Creative Sound Blaster Recon3D review

Because hardcore gamers have ears too

Creative Sound Blaster Recon3D
The Recon3D works well with PC, Mac, Xbox 360 and PS3

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recon3d review

The Recon3D offers great gaming sound and voice comm tweaking on PC and consoles, with some nice THX effects to play with. It is expensive for what it offers, though.

We liked

It's a feature-filled, high quality product, and versatile too. However, the best thing about it is that Creative is bundling the Recon3D with its wireless Tactic3D Omega headset. That's a quality set of cans, with great sound reproduction and beefy but not overcooked bass levels. The headset's worth £180 on its own, but paired with the Recon3D, the price tag's £209.

That's still well in the realms of enthusiast ware, but a much more enticing prospect than buying the Recon3D alone. If you're going to buy a headset that costs more than the console you'll be using it with, an extra £20 for a powerful sound card with some nice gaming features ain't too shabby.

The excellent surround effect also makes the Recon3D (with the headset, of course) a good choice for movies.

We disliked

Our biggest concern is that as a standalone £90 purchase, we're not sure gamers will be that enamoured with it. It's one for enthusiasts certainly (though not audiophiles), and however carefully you tweak your settings in the software suite, there's still one important variable: your speakers. It's your headset or desktop speakers that have the final say over sound quality.

On these grounds, we find it hard to recommend the Recon3D alone, because it doesn't magically turn bad speakers good, and if you have a basic set of speakers or cheap headset, this isn't the gear for you.

Also, despite the Recon3D's versatility and functionality, don't think this is your one-stop audio solution. Sure, it's great across different platforms, but geared very much toward gaming.

Verdict

If you're looking for a solid all-rounder that works with PCs, Macs and consoles, this is for you.

Phil Iwaniuk
Contributor

Ad creative by day, wandering mystic of 90s gaming folklore by moonlight, freelance contributor Phil started writing about games during the late Byzantine Empire era. Since then he’s picked up bylines for The Guardian, Rolling Stone, IGN, USA Today, Eurogamer, PC Gamer, VG247, Edge, Gazetta Dello Sport, Computerbild, Rock Paper Shotgun, Official PlayStation Magazine, Official Xbox Magaine, CVG, Games Master, TrustedReviews, Green Man Gaming, and a few others but he doesn’t want to bore you with too many. Won a GMA once.