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                            <title><![CDATA[ Latest from TechRadar AU in Playstation ]]></title>
                <link>https://www.techradar.com/au/gaming/consoles-pc/playstation</link>
        <description><![CDATA[ All the latest playstation content from the TechRadar  AU team ]]></description>
                                    <lastBuildDate>Mon, 29 Jun 2026 09:52:09 +0000</lastBuildDate>
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                                <item>
                                                            <title><![CDATA[ GTA 6 could take more than a day to download according to Wi-Fi experts ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-6-could-take-more-than-a-day-to-download-according-to-wi-fi-experts</link>
                                                                            <description>
                            <![CDATA[ How long will GTA 6 take to download? It could be over a day according to WiFi experts. ]]>
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                                                                        <pubDate>Mon, 29 Jun 2026 09:52:09 +0000</pubDate>                                                                                                                                <updated>Mon, 29 Jun 2026 09:52:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <ul><li><em><strong>Grand Theft Auto 6 </strong></em><strong>could take more than a day to download for those with slow Wi-Fi speeds</strong></li><li><strong>This is according to experts at comparison website Uswitch, who estimate that the game could be around 120GB</strong></li><li><strong>Pre-loading will begin on November 12 for those who pre-order the game</strong></li></ul><p>With <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>Grand Theft Auto 6 </em>pre-orders</a> officially available, many are already making plans for the November 19, 2026, launch date. Developer Rockstar Games has confirmed that those who pre-order the game will be able to begin pre-loading it on November 12, and it seems making good use of that time will be incredibly important for those eager to dive in on day one.</p><p>This is because new research by the broadband experts at comparison website <a href="https://www.uswitch.com/broadband/" target="_blank">Uswitch</a> suggests that the game could take over a day to download for those with slower Wi-Fi connections. </p><p>They predict that the <em>GTA 6 </em>file size could be 120GB, only a little more than <em>GTA 5</em>. This means a download time of more than one day if you're stuck on old copper ADSL connections (which offer speeds of roughly 10Mbps), while those with the UK average 170.2Mbps download speed will have to wait an hour and 34 minutes for the game to be ready to play.</p><p>Things are much better over in the US, where the average download speed is roughly 300 Mbps, with just a 53-minute and 20-second wait according to <a href="https://www.uswitch.com/broadband/guides/broadband-download-times/" target="_blank">Uswitch's download time calculator</a>.</p><div ><table><caption>How long could GTA 6 take to download?</caption><tbody><tr><td class="firstcol " ><p><strong>Download Speed</strong></p></td><td  ><p><strong>Estimated Download Time </strong><em><strong>(120GB)</strong></em></p></td></tr><tr><td class="firstcol " ><p>10Mbps</p></td><td  ><p>1d 2h 40min</p></td></tr><tr><td class="firstcol " ><p>30Mbps</p></td><td  ><p>8h 53min 20sec</p></td></tr><tr><td class="firstcol " ><p>50Mbps</p></td><td  ><p>5h 20min</p></td></tr><tr><td class="firstcol " ><p>100Mbps</p></td><td  ><p>2h 40min</p></td></tr><tr><td class="firstcol " ><p>170.2Mbps [National Average]</p></td><td  ><p>1h 34min</p></td></tr><tr><td class="firstcol " ><p>250Mbps</p></td><td  ><p>1h 4min</p></td></tr><tr><td class="firstcol " ><p>500Mbps</p></td><td  ><p>32min</p></td></tr><tr><td class="firstcol " ><p>1.0 Gbps (1000Mbps)</p></td><td  ><p>16min</p></td></tr><tr><td class="firstcol " ><p>1.5 Gbps (1500Mbps)</p></td><td  ><p>10min 40sec</p></td></tr></tbody></table></div><p>You can use the table above to work out how long <em>GTA 6 </em>might take to download for you based on that 120GB estimate, though Uswitch notes that actual download times can vary based on real-world conditions like server demand and peak-time congestion.</p><p>Their in-house broadband expert, Max Beckett, says you can also make sure you're getting the best possible speeds with some "simple moves" like using an Ethernet cable to connect your router directly to your <a href="https://www.techradar.com/reviews/ps5">PlayStation 5 </a>or <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> or <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> in order to keep speeds consistent.</p><p>He also says "positioning your Wi-Fi router in a central, open area of your home can help maximise speeds" and recommends Wi-Fi extenders to ensure coverage in larger homes. </p><p>If you're still suffering from slow speeds, then he suggests shopping around for other plans: "You may find that you can get a much faster speed for very similar prices these days."</p>
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                                                            <title><![CDATA[ ‘Swept up in its own braggadocio’: this Final gaming headset I tested sounds good for its price, and its battery should last you up to a week — but on features, it overpromises and underdelivers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-accessories/final-vr3000-ex-for-gaming-review</link>
                                                                            <description>
                            <![CDATA[ Final’s affordable gaming headset offers an epic battery life and decent enough sound — but during testing, I found its claim to offer ‘immersive, spatial audio’ to be pretty overblown. ]]>
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                                                                        <pubDate>Sat, 27 Jun 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ josh.russell@futurenet.com (Josh Russell) ]]></author>                    <dc:creator><![CDATA[ Josh Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YPWYdoWTKnfU3wLMNrMj2E.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Final VR3000 EX for Gaming unfolded and leant against a stone and concrete cylinder.]]></media:description>                                                            <media:text><![CDATA[The Final VR3000 EX for Gaming unfolded and leant against a stone and concrete cylinder.]]></media:text>
                                <media:title type="plain"><![CDATA[The Final VR3000 EX for Gaming unfolded and leant against a stone and concrete cylinder.]]></media:title>
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                                <p><strong>Final VR3000 EX for Gaming: two-minute review</strong></p><p>The Final VR3000 EX for Gaming is a multi-platform gaming headset aimed at the more affordable end of the gaming market. It offers a low-latency connection, a fold-to-mute mic, and spatial audio for a much more manageable price than many of the premium pads on the market. But does it deliver on everything it promises?</p><p>The Final VR3000 EX for Gaming’s build isn’t bad, all things considered. I’m not a huge fan of the plastic on its earcups or how rattly it can be — both make it feel a bit cheap and flimsy — while the adjustable headband doesn’t really go tight enough for people with smaller heads. But the fabric section of the headband and the faux leather cups are really comfortable: despite a tiny bit of sweatiness, I found them comfortable enough to wear for the best part of a day.</p><p>Sound quality on the VR3000 EX is really solid: trebles feel crisp enough to give everything real immediacy, while the mids have sufficient clarity that I could easily differentiate the different roars of demons I gunned my way through in <em>Doom</em>. The only area where I’d say the headset doesn’t quite match pace with the <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">best wireless gaming headsets</a> out there is bass. It would be nice if guns had a little more boom — unless I’ve really misunderstood, the F in BFG9000 does not stand for ‘feeble’.</p><p>On paper, the VR3000 EX has some pretty great features for its price point, but I found this was the point it really struggled to deliver. Although Final talks a good game about the headset’s spatial audio, in practice the only dimension I really found had strong differentiation was left / right, with noises behind me being harder to pinpoint and there seemingly being no height effect that I could detect at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3797px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YxhgBWwixjbjgFWH65ZjtF" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side." src="https://cdn.mos.cms.futurecdn.net/YxhgBWwixjbjgFWH65ZjtF.jpg" mos="" align="middle" fullscreen="" width="3797" height="2136" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The headset’s Footstep Clarity Mode is a similar story. While creeping around the Dust II map on <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>, I found detecting the footfalls of rivals to be pretty easy, which is great. However, I couldn’t really appreciate a significant difference in this, whether the mode was enabled or not. It seems churlish to complain about this, given footsteps were still easy to hear, but I’m just not sure how much this feature actually adds.</p><p>I will give Final less faint praise over the headset’s foldaway mic though. Testing it out, I found it did a pretty creditable job of picking up my voice and its fold-to-mute functionality worked well to stifle the recording, even though there was a slight lag of a little under a second for it to kick in. However, it doesn’t seem to have a near-field mic or significant noise gating, as when it was recording it absolutely picked up the background music I was playing and the clack of my keyboard.</p><p>And whatever quibbles I may have about the VR3000 EX’s other features, I was pretty blown away by its battery life. During my battery tests, I found that Final was pretty on the money with its 55-hour estimate for this headset. That blows even many more premium headsets out of the water for longevity and means you’re unlikely to need to charge it more than once a week, even if you’re gaming for a significant proportion of each day.</p><p>Everything is relative. Given its price, I’d usually be pretty generous with the Final VR3000 EX for Gaming. And it doesn’t get everything wrong: it has decent enough mids and trebles and a good stereo field. But bass is pretty lacking and many of the features it professes to have are almost imperceptible. In light of that, I’d argue another budget option like the <a href="https://www.techradar.com/reviews/corsair-hs55-wireless-review">Corsair HS55 Wireless</a> might serve you better instead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3711px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="HmP7nqqFvqyNo5c8MNhfzF" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming folded up and leant against a stone and concrete cylinder." src="https://cdn.mos.cms.futurecdn.net/HmP7nqqFvqyNo5c8MNhfzF.jpg" mos="" align="middle" fullscreen="" width="3711" height="2087" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-price-release-date"><span>Final VR3000 EX for Gaming review: price & release date</span></h2><ul><li><strong>Launched on December 12, 2025</strong></li><li><strong>List price of $149.99 / £99.99 / $259</strong></li><li><strong>But it’s already on sale for £69.99 in the UK</strong></li></ul><p>Released on December 12, 2025, Final VR3000 EX for Gaming is available now. While it originally went on sale at a list price of $149.99 / £99.99 / $259, it’s already showing up for a fair amount less in some regions. You can currently pick it up for as little as £69.99 in the UK, which is a pretty low price for a gaming headset.</p><p>As for your options at that price, you probably won’t be surprised to hear that there’s not a whole load of customizability and it only comes in one colorway, black. On the plus side, there aren’t loads of different versions for different platforms: the one version of the VR3000 EX is compatible with <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> and PC, although unfortunately there’s no <a href="https://www.techradar.com/best/xbox-series-x-and-series-s-accessories">Xbox Series X / S</a> compatibility.</p><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-specs"><span>Final VR3000 EX for Gaming review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>3D Extra Wide Sound Stage Over-Ear Dynamic Drivers</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>389g</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>2.4GHz Wireless (via ultra-low latency USB Transceiver), Bluetooth 5.3</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>Up to 55 hours (800mAh capacity)</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4307px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="QCAtYa7VRJQQiCd8AKGN9G" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder." src="https://cdn.mos.cms.futurecdn.net/QCAtYa7VRJQQiCd8AKGN9G.jpg" mos="" align="middle" fullscreen="" width="4307" height="2423" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-design-features"><span>Final VR3000 EX for Gaming review: design / features</span></h2><ul><li><strong>Comfortable to wear</strong></li><li><strong>Not all materials feel that premium</strong></li><li><strong>Epic battery life</strong></li><li><strong>Quite loose fitting</strong></li></ul><p>Given its price, it’s not surprising that the Final VR3000 EX’s build quality seems a little on the cheap side. Not only does the textured plastic on their cups feel pretty low quality, but they are incredibly rattly when you handle them, which doesn’t speak to a tremendously robust construction. On the plus side, they didn’t seem to rattle at all when they were on my head.</p><p>Additionally, the fabric headband and faux leather earcups are delightfully soft, meaning I actually found the VR3000 EX to be surprisingly comfortable. I wore them on and off for much of a day,<strong> </strong>and they didn’t start to squish my ears, a problem I’ve always found with cheaper headphones and headsets. However, I will say the faux leather gets decidedly sweaty during longer use, particularly during tense first-person shooters.</p><p>I’m less convinced by the VR3000 EX’s fit, unfortunately. While the clamping force feels just about right, it’s not all that easy to adjust the stiff adjustable headband while the headset is on your dome. And Final seems to have modeled this headset around Mr Mackey from<em> South Park</em> — I have a pretty big head and yet the VR3000 EX only just about felt stable on the shortest setting, while one of my smaller-skulled colleagues definitely found he couldn’t get it small enough for it to feel comfortable.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P6diibdKSa5cNQtcqVDYJG" name="Final VR3000 EX for Gaming" alt="A closeup of the Final VR3000 EX for Gaming's left earcup with the mic folded away." src="https://cdn.mos.cms.futurecdn.net/P6diibdKSa5cNQtcqVDYJG.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>All of its controls are on the left earcup. There’s an on switch, the volume dial, a Mode button that lets you switch between Bluetooth and USB mode — as well as play/pause media and answer/end calls — and the Control button, which allows you to trigger Footstep Clarity Mode. Each button has a clicky enough action to provide decent tactile feedback, while the volume dial is lightly notched to make increasing the volume feel nicely precise. However, I will say that they’re positioned close enough that it’s not always easy to know right away which button is which by feel alone.</p><p>The app for the Final VR3000 EX is pretty limited. It has three features: it enables you to update the headset’s firmware, switch on Footstep Clarity Mode, and provides access to Final’s EQ settings. While it’s hard to justify using the app just for the Footstep Clarity Mode, the 10-band EQ that’s included is pretty decent, even if I’m not all that convinced that the impact of the lowest 31Hz is really that appreciable. So while it’s not like you need to rush to download this, it’s still useful so I’ll count this one as a bonus.</p><p>A far more unequivocal win for the VR3000 EX though is its battery life. Final quotes its total life as being up to 55 hours, and this was borne out by my testing. I set it streaming music constantly for six hours, and during that time the battery only dropped to 90% — a back-of-the-envelope calculation would put its total life at 60 hours. So even factoring in that battery discharge curves aren’t necessarily regular, I’d say 55 hours is a perfectly reasonable expectation for how long this headset should last you.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4439px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ngWjoybpFktfZ9fgmEjqDG" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming with the mic unfolded leant at a 45 degree angle against a stone and concrete cylinder." src="https://cdn.mos.cms.futurecdn.net/ngWjoybpFktfZ9fgmEjqDG.jpg" mos="" align="middle" fullscreen="" width="4439" height="2497" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-performance"><span>Final VR3000 EX for Gaming review: performance</span></h2><ul><li><strong>Good sound performance, even if bass is weaker</strong></li><li><strong>Spatial audio claims totally overblown</strong></li><li><strong>Not sure Footstep Clarity mode adds much</strong></li></ul><p>Design and features are all well and good. But where the rubber meets the road for a gaming headset is whether those things translate into a good sonic performance in-game. And, sadly, when you actually take the Final VR3000 EX for Gaming for a test drive, it doesn’t quite deliver on the expectations it’s set for itself.</p><p>The VR3000 EX sounds very decent, but it is a little uneven in how it handles the balance of frequencies. On the plus side, it has a good level of bite in the high-end. The screams of the possessed when I was playing <em>Doom </em>were immediate enough to be rattling, while the whine of my chainsaw as I carved up imps felt sufficiently realistic.</p><p>But it’s when it comes to bass that the VR3000 EX is a little more lacking. When I tested the <a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-atlas-200-review">Turtle Beach Atlas 200</a>, I heaped praise on it for the almighty boom that issued when I was clicking heads with the sniper rifle in <em>Counter-Strike 2</em>. With the VR3000 EX, it almost felt like I was playing a different game, with the game’s rifles having scarcely any more impact than my dual Berettas. While that has a very limited impact on your kill ratio in-game, it does make the whole thing feel a lot less immersive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3944px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="xJ5h7xdEG5kKurx4cXVQwF" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side." src="https://cdn.mos.cms.futurecdn.net/xJ5h7xdEG5kKurx4cXVQwF.jpg" mos="" align="middle" fullscreen="" width="3944" height="2219" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Speaking of, Final spends a lot of time hyping up the VR3000 EX’s spatial audio skills in its product description. And yet I’d say rumors of its immersiveness have been greatly exaggerated.</p><p>On the one hand, the VR3000 EX has a pretty creditable stereo field, with action occurring on either side of me always feeling pretty easy to pinpoint. Whether I was trying to spot where an inbound explosive engineer was charging from or fleeing from hell knights in <em>Doom</em>, the VR3000 EX generally made it easy to tell which side their howls and roars came from.</p><p>Unfortunately, I can’t say Final’s headset fares as well in other dimensions. There’s just enough variation in footsteps in front and behind you that I could tell which was which when giving it my full attention — but in the heat of battle, I’m not sure how useful I actually found these subtle cues. And while Final explicitly mentions height effects on its site, I could not spot any significant difference at all between action happening above me and gunfights happening right under my nose.</p><p>Honestly, that’s fine: I do not expect accomplished Dolby Atmos-style effects from hardware that costs roughly the same dough as a couple of AAA computer games. But I do wish brands would stop denuding the term spatial audio of its meaning by using it as a marketing gimmick.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5589px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RFSJULNRjMZmLmGsjMTt7G" name="Final VR3000 EX for Gaming" alt="A closeup of the Final VR3000 EX for Gaming's left earcup with the mic unfolded." src="https://cdn.mos.cms.futurecdn.net/RFSJULNRjMZmLmGsjMTt7G.jpg" mos="" align="middle" fullscreen="" width="5589" height="3144" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Sadly, the VR3000 EX also treads a pretty similar path with its Footstep mode. While engaged in a free-for-all deathmatch in <em>Counter-Strike 2</em>, the headset did a perfectly adequate job of allowing me to pick out my rivals’ footfall and react accordingly. So far, so good, right? Except during this match I switched Footstep mode on and off many times, and I genuinely couldn’t spot whether I was actually getting an enhanced sense of steps or whether it was largely just a placebo.</p><p>One area I’ll happily give the VR3000 EX its due, though, is its connectivity. Using its USB dongle, I honestly couldn’t detect any latency between kills onscreen and the crack of gunfire. While an effective low-latency mode is pretty common with gaming headsets, it’s still a welcome feature on a headset this affordably priced. Even when connected via Bluetooth, the audio wasn’t remotely laggy and enabled me to respond pretty quickly to what was going on around me. So it definitely gets some points there.</p><p>And as long as you don’t have particularly high expectations, the VR3000 EX’s foldaway mic works well enough as well. Its action is smooth, and the fold-to-mute function absolutely works, meaning you can be sure no one is overhearing you when you want a bit of privacy — although there is a lag of around a second before it mutes, so bear that in mind. Unfortunately, though, sound quality isn’t great, with my voice sounding a little bit on the tinnier side, and there’s no noise-gating that I can tell, meaning friends and foes online will be able to hear any background chatter or music in your room.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4020px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="w6XDN3Z3VtT6TErQhf66LG" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder." src="https://cdn.mos.cms.futurecdn.net/w6XDN3Z3VtT6TErQhf66LG.jpg" mos="" align="middle" fullscreen="" width="4020" height="2261" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-final-vr3000-ex-for-gaming"><span>Should I buy the Final VR3000 EX for Gaming?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want decent game sound without spending a fortune</strong><br>Despite not having quite as much low-end heft as some headsets, the Final VR3000 EX for Gaming has clear enough mids and treble to bring your games to life.</p></div><div class="product"><p><strong>You want an epic battery life</strong><br>Even compared to much more expensive headsets, the VR3000 EX has an impressive battery life, clocking in at roughly 55 hours. That should keep you gaming for days and days.</p></div><h2 id="don-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You want a premium-feeling experience</strong><br>The VR3000 EX feels comfortable enough on your head. But it’s not made of the most luxe-feeling materials, and the adjustable headband doesn’t run tight enough for smaller heads.</p></div><div class="product"><p><strong>You want a premium-feeling experience</strong><br>The VR3000 EX feels comfortable enough on your head. But it’s not made of the most luxe-feeling materials, and the adjustable headband doesn’t run tight enough for smaller heads.</p></div><h2 class="article-body__section" id="section-final-vr3000-ex-for-gaming-review-also-consider"><span>Final VR3000 EX for Gaming review: also consider</span></h2><div ><table><thead><tr><th class="firstcol " ><p><strong></strong></p></th><th  ><p><strong>Final VR3000 EX for Gaming</strong></p></th><th  ><p><strong>Corsair HS55 Wireless</strong></p></th><th  ><p><strong>Razer BlackShark V2 Pro (2023)</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Drivers</p></td><td  ><p>3D Extra Wide Sound Stage Over-Ear Dynamic Drivers </p></td><td  ><p>50mm Neodymium</p></td><td  ><p>Customized Dynamic 50mm Driver (Razer TriForce Titanium)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>389g</p></td><td  ><p>266g</p></td><td  ><p>320g</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile</p></td><td  ><p>PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile</p></td><td  ><p>PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>2.4GHz Wireless (via USB Adapter), Bluetooth 5.3</p></td><td  ><p>2.4GHz Wireless (via USB Adapter), Bluetooth</p></td><td  ><p>2.4GHz Wireless (via USB Adapter), Bluetooth 5.2</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>Up to 55 hours</p></td><td  ><p>Up to 24 hours (2.4GHz) / Up to 37 hours (Bluetooth)</p></td><td  ><p>Up to 70 hours</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone</p></td><td  ><p>Dolby Audio 7.1 surround sound (PC/Mac), Flip-to-mute boom mic</p></td><td  ><p>Detachable HyperClear Super Wideband 9.9mm Mic, THX Spatial Audio, Razer SmartSwitch toggle, FPS audio profiles</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)</p></td><td  ><p>Corsair iCUE (10-band EQ, mic settings, EQ presets)</p></td><td  ><p>Razer Synapse (10-band graphic EQ, THX Spatial layout)</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair HS55 Wireless</strong><br>There’s a reason that the Corsair HS55 Wireless is our current budget pick for the best PC gaming headsets. Its 50mm Neodymium audio drivers serve up crystal-clear sound with generous bass, while its build is super comfortable to wear. Most importantly, it offers true 7.1 Surround Sound, meaning it’s capable of much more impressive spatialized sound.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/corsair-hs55-wireless-review" data-dimension112="a2fb0107-50c4-436a-a15a-c78dc2a55216" data-action="Deal Block" data-label="Read our full Corsair HS55 Wireless review" data-dimension48="Read our full Corsair HS55 Wireless review" data-dimension25=""><strong>Corsair HS55 Wireless review</strong></a><strong>.</strong></p></div><div class="product"><p><strong>Razer BlackShark V2 Pro</strong><br>Despite having been released in 2022, the Razer BlackShark V2 Pro is still one of our favorite gaming headsets, thanks to its lush sound quality, epic battery life and THX spatial audio. And while its original list price of $179.99 / £179 / AU$299 is a fair bit higher than the VR3000 EX, in the years since its release its price has come way down: I’ve seen offers placing it more in the region of $107.99 / £99.98 / AU$176.55.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/razer-blackshark-v2-pro-2023" data-dimension112="d74c6e6b-f146-46e7-a925-ed688f095ea2" data-action="Deal Block" data-label="Read our full Razer BlackShark V2 Pro review" data-dimension48="Read our full Razer BlackShark V2 Pro review" data-dimension25=""><strong>Razer BlackShark V2 Pro review</strong></a><strong>.</strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5258px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="LT9iMsrnoWP26BKUDfgKDG" name="Final VR3000 EX for Gaming" alt="The Final VR3000 EX for Gaming laying flat on a table." src="https://cdn.mos.cms.futurecdn.net/LT9iMsrnoWP26BKUDfgKDG.jpg" mos="" align="middle" fullscreen="" width="5258" height="2958" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-final-vr3000-ex-for-gaming"><span>How I tested the Final VR3000 EX for Gaming</span></h2><ul><li><strong>Tested over a week</strong></li><li><strong>Tried out on a range of titles including </strong><em><strong>Counter-Strike 2</strong></em><strong> and </strong><em><strong>Doom</strong></em></li><li><strong>Have 10 years experience writing about audio and 35 of gaming</strong></li></ul><p>I tested the Final VR3000 EX for Gaming over the course of a week. I paired it with my desktop PC at home, my <a href="https://www.techradar.com/computing/macbooks/apple-macbook-pro-14-inch-m4-2024">MacBook Pro M4</a> and TechRadar’s <a href="https://www.techradar.com/reviews/acer-predator-helios-300-2022">Acer Predator Helios 300</a> gaming laptop. I then tested it out with multiple titles including <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a> and <em>Doom</em>, as well as listening to some playlists on Apple Music.</p><p>In terms of specifics, I tested out the spatial audio in multiple <em>Counter-Strike 2</em> deathmatches and tried switching the Footstep Clarity Mode on and off to see how much difference that made to how perceptible opponents’ positions were. I recorded myself while talking, typing, and playing music to test the VR3000 EX’s foldaway mic, as well as folding it away to test how effectively it muted incoming audio.</p><p>When it comes to my personal experience, I’ve been writing about and testing audio gadgets for over ten years now, as well as using audio gear to produce and listen to music. I’ve been playing games on a daily basis since they were all 8-bit, sharing my time pretty evenly between console, handheld and PC gaming. And yet, it turns out, I still get thoroughly mogged when playing <em>Counter-Strike 2</em>, which I blame on my middle-aged reflexes.</p><ul><li>First reviewed:<em> June 2026</em></li><li>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></li></ul>
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                                                            <title><![CDATA[ Halo Campaign Evolved creative director says the remake will have 'all the original content' and new features to bring it into more of a modern shooter' ]]></title>
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                            <![CDATA[ Halo Campaign Evolved isn't just a simple remake, but a blend of original content and new features designed for a modern shooter. ]]>
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                                                                        <pubDate>Sat, 27 Jun 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Halo Campaign Evolved </strong></em><strong>will feature original content and new features, too</strong></li><li><strong>Creative director Max Szlagor says the remake was a process of "crafting it piece by piece"</strong></li><li><strong>The game will be "more accessible" than the original</strong></li></ul><p><a href="https://www.techradar.com/gaming/halo-campaign-evolved-delivers-a-beautiful-version-of-the-first-person-shooters-campaign-but-i-still-want-to-see-more"><em>Halo Campaign Evolved</em></a> isn't just a simple remake of <em>Halo: Combat Evolved</em>'s campaign, according to Halo Studios, but a blend of original content and new features designed for a modern shooter.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/uk/tag/summer-game-fest-2026">Summer Game Fest 2026</a>, where we went hands-on with the upcoming game, executive producer Damon Conn and creative director Max Szlagor explained how the team recaptured the feel of the original game and the challenges of making it a fresh experience.</p><p>"It's a combination [..] of this <em>Halo</em> simulation, which we've built up over 25 years, foundationally from [<em>Halo</em>] <em>Reach</em>, but pulling in additional pieces and pairing that with this beautiful Unreal [Engine] renderer," Szlagor said. "As far as challenges, it's really just looking at it piece by piece as we build the levels, the encounters with enemies, vehicles, weapons.</p><p>"It's just a lot of stuff that we've put together. We've got all the original content plus these nine new weapons, ones you couldn't use in the original game, so making sure those fit in nicely with the Energy Sword, the Fuel Rod cannon, driving the Wraith, [and] vehicle hijacking. Just crafting it piece by piece."</p><p>Conn explained that the "key" is "to bring it into more of a modern shooter," which means "make it more accessible" by revamping old features so that they're more approachable.</p><p>"You can find your way through levels a little bit easier now," the developer added, "whereas back in the early 2000s, you had to find your way, and it was really trial and error. Now we have much more poignant waypointing to help you along."</p><p>There will also be quality-of-life features built using Unreal Engine 5, including a sprint button,<strong> </strong>but players can also play the game "the original way" by disabling the option.</p><p>"I like to sprint around and use it as a traversal function," Conn said. "It doesn't really change the way I'm going to play the game, but it definitely lets me move through the environment in a way that I'm more used to."</p><p><em>Halo Campaign Evolved </em>launches on July 28 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ PlayStation CEO says Sony will be 'leveraging technologies that can be used in various forms and locations' for future consoles, potentially suggesting a PS6 handheld is in the cards ]]></title>
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                            <![CDATA[ A new PlayStation handheld could be on the table after comments from PlayStation's CEO suggest Sony wants to create hardware similar to the Nintendo Switch 2. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 16:51:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>PlayStation boss Hideaki Nishino says "pick up and play" is the most important quality for consoles nowadays</strong></li><li><strong>He says Sony wants to leverage tech "that can be used in various forms and locations"</strong></li><li><strong>The CEO's comments suggest that Sony is looking to rejoin the handheld market</strong></li></ul><p>A new PlayStation handheld could be on the table after comments from Sony Interactive Entertainment CEO Hideaki Nishino suggest the company wants to create new hardware similar to the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>. </p><p>In an interview with <a href="https://www.famitsu.com/article/202606/77607" target="_blank">Famitsu</a> (translated by <a href="https://www.ign.com/articles/playstation-boss-says-new-console-experiences-will-involve-leveraging-technologies-that-can-be-used-in-various-forms-and-locations-and-im-convinced-hes-teasing-a-ps6-handheld" target="_blank">IGN</a>), Nishino was asked whether PlayStation plans to continue focusing on consoles, following a past comment he made in 2024 about how hardware won't be disappearing any time soon.</p><p>The CEO confirmed it would, saying, "My belief that a console is necessary for playing games hasn’t changed," adding that Sony "wants to continue providing its own game consoles."</p><p>But what sort of consoles? Nishino went on to mention that "pick up and play" is the most important quality for consoles nowadays, which instantly makes one think of the Switch 2 or <a href="https://www.techradar.com/gaming/playstation-portal-review">PlayStation Portal</a>.</p><p>Nishino continued, saying that developing new consoles will mean Sony will be "leveraging technologies that can be used in various forms and locations" and that this would enable Sony "to create something exciting."</p><p>"For example, although the PlayStation brand is strongly associated with playing on the TV in the living room, we’re planning to release monitors and speakers so that people can play comfortably in other locations as well," Nishino said. "We developed the PlayStation Portal as part of this initiative."</p><p>The PlayStation Portal is a remote player, allowing PS5 users to play their PS5 games via their handheld device, a challenge Sony took on to create a new kind of gameplay experience, according to Nishino.</p><p>"We were thinking, 'Let’s try this, let’s try that,' and I’d like us to move forward with developing products while exploring various ideas in this way," he said.</p><p>While the PlayStation Portal is a handheld console, its purpose is built for streaming and cloud gaming, unlike the PSP and the PS Vita. </p><p>While the PSP took off and became Sony's biggest handheld ever, selling 70 million units, the PS Vita didn't fare too well, shifting an estimated 15 to 16 million units before it was discontinued in 2019.</p><p>If Sony plans to rejoin the handheld market, it will have tough competition if it goes against the Switch 2, which has <a href="https://www.techradar.com/gaming/new-report-reveals-the-nintendo-switch-2-is-the-second-fastest-selling-video-game-hardware-in-us-history-as-xbox-and-ps5-unit-sales-struggle">officially sold almost 6 million units within its first year of release</a>.</p><p>A <a href="https://www.techradar.com/news/ps6">PS6</a> handheld has been rumored for some time. According to a reliable insider and leaker, Moore's Law is Dead, <a href="Sony will launch its next-generation PlayStation with three devices in 2027, including two consoles and a companion handheld.">Sony will launch its next-generation PlayStation with three devices in 2027, including two consoles and a companion handheld</a>.</p>
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                                                            <title><![CDATA[ 'Everyone is still on physical what is this the 20th century?' — GTA 6 might not be getting a proper disc, but fans were already debating their value over a decade ago for GTA 5 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/everyone-is-still-on-physical-what-is-this-the-20th-century-gta-6-might-not-be-getting-a-proper-disc-but-fans-were-already-debating-their-value-over-a-decade-ago-for-gta-5</link>
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                            <![CDATA[ As GTA 6 fans mourn the disc-less physical edition, GTA 5 fans debated the value of physical and digital back in 2013. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 15:20:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>Physical Editions of </strong><em><strong>Grand Theft Auto 6</strong></em><strong> won't come with a disc</strong></li><li><strong>Many fans are disappointed, and it's stirred conversation about the value of physical and digital games</strong></li><li><strong>Fans in 2013 had similar conversations with the launch of </strong><em><strong>GTA 5</strong></em></li></ul><p>Now that <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>Grand Theft Auto 6</em> pre-orders</a> are live, it feels like the countdown to the game's launch later this year can truly begin in earnest. And yet, despite the hype around the most anticipated game of all time, some fans are disappointed by the announcement that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical editions won't come with a disc, but rather a digital download code in the box</a>. </p><p>It has stirred up conversation around whether physically owning the game even matters in the grand scheme of things; dedicated fans who have waited a long time for <em>GTA 6</em> will buy the game either way, right?</p><p>"Obviously I’m going to get this game but 13 years of waiting & this is all physical editions are getting? A f****** code in a box? For the biggest game to ever launch & that’s all the effort you’re putting in for physical? So damn disappointed man," one <a href="https://x.com/Dmax_117/status/2069724899028173183?s=20" target="_blank">said</a>.</p><p>But it seems that even during the launch period of <em>GTA 5</em> all the way in 2013, fans were debating the value of physical and digital games, though it seems that many leaned on the side of being able to physically own their copy.</p><p>"I have been playing the game since launch, because my brother bought it and never played it. He recently moved and took the game with him, so I need to buy it myself. I have an external hard drive which I can store the game on so I don't have to worry if the Xbox breaks. Now what would you recommend?" asked a fan on a 12-year-old <a href="https://www.reddit.com/r/GrandTheftAutoV/comments/2fkam8/would_you_recommend_buying_the_digital_or/?solution=6ef221f97a27981f6ef221f97a27981f&js_challenge=1&token=7afd7253fec22262ff1c52b1703fe9ecfa8186e2df669e1f2887577bf976de00&jsc_orig_r=" target="_blank">Reddit</a> post.</p><p>One fan jumped to say that "Physical is seemingly better in every way aside from you have to remove the disk [from the console]."</p><p>Others agreed, with one saying, "Plus, if you ever want to get rid of it, you can always trade it in for another game or sell it."</p><p>However, it's a different conversation today as <em>GTA 6 </em>physical editions will have a download code instead, unlike <em>GTA 5 </em>over a decade ago, meaning players won't be able to resell their copy later on.</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <p>One fan disagreed, saying, "Wow. Really everyone is still on physical what is this the 20th century?" But another argued that physical is better because they could display their collection proudly.</p><p>"Physical, as the price is usually the same as digital," a user replied, but nowadays, that's not typically the case, while another said "Physical, cause you get the map. Not cause its useful just cause its cool!"</p><p>Sadly, unlike <em>GTA 5</em> and even <em>Red Dead Redemption 2</em>, neither the Standard nor the Ultimate Edition of <em>GTA 6</em> will include a map. </p><p>Before <em>GTA 5</em> was released, hours of gameplay footage leaked online after early copies were illegally uploaded to torrent sites. One explanation for <em>GTA 6</em> physical editions not including a disc could be that Rockstar is trying to minimize the potential for leaks this time around.</p><p>Some fans also considering skipping the day one purchase in hopes of a disc being produced later down the line. However, for now, it looks like all players will own a digital license for the game instead.</p><p><em>GTA 6</em> launches on November 19 and will cost $79.99 / AU$129.95 / £69.99 for the Standard Edition and $99.99 / AU$159.95 / £89.99 for the Ultimate Edition. Pre-loads begin on November 12.</p>
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                                                            <title><![CDATA[ 'The original code is in this game' — Halo Campaign Evolved executive producer says some level layouts have been redesigned to avoid 'repetiveness' but 'you are playing the DNA of the original game' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-original-code-is-in-this-game-halo-campaign-evolved-executive-producer-says-some-level-layouts-have-been-redesigned-to-avoid-repetiveness-but-you-are-playing-the-dna-of-the-original-game</link>
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                            <![CDATA[ Halo Studios has confirmed that Halo Campaign Evolved still has Halo: Combat Evolved's original code buried underneath the new Unreal Engine 5 build. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft/Xbox/Halo Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the landscapes from Halo Campaign Evolved]]></media:description>                                                            <media:text><![CDATA[A screenshot of the landscapes from Halo Campaign Evolved]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of the landscapes from Halo Campaign Evolved]]></media:title>
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                                <ul><li><em><strong>Halo Campaign Evolved</strong></em><a href="https://www.techradar.com/gaming/halo-campaign-evolved-delivers-a-beautiful-version-of-the-first-person-shooters-campaign-but-i-still-want-to-see-more"><em><strong> </strong></em></a><strong>executive producer Damon Conn says encounters and levels have reduced their "repetition"</strong></li><li><strong>Conn explains that the original code is still in the game under the new build</strong></li><li><strong>He adds that there are "different elements going on while retaining that story, that original intent"</strong></li></ul><p>Halo Studios has confirmed that <a href="https://www.techradar.com/gaming/halo-campaign-evolved-delivers-a-beautiful-version-of-the-first-person-shooters-campaign-but-i-still-want-to-see-more"><em>Halo Campaign Evolved</em></a> still has <em>Halo: Combat Evolved</em>'s original code buried underneath the new Unreal Engine 5 build.</p><p>That's according to executive producer Damon Conn and creative director Max Szlagor in an interview with TechRadar Gaming at <a href="https://www.techradar.com/uk/tag/summer-game-fest-2026">Summer Game Fest 2026</a>, where they discussed how the team recaptured the feel of the original game while creating a modern shooter.</p><p>Conn explained that it also addressed some of the encounters and made sure to "reduce" their "repetition."</p><p>"Not to mess with the overall story or the way that the game even plays out," he clarified, "but just make that more of a better feel. Some of the levels are a little bit repetitive, and we tried to clean that up as well. While retaining that original feel."</p><p> The executive producer continued, confirming that the "original code" of <em>Halo: Combat Evolved</em> "is in this game, underneath the new Unreal Engine 5.</p><p>"It's under a layer of Unreal, so you are playing the DNA of the original game," Conn said.</p><p>Touching on The Library in particular, the maze-like levels in <em>Halo: Combat Evolved</em> that feature waves of The Flood, Conn said each space and encounter is now "visually distinct."</p><p>"Each level, you can see that progressing over time," he explained. "You can see the types of Flood you encounter on each floor changing. We've also leaned into some other facets of what it means to be in The Library. There's some new gameplay layered into those spaces as well. You'll see a new Flood form in there. Again, the new weapons are layered in here.</p><p>"There's really just a lot of different elements going on while retaining that story, that original intent. The lighting [for example] is really leading into the vibes of what The Library is too. It should feel like a very fresh experience going through that level."</p><p><em>Halo Campaign Evolved </em>launches on July 28 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Rockstar could be following the Red Dead Redemption 2 playbook with GTA 6's release — here's what that could mean for trailer 3, the gameplay reveal, and more ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/rockstar-could-be-following-the-red-dead-redemption-2-playbook-with-gta-6s-release-heres-what-that-could-mean-for-trailer-3-the-gameplay-reveal-and-more</link>
                                                                            <description>
                            <![CDATA[ What Red Dead Redemption 2's marketing could tell us about future GTA 6 trailers. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 13:42:41 +0000</pubDate>                                                                                                                                <updated>Sat, 27 Jun 2026 10:27:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar games]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Red Dead Redemption 2 is just one of the spectacular games on Xbox Game Pass]]></media:description>                                                            <media:text><![CDATA[Arthur Morgan from Red Dead Redemption 2 holding a lasso]]></media:text>
                                <media:title type="plain"><![CDATA[Arthur Morgan from Red Dead Redemption 2 holding a lasso]]></media:title>
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                                <p>With <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>Grand Theft Auto 6 </em>pre-orders live</a> right now, many are wondering when the next big trailer will be. We've only had two released so far, and while they're both great showcases of the game's visuals, neither has really shown us any proper gameplay or explained any potential new mechanics.</p><p>This would normally be pretty unusual<strong>—</strong>when was the last time you can remember being offered the chance to pre-order a game before you'd even seen any gameplay footage?—but not a big surprise coming from<em> </em>developer Rockstar Games.</p><p>In fact, the <em>GTA 6 </em>marketing so far has played out in a very similar fashion to that of the studio's last release, <em>Red Dead Redemption 2</em>, and I think that looking back at the past gives us a pretty good idea of what to expect this year.</p><div class="product"><a data-dimension112="13b00bd6-9c21-48e3-bec0-edd5559fd57f" data-action="Deal Block" data-label="If you're looking for a GTA 6 PS5 pre-order, then Amazon is an easy choice for convenience and one of the lowest prices by two cents. You can also get the game at the retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension48="If you're looking for a GTA 6 PS5 pre-order, then Amazon is an easy choice for convenience and one of the lowest prices by two cents. You can also get the game at the retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension25="$79.97" href="https://www.amazon.com/dp/B0H6K928WL/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1371px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CBw6VVeKQ24BgMccK22JNg" name="1782375678.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CBw6VVeKQ24BgMccK22JNg.jpg" mos="" align="middle" fullscreen="" width="1371" height="1371" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>If you're looking for a <em>GTA 6 </em>PS5 pre-order, then Amazon is an easy choice for convenience and one of the lowest prices by two cents. You can also get the game at the retailers below.</p><p><strong></strong><a href="https://www.walmart.com/ip/Grand-Theft-Auto-VI-PlayStation-5-Game/20482917228" data-dimension112="13b00bd6-9c21-48e3-bec0-edd5559fd57f" data-action="Deal Block" data-label="If you're looking for a GTA 6 PS5 pre-order, then Amazon is an easy choice for convenience and one of the lowest prices by two cents. You can also get the game at the retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension48="If you're looking for a GTA 6 PS5 pre-order, then Amazon is an easy choice for convenience and one of the lowest prices by two cents. You can also get the game at the retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension25="$79.97"><strong>Walmart - $79.97</strong></a><strong> | </strong><a href="https://www.bestbuy.com/product/grand-theft-auto-vi-playstation-5/JXHY5RW2JZ"><strong>Best Buy - $79.99</strong></a><strong> | </strong><a href="https://www.target.com/p/grand-theft-auto-vi/-/A-1012260588?preselect=1011529119#lnk=sametab"><strong>Target - $79.99</strong></a><strong> | </strong><a href="https://www.gamestop.com/video-games/playstation-5/products/grand-theft-auto-vi---playstation-5-code-in-box/448295.html"><strong>GameStop - $79.99 </strong></a><a class="view-deal button" href="https://www.amazon.com/dp/B0H6K928WL/" target="_blank" rel="nofollow" data-dimension112="13b00bd6-9c21-48e3-bec0-edd5559fd57f" data-action="Deal Block" data-label="If you're looking for a GTA 6 PS5 pre-order, then Amazon is an easy choice for convenience and one of the lowest prices by two cents. You can also get the game at the retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension48="If you're looking for a GTA 6 PS5 pre-order, then Amazon is an easy choice for convenience and one of the lowest prices by two cents. You can also get the game at the retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension25="$79.97">View Deal</a></p></div><div class="product"><a data-dimension112="87bd5d49-e333-4b32-9295-ae55ba59155f" data-action="Deal Block" data-label="EE - £68" data-dimension48="EE - £68" data-dimension25="£69.99" href="https://www.amazon.co.uk/dp/B0H25M1QJS" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1371px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CBw6VVeKQ24BgMccK22JNg" name="1782375678.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CBw6VVeKQ24BgMccK22JNg.jpg" mos="" align="middle" fullscreen="" width="1371" height="1371" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Those in the UK looking for a PS5 pre-order have a variety of options with Amazon as an obvious easy choice. A host of other retailers like the ones below have stock too.</p><p><a href="https://ee.co.uk/products/playstation-5-gta-vi-standard-edition" data-dimension112="87bd5d49-e333-4b32-9295-ae55ba59155f" data-action="Deal Block" data-label="EE - £68" data-dimension48="EE - £68" data-dimension25="£69.99"><strong>EE - £68</strong></a><strong> | </strong><a href="https://www.currys.co.uk/products/playstation-grand-theft-auto-vi-ps5-10306407.html"><strong>Currys - £69.99</strong></a><strong> | </strong><a href="https://www.argos.co.uk/product/8747444"><strong>Argos - £69.99</strong></a><strong> | </strong><a href="https://www.very.co.uk/xbox-grand-theft-auto-vi-xbox-series-xs/1601175553.prd"><strong>Very - £69.99</strong></a><strong> | </strong><a href="https://www.shopto.net/en/ps5gr11-grand-theft-auto-vi-ps5-p1203732/"><strong>ShopTo - £69.85</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H25M1QJS" target="_blank" rel="nofollow" data-dimension112="87bd5d49-e333-4b32-9295-ae55ba59155f" data-action="Deal Block" data-label="EE - £68" data-dimension48="EE - £68" data-dimension25="£69.99">View Deal</a></p></div><div class="product"><a data-dimension112="594e8434-01f6-4e6d-b697-00c617c591af" data-action="Deal Block" data-label="Xbox owners in the US can also lock down a GTA 6 pre-order at Amazon for ease or via the other retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension48="Xbox owners in the US can also lock down a GTA 6 pre-order at Amazon for ease or via the other retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension25="$79.97" href="https://www.amazon.com/dp/B0H6K49W6Y" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1356px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ibAPkMpavZFeAmMkYsfVFe" name="1782375653.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ibAPkMpavZFeAmMkYsfVFe.jpg" mos="" align="middle" fullscreen="" width="1356" height="1356" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Xbox owners in the US can also lock down a GTA 6 pre-order at Amazon for ease or via the other retailers below.</p><p><strong></strong><a href="https://www.walmart.com/ip/Grand-Theft-Auto-VI-Xbox-Series-X-Game/20459958275" data-dimension112="594e8434-01f6-4e6d-b697-00c617c591af" data-action="Deal Block" data-label="Xbox owners in the US can also lock down a GTA 6 pre-order at Amazon for ease or via the other retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension48="Xbox owners in the US can also lock down a GTA 6 pre-order at Amazon for ease or via the other retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension25="$79.97"><strong>Walmart - $79.97</strong></a><strong> | </strong><a href="https://www.gamestop.com/video-games/xbox-series-x%7Cs/products/grand-theft-auto-vi---xbox-series-x-code-in-box/448297.html"><strong>Best Buy - $79.99</strong></a><strong> | </strong><a href="https://www.target.com/p/grand-theft-auto-vi/-/A-1012260588?preselect=1011545811#lnk=sametab"><strong>Target - $79.99</strong></a><strong> | </strong><a href="https://www.gamestop.com/video-games/playstation-5/products/grand-theft-auto-vi---playstation-5-code-in-box/448295.html"><strong>GameStop - $79.99 </strong></a><a class="view-deal button" href="https://www.amazon.com/dp/B0H6K49W6Y" target="_blank" rel="nofollow" data-dimension112="594e8434-01f6-4e6d-b697-00c617c591af" data-action="Deal Block" data-label="Xbox owners in the US can also lock down a GTA 6 pre-order at Amazon for ease or via the other retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension48="Xbox owners in the US can also lock down a GTA 6 pre-order at Amazon for ease or via the other retailers below.Walmart - $79.97 | Best Buy - $79.99 | Target - $79.99 | GameStop - $79.99 Walmart - $79.97" data-dimension25="$79.97">View Deal</a></p></div><div class="product"><a data-dimension112="1a3fbb16-932f-4a53-9c8e-835b5cf885dd" data-action="Deal Block" data-label="EE - £68" data-dimension48="EE - £68" data-dimension25="£69.99" href="https://www.amazon.co.uk/dp/B0H25M1QJS" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1356px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ibAPkMpavZFeAmMkYsfVFe" name="1782375653.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ibAPkMpavZFeAmMkYsfVFe.jpg" mos="" align="middle" fullscreen="" width="1356" height="1356" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Xbox players also have plenty of options in the UK, and can take their pick from a whole bunch of retailers to secure their<em> GTA 6 </em>pre-order.</p><p><a href="https://ee.co.uk/products/xbox-gta-vi-standard-edition" data-dimension112="1a3fbb16-932f-4a53-9c8e-835b5cf885dd" data-action="Deal Block" data-label="EE - £68" data-dimension48="EE - £68" data-dimension25="£69.99"><strong>EE - £68</strong></a><strong> | </strong><a href="https://www.currys.co.uk/products/xbox-grand-theft-auto-vi-xbox-series-x-10306406.html"><strong>Currys - £69.99</strong></a><strong> | </strong><a href="https://www.argos.co.uk/product/8747437"><strong>Argos - £69.99</strong></a><strong> | </strong><a href="https://www.very.co.uk/xbox-grand-theft-auto-vi-xbox-series-xs/1601175553.prd"><strong>Very - £69.99</strong></a><strong> | </strong><a href="https://www.shopto.net/en/xbxgr05-grand-theft-auto-vi-xbox-series-x-p1203733/"><strong>ShopTo - £69.85</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H25M1QJS" target="_blank" rel="nofollow" data-dimension112="1a3fbb16-932f-4a53-9c8e-835b5cf885dd" data-action="Deal Block" data-label="EE - £68" data-dimension48="EE - £68" data-dimension25="£69.99">View Deal</a></p></div><h2 id="gta-6-trailer-3-could-arrive-very-soon">GTA 6 trailer 3 could arrive very soon</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LQ7DDt3NL4N6Et58jGsmC7" name="ULTIMATE_EDITION_01" alt="Grand Theft Auto 6 clothing." src="https://cdn.mos.cms.futurecdn.net/LQ7DDt3NL4N6Et58jGsmC7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>After a few cryptic teasers, the first <em>Red Dead Redemption 2 </em>trailer dropped on October 20, 2016. It didn't tell us that much beyond introducing the setting and giving us our first look at the open world.</p><p>It also ended with a release window, Fall 2017, which Rockstar failed to hit with the game actually finally releasing in 2018. </p><p>The <em>GTA 6 </em>similarities should be obvious already. <em>GTA 6 </em>Trailer 1 was released in December 2023 and mainly focused on the upcoming game's Vice City setting and, just like <em>Red Dead Redemption 2</em>, gave us a 2025 release window that eventually turned out to be a year out thanks to delays.</p><p>It took practically a whole year for the next <em>Red Dead Redemption 2 </em>trailer to appear, a big gap that we saw replicated when the second <em>GTA 6 </em>trailer took 518 days to arrive.</p><p>There was then a much smaller seven-month wait between <em>Red Dead Redemption 2 </em>trailers 2 and 3, and I suspect we'll see a similar pattern this time. It's been over 400 days since <em>GTA 6 </em>trailer 2, so a third gameplay trailer coming in the next few weeks would still represent a smaller gap than that initial 518 days.</p><p>I wouldn't be surprised if Rockstar Games has one in the bank for when <em>GTA 6 </em>pre-order hype starts to wane as a way to give sales a boost.</p><p>Before we dive in, here's how to get your hands on a <em>GTA 6 </em>pre-order if you haven't placed one yet.</p><h2 id="what-about-gameplay">What about gameplay?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K2EENLjJxmjuPb3qBHahgb" name="Red Dead 2.jpg" alt="Red Dead Redemption 2" src="https://cdn.mos.cms.futurecdn.net/K2EENLjJxmjuPb3qBHahgb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p><em>Red Dead Redemption 2 </em>received two meaty gameplay trailers: one 85 days before its release and another 25 days before. </p><p>It seems Rockstar likes to wait as long as possible before actually showing gameplay and, if <em>GTA 6 </em>follows the same pattern, we're likely seeing our first glimpse of gameplay about three months before launch.</p><p>That means the first gameplay trailer is likely to drop sometime in early August. The second could then follow in late October, or even right at the start of November, when the November 19, 2026, release date is right around the corner.</p><h2 id="expect-gta-6-online-after-launch">Expect GTA 6 Online after launch</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVTGkuwBeGuuQNUFZzsqUL" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/PVTGkuwBeGuuQNUFZzsqUL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p><em>GTA Online</em> launched on October 1, 2013 — just a few weeks after <em>GTA 5</em> hit shelves.</p><p><em>Red Dead Online </em>followed a similar trajectory. It rolled out to players in a beta state on November 30, 2018 (or a few days earlier for Ultimate Edition owners). </p><p>Both modes received standalone releases a few years down the line.</p><p>The PlayStation Store listing for <em>GTA 6 </em>states that the game is strictly a "single-player experience," which rules out availability at launch. I predict that it will arrive in some form in December, even if that's just as an early access beta.</p><p>If the previous games are anything to go by, this would be followed by a full release in 2027 and a standalone version a few years later.</p><h2 id="and-finally-a-pc-port-after-a-year">And finally a PC port after a year</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SaNor5hWkzZMq2mVHY6sJY" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/SaNor5hWkzZMq2mVHY6sJY.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p><em>Red Dead Redemption 2</em>'s PC port took roughly a year to arrive, dropping in November 2019. As the most recent Rockstar Games release, I think it could give us an idea of when a <em>GTA 6 </em>PC version is likely to arrive.</p><p>I predict that it will come out in December 2027 if it follows the same pattern. This might even coincide with the full release of <em>GTA 6 Online </em>in order to really drum up the excitement.</p><p>Of course, all of this is speculation based on past events, and the release timeline could play out in any number of ways. We'll just have to wait and see whether Rockstar has any curveballs in store.</p><iframe title="Do you have your own GTA 6 release timeline predictions?" description="Let us know in the comments." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
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                                                            <title><![CDATA[ New report suggests retailers may run out of PS5 and Xbox stock 'around the launch of GTA 6' — 'Demand will likely outstrip supply during the year end period' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/new-report-suggests-retailers-may-run-out-of-ps5-and-xbox-stock-around-the-launch-of-gta-6-demand-will-likely-outstrip-supply-during-the-year-end-period</link>
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                            <![CDATA[ Retailers could run out of stock for PlayStation 5, Xbox Series X, and Series S consoles during the holiday season due to the upcoming release of GTA 6. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 12:13:27 +0000</pubDate>                                                                                                                                <updated>Fri, 26 Jun 2026 12:13:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>GTA 6</strong></em><strong> demand could cause a surge in interest for PS5 and Xbox Series X/S consoles </strong></li><li><strong>A major retailer has told The Game Business that a shortage is expected due to ongoing hardware component availability</strong></li><li><strong>It's said that “Demand will likely outstrip supply during the year-end period"</strong></li></ul><p>Retailers could run out of stock for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X,</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a> consoles during the holiday season due to the upcoming release of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>That's according to <a href="https://www.thegamebusiness.com/p/retailer-warns-of-gta-console-stock" target="_blank">The Game Business</a>, which reports that a major games retailer has warned that a surge in interest for the consoles is expected later this year due to <em>GTA 6</em>. However, there will be a shortage due to ongoing issues surrounding hardware component availability.</p><p>"I spoke to a major retailer this week who informed me that they've been told there will be console stock shortages at the end of the year around the launch of <em>GTA 6</em>," said Editor-in-Chief and Co-Founder of The Game Business, Christopher Dring.</p><p>A senior games buyer, speaking without the permission of his employer, told The Game Business, "that because of the on-going issues around hardware component availability, we won’t be getting the units we want ahead of <em>GTA</em>." The source added: “Demand will likely outstrip supply during the year-end period."</p><p>Dring pointed out that Sony CEO Hiroki Totoki told investors in May that "the necessary volume" of PS5 stock "has been secured” for 2026; however, Xbox Chief Strategy Officer Matthew Ball told The Game Business earlier in the month that there are already Xbox supply issues.</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <p>"I can tell you definitively demand for our console exceeds the supply," Ball told The Game Business. "We are putting them in as many stores as possible. We are producing them as quickly as possible. There is a severe limitation to how quickly we can do that, but it’s not a question of appetite. </p><p>"We need to do more, but there are constraints here. And so there are, unfortunately, a number of different markets in which we do not have supply. There are other markets in which we have inadequate supply. That is a privilege as a company it is a challenge for us to figure out."</p><p>When we asked about the potential impact <em>GTA 6</em> will have among consumers, he said, "It’s going to invigorate a lot of players. It’s going to move some additional devices."</p><p>Microsoft just announced that <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">the price of the Xbox Series X and Series S consoles will increase by $150 "effective August 1, 2026,"</a> so now would certainly be the best time to secure one before the price hike and before there is a shortage.</p><p><em>GTA 6</em> officially launches on November 19 and will cost $79.99 / AU$129.95 / £69.99 for the Standard Edition and $99.99 / AU$159.95 / £89.99 for the Ultimate Edition. Pre-loads begin on November 12.</p>
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                                                            <title><![CDATA[ New GTA 6 details may confirm players can switch between Jason and Lucia and complete missions as a duo, encounter random world events, and more ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/new-gta-6-details-may-confirm-players-can-switch-between-jason-and-lucia-and-complete-missions-as-a-duo-encounter-random-world-events-and-more</link>
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                            <![CDATA[ Grand Theft Auto 6 pre-orders have officially begun, and thanks to Amazon Brazil's listing, new details about the game's open world have emerged. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 11:13:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>New </strong><em><strong>Grand Theft Auto 6</strong></em><strong> details might have emerged from an Amazon Brazil listing</strong></li><li><strong>The game apparently features NPCs with their own routines and "random events"</strong></li><li><strong>Players may be able to switch between Jason and Lucia during missions</strong></li></ul><p><a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a><a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"> pre-orders</a> have officially begun, and thanks to Amazon Brazil's listing, new details about the game's open world may have emerged.</p><p>Alongside a larger Vice City map, which Rockstar has previously said will allow players to explore several regions of Leonida, the <a href="https://www.amazon.com.br/dp/B0H6KT2RWH/?_encoding=UTF8&pd_rd_w=W7rFR&content-id=amzn1.sym.9ba0966a-0a33-422a-8434-fb4489b6a205&pf_rd_p=9ba0966a-0a33-422a-8434-fb4489b6a205&pf_rd_r=J7HW7JGEQ197XXRAW1J9&pd_rd_wg=bW6Nd&pd_rd_r=dc30bbd7-968f-4a5e-8ad4-0aeb572fdd26&ref_=pd_hp_d_hero_unk" target="_blank">product listing</a> description also states that players will be able to switch between co-protagonists Jason and Lucia during the story and "participate in missions as a duo."</p><p>This sounds similar to <em>GTA 5,</em> so we could expect certain missions to be playable by either character, but it could also mean players can choose who to complete a mission with, regardless.</p><p>It also looks like <em>GTA 6</em>'s world will be highly detailed with a "greater sense of immersion", as non-player characters (NPCs) will have their own "routines", which could mean daily and nightly activities, "random events" that players can encounter, and "interactive establishments."</p><p>The latter could be a reference to shops, tattoo parlours, and salons, but could also describe places like strip clubs, bars, and gun stores, which haven't been revealed yet but can also be found in <em>GTA 5</em>. </p><p>The mention of "random events" sounds like a feature drawn from <em>Red Dead Redemption 2</em>, allowing players to come across them while roaming the map, including things like isolated interactions and unmarked encounters.</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <p><em>GTA 6</em> will also reportedly feature "integrated social networks" that mimic real life, and players can "watch viral videos, follow influencers, and discover world events through your in-game mobile phone."</p><p>The game is built for current-gen, <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and the description confirms that it will offer "next-generation graphics" that include "advanced lighting, dynamic weather, more natural animations, and a high level of detail in environments."</p><p>At the moment it's unclear whether these details have come from Rockstar themselves, or have been added by a third-party but they certainly sound very plausible. </p><p><em>GTA 6</em> launches on November 19 and will cost $79.99 / AU$129.95 / £69.99 for the Standard Edition and $99.99 / AU$159.95 / £89.99 for the Ultimate Edition. Pre-loads begin on November 12.</p><p>However, <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies won't have a disc and only include a digital download code in the box</a>.</p>
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                                                            <title><![CDATA[ Halo Campaign Evolved's three new missions were inspired by Troy Denning's Halo books, but Halo Studios would recommend playing them after finishing the original story — 'It is meant to be played that way' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/halo-campaign-evolveds-three-new-missions-were-inspired-by-troy-dennings-halo-books-but-halo-studios-would-recommend-playing-them-after-finishing-the-original-story-it-is-meant-to-be-played-that-way</link>
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                            <![CDATA[ Halo Campaign Evolved executive's three new missions were created with the help of Halo book author Troy Denning. ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 16:24:50 +0000</pubDate>                                                                                                                                <updated>Thu, 25 Jun 2026 18:35:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo Campaign Evolved]]></media:description>                                                            <media:text><![CDATA[Halo Campaign Evolved]]></media:text>
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                                <ul><li><em><strong>Halo Campaign Evolved</strong></em><strong>'s executive producer, Damon Conn, says the team wanted to explore the relationship between Sergeant Johnson and Master Chief for the three new missions</strong></li><li><strong>The new missions were also inspired by Troy Denning's </strong><em><strong>Halo</strong></em><strong> novels</strong></li><li><strong>Halo Studios suggests players play them after the original story</strong></li></ul><p><a href="https://www.techradar.com/gaming/halo-campaign-evolved-delivers-a-beautiful-version-of-the-first-person-shooters-campaign-but-i-still-want-to-see-more"><em>Halo Campaign Evolved</em></a> executive producer Damon Conn and creative director Max Szlagor have confirmed that the remake's three new missions were created with the help of Halo book author Troy Denning.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/uk/tag/summer-game-fest-2026">Summer Game Fest 2026</a>, where we went hands-on with the upcoming game, the developers explained that the <em>Halo</em> universe has a lot to explore, but they wanted to explore the relationship between Sergeant Johnson and Master Chief in the missions of Operation: METEORITE.</p><p>"If you think about it, in the original game, you see Sergeant Johnson as such an important character in these original games, but you don't really get to know Sergeant Johnson that well, or his relationship with Chief," Conn said. "That really set the stage for us creatively to think about, 'Hey, let's talk about a mission that they went on a year before the events of The Ring,' and then really to go into their relationship and how they fight alongside each other.</p><p>"Even beyond that, there's all this other universe. You've got Spartans and ODSTs. You've got the Brutes. You've got the Prophets. It's really just us leaning into these other elements of the story that we can tell more deeply, that then let you go back and appreciate more of the campaign and what's there."</p><p>Szlagor added that Troy Denning, one of the authors who writes some of the <em>Halo</em> novels, like <em>Halo: Last Light</em>, <em>Halo: Retribution</em>, and <em>Halo: Silent Storm - A Master Chief Story</em>, also "helped with the story" of the three missions.</p><p>"It's a lore-authentic story," he said, explaining that series veterans who have been fans for 25 years and played on Xbox or PC are going to get new bits of information that they've been wanting, allowing them to "piece more of the puzzle together," such as the Covenant War.</p><p>"It's really going to be fun for them," Szlagor added. "But then also, if you're brand new to the experience, maybe you're a PlayStation player, you've never played before, and this is going to be something that would be really good to play after you play the main ring storyline."</p><p>However, the creative director suggests that players play the new missions "after they've played and experienced the original."</p><p>"It is meant to be played that way, because we've made it more of an intermediate difficulty experience, it's a little bit progressed further along. You start off, and it's a little bit more challenging than the first mission of <em>Halo</em>," he said.</p><p>"But again, you can play it in any order you would like. We're not going to make you choose or anything like that, but we just suggest that you play it that way."</p><p><em>Halo Campaign Evolved </em>arrives on July 28 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Is GTA 6 too expensive? We asked, and lots of you said 'Rockstar just lost a sale' — but a surprising number of people are willing to buy it anyway ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/is-gta-6-too-expensive-we-asked-and-lots-of-you-said-rockstar-just-lost-a-sale-but-a-surprising-number-of-people-are-willing-to-buy-it-anyway</link>
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                            <![CDATA[ We asked our audience what they thought of the GTA 6 price — and you can probably guess what they had to say... ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 15:03:01 +0000</pubDate>                                                                                                                                <updated>Thu, 25 Jun 2026 15:03:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><em><strong>Grand Theft Auto 6 </strong></em><strong>is currently available to pre-order</strong></li><li><strong>The standard edition version of the game costs $79.99 / £69.99</strong></li><li><strong>The majority of those we polled said its price was too high</strong></li></ul><p>With <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>Grand Theft Auto 6 </em>pre-orders live</a> right now, there's been plenty of discussion about the game's price.</p><p>Two versions of the game are available: a standard edition that costs $79.99 / £69.99 / AU$129.95 and an upgraded Ultimate Edition that throws in some bonus digital content for $99.99 / £89.99 / AU$159.95. </p><p>In my eyes, it's a pretty reasonable price point. The game has taken over a decade to develop and is estimated to have a massive budget, which has led <a href="https://www.techradar.com/gaming/consoles-pc/analyst-says-there-are-those-in-the-gaming-industry-who-hope-gta-6-will-cost-up-to-usd100">some analysts to suggest </a>that prices could start at as much as $100 / £100 / AU$200 before they were made official.</p><p>In the US, it's $10 more expensive than most major games, which generally go for $69.99. In the UK, it's actually the same price as most other releases with the likes of <em>Ghost of Yotei </em>or <em>Stellar Blade </em>also costing £69.99.</p><p>Still, according to a poll we ran with TechRadar readers, some fans are disappointed, particularly given the fact that physical versions of <em>GTA 6 </em>won't actually contain a proper disc but rather a printed download code.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePVzVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ePVzVO.js" async></script><h2 id="most-think-gta-6-costs-too-much">Most think GTA 6 costs too much</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="avBrRFGSh5GSXkQ5FZQ6fa" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/avBrRFGSh5GSXkQ5FZQ6fa.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>We took to our almost 400,000 member strong WhatsApp channel to find out what our readers think and, after 459 responses, the results are pretty interesting.</p><p>Overall, the majority (59%) of responses said that <em>GTA 6 </em>is priced too high. Of that group, 68% stated that they would not by the game — vowing that "Rockstar just lost a sale" — while 32% admitted they would buy the game anyway, even if they thought it was too much.</p><p>Meanwhile, 41% were keen to get a pre-order locked in, selecting the option that said they will definitely "be there day one". This means that on the whole 59% said they were going to buy the game, even if they expressed concern with the price.</p><p>This leaves a sizeable minority that have seemingly been completely turned off. We'll have to wait and see whether this reservation is reflected in the official sales figures when they eventually release.</p>
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                                                            <title><![CDATA[ The PS5 homepage, PS Store, and PS App have all been updated with a new GTA 6 UI as pre-orders begin ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-ps5-homepage-ps-store-and-ps-app-have-all-been-updated-with-a-new-gta-6-ui-as-pre-orders-begin</link>
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                            <![CDATA[ Sony has gone full Grand Theft Auto 6 marketing mode as pre-orders for the most anticipated game of all time officially begin. ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 11:19:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Sony is going all out for </strong><em><strong>GTA 6</strong></em><strong> marketing</strong></li><li><strong>The PS5 homepage, PS Store, and PS App have been updated with a </strong><em><strong>GTA 6</strong></em><strong> theme</strong></li><li><strong>Pre-orders have officially begun</strong></li></ul><p>Sony has gone full <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> marketing mode as pre-orders for the most anticipated game of all time officially begin.</p><p>The wait is finally over, <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>GTA 6</em> pre-orders</a> are now live, and in anticipation of the game's release later this year, Sony is showing that it definitely has a favorite by updating the PlayStation 5 homepage, PS Store, and PS App with a new <em>GTA 6</em> theme.</p><p>Now, when players boot up their PS5, they're greeted by a full-screen animation of the game's logo, before it fades into an ad for the game on the console's welcome hub. </p><p>When navigating to the PS Store, the background now features co-protagonists Jason and Lucia, and the "Must See" UI has been updated with purple boxes that provide details on the Ultimate Edition, trailers, the Vintage Vice City and GTA+ pre-order bonuses, and a way to pre-order.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">GTA 6 is now the first thing you see when you boot up your PS5, they made an entirely new UI for this, insane. pic.twitter.com/xmz8h6RLzI<a href="https://twitter.com/cantworkitout/status/2069903137163346127">June 24, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>As spotted by <a href="https://x.com/shinobi602/status/2069899947999179197" target="_blank">Shinobi602</a>, Sony has also updated the PS App logo with <em>GTA 6</em> branding. Instead of the blue icon, it's been replaced by the game's sunset theme and palm trees.</p><p>It's clear that Sony is going all out to maximize the <em>GTA 6</em> marketing, and it's not even a first-party exclusive. </p><p>It also shared in a post yesterday that "thanks to a close partnership" with the studio, <a href="https://www.techradar.com/gaming/playstation-says-gta-6-plays-best-on-ps5-and-is-giving-fans-a-freebie-if-they-pre-order-on-the-ps-store">"<em>GTA 6</em> will play best on PS5"</a> and take advantage of PS5’s features "to deliver a deeply engaging single-player experience."</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <p><em>GTA 6</em> officially launches on November 19 for <a href="https://www.techradar.com/reviews/ps5">PS5 </a>and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and will cost $79.99 / AU$129.95 / £69.99 for the Standard Edition and $99.99 / AU$159.95 / £89.99 for the Ultimate Edition. Pre-loads begin on November 12.</p><p>It's also confirmed that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies won't have a disc and only include a digital download code in the box</a>.</p>
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                                                            <title><![CDATA[ 'I got a disc drive for my PS5 Pro just for this' — GTA 6 fans disappointed with the lack of physical edition disc aren't alone, as some retailers have dropped the game from sale completely ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/i-got-a-disc-drive-for-my-ps5-pro-just-for-this-gta-6-fans-disappointed-with-the-lack-of-physical-edition-disc-arent-alone-as-some-retailers-have-dropped-the-game-from-sale-completely</link>
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                            <![CDATA[ Physical copies of Grand Theft Auto 6 won't have a disc, and now multiple retailers have announced they won't be selling pre-orders as a result. ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 09:56:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>GTA 6</strong></em><strong> physical editions won't have a disc and only come with a digital code</strong></li><li><strong>Fans are disappointed with the announcement after some bought PS5 Pro disc drives solely for </strong><em><strong>GTA 6</strong></em></li><li><strong>Some retailers have dropped the game from sale due to their policies of only selling physical products</strong></li></ul><p>Physical copies of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> won't have a disc, and now multiple retailers have announced they won't be selling pre-orders as a result.</p><p>After Rockstar Games finally announced <a href="https://www.techradar.com/gaming/gta-6-pre-orders-go-live-at-midnight-local-time-as-rockstar-unveils-the-ultimate-edition-that-amplifies-the-experience-with-exclusive-items">the price of the game</a> yesterday and revealed <em>GTA 6</em>'s Standard and Ultimate Editions, it was confirmed that <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies will only include a digital download code in the box and no disc</a>.</p><p>One explanation could be that Rockstar is trying to minimize the risk of leaks, but many fans hoping to secure a physical copy are disappointed.</p><p>"First look at GTA 6 physical edition," reads<strong> </strong>one <a href="https://www.reddit.com/r/GTA6/comments/1uefwag/first_look_at_gta_6_physical_edition/" target="_blank">Reddit</a> post with a picture of an empty game box. Another replied, "Don’t forget the slip [of] paper with the code. Physical media is doomed."</p><p>One fan said, "I got a disc drive for my PS5 Pro just for this. **Sigh**"</p><p>"Got brand new PS5 Slim digital from outlet cause it was much cheaper [a] couple days before they announced price increase," another fan wrote. "Was planning to buy disk drive so I can later sell console and the game (mainly play on pc). But I won't be able to sell the game unless I sell my account as well lol."</p><p>The lack of a physical disc has also led certain retailers to stop selling pre-orders altogether as a policy, including Canadian retailer VGP, which is known for regular restocks of rare physical games (via <a href="https://www.gamesradar.com/games/grand-theft-auto/multiple-retailers-drop-gta-6-after-physical-version-is-confirmed-to-be-a-code-in-a-box/" target="_blank">GamesRadar</a>).</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <p>"For nearly 40 years, VGP has been committed to supporting physical media and preserving the value of physical game ownership," the retailer said on <a href="https://bsky.app/profile/vgp-videogamesplus.bsky.social/post/3mp24fiwkrl2i" target="_blank">Bluesky</a>. "As part of that commitment, our company policy is that we do not carry physical products for video game consoles that contain only a digital download code."</p><p>The company added, "We want to be clear that this decision is not a reflection of the game itself. We have tremendous respect for Rockstar Games and the incredible achievement that <em>Grand Theft Auto VI</em> represents. </p><p>"Should Rockstar one day release a physical edition containing a disc in the box, we would be pleased to carry and support that version for our customers."</p><p>US-based Loot Box Gaming is also taking the same position, announcing on <a href="https://x.com/LootBoxGamingUS/status/2069756247507624039" target="_blank">X/Twitter</a> that it "will not be supporting the release of <em>GTA 6</em>."</p><p>"When we started LBG, it was out of a love for our favorite form of media, gaming, as-well as the preservation of said media," the post reads. "If a product can’t honor the people who pay their hard earned money to purchase it, then we have no business trying to sell it to our customers whom we value above anything else."</p><p><em></em><a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock" target="_blank"><em>GTA 6</em> pre-orders</a> are now live and will cost $79.99 / AU$129.95 / £69.99 for the Standard Edition and $99.99 / AU$159.95 / £89.99 for the Ultimate Edition.</p><p><em>GTA 6</em> officially launches on November 19, but pre-loads begin on November 12.</p>
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                                                            <title><![CDATA[ There are 63 new Grand Theft Auto 6 screenshots to pore over, giving us our first look at some of the key mechanics of the upcoming GTA game ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/there-are-63-new-grand-theft-auto-6-screenshots-to-pore-over-giving-us-our-first-look-at-some-of-the-key-mechanics-of-the-upcoming-gta-game-1</link>
                                                                            <description>
                            <![CDATA[ What we learned from the latest batch of GTA 6 screenshots ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 18:20:25 +0000</pubDate>                                                                                                                                <updated>Thu, 25 Jun 2026 06:05:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto 6 press screenshots that focus on character customization.]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto 6 press screenshots that focus on character customization.]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto 6 press screenshots that focus on character customization.]]></media:title>
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                                <p>Developer Rockstar Games has unveiled a deluge of new promotional screenshots, alongside the confirmation of the game's price and <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>GTA 6</em> pre-order</a> information.</p><p>In an email sent to outlets including TechRadar Gaming, the publisher shared 63 new images, which can also be found on the game's official site.</p><p>They mainly focus on the content included with the Ultimate Edition, or the Vintage Vice City Pack pre-order bonus DLC, but still reveal some interesting titbits about the game and point to some potential key mechanics.</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <h2 id="expect-plenty-of-flashy-cars-and-vehicle-customization">Expect plenty of flashy cars, and vehicle customization</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dWk4BJWPihmNutRNsvB5Uc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PFtAeNFq9E2X3FfSXx8cgc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9562yjm72ULy9QVqTX6Cic.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RWSNqq22mjqUHXEYD8Atic.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YtrPc2aPvHtLmfcbLwamic.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xDYPbHy7tP6Zye42WaLtXc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/swYRWpsQP56KGqvSG9hbhc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BJ8aR7C72YVoVoNGttjFic.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ciRa53g92sd7jqKQqTDpMc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qP8evMMqYLfsaGdBgputsb.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2Wcs6S2JrqLFE9PYGoUBic.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FRKHfHwxK6nngG3THDRYhc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/h2ZhjxAKxxttiUyQrb3xgc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GuXD98iQyBJ37fK2fphwgc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ma8bcvJ4DBAWSCioudN5pb.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VhrqfGdG8CUtavCQLzricc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XjxPwW4irtwUGq9JiXR8cc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MXjjzmgdr2wj3yNs82qpVc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CY9bXwfL8Hfc5UCDzZbHUc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2CrpysgpbkV47e6wTY2HAc.jpg" alt="A Grand Theft Auto 6 screenshot highlighting some of the cars in the game." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/48bFtENUsqciPxJ7FXHYZm.jpg" alt="GTA 6 car customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure></figure><p>Loads of the new screenshots focus on cars and car customization, with the press release accompanying the images confirming that Ultimate Edition owners will be able to visit two exclusive vehicle mod shops.</p><p>We know that interiors will be customizable, alongside rims, paint jobs, and more.</p><h2 id="clothing-stores-and-hairdressers-are-returning-too">Clothing stores and hairdressers are returning too</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/sm3idQU9xbd2pxhC3uvoej.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pkhgzTgaQzZgTFFzi8Mfbj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ensfPsBa5CGKmiQhpBbhzi.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iRia7vqjzK9ji8kvvTDedj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4scFwZ2TMtdX2SGjQzvNdj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5N7vBsN8MqYvxze2AELCcj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bo9YkA5aW9RWK4foj9C3cj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GeGVTQX29LCzT7VQZQFhaj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mBLAcNDmZFBT3o6tZz72Zj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dmD5y8enc8CSWN45xrP9Zj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4TVX3DDgCEgbHhZk5bkrXj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/g7G2UtTo3yCVpS54ESa4Xj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pf5TYPHq2XvFGr5w9fATVj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/je2Dxzx2Udo86ozdu4BfRj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ALybz5sc2nSbYgfkAB5SCj.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UT4LQxA3go8WWzMKMPX65j.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6pD8KX26ok6pjn6d8ZMZ2j.jpg" alt="Grand Theft Auto 6 press screenshots that focus on character customization." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LQ7DDt3NL4N6Et58jGsmC7.jpg" alt="Grand Theft Auto 6 clothing." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cx7VhxFpPsEwRYs7hxQJD7.jpg" alt="Grand Theft Auto 6 clothing." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure></figure><p>As in past games, it's clear that players will be able to visit clothing stores to customize how their characters look as the Ultimate Edition comes bundled with access to the exclusive Stock 305 Clothing Store.</p><p>There will also be hairdressers if you need a trim, including Sara's Unisex Salon if you buy the Ultimate Edition version. </p><p>The game will also feature tattoo parlors, again just like previous games.</p><h2 id="you-can-get-your-own-boats">You can get your own boats</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2TJg9TFzTMNzJxUVWHUf37.jpg" alt="Boats in GTA 6." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nUyRfZC4cgJQ5KwkBxdvE7.jpg" alt="Boats in GTA 6." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gi6FAtev8JrUmvcV752WE7.jpg" alt="Boats in GTA 6." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HmxTdb7xeTZvNpRpUiK6B7.jpg" alt="Boats in GTA 6." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure></figure><p>One of the biggest benefits of the Ultimate Edition seems to be access to the Shitzu Squalo, a flashy boat that you can use to explore the sea and access a weapons crate. Like <em>Grand Theft Auto 5</em>, it seems players will be able to own and presumably customize their own ships.</p><h2 id="you-ll-have-somewhere-to-stay-on-land-as-well">You'll have somewhere to stay on land as well</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/6jisMDwQzgFH9NRPj68MYU.jpg" alt="Safe houses in GTA 6." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CsKzzRGwESEt8Mj6WkayWU.jpg" alt="Safe houses in GTA 6." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fdsaZWafJFULeB5GEfhLYU.jpg" alt="Safe houses in GTA 6." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure></figure><p>When you're on land, you will be able to access safehouses, with one included in the Ultimate Edition. It will allow you to store vehicles and, I assume, access other features.</p><h2 id="weapon-customization-is-back-with-a-bang">Weapon customization is back with a bang</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/HyyYhcvJcgrzLSxB7hkz44.jpg" alt="Grand Theft Auto 6 weapons." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MKrXpo9QDjKw4LSsMpN3r3.jpg" alt="Grand Theft Auto 6 weapons." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VspnBrN4m6472SSyooqP44.jpg" alt="Grand Theft Auto 6 weapons." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ibEr7naxdT9BcRNBgFTzv3.jpg" alt="Grand Theft Auto 6 weapons." /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure></figure><p>Loads of the screenshots show flashy weapons (or characters holding them). The fact that you will be able to customize weapons has been confirmed,  which should mean access to skins and attachments. like scopes or suppressors.</p><h2 id="pre-order-buyers-get-a-dose-of-nostalgia">Pre-order buyers get a dose of nostalgia</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/DGaj6nS7pdqJih6pqvshnM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/795gkhRUnv5joCTm8uacUM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Cr7rtVCj2xUERSXFXwMBnM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kgdZJ3nrG6zDBwuQriwTjM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bSsszzWbyhzNEuBSchScjM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UNuybiYnGgvBuWbWin6YjM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EYFwSxwcAxyhCXpoZLTVjM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nKapb7M5r7P3HEdwijRhhM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XvJDNnDPoPbnzAGqYBfAeM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/x4YqpdzCgMViVGNPLGhhcM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EvbkuVZ4zateamRRbA5aZM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KH2bKxbRKVfFb3QrUegQZM.jpg" alt="Vintage Vice City Pack" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure></figure><p>While the screenshots so far have focused on the Ultimate Edition, 12 of the 63 sent out today are all about the Vintage Vice City Pack. </p><p>This is one of the bonuses that will be given to fans who pre-order, and includes some outfits, hairstyles, and weapons that you can see above.</p><p>They're clearly inspired by the world of <em>Grand Theft Auto: Vice City</em>, and so should offer a big dose of nostalgia to returning fans.</p>
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                                                            <title><![CDATA[ Digital Grand Theft Auto 6 pre-orders come with this bonus that you can instantly use to play free GTA games ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/digital-grand-theft-auto-6-pre-orders-come-with-this-bonus-that-you-can-instantly-use-to-play-free-gta-games</link>
                                                                            <description>
                            <![CDATA[ Digital GTA 6 pre-orders come with a free month of GTA+, here's everything you need to know. ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 16:58:09 +0000</pubDate>                                                                                                                                <updated>Thu, 25 Jun 2026 13:00:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>A digital </strong><em><strong>Grand Theft Auto 6 </strong></em><strong>pre-order comes with a free month of GTA+</strong></li><li><strong>The subscription service offers access to </strong><em><strong>GTA Online</strong></em><strong> benefits and the ability to play older </strong><em><strong>GTA </strong></em><strong>games</strong></li><li><strong>Here's everything you need to know about the service</strong></li></ul><p>If you place a <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>GTA 6</em> pre-order</a> on a digital storefront for PlayStation 5 or Xbox Series X and Series S, you immediately get access to a free month of <em>GTA+</em>. </p><p>But what exactly is it, and how should you use it? Here's what you need to know.</p><h2 id="what-actually-is-gta">What actually is GTA+?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9oXShWbUb89vAWJQzZN3P6" name="gta6_3" alt="Cal relaxes on a pool float in GTA 6" src="https://cdn.mos.cms.futurecdn.net/9oXShWbUb89vAWJQzZN3P6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>GTA+ is Rockstar's subscription service, primarily intended for the most devoted <em>GTA Online </em>players.</p><p>It gives you access to a load of benefits in the multiplayer game, including a monthly $500,000 in-game cash injection, a 15% bonus when you buy Shark Cards (the game's currency gift cards), and reward multipliers in certain missions.</p><p>You also get access to The Vinewood Car Club, where you can claim a free vehicle or modify your existing collection in its exclusive workshop. The Car Club also boasts a 100-car garage for you to use.</p><p>This is on top of monthly drops that include exclusive liveries, special paint jobs, and unique clothing. Other smaller benefits include free taxi rides in-game, access to a discounted gun store, the ability to bribe the police to reduce your wanted level, and some other additional features.</p><p>These are some fantastic benefits if you're a big <em>GTA Online </em>player, but GTA+ does also have something to offer with its game library...</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <h2 id="which-games-does-gta-include">Which games does GTA+ include?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZTgcrHLhBnLaQTL4XQooQF" name="GTA Online female hero.jpg" alt="GTA 5" src="https://cdn.mos.cms.futurecdn.net/ZTgcrHLhBnLaQTL4XQooQF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>Alongside its <em>GTA Online </em>benefits, GTA+ includes access to a range of Rockstar Games title. The selection changes on a regular basis, but right now the following <em>GTA </em>games can be played:</p><ul><li><em>Grand Theft Auto 5 </em><strong>(PS5, Series X / S, PC)</strong></li><li><em>Grand Theft Auto Online </em><strong>(PS5, Series X / S)</strong></li><li><em>Grand Theft Auto: The Trilogy – The Definitive Edition </em><strong>(PS5/PS4, Xbox, PC)</strong><ul><li><em>Grand Theft Auto: Vice City - The Definitive Edition </em><strong>(Android, iOS)</strong></li><li><em>Grand Theft Auto 3 - The Definitive Edition</em> <strong>(Android, iOS)</strong></li></ul></li><li><em>Grand Theft Auto: Liberty City Stories </em><strong>(Android, iOS)</strong></li><li><em>Grand Theft Auto: Chinatown Wars </em><strong>(Android, iOS)</strong></li></ul><p>That's not everything, though, as there are some titles from other series included too:</p><ul><li><em>Bully </em><strong>(PS5/PS4, Xbox, PC, Android, iOS)</strong></li><li><em>Red Dead Redemption </em><strong>(PS5/PS4, Xbox, PC)</strong></li><li><em>L.A. Noire </em><strong>(PS5/PS4, Xbox, PC)</strong></li></ul><p>As you can see, the games are available on a wide range of platforms, with some even available for mobile devices.</p><p>Out of all the games here, I would recommend checking out <em>Vice City </em>the most ahead of <em>GTA 6, </em>either as part of <em>Grand Theft Auto: The Trilogy – The Definitive Edition </em>or its standalone <em>The Definitive Edition version.</em></p><p>With <em>GTA 6 </em>set to take place in the same fictional city, it's likely going to offer important context and should get you up to speed ahead of the new game.</p><h2 id="how-much-does-gta-usually-cost">How much does GTA+ usually cost?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h5DdXrQqcYVA6FswLpye4" name="gta-online-female-biker-1.jpeg" alt="A biker sits and looks at the camera" src="https://cdn.mos.cms.futurecdn.net/h5DdXrQqcYVA6FswLpye4.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>One month of GTA+ usually costs $9.99 / £6.99 / A$11.95.</p><p>If you do make use of the free month, remember to cancel the auto-renewal unless you wish to continue your subscription at those rates.</p>
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                                                            <title><![CDATA[ The GTA 6 editions aren't what we expected — here's what's included in the Standard and Ultimate ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-gta-6-editions-arent-what-we-expected-heres-whats-included-in-the-standard-and-ultimate</link>
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                            <![CDATA[ If you're on the fence about which GTA edition you plan to pre-order come midnight on June 25, here's everything you need to know about both. ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 16:22:48 +0000</pubDate>                                                                                                                                <updated>Thu, 25 Jun 2026 06:16:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> will have a Standard and Ultimate Edition</strong></li><li><strong>The Ultimate Edition is the premium version that comes with a host of exclusive features</strong></li><li><strong>Pre-ordering any edition will grant the Vintage Vice City Pack</strong></li></ul><p>Rockstar Games has officially revealed that <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> will only have two versions at launch: Standard and Ultimate Edition. </p><p>It's not what many expected, but there are some major differences between the two. </p><p>If you're on the fence about what form your <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>GTA 6</em> pre-order</a> will take when it comes to the edition, here's everything you need to know about both.</p><h2 id="price">Price</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SaNor5hWkzZMq2mVHY6sJY" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/SaNor5hWkzZMq2mVHY6sJY.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The Standard Edition will cost $79.99 / AU$129.95, which isn't too expensive for the most highly anticipated game of all time, while the Ultimate Edition is priced at $99.99 / AU$159.95.</p><h2 id="no-disc-in-physical-editions">No disc in physical editions</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HNVgJmpYAHjj66mJwTtSVP" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/HNVgJmpYAHjj66mJwTtSVP.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Rockstar has confirmed that those who pre-order digital versions of <em>GTA 6</em> can begin pre-loading on November 12, seven days in advance of the game's launch on November 19.</p><p>However, no matter what version of the game you purchase, be it Standard or Ultimate, <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">the physical edition won't come with a disc, but a download code in the box instead</a>. </p><p>It's unfortunate, but the physical version will be available starting November 12 to support pre-loading.</p><h2 id="what-s-included-in-the-standard-edition">What's included in the Standard Edition?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DamNvQkpqUVAyZHTcfijTJ" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/DamNvQkpqUVAyZHTcfijTJ.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As is typical with most games, the <em>GTA 6</em> Standard Edition will only come with the base game and no additional add-ons, unlike its more premium counterpart.</p><h2 id="what-s-included-in-the-ultimate-edition">What's included in the Ultimate Edition?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oZmAGFz9z4VDSdchepzyWb" name="GTA 6" alt="GTA 6 Lucia" src="https://cdn.mos.cms.futurecdn.net/oZmAGFz9z4VDSdchepzyWb.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Being the more costly edition of the game, the Ultimate Edition will come with an exclusive collection of "premium vehicles, weapons, apparel, and action around every corner."</p><p>"Ultimate Edition bonuses are threaded across all aspects of Jason and Lucia’s story, with new items uncovered behind each chapter," Rockstar teased.</p><p>The Ultimate Edition exclusive features include:</p><ul><li><strong>The '95 Gotti Cheetah vehicle</strong></li><li><strong>Hawk & Little Morgan Revolvers</strong> - His and hers versions of this powerful revolver with classic Vice City stylings sourced from the Vercetti Estate, including palm-tree-etched grips, engraved detailing, and high-performance scope</li><li><strong>Personalized variant weapons</strong> - Personalized sidearms with detailed engravings for Jason's Girardi ES9 pistol and Lucia's Klose K17 pistol.</li><li><strong>Exclusive Vice City Style outfits, tattoos, and more for Lucia and Jason</strong></li><li><strong>Jason's safehouse vehicles </strong>-<strong> </strong>including an Army fatigue-tinged Dinka Enduro motorcycle or Crest Kayak</li><li><strong>Jason's Vapid Ganado low-riding pickup with exclusive mods</strong></li><li><strong>Rideout Customs </strong>- a mod-shop to customize vanilla vehicles</li><li><strong>Sara's unisex hair salon</strong> - facial hair and hairstyles for both Lucia and Jason, and makeup and nails for Lucia</li><li><strong>Shitzu Squalo boat </strong>with an explosives-laden weapons crate</li><li><strong>Stock 305</strong> <strong>clothing store</strong> - featuring various unique and exclusive looks for Jason and Lucia at Stockyard’s premier destination for elevated streetwear</li><li><strong>'67 VAPID Dominator Buggy </strong>- can be stored at the Paradise Garage in Watson Bay, which features a weapon locker plus a secure place to deposit stolen goods to be fenced</li><li><strong>Electric Fang Tattoo Shop </strong>- featuring over 50 tattoos for Lucia and Jason</li><li><strong>One-eyed Willie's mod shop in Lake Leonida</strong></li><li><strong>Goodtime Gear</strong> - a capsule collection of apparel and accessories inspired by the Goodtime State’s hit TV show character, Macca the Gator</li><li><strong>PTT Younging$ Illegal Goods Store</strong> - a gang compound in Southside Vice City to score some special items and distinct contraband</li><li><strong>Classic Car Collection</strong> - Track down a variety of abandoned classic and work-in-progress project cars and revitalize them to their former glory in this special commission from eccentric collector and local fixer, Wyman</li></ul><h2 id="vintage-vice-city-pack-pre-order-goodies">Vintage Vice City Pack pre-order goodies</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DdJCarpGuxcq9yqAQLfJH" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/DdJCarpGuxcq9yqAQLfJH.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Players who pre-order or purchase any edition of the game before November 20 will receive a code for the Vintage Vice City Pack, "a collection of items that flash back to when the neon burned brightest."</p><p>The Vintage City Pack includes:</p><ul><li><strong>’55 Vapid Stanier vehicle </strong>- can be stored in the Shore Court personal garage by Ocean Beach</li><li><strong>Outfits and hairstyles</strong> - a linen, vintage pastel suit for Jason and a red sequin mini dress and curls for Lucia</li><li><strong>Weapon pattern </strong>- inspired by Tommy Vercetti's iconic palm tree button-up</li></ul><p><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>GTA</em></a><em> 6</em> launches on November 19 for PS5, Xbox Series X and Series S. </p><p>If you're interested in placing a physical pre-order as quickly as possible, you can check and save the search links below.</p><p><strong>US GTA 6 pre-order retailer search links: </strong><a href="https://amazon.com/s?k=grand+theft+auto+6&crid=1IAUHNPBP1RHV&sprefix=grand+theft+auto+6+ultimate+edition%2Caps%2C252&ref=nb_sb_noss_1&tag=ftr-techradar-gb-20&ascsubtag=trd-gb-1071570181382664155-20" target="_blank" rel="sponsored"><strong>Amazon</strong></a><strong> | </strong><a href="https://goto.walmart.com/c/1943169/568844/9383?subId1=trd-gb-4351124379325899273&sharedId=trd-gb&u=https%3A%2F%2Fwww.walmart.com%2Fsearch%3Fq%3Dgrand%2Btheft%2Bauto%2B6" target="_blank" rel="sponsored"><strong>Walmart</strong></a> <strong>| </strong><a href="https://bestbuy.7tiv.net/c/1943169/614286/10014?subId1=trd-gb-7009903399303815470&sharedId=trd-gb&u=https%3A%2F%2Fwww.bestbuy.com%2Fsite%2Fsearchpage.jsp%3Fid%3Dpcat17071%26st%3Dgrand%2520theft%2520auto%25206" target="_blank" rel="sponsored"><strong>Best Buy</strong></a> <strong>| </strong><a href="https://goto.target.com/c/221109/81938/2092?subId1=trd-gb-4047649231775386108&sharedId=trd-gb&u=https%3A%2F%2Fwww.target.com%2Fs%3FsearchTerm%3Dgrand%2Btheft%2Bauto%2B6" target="_blank" rel="sponsored"><strong>Target</strong></a> <strong>| </strong><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24348&u1=trd-gb-7531041215340581454&murl=https%3A%2F%2Fwww.gamestop.com%2Fsearch%2F%3Fq%3Dgrand%2Btheft%2Bauto%2B6%26lang%3Ddefault%26start%3D0%26sz%3D20" target="_blank" rel="sponsored"><strong>GameStop</strong></a></p><p><strong>UK GTA 6 pre-order retailer search links: </strong><a href="https://amazon.co.uk/s?k=grand+theft+auto+6&crid=2J0TPRNQD8Y9&sprefix=grand+theft+auto+6%2Caps%2C192&ref=nb_sb_noss_1&tag=ftr-techradar-gb-21&ascsubtag=trd-gb-1071570181382664155-21" target="_blank" rel="sponsored"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.awin1.com/awclick.php?awinmid=1599&awinaffid=103504&clickref=trd-gb-1815207699808618962&p=https%3A%2F%2Fwww.currys.co.uk%2Fsearch%3Fq%3Dgrand%2520theft%2520auto%25206" target="_blank" rel="sponsored"><strong>Currys</strong></a> <strong>| </strong><a href="https://www.anrdoezrs.net/click-6361382-15618761?sid=trd-gb-7298486753445075919&url=https://www.argos.co.uk/search/grand-theft-auto-6/?clickOrigin=searchbar:home:term:grand+theft+auto+6" target="_blank" rel="sponsored"><strong>Argos</strong></a><strong> | </strong><a href="https://www.awin1.com/awclick.php?awinmid=3090&awinaffid=103504&clickref=trd-gb-6895425814913027411&p=https%3A%2F%2Fwww.very.co.uk%2Fsearch%2Fgrand-theft-auto-6" target="_blank" rel="sponsored"><strong>Very</strong></a> <strong>| </strong><a href="https://www.awin1.com/awclick.php?awinmid=31423&awinaffid=103504&clickref=trd-gb-8450659249592371917&p=https%3A%2F%2Fee.co.uk%2Fsearch%3Fq%3Dgrand%2520theft%2520auto%25206" target="_blank" rel="sponsored"><strong>EE</strong></a> <strong>| </strong><a href="https://www.awin1.com/awclick.php?awinmid=2943&awinaffid=103504&clickref=trd-gb-1316826238765280329&p=https%3A%2F%2Fwww.shopto.net%2Fen%2Fsearch%2F%3Finput_search%3Dgrand%2520theft%2520auto%25206" target="_blank" rel="sponsored"><strong>ShopTo</strong></a> <strong>| </strong><a href="https://go.redirectingat.com/?id=92X363&xcust=trd_gb_1436952912110377098&xs=1&url=https%3A%2F%2Fwww.thegamecollection.net%2Fsearch%3Foptions%255Bprefix%255D%3Dlast%26q%3Dgrand%2Btheft%2Bauto%2B6&sref=https%3A%2F%2Fwww.techradar.com" target="_blank" rel="sponsored"><strong>The Game Collection</strong></a> <strong>| </strong><a href="https://john-lewis-and-partners.pxf.io/c/221109/871855/12148?subId1=trd-gb-1657415964102391935&sharedId=trd-gb&u=https%3A%2F%2Fwww.johnlewis.com%2Fsearch%3Fsearch-term%3Dgrand%2520theft%2520auto%25206" target="_blank" rel="sponsored"><strong>John Lewis</strong></a></p><p><strong>AU GTA 6 pre-order retailer search links: </strong><a href="https://www.ebgames.com.au/search?q=GTAVI"><strong>EB Games </strong></a><strong>|</strong><a href="https://www.jbhifi.com.au/search?query=grand%20theft%20auto%206"><strong> JB Hi-Fi</strong></a></p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>
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                                                            <title><![CDATA[ GTA 6 fans say locking content behind the Ultimate Edition is 'scummy', but it looks like an upgrade will be available post-launch ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-6-fans-say-locking-content-behind-the-ultimate-edition-is-scummy-but-it-looks-like-an-upgrade-will-be-available-post-launch</link>
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                            <![CDATA[ GTA 6 Ultimate Edition has tons of exclusive content, but a PS Store listing appears to confirm a separate upgrade will be available at launch. ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 15:14:45 +0000</pubDate>                                                                                                                                <updated>Wed, 24 Jun 2026 16:34:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <ul><li><strong>The </strong><em><strong>Grand Theft Auto 6</strong></em><strong> Ultimate Edition comes with a ton of exclusive content</strong></li><li><strong>Some fans are understandably disappointed</strong></li><li><strong>However, it looks like an Ultimate Edition upgrade will be available</strong></li></ul><p>Some <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans are frustrated by the amount of exclusive content locked behind the game's Ultimate Edition, but it looks like a separate upgrade will be available at some point.</p><p>Rockstar Games has officially announced <a href="https://www.techradar.com/gaming/gta-6-pre-orders-go-live-at-midnight-local-time-as-rockstar-unveils-the-ultimate-edition-that-amplifies-the-experience-with-exclusive-items">the price for <em>GTA 6</em>, </a><a href="https://www.techradar.com/gaming/gta-6-pre-orders-go-live-at-midnight-local-time-as-rockstar-unveils-the-ultimate-edition-that-amplifies-the-experience-with-exclusive-items">when pre-orders go live</a>, and what editions will be available: a $79.99 Standard Edition and a $99.99 Ultimate Edition.</p><p>Unlike the Standard Edition, which only comes with the base game, the more expensive Ultimate Edition features a ton of extra goodies, including premium and exclusive content such as missions, Vice City shops, locations, and outfits.</p><p>While the announcement has many fans excited, some are disappointed that much of <em>GTA 6</em> will be locked behind a higher cost version of the game.</p><p>"Locking this much s*** behind the Ultimate Edition is scummy," one fan <a href="https://x.com/bartonovopolis/status/2069731298508206459?s=20" target="_blank">said</a>. Another <a href="https://x.com/s1nicki/status/2069741459490902442?s=20" target="_blank">wrote</a>, "Having stores locked behind the Ultimate Edition in a single player game is definitely a choice."</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <p>A user on <a href="https://www.reddit.com/r/GTA/comments/1ueb5mg/rockstar_i_love_you_and_all_but_locking_content/" target="_blank">Reddit</a> shared similar frustrations, saying, "Rockstar I love you and all but locking content behind editions of the game like this is pretty egregious. This shouldn't be things you hide behind an ultimate edition of the game for players who just want to buy the basic game."</p><p>However, taking a look at the PS Store now that pre-orders have gone live in New Zealand, it seems that an <a href="https://store.playstation.com/en-nz/product/EP1004-PPSA38500_00-ULTEDTIONUPGRADE" target="_blank">Ultimate Edition Upgrade</a> will be available. </p><p>There's no price right now, but if we had to guess, it could cost about the difference between the Standard and Ultimate Edition, so roughly $20.</p><p>A release date for the add-on hasn't been confirmed, but it will likely be available at launch, giving players who purchase the Standard Edition the option to upgrade and unlock all Ultimate Edition content.</p><p>Elsewhere, Sony has teamed up with Rockstar and announced that players who pre-order any edition on PlayStation Store will also instantly receive a redeemable free month of GTA+, a premium subscription for <em>Grand Theft Auto Online.</em></p><p>Unfortunately, <a href="https://www.techradar.com/gaming/gta-6-physical-copies-have-a-download-code-in-the-box-and-fans-arent-happy-the-biggest-game-to-ever-launch-and-thats-all-the-effort-youre-putting-in-for-physical">physical copies of <em>GTA 6</em> won't include a disc. Instead, they'll come with a download code</a>, and some fans aren't pleased with the new.</p>
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                                                            <title><![CDATA[ Don't drive in the lava! — Star Wars: Galactic Racer will feature status effects on each planet 'that can be inflicted on you', but can also be counteracted thanks to the synergy system ]]></title>
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                            <![CDATA[ Fuse Games has revealed that Star Wars: Galactic Racer features a synergy system with status effects that impact the players' vehicles. ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars: Galactic Racer screenshot showing two speeders on Jakku with an Imperial Star Destroyer in the sand.]]></media:description>                                                            <media:text><![CDATA[Star Wars: Galactic Racer screenshot showing two speeders on Jakku with an Imperial Star Destroyer in the sand.]]></media:text>
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                                <ul><li><em><strong>Star Wars: Galactic Racer</strong></em><strong> has a synergy system that impacts the players' vehicles</strong></li><li><strong>Fuse Games says planets will have status effects, like driving in lava or burning in Jakku's sun</strong></li><li><strong>Players can also counteract these effects, like driving through water, if their vehicles overheat</strong></li></ul><p>Fuse Games has revealed that <em>Star Wars: Galactic Racer</em> features a synergy system with status effects that impact the players' vehicles.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/tag/summer-game-fest-2026">Summer Game Fest 2026</a>, where studio co-founder and CEO Matt Webster and Creative Director Kieran Crimmins discussed the game's "runs-based" campaign structure and "consequential decision-making," the pair also detailed the game's reactive gameplay system.</p><p>In the game, players will visit a range of planets to take part in races, each with their own environmental differences. There are the hot, dry sand planets like Tatooine and Jakku, the lush jungle planet Lantaana, the snow planet, Ando Prime, and more.</p><p>This means players will need to adapt to the occasion, swapping out vehicle parts for ones better suited for the specific track. There's also an upgrade tree, which Crimmins said will let players improve their cornering, speed, or resilience, and upgrading vehicles over time will be "a very satisfying experience."</p><p>However, the game's synergy system will offer a bigger challenge. Planets will also have status effects, meaning hot lava will overheat your vehicle, but it can also be counteracted by physically driving through water.</p><p>"We wanted synergies, so that is status effects that each planet has a different status effect that can be inflicted on you," Crimmins said. "For instance, Ando Prime, you can get frozen, Lantaana, you can overheat in the lava, but you can also get cooled in the water. And then on different versions of Jakku, you can get burnt as well by the sun."</p><p>The developers said they couldn't speak on Crait just yet, which is a planet covered in a layer of white salt over a red crystalline mineral, suggesting that, just like in the movie <em>The Last Jedi</em>, speeders and other vehicles will impact the ground players navigate.</p><p>Crimmins continued, explaining how negative status effects can be subverted, for instance, to increase the speed of the new system called a Ramjet, which offers a massive boost in speed.</p><p>Webster added that using the Ramjet can "come at a real cost and heats up," but if players drive over the rivers of water in Lantaana<strong>, </strong>it heats up more slowly.</p><p>"You end up thinking of your build in a much more tactical way, where you're like, how can this thing prop this thing and create this thing to make an entirely new race," Crimmins said.</p><p><em>Star Wars: Galactic Racer</em> arrives on October 6 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ PlayStation says 'GTA 6 plays best on PS5' and is giving fans a freebie if they pre-order on the PS Store ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/playstation-says-gta-6-plays-best-on-ps5-and-is-giving-fans-a-freebie-if-they-pre-order-on-the-ps-store</link>
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                            <![CDATA[ Rockstar Games has teamed up with Sony to offer Grand Theft Auto 6 fans a free month of GTA+ if they pre-order the game on PS5. ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 13:22:52 +0000</pubDate>                                                                                                                                <updated>Wed, 24 Jun 2026 16:31:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>Sony says </strong><em><strong>Grand Theft Auto 6</strong></em><strong> "plays best on PS5"</strong></li><li><strong>The company is giving away a free month of GTA+ if fans pre-order the game on PS5</strong></li><li><strong>It says </strong><em><strong>GTA 6</strong></em><strong> takes full advantage of the PS5’s immersive features "to deliver a deeply engaging single-player experience"</strong></li></ul><p>Rockstar Games has teamed up with Sony to offer <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> fans a free month of GTA+ if they pre-order the game on PS5.</p><p>In a new <a href="https://blog.playstation.com/2026/06/24/grand-theft-auto-vi-plays-best-on-ps5-november-19/" target="_blank">PlayStation Blog</a> post, Sony claimed that "thanks to a close partnership" with the studio, <em>GTA 6</em> "will play best on PS5 by taking advantage of PS5’s immersive features to deliver a deeply engaging single-player experience," following the game's <a href="https://www.techradar.com/gaming/gta-6-pre-orders-go-live-at-midnight-local-time-as-rockstar-unveils-the-ultimate-edition-that-amplifies-the-experience-with-exclusive-items">price and pre-order time announcement</a>.</p><p>"Since <em>Grand Theft Auto</em> first arrived on the original PlayStation in 1997, the series has defined generations of play," the company said. "We know players are excited for <em>Grand Theft Auto 6</em>, which heads to the state of Leonida — home to the neon-soaked streets of Vice City and beyond, in the biggest, most expansive evolution of the series yet."</p><p>It's confirmed that the game will feature DualSense haptic feedback and adaptive triggers, an integrated speaker, and sound effects to enhance the experience, as well as Tempest 3D AudioTech to "surround yourself in the distinct soundscapes of Leonida."</p><p><em>GTA 6</em> will also leverage the PS5’s ultra-high-speed SSD, which Sony said will enable "near-instant load times."</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <p>Pre-orders will begin on June 25 at midnight local time for the Standard and Ultimate Editions, which cost $79.99 and $99.99, respectively.</p><p><a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>GTA 6</em> pre-orders</a> are currently live in New Zealand, and according to the <a href="https://store.playstation.com/en-nz/product/EP1004-PPSA38500_00-ULTEDTIONUPGRADE" target="_blank">PS Store</a>, an Ultimate Edition Upgrade will be available at some point, likely at launch.</p><p>Players who pre-order the Standard or Ultimate Edition before November 20 will also receive the Vintage Vice City Pack and can begin pre-loading the game on November 12, seven days before the game's launch on November 19.</p><p>What's more, Sony announced that players who <a href="https://www.playstation.com/en-gb/games/grand-theft-auto-vi/?emcid=or-3r-534642" target="_blank">pre-order any edition on PlayStation Store</a> will also instantly receive a redeemable free month of GTA+, a premium subscription for <em>Grand Theft Auto Online.</em></p><p>"<em>Grand Theft Auto 6 </em>marks an exciting new chapter for one of gaming’s most iconic series, and we’re proud to help bring the best experience to players on PS5," Sony said. </p><p>"We can’t wait until the game arrives on November 19 and we look forward to celebrating its launch with Rockstar Games and our PlayStation community around the world."</p>
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                                                            <title><![CDATA[ GTA 6 physical copies have a download code in the box and fans aren't happy — 'The biggest game to ever launch and that’s all the effort you’re putting in for physical?' ]]></title>
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                            <![CDATA[ Physical copies of Grand Theft Auto 6 won't include a disc; instead, they'll come with a download code, and some fans aren't too happy. ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 11:27:20 +0000</pubDate>                                                                                                                                <updated>Wed, 24 Jun 2026 16:34:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> physical copies come with a digital download code instead of a disc</strong></li><li><strong>Fans hoping to secure a physical copy are disappointed</strong></li><li><strong>One said it's "Such a bummer as a physical collector"</strong></li></ul><p>Physical copies of <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> won't include a disc. Instead, they'll come with a download code, and some fans aren't pleased.</p><p>Rockstar has finally announced <a href="https://www.techradar.com/gaming/gta-6-pre-orders-go-live-at-midnight-local-time-as-rockstar-unveils-the-ultimate-edition-that-amplifies-the-experience-with-exclusive-items">the price of the game</a> and some more details on the ins and outs of <a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>GTA </em>6 pre-orders</a>, as well as unveiled the two editions players can choose from: Standard and Ultimate.</p><p>Both versions are available physically and digitally; however, the studio has said that the physical editions won't feature a disc as expected, but rather a digital download code in the box.</p><p>One explanation for this could be is that Rockstar is trying to minimize the potential for leaks as much as possible, even if that means physical copies won't come with a disc.</p><p>Some fans who were eager to get their hands on a physical edition of the most anticipated game of all time are upset, to say the least.</p><p>"Obviously I’m going to get this game but 13 years of waiting & this is all physical editions are getting? A f****** code in a box? For the biggest game to ever launch & that’s all the effort you’re putting in for physical? So damn disappointed man," one <a href="https://x.com/Dmax_117/status/2069724899028173183?s=20" target="_blank">said</a>.</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>                <p>A user on <a href="https://www.reddit.com/r/PS5/comments/1ue9kpl/rockstar_confirms_there_will_be_no_disc_version/" target="_blank">Reddit</a> wrote, "Such a bummer as a physical collector. Hopefully they start printing disks after release but that’s probably copium on my part".</p><p>"This is beyond ridiculous. So everybody has to pay the insane digital price without any discounts whatsoever. Such a lame and greedy move," another added.</p><p>There are some who are also considering skipping the day one purchase in hopes of a disc being produced later down the line, but again, there's still the risk of spoilers. For now, it looks like all players will own a digital license for the game instead.</p><p><em>GTA 6</em> launches on November 19 for PS5, Xbox Series X and Series S at $79.99 for the Standard Edition and $99.99 for the Ultimate Edition. </p><p>Pre-loads will begin seven days in advance, on November 12.</p>
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                                                            <title><![CDATA[ GTA 6 pre-orders go live at midnight local time as Rockstar unveils the Ultimate Edition that 'amplifies' the experience with exclusive items ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gta-6-pre-orders-go-live-at-midnight-local-time-as-rockstar-unveils-the-ultimate-edition-that-amplifies-the-experience-with-exclusive-items</link>
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                            <![CDATA[ The Standard Edition will cost $79.99 ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 10:36:25 +0000</pubDate>                                                                                                                                <updated>Wed, 24 Jun 2026 16:29:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>GTA 6</strong></em><strong> pre-orders will officially begin at midnight local time</strong></li><li><strong>The Standard Edition will cost $79.99 and the Ultimate Edition will cost $99.99</strong></li><li><strong>Pre-loads will begin seven days ahead of launch, on November 12</strong></li></ul><p>Rockstar Games has unveiled the editions for <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> and confirmed when fans can secure their pre-orders.</p><p><a href="https://www.techradar.com/live/news/draft-gta-6-pre-orders-stock"><em>GTA 6</em> pre-orders</a> are scheduled to begin on June 25 at midnight local time for the Standard and Ultimate Editions. The Standard Edition will cost $79.99, and the Ultimate Edition will cost $99.99. </p><p>As Rockstar details on its <a href="https://www.rockstargames.com/VI">website</a>, the Ultimate Editions "amplifies this experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story."</p><p>Players who pre-order the Standard or Ultimate Edition before November 20 will also receive the Vintage Vice City Pack, which comes with a collection of items that "flash back to when the neon burned brightest."</p><p>Those who pre-order digital versions of <em>GTA 6</em> can begin pre-loading on November 12, seven days in advance of the game's launch on November 19.</p><p>The physical version of <em>GTA 6</em>, which contains a download code inside the box, will be available starting November 12 to support pre-loading.</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@techradar/video/7654997597546990870" data-video-id="7654997597546990870" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@techradar" href="https://www.tiktok.com/@techradar">@techradar</a>                            <p></p><a target="_blank" title="♬ original sound - TechRadar" href="https://www.tiktok.com/music/original-sound-7654997628161182486">♬ original sound - TechRadar</a></section>                    </blockquote></div>
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                                                            <title><![CDATA[ Star Wars: Galactic Racer creative director says the game has 'unbelievable' mechanical depth and features 'trillions' of vehicle part combinations — 'I would argue there may not be an arcade racer with that much depth in it ever made' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/star-wars-galactic-racer-creative-director-says-the-game-has-unbelievable-mechanical-depth-and-features-trillions-of-moving-parts-i-would-argue-there-may-not-be-an-arcade-racer-with-that-much-depth-in-it-ever-made</link>
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                            <![CDATA[ Fuse Games has revealed that Star Wars: Galactic Racer has a combination of vehicle parts that is "in the trillions." ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Star Wars: Galactic Racer</strong></em><strong> will feature a combination of vehicle parts "in the trillions"</strong></li><li><strong>Creative Director Kieran Crimmins says the game has "unbelievable depth"</strong></li><li><strong>He adds, "There may not be an arcade racer with that much depth in it ever made"</strong></li></ul><p>Fuse Games has revealed that <a href="https://www.techradar.com/gaming/i-didnt-think-i-could-be-more-excited-for-star-wars-galactic-racer-then-its-state-of-play-trailer-confirmed-the-return-of-podracing"><em>Star Wars: Galactic Racer</em></a> has a combination of moving parts that is "in the trillions."</p><p>Speaking in an interview with TechRadar Gaming at <a href="https://www.techradar.com/tag/summer-game-fest-2026">Summer Game Fest</a> (SGF), Fuse Games co-founder and CEO Matt Webster and Creative Director Kieran Crimmins shared how the studio designed a <em>Star Wars</em> racing game with a narrative that balanced what fans are already familiar with while also adding to the universe in a meaningful way.</p><p>Webster touched on the accessible planets where the races will take place, such as iconic planets like Tatooine, and others like Lantaana and Jakku, as well as the game's "runs-based" campaign structure and vehicle customization with over 300 parts.</p><p>That's a lot of options which will certainly offer a lot of player freedom, but according to Crimmins, the game at large goes beyond that. The creative director said that he spoke to one of the game's designers at SGF and asked how many combinations of moving parts there are in the game, and he was told, "It's in the trillions."</p><p>"I can't really calculate it at that point, because the amount of mechanical depth we've got in both the parts, the racer styles, the abilities, the upgrades, and then the different environmental effects that are on the planets, is an unbelievable depth."</p><p>"We've never had that much depth in a game we've made," he added. "I would argue there may not be an arcade racer with that much depth in it ever made. This might not be the biggest one possible, and that's something we really wanted to give back to the genre."</p><p>Coming back to how the team balanced the new and old of <em>Star Wars</em>, Crimmins explained that it wants people who are familiar with the franchise to have those "touch points," but it also looked at it from "more of a fantasy fulfillment point of view."</p><p>"It's like when we watch the movies, we watch the TV shows, or we play the games," he said. "What are the vehicle fantasies that are represented in this universe, which there are a lot of, and then, how do we get the right word, the right worlds, the right parts, the right vehicles? So that we can give as many of those different fantasies as possible."</p><p>One of those new vehicles is the skim speeder, which offers fast mobility and is something the Fuse Games knew needed to do a "knife-edge" turn in races.</p><p>"We made a vehicle that was able to do that and give, what I feel is a very authentic <em>Star Wars</em> experience, but it is a completely new vehicle, so something new to the <em>Star Wars</em> canon."</p><p><em>Star Wars: Galactic Racer</em> launches on October 6 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Star Wars: Galactic Racer creative director says game will have 'consequential decision-making' with a 'runs-based structure inside the campaign' — 'We want every decision to matter' ]]></title>
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                            <![CDATA[ Star Wars: Galactic Racer will feature a "runs-based structure inside the campaign," which Fuse Games has said will involve "consequential decision making." ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><strong>Fuse Games CEO Matt Webster confirms </strong><em><strong>Star Wars: Galactic Racer</strong></em><strong> has a runs-based structure in the campaign</strong></li><li><strong>Webster says "consequential decision-making" is built within the campaign</strong></li><li><strong>Creative Director Kieran Crimmins says that when the team prototyped the system, "it felt right" for </strong><em><strong>Galactic Racer</strong></em></li></ul><p><a href="https://www.techradar.com/gaming/now-this-is-podracing-star-wars-galactic-racer-will-officially-launch-in-october-as-developer-shares-preorder-details"><em>Star Wars: Galactic Racer</em></a> will feature a runs-based structure within the campaign, which Fuse Games has said will involve "consequential decision-making."</p><p>That's according to Fuse Games co-founder and CEO Matt Webster, who told TechRadar Gaming during an interview at <a href="https://www.techradar.com/tag/summer-game-fest-2026">Summer Game Fest 2026</a> (SGF) that while he and the team love arcade racing games, "you can't make one really in the same way as you did all those years ago," because game genres have adapted and evolved.</p><p>Webster said the team wanted to bring something fresh to <em>Galactic Racer</em>, and the runs-based structures, which "are built for replayability and racing thrives on replayability," and in other games, the "meta" is car collection. So instead, the team shook things up by bringing back "consequential decision making and consequence back into the experience."</p><p>Creative Director Kieran Crimmins added that "consequence" was the "key" for <em>Galactic Racer</em>, saying, "We want every decision to matter, every upgrade to matter, every vehicle to matter, every race to matter, and like the runs-based structure allows us to do that, like we've never done in an arcade racing before."</p><p>"Not only have you got to keep on top of the curve with your build and your skill and your track knowledge, but also you get to reset every time," Crimmins continued.</p><p>In other arcade racers, the developer explained, cars can be upgraded to max level, but then players will realize they haven't experienced 99% of the other systems. And while they can always be revisited, the runs-based structure "allows you to do that with consequence."</p><p>"It gives you a reason to try all those different builds, a reason to experiment, and also a reward if you get your synergies right, you get your build right, and you get your knowledge right," Crimmins said. </p><p>"Then that's what actually wins the game, so it was incredibly compelling to us to have a structure that not only changed the way that you play, but changed the way that you play that was advantageous for the feelings that you get in a racing game, and like anything, the way we made it is we prototyped it and it felt right. </p><p>"This is an innovation we think we can bring to the genre."</p><p>During the interview, Crimmins also revealed that the game will feature a combination of moving parts that are "in the trillions," across racer styles, the abilities, the upgrades, and then the different environmental effects that are on the planets.</p><p>"It's an unbelievable depth," the creative director said.</p><p><em>Star Wars: Galactic Racer</em> arrives on October 6 for <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ New GTA 6 details spotted, including the appearance of a Wolverine actor and an odd easter egg that fans believe is a nod to another GTA game ]]></title>
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                            <![CDATA[ New GTA 6 details seemingly confirm the appearance of a Wolverine actor and an easter egg pointing towards a beloved GTA character. ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 11:49:55 +0000</pubDate>                                                                                                                                <updated>Wed, 24 Jun 2026 05:27:25 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>New </strong><em><strong>Grand Theft Auto 6</strong></em><strong> details have been spotted</strong></li><li><strong>Fans have seemingly discovered an easter egg referencing</strong><em><strong> Vice City</strong></em><strong>'s Tommy Vercetti</strong></li><li><strong>A </strong><em><strong>Marvel's Wolverine</strong></em><strong> actor has also reportedly been cast in the game</strong></li></ul><p>Ahead of the game's pre-order availability this week, new <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> details have been discovered, including a new cast member and a strange easter egg that could have a connection to another <em>GTA</em> game.</p><p>First, let's talk about the easter egg, which was spotted in the game's second trailer by <a href="https://x.com/TheGameVerse/status/2068731333246058868?s=20" target="_blank">TheGameVerse</a> (via <a href="https://www.reddit.com/r/GTA6/comments/1ucczkp/tommy_vercetti_easter_egg/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1" target="_blank">IGN</a>) following some deep analysis of every single frame.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eM777O"></div>                            </div>                            <script src="https://kwizly.com/embed/eM777O.js" async></script><p>While the trailer was posted over a year ago, the split-second nod was easily missed. But if you pause at the 33-second mark, you can spot it.</p><p>As protagonist Jason Duvall backhands a store clerk, just behind his head, you can see a lizard wall ornament that appears to be wearing a blue floral shirt. Upon closer inspection, it's believed to be the same shirt worn by fan-favorite<em>Vice City </em>character Tommy Vercetti.</p><p>Not a huge easter egg if it was Rockstar's intention, but the game is sure to feature many more nods to the wider <em>GTA</em> franchise.</p><p>The second detail comes courtesy of <a href="https://www.ign.com/articles/marvels-wolverine-actor-confirms-role-in-gta-6" target="_blank">IGN</a> and seems to confirm that actor Brett Gipson, who plays Sabretooth in <a href="https://www.techradar.com/news/marvels-wolverine"><em>Marvel's Wolverine</em></a>, has joined the cast of <em>GTA 6</em>.</p><p>The actor recently updated his <a href="https://resumes.actorsaccess.com/brettgipson" target="_blank">resume</a>, stating that he will play a character named Ellis, but there's no information on his role in the game.</p><p>The cast of <em>GTA 6</em> has been kept pretty under wraps since its announcement, and we still don't know who will be playing co-protagonists, Jason and Lucia.</p><p>Rockstar has now officially confirmed that <a href="https://www.techradar.com/gaming/its-official-gta-6-pre-orders-will-begin-later-this-month">GTA 6 pre-orders will begin on June 25 ahead of the game's launch on November 19</a>, while also revealing the game's <a href="https://www.techradar.com/gaming/new-gta-6-trailer-officially-reveals-cover-art-and-it-looks-pretty-great">official cover art</a>.</p><p>No price has been set just yet, but if you're looking to pre-order a copy, here are <a href="https://www.techradar.com/gaming/with-gta-6-pre-orders-coming-here-are-some-ps5-and-xbox-gaming-accessory-upgrades-that-id-recommend-as-someone-who-tests-hardware-for-a-living">some PS5 and Xbox gaming accessory upgrades that we'd recommend before you play</a>.</p>
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                                                            <title><![CDATA[ Sonic Team head on where the franchise will be in another 35 years — 'Iizuka-san does not think he's going to be alive' ]]></title>
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                            <![CDATA[ We discuss the future of Sonic the Hedgehog with Sonic Team head Takashi Iizuka. ]]>
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                                                                        <pubDate>Mon, 22 Jun 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 22 Jun 2026 16:25:03 +0000</updated>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A panel of IDW Publishing&#039;s Sonic The Hedgehog]]></media:description>                                                            <media:text><![CDATA[A panel of IDW Publishing&#039;s Sonic The Hedgehog]]></media:text>
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                                <ul><li><em><strong>Sonic the Hedgehog </strong></em><strong>is officially 35 years old this year</strong></li><li><strong>Sonic Team head Takashi Iizuka thinks he might not make it to the franchise's 70th anniversary, but will "definitely be wanting to play" future games if possible</strong></li><li><strong>Iizuka also says he is "really proud" of the series</strong></li></ul><p><em>Sonic the Hedgehog </em>is officially 35 years old, with anniversary celebrations kicking off in January of this year, and to mark the occasion I sat down with Sonic Team head Takashi Iizuka to discuss all things blue and spiky in a new interview at Summer Game Fest 2026.</p><p>The veteran developer explained that he "of course" considers it almost like his own child and revealed that he has "been with Sonic longer than I've been with my own children" in real life. "I'm really proud," he said.</p><p>Right now the franchise is undeniably in a strong position, with fans impressed by the recent <a href="https://www.techradar.com/gaming/sonic-x-shadow-generations-review"><em>Sonic x Shadow Generations</em></a><em> </em>remake and the support for the ongoing racing title <a href="https://www.techradar.com/gaming/sonic-racing-crossworlds-review"><em>Sonic Racing: CrossWorlds</em></a>, so I was interested to find out where he thinks it will be in another 35 years.</p><p>The Japanese-speaking staff sat in the interview room immediately began to chuckle as he replied, the translator barely containing his laughter as he revealed that "Iizuka-san does not think he's going to be alive" to see it.</p><p>My suggestion that his spirit "will continue to live on in Sonic" did not help get proceedings back on track.</p><p>"The Sonic Team in Japan is a great group of people," Iizuka added after a few more titters. </p><p>"It's really because of all of the great people who are making content for <em>Sonic </em>that we get things like <em>Sonic X Shadow Generations</em>, we get things like <em>Frontiers</em>, we get all these great, new experiences," he continued.</p><p>"They're constantly challenging themselves, they're constantly trying to make new fun game experiences, and so 35 years from now, even if I do not believe I'm still going to be working at Sega making games, as a gamer, I'll definitely be wanting to play their experiences."</p>
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                                                            <title><![CDATA[ Upgrade your gaming audio ahead of GTA 6 with one of the few audiophile headsets I ever recommend for gamers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/upgrade-your-gaming-audio-ahead-of-gta-6-with-one-of-the-few-audiophile-headsets-i-ever-recommend-for-gamers</link>
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                            <![CDATA[ The rise of the audiophile gaming headset has been great for those who value audio — but these are the only 3 I always recommend. ]]>
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                                                                        <pubDate>Mon, 22 Jun 2026 11:41:18 +0000</pubDate>                                                                                                                                <updated>Tue, 23 Jun 2026 05:46:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A three-way image showing the Audeze Maxwell 2, SteelSeries Arctis Nova Elite, and Drop + Epos PC38X audiophile gaming headsets]]></media:description>                                                            <media:text><![CDATA[A three-way image showing the Audeze Maxwell 2, SteelSeries Arctis Nova Elite, and Drop + Epos PC38X audiophile gaming headsets]]></media:text>
                                <media:title type="plain"><![CDATA[A three-way image showing the Audeze Maxwell 2, SteelSeries Arctis Nova Elite, and Drop + Epos PC38X audiophile gaming headsets]]></media:title>
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                                <p>Upgrading any area of one's gaming setup is something I can always get behind, and regardless of budget, need, desire, or platform, I'm often able to find recommendations across all kinds of gear.</p><p><a href="https://target.georiot.com/Proxy.ashx?tsid=8428&GR_URL=https%3A%2F%2Famazon.com%2Fprimeday%3Ftag%3Dftr-techradar-us-20%26ascsubtag%3Dtrd-gb-2805222337290358039-20" target="_blank">Shop more early Prime Day deals at Amazon US</a></p><p>However, audiophile or high-end gaming headsets is one of my favourite areas in which to delve and recommend. We've seen a surge of new products in recent years either targeting the audiophile market directly or at least the audiophile-adjacent, premium and high-end part of the spectrum. As such, there's now a good few products to choose from nowadays.</p><p>But there's only a few I recommend over the others. Each offers something slightly different, but all are excellent and are my personal picks for the best audiophile gaming headsets going right now. They're so good, they justify their price tag even when at full price, I believe, too. So if you're looking to enhance your gaming audio ahead of <em>GTA 6 </em>pre-orders starting this Thursday, then check out my recommendations below.</p><h3 class="article-body__section" id="section-planar-magnetic-drivers-ftw"><span>Planar-magnetic drivers FTW</span></h3><p>For me, the<a href="https://www.techradar.com/gaming/audeze-maxwell-2-review"> Audeze Maxwell 2</a> is the greatest-sounding gaming headset money can buy right now. It is now my default go-to set of cups for all gaming, no matter the genre or type of game I'm playing, and I absolutely love it.</p><p>At the core of the headset are its 90mm planar magnetic drivers, which are frankly absurd. I am a big fan of a lot of brands' default audio quality, but I have never had better audio out of the box than the Maxwell 2's. It's the best going right now, and literally can't speak highly enough about it. </p><p>The science and philosophy of Audeze really make it exquisite for those looking to get better audio for single-player games, stemming from the company's history in making premium headphones for music and media. The reality is that it is still brilliant for multiplayer games, and you also get some flexibility via the Audeze app for tweaking your own EQ settings if you need to.</p><p>There are very few chinks in the armor, but some things to be aware of might be its good but unspectacular mic, and its overall bulkiness — though I think we are all a bit too scared of headsets that are big and that weigh more than others; it's genuinely OK if a headset weighs a few more ounces or grams, don't worry! I really like the chunky feel and slightly heavier feel of the set myself, and find the set incredibly comfortable.</p><p>Otherwise, I simply cannot reiterate this again: if you really want to get the best gaming audio, and something that'll make <em>GTA 6</em> sing beautifully no matter the scenario, then this is the audiophile gaming headset to buy right now.</p><h3 class="article-body__section" id="section-an-elite-experience"><span>An Elite experience</span></h3><p>While the Maxwell 2 rules on the driver and audio quality front, if you're looking for an audiophile-level, premium headset that offers a complete solution and all the bells and whistles — along with some excellent audio, of course — that you need from a headset on any platform, the SteelSeries Arctis Nova Elite is worth considering.</p><p>It's pricey, I know, but as I said in <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">my review</a>, it really is the best gaming headset I've ever tested. It simply offers it all in one truly excellent package, from audio quality and versatility — you can use it across every platform, <em>simultaneously</em> — to feature set, build quality, comfort, and microphone performance — literally everything.</p><p>If you really want one high-grade headset to rule them all while offering audiophile-level gaming audio, then this is the upgrade to make this year, ahead of <em>GTA 6</em>.</p><h3 class="article-body__section" id="section-it-s-an-old-one-but-a-great-one"><span>It's an old one, but a great one</span></h3><p>The PC38X is a wonderful wired audiophile-level headset which I have loved using on both PC and PS5. It sounds fantastic, and is a pretty no-nonsense gaming headset with genuine pedigree behind it.</p><p>You might see it styled as <a href="https://www.techradar.com/gaming/drop-epos-pc38x-review">Drop + Epos PC38X</a> or just a Drop PC38X, but whichever title you see it under, I really recommend this as a wired set for anyone who wants to keep things simple and get a brilliant-sounding open-backed set of audio givers.</p><p>It is a bit old now, but you know what they say: class and quality endures (or something like that. Now, there is one caveat with this headset, and one that is directly related to it being a slightly older model: its availability is a bit spotty. Our automatic price-finding tool below <em>should</em> surface the headset, however, and I have seen it with my own eyes at <a href="https://www.amazon.com/DROP-PC38X-Gaming-Headset-Noise-Cancelling/dp/B0FDH3NK2L/">Amazon US</a> and <a href="https://www.amazon.co.uk/DROP-PC38X-Gaming-Headset-Noise-Cancelling/dp/B0FDH3NK2L/">Amazon UK</a> this week.</p><p>However, if you are looking for some wired audiophile gaming headset alternatives to the PC38X if it's not available in your region, then I have some picks for you too.</p><p>The Audeze LCD-GX is an open-back premium set of headphones that have been built for gaming. Channeling all that planar magnetic goodness that the brand is known for, these are a seriously high-end set of cups. The massive 106mm drivers pack an almighty punch and offer immense detail, while it comes with a mic, so it's a genuine wired headset option.</p><p>The <a href="https://www.techradar.com/gaming/sennheiser-hd-550-review">Sennheiser HD 550s</a> are one of my favorite sets of headphones from recent years, and while they may appear as another headphone offering from Sennheiser, these are definitely targeted at gamers who want higher quality audio. You'll need to buy a <a href="https://www.techradar.com/gaming/sennheiser-has-announced-the-hd-500-bam-microphone-and-it-can-completely-transform-some-of-the-brands-headphones-into-gaming-behemoths">mic attachment separately</a> to elevate it to a full gaming headset offering.</p><p>The <a href="https://www.techradar.com/gaming/asus-rog-kithara-review">Asus ROG Kithara</a> is another option, and is a recent release into the audiophile market. Developed with HiFiMan, this headset has huge 100mm planar-magnetic drivers (not too dissimilar to the Maxwell 2), an open-backed design, and sounds wonderful. </p><p>And while not an audiophile gaming headset in the truest sense, per se, the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-pro-wired-gaming-headset-review">SteelSeries Arctis Nova Pro</a> wired gaming headset is an excellent option for those looking for a complete wired gaming headset experience, with brilliant audio and all the features to boot.</p>
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                                                            <title><![CDATA[ Even after a short time with it, I already know Alien: Isolation 2 will be an incredible horror game — but I really want to see the Xenomorph do one very specific thing this time around ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/alien-isolation-2-summer-game-fest-2026-hands-on-preview</link>
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                            <![CDATA[ Alien: Isolation 2 is going to up the ante on tension, threat, and stress in whole new ways with its vastly different setting from its predecessor. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 22:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 23 Jun 2026 08:01:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Alien: Isolation 2 showing the xenomorph up close with TechRadar Gaming&#039;s Best of Summer Game Fest 2026 badge on top]]></media:description>                                                            <media:text><![CDATA[A screenshot from Alien: Isolation 2 showing the xenomorph up close with TechRadar Gaming&#039;s Best of Summer Game Fest 2026 badge on top]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Alien: Isolation 2 showing the xenomorph up close with TechRadar Gaming&#039;s Best of Summer Game Fest 2026 badge on top]]></media:title>
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                                <p>After just a few minutes,<em> Alien: Isolation 2</em> had me feeling that very particular sense of tension and stress that only the first game could create — and I’m, perhaps strangely, incredibly excited for more.</p><div  class="fancy-box"><div class="fancy_box-title">Our award winners</div><div class="fancy_box_body"><p class="fancy-box__body-text">This game won one of our coveted Best of Summer Game Fest 2026 awards! These highlight the biggest, most exciting, and most innovative products on show this year. You can see what else won in our <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards" target="_blank">Best of Summer Game Fest 2026 roundup</a>.</p></div></div><p>Horror games aren’t usually my bag, but my love for franchises and series like <em>Alien</em> or <em>Dead Space</em> will always trump my fear of scares and fuel my interest in soaking up everything that games have to offer in such universes.</p><p>And that’s the case with <em>Alien: Isolation 2</em>. It’s shaping up to be an absolutely belting sequel, channeling all that Creative Assembly executed supremely well with the first game, as well as offering evolutions sure to enhance the experience. But there is still one thing that I really wish I’d seen in my preview that will transform this game in comparison to the last.</p><h2 id="familiar-foe-familiar-feeling">Familiar foe, familiar feeling</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aViE6RwLKngPbN3nW4E7zG" name="Alien: Isolation 2" alt="Alien: Isolation 2" src="https://cdn.mos.cms.futurecdn.net/aViE6RwLKngPbN3nW4E7zG.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Creative Assembly)</span></figcaption></figure><p>Taking place right at the beginning of the game, my preview saw me take control of a new protagonist, Blake, travelling in a rover on a dark and dingy planet right on the cusp of a storm.</p><p>The weather does indeed turn, and we step out of our buggy to investigate a crashed ship that fans of the first game will instantly recognise. Ignoring the advice of our pals, our character climbs aboard the small ship and proceeds to investigate and enter.</p><p>From here, we’ve all seen this movie before. Power needs to be booted back on, but, of course, it allows <em>something</em> to escape containment. Soon after, we get a familiar, but fantastic and hold-your-breath moment as the Xenomorph is introduced. I’m immediately transported back into the shoes of Ripley from the first game, and return to form, looking for maintenance hatches, crawling between desks, and trying to pick up anything of use, while my heart rate climbs, thundering on my chest, and I put all the effort I can into my peripheral vision.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="88fedh27BTzwuhcmmpZfXC" name="Alien: Isolation 2" alt="Alien: Isolation 2" src="https://cdn.mos.cms.futurecdn.net/88fedh27BTzwuhcmmpZfXC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Creative Assembly)</span></figcaption></figure><p>It's here that the very particular, almost unique mix of tension, stress, and fear that the first <em>Alien: Isolation</em> game oozes becomes tangible to me. It’s one of the most interesting and impactful feelings a game has ever had on me, and it’s back by the bucketload as I try and consider all the routes open to me to slowly and stealthily make my way back to the exit hatch while avoiding the perfect predator. Spoilers: my go-to approach of relying on maintenance tunnels, vents, and desks did not work.</p><p>While working my way through the demo, the retro-futuristic aesthetic is once again right at the forefront of the game, and there’s been a colossal leap forward in terms of fidelity and detail and execution. Combine this with some excellent atmospheric and environmental design in the exterior environment, as we say in the Summer Game Fest 2026 trailer, and this is going to be a visual treat.</p><p>However, as exceptional as all this is — and it really is — it’s still somewhat familiar territory to the first game, and has me almost wishing to see something brand new.</p><h2 id="inside-out">Inside out</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GUfnhHe2tnRcNsQK7gpbVg" name="Alien: Isolation 2" alt="Alien: Isolation 2" src="https://cdn.mos.cms.futurecdn.net/GUfnhHe2tnRcNsQK7gpbVg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Creative Assembly)</span></figcaption></figure><p>It turns out that brand new element is the great outdoors. <em>Alien: Isolation 2</em> is promising outdoor environments for the Xenomorph to now hunt players down in. It’s new territory for the franchise, as far as I can remember, and as such, is an extremely exciting (and terrifying) prospect.</p><p>How will the Xeno traverse the landscape? You have to assume that climbing and shooting through tunnels or caves isn’t going to be a problem, but how will it also decide where to go? How will it learn and develop from our actions in the open environment? Can the Xeno do it on a rainy Tuesday night in the dark in an unfamiliar place? (To somewhat use a UK football phrase.)</p><p>There’s just so much unknown here for <em>Alien: Isolation 2</em>, and with it being such a key evolution of the formula, I’m almost annoyed at Creative Assembly for not letting me get a look at it…</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/jntsHn2irlo" allowfullscreen></iframe></div></div><p>Equally, I’m dead keen to know how we might turn the open areas to our advantage. Are we going to be able to turn the tide at all given the scale of space the Xeno has to cover, or are we going to be in just as much trouble? </p><p>I can’t imagine there being a load of resources available in the landscape, and a human obviously has no chance in a foot race across a field or through a forest. My gut instinct is that it will feel relentlessly one-sided again — and I can’t wait to dive back in.</p><p><em>Alien: Isolation 2</em> doesn't yet have a release date but will be coming to PS5, Xbox Series X and Series, Nintendo Switch 2, and PC.</p>
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                                                            <title><![CDATA[ Aliens: Fireteam Elite 2 game director says the game will have 'massive amounts of customization' — 'There's almost an infinite amount of ways to coordinate with your buds on how you want to kit up as a group' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/aliens-fireteam-elite-2-game-director-says-the-game-will-have-massive-amounts-of-customization-theres-almost-an-infinite-amount-of-ways-to-coordinate-with-your-buds-on-how-you-want-to-kit-up-as-a-group</link>
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                            <![CDATA[ Aliens: Fireteam Elite 2 will feature "massive amounts of customization" across all available classes, including the brand-new endgame Specialist class. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Aliens: Fireteam Elite 2]]></media:description>                                                            <media:text><![CDATA[Aliens: Fireteam Elite 2]]></media:text>
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                                <ul><li><em><strong>Aliens: Fireteam Elite 2</strong></em><strong> game director Chris Cross says the game will have</strong> <strong>"massive amounts of customization"</strong></li><li><strong>The new Specialist class can be customized to become almost like a multiclass</strong></li><li><strong>Cross says players can build a team that is just four medics</strong></li></ul><p><em>Aliens: Fireteam Elite 2</em> will feature "massive amounts of customization" across all available classes, including the brand-new endgame Specialist class.</p><p>That's according to game director Chris Cross, who told TechRadar Gaming in an interview at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a> that besides <a href="https://www.techradar.com/gaming/aliens-fireteam-elite-2-director-says-making-the-game-four-player-is-a-challenge-because-theres-now-four-times-the-amount-of-things-that-you-need-to-put-on-screen-but-it-works-better-in-a-pve-game">the new addition of four-player co-op</a>, "there are so many different ways to put together" the highly customizable Specialist class, which also has its own progression system.</p><p>"Basically, you can end up with like really awesome multiclass," he said, adding as an example, "It's like a Marauder and a Gunslinger." </p><p>The game will also introduce four new elemental damage types, fire, cyro, electric, and piercing, as well as interchangeable weapon attachments, which can be used to combat the three "expanded" enemy factions, Xenomorphs, Pathogen horrors, and Security Synths, which will all have their own "weaknesses and strengths versus the different damage types."</p><p>Players can also build their fireteam however they like, with Cross confirming that squads can "take four medics in and they're not going to be the same."</p><p>"There's enough customization that you can take four medics in, and they'll all be different," he said, "It's mostly weapon synergy, damage synergy, ability synergy. It's funny, you would think that four medics are not as offensively capable, but actually, you can take a poison medic and drop off a med station that puts poison out; it's almost a cheat code, because almost everybody's running at overclocked help. It's totally awesome."</p><p>Cross added, "Basically, there's almost an infinite amount of ways to coordinate with your buds, on how you want to kit up as a group...You could customize to your heart's content."</p><p>Managing your loadout will also become more important as players reach greater difficulties because friendly fire will be turned on, which in turn makes coordination with their squad vital.</p><p>For this reason, Cross explained that the crouch ability "becomes very important in the higher difficulties."</p><p>"Crouch seems so trivial, but it's actually one of the more important things," he said. The director also hinted at Horde mode, which has been "revamped" since the first game, but is keeping some additional features secret for the time being.</p><p><em>Aliens: Fireteam Elite 2</em> is in development for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ Aliens: Fireteam Elite 2 director says the team 'worked very close' with 20th Century Studios 'to make sure that we were hitting the lore correctly' ]]></title>
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                            <![CDATA[ Aliens: Fireteam Elite 2 creators Cold Iron Studios worked closely with 20th Century Studios to ensure the game respected the Alien franchise lore. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 16:44:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Aliens: Fireteam Elite 2</strong></em><strong> director Chris Cross confirms that the sequel won't be a continuation of the first game</strong></li><li><strong>He says the sequel is a "self-contained" story</strong></li><li><strong>Cross reveals that Cold Iron worked closely with 20th Century Studios to ensure it matched the Alien lore</strong></li></ul><p><em>Aliens: Fireteam Elite 2</em> creators Cold Iron Studios worked closely with 20th Century Studios to ensure the game respected the <em>Alien</em> franchise lore.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, where we went hands-on with the upcoming co-operative shooter, game director Chris Cross discussed the game's story and confirmed that it won't be a continuation of its predecessor.</p><p>"It's its own story. It's self-contained," he said, but revealed that it "does feature return characters."</p><p>Cross went on to say that Cold Iron actually worked closely with 20th Century Studios to make sure that <em>Fireteam Elite 2</em>'s story followed the Alien lore correctly.</p><p>"There's a linear mystery that you're uncovering as you're going here," he said, "and I will say that it is all like we worked very close[ly] with 20th Century to make sure that we were hitting the lore correctly and doing things in our story that are exciting for Alien fanatics."</p><p>The director also hinted at what players can expect, including a prologue mission that will introduce new and returning fans to the game, then four locations that the studio is calling "biomes" with different environmental features, such as a planet-side surface colony and a ship.</p><p>The game will also feature an underground area beneath the colony, where players will encounter something Cross wanted to simply describe as "Alien-esque"... which sounds creepy.</p><p><em>Aliens: Fireteam Elite 2</em> is in development for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC. It will also <a href="https://www.techradar.com/gaming/aliens-fireteam-elite-2-director-says-making-the-game-four-player-is-a-challenge-because-theres-now-four-times-the-amount-of-things-that-you-need-to-put-on-screen-but-it-works-better-in-a-pve-game">feature four-player co-op</a>, which Cross explained was added because it was "highly-requested" and it "works better in a PVE game."</p>
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                                                            <title><![CDATA[ We spoke to three Xbox Game Studio teams about exclusivity, and got two very different answers ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/we-spoke-to-three-xbox-game-studio-teams-about-exclusivity-and-got-two-very-different-answers</link>
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                            <![CDATA[ The Coalition believes making Gears of War: E-Day an Xbox exclusive was the best decision, but not all Xbox Game Studios teams are aligned on the approach to console exclusivity. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 16:05:46 +0000</pubDate>                                                                                                                                <updated>Fri, 19 Jun 2026 16:21:57 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gears of War: E-Day]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day]]></media:text>
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                                <ul><li><em><strong>Gears of War: E-Day</strong></em><strong> creative director Matt Searcy says the game "makes a lot of sense" as an Xbox exclusive </strong></li><li><strong>He confirms that The Coalition "never talked about this coming to PS5"</strong></li><li><strong>Meanwhile, two developers for </strong><em><strong>Halo: Campaign Evolved</strong></em><strong> and </strong><em><strong>Fable</strong></em><strong> are "excited" about branching out to multiple platforms</strong></li></ul><p>Xbox games coming to other platforms has been an intriguing concept and process to witness from the outside. There have been ebbs and flows, reports of this and that, and recently an interesting move back to console exclusivity for two titles, as per that recent Xbox Games Showcase earlier in June.</p><p>We had the chance to speak to multiple Xbox Game Studios teams at an event adjacent to this year's <a href="https://www.techradar.com/tag/summer-game-fest">Summer Game Fest 2026 </a>after the showcase had streamed and found that there was a stark difference of opinion between some of the developers on being an Xbox exclusive or embracing being on multiple rival platforms.</p><p>For example, the Coalition creative director Matt Searcy believes making <em>Gears of War: E-Day</em> an Xbox exclusive was the best decision — something not all Xbox Game Studios teams are aligned on.</p><p>According to Searcy, it feels right in the case of <em>Gears of War</em>, and the studio never talked about it going to other platforms. "Well, we never talked about it going to <a href="https://www.techradar.com/reviews/ps5">PS5</a>; it was announced as an [Xbox] exclusive," Searcy said. "I would say that <em>Gears</em> as an exclusive makes a ton of sense to me, thinking about how tightly [...] <em>Gears </em>has been tied to the Xbox brand [for] its entire life."</p><p>He went on to say that, "It's kind of an honor, and I think excitement to be like one of the best Xbox flagship titles. As a developer, of course, it's awesome to have people play our games, but we're Xbox fans."</p><p>When asked about missing out on a potential player base and the effect it might have had on hypothetical multiplayer numbers, he went on to say that "we're not too concerned about the size of the audience." </p><p>While it's admirable, in a way, that such confidence and sense of ease was exuded by the devs in the face of a smaller player base than some of their contemporary Xbox studios are hoping to get, it does seem a bit of a shame when those other studios will get the games in front of millions more players.</p><p>This was clear when we spoke to two other Xbox Game Studio developers in<em> Halo: Campaign Evolved</em> executive producer Damon Conn, and Ralph Fulton, founder and GM of <a href="https://www.techradar.com/gaming/fable-will-feature-over-150-000-lines-of-dialogue-playground-games-confirms-weve-had-multiple-studios-set-up-running-in-parallel-for-over-1000-hours-just-this-year-alone-just-recording-vo"><em>Fable</em></a> studio, Playground Games. Unlike Searcy, both developers are eager to branch to multiple platforms and are truly excited by it, because it will allow them to reach a wider audience.</p><p>"We're excited to put the game [out] and to play it with as many different people as we can," Conn said. "With <em>Halo Campaign Evolved</em>, we have it coming out on more platforms than ever before, and we're going to meet the player where they are."</p><p>The executive producer is also looking forward to players trying out cross-play, which he calls "a win for us, just sharing the experience with as many people as possible."</p><p>"<em>Halo</em> has always been about coming together and shared experiences and socialising, and this is something that we're really excited about," Conn added.</p><p>Meanwhile, Fulton confirmed that he and the team at Playground Games are still committed to bringing <em>Fable</em> to PlayStation 5, alongside <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC, like <em>Halo</em>, and are incredibly excited at the prospect of reaching a larger number of people.</p><p>"For us, we look at this as an opportunity to get this game - [in a series] that has been out of circulation for some 15 years - in front of as many fans who want to play it as possible," Fulton said. "We're really excited with the number of people we can bring this game to."</p><p>Each game can of course be treated in isolation to some extent, but it is intriguing to see such a contrast and witness such opposing views within the Xbox Game Studios group itself.</p><p><em>Fable</em> has been in development for a very long time, but will officially launch on February 23, 2027, while <em>Halo: Campaign Evolved</em> releases globally on July 28. <em>Gears of War: E-Day</em> arrives on October 6.</p>
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                                                            <title><![CDATA[ 'This almost looks like real footage' — A new look at GTA 6 and Vice City has been revealed and fans are eating it up ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/this-almost-looks-like-real-footage-a-new-look-at-gta-6-and-vice-city-has-been-revealed-and-fans-are-eating-it-up</link>
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                            <![CDATA[ Rockstar Games has released a brand new look at Vice City in Grand Theft Auto 6, and fans are loving it. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 12:46:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 Vice City]]></media:description>                                                            <media:text><![CDATA[GTA 6 Vice City]]></media:text>
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                                <ul><li><strong>Brand new </strong><em><strong>GTA 6</strong></em><strong> footage has been released</strong></li><li><strong>The footage shows Vice City at sunset, and fans think it looks "glorious"</strong></li><li><strong>One fan says it "almost looks like real footage"</strong></li></ul><p>Rockstar Games has released a brand new look at Vice City in <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>.</p><p>In case you weren't around when the internet exploded yesterday, the studio finally announced that <a href="https://www.techradar.com/gaming/its-official-gta-6-pre-orders-will-begin-later-this-month"><em>GTA 6</em> pre-orders will officially begin on June 25</a>, although we still don't have a price.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eM777O"></div>                            </div>                            <script src="https://kwizly.com/embed/eM777O.js" async></script><p>The news arrived alongside the <a href="https://www.techradar.com/gaming/new-gta-6-trailer-officially-reveals-cover-art-and-it-looks-pretty-great">official cover art</a> reveal trailer and an updated <a href="https://www.rockstargames.com/VI" target="_blank">website</a> featuring new artwork of <em>GTA 6</em> protagonists Lucia and Jason, as well as a dynamic image on the landing page showcasing Vice City at sunset.</p><p>It looks pretty impressive, and the sprawling city looks highly detailed, with helicopters flying overhead and boats sailing across the waterfront.</p><p>While the footage is quite literally seconds long, it offers a sneak peek at what players will be able to freely explore when the game arrives later this year, and fans are eating up every single crumb.</p><p>"IT LOOKS GLORIOUS!!" said one fan on <a href="https://www.reddit.com/r/GTA6/comments/1u96585/the_new_video_on_the_website/?utm_source=embedv2&utm_medium=post_embed&embed_host_url=https%3A%2F%2Fwww.ign.com%2Farticles%2Fgta-6-cover-art-and-pre-order-reveal-comes-with-a-fresh-look-at-vice-city" target="_blank">Reddit</a>. "This is the most realistic and beautiful night shot of VC we have gotten so far. I swear it didn't look this good in previous media."</p><p>"Holy s***, this almost looks like real footage," another said.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1u96585/the_new_video_on_the_website">The new video on the website</a> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Meanwhile, some fans are suggesting that the footage doesn't look "polished", with one user pointing out the <a href="https://www.reddit.com/r/GTA6/comments/1u97kd5/ferris_wheel_reflection_missing/" target="_blank">missing ferris wheel reflection</a> in the background.</p><p>"Damnit OP JUST DELAYED THE GAME," one fan joked in response, while another said, "Yep game is unplayable."</p><p>"It just shows the limitations still with this generation," a fan suggested, "maybe the next gen version will be able to have the reflections in the distance as well."</p><p>Others are concerned about how the game will perform on current-gen consoles, considering the graphical fidelity. </p><p>"Looks like the raytraced water cuts off at a distance. The pop will be disgusting," one user said.</p><p>Following the pre-order and cover reveal announcements, Rockstar also updated its icon and banner on social media to match the game's theme. Now it's pink and purple, instead of the classic yellow fans are familiar with.</p><p><em>GTA 6</em> will officially launch on November 19, 2026, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>. A PC release has not yet been announced.</p>
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                                                            <title><![CDATA[ 'You don't need to be super hardcore to be good at this one' — Pico Park president on bringing Sonic to a whole new audience with upcoming crossover game ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/you-dont-need-to-be-super-hardcore-to-be-good-at-this-one-pico-park-president-on-bringing-sonic-to-a-whole-new-audience-with-upcoming-crossover-game</link>
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                            <![CDATA[ We talk to the Sonic Pico Park team about the upcoming crossover game. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 12:25:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[PICO PARK Inc.]]></media:credit>
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                                <ul><li><strong>Upcoming crossover puzzle game </strong><em><strong>Sonic Pico Park </strong></em><strong>is intended to bring </strong><em><strong>Sonic </strong></em><strong>to a wider audience</strong></li><li><strong>It's intended to be "very easy to pick up and play"</strong></li><li><strong>"A lot of people are aware of </strong><em><strong>Sonic the Hedgehog</strong></em><strong>, and it's interesting because not a lot of those people are actually gamers," the head of Sonic Team explained</strong></li></ul><p>Announced at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, <a href="https://www.techradar.com/gaming/sonic-pico-park-trades-fast-paced-platforming-for-cute-co-op-puzzling-and-was-one-of-the-most-charming-things-i-played-at-sgf-2026"><em>Sonic Pico Park</em></a><em> </em>is an upcoming crossover game that combines the casual puzzling of <em>Pico Park </em>with the platforming chaos of <em>Sonic the Hedgehog</em>. </p><p>A few days after the reveal, I chatted to Pico Park president Shintarou Shimazu and Sonic Team head Takashi Iizuka about the unlikely pairing, which the developers hope will help bring the character to a wider audience.</p><p>"We said, 'Hey, we're really popular in China, but a lot of people in the West don't really know Pico Park. How can we make a game format that's going to really reach out to a broader audience of people?'" Shimazu reveals.</p><p>He explains that the original designer of <em>Pico Park</em>, Shunsuke Miyake, used to work at Sega. "Let's see if we can collaborate with Sonic, who's really strong in the West, and put them together and make something that everyone around the world is going to be really interested in playing," he said.</p><p>Iizuka went on to say that, in addition to appealing to complete <em>Sonic </em>newcomers, he hopes that <em>Sonic Pico Park </em>will resonate with fans of the character that might not enjoy the traditional platformer games.</p><p>"We have Sonic in movies, we have Sonic in Netflix animated shows, we have games coming out. There's lots of different ways that people can experience and enjoy Sonic," he explains.</p><p>"A lot of people are aware of Sonic the Hedgehog, and it's interesting because not a lot of those people are actually gamers, but they're experiencing Sonic. <em>Sonic Pico Park</em> is one of these games that we think is perfect for those non-gamers. </p><p>"It's going to be very easy to pick up and play, and have a lot of fun with, and it's good to get them to experience Sonic if they just watched the movies, but haven't played the games."</p><p>"You don't need to be super hardcore to be good at this one," Shimazu says. "A lot of people can play and enjoy the experience. They designed the game for even up to eight people to be playing all at the same time, whether you have eight people in the room, or you're going online."</p><p><em>Sonic Pico Park </em>is expected to release later this year.</p>
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                                                            <title><![CDATA[ Aliens: Fireteam Elite 2 director says making the game four-player is a 'challenge' because there's now 'four times the amount of things that you need to put on screen' — But it 'works better in a PVE game' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/aliens-fireteam-elite-2-director-says-making-the-game-four-player-is-a-challenge-because-theres-now-four-times-the-amount-of-things-that-you-need-to-put-on-screen-but-it-works-better-in-a-pve-game</link>
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                            <![CDATA[ Aliens: Fireteam Elite 2 game director Chris Cross has explained why the team at Cold Iron Studios decided to make the sequel four-player co-op. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 10:08:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Aliens: Fireteam Elite 2</strong></em><strong> game director Chris Cross says the sequel will have four-player co-op because it was "highly requested" and it  "just feels better"</strong></li><li><strong>Cross says four players also comes with "challenges"</strong></li><li><strong>Balancing the "attention economy" is "basically a constant challenge for us"</strong></li></ul><p><em>Aliens: Fireteam Elite 2</em> game director Chris Cross has explained why Cold Iron Studios decided to make the sequel four-player co-op, but acknowledged that it came with some obstacles during development.</p><p>Speaking in an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, Cross said one of the "challenges" of making the jump to four-player was balancing the "attention economy" and the multitude of assets and effects on screen at the same time.</p><p>"There's four times the amount of things that you need to put on screen," he said, "like more enemies and such, because if everybody focuses fires on something, it'll melt, [so] managing enough targets and distractions for the team is basically a constant challenge for us."</p><p><em>Fireteam Elite</em> was two-player, but when asked why the team decided on making the successor four-player instead of three-player, as you would typically find in other online co-op shooters, Cross revealed that it was for two reasons. One, it was "highly requested" by fans, and two, "four works better in a PVE game because you can do two and two."</p><p>"You can have even more combinatory-like abilities, mixing and matching, but also it kind of harkens back to like four-player split screen, right? Like it feels good to have co-op before."</p><p>Cross continued, saying, "The thing for us, though, is if you go three and one person splits off, they would end up being a liability. Whereas, [with four players] you can do two and two now. But another thing, though, is the three-person sort of convention I kind of felt like came from battle royale games, like trios [in] <em>Apex Legends</em>, <em>Fortnite</em>, etc. </p><p>"It feels like a good, a good mix for a solitary unit, but I just like four, [it] just feels better... A four-person rifle team feels good having four slots with five classes and a possible six. The opportunities that mix and match are so much greater than just three."</p><p><em>Aliens: Fireteam Elite 2</em> doesn't have a release date yet, but it will launch on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC.</p>
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                                                            <title><![CDATA[ IO Interactive says 007 First Light was 'always' supposed to be an origin story — 'We wanted to take that risk and introduce a fresh Bond for the gamers' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/io-interactive-says-007-first-light-was-always-supposed-to-be-an-origin-story-we-wanted-to-take-that-risk-and-introduce-a-fresh-bond-for-the-gamers</link>
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                            <![CDATA[ IO Interactive has confirmed that 007 First Light was always intended to be a young James Bond story, and it collaborated frequently with Amazon MGM Studios. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 16:56:32 +0000</pubDate>                                                                                                                                <updated>Fri, 19 Jun 2026 08:28:39 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>007 First Light</strong></em><strong> game director Hakan Abrak says the game was always planned as an origin story</strong></li><li><strong>He says the team pitched to MGM and had ideas for a young Bond story that was a "non-negotiable"</strong></li><li><strong>He adds that there were weekly feedback meetings, but IO was always in charge of the story</strong></li></ul><p>IO Interactive has confirmed that <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> was always intended to be a young James Bond story, and it collaborated frequently with the franchise owner, Amazon MGM Studios.</p><p>In an interview with TechRadar Gaming at an event adjacent to <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, game director Hakan Abrak discussed the conceptual phase of the game and confirmed that <em>First Light</em> was "always supposed to be a young Bond story," and the pitching process to MGM and Bond IP co-owners Barbara Broccolo and Michael G. Wilson was "massively intimidating."</p><p>Abrak recalled the pitching process being in a room decked in old books from James Bond novelist Ian Fleming, a grand piano, and "the atmosphere of history was so thick you could just cut through it." </p><p>When he and other IO team members went in to pitch, he remembered the MGM heads came into the room and were "completely silent" before telling the developers to go ahead and pitch.</p><p>"We pitch the story, we pitch our approach, and why this would be different from other Bond games," Abrak said. "[They were] very silent, and then Barbara just says, after a while, stonefaced just says, 'I quite like it,' and then the room just erupted right after; [they said] 'These guys are so cool, like they didn't really get it, I was like keeping my cool and whatnot, but deep inside I was like 'phew' that was something."</p><p>The game director did note that he thought IO's initial pitch was "a bit ballsy" and the team had lots of ideas of introducing aspects from Ian Fleming novels, like James Bond's scar, and create a young coming-of-age story "where it's not like he has figured everything out."</p><p>Abrak said the team didn't want to recreate a "perfect digital version of Daniel Craig, I love Daniel Craig, but it just wanted to make something that feels original."</p><p>"More importantly, what we also told them was that we want to go for the gamers, we want to create a Bond for the gamers," he said, explaining that some young gamers might not have a familiar attachment to Bond like the older generation. </p><p>"We [wanted] to take that risk and introduce a fresh Bond for the gamers," he said, "We want to make a Bond for the gamers, not the gamification of a movie. It's difficult [to go there] with non-negotiables, but this was a non-negotiable for us. If we did this, we needed to get this freedom for this approach. So, this was very, very clear from the get-go."</p><p>While IO had creative control over the story, Abrak said there was input from MGM, as well as several sessions of casting before Patrick Gibson was cast as Bond. The team also had weekly meetings with Eon Productions, the British film production company that primarily produced the Bond film series.</p><p>"Although the story was written by IO and delivered by us, we got a lot of feedback," he said. "I think we had some affinity, and we had something to start with, like with the Danish dark humor, dry humor, but getting the British humor right, there [was] still some way to go.</p><p>"It's been massively helpful, and we're really into it, and I think for the younger generation of Eon creators that we had meetings with, and the artwork from the movies, which [was] attached to it as well, it was very, very exciting for them to get to do, because they were actually making a new one [Bond] from the ground up.</p><p>"It was a collaboration; they were very much involved, but it was always IO, doing the story, doing the characters and things, and then getting feedback and working closely."</p><p><em>007 First Light </em>is out now on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC. A <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version is slated to launch sometime this year.</p>
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                                                            <title><![CDATA[ 'I've been making Sonic games and been with Sonic longer than I've been with my own children' — Sonic Team head looks back on the franchise for its 35th anniversary ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/ive-been-making-sonic-games-and-been-with-sonic-longer-than-ive-been-with-my-own-children-sonic-team-head-looks-back-on-the-franchise-for-its-35th-anniversary</link>
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                            <![CDATA[ We chat to Sonic Team head Takashi Iizuka about 35 years of the platformer franchise. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sonic looks out over green hills in Sonic Frontiers]]></media:description>                                                            <media:text><![CDATA[Sonic looks out over green hills in Sonic Frontiers]]></media:text>
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                                <ul><li><strong>Sonic Team head Takashi Iizuka says that working on the franchise is "a lot of pressure"</strong></li><li><strong>He thinks he is "going to continue to enjoy making </strong><em><strong>Sonic </strong></em><strong>games" for the foreseeable future</strong></li><li><strong>The comments come as the franchise celebrates its 35th anniversary</strong></li></ul><p>At <a href="https://www.techradar.com/tag/summer-game-fest-2026">Summer Game Fest 2026</a>, I had the chance to chat with Sonic Team head Takashi Iizuka in a wide-ranging interview that touches on everything from the newly revealed <a href="https://www.techradar.com/gaming/sonic-pico-park-trades-fast-paced-platforming-for-cute-co-op-puzzling-and-was-one-of-the-most-charming-things-i-played-at-sgf-2026"><em>Sonic Pico Park</em></a><em> </em>to his thoughts on the current position of the franchise as a whole.</p><p>Right now the blue blur is celebrating its 35th anniversary, which kicked off in January this year, and the series is in a very good spot. The most recent games, racing spinoff <a href="https://www.techradar.com/gaming/sonic-racing-crossworlds-review"><em>Sonic Racing: CrossWorlds</em></a><em> </em>and the <a href="https://www.techradar.com/gaming/sonic-x-shadow-generations-review"><em>Sonic X Shadow Generations</em></a><em> </em>remake, were very well received, and Iizuka seems driven to keep the quality up for the sake of the series' most devoted fans. </p><p>"When I started making <em>Sonic </em>games over 30-plus years ago, I didn't really think about [the community]. We were just making games, but the longer I was working on <em>Sonic</em>, and the more games we made, the more we heard from fans who really appreciated the content, who really wanted to know what's coming next," he said.</p><p>"We had games like <em>Sonic Generations</em>, which was a game that parents and children could play together, because we had that early group of <em>Sonic </em>fans who were now grown up, and they had children of their own," he added. </p><p>"Even now we have a wide range of not only adults playing <em>Sonic </em>games, but we also have children playing <em>Sonic </em>games. We have a huge audience of people who are enjoying the content, which I really appreciate, but it's also a lot of pressure because I don't want to betray them. I don't want to make something that people are not going to feel is true to <em>Sonic</em>."</p><h2 id="a-big-milestone">A big milestone</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cHD6GJmay8MJVG5KPVU3NF" name="sonic-generations.jpg" alt="Sonic Generations - best Sonic games" src="https://cdn.mos.cms.futurecdn.net/cHD6GJmay8MJVG5KPVU3NF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Iizuka has been working on <em>Sonic </em>games for decades, so I ask how spending such a long time with one series has shaped him and whether he sees himself moving on to anything else.</p><p>"It's strange when you say things like that, because when you think about it, I've been making <em>Sonic </em>games and been with <em>Sonic </em>longer than I've been with my own children," he replies. </p><p>"I really enjoy getting to be creative for such a great character, and bringing this content to so many great people. And moving forward, I'm going to continue to enjoy making <em>Sonic </em>games."</p><p>He added that he 'of course' sees <em>Sonic </em>almost like his own child as well. "Please imagine your child on the screen," he jokes. "I'm really proud."</p><p>For the latest on the 35th anniversary celebrations, you can tune in to a special birthday livestream on June 23, 2026 at 9:30 AM PT via the official <a href="https://www.youtube.com/c/SonictheHedgehog" target="_blank"><em>Sonic the Hedgehog</em> YouTube channel</a>.</p>
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                                                            <title><![CDATA[ While we wait for Grand Theft Auto 6, Rockstar is saving last-gen GTA 5 players 40 bucks with a free upgrade ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/while-we-wait-for-gta-6-rockstar-is-saving-last-gen-gta-5-players-40-bucks-with-a-free-upgrade</link>
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                            <![CDATA[ Grand Theft Auto 5 fans still playing on last-gen consoles can now upgrade to current-gen, free of charge. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 15:58:37 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 15:58:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><strong>The last-gen version of </strong><em><strong>Grand Theft Auto 5</strong></em><strong> can now be upgraded to the current-gen for free</strong></li><li><strong>Players on PS4 and Xbox One can now upgrade their game to the PS5 and Xbox Series X and Series S versions</strong></li><li><strong>The upgrade has been made free ahead of the next </strong><em><strong>GTA Online</strong></em><strong> update</strong></li></ul><p><a href="https://www.techradar.com/uk/tag/grand-theft-auto"><em>Grand Theft Auto 5</em></a> fans still playing the last-gen version can now upgrade to current-gen, free of charge.</p><p>Rockstar Games announced the upgrade in a new <a href="https://www.rockstargames.com/newswire/article/517k8ak75ao327/the-next-big-score" target="_blank">blog post</a>, confirming that those with a copy of the <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps4-1202432/review">PlayStation 4</a> or digital <a href="https://www.techradar.com/reviews/original-2013-xbox-one">Xbox One</a> version of <em>GTA 5</em> can upgrade to the <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> versions for free, ahead of the next <em>GTA Online</em> update.</p><p>This means players will save roughly $40 compared to if they were to purchase the game for the first time on current-gen.</p><p>"Beginning tomorrow, those who own any PS4 version or the digital Xbox One version of <em>Grand Theft Auto 5 </em>will be able to upgrade to the PS5 or Xbox Series X|S versions at no additional cost, and experience the best versions of <em>GTA 5</em> and <em>GTA Online</em> ahead of the launch of The Kortz Center Heist," the studio said.</p><p>"<em>GTA 5 </em>and <em>GTA Online</em> on PS5 and Xbox Series X|S feature vast technical improvements, easy migration of your Story Mode and Online progress, and new features including Hao’s Special Works high-performance vehicles and upgrades, Career Progress rewards, and much more."</p><p>These <a href="https://www.techradar.com/gaming/in-the-lead-up-to-gta-6-releasing-later-this-year-rockstar-announces-a-new-gta-5-update-for-pc-players-that-includes-ps5-and-xbox-series-x-features">features have already been available for PC for some time</a>, along with additional PC-only features like ambient occlusion, global illumination, ray-traced shadows and reflections, as well as <a href="https://www.techradar.com/uk/tag/nvidia">Nvidia</a> DLSS 3, <a href="https://www.techradar.com/uk/tag/amd">AMD</a> FSR1, and FSR3 support.</p><p>In case you missed it, Rockstar has also officially confirmed that <a href="https://www.techradar.com/gaming/its-official-gta-6-pre-orders-will-begin-later-this-month">pre-orders for <em>Grand Theft Auto 6</em> will begin later this month on June 25</a>.</p><p>The long-awaited announcement comes from a new trailer, where the studio revealed the game's <a href="https://www.techradar.com/gaming/new-gta-6-trailer-officially-reveals-cover-art-and-it-looks-pretty-great">official cover art</a> and shared new artwork fans can use as their desktop wallpaper.</p><p>While we finally know when fans can secure their copies ahead of the game's November 19 launch, there's still no word on how much <em>GTA 6</em> will cost. However, we'll know within the next seven days.</p><p><em>GTA 6</em> will be available for PS5 and Xbox Series X and Series S at launch, with no PC version announced just yet.</p>
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                                                            <title><![CDATA[ GTA 6 pre-orders will officially begin later this month — but we still don't know how much it will cost ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/its-official-gta-6-pre-orders-will-begin-later-this-month</link>
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                            <![CDATA[ Rockstar Games has officially confirmed that preorders for Grand Theft Auto 6 will begin later this month. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 13:25:32 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 14:05:01 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                <ul><li><em><strong>Grand Theft Auto 6</strong></em><strong> pre-orders will begin later this month</strong></li><li><strong>Rockstar Games shared the game's cover art and confirmed that preorders begin on June 25</strong></li><li><strong>There are still no price details yet</strong></li></ul><p>Rockstar Games has officially confirmed that preorders for <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a> will begin later this month.</p><p>The long-awaited announcement comes from the <a href="https://www.techradar.com/gaming/new-gta-6-trailer-officially-reveals-cover-art-and-it-looks-pretty-great">official cover art</a> reveal trailer, in which the studio said that <em>GTA 6</em> preorders will begin on June 25 on digital storefronts and at other select retailers.</p><p>"Add <em>Grand Theft Auto 6 </em>to your wishlist today on the PlayStation Store or Microsoft Store to get alerted when pre-orders are live," Rockstar said in a <a href="https://www.rockstargames.com/newswire/article/517oa135328155/grand-theft-auto-vi-pre-orders-begin-on-june-25" target="_blank">blog</a> post.</p><p>This also means Rockstar has confirmed that the game won't be coming to PC at launch, and will only be available for PlayStation 5 and Xbox Series X and Series S.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eM777O"></div>                            </div>                            <script src="https://kwizly.com/embed/eM777O.js" async></script><p>While we finally know when fans can secure their copies ahead of the game's November 19 launch, there's still no word on how much <em>GTA 6</em> will cost. </p><p>Prices are sure to be revealed within the next seven days. Many believe the game could cost as much as $100, but <a href="https://www.techradar.com/gaming/analysts-suggest-a-usd70-grand-theft-auto-6-price-would-generate-more-money-for-rockstar-because-fans-wouldnt-shell-out-usd100">analysts have suggested that a $70 price would generate more money for Rockstar</a>.</p><p><a href="https://www.techradar.com/gaming/grand-theft-auto-6-delayed-again-but-itll-still-ship-in-2026">Following a six-month delay</a>, Take-Two Interactive CEO Strauss Zelnick <a href="https://www.techradar.com/gaming/before-delays-gta-6-was-seemingly-slated-for-an-early-2025-launch-as-take-two-ceo-suggests-the-game-is-about-18-months-behind-the-original-date">suggested that <em>GTA 6 is</em> more than a year behind schedule</a>. </p><p>He was also recently asked <a href="https://www.techradar.com/gaming/take-two-ceo-reaffirms-gta-6-release-date-and-says-the-wait-is-so-long-because-rockstar-seek-to-do-something-thats-never-been-done-before">why the game has taken so long to come out</a>, he explained: "The team at Rockstar really does seek to do something that’s never been done before. That’s really hard, and it takes a long time."</p>
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                                                            <title><![CDATA[ 007 First Light devs say post-launch content is in IO Interactive's 'DNA' and is now something players are 'starting to expect' — 'We want the players to come back, and we want to create more content' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/007-first-light-devs-say-post-launch-content-is-in-io-interactives-dna-and-is-now-something-players-are-starting-to-expect-we-want-the-players-to-come-back-and-we-want-to-create-more-content</link>
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                            <![CDATA[ IO Interactive has teased 007 First Light's upcoming post-launch content following the game's "unreal" reception. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 12:50:02 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 12:50:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
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                                <ul><li><strong>IO Interactive says </strong><em><strong>007 First Light</strong></em><strong>'s upcoming story expansion is "awesome"</strong></li><li><strong>The principal level designer Mattias Engström says fans are "starting to expect" post-launch content from IO Interactive games</strong></li><li><strong>Lead environment artist Hilde Sunde says the positive reception has "been amazing"</strong></li></ul><p>IO Interactive has teased <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>'s upcoming post-launch content following the game's "unreal" reception.</p><p>Speaking with TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>  following the announcement of a brand-new story expansion, principal level designer Mattias Engström<strong> </strong>and lead environment artist Hilde Sunde discussed working on IO games long after their release, such as <em>Hitman 3</em> and, in this case, <em>First Light</em>. </p><p>According to Engström, getting to create new content for players is "very cool because it's very rewarding for our players," and is something IO is now well known for, unlike other studios that ship their game with no further content updates.</p><p>"It doesn't just stop," he said, "it's not the one and done, right? So, adding more content for our fans is very cool. I think it's also something you're starting to expect from IOI, right?"</p><p>"It's kind of in our DNA to do that type of stuff and also keeping the players happy," Sunde<strong> </strong>added. "In Bond, we also have a lot of replayability. So, if you play through it one time, you could do it very differently the next time and try different ways and play it again."</p><p>"Also, IO is a pretty big company," continued Engström. "We can have people moving around and going to other projects, and some people who may not have worked on Bond before can get going and bring in fresh new ideas and whatnot."</p><p>Engström went on to tease the post-launch content, saying it will be "awesome" and "we want the players to come back, and we want to create more content."</p><p><em>007 First Light</em> was a success with critics and players alike, selling 1.5 million within its first 24 hours before hitting 2.7 million copies worldwide in its first week across all platforms.</p><p>Sunde<strong> </strong>recalled the emotional response she and the team had when the reviews came in, touching on what it was like to hear the reception after working on <em>First Light</em> for six years out of the game's seven-year development cycle.</p><p>"A lot of blood, sweat, and tears have gone into this," the developer said. "We really wanted to nail the Bond fantasy and get everything right, and right up until release, when you have worked on a game for that long ride, and you're gonna ship something that is very dear to I think [Bond] fans, you really want to get it right. </p><p>"And then when we got the reviews in, there people were crying, we were hugging each other, we were like it was unreal. I was in shock. I'm still in shock. I mean, I knew the game was good, but you're not prepared for it. It just feels so good for everybody who has worked so hard on this at IOI and all the other people we have collaborated with on this. </p><p>"It's just been amazing. I still don't believe it. I'm pitching my arm."</p><p><em>007 First Light </em>is out now on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC. A <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version is slated to launch sometime this year.</p>
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                                                            <title><![CDATA[ 007 First Light's Q says teaching Bond to tie a bow tie was a 'very little special relationship moment' for the characters ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/007-first-lights-q-says-teaching-bond-to-tie-a-bow-tie-was-a-very-little-special-relationship-moment-for-the-characters</link>
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                            <![CDATA[ The actors behind 007 First Light's supporting cast have revealed their most memorable moments between their characters and James Bond. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 11:26:36 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:27:22 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Q in 007 First Light.]]></media:description>                                                            <media:text><![CDATA[Q in 007 First Light.]]></media:text>
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                                <ul><li><strong>Actor Alastair Mackenzie says the scene in which his character, Q, teaches Bond to tie a bow tie was a "key moment"</strong></li><li><strong>He says it was a "very little special relationship moment"</strong></li><li><strong>Mackenzie adds that the stories like that of </strong><em><strong>007 First Light</strong></em><strong> are all about "humanity"</strong></li></ul><p>The actors behind <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>'s supporting cast have revealed the most memorable moments between their characters and James Bond.</p><p>In an interview with TechRadar Gaming at an event adjacent to <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, the cast of IO Interactive's Bond game, including Alastair Mackenzie, Priyanga Burford, Lennie James, and Noémie Nakai, sat down to discuss the filming process and how they brought their characters to life.</p><p><em>First Light</em> is a cinematic action-adventure game and a prequel origin story for Bond, so there are plenty of moments where he interacts and grows his relationships with the cast.</p><p>Mackenzie, who plays Q, recalls the scene in Vietnam where Bond is struggling to tie his own bow tie before heading off on his mission, and Q helps him in an almost paternal way. It's a lovely moment, and one the actor himself found the most memorable.</p><p>"I had to teach him how to tie a bow tie, which I mean, I don't know if you ever tried, but it's impossible," Mackenzie said. "It's a really nice moment between Bond and Q, where he presents him with his tie, and he doesn't know what the f*** to do, so he teaches him how to tie [it]. So that was a little key for me; that's very, very little special relationship moment."</p><p>Burford, who plays M, also touched on a "beautiful" moment with reluctant allies Bond and John Greenway early on in the story that demonstrated Bond's character development.</p><p>"For me, there was one [scene] where Bond is really angry with Greenway, and he wants to kick the whole thing down and finish it," she said. "And there's a beautiful bit where it's sort of teaching someone how to handle their emotions and how to regulate and step out of an emotional state as a young person might do; someone impulsive who gives in to their anger and looks at the situation from a bit of a wider perspective. </p><p>"Instead of getting angry, what can this guy teach you? What do you want them to pick and try and think about it that way. And that, for me, was a good clue about what this dynamic was, and [what] M's approach was."</p><p>Mackenzie added that these stories are all about "humanity" and something he believes isn't shown very often in gaming.</p><p>"These are all human interactions that make this game," he said. "There's a sort of visceral nature to it, where you're connecting on a human level, which I think doesn't happen in every game, does it? I mean, it's not something that is normal in gaming stories."</p><p><em>007 First Light </em>is out now on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC. A <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version is expected to launch later this year.</p>
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                                                            <title><![CDATA[ The voice of 007 First Light's Greenway thinks players should watch On Her Majesty's Secret Service after finishing the game — 'Until Daniel Craig, it was a unique telling of a Bond adventure' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/the-voice-of-007-first-lights-greenway-thinks-players-should-watch-on-her-majestys-secret-service-after-finishing-the-game-until-daniel-craig-it-was-a-unique-telling-of-a-bond-adventure</link>
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                            <![CDATA[ The cast of 007 First Light has shared their personal picks for which Bond movies players should watch before or after finishing the game. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 11:26:02 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:27:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Agent Greenway played by Lennie James in 007 First Light.]]></media:description>                                                            <media:text><![CDATA[Agent Greenway played by Lennie James in 007 First Light.]]></media:text>
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                                <ul><li><strong>The </strong><em><strong>007 First Light</strong></em><strong> cast have shared their Bond movie recommendations</strong></li><li><strong>Lennie James picked </strong><em><strong>On Her Majesty's Secret Service</strong></em><strong>, and thinks George Lazenby "nailed Bond"</strong></li><li><strong>Priyanga Burford thinks players should watch </strong><em><strong>Skyfall</strong></em><strong> after finishing the game because "You get the beginning and the beginning of the end"</strong></li></ul><p>The cast of <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> has shared their personal picks for which Bond movies players should watch as a companion to the game.</p><p>In an interview with TechRadar Gaming at an event adjacent to <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, where actors Alastair Mackenzie, Priyanga Burford, Lennie James, and Noémie Nakai, along with game director Martin Emborg, discussed IO Interactive's newest release, they were asked to recommend what Bond movies they'd recommend to players to watch before, after, or alongside <em>First Light</em>.</p><p>"That's kind of like saying, what's your favorite Bond movie, isn't it?" joked Q actor Mackenzie, before James, who plays John Greenway, decided on the 1969 flick starring George Lazenby, <em>On Her Majesty's Secret Service</em>.</p><p>"It's old school, but weirdly, even though he only did it once, I think Lazenby nailed Bond in that, until Daniel [Craig], actually, it was a unique telling of a Bond adventure."</p><p>Burford, the actress behind M, went with <em>Skyfall</em>, one of the most popular films in Craig's 007 series.</p><p>"I'm going to go really obvious and say play the game, and then watch <em>Skyfall</em>. You get the beginning and the beginning of the end," she said.</p><p>Emborg agreed with Burford's recommendation, but said, "There's something really interesting in watching <em>No Time to Die</em>, and then playing this game." </p><p>"I really like the contrast of [what] he says in <em>Skyfall: '</em>Well, everyone needs a hobby. Well, what's yours? Resurrection.' And so there's something meeting Bond at the very end, and then seeing him step out of the ocean, a young man. I think there's something quite moving."</p><p>Mackenzie added that he "loved every Bond movie" growing up, "even the ones that we look back on now, say they aren't great." However, he loves <em>The Man with the Golden Gun</em> for its locations.</p><p>"All of that kind of affected my entire life, really," he said. "I'm thinking, I sort of identify that as being paradise."</p><p>Emborg continued, saying it's a difficult question because there are 25 movies and compared it to deciding one's favorite type of music or deciding how you feel depending on the occasion.</p><p>"It is really like, what do you feel like today? It's like, what's your favorite type of music? It's like that depends. Did I just break up with someone? That's going to change it."</p><p><em>007 First Light </em>is now available on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/gaming/xbox-series-s-1tb-review">Series S</a>, and PC. A <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> version will launch later this year.</p>
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                                                            <title><![CDATA[ Hellraiser: Revival isn't afraid to get its freak on in a pretty perfect adaptation of the films ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/hellraiser-revival-isnt-afraid-to-get-freaky</link>
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                            <![CDATA[ Clive Barker's Hellraiser: Revival seems to perfectly capture the essence of the films. ]]>
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                                                                        <pubDate>Wed, 17 Jun 2026 15:20:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A promotional screenshot of Clive Barker&#039;s Hellraiser: Revival.]]></media:description>                                                            <media:text><![CDATA[A promotional screenshot of Clive Barker&#039;s Hellraiser: Revival.]]></media:text>
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                                <p>This article contains descriptions of sexual themes and graphic violence. <em>Clive Barker's Hellraiser: Revival</em> received ESRB Mature and PEGI 18 ratings, and is intended for adult audiences.</p><p>I spent roughly twenty minutes with upcoming survival horror game <em>Clive Barker's Hellraiser: Revival </em>and in that brief time managed to witness a graphic sex scene (that the demo cold-opens on, no less), the protagonist piercing some nipples, and the deaths of legions of leather-clad enemies that seemed to enjoy being fatally bludgeoned a little <em>too </em>much.</p><p>In other words, it’s an unapologetically freaky game that relishes in extreme violence, something you’ll already know if you’ve glimpsed the <a href="https://www.youtube.com/watch?v=z_KrPyOMJn0">brutal new release date trailer</a>. </p><p>Set 20 years after the start of the equally bloody cult classic <em>Hellraiser </em>horror film series, <em>Revival </em>is an all-new story that was written in collaboration with original franchise creator Clive Barker that seems to capture its essence perfectly.</p><h2 id="welcome-to-the-club">Welcome to the club</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7BdEMFg48GKhXpokFFQNyW" name="ss_5633eada8b0f86bc2b95ab075f6b02f348d0be33.1920x1080" alt="A promotional screenshot of Clive Barker's Hellraiser: Revival." src="https://cdn.mos.cms.futurecdn.net/7BdEMFg48GKhXpokFFQNyW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Saber Interactive)</span></figcaption></figure><p>It follows protagonist Aiden Lynch, a gang member who stumbles upon the Genesis Configuration. This is a mysterious puzzle box that’s, unbeknownst to him, somehow connected to the sinister dimension of the Cenobites — towering demonic creatures that relish inflicting otherworldly pain (or pleasure) on unsuspecting humans.</p><p>Naturally, his girlfriend Sunny’s first instinct seems to have been to take it to the bedroom, where she accidentally summons the Cenobites into the real world while the pair were getting down and dirty. Following a cutscene that lays out some of the premise, my preview begins with Aiden carefully exploring the interior of a labyrinthine BDSM club, its winding corridors filled with red velvet curtains and sofas that you simply couldn’t pay me to touch.</p><p>It’s not long before I start running into traditional genre staples: elaborate doors that require specific keys to unlock, safes that have me scouring for codes hidden nearby, and puzzles that have me fishing around my backpack to pick out the right objects in order to progress.</p><p>Although my time at the club was brief, there was a surprising amount of combat in what I played — at least more than I initially expected from a survival horror game. I took on rooms full of rabid cultists all decked out in spiky fetish wear, predominantly switching between a pistol and blunt melee weapons.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QnjWAzfzc9DvNxTHMZFKyW" name="ss_cdf209d9a3800e296fdc7ce1adc356e3c3c70d12.1920x1080" alt="A promotional screenshot of Clive Barker's Hellraiser: Revival." src="https://cdn.mos.cms.futurecdn.net/QnjWAzfzc9DvNxTHMZFKyW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Saber Interactive)</span></figcaption></figure><p>The gunplay is decent, as you would expect from a seasoned shooter developer like Saber Interactive, and every swing of my bat had a good feeling of weight to it, something that’s rather uncomfortably emphasized by the moans that occasionally escape from foes’ lips just as a dull thud connects.</p><p>The Genesis Configuration also has some powerful tricks up its sleeve, including letting you grab flames from open torches so you can toss them for a lethal scorching blast. I soon find a shotgun and submachine gun as well, and realise that Aiden can pull off an impressively nimble slide with a tap of the crouch button that helps you dart around incoming gunfire.</p><p>Just as I was really starting to rack up the kills, I was thrust into a brisk walk through a nightmarish vision of Aiden’s home, interspersed with cutscenes showing him doing the deed with Sunny and dosing up on drugs before everything hit the fan. </p><p>After a few laps, I’m walking in on what looks like the girlfriend’s twisted corpse, gagged and impaled on spikes as blood runs from her closed eyes like tears and her organs spill onto the floor. Delightful. </p><p>Throw in my brief diversion to a more puzzle-focused section set in the Cenobyte’s twisted world, which had me further manipulating the magic cube in one hand in order to rotate rooms full of platforms, and I feel like I have a pretty good grasp of how the whole game will unfold. </p><p>It all feels very <em>Hellraiser, </em>and this little taste of depravity certainly left me eager to see just how far <em>Clive Barker's Hellraiser: Revival </em>will go when it comes to PlayStation 5, Xbox Series X and Series S, and PC on October 8, 2026.</p>
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                                                            <title><![CDATA[ Lara Croft actress says the Tomb Raider: Legacy of Atlantis version of the character is 'completely self-possessed as a woman without being overtly sexualized,' which is something that she and the team 'talked about at length' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/lara-croft-actress-says-the-tomb-raider-legacy-of-atlantis-version-of-the-character-is-completely-self-possessed-as-a-woman-without-being-overtly-sexualized-which-is-something-that-she-and-the-team-talked-about-at-length</link>
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                            <![CDATA[ The actress behind the new Lara Croft in Tomb Raider: Legacy of Atlantis has explained why the character differs from versions that have come before. ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 16:40:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Crystal Dynamics]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lara Croft crouched down in Tomb Raider: Legacy of Atlantis.]]></media:description>                                                            <media:text><![CDATA[Lara Croft crouched down in Tomb Raider: Legacy of Atlantis.]]></media:text>
                                <media:title type="plain"><![CDATA[Lara Croft crouched down in Tomb Raider: Legacy of Atlantis.]]></media:title>
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                                <ul><li><strong>Lara Croft's new actress, Alix Wilton Regan, says her version of the character isn't "overtly sexualized" </strong></li><li><strong>Wilton Regan says Lara is "objectively gorgeous" without it being "dependent on a man's gaze"</strong></li><li><strong>She says modernized Lara Croft "unapologetic" and "completely self-possessed"</strong></li></ul><p>Alix Wilton Regan, the actress behind the new Lara Croft in <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a>, has explained how her "modernized" version of the beloved character differs from iterations that have come before.</p><p>Speaking in an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, Wilton Regan talked at length about her portrayal of the beloved character in Crystal Dynamics' upcoming title, calling her version of Lara someone who is not "overtly sexualized" for the sake of the male gaze, but beautiful because that's who she is.</p><p>"Our version of Lara, what I love about this version of Lara, is she is sassy, charismatic, stunning, objectively gorgeous, and completely self-possessed as a woman without being overtly sexualized, and that's something that myself and a lot of the animation team have talked about at length," she began. </p><p>"She is attractive simply because that is who she is as a woman, without apology, without it being dependent on a man's gaze, and I actually think that's a really attractive thing to play as a male player and a female player, and everyone else in between.</p><p>"That's the feedback that we have gotten from people on the animation team, and so on and so forth. And, you know, her proportions are still remarkable. They just look more realistic now."</p><p>Wilton Regan touched on what her version of a "modernized" Lara Croft looks like in <em>Legacy Atlantis</em>, likening her to an evolved version of the character that has existed previously.</p><p>"Modernized Lara Croft is cool, charismatic, confident, unapologetic, completely self-possessed, rises to a challenge without her emotions rising at the same time, which is quite an interesting differentiation, I would say," she said.</p><p>"Supremely physically capable, of course, that has to be stated," the actress added. "She is supremely physically capable and highly intelligent."</p><p>In the same interview, Wilton Regan revealed that her favorite "favorite" movie in the franchise is the original 2001 <em>Lara Croft: Tomb Raider</em>, starring Angelina Jolie, and that <a href="https://www.techradar.com/gaming/lara-croft-actress-says-angelina-jolies-first-tomb-raider-movie-is-her-favorite-and-that-crystal-dynamics-used-a-lot-of-those-scenes-for-her-legacy-of-atlantis-auditions">Crystal Dynamics used a lot of Jolie's scenes for her auditions</a>.</p><p>"They used a lot of those scenes for my callbacks when I was auditioning, because Angelina Jolie encapsulates Lara's charisma, confidence, sassiness, and that was something that the creators at Crystal Dynamics really wanted to capture as we move forward into a new era of <em>Tomb Raider</em>," Wilton Regan said.</p><p>You'll be able to play <em>Tomb Raider: Legacy of Atlantis</em> when it launches on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ Take-Two CEO reaffirms GTA 6 release date and says the wait is so long because Rockstar 'seek to do something that’s never been done before' ]]></title>
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                            <![CDATA[ Take-Two Interactive CEO Strauss Zelnick has once again confirmed Grand Theft Auto 6's release date, so fans shouldn't worry about further delays. ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 16:35:31 +0000</pubDate>                                                                                                                                <updated>Wed, 17 Jun 2026 15:06:09 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto VI]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto VI]]></media:text>
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                                <ul><li><strong>Take-Two Interactive CEO Strauss Zelnick has reaffirmed </strong><em><strong>Grand Theft Auto 6</strong></em><strong>'s release date</strong></li><li><strong>He says the game will launch on November 19</strong></li><li><strong>He adds that Rockstar is seeking to "do something that’s never been done before," </strong></li></ul><p>Take-Two Interactive CEO Strauss Zelnick has once again confirmed <a href="https://www.techradar.com/gaming/gta-6"><em>Grand Theft Auto 6</em></a>'s release date, so it seems like fans shouldn't worry about further delays.</p><p>Speaking in a street interview with the popular TikTok account <a href="https://www.tiktok.com/@theschoolofhardknocks/video/7651676011813260574?is_from_webapp=1&sender_device=pc&web_id=7652020429679658518" target="_blank">The School of Hard Knocks</a> (via <a href="https://www.gamespot.com/articles/gta-6-release-date-confirmed-again-by-ceo-who-also-explains-why-its-taking-so-long/" target="_blank">GameSpot</a>), Zelnick was asked about his business before touching on <em>GTA 6</em>. </p><p>When asked when the highly anticipated game will come out, the CEO reaffirmed that <em>GTA 6</em> will launch on November 19 this year. But why is it taking so long to come out, 13 years after <em>GTA 5 </em>to be exact?</p><p>According to Zelnick, "The team at Rockstar really does seek to do something that’s never been done before. That’s really hard, and it takes a long time."</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@theschoolofhardknocks/video/7651676011813260574" data-video-id="7651676011813260574" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@theschoolofhardknocks" href="https://www.tiktok.com/@theschoolofhardknocks">@theschoolofhardknocks</a>                            <p></p><a target="_blank" title="♬ original sound - The School of Hard Knocks" href="https://www.tiktok.com/music/original-sound-7651676058793560863">♬ original sound - The School of Hard Knocks</a></section>                    </blockquote></div>                <p>The CEO added that Take-Two earned $6.7 billion in revenue last year alone, and this year it's expected to hit $8 billion, likely due to <em>GTA 6</em>'s upcoming release and its <a href="https://www.linkedin.com/posts/joshchapmanb_gta-vi-we-predict-that-gta-vi-will-generate-ugcPost-7348478344025251840-JNCp/" target="_blank">estimated sales</a> of 25 million copies on day one.</p><p>He then offered some business advice, saying that people should "never compromise your integrity. It's the only thing you have," and they have to stick to their word "unquestionably."</p><p>"I have flaws. There was a time I acted in a way that wasn’t consistent with my views about integrity in business. It hurt me really badly, and I learned a powerful lesson. Never do that," Zelnick said.</p><p>He added, "I think everyone is looking for an overnight success. My experience is that the only overnight successes are someone else’s. Everything worth doing is hard and takes a long time," before offering some career advice.</p><p>"People should chase the intersection of what they’re good at and what they like to do with emphasis on what you’re good at," he said. "Do that thing and the world will probably open up to you."</p><p>Despite holding firm to the game's new release date <a href="https://www.techradar.com/gaming/grand-theft-auto-6-delayed-again-but-itll-still-ship-in-2026">following a six-month delay</a>, <a href="https://www.techradar.com/gaming/before-delays-gta-6-was-seemingly-slated-for-an-early-2025-launch-as-take-two-ceo-suggests-the-game-is-about-18-months-behind-the-original-date">Zelnick recently suggested that <em>GTA 6 is</em> more than a year behind schedule</a>.</p><p>He also said <a href="https://www.techradar.com/gaming/gta-6-boss-says-marketing-will-begin-soon-solidifying-earlier-promise">marketing for the game will kick off soon</a>, which could mean the long-awaited third trailer could finally drop sometime this summer.</p>
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                                                            <title><![CDATA[ I fought a possessed bus in Control Resonant’s 'paranaturally warped' Manhattan, and embraced Dylan's brutal and lightning-fast combat — and I can’t wait to eviscerate more funky foes in weird streets ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/control-resonant-sgf-2026-preview</link>
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                            <![CDATA[ Control Resonant’s melee combat might be a first for Remedy, but it’s absolutely fantastic, and I can’t wait to unleash Dylan fully in a weird and spooky Manhattan ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 15:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 23 Jun 2026 07:59:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Remedy Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Control Resonant with TechRadar Gaming&#039;s Best of Summer Game Fest 2026 badge on top]]></media:description>                                                            <media:text><![CDATA[A screenshot from Control Resonant with TechRadar Gaming&#039;s Best of Summer Game Fest 2026 badge on top]]></media:text>
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                                <p>The Remedy universe is something special. So special that it feels like it has its own laws of physics; its own weirdness and strangeness; its own outrageous enemies and weapons; and definitely its own level of cool.</p><div  class="fancy-box"><div class="fancy_box-title">Our award winners</div><div class="fancy_box_body"><p class="fancy-box__body-text">This game won one of our coveted Best of Summer Game Fest 2026 awards! These highlight the biggest, most exciting, and most innovative products on show this year. You can see what else won in our <a data-analytics-id="inline-link" href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards" target="_blank">Best of Summer Game Fest 2026 roundup</a>.</p></div></div><p>After three hours or so with <em>Control Resonant</em> earlier this month at a <a href="https://www.techradar.com/tag/summer-game-fest-2026">Summer Games Fest 2026</a>-adjacent preview event, I can safely say that all of the above is back in extremely large quantities.</p><p><em>Control Resonant</em> is shaping up to be one heck of a sequel, and all the layers from Remedy’s first stab at melee combat, the positively weird vibes, the expanded story of The Hiss and Jess and Dylan — all in much-larger open-ended environments — have me incredibly excited for its release later this year.</p><h2 id="the-perfect-setting">The perfect setting</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2kEZB5kCzdGfUhAFJHjS53" name="CTRL_R_Preorder_World_02" alt="A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat" src="https://cdn.mos.cms.futurecdn.net/2kEZB5kCzdGfUhAFJHjS53.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>My preview put me straight in the boots of Dylan Faden (brother of original <em>Control </em>protagonist Jess) inside The Oldest House, where (in shock news) something Hiss-y and terrible has happened again.</p><p>However, this time, rather than entering The Oldest House from the exterior as in the first <a href="https://www.techradar.com/reviews/control-review"><em>Control </em></a>game, Dylan needs to find his way out to the streets of Manhattan to pursue The Hiss, who are now on the loose. The inversion of the siblings’ journeys feels intentional, and thrusts Dylan out into the much more open-ended city streets, which is a nice step up from the strictly interior environments of its predecessor. </p><p>Hearing some familiar names on the airwaves and while in conversation with others, and exploring the paranatural streets, trying to find out what’s going on and why the Hiss are flooding through the city is a premise which already has its hooks in me, and anyone who found the weirdness of Jesse’s narrative will be intrigued from the off. Jesse herself is present, but communication between the two characters isn’t as clear as it can be, almost like it's taking place across different planes…</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iUaSTvM7o2n5bQqtczC2V4" name="Control Resonant" alt="Jesse and Dylan in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/iUaSTvM7o2n5bQqtczC2V4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>What makes the premise even more gripping, though, is, indeed, this embracing of more open areas and bigger, more expansive spaces. These demand to be explored and make for a satisfying contrast from The Older House and its more linear spatial structure. </p><p>I only saw one open area as part of my preview, but it already proved to me that such areas are superb for exploration — you’ll find extra missions, bounties, towers to hack into to reveal map areas, and more. </p><p>They also provide the opportunity to really get to grips and experiment with all of Dylan’s moves, tools, weapons, abilities and more, while mastering his movement and the game’s exquisite set of physics.</p><h2 id="transformative-tools">Transformative tools</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DgqvJob6MGCjLVwJNroth" name="CTRL_R_Preorder_Combat_07" alt="A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat" src="https://cdn.mos.cms.futurecdn.net/DgqvJob6MGCjLVwJNroth.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Mastering Dylan in this manner is the key to getting the utmost out of the excellent combat, and it feels fantastic when it all comes together. </p><p>Once you’ve got used to the way Dylan moves, the game’s physics, the options open to him in terms of traversal and going airborne, and all the weapons and abilities available, you can put together some absolutely unreal, otherworldly, and unbelievably stylish combos to stick it to your foes. There’s definitely been a real emphasis on fluidity and movement in Dylan’s combat, and it’s very successful.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UPSyCL7dPbCAUVMpVG5J53" name="CTRL_R_Preorder_Combat_13" alt="A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat" src="https://cdn.mos.cms.futurecdn.net/UPSyCL7dPbCAUVMpVG5J53.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Not only do Dylan’s weapons literally transform between, broadly speaking, heavy and light variants (not unlike the three options available to you at the beginning of <em>Bloodborne</em>, for example), they also completely change the combat on show. This is a huge step up compared to Jesse’s more singular shooting in the first game.</p><div><blockquote><p> You’re not controlling Dylan; you’re unleashing him. </p></blockquote></div><p>These transformations come in a variety of scales too: the difference between heavy and light attacks, or if you just keep using the light attack, it’ll eventually alter into something different, are at the small end of the spectrum; while breaking down enemies’ guard means you can transform Dylan’s combat moves to become executions or finishers, brutalising The Hiss back to whence they came.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nviEm7Psif4eoKghh56T53" name="CTRL_R_Preorder_Combat_03" alt="A screenshot from the game Control Resonant showing Dylan Faden, The Hiss, the warped streets of Manhattan, and active combat" src="https://cdn.mos.cms.futurecdn.net/nviEm7Psif4eoKghh56T53.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Layer on top of the weapon choices and transformations a host of skills and abilities — such as shielding yourself with a rock wall, throwing rocks telekinetically, a very satisfying ground slam, and a push effect that can inflict a burn status — and even passive effects that can be engaged in combat, and everything is leveled up. </p><p>You can also have two sets of three abilities equipped at any given time to mix things up and keep different builds at your fingertips. It really feels like a huge amount to manage, but also a very exciting smorgasbord of delicious Hiss-destroying tools at your disposal.</p><h2 id="mass-hiss-teria">Mass Hiss-teria</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GE6qEkq5Bxs6Tg25rx3Qz7" name="Control Resonant" alt="Control Resonant screenshot of the main character Dylan hitting enemies with a melee weapon" src="https://cdn.mos.cms.futurecdn.net/GE6qEkq5Bxs6Tg25rx3Qz7.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Encounters generally take on a bit of a different structure or hierarchy too when it comes to The Hiss you’ll be facing. First, there’ll be more of them: both in terms of number and variants. Secondly, the small potato enemies will keep on coming until you defeat the elites or leaders in any one encounter — this allows you to both manage the endless smaller enemies so they can drop resources and health, or prioritise each individual fight in an encounter as you see fit.</p><p>This even applied to a single funky enemy in the form of a single possessed bus — yes, a transit bus — which had several smaller foes poking out the side of it which needed to be dealt with before Dylan could deal a hammer blow to the top of this weird walking bus to kill it off. Strange but fantastic.</p><p>The only minor gripe I had, particularly in one boss fight, was that there is sometimes too much emphasis on airborne combat here. One boss fight, who was always off the ground, and by a distance, could only be attacked if Dylan was airborne, which paved the way for some repetitive moves up and down scenery to get to the required height, do as much damage as one could before falling, and the rinsing and repeating. When the enemy has a large health bar to whittle down, I can imagine that this would get tiresome.</p><p>However, aside from the minor gripe, what it all combines into is relentless and often exhilarating. You’re not controlling Dylan; you’re <em>unleashing </em>him. </p><h2 id="going-deeper-underground">Going deeper underground</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wPMrb94QiXEjA3EQEUDCkd" name="CTRL_R_Preorder_Combat_10" alt="Dylan taking down a Hiss enemy in Control Resonant" src="https://cdn.mos.cms.futurecdn.net/wPMrb94QiXEjA3EQEUDCkd.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>The most memorable experience from my session was in some classic Remedy level design which allowed me to put all the combat excellence to use, while absorbing some brilliant worldbuilding and environment craft in one of the game’s dungeons — a new feature for the series.</p><p>This area was accessed at one end of an open area, so after you’ve been slicing and dicing your way through the streets and possibly upgrading yourself and your gear. Heading down a big hole in the ground on a tethered bell to place some receivers at the bottom, I was treated to some grin-inducing Remedy-level design combined with some combat encounters that really made me think and have me utilise all tools and moves available to me.</p><p>In one encounter or level within the larger dungeon level, I could traverse every physical plane of what used to be a hotel or residential building; with a tap of my DualSense’s L1, I could change the wall to be my floor, then the ceiling, and so on, constantly rotating to navigate my way towards foes — and to escape them. If this is even a small glimpse into what <em>Control Resonant</em>’s levels might offer, then fans of the first game’s Ashtray Maze are in for a treat.</p><p>It’s things like this which make me confident that the world is going to be one of the biggest characters in the game, and, combined with Dylan’s slick and stylish combat and a really cool setting and intriguing story,<em> Control Resonant</em> has all the makings of a hit.</p><p><em>Control Resonant</em> releases on <a href="https://www.techradar.com/reviews/ps5">PS5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, and PC on September 24, 2026.</p>
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                                                            <title><![CDATA[ Lara Croft actress says Angelina Jolie's first Tomb Raider movie is her 'favorite' and that Crystal Dynamics 'used a lot of those scenes' for her Legacy of Atlantis auditions ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/lara-croft-actress-says-angelina-jolies-first-tomb-raider-movie-is-her-favorite-and-that-crystal-dynamics-used-a-lot-of-those-scenes-for-her-legacy-of-atlantis-auditions</link>
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                            <![CDATA[ The actress behind Tomb Raider: Legacy of Atlantis's new Lara Croft has revealed that her auditions were based on the first Tomb Raider movie. ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 13:09:43 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 13:52:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dashiell Wood ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Lara Croft in Tomb Raider: Legacy of Atlantis.]]></media:description>                                                            <media:text><![CDATA[Lara Croft in Tomb Raider: Legacy of Atlantis.]]></media:text>
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                                <ul><li><strong>Lara Croft's new actress, Alix Wilton Regan, says the first Tomb Raider movie starring Angelina Jolie is her "favorite"</strong></li><li><strong>She reveals that "a lot of those scenes" from the movie were used for her </strong><em><strong>Legacy of Atlantis</strong></em><strong> auditions</strong></li><li><strong>The actress says Crystal Dynamics wanted to capture Angelina Jolie's "charisma, confidence, and sassiness"</strong></li></ul><p>The actress behind <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a>'s new Lara Croft, Alix Wilton Regan, has revealed that her auditions were based on scenes from the first <em>Tomb Raider</em> movie.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, Wilton Regan, who discussed the process of bringing the character to life for the new <a href="https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway">"reimagining" of the 1996 game</a>, shared that her "favorite" movie in the franchise is the original 2001 <em>Lara Croft: Tomb Raider</em>, starring Angelina Jolie.</p><p>Besides loving Jolie's portrayal of the iconic video game character, the actress also said developer Crystal Dynamics "used a lot of those scenes" for her auditions.</p><p>"They used a lot of those scenes for my callbacks when I was auditioning, because Angelina Jolie encapsulates Lara's charisma, confidence, sassiness, and that was something that the creators at Crystal Dynamics really wanted to capture as we move forward into a new era of <em>Tomb Raider</em>," Wilton Regan said.</p><p>When asked if players will be able to recognize some of Jolie's vibe from her performance, the actress joked, "I mean, I would never compare myself to Angelina Jolie, but I would love for someone else to compare me to Angeline Jolie."</p><p>She went on to outline the audition process, which began in a hot, mountain villa in Italy (very Lara Croft) where she shot three scenes, with two takes each. Afterward, she took a moped down the mountain to a tiny cafe and begged for the Wi-Fi password, then sat for "literally, not figuratively, five hours" getting steadily drunk on Aperol spritz. "Which I love, by the way," she added.</p><p>"So it was no chore as I watched these six auditions upload and get sent back to LA to my agents there, and all those were auditions from the game, but they were dummy scenes," Wilton Regan continued. </p><p>"Dummy scenes are when they're fake scenes with fake character names, the essence of what the creative team are looking for, and then the next few rounds were a combination of some of the scenes from the Angelina Jolie movies, and also a combination of actual scenes from the video game, where I could see that it said Lara Croft. However, all of the other characters in the scene still had dummy names, so I couldn't work out who Lara was actually talking to."</p><p>When she eventually received the news that she got the role, Wilton Regan said she "screamed and burst into tears."</p><p>"It was remarkably undignified, but it was very true to what I was feeling emotionally in the moment," she said.</p><p><em>Tomb Raider: Legacy of Atlantis</em> will launch on February 27, 2027, for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ 'Survivor is absolutely Lara's past, but she is not beholden to that now' — Tomb Raider: Legacy of Atlantis director says Lara Croft is in 'her prime' in the reimagined entry and the Survivor trilogy 'helped shape who she is' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/survivor-is-absolutely-laras-past-but-she-is-not-beholden-to-that-now-tomb-raider-legacy-of-atlantis-director-says-lara-croft-is-in-her-prime-in-the-reimagined-entry-and-the-survivor-trilogy-helped-shape-who-she-is</link>
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                            <![CDATA[ Crystal Dynamics has confirmed that Tomb Raider: Legacy of Atlantis is connected to its Tomb Raider Survivor trilogy in terms of both gameplay and narrative. ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 11:33:28 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 16:05:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><strong>Crystal Dynamics confirms </strong><em><strong>Tomb Raider: Legacy of Atlantis</strong></em><strong> is connected to its </strong><em><strong>Tomb Raider Survivor</strong></em><strong> trilogy</strong></li><li><strong>Game director Raul Siqueira says the </strong><em><strong>Survivor</strong></em><strong> trilogy is Lara Croft's past</strong></li><li><strong>He adds that Lara is in "her prime" in </strong><em><strong>Legacy of Atlantis</strong></em></li></ul><p>Crystal Dynamics has said that <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> is connected to its <em>Tomb Raider Survivor</em> trilogy in terms of both gameplay and narrative.</p><p>In an interview with TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a>, game director Raul Siqueira and<strong> </strong>experience director Jeff Adams discussed what the studio is calling <a href="https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway">a "reimagining" of the original 1996 game</a>. </p><p>While <em>Legacy of Atlantis</em> may look different, featuring <a href="https://www.techradar.com/gaming/this-is-the-pinnacle-and-im-just-thrilled-to-be-here-the-new-voice-of-lara-croft-on-taking-on-her-biggest-role-yet-for-upcoming-tomb-raider-games">a new actress for Lara Croft in Alix Wilton Regan</a>, and even though the story was released 30 years ago, Siqueira confirmed that the <em>Survivor</em> trilogy is linked to the upcoming game.</p><p>"Absolutely," Siqueira replied when asked if they're connected, "but I think [because] we've worked on the modern trilogy, it helps that a lot of people working on this game actually did the previous one. </p><p>"Jeff [Adams] has a really nice way of saying it, that it kind of connects the two of them together, that <em>Survivor</em> was Lara's past, right?"</p><p>Siqueira said the studio planned <em>Legacy of Atlantis</em> "as Lara's future," where she is in "her prime" and has learned lessons from the events of the <em>Survivor</em> trilogy.</p><p>"Everything that you saw in the Survivor trilogy helped shape who she is," he explained. "When she was just starting, she was beginning her career; she didn't have the confidence to pull acrobatics or anything like that. Lara, in the future, does — so when you go from a narrative perspective, there's a lot that we pull from [the Survivor trilogy], but even on the gameplay side of things: you probably saw that the T-Rex has a lot of flavor from [those] high-intensity cinematic moments [in the Survivor trilogy]. </p><p>"I think that there is quite a bit that we go from jumping from the <em>Survivor</em> trilogy in terms of gameplay, but also from the narrative side of it."</p><p>Adams added that they've been asked a similar question before, and if <em>Survivor</em> "counts" within the canon story Crystal Dynamics is telling. He reiterated that "<em>Survivor</em> is absolutely Lara's past, but she is not beholden to that now." </p><p>"The Lara that you find in <em>Legacy of Atlantis</em> is one who's unfettered by the past, I guess."</p><p><em>Tomb Raider: Legacy of Atlantis</em> launches on February 27, 2027, for  <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p>
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                                                            <title><![CDATA[ Tomb Raider: Legacy of Atlantis experience director says 'reimagining' the 1996 game allows Crystal Dynamics to retain 'iconic' moments while still offering 'creative leeway' ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/tomb-raider-legacy-of-atlantis-experience-director-says-reimagining-the-1996-game-allows-crystal-dynamics-to-retain-iconic-moments-while-still-offering-creative-leeway</link>
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                            <![CDATA[ Crystal Dynamics has explained why it is treating Tomb Raider: Legacy of Atlantis as more of a "reimagining" than a remake or remaster of the classic 1996 game. ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 10:52:43 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 10:53:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                <ul><li><em><strong>Tomb Raider: Legacy of Atlantis</strong></em><strong> experience director Jeff Adams has explained why the game is a "reimagining" instead of a remake</strong></li><li><strong>Adams says it allows Crystal Dynamics to capture "iconic moments" and still make new creative decisions</strong></li><li><strong>Some features will be familiar, while others will be brand new, like the new Focus Mode</strong></li></ul><p>Crystal Dynamics has explained why it is treating <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Tomb Raider: Legacy of Atlantis</em></a> as more of a "reimagining" than a remake or remaster of the classic 1996 game.</p><p>That's according to experience director Jeff Adams, who told TechRadar Gaming at <a href="https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards">Summer Game Fest 2026</a> that the approach it's taking allows the studio to stick to what fans are familiar with, whether that be story beats and recognizable puzzles, while also building on that groundwork.</p><p>"It allows us to still be able to capture these really iconic moments in the original experience and make sure that that feels recognizable and echoic," Adams said, "but it gives us also the creative leeway to say, 'Hey, can we potentially make a slightly different creative decision here and push the game further?'" </p><p>Some of those new creative decisions include a reimagined Lara Croft, played by <em>Dragon Age: Inquisition</em>'s Alix Wilton Regan, but who will be just as acrobatic as she was 30 years ago, a gorgeous photorealistic world, and a Focus Mode that fills a combat gauge that can grant a slow-motion bullet time ability.</p><p>Crystal Dynamics has also applied ideas from its <em>Tomb Raider Survivor Trilogy</em>, like more intuitive traversal and deeper puzzles, while still keeping memorable moments like the T-Rex boss fight.</p><p><em>Tomb Raider: Legacy of Atlantis</em> was originally slated to launch this year, but will now launch on February 27, 2027, for  <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, and PC.</p><p><a href="https://www.techradar.com/gaming/this-is-the-pinnacle-and-im-just-thrilled-to-be-here-the-new-voice-of-lara-croft-on-taking-on-her-biggest-role-yet-for-upcoming-tomb-raider-games">Wilton Regan also spoke to TechRadar Gaming at SGF as well about playing the iconic character in <em>Legacy of Atlantis</em></a>, saying she feels "incredibly lucky to be bringing Tomb Raider into this new era," and isn't "worried about having to differentiate, because I feel very confident in the choice that we are going back to core Lara."</p><p>"Within the context of classic Lara, my job as the actress portraying her is to leave no Laras behind," Wilton Regan said.</p><p>"I'm very keen to understand, acknowledge, and respect everything that's been before across the Tomb Raider franchise, take the most important bits, assimilate them, digest them, and then bring them up to speed for modern audiences."</p>
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                                                            <title><![CDATA[ Collapsing floorboards, vaulting over tables, and dodging arrows — Blood Message is a cinematic adventure that looks like it could have been developed by Naughty Dog ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/collapsing-floorboards-vaulting-over-tables-and-dodging-arrows-blood-message-is-a-cinematic-adventure-that-looks-like-it-could-have-been-developed-by-naughty-dog</link>
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                            <![CDATA[ Blood Message is a new AAA single-player story game that looks like it could become the Chinese Uncharted. ]]>
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                                                                        <pubDate>Mon, 15 Jun 2026 16:18:19 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 10:54:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[NetEase Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Blood Message promotional screenshot.]]></media:description>                                                            <media:text><![CDATA[A Blood Message promotional screenshot.]]></media:text>
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                                <ul><li><em><strong>Blood Message </strong></em><strong>was a surprising highlight of the Summer Game Fest 2026 live show</strong></li><li><strong>It's a single-player, story-driven upcoming game set in Ancient China</strong></li><li><strong>With tense stealth, brutal combat, and hectic chase sequences it feels like a cinematic as </strong><em><strong>Uncharted</strong></em></li></ul><p>If you tuned into the <a href="https://www.techradar.com/tag/summer-game-fest-2026">Summer Game Fest 2026</a> live show, then you might have spotted a seriously cinematic trailer for a game called <em>Blood Message</em>. Set in Ancient China (the late Tang Dynasty in 848AD to be precise), it's billed as a strictly single-player, story-driven adventure, and so far it really reminds me of <em>Uncharted</em>.</p><p>I played a small slice of the game at the show, showcasing a blend of slick stealth and unapologetically brutal combat. The production value of everything that I saw was simply off the charts, with impressively dynamic and fluid animations that could have easily come from a new Naughty Dog release.</p><p>My session culminated in a hectic chase that had the protagonist sprinting down corridors as enemies closed in, leaping over collapsing floorboards, dodging incoming arrows, and even vaulting over a table carried by some merchants. It's the kind of antics that you would expect from Nathan Drake, and I very much mean that as a good thing.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dFrvyItQgFo" allowfullscreen></iframe></div></div><p>I'm not the only one that's impressed either, as the reaction to the most recent trailer has been very positive so far. "The story and voice acting are fire, and the graphics are top-tier as well," <a href="https://www.youtube.com/watch?v=dFrvyItQgFo">wrote one commenter</a> on YouTube. "This could be better than <em>Ghost of Tsushima</em>," another posted.</p><p>The story follows a nameless messenger who, alongside his son, is tasked with traveling through a tumultuous land in order to deliver that's key to the fate of his homeland.</p><p>The game is being developed by 24 Entertainment, a subsidiary of publishing giant Netease Games. You might recognize the 24 Entertainment name as it's the same studio that created the popular free-to-play martial arts battle royale <em>Naraka: Bladepoint</em>.</p><p>This is the first AAA single-player title from the developer and publisher, and looks promising indeed. There's no word on an official release date window, but we do know that it's being developed using Unreal Engine 5, in addition to some proprietary tech, and will launch for PC and consoles.</p>
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                                                            <title><![CDATA[ Best of Summer Game Fest 2026 — all the biggest, most exciting, and most innovative things on show ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/techradar-gaming-best-of-summer-game-fest-2026-awards</link>
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                            <![CDATA[ We run down the seven most exciting things that we saw at Summer Game Fest 2026. ]]>
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                                                                        <pubDate>Mon, 15 Jun 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 25 Jun 2026 12:57:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Best of Summer Game Fest 2026 badge next to a bright pink SGF sign.]]></media:description>                                                            <media:text><![CDATA[The Best of Summer Game Fest 2026 badge next to a bright pink SGF sign.]]></media:text>
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                                <p><a href="https://www.techradar.com/news/live/summer-game-fest-2026-live">Summer Game Fest 2026</a> was jam-packed with exciting announcements, and we spent the whole event live on the ground in Los Angeles, going hands-on and conducting interviews for unparalleled insight into some of the biggest upcoming games and hardware products.</p><p>Keep your eyes peeled for a deluge of coverage based on the event in the coming days and weeks, but a few of the things we saw were just too exciting to wait. Our Best of Summer Game Fest 2026 awards gave us the opportunity to celebrate what we loved the most while we were at the show.</p><p>We had seven awards to give out at the sole discretion of our editorial team based on what we saw in our preview sessions. Given the breadth of things on show, we decided that there were no specific categories for awards (and the winners here are presented in no particular order), but each of the recipients below should be celebrated as some of the highlights of SGF 2026.</p><p><em>Dashiell Wood, Gaming Editor</em></p><h2 id="control-resonant">Control Resonant</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t9u4KVFLxWnnBmrTzNv6Gn" name="bestofSGFtemplateimageWshadow (1) (2)" alt="A Control Resonant combat screenshot with a TechRadar Gaming Best of SGF badge." src="https://cdn.mos.cms.futurecdn.net/t9u4KVFLxWnnBmrTzNv6Gn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy / Future)</span></figcaption></figure><p>Making a sequel to the critically acclaimed <a href="https://www.techradar.com/reviews/control-review"><em>Control</em> </a>was never going to be an easy job, but Remedy looks to have absolutely nailed it. I had an extended hands-on at an SGF-adjacent event and came away hugely impressed and desperate for more.</p><p>Playing as Dylan Faden — brother of <em>Control</em> protagonist Jesse Faden — you’re thrown into the paranatural world of <em>Control</em>’s Manhattan setting, but this time exit The Oldest House to fight The Hiss on the streets of a familiar-but-distorted New York. The atmosphere oozes even more cool than the first game, and Remedy’s embracing of larger, open areas, teamed with Dylan’s melee-focused combat and slick movement, are a match made in weird heaven.</p><p>There’s plenty of Remedy panache to the level design, with changes to gravity, orientation, and perspective on offer even in the small slither I played. With such flare in the more linear space offsetting the more open areas you can explore, there’s a neat balance to the spaces and places you’ll experience. It makes the perfect setting for another weird story too…</p><p>The real star of the show so far, though, is the combat. Much more multi-layered than Jesse’s in the first game, there are <em>so</em> many options, weapon variants, abilities and skills available to you. Team this with a focus on fluidity and dynamic movement in Dylan’s fighting style, and you can create some wild combos and movesets.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="seed">Seed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5h5Mz5WCCDZKTEWJe3qiQB" name="SeedBestOfSGFWINNERfinal" alt="A Seed screenshot with a Best of Summer Game Fest 2026 award overlaid." src="https://cdn.mos.cms.futurecdn.net/5h5Mz5WCCDZKTEWJe3qiQB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games / Future)</span></figcaption></figure><p>I’ve been writing about games professionally for more than half a decade now, and I can count on one hand the times that a hands-on session has truly blown me away. Unassuming life simulator <a href="https://www.techradar.com/gaming/pc-gaming/seed-is-shaping-up-to-be-the-most-revolutionary-life-simulator-since-the-sims"><em>Seed </em></a>did exactly that with its incredible ambition and technical complexity. It’s basically <em>The Sims</em> crossed with an MMO on steroids, and has you dropping custom characters (or Seedlings as they’re known in-universe) into a vast shared world with seemingly endless possibilities.</p><p>Everything is player-driven. Even a simple object like a chair has to be built by players and is the result of a complex production line, with prices dictated by a fully simulated economy. The jobs that your Seedling can work are all created by others as well, with the chance to create your own if you have the cash and need something done. Want someone to clean up your (player-built) house every couple of days? Simply create a job listing with your requirements and wait for another player to apply. </p><p>You don’t have to watch your Seedling toil away at their workplace for hours, which is certainly a relief. If you do want to check in, an in-development companion app (which was also demoed at the show) will let you keep tabs on them while you’re out and about enjoying your own life. </p><p><em>Seed </em>also features one of the best and most natural implementations of large language model (LLM) tech that I’ve seen in a game with its Seedling chat system, which lets you talk directly to your character to discuss how they’re feeling, give them tasks to accomplish, or even influence their social interactions. It feels seriously futuristic and is something that would have been simply impossible a few years ago, showing how AI can be used tastefully to deliver all-new experiences rather than in a misguided attempt to replace artists and developers.</p><p><em>Dashiell Wood, Gaming Editor</em></p><h2 id="alien-isolation-2">Alien: Isolation 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sjknNyTAF4eGtc8NrgJ2mX" name="bestofSGFtemplateimageWshadow (1)" alt="An Alien: Isolation 2 promotional image with a Best of Summer Game Fest 2026 award." src="https://cdn.mos.cms.futurecdn.net/sjknNyTAF4eGtc8NrgJ2mX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega / Future)</span></figcaption></figure><p>I’ve never felt so conflicted going into a hands-on preview: I’m a pretty big fan of the Alien franchise and loved <a href="https://www.techradar.com/gaming/im-excited-about-the-alien-isolation-sequel-but-im-not-convinced-ill-ever-play-it"><em>Alien: Isolation</em></a><em>,</em> but only got through the latter through sheer perseverance. The prospect of playing <em>Alien Isolation 2 </em>knowing I’d be in a high-stress situation wasn’t one I could truly say I was looking forward to.</p><p>However, increased heart rate aside, the wait for this follow-up has been worth it. Creative Assembly looks set to deliver a (often literally) breath-taking sequel to one of the best horror games of all time. Taking care to keep within the first game’s key successes but evolve them and adapt them to a new setting and story, <em>Alien: Isolation 2</em> already looks to be an absolute thrill, and it's worthy of one of our awards this year.</p><p>The introduction of an exterior environment for you to play cat and mouse with the Xenomorph looks to be a stroke of genius. Contrasting this with some familiar but terrifying interior scenarios, the evolution of the world is going to go down very well with fans. On top of that, everything looks fantastic and incredibly detailed, showing a huge jump in graphical fidelity that true Alien heads will take great joy in soaking up. And yes, the Xenomorph looks even more terrifying this time around. </p><p>You can look forward to limited resources to juggle, fantastic environments to explore, a cleverer-than-ever Xeno to escape, and some of the best aesthetics in a horror game to marvel at, all while carrying on the story straight from the first game.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="fable">Fable</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KbZoFAf9X7VE4tkrQUmZqX" name="fablebestofsgf (1)" alt="A Fable screenshot with a Best of Summer Game Fest 2026 award overlaid." src="https://cdn.mos.cms.futurecdn.net/KbZoFAf9X7VE4tkrQUmZqX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox / Future)</span></figcaption></figure><p>We’ve been waiting ages, but having now seen <a href="https://www.techradar.com/gaming/okay-so-where-the-heck-is-fable"><em>Fable</em> </a>in real life, it looks like it’ll absolutely be worth it. </p><p>Talking pigs, endless romance options, permanent-feeling actions, consequence-dealing behaviour, enjoyable dialog and fun humour, <em>and </em>a beautiful English-countryside-inspired setting? All are present, and it’s a game that’s undoubtedly going to be joyful to get stuck into.</p><p>With systems so deep and rich, and a cast of non-player characters (NPCs) so varied, real, and engaging, there’s so much fun to be had in the world of <em>Fable</em> no matter your intentions. But it’s very much not all good and bad choices: there are many shades of gray between, and every NPC’s perspective will be different, so you’ll have to deal with a variety of consequences no matter what decision you take.</p><p>A brief look at combat also proved exciting. It’s fluid, flashy, and downright fun-looking with flurries of fantastical movement and fighting actions combining beautifully on the hero I saw a glimpse of.</p><p><em>Fable</em> is shaping up to be a hugely rewarding and interesting experience that you can lose yourself in, and could even become part economy-sim, life-sim, and settlement-builder, as well as RPG, all in one.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p><h2 id="sonic-pico-park">Sonic Pico Park</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ubPY2wtVht7YsQsJuVWoEf" name="bestofSGFSonicPicoPARK" alt="A Sonic Pico Park screenshot showing characters solving a puzzle with a Best of Summer Game Fest 2026 award overlaid." src="https://cdn.mos.cms.futurecdn.net/ubPY2wtVht7YsQsJuVWoEf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PICO PARK Inc./ Future)</span></figcaption></figure><p>What happens when you take a popular indie party game and pair it with one of the biggest platformer franchises around? An incredible amount of charming fun — at least if <a href="https://www.techradar.com/gaming/sonic-pico-park-trades-fast-paced-platforming-for-cute-co-op-puzzling-and-was-one-of-the-most-charming-things-i-played-at-sgf-2026"><em>Sonic Pico Park</em></a><em> </em>is anything to go by. </p><p>Gathered around a sofa with a group of strangers for my hands-on session, it wasn’t long before we were chatting and laughing together like old friends as we worked our way through a series of pixellated puzzles. Returning <em>Pico Park </em>fans will already know to expect smart level design, but I was particularly impressed by how well some core <em>Sonic </em>mechanics are incorporated into this new crossover.</p><p>Careful use of the blue blur’s shiny gold rings helps you get past deadly obstacles that would otherwise be game over, while springs send you shooting forward with enough momentum to conquer big loop-de-loops. Sonic, Tails, and Amy are all playable with some unique tricks between them. Everyone can spin dash (used in my demo to break the occasional destructible surface), but only Tails gets the ability to fly and even airlift others, while Knuckles has a little glide that makes it easier to get over big gaps.</p><p>It’s all rendered in a simplistic but cute art direction that conveys a great sense of playfulness, and I simply can’t wait to play more.</p><p><em>Dashiell Wood, Gaming Editor</em></p><h2 id="tcl-2a-pro">TCL 2A Pro</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aSDb6SwVzqviAWEk7BQ7h3" name="bestofSGFtemplateimage2" alt="The new TCL 4K gaming monitor in a brightly lit workspace." src="https://cdn.mos.cms.futurecdn.net/aSDb6SwVzqviAWEk7BQ7h3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: TCL / Future)</span></figcaption></figure><p>I’ll take any opportunity to sit down and play a few matches of <em>Call of Duty: Black Ops 7</em>, but demoing it on TCL’s newest gaming monitor line took the experience to a whole new level. The flagship <a href="https://www.techradar.com/gaming/consoles-pc/i-went-hands-on-with-tcls-new-flagship-gaming-monitor-at-sgf-2026-and-its-beautiful-4k-panel-with-support-for-320hz-at-1080p-is-a-winning-combo-no-matter-what-you-play">TCL C2A Pro 4K</a> might be the ultimate all-round package for those after a display that can take everything from cinematic story experiences such as <em>The Last of Us Part 1 </em>to fast-paced first-person shooters in a stride.</p><p>Its QD-Mini LED panel is seriously colorful, with a vibrancy that, to my eyes, rivals many OLED displays. It’s bright, achieving a peak brightness of up to 2,000 nits and featuring the desirable DisplayHDR 1400 certification. By default, it offers a cinematic 4K picture at a speedy 160Hz, but those with a more competitive side can use its dual mode feature to bump it down to 1080p at an incredibly smooth 320Hz, which is going to be simply invaluable in titles like <em>Counter Strike 2 </em>where high frame rates and split-second performance can mean the difference between a clutch win or devastating defeat.</p><p>The monitor’s design and build are impressive too. The sleek white chassis has an almost sci-fi aesthetic, complemented by streaks of attractive RGB lighting, and houses a generous selection of ports — the perfect blend of looks and practicality.</p><p><em>Dashiell Wood, Gaming Editor</em></p><h2 id="star-wars-galactic-racer">Star Wars: Galactic Racer</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dvu2Tng8uM5CWj2FjjDzxK" name="SW Galactic Racer best of summer game fest" alt="A screenshot from Star Wars: Galactic Racer showing racers speeding across water with a TechRadar Gaming Best of Summer Game Fest 2026 badge on top" src="https://cdn.mos.cms.futurecdn.net/dvu2Tng8uM5CWj2FjjDzxK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lucasfilm Games/Fuse Games/Future)</span></figcaption></figure><p>Since going hands-on with Fuse Games’ <em>Star Wars: Galactic Racer</em>, it has become my go-to answer whenever someone asks me what the most fun game I played at SGF was. Going in not knowing what to expect, and within seconds, and I do mean seconds, I was beaming from ear to ear.</p><p>Everything is just sheer fun. From the setting and characters in the canon story, to the level of customization, vehicles, and race tracks on offer—not to mention the spectacular crashes that feel ripped straight out of <em>Burnout</em>.</p><p>However, the true joy is in the racing and even the moment-to-moment events in one race: a hilarious slow-mo look at an opponent crashing that I may or may not have caused; an equally hilarious recap of me crashing moments later; nailing a drift around a corner through an old ship; listening to some in-race banter; it’s all great fun. And then extra satisfying when cashing in on my winnings and upgrading my ship at the end. </p><p>With an intriguing narrative focus, and also a branching, runs-based approach to the structure of the game, there’s plenty to get into with <em>Star Wars: Galactic Racer </em>and I can’t wait to jump back into the hotseat.</p><p><em>Rob Dwiar, Managing Editor, TechRadar Gaming and Streaming</em></p>
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                                                            <title><![CDATA[ 'This is the pinnacle, and I'm just thrilled to be here' — The new voice of Lara Croft on taking on her 'biggest' role yet for upcoming Tomb Raider games ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/this-is-the-pinnacle-and-im-just-thrilled-to-be-here-the-new-voice-of-lara-croft-on-taking-on-her-biggest-role-yet-for-upcoming-tomb-raider-games</link>
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                            <![CDATA[ Actor Alix Wilton Regan discusses her new role as the iconic Tomb Raider protagonist Lara Croft. ]]>
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                                                                        <pubDate>Mon, 15 Jun 2026 13:54:39 +0000</pubDate>                                                                                                                                <updated>Mon, 15 Jun 2026 20:01:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Amazon Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Tomb Raider: Legacy of Atlantis screenshot that shows protagonist Lara Croft.]]></media:description>                                                            <media:text><![CDATA[A Tomb Raider: Legacy of Atlantis screenshot that shows protagonist Lara Croft.]]></media:text>
                                <media:title type="plain"><![CDATA[A Tomb Raider: Legacy of Atlantis screenshot that shows protagonist Lara Croft.]]></media:title>
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                                <ul><li><strong>Two </strong><em><strong>Tomb Raider </strong></em><strong>games are set to launch in 2027</strong></li><li><strong>Both will feature a new incarnation of Lara Croft portrayed by Alix Wilton Regan</strong></li><li><strong>The actor has described the role as "exhilarating and daunting in equal measure"</strong></li></ul><p>2027 is shaping up to be a huge year for <em>Tomb Raider </em>fans, with not one but two games set to release: <a href="https://www.techradar.com/gaming/we-put-the-most-pressure-on-ourselves-tomb-raider-studio-head-on-remaking-one-of-the-most-iconic-games-of-all-time"><em>Legacy of Atlantis</em></a>, a reimagining of the original 1996 <em>Tomb Raider,</em> and the all-new instalment <em>Catalyst.</em></p><p>Both titles will introduce a new incarnation of protagonist Lara Croft, portrayed by actor Alix Wilton Regan. The portrayal is intended to bridge the gap between the classic series and the grittier trilogy kicked off by the 2013 reboot, creating one unified version of the character going forward.</p><p>I spoke to Wilton Regan in a wide-ranging interview at Summer Game Fest 2026, where she told me how pleased she is to be portraying the character. "I feel incredibly lucky to be bringing <em>Tomb Raider</em> into this new era," she began. "It's such an exciting time for the franchise when you think that they've got two games coming up and a TV show that's massive. I just feel very lucky to be a part of it."</p><p>She described the task of becoming such an iconic character as both "exhilarating and daunting in equal measure", likening it to "being on a rollercoaster that you're really happy to be on because it's thrilling, but you're also slightly s******g your pants at the same time."</p><p>She also revealed that she thought the role was her "biggest" yet: "I think taking on the role of Lara Croft in <em>Tomb Raider</em> would be the biggest role for any actress that works in the video game space. There is no bigger role. This is it. This is the pinnacle, and I'm just thrilled to be here."</p><p>She said that she wasn't feeling any pressure to try and differentiate her portrayal of the character from what fans have seen before. "I'm not worried about having to differentiate, because I feel very confident in the choice that we are going back to core Lara. Classic Lara, as she is called in the canon," she began.</p><p>"Within the context of classic Lara, my job as the actress portraying her is to leave no Laras behind. I'm very keen to understand, acknowledge, and respect everything that's been before across the <em>Tomb Raider</em> franchise, take the most important bits, assimilate them, digest them, and then bring them up to speed for modern audiences."</p><p><em>Tomb Raider: Legacy of Atlantis </em>is set to launch for <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a>, PC, and <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> on February 12, 2027—a date Wilton Regan said she will "absolutely" be staying up until midnight for. <em>Tomb Raider: Catalyst </em>will follow later that year.</p>
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