PlayStation Direct's Marvel's Wolverine PS5 gear, then the retailer now has a collection link up.</p><ul><li><a href="https://direct.playstation.com/en-gb/collections/wolverine"><strong>Browse the full Marvel's Wolverine collection at PlayStation Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:30:47+00:00">August 19, 2026 – 5:30 AM</time><h2 id="ps5-pro-plates-gone-already">PS5 Pro plates gone already...</h2><p>Wow, it seems like those PS5r Pro console covers of both colorways are already sold out!</p><p>Not actually a surprise in a way, given that Sony has released so few of these covers for the Pro, and the general popularity of Marvel's Wolverine.</p><p>Still, worth trying the links for any cancelled orders or restocks! The PS5 slim plates are still available too.</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:35:51+00:00">August 19, 2026 – 5:35 AM</time><h2 id="some-big-uk-retailers-still-missing">Some big UK retailers still missing</h2><p>We're over half an hour since the 'official' pre-order time began and the likes of Argos, ShopTo, The Game Collection, EE, and others <em>still</em> haven't come out to play — which is very weird.</p><p>These retailers must have known the interest would be high, so it's a strange absence to see.</p></div><div class="live-content"><time datetime="2026-08-19T10:00:49+00:00">August 19, 2026 – 6:00 AM</time><h2 id="stock-is-selling-out-in-places">Stock is selling out in places...</h2><p>The PlayStation Direct stock of the Battle Yellow DualSense seems to have sold out too!</p><p>Here links for both variants to keep trying — or for you to go with the Adamantium version instead!</p><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T10:19:35+00:00">August 19, 2026 – 6:19 AM</time><h2 id="the-battle-yellow-dualsense-is-still-available-elsewhere-though">The Battle Yellow DualSense is still available elsewhere though</h2><p>Despite PS Direct UK selling out of the Battle Yellow Dualsense, and the fact that all the usual retailers haven't come to the party yet, UK folks can still get the yellow pad from the likes of Currys and Smyths Toys - links below!</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T10:45:39+00:00">August 19, 2026 – 6:45 AM</time><h2 id="it-s-all-strangely-quiet">It's all strangely quiet...</h2><p>I'm really surprised and fascinated by the lack of other major UK retailers still.</p><p>Biggest of them all is Amazon who are nowhere to be seen and we're two hours into pre-orders being opened. Still no Argos, ShopTo, The Game Collection, EE, or Very either.</p></div><div class="live-content"><time datetime="2026-08-19T11:17:32+00:00">August 19, 2026 – 7:17 AM</time><h2 id="pre-lunchtime-sit-rep">Pre lunchtime sit rep</h2><p>Here's your pre-lunch UK sit rep on stock and availability. Aside from the PS5 Pro plates, stock is holding, and you can buy the other four products right now in the UK — which is great news!</p><p>However, we're still only dealing with a few retailers, and PS Direct has sold out of the BNattl;e Yellow DualSense already — as well as those PS5 Pro plates.</p><p>Here's how availability looks in the UK right now, starting with the PS5 bundle:</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.co.uk/PlayStation-Sony-5-Digital-Edition/dp/B0FM3SBZK3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://ee.co.uk/gaming/games-consoles/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-consoles/c:812421/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.shopto.net/en/sony-consoles/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.thegamecollection.net/collections/ps5-consoles"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><p>And here's how it looks for the DualSense controllers:</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.very.co.uk/browse/gaming-controllers/platform--playstation-5"><strong>Check for stock at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://ee.co.uk/gaming/gaming-accessories/games-controllers/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-controllers/c:812422/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><p>And here's the stock situation for the PS5 console covers:</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T12:14:00+00:00">August 19, 2026 – 8:14 AM</time><h2 id="us-pre-orders-will-start-soon">US pre-orders will start soon</h2><p>Ok, it's basically time to start looking to US retailers now with US pre-orders beginning in less than two hours!</p><p>We'll start rejigging the page to get those US links bumped up, but fear not, UK readers as those links will remain on the top of this page still!</p></div><div class="live-content"><time datetime="2026-08-19T12:20:57+00:00">August 19, 2026 – 8:20 AM</time><h2 id="us-folks-should-be-on-the-look-out-early">US folks should be on the look out early</h2><p>Given we saw UK retailers pull the trigger before the 10am start time on this side of the Atlantic, it's worth US fans and shoppers bearing this in mind too.</p><p>Could we see someone break cover before 10am ET, which then means others will follow suit? Maybe! It's not something that typically happens in the US, but worth bearing in mind this time for sure.</p></div><div class="live-content"><time datetime="2026-08-19T12:40:28+00:00">August 19, 2026 – 8:40 AM</time><h2 id="a-us-pricing-reminder">A US pricing reminder</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N9vcfhBeBpJSffNqoBjAeT" name="Marvel’s Wolverine" alt="A closeup of Wolverine in Marvel’s Wolverine." src="https://cdn.mos.cms.futurecdn.net/N9vcfhBeBpJSffNqoBjAeT.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>For folks in the US joining us early, here's what's on offer for pre-order today and the prices you can expect to see.</p><p>In brief, it's six products in total, sporting a Battle Yellow or Silver Adamantium design, with one PS5 bundle, two different DualSense controllers, and three different console cover types. Nice.</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T13:00:07+00:00">August 19, 2026 – 9:00 AM</time><h2 id="one-hour-warning-for-the-us">One hour warning for the US</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="73vMhTMcJTqZyxDvKKZnoH" name="Blinking_warning.gif" alt="Warning GIF flashing" src="https://cdn.mos.cms.futurecdn.net/73vMhTMcJTqZyxDvKKZnoH.gif" mos="" align="middle" fullscreen="" width="240" height="240" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wikimedia Commons)</span></figcaption></figure><p>OK folks, there's just one hour to go until the Marvel's Wolverine PS5 gear pre-orders officially start in the US (10am ET).</p><p>However, it pays to be prepared, especially with UK retailers having gone early this morning, so get those links opened, sign into your accounts and make sure your payment deets are correct!</p></div><div class="live-content"><time datetime="2026-08-19T13:14:27+00:00">August 19, 2026 – 9:14 AM</time><h2 id="we-have-an-early-us-preorder">We have an early US preorder</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1379px;"><p class="vanilla-image-block" style="padding-top:55.84%;"><img id="X93J5GptBAHQdW7kRzGDNi" name="1787145259.jpg" alt="Marvel Wolverine DualSense" src="https://cdn.mos.cms.futurecdn.net/X93J5GptBAHQdW7kRzGDNi.jpg" mos="" align="middle" fullscreen="" width="1379" height="770" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Target)</span></figcaption></figure><p>Yep, just like the UK, one retailer has gone super early with its preorders for the Wolverine collection. That retailer this time is Target, where you can already place an order for the Battle Yellow DualSense.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:32:42+00:00">August 19, 2026 – 9:32 AM</time><h2 id="join-the-waiting-room-now-at-ps-direct">Join the waiting room now at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:55.83%;"><img id="pEjE36N2rB7Lr5pNQEFes6" name="1787146212.jpg" alt="Marvel Wolverine PS Direct Waiting Room" src="https://cdn.mos.cms.futurecdn.net/pEjE36N2rB7Lr5pNQEFes6.jpg" mos="" align="middle" fullscreen="" width="1440" height="804" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>With 30 minutes to go, a waiting room has been put in place at PlayStation Direct. If you're planning to buy either the console, controller, or covers from Sony's official shop, then I'd suggest getting your spot in line now as this looks like it's going to be a popular one</p><p><strong>• </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb"><strong>Join the waiting room at PS Direct here</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:38:25+00:00">August 19, 2026 – 9:38 AM</time><h2 id="got-some-ps-direct-links-for-you-here">Got some PS Direct links for you here</h2><p>If you're finding it tricky to navigate the PS Direct site in the US at the minute, here are all the direct links you need to the console, controllers, and covers. All are currently listed as unavailable, but the add to cart button will appear by 10am when the launch officially begins.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>•</strong> <strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:52:47+00:00">August 19, 2026 – 9:52 AM</time><h2 id="almost-go-time-in-the-us">Almost go time in the US</h2><p>Less than 10 minutes to go now and it's still just the PS Direct links in the US that are available (as well as the controller at Target). If you're still in the queue for the site then you should be OK as the add to cart buttons aren't live yet. They should switch over on or around 10am ET.</p></div><div class="live-content"><time datetime="2026-08-19T13:56:34+00:00">August 19, 2026 – 9:56 AM</time><h2 id="will-anything-sell-out">Will anything sell out?</h2><p>Based on what we saw for the UK launch, the products most at risk of selling out appear to be the Battle Yellow DualSense controller and the PS5 Pro console covers. Those were the first to become unavailable at PS Direct in the UK.</p><p>However, there's still a lot of stock available of the controller at other retailers, so if you do miss out on something you want from PS Direct, definitely keep an eye on other retailers as a good amount of stock should also be available elsewhere.</p></div><div class="live-content"><time datetime="2026-08-19T14:00:23+00:00">August 19, 2026 – 10:00 AM</time><h2 id="and-we-are-live-in-the-us">And we are live in the US!</h2><p>The launch has officially begun in the US. If you're looking for a preorder, here are all the live links we've found so far for the console, controllers, and console covers.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a><strong></strong><br><br><strong>• Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a><br><br><strong>•</strong> <strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:06:45+00:00">August 19, 2026 – 10:06 AM</time><p>We're only five minutes in, but PS Direct remains the best place for your Wolverine preorders right now, as it's strangely quiet at all other retailers.</p><p><strong>• </strong><a href="https://direct.playstation.com/en-us/collections/wolverine"><strong>Preorder the Wolverine PS5 collection at PlayStation Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:10:39+00:00">August 19, 2026 – 10:10 AM</time><h2 id="it-looks-like-we-have-our-first-sell-out">It looks like we have our first sell out</h2><p>As expected after the UK launch, one of the first items to go out of stock at PS Direct following the US launch has been the Battle Yellow PS5 Pro console covers. The Battle Yellow DualSense and the Adamantium version of the console covers followed shortly after, so I'd get your order for those in quickly, as they are next at risk of selling out.</p></div><div class="live-content"><time datetime="2026-08-19T14:21:05+00:00">August 19, 2026 – 10:21 AM</time><h2 id="there-are-signs-of-life-at-best-buy">There are signs of life at Best Buy</h2><p>Just as I was wondering if any other US retailers would be getting involved with this launch, Best Buy suddenly dropped its listings for both the bundle and DualSense. You can find the links below if you wanted to shop there.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.bestbuy.com/product/playstation-5-digital-edition-marvels-wolverine-battle-limited-edition-bundle/JXHQ37ZQRV/sku/6689676"><strong>$649.99 at Best Buy</strong><br></a><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:30:33+00:00">August 19, 2026 – 10:30 AM</time><h2 id="and-there-goes-the-other-console-covers">And there goes the other console covers</h2><p>As I suspected, it's the Adamantium PS5 Pro console covers that have gone out of stock next at PlayStation Direct. They've proven to be some of the more popular items from this limited edition drop, and it's not clear if they will get a restock before the September 15 launch. We'll keep an eye on them, though, and give you a shout if any more pop up.</p></div><div class="live-content"><time datetime="2026-08-19T14:38:25+00:00">August 19, 2026 – 10:38 AM</time><h2 id="gamestop-is-getting-involved-at-last">GameStop is getting involved at last</h2><p>We've got preorders live for both the console and DualSense at GameStop now, giving you another option if you didn't want to shop at the other retailers live so far.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-digital-edition-console---marvels-wolverine-battle-yellow-limited-edition-bundle/450550.html"><strong>$649.99 at GameStop</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:01:07+00:00">August 19, 2026 – 11:01 AM</time><h2 id="the-battle-yellow-controller-is-now-gone-at-ps-direct">The Battle Yellow controller is now gone at PS Direct</h2><p>The last predicted domino has fallen and the Battle Yellow PS5 DualSense is now sold out at PS Direct. It's also sold out at Target. Stock seems stable at other retailers where it is currently available, though, so you have a couple of options if you're still on the hunt for that vibrant controller. Here's the latest stock updates.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:35:11+00:00">August 19, 2026 – 11:35 AM</time><h2 id="i-ve-spotted-some-activity-at-amazon">I've spotted some activity at Amazon</h2><p>After a bit of a break, activity has just picked up again, as I've spotted the DualSense on Amazon. It's currently listed as out of stock, but there's no evidence that it's even been made available at this point, so keep an eye on the page, as it'll likely go live for preorder soon.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:55:47+00:00">August 19, 2026 – 11:55 AM</time><p>Yep, there it is, the listing is now live at Amazon. Here's that important link again if you need it.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:10:52+00:00">August 19, 2026 – 12:10 PM</time><h2 id="and-last-but-not-least">And last but not least...</h2><p>Walmart has now dropped its listings for both the console and controller in Battle Yellow. A <em>very</em> small saving is available on the controller here if you really must pay the lowest price possible, but it's not very far off the $84.99 RRP.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.walmart.com/ip/PlayStation-5-Digital-Edition-nbsp-Marvel-s-Wolverine-nbsp-Battle-Yellow-nbsp-Limited-Edition-nbsp-Bundle/20881956449?classType=REGULAR&from=/search"><strong>$649 at Walmart</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.walmart.com/ip/Project-Flow/20347523715?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84.88 at Walmart</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:28:34+00:00">August 19, 2026 – 12:28 PM</time><h2 id="i-m-finishing-up-for-the-day-but-our-coverage-continues">I'm finishing up for the day, but our coverage continues</h2><p>Right, my shift here is done, it's been a chaotic one but I think we've got pretty much all of the links that will be going live today for these <em>Marvel's Wolverine </em>consoles, controllers, and covers. Strangely, there are still a few notable gaps and retailers who only have one of the expected items listed, but it may be that they'll pop up soon.</p><p>Either way, I hope you got what you were after today and managed to secure that all-important preorder. I'm handing over to Jacob now who'll guide you through any updates for the rest of the day. James P — out.</p></div><div class="live-content"><time datetime="2026-08-19T16:54:45+00:00">August 19, 2026 – 12:54 PM</time><p>Hello, Jacob, stepping in to carry us through the rest of Marvel's Wolverine PS5 console, controller, and accessories preorder day. I hope you've been able to add what you wanted to your cart and check out, but I'm keeping an eye out for additional retailers that might turn on preorders.</p></div><div class="live-content"><time datetime="2026-08-20T03:13:53+00:00">August 19, 2026 – 11:13 PM</time><p>Here's some good news – as we head into the evening, many retailers still have both the console and the controller in stock for preorders. We've updated the list above to make it easy to quickly visit your retailer of choice. </p><p>Amazon, though, seems to be the odd one out, offering only the Wolverine yellow controller, as the console still isn't available to order.</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/live/news/marvels-wolverine-limited-edition-ps5-bundle-dualsense-console-covers-pre-orders-live</link>
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                            <![CDATA[ Get 'em before they're gone in a flash of the adamantium blades ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 14:23:31 +0000</pubDate>                                                                                                                                <updated>Thu, 20 Aug 2026 03:13:54 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ Jacob Krol ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Future/Sony/Marvel/Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A three way split image of Sony&#039;s limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[A three way split image of Sony&#039;s limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[A three way split image of Sony&#039;s limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel&#039;s Wolverine]]></media:title>
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                                <div class="live-content"><p>Preorders for the <em>Marvel's Wolverine</em> limited edition PS5 bundles, DualSense controllers, and console covers have now started in both the US and the UK, with stock now widely available at PlayStation Direct and many major retailers. Some items are already selling out, though, so we'd suggest quickly jumping through one of the links below if you've got your eye on a yellow or adamantium makeover.</p><div  class="fancy-box"><div class="fancy_box-title">Marvel's Wolverine PS5 console and controller pre-orders</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o9tQ43pUjqF3zX5gpjJ5BG" name="3-split-image-1920 (2)" caption="" alt="A three way split image of Sony's limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/o9tQ43pUjqF3zX5gpjJ5BG.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony/Marvel/Insomniac Games)</span></figcaption></figure><p class="fancy-box__body-text"><strong>1. </strong><a data-analytics-id="inline-link" href="#section-us-console-pre-orders-quick-links"><strong>US pre-order quick links</strong><br></a><strong>2. </strong><a data-analytics-id="inline-link" href="#section-uk-console-pre-orders-quick-links"><strong>UK pre-order quick links</strong><br></a><strong>3. </strong><a data-analytics-id="inline-link" href="#live"><strong>Live updates</strong></a><strong></strong></p></div></div><p>It feels like we haven't had a PS5 limited edition release in a little while, but this one sure makes up for it with Sony releasing a total of six products in two aesthetic and colorways.</p><p>As a brief reminder of what's on offer, there's a PS5 Slim Digital Edition console bundle in Battle Yellow ($649.99 / £569.99); two DualSense controllers, one in Battle Yellow and one in Adamantium silver (both $84.99 / £74.99); and three sets of console covers — one in each colorway for PS5 Pro, and one in yellow for PS5 Slim (all $74.99 / £64.99).</p><p>As is often the case, PlayStation Direct will likely be the best port of call for all six of these; even more so given that all three of the console covers and the Adamantium DualSense will be exclusive to Sony's own storefront. The PS5 bundle and DualSense in Battle Yellow are available at other retailers too, however.</p><p>The TechRadar Gaming team and I have been covering these releases for years and years at this point now, so you're in the right place to have the best chance of bagging whichever part of the <em>Marvel's Wolverine </em>Limited Edition range you're after with the links below, as well as our moment-to-moment coverage below that too.</p><h3 class="article-body__section" id="section-us-console-pre-orders-quick-links"><span>US console pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.walmart.com/ip/PlayStation-5-Digital-Edition-nbsp-Marvel-s-Wolverine-nbsp-Battle-Yellow-nbsp-Limited-Edition-nbsp-Bundle/20881956449?classType=REGULAR&from=/search"><strong>$649 at Walmart</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.bestbuy.com/product/playstation-5-digital-edition-marvels-wolverine-battle-limited-edition-bundle/JXHQ37ZQRV/sku/6689676"><strong>$649.99 at Best Buy</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-digital-edition-console---marvels-wolverine-battle-yellow-limited-edition-bundle/450550.html"><strong>$649.99 at GameStop</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.com/PlayStation%C2%AE5-Digital-825GB-PlayStation-5/dp/B0FRGMYJMG/"><strong>Check for stock at Amazon</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.target.com/c/playstation-5-consoles-video-games/-/N-dvoaw"><strong>Check for stock at Target</strong></a></li></ul><h3 class="article-body__section" id="section-us-dualsense-pre-orders-quick-links"><span>US DualSense pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.walmart.com/ip/Project-Flow/20347523715?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84.88 at Walmart</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a> <strong>(sold out)</strong></li></ul><h3 class="article-body__section" id="section-us-console-cover-pre-orders-quick-links"><span>US console cover pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li></ul><h3 class="article-body__section" id="section-uk-console-pre-orders-quick-links"><span>UK console pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.co.uk/PlayStation-Sony-5-Digital-Edition/dp/B0FM3SBZK3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://ee.co.uk/gaming/games-consoles/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-consoles/c:812421/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.shopto.net/en/sony-consoles/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.thegamecollection.net/collections/ps5-consoles"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><h3 class="article-body__section" id="section-uk-dualsense-pre-orders-quick-links"><span>UK DualSense pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a><strong> (out of stock)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.very.co.uk/browse/gaming-controllers/platform--playstation-5"><strong>Check for stock at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://ee.co.uk/gaming/gaming-accessories/games-controllers/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-controllers/c:812422/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><h3 class="article-body__section" id="section-uk-console-cover-pre-orders-quick-links"><span>UK console cover pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uiPBSGhYoEQo26is8Hkewf" name="Marvel's Wolverine - Limited Edition Marvel’s Wolverine Bundle and Accessories _ PS5 0-10 screenshot (1)" alt="A still image of the limited edition Marvel's Wolverine battle yellow PS5 console" src="https://cdn.mos.cms.futurecdn.net/uiPBSGhYoEQo26is8Hkewf.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/marvel/Insomniac Games)</span></figcaption></figure><h2 id="should-you-pre-order-a-marvel-s-wolverine-ps5-bundle-dualsense-or-set-of-console-covers">Should you pre-order a Marvel's Wolverine PS5 bundle, DualSense, or set of console covers?</h2><p>After covering these hardware and limited edition releases for years, my quickfire, simple advice is to strongly consider placing a pre-order if you can, rather than waiting and taking a punt on release day or continued stock being available from launch.<em> </em></p><p>Some recent releases haven't sold out on the day of pre-orders, sure, but given the fact that some have — I'm looking at you <em>Astro Bot</em> (the first one) and <em>The Last of Us</em> limited edition DualSense controllers — there's never really enough reason to risk it. As a result, given how, on the whole, previous releases have been, I always recommend placing a pre-order if you're willing and able, as you have then secured your unit.</p><p>I also think that we can look to the likely popularity of <em>Marvel's Wolverine</em> as a new game, Insomniac's history of making bangers, and at the previous Insomniac game-themed hardware too. </p><p>First, all three <em>Marvel's Spider-Man</em> games have been excellent and wildly popular, with millions and millions of copies sold, and Insomniac has well and truly proved that these, along with <em>Ratchet & Clank: Rift Apart</em> that they excel at making polished, exquisite experiences that make the most of the PS5's hardware and specs. Throw in Wolverine's own popularity as a Marvel character, and the film series' legacy, and it's safe to predict that this will be a very popular release.</p><p>Second, we not only need to look at the availability of the <em>Marvel's Spider-Man 2</em> PS5 hardware for a potential clue too. That is to say, it all sold out — PS5 consoles, console covers, and DualSense controllers — and you can no longer buy it anywhere. This might be the clearest indication for <em>Marvel's Wolverine</em> limited edition PS5 consoles and accessories, and would mean securing a pre-order is likely the safest option if you're interested.</p><h3 class="article-body__section" id="section-marvel-s-wolverine-ps5-console-and-controllers-cut-to-the-chase"><span>Marvel's Wolverine PS5 console and controllers: cut to the chase</span></h3><ul><li><strong>Price: </strong><ul><li>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</li><li>Battle Yellow DualSense controller: $84.99 / £74.99</li><li>Adamantium DualSense controller: $84.99 / £74.99</li><li>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</li><li>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</li><li>Adamantium PS5 Pro console covers: $74.99 / £64.99</li></ul></li><li><strong>Pre-order date: </strong>August 19, 2026; 10am ET / 10am local time in Europe</li><li><strong>Release date: </strong>September 15, 2026</li><li><strong>Design:</strong> Sony describes the limited edition collection as hardware that "captures the raw ferocity of Wolverine". The Battle Yellow aesthetic is "inspired by Insomniac’s Battle Reborn suit and claws" while the slick silver-like Adamantium aesthetic takes inspiration from the "adamantium bonded to Logan's skeleton and claws". The art of Wolverine and the claw slashes was created by Jock, a  Scottish graphic artist who contributed to the key art for Marvel’s Wolverine.</li></ul></div><div class="live-content"><h2 id="hello">Hello!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1385px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gjDNaybMMbrHaKUVJBUpwE" name="Marvels Wolverine hardware" alt="Key artwork for the Marvel's Wolverine limited edition PS5 console, DualSense controllers, and console covers on a yellow background" src="https://cdn.mos.cms.futurecdn.net/gjDNaybMMbrHaKUVJBUpwE.jpg" mos="" align="middle" fullscreen="" width="1385" height="779" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Marvel/Insomniac Games)</span></figcaption></figure><p><em>Marvel's Wolverine</em> Limited Edition gear is nearly here!</p><p>The next intalment of specially-designed PS5 consoles,. console covers, and DualSense controllers will go live tomorrow for pre-order and we're here to get into position early and help you form a plan of attack.</p></div><div class="live-content"><time datetime="2026-08-18T14:32:17+00:00">August 18, 2026 – 10:32 AM</time><h2 id="what-s-up-for-grabs">What's up for grabs?</h2><p>Echoing the <em>Ghost of Yotei</em> limited edition range, this isn't just a single Dualsense launch; there's a total of six products up for pre-order tomorrow:</p><ul><li>A PS5 Slim Digital Edition Bundle</li><li>Two PS5 DualSense controllers</li><li>Three different sets of PS5 or PS5 Pro console covers</li></ul></div><div class="live-content"><time datetime="2026-08-18T14:44:39+00:00">August 18, 2026 – 10:44 AM</time><h2 id="let-s-get-some-key-info">Let's get some key info</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1916px;"><p class="vanilla-image-block" style="padding-top:60.02%;"><img id="A4Go9wUBXDD5A5CJrYooXm" name="playstation (1) (1).jpg" alt="The playstation logo written in white on a blue background" src="https://cdn.mos.cms.futurecdn.net/A4Go9wUBXDD5A5CJrYooXm.jpg" mos="" align="middle" fullscreen="" width="1916" height="1150" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Right, let's remind ourselves of the key details of this pre-order stock drop, shall we?</p><p>All six products will go live for pre-order at 10am ET in the US, and 10am local time in other regions. Simple stuff, and in line with previous pre-orders.</p><p>However, not all the products will be available everywhere: the PS5 Slim Digital Edition bundle and the Battle Yellow DualSense will be available at all the usual retailers; however, everything else — the PS5 Pro console covers (x 2), the Adamantium DualSense, and the PS5 Slim console covers — will be exclusively available at PlayStation Direct.</p><p>Definitely something to be aware of!</p></div><div class="live-content"><time datetime="2026-08-18T14:48:06+00:00">August 18, 2026 – 10:48 AM</time><h2 id="and-what-about-prices">And what about prices?</h2><p>Pricing is a hot topic in the context of console gaming accessories right now, but here's what you can expect to pay for the Marvel's Wolverine Limited Edition gear:</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-18T14:49:46+00:00">August 18, 2026 – 10:49 AM</time><h2 id="i-ll-be-back">I'll be back!</h2><p>The joys and demands of adult life means I need to step away from our live coverage now, but fear not as one of my esteemed TechRadar colleagues will come in to steer the ship!</p><p>Good bye for now!</p></div><div class="live-content"><time datetime="2026-08-18T15:01:23+00:00">August 18, 2026 – 11:01 AM</time><h2 id="i-m-donning-the-suit-for-a-while">I'm donning the suit for a while</h2><p>Hey folks, James Pickard here, taking over for a bit after Rob's excellent opening work. Like him, I've spent many, many hours hunting down stock for limited-edition console and controller launches (and I was there in the dark times of the PS5 and Series X shortages), so this is a very familiar rodeo to me.</p><p>While I doubt this Wolverine one will be anywhere near as frenzied as those events, I imagine there'll be decent demand for the controllers, especially — they are some really nice designs. Stick around and we'll make sure you get those all-important preorder links as soon as they go live. </p></div><div class="live-content"><time datetime="2026-08-18T15:16:10+00:00">August 18, 2026 – 11:16 AM</time><h2 id="get-your-votes-in">Get your votes in</h2><p>While we've got some time spare, I'm wondering which of these limited-edition releases you're most interested in. Let me know in the poll below or in the comments and we'll see which is most popular with TechRadar readers. </p><p>If I were buying anything, it would be that Adamantium DualSense. I think it looks very slick and clean, though I don't hate the yellow one, either.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDzNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDzNW.js" async></script></div><div class="live-content"><time datetime="2026-08-18T15:32:43+00:00">August 18, 2026 – 11:32 AM</time><p>It seems to be an even split between wanting the full Battle Yellow PS5 Bundle or nothing at all in our poll so far. Let's see if we can guarantee that bundle for you from 10am tomorrow.</p><p>As for those of you with no interest at all, I just wanted to say thanks for popping along anyway. It's nice to have you here and I hope you stick around!</p></div><div class="live-content"><time datetime="2026-08-18T15:50:06+00:00">August 18, 2026 – 11:50 AM</time><p>I saw <em>Brand New Day</em> this weekend and it got me thinking about whether I should return to Insomniac's Spider-Man games at some point. I played Miles Morales and enjoyed it well enough, but I haven't touched either of the main entries. </p><p>More to add to the eternal backlog, I guess? </p></div><div class="live-content"><time datetime="2026-08-18T16:15:30+00:00">August 18, 2026 – 12:15 PM</time><h2 id="what-to-expect-tomorrow">What to expect tomorrow</h2><p>I think tomorrow's preorders will go the same way as previous ones, with a fairly steady stream of drops on or after the announced time. </p><p>There may be a rogue retailer or two that jumps the gun early, but I wouldn't expect to see much movement before that 10am launch time. </p><p>PlayStation Direct will likely be the easiest and most reliable option for most, though I think the likes of Best Buy in the US and Very in the UK will be quick to get listings live too. </p><p>Expect Amazon to be the slowest, based on history. </p></div><div class="live-content"><time datetime="2026-08-18T16:36:58+00:00">August 18, 2026 – 12:36 PM</time><p>I'm dipping out now myself, but we might have a few more updates over the next few hours to keep things spinning until the morning. </p><p></p><p>Either way, be sure to come back before 10am local time on Wednesday for when this limited edition drop goes live. </p></div><div class="live-content"><time datetime="2026-08-19T06:07:40+00:00">August 19, 2026 – 2:07 AM</time><h2 id="good-morning-uk-only-three-hours-to-go">Good morning UK — only three hours to go!</h2><p>Hello everyone! </p><p>It's me, Rob, and I'm back to steer the Marvel's Wolverine PS5 hardware ship today as we steamroll toward the UK pre-order start time of 10am, which is just under three hours away!</p><p>Plenty of time yet then, but I'll be checking to see if any retailers are going early, updating all our links and info on this page, and keeping you informed!</p></div><div class="live-content"><time datetime="2026-08-19T06:32:36+00:00">August 19, 2026 – 2:32 AM</time><h2 id="which-one-are-you-most-excited-to-get">Which one are you most excited to get?</h2><p>Yesterday, my colleague James posted the below poll to get your thoughts on which item might be the most popular with our readers. If you haven't done it, let us know by selecting below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDzNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDzNW.js" async></script></div><div class="live-content"><time datetime="2026-08-19T06:42:35+00:00">August 19, 2026 – 2:42 AM</time><h2 id="for-me-it-s-the-dualsense-controllers">For me, it's the DualSense controllers...</h2><p>I always look to pick up the latest DualSense controllers where I can, especially those with the best designs, and both Wolverine variants are strong contenders. </p><p>I'm going to be really torn on which one I get as they are both lookers.</p></div><div class="live-content"><time datetime="2026-08-19T07:11:15+00:00">August 19, 2026 – 3:11 AM</time><h2 id="less-than-two-hours-alert">Less than two hours alert!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="73vMhTMcJTqZyxDvKKZnoH" name="Blinking_warning.gif" alt="Warning GIF flashing" src="https://cdn.mos.cms.futurecdn.net/73vMhTMcJTqZyxDvKKZnoH.gif" mos="" align="middle" fullscreen="" width="240" height="240" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wikimedia Commons)</span></figcaption></figure><p>There's now less than two hours to go for UK fans awaiting pre-orders opening!</p><p>Start planning your moves and your best form of attack!</p></div><div class="live-content"><time datetime="2026-08-19T07:37:05+00:00">August 19, 2026 – 3:37 AM</time><h2 id="a-reminder-on-pricing">A reminder on pricing</h2><p>Here's a quick reminder of what will be going live at 10am UK time, and what the prices will be.</p><p>Usual stuff really, though the PS5 bundle naturally reflects the PS5 price hikes of recent times...</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T07:55:12+00:00">August 19, 2026 – 3:55 AM</time><h2 id="currys-is-live-with-the-wolverine-ps5-controller">Currys is live with the Wolverine PS5 controller!</h2><p>We're off! Currys has gone early, by over an hour, and you can nail down your Battle Yellow PS5 controller right now!</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:00:18+00:00">August 19, 2026 – 4:00 AM</time><h2 id="the-ps5-bundle-is-up-at-currys-too">The PS5 bundle is up at Currys too!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1822px;"><p class="vanilla-image-block" style="padding-top:55.93%;"><img id="apwgt58tNEDnZuZDbYA8ui" name="1787126365.jpg" alt="A screenshot of Currys' pre-order page for the Wolverine PS5 bundle" src="https://cdn.mos.cms.futurecdn.net/apwgt58tNEDnZuZDbYA8ui.jpg" mos="" align="middle" fullscreen="" width="1822" height="1019" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Currys/Sony/Insomniac Games/Marvel)</span></figcaption></figure><p>Currys does indeed have both Marvel's Wolverine items live! Here's the link to the PS5 bundle in Battle Yellow.</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:18:59+00:00">August 19, 2026 – 4:18 AM</time><h2 id="still-all-quiet-elsewhere">Still all quiet elsewhere</h2><p>There's been no movement at other retailers following Currys leaping into action a little earlier than expected. Sometimes, if one goes, then the rest just follow, but it seems the rest are holding to that planned 10am launch time in the UK. We're keeping our eyes peeled and are ready to pounce on any more preorders if we spot them, though.</p></div><div class="live-content"><time datetime="2026-08-19T08:34:50+00:00">August 19, 2026 – 4:34 AM</time><h2 id="less-than-30-minutes-to-go-in-the-uk">Less than 30 minutes to go in the UK!</h2><p>This is your less-than-30-minutes warning UK fans! </p><p>Remember to open all the links you can from the above list to ensure you maximise your chances and hit rate.</p></div><div class="live-content"><time datetime="2026-08-19T08:39:53+00:00">August 19, 2026 – 4:39 AM</time><h2 id="try-different-browsers-and-devices">Try different browsers and devices</h2><p>If ytou're having trouble on opne browser, then I recommend trying a secondary one (if you're oin desktop) and also try mobile web pages and apps for retailers too.</p><p>I seemingly always have to use Firefox or mobile for PS Direct in the UK to secure my pre-orders, which is slightly annoying and is worth  a try if you're getting stuck when stock drops shortly.</p></div><div class="live-content"><time datetime="2026-08-19T08:42:41+00:00">August 19, 2026 – 4:42 AM</time><h2 id="pre-order-pages-up-at-ps-direct-but-not-functioning-yet">Pre-order pages up at PS Direct — but not functioning yet</h2><p>PlayStation Direct UK has got both its pre-order pages up for the DualSense controllers, but you can't engage with them just yet — great for bookmarking though!</p><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:44:55+00:00">August 19, 2026 – 4:44 AM</time><h2 id="ps-direct-bundle-up-for-grabs-too">PS Direct bundle up for grabs too!</h2><p>PS Direct UK has the PS5 bundle page up and ready too! Get ready to strike!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a><strong></strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:46:47+00:00">August 19, 2026 – 4:46 AM</time><h2 id="smyths-toys-have-gone-early-too">Smyths Toys have gone early too!</h2><p>Madness is here, as another UK retailer has broken ranks and gone early; Smyths Toys has both the bundle and Battle Yellow DualSense ready to pre-order!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:52:40+00:00">August 19, 2026 – 4:52 AM</time><h2 id="less-than-10-minutes-to-go-officially">Less than 10 minutes to go (officially)</h2><p>While some retailers have gone live in the UK, if you want to shop at another who isn't live yet, or you want the PS Direct exclusive products, then you'll need to wait for 10am — and that's only 8 or so minutes away!</p></div><div class="live-content"><time datetime="2026-08-19T08:57:01+00:00">August 19, 2026 – 4:57 AM</time><h2 id="ps-direct-has-pulled-the-trigger">PS Direct has pulled the trigger!</h2><p>Maybe because other retailers had gone live, PlayStation Direct in the UK is now LIVE!</p><p>Go go go!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:02:56+00:00">August 19, 2026 – 5:02 AM</time><h2 id="all-uk-availability-right-now">All UK availability right now</h2><p>Here's all the current UK availability, across the products, starting with the PS5 bundle:</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a></li></ul><p>DualSense controllers:</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a></li></ul><p>And finally the console covers I can see uop for pre-order:</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:08:27+00:00">August 19, 2026 – 5:08 AM</time><h2 id="where-s-everyone-else">Where's everyone else?</h2><p>[Insert John Travolta gif here]</p><p>Pre-orders are well and turly open, but where is everyone else in the UK!?</p></div><div class="live-content"><time datetime="2026-08-19T09:11:32+00:00">August 19, 2026 – 5:11 AM</time><h2 id="spoke-to-soon-very-are-here">Spoke to soon - Very are here!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2316px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Q2pBDeeMjPHyYVmDuW4G4g" name="1787130633.jpg" alt="A screenshot of Very's Marvel's Wolverine pre-orders" src="https://cdn.mos.cms.futurecdn.net/Q2pBDeeMjPHyYVmDuW4G4g.jpg" mos="" align="middle" fullscreen="" width="2316" height="1303" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Very/Marvel/Sony/Insomniac Games)</span></figcaption></figure><p>And as soon as I posted that last post, we grabbed Very's PS5 bundle link — here it is!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:13:21+00:00">August 19, 2026 – 5:13 AM</time><h2 id="console-cover-links-are-complete">Console cover links are complete</h2><p>PlayStation Direct finally has all the UK links up and running for all three console cover variants!</p><p>What a time to personalise.</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:15:22+00:00">August 19, 2026 – 5:15 AM</time><h2 id="one-convenient-link-at-ps-direct">One convenient link at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1870px;"><p class="vanilla-image-block" style="padding-top:55.94%;"><img id="iwNc3TE8NSmrqF7dXeoq4M" name="1787130884.jpg" alt="A screenshot of PS Direct's Marvel's Wolverine pre-order hub page" src="https://cdn.mos.cms.futurecdn.net/iwNc3TE8NSmrqF7dXeoq4M.jpg" mos="" align="middle" fullscreen="" width="1870" height="1046" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel/Sony/Insomniac Games)</span></figcaption></figure><p>If you're looking for one easy-to-click link and easy-to-digest listing for all of PlayStation Direct's Marvel's Wolverine PS5 gear, then the retailer now has a collection link up.</p><ul><li><a href="https://direct.playstation.com/en-gb/collections/wolverine"><strong>Browse the full Marvel's Wolverine collection at PlayStation Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:30:47+00:00">August 19, 2026 – 5:30 AM</time><h2 id="ps5-pro-plates-gone-already">PS5 Pro plates gone already...</h2><p>Wow, it seems like those PS5r Pro console covers of both colorways are already sold out!</p><p>Not actually a surprise in a way, given that Sony has released so few of these covers for the Pro, and the general popularity of Marvel's Wolverine.</p><p>Still, worth trying the links for any cancelled orders or restocks! The PS5 slim plates are still available too.</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:35:51+00:00">August 19, 2026 – 5:35 AM</time><h2 id="some-big-uk-retailers-still-missing">Some big UK retailers still missing</h2><p>We're over half an hour since the 'official' pre-order time began and the likes of Argos, ShopTo, The Game Collection, EE, and others <em>still</em> haven't come out to play — which is very weird.</p><p>These retailers must have known the interest would be high, so it's a strange absence to see.</p></div><div class="live-content"><time datetime="2026-08-19T10:00:49+00:00">August 19, 2026 – 6:00 AM</time><h2 id="stock-is-selling-out-in-places">Stock is selling out in places...</h2><p>The PlayStation Direct stock of the Battle Yellow DualSense seems to have sold out too!</p><p>Here links for both variants to keep trying — or for you to go with the Adamantium version instead!</p><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T10:19:35+00:00">August 19, 2026 – 6:19 AM</time><h2 id="the-battle-yellow-dualsense-is-still-available-elsewhere-though">The Battle Yellow DualSense is still available elsewhere though</h2><p>Despite PS Direct UK selling out of the Battle Yellow Dualsense, and the fact that all the usual retailers haven't come to the party yet, UK folks can still get the yellow pad from the likes of Currys and Smyths Toys - links below!</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T10:45:39+00:00">August 19, 2026 – 6:45 AM</time><h2 id="it-s-all-strangely-quiet">It's all strangely quiet...</h2><p>I'm really surprised and fascinated by the lack of other major UK retailers still.</p><p>Biggest of them all is Amazon who are nowhere to be seen and we're two hours into pre-orders being opened. Still no Argos, ShopTo, The Game Collection, EE, or Very either.</p></div><div class="live-content"><time datetime="2026-08-19T11:17:32+00:00">August 19, 2026 – 7:17 AM</time><h2 id="pre-lunchtime-sit-rep">Pre lunchtime sit rep</h2><p>Here's your pre-lunch UK sit rep on stock and availability. Aside from the PS5 Pro plates, stock is holding, and you can buy the other four products right now in the UK — which is great news!</p><p>However, we're still only dealing with a few retailers, and PS Direct has sold out of the BNattl;e Yellow DualSense already — as well as those PS5 Pro plates.</p><p>Here's how availability looks in the UK right now, starting with the PS5 bundle:</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.co.uk/PlayStation-Sony-5-Digital-Edition/dp/B0FM3SBZK3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://ee.co.uk/gaming/games-consoles/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-consoles/c:812421/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.shopto.net/en/sony-consoles/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.thegamecollection.net/collections/ps5-consoles"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><p>And here's how it looks for the DualSense controllers:</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.very.co.uk/browse/gaming-controllers/platform--playstation-5"><strong>Check for stock at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://ee.co.uk/gaming/gaming-accessories/games-controllers/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-controllers/c:812422/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><p>And here's the stock situation for the PS5 console covers:</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T12:14:00+00:00">August 19, 2026 – 8:14 AM</time><h2 id="us-pre-orders-will-start-soon">US pre-orders will start soon</h2><p>Ok, it's basically time to start looking to US retailers now with US pre-orders beginning in less than two hours!</p><p>We'll start rejigging the page to get those US links bumped up, but fear not, UK readers as those links will remain on the top of this page still!</p></div><div class="live-content"><time datetime="2026-08-19T12:20:57+00:00">August 19, 2026 – 8:20 AM</time><h2 id="us-folks-should-be-on-the-look-out-early">US folks should be on the look out early</h2><p>Given we saw UK retailers pull the trigger before the 10am start time on this side of the Atlantic, it's worth US fans and shoppers bearing this in mind too.</p><p>Could we see someone break cover before 10am ET, which then means others will follow suit? Maybe! It's not something that typically happens in the US, but worth bearing in mind this time for sure.</p></div><div class="live-content"><time datetime="2026-08-19T12:40:28+00:00">August 19, 2026 – 8:40 AM</time><h2 id="a-us-pricing-reminder">A US pricing reminder</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N9vcfhBeBpJSffNqoBjAeT" name="Marvel’s Wolverine" alt="A closeup of Wolverine in Marvel’s Wolverine." src="https://cdn.mos.cms.futurecdn.net/N9vcfhBeBpJSffNqoBjAeT.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>For folks in the US joining us early, here's what's on offer for pre-order today and the prices you can expect to see.</p><p>In brief, it's six products in total, sporting a Battle Yellow or Silver Adamantium design, with one PS5 bundle, two different DualSense controllers, and three different console cover types. Nice.</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T13:00:07+00:00">August 19, 2026 – 9:00 AM</time><h2 id="one-hour-warning-for-the-us">One hour warning for the US</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="73vMhTMcJTqZyxDvKKZnoH" name="Blinking_warning.gif" alt="Warning GIF flashing" src="https://cdn.mos.cms.futurecdn.net/73vMhTMcJTqZyxDvKKZnoH.gif" mos="" align="middle" fullscreen="" width="240" height="240" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wikimedia Commons)</span></figcaption></figure><p>OK folks, there's just one hour to go until the Marvel's Wolverine PS5 gear pre-orders officially start in the US (10am ET).</p><p>However, it pays to be prepared, especially with UK retailers having gone early this morning, so get those links opened, sign into your accounts and make sure your payment deets are correct!</p></div><div class="live-content"><time datetime="2026-08-19T13:14:27+00:00">August 19, 2026 – 9:14 AM</time><h2 id="we-have-an-early-us-preorder">We have an early US preorder</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1379px;"><p class="vanilla-image-block" style="padding-top:55.84%;"><img id="X93J5GptBAHQdW7kRzGDNi" name="1787145259.jpg" alt="Marvel Wolverine DualSense" src="https://cdn.mos.cms.futurecdn.net/X93J5GptBAHQdW7kRzGDNi.jpg" mos="" align="middle" fullscreen="" width="1379" height="770" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Target)</span></figcaption></figure><p>Yep, just like the UK, one retailer has gone super early with its preorders for the Wolverine collection. That retailer this time is Target, where you can already place an order for the Battle Yellow DualSense.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:32:42+00:00">August 19, 2026 – 9:32 AM</time><h2 id="join-the-waiting-room-now-at-ps-direct">Join the waiting room now at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:55.83%;"><img id="pEjE36N2rB7Lr5pNQEFes6" name="1787146212.jpg" alt="Marvel Wolverine PS Direct Waiting Room" src="https://cdn.mos.cms.futurecdn.net/pEjE36N2rB7Lr5pNQEFes6.jpg" mos="" align="middle" fullscreen="" width="1440" height="804" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>With 30 minutes to go, a waiting room has been put in place at PlayStation Direct. If you're planning to buy either the console, controller, or covers from Sony's official shop, then I'd suggest getting your spot in line now as this looks like it's going to be a popular one</p><p><strong>• </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb"><strong>Join the waiting room at PS Direct here</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:38:25+00:00">August 19, 2026 – 9:38 AM</time><h2 id="got-some-ps-direct-links-for-you-here">Got some PS Direct links for you here</h2><p>If you're finding it tricky to navigate the PS Direct site in the US at the minute, here are all the direct links you need to the console, controllers, and covers. All are currently listed as unavailable, but the add to cart button will appear by 10am when the launch officially begins.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>•</strong> <strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:52:47+00:00">August 19, 2026 – 9:52 AM</time><h2 id="almost-go-time-in-the-us">Almost go time in the US</h2><p>Less than 10 minutes to go now and it's still just the PS Direct links in the US that are available (as well as the controller at Target). If you're still in the queue for the site then you should be OK as the add to cart buttons aren't live yet. They should switch over on or around 10am ET.</p></div><div class="live-content"><time datetime="2026-08-19T13:56:34+00:00">August 19, 2026 – 9:56 AM</time><h2 id="will-anything-sell-out">Will anything sell out?</h2><p>Based on what we saw for the UK launch, the products most at risk of selling out appear to be the Battle Yellow DualSense controller and the PS5 Pro console covers. Those were the first to become unavailable at PS Direct in the UK.</p><p>However, there's still a lot of stock available of the controller at other retailers, so if you do miss out on something you want from PS Direct, definitely keep an eye on other retailers as a good amount of stock should also be available elsewhere.</p></div><div class="live-content"><time datetime="2026-08-19T14:00:23+00:00">August 19, 2026 – 10:00 AM</time><h2 id="and-we-are-live-in-the-us">And we are live in the US!</h2><p>The launch has officially begun in the US. If you're looking for a preorder, here are all the live links we've found so far for the console, controllers, and console covers.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a><strong></strong><br><br><strong>• Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a><br><br><strong>•</strong> <strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:06:45+00:00">August 19, 2026 – 10:06 AM</time><p>We're only five minutes in, but PS Direct remains the best place for your Wolverine preorders right now, as it's strangely quiet at all other retailers.</p><p><strong>• </strong><a href="https://direct.playstation.com/en-us/collections/wolverine"><strong>Preorder the Wolverine PS5 collection at PlayStation Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:10:39+00:00">August 19, 2026 – 10:10 AM</time><h2 id="it-looks-like-we-have-our-first-sell-out">It looks like we have our first sell out</h2><p>As expected after the UK launch, one of the first items to go out of stock at PS Direct following the US launch has been the Battle Yellow PS5 Pro console covers. The Battle Yellow DualSense and the Adamantium version of the console covers followed shortly after, so I'd get your order for those in quickly, as they are next at risk of selling out.</p></div><div class="live-content"><time datetime="2026-08-19T14:21:05+00:00">August 19, 2026 – 10:21 AM</time><h2 id="there-are-signs-of-life-at-best-buy">There are signs of life at Best Buy</h2><p>Just as I was wondering if any other US retailers would be getting involved with this launch, Best Buy suddenly dropped its listings for both the bundle and DualSense. You can find the links below if you wanted to shop there.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.bestbuy.com/product/playstation-5-digital-edition-marvels-wolverine-battle-limited-edition-bundle/JXHQ37ZQRV/sku/6689676"><strong>$649.99 at Best Buy</strong><br></a><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:30:33+00:00">August 19, 2026 – 10:30 AM</time><h2 id="and-there-goes-the-other-console-covers">And there goes the other console covers</h2><p>As I suspected, it's the Adamantium PS5 Pro console covers that have gone out of stock next at PlayStation Direct. They've proven to be some of the more popular items from this limited edition drop, and it's not clear if they will get a restock before the September 15 launch. We'll keep an eye on them, though, and give you a shout if any more pop up.</p></div><div class="live-content"><time datetime="2026-08-19T14:38:25+00:00">August 19, 2026 – 10:38 AM</time><h2 id="gamestop-is-getting-involved-at-last">GameStop is getting involved at last</h2><p>We've got preorders live for both the console and DualSense at GameStop now, giving you another option if you didn't want to shop at the other retailers live so far.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-digital-edition-console---marvels-wolverine-battle-yellow-limited-edition-bundle/450550.html"><strong>$649.99 at GameStop</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:01:07+00:00">August 19, 2026 – 11:01 AM</time><h2 id="the-battle-yellow-controller-is-now-gone-at-ps-direct">The Battle Yellow controller is now gone at PS Direct</h2><p>The last predicted domino has fallen and the Battle Yellow PS5 DualSense is now sold out at PS Direct. It's also sold out at Target. Stock seems stable at other retailers where it is currently available, though, so you have a couple of options if you're still on the hunt for that vibrant controller. Here's the latest stock updates.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:35:11+00:00">August 19, 2026 – 11:35 AM</time><h2 id="i-ve-spotted-some-activity-at-amazon">I've spotted some activity at Amazon</h2><p>After a bit of a break, activity has just picked up again, as I've spotted the DualSense on Amazon. It's currently listed as out of stock, but there's no evidence that it's even been made available at this point, so keep an eye on the page, as it'll likely go live for preorder soon.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:55:47+00:00">August 19, 2026 – 11:55 AM</time><p>Yep, there it is, the listing is now live at Amazon. Here's that important link again if you need it.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:10:52+00:00">August 19, 2026 – 12:10 PM</time><h2 id="and-last-but-not-least">And last but not least...</h2><p>Walmart has now dropped its listings for both the console and controller in Battle Yellow. A <em>very</em> small saving is available on the controller here if you really must pay the lowest price possible, but it's not very far off the $84.99 RRP.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.walmart.com/ip/PlayStation-5-Digital-Edition-nbsp-Marvel-s-Wolverine-nbsp-Battle-Yellow-nbsp-Limited-Edition-nbsp-Bundle/20881956449?classType=REGULAR&from=/search"><strong>$649 at Walmart</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.walmart.com/ip/Project-Flow/20347523715?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84.88 at Walmart</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:28:34+00:00">August 19, 2026 – 12:28 PM</time><h2 id="i-m-finishing-up-for-the-day-but-our-coverage-continues">I'm finishing up for the day, but our coverage continues</h2><p>Right, my shift here is done, it's been a chaotic one but I think we've got pretty much all of the links that will be going live today for these <em>Marvel's Wolverine </em>consoles, controllers, and covers. Strangely, there are still a few notable gaps and retailers who only have one of the expected items listed, but it may be that they'll pop up soon.</p><p>Either way, I hope you got what you were after today and managed to secure that all-important preorder. I'm handing over to Jacob now who'll guide you through any updates for the rest of the day. James P — out.</p></div><div class="live-content"><time datetime="2026-08-19T16:54:45+00:00">August 19, 2026 – 12:54 PM</time><p>Hello, Jacob, stepping in to carry us through the rest of Marvel's Wolverine PS5 console, controller, and accessories preorder day. I hope you've been able to add what you wanted to your cart and check out, but I'm keeping an eye out for additional retailers that might turn on preorders.</p></div><div class="live-content"><time datetime="2026-08-20T03:13:53+00:00">August 19, 2026 – 11:13 PM</time><p>Here's some good news – as we head into the evening, many retailers still have both the console and the controller in stock for preorders. We've updated the list above to make it easy to quickly visit your retailer of choice. </p><p>Amazon, though, seems to be the odd one out, offering only the Wolverine yellow controller, as the console still isn't available to order.</p></div>
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                                                            <title><![CDATA[ GTA 6 fans can't contain their excitement over the sound of a trunk closing in new 'It Happens on PS5' ad — 'We’re so desperate for GTA 6 marketing that a trunk closing sound is exciting' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>A new 'It Happens on PS5' ad features </strong><em><strong>Grand Theft Auto 6</strong></em><strong> footage</strong></li><li><strong>Fans are excited about a newly added trunk sound effect</strong></li><li><strong>Fans are eagerly awaiting the 'Grand Theft Auto 6: An Extended Look'</strong></li></ul><p>Sony has released a new <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> ad featuring <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, and fans are getting excited over a new sound effect.</p><p>If you're out of the loop, the '<a href="https://www.youtube.com/watch?v=S6Su0IfHRms" target="_blank">It Happens on PS5</a>' physical ad campaign has just launched around the world, which highlights PlayStation's "biggest moments of play." </p><p>A new commercial also dropped and was <a href="https://www.techradar.com/gaming/sony-launches-new-it-happens-on-ps5-ad-featuring-gta-6-but-it-cant-escape-angry-fans-discs-used-to-happen-on-ps5">swiftly brigaded by fans still angry with Sony's plan to end physical game disc production</a>, and features games such as <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em> </a>and <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, as well as upcoming titles like <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel’s Wolverine</em></a> and <a href="https://www.techradar.com/gaming/death-was-supposed-to-be-the-end-kratos-wife-faye-returns-as-protagonist-of-new-god-of-war-game-laufey"><em>God of War Laufey</em></a>.</p><p><em>GTA 6</em> is also featured, showing a live-action shot from Miami, clips from previous trailers, and a billboard in Poland. The thing is, the ad doesn't even feature new <em>GTA 6</em> footage, but it's the shot of Lucia and Jason from inside a car trunk that has fans excited.</p><p>The same scene, which appears to be running at 60 frames per second (fps), first appeared in Trailer 2, but this version includes a sound effect of the car trunk closing. Yeah, that's it. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089351333518151921"><p lang="en" dir="ltr">GTA 6 trunk closing sound effect heard in the new PS clip. pic.twitter.com/ZT88G8GOi9<a href="https://twitter.com/cantworkitout/status/2089351333518151921">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"<em>GTA 6</em> appears in a new PlayStation commercial. Previously seen footage features new audio, including the sound of the trunk closing," a viral <a href="https://x.com/gtasix_/status/2089332571486171440?s=20" target="_blank">X</a> post reads.</p><p>Rockstar Games plans to treat us to an <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">extended look, premiering on Netflix on August 27</a>, but it seems fans can't seem to hold out much longer.</p><p>"Rockstar Games is watching people get excited for the sound of trunk closing and probably thinking to themselves that maybe they overdid it with the silent treatment. Anyway, the sound of that trunk closing is extremely realistic I LOVE IT," one user replied.</p><p>"We’re so desperate for <em>GTA 6</em> marketing that a <strong>trunk</strong> closing sound is exciting," a fan said, as another wrote, "Yup, that sounds like a trunk closing alright."</p><p>Someone also pointed out that the sound effect could have been edited on top of the footage by Sony for its ad, but either way, the upcoming extended look can't come soon enough.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gta-6-fans-cant-contain-their-excitement-over-the-sound-of-a-trunk-closing-in-new-it-happens-on-ps5-ad-were-so-desperate-for-gta-6-marketing-that-a-trunk-closing-sound-is-exciting</link>
                                                                            <description>
                            <![CDATA[ The extended look can't come soon enough ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 13:47:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Jason and Lucia in GTA 6]]></media:description>                                                            <media:text><![CDATA[Jason and Lucia in GTA 6]]></media:text>
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                                <ul><li><strong>A new 'It Happens on PS5' ad features </strong><em><strong>Grand Theft Auto 6</strong></em><strong> footage</strong></li><li><strong>Fans are excited about a newly added trunk sound effect</strong></li><li><strong>Fans are eagerly awaiting the 'Grand Theft Auto 6: An Extended Look'</strong></li></ul><p>Sony has released a new <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> ad featuring <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>, and fans are getting excited over a new sound effect.</p><p>If you're out of the loop, the '<a href="https://www.youtube.com/watch?v=S6Su0IfHRms" target="_blank">It Happens on PS5</a>' physical ad campaign has just launched around the world, which highlights PlayStation's "biggest moments of play." </p><p>A new commercial also dropped and was <a href="https://www.techradar.com/gaming/sony-launches-new-it-happens-on-ps5-ad-featuring-gta-6-but-it-cant-escape-angry-fans-discs-used-to-happen-on-ps5">swiftly brigaded by fans still angry with Sony's plan to end physical game disc production</a>, and features games such as <a href="https://www.techradar.com/gaming/marvels-spider-man-2-review-a-vibrant-and-endearing-adventure"><em>Marvel's Spider-Man 2</em> </a>and <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, as well as upcoming titles like <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel’s Wolverine</em></a> and <a href="https://www.techradar.com/gaming/death-was-supposed-to-be-the-end-kratos-wife-faye-returns-as-protagonist-of-new-god-of-war-game-laufey"><em>God of War Laufey</em></a>.</p><p><em>GTA 6</em> is also featured, showing a live-action shot from Miami, clips from previous trailers, and a billboard in Poland. The thing is, the ad doesn't even feature new <em>GTA 6</em> footage, but it's the shot of Lucia and Jason from inside a car trunk that has fans excited.</p><p>The same scene, which appears to be running at 60 frames per second (fps), first appeared in Trailer 2, but this version includes a sound effect of the car trunk closing. Yeah, that's it. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089351333518151921"><p lang="en" dir="ltr">GTA 6 trunk closing sound effect heard in the new PS clip. pic.twitter.com/ZT88G8GOi9<a href="https://twitter.com/cantworkitout/status/2089351333518151921">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"<em>GTA 6</em> appears in a new PlayStation commercial. Previously seen footage features new audio, including the sound of the trunk closing," a viral <a href="https://x.com/gtasix_/status/2089332571486171440?s=20" target="_blank">X</a> post reads.</p><p>Rockstar Games plans to treat us to an <a href="https://www.techradar.com/gaming/we-could-finally-get-next-gta-6-trailer-as-rockstar-announces-special-extended-look-that-will-premiere-on-netflix">extended look, premiering on Netflix on August 27</a>, but it seems fans can't seem to hold out much longer.</p><p>"Rockstar Games is watching people get excited for the sound of trunk closing and probably thinking to themselves that maybe they overdid it with the silent treatment. Anyway, the sound of that trunk closing is extremely realistic I LOVE IT," one user replied.</p><p>"We’re so desperate for <em>GTA 6</em> marketing that a <strong>trunk</strong> closing sound is exciting," a fan said, as another wrote, "Yup, that sounds like a trunk closing alright."</p><p>Someone also pointed out that the sound effect could have been edited on top of the footage by Sony for its ad, but either way, the upcoming extended look can't come soon enough.</p><p><em>GTA 6</em> launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>.</p>
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                                                            <title><![CDATA[ 'You can pull from all the different time periods' — Galactic Racer devs outline how the upcoming game's 'post-war' Outer Rim setting lets it reflect every era of Star Wars ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Star Wars: Galactic Racer </strong></em><strong>has call-backs that span the whole film series</strong></li><li><strong>Iconic locations and recognizable characters will appear in the upcoming racing game</strong></li><li><strong>The game's set to launch on October 6, 2026</strong></li></ul><p><em>Star Wars: Galactic Racer </em>is shaping up to be the ultimate racing experience for <em>Star Wars </em>fans, letting you speed through a mix of new beloved locations (including the iconic Boonta Eve Classic course) as legendary characters like Sebulba and Ben Quadinaros.</p><p>It's not all based on <em>The Phantom Menace, </em>though, and in my recent couple of hours hands-on with the game, I spent plenty of time in the sandy starship-strewn desert of Jakku, seen in <em>The Force Awakens</em>, and other recognizable planets that haven't been revealed quite yet. </p><p>The game takes place in the Outer Rim, the perilous outskirts of the galaxy, in the New Republic Era right after the events of <em>Return of the Jedi</em>. According to Lucasfilm Games executive producer Craig Derrick, the setting was chosen because the game is "about telling a local story" rather than a grand intergalactic conflict.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarZ5X"></div>                            </div>                            <script src="https://kwizly.com/embed/OarZ5X.js" async></script><p>"Sometimes putting a story in the Outer Rim helps distance it a little bit from all the bigger stakes that you see sometimes in our films," he says. "And it shows that these characters have a real life."</p><p>The team also says the decision was inspired by real-world history. "We wanted to tell a story of the beginning of this league and how it's put together," begins Kieran Crimmins, creative director at developer Fuse Games. </p><p>"And there was a kind of mirroring there of real life. The empire has just fallen, so a little bit like the end of World War Two. Here, there was a big rise in racing with all the ex-pilots, and ex-military people who were still very capable behind the wheel, becoming pilots."</p><p>This is best exemplified by Griff Halloran (who some might recognize from the <em>Star Wars Resistance </em>animated series), an ex-Tie fighter pilot who still wears his battered old armor in-game.</p><p>The chosen time period also gives the team plenty of license to draw on all the <em>Star Wars </em>movies in some way. "There's a great thing where you can pull from all the different time periods," adds Crimmins. "Particularly the kind of original trilogy and the prequel trilogy, and there is an absolute plethora of depth, not only in lore and character, but also the machines used and the design language used."</p><p><em>Star Wars: Galactic Racer </em>launches for <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC on October 6, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/you-can-pull-from-all-the-different-time-periods-galactic-racer-devs-outline-how-the-upcoming-games-post-war-outer-rim-setting-lets-it-reflect-every-era-of-star-wars</link>
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                            <![CDATA[ Star Wars: Galactic Racer draws on the whole film series. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 13:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars: Galactic Racer]]></media:description>                                                            <media:text><![CDATA[Star Wars: Galactic Racer]]></media:text>
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                                <ul><li><em><strong>Star Wars: Galactic Racer </strong></em><strong>has call-backs that span the whole film series</strong></li><li><strong>Iconic locations and recognizable characters will appear in the upcoming racing game</strong></li><li><strong>The game's set to launch on October 6, 2026</strong></li></ul><p><em>Star Wars: Galactic Racer </em>is shaping up to be the ultimate racing experience for <em>Star Wars </em>fans, letting you speed through a mix of new beloved locations (including the iconic Boonta Eve Classic course) as legendary characters like Sebulba and Ben Quadinaros.</p><p>It's not all based on <em>The Phantom Menace, </em>though, and in my recent couple of hours hands-on with the game, I spent plenty of time in the sandy starship-strewn desert of Jakku, seen in <em>The Force Awakens</em>, and other recognizable planets that haven't been revealed quite yet. </p><p>The game takes place in the Outer Rim, the perilous outskirts of the galaxy, in the New Republic Era right after the events of <em>Return of the Jedi</em>. According to Lucasfilm Games executive producer Craig Derrick, the setting was chosen because the game is "about telling a local story" rather than a grand intergalactic conflict.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarZ5X"></div>                            </div>                            <script src="https://kwizly.com/embed/OarZ5X.js" async></script><p>"Sometimes putting a story in the Outer Rim helps distance it a little bit from all the bigger stakes that you see sometimes in our films," he says. "And it shows that these characters have a real life."</p><p>The team also says the decision was inspired by real-world history. "We wanted to tell a story of the beginning of this league and how it's put together," begins Kieran Crimmins, creative director at developer Fuse Games. </p><p>"And there was a kind of mirroring there of real life. The empire has just fallen, so a little bit like the end of World War Two. Here, there was a big rise in racing with all the ex-pilots, and ex-military people who were still very capable behind the wheel, becoming pilots."</p><p>This is best exemplified by Griff Halloran (who some might recognize from the <em>Star Wars Resistance </em>animated series), an ex-Tie fighter pilot who still wears his battered old armor in-game.</p><p>The chosen time period also gives the team plenty of license to draw on all the <em>Star Wars </em>movies in some way. "There's a great thing where you can pull from all the different time periods," adds Crimmins. "Particularly the kind of original trilogy and the prequel trilogy, and there is an absolute plethora of depth, not only in lore and character, but also the machines used and the design language used."</p><p><em>Star Wars: Galactic Racer </em>launches for <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC on October 6, 2026.</p>
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                                                            <title><![CDATA[ 'If they're not controlling it with their feet, then are they really playing the game properly?' — Star Wars: Galactic Racer dev recommends gamers go full Sebulba and play with their feet ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Star Wars: Galactic Racer </strong></em><strong>lets players pilot vehicles as iconic characters from the movie series like Sebulba and Ben Quadinaros</strong></li><li><strong>Lucasfilm Games executive producer Craig Derrick says "it's important to have some returning characters"</strong></li><li><strong>Creative director Kieran Crimmins would "absolutely love" to see players try and emulate Sebulba's iconic podracing stance by playing with their feet</strong></li></ul><p>The upcoming arcade racing game <a href="https://www.techradar.com/gaming/star-wars-galactic-racer-sgf-2026-preview"><em>Star Wars: Galactic Racer</em></a><em> </em>finally lets every <em>Star Wars </em>fan live out their ultimate fantasy: piloting a pod racer as legendary <em>The Phantom Menace </em>character Sebulba.</p><p>In just a few hours of hands-on at a recent preview event, I spotted the now grey-haired alien in both the game's Scenario mode and its intense online player-versus-player battles, where he appears alongside other movie favorites including the only marginally less iconic Ben Quadinaros. There are also plenty of newcomers, like the story mode protagonist Shade or their unapologetically Scouse-sounding companion Hibi.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarZ5X"></div>                            </div>                            <script src="https://kwizly.com/embed/OarZ5X.js" async></script><p>"I think it's important to have some returning characters if they're important, if they're meaningful," explains Lucasfilm Games executive producer Craig Derrick. "I don't think we want to move to cameos for the sake of cameos; it feels cheap. But in the case of Sebulba and some of the other characters you may meet in this game, they actually have a real point and real presence in the story.</p><p>"It drives that story forward in a way that feels not only connected to the larger film franchise in the way that you've seen those characters before, but they actually have a real point. They have a real reason for being there, and so the fans get that instant flush of familiarity."</p><p>Although his presence in the game seems to follow his "mischievous" characterization in the film, Derrick teases that there might be some surprises in store for fans that play with their expectations.</p><p>"His mischievousness is [a huge part of his character]. It's an immediate read," he explains. "</p><p>"I hope our players come in and know the character before maybe the characters in our game do. Maybe some of his reputation precedes him a little bit in this, and then we get to play with that. We get to play with it both in terms of like 'how do we lean into what you already know?' and 'how do you subvert it?' Maybe the character changes his stripes a little bit... Or not."</p><p>Personality aside, one of the most memorable aspects of Sebulba is his unique pod racing position that involves piloting his craft with his feet. Asked whether players should try and emulate this for the most authentic experience, Kieran Crimmins, creative director at <em>Galactic Racer </em>developer Fuse Games, appears eager to see it tried. </p><p>"I think if they're not controlling it with their feet, then are they really playing the game properly?" he asks. "I would absolutely love to see someone try and do that. [...] Please send me the footage."</p><p>If you fancy getting your grippers out and giving it a go, <em>Star Wars: Galactic Racer </em>launches for <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC on October 6, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/if-theyre-not-controlling-it-with-their-feet-then-are-they-really-playing-the-game-properly-star-wars-galactic-racer-dev-recommends-players-go-full-sebulba-and-play-with-their-feet</link>
                                                                            <description>
                            <![CDATA[ Star Wars: Galactic Racer developer suggests players should channel their inner Sebulba and try playing with their feet. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 17:54:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Iconic character Sebulba in Star Wars: Galactic Racer.]]></media:description>                                                            <media:text><![CDATA[Iconic character Sebulba in Star Wars: Galactic Racer.]]></media:text>
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                                <ul><li><em><strong>Star Wars: Galactic Racer </strong></em><strong>lets players pilot vehicles as iconic characters from the movie series like Sebulba and Ben Quadinaros</strong></li><li><strong>Lucasfilm Games executive producer Craig Derrick says "it's important to have some returning characters"</strong></li><li><strong>Creative director Kieran Crimmins would "absolutely love" to see players try and emulate Sebulba's iconic podracing stance by playing with their feet</strong></li></ul><p>The upcoming arcade racing game <a href="https://www.techradar.com/gaming/star-wars-galactic-racer-sgf-2026-preview"><em>Star Wars: Galactic Racer</em></a><em> </em>finally lets every <em>Star Wars </em>fan live out their ultimate fantasy: piloting a pod racer as legendary <em>The Phantom Menace </em>character Sebulba.</p><p>In just a few hours of hands-on at a recent preview event, I spotted the now grey-haired alien in both the game's Scenario mode and its intense online player-versus-player battles, where he appears alongside other movie favorites including the only marginally less iconic Ben Quadinaros. There are also plenty of newcomers, like the story mode protagonist Shade or their unapologetically Scouse-sounding companion Hibi.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarZ5X"></div>                            </div>                            <script src="https://kwizly.com/embed/OarZ5X.js" async></script><p>"I think it's important to have some returning characters if they're important, if they're meaningful," explains Lucasfilm Games executive producer Craig Derrick. "I don't think we want to move to cameos for the sake of cameos; it feels cheap. But in the case of Sebulba and some of the other characters you may meet in this game, they actually have a real point and real presence in the story.</p><p>"It drives that story forward in a way that feels not only connected to the larger film franchise in the way that you've seen those characters before, but they actually have a real point. They have a real reason for being there, and so the fans get that instant flush of familiarity."</p><p>Although his presence in the game seems to follow his "mischievous" characterization in the film, Derrick teases that there might be some surprises in store for fans that play with their expectations.</p><p>"His mischievousness is [a huge part of his character]. It's an immediate read," he explains. "</p><p>"I hope our players come in and know the character before maybe the characters in our game do. Maybe some of his reputation precedes him a little bit in this, and then we get to play with that. We get to play with it both in terms of like 'how do we lean into what you already know?' and 'how do you subvert it?' Maybe the character changes his stripes a little bit... Or not."</p><p>Personality aside, one of the most memorable aspects of Sebulba is his unique pod racing position that involves piloting his craft with his feet. Asked whether players should try and emulate this for the most authentic experience, Kieran Crimmins, creative director at <em>Galactic Racer </em>developer Fuse Games, appears eager to see it tried. </p><p>"I think if they're not controlling it with their feet, then are they really playing the game properly?" he asks. "I would absolutely love to see someone try and do that. [...] Please send me the footage."</p><p>If you fancy getting your grippers out and giving it a go, <em>Star Wars: Galactic Racer </em>launches for <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, and PC on October 6, 2026.</p>
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                                                            <title><![CDATA[ 'You come to witness both the light and dark sides of your own reign': we chat to Team Ninja about Nioh 3: Hell Rising and all the changes it brings to 2026's best soulslike game ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3</em></a><em> </em>is one of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> I've played in quite some time, and now that I've completed and reviewed the new <em>Hell Rising </em>expansion, it's only gone up in my estimations. <em>Hell Rising </em>is an excellent start to <em>Nioh 3's </em>two-part downloadable content series, and I can't wait for its follow-up.</p><p>Before playing <em>Hell Rising </em>for myself, though, I had the chance to interview key development staff at Team Ninja about the expansion — namely, game directors Masaki Fujita and Atsushi Takahashi as well as producer Kohei Shibata.</p><p>The three discussed various aspects of <em>Nioh 3: Hell Rising, </em>including its plot following on from the base game, its new weapon types, and some collectible additions making their debut in the expansion. Read on if you want to learn more from the developers themselves before you dive into the hellish Edo-Keian period for yourself.</p><h2 id="bloody-succession">Bloody succession</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nq3Mb4HzzDetsnRSDXGQyE" name="Nioh_3_-_Hell_Rising_DLC_-_11 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist fighting a dragon with one huge red eye." src="https://cdn.mos.cms.futurecdn.net/nq3Mb4HzzDetsnRSDXGQyE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>In terms of story, <em>Hell Rising </em>picks up right after the events of <em>Nioh 3. </em></p><p>"The DLC takes place after the main story," said game director Masaki Fujita, "and much of its content assumes that players have already cleared the base game." As such, you do need to have beaten <em>Nioh 3's </em>base game to access the DLC in the first place.</p><p>"At the end of the main game, the protagonist became shogun," Fujita continued, "and the events and incidents that unfold during the shogun's reign involve key figures and instigators, as well as people on the shogunate side who worked to resolve them—in other words, the shogun's retainers. Many of the characters appearing in the DLC fill one of those roles."</p><p>One character Fujita is referring to here is Yagyu Jubei, a popular historical figure who has been portrayed in countless media. You might know the name from Capcom's <em>Onimusha 2: Samurai's Destiny, </em>in which the main protagonist is named as such. He makes an appearance in <em>Nioh 3: Hell Rising, </em>donning the iconic eyepatch he's often portrayed with. </p><p>Curiously, <em>Hell Rising </em>takes place in 1651 — a year after the real Yagyu Jubei's death.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WqSP6HtzSew4gkL3niJRzX" name="Nioh_3_-_Hell_Rising_DLC_-_05 (1)" alt="A Nioh 3: Hell Rising screenshot showing one of the earlier areas in the DLC: a waterlogged village overrun with demonic glowing vines" src="https://cdn.mos.cms.futurecdn.net/WqSP6HtzSew4gkL3niJRzX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>On <em>Hell Rising's </em>premise and setting of the Keian period, Fujita added: "The Keian era comes right after Takechiyo’s [<em>Nioh 3's </em>player character] reign as the third shogun. The events that unfold in that period are heavily shaped by the influence of his rule. In this title, by leaping through time into the future, you come to witness both the light and dark sides of your own reign. We’d like you to see how that experience is reflected in the conclusion across both DLC Vol. 1 and Vol. 2."</p><p>Fujita also commented on what <em>Hell Rising's </em>new setting allowed Team Ninja to achieve beyond its efforts with the base game, saying: "In the base game, the Edo period was only represented by a small part of Edo Castle, and Bakumatsu [<em>Nioh 3's </em>final major area and time period] was so devastated that it couldn’t really convey the culture and customs of the Edo period. </p><p>"So this is the first time in the series we’ve had a stage that truly feels like the Edo period. We’ve scattered little Edo-period details throughout, and I’m most looking forward to seeing how players react to them."</p><h2 id="shields-up">Shields up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V3Zi4CtkP3RqnHkA7PUCHf" name="Nioh_3_-_Hell_Rising_DLC_-_09 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist donning samurai armor, charging towards a pair of alchemist enemies who are preparing magic" src="https://cdn.mos.cms.futurecdn.net/V3Zi4CtkP3RqnHkA7PUCHf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>Before playing <em>Hell Rising, </em>I was curious to learn more about its new weapon type: the Hoko and Shield. This versatile weapon pairs a short spear with a large shield, and my feelings of its in-game mechanics seem to reflect Team Ninja's plan for this new archetype.</p><p>"There are actually two weapon types: Hoko and Shield and Ninja Hoko and Shield," explained game director Atsushi Takahashi. </p><p>"Their defining trait is that they combine offense and defense into one. Normally, you'd deal with an enemy attack by guarding or evading, then strike during the opening that follows.</p><p>"With these weapons, however, you can read the timing of an enemy's attack and, by parrying at just the right moment, deflect it and immediately counter with your own attack."</p><p>Personally, I found it not to be a parry in the traditional sense; that's something <em>Nioh 3's </em>Samurai style actually already has built into its guarding via the Deflect skill. The Hoko and Shield, meanwhile, more so negate the enemy's attack, allowing you to power through it without taking damage.</p><p>"In Samurai style," Takahashi added, "the Hoko and Shield lets you time strong attacks and certain Martial Arts to knock away enemy blows with your shield while driving in with the hoko spear.</p><p>"Meanwhile, the Ninja Hoko and Shield is a more versatile weapon. It doesn't just deflect attacks with the shield — it can also be thrown, ridden, and woven together with spear attacks. You can launch techniques, leap into the air, and even hurl the shield from above, letting you move freely and keep enemies off balance."</p><p>Takahashi seemed especially proud of this new weapon type, noting that it had "been designed as a high-risk, high-reward weapon, where you throw yourself into enemy attacks and earn a big payoff by deflecting them at just the right moment. I'd love for players to take it up against the tougher enemies in <em>Hell Rising."</em></p><h2 id="raising-hell">Raising hell</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcXfkxsWm2jJodmPyf9aeh" name="Nioh_3_Screenshot_Sengoku_Boss_Fight (1)" alt="Takechiyo faces off against a large demonic boss in Nioh 3" src="https://cdn.mos.cms.futurecdn.net/GcXfkxsWm2jJodmPyf9aeh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>I questioned the team on miscellaneous additions and new features players can expect with the release of <em>Nioh 3: Hell Rising. </em>Fujita noted that while there aren't any dedicated new game modes coming with the DLC, "we are adding 'Enlightened One's Journey' for the game's third playthrough, as well as 'Hundred Demon Realms Picture Scroll,' an expanded piece of content built on the idea of the picture scroll mode from previous titles."</p><p>Takahashi added: "We haven't added any new traversal options, but the DLC does expand the content through collectible story pieces such as notes and letters in [the form of] 'Nioh Story Fragments'. These not only reveal more about the characters' inner lives, but also let you feel the culture of Edo's townspeople and the reign of Takechiyo."</p><p>I also asked if players can expect any improvements to performance, namely with the game's PC port. My experience at launch (and since) has been largely fine, but I know that's not the case for everyone. Fujita said: "We don't have a specific timeline, but we are currently looking into performance improvements to make the game even more comfortable to play. Once we have a clearer path forward, we plan to address them as appropriate."</p><p>Finally, given publisher Koei Tecmo's staunch support of the Nintendo Switch 2 platform — including the release of quality ports like <a href="https://www.techradar.com/gaming/dynasty-warriors-origins-review"><em>Dynasty Warriors Origins</em></a><em>, </em><a href="https://www.techradar.com/gaming/nobunagas-amibition-awakening-complete-edition-review"><em>Nobunaga's Ambition: Awakening</em></a><em>, </em>and <a href="https://www.techradar.com/gaming/fatal-frame-2-crimson-butterfly-review"><em>Fatal Frame 2: Crimson Butterfly Remake</em></a> — I couldn't help but quiz the team on if they thought <em>Nioh 3 </em>would be a good fit for the handheld platform.</p><p>This is where game producer Kohei Shibata chimed in, saying: "I can't comment on <em>Nioh 3, </em>but the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version of <em>Wo Long: Fallen Dynasty Complete Edition, </em>also developed by Team Ninja, is scheduled to launch on September 3. Please look forward to that as well!"</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nioh-3-hell-rising-interview</link>
                                                                            <description>
                            <![CDATA[ Nioh 3: Hell Rising is here, and we've spoken to Team Ninja developers to give you an idea of what to expect in the game's first DLC. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Koei Tecmo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Nioh 3: Hell Rising screenshot in which the protagonist faces a towering yokai with a giant blade]]></media:description>                                                            <media:text><![CDATA[A Nioh 3: Hell Rising screenshot in which the protagonist faces a towering yokai with a giant blade]]></media:text>
                                <media:title type="plain"><![CDATA[A Nioh 3: Hell Rising screenshot in which the protagonist faces a towering yokai with a giant blade]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3</em></a><em> </em>is one of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> I've played in quite some time, and now that I've completed and reviewed the new <em>Hell Rising </em>expansion, it's only gone up in my estimations. <em>Hell Rising </em>is an excellent start to <em>Nioh 3's </em>two-part downloadable content series, and I can't wait for its follow-up.</p><p>Before playing <em>Hell Rising </em>for myself, though, I had the chance to interview key development staff at Team Ninja about the expansion — namely, game directors Masaki Fujita and Atsushi Takahashi as well as producer Kohei Shibata.</p><p>The three discussed various aspects of <em>Nioh 3: Hell Rising, </em>including its plot following on from the base game, its new weapon types, and some collectible additions making their debut in the expansion. Read on if you want to learn more from the developers themselves before you dive into the hellish Edo-Keian period for yourself.</p><h2 id="bloody-succession">Bloody succession</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nq3Mb4HzzDetsnRSDXGQyE" name="Nioh_3_-_Hell_Rising_DLC_-_11 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist fighting a dragon with one huge red eye." src="https://cdn.mos.cms.futurecdn.net/nq3Mb4HzzDetsnRSDXGQyE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>In terms of story, <em>Hell Rising </em>picks up right after the events of <em>Nioh 3. </em></p><p>"The DLC takes place after the main story," said game director Masaki Fujita, "and much of its content assumes that players have already cleared the base game." As such, you do need to have beaten <em>Nioh 3's </em>base game to access the DLC in the first place.</p><p>"At the end of the main game, the protagonist became shogun," Fujita continued, "and the events and incidents that unfold during the shogun's reign involve key figures and instigators, as well as people on the shogunate side who worked to resolve them—in other words, the shogun's retainers. Many of the characters appearing in the DLC fill one of those roles."</p><p>One character Fujita is referring to here is Yagyu Jubei, a popular historical figure who has been portrayed in countless media. You might know the name from Capcom's <em>Onimusha 2: Samurai's Destiny, </em>in which the main protagonist is named as such. He makes an appearance in <em>Nioh 3: Hell Rising, </em>donning the iconic eyepatch he's often portrayed with. </p><p>Curiously, <em>Hell Rising </em>takes place in 1651 — a year after the real Yagyu Jubei's death.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WqSP6HtzSew4gkL3niJRzX" name="Nioh_3_-_Hell_Rising_DLC_-_05 (1)" alt="A Nioh 3: Hell Rising screenshot showing one of the earlier areas in the DLC: a waterlogged village overrun with demonic glowing vines" src="https://cdn.mos.cms.futurecdn.net/WqSP6HtzSew4gkL3niJRzX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>On <em>Hell Rising's </em>premise and setting of the Keian period, Fujita added: "The Keian era comes right after Takechiyo’s [<em>Nioh 3's </em>player character] reign as the third shogun. The events that unfold in that period are heavily shaped by the influence of his rule. In this title, by leaping through time into the future, you come to witness both the light and dark sides of your own reign. We’d like you to see how that experience is reflected in the conclusion across both DLC Vol. 1 and Vol. 2."</p><p>Fujita also commented on what <em>Hell Rising's </em>new setting allowed Team Ninja to achieve beyond its efforts with the base game, saying: "In the base game, the Edo period was only represented by a small part of Edo Castle, and Bakumatsu [<em>Nioh 3's </em>final major area and time period] was so devastated that it couldn’t really convey the culture and customs of the Edo period. </p><p>"So this is the first time in the series we’ve had a stage that truly feels like the Edo period. We’ve scattered little Edo-period details throughout, and I’m most looking forward to seeing how players react to them."</p><h2 id="shields-up">Shields up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V3Zi4CtkP3RqnHkA7PUCHf" name="Nioh_3_-_Hell_Rising_DLC_-_09 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist donning samurai armor, charging towards a pair of alchemist enemies who are preparing magic" src="https://cdn.mos.cms.futurecdn.net/V3Zi4CtkP3RqnHkA7PUCHf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>Before playing <em>Hell Rising, </em>I was curious to learn more about its new weapon type: the Hoko and Shield. This versatile weapon pairs a short spear with a large shield, and my feelings of its in-game mechanics seem to reflect Team Ninja's plan for this new archetype.</p><p>"There are actually two weapon types: Hoko and Shield and Ninja Hoko and Shield," explained game director Atsushi Takahashi. </p><p>"Their defining trait is that they combine offense and defense into one. Normally, you'd deal with an enemy attack by guarding or evading, then strike during the opening that follows.</p><p>"With these weapons, however, you can read the timing of an enemy's attack and, by parrying at just the right moment, deflect it and immediately counter with your own attack."</p><p>Personally, I found it not to be a parry in the traditional sense; that's something <em>Nioh 3's </em>Samurai style actually already has built into its guarding via the Deflect skill. The Hoko and Shield, meanwhile, more so negate the enemy's attack, allowing you to power through it without taking damage.</p><p>"In Samurai style," Takahashi added, "the Hoko and Shield lets you time strong attacks and certain Martial Arts to knock away enemy blows with your shield while driving in with the hoko spear.</p><p>"Meanwhile, the Ninja Hoko and Shield is a more versatile weapon. It doesn't just deflect attacks with the shield — it can also be thrown, ridden, and woven together with spear attacks. You can launch techniques, leap into the air, and even hurl the shield from above, letting you move freely and keep enemies off balance."</p><p>Takahashi seemed especially proud of this new weapon type, noting that it had "been designed as a high-risk, high-reward weapon, where you throw yourself into enemy attacks and earn a big payoff by deflecting them at just the right moment. I'd love for players to take it up against the tougher enemies in <em>Hell Rising."</em></p><h2 id="raising-hell">Raising hell</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcXfkxsWm2jJodmPyf9aeh" name="Nioh_3_Screenshot_Sengoku_Boss_Fight (1)" alt="Takechiyo faces off against a large demonic boss in Nioh 3" src="https://cdn.mos.cms.futurecdn.net/GcXfkxsWm2jJodmPyf9aeh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p>I questioned the team on miscellaneous additions and new features players can expect with the release of <em>Nioh 3: Hell Rising. </em>Fujita noted that while there aren't any dedicated new game modes coming with the DLC, "we are adding 'Enlightened One's Journey' for the game's third playthrough, as well as 'Hundred Demon Realms Picture Scroll,' an expanded piece of content built on the idea of the picture scroll mode from previous titles."</p><p>Takahashi added: "We haven't added any new traversal options, but the DLC does expand the content through collectible story pieces such as notes and letters in [the form of] 'Nioh Story Fragments'. These not only reveal more about the characters' inner lives, but also let you feel the culture of Edo's townspeople and the reign of Takechiyo."</p><p>I also asked if players can expect any improvements to performance, namely with the game's PC port. My experience at launch (and since) has been largely fine, but I know that's not the case for everyone. Fujita said: "We don't have a specific timeline, but we are currently looking into performance improvements to make the game even more comfortable to play. Once we have a clearer path forward, we plan to address them as appropriate."</p><p>Finally, given publisher Koei Tecmo's staunch support of the Nintendo Switch 2 platform — including the release of quality ports like <a href="https://www.techradar.com/gaming/dynasty-warriors-origins-review"><em>Dynasty Warriors Origins</em></a><em>, </em><a href="https://www.techradar.com/gaming/nobunagas-amibition-awakening-complete-edition-review"><em>Nobunaga's Ambition: Awakening</em></a><em>, </em>and <a href="https://www.techradar.com/gaming/fatal-frame-2-crimson-butterfly-review"><em>Fatal Frame 2: Crimson Butterfly Remake</em></a> — I couldn't help but quiz the team on if they thought <em>Nioh 3 </em>would be a good fit for the handheld platform.</p><p>This is where game producer Kohei Shibata chimed in, saying: "I can't comment on <em>Nioh 3, </em>but the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version of <em>Wo Long: Fallen Dynasty Complete Edition, </em>also developed by Team Ninja, is scheduled to launch on September 3. Please look forward to that as well!"</p>
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                                                            <title><![CDATA[ Nioh 3: Hell Rising is a masterful microcosm of everything that made the base game great ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I reviewed <a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3</em></a><em> </em>back in January of this year, and it quickly cemented itself as one of the best soulslike games in my eyes. </p><p>Changes it made to the series' formula, including a clear distinction between Samurai and Ninja styles, as well as a shift to vast explorable open maps, really helped it to stand out from the pack.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>August 19, 2026</p></div></div><p>Now the game's first of two major expansions, <em>Hell Rising, </em>has arrived. It's not as expansive as <a href="https://www.techradar.com/gaming/elden-ring-shadow-of-the-erdtree-review"><em>Elden Ring: Shadow of the Erdtree</em></a><em> </em>or <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture</em></a><em> </em>(it took me around 8-10 hours to complete all main missions and a handful of side quests), but it is more <em>Nioh 3</em> in the best way possible.</p><p>Long story short, if you enjoyed <em>Nioh 3 </em>and played it all the way to completion, you'll find a lot more to love about <em>Hell Rising. </em>You can expect all-new enemy types, challenging boss encounters, a new weapon archetype, as well as a sprinkling of added skills, ninjutsu, and onmyo magic.</p><p>You will need to be caught up in order to properly access the DLC, though. <em>Hell Rising </em>requires you to have beaten the base game, and you'll want to be rocking a competent endgame build to face its higher difficulty and level recommendations. Enemies hit harder than ever, and bosses are among the toughest in <em>Nioh 3 </em>as a whole. So be sure to kit yourself in Divine tier gear (ideally with your preferred set bonuses) before jumping in.</p><h2 id="beyond-the-grave">Beyond the grave</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xgFi58xFNpghYYGkW8YSYP" name="Nioh_3_-_Hell_Rising_DLC_-_03 (1)" alt="A Nioh 3: Hell Rising screenshot with Spanish fighter Rodrigo in the foreground. Yagyu Jubei and the protagonist are seen in the background" src="https://cdn.mos.cms.futurecdn.net/xgFi58xFNpghYYGkW8YSYP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p><em>Nioh 3: Hell Rising </em>takes place in 1651 during Japan's short-lived Keian era.</p><p>After being appointed Shogun at the end of the base game, protagonist Takechiyo learns of a resurgence of the Crucible and the demonic forces brought on by it. So, they travel to the Keian era with their spirit allies in order to quell the threat for good.</p><p>It's a simple setup, but I enjoyed <em>Hell Rising's </em>narrative. New allies join the fight alongside Takechiyo, including Yagyu Jubei and Rodrigo—a swordsman and politician hailing from Spain. New cutscenes typically bookend major boss fights, and I must say a late-game twist has beautifully set up the upcoming second expansion (a release date for which has yet to be revealed).</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WqSP6HtzSew4gkL3niJRzX" name="Nioh_3_-_Hell_Rising_DLC_-_05 (1)" caption="" alt="A Nioh 3: Hell Rising screenshot showing one of the earlier areas in the DLC: a waterlogged village overrun with demonic glowing vines" src="https://cdn.mos.cms.futurecdn.net/WqSP6HtzSew4gkL3niJRzX.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Area variety is really impressive in </strong><em><strong>Nioh 3: Hell Rising. </strong></em><strong>You'll traverse water-logged villages, skirt around an active volcano, as well as invade a laboratory staffed by foreign alchemists looking to harness yokai power for themselves. Levels have a surprising amount of verticality, too, helping the new map to feel suitably dense.</strong></p></div></div><p>You do have kind of a test to pass in order to access the DLC proper, and that comes in the form of Yagyu Jubei. </p><p>He's essentially the gatekeeper boss for <em>Hell Rising; </em>the game's way of checking if you're truly ready for the challenges ahead. I actually found him to be among the hardest of the new bosses. He's fast, and commands wind and water elemental attacks. Oh, he's also really good at dodging through your ninjutsu techniques, so building up status effects on him is a challenge in and of itself.</p><p>Before the fight, though, the DLC almost immediately introduces you to the new Hoko and Shield weapon archetype. I think they're a fantastic addition to <em>Nioh 3's </em>roster of armaments, and there are versions for both Samurai and Ninja styles.</p><p>Your gameplan with the Hoko and Shield is to time your strong attacks (and certain Martial Art skills) to negate incoming enemy attacks. They're a more defensive weapon by nature, and its skill tree includes abilities to both engage and disengage enemies at a distance, as well as ranged attacks such as tossing the shield in various ways. It's a high-risk, high-reward weapon type that I ended up using for a decent chunk of the DLC's runtime.</p><p>I loved my time with <em>Nioh 3: Hell Rising, </em>and I'm now eagerly anticipating the second expansion and all the additions and new bosses that brings. I do have a couple of issues with <em>Hell Rising, </em>though, that I hope get addressed in future content.</p><p>For one, bosses from the base game get reused quite frequently. You'll see many of the  base game's yokai bosses at least once in <em>Hell Rising </em>(one particularly annoying one actually appeared twice).</p><p> I found it a shame because the DLC's new bosses are all wonderful, engaging challenges. Recycling these older bosses with no noticeable changes felt like padding, and weren't much of a challenge beyond their larger health pools and higher attack power.</p><p>There were also some particularly mean enemy ambushes late on in the DLC, particularly in the Crucible zone that acts as its capstone. You'll be shoved into tight corridors and tiny rooms fairly frequently here, as mobs of yokai swarm in. It was the only time during the DLC that I felt the game was being just a touch unfair.</p><h2 id="should-i-play-nioh-3-hell-rising">Should I play Nioh 3: Hell Rising?</h2><h2 id="play-it-if-6">Play it if...</h2><div class="product"><p><strong>You loved Nioh 3</strong><br>Yes, this one's fairly obvious, but I think <em>Hell Rising </em>is currently the pinnacle of what <em>Nioh 3 </em>has to offer. If you loved the base game and you're simply wanting more, you'll get a lot out of this first expansion.</p></div><div class="product"><p><strong>You're excited for more build variety options</strong><br>The Hoko and Shield weapon, along with all-new ninjutsu, onmyo magic, and yokai Soul Cores, all expand your options when it comes to building a Samurai or Ninja (or both!) kit that best suits your playstyle. Better yet, you can take it all back into the base game if you're keen to replay it on the higher Shogun's Journey difficulty.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You were hoping for a meatier package</strong><br>At 8-10 hours, <em>Hell Rising </em>is a relatively bite-sized expansion. It's still excellent at this length, but if you're wanting something more sizable, I'd recommend waiting until the second expansion comes out so you can play both back to back.</p></div><h2 id="accessibility-features-6">Accessibility features</h2><p><em>Nioh 3: Hell Rising's </em>accessibility features remain the same as they were in the base game. For more information, check out our full <a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3 </em>review</a> in order to get a brief overview of what's on offer.</p><h2 id="how-i-reviewed-nioh-3-hell-rising">How I reviewed Nioh 3: Hell Rising</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V3Zi4CtkP3RqnHkA7PUCHf" name="Nioh_3_-_Hell_Rising_DLC_-_09 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist donning samurai armor, charging towards a pair of alchemist enemies who are preparing magic" src="https://cdn.mos.cms.futurecdn.net/V3Zi4CtkP3RqnHkA7PUCHf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p><em>Nioh 3: Hell Rising </em>took me approximately 8-10 hours to finish on my first playthrough of it. That included all main missions and bosses, exploring most of the new map, and completing a handful of side quests.</p><p>I played the expansion on PC, carrying my base game character from my original <em>Nioh 3 </em>review into the DLC. I played through <em>Hell Rising </em>with the <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Valve Steam Controller (2026)</a>, and used my <a href="https://www.techradar.com/gaming/nacon-rig-900-max-hs-review">RIG 900 Max HS</a> gaming headset for more immersive audio.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nioh-3-hell-rising-review</link>
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                            <![CDATA[ Nioh 3: Hell Rising kicks off the game's post-launch content with a bang. New weapons, enemies, and bosses all make it a must-play. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Koei Tecmo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Nioh 3: Hell Rising screenshot showing the protagonist fighting a dragon with one huge red eye.]]></media:description>                                                            <media:text><![CDATA[A Nioh 3: Hell Rising screenshot showing the protagonist fighting a dragon with one huge red eye.]]></media:text>
                                <media:title type="plain"><![CDATA[A Nioh 3: Hell Rising screenshot showing the protagonist fighting a dragon with one huge red eye.]]></media:title>
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                                <p>I reviewed <a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3</em></a><em> </em>back in January of this year, and it quickly cemented itself as one of the best soulslike games in my eyes. </p><p>Changes it made to the series' formula, including a clear distinction between Samurai and Ninja styles, as well as a shift to vast explorable open maps, really helped it to stand out from the pack.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>August 19, 2026</p></div></div><p>Now the game's first of two major expansions, <em>Hell Rising, </em>has arrived. It's not as expansive as <a href="https://www.techradar.com/gaming/elden-ring-shadow-of-the-erdtree-review"><em>Elden Ring: Shadow of the Erdtree</em></a><em> </em>or <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture</em></a><em> </em>(it took me around 8-10 hours to complete all main missions and a handful of side quests), but it is more <em>Nioh 3</em> in the best way possible.</p><p>Long story short, if you enjoyed <em>Nioh 3 </em>and played it all the way to completion, you'll find a lot more to love about <em>Hell Rising. </em>You can expect all-new enemy types, challenging boss encounters, a new weapon archetype, as well as a sprinkling of added skills, ninjutsu, and onmyo magic.</p><p>You will need to be caught up in order to properly access the DLC, though. <em>Hell Rising </em>requires you to have beaten the base game, and you'll want to be rocking a competent endgame build to face its higher difficulty and level recommendations. Enemies hit harder than ever, and bosses are among the toughest in <em>Nioh 3 </em>as a whole. So be sure to kit yourself in Divine tier gear (ideally with your preferred set bonuses) before jumping in.</p><h2 id="beyond-the-grave">Beyond the grave</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xgFi58xFNpghYYGkW8YSYP" name="Nioh_3_-_Hell_Rising_DLC_-_03 (1)" alt="A Nioh 3: Hell Rising screenshot with Spanish fighter Rodrigo in the foreground. Yagyu Jubei and the protagonist are seen in the background" src="https://cdn.mos.cms.futurecdn.net/xgFi58xFNpghYYGkW8YSYP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p><em>Nioh 3: Hell Rising </em>takes place in 1651 during Japan's short-lived Keian era.</p><p>After being appointed Shogun at the end of the base game, protagonist Takechiyo learns of a resurgence of the Crucible and the demonic forces brought on by it. So, they travel to the Keian era with their spirit allies in order to quell the threat for good.</p><p>It's a simple setup, but I enjoyed <em>Hell Rising's </em>narrative. New allies join the fight alongside Takechiyo, including Yagyu Jubei and Rodrigo—a swordsman and politician hailing from Spain. New cutscenes typically bookend major boss fights, and I must say a late-game twist has beautifully set up the upcoming second expansion (a release date for which has yet to be revealed).</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WqSP6HtzSew4gkL3niJRzX" name="Nioh_3_-_Hell_Rising_DLC_-_05 (1)" caption="" alt="A Nioh 3: Hell Rising screenshot showing one of the earlier areas in the DLC: a waterlogged village overrun with demonic glowing vines" src="https://cdn.mos.cms.futurecdn.net/WqSP6HtzSew4gkL3niJRzX.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Area variety is really impressive in </strong><em><strong>Nioh 3: Hell Rising. </strong></em><strong>You'll traverse water-logged villages, skirt around an active volcano, as well as invade a laboratory staffed by foreign alchemists looking to harness yokai power for themselves. Levels have a surprising amount of verticality, too, helping the new map to feel suitably dense.</strong></p></div></div><p>You do have kind of a test to pass in order to access the DLC proper, and that comes in the form of Yagyu Jubei. </p><p>He's essentially the gatekeeper boss for <em>Hell Rising; </em>the game's way of checking if you're truly ready for the challenges ahead. I actually found him to be among the hardest of the new bosses. He's fast, and commands wind and water elemental attacks. Oh, he's also really good at dodging through your ninjutsu techniques, so building up status effects on him is a challenge in and of itself.</p><p>Before the fight, though, the DLC almost immediately introduces you to the new Hoko and Shield weapon archetype. I think they're a fantastic addition to <em>Nioh 3's </em>roster of armaments, and there are versions for both Samurai and Ninja styles.</p><p>Your gameplan with the Hoko and Shield is to time your strong attacks (and certain Martial Art skills) to negate incoming enemy attacks. They're a more defensive weapon by nature, and its skill tree includes abilities to both engage and disengage enemies at a distance, as well as ranged attacks such as tossing the shield in various ways. It's a high-risk, high-reward weapon type that I ended up using for a decent chunk of the DLC's runtime.</p><p>I loved my time with <em>Nioh 3: Hell Rising, </em>and I'm now eagerly anticipating the second expansion and all the additions and new bosses that brings. I do have a couple of issues with <em>Hell Rising, </em>though, that I hope get addressed in future content.</p><p>For one, bosses from the base game get reused quite frequently. You'll see many of the  base game's yokai bosses at least once in <em>Hell Rising </em>(one particularly annoying one actually appeared twice).</p><p> I found it a shame because the DLC's new bosses are all wonderful, engaging challenges. Recycling these older bosses with no noticeable changes felt like padding, and weren't much of a challenge beyond their larger health pools and higher attack power.</p><p>There were also some particularly mean enemy ambushes late on in the DLC, particularly in the Crucible zone that acts as its capstone. You'll be shoved into tight corridors and tiny rooms fairly frequently here, as mobs of yokai swarm in. It was the only time during the DLC that I felt the game was being just a touch unfair.</p><h2 id="should-i-play-nioh-3-hell-rising">Should I play Nioh 3: Hell Rising?</h2><h2 id="play-it-if-6">Play it if...</h2><div class="product"><p><strong>You loved Nioh 3</strong><br>Yes, this one's fairly obvious, but I think <em>Hell Rising </em>is currently the pinnacle of what <em>Nioh 3 </em>has to offer. If you loved the base game and you're simply wanting more, you'll get a lot out of this first expansion.</p></div><div class="product"><p><strong>You're excited for more build variety options</strong><br>The Hoko and Shield weapon, along with all-new ninjutsu, onmyo magic, and yokai Soul Cores, all expand your options when it comes to building a Samurai or Ninja (or both!) kit that best suits your playstyle. Better yet, you can take it all back into the base game if you're keen to replay it on the higher Shogun's Journey difficulty.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You were hoping for a meatier package</strong><br>At 8-10 hours, <em>Hell Rising </em>is a relatively bite-sized expansion. It's still excellent at this length, but if you're wanting something more sizable, I'd recommend waiting until the second expansion comes out so you can play both back to back.</p></div><h2 id="accessibility-features-6">Accessibility features</h2><p><em>Nioh 3: Hell Rising's </em>accessibility features remain the same as they were in the base game. For more information, check out our full <a href="https://www.techradar.com/gaming/nioh-3-review"><em>Nioh 3 </em>review</a> in order to get a brief overview of what's on offer.</p><h2 id="how-i-reviewed-nioh-3-hell-rising">How I reviewed Nioh 3: Hell Rising</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V3Zi4CtkP3RqnHkA7PUCHf" name="Nioh_3_-_Hell_Rising_DLC_-_09 (1)" alt="A Nioh 3: Hell Rising screenshot showing the protagonist donning samurai armor, charging towards a pair of alchemist enemies who are preparing magic" src="https://cdn.mos.cms.futurecdn.net/V3Zi4CtkP3RqnHkA7PUCHf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo)</span></figcaption></figure><p><em>Nioh 3: Hell Rising </em>took me approximately 8-10 hours to finish on my first playthrough of it. That included all main missions and bosses, exploring most of the new map, and completing a handful of side quests.</p><p>I played the expansion on PC, carrying my base game character from my original <em>Nioh 3 </em>review into the DLC. I played through <em>Hell Rising </em>with the <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Valve Steam Controller (2026)</a>, and used my <a href="https://www.techradar.com/gaming/nacon-rig-900-max-hs-review">RIG 900 Max HS</a> gaming headset for more immersive audio.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Sony launches new 'It Happens on PS5' ad featuring GTA 6, but it can't escape angry fans — 'Discs used to happen on PS5' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Fans have descended on Sony's new 'It Happens on PS5' ad featuring </strong><em><strong>Grand Theft Auto 6</strong></em></li><li><strong>They're protesting the decision to end physical disc production in January 2028</strong></li><li><strong>The ad campaign also highlights other upcoming games like </strong><em><strong>Marvel's Wolverine</strong></em><strong> and </strong><em><strong>God of War Laufey</strong></em></li></ul><p>PlayStation fans still angry with <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's plan to end physical game disc production</a> have brigaded yet another video comment section, this time a PS5 ad featuring <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>Sony has just launched the 'It Happens on <a href="https://www.techradar.com/reviews/ps5">PS5</a>' physical ad campaign across the world, which highlights "the biggest moments of play" featuring games such as <a href="https://www.techradar.com/news/marvels-wolverine">Marvel’s Wolverine</a>, <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, and <a href="https://www.techradar.com/gaming/death-was-supposed-to-be-the-end-kratos-wife-faye-returns-as-protagonist-of-new-god-of-war-game-laufey"><em>God of War Laufey</em></a>. </p><p>"Today, we’re launching a new It Happens on PS5 hero advert highlighting what’s available on PS5 as well as what’s ahead for players in the coming months," the accompanying <a href="https://blog.playstation.com/2026/08/17/new-it-happens-on-ps5-campaign-highlights-the-biggest-moments-of-play/" target="_blank">PS blog</a> reads. </p><p>"The advert invites players to discover what PS5 makes possible, taking viewers on a fast-paced journey through bold and unexpected moments, featuring larger-than-life scenes, from Giannis Antetokounmpo’s elite basketball skills that get the streets bouncing to a high-speed jet ski chase."</p><p><em>GTA 6</em> is also featured ahead of the game's November 19 launch, and while some fans are feeling the excitement, many are continuing to voice their disappointment with Sony and its decision to kill game discs in January 2028.</p><p>After previously <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">swarming the comment section of the most recent <em>Marvel's Wolverine</em> cinematic trailer</a>, as well as several other PlayStation videos, fans have now descended on the 'It Happens on PS5' ad to make their thoughts known.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S6Su0IfHRms" allowfullscreen></iframe></div></div><p>"Discs used to happen on PS5," the top comment reads, as another user wrote, "It happens that there used to be discs."</p><p>If you continue scrolling through the comments, it's difficult to pinpoint any positive mention of the ad, with the majority either urging Sony to backtrack on its decision or criticising the company.</p><p>"I used to buy PS products for more than 30 years. It won't happen again," a fan said.</p><p>Despite the ongoing pushback, and after remaining silent on the matter for weeks, Sony CFO Lin Tao recently addressed the situation during the company's Q1 2026 earnings announcement, confirming that it is "cautiously" moving forward with its decision (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>While we know upcoming games <a href="https://www.techradar.com/gaming/insomniac-confirms-marvels-wolverine-is-fully-playable-on-the-disc-out-of-the-box-just-months-before-sony-ends-physical-game-production-for-good">like <em>Marvel's Wolverine</em></a> and <a href="https://www.techradar.com/gaming/god-of-war-laufey-will-be-available-on-disc-sony-santa-monica-may-have-hinted-at-the-games-release-window-with-physical-announcement"><em>God of War Laufey</em> will have physical discs at launch</a>, <em>GTA 6</em>'s physical edition won't, and will instead <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">offer a digital code in a box</a>, which has also added to the controversy.</p><p><a href="https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital">Take-Two Interactive CEO Strauss Zelnick recently explained the reasoning for this decision</a>, saying, "Our business is well over 90% digitally distributed. It's already a digital business."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/sony-launches-new-it-happens-on-ps5-ad-featuring-gta-6-but-it-cant-escape-angry-fans-discs-used-to-happen-on-ps5</link>
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                            <![CDATA[ Fans still angry with Sony's plan to end physical disc production have brigaded another video comment section, this time a PS5 ad featuring Grand Theft Auto 6. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 11:54:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 still from the &#039;It Happens On PS5&#039; ad]]></media:description>                                                            <media:text><![CDATA[GTA 6 still from the &#039;It Happens On PS5&#039; ad]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 still from the &#039;It Happens On PS5&#039; ad]]></media:title>
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                                <ul><li><strong>Fans have descended on Sony's new 'It Happens on PS5' ad featuring </strong><em><strong>Grand Theft Auto 6</strong></em></li><li><strong>They're protesting the decision to end physical disc production in January 2028</strong></li><li><strong>The ad campaign also highlights other upcoming games like </strong><em><strong>Marvel's Wolverine</strong></em><strong> and </strong><em><strong>God of War Laufey</strong></em></li></ul><p>PlayStation fans still angry with <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's plan to end physical game disc production</a> have brigaded yet another video comment section, this time a PS5 ad featuring <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>Sony has just launched the 'It Happens on <a href="https://www.techradar.com/reviews/ps5">PS5</a>' physical ad campaign across the world, which highlights "the biggest moments of play" featuring games such as <a href="https://www.techradar.com/news/marvels-wolverine">Marvel’s Wolverine</a>, <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, and <a href="https://www.techradar.com/gaming/death-was-supposed-to-be-the-end-kratos-wife-faye-returns-as-protagonist-of-new-god-of-war-game-laufey"><em>God of War Laufey</em></a>. </p><p>"Today, we’re launching a new It Happens on PS5 hero advert highlighting what’s available on PS5 as well as what’s ahead for players in the coming months," the accompanying <a href="https://blog.playstation.com/2026/08/17/new-it-happens-on-ps5-campaign-highlights-the-biggest-moments-of-play/" target="_blank">PS blog</a> reads. </p><p>"The advert invites players to discover what PS5 makes possible, taking viewers on a fast-paced journey through bold and unexpected moments, featuring larger-than-life scenes, from Giannis Antetokounmpo’s elite basketball skills that get the streets bouncing to a high-speed jet ski chase."</p><p><em>GTA 6</em> is also featured ahead of the game's November 19 launch, and while some fans are feeling the excitement, many are continuing to voice their disappointment with Sony and its decision to kill game discs in January 2028.</p><p>After previously <a href="https://www.techradar.com/gaming/you-know-who-isnt-the-hero-the-killer-of-physical-angry-playstation-fans-are-flocking-to-the-new-wolverine-trailer">swarming the comment section of the most recent <em>Marvel's Wolverine</em> cinematic trailer</a>, as well as several other PlayStation videos, fans have now descended on the 'It Happens on PS5' ad to make their thoughts known.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S6Su0IfHRms" allowfullscreen></iframe></div></div><p>"Discs used to happen on PS5," the top comment reads, as another user wrote, "It happens that there used to be discs."</p><p>If you continue scrolling through the comments, it's difficult to pinpoint any positive mention of the ad, with the majority either urging Sony to backtrack on its decision or criticising the company.</p><p>"I used to buy PS products for more than 30 years. It won't happen again," a fan said.</p><p>Despite the ongoing pushback, and after remaining silent on the matter for weeks, Sony CFO Lin Tao recently addressed the situation during the company's Q1 2026 earnings announcement, confirming that it is "cautiously" moving forward with its decision (via <a href="https://www.ign.com/articles/sony-acknowledges-strong-views-on-decision-to-kill-playstation-discs-but-insists-were-going-to-cautiously-move-this-forward" target="_blank">IGN</a>).</p><p>While we know upcoming games <a href="https://www.techradar.com/gaming/insomniac-confirms-marvels-wolverine-is-fully-playable-on-the-disc-out-of-the-box-just-months-before-sony-ends-physical-game-production-for-good">like <em>Marvel's Wolverine</em></a> and <a href="https://www.techradar.com/gaming/god-of-war-laufey-will-be-available-on-disc-sony-santa-monica-may-have-hinted-at-the-games-release-window-with-physical-announcement"><em>God of War Laufey</em> will have physical discs at launch</a>, <em>GTA 6</em>'s physical edition won't, and will instead <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">offer a digital code in a box</a>, which has also added to the controversy.</p><p><a href="https://www.techradar.com/gaming/wondering-why-gta-6-is-a-code-in-a-box-take-two-ceo-says-its-because-gaming-is-now-well-over-90-percent-digital">Take-Two Interactive CEO Strauss Zelnick recently explained the reasoning for this decision</a>, saying, "Our business is well over 90% digitally distributed. It's already a digital business."</p>
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                                                            <title><![CDATA[ Sony CEO confirms the PS6 launch date is still undecided due to the ongoing component shortage — 'Considering that importance, we need to take some action. Otherwise, we cannot survive in this landscape' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Sony CEO Hiroko Totoki says a release date for the PS6 has yet to be decided</strong></li><li><strong>The global component shortage and trade wars have impacted Sony's decision-making</strong></li><li><strong>Totoki says, "We need to take some action. Otherwise, we cannot survive in this landscape"</strong></li></ul><p>Sony CEO Hiroko Totoki has confirmed that the <a href="https://www.techradar.com/news/ps6">PlayStation 6</a> release date remains undecided due to the ongoing manufacturing component crisis and trade wars.</p><p>During an interview with <a href="https://www.wsj.com/business/media/sony-ceo-hiroki-totoki-efc8923f" target="_blank">The Wall Street Journal</a> (via <a href="https://www.videogameschronicle.com/news/playstation-6-release-date-still-hasnt-been-decided-sony-ceo-hiroki-totoki-says/" target="_blank">VGC</a>), in which Totoki primarily discussed the company's television and movie business, the CEO briefly touched on the PS6 and the challenges of developing the next-generation PlayStation console.</p><p>Namely, the <a href="https://www.techradar.com/pro/why-is-ram-so-expensive-right-now-its-more-complicated-than-you-think">global RAM crisis</a>, driven primarily by the rapid demand for AI data centers and seeing prices skyrocket, and the ongoing trade wars.</p><p>"Considering that importance, we need to take some action. Otherwise, we cannot survive in this landscape," Totoki said.</p><p>Analysts have previously predicted that the PS6 could launch in 2027, which The Wall Street Journal also mentioned in its interview; however, due to the component shortage, <a href="https://www.techradar.com/uk/tag/sony">Sony</a> hasn't decided the launch date internally.</p><p>"Totoki said the company still hasn’t fixed a date for PS6’s launch," The Wall Street Journal states.</p><p><a href="https://www.techradar.com/gaming/playstation/we-must-think-carefully-about-what-we-will-do-sony-shows-hesitance-to-announce-ps6-release-date-or-price-due-to-ram-crisis-and-finds-itself-in-the-same-situation-valve-is-in-with-the-steam-machine">Totoki last spoke about the PS6 in May but was hesitant to share anything about the console</a>, saying that the current circumstances regarding the RAM crisis, "memory price is also expected to be very high [in] FY 2027."</p><p>"We have not yet decided on at what timing we will launch the new console, or at what prices," Totoki said at the time. "So we would like to really observe and follow the situation.</p><p>"Looking at the current circumstances, the memory price is also expected to be very high [in] FY 2027, because there will still be a shortage of supply. So under that assumption, we must think carefully what we will do."</p><p>There have also been numerous claims from industry insiders, such as Moore's Law is Dead, who have suggested a 2027 launch date as well, and even claimed that <a href="https://www.techradar.com/uk/gaming/Sony%20will%20launch%20its%20next-generation%20PlayStation%20with%20three%20devices%20in%202027,%20including%20two%20consoles%20and%20a%20companion%20handheld." target="_blank">Sony will launch its next-generation PlayStation with three devices in 2027, including two consoles and a companion handheld</a>.</p><p>Recent comments from Sony Interactive Entertainment CEO Hideaki Nishino also seem to <a href="https://www.techradar.com/gaming/could-the-ps6-be-a-handheld-playstation-boss-says-the-next-gen-console-will-enable-a-seamless-experience-that-can-be-enjoyed-naturally-beyond-the-living-room">suggest that the next-generation PlayStation console could be a handheld</a>.</p><p>However, Following <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's announcement that it will end the production of physical game discs in January 2028</a>, analysts have determined that <a href="https://www.techradar.com/gaming/analysts-say-sonys-digital-only-plan-almost-certainly-guarantees-that-the-ps6-wont-arrive-until-2028-at-the-earliest-and-wont-have-a-disc-drive">the next-gen PS6 console will launch in 2028</a>.</p><p>According to <a href="https://www.ampereanalysis.com/insight/sony-to-drop-support-for-physical-media-confirming-post-disc-gaming-world" target="_blank">Ampere</a> analyst Piers Harding-Rolls, the all-digital plan telegraphs Sony's upcoming plans, and the "current expectation is that the console will launch at the end of 2028." </p><p>The analyst also suggested that "at a minimum," the standard version of the PS6 won't have a physical media disc drive since Sony will be looking for ways to reduce the cost of its next-gen hardware, and "this is an easy win."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/sony-ceo-confirms-the-ps6-launch-date-is-still-undecided-due-to-the-ongoing-component-shortage-considering-that-importance-we-need-to-take-some-action-otherwise-we-cannot-survive-in-this-landscape</link>
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                            <![CDATA[ Analysts have previously determined the PS6 could launch in 2027 ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 09:58:46 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 06:02:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Nya rykten kring PS5 Pro har dykt upp och de tyder på att en release mellan 2023-2024 kan vara planerad för den obekräftade konsolen.]]></media:description>                                                            <media:text><![CDATA[The side panel of a PS5]]></media:text>
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                                <ul><li><strong>Sony CEO Hiroko Totoki says a release date for the PS6 has yet to be decided</strong></li><li><strong>The global component shortage and trade wars have impacted Sony's decision-making</strong></li><li><strong>Totoki says, "We need to take some action. Otherwise, we cannot survive in this landscape"</strong></li></ul><p>Sony CEO Hiroko Totoki has confirmed that the <a href="https://www.techradar.com/news/ps6">PlayStation 6</a> release date remains undecided due to the ongoing manufacturing component crisis and trade wars.</p><p>During an interview with <a href="https://www.wsj.com/business/media/sony-ceo-hiroki-totoki-efc8923f" target="_blank">The Wall Street Journal</a> (via <a href="https://www.videogameschronicle.com/news/playstation-6-release-date-still-hasnt-been-decided-sony-ceo-hiroki-totoki-says/" target="_blank">VGC</a>), in which Totoki primarily discussed the company's television and movie business, the CEO briefly touched on the PS6 and the challenges of developing the next-generation PlayStation console.</p><p>Namely, the <a href="https://www.techradar.com/pro/why-is-ram-so-expensive-right-now-its-more-complicated-than-you-think">global RAM crisis</a>, driven primarily by the rapid demand for AI data centers and seeing prices skyrocket, and the ongoing trade wars.</p><p>"Considering that importance, we need to take some action. Otherwise, we cannot survive in this landscape," Totoki said.</p><p>Analysts have previously predicted that the PS6 could launch in 2027, which The Wall Street Journal also mentioned in its interview; however, due to the component shortage, <a href="https://www.techradar.com/uk/tag/sony">Sony</a> hasn't decided the launch date internally.</p><p>"Totoki said the company still hasn’t fixed a date for PS6’s launch," The Wall Street Journal states.</p><p><a href="https://www.techradar.com/gaming/playstation/we-must-think-carefully-about-what-we-will-do-sony-shows-hesitance-to-announce-ps6-release-date-or-price-due-to-ram-crisis-and-finds-itself-in-the-same-situation-valve-is-in-with-the-steam-machine">Totoki last spoke about the PS6 in May but was hesitant to share anything about the console</a>, saying that the current circumstances regarding the RAM crisis, "memory price is also expected to be very high [in] FY 2027."</p><p>"We have not yet decided on at what timing we will launch the new console, or at what prices," Totoki said at the time. "So we would like to really observe and follow the situation.</p><p>"Looking at the current circumstances, the memory price is also expected to be very high [in] FY 2027, because there will still be a shortage of supply. So under that assumption, we must think carefully what we will do."</p><p>There have also been numerous claims from industry insiders, such as Moore's Law is Dead, who have suggested a 2027 launch date as well, and even claimed that <a href="https://www.techradar.com/uk/gaming/Sony%20will%20launch%20its%20next-generation%20PlayStation%20with%20three%20devices%20in%202027,%20including%20two%20consoles%20and%20a%20companion%20handheld." target="_blank">Sony will launch its next-generation PlayStation with three devices in 2027, including two consoles and a companion handheld</a>.</p><p>Recent comments from Sony Interactive Entertainment CEO Hideaki Nishino also seem to <a href="https://www.techradar.com/gaming/could-the-ps6-be-a-handheld-playstation-boss-says-the-next-gen-console-will-enable-a-seamless-experience-that-can-be-enjoyed-naturally-beyond-the-living-room">suggest that the next-generation PlayStation console could be a handheld</a>.</p><p>However, Following <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony's announcement that it will end the production of physical game discs in January 2028</a>, analysts have determined that <a href="https://www.techradar.com/gaming/analysts-say-sonys-digital-only-plan-almost-certainly-guarantees-that-the-ps6-wont-arrive-until-2028-at-the-earliest-and-wont-have-a-disc-drive">the next-gen PS6 console will launch in 2028</a>.</p><p>According to <a href="https://www.ampereanalysis.com/insight/sony-to-drop-support-for-physical-media-confirming-post-disc-gaming-world" target="_blank">Ampere</a> analyst Piers Harding-Rolls, the all-digital plan telegraphs Sony's upcoming plans, and the "current expectation is that the console will launch at the end of 2028." </p><p>The analyst also suggested that "at a minimum," the standard version of the PS6 won't have a physical media disc drive since Sony will be looking for ways to reduce the cost of its next-gen hardware, and "this is an easy win."</p>
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                                                            <title><![CDATA[ Here’s 6Kingdom Hearts 4 worlds I think we’ll see following Coco’s official D23 reveal — including the one Tetsuya Nomura has ‘always’ wanted to include ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the weekend, we were treated to <a href="https://www.techradar.com/streaming/entertainment/disney-parks-d23-keynote-was-packed-heres-everything-new-coming-to-disney-world-and-disneyland-including-piston-peak-avengers-campus-and-villains-land" target="_blank">Disney’s annual D23 showcase</a>, and while many will be soaking up the major Marvel Cinematic Universe reveals (including the <em>X-Men</em> cast announcement), I was far more interested in the brand-new <em>Kingdom Hearts 4</em> trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lybMpYeO9L8" allowfullscreen></iframe></div></div><p>Not only was the Late 2027 release date set in stone, but it revealed the arrival of <em>Coco</em> to the series and gave us plenty of juicy details about the wider story while still keeping plenty a secret — such as which other worlds we’ll be visiting.</p><p>However, I’ve gone through every detail of the trailers we have so far, as well as comments made by series creator Tetsuya Nomura during a D23 Kingdom Hearts Deep Dive panel, to pick out six worlds I believe are shoo-ins for <em>Kingdom Hearts 4</em>.</p><p>Think I’m right or completely disagree? Vote in my poll at the bottom of the page, or comment below which world you most want to see when <em>Kingdom Hearts 4 </em>releases next year.</p><h2 id="1-onward">1. Onward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PTmPdrERY6FRWepALmsWn" name="Onward - Oltre la magia.jpg" alt="Onward - Oltre la magia" src="https://cdn.mos.cms.futurecdn.net/8PTmPdrERY6FRWepALmsWn.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Onward - Oltre la magia)</span></figcaption></figure><p>Based on <em>Coco</em>’s inclusion and the plot details trailers have revealed so far,<em> </em>it is seemingly safe to assume that several <em>Kingdom</em> <em>Hearts 4</em> worlds will have an afterlife or otherworldly theme. We also know that Donald and Goofy are on a quest to find and contact Sora — and a Disney Pixar film that combines both of these ideas is <em>Onward</em>.</p><p>The 2020 animated adventure follows brothers Ian and Barley Lightfoot (played by Tom Holland and Chris Pratt, respectively) as they set out on a mission to cast a visitation spell so they can speak to their deceased father one last time. A quest I’m sure Sora’s friends would want to join to talk to their lost friend.</p><p>It’s a fantastical setting with plenty of space for magic and combat to suit <em>Kingdom</em> <em>Hearts’ </em>gameplay, and based on its story alone, it makes perfect sense as a world for Sora’s friends to visit. Its release date would also fit well within KH4’s development timeline, which leads me to believe we’ll see <em>Onward</em> as a world in the next game.</p><h2 id="2-star-wars">2. Star Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUoAod7j8DjLzqb9HTgmsT" name="luke-skywalker-return-of-the-jedi" alt="Luke Skywalker grimacing as he holds his green lightsaber in Star Wars Episode VI: Return of the Jedi" src="https://cdn.mos.cms.futurecdn.net/hUoAod7j8DjLzqb9HTgmsT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lucasfilm)</span></figcaption></figure><p>According to fans, <em>Star Wars</em> has already been revealed in <em>Kingdom Hearts 4’s</em> very first teaser trailer. A forest scene looks exactly like <a href="https://www.reddit.com/r/KingdomHearts/comments/ucu6aw/this_essentially_confirms_that_the_forest_moon_of/">a view from the forest moon of Endor</a>, and there’s also an object that looks <a href="https://www.reddit.com/r/KingdomHearts/comments/u0n9e8/another_thread_about_the_apparent_atst_foot_in/">distinctly like an AT-ST foot</a> at the edge of a shot. In the most recent trailer, Donald and Goofy are also briefly seen as blue projections that look a lot <a href="https://www.reddit.com/r/KingdomHearts/comments/1vp1t4k/force_ghosts/">like Force ghosts</a><strong>.</strong></p><p>I don’t think any more confirmation is needed, frankly. My question is, how does this world fit into <em>Kingdom Hearts 4</em>? Besides just being a cool inclusion fans have been begging for since Disney bought the franchise, that is. Well, I have two theories.</p><p>Perhaps after failing to bring Sora to them in <em>Onward</em>’s world, his friends instead try to reach out to him using the help of someone like Luke Skywalker or Yoda to project a manifestation of themselves to wherever their friend is.</p><p>Alternatively, perhaps knowing that Sora is stuck in Unreality — a realm beyond the regular universe — his friends may try venturing in the Gummi Ship far beyond anywhere they have traveled before; i.e., to a galaxy far, far away</p><p>Regardless of the reason why it appears, I think many safely assume Star Wars will feature in <em>Kingdom Hearts</em>, and I’ll be certain they’re on the money until I’m proven otherwise.</p><h2 id="3-moana">3. Moana</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h768QP7sxPkuHhwYTkdewe" name="Moana-2_Disney-Plus" alt="An animated girl holds up a paddle with a whale behind her" src="https://cdn.mos.cms.futurecdn.net/h768QP7sxPkuHhwYTkdewe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney )</span></figcaption></figure><p>There’s one other teaser <a href="https://www.resetera.com/threads/kh4-elemental-or-moana.1546957/">fans have spotted</a> in previous <em>Kingdom Hearts 4</em> trailers, but the community is divided over whether it’s for <em>Moana</em> or <em>Elemental</em>. That’s because all we’ve seen is a Keyblade design blending fire/lava and water, which could fit with either of these stories.</p><p>I was <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">previously on the <em>Elemental </em>side of the aisle</a>, but I’m changing my tune. Admittedly, my actual belief is we’ll see both, but if it must be either/or, I’m now leaning towards <em>Moana</em>.</p><p>The driving factor is the theme of the underworld/afterlife. While one character does seemingly sacrifice themself in <em>Elemental</em> the afterlife isn’t a core part of the movie — but in <em>Moana</em> we do visit the underworld in the form of Lalotai.</p><p>It’s more a realm of monsters than a place of the undead, but it still makes sense as a place for Sora’s friends to look to find him, and the neon underwater fluorescence would be a beautiful environment to explore with interesting, unique Heartless designs to battle against.</p><p>Tamatoa would also be the perfect final boss.</p><p>Admittedly this theory butts up against the keyblade’s design as it would maybe look more like treasure from Tamatoa’s horde than of the fiery aspect of Te Fiti -– Te Kā — creating havoc for the watery world above, but as I said before I believe we’ll see both <em>Elemental </em>and <em>Moana</em>; <em>Moana</em> for its underworld, and <em>Elemental</em> as a palette cleanser that suits <em>KH’s </em>wider themes but isn’t directly associated with the otherworldliness we’re assuming will be present in most worlds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jqRYFaRcc6fqfLZJdBkVL" name="Elemental Pixar.jpg" alt="Wade and Ember smile at each other Pixar's Elemental movie" src="https://cdn.mos.cms.futurecdn.net/5jqRYFaRcc6fqfLZJdBkVL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pixar/Disney)</span></figcaption></figure><h2 id="4-bambi">4. Bambi</h2><p>During D23’s Kingdom Hearts panel, series creator Tetsuya Nomura let slip that another <em>Kingdom Hearts 4 </em>world will be one <a href="https://www.reddit.com/r/KingdomHearts/comments/1vq402m/small_summary_of_kh_panel_information/" target="_blank">he has always wanted to include</a>. In fact, it was almost in <em>Kingdom Hearts 3</em> but was cut because of development issues.</p><p>Now, the internet has pointed to <em>Cars</em> as this secret world. <a href="https://www.reddit.com/r/KingdomHearts/comments/1f0y8x0/the_kingdom_hearts_3_premium_showcase_recently/"><em>KH3 </em>leaks</a> from a few years ago seem to prove the Pixar franchise was in consideration for long enough to be referenced in a demo version of the game. </p><p>However, despite this evidence, I have a different pick based on Nomura’s “always” comment — if taken literally, it would need to be a Disney franchise older than 2002 (when <em>KH1 was released</em>), which 2006’s Cars isn’t. </p><p>But <em>Bambi</em> is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MmqzJ87Unv9aGhcM7aFyHG" name="bambi.jpg" alt="Bambi" src="https://cdn.mos.cms.futurecdn.net/MmqzJ87Unv9aGhcM7aFyHG.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Besides its age, <em>Bambi</em> ticks a few boxes that make it a prime candidate for inclusion in the series, <em>KH4</em> specifically. It’s a story about friendship (a core <em>Kingdom Hearts</em> theme), but also the loss of loved ones, which is a key aspect in this next installment of the Disney meets Square Enix franchise.</p><p>Bambi has also appeared in <em>Kingdom Hearts </em>before: as a Summon in the very first game. Clearly, the source material was on Nomura’s mind during development of the first title.</p><p>It’s also one of only two of those Summons to never appear again in <em>Kingdom Hearts</em> (ignoring remakes and <em>Chain of Memories</em>, which has you re-experience the first game’s events). All the others have since appeared in their own <em>KH</em> world except for Bambi and Dumbo — who may be tricky to add given his story’s reliance on racist stereotypes.</p><p>Given the other part of Nomura’s statement, a <em>Bambi</em> setting would also likely cause development issues. The team would need to create forest animal models for Sora (and his companions) to don in this space — and work out how Sora’s critter form would wield a Keyblade.</p><p>In the same panel, Nomura apparently said he likes to try and include curveball picks in his games, starting with <em>The Nightmare Before Christmas</em> all the way back in <em>KH1</em>. Perhaps I’m merely high on my own supply, but I don't think anything would be more of a curveball than this.</p><h2 id="5-wreck-it-ralph">5. Wreck-it Ralph</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9n5AQxCuR3YuFwsFFS4xmj" name="Wreck-It-Ralph.jpg" alt="Wreck-it-Ralph characters walking forwards" src="https://cdn.mos.cms.futurecdn.net/887d412ebe33bf617c3ccd348abc0b99.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Rounding things off with two picks that are a little more sensible, I suspect we’ll see <em>Wreck-It Ralph</em> in <em>Kingdom Hearts 4</em> — specifically <em>Ralph Breaks the Internet</em>.</p><p>This Disney series has appeared in <em>Kingdom Hearts</em> twice before, once as a Summon in <em>Kingdom Hearts 3</em>, and as a collection of worlds visitable in the mobile spin-off title <em>Unchained-X</em>. So a more full-on inclusion in a mainline entry would fit.</p><p>My belief, however, mostly centers on Yozora: a video game character we see in Verum Rex in the <em>Toy Story</em> world who also appears in <em>KH3</em>’s DLC as a boss you fight in Quadratum — the otherworldly space Sora now finds himself trapped in. The <em>Kingdom Hearts</em> series has played with the idea of digital worlds before, and so perhaps Verum Rex contains a digital version of Quadratum. </p><p><em>Wreck-It Ralph</em> comes in as the series sees its characters hopping between digital worlds, and could perhaps be a way for Sora’s friends to either find an original ‘true’ copy of Verum Rex, or to somehow locate the real world it is based on. I feel this idea fits better with the internet-hopping second movie, which has its characters hunting down a game as I’ve pitched, and we’ve already seen the first movie recreated in <em>Kingdom Hearts</em> (even if it was via a spin-off).</p><h2 id="6-the-princess-and-the-frog">6. The Princess and the Frog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="MgvuZUuff37PokULFqKEmN" name="tiana.jpg" alt="Princess Tiana holding a frog in her hand and smiling in The Princess and the Frog." src="https://cdn.mos.cms.futurecdn.net/MgvuZUuff37PokULFqKEmN.jpg" mos="" align="middle" fullscreen="" width="1980" height="1114" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Lastly, I think we’ll visit New Orleans from <em>The Princess and the Frog</em>. </p><p>The <em>Kingdom Hearts</em> franchise puts special emphasis on Disney’s princesses as so-called Princesses of Heart, and Tiana is a notable example we have yet to see represented in the series. Though my belief yet again comes down to how Sora’s allies need help contacting a friend on the other side, something this movie’s antagonist, Dr. Facilier, is an expert in. </p><p>His use of the power of darkness, even being called the Shadow Man in the movie itself, also feels so superbly <em>Kingdom Hearts</em> that I’m surprised Facillier has yet to feature in the game series — and if <em>Kingdom Hearts 4</em> sees us playing more as characters other than Sora (which the trailer suggests) this land could be one that’s perfect for Riku to visit given his history.</p><p>I’d also love to see Riku’s reaction to being turned into a frog, or some other Bayou critter, and needing to battle swampy Heartless after a deal he makes with Facillier goes wrong.</p><p>So am I on the money or trapped in the Realm of Sleep? Vote in my poll, or comment below which world you think is most likely to appear in <em>Kingdom Hearts 4</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONq31W"></div>                            </div>                            <script src="https://kwizly.com/embed/ONq31W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/heres-6-kingdom-hearts-4-worlds-i-think-well-see-following-cocos-official-d23-reveal-including-the-one-tetsuya-nomura-has-always-wanted-to-include</link>
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                            <![CDATA[ I don’t just want these six Kingdom Hearts 4 worlds to be in the game; I know they will be. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 03:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 08:34:57 +0000</updated>
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                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Disney / Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:description>                                                            <media:text><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:text>
                                <media:title type="plain"><![CDATA[Mickey Mouse, Sora, and Riku from Kingdom Hearts 4. Sora is disguised to blend into the Coco world.]]></media:title>
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                                <p>Over the weekend, we were treated to <a href="https://www.techradar.com/streaming/entertainment/disney-parks-d23-keynote-was-packed-heres-everything-new-coming-to-disney-world-and-disneyland-including-piston-peak-avengers-campus-and-villains-land" target="_blank">Disney’s annual D23 showcase</a>, and while many will be soaking up the major Marvel Cinematic Universe reveals (including the <em>X-Men</em> cast announcement), I was far more interested in the brand-new <em>Kingdom Hearts 4</em> trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lybMpYeO9L8" allowfullscreen></iframe></div></div><p>Not only was the Late 2027 release date set in stone, but it revealed the arrival of <em>Coco</em> to the series and gave us plenty of juicy details about the wider story while still keeping plenty a secret — such as which other worlds we’ll be visiting.</p><p>However, I’ve gone through every detail of the trailers we have so far, as well as comments made by series creator Tetsuya Nomura during a D23 Kingdom Hearts Deep Dive panel, to pick out six worlds I believe are shoo-ins for <em>Kingdom Hearts 4</em>.</p><p>Think I’m right or completely disagree? Vote in my poll at the bottom of the page, or comment below which world you most want to see when <em>Kingdom Hearts 4 </em>releases next year.</p><h2 id="1-onward">1. Onward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PTmPdrERY6FRWepALmsWn" name="Onward - Oltre la magia.jpg" alt="Onward - Oltre la magia" src="https://cdn.mos.cms.futurecdn.net/8PTmPdrERY6FRWepALmsWn.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Onward - Oltre la magia)</span></figcaption></figure><p>Based on <em>Coco</em>’s inclusion and the plot details trailers have revealed so far,<em> </em>it is seemingly safe to assume that several <em>Kingdom</em> <em>Hearts 4</em> worlds will have an afterlife or otherworldly theme. We also know that Donald and Goofy are on a quest to find and contact Sora — and a Disney Pixar film that combines both of these ideas is <em>Onward</em>.</p><p>The 2020 animated adventure follows brothers Ian and Barley Lightfoot (played by Tom Holland and Chris Pratt, respectively) as they set out on a mission to cast a visitation spell so they can speak to their deceased father one last time. A quest I’m sure Sora’s friends would want to join to talk to their lost friend.</p><p>It’s a fantastical setting with plenty of space for magic and combat to suit <em>Kingdom</em> <em>Hearts’ </em>gameplay, and based on its story alone, it makes perfect sense as a world for Sora’s friends to visit. Its release date would also fit well within KH4’s development timeline, which leads me to believe we’ll see <em>Onward</em> as a world in the next game.</p><h2 id="2-star-wars">2. Star Wars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUoAod7j8DjLzqb9HTgmsT" name="luke-skywalker-return-of-the-jedi" alt="Luke Skywalker grimacing as he holds his green lightsaber in Star Wars Episode VI: Return of the Jedi" src="https://cdn.mos.cms.futurecdn.net/hUoAod7j8DjLzqb9HTgmsT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lucasfilm)</span></figcaption></figure><p>According to fans, <em>Star Wars</em> has already been revealed in <em>Kingdom Hearts 4’s</em> very first teaser trailer. A forest scene looks exactly like <a href="https://www.reddit.com/r/KingdomHearts/comments/ucu6aw/this_essentially_confirms_that_the_forest_moon_of/">a view from the forest moon of Endor</a>, and there’s also an object that looks <a href="https://www.reddit.com/r/KingdomHearts/comments/u0n9e8/another_thread_about_the_apparent_atst_foot_in/">distinctly like an AT-ST foot</a> at the edge of a shot. In the most recent trailer, Donald and Goofy are also briefly seen as blue projections that look a lot <a href="https://www.reddit.com/r/KingdomHearts/comments/1vp1t4k/force_ghosts/">like Force ghosts</a><strong>.</strong></p><p>I don’t think any more confirmation is needed, frankly. My question is, how does this world fit into <em>Kingdom Hearts 4</em>? Besides just being a cool inclusion fans have been begging for since Disney bought the franchise, that is. Well, I have two theories.</p><p>Perhaps after failing to bring Sora to them in <em>Onward</em>’s world, his friends instead try to reach out to him using the help of someone like Luke Skywalker or Yoda to project a manifestation of themselves to wherever their friend is.</p><p>Alternatively, perhaps knowing that Sora is stuck in Unreality — a realm beyond the regular universe — his friends may try venturing in the Gummi Ship far beyond anywhere they have traveled before; i.e., to a galaxy far, far away</p><p>Regardless of the reason why it appears, I think many safely assume Star Wars will feature in <em>Kingdom Hearts</em>, and I’ll be certain they’re on the money until I’m proven otherwise.</p><h2 id="3-moana">3. Moana</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h768QP7sxPkuHhwYTkdewe" name="Moana-2_Disney-Plus" alt="An animated girl holds up a paddle with a whale behind her" src="https://cdn.mos.cms.futurecdn.net/h768QP7sxPkuHhwYTkdewe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney )</span></figcaption></figure><p>There’s one other teaser <a href="https://www.resetera.com/threads/kh4-elemental-or-moana.1546957/">fans have spotted</a> in previous <em>Kingdom Hearts 4</em> trailers, but the community is divided over whether it’s for <em>Moana</em> or <em>Elemental</em>. That’s because all we’ve seen is a Keyblade design blending fire/lava and water, which could fit with either of these stories.</p><p>I was <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">previously on the <em>Elemental </em>side of the aisle</a>, but I’m changing my tune. Admittedly, my actual belief is we’ll see both, but if it must be either/or, I’m now leaning towards <em>Moana</em>.</p><p>The driving factor is the theme of the underworld/afterlife. While one character does seemingly sacrifice themself in <em>Elemental</em> the afterlife isn’t a core part of the movie — but in <em>Moana</em> we do visit the underworld in the form of Lalotai.</p><p>It’s more a realm of monsters than a place of the undead, but it still makes sense as a place for Sora’s friends to look to find him, and the neon underwater fluorescence would be a beautiful environment to explore with interesting, unique Heartless designs to battle against.</p><p>Tamatoa would also be the perfect final boss.</p><p>Admittedly this theory butts up against the keyblade’s design as it would maybe look more like treasure from Tamatoa’s horde than of the fiery aspect of Te Fiti -– Te Kā — creating havoc for the watery world above, but as I said before I believe we’ll see both <em>Elemental </em>and <em>Moana</em>; <em>Moana</em> for its underworld, and <em>Elemental</em> as a palette cleanser that suits <em>KH’s </em>wider themes but isn’t directly associated with the otherworldliness we’re assuming will be present in most worlds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5jqRYFaRcc6fqfLZJdBkVL" name="Elemental Pixar.jpg" alt="Wade and Ember smile at each other Pixar's Elemental movie" src="https://cdn.mos.cms.futurecdn.net/5jqRYFaRcc6fqfLZJdBkVL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pixar/Disney)</span></figcaption></figure><h2 id="4-bambi">4. Bambi</h2><p>During D23’s Kingdom Hearts panel, series creator Tetsuya Nomura let slip that another <em>Kingdom Hearts 4 </em>world will be one <a href="https://www.reddit.com/r/KingdomHearts/comments/1vq402m/small_summary_of_kh_panel_information/" target="_blank">he has always wanted to include</a>. In fact, it was almost in <em>Kingdom Hearts 3</em> but was cut because of development issues.</p><p>Now, the internet has pointed to <em>Cars</em> as this secret world. <a href="https://www.reddit.com/r/KingdomHearts/comments/1f0y8x0/the_kingdom_hearts_3_premium_showcase_recently/"><em>KH3 </em>leaks</a> from a few years ago seem to prove the Pixar franchise was in consideration for long enough to be referenced in a demo version of the game. </p><p>However, despite this evidence, I have a different pick based on Nomura’s “always” comment — if taken literally, it would need to be a Disney franchise older than 2002 (when <em>KH1 was released</em>), which 2006’s Cars isn’t. </p><p>But <em>Bambi</em> is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MmqzJ87Unv9aGhcM7aFyHG" name="bambi.jpg" alt="Bambi" src="https://cdn.mos.cms.futurecdn.net/MmqzJ87Unv9aGhcM7aFyHG.jpg" mos="" align="middle" fullscreen="" width="2400" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Besides its age, <em>Bambi</em> ticks a few boxes that make it a prime candidate for inclusion in the series, <em>KH4</em> specifically. It’s a story about friendship (a core <em>Kingdom Hearts</em> theme), but also the loss of loved ones, which is a key aspect in this next installment of the Disney meets Square Enix franchise.</p><p>Bambi has also appeared in <em>Kingdom Hearts </em>before: as a Summon in the very first game. Clearly, the source material was on Nomura’s mind during development of the first title.</p><p>It’s also one of only two of those Summons to never appear again in <em>Kingdom Hearts</em> (ignoring remakes and <em>Chain of Memories</em>, which has you re-experience the first game’s events). All the others have since appeared in their own <em>KH</em> world except for Bambi and Dumbo — who may be tricky to add given his story’s reliance on racist stereotypes.</p><p>Given the other part of Nomura’s statement, a <em>Bambi</em> setting would also likely cause development issues. The team would need to create forest animal models for Sora (and his companions) to don in this space — and work out how Sora’s critter form would wield a Keyblade.</p><p>In the same panel, Nomura apparently said he likes to try and include curveball picks in his games, starting with <em>The Nightmare Before Christmas</em> all the way back in <em>KH1</em>. Perhaps I’m merely high on my own supply, but I don't think anything would be more of a curveball than this.</p><h2 id="5-wreck-it-ralph">5. Wreck-it Ralph</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9n5AQxCuR3YuFwsFFS4xmj" name="Wreck-It-Ralph.jpg" alt="Wreck-it-Ralph characters walking forwards" src="https://cdn.mos.cms.futurecdn.net/887d412ebe33bf617c3ccd348abc0b99.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Rounding things off with two picks that are a little more sensible, I suspect we’ll see <em>Wreck-It Ralph</em> in <em>Kingdom Hearts 4</em> — specifically <em>Ralph Breaks the Internet</em>.</p><p>This Disney series has appeared in <em>Kingdom Hearts</em> twice before, once as a Summon in <em>Kingdom Hearts 3</em>, and as a collection of worlds visitable in the mobile spin-off title <em>Unchained-X</em>. So a more full-on inclusion in a mainline entry would fit.</p><p>My belief, however, mostly centers on Yozora: a video game character we see in Verum Rex in the <em>Toy Story</em> world who also appears in <em>KH3</em>’s DLC as a boss you fight in Quadratum — the otherworldly space Sora now finds himself trapped in. The <em>Kingdom Hearts</em> series has played with the idea of digital worlds before, and so perhaps Verum Rex contains a digital version of Quadratum. </p><p><em>Wreck-It Ralph</em> comes in as the series sees its characters hopping between digital worlds, and could perhaps be a way for Sora’s friends to either find an original ‘true’ copy of Verum Rex, or to somehow locate the real world it is based on. I feel this idea fits better with the internet-hopping second movie, which has its characters hunting down a game as I’ve pitched, and we’ve already seen the first movie recreated in <em>Kingdom Hearts</em> (even if it was via a spin-off).</p><h2 id="6-the-princess-and-the-frog">6. The Princess and the Frog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="MgvuZUuff37PokULFqKEmN" name="tiana.jpg" alt="Princess Tiana holding a frog in her hand and smiling in The Princess and the Frog." src="https://cdn.mos.cms.futurecdn.net/MgvuZUuff37PokULFqKEmN.jpg" mos="" align="middle" fullscreen="" width="1980" height="1114" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Lastly, I think we’ll visit New Orleans from <em>The Princess and the Frog</em>. </p><p>The <em>Kingdom Hearts</em> franchise puts special emphasis on Disney’s princesses as so-called Princesses of Heart, and Tiana is a notable example we have yet to see represented in the series. Though my belief yet again comes down to how Sora’s allies need help contacting a friend on the other side, something this movie’s antagonist, Dr. Facilier, is an expert in. </p><p>His use of the power of darkness, even being called the Shadow Man in the movie itself, also feels so superbly <em>Kingdom Hearts</em> that I’m surprised Facillier has yet to feature in the game series — and if <em>Kingdom Hearts 4</em> sees us playing more as characters other than Sora (which the trailer suggests) this land could be one that’s perfect for Riku to visit given his history.</p><p>I’d also love to see Riku’s reaction to being turned into a frog, or some other Bayou critter, and needing to battle swampy Heartless after a deal he makes with Facillier goes wrong.</p><p>So am I on the money or trapped in the Realm of Sleep? Vote in my poll, or comment below which world you think is most likely to appear in <em>Kingdom Hearts 4</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONq31W"></div>                            </div>                            <script src="https://kwizly.com/embed/ONq31W.js" async></script>
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